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-rw-r--r--src/3rdparty/VulkanMemoryAllocator.pri1
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/LICENSE.txt19
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0001-Avoid-compiler-warnings.patch402
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0002-Fix-gcc8-warning.patch14
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-srwlock-for-mingw.patch13
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/qt_attribution.json16
-rw-r--r--src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h16790
-rw-r--r--src/3rdparty/double-conversion/double-conversion.cc5
-rw-r--r--src/3rdparty/forkfd/forkfd.c6
-rw-r--r--src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp2
-rw-r--r--src/3rdparty/harfbuzz/tests/shaping/main.cpp4
-rw-r--r--src/3rdparty/md4c.pri3
-rw-r--r--src/3rdparty/md4c/LICENSE.md22
-rw-r--r--src/3rdparty/md4c/md4c.c6109
-rw-r--r--src/3rdparty/md4c/md4c.h362
-rw-r--r--src/3rdparty/md4c/qt_attribution.json15
-rw-r--r--src/3rdparty/pcre2/patches/0001-fix-rtems-build-undefine-madvise.patch28
-rw-r--r--src/3rdparty/pcre2/src/sljit/sljitUtils.c2
-rw-r--r--src/3rdparty/sha3/brg_endian.h2
-rw-r--r--src/3rdparty/sqlite.pri4
20 files changed, 23810 insertions, 9 deletions
diff --git a/src/3rdparty/VulkanMemoryAllocator.pri b/src/3rdparty/VulkanMemoryAllocator.pri
new file mode 100644
index 0000000000..7466200dfc
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator.pri
@@ -0,0 +1 @@
+INCLUDEPATH += $$PWD/VulkanMemoryAllocator
diff --git a/src/3rdparty/VulkanMemoryAllocator/LICENSE.txt b/src/3rdparty/VulkanMemoryAllocator/LICENSE.txt
new file mode 100644
index 0000000000..dbfe253391
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/LICENSE.txt
@@ -0,0 +1,19 @@
+Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0001-Avoid-compiler-warnings.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0001-Avoid-compiler-warnings.patch
new file mode 100644
index 0000000000..f459db6c7a
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/patches/0001-Avoid-compiler-warnings.patch
@@ -0,0 +1,402 @@
+diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+index a2f7a1b..fbe6f9e 100644
+--- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
++++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+@@ -3661,7 +3661,7 @@ static void VmaWriteMagicValue(void* pData, VkDeviceSize offset)
+ {
+ uint32_t* pDst = (uint32_t*)((char*)pData + offset);
+ const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
+- for(size_t i = 0; i < numberCount; ++i, ++pDst)
++ for(size_t i = 0; i != numberCount; ++i, ++pDst)
+ {
+ *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE;
+ }
+@@ -3671,7 +3671,7 @@ static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset)
+ {
+ const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset);
+ const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
+- for(size_t i = 0; i < numberCount; ++i, ++pSrc)
++ for(size_t i = 0; i != numberCount; ++i, ++pSrc)
+ {
+ if(*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)
+ {
+@@ -3866,7 +3866,7 @@ public:
+ template<typename U> VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) { }
+
+ T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }
+- void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }
++ void deallocate(T* p, size_t /*n*/) { VmaFree(m_pCallbacks, p); }
+
+ template<typename U>
+ bool operator==(const VmaStlAllocator<U>& rhs) const
+@@ -5214,7 +5214,7 @@ public:
+ virtual void FreeAtOffset(VkDeviceSize offset) = 0;
+
+ // Tries to resize (grow or shrink) space for given allocation, in place.
+- virtual bool ResizeAllocation(const VmaAllocation alloc, VkDeviceSize newSize) { return false; }
++ virtual bool ResizeAllocation(const VmaAllocation /*alloc*/, VkDeviceSize /*newSize*/) { return false; }
+
+ protected:
+ const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; }
+@@ -5574,7 +5574,7 @@ public:
+
+ virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
+
+- virtual VkResult CheckCorruption(const void* pBlockData) { return VK_ERROR_FEATURE_NOT_PRESENT; }
++ virtual VkResult CheckCorruption(const void* /*pBlockData*/) { return VK_ERROR_FEATURE_NOT_PRESENT; }
+
+ virtual void Alloc(
+ const VmaAllocationRequest& request,
+@@ -6133,7 +6133,7 @@ public:
+ bool overlappingMoveSupported);
+ virtual ~VmaDefragmentationAlgorithm_Fast();
+
+- virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) { ++m_AllocationCount; }
++ virtual void AddAllocation(VmaAllocation /*hAlloc*/, VkBool32* /*pChanged*/) { ++m_AllocationCount; }
+ virtual void AddAll() { m_AllAllocations = true; }
+
+ virtual VkResult Defragment(
+@@ -6318,7 +6318,7 @@ private:
+ // Redundant, for convenience not to fetch from m_hCustomPool->m_BlockVector or m_hAllocator->m_pBlockVectors.
+ VmaBlockVector* const m_pBlockVector;
+ const uint32_t m_CurrFrameIndex;
+- const uint32_t m_AlgorithmFlags;
++ /*const uint32_t m_AlgorithmFlags;*/
+ // Owner of this object.
+ VmaDefragmentationAlgorithm* m_pAlgorithm;
+
+@@ -7073,6 +7073,7 @@ void VmaJsonWriter::BeginValue(bool isString)
+ if(currItem.type == COLLECTION_TYPE_OBJECT &&
+ currItem.valueCount % 2 == 0)
+ {
++ (void) isString;
+ VMA_ASSERT(isString);
+ }
+
+@@ -7660,7 +7661,9 @@ bool VmaBlockMetadata_Generic::Validate() const
+ }
+
+ // Margin required between allocations - every free space must be at least that large.
++#if VMA_DEBUG_MARGIN
+ VMA_VALIDATE(subAlloc.size >= VMA_DEBUG_MARGIN);
++#endif
+ }
+ else
+ {
+@@ -7806,6 +7809,7 @@ bool VmaBlockMetadata_Generic::CreateAllocationRequest(
+ {
+ VMA_ASSERT(allocSize > 0);
+ VMA_ASSERT(!upperAddress);
++ (void) upperAddress;
+ VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
+ VMA_ASSERT(pAllocationRequest != VMA_NULL);
+ VMA_HEAVY_ASSERT(Validate());
+@@ -8033,6 +8037,7 @@ void VmaBlockMetadata_Generic::Alloc(
+ VmaAllocation hAllocation)
+ {
+ VMA_ASSERT(!upperAddress);
++ (void) upperAddress;
+ VMA_ASSERT(request.item != m_Suballocations.end());
+ VmaSuballocation& suballoc = *request.item;
+ // Given suballocation is a free block.
+@@ -9609,7 +9614,7 @@ bool VmaBlockMetadata_Linear::CreateAllocationRequest(
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ bool canMakeOtherLost,
+- uint32_t strategy,
++ uint32_t /*strategy*/,
+ VmaAllocationRequest* pAllocationRequest)
+ {
+ VMA_ASSERT(allocSize > 0);
+@@ -9651,10 +9656,12 @@ bool VmaBlockMetadata_Linear::CreateAllocationRequest(
+ // Apply VMA_DEBUG_MARGIN at the end.
+ if(VMA_DEBUG_MARGIN > 0)
+ {
++#if VMA_DEBUG_MARGIN
+ if(resultOffset < VMA_DEBUG_MARGIN)
+ {
+ return false;
+ }
++#endif
+ resultOffset -= VMA_DEBUG_MARGIN;
+ }
+
+@@ -10542,18 +10549,19 @@ void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json) const
+ #endif // #if VMA_STATS_STRING_ENABLED
+
+ bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
+- uint32_t currentFrameIndex,
+- uint32_t frameInUseCount,
++ uint32_t /*currentFrameIndex*/,
++ uint32_t /*frameInUseCount*/,
+ VkDeviceSize bufferImageGranularity,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+- bool canMakeOtherLost,
+- uint32_t strategy,
++ bool /*canMakeOtherLost*/,
++ uint32_t /*strategy*/,
+ VmaAllocationRequest* pAllocationRequest)
+ {
+ VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");
++ (void) upperAddress;
+
+ // Simple way to respect bufferImageGranularity. May be optimized some day.
+ // Whenever it might be an OPTIMAL image...
+@@ -10593,8 +10601,8 @@ bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
+ }
+
+ bool VmaBlockMetadata_Buddy::MakeRequestedAllocationsLost(
+- uint32_t currentFrameIndex,
+- uint32_t frameInUseCount,
++ uint32_t /*currentFrameIndex*/,
++ uint32_t /*frameInUseCount*/,
+ VmaAllocationRequest* pAllocationRequest)
+ {
+ /*
+@@ -10604,7 +10612,7 @@ bool VmaBlockMetadata_Buddy::MakeRequestedAllocationsLost(
+ return pAllocationRequest->itemsToMakeLostCount == 0;
+ }
+
+-uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
++uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t /*currentFrameIndex*/, uint32_t /*frameInUseCount*/)
+ {
+ /*
+ Lost allocations are not supported in buddy allocator at the moment.
+@@ -10615,9 +10623,9 @@ uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t currentFrameIndex,
+
+ void VmaBlockMetadata_Buddy::Alloc(
+ const VmaAllocationRequest& request,
+- VmaSuballocationType type,
++ VmaSuballocationType /*type*/,
+ VkDeviceSize allocSize,
+- bool upperAddress,
++ bool /*upperAddress*/,
+ VmaAllocation hAllocation)
+ {
+ const uint32_t targetLevel = AllocSizeToLevel(allocSize);
+@@ -10941,7 +10949,7 @@ void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, con
+ ////////////////////////////////////////////////////////////////////////////////
+ // class VmaDeviceMemoryBlock
+
+-VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator) :
++VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator /*hAllocator*/) :
+ m_pMetadata(VMA_NULL),
+ m_MemoryTypeIndex(UINT32_MAX),
+ m_Id(0),
+@@ -11691,6 +11699,7 @@ VkResult VmaBlockVector::AllocatePage(
+ if(IsCorruptionDetectionEnabled())
+ {
+ VkResult res = pBestRequestBlock->WriteMagicValueAroundAllocation(m_hAllocator, bestRequest.offset, size);
++ (void) res;
+ VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
+ }
+ return VK_SUCCESS;
+@@ -11729,6 +11738,7 @@ void VmaBlockVector::Free(
+ if(IsCorruptionDetectionEnabled())
+ {
+ VkResult res = pBlock->ValidateMagicValueAroundAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize());
++ (void) res;
+ VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value.");
+ }
+
+@@ -11894,6 +11904,7 @@ VkResult VmaBlockVector::AllocateFromBlock(
+ if(IsCorruptionDetectionEnabled())
+ {
+ VkResult res = pBlock->WriteMagicValueAroundAllocation(m_hAllocator, currRequest.offset, size);
++ (void) res;
+ VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
+ }
+ return VK_SUCCESS;
+@@ -11903,7 +11914,8 @@ VkResult VmaBlockVector::AllocateFromBlock(
+
+ VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
+ {
+- VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
++ VkMemoryAllocateInfo allocInfo = {};
++ allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
+ allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
+ allocInfo.allocationSize = blockSize;
+ VkDeviceMemory mem = VK_NULL_HANDLE;
+@@ -11991,7 +12003,8 @@ void VmaBlockVector::ApplyDefragmentationMovesCpu(
+ if(pDefragCtx->res == VK_SUCCESS)
+ {
+ const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
+- VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
++ VkMappedMemoryRange memRange = {};
++ memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
+
+ for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
+ {
+@@ -12076,7 +12089,8 @@ void VmaBlockVector::ApplyDefragmentationMovesGpu(
+
+ // Go over all blocks. Create and bind buffer for whole block if necessary.
+ {
+- VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
++ VkBufferCreateInfo bufCreateInfo = {};
++ bufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
+ bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
+ VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+@@ -12101,8 +12115,9 @@ void VmaBlockVector::ApplyDefragmentationMovesGpu(
+ // Go over all moves. Post data transfer commands to command buffer.
+ if(pDefragCtx->res == VK_SUCCESS)
+ {
+- const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
+- VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
++ /*const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
++ VkMappedMemoryRange memRange = {};
++ memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;*/
+
+ for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
+ {
+@@ -12435,10 +12450,10 @@ VmaDefragmentationAlgorithm_Generic::VmaDefragmentationAlgorithm_Generic(
+ VmaAllocator hAllocator,
+ VmaBlockVector* pBlockVector,
+ uint32_t currentFrameIndex,
+- bool overlappingMoveSupported) :
++ bool /*overlappingMoveSupported*/) :
+ VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex),
+- m_AllAllocations(false),
+ m_AllocationCount(0),
++ m_AllAllocations(false),
+ m_BytesMoved(0),
+ m_AllocationsMoved(0),
+ m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks()))
+@@ -12813,7 +12828,7 @@ VkResult VmaDefragmentationAlgorithm_Fast::Defragment(
+ size_t freeSpaceOrigBlockIndex = m_BlockInfos[freeSpaceInfoIndex].origBlockIndex;
+ VmaDeviceMemoryBlock* pFreeSpaceBlock = m_pBlockVector->GetBlock(freeSpaceOrigBlockIndex);
+ VmaBlockMetadata_Generic* pFreeSpaceMetadata = (VmaBlockMetadata_Generic*)pFreeSpaceBlock->m_pMetadata;
+- VkDeviceSize freeSpaceBlockSize = pFreeSpaceMetadata->GetSize();
++ /*VkDeviceSize freeSpaceBlockSize = pFreeSpaceMetadata->GetSize();*/
+
+ // Same block
+ if(freeSpaceInfoIndex == srcBlockInfoIndex)
+@@ -13098,7 +13113,7 @@ VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(
+ VmaPool hCustomPool,
+ VmaBlockVector* pBlockVector,
+ uint32_t currFrameIndex,
+- uint32_t algorithmFlags) :
++ uint32_t /*algorithmFlags*/) :
+ res(VK_SUCCESS),
+ mutexLocked(false),
+ blockContexts(VmaStlAllocator<VmaBlockDefragmentationContext>(hAllocator->GetAllocationCallbacks())),
+@@ -13106,7 +13121,7 @@ VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(
+ m_hCustomPool(hCustomPool),
+ m_pBlockVector(pBlockVector),
+ m_CurrFrameIndex(currFrameIndex),
+- m_AlgorithmFlags(algorithmFlags),
++ /*m_AlgorithmFlags(algorithmFlags),*/
+ m_pAlgorithm(VMA_NULL),
+ m_Allocations(VmaStlAllocator<AllocInfo>(hAllocator->GetAllocationCallbacks())),
+ m_AllAllocations(false)
+@@ -14311,19 +14326,21 @@ VkResult VmaAllocator_T::AllocateDedicatedMemory(
+ bool map,
+ bool isUserDataString,
+ void* pUserData,
+- VkBuffer dedicatedBuffer,
+- VkImage dedicatedImage,
++ VkBuffer /*dedicatedBuffer*/,
++ VkImage /*dedicatedImage*/,
+ size_t allocationCount,
+ VmaAllocation* pAllocations)
+ {
+ VMA_ASSERT(allocationCount > 0 && pAllocations);
+
+- VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
++ VkMemoryAllocateInfo allocInfo = {};
++ allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
+ allocInfo.memoryTypeIndex = memTypeIndex;
+ allocInfo.allocationSize = size;
+
+ #if VMA_DEDICATED_ALLOCATION
+- VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR };
++ VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = {};
++ dedicatedAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR;
+ if(m_UseKhrDedicatedAllocation)
+ {
+ if(dedicatedBuffer != VK_NULL_HANDLE)
+@@ -14341,7 +14358,7 @@ VkResult VmaAllocator_T::AllocateDedicatedMemory(
+ #endif // #if VMA_DEDICATED_ALLOCATION
+
+ size_t allocIndex;
+- VkResult res;
++ VkResult res = VK_SUCCESS;
+ for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
+ {
+ res = AllocateDedicatedMemoryPage(
+@@ -14460,12 +14477,15 @@ void VmaAllocator_T::GetBufferMemoryRequirements(
+ #if VMA_DEDICATED_ALLOCATION
+ if(m_UseKhrDedicatedAllocation)
+ {
+- VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR };
++ VkBufferMemoryRequirementsInfo2KHR memReqInfo = {};
++ memReqInfo.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR;
+ memReqInfo.buffer = hBuffer;
+
+- VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
++ VkMemoryDedicatedRequirementsKHR memDedicatedReq = {};
++ memDedicatedReq.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR;
+
+- VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
++ VkMemoryRequirements2KHR memReq2 = {};
++ memReq2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR;
+ memReq2.pNext = &memDedicatedReq;
+
+ (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
+@@ -14492,12 +14512,15 @@ void VmaAllocator_T::GetImageMemoryRequirements(
+ #if VMA_DEDICATED_ALLOCATION
+ if(m_UseKhrDedicatedAllocation)
+ {
+- VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR };
++ VkImageMemoryRequirementsInfo2KHR memReqInfo = {};
++ memReqInfo.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR;
+ memReqInfo.image = hImage;
+
+- VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };
++ VkMemoryDedicatedRequirementsKHR memDedicatedReq = {};
++ memDedicatedReq.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR;
+
+- VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
++ VkMemoryRequirements2KHR memReq2 = {};
++ memReq2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR;
+ memReq2.pNext = &memDedicatedReq;
+
+ (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
+@@ -14734,7 +14757,7 @@ VkResult VmaAllocator_T::ResizeAllocation(
+ }
+ else
+ {
+- return VK_ERROR_OUT_OF_POOL_MEMORY;
++ return VkResult(-1000069000); // VK_ERROR_OUT_OF_POOL_MEMORY
+ }
+ default:
+ VMA_ASSERT(0);
+@@ -15000,6 +15023,7 @@ void VmaAllocator_T::DestroyPool(VmaPool pool)
+ {
+ VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
+ bool success = VmaVectorRemoveSorted<VmaPointerLess>(m_Pools, pool);
++ (void) success;
+ VMA_ASSERT(success && "Pool not found in Allocator.");
+ }
+
+@@ -15248,7 +15272,8 @@ void VmaAllocator_T::FlushOrInvalidateAllocation(
+
+ const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
+
+- VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
++ VkMappedMemoryRange memRange = {};
++ memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
+ memRange.memory = hAllocation->GetMemory();
+
+ switch(hAllocation->GetType())
+@@ -15321,6 +15346,7 @@ void VmaAllocator_T::FreeDedicatedMemory(VmaAllocation allocation)
+ AllocationVectorType* const pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];
+ VMA_ASSERT(pDedicatedAllocations);
+ bool success = VmaVectorRemoveSorted<VmaPointerLess>(*pDedicatedAllocations, allocation);
++ (void) success;
+ VMA_ASSERT(success);
+ }
+
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0002-Fix-gcc8-warning.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0002-Fix-gcc8-warning.patch
new file mode 100644
index 0000000000..57a2f1a0f1
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/patches/0002-Fix-gcc8-warning.patch
@@ -0,0 +1,14 @@
+diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+index fbe6f9e3e8..f043bdc289 100644
+--- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
++++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+@@ -12074,7 +12074,8 @@ void VmaBlockVector::ApplyDefragmentationMovesGpu(
+ const size_t blockCount = m_Blocks.size();
+
+ pDefragCtx->blockContexts.resize(blockCount);
+- memset(pDefragCtx->blockContexts.data(), 0, blockCount * sizeof(VmaBlockDefragmentationContext));
++ for (size_t i = 0; i < blockCount; ++i)
++ pDefragCtx->blockContexts[i] = VmaBlockDefragmentationContext();
+
+ // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.
+ const size_t moveCount = moves.size();
diff --git a/src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-srwlock-for-mingw.patch b/src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-srwlock-for-mingw.patch
new file mode 100644
index 0000000000..ab7acfe40b
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/patches/0003-Disable-srwlock-for-mingw.patch
@@ -0,0 +1,13 @@
+diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+index f043bdc289..2355de091f 100644
+--- a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
++++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
+@@ -3298,7 +3298,7 @@ void *aligned_alloc(size_t alignment, size_t size)
+ std::shared_mutex m_Mutex;
+ };
+ #define VMA_RW_MUTEX VmaRWMutex
+- #elif defined(_WIN32)
++ #elif defined(_WIN32) && !defined(__MINGW32__)
+ // Use SRWLOCK from WinAPI.
+ class VmaRWMutex
+ {
diff --git a/src/3rdparty/VulkanMemoryAllocator/qt_attribution.json b/src/3rdparty/VulkanMemoryAllocator/qt_attribution.json
new file mode 100644
index 0000000000..2548856ca7
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/qt_attribution.json
@@ -0,0 +1,16 @@
+[
+ {
+ "Id": "VulkanMemoryAllocator",
+ "Name": "Vulkan Memory Allocator",
+ "QDocModule": "qtrhi",
+ "Description": "Vulkan Memory Allocator",
+ "QtUsage": "Memory management for the Vulkan backend of QRhi.",
+
+ "Homepage": "https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
+ "Version": "2.2.0",
+ "License": "MIT License",
+ "LicenseId": "MIT",
+ "LicenseFile": "LICENSE.txt",
+ "Copyright": "Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved."
+ }
+]
diff --git a/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
new file mode 100644
index 0000000000..2355de091f
--- /dev/null
+++ b/src/3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h
@@ -0,0 +1,16790 @@
+//
+// Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
+#define AMD_VULKAN_MEMORY_ALLOCATOR_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** \mainpage Vulkan Memory Allocator
+
+<b>Version 2.2.0</b> (2018-12-13)
+
+Copyright (c) 2017-2018 Advanced Micro Devices, Inc. All rights reserved. \n
+License: MIT
+
+Documentation of all members: vk_mem_alloc.h
+
+\section main_table_of_contents Table of contents
+
+- <b>User guide</b>
+ - \subpage quick_start
+ - [Project setup](@ref quick_start_project_setup)
+ - [Initialization](@ref quick_start_initialization)
+ - [Resource allocation](@ref quick_start_resource_allocation)
+ - \subpage choosing_memory_type
+ - [Usage](@ref choosing_memory_type_usage)
+ - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags)
+ - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types)
+ - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools)
+ - \subpage memory_mapping
+ - [Mapping functions](@ref memory_mapping_mapping_functions)
+ - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory)
+ - [Cache control](@ref memory_mapping_cache_control)
+ - [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable)
+ - \subpage custom_memory_pools
+ - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)
+ - [Linear allocation algorithm](@ref linear_algorithm)
+ - [Free-at-once](@ref linear_algorithm_free_at_once)
+ - [Stack](@ref linear_algorithm_stack)
+ - [Double stack](@ref linear_algorithm_double_stack)
+ - [Ring buffer](@ref linear_algorithm_ring_buffer)
+ - [Buddy allocation algorithm](@ref buddy_algorithm)
+ - \subpage defragmentation
+ - [Defragmenting CPU memory](@ref defragmentation_cpu)
+ - [Defragmenting GPU memory](@ref defragmentation_gpu)
+ - [Additional notes](@ref defragmentation_additional_notes)
+ - [Writing custom allocation algorithm](@ref defragmentation_custom_algorithm)
+ - \subpage lost_allocations
+ - \subpage statistics
+ - [Numeric statistics](@ref statistics_numeric_statistics)
+ - [JSON dump](@ref statistics_json_dump)
+ - \subpage allocation_annotation
+ - [Allocation user data](@ref allocation_user_data)
+ - [Allocation names](@ref allocation_names)
+ - \subpage debugging_memory_usage
+ - [Memory initialization](@ref debugging_memory_usage_initialization)
+ - [Margins](@ref debugging_memory_usage_margins)
+ - [Corruption detection](@ref debugging_memory_usage_corruption_detection)
+ - \subpage record_and_replay
+- \subpage usage_patterns
+ - [Simple patterns](@ref usage_patterns_simple)
+ - [Advanced patterns](@ref usage_patterns_advanced)
+- \subpage configuration
+ - [Pointers to Vulkan functions](@ref config_Vulkan_functions)
+ - [Custom host memory allocator](@ref custom_memory_allocator)
+ - [Device memory allocation callbacks](@ref allocation_callbacks)
+ - [Device heap memory limit](@ref heap_memory_limit)
+ - \subpage vk_khr_dedicated_allocation
+- \subpage general_considerations
+ - [Thread safety](@ref general_considerations_thread_safety)
+ - [Validation layer warnings](@ref general_considerations_validation_layer_warnings)
+ - [Allocation algorithm](@ref general_considerations_allocation_algorithm)
+ - [Features not supported](@ref general_considerations_features_not_supported)
+
+\section main_see_also See also
+
+- [Product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
+- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
+
+
+
+
+\page quick_start Quick start
+
+\section quick_start_project_setup Project setup
+
+Vulkan Memory Allocator comes in form of a single header file.
+You don't need to build it as a separate library project.
+You can add this file directly to your project and submit it to code repository next to your other source files.
+
+"Single header" doesn't mean that everything is contained in C/C++ declarations,
+like it tends to be in case of inline functions or C++ templates.
+It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
+If you don't do it properly, you will get linker errors.
+
+To do it properly:
+
+-# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.
+ This includes declarations of all members of the library.
+-# In exacly one CPP file define following macro before this include.
+ It enables also internal definitions.
+
+\code
+#define VMA_IMPLEMENTATION
+#include "vk_mem_alloc.h"
+\endcode
+
+It may be a good idea to create dedicated CPP file just for this purpose.
+
+Note on language: This library is written in C++, but has C-compatible interface.
+Thus you can include and use vk_mem_alloc.h in C or C++ code, but full
+implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.
+
+Please note that this library includes header `<vulkan/vulkan.h>`, which in turn
+includes `<windows.h>` on Windows. If you need some specific macros defined
+before including these headers (like `WIN32_LEAN_AND_MEAN` or
+`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
+them before every `#include` of this library.
+
+
+\section quick_start_initialization Initialization
+
+At program startup:
+
+-# Initialize Vulkan to have `VkPhysicalDevice` and `VkDevice` object.
+-# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
+ calling vmaCreateAllocator().
+
+\code
+VmaAllocatorCreateInfo allocatorInfo = {};
+allocatorInfo.physicalDevice = physicalDevice;
+allocatorInfo.device = device;
+
+VmaAllocator allocator;
+vmaCreateAllocator(&allocatorInfo, &allocator);
+\endcode
+
+\section quick_start_resource_allocation Resource allocation
+
+When you want to create a buffer or image:
+
+-# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.
+-# Fill VmaAllocationCreateInfo structure.
+-# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory
+ already allocated and bound to it.
+
+\code
+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufferInfo.size = 65536;
+bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+Don't forget to destroy your objects when no longer needed:
+
+\code
+vmaDestroyBuffer(allocator, buffer, allocation);
+vmaDestroyAllocator(allocator);
+\endcode
+
+
+\page choosing_memory_type Choosing memory type
+
+Physical devices in Vulkan support various combinations of memory heaps and
+types. Help with choosing correct and optimal memory type for your specific
+resource is one of the key features of this library. You can use it by filling
+appropriate members of VmaAllocationCreateInfo structure, as described below.
+You can also combine multiple methods.
+
+-# If you just want to find memory type index that meets your requirements, you
+ can use function vmaFindMemoryTypeIndex().
+-# If you want to allocate a region of device memory without association with any
+ specific image or buffer, you can use function vmaAllocateMemory(). Usage of
+ this function is not recommended and usually not needed.
+-# If you already have a buffer or an image created, you want to allocate memory
+ for it and then you will bind it yourself, you can use function
+ vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
+ For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory().
+-# If you want to create a buffer or an image, allocate memory for it and bind
+ them together, all in one call, you can use function vmaCreateBuffer(),
+ vmaCreateImage(). This is the recommended way to use this library.
+
+When using 3. or 4., the library internally queries Vulkan for memory types
+supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
+and uses only one of these types.
+
+If no memory type can be found that meets all the requirements, these functions
+return `VK_ERROR_FEATURE_NOT_PRESENT`.
+
+You can leave VmaAllocationCreateInfo structure completely filled with zeros.
+It means no requirements are specified for memory type.
+It is valid, although not very useful.
+
+\section choosing_memory_type_usage Usage
+
+The easiest way to specify memory requirements is to fill member
+VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.
+It defines high level, common usage types.
+For more details, see description of this enum.
+
+For example, if you want to create a uniform buffer that will be filled using
+transfer only once or infrequently and used for rendering every frame, you can
+do it using following code:
+
+\code
+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufferInfo.size = 65536;
+bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+\section choosing_memory_type_required_preferred_flags Required and preferred flags
+
+You can specify more detailed requirements by filling members
+VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags
+with a combination of bits from enum `VkMemoryPropertyFlags`. For example,
+if you want to create a buffer that will be persistently mapped on host (so it
+must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,
+use following code:
+
+\code
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+A memory type is chosen that has all the required flags and as many preferred
+flags set as possible.
+
+If you use VmaAllocationCreateInfo::usage, it is just internally converted to
+a set of required and preferred flags.
+
+\section choosing_memory_type_explicit_memory_types Explicit memory types
+
+If you inspected memory types available on the physical device and you have
+a preference for memory types that you want to use, you can fill member
+VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
+means that a memory type with that index is allowed to be used for the
+allocation. Special value 0, just like `UINT32_MAX`, means there are no
+restrictions to memory type index.
+
+Please note that this member is NOT just a memory type index.
+Still you can use it to choose just one, specific memory type.
+For example, if you already determined that your buffer should be created in
+memory type 2, use following code:
+
+\code
+uint32_t memoryTypeIndex = 2;
+
+VmaAllocationCreateInfo allocInfo = {};
+allocInfo.memoryTypeBits = 1u << memoryTypeIndex;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
+\endcode
+
+\section choosing_memory_type_custom_memory_pools Custom memory pools
+
+If you allocate from custom memory pool, all the ways of specifying memory
+requirements described above are not applicable and the aforementioned members
+of VmaAllocationCreateInfo structure are ignored. Memory type is selected
+explicitly when creating the pool and then used to make all the allocations from
+that pool. For further details, see \ref custom_memory_pools.
+
+
+\page memory_mapping Memory mapping
+
+To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,
+to be able to read from it or write to it in CPU code.
+Mapping is possible only of memory allocated from a memory type that has
+`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.
+Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.
+You can use them directly with memory allocated by this library,
+but it is not recommended because of following issue:
+Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.
+This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.
+Because of this, Vulkan Memory Allocator provides following facilities:
+
+\section memory_mapping_mapping_functions Mapping functions
+
+The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().
+They are safer and more convenient to use than standard Vulkan functions.
+You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
+You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
+The way it's implemented is that the library always maps entire memory block, not just region of the allocation.
+For further details, see description of vmaMapMemory() function.
+Example:
+
+\code
+// Having these objects initialized:
+
+struct ConstantBuffer
+{
+ ...
+};
+ConstantBuffer constantBufferData;
+
+VmaAllocator allocator;
+VkBuffer constantBuffer;
+VmaAllocation constantBufferAllocation;
+
+// You can map and fill your buffer using following code:
+
+void* mappedData;
+vmaMapMemory(allocator, constantBufferAllocation, &mappedData);
+memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
+vmaUnmapMemory(allocator, constantBufferAllocation);
+\endcode
+
+When mapping, you may see a warning from Vulkan validation layer similar to this one:
+
+<i>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</i>
+
+It happens because the library maps entire `VkDeviceMemory` block, where different
+types of images and buffers may end up together, especially on GPUs with unified memory like Intel.
+You can safely ignore it if you are sure you access only memory of the intended
+object that you wanted to map.
+
+
+\section memory_mapping_persistently_mapped_memory Persistently mapped memory
+
+Kepping your memory persistently mapped is generally OK in Vulkan.
+You don't need to unmap it before using its data on the GPU.
+The library provides a special feature designed for that:
+Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in
+VmaAllocationCreateInfo::flags stay mapped all the time,
+so you can just access CPU pointer to it any time
+without a need to call any "map" or "unmap" function.
+Example:
+
+\code
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = sizeof(ConstantBuffer);
+bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+
+// Buffer is already mapped. You can access its memory.
+memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
+\endcode
+
+There are some exceptions though, when you should consider mapping memory only for a short period of time:
+
+- When operating system is Windows 7 or 8.x (Windows 10 is not affected because it uses WDDM2),
+ device is discrete AMD GPU,
+ and memory type is the special 256 MiB pool of `DEVICE_LOCAL + HOST_VISIBLE` memory
+ (selected when you use #VMA_MEMORY_USAGE_CPU_TO_GPU),
+ then whenever a memory block allocated from this memory type stays mapped
+ for the time of any call to `vkQueueSubmit()` or `vkQueuePresentKHR()`, this
+ block is migrated by WDDM to system RAM, which degrades performance. It doesn't
+ matter if that particular memory block is actually used by the command buffer
+ being submitted.
+- On Mac/MoltenVK there is a known bug - [Issue #175](https://github.com/KhronosGroup/MoltenVK/issues/175)
+ which requires unmapping before GPU can see updated texture.
+- Keeping many large memory blocks mapped may impact performance or stability of some debugging tools.
+
+\section memory_mapping_cache_control Cache control
+
+Memory in Vulkan doesn't need to be unmapped before using it on GPU,
+but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,
+you need to manually invalidate cache before reading of mapped pointer
+and flush cache after writing to mapped pointer.
+Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`,
+`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient
+functions that refer to given allocation object: vmaFlushAllocation(),
+vmaInvalidateAllocation().
+
+Regions of memory specified for flush/invalidate must be aligned to
+`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library.
+In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations
+within blocks are aligned to this value, so their offsets are always multiply of
+`nonCoherentAtomSize` and two different allocations never share same "line" of this size.
+
+Please note that memory allocated with #VMA_MEMORY_USAGE_CPU_ONLY is guaranteed to be `HOST_COHERENT`.
+
+Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA)
+currently provide `HOST_COHERENT` flag on all memory types that are
+`HOST_VISIBLE`, so on this platform you may not need to bother.
+
+\section memory_mapping_finding_if_memory_mappable Finding out if memory is mappable
+
+It may happen that your allocation ends up in memory that is `HOST_VISIBLE` (available for mapping)
+despite it wasn't explicitly requested.
+For example, application may work on integrated graphics with unified memory (like Intel) or
+allocation from video memory might have failed, so the library chose system memory as fallback.
+
+You can detect this case and map such allocation to access its memory on CPU directly,
+instead of launching a transfer operation.
+In order to do that: inspect `allocInfo.memoryType`, call vmaGetMemoryTypeProperties(),
+and look for `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag in properties of that memory type.
+
+\code
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = sizeof(ConstantBuffer);
+bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+
+VkMemoryPropertyFlags memFlags;
+vmaGetMemoryTypeProperties(allocator, allocInfo.memoryType, &memFlags);
+if((memFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
+{
+ // Allocation ended up in mappable memory. You can map it and access it directly.
+ void* mappedData;
+ vmaMapMemory(allocator, alloc, &mappedData);
+ memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
+ vmaUnmapMemory(allocator, alloc);
+}
+else
+{
+ // Allocation ended up in non-mappable memory.
+ // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
+}
+\endcode
+
+You can even use #VMA_ALLOCATION_CREATE_MAPPED_BIT flag while creating allocations
+that are not necessarily `HOST_VISIBLE` (e.g. using #VMA_MEMORY_USAGE_GPU_ONLY).
+If the allocation ends up in memory type that is `HOST_VISIBLE`, it will be persistently mapped and you can use it directly.
+If not, the flag is just ignored.
+Example:
+
+\code
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = sizeof(ConstantBuffer);
+bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+
+if(allocInfo.pUserData != nullptr)
+{
+ // Allocation ended up in mappable memory.
+ // It's persistently mapped. You can access it directly.
+ memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
+}
+else
+{
+ // Allocation ended up in non-mappable memory.
+ // You need to create CPU-side buffer in VMA_MEMORY_USAGE_CPU_ONLY and make a transfer.
+}
+\endcode
+
+
+\page custom_memory_pools Custom memory pools
+
+A memory pool contains a number of `VkDeviceMemory` blocks.
+The library automatically creates and manages default pool for each memory type available on the device.
+Default memory pool automatically grows in size.
+Size of allocated blocks is also variable and managed automatically.
+
+You can create custom pool and allocate memory out of it.
+It can be useful if you want to:
+
+- Keep certain kind of allocations separate from others.
+- Enforce particular, fixed size of Vulkan memory blocks.
+- Limit maximum amount of Vulkan memory allocated for that pool.
+- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.
+
+To use custom memory pools:
+
+-# Fill VmaPoolCreateInfo structure.
+-# Call vmaCreatePool() to obtain #VmaPool handle.
+-# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
+ You don't need to specify any other parameters of this structure, like `usage`.
+
+Example:
+
+\code
+// Create a pool that can have at most 2 blocks, 128 MiB each.
+VmaPoolCreateInfo poolCreateInfo = {};
+poolCreateInfo.memoryTypeIndex = ...
+poolCreateInfo.blockSize = 128ull * 1024 * 1024;
+poolCreateInfo.maxBlockCount = 2;
+
+VmaPool pool;
+vmaCreatePool(allocator, &poolCreateInfo, &pool);
+
+// Allocate a buffer out of it.
+VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+bufCreateInfo.size = 1024;
+bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.pool = pool;
+
+VkBuffer buf;
+VmaAllocation alloc;
+VmaAllocationInfo allocInfo;
+vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
+\endcode
+
+You have to free all allocations made from this pool before destroying it.
+
+\code
+vmaDestroyBuffer(allocator, buf, alloc);
+vmaDestroyPool(allocator, pool);
+\endcode
+
+\section custom_memory_pools_MemTypeIndex Choosing memory type index
+
+When creating a pool, you must explicitly specify memory type index.
+To find the one suitable for your buffers or images, you can use helper functions
+vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().
+You need to provide structures with example parameters of buffers or images
+that you are going to create in that pool.
+
+\code
+VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+exampleBufCreateInfo.size = 1024; // Whatever.
+exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; // Change if needed.
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY; // Change if needed.
+
+uint32_t memTypeIndex;
+vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);
+
+VmaPoolCreateInfo poolCreateInfo = {};
+poolCreateInfo.memoryTypeIndex = memTypeIndex;
+// ...
+\endcode
+
+When creating buffers/images allocated in that pool, provide following parameters:
+
+- `VkBufferCreateInfo`: Prefer to pass same parameters as above.
+ Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.
+ Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers
+ or the other way around.
+- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.
+ Other members are ignored anyway.
+
+\section linear_algorithm Linear allocation algorithm
+
+Each Vulkan memory block managed by this library has accompanying metadata that
+keeps track of used and unused regions. By default, the metadata structure and
+algorithm tries to find best place for new allocations among free regions to
+optimize memory usage. This way you can allocate and free objects in any order.
+
+![Default allocation algorithm](../gfx/Linear_allocator_1_algo_default.png)
+
+Sometimes there is a need to use simpler, linear allocation algorithm. You can
+create custom pool that uses such algorithm by adding flag
+#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
+#VmaPool object. Then an alternative metadata management is used. It always
+creates new allocations after last one and doesn't reuse free regions after
+allocations freed in the middle. It results in better allocation performance and
+less memory consumed by metadata.
+
+![Linear allocation algorithm](../gfx/Linear_allocator_2_algo_linear.png)
+
+With this one flag, you can create a custom pool that can be used in many ways:
+free-at-once, stack, double stack, and ring buffer. See below for details.
+
+\subsection linear_algorithm_free_at_once Free-at-once
+
+In a pool that uses linear algorithm, you still need to free all the allocations
+individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free
+them in any order. New allocations are always made after last one - free space
+in the middle is not reused. However, when you release all the allocation and
+the pool becomes empty, allocation starts from the beginning again. This way you
+can use linear algorithm to speed up creation of allocations that you are going
+to release all at once.
+
+![Free-at-once](../gfx/Linear_allocator_3_free_at_once.png)
+
+This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
+value that allows multiple memory blocks.
+
+\subsection linear_algorithm_stack Stack
+
+When you free an allocation that was created last, its space can be reused.
+Thanks to this, if you always release allocations in the order opposite to their
+creation (LIFO - Last In First Out), you can achieve behavior of a stack.
+
+![Stack](../gfx/Linear_allocator_4_stack.png)
+
+This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
+value that allows multiple memory blocks.
+
+\subsection linear_algorithm_double_stack Double stack
+
+The space reserved by a custom pool with linear algorithm may be used by two
+stacks:
+
+- First, default one, growing up from offset 0.
+- Second, "upper" one, growing down from the end towards lower offsets.
+
+To make allocation from upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
+to VmaAllocationCreateInfo::flags.
+
+![Double stack](../gfx/Linear_allocator_7_double_stack.png)
+
+Double stack is available only in pools with one memory block -
+VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
+
+When the two stacks' ends meet so there is not enough space between them for a
+new allocation, such allocation fails with usual
+`VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
+
+\subsection linear_algorithm_ring_buffer Ring buffer
+
+When you free some allocations from the beginning and there is not enough free space
+for a new one at the end of a pool, allocator's "cursor" wraps around to the
+beginning and starts allocation there. Thanks to this, if you always release
+allocations in the same order as you created them (FIFO - First In First Out),
+you can achieve behavior of a ring buffer / queue.
+
+![Ring buffer](../gfx/Linear_allocator_5_ring_buffer.png)
+
+Pools with linear algorithm support [lost allocations](@ref lost_allocations) when used as ring buffer.
+If there is not enough free space for a new allocation, but existing allocations
+from the front of the queue can become lost, they become lost and the allocation
+succeeds.
+
+![Ring buffer with lost allocations](../gfx/Linear_allocator_6_ring_buffer_lost.png)
+
+Ring buffer is available only in pools with one memory block -
+VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.
+
+\section buddy_algorithm Buddy allocation algorithm
+
+There is another allocation algorithm that can be used with custom pools, called
+"buddy". Its internal data structure is based on a tree of blocks, each having
+size that is a power of two and a half of its parent's size. When you want to
+allocate memory of certain size, a free node in the tree is located. If it's too
+large, it is recursively split into two halves (called "buddies"). However, if
+requested allocation size is not a power of two, the size of a tree node is
+aligned up to the nearest power of two and the remaining space is wasted. When
+two buddy nodes become free, they are merged back into one larger node.
+
+![Buddy allocator](../gfx/Buddy_allocator.png)
+
+The advantage of buddy allocation algorithm over default algorithm is faster
+allocation and deallocation, as well as smaller external fragmentation. The
+disadvantage is more wasted space (internal fragmentation).
+
+For more information, please read ["Buddy memory allocation" on Wikipedia](https://en.wikipedia.org/wiki/Buddy_memory_allocation)
+or other sources that describe this concept in general.
+
+To use buddy allocation algorithm with a custom pool, add flag
+#VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
+#VmaPool object.
+
+Several limitations apply to pools that use buddy algorithm:
+
+- It is recommended to use VmaPoolCreateInfo::blockSize that is a power of two.
+ Otherwise, only largest power of two smaller than the size is used for
+ allocations. The remaining space always stays unused.
+- [Margins](@ref debugging_memory_usage_margins) and
+ [corruption detection](@ref debugging_memory_usage_corruption_detection)
+ don't work in such pools.
+- [Lost allocations](@ref lost_allocations) don't work in such pools. You can
+ use them, but they never become lost. Support may be added in the future.
+- [Defragmentation](@ref defragmentation) doesn't work with allocations made from
+ such pool.
+
+\page defragmentation Defragmentation
+
+Interleaved allocations and deallocations of many objects of varying size can
+cause fragmentation over time, which can lead to a situation where the library is unable
+to find a continuous range of free memory for a new allocation despite there is
+enough free space, just scattered across many small free ranges between existing
+allocations.
+
+To mitigate this problem, you can use defragmentation feature:
+structure #VmaDefragmentationInfo2, function vmaDefragmentationBegin(), vmaDefragmentationEnd().
+Given set of allocations,
+this function can move them to compact used memory, ensure more continuous free
+space and possibly also free some `VkDeviceMemory` blocks.
+
+What the defragmentation does is:
+
+- Updates #VmaAllocation objects to point to new `VkDeviceMemory` and offset.
+ After allocation has been moved, its VmaAllocationInfo::deviceMemory and/or
+ VmaAllocationInfo::offset changes. You must query them again using
+ vmaGetAllocationInfo() if you need them.
+- Moves actual data in memory.
+
+What it doesn't do, so you need to do it yourself:
+
+- Recreate buffers and images that were bound to allocations that were defragmented and
+ bind them with their new places in memory.
+ You must use `vkDestroyBuffer()`, `vkDestroyImage()`,
+ `vkCreateBuffer()`, `vkCreateImage()` for that purpose and NOT vmaDestroyBuffer(),
+ vmaDestroyImage(), vmaCreateBuffer(), vmaCreateImage(), because you don't need to
+ destroy or create allocation objects!
+- Recreate views and update descriptors that point to these buffers and images.
+
+\section defragmentation_cpu Defragmenting CPU memory
+
+Following example demonstrates how you can run defragmentation on CPU.
+Only allocations created in memory types that are `HOST_VISIBLE` can be defragmented.
+Others are ignored.
+
+The way it works is:
+
+- It temporarily maps entire memory blocks when necessary.
+- It moves data using `memmove()` function.
+
+\code
+// Given following variables already initialized:
+VkDevice device;
+VmaAllocator allocator;
+std::vector<VkBuffer> buffers;
+std::vector<VmaAllocation> allocations;
+
+
+const uint32_t allocCount = (uint32_t)allocations.size();
+std::vector<VkBool32> allocationsChanged(allocCount);
+
+VmaDefragmentationInfo2 defragInfo = {};
+defragInfo.allocationCount = allocCount;
+defragInfo.pAllocations = allocations.data();
+defragInfo.pAllocationsChanged = allocationsChanged.data();
+defragInfo.maxCpuBytesToMove = VK_WHOLE_SIZE; // No limit.
+defragInfo.maxCpuAllocationsToMove = UINT32_MAX; // No limit.
+
+VmaDefragmentationContext defragCtx;
+vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx);
+vmaDefragmentationEnd(allocator, defragCtx);
+
+for(uint32_t i = 0; i < allocCount; ++i)
+{
+ if(allocationsChanged[i])
+ {
+ // Destroy buffer that is immutably bound to memory region which is no longer valid.
+ vkDestroyBuffer(device, buffers[i], nullptr);
+
+ // Create new buffer with same parameters.
+ VkBufferCreateInfo bufferInfo = ...;
+ vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);
+
+ // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
+
+ // Bind new buffer to new memory region. Data contained in it is already moved.
+ VmaAllocationInfo allocInfo;
+ vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);
+ vkBindBufferMemory(device, buffers[i], allocInfo.deviceMemory, allocInfo.offset);
+ }
+}
+\endcode
+
+Setting VmaDefragmentationInfo2::pAllocationsChanged is optional.
+This output array tells whether particular allocation in VmaDefragmentationInfo2::pAllocations at the same index
+has been modified during defragmentation.
+You can pass null, but you then need to query every allocation passed to defragmentation
+for new parameters using vmaGetAllocationInfo() if you might need to recreate and rebind a buffer or image associated with it.
+
+If you use [Custom memory pools](@ref choosing_memory_type_custom_memory_pools),
+you can fill VmaDefragmentationInfo2::poolCount and VmaDefragmentationInfo2::pPools
+instead of VmaDefragmentationInfo2::allocationCount and VmaDefragmentationInfo2::pAllocations
+to defragment all allocations in given pools.
+You cannot use VmaDefragmentationInfo2::pAllocationsChanged in that case.
+You can also combine both methods.
+
+\section defragmentation_gpu Defragmenting GPU memory
+
+It is also possible to defragment allocations created in memory types that are not `HOST_VISIBLE`.
+To do that, you need to pass a command buffer that meets requirements as described in
+VmaDefragmentationInfo2::commandBuffer. The way it works is:
+
+- It creates temporary buffers and binds them to entire memory blocks when necessary.
+- It issues `vkCmdCopyBuffer()` to passed command buffer.
+
+Example:
+
+\code
+// Given following variables already initialized:
+VkDevice device;
+VmaAllocator allocator;
+VkCommandBuffer commandBuffer;
+std::vector<VkBuffer> buffers;
+std::vector<VmaAllocation> allocations;
+
+
+const uint32_t allocCount = (uint32_t)allocations.size();
+std::vector<VkBool32> allocationsChanged(allocCount);
+
+VkCommandBufferBeginInfo cmdBufBeginInfo = ...;
+vkBeginCommandBuffer(commandBuffer, &cmdBufBeginInfo);
+
+VmaDefragmentationInfo2 defragInfo = {};
+defragInfo.allocationCount = allocCount;
+defragInfo.pAllocations = allocations.data();
+defragInfo.pAllocationsChanged = allocationsChanged.data();
+defragInfo.maxGpuBytesToMove = VK_WHOLE_SIZE; // Notice it's "GPU" this time.
+defragInfo.maxGpuAllocationsToMove = UINT32_MAX; // Notice it's "GPU" this time.
+defragInfo.commandBuffer = commandBuffer;
+
+VmaDefragmentationContext defragCtx;
+vmaDefragmentationBegin(allocator, &defragInfo, nullptr, &defragCtx);
+
+vkEndCommandBuffer(commandBuffer);
+
+// Submit commandBuffer.
+// Wait for a fence that ensures commandBuffer execution finished.
+
+vmaDefragmentationEnd(allocator, defragCtx);
+
+for(uint32_t i = 0; i < allocCount; ++i)
+{
+ if(allocationsChanged[i])
+ {
+ // Destroy buffer that is immutably bound to memory region which is no longer valid.
+ vkDestroyBuffer(device, buffers[i], nullptr);
+
+ // Create new buffer with same parameters.
+ VkBufferCreateInfo bufferInfo = ...;
+ vkCreateBuffer(device, &bufferInfo, nullptr, &buffers[i]);
+
+ // You can make dummy call to vkGetBufferMemoryRequirements here to silence validation layer warning.
+
+ // Bind new buffer to new memory region. Data contained in it is already moved.
+ VmaAllocationInfo allocInfo;
+ vmaGetAllocationInfo(allocator, allocations[i], &allocInfo);
+ vkBindBufferMemory(device, buffers[i], allocInfo.deviceMemory, allocInfo.offset);
+ }
+}
+\endcode
+
+You can combine these two methods by specifying non-zero `maxGpu*` as well as `maxCpu*` parameters.
+The library automatically chooses best method to defragment each memory pool.
+
+You may try not to block your entire program to wait until defragmentation finishes,
+but do it in the background, as long as you carefully fullfill requirements described
+in function vmaDefragmentationBegin().
+
+\section defragmentation_additional_notes Additional notes
+
+While using defragmentation, you may experience validation layer warnings, which you just need to ignore.
+See [Validation layer warnings](@ref general_considerations_validation_layer_warnings).
+
+If you defragment allocations bound to images, these images should be created with
+`VK_IMAGE_CREATE_ALIAS_BIT` flag, to make sure that new image created with same
+parameters and pointing to data copied to another memory region will interpret
+its contents consistently. Otherwise you may experience corrupted data on some
+implementations, e.g. due to different pixel swizzling used internally by the graphics driver.
+
+If you defragment allocations bound to images, new images to be bound to new
+memory region after defragmentation should be created with `VK_IMAGE_LAYOUT_PREINITIALIZED`
+and then transitioned to their original layout from before defragmentation using
+an image memory barrier.
+
+Please don't expect memory to be fully compacted after defragmentation.
+Algorithms inside are based on some heuristics that try to maximize number of Vulkan
+memory blocks to make totally empty to release them, as well as to maximimze continuous
+empty space inside remaining blocks, while minimizing the number and size of allocations that
+need to be moved. Some fragmentation may still remain - this is normal.
+
+\section defragmentation_custom_algorithm Writing custom defragmentation algorithm
+
+If you want to implement your own, custom defragmentation algorithm,
+there is infrastructure prepared for that,
+but it is not exposed through the library API - you need to hack its source code.
+Here are steps needed to do this:
+
+-# Main thing you need to do is to define your own class derived from base abstract
+ class `VmaDefragmentationAlgorithm` and implement your version of its pure virtual methods.
+ See definition and comments of this class for details.
+-# Your code needs to interact with device memory block metadata.
+ If you need more access to its data than it's provided by its public interface,
+ declare your new class as a friend class e.g. in class `VmaBlockMetadata_Generic`.
+-# If you want to create a flag that would enable your algorithm or pass some additional
+ flags to configure it, add them to `VmaDefragmentationFlagBits` and use them in
+ VmaDefragmentationInfo2::flags.
+-# Modify function `VmaBlockVectorDefragmentationContext::Begin` to create object
+ of your new class whenever needed.
+
+
+\page lost_allocations Lost allocations
+
+If your game oversubscribes video memory, if may work OK in previous-generation
+graphics APIs (DirectX 9, 10, 11, OpenGL) because resources are automatically
+paged to system RAM. In Vulkan you can't do it because when you run out of
+memory, an allocation just fails. If you have more data (e.g. textures) that can
+fit into VRAM and you don't need it all at once, you may want to upload them to
+GPU on demand and "push out" ones that are not used for a long time to make room
+for the new ones, effectively using VRAM (or a cartain memory pool) as a form of
+cache. Vulkan Memory Allocator can help you with that by supporting a concept of
+"lost allocations".
+
+To create an allocation that can become lost, include #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT
+flag in VmaAllocationCreateInfo::flags. Before using a buffer or image bound to
+such allocation in every new frame, you need to query it if it's not lost.
+To check it, call vmaTouchAllocation().
+If the allocation is lost, you should not use it or buffer/image bound to it.
+You mustn't forget to destroy this allocation and this buffer/image.
+vmaGetAllocationInfo() can also be used for checking status of the allocation.
+Allocation is lost when returned VmaAllocationInfo::deviceMemory == `VK_NULL_HANDLE`.
+
+To create an allocation that can make some other allocations lost to make room
+for it, use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag. You will
+usually use both flags #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT and
+#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT at the same time.
+
+Warning! Current implementation uses quite naive, brute force algorithm,
+which can make allocation calls that use #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT
+flag quite slow. A new, more optimal algorithm and data structure to speed this
+up is planned for the future.
+
+<b>Q: When interleaving creation of new allocations with usage of existing ones,
+how do you make sure that an allocation won't become lost while it's used in the
+current frame?</b>
+
+It is ensured because vmaTouchAllocation() / vmaGetAllocationInfo() not only returns allocation
+status/parameters and checks whether it's not lost, but when it's not, it also
+atomically marks it as used in the current frame, which makes it impossible to
+become lost in that frame. It uses lockless algorithm, so it works fast and
+doesn't involve locking any internal mutex.
+
+<b>Q: What if my allocation may still be in use by the GPU when it's rendering a
+previous frame while I already submit new frame on the CPU?</b>
+
+You can make sure that allocations "touched" by vmaTouchAllocation() / vmaGetAllocationInfo() will not
+become lost for a number of additional frames back from the current one by
+specifying this number as VmaAllocatorCreateInfo::frameInUseCount (for default
+memory pool) and VmaPoolCreateInfo::frameInUseCount (for custom pool).
+
+<b>Q: How do you inform the library when new frame starts?</b>
+
+You need to call function vmaSetCurrentFrameIndex().
+
+Example code:
+
+\code
+struct MyBuffer
+{
+ VkBuffer m_Buf = nullptr;
+ VmaAllocation m_Alloc = nullptr;
+
+ // Called when the buffer is really needed in the current frame.
+ void EnsureBuffer();
+};
+
+void MyBuffer::EnsureBuffer()
+{
+ // Buffer has been created.
+ if(m_Buf != VK_NULL_HANDLE)
+ {
+ // Check if its allocation is not lost + mark it as used in current frame.
+ if(vmaTouchAllocation(allocator, m_Alloc))
+ {
+ // It's all OK - safe to use m_Buf.
+ return;
+ }
+ }
+
+ // Buffer not yet exists or lost - destroy and recreate it.
+
+ vmaDestroyBuffer(allocator, m_Buf, m_Alloc);
+
+ VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+ bufCreateInfo.size = 1024;
+ bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+ VmaAllocationCreateInfo allocCreateInfo = {};
+ allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+ allocCreateInfo.flags = VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT |
+ VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
+
+ vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &m_Buf, &m_Alloc, nullptr);
+}
+\endcode
+
+When using lost allocations, you may see some Vulkan validation layer warnings
+about overlapping regions of memory bound to different kinds of buffers and
+images. This is still valid as long as you implement proper handling of lost
+allocations (like in the example above) and don't use them.
+
+You can create an allocation that is already in lost state from the beginning using function
+vmaCreateLostAllocation(). It may be useful if you need a "dummy" allocation that is not null.
+
+You can call function vmaMakePoolAllocationsLost() to set all eligible allocations
+in a specified custom pool to lost state.
+Allocations that have been "touched" in current frame or VmaPoolCreateInfo::frameInUseCount frames back
+cannot become lost.
+
+<b>Q: Can I touch allocation that cannot become lost?</b>
+
+Yes, although it has no visible effect.
+Calls to vmaGetAllocationInfo() and vmaTouchAllocation() update last use frame index
+also for allocations that cannot become lost, but the only way to observe it is to dump
+internal allocator state using vmaBuildStatsString().
+You can use this feature for debugging purposes to explicitly mark allocations that you use
+in current frame and then analyze JSON dump to see for how long each allocation stays unused.
+
+
+\page statistics Statistics
+
+This library contains functions that return information about its internal state,
+especially the amount of memory allocated from Vulkan.
+Please keep in mind that these functions need to traverse all internal data structures
+to gather these information, so they may be quite time-consuming.
+Don't call them too often.
+
+\section statistics_numeric_statistics Numeric statistics
+
+You can query for overall statistics of the allocator using function vmaCalculateStats().
+Information are returned using structure #VmaStats.
+It contains #VmaStatInfo - number of allocated blocks, number of allocations
+(occupied ranges in these blocks), number of unused (free) ranges in these blocks,
+number of bytes used and unused (but still allocated from Vulkan) and other information.
+They are summed across memory heaps, memory types and total for whole allocator.
+
+You can query for statistics of a custom pool using function vmaGetPoolStats().
+Information are returned using structure #VmaPoolStats.
+
+You can query for information about specific allocation using function vmaGetAllocationInfo().
+It fill structure #VmaAllocationInfo.
+
+\section statistics_json_dump JSON dump
+
+You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().
+The result is guaranteed to be correct JSON.
+It uses ANSI encoding.
+Any strings provided by user (see [Allocation names](@ref allocation_names))
+are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,
+this JSON string can be treated as using this encoding.
+It must be freed using function vmaFreeStatsString().
+
+The format of this JSON string is not part of official documentation of the library,
+but it will not change in backward-incompatible way without increasing library major version number
+and appropriate mention in changelog.
+
+The JSON string contains all the data that can be obtained using vmaCalculateStats().
+It can also contain detailed map of allocated memory blocks and their regions -
+free and occupied by allocations.
+This allows e.g. to visualize the memory or assess fragmentation.
+
+
+\page allocation_annotation Allocation names and user data
+
+\section allocation_user_data Allocation user data
+
+You can annotate allocations with your own information, e.g. for debugging purposes.
+To do that, fill VmaAllocationCreateInfo::pUserData field when creating
+an allocation. It's an opaque `void*` pointer. You can use it e.g. as a pointer,
+some handle, index, key, ordinal number or any other value that would associate
+the allocation with your custom metadata.
+
+\code
+VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
+// Fill bufferInfo...
+
+MyBufferMetadata* pMetadata = CreateBufferMetadata();
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+allocCreateInfo.pUserData = pMetadata;
+
+VkBuffer buffer;
+VmaAllocation allocation;
+vmaCreateBuffer(allocator, &bufferInfo, &allocCreateInfo, &buffer, &allocation, nullptr);
+\endcode
+
+The pointer may be later retrieved as VmaAllocationInfo::pUserData:
+
+\code
+VmaAllocationInfo allocInfo;
+vmaGetAllocationInfo(allocator, allocation, &allocInfo);
+MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;
+\endcode
+
+It can also be changed using function vmaSetAllocationUserData().
+
+Values of (non-zero) allocations' `pUserData` are printed in JSON report created by
+vmaBuildStatsString(), in hexadecimal form.
+
+\section allocation_names Allocation names
+
+There is alternative mode available where `pUserData` pointer is used to point to
+a null-terminated string, giving a name to the allocation. To use this mode,
+set #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT flag in VmaAllocationCreateInfo::flags.
+Then `pUserData` passed as VmaAllocationCreateInfo::pUserData or argument to
+vmaSetAllocationUserData() must be either null or pointer to a null-terminated string.
+The library creates internal copy of the string, so the pointer you pass doesn't need
+to be valid for whole lifetime of the allocation. You can free it after the call.
+
+\code
+VkImageCreateInfo imageInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
+// Fill imageInfo...
+
+std::string imageName = "Texture: ";
+imageName += fileName;
+
+VmaAllocationCreateInfo allocCreateInfo = {};
+allocCreateInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
+allocCreateInfo.flags = VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT;
+allocCreateInfo.pUserData = imageName.c_str();
+
+VkImage image;
+VmaAllocation allocation;
+vmaCreateImage(allocator, &imageInfo, &allocCreateInfo, &image, &allocation, nullptr);
+\endcode
+
+The value of `pUserData` pointer of the allocation will be different than the one
+you passed when setting allocation's name - pointing to a buffer managed
+internally that holds copy of the string.
+
+\code
+VmaAllocationInfo allocInfo;
+vmaGetAllocationInfo(allocator, allocation, &allocInfo);
+const char* imageName = (const char*)allocInfo.pUserData;
+printf("Image name: %s\n", imageName);
+\endcode
+
+That string is also printed in JSON report created by vmaBuildStatsString().
+
+
+\page debugging_memory_usage Debugging incorrect memory usage
+
+If you suspect a bug with memory usage, like usage of uninitialized memory or
+memory being overwritten out of bounds of an allocation,
+you can use debug features of this library to verify this.
+
+\section debugging_memory_usage_initialization Memory initialization
+
+If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used,
+you can enable automatic memory initialization to verify this.
+To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.
+
+\code
+#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1
+#include "vk_mem_alloc.h"
+\endcode
+
+It makes memory of all new allocations initialized to bit pattern `0xDCDCDCDC`.
+Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.
+Memory is automatically mapped and unmapped if necessary.
+
+If you find these values while debugging your program, good chances are that you incorrectly
+read Vulkan memory that is allocated but not initialized, or already freed, respectively.
+
+Memory initialization works only with memory types that are `HOST_VISIBLE`.
+It works also with dedicated allocations.
+It doesn't work with allocations created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
+as they cannot be mapped.
+
+\section debugging_memory_usage_margins Margins
+
+By default, allocations are laid out in memory blocks next to each other if possible
+(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`).
+
+![Allocations without margin](../gfx/Margins_1.png)
+
+Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified
+number of bytes as a margin before and after every allocation.
+
+\code
+#define VMA_DEBUG_MARGIN 16
+#include "vk_mem_alloc.h"
+\endcode
+
+![Allocations with margin](../gfx/Margins_2.png)
+
+If your bug goes away after enabling margins, it means it may be caused by memory
+being overwritten outside of allocation boundaries. It is not 100% certain though.
+Change in application behavior may also be caused by different order and distribution
+of allocations across memory blocks after margins are applied.
+
+The margin is applied also before first and after last allocation in a block.
+It may occur only once between two adjacent allocations.
+
+Margins work with all types of memory.
+
+Margin is applied only to allocations made out of memory blocks and not to dedicated
+allocations, which have their own memory block of specific size.
+It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag
+or those automatically decided to put into dedicated allocations, e.g. due to its
+large size or recommended by VK_KHR_dedicated_allocation extension.
+Margins are also not active in custom pools created with #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag.
+
+Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space.
+
+Note that enabling margins increases memory usage and fragmentation.
+
+\section debugging_memory_usage_corruption_detection Corruption detection
+
+You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation
+of contents of the margins.
+
+\code
+#define VMA_DEBUG_MARGIN 16
+#define VMA_DEBUG_DETECT_CORRUPTION 1
+#include "vk_mem_alloc.h"
+\endcode
+
+When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN`
+(it must be multiply of 4) before and after every allocation is filled with a magic number.
+This idea is also know as "canary".
+Memory is automatically mapped and unmapped if necessary.
+
+This number is validated automatically when the allocation is destroyed.
+If it's not equal to the expected value, `VMA_ASSERT()` is executed.
+It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation,
+which indicates a serious bug.
+
+You can also explicitly request checking margins of all allocations in all memory blocks
+that belong to specified memory types by using function vmaCheckCorruption(),
+or in memory blocks that belong to specified custom pool, by using function
+vmaCheckPoolCorruption().
+
+Margin validation (corruption detection) works only for memory types that are
+`HOST_VISIBLE` and `HOST_COHERENT`.
+
+
+\page record_and_replay Record and replay
+
+\section record_and_replay_introduction Introduction
+
+While using the library, sequence of calls to its functions together with their
+parameters can be recorded to a file and later replayed using standalone player
+application. It can be useful to:
+
+- Test correctness - check if same sequence of calls will not cause crash or
+ failures on a target platform.
+- Gather statistics - see number of allocations, peak memory usage, number of
+ calls etc.
+- Benchmark performance - see how much time it takes to replay the whole
+ sequence.
+
+\section record_and_replay_usage Usage
+
+<b>To record sequence of calls to a file:</b> Fill in
+VmaAllocatorCreateInfo::pRecordSettings member while creating #VmaAllocator
+object. File is opened and written during whole lifetime of the allocator.
+
+<b>To replay file:</b> Use VmaReplay - standalone command-line program.
+Precompiled binary can be found in "bin" directory.
+Its source can be found in "src/VmaReplay" directory.
+Its project is generated by Premake.
+Command line syntax is printed when the program is launched without parameters.
+Basic usage:
+
+ VmaReplay.exe MyRecording.csv
+
+<b>Documentation of file format</b> can be found in file: "docs/Recording file format.md".
+It's a human-readable, text file in CSV format (Comma Separated Values).
+
+\section record_and_replay_additional_considerations Additional considerations
+
+- Replaying file that was recorded on a different GPU (with different parameters
+ like `bufferImageGranularity`, `nonCoherentAtomSize`, and especially different
+ set of memory heaps and types) may give different performance and memory usage
+ results, as well as issue some warnings and errors.
+- Current implementation of recording in VMA, as well as VmaReplay application, is
+ coded and tested only on Windows. Inclusion of recording code is driven by
+ `VMA_RECORDING_ENABLED` macro. Support for other platforms should be easy to
+ add. Contributions are welcomed.
+- Currently calls to vmaDefragment() function are not recorded.
+
+
+\page usage_patterns Recommended usage patterns
+
+See also slides from talk:
+[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New)
+
+
+\section usage_patterns_simple Simple patterns
+
+\subsection usage_patterns_simple_render_targets Render targets
+
+<b>When:</b>
+Any resources that you frequently write and read on GPU,
+e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,
+images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").
+
+<b>What to do:</b>
+Create them in video memory that is fastest to access from GPU using
+#VMA_MEMORY_USAGE_GPU_ONLY.
+
+Consider using [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension
+and/or manually creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
+especially if they are large or if you plan to destroy and recreate them e.g. when
+display resolution changes.
+Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.
+
+\subsection usage_patterns_simple_immutable_resources Immutable resources
+
+<b>When:</b>
+Any resources that you fill on CPU only once (aka "immutable") or infrequently
+and then read frequently on GPU,
+e.g. textures, vertex and index buffers, constant buffers that don't change often.
+
+<b>What to do:</b>
+Create them in video memory that is fastest to access from GPU using
+#VMA_MEMORY_USAGE_GPU_ONLY.
+
+To initialize content of such resource, create a CPU-side (aka "staging") copy of it
+in system memory - #VMA_MEMORY_USAGE_CPU_ONLY, map it, fill it,
+and submit a transfer from it to the GPU resource.
+You can keep the staging copy if you need it for another upload transfer in the future.
+If you don't, you can destroy it or reuse this buffer for uploading different resource
+after the transfer finishes.
+
+Prefer to create just buffers in system memory rather than images, even for uploading textures.
+Use `vkCmdCopyBufferToImage()`.
+Dont use images with `VK_IMAGE_TILING_LINEAR`.
+
+\subsection usage_patterns_dynamic_resources Dynamic resources
+
+<b>When:</b>
+Any resources that change frequently (aka "dynamic"), e.g. every frame or every draw call,
+written on CPU, read on GPU.
+
+<b>What to do:</b>
+Create them using #VMA_MEMORY_USAGE_CPU_TO_GPU.
+You can map it and write to it directly on CPU, as well as read from it on GPU.
+
+This is a more complex situation. Different solutions are possible,
+and the best one depends on specific GPU type, but you can use this simple approach for the start.
+Prefer to write to such resource sequentially (e.g. using `memcpy`).
+Don't perform random access or any reads from it on CPU, as it may be very slow.
+
+\subsection usage_patterns_readback Readback
+
+<b>When:</b>
+Resources that contain data written by GPU that you want to read back on CPU,
+e.g. results of some computations.
+
+<b>What to do:</b>
+Create them using #VMA_MEMORY_USAGE_GPU_TO_CPU.
+You can write to them directly on GPU, as well as map and read them on CPU.
+
+\section usage_patterns_advanced Advanced patterns
+
+\subsection usage_patterns_integrated_graphics Detecting integrated graphics
+
+You can support integrated graphics (like Intel HD Graphics, AMD APU) better
+by detecting it in Vulkan.
+To do it, call `vkGetPhysicalDeviceProperties()`, inspect
+`VkPhysicalDeviceProperties::deviceType` and look for `VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU`.
+When you find it, you can assume that memory is unified and all memory types are comparably fast
+to access from GPU, regardless of `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
+
+You can then sum up sizes of all available memory heaps and treat them as useful for
+your GPU resources, instead of only `DEVICE_LOCAL` ones.
+You can also prefer to create your resources in memory types that are `HOST_VISIBLE` to map them
+directly instead of submitting explicit transfer (see below).
+
+\subsection usage_patterns_direct_vs_transfer Direct access versus transfer
+
+For resources that you frequently write on CPU and read on GPU, many solutions are possible:
+
+-# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
+ second copy in system memory using #VMA_MEMORY_USAGE_CPU_ONLY and submit explicit tranfer each time.
+-# Create just single copy using #VMA_MEMORY_USAGE_CPU_TO_GPU, map it and fill it on CPU,
+ read it directly on GPU.
+-# Create just single copy using #VMA_MEMORY_USAGE_CPU_ONLY, map it and fill it on CPU,
+ read it directly on GPU.
+
+Which solution is the most efficient depends on your resource and especially on the GPU.
+It is best to measure it and then make the decision.
+Some general recommendations:
+
+- On integrated graphics use (2) or (3) to avoid unnecesary time and memory overhead
+ related to using a second copy and making transfer.
+- For small resources (e.g. constant buffers) use (2).
+ Discrete AMD cards have special 256 MiB pool of video memory that is directly mappable.
+ Even if the resource ends up in system memory, its data may be cached on GPU after first
+ fetch over PCIe bus.
+- For larger resources (e.g. textures), decide between (1) and (2).
+ You may want to differentiate NVIDIA and AMD, e.g. by looking for memory type that is
+ both `DEVICE_LOCAL` and `HOST_VISIBLE`. When you find it, use (2), otherwise use (1).
+
+Similarly, for resources that you frequently write on GPU and read on CPU, multiple
+solutions are possible:
+
+-# Create one copy in video memory using #VMA_MEMORY_USAGE_GPU_ONLY,
+ second copy in system memory using #VMA_MEMORY_USAGE_GPU_TO_CPU and submit explicit tranfer each time.
+-# Create just single copy using #VMA_MEMORY_USAGE_GPU_TO_CPU, write to it directly on GPU,
+ map it and read it on CPU.
+
+You should take some measurements to decide which option is faster in case of your specific
+resource.
+
+If you don't want to specialize your code for specific types of GPUs, you can still make
+an simple optimization for cases when your resource ends up in mappable memory to use it
+directly in this case instead of creating CPU-side staging copy.
+For details see [Finding out if memory is mappable](@ref memory_mapping_finding_if_memory_mappable).
+
+
+\page configuration Configuration
+
+Please check "CONFIGURATION SECTION" in the code to find macros that you can define
+before each include of this file or change directly in this file to provide
+your own implementation of basic facilities like assert, `min()` and `max()` functions,
+mutex, atomic etc.
+The library uses its own implementation of containers by default, but you can switch to using
+STL containers instead.
+
+\section config_Vulkan_functions Pointers to Vulkan functions
+
+The library uses Vulkan functions straight from the `vulkan.h` header by default.
+If you want to provide your own pointers to these functions, e.g. fetched using
+`vkGetInstanceProcAddr()` and `vkGetDeviceProcAddr()`:
+
+-# Define `VMA_STATIC_VULKAN_FUNCTIONS 0`.
+-# Provide valid pointers through VmaAllocatorCreateInfo::pVulkanFunctions.
+
+\section custom_memory_allocator Custom host memory allocator
+
+If you use custom allocator for CPU memory rather than default operator `new`
+and `delete` from C++, you can make this library using your allocator as well
+by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These
+functions will be passed to Vulkan, as well as used by the library itself to
+make any CPU-side allocations.
+
+\section allocation_callbacks Device memory allocation callbacks
+
+The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.
+You can setup callbacks to be informed about these calls, e.g. for the purpose
+of gathering some statistics. To do it, fill optional member
+VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
+
+\section heap_memory_limit Device heap memory limit
+
+If you want to test how your program behaves with limited amount of Vulkan device
+memory available without switching your graphics card to one that really has
+smaller VRAM, you can use a feature of this library intended for this purpose.
+To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.
+
+
+
+\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation
+
+VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve
+performance on some GPUs. It augments Vulkan API with possibility to query
+driver whether it prefers particular buffer or image to have its own, dedicated
+allocation (separate `VkDeviceMemory` block) for better efficiency - to be able
+to do some internal optimizations.
+
+The extension is supported by this library. It will be used automatically when
+enabled. To enable it:
+
+1 . When creating Vulkan device, check if following 2 device extensions are
+supported (call `vkEnumerateDeviceExtensionProperties()`).
+If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).
+
+- VK_KHR_get_memory_requirements2
+- VK_KHR_dedicated_allocation
+
+If you enabled these extensions:
+
+2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
+your #VmaAllocator`to inform the library that you enabled required extensions
+and you want the library to use them.
+
+\code
+allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
+
+vmaCreateAllocator(&allocatorInfo, &allocator);
+\endcode
+
+That's all. The extension will be automatically used whenever you create a
+buffer using vmaCreateBuffer() or image using vmaCreateImage().
+
+When using the extension together with Vulkan Validation Layer, you will receive
+warnings like this:
+
+ vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer.
+
+It is OK, you should just ignore it. It happens because you use function
+`vkGetBufferMemoryRequirements2KHR()` instead of standard
+`vkGetBufferMemoryRequirements()`, while the validation layer seems to be
+unaware of it.
+
+To learn more about this extension, see:
+
+- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec.html#VK_KHR_dedicated_allocation)
+- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)
+
+
+
+\page general_considerations General considerations
+
+\section general_considerations_thread_safety Thread safety
+
+- The library has no global state, so separate #VmaAllocator objects can be used
+ independently.
+ There should be no need to create multiple such objects though - one per `VkDevice` is enough.
+- By default, all calls to functions that take #VmaAllocator as first parameter
+ are safe to call from multiple threads simultaneously because they are
+ synchronized internally when needed.
+- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
+ flag, calls to functions that take such #VmaAllocator object must be
+ synchronized externally.
+- Access to a #VmaAllocation object must be externally synchronized. For example,
+ you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
+ threads at the same time if you pass the same #VmaAllocation object to these
+ functions.
+
+\section general_considerations_validation_layer_warnings Validation layer warnings
+
+When using this library, you can meet following types of warnings issued by
+Vulkan validation layer. They don't necessarily indicate a bug, so you may need
+to just ignore them.
+
+- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.*
+ - It happens when VK_KHR_dedicated_allocation extension is enabled.
+ `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it.
+- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.*
+ - It happens when you map a buffer or image, because the library maps entire
+ `VkDeviceMemory` block, where different types of images and buffers may end
+ up together, especially on GPUs with unified memory like Intel.
+- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.*
+ - It happens when you use lost allocations, and a new image or buffer is
+ created in place of an existing object that bacame lost.
+ - It may happen also when you use [defragmentation](@ref defragmentation).
+
+\section general_considerations_allocation_algorithm Allocation algorithm
+
+The library uses following algorithm for allocation, in order:
+
+-# Try to find free range of memory in existing blocks.
+-# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
+-# If failed, try to create such block with size/2, size/4, size/8.
+-# If failed and #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag was
+ specified, try to find space in existing blocks, possilby making some other
+ allocations lost.
+-# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
+ just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+-# If failed, choose other memory type that meets the requirements specified in
+ VmaAllocationCreateInfo and go to point 1.
+-# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
+
+\section general_considerations_features_not_supported Features not supported
+
+Features deliberately excluded from the scope of this library:
+
+- Data transfer. Uploading (straming) and downloading data of buffers and images
+ between CPU and GPU memory and related synchronization is responsibility of the user.
+- Allocations for imported/exported external memory. They tend to require
+ explicit memory type index and dedicated allocation anyway, so they don't
+ interact with main features of this library. Such special purpose allocations
+ should be made manually, using `vkCreateBuffer()` and `vkAllocateMemory()`.
+- Recreation of buffers and images. Although the library has functions for
+ buffer and image creation (vmaCreateBuffer(), vmaCreateImage()), you need to
+ recreate these objects yourself after defragmentation. That's because the big
+ structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in
+ #VmaAllocation object.
+- Handling CPU memory allocation failures. When dynamically creating small C++
+ objects in CPU memory (not Vulkan memory), allocation failures are not checked
+ and handled gracefully, because that would complicate code significantly and
+ is usually not needed in desktop PC applications anyway.
+- Code free of any compiler warnings. Maintaining the library to compile and
+ work correctly on so many different platforms is hard enough. Being free of
+ any warnings, on any version of any compiler, is simply not feasible.
+- This is a C++ library with C interface.
+ Bindings or ports to any other programming languages are welcomed as external projects and
+ are not going to be included into this repository.
+
+*/
+
+/*
+Define this macro to 0/1 to disable/enable support for recording functionality,
+available through VmaAllocatorCreateInfo::pRecordSettings.
+*/
+#ifndef VMA_RECORDING_ENABLED
+ #ifdef _WIN32
+ #define VMA_RECORDING_ENABLED 1
+ #else
+ #define VMA_RECORDING_ENABLED 0
+ #endif
+#endif
+
+#ifndef NOMINMAX
+ #define NOMINMAX // For windows.h
+#endif
+
+#ifndef VULKAN_H_
+ #include <vulkan/vulkan.h>
+#endif
+
+#if VMA_RECORDING_ENABLED
+ #include <windows.h>
+#endif
+
+#if !defined(VMA_DEDICATED_ALLOCATION)
+ #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation
+ #define VMA_DEDICATED_ALLOCATION 1
+ #else
+ #define VMA_DEDICATED_ALLOCATION 0
+ #endif
+#endif
+
+/** \struct VmaAllocator
+\brief Represents main object of this library initialized.
+
+Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.
+Call function vmaDestroyAllocator() to destroy it.
+
+It is recommended to create just one object of this type per `VkDevice` object,
+right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.
+*/
+VK_DEFINE_HANDLE(VmaAllocator)
+
+/// Callback function called after successful vkAllocateMemory.
+typedef void (VKAPI_PTR *PFN_vmaAllocateDeviceMemoryFunction)(
+ VmaAllocator allocator,
+ uint32_t memoryType,
+ VkDeviceMemory memory,
+ VkDeviceSize size);
+/// Callback function called before vkFreeMemory.
+typedef void (VKAPI_PTR *PFN_vmaFreeDeviceMemoryFunction)(
+ VmaAllocator allocator,
+ uint32_t memoryType,
+ VkDeviceMemory memory,
+ VkDeviceSize size);
+
+/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`.
+
+Provided for informative purpose, e.g. to gather statistics about number of
+allocations or total amount of memory allocated in Vulkan.
+
+Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
+*/
+typedef struct VmaDeviceMemoryCallbacks {
+ /// Optional, can be null.
+ PFN_vmaAllocateDeviceMemoryFunction pfnAllocate;
+ /// Optional, can be null.
+ PFN_vmaFreeDeviceMemoryFunction pfnFree;
+} VmaDeviceMemoryCallbacks;
+
+/// Flags for created #VmaAllocator.
+typedef enum VmaAllocatorCreateFlagBits {
+ /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.
+
+ Using this flag may increase performance because internal mutexes are not used.
+ */
+ VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,
+ /** \brief Enables usage of VK_KHR_dedicated_allocation extension.
+
+ Using this extenion will automatically allocate dedicated blocks of memory for
+ some buffers and images instead of suballocating place for them out of bigger
+ memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
+ flag) when it is recommended by the driver. It may improve performance on some
+ GPUs.
+
+ You may set this flag only if you found out that following device extensions are
+ supported, you enabled them while creating Vulkan device passed as
+ VmaAllocatorCreateInfo::device, and you want them to be used internally by this
+ library:
+
+ - VK_KHR_get_memory_requirements2
+ - VK_KHR_dedicated_allocation
+
+When this flag is set, you can experience following warnings reported by Vulkan
+validation layer. You can ignore them.
+
+> vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.
+ */
+ VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,
+
+ VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaAllocatorCreateFlagBits;
+typedef VkFlags VmaAllocatorCreateFlags;
+
+/** \brief Pointers to some Vulkan functions - a subset used by the library.
+
+Used in VmaAllocatorCreateInfo::pVulkanFunctions.
+*/
+typedef struct VmaVulkanFunctions {
+ PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
+ PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
+ PFN_vkAllocateMemory vkAllocateMemory;
+ PFN_vkFreeMemory vkFreeMemory;
+ PFN_vkMapMemory vkMapMemory;
+ PFN_vkUnmapMemory vkUnmapMemory;
+ PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges;
+ PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges;
+ PFN_vkBindBufferMemory vkBindBufferMemory;
+ PFN_vkBindImageMemory vkBindImageMemory;
+ PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
+ PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
+ PFN_vkCreateBuffer vkCreateBuffer;
+ PFN_vkDestroyBuffer vkDestroyBuffer;
+ PFN_vkCreateImage vkCreateImage;
+ PFN_vkDestroyImage vkDestroyImage;
+ PFN_vkCmdCopyBuffer vkCmdCopyBuffer;
+#if VMA_DEDICATED_ALLOCATION
+ PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR;
+ PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR;
+#endif
+} VmaVulkanFunctions;
+
+/// Flags to be used in VmaRecordSettings::flags.
+typedef enum VmaRecordFlagBits {
+ /** \brief Enables flush after recording every function call.
+
+ Enable it if you expect your application to crash, which may leave recording file truncated.
+ It may degrade performance though.
+ */
+ VMA_RECORD_FLUSH_AFTER_CALL_BIT = 0x00000001,
+
+ VMA_RECORD_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaRecordFlagBits;
+typedef VkFlags VmaRecordFlags;
+
+/// Parameters for recording calls to VMA functions. To be used in VmaAllocatorCreateInfo::pRecordSettings.
+typedef struct VmaRecordSettings
+{
+ /// Flags for recording. Use #VmaRecordFlagBits enum.
+ VmaRecordFlags flags;
+ /** \brief Path to the file that should be written by the recording.
+
+ Suggested extension: "csv".
+ If the file already exists, it will be overwritten.
+ It will be opened for the whole time #VmaAllocator object is alive.
+ If opening this file fails, creation of the whole allocator object fails.
+ */
+ const char* pFilePath;
+} VmaRecordSettings;
+
+/// Description of a Allocator to be created.
+typedef struct VmaAllocatorCreateInfo
+{
+ /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum.
+ VmaAllocatorCreateFlags flags;
+ /// Vulkan physical device.
+ /** It must be valid throughout whole lifetime of created allocator. */
+ VkPhysicalDevice physicalDevice;
+ /// Vulkan device.
+ /** It must be valid throughout whole lifetime of created allocator. */
+ VkDevice device;
+ /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional.
+ /** Set to 0 to use default, which is currently 256 MiB. */
+ VkDeviceSize preferredLargeHeapBlockSize;
+ /// Custom CPU memory allocation callbacks. Optional.
+ /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */
+ const VkAllocationCallbacks* pAllocationCallbacks;
+ /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional.
+ /** Optional, can be null. */
+ const VmaDeviceMemoryCallbacks* pDeviceMemoryCallbacks;
+ /** \brief Maximum number of additional frames that are in use at the same time as current frame.
+
+ This value is used only when you make allocations with
+ VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
+ lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
+
+ For example, if you double-buffer your command buffers, so resources used for
+ rendering in previous frame may still be in use by the GPU at the moment you
+ allocate resources needed for the current frame, set this value to 1.
+
+ If you want to allow any allocations other than used in the current frame to
+ become lost, set this value to 0.
+ */
+ uint32_t frameInUseCount;
+ /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap.
+
+ If not NULL, it must be a pointer to an array of
+ `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on
+ maximum number of bytes that can be allocated out of particular Vulkan memory
+ heap.
+
+ Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that
+ heap. This is also the default in case of `pHeapSizeLimit` = NULL.
+
+ If there is a limit defined for a heap:
+
+ - If user tries to allocate more memory from that heap using this allocator,
+ the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
+ - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the
+ value of this limit will be reported instead when using vmaGetMemoryProperties().
+
+ Warning! Using this feature may not be equivalent to installing a GPU with
+ smaller amount of memory, because graphics driver doesn't necessary fail new
+ allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is
+ exceeded. It may return success and just silently migrate some device memory
+ blocks to system RAM. This driver behavior can also be controlled using
+ VK_AMD_memory_overallocation_behavior extension.
+ */
+ const VkDeviceSize* pHeapSizeLimit;
+ /** \brief Pointers to Vulkan functions. Can be null if you leave define `VMA_STATIC_VULKAN_FUNCTIONS 1`.
+
+ If you leave define `VMA_STATIC_VULKAN_FUNCTIONS 1` in configuration section,
+ you can pass null as this member, because the library will fetch pointers to
+ Vulkan functions internally in a static way, like:
+
+ vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
+
+ Fill this member if you want to provide your own pointers to Vulkan functions,
+ e.g. fetched using `vkGetInstanceProcAddr()` and `vkGetDeviceProcAddr()`.
+ */
+ const VmaVulkanFunctions* pVulkanFunctions;
+ /** \brief Parameters for recording of VMA calls. Can be null.
+
+ If not null, it enables recording of calls to VMA functions to a file.
+ If support for recording is not enabled using `VMA_RECORDING_ENABLED` macro,
+ creation of the allocator object fails with `VK_ERROR_FEATURE_NOT_PRESENT`.
+ */
+ const VmaRecordSettings* pRecordSettings;
+} VmaAllocatorCreateInfo;
+
+/// Creates Allocator object.
+VkResult vmaCreateAllocator(
+ const VmaAllocatorCreateInfo* pCreateInfo,
+ VmaAllocator* pAllocator);
+
+/// Destroys allocator object.
+void vmaDestroyAllocator(
+ VmaAllocator allocator);
+
+/**
+PhysicalDeviceProperties are fetched from physicalDevice by the allocator.
+You can access it here, without fetching it again on your own.
+*/
+void vmaGetPhysicalDeviceProperties(
+ VmaAllocator allocator,
+ const VkPhysicalDeviceProperties** ppPhysicalDeviceProperties);
+
+/**
+PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.
+You can access it here, without fetching it again on your own.
+*/
+void vmaGetMemoryProperties(
+ VmaAllocator allocator,
+ const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties);
+
+/**
+\brief Given Memory Type Index, returns Property Flags of this memory type.
+
+This is just a convenience function. Same information can be obtained using
+vmaGetMemoryProperties().
+*/
+void vmaGetMemoryTypeProperties(
+ VmaAllocator allocator,
+ uint32_t memoryTypeIndex,
+ VkMemoryPropertyFlags* pFlags);
+
+/** \brief Sets index of the current frame.
+
+This function must be used if you make allocations with
+#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT and
+#VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flags to inform the allocator
+when a new frame begins. Allocations queried using vmaGetAllocationInfo() cannot
+become lost in the current frame.
+*/
+void vmaSetCurrentFrameIndex(
+ VmaAllocator allocator,
+ uint32_t frameIndex);
+
+/** \brief Calculated statistics of memory usage in entire allocator.
+*/
+typedef struct VmaStatInfo
+{
+ /// Number of `VkDeviceMemory` Vulkan memory blocks allocated.
+ uint32_t blockCount;
+ /// Number of #VmaAllocation allocation objects allocated.
+ uint32_t allocationCount;
+ /// Number of free ranges of memory between allocations.
+ uint32_t unusedRangeCount;
+ /// Total number of bytes occupied by all allocations.
+ VkDeviceSize usedBytes;
+ /// Total number of bytes occupied by unused ranges.
+ VkDeviceSize unusedBytes;
+ VkDeviceSize allocationSizeMin, allocationSizeAvg, allocationSizeMax;
+ VkDeviceSize unusedRangeSizeMin, unusedRangeSizeAvg, unusedRangeSizeMax;
+} VmaStatInfo;
+
+/// General statistics from current state of Allocator.
+typedef struct VmaStats
+{
+ VmaStatInfo memoryType[VK_MAX_MEMORY_TYPES];
+ VmaStatInfo memoryHeap[VK_MAX_MEMORY_HEAPS];
+ VmaStatInfo total;
+} VmaStats;
+
+/// Retrieves statistics from current state of the Allocator.
+void vmaCalculateStats(
+ VmaAllocator allocator,
+ VmaStats* pStats);
+
+#define VMA_STATS_STRING_ENABLED 1
+
+#if VMA_STATS_STRING_ENABLED
+
+/// Builds and returns statistics as string in JSON format.
+/** @param[out] ppStatsString Must be freed using vmaFreeStatsString() function.
+*/
+void vmaBuildStatsString(
+ VmaAllocator allocator,
+ char** ppStatsString,
+ VkBool32 detailedMap);
+
+void vmaFreeStatsString(
+ VmaAllocator allocator,
+ char* pStatsString);
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+/** \struct VmaPool
+\brief Represents custom memory pool
+
+Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.
+Call function vmaDestroyPool() to destroy it.
+
+For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).
+*/
+VK_DEFINE_HANDLE(VmaPool)
+
+typedef enum VmaMemoryUsage
+{
+ /** No intended memory usage specified.
+ Use other members of VmaAllocationCreateInfo to specify your requirements.
+ */
+ VMA_MEMORY_USAGE_UNKNOWN = 0,
+ /** Memory will be used on device only, so fast access from the device is preferred.
+ It usually means device-local GPU (video) memory.
+ No need to be mappable on host.
+ It is roughly equivalent of `D3D12_HEAP_TYPE_DEFAULT`.
+
+ Usage:
+
+ - Resources written and read by device, e.g. images used as attachments.
+ - Resources transferred from host once (immutable) or infrequently and read by
+ device multiple times, e.g. textures to be sampled, vertex buffers, uniform
+ (constant) buffers, and majority of other types of resources used on GPU.
+
+ Allocation may still end up in `HOST_VISIBLE` memory on some implementations.
+ In such case, you are free to map it.
+ You can use #VMA_ALLOCATION_CREATE_MAPPED_BIT with this usage type.
+ */
+ VMA_MEMORY_USAGE_GPU_ONLY = 1,
+ /** Memory will be mappable on host.
+ It usually means CPU (system) memory.
+ Guarantees to be `HOST_VISIBLE` and `HOST_COHERENT`.
+ CPU access is typically uncached. Writes may be write-combined.
+ Resources created in this pool may still be accessible to the device, but access to them can be slow.
+ It is roughly equivalent of `D3D12_HEAP_TYPE_UPLOAD`.
+
+ Usage: Staging copy of resources used as transfer source.
+ */
+ VMA_MEMORY_USAGE_CPU_ONLY = 2,
+ /**
+ Memory that is both mappable on host (guarantees to be `HOST_VISIBLE`) and preferably fast to access by GPU.
+ CPU access is typically uncached. Writes may be write-combined.
+
+ Usage: Resources written frequently by host (dynamic), read by device. E.g. textures, vertex buffers, uniform buffers updated every frame or every draw call.
+ */
+ VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
+ /** Memory mappable on host (guarantees to be `HOST_VISIBLE`) and cached.
+ It is roughly equivalent of `D3D12_HEAP_TYPE_READBACK`.
+
+ Usage:
+
+ - Resources written by device, read by host - results of some computations, e.g. screen capture, average scene luminance for HDR tone mapping.
+ - Any resources read or accessed randomly on host, e.g. CPU-side copy of vertex buffer used as source of transfer, but also used for collision detection.
+ */
+ VMA_MEMORY_USAGE_GPU_TO_CPU = 4,
+ VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF
+} VmaMemoryUsage;
+
+/// Flags to be passed as VmaAllocationCreateInfo::flags.
+typedef enum VmaAllocationCreateFlagBits {
+ /** \brief Set this flag if the allocation should have its own memory block.
+
+ Use it for special, big resources, like fullscreen images used as attachments.
+
+ This flag must also be used for host visible resources that you want to map
+ simultaneously because otherwise they might end up as regions of the same
+ `VkDeviceMemory`, while mapping same `VkDeviceMemory` multiple times
+ simultaneously is illegal.
+
+ You should not use this flag if VmaAllocationCreateInfo::pool is not null.
+ */
+ VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,
+
+ /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.
+
+ If new allocation cannot be placed in any of the existing blocks, allocation
+ fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.
+
+ You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and
+ #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.
+
+ If VmaAllocationCreateInfo::pool is not null, this flag is implied and ignored. */
+ VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,
+ /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.
+
+ Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.
+
+ Is it valid to use this flag for allocation made from memory type that is not
+ `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is
+ useful if you need an allocation that is efficient to use on GPU
+ (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that
+ support it (e.g. Intel GPU).
+
+ You should not use this flag together with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT.
+ */
+ VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,
+ /** Allocation created with this flag can become lost as a result of another
+ allocation with #VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT flag, so you
+ must check it before use.
+
+ To check if allocation is not lost, call vmaGetAllocationInfo() and check if
+ VmaAllocationInfo::deviceMemory is not `VK_NULL_HANDLE`.
+
+ For details about supporting lost allocations, see Lost Allocations
+ chapter of User Guide on Main Page.
+
+ You should not use this flag together with #VMA_ALLOCATION_CREATE_MAPPED_BIT.
+ */
+ VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT = 0x00000008,
+ /** While creating allocation using this flag, other allocations that were
+ created with flag #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT can become lost.
+
+ For details about supporting lost allocations, see Lost Allocations
+ chapter of User Guide on Main Page.
+ */
+ VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT = 0x00000010,
+ /** Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a
+ null-terminated string. Instead of copying pointer value, a local copy of the
+ string is made and stored in allocation's `pUserData`. The string is automatically
+ freed together with the allocation. It is also used in vmaBuildStatsString().
+ */
+ VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,
+ /** Allocation will be created from upper stack in a double stack pool.
+
+ This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag.
+ */
+ VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040,
+
+ /** Allocation strategy that chooses smallest possible free range for the
+ allocation.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = 0x00010000,
+ /** Allocation strategy that chooses biggest possible free range for the
+ allocation.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT = 0x00020000,
+ /** Allocation strategy that chooses first suitable free range for the
+ allocation.
+
+ "First" doesn't necessarily means the one with smallest offset in memory,
+ but rather the one that is easiest and fastest to find.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = 0x00040000,
+
+ /** Allocation strategy that tries to minimize memory usage.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT,
+ /** Allocation strategy that tries to minimize allocation time.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT,
+ /** Allocation strategy that tries to minimize memory fragmentation.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT = VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT,
+
+ /** A bit mask to extract only `STRATEGY` bits from entire set of flags.
+ */
+ VMA_ALLOCATION_CREATE_STRATEGY_MASK =
+ VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT |
+ VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT |
+ VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT,
+
+ VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaAllocationCreateFlagBits;
+typedef VkFlags VmaAllocationCreateFlags;
+
+typedef struct VmaAllocationCreateInfo
+{
+ /// Use #VmaAllocationCreateFlagBits enum.
+ VmaAllocationCreateFlags flags;
+ /** \brief Intended usage of memory.
+
+ You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n
+ If `pool` is not null, this member is ignored.
+ */
+ VmaMemoryUsage usage;
+ /** \brief Flags that must be set in a Memory Type chosen for an allocation.
+
+ Leave 0 if you specify memory requirements in other way. \n
+ If `pool` is not null, this member is ignored.*/
+ VkMemoryPropertyFlags requiredFlags;
+ /** \brief Flags that preferably should be set in a memory type chosen for an allocation.
+
+ Set to 0 if no additional flags are prefered. \n
+ If `pool` is not null, this member is ignored. */
+ VkMemoryPropertyFlags preferredFlags;
+ /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation.
+
+ Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if
+ it meets other requirements specified by this structure, with no further
+ restrictions on memory type index. \n
+ If `pool` is not null, this member is ignored.
+ */
+ uint32_t memoryTypeBits;
+ /** \brief Pool that this allocation should be created in.
+
+ Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members:
+ `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.
+ */
+ VmaPool pool;
+ /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().
+
+ If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
+ null or pointer to a null-terminated string. The string will be then copied to
+ internal buffer, so it doesn't need to be valid after allocation call.
+ */
+ void* pUserData;
+} VmaAllocationCreateInfo;
+
+/**
+\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.
+
+This algorithm tries to find a memory type that:
+
+- Is allowed by memoryTypeBits.
+- Contains all the flags from pAllocationCreateInfo->requiredFlags.
+- Matches intended usage.
+- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.
+
+\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result
+from this function or any other allocating function probably means that your
+device doesn't support any memory type with requested features for the specific
+type of resource you want to use it for. Please check parameters of your
+resource, like image layout (OPTIMAL versus LINEAR) or mip level count.
+*/
+VkResult vmaFindMemoryTypeIndex(
+ VmaAllocator allocator,
+ uint32_t memoryTypeBits,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ uint32_t* pMemoryTypeIndex);
+
+/**
+\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.
+
+It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
+It internally creates a temporary, dummy buffer that never has memory bound.
+It is just a convenience function, equivalent to calling:
+
+- `vkCreateBuffer`
+- `vkGetBufferMemoryRequirements`
+- `vmaFindMemoryTypeIndex`
+- `vkDestroyBuffer`
+*/
+VkResult vmaFindMemoryTypeIndexForBufferInfo(
+ VmaAllocator allocator,
+ const VkBufferCreateInfo* pBufferCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ uint32_t* pMemoryTypeIndex);
+
+/**
+\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.
+
+It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
+It internally creates a temporary, dummy image that never has memory bound.
+It is just a convenience function, equivalent to calling:
+
+- `vkCreateImage`
+- `vkGetImageMemoryRequirements`
+- `vmaFindMemoryTypeIndex`
+- `vkDestroyImage`
+*/
+VkResult vmaFindMemoryTypeIndexForImageInfo(
+ VmaAllocator allocator,
+ const VkImageCreateInfo* pImageCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ uint32_t* pMemoryTypeIndex);
+
+/// Flags to be passed as VmaPoolCreateInfo::flags.
+typedef enum VmaPoolCreateFlagBits {
+ /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.
+
+ This is an optional optimization flag.
+
+ If you always allocate using vmaCreateBuffer(), vmaCreateImage(),
+ vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator
+ knows exact type of your allocations so it can handle Buffer-Image Granularity
+ in the optimal way.
+
+ If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),
+ exact type of such allocations is not known, so allocator must be conservative
+ in handling Buffer-Image Granularity, which can lead to suboptimal allocation
+ (wasted memory). In that case, if you can make sure you always allocate only
+ buffers and linear images or only optimal images out of this pool, use this flag
+ to make allocator disregard Buffer-Image Granularity and so make allocations
+ faster and more optimal.
+ */
+ VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,
+
+ /** \brief Enables alternative, linear allocation algorithm in this pool.
+
+ Specify this flag to enable linear allocation algorithm, which always creates
+ new allocations after last one and doesn't reuse space from allocations freed in
+ between. It trades memory consumption for simplified algorithm and data
+ structure, which has better performance and uses less memory for metadata.
+
+ By using this flag, you can achieve behavior of free-at-once, stack,
+ ring buffer, and double stack. For details, see documentation chapter
+ \ref linear_algorithm.
+
+ When using this flag, you must specify VmaPoolCreateInfo::maxBlockCount == 1 (or 0 for default).
+
+ For more details, see [Linear allocation algorithm](@ref linear_algorithm).
+ */
+ VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004,
+
+ /** \brief Enables alternative, buddy allocation algorithm in this pool.
+
+ It operates on a tree of blocks, each having size that is a power of two and
+ a half of its parent's size. Comparing to default algorithm, this one provides
+ faster allocation and deallocation and decreased external fragmentation,
+ at the expense of more memory wasted (internal fragmentation).
+
+ For more details, see [Buddy allocation algorithm](@ref buddy_algorithm).
+ */
+ VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT = 0x00000008,
+
+ /** Bit mask to extract only `ALGORITHM` bits from entire set of flags.
+ */
+ VMA_POOL_CREATE_ALGORITHM_MASK =
+ VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT |
+ VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT,
+
+ VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaPoolCreateFlagBits;
+typedef VkFlags VmaPoolCreateFlags;
+
+/** \brief Describes parameter of created #VmaPool.
+*/
+typedef struct VmaPoolCreateInfo {
+ /** \brief Vulkan memory type index to allocate this pool from.
+ */
+ uint32_t memoryTypeIndex;
+ /** \brief Use combination of #VmaPoolCreateFlagBits.
+ */
+ VmaPoolCreateFlags flags;
+ /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional.
+
+ Specify nonzero to set explicit, constant size of memory blocks used by this
+ pool.
+
+ Leave 0 to use default and let the library manage block sizes automatically.
+ Sizes of particular blocks may vary.
+ */
+ VkDeviceSize blockSize;
+ /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.
+
+ Set to 0 to have no preallocated blocks and allow the pool be completely empty.
+ */
+ size_t minBlockCount;
+ /** \brief Maximum number of blocks that can be allocated in this pool. Optional.
+
+ Set to 0 to use default, which is `SIZE_MAX`, which means no limit.
+
+ Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated
+ throughout whole lifetime of this pool.
+ */
+ size_t maxBlockCount;
+ /** \brief Maximum number of additional frames that are in use at the same time as current frame.
+
+ This value is used only when you make allocations with
+ #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocation cannot become
+ lost if allocation.lastUseFrameIndex >= allocator.currentFrameIndex - frameInUseCount.
+
+ For example, if you double-buffer your command buffers, so resources used for
+ rendering in previous frame may still be in use by the GPU at the moment you
+ allocate resources needed for the current frame, set this value to 1.
+
+ If you want to allow any allocations other than used in the current frame to
+ become lost, set this value to 0.
+ */
+ uint32_t frameInUseCount;
+} VmaPoolCreateInfo;
+
+/** \brief Describes parameter of existing #VmaPool.
+*/
+typedef struct VmaPoolStats {
+ /** \brief Total amount of `VkDeviceMemory` allocated from Vulkan for this pool, in bytes.
+ */
+ VkDeviceSize size;
+ /** \brief Total number of bytes in the pool not used by any #VmaAllocation.
+ */
+ VkDeviceSize unusedSize;
+ /** \brief Number of #VmaAllocation objects created from this pool that were not destroyed or lost.
+ */
+ size_t allocationCount;
+ /** \brief Number of continuous memory ranges in the pool not used by any #VmaAllocation.
+ */
+ size_t unusedRangeCount;
+ /** \brief Size of the largest continuous free memory region available for new allocation.
+
+ Making a new allocation of that size is not guaranteed to succeed because of
+ possible additional margin required to respect alignment and buffer/image
+ granularity.
+ */
+ VkDeviceSize unusedRangeSizeMax;
+ /** \brief Number of `VkDeviceMemory` blocks allocated for this pool.
+ */
+ size_t blockCount;
+} VmaPoolStats;
+
+/** \brief Allocates Vulkan device memory and creates #VmaPool object.
+
+@param allocator Allocator object.
+@param pCreateInfo Parameters of pool to create.
+@param[out] pPool Handle to created pool.
+*/
+VkResult vmaCreatePool(
+ VmaAllocator allocator,
+ const VmaPoolCreateInfo* pCreateInfo,
+ VmaPool* pPool);
+
+/** \brief Destroys #VmaPool object and frees Vulkan device memory.
+*/
+void vmaDestroyPool(
+ VmaAllocator allocator,
+ VmaPool pool);
+
+/** \brief Retrieves statistics of existing #VmaPool object.
+
+@param allocator Allocator object.
+@param pool Pool object.
+@param[out] pPoolStats Statistics of specified pool.
+*/
+void vmaGetPoolStats(
+ VmaAllocator allocator,
+ VmaPool pool,
+ VmaPoolStats* pPoolStats);
+
+/** \brief Marks all allocations in given pool as lost if they are not used in current frame or VmaPoolCreateInfo::frameInUseCount back from now.
+
+@param allocator Allocator object.
+@param pool Pool.
+@param[out] pLostAllocationCount Number of allocations marked as lost. Optional - pass null if you don't need this information.
+*/
+void vmaMakePoolAllocationsLost(
+ VmaAllocator allocator,
+ VmaPool pool,
+ size_t* pLostAllocationCount);
+
+/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions.
+
+Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
+`VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is
+`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).
+
+Possible return values:
+
+- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool.
+- `VK_SUCCESS` - corruption detection has been performed and succeeded.
+- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations.
+ `VMA_ASSERT` is also fired in that case.
+- Other value: Error returned by Vulkan, e.g. memory mapping failure.
+*/
+VkResult vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool);
+
+/** \struct VmaAllocation
+\brief Represents single memory allocation.
+
+It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type
+plus unique offset.
+
+There are multiple ways to create such object.
+You need to fill structure VmaAllocationCreateInfo.
+For more information see [Choosing memory type](@ref choosing_memory_type).
+
+Although the library provides convenience functions that create Vulkan buffer or image,
+allocate memory for it and bind them together,
+binding of the allocation to a buffer or an image is out of scope of the allocation itself.
+Allocation object can exist without buffer/image bound,
+binding can be done manually by the user, and destruction of it can be done
+independently of destruction of the allocation.
+
+The object also remembers its size and some other information.
+To retrieve this information, use function vmaGetAllocationInfo() and inspect
+returned structure VmaAllocationInfo.
+
+Some kinds allocations can be in lost state.
+For more information, see [Lost allocations](@ref lost_allocations).
+*/
+VK_DEFINE_HANDLE(VmaAllocation)
+
+/** \brief Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
+*/
+typedef struct VmaAllocationInfo {
+ /** \brief Memory type index that this allocation was allocated from.
+
+ It never changes.
+ */
+ uint32_t memoryType;
+ /** \brief Handle to Vulkan memory object.
+
+ Same memory object can be shared by multiple allocations.
+
+ It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
+
+ If the allocation is lost, it is equal to `VK_NULL_HANDLE`.
+ */
+ VkDeviceMemory deviceMemory;
+ /** \brief Offset into deviceMemory object to the beginning of this allocation, in bytes. (deviceMemory, offset) pair is unique to this allocation.
+
+ It can change after call to vmaDefragment() if this allocation is passed to the function, or if allocation is lost.
+ */
+ VkDeviceSize offset;
+ /** \brief Size of this allocation, in bytes.
+
+ It never changes, unless allocation is lost.
+ */
+ VkDeviceSize size;
+ /** \brief Pointer to the beginning of this allocation as mapped data.
+
+ If the allocation hasn't been mapped using vmaMapMemory() and hasn't been
+ created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value null.
+
+ It can change after call to vmaMapMemory(), vmaUnmapMemory().
+ It can also change after call to vmaDefragment() if this allocation is passed to the function.
+ */
+ void* pMappedData;
+ /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().
+
+ It can change after call to vmaSetAllocationUserData() for this allocation.
+ */
+ void* pUserData;
+} VmaAllocationInfo;
+
+/** \brief General purpose memory allocation.
+
+@param[out] pAllocation Handle to allocated memory.
+@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+
+You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
+
+It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(),
+vmaCreateBuffer(), vmaCreateImage() instead whenever possible.
+*/
+VkResult vmaAllocateMemory(
+ VmaAllocator allocator,
+ const VkMemoryRequirements* pVkMemoryRequirements,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/** \brief General purpose memory allocation for multiple allocation objects at once.
+
+@param allocator Allocator object.
+@param pVkMemoryRequirements Memory requirements for each allocation.
+@param pCreateInfo Creation parameters for each alloction.
+@param allocationCount Number of allocations to make.
+@param[out] pAllocations Pointer to array that will be filled with handles to created allocations.
+@param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations.
+
+You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().
+
+Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding.
+It is just a general purpose allocation function able to make multiple allocations at once.
+It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times.
+
+All allocations are made using same parameters. All of them are created out of the same memory pool and type.
+If any allocation fails, all allocations already made within this function call are also freed, so that when
+returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`.
+*/
+VkResult vmaAllocateMemoryPages(
+ VmaAllocator allocator,
+ const VkMemoryRequirements* pVkMemoryRequirements,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ size_t allocationCount,
+ VmaAllocation* pAllocations,
+ VmaAllocationInfo* pAllocationInfo);
+
+/**
+@param[out] pAllocation Handle to allocated memory.
+@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+
+You should free the memory using vmaFreeMemory().
+*/
+VkResult vmaAllocateMemoryForBuffer(
+ VmaAllocator allocator,
+ VkBuffer buffer,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/// Function similar to vmaAllocateMemoryForBuffer().
+VkResult vmaAllocateMemoryForImage(
+ VmaAllocator allocator,
+ VkImage image,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().
+
+Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped.
+*/
+void vmaFreeMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation);
+
+/** \brief Frees memory and destroys multiple allocations.
+
+Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding.
+It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(),
+vmaAllocateMemoryPages() and other functions.
+It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times.
+
+Allocations in `pAllocations` array can come from any memory pools and types.
+Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped.
+*/
+void vmaFreeMemoryPages(
+ VmaAllocator allocator,
+ size_t allocationCount,
+ VmaAllocation* pAllocations);
+
+/** \brief Tries to resize an allocation in place, if there is enough free memory after it.
+
+Tries to change allocation's size without moving or reallocating it.
+You can both shrink and grow allocation size.
+When growing, it succeeds only when the allocation belongs to a memory block with enough
+free space after it.
+
+Returns `VK_SUCCESS` if allocation's size has been successfully changed.
+Returns `VK_ERROR_OUT_OF_POOL_MEMORY` if allocation's size could not be changed.
+
+After successful call to this function, VmaAllocationInfo::size of this allocation changes.
+All other parameters stay the same: memory pool and type, alignment, offset, mapped pointer.
+
+- Calling this function on allocation that is in lost state fails with result `VK_ERROR_VALIDATION_FAILED_EXT`.
+- Calling this function with `newSize` same as current allocation size does nothing and returns `VK_SUCCESS`.
+- Resizing dedicated allocations, as well as allocations created in pools that use linear
+ or buddy algorithm, is not supported.
+ The function returns `VK_ERROR_FEATURE_NOT_PRESENT` in such cases.
+ Support may be added in the future.
+*/
+VkResult vmaResizeAllocation(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkDeviceSize newSize);
+
+/** \brief Returns current information about specified allocation and atomically marks it as used in current frame.
+
+Current paramters of given allocation are returned in `pAllocationInfo`.
+
+This function also atomically "touches" allocation - marks it as used in current frame,
+just like vmaTouchAllocation().
+If the allocation is in lost state, `pAllocationInfo->deviceMemory == VK_NULL_HANDLE`.
+
+Although this function uses atomics and doesn't lock any mutex, so it should be quite efficient,
+you can avoid calling it too often.
+
+- You can retrieve same VmaAllocationInfo structure while creating your resource, from function
+ vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change
+ (e.g. due to defragmentation or allocation becoming lost).
+- If you just want to check if allocation is not lost, vmaTouchAllocation() will work faster.
+*/
+void vmaGetAllocationInfo(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/** \brief Returns `VK_TRUE` if allocation is not lost and atomically marks it as used in current frame.
+
+If the allocation has been created with #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
+this function returns `VK_TRUE` if it's not in lost state, so it can still be used.
+It then also atomically "touches" the allocation - marks it as used in current frame,
+so that you can be sure it won't become lost in current frame or next `frameInUseCount` frames.
+
+If the allocation is in lost state, the function returns `VK_FALSE`.
+Memory of such allocation, as well as buffer or image bound to it, should not be used.
+Lost allocation and the buffer/image still need to be destroyed.
+
+If the allocation has been created without #VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag,
+this function always returns `VK_TRUE`.
+*/
+VkBool32 vmaTouchAllocation(
+ VmaAllocator allocator,
+ VmaAllocation allocation);
+
+/** \brief Sets pUserData in given allocation to new value.
+
+If the allocation was created with VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT,
+pUserData must be either null, or pointer to a null-terminated string. The function
+makes local copy of the string and sets it as allocation's `pUserData`. String
+passed as pUserData doesn't need to be valid for whole lifetime of the allocation -
+you can free it after this call. String previously pointed by allocation's
+pUserData is freed from memory.
+
+If the flag was not used, the value of pointer `pUserData` is just copied to
+allocation's `pUserData`. It is opaque, so you can use it however you want - e.g.
+as a pointer, ordinal number or some handle to you own data.
+*/
+void vmaSetAllocationUserData(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ void* pUserData);
+
+/** \brief Creates new allocation that is in lost state from the beginning.
+
+It can be useful if you need a dummy, non-null allocation.
+
+You still need to destroy created object using vmaFreeMemory().
+
+Returned allocation is not tied to any specific memory pool or memory type and
+not bound to any image or buffer. It has size = 0. It cannot be turned into
+a real, non-empty allocation.
+*/
+void vmaCreateLostAllocation(
+ VmaAllocator allocator,
+ VmaAllocation* pAllocation);
+
+/** \brief Maps memory represented by given allocation and returns pointer to it.
+
+Maps memory represented by given allocation to make it accessible to CPU code.
+When succeeded, `*ppData` contains pointer to first byte of this memory.
+If the allocation is part of bigger `VkDeviceMemory` block, the pointer is
+correctly offseted to the beginning of region assigned to this particular
+allocation.
+
+Mapping is internally reference-counted and synchronized, so despite raw Vulkan
+function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory`
+multiple times simultaneously, it is safe to call this function on allocations
+assigned to the same memory block. Actual Vulkan memory will be mapped on first
+mapping and unmapped on last unmapping.
+
+If the function succeeded, you must call vmaUnmapMemory() to unmap the
+allocation when mapping is no longer needed or before freeing the allocation, at
+the latest.
+
+It also safe to call this function multiple times on the same allocation. You
+must call vmaUnmapMemory() same number of times as you called vmaMapMemory().
+
+It is also safe to call this function on allocation created with
+#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time.
+You must still call vmaUnmapMemory() same number of times as you called
+vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the
+"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag.
+
+This function fails when used on allocation made in memory type that is not
+`HOST_VISIBLE`.
+
+This function always fails when called for allocation that was created with
+#VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT flag. Such allocations cannot be
+mapped.
+*/
+VkResult vmaMapMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ void** ppData);
+
+/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().
+
+For details, see description of vmaMapMemory().
+*/
+void vmaUnmapMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation);
+
+/** \brief Flushes memory of given allocation.
+
+Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation.
+
+- `offset` must be relative to the beginning of allocation.
+- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
+- `offset` and `size` don't have to be aligned.
+ They are internally rounded down/up to multiply of `nonCoherentAtomSize`.
+- If `size` is 0, this call is ignored.
+- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
+ this call is ignored.
+*/
+void vmaFlushAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
+
+/** \brief Invalidates memory of given allocation.
+
+Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation.
+
+- `offset` must be relative to the beginning of allocation.
+- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
+- `offset` and `size` don't have to be aligned.
+ They are internally rounded down/up to multiply of `nonCoherentAtomSize`.
+- If `size` is 0, this call is ignored.
+- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
+ this call is ignored.
+*/
+void vmaInvalidateAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
+
+/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.
+
+@param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked.
+
+Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
+`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are
+`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).
+
+Possible return values:
+
+- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types.
+- `VK_SUCCESS` - corruption detection has been performed and succeeded.
+- `VK_ERROR_VALIDATION_FAILED_EXT` - corruption detection has been performed and found memory corruptions around one of the allocations.
+ `VMA_ASSERT` is also fired in that case.
+- Other value: Error returned by Vulkan, e.g. memory mapping failure.
+*/
+VkResult vmaCheckCorruption(VmaAllocator allocator, uint32_t memoryTypeBits);
+
+/** \struct VmaDefragmentationContext
+\brief Represents Opaque object that represents started defragmentation process.
+
+Fill structure #VmaDefragmentationInfo2 and call function vmaDefragmentationBegin() to create it.
+Call function vmaDefragmentationEnd() to destroy it.
+*/
+VK_DEFINE_HANDLE(VmaDefragmentationContext)
+
+/// Flags to be used in vmaDefragmentationBegin(). None at the moment. Reserved for future use.
+typedef enum VmaDefragmentationFlagBits {
+ VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VmaDefragmentationFlagBits;
+typedef VkFlags VmaDefragmentationFlags;
+
+/** \brief Parameters for defragmentation.
+
+To be used with function vmaDefragmentationBegin().
+*/
+typedef struct VmaDefragmentationInfo2 {
+ /** \brief Reserved for future use. Should be 0.
+ */
+ VmaDefragmentationFlags flags;
+ /** \brief Number of allocations in `pAllocations` array.
+ */
+ uint32_t allocationCount;
+ /** \brief Pointer to array of allocations that can be defragmented.
+
+ The array should have `allocationCount` elements.
+ The array should not contain nulls.
+ Elements in the array should be unique - same allocation cannot occur twice.
+ It is safe to pass allocations that are in the lost state - they are ignored.
+ All allocations not present in this array are considered non-moveable during this defragmentation.
+ */
+ VmaAllocation* pAllocations;
+ /** \brief Optional, output. Pointer to array that will be filled with information whether the allocation at certain index has been changed during defragmentation.
+
+ The array should have `allocationCount` elements.
+ You can pass null if you are not interested in this information.
+ */
+ VkBool32* pAllocationsChanged;
+ /** \brief Numer of pools in `pPools` array.
+ */
+ uint32_t poolCount;
+ /** \brief Either null or pointer to array of pools to be defragmented.
+
+ All the allocations in the specified pools can be moved during defragmentation
+ and there is no way to check if they were really moved as in `pAllocationsChanged`,
+ so you must query all the allocations in all these pools for new `VkDeviceMemory`
+ and offset using vmaGetAllocationInfo() if you might need to recreate buffers
+ and images bound to them.
+
+ The array should have `poolCount` elements.
+ The array should not contain nulls.
+ Elements in the array should be unique - same pool cannot occur twice.
+
+ Using this array is equivalent to specifying all allocations from the pools in `pAllocations`.
+ It might be more efficient.
+ */
+ VmaPool* pPools;
+ /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on CPU side, like `memcpy()`, `memmove()`.
+
+ `VK_WHOLE_SIZE` means no limit.
+ */
+ VkDeviceSize maxCpuBytesToMove;
+ /** \brief Maximum number of allocations that can be moved to a different place using transfers on CPU side, like `memcpy()`, `memmove()`.
+
+ `UINT32_MAX` means no limit.
+ */
+ uint32_t maxCpuAllocationsToMove;
+ /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places using transfers on GPU side, posted to `commandBuffer`.
+
+ `VK_WHOLE_SIZE` means no limit.
+ */
+ VkDeviceSize maxGpuBytesToMove;
+ /** \brief Maximum number of allocations that can be moved to a different place using transfers on GPU side, posted to `commandBuffer`.
+
+ `UINT32_MAX` means no limit.
+ */
+ uint32_t maxGpuAllocationsToMove;
+ /** \brief Optional. Command buffer where GPU copy commands will be posted.
+
+ If not null, it must be a valid command buffer handle that supports Transfer queue type.
+ It must be in the recording state and outside of a render pass instance.
+ You need to submit it and make sure it finished execution before calling vmaDefragmentationEnd().
+
+ Passing null means that only CPU defragmentation will be performed.
+ */
+ VkCommandBuffer commandBuffer;
+} VmaDefragmentationInfo2;
+
+/** \brief Deprecated. Optional configuration parameters to be passed to function vmaDefragment().
+
+\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead.
+*/
+typedef struct VmaDefragmentationInfo {
+ /** \brief Maximum total numbers of bytes that can be copied while moving allocations to different places.
+
+ Default is `VK_WHOLE_SIZE`, which means no limit.
+ */
+ VkDeviceSize maxBytesToMove;
+ /** \brief Maximum number of allocations that can be moved to different place.
+
+ Default is `UINT32_MAX`, which means no limit.
+ */
+ uint32_t maxAllocationsToMove;
+} VmaDefragmentationInfo;
+
+/** \brief Statistics returned by function vmaDefragment(). */
+typedef struct VmaDefragmentationStats {
+ /// Total number of bytes that have been copied while moving allocations to different places.
+ VkDeviceSize bytesMoved;
+ /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.
+ VkDeviceSize bytesFreed;
+ /// Number of allocations that have been moved to different places.
+ uint32_t allocationsMoved;
+ /// Number of empty `VkDeviceMemory` objects that have been released to the system.
+ uint32_t deviceMemoryBlocksFreed;
+} VmaDefragmentationStats;
+
+/** \brief Begins defragmentation process.
+
+@param allocator Allocator object.
+@param pInfo Structure filled with parameters of defragmentation.
+@param[out] pStats Optional. Statistics of defragmentation. You can pass null if you are not interested in this information.
+@param[out] pContext Context object that must be passed to vmaDefragmentationEnd() to finish defragmentation.
+@return `VK_SUCCESS` and `*pContext == null` if defragmentation finished within this function call. `VK_NOT_READY` and `*pContext != null` if defragmentation has been started and you need to call vmaDefragmentationEnd() to finish it. Negative value in case of error.
+
+Use this function instead of old, deprecated vmaDefragment().
+
+Warning! Between the call to vmaDefragmentationBegin() and vmaDefragmentationEnd():
+
+- You should not use any of allocations passed as `pInfo->pAllocations` or
+ any allocations that belong to pools passed as `pInfo->pPools`,
+ including calling vmaGetAllocationInfo(), vmaTouchAllocation(), or access
+ their data.
+- Some mutexes protecting internal data structures may be locked, so trying to
+ make or free any allocations, bind buffers or images, map memory, or launch
+ another simultaneous defragmentation in between may cause stall (when done on
+ another thread) or deadlock (when done on the same thread), unless you are
+ 100% sure that defragmented allocations are in different pools.
+- Information returned via `pStats` and `pInfo->pAllocationsChanged` are undefined.
+ They become valid after call to vmaDefragmentationEnd().
+- If `pInfo->commandBuffer` is not null, you must submit that command buffer
+ and make sure it finished execution before calling vmaDefragmentationEnd().
+*/
+VkResult vmaDefragmentationBegin(
+ VmaAllocator allocator,
+ const VmaDefragmentationInfo2* pInfo,
+ VmaDefragmentationStats* pStats,
+ VmaDefragmentationContext *pContext);
+
+/** \brief Ends defragmentation process.
+
+Use this function to finish defragmentation started by vmaDefragmentationBegin().
+It is safe to pass `context == null`. The function then does nothing.
+*/
+VkResult vmaDefragmentationEnd(
+ VmaAllocator allocator,
+ VmaDefragmentationContext context);
+
+/** \brief Deprecated. Compacts memory by moving allocations.
+
+@param pAllocations Array of allocations that can be moved during this compation.
+@param allocationCount Number of elements in pAllocations and pAllocationsChanged arrays.
+@param[out] pAllocationsChanged Array of boolean values that will indicate whether matching allocation in pAllocations array has been moved. This parameter is optional. Pass null if you don't need this information.
+@param pDefragmentationInfo Configuration parameters. Optional - pass null to use default values.
+@param[out] pDefragmentationStats Statistics returned by the function. Optional - pass null if you don't need this information.
+@return `VK_SUCCESS` if completed, negative error code in case of error.
+
+\deprecated This is a part of the old interface. It is recommended to use structure #VmaDefragmentationInfo2 and function vmaDefragmentationBegin() instead.
+
+This function works by moving allocations to different places (different
+`VkDeviceMemory` objects and/or different offsets) in order to optimize memory
+usage. Only allocations that are in `pAllocations` array can be moved. All other
+allocations are considered nonmovable in this call. Basic rules:
+
+- Only allocations made in memory types that have
+ `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`
+ flags can be compacted. You may pass other allocations but it makes no sense -
+ these will never be moved.
+- Custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT or
+ #VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT flag are not defragmented. Allocations
+ passed to this function that come from such pools are ignored.
+- Allocations created with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT or
+ created as dedicated allocations for any other reason are also ignored.
+- Both allocations made with or without #VMA_ALLOCATION_CREATE_MAPPED_BIT
+ flag can be compacted. If not persistently mapped, memory will be mapped
+ temporarily inside this function if needed.
+- You must not pass same #VmaAllocation object multiple times in `pAllocations` array.
+
+The function also frees empty `VkDeviceMemory` blocks.
+
+Warning: This function may be time-consuming, so you shouldn't call it too often
+(like after every resource creation/destruction).
+You can call it on special occasions (like when reloading a game level or
+when you just destroyed a lot of objects). Calling it every frame may be OK, but
+you should measure that on your platform.
+
+For more information, see [Defragmentation](@ref defragmentation) chapter.
+*/
+VkResult vmaDefragment(
+ VmaAllocator allocator,
+ VmaAllocation* pAllocations,
+ size_t allocationCount,
+ VkBool32* pAllocationsChanged,
+ const VmaDefragmentationInfo *pDefragmentationInfo,
+ VmaDefragmentationStats* pDefragmentationStats);
+
+/** \brief Binds buffer to allocation.
+
+Binds specified buffer to region of memory represented by specified allocation.
+Gets `VkDeviceMemory` handle and offset from the allocation.
+If you want to create a buffer, allocate memory for it and bind them together separately,
+you should use this function for binding instead of standard `vkBindBufferMemory()`,
+because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
+allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
+(which is illegal in Vulkan).
+
+It is recommended to use function vmaCreateBuffer() instead of this one.
+*/
+VkResult vmaBindBufferMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkBuffer buffer);
+
+/** \brief Binds image to allocation.
+
+Binds specified image to region of memory represented by specified allocation.
+Gets `VkDeviceMemory` handle and offset from the allocation.
+If you want to create an image, allocate memory for it and bind them together separately,
+you should use this function for binding instead of standard `vkBindImageMemory()`,
+because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
+allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
+(which is illegal in Vulkan).
+
+It is recommended to use function vmaCreateImage() instead of this one.
+*/
+VkResult vmaBindImageMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkImage image);
+
+/**
+@param[out] pBuffer Buffer that was created.
+@param[out] pAllocation Allocation that was created.
+@param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().
+
+This function automatically:
+
+-# Creates buffer.
+-# Allocates appropriate memory for it.
+-# Binds the buffer with the memory.
+
+If any of these operations fail, buffer and allocation are not created,
+returned value is negative error code, *pBuffer and *pAllocation are null.
+
+If the function succeeded, you must destroy both buffer and allocation when you
+no longer need them using either convenience function vmaDestroyBuffer() or
+separately, using `vkDestroyBuffer()` and vmaFreeMemory().
+
+If VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,
+VK_KHR_dedicated_allocation extension is used internally to query driver whether
+it requires or prefers the new buffer to have dedicated allocation. If yes,
+and if dedicated allocation is possible (VmaAllocationCreateInfo::pool is null
+and VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated
+allocation for this buffer, just like when using
+VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
+*/
+VkResult vmaCreateBuffer(
+ VmaAllocator allocator,
+ const VkBufferCreateInfo* pBufferCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ VkBuffer* pBuffer,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/** \brief Destroys Vulkan buffer and frees allocated memory.
+
+This is just a convenience function equivalent to:
+
+\code
+vkDestroyBuffer(device, buffer, allocationCallbacks);
+vmaFreeMemory(allocator, allocation);
+\endcode
+
+It it safe to pass null as buffer and/or allocation.
+*/
+void vmaDestroyBuffer(
+ VmaAllocator allocator,
+ VkBuffer buffer,
+ VmaAllocation allocation);
+
+/// Function similar to vmaCreateBuffer().
+VkResult vmaCreateImage(
+ VmaAllocator allocator,
+ const VkImageCreateInfo* pImageCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ VkImage* pImage,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo);
+
+/** \brief Destroys Vulkan image and frees allocated memory.
+
+This is just a convenience function equivalent to:
+
+\code
+vkDestroyImage(device, image, allocationCallbacks);
+vmaFreeMemory(allocator, allocation);
+\endcode
+
+It it safe to pass null as image and/or allocation.
+*/
+void vmaDestroyImage(
+ VmaAllocator allocator,
+ VkImage image,
+ VmaAllocation allocation);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H
+
+// For Visual Studio IntelliSense.
+#if defined(__cplusplus) && defined(__INTELLISENSE__)
+#define VMA_IMPLEMENTATION
+#endif
+
+#ifdef VMA_IMPLEMENTATION
+#undef VMA_IMPLEMENTATION
+
+#include <cstdint>
+#include <cstdlib>
+#include <cstring>
+
+/*******************************************************************************
+CONFIGURATION SECTION
+
+Define some of these macros before each #include of this header or change them
+here if you need other then default behavior depending on your environment.
+*/
+
+/*
+Define this macro to 1 to make the library fetch pointers to Vulkan functions
+internally, like:
+
+ vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
+
+Define to 0 if you are going to provide you own pointers to Vulkan functions via
+VmaAllocatorCreateInfo::pVulkanFunctions.
+*/
+#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES)
+#define VMA_STATIC_VULKAN_FUNCTIONS 1
+#endif
+
+// Define this macro to 1 to make the library use STL containers instead of its own implementation.
+//#define VMA_USE_STL_CONTAINERS 1
+
+/* Set this macro to 1 to make the library including and using STL containers:
+std::pair, std::vector, std::list, std::unordered_map.
+
+Set it to 0 or undefined to make the library using its own implementation of
+the containers.
+*/
+#if VMA_USE_STL_CONTAINERS
+ #define VMA_USE_STL_VECTOR 1
+ #define VMA_USE_STL_UNORDERED_MAP 1
+ #define VMA_USE_STL_LIST 1
+#endif
+
+#ifndef VMA_USE_STL_SHARED_MUTEX
+ // Minimum Visual Studio 2015 Update 2
+ #if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918
+ #define VMA_USE_STL_SHARED_MUTEX 1
+ #endif
+#endif
+
+#if VMA_USE_STL_VECTOR
+ #include <vector>
+#endif
+
+#if VMA_USE_STL_UNORDERED_MAP
+ #include <unordered_map>
+#endif
+
+#if VMA_USE_STL_LIST
+ #include <list>
+#endif
+
+/*
+Following headers are used in this CONFIGURATION section only, so feel free to
+remove them if not needed.
+*/
+#include <cassert> // for assert
+#include <algorithm> // for min, max
+#include <mutex>
+#include <atomic> // for std::atomic
+
+#ifndef VMA_NULL
+ // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.
+ #define VMA_NULL nullptr
+#endif
+
+#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
+#include <cstdlib>
+void *aligned_alloc(size_t alignment, size_t size)
+{
+ // alignment must be >= sizeof(void*)
+ if(alignment < sizeof(void*))
+ {
+ alignment = sizeof(void*);
+ }
+
+ return memalign(alignment, size);
+}
+#elif defined(__APPLE__) || defined(__ANDROID__)
+#include <cstdlib>
+void *aligned_alloc(size_t alignment, size_t size)
+{
+ // alignment must be >= sizeof(void*)
+ if(alignment < sizeof(void*))
+ {
+ alignment = sizeof(void*);
+ }
+
+ void *pointer;
+ if(posix_memalign(&pointer, alignment, size) == 0)
+ return pointer;
+ return VMA_NULL;
+}
+#endif
+
+// If your compiler is not compatible with C++11 and definition of
+// aligned_alloc() function is missing, uncommeting following line may help:
+
+//#include <malloc.h>
+
+// Normal assert to check for programmer's errors, especially in Debug configuration.
+#ifndef VMA_ASSERT
+ #ifdef _DEBUG
+ #define VMA_ASSERT(expr) assert(expr)
+ #else
+ #define VMA_ASSERT(expr)
+ #endif
+#endif
+
+// Assert that will be called very often, like inside data structures e.g. operator[].
+// Making it non-empty can make program slow.
+#ifndef VMA_HEAVY_ASSERT
+ #ifdef _DEBUG
+ #define VMA_HEAVY_ASSERT(expr) //VMA_ASSERT(expr)
+ #else
+ #define VMA_HEAVY_ASSERT(expr)
+ #endif
+#endif
+
+#ifndef VMA_ALIGN_OF
+ #define VMA_ALIGN_OF(type) (__alignof(type))
+#endif
+
+#ifndef VMA_SYSTEM_ALIGNED_MALLOC
+ #if defined(_WIN32)
+ #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (_aligned_malloc((size), (alignment)))
+ #else
+ #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (aligned_alloc((alignment), (size) ))
+ #endif
+#endif
+
+#ifndef VMA_SYSTEM_FREE
+ #if defined(_WIN32)
+ #define VMA_SYSTEM_FREE(ptr) _aligned_free(ptr)
+ #else
+ #define VMA_SYSTEM_FREE(ptr) free(ptr)
+ #endif
+#endif
+
+#ifndef VMA_MIN
+ #define VMA_MIN(v1, v2) (std::min((v1), (v2)))
+#endif
+
+#ifndef VMA_MAX
+ #define VMA_MAX(v1, v2) (std::max((v1), (v2)))
+#endif
+
+#ifndef VMA_SWAP
+ #define VMA_SWAP(v1, v2) std::swap((v1), (v2))
+#endif
+
+#ifndef VMA_SORT
+ #define VMA_SORT(beg, end, cmp) std::sort(beg, end, cmp)
+#endif
+
+#ifndef VMA_DEBUG_LOG
+ #define VMA_DEBUG_LOG(format, ...)
+ /*
+ #define VMA_DEBUG_LOG(format, ...) do { \
+ printf(format, __VA_ARGS__); \
+ printf("\n"); \
+ } while(false)
+ */
+#endif
+
+// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
+#if VMA_STATS_STRING_ENABLED
+ static inline void VmaUint32ToStr(char* outStr, size_t strLen, uint32_t num)
+ {
+ snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));
+ }
+ static inline void VmaUint64ToStr(char* outStr, size_t strLen, uint64_t num)
+ {
+ snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));
+ }
+ static inline void VmaPtrToStr(char* outStr, size_t strLen, const void* ptr)
+ {
+ snprintf(outStr, strLen, "%p", ptr);
+ }
+#endif
+
+#ifndef VMA_MUTEX
+ class VmaMutex
+ {
+ public:
+ void Lock() { m_Mutex.lock(); }
+ void Unlock() { m_Mutex.unlock(); }
+ private:
+ std::mutex m_Mutex;
+ };
+ #define VMA_MUTEX VmaMutex
+#endif
+
+// Read-write mutex, where "read" is shared access, "write" is exclusive access.
+#ifndef VMA_RW_MUTEX
+ #if VMA_USE_STL_SHARED_MUTEX
+ // Use std::shared_mutex from C++17.
+ #include <shared_mutex>
+ class VmaRWMutex
+ {
+ public:
+ void LockRead() { m_Mutex.lock_shared(); }
+ void UnlockRead() { m_Mutex.unlock_shared(); }
+ void LockWrite() { m_Mutex.lock(); }
+ void UnlockWrite() { m_Mutex.unlock(); }
+ private:
+ std::shared_mutex m_Mutex;
+ };
+ #define VMA_RW_MUTEX VmaRWMutex
+ #elif defined(_WIN32) && !defined(__MINGW32__)
+ // Use SRWLOCK from WinAPI.
+ class VmaRWMutex
+ {
+ public:
+ VmaRWMutex() { InitializeSRWLock(&m_Lock); }
+ void LockRead() { AcquireSRWLockShared(&m_Lock); }
+ void UnlockRead() { ReleaseSRWLockShared(&m_Lock); }
+ void LockWrite() { AcquireSRWLockExclusive(&m_Lock); }
+ void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); }
+ private:
+ SRWLOCK m_Lock;
+ };
+ #define VMA_RW_MUTEX VmaRWMutex
+ #else
+ // Less efficient fallback: Use normal mutex.
+ class VmaRWMutex
+ {
+ public:
+ void LockRead() { m_Mutex.Lock(); }
+ void UnlockRead() { m_Mutex.Unlock(); }
+ void LockWrite() { m_Mutex.Lock(); }
+ void UnlockWrite() { m_Mutex.Unlock(); }
+ private:
+ VMA_MUTEX m_Mutex;
+ };
+ #define VMA_RW_MUTEX VmaRWMutex
+ #endif // #if VMA_USE_STL_SHARED_MUTEX
+#endif // #ifndef VMA_RW_MUTEX
+
+/*
+If providing your own implementation, you need to implement a subset of std::atomic:
+
+- Constructor(uint32_t desired)
+- uint32_t load() const
+- void store(uint32_t desired)
+- bool compare_exchange_weak(uint32_t& expected, uint32_t desired)
+*/
+#ifndef VMA_ATOMIC_UINT32
+ #define VMA_ATOMIC_UINT32 std::atomic<uint32_t>
+#endif
+
+#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY
+ /**
+ Every allocation will have its own memory block.
+ Define to 1 for debugging purposes only.
+ */
+ #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)
+#endif
+
+#ifndef VMA_DEBUG_ALIGNMENT
+ /**
+ Minimum alignment of all allocations, in bytes.
+ Set to more than 1 for debugging purposes only. Must be power of two.
+ */
+ #define VMA_DEBUG_ALIGNMENT (1)
+#endif
+
+#ifndef VMA_DEBUG_MARGIN
+ /**
+ Minimum margin before and after every allocation, in bytes.
+ Set nonzero for debugging purposes only.
+ */
+ #define VMA_DEBUG_MARGIN (0)
+#endif
+
+#ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS
+ /**
+ Define this macro to 1 to automatically fill new allocations and destroyed
+ allocations with some bit pattern.
+ */
+ #define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0)
+#endif
+
+#ifndef VMA_DEBUG_DETECT_CORRUPTION
+ /**
+ Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to
+ enable writing magic value to the margin before and after every allocation and
+ validating it, so that memory corruptions (out-of-bounds writes) are detected.
+ */
+ #define VMA_DEBUG_DETECT_CORRUPTION (0)
+#endif
+
+#ifndef VMA_DEBUG_GLOBAL_MUTEX
+ /**
+ Set this to 1 for debugging purposes only, to enable single mutex protecting all
+ entry calls to the library. Can be useful for debugging multithreading issues.
+ */
+ #define VMA_DEBUG_GLOBAL_MUTEX (0)
+#endif
+
+#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY
+ /**
+ Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.
+ Set to more than 1 for debugging purposes only. Must be power of two.
+ */
+ #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
+#endif
+
+#ifndef VMA_SMALL_HEAP_MAX_SIZE
+ /// Maximum size of a memory heap in Vulkan to consider it "small".
+ #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024)
+#endif
+
+#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE
+ /// Default size of a block allocated as single VkDeviceMemory from a "large" heap.
+ #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024)
+#endif
+
+#ifndef VMA_CLASS_NO_COPY
+ #define VMA_CLASS_NO_COPY(className) \
+ private: \
+ className(const className&) = delete; \
+ className& operator=(const className&) = delete;
+#endif
+
+static const uint32_t VMA_FRAME_INDEX_LOST = UINT32_MAX;
+
+// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F.
+static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666;
+
+static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC;
+static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;
+
+/*******************************************************************************
+END OF CONFIGURATION
+*/
+
+static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u;
+
+static VkAllocationCallbacks VmaEmptyAllocationCallbacks = {
+ VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };
+
+// Returns number of bits set to 1 in (v).
+static inline uint32_t VmaCountBitsSet(uint32_t v)
+{
+ uint32_t c = v - ((v >> 1) & 0x55555555);
+ c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
+ c = ((c >> 4) + c) & 0x0F0F0F0F;
+ c = ((c >> 8) + c) & 0x00FF00FF;
+ c = ((c >> 16) + c) & 0x0000FFFF;
+ return c;
+}
+
+// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.
+// Use types like uint32_t, uint64_t as T.
+template <typename T>
+static inline T VmaAlignUp(T val, T align)
+{
+ return (val + align - 1) / align * align;
+}
+// Aligns given value down to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 8.
+// Use types like uint32_t, uint64_t as T.
+template <typename T>
+static inline T VmaAlignDown(T val, T align)
+{
+ return val / align * align;
+}
+
+// Division with mathematical rounding to nearest number.
+template <typename T>
+static inline T VmaRoundDiv(T x, T y)
+{
+ return (x + (y / (T)2)) / y;
+}
+
+/*
+Returns true if given number is a power of two.
+T must be unsigned integer number or signed integer but always nonnegative.
+For 0 returns true.
+*/
+template <typename T>
+inline bool VmaIsPow2(T x)
+{
+ return (x & (x-1)) == 0;
+}
+
+// Returns smallest power of 2 greater or equal to v.
+static inline uint32_t VmaNextPow2(uint32_t v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v++;
+ return v;
+}
+static inline uint64_t VmaNextPow2(uint64_t v)
+{
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v |= v >> 32;
+ v++;
+ return v;
+}
+
+// Returns largest power of 2 less or equal to v.
+static inline uint32_t VmaPrevPow2(uint32_t v)
+{
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v = v ^ (v >> 1);
+ return v;
+}
+static inline uint64_t VmaPrevPow2(uint64_t v)
+{
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ v |= v >> 32;
+ v = v ^ (v >> 1);
+ return v;
+}
+
+static inline bool VmaStrIsEmpty(const char* pStr)
+{
+ return pStr == VMA_NULL || *pStr == '\0';
+}
+
+static const char* VmaAlgorithmToStr(uint32_t algorithm)
+{
+ switch(algorithm)
+ {
+ case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
+ return "Linear";
+ case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT:
+ return "Buddy";
+ case 0:
+ return "Default";
+ default:
+ VMA_ASSERT(0);
+ return "";
+ }
+}
+
+#ifndef VMA_SORT
+
+template<typename Iterator, typename Compare>
+Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)
+{
+ Iterator centerValue = end; --centerValue;
+ Iterator insertIndex = beg;
+ for(Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)
+ {
+ if(cmp(*memTypeIndex, *centerValue))
+ {
+ if(insertIndex != memTypeIndex)
+ {
+ VMA_SWAP(*memTypeIndex, *insertIndex);
+ }
+ ++insertIndex;
+ }
+ }
+ if(insertIndex != centerValue)
+ {
+ VMA_SWAP(*insertIndex, *centerValue);
+ }
+ return insertIndex;
+}
+
+template<typename Iterator, typename Compare>
+void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)
+{
+ if(beg < end)
+ {
+ Iterator it = VmaQuickSortPartition<Iterator, Compare>(beg, end, cmp);
+ VmaQuickSort<Iterator, Compare>(beg, it, cmp);
+ VmaQuickSort<Iterator, Compare>(it + 1, end, cmp);
+ }
+}
+
+#define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)
+
+#endif // #ifndef VMA_SORT
+
+/*
+Returns true if two memory blocks occupy overlapping pages.
+ResourceA must be in less memory offset than ResourceB.
+
+Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"
+chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".
+*/
+static inline bool VmaBlocksOnSamePage(
+ VkDeviceSize resourceAOffset,
+ VkDeviceSize resourceASize,
+ VkDeviceSize resourceBOffset,
+ VkDeviceSize pageSize)
+{
+ VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);
+ VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;
+ VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);
+ VkDeviceSize resourceBStart = resourceBOffset;
+ VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);
+ return resourceAEndPage == resourceBStartPage;
+}
+
+enum VmaSuballocationType
+{
+ VMA_SUBALLOCATION_TYPE_FREE = 0,
+ VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
+ VMA_SUBALLOCATION_TYPE_BUFFER = 2,
+ VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
+ VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
+ VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
+ VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+};
+
+/*
+Returns true if given suballocation types could conflict and must respect
+VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer
+or linear image and another one is optimal image. If type is unknown, behave
+conservatively.
+*/
+static inline bool VmaIsBufferImageGranularityConflict(
+ VmaSuballocationType suballocType1,
+ VmaSuballocationType suballocType2)
+{
+ if(suballocType1 > suballocType2)
+ {
+ VMA_SWAP(suballocType1, suballocType2);
+ }
+
+ switch(suballocType1)
+ {
+ case VMA_SUBALLOCATION_TYPE_FREE:
+ return false;
+ case VMA_SUBALLOCATION_TYPE_UNKNOWN:
+ return true;
+ case VMA_SUBALLOCATION_TYPE_BUFFER:
+ return
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
+ case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:
+ return
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
+ case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:
+ return
+ suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
+ case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:
+ return false;
+ default:
+ VMA_ASSERT(0);
+ return true;
+ }
+}
+
+static void VmaWriteMagicValue(void* pData, VkDeviceSize offset)
+{
+ uint32_t* pDst = (uint32_t*)((char*)pData + offset);
+ const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
+ for(size_t i = 0; i != numberCount; ++i, ++pDst)
+ {
+ *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE;
+ }
+}
+
+static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset)
+{
+ const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset);
+ const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
+ for(size_t i = 0; i != numberCount; ++i, ++pSrc)
+ {
+ if(*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
+struct VmaMutexLock
+{
+ VMA_CLASS_NO_COPY(VmaMutexLock)
+public:
+ VmaMutexLock(VMA_MUTEX& mutex, bool useMutex) :
+ m_pMutex(useMutex ? &mutex : VMA_NULL)
+ { if(m_pMutex) { m_pMutex->Lock(); } }
+ ~VmaMutexLock()
+ { if(m_pMutex) { m_pMutex->Unlock(); } }
+private:
+ VMA_MUTEX* m_pMutex;
+};
+
+// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.
+struct VmaMutexLockRead
+{
+ VMA_CLASS_NO_COPY(VmaMutexLockRead)
+public:
+ VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) :
+ m_pMutex(useMutex ? &mutex : VMA_NULL)
+ { if(m_pMutex) { m_pMutex->LockRead(); } }
+ ~VmaMutexLockRead() { if(m_pMutex) { m_pMutex->UnlockRead(); } }
+private:
+ VMA_RW_MUTEX* m_pMutex;
+};
+
+// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.
+struct VmaMutexLockWrite
+{
+ VMA_CLASS_NO_COPY(VmaMutexLockWrite)
+public:
+ VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex) :
+ m_pMutex(useMutex ? &mutex : VMA_NULL)
+ { if(m_pMutex) { m_pMutex->LockWrite(); } }
+ ~VmaMutexLockWrite() { if(m_pMutex) { m_pMutex->UnlockWrite(); } }
+private:
+ VMA_RW_MUTEX* m_pMutex;
+};
+
+#if VMA_DEBUG_GLOBAL_MUTEX
+ static VMA_MUTEX gDebugGlobalMutex;
+ #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
+#else
+ #define VMA_DEBUG_GLOBAL_MUTEX_LOCK
+#endif
+
+// Minimum size of a free suballocation to register it in the free suballocation collection.
+static const VkDeviceSize VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER = 16;
+
+/*
+Performs binary search and returns iterator to first element that is greater or
+equal to (key), according to comparison (cmp).
+
+Cmp should return true if first argument is less than second argument.
+
+Returned value is the found element, if present in the collection or place where
+new element with value (key) should be inserted.
+*/
+template <typename CmpLess, typename IterT, typename KeyT>
+static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT &key, CmpLess cmp)
+{
+ size_t down = 0, up = (end - beg);
+ while(down < up)
+ {
+ const size_t mid = (down + up) / 2;
+ if(cmp(*(beg+mid), key))
+ {
+ down = mid + 1;
+ }
+ else
+ {
+ up = mid;
+ }
+ }
+ return beg + down;
+}
+
+/*
+Returns true if all pointers in the array are not-null and unique.
+Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.
+T must be pointer type, e.g. VmaAllocation, VmaPool.
+*/
+template<typename T>
+static bool VmaValidatePointerArray(uint32_t count, const T* arr)
+{
+ for(uint32_t i = 0; i < count; ++i)
+ {
+ const T iPtr = arr[i];
+ if(iPtr == VMA_NULL)
+ {
+ return false;
+ }
+ for(uint32_t j = i + 1; j < count; ++j)
+ {
+ if(iPtr == arr[j])
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Memory allocation
+
+static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)
+{
+ if((pAllocationCallbacks != VMA_NULL) &&
+ (pAllocationCallbacks->pfnAllocation != VMA_NULL))
+ {
+ return (*pAllocationCallbacks->pfnAllocation)(
+ pAllocationCallbacks->pUserData,
+ size,
+ alignment,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+ }
+ else
+ {
+ return VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
+ }
+}
+
+static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)
+{
+ if((pAllocationCallbacks != VMA_NULL) &&
+ (pAllocationCallbacks->pfnFree != VMA_NULL))
+ {
+ (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);
+ }
+ else
+ {
+ VMA_SYSTEM_FREE(ptr);
+ }
+}
+
+template<typename T>
+static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
+{
+ return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
+}
+
+template<typename T>
+static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
+{
+ return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
+}
+
+#define vma_new(allocator, type) new(VmaAllocate<type>(allocator))(type)
+
+#define vma_new_array(allocator, type, count) new(VmaAllocateArray<type>((allocator), (count)))(type)
+
+template<typename T>
+static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
+{
+ ptr->~T();
+ VmaFree(pAllocationCallbacks, ptr);
+}
+
+template<typename T>
+static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
+{
+ if(ptr != VMA_NULL)
+ {
+ for(size_t i = count; i--; )
+ {
+ ptr[i].~T();
+ }
+ VmaFree(pAllocationCallbacks, ptr);
+ }
+}
+
+// STL-compatible allocator.
+template<typename T>
+class VmaStlAllocator
+{
+public:
+ const VkAllocationCallbacks* const m_pCallbacks;
+ typedef T value_type;
+
+ VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) { }
+ template<typename U> VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) { }
+
+ T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }
+ void deallocate(T* p, size_t /*n*/) { VmaFree(m_pCallbacks, p); }
+
+ template<typename U>
+ bool operator==(const VmaStlAllocator<U>& rhs) const
+ {
+ return m_pCallbacks == rhs.m_pCallbacks;
+ }
+ template<typename U>
+ bool operator!=(const VmaStlAllocator<U>& rhs) const
+ {
+ return m_pCallbacks != rhs.m_pCallbacks;
+ }
+
+ VmaStlAllocator& operator=(const VmaStlAllocator& x) = delete;
+};
+
+#if VMA_USE_STL_VECTOR
+
+#define VmaVector std::vector
+
+template<typename T, typename allocatorT>
+static void VmaVectorInsert(std::vector<T, allocatorT>& vec, size_t index, const T& item)
+{
+ vec.insert(vec.begin() + index, item);
+}
+
+template<typename T, typename allocatorT>
+static void VmaVectorRemove(std::vector<T, allocatorT>& vec, size_t index)
+{
+ vec.erase(vec.begin() + index);
+}
+
+#else // #if VMA_USE_STL_VECTOR
+
+/* Class with interface compatible with subset of std::vector.
+T must be POD because constructors and destructors are not called and memcpy is
+used for these objects. */
+template<typename T, typename AllocatorT>
+class VmaVector
+{
+public:
+ typedef T value_type;
+
+ VmaVector(const AllocatorT& allocator) :
+ m_Allocator(allocator),
+ m_pArray(VMA_NULL),
+ m_Count(0),
+ m_Capacity(0)
+ {
+ }
+
+ VmaVector(size_t count, const AllocatorT& allocator) :
+ m_Allocator(allocator),
+ m_pArray(count ? (T*)VmaAllocateArray<T>(allocator.m_pCallbacks, count) : VMA_NULL),
+ m_Count(count),
+ m_Capacity(count)
+ {
+ }
+
+ VmaVector(const VmaVector<T, AllocatorT>& src) :
+ m_Allocator(src.m_Allocator),
+ m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
+ m_Count(src.m_Count),
+ m_Capacity(src.m_Count)
+ {
+ if(m_Count != 0)
+ {
+ memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
+ }
+ }
+
+ ~VmaVector()
+ {
+ VmaFree(m_Allocator.m_pCallbacks, m_pArray);
+ }
+
+ VmaVector& operator=(const VmaVector<T, AllocatorT>& rhs)
+ {
+ if(&rhs != this)
+ {
+ resize(rhs.m_Count);
+ if(m_Count != 0)
+ {
+ memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
+ }
+ }
+ return *this;
+ }
+
+ bool empty() const { return m_Count == 0; }
+ size_t size() const { return m_Count; }
+ T* data() { return m_pArray; }
+ const T* data() const { return m_pArray; }
+
+ T& operator[](size_t index)
+ {
+ VMA_HEAVY_ASSERT(index < m_Count);
+ return m_pArray[index];
+ }
+ const T& operator[](size_t index) const
+ {
+ VMA_HEAVY_ASSERT(index < m_Count);
+ return m_pArray[index];
+ }
+
+ T& front()
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ return m_pArray[0];
+ }
+ const T& front() const
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ return m_pArray[0];
+ }
+ T& back()
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ return m_pArray[m_Count - 1];
+ }
+ const T& back() const
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ return m_pArray[m_Count - 1];
+ }
+
+ void reserve(size_t newCapacity, bool freeMemory = false)
+ {
+ newCapacity = VMA_MAX(newCapacity, m_Count);
+
+ if((newCapacity < m_Capacity) && !freeMemory)
+ {
+ newCapacity = m_Capacity;
+ }
+
+ if(newCapacity != m_Capacity)
+ {
+ T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator, newCapacity) : VMA_NULL;
+ if(m_Count != 0)
+ {
+ memcpy(newArray, m_pArray, m_Count * sizeof(T));
+ }
+ VmaFree(m_Allocator.m_pCallbacks, m_pArray);
+ m_Capacity = newCapacity;
+ m_pArray = newArray;
+ }
+ }
+
+ void resize(size_t newCount, bool freeMemory = false)
+ {
+ size_t newCapacity = m_Capacity;
+ if(newCount > m_Capacity)
+ {
+ newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
+ }
+ else if(freeMemory)
+ {
+ newCapacity = newCount;
+ }
+
+ if(newCapacity != m_Capacity)
+ {
+ T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
+ const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
+ if(elementsToCopy != 0)
+ {
+ memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
+ }
+ VmaFree(m_Allocator.m_pCallbacks, m_pArray);
+ m_Capacity = newCapacity;
+ m_pArray = newArray;
+ }
+
+ m_Count = newCount;
+ }
+
+ void clear(bool freeMemory = false)
+ {
+ resize(0, freeMemory);
+ }
+
+ void insert(size_t index, const T& src)
+ {
+ VMA_HEAVY_ASSERT(index <= m_Count);
+ const size_t oldCount = size();
+ resize(oldCount + 1);
+ if(index < oldCount)
+ {
+ memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
+ }
+ m_pArray[index] = src;
+ }
+
+ void remove(size_t index)
+ {
+ VMA_HEAVY_ASSERT(index < m_Count);
+ const size_t oldCount = size();
+ if(index < oldCount - 1)
+ {
+ memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
+ }
+ resize(oldCount - 1);
+ }
+
+ void push_back(const T& src)
+ {
+ const size_t newIndex = size();
+ resize(newIndex + 1);
+ m_pArray[newIndex] = src;
+ }
+
+ void pop_back()
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ resize(size() - 1);
+ }
+
+ void push_front(const T& src)
+ {
+ insert(0, src);
+ }
+
+ void pop_front()
+ {
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ remove(0);
+ }
+
+ typedef T* iterator;
+
+ iterator begin() { return m_pArray; }
+ iterator end() { return m_pArray + m_Count; }
+
+private:
+ AllocatorT m_Allocator;
+ T* m_pArray;
+ size_t m_Count;
+ size_t m_Capacity;
+};
+
+template<typename T, typename allocatorT>
+static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
+{
+ vec.insert(index, item);
+}
+
+template<typename T, typename allocatorT>
+static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
+{
+ vec.remove(index);
+}
+
+#endif // #if VMA_USE_STL_VECTOR
+
+template<typename CmpLess, typename VectorT>
+size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)
+{
+ const size_t indexToInsert = VmaBinaryFindFirstNotLess(
+ vector.data(),
+ vector.data() + vector.size(),
+ value,
+ CmpLess()) - vector.data();
+ VmaVectorInsert(vector, indexToInsert, value);
+ return indexToInsert;
+}
+
+template<typename CmpLess, typename VectorT>
+bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)
+{
+ CmpLess comparator;
+ typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
+ vector.begin(),
+ vector.end(),
+ value,
+ comparator);
+ if((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))
+ {
+ size_t indexToRemove = it - vector.begin();
+ VmaVectorRemove(vector, indexToRemove);
+ return true;
+ }
+ return false;
+}
+
+template<typename CmpLess, typename IterT, typename KeyT>
+IterT VmaVectorFindSorted(const IterT& beg, const IterT& end, const KeyT& value)
+{
+ CmpLess comparator;
+ IterT it = VmaBinaryFindFirstNotLess<CmpLess, IterT, KeyT>(
+ beg, end, value, comparator);
+ if(it == end ||
+ (!comparator(*it, value) && !comparator(value, *it)))
+ {
+ return it;
+ }
+ return end;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// class VmaPoolAllocator
+
+/*
+Allocator for objects of type T using a list of arrays (pools) to speed up
+allocation. Number of elements that can be allocated is not bounded because
+allocator can create multiple blocks.
+*/
+template<typename T>
+class VmaPoolAllocator
+{
+ VMA_CLASS_NO_COPY(VmaPoolAllocator)
+public:
+ VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock);
+ ~VmaPoolAllocator();
+ void Clear();
+ T* Alloc();
+ void Free(T* ptr);
+
+private:
+ union Item
+ {
+ uint32_t NextFreeIndex;
+ T Value;
+ };
+
+ struct ItemBlock
+ {
+ Item* pItems;
+ uint32_t FirstFreeIndex;
+ };
+
+ const VkAllocationCallbacks* m_pAllocationCallbacks;
+ size_t m_ItemsPerBlock;
+ VmaVector< ItemBlock, VmaStlAllocator<ItemBlock> > m_ItemBlocks;
+
+ ItemBlock& CreateNewBlock();
+};
+
+template<typename T>
+VmaPoolAllocator<T>::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, size_t itemsPerBlock) :
+ m_pAllocationCallbacks(pAllocationCallbacks),
+ m_ItemsPerBlock(itemsPerBlock),
+ m_ItemBlocks(VmaStlAllocator<ItemBlock>(pAllocationCallbacks))
+{
+ VMA_ASSERT(itemsPerBlock > 0);
+}
+
+template<typename T>
+VmaPoolAllocator<T>::~VmaPoolAllocator()
+{
+ Clear();
+}
+
+template<typename T>
+void VmaPoolAllocator<T>::Clear()
+{
+ for(size_t i = m_ItemBlocks.size(); i--; )
+ vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemsPerBlock);
+ m_ItemBlocks.clear();
+}
+
+template<typename T>
+T* VmaPoolAllocator<T>::Alloc()
+{
+ for(size_t i = m_ItemBlocks.size(); i--; )
+ {
+ ItemBlock& block = m_ItemBlocks[i];
+ // This block has some free items: Use first one.
+ if(block.FirstFreeIndex != UINT32_MAX)
+ {
+ Item* const pItem = &block.pItems[block.FirstFreeIndex];
+ block.FirstFreeIndex = pItem->NextFreeIndex;
+ return &pItem->Value;
+ }
+ }
+
+ // No block has free item: Create new one and use it.
+ ItemBlock& newBlock = CreateNewBlock();
+ Item* const pItem = &newBlock.pItems[0];
+ newBlock.FirstFreeIndex = pItem->NextFreeIndex;
+ return &pItem->Value;
+}
+
+template<typename T>
+void VmaPoolAllocator<T>::Free(T* ptr)
+{
+ // Search all memory blocks to find ptr.
+ for(size_t i = 0; i < m_ItemBlocks.size(); ++i)
+ {
+ ItemBlock& block = m_ItemBlocks[i];
+
+ // Casting to union.
+ Item* pItemPtr;
+ memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));
+
+ // Check if pItemPtr is in address range of this block.
+ if((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + m_ItemsPerBlock))
+ {
+ const uint32_t index = static_cast<uint32_t>(pItemPtr - block.pItems);
+ pItemPtr->NextFreeIndex = block.FirstFreeIndex;
+ block.FirstFreeIndex = index;
+ return;
+ }
+ }
+ VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");
+}
+
+template<typename T>
+typename VmaPoolAllocator<T>::ItemBlock& VmaPoolAllocator<T>::CreateNewBlock()
+{
+ ItemBlock newBlock = {
+ vma_new_array(m_pAllocationCallbacks, Item, m_ItemsPerBlock), 0 };
+
+ m_ItemBlocks.push_back(newBlock);
+
+ // Setup singly-linked list of all free items in this block.
+ for(uint32_t i = 0; i < m_ItemsPerBlock - 1; ++i)
+ newBlock.pItems[i].NextFreeIndex = i + 1;
+ newBlock.pItems[m_ItemsPerBlock - 1].NextFreeIndex = UINT32_MAX;
+ return m_ItemBlocks.back();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// class VmaRawList, VmaList
+
+#if VMA_USE_STL_LIST
+
+#define VmaList std::list
+
+#else // #if VMA_USE_STL_LIST
+
+template<typename T>
+struct VmaListItem
+{
+ VmaListItem* pPrev;
+ VmaListItem* pNext;
+ T Value;
+};
+
+// Doubly linked list.
+template<typename T>
+class VmaRawList
+{
+ VMA_CLASS_NO_COPY(VmaRawList)
+public:
+ typedef VmaListItem<T> ItemType;
+
+ VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);
+ ~VmaRawList();
+ void Clear();
+
+ size_t GetCount() const { return m_Count; }
+ bool IsEmpty() const { return m_Count == 0; }
+
+ ItemType* Front() { return m_pFront; }
+ const ItemType* Front() const { return m_pFront; }
+ ItemType* Back() { return m_pBack; }
+ const ItemType* Back() const { return m_pBack; }
+
+ ItemType* PushBack();
+ ItemType* PushFront();
+ ItemType* PushBack(const T& value);
+ ItemType* PushFront(const T& value);
+ void PopBack();
+ void PopFront();
+
+ // Item can be null - it means PushBack.
+ ItemType* InsertBefore(ItemType* pItem);
+ // Item can be null - it means PushFront.
+ ItemType* InsertAfter(ItemType* pItem);
+
+ ItemType* InsertBefore(ItemType* pItem, const T& value);
+ ItemType* InsertAfter(ItemType* pItem, const T& value);
+
+ void Remove(ItemType* pItem);
+
+private:
+ const VkAllocationCallbacks* const m_pAllocationCallbacks;
+ VmaPoolAllocator<ItemType> m_ItemAllocator;
+ ItemType* m_pFront;
+ ItemType* m_pBack;
+ size_t m_Count;
+};
+
+template<typename T>
+VmaRawList<T>::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks) :
+ m_pAllocationCallbacks(pAllocationCallbacks),
+ m_ItemAllocator(pAllocationCallbacks, 128),
+ m_pFront(VMA_NULL),
+ m_pBack(VMA_NULL),
+ m_Count(0)
+{
+}
+
+template<typename T>
+VmaRawList<T>::~VmaRawList()
+{
+ // Intentionally not calling Clear, because that would be unnecessary
+ // computations to return all items to m_ItemAllocator as free.
+}
+
+template<typename T>
+void VmaRawList<T>::Clear()
+{
+ if(IsEmpty() == false)
+ {
+ ItemType* pItem = m_pBack;
+ while(pItem != VMA_NULL)
+ {
+ ItemType* const pPrevItem = pItem->pPrev;
+ m_ItemAllocator.Free(pItem);
+ pItem = pPrevItem;
+ }
+ m_pFront = VMA_NULL;
+ m_pBack = VMA_NULL;
+ m_Count = 0;
+ }
+}
+
+template<typename T>
+VmaListItem<T>* VmaRawList<T>::PushBack()
+{
+ ItemType* const pNewItem = m_ItemAllocator.Alloc();
+ pNewItem->pNext = VMA_NULL;
+ if(IsEmpty())
+ {
+ pNewItem->pPrev = VMA_NULL;
+ m_pFront = pNewItem;
+ m_pBack = pNewItem;
+ m_Count = 1;
+ }
+ else
+ {
+ pNewItem->pPrev = m_pBack;
+ m_pBack->pNext = pNewItem;
+ m_pBack = pNewItem;
+ ++m_Count;
+ }
+ return pNewItem;
+}
+
+template<typename T>
+VmaListItem<T>* VmaRawList<T>::PushFront()
+{
+ ItemType* const pNewItem = m_ItemAllocator.Alloc();
+ pNewItem->pPrev = VMA_NULL;
+ if(IsEmpty())
+ {
+ pNewItem->pNext = VMA_NULL;
+ m_pFront = pNewItem;
+ m_pBack = pNewItem;
+ m_Count = 1;
+ }
+ else
+ {
+ pNewItem->pNext = m_pFront;
+ m_pFront->pPrev = pNewItem;
+ m_pFront = pNewItem;
+ ++m_Count;
+ }
+ return pNewItem;
+}
+
+template<typename T>
+VmaListItem<T>* VmaRawList<T>::PushBack(const T& value)
+{
+ ItemType* const pNewItem = PushBack();
+ pNewItem->Value = value;
+ return pNewItem;
+}
+
+template<typename T>
+VmaListItem<T>* VmaRawList<T>::PushFront(const T& value)
+{
+ ItemType* const pNewItem = PushFront();
+ pNewItem->Value = value;
+ return pNewItem;
+}
+
+template<typename T>
+void VmaRawList<T>::PopBack()
+{
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ ItemType* const pBackItem = m_pBack;
+ ItemType* const pPrevItem = pBackItem->pPrev;
+ if(pPrevItem != VMA_NULL)
+ {
+ pPrevItem->pNext = VMA_NULL;
+ }
+ m_pBack = pPrevItem;
+ m_ItemAllocator.Free(pBackItem);
+ --m_Count;
+}
+
+template<typename T>
+void VmaRawList<T>::PopFront()
+{
+ VMA_HEAVY_ASSERT(m_Count > 0);
+ ItemType* const pFrontItem = m_pFront;
+ ItemType* const pNextItem = pFrontItem->pNext;
+ if(pNextItem != VMA_NULL)
+ {
+ pNextItem->pPrev = VMA_NULL;
+ }
+ m_pFront = pNextItem;
+ m_ItemAllocator.Free(pFrontItem);
+ --m_Count;
+}
+
+template<typename T>
+void VmaRawList<T>::Remove(ItemType* pItem)
+{
+ VMA_HEAVY_ASSERT(pItem != VMA_NULL);
+ VMA_HEAVY_ASSERT(m_Count > 0);
+
+ if(pItem->pPrev != VMA_NULL)
+ {
+ pItem->pPrev->pNext = pItem->pNext;
+ }
+ else
+ {
+ VMA_HEAVY_ASSERT(m_pFront == pItem);
+ m_pFront = pItem->pNext;
+ }
+
+ if(pItem->pNext != VMA_NULL)
+ {
+ pItem->pNext->pPrev = pItem->pPrev;
+ }
+ else
+ {
+ VMA_HEAVY_ASSERT(m_pBack == pItem);
+ m_pBack = pItem->pPrev;
+ }
+
+ m_ItemAllocator.Free(pItem);
+ --m_Count;
+}
+
+template<typename T>
+VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem)
+{
+ if(pItem != VMA_NULL)
+ {
+ ItemType* const prevItem = pItem->pPrev;
+ ItemType* const newItem = m_ItemAllocator.Alloc();
+ newItem->pPrev = prevItem;
+ newItem->pNext = pItem;
+ pItem->pPrev = newItem;
+ if(prevItem != VMA_NULL)
+ {
+ prevItem->pNext = newItem;
+ }
+ else
+ {
+ VMA_HEAVY_ASSERT(m_pFront == pItem);
+ m_pFront = newItem;
+ }
+ ++m_Count;
+ return newItem;
+ }
+ else
+ return PushBack();
+}
+
+template<typename T>
+VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem)
+{
+ if(pItem != VMA_NULL)
+ {
+ ItemType* const nextItem = pItem->pNext;
+ ItemType* const newItem = m_ItemAllocator.Alloc();
+ newItem->pNext = nextItem;
+ newItem->pPrev = pItem;
+ pItem->pNext = newItem;
+ if(nextItem != VMA_NULL)
+ {
+ nextItem->pPrev = newItem;
+ }
+ else
+ {
+ VMA_HEAVY_ASSERT(m_pBack == pItem);
+ m_pBack = newItem;
+ }
+ ++m_Count;
+ return newItem;
+ }
+ else
+ return PushFront();
+}
+
+template<typename T>
+VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem, const T& value)
+{
+ ItemType* const newItem = InsertBefore(pItem);
+ newItem->Value = value;
+ return newItem;
+}
+
+template<typename T>
+VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem, const T& value)
+{
+ ItemType* const newItem = InsertAfter(pItem);
+ newItem->Value = value;
+ return newItem;
+}
+
+template<typename T, typename AllocatorT>
+class VmaList
+{
+ VMA_CLASS_NO_COPY(VmaList)
+public:
+ class iterator
+ {
+ public:
+ iterator() :
+ m_pList(VMA_NULL),
+ m_pItem(VMA_NULL)
+ {
+ }
+
+ T& operator*() const
+ {
+ VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
+ return m_pItem->Value;
+ }
+ T* operator->() const
+ {
+ VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
+ return &m_pItem->Value;
+ }
+
+ iterator& operator++()
+ {
+ VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
+ m_pItem = m_pItem->pNext;
+ return *this;
+ }
+ iterator& operator--()
+ {
+ if(m_pItem != VMA_NULL)
+ {
+ m_pItem = m_pItem->pPrev;
+ }
+ else
+ {
+ VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
+ m_pItem = m_pList->Back();
+ }
+ return *this;
+ }
+
+ iterator operator++(int)
+ {
+ iterator result = *this;
+ ++*this;
+ return result;
+ }
+ iterator operator--(int)
+ {
+ iterator result = *this;
+ --*this;
+ return result;
+ }
+
+ bool operator==(const iterator& rhs) const
+ {
+ VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
+ return m_pItem == rhs.m_pItem;
+ }
+ bool operator!=(const iterator& rhs) const
+ {
+ VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
+ return m_pItem != rhs.m_pItem;
+ }
+
+ private:
+ VmaRawList<T>* m_pList;
+ VmaListItem<T>* m_pItem;
+
+ iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) :
+ m_pList(pList),
+ m_pItem(pItem)
+ {
+ }
+
+ friend class VmaList<T, AllocatorT>;
+ };
+
+ class const_iterator
+ {
+ public:
+ const_iterator() :
+ m_pList(VMA_NULL),
+ m_pItem(VMA_NULL)
+ {
+ }
+
+ const_iterator(const iterator& src) :
+ m_pList(src.m_pList),
+ m_pItem(src.m_pItem)
+ {
+ }
+
+ const T& operator*() const
+ {
+ VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
+ return m_pItem->Value;
+ }
+ const T* operator->() const
+ {
+ VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
+ return &m_pItem->Value;
+ }
+
+ const_iterator& operator++()
+ {
+ VMA_HEAVY_ASSERT(m_pItem != VMA_NULL);
+ m_pItem = m_pItem->pNext;
+ return *this;
+ }
+ const_iterator& operator--()
+ {
+ if(m_pItem != VMA_NULL)
+ {
+ m_pItem = m_pItem->pPrev;
+ }
+ else
+ {
+ VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
+ m_pItem = m_pList->Back();
+ }
+ return *this;
+ }
+
+ const_iterator operator++(int)
+ {
+ const_iterator result = *this;
+ ++*this;
+ return result;
+ }
+ const_iterator operator--(int)
+ {
+ const_iterator result = *this;
+ --*this;
+ return result;
+ }
+
+ bool operator==(const const_iterator& rhs) const
+ {
+ VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
+ return m_pItem == rhs.m_pItem;
+ }
+ bool operator!=(const const_iterator& rhs) const
+ {
+ VMA_HEAVY_ASSERT(m_pList == rhs.m_pList);
+ return m_pItem != rhs.m_pItem;
+ }
+
+ private:
+ const_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) :
+ m_pList(pList),
+ m_pItem(pItem)
+ {
+ }
+
+ const VmaRawList<T>* m_pList;
+ const VmaListItem<T>* m_pItem;
+
+ friend class VmaList<T, AllocatorT>;
+ };
+
+ VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) { }
+
+ bool empty() const { return m_RawList.IsEmpty(); }
+ size_t size() const { return m_RawList.GetCount(); }
+
+ iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }
+ iterator end() { return iterator(&m_RawList, VMA_NULL); }
+
+ const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
+ const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }
+
+ void clear() { m_RawList.Clear(); }
+ void push_back(const T& value) { m_RawList.PushBack(value); }
+ void erase(iterator it) { m_RawList.Remove(it.m_pItem); }
+ iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }
+
+private:
+ VmaRawList<T> m_RawList;
+};
+
+#endif // #if VMA_USE_STL_LIST
+
+////////////////////////////////////////////////////////////////////////////////
+// class VmaMap
+
+// Unused in this version.
+#if 0
+
+#if VMA_USE_STL_UNORDERED_MAP
+
+#define VmaPair std::pair
+
+#define VMA_MAP_TYPE(KeyT, ValueT) \
+ std::unordered_map< KeyT, ValueT, std::hash<KeyT>, std::equal_to<KeyT>, VmaStlAllocator< std::pair<KeyT, ValueT> > >
+
+#else // #if VMA_USE_STL_UNORDERED_MAP
+
+template<typename T1, typename T2>
+struct VmaPair
+{
+ T1 first;
+ T2 second;
+
+ VmaPair() : first(), second() { }
+ VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) { }
+};
+
+/* Class compatible with subset of interface of std::unordered_map.
+KeyT, ValueT must be POD because they will be stored in VmaVector.
+*/
+template<typename KeyT, typename ValueT>
+class VmaMap
+{
+public:
+ typedef VmaPair<KeyT, ValueT> PairType;
+ typedef PairType* iterator;
+
+ VmaMap(const VmaStlAllocator<PairType>& allocator) : m_Vector(allocator) { }
+
+ iterator begin() { return m_Vector.begin(); }
+ iterator end() { return m_Vector.end(); }
+
+ void insert(const PairType& pair);
+ iterator find(const KeyT& key);
+ void erase(iterator it);
+
+private:
+ VmaVector< PairType, VmaStlAllocator<PairType> > m_Vector;
+};
+
+#define VMA_MAP_TYPE(KeyT, ValueT) VmaMap<KeyT, ValueT>
+
+template<typename FirstT, typename SecondT>
+struct VmaPairFirstLess
+{
+ bool operator()(const VmaPair<FirstT, SecondT>& lhs, const VmaPair<FirstT, SecondT>& rhs) const
+ {
+ return lhs.first < rhs.first;
+ }
+ bool operator()(const VmaPair<FirstT, SecondT>& lhs, const FirstT& rhsFirst) const
+ {
+ return lhs.first < rhsFirst;
+ }
+};
+
+template<typename KeyT, typename ValueT>
+void VmaMap<KeyT, ValueT>::insert(const PairType& pair)
+{
+ const size_t indexToInsert = VmaBinaryFindFirstNotLess(
+ m_Vector.data(),
+ m_Vector.data() + m_Vector.size(),
+ pair,
+ VmaPairFirstLess<KeyT, ValueT>()) - m_Vector.data();
+ VmaVectorInsert(m_Vector, indexToInsert, pair);
+}
+
+template<typename KeyT, typename ValueT>
+VmaPair<KeyT, ValueT>* VmaMap<KeyT, ValueT>::find(const KeyT& key)
+{
+ PairType* it = VmaBinaryFindFirstNotLess(
+ m_Vector.data(),
+ m_Vector.data() + m_Vector.size(),
+ key,
+ VmaPairFirstLess<KeyT, ValueT>());
+ if((it != m_Vector.end()) && (it->first == key))
+ {
+ return it;
+ }
+ else
+ {
+ return m_Vector.end();
+ }
+}
+
+template<typename KeyT, typename ValueT>
+void VmaMap<KeyT, ValueT>::erase(iterator it)
+{
+ VmaVectorRemove(m_Vector, it - m_Vector.begin());
+}
+
+#endif // #if VMA_USE_STL_UNORDERED_MAP
+
+#endif // #if 0
+
+////////////////////////////////////////////////////////////////////////////////
+
+class VmaDeviceMemoryBlock;
+
+enum VMA_CACHE_OPERATION { VMA_CACHE_FLUSH, VMA_CACHE_INVALIDATE };
+
+struct VmaAllocation_T
+{
+ VMA_CLASS_NO_COPY(VmaAllocation_T)
+private:
+ static const uint8_t MAP_COUNT_FLAG_PERSISTENT_MAP = 0x80;
+
+ enum FLAGS
+ {
+ FLAG_USER_DATA_STRING = 0x01,
+ };
+
+public:
+ enum ALLOCATION_TYPE
+ {
+ ALLOCATION_TYPE_NONE,
+ ALLOCATION_TYPE_BLOCK,
+ ALLOCATION_TYPE_DEDICATED,
+ };
+
+ VmaAllocation_T(uint32_t currentFrameIndex, bool userDataString) :
+ m_Alignment(1),
+ m_Size(0),
+ m_pUserData(VMA_NULL),
+ m_LastUseFrameIndex(currentFrameIndex),
+ m_Type((uint8_t)ALLOCATION_TYPE_NONE),
+ m_SuballocationType((uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN),
+ m_MapCount(0),
+ m_Flags(userDataString ? (uint8_t)FLAG_USER_DATA_STRING : 0)
+ {
+#if VMA_STATS_STRING_ENABLED
+ m_CreationFrameIndex = currentFrameIndex;
+ m_BufferImageUsage = 0;
+#endif
+ }
+
+ ~VmaAllocation_T()
+ {
+ VMA_ASSERT((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) == 0 && "Allocation was not unmapped before destruction.");
+
+ // Check if owned string was freed.
+ VMA_ASSERT(m_pUserData == VMA_NULL);
+ }
+
+ void InitBlockAllocation(
+ VmaPool hPool,
+ VmaDeviceMemoryBlock* block,
+ VkDeviceSize offset,
+ VkDeviceSize alignment,
+ VkDeviceSize size,
+ VmaSuballocationType suballocationType,
+ bool mapped,
+ bool canBecomeLost)
+ {
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
+ VMA_ASSERT(block != VMA_NULL);
+ m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
+ m_Alignment = alignment;
+ m_Size = size;
+ m_MapCount = mapped ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;
+ m_SuballocationType = (uint8_t)suballocationType;
+ m_BlockAllocation.m_hPool = hPool;
+ m_BlockAllocation.m_Block = block;
+ m_BlockAllocation.m_Offset = offset;
+ m_BlockAllocation.m_CanBecomeLost = canBecomeLost;
+ }
+
+ void InitLost()
+ {
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
+ VMA_ASSERT(m_LastUseFrameIndex.load() == VMA_FRAME_INDEX_LOST);
+ m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
+ m_BlockAllocation.m_hPool = VK_NULL_HANDLE;
+ m_BlockAllocation.m_Block = VMA_NULL;
+ m_BlockAllocation.m_Offset = 0;
+ m_BlockAllocation.m_CanBecomeLost = true;
+ }
+
+ void ChangeBlockAllocation(
+ VmaAllocator hAllocator,
+ VmaDeviceMemoryBlock* block,
+ VkDeviceSize offset);
+
+ void ChangeSize(VkDeviceSize newSize);
+ void ChangeOffset(VkDeviceSize newOffset);
+
+ // pMappedData not null means allocation is created with MAPPED flag.
+ void InitDedicatedAllocation(
+ uint32_t memoryTypeIndex,
+ VkDeviceMemory hMemory,
+ VmaSuballocationType suballocationType,
+ void* pMappedData,
+ VkDeviceSize size)
+ {
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
+ VMA_ASSERT(hMemory != VK_NULL_HANDLE);
+ m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED;
+ m_Alignment = 0;
+ m_Size = size;
+ m_SuballocationType = (uint8_t)suballocationType;
+ m_MapCount = (pMappedData != VMA_NULL) ? MAP_COUNT_FLAG_PERSISTENT_MAP : 0;
+ m_DedicatedAllocation.m_MemoryTypeIndex = memoryTypeIndex;
+ m_DedicatedAllocation.m_hMemory = hMemory;
+ m_DedicatedAllocation.m_pMappedData = pMappedData;
+ }
+
+ ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }
+ VkDeviceSize GetAlignment() const { return m_Alignment; }
+ VkDeviceSize GetSize() const { return m_Size; }
+ bool IsUserDataString() const { return (m_Flags & FLAG_USER_DATA_STRING) != 0; }
+ void* GetUserData() const { return m_pUserData; }
+ void SetUserData(VmaAllocator hAllocator, void* pUserData);
+ VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; }
+
+ VmaDeviceMemoryBlock* GetBlock() const
+ {
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
+ return m_BlockAllocation.m_Block;
+ }
+ VkDeviceSize GetOffset() const;
+ VkDeviceMemory GetMemory() const;
+ uint32_t GetMemoryTypeIndex() const;
+ bool IsPersistentMap() const { return (m_MapCount & MAP_COUNT_FLAG_PERSISTENT_MAP) != 0; }
+ void* GetMappedData() const;
+ bool CanBecomeLost() const;
+ VmaPool GetPool() const;
+
+ uint32_t GetLastUseFrameIndex() const
+ {
+ return m_LastUseFrameIndex.load();
+ }
+ bool CompareExchangeLastUseFrameIndex(uint32_t& expected, uint32_t desired)
+ {
+ return m_LastUseFrameIndex.compare_exchange_weak(expected, desired);
+ }
+ /*
+ - If hAllocation.LastUseFrameIndex + frameInUseCount < allocator.CurrentFrameIndex,
+ makes it lost by setting LastUseFrameIndex = VMA_FRAME_INDEX_LOST and returns true.
+ - Else, returns false.
+
+ If hAllocation is already lost, assert - you should not call it then.
+ If hAllocation was not created with CAN_BECOME_LOST_BIT, assert.
+ */
+ bool MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
+
+ void DedicatedAllocCalcStatsInfo(VmaStatInfo& outInfo)
+ {
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_DEDICATED);
+ outInfo.blockCount = 1;
+ outInfo.allocationCount = 1;
+ outInfo.unusedRangeCount = 0;
+ outInfo.usedBytes = m_Size;
+ outInfo.unusedBytes = 0;
+ outInfo.allocationSizeMin = outInfo.allocationSizeMax = m_Size;
+ outInfo.unusedRangeSizeMin = UINT64_MAX;
+ outInfo.unusedRangeSizeMax = 0;
+ }
+
+ void BlockAllocMap();
+ void BlockAllocUnmap();
+ VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData);
+ void DedicatedAllocUnmap(VmaAllocator hAllocator);
+
+#if VMA_STATS_STRING_ENABLED
+ uint32_t GetCreationFrameIndex() const { return m_CreationFrameIndex; }
+ uint32_t GetBufferImageUsage() const { return m_BufferImageUsage; }
+
+ void InitBufferImageUsage(uint32_t bufferImageUsage)
+ {
+ VMA_ASSERT(m_BufferImageUsage == 0);
+ m_BufferImageUsage = bufferImageUsage;
+ }
+
+ void PrintParameters(class VmaJsonWriter& json) const;
+#endif
+
+private:
+ VkDeviceSize m_Alignment;
+ VkDeviceSize m_Size;
+ void* m_pUserData;
+ VMA_ATOMIC_UINT32 m_LastUseFrameIndex;
+ uint8_t m_Type; // ALLOCATION_TYPE
+ uint8_t m_SuballocationType; // VmaSuballocationType
+ // Bit 0x80 is set when allocation was created with VMA_ALLOCATION_CREATE_MAPPED_BIT.
+ // Bits with mask 0x7F are reference counter for vmaMapMemory()/vmaUnmapMemory().
+ uint8_t m_MapCount;
+ uint8_t m_Flags; // enum FLAGS
+
+ // Allocation out of VmaDeviceMemoryBlock.
+ struct BlockAllocation
+ {
+ VmaPool m_hPool; // Null if belongs to general memory.
+ VmaDeviceMemoryBlock* m_Block;
+ VkDeviceSize m_Offset;
+ bool m_CanBecomeLost;
+ };
+
+ // Allocation for an object that has its own private VkDeviceMemory.
+ struct DedicatedAllocation
+ {
+ uint32_t m_MemoryTypeIndex;
+ VkDeviceMemory m_hMemory;
+ void* m_pMappedData; // Not null means memory is mapped.
+ };
+
+ union
+ {
+ // Allocation out of VmaDeviceMemoryBlock.
+ BlockAllocation m_BlockAllocation;
+ // Allocation for an object that has its own private VkDeviceMemory.
+ DedicatedAllocation m_DedicatedAllocation;
+ };
+
+#if VMA_STATS_STRING_ENABLED
+ uint32_t m_CreationFrameIndex;
+ uint32_t m_BufferImageUsage; // 0 if unknown.
+#endif
+
+ void FreeUserDataString(VmaAllocator hAllocator);
+};
+
+/*
+Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as
+allocated memory block or free.
+*/
+struct VmaSuballocation
+{
+ VkDeviceSize offset;
+ VkDeviceSize size;
+ VmaAllocation hAllocation;
+ VmaSuballocationType type;
+};
+
+// Comparator for offsets.
+struct VmaSuballocationOffsetLess
+{
+ bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
+ {
+ return lhs.offset < rhs.offset;
+ }
+};
+struct VmaSuballocationOffsetGreater
+{
+ bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
+ {
+ return lhs.offset > rhs.offset;
+ }
+};
+
+typedef VmaList< VmaSuballocation, VmaStlAllocator<VmaSuballocation> > VmaSuballocationList;
+
+// Cost of one additional allocation lost, as equivalent in bytes.
+static const VkDeviceSize VMA_LOST_ALLOCATION_COST = 1048576;
+
+/*
+Parameters of planned allocation inside a VmaDeviceMemoryBlock.
+
+If canMakeOtherLost was false:
+- item points to a FREE suballocation.
+- itemsToMakeLostCount is 0.
+
+If canMakeOtherLost was true:
+- item points to first of sequence of suballocations, which are either FREE,
+ or point to VmaAllocations that can become lost.
+- itemsToMakeLostCount is the number of VmaAllocations that need to be made lost for
+ the requested allocation to succeed.
+*/
+struct VmaAllocationRequest
+{
+ VkDeviceSize offset;
+ VkDeviceSize sumFreeSize; // Sum size of free items that overlap with proposed allocation.
+ VkDeviceSize sumItemSize; // Sum size of items to make lost that overlap with proposed allocation.
+ VmaSuballocationList::iterator item;
+ size_t itemsToMakeLostCount;
+ void* customData;
+
+ VkDeviceSize CalcCost() const
+ {
+ return sumItemSize + itemsToMakeLostCount * VMA_LOST_ALLOCATION_COST;
+ }
+};
+
+/*
+Data structure used for bookkeeping of allocations and unused ranges of memory
+in a single VkDeviceMemory block.
+*/
+class VmaBlockMetadata
+{
+public:
+ VmaBlockMetadata(VmaAllocator hAllocator);
+ virtual ~VmaBlockMetadata() { }
+ virtual void Init(VkDeviceSize size) { m_Size = size; }
+
+ // Validates all data structures inside this object. If not valid, returns false.
+ virtual bool Validate() const = 0;
+ VkDeviceSize GetSize() const { return m_Size; }
+ virtual size_t GetAllocationCount() const = 0;
+ virtual VkDeviceSize GetSumFreeSize() const = 0;
+ virtual VkDeviceSize GetUnusedRangeSizeMax() const = 0;
+ // Returns true if this block is empty - contains only single free suballocation.
+ virtual bool IsEmpty() const = 0;
+
+ virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const = 0;
+ // Shouldn't modify blockCount.
+ virtual void AddPoolStats(VmaPoolStats& inoutStats) const = 0;
+
+#if VMA_STATS_STRING_ENABLED
+ virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0;
+#endif
+
+ // Tries to find a place for suballocation with given parameters inside this block.
+ // If succeeded, fills pAllocationRequest and returns true.
+ // If failed, returns false.
+ virtual bool CreateAllocationRequest(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VkDeviceSize bufferImageGranularity,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ bool canMakeOtherLost,
+ // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags.
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest) = 0;
+
+ virtual bool MakeRequestedAllocationsLost(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VmaAllocationRequest* pAllocationRequest) = 0;
+
+ virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount) = 0;
+
+ virtual VkResult CheckCorruption(const void* pBlockData) = 0;
+
+ // Makes actual allocation based on request. Request must already be checked and valid.
+ virtual void Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ VkDeviceSize allocSize,
+ bool upperAddress,
+ VmaAllocation hAllocation) = 0;
+
+ // Frees suballocation assigned to given memory region.
+ virtual void Free(const VmaAllocation allocation) = 0;
+ virtual void FreeAtOffset(VkDeviceSize offset) = 0;
+
+ // Tries to resize (grow or shrink) space for given allocation, in place.
+ virtual bool ResizeAllocation(const VmaAllocation /*alloc*/, VkDeviceSize /*newSize*/) { return false; }
+
+protected:
+ const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; }
+
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMap_Begin(class VmaJsonWriter& json,
+ VkDeviceSize unusedBytes,
+ size_t allocationCount,
+ size_t unusedRangeCount) const;
+ void PrintDetailedMap_Allocation(class VmaJsonWriter& json,
+ VkDeviceSize offset,
+ VmaAllocation hAllocation) const;
+ void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
+ VkDeviceSize offset,
+ VkDeviceSize size) const;
+ void PrintDetailedMap_End(class VmaJsonWriter& json) const;
+#endif
+
+private:
+ VkDeviceSize m_Size;
+ const VkAllocationCallbacks* m_pAllocationCallbacks;
+};
+
+#define VMA_VALIDATE(cond) do { if(!(cond)) { \
+ VMA_ASSERT(0 && "Validation failed: " #cond); \
+ return false; \
+ } } while(false)
+
+class VmaBlockMetadata_Generic : public VmaBlockMetadata
+{
+ VMA_CLASS_NO_COPY(VmaBlockMetadata_Generic)
+public:
+ VmaBlockMetadata_Generic(VmaAllocator hAllocator);
+ virtual ~VmaBlockMetadata_Generic();
+ virtual void Init(VkDeviceSize size);
+
+ virtual bool Validate() const;
+ virtual size_t GetAllocationCount() const { return m_Suballocations.size() - m_FreeCount; }
+ virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; }
+ virtual VkDeviceSize GetUnusedRangeSizeMax() const;
+ virtual bool IsEmpty() const;
+
+ virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
+ virtual void AddPoolStats(VmaPoolStats& inoutStats) const;
+
+#if VMA_STATS_STRING_ENABLED
+ virtual void PrintDetailedMap(class VmaJsonWriter& json) const;
+#endif
+
+ virtual bool CreateAllocationRequest(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VkDeviceSize bufferImageGranularity,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ bool canMakeOtherLost,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest);
+
+ virtual bool MakeRequestedAllocationsLost(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VmaAllocationRequest* pAllocationRequest);
+
+ virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
+
+ virtual VkResult CheckCorruption(const void* pBlockData);
+
+ virtual void Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ VkDeviceSize allocSize,
+ bool upperAddress,
+ VmaAllocation hAllocation);
+
+ virtual void Free(const VmaAllocation allocation);
+ virtual void FreeAtOffset(VkDeviceSize offset);
+
+ virtual bool ResizeAllocation(const VmaAllocation alloc, VkDeviceSize newSize);
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // For defragmentation
+
+ bool IsBufferImageGranularityConflictPossible(
+ VkDeviceSize bufferImageGranularity,
+ VmaSuballocationType& inOutPrevSuballocType) const;
+
+private:
+ friend class VmaDefragmentationAlgorithm_Generic;
+ friend class VmaDefragmentationAlgorithm_Fast;
+
+ uint32_t m_FreeCount;
+ VkDeviceSize m_SumFreeSize;
+ VmaSuballocationList m_Suballocations;
+ // Suballocations that are free and have size greater than certain threshold.
+ // Sorted by size, ascending.
+ VmaVector< VmaSuballocationList::iterator, VmaStlAllocator< VmaSuballocationList::iterator > > m_FreeSuballocationsBySize;
+
+ bool ValidateFreeSuballocationList() const;
+
+ // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
+ // If yes, fills pOffset and returns true. If no, returns false.
+ bool CheckAllocation(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VkDeviceSize bufferImageGranularity,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ VmaSuballocationType allocType,
+ VmaSuballocationList::const_iterator suballocItem,
+ bool canMakeOtherLost,
+ VkDeviceSize* pOffset,
+ size_t* itemsToMakeLostCount,
+ VkDeviceSize* pSumFreeSize,
+ VkDeviceSize* pSumItemSize) const;
+ // Given free suballocation, it merges it with following one, which must also be free.
+ void MergeFreeWithNext(VmaSuballocationList::iterator item);
+ // Releases given suballocation, making it free.
+ // Merges it with adjacent free suballocations if applicable.
+ // Returns iterator to new free suballocation at this place.
+ VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);
+ // Given free suballocation, it inserts it into sorted list of
+ // m_FreeSuballocationsBySize if it's suitable.
+ void RegisterFreeSuballocation(VmaSuballocationList::iterator item);
+ // Given free suballocation, it removes it from sorted list of
+ // m_FreeSuballocationsBySize if it's suitable.
+ void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);
+};
+
+/*
+Allocations and their references in internal data structure look like this:
+
+if(m_2ndVectorMode == SECOND_VECTOR_EMPTY):
+
+ 0 +-------+
+ | |
+ | |
+ | |
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount]
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount + 1]
+ +-------+
+ | ... |
+ +-------+
+ | Alloc | 1st[1st.size() - 1]
+ +-------+
+ | |
+ | |
+ | |
+GetSize() +-------+
+
+if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER):
+
+ 0 +-------+
+ | Alloc | 2nd[0]
+ +-------+
+ | Alloc | 2nd[1]
+ +-------+
+ | ... |
+ +-------+
+ | Alloc | 2nd[2nd.size() - 1]
+ +-------+
+ | |
+ | |
+ | |
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount]
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount + 1]
+ +-------+
+ | ... |
+ +-------+
+ | Alloc | 1st[1st.size() - 1]
+ +-------+
+ | |
+GetSize() +-------+
+
+if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK):
+
+ 0 +-------+
+ | |
+ | |
+ | |
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount]
+ +-------+
+ | Alloc | 1st[m_1stNullItemsBeginCount + 1]
+ +-------+
+ | ... |
+ +-------+
+ | Alloc | 1st[1st.size() - 1]
+ +-------+
+ | |
+ | |
+ | |
+ +-------+
+ | Alloc | 2nd[2nd.size() - 1]
+ +-------+
+ | ... |
+ +-------+
+ | Alloc | 2nd[1]
+ +-------+
+ | Alloc | 2nd[0]
+GetSize() +-------+
+
+*/
+class VmaBlockMetadata_Linear : public VmaBlockMetadata
+{
+ VMA_CLASS_NO_COPY(VmaBlockMetadata_Linear)
+public:
+ VmaBlockMetadata_Linear(VmaAllocator hAllocator);
+ virtual ~VmaBlockMetadata_Linear();
+ virtual void Init(VkDeviceSize size);
+
+ virtual bool Validate() const;
+ virtual size_t GetAllocationCount() const;
+ virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize; }
+ virtual VkDeviceSize GetUnusedRangeSizeMax() const;
+ virtual bool IsEmpty() const { return GetAllocationCount() == 0; }
+
+ virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
+ virtual void AddPoolStats(VmaPoolStats& inoutStats) const;
+
+#if VMA_STATS_STRING_ENABLED
+ virtual void PrintDetailedMap(class VmaJsonWriter& json) const;
+#endif
+
+ virtual bool CreateAllocationRequest(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VkDeviceSize bufferImageGranularity,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ bool canMakeOtherLost,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest);
+
+ virtual bool MakeRequestedAllocationsLost(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VmaAllocationRequest* pAllocationRequest);
+
+ virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
+
+ virtual VkResult CheckCorruption(const void* pBlockData);
+
+ virtual void Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ VkDeviceSize allocSize,
+ bool upperAddress,
+ VmaAllocation hAllocation);
+
+ virtual void Free(const VmaAllocation allocation);
+ virtual void FreeAtOffset(VkDeviceSize offset);
+
+private:
+ /*
+ There are two suballocation vectors, used in ping-pong way.
+ The one with index m_1stVectorIndex is called 1st.
+ The one with index (m_1stVectorIndex ^ 1) is called 2nd.
+ 2nd can be non-empty only when 1st is not empty.
+ When 2nd is not empty, m_2ndVectorMode indicates its mode of operation.
+ */
+ typedef VmaVector< VmaSuballocation, VmaStlAllocator<VmaSuballocation> > SuballocationVectorType;
+
+ enum SECOND_VECTOR_MODE
+ {
+ SECOND_VECTOR_EMPTY,
+ /*
+ Suballocations in 2nd vector are created later than the ones in 1st, but they
+ all have smaller offset.
+ */
+ SECOND_VECTOR_RING_BUFFER,
+ /*
+ Suballocations in 2nd vector are upper side of double stack.
+ They all have offsets higher than those in 1st vector.
+ Top of this stack means smaller offsets, but higher indices in this vector.
+ */
+ SECOND_VECTOR_DOUBLE_STACK,
+ };
+
+ VkDeviceSize m_SumFreeSize;
+ SuballocationVectorType m_Suballocations0, m_Suballocations1;
+ uint32_t m_1stVectorIndex;
+ SECOND_VECTOR_MODE m_2ndVectorMode;
+
+ SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
+ SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
+ const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
+ const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
+
+ // Number of items in 1st vector with hAllocation = null at the beginning.
+ size_t m_1stNullItemsBeginCount;
+ // Number of other items in 1st vector with hAllocation = null somewhere in the middle.
+ size_t m_1stNullItemsMiddleCount;
+ // Number of items in 2nd vector with hAllocation = null.
+ size_t m_2ndNullItemsCount;
+
+ bool ShouldCompact1st() const;
+ void CleanupAfterFree();
+};
+
+/*
+- GetSize() is the original size of allocated memory block.
+- m_UsableSize is this size aligned down to a power of two.
+ All allocations and calculations happen relative to m_UsableSize.
+- GetUnusableSize() is the difference between them.
+ It is repoted as separate, unused range, not available for allocations.
+
+Node at level 0 has size = m_UsableSize.
+Each next level contains nodes with size 2 times smaller than current level.
+m_LevelCount is the maximum number of levels to use in the current object.
+*/
+class VmaBlockMetadata_Buddy : public VmaBlockMetadata
+{
+ VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy)
+public:
+ VmaBlockMetadata_Buddy(VmaAllocator hAllocator);
+ virtual ~VmaBlockMetadata_Buddy();
+ virtual void Init(VkDeviceSize size);
+
+ virtual bool Validate() const;
+ virtual size_t GetAllocationCount() const { return m_AllocationCount; }
+ virtual VkDeviceSize GetSumFreeSize() const { return m_SumFreeSize + GetUnusableSize(); }
+ virtual VkDeviceSize GetUnusedRangeSizeMax() const;
+ virtual bool IsEmpty() const { return m_Root->type == Node::TYPE_FREE; }
+
+ virtual void CalcAllocationStatInfo(VmaStatInfo& outInfo) const;
+ virtual void AddPoolStats(VmaPoolStats& inoutStats) const;
+
+#if VMA_STATS_STRING_ENABLED
+ virtual void PrintDetailedMap(class VmaJsonWriter& json) const;
+#endif
+
+ virtual bool CreateAllocationRequest(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VkDeviceSize bufferImageGranularity,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ bool canMakeOtherLost,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest);
+
+ virtual bool MakeRequestedAllocationsLost(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VmaAllocationRequest* pAllocationRequest);
+
+ virtual uint32_t MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount);
+
+ virtual VkResult CheckCorruption(const void* /*pBlockData*/) { return VK_ERROR_FEATURE_NOT_PRESENT; }
+
+ virtual void Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ VkDeviceSize allocSize,
+ bool upperAddress,
+ VmaAllocation hAllocation);
+
+ virtual void Free(const VmaAllocation allocation) { FreeAtOffset(allocation, allocation->GetOffset()); }
+ virtual void FreeAtOffset(VkDeviceSize offset) { FreeAtOffset(VMA_NULL, offset); }
+
+private:
+ static const VkDeviceSize MIN_NODE_SIZE = 32;
+ static const size_t MAX_LEVELS = 30;
+
+ struct ValidationContext
+ {
+ size_t calculatedAllocationCount;
+ size_t calculatedFreeCount;
+ VkDeviceSize calculatedSumFreeSize;
+
+ ValidationContext() :
+ calculatedAllocationCount(0),
+ calculatedFreeCount(0),
+ calculatedSumFreeSize(0) { }
+ };
+
+ struct Node
+ {
+ VkDeviceSize offset;
+ enum TYPE
+ {
+ TYPE_FREE,
+ TYPE_ALLOCATION,
+ TYPE_SPLIT,
+ TYPE_COUNT
+ } type;
+ Node* parent;
+ Node* buddy;
+
+ union
+ {
+ struct
+ {
+ Node* prev;
+ Node* next;
+ } free;
+ struct
+ {
+ VmaAllocation alloc;
+ } allocation;
+ struct
+ {
+ Node* leftChild;
+ } split;
+ };
+ };
+
+ // Size of the memory block aligned down to a power of two.
+ VkDeviceSize m_UsableSize;
+ uint32_t m_LevelCount;
+
+ Node* m_Root;
+ struct {
+ Node* front;
+ Node* back;
+ } m_FreeList[MAX_LEVELS];
+ // Number of nodes in the tree with type == TYPE_ALLOCATION.
+ size_t m_AllocationCount;
+ // Number of nodes in the tree with type == TYPE_FREE.
+ size_t m_FreeCount;
+ // This includes space wasted due to internal fragmentation. Doesn't include unusable size.
+ VkDeviceSize m_SumFreeSize;
+
+ VkDeviceSize GetUnusableSize() const { return GetSize() - m_UsableSize; }
+ void DeleteNode(Node* node);
+ bool ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const;
+ uint32_t AllocSizeToLevel(VkDeviceSize allocSize) const;
+ inline VkDeviceSize LevelToNodeSize(uint32_t level) const { return m_UsableSize >> level; }
+ // Alloc passed just for validation. Can be null.
+ void FreeAtOffset(VmaAllocation alloc, VkDeviceSize offset);
+ void CalcAllocationStatInfoNode(VmaStatInfo& outInfo, const Node* node, VkDeviceSize levelNodeSize) const;
+ // Adds node to the front of FreeList at given level.
+ // node->type must be FREE.
+ // node->free.prev, next can be undefined.
+ void AddToFreeListFront(uint32_t level, Node* node);
+ // Removes node from FreeList at given level.
+ // node->type must be FREE.
+ // node->free.prev, next stay untouched.
+ void RemoveFromFreeList(uint32_t level, Node* node);
+
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const;
+#endif
+};
+
+/*
+Represents a single block of device memory (`VkDeviceMemory`) with all the
+data about its regions (aka suballocations, #VmaAllocation), assigned and free.
+
+Thread-safety: This class must be externally synchronized.
+*/
+class VmaDeviceMemoryBlock
+{
+ VMA_CLASS_NO_COPY(VmaDeviceMemoryBlock)
+public:
+ VmaBlockMetadata* m_pMetadata;
+
+ VmaDeviceMemoryBlock(VmaAllocator hAllocator);
+
+ ~VmaDeviceMemoryBlock()
+ {
+ VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped.");
+ VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
+ }
+
+ // Always call after construction.
+ void Init(
+ VmaAllocator hAllocator,
+ uint32_t newMemoryTypeIndex,
+ VkDeviceMemory newMemory,
+ VkDeviceSize newSize,
+ uint32_t id,
+ uint32_t algorithm);
+ // Always call before destruction.
+ void Destroy(VmaAllocator allocator);
+
+ VkDeviceMemory GetDeviceMemory() const { return m_hMemory; }
+ uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
+ uint32_t GetId() const { return m_Id; }
+ void* GetMappedData() const { return m_pMappedData; }
+
+ // Validates all data structures inside this object. If not valid, returns false.
+ bool Validate() const;
+
+ VkResult CheckCorruption(VmaAllocator hAllocator);
+
+ // ppData can be null.
+ VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData);
+ void Unmap(VmaAllocator hAllocator, uint32_t count);
+
+ VkResult WriteMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
+ VkResult ValidateMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
+
+ VkResult BindBufferMemory(
+ const VmaAllocator hAllocator,
+ const VmaAllocation hAllocation,
+ VkBuffer hBuffer);
+ VkResult BindImageMemory(
+ const VmaAllocator hAllocator,
+ const VmaAllocation hAllocation,
+ VkImage hImage);
+
+private:
+ uint32_t m_MemoryTypeIndex;
+ uint32_t m_Id;
+ VkDeviceMemory m_hMemory;
+
+ /*
+ Protects access to m_hMemory so it's not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory.
+ Also protects m_MapCount, m_pMappedData.
+ Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex.
+ */
+ VMA_MUTEX m_Mutex;
+ uint32_t m_MapCount;
+ void* m_pMappedData;
+};
+
+struct VmaPointerLess
+{
+ bool operator()(const void* lhs, const void* rhs) const
+ {
+ return lhs < rhs;
+ }
+};
+
+struct VmaDefragmentationMove
+{
+ size_t srcBlockIndex;
+ size_t dstBlockIndex;
+ VkDeviceSize srcOffset;
+ VkDeviceSize dstOffset;
+ VkDeviceSize size;
+};
+
+class VmaDefragmentationAlgorithm;
+
+/*
+Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific
+Vulkan memory type.
+
+Synchronized internally with a mutex.
+*/
+struct VmaBlockVector
+{
+ VMA_CLASS_NO_COPY(VmaBlockVector)
+public:
+ VmaBlockVector(
+ VmaAllocator hAllocator,
+ uint32_t memoryTypeIndex,
+ VkDeviceSize preferredBlockSize,
+ size_t minBlockCount,
+ size_t maxBlockCount,
+ VkDeviceSize bufferImageGranularity,
+ uint32_t frameInUseCount,
+ bool isCustomPool,
+ bool explicitBlockSize,
+ uint32_t algorithm);
+ ~VmaBlockVector();
+
+ VkResult CreateMinBlocks();
+
+ uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
+ VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }
+ VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
+ uint32_t GetFrameInUseCount() const { return m_FrameInUseCount; }
+ uint32_t GetAlgorithm() const { return m_Algorithm; }
+
+ void GetPoolStats(VmaPoolStats* pStats);
+
+ bool IsEmpty() const { return m_Blocks.empty(); }
+ bool IsCorruptionDetectionEnabled() const;
+
+ VkResult Allocate(
+ VmaPool hCurrentPool,
+ uint32_t currentFrameIndex,
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaSuballocationType suballocType,
+ size_t allocationCount,
+ VmaAllocation* pAllocations);
+
+ void Free(
+ VmaAllocation hAllocation);
+
+ // Adds statistics of this BlockVector to pStats.
+ void AddStats(VmaStats* pStats);
+
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMap(class VmaJsonWriter& json);
+#endif
+
+ void MakePoolAllocationsLost(
+ uint32_t currentFrameIndex,
+ size_t* pLostAllocationCount);
+ VkResult CheckCorruption();
+
+ // Saves results in pCtx->res.
+ void Defragment(
+ class VmaBlockVectorDefragmentationContext* pCtx,
+ VmaDefragmentationStats* pStats,
+ VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove,
+ VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove,
+ VkCommandBuffer commandBuffer);
+ void DefragmentationEnd(
+ class VmaBlockVectorDefragmentationContext* pCtx,
+ VmaDefragmentationStats* pStats);
+
+ ////////////////////////////////////////////////////////////////////////////////
+ // To be used only while the m_Mutex is locked. Used during defragmentation.
+
+ size_t GetBlockCount() const { return m_Blocks.size(); }
+ VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; }
+ size_t CalcAllocationCount() const;
+ bool IsBufferImageGranularityConflictPossible() const;
+
+private:
+ friend class VmaDefragmentationAlgorithm_Generic;
+
+ const VmaAllocator m_hAllocator;
+ const uint32_t m_MemoryTypeIndex;
+ const VkDeviceSize m_PreferredBlockSize;
+ const size_t m_MinBlockCount;
+ const size_t m_MaxBlockCount;
+ const VkDeviceSize m_BufferImageGranularity;
+ const uint32_t m_FrameInUseCount;
+ const bool m_IsCustomPool;
+ const bool m_ExplicitBlockSize;
+ const uint32_t m_Algorithm;
+ /* There can be at most one allocation that is completely empty - a
+ hysteresis to avoid pessimistic case of alternating creation and destruction
+ of a VkDeviceMemory. */
+ bool m_HasEmptyBlock;
+ VMA_RW_MUTEX m_Mutex;
+ // Incrementally sorted by sumFreeSize, ascending.
+ VmaVector< VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*> > m_Blocks;
+ uint32_t m_NextBlockId;
+
+ VkDeviceSize CalcMaxBlockSize() const;
+
+ // Finds and removes given block from vector.
+ void Remove(VmaDeviceMemoryBlock* pBlock);
+
+ // Performs single step in sorting m_Blocks. They may not be fully sorted
+ // after this call.
+ void IncrementallySortBlocks();
+
+ VkResult AllocatePage(
+ VmaPool hCurrentPool,
+ uint32_t currentFrameIndex,
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaSuballocationType suballocType,
+ VmaAllocation* pAllocation);
+
+ // To be used only without CAN_MAKE_OTHER_LOST flag.
+ VkResult AllocateFromBlock(
+ VmaDeviceMemoryBlock* pBlock,
+ VmaPool hCurrentPool,
+ uint32_t currentFrameIndex,
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ VmaAllocationCreateFlags allocFlags,
+ void* pUserData,
+ VmaSuballocationType suballocType,
+ uint32_t strategy,
+ VmaAllocation* pAllocation);
+
+ VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);
+
+ // Saves result to pCtx->res.
+ void ApplyDefragmentationMovesCpu(
+ class VmaBlockVectorDefragmentationContext* pDefragCtx,
+ const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves);
+ // Saves result to pCtx->res.
+ void ApplyDefragmentationMovesGpu(
+ class VmaBlockVectorDefragmentationContext* pDefragCtx,
+ const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
+ VkCommandBuffer commandBuffer);
+
+ /*
+ Used during defragmentation. pDefragmentationStats is optional. It's in/out
+ - updated with new data.
+ */
+ void FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats);
+};
+
+struct VmaPool_T
+{
+ VMA_CLASS_NO_COPY(VmaPool_T)
+public:
+ VmaBlockVector m_BlockVector;
+
+ VmaPool_T(
+ VmaAllocator hAllocator,
+ const VmaPoolCreateInfo& createInfo,
+ VkDeviceSize preferredBlockSize);
+ ~VmaPool_T();
+
+ uint32_t GetId() const { return m_Id; }
+ void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; }
+
+#if VMA_STATS_STRING_ENABLED
+ //void PrintDetailedMap(class VmaStringBuilder& sb);
+#endif
+
+private:
+ uint32_t m_Id;
+};
+
+/*
+Performs defragmentation:
+
+- Updates `pBlockVector->m_pMetadata`.
+- Updates allocations by calling ChangeBlockAllocation() or ChangeOffset().
+- Does not move actual data, only returns requested moves as `moves`.
+*/
+class VmaDefragmentationAlgorithm
+{
+ VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm)
+public:
+ VmaDefragmentationAlgorithm(
+ VmaAllocator hAllocator,
+ VmaBlockVector* pBlockVector,
+ uint32_t currentFrameIndex) :
+ m_hAllocator(hAllocator),
+ m_pBlockVector(pBlockVector),
+ m_CurrentFrameIndex(currentFrameIndex)
+ {
+ }
+ virtual ~VmaDefragmentationAlgorithm()
+ {
+ }
+
+ virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged) = 0;
+ virtual void AddAll() = 0;
+
+ virtual VkResult Defragment(
+ VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
+ VkDeviceSize maxBytesToMove,
+ uint32_t maxAllocationsToMove) = 0;
+
+ virtual VkDeviceSize GetBytesMoved() const = 0;
+ virtual uint32_t GetAllocationsMoved() const = 0;
+
+protected:
+ VmaAllocator const m_hAllocator;
+ VmaBlockVector* const m_pBlockVector;
+ const uint32_t m_CurrentFrameIndex;
+
+ struct AllocationInfo
+ {
+ VmaAllocation m_hAllocation;
+ VkBool32* m_pChanged;
+
+ AllocationInfo() :
+ m_hAllocation(VK_NULL_HANDLE),
+ m_pChanged(VMA_NULL)
+ {
+ }
+ AllocationInfo(VmaAllocation hAlloc, VkBool32* pChanged) :
+ m_hAllocation(hAlloc),
+ m_pChanged(pChanged)
+ {
+ }
+ };
+};
+
+class VmaDefragmentationAlgorithm_Generic : public VmaDefragmentationAlgorithm
+{
+ VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm_Generic)
+public:
+ VmaDefragmentationAlgorithm_Generic(
+ VmaAllocator hAllocator,
+ VmaBlockVector* pBlockVector,
+ uint32_t currentFrameIndex,
+ bool overlappingMoveSupported);
+ virtual ~VmaDefragmentationAlgorithm_Generic();
+
+ virtual void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
+ virtual void AddAll() { m_AllAllocations = true; }
+
+ virtual VkResult Defragment(
+ VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
+ VkDeviceSize maxBytesToMove,
+ uint32_t maxAllocationsToMove);
+
+ virtual VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }
+ virtual uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }
+
+private:
+ uint32_t m_AllocationCount;
+ bool m_AllAllocations;
+
+ VkDeviceSize m_BytesMoved;
+ uint32_t m_AllocationsMoved;
+
+ struct AllocationInfoSizeGreater
+ {
+ bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
+ {
+ return lhs.m_hAllocation->GetSize() > rhs.m_hAllocation->GetSize();
+ }
+ };
+
+ struct AllocationInfoOffsetGreater
+ {
+ bool operator()(const AllocationInfo& lhs, const AllocationInfo& rhs) const
+ {
+ return lhs.m_hAllocation->GetOffset() > rhs.m_hAllocation->GetOffset();
+ }
+ };
+
+ struct BlockInfo
+ {
+ size_t m_OriginalBlockIndex;
+ VmaDeviceMemoryBlock* m_pBlock;
+ bool m_HasNonMovableAllocations;
+ VmaVector< AllocationInfo, VmaStlAllocator<AllocationInfo> > m_Allocations;
+
+ BlockInfo(const VkAllocationCallbacks* pAllocationCallbacks) :
+ m_OriginalBlockIndex(SIZE_MAX),
+ m_pBlock(VMA_NULL),
+ m_HasNonMovableAllocations(true),
+ m_Allocations(pAllocationCallbacks)
+ {
+ }
+
+ void CalcHasNonMovableAllocations()
+ {
+ const size_t blockAllocCount = m_pBlock->m_pMetadata->GetAllocationCount();
+ const size_t defragmentAllocCount = m_Allocations.size();
+ m_HasNonMovableAllocations = blockAllocCount != defragmentAllocCount;
+ }
+
+ void SortAllocationsBySizeDescending()
+ {
+ VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoSizeGreater());
+ }
+
+ void SortAllocationsByOffsetDescending()
+ {
+ VMA_SORT(m_Allocations.begin(), m_Allocations.end(), AllocationInfoOffsetGreater());
+ }
+ };
+
+ struct BlockPointerLess
+ {
+ bool operator()(const BlockInfo* pLhsBlockInfo, const VmaDeviceMemoryBlock* pRhsBlock) const
+ {
+ return pLhsBlockInfo->m_pBlock < pRhsBlock;
+ }
+ bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
+ {
+ return pLhsBlockInfo->m_pBlock < pRhsBlockInfo->m_pBlock;
+ }
+ };
+
+ // 1. Blocks with some non-movable allocations go first.
+ // 2. Blocks with smaller sumFreeSize go first.
+ struct BlockInfoCompareMoveDestination
+ {
+ bool operator()(const BlockInfo* pLhsBlockInfo, const BlockInfo* pRhsBlockInfo) const
+ {
+ if(pLhsBlockInfo->m_HasNonMovableAllocations && !pRhsBlockInfo->m_HasNonMovableAllocations)
+ {
+ return true;
+ }
+ if(!pLhsBlockInfo->m_HasNonMovableAllocations && pRhsBlockInfo->m_HasNonMovableAllocations)
+ {
+ return false;
+ }
+ if(pLhsBlockInfo->m_pBlock->m_pMetadata->GetSumFreeSize() < pRhsBlockInfo->m_pBlock->m_pMetadata->GetSumFreeSize())
+ {
+ return true;
+ }
+ return false;
+ }
+ };
+
+ typedef VmaVector< BlockInfo*, VmaStlAllocator<BlockInfo*> > BlockInfoVector;
+ BlockInfoVector m_Blocks;
+
+ VkResult DefragmentRound(
+ VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
+ VkDeviceSize maxBytesToMove,
+ uint32_t maxAllocationsToMove);
+
+ size_t CalcBlocksWithNonMovableCount() const;
+
+ static bool MoveMakesSense(
+ size_t dstBlockIndex, VkDeviceSize dstOffset,
+ size_t srcBlockIndex, VkDeviceSize srcOffset);
+};
+
+class VmaDefragmentationAlgorithm_Fast : public VmaDefragmentationAlgorithm
+{
+ VMA_CLASS_NO_COPY(VmaDefragmentationAlgorithm_Fast)
+public:
+ VmaDefragmentationAlgorithm_Fast(
+ VmaAllocator hAllocator,
+ VmaBlockVector* pBlockVector,
+ uint32_t currentFrameIndex,
+ bool overlappingMoveSupported);
+ virtual ~VmaDefragmentationAlgorithm_Fast();
+
+ virtual void AddAllocation(VmaAllocation /*hAlloc*/, VkBool32* /*pChanged*/) { ++m_AllocationCount; }
+ virtual void AddAll() { m_AllAllocations = true; }
+
+ virtual VkResult Defragment(
+ VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
+ VkDeviceSize maxBytesToMove,
+ uint32_t maxAllocationsToMove);
+
+ virtual VkDeviceSize GetBytesMoved() const { return m_BytesMoved; }
+ virtual uint32_t GetAllocationsMoved() const { return m_AllocationsMoved; }
+
+private:
+ struct BlockInfo
+ {
+ size_t origBlockIndex;
+ };
+
+ class FreeSpaceDatabase
+ {
+ public:
+ FreeSpaceDatabase()
+ {
+ FreeSpace s = {};
+ s.blockInfoIndex = SIZE_MAX;
+ for(size_t i = 0; i < MAX_COUNT; ++i)
+ {
+ m_FreeSpaces[i] = s;
+ }
+ }
+
+ void Register(size_t blockInfoIndex, VkDeviceSize offset, VkDeviceSize size)
+ {
+ if(size < VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
+ {
+ return;
+ }
+
+ // Find first invalid or the smallest structure.
+ size_t bestIndex = SIZE_MAX;
+ for(size_t i = 0; i < MAX_COUNT; ++i)
+ {
+ // Empty structure.
+ if(m_FreeSpaces[i].blockInfoIndex == SIZE_MAX)
+ {
+ bestIndex = i;
+ break;
+ }
+ if(m_FreeSpaces[i].size < size &&
+ (bestIndex == SIZE_MAX || m_FreeSpaces[bestIndex].size > m_FreeSpaces[i].size))
+ {
+ bestIndex = i;
+ }
+ }
+
+ if(bestIndex != SIZE_MAX)
+ {
+ m_FreeSpaces[bestIndex].blockInfoIndex = blockInfoIndex;
+ m_FreeSpaces[bestIndex].offset = offset;
+ m_FreeSpaces[bestIndex].size = size;
+ }
+ }
+
+ bool Fetch(VkDeviceSize alignment, VkDeviceSize size,
+ size_t& outBlockInfoIndex, VkDeviceSize& outDstOffset)
+ {
+ size_t bestIndex = SIZE_MAX;
+ VkDeviceSize bestFreeSpaceAfter = 0;
+ for(size_t i = 0; i < MAX_COUNT; ++i)
+ {
+ // Structure is valid.
+ if(m_FreeSpaces[i].blockInfoIndex != SIZE_MAX)
+ {
+ const VkDeviceSize dstOffset = VmaAlignUp(m_FreeSpaces[i].offset, alignment);
+ // Allocation fits into this structure.
+ if(dstOffset + size <= m_FreeSpaces[i].offset + m_FreeSpaces[i].size)
+ {
+ const VkDeviceSize freeSpaceAfter = (m_FreeSpaces[i].offset + m_FreeSpaces[i].size) -
+ (dstOffset + size);
+ if(bestIndex == SIZE_MAX || freeSpaceAfter > bestFreeSpaceAfter)
+ {
+ bestIndex = i;
+ bestFreeSpaceAfter = freeSpaceAfter;
+ }
+ }
+ }
+ }
+
+ if(bestIndex != SIZE_MAX)
+ {
+ outBlockInfoIndex = m_FreeSpaces[bestIndex].blockInfoIndex;
+ outDstOffset = VmaAlignUp(m_FreeSpaces[bestIndex].offset, alignment);
+
+ if(bestFreeSpaceAfter >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
+ {
+ // Leave this structure for remaining empty space.
+ const VkDeviceSize alignmentPlusSize = (outDstOffset - m_FreeSpaces[bestIndex].offset) + size;
+ m_FreeSpaces[bestIndex].offset += alignmentPlusSize;
+ m_FreeSpaces[bestIndex].size -= alignmentPlusSize;
+ }
+ else
+ {
+ // This structure becomes invalid.
+ m_FreeSpaces[bestIndex].blockInfoIndex = SIZE_MAX;
+ }
+
+ return true;
+ }
+
+ return false;
+ }
+
+ private:
+ static const size_t MAX_COUNT = 4;
+
+ struct FreeSpace
+ {
+ size_t blockInfoIndex; // SIZE_MAX means this structure is invalid.
+ VkDeviceSize offset;
+ VkDeviceSize size;
+ } m_FreeSpaces[MAX_COUNT];
+ };
+
+ const bool m_OverlappingMoveSupported;
+
+ uint32_t m_AllocationCount;
+ bool m_AllAllocations;
+
+ VkDeviceSize m_BytesMoved;
+ uint32_t m_AllocationsMoved;
+
+ VmaVector< BlockInfo, VmaStlAllocator<BlockInfo> > m_BlockInfos;
+
+ void PreprocessMetadata();
+ void PostprocessMetadata();
+ void InsertSuballoc(VmaBlockMetadata_Generic* pMetadata, const VmaSuballocation& suballoc);
+};
+
+struct VmaBlockDefragmentationContext
+{
+ enum BLOCK_FLAG
+ {
+ BLOCK_FLAG_USED = 0x00000001,
+ };
+ uint32_t flags;
+ VkBuffer hBuffer;
+
+ VmaBlockDefragmentationContext() :
+ flags(0),
+ hBuffer(VK_NULL_HANDLE)
+ {
+ }
+};
+
+class VmaBlockVectorDefragmentationContext
+{
+ VMA_CLASS_NO_COPY(VmaBlockVectorDefragmentationContext)
+public:
+ VkResult res;
+ bool mutexLocked;
+ VmaVector< VmaBlockDefragmentationContext, VmaStlAllocator<VmaBlockDefragmentationContext> > blockContexts;
+
+ VmaBlockVectorDefragmentationContext(
+ VmaAllocator hAllocator,
+ VmaPool hCustomPool, // Optional.
+ VmaBlockVector* pBlockVector,
+ uint32_t currFrameIndex,
+ uint32_t flags);
+ ~VmaBlockVectorDefragmentationContext();
+
+ VmaPool GetCustomPool() const { return m_hCustomPool; }
+ VmaBlockVector* GetBlockVector() const { return m_pBlockVector; }
+ VmaDefragmentationAlgorithm* GetAlgorithm() const { return m_pAlgorithm; }
+
+ void AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged);
+ void AddAll() { m_AllAllocations = true; }
+
+ void Begin(bool overlappingMoveSupported);
+
+private:
+ const VmaAllocator m_hAllocator;
+ // Null if not from custom pool.
+ const VmaPool m_hCustomPool;
+ // Redundant, for convenience not to fetch from m_hCustomPool->m_BlockVector or m_hAllocator->m_pBlockVectors.
+ VmaBlockVector* const m_pBlockVector;
+ const uint32_t m_CurrFrameIndex;
+ /*const uint32_t m_AlgorithmFlags;*/
+ // Owner of this object.
+ VmaDefragmentationAlgorithm* m_pAlgorithm;
+
+ struct AllocInfo
+ {
+ VmaAllocation hAlloc;
+ VkBool32* pChanged;
+ };
+ // Used between constructor and Begin.
+ VmaVector< AllocInfo, VmaStlAllocator<AllocInfo> > m_Allocations;
+ bool m_AllAllocations;
+};
+
+struct VmaDefragmentationContext_T
+{
+private:
+ VMA_CLASS_NO_COPY(VmaDefragmentationContext_T)
+public:
+ VmaDefragmentationContext_T(
+ VmaAllocator hAllocator,
+ uint32_t currFrameIndex,
+ uint32_t flags,
+ VmaDefragmentationStats* pStats);
+ ~VmaDefragmentationContext_T();
+
+ void AddPools(uint32_t poolCount, VmaPool* pPools);
+ void AddAllocations(
+ uint32_t allocationCount,
+ VmaAllocation* pAllocations,
+ VkBool32* pAllocationsChanged);
+
+ /*
+ Returns:
+ - `VK_SUCCESS` if succeeded and object can be destroyed immediately.
+ - `VK_NOT_READY` if succeeded but the object must remain alive until vmaDefragmentationEnd().
+ - Negative value if error occured and object can be destroyed immediately.
+ */
+ VkResult Defragment(
+ VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove,
+ VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove,
+ VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats);
+
+private:
+ const VmaAllocator m_hAllocator;
+ const uint32_t m_CurrFrameIndex;
+ const uint32_t m_Flags;
+ VmaDefragmentationStats* const m_pStats;
+ // Owner of these objects.
+ VmaBlockVectorDefragmentationContext* m_DefaultPoolContexts[VK_MAX_MEMORY_TYPES];
+ // Owner of these objects.
+ VmaVector< VmaBlockVectorDefragmentationContext*, VmaStlAllocator<VmaBlockVectorDefragmentationContext*> > m_CustomPoolContexts;
+};
+
+#if VMA_RECORDING_ENABLED
+
+class VmaRecorder
+{
+public:
+ VmaRecorder();
+ VkResult Init(const VmaRecordSettings& settings, bool useMutex);
+ void WriteConfiguration(
+ const VkPhysicalDeviceProperties& devProps,
+ const VkPhysicalDeviceMemoryProperties& memProps,
+ bool dedicatedAllocationExtensionEnabled);
+ ~VmaRecorder();
+
+ void RecordCreateAllocator(uint32_t frameIndex);
+ void RecordDestroyAllocator(uint32_t frameIndex);
+ void RecordCreatePool(uint32_t frameIndex,
+ const VmaPoolCreateInfo& createInfo,
+ VmaPool pool);
+ void RecordDestroyPool(uint32_t frameIndex, VmaPool pool);
+ void RecordAllocateMemory(uint32_t frameIndex,
+ const VkMemoryRequirements& vkMemReq,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaAllocation allocation);
+ void RecordAllocateMemoryPages(uint32_t frameIndex,
+ const VkMemoryRequirements& vkMemReq,
+ const VmaAllocationCreateInfo& createInfo,
+ uint64_t allocationCount,
+ const VmaAllocation* pAllocations);
+ void RecordAllocateMemoryForBuffer(uint32_t frameIndex,
+ const VkMemoryRequirements& vkMemReq,
+ bool requiresDedicatedAllocation,
+ bool prefersDedicatedAllocation,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaAllocation allocation);
+ void RecordAllocateMemoryForImage(uint32_t frameIndex,
+ const VkMemoryRequirements& vkMemReq,
+ bool requiresDedicatedAllocation,
+ bool prefersDedicatedAllocation,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaAllocation allocation);
+ void RecordFreeMemory(uint32_t frameIndex,
+ VmaAllocation allocation);
+ void RecordFreeMemoryPages(uint32_t frameIndex,
+ uint64_t allocationCount,
+ const VmaAllocation* pAllocations);
+ void RecordResizeAllocation(
+ uint32_t frameIndex,
+ VmaAllocation allocation,
+ VkDeviceSize newSize);
+ void RecordSetAllocationUserData(uint32_t frameIndex,
+ VmaAllocation allocation,
+ const void* pUserData);
+ void RecordCreateLostAllocation(uint32_t frameIndex,
+ VmaAllocation allocation);
+ void RecordMapMemory(uint32_t frameIndex,
+ VmaAllocation allocation);
+ void RecordUnmapMemory(uint32_t frameIndex,
+ VmaAllocation allocation);
+ void RecordFlushAllocation(uint32_t frameIndex,
+ VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
+ void RecordInvalidateAllocation(uint32_t frameIndex,
+ VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size);
+ void RecordCreateBuffer(uint32_t frameIndex,
+ const VkBufferCreateInfo& bufCreateInfo,
+ const VmaAllocationCreateInfo& allocCreateInfo,
+ VmaAllocation allocation);
+ void RecordCreateImage(uint32_t frameIndex,
+ const VkImageCreateInfo& imageCreateInfo,
+ const VmaAllocationCreateInfo& allocCreateInfo,
+ VmaAllocation allocation);
+ void RecordDestroyBuffer(uint32_t frameIndex,
+ VmaAllocation allocation);
+ void RecordDestroyImage(uint32_t frameIndex,
+ VmaAllocation allocation);
+ void RecordTouchAllocation(uint32_t frameIndex,
+ VmaAllocation allocation);
+ void RecordGetAllocationInfo(uint32_t frameIndex,
+ VmaAllocation allocation);
+ void RecordMakePoolAllocationsLost(uint32_t frameIndex,
+ VmaPool pool);
+ void RecordDefragmentationBegin(uint32_t frameIndex,
+ const VmaDefragmentationInfo2& info,
+ VmaDefragmentationContext ctx);
+ void RecordDefragmentationEnd(uint32_t frameIndex,
+ VmaDefragmentationContext ctx);
+
+private:
+ struct CallParams
+ {
+ uint32_t threadId;
+ double time;
+ };
+
+ class UserDataString
+ {
+ public:
+ UserDataString(VmaAllocationCreateFlags allocFlags, const void* pUserData);
+ const char* GetString() const { return m_Str; }
+
+ private:
+ char m_PtrStr[17];
+ const char* m_Str;
+ };
+
+ bool m_UseMutex;
+ VmaRecordFlags m_Flags;
+ FILE* m_File;
+ VMA_MUTEX m_FileMutex;
+ int64_t m_Freq;
+ int64_t m_StartCounter;
+
+ void GetBasicParams(CallParams& outParams);
+
+ // T must be a pointer type, e.g. VmaAllocation, VmaPool.
+ template<typename T>
+ void PrintPointerList(uint64_t count, const T* pItems)
+ {
+ if(count)
+ {
+ fprintf(m_File, "%p", pItems[0]);
+ for(uint64_t i = 1; i < count; ++i)
+ {
+ fprintf(m_File, " %p", pItems[i]);
+ }
+ }
+ }
+
+ void PrintPointerList(uint64_t count, const VmaAllocation* pItems);
+ void Flush();
+};
+
+#endif // #if VMA_RECORDING_ENABLED
+
+// Main allocator object.
+struct VmaAllocator_T
+{
+ VMA_CLASS_NO_COPY(VmaAllocator_T)
+public:
+ bool m_UseMutex;
+ bool m_UseKhrDedicatedAllocation;
+ VkDevice m_hDevice;
+ bool m_AllocationCallbacksSpecified;
+ VkAllocationCallbacks m_AllocationCallbacks;
+ VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;
+
+ // Number of bytes free out of limit, or VK_WHOLE_SIZE if no limit for that heap.
+ VkDeviceSize m_HeapSizeLimit[VK_MAX_MEMORY_HEAPS];
+ VMA_MUTEX m_HeapSizeLimitMutex;
+
+ VkPhysicalDeviceProperties m_PhysicalDeviceProperties;
+ VkPhysicalDeviceMemoryProperties m_MemProps;
+
+ // Default pools.
+ VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES];
+
+ // Each vector is sorted by memory (handle value).
+ typedef VmaVector< VmaAllocation, VmaStlAllocator<VmaAllocation> > AllocationVectorType;
+ AllocationVectorType* m_pDedicatedAllocations[VK_MAX_MEMORY_TYPES];
+ VMA_RW_MUTEX m_DedicatedAllocationsMutex[VK_MAX_MEMORY_TYPES];
+
+ VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);
+ VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo);
+ ~VmaAllocator_T();
+
+ const VkAllocationCallbacks* GetAllocationCallbacks() const
+ {
+ return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : 0;
+ }
+ const VmaVulkanFunctions& GetVulkanFunctions() const
+ {
+ return m_VulkanFunctions;
+ }
+
+ VkDeviceSize GetBufferImageGranularity() const
+ {
+ return VMA_MAX(
+ static_cast<VkDeviceSize>(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),
+ m_PhysicalDeviceProperties.limits.bufferImageGranularity);
+ }
+
+ uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }
+ uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }
+
+ uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const
+ {
+ VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);
+ return m_MemProps.memoryTypes[memTypeIndex].heapIndex;
+ }
+ // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT.
+ bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const
+ {
+ return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) ==
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ }
+ // Minimum alignment for all allocations in specific memory type.
+ VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const
+ {
+ return IsMemoryTypeNonCoherent(memTypeIndex) ?
+ VMA_MAX((VkDeviceSize)VMA_DEBUG_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) :
+ (VkDeviceSize)VMA_DEBUG_ALIGNMENT;
+ }
+
+ bool IsIntegratedGpu() const
+ {
+ return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
+ }
+
+#if VMA_RECORDING_ENABLED
+ VmaRecorder* GetRecorder() const { return m_pRecorder; }
+#endif
+
+ void GetBufferMemoryRequirements(
+ VkBuffer hBuffer,
+ VkMemoryRequirements& memReq,
+ bool& requiresDedicatedAllocation,
+ bool& prefersDedicatedAllocation) const;
+ void GetImageMemoryRequirements(
+ VkImage hImage,
+ VkMemoryRequirements& memReq,
+ bool& requiresDedicatedAllocation,
+ bool& prefersDedicatedAllocation) const;
+
+ // Main allocation function.
+ VkResult AllocateMemory(
+ const VkMemoryRequirements& vkMemReq,
+ bool requiresDedicatedAllocation,
+ bool prefersDedicatedAllocation,
+ VkBuffer dedicatedBuffer,
+ VkImage dedicatedImage,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaSuballocationType suballocType,
+ size_t allocationCount,
+ VmaAllocation* pAllocations);
+
+ // Main deallocation function.
+ void FreeMemory(
+ size_t allocationCount,
+ const VmaAllocation* pAllocations);
+
+ VkResult ResizeAllocation(
+ const VmaAllocation alloc,
+ VkDeviceSize newSize);
+
+ void CalculateStats(VmaStats* pStats);
+
+#if VMA_STATS_STRING_ENABLED
+ void PrintDetailedMap(class VmaJsonWriter& json);
+#endif
+
+ VkResult DefragmentationBegin(
+ const VmaDefragmentationInfo2& info,
+ VmaDefragmentationStats* pStats,
+ VmaDefragmentationContext* pContext);
+ VkResult DefragmentationEnd(
+ VmaDefragmentationContext context);
+
+ void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);
+ bool TouchAllocation(VmaAllocation hAllocation);
+
+ VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);
+ void DestroyPool(VmaPool pool);
+ void GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats);
+
+ void SetCurrentFrameIndex(uint32_t frameIndex);
+ uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }
+
+ void MakePoolAllocationsLost(
+ VmaPool hPool,
+ size_t* pLostAllocationCount);
+ VkResult CheckPoolCorruption(VmaPool hPool);
+ VkResult CheckCorruption(uint32_t memoryTypeBits);
+
+ void CreateLostAllocation(VmaAllocation* pAllocation);
+
+ VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);
+ void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);
+
+ VkResult Map(VmaAllocation hAllocation, void** ppData);
+ void Unmap(VmaAllocation hAllocation);
+
+ VkResult BindBufferMemory(VmaAllocation hAllocation, VkBuffer hBuffer);
+ VkResult BindImageMemory(VmaAllocation hAllocation, VkImage hImage);
+
+ void FlushOrInvalidateAllocation(
+ VmaAllocation hAllocation,
+ VkDeviceSize offset, VkDeviceSize size,
+ VMA_CACHE_OPERATION op);
+
+ void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern);
+
+private:
+ VkDeviceSize m_PreferredLargeHeapBlockSize;
+
+ VkPhysicalDevice m_PhysicalDevice;
+ VMA_ATOMIC_UINT32 m_CurrentFrameIndex;
+
+ VMA_RW_MUTEX m_PoolsMutex;
+ // Protected by m_PoolsMutex. Sorted by pointer value.
+ VmaVector<VmaPool, VmaStlAllocator<VmaPool> > m_Pools;
+ uint32_t m_NextPoolId;
+
+ VmaVulkanFunctions m_VulkanFunctions;
+
+#if VMA_RECORDING_ENABLED
+ VmaRecorder* m_pRecorder;
+#endif
+
+ void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);
+
+ VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);
+
+ VkResult AllocateMemoryOfType(
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ bool dedicatedAllocation,
+ VkBuffer dedicatedBuffer,
+ VkImage dedicatedImage,
+ const VmaAllocationCreateInfo& createInfo,
+ uint32_t memTypeIndex,
+ VmaSuballocationType suballocType,
+ size_t allocationCount,
+ VmaAllocation* pAllocations);
+
+ // Helper function only to be used inside AllocateDedicatedMemory.
+ VkResult AllocateDedicatedMemoryPage(
+ VkDeviceSize size,
+ VmaSuballocationType suballocType,
+ uint32_t memTypeIndex,
+ const VkMemoryAllocateInfo& allocInfo,
+ bool map,
+ bool isUserDataString,
+ void* pUserData,
+ VmaAllocation* pAllocation);
+
+ // Allocates and registers new VkDeviceMemory specifically for dedicated allocations.
+ VkResult AllocateDedicatedMemory(
+ VkDeviceSize size,
+ VmaSuballocationType suballocType,
+ uint32_t memTypeIndex,
+ bool map,
+ bool isUserDataString,
+ void* pUserData,
+ VkBuffer dedicatedBuffer,
+ VkImage dedicatedImage,
+ size_t allocationCount,
+ VmaAllocation* pAllocations);
+
+ // Tries to free pMemory as Dedicated Memory. Returns true if found and freed.
+ void FreeDedicatedMemory(VmaAllocation allocation);
+};
+
+////////////////////////////////////////////////////////////////////////////////
+// Memory allocation #2 after VmaAllocator_T definition
+
+static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)
+{
+ return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);
+}
+
+static void VmaFree(VmaAllocator hAllocator, void* ptr)
+{
+ VmaFree(&hAllocator->m_AllocationCallbacks, ptr);
+}
+
+template<typename T>
+static T* VmaAllocate(VmaAllocator hAllocator)
+{
+ return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
+}
+
+template<typename T>
+static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
+{
+ return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
+}
+
+template<typename T>
+static void vma_delete(VmaAllocator hAllocator, T* ptr)
+{
+ if(ptr != VMA_NULL)
+ {
+ ptr->~T();
+ VmaFree(hAllocator, ptr);
+ }
+}
+
+template<typename T>
+static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
+{
+ if(ptr != VMA_NULL)
+ {
+ for(size_t i = count; i--; )
+ ptr[i].~T();
+ VmaFree(hAllocator, ptr);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// VmaStringBuilder
+
+#if VMA_STATS_STRING_ENABLED
+
+class VmaStringBuilder
+{
+public:
+ VmaStringBuilder(VmaAllocator alloc) : m_Data(VmaStlAllocator<char>(alloc->GetAllocationCallbacks())) { }
+ size_t GetLength() const { return m_Data.size(); }
+ const char* GetData() const { return m_Data.data(); }
+
+ void Add(char ch) { m_Data.push_back(ch); }
+ void Add(const char* pStr);
+ void AddNewLine() { Add('\n'); }
+ void AddNumber(uint32_t num);
+ void AddNumber(uint64_t num);
+ void AddPointer(const void* ptr);
+
+private:
+ VmaVector< char, VmaStlAllocator<char> > m_Data;
+};
+
+void VmaStringBuilder::Add(const char* pStr)
+{
+ const size_t strLen = strlen(pStr);
+ if(strLen > 0)
+ {
+ const size_t oldCount = m_Data.size();
+ m_Data.resize(oldCount + strLen);
+ memcpy(m_Data.data() + oldCount, pStr, strLen);
+ }
+}
+
+void VmaStringBuilder::AddNumber(uint32_t num)
+{
+ char buf[11];
+ VmaUint32ToStr(buf, sizeof(buf), num);
+ Add(buf);
+}
+
+void VmaStringBuilder::AddNumber(uint64_t num)
+{
+ char buf[21];
+ VmaUint64ToStr(buf, sizeof(buf), num);
+ Add(buf);
+}
+
+void VmaStringBuilder::AddPointer(const void* ptr)
+{
+ char buf[21];
+ VmaPtrToStr(buf, sizeof(buf), ptr);
+ Add(buf);
+}
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+////////////////////////////////////////////////////////////////////////////////
+// VmaJsonWriter
+
+#if VMA_STATS_STRING_ENABLED
+
+class VmaJsonWriter
+{
+ VMA_CLASS_NO_COPY(VmaJsonWriter)
+public:
+ VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);
+ ~VmaJsonWriter();
+
+ void BeginObject(bool singleLine = false);
+ void EndObject();
+
+ void BeginArray(bool singleLine = false);
+ void EndArray();
+
+ void WriteString(const char* pStr);
+ void BeginString(const char* pStr = VMA_NULL);
+ void ContinueString(const char* pStr);
+ void ContinueString(uint32_t n);
+ void ContinueString(uint64_t n);
+ void ContinueString_Pointer(const void* ptr);
+ void EndString(const char* pStr = VMA_NULL);
+
+ void WriteNumber(uint32_t n);
+ void WriteNumber(uint64_t n);
+ void WriteBool(bool b);
+ void WriteNull();
+
+private:
+ static const char* const INDENT;
+
+ enum COLLECTION_TYPE
+ {
+ COLLECTION_TYPE_OBJECT,
+ COLLECTION_TYPE_ARRAY,
+ };
+ struct StackItem
+ {
+ COLLECTION_TYPE type;
+ uint32_t valueCount;
+ bool singleLineMode;
+ };
+
+ VmaStringBuilder& m_SB;
+ VmaVector< StackItem, VmaStlAllocator<StackItem> > m_Stack;
+ bool m_InsideString;
+
+ void BeginValue(bool isString);
+ void WriteIndent(bool oneLess = false);
+};
+
+const char* const VmaJsonWriter::INDENT = " ";
+
+VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb) :
+ m_SB(sb),
+ m_Stack(VmaStlAllocator<StackItem>(pAllocationCallbacks)),
+ m_InsideString(false)
+{
+}
+
+VmaJsonWriter::~VmaJsonWriter()
+{
+ VMA_ASSERT(!m_InsideString);
+ VMA_ASSERT(m_Stack.empty());
+}
+
+void VmaJsonWriter::BeginObject(bool singleLine)
+{
+ VMA_ASSERT(!m_InsideString);
+
+ BeginValue(false);
+ m_SB.Add('{');
+
+ StackItem item;
+ item.type = COLLECTION_TYPE_OBJECT;
+ item.valueCount = 0;
+ item.singleLineMode = singleLine;
+ m_Stack.push_back(item);
+}
+
+void VmaJsonWriter::EndObject()
+{
+ VMA_ASSERT(!m_InsideString);
+
+ WriteIndent(true);
+ m_SB.Add('}');
+
+ VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);
+ m_Stack.pop_back();
+}
+
+void VmaJsonWriter::BeginArray(bool singleLine)
+{
+ VMA_ASSERT(!m_InsideString);
+
+ BeginValue(false);
+ m_SB.Add('[');
+
+ StackItem item;
+ item.type = COLLECTION_TYPE_ARRAY;
+ item.valueCount = 0;
+ item.singleLineMode = singleLine;
+ m_Stack.push_back(item);
+}
+
+void VmaJsonWriter::EndArray()
+{
+ VMA_ASSERT(!m_InsideString);
+
+ WriteIndent(true);
+ m_SB.Add(']');
+
+ VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);
+ m_Stack.pop_back();
+}
+
+void VmaJsonWriter::WriteString(const char* pStr)
+{
+ BeginString(pStr);
+ EndString();
+}
+
+void VmaJsonWriter::BeginString(const char* pStr)
+{
+ VMA_ASSERT(!m_InsideString);
+
+ BeginValue(true);
+ m_SB.Add('"');
+ m_InsideString = true;
+ if(pStr != VMA_NULL && pStr[0] != '\0')
+ {
+ ContinueString(pStr);
+ }
+}
+
+void VmaJsonWriter::ContinueString(const char* pStr)
+{
+ VMA_ASSERT(m_InsideString);
+
+ const size_t strLen = strlen(pStr);
+ for(size_t i = 0; i < strLen; ++i)
+ {
+ char ch = pStr[i];
+ if(ch == '\\')
+ {
+ m_SB.Add("\\\\");
+ }
+ else if(ch == '"')
+ {
+ m_SB.Add("\\\"");
+ }
+ else if(ch >= 32)
+ {
+ m_SB.Add(ch);
+ }
+ else switch(ch)
+ {
+ case '\b':
+ m_SB.Add("\\b");
+ break;
+ case '\f':
+ m_SB.Add("\\f");
+ break;
+ case '\n':
+ m_SB.Add("\\n");
+ break;
+ case '\r':
+ m_SB.Add("\\r");
+ break;
+ case '\t':
+ m_SB.Add("\\t");
+ break;
+ default:
+ VMA_ASSERT(0 && "Character not currently supported.");
+ break;
+ }
+ }
+}
+
+void VmaJsonWriter::ContinueString(uint32_t n)
+{
+ VMA_ASSERT(m_InsideString);
+ m_SB.AddNumber(n);
+}
+
+void VmaJsonWriter::ContinueString(uint64_t n)
+{
+ VMA_ASSERT(m_InsideString);
+ m_SB.AddNumber(n);
+}
+
+void VmaJsonWriter::ContinueString_Pointer(const void* ptr)
+{
+ VMA_ASSERT(m_InsideString);
+ m_SB.AddPointer(ptr);
+}
+
+void VmaJsonWriter::EndString(const char* pStr)
+{
+ VMA_ASSERT(m_InsideString);
+ if(pStr != VMA_NULL && pStr[0] != '\0')
+ {
+ ContinueString(pStr);
+ }
+ m_SB.Add('"');
+ m_InsideString = false;
+}
+
+void VmaJsonWriter::WriteNumber(uint32_t n)
+{
+ VMA_ASSERT(!m_InsideString);
+ BeginValue(false);
+ m_SB.AddNumber(n);
+}
+
+void VmaJsonWriter::WriteNumber(uint64_t n)
+{
+ VMA_ASSERT(!m_InsideString);
+ BeginValue(false);
+ m_SB.AddNumber(n);
+}
+
+void VmaJsonWriter::WriteBool(bool b)
+{
+ VMA_ASSERT(!m_InsideString);
+ BeginValue(false);
+ m_SB.Add(b ? "true" : "false");
+}
+
+void VmaJsonWriter::WriteNull()
+{
+ VMA_ASSERT(!m_InsideString);
+ BeginValue(false);
+ m_SB.Add("null");
+}
+
+void VmaJsonWriter::BeginValue(bool isString)
+{
+ if(!m_Stack.empty())
+ {
+ StackItem& currItem = m_Stack.back();
+ if(currItem.type == COLLECTION_TYPE_OBJECT &&
+ currItem.valueCount % 2 == 0)
+ {
+ (void) isString;
+ VMA_ASSERT(isString);
+ }
+
+ if(currItem.type == COLLECTION_TYPE_OBJECT &&
+ currItem.valueCount % 2 != 0)
+ {
+ m_SB.Add(": ");
+ }
+ else if(currItem.valueCount > 0)
+ {
+ m_SB.Add(", ");
+ WriteIndent();
+ }
+ else
+ {
+ WriteIndent();
+ }
+ ++currItem.valueCount;
+ }
+}
+
+void VmaJsonWriter::WriteIndent(bool oneLess)
+{
+ if(!m_Stack.empty() && !m_Stack.back().singleLineMode)
+ {
+ m_SB.AddNewLine();
+
+ size_t count = m_Stack.size();
+ if(count > 0 && oneLess)
+ {
+ --count;
+ }
+ for(size_t i = 0; i < count; ++i)
+ {
+ m_SB.Add(INDENT);
+ }
+ }
+}
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+////////////////////////////////////////////////////////////////////////////////
+
+void VmaAllocation_T::SetUserData(VmaAllocator hAllocator, void* pUserData)
+{
+ if(IsUserDataString())
+ {
+ VMA_ASSERT(pUserData == VMA_NULL || pUserData != m_pUserData);
+
+ FreeUserDataString(hAllocator);
+
+ if(pUserData != VMA_NULL)
+ {
+ const char* const newStrSrc = (char*)pUserData;
+ const size_t newStrLen = strlen(newStrSrc);
+ char* const newStrDst = vma_new_array(hAllocator, char, newStrLen + 1);
+ memcpy(newStrDst, newStrSrc, newStrLen + 1);
+ m_pUserData = newStrDst;
+ }
+ }
+ else
+ {
+ m_pUserData = pUserData;
+ }
+}
+
+void VmaAllocation_T::ChangeBlockAllocation(
+ VmaAllocator hAllocator,
+ VmaDeviceMemoryBlock* block,
+ VkDeviceSize offset)
+{
+ VMA_ASSERT(block != VMA_NULL);
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
+
+ // Move mapping reference counter from old block to new block.
+ if(block != m_BlockAllocation.m_Block)
+ {
+ uint32_t mapRefCount = m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP;
+ if(IsPersistentMap())
+ ++mapRefCount;
+ m_BlockAllocation.m_Block->Unmap(hAllocator, mapRefCount);
+ block->Map(hAllocator, mapRefCount, VMA_NULL);
+ }
+
+ m_BlockAllocation.m_Block = block;
+ m_BlockAllocation.m_Offset = offset;
+}
+
+void VmaAllocation_T::ChangeSize(VkDeviceSize newSize)
+{
+ VMA_ASSERT(newSize > 0);
+ m_Size = newSize;
+}
+
+void VmaAllocation_T::ChangeOffset(VkDeviceSize newOffset)
+{
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
+ m_BlockAllocation.m_Offset = newOffset;
+}
+
+VkDeviceSize VmaAllocation_T::GetOffset() const
+{
+ switch(m_Type)
+ {
+ case ALLOCATION_TYPE_BLOCK:
+ return m_BlockAllocation.m_Offset;
+ case ALLOCATION_TYPE_DEDICATED:
+ return 0;
+ default:
+ VMA_ASSERT(0);
+ return 0;
+ }
+}
+
+VkDeviceMemory VmaAllocation_T::GetMemory() const
+{
+ switch(m_Type)
+ {
+ case ALLOCATION_TYPE_BLOCK:
+ return m_BlockAllocation.m_Block->GetDeviceMemory();
+ case ALLOCATION_TYPE_DEDICATED:
+ return m_DedicatedAllocation.m_hMemory;
+ default:
+ VMA_ASSERT(0);
+ return VK_NULL_HANDLE;
+ }
+}
+
+uint32_t VmaAllocation_T::GetMemoryTypeIndex() const
+{
+ switch(m_Type)
+ {
+ case ALLOCATION_TYPE_BLOCK:
+ return m_BlockAllocation.m_Block->GetMemoryTypeIndex();
+ case ALLOCATION_TYPE_DEDICATED:
+ return m_DedicatedAllocation.m_MemoryTypeIndex;
+ default:
+ VMA_ASSERT(0);
+ return UINT32_MAX;
+ }
+}
+
+void* VmaAllocation_T::GetMappedData() const
+{
+ switch(m_Type)
+ {
+ case ALLOCATION_TYPE_BLOCK:
+ if(m_MapCount != 0)
+ {
+ void* pBlockData = m_BlockAllocation.m_Block->GetMappedData();
+ VMA_ASSERT(pBlockData != VMA_NULL);
+ return (char*)pBlockData + m_BlockAllocation.m_Offset;
+ }
+ else
+ {
+ return VMA_NULL;
+ }
+ break;
+ case ALLOCATION_TYPE_DEDICATED:
+ VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0));
+ return m_DedicatedAllocation.m_pMappedData;
+ default:
+ VMA_ASSERT(0);
+ return VMA_NULL;
+ }
+}
+
+bool VmaAllocation_T::CanBecomeLost() const
+{
+ switch(m_Type)
+ {
+ case ALLOCATION_TYPE_BLOCK:
+ return m_BlockAllocation.m_CanBecomeLost;
+ case ALLOCATION_TYPE_DEDICATED:
+ return false;
+ default:
+ VMA_ASSERT(0);
+ return false;
+ }
+}
+
+VmaPool VmaAllocation_T::GetPool() const
+{
+ VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
+ return m_BlockAllocation.m_hPool;
+}
+
+bool VmaAllocation_T::MakeLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
+{
+ VMA_ASSERT(CanBecomeLost());
+
+ /*
+ Warning: This is a carefully designed algorithm.
+ Do not modify unless you really know what you're doing :)
+ */
+ uint32_t localLastUseFrameIndex = GetLastUseFrameIndex();
+ for(;;)
+ {
+ if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
+ {
+ VMA_ASSERT(0);
+ return false;
+ }
+ else if(localLastUseFrameIndex + frameInUseCount >= currentFrameIndex)
+ {
+ return false;
+ }
+ else // Last use time earlier than current time.
+ {
+ if(CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, VMA_FRAME_INDEX_LOST))
+ {
+ // Setting hAllocation.LastUseFrameIndex atomic to VMA_FRAME_INDEX_LOST is enough to mark it as LOST.
+ // Calling code just needs to unregister this allocation in owning VmaDeviceMemoryBlock.
+ return true;
+ }
+ }
+ }
+}
+
+#if VMA_STATS_STRING_ENABLED
+
+// Correspond to values of enum VmaSuballocationType.
+static const char* VMA_SUBALLOCATION_TYPE_NAMES[] = {
+ "FREE",
+ "UNKNOWN",
+ "BUFFER",
+ "IMAGE_UNKNOWN",
+ "IMAGE_LINEAR",
+ "IMAGE_OPTIMAL",
+};
+
+void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const
+{
+ json.WriteString("Type");
+ json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]);
+
+ json.WriteString("Size");
+ json.WriteNumber(m_Size);
+
+ if(m_pUserData != VMA_NULL)
+ {
+ json.WriteString("UserData");
+ if(IsUserDataString())
+ {
+ json.WriteString((const char*)m_pUserData);
+ }
+ else
+ {
+ json.BeginString();
+ json.ContinueString_Pointer(m_pUserData);
+ json.EndString();
+ }
+ }
+
+ json.WriteString("CreationFrameIndex");
+ json.WriteNumber(m_CreationFrameIndex);
+
+ json.WriteString("LastUseFrameIndex");
+ json.WriteNumber(GetLastUseFrameIndex());
+
+ if(m_BufferImageUsage != 0)
+ {
+ json.WriteString("Usage");
+ json.WriteNumber(m_BufferImageUsage);
+ }
+}
+
+#endif
+
+void VmaAllocation_T::FreeUserDataString(VmaAllocator hAllocator)
+{
+ VMA_ASSERT(IsUserDataString());
+ if(m_pUserData != VMA_NULL)
+ {
+ char* const oldStr = (char*)m_pUserData;
+ const size_t oldStrLen = strlen(oldStr);
+ vma_delete_array(hAllocator, oldStr, oldStrLen + 1);
+ m_pUserData = VMA_NULL;
+ }
+}
+
+void VmaAllocation_T::BlockAllocMap()
+{
+ VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
+
+ if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)
+ {
+ ++m_MapCount;
+ }
+ else
+ {
+ VMA_ASSERT(0 && "Allocation mapped too many times simultaneously.");
+ }
+}
+
+void VmaAllocation_T::BlockAllocUnmap()
+{
+ VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
+
+ if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)
+ {
+ --m_MapCount;
+ }
+ else
+ {
+ VMA_ASSERT(0 && "Unmapping allocation not previously mapped.");
+ }
+}
+
+VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData)
+{
+ VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
+
+ if(m_MapCount != 0)
+ {
+ if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) < 0x7F)
+ {
+ VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);
+ *ppData = m_DedicatedAllocation.m_pMappedData;
+ ++m_MapCount;
+ return VK_SUCCESS;
+ }
+ else
+ {
+ VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously.");
+ return VK_ERROR_MEMORY_MAP_FAILED;
+ }
+ }
+ else
+ {
+ VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
+ hAllocator->m_hDevice,
+ m_DedicatedAllocation.m_hMemory,
+ 0, // offset
+ VK_WHOLE_SIZE,
+ 0, // flags
+ ppData);
+ if(result == VK_SUCCESS)
+ {
+ m_DedicatedAllocation.m_pMappedData = *ppData;
+ m_MapCount = 1;
+ }
+ return result;
+ }
+}
+
+void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)
+{
+ VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
+
+ if((m_MapCount & ~MAP_COUNT_FLAG_PERSISTENT_MAP) != 0)
+ {
+ --m_MapCount;
+ if(m_MapCount == 0)
+ {
+ m_DedicatedAllocation.m_pMappedData = VMA_NULL;
+ (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(
+ hAllocator->m_hDevice,
+ m_DedicatedAllocation.m_hMemory);
+ }
+ }
+ else
+ {
+ VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped.");
+ }
+}
+
+#if VMA_STATS_STRING_ENABLED
+
+static void VmaPrintStatInfo(VmaJsonWriter& json, const VmaStatInfo& stat)
+{
+ json.BeginObject();
+
+ json.WriteString("Blocks");
+ json.WriteNumber(stat.blockCount);
+
+ json.WriteString("Allocations");
+ json.WriteNumber(stat.allocationCount);
+
+ json.WriteString("UnusedRanges");
+ json.WriteNumber(stat.unusedRangeCount);
+
+ json.WriteString("UsedBytes");
+ json.WriteNumber(stat.usedBytes);
+
+ json.WriteString("UnusedBytes");
+ json.WriteNumber(stat.unusedBytes);
+
+ if(stat.allocationCount > 1)
+ {
+ json.WriteString("AllocationSize");
+ json.BeginObject(true);
+ json.WriteString("Min");
+ json.WriteNumber(stat.allocationSizeMin);
+ json.WriteString("Avg");
+ json.WriteNumber(stat.allocationSizeAvg);
+ json.WriteString("Max");
+ json.WriteNumber(stat.allocationSizeMax);
+ json.EndObject();
+ }
+
+ if(stat.unusedRangeCount > 1)
+ {
+ json.WriteString("UnusedRangeSize");
+ json.BeginObject(true);
+ json.WriteString("Min");
+ json.WriteNumber(stat.unusedRangeSizeMin);
+ json.WriteString("Avg");
+ json.WriteNumber(stat.unusedRangeSizeAvg);
+ json.WriteString("Max");
+ json.WriteNumber(stat.unusedRangeSizeMax);
+ json.EndObject();
+ }
+
+ json.EndObject();
+}
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+struct VmaSuballocationItemSizeLess
+{
+ bool operator()(
+ const VmaSuballocationList::iterator lhs,
+ const VmaSuballocationList::iterator rhs) const
+ {
+ return lhs->size < rhs->size;
+ }
+ bool operator()(
+ const VmaSuballocationList::iterator lhs,
+ VkDeviceSize rhsSize) const
+ {
+ return lhs->size < rhsSize;
+ }
+};
+
+
+////////////////////////////////////////////////////////////////////////////////
+// class VmaBlockMetadata
+
+VmaBlockMetadata::VmaBlockMetadata(VmaAllocator hAllocator) :
+ m_Size(0),
+ m_pAllocationCallbacks(hAllocator->GetAllocationCallbacks())
+{
+}
+
+#if VMA_STATS_STRING_ENABLED
+
+void VmaBlockMetadata::PrintDetailedMap_Begin(class VmaJsonWriter& json,
+ VkDeviceSize unusedBytes,
+ size_t allocationCount,
+ size_t unusedRangeCount) const
+{
+ json.BeginObject();
+
+ json.WriteString("TotalBytes");
+ json.WriteNumber(GetSize());
+
+ json.WriteString("UnusedBytes");
+ json.WriteNumber(unusedBytes);
+
+ json.WriteString("Allocations");
+ json.WriteNumber((uint64_t)allocationCount);
+
+ json.WriteString("UnusedRanges");
+ json.WriteNumber((uint64_t)unusedRangeCount);
+
+ json.WriteString("Suballocations");
+ json.BeginArray();
+}
+
+void VmaBlockMetadata::PrintDetailedMap_Allocation(class VmaJsonWriter& json,
+ VkDeviceSize offset,
+ VmaAllocation hAllocation) const
+{
+ json.BeginObject(true);
+
+ json.WriteString("Offset");
+ json.WriteNumber(offset);
+
+ hAllocation->PrintParameters(json);
+
+ json.EndObject();
+}
+
+void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
+ VkDeviceSize offset,
+ VkDeviceSize size) const
+{
+ json.BeginObject(true);
+
+ json.WriteString("Offset");
+ json.WriteNumber(offset);
+
+ json.WriteString("Type");
+ json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[VMA_SUBALLOCATION_TYPE_FREE]);
+
+ json.WriteString("Size");
+ json.WriteNumber(size);
+
+ json.EndObject();
+}
+
+void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const
+{
+ json.EndArray();
+ json.EndObject();
+}
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+////////////////////////////////////////////////////////////////////////////////
+// class VmaBlockMetadata_Generic
+
+VmaBlockMetadata_Generic::VmaBlockMetadata_Generic(VmaAllocator hAllocator) :
+ VmaBlockMetadata(hAllocator),
+ m_FreeCount(0),
+ m_SumFreeSize(0),
+ m_Suballocations(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),
+ m_FreeSuballocationsBySize(VmaStlAllocator<VmaSuballocationList::iterator>(hAllocator->GetAllocationCallbacks()))
+{
+}
+
+VmaBlockMetadata_Generic::~VmaBlockMetadata_Generic()
+{
+}
+
+void VmaBlockMetadata_Generic::Init(VkDeviceSize size)
+{
+ VmaBlockMetadata::Init(size);
+
+ m_FreeCount = 1;
+ m_SumFreeSize = size;
+
+ VmaSuballocation suballoc = {};
+ suballoc.offset = 0;
+ suballoc.size = size;
+ suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ suballoc.hAllocation = VK_NULL_HANDLE;
+
+ VMA_ASSERT(size > VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER);
+ m_Suballocations.push_back(suballoc);
+ VmaSuballocationList::iterator suballocItem = m_Suballocations.end();
+ --suballocItem;
+ m_FreeSuballocationsBySize.push_back(suballocItem);
+}
+
+bool VmaBlockMetadata_Generic::Validate() const
+{
+ VMA_VALIDATE(!m_Suballocations.empty());
+
+ // Expected offset of new suballocation as calculated from previous ones.
+ VkDeviceSize calculatedOffset = 0;
+ // Expected number of free suballocations as calculated from traversing their list.
+ uint32_t calculatedFreeCount = 0;
+ // Expected sum size of free suballocations as calculated from traversing their list.
+ VkDeviceSize calculatedSumFreeSize = 0;
+ // Expected number of free suballocations that should be registered in
+ // m_FreeSuballocationsBySize calculated from traversing their list.
+ size_t freeSuballocationsToRegister = 0;
+ // True if previous visited suballocation was free.
+ bool prevFree = false;
+
+ for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
+ suballocItem != m_Suballocations.cend();
+ ++suballocItem)
+ {
+ const VmaSuballocation& subAlloc = *suballocItem;
+
+ // Actual offset of this suballocation doesn't match expected one.
+ VMA_VALIDATE(subAlloc.offset == calculatedOffset);
+
+ const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE);
+ // Two adjacent free suballocations are invalid. They should be merged.
+ VMA_VALIDATE(!prevFree || !currFree);
+
+ VMA_VALIDATE(currFree == (subAlloc.hAllocation == VK_NULL_HANDLE));
+
+ if(currFree)
+ {
+ calculatedSumFreeSize += subAlloc.size;
+ ++calculatedFreeCount;
+ if(subAlloc.size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
+ {
+ ++freeSuballocationsToRegister;
+ }
+
+ // Margin required between allocations - every free space must be at least that large.
+#if VMA_DEBUG_MARGIN
+ VMA_VALIDATE(subAlloc.size >= VMA_DEBUG_MARGIN);
+#endif
+ }
+ else
+ {
+ VMA_VALIDATE(subAlloc.hAllocation->GetOffset() == subAlloc.offset);
+ VMA_VALIDATE(subAlloc.hAllocation->GetSize() == subAlloc.size);
+
+ // Margin required between allocations - previous allocation must be free.
+ VMA_VALIDATE(VMA_DEBUG_MARGIN == 0 || prevFree);
+ }
+
+ calculatedOffset += subAlloc.size;
+ prevFree = currFree;
+ }
+
+ // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't
+ // match expected one.
+ VMA_VALIDATE(m_FreeSuballocationsBySize.size() == freeSuballocationsToRegister);
+
+ VkDeviceSize lastSize = 0;
+ for(size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
+ {
+ VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];
+
+ // Only free suballocations can be registered in m_FreeSuballocationsBySize.
+ VMA_VALIDATE(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE);
+ // They must be sorted by size ascending.
+ VMA_VALIDATE(suballocItem->size >= lastSize);
+
+ lastSize = suballocItem->size;
+ }
+
+ // Check if totals match calculacted values.
+ VMA_VALIDATE(ValidateFreeSuballocationList());
+ VMA_VALIDATE(calculatedOffset == GetSize());
+ VMA_VALIDATE(calculatedSumFreeSize == m_SumFreeSize);
+ VMA_VALIDATE(calculatedFreeCount == m_FreeCount);
+
+ return true;
+}
+
+VkDeviceSize VmaBlockMetadata_Generic::GetUnusedRangeSizeMax() const
+{
+ if(!m_FreeSuballocationsBySize.empty())
+ {
+ return m_FreeSuballocationsBySize.back()->size;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+bool VmaBlockMetadata_Generic::IsEmpty() const
+{
+ return (m_Suballocations.size() == 1) && (m_FreeCount == 1);
+}
+
+void VmaBlockMetadata_Generic::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
+{
+ outInfo.blockCount = 1;
+
+ const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
+ outInfo.allocationCount = rangeCount - m_FreeCount;
+ outInfo.unusedRangeCount = m_FreeCount;
+
+ outInfo.unusedBytes = m_SumFreeSize;
+ outInfo.usedBytes = GetSize() - outInfo.unusedBytes;
+
+ outInfo.allocationSizeMin = UINT64_MAX;
+ outInfo.allocationSizeMax = 0;
+ outInfo.unusedRangeSizeMin = UINT64_MAX;
+ outInfo.unusedRangeSizeMax = 0;
+
+ for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
+ suballocItem != m_Suballocations.cend();
+ ++suballocItem)
+ {
+ const VmaSuballocation& suballoc = *suballocItem;
+ if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
+ outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, suballoc.size);
+ }
+ else
+ {
+ outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, suballoc.size);
+ outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, suballoc.size);
+ }
+ }
+}
+
+void VmaBlockMetadata_Generic::AddPoolStats(VmaPoolStats& inoutStats) const
+{
+ const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
+
+ inoutStats.size += GetSize();
+ inoutStats.unusedSize += m_SumFreeSize;
+ inoutStats.allocationCount += rangeCount - m_FreeCount;
+ inoutStats.unusedRangeCount += m_FreeCount;
+ inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax());
+}
+
+#if VMA_STATS_STRING_ENABLED
+
+void VmaBlockMetadata_Generic::PrintDetailedMap(class VmaJsonWriter& json) const
+{
+ PrintDetailedMap_Begin(json,
+ m_SumFreeSize, // unusedBytes
+ m_Suballocations.size() - (size_t)m_FreeCount, // allocationCount
+ m_FreeCount); // unusedRangeCount
+
+ size_t i = 0;
+ for(VmaSuballocationList::const_iterator suballocItem = m_Suballocations.cbegin();
+ suballocItem != m_Suballocations.cend();
+ ++suballocItem, ++i)
+ {
+ if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ PrintDetailedMap_UnusedRange(json, suballocItem->offset, suballocItem->size);
+ }
+ else
+ {
+ PrintDetailedMap_Allocation(json, suballocItem->offset, suballocItem->hAllocation);
+ }
+ }
+
+ PrintDetailedMap_End(json);
+}
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+bool VmaBlockMetadata_Generic::CreateAllocationRequest(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VkDeviceSize bufferImageGranularity,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ bool canMakeOtherLost,
+ uint32_t strategy,
+ VmaAllocationRequest* pAllocationRequest)
+{
+ VMA_ASSERT(allocSize > 0);
+ VMA_ASSERT(!upperAddress);
+ (void) upperAddress;
+ VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
+ VMA_ASSERT(pAllocationRequest != VMA_NULL);
+ VMA_HEAVY_ASSERT(Validate());
+
+ // There is not enough total free space in this block to fullfill the request: Early return.
+ if(canMakeOtherLost == false &&
+ m_SumFreeSize < allocSize + 2 * VMA_DEBUG_MARGIN)
+ {
+ return false;
+ }
+
+ // New algorithm, efficiently searching freeSuballocationsBySize.
+ const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();
+ if(freeSuballocCount > 0)
+ {
+ if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)
+ {
+ // Find first free suballocation with size not less than allocSize + 2 * VMA_DEBUG_MARGIN.
+ VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
+ m_FreeSuballocationsBySize.data(),
+ m_FreeSuballocationsBySize.data() + freeSuballocCount,
+ allocSize + 2 * VMA_DEBUG_MARGIN,
+ VmaSuballocationItemSizeLess());
+ size_t index = it - m_FreeSuballocationsBySize.data();
+ for(; index < freeSuballocCount; ++index)
+ {
+ if(CheckAllocation(
+ currentFrameIndex,
+ frameInUseCount,
+ bufferImageGranularity,
+ allocSize,
+ allocAlignment,
+ allocType,
+ m_FreeSuballocationsBySize[index],
+ false, // canMakeOtherLost
+ &pAllocationRequest->offset,
+ &pAllocationRequest->itemsToMakeLostCount,
+ &pAllocationRequest->sumFreeSize,
+ &pAllocationRequest->sumItemSize))
+ {
+ pAllocationRequest->item = m_FreeSuballocationsBySize[index];
+ return true;
+ }
+ }
+ }
+ else if(strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET)
+ {
+ for(VmaSuballocationList::iterator it = m_Suballocations.begin();
+ it != m_Suballocations.end();
+ ++it)
+ {
+ if(it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation(
+ currentFrameIndex,
+ frameInUseCount,
+ bufferImageGranularity,
+ allocSize,
+ allocAlignment,
+ allocType,
+ it,
+ false, // canMakeOtherLost
+ &pAllocationRequest->offset,
+ &pAllocationRequest->itemsToMakeLostCount,
+ &pAllocationRequest->sumFreeSize,
+ &pAllocationRequest->sumItemSize))
+ {
+ pAllocationRequest->item = it;
+ return true;
+ }
+ }
+ }
+ else // WORST_FIT, FIRST_FIT
+ {
+ // Search staring from biggest suballocations.
+ for(size_t index = freeSuballocCount; index--; )
+ {
+ if(CheckAllocation(
+ currentFrameIndex,
+ frameInUseCount,
+ bufferImageGranularity,
+ allocSize,
+ allocAlignment,
+ allocType,
+ m_FreeSuballocationsBySize[index],
+ false, // canMakeOtherLost
+ &pAllocationRequest->offset,
+ &pAllocationRequest->itemsToMakeLostCount,
+ &pAllocationRequest->sumFreeSize,
+ &pAllocationRequest->sumItemSize))
+ {
+ pAllocationRequest->item = m_FreeSuballocationsBySize[index];
+ return true;
+ }
+ }
+ }
+ }
+
+ if(canMakeOtherLost)
+ {
+ // Brute-force algorithm. TODO: Come up with something better.
+
+ pAllocationRequest->sumFreeSize = VK_WHOLE_SIZE;
+ pAllocationRequest->sumItemSize = VK_WHOLE_SIZE;
+
+ VmaAllocationRequest tmpAllocRequest = {};
+ for(VmaSuballocationList::iterator suballocIt = m_Suballocations.begin();
+ suballocIt != m_Suballocations.end();
+ ++suballocIt)
+ {
+ if(suballocIt->type == VMA_SUBALLOCATION_TYPE_FREE ||
+ suballocIt->hAllocation->CanBecomeLost())
+ {
+ if(CheckAllocation(
+ currentFrameIndex,
+ frameInUseCount,
+ bufferImageGranularity,
+ allocSize,
+ allocAlignment,
+ allocType,
+ suballocIt,
+ canMakeOtherLost,
+ &tmpAllocRequest.offset,
+ &tmpAllocRequest.itemsToMakeLostCount,
+ &tmpAllocRequest.sumFreeSize,
+ &tmpAllocRequest.sumItemSize))
+ {
+ tmpAllocRequest.item = suballocIt;
+
+ if(tmpAllocRequest.CalcCost() < pAllocationRequest->CalcCost() ||
+ strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)
+ {
+ *pAllocationRequest = tmpAllocRequest;
+ }
+ }
+ }
+ }
+
+ if(pAllocationRequest->sumItemSize != VK_WHOLE_SIZE)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool VmaBlockMetadata_Generic::MakeRequestedAllocationsLost(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VmaAllocationRequest* pAllocationRequest)
+{
+ while(pAllocationRequest->itemsToMakeLostCount > 0)
+ {
+ if(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ ++pAllocationRequest->item;
+ }
+ VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
+ VMA_ASSERT(pAllocationRequest->item->hAllocation != VK_NULL_HANDLE);
+ VMA_ASSERT(pAllocationRequest->item->hAllocation->CanBecomeLost());
+ if(pAllocationRequest->item->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
+ {
+ pAllocationRequest->item = FreeSuballocation(pAllocationRequest->item);
+ --pAllocationRequest->itemsToMakeLostCount;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ VMA_HEAVY_ASSERT(Validate());
+ VMA_ASSERT(pAllocationRequest->item != m_Suballocations.end());
+ VMA_ASSERT(pAllocationRequest->item->type == VMA_SUBALLOCATION_TYPE_FREE);
+
+ return true;
+}
+
+uint32_t VmaBlockMetadata_Generic::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
+{
+ uint32_t lostAllocationCount = 0;
+ for(VmaSuballocationList::iterator it = m_Suballocations.begin();
+ it != m_Suballocations.end();
+ ++it)
+ {
+ if(it->type != VMA_SUBALLOCATION_TYPE_FREE &&
+ it->hAllocation->CanBecomeLost() &&
+ it->hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
+ {
+ it = FreeSuballocation(it);
+ ++lostAllocationCount;
+ }
+ }
+ return lostAllocationCount;
+}
+
+VkResult VmaBlockMetadata_Generic::CheckCorruption(const void* pBlockData)
+{
+ for(VmaSuballocationList::iterator it = m_Suballocations.begin();
+ it != m_Suballocations.end();
+ ++it)
+ {
+ if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ if(!VmaValidateMagicValue(pBlockData, it->offset - VMA_DEBUG_MARGIN))
+ {
+ VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+ if(!VmaValidateMagicValue(pBlockData, it->offset + it->size))
+ {
+ VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+void VmaBlockMetadata_Generic::Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ VkDeviceSize allocSize,
+ bool upperAddress,
+ VmaAllocation hAllocation)
+{
+ VMA_ASSERT(!upperAddress);
+ (void) upperAddress;
+ VMA_ASSERT(request.item != m_Suballocations.end());
+ VmaSuballocation& suballoc = *request.item;
+ // Given suballocation is a free block.
+ VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
+ // Given offset is inside this suballocation.
+ VMA_ASSERT(request.offset >= suballoc.offset);
+ const VkDeviceSize paddingBegin = request.offset - suballoc.offset;
+ VMA_ASSERT(suballoc.size >= paddingBegin + allocSize);
+ const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - allocSize;
+
+ // Unregister this free suballocation from m_FreeSuballocationsBySize and update
+ // it to become used.
+ UnregisterFreeSuballocation(request.item);
+
+ suballoc.offset = request.offset;
+ suballoc.size = allocSize;
+ suballoc.type = type;
+ suballoc.hAllocation = hAllocation;
+
+ // If there are any free bytes remaining at the end, insert new free suballocation after current one.
+ if(paddingEnd)
+ {
+ VmaSuballocation paddingSuballoc = {};
+ paddingSuballoc.offset = request.offset + allocSize;
+ paddingSuballoc.size = paddingEnd;
+ paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ VmaSuballocationList::iterator next = request.item;
+ ++next;
+ const VmaSuballocationList::iterator paddingEndItem =
+ m_Suballocations.insert(next, paddingSuballoc);
+ RegisterFreeSuballocation(paddingEndItem);
+ }
+
+ // If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
+ if(paddingBegin)
+ {
+ VmaSuballocation paddingSuballoc = {};
+ paddingSuballoc.offset = request.offset - paddingBegin;
+ paddingSuballoc.size = paddingBegin;
+ paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ const VmaSuballocationList::iterator paddingBeginItem =
+ m_Suballocations.insert(request.item, paddingSuballoc);
+ RegisterFreeSuballocation(paddingBeginItem);
+ }
+
+ // Update totals.
+ m_FreeCount = m_FreeCount - 1;
+ if(paddingBegin > 0)
+ {
+ ++m_FreeCount;
+ }
+ if(paddingEnd > 0)
+ {
+ ++m_FreeCount;
+ }
+ m_SumFreeSize -= allocSize;
+}
+
+void VmaBlockMetadata_Generic::Free(const VmaAllocation allocation)
+{
+ for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
+ suballocItem != m_Suballocations.end();
+ ++suballocItem)
+ {
+ VmaSuballocation& suballoc = *suballocItem;
+ if(suballoc.hAllocation == allocation)
+ {
+ FreeSuballocation(suballocItem);
+ VMA_HEAVY_ASSERT(Validate());
+ return;
+ }
+ }
+ VMA_ASSERT(0 && "Not found!");
+}
+
+void VmaBlockMetadata_Generic::FreeAtOffset(VkDeviceSize offset)
+{
+ for(VmaSuballocationList::iterator suballocItem = m_Suballocations.begin();
+ suballocItem != m_Suballocations.end();
+ ++suballocItem)
+ {
+ VmaSuballocation& suballoc = *suballocItem;
+ if(suballoc.offset == offset)
+ {
+ FreeSuballocation(suballocItem);
+ return;
+ }
+ }
+ VMA_ASSERT(0 && "Not found!");
+}
+
+bool VmaBlockMetadata_Generic::ResizeAllocation(const VmaAllocation alloc, VkDeviceSize newSize)
+{
+ typedef VmaSuballocationList::iterator iter_type;
+ for(iter_type suballocItem = m_Suballocations.begin();
+ suballocItem != m_Suballocations.end();
+ ++suballocItem)
+ {
+ VmaSuballocation& suballoc = *suballocItem;
+ if(suballoc.hAllocation == alloc)
+ {
+ iter_type nextItem = suballocItem;
+ ++nextItem;
+
+ // Should have been ensured on higher level.
+ VMA_ASSERT(newSize != alloc->GetSize() && newSize > 0);
+
+ // Shrinking.
+ if(newSize < alloc->GetSize())
+ {
+ const VkDeviceSize sizeDiff = suballoc.size - newSize;
+
+ // There is next item.
+ if(nextItem != m_Suballocations.end())
+ {
+ // Next item is free.
+ if(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ // Grow this next item backward.
+ UnregisterFreeSuballocation(nextItem);
+ nextItem->offset -= sizeDiff;
+ nextItem->size += sizeDiff;
+ RegisterFreeSuballocation(nextItem);
+ }
+ // Next item is not free.
+ else
+ {
+ // Create free item after current one.
+ VmaSuballocation newFreeSuballoc;
+ newFreeSuballoc.hAllocation = VK_NULL_HANDLE;
+ newFreeSuballoc.offset = suballoc.offset + newSize;
+ newFreeSuballoc.size = sizeDiff;
+ newFreeSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ iter_type newFreeSuballocIt = m_Suballocations.insert(nextItem, newFreeSuballoc);
+ RegisterFreeSuballocation(newFreeSuballocIt);
+
+ ++m_FreeCount;
+ }
+ }
+ // This is the last item.
+ else
+ {
+ // Create free item at the end.
+ VmaSuballocation newFreeSuballoc;
+ newFreeSuballoc.hAllocation = VK_NULL_HANDLE;
+ newFreeSuballoc.offset = suballoc.offset + newSize;
+ newFreeSuballoc.size = sizeDiff;
+ newFreeSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ m_Suballocations.push_back(newFreeSuballoc);
+
+ iter_type newFreeSuballocIt = m_Suballocations.end();
+ RegisterFreeSuballocation(--newFreeSuballocIt);
+
+ ++m_FreeCount;
+ }
+
+ suballoc.size = newSize;
+ m_SumFreeSize += sizeDiff;
+ }
+ // Growing.
+ else
+ {
+ const VkDeviceSize sizeDiff = newSize - suballoc.size;
+
+ // There is next item.
+ if(nextItem != m_Suballocations.end())
+ {
+ // Next item is free.
+ if(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ // There is not enough free space, including margin.
+ if(nextItem->size < sizeDiff + VMA_DEBUG_MARGIN)
+ {
+ return false;
+ }
+
+ // There is more free space than required.
+ if(nextItem->size > sizeDiff)
+ {
+ // Move and shrink this next item.
+ UnregisterFreeSuballocation(nextItem);
+ nextItem->offset += sizeDiff;
+ nextItem->size -= sizeDiff;
+ RegisterFreeSuballocation(nextItem);
+ }
+ // There is exactly the amount of free space required.
+ else
+ {
+ // Remove this next free item.
+ UnregisterFreeSuballocation(nextItem);
+ m_Suballocations.erase(nextItem);
+ --m_FreeCount;
+ }
+ }
+ // Next item is not free - there is no space to grow.
+ else
+ {
+ return false;
+ }
+ }
+ // This is the last item - there is no space to grow.
+ else
+ {
+ return false;
+ }
+
+ suballoc.size = newSize;
+ m_SumFreeSize -= sizeDiff;
+ }
+
+ // We cannot call Validate() here because alloc object is updated to new size outside of this call.
+ return true;
+ }
+ }
+ VMA_ASSERT(0 && "Not found!");
+ return false;
+}
+
+bool VmaBlockMetadata_Generic::ValidateFreeSuballocationList() const
+{
+ VkDeviceSize lastSize = 0;
+ for(size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
+ {
+ const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];
+
+ VMA_VALIDATE(it->type == VMA_SUBALLOCATION_TYPE_FREE);
+ VMA_VALIDATE(it->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER);
+ VMA_VALIDATE(it->size >= lastSize);
+ lastSize = it->size;
+ }
+ return true;
+}
+
+bool VmaBlockMetadata_Generic::CheckAllocation(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VkDeviceSize bufferImageGranularity,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ VmaSuballocationType allocType,
+ VmaSuballocationList::const_iterator suballocItem,
+ bool canMakeOtherLost,
+ VkDeviceSize* pOffset,
+ size_t* itemsToMakeLostCount,
+ VkDeviceSize* pSumFreeSize,
+ VkDeviceSize* pSumItemSize) const
+{
+ VMA_ASSERT(allocSize > 0);
+ VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
+ VMA_ASSERT(suballocItem != m_Suballocations.cend());
+ VMA_ASSERT(pOffset != VMA_NULL);
+
+ *itemsToMakeLostCount = 0;
+ *pSumFreeSize = 0;
+ *pSumItemSize = 0;
+
+ if(canMakeOtherLost)
+ {
+ if(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ *pSumFreeSize = suballocItem->size;
+ }
+ else
+ {
+ if(suballocItem->hAllocation->CanBecomeLost() &&
+ suballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
+ {
+ ++*itemsToMakeLostCount;
+ *pSumItemSize = suballocItem->size;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ // Remaining size is too small for this request: Early return.
+ if(GetSize() - suballocItem->offset < allocSize)
+ {
+ return false;
+ }
+
+ // Start from offset equal to beginning of this suballocation.
+ *pOffset = suballocItem->offset;
+
+ // Apply VMA_DEBUG_MARGIN at the beginning.
+ if(VMA_DEBUG_MARGIN > 0)
+ {
+ *pOffset += VMA_DEBUG_MARGIN;
+ }
+
+ // Apply alignment.
+ *pOffset = VmaAlignUp(*pOffset, allocAlignment);
+
+ // Check previous suballocations for BufferImageGranularity conflicts.
+ // Make bigger alignment if necessary.
+ if(bufferImageGranularity > 1)
+ {
+ bool bufferImageGranularityConflict = false;
+ VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
+ while(prevSuballocItem != m_Suballocations.cbegin())
+ {
+ --prevSuballocItem;
+ const VmaSuballocation& prevSuballoc = *prevSuballocItem;
+ if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
+ {
+ if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
+ {
+ bufferImageGranularityConflict = true;
+ break;
+ }
+ }
+ else
+ // Already on previous page.
+ break;
+ }
+ if(bufferImageGranularityConflict)
+ {
+ *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
+ }
+ }
+
+ // Now that we have final *pOffset, check if we are past suballocItem.
+ // If yes, return false - this function should be called for another suballocItem as starting point.
+ if(*pOffset >= suballocItem->offset + suballocItem->size)
+ {
+ return false;
+ }
+
+ // Calculate padding at the beginning based on current offset.
+ const VkDeviceSize paddingBegin = *pOffset - suballocItem->offset;
+
+ // Calculate required margin at the end.
+ const VkDeviceSize requiredEndMargin = VMA_DEBUG_MARGIN;
+
+ const VkDeviceSize totalSize = paddingBegin + allocSize + requiredEndMargin;
+ // Another early return check.
+ if(suballocItem->offset + totalSize > GetSize())
+ {
+ return false;
+ }
+
+ // Advance lastSuballocItem until desired size is reached.
+ // Update itemsToMakeLostCount.
+ VmaSuballocationList::const_iterator lastSuballocItem = suballocItem;
+ if(totalSize > suballocItem->size)
+ {
+ VkDeviceSize remainingSize = totalSize - suballocItem->size;
+ while(remainingSize > 0)
+ {
+ ++lastSuballocItem;
+ if(lastSuballocItem == m_Suballocations.cend())
+ {
+ return false;
+ }
+ if(lastSuballocItem->type == VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ *pSumFreeSize += lastSuballocItem->size;
+ }
+ else
+ {
+ VMA_ASSERT(lastSuballocItem->hAllocation != VK_NULL_HANDLE);
+ if(lastSuballocItem->hAllocation->CanBecomeLost() &&
+ lastSuballocItem->hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
+ {
+ ++*itemsToMakeLostCount;
+ *pSumItemSize += lastSuballocItem->size;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ remainingSize = (lastSuballocItem->size < remainingSize) ?
+ remainingSize - lastSuballocItem->size : 0;
+ }
+ }
+
+ // Check next suballocations for BufferImageGranularity conflicts.
+ // If conflict exists, we must mark more allocations lost or fail.
+ if(bufferImageGranularity > 1)
+ {
+ VmaSuballocationList::const_iterator nextSuballocItem = lastSuballocItem;
+ ++nextSuballocItem;
+ while(nextSuballocItem != m_Suballocations.cend())
+ {
+ const VmaSuballocation& nextSuballoc = *nextSuballocItem;
+ if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
+ {
+ if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
+ {
+ VMA_ASSERT(nextSuballoc.hAllocation != VK_NULL_HANDLE);
+ if(nextSuballoc.hAllocation->CanBecomeLost() &&
+ nextSuballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
+ {
+ ++*itemsToMakeLostCount;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ }
+ else
+ {
+ // Already on next page.
+ break;
+ }
+ ++nextSuballocItem;
+ }
+ }
+ }
+ else
+ {
+ const VmaSuballocation& suballoc = *suballocItem;
+ VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
+
+ *pSumFreeSize = suballoc.size;
+
+ // Size of this suballocation is too small for this request: Early return.
+ if(suballoc.size < allocSize)
+ {
+ return false;
+ }
+
+ // Start from offset equal to beginning of this suballocation.
+ *pOffset = suballoc.offset;
+
+ // Apply VMA_DEBUG_MARGIN at the beginning.
+ if(VMA_DEBUG_MARGIN > 0)
+ {
+ *pOffset += VMA_DEBUG_MARGIN;
+ }
+
+ // Apply alignment.
+ *pOffset = VmaAlignUp(*pOffset, allocAlignment);
+
+ // Check previous suballocations for BufferImageGranularity conflicts.
+ // Make bigger alignment if necessary.
+ if(bufferImageGranularity > 1)
+ {
+ bool bufferImageGranularityConflict = false;
+ VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
+ while(prevSuballocItem != m_Suballocations.cbegin())
+ {
+ --prevSuballocItem;
+ const VmaSuballocation& prevSuballoc = *prevSuballocItem;
+ if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, *pOffset, bufferImageGranularity))
+ {
+ if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
+ {
+ bufferImageGranularityConflict = true;
+ break;
+ }
+ }
+ else
+ // Already on previous page.
+ break;
+ }
+ if(bufferImageGranularityConflict)
+ {
+ *pOffset = VmaAlignUp(*pOffset, bufferImageGranularity);
+ }
+ }
+
+ // Calculate padding at the beginning based on current offset.
+ const VkDeviceSize paddingBegin = *pOffset - suballoc.offset;
+
+ // Calculate required margin at the end.
+ const VkDeviceSize requiredEndMargin = VMA_DEBUG_MARGIN;
+
+ // Fail if requested size plus margin before and after is bigger than size of this suballocation.
+ if(paddingBegin + allocSize + requiredEndMargin > suballoc.size)
+ {
+ return false;
+ }
+
+ // Check next suballocations for BufferImageGranularity conflicts.
+ // If conflict exists, allocation cannot be made here.
+ if(bufferImageGranularity > 1)
+ {
+ VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
+ ++nextSuballocItem;
+ while(nextSuballocItem != m_Suballocations.cend())
+ {
+ const VmaSuballocation& nextSuballoc = *nextSuballocItem;
+ if(VmaBlocksOnSamePage(*pOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
+ {
+ if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ // Already on next page.
+ break;
+ }
+ ++nextSuballocItem;
+ }
+ }
+ }
+
+ // All tests passed: Success. pOffset is already filled.
+ return true;
+}
+
+void VmaBlockMetadata_Generic::MergeFreeWithNext(VmaSuballocationList::iterator item)
+{
+ VMA_ASSERT(item != m_Suballocations.end());
+ VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
+
+ VmaSuballocationList::iterator nextItem = item;
+ ++nextItem;
+ VMA_ASSERT(nextItem != m_Suballocations.end());
+ VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE);
+
+ item->size += nextItem->size;
+ --m_FreeCount;
+ m_Suballocations.erase(nextItem);
+}
+
+VmaSuballocationList::iterator VmaBlockMetadata_Generic::FreeSuballocation(VmaSuballocationList::iterator suballocItem)
+{
+ // Change this suballocation to be marked as free.
+ VmaSuballocation& suballoc = *suballocItem;
+ suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ suballoc.hAllocation = VK_NULL_HANDLE;
+
+ // Update totals.
+ ++m_FreeCount;
+ m_SumFreeSize += suballoc.size;
+
+ // Merge with previous and/or next suballocation if it's also free.
+ bool mergeWithNext = false;
+ bool mergeWithPrev = false;
+
+ VmaSuballocationList::iterator nextItem = suballocItem;
+ ++nextItem;
+ if((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))
+ {
+ mergeWithNext = true;
+ }
+
+ VmaSuballocationList::iterator prevItem = suballocItem;
+ if(suballocItem != m_Suballocations.begin())
+ {
+ --prevItem;
+ if(prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ mergeWithPrev = true;
+ }
+ }
+
+ if(mergeWithNext)
+ {
+ UnregisterFreeSuballocation(nextItem);
+ MergeFreeWithNext(suballocItem);
+ }
+
+ if(mergeWithPrev)
+ {
+ UnregisterFreeSuballocation(prevItem);
+ MergeFreeWithNext(prevItem);
+ RegisterFreeSuballocation(prevItem);
+ return prevItem;
+ }
+ else
+ {
+ RegisterFreeSuballocation(suballocItem);
+ return suballocItem;
+ }
+}
+
+void VmaBlockMetadata_Generic::RegisterFreeSuballocation(VmaSuballocationList::iterator item)
+{
+ VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
+ VMA_ASSERT(item->size > 0);
+
+ // You may want to enable this validation at the beginning or at the end of
+ // this function, depending on what do you want to check.
+ VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
+
+ if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
+ {
+ if(m_FreeSuballocationsBySize.empty())
+ {
+ m_FreeSuballocationsBySize.push_back(item);
+ }
+ else
+ {
+ VmaVectorInsertSorted<VmaSuballocationItemSizeLess>(m_FreeSuballocationsBySize, item);
+ }
+ }
+
+ //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
+}
+
+
+void VmaBlockMetadata_Generic::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)
+{
+ VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
+ VMA_ASSERT(item->size > 0);
+
+ // You may want to enable this validation at the beginning or at the end of
+ // this function, depending on what do you want to check.
+ VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
+
+ if(item->size >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
+ {
+ VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
+ m_FreeSuballocationsBySize.data(),
+ m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
+ item,
+ VmaSuballocationItemSizeLess());
+ for(size_t index = it - m_FreeSuballocationsBySize.data();
+ index < m_FreeSuballocationsBySize.size();
+ ++index)
+ {
+ if(m_FreeSuballocationsBySize[index] == item)
+ {
+ VmaVectorRemove(m_FreeSuballocationsBySize, index);
+ return;
+ }
+ VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
+ }
+ VMA_ASSERT(0 && "Not found.");
+ }
+
+ //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
+}
+
+bool VmaBlockMetadata_Generic::IsBufferImageGranularityConflictPossible(
+ VkDeviceSize bufferImageGranularity,
+ VmaSuballocationType& inOutPrevSuballocType) const
+{
+ if(bufferImageGranularity == 1 || IsEmpty())
+ {
+ return false;
+ }
+
+ VkDeviceSize minAlignment = VK_WHOLE_SIZE;
+ bool typeConflictFound = false;
+ for(VmaSuballocationList::const_iterator it = m_Suballocations.cbegin();
+ it != m_Suballocations.cend();
+ ++it)
+ {
+ const VmaSuballocationType suballocType = it->type;
+ if(suballocType != VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ minAlignment = VMA_MIN(minAlignment, it->hAllocation->GetAlignment());
+ if(VmaIsBufferImageGranularityConflict(inOutPrevSuballocType, suballocType))
+ {
+ typeConflictFound = true;
+ }
+ inOutPrevSuballocType = suballocType;
+ }
+ }
+
+ return typeConflictFound || minAlignment >= bufferImageGranularity;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// class VmaBlockMetadata_Linear
+
+VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(VmaAllocator hAllocator) :
+ VmaBlockMetadata(hAllocator),
+ m_SumFreeSize(0),
+ m_Suballocations0(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),
+ m_Suballocations1(VmaStlAllocator<VmaSuballocation>(hAllocator->GetAllocationCallbacks())),
+ m_1stVectorIndex(0),
+ m_2ndVectorMode(SECOND_VECTOR_EMPTY),
+ m_1stNullItemsBeginCount(0),
+ m_1stNullItemsMiddleCount(0),
+ m_2ndNullItemsCount(0)
+{
+}
+
+VmaBlockMetadata_Linear::~VmaBlockMetadata_Linear()
+{
+}
+
+void VmaBlockMetadata_Linear::Init(VkDeviceSize size)
+{
+ VmaBlockMetadata::Init(size);
+ m_SumFreeSize = size;
+}
+
+bool VmaBlockMetadata_Linear::Validate() const
+{
+ const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+
+ VMA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY));
+ VMA_VALIDATE(!suballocations1st.empty() ||
+ suballocations2nd.empty() ||
+ m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER);
+
+ if(!suballocations1st.empty())
+ {
+ // Null item at the beginning should be accounted into m_1stNullItemsBeginCount.
+ VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].hAllocation != VK_NULL_HANDLE);
+ // Null item at the end should be just pop_back().
+ VMA_VALIDATE(suballocations1st.back().hAllocation != VK_NULL_HANDLE);
+ }
+ if(!suballocations2nd.empty())
+ {
+ // Null item at the end should be just pop_back().
+ VMA_VALIDATE(suballocations2nd.back().hAllocation != VK_NULL_HANDLE);
+ }
+
+ VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size());
+ VMA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size());
+
+ VkDeviceSize sumUsedSize = 0;
+ const size_t suballoc1stCount = suballocations1st.size();
+ VkDeviceSize offset = VMA_DEBUG_MARGIN;
+
+ if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ {
+ const size_t suballoc2ndCount = suballocations2nd.size();
+ size_t nullItem2ndCount = 0;
+ for(size_t i = 0; i < suballoc2ndCount; ++i)
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[i];
+ const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
+
+ VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));
+ VMA_VALIDATE(suballoc.offset >= offset);
+
+ if(!currFree)
+ {
+ VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);
+ VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);
+ sumUsedSize += suballoc.size;
+ }
+ else
+ {
+ ++nullItem2ndCount;
+ }
+
+ offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;
+ }
+
+ VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
+ }
+
+ for(size_t i = 0; i < m_1stNullItemsBeginCount; ++i)
+ {
+ const VmaSuballocation& suballoc = suballocations1st[i];
+ VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE &&
+ suballoc.hAllocation == VK_NULL_HANDLE);
+ }
+
+ size_t nullItem1stCount = m_1stNullItemsBeginCount;
+
+ for(size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i)
+ {
+ const VmaSuballocation& suballoc = suballocations1st[i];
+ const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
+
+ VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));
+ VMA_VALIDATE(suballoc.offset >= offset);
+ VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree);
+
+ if(!currFree)
+ {
+ VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);
+ VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);
+ sumUsedSize += suballoc.size;
+ }
+ else
+ {
+ ++nullItem1stCount;
+ }
+
+ offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;
+ }
+ VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount);
+
+ if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ {
+ const size_t suballoc2ndCount = suballocations2nd.size();
+ size_t nullItem2ndCount = 0;
+ for(size_t i = suballoc2ndCount; i--; )
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[i];
+ const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);
+
+ VMA_VALIDATE(currFree == (suballoc.hAllocation == VK_NULL_HANDLE));
+ VMA_VALIDATE(suballoc.offset >= offset);
+
+ if(!currFree)
+ {
+ VMA_VALIDATE(suballoc.hAllocation->GetOffset() == suballoc.offset);
+ VMA_VALIDATE(suballoc.hAllocation->GetSize() == suballoc.size);
+ sumUsedSize += suballoc.size;
+ }
+ else
+ {
+ ++nullItem2ndCount;
+ }
+
+ offset = suballoc.offset + suballoc.size + VMA_DEBUG_MARGIN;
+ }
+
+ VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
+ }
+
+ VMA_VALIDATE(offset <= GetSize());
+ VMA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize);
+
+ return true;
+}
+
+size_t VmaBlockMetadata_Linear::GetAllocationCount() const
+{
+ return AccessSuballocations1st().size() - (m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount) +
+ AccessSuballocations2nd().size() - m_2ndNullItemsCount;
+}
+
+VkDeviceSize VmaBlockMetadata_Linear::GetUnusedRangeSizeMax() const
+{
+ const VkDeviceSize size = GetSize();
+
+ /*
+ We don't consider gaps inside allocation vectors with freed allocations because
+ they are not suitable for reuse in linear allocator. We consider only space that
+ is available for new allocations.
+ */
+ if(IsEmpty())
+ {
+ return size;
+ }
+
+ const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+
+ switch(m_2ndVectorMode)
+ {
+ case SECOND_VECTOR_EMPTY:
+ /*
+ Available space is after end of 1st, as well as before beginning of 1st (which
+ whould make it a ring buffer).
+ */
+ {
+ const size_t suballocations1stCount = suballocations1st.size();
+ VMA_ASSERT(suballocations1stCount > m_1stNullItemsBeginCount);
+ const VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];
+ const VmaSuballocation& lastSuballoc = suballocations1st[suballocations1stCount - 1];
+ return VMA_MAX(
+ firstSuballoc.offset,
+ size - (lastSuballoc.offset + lastSuballoc.size));
+ }
+ break;
+
+ case SECOND_VECTOR_RING_BUFFER:
+ /*
+ Available space is only between end of 2nd and beginning of 1st.
+ */
+ {
+ const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ const VmaSuballocation& lastSuballoc2nd = suballocations2nd.back();
+ const VmaSuballocation& firstSuballoc1st = suballocations1st[m_1stNullItemsBeginCount];
+ return firstSuballoc1st.offset - (lastSuballoc2nd.offset + lastSuballoc2nd.size);
+ }
+ break;
+
+ case SECOND_VECTOR_DOUBLE_STACK:
+ /*
+ Available space is only between end of 1st and top of 2nd.
+ */
+ {
+ const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ const VmaSuballocation& topSuballoc2nd = suballocations2nd.back();
+ const VmaSuballocation& lastSuballoc1st = suballocations1st.back();
+ return topSuballoc2nd.offset - (lastSuballoc1st.offset + lastSuballoc1st.size);
+ }
+ break;
+
+ default:
+ VMA_ASSERT(0);
+ return 0;
+ }
+}
+
+void VmaBlockMetadata_Linear::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
+{
+ const VkDeviceSize size = GetSize();
+ const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ const size_t suballoc1stCount = suballocations1st.size();
+ const size_t suballoc2ndCount = suballocations2nd.size();
+
+ outInfo.blockCount = 1;
+ outInfo.allocationCount = (uint32_t)GetAllocationCount();
+ outInfo.unusedRangeCount = 0;
+ outInfo.usedBytes = 0;
+ outInfo.allocationSizeMin = UINT64_MAX;
+ outInfo.allocationSizeMax = 0;
+ outInfo.unusedRangeSizeMin = UINT64_MAX;
+ outInfo.unusedRangeSizeMax = 0;
+
+ VkDeviceSize lastOffset = 0;
+
+ if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ {
+ const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
+ size_t nextAlloc2ndIndex = 0;
+ while(lastOffset < freeSpace2ndTo1stEnd)
+ {
+ // Find next non-null allocation or move nextAllocIndex to the end.
+ while(nextAlloc2ndIndex < suballoc2ndCount &&
+ suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ ++nextAlloc2ndIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc2ndIndex < suballoc2ndCount)
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
+ ++outInfo.unusedRangeCount;
+ outInfo.unusedBytes += unusedRangeSize;
+ outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
+ outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ outInfo.usedBytes += suballoc.size;
+ outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
+ outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ ++nextAlloc2ndIndex;
+ }
+ // We are at the end.
+ else
+ {
+ // There is free space from lastOffset to freeSpace2ndTo1stEnd.
+ if(lastOffset < freeSpace2ndTo1stEnd)
+ {
+ const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
+ ++outInfo.unusedRangeCount;
+ outInfo.unusedBytes += unusedRangeSize;
+ outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
+ outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // End of loop.
+ lastOffset = freeSpace2ndTo1stEnd;
+ }
+ }
+ }
+
+ size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
+ const VkDeviceSize freeSpace1stTo2ndEnd =
+ m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
+ while(lastOffset < freeSpace1stTo2ndEnd)
+ {
+ // Find next non-null allocation or move nextAllocIndex to the end.
+ while(nextAlloc1stIndex < suballoc1stCount &&
+ suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ ++nextAlloc1stIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc1stIndex < suballoc1stCount)
+ {
+ const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
+ ++outInfo.unusedRangeCount;
+ outInfo.unusedBytes += unusedRangeSize;
+ outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
+ outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ outInfo.usedBytes += suballoc.size;
+ outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
+ outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ ++nextAlloc1stIndex;
+ }
+ // We are at the end.
+ else
+ {
+ // There is free space from lastOffset to freeSpace1stTo2ndEnd.
+ if(lastOffset < freeSpace1stTo2ndEnd)
+ {
+ const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
+ ++outInfo.unusedRangeCount;
+ outInfo.unusedBytes += unusedRangeSize;
+ outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
+ outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // End of loop.
+ lastOffset = freeSpace1stTo2ndEnd;
+ }
+ }
+
+ if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ {
+ size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
+ while(lastOffset < size)
+ {
+ // Find next non-null allocation or move nextAllocIndex to the end.
+ while(nextAlloc2ndIndex != SIZE_MAX &&
+ suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ --nextAlloc2ndIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc2ndIndex != SIZE_MAX)
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
+ ++outInfo.unusedRangeCount;
+ outInfo.unusedBytes += unusedRangeSize;
+ outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
+ outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ outInfo.usedBytes += suballoc.size;
+ outInfo.allocationSizeMin = VMA_MIN(outInfo.allocationSizeMin, suballoc.size);
+ outInfo.allocationSizeMax = VMA_MIN(outInfo.allocationSizeMax, suballoc.size);
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ --nextAlloc2ndIndex;
+ }
+ // We are at the end.
+ else
+ {
+ // There is free space from lastOffset to size.
+ if(lastOffset < size)
+ {
+ const VkDeviceSize unusedRangeSize = size - lastOffset;
+ ++outInfo.unusedRangeCount;
+ outInfo.unusedBytes += unusedRangeSize;
+ outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusedRangeSize);
+ outInfo.unusedRangeSizeMax = VMA_MIN(outInfo.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // End of loop.
+ lastOffset = size;
+ }
+ }
+ }
+
+ outInfo.unusedBytes = size - outInfo.usedBytes;
+}
+
+void VmaBlockMetadata_Linear::AddPoolStats(VmaPoolStats& inoutStats) const
+{
+ const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ const VkDeviceSize size = GetSize();
+ const size_t suballoc1stCount = suballocations1st.size();
+ const size_t suballoc2ndCount = suballocations2nd.size();
+
+ inoutStats.size += size;
+
+ VkDeviceSize lastOffset = 0;
+
+ if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ {
+ const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
+ size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount;
+ while(lastOffset < freeSpace2ndTo1stEnd)
+ {
+ // Find next non-null allocation or move nextAlloc2ndIndex to the end.
+ while(nextAlloc2ndIndex < suballoc2ndCount &&
+ suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ ++nextAlloc2ndIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc2ndIndex < suballoc2ndCount)
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
+ inoutStats.unusedSize += unusedRangeSize;
+ ++inoutStats.unusedRangeCount;
+ inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ ++inoutStats.allocationCount;
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ ++nextAlloc2ndIndex;
+ }
+ // We are at the end.
+ else
+ {
+ if(lastOffset < freeSpace2ndTo1stEnd)
+ {
+ // There is free space from lastOffset to freeSpace2ndTo1stEnd.
+ const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
+ inoutStats.unusedSize += unusedRangeSize;
+ ++inoutStats.unusedRangeCount;
+ inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // End of loop.
+ lastOffset = freeSpace2ndTo1stEnd;
+ }
+ }
+ }
+
+ size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
+ const VkDeviceSize freeSpace1stTo2ndEnd =
+ m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
+ while(lastOffset < freeSpace1stTo2ndEnd)
+ {
+ // Find next non-null allocation or move nextAllocIndex to the end.
+ while(nextAlloc1stIndex < suballoc1stCount &&
+ suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ ++nextAlloc1stIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc1stIndex < suballoc1stCount)
+ {
+ const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
+ inoutStats.unusedSize += unusedRangeSize;
+ ++inoutStats.unusedRangeCount;
+ inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ ++inoutStats.allocationCount;
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ ++nextAlloc1stIndex;
+ }
+ // We are at the end.
+ else
+ {
+ if(lastOffset < freeSpace1stTo2ndEnd)
+ {
+ // There is free space from lastOffset to freeSpace1stTo2ndEnd.
+ const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
+ inoutStats.unusedSize += unusedRangeSize;
+ ++inoutStats.unusedRangeCount;
+ inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // End of loop.
+ lastOffset = freeSpace1stTo2ndEnd;
+ }
+ }
+
+ if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ {
+ size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
+ while(lastOffset < size)
+ {
+ // Find next non-null allocation or move nextAlloc2ndIndex to the end.
+ while(nextAlloc2ndIndex != SIZE_MAX &&
+ suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ --nextAlloc2ndIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc2ndIndex != SIZE_MAX)
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
+ inoutStats.unusedSize += unusedRangeSize;
+ ++inoutStats.unusedRangeCount;
+ inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ ++inoutStats.allocationCount;
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ --nextAlloc2ndIndex;
+ }
+ // We are at the end.
+ else
+ {
+ if(lastOffset < size)
+ {
+ // There is free space from lastOffset to size.
+ const VkDeviceSize unusedRangeSize = size - lastOffset;
+ inoutStats.unusedSize += unusedRangeSize;
+ ++inoutStats.unusedRangeCount;
+ inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, unusedRangeSize);
+ }
+
+ // End of loop.
+ lastOffset = size;
+ }
+ }
+ }
+}
+
+#if VMA_STATS_STRING_ENABLED
+void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
+{
+ const VkDeviceSize size = GetSize();
+ const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ const size_t suballoc1stCount = suballocations1st.size();
+ const size_t suballoc2ndCount = suballocations2nd.size();
+
+ // FIRST PASS
+
+ size_t unusedRangeCount = 0;
+ VkDeviceSize usedBytes = 0;
+
+ VkDeviceSize lastOffset = 0;
+
+ size_t alloc2ndCount = 0;
+ if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ {
+ const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
+ size_t nextAlloc2ndIndex = 0;
+ while(lastOffset < freeSpace2ndTo1stEnd)
+ {
+ // Find next non-null allocation or move nextAlloc2ndIndex to the end.
+ while(nextAlloc2ndIndex < suballoc2ndCount &&
+ suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ ++nextAlloc2ndIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc2ndIndex < suballoc2ndCount)
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ ++unusedRangeCount;
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ ++alloc2ndCount;
+ usedBytes += suballoc.size;
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ ++nextAlloc2ndIndex;
+ }
+ // We are at the end.
+ else
+ {
+ if(lastOffset < freeSpace2ndTo1stEnd)
+ {
+ // There is free space from lastOffset to freeSpace2ndTo1stEnd.
+ ++unusedRangeCount;
+ }
+
+ // End of loop.
+ lastOffset = freeSpace2ndTo1stEnd;
+ }
+ }
+ }
+
+ size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
+ size_t alloc1stCount = 0;
+ const VkDeviceSize freeSpace1stTo2ndEnd =
+ m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
+ while(lastOffset < freeSpace1stTo2ndEnd)
+ {
+ // Find next non-null allocation or move nextAllocIndex to the end.
+ while(nextAlloc1stIndex < suballoc1stCount &&
+ suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ ++nextAlloc1stIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc1stIndex < suballoc1stCount)
+ {
+ const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ ++unusedRangeCount;
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ ++alloc1stCount;
+ usedBytes += suballoc.size;
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ ++nextAlloc1stIndex;
+ }
+ // We are at the end.
+ else
+ {
+ if(lastOffset < size)
+ {
+ // There is free space from lastOffset to freeSpace1stTo2ndEnd.
+ ++unusedRangeCount;
+ }
+
+ // End of loop.
+ lastOffset = freeSpace1stTo2ndEnd;
+ }
+ }
+
+ if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ {
+ size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
+ while(lastOffset < size)
+ {
+ // Find next non-null allocation or move nextAlloc2ndIndex to the end.
+ while(nextAlloc2ndIndex != SIZE_MAX &&
+ suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ --nextAlloc2ndIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc2ndIndex != SIZE_MAX)
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ ++unusedRangeCount;
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ ++alloc2ndCount;
+ usedBytes += suballoc.size;
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ --nextAlloc2ndIndex;
+ }
+ // We are at the end.
+ else
+ {
+ if(lastOffset < size)
+ {
+ // There is free space from lastOffset to size.
+ ++unusedRangeCount;
+ }
+
+ // End of loop.
+ lastOffset = size;
+ }
+ }
+ }
+
+ const VkDeviceSize unusedBytes = size - usedBytes;
+ PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount);
+
+ // SECOND PASS
+ lastOffset = 0;
+
+ if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ {
+ const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
+ size_t nextAlloc2ndIndex = 0;
+ while(lastOffset < freeSpace2ndTo1stEnd)
+ {
+ // Find next non-null allocation or move nextAlloc2ndIndex to the end.
+ while(nextAlloc2ndIndex < suballoc2ndCount &&
+ suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ ++nextAlloc2ndIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc2ndIndex < suballoc2ndCount)
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
+ PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ ++nextAlloc2ndIndex;
+ }
+ // We are at the end.
+ else
+ {
+ if(lastOffset < freeSpace2ndTo1stEnd)
+ {
+ // There is free space from lastOffset to freeSpace2ndTo1stEnd.
+ const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
+ PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
+ }
+
+ // End of loop.
+ lastOffset = freeSpace2ndTo1stEnd;
+ }
+ }
+ }
+
+ nextAlloc1stIndex = m_1stNullItemsBeginCount;
+ while(lastOffset < freeSpace1stTo2ndEnd)
+ {
+ // Find next non-null allocation or move nextAllocIndex to the end.
+ while(nextAlloc1stIndex < suballoc1stCount &&
+ suballocations1st[nextAlloc1stIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ ++nextAlloc1stIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc1stIndex < suballoc1stCount)
+ {
+ const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
+ PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ ++nextAlloc1stIndex;
+ }
+ // We are at the end.
+ else
+ {
+ if(lastOffset < freeSpace1stTo2ndEnd)
+ {
+ // There is free space from lastOffset to freeSpace1stTo2ndEnd.
+ const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
+ PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
+ }
+
+ // End of loop.
+ lastOffset = freeSpace1stTo2ndEnd;
+ }
+ }
+
+ if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ {
+ size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
+ while(lastOffset < size)
+ {
+ // Find next non-null allocation or move nextAlloc2ndIndex to the end.
+ while(nextAlloc2ndIndex != SIZE_MAX &&
+ suballocations2nd[nextAlloc2ndIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ --nextAlloc2ndIndex;
+ }
+
+ // Found non-null allocation.
+ if(nextAlloc2ndIndex != SIZE_MAX)
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];
+
+ // 1. Process free space before this allocation.
+ if(lastOffset < suballoc.offset)
+ {
+ // There is free space from lastOffset to suballoc.offset.
+ const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
+ PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
+ }
+
+ // 2. Process this allocation.
+ // There is allocation with suballoc.offset, suballoc.size.
+ PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.hAllocation);
+
+ // 3. Prepare for next iteration.
+ lastOffset = suballoc.offset + suballoc.size;
+ --nextAlloc2ndIndex;
+ }
+ // We are at the end.
+ else
+ {
+ if(lastOffset < size)
+ {
+ // There is free space from lastOffset to size.
+ const VkDeviceSize unusedRangeSize = size - lastOffset;
+ PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
+ }
+
+ // End of loop.
+ lastOffset = size;
+ }
+ }
+ }
+
+ PrintDetailedMap_End(json);
+}
+#endif // #if VMA_STATS_STRING_ENABLED
+
+bool VmaBlockMetadata_Linear::CreateAllocationRequest(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VkDeviceSize bufferImageGranularity,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ bool canMakeOtherLost,
+ uint32_t /*strategy*/,
+ VmaAllocationRequest* pAllocationRequest)
+{
+ VMA_ASSERT(allocSize > 0);
+ VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
+ VMA_ASSERT(pAllocationRequest != VMA_NULL);
+ VMA_HEAVY_ASSERT(Validate());
+
+ const VkDeviceSize size = GetSize();
+ SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+
+ if(upperAddress)
+ {
+ if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ {
+ VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer.");
+ return false;
+ }
+
+ // Try to allocate before 2nd.back(), or end of block if 2nd.empty().
+ if(allocSize > size)
+ {
+ return false;
+ }
+ VkDeviceSize resultBaseOffset = size - allocSize;
+ if(!suballocations2nd.empty())
+ {
+ const VmaSuballocation& lastSuballoc = suballocations2nd.back();
+ resultBaseOffset = lastSuballoc.offset - allocSize;
+ if(allocSize > lastSuballoc.offset)
+ {
+ return false;
+ }
+ }
+
+ // Start from offset equal to end of free space.
+ VkDeviceSize resultOffset = resultBaseOffset;
+
+ // Apply VMA_DEBUG_MARGIN at the end.
+ if(VMA_DEBUG_MARGIN > 0)
+ {
+#if VMA_DEBUG_MARGIN
+ if(resultOffset < VMA_DEBUG_MARGIN)
+ {
+ return false;
+ }
+#endif
+ resultOffset -= VMA_DEBUG_MARGIN;
+ }
+
+ // Apply alignment.
+ resultOffset = VmaAlignDown(resultOffset, allocAlignment);
+
+ // Check next suballocations from 2nd for BufferImageGranularity conflicts.
+ // Make bigger alignment if necessary.
+ if(bufferImageGranularity > 1 && !suballocations2nd.empty())
+ {
+ bool bufferImageGranularityConflict = false;
+ for(size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
+ {
+ const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
+ if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
+ {
+ if(VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType))
+ {
+ bufferImageGranularityConflict = true;
+ break;
+ }
+ }
+ else
+ // Already on previous page.
+ break;
+ }
+ if(bufferImageGranularityConflict)
+ {
+ resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity);
+ }
+ }
+
+ // There is enough free space.
+ const VkDeviceSize endOf1st = !suballocations1st.empty() ?
+ suballocations1st.back().offset + suballocations1st.back().size :
+ 0;
+ if(endOf1st + VMA_DEBUG_MARGIN <= resultOffset)
+ {
+ // Check previous suballocations for BufferImageGranularity conflicts.
+ // If conflict exists, allocation cannot be made here.
+ if(bufferImageGranularity > 1)
+ {
+ for(size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
+ {
+ const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
+ if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
+ {
+ if(VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ // Already on next page.
+ break;
+ }
+ }
+ }
+
+ // All tests passed: Success.
+ pAllocationRequest->offset = resultOffset;
+ pAllocationRequest->sumFreeSize = resultBaseOffset + allocSize - endOf1st;
+ pAllocationRequest->sumItemSize = 0;
+ // pAllocationRequest->item unused.
+ pAllocationRequest->itemsToMakeLostCount = 0;
+ return true;
+ }
+ }
+ else // !upperAddress
+ {
+ if(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ {
+ // Try to allocate at the end of 1st vector.
+
+ VkDeviceSize resultBaseOffset = 0;
+ if(!suballocations1st.empty())
+ {
+ const VmaSuballocation& lastSuballoc = suballocations1st.back();
+ resultBaseOffset = lastSuballoc.offset + lastSuballoc.size;
+ }
+
+ // Start from offset equal to beginning of free space.
+ VkDeviceSize resultOffset = resultBaseOffset;
+
+ // Apply VMA_DEBUG_MARGIN at the beginning.
+ if(VMA_DEBUG_MARGIN > 0)
+ {
+ resultOffset += VMA_DEBUG_MARGIN;
+ }
+
+ // Apply alignment.
+ resultOffset = VmaAlignUp(resultOffset, allocAlignment);
+
+ // Check previous suballocations for BufferImageGranularity conflicts.
+ // Make bigger alignment if necessary.
+ if(bufferImageGranularity > 1 && !suballocations1st.empty())
+ {
+ bool bufferImageGranularityConflict = false;
+ for(size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
+ {
+ const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
+ if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
+ {
+ if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
+ {
+ bufferImageGranularityConflict = true;
+ break;
+ }
+ }
+ else
+ // Already on previous page.
+ break;
+ }
+ if(bufferImageGranularityConflict)
+ {
+ resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
+ }
+ }
+
+ const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ?
+ suballocations2nd.back().offset : size;
+
+ // There is enough free space at the end after alignment.
+ if(resultOffset + allocSize + VMA_DEBUG_MARGIN <= freeSpaceEnd)
+ {
+ // Check next suballocations for BufferImageGranularity conflicts.
+ // If conflict exists, allocation cannot be made here.
+ if(bufferImageGranularity > 1 && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ {
+ for(size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
+ {
+ const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
+ if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
+ {
+ if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ // Already on previous page.
+ break;
+ }
+ }
+ }
+
+ // All tests passed: Success.
+ pAllocationRequest->offset = resultOffset;
+ pAllocationRequest->sumFreeSize = freeSpaceEnd - resultBaseOffset;
+ pAllocationRequest->sumItemSize = 0;
+ // pAllocationRequest->item unused.
+ pAllocationRequest->itemsToMakeLostCount = 0;
+ return true;
+ }
+ }
+
+ // Wrap-around to end of 2nd vector. Try to allocate there, watching for the
+ // beginning of 1st vector as the end of free space.
+ if(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ {
+ VMA_ASSERT(!suballocations1st.empty());
+
+ VkDeviceSize resultBaseOffset = 0;
+ if(!suballocations2nd.empty())
+ {
+ const VmaSuballocation& lastSuballoc = suballocations2nd.back();
+ resultBaseOffset = lastSuballoc.offset + lastSuballoc.size;
+ }
+
+ // Start from offset equal to beginning of free space.
+ VkDeviceSize resultOffset = resultBaseOffset;
+
+ // Apply VMA_DEBUG_MARGIN at the beginning.
+ if(VMA_DEBUG_MARGIN > 0)
+ {
+ resultOffset += VMA_DEBUG_MARGIN;
+ }
+
+ // Apply alignment.
+ resultOffset = VmaAlignUp(resultOffset, allocAlignment);
+
+ // Check previous suballocations for BufferImageGranularity conflicts.
+ // Make bigger alignment if necessary.
+ if(bufferImageGranularity > 1 && !suballocations2nd.empty())
+ {
+ bool bufferImageGranularityConflict = false;
+ for(size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; )
+ {
+ const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex];
+ if(VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
+ {
+ if(VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
+ {
+ bufferImageGranularityConflict = true;
+ break;
+ }
+ }
+ else
+ // Already on previous page.
+ break;
+ }
+ if(bufferImageGranularityConflict)
+ {
+ resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
+ }
+ }
+
+ pAllocationRequest->itemsToMakeLostCount = 0;
+ pAllocationRequest->sumItemSize = 0;
+ size_t index1st = m_1stNullItemsBeginCount;
+
+ if(canMakeOtherLost)
+ {
+ while(index1st < suballocations1st.size() &&
+ resultOffset + allocSize + VMA_DEBUG_MARGIN > suballocations1st[index1st].offset)
+ {
+ // Next colliding allocation at the beginning of 1st vector found. Try to make it lost.
+ const VmaSuballocation& suballoc = suballocations1st[index1st];
+ if(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ // No problem.
+ }
+ else
+ {
+ VMA_ASSERT(suballoc.hAllocation != VK_NULL_HANDLE);
+ if(suballoc.hAllocation->CanBecomeLost() &&
+ suballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
+ {
+ ++pAllocationRequest->itemsToMakeLostCount;
+ pAllocationRequest->sumItemSize += suballoc.size;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ ++index1st;
+ }
+
+ // Check next suballocations for BufferImageGranularity conflicts.
+ // If conflict exists, we must mark more allocations lost or fail.
+ if(bufferImageGranularity > 1)
+ {
+ while(index1st < suballocations1st.size())
+ {
+ const VmaSuballocation& suballoc = suballocations1st[index1st];
+ if(VmaBlocksOnSamePage(resultOffset, allocSize, suballoc.offset, bufferImageGranularity))
+ {
+ if(suballoc.hAllocation != VK_NULL_HANDLE)
+ {
+ // Not checking actual VmaIsBufferImageGranularityConflict(allocType, suballoc.type).
+ if(suballoc.hAllocation->CanBecomeLost() &&
+ suballoc.hAllocation->GetLastUseFrameIndex() + frameInUseCount < currentFrameIndex)
+ {
+ ++pAllocationRequest->itemsToMakeLostCount;
+ pAllocationRequest->sumItemSize += suballoc.size;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ }
+ else
+ {
+ // Already on next page.
+ break;
+ }
+ ++index1st;
+ }
+ }
+ }
+
+ // There is enough free space at the end after alignment.
+ if((index1st == suballocations1st.size() && resultOffset + allocSize + VMA_DEBUG_MARGIN < size) ||
+ (index1st < suballocations1st.size() && resultOffset + allocSize + VMA_DEBUG_MARGIN <= suballocations1st[index1st].offset))
+ {
+ // Check next suballocations for BufferImageGranularity conflicts.
+ // If conflict exists, allocation cannot be made here.
+ if(bufferImageGranularity > 1)
+ {
+ for(size_t nextSuballocIndex = index1st;
+ nextSuballocIndex < suballocations1st.size();
+ nextSuballocIndex++)
+ {
+ const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex];
+ if(VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
+ {
+ if(VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ // Already on next page.
+ break;
+ }
+ }
+ }
+
+ // All tests passed: Success.
+ pAllocationRequest->offset = resultOffset;
+ pAllocationRequest->sumFreeSize =
+ (index1st < suballocations1st.size() ? suballocations1st[index1st].offset : size)
+ - resultBaseOffset
+ - pAllocationRequest->sumItemSize;
+ // pAllocationRequest->item unused.
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool VmaBlockMetadata_Linear::MakeRequestedAllocationsLost(
+ uint32_t currentFrameIndex,
+ uint32_t frameInUseCount,
+ VmaAllocationRequest* pAllocationRequest)
+{
+ if(pAllocationRequest->itemsToMakeLostCount == 0)
+ {
+ return true;
+ }
+
+ VMA_ASSERT(m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER);
+
+ SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ size_t index1st = m_1stNullItemsBeginCount;
+ size_t madeLostCount = 0;
+ while(madeLostCount < pAllocationRequest->itemsToMakeLostCount)
+ {
+ VMA_ASSERT(index1st < suballocations1st.size());
+ VmaSuballocation& suballoc = suballocations1st[index1st];
+ if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ VMA_ASSERT(suballoc.hAllocation != VK_NULL_HANDLE);
+ VMA_ASSERT(suballoc.hAllocation->CanBecomeLost());
+ if(suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
+ {
+ suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ suballoc.hAllocation = VK_NULL_HANDLE;
+ m_SumFreeSize += suballoc.size;
+ ++m_1stNullItemsMiddleCount;
+ ++madeLostCount;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ ++index1st;
+ }
+
+ CleanupAfterFree();
+ //VMA_HEAVY_ASSERT(Validate()); // Already called by ClanupAfterFree().
+
+ return true;
+}
+
+uint32_t VmaBlockMetadata_Linear::MakeAllocationsLost(uint32_t currentFrameIndex, uint32_t frameInUseCount)
+{
+ uint32_t lostAllocationCount = 0;
+
+ SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ for(size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)
+ {
+ VmaSuballocation& suballoc = suballocations1st[i];
+ if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE &&
+ suballoc.hAllocation->CanBecomeLost() &&
+ suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
+ {
+ suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ suballoc.hAllocation = VK_NULL_HANDLE;
+ ++m_1stNullItemsMiddleCount;
+ m_SumFreeSize += suballoc.size;
+ ++lostAllocationCount;
+ }
+ }
+
+ SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ for(size_t i = 0, count = suballocations2nd.size(); i < count; ++i)
+ {
+ VmaSuballocation& suballoc = suballocations2nd[i];
+ if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE &&
+ suballoc.hAllocation->CanBecomeLost() &&
+ suballoc.hAllocation->MakeLost(currentFrameIndex, frameInUseCount))
+ {
+ suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ suballoc.hAllocation = VK_NULL_HANDLE;
+ ++m_2ndNullItemsCount;
+ ++lostAllocationCount;
+ }
+ }
+
+ if(lostAllocationCount)
+ {
+ CleanupAfterFree();
+ }
+
+ return lostAllocationCount;
+}
+
+VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData)
+{
+ SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ for(size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)
+ {
+ const VmaSuballocation& suballoc = suballocations1st[i];
+ if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ if(!VmaValidateMagicValue(pBlockData, suballoc.offset - VMA_DEBUG_MARGIN))
+ {
+ VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+ if(!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
+ {
+ VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+ }
+ }
+
+ SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ for(size_t i = 0, count = suballocations2nd.size(); i < count; ++i)
+ {
+ const VmaSuballocation& suballoc = suballocations2nd[i];
+ if(suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ if(!VmaValidateMagicValue(pBlockData, suballoc.offset - VMA_DEBUG_MARGIN))
+ {
+ VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE VALIDATED ALLOCATION!");
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+ if(!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
+ {
+ VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+ }
+ }
+
+ return VK_SUCCESS;
+}
+
+void VmaBlockMetadata_Linear::Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType type,
+ VkDeviceSize allocSize,
+ bool upperAddress,
+ VmaAllocation hAllocation)
+{
+ const VmaSuballocation newSuballoc = { request.offset, allocSize, hAllocation, type };
+
+ if(upperAddress)
+ {
+ VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER &&
+ "CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer.");
+ SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+ suballocations2nd.push_back(newSuballoc);
+ m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK;
+ }
+ else
+ {
+ SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+
+ // First allocation.
+ if(suballocations1st.empty())
+ {
+ suballocations1st.push_back(newSuballoc);
+ }
+ else
+ {
+ // New allocation at the end of 1st vector.
+ if(request.offset >= suballocations1st.back().offset + suballocations1st.back().size)
+ {
+ // Check if it fits before the end of the block.
+ VMA_ASSERT(request.offset + allocSize <= GetSize());
+ suballocations1st.push_back(newSuballoc);
+ }
+ // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector.
+ else if(request.offset + allocSize <= suballocations1st[m_1stNullItemsBeginCount].offset)
+ {
+ SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+
+ switch(m_2ndVectorMode)
+ {
+ case SECOND_VECTOR_EMPTY:
+ // First allocation from second part ring buffer.
+ VMA_ASSERT(suballocations2nd.empty());
+ m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER;
+ break;
+ case SECOND_VECTOR_RING_BUFFER:
+ // 2-part ring buffer is already started.
+ VMA_ASSERT(!suballocations2nd.empty());
+ break;
+ case SECOND_VECTOR_DOUBLE_STACK:
+ VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack.");
+ break;
+ default:
+ VMA_ASSERT(0);
+ }
+
+ suballocations2nd.push_back(newSuballoc);
+ }
+ else
+ {
+ VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR.");
+ }
+ }
+ }
+
+ m_SumFreeSize -= newSuballoc.size;
+}
+
+void VmaBlockMetadata_Linear::Free(const VmaAllocation allocation)
+{
+ FreeAtOffset(allocation->GetOffset());
+}
+
+void VmaBlockMetadata_Linear::FreeAtOffset(VkDeviceSize offset)
+{
+ SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+
+ if(!suballocations1st.empty())
+ {
+ // First allocation: Mark it as next empty at the beginning.
+ VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];
+ if(firstSuballoc.offset == offset)
+ {
+ firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
+ firstSuballoc.hAllocation = VK_NULL_HANDLE;
+ m_SumFreeSize += firstSuballoc.size;
+ ++m_1stNullItemsBeginCount;
+ CleanupAfterFree();
+ return;
+ }
+ }
+
+ // Last allocation in 2-part ring buffer or top of upper stack (same logic).
+ if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ||
+ m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
+ {
+ VmaSuballocation& lastSuballoc = suballocations2nd.back();
+ if(lastSuballoc.offset == offset)
+ {
+ m_SumFreeSize += lastSuballoc.size;
+ suballocations2nd.pop_back();
+ CleanupAfterFree();
+ return;
+ }
+ }
+ // Last allocation in 1st vector.
+ else if(m_2ndVectorMode == SECOND_VECTOR_EMPTY)
+ {
+ VmaSuballocation& lastSuballoc = suballocations1st.back();
+ if(lastSuballoc.offset == offset)
+ {
+ m_SumFreeSize += lastSuballoc.size;
+ suballocations1st.pop_back();
+ CleanupAfterFree();
+ return;
+ }
+ }
+
+ // Item from the middle of 1st vector.
+ {
+ VmaSuballocation refSuballoc;
+ refSuballoc.offset = offset;
+ // Rest of members stays uninitialized intentionally for better performance.
+ SuballocationVectorType::iterator it = VmaVectorFindSorted<VmaSuballocationOffsetLess>(
+ suballocations1st.begin() + m_1stNullItemsBeginCount,
+ suballocations1st.end(),
+ refSuballoc);
+ if(it != suballocations1st.end())
+ {
+ it->type = VMA_SUBALLOCATION_TYPE_FREE;
+ it->hAllocation = VK_NULL_HANDLE;
+ ++m_1stNullItemsMiddleCount;
+ m_SumFreeSize += it->size;
+ CleanupAfterFree();
+ return;
+ }
+ }
+
+ if(m_2ndVectorMode != SECOND_VECTOR_EMPTY)
+ {
+ // Item from the middle of 2nd vector.
+ VmaSuballocation refSuballoc;
+ refSuballoc.offset = offset;
+ // Rest of members stays uninitialized intentionally for better performance.
+ SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
+ VmaVectorFindSorted<VmaSuballocationOffsetLess>(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc) :
+ VmaVectorFindSorted<VmaSuballocationOffsetGreater>(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc);
+ if(it != suballocations2nd.end())
+ {
+ it->type = VMA_SUBALLOCATION_TYPE_FREE;
+ it->hAllocation = VK_NULL_HANDLE;
+ ++m_2ndNullItemsCount;
+ m_SumFreeSize += it->size;
+ CleanupAfterFree();
+ return;
+ }
+ }
+
+ VMA_ASSERT(0 && "Allocation to free not found in linear allocator!");
+}
+
+bool VmaBlockMetadata_Linear::ShouldCompact1st() const
+{
+ const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
+ const size_t suballocCount = AccessSuballocations1st().size();
+ return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3;
+}
+
+void VmaBlockMetadata_Linear::CleanupAfterFree()
+{
+ SuballocationVectorType& suballocations1st = AccessSuballocations1st();
+ SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
+
+ if(IsEmpty())
+ {
+ suballocations1st.clear();
+ suballocations2nd.clear();
+ m_1stNullItemsBeginCount = 0;
+ m_1stNullItemsMiddleCount = 0;
+ m_2ndNullItemsCount = 0;
+ m_2ndVectorMode = SECOND_VECTOR_EMPTY;
+ }
+ else
+ {
+ const size_t suballoc1stCount = suballocations1st.size();
+ const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
+ VMA_ASSERT(nullItem1stCount <= suballoc1stCount);
+
+ // Find more null items at the beginning of 1st vector.
+ while(m_1stNullItemsBeginCount < suballoc1stCount &&
+ suballocations1st[m_1stNullItemsBeginCount].hAllocation == VK_NULL_HANDLE)
+ {
+ ++m_1stNullItemsBeginCount;
+ --m_1stNullItemsMiddleCount;
+ }
+
+ // Find more null items at the end of 1st vector.
+ while(m_1stNullItemsMiddleCount > 0 &&
+ suballocations1st.back().hAllocation == VK_NULL_HANDLE)
+ {
+ --m_1stNullItemsMiddleCount;
+ suballocations1st.pop_back();
+ }
+
+ // Find more null items at the end of 2nd vector.
+ while(m_2ndNullItemsCount > 0 &&
+ suballocations2nd.back().hAllocation == VK_NULL_HANDLE)
+ {
+ --m_2ndNullItemsCount;
+ suballocations2nd.pop_back();
+ }
+
+ if(ShouldCompact1st())
+ {
+ const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount;
+ size_t srcIndex = m_1stNullItemsBeginCount;
+ for(size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex)
+ {
+ while(suballocations1st[srcIndex].hAllocation == VK_NULL_HANDLE)
+ {
+ ++srcIndex;
+ }
+ if(dstIndex != srcIndex)
+ {
+ suballocations1st[dstIndex] = suballocations1st[srcIndex];
+ }
+ ++srcIndex;
+ }
+ suballocations1st.resize(nonNullItemCount);
+ m_1stNullItemsBeginCount = 0;
+ m_1stNullItemsMiddleCount = 0;
+ }
+
+ // 2nd vector became empty.
+ if(suballocations2nd.empty())
+ {
+ m_2ndVectorMode = SECOND_VECTOR_EMPTY;
+ }
+
+ // 1st vector became empty.
+ if(suballocations1st.size() - m_1stNullItemsBeginCount == 0)
+ {
+ suballocations1st.clear();
+ m_1stNullItemsBeginCount = 0;
+
+ if(!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
+ {
+ // Swap 1st with 2nd. Now 2nd is empty.
+ m_2ndVectorMode = SECOND_VECTOR_EMPTY;
+ m_1stNullItemsMiddleCount = m_2ndNullItemsCount;
+ while(m_1stNullItemsBeginCount < suballocations2nd.size() &&
+ suballocations2nd[m_1stNullItemsBeginCount].hAllocation == VK_NULL_HANDLE)
+ {
+ ++m_1stNullItemsBeginCount;
+ --m_1stNullItemsMiddleCount;
+ }
+ m_2ndNullItemsCount = 0;
+ m_1stVectorIndex ^= 1;
+ }
+ }
+ }
+
+ VMA_HEAVY_ASSERT(Validate());
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// class VmaBlockMetadata_Buddy
+
+VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(VmaAllocator hAllocator) :
+ VmaBlockMetadata(hAllocator),
+ m_Root(VMA_NULL),
+ m_AllocationCount(0),
+ m_FreeCount(1),
+ m_SumFreeSize(0)
+{
+ memset(m_FreeList, 0, sizeof(m_FreeList));
+}
+
+VmaBlockMetadata_Buddy::~VmaBlockMetadata_Buddy()
+{
+ DeleteNode(m_Root);
+}
+
+void VmaBlockMetadata_Buddy::Init(VkDeviceSize size)
+{
+ VmaBlockMetadata::Init(size);
+
+ m_UsableSize = VmaPrevPow2(size);
+ m_SumFreeSize = m_UsableSize;
+
+ // Calculate m_LevelCount.
+ m_LevelCount = 1;
+ while(m_LevelCount < MAX_LEVELS &&
+ LevelToNodeSize(m_LevelCount) >= MIN_NODE_SIZE)
+ {
+ ++m_LevelCount;
+ }
+
+ Node* rootNode = vma_new(GetAllocationCallbacks(), Node)();
+ rootNode->offset = 0;
+ rootNode->type = Node::TYPE_FREE;
+ rootNode->parent = VMA_NULL;
+ rootNode->buddy = VMA_NULL;
+
+ m_Root = rootNode;
+ AddToFreeListFront(0, rootNode);
+}
+
+bool VmaBlockMetadata_Buddy::Validate() const
+{
+ // Validate tree.
+ ValidationContext ctx;
+ if(!ValidateNode(ctx, VMA_NULL, m_Root, 0, LevelToNodeSize(0)))
+ {
+ VMA_VALIDATE(false && "ValidateNode failed.");
+ }
+ VMA_VALIDATE(m_AllocationCount == ctx.calculatedAllocationCount);
+ VMA_VALIDATE(m_SumFreeSize == ctx.calculatedSumFreeSize);
+
+ // Validate free node lists.
+ for(uint32_t level = 0; level < m_LevelCount; ++level)
+ {
+ VMA_VALIDATE(m_FreeList[level].front == VMA_NULL ||
+ m_FreeList[level].front->free.prev == VMA_NULL);
+
+ for(Node* node = m_FreeList[level].front;
+ node != VMA_NULL;
+ node = node->free.next)
+ {
+ VMA_VALIDATE(node->type == Node::TYPE_FREE);
+
+ if(node->free.next == VMA_NULL)
+ {
+ VMA_VALIDATE(m_FreeList[level].back == node);
+ }
+ else
+ {
+ VMA_VALIDATE(node->free.next->free.prev == node);
+ }
+ }
+ }
+
+ // Validate that free lists ar higher levels are empty.
+ for(uint32_t level = m_LevelCount; level < MAX_LEVELS; ++level)
+ {
+ VMA_VALIDATE(m_FreeList[level].front == VMA_NULL && m_FreeList[level].back == VMA_NULL);
+ }
+
+ return true;
+}
+
+VkDeviceSize VmaBlockMetadata_Buddy::GetUnusedRangeSizeMax() const
+{
+ for(uint32_t level = 0; level < m_LevelCount; ++level)
+ {
+ if(m_FreeList[level].front != VMA_NULL)
+ {
+ return LevelToNodeSize(level);
+ }
+ }
+ return 0;
+}
+
+void VmaBlockMetadata_Buddy::CalcAllocationStatInfo(VmaStatInfo& outInfo) const
+{
+ const VkDeviceSize unusableSize = GetUnusableSize();
+
+ outInfo.blockCount = 1;
+
+ outInfo.allocationCount = outInfo.unusedRangeCount = 0;
+ outInfo.usedBytes = outInfo.unusedBytes = 0;
+
+ outInfo.allocationSizeMax = outInfo.unusedRangeSizeMax = 0;
+ outInfo.allocationSizeMin = outInfo.unusedRangeSizeMin = UINT64_MAX;
+ outInfo.allocationSizeAvg = outInfo.unusedRangeSizeAvg = 0; // Unused.
+
+ CalcAllocationStatInfoNode(outInfo, m_Root, LevelToNodeSize(0));
+
+ if(unusableSize > 0)
+ {
+ ++outInfo.unusedRangeCount;
+ outInfo.unusedBytes += unusableSize;
+ outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, unusableSize);
+ outInfo.unusedRangeSizeMin = VMA_MIN(outInfo.unusedRangeSizeMin, unusableSize);
+ }
+}
+
+void VmaBlockMetadata_Buddy::AddPoolStats(VmaPoolStats& inoutStats) const
+{
+ const VkDeviceSize unusableSize = GetUnusableSize();
+
+ inoutStats.size += GetSize();
+ inoutStats.unusedSize += m_SumFreeSize + unusableSize;
+ inoutStats.allocationCount += m_AllocationCount;
+ inoutStats.unusedRangeCount += m_FreeCount;
+ inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, GetUnusedRangeSizeMax());
+
+ if(unusableSize > 0)
+ {
+ ++inoutStats.unusedRangeCount;
+ // Not updating inoutStats.unusedRangeSizeMax with unusableSize because this space is not available for allocations.
+ }
+}
+
+#if VMA_STATS_STRING_ENABLED
+
+void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json) const
+{
+ // TODO optimize
+ VmaStatInfo stat;
+ CalcAllocationStatInfo(stat);
+
+ PrintDetailedMap_Begin(
+ json,
+ stat.unusedBytes,
+ stat.allocationCount,
+ stat.unusedRangeCount);
+
+ PrintDetailedMapNode(json, m_Root, LevelToNodeSize(0));
+
+ const VkDeviceSize unusableSize = GetUnusableSize();
+ if(unusableSize > 0)
+ {
+ PrintDetailedMap_UnusedRange(json,
+ m_UsableSize, // offset
+ unusableSize); // size
+ }
+
+ PrintDetailedMap_End(json);
+}
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
+ uint32_t /*currentFrameIndex*/,
+ uint32_t /*frameInUseCount*/,
+ VkDeviceSize bufferImageGranularity,
+ VkDeviceSize allocSize,
+ VkDeviceSize allocAlignment,
+ bool upperAddress,
+ VmaSuballocationType allocType,
+ bool /*canMakeOtherLost*/,
+ uint32_t /*strategy*/,
+ VmaAllocationRequest* pAllocationRequest)
+{
+ VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");
+ (void) upperAddress;
+
+ // Simple way to respect bufferImageGranularity. May be optimized some day.
+ // Whenever it might be an OPTIMAL image...
+ if(allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||
+ allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
+ allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)
+ {
+ allocAlignment = VMA_MAX(allocAlignment, bufferImageGranularity);
+ allocSize = VMA_MAX(allocSize, bufferImageGranularity);
+ }
+
+ if(allocSize > m_UsableSize)
+ {
+ return false;
+ }
+
+ const uint32_t targetLevel = AllocSizeToLevel(allocSize);
+ for(uint32_t level = targetLevel + 1; level--; )
+ {
+ for(Node* freeNode = m_FreeList[level].front;
+ freeNode != VMA_NULL;
+ freeNode = freeNode->free.next)
+ {
+ if(freeNode->offset % allocAlignment == 0)
+ {
+ pAllocationRequest->offset = freeNode->offset;
+ pAllocationRequest->sumFreeSize = LevelToNodeSize(level);
+ pAllocationRequest->sumItemSize = 0;
+ pAllocationRequest->itemsToMakeLostCount = 0;
+ pAllocationRequest->customData = (void*)(uintptr_t)level;
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool VmaBlockMetadata_Buddy::MakeRequestedAllocationsLost(
+ uint32_t /*currentFrameIndex*/,
+ uint32_t /*frameInUseCount*/,
+ VmaAllocationRequest* pAllocationRequest)
+{
+ /*
+ Lost allocations are not supported in buddy allocator at the moment.
+ Support might be added in the future.
+ */
+ return pAllocationRequest->itemsToMakeLostCount == 0;
+}
+
+uint32_t VmaBlockMetadata_Buddy::MakeAllocationsLost(uint32_t /*currentFrameIndex*/, uint32_t /*frameInUseCount*/)
+{
+ /*
+ Lost allocations are not supported in buddy allocator at the moment.
+ Support might be added in the future.
+ */
+ return 0;
+}
+
+void VmaBlockMetadata_Buddy::Alloc(
+ const VmaAllocationRequest& request,
+ VmaSuballocationType /*type*/,
+ VkDeviceSize allocSize,
+ bool /*upperAddress*/,
+ VmaAllocation hAllocation)
+{
+ const uint32_t targetLevel = AllocSizeToLevel(allocSize);
+ uint32_t currLevel = (uint32_t)(uintptr_t)request.customData;
+
+ Node* currNode = m_FreeList[currLevel].front;
+ VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
+ while(currNode->offset != request.offset)
+ {
+ currNode = currNode->free.next;
+ VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
+ }
+
+ // Go down, splitting free nodes.
+ while(currLevel < targetLevel)
+ {
+ // currNode is already first free node at currLevel.
+ // Remove it from list of free nodes at this currLevel.
+ RemoveFromFreeList(currLevel, currNode);
+
+ const uint32_t childrenLevel = currLevel + 1;
+
+ // Create two free sub-nodes.
+ Node* leftChild = vma_new(GetAllocationCallbacks(), Node)();
+ Node* rightChild = vma_new(GetAllocationCallbacks(), Node)();
+
+ leftChild->offset = currNode->offset;
+ leftChild->type = Node::TYPE_FREE;
+ leftChild->parent = currNode;
+ leftChild->buddy = rightChild;
+
+ rightChild->offset = currNode->offset + LevelToNodeSize(childrenLevel);
+ rightChild->type = Node::TYPE_FREE;
+ rightChild->parent = currNode;
+ rightChild->buddy = leftChild;
+
+ // Convert current currNode to split type.
+ currNode->type = Node::TYPE_SPLIT;
+ currNode->split.leftChild = leftChild;
+
+ // Add child nodes to free list. Order is important!
+ AddToFreeListFront(childrenLevel, rightChild);
+ AddToFreeListFront(childrenLevel, leftChild);
+
+ ++m_FreeCount;
+ //m_SumFreeSize -= LevelToNodeSize(currLevel) % 2; // Useful only when level node sizes can be non power of 2.
+ ++currLevel;
+ currNode = m_FreeList[currLevel].front;
+
+ /*
+ We can be sure that currNode, as left child of node previously split,
+ also fullfills the alignment requirement.
+ */
+ }
+
+ // Remove from free list.
+ VMA_ASSERT(currLevel == targetLevel &&
+ currNode != VMA_NULL &&
+ currNode->type == Node::TYPE_FREE);
+ RemoveFromFreeList(currLevel, currNode);
+
+ // Convert to allocation node.
+ currNode->type = Node::TYPE_ALLOCATION;
+ currNode->allocation.alloc = hAllocation;
+
+ ++m_AllocationCount;
+ --m_FreeCount;
+ m_SumFreeSize -= allocSize;
+}
+
+void VmaBlockMetadata_Buddy::DeleteNode(Node* node)
+{
+ if(node->type == Node::TYPE_SPLIT)
+ {
+ DeleteNode(node->split.leftChild->buddy);
+ DeleteNode(node->split.leftChild);
+ }
+
+ vma_delete(GetAllocationCallbacks(), node);
+}
+
+bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const
+{
+ VMA_VALIDATE(level < m_LevelCount);
+ VMA_VALIDATE(curr->parent == parent);
+ VMA_VALIDATE((curr->buddy == VMA_NULL) == (parent == VMA_NULL));
+ VMA_VALIDATE(curr->buddy == VMA_NULL || curr->buddy->buddy == curr);
+ switch(curr->type)
+ {
+ case Node::TYPE_FREE:
+ // curr->free.prev, next are validated separately.
+ ctx.calculatedSumFreeSize += levelNodeSize;
+ ++ctx.calculatedFreeCount;
+ break;
+ case Node::TYPE_ALLOCATION:
+ ++ctx.calculatedAllocationCount;
+ ctx.calculatedSumFreeSize += levelNodeSize - curr->allocation.alloc->GetSize();
+ VMA_VALIDATE(curr->allocation.alloc != VK_NULL_HANDLE);
+ break;
+ case Node::TYPE_SPLIT:
+ {
+ const uint32_t childrenLevel = level + 1;
+ const VkDeviceSize childrenLevelNodeSize = levelNodeSize / 2;
+ const Node* const leftChild = curr->split.leftChild;
+ VMA_VALIDATE(leftChild != VMA_NULL);
+ VMA_VALIDATE(leftChild->offset == curr->offset);
+ if(!ValidateNode(ctx, curr, leftChild, childrenLevel, childrenLevelNodeSize))
+ {
+ VMA_VALIDATE(false && "ValidateNode for left child failed.");
+ }
+ const Node* const rightChild = leftChild->buddy;
+ VMA_VALIDATE(rightChild->offset == curr->offset + childrenLevelNodeSize);
+ if(!ValidateNode(ctx, curr, rightChild, childrenLevel, childrenLevelNodeSize))
+ {
+ VMA_VALIDATE(false && "ValidateNode for right child failed.");
+ }
+ }
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+uint32_t VmaBlockMetadata_Buddy::AllocSizeToLevel(VkDeviceSize allocSize) const
+{
+ // I know this could be optimized somehow e.g. by using std::log2p1 from C++20.
+ uint32_t level = 0;
+ VkDeviceSize currLevelNodeSize = m_UsableSize;
+ VkDeviceSize nextLevelNodeSize = currLevelNodeSize >> 1;
+ while(allocSize <= nextLevelNodeSize && level + 1 < m_LevelCount)
+ {
+ ++level;
+ currLevelNodeSize = nextLevelNodeSize;
+ nextLevelNodeSize = currLevelNodeSize >> 1;
+ }
+ return level;
+}
+
+void VmaBlockMetadata_Buddy::FreeAtOffset(VmaAllocation alloc, VkDeviceSize offset)
+{
+ // Find node and level.
+ Node* node = m_Root;
+ VkDeviceSize nodeOffset = 0;
+ uint32_t level = 0;
+ VkDeviceSize levelNodeSize = LevelToNodeSize(0);
+ while(node->type == Node::TYPE_SPLIT)
+ {
+ const VkDeviceSize nextLevelSize = levelNodeSize >> 1;
+ if(offset < nodeOffset + nextLevelSize)
+ {
+ node = node->split.leftChild;
+ }
+ else
+ {
+ node = node->split.leftChild->buddy;
+ nodeOffset += nextLevelSize;
+ }
+ ++level;
+ levelNodeSize = nextLevelSize;
+ }
+
+ VMA_ASSERT(node != VMA_NULL && node->type == Node::TYPE_ALLOCATION);
+ VMA_ASSERT(alloc == VK_NULL_HANDLE || node->allocation.alloc == alloc);
+
+ ++m_FreeCount;
+ --m_AllocationCount;
+ m_SumFreeSize += alloc->GetSize();
+
+ node->type = Node::TYPE_FREE;
+
+ // Join free nodes if possible.
+ while(level > 0 && node->buddy->type == Node::TYPE_FREE)
+ {
+ RemoveFromFreeList(level, node->buddy);
+ Node* const parent = node->parent;
+
+ vma_delete(GetAllocationCallbacks(), node->buddy);
+ vma_delete(GetAllocationCallbacks(), node);
+ parent->type = Node::TYPE_FREE;
+
+ node = parent;
+ --level;
+ //m_SumFreeSize += LevelToNodeSize(level) % 2; // Useful only when level node sizes can be non power of 2.
+ --m_FreeCount;
+ }
+
+ AddToFreeListFront(level, node);
+}
+
+void VmaBlockMetadata_Buddy::CalcAllocationStatInfoNode(VmaStatInfo& outInfo, const Node* node, VkDeviceSize levelNodeSize) const
+{
+ switch(node->type)
+ {
+ case Node::TYPE_FREE:
+ ++outInfo.unusedRangeCount;
+ outInfo.unusedBytes += levelNodeSize;
+ outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, levelNodeSize);
+ outInfo.unusedRangeSizeMin = VMA_MAX(outInfo.unusedRangeSizeMin, levelNodeSize);
+ break;
+ case Node::TYPE_ALLOCATION:
+ {
+ const VkDeviceSize allocSize = node->allocation.alloc->GetSize();
+ ++outInfo.allocationCount;
+ outInfo.usedBytes += allocSize;
+ outInfo.allocationSizeMax = VMA_MAX(outInfo.allocationSizeMax, allocSize);
+ outInfo.allocationSizeMin = VMA_MAX(outInfo.allocationSizeMin, allocSize);
+
+ const VkDeviceSize unusedRangeSize = levelNodeSize - allocSize;
+ if(unusedRangeSize > 0)
+ {
+ ++outInfo.unusedRangeCount;
+ outInfo.unusedBytes += unusedRangeSize;
+ outInfo.unusedRangeSizeMax = VMA_MAX(outInfo.unusedRangeSizeMax, unusedRangeSize);
+ outInfo.unusedRangeSizeMin = VMA_MAX(outInfo.unusedRangeSizeMin, unusedRangeSize);
+ }
+ }
+ break;
+ case Node::TYPE_SPLIT:
+ {
+ const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
+ const Node* const leftChild = node->split.leftChild;
+ CalcAllocationStatInfoNode(outInfo, leftChild, childrenNodeSize);
+ const Node* const rightChild = leftChild->buddy;
+ CalcAllocationStatInfoNode(outInfo, rightChild, childrenNodeSize);
+ }
+ break;
+ default:
+ VMA_ASSERT(0);
+ }
+}
+
+void VmaBlockMetadata_Buddy::AddToFreeListFront(uint32_t level, Node* node)
+{
+ VMA_ASSERT(node->type == Node::TYPE_FREE);
+
+ // List is empty.
+ Node* const frontNode = m_FreeList[level].front;
+ if(frontNode == VMA_NULL)
+ {
+ VMA_ASSERT(m_FreeList[level].back == VMA_NULL);
+ node->free.prev = node->free.next = VMA_NULL;
+ m_FreeList[level].front = m_FreeList[level].back = node;
+ }
+ else
+ {
+ VMA_ASSERT(frontNode->free.prev == VMA_NULL);
+ node->free.prev = VMA_NULL;
+ node->free.next = frontNode;
+ frontNode->free.prev = node;
+ m_FreeList[level].front = node;
+ }
+}
+
+void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node)
+{
+ VMA_ASSERT(m_FreeList[level].front != VMA_NULL);
+
+ // It is at the front.
+ if(node->free.prev == VMA_NULL)
+ {
+ VMA_ASSERT(m_FreeList[level].front == node);
+ m_FreeList[level].front = node->free.next;
+ }
+ else
+ {
+ Node* const prevFreeNode = node->free.prev;
+ VMA_ASSERT(prevFreeNode->free.next == node);
+ prevFreeNode->free.next = node->free.next;
+ }
+
+ // It is at the back.
+ if(node->free.next == VMA_NULL)
+ {
+ VMA_ASSERT(m_FreeList[level].back == node);
+ m_FreeList[level].back = node->free.prev;
+ }
+ else
+ {
+ Node* const nextFreeNode = node->free.next;
+ VMA_ASSERT(nextFreeNode->free.prev == node);
+ nextFreeNode->free.prev = node->free.prev;
+ }
+}
+
+#if VMA_STATS_STRING_ENABLED
+void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const
+{
+ switch(node->type)
+ {
+ case Node::TYPE_FREE:
+ PrintDetailedMap_UnusedRange(json, node->offset, levelNodeSize);
+ break;
+ case Node::TYPE_ALLOCATION:
+ {
+ PrintDetailedMap_Allocation(json, node->offset, node->allocation.alloc);
+ const VkDeviceSize allocSize = node->allocation.alloc->GetSize();
+ if(allocSize < levelNodeSize)
+ {
+ PrintDetailedMap_UnusedRange(json, node->offset + allocSize, levelNodeSize - allocSize);
+ }
+ }
+ break;
+ case Node::TYPE_SPLIT:
+ {
+ const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
+ const Node* const leftChild = node->split.leftChild;
+ PrintDetailedMapNode(json, leftChild, childrenNodeSize);
+ const Node* const rightChild = leftChild->buddy;
+ PrintDetailedMapNode(json, rightChild, childrenNodeSize);
+ }
+ break;
+ default:
+ VMA_ASSERT(0);
+ }
+}
+#endif // #if VMA_STATS_STRING_ENABLED
+
+
+////////////////////////////////////////////////////////////////////////////////
+// class VmaDeviceMemoryBlock
+
+VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator /*hAllocator*/) :
+ m_pMetadata(VMA_NULL),
+ m_MemoryTypeIndex(UINT32_MAX),
+ m_Id(0),
+ m_hMemory(VK_NULL_HANDLE),
+ m_MapCount(0),
+ m_pMappedData(VMA_NULL)
+{
+}
+
+void VmaDeviceMemoryBlock::Init(
+ VmaAllocator hAllocator,
+ uint32_t newMemoryTypeIndex,
+ VkDeviceMemory newMemory,
+ VkDeviceSize newSize,
+ uint32_t id,
+ uint32_t algorithm)
+{
+ VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
+
+ m_MemoryTypeIndex = newMemoryTypeIndex;
+ m_Id = id;
+ m_hMemory = newMemory;
+
+ switch(algorithm)
+ {
+ case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
+ m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator);
+ break;
+ case VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT:
+ m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Buddy)(hAllocator);
+ break;
+ default:
+ VMA_ASSERT(0);
+ // Fall-through.
+ case 0:
+ m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Generic)(hAllocator);
+ }
+ m_pMetadata->Init(newSize);
+}
+
+void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)
+{
+ // This is the most important assert in the entire library.
+ // Hitting it means you have some memory leak - unreleased VmaAllocation objects.
+ VMA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!");
+
+ VMA_ASSERT(m_hMemory != VK_NULL_HANDLE);
+ allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_pMetadata->GetSize(), m_hMemory);
+ m_hMemory = VK_NULL_HANDLE;
+
+ vma_delete(allocator, m_pMetadata);
+ m_pMetadata = VMA_NULL;
+}
+
+bool VmaDeviceMemoryBlock::Validate() const
+{
+ VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) &&
+ (m_pMetadata->GetSize() != 0));
+
+ return m_pMetadata->Validate();
+}
+
+VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator)
+{
+ void* pData = nullptr;
+ VkResult res = Map(hAllocator, 1, &pData);
+ if(res != VK_SUCCESS)
+ {
+ return res;
+ }
+
+ res = m_pMetadata->CheckCorruption(pData);
+
+ Unmap(hAllocator, 1);
+
+ return res;
+}
+
+VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData)
+{
+ if(count == 0)
+ {
+ return VK_SUCCESS;
+ }
+
+ VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
+ if(m_MapCount != 0)
+ {
+ m_MapCount += count;
+ VMA_ASSERT(m_pMappedData != VMA_NULL);
+ if(ppData != VMA_NULL)
+ {
+ *ppData = m_pMappedData;
+ }
+ return VK_SUCCESS;
+ }
+ else
+ {
+ VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
+ hAllocator->m_hDevice,
+ m_hMemory,
+ 0, // offset
+ VK_WHOLE_SIZE,
+ 0, // flags
+ &m_pMappedData);
+ if(result == VK_SUCCESS)
+ {
+ if(ppData != VMA_NULL)
+ {
+ *ppData = m_pMappedData;
+ }
+ m_MapCount = count;
+ }
+ return result;
+ }
+}
+
+void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count)
+{
+ if(count == 0)
+ {
+ return;
+ }
+
+ VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
+ if(m_MapCount >= count)
+ {
+ m_MapCount -= count;
+ if(m_MapCount == 0)
+ {
+ m_pMappedData = VMA_NULL;
+ (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);
+ }
+ }
+ else
+ {
+ VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped.");
+ }
+}
+
+VkResult VmaDeviceMemoryBlock::WriteMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
+{
+ VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);
+ VMA_ASSERT(allocOffset >= VMA_DEBUG_MARGIN);
+
+ void* pData;
+ VkResult res = Map(hAllocator, 1, &pData);
+ if(res != VK_SUCCESS)
+ {
+ return res;
+ }
+
+ VmaWriteMagicValue(pData, allocOffset - VMA_DEBUG_MARGIN);
+ VmaWriteMagicValue(pData, allocOffset + allocSize);
+
+ Unmap(hAllocator, 1);
+
+ return VK_SUCCESS;
+}
+
+VkResult VmaDeviceMemoryBlock::ValidateMagicValueAroundAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
+{
+ VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);
+ VMA_ASSERT(allocOffset >= VMA_DEBUG_MARGIN);
+
+ void* pData;
+ VkResult res = Map(hAllocator, 1, &pData);
+ if(res != VK_SUCCESS)
+ {
+ return res;
+ }
+
+ if(!VmaValidateMagicValue(pData, allocOffset - VMA_DEBUG_MARGIN))
+ {
+ VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED BEFORE FREED ALLOCATION!");
+ }
+ else if(!VmaValidateMagicValue(pData, allocOffset + allocSize))
+ {
+ VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!");
+ }
+
+ Unmap(hAllocator, 1);
+
+ return VK_SUCCESS;
+}
+
+VkResult VmaDeviceMemoryBlock::BindBufferMemory(
+ const VmaAllocator hAllocator,
+ const VmaAllocation hAllocation,
+ VkBuffer hBuffer)
+{
+ VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
+ hAllocation->GetBlock() == this);
+ // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
+ VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
+ return hAllocator->GetVulkanFunctions().vkBindBufferMemory(
+ hAllocator->m_hDevice,
+ hBuffer,
+ m_hMemory,
+ hAllocation->GetOffset());
+}
+
+VkResult VmaDeviceMemoryBlock::BindImageMemory(
+ const VmaAllocator hAllocator,
+ const VmaAllocation hAllocation,
+ VkImage hImage)
+{
+ VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
+ hAllocation->GetBlock() == this);
+ // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
+ VmaMutexLock lock(m_Mutex, hAllocator->m_UseMutex);
+ return hAllocator->GetVulkanFunctions().vkBindImageMemory(
+ hAllocator->m_hDevice,
+ hImage,
+ m_hMemory,
+ hAllocation->GetOffset());
+}
+
+static void InitStatInfo(VmaStatInfo& outInfo)
+{
+ memset(&outInfo, 0, sizeof(outInfo));
+ outInfo.allocationSizeMin = UINT64_MAX;
+ outInfo.unusedRangeSizeMin = UINT64_MAX;
+}
+
+// Adds statistics srcInfo into inoutInfo, like: inoutInfo += srcInfo.
+static void VmaAddStatInfo(VmaStatInfo& inoutInfo, const VmaStatInfo& srcInfo)
+{
+ inoutInfo.blockCount += srcInfo.blockCount;
+ inoutInfo.allocationCount += srcInfo.allocationCount;
+ inoutInfo.unusedRangeCount += srcInfo.unusedRangeCount;
+ inoutInfo.usedBytes += srcInfo.usedBytes;
+ inoutInfo.unusedBytes += srcInfo.unusedBytes;
+ inoutInfo.allocationSizeMin = VMA_MIN(inoutInfo.allocationSizeMin, srcInfo.allocationSizeMin);
+ inoutInfo.allocationSizeMax = VMA_MAX(inoutInfo.allocationSizeMax, srcInfo.allocationSizeMax);
+ inoutInfo.unusedRangeSizeMin = VMA_MIN(inoutInfo.unusedRangeSizeMin, srcInfo.unusedRangeSizeMin);
+ inoutInfo.unusedRangeSizeMax = VMA_MAX(inoutInfo.unusedRangeSizeMax, srcInfo.unusedRangeSizeMax);
+}
+
+static void VmaPostprocessCalcStatInfo(VmaStatInfo& inoutInfo)
+{
+ inoutInfo.allocationSizeAvg = (inoutInfo.allocationCount > 0) ?
+ VmaRoundDiv<VkDeviceSize>(inoutInfo.usedBytes, inoutInfo.allocationCount) : 0;
+ inoutInfo.unusedRangeSizeAvg = (inoutInfo.unusedRangeCount > 0) ?
+ VmaRoundDiv<VkDeviceSize>(inoutInfo.unusedBytes, inoutInfo.unusedRangeCount) : 0;
+}
+
+VmaPool_T::VmaPool_T(
+ VmaAllocator hAllocator,
+ const VmaPoolCreateInfo& createInfo,
+ VkDeviceSize preferredBlockSize) :
+ m_BlockVector(
+ hAllocator,
+ createInfo.memoryTypeIndex,
+ createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize,
+ createInfo.minBlockCount,
+ createInfo.maxBlockCount,
+ (createInfo.flags & VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),
+ createInfo.frameInUseCount,
+ true, // isCustomPool
+ createInfo.blockSize != 0, // explicitBlockSize
+ createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK), // algorithm
+ m_Id(0)
+{
+}
+
+VmaPool_T::~VmaPool_T()
+{
+}
+
+#if VMA_STATS_STRING_ENABLED
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+VmaBlockVector::VmaBlockVector(
+ VmaAllocator hAllocator,
+ uint32_t memoryTypeIndex,
+ VkDeviceSize preferredBlockSize,
+ size_t minBlockCount,
+ size_t maxBlockCount,
+ VkDeviceSize bufferImageGranularity,
+ uint32_t frameInUseCount,
+ bool isCustomPool,
+ bool explicitBlockSize,
+ uint32_t algorithm) :
+ m_hAllocator(hAllocator),
+ m_MemoryTypeIndex(memoryTypeIndex),
+ m_PreferredBlockSize(preferredBlockSize),
+ m_MinBlockCount(minBlockCount),
+ m_MaxBlockCount(maxBlockCount),
+ m_BufferImageGranularity(bufferImageGranularity),
+ m_FrameInUseCount(frameInUseCount),
+ m_IsCustomPool(isCustomPool),
+ m_ExplicitBlockSize(explicitBlockSize),
+ m_Algorithm(algorithm),
+ m_HasEmptyBlock(false),
+ m_Blocks(VmaStlAllocator<VmaDeviceMemoryBlock*>(hAllocator->GetAllocationCallbacks())),
+ m_NextBlockId(0)
+{
+}
+
+VmaBlockVector::~VmaBlockVector()
+{
+ for(size_t i = m_Blocks.size(); i--; )
+ {
+ m_Blocks[i]->Destroy(m_hAllocator);
+ vma_delete(m_hAllocator, m_Blocks[i]);
+ }
+}
+
+VkResult VmaBlockVector::CreateMinBlocks()
+{
+ for(size_t i = 0; i < m_MinBlockCount; ++i)
+ {
+ VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);
+ if(res != VK_SUCCESS)
+ {
+ return res;
+ }
+ }
+ return VK_SUCCESS;
+}
+
+void VmaBlockVector::GetPoolStats(VmaPoolStats* pStats)
+{
+ VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
+
+ const size_t blockCount = m_Blocks.size();
+
+ pStats->size = 0;
+ pStats->unusedSize = 0;
+ pStats->allocationCount = 0;
+ pStats->unusedRangeCount = 0;
+ pStats->unusedRangeSizeMax = 0;
+ pStats->blockCount = blockCount;
+
+ for(uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ {
+ const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pBlock);
+ VMA_HEAVY_ASSERT(pBlock->Validate());
+ pBlock->m_pMetadata->AddPoolStats(*pStats);
+ }
+}
+
+bool VmaBlockVector::IsCorruptionDetectionEnabled() const
+{
+ const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+ return (VMA_DEBUG_DETECT_CORRUPTION != 0) &&
+ (VMA_DEBUG_MARGIN > 0) &&
+ (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags;
+}
+
+static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;
+
+VkResult VmaBlockVector::Allocate(
+ VmaPool hCurrentPool,
+ uint32_t currentFrameIndex,
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaSuballocationType suballocType,
+ size_t allocationCount,
+ VmaAllocation* pAllocations)
+{
+ size_t allocIndex;
+ VkResult res = VK_SUCCESS;
+
+ {
+ VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
+ for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
+ {
+ res = AllocatePage(
+ hCurrentPool,
+ currentFrameIndex,
+ size,
+ alignment,
+ createInfo,
+ suballocType,
+ pAllocations + allocIndex);
+ if(res != VK_SUCCESS)
+ {
+ break;
+ }
+ }
+ }
+
+ if(res != VK_SUCCESS)
+ {
+ // Free all already created allocations.
+ while(allocIndex--)
+ {
+ Free(pAllocations[allocIndex]);
+ }
+ memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
+ }
+
+ return res;
+}
+
+VkResult VmaBlockVector::AllocatePage(
+ VmaPool hCurrentPool,
+ uint32_t currentFrameIndex,
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaSuballocationType suballocType,
+ VmaAllocation* pAllocation)
+{
+ const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;
+ bool canMakeOtherLost = (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) != 0;
+ const bool mapped = (createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
+ const bool isUserDataString = (createInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
+ const bool canCreateNewBlock =
+ ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&
+ (m_Blocks.size() < m_MaxBlockCount);
+ uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK;
+
+ // If linearAlgorithm is used, canMakeOtherLost is available only when used as ring buffer.
+ // Which in turn is available only when maxBlockCount = 1.
+ if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT && m_MaxBlockCount > 1)
+ {
+ canMakeOtherLost = false;
+ }
+
+ // Upper address can only be used with linear allocator and within single memory block.
+ if(isUpperAddress &&
+ (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1))
+ {
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+ }
+
+ // Validate strategy.
+ switch(strategy)
+ {
+ case 0:
+ strategy = VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT;
+ break;
+ case VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT:
+ case VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT:
+ case VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT:
+ break;
+ default:
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+ }
+
+ // Early reject: requested allocation size is larger that maximum block size for this block vector.
+ if(size + 2 * VMA_DEBUG_MARGIN > m_PreferredBlockSize)
+ {
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+
+ /*
+ Under certain condition, this whole section can be skipped for optimization, so
+ we move on directly to trying to allocate with canMakeOtherLost. That's the case
+ e.g. for custom pools with linear algorithm.
+ */
+ if(!canMakeOtherLost || canCreateNewBlock)
+ {
+ // 1. Search existing allocations. Try to allocate without making other allocations lost.
+ VmaAllocationCreateFlags allocFlagsCopy = createInfo.flags;
+ allocFlagsCopy &= ~VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT;
+
+ if(m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
+ {
+ // Use only last block.
+ if(!m_Blocks.empty())
+ {
+ VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back();
+ VMA_ASSERT(pCurrBlock);
+ VkResult res = AllocateFromBlock(
+ pCurrBlock,
+ hCurrentPool,
+ currentFrameIndex,
+ size,
+ alignment,
+ allocFlagsCopy,
+ createInfo.pUserData,
+ suballocType,
+ strategy,
+ pAllocation);
+ if(res == VK_SUCCESS)
+ {
+ VMA_DEBUG_LOG(" Returned from last block #%u", (uint32_t)(m_Blocks.size() - 1));
+ return VK_SUCCESS;
+ }
+ }
+ }
+ else
+ {
+ if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)
+ {
+ // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
+ for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
+ {
+ VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pCurrBlock);
+ VkResult res = AllocateFromBlock(
+ pCurrBlock,
+ hCurrentPool,
+ currentFrameIndex,
+ size,
+ alignment,
+ allocFlagsCopy,
+ createInfo.pUserData,
+ suballocType,
+ strategy,
+ pAllocation);
+ if(res == VK_SUCCESS)
+ {
+ VMA_DEBUG_LOG(" Returned from existing block #%u", (uint32_t)blockIndex);
+ return VK_SUCCESS;
+ }
+ }
+ }
+ else // WORST_FIT, FIRST_FIT
+ {
+ // Backward order in m_Blocks - prefer blocks with largest amount of free space.
+ for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
+ {
+ VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pCurrBlock);
+ VkResult res = AllocateFromBlock(
+ pCurrBlock,
+ hCurrentPool,
+ currentFrameIndex,
+ size,
+ alignment,
+ allocFlagsCopy,
+ createInfo.pUserData,
+ suballocType,
+ strategy,
+ pAllocation);
+ if(res == VK_SUCCESS)
+ {
+ VMA_DEBUG_LOG(" Returned from existing block #%u", (uint32_t)blockIndex);
+ return VK_SUCCESS;
+ }
+ }
+ }
+ }
+
+ // 2. Try to create new block.
+ if(canCreateNewBlock)
+ {
+ // Calculate optimal size for new block.
+ VkDeviceSize newBlockSize = m_PreferredBlockSize;
+ uint32_t newBlockSizeShift = 0;
+ const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3;
+
+ if(!m_ExplicitBlockSize)
+ {
+ // Allocate 1/8, 1/4, 1/2 as first blocks.
+ const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize();
+ for(uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)
+ {
+ const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
+ if(smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2)
+ {
+ newBlockSize = smallerNewBlockSize;
+ ++newBlockSizeShift;
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+
+ size_t newBlockIndex = 0;
+ VkResult res = CreateBlock(newBlockSize, &newBlockIndex);
+ // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.
+ if(!m_ExplicitBlockSize)
+ {
+ while(res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)
+ {
+ const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
+ if(smallerNewBlockSize >= size)
+ {
+ newBlockSize = smallerNewBlockSize;
+ ++newBlockSizeShift;
+ res = CreateBlock(newBlockSize, &newBlockIndex);
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+
+ if(res == VK_SUCCESS)
+ {
+ VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];
+ VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size);
+
+ res = AllocateFromBlock(
+ pBlock,
+ hCurrentPool,
+ currentFrameIndex,
+ size,
+ alignment,
+ allocFlagsCopy,
+ createInfo.pUserData,
+ suballocType,
+ strategy,
+ pAllocation);
+ if(res == VK_SUCCESS)
+ {
+ VMA_DEBUG_LOG(" Created new block Size=%llu", newBlockSize);
+ return VK_SUCCESS;
+ }
+ else
+ {
+ // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment.
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+ }
+ }
+ }
+
+ // 3. Try to allocate from existing blocks with making other allocations lost.
+ if(canMakeOtherLost)
+ {
+ uint32_t tryIndex = 0;
+ for(; tryIndex < VMA_ALLOCATION_TRY_COUNT; ++tryIndex)
+ {
+ VmaDeviceMemoryBlock* pBestRequestBlock = VMA_NULL;
+ VmaAllocationRequest bestRequest = {};
+ VkDeviceSize bestRequestCost = VK_WHOLE_SIZE;
+
+ // 1. Search existing allocations.
+ if(strategy == VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT)
+ {
+ // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
+ for(size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex )
+ {
+ VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pCurrBlock);
+ VmaAllocationRequest currRequest = {};
+ if(pCurrBlock->m_pMetadata->CreateAllocationRequest(
+ currentFrameIndex,
+ m_FrameInUseCount,
+ m_BufferImageGranularity,
+ size,
+ alignment,
+ (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0,
+ suballocType,
+ canMakeOtherLost,
+ strategy,
+ &currRequest))
+ {
+ const VkDeviceSize currRequestCost = currRequest.CalcCost();
+ if(pBestRequestBlock == VMA_NULL ||
+ currRequestCost < bestRequestCost)
+ {
+ pBestRequestBlock = pCurrBlock;
+ bestRequest = currRequest;
+ bestRequestCost = currRequestCost;
+
+ if(bestRequestCost == 0)
+ {
+ break;
+ }
+ }
+ }
+ }
+ }
+ else // WORST_FIT, FIRST_FIT
+ {
+ // Backward order in m_Blocks - prefer blocks with largest amount of free space.
+ for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
+ {
+ VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pCurrBlock);
+ VmaAllocationRequest currRequest = {};
+ if(pCurrBlock->m_pMetadata->CreateAllocationRequest(
+ currentFrameIndex,
+ m_FrameInUseCount,
+ m_BufferImageGranularity,
+ size,
+ alignment,
+ (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0,
+ suballocType,
+ canMakeOtherLost,
+ strategy,
+ &currRequest))
+ {
+ const VkDeviceSize currRequestCost = currRequest.CalcCost();
+ if(pBestRequestBlock == VMA_NULL ||
+ currRequestCost < bestRequestCost ||
+ strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)
+ {
+ pBestRequestBlock = pCurrBlock;
+ bestRequest = currRequest;
+ bestRequestCost = currRequestCost;
+
+ if(bestRequestCost == 0 ||
+ strategy == VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT)
+ {
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if(pBestRequestBlock != VMA_NULL)
+ {
+ if(mapped)
+ {
+ VkResult res = pBestRequestBlock->Map(m_hAllocator, 1, VMA_NULL);
+ if(res != VK_SUCCESS)
+ {
+ return res;
+ }
+ }
+
+ if(pBestRequestBlock->m_pMetadata->MakeRequestedAllocationsLost(
+ currentFrameIndex,
+ m_FrameInUseCount,
+ &bestRequest))
+ {
+ // We no longer have an empty Allocation.
+ if(pBestRequestBlock->m_pMetadata->IsEmpty())
+ {
+ m_HasEmptyBlock = false;
+ }
+ // Allocate from this pBlock.
+ *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex, isUserDataString);
+ pBestRequestBlock->m_pMetadata->Alloc(bestRequest, suballocType, size, isUpperAddress, *pAllocation);
+ (*pAllocation)->InitBlockAllocation(
+ hCurrentPool,
+ pBestRequestBlock,
+ bestRequest.offset,
+ alignment,
+ size,
+ suballocType,
+ mapped,
+ (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
+ VMA_HEAVY_ASSERT(pBestRequestBlock->Validate());
+ VMA_DEBUG_LOG(" Returned from existing allocation #%u", (uint32_t)blockIndex);
+ (*pAllocation)->SetUserData(m_hAllocator, createInfo.pUserData);
+ if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
+ {
+ m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
+ }
+ if(IsCorruptionDetectionEnabled())
+ {
+ VkResult res = pBestRequestBlock->WriteMagicValueAroundAllocation(m_hAllocator, bestRequest.offset, size);
+ (void) res;
+ VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
+ }
+ return VK_SUCCESS;
+ }
+ // else: Some allocations must have been touched while we are here. Next try.
+ }
+ else
+ {
+ // Could not find place in any of the blocks - break outer loop.
+ break;
+ }
+ }
+ /* Maximum number of tries exceeded - a very unlike event when many other
+ threads are simultaneously touching allocations making it impossible to make
+ lost at the same time as we try to allocate. */
+ if(tryIndex == VMA_ALLOCATION_TRY_COUNT)
+ {
+ return VK_ERROR_TOO_MANY_OBJECTS;
+ }
+ }
+
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+}
+
+void VmaBlockVector::Free(
+ VmaAllocation hAllocation)
+{
+ VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;
+
+ // Scope for lock.
+ {
+ VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
+
+ VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
+
+ if(IsCorruptionDetectionEnabled())
+ {
+ VkResult res = pBlock->ValidateMagicValueAroundAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize());
+ (void) res;
+ VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value.");
+ }
+
+ if(hAllocation->IsPersistentMap())
+ {
+ pBlock->Unmap(m_hAllocator, 1);
+ }
+
+ pBlock->m_pMetadata->Free(hAllocation);
+ VMA_HEAVY_ASSERT(pBlock->Validate());
+
+ VMA_DEBUG_LOG(" Freed from MemoryTypeIndex=%u", memTypeIndex);
+
+ // pBlock became empty after this deallocation.
+ if(pBlock->m_pMetadata->IsEmpty())
+ {
+ // Already has empty Allocation. We don't want to have two, so delete this one.
+ if(m_HasEmptyBlock && m_Blocks.size() > m_MinBlockCount)
+ {
+ pBlockToDelete = pBlock;
+ Remove(pBlock);
+ }
+ // We now have first empty block.
+ else
+ {
+ m_HasEmptyBlock = true;
+ }
+ }
+ // pBlock didn't become empty, but we have another empty block - find and free that one.
+ // (This is optional, heuristics.)
+ else if(m_HasEmptyBlock)
+ {
+ VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back();
+ if(pLastBlock->m_pMetadata->IsEmpty() && m_Blocks.size() > m_MinBlockCount)
+ {
+ pBlockToDelete = pLastBlock;
+ m_Blocks.pop_back();
+ m_HasEmptyBlock = false;
+ }
+ }
+
+ IncrementallySortBlocks();
+ }
+
+ // Destruction of a free Allocation. Deferred until this point, outside of mutex
+ // lock, for performance reason.
+ if(pBlockToDelete != VMA_NULL)
+ {
+ VMA_DEBUG_LOG(" Deleted empty allocation");
+ pBlockToDelete->Destroy(m_hAllocator);
+ vma_delete(m_hAllocator, pBlockToDelete);
+ }
+}
+
+VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const
+{
+ VkDeviceSize result = 0;
+ for(size_t i = m_Blocks.size(); i--; )
+ {
+ result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize());
+ if(result >= m_PreferredBlockSize)
+ {
+ break;
+ }
+ }
+ return result;
+}
+
+void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)
+{
+ for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
+ {
+ if(m_Blocks[blockIndex] == pBlock)
+ {
+ VmaVectorRemove(m_Blocks, blockIndex);
+ return;
+ }
+ }
+ VMA_ASSERT(0);
+}
+
+void VmaBlockVector::IncrementallySortBlocks()
+{
+ if(m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
+ {
+ // Bubble sort only until first swap.
+ for(size_t i = 1; i < m_Blocks.size(); ++i)
+ {
+ if(m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize())
+ {
+ VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);
+ return;
+ }
+ }
+ }
+}
+
+VkResult VmaBlockVector::AllocateFromBlock(
+ VmaDeviceMemoryBlock* pBlock,
+ VmaPool hCurrentPool,
+ uint32_t currentFrameIndex,
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ VmaAllocationCreateFlags allocFlags,
+ void* pUserData,
+ VmaSuballocationType suballocType,
+ uint32_t strategy,
+ VmaAllocation* pAllocation)
+{
+ VMA_ASSERT((allocFlags & VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT) == 0);
+ const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;
+ const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
+ const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
+
+ VmaAllocationRequest currRequest = {};
+ if(pBlock->m_pMetadata->CreateAllocationRequest(
+ currentFrameIndex,
+ m_FrameInUseCount,
+ m_BufferImageGranularity,
+ size,
+ alignment,
+ isUpperAddress,
+ suballocType,
+ false, // canMakeOtherLost
+ strategy,
+ &currRequest))
+ {
+ // Allocate from pCurrBlock.
+ VMA_ASSERT(currRequest.itemsToMakeLostCount == 0);
+
+ if(mapped)
+ {
+ VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL);
+ if(res != VK_SUCCESS)
+ {
+ return res;
+ }
+ }
+
+ // We no longer have an empty Allocation.
+ if(pBlock->m_pMetadata->IsEmpty())
+ {
+ m_HasEmptyBlock = false;
+ }
+
+ *pAllocation = vma_new(m_hAllocator, VmaAllocation_T)(currentFrameIndex, isUserDataString);
+ pBlock->m_pMetadata->Alloc(currRequest, suballocType, size, isUpperAddress, *pAllocation);
+ (*pAllocation)->InitBlockAllocation(
+ hCurrentPool,
+ pBlock,
+ currRequest.offset,
+ alignment,
+ size,
+ suballocType,
+ mapped,
+ (allocFlags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0);
+ VMA_HEAVY_ASSERT(pBlock->Validate());
+ (*pAllocation)->SetUserData(m_hAllocator, pUserData);
+ if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
+ {
+ m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
+ }
+ if(IsCorruptionDetectionEnabled())
+ {
+ VkResult res = pBlock->WriteMagicValueAroundAllocation(m_hAllocator, currRequest.offset, size);
+ (void) res;
+ VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
+ }
+ return VK_SUCCESS;
+ }
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+}
+
+VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
+{
+ VkMemoryAllocateInfo allocInfo = {};
+ allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
+ allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
+ allocInfo.allocationSize = blockSize;
+ VkDeviceMemory mem = VK_NULL_HANDLE;
+ VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);
+ if(res < 0)
+ {
+ return res;
+ }
+
+ // New VkDeviceMemory successfully created.
+
+ // Create new Allocation for it.
+ VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);
+ pBlock->Init(
+ m_hAllocator,
+ m_MemoryTypeIndex,
+ mem,
+ allocInfo.allocationSize,
+ m_NextBlockId++,
+ m_Algorithm);
+
+ m_Blocks.push_back(pBlock);
+ if(pNewBlockIndex != VMA_NULL)
+ {
+ *pNewBlockIndex = m_Blocks.size() - 1;
+ }
+
+ return VK_SUCCESS;
+}
+
+void VmaBlockVector::ApplyDefragmentationMovesCpu(
+ class VmaBlockVectorDefragmentationContext* pDefragCtx,
+ const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves)
+{
+ const size_t blockCount = m_Blocks.size();
+ const bool isNonCoherent = m_hAllocator->IsMemoryTypeNonCoherent(m_MemoryTypeIndex);
+
+ enum BLOCK_FLAG
+ {
+ BLOCK_FLAG_USED = 0x00000001,
+ BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION = 0x00000002,
+ };
+
+ struct BlockInfo
+ {
+ uint32_t flags;
+ void* pMappedData;
+ };
+ VmaVector< BlockInfo, VmaStlAllocator<BlockInfo> >
+ blockInfo(blockCount, VmaStlAllocator<BlockInfo>(m_hAllocator->GetAllocationCallbacks()));
+ memset(blockInfo.data(), 0, blockCount * sizeof(BlockInfo));
+
+ // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.
+ const size_t moveCount = moves.size();
+ for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
+ {
+ const VmaDefragmentationMove& move = moves[moveIndex];
+ blockInfo[move.srcBlockIndex].flags |= BLOCK_FLAG_USED;
+ blockInfo[move.dstBlockIndex].flags |= BLOCK_FLAG_USED;
+ }
+
+ VMA_ASSERT(pDefragCtx->res == VK_SUCCESS);
+
+ // Go over all blocks. Get mapped pointer or map if necessary.
+ for(size_t blockIndex = 0; pDefragCtx->res == VK_SUCCESS && blockIndex < blockCount; ++blockIndex)
+ {
+ BlockInfo& currBlockInfo = blockInfo[blockIndex];
+ VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
+ if((currBlockInfo.flags & BLOCK_FLAG_USED) != 0)
+ {
+ currBlockInfo.pMappedData = pBlock->GetMappedData();
+ // It is not originally mapped - map it.
+ if(currBlockInfo.pMappedData == VMA_NULL)
+ {
+ pDefragCtx->res = pBlock->Map(m_hAllocator, 1, &currBlockInfo.pMappedData);
+ if(pDefragCtx->res == VK_SUCCESS)
+ {
+ currBlockInfo.flags |= BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION;
+ }
+ }
+ }
+ }
+
+ // Go over all moves. Do actual data transfer.
+ if(pDefragCtx->res == VK_SUCCESS)
+ {
+ const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
+ VkMappedMemoryRange memRange = {};
+ memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
+
+ for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
+ {
+ const VmaDefragmentationMove& move = moves[moveIndex];
+
+ const BlockInfo& srcBlockInfo = blockInfo[move.srcBlockIndex];
+ const BlockInfo& dstBlockInfo = blockInfo[move.dstBlockIndex];
+
+ VMA_ASSERT(srcBlockInfo.pMappedData && dstBlockInfo.pMappedData);
+
+ // Invalidate source.
+ if(isNonCoherent)
+ {
+ VmaDeviceMemoryBlock* const pSrcBlock = m_Blocks[move.srcBlockIndex];
+ memRange.memory = pSrcBlock->GetDeviceMemory();
+ memRange.offset = VmaAlignDown(move.srcOffset, nonCoherentAtomSize);
+ memRange.size = VMA_MIN(
+ VmaAlignUp(move.size + (move.srcOffset - memRange.offset), nonCoherentAtomSize),
+ pSrcBlock->m_pMetadata->GetSize() - memRange.offset);
+ (*m_hAllocator->GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hAllocator->m_hDevice, 1, &memRange);
+ }
+
+ // THE PLACE WHERE ACTUAL DATA COPY HAPPENS.
+ memmove(
+ reinterpret_cast<char*>(dstBlockInfo.pMappedData) + move.dstOffset,
+ reinterpret_cast<char*>(srcBlockInfo.pMappedData) + move.srcOffset,
+ static_cast<size_t>(move.size));
+
+ if(IsCorruptionDetectionEnabled())
+ {
+ VmaWriteMagicValue(dstBlockInfo.pMappedData, move.dstOffset - VMA_DEBUG_MARGIN);
+ VmaWriteMagicValue(dstBlockInfo.pMappedData, move.dstOffset + move.size);
+ }
+
+ // Flush destination.
+ if(isNonCoherent)
+ {
+ VmaDeviceMemoryBlock* const pDstBlock = m_Blocks[move.dstBlockIndex];
+ memRange.memory = pDstBlock->GetDeviceMemory();
+ memRange.offset = VmaAlignDown(move.dstOffset, nonCoherentAtomSize);
+ memRange.size = VMA_MIN(
+ VmaAlignUp(move.size + (move.dstOffset - memRange.offset), nonCoherentAtomSize),
+ pDstBlock->m_pMetadata->GetSize() - memRange.offset);
+ (*m_hAllocator->GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hAllocator->m_hDevice, 1, &memRange);
+ }
+ }
+ }
+
+ // Go over all blocks in reverse order. Unmap those that were mapped just for defragmentation.
+ // Regardless of pCtx->res == VK_SUCCESS.
+ for(size_t blockIndex = blockCount; blockIndex--; )
+ {
+ const BlockInfo& currBlockInfo = blockInfo[blockIndex];
+ if((currBlockInfo.flags & BLOCK_FLAG_MAPPED_FOR_DEFRAGMENTATION) != 0)
+ {
+ VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
+ pBlock->Unmap(m_hAllocator, 1);
+ }
+ }
+}
+
+void VmaBlockVector::ApplyDefragmentationMovesGpu(
+ class VmaBlockVectorDefragmentationContext* pDefragCtx,
+ const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
+ VkCommandBuffer commandBuffer)
+{
+ const size_t blockCount = m_Blocks.size();
+
+ pDefragCtx->blockContexts.resize(blockCount);
+ for (size_t i = 0; i < blockCount; ++i)
+ pDefragCtx->blockContexts[i] = VmaBlockDefragmentationContext();
+
+ // Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.
+ const size_t moveCount = moves.size();
+ for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
+ {
+ const VmaDefragmentationMove& move = moves[moveIndex];
+ pDefragCtx->blockContexts[move.srcBlockIndex].flags |= VmaBlockDefragmentationContext::BLOCK_FLAG_USED;
+ pDefragCtx->blockContexts[move.dstBlockIndex].flags |= VmaBlockDefragmentationContext::BLOCK_FLAG_USED;
+ }
+
+ VMA_ASSERT(pDefragCtx->res == VK_SUCCESS);
+
+ // Go over all blocks. Create and bind buffer for whole block if necessary.
+ {
+ VkBufferCreateInfo bufCreateInfo = {};
+ bufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
+ bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
+ VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+
+ for(size_t blockIndex = 0; pDefragCtx->res == VK_SUCCESS && blockIndex < blockCount; ++blockIndex)
+ {
+ VmaBlockDefragmentationContext& currBlockCtx = pDefragCtx->blockContexts[blockIndex];
+ VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
+ if((currBlockCtx.flags & VmaBlockDefragmentationContext::BLOCK_FLAG_USED) != 0)
+ {
+ bufCreateInfo.size = pBlock->m_pMetadata->GetSize();
+ pDefragCtx->res = (*m_hAllocator->GetVulkanFunctions().vkCreateBuffer)(
+ m_hAllocator->m_hDevice, &bufCreateInfo, m_hAllocator->GetAllocationCallbacks(), &currBlockCtx.hBuffer);
+ if(pDefragCtx->res == VK_SUCCESS)
+ {
+ pDefragCtx->res = (*m_hAllocator->GetVulkanFunctions().vkBindBufferMemory)(
+ m_hAllocator->m_hDevice, currBlockCtx.hBuffer, pBlock->GetDeviceMemory(), 0);
+ }
+ }
+ }
+ }
+
+ // Go over all moves. Post data transfer commands to command buffer.
+ if(pDefragCtx->res == VK_SUCCESS)
+ {
+ /*const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
+ VkMappedMemoryRange memRange = {};
+ memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;*/
+
+ for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
+ {
+ const VmaDefragmentationMove& move = moves[moveIndex];
+
+ const VmaBlockDefragmentationContext& srcBlockCtx = pDefragCtx->blockContexts[move.srcBlockIndex];
+ const VmaBlockDefragmentationContext& dstBlockCtx = pDefragCtx->blockContexts[move.dstBlockIndex];
+
+ VMA_ASSERT(srcBlockCtx.hBuffer && dstBlockCtx.hBuffer);
+
+ VkBufferCopy region = {
+ move.srcOffset,
+ move.dstOffset,
+ move.size };
+ (*m_hAllocator->GetVulkanFunctions().vkCmdCopyBuffer)(
+ commandBuffer, srcBlockCtx.hBuffer, dstBlockCtx.hBuffer, 1, &region);
+ }
+ }
+
+ // Save buffers to defrag context for later destruction.
+ if(pDefragCtx->res == VK_SUCCESS && moveCount > 0)
+ {
+ pDefragCtx->res = VK_NOT_READY;
+ }
+}
+
+void VmaBlockVector::FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats)
+{
+ m_HasEmptyBlock = false;
+ for(size_t blockIndex = m_Blocks.size(); blockIndex--; )
+ {
+ VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
+ if(pBlock->m_pMetadata->IsEmpty())
+ {
+ if(m_Blocks.size() > m_MinBlockCount)
+ {
+ if(pDefragmentationStats != VMA_NULL)
+ {
+ ++pDefragmentationStats->deviceMemoryBlocksFreed;
+ pDefragmentationStats->bytesFreed += pBlock->m_pMetadata->GetSize();
+ }
+
+ VmaVectorRemove(m_Blocks, blockIndex);
+ pBlock->Destroy(m_hAllocator);
+ vma_delete(m_hAllocator, pBlock);
+ }
+ else
+ {
+ m_HasEmptyBlock = true;
+ }
+ }
+ }
+}
+
+#if VMA_STATS_STRING_ENABLED
+
+void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
+{
+ VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
+
+ json.BeginObject();
+
+ if(m_IsCustomPool)
+ {
+ json.WriteString("MemoryTypeIndex");
+ json.WriteNumber(m_MemoryTypeIndex);
+
+ json.WriteString("BlockSize");
+ json.WriteNumber(m_PreferredBlockSize);
+
+ json.WriteString("BlockCount");
+ json.BeginObject(true);
+ if(m_MinBlockCount > 0)
+ {
+ json.WriteString("Min");
+ json.WriteNumber((uint64_t)m_MinBlockCount);
+ }
+ if(m_MaxBlockCount < SIZE_MAX)
+ {
+ json.WriteString("Max");
+ json.WriteNumber((uint64_t)m_MaxBlockCount);
+ }
+ json.WriteString("Cur");
+ json.WriteNumber((uint64_t)m_Blocks.size());
+ json.EndObject();
+
+ if(m_FrameInUseCount > 0)
+ {
+ json.WriteString("FrameInUseCount");
+ json.WriteNumber(m_FrameInUseCount);
+ }
+
+ if(m_Algorithm != 0)
+ {
+ json.WriteString("Algorithm");
+ json.WriteString(VmaAlgorithmToStr(m_Algorithm));
+ }
+ }
+ else
+ {
+ json.WriteString("PreferredBlockSize");
+ json.WriteNumber(m_PreferredBlockSize);
+ }
+
+ json.WriteString("Blocks");
+ json.BeginObject();
+ for(size_t i = 0; i < m_Blocks.size(); ++i)
+ {
+ json.BeginString();
+ json.ContinueString(m_Blocks[i]->GetId());
+ json.EndString();
+
+ m_Blocks[i]->m_pMetadata->PrintDetailedMap(json);
+ }
+ json.EndObject();
+
+ json.EndObject();
+}
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+void VmaBlockVector::Defragment(
+ class VmaBlockVectorDefragmentationContext* pCtx,
+ VmaDefragmentationStats* pStats,
+ VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove,
+ VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove,
+ VkCommandBuffer commandBuffer)
+{
+ pCtx->res = VK_SUCCESS;
+
+ const VkMemoryPropertyFlags memPropFlags =
+ m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags;
+ const bool isHostVisible = (memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0;
+ const bool isHostCoherent = (memPropFlags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
+
+ const bool canDefragmentOnCpu = maxCpuBytesToMove > 0 && maxCpuAllocationsToMove > 0 &&
+ isHostVisible;
+ const bool canDefragmentOnGpu = maxGpuBytesToMove > 0 && maxGpuAllocationsToMove > 0 &&
+ (VMA_DEBUG_DETECT_CORRUPTION == 0 || !(isHostVisible && isHostCoherent));
+
+ // There are options to defragment this memory type.
+ if(canDefragmentOnCpu || canDefragmentOnGpu)
+ {
+ bool defragmentOnGpu;
+ // There is only one option to defragment this memory type.
+ if(canDefragmentOnGpu != canDefragmentOnCpu)
+ {
+ defragmentOnGpu = canDefragmentOnGpu;
+ }
+ // Both options are available: Heuristics to choose the best one.
+ else
+ {
+ defragmentOnGpu = (memPropFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0 ||
+ m_hAllocator->IsIntegratedGpu();
+ }
+
+ bool overlappingMoveSupported = !defragmentOnGpu;
+
+ if(m_hAllocator->m_UseMutex)
+ {
+ m_Mutex.LockWrite();
+ pCtx->mutexLocked = true;
+ }
+
+ pCtx->Begin(overlappingMoveSupported);
+
+ // Defragment.
+
+ const VkDeviceSize maxBytesToMove = defragmentOnGpu ? maxGpuBytesToMove : maxCpuBytesToMove;
+ const uint32_t maxAllocationsToMove = defragmentOnGpu ? maxGpuAllocationsToMove : maxCpuAllocationsToMove;
+ VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> > moves =
+ VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >(VmaStlAllocator<VmaDefragmentationMove>(m_hAllocator->GetAllocationCallbacks()));
+ pCtx->res = pCtx->GetAlgorithm()->Defragment(moves, maxBytesToMove, maxAllocationsToMove);
+
+ // Accumulate statistics.
+ if(pStats != VMA_NULL)
+ {
+ const VkDeviceSize bytesMoved = pCtx->GetAlgorithm()->GetBytesMoved();
+ const uint32_t allocationsMoved = pCtx->GetAlgorithm()->GetAllocationsMoved();
+ pStats->bytesMoved += bytesMoved;
+ pStats->allocationsMoved += allocationsMoved;
+ VMA_ASSERT(bytesMoved <= maxBytesToMove);
+ VMA_ASSERT(allocationsMoved <= maxAllocationsToMove);
+ if(defragmentOnGpu)
+ {
+ maxGpuBytesToMove -= bytesMoved;
+ maxGpuAllocationsToMove -= allocationsMoved;
+ }
+ else
+ {
+ maxCpuBytesToMove -= bytesMoved;
+ maxCpuAllocationsToMove -= allocationsMoved;
+ }
+ }
+
+ if(pCtx->res >= VK_SUCCESS)
+ {
+ if(defragmentOnGpu)
+ {
+ ApplyDefragmentationMovesGpu(pCtx, moves, commandBuffer);
+ }
+ else
+ {
+ ApplyDefragmentationMovesCpu(pCtx, moves);
+ }
+ }
+ }
+}
+
+void VmaBlockVector::DefragmentationEnd(
+ class VmaBlockVectorDefragmentationContext* pCtx,
+ VmaDefragmentationStats* pStats)
+{
+ // Destroy buffers.
+ for(size_t blockIndex = pCtx->blockContexts.size(); blockIndex--; )
+ {
+ VmaBlockDefragmentationContext& blockCtx = pCtx->blockContexts[blockIndex];
+ if(blockCtx.hBuffer)
+ {
+ (*m_hAllocator->GetVulkanFunctions().vkDestroyBuffer)(
+ m_hAllocator->m_hDevice, blockCtx.hBuffer, m_hAllocator->GetAllocationCallbacks());
+ }
+ }
+
+ if(pCtx->res >= VK_SUCCESS)
+ {
+ FreeEmptyBlocks(pStats);
+ }
+
+ if(pCtx->mutexLocked)
+ {
+ VMA_ASSERT(m_hAllocator->m_UseMutex);
+ m_Mutex.UnlockWrite();
+ }
+}
+
+size_t VmaBlockVector::CalcAllocationCount() const
+{
+ size_t result = 0;
+ for(size_t i = 0; i < m_Blocks.size(); ++i)
+ {
+ result += m_Blocks[i]->m_pMetadata->GetAllocationCount();
+ }
+ return result;
+}
+
+bool VmaBlockVector::IsBufferImageGranularityConflictPossible() const
+{
+ if(m_BufferImageGranularity == 1)
+ {
+ return false;
+ }
+ VmaSuballocationType lastSuballocType = VMA_SUBALLOCATION_TYPE_FREE;
+ for(size_t i = 0, count = m_Blocks.size(); i < count; ++i)
+ {
+ VmaDeviceMemoryBlock* const pBlock = m_Blocks[i];
+ VMA_ASSERT(m_Algorithm == 0);
+ VmaBlockMetadata_Generic* const pMetadata = (VmaBlockMetadata_Generic*)pBlock->m_pMetadata;
+ if(pMetadata->IsBufferImageGranularityConflictPossible(m_BufferImageGranularity, lastSuballocType))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void VmaBlockVector::MakePoolAllocationsLost(
+ uint32_t currentFrameIndex,
+ size_t* pLostAllocationCount)
+{
+ VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
+ size_t lostAllocationCount = 0;
+ for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
+ {
+ VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pBlock);
+ lostAllocationCount += pBlock->m_pMetadata->MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount);
+ }
+ if(pLostAllocationCount != VMA_NULL)
+ {
+ *pLostAllocationCount = lostAllocationCount;
+ }
+}
+
+VkResult VmaBlockVector::CheckCorruption()
+{
+ if(!IsCorruptionDetectionEnabled())
+ {
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+ }
+
+ VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
+ for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
+ {
+ VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pBlock);
+ VkResult res = pBlock->CheckCorruption(m_hAllocator);
+ if(res != VK_SUCCESS)
+ {
+ return res;
+ }
+ }
+ return VK_SUCCESS;
+}
+
+void VmaBlockVector::AddStats(VmaStats* pStats)
+{
+ const uint32_t memTypeIndex = m_MemoryTypeIndex;
+ const uint32_t memHeapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(memTypeIndex);
+
+ VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
+
+ for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
+ {
+ const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
+ VMA_ASSERT(pBlock);
+ VMA_HEAVY_ASSERT(pBlock->Validate());
+ VmaStatInfo allocationStatInfo;
+ pBlock->m_pMetadata->CalcAllocationStatInfo(allocationStatInfo);
+ VmaAddStatInfo(pStats->total, allocationStatInfo);
+ VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
+ VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// VmaDefragmentationAlgorithm_Generic members definition
+
+VmaDefragmentationAlgorithm_Generic::VmaDefragmentationAlgorithm_Generic(
+ VmaAllocator hAllocator,
+ VmaBlockVector* pBlockVector,
+ uint32_t currentFrameIndex,
+ bool /*overlappingMoveSupported*/) :
+ VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex),
+ m_AllocationCount(0),
+ m_AllAllocations(false),
+ m_BytesMoved(0),
+ m_AllocationsMoved(0),
+ m_Blocks(VmaStlAllocator<BlockInfo*>(hAllocator->GetAllocationCallbacks()))
+{
+ // Create block info for each block.
+ const size_t blockCount = m_pBlockVector->m_Blocks.size();
+ for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ {
+ BlockInfo* pBlockInfo = vma_new(m_hAllocator, BlockInfo)(m_hAllocator->GetAllocationCallbacks());
+ pBlockInfo->m_OriginalBlockIndex = blockIndex;
+ pBlockInfo->m_pBlock = m_pBlockVector->m_Blocks[blockIndex];
+ m_Blocks.push_back(pBlockInfo);
+ }
+
+ // Sort them by m_pBlock pointer value.
+ VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockPointerLess());
+}
+
+VmaDefragmentationAlgorithm_Generic::~VmaDefragmentationAlgorithm_Generic()
+{
+ for(size_t i = m_Blocks.size(); i--; )
+ {
+ vma_delete(m_hAllocator, m_Blocks[i]);
+ }
+}
+
+void VmaDefragmentationAlgorithm_Generic::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
+{
+ // Now as we are inside VmaBlockVector::m_Mutex, we can make final check if this allocation was not lost.
+ if(hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST)
+ {
+ VmaDeviceMemoryBlock* pBlock = hAlloc->GetBlock();
+ BlockInfoVector::iterator it = VmaBinaryFindFirstNotLess(m_Blocks.begin(), m_Blocks.end(), pBlock, BlockPointerLess());
+ if(it != m_Blocks.end() && (*it)->m_pBlock == pBlock)
+ {
+ AllocationInfo allocInfo = AllocationInfo(hAlloc, pChanged);
+ (*it)->m_Allocations.push_back(allocInfo);
+ }
+ else
+ {
+ VMA_ASSERT(0);
+ }
+
+ ++m_AllocationCount;
+ }
+}
+
+VkResult VmaDefragmentationAlgorithm_Generic::DefragmentRound(
+ VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
+ VkDeviceSize maxBytesToMove,
+ uint32_t maxAllocationsToMove)
+{
+ if(m_Blocks.empty())
+ {
+ return VK_SUCCESS;
+ }
+
+ // This is a choice based on research.
+ // Option 1:
+ uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT;
+ // Option 2:
+ //uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT;
+ // Option 3:
+ //uint32_t strategy = VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT;
+
+ size_t srcBlockMinIndex = 0;
+ // When FAST_ALGORITHM, move allocations from only last out of blocks that contain non-movable allocations.
+ /*
+ if(m_AlgorithmFlags & VMA_DEFRAGMENTATION_FAST_ALGORITHM_BIT)
+ {
+ const size_t blocksWithNonMovableCount = CalcBlocksWithNonMovableCount();
+ if(blocksWithNonMovableCount > 0)
+ {
+ srcBlockMinIndex = blocksWithNonMovableCount - 1;
+ }
+ }
+ */
+
+ size_t srcBlockIndex = m_Blocks.size() - 1;
+ size_t srcAllocIndex = SIZE_MAX;
+ for(;;)
+ {
+ // 1. Find next allocation to move.
+ // 1.1. Start from last to first m_Blocks - they are sorted from most "destination" to most "source".
+ // 1.2. Then start from last to first m_Allocations.
+ while(srcAllocIndex >= m_Blocks[srcBlockIndex]->m_Allocations.size())
+ {
+ if(m_Blocks[srcBlockIndex]->m_Allocations.empty())
+ {
+ // Finished: no more allocations to process.
+ if(srcBlockIndex == srcBlockMinIndex)
+ {
+ return VK_SUCCESS;
+ }
+ else
+ {
+ --srcBlockIndex;
+ srcAllocIndex = SIZE_MAX;
+ }
+ }
+ else
+ {
+ srcAllocIndex = m_Blocks[srcBlockIndex]->m_Allocations.size() - 1;
+ }
+ }
+
+ BlockInfo* pSrcBlockInfo = m_Blocks[srcBlockIndex];
+ AllocationInfo& allocInfo = pSrcBlockInfo->m_Allocations[srcAllocIndex];
+
+ const VkDeviceSize size = allocInfo.m_hAllocation->GetSize();
+ const VkDeviceSize srcOffset = allocInfo.m_hAllocation->GetOffset();
+ const VkDeviceSize alignment = allocInfo.m_hAllocation->GetAlignment();
+ const VmaSuballocationType suballocType = allocInfo.m_hAllocation->GetSuballocationType();
+
+ // 2. Try to find new place for this allocation in preceding or current block.
+ for(size_t dstBlockIndex = 0; dstBlockIndex <= srcBlockIndex; ++dstBlockIndex)
+ {
+ BlockInfo* pDstBlockInfo = m_Blocks[dstBlockIndex];
+ VmaAllocationRequest dstAllocRequest;
+ if(pDstBlockInfo->m_pBlock->m_pMetadata->CreateAllocationRequest(
+ m_CurrentFrameIndex,
+ m_pBlockVector->GetFrameInUseCount(),
+ m_pBlockVector->GetBufferImageGranularity(),
+ size,
+ alignment,
+ false, // upperAddress
+ suballocType,
+ false, // canMakeOtherLost
+ strategy,
+ &dstAllocRequest) &&
+ MoveMakesSense(
+ dstBlockIndex, dstAllocRequest.offset, srcBlockIndex, srcOffset))
+ {
+ VMA_ASSERT(dstAllocRequest.itemsToMakeLostCount == 0);
+
+ // Reached limit on number of allocations or bytes to move.
+ if((m_AllocationsMoved + 1 > maxAllocationsToMove) ||
+ (m_BytesMoved + size > maxBytesToMove))
+ {
+ return VK_SUCCESS;
+ }
+
+ VmaDefragmentationMove move;
+ move.srcBlockIndex = pSrcBlockInfo->m_OriginalBlockIndex;
+ move.dstBlockIndex = pDstBlockInfo->m_OriginalBlockIndex;
+ move.srcOffset = srcOffset;
+ move.dstOffset = dstAllocRequest.offset;
+ move.size = size;
+ moves.push_back(move);
+
+ pDstBlockInfo->m_pBlock->m_pMetadata->Alloc(
+ dstAllocRequest,
+ suballocType,
+ size,
+ false, // upperAddress
+ allocInfo.m_hAllocation);
+ pSrcBlockInfo->m_pBlock->m_pMetadata->FreeAtOffset(srcOffset);
+
+ allocInfo.m_hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlockInfo->m_pBlock, dstAllocRequest.offset);
+
+ if(allocInfo.m_pChanged != VMA_NULL)
+ {
+ *allocInfo.m_pChanged = VK_TRUE;
+ }
+
+ ++m_AllocationsMoved;
+ m_BytesMoved += size;
+
+ VmaVectorRemove(pSrcBlockInfo->m_Allocations, srcAllocIndex);
+
+ break;
+ }
+ }
+
+ // If not processed, this allocInfo remains in pBlockInfo->m_Allocations for next round.
+
+ if(srcAllocIndex > 0)
+ {
+ --srcAllocIndex;
+ }
+ else
+ {
+ if(srcBlockIndex > 0)
+ {
+ --srcBlockIndex;
+ srcAllocIndex = SIZE_MAX;
+ }
+ else
+ {
+ return VK_SUCCESS;
+ }
+ }
+ }
+}
+
+size_t VmaDefragmentationAlgorithm_Generic::CalcBlocksWithNonMovableCount() const
+{
+ size_t result = 0;
+ for(size_t i = 0; i < m_Blocks.size(); ++i)
+ {
+ if(m_Blocks[i]->m_HasNonMovableAllocations)
+ {
+ ++result;
+ }
+ }
+ return result;
+}
+
+VkResult VmaDefragmentationAlgorithm_Generic::Defragment(
+ VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
+ VkDeviceSize maxBytesToMove,
+ uint32_t maxAllocationsToMove)
+{
+ if(!m_AllAllocations && m_AllocationCount == 0)
+ {
+ return VK_SUCCESS;
+ }
+
+ const size_t blockCount = m_Blocks.size();
+ for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ {
+ BlockInfo* pBlockInfo = m_Blocks[blockIndex];
+
+ if(m_AllAllocations)
+ {
+ VmaBlockMetadata_Generic* pMetadata = (VmaBlockMetadata_Generic*)pBlockInfo->m_pBlock->m_pMetadata;
+ for(VmaSuballocationList::const_iterator it = pMetadata->m_Suballocations.begin();
+ it != pMetadata->m_Suballocations.end();
+ ++it)
+ {
+ if(it->type != VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ AllocationInfo allocInfo = AllocationInfo(it->hAllocation, VMA_NULL);
+ pBlockInfo->m_Allocations.push_back(allocInfo);
+ }
+ }
+ }
+
+ pBlockInfo->CalcHasNonMovableAllocations();
+
+ // This is a choice based on research.
+ // Option 1:
+ pBlockInfo->SortAllocationsByOffsetDescending();
+ // Option 2:
+ //pBlockInfo->SortAllocationsBySizeDescending();
+ }
+
+ // Sort m_Blocks this time by the main criterium, from most "destination" to most "source" blocks.
+ VMA_SORT(m_Blocks.begin(), m_Blocks.end(), BlockInfoCompareMoveDestination());
+
+ // This is a choice based on research.
+ const uint32_t roundCount = 2;
+
+ // Execute defragmentation rounds (the main part).
+ VkResult result = VK_SUCCESS;
+ for(uint32_t round = 0; (round < roundCount) && (result == VK_SUCCESS); ++round)
+ {
+ result = DefragmentRound(moves, maxBytesToMove, maxAllocationsToMove);
+ }
+
+ return result;
+}
+
+bool VmaDefragmentationAlgorithm_Generic::MoveMakesSense(
+ size_t dstBlockIndex, VkDeviceSize dstOffset,
+ size_t srcBlockIndex, VkDeviceSize srcOffset)
+{
+ if(dstBlockIndex < srcBlockIndex)
+ {
+ return true;
+ }
+ if(dstBlockIndex > srcBlockIndex)
+ {
+ return false;
+ }
+ if(dstOffset < srcOffset)
+ {
+ return true;
+ }
+ return false;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// VmaDefragmentationAlgorithm_Fast
+
+VmaDefragmentationAlgorithm_Fast::VmaDefragmentationAlgorithm_Fast(
+ VmaAllocator hAllocator,
+ VmaBlockVector* pBlockVector,
+ uint32_t currentFrameIndex,
+ bool overlappingMoveSupported) :
+ VmaDefragmentationAlgorithm(hAllocator, pBlockVector, currentFrameIndex),
+ m_OverlappingMoveSupported(overlappingMoveSupported),
+ m_AllocationCount(0),
+ m_AllAllocations(false),
+ m_BytesMoved(0),
+ m_AllocationsMoved(0),
+ m_BlockInfos(VmaStlAllocator<BlockInfo>(hAllocator->GetAllocationCallbacks()))
+{
+ VMA_ASSERT(VMA_DEBUG_MARGIN == 0);
+
+}
+
+VmaDefragmentationAlgorithm_Fast::~VmaDefragmentationAlgorithm_Fast()
+{
+}
+
+VkResult VmaDefragmentationAlgorithm_Fast::Defragment(
+ VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
+ VkDeviceSize maxBytesToMove,
+ uint32_t maxAllocationsToMove)
+{
+ VMA_ASSERT(m_AllAllocations || m_pBlockVector->CalcAllocationCount() == m_AllocationCount);
+
+ const size_t blockCount = m_pBlockVector->GetBlockCount();
+ if(blockCount == 0 || maxBytesToMove == 0 || maxAllocationsToMove == 0)
+ {
+ return VK_SUCCESS;
+ }
+
+ PreprocessMetadata();
+
+ // Sort blocks in order from most destination.
+
+ m_BlockInfos.resize(blockCount);
+ for(size_t i = 0; i < blockCount; ++i)
+ {
+ m_BlockInfos[i].origBlockIndex = i;
+ }
+
+ VMA_SORT(m_BlockInfos.begin(), m_BlockInfos.end(), [this](const BlockInfo& lhs, const BlockInfo& rhs) -> bool {
+ return m_pBlockVector->GetBlock(lhs.origBlockIndex)->m_pMetadata->GetSumFreeSize() <
+ m_pBlockVector->GetBlock(rhs.origBlockIndex)->m_pMetadata->GetSumFreeSize();
+ });
+
+ // THE MAIN ALGORITHM
+
+ FreeSpaceDatabase freeSpaceDb;
+
+ size_t dstBlockInfoIndex = 0;
+ size_t dstOrigBlockIndex = m_BlockInfos[dstBlockInfoIndex].origBlockIndex;
+ VmaDeviceMemoryBlock* pDstBlock = m_pBlockVector->GetBlock(dstOrigBlockIndex);
+ VmaBlockMetadata_Generic* pDstMetadata = (VmaBlockMetadata_Generic*)pDstBlock->m_pMetadata;
+ VkDeviceSize dstBlockSize = pDstMetadata->GetSize();
+ VkDeviceSize dstOffset = 0;
+
+ bool end = false;
+ for(size_t srcBlockInfoIndex = 0; !end && srcBlockInfoIndex < blockCount; ++srcBlockInfoIndex)
+ {
+ const size_t srcOrigBlockIndex = m_BlockInfos[srcBlockInfoIndex].origBlockIndex;
+ VmaDeviceMemoryBlock* const pSrcBlock = m_pBlockVector->GetBlock(srcOrigBlockIndex);
+ VmaBlockMetadata_Generic* const pSrcMetadata = (VmaBlockMetadata_Generic*)pSrcBlock->m_pMetadata;
+ for(VmaSuballocationList::iterator srcSuballocIt = pSrcMetadata->m_Suballocations.begin();
+ !end && srcSuballocIt != pSrcMetadata->m_Suballocations.end(); )
+ {
+ VmaAllocation_T* const pAlloc = srcSuballocIt->hAllocation;
+ const VkDeviceSize srcAllocAlignment = pAlloc->GetAlignment();
+ const VkDeviceSize srcAllocSize = srcSuballocIt->size;
+ if(m_AllocationsMoved == maxAllocationsToMove ||
+ m_BytesMoved + srcAllocSize > maxBytesToMove)
+ {
+ end = true;
+ break;
+ }
+ const VkDeviceSize srcAllocOffset = srcSuballocIt->offset;
+
+ // Try to place it in one of free spaces from the database.
+ size_t freeSpaceInfoIndex;
+ VkDeviceSize dstAllocOffset;
+ if(freeSpaceDb.Fetch(srcAllocAlignment, srcAllocSize,
+ freeSpaceInfoIndex, dstAllocOffset))
+ {
+ size_t freeSpaceOrigBlockIndex = m_BlockInfos[freeSpaceInfoIndex].origBlockIndex;
+ VmaDeviceMemoryBlock* pFreeSpaceBlock = m_pBlockVector->GetBlock(freeSpaceOrigBlockIndex);
+ VmaBlockMetadata_Generic* pFreeSpaceMetadata = (VmaBlockMetadata_Generic*)pFreeSpaceBlock->m_pMetadata;
+ /*VkDeviceSize freeSpaceBlockSize = pFreeSpaceMetadata->GetSize();*/
+
+ // Same block
+ if(freeSpaceInfoIndex == srcBlockInfoIndex)
+ {
+ VMA_ASSERT(dstAllocOffset <= srcAllocOffset);
+
+ // MOVE OPTION 1: Move the allocation inside the same block by decreasing offset.
+
+ VmaSuballocation suballoc = *srcSuballocIt;
+ suballoc.offset = dstAllocOffset;
+ suballoc.hAllocation->ChangeOffset(dstAllocOffset);
+ m_BytesMoved += srcAllocSize;
+ ++m_AllocationsMoved;
+
+ VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;
+ ++nextSuballocIt;
+ pSrcMetadata->m_Suballocations.erase(srcSuballocIt);
+ srcSuballocIt = nextSuballocIt;
+
+ InsertSuballoc(pFreeSpaceMetadata, suballoc);
+
+ VmaDefragmentationMove move = {
+ srcOrigBlockIndex, freeSpaceOrigBlockIndex,
+ srcAllocOffset, dstAllocOffset,
+ srcAllocSize };
+ moves.push_back(move);
+ }
+ // Different block
+ else
+ {
+ // MOVE OPTION 2: Move the allocation to a different block.
+
+ VMA_ASSERT(freeSpaceInfoIndex < srcBlockInfoIndex);
+
+ VmaSuballocation suballoc = *srcSuballocIt;
+ suballoc.offset = dstAllocOffset;
+ suballoc.hAllocation->ChangeBlockAllocation(m_hAllocator, pFreeSpaceBlock, dstAllocOffset);
+ m_BytesMoved += srcAllocSize;
+ ++m_AllocationsMoved;
+
+ VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;
+ ++nextSuballocIt;
+ pSrcMetadata->m_Suballocations.erase(srcSuballocIt);
+ srcSuballocIt = nextSuballocIt;
+
+ InsertSuballoc(pFreeSpaceMetadata, suballoc);
+
+ VmaDefragmentationMove move = {
+ srcOrigBlockIndex, freeSpaceOrigBlockIndex,
+ srcAllocOffset, dstAllocOffset,
+ srcAllocSize };
+ moves.push_back(move);
+ }
+ }
+ else
+ {
+ dstAllocOffset = VmaAlignUp(dstOffset, srcAllocAlignment);
+
+ // If the allocation doesn't fit before the end of dstBlock, forward to next block.
+ while(dstBlockInfoIndex < srcBlockInfoIndex &&
+ dstAllocOffset + srcAllocSize > dstBlockSize)
+ {
+ // But before that, register remaining free space at the end of dst block.
+ freeSpaceDb.Register(dstBlockInfoIndex, dstOffset, dstBlockSize - dstOffset);
+
+ ++dstBlockInfoIndex;
+ dstOrigBlockIndex = m_BlockInfos[dstBlockInfoIndex].origBlockIndex;
+ pDstBlock = m_pBlockVector->GetBlock(dstOrigBlockIndex);
+ pDstMetadata = (VmaBlockMetadata_Generic*)pDstBlock->m_pMetadata;
+ dstBlockSize = pDstMetadata->GetSize();
+ dstOffset = 0;
+ dstAllocOffset = 0;
+ }
+
+ // Same block
+ if(dstBlockInfoIndex == srcBlockInfoIndex)
+ {
+ VMA_ASSERT(dstAllocOffset <= srcAllocOffset);
+
+ const bool overlap = dstAllocOffset + srcAllocSize > srcAllocOffset;
+
+ bool skipOver = overlap;
+ if(overlap && m_OverlappingMoveSupported && dstAllocOffset < srcAllocOffset)
+ {
+ // If destination and source place overlap, skip if it would move it
+ // by only < 1/64 of its size.
+ skipOver = (srcAllocOffset - dstAllocOffset) * 64 < srcAllocSize;
+ }
+
+ if(skipOver)
+ {
+ freeSpaceDb.Register(dstBlockInfoIndex, dstOffset, srcAllocOffset - dstOffset);
+
+ dstOffset = srcAllocOffset + srcAllocSize;
+ ++srcSuballocIt;
+ }
+ // MOVE OPTION 1: Move the allocation inside the same block by decreasing offset.
+ else
+ {
+ srcSuballocIt->offset = dstAllocOffset;
+ srcSuballocIt->hAllocation->ChangeOffset(dstAllocOffset);
+ dstOffset = dstAllocOffset + srcAllocSize;
+ m_BytesMoved += srcAllocSize;
+ ++m_AllocationsMoved;
+ ++srcSuballocIt;
+ VmaDefragmentationMove move = {
+ srcOrigBlockIndex, dstOrigBlockIndex,
+ srcAllocOffset, dstAllocOffset,
+ srcAllocSize };
+ moves.push_back(move);
+ }
+ }
+ // Different block
+ else
+ {
+ // MOVE OPTION 2: Move the allocation to a different block.
+
+ VMA_ASSERT(dstBlockInfoIndex < srcBlockInfoIndex);
+ VMA_ASSERT(dstAllocOffset + srcAllocSize <= dstBlockSize);
+
+ VmaSuballocation suballoc = *srcSuballocIt;
+ suballoc.offset = dstAllocOffset;
+ suballoc.hAllocation->ChangeBlockAllocation(m_hAllocator, pDstBlock, dstAllocOffset);
+ dstOffset = dstAllocOffset + srcAllocSize;
+ m_BytesMoved += srcAllocSize;
+ ++m_AllocationsMoved;
+
+ VmaSuballocationList::iterator nextSuballocIt = srcSuballocIt;
+ ++nextSuballocIt;
+ pSrcMetadata->m_Suballocations.erase(srcSuballocIt);
+ srcSuballocIt = nextSuballocIt;
+
+ pDstMetadata->m_Suballocations.push_back(suballoc);
+
+ VmaDefragmentationMove move = {
+ srcOrigBlockIndex, dstOrigBlockIndex,
+ srcAllocOffset, dstAllocOffset,
+ srcAllocSize };
+ moves.push_back(move);
+ }
+ }
+ }
+ }
+
+ m_BlockInfos.clear();
+
+ PostprocessMetadata();
+
+ return VK_SUCCESS;
+}
+
+void VmaDefragmentationAlgorithm_Fast::PreprocessMetadata()
+{
+ const size_t blockCount = m_pBlockVector->GetBlockCount();
+ for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ {
+ VmaBlockMetadata_Generic* const pMetadata =
+ (VmaBlockMetadata_Generic*)m_pBlockVector->GetBlock(blockIndex)->m_pMetadata;
+ pMetadata->m_FreeCount = 0;
+ pMetadata->m_SumFreeSize = pMetadata->GetSize();
+ pMetadata->m_FreeSuballocationsBySize.clear();
+ for(VmaSuballocationList::iterator it = pMetadata->m_Suballocations.begin();
+ it != pMetadata->m_Suballocations.end(); )
+ {
+ if(it->type == VMA_SUBALLOCATION_TYPE_FREE)
+ {
+ VmaSuballocationList::iterator nextIt = it;
+ ++nextIt;
+ pMetadata->m_Suballocations.erase(it);
+ it = nextIt;
+ }
+ else
+ {
+ ++it;
+ }
+ }
+ }
+}
+
+void VmaDefragmentationAlgorithm_Fast::PostprocessMetadata()
+{
+ const size_t blockCount = m_pBlockVector->GetBlockCount();
+ for(size_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ {
+ VmaBlockMetadata_Generic* const pMetadata =
+ (VmaBlockMetadata_Generic*)m_pBlockVector->GetBlock(blockIndex)->m_pMetadata;
+ const VkDeviceSize blockSize = pMetadata->GetSize();
+
+ // No allocations in this block - entire area is free.
+ if(pMetadata->m_Suballocations.empty())
+ {
+ pMetadata->m_FreeCount = 1;
+ //pMetadata->m_SumFreeSize is already set to blockSize.
+ VmaSuballocation suballoc = {
+ 0, // offset
+ blockSize, // size
+ VMA_NULL, // hAllocation
+ VMA_SUBALLOCATION_TYPE_FREE };
+ pMetadata->m_Suballocations.push_back(suballoc);
+ pMetadata->RegisterFreeSuballocation(pMetadata->m_Suballocations.begin());
+ }
+ // There are some allocations in this block.
+ else
+ {
+ VkDeviceSize offset = 0;
+ VmaSuballocationList::iterator it;
+ for(it = pMetadata->m_Suballocations.begin();
+ it != pMetadata->m_Suballocations.end();
+ ++it)
+ {
+ VMA_ASSERT(it->type != VMA_SUBALLOCATION_TYPE_FREE);
+ VMA_ASSERT(it->offset >= offset);
+
+ // Need to insert preceding free space.
+ if(it->offset > offset)
+ {
+ ++pMetadata->m_FreeCount;
+ const VkDeviceSize freeSize = it->offset - offset;
+ VmaSuballocation suballoc = {
+ offset, // offset
+ freeSize, // size
+ VMA_NULL, // hAllocation
+ VMA_SUBALLOCATION_TYPE_FREE };
+ VmaSuballocationList::iterator precedingFreeIt = pMetadata->m_Suballocations.insert(it, suballoc);
+ if(freeSize >= VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
+ {
+ pMetadata->m_FreeSuballocationsBySize.push_back(precedingFreeIt);
+ }
+ }
+
+ pMetadata->m_SumFreeSize -= it->size;
+ offset = it->offset + it->size;
+ }
+
+ // Need to insert trailing free space.
+ if(offset < blockSize)
+ {
+ ++pMetadata->m_FreeCount;
+ const VkDeviceSize freeSize = blockSize - offset;
+ VmaSuballocation suballoc = {
+ offset, // offset
+ freeSize, // size
+ VMA_NULL, // hAllocation
+ VMA_SUBALLOCATION_TYPE_FREE };
+ VMA_ASSERT(it == pMetadata->m_Suballocations.end());
+ VmaSuballocationList::iterator trailingFreeIt = pMetadata->m_Suballocations.insert(it, suballoc);
+ if(freeSize > VMA_MIN_FREE_SUBALLOCATION_SIZE_TO_REGISTER)
+ {
+ pMetadata->m_FreeSuballocationsBySize.push_back(trailingFreeIt);
+ }
+ }
+
+ VMA_SORT(
+ pMetadata->m_FreeSuballocationsBySize.begin(),
+ pMetadata->m_FreeSuballocationsBySize.end(),
+ VmaSuballocationItemSizeLess());
+ }
+
+ VMA_HEAVY_ASSERT(pMetadata->Validate());
+ }
+}
+
+void VmaDefragmentationAlgorithm_Fast::InsertSuballoc(VmaBlockMetadata_Generic* pMetadata, const VmaSuballocation& suballoc)
+{
+ // TODO: Optimize somehow. Remember iterator instead of searching for it linearly.
+ VmaSuballocationList::iterator it = pMetadata->m_Suballocations.begin();
+ while(it != pMetadata->m_Suballocations.end())
+ {
+ if(it->offset < suballoc.offset)
+ {
+ ++it;
+ }
+ }
+ pMetadata->m_Suballocations.insert(it, suballoc);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// VmaBlockVectorDefragmentationContext
+
+VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(
+ VmaAllocator hAllocator,
+ VmaPool hCustomPool,
+ VmaBlockVector* pBlockVector,
+ uint32_t currFrameIndex,
+ uint32_t /*algorithmFlags*/) :
+ res(VK_SUCCESS),
+ mutexLocked(false),
+ blockContexts(VmaStlAllocator<VmaBlockDefragmentationContext>(hAllocator->GetAllocationCallbacks())),
+ m_hAllocator(hAllocator),
+ m_hCustomPool(hCustomPool),
+ m_pBlockVector(pBlockVector),
+ m_CurrFrameIndex(currFrameIndex),
+ /*m_AlgorithmFlags(algorithmFlags),*/
+ m_pAlgorithm(VMA_NULL),
+ m_Allocations(VmaStlAllocator<AllocInfo>(hAllocator->GetAllocationCallbacks())),
+ m_AllAllocations(false)
+{
+}
+
+VmaBlockVectorDefragmentationContext::~VmaBlockVectorDefragmentationContext()
+{
+ vma_delete(m_hAllocator, m_pAlgorithm);
+}
+
+void VmaBlockVectorDefragmentationContext::AddAllocation(VmaAllocation hAlloc, VkBool32* pChanged)
+{
+ AllocInfo info = { hAlloc, pChanged };
+ m_Allocations.push_back(info);
+}
+
+void VmaBlockVectorDefragmentationContext::Begin(bool overlappingMoveSupported)
+{
+ const bool allAllocations = m_AllAllocations ||
+ m_Allocations.size() == m_pBlockVector->CalcAllocationCount();
+
+ /********************************
+ HERE IS THE CHOICE OF DEFRAGMENTATION ALGORITHM.
+ ********************************/
+
+ /*
+ Fast algorithm is supported only when certain criteria are met:
+ - VMA_DEBUG_MARGIN is 0.
+ - All allocations in this block vector are moveable.
+ - There is no possibility of image/buffer granularity conflict.
+ */
+ if(VMA_DEBUG_MARGIN == 0 &&
+ allAllocations &&
+ !m_pBlockVector->IsBufferImageGranularityConflictPossible())
+ {
+ m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm_Fast)(
+ m_hAllocator, m_pBlockVector, m_CurrFrameIndex, overlappingMoveSupported);
+ }
+ else
+ {
+ m_pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm_Generic)(
+ m_hAllocator, m_pBlockVector, m_CurrFrameIndex, overlappingMoveSupported);
+ }
+
+ if(allAllocations)
+ {
+ m_pAlgorithm->AddAll();
+ }
+ else
+ {
+ for(size_t i = 0, count = m_Allocations.size(); i < count; ++i)
+ {
+ m_pAlgorithm->AddAllocation(m_Allocations[i].hAlloc, m_Allocations[i].pChanged);
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// VmaDefragmentationContext
+
+VmaDefragmentationContext_T::VmaDefragmentationContext_T(
+ VmaAllocator hAllocator,
+ uint32_t currFrameIndex,
+ uint32_t flags,
+ VmaDefragmentationStats* pStats) :
+ m_hAllocator(hAllocator),
+ m_CurrFrameIndex(currFrameIndex),
+ m_Flags(flags),
+ m_pStats(pStats),
+ m_CustomPoolContexts(VmaStlAllocator<VmaBlockVectorDefragmentationContext*>(hAllocator->GetAllocationCallbacks()))
+{
+ memset(m_DefaultPoolContexts, 0, sizeof(m_DefaultPoolContexts));
+}
+
+VmaDefragmentationContext_T::~VmaDefragmentationContext_T()
+{
+ for(size_t i = m_CustomPoolContexts.size(); i--; )
+ {
+ VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_CustomPoolContexts[i];
+ pBlockVectorCtx->GetBlockVector()->DefragmentationEnd(pBlockVectorCtx, m_pStats);
+ vma_delete(m_hAllocator, pBlockVectorCtx);
+ }
+ for(size_t i = m_hAllocator->m_MemProps.memoryTypeCount; i--; )
+ {
+ VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_DefaultPoolContexts[i];
+ if(pBlockVectorCtx)
+ {
+ pBlockVectorCtx->GetBlockVector()->DefragmentationEnd(pBlockVectorCtx, m_pStats);
+ vma_delete(m_hAllocator, pBlockVectorCtx);
+ }
+ }
+}
+
+void VmaDefragmentationContext_T::AddPools(uint32_t poolCount, VmaPool* pPools)
+{
+ for(uint32_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
+ {
+ VmaPool pool = pPools[poolIndex];
+ VMA_ASSERT(pool);
+ // Pools with algorithm other than default are not defragmented.
+ if(pool->m_BlockVector.GetAlgorithm() == 0)
+ {
+ VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL;
+
+ for(size_t i = m_CustomPoolContexts.size(); i--; )
+ {
+ if(m_CustomPoolContexts[i]->GetCustomPool() == pool)
+ {
+ pBlockVectorDefragCtx = m_CustomPoolContexts[i];
+ break;
+ }
+ }
+
+ if(!pBlockVectorDefragCtx)
+ {
+ pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
+ m_hAllocator,
+ pool,
+ &pool->m_BlockVector,
+ m_CurrFrameIndex,
+ m_Flags);
+ m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);
+ }
+
+ pBlockVectorDefragCtx->AddAll();
+ }
+ }
+}
+
+void VmaDefragmentationContext_T::AddAllocations(
+ uint32_t allocationCount,
+ VmaAllocation* pAllocations,
+ VkBool32* pAllocationsChanged)
+{
+ // Dispatch pAllocations among defragmentators. Create them when necessary.
+ for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
+ {
+ const VmaAllocation hAlloc = pAllocations[allocIndex];
+ VMA_ASSERT(hAlloc);
+ // DedicatedAlloc cannot be defragmented.
+ if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) &&
+ // Lost allocation cannot be defragmented.
+ (hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST))
+ {
+ VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL;
+
+ const VmaPool hAllocPool = hAlloc->GetPool();
+ // This allocation belongs to custom pool.
+ if(hAllocPool != VK_NULL_HANDLE)
+ {
+ // Pools with algorithm other than default are not defragmented.
+ if(hAllocPool->m_BlockVector.GetAlgorithm() == 0)
+ {
+ for(size_t i = m_CustomPoolContexts.size(); i--; )
+ {
+ if(m_CustomPoolContexts[i]->GetCustomPool() == hAllocPool)
+ {
+ pBlockVectorDefragCtx = m_CustomPoolContexts[i];
+ break;
+ }
+ }
+ if(!pBlockVectorDefragCtx)
+ {
+ pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
+ m_hAllocator,
+ hAllocPool,
+ &hAllocPool->m_BlockVector,
+ m_CurrFrameIndex,
+ m_Flags);
+ m_CustomPoolContexts.push_back(pBlockVectorDefragCtx);
+ }
+ }
+ }
+ // This allocation belongs to default pool.
+ else
+ {
+ const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex();
+ pBlockVectorDefragCtx = m_DefaultPoolContexts[memTypeIndex];
+ if(!pBlockVectorDefragCtx)
+ {
+ pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
+ m_hAllocator,
+ VMA_NULL, // hCustomPool
+ m_hAllocator->m_pBlockVectors[memTypeIndex],
+ m_CurrFrameIndex,
+ m_Flags);
+ m_DefaultPoolContexts[memTypeIndex] = pBlockVectorDefragCtx;
+ }
+ }
+
+ if(pBlockVectorDefragCtx)
+ {
+ VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ?
+ &pAllocationsChanged[allocIndex] : VMA_NULL;
+ pBlockVectorDefragCtx->AddAllocation(hAlloc, pChanged);
+ }
+ }
+ }
+}
+
+VkResult VmaDefragmentationContext_T::Defragment(
+ VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove,
+ VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove,
+ VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats)
+{
+ if(pStats)
+ {
+ memset(pStats, 0, sizeof(VmaDefragmentationStats));
+ }
+
+ if(commandBuffer == VK_NULL_HANDLE)
+ {
+ maxGpuBytesToMove = 0;
+ maxGpuAllocationsToMove = 0;
+ }
+
+ VkResult res = VK_SUCCESS;
+
+ // Process default pools.
+ for(uint32_t memTypeIndex = 0;
+ memTypeIndex < m_hAllocator->GetMemoryTypeCount() && res >= VK_SUCCESS;
+ ++memTypeIndex)
+ {
+ VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_DefaultPoolContexts[memTypeIndex];
+ if(pBlockVectorCtx)
+ {
+ VMA_ASSERT(pBlockVectorCtx->GetBlockVector());
+ pBlockVectorCtx->GetBlockVector()->Defragment(
+ pBlockVectorCtx,
+ pStats,
+ maxCpuBytesToMove, maxCpuAllocationsToMove,
+ maxGpuBytesToMove, maxGpuAllocationsToMove,
+ commandBuffer);
+ if(pBlockVectorCtx->res != VK_SUCCESS)
+ {
+ res = pBlockVectorCtx->res;
+ }
+ }
+ }
+
+ // Process custom pools.
+ for(size_t customCtxIndex = 0, customCtxCount = m_CustomPoolContexts.size();
+ customCtxIndex < customCtxCount && res >= VK_SUCCESS;
+ ++customCtxIndex)
+ {
+ VmaBlockVectorDefragmentationContext* pBlockVectorCtx = m_CustomPoolContexts[customCtxIndex];
+ VMA_ASSERT(pBlockVectorCtx && pBlockVectorCtx->GetBlockVector());
+ pBlockVectorCtx->GetBlockVector()->Defragment(
+ pBlockVectorCtx,
+ pStats,
+ maxCpuBytesToMove, maxCpuAllocationsToMove,
+ maxGpuBytesToMove, maxGpuAllocationsToMove,
+ commandBuffer);
+ if(pBlockVectorCtx->res != VK_SUCCESS)
+ {
+ res = pBlockVectorCtx->res;
+ }
+ }
+
+ return res;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// VmaRecorder
+
+#if VMA_RECORDING_ENABLED
+
+VmaRecorder::VmaRecorder() :
+ m_UseMutex(true),
+ m_Flags(0),
+ m_File(VMA_NULL),
+ m_Freq(INT64_MAX),
+ m_StartCounter(INT64_MAX)
+{
+}
+
+VkResult VmaRecorder::Init(const VmaRecordSettings& settings, bool useMutex)
+{
+ m_UseMutex = useMutex;
+ m_Flags = settings.flags;
+
+ QueryPerformanceFrequency((LARGE_INTEGER*)&m_Freq);
+ QueryPerformanceCounter((LARGE_INTEGER*)&m_StartCounter);
+
+ // Open file for writing.
+ errno_t err = fopen_s(&m_File, settings.pFilePath, "wb");
+ if(err != 0)
+ {
+ return VK_ERROR_INITIALIZATION_FAILED;
+ }
+
+ // Write header.
+ fprintf(m_File, "%s\n", "Vulkan Memory Allocator,Calls recording");
+ fprintf(m_File, "%s\n", "1,5");
+
+ return VK_SUCCESS;
+}
+
+VmaRecorder::~VmaRecorder()
+{
+ if(m_File != VMA_NULL)
+ {
+ fclose(m_File);
+ }
+}
+
+void VmaRecorder::RecordCreateAllocator(uint32_t frameIndex)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaCreateAllocator\n", callParams.threadId, callParams.time, frameIndex);
+ Flush();
+}
+
+void VmaRecorder::RecordDestroyAllocator(uint32_t frameIndex)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaDestroyAllocator\n", callParams.threadId, callParams.time, frameIndex);
+ Flush();
+}
+
+void VmaRecorder::RecordCreatePool(uint32_t frameIndex, const VmaPoolCreateInfo& createInfo, VmaPool pool)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaCreatePool,%u,%u,%llu,%llu,%llu,%u,%p\n", callParams.threadId, callParams.time, frameIndex,
+ createInfo.memoryTypeIndex,
+ createInfo.flags,
+ createInfo.blockSize,
+ (uint64_t)createInfo.minBlockCount,
+ (uint64_t)createInfo.maxBlockCount,
+ createInfo.frameInUseCount,
+ pool);
+ Flush();
+}
+
+void VmaRecorder::RecordDestroyPool(uint32_t frameIndex, VmaPool pool)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaDestroyPool,%p\n", callParams.threadId, callParams.time, frameIndex,
+ pool);
+ Flush();
+}
+
+void VmaRecorder::RecordAllocateMemory(uint32_t frameIndex,
+ const VkMemoryRequirements& vkMemReq,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
+ fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemory,%llu,%llu,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
+ vkMemReq.size,
+ vkMemReq.alignment,
+ vkMemReq.memoryTypeBits,
+ createInfo.flags,
+ createInfo.usage,
+ createInfo.requiredFlags,
+ createInfo.preferredFlags,
+ createInfo.memoryTypeBits,
+ createInfo.pool,
+ allocation,
+ userDataStr.GetString());
+ Flush();
+}
+
+void VmaRecorder::RecordAllocateMemoryPages(uint32_t frameIndex,
+ const VkMemoryRequirements& vkMemReq,
+ const VmaAllocationCreateInfo& createInfo,
+ uint64_t allocationCount,
+ const VmaAllocation* pAllocations)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
+ fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryPages,%llu,%llu,%u,%u,%u,%u,%u,%u,%p,", callParams.threadId, callParams.time, frameIndex,
+ vkMemReq.size,
+ vkMemReq.alignment,
+ vkMemReq.memoryTypeBits,
+ createInfo.flags,
+ createInfo.usage,
+ createInfo.requiredFlags,
+ createInfo.preferredFlags,
+ createInfo.memoryTypeBits,
+ createInfo.pool);
+ PrintPointerList(allocationCount, pAllocations);
+ fprintf(m_File, ",%s\n", userDataStr.GetString());
+ Flush();
+}
+
+void VmaRecorder::RecordAllocateMemoryForBuffer(uint32_t frameIndex,
+ const VkMemoryRequirements& vkMemReq,
+ bool requiresDedicatedAllocation,
+ bool prefersDedicatedAllocation,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
+ fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryForBuffer,%llu,%llu,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
+ vkMemReq.size,
+ vkMemReq.alignment,
+ vkMemReq.memoryTypeBits,
+ requiresDedicatedAllocation ? 1 : 0,
+ prefersDedicatedAllocation ? 1 : 0,
+ createInfo.flags,
+ createInfo.usage,
+ createInfo.requiredFlags,
+ createInfo.preferredFlags,
+ createInfo.memoryTypeBits,
+ createInfo.pool,
+ allocation,
+ userDataStr.GetString());
+ Flush();
+}
+
+void VmaRecorder::RecordAllocateMemoryForImage(uint32_t frameIndex,
+ const VkMemoryRequirements& vkMemReq,
+ bool requiresDedicatedAllocation,
+ bool prefersDedicatedAllocation,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ UserDataString userDataStr(createInfo.flags, createInfo.pUserData);
+ fprintf(m_File, "%u,%.3f,%u,vmaAllocateMemoryForImage,%llu,%llu,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
+ vkMemReq.size,
+ vkMemReq.alignment,
+ vkMemReq.memoryTypeBits,
+ requiresDedicatedAllocation ? 1 : 0,
+ prefersDedicatedAllocation ? 1 : 0,
+ createInfo.flags,
+ createInfo.usage,
+ createInfo.requiredFlags,
+ createInfo.preferredFlags,
+ createInfo.memoryTypeBits,
+ createInfo.pool,
+ allocation,
+ userDataStr.GetString());
+ Flush();
+}
+
+void VmaRecorder::RecordFreeMemory(uint32_t frameIndex,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaFreeMemory,%p\n", callParams.threadId, callParams.time, frameIndex,
+ allocation);
+ Flush();
+}
+
+void VmaRecorder::RecordFreeMemoryPages(uint32_t frameIndex,
+ uint64_t allocationCount,
+ const VmaAllocation* pAllocations)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaFreeMemoryPages,", callParams.threadId, callParams.time, frameIndex);
+ PrintPointerList(allocationCount, pAllocations);
+ fprintf(m_File, "\n");
+ Flush();
+}
+
+void VmaRecorder::RecordResizeAllocation(
+ uint32_t frameIndex,
+ VmaAllocation allocation,
+ VkDeviceSize newSize)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaResizeAllocation,%p,%llu\n", callParams.threadId, callParams.time, frameIndex,
+ allocation, newSize);
+ Flush();
+}
+
+void VmaRecorder::RecordSetAllocationUserData(uint32_t frameIndex,
+ VmaAllocation allocation,
+ const void* pUserData)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ UserDataString userDataStr(
+ allocation->IsUserDataString() ? VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT : 0,
+ pUserData);
+ fprintf(m_File, "%u,%.3f,%u,vmaSetAllocationUserData,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
+ allocation,
+ userDataStr.GetString());
+ Flush();
+}
+
+void VmaRecorder::RecordCreateLostAllocation(uint32_t frameIndex,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaCreateLostAllocation,%p\n", callParams.threadId, callParams.time, frameIndex,
+ allocation);
+ Flush();
+}
+
+void VmaRecorder::RecordMapMemory(uint32_t frameIndex,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaMapMemory,%p\n", callParams.threadId, callParams.time, frameIndex,
+ allocation);
+ Flush();
+}
+
+void VmaRecorder::RecordUnmapMemory(uint32_t frameIndex,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaUnmapMemory,%p\n", callParams.threadId, callParams.time, frameIndex,
+ allocation);
+ Flush();
+}
+
+void VmaRecorder::RecordFlushAllocation(uint32_t frameIndex,
+ VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaFlushAllocation,%p,%llu,%llu\n", callParams.threadId, callParams.time, frameIndex,
+ allocation,
+ offset,
+ size);
+ Flush();
+}
+
+void VmaRecorder::RecordInvalidateAllocation(uint32_t frameIndex,
+ VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaInvalidateAllocation,%p,%llu,%llu\n", callParams.threadId, callParams.time, frameIndex,
+ allocation,
+ offset,
+ size);
+ Flush();
+}
+
+void VmaRecorder::RecordCreateBuffer(uint32_t frameIndex,
+ const VkBufferCreateInfo& bufCreateInfo,
+ const VmaAllocationCreateInfo& allocCreateInfo,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ UserDataString userDataStr(allocCreateInfo.flags, allocCreateInfo.pUserData);
+ fprintf(m_File, "%u,%.3f,%u,vmaCreateBuffer,%u,%llu,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
+ bufCreateInfo.flags,
+ bufCreateInfo.size,
+ bufCreateInfo.usage,
+ bufCreateInfo.sharingMode,
+ allocCreateInfo.flags,
+ allocCreateInfo.usage,
+ allocCreateInfo.requiredFlags,
+ allocCreateInfo.preferredFlags,
+ allocCreateInfo.memoryTypeBits,
+ allocCreateInfo.pool,
+ allocation,
+ userDataStr.GetString());
+ Flush();
+}
+
+void VmaRecorder::RecordCreateImage(uint32_t frameIndex,
+ const VkImageCreateInfo& imageCreateInfo,
+ const VmaAllocationCreateInfo& allocCreateInfo,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ UserDataString userDataStr(allocCreateInfo.flags, allocCreateInfo.pUserData);
+ fprintf(m_File, "%u,%.3f,%u,vmaCreateImage,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%u,%p,%p,%s\n", callParams.threadId, callParams.time, frameIndex,
+ imageCreateInfo.flags,
+ imageCreateInfo.imageType,
+ imageCreateInfo.format,
+ imageCreateInfo.extent.width,
+ imageCreateInfo.extent.height,
+ imageCreateInfo.extent.depth,
+ imageCreateInfo.mipLevels,
+ imageCreateInfo.arrayLayers,
+ imageCreateInfo.samples,
+ imageCreateInfo.tiling,
+ imageCreateInfo.usage,
+ imageCreateInfo.sharingMode,
+ imageCreateInfo.initialLayout,
+ allocCreateInfo.flags,
+ allocCreateInfo.usage,
+ allocCreateInfo.requiredFlags,
+ allocCreateInfo.preferredFlags,
+ allocCreateInfo.memoryTypeBits,
+ allocCreateInfo.pool,
+ allocation,
+ userDataStr.GetString());
+ Flush();
+}
+
+void VmaRecorder::RecordDestroyBuffer(uint32_t frameIndex,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaDestroyBuffer,%p\n", callParams.threadId, callParams.time, frameIndex,
+ allocation);
+ Flush();
+}
+
+void VmaRecorder::RecordDestroyImage(uint32_t frameIndex,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaDestroyImage,%p\n", callParams.threadId, callParams.time, frameIndex,
+ allocation);
+ Flush();
+}
+
+void VmaRecorder::RecordTouchAllocation(uint32_t frameIndex,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaTouchAllocation,%p\n", callParams.threadId, callParams.time, frameIndex,
+ allocation);
+ Flush();
+}
+
+void VmaRecorder::RecordGetAllocationInfo(uint32_t frameIndex,
+ VmaAllocation allocation)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaGetAllocationInfo,%p\n", callParams.threadId, callParams.time, frameIndex,
+ allocation);
+ Flush();
+}
+
+void VmaRecorder::RecordMakePoolAllocationsLost(uint32_t frameIndex,
+ VmaPool pool)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaMakePoolAllocationsLost,%p\n", callParams.threadId, callParams.time, frameIndex,
+ pool);
+ Flush();
+}
+
+void VmaRecorder::RecordDefragmentationBegin(uint32_t frameIndex,
+ const VmaDefragmentationInfo2& info,
+ VmaDefragmentationContext ctx)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaDefragmentationBegin,%u,", callParams.threadId, callParams.time, frameIndex,
+ info.flags);
+ PrintPointerList(info.allocationCount, info.pAllocations);
+ fprintf(m_File, ",");
+ PrintPointerList(info.poolCount, info.pPools);
+ fprintf(m_File, ",%llu,%u,%llu,%u,%p,%p\n",
+ info.maxCpuBytesToMove,
+ info.maxCpuAllocationsToMove,
+ info.maxGpuBytesToMove,
+ info.maxGpuAllocationsToMove,
+ info.commandBuffer,
+ ctx);
+ Flush();
+}
+
+void VmaRecorder::RecordDefragmentationEnd(uint32_t frameIndex,
+ VmaDefragmentationContext ctx)
+{
+ CallParams callParams;
+ GetBasicParams(callParams);
+
+ VmaMutexLock lock(m_FileMutex, m_UseMutex);
+ fprintf(m_File, "%u,%.3f,%u,vmaDefragmentationEnd,%p\n", callParams.threadId, callParams.time, frameIndex,
+ ctx);
+ Flush();
+}
+
+VmaRecorder::UserDataString::UserDataString(VmaAllocationCreateFlags allocFlags, const void* pUserData)
+{
+ if(pUserData != VMA_NULL)
+ {
+ if((allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0)
+ {
+ m_Str = (const char*)pUserData;
+ }
+ else
+ {
+ sprintf_s(m_PtrStr, "%p", pUserData);
+ m_Str = m_PtrStr;
+ }
+ }
+ else
+ {
+ m_Str = "";
+ }
+}
+
+void VmaRecorder::WriteConfiguration(
+ const VkPhysicalDeviceProperties& devProps,
+ const VkPhysicalDeviceMemoryProperties& memProps,
+ bool dedicatedAllocationExtensionEnabled)
+{
+ fprintf(m_File, "Config,Begin\n");
+
+ fprintf(m_File, "PhysicalDevice,apiVersion,%u\n", devProps.apiVersion);
+ fprintf(m_File, "PhysicalDevice,driverVersion,%u\n", devProps.driverVersion);
+ fprintf(m_File, "PhysicalDevice,vendorID,%u\n", devProps.vendorID);
+ fprintf(m_File, "PhysicalDevice,deviceID,%u\n", devProps.deviceID);
+ fprintf(m_File, "PhysicalDevice,deviceType,%u\n", devProps.deviceType);
+ fprintf(m_File, "PhysicalDevice,deviceName,%s\n", devProps.deviceName);
+
+ fprintf(m_File, "PhysicalDeviceLimits,maxMemoryAllocationCount,%u\n", devProps.limits.maxMemoryAllocationCount);
+ fprintf(m_File, "PhysicalDeviceLimits,bufferImageGranularity,%llu\n", devProps.limits.bufferImageGranularity);
+ fprintf(m_File, "PhysicalDeviceLimits,nonCoherentAtomSize,%llu\n", devProps.limits.nonCoherentAtomSize);
+
+ fprintf(m_File, "PhysicalDeviceMemory,HeapCount,%u\n", memProps.memoryHeapCount);
+ for(uint32_t i = 0; i < memProps.memoryHeapCount; ++i)
+ {
+ fprintf(m_File, "PhysicalDeviceMemory,Heap,%u,size,%llu\n", i, memProps.memoryHeaps[i].size);
+ fprintf(m_File, "PhysicalDeviceMemory,Heap,%u,flags,%u\n", i, memProps.memoryHeaps[i].flags);
+ }
+ fprintf(m_File, "PhysicalDeviceMemory,TypeCount,%u\n", memProps.memoryTypeCount);
+ for(uint32_t i = 0; i < memProps.memoryTypeCount; ++i)
+ {
+ fprintf(m_File, "PhysicalDeviceMemory,Type,%u,heapIndex,%u\n", i, memProps.memoryTypes[i].heapIndex);
+ fprintf(m_File, "PhysicalDeviceMemory,Type,%u,propertyFlags,%u\n", i, memProps.memoryTypes[i].propertyFlags);
+ }
+
+ fprintf(m_File, "Extension,VK_KHR_dedicated_allocation,%u\n", dedicatedAllocationExtensionEnabled ? 1 : 0);
+
+ fprintf(m_File, "Macro,VMA_DEBUG_ALWAYS_DEDICATED_MEMORY,%u\n", VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ? 1 : 0);
+ fprintf(m_File, "Macro,VMA_DEBUG_ALIGNMENT,%llu\n", (VkDeviceSize)VMA_DEBUG_ALIGNMENT);
+ fprintf(m_File, "Macro,VMA_DEBUG_MARGIN,%llu\n", (VkDeviceSize)VMA_DEBUG_MARGIN);
+ fprintf(m_File, "Macro,VMA_DEBUG_INITIALIZE_ALLOCATIONS,%u\n", VMA_DEBUG_INITIALIZE_ALLOCATIONS ? 1 : 0);
+ fprintf(m_File, "Macro,VMA_DEBUG_DETECT_CORRUPTION,%u\n", VMA_DEBUG_DETECT_CORRUPTION ? 1 : 0);
+ fprintf(m_File, "Macro,VMA_DEBUG_GLOBAL_MUTEX,%u\n", VMA_DEBUG_GLOBAL_MUTEX ? 1 : 0);
+ fprintf(m_File, "Macro,VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY,%llu\n", (VkDeviceSize)VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY);
+ fprintf(m_File, "Macro,VMA_SMALL_HEAP_MAX_SIZE,%llu\n", (VkDeviceSize)VMA_SMALL_HEAP_MAX_SIZE);
+ fprintf(m_File, "Macro,VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE,%llu\n", (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
+
+ fprintf(m_File, "Config,End\n");
+}
+
+void VmaRecorder::GetBasicParams(CallParams& outParams)
+{
+ outParams.threadId = GetCurrentThreadId();
+
+ LARGE_INTEGER counter;
+ QueryPerformanceCounter(&counter);
+ outParams.time = (double)(counter.QuadPart - m_StartCounter) / (double)m_Freq;
+}
+
+void VmaRecorder::PrintPointerList(uint64_t count, const VmaAllocation* pItems)
+{
+ if(count)
+ {
+ fprintf(m_File, "%p", pItems[0]);
+ for(uint64_t i = 1; i < count; ++i)
+ {
+ fprintf(m_File, " %p", pItems[i]);
+ }
+ }
+}
+
+void VmaRecorder::Flush()
+{
+ if((m_Flags & VMA_RECORD_FLUSH_AFTER_CALL_BIT) != 0)
+ {
+ fflush(m_File);
+ }
+}
+
+#endif // #if VMA_RECORDING_ENABLED
+
+////////////////////////////////////////////////////////////////////////////////
+// VmaAllocator_T
+
+VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
+ m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0),
+ m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0),
+ m_hDevice(pCreateInfo->device),
+ m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
+ m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?
+ *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),
+ m_PreferredLargeHeapBlockSize(0),
+ m_PhysicalDevice(pCreateInfo->physicalDevice),
+ m_CurrentFrameIndex(0),
+ m_Pools(VmaStlAllocator<VmaPool>(GetAllocationCallbacks())),
+ m_NextPoolId(0)
+#if VMA_RECORDING_ENABLED
+ ,m_pRecorder(VMA_NULL)
+#endif
+{
+ if(VMA_DEBUG_DETECT_CORRUPTION)
+ {
+ // Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it.
+ VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0);
+ }
+
+ VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device);
+
+#if !(VMA_DEDICATED_ALLOCATION)
+ if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0)
+ {
+ VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros.");
+ }
+#endif
+
+ memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
+ memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
+ memset(&m_MemProps, 0, sizeof(m_MemProps));
+
+ memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));
+ memset(&m_pDedicatedAllocations, 0, sizeof(m_pDedicatedAllocations));
+
+ for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
+ {
+ m_HeapSizeLimit[i] = VK_WHOLE_SIZE;
+ }
+
+ if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)
+ {
+ m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;
+ m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;
+ }
+
+ ImportVulkanFunctions(pCreateInfo->pVulkanFunctions);
+
+ (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);
+ (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);
+
+ VMA_ASSERT(VmaIsPow2(VMA_DEBUG_ALIGNMENT));
+ VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY));
+ VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity));
+ VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize));
+
+ m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?
+ pCreateInfo->preferredLargeHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);
+
+ if(pCreateInfo->pHeapSizeLimit != VMA_NULL)
+ {
+ for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
+ {
+ const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];
+ if(limit != VK_WHOLE_SIZE)
+ {
+ m_HeapSizeLimit[heapIndex] = limit;
+ if(limit < m_MemProps.memoryHeaps[heapIndex].size)
+ {
+ m_MemProps.memoryHeaps[heapIndex].size = limit;
+ }
+ }
+ }
+ }
+
+ for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
+ {
+ const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);
+
+ m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)(
+ this,
+ memTypeIndex,
+ preferredBlockSize,
+ 0,
+ SIZE_MAX,
+ GetBufferImageGranularity(),
+ pCreateInfo->frameInUseCount,
+ false, // isCustomPool
+ false, // explicitBlockSize
+ false); // linearAlgorithm
+ // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,
+ // becase minBlockCount is 0.
+ m_pDedicatedAllocations[memTypeIndex] = vma_new(this, AllocationVectorType)(VmaStlAllocator<VmaAllocation>(GetAllocationCallbacks()));
+
+ }
+}
+
+VkResult VmaAllocator_T::Init(const VmaAllocatorCreateInfo* pCreateInfo)
+{
+ VkResult res = VK_SUCCESS;
+
+ if(pCreateInfo->pRecordSettings != VMA_NULL &&
+ !VmaStrIsEmpty(pCreateInfo->pRecordSettings->pFilePath))
+ {
+#if VMA_RECORDING_ENABLED
+ m_pRecorder = vma_new(this, VmaRecorder)();
+ res = m_pRecorder->Init(*pCreateInfo->pRecordSettings, m_UseMutex);
+ if(res != VK_SUCCESS)
+ {
+ return res;
+ }
+ m_pRecorder->WriteConfiguration(
+ m_PhysicalDeviceProperties,
+ m_MemProps,
+ m_UseKhrDedicatedAllocation);
+ m_pRecorder->RecordCreateAllocator(GetCurrentFrameIndex());
+#else
+ VMA_ASSERT(0 && "VmaAllocatorCreateInfo::pRecordSettings used, but not supported due to VMA_RECORDING_ENABLED not defined to 1.");
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+#endif
+ }
+
+ return res;
+}
+
+VmaAllocator_T::~VmaAllocator_T()
+{
+#if VMA_RECORDING_ENABLED
+ if(m_pRecorder != VMA_NULL)
+ {
+ m_pRecorder->RecordDestroyAllocator(GetCurrentFrameIndex());
+ vma_delete(this, m_pRecorder);
+ }
+#endif
+
+ VMA_ASSERT(m_Pools.empty());
+
+ for(size_t i = GetMemoryTypeCount(); i--; )
+ {
+ vma_delete(this, m_pDedicatedAllocations[i]);
+ vma_delete(this, m_pBlockVectors[i]);
+ }
+}
+
+void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)
+{
+#if VMA_STATIC_VULKAN_FUNCTIONS == 1
+ m_VulkanFunctions.vkGetPhysicalDeviceProperties = &vkGetPhysicalDeviceProperties;
+ m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = &vkGetPhysicalDeviceMemoryProperties;
+ m_VulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
+ m_VulkanFunctions.vkFreeMemory = &vkFreeMemory;
+ m_VulkanFunctions.vkMapMemory = &vkMapMemory;
+ m_VulkanFunctions.vkUnmapMemory = &vkUnmapMemory;
+ m_VulkanFunctions.vkFlushMappedMemoryRanges = &vkFlushMappedMemoryRanges;
+ m_VulkanFunctions.vkInvalidateMappedMemoryRanges = &vkInvalidateMappedMemoryRanges;
+ m_VulkanFunctions.vkBindBufferMemory = &vkBindBufferMemory;
+ m_VulkanFunctions.vkBindImageMemory = &vkBindImageMemory;
+ m_VulkanFunctions.vkGetBufferMemoryRequirements = &vkGetBufferMemoryRequirements;
+ m_VulkanFunctions.vkGetImageMemoryRequirements = &vkGetImageMemoryRequirements;
+ m_VulkanFunctions.vkCreateBuffer = &vkCreateBuffer;
+ m_VulkanFunctions.vkDestroyBuffer = &vkDestroyBuffer;
+ m_VulkanFunctions.vkCreateImage = &vkCreateImage;
+ m_VulkanFunctions.vkDestroyImage = &vkDestroyImage;
+ m_VulkanFunctions.vkCmdCopyBuffer = &vkCmdCopyBuffer;
+#if VMA_DEDICATED_ALLOCATION
+ if(m_UseKhrDedicatedAllocation)
+ {
+ m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR =
+ (PFN_vkGetBufferMemoryRequirements2KHR)vkGetDeviceProcAddr(m_hDevice, "vkGetBufferMemoryRequirements2KHR");
+ m_VulkanFunctions.vkGetImageMemoryRequirements2KHR =
+ (PFN_vkGetImageMemoryRequirements2KHR)vkGetDeviceProcAddr(m_hDevice, "vkGetImageMemoryRequirements2KHR");
+ }
+#endif // #if VMA_DEDICATED_ALLOCATION
+#endif // #if VMA_STATIC_VULKAN_FUNCTIONS == 1
+
+#define VMA_COPY_IF_NOT_NULL(funcName) \
+ if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName;
+
+ if(pVulkanFunctions != VMA_NULL)
+ {
+ VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties);
+ VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties);
+ VMA_COPY_IF_NOT_NULL(vkAllocateMemory);
+ VMA_COPY_IF_NOT_NULL(vkFreeMemory);
+ VMA_COPY_IF_NOT_NULL(vkMapMemory);
+ VMA_COPY_IF_NOT_NULL(vkUnmapMemory);
+ VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges);
+ VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges);
+ VMA_COPY_IF_NOT_NULL(vkBindBufferMemory);
+ VMA_COPY_IF_NOT_NULL(vkBindImageMemory);
+ VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements);
+ VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements);
+ VMA_COPY_IF_NOT_NULL(vkCreateBuffer);
+ VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);
+ VMA_COPY_IF_NOT_NULL(vkCreateImage);
+ VMA_COPY_IF_NOT_NULL(vkDestroyImage);
+ VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer);
+#if VMA_DEDICATED_ALLOCATION
+ VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);
+ VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);
+#endif
+ }
+
+#undef VMA_COPY_IF_NOT_NULL
+
+ // If these asserts are hit, you must either #define VMA_STATIC_VULKAN_FUNCTIONS 1
+ // or pass valid pointers as VmaAllocatorCreateInfo::pVulkanFunctions.
+ VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkFlushMappedMemoryRanges != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkInvalidateMappedMemoryRanges != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL);
+#if VMA_DEDICATED_ALLOCATION
+ if(m_UseKhrDedicatedAllocation)
+ {
+ VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL);
+ VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL);
+ }
+#endif
+}
+
+VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)
+{
+ const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
+ const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
+ const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE;
+ return isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize;
+}
+
+VkResult VmaAllocator_T::AllocateMemoryOfType(
+ VkDeviceSize size,
+ VkDeviceSize alignment,
+ bool dedicatedAllocation,
+ VkBuffer dedicatedBuffer,
+ VkImage dedicatedImage,
+ const VmaAllocationCreateInfo& createInfo,
+ uint32_t memTypeIndex,
+ VmaSuballocationType suballocType,
+ size_t allocationCount,
+ VmaAllocation* pAllocations)
+{
+ VMA_ASSERT(pAllocations != VMA_NULL);
+ VMA_DEBUG_LOG(" AllocateMemory: MemoryTypeIndex=%u, AllocationCount=%zu, Size=%llu", memTypeIndex, allocationCount, vkMemReq.size);
+
+ VmaAllocationCreateInfo finalCreateInfo = createInfo;
+
+ // If memory type is not HOST_VISIBLE, disable MAPPED.
+ if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
+ (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
+ {
+ finalCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;
+ }
+
+ VmaBlockVector* const blockVector = m_pBlockVectors[memTypeIndex];
+ VMA_ASSERT(blockVector);
+
+ const VkDeviceSize preferredBlockSize = blockVector->GetPreferredBlockSize();
+ bool preferDedicatedMemory =
+ VMA_DEBUG_ALWAYS_DEDICATED_MEMORY ||
+ dedicatedAllocation ||
+ // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size.
+ size > preferredBlockSize / 2;
+
+ if(preferDedicatedMemory &&
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&
+ finalCreateInfo.pool == VK_NULL_HANDLE)
+ {
+ finalCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
+ }
+
+ if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
+ {
+ if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
+ {
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+ else
+ {
+ return AllocateDedicatedMemory(
+ size,
+ suballocType,
+ memTypeIndex,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
+ finalCreateInfo.pUserData,
+ dedicatedBuffer,
+ dedicatedImage,
+ allocationCount,
+ pAllocations);
+ }
+ }
+ else
+ {
+ VkResult res = blockVector->Allocate(
+ VK_NULL_HANDLE, // hCurrentPool
+ m_CurrentFrameIndex.load(),
+ size,
+ alignment,
+ finalCreateInfo,
+ suballocType,
+ allocationCount,
+ pAllocations);
+ if(res == VK_SUCCESS)
+ {
+ return res;
+ }
+
+ // 5. Try dedicated memory.
+ if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
+ {
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+ else
+ {
+ res = AllocateDedicatedMemory(
+ size,
+ suballocType,
+ memTypeIndex,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
+ (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
+ finalCreateInfo.pUserData,
+ dedicatedBuffer,
+ dedicatedImage,
+ allocationCount,
+ pAllocations);
+ if(res == VK_SUCCESS)
+ {
+ // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.
+ VMA_DEBUG_LOG(" Allocated as DedicatedMemory");
+ return VK_SUCCESS;
+ }
+ else
+ {
+ // Everything failed: Return error code.
+ VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
+ return res;
+ }
+ }
+ }
+}
+
+VkResult VmaAllocator_T::AllocateDedicatedMemory(
+ VkDeviceSize size,
+ VmaSuballocationType suballocType,
+ uint32_t memTypeIndex,
+ bool map,
+ bool isUserDataString,
+ void* pUserData,
+ VkBuffer /*dedicatedBuffer*/,
+ VkImage /*dedicatedImage*/,
+ size_t allocationCount,
+ VmaAllocation* pAllocations)
+{
+ VMA_ASSERT(allocationCount > 0 && pAllocations);
+
+ VkMemoryAllocateInfo allocInfo = {};
+ allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
+ allocInfo.memoryTypeIndex = memTypeIndex;
+ allocInfo.allocationSize = size;
+
+#if VMA_DEDICATED_ALLOCATION
+ VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = {};
+ dedicatedAllocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR;
+ if(m_UseKhrDedicatedAllocation)
+ {
+ if(dedicatedBuffer != VK_NULL_HANDLE)
+ {
+ VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE);
+ dedicatedAllocInfo.buffer = dedicatedBuffer;
+ allocInfo.pNext = &dedicatedAllocInfo;
+ }
+ else if(dedicatedImage != VK_NULL_HANDLE)
+ {
+ dedicatedAllocInfo.image = dedicatedImage;
+ allocInfo.pNext = &dedicatedAllocInfo;
+ }
+ }
+#endif // #if VMA_DEDICATED_ALLOCATION
+
+ size_t allocIndex;
+ VkResult res = VK_SUCCESS;
+ for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
+ {
+ res = AllocateDedicatedMemoryPage(
+ size,
+ suballocType,
+ memTypeIndex,
+ allocInfo,
+ map,
+ isUserDataString,
+ pUserData,
+ pAllocations + allocIndex);
+ if(res != VK_SUCCESS)
+ {
+ break;
+ }
+ }
+
+ if(res == VK_SUCCESS)
+ {
+ // Register them in m_pDedicatedAllocations.
+ {
+ VmaMutexLockWrite lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
+ AllocationVectorType* pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];
+ VMA_ASSERT(pDedicatedAllocations);
+ for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
+ {
+ VmaVectorInsertSorted<VmaPointerLess>(*pDedicatedAllocations, pAllocations[allocIndex]);
+ }
+ }
+
+ VMA_DEBUG_LOG(" Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%u", allocationCount, memTypeIndex);
+ }
+ else
+ {
+ // Free all already created allocations.
+ while(allocIndex--)
+ {
+ VmaAllocation currAlloc = pAllocations[allocIndex];
+ VkDeviceMemory hMemory = currAlloc->GetMemory();
+
+ /*
+ There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory
+ before vkFreeMemory.
+
+ if(currAlloc->GetMappedData() != VMA_NULL)
+ {
+ (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
+ }
+ */
+
+ FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory);
+
+ currAlloc->SetUserData(this, VMA_NULL);
+ vma_delete(this, currAlloc);
+ }
+
+ memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
+ }
+
+ return res;
+}
+
+VkResult VmaAllocator_T::AllocateDedicatedMemoryPage(
+ VkDeviceSize size,
+ VmaSuballocationType suballocType,
+ uint32_t memTypeIndex,
+ const VkMemoryAllocateInfo& allocInfo,
+ bool map,
+ bool isUserDataString,
+ void* pUserData,
+ VmaAllocation* pAllocation)
+{
+ VkDeviceMemory hMemory = VK_NULL_HANDLE;
+ VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory);
+ if(res < 0)
+ {
+ VMA_DEBUG_LOG(" vkAllocateMemory FAILED");
+ return res;
+ }
+
+ void* pMappedData = VMA_NULL;
+ if(map)
+ {
+ res = (*m_VulkanFunctions.vkMapMemory)(
+ m_hDevice,
+ hMemory,
+ 0,
+ VK_WHOLE_SIZE,
+ 0,
+ &pMappedData);
+ if(res < 0)
+ {
+ VMA_DEBUG_LOG(" vkMapMemory FAILED");
+ FreeVulkanMemory(memTypeIndex, size, hMemory);
+ return res;
+ }
+ }
+
+ *pAllocation = vma_new(this, VmaAllocation_T)(m_CurrentFrameIndex.load(), isUserDataString);
+ (*pAllocation)->InitDedicatedAllocation(memTypeIndex, hMemory, suballocType, pMappedData, size);
+ (*pAllocation)->SetUserData(this, pUserData);
+ if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
+ {
+ FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
+ }
+
+ return VK_SUCCESS;
+}
+
+void VmaAllocator_T::GetBufferMemoryRequirements(
+ VkBuffer hBuffer,
+ VkMemoryRequirements& memReq,
+ bool& requiresDedicatedAllocation,
+ bool& prefersDedicatedAllocation) const
+{
+#if VMA_DEDICATED_ALLOCATION
+ if(m_UseKhrDedicatedAllocation)
+ {
+ VkBufferMemoryRequirementsInfo2KHR memReqInfo = {};
+ memReqInfo.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR;
+ memReqInfo.buffer = hBuffer;
+
+ VkMemoryDedicatedRequirementsKHR memDedicatedReq = {};
+ memDedicatedReq.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR;
+
+ VkMemoryRequirements2KHR memReq2 = {};
+ memReq2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR;
+ memReq2.pNext = &memDedicatedReq;
+
+ (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
+
+ memReq = memReq2.memoryRequirements;
+ requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
+ prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE);
+ }
+ else
+#endif // #if VMA_DEDICATED_ALLOCATION
+ {
+ (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq);
+ requiresDedicatedAllocation = false;
+ prefersDedicatedAllocation = false;
+ }
+}
+
+void VmaAllocator_T::GetImageMemoryRequirements(
+ VkImage hImage,
+ VkMemoryRequirements& memReq,
+ bool& requiresDedicatedAllocation,
+ bool& prefersDedicatedAllocation) const
+{
+#if VMA_DEDICATED_ALLOCATION
+ if(m_UseKhrDedicatedAllocation)
+ {
+ VkImageMemoryRequirementsInfo2KHR memReqInfo = {};
+ memReqInfo.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR;
+ memReqInfo.image = hImage;
+
+ VkMemoryDedicatedRequirementsKHR memDedicatedReq = {};
+ memDedicatedReq.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR;
+
+ VkMemoryRequirements2KHR memReq2 = {};
+ memReq2.sType = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR;
+ memReq2.pNext = &memDedicatedReq;
+
+ (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);
+
+ memReq = memReq2.memoryRequirements;
+ requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
+ prefersDedicatedAllocation = (memDedicatedReq.prefersDedicatedAllocation != VK_FALSE);
+ }
+ else
+#endif // #if VMA_DEDICATED_ALLOCATION
+ {
+ (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq);
+ requiresDedicatedAllocation = false;
+ prefersDedicatedAllocation = false;
+ }
+}
+
+VkResult VmaAllocator_T::AllocateMemory(
+ const VkMemoryRequirements& vkMemReq,
+ bool requiresDedicatedAllocation,
+ bool prefersDedicatedAllocation,
+ VkBuffer dedicatedBuffer,
+ VkImage dedicatedImage,
+ const VmaAllocationCreateInfo& createInfo,
+ VmaSuballocationType suballocType,
+ size_t allocationCount,
+ VmaAllocation* pAllocations)
+{
+ memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
+
+ VMA_ASSERT(VmaIsPow2(vkMemReq.alignment));
+
+ if(vkMemReq.size == 0)
+ {
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+ if((createInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
+ (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
+ {
+ VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+ if((createInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
+ (createInfo.flags & VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT) != 0)
+ {
+ VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_MAPPED_BIT together with VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT is invalid.");
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+ if(requiresDedicatedAllocation)
+ {
+ if((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
+ {
+ VMA_ASSERT(0 && "VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT specified while dedicated allocation is required.");
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+ if(createInfo.pool != VK_NULL_HANDLE)
+ {
+ VMA_ASSERT(0 && "Pool specified while dedicated allocation is required.");
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+ }
+ if((createInfo.pool != VK_NULL_HANDLE) &&
+ ((createInfo.flags & (VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT)) != 0))
+ {
+ VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT when pool != null is invalid.");
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+
+ if(createInfo.pool != VK_NULL_HANDLE)
+ {
+ const VkDeviceSize alignmentForPool = VMA_MAX(
+ vkMemReq.alignment,
+ GetMemoryTypeMinAlignment(createInfo.pool->m_BlockVector.GetMemoryTypeIndex()));
+ return createInfo.pool->m_BlockVector.Allocate(
+ createInfo.pool,
+ m_CurrentFrameIndex.load(),
+ vkMemReq.size,
+ alignmentForPool,
+ createInfo,
+ suballocType,
+ allocationCount,
+ pAllocations);
+ }
+ else
+ {
+ // Bit mask of memory Vulkan types acceptable for this allocation.
+ uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;
+ uint32_t memTypeIndex = UINT32_MAX;
+ VkResult res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
+ if(res == VK_SUCCESS)
+ {
+ VkDeviceSize alignmentForMemType = VMA_MAX(
+ vkMemReq.alignment,
+ GetMemoryTypeMinAlignment(memTypeIndex));
+
+ res = AllocateMemoryOfType(
+ vkMemReq.size,
+ alignmentForMemType,
+ requiresDedicatedAllocation || prefersDedicatedAllocation,
+ dedicatedBuffer,
+ dedicatedImage,
+ createInfo,
+ memTypeIndex,
+ suballocType,
+ allocationCount,
+ pAllocations);
+ // Succeeded on first try.
+ if(res == VK_SUCCESS)
+ {
+ return res;
+ }
+ // Allocation from this memory type failed. Try other compatible memory types.
+ else
+ {
+ for(;;)
+ {
+ // Remove old memTypeIndex from list of possibilities.
+ memoryTypeBits &= ~(1u << memTypeIndex);
+ // Find alternative memTypeIndex.
+ res = vmaFindMemoryTypeIndex(this, memoryTypeBits, &createInfo, &memTypeIndex);
+ if(res == VK_SUCCESS)
+ {
+ alignmentForMemType = VMA_MAX(
+ vkMemReq.alignment,
+ GetMemoryTypeMinAlignment(memTypeIndex));
+
+ res = AllocateMemoryOfType(
+ vkMemReq.size,
+ alignmentForMemType,
+ requiresDedicatedAllocation || prefersDedicatedAllocation,
+ dedicatedBuffer,
+ dedicatedImage,
+ createInfo,
+ memTypeIndex,
+ suballocType,
+ allocationCount,
+ pAllocations);
+ // Allocation from this alternative memory type succeeded.
+ if(res == VK_SUCCESS)
+ {
+ return res;
+ }
+ // else: Allocation from this memory type failed. Try next one - next loop iteration.
+ }
+ // No other matching memory type index could be found.
+ else
+ {
+ // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.
+ return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+ }
+ }
+ }
+ // Can't find any single memory type maching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.
+ else
+ return res;
+ }
+}
+
+void VmaAllocator_T::FreeMemory(
+ size_t allocationCount,
+ const VmaAllocation* pAllocations)
+{
+ VMA_ASSERT(pAllocations);
+
+ for(size_t allocIndex = allocationCount; allocIndex--; )
+ {
+ VmaAllocation allocation = pAllocations[allocIndex];
+
+ if(allocation != VK_NULL_HANDLE)
+ {
+ if(TouchAllocation(allocation))
+ {
+ if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
+ {
+ FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);
+ }
+
+ switch(allocation->GetType())
+ {
+ case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
+ {
+ VmaBlockVector* pBlockVector = VMA_NULL;
+ VmaPool hPool = allocation->GetPool();
+ if(hPool != VK_NULL_HANDLE)
+ {
+ pBlockVector = &hPool->m_BlockVector;
+ }
+ else
+ {
+ const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
+ pBlockVector = m_pBlockVectors[memTypeIndex];
+ }
+ pBlockVector->Free(allocation);
+ }
+ break;
+ case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
+ FreeDedicatedMemory(allocation);
+ break;
+ default:
+ VMA_ASSERT(0);
+ }
+ }
+
+ allocation->SetUserData(this, VMA_NULL);
+ vma_delete(this, allocation);
+ }
+ }
+}
+
+VkResult VmaAllocator_T::ResizeAllocation(
+ const VmaAllocation alloc,
+ VkDeviceSize newSize)
+{
+ if(newSize == 0 || alloc->GetLastUseFrameIndex() == VMA_FRAME_INDEX_LOST)
+ {
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+ if(newSize == alloc->GetSize())
+ {
+ return VK_SUCCESS;
+ }
+
+ switch(alloc->GetType())
+ {
+ case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
+ return VK_ERROR_FEATURE_NOT_PRESENT;
+ case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
+ if(alloc->GetBlock()->m_pMetadata->ResizeAllocation(alloc, newSize))
+ {
+ alloc->ChangeSize(newSize);
+ VMA_HEAVY_ASSERT(alloc->GetBlock()->m_pMetadata->Validate());
+ return VK_SUCCESS;
+ }
+ else
+ {
+ return VkResult(-1000069000); // VK_ERROR_OUT_OF_POOL_MEMORY
+ }
+ default:
+ VMA_ASSERT(0);
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+}
+
+void VmaAllocator_T::CalculateStats(VmaStats* pStats)
+{
+ // Initialize.
+ InitStatInfo(pStats->total);
+ for(size_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)
+ InitStatInfo(pStats->memoryType[i]);
+ for(size_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
+ InitStatInfo(pStats->memoryHeap[i]);
+
+ // Process default pools.
+ for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
+ {
+ VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
+ VMA_ASSERT(pBlockVector);
+ pBlockVector->AddStats(pStats);
+ }
+
+ // Process custom pools.
+ {
+ VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
+ for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
+ {
+ m_Pools[poolIndex]->m_BlockVector.AddStats(pStats);
+ }
+ }
+
+ // Process dedicated allocations.
+ for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
+ {
+ const uint32_t memHeapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
+ VmaMutexLockRead dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
+ AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex];
+ VMA_ASSERT(pDedicatedAllocVector);
+ for(size_t allocIndex = 0, allocCount = pDedicatedAllocVector->size(); allocIndex < allocCount; ++allocIndex)
+ {
+ VmaStatInfo allocationStatInfo;
+ (*pDedicatedAllocVector)[allocIndex]->DedicatedAllocCalcStatsInfo(allocationStatInfo);
+ VmaAddStatInfo(pStats->total, allocationStatInfo);
+ VmaAddStatInfo(pStats->memoryType[memTypeIndex], allocationStatInfo);
+ VmaAddStatInfo(pStats->memoryHeap[memHeapIndex], allocationStatInfo);
+ }
+ }
+
+ // Postprocess.
+ VmaPostprocessCalcStatInfo(pStats->total);
+ for(size_t i = 0; i < GetMemoryTypeCount(); ++i)
+ VmaPostprocessCalcStatInfo(pStats->memoryType[i]);
+ for(size_t i = 0; i < GetMemoryHeapCount(); ++i)
+ VmaPostprocessCalcStatInfo(pStats->memoryHeap[i]);
+}
+
+static const uint32_t VMA_VENDOR_ID_AMD = 4098;
+
+VkResult VmaAllocator_T::DefragmentationBegin(
+ const VmaDefragmentationInfo2& info,
+ VmaDefragmentationStats* pStats,
+ VmaDefragmentationContext* pContext)
+{
+ if(info.pAllocationsChanged != VMA_NULL)
+ {
+ memset(info.pAllocationsChanged, 0, info.allocationCount * sizeof(VkBool32));
+ }
+
+ *pContext = vma_new(this, VmaDefragmentationContext_T)(
+ this, m_CurrentFrameIndex.load(), info.flags, pStats);
+
+ (*pContext)->AddPools(info.poolCount, info.pPools);
+ (*pContext)->AddAllocations(
+ info.allocationCount, info.pAllocations, info.pAllocationsChanged);
+
+ VkResult res = (*pContext)->Defragment(
+ info.maxCpuBytesToMove, info.maxCpuAllocationsToMove,
+ info.maxGpuBytesToMove, info.maxGpuAllocationsToMove,
+ info.commandBuffer, pStats);
+
+ if(res != VK_NOT_READY)
+ {
+ vma_delete(this, *pContext);
+ *pContext = VMA_NULL;
+ }
+
+ return res;
+}
+
+VkResult VmaAllocator_T::DefragmentationEnd(
+ VmaDefragmentationContext context)
+{
+ vma_delete(this, context);
+ return VK_SUCCESS;
+}
+
+void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)
+{
+ if(hAllocation->CanBecomeLost())
+ {
+ /*
+ Warning: This is a carefully designed algorithm.
+ Do not modify unless you really know what you're doing :)
+ */
+ const uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
+ uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
+ for(;;)
+ {
+ if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
+ {
+ pAllocationInfo->memoryType = UINT32_MAX;
+ pAllocationInfo->deviceMemory = VK_NULL_HANDLE;
+ pAllocationInfo->offset = 0;
+ pAllocationInfo->size = hAllocation->GetSize();
+ pAllocationInfo->pMappedData = VMA_NULL;
+ pAllocationInfo->pUserData = hAllocation->GetUserData();
+ return;
+ }
+ else if(localLastUseFrameIndex == localCurrFrameIndex)
+ {
+ pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
+ pAllocationInfo->deviceMemory = hAllocation->GetMemory();
+ pAllocationInfo->offset = hAllocation->GetOffset();
+ pAllocationInfo->size = hAllocation->GetSize();
+ pAllocationInfo->pMappedData = VMA_NULL;
+ pAllocationInfo->pUserData = hAllocation->GetUserData();
+ return;
+ }
+ else // Last use time earlier than current time.
+ {
+ if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
+ {
+ localLastUseFrameIndex = localCurrFrameIndex;
+ }
+ }
+ }
+ }
+ else
+ {
+#if VMA_STATS_STRING_ENABLED
+ uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
+ uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
+ for(;;)
+ {
+ VMA_ASSERT(localLastUseFrameIndex != VMA_FRAME_INDEX_LOST);
+ if(localLastUseFrameIndex == localCurrFrameIndex)
+ {
+ break;
+ }
+ else // Last use time earlier than current time.
+ {
+ if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
+ {
+ localLastUseFrameIndex = localCurrFrameIndex;
+ }
+ }
+ }
+#endif
+
+ pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
+ pAllocationInfo->deviceMemory = hAllocation->GetMemory();
+ pAllocationInfo->offset = hAllocation->GetOffset();
+ pAllocationInfo->size = hAllocation->GetSize();
+ pAllocationInfo->pMappedData = hAllocation->GetMappedData();
+ pAllocationInfo->pUserData = hAllocation->GetUserData();
+ }
+}
+
+bool VmaAllocator_T::TouchAllocation(VmaAllocation hAllocation)
+{
+ // This is a stripped-down version of VmaAllocator_T::GetAllocationInfo.
+ if(hAllocation->CanBecomeLost())
+ {
+ uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
+ uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
+ for(;;)
+ {
+ if(localLastUseFrameIndex == VMA_FRAME_INDEX_LOST)
+ {
+ return false;
+ }
+ else if(localLastUseFrameIndex == localCurrFrameIndex)
+ {
+ return true;
+ }
+ else // Last use time earlier than current time.
+ {
+ if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
+ {
+ localLastUseFrameIndex = localCurrFrameIndex;
+ }
+ }
+ }
+ }
+ else
+ {
+#if VMA_STATS_STRING_ENABLED
+ uint32_t localCurrFrameIndex = m_CurrentFrameIndex.load();
+ uint32_t localLastUseFrameIndex = hAllocation->GetLastUseFrameIndex();
+ for(;;)
+ {
+ VMA_ASSERT(localLastUseFrameIndex != VMA_FRAME_INDEX_LOST);
+ if(localLastUseFrameIndex == localCurrFrameIndex)
+ {
+ break;
+ }
+ else // Last use time earlier than current time.
+ {
+ if(hAllocation->CompareExchangeLastUseFrameIndex(localLastUseFrameIndex, localCurrFrameIndex))
+ {
+ localLastUseFrameIndex = localCurrFrameIndex;
+ }
+ }
+ }
+#endif
+
+ return true;
+ }
+}
+
+VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)
+{
+ VMA_DEBUG_LOG(" CreatePool: MemoryTypeIndex=%u, flags=%u", pCreateInfo->memoryTypeIndex, pCreateInfo->flags);
+
+ VmaPoolCreateInfo newCreateInfo = *pCreateInfo;
+
+ if(newCreateInfo.maxBlockCount == 0)
+ {
+ newCreateInfo.maxBlockCount = SIZE_MAX;
+ }
+ if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount)
+ {
+ return VK_ERROR_INITIALIZATION_FAILED;
+ }
+
+ const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);
+
+ *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo, preferredBlockSize);
+
+ VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks();
+ if(res != VK_SUCCESS)
+ {
+ vma_delete(this, *pPool);
+ *pPool = VMA_NULL;
+ return res;
+ }
+
+ // Add to m_Pools.
+ {
+ VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
+ (*pPool)->SetId(m_NextPoolId++);
+ VmaVectorInsertSorted<VmaPointerLess>(m_Pools, *pPool);
+ }
+
+ return VK_SUCCESS;
+}
+
+void VmaAllocator_T::DestroyPool(VmaPool pool)
+{
+ // Remove from m_Pools.
+ {
+ VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
+ bool success = VmaVectorRemoveSorted<VmaPointerLess>(m_Pools, pool);
+ (void) success;
+ VMA_ASSERT(success && "Pool not found in Allocator.");
+ }
+
+ vma_delete(this, pool);
+}
+
+void VmaAllocator_T::GetPoolStats(VmaPool pool, VmaPoolStats* pPoolStats)
+{
+ pool->m_BlockVector.GetPoolStats(pPoolStats);
+}
+
+void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)
+{
+ m_CurrentFrameIndex.store(frameIndex);
+}
+
+void VmaAllocator_T::MakePoolAllocationsLost(
+ VmaPool hPool,
+ size_t* pLostAllocationCount)
+{
+ hPool->m_BlockVector.MakePoolAllocationsLost(
+ m_CurrentFrameIndex.load(),
+ pLostAllocationCount);
+}
+
+VkResult VmaAllocator_T::CheckPoolCorruption(VmaPool hPool)
+{
+ return hPool->m_BlockVector.CheckCorruption();
+}
+
+VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)
+{
+ VkResult finalRes = VK_ERROR_FEATURE_NOT_PRESENT;
+
+ // Process default pools.
+ for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
+ {
+ if(((1u << memTypeIndex) & memoryTypeBits) != 0)
+ {
+ VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
+ VMA_ASSERT(pBlockVector);
+ VkResult localRes = pBlockVector->CheckCorruption();
+ switch(localRes)
+ {
+ case VK_ERROR_FEATURE_NOT_PRESENT:
+ break;
+ case VK_SUCCESS:
+ finalRes = VK_SUCCESS;
+ break;
+ default:
+ return localRes;
+ }
+ }
+ }
+
+ // Process custom pools.
+ {
+ VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
+ for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
+ {
+ if(((1u << m_Pools[poolIndex]->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)
+ {
+ VkResult localRes = m_Pools[poolIndex]->m_BlockVector.CheckCorruption();
+ switch(localRes)
+ {
+ case VK_ERROR_FEATURE_NOT_PRESENT:
+ break;
+ case VK_SUCCESS:
+ finalRes = VK_SUCCESS;
+ break;
+ default:
+ return localRes;
+ }
+ }
+ }
+ }
+
+ return finalRes;
+}
+
+void VmaAllocator_T::CreateLostAllocation(VmaAllocation* pAllocation)
+{
+ *pAllocation = vma_new(this, VmaAllocation_T)(VMA_FRAME_INDEX_LOST, false);
+ (*pAllocation)->InitLost();
+}
+
+VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)
+{
+ const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);
+
+ VkResult res;
+ if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
+ {
+ VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
+ if(m_HeapSizeLimit[heapIndex] >= pAllocateInfo->allocationSize)
+ {
+ res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
+ if(res == VK_SUCCESS)
+ {
+ m_HeapSizeLimit[heapIndex] -= pAllocateInfo->allocationSize;
+ }
+ }
+ else
+ {
+ res = VK_ERROR_OUT_OF_DEVICE_MEMORY;
+ }
+ }
+ else
+ {
+ res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);
+ }
+
+ if(res == VK_SUCCESS && m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)
+ {
+ (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize);
+ }
+
+ return res;
+}
+
+void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)
+{
+ if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)
+ {
+ (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size);
+ }
+
+ (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());
+
+ const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType);
+ if(m_HeapSizeLimit[heapIndex] != VK_WHOLE_SIZE)
+ {
+ VmaMutexLock lock(m_HeapSizeLimitMutex, m_UseMutex);
+ m_HeapSizeLimit[heapIndex] += size;
+ }
+}
+
+VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)
+{
+ if(hAllocation->CanBecomeLost())
+ {
+ return VK_ERROR_MEMORY_MAP_FAILED;
+ }
+
+ switch(hAllocation->GetType())
+ {
+ case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
+ {
+ VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
+ char *pBytes = VMA_NULL;
+ VkResult res = pBlock->Map(this, 1, (void**)&pBytes);
+ if(res == VK_SUCCESS)
+ {
+ *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset();
+ hAllocation->BlockAllocMap();
+ }
+ return res;
+ }
+ case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
+ return hAllocation->DedicatedAllocMap(this, ppData);
+ default:
+ VMA_ASSERT(0);
+ return VK_ERROR_MEMORY_MAP_FAILED;
+ }
+}
+
+void VmaAllocator_T::Unmap(VmaAllocation hAllocation)
+{
+ switch(hAllocation->GetType())
+ {
+ case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
+ {
+ VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
+ hAllocation->BlockAllocUnmap();
+ pBlock->Unmap(this, 1);
+ }
+ break;
+ case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
+ hAllocation->DedicatedAllocUnmap(this);
+ break;
+ default:
+ VMA_ASSERT(0);
+ }
+}
+
+VkResult VmaAllocator_T::BindBufferMemory(VmaAllocation hAllocation, VkBuffer hBuffer)
+{
+ VkResult res = VK_SUCCESS;
+ switch(hAllocation->GetType())
+ {
+ case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
+ res = GetVulkanFunctions().vkBindBufferMemory(
+ m_hDevice,
+ hBuffer,
+ hAllocation->GetMemory(),
+ 0); //memoryOffset
+ break;
+ case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
+ {
+ VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
+ VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block. Is the allocation lost?");
+ res = pBlock->BindBufferMemory(this, hAllocation, hBuffer);
+ break;
+ }
+ default:
+ VMA_ASSERT(0);
+ }
+ return res;
+}
+
+VkResult VmaAllocator_T::BindImageMemory(VmaAllocation hAllocation, VkImage hImage)
+{
+ VkResult res = VK_SUCCESS;
+ switch(hAllocation->GetType())
+ {
+ case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
+ res = GetVulkanFunctions().vkBindImageMemory(
+ m_hDevice,
+ hImage,
+ hAllocation->GetMemory(),
+ 0); //memoryOffset
+ break;
+ case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
+ {
+ VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
+ VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block. Is the allocation lost?");
+ res = pBlock->BindImageMemory(this, hAllocation, hImage);
+ break;
+ }
+ default:
+ VMA_ASSERT(0);
+ }
+ return res;
+}
+
+void VmaAllocator_T::FlushOrInvalidateAllocation(
+ VmaAllocation hAllocation,
+ VkDeviceSize offset, VkDeviceSize size,
+ VMA_CACHE_OPERATION op)
+{
+ const uint32_t memTypeIndex = hAllocation->GetMemoryTypeIndex();
+ if(size > 0 && IsMemoryTypeNonCoherent(memTypeIndex))
+ {
+ const VkDeviceSize allocationSize = hAllocation->GetSize();
+ VMA_ASSERT(offset <= allocationSize);
+
+ const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
+
+ VkMappedMemoryRange memRange = {};
+ memRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
+ memRange.memory = hAllocation->GetMemory();
+
+ switch(hAllocation->GetType())
+ {
+ case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
+ memRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);
+ if(size == VK_WHOLE_SIZE)
+ {
+ memRange.size = allocationSize - memRange.offset;
+ }
+ else
+ {
+ VMA_ASSERT(offset + size <= allocationSize);
+ memRange.size = VMA_MIN(
+ VmaAlignUp(size + (offset - memRange.offset), nonCoherentAtomSize),
+ allocationSize - memRange.offset);
+ }
+ break;
+
+ case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
+ {
+ // 1. Still within this allocation.
+ memRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);
+ if(size == VK_WHOLE_SIZE)
+ {
+ size = allocationSize - offset;
+ }
+ else
+ {
+ VMA_ASSERT(offset + size <= allocationSize);
+ }
+ memRange.size = VmaAlignUp(size + (offset - memRange.offset), nonCoherentAtomSize);
+
+ // 2. Adjust to whole block.
+ const VkDeviceSize allocationOffset = hAllocation->GetOffset();
+ VMA_ASSERT(allocationOffset % nonCoherentAtomSize == 0);
+ const VkDeviceSize blockSize = hAllocation->GetBlock()->m_pMetadata->GetSize();
+ memRange.offset += allocationOffset;
+ memRange.size = VMA_MIN(memRange.size, blockSize - memRange.offset);
+
+ break;
+ }
+
+ default:
+ VMA_ASSERT(0);
+ }
+
+ switch(op)
+ {
+ case VMA_CACHE_FLUSH:
+ (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange);
+ break;
+ case VMA_CACHE_INVALIDATE:
+ (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange);
+ break;
+ default:
+ VMA_ASSERT(0);
+ }
+ }
+ // else: Just ignore this call.
+}
+
+void VmaAllocator_T::FreeDedicatedMemory(VmaAllocation allocation)
+{
+ VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
+
+ const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
+ {
+ VmaMutexLockWrite lock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
+ AllocationVectorType* const pDedicatedAllocations = m_pDedicatedAllocations[memTypeIndex];
+ VMA_ASSERT(pDedicatedAllocations);
+ bool success = VmaVectorRemoveSorted<VmaPointerLess>(*pDedicatedAllocations, allocation);
+ (void) success;
+ VMA_ASSERT(success);
+ }
+
+ VkDeviceMemory hMemory = allocation->GetMemory();
+
+ /*
+ There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory
+ before vkFreeMemory.
+
+ if(allocation->GetMappedData() != VMA_NULL)
+ {
+ (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
+ }
+ */
+
+ FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);
+
+ VMA_DEBUG_LOG(" Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex);
+}
+
+void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern)
+{
+ if(VMA_DEBUG_INITIALIZE_ALLOCATIONS &&
+ !hAllocation->CanBecomeLost() &&
+ (m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
+ {
+ void* pData = VMA_NULL;
+ VkResult res = Map(hAllocation, &pData);
+ if(res == VK_SUCCESS)
+ {
+ memset(pData, (int)pattern, (size_t)hAllocation->GetSize());
+ FlushOrInvalidateAllocation(hAllocation, 0, VK_WHOLE_SIZE, VMA_CACHE_FLUSH);
+ Unmap(hAllocation);
+ }
+ else
+ {
+ VMA_ASSERT(0 && "VMA_DEBUG_INITIALIZE_ALLOCATIONS is enabled, but couldn't map memory to fill allocation.");
+ }
+ }
+}
+
+#if VMA_STATS_STRING_ENABLED
+
+void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
+{
+ bool dedicatedAllocationsStarted = false;
+ for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
+ {
+ VmaMutexLockRead dedicatedAllocationsLock(m_DedicatedAllocationsMutex[memTypeIndex], m_UseMutex);
+ AllocationVectorType* const pDedicatedAllocVector = m_pDedicatedAllocations[memTypeIndex];
+ VMA_ASSERT(pDedicatedAllocVector);
+ if(pDedicatedAllocVector->empty() == false)
+ {
+ if(dedicatedAllocationsStarted == false)
+ {
+ dedicatedAllocationsStarted = true;
+ json.WriteString("DedicatedAllocations");
+ json.BeginObject();
+ }
+
+ json.BeginString("Type ");
+ json.ContinueString(memTypeIndex);
+ json.EndString();
+
+ json.BeginArray();
+
+ for(size_t i = 0; i < pDedicatedAllocVector->size(); ++i)
+ {
+ json.BeginObject(true);
+ const VmaAllocation hAlloc = (*pDedicatedAllocVector)[i];
+ hAlloc->PrintParameters(json);
+ json.EndObject();
+ }
+
+ json.EndArray();
+ }
+ }
+ if(dedicatedAllocationsStarted)
+ {
+ json.EndObject();
+ }
+
+ {
+ bool allocationsStarted = false;
+ for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
+ {
+ if(m_pBlockVectors[memTypeIndex]->IsEmpty() == false)
+ {
+ if(allocationsStarted == false)
+ {
+ allocationsStarted = true;
+ json.WriteString("DefaultPools");
+ json.BeginObject();
+ }
+
+ json.BeginString("Type ");
+ json.ContinueString(memTypeIndex);
+ json.EndString();
+
+ m_pBlockVectors[memTypeIndex]->PrintDetailedMap(json);
+ }
+ }
+ if(allocationsStarted)
+ {
+ json.EndObject();
+ }
+ }
+
+ // Custom pools
+ {
+ VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
+ const size_t poolCount = m_Pools.size();
+ if(poolCount > 0)
+ {
+ json.WriteString("Pools");
+ json.BeginObject();
+ for(size_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
+ {
+ json.BeginString();
+ json.ContinueString(m_Pools[poolIndex]->GetId());
+ json.EndString();
+
+ m_Pools[poolIndex]->m_BlockVector.PrintDetailedMap(json);
+ }
+ json.EndObject();
+ }
+ }
+}
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+////////////////////////////////////////////////////////////////////////////////
+// Public interface
+
+VkResult vmaCreateAllocator(
+ const VmaAllocatorCreateInfo* pCreateInfo,
+ VmaAllocator* pAllocator)
+{
+ VMA_ASSERT(pCreateInfo && pAllocator);
+ VMA_DEBUG_LOG("vmaCreateAllocator");
+ *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo);
+ return (*pAllocator)->Init(pCreateInfo);
+}
+
+void vmaDestroyAllocator(
+ VmaAllocator allocator)
+{
+ if(allocator != VK_NULL_HANDLE)
+ {
+ VMA_DEBUG_LOG("vmaDestroyAllocator");
+ VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks;
+ vma_delete(&allocationCallbacks, allocator);
+ }
+}
+
+void vmaGetPhysicalDeviceProperties(
+ VmaAllocator allocator,
+ const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)
+{
+ VMA_ASSERT(allocator && ppPhysicalDeviceProperties);
+ *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties;
+}
+
+void vmaGetMemoryProperties(
+ VmaAllocator allocator,
+ const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties)
+{
+ VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties);
+ *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps;
+}
+
+void vmaGetMemoryTypeProperties(
+ VmaAllocator allocator,
+ uint32_t memoryTypeIndex,
+ VkMemoryPropertyFlags* pFlags)
+{
+ VMA_ASSERT(allocator && pFlags);
+ VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount());
+ *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags;
+}
+
+void vmaSetCurrentFrameIndex(
+ VmaAllocator allocator,
+ uint32_t frameIndex)
+{
+ VMA_ASSERT(allocator);
+ VMA_ASSERT(frameIndex != VMA_FRAME_INDEX_LOST);
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ allocator->SetCurrentFrameIndex(frameIndex);
+}
+
+void vmaCalculateStats(
+ VmaAllocator allocator,
+ VmaStats* pStats)
+{
+ VMA_ASSERT(allocator && pStats);
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+ allocator->CalculateStats(pStats);
+}
+
+#if VMA_STATS_STRING_ENABLED
+
+void vmaBuildStatsString(
+ VmaAllocator allocator,
+ char** ppStatsString,
+ VkBool32 detailedMap)
+{
+ VMA_ASSERT(allocator && ppStatsString);
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ VmaStringBuilder sb(allocator);
+ {
+ VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);
+ json.BeginObject();
+
+ VmaStats stats;
+ allocator->CalculateStats(&stats);
+
+ json.WriteString("Total");
+ VmaPrintStatInfo(json, stats.total);
+
+ for(uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)
+ {
+ json.BeginString("Heap ");
+ json.ContinueString(heapIndex);
+ json.EndString();
+ json.BeginObject();
+
+ json.WriteString("Size");
+ json.WriteNumber(allocator->m_MemProps.memoryHeaps[heapIndex].size);
+
+ json.WriteString("Flags");
+ json.BeginArray(true);
+ if((allocator->m_MemProps.memoryHeaps[heapIndex].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0)
+ {
+ json.WriteString("DEVICE_LOCAL");
+ }
+ json.EndArray();
+
+ if(stats.memoryHeap[heapIndex].blockCount > 0)
+ {
+ json.WriteString("Stats");
+ VmaPrintStatInfo(json, stats.memoryHeap[heapIndex]);
+ }
+
+ for(uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)
+ {
+ if(allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)
+ {
+ json.BeginString("Type ");
+ json.ContinueString(typeIndex);
+ json.EndString();
+
+ json.BeginObject();
+
+ json.WriteString("Flags");
+ json.BeginArray(true);
+ VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;
+ if((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0)
+ {
+ json.WriteString("DEVICE_LOCAL");
+ }
+ if((flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
+ {
+ json.WriteString("HOST_VISIBLE");
+ }
+ if((flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0)
+ {
+ json.WriteString("HOST_COHERENT");
+ }
+ if((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0)
+ {
+ json.WriteString("HOST_CACHED");
+ }
+ if((flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) != 0)
+ {
+ json.WriteString("LAZILY_ALLOCATED");
+ }
+ json.EndArray();
+
+ if(stats.memoryType[typeIndex].blockCount > 0)
+ {
+ json.WriteString("Stats");
+ VmaPrintStatInfo(json, stats.memoryType[typeIndex]);
+ }
+
+ json.EndObject();
+ }
+ }
+
+ json.EndObject();
+ }
+ if(detailedMap == VK_TRUE)
+ {
+ allocator->PrintDetailedMap(json);
+ }
+
+ json.EndObject();
+ }
+
+ const size_t len = sb.GetLength();
+ char* const pChars = vma_new_array(allocator, char, len + 1);
+ if(len > 0)
+ {
+ memcpy(pChars, sb.GetData(), len);
+ }
+ pChars[len] = '\0';
+ *ppStatsString = pChars;
+}
+
+void vmaFreeStatsString(
+ VmaAllocator allocator,
+ char* pStatsString)
+{
+ if(pStatsString != VMA_NULL)
+ {
+ VMA_ASSERT(allocator);
+ size_t len = strlen(pStatsString);
+ vma_delete_array(allocator, pStatsString, len + 1);
+ }
+}
+
+#endif // #if VMA_STATS_STRING_ENABLED
+
+/*
+This function is not protected by any mutex because it just reads immutable data.
+*/
+VkResult vmaFindMemoryTypeIndex(
+ VmaAllocator allocator,
+ uint32_t memoryTypeBits,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ uint32_t* pMemoryTypeIndex)
+{
+ VMA_ASSERT(allocator != VK_NULL_HANDLE);
+ VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
+ VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
+
+ if(pAllocationCreateInfo->memoryTypeBits != 0)
+ {
+ memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits;
+ }
+
+ uint32_t requiredFlags = pAllocationCreateInfo->requiredFlags;
+ uint32_t preferredFlags = pAllocationCreateInfo->preferredFlags;
+
+ const bool mapped = (pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
+ if(mapped)
+ {
+ preferredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ }
+
+ // Convert usage to requiredFlags and preferredFlags.
+ switch(pAllocationCreateInfo->usage)
+ {
+ case VMA_MEMORY_USAGE_UNKNOWN:
+ break;
+ case VMA_MEMORY_USAGE_GPU_ONLY:
+ if(!allocator->IsIntegratedGpu() || (preferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
+ {
+ preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+ break;
+ case VMA_MEMORY_USAGE_CPU_ONLY:
+ requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+ break;
+ case VMA_MEMORY_USAGE_CPU_TO_GPU:
+ requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ if(!allocator->IsIntegratedGpu() || (preferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
+ {
+ preferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+ }
+ break;
+ case VMA_MEMORY_USAGE_GPU_TO_CPU:
+ requiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
+ preferredFlags |= VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
+ break;
+ default:
+ break;
+ }
+
+ *pMemoryTypeIndex = UINT32_MAX;
+ uint32_t minCost = UINT32_MAX;
+ for(uint32_t memTypeIndex = 0, memTypeBit = 1;
+ memTypeIndex < allocator->GetMemoryTypeCount();
+ ++memTypeIndex, memTypeBit <<= 1)
+ {
+ // This memory type is acceptable according to memoryTypeBits bitmask.
+ if((memTypeBit & memoryTypeBits) != 0)
+ {
+ const VkMemoryPropertyFlags currFlags =
+ allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
+ // This memory type contains requiredFlags.
+ if((requiredFlags & ~currFlags) == 0)
+ {
+ // Calculate cost as number of bits from preferredFlags not present in this memory type.
+ uint32_t currCost = VmaCountBitsSet(preferredFlags & ~currFlags);
+ // Remember memory type with lowest cost.
+ if(currCost < minCost)
+ {
+ *pMemoryTypeIndex = memTypeIndex;
+ if(currCost == 0)
+ {
+ return VK_SUCCESS;
+ }
+ minCost = currCost;
+ }
+ }
+ }
+ }
+ return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;
+}
+
+VkResult vmaFindMemoryTypeIndexForBufferInfo(
+ VmaAllocator allocator,
+ const VkBufferCreateInfo* pBufferCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ uint32_t* pMemoryTypeIndex)
+{
+ VMA_ASSERT(allocator != VK_NULL_HANDLE);
+ VMA_ASSERT(pBufferCreateInfo != VMA_NULL);
+ VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
+ VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
+
+ const VkDevice hDev = allocator->m_hDevice;
+ VkBuffer hBuffer = VK_NULL_HANDLE;
+ VkResult res = allocator->GetVulkanFunctions().vkCreateBuffer(
+ hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer);
+ if(res == VK_SUCCESS)
+ {
+ VkMemoryRequirements memReq = {};
+ allocator->GetVulkanFunctions().vkGetBufferMemoryRequirements(
+ hDev, hBuffer, &memReq);
+
+ res = vmaFindMemoryTypeIndex(
+ allocator,
+ memReq.memoryTypeBits,
+ pAllocationCreateInfo,
+ pMemoryTypeIndex);
+
+ allocator->GetVulkanFunctions().vkDestroyBuffer(
+ hDev, hBuffer, allocator->GetAllocationCallbacks());
+ }
+ return res;
+}
+
+VkResult vmaFindMemoryTypeIndexForImageInfo(
+ VmaAllocator allocator,
+ const VkImageCreateInfo* pImageCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ uint32_t* pMemoryTypeIndex)
+{
+ VMA_ASSERT(allocator != VK_NULL_HANDLE);
+ VMA_ASSERT(pImageCreateInfo != VMA_NULL);
+ VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
+ VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);
+
+ const VkDevice hDev = allocator->m_hDevice;
+ VkImage hImage = VK_NULL_HANDLE;
+ VkResult res = allocator->GetVulkanFunctions().vkCreateImage(
+ hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage);
+ if(res == VK_SUCCESS)
+ {
+ VkMemoryRequirements memReq = {};
+ allocator->GetVulkanFunctions().vkGetImageMemoryRequirements(
+ hDev, hImage, &memReq);
+
+ res = vmaFindMemoryTypeIndex(
+ allocator,
+ memReq.memoryTypeBits,
+ pAllocationCreateInfo,
+ pMemoryTypeIndex);
+
+ allocator->GetVulkanFunctions().vkDestroyImage(
+ hDev, hImage, allocator->GetAllocationCallbacks());
+ }
+ return res;
+}
+
+VkResult vmaCreatePool(
+ VmaAllocator allocator,
+ const VmaPoolCreateInfo* pCreateInfo,
+ VmaPool* pPool)
+{
+ VMA_ASSERT(allocator && pCreateInfo && pPool);
+
+ VMA_DEBUG_LOG("vmaCreatePool");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ VkResult res = allocator->CreatePool(pCreateInfo, pPool);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordCreatePool(allocator->GetCurrentFrameIndex(), *pCreateInfo, *pPool);
+ }
+#endif
+
+ return res;
+}
+
+void vmaDestroyPool(
+ VmaAllocator allocator,
+ VmaPool pool)
+{
+ VMA_ASSERT(allocator);
+
+ if(pool == VK_NULL_HANDLE)
+ {
+ return;
+ }
+
+ VMA_DEBUG_LOG("vmaDestroyPool");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordDestroyPool(allocator->GetCurrentFrameIndex(), pool);
+ }
+#endif
+
+ allocator->DestroyPool(pool);
+}
+
+void vmaGetPoolStats(
+ VmaAllocator allocator,
+ VmaPool pool,
+ VmaPoolStats* pPoolStats)
+{
+ VMA_ASSERT(allocator && pool && pPoolStats);
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ allocator->GetPoolStats(pool, pPoolStats);
+}
+
+void vmaMakePoolAllocationsLost(
+ VmaAllocator allocator,
+ VmaPool pool,
+ size_t* pLostAllocationCount)
+{
+ VMA_ASSERT(allocator && pool);
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordMakePoolAllocationsLost(allocator->GetCurrentFrameIndex(), pool);
+ }
+#endif
+
+ allocator->MakePoolAllocationsLost(pool, pLostAllocationCount);
+}
+
+VkResult vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool)
+{
+ VMA_ASSERT(allocator && pool);
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ VMA_DEBUG_LOG("vmaCheckPoolCorruption");
+
+ return allocator->CheckPoolCorruption(pool);
+}
+
+VkResult vmaAllocateMemory(
+ VmaAllocator allocator,
+ const VkMemoryRequirements* pVkMemoryRequirements,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo)
+{
+ VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation);
+
+ VMA_DEBUG_LOG("vmaAllocateMemory");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ VkResult result = allocator->AllocateMemory(
+ *pVkMemoryRequirements,
+ false, // requiresDedicatedAllocation
+ false, // prefersDedicatedAllocation
+ VK_NULL_HANDLE, // dedicatedBuffer
+ VK_NULL_HANDLE, // dedicatedImage
+ *pCreateInfo,
+ VMA_SUBALLOCATION_TYPE_UNKNOWN,
+ 1, // allocationCount
+ pAllocation);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordAllocateMemory(
+ allocator->GetCurrentFrameIndex(),
+ *pVkMemoryRequirements,
+ *pCreateInfo,
+ *pAllocation);
+ }
+#endif
+
+ if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)
+ {
+ allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
+ }
+
+ return result;
+}
+
+VkResult vmaAllocateMemoryPages(
+ VmaAllocator allocator,
+ const VkMemoryRequirements* pVkMemoryRequirements,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ size_t allocationCount,
+ VmaAllocation* pAllocations,
+ VmaAllocationInfo* pAllocationInfo)
+{
+ if(allocationCount == 0)
+ {
+ return VK_SUCCESS;
+ }
+
+ VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocations);
+
+ VMA_DEBUG_LOG("vmaAllocateMemoryPages");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ VkResult result = allocator->AllocateMemory(
+ *pVkMemoryRequirements,
+ false, // requiresDedicatedAllocation
+ false, // prefersDedicatedAllocation
+ VK_NULL_HANDLE, // dedicatedBuffer
+ VK_NULL_HANDLE, // dedicatedImage
+ *pCreateInfo,
+ VMA_SUBALLOCATION_TYPE_UNKNOWN,
+ allocationCount,
+ pAllocations);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordAllocateMemoryPages(
+ allocator->GetCurrentFrameIndex(),
+ *pVkMemoryRequirements,
+ *pCreateInfo,
+ (uint64_t)allocationCount,
+ pAllocations);
+ }
+#endif
+
+ if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)
+ {
+ for(size_t i = 0; i < allocationCount; ++i)
+ {
+ allocator->GetAllocationInfo(pAllocations[i], pAllocationInfo + i);
+ }
+ }
+
+ return result;
+}
+
+VkResult vmaAllocateMemoryForBuffer(
+ VmaAllocator allocator,
+ VkBuffer buffer,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo)
+{
+ VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation);
+
+ VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ VkMemoryRequirements vkMemReq = {};
+ bool requiresDedicatedAllocation = false;
+ bool prefersDedicatedAllocation = false;
+ allocator->GetBufferMemoryRequirements(buffer, vkMemReq,
+ requiresDedicatedAllocation,
+ prefersDedicatedAllocation);
+
+ VkResult result = allocator->AllocateMemory(
+ vkMemReq,
+ requiresDedicatedAllocation,
+ prefersDedicatedAllocation,
+ buffer, // dedicatedBuffer
+ VK_NULL_HANDLE, // dedicatedImage
+ *pCreateInfo,
+ VMA_SUBALLOCATION_TYPE_BUFFER,
+ 1, // allocationCount
+ pAllocation);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordAllocateMemoryForBuffer(
+ allocator->GetCurrentFrameIndex(),
+ vkMemReq,
+ requiresDedicatedAllocation,
+ prefersDedicatedAllocation,
+ *pCreateInfo,
+ *pAllocation);
+ }
+#endif
+
+ if(pAllocationInfo && result == VK_SUCCESS)
+ {
+ allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
+ }
+
+ return result;
+}
+
+VkResult vmaAllocateMemoryForImage(
+ VmaAllocator allocator,
+ VkImage image,
+ const VmaAllocationCreateInfo* pCreateInfo,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo)
+{
+ VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation);
+
+ VMA_DEBUG_LOG("vmaAllocateMemoryForImage");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ VkMemoryRequirements vkMemReq = {};
+ bool requiresDedicatedAllocation = false;
+ bool prefersDedicatedAllocation = false;
+ allocator->GetImageMemoryRequirements(image, vkMemReq,
+ requiresDedicatedAllocation, prefersDedicatedAllocation);
+
+ VkResult result = allocator->AllocateMemory(
+ vkMemReq,
+ requiresDedicatedAllocation,
+ prefersDedicatedAllocation,
+ VK_NULL_HANDLE, // dedicatedBuffer
+ image, // dedicatedImage
+ *pCreateInfo,
+ VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN,
+ 1, // allocationCount
+ pAllocation);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordAllocateMemoryForImage(
+ allocator->GetCurrentFrameIndex(),
+ vkMemReq,
+ requiresDedicatedAllocation,
+ prefersDedicatedAllocation,
+ *pCreateInfo,
+ *pAllocation);
+ }
+#endif
+
+ if(pAllocationInfo && result == VK_SUCCESS)
+ {
+ allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
+ }
+
+ return result;
+}
+
+void vmaFreeMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation)
+{
+ VMA_ASSERT(allocator);
+
+ if(allocation == VK_NULL_HANDLE)
+ {
+ return;
+ }
+
+ VMA_DEBUG_LOG("vmaFreeMemory");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordFreeMemory(
+ allocator->GetCurrentFrameIndex(),
+ allocation);
+ }
+#endif
+
+ allocator->FreeMemory(
+ 1, // allocationCount
+ &allocation);
+}
+
+void vmaFreeMemoryPages(
+ VmaAllocator allocator,
+ size_t allocationCount,
+ VmaAllocation* pAllocations)
+{
+ if(allocationCount == 0)
+ {
+ return;
+ }
+
+ VMA_ASSERT(allocator);
+
+ VMA_DEBUG_LOG("vmaFreeMemoryPages");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordFreeMemoryPages(
+ allocator->GetCurrentFrameIndex(),
+ (uint64_t)allocationCount,
+ pAllocations);
+ }
+#endif
+
+ allocator->FreeMemory(allocationCount, pAllocations);
+}
+
+VkResult vmaResizeAllocation(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkDeviceSize newSize)
+{
+ VMA_ASSERT(allocator && allocation);
+
+ VMA_DEBUG_LOG("vmaResizeAllocation");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordResizeAllocation(
+ allocator->GetCurrentFrameIndex(),
+ allocation,
+ newSize);
+ }
+#endif
+
+ return allocator->ResizeAllocation(allocation, newSize);
+}
+
+void vmaGetAllocationInfo(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VmaAllocationInfo* pAllocationInfo)
+{
+ VMA_ASSERT(allocator && allocation && pAllocationInfo);
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordGetAllocationInfo(
+ allocator->GetCurrentFrameIndex(),
+ allocation);
+ }
+#endif
+
+ allocator->GetAllocationInfo(allocation, pAllocationInfo);
+}
+
+VkBool32 vmaTouchAllocation(
+ VmaAllocator allocator,
+ VmaAllocation allocation)
+{
+ VMA_ASSERT(allocator && allocation);
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordTouchAllocation(
+ allocator->GetCurrentFrameIndex(),
+ allocation);
+ }
+#endif
+
+ return allocator->TouchAllocation(allocation);
+}
+
+void vmaSetAllocationUserData(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ void* pUserData)
+{
+ VMA_ASSERT(allocator && allocation);
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ allocation->SetUserData(allocator, pUserData);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordSetAllocationUserData(
+ allocator->GetCurrentFrameIndex(),
+ allocation,
+ pUserData);
+ }
+#endif
+}
+
+void vmaCreateLostAllocation(
+ VmaAllocator allocator,
+ VmaAllocation* pAllocation)
+{
+ VMA_ASSERT(allocator && pAllocation);
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK;
+
+ allocator->CreateLostAllocation(pAllocation);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordCreateLostAllocation(
+ allocator->GetCurrentFrameIndex(),
+ *pAllocation);
+ }
+#endif
+}
+
+VkResult vmaMapMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ void** ppData)
+{
+ VMA_ASSERT(allocator && allocation && ppData);
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ VkResult res = allocator->Map(allocation, ppData);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordMapMemory(
+ allocator->GetCurrentFrameIndex(),
+ allocation);
+ }
+#endif
+
+ return res;
+}
+
+void vmaUnmapMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation)
+{
+ VMA_ASSERT(allocator && allocation);
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordUnmapMemory(
+ allocator->GetCurrentFrameIndex(),
+ allocation);
+ }
+#endif
+
+ allocator->Unmap(allocation);
+}
+
+void vmaFlushAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)
+{
+ VMA_ASSERT(allocator && allocation);
+
+ VMA_DEBUG_LOG("vmaFlushAllocation");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordFlushAllocation(
+ allocator->GetCurrentFrameIndex(),
+ allocation, offset, size);
+ }
+#endif
+}
+
+void vmaInvalidateAllocation(VmaAllocator allocator, VmaAllocation allocation, VkDeviceSize offset, VkDeviceSize size)
+{
+ VMA_ASSERT(allocator && allocation);
+
+ VMA_DEBUG_LOG("vmaInvalidateAllocation");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordInvalidateAllocation(
+ allocator->GetCurrentFrameIndex(),
+ allocation, offset, size);
+ }
+#endif
+}
+
+VkResult vmaCheckCorruption(VmaAllocator allocator, uint32_t memoryTypeBits)
+{
+ VMA_ASSERT(allocator);
+
+ VMA_DEBUG_LOG("vmaCheckCorruption");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ return allocator->CheckCorruption(memoryTypeBits);
+}
+
+VkResult vmaDefragment(
+ VmaAllocator allocator,
+ VmaAllocation* pAllocations,
+ size_t allocationCount,
+ VkBool32* pAllocationsChanged,
+ const VmaDefragmentationInfo *pDefragmentationInfo,
+ VmaDefragmentationStats* pDefragmentationStats)
+{
+ // Deprecated interface, reimplemented using new one.
+
+ VmaDefragmentationInfo2 info2 = {};
+ info2.allocationCount = (uint32_t)allocationCount;
+ info2.pAllocations = pAllocations;
+ info2.pAllocationsChanged = pAllocationsChanged;
+ if(pDefragmentationInfo != VMA_NULL)
+ {
+ info2.maxCpuAllocationsToMove = pDefragmentationInfo->maxAllocationsToMove;
+ info2.maxCpuBytesToMove = pDefragmentationInfo->maxBytesToMove;
+ }
+ else
+ {
+ info2.maxCpuAllocationsToMove = UINT32_MAX;
+ info2.maxCpuBytesToMove = VK_WHOLE_SIZE;
+ }
+ // info2.flags, maxGpuAllocationsToMove, maxGpuBytesToMove, commandBuffer deliberately left zero.
+
+ VmaDefragmentationContext ctx;
+ VkResult res = vmaDefragmentationBegin(allocator, &info2, pDefragmentationStats, &ctx);
+ if(res == VK_NOT_READY)
+ {
+ res = vmaDefragmentationEnd( allocator, ctx);
+ }
+ return res;
+}
+
+VkResult vmaDefragmentationBegin(
+ VmaAllocator allocator,
+ const VmaDefragmentationInfo2* pInfo,
+ VmaDefragmentationStats* pStats,
+ VmaDefragmentationContext *pContext)
+{
+ VMA_ASSERT(allocator && pInfo && pContext);
+
+ // Degenerate case: Nothing to defragment.
+ if(pInfo->allocationCount == 0 && pInfo->poolCount == 0)
+ {
+ return VK_SUCCESS;
+ }
+
+ VMA_ASSERT(pInfo->allocationCount == 0 || pInfo->pAllocations != VMA_NULL);
+ VMA_ASSERT(pInfo->poolCount == 0 || pInfo->pPools != VMA_NULL);
+ VMA_HEAVY_ASSERT(VmaValidatePointerArray(pInfo->allocationCount, pInfo->pAllocations));
+ VMA_HEAVY_ASSERT(VmaValidatePointerArray(pInfo->poolCount, pInfo->pPools));
+
+ VMA_DEBUG_LOG("vmaDefragmentationBegin");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ VkResult res = allocator->DefragmentationBegin(*pInfo, pStats, pContext);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordDefragmentationBegin(
+ allocator->GetCurrentFrameIndex(), *pInfo, *pContext);
+ }
+#endif
+
+ return res;
+}
+
+VkResult vmaDefragmentationEnd(
+ VmaAllocator allocator,
+ VmaDefragmentationContext context)
+{
+ VMA_ASSERT(allocator);
+
+ VMA_DEBUG_LOG("vmaDefragmentationEnd");
+
+ if(context != VK_NULL_HANDLE)
+ {
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordDefragmentationEnd(
+ allocator->GetCurrentFrameIndex(), context);
+ }
+#endif
+
+ return allocator->DefragmentationEnd(context);
+ }
+ else
+ {
+ return VK_SUCCESS;
+ }
+}
+
+VkResult vmaBindBufferMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkBuffer buffer)
+{
+ VMA_ASSERT(allocator && allocation && buffer);
+
+ VMA_DEBUG_LOG("vmaBindBufferMemory");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ return allocator->BindBufferMemory(allocation, buffer);
+}
+
+VkResult vmaBindImageMemory(
+ VmaAllocator allocator,
+ VmaAllocation allocation,
+ VkImage image)
+{
+ VMA_ASSERT(allocator && allocation && image);
+
+ VMA_DEBUG_LOG("vmaBindImageMemory");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ return allocator->BindImageMemory(allocation, image);
+}
+
+VkResult vmaCreateBuffer(
+ VmaAllocator allocator,
+ const VkBufferCreateInfo* pBufferCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ VkBuffer* pBuffer,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo)
+{
+ VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation);
+
+ if(pBufferCreateInfo->size == 0)
+ {
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+
+ VMA_DEBUG_LOG("vmaCreateBuffer");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ *pBuffer = VK_NULL_HANDLE;
+ *pAllocation = VK_NULL_HANDLE;
+
+ // 1. Create VkBuffer.
+ VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
+ allocator->m_hDevice,
+ pBufferCreateInfo,
+ allocator->GetAllocationCallbacks(),
+ pBuffer);
+ if(res >= 0)
+ {
+ // 2. vkGetBufferMemoryRequirements.
+ VkMemoryRequirements vkMemReq = {};
+ bool requiresDedicatedAllocation = false;
+ bool prefersDedicatedAllocation = false;
+ allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
+ requiresDedicatedAllocation, prefersDedicatedAllocation);
+
+ // Make sure alignment requirements for specific buffer usages reported
+ // in Physical Device Properties are included in alignment reported by memory requirements.
+ if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
+ {
+ VMA_ASSERT(vkMemReq.alignment %
+ allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
+ }
+ if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
+ {
+ VMA_ASSERT(vkMemReq.alignment %
+ allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
+ }
+ if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
+ {
+ VMA_ASSERT(vkMemReq.alignment %
+ allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
+ }
+
+ // 3. Allocate memory using allocator.
+ res = allocator->AllocateMemory(
+ vkMemReq,
+ requiresDedicatedAllocation,
+ prefersDedicatedAllocation,
+ *pBuffer, // dedicatedBuffer
+ VK_NULL_HANDLE, // dedicatedImage
+ *pAllocationCreateInfo,
+ VMA_SUBALLOCATION_TYPE_BUFFER,
+ 1, // allocationCount
+ pAllocation);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordCreateBuffer(
+ allocator->GetCurrentFrameIndex(),
+ *pBufferCreateInfo,
+ *pAllocationCreateInfo,
+ *pAllocation);
+ }
+#endif
+
+ if(res >= 0)
+ {
+ // 3. Bind buffer with memory.
+ res = allocator->BindBufferMemory(*pAllocation, *pBuffer);
+ if(res >= 0)
+ {
+ // All steps succeeded.
+ #if VMA_STATS_STRING_ENABLED
+ (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage);
+ #endif
+ if(pAllocationInfo != VMA_NULL)
+ {
+ allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
+ }
+
+ return VK_SUCCESS;
+ }
+ allocator->FreeMemory(
+ 1, // allocationCount
+ pAllocation);
+ *pAllocation = VK_NULL_HANDLE;
+ (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
+ *pBuffer = VK_NULL_HANDLE;
+ return res;
+ }
+ (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
+ *pBuffer = VK_NULL_HANDLE;
+ return res;
+ }
+ return res;
+}
+
+void vmaDestroyBuffer(
+ VmaAllocator allocator,
+ VkBuffer buffer,
+ VmaAllocation allocation)
+{
+ VMA_ASSERT(allocator);
+
+ if(buffer == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE)
+ {
+ return;
+ }
+
+ VMA_DEBUG_LOG("vmaDestroyBuffer");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordDestroyBuffer(
+ allocator->GetCurrentFrameIndex(),
+ allocation);
+ }
+#endif
+
+ if(buffer != VK_NULL_HANDLE)
+ {
+ (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks());
+ }
+
+ if(allocation != VK_NULL_HANDLE)
+ {
+ allocator->FreeMemory(
+ 1, // allocationCount
+ &allocation);
+ }
+}
+
+VkResult vmaCreateImage(
+ VmaAllocator allocator,
+ const VkImageCreateInfo* pImageCreateInfo,
+ const VmaAllocationCreateInfo* pAllocationCreateInfo,
+ VkImage* pImage,
+ VmaAllocation* pAllocation,
+ VmaAllocationInfo* pAllocationInfo)
+{
+ VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation);
+
+ if(pImageCreateInfo->extent.width == 0 ||
+ pImageCreateInfo->extent.height == 0 ||
+ pImageCreateInfo->extent.depth == 0 ||
+ pImageCreateInfo->mipLevels == 0 ||
+ pImageCreateInfo->arrayLayers == 0)
+ {
+ return VK_ERROR_VALIDATION_FAILED_EXT;
+ }
+
+ VMA_DEBUG_LOG("vmaCreateImage");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+ *pImage = VK_NULL_HANDLE;
+ *pAllocation = VK_NULL_HANDLE;
+
+ // 1. Create VkImage.
+ VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(
+ allocator->m_hDevice,
+ pImageCreateInfo,
+ allocator->GetAllocationCallbacks(),
+ pImage);
+ if(res >= 0)
+ {
+ VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?
+ VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :
+ VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR;
+
+ // 2. Allocate memory using allocator.
+ VkMemoryRequirements vkMemReq = {};
+ bool requiresDedicatedAllocation = false;
+ bool prefersDedicatedAllocation = false;
+ allocator->GetImageMemoryRequirements(*pImage, vkMemReq,
+ requiresDedicatedAllocation, prefersDedicatedAllocation);
+
+ res = allocator->AllocateMemory(
+ vkMemReq,
+ requiresDedicatedAllocation,
+ prefersDedicatedAllocation,
+ VK_NULL_HANDLE, // dedicatedBuffer
+ *pImage, // dedicatedImage
+ *pAllocationCreateInfo,
+ suballocType,
+ 1, // allocationCount
+ pAllocation);
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordCreateImage(
+ allocator->GetCurrentFrameIndex(),
+ *pImageCreateInfo,
+ *pAllocationCreateInfo,
+ *pAllocation);
+ }
+#endif
+
+ if(res >= 0)
+ {
+ // 3. Bind image with memory.
+ res = allocator->BindImageMemory(*pAllocation, *pImage);
+ if(res >= 0)
+ {
+ // All steps succeeded.
+ #if VMA_STATS_STRING_ENABLED
+ (*pAllocation)->InitBufferImageUsage(pImageCreateInfo->usage);
+ #endif
+ if(pAllocationInfo != VMA_NULL)
+ {
+ allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
+ }
+
+ return VK_SUCCESS;
+ }
+ allocator->FreeMemory(
+ 1, // allocationCount
+ pAllocation);
+ *pAllocation = VK_NULL_HANDLE;
+ (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
+ *pImage = VK_NULL_HANDLE;
+ return res;
+ }
+ (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
+ *pImage = VK_NULL_HANDLE;
+ return res;
+ }
+ return res;
+}
+
+void vmaDestroyImage(
+ VmaAllocator allocator,
+ VkImage image,
+ VmaAllocation allocation)
+{
+ VMA_ASSERT(allocator);
+
+ if(image == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE)
+ {
+ return;
+ }
+
+ VMA_DEBUG_LOG("vmaDestroyImage");
+
+ VMA_DEBUG_GLOBAL_MUTEX_LOCK
+
+#if VMA_RECORDING_ENABLED
+ if(allocator->GetRecorder() != VMA_NULL)
+ {
+ allocator->GetRecorder()->RecordDestroyImage(
+ allocator->GetCurrentFrameIndex(),
+ allocation);
+ }
+#endif
+
+ if(image != VK_NULL_HANDLE)
+ {
+ (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks());
+ }
+ if(allocation != VK_NULL_HANDLE)
+ {
+ allocator->FreeMemory(
+ 1, // allocationCount
+ &allocation);
+ }
+}
+
+#endif // #ifdef VMA_IMPLEMENTATION
diff --git a/src/3rdparty/double-conversion/double-conversion.cc b/src/3rdparty/double-conversion/double-conversion.cc
index ecd1a5ef3f..881ca0adbc 100644
--- a/src/3rdparty/double-conversion/double-conversion.cc
+++ b/src/3rdparty/double-conversion/double-conversion.cc
@@ -38,6 +38,11 @@
#include <double-conversion/strtod.h>
#include <double-conversion/utils.h>
+// Fix warning C4244: 'argument': conversion from 'const uc16' to 'char', possible loss of data
+#ifdef _MSC_VER
+ __pragma(warning(disable: 4244))
+#endif
+
namespace double_conversion {
const DoubleToStringConverter& DoubleToStringConverter::EcmaScriptConverter() {
diff --git a/src/3rdparty/forkfd/forkfd.c b/src/3rdparty/forkfd/forkfd.c
index bef109e401..12537b6199 100644
--- a/src/3rdparty/forkfd/forkfd.c
+++ b/src/3rdparty/forkfd/forkfd.c
@@ -267,7 +267,7 @@ static int tryReaping(pid_t pid, struct pipe_payload *payload)
static void freeInfo(Header *header, ProcessInfo *entry)
{
entry->deathPipe = -1;
- entry->pid = 0;
+ ffd_atomic_store(&entry->pid, 0, FFD_ATOMIC_RELEASE);
(void)ffd_atomic_add_fetch(&header->busyCount, -1, FFD_ATOMIC_RELEASE);
assert(header->busyCount >= 0);
@@ -519,9 +519,9 @@ static void cleanup()
ffd_atomic_store(&forkfd_status, 0, FFD_ATOMIC_RELAXED);
/* free any arrays we might have */
- array = children.header.nextArray;
+ array = ffd_atomic_load(&children.header.nextArray, FFD_ATOMIC_ACQUIRE);
while (array != NULL) {
- BigArray *next = array->header.nextArray;
+ BigArray *next = ffd_atomic_load(&array->header.nextArray, FFD_ATOMIC_ACQUIRE);
free(array);
array = next;
}
diff --git a/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp b/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp
index 704ea9774a..de3bcb2bbf 100644
--- a/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp
+++ b/src/3rdparty/harfbuzz/src/harfbuzz-indic.cpp
@@ -1471,7 +1471,7 @@ static bool indic_shape_syllable(HB_Bool openType, HB_ShaperItem *item, bool inv
while (finalOrder[toMove].form && fixed < len-1) {
IDEBUG(" fixed = %d, toMove=%d, moving form %d with pos %d", fixed, toMove, finalOrder[toMove].form, finalOrder[toMove].position);
for (i = fixed; i < len; i++) {
-// IDEBUG() << " i=" << i << "uc=" << hex << uc[i] << "form=" << form(uc[i])
+// IDEBUG() << " i=" << i << "uc=" << Qt::hex << uc[i] << "form=" << form(uc[i])
// << "position=" << position[i];
if (form(uc[i]) == finalOrder[toMove].form &&
position[i] == finalOrder[toMove].position) {
diff --git a/src/3rdparty/harfbuzz/tests/shaping/main.cpp b/src/3rdparty/harfbuzz/tests/shaping/main.cpp
index 10818c565c..16f469029b 100644
--- a/src/3rdparty/harfbuzz/tests/shaping/main.cpp
+++ b/src/3rdparty/harfbuzz/tests/shaping/main.cpp
@@ -370,7 +370,7 @@ void tst_QScriptEngine::greek()
QString str;
str.append(uc);
if (str.normalized(QString::NormalizationForm_D).normalized(QString::NormalizationForm_C) != str) {
- //qDebug() << "skipping" << hex << uc;
+ //qDebug() << "skipping" << Qt::hex << uc;
continue;
}
if (uc == 0x1fc1 || uc == 0x1fed)
@@ -389,7 +389,7 @@ void tst_QScriptEngine::greek()
QString str;
str.append(uc);
if (str.normalized(QString::NormalizationForm_D).normalized(QString::NormalizationForm_C) != str) {
- //qDebug() << "skipping" << hex << uc;
+ //qDebug() << "skipping" << Qt::hex << uc;
continue;
}
if (uc == 0x1fc1 || uc == 0x1fed)
diff --git a/src/3rdparty/md4c.pri b/src/3rdparty/md4c.pri
new file mode 100644
index 0000000000..e0150dc6ed
--- /dev/null
+++ b/src/3rdparty/md4c.pri
@@ -0,0 +1,3 @@
+INCLUDEPATH += $$PWD/md4c
+HEADERS += $$PWD/md4c/md4c.h
+SOURCES += $$PWD/md4c/md4c.c
diff --git a/src/3rdparty/md4c/LICENSE.md b/src/3rdparty/md4c/LICENSE.md
new file mode 100644
index 0000000000..d58ef9341d
--- /dev/null
+++ b/src/3rdparty/md4c/LICENSE.md
@@ -0,0 +1,22 @@
+
+# The MIT License (MIT)
+
+Copyright © 2016-2019 Martin Mitáš
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the “Software”),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+IN THE SOFTWARE.
diff --git a/src/3rdparty/md4c/md4c.c b/src/3rdparty/md4c/md4c.c
new file mode 100644
index 0000000000..01e63a5fd2
--- /dev/null
+++ b/src/3rdparty/md4c/md4c.c
@@ -0,0 +1,6109 @@
+/*
+ * MD4C: Markdown parser for C
+ * (http://github.com/mity/md4c)
+ *
+ * Copyright (c) 2016-2019 Martin Mitas
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "md4c.h"
+
+#include <limits.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+
+/*****************************
+ *** Miscellaneous Stuff ***
+ *****************************/
+
+#ifdef _MSC_VER
+ /* MSVC does not understand "inline" when building as pure C (not C++).
+ * However it understands "__inline" */
+ #ifndef __cplusplus
+ #define inline __inline
+ #endif
+#endif
+
+#ifdef _T
+ #undef _T
+#endif
+#if defined MD4C_USE_UTF16
+ #define _T(x) L##x
+#else
+ #define _T(x) x
+#endif
+
+/* Misc. macros. */
+#define SIZEOF_ARRAY(a) (sizeof(a) / sizeof(a[0]))
+
+#define STRINGIZE_(x) #x
+#define STRINGIZE(x) STRINGIZE_(x)
+
+#ifndef TRUE
+ #define TRUE 1
+ #define FALSE 0
+#endif
+
+
+/************************
+ *** Internal Types ***
+ ************************/
+
+/* These are omnipresent so lets save some typing. */
+#define CHAR MD_CHAR
+#define SZ MD_SIZE
+#define OFF MD_OFFSET
+
+typedef struct MD_MARK_tag MD_MARK;
+typedef struct MD_BLOCK_tag MD_BLOCK;
+typedef struct MD_CONTAINER_tag MD_CONTAINER;
+typedef struct MD_REF_DEF_tag MD_REF_DEF;
+
+
+/* During analyzes of inline marks, we need to manage some "mark chains",
+ * of (yet unresolved) openers. This structure holds start/end of the chain.
+ * The chain internals are then realized through MD_MARK::prev and ::next.
+ */
+typedef struct MD_MARKCHAIN_tag MD_MARKCHAIN;
+struct MD_MARKCHAIN_tag {
+ int head; /* Index of first mark in the chain, or -1 if empty. */
+ int tail; /* Index of last mark in the chain, or -1 if empty. */
+};
+
+/* Context propagated through all the parsing. */
+typedef struct MD_CTX_tag MD_CTX;
+struct MD_CTX_tag {
+ /* Immutable stuff (parameters of md_parse()). */
+ const CHAR* text;
+ SZ size;
+ MD_PARSER parser;
+ void* userdata;
+
+ /* When this is true, it allows some optimizations. */
+ int doc_ends_with_newline;
+
+ /* Helper temporary growing buffer. */
+ CHAR* buffer;
+ unsigned alloc_buffer;
+
+ /* Reference definitions. */
+ MD_REF_DEF* ref_defs;
+ int n_ref_defs;
+ int alloc_ref_defs;
+ void** ref_def_hashtable;
+ int ref_def_hashtable_size;
+
+ /* Stack of inline/span markers.
+ * This is only used for parsing a single block contents but by storing it
+ * here we may reuse the stack for subsequent blocks; i.e. we have fewer
+ * (re)allocations. */
+ MD_MARK* marks;
+ int n_marks;
+ int alloc_marks;
+
+#if defined MD4C_USE_UTF16
+ char mark_char_map[128];
+#else
+ char mark_char_map[256];
+#endif
+
+ /* For resolving of inline spans. */
+ MD_MARKCHAIN mark_chains[11];
+#define PTR_CHAIN ctx->mark_chains[0]
+#define TABLECELLBOUNDARIES ctx->mark_chains[1]
+#define ASTERISK_OPENERS_extraword_mod3_0 ctx->mark_chains[2]
+#define ASTERISK_OPENERS_extraword_mod3_1 ctx->mark_chains[3]
+#define ASTERISK_OPENERS_extraword_mod3_2 ctx->mark_chains[4]
+#define ASTERISK_OPENERS_intraword_mod3_0 ctx->mark_chains[5]
+#define ASTERISK_OPENERS_intraword_mod3_1 ctx->mark_chains[6]
+#define ASTERISK_OPENERS_intraword_mod3_2 ctx->mark_chains[7]
+#define UNDERSCORE_OPENERS ctx->mark_chains[8]
+#define TILDE_OPENERS ctx->mark_chains[9]
+#define BRACKET_OPENERS ctx->mark_chains[10]
+#define OPENERS_CHAIN_FIRST 2
+#define OPENERS_CHAIN_LAST 10
+
+ int n_table_cell_boundaries;
+
+ /* For resolving links. */
+ int unresolved_link_head;
+ int unresolved_link_tail;
+
+ /* For resolving raw HTML. */
+ OFF html_comment_horizon;
+ OFF html_proc_instr_horizon;
+ OFF html_decl_horizon;
+ OFF html_cdata_horizon;
+
+ /* For block analysis.
+ * Notes:
+ * -- It holds MD_BLOCK as well as MD_LINE structures. After each
+ * MD_BLOCK, its (multiple) MD_LINE(s) follow.
+ * -- For MD_BLOCK_HTML and MD_BLOCK_CODE, MD_VERBATIMLINE(s) are used
+ * instead of MD_LINE(s).
+ */
+ void* block_bytes;
+ MD_BLOCK* current_block;
+ int n_block_bytes;
+ int alloc_block_bytes;
+
+ /* For container block analysis. */
+ MD_CONTAINER* containers;
+ int n_containers;
+ int alloc_containers;
+
+ /* Minimal indentation to call the block "indented code block". */
+ unsigned code_indent_offset;
+
+ /* Contextual info for line analysis. */
+ SZ code_fence_length; /* For checking closing fence length. */
+ int html_block_type; /* For checking closing raw HTML condition. */
+ int last_line_has_list_loosening_effect;
+ int last_list_item_starts_with_two_blank_lines;
+};
+
+enum MD_LINETYPE_tag {
+ MD_LINE_BLANK,
+ MD_LINE_HR,
+ MD_LINE_ATXHEADER,
+ MD_LINE_SETEXTHEADER,
+ MD_LINE_SETEXTUNDERLINE,
+ MD_LINE_INDENTEDCODE,
+ MD_LINE_FENCEDCODE,
+ MD_LINE_HTML,
+ MD_LINE_TEXT,
+ MD_LINE_TABLE,
+ MD_LINE_TABLEUNDERLINE
+};
+typedef enum MD_LINETYPE_tag MD_LINETYPE;
+
+typedef struct MD_LINE_ANALYSIS_tag MD_LINE_ANALYSIS;
+struct MD_LINE_ANALYSIS_tag {
+ MD_LINETYPE type : 16;
+ unsigned data : 16;
+ OFF beg;
+ OFF end;
+ unsigned indent; /* Indentation level. */
+};
+
+typedef struct MD_LINE_tag MD_LINE;
+struct MD_LINE_tag {
+ OFF beg;
+ OFF end;
+};
+
+typedef struct MD_VERBATIMLINE_tag MD_VERBATIMLINE;
+struct MD_VERBATIMLINE_tag {
+ OFF beg;
+ OFF end;
+ OFF indent;
+};
+
+
+/*******************
+ *** Debugging ***
+ *******************/
+
+#define MD_LOG(msg) \
+ do { \
+ if(ctx->parser.debug_log != NULL) \
+ ctx->parser.debug_log((msg), ctx->userdata); \
+ } while(0)
+
+#ifdef DEBUG
+ #define MD_ASSERT(cond) \
+ do { \
+ if(!(cond)) { \
+ MD_LOG(__FILE__ ":" STRINGIZE(__LINE__) ": " \
+ "Assertion '" STRINGIZE(cond) "' failed."); \
+ exit(1); \
+ } \
+ } while(0)
+
+ #define MD_UNREACHABLE() MD_ASSERT(1 == 0)
+#else
+ #ifdef __GNUC__
+ #define MD_ASSERT(cond) do { if(!(cond)) __builtin_unreachable(); } while(0)
+ #define MD_UNREACHABLE() do { __builtin_unreachable(); } while(0)
+ #elif defined _MSC_VER && _MSC_VER > 120
+ #define MD_ASSERT(cond) do { __assume(cond); } while(0)
+ #define MD_UNREACHABLE() do { __assume(0); } while(0)
+ #else
+ #define MD_ASSERT(cond) do {} while(0)
+ #define MD_UNREACHABLE() do {} while(0)
+ #endif
+#endif
+
+
+/*****************
+ *** Helpers ***
+ *****************/
+
+/* Character accessors. */
+#define CH(off) (ctx->text[(off)])
+#define STR(off) (ctx->text + (off))
+
+/* Character classification.
+ * Note we assume ASCII compatibility of code points < 128 here. */
+#define ISIN_(ch, ch_min, ch_max) ((ch_min) <= (unsigned)(ch) && (unsigned)(ch) <= (ch_max))
+#define ISANYOF_(ch, palette) (md_strchr((palette), (ch)) != NULL)
+#define ISANYOF2_(ch, ch1, ch2) ((ch) == (ch1) || (ch) == (ch2))
+#define ISANYOF3_(ch, ch1, ch2, ch3) ((ch) == (ch1) || (ch) == (ch2) || (ch) == (ch3))
+#define ISASCII_(ch) ((unsigned)(ch) <= 127)
+#define ISBLANK_(ch) (ISANYOF2_((ch), _T(' '), _T('\t')))
+#define ISNEWLINE_(ch) (ISANYOF2_((ch), _T('\r'), _T('\n')))
+#define ISWHITESPACE_(ch) (ISBLANK_(ch) || ISANYOF2_((ch), _T('\v'), _T('\f')))
+#define ISCNTRL_(ch) ((unsigned)(ch) <= 31 || (unsigned)(ch) == 127)
+#define ISPUNCT_(ch) (ISIN_(ch, 33, 47) || ISIN_(ch, 58, 64) || ISIN_(ch, 91, 96) || ISIN_(ch, 123, 126))
+#define ISUPPER_(ch) (ISIN_(ch, _T('A'), _T('Z')))
+#define ISLOWER_(ch) (ISIN_(ch, _T('a'), _T('z')))
+#define ISALPHA_(ch) (ISUPPER_(ch) || ISLOWER_(ch))
+#define ISDIGIT_(ch) (ISIN_(ch, _T('0'), _T('9')))
+#define ISXDIGIT_(ch) (ISDIGIT_(ch) || ISIN_(ch, _T('A'), _T('F')) || ISIN_(ch, _T('a'), _T('f')))
+#define ISALNUM_(ch) (ISALPHA_(ch) || ISDIGIT_(ch))
+
+#define ISANYOF(off, palette) ISANYOF_(CH(off), (palette))
+#define ISANYOF2(off, ch1, ch2) ISANYOF2_(CH(off), (ch1), (ch2))
+#define ISANYOF3(off, ch1, ch2, ch3) ISANYOF3_(CH(off), (ch1), (ch2), (ch3))
+#define ISASCII(off) ISASCII_(CH(off))
+#define ISBLANK(off) ISBLANK_(CH(off))
+#define ISNEWLINE(off) ISNEWLINE_(CH(off))
+#define ISWHITESPACE(off) ISWHITESPACE_(CH(off))
+#define ISCNTRL(off) ISCNTRL_(CH(off))
+#define ISPUNCT(off) ISPUNCT_(CH(off))
+#define ISUPPER(off) ISUPPER_(CH(off))
+#define ISLOWER(off) ISLOWER_(CH(off))
+#define ISALPHA(off) ISALPHA_(CH(off))
+#define ISDIGIT(off) ISDIGIT_(CH(off))
+#define ISXDIGIT(off) ISXDIGIT_(CH(off))
+#define ISALNUM(off) ISALNUM_(CH(off))
+static inline const CHAR*
+md_strchr(const CHAR* str, CHAR ch)
+{
+ OFF i;
+ for(i = 0; str[i] != _T('\0'); i++) {
+ if(ch == str[i])
+ return (str + i);
+ }
+ return NULL;
+}
+
+/* Case insensitive check of string equality. */
+static inline int
+md_ascii_case_eq(const CHAR* s1, const CHAR* s2, SZ n)
+{
+ OFF i;
+ for(i = 0; i < n; i++) {
+ CHAR ch1 = s1[i];
+ CHAR ch2 = s2[i];
+
+ if(ISLOWER_(ch1))
+ ch1 += ('A'-'a');
+ if(ISLOWER_(ch2))
+ ch2 += ('A'-'a');
+ if(ch1 != ch2)
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static inline int
+md_ascii_eq(const CHAR* s1, const CHAR* s2, SZ n)
+{
+ return memcmp(s1, s2, n * sizeof(CHAR)) == 0;
+}
+
+static int
+md_text_with_null_replacement(MD_CTX* ctx, MD_TEXTTYPE type, const CHAR* str, SZ size)
+{
+ OFF off = 0;
+ int ret = 0;
+
+ while(1) {
+ while(off < size && str[off] != _T('\0'))
+ off++;
+
+ if(off > 0) {
+ ret = ctx->parser.text(type, str, off, ctx->userdata);
+ if(ret != 0)
+ return ret;
+
+ str += off;
+ size -= off;
+ off = 0;
+ }
+
+ if(off >= size)
+ return 0;
+
+ ret = ctx->parser.text(MD_TEXT_NULLCHAR, _T(""), 1, ctx->userdata);
+ if(ret != 0)
+ return ret;
+ off++;
+ }
+}
+
+
+#define MD_CHECK(func) \
+ do { \
+ ret = (func); \
+ if(ret < 0) \
+ goto abort; \
+ } while(0)
+
+
+#define MD_TEMP_BUFFER(sz) \
+ do { \
+ if(sz > ctx->alloc_buffer) { \
+ CHAR* new_buffer; \
+ SZ new_size = ((sz) + (sz) / 2 + 128) & ~127; \
+ \
+ new_buffer = realloc(ctx->buffer, new_size); \
+ if(new_buffer == NULL) { \
+ MD_LOG("realloc() failed."); \
+ ret = -1; \
+ goto abort; \
+ } \
+ \
+ ctx->buffer = new_buffer; \
+ ctx->alloc_buffer = new_size; \
+ } \
+ } while(0)
+
+
+#define MD_ENTER_BLOCK(type, arg) \
+ do { \
+ ret = ctx->parser.enter_block((type), (arg), ctx->userdata); \
+ if(ret != 0) { \
+ MD_LOG("Aborted from enter_block() callback."); \
+ goto abort; \
+ } \
+ } while(0)
+
+#define MD_LEAVE_BLOCK(type, arg) \
+ do { \
+ ret = ctx->parser.leave_block((type), (arg), ctx->userdata); \
+ if(ret != 0) { \
+ MD_LOG("Aborted from leave_block() callback."); \
+ goto abort; \
+ } \
+ } while(0)
+
+#define MD_ENTER_SPAN(type, arg) \
+ do { \
+ ret = ctx->parser.enter_span((type), (arg), ctx->userdata); \
+ if(ret != 0) { \
+ MD_LOG("Aborted from enter_span() callback."); \
+ goto abort; \
+ } \
+ } while(0)
+
+#define MD_LEAVE_SPAN(type, arg) \
+ do { \
+ ret = ctx->parser.leave_span((type), (arg), ctx->userdata); \
+ if(ret != 0) { \
+ MD_LOG("Aborted from leave_span() callback."); \
+ goto abort; \
+ } \
+ } while(0)
+
+#define MD_TEXT(type, str, size) \
+ do { \
+ if(size > 0) { \
+ ret = ctx->parser.text((type), (str), (size), ctx->userdata); \
+ if(ret != 0) { \
+ MD_LOG("Aborted from text() callback."); \
+ goto abort; \
+ } \
+ } \
+ } while(0)
+
+#define MD_TEXT_INSECURE(type, str, size) \
+ do { \
+ if(size > 0) { \
+ ret = md_text_with_null_replacement(ctx, type, str, size); \
+ if(ret != 0) { \
+ MD_LOG("Aborted from text() callback."); \
+ goto abort; \
+ } \
+ } \
+ } while(0)
+
+
+
+/*************************
+ *** Unicode Support ***
+ *************************/
+
+typedef struct MD_UNICODE_FOLD_INFO_tag MD_UNICODE_FOLD_INFO;
+struct MD_UNICODE_FOLD_INFO_tag {
+ unsigned codepoints[3];
+ int n_codepoints;
+};
+
+
+#if defined MD4C_USE_UTF16 || defined MD4C_USE_UTF8
+ /* Binary search over sorted "map" of codepoints. Consecutive sequences
+ * of codepoints may be encoded in the map by just using the
+ * (MIN_CODEPOINT | 0x40000000) and (MAX_CODEPOINT | 0x80000000).
+ *
+ * Returns index of the found record in the map (in the case of ranges,
+ * the minimal value is used); or -1 on failure. */
+ static int
+ md_unicode_bsearch__(unsigned codepoint, const unsigned* map, size_t map_size)
+ {
+ int beg, end;
+ int pivot_beg, pivot_end;
+
+ beg = 0;
+ end = (int) map_size-1;
+ while(beg <= end) {
+ /* Pivot may be a range, not just a single value. */
+ pivot_beg = pivot_end = (beg + end) / 2;
+ if(map[pivot_end] & 0x40000000)
+ pivot_end++;
+ if(map[pivot_beg] & 0x80000000)
+ pivot_beg--;
+
+ if(codepoint < (map[pivot_beg] & 0x00ffffff))
+ end = pivot_beg - 1;
+ else if(codepoint > (map[pivot_end] & 0x00ffffff))
+ beg = pivot_end + 1;
+ else
+ return pivot_beg;
+ }
+
+ return -1;
+ }
+
+ static int
+ md_is_unicode_whitespace__(unsigned codepoint)
+ {
+#define R(cp_min, cp_max) ((cp_min) | 0x40000000), ((cp_max) | 0x80000000)
+#define S(cp) (cp)
+ /* Unicode "Zs" category.
+ * (generated by scripts/build_whitespace_map.py) */
+ static const unsigned WHITESPACE_MAP[] = {
+ S(0x0020), S(0x00a0), S(0x1680), R(0x2000,0x200a), S(0x202f), S(0x205f), S(0x3000)
+ };
+#undef R
+#undef S
+
+ /* The ASCII ones are the most frequently used ones, also CommonMark
+ * specification requests few more in this range. */
+ if(codepoint <= 0x7f)
+ return ISWHITESPACE_(codepoint);
+
+ return (md_unicode_bsearch__(codepoint, WHITESPACE_MAP, SIZEOF_ARRAY(WHITESPACE_MAP)) >= 0);
+ }
+
+ static int
+ md_is_unicode_punct__(unsigned codepoint)
+ {
+#define R(cp_min, cp_max) ((cp_min) | 0x40000000), ((cp_max) | 0x80000000)
+#define S(cp) (cp)
+ /* Unicode "Pc", "Pd", "Pe", "Pf", "Pi", "Po", "Ps" categories.
+ * (generated by scripts/build_punct_map.py) */
+ static const unsigned PUNCT_MAP[] = {
+ R(0x0021,0x0023), R(0x0025,0x002a), R(0x002c,0x002f), R(0x003a,0x003b), R(0x003f,0x0040),
+ R(0x005b,0x005d), S(0x005f), S(0x007b), S(0x007d), S(0x00a1), S(0x00a7), S(0x00ab), R(0x00b6,0x00b7),
+ S(0x00bb), S(0x00bf), S(0x037e), S(0x0387), R(0x055a,0x055f), R(0x0589,0x058a), S(0x05be), S(0x05c0),
+ S(0x05c3), S(0x05c6), R(0x05f3,0x05f4), R(0x0609,0x060a), R(0x060c,0x060d), S(0x061b), R(0x061e,0x061f),
+ R(0x066a,0x066d), S(0x06d4), R(0x0700,0x070d), R(0x07f7,0x07f9), R(0x0830,0x083e), S(0x085e),
+ R(0x0964,0x0965), S(0x0970), S(0x09fd), S(0x0a76), S(0x0af0), S(0x0c77), S(0x0c84), S(0x0df4), S(0x0e4f),
+ R(0x0e5a,0x0e5b), R(0x0f04,0x0f12), S(0x0f14), R(0x0f3a,0x0f3d), S(0x0f85), R(0x0fd0,0x0fd4),
+ R(0x0fd9,0x0fda), R(0x104a,0x104f), S(0x10fb), R(0x1360,0x1368), S(0x1400), S(0x166e), R(0x169b,0x169c),
+ R(0x16eb,0x16ed), R(0x1735,0x1736), R(0x17d4,0x17d6), R(0x17d8,0x17da), R(0x1800,0x180a),
+ R(0x1944,0x1945), R(0x1a1e,0x1a1f), R(0x1aa0,0x1aa6), R(0x1aa8,0x1aad), R(0x1b5a,0x1b60),
+ R(0x1bfc,0x1bff), R(0x1c3b,0x1c3f), R(0x1c7e,0x1c7f), R(0x1cc0,0x1cc7), S(0x1cd3), R(0x2010,0x2027),
+ R(0x2030,0x2043), R(0x2045,0x2051), R(0x2053,0x205e), R(0x207d,0x207e), R(0x208d,0x208e),
+ R(0x2308,0x230b), R(0x2329,0x232a), R(0x2768,0x2775), R(0x27c5,0x27c6), R(0x27e6,0x27ef),
+ R(0x2983,0x2998), R(0x29d8,0x29db), R(0x29fc,0x29fd), R(0x2cf9,0x2cfc), R(0x2cfe,0x2cff), S(0x2d70),
+ R(0x2e00,0x2e2e), R(0x2e30,0x2e4f), R(0x3001,0x3003), R(0x3008,0x3011), R(0x3014,0x301f), S(0x3030),
+ S(0x303d), S(0x30a0), S(0x30fb), R(0xa4fe,0xa4ff), R(0xa60d,0xa60f), S(0xa673), S(0xa67e),
+ R(0xa6f2,0xa6f7), R(0xa874,0xa877), R(0xa8ce,0xa8cf), R(0xa8f8,0xa8fa), S(0xa8fc), R(0xa92e,0xa92f),
+ S(0xa95f), R(0xa9c1,0xa9cd), R(0xa9de,0xa9df), R(0xaa5c,0xaa5f), R(0xaade,0xaadf), R(0xaaf0,0xaaf1),
+ S(0xabeb), R(0xfd3e,0xfd3f), R(0xfe10,0xfe19), R(0xfe30,0xfe52), R(0xfe54,0xfe61), S(0xfe63), S(0xfe68),
+ R(0xfe6a,0xfe6b), R(0xff01,0xff03), R(0xff05,0xff0a), R(0xff0c,0xff0f), R(0xff1a,0xff1b),
+ R(0xff1f,0xff20), R(0xff3b,0xff3d), S(0xff3f), S(0xff5b), S(0xff5d), R(0xff5f,0xff65), R(0x10100,0x10102),
+ S(0x1039f), S(0x103d0), S(0x1056f), S(0x10857), S(0x1091f), S(0x1093f), R(0x10a50,0x10a58), S(0x10a7f),
+ R(0x10af0,0x10af6), R(0x10b39,0x10b3f), R(0x10b99,0x10b9c), R(0x10f55,0x10f59), R(0x11047,0x1104d),
+ R(0x110bb,0x110bc), R(0x110be,0x110c1), R(0x11140,0x11143), R(0x11174,0x11175), R(0x111c5,0x111c8),
+ S(0x111cd), S(0x111db), R(0x111dd,0x111df), R(0x11238,0x1123d), S(0x112a9), R(0x1144b,0x1144f),
+ S(0x1145b), S(0x1145d), S(0x114c6), R(0x115c1,0x115d7), R(0x11641,0x11643), R(0x11660,0x1166c),
+ R(0x1173c,0x1173e), S(0x1183b), S(0x119e2), R(0x11a3f,0x11a46), R(0x11a9a,0x11a9c), R(0x11a9e,0x11aa2),
+ R(0x11c41,0x11c45), R(0x11c70,0x11c71), R(0x11ef7,0x11ef8), S(0x11fff), R(0x12470,0x12474),
+ R(0x16a6e,0x16a6f), S(0x16af5), R(0x16b37,0x16b3b), S(0x16b44), R(0x16e97,0x16e9a), S(0x16fe2),
+ S(0x1bc9f), R(0x1da87,0x1da8b), R(0x1e95e,0x1e95f)
+ };
+#undef R
+#undef S
+
+ /* The ASCII ones are the most frequently used ones, also CommonMark
+ * specification requests few more in this range. */
+ if(codepoint <= 0x7f)
+ return ISPUNCT_(codepoint);
+
+ return (md_unicode_bsearch__(codepoint, PUNCT_MAP, SIZEOF_ARRAY(PUNCT_MAP)) >= 0);
+ }
+
+ static void
+ md_get_unicode_fold_info(unsigned codepoint, MD_UNICODE_FOLD_INFO* info)
+ {
+#define R(cp_min, cp_max) ((cp_min) | 0x40000000), ((cp_max) | 0x80000000)
+#define S(cp) (cp)
+ /* Unicode "Pc", "Pd", "Pe", "Pf", "Pi", "Po", "Ps" categories.
+ * (generated by scripts/build_punct_map.py) */
+ static const unsigned FOLD_MAP_1[] = {
+ R(0x0041,0x005a), S(0x00b5), R(0x00c0,0x00d6), R(0x00d8,0x00de), R(0x0100,0x012e), R(0x0132,0x0136),
+ R(0x0139,0x0147), R(0x014a,0x0176), S(0x0178), R(0x0179,0x017d), S(0x017f), S(0x0181), S(0x0182),
+ S(0x0186), S(0x0187), S(0x0189), S(0x018b), S(0x018e), S(0x018f), S(0x0190), S(0x0191), S(0x0193),
+ S(0x0194), S(0x0196), S(0x0197), S(0x0198), S(0x019c), S(0x019d), S(0x019f), R(0x01a0,0x01a4), S(0x01a6),
+ S(0x01a7), S(0x01a9), S(0x01ac), S(0x01ae), S(0x01af), S(0x01b1), S(0x01b3), S(0x01b7), S(0x01b8),
+ S(0x01bc), S(0x01c4), S(0x01c5), S(0x01c7), S(0x01c8), S(0x01ca), R(0x01cb,0x01db), R(0x01de,0x01ee),
+ S(0x01f1), S(0x01f2), S(0x01f6), S(0x01f7), R(0x01f8,0x021e), S(0x0220), R(0x0222,0x0232), S(0x023a),
+ S(0x023b), S(0x023d), S(0x023e), S(0x0241), S(0x0243), S(0x0244), S(0x0245), R(0x0246,0x024e), S(0x0345),
+ S(0x0370), S(0x0376), S(0x037f), S(0x0386), R(0x0388,0x038a), S(0x038c), S(0x038e), R(0x0391,0x03a1),
+ R(0x03a3,0x03ab), S(0x03c2), S(0x03cf), S(0x03d0), S(0x03d1), S(0x03d5), S(0x03d6), R(0x03d8,0x03ee),
+ S(0x03f0), S(0x03f1), S(0x03f4), S(0x03f5), S(0x03f7), S(0x03f9), S(0x03fa), R(0x03fd,0x03ff),
+ R(0x0400,0x040f), R(0x0410,0x042f), R(0x0460,0x0480), R(0x048a,0x04be), S(0x04c0), R(0x04c1,0x04cd),
+ R(0x04d0,0x052e), R(0x0531,0x0556), R(0x10a0,0x10c5), S(0x10c7), S(0x10cd), R(0x13f8,0x13fd), S(0x1c80),
+ S(0x1c81), S(0x1c82), S(0x1c83), S(0x1c85), S(0x1c86), S(0x1c87), S(0x1c88), R(0x1c90,0x1cba),
+ R(0x1cbd,0x1cbf), R(0x1e00,0x1e94), S(0x1e9b), R(0x1ea0,0x1efe), R(0x1f08,0x1f0f), R(0x1f18,0x1f1d),
+ R(0x1f28,0x1f2f), R(0x1f38,0x1f3f), R(0x1f48,0x1f4d), S(0x1f59), S(0x1f5b), S(0x1f5d), S(0x1f5f),
+ R(0x1f68,0x1f6f), S(0x1fb8), S(0x1fba), S(0x1fbe), R(0x1fc8,0x1fcb), S(0x1fd8), S(0x1fda), S(0x1fe8),
+ S(0x1fea), S(0x1fec), S(0x1ff8), S(0x1ffa), S(0x2126), S(0x212a), S(0x212b), S(0x2132), R(0x2160,0x216f),
+ S(0x2183), R(0x24b6,0x24cf), R(0x2c00,0x2c2e), S(0x2c60), S(0x2c62), S(0x2c63), S(0x2c64),
+ R(0x2c67,0x2c6b), S(0x2c6d), S(0x2c6e), S(0x2c6f), S(0x2c70), S(0x2c72), S(0x2c75), S(0x2c7e),
+ R(0x2c80,0x2ce2), S(0x2ceb), S(0x2cf2), R(0xa640,0xa66c), R(0xa680,0xa69a), R(0xa722,0xa72e),
+ R(0xa732,0xa76e), S(0xa779), S(0xa77d), R(0xa77e,0xa786), S(0xa78b), S(0xa78d), S(0xa790),
+ R(0xa796,0xa7a8), S(0xa7aa), S(0xa7ab), S(0xa7ac), S(0xa7ad), S(0xa7ae), S(0xa7b0), S(0xa7b1), S(0xa7b2),
+ S(0xa7b3), R(0xa7b4,0xa7be), S(0xa7c2), S(0xa7c4), S(0xa7c5), S(0xa7c6), R(0xab70,0xabbf),
+ R(0xff21,0xff3a), R(0x10400,0x10427), R(0x104b0,0x104d3), R(0x10c80,0x10cb2), R(0x118a0,0x118bf),
+ R(0x16e40,0x16e5f), R(0x1e900,0x1e921)
+ };
+ static const unsigned FOLD_MAP_1_DATA[] = {
+ 0x0061, 0x007a, 0x03bc, 0x00e0, 0x00f6, 0x00f8, 0x00fe, 0x0101, 0x012f, 0x0133, 0x0137, 0x013a, 0x0148,
+ 0x014b, 0x0177, 0x00ff, 0x017a, 0x017e, 0x0073, 0x0253, 0x0183, 0x0254, 0x0188, 0x0256, 0x018c, 0x01dd,
+ 0x0259, 0x025b, 0x0192, 0x0260, 0x0263, 0x0269, 0x0268, 0x0199, 0x026f, 0x0272, 0x0275, 0x01a1, 0x01a5,
+ 0x0280, 0x01a8, 0x0283, 0x01ad, 0x0288, 0x01b0, 0x028a, 0x01b4, 0x0292, 0x01b9, 0x01bd, 0x01c6, 0x01c6,
+ 0x01c9, 0x01c9, 0x01cc, 0x01cc, 0x01dc, 0x01df, 0x01ef, 0x01f3, 0x01f3, 0x0195, 0x01bf, 0x01f9, 0x021f,
+ 0x019e, 0x0223, 0x0233, 0x2c65, 0x023c, 0x019a, 0x2c66, 0x0242, 0x0180, 0x0289, 0x028c, 0x0247, 0x024f,
+ 0x03b9, 0x0371, 0x0377, 0x03f3, 0x03ac, 0x03ad, 0x03af, 0x03cc, 0x03cd, 0x03b1, 0x03c1, 0x03c3, 0x03cb,
+ 0x03c3, 0x03d7, 0x03b2, 0x03b8, 0x03c6, 0x03c0, 0x03d9, 0x03ef, 0x03ba, 0x03c1, 0x03b8, 0x03b5, 0x03f8,
+ 0x03f2, 0x03fb, 0x037b, 0x037d, 0x0450, 0x045f, 0x0430, 0x044f, 0x0461, 0x0481, 0x048b, 0x04bf, 0x04cf,
+ 0x04c2, 0x04ce, 0x04d1, 0x052f, 0x0561, 0x0586, 0x2d00, 0x2d25, 0x2d27, 0x2d2d, 0x13f0, 0x13f5, 0x0432,
+ 0x0434, 0x043e, 0x0441, 0x0442, 0x044a, 0x0463, 0xa64b, 0x10d0, 0x10fa, 0x10fd, 0x10ff, 0x1e01, 0x1e95,
+ 0x1e61, 0x1ea1, 0x1eff, 0x1f00, 0x1f07, 0x1f10, 0x1f15, 0x1f20, 0x1f27, 0x1f30, 0x1f37, 0x1f40, 0x1f45,
+ 0x1f51, 0x1f53, 0x1f55, 0x1f57, 0x1f60, 0x1f67, 0x1fb0, 0x1f70, 0x03b9, 0x1f72, 0x1f75, 0x1fd0, 0x1f76,
+ 0x1fe0, 0x1f7a, 0x1fe5, 0x1f78, 0x1f7c, 0x03c9, 0x006b, 0x00e5, 0x214e, 0x2170, 0x217f, 0x2184, 0x24d0,
+ 0x24e9, 0x2c30, 0x2c5e, 0x2c61, 0x026b, 0x1d7d, 0x027d, 0x2c68, 0x2c6c, 0x0251, 0x0271, 0x0250, 0x0252,
+ 0x2c73, 0x2c76, 0x023f, 0x2c81, 0x2ce3, 0x2cec, 0x2cf3, 0xa641, 0xa66d, 0xa681, 0xa69b, 0xa723, 0xa72f,
+ 0xa733, 0xa76f, 0xa77a, 0x1d79, 0xa77f, 0xa787, 0xa78c, 0x0265, 0xa791, 0xa797, 0xa7a9, 0x0266, 0x025c,
+ 0x0261, 0x026c, 0x026a, 0x029e, 0x0287, 0x029d, 0xab53, 0xa7b5, 0xa7bf, 0xa7c3, 0xa794, 0x0282, 0x1d8e,
+ 0x13a0, 0x13ef, 0xff41, 0xff5a, 0x10428, 0x1044f, 0x104d8, 0x104fb, 0x10cc0, 0x10cf2, 0x118c0, 0x118df,
+ 0x16e60, 0x16e7f, 0x1e922, 0x1e943
+ };
+ static const unsigned FOLD_MAP_2[] = {
+ S(0x00df), S(0x0130), S(0x0149), S(0x01f0), S(0x0587), S(0x1e96), S(0x1e97), S(0x1e98), S(0x1e99),
+ S(0x1e9a), S(0x1e9e), S(0x1f50), R(0x1f80,0x1f87), R(0x1f88,0x1f8f), R(0x1f90,0x1f97), R(0x1f98,0x1f9f),
+ R(0x1fa0,0x1fa7), R(0x1fa8,0x1faf), S(0x1fb2), S(0x1fb3), S(0x1fb4), S(0x1fb6), S(0x1fbc), S(0x1fc2),
+ S(0x1fc3), S(0x1fc4), S(0x1fc6), S(0x1fcc), S(0x1fd6), S(0x1fe4), S(0x1fe6), S(0x1ff2), S(0x1ff3),
+ S(0x1ff4), S(0x1ff6), S(0x1ffc), S(0xfb00), S(0xfb01), S(0xfb02), S(0xfb05), S(0xfb06), S(0xfb13),
+ S(0xfb14), S(0xfb15), S(0xfb16), S(0xfb17)
+ };
+ static const unsigned FOLD_MAP_2_DATA[] = {
+ 0x0073,0x0073, 0x0069,0x0307, 0x02bc,0x006e, 0x006a,0x030c, 0x0565,0x0582, 0x0068,0x0331, 0x0074,0x0308,
+ 0x0077,0x030a, 0x0079,0x030a, 0x0061,0x02be, 0x0073,0x0073, 0x03c5,0x0313, 0x1f00,0x03b9, 0x1f07,0x03b9,
+ 0x1f00,0x03b9, 0x1f07,0x03b9, 0x1f20,0x03b9, 0x1f27,0x03b9, 0x1f20,0x03b9, 0x1f27,0x03b9, 0x1f60,0x03b9,
+ 0x1f67,0x03b9, 0x1f60,0x03b9, 0x1f67,0x03b9, 0x1f70,0x03b9, 0x03b1,0x03b9, 0x03ac,0x03b9, 0x03b1,0x0342,
+ 0x03b1,0x03b9, 0x1f74,0x03b9, 0x03b7,0x03b9, 0x03ae,0x03b9, 0x03b7,0x0342, 0x03b7,0x03b9, 0x03b9,0x0342,
+ 0x03c1,0x0313, 0x03c5,0x0342, 0x1f7c,0x03b9, 0x03c9,0x03b9, 0x03ce,0x03b9, 0x03c9,0x0342, 0x03c9,0x03b9,
+ 0x0066,0x0066, 0x0066,0x0069, 0x0066,0x006c, 0x0073,0x0074, 0x0073,0x0074, 0x0574,0x0576, 0x0574,0x0565,
+ 0x0574,0x056b, 0x057e,0x0576, 0x0574,0x056d
+ };
+ static const unsigned FOLD_MAP_3[] = {
+ S(0x0390), S(0x03b0), S(0x1f52), S(0x1f54), S(0x1f56), S(0x1fb7), S(0x1fc7), S(0x1fd2), S(0x1fd3),
+ S(0x1fd7), S(0x1fe2), S(0x1fe3), S(0x1fe7), S(0x1ff7), S(0xfb03), S(0xfb04)
+ };
+ static const unsigned FOLD_MAP_3_DATA[] = {
+ 0x03b9,0x0308,0x0301, 0x03c5,0x0308,0x0301, 0x03c5,0x0313,0x0300, 0x03c5,0x0313,0x0301,
+ 0x03c5,0x0313,0x0342, 0x03b1,0x0342,0x03b9, 0x03b7,0x0342,0x03b9, 0x03b9,0x0308,0x0300,
+ 0x03b9,0x0308,0x0301, 0x03b9,0x0308,0x0342, 0x03c5,0x0308,0x0300, 0x03c5,0x0308,0x0301,
+ 0x03c5,0x0308,0x0342, 0x03c9,0x0342,0x03b9, 0x0066,0x0066,0x0069, 0x0066,0x0066,0x006c
+ };
+#undef R
+#undef S
+ static const struct {
+ const unsigned* map;
+ const unsigned* data;
+ size_t map_size;
+ int n_codepoints;
+ } FOLD_MAP_LIST[] = {
+ { FOLD_MAP_1, FOLD_MAP_1_DATA, SIZEOF_ARRAY(FOLD_MAP_1), 1 },
+ { FOLD_MAP_2, FOLD_MAP_2_DATA, SIZEOF_ARRAY(FOLD_MAP_2), 2 },
+ { FOLD_MAP_3, FOLD_MAP_3_DATA, SIZEOF_ARRAY(FOLD_MAP_3), 3 }
+ };
+
+ int i;
+
+ /* Fast path for ASCII characters. */
+ if(codepoint <= 0x7f) {
+ info->codepoints[0] = codepoint;
+ if(ISUPPER_(codepoint))
+ info->codepoints[0] += 'a' - 'A';
+ info->n_codepoints = 1;
+ return;
+ }
+
+ /* Try to locate the codepoint in any of the maps. */
+ for(i = 0; i < (int) SIZEOF_ARRAY(FOLD_MAP_LIST); i++) {
+ int index;
+
+ index = md_unicode_bsearch__(codepoint, FOLD_MAP_LIST[i].map, FOLD_MAP_LIST[i].map_size);
+ if(index >= 0) {
+ /* Found the mapping. */
+ int n_codepoints = FOLD_MAP_LIST[i].n_codepoints;
+ const unsigned* map = FOLD_MAP_LIST[i].map;
+ const unsigned* codepoints = FOLD_MAP_LIST[i].data + (index * n_codepoints);
+
+ memcpy(info->codepoints, codepoints, sizeof(unsigned) * n_codepoints);
+ info->n_codepoints = n_codepoints;
+
+ if(FOLD_MAP_LIST[i].map[index] != codepoint) {
+ /* The found mapping maps whole range of codepoints,
+ * i.e. we have to offset info->codepoints[0] accordingly. */
+ if((map[index] & 0x00ffffff)+1 == codepoints[0]) {
+ /* Alternating type of the range. */
+ info->codepoints[0] = codepoint + ((codepoint & 0x1) == (map[index] & 0x1) ? 1 : 0);
+ } else {
+ /* Range to range kind of mapping. */
+ info->codepoints[0] += (codepoint - (map[index] & 0x00ffffff));
+ }
+ }
+
+ return;
+ }
+ }
+
+ /* No mapping found. Map the codepoint to itself. */
+ info->codepoints[0] = codepoint;
+ info->n_codepoints = 1;
+ }
+#endif
+
+
+#if defined MD4C_USE_UTF16
+ #define IS_UTF16_SURROGATE_HI(word) (((WORD)(word) & 0xfc00) == 0xd800)
+ #define IS_UTF16_SURROGATE_LO(word) (((WORD)(word) & 0xfc00) == 0xdc00)
+ #define UTF16_DECODE_SURROGATE(hi, lo) (0x10000 + ((((unsigned)(hi) & 0x3ff) << 10) | (((unsigned)(lo) & 0x3ff) << 0)))
+
+ static unsigned
+ md_decode_utf16le__(const CHAR* str, SZ str_size, SZ* p_size)
+ {
+ if(IS_UTF16_SURROGATE_HI(str[0])) {
+ if(1 < str_size && IS_UTF16_SURROGATE_LO(str[1])) {
+ if(p_size != NULL)
+ *p_size = 2;
+ return UTF16_DECODE_SURROGATE(str[0], str[1]);
+ }
+ }
+
+ if(p_size != NULL)
+ *p_size = 1;
+ return str[0];
+ }
+
+ static unsigned
+ md_decode_utf16le_before__(MD_CTX* ctx, OFF off)
+ {
+ if(off > 2 && IS_UTF16_SURROGATE_HI(CH(off-2)) && IS_UTF16_SURROGATE_LO(CH(off-1)))
+ return UTF16_DECODE_SURROGATE(CH(off-2), CH(off-1));
+
+ return CH(off);
+ }
+
+ /* No whitespace uses surrogates, so no decoding needed here. */
+ #define ISUNICODEWHITESPACE_(codepoint) md_is_unicode_whitespace__(codepoint)
+ #define ISUNICODEWHITESPACE(off) md_is_unicode_whitespace__(CH(off))
+ #define ISUNICODEWHITESPACEBEFORE(off) md_is_unicode_whitespace__(CH((off)-1))
+
+ #define ISUNICODEPUNCT(off) md_is_unicode_punct__(md_decode_utf16le__(STR(off), ctx->size - (off), NULL))
+ #define ISUNICODEPUNCTBEFORE(off) md_is_unicode_punct__(md_decode_utf16le_before__(ctx, off))
+
+ static inline int
+ md_decode_unicode(const CHAR* str, OFF off, SZ str_size, SZ* p_char_size)
+ {
+ return md_decode_utf16le__(str+off, str_size-off, p_char_size);
+ }
+#elif defined MD4C_USE_UTF8
+ #define IS_UTF8_LEAD1(byte) ((unsigned char)(byte) <= 0x7f)
+ #define IS_UTF8_LEAD2(byte) (((unsigned char)(byte) & 0xe0) == 0xc0)
+ #define IS_UTF8_LEAD3(byte) (((unsigned char)(byte) & 0xf0) == 0xe0)
+ #define IS_UTF8_LEAD4(byte) (((unsigned char)(byte) & 0xf8) == 0xf0)
+ #define IS_UTF8_TAIL(byte) (((unsigned char)(byte) & 0xc0) == 0x80)
+
+ static unsigned
+ md_decode_utf8__(const CHAR* str, SZ str_size, SZ* p_size)
+ {
+ if(!IS_UTF8_LEAD1(str[0])) {
+ if(IS_UTF8_LEAD2(str[0])) {
+ if(1 < str_size && IS_UTF8_TAIL(str[1])) {
+ if(p_size != NULL)
+ *p_size = 2;
+
+ return (((unsigned int)str[0] & 0x1f) << 6) |
+ (((unsigned int)str[1] & 0x3f) << 0);
+ }
+ } else if(IS_UTF8_LEAD3(str[0])) {
+ if(2 < str_size && IS_UTF8_TAIL(str[1]) && IS_UTF8_TAIL(str[2])) {
+ if(p_size != NULL)
+ *p_size = 3;
+
+ return (((unsigned int)str[0] & 0x0f) << 12) |
+ (((unsigned int)str[1] & 0x3f) << 6) |
+ (((unsigned int)str[2] & 0x3f) << 0);
+ }
+ } else if(IS_UTF8_LEAD4(str[0])) {
+ if(3 < str_size && IS_UTF8_TAIL(str[1]) && IS_UTF8_TAIL(str[2]) && IS_UTF8_TAIL(str[3])) {
+ if(p_size != NULL)
+ *p_size = 4;
+
+ return (((unsigned int)str[0] & 0x07) << 18) |
+ (((unsigned int)str[1] & 0x3f) << 12) |
+ (((unsigned int)str[2] & 0x3f) << 6) |
+ (((unsigned int)str[3] & 0x3f) << 0);
+ }
+ }
+ }
+
+ if(p_size != NULL)
+ *p_size = 1;
+ return (unsigned) str[0];
+ }
+
+ static unsigned
+ md_decode_utf8_before__(MD_CTX* ctx, OFF off)
+ {
+ if(!IS_UTF8_LEAD1(CH(off-1))) {
+ if(off > 1 && IS_UTF8_LEAD2(CH(off-2)) && IS_UTF8_TAIL(CH(off-1)))
+ return (((unsigned int)CH(off-2) & 0x1f) << 6) |
+ (((unsigned int)CH(off-1) & 0x3f) << 0);
+
+ if(off > 2 && IS_UTF8_LEAD3(CH(off-3)) && IS_UTF8_TAIL(CH(off-2)) && IS_UTF8_TAIL(CH(off-1)))
+ return (((unsigned int)CH(off-3) & 0x0f) << 12) |
+ (((unsigned int)CH(off-2) & 0x3f) << 6) |
+ (((unsigned int)CH(off-1) & 0x3f) << 0);
+
+ if(off > 3 && IS_UTF8_LEAD4(CH(off-4)) && IS_UTF8_TAIL(CH(off-3)) && IS_UTF8_TAIL(CH(off-2)) && IS_UTF8_TAIL(CH(off-1)))
+ return (((unsigned int)CH(off-4) & 0x07) << 18) |
+ (((unsigned int)CH(off-3) & 0x3f) << 12) |
+ (((unsigned int)CH(off-2) & 0x3f) << 6) |
+ (((unsigned int)CH(off-1) & 0x3f) << 0);
+ }
+
+ return (unsigned) CH(off-1);
+ }
+
+ #define ISUNICODEWHITESPACE_(codepoint) md_is_unicode_whitespace__(codepoint)
+ #define ISUNICODEWHITESPACE(off) md_is_unicode_whitespace__(md_decode_utf8__(STR(off), ctx->size - (off), NULL))
+ #define ISUNICODEWHITESPACEBEFORE(off) md_is_unicode_whitespace__(md_decode_utf8_before__(ctx, off))
+
+ #define ISUNICODEPUNCT(off) md_is_unicode_punct__(md_decode_utf8__(STR(off), ctx->size - (off), NULL))
+ #define ISUNICODEPUNCTBEFORE(off) md_is_unicode_punct__(md_decode_utf8_before__(ctx, off))
+
+ static inline unsigned
+ md_decode_unicode(const CHAR* str, OFF off, SZ str_size, SZ* p_char_size)
+ {
+ return md_decode_utf8__(str+off, str_size-off, p_char_size);
+ }
+#else
+ #define ISUNICODEWHITESPACE_(codepoint) ISWHITESPACE_(codepoint)
+ #define ISUNICODEWHITESPACE(off) ISWHITESPACE(off)
+ #define ISUNICODEWHITESPACEBEFORE(off) ISWHITESPACE((off)-1)
+
+ #define ISUNICODEPUNCT(off) ISPUNCT(off)
+ #define ISUNICODEPUNCTBEFORE(off) ISPUNCT((off)-1)
+
+ static inline void
+ md_get_unicode_fold_info(unsigned codepoint, MD_UNICODE_FOLD_INFO* info)
+ {
+ info->codepoints[0] = codepoint;
+ if(ISUPPER_(codepoint))
+ info->codepoints[0] += 'a' - 'A';
+ info->n_codepoints = 1;
+ }
+
+ static inline unsigned
+ md_decode_unicode(const CHAR* str, OFF off, SZ str_size, SZ* p_size)
+ {
+ *p_size = 1;
+ return (unsigned) str[off];
+ }
+#endif
+
+
+/*************************************
+ *** Helper string manipulations ***
+ *************************************/
+
+/* Fill buffer with copy of the string between 'beg' and 'end' but replace any
+ * line breaks with given replacement character.
+ *
+ * NOTE: Caller is responsible to make sure the buffer is large enough.
+ * (Given the output is always shorter then input, (end - beg) is good idea
+ * what the caller should allocate.)
+ */
+static void
+md_merge_lines(MD_CTX* ctx, OFF beg, OFF end, const MD_LINE* lines, int n_lines,
+ CHAR line_break_replacement_char, CHAR* buffer, SZ* p_size)
+{
+ CHAR* ptr = buffer;
+ int line_index = 0;
+ OFF off = beg;
+
+ while(1) {
+ const MD_LINE* line = &lines[line_index];
+ OFF line_end = line->end;
+ if(end < line_end)
+ line_end = end;
+
+ while(off < line_end) {
+ *ptr = CH(off);
+ ptr++;
+ off++;
+ }
+
+ if(off >= end) {
+ *p_size = ptr - buffer;
+ return;
+ }
+
+ *ptr = line_break_replacement_char;
+ ptr++;
+
+ line_index++;
+ off = lines[line_index].beg;
+ }
+}
+
+/* Wrapper of md_merge_lines() which allocates new buffer for the output string.
+ */
+static int
+md_merge_lines_alloc(MD_CTX* ctx, OFF beg, OFF end, const MD_LINE* lines, int n_lines,
+ CHAR line_break_replacement_char, CHAR** p_str, SZ* p_size)
+{
+ CHAR* buffer;
+
+ buffer = (CHAR*) malloc(sizeof(CHAR) * (end - beg));
+ if(buffer == NULL) {
+ MD_LOG("malloc() failed.");
+ return -1;
+ }
+
+ md_merge_lines(ctx, beg, end, lines, n_lines,
+ line_break_replacement_char, buffer, p_size);
+
+ *p_str = buffer;
+ return 0;
+}
+
+static OFF
+md_skip_unicode_whitespace(const CHAR* label, OFF off, SZ size)
+{
+ SZ char_size;
+ unsigned codepoint;
+
+ while(off < size) {
+ codepoint = md_decode_unicode(label, off, size, &char_size);
+ if(!ISUNICODEWHITESPACE_(codepoint) && !ISNEWLINE_(label[off]))
+ break;
+ off += char_size;
+ }
+
+ return off;
+}
+
+
+/******************************
+ *** Recognizing raw HTML ***
+ ******************************/
+
+/* md_is_html_tag() may be called when processing inlines (inline raw HTML)
+ * or when breaking document to blocks (checking for start of HTML block type 7).
+ *
+ * When breaking document to blocks, we do not yet know line boundaries, but
+ * in that case the whole tag has to live on a single line. We distinguish this
+ * by n_lines == 0.
+ */
+static int
+md_is_html_tag(MD_CTX* ctx, const MD_LINE* lines, int n_lines, OFF beg, OFF max_end, OFF* p_end)
+{
+ int attr_state;
+ OFF off = beg;
+ OFF line_end = (n_lines > 0) ? lines[0].end : ctx->size;
+ int i = 0;
+
+ MD_ASSERT(CH(beg) == _T('<'));
+
+ if(off + 1 >= line_end)
+ return FALSE;
+ off++;
+
+ /* For parsing attributes, we need a little state automaton below.
+ * State -1: no attributes are allowed.
+ * State 0: attribute could follow after some whitespace.
+ * State 1: after a whitespace (attribute name may follow).
+ * State 2: after attribute name ('=' MAY follow).
+ * State 3: after '=' (value specification MUST follow).
+ * State 41: in middle of unquoted attribute value.
+ * State 42: in middle of single-quoted attribute value.
+ * State 43: in middle of double-quoted attribute value.
+ */
+ attr_state = 0;
+
+ if(CH(off) == _T('/')) {
+ /* Closer tag "</ ... >". No attributes may be present. */
+ attr_state = -1;
+ off++;
+ }
+
+ /* Tag name */
+ if(off >= line_end || !ISALPHA(off))
+ return FALSE;
+ off++;
+ while(off < line_end && (ISALNUM(off) || CH(off) == _T('-')))
+ off++;
+
+ /* (Optional) attributes (if not closer), (optional) '/' (if not closer)
+ * and final '>'. */
+ while(1) {
+ while(off < line_end && !ISNEWLINE(off)) {
+ if(attr_state > 40) {
+ if(attr_state == 41 && (ISBLANK(off) || ISANYOF(off, _T("\"'=<>`")))) {
+ attr_state = 0;
+ off--; /* Put the char back for re-inspection in the new state. */
+ } else if(attr_state == 42 && CH(off) == _T('\'')) {
+ attr_state = 0;
+ } else if(attr_state == 43 && CH(off) == _T('"')) {
+ attr_state = 0;
+ }
+ off++;
+ } else if(ISWHITESPACE(off)) {
+ if(attr_state == 0)
+ attr_state = 1;
+ off++;
+ } else if(attr_state <= 2 && CH(off) == _T('>')) {
+ /* End. */
+ goto done;
+ } else if(attr_state <= 2 && CH(off) == _T('/') && off+1 < line_end && CH(off+1) == _T('>')) {
+ /* End with digraph '/>' */
+ off++;
+ goto done;
+ } else if((attr_state == 1 || attr_state == 2) && (ISALPHA(off) || CH(off) == _T('_') || CH(off) == _T(':'))) {
+ off++;
+ /* Attribute name */
+ while(off < line_end && (ISALNUM(off) || ISANYOF(off, _T("_.:-"))))
+ off++;
+ attr_state = 2;
+ } else if(attr_state == 2 && CH(off) == _T('=')) {
+ /* Attribute assignment sign */
+ off++;
+ attr_state = 3;
+ } else if(attr_state == 3) {
+ /* Expecting start of attribute value. */
+ if(CH(off) == _T('"'))
+ attr_state = 43;
+ else if(CH(off) == _T('\''))
+ attr_state = 42;
+ else if(!ISANYOF(off, _T("\"'=<>`")) && !ISNEWLINE(off))
+ attr_state = 41;
+ else
+ return FALSE;
+ off++;
+ } else {
+ /* Anything unexpected. */
+ return FALSE;
+ }
+ }
+
+ /* We have to be on a single line. See definition of start condition
+ * of HTML block, type 7. */
+ if(n_lines == 0)
+ return FALSE;
+
+ i++;
+ if(i >= n_lines)
+ return FALSE;
+
+ off = lines[i].beg;
+ line_end = lines[i].end;
+
+ if(attr_state == 0 || attr_state == 41)
+ attr_state = 1;
+
+ if(off >= max_end)
+ return FALSE;
+ }
+
+done:
+ if(off >= max_end)
+ return FALSE;
+
+ *p_end = off+1;
+ return TRUE;
+}
+
+static int
+md_scan_for_html_closer(MD_CTX* ctx, const MD_CHAR* str, MD_SIZE len,
+ const MD_LINE* lines, int n_lines,
+ OFF beg, OFF max_end, OFF* p_end,
+ OFF* p_scan_horizon)
+{
+ OFF off = beg;
+ int i = 0;
+
+ if(off < *p_scan_horizon && *p_scan_horizon >= max_end - len) {
+ /* We have already scanned the range up to the max_end so we know
+ * there is nothing to see. */
+ return FALSE;
+ }
+
+ while(TRUE) {
+ while(off + len <= lines[i].end && off + len <= max_end) {
+ if(md_ascii_eq(STR(off), str, len)) {
+ /* Success. */
+ *p_end = off + len;
+ return TRUE;
+ }
+ off++;
+ }
+
+ i++;
+ if(off >= max_end || i >= n_lines) {
+ /* Failure. */
+ *p_scan_horizon = off;
+ return FALSE;
+ }
+
+ off = lines[i].beg;
+ }
+}
+
+static int
+md_is_html_comment(MD_CTX* ctx, const MD_LINE* lines, int n_lines, OFF beg, OFF max_end, OFF* p_end)
+{
+ OFF off = beg;
+
+ MD_ASSERT(CH(beg) == _T('<'));
+
+ if(off + 4 >= lines[0].end)
+ return FALSE;
+ if(CH(off+1) != _T('!') || CH(off+2) != _T('-') || CH(off+3) != _T('-'))
+ return FALSE;
+ off += 4;
+
+ /* ">" and "->" must not follow the opening. */
+ if(off < lines[0].end && CH(off) == _T('>'))
+ return FALSE;
+ if(off+1 < lines[0].end && CH(off) == _T('-') && CH(off+1) == _T('>'))
+ return FALSE;
+
+ /* HTML comment must not contyain "--", so we scan just for "--" instead
+ * of "-->" and verify manually that '>' follows. */
+ if(md_scan_for_html_closer(ctx, _T("--"), 2,
+ lines, n_lines, off, max_end, p_end, &ctx->html_comment_horizon))
+ {
+ if(*p_end < max_end && CH(*p_end) == _T('>')) {
+ *p_end = *p_end + 1;
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+static int
+md_is_html_processing_instruction(MD_CTX* ctx, const MD_LINE* lines, int n_lines, OFF beg, OFF max_end, OFF* p_end)
+{
+ OFF off = beg;
+
+ if(off + 2 >= lines[0].end)
+ return FALSE;
+ if(CH(off+1) != _T('?'))
+ return FALSE;
+ off += 2;
+
+ return md_scan_for_html_closer(ctx, _T("?>"), 2,
+ lines, n_lines, off, max_end, p_end, &ctx->html_proc_instr_horizon);
+}
+
+static int
+md_is_html_declaration(MD_CTX* ctx, const MD_LINE* lines, int n_lines, OFF beg, OFF max_end, OFF* p_end)
+{
+ OFF off = beg;
+
+ if(off + 2 >= lines[0].end)
+ return FALSE;
+ if(CH(off+1) != _T('!'))
+ return FALSE;
+ off += 2;
+
+ /* Declaration name. */
+ if(off >= lines[0].end || !ISALPHA(off))
+ return FALSE;
+ off++;
+ while(off < lines[0].end && ISALPHA(off))
+ off++;
+ if(off < lines[0].end && !ISWHITESPACE(off))
+ return FALSE;
+
+ return md_scan_for_html_closer(ctx, _T(">"), 1,
+ lines, n_lines, off, max_end, p_end, &ctx->html_decl_horizon);
+}
+
+static int
+md_is_html_cdata(MD_CTX* ctx, const MD_LINE* lines, int n_lines, OFF beg, OFF max_end, OFF* p_end)
+{
+ static const CHAR open_str[] = _T("<![CDATA[");
+ static const SZ open_size = SIZEOF_ARRAY(open_str) - 1;
+
+ OFF off = beg;
+
+ if(off + open_size >= lines[0].end)
+ return FALSE;
+ if(memcmp(STR(off), open_str, open_size) != 0)
+ return FALSE;
+ off += open_size;
+
+ if(lines[n_lines-1].end < max_end)
+ max_end = lines[n_lines-1].end - 2;
+
+ return md_scan_for_html_closer(ctx, _T("]]>"), 3,
+ lines, n_lines, off, max_end, p_end, &ctx->html_cdata_horizon);
+}
+
+static int
+md_is_html_any(MD_CTX* ctx, const MD_LINE* lines, int n_lines, OFF beg, OFF max_end, OFF* p_end)
+{
+ MD_ASSERT(CH(beg) == _T('<'));
+ return (md_is_html_tag(ctx, lines, n_lines, beg, max_end, p_end) ||
+ md_is_html_comment(ctx, lines, n_lines, beg, max_end, p_end) ||
+ md_is_html_processing_instruction(ctx, lines, n_lines, beg, max_end, p_end) ||
+ md_is_html_declaration(ctx, lines, n_lines, beg, max_end, p_end) ||
+ md_is_html_cdata(ctx, lines, n_lines, beg, max_end, p_end));
+}
+
+
+/****************************
+ *** Recognizing Entity ***
+ ****************************/
+
+static int
+md_is_hex_entity_contents(MD_CTX* ctx, const CHAR* text, OFF beg, OFF max_end, OFF* p_end)
+{
+ OFF off = beg;
+
+ while(off < max_end && ISXDIGIT_(text[off]) && off - beg <= 8)
+ off++;
+
+ if(1 <= off - beg && off - beg <= 6) {
+ *p_end = off;
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+}
+
+static int
+md_is_dec_entity_contents(MD_CTX* ctx, const CHAR* text, OFF beg, OFF max_end, OFF* p_end)
+{
+ OFF off = beg;
+
+ while(off < max_end && ISDIGIT_(text[off]) && off - beg <= 8)
+ off++;
+
+ if(1 <= off - beg && off - beg <= 7) {
+ *p_end = off;
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+}
+
+static int
+md_is_named_entity_contents(MD_CTX* ctx, const CHAR* text, OFF beg, OFF max_end, OFF* p_end)
+{
+ OFF off = beg;
+
+ if(off < max_end && ISALPHA_(text[off]))
+ off++;
+ else
+ return FALSE;
+
+ while(off < max_end && ISALNUM_(text[off]) && off - beg <= 48)
+ off++;
+
+ if(2 <= off - beg && off - beg <= 48) {
+ *p_end = off;
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+}
+
+static int
+md_is_entity_str(MD_CTX* ctx, const CHAR* text, OFF beg, OFF max_end, OFF* p_end)
+{
+ int is_contents;
+ OFF off = beg;
+
+ MD_ASSERT(text[off] == _T('&'));
+ off++;
+
+ if(off+2 < max_end && text[off] == _T('#') && (text[off+1] == _T('x') || text[off+1] == _T('X')))
+ is_contents = md_is_hex_entity_contents(ctx, text, off+2, max_end, &off);
+ else if(off+1 < max_end && text[off] == _T('#'))
+ is_contents = md_is_dec_entity_contents(ctx, text, off+1, max_end, &off);
+ else
+ is_contents = md_is_named_entity_contents(ctx, text, off, max_end, &off);
+
+ if(is_contents && off < max_end && text[off] == _T(';')) {
+ *p_end = off+1;
+ return TRUE;
+ } else {
+ return FALSE;
+ }
+}
+
+static inline int
+md_is_entity(MD_CTX* ctx, OFF beg, OFF max_end, OFF* p_end)
+{
+ return md_is_entity_str(ctx, ctx->text, beg, max_end, p_end);
+}
+
+
+/******************************
+ *** Attribute Management ***
+ ******************************/
+
+typedef struct MD_ATTRIBUTE_BUILD_tag MD_ATTRIBUTE_BUILD;
+struct MD_ATTRIBUTE_BUILD_tag {
+ CHAR* text;
+ MD_TEXTTYPE* substr_types;
+ OFF* substr_offsets;
+ int substr_count;
+ int substr_alloc;
+ MD_TEXTTYPE trivial_types[1];
+ OFF trivial_offsets[2];
+};
+
+
+#define MD_BUILD_ATTR_NO_ESCAPES 0x0001
+
+static int
+md_build_attr_append_substr(MD_CTX* ctx, MD_ATTRIBUTE_BUILD* build,
+ MD_TEXTTYPE type, OFF off)
+{
+ if(build->substr_count >= build->substr_alloc) {
+ MD_TEXTTYPE* new_substr_types;
+ OFF* new_substr_offsets;
+
+ build->substr_alloc = (build->substr_alloc == 0 ? 8 : build->substr_alloc * 2);
+
+ new_substr_types = (MD_TEXTTYPE*) realloc(build->substr_types,
+ build->substr_alloc * sizeof(MD_TEXTTYPE));
+ if(new_substr_types == NULL) {
+ MD_LOG("realloc() failed.");
+ return -1;
+ }
+ /* Note +1 to reserve space for final offset (== raw_size). */
+ new_substr_offsets = (OFF*) realloc(build->substr_offsets,
+ (build->substr_alloc+1) * sizeof(OFF));
+ if(new_substr_offsets == NULL) {
+ MD_LOG("realloc() failed.");
+ free(new_substr_types);
+ return -1;
+ }
+
+ build->substr_types = new_substr_types;
+ build->substr_offsets = new_substr_offsets;
+ }
+
+ build->substr_types[build->substr_count] = type;
+ build->substr_offsets[build->substr_count] = off;
+ build->substr_count++;
+ return 0;
+}
+
+static void
+md_free_attribute(MD_CTX* ctx, MD_ATTRIBUTE_BUILD* build)
+{
+ if(build->substr_alloc > 0) {
+ free(build->text);
+ free(build->substr_types);
+ free(build->substr_offsets);
+ }
+}
+
+static int
+md_build_attribute(MD_CTX* ctx, const CHAR* raw_text, SZ raw_size,
+ unsigned flags, MD_ATTRIBUTE* attr, MD_ATTRIBUTE_BUILD* build)
+{
+ OFF raw_off, off;
+ int is_trivial;
+ int ret = 0;
+
+ memset(build, 0, sizeof(MD_ATTRIBUTE_BUILD));
+
+ /* If there is no backslash and no ampersand, build trivial attribute
+ * without any malloc(). */
+ is_trivial = TRUE;
+ for(raw_off = 0; raw_off < raw_size; raw_off++) {
+ if(ISANYOF3_(raw_text[raw_off], _T('\\'), _T('&'), _T('\0'))) {
+ is_trivial = FALSE;
+ break;
+ }
+ }
+
+ if(is_trivial) {
+ build->text = (CHAR*) (raw_size ? raw_text : NULL);
+ build->substr_types = build->trivial_types;
+ build->substr_offsets = build->trivial_offsets;
+ build->substr_count = 1;
+ build->substr_alloc = 0;
+ build->trivial_types[0] = MD_TEXT_NORMAL;
+ build->trivial_offsets[0] = 0;
+ build->trivial_offsets[1] = raw_size;
+ off = raw_size;
+ } else {
+ build->text = (CHAR*) malloc(raw_size * sizeof(CHAR));
+ if(build->text == NULL) {
+ MD_LOG("malloc() failed.");
+ goto abort;
+ }
+
+ raw_off = 0;
+ off = 0;
+
+ while(raw_off < raw_size) {
+ if(raw_text[raw_off] == _T('\0')) {
+ MD_CHECK(md_build_attr_append_substr(ctx, build, MD_TEXT_NULLCHAR, off));
+ memcpy(build->text + off, raw_text + raw_off, 1);
+ off++;
+ raw_off++;
+ continue;
+ }
+
+ if(raw_text[raw_off] == _T('&')) {
+ OFF ent_end;
+
+ if(md_is_entity_str(ctx, raw_text, raw_off, raw_size, &ent_end)) {
+ MD_CHECK(md_build_attr_append_substr(ctx, build, MD_TEXT_ENTITY, off));
+ memcpy(build->text + off, raw_text + raw_off, ent_end - raw_off);
+ off += ent_end - raw_off;
+ raw_off = ent_end;
+ continue;
+ }
+ }
+
+ if(build->substr_count == 0 || build->substr_types[build->substr_count-1] != MD_TEXT_NORMAL)
+ MD_CHECK(md_build_attr_append_substr(ctx, build, MD_TEXT_NORMAL, off));
+
+ if(!(flags & MD_BUILD_ATTR_NO_ESCAPES) &&
+ raw_text[raw_off] == _T('\\') && raw_off+1 < raw_size &&
+ (ISPUNCT_(raw_text[raw_off+1]) || ISNEWLINE_(raw_text[raw_off+1])))
+ raw_off++;
+
+ build->text[off++] = raw_text[raw_off++];
+ }
+ build->substr_offsets[build->substr_count] = off;
+ }
+
+ attr->text = build->text;
+ attr->size = off;
+ attr->substr_offsets = build->substr_offsets;
+ attr->substr_types = build->substr_types;
+ return 0;
+
+abort:
+ md_free_attribute(ctx, build);
+ return -1;
+}
+
+
+/*********************************************
+ *** Dictionary of Reference Definitions ***
+ *********************************************/
+
+#define MD_FNV1A_BASE 2166136261
+#define MD_FNV1A_PRIME 16777619
+
+static inline unsigned
+md_fnv1a(unsigned base, const void* data, size_t n)
+{
+ const unsigned char* buf = (const unsigned char*) data;
+ unsigned hash = base;
+ size_t i;
+
+ for(i = 0; i < n; i++) {
+ hash ^= buf[i];
+ hash *= MD_FNV1A_PRIME;
+ }
+
+ return hash;
+}
+
+
+struct MD_REF_DEF_tag {
+ CHAR* label;
+ CHAR* title;
+ unsigned hash;
+ SZ label_size : 24;
+ unsigned label_needs_free : 1;
+ unsigned title_needs_free : 1;
+ SZ title_size;
+ OFF dest_beg;
+ OFF dest_end;
+};
+
+/* Label equivalence is quite complicated with regards to whitespace and case
+ * folding. This complicates computing a hash of it as well as direct comparison
+ * of two labels. */
+
+static unsigned
+md_link_label_hash(const CHAR* label, SZ size)
+{
+ unsigned hash = MD_FNV1A_BASE;
+ OFF off;
+ unsigned codepoint;
+ int is_whitespace = FALSE;
+
+ off = md_skip_unicode_whitespace(label, 0, size);
+ while(off < size) {
+ SZ char_size;
+
+ codepoint = md_decode_unicode(label, off, size, &char_size);
+ is_whitespace = ISUNICODEWHITESPACE_(codepoint) || ISNEWLINE_(label[off]);
+
+ if(is_whitespace) {
+ codepoint = ' ';
+ hash = md_fnv1a(hash, &codepoint, sizeof(unsigned));
+ off = md_skip_unicode_whitespace(label, off, size);
+ } else {
+ MD_UNICODE_FOLD_INFO fold_info;
+
+ md_get_unicode_fold_info(codepoint, &fold_info);
+ hash = md_fnv1a(hash, fold_info.codepoints, fold_info.n_codepoints * sizeof(unsigned));
+ off += char_size;
+ }
+ }
+
+ return hash;
+}
+
+static OFF
+md_link_label_cmp_load_fold_info(const CHAR* label, OFF off, SZ size,
+ MD_UNICODE_FOLD_INFO* fold_info)
+{
+ unsigned codepoint;
+ SZ char_size;
+
+ if(off >= size) {
+ /* Treat end of link label as a whitespace. */
+ goto whitespace;
+ }
+
+ if(ISNEWLINE_(label[off])) {
+ /* Treat new lines as a whitespace. */
+ off++;
+ goto whitespace;
+ }
+
+ codepoint = md_decode_unicode(label, off, size, &char_size);
+ off += char_size;
+ if(ISUNICODEWHITESPACE_(codepoint)) {
+ /* Treat all whitespace as equivalent */
+ goto whitespace;
+ }
+
+ /* Get real folding info. */
+ md_get_unicode_fold_info(codepoint, fold_info);
+ return off;
+
+whitespace:
+ fold_info->codepoints[0] = _T(' ');
+ fold_info->n_codepoints = 1;
+ return off;
+}
+
+static int
+md_link_label_cmp(const CHAR* a_label, SZ a_size, const CHAR* b_label, SZ b_size)
+{
+ OFF a_off;
+ OFF b_off;
+ int a_reached_end = FALSE;
+ int b_reached_end = FALSE;
+ MD_UNICODE_FOLD_INFO a_fi = { 0 };
+ MD_UNICODE_FOLD_INFO b_fi = { 0 };
+ OFF a_fi_off = 0;
+ OFF b_fi_off = 0;
+ int cmp;
+
+ a_off = md_skip_unicode_whitespace(a_label, 0, a_size);
+ b_off = md_skip_unicode_whitespace(b_label, 0, b_size);
+ while(!a_reached_end && !b_reached_end) {
+ /* If needed, load fold info for next char. */
+ if(a_fi_off >= a_fi.n_codepoints) {
+ a_fi_off = 0;
+ a_off = md_link_label_cmp_load_fold_info(a_label, a_off, a_size, &a_fi);
+ a_reached_end = (a_off >= a_size);
+ }
+ if(b_fi_off >= b_fi.n_codepoints) {
+ b_fi_off = 0;
+ b_off = md_link_label_cmp_load_fold_info(b_label, b_off, b_size, &b_fi);
+ b_reached_end = (b_off >= b_size);
+ }
+
+ cmp = b_fi.codepoints[b_fi_off] - a_fi.codepoints[a_fi_off];
+ if(cmp != 0)
+ return cmp;
+
+ a_fi_off++;
+ b_fi_off++;
+ }
+
+ return 0;
+}
+
+typedef struct MD_REF_DEF_LIST_tag MD_REF_DEF_LIST;
+struct MD_REF_DEF_LIST_tag {
+ int n_ref_defs;
+ int alloc_ref_defs;
+ MD_REF_DEF* ref_defs[]; /* Valid items always point into ctx->ref_defs[] */
+};
+
+static int
+md_ref_def_cmp(const void* a, const void* b)
+{
+ const MD_REF_DEF* a_ref = *(const MD_REF_DEF**)a;
+ const MD_REF_DEF* b_ref = *(const MD_REF_DEF**)b;
+
+ if(a_ref->hash < b_ref->hash)
+ return -1;
+ else if(a_ref->hash > b_ref->hash)
+ return +1;
+ else
+ return md_link_label_cmp(a_ref->label, a_ref->label_size, b_ref->label, b_ref->label_size);
+}
+
+static int
+md_ref_def_cmp_stable(const void* a, const void* b)
+{
+ int cmp;
+
+ cmp = md_ref_def_cmp(a, b);
+
+ /* Ensure stability of the sorting. */
+ if(cmp == 0) {
+ const MD_REF_DEF* a_ref = *(const MD_REF_DEF**)a;
+ const MD_REF_DEF* b_ref = *(const MD_REF_DEF**)b;
+
+ if(a_ref < b_ref)
+ cmp = -1;
+ else if(a_ref > b_ref)
+ cmp = +1;
+ else
+ cmp = 0;
+ }
+
+ return cmp;
+}
+
+static int
+md_build_ref_def_hashtable(MD_CTX* ctx)
+{
+ int i, j;
+
+ if(ctx->n_ref_defs == 0)
+ return 0;
+
+ ctx->ref_def_hashtable_size = (ctx->n_ref_defs * 5) / 4;
+ ctx->ref_def_hashtable = malloc(ctx->ref_def_hashtable_size * sizeof(void*));
+ if(ctx->ref_def_hashtable == NULL) {
+ MD_LOG("malloc() failed.");
+ goto abort;
+ }
+ memset(ctx->ref_def_hashtable, 0, ctx->ref_def_hashtable_size * sizeof(void*));
+
+ /* Each member of ctx->ref_def_hashtable[] can be:
+ * -- NULL,
+ * -- pointer to the MD_REF_DEF in ctx->ref_defs[], or
+ * -- pointer to a MD_REF_DEF_LIST, which holds multiple pointers to
+ * such MD_REF_DEFs.
+ */
+ for(i = 0; i < ctx->n_ref_defs; i++) {
+ MD_REF_DEF* def = &ctx->ref_defs[i];
+ void* bucket;
+ MD_REF_DEF_LIST* list;
+
+ def->hash = md_link_label_hash(def->label, def->label_size);
+ bucket = ctx->ref_def_hashtable[def->hash % ctx->ref_def_hashtable_size];
+
+ if(bucket == NULL) {
+ ctx->ref_def_hashtable[def->hash % ctx->ref_def_hashtable_size] = def;
+ continue;
+ }
+
+ if(ctx->ref_defs <= (MD_REF_DEF*) bucket && (MD_REF_DEF*) bucket < ctx->ref_defs + ctx->n_ref_defs) {
+ /* The bucket already contains one ref. def. Lets see whether it
+ * is the same label (ref. def. duplicate) or different one
+ * (hash conflict). */
+ MD_REF_DEF* old_def = (MD_REF_DEF*) bucket;
+
+ if(md_link_label_cmp(def->label, def->label_size, old_def->label, old_def->label_size) == 0) {
+ /* Ignore this ref. def. */
+ continue;
+ }
+
+ /* Make the bucket capable of holding more ref. defs. */
+ list = (MD_REF_DEF_LIST*) malloc(sizeof(MD_REF_DEF_LIST) + 4 * sizeof(MD_REF_DEF));
+ if(list == NULL) {
+ MD_LOG("malloc() failed.");
+ goto abort;
+ }
+ list->ref_defs[0] = old_def;
+ list->ref_defs[1] = def;
+ list->n_ref_defs = 2;
+ list->alloc_ref_defs = 4;
+ ctx->ref_def_hashtable[def->hash % ctx->ref_def_hashtable_size] = list;
+ continue;
+ }
+
+ /* Append the def to the bucket list. */
+ list = (MD_REF_DEF_LIST*) bucket;
+ if(list->n_ref_defs >= list->alloc_ref_defs) {
+ MD_REF_DEF_LIST* list_tmp = (MD_REF_DEF_LIST*) realloc(list,
+ sizeof(MD_REF_DEF_LIST) + 2 * list->alloc_ref_defs * sizeof(MD_REF_DEF));
+ if(list_tmp == NULL) {
+ MD_LOG("realloc() failed.");
+ goto abort;
+ }
+ list = list_tmp;
+ list->alloc_ref_defs *= 2;
+ ctx->ref_def_hashtable[def->hash % ctx->ref_def_hashtable_size] = list;
+ }
+
+ list->ref_defs[list->n_ref_defs] = def;
+ list->n_ref_defs++;
+ }
+
+ /* Sort the complex buckets so we can use bsearch() with them. */
+ for(i = 0; i < ctx->ref_def_hashtable_size; i++) {
+ void* bucket = ctx->ref_def_hashtable[i];
+ MD_REF_DEF_LIST* list;
+
+ if(bucket == NULL)
+ continue;
+ if(ctx->ref_defs <= (MD_REF_DEF*) bucket && (MD_REF_DEF*) bucket < ctx->ref_defs + ctx->n_ref_defs)
+ continue;
+
+ list = (MD_REF_DEF_LIST*) bucket;
+ qsort(list->ref_defs, list->n_ref_defs, sizeof(MD_REF_DEF*), md_ref_def_cmp_stable);
+
+ /* Disable duplicates. */
+ for(j = 1; j < list->n_ref_defs; j++) {
+ if(md_ref_def_cmp(&list->ref_defs[j-1], &list->ref_defs[j]) == 0)
+ list->ref_defs[j] = list->ref_defs[j-1];
+ }
+ }
+
+ return 0;
+
+abort:
+ return -1;
+}
+
+static void
+md_free_ref_def_hashtable(MD_CTX* ctx)
+{
+ if(ctx->ref_def_hashtable != NULL) {
+ int i;
+
+ for(i = 0; i < ctx->ref_def_hashtable_size; i++) {
+ void* bucket = ctx->ref_def_hashtable[i];
+ if(bucket == NULL)
+ continue;
+ if(ctx->ref_defs <= (MD_REF_DEF*) bucket && (MD_REF_DEF*) bucket < ctx->ref_defs + ctx->n_ref_defs)
+ continue;
+ free(bucket);
+ }
+
+ free(ctx->ref_def_hashtable);
+ }
+}
+
+static const MD_REF_DEF*
+md_lookup_ref_def(MD_CTX* ctx, const CHAR* label, SZ label_size)
+{
+ unsigned hash;
+ void* bucket;
+
+ if(ctx->ref_def_hashtable_size == 0)
+ return NULL;
+
+ hash = md_link_label_hash(label, label_size);
+ bucket = ctx->ref_def_hashtable[hash % ctx->ref_def_hashtable_size];
+
+ if(bucket == NULL) {
+ return NULL;
+ } else if(ctx->ref_defs <= (MD_REF_DEF*) bucket && (MD_REF_DEF*) bucket < ctx->ref_defs + ctx->n_ref_defs) {
+ const MD_REF_DEF* def = (MD_REF_DEF*) bucket;
+
+ if(md_link_label_cmp(def->label, def->label_size, label, label_size) == 0)
+ return def;
+ else
+ return NULL;
+ } else {
+ MD_REF_DEF_LIST* list = (MD_REF_DEF_LIST*) bucket;
+ MD_REF_DEF key_buf;
+ const MD_REF_DEF* key = &key_buf;
+ const MD_REF_DEF** ret;
+
+ key_buf.label = (CHAR*) label;
+ key_buf.label_size = label_size;
+ key_buf.hash = md_link_label_hash(key_buf.label, key_buf.label_size);
+
+ ret = (const MD_REF_DEF**) bsearch(&key, list->ref_defs,
+ list->n_ref_defs, sizeof(MD_REF_DEF*), md_ref_def_cmp);
+ if(ret != NULL)
+ return *ret;
+ else
+ return NULL;
+ }
+}
+
+
+/***************************
+ *** Recognizing Links ***
+ ***************************/
+
+/* Note this code is partially shared between processing inlines and blocks
+ * as reference definitions and links share some helper parser functions.
+ */
+
+typedef struct MD_LINK_ATTR_tag MD_LINK_ATTR;
+struct MD_LINK_ATTR_tag {
+ OFF dest_beg;
+ OFF dest_end;
+
+ CHAR* title;
+ SZ title_size;
+ int title_needs_free;
+};
+
+
+static int
+md_is_link_label(MD_CTX* ctx, const MD_LINE* lines, int n_lines, OFF beg,
+ OFF* p_end, int* p_beg_line_index, int* p_end_line_index,
+ OFF* p_contents_beg, OFF* p_contents_end)
+{
+ OFF off = beg;
+ OFF contents_beg = 0;
+ OFF contents_end = 0;
+ int line_index = 0;
+ int len = 0;
+
+ if(CH(off) != _T('['))
+ return FALSE;
+ off++;
+
+ while(1) {
+ OFF line_end = lines[line_index].end;
+
+ while(off < line_end) {
+ if(CH(off) == _T('\\') && off+1 < ctx->size && (ISPUNCT(off+1) || ISNEWLINE(off+1))) {
+ if(contents_end == 0) {
+ contents_beg = off;
+ *p_beg_line_index = line_index;
+ }
+ contents_end = off + 2;
+ off += 2;
+ } else if(CH(off) == _T('[')) {
+ return FALSE;
+ } else if(CH(off) == _T(']')) {
+ if(contents_beg < contents_end) {
+ /* Success. */
+ *p_contents_beg = contents_beg;
+ *p_contents_end = contents_end;
+ *p_end = off+1;
+ *p_end_line_index = line_index;
+ return TRUE;
+ } else {
+ /* Link label must have some non-whitespace contents. */
+ return FALSE;
+ }
+ } else {
+ unsigned codepoint;
+ SZ char_size;
+
+ codepoint = md_decode_unicode(ctx->text, off, ctx->size, &char_size);
+ if(!ISUNICODEWHITESPACE_(codepoint)) {
+ if(contents_end == 0) {
+ contents_beg = off;
+ *p_beg_line_index = line_index;
+ }
+ contents_end = off + char_size;
+ }
+
+ off += char_size;
+ }
+
+ len++;
+ if(len > 999)
+ return FALSE;
+ }
+
+ line_index++;
+ len++;
+ if(line_index < n_lines)
+ off = lines[line_index].beg;
+ else
+ break;
+ }
+
+ return FALSE;
+}
+
+static int
+md_is_link_destination_A(MD_CTX* ctx, OFF beg, OFF max_end, OFF* p_end,
+ OFF* p_contents_beg, OFF* p_contents_end)
+{
+ OFF off = beg;
+
+ if(off >= max_end || CH(off) != _T('<'))
+ return FALSE;
+ off++;
+
+ while(off < max_end) {
+ if(CH(off) == _T('\\') && off+1 < max_end && ISPUNCT(off+1)) {
+ off += 2;
+ continue;
+ }
+
+ if(ISNEWLINE(off) || CH(off) == _T('<'))
+ return FALSE;
+
+ if(CH(off) == _T('>')) {
+ /* Success. */
+ *p_contents_beg = beg+1;
+ *p_contents_end = off;
+ *p_end = off+1;
+ return TRUE;
+ }
+
+ off++;
+ }
+
+ return FALSE;
+}
+
+static int
+md_is_link_destination_B(MD_CTX* ctx, OFF beg, OFF max_end, OFF* p_end,
+ OFF* p_contents_beg, OFF* p_contents_end)
+{
+ OFF off = beg;
+ int parenthesis_level = 0;
+
+ while(off < max_end) {
+ if(CH(off) == _T('\\') && off+1 < max_end && ISPUNCT(off+1)) {
+ off += 2;
+ continue;
+ }
+
+ if(ISWHITESPACE(off) || ISCNTRL(off))
+ break;
+
+ /* Link destination may include balanced pairs of unescaped '(' ')'.
+ * Note we limit the maximal nesting level by 32 to protect us from
+ * https://github.com/jgm/cmark/issues/214 */
+ if(CH(off) == _T('(')) {
+ parenthesis_level++;
+ if(parenthesis_level > 32)
+ return FALSE;
+ } else if(CH(off) == _T(')')) {
+ if(parenthesis_level == 0)
+ break;
+ parenthesis_level--;
+ }
+
+ off++;
+ }
+
+ if(parenthesis_level != 0 || off == beg)
+ return FALSE;
+
+ /* Success. */
+ *p_contents_beg = beg;
+ *p_contents_end = off;
+ *p_end = off;
+ return TRUE;
+}
+
+static inline int
+md_is_link_destination(MD_CTX* ctx, OFF beg, OFF max_end, OFF* p_end,
+ OFF* p_contents_beg, OFF* p_contents_end)
+{
+ if(CH(beg) == _T('<'))
+ return md_is_link_destination_A(ctx, beg, max_end, p_end, p_contents_beg, p_contents_end);
+ else
+ return md_is_link_destination_B(ctx, beg, max_end, p_end, p_contents_beg, p_contents_end);
+}
+
+static int
+md_is_link_title(MD_CTX* ctx, const MD_LINE* lines, int n_lines, OFF beg,
+ OFF* p_end, int* p_beg_line_index, int* p_end_line_index,
+ OFF* p_contents_beg, OFF* p_contents_end)
+{
+ OFF off = beg;
+ CHAR closer_char;
+ int line_index = 0;
+
+ /* White space with up to one line break. */
+ while(off < lines[line_index].end && ISWHITESPACE(off))
+ off++;
+ if(off >= lines[line_index].end) {
+ line_index++;
+ if(line_index >= n_lines)
+ return FALSE;
+ off = lines[line_index].beg;
+ }
+ if(off == beg)
+ return FALSE;
+
+ *p_beg_line_index = line_index;
+
+ /* First char determines how to detect end of it. */
+ switch(CH(off)) {
+ case _T('"'): closer_char = _T('"'); break;
+ case _T('\''): closer_char = _T('\''); break;
+ case _T('('): closer_char = _T(')'); break;
+ default: return FALSE;
+ }
+ off++;
+
+ *p_contents_beg = off;
+
+ while(line_index < n_lines) {
+ OFF line_end = lines[line_index].end;
+
+ while(off < line_end) {
+ if(CH(off) == _T('\\') && off+1 < ctx->size && (ISPUNCT(off+1) || ISNEWLINE(off+1))) {
+ off++;
+ } else if(CH(off) == closer_char) {
+ /* Success. */
+ *p_contents_end = off;
+ *p_end = off+1;
+ *p_end_line_index = line_index;
+ return TRUE;
+ } else if(closer_char == _T(')') && CH(off) == _T('(')) {
+ /* ()-style title cannot contain (unescaped '(')) */
+ return FALSE;
+ }
+
+ off++;
+ }
+
+ line_index++;
+ }
+
+ return FALSE;
+}
+
+/* Returns 0 if it is not a reference definition.
+ *
+ * Returns N > 0 if it is a reference definition. N then corresponds to the
+ * number of lines forming it). In this case the definition is stored for
+ * resolving any links referring to it.
+ *
+ * Returns -1 in case of an error (out of memory).
+ */
+static int
+md_is_link_reference_definition(MD_CTX* ctx, const MD_LINE* lines, int n_lines)
+{
+ OFF label_contents_beg;
+ OFF label_contents_end;
+ int label_contents_line_index = -1;
+ int label_is_multiline;
+ CHAR* label;
+ SZ label_size;
+ int label_needs_free = FALSE;
+ OFF dest_contents_beg;
+ OFF dest_contents_end;
+ OFF title_contents_beg;
+ OFF title_contents_end;
+ int title_contents_line_index;
+ int title_is_multiline;
+ OFF off;
+ int line_index = 0;
+ int tmp_line_index;
+ MD_REF_DEF* def;
+ int ret;
+
+ /* Link label. */
+ if(!md_is_link_label(ctx, lines, n_lines, lines[0].beg,
+ &off, &label_contents_line_index, &line_index,
+ &label_contents_beg, &label_contents_end))
+ return FALSE;
+ label_is_multiline = (label_contents_line_index != line_index);
+
+ /* Colon. */
+ if(off >= lines[line_index].end || CH(off) != _T(':'))
+ return FALSE;
+ off++;
+
+ /* Optional white space with up to one line break. */
+ while(off < lines[line_index].end && ISWHITESPACE(off))
+ off++;
+ if(off >= lines[line_index].end) {
+ line_index++;
+ if(line_index >= n_lines)
+ return FALSE;
+ off = lines[line_index].beg;
+ }
+
+ /* Link destination. */
+ if(!md_is_link_destination(ctx, off, lines[line_index].end,
+ &off, &dest_contents_beg, &dest_contents_end))
+ return FALSE;
+
+ /* (Optional) title. Note we interpret it as an title only if nothing
+ * more follows on its last line. */
+ if(md_is_link_title(ctx, lines + line_index, n_lines - line_index, off,
+ &off, &title_contents_line_index, &tmp_line_index,
+ &title_contents_beg, &title_contents_end)
+ && off >= lines[line_index + tmp_line_index].end)
+ {
+ title_is_multiline = (tmp_line_index != title_contents_line_index);
+ title_contents_line_index += line_index;
+ line_index += tmp_line_index;
+ } else {
+ /* Not a title. */
+ title_is_multiline = FALSE;
+ title_contents_beg = off;
+ title_contents_end = off;
+ title_contents_line_index = 0;
+ }
+
+ /* Nothing more can follow on the last line. */
+ if(off < lines[line_index].end)
+ return FALSE;
+
+ /* Construct label. */
+ if(!label_is_multiline) {
+ label = (CHAR*) STR(label_contents_beg);
+ label_size = label_contents_end - label_contents_beg;
+ label_needs_free = FALSE;
+ } else {
+ MD_CHECK(md_merge_lines_alloc(ctx, label_contents_beg, label_contents_end,
+ lines + label_contents_line_index, n_lines - label_contents_line_index,
+ _T(' '), &label, &label_size));
+ label_needs_free = TRUE;
+ }
+
+ /* Store the reference definition. */
+ if(ctx->n_ref_defs >= ctx->alloc_ref_defs) {
+ MD_REF_DEF* new_defs;
+
+ ctx->alloc_ref_defs = (ctx->alloc_ref_defs > 0 ? ctx->alloc_ref_defs * 2 : 16);
+ new_defs = (MD_REF_DEF*) realloc(ctx->ref_defs, ctx->alloc_ref_defs * sizeof(MD_REF_DEF));
+ if(new_defs == NULL) {
+ MD_LOG("realloc() failed.");
+ ret = -1;
+ goto abort;
+ }
+
+ ctx->ref_defs = new_defs;
+ }
+
+ def = &ctx->ref_defs[ctx->n_ref_defs];
+ memset(def, 0, sizeof(MD_REF_DEF));
+
+ def->label = label;
+ def->label_size = label_size;
+ def->label_needs_free = label_needs_free;
+
+ def->dest_beg = dest_contents_beg;
+ def->dest_end = dest_contents_end;
+
+ if(title_contents_beg >= title_contents_end) {
+ def->title = NULL;
+ def->title_size = 0;
+ } else if(!title_is_multiline) {
+ def->title = (CHAR*) STR(title_contents_beg);
+ def->title_size = title_contents_end - title_contents_beg;
+ } else {
+ MD_CHECK(md_merge_lines_alloc(ctx, title_contents_beg, title_contents_end,
+ lines + title_contents_line_index, n_lines - title_contents_line_index,
+ _T('\n'), &def->title, &def->title_size));
+ def->title_needs_free = TRUE;
+ }
+
+ /* Success. */
+ ctx->n_ref_defs++;
+ return line_index + 1;
+
+abort:
+ /* Failure. */
+ if(label_needs_free)
+ free(label);
+ return -1;
+}
+
+static int
+md_is_link_reference(MD_CTX* ctx, const MD_LINE* lines, int n_lines,
+ OFF beg, OFF end, MD_LINK_ATTR* attr)
+{
+ const MD_REF_DEF* def;
+ const MD_LINE* beg_line;
+ const MD_LINE* end_line;
+ CHAR* label;
+ SZ label_size;
+ int ret;
+
+ MD_ASSERT(CH(beg) == _T('[') || CH(beg) == _T('!'));
+ MD_ASSERT(CH(end-1) == _T(']'));
+
+ beg += (CH(beg) == _T('!') ? 2 : 1);
+ end--;
+
+ /* Find lines corresponding to the beg and end positions. */
+ MD_ASSERT(lines[0].beg <= beg);
+ beg_line = lines;
+ while(beg >= beg_line->end)
+ beg_line++;
+
+ MD_ASSERT(end <= lines[n_lines-1].end);
+ end_line = beg_line;
+ while(end >= end_line->end)
+ end_line++;
+
+ if(beg_line != end_line) {
+ MD_CHECK(md_merge_lines_alloc(ctx, beg, end, beg_line,
+ n_lines - (beg_line - lines), _T(' '), &label, &label_size));
+ } else {
+ label = (CHAR*) STR(beg);
+ label_size = end - beg;
+ }
+
+ def = md_lookup_ref_def(ctx, label, label_size);
+ if(def != NULL) {
+ attr->dest_beg = def->dest_beg;
+ attr->dest_end = def->dest_end;
+ attr->title = def->title;
+ attr->title_size = def->title_size;
+ attr->title_needs_free = FALSE;
+ }
+
+ if(beg_line != end_line)
+ free(label);
+
+ ret = (def != NULL);
+
+abort:
+ return ret;
+}
+
+static int
+md_is_inline_link_spec(MD_CTX* ctx, const MD_LINE* lines, int n_lines,
+ OFF beg, OFF* p_end, MD_LINK_ATTR* attr)
+{
+ int line_index = 0;
+ int tmp_line_index;
+ OFF title_contents_beg;
+ OFF title_contents_end;
+ int title_contents_line_index;
+ int title_is_multiline;
+ OFF off = beg;
+ int ret = FALSE;
+
+ while(off >= lines[line_index].end)
+ line_index++;
+
+ MD_ASSERT(CH(off) == _T('('));
+ off++;
+
+ /* Optional white space with up to one line break. */
+ while(off < lines[line_index].end && ISWHITESPACE(off))
+ off++;
+ if(off >= lines[line_index].end && ISNEWLINE(off)) {
+ line_index++;
+ if(line_index >= n_lines)
+ return FALSE;
+ off = lines[line_index].beg;
+ }
+
+ /* Link destination may be omitted, but only when not also having a title. */
+ if(off < ctx->size && CH(off) == _T(')')) {
+ attr->dest_beg = off;
+ attr->dest_end = off;
+ attr->title = NULL;
+ attr->title_size = 0;
+ attr->title_needs_free = FALSE;
+ off++;
+ *p_end = off;
+ return TRUE;
+ }
+
+ /* Link destination. */
+ if(!md_is_link_destination(ctx, off, lines[line_index].end,
+ &off, &attr->dest_beg, &attr->dest_end))
+ return FALSE;
+
+ /* (Optional) title. */
+ if(md_is_link_title(ctx, lines + line_index, n_lines - line_index, off,
+ &off, &title_contents_line_index, &tmp_line_index,
+ &title_contents_beg, &title_contents_end))
+ {
+ title_is_multiline = (tmp_line_index != title_contents_line_index);
+ title_contents_line_index += line_index;
+ line_index += tmp_line_index;
+ } else {
+ /* Not a title. */
+ title_is_multiline = FALSE;
+ title_contents_beg = off;
+ title_contents_end = off;
+ title_contents_line_index = 0;
+ }
+
+ /* Optional whitespace followed with final ')'. */
+ while(off < lines[line_index].end && ISWHITESPACE(off))
+ off++;
+ if(off >= lines[line_index].end && ISNEWLINE(off)) {
+ line_index++;
+ if(line_index >= n_lines)
+ return FALSE;
+ off = lines[line_index].beg;
+ }
+ if(CH(off) != _T(')'))
+ goto abort;
+ off++;
+
+ if(title_contents_beg >= title_contents_end) {
+ attr->title = NULL;
+ attr->title_size = 0;
+ attr->title_needs_free = FALSE;
+ } else if(!title_is_multiline) {
+ attr->title = (CHAR*) STR(title_contents_beg);
+ attr->title_size = title_contents_end - title_contents_beg;
+ attr->title_needs_free = FALSE;
+ } else {
+ MD_CHECK(md_merge_lines_alloc(ctx, title_contents_beg, title_contents_end,
+ lines + title_contents_line_index, n_lines - title_contents_line_index,
+ _T('\n'), &attr->title, &attr->title_size));
+ attr->title_needs_free = TRUE;
+ }
+
+ *p_end = off;
+ ret = TRUE;
+
+abort:
+ return ret;
+}
+
+static void
+md_free_ref_defs(MD_CTX* ctx)
+{
+ int i;
+
+ for(i = 0; i < ctx->n_ref_defs; i++) {
+ MD_REF_DEF* def = &ctx->ref_defs[i];
+
+ if(def->label_needs_free)
+ free(def->label);
+ if(def->title_needs_free)
+ free(def->title);
+ }
+
+ free(ctx->ref_defs);
+}
+
+
+/******************************************
+ *** Processing Inlines (a.k.a Spans) ***
+ ******************************************/
+
+/* We process inlines in few phases:
+ *
+ * (1) We go through the block text and collect all significant characters
+ * which may start/end a span or some other significant position into
+ * ctx->marks[]. Core of this is what md_collect_marks() does.
+ *
+ * We also do some very brief preliminary context-less analysis, whether
+ * it might be opener or closer (e.g. of an emphasis span).
+ *
+ * This speeds the other steps as we do not need to re-iterate over all
+ * characters anymore.
+ *
+ * (2) We analyze each potential mark types, in order by their precedence.
+ *
+ * In each md_analyze_XXX() function, we re-iterate list of the marks,
+ * skipping already resolved regions (in preceding precedences) and try to
+ * resolve them.
+ *
+ * (2.1) For trivial marks, which are single (e.g. HTML entity), we just mark
+ * them as resolved.
+ *
+ * (2.2) For range-type marks, we analyze whether the mark could be closer
+ * and, if yes, whether there is some preceding opener it could satisfy.
+ *
+ * If not we check whether it could be really an opener and if yes, we
+ * remember it so subsequent closers may resolve it.
+ *
+ * (3) Finally, when all marks were analyzed, we render the block contents
+ * by calling MD_RENDERER::text() callback, interrupting by ::enter_span()
+ * or ::close_span() whenever we reach a resolved mark.
+ */
+
+
+/* The mark structure.
+ *
+ * '\\': Maybe escape sequence.
+ * '\0': NULL char.
+ * '*': Maybe (strong) emphasis start/end.
+ * '_': Maybe (strong) emphasis start/end.
+ * '~': Maybe strikethrough start/end (needs MD_FLAG_STRIKETHROUGH).
+ * '`': Maybe code span start/end.
+ * '&': Maybe start of entity.
+ * ';': Maybe end of entity.
+ * '<': Maybe start of raw HTML or autolink.
+ * '>': Maybe end of raw HTML or autolink.
+ * '[': Maybe start of link label or link text.
+ * '!': Equivalent of '[' for image.
+ * ']': Maybe end of link label or link text.
+ * '@': Maybe permissive e-mail auto-link (needs MD_FLAG_PERMISSIVEEMAILAUTOLINKS).
+ * ':': Maybe permissive URL auto-link (needs MD_FLAG_PERMISSIVEURLAUTOLINKS).
+ * '.': Maybe permissive WWW auto-link (needs MD_FLAG_PERMISSIVEWWWAUTOLINKS).
+ * 'D': Dummy mark, it reserves a space for splitting a previous mark
+ * (e.g. emphasis) or to make more space for storing some special data
+ * related to the preceding mark (e.g. link).
+ *
+ * Note that not all instances of these chars in the text imply creation of the
+ * structure. Only those which have (or may have, after we see more context)
+ * the special meaning.
+ *
+ * (Keep this struct as small as possible to fit as much of them into CPU
+ * cache line.)
+ */
+struct MD_MARK_tag {
+ OFF beg;
+ OFF end;
+
+ /* For unresolved openers, 'prev' and 'next' form the chain of open openers
+ * of given type 'ch'.
+ *
+ * During resolving, we disconnect from the chain and point to the
+ * corresponding counterpart so opener points to its closer and vice versa.
+ */
+ int prev;
+ int next;
+ CHAR ch;
+ unsigned char flags;
+};
+
+/* Mark flags (these apply to ALL mark types). */
+#define MD_MARK_POTENTIAL_OPENER 0x01 /* Maybe opener. */
+#define MD_MARK_POTENTIAL_CLOSER 0x02 /* Maybe closer. */
+#define MD_MARK_OPENER 0x04 /* Definitely opener. */
+#define MD_MARK_CLOSER 0x08 /* Definitely closer. */
+#define MD_MARK_RESOLVED 0x10 /* Resolved in any definite way. */
+
+/* Mark flags specific for various mark types (so they can share bits). */
+#define MD_MARK_EMPH_INTRAWORD 0x20 /* Helper for the "rule of 3". */
+#define MD_MARK_EMPH_MOD3_0 0x40
+#define MD_MARK_EMPH_MOD3_1 0x80
+#define MD_MARK_EMPH_MOD3_2 (0x40 | 0x80)
+#define MD_MARK_EMPH_MOD3_MASK (0x40 | 0x80)
+#define MD_MARK_AUTOLINK 0x20 /* Distinguisher for '<', '>'. */
+#define MD_MARK_VALIDPERMISSIVEAUTOLINK 0x20 /* For permissive autolinks. */
+
+static MD_MARKCHAIN*
+md_asterisk_chain(MD_CTX* ctx, unsigned flags)
+{
+ switch(flags & (MD_MARK_EMPH_INTRAWORD | MD_MARK_EMPH_MOD3_MASK)) {
+ case MD_MARK_EMPH_INTRAWORD | MD_MARK_EMPH_MOD3_0: return &ASTERISK_OPENERS_intraword_mod3_0;
+ case MD_MARK_EMPH_INTRAWORD | MD_MARK_EMPH_MOD3_1: return &ASTERISK_OPENERS_intraword_mod3_1;
+ case MD_MARK_EMPH_INTRAWORD | MD_MARK_EMPH_MOD3_2: return &ASTERISK_OPENERS_intraword_mod3_2;
+ case MD_MARK_EMPH_MOD3_0: return &ASTERISK_OPENERS_extraword_mod3_0;
+ case MD_MARK_EMPH_MOD3_1: return &ASTERISK_OPENERS_extraword_mod3_1;
+ case MD_MARK_EMPH_MOD3_2: return &ASTERISK_OPENERS_extraword_mod3_2;
+ default: MD_UNREACHABLE();
+ }
+ return NULL;
+}
+
+static MD_MARKCHAIN*
+md_mark_chain(MD_CTX* ctx, int mark_index)
+{
+ MD_MARK* mark = &ctx->marks[mark_index];
+
+ switch(mark->ch) {
+ case _T('*'): return md_asterisk_chain(ctx, mark->flags);
+ case _T('_'): return &UNDERSCORE_OPENERS;
+ case _T('~'): return &TILDE_OPENERS;
+ case _T('['): return &BRACKET_OPENERS;
+ case _T('|'): return &TABLECELLBOUNDARIES;
+ default: return NULL;
+ }
+}
+
+static MD_MARK*
+md_push_mark(MD_CTX* ctx)
+{
+ if(ctx->n_marks >= ctx->alloc_marks) {
+ MD_MARK* new_marks;
+
+ ctx->alloc_marks = (ctx->alloc_marks > 0 ? ctx->alloc_marks * 2 : 64);
+ new_marks = realloc(ctx->marks, ctx->alloc_marks * sizeof(MD_MARK));
+ if(new_marks == NULL) {
+ MD_LOG("realloc() failed.");
+ return NULL;
+ }
+
+ ctx->marks = new_marks;
+ }
+
+ return &ctx->marks[ctx->n_marks++];
+}
+
+#define PUSH_MARK_() \
+ do { \
+ mark = md_push_mark(ctx); \
+ if(mark == NULL) { \
+ ret = -1; \
+ goto abort; \
+ } \
+ } while(0)
+
+#define PUSH_MARK(ch_, beg_, end_, flags_) \
+ do { \
+ PUSH_MARK_(); \
+ mark->beg = (beg_); \
+ mark->end = (end_); \
+ mark->prev = -1; \
+ mark->next = -1; \
+ mark->ch = (char)(ch_); \
+ mark->flags = (flags_); \
+ } while(0)
+
+
+static void
+md_mark_chain_append(MD_CTX* ctx, MD_MARKCHAIN* chain, int mark_index)
+{
+ if(chain->tail >= 0)
+ ctx->marks[chain->tail].next = mark_index;
+ else
+ chain->head = mark_index;
+
+ ctx->marks[mark_index].prev = chain->tail;
+ chain->tail = mark_index;
+}
+
+/* Sometimes, we need to store a pointer into the mark. It is quite rare
+ * so we do not bother to make MD_MARK use union, and it can only happen
+ * for dummy marks. */
+static inline void
+md_mark_store_ptr(MD_CTX* ctx, int mark_index, void* ptr)
+{
+ MD_MARK* mark = &ctx->marks[mark_index];
+ MD_ASSERT(mark->ch == 'D');
+
+ /* Check only members beg and end are misused for this. */
+ MD_ASSERT(sizeof(void*) <= 2 * sizeof(OFF));
+ memcpy(mark, &ptr, sizeof(void*));
+}
+
+static inline void*
+md_mark_get_ptr(MD_CTX* ctx, int mark_index)
+{
+ void* ptr;
+ MD_MARK* mark = &ctx->marks[mark_index];
+ MD_ASSERT(mark->ch == 'D');
+ memcpy(&ptr, mark, sizeof(void*));
+ return ptr;
+}
+
+static void
+md_resolve_range(MD_CTX* ctx, MD_MARKCHAIN* chain, int opener_index, int closer_index)
+{
+ MD_MARK* opener = &ctx->marks[opener_index];
+ MD_MARK* closer = &ctx->marks[closer_index];
+
+ /* Remove opener from the list of openers. */
+ if(chain != NULL) {
+ if(opener->prev >= 0)
+ ctx->marks[opener->prev].next = opener->next;
+ else
+ chain->head = opener->next;
+
+ if(opener->next >= 0)
+ ctx->marks[opener->next].prev = opener->prev;
+ else
+ chain->tail = opener->prev;
+ }
+
+ /* Interconnect opener and closer and mark both as resolved. */
+ opener->next = closer_index;
+ opener->flags |= MD_MARK_OPENER | MD_MARK_RESOLVED;
+ closer->prev = opener_index;
+ closer->flags |= MD_MARK_CLOSER | MD_MARK_RESOLVED;
+}
+
+
+#define MD_ROLLBACK_ALL 0
+#define MD_ROLLBACK_CROSSING 1
+
+/* In the range ctx->marks[opener_index] ... [closer_index], undo some or all
+ * resolvings accordingly to these rules:
+ *
+ * (1) All openers BEFORE the range corresponding to any closer inside the
+ * range are un-resolved and they are re-added to their respective chains
+ * of unresolved openers. This ensures we can reuse the opener for closers
+ * AFTER the range.
+ *
+ * (2) If 'how' is MD_ROLLBACK_ALL, then ALL resolved marks inside the range
+ * are discarded.
+ *
+ * (3) If 'how' is MD_ROLLBACK_CROSSING, only closers with openers handled
+ * in (1) are discarded. I.e. pairs of openers and closers which are both
+ * inside the range are retained as well as any unpaired marks.
+ */
+static void
+md_rollback(MD_CTX* ctx, int opener_index, int closer_index, int how)
+{
+ int i;
+ int mark_index;
+
+ /* Cut all unresolved openers at the mark index. */
+ for(i = OPENERS_CHAIN_FIRST; i < OPENERS_CHAIN_LAST+1; i++) {
+ MD_MARKCHAIN* chain = &ctx->mark_chains[i];
+
+ while(chain->tail >= opener_index)
+ chain->tail = ctx->marks[chain->tail].prev;
+
+ if(chain->tail >= 0)
+ ctx->marks[chain->tail].next = -1;
+ else
+ chain->head = -1;
+ }
+
+ /* Go backwards so that un-resolved openers are re-added into their
+ * respective chains, in the right order. */
+ mark_index = closer_index - 1;
+ while(mark_index > opener_index) {
+ MD_MARK* mark = &ctx->marks[mark_index];
+ int mark_flags = mark->flags;
+ int discard_flag = (how == MD_ROLLBACK_ALL);
+
+ if(mark->flags & MD_MARK_CLOSER) {
+ int mark_opener_index = mark->prev;
+
+ /* Undo opener BEFORE the range. */
+ if(mark_opener_index < opener_index) {
+ MD_MARK* mark_opener = &ctx->marks[mark_opener_index];
+ MD_MARKCHAIN* chain;
+
+ mark_opener->flags &= ~(MD_MARK_OPENER | MD_MARK_CLOSER | MD_MARK_RESOLVED);
+ chain = md_mark_chain(ctx, opener_index);
+ if(chain != NULL) {
+ md_mark_chain_append(ctx, chain, mark_opener_index);
+ discard_flag = 1;
+ }
+ }
+ }
+
+ /* And reset our flags. */
+ if(discard_flag)
+ mark->flags &= ~(MD_MARK_OPENER | MD_MARK_CLOSER | MD_MARK_RESOLVED);
+
+ /* Jump as far as we can over unresolved or non-interesting marks. */
+ switch(how) {
+ case MD_ROLLBACK_CROSSING:
+ if((mark_flags & MD_MARK_CLOSER) && mark->prev > opener_index) {
+ /* If we are closer with opener INSIDE the range, there may
+ * not be any other crosser inside the subrange. */
+ mark_index = mark->prev;
+ break;
+ }
+ /* Pass through. */
+ default:
+ mark_index--;
+ break;
+ }
+ }
+}
+
+static void
+md_build_mark_char_map(MD_CTX* ctx)
+{
+ memset(ctx->mark_char_map, 0, sizeof(ctx->mark_char_map));
+
+ ctx->mark_char_map['\\'] = 1;
+ ctx->mark_char_map['*'] = 1;
+ ctx->mark_char_map['_'] = 1;
+ ctx->mark_char_map['`'] = 1;
+ ctx->mark_char_map['&'] = 1;
+ ctx->mark_char_map[';'] = 1;
+ ctx->mark_char_map['<'] = 1;
+ ctx->mark_char_map['>'] = 1;
+ ctx->mark_char_map['['] = 1;
+ ctx->mark_char_map['!'] = 1;
+ ctx->mark_char_map[']'] = 1;
+ ctx->mark_char_map['\0'] = 1;
+
+ if(ctx->parser.flags & MD_FLAG_STRIKETHROUGH)
+ ctx->mark_char_map['~'] = 1;
+
+ if(ctx->parser.flags & MD_FLAG_PERMISSIVEEMAILAUTOLINKS)
+ ctx->mark_char_map['@'] = 1;
+
+ if(ctx->parser.flags & MD_FLAG_PERMISSIVEURLAUTOLINKS)
+ ctx->mark_char_map[':'] = 1;
+
+ if(ctx->parser.flags & MD_FLAG_PERMISSIVEWWWAUTOLINKS)
+ ctx->mark_char_map['.'] = 1;
+
+ if(ctx->parser.flags & MD_FLAG_TABLES)
+ ctx->mark_char_map['|'] = 1;
+
+ if(ctx->parser.flags & MD_FLAG_COLLAPSEWHITESPACE) {
+ int i;
+
+ for(i = 0; i < (int) sizeof(ctx->mark_char_map); i++) {
+ if(ISWHITESPACE_(i))
+ ctx->mark_char_map[i] = 1;
+ }
+ }
+}
+
+/* We limit code span marks to lower then 32 backticks. This solves the
+ * pathologic case of too many openers, each of different length: Their
+ * resolving would be then O(n^2). */
+#define CODESPAN_MARK_MAXLEN 32
+
+static int
+md_is_code_span(MD_CTX* ctx, const MD_LINE* lines, int n_lines, OFF beg,
+ OFF* p_opener_beg, OFF* p_opener_end,
+ OFF* p_closer_beg, OFF* p_closer_end,
+ OFF last_potential_closers[CODESPAN_MARK_MAXLEN],
+ int* p_reached_paragraph_end)
+{
+ OFF opener_beg = beg;
+ OFF opener_end;
+ OFF closer_beg;
+ OFF closer_end;
+ SZ mark_len;
+ OFF line_end;
+ int has_space_after_opener = FALSE;
+ int has_eol_after_opener = FALSE;
+ int has_space_before_closer = FALSE;
+ int has_eol_before_closer = FALSE;
+ int has_only_space = TRUE;
+ int line_index = 0;
+
+ line_end = lines[0].end;
+ opener_end = opener_beg;
+ while(opener_end < line_end && CH(opener_end) == _T('`'))
+ opener_end++;
+ has_space_after_opener = (opener_end < line_end && CH(opener_end) == _T(' '));
+ has_eol_after_opener = (opener_end == line_end);
+
+ /* The caller needs to know end of the opening mark even if we fail. */
+ *p_opener_end = opener_end;
+
+ mark_len = opener_end - opener_beg;
+ if(mark_len > CODESPAN_MARK_MAXLEN)
+ return FALSE;
+
+ /* Check whether we already know there is no closer of this length.
+ * If so, re-scan does no sense. This fixes issue #59. */
+ if(last_potential_closers[mark_len-1] >= lines[n_lines-1].end ||
+ (*p_reached_paragraph_end && last_potential_closers[mark_len-1] < opener_end))
+ return FALSE;
+
+ closer_beg = opener_end;
+ closer_end = opener_end;
+
+ /* Find closer mark. */
+ while(TRUE) {
+ while(closer_beg < line_end && CH(closer_beg) != _T('`')) {
+ if(CH(closer_beg) != _T(' '))
+ has_only_space = FALSE;
+ closer_beg++;
+ }
+ closer_end = closer_beg;
+ while(closer_end < line_end && CH(closer_end) == _T('`'))
+ closer_end++;
+
+ if(closer_end - closer_beg == mark_len) {
+ /* Success. */
+ has_space_before_closer = (closer_beg > lines[line_index].beg && CH(closer_beg-1) == _T(' '));
+ has_eol_before_closer = (closer_beg == lines[line_index].beg);
+ break;
+ }
+
+ if(closer_end - closer_beg > 0) {
+ /* We have found a back-tick which is not part of the closer. */
+ has_only_space = FALSE;
+
+ /* But if we eventually fail, remember it as a potential closer
+ * of its own length for future attempts. This mitigates needs for
+ * rescans. */
+ if(closer_end - closer_beg < CODESPAN_MARK_MAXLEN) {
+ if(closer_beg > last_potential_closers[closer_end - closer_beg - 1])
+ last_potential_closers[closer_end - closer_beg - 1] = closer_beg;
+ }
+ }
+
+ if(closer_end >= line_end) {
+ line_index++;
+ if(line_index >= n_lines) {
+ /* Reached end of the paragraph and still nothing. */
+ *p_reached_paragraph_end = TRUE;
+ return FALSE;
+ }
+ /* Try on the next line. */
+ line_end = lines[line_index].end;
+ closer_beg = lines[line_index].beg;
+ } else {
+ closer_beg = closer_end;
+ }
+ }
+
+ /* If there is a space or a new line both after and before the opener
+ * (and if the code span is not made of spaces only), consume one initial
+ * and one trailing space as part of the marks. */
+ if(!has_only_space &&
+ (has_space_after_opener || has_eol_after_opener) &&
+ (has_space_before_closer || has_eol_before_closer))
+ {
+ if(has_space_after_opener)
+ opener_end++;
+ else
+ opener_end = lines[1].beg;
+
+ if(has_space_before_closer)
+ closer_beg--;
+ else {
+ closer_beg = lines[line_index-1].end;
+ /* We need to eat the preceding "\r\n" but not any line trailing
+ * spaces. */
+ while(closer_beg < ctx->size && ISBLANK(closer_beg))
+ closer_beg++;
+ }
+ }
+
+ *p_opener_beg = opener_beg;
+ *p_opener_end = opener_end;
+ *p_closer_beg = closer_beg;
+ *p_closer_end = closer_end;
+ return TRUE;
+}
+
+static int
+md_is_autolink_uri(MD_CTX* ctx, OFF beg, OFF max_end, OFF* p_end)
+{
+ OFF off = beg+1;
+
+ MD_ASSERT(CH(beg) == _T('<'));
+
+ /* Check for scheme. */
+ if(off >= max_end || !ISASCII(off))
+ return FALSE;
+ off++;
+ while(1) {
+ if(off >= max_end)
+ return FALSE;
+ if(off - beg > 32)
+ return FALSE;
+ if(CH(off) == _T(':') && off - beg >= 3)
+ break;
+ if(!ISALNUM(off) && CH(off) != _T('+') && CH(off) != _T('-') && CH(off) != _T('.'))
+ return FALSE;
+ off++;
+ }
+
+ /* Check the path after the scheme. */
+ while(off < max_end && CH(off) != _T('>')) {
+ if(ISWHITESPACE(off) || ISCNTRL(off) || CH(off) == _T('<'))
+ return FALSE;
+ off++;
+ }
+
+ if(off >= max_end)
+ return FALSE;
+
+ MD_ASSERT(CH(off) == _T('>'));
+ *p_end = off+1;
+ return TRUE;
+}
+
+static int
+md_is_autolink_email(MD_CTX* ctx, OFF beg, OFF max_end, OFF* p_end)
+{
+ OFF off = beg + 1;
+ int label_len;
+
+ MD_ASSERT(CH(beg) == _T('<'));
+
+ /* The code should correspond to this regexp:
+ /^[a-zA-Z0-9.!#$%&'*+\/=?^_`{|}~-]+
+ @[a-zA-Z0-9](?:[a-zA-Z0-9-]{0,61}[a-zA-Z0-9])?
+ (?:\.[a-zA-Z0-9](?:[a-zA-Z0-9-]{0,61}[a-zA-Z0-9])?)*$/
+ */
+
+ /* Username (before '@'). */
+ while(off < max_end && (ISALNUM(off) || ISANYOF(off, _T(".!#$%&'*+/=?^_`{|}~-"))))
+ off++;
+ if(off <= beg+1)
+ return FALSE;
+
+ /* '@' */
+ if(off >= max_end || CH(off) != _T('@'))
+ return FALSE;
+ off++;
+
+ /* Labels delimited with '.'; each label is sequence of 1 - 62 alnum
+ * characters or '-', but '-' is not allowed as first or last char. */
+ label_len = 0;
+ while(off < max_end) {
+ if(ISALNUM(off))
+ label_len++;
+ else if(CH(off) == _T('-') && label_len > 0)
+ label_len++;
+ else if(CH(off) == _T('.') && label_len > 0 && CH(off-1) != _T('-'))
+ label_len = 0;
+ else
+ break;
+
+ if(label_len > 62)
+ return FALSE;
+
+ off++;
+ }
+
+ if(label_len <= 0 || off >= max_end || CH(off) != _T('>') || CH(off-1) == _T('-'))
+ return FALSE;
+
+ *p_end = off+1;
+ return TRUE;
+}
+
+static int
+md_is_autolink(MD_CTX* ctx, OFF beg, OFF max_end, OFF* p_end, int* p_missing_mailto)
+{
+ if(md_is_autolink_uri(ctx, beg, max_end, p_end)) {
+ *p_missing_mailto = FALSE;
+ return TRUE;
+ }
+
+ if(md_is_autolink_email(ctx, beg, max_end, p_end)) {
+ *p_missing_mailto = TRUE;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static int
+md_collect_marks(MD_CTX* ctx, const MD_LINE* lines, int n_lines, int table_mode)
+{
+ int i;
+ int ret = 0;
+ MD_MARK* mark;
+ OFF codespan_last_potential_closers[CODESPAN_MARK_MAXLEN] = { 0 };
+ int codespan_scanned_till_paragraph_end = FALSE;
+
+ for(i = 0; i < n_lines; i++) {
+ const MD_LINE* line = &lines[i];
+ OFF off = line->beg;
+ OFF line_end = line->end;
+
+ while(TRUE) {
+ CHAR ch;
+
+#ifdef MD4C_USE_UTF16
+ /* For UTF-16, mark_char_map[] covers only ASCII. */
+ #define IS_MARK_CHAR(off) ((CH(off) < SIZEOF_ARRAY(ctx->mark_char_map)) && \
+ (ctx->mark_char_map[(unsigned char) CH(off)]))
+#else
+ /* For 8-bit encodings, mark_char_map[] covers all 256 elements. */
+ #define IS_MARK_CHAR(off) (ctx->mark_char_map[(unsigned char) CH(off)])
+#endif
+
+ /* Optimization: Use some loop unrolling. */
+ while(off + 3 < line_end && !IS_MARK_CHAR(off+0) && !IS_MARK_CHAR(off+1)
+ && !IS_MARK_CHAR(off+2) && !IS_MARK_CHAR(off+3))
+ off += 4;
+ while(off < line_end && !IS_MARK_CHAR(off+0))
+ off++;
+
+ if(off >= line_end)
+ break;
+
+ ch = CH(off);
+
+ /* A backslash escape.
+ * It can go beyond line->end as it may involve escaped new
+ * line to form a hard break. */
+ if(ch == _T('\\') && off+1 < ctx->size && (ISPUNCT(off+1) || ISNEWLINE(off+1))) {
+ /* Hard-break cannot be on the last line of the block. */
+ if(!ISNEWLINE(off+1) || i+1 < n_lines)
+ PUSH_MARK(ch, off, off+2, MD_MARK_RESOLVED);
+ off += 2;
+ continue;
+ }
+
+ /* A potential (string) emphasis start/end. */
+ if(ch == _T('*') || ch == _T('_')) {
+ OFF tmp = off+1;
+ int left_level; /* What precedes: 0 = whitespace; 1 = punctuation; 2 = other char. */
+ int right_level; /* What follows: 0 = whitespace; 1 = punctuation; 2 = other char. */
+
+ while(tmp < line_end && CH(tmp) == ch)
+ tmp++;
+
+ if(off == line->beg || ISUNICODEWHITESPACEBEFORE(off))
+ left_level = 0;
+ else if(ISUNICODEPUNCTBEFORE(off))
+ left_level = 1;
+ else
+ left_level = 2;
+
+ if(tmp == line_end || ISUNICODEWHITESPACE(tmp))
+ right_level = 0;
+ else if(ISUNICODEPUNCT(tmp))
+ right_level = 1;
+ else
+ right_level = 2;
+
+ /* Intra-word underscore doesn't have special meaning. */
+ if(ch == _T('_') && left_level == 2 && right_level == 2) {
+ left_level = 0;
+ right_level = 0;
+ }
+
+ if(left_level != 0 || right_level != 0) {
+ unsigned flags = 0;
+
+ if(left_level > 0 && left_level >= right_level)
+ flags |= MD_MARK_POTENTIAL_CLOSER;
+ if(right_level > 0 && right_level >= left_level)
+ flags |= MD_MARK_POTENTIAL_OPENER;
+ if(left_level == 2 && right_level == 2)
+ flags |= MD_MARK_EMPH_INTRAWORD;
+
+ /* For "the rule of three" we need to remember the original
+ * size of the mark (modulo three), before we potentially
+ * split the mark when being later resolved partially by some
+ * shorter closer. */
+ switch((tmp - off) % 3) {
+ case 0: flags |= MD_MARK_EMPH_MOD3_0; break;
+ case 1: flags |= MD_MARK_EMPH_MOD3_1; break;
+ case 2: flags |= MD_MARK_EMPH_MOD3_2; break;
+ }
+
+ PUSH_MARK(ch, off, tmp, flags);
+
+ /* During resolving, multiple asterisks may have to be
+ * split into independent span start/ends. Consider e.g.
+ * "**foo* bar*". Therefore we push also some empty dummy
+ * marks to have enough space for that. */
+ off++;
+ while(off < tmp) {
+ PUSH_MARK('D', off, off, 0);
+ off++;
+ }
+ continue;
+ }
+
+ off = tmp;
+ continue;
+ }
+
+ /* A potential code span start/end. */
+ if(ch == _T('`')) {
+ OFF opener_beg, opener_end;
+ OFF closer_beg, closer_end;
+ int is_code_span;
+
+ is_code_span = md_is_code_span(ctx, lines + i, n_lines - i, off,
+ &opener_beg, &opener_end, &closer_beg, &closer_end,
+ codespan_last_potential_closers,
+ &codespan_scanned_till_paragraph_end);
+ if(is_code_span) {
+ PUSH_MARK(_T('`'), opener_beg, opener_end, MD_MARK_OPENER | MD_MARK_RESOLVED);
+ PUSH_MARK(_T('`'), closer_beg, closer_end, MD_MARK_CLOSER | MD_MARK_RESOLVED);
+ ctx->marks[ctx->n_marks-2].next = ctx->n_marks-1;
+ ctx->marks[ctx->n_marks-1].prev = ctx->n_marks-2;
+
+ off = closer_end;
+
+ /* Advance the current line accordingly. */
+ while(off > line_end) {
+ i++;
+ line++;
+ line_end = line->end;
+ }
+ continue;
+ }
+
+ off = opener_end;
+ continue;
+ }
+
+ /* A potential entity start. */
+ if(ch == _T('&')) {
+ PUSH_MARK(ch, off, off+1, MD_MARK_POTENTIAL_OPENER);
+ off++;
+ continue;
+ }
+
+ /* A potential entity end. */
+ if(ch == _T(';')) {
+ /* We surely cannot be entity unless the previous mark is '&'. */
+ if(ctx->n_marks > 0 && ctx->marks[ctx->n_marks-1].ch == _T('&'))
+ PUSH_MARK(ch, off, off+1, MD_MARK_POTENTIAL_CLOSER);
+
+ off++;
+ continue;
+ }
+
+ /* A potential autolink or raw HTML start/end. */
+ if(ch == _T('<')) {
+ int is_autolink;
+ OFF autolink_end;
+ int missing_mailto;
+
+ if(!(ctx->parser.flags & MD_FLAG_NOHTMLSPANS)) {
+ int is_html;
+ OFF html_end;
+
+ /* Given the nature of the raw HTML, we have to recognize
+ * it here. Doing so later in md_analyze_lt_gt() could
+ * open can of worms of quadratic complexity. */
+ is_html = md_is_html_any(ctx, lines + i, n_lines - i, off,
+ lines[n_lines-1].end, &html_end);
+ if(is_html) {
+ PUSH_MARK(_T('<'), off, off, MD_MARK_OPENER | MD_MARK_RESOLVED);
+ PUSH_MARK(_T('>'), html_end, html_end, MD_MARK_CLOSER | MD_MARK_RESOLVED);
+ ctx->marks[ctx->n_marks-2].next = ctx->n_marks-1;
+ ctx->marks[ctx->n_marks-1].prev = ctx->n_marks-2;
+ off = html_end;
+
+ /* Advance the current line accordingly. */
+ while(off > line_end) {
+ i++;
+ line++;
+ line_end = line->end;
+ }
+ continue;
+ }
+ }
+
+ is_autolink = md_is_autolink(ctx, off, lines[n_lines-1].end,
+ &autolink_end, &missing_mailto);
+ if(is_autolink) {
+ PUSH_MARK((missing_mailto ? _T('@') : _T('<')), off, off+1,
+ MD_MARK_OPENER | MD_MARK_RESOLVED | MD_MARK_AUTOLINK);
+ PUSH_MARK(_T('>'), autolink_end-1, autolink_end,
+ MD_MARK_CLOSER | MD_MARK_RESOLVED | MD_MARK_AUTOLINK);
+ ctx->marks[ctx->n_marks-2].next = ctx->n_marks-1;
+ ctx->marks[ctx->n_marks-1].prev = ctx->n_marks-2;
+ off = autolink_end;
+ continue;
+ }
+
+ off++;
+ continue;
+ }
+
+ /* A potential link or its part. */
+ if(ch == _T('[') || (ch == _T('!') && off+1 < line_end && CH(off+1) == _T('['))) {
+ OFF tmp = (ch == _T('[') ? off+1 : off+2);
+ PUSH_MARK(ch, off, tmp, MD_MARK_POTENTIAL_OPENER);
+ off = tmp;
+ /* Two dummies to make enough place for data we need if it is
+ * a link. */
+ PUSH_MARK('D', off, off, 0);
+ PUSH_MARK('D', off, off, 0);
+ continue;
+ }
+ if(ch == _T(']')) {
+ PUSH_MARK(ch, off, off+1, MD_MARK_POTENTIAL_CLOSER);
+ off++;
+ continue;
+ }
+
+ /* A potential permissive e-mail autolink. */
+ if(ch == _T('@')) {
+ if(line->beg + 1 <= off && ISALNUM(off-1) &&
+ off + 3 < line->end && ISALNUM(off+1))
+ {
+ PUSH_MARK(ch, off, off+1, MD_MARK_POTENTIAL_OPENER);
+ /* Push a dummy as a reserve for a closer. */
+ PUSH_MARK('D', off, off, 0);
+ }
+
+ off++;
+ continue;
+ }
+
+ /* A potential permissive URL autolink. */
+ if(ch == _T(':')) {
+ static struct {
+ const CHAR* scheme;
+ SZ scheme_size;
+ const CHAR* suffix;
+ SZ suffix_size;
+ } scheme_map[] = {
+ /* In the order from the most frequently used, arguably. */
+ { _T("http"), 4, _T("//"), 2 },
+ { _T("https"), 5, _T("//"), 2 },
+ { _T("ftp"), 3, _T("//"), 2 }
+ };
+ int scheme_index;
+
+ for(scheme_index = 0; scheme_index < (int) SIZEOF_ARRAY(scheme_map); scheme_index++) {
+ const CHAR* scheme = scheme_map[scheme_index].scheme;
+ const SZ scheme_size = scheme_map[scheme_index].scheme_size;
+ const CHAR* suffix = scheme_map[scheme_index].suffix;
+ const SZ suffix_size = scheme_map[scheme_index].suffix_size;
+
+ if(line->beg + scheme_size <= off && md_ascii_eq(STR(off-scheme_size), scheme, scheme_size) &&
+ (line->beg + scheme_size == off || ISWHITESPACE(off-scheme_size-1) || ISANYOF(off-scheme_size-1, _T("*_~(["))) &&
+ off + 1 + suffix_size < line->end && md_ascii_eq(STR(off+1), suffix, suffix_size))
+ {
+ PUSH_MARK(ch, off-scheme_size, off+1+suffix_size, MD_MARK_POTENTIAL_OPENER);
+ /* Push a dummy as a reserve for a closer. */
+ PUSH_MARK('D', off, off, 0);
+ off += 1 + suffix_size;
+ continue;
+ }
+ }
+
+ off++;
+ continue;
+ }
+
+ /* A potential permissive WWW autolink. */
+ if(ch == _T('.')) {
+ if(line->beg + 3 <= off && md_ascii_eq(STR(off-3), _T("www"), 3) &&
+ (line->beg + 3 == off || ISWHITESPACE(off-4) || ISANYOF(off-4, _T("*_~(["))) &&
+ off + 1 < line_end)
+ {
+ PUSH_MARK(ch, off-3, off+1, MD_MARK_POTENTIAL_OPENER);
+ /* Push a dummy as a reserve for a closer. */
+ PUSH_MARK('D', off, off, 0);
+ off++;
+ continue;
+ }
+
+ off++;
+ continue;
+ }
+
+ /* A potential table cell boundary. */
+ if(table_mode && ch == _T('|')) {
+ PUSH_MARK(ch, off, off+1, 0);
+ off++;
+ continue;
+ }
+
+ /* A potential strikethrough start/end. */
+ if(ch == _T('~')) {
+ OFF tmp = off+1;
+
+ while(tmp < line_end && CH(tmp) == _T('~'))
+ tmp++;
+
+ PUSH_MARK(ch, off, tmp, MD_MARK_POTENTIAL_OPENER | MD_MARK_POTENTIAL_CLOSER);
+ off = tmp;
+ continue;
+ }
+
+ /* Turn non-trivial whitespace into single space. */
+ if(ISWHITESPACE_(ch)) {
+ OFF tmp = off+1;
+
+ while(tmp < line_end && ISWHITESPACE(tmp))
+ tmp++;
+
+ if(tmp - off > 1 || ch != _T(' '))
+ PUSH_MARK(ch, off, tmp, MD_MARK_RESOLVED);
+
+ off = tmp;
+ continue;
+ }
+
+ /* NULL character. */
+ if(ch == _T('\0')) {
+ PUSH_MARK(ch, off, off+1, MD_MARK_RESOLVED);
+ off++;
+ continue;
+ }
+
+ off++;
+ }
+ }
+
+ /* Add a dummy mark at the end of the mark vector to simplify
+ * process_inlines(). */
+ PUSH_MARK(127, ctx->size, ctx->size, MD_MARK_RESOLVED);
+
+abort:
+ return ret;
+}
+
+static void
+md_analyze_bracket(MD_CTX* ctx, int mark_index)
+{
+ /* We cannot really resolve links here as for that we would need
+ * more context. E.g. a following pair of brackets (reference link),
+ * or enclosing pair of brackets (if the inner is the link, the outer
+ * one cannot be.)
+ *
+ * Therefore we here only construct a list of resolved '[' ']' pairs
+ * ordered by position of the closer. This allows ur to analyze what is
+ * or is not link in the right order, from inside to outside in case
+ * of nested brackets.
+ *
+ * The resolving itself is deferred into md_resolve_links().
+ */
+
+ MD_MARK* mark = &ctx->marks[mark_index];
+
+ if(mark->flags & MD_MARK_POTENTIAL_OPENER) {
+ md_mark_chain_append(ctx, &BRACKET_OPENERS, mark_index);
+ return;
+ }
+
+ if(BRACKET_OPENERS.tail >= 0) {
+ /* Pop the opener from the chain. */
+ int opener_index = BRACKET_OPENERS.tail;
+ MD_MARK* opener = &ctx->marks[opener_index];
+ if(opener->prev >= 0)
+ ctx->marks[opener->prev].next = -1;
+ else
+ BRACKET_OPENERS.head = -1;
+ BRACKET_OPENERS.tail = opener->prev;
+
+ /* Interconnect the opener and closer. */
+ opener->next = mark_index;
+ mark->prev = opener_index;
+
+ /* Add the pair into chain of potential links for md_resolve_links().
+ * Note we misuse opener->prev for this as opener->next points to its
+ * closer. */
+ if(ctx->unresolved_link_tail >= 0)
+ ctx->marks[ctx->unresolved_link_tail].prev = opener_index;
+ else
+ ctx->unresolved_link_head = opener_index;
+ ctx->unresolved_link_tail = opener_index;
+ opener->prev = -1;
+ }
+}
+
+/* Forward declaration. */
+static void md_analyze_link_contents(MD_CTX* ctx, const MD_LINE* lines, int n_lines,
+ int mark_beg, int mark_end);
+
+static int
+md_resolve_links(MD_CTX* ctx, const MD_LINE* lines, int n_lines)
+{
+ int opener_index = ctx->unresolved_link_head;
+ OFF last_link_beg = 0;
+ OFF last_link_end = 0;
+ OFF last_img_beg = 0;
+ OFF last_img_end = 0;
+
+ while(opener_index >= 0) {
+ MD_MARK* opener = &ctx->marks[opener_index];
+ int closer_index = opener->next;
+ MD_MARK* closer = &ctx->marks[closer_index];
+ int next_index = opener->prev;
+ MD_MARK* next_opener;
+ MD_MARK* next_closer;
+ MD_LINK_ATTR attr;
+ int is_link = FALSE;
+
+ if(next_index >= 0) {
+ next_opener = &ctx->marks[next_index];
+ next_closer = &ctx->marks[next_opener->next];
+ } else {
+ next_opener = NULL;
+ next_closer = NULL;
+ }
+
+ /* If nested ("[ [ ] ]"), we need to make sure that:
+ * - The outer does not end inside of (...) belonging to the inner.
+ * - The outer cannot be link if the inner is link (i.e. not image).
+ *
+ * (Note we here analyze from inner to outer as the marks are ordered
+ * by closer->beg.)
+ */
+ if((opener->beg < last_link_beg && closer->end < last_link_end) ||
+ (opener->beg < last_img_beg && closer->end < last_img_end) ||
+ (opener->beg < last_link_end && opener->ch == '['))
+ {
+ opener_index = next_index;
+ continue;
+ }
+
+ if(next_opener != NULL && next_opener->beg == closer->end) {
+ if(next_closer->beg > closer->end + 1) {
+ /* Might be full reference link. */
+ is_link = md_is_link_reference(ctx, lines, n_lines, next_opener->beg, next_closer->end, &attr);
+ } else {
+ /* Might be shortcut reference link. */
+ is_link = md_is_link_reference(ctx, lines, n_lines, opener->beg, closer->end, &attr);
+ }
+
+ if(is_link < 0)
+ return -1;
+
+ if(is_link) {
+ /* Eat the 2nd "[...]". */
+ closer->end = next_closer->end;
+ }
+ } else {
+ if(closer->end < ctx->size && CH(closer->end) == _T('(')) {
+ /* Might be inline link. */
+ OFF inline_link_end = UINT_MAX;
+
+ is_link = md_is_inline_link_spec(ctx, lines, n_lines, closer->end, &inline_link_end, &attr);
+ if(is_link < 0)
+ return -1;
+
+ /* Check the closing ')' is not inside an already resolved range
+ * (i.e. a range with a higher priority), e.g. a code span. */
+ if(is_link) {
+ int i = closer_index + 1;
+
+ while(i < ctx->n_marks) {
+ MD_MARK* mark = &ctx->marks[i];
+
+ if(mark->beg >= inline_link_end)
+ break;
+ if((mark->flags & (MD_MARK_OPENER | MD_MARK_RESOLVED)) == (MD_MARK_OPENER | MD_MARK_RESOLVED)) {
+ if(ctx->marks[mark->next].beg >= inline_link_end) {
+ /* Cancel the link status. */
+ if(attr.title_needs_free)
+ free(attr.title);
+ is_link = FALSE;
+ break;
+ }
+
+ i = mark->next + 1;
+ } else {
+ i++;
+ }
+ }
+ }
+
+ if(is_link) {
+ /* Eat the "(...)" */
+ closer->end = inline_link_end;
+ }
+ }
+
+ if(!is_link) {
+ /* Might be collapsed reference link. */
+ is_link = md_is_link_reference(ctx, lines, n_lines, opener->beg, closer->end, &attr);
+ if(is_link < 0)
+ return -1;
+ }
+ }
+
+ if(is_link) {
+ /* Resolve the brackets as a link. */
+ opener->flags |= MD_MARK_OPENER | MD_MARK_RESOLVED;
+ closer->flags |= MD_MARK_CLOSER | MD_MARK_RESOLVED;
+
+ /* If it is a link, we store the destination and title in the two
+ * dummy marks after the opener. */
+ MD_ASSERT(ctx->marks[opener_index+1].ch == 'D');
+ ctx->marks[opener_index+1].beg = attr.dest_beg;
+ ctx->marks[opener_index+1].end = attr.dest_end;
+
+ MD_ASSERT(ctx->marks[opener_index+2].ch == 'D');
+ md_mark_store_ptr(ctx, opener_index+2, attr.title);
+ if(attr.title_needs_free)
+ md_mark_chain_append(ctx, &PTR_CHAIN, opener_index+2);
+ ctx->marks[opener_index+2].prev = attr.title_size;
+
+ if(opener->ch == '[') {
+ last_link_beg = opener->beg;
+ last_link_end = closer->end;
+ } else {
+ last_img_beg = opener->beg;
+ last_img_end = closer->end;
+ }
+
+ md_analyze_link_contents(ctx, lines, n_lines, opener_index+1, closer_index);
+ }
+
+ opener_index = next_index;
+ }
+
+ return 0;
+}
+
+/* Analyze whether the mark '&' starts a HTML entity.
+ * If so, update its flags as well as flags of corresponding closer ';'. */
+static void
+md_analyze_entity(MD_CTX* ctx, int mark_index)
+{
+ MD_MARK* opener = &ctx->marks[mark_index];
+ MD_MARK* closer;
+ OFF off;
+
+ /* Cannot be entity if there is no closer as the next mark.
+ * (Any other mark between would mean strange character which cannot be
+ * part of the entity.
+ *
+ * So we can do all the work on '&' and do not call this later for the
+ * closing mark ';'.
+ */
+ if(mark_index + 1 >= ctx->n_marks)
+ return;
+ closer = &ctx->marks[mark_index+1];
+ if(closer->ch != ';')
+ return;
+
+ if(md_is_entity(ctx, opener->beg, closer->end, &off)) {
+ MD_ASSERT(off == closer->end);
+
+ md_resolve_range(ctx, NULL, mark_index, mark_index+1);
+ opener->end = closer->end;
+ }
+}
+
+static void
+md_analyze_table_cell_boundary(MD_CTX* ctx, int mark_index)
+{
+ MD_MARK* mark = &ctx->marks[mark_index];
+ mark->flags |= MD_MARK_RESOLVED;
+
+ md_mark_chain_append(ctx, &TABLECELLBOUNDARIES, mark_index);
+ ctx->n_table_cell_boundaries++;
+}
+
+/* Split a longer mark into two. The new mark takes the given count of
+ * characters. May only be called if an adequate number of dummy 'D' marks
+ * follows.
+ */
+static int
+md_split_emph_mark(MD_CTX* ctx, int mark_index, SZ n)
+{
+ MD_MARK* mark = &ctx->marks[mark_index];
+ int new_mark_index = mark_index + (mark->end - mark->beg - n);
+ MD_MARK* dummy = &ctx->marks[new_mark_index];
+
+ MD_ASSERT(mark->end - mark->beg > n);
+ MD_ASSERT(dummy->ch == 'D');
+
+ memcpy(dummy, mark, sizeof(MD_MARK));
+ mark->end -= n;
+ dummy->beg = mark->end;
+
+ return new_mark_index;
+}
+
+static void
+md_analyze_emph(MD_CTX* ctx, int mark_index)
+{
+ MD_MARK* mark = &ctx->marks[mark_index];
+ MD_MARKCHAIN* chain = md_mark_chain(ctx, mark_index);
+
+ /* If we can be a closer, try to resolve with the preceding opener. */
+ if(mark->flags & MD_MARK_POTENTIAL_CLOSER) {
+ MD_MARK* opener = NULL;
+ int opener_index;
+
+ if(mark->ch == _T('*')) {
+ MD_MARKCHAIN* opener_chains[6];
+ int i, n_opener_chains;
+ unsigned flags = mark->flags;
+
+ /* Apply "rule of three". (This is why we break asterisk opener
+ * marks into multiple chains.) */
+ n_opener_chains = 0;
+ opener_chains[n_opener_chains++] = &ASTERISK_OPENERS_intraword_mod3_0;
+ if((flags & MD_MARK_EMPH_MOD3_MASK) != MD_MARK_EMPH_MOD3_2)
+ opener_chains[n_opener_chains++] = &ASTERISK_OPENERS_intraword_mod3_1;
+ if((flags & MD_MARK_EMPH_MOD3_MASK) != MD_MARK_EMPH_MOD3_1)
+ opener_chains[n_opener_chains++] = &ASTERISK_OPENERS_intraword_mod3_2;
+ opener_chains[n_opener_chains++] = &ASTERISK_OPENERS_extraword_mod3_0;
+ if(!(flags & MD_MARK_EMPH_INTRAWORD) || (flags & MD_MARK_EMPH_MOD3_MASK) != MD_MARK_EMPH_MOD3_2)
+ opener_chains[n_opener_chains++] = &ASTERISK_OPENERS_extraword_mod3_1;
+ if(!(flags & MD_MARK_EMPH_INTRAWORD) || (flags & MD_MARK_EMPH_MOD3_MASK) != MD_MARK_EMPH_MOD3_1)
+ opener_chains[n_opener_chains++] = &ASTERISK_OPENERS_extraword_mod3_2;
+
+ /* Opener is the most recent mark from the allowed chains. */
+ for(i = 0; i < n_opener_chains; i++) {
+ if(opener_chains[i]->tail >= 0) {
+ int tmp_index = opener_chains[i]->tail;
+ MD_MARK* tmp_mark = &ctx->marks[tmp_index];
+ if(opener == NULL || tmp_mark->end > opener->end) {
+ opener_index = tmp_index;
+ opener = tmp_mark;
+ }
+ }
+ }
+ } else {
+ /* Simple emph. mark */
+ if(chain->tail >= 0) {
+ opener_index = chain->tail;
+ opener = &ctx->marks[opener_index];
+ }
+ }
+
+ /* Resolve, if we have found matching opener. */
+ if(opener != NULL) {
+ SZ opener_size = opener->end - opener->beg;
+ SZ closer_size = mark->end - mark->beg;
+
+ if(opener_size > closer_size) {
+ opener_index = md_split_emph_mark(ctx, opener_index, closer_size);
+ md_mark_chain_append(ctx, md_mark_chain(ctx, opener_index), opener_index);
+ } else if(opener_size < closer_size) {
+ md_split_emph_mark(ctx, mark_index, closer_size - opener_size);
+ }
+
+ md_rollback(ctx, opener_index, mark_index, MD_ROLLBACK_CROSSING);
+ md_resolve_range(ctx, chain, opener_index, mark_index);
+ return;
+ }
+ }
+
+ /* If we could not resolve as closer, we may be yet be an opener. */
+ if(mark->flags & MD_MARK_POTENTIAL_OPENER)
+ md_mark_chain_append(ctx, chain, mark_index);
+}
+
+static void
+md_analyze_tilde(MD_CTX* ctx, int mark_index)
+{
+ /* We attempt to be Github Flavored Markdown compatible here. GFM says
+ * that length of the tilde sequence is not important at all. Note that
+ * implies the TILDE_OPENERS chain can have at most one item. */
+
+ if(TILDE_OPENERS.head >= 0) {
+ /* The chain already contains an opener, so we may resolve the span. */
+ int opener_index = TILDE_OPENERS.head;
+
+ md_rollback(ctx, opener_index, mark_index, MD_ROLLBACK_CROSSING);
+ md_resolve_range(ctx, &TILDE_OPENERS, opener_index, mark_index);
+ } else {
+ /* We can only be opener. */
+ md_mark_chain_append(ctx, &TILDE_OPENERS, mark_index);
+ }
+}
+
+static void
+md_analyze_permissive_url_autolink(MD_CTX* ctx, int mark_index)
+{
+ MD_MARK* opener = &ctx->marks[mark_index];
+ int closer_index = mark_index + 1;
+ MD_MARK* closer = &ctx->marks[closer_index];
+ MD_MARK* next_resolved_mark;
+ OFF off = opener->end;
+ int n_dots = FALSE;
+ int has_underscore_in_last_seg = FALSE;
+ int has_underscore_in_next_to_last_seg = FALSE;
+ int n_opened_parenthesis = 0;
+
+ /* Check for domain. */
+ while(off < ctx->size) {
+ if(ISALNUM(off) || CH(off) == _T('-')) {
+ off++;
+ } else if(CH(off) == _T('.')) {
+ /* We must see at least one period. */
+ n_dots++;
+ has_underscore_in_next_to_last_seg = has_underscore_in_last_seg;
+ has_underscore_in_last_seg = FALSE;
+ off++;
+ } else if(CH(off) == _T('_')) {
+ /* No underscore may be present in the last two domain segments. */
+ has_underscore_in_last_seg = TRUE;
+ off++;
+ } else {
+ break;
+ }
+ }
+ if(off > opener->end && CH(off-1) == _T('.')) {
+ off--;
+ n_dots--;
+ }
+ if(off <= opener->end || n_dots == 0 || has_underscore_in_next_to_last_seg || has_underscore_in_last_seg)
+ return;
+
+ /* Check for path. */
+ next_resolved_mark = closer + 1;
+ while(next_resolved_mark->ch == 'D' || !(next_resolved_mark->flags & MD_MARK_RESOLVED))
+ next_resolved_mark++;
+ while(off < next_resolved_mark->beg && CH(off) != _T('<') && !ISWHITESPACE(off) && !ISNEWLINE(off)) {
+ /* Parenthesis must be balanced. */
+ if(CH(off) == _T('(')) {
+ n_opened_parenthesis++;
+ } else if(CH(off) == _T(')')) {
+ if(n_opened_parenthesis > 0)
+ n_opened_parenthesis--;
+ else
+ break;
+ }
+
+ off++;
+ }
+ /* These cannot be last char In such case they are more likely normal
+ * punctuation. */
+ if(ISANYOF(off-1, _T("?!.,:*_~")))
+ off--;
+
+ /* Ok. Lets call it auto-link. Adapt opener and create closer to zero
+ * length so all the contents becomes the link text. */
+ MD_ASSERT(closer->ch == 'D');
+ opener->end = opener->beg;
+ closer->ch = opener->ch;
+ closer->beg = off;
+ closer->end = off;
+ md_resolve_range(ctx, NULL, mark_index, closer_index);
+}
+
+/* The permissive autolinks do not have to be enclosed in '<' '>' but we
+ * instead impose stricter rules what is understood as an e-mail address
+ * here. Actually any non-alphanumeric characters with exception of '.'
+ * are prohibited both in username and after '@'. */
+static void
+md_analyze_permissive_email_autolink(MD_CTX* ctx, int mark_index)
+{
+ MD_MARK* opener = &ctx->marks[mark_index];
+ int closer_index;
+ MD_MARK* closer;
+ OFF beg = opener->beg;
+ OFF end = opener->end;
+ int dot_count = 0;
+
+ MD_ASSERT(CH(beg) == _T('@'));
+
+ /* Scan for name before '@'. */
+ while(beg > 0 && (ISALNUM(beg-1) || ISANYOF(beg-1, _T(".-_+"))))
+ beg--;
+
+ /* Scan for domain after '@'. */
+ while(end < ctx->size && (ISALNUM(end) || ISANYOF(end, _T(".-_")))) {
+ if(CH(end) == _T('.'))
+ dot_count++;
+ end++;
+ }
+ if(CH(end-1) == _T('.')) { /* Final '.' not part of it. */
+ dot_count--;
+ end--;
+ }
+ else if(ISANYOF2(end-1, _T('-'), _T('_'))) /* These are forbidden at the end. */
+ return;
+ if(CH(end-1) == _T('@') || dot_count == 0)
+ return;
+
+ /* Ok. Lets call it auto-link. Adapt opener and create closer to zero
+ * length so all the contents becomes the link text. */
+ closer_index = mark_index + 1;
+ closer = &ctx->marks[closer_index];
+ MD_ASSERT(closer->ch == 'D');
+
+ opener->beg = beg;
+ opener->end = beg;
+ closer->ch = opener->ch;
+ closer->beg = end;
+ closer->end = end;
+ md_resolve_range(ctx, NULL, mark_index, closer_index);
+}
+
+static inline void
+md_analyze_marks(MD_CTX* ctx, const MD_LINE* lines, int n_lines,
+ int mark_beg, int mark_end, const CHAR* mark_chars)
+{
+ int i = mark_beg;
+
+ while(i < mark_end) {
+ MD_MARK* mark = &ctx->marks[i];
+
+ /* Skip resolved spans. */
+ if(mark->flags & MD_MARK_RESOLVED) {
+ if(mark->flags & MD_MARK_OPENER) {
+ MD_ASSERT(i < mark->next);
+ i = mark->next + 1;
+ } else {
+ i++;
+ }
+ continue;
+ }
+
+ /* Skip marks we do not want to deal with. */
+ if(!ISANYOF_(mark->ch, mark_chars)) {
+ i++;
+ continue;
+ }
+
+ /* Analyze the mark. */
+ switch(mark->ch) {
+ case '[': /* Pass through. */
+ case '!': /* Pass through. */
+ case ']': md_analyze_bracket(ctx, i); break;
+ case '&': md_analyze_entity(ctx, i); break;
+ case '|': md_analyze_table_cell_boundary(ctx, i); break;
+ case '_': /* Pass through. */
+ case '*': md_analyze_emph(ctx, i); break;
+ case '~': md_analyze_tilde(ctx, i); break;
+ case '.': /* Pass through. */
+ case ':': md_analyze_permissive_url_autolink(ctx, i); break;
+ case '@': md_analyze_permissive_email_autolink(ctx, i); break;
+ }
+
+ i++;
+ }
+}
+
+/* Analyze marks (build ctx->marks). */
+static int
+md_analyze_inlines(MD_CTX* ctx, const MD_LINE* lines, int n_lines, int table_mode)
+{
+ int ret;
+
+ /* Reset the previously collected stack of marks. */
+ ctx->n_marks = 0;
+
+ /* Collect all marks. */
+ MD_CHECK(md_collect_marks(ctx, lines, n_lines, table_mode));
+
+ /* We analyze marks in few groups to handle their precedence. */
+ /* (1) Entities; code spans; autolinks; raw HTML. */
+ md_analyze_marks(ctx, lines, n_lines, 0, ctx->n_marks, _T("&"));
+
+ if(table_mode) {
+ /* (2) Analyze table cell boundaries.
+ * Note we reset TABLECELLBOUNDARIES chain prior to the call md_analyze_marks(),
+ * not after, because caller may need it. */
+ MD_ASSERT(n_lines == 1);
+ TABLECELLBOUNDARIES.head = -1;
+ TABLECELLBOUNDARIES.tail = -1;
+ ctx->n_table_cell_boundaries = 0;
+ md_analyze_marks(ctx, lines, n_lines, 0, ctx->n_marks, _T("|"));
+ return ret;
+ }
+
+ /* (3) Links. */
+ md_analyze_marks(ctx, lines, n_lines, 0, ctx->n_marks, _T("[]!"));
+ MD_CHECK(md_resolve_links(ctx, lines, n_lines));
+ BRACKET_OPENERS.head = -1;
+ BRACKET_OPENERS.tail = -1;
+ ctx->unresolved_link_head = -1;
+ ctx->unresolved_link_tail = -1;
+
+ /* (4) Emphasis and strong emphasis; permissive autolinks. */
+ md_analyze_link_contents(ctx, lines, n_lines, 0, ctx->n_marks);
+
+abort:
+ return ret;
+}
+
+static void
+md_analyze_link_contents(MD_CTX* ctx, const MD_LINE* lines, int n_lines,
+ int mark_beg, int mark_end)
+{
+ md_analyze_marks(ctx, lines, n_lines, mark_beg, mark_end, _T("*_~@:."));
+ ASTERISK_OPENERS_extraword_mod3_0.head = -1;
+ ASTERISK_OPENERS_extraword_mod3_0.tail = -1;
+ ASTERISK_OPENERS_extraword_mod3_1.head = -1;
+ ASTERISK_OPENERS_extraword_mod3_1.tail = -1;
+ ASTERISK_OPENERS_extraword_mod3_2.head = -1;
+ ASTERISK_OPENERS_extraword_mod3_2.tail = -1;
+ ASTERISK_OPENERS_intraword_mod3_0.head = -1;
+ ASTERISK_OPENERS_intraword_mod3_0.tail = -1;
+ ASTERISK_OPENERS_intraword_mod3_1.head = -1;
+ ASTERISK_OPENERS_intraword_mod3_1.tail = -1;
+ ASTERISK_OPENERS_intraword_mod3_2.head = -1;
+ ASTERISK_OPENERS_intraword_mod3_2.tail = -1;
+ UNDERSCORE_OPENERS.head = -1;
+ UNDERSCORE_OPENERS.tail = -1;
+ TILDE_OPENERS.head = -1;
+ TILDE_OPENERS.tail = -1;
+}
+
+static int
+md_enter_leave_span_a(MD_CTX* ctx, int enter, MD_SPANTYPE type,
+ const CHAR* dest, SZ dest_size, int prohibit_escapes_in_dest,
+ const CHAR* title, SZ title_size)
+{
+ MD_ATTRIBUTE_BUILD href_build = { 0 };
+ MD_ATTRIBUTE_BUILD title_build = { 0 };
+ MD_SPAN_A_DETAIL det;
+ int ret = 0;
+
+ /* Note we here rely on fact that MD_SPAN_A_DETAIL and
+ * MD_SPAN_IMG_DETAIL are binary-compatible. */
+ memset(&det, 0, sizeof(MD_SPAN_A_DETAIL));
+ MD_CHECK(md_build_attribute(ctx, dest, dest_size,
+ (prohibit_escapes_in_dest ? MD_BUILD_ATTR_NO_ESCAPES : 0),
+ &det.href, &href_build));
+ MD_CHECK(md_build_attribute(ctx, title, title_size, 0, &det.title, &title_build));
+
+ if(enter)
+ MD_ENTER_SPAN(type, &det);
+ else
+ MD_LEAVE_SPAN(type, &det);
+
+abort:
+ md_free_attribute(ctx, &href_build);
+ md_free_attribute(ctx, &title_build);
+ return ret;
+}
+
+/* Render the output, accordingly to the analyzed ctx->marks. */
+static int
+md_process_inlines(MD_CTX* ctx, const MD_LINE* lines, int n_lines)
+{
+ MD_TEXTTYPE text_type;
+ const MD_LINE* line = lines;
+ MD_MARK* prev_mark = NULL;
+ MD_MARK* mark;
+ OFF off = lines[0].beg;
+ OFF end = lines[n_lines-1].end;
+ int enforce_hardbreak = 0;
+ int ret = 0;
+
+ /* Find first resolved mark. Note there is always at least one resolved
+ * mark, the dummy last one after the end of the latest line we actually
+ * never really reach. This saves us of a lot of special checks and cases
+ * in this function. */
+ mark = ctx->marks;
+ while(!(mark->flags & MD_MARK_RESOLVED))
+ mark++;
+
+ text_type = MD_TEXT_NORMAL;
+
+ while(1) {
+ /* Process the text up to the next mark or end-of-line. */
+ OFF tmp = (line->end < mark->beg ? line->end : mark->beg);
+ if(tmp > off) {
+ MD_TEXT(text_type, STR(off), tmp - off);
+ off = tmp;
+ }
+
+ /* If reached the mark, process it and move to next one. */
+ if(off >= mark->beg) {
+ switch(mark->ch) {
+ case '\\': /* Backslash escape. */
+ if(ISNEWLINE(mark->beg+1))
+ enforce_hardbreak = 1;
+ else
+ MD_TEXT(text_type, STR(mark->beg+1), 1);
+ break;
+
+ case ' ': /* Non-trivial space. */
+ MD_TEXT(text_type, _T(" "), 1);
+ break;
+
+ case '`': /* Code span. */
+ if(mark->flags & MD_MARK_OPENER) {
+ MD_ENTER_SPAN(MD_SPAN_CODE, NULL);
+ text_type = MD_TEXT_CODE;
+ } else {
+ MD_LEAVE_SPAN(MD_SPAN_CODE, NULL);
+ text_type = MD_TEXT_NORMAL;
+ }
+ break;
+
+ case '_':
+ case '*': /* Emphasis, strong emphasis. */
+ if(mark->flags & MD_MARK_OPENER) {
+ if((mark->end - off) % 2) {
+ MD_ENTER_SPAN(MD_SPAN_EM, NULL);
+ off++;
+ }
+ while(off + 1 < mark->end) {
+ MD_ENTER_SPAN(MD_SPAN_STRONG, NULL);
+ off += 2;
+ }
+ } else {
+ while(off + 1 < mark->end) {
+ MD_LEAVE_SPAN(MD_SPAN_STRONG, NULL);
+ off += 2;
+ }
+ if((mark->end - off) % 2) {
+ MD_LEAVE_SPAN(MD_SPAN_EM, NULL);
+ off++;
+ }
+ }
+ break;
+
+ case '~':
+ if(mark->flags & MD_MARK_OPENER)
+ MD_ENTER_SPAN(MD_SPAN_DEL, NULL);
+ else
+ MD_LEAVE_SPAN(MD_SPAN_DEL, NULL);
+ break;
+
+ case '[': /* Link, image. */
+ case '!':
+ case ']':
+ {
+ const MD_MARK* opener = (mark->ch != ']' ? mark : &ctx->marks[mark->prev]);
+ const MD_MARK* dest_mark = opener+1;
+ const MD_MARK* title_mark = opener+2;
+
+ MD_ASSERT(dest_mark->ch == 'D');
+ MD_ASSERT(title_mark->ch == 'D');
+
+ MD_CHECK(md_enter_leave_span_a(ctx, (mark->ch != ']'),
+ (opener->ch == '!' ? MD_SPAN_IMG : MD_SPAN_A),
+ STR(dest_mark->beg), dest_mark->end - dest_mark->beg, FALSE,
+ md_mark_get_ptr(ctx, title_mark - ctx->marks), title_mark->prev));
+
+ /* link/image closer may span multiple lines. */
+ if(mark->ch == ']') {
+ while(mark->end > line->end)
+ line++;
+ }
+
+ break;
+ }
+
+ case '<':
+ case '>': /* Autolink or raw HTML. */
+ if(!(mark->flags & MD_MARK_AUTOLINK)) {
+ /* Raw HTML. */
+ if(mark->flags & MD_MARK_OPENER)
+ text_type = MD_TEXT_HTML;
+ else
+ text_type = MD_TEXT_NORMAL;
+ break;
+ }
+ /* Pass through, if auto-link. */
+
+ case '@': /* Permissive e-mail autolink. */
+ case ':': /* Permissive URL autolink. */
+ case '.': /* Permissive WWW autolink. */
+ {
+ MD_MARK* opener = ((mark->flags & MD_MARK_OPENER) ? mark : &ctx->marks[mark->prev]);
+ MD_MARK* closer = &ctx->marks[opener->next];
+ const CHAR* dest = STR(opener->end);
+ SZ dest_size = closer->beg - opener->end;
+
+ /* For permissive auto-links we do not know closer mark
+ * position at the time of md_collect_marks(), therefore
+ * it can be out-of-order in ctx->marks[].
+ *
+ * With this flag, we make sure that we output the closer
+ * only if we processed the opener. */
+ if(mark->flags & MD_MARK_OPENER)
+ closer->flags |= MD_MARK_VALIDPERMISSIVEAUTOLINK;
+
+ if(opener->ch == '@' || opener->ch == '.') {
+ dest_size += 7;
+ MD_TEMP_BUFFER(dest_size * sizeof(CHAR));
+ memcpy(ctx->buffer,
+ (opener->ch == '@' ? _T("mailto:") : _T("http://")),
+ 7 * sizeof(CHAR));
+ memcpy(ctx->buffer + 7, dest, (dest_size-7) * sizeof(CHAR));
+ dest = ctx->buffer;
+ }
+
+ if(closer->flags & MD_MARK_VALIDPERMISSIVEAUTOLINK)
+ MD_CHECK(md_enter_leave_span_a(ctx, (mark->flags & MD_MARK_OPENER),
+ MD_SPAN_A, dest, dest_size, TRUE, NULL, 0));
+ break;
+ }
+
+ case '&': /* Entity. */
+ MD_TEXT(MD_TEXT_ENTITY, STR(mark->beg), mark->end - mark->beg);
+ break;
+
+ case '\0':
+ MD_TEXT(MD_TEXT_NULLCHAR, _T(""), 1);
+ break;
+
+ case 127:
+ goto abort;
+ }
+
+ off = mark->end;
+
+ /* Move to next resolved mark. */
+ prev_mark = mark;
+ mark++;
+ while(!(mark->flags & MD_MARK_RESOLVED) || mark->beg < off)
+ mark++;
+ }
+
+ /* If reached end of line, move to next one. */
+ if(off >= line->end) {
+ /* If it is the last line, we are done. */
+ if(off >= end)
+ break;
+
+ if(text_type == MD_TEXT_CODE) {
+ OFF tmp;
+
+ MD_ASSERT(prev_mark != NULL);
+ MD_ASSERT(prev_mark->ch == '`' && (prev_mark->flags & MD_MARK_OPENER));
+ MD_ASSERT(mark->ch == '`' && (mark->flags & MD_MARK_CLOSER));
+
+ /* Inside a code span, trailing line whitespace has to be
+ * outputted. */
+ tmp = off;
+ while(off < ctx->size && ISBLANK(off))
+ off++;
+ if(off > tmp)
+ MD_TEXT(MD_TEXT_CODE, STR(tmp), off-tmp);
+
+ /* and new lines are transformed into single spaces. */
+ if(prev_mark->end < off && off < mark->beg)
+ MD_TEXT(MD_TEXT_CODE, _T(" "), 1);
+
+ } else if(text_type == MD_TEXT_HTML) {
+ /* Inside raw HTML, we output the new line verbatim, including
+ * any trailing spaces. */
+ OFF tmp = off;
+
+ while(tmp < end && ISBLANK(tmp))
+ tmp++;
+ if(tmp > off)
+ MD_TEXT(MD_TEXT_HTML, STR(off), tmp - off);
+ MD_TEXT(MD_TEXT_HTML, _T("\n"), 1);
+ } else {
+ /* Output soft or hard line break. */
+ MD_TEXTTYPE break_type = MD_TEXT_SOFTBR;
+
+ if(text_type == MD_TEXT_NORMAL) {
+ if(enforce_hardbreak)
+ break_type = MD_TEXT_BR;
+ else if((CH(line->end) == _T(' ') && CH(line->end+1) == _T(' ')))
+ break_type = MD_TEXT_BR;
+ }
+
+ MD_TEXT(break_type, _T("\n"), 1);
+ }
+
+ /* Move to the next line. */
+ line++;
+ off = line->beg;
+
+ enforce_hardbreak = 0;
+ }
+ }
+
+abort:
+ return ret;
+}
+
+
+/***************************
+ *** Processing Tables ***
+ ***************************/
+
+static void
+md_analyze_table_alignment(MD_CTX* ctx, OFF beg, OFF end, MD_ALIGN* align, int n_align)
+{
+ static const MD_ALIGN align_map[] = { MD_ALIGN_DEFAULT, MD_ALIGN_LEFT, MD_ALIGN_RIGHT, MD_ALIGN_CENTER };
+ OFF off = beg;
+
+ while(n_align > 0) {
+ int index = 0; /* index into align_map[] */
+
+ while(CH(off) != _T('-'))
+ off++;
+ if(off > beg && CH(off-1) == _T(':'))
+ index |= 1;
+ while(off < end && CH(off) == _T('-'))
+ off++;
+ if(off < end && CH(off) == _T(':'))
+ index |= 2;
+
+ *align = align_map[index];
+ align++;
+ n_align--;
+ }
+
+}
+
+/* Forward declaration. */
+static int md_process_normal_block_contents(MD_CTX* ctx, const MD_LINE* lines, int n_lines);
+
+static int
+md_process_table_cell(MD_CTX* ctx, MD_BLOCKTYPE cell_type, MD_ALIGN align, OFF beg, OFF end)
+{
+ MD_LINE line;
+ MD_BLOCK_TD_DETAIL det;
+ int ret = 0;
+
+ while(beg < end && ISWHITESPACE(beg))
+ beg++;
+ while(end > beg && ISWHITESPACE(end-1))
+ end--;
+
+ det.align = align;
+ line.beg = beg;
+ line.end = end;
+
+ MD_ENTER_BLOCK(cell_type, &det);
+ MD_CHECK(md_process_normal_block_contents(ctx, &line, 1));
+ MD_LEAVE_BLOCK(cell_type, &det);
+
+abort:
+ return ret;
+}
+
+static int
+md_process_table_row(MD_CTX* ctx, MD_BLOCKTYPE cell_type, OFF beg, OFF end,
+ const MD_ALIGN* align, int col_count)
+{
+ MD_LINE line;
+ OFF* pipe_offs = NULL;
+ int i, j, n;
+ int ret = 0;
+
+ line.beg = beg;
+ line.end = end;
+
+ /* Break the line into table cells by identifying pipe characters who
+ * form the cell boundary. */
+ MD_CHECK(md_analyze_inlines(ctx, &line, 1, TRUE));
+
+ /* We have to remember the cell boundaries in local buffer because
+ * ctx->marks[] shall be reused during cell contents processing. */
+ n = ctx->n_table_cell_boundaries;
+ pipe_offs = (OFF*) malloc(n * sizeof(OFF));
+ if(pipe_offs == NULL) {
+ MD_LOG("malloc() failed.");
+ ret = -1;
+ goto abort;
+ }
+ for(i = TABLECELLBOUNDARIES.head, j = 0; i >= 0; i = ctx->marks[i].next) {
+ MD_MARK* mark = &ctx->marks[i];
+ pipe_offs[j++] = mark->beg;
+ }
+
+ /* Process cells. */
+ MD_ENTER_BLOCK(MD_BLOCK_TR, NULL);
+ j = 0;
+ if(beg < pipe_offs[0] && j < col_count)
+ MD_CHECK(md_process_table_cell(ctx, cell_type, align[j++], beg, pipe_offs[0]));
+ for(i = 0; i < n-1 && j < col_count; i++)
+ MD_CHECK(md_process_table_cell(ctx, cell_type, align[j++], pipe_offs[i]+1, pipe_offs[i+1]));
+ if(pipe_offs[n-1] < end-1 && j < col_count)
+ MD_CHECK(md_process_table_cell(ctx, cell_type, align[j++], pipe_offs[n-1]+1, end));
+ /* Make sure we call enough table cells even if the current table contains
+ * too few of them. */
+ while(j < col_count)
+ MD_CHECK(md_process_table_cell(ctx, cell_type, align[j++], 0, 0));
+
+ MD_LEAVE_BLOCK(MD_BLOCK_TR, NULL);
+
+abort:
+ free(pipe_offs);
+
+ /* Free any temporary memory blocks stored within some dummy marks. */
+ for(i = PTR_CHAIN.head; i >= 0; i = ctx->marks[i].next)
+ free(md_mark_get_ptr(ctx, i));
+ PTR_CHAIN.head = -1;
+ PTR_CHAIN.tail = -1;
+
+ return ret;
+}
+
+static int
+md_process_table_block_contents(MD_CTX* ctx, int col_count, const MD_LINE* lines, int n_lines)
+{
+ MD_ALIGN* align;
+ int i;
+ int ret = 0;
+
+ /* At least two lines have to be present: The column headers and the line
+ * with the underlines. */
+ MD_ASSERT(n_lines >= 2);
+
+ align = malloc(col_count * sizeof(MD_ALIGN));
+ if(align == NULL) {
+ MD_LOG("malloc() failed.");
+ ret = -1;
+ goto abort;
+ }
+
+ md_analyze_table_alignment(ctx, lines[1].beg, lines[1].end, align, col_count);
+
+ MD_ENTER_BLOCK(MD_BLOCK_THEAD, NULL);
+ MD_CHECK(md_process_table_row(ctx, MD_BLOCK_TH,
+ lines[0].beg, lines[0].end, align, col_count));
+ MD_LEAVE_BLOCK(MD_BLOCK_THEAD, NULL);
+
+ MD_ENTER_BLOCK(MD_BLOCK_TBODY, NULL);
+ for(i = 2; i < n_lines; i++) {
+ MD_CHECK(md_process_table_row(ctx, MD_BLOCK_TD,
+ lines[i].beg, lines[i].end, align, col_count));
+ }
+ MD_LEAVE_BLOCK(MD_BLOCK_TBODY, NULL);
+
+abort:
+ free(align);
+ return ret;
+}
+
+static int
+md_is_table_row(MD_CTX* ctx, OFF beg, OFF* p_end)
+{
+ MD_LINE line;
+ int i;
+ int ret = FALSE;
+
+ line.beg = beg;
+ line.end = beg;
+
+ /* Find end of line. */
+ while(line.end < ctx->size && !ISNEWLINE(line.end))
+ line.end++;
+
+ MD_CHECK(md_analyze_inlines(ctx, &line, 1, TRUE));
+
+ if(TABLECELLBOUNDARIES.head >= 0) {
+ if(p_end != NULL)
+ *p_end = line.end;
+ ret = TRUE;
+ }
+
+abort:
+ /* Free any temporary memory blocks stored within some dummy marks. */
+ for(i = PTR_CHAIN.head; i >= 0; i = ctx->marks[i].next)
+ free(md_mark_get_ptr(ctx, i));
+ PTR_CHAIN.head = -1;
+ PTR_CHAIN.tail = -1;
+
+ return ret;
+}
+
+
+/**************************
+ *** Processing Block ***
+ **************************/
+
+#define MD_BLOCK_CONTAINER_OPENER 0x01
+#define MD_BLOCK_CONTAINER_CLOSER 0x02
+#define MD_BLOCK_CONTAINER (MD_BLOCK_CONTAINER_OPENER | MD_BLOCK_CONTAINER_CLOSER)
+#define MD_BLOCK_LOOSE_LIST 0x04
+#define MD_BLOCK_SETEXT_HEADER 0x08
+
+struct MD_BLOCK_tag {
+ MD_BLOCKTYPE type : 8;
+ unsigned flags : 8;
+
+ /* MD_BLOCK_H: Header level (1 - 6)
+ * MD_BLOCK_CODE: Non-zero if fenced, zero if indented.
+ * MD_BLOCK_LI: Task mark character (0 if not task list item, 'x', 'X' or ' ').
+ * MD_BLOCK_TABLE: Column count (as determined by the table underline).
+ */
+ unsigned data : 16;
+
+ /* Leaf blocks: Count of lines (MD_LINE or MD_VERBATIMLINE) on the block.
+ * MD_BLOCK_LI: Task mark offset in the input doc.
+ * MD_BLOCK_OL: Start item number.
+ */
+ unsigned n_lines;
+};
+
+struct MD_CONTAINER_tag {
+ CHAR ch;
+ unsigned is_loose : 8;
+ unsigned is_task : 8;
+ unsigned start;
+ unsigned mark_indent;
+ unsigned contents_indent;
+ OFF block_byte_off;
+ OFF task_mark_off;
+};
+
+
+static int
+md_process_normal_block_contents(MD_CTX* ctx, const MD_LINE* lines, int n_lines)
+{
+ int i;
+ int ret;
+
+ MD_CHECK(md_analyze_inlines(ctx, lines, n_lines, FALSE));
+ MD_CHECK(md_process_inlines(ctx, lines, n_lines));
+
+abort:
+ /* Free any temporary memory blocks stored within some dummy marks. */
+ for(i = PTR_CHAIN.head; i >= 0; i = ctx->marks[i].next)
+ free(md_mark_get_ptr(ctx, i));
+ PTR_CHAIN.head = -1;
+ PTR_CHAIN.tail = -1;
+
+ return ret;
+}
+
+static int
+md_process_verbatim_block_contents(MD_CTX* ctx, MD_TEXTTYPE text_type, const MD_VERBATIMLINE* lines, int n_lines)
+{
+ static const CHAR indent_chunk_str[] = _T(" ");
+ static const SZ indent_chunk_size = SIZEOF_ARRAY(indent_chunk_str) - 1;
+
+ int i;
+ int ret = 0;
+
+ for(i = 0; i < n_lines; i++) {
+ const MD_VERBATIMLINE* line = &lines[i];
+ int indent = line->indent;
+
+ MD_ASSERT(indent >= 0);
+
+ /* Output code indentation. */
+ while(indent > (int) SIZEOF_ARRAY(indent_chunk_str)) {
+ MD_TEXT(text_type, indent_chunk_str, indent_chunk_size);
+ indent -= SIZEOF_ARRAY(indent_chunk_str);
+ }
+ if(indent > 0)
+ MD_TEXT(text_type, indent_chunk_str, indent);
+
+ /* Output the code line itself. */
+ MD_TEXT_INSECURE(text_type, STR(line->beg), line->end - line->beg);
+
+ /* Enforce end-of-line. */
+ MD_TEXT(text_type, _T("\n"), 1);
+ }
+
+abort:
+ return ret;
+}
+
+static int
+md_process_code_block_contents(MD_CTX* ctx, int is_fenced, const MD_VERBATIMLINE* lines, int n_lines)
+{
+ if(is_fenced) {
+ /* Skip the first line in case of fenced code: It is the fence.
+ * (Only the starting fence is present due to logic in md_analyze_line().) */
+ lines++;
+ n_lines--;
+ } else {
+ /* Ignore blank lines at start/end of indented code block. */
+ while(n_lines > 0 && lines[0].beg == lines[0].end) {
+ lines++;
+ n_lines--;
+ }
+ while(n_lines > 0 && lines[n_lines-1].beg == lines[n_lines-1].end) {
+ n_lines--;
+ }
+ }
+
+ if(n_lines == 0)
+ return 0;
+
+ return md_process_verbatim_block_contents(ctx, MD_TEXT_CODE, lines, n_lines);
+}
+
+static int
+md_setup_fenced_code_detail(MD_CTX* ctx, const MD_BLOCK* block, MD_BLOCK_CODE_DETAIL* det,
+ MD_ATTRIBUTE_BUILD* info_build, MD_ATTRIBUTE_BUILD* lang_build)
+{
+ const MD_VERBATIMLINE* fence_line = (const MD_VERBATIMLINE*)(block + 1);
+ OFF beg = fence_line->beg;
+ OFF end = fence_line->end;
+ OFF lang_end;
+ CHAR fence_ch = CH(fence_line->beg);
+ int ret = 0;
+
+ /* Skip the fence itself. */
+ while(beg < ctx->size && CH(beg) == fence_ch)
+ beg++;
+ /* Trim initial spaces. */
+ while(beg < ctx->size && CH(beg) == _T(' '))
+ beg++;
+
+ /* Trim trailing spaces. */
+ while(end > beg && CH(end-1) == _T(' '))
+ end--;
+
+ /* Build info string attribute. */
+ MD_CHECK(md_build_attribute(ctx, STR(beg), end - beg, 0, &det->info, info_build));
+
+ /* Build info string attribute. */
+ lang_end = beg;
+ while(lang_end < end && !ISWHITESPACE(lang_end))
+ lang_end++;
+ MD_CHECK(md_build_attribute(ctx, STR(beg), lang_end - beg, 0, &det->lang, lang_build));
+
+ det->fence_char = fence_ch;
+
+abort:
+ return ret;
+}
+
+static int
+md_process_leaf_block(MD_CTX* ctx, const MD_BLOCK* block)
+{
+ union {
+ MD_BLOCK_H_DETAIL header;
+ MD_BLOCK_CODE_DETAIL code;
+ } det;
+ MD_ATTRIBUTE_BUILD info_build;
+ MD_ATTRIBUTE_BUILD lang_build;
+ int is_in_tight_list;
+ int clean_fence_code_detail = FALSE;
+ int ret = 0;
+
+ memset(&det, 0, sizeof(det));
+
+ if(ctx->n_containers == 0)
+ is_in_tight_list = FALSE;
+ else
+ is_in_tight_list = !ctx->containers[ctx->n_containers-1].is_loose;
+
+ switch(block->type) {
+ case MD_BLOCK_H:
+ det.header.level = block->data;
+ break;
+
+ case MD_BLOCK_CODE:
+ /* For fenced code block, we may need to set the info string. */
+ if(block->data != 0) {
+ memset(&det.code, 0, sizeof(MD_BLOCK_CODE_DETAIL));
+ clean_fence_code_detail = TRUE;
+ MD_CHECK(md_setup_fenced_code_detail(ctx, block, &det.code, &info_build, &lang_build));
+ }
+ break;
+
+ default:
+ /* Noop. */
+ break;
+ }
+
+ if(!is_in_tight_list || block->type != MD_BLOCK_P)
+ MD_ENTER_BLOCK(block->type, (void*) &det);
+
+ /* Process the block contents accordingly to is type. */
+ switch(block->type) {
+ case MD_BLOCK_HR:
+ /* noop */
+ break;
+
+ case MD_BLOCK_CODE:
+ MD_CHECK(md_process_code_block_contents(ctx, (block->data != 0),
+ (const MD_VERBATIMLINE*)(block + 1), block->n_lines));
+ break;
+
+ case MD_BLOCK_HTML:
+ MD_CHECK(md_process_verbatim_block_contents(ctx, MD_TEXT_HTML,
+ (const MD_VERBATIMLINE*)(block + 1), block->n_lines));
+ break;
+
+ case MD_BLOCK_TABLE:
+ MD_CHECK(md_process_table_block_contents(ctx, block->data,
+ (const MD_LINE*)(block + 1), block->n_lines));
+ break;
+
+ default:
+ MD_CHECK(md_process_normal_block_contents(ctx,
+ (const MD_LINE*)(block + 1), block->n_lines));
+ break;
+ }
+
+ if(!is_in_tight_list || block->type != MD_BLOCK_P)
+ MD_LEAVE_BLOCK(block->type, (void*) &det);
+
+abort:
+ if(clean_fence_code_detail) {
+ md_free_attribute(ctx, &info_build);
+ md_free_attribute(ctx, &lang_build);
+ }
+ return ret;
+}
+
+static int
+md_process_all_blocks(MD_CTX* ctx)
+{
+ int byte_off = 0;
+ int ret = 0;
+
+ /* ctx->containers now is not needed for detection of lists and list items
+ * so we reuse it for tracking what lists are loose or tight. We rely
+ * on the fact the vector is large enough to hold the deepest nesting
+ * level of lists. */
+ ctx->n_containers = 0;
+
+ while(byte_off < ctx->n_block_bytes) {
+ MD_BLOCK* block = (MD_BLOCK*)((char*)ctx->block_bytes + byte_off);
+ union {
+ MD_BLOCK_UL_DETAIL ul;
+ MD_BLOCK_OL_DETAIL ol;
+ MD_BLOCK_LI_DETAIL li;
+ } det;
+
+ switch(block->type) {
+ case MD_BLOCK_UL:
+ det.ul.is_tight = (block->flags & MD_BLOCK_LOOSE_LIST) ? FALSE : TRUE;
+ det.ul.mark = (CHAR) block->data;
+ break;
+
+ case MD_BLOCK_OL:
+ det.ol.start = block->n_lines;
+ det.ol.is_tight = (block->flags & MD_BLOCK_LOOSE_LIST) ? FALSE : TRUE;
+ det.ol.mark_delimiter = (CHAR) block->data;
+ break;
+
+ case MD_BLOCK_LI:
+ det.li.is_task = (block->data != 0);
+ det.li.task_mark = (CHAR) block->data;
+ det.li.task_mark_offset = (OFF) block->n_lines;
+ break;
+
+ default:
+ /* noop */
+ break;
+ }
+
+ if(block->flags & MD_BLOCK_CONTAINER) {
+ if(block->flags & MD_BLOCK_CONTAINER_CLOSER) {
+ MD_LEAVE_BLOCK(block->type, &det);
+
+ if(block->type == MD_BLOCK_UL || block->type == MD_BLOCK_OL || block->type == MD_BLOCK_QUOTE)
+ ctx->n_containers--;
+ }
+
+ if(block->flags & MD_BLOCK_CONTAINER_OPENER) {
+ MD_ENTER_BLOCK(block->type, &det);
+
+ if(block->type == MD_BLOCK_UL || block->type == MD_BLOCK_OL) {
+ ctx->containers[ctx->n_containers].is_loose = (block->flags & MD_BLOCK_LOOSE_LIST);
+ ctx->n_containers++;
+ } else if(block->type == MD_BLOCK_QUOTE) {
+ /* This causes that any text in a block quote, even if
+ * nested inside a tight list item, is wrapped with
+ * <p>...</p>. */
+ ctx->containers[ctx->n_containers].is_loose = TRUE;
+ ctx->n_containers++;
+ }
+ }
+ } else {
+ MD_CHECK(md_process_leaf_block(ctx, block));
+
+ if(block->type == MD_BLOCK_CODE || block->type == MD_BLOCK_HTML)
+ byte_off += block->n_lines * sizeof(MD_VERBATIMLINE);
+ else
+ byte_off += block->n_lines * sizeof(MD_LINE);
+ }
+
+ byte_off += sizeof(MD_BLOCK);
+ }
+
+ ctx->n_block_bytes = 0;
+
+abort:
+ return ret;
+}
+
+
+/************************************
+ *** Grouping Lines into Blocks ***
+ ************************************/
+
+static void*
+md_push_block_bytes(MD_CTX* ctx, int n_bytes)
+{
+ void* ptr;
+
+ if(ctx->n_block_bytes + n_bytes > ctx->alloc_block_bytes) {
+ void* new_block_bytes;
+
+ ctx->alloc_block_bytes = (ctx->alloc_block_bytes > 0 ? ctx->alloc_block_bytes * 2 : 512);
+ new_block_bytes = realloc(ctx->block_bytes, ctx->alloc_block_bytes);
+ if(new_block_bytes == NULL) {
+ MD_LOG("realloc() failed.");
+ return NULL;
+ }
+
+ /* Fix the ->current_block after the reallocation. */
+ if(ctx->current_block != NULL) {
+ OFF off_current_block = (char*) ctx->current_block - (char*) ctx->block_bytes;
+ ctx->current_block = (MD_BLOCK*) ((char*) new_block_bytes + off_current_block);
+ }
+
+ ctx->block_bytes = new_block_bytes;
+ }
+
+ ptr = (char*)ctx->block_bytes + ctx->n_block_bytes;
+ ctx->n_block_bytes += n_bytes;
+ return ptr;
+}
+
+static int
+md_start_new_block(MD_CTX* ctx, const MD_LINE_ANALYSIS* line)
+{
+ MD_BLOCK* block;
+
+ MD_ASSERT(ctx->current_block == NULL);
+
+ block = (MD_BLOCK*) md_push_block_bytes(ctx, sizeof(MD_BLOCK));
+ if(block == NULL)
+ return -1;
+
+ switch(line->type) {
+ case MD_LINE_HR:
+ block->type = MD_BLOCK_HR;
+ break;
+
+ case MD_LINE_ATXHEADER:
+ case MD_LINE_SETEXTHEADER:
+ block->type = MD_BLOCK_H;
+ break;
+
+ case MD_LINE_FENCEDCODE:
+ case MD_LINE_INDENTEDCODE:
+ block->type = MD_BLOCK_CODE;
+ break;
+
+ case MD_LINE_TEXT:
+ block->type = MD_BLOCK_P;
+ break;
+
+ case MD_LINE_HTML:
+ block->type = MD_BLOCK_HTML;
+ break;
+
+ case MD_LINE_BLANK:
+ case MD_LINE_SETEXTUNDERLINE:
+ case MD_LINE_TABLEUNDERLINE:
+ default:
+ MD_UNREACHABLE();
+ break;
+ }
+
+ block->flags = 0;
+ block->data = line->data;
+ block->n_lines = 0;
+
+ ctx->current_block = block;
+ return 0;
+}
+
+/* Eat from start of current (textual) block any reference definitions and
+ * remember them so we can resolve any links referring to them.
+ *
+ * (Reference definitions can only be at start of it as they cannot break
+ * a paragraph.)
+ */
+static int
+md_consume_link_reference_definitions(MD_CTX* ctx)
+{
+ MD_LINE* lines = (MD_LINE*) (ctx->current_block + 1);
+ int n_lines = ctx->current_block->n_lines;
+ int n = 0;
+
+ /* Compute how many lines at the start of the block form one or more
+ * reference definitions. */
+ while(n < n_lines) {
+ int n_link_ref_lines;
+
+ n_link_ref_lines = md_is_link_reference_definition(ctx,
+ lines + n, n_lines - n);
+ /* Not a reference definition? */
+ if(n_link_ref_lines == 0)
+ break;
+
+ /* We fail if it is the ref. def. but it could not be stored due
+ * a memory allocation error. */
+ if(n_link_ref_lines < 0)
+ return -1;
+
+ n += n_link_ref_lines;
+ }
+
+ /* If there was at least one reference definition, we need to remove
+ * its lines from the block, or perhaps even the whole block. */
+ if(n > 0) {
+ if(n == n_lines) {
+ /* Remove complete block. */
+ ctx->n_block_bytes -= n * sizeof(MD_LINE);
+ ctx->n_block_bytes -= sizeof(MD_BLOCK);
+ ctx->current_block = NULL;
+ } else {
+ /* Remove just some initial lines from the block. */
+ memmove(lines, lines + n, (n_lines - n) * sizeof(MD_LINE));
+ ctx->current_block->n_lines -= n;
+ ctx->n_block_bytes -= n * sizeof(MD_LINE);
+ }
+ }
+
+ return 0;
+}
+
+static int
+md_end_current_block(MD_CTX* ctx)
+{
+ int ret = 0;
+
+ if(ctx->current_block == NULL)
+ return ret;
+
+ /* Check whether there is a reference definition. (We do this here instead
+ * of in md_analyze_line() because reference definition can take multiple
+ * lines.) */
+ if(ctx->current_block->type == MD_BLOCK_P ||
+ (ctx->current_block->type == MD_BLOCK_H && (ctx->current_block->flags & MD_BLOCK_SETEXT_HEADER)))
+ {
+ MD_LINE* lines = (MD_LINE*) (ctx->current_block + 1);
+ if(CH(lines[0].beg) == _T('[')) {
+ MD_CHECK(md_consume_link_reference_definitions(ctx));
+ if(ctx->current_block == NULL)
+ return ret;
+ }
+ }
+
+ if(ctx->current_block->type == MD_BLOCK_H && (ctx->current_block->flags & MD_BLOCK_SETEXT_HEADER)) {
+ int n_lines = ctx->current_block->n_lines;
+
+ if(n_lines > 1) {
+ /* Get rid of the underline. */
+ ctx->current_block->n_lines--;
+ ctx->n_block_bytes -= sizeof(MD_LINE);
+ } else {
+ /* Only the underline has left after eating the ref. defs.
+ * Keep the line as beginning of a new ordinary paragraph. */
+ ctx->current_block->type = MD_BLOCK_P;
+ return 0;
+ }
+ }
+
+ /* Mark we are not building any block anymore. */
+ ctx->current_block = NULL;
+
+abort:
+ return ret;
+}
+
+static int
+md_add_line_into_current_block(MD_CTX* ctx, const MD_LINE_ANALYSIS* analysis)
+{
+ MD_ASSERT(ctx->current_block != NULL);
+
+ if(ctx->current_block->type == MD_BLOCK_CODE || ctx->current_block->type == MD_BLOCK_HTML) {
+ MD_VERBATIMLINE* line;
+
+ line = (MD_VERBATIMLINE*) md_push_block_bytes(ctx, sizeof(MD_VERBATIMLINE));
+ if(line == NULL)
+ return -1;
+
+ line->indent = analysis->indent;
+ line->beg = analysis->beg;
+ line->end = analysis->end;
+ } else {
+ MD_LINE* line;
+
+ line = (MD_LINE*) md_push_block_bytes(ctx, sizeof(MD_LINE));
+ if(line == NULL)
+ return -1;
+
+ line->beg = analysis->beg;
+ line->end = analysis->end;
+ }
+ ctx->current_block->n_lines++;
+
+ return 0;
+}
+
+static int
+md_push_container_bytes(MD_CTX* ctx, MD_BLOCKTYPE type, unsigned start,
+ unsigned data, unsigned flags)
+{
+ MD_BLOCK* block;
+ int ret = 0;
+
+ MD_CHECK(md_end_current_block(ctx));
+
+ block = (MD_BLOCK*) md_push_block_bytes(ctx, sizeof(MD_BLOCK));
+ if(block == NULL)
+ return -1;
+
+ block->type = type;
+ block->flags = flags;
+ block->data = data;
+ block->n_lines = start;
+
+abort:
+ return ret;
+}
+
+
+
+/***********************
+ *** Line Analysis ***
+ ***********************/
+
+static int
+md_is_hr_line(MD_CTX* ctx, OFF beg, OFF* p_end, OFF* p_killer)
+{
+ OFF off = beg + 1;
+ int n = 1;
+
+ while(off < ctx->size && (CH(off) == CH(beg) || CH(off) == _T(' ') || CH(off) == _T('\t'))) {
+ if(CH(off) == CH(beg))
+ n++;
+ off++;
+ }
+
+ if(n < 3) {
+ *p_killer = off;
+ return FALSE;
+ }
+
+ /* Nothing else can be present on the line. */
+ if(off < ctx->size && !ISNEWLINE(off)) {
+ *p_killer = off;
+ return FALSE;
+ }
+
+ *p_end = off;
+ return TRUE;
+}
+
+static int
+md_is_atxheader_line(MD_CTX* ctx, OFF beg, OFF* p_beg, OFF* p_end, unsigned* p_level)
+{
+ int n;
+ OFF off = beg + 1;
+
+ while(off < ctx->size && CH(off) == _T('#') && off - beg < 7)
+ off++;
+ n = off - beg;
+
+ if(n > 6)
+ return FALSE;
+ *p_level = n;
+
+ if(!(ctx->parser.flags & MD_FLAG_PERMISSIVEATXHEADERS) && off < ctx->size &&
+ CH(off) != _T(' ') && CH(off) != _T('\t') && !ISNEWLINE(off))
+ return FALSE;
+
+ while(off < ctx->size && CH(off) == _T(' '))
+ off++;
+ *p_beg = off;
+ *p_end = off;
+ return TRUE;
+}
+
+static int
+md_is_setext_underline(MD_CTX* ctx, OFF beg, OFF* p_end, unsigned* p_level)
+{
+ OFF off = beg + 1;
+
+ while(off < ctx->size && CH(off) == CH(beg))
+ off++;
+
+ /* Optionally, space(s) can follow. */
+ while(off < ctx->size && CH(off) == _T(' '))
+ off++;
+
+ /* But nothing more is allowed on the line. */
+ if(off < ctx->size && !ISNEWLINE(off))
+ return FALSE;
+
+ *p_level = (CH(beg) == _T('=') ? 1 : 2);
+ *p_end = off;
+ return TRUE;
+}
+
+static int
+md_is_table_underline(MD_CTX* ctx, OFF beg, OFF* p_end, unsigned* p_col_count)
+{
+ OFF off = beg;
+ int found_pipe = FALSE;
+ unsigned col_count = 0;
+
+ if(off < ctx->size && CH(off) == _T('|')) {
+ found_pipe = TRUE;
+ off++;
+ while(off < ctx->size && ISWHITESPACE(off))
+ off++;
+ }
+
+ while(1) {
+ OFF cell_beg;
+ int delimited = FALSE;
+
+ /* Cell underline ("-----", ":----", "----:" or ":----:") */
+ cell_beg = off;
+ if(off < ctx->size && CH(off) == _T(':'))
+ off++;
+ while(off < ctx->size && CH(off) == _T('-'))
+ off++;
+ if(off < ctx->size && CH(off) == _T(':'))
+ off++;
+ if(off - cell_beg < 3)
+ return FALSE;
+
+ col_count++;
+
+ /* Pipe delimiter (optional at the end of line). */
+ while(off < ctx->size && ISWHITESPACE(off))
+ off++;
+ if(off < ctx->size && CH(off) == _T('|')) {
+ delimited = TRUE;
+ found_pipe = TRUE;
+ off++;
+ while(off < ctx->size && ISWHITESPACE(off))
+ off++;
+ }
+
+ /* Success, if we reach end of line. */
+ if(off >= ctx->size || ISNEWLINE(off))
+ break;
+
+ if(!delimited)
+ return FALSE;
+ }
+
+ if(!found_pipe)
+ return FALSE;
+
+ *p_end = off;
+ *p_col_count = col_count;
+ return TRUE;
+}
+
+static int
+md_is_opening_code_fence(MD_CTX* ctx, OFF beg, OFF* p_end)
+{
+ OFF off = beg;
+
+ while(off < ctx->size && CH(off) == CH(beg))
+ off++;
+
+ /* Fence must have at least three characters. */
+ if(off - beg < 3)
+ return FALSE;
+
+ ctx->code_fence_length = off - beg;
+
+ /* Optionally, space(s) can follow. */
+ while(off < ctx->size && CH(off) == _T(' '))
+ off++;
+
+ /* Optionally, an info string can follow. */
+ while(off < ctx->size && !ISNEWLINE(off)) {
+ /* Backtick-based fence must not contain '`' in the info string. */
+ if(CH(beg) == _T('`') && CH(off) == _T('`'))
+ return FALSE;
+ off++;
+ }
+
+ *p_end = off;
+ return TRUE;
+}
+
+static int
+md_is_closing_code_fence(MD_CTX* ctx, CHAR ch, OFF beg, OFF* p_end)
+{
+ OFF off = beg;
+ int ret = FALSE;
+
+ /* Closing fence must have at least the same length and use same char as
+ * opening one. */
+ while(off < ctx->size && CH(off) == ch)
+ off++;
+ if(off - beg < ctx->code_fence_length)
+ goto out;
+
+ /* Optionally, space(s) can follow */
+ while(off < ctx->size && CH(off) == _T(' '))
+ off++;
+
+ /* But nothing more is allowed on the line. */
+ if(off < ctx->size && !ISNEWLINE(off))
+ goto out;
+
+ ret = TRUE;
+
+out:
+ /* Note we set *p_end even on failure: If we are not closing fence, caller
+ * would eat the line anyway without any parsing. */
+ *p_end = off;
+ return ret;
+}
+
+/* Returns type of the raw HTML block, or FALSE if it is not HTML block.
+ * (Refer to CommonMark specification for details about the types.)
+ */
+static int
+md_is_html_block_start_condition(MD_CTX* ctx, OFF beg)
+{
+ typedef struct TAG_tag TAG;
+ struct TAG_tag {
+ const CHAR* name;
+ unsigned len : 8;
+ };
+
+ /* Type 6 is started by a long list of allowed tags. We use two-level
+ * tree to speed-up the search. */
+#ifdef X
+ #undef X
+#endif
+#define X(name) { _T(name), sizeof(name)-1 }
+#define Xend { NULL, 0 }
+ static const TAG t1[] = { X("script"), X("pre"), X("style"), Xend };
+
+ static const TAG a6[] = { X("address"), X("article"), X("aside"), Xend };
+ static const TAG b6[] = { X("base"), X("basefont"), X("blockquote"), X("body"), Xend };
+ static const TAG c6[] = { X("caption"), X("center"), X("col"), X("colgroup"), Xend };
+ static const TAG d6[] = { X("dd"), X("details"), X("dialog"), X("dir"),
+ X("div"), X("dl"), X("dt"), Xend };
+ static const TAG f6[] = { X("fieldset"), X("figcaption"), X("figure"), X("footer"),
+ X("form"), X("frame"), X("frameset"), Xend };
+ static const TAG h6[] = { X("h1"), X("head"), X("header"), X("hr"), X("html"), Xend };
+ static const TAG i6[] = { X("iframe"), Xend };
+ static const TAG l6[] = { X("legend"), X("li"), X("link"), Xend };
+ static const TAG m6[] = { X("main"), X("menu"), X("menuitem"), Xend };
+ static const TAG n6[] = { X("nav"), X("noframes"), Xend };
+ static const TAG o6[] = { X("ol"), X("optgroup"), X("option"), Xend };
+ static const TAG p6[] = { X("p"), X("param"), Xend };
+ static const TAG s6[] = { X("section"), X("source"), X("summary"), Xend };
+ static const TAG t6[] = { X("table"), X("tbody"), X("td"), X("tfoot"), X("th"),
+ X("thead"), X("title"), X("tr"), X("track"), Xend };
+ static const TAG u6[] = { X("ul"), Xend };
+ static const TAG xx[] = { Xend };
+#undef X
+
+ static const TAG* map6[26] = {
+ a6, b6, c6, d6, xx, f6, xx, h6, i6, xx, xx, l6, m6,
+ n6, o6, p6, xx, xx, s6, t6, u6, xx, xx, xx, xx, xx
+ };
+ OFF off = beg + 1;
+ int i;
+
+ /* Check for type 1: <script, <pre, or <style */
+ for(i = 0; t1[i].name != NULL; i++) {
+ if(off + t1[i].len <= ctx->size) {
+ if(md_ascii_case_eq(STR(off), t1[i].name, t1[i].len))
+ return 1;
+ }
+ }
+
+ /* Check for type 2: <!-- */
+ if(off + 3 < ctx->size && CH(off) == _T('!') && CH(off+1) == _T('-') && CH(off+2) == _T('-'))
+ return 2;
+
+ /* Check for type 3: <? */
+ if(off < ctx->size && CH(off) == _T('?'))
+ return 3;
+
+ /* Check for type 4 or 5: <! */
+ if(off < ctx->size && CH(off) == _T('!')) {
+ /* Check for type 4: <! followed by uppercase letter. */
+ if(off + 1 < ctx->size && ISUPPER(off+1))
+ return 4;
+
+ /* Check for type 5: <![CDATA[ */
+ if(off + 8 < ctx->size) {
+ if(md_ascii_eq(STR(off), _T("![CDATA["), 8 * sizeof(CHAR)))
+ return 5;
+ }
+ }
+
+ /* Check for type 6: Many possible starting tags listed above. */
+ if(off + 1 < ctx->size && (ISALPHA(off) || (CH(off) == _T('/') && ISALPHA(off+1)))) {
+ int slot;
+ const TAG* tags;
+
+ if(CH(off) == _T('/'))
+ off++;
+
+ slot = (ISUPPER(off) ? CH(off) - 'A' : CH(off) - 'a');
+ tags = map6[slot];
+
+ for(i = 0; tags[i].name != NULL; i++) {
+ if(off + tags[i].len <= ctx->size) {
+ if(md_ascii_case_eq(STR(off), tags[i].name, tags[i].len)) {
+ OFF tmp = off + tags[i].len;
+ if(tmp >= ctx->size)
+ return 6;
+ if(ISBLANK(tmp) || ISNEWLINE(tmp) || CH(tmp) == _T('>'))
+ return 6;
+ if(tmp+1 < ctx->size && CH(tmp) == _T('/') && CH(tmp+1) == _T('>'))
+ return 6;
+ break;
+ }
+ }
+ }
+ }
+
+ /* Check for type 7: any COMPLETE other opening or closing tag. */
+ if(off + 1 < ctx->size) {
+ OFF end;
+
+ if(md_is_html_tag(ctx, NULL, 0, beg, ctx->size, &end)) {
+ /* Only optional whitespace and new line may follow. */
+ while(end < ctx->size && ISWHITESPACE(end))
+ end++;
+ if(end >= ctx->size || ISNEWLINE(end))
+ return 7;
+ }
+ }
+
+ return FALSE;
+}
+
+/* Case sensitive check whether there is a substring 'what' between 'beg'
+ * and end of line. */
+static int
+md_line_contains(MD_CTX* ctx, OFF beg, const CHAR* what, SZ what_len, OFF* p_end)
+{
+ OFF i;
+ for(i = beg; i + what_len < ctx->size; i++) {
+ if(ISNEWLINE(i))
+ break;
+ if(memcmp(STR(i), what, what_len * sizeof(CHAR)) == 0) {
+ *p_end = i + what_len;
+ return TRUE;
+ }
+ }
+
+ *p_end = i;
+ return FALSE;
+}
+
+/* Returns type of HTML block end condition or FALSE if not an end condition.
+ *
+ * Note it fills p_end even when it is not end condition as the caller
+ * does not need to analyze contents of a raw HTML block.
+ */
+static int
+md_is_html_block_end_condition(MD_CTX* ctx, OFF beg, OFF* p_end)
+{
+ switch(ctx->html_block_type) {
+ case 1:
+ {
+ OFF off = beg;
+
+ while(off < ctx->size && !ISNEWLINE(off)) {
+ if(CH(off) == _T('<')) {
+ if(md_ascii_case_eq(STR(off), _T("</script>"), 9)) {
+ *p_end = off + 9;
+ return TRUE;
+ }
+
+ if(md_ascii_case_eq(STR(off), _T("</style>"), 8)) {
+ *p_end = off + 8;
+ return TRUE;
+ }
+
+ if(md_ascii_case_eq(STR(off), _T("</pre>"), 6)) {
+ *p_end = off + 6;
+ return TRUE;
+ }
+ }
+
+ off++;
+ }
+ *p_end = off;
+ return FALSE;
+ }
+
+ case 2:
+ return (md_line_contains(ctx, beg, _T("-->"), 3, p_end) ? 2 : FALSE);
+
+ case 3:
+ return (md_line_contains(ctx, beg, _T("?>"), 2, p_end) ? 3 : FALSE);
+
+ case 4:
+ return (md_line_contains(ctx, beg, _T(">"), 1, p_end) ? 4 : FALSE);
+
+ case 5:
+ return (md_line_contains(ctx, beg, _T("]]>"), 3, p_end) ? 5 : FALSE);
+
+ case 6: /* Pass through */
+ case 7:
+ *p_end = beg;
+ return (ISNEWLINE(beg) ? ctx->html_block_type : FALSE);
+
+ default:
+ MD_UNREACHABLE();
+ }
+ return FALSE;
+}
+
+
+static int
+md_is_container_compatible(const MD_CONTAINER* pivot, const MD_CONTAINER* container)
+{
+ /* Block quote has no "items" like lists. */
+ if(container->ch == _T('>'))
+ return FALSE;
+
+ if(container->ch != pivot->ch)
+ return FALSE;
+ if(container->mark_indent > pivot->contents_indent)
+ return FALSE;
+
+ return TRUE;
+}
+
+static int
+md_push_container(MD_CTX* ctx, const MD_CONTAINER* container)
+{
+ if(ctx->n_containers >= ctx->alloc_containers) {
+ MD_CONTAINER* new_containers;
+
+ ctx->alloc_containers = (ctx->alloc_containers > 0 ? ctx->alloc_containers * 2 : 16);
+ new_containers = realloc(ctx->containers, ctx->alloc_containers * sizeof(MD_CONTAINER));
+ if(new_containers == NULL) {
+ MD_LOG("realloc() failed.");
+ return -1;
+ }
+
+ ctx->containers = new_containers;
+ }
+
+ memcpy(&ctx->containers[ctx->n_containers++], container, sizeof(MD_CONTAINER));
+ return 0;
+}
+
+static int
+md_enter_child_containers(MD_CTX* ctx, int n_children, unsigned data)
+{
+ int i;
+ int ret = 0;
+
+ for(i = ctx->n_containers - n_children; i < ctx->n_containers; i++) {
+ MD_CONTAINER* c = &ctx->containers[i];
+ int is_ordered_list = FALSE;
+
+ switch(c->ch) {
+ case _T(')'):
+ case _T('.'):
+ is_ordered_list = TRUE;
+ /* Pass through */
+
+ case _T('-'):
+ case _T('+'):
+ case _T('*'):
+ /* Remember offset in ctx->block_bytes so we can revisit the
+ * block if we detect it is a loose list. */
+ md_end_current_block(ctx);
+ c->block_byte_off = ctx->n_block_bytes;
+
+ MD_CHECK(md_push_container_bytes(ctx,
+ (is_ordered_list ? MD_BLOCK_OL : MD_BLOCK_UL),
+ c->start, data, MD_BLOCK_CONTAINER_OPENER));
+ MD_CHECK(md_push_container_bytes(ctx, MD_BLOCK_LI,
+ c->task_mark_off,
+ (c->is_task ? CH(c->task_mark_off) : 0),
+ MD_BLOCK_CONTAINER_OPENER));
+ break;
+
+ case _T('>'):
+ MD_CHECK(md_push_container_bytes(ctx, MD_BLOCK_QUOTE, 0, 0, MD_BLOCK_CONTAINER_OPENER));
+ break;
+
+ default:
+ MD_UNREACHABLE();
+ break;
+ }
+ }
+
+abort:
+ return ret;
+}
+
+static int
+md_leave_child_containers(MD_CTX* ctx, int n_keep)
+{
+ int ret = 0;
+
+ while(ctx->n_containers > n_keep) {
+ MD_CONTAINER* c = &ctx->containers[ctx->n_containers-1];
+ int is_ordered_list = FALSE;
+
+ switch(c->ch) {
+ case _T(')'):
+ case _T('.'):
+ is_ordered_list = TRUE;
+ /* Pass through */
+
+ case _T('-'):
+ case _T('+'):
+ case _T('*'):
+ MD_CHECK(md_push_container_bytes(ctx, MD_BLOCK_LI,
+ c->task_mark_off, (c->is_task ? CH(c->task_mark_off) : 0),
+ MD_BLOCK_CONTAINER_CLOSER));
+ MD_CHECK(md_push_container_bytes(ctx,
+ (is_ordered_list ? MD_BLOCK_OL : MD_BLOCK_UL), 0,
+ c->ch, MD_BLOCK_CONTAINER_CLOSER));
+ break;
+
+ case _T('>'):
+ MD_CHECK(md_push_container_bytes(ctx, MD_BLOCK_QUOTE, 0,
+ 0, MD_BLOCK_CONTAINER_CLOSER));
+ break;
+
+ default:
+ MD_UNREACHABLE();
+ break;
+ }
+
+ ctx->n_containers--;
+ }
+
+abort:
+ return ret;
+}
+
+static int
+md_is_container_mark(MD_CTX* ctx, unsigned indent, OFF beg, OFF* p_end, MD_CONTAINER* p_container)
+{
+ OFF off = beg;
+ OFF max_end;
+
+ if(indent >= ctx->code_indent_offset)
+ return FALSE;
+
+ /* Check for block quote mark. */
+ if(off < ctx->size && CH(off) == _T('>')) {
+ off++;
+ p_container->ch = _T('>');
+ p_container->is_loose = FALSE;
+ p_container->is_task = FALSE;
+ p_container->mark_indent = indent;
+ p_container->contents_indent = indent + 1;
+ *p_end = off;
+ return TRUE;
+ }
+
+ /* Check for list item bullet mark. */
+ if(off+1 < ctx->size && ISANYOF(off, _T("-+*")) && (ISBLANK(off+1) || ISNEWLINE(off+1))) {
+ p_container->ch = CH(off);
+ p_container->is_loose = FALSE;
+ p_container->is_task = FALSE;
+ p_container->mark_indent = indent;
+ p_container->contents_indent = indent + 1;
+ *p_end = off + 1;
+ return TRUE;
+ }
+
+ /* Check for ordered list item marks. */
+ max_end = off + 9;
+ if(max_end > ctx->size)
+ max_end = ctx->size;
+ p_container->start = 0;
+ while(off < max_end && ISDIGIT(off)) {
+ p_container->start = p_container->start * 10 + CH(off) - _T('0');
+ off++;
+ }
+ if(off+1 < ctx->size && (CH(off) == _T('.') || CH(off) == _T(')')) && (ISBLANK(off+1) || ISNEWLINE(off+1))) {
+ p_container->ch = CH(off);
+ p_container->is_loose = FALSE;
+ p_container->is_task = FALSE;
+ p_container->mark_indent = indent;
+ p_container->contents_indent = indent + off - beg + 1;
+ *p_end = off + 1;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static unsigned
+md_line_indentation(MD_CTX* ctx, unsigned total_indent, OFF beg, OFF* p_end)
+{
+ OFF off = beg;
+ unsigned indent = total_indent;
+
+ while(off < ctx->size && ISBLANK(off)) {
+ if(CH(off) == _T('\t'))
+ indent = (indent + 4) & ~3;
+ else
+ indent++;
+ off++;
+ }
+
+ *p_end = off;
+ return indent - total_indent;
+}
+
+static const MD_LINE_ANALYSIS md_dummy_blank_line = { MD_LINE_BLANK, 0 };
+
+/* Analyze type of the line and find some its properties. This serves as a
+ * main input for determining type and boundaries of a block. */
+static int
+md_analyze_line(MD_CTX* ctx, OFF beg, OFF* p_end,
+ const MD_LINE_ANALYSIS* pivot_line, MD_LINE_ANALYSIS* line)
+{
+ unsigned total_indent = 0;
+ int n_parents = 0;
+ int n_brothers = 0;
+ int n_children = 0;
+ MD_CONTAINER container = { 0 };
+ int prev_line_has_list_loosening_effect = ctx->last_line_has_list_loosening_effect;
+ OFF off = beg;
+ OFF hr_killer = 0;
+ int ret = 0;
+
+ line->indent = md_line_indentation(ctx, total_indent, off, &off);
+ total_indent += line->indent;
+ line->beg = off;
+
+ /* Given the indentation and block quote marks '>', determine how many of
+ * the current containers are our parents. */
+ while(n_parents < ctx->n_containers) {
+ MD_CONTAINER* c = &ctx->containers[n_parents];
+
+ if(c->ch == _T('>') && line->indent < ctx->code_indent_offset &&
+ off < ctx->size && CH(off) == _T('>'))
+ {
+ /* Block quote mark. */
+ off++;
+ total_indent++;
+ line->indent = md_line_indentation(ctx, total_indent, off, &off);
+ total_indent += line->indent;
+
+ /* The optional 1st space after '>' is part of the block quote mark. */
+ if(line->indent > 0)
+ line->indent--;
+
+ line->beg = off;
+ } else if(c->ch != _T('>') && line->indent >= c->contents_indent) {
+ /* List. */
+ line->indent -= c->contents_indent;
+ } else {
+ break;
+ }
+
+ n_parents++;
+ }
+
+ if(off >= ctx->size || ISNEWLINE(off)) {
+ /* Blank line does not need any real indentation to be nested inside
+ * a list. */
+ if(n_brothers + n_children == 0) {
+ while(n_parents < ctx->n_containers && ctx->containers[n_parents].ch != _T('>'))
+ n_parents++;
+ }
+ }
+
+ while(TRUE) {
+ /* Check whether we are fenced code continuation. */
+ if(pivot_line->type == MD_LINE_FENCEDCODE) {
+ line->beg = off;
+
+ /* We are another MD_LINE_FENCEDCODE unless we are closing fence
+ * which we transform into MD_LINE_BLANK. */
+ if(line->indent < ctx->code_indent_offset) {
+ if(md_is_closing_code_fence(ctx, CH(pivot_line->beg), off, &off)) {
+ line->type = MD_LINE_BLANK;
+ ctx->last_line_has_list_loosening_effect = FALSE;
+ break;
+ }
+ }
+
+ /* Change indentation accordingly to the initial code fence. */
+ if(n_parents == ctx->n_containers) {
+ if(line->indent > pivot_line->indent)
+ line->indent -= pivot_line->indent;
+ else
+ line->indent = 0;
+
+ line->type = MD_LINE_FENCEDCODE;
+ break;
+ }
+ }
+
+ /* Check whether we are HTML block continuation. */
+ if(pivot_line->type == MD_LINE_HTML && ctx->html_block_type > 0) {
+ int html_block_type;
+
+ html_block_type = md_is_html_block_end_condition(ctx, off, &off);
+ if(html_block_type > 0) {
+ MD_ASSERT(html_block_type == ctx->html_block_type);
+
+ /* Make sure this is the last line of the block. */
+ ctx->html_block_type = 0;
+
+ /* Some end conditions serve as blank lines at the same time. */
+ if(html_block_type == 6 || html_block_type == 7) {
+ line->type = MD_LINE_BLANK;
+ line->indent = 0;
+ break;
+ }
+ }
+
+ if(n_parents == ctx->n_containers) {
+ line->type = MD_LINE_HTML;
+ break;
+ }
+ }
+
+ /* Check for blank line. */
+ if(off >= ctx->size || ISNEWLINE(off)) {
+ if(pivot_line->type == MD_LINE_INDENTEDCODE && n_parents == ctx->n_containers) {
+ line->type = MD_LINE_INDENTEDCODE;
+ if(line->indent > ctx->code_indent_offset)
+ line->indent -= ctx->code_indent_offset;
+ else
+ line->indent = 0;
+ ctx->last_line_has_list_loosening_effect = FALSE;
+ } else {
+ line->type = MD_LINE_BLANK;
+ ctx->last_line_has_list_loosening_effect = (n_parents > 0 &&
+ n_brothers + n_children == 0 &&
+ ctx->containers[n_parents-1].ch != _T('>'));
+
+ #if 1
+ /* See https://github.com/mity/md4c/issues/6
+ *
+ * This ugly checking tests we are in (yet empty) list item but not
+ * its very first line (with the list item mark).
+ *
+ * If we are such blank line, then any following non-blank line
+ * which would be part of this list item actually ends the list
+ * because "a list item can begin with at most one blank line."
+ */
+ if(n_parents > 0 && ctx->containers[n_parents-1].ch != _T('>') &&
+ n_brothers + n_children == 0 && ctx->current_block == NULL &&
+ ctx->n_block_bytes > (int) sizeof(MD_BLOCK))
+ {
+ MD_BLOCK* top_block = (MD_BLOCK*) ((char*)ctx->block_bytes + ctx->n_block_bytes - sizeof(MD_BLOCK));
+ if(top_block->type == MD_BLOCK_LI)
+ ctx->last_list_item_starts_with_two_blank_lines = TRUE;
+ }
+ #endif
+ }
+ break;
+ } else {
+ #if 1
+ /* This is 2nd half of the hack. If the flag is set (that is there
+ * were 2nd blank line at the start of the list item) and we would also
+ * belonging to such list item, then interrupt the list. */
+ ctx->last_line_has_list_loosening_effect = FALSE;
+ if(ctx->last_list_item_starts_with_two_blank_lines) {
+ if(n_parents > 0 && ctx->containers[n_parents-1].ch != _T('>') &&
+ n_brothers + n_children == 0 && ctx->current_block == NULL &&
+ ctx->n_block_bytes > (int) sizeof(MD_BLOCK))
+ {
+ MD_BLOCK* top_block = (MD_BLOCK*) ((char*)ctx->block_bytes + ctx->n_block_bytes - sizeof(MD_BLOCK));
+ if(top_block->type == MD_BLOCK_LI)
+ n_parents--;
+ }
+
+ ctx->last_list_item_starts_with_two_blank_lines = FALSE;
+ }
+ #endif
+ }
+
+ /* Check whether we are Setext underline. */
+ if(line->indent < ctx->code_indent_offset && pivot_line->type == MD_LINE_TEXT
+ && (CH(off) == _T('=') || CH(off) == _T('-'))
+ && (n_parents == ctx->n_containers))
+ {
+ unsigned level;
+
+ if(md_is_setext_underline(ctx, off, &off, &level)) {
+ line->type = MD_LINE_SETEXTUNDERLINE;
+ line->data = level;
+ break;
+ }
+ }
+
+ /* Check for thematic break line. */
+ if(line->indent < ctx->code_indent_offset && ISANYOF(off, _T("-_*")) && off >= hr_killer) {
+ if(md_is_hr_line(ctx, off, &off, &hr_killer)) {
+ line->type = MD_LINE_HR;
+ break;
+ }
+ }
+
+ /* Check for "brother" container. I.e. whether we are another list item
+ * in already started list. */
+ if(n_parents < ctx->n_containers && n_brothers + n_children == 0) {
+ OFF tmp;
+
+ if(md_is_container_mark(ctx, line->indent, off, &tmp, &container) &&
+ md_is_container_compatible(&ctx->containers[n_parents], &container))
+ {
+ pivot_line = &md_dummy_blank_line;
+
+ off = tmp;
+
+ total_indent += container.contents_indent - container.mark_indent;
+ line->indent = md_line_indentation(ctx, total_indent, off, &off);
+ total_indent += line->indent;
+ line->beg = off;
+
+ /* Some of the following whitespace actually still belongs to the mark. */
+ if(off >= ctx->size || ISNEWLINE(off)) {
+ container.contents_indent++;
+ } else if(line->indent <= ctx->code_indent_offset) {
+ container.contents_indent += line->indent;
+ line->indent = 0;
+ } else {
+ container.contents_indent += 1;
+ line->indent--;
+ }
+
+ ctx->containers[n_parents].mark_indent = container.mark_indent;
+ ctx->containers[n_parents].contents_indent = container.contents_indent;
+
+ n_brothers++;
+ continue;
+ }
+ }
+
+ /* Check for indented code.
+ * Note indented code block cannot interrupt a paragraph. */
+ if(line->indent >= ctx->code_indent_offset &&
+ (pivot_line->type == MD_LINE_BLANK || pivot_line->type == MD_LINE_INDENTEDCODE))
+ {
+ line->type = MD_LINE_INDENTEDCODE;
+ MD_ASSERT(line->indent >= ctx->code_indent_offset);
+ line->indent -= ctx->code_indent_offset;
+ line->data = 0;
+ break;
+ }
+
+ /* Check for start of a new container block. */
+ if(line->indent < ctx->code_indent_offset &&
+ md_is_container_mark(ctx, line->indent, off, &off, &container))
+ {
+ if(pivot_line->type == MD_LINE_TEXT && n_parents == ctx->n_containers &&
+ (off >= ctx->size || ISNEWLINE(off)))
+ {
+ /* Noop. List mark followed by a blank line cannot interrupt a paragraph. */
+ } else if(pivot_line->type == MD_LINE_TEXT && n_parents == ctx->n_containers &&
+ (container.ch == _T('.') || container.ch == _T(')')) && container.start != 1)
+ {
+ /* Noop. Ordered list cannot interrupt a paragraph unless the start index is 1. */
+ } else {
+ total_indent += container.contents_indent - container.mark_indent;
+ line->indent = md_line_indentation(ctx, total_indent, off, &off);
+ total_indent += line->indent;
+
+ line->beg = off;
+ line->data = container.ch;
+
+ /* Some of the following whitespace actually still belongs to the mark. */
+ if(off >= ctx->size || ISNEWLINE(off)) {
+ container.contents_indent++;
+ } else if(line->indent <= ctx->code_indent_offset) {
+ container.contents_indent += line->indent;
+ line->indent = 0;
+ } else {
+ container.contents_indent += 1;
+ line->indent--;
+ }
+
+ if(n_brothers + n_children == 0)
+ pivot_line = &md_dummy_blank_line;
+
+ if(n_children == 0)
+ MD_CHECK(md_leave_child_containers(ctx, n_parents + n_brothers));
+
+ n_children++;
+ MD_CHECK(md_push_container(ctx, &container));
+ continue;
+ }
+ }
+
+ /* Check whether we are table continuation. */
+ if(pivot_line->type == MD_LINE_TABLE && md_is_table_row(ctx, off, &off) &&
+ n_parents == ctx->n_containers)
+ {
+ line->type = MD_LINE_TABLE;
+ break;
+ }
+
+ /* Check for ATX header. */
+ if(line->indent < ctx->code_indent_offset && CH(off) == _T('#')) {
+ unsigned level;
+
+ if(md_is_atxheader_line(ctx, off, &line->beg, &off, &level)) {
+ line->type = MD_LINE_ATXHEADER;
+ line->data = level;
+ break;
+ }
+ }
+
+ /* Check whether we are starting code fence. */
+ if(CH(off) == _T('`') || CH(off) == _T('~')) {
+ if(md_is_opening_code_fence(ctx, off, &off)) {
+ line->type = MD_LINE_FENCEDCODE;
+ line->data = 1;
+ break;
+ }
+ }
+
+ /* Check for start of raw HTML block. */
+ if(CH(off) == _T('<') && !(ctx->parser.flags & MD_FLAG_NOHTMLBLOCKS))
+ {
+ ctx->html_block_type = md_is_html_block_start_condition(ctx, off);
+
+ /* HTML block type 7 cannot interrupt paragraph. */
+ if(ctx->html_block_type == 7 && pivot_line->type == MD_LINE_TEXT)
+ ctx->html_block_type = 0;
+
+ if(ctx->html_block_type > 0) {
+ /* The line itself also may immediately close the block. */
+ if(md_is_html_block_end_condition(ctx, off, &off) == ctx->html_block_type) {
+ /* Make sure this is the last line of the block. */
+ ctx->html_block_type = 0;
+ }
+
+ line->type = MD_LINE_HTML;
+ break;
+ }
+ }
+
+ /* Check for table underline. */
+ if((ctx->parser.flags & MD_FLAG_TABLES) && pivot_line->type == MD_LINE_TEXT &&
+ (CH(off) == _T('|') || CH(off) == _T('-') || CH(off) == _T(':')) &&
+ n_parents == ctx->n_containers)
+ {
+ unsigned col_count;
+
+ if(ctx->current_block != NULL && ctx->current_block->n_lines == 1 &&
+ md_is_table_underline(ctx, off, &off, &col_count) &&
+ md_is_table_row(ctx, pivot_line->beg, NULL))
+ {
+ line->data = col_count;
+ line->type = MD_LINE_TABLEUNDERLINE;
+ break;
+ }
+ }
+
+ /* By default, we are normal text line. */
+ line->type = MD_LINE_TEXT;
+ if(pivot_line->type == MD_LINE_TEXT && n_brothers + n_children == 0) {
+ /* Lazy continuation. */
+ n_parents = ctx->n_containers;
+ }
+
+ /* Check for task mark. */
+ if((ctx->parser.flags & MD_FLAG_TASKLISTS) && n_brothers + n_children > 0 &&
+ ISANYOF_(ctx->containers[ctx->n_containers-1].ch, _T("-+*.)")))
+ {
+ OFF tmp = off;
+
+ while(tmp < ctx->size && tmp < off + 3 && ISBLANK(tmp))
+ tmp++;
+ if(tmp + 2 < ctx->size && CH(tmp) == _T('[') &&
+ ISANYOF(tmp+1, _T("xX ")) && CH(tmp+2) == _T(']') &&
+ (tmp + 3 == ctx->size || ISBLANK(tmp+3) || ISNEWLINE(tmp+3)))
+ {
+ MD_CONTAINER* task_container = (n_children > 0 ? &ctx->containers[ctx->n_containers-1] : &container);
+ task_container->is_task = TRUE;
+ task_container->task_mark_off = tmp + 1;
+ off = tmp + 3;
+ while(ISWHITESPACE(off))
+ off++;
+ line->beg = off;
+ }
+ }
+
+ break;
+ }
+
+ /* Scan for end of the line.
+ *
+ * Note this is quite a bottleneck of the parsing as we here iterate almost
+ * over compete document.
+ */
+#if defined __linux__ && !defined MD4C_USE_UTF16
+ /* Recent glibc versions have superbly optimized strcspn(), even using
+ * vectorization if available. */
+ if(ctx->doc_ends_with_newline && off < ctx->size) {
+ while(TRUE) {
+ off += (OFF) strcspn(STR(off), "\r\n");
+
+ /* strcspn() can stop on zero terminator; but that can appear
+ * anywhere in the Markfown input... */
+ if(CH(off) == _T('\0'))
+ off++;
+ else
+ break;
+ }
+ } else
+#endif
+ {
+ /* Optimization: Use some loop unrolling. */
+ while(off + 3 < ctx->size && !ISNEWLINE(off+0) && !ISNEWLINE(off+1)
+ && !ISNEWLINE(off+2) && !ISNEWLINE(off+3))
+ off += 4;
+ while(off < ctx->size && !ISNEWLINE(off))
+ off++;
+ }
+
+ /* Set end of the line. */
+ line->end = off;
+
+ /* But for ATX header, we should exclude the optional trailing mark. */
+ if(line->type == MD_LINE_ATXHEADER) {
+ OFF tmp = line->end;
+ while(tmp > line->beg && CH(tmp-1) == _T(' '))
+ tmp--;
+ while(tmp > line->beg && CH(tmp-1) == _T('#'))
+ tmp--;
+ if(tmp == line->beg || CH(tmp-1) == _T(' ') || (ctx->parser.flags & MD_FLAG_PERMISSIVEATXHEADERS))
+ line->end = tmp;
+ }
+
+ /* Trim trailing spaces. */
+ if(line->type != MD_LINE_INDENTEDCODE && line->type != MD_LINE_FENCEDCODE) {
+ while(line->end > line->beg && CH(line->end-1) == _T(' '))
+ line->end--;
+ }
+
+ /* Eat also the new line. */
+ if(off < ctx->size && CH(off) == _T('\r'))
+ off++;
+ if(off < ctx->size && CH(off) == _T('\n'))
+ off++;
+
+ *p_end = off;
+
+ /* If we belong to a list after seeing a blank line, the list is loose. */
+ if(prev_line_has_list_loosening_effect && line->type != MD_LINE_BLANK && n_parents + n_brothers > 0) {
+ MD_CONTAINER* c = &ctx->containers[n_parents + n_brothers - 1];
+ if(c->ch != _T('>')) {
+ MD_BLOCK* block = (MD_BLOCK*) (((char*)ctx->block_bytes) + c->block_byte_off);
+ block->flags |= MD_BLOCK_LOOSE_LIST;
+ }
+ }
+
+ /* Leave any containers we are not part of anymore. */
+ if(n_children == 0 && n_parents + n_brothers < ctx->n_containers)
+ MD_CHECK(md_leave_child_containers(ctx, n_parents + n_brothers));
+
+ /* Enter any container we found a mark for. */
+ if(n_brothers > 0) {
+ MD_ASSERT(n_brothers == 1);
+ MD_CHECK(md_push_container_bytes(ctx, MD_BLOCK_LI,
+ ctx->containers[n_parents].task_mark_off,
+ (ctx->containers[n_parents].is_task ? CH(ctx->containers[n_parents].task_mark_off) : 0),
+ MD_BLOCK_CONTAINER_CLOSER));
+ MD_CHECK(md_push_container_bytes(ctx, MD_BLOCK_LI,
+ container.task_mark_off,
+ (container.is_task ? CH(container.task_mark_off) : 0),
+ MD_BLOCK_CONTAINER_OPENER));
+ ctx->containers[n_parents].is_task = container.is_task;
+ ctx->containers[n_parents].task_mark_off = container.task_mark_off;
+ }
+
+ if(n_children > 0)
+ MD_CHECK(md_enter_child_containers(ctx, n_children, line->data));
+
+abort:
+ return ret;
+}
+
+static int
+md_process_line(MD_CTX* ctx, const MD_LINE_ANALYSIS** p_pivot_line, MD_LINE_ANALYSIS* line)
+{
+ const MD_LINE_ANALYSIS* pivot_line = *p_pivot_line;
+ int ret = 0;
+
+ /* Blank line ends current leaf block. */
+ if(line->type == MD_LINE_BLANK) {
+ MD_CHECK(md_end_current_block(ctx));
+ *p_pivot_line = &md_dummy_blank_line;
+ return 0;
+ }
+
+ /* Some line types form block on their own. */
+ if(line->type == MD_LINE_HR || line->type == MD_LINE_ATXHEADER) {
+ MD_CHECK(md_end_current_block(ctx));
+
+ /* Add our single-line block. */
+ MD_CHECK(md_start_new_block(ctx, line));
+ MD_CHECK(md_add_line_into_current_block(ctx, line));
+ MD_CHECK(md_end_current_block(ctx));
+ *p_pivot_line = &md_dummy_blank_line;
+ return 0;
+ }
+
+ /* MD_LINE_SETEXTUNDERLINE changes meaning of the current block and ends it. */
+ if(line->type == MD_LINE_SETEXTUNDERLINE) {
+ MD_ASSERT(ctx->current_block != NULL);
+ ctx->current_block->type = MD_BLOCK_H;
+ ctx->current_block->data = line->data;
+ ctx->current_block->flags |= MD_BLOCK_SETEXT_HEADER;
+ MD_CHECK(md_add_line_into_current_block(ctx, line));
+ MD_CHECK(md_end_current_block(ctx));
+ if(ctx->current_block == NULL) {
+ *p_pivot_line = &md_dummy_blank_line;
+ } else {
+ /* This happens if we have consumed all the body as link ref. defs.
+ * and downgraded the underline into start of a new paragraph block. */
+ line->type = MD_LINE_TEXT;
+ *p_pivot_line = line;
+ }
+ return 0;
+ }
+
+ /* MD_LINE_TABLEUNDERLINE changes meaning of the current block. */
+ if(line->type == MD_LINE_TABLEUNDERLINE) {
+ MD_ASSERT(ctx->current_block != NULL);
+ MD_ASSERT(ctx->current_block->n_lines == 1);
+ ctx->current_block->type = MD_BLOCK_TABLE;
+ ctx->current_block->data = line->data;
+ MD_ASSERT(pivot_line != &md_dummy_blank_line);
+ ((MD_LINE_ANALYSIS*)pivot_line)->type = MD_LINE_TABLE;
+ MD_CHECK(md_add_line_into_current_block(ctx, line));
+ return 0;
+ }
+
+ /* The current block also ends if the line has different type. */
+ if(line->type != pivot_line->type)
+ MD_CHECK(md_end_current_block(ctx));
+
+ /* The current line may start a new block. */
+ if(ctx->current_block == NULL) {
+ MD_CHECK(md_start_new_block(ctx, line));
+ *p_pivot_line = line;
+ }
+
+ /* In all other cases the line is just a continuation of the current block. */
+ MD_CHECK(md_add_line_into_current_block(ctx, line));
+
+abort:
+ return ret;
+}
+
+static int
+md_process_doc(MD_CTX *ctx)
+{
+ const MD_LINE_ANALYSIS* pivot_line = &md_dummy_blank_line;
+ MD_LINE_ANALYSIS line_buf[2];
+ MD_LINE_ANALYSIS* line = &line_buf[0];
+ OFF off = 0;
+ int ret = 0;
+
+ MD_ENTER_BLOCK(MD_BLOCK_DOC, NULL);
+
+ while(off < ctx->size) {
+ if(line == pivot_line)
+ line = (line == &line_buf[0] ? &line_buf[1] : &line_buf[0]);
+
+ MD_CHECK(md_analyze_line(ctx, off, &off, pivot_line, line));
+ MD_CHECK(md_process_line(ctx, &pivot_line, line));
+ }
+
+ md_end_current_block(ctx);
+
+ MD_CHECK(md_build_ref_def_hashtable(ctx));
+
+ /* Process all blocks. */
+ MD_CHECK(md_leave_child_containers(ctx, 0));
+ MD_CHECK(md_process_all_blocks(ctx));
+
+ MD_LEAVE_BLOCK(MD_BLOCK_DOC, NULL);
+
+abort:
+
+#if 0
+ /* Output some memory consumption statistics. */
+ {
+ char buffer[256];
+ sprintf(buffer, "Alloced %u bytes for block buffer.",
+ (unsigned)(ctx->alloc_block_bytes));
+ MD_LOG(buffer);
+
+ sprintf(buffer, "Alloced %u bytes for containers buffer.",
+ (unsigned)(ctx->alloc_containers * sizeof(MD_CONTAINER)));
+ MD_LOG(buffer);
+
+ sprintf(buffer, "Alloced %u bytes for marks buffer.",
+ (unsigned)(ctx->alloc_marks * sizeof(MD_MARK)));
+ MD_LOG(buffer);
+
+ sprintf(buffer, "Alloced %u bytes for aux. buffer.",
+ (unsigned)(ctx->alloc_buffer * sizeof(MD_CHAR)));
+ MD_LOG(buffer);
+ }
+#endif
+
+ return ret;
+}
+
+
+/********************
+ *** Public API ***
+ ********************/
+
+int
+md_parse(const MD_CHAR* text, MD_SIZE size, const MD_PARSER* parser, void* userdata)
+{
+ MD_CTX ctx;
+ int i;
+ int ret;
+
+ if(parser->abi_version != 0) {
+ if(parser->debug_log != NULL)
+ parser->debug_log("Unsupported abi_version.", userdata);
+ return -1;
+ }
+
+ /* Setup context structure. */
+ memset(&ctx, 0, sizeof(MD_CTX));
+ ctx.text = text;
+ ctx.size = size;
+ memcpy(&ctx.parser, parser, sizeof(MD_PARSER));
+ ctx.userdata = userdata;
+ ctx.code_indent_offset = (ctx.parser.flags & MD_FLAG_NOINDENTEDCODEBLOCKS) ? (OFF)(-1) : 4;
+ md_build_mark_char_map(&ctx);
+ ctx.doc_ends_with_newline = (size > 0 && ISNEWLINE_(text[size-1]));
+
+ /* Reset all unresolved opener mark chains. */
+ for(i = 0; i < (int) SIZEOF_ARRAY(ctx.mark_chains); i++) {
+ ctx.mark_chains[i].head = -1;
+ ctx.mark_chains[i].tail = -1;
+ }
+ ctx.unresolved_link_head = -1;
+ ctx.unresolved_link_tail = -1;
+
+ /* All the work. */
+ ret = md_process_doc(&ctx);
+
+ /* Clean-up. */
+ md_free_ref_defs(&ctx);
+ md_free_ref_def_hashtable(&ctx);
+ free(ctx.buffer);
+ free(ctx.marks);
+ free(ctx.block_bytes);
+ free(ctx.containers);
+
+ return ret;
+}
diff --git a/src/3rdparty/md4c/md4c.h b/src/3rdparty/md4c/md4c.h
new file mode 100644
index 0000000000..dcdadad88d
--- /dev/null
+++ b/src/3rdparty/md4c/md4c.h
@@ -0,0 +1,362 @@
+/*
+ * MD4C: Markdown parser for C
+ * (http://github.com/mity/md4c)
+ *
+ * Copyright (c) 2016-2019 Martin Mitas
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef MD4C_MARKDOWN_H
+#define MD4C_MARKDOWN_H
+
+#ifdef __cplusplus
+ extern "C" {
+#endif
+
+#if defined MD4C_USE_UTF16
+ /* Magic to support UTF-16. Not that in order to use it, you have to define
+ * the macro MD4C_USE_UTF16 both when building MD4C as well as when
+ * including this header in your code. */
+ #ifdef _WIN32
+ #include <windows.h>
+ typedef WCHAR MD_CHAR;
+ #else
+ #error MD4C_USE_UTF16 is only supported on Windows.
+ #endif
+#else
+ typedef char MD_CHAR;
+#endif
+
+typedef unsigned MD_SIZE;
+typedef unsigned MD_OFFSET;
+
+
+/* Block represents a part of document hierarchy structure like a paragraph
+ * or list item.
+ */
+typedef enum MD_BLOCKTYPE {
+ /* <body>...</body> */
+ MD_BLOCK_DOC = 0,
+
+ /* <blockquote>...</blockquote> */
+ MD_BLOCK_QUOTE,
+
+ /* <ul>...</ul>
+ * Detail: Structure MD_BLOCK_UL_DETAIL. */
+ MD_BLOCK_UL,
+
+ /* <ol>...</ol>
+ * Detail: Structure MD_BLOCK_OL_DETAIL. */
+ MD_BLOCK_OL,
+
+ /* <li>...</li>
+ * Detail: Structure MD_BLOCK_LI_DETAIL. */
+ MD_BLOCK_LI,
+
+ /* <hr> */
+ MD_BLOCK_HR,
+
+ /* <h1>...</h1> (for levels up to 6)
+ * Detail: Structure MD_BLOCK_H_DETAIL. */
+ MD_BLOCK_H,
+
+ /* <pre><code>...</code></pre>
+ * Note the text lines within code blocks are terminated with '\n'
+ * instead of explicit MD_TEXT_BR. */
+ MD_BLOCK_CODE,
+
+ /* Raw HTML block. This itself does not correspond to any particular HTML
+ * tag. The contents of it _is_ raw HTML source intended to be put
+ * in verbatim form to the HTML output. */
+ MD_BLOCK_HTML,
+
+ /* <p>...</p> */
+ MD_BLOCK_P,
+
+ /* <table>...</table> and its contents.
+ * Detail: Structure MD_BLOCK_TD_DETAIL (used with MD_BLOCK_TH and MD_BLOCK_TD)
+ * Note all of these are used only if extension MD_FLAG_TABLES is enabled. */
+ MD_BLOCK_TABLE,
+ MD_BLOCK_THEAD,
+ MD_BLOCK_TBODY,
+ MD_BLOCK_TR,
+ MD_BLOCK_TH,
+ MD_BLOCK_TD
+} MD_BLOCKTYPE;
+
+/* Span represents an in-line piece of a document which should be rendered with
+ * the same font, color and other attributes. A sequence of spans forms a block
+ * like paragraph or list item. */
+typedef enum MD_SPANTYPE {
+ /* <em>...</em> */
+ MD_SPAN_EM,
+
+ /* <strong>...</strong> */
+ MD_SPAN_STRONG,
+
+ /* <a href="xxx">...</a>
+ * Detail: Structure MD_SPAN_A_DETAIL. */
+ MD_SPAN_A,
+
+ /* <img src="xxx">...</a>
+ * Detail: Structure MD_SPAN_IMG_DETAIL.
+ * Note: Image text can contain nested spans and even nested images.
+ * If rendered into ALT attribute of HTML <IMG> tag, it's responsibility
+ * of the renderer to deal with it.
+ */
+ MD_SPAN_IMG,
+
+ /* <code>...</code> */
+ MD_SPAN_CODE,
+
+ /* <del>...</del>
+ * Note: Recognized only when MD_FLAG_STRIKETHROUGH is enabled.
+ */
+ MD_SPAN_DEL
+} MD_SPANTYPE;
+
+/* Text is the actual textual contents of span. */
+typedef enum MD_TEXTTYPE {
+ /* Normal text. */
+ MD_TEXT_NORMAL = 0,
+
+ /* NULL character. CommonMark requires replacing NULL character with
+ * the replacement char U+FFFD, so this allows caller to do that easily. */
+ MD_TEXT_NULLCHAR,
+
+ /* Line breaks.
+ * Note these are not sent from blocks with verbatim output (MD_BLOCK_CODE
+ * or MD_BLOCK_HTML). In such cases, '\n' is part of the text itself. */
+ MD_TEXT_BR, /* <br> (hard break) */
+ MD_TEXT_SOFTBR, /* '\n' in source text where it is not semantically meaningful (soft break) */
+
+ /* Entity.
+ * (a) Named entity, e.g. &nbsp;
+ * (Note MD4C does not have a list of known entities.
+ * Anything matching the regexp /&[A-Za-z][A-Za-z0-9]{1,47};/ is
+ * treated as a named entity.)
+ * (b) Numerical entity, e.g. &#1234;
+ * (c) Hexadecimal entity, e.g. &#x12AB;
+ *
+ * As MD4C is mostly encoding agnostic, application gets the verbatim
+ * entity text into the MD_RENDERER::text_callback(). */
+ MD_TEXT_ENTITY,
+
+ /* Text in a code block (inside MD_BLOCK_CODE) or inlined code (`code`).
+ * If it is inside MD_BLOCK_CODE, it includes spaces for indentation and
+ * '\n' for new lines. MD_TEXT_BR and MD_TEXT_SOFTBR are not sent for this
+ * kind of text. */
+ MD_TEXT_CODE,
+
+ /* Text is a raw HTML. If it is contents of a raw HTML block (i.e. not
+ * an inline raw HTML), then MD_TEXT_BR and MD_TEXT_SOFTBR are not used.
+ * The text contains verbatim '\n' for the new lines. */
+ MD_TEXT_HTML
+} MD_TEXTTYPE;
+
+
+/* Alignment enumeration. */
+typedef enum MD_ALIGN {
+ MD_ALIGN_DEFAULT = 0, /* When unspecified. */
+ MD_ALIGN_LEFT,
+ MD_ALIGN_CENTER,
+ MD_ALIGN_RIGHT
+} MD_ALIGN;
+
+
+/* String attribute.
+ *
+ * This wraps strings which are outside of a normal text flow and which are
+ * propagated within various detailed structures, but which still may contain
+ * string portions of different types like e.g. entities.
+ *
+ * So, for example, lets consider an image has a title attribute string
+ * set to "foo &quot; bar". (Note the string size is 14.)
+ *
+ * Then the attribute MD_SPAN_IMG_DETAIL::title shall provide the following:
+ * -- [0]: "foo " (substr_types[0] == MD_TEXT_NORMAL; substr_offsets[0] == 0)
+ * -- [1]: "&quot;" (substr_types[1] == MD_TEXT_ENTITY; substr_offsets[1] == 4)
+ * -- [2]: " bar" (substr_types[2] == MD_TEXT_NORMAL; substr_offsets[2] == 10)
+ * -- [3]: (n/a) (n/a ; substr_offsets[3] == 14)
+ *
+ * Note that these conditions are guaranteed:
+ * -- substr_offsets[0] == 0
+ * -- substr_offsets[LAST+1] == size
+ * -- Only MD_TEXT_NORMAL, MD_TEXT_ENTITY, MD_TEXT_NULLCHAR substrings can appear.
+ */
+typedef struct MD_ATTRIBUTE {
+ const MD_CHAR* text;
+ MD_SIZE size;
+ const MD_TEXTTYPE* substr_types;
+ const MD_OFFSET* substr_offsets;
+} MD_ATTRIBUTE;
+
+
+/* Detailed info for MD_BLOCK_UL. */
+typedef struct MD_BLOCK_UL_DETAIL {
+ int is_tight; /* Non-zero if tight list, zero if loose. */
+ MD_CHAR mark; /* Item bullet character in MarkDown source of the list, e.g. '-', '+', '*'. */
+} MD_BLOCK_UL_DETAIL;
+
+/* Detailed info for MD_BLOCK_OL. */
+typedef struct MD_BLOCK_OL_DETAIL {
+ unsigned start; /* Start index of the ordered list. */
+ int is_tight; /* Non-zero if tight list, zero if loose. */
+ MD_CHAR mark_delimiter; /* Character delimiting the item marks in MarkDown source, e.g. '.' or ')' */
+} MD_BLOCK_OL_DETAIL;
+
+/* Detailed info for MD_BLOCK_LI. */
+typedef struct MD_BLOCK_LI_DETAIL {
+ int is_task; /* Can be non-zero only with MD_FLAG_TASKLISTS */
+ MD_CHAR task_mark; /* If is_task, then one of 'x', 'X' or ' '. Undefined otherwise. */
+ MD_OFFSET task_mark_offset; /* If is_task, then offset in the input of the char between '[' and ']'. */
+} MD_BLOCK_LI_DETAIL;
+
+/* Detailed info for MD_BLOCK_H. */
+typedef struct MD_BLOCK_H_DETAIL {
+ unsigned level; /* Header level (1 - 6) */
+} MD_BLOCK_H_DETAIL;
+
+/* Detailed info for MD_BLOCK_CODE. */
+typedef struct MD_BLOCK_CODE_DETAIL {
+ MD_ATTRIBUTE info;
+ MD_ATTRIBUTE lang;
+ MD_CHAR fence_char; /* The character used for fenced code block; or zero for indented code block. */
+} MD_BLOCK_CODE_DETAIL;
+
+/* Detailed info for MD_BLOCK_TH and MD_BLOCK_TD. */
+typedef struct MD_BLOCK_TD_DETAIL {
+ MD_ALIGN align;
+} MD_BLOCK_TD_DETAIL;
+
+/* Detailed info for MD_SPAN_A. */
+typedef struct MD_SPAN_A_DETAIL {
+ MD_ATTRIBUTE href;
+ MD_ATTRIBUTE title;
+} MD_SPAN_A_DETAIL;
+
+/* Detailed info for MD_SPAN_IMG. */
+typedef struct MD_SPAN_IMG_DETAIL {
+ MD_ATTRIBUTE src;
+ MD_ATTRIBUTE title;
+} MD_SPAN_IMG_DETAIL;
+
+
+/* Flags specifying extensions/deviations from CommonMark specification.
+ *
+ * By default (when MD_RENDERER::flags == 0), we follow CommonMark specification.
+ * The following flags may allow some extensions or deviations from it.
+ */
+#define MD_FLAG_COLLAPSEWHITESPACE 0x0001 /* In MD_TEXT_NORMAL, collapse non-trivial whitespace into single ' ' */
+#define MD_FLAG_PERMISSIVEATXHEADERS 0x0002 /* Do not require space in ATX headers ( ###header ) */
+#define MD_FLAG_PERMISSIVEURLAUTOLINKS 0x0004 /* Recognize URLs as autolinks even without '<', '>' */
+#define MD_FLAG_PERMISSIVEEMAILAUTOLINKS 0x0008 /* Recognize e-mails as autolinks even without '<', '>' and 'mailto:' */
+#define MD_FLAG_NOINDENTEDCODEBLOCKS 0x0010 /* Disable indented code blocks. (Only fenced code works.) */
+#define MD_FLAG_NOHTMLBLOCKS 0x0020 /* Disable raw HTML blocks. */
+#define MD_FLAG_NOHTMLSPANS 0x0040 /* Disable raw HTML (inline). */
+#define MD_FLAG_TABLES 0x0100 /* Enable tables extension. */
+#define MD_FLAG_STRIKETHROUGH 0x0200 /* Enable strikethrough extension. */
+#define MD_FLAG_PERMISSIVEWWWAUTOLINKS 0x0400 /* Enable WWW autolinks (even without any scheme prefix, if they begin with 'www.') */
+#define MD_FLAG_TASKLISTS 0x0800 /* Enable task list extension. */
+
+#define MD_FLAG_PERMISSIVEAUTOLINKS (MD_FLAG_PERMISSIVEEMAILAUTOLINKS | MD_FLAG_PERMISSIVEURLAUTOLINKS | MD_FLAG_PERMISSIVEWWWAUTOLINKS)
+#define MD_FLAG_NOHTML (MD_FLAG_NOHTMLBLOCKS | MD_FLAG_NOHTMLSPANS)
+
+/* Convenient sets of flags corresponding to well-known Markdown dialects.
+ *
+ * Note we may only support subset of features of the referred dialect.
+ * The constant just enables those extensions which bring us as close as
+ * possible given what features we implement.
+ *
+ * ABI compatibility note: Meaning of these can change in time as new
+ * extensions, bringing the dialect closer to the original, are implemented.
+ */
+#define MD_DIALECT_COMMONMARK 0
+#define MD_DIALECT_GITHUB (MD_FLAG_PERMISSIVEAUTOLINKS | MD_FLAG_TABLES | MD_FLAG_STRIKETHROUGH | MD_FLAG_TASKLISTS)
+
+/* Renderer structure.
+ */
+typedef struct MD_PARSER {
+ /* Reserved. Set to zero.
+ */
+ unsigned abi_version;
+
+ /* Dialect options. Bitmask of MD_FLAG_xxxx values.
+ */
+ unsigned flags;
+
+ /* Caller-provided rendering callbacks.
+ *
+ * For some block/span types, more detailed information is provided in a
+ * type-specific structure pointed by the argument 'detail'.
+ *
+ * The last argument of all callbacks, 'userdata', is just propagated from
+ * md_parse() and is available for any use by the application.
+ *
+ * Note any strings provided to the callbacks as their arguments or as
+ * members of any detail structure are generally not zero-terminated.
+ * Application has take the respective size information into account.
+ *
+ * Callbacks may abort further parsing of the document by returning non-zero.
+ */
+ int (*enter_block)(MD_BLOCKTYPE /*type*/, void* /*detail*/, void* /*userdata*/);
+ int (*leave_block)(MD_BLOCKTYPE /*type*/, void* /*detail*/, void* /*userdata*/);
+
+ int (*enter_span)(MD_SPANTYPE /*type*/, void* /*detail*/, void* /*userdata*/);
+ int (*leave_span)(MD_SPANTYPE /*type*/, void* /*detail*/, void* /*userdata*/);
+
+ int (*text)(MD_TEXTTYPE /*type*/, const MD_CHAR* /*text*/, MD_SIZE /*size*/, void* /*userdata*/);
+
+ /* Debug callback. Optional (may be NULL).
+ *
+ * If provided and something goes wrong, this function gets called.
+ * This is intended for debugging and problem diagnosis for developers;
+ * it is not intended to provide any errors suitable for displaying to an
+ * end user.
+ */
+ void (*debug_log)(const char* /*msg*/, void* /*userdata*/);
+
+ /* Reserved. Set to NULL.
+ */
+ void (*syntax)(void);
+} MD_PARSER;
+
+
+/* For backward compatibility. Do not use in new code. */
+typedef MD_PARSER MD_RENDERER;
+
+
+/* Parse the Markdown document stored in the string 'text' of size 'size'.
+ * The renderer provides callbacks to be called during the parsing so the
+ * caller can render the document on the screen or convert the Markdown
+ * to another format.
+ *
+ * Zero is returned on success. If a runtime error occurs (e.g. a memory
+ * fails), -1 is returned. If the processing is aborted due any callback
+ * returning non-zero, md_parse() the return value of the callback is returned.
+ */
+int md_parse(const MD_CHAR* text, MD_SIZE size, const MD_PARSER* parser, void* userdata);
+
+
+#ifdef __cplusplus
+ } /* extern "C" { */
+#endif
+
+#endif /* MD4C_MARKDOWN_H */
diff --git a/src/3rdparty/md4c/qt_attribution.json b/src/3rdparty/md4c/qt_attribution.json
new file mode 100644
index 0000000000..fa0fd18853
--- /dev/null
+++ b/src/3rdparty/md4c/qt_attribution.json
@@ -0,0 +1,15 @@
+{
+ "Id": "md4c",
+ "Name": "MD4C",
+ "QDocModule": "qtgui",
+ "QtUsage": "Optionally used in QTextDocument if configured with textmarkdownreader.",
+
+ "Description": "A CommonMark-compliant Markdown parser.",
+ "Homepage": "https://github.com/mity/md4c",
+ "License": "MIT License",
+ "LicenseId": "MIT",
+ "LicenseFile": "LICENSE.md",
+ "Version": "0.3.3",
+ "DownloadLocation": "https://github.com/mity/md4c/releases/tag/release-0.3.3",
+ "Copyright": "Copyright © 2016-2019 Martin Mitáš"
+}
diff --git a/src/3rdparty/pcre2/patches/0001-fix-rtems-build-undefine-madvise.patch b/src/3rdparty/pcre2/patches/0001-fix-rtems-build-undefine-madvise.patch
new file mode 100644
index 0000000000..074b39df85
--- /dev/null
+++ b/src/3rdparty/pcre2/patches/0001-fix-rtems-build-undefine-madvise.patch
@@ -0,0 +1,28 @@
+From ac10063196685fe6124055feb1275e13a78f562e Mon Sep 17 00:00:00 2001
+From: Mikhail Svetkin <mikhail.svetkin@qt.io>
+Date: Tue, 20 Mar 2018 14:03:54 +0100
+Subject: [PATCH] rtems: Fix pcre2 build (madvise undefined)
+
+RTEMS does not have madvise. We can use only posix_madvise
+
+Change-Id: Ia18b7cd2d7f9db84331f7e2350d060b9e85b30c8
+---
+ src/3rdparty/pcre2/src/sljit/sljitUtils.c | 2 +-
+ 1 file changed, 1 insertion(+), 1 deletion(-)
+
+diff --git a/src/3rdparty/pcre2/src/sljit/sljitUtils.c b/src/3rdparty/pcre2/src/sljit/sljitUtils.c
+index 5c2a838932..2ead044b1b 100644
+--- a/src/3rdparty/pcre2/src/sljit/sljitUtils.c
++++ b/src/3rdparty/pcre2/src/sljit/sljitUtils.c
+@@ -315,7 +315,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_u8 *SLJIT_FUNC sljit_stack_resize(struct sljit_st
+ aligned_new_start = (sljit_uw)new_start & ~sljit_page_align;
+ aligned_old_start = ((sljit_uw)stack->start) & ~sljit_page_align;
+ /* If madvise is available, we release the unnecessary space. */
+-#if defined(MADV_DONTNEED)
++#if defined(MADV_DONTNEED) && !defined(__rtems__)
+ if (aligned_new_start > aligned_old_start)
+ madvise((void*)aligned_old_start, aligned_new_start - aligned_old_start, MADV_DONTNEED);
+ #elif defined(POSIX_MADV_DONTNEED)
+--
+2.21.0
+
diff --git a/src/3rdparty/pcre2/src/sljit/sljitUtils.c b/src/3rdparty/pcre2/src/sljit/sljitUtils.c
index 5c2a838932..2ead044b1b 100644
--- a/src/3rdparty/pcre2/src/sljit/sljitUtils.c
+++ b/src/3rdparty/pcre2/src/sljit/sljitUtils.c
@@ -315,7 +315,7 @@ SLJIT_API_FUNC_ATTRIBUTE sljit_u8 *SLJIT_FUNC sljit_stack_resize(struct sljit_st
aligned_new_start = (sljit_uw)new_start & ~sljit_page_align;
aligned_old_start = ((sljit_uw)stack->start) & ~sljit_page_align;
/* If madvise is available, we release the unnecessary space. */
-#if defined(MADV_DONTNEED)
+#if defined(MADV_DONTNEED) && !defined(__rtems__)
if (aligned_new_start > aligned_old_start)
madvise((void*)aligned_old_start, aligned_new_start - aligned_old_start, MADV_DONTNEED);
#elif defined(POSIX_MADV_DONTNEED)
diff --git a/src/3rdparty/sha3/brg_endian.h b/src/3rdparty/sha3/brg_endian.h
index 09d2a8b6a9..9bb306e678 100644
--- a/src/3rdparty/sha3/brg_endian.h
+++ b/src/3rdparty/sha3/brg_endian.h
@@ -42,7 +42,7 @@ Changes for ARM 9/9/2010 [Downstream relative to Gladman's GitHub, upstream to Q
#elif defined( __linux__ ) || defined( __GNUC__ ) || defined( __GNU_LIBRARY__ )
# if !defined( __MINGW32__ ) && !defined( _AIX ) && !defined(Q_OS_QNX)
# include <endian.h>
-# if !defined( __BEOS__ )
+# if !defined( __BEOS__ ) && !defined(Q_OS_RTEMS)
# include <byteswap.h>
# endif
# endif
diff --git a/src/3rdparty/sqlite.pri b/src/3rdparty/sqlite.pri
index 068764c726..6405beb3d0 100644
--- a/src/3rdparty/sqlite.pri
+++ b/src/3rdparty/sqlite.pri
@@ -1,5 +1,6 @@
CONFIG(release, debug|release):DEFINES *= NDEBUG
-DEFINES += SQLITE_ENABLE_COLUMN_METADATA SQLITE_OMIT_LOAD_EXTENSION SQLITE_OMIT_COMPLETE SQLITE_ENABLE_FTS3 SQLITE_ENABLE_FTS3_PARENTHESIS SQLITE_ENABLE_FTS5 SQLITE_ENABLE_RTREE SQLITE_ENABLE_JSON1
+QT_FOR_CONFIG += core-private
+DEFINES += SQLITE_ENABLE_COLUMN_METADATA SQLITE_OMIT_COMPLETE SQLITE_ENABLE_FTS3 SQLITE_ENABLE_FTS3_PARENTHESIS SQLITE_ENABLE_FTS5 SQLITE_ENABLE_RTREE SQLITE_ENABLE_JSON1
!contains(CONFIG, largefile):DEFINES += SQLITE_DISABLE_LFS
qtConfig(posix_fallocate): DEFINES += HAVE_POSIX_FALLOCATE=1
winrt {
@@ -8,6 +9,7 @@ winrt {
}
qnx: DEFINES += _QNX_SOURCE
!win32:!winrt:!winphone: DEFINES += HAVE_USLEEP=1
+qtConfig(dlopen): QMAKE_USE += libdl
integrity: QMAKE_CFLAGS += -include qplatformdefs.h
INCLUDEPATH += $$PWD/sqlite
SOURCES += $$PWD/sqlite/sqlite3.c