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-rw-r--r--src/3rdparty/angle/.gitignore25
-rw-r--r--src/3rdparty/angle/CONTRIBUTORS3
-rw-r--r--src/3rdparty/angle/include/EGL/egl.h557
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-rw-r--r--src/3rdparty/angle/include/GLSLANG/ShaderLang.h146
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-rw-r--r--src/3rdparty/angle/src/common/RefCountObject.h38
-rw-r--r--src/3rdparty/angle/src/common/angleutils.h79
-rw-r--r--src/3rdparty/angle/src/common/blocklayout.cpp289
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-rw-r--r--src/3rdparty/angle/src/common/event_tracer.cpp2
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-rw-r--r--src/3rdparty/angle/src/common/mathutil.cpp66
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-rw-r--r--src/3rdparty/angle/src/common/tls.cpp103
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-rw-r--r--src/3rdparty/angle/src/common/utilities.cpp527
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp80
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp171
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y85
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp2
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp35
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-rw-r--r--src/3rdparty/angle/src/compiler/preprocessor/Token.cpp10
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/BaseTypes.h352
-rw-r--r--src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp16
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/CodeGen.cpp14
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.cpp234
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Compiler.h (renamed from src/3rdparty/angle/src/compiler/translator/ShHandle.h)70
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ConstantUnion.h94
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp17
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp77
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp245
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/HashNames.h1
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Initialize.cpp983
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp120
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp211
-rw-r--r--src/3rdparty/angle/src/compiler/translator/LoopInfo.h80
-rw-r--r--src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp115
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-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp7
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputESSL.h5
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp28
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSL.h6
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp1094
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h82
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp2582
-rw-r--r--src/3rdparty/angle/src/compiler/translator/OutputHLSL.h118
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParseContext.cpp1338
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ParseContext.h63
-rw-r--r--src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp35
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp70
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp92
-rw-r--r--src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h17
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp266
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h41
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp234
-rw-r--r--src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp477
-rw-r--r--src/3rdparty/angle/src/compiler/translator/StructureHLSL.h74
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp316
-rw-r--r--src/3rdparty/angle/src/compiler/translator/SymbolTable.h455
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp11
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h4
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp30
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h7
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp38
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h25
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Types.cpp202
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Types.h527
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp3
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Uniform.cpp21
-rw-r--r--src/3rdparty/angle/src/compiler/translator/Uniform.h35
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp291
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UniformHLSL.h66
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp243
-rw-r--r--src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h37
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp428
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h58
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp78
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h33
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp553
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariableInfo.h58
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp190
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VariablePacker.h14
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp111
-rw-r--r--src/3rdparty/angle/src/compiler/translator/VersionGLSL.h32
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp164
-rw-r--r--src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h194
-rw-r--r--src/3rdparty/angle/src/compiler/translator/glslang.l385
-rw-r--r--src/3rdparty/angle/src/compiler/translator/glslang.y757
-rw-r--r--src/3rdparty/angle/src/compiler/translator/intermOut.cpp608
-rw-r--r--src/3rdparty/angle/src/compiler/translator/intermediate.h626
-rw-r--r--src/3rdparty/angle/src/compiler/translator/length_limits.h (renamed from src/3rdparty/angle/src/compiler/preprocessor/length_limits.h)8
-rw-r--r--src/3rdparty/angle/src/compiler/translator/localintermediate.h86
-rw-r--r--src/3rdparty/angle/src/compiler/translator/osinclude.h64
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp72
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ossource_win.cpp65
-rw-r--r--src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp75
-rw-r--r--src/3rdparty/angle/src/compiler/translator/parseConst.cpp269
-rw-r--r--src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp9
-rw-r--r--src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h2
-rw-r--r--src/3rdparty/angle/src/compiler/translator/util.cpp328
-rw-r--r--src/3rdparty/angle/src/compiler/translator/util.h46
-rw-r--r--src/3rdparty/angle/src/libEGL/Config.cpp17
-rw-r--r--src/3rdparty/angle/src/libEGL/Config.h1
-rw-r--r--src/3rdparty/angle/src/libEGL/Display.cpp192
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-rw-r--r--src/3rdparty/angle/src/libEGL/Surface.cpp370
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-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL.cpp1239
-rw-r--r--src/3rdparty/angle/src/libEGL/libEGL.def75
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-rw-r--r--src/3rdparty/angle/src/libEGL/libEGLd.def75
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/BinaryStream.h118
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Buffer.cpp115
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.cpp2937
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/DynamicHLSL.cpp1122
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/Fence.cpp165
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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.cpp)112
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.h)33
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp)133
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.h)15
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp1049
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h126
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp900
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h106
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp568
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h83
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp71
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.h)9
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp460
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h)25
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp)16
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp)105
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp253
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h82
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp155
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.h)9
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp)133
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h)10
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp)268
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h)15
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp)2847
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h)236
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp)69
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h)22
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp)261
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h)6
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp1559
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h278
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h42
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp223
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h)28
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp1458
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.h79
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp634
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h173
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl76
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl106
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl111
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl146
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Swizzle11.hlsl99
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp)212
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h)16
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp126
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h53
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp73
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h)9
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp)307
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h)29
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp)20
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp)24
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h)9
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp139
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h)5
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp)1377
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h)192
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/ShaderCache.h)14
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp)12
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp)101
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp)127
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h)32
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h43
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp252
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h54
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp)19
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h)2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp820
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h77
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp409
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h)29
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps33
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.vs (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs)4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp366
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h92
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp134
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp498
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp122
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp667
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h120
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp440
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp688
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h95
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl42
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl29
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp78
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h42
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp135
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp113
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp530
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h91
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp500
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps39
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/generatemip.h191
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/generatemip.inl266
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/imageformats.h2029
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp662
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/loadimage.h193
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/loadimage.inl156
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp113
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h (renamed from src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h)0
-rw-r--r--src/3rdparty/angle/src/libGLESv2/utilities.cpp817
-rw-r--r--src/3rdparty/angle/src/libGLESv2/utilities.h67
-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES.cpp1583
-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES.h75
-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES2.cpp892
-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES2.h32
-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES3.cpp682
-rw-r--r--src/3rdparty/angle/src/libGLESv2/validationES3.h40
-rw-r--r--src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h2
-rw-r--r--src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h14
-rw-r--r--src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp60
-rw-r--r--src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.h35
376 files changed, 63122 insertions, 31367 deletions
diff --git a/src/3rdparty/angle/.gitignore b/src/3rdparty/angle/.gitignore
index b108d54d93..cbb7e6a5af 100644
--- a/src/3rdparty/angle/.gitignore
+++ b/src/3rdparty/angle/.gitignore
@@ -16,28 +16,17 @@ DEPS
*.gypi
*.sh
*.bat
+*.patch
+*.py
codereview.settings
# Generated by flex/bison
src/compiler/preprocessor/Tokenizer.cpp
src/compiler/preprocessor/ExpressionParser.cpp
-src/compiler/glslang_lex.cpp
-src/compiler/glslang_tab.cpp
-src/compiler/glslang_tab.h
+src/compiler/translator/glslang_lex.cpp
+src/compiler/translator/glslang_tab.cpp
+src/compiler/translator/glslang_tab.h
# Generated by FXC
-src/libGLESv2/renderer/shaders/compiled/standardvs.h
-src/libGLESv2/renderer/shaders/compiled/flipyvs.h
-src/libGLESv2/renderer/shaders/compiled/luminanceps.h
-src/libGLESv2/renderer/shaders/compiled/componentmaskps.h
-src/libGLESv2/renderer/shaders/compiled/passthroughps.h
-src/libGLESv2/renderer/shaders/compiled/PassthroughRGBA11ps.h
-src/libGLESv2/renderer/shaders/compiled/PassthroughRGB11ps.h
-src/libGLESv2/renderer/shaders/compiled/PassthroughLumAlpha11ps.h
-src/libGLESv2/renderer/shaders/compiled/PassthroughLum11ps.h
-src/libGLESv2/renderer/shaders/compiled/Passthrough11vs.h
-src/libGLESv2/renderer/shaders/compiled/clear11vs.h
-src/libGLESv2/renderer/shaders/compiled/clearmultiple11ps.h
-src/libGLESv2/renderer/shaders/compiled/clearsingle11ps.h
-
-
+src/libGLESv2/renderer/d3d/d3d9/shaders/compiled/*.h
+src/libGLESv2/renderer/d3d/d3d11/shaders/compiled/*.h
diff --git a/src/3rdparty/angle/CONTRIBUTORS b/src/3rdparty/angle/CONTRIBUTORS
index fcb6315234..7d152e7abf 100644
--- a/src/3rdparty/angle/CONTRIBUTORS
+++ b/src/3rdparty/angle/CONTRIBUTORS
@@ -52,6 +52,9 @@ Autodesk, Inc.
Cloud Party, Inc.
Conor Dickinson
+Digia Plc
+ Andrew Knight
+
Intel Corporation
Jin Yang
Andy Chen
diff --git a/src/3rdparty/angle/include/EGL/egl.h b/src/3rdparty/angle/include/EGL/egl.h
index 99ea342a47..ab2f0cdfbe 100644
--- a/src/3rdparty/angle/include/EGL/egl.h
+++ b/src/3rdparty/angle/include/EGL/egl.h
@@ -1,11 +1,12 @@
-/* -*- mode: c; tab-width: 8; -*- */
-/* vi: set sw=4 ts=8: */
-/* Reference version of egl.h for EGL 1.4.
- * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
- */
+#ifndef __egl_h_
+#define __egl_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
/*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
+** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -26,304 +27,272 @@
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 27018 $ on $Date: 2014-06-10 08:06:12 -0700 (Tue, 10 Jun 2014) $
+*/
-#ifndef __egl_h_
-#define __egl_h_
-
-/* All platform-dependent types and macro boilerplate (such as EGLAPI
- * and EGLAPIENTRY) should go in eglplatform.h.
- */
#include <EGL/eglplatform.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
+/* Generated on date 20140610 */
+
+/* Generated C header for:
+ * API: egl
+ * Versions considered: .*
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
-/* EGL Types */
-/* EGLint is defined in eglplatform.h */
+#ifndef EGL_VERSION_1_0
+#define EGL_VERSION_1_0 1
typedef unsigned int EGLBoolean;
-typedef unsigned int EGLenum;
-typedef void *EGLConfig;
-typedef void *EGLContext;
typedef void *EGLDisplay;
+#include <KHR/khrplatform.h>
+#include <EGL/eglplatform.h>
+typedef void *EGLConfig;
typedef void *EGLSurface;
-typedef void *EGLClientBuffer;
-
-/* EGL Versioning */
-#define EGL_VERSION_1_0 1
-#define EGL_VERSION_1_1 1
-#define EGL_VERSION_1_2 1
-#define EGL_VERSION_1_3 1
-#define EGL_VERSION_1_4 1
-
-/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
- * enums are assigned unique values starting at 0x3000.
- */
-
-/* EGL aliases */
-#define EGL_FALSE 0
-#define EGL_TRUE 1
-
-/* Out-of-band handle values */
-#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
-#define EGL_NO_CONTEXT ((EGLContext)0)
-#define EGL_NO_DISPLAY ((EGLDisplay)0)
-#define EGL_NO_SURFACE ((EGLSurface)0)
-
-/* Out-of-band attribute value */
-#define EGL_DONT_CARE ((EGLint)-1)
-
-/* Errors / GetError return values */
-#define EGL_SUCCESS 0x3000
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
-
-/* Reserved 0x300F-0x301F for additional errors */
-
-/* Config attributes */
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_RED_SIZE 0x3024
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-#define EGL_NONE 0x3038 /* Attrib list terminator */
-#define EGL_BIND_TO_TEXTURE_RGB 0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
-#define EGL_MIN_SWAP_INTERVAL 0x303B
-#define EGL_MAX_SWAP_INTERVAL 0x303C
-#define EGL_LUMINANCE_SIZE 0x303D
-#define EGL_ALPHA_MASK_SIZE 0x303E
-#define EGL_COLOR_BUFFER_TYPE 0x303F
-#define EGL_RENDERABLE_TYPE 0x3040
-#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
-#define EGL_CONFORMANT 0x3042
-
-/* Reserved 0x3041-0x304F for additional config attributes */
-
-/* Config attribute values */
-#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
-#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
-#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
-#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
-#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
-
-/* More config attribute values, for EGL_TEXTURE_FORMAT */
-#define EGL_NO_TEXTURE 0x305C
-#define EGL_TEXTURE_RGB 0x305D
-#define EGL_TEXTURE_RGBA 0x305E
-#define EGL_TEXTURE_2D 0x305F
-
-/* Config attribute mask bits */
-#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
-#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
-
-#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
-#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
-
-/* QueryString targets */
-#define EGL_VENDOR 0x3053
-#define EGL_VERSION 0x3054
-#define EGL_EXTENSIONS 0x3055
-#define EGL_CLIENT_APIS 0x308D
-
-/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
-#define EGL_HEIGHT 0x3056
-#define EGL_WIDTH 0x3057
-#define EGL_LARGEST_PBUFFER 0x3058
-#define EGL_TEXTURE_FORMAT 0x3080
-#define EGL_TEXTURE_TARGET 0x3081
-#define EGL_MIPMAP_TEXTURE 0x3082
-#define EGL_MIPMAP_LEVEL 0x3083
-#define EGL_RENDER_BUFFER 0x3086
-#define EGL_VG_COLORSPACE 0x3087
-#define EGL_VG_ALPHA_FORMAT 0x3088
-#define EGL_HORIZONTAL_RESOLUTION 0x3090
-#define EGL_VERTICAL_RESOLUTION 0x3091
-#define EGL_PIXEL_ASPECT_RATIO 0x3092
-#define EGL_SWAP_BEHAVIOR 0x3093
-#define EGL_MULTISAMPLE_RESOLVE 0x3099
-
-/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
-#define EGL_BACK_BUFFER 0x3084
-#define EGL_SINGLE_BUFFER 0x3085
-
-/* OpenVG color spaces */
-#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
-#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
-
-/* OpenVG alpha formats */
-#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
-#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
-
-/* Constant scale factor by which fractional display resolutions &
- * aspect ratio are scaled when queried as integer values.
- */
-#define EGL_DISPLAY_SCALING 10000
-
-/* Unknown display resolution/aspect ratio */
-#define EGL_UNKNOWN ((EGLint)-1)
-
-/* Back buffer swap behaviors */
-#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
-#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
-
-/* CreatePbufferFromClientBuffer buffer types */
-#define EGL_OPENVG_IMAGE 0x3096
-
-/* QueryContext targets */
-#define EGL_CONTEXT_CLIENT_TYPE 0x3097
-
-/* CreateContext attributes */
-#define EGL_CONTEXT_CLIENT_VERSION 0x3098
-
-/* Multisample resolution behaviors */
-#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
-#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
-
-/* BindAPI/QueryAPI targets */
-#define EGL_OPENGL_ES_API 0x30A0
-#define EGL_OPENVG_API 0x30A1
-#define EGL_OPENGL_API 0x30A2
-
-/* GetCurrentSurface targets */
-#define EGL_DRAW 0x3059
-#define EGL_READ 0x305A
-
-/* WaitNative engines */
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-
-/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
-#define EGL_COLORSPACE EGL_VG_COLORSPACE
-#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
-#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
-#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
-#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
-#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
-
-/* EGL extensions must request enum blocks from the Khronos
- * API Registrar, who maintains the enumerant registry. Submit
- * a bug in Khronos Bugzilla against task "Registry".
- */
-
-
-
-/* EGL Functions */
-
-EGLAPI EGLint EGLAPIENTRY eglGetError(void);
-
-EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
-EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
-EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
-
-EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
- EGLint config_size, EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
- EGLConfig *configs, EGLint config_size,
- EGLint *num_config);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
- EGLint attribute, EGLint *value);
-
-EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
- EGLNativeWindowType win,
- const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
- const EGLint *attrib_list);
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
- EGLNativePixmapType pixmap,
- const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
- EGLint attribute, EGLint *value);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
-EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
-
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
- EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
- EGLConfig config, const EGLint *attrib_list);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
- EGLint attribute, EGLint value);
-EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-
-
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
-
-
-EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
- EGLContext share_context,
- const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
-EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
- EGLSurface read, EGLContext ctx);
-
-EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
-EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
-EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
-EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
- EGLint attribute, EGLint *value);
-
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
-EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
-EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
-EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
- EGLNativePixmapType target);
-
-/* This is a generic function pointer type, whose name indicates it must
- * be cast to the proper type *and calling convention* before use.
- */
+typedef void *EGLContext;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
-
-/* Now, define eglGetProcAddress using the generic function ptr. type */
-EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
- eglGetProcAddress(const char *procname);
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_DONT_CARE ((EGLint)-1)
+#define EGL_DRAW 0x3059
+#define EGL_EXTENSIONS 0x3055
+#define EGL_FALSE 0
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_HEIGHT 0x3056
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_NONE 0x3038
+#define EGL_NON_CONFORMANT_CONFIG 0x3051
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+#define EGL_PBUFFER_BIT 0x0001
+#define EGL_PIXMAP_BIT 0x0002
+#define EGL_READ 0x305A
+#define EGL_RED_SIZE 0x3024
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SLOW_CONFIG 0x3050
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_SUCCESS 0x3000
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_TRANSPARENT_RGB 0x3052
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRUE 1
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_WIDTH 0x3057
+#define EGL_WINDOW_BIT 0x0004
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
+EGLAPI EGLint EGLAPIENTRY eglGetError (void);
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
+#endif /* EGL_VERSION_1_0 */
+
+#ifndef EGL_VERSION_1_1
+#define EGL_VERSION_1_1 1
+#define EGL_BACK_BUFFER 0x3084
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_CONTEXT_LOST 0x300E
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_TEXTURE_2D 0x305F
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_TARGET 0x3081
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
+#endif /* EGL_VERSION_1_1 */
+
+#ifndef EGL_VERSION_1_2
+#define EGL_VERSION_1_2 1
+typedef unsigned int EGLenum;
+typedef void *EGLClientBuffer;
+#define EGL_ALPHA_FORMAT 0x3088
+#define EGL_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_ALPHA_FORMAT_PRE 0x308C
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_BUFFER_PRESERVED 0x3094
+#define EGL_BUFFER_DESTROYED 0x3095
+#define EGL_CLIENT_APIS 0x308D
+#define EGL_COLORSPACE 0x3087
+#define EGL_COLORSPACE_sRGB 0x3089
+#define EGL_COLORSPACE_LINEAR 0x308A
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+#define EGL_DISPLAY_SCALING 10000
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_LUMINANCE_BUFFER 0x308F
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENVG_BIT 0x0002
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_OPENVG_IMAGE 0x3096
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_RGB_BUFFER 0x308E
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_UNKNOWN ((EGLint)-1)
+#define EGL_VERTICAL_RESOLUTION 0x3091
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
+#endif /* EGL_VERSION_1_2 */
+
+#ifndef EGL_VERSION_1_3
+#define EGL_VERSION_1_3 1
+#define EGL_CONFORMANT 0x3042
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_COLORSPACE_sRGB 0x3089
+#define EGL_VG_COLORSPACE_LINEAR 0x308A
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
+#endif /* EGL_VERSION_1_3 */
+
+#ifndef EGL_VERSION_1_4
+#define EGL_VERSION_1_4 1
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
+#define EGL_OPENGL_API 0x30A2
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
+#endif /* EGL_VERSION_1_4 */
+
+#ifndef EGL_VERSION_1_5
+#define EGL_VERSION_1_5 1
+typedef void *EGLSync;
+typedef khronos_intptr_t EGLAttrib;
+typedef khronos_utime_nanoseconds_t EGLTime;
+#define EGL_CONTEXT_MAJOR_VERSION 0x3098
+#define EGL_CONTEXT_MINOR_VERSION 0x30FB
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
+#define EGL_NO_RESET_NOTIFICATION 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
+#define EGL_OPENGL_ES3_BIT 0x00000040
+#define EGL_CL_EVENT_HANDLE 0x309C
+#define EGL_SYNC_CL_EVENT 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
+#define EGL_SYNC_TYPE 0x30F7
+#define EGL_SYNC_STATUS 0x30F1
+#define EGL_SYNC_CONDITION 0x30F8
+#define EGL_SIGNALED 0x30F2
+#define EGL_UNSIGNALED 0x30F3
+#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
+#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
+#define EGL_TIMEOUT_EXPIRED 0x30F5
+#define EGL_CONDITION_SATISFIED 0x30F6
+#define EGL_NO_SYNC ((EGLSync)0)
+#define EGL_SYNC_FENCE 0x30F9
+#define EGL_GL_COLORSPACE 0x309D
+#define EGL_GL_COLORSPACE_SRGB 0x3089
+#define EGL_GL_COLORSPACE_LINEAR 0x308A
+#define EGL_GL_RENDERBUFFER 0x30B9
+#define EGL_GL_TEXTURE_2D 0x30B1
+#define EGL_GL_TEXTURE_LEVEL 0x30BC
+#define EGL_GL_TEXTURE_3D 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
+EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
+#endif /* EGL_VERSION_1_5 */
#ifdef __cplusplus
}
#endif
-#endif /* __egl_h_ */
+#endif
diff --git a/src/3rdparty/angle/include/EGL/eglext.h b/src/3rdparty/angle/include/EGL/eglext.h
index c06d4c0850..989359b026 100644
--- a/src/3rdparty/angle/include/EGL/eglext.h
+++ b/src/3rdparty/angle/include/EGL/eglext.h
@@ -1,12 +1,12 @@
#ifndef __eglext_h_
-#define __eglext_h_
+#define __eglext_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
-** Copyright (c) 2007-2012 The Khronos Group Inc.
+** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -27,325 +27,729 @@ extern "C" {
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 27018 $ on $Date: 2014-06-10 08:06:12 -0700 (Tue, 10 Jun 2014) $
+*/
#include <EGL/eglplatform.h>
-/*************************************************************/
+#define EGL_EGLEXT_VERSION 20140610
-/* Header file version number */
-/* Current version at http://www.khronos.org/registry/egl/ */
-/* $Revision: 16473 $ on $Date: 2012-01-04 02:20:48 -0800 (Wed, 04 Jan 2012) $ */
-#define EGL_EGLEXT_VERSION 11
+/* Generated C header for:
+ * API: egl
+ * Versions considered: .*
+ * Versions emitted: _nomatch_^
+ * Default extensions included: egl
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef EGL_KHR_cl_event
+#define EGL_KHR_cl_event 1
+#define EGL_CL_EVENT_HANDLE_KHR 0x309C
+#define EGL_SYNC_CL_EVENT_KHR 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
+#endif /* EGL_KHR_cl_event */
+
+#ifndef EGL_KHR_cl_event2
+#define EGL_KHR_cl_event2 1
+typedef void *EGLSyncKHR;
+typedef khronos_intptr_t EGLAttribKHR;
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
+#endif
+#endif /* EGL_KHR_cl_event2 */
+
+#ifndef EGL_KHR_client_get_all_proc_addresses
+#define EGL_KHR_client_get_all_proc_addresses 1
+#endif /* EGL_KHR_client_get_all_proc_addresses */
#ifndef EGL_KHR_config_attribs
#define EGL_KHR_config_attribs 1
-#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
-#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
-#endif
+#define EGL_CONFORMANT_KHR 0x3042
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
+#endif /* EGL_KHR_config_attribs */
+
+#ifndef EGL_KHR_create_context
+#define EGL_KHR_create_context 1
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
+#define EGL_CONTEXT_FLAGS_KHR 0x30FC
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
+#endif /* EGL_KHR_create_context */
-#ifndef EGL_KHR_lock_surface
-#define EGL_KHR_lock_surface 1
-#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
-#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
-#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
-#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
-#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
-#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
-#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
-#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
-#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
-#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
-#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
-#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
-#endif
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_FENCE_KHR 0x30F9
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_fence_sync */
+
+#ifndef EGL_KHR_get_all_proc_addresses
+#define EGL_KHR_get_all_proc_addresses 1
+#endif /* EGL_KHR_get_all_proc_addresses */
+
+#ifndef EGL_KHR_gl_colorspace
+#define EGL_KHR_gl_colorspace 1
+#define EGL_GL_COLORSPACE_KHR 0x309D
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
+#endif /* EGL_KHR_gl_colorspace */
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9
+#endif /* EGL_KHR_gl_renderbuffer_image */
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
+#endif /* EGL_KHR_gl_texture_2D_image */
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
+#endif /* EGL_KHR_gl_texture_3D_image */
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
+#endif /* EGL_KHR_gl_texture_cubemap_image */
#ifndef EGL_KHR_image
#define EGL_KHR_image 1
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
typedef void *EGLImageKHR;
-#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
#endif
+#endif /* EGL_KHR_image */
-#ifndef EGL_KHR_vg_parent_image
-#define EGL_KHR_vg_parent_image 1
-#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
-#endif
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+#endif /* EGL_KHR_image_base */
-#ifndef EGL_KHR_gl_texture_2D_image
-#define EGL_KHR_gl_texture_2D_image 1
-#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
-#endif
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+#endif /* EGL_KHR_image_pixmap */
-#ifndef EGL_KHR_gl_texture_cubemap_image
-#define EGL_KHR_gl_texture_cubemap_image 1
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_UPPER_LEFT_KHR 0x30CF
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface);
#endif
+#endif /* EGL_KHR_lock_surface */
-#ifndef EGL_KHR_gl_texture_3D_image
-#define EGL_KHR_gl_texture_3D_image 1
-#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
-#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
-#endif
+#ifndef EGL_KHR_lock_surface2
+#define EGL_KHR_lock_surface2 1
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+#endif /* EGL_KHR_lock_surface2 */
-#ifndef EGL_KHR_gl_renderbuffer_image
-#define EGL_KHR_gl_renderbuffer_image 1
-#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
+#ifndef EGL_KHR_lock_surface3
+#define EGL_KHR_lock_surface3 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
#endif
+#endif /* EGL_KHR_lock_surface3 */
+
+#ifndef EGL_KHR_platform_android
+#define EGL_KHR_platform_android 1
+#define EGL_PLATFORM_ANDROID_KHR 0x3141
+#endif /* EGL_KHR_platform_android */
+
+#ifndef EGL_KHR_platform_gbm
+#define EGL_KHR_platform_gbm 1
+#define EGL_PLATFORM_GBM_KHR 0x31D7
+#endif /* EGL_KHR_platform_gbm */
+
+#ifndef EGL_KHR_platform_wayland
+#define EGL_KHR_platform_wayland 1
+#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
+#endif /* EGL_KHR_platform_wayland */
+
+#ifndef EGL_KHR_platform_x11
+#define EGL_KHR_platform_x11 1
+#define EGL_PLATFORM_X11_KHR 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
+#endif /* EGL_KHR_platform_x11 */
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
#ifndef EGL_KHR_reusable_sync
#define EGL_KHR_reusable_sync 1
-
-typedef void* EGLSyncKHR;
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
-
-#define EGL_SYNC_STATUS_KHR 0x30F1
-#define EGL_SIGNALED_KHR 0x30F2
-#define EGL_UNSIGNALED_KHR 0x30F3
-#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
-#define EGL_CONDITION_SATISFIED_KHR 0x30F6
-#define EGL_SYNC_TYPE_KHR 0x30F7
-#define EGL_SYNC_REUSABLE_KHR 0x30FA
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */
-#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
-#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
-EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
-EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
-EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
-#endif /* EGL_EGLEXT_PROTOTYPES */
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
+#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_reusable_sync */
+
+#ifndef EGL_KHR_stream
+#define EGL_KHR_stream 1
+typedef void *EGLStreamKHR;
+typedef khronos_uint64_t EGLuint64KHR;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_PRODUCER_FRAME_KHR 0x3212
+#define EGL_CONSUMER_FRAME_KHR 0x3213
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
+#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
+#define EGL_BAD_STREAM_KHR 0x321B
+#define EGL_BAD_STATE_KHR 0x321C
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_stream */
+
+#ifndef EGL_KHR_stream_consumer_gltexture
+#define EGL_KHR_stream_consumer_gltexture 1
+#ifdef EGL_KHR_stream
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_consumer_gltexture */
+
+#ifndef EGL_KHR_stream_cross_process_fd
+#define EGL_KHR_stream_cross_process_fd 1
+typedef int EGLNativeFileDescriptorKHR;
+#ifdef EGL_KHR_stream
+#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
+typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_cross_process_fd */
+
+#ifndef EGL_KHR_stream_fifo
+#define EGL_KHR_stream_fifo 1
+#ifdef EGL_KHR_stream
+#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
+#define EGL_STREAM_TIME_NOW_KHR 0x31FD
+#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
+#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_fifo */
+
+#ifndef EGL_KHR_stream_producer_aldatalocator
+#define EGL_KHR_stream_producer_aldatalocator 1
+#ifdef EGL_KHR_stream
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_producer_aldatalocator */
+
+#ifndef EGL_KHR_stream_producer_eglsurface
+#define EGL_KHR_stream_producer_eglsurface 1
+#ifdef EGL_KHR_stream
+#define EGL_STREAM_BIT_KHR 0x0800
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
#endif
-#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_producer_eglsurface */
-#ifndef EGL_KHR_image_base
-#define EGL_KHR_image_base 1
-/* Most interfaces defined by EGL_KHR_image_pixmap above */
-#define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */
-#endif
+#ifndef EGL_KHR_surfaceless_context
+#define EGL_KHR_surfaceless_context 1
+#endif /* EGL_KHR_surfaceless_context */
-#ifndef EGL_KHR_image_pixmap
-#define EGL_KHR_image_pixmap 1
-/* Interfaces defined by EGL_KHR_image above */
-#endif
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
+#endif /* EGL_KHR_vg_parent_image */
-#ifndef EGL_IMG_context_priority
-#define EGL_IMG_context_priority 1
-#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
-#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
-#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
-#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+#ifndef EGL_KHR_wait_sync
+#define EGL_KHR_wait_sync 1
+typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
#endif
+#endif /* EGL_KHR_wait_sync */
-#ifndef EGL_KHR_lock_surface2
-#define EGL_KHR_lock_surface2 1
-#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+#ifndef EGL_ANDROID_blob_cache
+#define EGL_ANDROID_blob_cache 1
+typedef khronos_ssize_t EGLsizeiANDROID;
+typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
+typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#endif
+#endif /* EGL_ANDROID_blob_cache */
+
+#ifndef EGL_ANDROID_framebuffer_target
+#define EGL_ANDROID_framebuffer_target 1
+#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
+#endif /* EGL_ANDROID_framebuffer_target */
+
+#ifndef EGL_ANDROID_image_native_buffer
+#define EGL_ANDROID_image_native_buffer 1
+#define EGL_NATIVE_BUFFER_ANDROID 0x3140
+#endif /* EGL_ANDROID_image_native_buffer */
+
+#ifndef EGL_ANDROID_native_fence_sync
+#define EGL_ANDROID_native_fence_sync 1
+#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
+#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
+typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
#endif
+#endif /* EGL_ANDROID_native_fence_sync */
-#ifndef EGL_NV_coverage_sample
-#define EGL_NV_coverage_sample 1
-#define EGL_COVERAGE_BUFFERS_NV 0x30E0
-#define EGL_COVERAGE_SAMPLES_NV 0x30E1
-#endif
+#ifndef EGL_ANDROID_recordable
+#define EGL_ANDROID_recordable 1
+#define EGL_RECORDABLE_ANDROID 0x3142
+#endif /* EGL_ANDROID_recordable */
-#ifndef EGL_NV_depth_nonlinear
-#define EGL_NV_depth_nonlinear 1
-#define EGL_DEPTH_ENCODING_NV 0x30E2
-#define EGL_DEPTH_ENCODING_NONE_NV 0
-#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
-#endif
+#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */
-#ifndef EGL_NV_sync
-#define EGL_NV_sync 1
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
-#define EGL_SYNC_STATUS_NV 0x30E7
-#define EGL_SIGNALED_NV 0x30E8
-#define EGL_UNSIGNALED_NV 0x30E9
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
-#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
-#define EGL_ALREADY_SIGNALED_NV 0x30EA
-#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
-#define EGL_CONDITION_SATISFIED_NV 0x30EC
-#define EGL_SYNC_TYPE_NV 0x30ED
-#define EGL_SYNC_CONDITION_NV 0x30EE
-#define EGL_SYNC_FENCE_NV 0x30EF
-#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
-typedef void* EGLSyncNV;
-typedef khronos_utime_nanoseconds_t EGLTimeNV;
+#ifndef EGL_ANGLE_window_fixed_size
+#define EGL_ANGLE_window_fixed_size 1
+#define EGL_FIXED_SIZE_ANGLE 0x3201
+#endif /* EGL_ANGLE_window_fixed_size */
+
+#ifndef EGL_ANGLE_query_surface_pointer
+#define EGL_ANGLE_query_surface_pointer 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#ifdef EGL_EGLEXT_PROTOTYPES
-EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-EGLBoolean eglDestroySyncNV (EGLSyncNV sync);
-EGLBoolean eglFenceNV (EGLSyncNV sync);
-EGLint eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-EGLBoolean eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
-EGLBoolean eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
-typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
-#endif
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#endif
+#endif /* EGL_ANGLE_query_surface_pointer */
-#if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
-#ifndef EGL_KHR_fence_sync
-#define EGL_KHR_fence_sync 1
-/* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
-#define EGL_SYNC_CONDITION_KHR 0x30F8
-#define EGL_SYNC_FENCE_KHR 0x30F9
-#endif
+#ifndef EGL_ANGLE_software_display
+#define EGL_ANGLE_software_display 1
+#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
+#endif /* EGL_ANGLE_software_display */
+
+#ifndef EGL_ANGLE_direct3d_display
+#define EGL_ANGLE_direct3d_display 1
+#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
+#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
+#endif /* EGL_ANGLE_direct3d_display */
+
+#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+
+#ifndef EGL_ANGLE_platform_angle
+#define EGL_ANGLE_platform_angle 1
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3203
+#endif /* EGL_ANGLE_platform_angle */
+
+#ifndef EGL_ANGLE_platform_angle_d3d
+#define EGL_ANGLE_platform_angle_d3d 1
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3204
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE 0x3206
+#endif /* EGL_ANGLE_platform_angle_d3d */
+
+#ifndef EGL_ANGLE_platform_angle_opengl
+#define EGL_ANGLE_platform_angle_opengl 1
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x3208
+#endif /* EGL_ANGLE_platform_angle_opengl */
+
+#ifndef EGL_ARM_pixmap_multisample_discard
+#define EGL_ARM_pixmap_multisample_discard 1
+#define EGL_DISCARD_SAMPLES_ARM 0x3286
+#endif /* EGL_ARM_pixmap_multisample_discard */
+
+#ifndef EGL_EXT_buffer_age
+#define EGL_EXT_buffer_age 1
+#define EGL_BUFFER_AGE_EXT 0x313D
+#endif /* EGL_EXT_buffer_age */
+
+#ifndef EGL_EXT_client_extensions
+#define EGL_EXT_client_extensions 1
+#endif /* EGL_EXT_client_extensions */
+
+#ifndef EGL_EXT_create_context_robustness
+#define EGL_EXT_create_context_robustness 1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+#endif /* EGL_EXT_create_context_robustness */
+
+#ifndef EGL_EXT_device_base
+#define EGL_EXT_device_base 1
+typedef void *EGLDeviceEXT;
+#define EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0))
+#define EGL_BAD_DEVICE_EXT 0x322B
+#define EGL_DEVICE_EXT 0x322C
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
+EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#endif
+#endif /* EGL_EXT_device_base */
+
+#ifndef EGL_EXT_image_dma_buf_import
+#define EGL_EXT_image_dma_buf_import 1
+#define EGL_LINUX_DMA_BUF_EXT 0x3270
+#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
+#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
+#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
+#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
+#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
+#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
+#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
+#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
+#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
+#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
+#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
+#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
+#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
+#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
+#define EGL_ITU_REC601_EXT 0x327F
+#define EGL_ITU_REC709_EXT 0x3280
+#define EGL_ITU_REC2020_EXT 0x3281
+#define EGL_YUV_FULL_RANGE_EXT 0x3282
+#define EGL_YUV_NARROW_RANGE_EXT 0x3283
+#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
+#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
+#endif /* EGL_EXT_image_dma_buf_import */
+
+#ifndef EGL_EXT_multiview_window
+#define EGL_EXT_multiview_window 1
+#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
+#endif /* EGL_EXT_multiview_window */
+
+#ifndef EGL_EXT_platform_base
+#define EGL_EXT_platform_base 1
+typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
+#endif
+#endif /* EGL_EXT_platform_base */
+
+#ifndef EGL_EXT_platform_device
+#define EGL_EXT_platform_device 1
+#define EGL_PLATFORM_DEVICE_EXT 0x313F
+#endif /* EGL_EXT_platform_device */
+
+#ifndef EGL_EXT_platform_wayland
+#define EGL_EXT_platform_wayland 1
+#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
+#endif /* EGL_EXT_platform_wayland */
+
+#ifndef EGL_EXT_platform_x11
+#define EGL_EXT_platform_x11 1
+#define EGL_PLATFORM_X11_EXT 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
+#endif /* EGL_EXT_platform_x11 */
+
+#ifndef EGL_EXT_protected_surface
+#define EGL_EXT_protected_surface 1
+#define EGL_PROTECTED_CONTENT_EXT 0x32C0
+#endif /* EGL_EXT_protected_surface */
+
+#ifndef EGL_EXT_swap_buffers_with_damage
+#define EGL_EXT_swap_buffers_with_damage 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#endif
+#endif /* EGL_EXT_swap_buffers_with_damage */
#ifndef EGL_HI_clientpixmap
#define EGL_HI_clientpixmap 1
-
-/* Surface Attribute */
-#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
-/*
- * Structure representing a client pixmap
- * (pixmap's data is in client-space memory).
- */
-struct EGLClientPixmapHI
-{
- void* pData;
- EGLint iWidth;
- EGLint iHeight;
- EGLint iStride;
+struct EGLClientPixmapHI {
+ void *pData;
+ EGLint iWidth;
+ EGLint iHeight;
+ EGLint iStride;
};
-
+#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
-#endif /* EGL_HI_clientpixmap */
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
+#endif
+#endif /* EGL_HI_clientpixmap */
#ifndef EGL_HI_colorformats
#define EGL_HI_colorformats 1
-/* Config Attribute */
-#define EGL_COLOR_FORMAT_HI 0x8F70
-/* Color Formats */
-#define EGL_COLOR_RGB_HI 0x8F71
-#define EGL_COLOR_RGBA_HI 0x8F72
-#define EGL_COLOR_ARGB_HI 0x8F73
+#define EGL_COLOR_FORMAT_HI 0x8F70
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_ARGB_HI 0x8F73
#endif /* EGL_HI_colorformats */
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+#endif /* EGL_IMG_context_priority */
+
#ifndef EGL_MESA_drm_image
#define EGL_MESA_drm_image 1
-#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */
-#define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */
-#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */
-#define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */
-#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
-#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */
-#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+#define EGL_DRM_BUFFER_MESA 0x31D3
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif
+#endif /* EGL_MESA_drm_image */
-#ifndef EGL_NV_post_sub_buffer
-#define EGL_NV_post_sub_buffer 1
-#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+#ifndef EGL_MESA_platform_gbm
+#define EGL_MESA_platform_gbm 1
+#define EGL_PLATFORM_GBM_MESA 0x31D7
+#endif /* EGL_MESA_platform_gbm */
+
+#ifndef EGL_NOK_swap_region
+#define EGL_NOK_swap_region 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#endif
+#endif /* EGL_NOK_swap_region */
-#ifndef EGL_ANGLE_query_surface_pointer
-#define EGL_ANGLE_query_surface_pointer 1
+#ifndef EGL_NOK_swap_region2
+#define EGL_NOK_swap_region2 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
-#endif
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
#endif
+#endif /* EGL_NOK_swap_region2 */
-#ifndef EGL_ANGLE_software_display
-#define EGL_ANGLE_software_display 1
-#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
-#endif
+#ifndef EGL_NOK_texture_from_pixmap
+#define EGL_NOK_texture_from_pixmap 1
+#define EGL_Y_INVERTED_NOK 0x307F
+#endif /* EGL_NOK_texture_from_pixmap */
-#ifndef EGL_ANGLE_direct3d_display
-#define EGL_ANGLE_direct3d_display 1
-#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
-#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
-#endif
+#ifndef EGL_NV_3dvision_surface
+#define EGL_NV_3dvision_surface 1
+#define EGL_AUTO_STEREO_NV 0x3136
+#endif /* EGL_NV_3dvision_surface */
-#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
-#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
-#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
-#endif
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+#endif /* EGL_NV_coverage_sample */
#ifndef EGL_NV_coverage_sample_resolve
#define EGL_NV_coverage_sample_resolve 1
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
-#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+#endif /* EGL_NV_coverage_sample_resolve */
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+#endif /* EGL_NV_depth_nonlinear */
+
+#ifndef EGL_NV_native_query
+#define EGL_NV_native_query 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
#endif
+#endif /* EGL_NV_native_query */
-#if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */
-#ifndef EGL_NV_system_time
-#define EGL_NV_system_time 1
+#ifndef EGL_NV_post_convert_rounding
+#define EGL_NV_post_convert_rounding 1
+#endif /* EGL_NV_post_convert_rounding */
-typedef khronos_utime_nanoseconds_t EGLuint64NV;
+#ifndef EGL_NV_post_sub_buffer
+#define EGL_NV_post_sub_buffer 1
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#endif
+#endif /* EGL_NV_post_sub_buffer */
+#ifndef EGL_NV_stream_sync
+#define EGL_NV_stream_sync 1
+#define EGL_SYNC_NEW_FRAME_NV 0x321F
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);
-EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
-typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
#endif
+#endif /* EGL_NV_stream_sync */
+
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+typedef void *EGLSyncNV;
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
+typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
+EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_NV_sync */
-#ifndef EGL_EXT_create_context_robustness
-#define EGL_EXT_create_context_robustness 1
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
-#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+#ifndef EGL_NV_system_time
+#define EGL_NV_system_time 1
+typedef khronos_utime_nanoseconds_t EGLuint64NV;
+#ifdef KHRONOS_SUPPORT_INT64
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void);
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void);
#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_NV_system_time */
#ifdef __cplusplus
}
diff --git a/src/3rdparty/angle/include/EGL/eglplatform.h b/src/3rdparty/angle/include/EGL/eglplatform.h
index eb15ae569d..ea9f5778ee 100644
--- a/src/3rdparty/angle/include/EGL/eglplatform.h
+++ b/src/3rdparty/angle/include/EGL/eglplatform.h
@@ -2,7 +2,7 @@
#define __eglplatform_h_
/*
-** Copyright (c) 2007-2009 The Khronos Group Inc.
+** Copyright (c) 2007-2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -25,7 +25,7 @@
*/
/* Platform-specific types and definitions for egl.h
- * $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
+ * $Revision: 23432 $ on $Date: 2013-10-09 00:57:24 -0700 (Wed, 09 Oct 2013) $
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
@@ -67,11 +67,11 @@
* implementations.
*/
-#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) /* Windows Runtime */
+#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_PC_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) /* Windows Runtime */
struct IUnknown;
-typedef int EGLNativeDisplayType;
+typedef IUnknown *EGLNativeDisplayType;
typedef void *EGLNativePixmapType;
typedef IUnknown *EGLNativeWindowType;
@@ -91,13 +91,17 @@ typedef int EGLNativeDisplayType;
typedef void *EGLNativeWindowType;
typedef void *EGLNativePixmapType;
-#elif defined(WL_EGL_PLATFORM)
+#elif defined(__ANDROID__) || defined(ANDROID)
-typedef struct wl_display *EGLNativeDisplayType;
-typedef struct wl_egl_pixmap *EGLNativePixmapType;
-typedef struct wl_egl_window *EGLNativeWindowType;
+#include <android/native_window.h>
-#elif defined(__unix__) && !defined(ANDROID)
+struct egl_native_pixmap_t;
+
+typedef struct ANativeWindow* EGLNativeWindowType;
+typedef struct egl_native_pixmap_t* EGLNativePixmapType;
+typedef void* EGLNativeDisplayType;
+
+#elif defined(__unix__)
/* X11 (tentative) */
#include <X11/Xlib.h>
@@ -107,14 +111,6 @@ typedef Display *EGLNativeDisplayType;
typedef Pixmap EGLNativePixmapType;
typedef Window EGLNativeWindowType;
-#elif defined(ANDROID)
-
-struct egl_native_pixmap_t;
-
-typedef struct ANativeWindow* EGLNativeWindowType;
-typedef struct egl_native_pixmap_t* EGLNativePixmapType;
-typedef void* EGLNativeDisplayType;
-
#else
#error "Platform not recognized"
#endif
diff --git a/src/3rdparty/angle/include/GLES2/gl2.h b/src/3rdparty/angle/include/GLES2/gl2.h
index e1d3b87cc5..c2d8357268 100644
--- a/src/3rdparty/angle/include/GLES2/gl2.h
+++ b/src/3rdparty/angle/include/GLES2/gl2.h
@@ -1,7 +1,7 @@
#ifndef __gl2_h_
#define __gl2_h_
-/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
+/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
#include <GLES2/gl2platform.h>
@@ -431,7 +431,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
@@ -528,7 +527,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
@@ -547,7 +546,7 @@ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
@@ -569,7 +568,7 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
diff --git a/src/3rdparty/angle/include/GLES2/gl2ext.h b/src/3rdparty/angle/include/GLES2/gl2ext.h
index bad50f9ccb..d77fdbaebc 100644
--- a/src/3rdparty/angle/include/GLES2/gl2ext.h
+++ b/src/3rdparty/angle/include/GLES2/gl2ext.h
@@ -1,7 +1,7 @@
#ifndef __gl2ext_h_
#define __gl2ext_h_
-/* $Revision: 16482 $ on $Date:: 2012-01-04 13:44:55 -0500 #$ */
+/* $Revision: 20795 $ on $Date:: 2013-03-07 01:01:58 -0800 #$ */
#ifdef __cplusplus
extern "C" {
@@ -93,6 +93,25 @@ typedef void* GLeglImageOES;
#define GL_DEPTH24_STENCIL8_OES 0x88F0
#endif
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_ALPHA8_OES 0x803C
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+/* reuse GL_DEPTH_COMPONENT24_OES */
+/* reuse GL_DEPTH24_STENCIL8_OES */
+/* reuse GL_DEPTH_COMPONENT32_OES */
+#define GL_LUMINANCE4_ALPHA4_OES 0x8043
+#define GL_LUMINANCE8_ALPHA8_OES 0x8045
+#define GL_LUMINANCE8_OES 0x8040
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB565_OES 0x8D62
+/* reuse GL_RGB8_OES */
+/* reuse GL_RGBA8_OES */
+/* reuse GL_RGB10_EXT */
+/* reuse GL_RGB10_A2_EXT */
+#endif
+
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_RGB8_OES 0x8051
@@ -114,6 +133,10 @@ typedef void* GLeglImageOES;
#define GL_STENCIL_INDEX4_OES 0x8D47
#endif
+#ifndef GL_OES_surfaceless_context
+#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
+#endif
+
/* GL_OES_texture_3D */
#ifndef GL_OES_texture_3D
#define GL_TEXTURE_WRAP_R_OES 0x8072
@@ -156,6 +179,85 @@ typedef void* GLeglImageOES;
#endif
/*------------------------------------------------------------------------*
+ * KHR extension tokens
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_KHR_debug
+typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+/* PROGRAM_PIPELINE only in GL */
+#define GL_SAMPLER 0x82E6
+/* DISPLAY_LIST only in GL */
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#endif
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#endif
+
+/*------------------------------------------------------------------------*
* AMD extension tokens
*------------------------------------------------------------------------*/
@@ -192,6 +294,18 @@ typedef void* GLeglImageOES;
* ANGLE extension tokens
*------------------------------------------------------------------------*/
+/* GL_ANGLE_depth_texture */
+#ifndef GL_ANGLE_depth_texture
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#endif
+
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
@@ -207,53 +321,49 @@ typedef void* GLeglImageOES;
#define GL_MAX_SAMPLES_ANGLE 0x8D57
#endif
+/* GL_ANGLE_instanced_arrays */
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+#endif
+
/* GL_ANGLE_pack_reverse_row_order */
-#ifndef GL_ANGLE_pack_reverse_row_order
+#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
#endif
+/* GL_ANGLE_program_binary */
+#ifndef GL_ANGLE_program_binary
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+#endif
+
/* GL_ANGLE_texture_compression_dxt3 */
-#ifndef GL_ANGLE_texture_compression_dxt3
+#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
#endif
/* GL_ANGLE_texture_compression_dxt5 */
-#ifndef GL_ANGLE_texture_compression_dxt5
+#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#endif
-/* GL_ANGLE_translated_shader_source */
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
-#endif
-
/* GL_ANGLE_texture_usage */
-#ifndef GL_ANGLE_texture_usage
+#ifndef GL_ANGLE_texture_usage
#define GL_TEXTURE_USAGE_ANGLE 0x93A2
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
#endif
-/* GL_ANGLE_instanced_arrays */
-#ifndef GL_ANGLE_instanced_arrays
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
-#endif
-
-/* GL_ANGLE_program_binary */
-#ifndef GL_ANGLE_program_binary
-#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+/* GL_ANGLE_translated_shader_source */
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
#endif
/*------------------------------------------------------------------------*
* APPLE extension tokens
*------------------------------------------------------------------------*/
-/* GL_APPLE_rgb_422 */
-#ifndef GL_APPLE_rgb_422
-#define GL_RGB_422_APPLE 0x8A1F
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#endif
-
+/* GL_APPLE_copy_texture_levels */
+/* No new tokens introduced by this extension. */
+
/* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
@@ -265,6 +375,47 @@ typedef void* GLeglImageOES;
#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
#endif
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+
+#ifndef __gl3_h_
+/* These types are defined with reference to <inttypes.h>
+ * in the Apple extension spec, but here we use the Khronos
+ * portable types in khrplatform.h, and assume those types
+ * are always defined.
+ * If any other extensions using these types are defined,
+ * the typedefs must move out of this block and be shared.
+ */
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
+#define GL_SYNC_OBJECT_APPLE 0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
+#define GL_OBJECT_TYPE_APPLE 0x9112
+#define GL_SYNC_CONDITION_APPLE 0x9113
+#define GL_SYNC_STATUS_APPLE 0x9114
+#define GL_SYNC_FLAGS_APPLE 0x9115
+#define GL_SYNC_FENCE_APPLE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_UNSIGNALED_APPLE 0x9118
+#define GL_SIGNALED_APPLE 0x9119
+#define GL_ALREADY_SIGNALED_APPLE 0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
+#define GL_CONDITION_SATISFIED_APPLE 0x911C
+#define GL_WAIT_FAILED_APPLE 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
+#endif
+
/* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_BGRA_EXT 0x80E1
@@ -279,6 +430,11 @@ typedef void* GLeglImageOES;
* ARM extension tokens
*------------------------------------------------------------------------*/
+/* GL_ARM_mali_program_binary */
+#ifndef GL_ARM_mali_program_binary
+#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
+#endif
+
/* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_MALI_SHADER_BINARY_ARM 0x8F60
@@ -327,12 +483,32 @@ typedef void* GLeglImageOES;
#define GL_STENCIL_EXT 0x1802
#endif
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+#endif
+
/* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x9134
-#define GL_MAX_SAMPLES_EXT 0x9135
+/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#endif
+
+/* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
+#define GL_MULTIVIEW_EXT 0x90F1
+#define GL_DRAW_BUFFER_EXT 0x0C01
+#define GL_READ_BUFFER_EXT 0x0C02
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
#endif
/* GL_EXT_multi_draw_arrays */
@@ -376,6 +552,11 @@ typedef void* GLeglImageOES;
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
#endif
+/* GL_EXT_shader_framebuffer_fetch */
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#endif
+
/* GL_EXT_shader_texture_lod */
/* No new tokens introduced by this extension. */
@@ -384,6 +565,7 @@ typedef void* GLeglImageOES;
#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
#endif
/* GL_EXT_sRGB */
@@ -431,13 +613,19 @@ typedef void* GLeglImageOES;
#define GL_LUMINANCE32F_EXT 0x8818
#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
/* reuse GL_RGBA16F_EXT */
-#define GL_RGB16F_EXT 0x881B
+/* reuse GL_RGB16F_EXT */
#define GL_ALPHA16F_EXT 0x881C
#define GL_LUMINANCE16F_EXT 0x881E
#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGB10_EXT 0x8052
#define GL_BGRA8_EXT 0x93A1
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#define GL_R32F_EXT 0x822E
+#define GL_RG32F_EXT 0x8230
+#define GL_R16F_EXT 0x822D
+#define GL_RG16F_EXT 0x822F
#endif
/* GL_EXT_texture_type_2_10_10_10_REV */
@@ -447,9 +635,9 @@ typedef void* GLeglImageOES;
/* GL_EXT_unpack_subimage */
#ifndef GL_EXT_unpack_subimage
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
+#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
#endif
/*------------------------------------------------------------------------*
@@ -462,6 +650,15 @@ typedef void* GLeglImageOES;
#endif
/*------------------------------------------------------------------------*
+ * FJ extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_GCCSO_SHADER_BINARY_F 0x9260
+#endif
+
+/*------------------------------------------------------------------------*
* IMG extension tokens
*------------------------------------------------------------------------*/
@@ -489,6 +686,12 @@ typedef void* GLeglImageOES;
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
#endif
+/* GL_IMG_texture_compression_pvrtc2 */
+#ifndef GL_IMG_texture_compression_pvrtc2
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
+#endif
+
/* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
@@ -594,6 +797,9 @@ typedef void* GLeglImageOES;
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#endif
+/* GL_NV_draw_instanced */
+/* No new tokens introduced by this extension. */
+
/* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fbo_color_attachments
#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
@@ -607,6 +813,29 @@ typedef void* GLeglImageOES;
#define GL_FENCE_CONDITION_NV 0x84F4
#endif
+/* GL_NV_framebuffer_blit */
+#ifndef GL_NV_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_NV 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
+#endif
+
+/* GL_NV_framebuffer_multisample */
+#ifndef GL_NV_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
+#define GL_MAX_SAMPLES_NV 0x8D57
+#endif
+
+/* GL_NV_generate_mipmap_sRGB */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_instanced_arrays */
+#ifndef GL_NV_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
+#endif
+
/* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer
#define GL_READ_BUFFER_NV 0x0C02
@@ -624,6 +853,36 @@ typedef void* GLeglImageOES;
/* GL_NV_read_stencil */
/* No new tokens introduced by this extension. */
+/* GL_NV_shadow_samplers_array */
+#ifndef GL_NV_shadow_samplers_array
+#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
+#endif
+
+/* GL_NV_shadow_samplers_cube */
+#ifndef GL_NV_shadow_samplers_cube
+#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
+#endif
+
+/* GL_NV_sRGB_formats */
+#ifndef GL_NV_sRGB_formats
+#define GL_SLUMINANCE_NV 0x8C46
+#define GL_SLUMINANCE_ALPHA_NV 0x8C44
+#define GL_SRGB8_NV 0x8C41
+#define GL_SLUMINANCE8_NV 0x8C47
+#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+#define GL_ETC1_SRGB8_NV 0x88EE
+#endif
+
+/* GL_NV_texture_border_clamp */
+#ifndef GL_NV_texture_border_clamp
+#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
+#define GL_CLAMP_TO_BORDER_NV 0x812D
+#endif
+
/* GL_NV_texture_compression_s3tc_update */
/* No new tokens introduced by this extension. */
@@ -641,6 +900,14 @@ typedef void* GLeglImageOES;
#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
#endif
+/* GL_QCOM_binning_control */
+#ifndef GL_QCOM_binning_control
+#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
+#endif
+
/* GL_QCOM_driver_control */
/* No new tokens introduced by this extension. */
@@ -811,6 +1078,11 @@ typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum
#define GL_OES_packed_depth_stencil 1
#endif
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_OES_required_internalformat 1
+#endif
+
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_OES_rgb8_rgba8 1
@@ -831,6 +1103,10 @@ typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum
#define GL_OES_stencil4 1
#endif
+#ifndef GL_OES_surfaceless_context
+#define GL_OES_surfaceless_context 1
+#endif
+
/* GL_OES_texture_3D */
#ifndef GL_OES_texture_3D
#define GL_OES_texture_3D 1
@@ -901,6 +1177,43 @@ typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
#endif
/*------------------------------------------------------------------------*
+ * KHR extension functions
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
+GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
+#endif
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif
+
+
+/*------------------------------------------------------------------------*
* AMD extension functions
*------------------------------------------------------------------------*/
@@ -952,6 +1265,11 @@ typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monito
* ANGLE extension functions
*------------------------------------------------------------------------*/
+/* GL_ANGLE_depth_texture */
+#ifndef GL_ANGLE_depth_texture
+#define GL_ANGLE_depth_texture 1
+#endif
+
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_ANGLE_framebuffer_blit 1
@@ -970,55 +1288,62 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_ANGLE_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+#endif
+
/* GL_ANGLE_pack_reverse_row_order */
-#ifndef GL_ANGLE_pack_reverse_row_order
+#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_ANGLE_pack_reverse_row_order 1
#endif
+/* GL_ANGLE_program_binary */
+#ifndef GL_ANGLE_program_binary
+#define GL_ANGLE_program_binary 1
+#endif
+
/* GL_ANGLE_texture_compression_dxt3 */
-#ifndef GL_ANGLE_texture_compression_dxt3
+#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_ANGLE_texture_compression_dxt3 1
#endif
/* GL_ANGLE_texture_compression_dxt5 */
-#ifndef GL_ANGLE_texture_compression_dxt5
+#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_ANGLE_texture_compression_dxt5 1
#endif
-/* GL_ANGLE_translated_shader_source */
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_ANGLE_translated_shader_source 1
-#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-#endif
-typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
-#endif
-
/* GL_ANGLE_texture_usage */
-#ifndef GL_ANGLE_texture_usage
+#ifndef GL_ANGLE_texture_usage
#define GL_ANGLE_texture_usage 1
#endif
-/* GL_ANGLE_instanced_arrays */
-#ifndef GL_ANGLE_instanced_arrays
-#define GL_ANGLE_instanced_arrays 1
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
-GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
#endif
-typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
-typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
#endif
/*------------------------------------------------------------------------*
* APPLE extension functions
*------------------------------------------------------------------------*/
-/* GL_APPLE_rgb_422 */
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
+/* GL_APPLE_copy_texture_levels */
+#ifndef GL_APPLE_copy_texture_levels
+#define GL_APPLE_copy_texture_levels 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#endif
/* GL_APPLE_framebuffer_multisample */
@@ -1032,6 +1357,32 @@ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
#endif
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+#define GL_APPLE_sync 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+
/* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_APPLE_texture_format_BGRA8888 1
@@ -1046,6 +1397,11 @@ typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
* ARM extension functions
*------------------------------------------------------------------------*/
+/* GL_ARM_mali_program_binary */
+#ifndef GL_ARM_mali_program_binary
+#define GL_ARM_mali_program_binary 1
+#endif
+
/* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_ARM_mali_shader_binary 1
@@ -1103,6 +1459,17 @@ GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numA
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_EXT_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
/* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_EXT_multisampled_render_to_texture 1
@@ -1114,10 +1481,23 @@ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum t
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
+/* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_EXT_multiview_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
+GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
+#endif
+typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
+#endif
+
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
-GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
@@ -1232,6 +1612,11 @@ typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
#endif
+/* GL_EXT_shader_framebuffer_fetch */
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_EXT_shader_framebuffer_fetch 1
+#endif
+
/* GL_EXT_shader_texture_lod */
#ifndef GL_EXT_shader_texture_lod
#define GL_EXT_shader_texture_lod 1
@@ -1306,6 +1691,15 @@ typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
#endif
/*------------------------------------------------------------------------*
+ * FJ extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_FJ_shader_binary_GCCSO 1
+#endif
+
+/*------------------------------------------------------------------------*
* IMG extension functions
*------------------------------------------------------------------------*/
@@ -1329,6 +1723,11 @@ typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
#define GL_IMG_texture_compression_pvrtc 1
#endif
+/* GL_IMG_texture_compression_pvrtc2 */
+#ifndef GL_IMG_texture_compression_pvrtc2
+#define GL_IMG_texture_compression_pvrtc2 1
+#endif
+
/* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_IMG_multisampled_render_to_texture 1
@@ -1336,8 +1735,8 @@ typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
#endif
-typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMG) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMG) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
/*------------------------------------------------------------------------*
@@ -1369,6 +1768,7 @@ GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
#endif
+/* GL_EXT_draw_buffers */
#ifndef GL_EXT_draw_buffers
#define GL_EXT_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
@@ -1377,6 +1777,17 @@ GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
#endif
+/* GL_NV_draw_instanced */
+#ifndef GL_NV_draw_instanced
+#define GL_NV_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+typedef void (GL_APIENTRYP PFNDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
/* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fbo_color_attachments
#define GL_NV_fbo_color_attachments 1
@@ -1403,6 +1814,38 @@ typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
#endif
+/* GL_NV_framebuffer_blit */
+#ifndef GL_NV_framebuffer_blit
+#define GL_NV_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferNV (int srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+typedef void (GL_APIENTRYP PFNBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+/* GL_NV_framebuffer_multisample */
+#ifndef GL_NV_framebuffer_multisample
+#define GL_NV_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+typedef void (GL_APIENTRYP PFNRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+/* GL_NV_generate_mipmap_sRGB */
+#ifndef GL_NV_generate_mipmap_sRGB
+#define GL_NV_generate_mipmap_sRGB 1
+#endif
+
+/* GL_NV_instanced_arrays */
+#ifndef GL_NV_instanced_arrays
+#define GL_NV_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
+#endif
+typedef void (GL_APIENTRYP PFNVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
+#endif
+
/* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer
#define GL_NV_read_buffer 1
@@ -1432,6 +1875,26 @@ typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
#define GL_NV_read_stencil 1
#endif
+/* GL_NV_shadow_samplers_array */
+#ifndef GL_NV_shadow_samplers_array
+#define GL_NV_shadow_samplers_array 1
+#endif
+
+/* GL_NV_shadow_samplers_cube */
+#ifndef GL_NV_shadow_samplers_cube
+#define GL_NV_shadow_samplers_cube 1
+#endif
+
+/* GL_NV_sRGB_formats */
+#ifndef GL_NV_sRGB_formats
+#define GL_NV_sRGB_formats 1
+#endif
+
+/* GL_NV_texture_border_clamp */
+#ifndef GL_NV_texture_border_clamp
+#define GL_NV_texture_border_clamp 1
+#endif
+
/* GL_NV_texture_compression_s3tc_update */
#ifndef GL_NV_texture_compression_s3tc_update
#define GL_NV_texture_compression_s3tc_update 1
@@ -1455,6 +1918,11 @@ GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
#endif
+/* GL_QCOM_binning_control */
+#ifndef GL_QCOM_binning_control
+#define GL_QCOM_binning_control 1
+#endif
+
/* GL_QCOM_driver_control */
#ifndef GL_QCOM_driver_control
#define GL_QCOM_driver_control 1
@@ -1538,11 +2006,6 @@ typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
#define GL_VIV_shader_binary 1
#endif
-/* GL_ANGLE_program_binary */
-#ifndef GL_ANGLE_program_binary
-#define GL_ANGLE_program_binary 1
-#endif
-
#ifdef __cplusplus
}
#endif
diff --git a/src/3rdparty/angle/include/GLES3/gl3.h b/src/3rdparty/angle/include/GLES3/gl3.h
new file mode 100644
index 0000000000..9c79862c0d
--- /dev/null
+++ b/src/3rdparty/angle/include/GLES3/gl3.h
@@ -0,0 +1,1061 @@
+#ifndef __gl3_h_
+#define __gl3_h_
+
+/*
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
+ */
+
+#include <GLES3/gl3platform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 2.0 */
+
+typedef void GLvoid;
+typedef char GLchar;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+
+/* OpenGL ES 3.0 */
+
+typedef unsigned short GLhalf;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_3_0 1
+#define GL_ES_VERSION_2_0 1
+
+/* OpenGL ES 2.0 */
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+/* GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+/* GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_NONE 0
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+/*-------------------------------------------------------------------------
+ * Entrypoint definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 2.0 */
+
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat depth);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* OpenGL ES 3.0 */
+
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode);
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids);
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params);
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL GLvoid* GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data);
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params);
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v);
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v);
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params);
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value);
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value);
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params);
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params);
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers);
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers);
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param);
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids);
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids);
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/3rdparty/angle/include/GLES3/gl3ext.h b/src/3rdparty/angle/include/GLES3/gl3ext.h
new file mode 100644
index 0000000000..4d4ea96c4d
--- /dev/null
+++ b/src/3rdparty/angle/include/GLES3/gl3ext.h
@@ -0,0 +1,24 @@
+#ifndef __gl3ext_h_
+#define __gl3ext_h_
+
+/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* OpenGL ES 3 Extensions
+ *
+ * After an OES extension's interactions with OpenGl ES 3.0 have been documented,
+ * its tokens and function definitions should be added to this file in a manner
+ * that does not conflict with gl2ext.h or gl3.h.
+ *
+ * Tokens and function definitions for extensions that have become standard
+ * features in OpenGL ES 3.0 will not be added to this file.
+ *
+ * Applications using OpenGL-ES-2-only extensions should include gl2ext.h
+ */
+
+#endif /* __gl3ext_h_ */
+
diff --git a/src/3rdparty/angle/include/GLES3/gl3platform.h b/src/3rdparty/angle/include/GLES3/gl3platform.h
new file mode 100644
index 0000000000..1bd1a850fa
--- /dev/null
+++ b/src/3rdparty/angle/include/GLES3/gl3platform.h
@@ -0,0 +1,30 @@
+#ifndef __gl3platform_h_
+#define __gl3platform_h_
+
+/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_APICALL
+#define GL_APICALL KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl3platform_h_ */
diff --git a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
index 9912939b95..4b69fb1fb0 100644
--- a/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
+++ b/src/3rdparty/angle/include/GLSLANG/ShaderLang.h
@@ -31,24 +31,19 @@
// and the shading language compiler.
//
+namespace sh
+{
+// GLenum alias
+typedef unsigned int GLenum;
+}
+
#ifdef __cplusplus
extern "C" {
#endif
// Version number for shader translation API.
-// It is incremented everytime the API changes.
-#define ANGLE_SH_VERSION 112
-
-//
-// The names of the following enums have been derived by replacing GL prefix
-// with SH. For example, SH_INFO_LOG_LENGTH is equivalent to GL_INFO_LOG_LENGTH.
-// The enum values are also equal to the values of their GL counterpart. This
-// is done to make it easier for applications to use the shader library.
-//
-typedef enum {
- SH_FRAGMENT_SHADER = 0x8B30,
- SH_VERTEX_SHADER = 0x8B31
-} ShShaderType;
+// It is incremented every time the API changes.
+#define ANGLE_SH_VERSION 128
typedef enum {
SH_GLES2_SPEC = 0x8B40,
@@ -86,29 +81,6 @@ typedef enum {
} ShShaderOutput;
typedef enum {
- SH_NONE = 0,
- SH_INT = 0x1404,
- SH_FLOAT = 0x1406,
- SH_FLOAT_VEC2 = 0x8B50,
- SH_FLOAT_VEC3 = 0x8B51,
- SH_FLOAT_VEC4 = 0x8B52,
- SH_INT_VEC2 = 0x8B53,
- SH_INT_VEC3 = 0x8B54,
- SH_INT_VEC4 = 0x8B55,
- SH_BOOL = 0x8B56,
- SH_BOOL_VEC2 = 0x8B57,
- SH_BOOL_VEC3 = 0x8B58,
- SH_BOOL_VEC4 = 0x8B59,
- SH_FLOAT_MAT2 = 0x8B5A,
- SH_FLOAT_MAT3 = 0x8B5B,
- SH_FLOAT_MAT4 = 0x8B5C,
- SH_SAMPLER_2D = 0x8B5E,
- SH_SAMPLER_CUBE = 0x8B60,
- SH_SAMPLER_2D_RECT_ARB = 0x8B63,
- SH_SAMPLER_EXTERNAL_OES = 0x8D66
-} ShDataType;
-
-typedef enum {
SH_PRECISION_HIGHP = 0x5001,
SH_PRECISION_MEDIUMP = 0x5002,
SH_PRECISION_LOWP = 0x5003,
@@ -116,19 +88,26 @@ typedef enum {
} ShPrecisionType;
typedef enum {
- SH_INFO_LOG_LENGTH = 0x8B84,
- SH_OBJECT_CODE_LENGTH = 0x8B88, // GL_SHADER_SOURCE_LENGTH
- SH_ACTIVE_UNIFORMS = 0x8B86,
- SH_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
- SH_ACTIVE_ATTRIBUTES = 0x8B89,
- SH_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
- SH_VARYINGS = 0x8BBB,
- SH_VARYING_MAX_LENGTH = 0x8BBC,
- SH_MAPPED_NAME_MAX_LENGTH = 0x6000,
- SH_NAME_MAX_LENGTH = 0x6001,
- SH_HASHED_NAME_MAX_LENGTH = 0x6002,
- SH_HASHED_NAMES_COUNT = 0x6003,
- SH_ACTIVE_UNIFORMS_ARRAY = 0x6004
+ SH_INFO_LOG_LENGTH = 0x8B84,
+ SH_OBJECT_CODE_LENGTH = 0x8B88, // GL_SHADER_SOURCE_LENGTH
+ SH_ACTIVE_UNIFORMS = 0x8B86,
+ SH_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
+ SH_ACTIVE_ATTRIBUTES = 0x8B89,
+ SH_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
+ SH_VARYINGS = 0x8BBB,
+ SH_VARYING_MAX_LENGTH = 0x8BBC,
+ SH_MAPPED_NAME_MAX_LENGTH = 0x6000,
+ SH_NAME_MAX_LENGTH = 0x6001,
+ SH_HASHED_NAME_MAX_LENGTH = 0x6002,
+ SH_HASHED_NAMES_COUNT = 0x6003,
+ SH_ACTIVE_UNIFORMS_ARRAY = 0x6004,
+ SH_SHADER_VERSION = 0x6005,
+ SH_ACTIVE_INTERFACE_BLOCKS_ARRAY = 0x6006,
+ SH_ACTIVE_OUTPUT_VARIABLES_ARRAY = 0x6007,
+ SH_ACTIVE_ATTRIBUTES_ARRAY = 0x6008,
+ SH_ACTIVE_VARYINGS_ARRAY = 0x6009,
+ SH_RESOURCES_STRING_LENGTH = 0x600A,
+ SH_OUTPUT_TYPE = 0x600B
} ShShaderInfo;
// Compile options.
@@ -140,13 +119,17 @@ typedef enum {
SH_VARIABLES = 0x0008,
SH_LINE_DIRECTIVES = 0x0010,
SH_SOURCE_PATH = 0x0020,
- SH_MAP_LONG_VARIABLE_NAMES = 0x0040,
- SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0080,
+ SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0040,
+ // If a sampler array index happens to be a loop index,
+ // 1) if its type is integer, unroll the loop.
+ // 2) if its type is float, fail the shader compile.
+ // This is to work around a mac driver bug.
+ SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = 0x0080,
// This is needed only as a workaround for certain OpenGL driver bugs.
SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
- // This is an experimental flag to enforce restrictions that aim to prevent
+ // This is an experimental flag to enforce restrictions that aim to prevent
// timing attacks.
// It generates compilation errors for shaders that could expose sensitive
// texture information via the timing channel.
@@ -159,7 +142,7 @@ typedef enum {
// This flag only has an effect if all of the following are true:
// - The shader spec is SH_WEBGL_SPEC.
// - The compile options contain the SH_TIMING_RESTRICTIONS flag.
- // - The shader type is SH_FRAGMENT_SHADER.
+ // - The shader type is GL_FRAGMENT_SHADER.
SH_DEPENDENCY_GRAPH = 0x0400,
// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
@@ -202,6 +185,10 @@ typedef enum {
// It is intended as a workaround for drivers which incorrectly optimize
// out such varyings and cause a link failure.
SH_INIT_VARYINGS_WITHOUT_STATIC_USE = 0x20000,
+
+ // This flag scalarizes vec/ivec/bvec/mat constructor args.
+ // It is intended as a workaround for Linux/Mac driver bugs.
+ SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = 0x40000,
} ShCompileOptions;
// Defines alternate strategies for implementing array index clamping.
@@ -252,11 +239,18 @@ typedef struct
int ARB_texture_rectangle;
int EXT_draw_buffers;
int EXT_frag_depth;
+ int EXT_shader_texture_lod;
// Set to 1 if highp precision is supported in the fragment language.
// Default is 0.
int FragmentPrecisionHigh;
+ // GLSL ES 3.0 constants.
+ int MaxVertexOutputVectors;
+ int MaxFragmentInputVectors;
+ int MinProgramTexelOffset;
+ int MaxProgramTexelOffset;
+
// Name Hashing.
// Set a 64 bit hash function to enable user-defined name hashing.
// Default is NULL.
@@ -280,7 +274,7 @@ COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
//
// ShHandle held by but opaque to the driver. It is allocated,
-// managed, and de-allocated by the compiler. It's contents
+// managed, and de-allocated by the compiler. Its contents
// are defined by and used by the compiler.
//
// If handle creation fails, 0 will be returned.
@@ -288,19 +282,30 @@ COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
typedef void* ShHandle;
//
+// Returns the a concatenated list of the items in ShBuiltInResources as a string.
+// This function must be updated whenever ShBuiltInResources is changed.
+// Parameters:
+// handle: Specifies the handle of the compiler to be used.
+// outStringLen: Specifies the size of the buffer, in number of characters. The size
+// of the buffer required to store the resources string can be obtained
+// by calling ShGetInfo with SH_RESOURCES_STRING_LENGTH.
+// outStr: Returns a null-terminated string representing all the built-in resources.
+COMPILER_EXPORT void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outStr);
+
+//
// Driver calls these to create and destroy compiler objects.
//
// Returns the handle of constructed compiler, null if the requested compiler is
// not supported.
// Parameters:
-// type: Specifies the type of shader - SH_FRAGMENT_SHADER or SH_VERTEX_SHADER.
+// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
// spec: Specifies the language spec the compiler must conform to -
// SH_GLES2_SPEC or SH_WEBGL_SPEC.
// output: Specifies the output code type - SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
// SH_HLSL9_OUTPUT or SH_HLSL11_OUTPUT.
// resources: Specifies the built-in resources.
COMPILER_EXPORT ShHandle ShConstructCompiler(
- ShShaderType type,
+ sh::GLenum type,
ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources* resources);
@@ -364,6 +369,8 @@ COMPILER_EXPORT int ShCompile(
// SH_HASHED_NAME_MAX_LENGTH: the max length of a hashed name including the
// null termination character.
// SH_HASHED_NAMES_COUNT: the number of hashed names from the latest compile.
+// SH_SHADER_VERSION: the version of the shader language
+// SH_OUTPUT_TYPE: the currently set language output type
//
// params: Requested parameter
COMPILER_EXPORT void ShGetInfo(const ShHandle handle,
@@ -422,7 +429,7 @@ COMPILER_EXPORT void ShGetVariableInfo(const ShHandle handle,
int index,
size_t* length,
int* size,
- ShDataType* type,
+ sh::GLenum* type,
ShPrecisionType* precision,
int* staticUse,
char* name,
@@ -460,7 +467,7 @@ COMPILER_EXPORT void ShGetInfoPointer(const ShHandle handle,
typedef struct
{
- ShDataType type;
+ sh::GLenum type;
int size;
} ShVariableInfo;
@@ -477,6 +484,29 @@ COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits(
ShVariableInfo* varInfoArray,
size_t varInfoArraySize);
+// Gives the compiler-assigned register for an interface block.
+// The method writes the value to the output variable "indexOut".
+// Returns true if it found a valid interface block, false otherwise.
+// Parameters:
+// handle: Specifies the compiler
+// interfaceBlockName: Specifies the interface block
+// indexOut: output variable that stores the assigned register
+COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
+ const char *interfaceBlockName,
+ unsigned int *indexOut);
+
+// Gives the compiler-assigned register for uniforms in the default
+// interface block.
+// The method writes the value to the output variable "indexOut".
+// Returns true if it found a valid default uniform, false otherwise.
+// Parameters:
+// handle: Specifies the compiler
+// interfaceBlockName: Specifies the uniform
+// indexOut: output variable that stores the assigned register
+COMPILER_EXPORT bool ShGetUniformRegister(const ShHandle handle,
+ const char *uniformName,
+ unsigned int *indexOut);
+
#ifdef __cplusplus
}
#endif
diff --git a/src/3rdparty/angle/include/angle_gl.h b/src/3rdparty/angle/include/angle_gl.h
new file mode 100644
index 0000000000..663aa259ea
--- /dev/null
+++ b/src/3rdparty/angle/include/angle_gl.h
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// angle_gl.h:
+// Includes all necessary GL headers and definitions for ANGLE.
+//
+
+#ifndef ANGLE_GL_H_
+#define ANGLE_GL_H_
+
+#define GL_GLEXT_PROTOTYPES
+#define GL_APICALL
+
+#include "GLES2/gl2.h"
+#include "GLES2/gl2ext.h"
+#include "GLES3/gl3.h"
+#include "GLES3/gl3ext.h"
+
+// The following enum is used in ANGLE, but is from desktop GL
+#ifndef GL_SAMPLER_2D_RECT_ARB
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#endif
+
+#endif // ANGLE_GL_H_
diff --git a/src/3rdparty/angle/src/commit.h b/src/3rdparty/angle/src/commit.h
index f4a36a3cfe..e1378309a4 100644
--- a/src/3rdparty/angle/src/commit.h
+++ b/src/3rdparty/angle/src/commit.h
@@ -1,2 +1,12 @@
-#define ANGLE_COMMIT_HASH "5bb7ec572d0a"
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// commit.h:
+// This is a default commit hash header, when git is not available.
+//
+
+#define ANGLE_COMMIT_HASH "07d49ef5350a"
#define ANGLE_COMMIT_HASH_SIZE 12
+#define ANGLE_COMMIT_DATE "2014-07-25 16:01:42 +0000"
diff --git a/src/3rdparty/angle/src/common/RefCountObject.h b/src/3rdparty/angle/src/common/RefCountObject.h
index 727c71c362..8635aa59d8 100644
--- a/src/3rdparty/angle/src/common/RefCountObject.h
+++ b/src/3rdparty/angle/src/common/RefCountObject.h
@@ -14,8 +14,7 @@
#include <cstddef>
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
#include "common/debug.h"
@@ -47,7 +46,7 @@ class RefCountObjectBindingPointer
public:
GLuint id() const { return (mObject != NULL) ? mObject->id() : 0; }
- bool operator ! () const { return (get() == NULL); }
+ bool operator!() const { return (get() == NULL); }
private:
RefCountObject *mObject;
@@ -59,7 +58,38 @@ class BindingPointer : public RefCountObjectBindingPointer
public:
void set(ObjectType *newObject) { RefCountObjectBindingPointer::set(newObject); }
ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
- ObjectType *operator -> () const { return get(); }
+ ObjectType *operator->() const { return get(); }
+};
+
+template <class ObjectType>
+class OffsetBindingPointer : public RefCountObjectBindingPointer
+{
+ public:
+ OffsetBindingPointer() : mOffset(0), mSize(0) { }
+
+ void set(ObjectType *newObject)
+ {
+ RefCountObjectBindingPointer::set(newObject);
+ mOffset = 0;
+ mSize = 0;
+ }
+
+ void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
+ {
+ RefCountObjectBindingPointer::set(newObject);
+ mOffset = offset;
+ mSize = size;
+ }
+
+ GLintptr getOffset() const { return mOffset; }
+ GLsizeiptr getSize() const { return mSize; }
+
+ ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
+ ObjectType *operator->() const { return get(); }
+
+ private:
+ GLintptr mOffset;
+ GLsizeiptr mSize;
};
#endif // COMMON_REFCOUNTOBJECT_H_
diff --git a/src/3rdparty/angle/src/common/angleutils.h b/src/3rdparty/angle/src/common/angleutils.h
index 3d4246f55c..d94b4f5ff9 100644
--- a/src/3rdparty/angle/src/common/angleutils.h
+++ b/src/3rdparty/angle/src/common/angleutils.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,7 +9,13 @@
#ifndef COMMON_ANGLEUTILS_H_
#define COMMON_ANGLEUTILS_H_
+#include "common/platform.h"
+
#include <stddef.h>
+#include <limits.h>
+#include <string>
+#include <set>
+#include <sstream>
// A macro to disallow the copy constructor and operator= functions
// This must be used in the private: declarations for a class
@@ -50,12 +56,81 @@ void SafeDelete(T*& resource)
}
template <typename T>
+void SafeDeleteContainer(T& resource)
+{
+ for (typename T::iterator i = resource.begin(); i != resource.end(); i++)
+ {
+ SafeDelete(*i);
+ }
+ resource.clear();
+}
+
+template <typename T>
void SafeDeleteArray(T*& resource)
{
delete[] resource;
resource = NULL;
}
+// Provide a less-than function for comparing structs
+// Note: struct memory must be initialized to zero, because of packing gaps
+template <typename T>
+inline bool StructLessThan(const T &a, const T &b)
+{
+ return (memcmp(&a, &b, sizeof(T)) < 0);
+}
+
+// Provide a less-than function for comparing structs
+// Note: struct memory must be initialized to zero, because of packing gaps
+template <typename T>
+inline bool StructEquals(const T &a, const T &b)
+{
+ return (memcmp(&a, &b, sizeof(T)) == 0);
+}
+
+template <typename T>
+inline void StructZero(T *obj)
+{
+ memset(obj, 0, sizeof(T));
+}
+
+inline const char* MakeStaticString(const std::string &str)
+{
+ static std::set<std::string> strings;
+ std::set<std::string>::iterator it = strings.find(str);
+ if (it != strings.end())
+ {
+ return it->c_str();
+ }
+
+ return strings.insert(str).first->c_str();
+}
+
+inline std::string ArrayString(unsigned int i)
+{
+ // We assume UINT_MAX and GL_INVALID_INDEX are equal
+ // See DynamicHLSL.cpp
+ if (i == UINT_MAX)
+ {
+ return "";
+ }
+
+ std::stringstream strstr;
+
+ strstr << "[";
+ strstr << i;
+ strstr << "]";
+
+ return strstr.str();
+}
+
+inline std::string Str(int i)
+{
+ std::stringstream strstr;
+ strstr << i;
+ return strstr.str();
+}
+
#if defined(_MSC_VER) && _MSC_VER < 1900
#define snprintf _snprintf
#endif
@@ -66,5 +141,7 @@ void SafeDeleteArray(T*& resource)
#define GL_BGRA4_ANGLEX 0x6ABC
#define GL_BGR5_A1_ANGLEX 0x6ABD
+#define GL_INT_64_ANGLEX 0x6ABE
+#define GL_STRUCT_ANGLEX 0x6ABF
#endif // COMMON_ANGLEUTILS_H_
diff --git a/src/3rdparty/angle/src/common/blocklayout.cpp b/src/3rdparty/angle/src/common/blocklayout.cpp
new file mode 100644
index 0000000000..7db6e980f1
--- /dev/null
+++ b/src/3rdparty/angle/src/common/blocklayout.cpp
@@ -0,0 +1,289 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.cpp:
+// Implementation for block layout classes and methods.
+//
+
+#include "common/blocklayout.h"
+#include "common/shadervars.h"
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace sh
+{
+
+BlockLayoutEncoder::BlockLayoutEncoder()
+ : mCurrentOffset(0)
+{
+}
+
+void BlockLayoutEncoder::encodeInterfaceBlockFields(const std::vector<InterfaceBlockField> &fields)
+{
+ for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ const InterfaceBlockField &variable = fields[fieldIndex];
+
+ if (variable.fields.size() > 0)
+ {
+ const unsigned int elementCount = std::max(1u, variable.arraySize);
+
+ for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
+ {
+ enterAggregateType();
+ encodeInterfaceBlockFields(variable.fields);
+ exitAggregateType();
+ }
+ }
+ else
+ {
+ encodeInterfaceBlockField(variable);
+ }
+ }
+}
+
+BlockMemberInfo BlockLayoutEncoder::encodeInterfaceBlockField(const InterfaceBlockField &field)
+{
+ int arrayStride;
+ int matrixStride;
+
+ ASSERT(field.fields.empty());
+ getBlockLayoutInfo(field.type, field.arraySize, field.isRowMajorMatrix, &arrayStride, &matrixStride);
+
+ const BlockMemberInfo memberInfo(mCurrentOffset * BytesPerComponent, arrayStride * BytesPerComponent, matrixStride * BytesPerComponent, field.isRowMajorMatrix);
+
+ advanceOffset(field.type, field.arraySize, field.isRowMajorMatrix, arrayStride, matrixStride);
+
+ return memberInfo;
+}
+
+void BlockLayoutEncoder::encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix)
+{
+ int arrayStride;
+ int matrixStride;
+
+ getBlockLayoutInfo(type, arraySize, isRowMajorMatrix, &arrayStride, &matrixStride);
+
+ const BlockMemberInfo memberInfo(mCurrentOffset * BytesPerComponent, arrayStride * BytesPerComponent, matrixStride * BytesPerComponent, isRowMajorMatrix);
+
+ advanceOffset(type, arraySize, isRowMajorMatrix, arrayStride, matrixStride);
+}
+
+void BlockLayoutEncoder::nextRegister()
+{
+ mCurrentOffset = rx::roundUp<size_t>(mCurrentOffset, ComponentsPerRegister);
+}
+
+Std140BlockEncoder::Std140BlockEncoder()
+{
+}
+
+void Std140BlockEncoder::enterAggregateType()
+{
+ nextRegister();
+}
+
+void Std140BlockEncoder::exitAggregateType()
+{
+ nextRegister();
+}
+
+void Std140BlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
+{
+ // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
+ ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
+
+ size_t baseAlignment = 0;
+ int matrixStride = 0;
+ int arrayStride = 0;
+
+ if (gl::IsMatrixType(type))
+ {
+ baseAlignment = ComponentsPerRegister;
+ matrixStride = ComponentsPerRegister;
+
+ if (arraySize > 0)
+ {
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ arrayStride = ComponentsPerRegister * numRegisters;
+ }
+ }
+ else if (arraySize > 0)
+ {
+ baseAlignment = ComponentsPerRegister;
+ arrayStride = ComponentsPerRegister;
+ }
+ else
+ {
+ const int numComponents = gl::VariableComponentCount(type);
+ baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents));
+ }
+
+ mCurrentOffset = rx::roundUp(mCurrentOffset, baseAlignment);
+
+ *matrixStrideOut = matrixStride;
+ *arrayStrideOut = arrayStride;
+}
+
+void Std140BlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
+{
+ if (arraySize > 0)
+ {
+ mCurrentOffset += arrayStride * arraySize;
+ }
+ else if (gl::IsMatrixType(type))
+ {
+ ASSERT(matrixStride == ComponentsPerRegister);
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ mCurrentOffset += ComponentsPerRegister * numRegisters;
+ }
+ else
+ {
+ mCurrentOffset += gl::VariableComponentCount(type);
+ }
+}
+
+HLSLBlockEncoder::HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy)
+ : mEncoderStrategy(strategy)
+{
+}
+
+void HLSLBlockEncoder::enterAggregateType()
+{
+ nextRegister();
+}
+
+void HLSLBlockEncoder::exitAggregateType()
+{
+}
+
+void HLSLBlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
+{
+ // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
+ ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
+
+ int matrixStride = 0;
+ int arrayStride = 0;
+
+ // if variables are not to be packed, or we're about to
+ // pack a matrix or array, skip to the start of the next
+ // register
+ if (!isPacked() ||
+ gl::IsMatrixType(type) ||
+ arraySize > 0)
+ {
+ nextRegister();
+ }
+
+ if (gl::IsMatrixType(type))
+ {
+ matrixStride = ComponentsPerRegister;
+
+ if (arraySize > 0)
+ {
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ arrayStride = ComponentsPerRegister * numRegisters;
+ }
+ }
+ else if (arraySize > 0)
+ {
+ arrayStride = ComponentsPerRegister;
+ }
+ else if (isPacked())
+ {
+ int numComponents = gl::VariableComponentCount(type);
+ if ((numComponents + (mCurrentOffset % ComponentsPerRegister)) > ComponentsPerRegister)
+ {
+ nextRegister();
+ }
+ }
+
+ *matrixStrideOut = matrixStride;
+ *arrayStrideOut = arrayStride;
+}
+
+void HLSLBlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
+{
+ if (arraySize > 0)
+ {
+ mCurrentOffset += arrayStride * (arraySize - 1);
+ }
+
+ if (gl::IsMatrixType(type))
+ {
+ ASSERT(matrixStride == ComponentsPerRegister);
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix);
+ mCurrentOffset += ComponentsPerRegister * (numRegisters - 1);
+ mCurrentOffset += numComponents;
+ }
+ else if (isPacked())
+ {
+ mCurrentOffset += gl::VariableComponentCount(type);
+ }
+ else
+ {
+ mCurrentOffset += ComponentsPerRegister;
+ }
+}
+
+void HLSLBlockEncoder::skipRegisters(unsigned int numRegisters)
+{
+ mCurrentOffset += (numRegisters * ComponentsPerRegister);
+}
+
+HLSLBlockEncoder::HLSLBlockEncoderStrategy HLSLBlockEncoder::GetStrategyFor(ShShaderOutput outputType)
+{
+ switch (outputType)
+ {
+ case SH_HLSL9_OUTPUT: return ENCODE_LOOSE;
+ case SH_HLSL11_OUTPUT: return ENCODE_PACKED;
+ default: UNREACHABLE(); return ENCODE_PACKED;
+ }
+}
+
+template <class ShaderVarType>
+void HLSLVariableRegisterCount(const ShaderVarType &variable, HLSLBlockEncoder *encoder)
+{
+ if (variable.isStruct())
+ {
+ for (size_t arrayElement = 0; arrayElement < variable.elementCount(); arrayElement++)
+ {
+ encoder->enterAggregateType();
+
+ for (size_t fieldIndex = 0; fieldIndex < variable.fields.size(); fieldIndex++)
+ {
+ HLSLVariableRegisterCount(variable.fields[fieldIndex], encoder);
+ }
+
+ encoder->exitAggregateType();
+ }
+ }
+ else
+ {
+ // We operate only on varyings and uniforms, which do not have matrix layout qualifiers
+ encoder->encodeType(variable.type, variable.arraySize, false);
+ }
+}
+
+unsigned int HLSLVariableRegisterCount(const Varying &variable)
+{
+ HLSLBlockEncoder encoder(HLSLBlockEncoder::ENCODE_PACKED);
+ HLSLVariableRegisterCount(variable, &encoder);
+
+ const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
+ return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
+}
+
+unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType)
+{
+ HLSLBlockEncoder encoder(HLSLBlockEncoder::GetStrategyFor(outputType));
+ HLSLVariableRegisterCount(variable, &encoder);
+
+ const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
+ return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
+}
+
+}
diff --git a/src/3rdparty/angle/src/common/blocklayout.h b/src/3rdparty/angle/src/common/blocklayout.h
new file mode 100644
index 0000000000..3a1ab5ccb0
--- /dev/null
+++ b/src/3rdparty/angle/src/common/blocklayout.h
@@ -0,0 +1,128 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.h:
+// Methods and classes related to uniform layout and packing in GLSL and HLSL.
+//
+
+#ifndef COMMON_BLOCKLAYOUT_H_
+#define COMMON_BLOCKLAYOUT_H_
+
+#include <vector>
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+#include <cstddef>
+
+namespace sh
+{
+struct ShaderVariable;
+struct InterfaceBlockField;
+struct Uniform;
+struct Varying;
+struct InterfaceBlock;
+
+struct BlockMemberInfo
+{
+ BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
+ : offset(offset),
+ arrayStride(arrayStride),
+ matrixStride(matrixStride),
+ isRowMajorMatrix(isRowMajorMatrix)
+ {}
+
+ static BlockMemberInfo getDefaultBlockInfo()
+ {
+ return BlockMemberInfo(-1, -1, -1, false);
+ }
+
+ int offset;
+ int arrayStride;
+ int matrixStride;
+ bool isRowMajorMatrix;
+};
+
+class BlockLayoutEncoder
+{
+ public:
+ BlockLayoutEncoder();
+
+ void encodeInterfaceBlockFields(const std::vector<InterfaceBlockField> &fields);
+ BlockMemberInfo encodeInterfaceBlockField(const InterfaceBlockField &field);
+ void encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix);
+
+ size_t getBlockSize() const { return mCurrentOffset * BytesPerComponent; }
+ size_t getCurrentRegister() const { return mCurrentOffset / ComponentsPerRegister; }
+ size_t getCurrentElement() const { return mCurrentOffset % ComponentsPerRegister; }
+
+ virtual void enterAggregateType() = 0;
+ virtual void exitAggregateType() = 0;
+
+ static const size_t BytesPerComponent = 4u;
+ static const unsigned int ComponentsPerRegister = 4u;
+
+ protected:
+ size_t mCurrentOffset;
+
+ void nextRegister();
+
+ virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut) = 0;
+ virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride) = 0;
+};
+
+// Block layout according to the std140 block layout
+// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
+
+class Std140BlockEncoder : public BlockLayoutEncoder
+{
+ public:
+ Std140BlockEncoder();
+
+ virtual void enterAggregateType();
+ virtual void exitAggregateType();
+
+ protected:
+ virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut);
+ virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride);
+};
+
+// Block layout packed according to the D3D9 or default D3D10+ register packing rules
+// See http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx
+// The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED
+// for everything else (D3D10+ constant blocks and all attributes/varyings).
+
+class HLSLBlockEncoder : public BlockLayoutEncoder
+{
+ public:
+ enum HLSLBlockEncoderStrategy
+ {
+ ENCODE_PACKED,
+ ENCODE_LOOSE
+ };
+
+ HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy);
+
+ virtual void enterAggregateType();
+ virtual void exitAggregateType();
+ void skipRegisters(unsigned int numRegisters);
+
+ bool isPacked() const { return mEncoderStrategy == ENCODE_PACKED; }
+
+ static HLSLBlockEncoderStrategy GetStrategyFor(ShShaderOutput outputType);
+
+ protected:
+ virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut);
+ virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride);
+
+ HLSLBlockEncoderStrategy mEncoderStrategy;
+};
+
+// This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
+// class to count the number of used registers in a struct (which are individually packed according to the same rules).
+unsigned int HLSLVariableRegisterCount(const Varying &variable);
+unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
+
+}
+
+#endif // COMMON_BLOCKLAYOUT_H_
diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp
index 05d3dc62ad..d6eecf7157 100644
--- a/src/3rdparty/angle/src/common/debug.cpp
+++ b/src/3rdparty/angle/src/common/debug.cpp
@@ -7,11 +7,12 @@
// debug.cpp: Debugging utilities.
#include "common/debug.h"
-#include <stdarg.h>
+#include "common/platform.h"
-#if defined(ANGLE_ENABLE_PERF)
-#include <d3d9.h>
-#endif
+#include <stdarg.h>
+#include <vector>
+#include <fstream>
+#include <cstdio>
namespace gl
{
@@ -23,25 +24,38 @@ typedef void (*PerfOutputFunction)(unsigned int, const wchar_t*);
static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const char *format, va_list vararg)
{
+#if defined(ANGLE_ENABLE_PERF) || defined(ANGLE_ENABLE_TRACE)
+ static std::vector<char> asciiMessageBuffer(512);
+
+ // Attempt to just print to the current buffer
+ int len = vsnprintf(&asciiMessageBuffer[0], asciiMessageBuffer.size(), format, vararg);
+ if (len < 0 || static_cast<size_t>(len) >= asciiMessageBuffer.size())
+ {
+ // Buffer was not large enough, calculate the required size and resize the buffer
+ len = vsnprintf(NULL, 0, format, vararg);
+ asciiMessageBuffer.resize(len + 1);
+
+ // Print again
+ vsnprintf(&asciiMessageBuffer[0], asciiMessageBuffer.size(), format, vararg);
+ }
+
+ // NULL terminate the buffer to be safe
+ asciiMessageBuffer[len] = '\0';
+#endif
+
#if defined(ANGLE_ENABLE_PERF)
if (perfActive())
{
- char message[32768];
- int len = vsprintf_s(message, format, vararg);
- if (len < 0)
+ // The perf function only accepts wide strings, widen the ascii message
+ static std::wstring wideMessage;
+ if (wideMessage.capacity() < asciiMessageBuffer.size())
{
- return;
+ wideMessage.reserve(asciiMessageBuffer.size());
}
- // There are no ASCII variants of these D3DPERF functions.
- wchar_t wideMessage[32768];
- for (int i = 0; i < len; ++i)
- {
- wideMessage[i] = message[i];
- }
- wideMessage[len] = 0;
+ wideMessage.assign(asciiMessageBuffer.begin(), asciiMessageBuffer.begin() + len);
- perfFunc(0, wideMessage);
+ perfFunc(0, wideMessage.c_str());
}
#endif // ANGLE_ENABLE_PERF
@@ -53,12 +67,13 @@ static void output(bool traceFileDebugOnly, PerfOutputFunction perfFunc, const c
}
#endif // NDEBUG
- FILE* file = fopen(TRACE_OUTPUT_FILE, "a");
+ static std::ofstream file(TRACE_OUTPUT_FILE, std::ofstream::app);
if (file)
{
- vfprintf(file, format, vararg);
- fclose(file);
+ file.write(&asciiMessageBuffer[0], len);
+ file.flush();
}
+
#endif // ANGLE_ENABLE_TRACE
}
diff --git a/src/3rdparty/angle/src/common/debug.h b/src/3rdparty/angle/src/common/debug.h
index 793843895c..997ebca6be 100644
--- a/src/3rdparty/angle/src/common/debug.h
+++ b/src/3rdparty/angle/src/common/debug.h
@@ -62,7 +62,7 @@ namespace gl
// A macro to log a performance event around a scope.
#if defined(ANGLE_ENABLE_TRACE) || defined(ANGLE_ENABLE_PERF)
#if defined(_MSC_VER)
-#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__(__FUNCTION__ message "\n", __VA_ARGS__);
+#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__("%s" message "\n", __FUNCTION__, __VA_ARGS__);
#else
#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper(message "\n", ##__VA_ARGS__);
#endif // _MSC_VER
@@ -77,15 +77,30 @@ namespace gl
ERR("\t! Assert failed in %s(%d): "#expression"\n", __FUNCTION__, __LINE__); \
assert(expression); \
} while(0)
+#define UNUSED_ASSERTION_VARIABLE(variable)
#else
#define ASSERT(expression) (void(0))
+#define UNUSED_ASSERTION_VARIABLE(variable) ((void)variable)
+#endif
+
+#ifndef ANGLE_ENABLE_TRACE
+#define UNUSED_TRACE_VARIABLE(variable) ((void)variable)
+#else
+#define UNUSED_TRACE_VARIABLE(variable)
#endif
// A macro to indicate unimplemented functionality
+
+// Define NOASSERT_UNIMPLEMENTED to non zero to skip the assert fail in the unimplemented checks
+// This will allow us to test with some automated test suites (eg dEQP) without crashing
+#ifndef NOASSERT_UNIMPLEMENTED
+#define NOASSERT_UNIMPLEMENTED 0
+#endif
+
#if !defined(NDEBUG)
#define UNIMPLEMENTED() do { \
FIXME("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__); \
- assert(false); \
+ assert(NOASSERT_UNIMPLEMENTED); \
} while(0)
#else
#define UNIMPLEMENTED() FIXME("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__)
@@ -101,9 +116,7 @@ namespace gl
#define UNREACHABLE() ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__)
#endif
-// A macro that determines whether an object has a given runtime type. MSVC uses _CPPRTTI.
-// GCC uses __GXX_RTTI, but the macro was introduced in version 4.3, so we assume that all older
-// versions support RTTI.
+// A macro that determines whether an object has a given runtime type.
#if !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI))
#define HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != NULL)
#else
@@ -111,6 +124,13 @@ namespace gl
#endif
// A macro functioning as a compile-time assert to validate constant conditions
-#define META_ASSERT(condition) typedef int COMPILE_TIME_ASSERT_##__LINE__[static_cast<bool>(condition)?1:-1]
+#if defined(_MSC_VER) && _MSC_VER >= 1600
+#define META_ASSERT_MSG(condition, msg) static_assert(condition, msg)
+#else
+#define META_ASSERT_CONCAT(a, b) a ## b
+#define META_ASSERT_CONCAT2(a, b) META_ASSERT_CONCAT(a, b)
+#define META_ASSERT_MSG(condition, msg) typedef int META_ASSERT_CONCAT2(COMPILE_TIME_ASSERT_, __LINE__)[static_cast<bool>(condition)?1:-1]
+#endif
+#define META_ASSERT(condition) META_ASSERT_MSG(condition, "compile time assertion failed.")
#endif // COMMON_DEBUG_H_
diff --git a/src/3rdparty/angle/src/common/event_tracer.cpp b/src/3rdparty/angle/src/common/event_tracer.cpp
index 142373d13f..353c69d05c 100644
--- a/src/3rdparty/angle/src/common/event_tracer.cpp
+++ b/src/3rdparty/angle/src/common/event_tracer.cpp
@@ -15,7 +15,7 @@ AddTraceEventFunc g_addTraceEvent;
extern "C" {
void TRACE_ENTRY SetTraceFunctionPointers(GetCategoryEnabledFlagFunc getCategoryEnabledFlag,
- AddTraceEventFunc addTraceEvent)
+ AddTraceEventFunc addTraceEvent)
{
gl::g_getCategoryEnabledFlag = getCategoryEnabledFlag;
gl::g_addTraceEvent = addTraceEvent;
diff --git a/src/3rdparty/angle/src/common/event_tracer.h b/src/3rdparty/angle/src/common/event_tracer.h
index 14b7b298fd..fa97435faa 100644
--- a/src/3rdparty/angle/src/common/event_tracer.h
+++ b/src/3rdparty/angle/src/common/event_tracer.h
@@ -5,12 +5,14 @@
#ifndef COMMON_EVENT_TRACER_H_
#define COMMON_EVENT_TRACER_H_
+#include "common/platform.h"
+
#if !defined(TRACE_ENTRY)
-#if defined(_WIN32)
-#define TRACE_ENTRY __stdcall
-#else
-#define TRACE_ENTRY
-#endif // // _WIN32
+# ifdef ANGLE_PLATFORM_WINDOWS
+# define TRACE_ENTRY __stdcall
+# else
+# define TRACE_ENTRY
+# endif // ANGLE_PLATFORM_WINDOWS
#endif //TRACE_ENTRY
extern "C" {
diff --git a/src/3rdparty/angle/src/common/mathutil.cpp b/src/3rdparty/angle/src/common/mathutil.cpp
new file mode 100644
index 0000000000..20b3f0c113
--- /dev/null
+++ b/src/3rdparty/angle/src/common/mathutil.cpp
@@ -0,0 +1,66 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// mathutil.cpp: Math and bit manipulation functions.
+
+#include "common/mathutil.h"
+#include <algorithm>
+#include <math.h>
+
+namespace gl
+{
+
+struct RGB9E5Data
+{
+ unsigned int R : 9;
+ unsigned int G : 9;
+ unsigned int B : 9;
+ unsigned int E : 5;
+};
+
+// B is the exponent bias (15)
+static const int g_sharedexp_bias = 15;
+
+// N is the number of mantissa bits per component (9)
+static const int g_sharedexp_mantissabits = 9;
+
+// Emax is the maximum allowed biased exponent value (31)
+static const int g_sharedexp_maxexponent = 31;
+
+static const float g_sharedexp_max = ((pow(2.0f, g_sharedexp_mantissabits) - 1) /
+ pow(2.0f, g_sharedexp_mantissabits)) *
+ pow(2.0f, g_sharedexp_maxexponent - g_sharedexp_bias);
+
+unsigned int convertRGBFloatsTo999E5(float red, float green, float blue)
+{
+ const float red_c = std::max<float>(0, std::min(g_sharedexp_max, red));
+ const float green_c = std::max<float>(0, std::min(g_sharedexp_max, green));
+ const float blue_c = std::max<float>(0, std::min(g_sharedexp_max, blue));
+
+ const float max_c = std::max<float>(std::max<float>(red_c, green_c), blue_c);
+ const float exp_p = std::max<float>(-g_sharedexp_bias - 1, floor(log(max_c))) + 1 + g_sharedexp_bias;
+ const int max_s = floor((max_c / (pow(2.0f, exp_p - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f);
+ const int exp_s = (max_s < pow(2.0f, g_sharedexp_mantissabits)) ? exp_p : exp_p + 1;
+
+ RGB9E5Data output;
+ output.R = floor((red_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f);
+ output.G = floor((green_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f);
+ output.B = floor((blue_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f);
+ output.E = exp_s;
+
+ return *reinterpret_cast<unsigned int*>(&output);
+}
+
+void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue)
+{
+ const RGB9E5Data *inputData = reinterpret_cast<const RGB9E5Data*>(&input);
+
+ *red = inputData->R * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
+ *green = inputData->G * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
+ *blue = inputData->B * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
+}
+
+}
diff --git a/src/3rdparty/angle/src/common/mathutil.h b/src/3rdparty/angle/src/common/mathutil.h
new file mode 100644
index 0000000000..f32663fa02
--- /dev/null
+++ b/src/3rdparty/angle/src/common/mathutil.h
@@ -0,0 +1,545 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// mathutil.h: Math and bit manipulation functions.
+
+#ifndef LIBGLESV2_MATHUTIL_H_
+#define LIBGLESV2_MATHUTIL_H_
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+#include <limits>
+#include <algorithm>
+#include <string.h>
+
+namespace gl
+{
+
+const unsigned int Float32One = 0x3F800000;
+const unsigned short Float16One = 0x3C00;
+
+struct Vector4
+{
+ Vector4() {}
+ Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
+
+ float x;
+ float y;
+ float z;
+ float w;
+};
+
+inline bool isPow2(int x)
+{
+ return (x & (x - 1)) == 0 && (x != 0);
+}
+
+inline int log2(int x)
+{
+ int r = 0;
+ while ((x >> r) > 1) r++;
+ return r;
+}
+
+inline unsigned int ceilPow2(unsigned int x)
+{
+ if (x != 0) x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x++;
+
+ return x;
+}
+
+inline int clampToInt(unsigned int x)
+{
+ return static_cast<int>(std::min(x, static_cast<unsigned int>(std::numeric_limits<int>::max())));
+}
+
+template <typename DestT, typename SrcT>
+inline DestT clampCast(SrcT value)
+{
+ // This assumes SrcT can properly represent DestT::min/max
+ // Unfortunately we can't use META_ASSERT without C++11 constexpr support
+ ASSERT(static_cast<DestT>(static_cast<SrcT>(std::numeric_limits<DestT>::min())) == std::numeric_limits<DestT>::min());
+ ASSERT(static_cast<DestT>(static_cast<SrcT>(std::numeric_limits<DestT>::max())) == std::numeric_limits<DestT>::max());
+
+ SrcT lo = static_cast<SrcT>(std::numeric_limits<DestT>::min());
+ SrcT hi = static_cast<SrcT>(std::numeric_limits<DestT>::max());
+ return static_cast<DestT>(value > lo ? (value > hi ? hi : value) : lo);
+}
+
+template<typename T, typename MIN, typename MAX>
+inline T clamp(T x, MIN min, MAX max)
+{
+ // Since NaNs fail all comparison tests, a NaN value will default to min
+ return x > min ? (x > max ? max : x) : min;
+}
+
+inline float clamp01(float x)
+{
+ return clamp(x, 0.0f, 1.0f);
+}
+
+template<const int n>
+inline unsigned int unorm(float x)
+{
+ const unsigned int max = 0xFFFFFFFF >> (32 - n);
+
+ if (x > 1)
+ {
+ return max;
+ }
+ else if (x < 0)
+ {
+ return 0;
+ }
+ else
+ {
+ return (unsigned int)(max * x + 0.5f);
+ }
+}
+
+inline bool supportsSSE2()
+{
+#ifdef ANGLE_PLATFORM_WINDOWS
+ static bool checked = false;
+ static bool supports = false;
+
+ if (checked)
+ {
+ return supports;
+ }
+
+#if defined(_M_IX86) || defined(_M_AMD64) // ARM doesn't provide __cpuid()
+ int info[4];
+ __cpuid(info, 0);
+
+ if (info[0] >= 1)
+ {
+ __cpuid(info, 1);
+
+ supports = (info[3] >> 26) & 1;
+ }
+#endif
+
+ checked = true;
+
+ return supports;
+#else
+ UNIMPLEMENTED();
+ return false;
+#endif
+}
+
+template <typename destType, typename sourceType>
+destType bitCast(const sourceType &source)
+{
+ size_t copySize = std::min(sizeof(destType), sizeof(sourceType));
+ destType output;
+ memcpy(&output, &source, copySize);
+ return output;
+}
+
+inline unsigned short float32ToFloat16(float fp32)
+{
+ unsigned int fp32i = (unsigned int&)fp32;
+ unsigned int sign = (fp32i & 0x80000000) >> 16;
+ unsigned int abs = fp32i & 0x7FFFFFFF;
+
+ if(abs > 0x47FFEFFF) // Infinity
+ {
+ return sign | 0x7FFF;
+ }
+ else if(abs < 0x38800000) // Denormal
+ {
+ unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
+ int e = 113 - (abs >> 23);
+
+ if(e < 24)
+ {
+ abs = mantissa >> e;
+ }
+ else
+ {
+ abs = 0;
+ }
+
+ return sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
+ }
+ else
+ {
+ return sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
+ }
+}
+
+float float16ToFloat32(unsigned short h);
+
+unsigned int convertRGBFloatsTo999E5(float red, float green, float blue);
+void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue);
+
+inline unsigned short float32ToFloat11(float fp32)
+{
+ const unsigned int float32MantissaMask = 0x7FFFFF;
+ const unsigned int float32ExponentMask = 0x7F800000;
+ const unsigned int float32SignMask = 0x80000000;
+ const unsigned int float32ValueMask = ~float32SignMask;
+ const unsigned int float32ExponentFirstBit = 23;
+ const unsigned int float32ExponentBias = 127;
+
+ const unsigned short float11Max = 0x7BF;
+ const unsigned short float11MantissaMask = 0x3F;
+ const unsigned short float11ExponentMask = 0x7C0;
+ const unsigned short float11BitMask = 0x7FF;
+ const unsigned int float11ExponentBias = 14;
+
+ const unsigned int float32Maxfloat11 = 0x477E0000;
+ const unsigned int float32Minfloat11 = 0x38800000;
+
+ const unsigned int float32Bits = bitCast<unsigned int>(fp32);
+ const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
+
+ unsigned int float32Val = float32Bits & float32ValueMask;
+
+ if ((float32Val & float32ExponentMask) == float32ExponentMask)
+ {
+ // INF or NAN
+ if ((float32Val & float32MantissaMask) != 0)
+ {
+ return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) & float11MantissaMask);
+ }
+ else if (float32Sign)
+ {
+ // -INF is clamped to 0 since float11 is positive only
+ return 0;
+ }
+ else
+ {
+ return float11ExponentMask;
+ }
+ }
+ else if (float32Sign)
+ {
+ // float11 is positive only, so clamp to zero
+ return 0;
+ }
+ else if (float32Val > float32Maxfloat11)
+ {
+ // The number is too large to be represented as a float11, set to max
+ return float11Max;
+ }
+ else
+ {
+ if (float32Val < float32Minfloat11)
+ {
+ // The number is too small to be represented as a normalized float11
+ // Convert it to a denormalized value.
+ const unsigned int shift = (float32ExponentBias - float11ExponentBias) - (float32Val >> float32ExponentFirstBit);
+ float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
+ }
+ else
+ {
+ // Rebias the exponent to represent the value as a normalized float11
+ float32Val += 0xC8000000;
+ }
+
+ return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask;
+ }
+}
+
+inline unsigned short float32ToFloat10(float fp32)
+{
+ const unsigned int float32MantissaMask = 0x7FFFFF;
+ const unsigned int float32ExponentMask = 0x7F800000;
+ const unsigned int float32SignMask = 0x80000000;
+ const unsigned int float32ValueMask = ~float32SignMask;
+ const unsigned int float32ExponentFirstBit = 23;
+ const unsigned int float32ExponentBias = 127;
+
+ const unsigned short float10Max = 0x3DF;
+ const unsigned short float10MantissaMask = 0x1F;
+ const unsigned short float10ExponentMask = 0x3E0;
+ const unsigned short float10BitMask = 0x3FF;
+ const unsigned int float10ExponentBias = 14;
+
+ const unsigned int float32Maxfloat10 = 0x477C0000;
+ const unsigned int float32Minfloat10 = 0x38800000;
+
+ const unsigned int float32Bits = bitCast<unsigned int>(fp32);
+ const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
+
+ unsigned int float32Val = float32Bits & float32ValueMask;
+
+ if ((float32Val & float32ExponentMask) == float32ExponentMask)
+ {
+ // INF or NAN
+ if ((float32Val & float32MantissaMask) != 0)
+ {
+ return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) & float10MantissaMask);
+ }
+ else if (float32Sign)
+ {
+ // -INF is clamped to 0 since float11 is positive only
+ return 0;
+ }
+ else
+ {
+ return float10ExponentMask;
+ }
+ }
+ else if (float32Sign)
+ {
+ // float10 is positive only, so clamp to zero
+ return 0;
+ }
+ else if (float32Val > float32Maxfloat10)
+ {
+ // The number is too large to be represented as a float11, set to max
+ return float10Max;
+ }
+ else
+ {
+ if (float32Val < float32Minfloat10)
+ {
+ // The number is too small to be represented as a normalized float11
+ // Convert it to a denormalized value.
+ const unsigned int shift = (float32ExponentBias - float10ExponentBias) - (float32Val >> float32ExponentFirstBit);
+ float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
+ }
+ else
+ {
+ // Rebias the exponent to represent the value as a normalized float11
+ float32Val += 0xC8000000;
+ }
+
+ return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask;
+ }
+}
+
+inline float float11ToFloat32(unsigned short fp11)
+{
+ unsigned short exponent = (fp11 >> 6) & 0x1F;
+ unsigned short mantissa = fp11 & 0x3F;
+
+ if (exponent == 0x1F)
+ {
+ // INF or NAN
+ return bitCast<float>(0x7f800000 | (mantissa << 17));
+ }
+ else
+ {
+ if (exponent != 0)
+ {
+ // normalized
+ }
+ else if (mantissa != 0)
+ {
+ // The value is denormalized
+ exponent = 1;
+
+ do
+ {
+ exponent--;
+ mantissa <<= 1;
+ }
+ while ((mantissa & 0x40) == 0);
+
+ mantissa = mantissa & 0x3F;
+ }
+ else // The value is zero
+ {
+ exponent = -112;
+ }
+
+ return bitCast<float>(((exponent + 112) << 23) | (mantissa << 17));
+ }
+}
+
+inline float float10ToFloat32(unsigned short fp11)
+{
+ unsigned short exponent = (fp11 >> 5) & 0x1F;
+ unsigned short mantissa = fp11 & 0x1F;
+
+ if (exponent == 0x1F)
+ {
+ // INF or NAN
+ return bitCast<float>(0x7f800000 | (mantissa << 17));
+ }
+ else
+ {
+ if (exponent != 0)
+ {
+ // normalized
+ }
+ else if (mantissa != 0)
+ {
+ // The value is denormalized
+ exponent = 1;
+
+ do
+ {
+ exponent--;
+ mantissa <<= 1;
+ }
+ while ((mantissa & 0x20) == 0);
+
+ mantissa = mantissa & 0x1F;
+ }
+ else // The value is zero
+ {
+ exponent = -112;
+ }
+
+ return bitCast<float>(((exponent + 112) << 23) | (mantissa << 18));
+ }
+}
+
+template <typename T>
+inline float normalizedToFloat(T input)
+{
+ META_ASSERT(std::numeric_limits<T>::is_integer);
+
+ const float inverseMax = 1.0f / std::numeric_limits<T>::max();
+ return input * inverseMax;
+}
+
+template <unsigned int inputBitCount, typename T>
+inline float normalizedToFloat(T input)
+{
+ META_ASSERT(std::numeric_limits<T>::is_integer);
+ META_ASSERT(inputBitCount < (sizeof(T) * 8));
+
+ const float inverseMax = 1.0f / ((1 << inputBitCount) - 1);
+ return input * inverseMax;
+}
+
+template <typename T>
+inline T floatToNormalized(float input)
+{
+ return std::numeric_limits<T>::max() * input + 0.5f;
+}
+
+template <unsigned int outputBitCount, typename T>
+inline T floatToNormalized(float input)
+{
+ META_ASSERT(outputBitCount < (sizeof(T) * 8));
+ return ((1 << outputBitCount) - 1) * input + 0.5f;
+}
+
+template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
+inline T getShiftedData(T input)
+{
+ META_ASSERT(inputBitCount + inputBitStart <= (sizeof(T) * 8));
+ const T mask = (1 << inputBitCount) - 1;
+ return (input >> inputBitStart) & mask;
+}
+
+template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
+inline T shiftData(T input)
+{
+ META_ASSERT(inputBitCount + inputBitStart <= (sizeof(T) * 8));
+ const T mask = (1 << inputBitCount) - 1;
+ return (input & mask) << inputBitStart;
+}
+
+
+inline unsigned char average(unsigned char a, unsigned char b)
+{
+ return ((a ^ b) >> 1) + (a & b);
+}
+
+inline signed char average(signed char a, signed char b)
+{
+ return ((short)a + (short)b) / 2;
+}
+
+inline unsigned short average(unsigned short a, unsigned short b)
+{
+ return ((a ^ b) >> 1) + (a & b);
+}
+
+inline signed short average(signed short a, signed short b)
+{
+ return ((int)a + (int)b) / 2;
+}
+
+inline unsigned int average(unsigned int a, unsigned int b)
+{
+ return ((a ^ b) >> 1) + (a & b);
+}
+
+inline signed int average(signed int a, signed int b)
+{
+ return ((long long)a + (long long)b) / 2;
+}
+
+inline float average(float a, float b)
+{
+ return (a + b) * 0.5f;
+}
+
+inline unsigned short averageHalfFloat(unsigned short a, unsigned short b)
+{
+ return float32ToFloat16((float16ToFloat32(a) + float16ToFloat32(b)) * 0.5f);
+}
+
+inline unsigned int averageFloat11(unsigned int a, unsigned int b)
+{
+ return float32ToFloat11((float11ToFloat32(a) + float11ToFloat32(b)) * 0.5f);
+}
+
+inline unsigned int averageFloat10(unsigned int a, unsigned int b)
+{
+ return float32ToFloat10((float10ToFloat32(a) + float10ToFloat32(b)) * 0.5f);
+}
+
+}
+
+namespace rx
+{
+
+struct Range
+{
+ Range() {}
+ Range(int lo, int hi) : start(lo), end(hi) { ASSERT(lo <= hi); }
+
+ int start;
+ int end;
+};
+
+template <typename T>
+T roundUp(const T value, const T alignment)
+{
+ return value + alignment - 1 - (value - 1) % alignment;
+}
+
+template <class T>
+inline bool IsUnsignedAdditionSafe(T lhs, T rhs)
+{
+ META_ASSERT(!std::numeric_limits<T>::is_signed);
+ return (rhs <= std::numeric_limits<T>::max() - lhs);
+}
+
+template <class T>
+inline bool IsUnsignedMultiplicationSafe(T lhs, T rhs)
+{
+ META_ASSERT(!std::numeric_limits<T>::is_signed);
+ return (lhs == T(0) || rhs == T(0) || (rhs <= std::numeric_limits<T>::max() / lhs));
+}
+
+template <class SmallIntT, class BigIntT>
+inline bool IsIntegerCastSafe(BigIntT bigValue)
+{
+ return (static_cast<BigIntT>(static_cast<SmallIntT>(bigValue)) == bigValue);
+}
+
+}
+
+#endif // LIBGLESV2_MATHUTIL_H_
diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
new file mode 100644
index 0000000000..e16e7ac0c2
--- /dev/null
+++ b/src/3rdparty/angle/src/common/platform.h
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// platform.h: Operating system specific includes and defines.
+
+#ifndef COMMON_PLATFORM_H_
+#define COMMON_PLATFORM_H_
+
+#if defined(_WIN32) || defined(_WIN64)
+# define ANGLE_PLATFORM_WINDOWS 1
+# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_PC_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
+# define ANGLE_PLATFORM_WINRT 1
+# endif
+#elif defined(__APPLE__)
+# define ANGLE_PLATFORM_APPLE 1
+# define ANGLE_PLATFORM_POSIX 1
+#elif defined(__linux__)
+# define ANGLE_PLATFORM_LINUX 1
+# define ANGLE_PLATFORM_POSIX 1
+#elif defined(ANDROID)
+# define ANGLE_PLATFORM_ANDROID 1
+# define ANGLE_PLATFORM_POSIX 1
+#elif defined(__FreeBSD__) || \
+ defined(__OpenBSD__) || \
+ defined(__NetBSD__) || \
+ defined(__DragonFly__) || \
+ defined(__sun) || \
+ defined(__GLIBC__) || \
+ defined(__GNU__) || \
+ defined(__QNX__)
+# define ANGLE_PLATFORM_POSIX 1
+#else
+# error Unsupported platform.
+#endif
+
+#ifdef ANGLE_PLATFORM_WINDOWS
+# ifndef STRICT
+# define STRICT 1
+# endif
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+# ifndef NOMINMAX
+# define NOMINMAX 1
+# endif
+
+# include <windows.h>
+# include <intrin.h>
+
+# if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_PERF)
+# include <d3d9.h>
+# endif
+
+# if defined(ANGLE_ENABLE_D3D11)
+# include <d3d10_1.h>
+# include <d3d11.h>
+# include <dxgi.h>
+# include <dxgi1_2.h>
+# include <d3dcompiler.h>
+# endif
+
+# undef near
+# undef far
+# undef NEAR
+# define NEAR
+# undef FAR
+# define FAR
+#endif
+
+#endif // COMMON_PLATFORM_H_
diff --git a/src/3rdparty/angle/src/common/shadervars.h b/src/3rdparty/angle/src/common/shadervars.h
new file mode 100644
index 0000000000..0442d81500
--- /dev/null
+++ b/src/3rdparty/angle/src/common/shadervars.h
@@ -0,0 +1,157 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// shadervars.h:
+// Types to represent GL variables (varyings, uniforms, etc)
+//
+
+#ifndef COMMON_SHADERVARIABLE_H_
+#define COMMON_SHADERVARIABLE_H_
+
+#include <string>
+#include <vector>
+#include <algorithm>
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+
+// Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec
+enum InterpolationType
+{
+ INTERPOLATION_SMOOTH,
+ INTERPOLATION_CENTROID,
+ INTERPOLATION_FLAT
+};
+
+// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
+enum BlockLayoutType
+{
+ BLOCKLAYOUT_STANDARD,
+ BLOCKLAYOUT_PACKED,
+ BLOCKLAYOUT_SHARED
+};
+
+// Base class for all variables defined in shaders, including Varyings, Uniforms, etc
+struct ShaderVariable
+{
+ ShaderVariable()
+ : type(0),
+ precision(0),
+ arraySize(0),
+ staticUse(false)
+ {}
+
+ ShaderVariable(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn)
+ : type(typeIn),
+ precision(precisionIn),
+ name(nameIn),
+ arraySize(arraySizeIn),
+ staticUse(false)
+ {}
+
+ bool isArray() const { return arraySize > 0; }
+ unsigned int elementCount() const { return std::max(1u, arraySize); }
+
+ GLenum type;
+ GLenum precision;
+ std::string name;
+ std::string mappedName;
+ unsigned int arraySize;
+ bool staticUse;
+};
+
+struct Uniform : public ShaderVariable
+{
+ Uniform()
+ {}
+
+ Uniform(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn)
+ : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn)
+ {}
+
+ bool isStruct() const { return !fields.empty(); }
+
+ std::vector<Uniform> fields;
+};
+
+struct Attribute : public ShaderVariable
+{
+ Attribute()
+ : location(-1)
+ {}
+
+ Attribute(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn, int locationIn)
+ : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn),
+ location(locationIn)
+ {}
+
+ int location;
+};
+
+struct InterfaceBlockField : public ShaderVariable
+{
+ InterfaceBlockField()
+ : isRowMajorMatrix(false)
+ {}
+
+ InterfaceBlockField(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn, bool isRowMajorMatrix)
+ : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn),
+ isRowMajorMatrix(isRowMajorMatrix)
+ {}
+
+ bool isStruct() const { return !fields.empty(); }
+
+ bool isRowMajorMatrix;
+ std::vector<InterfaceBlockField> fields;
+};
+
+struct Varying : public ShaderVariable
+{
+ Varying()
+ : interpolation(INTERPOLATION_SMOOTH)
+ {}
+
+ Varying(GLenum typeIn, GLenum precisionIn, const char *nameIn, unsigned int arraySizeIn, InterpolationType interpolationIn)
+ : ShaderVariable(typeIn, precisionIn, nameIn, arraySizeIn),
+ interpolation(interpolationIn)
+ {}
+
+ bool isStruct() const { return !fields.empty(); }
+
+ InterpolationType interpolation;
+ std::vector<Varying> fields;
+ std::string structName;
+};
+
+struct InterfaceBlock
+{
+ InterfaceBlock()
+ : arraySize(0),
+ layout(BLOCKLAYOUT_PACKED),
+ isRowMajorLayout(false),
+ staticUse(false)
+ {}
+
+ InterfaceBlock(const char *name, unsigned int arraySize)
+ : name(name),
+ arraySize(arraySize),
+ layout(BLOCKLAYOUT_SHARED),
+ isRowMajorLayout(false),
+ staticUse(false)
+ {}
+
+ std::string name;
+ std::string mappedName;
+ unsigned int arraySize;
+ BlockLayoutType layout;
+ bool isRowMajorLayout;
+ bool staticUse;
+ std::vector<InterfaceBlockField> fields;
+};
+
+}
+
+#endif // COMMON_SHADERVARIABLE_H_
diff --git a/src/3rdparty/angle/src/common/tls.cpp b/src/3rdparty/angle/src/common/tls.cpp
new file mode 100644
index 0000000000..c46fab5303
--- /dev/null
+++ b/src/3rdparty/angle/src/common/tls.cpp
@@ -0,0 +1,103 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// tls.cpp: Simple cross-platform interface for thread local storage.
+
+#include "common/tls.h"
+
+#include <assert.h>
+
+#if defined(ANGLE_PLATFORM_WINRT)
+#include <vector>
+std::vector<void *> *tls = nullptr;
+std::vector<TLSIndex> *freeIndices = nullptr;
+#endif
+
+TLSIndex CreateTLSIndex()
+{
+ TLSIndex index;
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (!tls)
+ tls = new std::vector<void *>;
+ if (freeIndices && !freeIndices->empty()) {
+ index = freeIndices->back();
+ freeIndices->pop_back();
+ return index;
+ } else {
+ tls->push_back(nullptr);
+ return tls->size() - 1;
+ }
+#elif defined(ANGLE_PLATFORM_WINDOWS)
+ index = TlsAlloc();
+#elif defined(ANGLE_PLATFORM_POSIX)
+ // Create global pool key
+ if ((pthread_key_create(&index, NULL)) != 0)
+ {
+ index = TLS_INVALID_INDEX;
+ }
+#endif
+
+ assert(index != TLS_INVALID_INDEX && "CreateTLSIndex(): Unable to allocate Thread Local Storage");
+ return index;
+}
+
+bool DestroyTLSIndex(TLSIndex index)
+{
+ assert(index != TLS_INVALID_INDEX && "DestroyTLSIndex(): Invalid TLS Index");
+ if (index == TLS_INVALID_INDEX)
+ {
+ return false;
+ }
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (!freeIndices)
+ freeIndices = new std::vector<TLSIndex>;
+ freeIndices->push_back(index);
+ return true;
+#elif ANGLE_PLATFORM_WINDOWS
+ return (TlsFree(index) == TRUE);
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return (pthread_key_delete(index) == 0);
+#endif
+}
+
+bool SetTLSValue(TLSIndex index, void *value)
+{
+ assert(index != TLS_INVALID_INDEX && "SetTLSValue(): Invalid TLS Index");
+ if (index == TLS_INVALID_INDEX)
+ {
+ return false;
+ }
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ tls->at(index) = value;
+ return true;
+#elif defined(ANGLE_PLATFORM_WINDOWS)
+ return (TlsSetValue(index, value) == TRUE);
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return (pthread_setspecific(index, value) == 0);
+#endif
+}
+
+void *GetTLSValue(TLSIndex index)
+{
+#if !defined(ANGLE_PLATFORM_WINRT) // Valid on WinRT, as Alloc handles the index creation
+ assert(index != TLS_INVALID_INDEX && "GetTLSValue(): Invalid TLS Index");
+#endif
+ if (index == TLS_INVALID_INDEX)
+ {
+ return NULL;
+ }
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ return tls->at(index);
+#elif defined(ANGLE_PLATFORM_WINDOWS)
+ return TlsGetValue(index);
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return pthread_getspecific(index);
+#endif
+}
diff --git a/src/3rdparty/angle/src/common/tls.h b/src/3rdparty/angle/src/common/tls.h
new file mode 100644
index 0000000000..c40ae1a061
--- /dev/null
+++ b/src/3rdparty/angle/src/common/tls.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// tls.h: Simple cross-platform interface for thread local storage.
+
+#ifndef COMMON_TLS_H_
+#define COMMON_TLS_H_
+
+#include "common/platform.h"
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ typedef size_t TLSIndex;
+# define TLS_OUT_OF_INDEXES (static_cast<TLSIndex>(-1))
+# define TLS_INVALID_INDEX TLS_OUT_OF_INDEXES
+#elif defined(ANGLE_PLATFORM_WINDOWS)
+ typedef DWORD TLSIndex;
+# define TLS_INVALID_INDEX (TLS_OUT_OF_INDEXES)
+#elif defined(ANGLE_PLATFORM_POSIX)
+# include <pthread.h>
+# include <semaphore.h>
+# include <errno.h>
+ typedef pthread_key_t TLSIndex;
+# define TLS_INVALID_INDEX (static_cast<TLSIndex>(-1))
+#else
+# error Unsupported platform.
+#endif
+
+TLSIndex CreateTLSIndex();
+bool DestroyTLSIndex(TLSIndex index);
+
+bool SetTLSValue(TLSIndex index, void *value);
+void *GetTLSValue(TLSIndex index);
+
+#endif // COMMON_TLS_H_
diff --git a/src/3rdparty/angle/src/common/utilities.cpp b/src/3rdparty/angle/src/common/utilities.cpp
new file mode 100644
index 0000000000..4b8e325d22
--- /dev/null
+++ b/src/3rdparty/angle/src/common/utilities.cpp
@@ -0,0 +1,527 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// utilities.cpp: Conversion functions and other utility routines.
+
+#include "common/utilities.h"
+#include "common/mathutil.h"
+#include "common/platform.h"
+#if defined(ANGLE_PLATFORM_WINRT)
+# include <locale>
+# include <codecvt>
+# include <wrl.h>
+# include <windows.storage.h>
+ using namespace Microsoft::WRL;
+ using namespace ABI::Windows::Storage;
+#endif
+
+#include <set>
+
+namespace gl
+{
+
+int VariableComponentCount(GLenum type)
+{
+ return VariableRowCount(type) * VariableColumnCount(type);
+}
+
+GLenum VariableComponentType(GLenum type)
+{
+ switch(type)
+ {
+ case GL_BOOL:
+ case GL_BOOL_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_BOOL_VEC4:
+ return GL_BOOL;
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x3:
+ return GL_FLOAT;
+ case GL_INT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ return GL_INT;
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC4:
+ return GL_UNSIGNED_INT;
+ default:
+ UNREACHABLE();
+ }
+
+ return GL_NONE;
+}
+
+size_t VariableComponentSize(GLenum type)
+{
+ switch(type)
+ {
+ case GL_BOOL: return sizeof(GLint);
+ case GL_FLOAT: return sizeof(GLfloat);
+ case GL_INT: return sizeof(GLint);
+ case GL_UNSIGNED_INT: return sizeof(GLuint);
+ default: UNREACHABLE();
+ }
+
+ return 0;
+}
+
+size_t VariableInternalSize(GLenum type)
+{
+ // Expanded to 4-element vectors
+ return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4;
+}
+
+size_t VariableExternalSize(GLenum type)
+{
+ return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type);
+}
+
+GLenum VariableBoolVectorType(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return GL_BOOL;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return GL_BOOL_VEC2;
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return GL_BOOL_VEC3;
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return GL_BOOL_VEC4;
+
+ default:
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+int VariableRowCount(GLenum type)
+{
+ switch (type)
+ {
+ case GL_NONE:
+ case GL_STRUCT_ANGLEX:
+ return 0;
+ case GL_BOOL:
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_BOOL_VEC2:
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_BOOL_VEC4:
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return 1;
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT4x2:
+ return 2;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT4x3:
+ return 3;
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ return 4;
+ default:
+ UNREACHABLE();
+ }
+
+ return 0;
+}
+
+int VariableColumnCount(GLenum type)
+{
+ switch (type)
+ {
+ case GL_NONE:
+ case GL_STRUCT_ANGLEX:
+ return 0;
+ case GL_BOOL:
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return 1;
+ case GL_BOOL_VEC2:
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT2x4:
+ return 2;
+ case GL_BOOL_VEC3:
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT3x4:
+ return 3;
+ case GL_BOOL_VEC4:
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ return 4;
+ default:
+ UNREACHABLE();
+ }
+
+ return 0;
+}
+
+bool IsSampler(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return true;
+ }
+
+ return false;
+}
+
+bool IsMatrixType(GLenum type)
+{
+ return VariableRowCount(type) > 1;
+}
+
+GLenum TransposeMatrixType(GLenum type)
+{
+ if (!IsMatrixType(type))
+ {
+ return type;
+ }
+
+ switch (type)
+ {
+ case GL_FLOAT_MAT2: return GL_FLOAT_MAT2;
+ case GL_FLOAT_MAT3: return GL_FLOAT_MAT3;
+ case GL_FLOAT_MAT4: return GL_FLOAT_MAT4;
+ case GL_FLOAT_MAT2x3: return GL_FLOAT_MAT3x2;
+ case GL_FLOAT_MAT3x2: return GL_FLOAT_MAT2x3;
+ case GL_FLOAT_MAT2x4: return GL_FLOAT_MAT4x2;
+ case GL_FLOAT_MAT4x2: return GL_FLOAT_MAT2x4;
+ case GL_FLOAT_MAT3x4: return GL_FLOAT_MAT4x3;
+ case GL_FLOAT_MAT4x3: return GL_FLOAT_MAT3x4;
+ default: UNREACHABLE(); return GL_NONE;
+ }
+}
+
+int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix)
+{
+ ASSERT(IsMatrixType(type));
+ return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type);
+}
+
+int MatrixComponentCount(GLenum type, bool isRowMajorMatrix)
+{
+ ASSERT(IsMatrixType(type));
+ return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type);
+}
+
+int VariableRegisterCount(GLenum type)
+{
+ return IsMatrixType(type) ? VariableColumnCount(type) : 1;
+}
+
+int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
+{
+ ASSERT(allocationSize <= bitsSize);
+
+ unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
+
+ for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
+ {
+ if ((*bits & mask) == 0)
+ {
+ *bits |= mask;
+ return i;
+ }
+
+ mask <<= 1;
+ }
+
+ return -1;
+}
+
+bool IsCubemapTextureTarget(GLenum target)
+{
+ return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
+}
+
+bool IsTriangleMode(GLenum drawMode)
+{
+ switch (drawMode)
+ {
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLE_STRIP:
+ return true;
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ return false;
+ default: UNREACHABLE();
+ }
+
+ return false;
+}
+
+// [OpenGL ES SL 3.00.4] Section 11 p. 120
+// Vertex Outs/Fragment Ins packing priorities
+int VariableSortOrder(GLenum type)
+{
+ switch (type)
+ {
+ // 1. Arrays of mat4 and mat4
+ // Non-square matrices of type matCxR consume the same space as a square
+ // matrix of type matN where N is the greater of C and R
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ return 0;
+
+ // 2. Arrays of mat2 and mat2 (since they occupy full rows)
+ case GL_FLOAT_MAT2:
+ return 1;
+
+ // 3. Arrays of vec4 and vec4
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_BOOL_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return 2;
+
+ // 4. Arrays of mat3 and mat3
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ return 3;
+
+ // 5. Arrays of vec3 and vec3
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return 4;
+
+ // 6. Arrays of vec2 and vec2
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return 5;
+
+ // 7. Single component types
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_BOOL:
+ case GL_UNSIGNED_INT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_3D:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ return 6;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+}
+
+std::string getTempPath()
+{
+#if defined(ANGLE_PLATFORM_WINRT)
+ static std::string path;
+
+ while (path.empty())
+ {
+ ComPtr<IApplicationDataStatics> factory;
+ Wrappers::HStringReference classId(RuntimeClass_Windows_Storage_ApplicationData);
+ HRESULT result = RoGetActivationFactory(classId.Get(), IID_PPV_ARGS(&factory));
+ if (FAILED(result))
+ break;
+
+ ComPtr<IApplicationData> applicationData;
+ result = factory->get_Current(&applicationData);
+ if (FAILED(result))
+ break;
+
+ ComPtr<IStorageFolder> storageFolder;
+ result = applicationData->get_LocalFolder(&storageFolder);
+ if (FAILED(result))
+ break;
+
+ ComPtr<IStorageItem> localFolder;
+ result = storageFolder.As(&localFolder);
+ if (FAILED(result))
+ break;
+
+ HSTRING localFolderPath;
+ result = localFolder->get_Path(&localFolderPath);
+ if (FAILED(result))
+ break;
+
+ std::wstring_convert< std::codecvt_utf8<wchar_t> > converter;
+ path = converter.to_bytes(WindowsGetStringRawBuffer(localFolderPath, NULL));
+ if (path.empty())
+ {
+ UNREACHABLE();
+ break;
+ }
+ }
+
+ return path;
+#elif defined(ANGLE_PLATFORM_WINDOWS)
+ char path[MAX_PATH];
+ DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
+ if (pathLen == 0)
+ {
+ UNREACHABLE();
+ return std::string();
+ }
+
+ UINT unique = GetTempFileNameA(path, "sh", 0, path);
+ if (unique == 0)
+ {
+ UNREACHABLE();
+ return std::string();
+ }
+
+ return path;
+#else
+ UNIMPLEMENTED();
+ return "";
+#endif
+}
+
+void writeFile(const char* path, const void* content, size_t size)
+{
+ FILE* file = fopen(path, "w");
+ if (!file)
+ {
+ UNREACHABLE();
+ return;
+ }
+
+ fwrite(content, sizeof(char), size, file);
+ fclose(file);
+}
diff --git a/src/3rdparty/angle/src/common/utilities.h b/src/3rdparty/angle/src/common/utilities.h
new file mode 100644
index 0000000000..a823184ecd
--- /dev/null
+++ b/src/3rdparty/angle/src/common/utilities.h
@@ -0,0 +1,52 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// utilities.h: Conversion functions and other utility routines.
+
+#ifndef LIBGLESV2_UTILITIES_H
+#define LIBGLESV2_UTILITIES_H
+
+#include "angle_gl.h"
+#include <string>
+#include <math.h>
+
+namespace gl
+{
+
+int VariableComponentCount(GLenum type);
+GLenum VariableComponentType(GLenum type);
+size_t VariableComponentSize(GLenum type);
+size_t VariableInternalSize(GLenum type);
+size_t VariableExternalSize(GLenum type);
+GLenum VariableBoolVectorType(GLenum type);
+int VariableRowCount(GLenum type);
+int VariableColumnCount(GLenum type);
+bool IsSampler(GLenum type);
+bool IsMatrixType(GLenum type);
+GLenum TransposeMatrixType(GLenum type);
+int VariableRegisterCount(GLenum type);
+int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix);
+int MatrixComponentCount(GLenum type, bool isRowMajorMatrix);
+int VariableSortOrder(GLenum type);
+
+int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
+
+bool IsCubemapTextureTarget(GLenum target);
+
+bool IsTriangleMode(GLenum drawMode);
+
+// [OpenGL ES 3.0.2] Section 2.3.1 page 14
+// Data Conversion For State-Setting Commands
+// Floating-point values are rounded to the nearest integer, instead of truncated, as done by static_cast.
+template <typename outT> outT iround(GLfloat value) { return static_cast<outT>(value > 0.0f ? floor(value + 0.5f) : ceil(value - 0.5f)); }
+template <typename outT> outT uiround(GLfloat value) { return static_cast<outT>(value + 0.5f); }
+
+}
+
+std::string getTempPath();
+void writeFile(const char* path, const void* data, size_t size);
+
+#endif // LIBGLESV2_UTILITIES_H
diff --git a/src/3rdparty/angle/src/common/version.h b/src/3rdparty/angle/src/common/version.h
index f6ae19f541..f01e0242cb 100644
--- a/src/3rdparty/angle/src/common/version.h
+++ b/src/3rdparty/angle/src/common/version.h
@@ -1,7 +1,7 @@
-#include "commit.h"
+#include "../commit.h"
-#define ANGLE_MAJOR_VERSION 1
-#define ANGLE_MINOR_VERSION 3
+#define ANGLE_MAJOR_VERSION 2
+#define ANGLE_MINOR_VERSION 1
#define ANGLE_STRINGIFY(x) #x
#define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
index a7ce862bcb..cf60bc2349 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
@@ -16,8 +16,8 @@ Diagnostics::~Diagnostics()
}
void Diagnostics::report(ID id,
- const SourceLocation& loc,
- const std::string& text)
+ const SourceLocation &loc,
+ const std::string &text)
{
// TODO(alokp): Keep a count of errors and warnings.
print(id, loc, text);
@@ -41,86 +41,86 @@ std::string Diagnostics::message(ID id)
{
// Errors begin.
case PP_INTERNAL_ERROR:
- return "internal error";
+ return "internal error";
case PP_OUT_OF_MEMORY:
- return "out of memory";
+ return "out of memory";
case PP_INVALID_CHARACTER:
- return "invalid character";
+ return "invalid character";
case PP_INVALID_NUMBER:
- return "invalid number";
+ return "invalid number";
case PP_INTEGER_OVERFLOW:
- return "integer overflow";
+ return "integer overflow";
case PP_FLOAT_OVERFLOW:
- return "float overflow";
+ return "float overflow";
case PP_TOKEN_TOO_LONG:
- return "token too long";
+ return "token too long";
case PP_INVALID_EXPRESSION:
- return "invalid expression";
+ return "invalid expression";
case PP_DIVISION_BY_ZERO:
- return "division by zero";
+ return "division by zero";
case PP_EOF_IN_COMMENT:
- return "unexpected end of file found in comment";
+ return "unexpected end of file found in comment";
case PP_UNEXPECTED_TOKEN:
- return "unexpected token";
+ return "unexpected token";
case PP_DIRECTIVE_INVALID_NAME:
- return "invalid directive name";
+ return "invalid directive name";
case PP_MACRO_NAME_RESERVED:
- return "macro name is reserved";
+ return "macro name is reserved";
case PP_MACRO_REDEFINED:
- return "macro redefined";
+ return "macro redefined";
case PP_MACRO_PREDEFINED_REDEFINED:
- return "predefined macro redefined";
+ return "predefined macro redefined";
case PP_MACRO_PREDEFINED_UNDEFINED:
- return "predefined macro undefined";
+ return "predefined macro undefined";
case PP_MACRO_UNTERMINATED_INVOCATION:
- return "unterminated macro invocation";
+ return "unterminated macro invocation";
case PP_MACRO_TOO_FEW_ARGS:
- return "Not enough arguments for macro";
+ return "Not enough arguments for macro";
case PP_MACRO_TOO_MANY_ARGS:
- return "Too many arguments for macro";
+ return "Too many arguments for macro";
case PP_CONDITIONAL_ENDIF_WITHOUT_IF:
- return "unexpected #endif found without a matching #if";
+ return "unexpected #endif found without a matching #if";
case PP_CONDITIONAL_ELSE_WITHOUT_IF:
- return "unexpected #else found without a matching #if";
+ return "unexpected #else found without a matching #if";
case PP_CONDITIONAL_ELSE_AFTER_ELSE:
- return "unexpected #else found after another #else";
+ return "unexpected #else found after another #else";
case PP_CONDITIONAL_ELIF_WITHOUT_IF:
- return "unexpected #elif found without a matching #if";
+ return "unexpected #elif found without a matching #if";
case PP_CONDITIONAL_ELIF_AFTER_ELSE:
- return "unexpected #elif found after #else";
+ return "unexpected #elif found after #else";
case PP_CONDITIONAL_UNTERMINATED:
- return "unexpected end of file found in conditional block";
+ return "unexpected end of file found in conditional block";
case PP_INVALID_EXTENSION_NAME:
- return "invalid extension name";
+ return "invalid extension name";
case PP_INVALID_EXTENSION_BEHAVIOR:
- return "invalid extension behavior";
+ return "invalid extension behavior";
case PP_INVALID_EXTENSION_DIRECTIVE:
- return "invalid extension directive";
+ return "invalid extension directive";
case PP_INVALID_VERSION_NUMBER:
- return "invalid version number";
+ return "invalid version number";
case PP_INVALID_VERSION_DIRECTIVE:
- return "invalid version directive";
+ return "invalid version directive";
case PP_VERSION_NOT_FIRST_STATEMENT:
return "#version directive must occur before anything else, "
"except for comments and white space";
case PP_INVALID_LINE_NUMBER:
- return "invalid line number";
+ return "invalid line number";
case PP_INVALID_FILE_NUMBER:
- return "invalid file number";
+ return "invalid file number";
case PP_INVALID_LINE_DIRECTIVE:
- return "invalid line directive";
+ return "invalid line directive";
// Errors end.
// Warnings begin.
case PP_EOF_IN_DIRECTIVE:
- return "unexpected end of file found in directive";
+ return "unexpected end of file found in directive";
case PP_CONDITIONAL_UNEXPECTED_TOKEN:
- return "unexpected token after conditional expression";
+ return "unexpected token after conditional expression";
case PP_UNRECOGNIZED_PRAGMA:
- return "unrecognized pragma";
+ return "unrecognized pragma";
// Warnings end.
default:
- assert(false);
- return "";
+ assert(false);
+ return "";
}
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
index 2c8c539137..a7587ed657 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DiagnosticsBase.h
@@ -72,15 +72,15 @@ class Diagnostics
virtual ~Diagnostics();
- void report(ID id, const SourceLocation& loc, const std::string& text);
+ void report(ID id, const SourceLocation &loc, const std::string &text);
protected:
Severity severity(ID id);
std::string message(ID id);
virtual void print(ID id,
- const SourceLocation& loc,
- const std::string& text) = 0;
+ const SourceLocation &loc,
+ const std::string &text) = 0;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
index 2aaeec2818..040b25c6a2 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
@@ -23,19 +23,19 @@ class DirectiveHandler
public:
virtual ~DirectiveHandler();
- virtual void handleError(const SourceLocation& loc,
- const std::string& msg) = 0;
+ virtual void handleError(const SourceLocation &loc,
+ const std::string &msg) = 0;
// Handle pragma of form: #pragma name[(value)]
- virtual void handlePragma(const SourceLocation& loc,
- const std::string& name,
- const std::string& value) = 0;
+ virtual void handlePragma(const SourceLocation &loc,
+ const std::string &name,
+ const std::string &value) = 0;
- virtual void handleExtension(const SourceLocation& loc,
- const std::string& name,
- const std::string& behavior) = 0;
+ virtual void handleExtension(const SourceLocation &loc,
+ const std::string &name,
+ const std::string &behavior) = 0;
- virtual void handleVersion(const SourceLocation& loc,
+ virtual void handleVersion(const SourceLocation &loc,
int version) = 0;
};
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
index ebec79804d..6434d5cb5c 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2011-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -35,9 +35,8 @@ enum DirectiveType
DIRECTIVE_VERSION,
DIRECTIVE_LINE
};
-} // namespace
-static DirectiveType getDirective(const pp::Token* token)
+DirectiveType getDirective(const pp::Token *token)
{
static const std::string kDirectiveDefine("define");
static const std::string kDirectiveUndef("undef");
@@ -58,35 +57,35 @@ static DirectiveType getDirective(const pp::Token* token)
if (token->text == kDirectiveDefine)
return DIRECTIVE_DEFINE;
- else if (token->text == kDirectiveUndef)
+ if (token->text == kDirectiveUndef)
return DIRECTIVE_UNDEF;
- else if (token->text == kDirectiveIf)
+ if (token->text == kDirectiveIf)
return DIRECTIVE_IF;
- else if (token->text == kDirectiveIfdef)
+ if (token->text == kDirectiveIfdef)
return DIRECTIVE_IFDEF;
- else if (token->text == kDirectiveIfndef)
+ if (token->text == kDirectiveIfndef)
return DIRECTIVE_IFNDEF;
- else if (token->text == kDirectiveElse)
+ if (token->text == kDirectiveElse)
return DIRECTIVE_ELSE;
- else if (token->text == kDirectiveElif)
+ if (token->text == kDirectiveElif)
return DIRECTIVE_ELIF;
- else if (token->text == kDirectiveEndif)
+ if (token->text == kDirectiveEndif)
return DIRECTIVE_ENDIF;
- else if (token->text == kDirectiveError)
+ if (token->text == kDirectiveError)
return DIRECTIVE_ERROR;
- else if (token->text == kDirectivePragma)
+ if (token->text == kDirectivePragma)
return DIRECTIVE_PRAGMA;
- else if (token->text == kDirectiveExtension)
+ if (token->text == kDirectiveExtension)
return DIRECTIVE_EXTENSION;
- else if (token->text == kDirectiveVersion)
+ if (token->text == kDirectiveVersion)
return DIRECTIVE_VERSION;
- else if (token->text == kDirectiveLine)
+ if (token->text == kDirectiveLine)
return DIRECTIVE_LINE;
return DIRECTIVE_NONE;
}
-static bool isConditionalDirective(DirectiveType directive)
+bool isConditionalDirective(DirectiveType directive)
{
switch (directive)
{
@@ -103,12 +102,12 @@ static bool isConditionalDirective(DirectiveType directive)
}
// Returns true if the token represents End Of Directive.
-static bool isEOD(const pp::Token* token)
+bool isEOD(const pp::Token *token)
{
return (token->type == '\n') || (token->type == pp::Token::LAST);
}
-static void skipUntilEOD(pp::Lexer* lexer, pp::Token* token)
+void skipUntilEOD(pp::Lexer *lexer, pp::Token *token)
{
while(!isEOD(token))
{
@@ -116,7 +115,7 @@ static void skipUntilEOD(pp::Lexer* lexer, pp::Token* token)
}
}
-static bool isMacroNameReserved(const std::string& name)
+bool isMacroNameReserved(const std::string &name)
{
// Names prefixed with "GL_" are reserved.
if (name.substr(0, 3) == "GL_")
@@ -129,30 +128,32 @@ static bool isMacroNameReserved(const std::string& name)
return false;
}
-static bool isMacroPredefined(const std::string& name,
- const pp::MacroSet& macroSet)
+bool isMacroPredefined(const std::string &name,
+ const pp::MacroSet &macroSet)
{
pp::MacroSet::const_iterator iter = macroSet.find(name);
return iter != macroSet.end() ? iter->second.predefined : false;
}
+} // namespace anonymous
+
namespace pp
{
class DefinedParser : public Lexer
{
public:
- DefinedParser(Lexer* lexer,
- const MacroSet* macroSet,
- Diagnostics* diagnostics) :
- mLexer(lexer),
- mMacroSet(macroSet),
- mDiagnostics(diagnostics)
+ DefinedParser(Lexer *lexer,
+ const MacroSet *macroSet,
+ Diagnostics *diagnostics)
+ : mLexer(lexer),
+ mMacroSet(macroSet),
+ mDiagnostics(diagnostics)
{
}
protected:
- virtual void lex(Token* token)
+ virtual void lex(Token *token)
{
static const std::string kDefined("defined");
@@ -199,24 +200,24 @@ class DefinedParser : public Lexer
}
private:
- Lexer* mLexer;
- const MacroSet* mMacroSet;
- Diagnostics* mDiagnostics;
+ Lexer *mLexer;
+ const MacroSet *mMacroSet;
+ Diagnostics *mDiagnostics;
};
-DirectiveParser::DirectiveParser(Tokenizer* tokenizer,
- MacroSet* macroSet,
- Diagnostics* diagnostics,
- DirectiveHandler* directiveHandler) :
- mPastFirstStatement(false),
- mTokenizer(tokenizer),
- mMacroSet(macroSet),
- mDiagnostics(diagnostics),
- mDirectiveHandler(directiveHandler)
+DirectiveParser::DirectiveParser(Tokenizer *tokenizer,
+ MacroSet *macroSet,
+ Diagnostics *diagnostics,
+ DirectiveHandler *directiveHandler)
+ : mPastFirstStatement(false),
+ mTokenizer(tokenizer),
+ mMacroSet(macroSet),
+ mDiagnostics(diagnostics),
+ mDirectiveHandler(directiveHandler)
{
}
-void DirectiveParser::lex(Token* token)
+void DirectiveParser::lex(Token *token)
{
do
{
@@ -232,19 +233,20 @@ void DirectiveParser::lex(Token* token)
{
if (!mConditionalStack.empty())
{
- const ConditionalBlock& block = mConditionalStack.back();
+ const ConditionalBlock &block = mConditionalStack.back();
mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNTERMINATED,
block.location, block.type);
}
break;
}
- } while (skipping() || (token->type == '\n'));
+ }
+ while (skipping() || (token->type == '\n'));
mPastFirstStatement = true;
}
-void DirectiveParser::parseDirective(Token* token)
+void DirectiveParser::parseDirective(Token *token)
{
assert(token->type == Token::PP_HASH);
@@ -324,7 +326,7 @@ void DirectiveParser::parseDirective(Token* token)
}
}
-void DirectiveParser::parseDefine(Token* token)
+void DirectiveParser::parseDefine(Token *token)
{
assert(getDirective(token) == DIRECTIVE_DEFINE);
@@ -357,14 +359,16 @@ void DirectiveParser::parseDefine(Token* token)
{
// Function-like macro. Collect arguments.
macro.type = Macro::kTypeFunc;
- do {
+ do
+ {
mTokenizer->lex(token);
if (token->type != Token::IDENTIFIER)
break;
macro.parameters.push_back(token->text);
mTokenizer->lex(token); // Get ','.
- } while (token->type == ',');
+ }
+ while (token->type == ',');
if (token->type != ')')
{
@@ -404,7 +408,7 @@ void DirectiveParser::parseDefine(Token* token)
mMacroSet->insert(std::make_pair(macro.name, macro));
}
-void DirectiveParser::parseUndef(Token* token)
+void DirectiveParser::parseUndef(Token *token)
{
assert(getDirective(token) == DIRECTIVE_UNDEF);
@@ -433,25 +437,25 @@ void DirectiveParser::parseUndef(Token* token)
mTokenizer->lex(token);
}
-void DirectiveParser::parseIf(Token* token)
+void DirectiveParser::parseIf(Token *token)
{
assert(getDirective(token) == DIRECTIVE_IF);
parseConditionalIf(token);
}
-void DirectiveParser::parseIfdef(Token* token)
+void DirectiveParser::parseIfdef(Token *token)
{
assert(getDirective(token) == DIRECTIVE_IFDEF);
parseConditionalIf(token);
}
-void DirectiveParser::parseIfndef(Token* token)
+void DirectiveParser::parseIfndef(Token *token)
{
assert(getDirective(token) == DIRECTIVE_IFNDEF);
parseConditionalIf(token);
}
-void DirectiveParser::parseElse(Token* token)
+void DirectiveParser::parseElse(Token *token)
{
assert(getDirective(token) == DIRECTIVE_ELSE);
@@ -463,7 +467,7 @@ void DirectiveParser::parseElse(Token* token)
return;
}
- ConditionalBlock& block = mConditionalStack.back();
+ ConditionalBlock &block = mConditionalStack.back();
if (block.skipBlock)
{
// No diagnostics. Just skip the whole line.
@@ -492,7 +496,7 @@ void DirectiveParser::parseElse(Token* token)
}
}
-void DirectiveParser::parseElif(Token* token)
+void DirectiveParser::parseElif(Token *token)
{
assert(getDirective(token) == DIRECTIVE_ELIF);
@@ -504,7 +508,7 @@ void DirectiveParser::parseElif(Token* token)
return;
}
- ConditionalBlock& block = mConditionalStack.back();
+ ConditionalBlock &block = mConditionalStack.back();
if (block.skipBlock)
{
// No diagnostics. Just skip the whole line.
@@ -532,7 +536,7 @@ void DirectiveParser::parseElif(Token* token)
block.foundValidGroup = expression != 0;
}
-void DirectiveParser::parseEndif(Token* token)
+void DirectiveParser::parseEndif(Token *token)
{
assert(getDirective(token) == DIRECTIVE_ENDIF);
@@ -556,7 +560,7 @@ void DirectiveParser::parseEndif(Token* token)
}
}
-void DirectiveParser::parseError(Token* token)
+void DirectiveParser::parseError(Token *token)
{
assert(getDirective(token) == DIRECTIVE_ERROR);
@@ -571,7 +575,7 @@ void DirectiveParser::parseError(Token* token)
}
// Parses pragma of form: #pragma name[(value)].
-void DirectiveParser::parsePragma(Token* token)
+void DirectiveParser::parsePragma(Token *token)
{
assert(getDirective(token) == DIRECTIVE_PRAGMA);
@@ -627,7 +631,7 @@ void DirectiveParser::parsePragma(Token* token)
}
}
-void DirectiveParser::parseExtension(Token* token)
+void DirectiveParser::parseExtension(Token *token)
{
assert(getDirective(token) == DIRECTIVE_EXTENSION);
@@ -694,7 +698,7 @@ void DirectiveParser::parseExtension(Token* token)
mDirectiveHandler->handleExtension(token->location, name, behavior);
}
-void DirectiveParser::parseVersion(Token* token)
+void DirectiveParser::parseVersion(Token *token)
{
assert(getDirective(token) == DIRECTIVE_VERSION);
@@ -708,7 +712,9 @@ void DirectiveParser::parseVersion(Token* token)
enum State
{
- VERSION_NUMBER
+ VERSION_NUMBER,
+ VERSION_PROFILE,
+ VERSION_ENDLINE
};
bool valid = true;
@@ -716,12 +722,12 @@ void DirectiveParser::parseVersion(Token* token)
int state = VERSION_NUMBER;
mTokenizer->lex(token);
- while ((token->type != '\n') && (token->type != Token::LAST))
+ while (valid && (token->type != '\n') && (token->type != Token::LAST))
{
- switch (state++)
+ switch (state)
{
case VERSION_NUMBER:
- if (valid && (token->type != Token::CONST_INT))
+ if (token->type != Token::CONST_INT)
{
mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_NUMBER,
token->location, token->text);
@@ -733,29 +739,44 @@ void DirectiveParser::parseVersion(Token* token)
token->location, token->text);
valid = false;
}
- break;
- default:
if (valid)
{
- mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ state = (version < 300) ? VERSION_ENDLINE : VERSION_PROFILE;
+ }
+ break;
+ case VERSION_PROFILE:
+ if (token->type != Token::IDENTIFIER || token->text != "es")
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE,
token->location, token->text);
valid = false;
}
+ state = VERSION_ENDLINE;
+ break;
+ default:
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ valid = false;
break;
}
+
mTokenizer->lex(token);
}
- if (valid && (state != VERSION_NUMBER + 1))
+
+ if (valid && (state != VERSION_ENDLINE))
{
mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE,
token->location, token->text);
valid = false;
}
+
if (valid)
+ {
mDirectiveHandler->handleVersion(token->location, version);
+ }
}
-void DirectiveParser::parseLine(Token* token)
+void DirectiveParser::parseLine(Token *token)
{
assert(getDirective(token) == DIRECTIVE_LINE);
@@ -824,19 +845,21 @@ void DirectiveParser::parseLine(Token* token)
if (valid)
{
mTokenizer->setLineNumber(line);
- if (state == FILE_NUMBER + 1) mTokenizer->setFileNumber(file);
+ if (state == FILE_NUMBER + 1)
+ mTokenizer->setFileNumber(file);
}
}
bool DirectiveParser::skipping() const
{
- if (mConditionalStack.empty()) return false;
+ if (mConditionalStack.empty())
+ return false;
const ConditionalBlock& block = mConditionalStack.back();
return block.skipBlock || block.skipGroup;
}
-void DirectiveParser::parseConditionalIf(Token* token)
+void DirectiveParser::parseConditionalIf(Token *token)
{
ConditionalBlock block;
block.type = token->text;
@@ -877,7 +900,7 @@ void DirectiveParser::parseConditionalIf(Token* token)
mConditionalStack.push_back(block);
}
-int DirectiveParser::parseExpressionIf(Token* token)
+int DirectiveParser::parseExpressionIf(Token *token)
{
assert((getDirective(token) == DIRECTIVE_IF) ||
(getDirective(token) == DIRECTIVE_ELIF));
@@ -901,7 +924,7 @@ int DirectiveParser::parseExpressionIf(Token* token)
return expression;
}
-int DirectiveParser::parseExpressionIfdef(Token* token)
+int DirectiveParser::parseExpressionIfdef(Token *token)
{
assert((getDirective(token) == DIRECTIVE_IFDEF) ||
(getDirective(token) == DIRECTIVE_IFNDEF));
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
index 8a7f0072ba..335091781c 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/DirectiveParser.h
@@ -22,35 +22,35 @@ class Tokenizer;
class DirectiveParser : public Lexer
{
public:
- DirectiveParser(Tokenizer* tokenizer,
- MacroSet* macroSet,
- Diagnostics* diagnostics,
- DirectiveHandler* directiveHandler);
+ DirectiveParser(Tokenizer *tokenizer,
+ MacroSet *macroSet,
+ Diagnostics *diagnostics,
+ DirectiveHandler *directiveHandler);
- virtual void lex(Token* token);
+ virtual void lex(Token *token);
private:
PP_DISALLOW_COPY_AND_ASSIGN(DirectiveParser);
- void parseDirective(Token* token);
- void parseDefine(Token* token);
- void parseUndef(Token* token);
- void parseIf(Token* token);
- void parseIfdef(Token* token);
- void parseIfndef(Token* token);
- void parseElse(Token* token);
- void parseElif(Token* token);
- void parseEndif(Token* token);
- void parseError(Token* token);
- void parsePragma(Token* token);
- void parseExtension(Token* token);
- void parseVersion(Token* token);
- void parseLine(Token* token);
+ void parseDirective(Token *token);
+ void parseDefine(Token *token);
+ void parseUndef(Token *token);
+ void parseIf(Token *token);
+ void parseIfdef(Token *token);
+ void parseIfndef(Token *token);
+ void parseElse(Token *token);
+ void parseElif(Token *token);
+ void parseEndif(Token *token);
+ void parseError(Token *token);
+ void parsePragma(Token *token);
+ void parseExtension(Token *token);
+ void parseVersion(Token *token);
+ void parseLine(Token *token);
bool skipping() const;
- void parseConditionalIf(Token* token);
- int parseExpressionIf(Token* token);
- int parseExpressionIfdef(Token* token);
+ void parseConditionalIf(Token *token);
+ int parseExpressionIf(Token *token);
+ int parseExpressionIfdef(Token *token);
struct ConditionalBlock
{
@@ -61,20 +61,20 @@ class DirectiveParser : public Lexer
bool foundValidGroup;
bool foundElseGroup;
- ConditionalBlock() :
- skipBlock(false),
- skipGroup(false),
- foundValidGroup(false),
- foundElseGroup(false)
+ ConditionalBlock()
+ : skipBlock(false),
+ skipGroup(false),
+ foundValidGroup(false),
+ foundElseGroup(false)
{
}
};
bool mPastFirstStatement;
std::vector<ConditionalBlock> mConditionalStack;
- Tokenizer* mTokenizer;
- MacroSet* mMacroSet;
- Diagnostics* mDiagnostics;
- DirectiveHandler* mDirectiveHandler;
+ Tokenizer *mTokenizer;
+ MacroSet *mMacroSet;
+ Diagnostics *mDiagnostics;
+ DirectiveHandler *mDirectiveHandler;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
index 092d059413..f040cb01fa 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.h
@@ -19,15 +19,15 @@ struct Token;
class ExpressionParser
{
public:
- ExpressionParser(Lexer* lexer, Diagnostics* diagnostics);
+ ExpressionParser(Lexer *lexer, Diagnostics *diagnostics);
- bool parse(Token* token, int* result);
+ bool parse(Token *token, int *result);
private:
PP_DISALLOW_COPY_AND_ASSIGN(ExpressionParser);
- Lexer* mLexer;
- Diagnostics* mDiagnostics;
+ Lexer *mLexer;
+ Diagnostics *mDiagnostics;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
index 9fa0f0bf80..662a31b650 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
+++ b/src/3rdparty/angle/src/compiler/preprocessor/ExpressionParser.y
@@ -195,15 +195,14 @@ expression
%%
-int yylex(YYSTYPE* lvalp, Context* context)
+int yylex(YYSTYPE *lvalp, Context *context)
{
int type = 0;
- pp::Token* token = context->token;
+ pp::Token *token = context->token;
switch (token->type)
{
- case pp::Token::CONST_INT:
- {
+ case pp::Token::CONST_INT: {
unsigned int val = 0;
if (!token->uValue(&val))
{
@@ -214,39 +213,59 @@ int yylex(YYSTYPE* lvalp, Context* context)
type = TOK_CONST_INT;
break;
}
- case pp::Token::OP_OR: type = TOK_OP_OR; break;
- case pp::Token::OP_AND: type = TOK_OP_AND; break;
- case pp::Token::OP_NE: type = TOK_OP_NE; break;
- case pp::Token::OP_EQ: type = TOK_OP_EQ; break;
- case pp::Token::OP_GE: type = TOK_OP_GE; break;
- case pp::Token::OP_LE: type = TOK_OP_LE; break;
- case pp::Token::OP_RIGHT: type = TOK_OP_RIGHT; break;
- case pp::Token::OP_LEFT: type = TOK_OP_LEFT; break;
- case '|': type = '|'; break;
- case '^': type = '^'; break;
- case '&': type = '&'; break;
- case '>': type = '>'; break;
- case '<': type = '<'; break;
- case '-': type = '-'; break;
- case '+': type = '+'; break;
- case '%': type = '%'; break;
- case '/': type = '/'; break;
- case '*': type = '*'; break;
- case '!': type = '!'; break;
- case '~': type = '~'; break;
- case '(': type = '('; break;
- case ')': type = ')'; break;
+ case pp::Token::OP_OR:
+ type = TOK_OP_OR;
+ break;
+ case pp::Token::OP_AND:
+ type = TOK_OP_AND;
+ break;
+ case pp::Token::OP_NE:
+ type = TOK_OP_NE;
+ break;
+ case pp::Token::OP_EQ:
+ type = TOK_OP_EQ;
+ break;
+ case pp::Token::OP_GE:
+ type = TOK_OP_GE;
+ break;
+ case pp::Token::OP_LE:
+ type = TOK_OP_LE;
+ break;
+ case pp::Token::OP_RIGHT:
+ type = TOK_OP_RIGHT;
+ break;
+ case pp::Token::OP_LEFT:
+ type = TOK_OP_LEFT;
+ break;
+ case '|':
+ case '^':
+ case '&':
+ case '>':
+ case '<':
+ case '-':
+ case '+':
+ case '%':
+ case '/':
+ case '*':
+ case '!':
+ case '~':
+ case '(':
+ case ')':
+ type = token->type;
+ break;
- default: break;
+ default:
+ break;
}
// Advance to the next token if the current one is valid.
- if (type != 0) context->lexer->lex(token);
+ if (type != 0)
+ context->lexer->lex(token);
return type;
}
-void yyerror(Context* context, const char* reason)
+void yyerror(Context *context, const char *reason)
{
context->diagnostics->report(pp::Diagnostics::PP_INVALID_EXPRESSION,
context->token->location,
@@ -255,13 +274,13 @@ void yyerror(Context* context, const char* reason)
namespace pp {
-ExpressionParser::ExpressionParser(Lexer* lexer, Diagnostics* diagnostics) :
- mLexer(lexer),
- mDiagnostics(diagnostics)
+ExpressionParser::ExpressionParser(Lexer *lexer, Diagnostics *diagnostics)
+ : mLexer(lexer),
+ mDiagnostics(diagnostics)
{
}
-bool ExpressionParser::parse(Token* token, int* result)
+bool ExpressionParser::parse(Token *token, int *result)
{
Context context;
context.diagnostics = mDiagnostics;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
index b4d970a97d..f9910a6cc3 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Input.cpp
@@ -17,7 +17,7 @@ Input::Input() : mCount(0), mString(0)
{
}
-Input::Input(size_t count, const char* const string[], const int length[]) :
+Input::Input(size_t count, const char *const string[], const int length[]) :
mCount(count),
mString(string)
{
@@ -29,7 +29,7 @@ Input::Input(size_t count, const char* const string[], const int length[]) :
}
}
-size_t Input::read(char* buf, size_t maxSize)
+size_t Input::read(char *buf, size_t maxSize)
{
size_t nRead = 0;
while ((nRead < maxSize) && (mReadLoc.sIndex < mCount))
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Input.h b/src/3rdparty/angle/src/compiler/preprocessor/Input.h
index 14b7597cb4..2ac4f0c170 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Input.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Input.h
@@ -18,27 +18,40 @@ class Input
{
public:
Input();
- Input(size_t count, const char* const string[], const int length[]);
+ Input(size_t count, const char *const string[], const int length[]);
- size_t count() const { return mCount; }
- const char* string(size_t index) const { return mString[index]; }
- size_t length(size_t index) const { return mLength[index]; }
+ size_t count() const
+ {
+ return mCount;
+ }
+ const char *string(size_t index) const
+ {
+ return mString[index];
+ }
+ size_t length(size_t index) const
+ {
+ return mLength[index];
+ }
- size_t read(char* buf, size_t maxSize);
+ size_t read(char *buf, size_t maxSize);
struct Location
{
size_t sIndex; // String index;
size_t cIndex; // Char index.
- Location() : sIndex(0), cIndex(0) { }
+ Location()
+ : sIndex(0),
+ cIndex(0)
+ {
+ }
};
- const Location& readLoc() const { return mReadLoc; }
+ const Location &readLoc() const { return mReadLoc; }
private:
// Input.
size_t mCount;
- const char* const* mString;
+ const char * const *mString;
std::vector<size_t> mLength;
Location mReadLoc;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h b/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
index eb85cea873..d42d3db7e0 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Lexer.h
@@ -17,7 +17,7 @@ class Lexer
public:
virtual ~Lexer();
- virtual void lex(Token* token) = 0;
+ virtual void lex(Token *token) = 0;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
index b2e3088e32..13cb14e3dc 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Macro.cpp
@@ -11,7 +11,7 @@
namespace pp
{
-bool Macro::equals(const Macro& other) const
+bool Macro::equals(const Macro &other) const
{
return (type == other.type) &&
(name == other.name) &&
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Macro.h b/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
index 7ec0149116..b77e7bc15c 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Macro.h
@@ -26,8 +26,13 @@ struct Macro
typedef std::vector<std::string> Parameters;
typedef std::vector<Token> Replacements;
- Macro() : predefined(false), disabled(false), type(kTypeObj) { }
- bool equals(const Macro& other) const;
+ Macro()
+ : predefined(false),
+ disabled(false),
+ type(kTypeObj)
+ {
+ }
+ bool equals(const Macro &other) const;
bool predefined;
mutable bool disabled;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
index b789260af9..d7e0c83465 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.cpp
@@ -20,13 +20,13 @@ class TokenLexer : public Lexer
public:
typedef std::vector<Token> TokenVector;
- TokenLexer(TokenVector* tokens)
+ TokenLexer(TokenVector *tokens)
{
tokens->swap(mTokens);
mIter = mTokens.begin();
}
- virtual void lex(Token* token)
+ virtual void lex(Token *token)
{
if (mIter == mTokens.end())
{
@@ -46,12 +46,12 @@ class TokenLexer : public Lexer
TokenVector::const_iterator mIter;
};
-MacroExpander::MacroExpander(Lexer* lexer,
- MacroSet* macroSet,
- Diagnostics* diagnostics) :
- mLexer(lexer),
- mMacroSet(macroSet),
- mDiagnostics(diagnostics)
+MacroExpander::MacroExpander(Lexer *lexer,
+ MacroSet *macroSet,
+ Diagnostics *diagnostics)
+ : mLexer(lexer),
+ mMacroSet(macroSet),
+ mDiagnostics(diagnostics)
{
}
@@ -63,7 +63,7 @@ MacroExpander::~MacroExpander()
}
}
-void MacroExpander::lex(Token* token)
+void MacroExpander::lex(Token *token)
{
while (true)
{
@@ -97,7 +97,7 @@ void MacroExpander::lex(Token* token)
}
}
-void MacroExpander::getToken(Token* token)
+void MacroExpander::getToken(Token *token)
{
if (mReserveToken.get())
{
@@ -122,11 +122,11 @@ void MacroExpander::getToken(Token* token)
}
}
-void MacroExpander::ungetToken(const Token& token)
+void MacroExpander::ungetToken(const Token &token)
{
if (!mContextStack.empty())
{
- MacroContext* context = mContextStack.back();
+ MacroContext *context = mContextStack.back();
context->unget();
assert(context->replacements[context->index] == token);
}
@@ -148,7 +148,7 @@ bool MacroExpander::isNextTokenLeftParen()
return lparen;
}
-bool MacroExpander::pushMacro(const Macro& macro, const Token& identifier)
+bool MacroExpander::pushMacro(const Macro &macro, const Token &identifier)
{
assert(!macro.disabled);
assert(!identifier.expansionDisabled());
@@ -162,7 +162,7 @@ bool MacroExpander::pushMacro(const Macro& macro, const Token& identifier)
// Macro is disabled for expansion until it is popped off the stack.
macro.disabled = true;
- MacroContext* context = new MacroContext;
+ MacroContext *context = new MacroContext;
context->macro = &macro;
context->replacements.swap(replacements);
mContextStack.push_back(context);
@@ -173,7 +173,7 @@ void MacroExpander::popMacro()
{
assert(!mContextStack.empty());
- MacroContext* context = mContextStack.back();
+ MacroContext *context = mContextStack.back();
mContextStack.pop_back();
assert(context->empty());
@@ -182,9 +182,9 @@ void MacroExpander::popMacro()
delete context;
}
-bool MacroExpander::expandMacro(const Macro& macro,
- const Token& identifier,
- std::vector<Token>* replacements)
+bool MacroExpander::expandMacro(const Macro &macro,
+ const Token &identifier,
+ std::vector<Token> *replacements)
{
replacements->clear();
if (macro.type == Macro::kTypeObj)
@@ -239,9 +239,9 @@ bool MacroExpander::expandMacro(const Macro& macro,
return true;
}
-bool MacroExpander::collectMacroArgs(const Macro& macro,
- const Token& identifier,
- std::vector<MacroArg>* args)
+bool MacroExpander::collectMacroArgs(const Macro &macro,
+ const Token &identifier,
+ std::vector<MacroArg> *args)
{
Token token;
getToken(&token);
@@ -276,7 +276,8 @@ bool MacroExpander::collectMacroArgs(const Macro& macro,
// The individual arguments are separated by comma tokens, but
// the comma tokens between matching inner parentheses do not
// seperate arguments.
- if (openParens == 1) args->push_back(MacroArg());
+ if (openParens == 1)
+ args->push_back(MacroArg());
isArg = openParens != 1;
break;
default:
@@ -285,14 +286,15 @@ bool MacroExpander::collectMacroArgs(const Macro& macro,
}
if (isArg)
{
- MacroArg& arg = args->back();
+ MacroArg &arg = args->back();
// Initial whitespace is not part of the argument.
- if (arg.empty()) token.setHasLeadingSpace(false);
+ if (arg.empty())
+ token.setHasLeadingSpace(false);
arg.push_back(token);
}
}
- const Macro::Parameters& params = macro.parameters;
+ const Macro::Parameters &params = macro.parameters;
// If there is only one empty argument, it is equivalent to no argument.
if (params.empty() && (args->size() == 1) && args->front().empty())
{
@@ -313,7 +315,7 @@ bool MacroExpander::collectMacroArgs(const Macro& macro,
// inserted into the macro body.
for (std::size_t i = 0; i < args->size(); ++i)
{
- MacroArg& arg = args->at(i);
+ MacroArg &arg = args->at(i);
TokenLexer lexer(&arg);
MacroExpander expander(&lexer, mMacroSet, mDiagnostics);
@@ -328,13 +330,13 @@ bool MacroExpander::collectMacroArgs(const Macro& macro,
return true;
}
-void MacroExpander::replaceMacroParams(const Macro& macro,
- const std::vector<MacroArg>& args,
- std::vector<Token>* replacements)
+void MacroExpander::replaceMacroParams(const Macro &macro,
+ const std::vector<MacroArg> &args,
+ std::vector<Token> *replacements)
{
for (std::size_t i = 0; i < macro.replacements.size(); ++i)
{
- const Token& repl = macro.replacements[i];
+ const Token &repl = macro.replacements[i];
if (repl.type != Token::IDENTIFIER)
{
replacements->push_back(repl);
@@ -353,7 +355,7 @@ void MacroExpander::replaceMacroParams(const Macro& macro,
}
std::size_t iArg = std::distance(macro.parameters.begin(), iter);
- const MacroArg& arg = args[iArg];
+ const MacroArg &arg = args[iArg];
if (arg.empty())
{
continue;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
index 21b67571f1..d4fd091786 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/MacroExpander.h
@@ -23,51 +23,65 @@ class Diagnostics;
class MacroExpander : public Lexer
{
public:
- MacroExpander(Lexer* lexer, MacroSet* macroSet, Diagnostics* diagnostics);
+ MacroExpander(Lexer *lexer, MacroSet *macroSet, Diagnostics *diagnostics);
virtual ~MacroExpander();
- virtual void lex(Token* token);
+ virtual void lex(Token *token);
private:
PP_DISALLOW_COPY_AND_ASSIGN(MacroExpander);
- void getToken(Token* token);
- void ungetToken(const Token& token);
+ void getToken(Token *token);
+ void ungetToken(const Token &token);
bool isNextTokenLeftParen();
- bool pushMacro(const Macro& macro, const Token& identifier);
+ bool pushMacro(const Macro &macro, const Token &identifier);
void popMacro();
- bool expandMacro(const Macro& macro,
- const Token& identifier,
- std::vector<Token>* replacements);
+ bool expandMacro(const Macro &macro,
+ const Token &identifier,
+ std::vector<Token> *replacements);
typedef std::vector<Token> MacroArg;
- bool collectMacroArgs(const Macro& macro,
- const Token& identifier,
- std::vector<MacroArg>* args);
- void replaceMacroParams(const Macro& macro,
- const std::vector<MacroArg>& args,
- std::vector<Token>* replacements);
+ bool collectMacroArgs(const Macro &macro,
+ const Token &identifier,
+ std::vector<MacroArg> *args);
+ void replaceMacroParams(const Macro &macro,
+ const std::vector<MacroArg> &args,
+ std::vector<Token> *replacements);
struct MacroContext
{
- const Macro* macro;
+ const Macro *macro;
std::size_t index;
std::vector<Token> replacements;
- MacroContext() : macro(0), index(0) { }
- bool empty() const { return index == replacements.size(); }
- const Token& get() { return replacements[index++]; }
- void unget() { assert(index > 0); --index; }
+ MacroContext()
+ : macro(0),
+ index(0)
+ {
+ }
+ bool empty() const
+ {
+ return index == replacements.size();
+ }
+ const Token &get()
+ {
+ return replacements[index++];
+ }
+ void unget()
+ {
+ assert(index > 0);
+ --index;
+ }
};
- Lexer* mLexer;
- MacroSet* mMacroSet;
- Diagnostics* mDiagnostics;
+ Lexer *mLexer;
+ MacroSet *mMacroSet;
+ Diagnostics *mDiagnostics;
std::auto_ptr<Token> mReserveToken;
- std::vector<MacroContext*> mContextStack;
+ std::vector<MacroContext *> mContextStack;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
index 580ffba459..3522fa1abb 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.cpp
@@ -21,24 +21,24 @@ namespace pp
struct PreprocessorImpl
{
- Diagnostics* diagnostics;
+ Diagnostics *diagnostics;
MacroSet macroSet;
Tokenizer tokenizer;
DirectiveParser directiveParser;
MacroExpander macroExpander;
- PreprocessorImpl(Diagnostics* diag,
- DirectiveHandler* directiveHandler) :
- diagnostics(diag),
- tokenizer(diag),
- directiveParser(&tokenizer, &macroSet, diag, directiveHandler),
- macroExpander(&directiveParser, &macroSet, diag)
+ PreprocessorImpl(Diagnostics *diag,
+ DirectiveHandler *directiveHandler)
+ : diagnostics(diag),
+ tokenizer(diag),
+ directiveParser(&tokenizer, &macroSet, diag, directiveHandler),
+ macroExpander(&directiveParser, &macroSet, diag)
{
}
};
-Preprocessor::Preprocessor(Diagnostics* diagnostics,
- DirectiveHandler* directiveHandler)
+Preprocessor::Preprocessor(Diagnostics *diagnostics,
+ DirectiveHandler *directiveHandler)
{
mImpl = new PreprocessorImpl(diagnostics, directiveHandler);
}
@@ -49,7 +49,7 @@ Preprocessor::~Preprocessor()
}
bool Preprocessor::init(size_t count,
- const char* const string[],
+ const char * const string[],
const int length[])
{
static const int kGLSLVersion = 100;
@@ -63,7 +63,7 @@ bool Preprocessor::init(size_t count,
return mImpl->tokenizer.init(count, string, length);
}
-void Preprocessor::predefineMacro(const char* name, int value)
+void Preprocessor::predefineMacro(const char *name, int value)
{
std::ostringstream stream;
stream << value;
@@ -81,12 +81,7 @@ void Preprocessor::predefineMacro(const char* name, int value)
mImpl->macroSet[name] = macro;
}
-void Preprocessor::setMaxTokenLength(size_t maxLength)
-{
- mImpl->tokenizer.setMaxTokenLength(maxLength);
-}
-
-void Preprocessor::lex(Token* token)
+void Preprocessor::lex(Token *token)
{
bool validToken = false;
while (!validToken)
@@ -115,5 +110,9 @@ void Preprocessor::lex(Token* token)
}
}
-} // namespace pp
+void Preprocessor::setMaxTokenSize(size_t maxTokenSize)
+{
+ mImpl->tokenizer.setMaxTokenSize(maxTokenSize);
+}
+} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
index 9a90d79a1a..0a55f1c9c1 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Preprocessor.h
@@ -22,7 +22,7 @@ struct Token;
class Preprocessor
{
public:
- Preprocessor(Diagnostics* diagnostics, DirectiveHandler* directiveHandler);
+ Preprocessor(Diagnostics *diagnostics, DirectiveHandler *directiveHandler);
~Preprocessor();
// count: specifies the number of elements in the string and length arrays.
@@ -34,22 +34,19 @@ class Preprocessor
// Each element in the length array may contain the length of the
// corresponding string or a value less than 0 to indicate that the string
// is null terminated.
- bool init(size_t count, const char* const string[], const int length[]);
+ bool init(size_t count, const char * const string[], const int length[]);
// Adds a pre-defined macro.
- void predefineMacro(const char* name, int value);
- // Sets maximum allowed token length.
- // If token length exceeds this limit,
- // the token text will be truncated to the given maximum length, and
- // TOKEN_TOO_LONG diagnostic will be generated.
- // The maximum length defaults to 256.
- void setMaxTokenLength(size_t maxLength);
+ void predefineMacro(const char *name, int value);
- void lex(Token* token);
+ void lex(Token *token);
+
+ // Set maximum preprocessor token size
+ void setMaxTokenSize(size_t maxTokenSize);
private:
PP_DISALLOW_COPY_AND_ASSIGN(Preprocessor);
- PreprocessorImpl* mImpl;
+ PreprocessorImpl *mImpl;
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h b/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
index 6982613ac7..d4c1a5e178 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/SourceLocation.h
@@ -12,10 +12,18 @@ namespace pp
struct SourceLocation
{
- SourceLocation() : file(0), line(0) { }
- SourceLocation(int f, int l) : file(f), line(l) { }
+ SourceLocation()
+ : file(0),
+ line(0)
+ {
+ }
+ SourceLocation(int f, int l)
+ : file(f),
+ line(l)
+ {
+ }
- bool equals(const SourceLocation& other) const
+ bool equals(const SourceLocation &other) const
{
return (file == other.file) && (line == other.line);
}
@@ -24,12 +32,12 @@ struct SourceLocation
int line;
};
-inline bool operator==(const SourceLocation& lhs, const SourceLocation& rhs)
+inline bool operator==(const SourceLocation &lhs, const SourceLocation &rhs)
{
return lhs.equals(rhs);
}
-inline bool operator!=(const SourceLocation& lhs, const SourceLocation& rhs)
+inline bool operator!=(const SourceLocation &lhs, const SourceLocation &rhs)
{
return !lhs.equals(rhs);
}
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp b/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
index 67f50aa32c..d102654747 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Token.cpp
@@ -21,7 +21,7 @@ void Token::reset()
text.clear();
}
-bool Token::equals(const Token& other) const
+bool Token::equals(const Token &other) const
{
return (type == other.type) &&
(flags == other.flags) &&
@@ -53,25 +53,25 @@ void Token::setExpansionDisabled(bool disable)
flags &= ~EXPANSION_DISABLED;
}
-bool Token::iValue(int* value) const
+bool Token::iValue(int *value) const
{
assert(type == CONST_INT);
return numeric_lex_int(text, value);
}
-bool Token::uValue(unsigned int* value) const
+bool Token::uValue(unsigned int *value) const
{
assert(type == CONST_INT);
return numeric_lex_int(text, value);
}
-bool Token::fValue(float* value) const
+bool Token::fValue(float *value) const
{
assert(type == CONST_FLOAT);
return numeric_lex_float(text, value);
}
-std::ostream& operator<<(std::ostream& out, const Token& token)
+std::ostream &operator<<(std::ostream &out, const Token &token)
{
if (token.hasLeadingSpace())
out << " ";
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Token.h b/src/3rdparty/angle/src/compiler/preprocessor/Token.h
index 8b553aecb6..8832e279c7 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Token.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Token.h
@@ -62,27 +62,40 @@ struct Token
EXPANSION_DISABLED = 1 << 2
};
- Token() : type(0), flags(0) { }
+ Token()
+ : type(0),
+ flags(0)
+ {
+ }
void reset();
- bool equals(const Token& other) const;
+ bool equals(const Token &other) const;
// Returns true if this is the first token on line.
// It disregards any leading whitespace.
- bool atStartOfLine() const { return (flags & AT_START_OF_LINE) != 0; }
+ bool atStartOfLine() const
+ {
+ return (flags & AT_START_OF_LINE) != 0;
+ }
void setAtStartOfLine(bool start);
- bool hasLeadingSpace() const { return (flags & HAS_LEADING_SPACE) != 0; }
+ bool hasLeadingSpace() const
+ {
+ return (flags & HAS_LEADING_SPACE) != 0;
+ }
void setHasLeadingSpace(bool space);
- bool expansionDisabled() const { return (flags & EXPANSION_DISABLED) != 0; }
+ bool expansionDisabled() const
+ {
+ return (flags & EXPANSION_DISABLED) != 0;
+ }
void setExpansionDisabled(bool disable);
// Converts text into numeric value for CONST_INT and CONST_FLOAT token.
// Returns false if the parsed value cannot fit into an int or float.
- bool iValue(int* value) const;
- bool uValue(unsigned int* value) const;
- bool fValue(float* value) const;
+ bool iValue(int *value) const;
+ bool uValue(unsigned int *value) const;
+ bool fValue(float *value) const;
int type;
unsigned int flags;
@@ -90,17 +103,17 @@ struct Token
std::string text;
};
-inline bool operator==(const Token& lhs, const Token& rhs)
+inline bool operator==(const Token &lhs, const Token &rhs)
{
return lhs.equals(rhs);
}
-inline bool operator!=(const Token& lhs, const Token& rhs)
+inline bool operator!=(const Token &lhs, const Token &rhs)
{
return !lhs.equals(rhs);
}
-extern std::ostream& operator<<(std::ostream& out, const Token& token);
+extern std::ostream &operator<<(std::ostream &out, const Token &token);
} // namepsace pp
#endif // COMPILER_PREPROCESSOR_TOKEN_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
index 9d131f865a..07ad93da05 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -21,7 +21,7 @@ class Tokenizer : public Lexer
public:
struct Context
{
- Diagnostics* diagnostics;
+ Diagnostics *diagnostics;
Input input;
// The location where yytext points to. Token location should track
@@ -33,25 +33,25 @@ class Tokenizer : public Lexer
bool lineStart;
};
- Tokenizer(Diagnostics* diagnostics);
+ Tokenizer(Diagnostics *diagnostics);
~Tokenizer();
- bool init(size_t count, const char* const string[], const int length[]);
+ bool init(size_t count, const char * const string[], const int length[]);
- void setMaxTokenLength(size_t maxLength) { mMaxTokenLength = maxLength; }
void setFileNumber(int file);
void setLineNumber(int line);
+ void setMaxTokenSize(size_t maxTokenSize);
- virtual void lex(Token* token);
+ virtual void lex(Token *token);
private:
PP_DISALLOW_COPY_AND_ASSIGN(Tokenizer);
bool initScanner();
void destroyScanner();
- void* mHandle; // Scanner handle.
+ void *mHandle; // Scanner handle.
Context mContext; // Scanner extra.
- size_t mMaxTokenLength;
+ size_t mMaxTokenSize; // Maximum token size
};
} // namespace pp
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
index f1380b26b7..2a77b905a4 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
+++ b/src/3rdparty/angle/src/compiler/preprocessor/Tokenizer.l
@@ -1,6 +1,6 @@
/*
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,7 +14,7 @@ IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh.
%top{
//
-// Copyright (c) 2011-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -78,9 +78,9 @@ NEWLINE \n|\r|\r\n
IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]*
PUNCTUATOR [][<>(){}.+-/*%^|&~=!:;,?]
-DECIMAL_CONSTANT [1-9][0-9]*
-OCTAL_CONSTANT 0[0-7]*
-HEXADECIMAL_CONSTANT 0[xX][0-9a-fA-F]+
+DECIMAL_CONSTANT [1-9][0-9]*[uU]?
+OCTAL_CONSTANT 0[0-7]*[uU]?
+HEXADECIMAL_CONSTANT 0[xX][0-9a-fA-F]+[uU]?
DIGIT [0-9]
EXPONENT_PART [eE][+-]?{DIGIT}+
@@ -114,12 +114,12 @@ FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
return pp::Token::IDENTIFIER;
}
-{DECIMAL_CONSTANT}|{OCTAL_CONSTANT}|{HEXADECIMAL_CONSTANT} {
+({DECIMAL_CONSTANT}[uU]?)|({OCTAL_CONSTANT}[uU]?)|({HEXADECIMAL_CONSTANT}[uU]?) {
yylval->assign(yytext, yyleng);
return pp::Token::CONST_INT;
}
-({DIGIT}+{EXPONENT_PART})|({FRACTIONAL_CONSTANT}{EXPONENT_PART}?) {
+({DIGIT}+{EXPONENT_PART}[fF]?)|({FRACTIONAL_CONSTANT}{EXPONENT_PART}?[fF]?) {
yylval->assign(yytext, yyleng);
return pp::Token::CONST_FLOAT;
}
@@ -267,9 +267,7 @@ FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
namespace pp {
-Tokenizer::Tokenizer(Diagnostics* diagnostics)
- : mHandle(0),
- mMaxTokenLength(256)
+Tokenizer::Tokenizer(Diagnostics *diagnostics) : mHandle(0)
{
mContext.diagnostics = diagnostics;
}
@@ -279,9 +277,10 @@ Tokenizer::~Tokenizer()
destroyScanner();
}
-bool Tokenizer::init(size_t count, const char* const string[], const int length[])
+bool Tokenizer::init(size_t count, const char * const string[], const int length[])
{
- if ((count > 0) && (string == 0)) return false;
+ if ((count > 0) && (string == 0))
+ return false;
mContext.input = Input(count, string, length);
return initScanner();
@@ -299,14 +298,19 @@ void Tokenizer::setLineNumber(int line)
yyset_lineno(line, mHandle);
}
-void Tokenizer::lex(Token* token)
+void Tokenizer::setMaxTokenSize(size_t maxTokenSize)
+{
+ mMaxTokenSize = maxTokenSize;
+}
+
+void Tokenizer::lex(Token *token)
{
token->type = yylex(&token->text, &token->location, mHandle);
- if (token->text.size() > mMaxTokenLength)
+ if (token->text.size() > mMaxTokenSize)
{
mContext.diagnostics->report(Diagnostics::PP_TOKEN_TOO_LONG,
token->location, token->text);
- token->text.erase(mMaxTokenLength);
+ token->text.erase(mMaxTokenSize);
}
token->flags = 0;
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h b/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
index b04125d230..8a24540696 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/numeric_lex.h
@@ -13,7 +13,7 @@
namespace pp {
-inline std::ios::fmtflags numeric_base_int(const std::string& str)
+inline std::ios::fmtflags numeric_base_int(const std::string &str)
{
if ((str.size() >= 2) &&
(str[0] == '0') &&
@@ -21,7 +21,7 @@ inline std::ios::fmtflags numeric_base_int(const std::string& str)
{
return std::ios::hex;
}
- else if ((str.size() >= 1) && (str[0] == '0'))
+ if ((str.size() >= 1) && (str[0] == '0'))
{
return std::ios::oct;
}
@@ -34,7 +34,7 @@ inline std::ios::fmtflags numeric_base_int(const std::string& str)
// in which case false is returned.
template<typename IntType>
-bool numeric_lex_int(const std::string& str, IntType* value)
+bool numeric_lex_int(const std::string &str, IntType *value)
{
std::istringstream stream(str);
// This should not be necessary, but MSVS has a buggy implementation.
@@ -46,7 +46,7 @@ bool numeric_lex_int(const std::string& str, IntType* value)
}
template<typename FloatType>
-bool numeric_lex_float(const std::string& str, FloatType* value)
+bool numeric_lex_float(const std::string &str, FloatType *value)
{
std::istringstream stream(str);
// Force "C" locale so that decimal character is always '.', and
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h b/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h
index 17164ea8b0..9fba9385c5 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h
+++ b/src/3rdparty/angle/src/compiler/preprocessor/pp_utils.h
@@ -12,7 +12,7 @@
// A macro to disallow the copy constructor and operator= functions
// This must be used in the private: declarations for a class.
#define PP_DISALLOW_COPY_AND_ASSIGN(TypeName) \
- TypeName(const TypeName&); \
- void operator=(const TypeName&)
+ TypeName(const TypeName &); \
+ void operator=(const TypeName &)
#endif // COMPILER_PREPROCESSOR_PPUTILS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/BaseTypes.h b/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
index 7bdaf14983..ba9ef5e609 100644
--- a/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
+++ b/src/3rdparty/angle/src/compiler/translator/BaseTypes.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -7,6 +7,8 @@
#ifndef _BASICTYPES_INCLUDED_
#define _BASICTYPES_INCLUDED_
+#include <assert.h>
+
//
// Precision qualifiers
//
@@ -38,14 +40,34 @@ enum TBasicType
EbtVoid,
EbtFloat,
EbtInt,
+ EbtUInt,
EbtBool,
- EbtGuardSamplerBegin, // non type: see implementation of IsSampler()
+ EbtGVec4, // non type: represents vec4, ivec4 and uvec4
+ EbtGuardSamplerBegin, // non type: see implementation of IsSampler()
EbtSampler2D,
+ EbtSampler3D,
EbtSamplerCube,
+ EbtSampler2DArray,
EbtSamplerExternalOES, // Only valid if OES_EGL_image_external exists.
EbtSampler2DRect, // Only valid if GL_ARB_texture_rectangle exists.
- EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
+ EbtISampler2D,
+ EbtISampler3D,
+ EbtISamplerCube,
+ EbtISampler2DArray,
+ EbtUSampler2D,
+ EbtUSampler3D,
+ EbtUSamplerCube,
+ EbtUSampler2DArray,
+ EbtSampler2DShadow,
+ EbtSamplerCubeShadow,
+ EbtSampler2DArrayShadow,
+ EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
+ EbtGSampler2D, // non type: represents sampler2D, isampler2D and usampler2D
+ EbtGSampler3D, // non type: represents sampler3D, isampler3D and usampler3D
+ EbtGSamplerCube, // non type: represents samplerCube, isamplerCube and usamplerCube
+ EbtGSampler2DArray, // non type: represents sampler2DArray, isampler2DArray and usampler2DArray
EbtStruct,
+ EbtInterfaceBlock,
EbtAddress, // should be deprecated??
EbtInvariant // used as a type when qualifying a previously declared variable as being invariant
};
@@ -54,16 +76,31 @@ inline const char* getBasicString(TBasicType t)
{
switch (t)
{
- case EbtVoid: return "void"; break;
- case EbtFloat: return "float"; break;
- case EbtInt: return "int"; break;
- case EbtBool: return "bool"; break;
- case EbtSampler2D: return "sampler2D"; break;
- case EbtSamplerCube: return "samplerCube"; break;
- case EbtSamplerExternalOES: return "samplerExternalOES"; break;
- case EbtSampler2DRect: return "sampler2DRect"; break;
- case EbtStruct: return "structure"; break;
- default: return "unknown type";
+ case EbtVoid: return "void"; break;
+ case EbtFloat: return "float"; break;
+ case EbtInt: return "int"; break;
+ case EbtUInt: return "uint"; break;
+ case EbtBool: return "bool"; break;
+ case EbtSampler2D: return "sampler2D"; break;
+ case EbtSampler3D: return "sampler3D"; break;
+ case EbtSamplerCube: return "samplerCube"; break;
+ case EbtSamplerExternalOES: return "samplerExternalOES"; break;
+ case EbtSampler2DRect: return "sampler2DRect"; break;
+ case EbtSampler2DArray: return "sampler2DArray"; break;
+ case EbtISampler2D: return "isampler2D"; break;
+ case EbtISampler3D: return "isampler3D"; break;
+ case EbtISamplerCube: return "isamplerCube"; break;
+ case EbtISampler2DArray: return "isampler2DArray"; break;
+ case EbtUSampler2D: return "usampler2D"; break;
+ case EbtUSampler3D: return "usampler3D"; break;
+ case EbtUSamplerCube: return "usamplerCube"; break;
+ case EbtUSampler2DArray: return "usampler2DArray"; break;
+ case EbtSampler2DShadow: return "sampler2DShadow"; break;
+ case EbtSamplerCubeShadow: return "samplerCubeShadow"; break;
+ case EbtSampler2DArrayShadow: return "sampler2DArrayShadow"; break;
+ case EbtStruct: return "structure"; break;
+ case EbtInterfaceBlock: return "interface block"; break;
+ default: return "unknown type";
}
}
@@ -72,6 +109,191 @@ inline bool IsSampler(TBasicType type)
return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd;
}
+inline bool IsIntegerSampler(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ return true;
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSampler2D(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DRect:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCube:
+ case EbtSamplerCubeShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSamplerCube(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ return true;
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSampler3D(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ return true;
+ case EbtSampler2D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtISampler2D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSamplerArray(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DRect:
+ case EbtSamplerExternalOES:
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCube:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsShadowSampler(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool SupportsPrecision(TBasicType type)
+{
+ return type == EbtFloat || type == EbtInt || type == EbtUInt || IsSampler(type);
+}
+
//
// Qualifiers and built-ins. These are mainly used to see what can be read
// or written, and by the machine dependent translator to know which registers
@@ -91,6 +313,11 @@ enum TQualifier
EvqInvariantVaryingOut, // vertex shaders only read/write
EvqUniform, // Readonly, vertex and fragment
+ EvqVertexIn, // Vertex shader input
+ EvqFragmentOut, // Fragment shader output
+ EvqVertexOut, // Vertex shader output
+ EvqFragmentIn, // Fragment shader input
+
// parameters
EvqIn,
EvqOut,
@@ -111,10 +338,58 @@ enum TQualifier
EvqFragData,
EvqFragDepth,
+ // GLSL ES 3.0 vertex output and fragment input
+ EvqSmooth, // Incomplete qualifier, smooth is the default
+ EvqFlat, // Incomplete qualifier
+ EvqSmoothOut = EvqSmooth,
+ EvqFlatOut = EvqFlat,
+ EvqCentroidOut, // Implies smooth
+ EvqSmoothIn,
+ EvqFlatIn,
+ EvqCentroidIn, // Implies smooth
+
// end of list
EvqLast
};
+enum TLayoutMatrixPacking
+{
+ EmpUnspecified,
+ EmpRowMajor,
+ EmpColumnMajor
+};
+
+enum TLayoutBlockStorage
+{
+ EbsUnspecified,
+ EbsShared,
+ EbsPacked,
+ EbsStd140
+};
+
+struct TLayoutQualifier
+{
+ int location;
+ TLayoutMatrixPacking matrixPacking;
+ TLayoutBlockStorage blockStorage;
+
+ static TLayoutQualifier create()
+ {
+ TLayoutQualifier layoutQualifier;
+
+ layoutQualifier.location = -1;
+ layoutQualifier.matrixPacking = EmpUnspecified;
+ layoutQualifier.blockStorage = EbsUnspecified;
+
+ return layoutQualifier;
+ }
+
+ bool isEmpty() const
+ {
+ return location == -1 && matrixPacking == EmpUnspecified && blockStorage == EbsUnspecified;
+ }
+};
+
//
// This is just for debug print out, carried along with the definitions above.
//
@@ -132,6 +407,10 @@ inline const char* getQualifierString(TQualifier q)
case EvqInvariantVaryingIn: return "invariant varying"; break;
case EvqInvariantVaryingOut:return "invariant varying"; break;
case EvqUniform: return "uniform"; break;
+ case EvqVertexIn: return "in"; break;
+ case EvqFragmentOut: return "out"; break;
+ case EvqVertexOut: return "out"; break;
+ case EvqFragmentIn: return "in"; break;
case EvqIn: return "in"; break;
case EvqOut: return "out"; break;
case EvqInOut: return "inout"; break;
@@ -140,10 +419,53 @@ inline const char* getQualifierString(TQualifier q)
case EvqFragCoord: return "FragCoord"; break;
case EvqFrontFacing: return "FrontFacing"; break;
case EvqFragColor: return "FragColor"; break;
- case EvqFragData: return "FragData"; break;
- case EvqFragDepth: return "FragDepth"; break;
+ case EvqFragData: return "FragData"; break;
+ case EvqFragDepth: return "FragDepth"; break;
+ case EvqSmoothOut: return "smooth out"; break;
+ case EvqCentroidOut: return "centroid out"; break;
+ case EvqFlatOut: return "flat out"; break;
+ case EvqSmoothIn: return "smooth in"; break;
+ case EvqCentroidIn: return "centroid in"; break;
+ case EvqFlatIn: return "flat in"; break;
default: return "unknown qualifier";
}
}
+inline const char* getMatrixPackingString(TLayoutMatrixPacking mpq)
+{
+ switch (mpq)
+ {
+ case EmpUnspecified: return "mp_unspecified";
+ case EmpRowMajor: return "row_major";
+ case EmpColumnMajor: return "column_major";
+ default: return "unknown matrix packing";
+ }
+}
+
+inline const char* getBlockStorageString(TLayoutBlockStorage bsq)
+{
+ switch (bsq)
+ {
+ case EbsUnspecified: return "bs_unspecified";
+ case EbsShared: return "shared";
+ case EbsPacked: return "packed";
+ case EbsStd140: return "std140";
+ default: return "unknown block storage";
+ }
+}
+
+inline const char* getInterpolationString(TQualifier q)
+{
+ switch(q)
+ {
+ case EvqSmoothOut: return "smooth"; break;
+ case EvqCentroidOut: return "centroid"; break;
+ case EvqFlatOut: return "flat"; break;
+ case EvqSmoothIn: return "smooth"; break;
+ case EvqCentroidIn: return "centroid"; break;
+ case EvqFlatIn: return "flat"; break;
+ default: return "unknown interpolation";
+ }
+}
+
#endif // _BASICTYPES_INCLUDED_
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
index 92b71c6bdb..0e8239cc1e 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
@@ -4,8 +4,8 @@
// found in the LICENSE file.
//
+#include "angle_gl.h"
#include "compiler/translator/BuiltInFunctionEmulator.h"
-
#include "compiler/translator/SymbolTable.h"
namespace {
@@ -243,7 +243,7 @@ public:
default:
return true;
};
- const TIntermSequence& sequence = node->getSequence();
+ const TIntermSequence& sequence = *(node->getSequence());
// Right now we only handle built-in functions with two parameters.
if (sequence.size() != 2)
return true;
@@ -265,9 +265,9 @@ private:
} // anonymous namepsace
-BuiltInFunctionEmulator::BuiltInFunctionEmulator(ShShaderType shaderType)
+BuiltInFunctionEmulator::BuiltInFunctionEmulator(sh::GLenum shaderType)
{
- if (shaderType == SH_FRAGMENT_SHADER) {
+ if (shaderType == GL_FRAGMENT_SHADER) {
mFunctionMask = kFunctionEmulationFragmentMask;
mFunctionSource = kFunctionEmulationFragmentSource;
} else {
@@ -327,7 +327,7 @@ BuiltInFunctionEmulator::TBuiltInFunction
BuiltInFunctionEmulator::IdentifyFunction(
TOperator op, const TType& param)
{
- if (param.getNominalSize() > 4)
+ if (param.getNominalSize() > 4 || param.getSecondarySize() > 4)
return TFunctionUnknown;
unsigned int function = TFunctionUnknown;
switch (op) {
@@ -356,9 +356,9 @@ BuiltInFunctionEmulator::IdentifyFunction(
{
// Right now for all the emulated functions with two parameters, the two
// parameters have the same type.
- if (param1.isVector() != param2.isVector() ||
- param1.getNominalSize() != param2.getNominalSize() ||
- param1.getNominalSize() > 4)
+ if (param1.getNominalSize() != param2.getNominalSize() ||
+ param1.getSecondarySize() != param2.getSecondarySize() ||
+ param1.getNominalSize() > 4 || param1.getSecondarySize() > 4)
return TFunctionUnknown;
unsigned int function = TFunctionUnknown;
diff --git a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
index cfb71a803a..926b6bed69 100644
--- a/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
+++ b/src/3rdparty/angle/src/compiler/translator/BuiltInFunctionEmulator.h
@@ -7,8 +7,6 @@
#ifndef COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
#define COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_
-#include "GLSLANG/ShaderLang.h"
-
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/intermediate.h"
@@ -19,7 +17,7 @@
//
class BuiltInFunctionEmulator {
public:
- BuiltInFunctionEmulator(ShShaderType shaderType);
+ BuiltInFunctionEmulator(sh::GLenum shaderType);
// Records that a function is called by the shader and might needs to be
// emulated. If the function's group is not in mFunctionGroupFilter, this
// becomes an no-op.
diff --git a/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp b/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
index 8f5d129104..71056f4297 100644
--- a/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/CodeGen.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,17 +14,17 @@
// a subclass of TCompiler.
//
TCompiler* ConstructCompiler(
- ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
+ sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
{
switch (output) {
- case SH_ESSL_OUTPUT:
+ case SH_ESSL_OUTPUT:
return new TranslatorESSL(type, spec);
- case SH_GLSL_OUTPUT:
+ case SH_GLSL_OUTPUT:
return new TranslatorGLSL(type, spec);
- case SH_HLSL9_OUTPUT:
- case SH_HLSL11_OUTPUT:
+ case SH_HLSL9_OUTPUT:
+ case SH_HLSL11_OUTPUT:
return new TranslatorHLSL(type, spec, output);
- default:
+ default:
return NULL;
}
}
diff --git a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
index eb7465e35c..0606c72e39 100644
--- a/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Compiler.cpp
@@ -1,33 +1,50 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "compiler/translator/Compiler.h"
#include "compiler/translator/DetectCallDepth.h"
#include "compiler/translator/ForLoopUnroll.h"
#include "compiler/translator/Initialize.h"
#include "compiler/translator/InitializeParseContext.h"
#include "compiler/translator/InitializeVariables.h"
-#include "compiler/translator/MapLongVariableNames.h"
#include "compiler/translator/ParseContext.h"
#include "compiler/translator/RenameFunction.h"
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
#include "compiler/translator/UnfoldShortCircuitAST.h"
#include "compiler/translator/ValidateLimitations.h"
+#include "compiler/translator/ValidateOutputs.h"
#include "compiler/translator/VariablePacker.h"
#include "compiler/translator/depgraph/DependencyGraph.h"
#include "compiler/translator/depgraph/DependencyGraphOutput.h"
#include "compiler/translator/timing/RestrictFragmentShaderTiming.h"
#include "compiler/translator/timing/RestrictVertexShaderTiming.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
+#include "angle_gl.h"
+#include "common/utilities.h"
-bool isWebGLBasedSpec(ShShaderSpec spec)
+bool IsWebGLBasedSpec(ShShaderSpec spec)
{
return spec == SH_WEBGL_SPEC || spec == SH_CSS_SHADERS_SPEC;
}
+size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
+{
+ // WebGL defines a max token legnth of 256, while ES2 leaves max token
+ // size undefined. ES3 defines a max size of 1024 characters.
+ if (IsWebGLBasedSpec(spec))
+ {
+ return 256;
+ }
+ else
+ {
+ return 1024;
+ }
+}
+
namespace {
class TScopedPoolAllocator
{
@@ -78,9 +95,10 @@ TShHandleBase::~TShHandleBase()
allocator.popAll();
}
-TCompiler::TCompiler(ShShaderType type, ShShaderSpec spec)
+TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
: shaderType(type),
shaderSpec(spec),
+ outputType(output),
maxUniformVectors(0),
maxExpressionComplexity(0),
maxCallStackDepth(0),
@@ -88,18 +106,16 @@ TCompiler::TCompiler(ShShaderType type, ShShaderSpec spec)
clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC),
builtInFunctionEmulator(type)
{
- longNameMap = LongNameMap::GetInstance();
}
TCompiler::~TCompiler()
{
- ASSERT(longNameMap);
- longNameMap->Release();
}
bool TCompiler::Init(const ShBuiltInResources& resources)
{
- maxUniformVectors = (shaderType == SH_VERTEX_SHADER) ?
+ shaderVersion = 100;
+ maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ?
resources.MaxVertexUniformVectors :
resources.MaxFragmentUniformVectors;
maxExpressionComplexity = resources.MaxExpressionComplexity;
@@ -132,7 +148,7 @@ bool TCompiler::compile(const char* const shaderStrings[],
return true;
// If compiling for WebGL, validate loop and indexing as well.
- if (isWebGLBasedSpec(shaderSpec))
+ if (IsWebGLBasedSpec(shaderSpec))
compileOptions |= SH_VALIDATE_LOOP_INDEXING;
// First string is path of source file if flag is set. The actual source follows.
@@ -159,14 +175,24 @@ bool TCompiler::compile(const char* const shaderStrings[],
bool success =
(PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], NULL, &parseContext) == 0) &&
(parseContext.treeRoot != NULL);
+
+ shaderVersion = parseContext.getShaderVersion();
+
if (success)
{
TIntermNode* root = parseContext.treeRoot;
success = intermediate.postProcess(root);
+ // Disallow expressions deemed too complex.
+ if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY))
+ success = limitExpressionComplexity(root);
+
if (success)
success = detectCallDepth(root, infoSink, (compileOptions & SH_LIMIT_CALL_STACK_DEPTH) != 0);
+ if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER)
+ success = validateOutputs(root);
+
if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING))
success = validateLimitations(root);
@@ -178,7 +204,21 @@ bool TCompiler::compile(const char* const shaderStrings[],
// Unroll for-loop markup needs to happen after validateLimitations pass.
if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX))
- ForLoopUnroll::MarkForLoopsWithIntegerIndicesForUnrolling(root);
+ {
+ ForLoopUnrollMarker marker(ForLoopUnrollMarker::kIntegerIndex);
+ root->traverse(&marker);
+ }
+ if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX))
+ {
+ ForLoopUnrollMarker marker(ForLoopUnrollMarker::kSamplerArrayIndex);
+ root->traverse(&marker);
+ if (marker.samplerArrayIndexIsFloatLoopIndex())
+ {
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "sampler array index is float loop index";
+ success = false;
+ }
+ }
// Built-in function emulation needs to happen after validateLimitations pass.
if (success && (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS))
@@ -188,18 +228,7 @@ bool TCompiler::compile(const char* const shaderStrings[],
if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS))
arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root);
- // Disallow expressions deemed too complex.
- if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY))
- success = limitExpressionComplexity(root);
-
- // Call mapLongVariableNames() before collectAttribsUniforms() so in
- // collectAttribsUniforms() we already have the mapped symbol names and
- // we could composite mapped and original variable names.
- // Also, if we hash all the names, then no need to do this for long names.
- if (success && (compileOptions & SH_MAP_LONG_VARIABLE_NAMES) && hashFunction == NULL)
- mapLongVariableNames(root);
-
- if (success && shaderType == SH_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION))
+ if (success && shaderType == GL_VERTEX_SHADER && (compileOptions & SH_INIT_GL_POSITION))
initializeGLPosition(root);
if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT))
@@ -221,11 +250,17 @@ bool TCompiler::compile(const char* const shaderStrings[],
infoSink.info << "too many uniforms";
}
}
- if (success && shaderType == SH_VERTEX_SHADER &&
+ if (success && shaderType == GL_VERTEX_SHADER &&
(compileOptions & SH_INIT_VARYINGS_WITHOUT_STATIC_USE))
initializeVaryingsWithoutStaticUse(root);
}
+ if (success && (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS))
+ {
+ ScalarizeVecAndMatConstructorArgs scalarizer;
+ root->traverse(&scalarizer);
+ }
+
if (success && (compileOptions & SH_INTERMEDIATE_TREE))
intermediate.outputTree(root);
@@ -235,40 +270,43 @@ bool TCompiler::compile(const char* const shaderStrings[],
// Cleanup memory.
intermediate.remove(parseContext.treeRoot);
-
+ SetGlobalParseContext(NULL);
return success;
}
bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
{
compileResources = resources;
+ setResourceString();
assert(symbolTable.isEmpty());
- symbolTable.push();
+ symbolTable.push(); // COMMON_BUILTINS
+ symbolTable.push(); // ESSL1_BUILTINS
+ symbolTable.push(); // ESSL3_BUILTINS
TPublicType integer;
integer.type = EbtInt;
- integer.size = 1;
- integer.matrix = false;
+ integer.primarySize = 1;
+ integer.secondarySize = 1;
integer.array = false;
TPublicType floatingPoint;
floatingPoint.type = EbtFloat;
- floatingPoint.size = 1;
- floatingPoint.matrix = false;
+ floatingPoint.primarySize = 1;
+ floatingPoint.secondarySize = 1;
floatingPoint.array = false;
TPublicType sampler;
- sampler.size = 1;
- sampler.matrix = false;
+ sampler.primarySize = 1;
+ sampler.secondarySize = 1;
sampler.array = false;
switch(shaderType)
{
- case SH_FRAGMENT_SHADER:
+ case GL_FRAGMENT_SHADER:
symbolTable.setDefaultPrecision(integer, EbpMedium);
break;
- case SH_VERTEX_SHADER:
+ case GL_VERTEX_SHADER:
symbolTable.setDefaultPrecision(integer, EbpHigh);
symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
break;
@@ -291,6 +329,34 @@ bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
return true;
}
+void TCompiler::setResourceString()
+{
+ std::ostringstream strstream;
+ strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
+ << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
+ << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
+ << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
+ << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
+ << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
+ << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
+ << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
+ << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
+ << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
+ << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
+ << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
+ << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
+ << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
+ << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
+ << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
+ << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
+ << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
+ << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
+ << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
+ << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset;
+
+ builtInResourcesString = strstream.str();
+}
+
void TCompiler::clearResults()
{
arrayBoundsClamper.Cleanup();
@@ -298,9 +364,13 @@ void TCompiler::clearResults()
infoSink.obj.erase();
infoSink.debug.erase();
- attribs.clear();
+ attributes.clear();
+ outputVariables.clear();
uniforms.clear();
+ expandedUniforms.clear();
varyings.clear();
+ expandedVaryings.clear();
+ interfaceBlocks.clear();
builtInFunctionEmulator.Cleanup();
@@ -333,6 +403,13 @@ bool TCompiler::detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool lim
}
}
+bool TCompiler::validateOutputs(TIntermNode* root)
+{
+ ValidateOutputs validateOutputs(infoSink.info, compileResources.MaxDrawBuffers);
+ root->traverse(&validateOutputs);
+ return (validateOutputs.numErrors() == 0);
+}
+
void TCompiler::rewriteCSSShader(TIntermNode* root)
{
RenameFunction renamer("main(", "css_main(");
@@ -354,20 +431,20 @@ bool TCompiler::enforceTimingRestrictions(TIntermNode* root, bool outputGraph)
return false;
}
- if (shaderType == SH_FRAGMENT_SHADER)
+ if (shaderType == GL_FRAGMENT_SHADER)
{
TDependencyGraph graph(root);
// Output any errors first.
bool success = enforceFragmentShaderTimingRestrictions(graph);
-
+
// Then, output the dependency graph.
if (outputGraph)
{
TDependencyGraphOutput output(infoSink.info);
output.outputAllSpanningTrees(graph);
}
-
+
return success;
}
else
@@ -378,8 +455,15 @@ bool TCompiler::enforceTimingRestrictions(TIntermNode* root, bool outputGraph)
bool TCompiler::limitExpressionComplexity(TIntermNode* root)
{
- TIntermTraverser traverser;
+ TMaxDepthTraverser traverser(maxExpressionComplexity+1);
root->traverse(&traverser);
+
+ if (traverser.getMaxDepth() > maxExpressionComplexity)
+ {
+ infoSink.info << "Expression too complex.";
+ return false;
+ }
+
TDependencyGraph graph(root);
for (TFunctionCallVector::const_iterator iter = graph.beginUserDefinedFunctionCalls();
@@ -391,11 +475,6 @@ bool TCompiler::limitExpressionComplexity(TIntermNode* root)
samplerSymbol->traverse(&graphTraverser);
}
- if (traverser.getMaxDepth() > maxExpressionComplexity)
- {
- infoSink.info << "Expression too complex.";
- return false;
- }
return true;
}
@@ -415,14 +494,24 @@ bool TCompiler::enforceVertexShaderTimingRestrictions(TIntermNode* root)
void TCompiler::collectVariables(TIntermNode* root)
{
- CollectVariables collect(attribs, uniforms, varyings, hashFunction);
+ CollectVariables collect(&attributes,
+ &outputVariables,
+ &uniforms,
+ &varyings,
+ &interfaceBlocks,
+ hashFunction);
root->traverse(&collect);
+
+ // For backwards compatiblity with ShGetVariableInfo, expand struct
+ // uniforms and varyings into separate variables for each field.
+ ExpandVariables(uniforms, &expandedUniforms);
+ ExpandVariables(varyings, &expandedVaryings);
}
bool TCompiler::enforcePackingRestrictions()
{
VariablePacker packer;
- return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, uniforms);
+ return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, expandedUniforms);
}
void TCompiler::initializeGLPosition(TIntermNode* root)
@@ -440,45 +529,16 @@ void TCompiler::initializeVaryingsWithoutStaticUse(TIntermNode* root)
InitializeVariables::InitVariableInfoList variables;
for (size_t ii = 0; ii < varyings.size(); ++ii)
{
- const TVariableInfo& varying = varyings[ii];
+ const sh::Varying& varying = varyings[ii];
if (varying.staticUse)
continue;
- unsigned char size = 0;
- bool matrix = false;
- switch (varying.type)
- {
- case SH_FLOAT:
- size = 1;
- break;
- case SH_FLOAT_VEC2:
- size = 2;
- break;
- case SH_FLOAT_VEC3:
- size = 3;
- break;
- case SH_FLOAT_VEC4:
- size = 4;
- break;
- case SH_FLOAT_MAT2:
- size = 2;
- matrix = true;
- break;
- case SH_FLOAT_MAT3:
- size = 3;
- matrix = true;
- break;
- case SH_FLOAT_MAT4:
- size = 4;
- matrix = true;
- break;
- default:
- ASSERT(false);
- }
- TType type(EbtFloat, EbpUndefined, EvqVaryingOut, size, matrix, varying.isArray);
+ unsigned char primarySize = static_cast<unsigned char>(gl::VariableColumnCount(varying.type));
+ unsigned char secondarySize = static_cast<unsigned char>(gl::VariableRowCount(varying.type));
+ TType type(EbtFloat, EbpUndefined, EvqVaryingOut, primarySize, secondarySize, varying.isArray());
TString name = varying.name.c_str();
- if (varying.isArray)
+ if (varying.isArray())
{
- type.setArraySize(varying.size);
+ type.setArraySize(varying.arraySize);
name = name.substr(0, name.find_first_of('['));
}
@@ -489,18 +549,6 @@ void TCompiler::initializeVaryingsWithoutStaticUse(TIntermNode* root)
root->traverse(&initializer);
}
-void TCompiler::mapLongVariableNames(TIntermNode* root)
-{
- ASSERT(longNameMap);
- MapLongVariableNames map(longNameMap);
- root->traverse(&map);
-}
-
-int TCompiler::getMappedNameMaxLength() const
-{
- return MAX_SHORTENED_IDENTIFIER_SIZE + 1;
-}
-
const TExtensionBehavior& TCompiler::getExtensionBehavior() const
{
return extensionBehavior;
diff --git a/src/3rdparty/angle/src/compiler/translator/ShHandle.h b/src/3rdparty/angle/src/compiler/translator/Compiler.h
index 54ae27852d..5eac2d89d1 100644
--- a/src/3rdparty/angle/src/compiler/translator/ShHandle.h
+++ b/src/3rdparty/angle/src/compiler/translator/Compiler.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,8 +14,6 @@
// This should not be included by driver code.
//
-#include "GLSLANG/ShaderLang.h"
-
#include "compiler/translator/BuiltInFunctionEmulator.h"
#include "compiler/translator/ExtensionBehavior.h"
#include "compiler/translator/HashNames.h"
@@ -24,7 +22,6 @@
#include "compiler/translator/VariableInfo.h"
#include "third_party/compiler/ArrayBoundsClamper.h"
-class LongNameMap;
class TCompiler;
class TDependencyGraph;
class TranslatorHLSL;
@@ -33,7 +30,7 @@ class TranslatorHLSL;
// Helper function to identify specs that are based on the WebGL spec,
// like the CSS Shaders spec.
//
-bool isWebGLBasedSpec(ShShaderSpec spec);
+bool IsWebGLBasedSpec(ShShaderSpec spec);
//
// The base class used to back handles returned to the driver.
@@ -55,9 +52,10 @@ protected:
// The base class for the machine dependent compiler to derive from
// for managing object code from the compile.
//
-class TCompiler : public TShHandleBase {
-public:
- TCompiler(ShShaderType type, ShShaderSpec spec);
+class TCompiler : public TShHandleBase
+{
+ public:
+ TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
virtual ~TCompiler();
virtual TCompiler* getAsCompiler() { return this; }
@@ -67,25 +65,36 @@ public:
int compileOptions);
// Get results of the last compilation.
+ int getShaderVersion() const { return shaderVersion; }
TInfoSink& getInfoSink() { return infoSink; }
- const TVariableInfoList& getAttribs() const { return attribs; }
- const TVariableInfoList& getUniforms() const { return uniforms; }
- const TVariableInfoList& getVaryings() const { return varyings; }
- int getMappedNameMaxLength() const;
+
+ const std::vector<sh::Attribute> &getAttributes() const { return attributes; }
+ const std::vector<sh::Attribute> &getOutputVariables() const { return outputVariables; }
+ const std::vector<sh::Uniform> &getUniforms() const { return uniforms; }
+ const std::vector<sh::Uniform> &getExpandedUniforms() const { return expandedUniforms; }
+ const std::vector<sh::Varying> &getVaryings() const { return varyings; }
+ const std::vector<sh::Varying> &getExpandedVaryings() const { return expandedVaryings; }
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return interfaceBlocks; }
ShHashFunction64 getHashFunction() const { return hashFunction; }
NameMap& getNameMap() { return nameMap; }
TSymbolTable& getSymbolTable() { return symbolTable; }
-
-protected:
- ShShaderType getShaderType() const { return shaderType; }
ShShaderSpec getShaderSpec() const { return shaderSpec; }
+ ShShaderOutput getOutputType() const { return outputType; }
+ std::string getBuiltInResourcesString() const { return builtInResourcesString; }
+
+ protected:
+ sh::GLenum getShaderType() const { return shaderType; }
// Initialize symbol-table with built-in symbols.
bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
+ // Compute the string representation of the built-in resources
+ void setResourceString();
// Clears the results from the previous compilation.
void clearResults();
// Return true if function recursion is detected or call depth exceeded.
bool detectCallDepth(TIntermNode* root, TInfoSink& infoSink, bool limitCallStackDepth);
+ // Returns true if a program has no conflicting or missing fragment outputs
+ bool validateOutputs(TIntermNode* root);
// Rewrites a shader's intermediate tree according to the CSS Shaders spec.
void rewriteCSSShader(TIntermNode* root);
// Returns true if the given shader does not exceed the minimum
@@ -93,8 +102,6 @@ protected:
bool validateLimitations(TIntermNode* root);
// Collect info for all attribs, uniforms, varyings.
void collectVariables(TIntermNode* root);
- // Map long variable names into shorter ones.
- void mapLongVariableNames(TIntermNode* root);
// Translate to object code.
virtual void translate(TIntermNode* root) = 0;
// Returns true if, after applying the packing rules in the GLSL 1.017 spec
@@ -114,10 +121,10 @@ protected:
bool enforceTimingRestrictions(TIntermNode* root, bool outputGraph);
// Returns true if the shader does not use samplers.
bool enforceVertexShaderTimingRestrictions(TIntermNode* root);
- // Returns true if the shader does not use sampler dependent values to affect control
+ // Returns true if the shader does not use sampler dependent values to affect control
// flow or in operations whose time can depend on the input values.
bool enforceFragmentShaderTimingRestrictions(const TDependencyGraph& graph);
- // Return true if the maximum expression complexity below the limit.
+ // Return true if the maximum expression complexity is below the limit.
bool limitExpressionComplexity(TIntermNode* root);
// Get built-in extensions with default behavior.
const TExtensionBehavior& getExtensionBehavior() const;
@@ -128,15 +135,25 @@ protected:
ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
-private:
- ShShaderType shaderType;
+ std::vector<sh::Attribute> attributes;
+ std::vector<sh::Attribute> outputVariables;
+ std::vector<sh::Uniform> uniforms;
+ std::vector<sh::Uniform> expandedUniforms;
+ std::vector<sh::Varying> varyings;
+ std::vector<sh::Varying> expandedVaryings;
+ std::vector<sh::InterfaceBlock> interfaceBlocks;
+
+ private:
+ sh::GLenum shaderType;
ShShaderSpec shaderSpec;
+ ShShaderOutput outputType;
int maxUniformVectors;
int maxExpressionComplexity;
int maxCallStackDepth;
ShBuiltInResources compileResources;
+ std::string builtInResourcesString;
// Built-in symbol table for the given language, spec, and resources.
// It is preserved from compile-to-compile.
@@ -150,13 +167,8 @@ private:
BuiltInFunctionEmulator builtInFunctionEmulator;
// Results of compilation.
+ int shaderVersion;
TInfoSink infoSink; // Output sink.
- TVariableInfoList attribs; // Active attributes in the compiled shader.
- TVariableInfoList uniforms; // Active uniforms in the compiled shader.
- TVariableInfoList varyings; // Varyings in the compiled shader.
-
- // Cached copy of the ref-counted singleton.
- LongNameMap* longNameMap;
// name hashing.
ShHashFunction64 hashFunction;
@@ -168,12 +180,12 @@ private:
// and the machine dependent code.
//
// The machine dependent code should derive from the classes
-// above. Then Construct*() and Delete*() will create and
+// above. Then Construct*() and Delete*() will create and
// destroy the machine dependent objects, which contain the
// above machine independent information.
//
TCompiler* ConstructCompiler(
- ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
+ sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
void DeleteCompiler(TCompiler*);
#endif // _SHHANDLE_INCLUDED_
diff --git a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
index b1e37885f9..5e86c64805 100644
--- a/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
+++ b/src/3rdparty/angle/src/compiler/translator/ConstantUnion.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -18,14 +18,74 @@ public:
type = EbtVoid;
}
+ bool cast(TBasicType newType, const ConstantUnion &constant)
+ {
+ switch (newType)
+ {
+ case EbtFloat:
+ switch (constant.type)
+ {
+ case EbtInt: setFConst(static_cast<float>(constant.getIConst())); break;
+ case EbtUInt: setFConst(static_cast<float>(constant.getUConst())); break;
+ case EbtBool: setFConst(static_cast<float>(constant.getBConst())); break;
+ case EbtFloat: setFConst(static_cast<float>(constant.getFConst())); break;
+ default: return false;
+ }
+ break;
+ case EbtInt:
+ switch (constant.type)
+ {
+ case EbtInt: setIConst(static_cast<int>(constant.getIConst())); break;
+ case EbtUInt: setIConst(static_cast<int>(constant.getUConst())); break;
+ case EbtBool: setIConst(static_cast<int>(constant.getBConst())); break;
+ case EbtFloat: setIConst(static_cast<int>(constant.getFConst())); break;
+ default: return false;
+ }
+ break;
+ case EbtUInt:
+ switch (constant.type)
+ {
+ case EbtInt: setUConst(static_cast<unsigned int>(constant.getIConst())); break;
+ case EbtUInt: setUConst(static_cast<unsigned int>(constant.getUConst())); break;
+ case EbtBool: setUConst(static_cast<unsigned int>(constant.getBConst())); break;
+ case EbtFloat: setUConst(static_cast<unsigned int>(constant.getFConst())); break;
+ default: return false;
+ }
+ break;
+ case EbtBool:
+ switch (constant.type)
+ {
+ case EbtInt: setBConst(constant.getIConst() != 0); break;
+ case EbtUInt: setBConst(constant.getUConst() != 0); break;
+ case EbtBool: setBConst(constant.getBConst()); break;
+ case EbtFloat: setBConst(constant.getFConst() != 0.0f); break;
+ default: return false;
+ }
+ break;
+ case EbtStruct: // Struct fields don't get cast
+ switch (constant.type)
+ {
+ case EbtInt: setIConst(constant.getIConst()); break;
+ case EbtUInt: setUConst(constant.getUConst()); break;
+ case EbtBool: setBConst(constant.getBConst()); break;
+ case EbtFloat: setFConst(constant.getFConst()); break;
+ default: return false;
+ }
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+ }
+
void setIConst(int i) {iConst = i; type = EbtInt; }
+ void setUConst(unsigned int u) { uConst = u; type = EbtUInt; }
void setFConst(float f) {fConst = f; type = EbtFloat; }
void setBConst(bool b) {bConst = b; type = EbtBool; }
- int getIConst() { return iConst; }
- float getFConst() { return fConst; }
- bool getBConst() { return bConst; }
int getIConst() const { return iConst; }
+ unsigned int getUConst() const { return uConst; }
float getFConst() const { return fConst; }
bool getBConst() const { return bConst; }
@@ -34,6 +94,11 @@ public:
return i == iConst;
}
+ bool operator==(const unsigned int u) const
+ {
+ return u == uConst;
+ }
+
bool operator==(const float f) const
{
return f == fConst;
@@ -52,6 +117,8 @@ public:
switch (type) {
case EbtInt:
return constant.iConst == iConst;
+ case EbtUInt:
+ return constant.uConst == uConst;
case EbtFloat:
return constant.fConst == fConst;
case EbtBool:
@@ -66,6 +133,11 @@ public:
return !operator==(i);
}
+ bool operator!=(const unsigned int u) const
+ {
+ return !operator==(u);
+ }
+
bool operator!=(const float f) const
{
return !operator==(f);
@@ -87,6 +159,8 @@ public:
switch (type) {
case EbtInt:
return iConst > constant.iConst;
+ case EbtUInt:
+ return uConst > constant.uConst;
case EbtFloat:
return fConst > constant.fConst;
default:
@@ -100,6 +174,8 @@ public:
switch (type) {
case EbtInt:
return iConst < constant.iConst;
+ case EbtUInt:
+ return uConst < constant.uConst;
case EbtFloat:
return fConst < constant.fConst;
default:
@@ -113,6 +189,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst + constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst + constant.uConst); break;
case EbtFloat: returnValue.setFConst(fConst + constant.fConst); break;
default: assert(false && "Default missing");
}
@@ -126,6 +203,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst - constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst - constant.uConst); break;
case EbtFloat: returnValue.setFConst(fConst - constant.fConst); break;
default: assert(false && "Default missing");
}
@@ -139,6 +217,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst * constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst * constant.uConst); break;
case EbtFloat: returnValue.setFConst(fConst * constant.fConst); break;
default: assert(false && "Default missing");
}
@@ -152,6 +231,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst % constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst % constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -164,6 +244,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst >> constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst >> constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -176,6 +257,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst << constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst << constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -188,6 +270,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst & constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst & constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -200,6 +283,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst | constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst | constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -212,6 +296,7 @@ public:
assert(type == constant.type);
switch (type) {
case EbtInt: returnValue.setIConst(iConst ^ constant.iConst); break;
+ case EbtUInt: returnValue.setUConst(uConst ^ constant.uConst); break;
default: assert(false && "Default missing");
}
@@ -247,6 +332,7 @@ private:
union {
int iConst; // used for ivec, scalar ints
+ unsigned int uConst; // used for uvec, scalar uints
bool bConst; // used for bvec, scalar bools
float fConst; // used for vec, mat, scalar floats
} ;
diff --git a/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h b/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h
index 5e7f23d15f..cb76f1de02 100644
--- a/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h
+++ b/src/3rdparty/angle/src/compiler/translator/DetectCallDepth.h
@@ -7,8 +7,6 @@
#ifndef COMPILER_DETECT_RECURSION_H_
#define COMPILER_DETECT_RECURSION_H_
-#include "GLSLANG/ShaderLang.h"
-
#include <limits.h>
#include "compiler/translator/intermediate.h"
#include "compiler/translator/VariableInfo.h"
diff --git a/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp b/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
index 99506c0849..92db3e55cf 100644
--- a/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Diagnostics.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
diff --git a/src/3rdparty/angle/src/compiler/translator/Diagnostics.h b/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
index cb71bb1204..664da7803b 100644
--- a/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
+++ b/src/3rdparty/angle/src/compiler/translator/Diagnostics.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
index 662c8ae624..59d2835f7b 100644
--- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -26,9 +26,11 @@ static TBehavior getBehavior(const std::string& str)
}
TDirectiveHandler::TDirectiveHandler(TExtensionBehavior& extBehavior,
- TDiagnostics& diagnostics)
+ TDiagnostics& diagnostics,
+ int& shaderVersion)
: mExtensionBehavior(extBehavior),
- mDiagnostics(diagnostics)
+ mDiagnostics(diagnostics),
+ mShaderVersion(shaderVersion)
{
}
@@ -148,9 +150,12 @@ void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc,
void TDirectiveHandler::handleVersion(const pp::SourceLocation& loc,
int version)
{
- static const int kVersion = 100;
-
- if (version != kVersion)
+ if (version == 100 ||
+ version == 300)
+ {
+ mShaderVersion = version;
+ }
+ else
{
std::stringstream stream;
stream << version;
diff --git a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
index eb5f055494..69418c277a 100644
--- a/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
+++ b/src/3rdparty/angle/src/compiler/translator/DirectiveHandler.h
@@ -17,7 +17,8 @@ class TDirectiveHandler : public pp::DirectiveHandler
{
public:
TDirectiveHandler(TExtensionBehavior& extBehavior,
- TDiagnostics& diagnostics);
+ TDiagnostics& diagnostics,
+ int& shaderVersion);
virtual ~TDirectiveHandler();
const TPragma& pragma() const { return mPragma; }
@@ -41,6 +42,7 @@ class TDirectiveHandler : public pp::DirectiveHandler
TPragma mPragma;
TExtensionBehavior& mExtensionBehavior;
TDiagnostics& mDiagnostics;
+ int& mShaderVersion;
};
#endif // COMPILER_DIRECTIVE_HANDLER_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp
new file mode 100644
index 0000000000..a751b768b7
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.cpp
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/FlagStd140Structs.h"
+
+namespace sh
+{
+
+bool FlagStd140Structs::visitBinary(Visit visit, TIntermBinary *binaryNode)
+{
+ if (binaryNode->getRight()->getBasicType() == EbtStruct)
+ {
+ switch (binaryNode->getOp())
+ {
+ case EOpIndexDirectInterfaceBlock:
+ case EOpIndexDirectStruct:
+ if (isInStd140InterfaceBlock(binaryNode->getLeft()))
+ {
+ mFlaggedNodes.push_back(binaryNode);
+ }
+ break;
+
+ default: break;
+ }
+ return false;
+ }
+
+ if (binaryNode->getOp() == EOpIndexDirectStruct)
+ {
+ return false;
+ }
+
+ return visit == PreVisit;
+}
+
+void FlagStd140Structs::visitSymbol(TIntermSymbol *symbol)
+{
+ if (isInStd140InterfaceBlock(symbol) && symbol->getBasicType() == EbtStruct)
+ {
+ mFlaggedNodes.push_back(symbol);
+ }
+}
+
+bool FlagStd140Structs::isInStd140InterfaceBlock(TIntermTyped *node) const
+{
+ TIntermBinary *binaryNode = node->getAsBinaryNode();
+
+ if (binaryNode)
+ {
+ return isInStd140InterfaceBlock(binaryNode->getLeft());
+ }
+
+ const TType &type = node->getType();
+
+ // determine if we are in the standard layout
+ const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
+ if (interfaceBlock)
+ {
+ return (interfaceBlock->blockStorage() == EbsStd140);
+ }
+
+ return false;
+}
+
+std::vector<TIntermTyped *> FlagStd140ValueStructs(TIntermNode *node)
+{
+ FlagStd140Structs flaggingTraversal;
+
+ node->traverse(&flaggingTraversal);
+
+ return flaggingTraversal.getFlaggedNodes();
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h
new file mode 100644
index 0000000000..610205eb92
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/FlagStd140Structs.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_FLAGSTD140STRUCTS_H_
+#define COMPILER_FLAGSTD140STRUCTS_H_
+
+#include "compiler/translator/intermediate.h"
+
+namespace sh
+{
+
+// This class finds references to nested structs of std140 blocks that access
+// the nested struct "by value", where the padding added in the translator
+// conflicts with the "natural" unpadded type.
+class FlagStd140Structs : public TIntermTraverser
+{
+ public:
+ const std::vector<TIntermTyped *> getFlaggedNodes() const { return mFlaggedNodes; }
+
+ protected:
+ virtual bool visitBinary(Visit visit, TIntermBinary *binaryNode);
+ virtual void visitSymbol(TIntermSymbol *symbol);
+
+ private:
+ bool isInStd140InterfaceBlock(TIntermTyped *node) const;
+
+ std::vector<TIntermTyped *> mFlaggedNodes;
+};
+
+std::vector<TIntermTyped *> FlagStd140ValueStructs(TIntermNode *node);
+
+}
+
+#endif // COMPILER_FLAGSTD140STRUCTS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp
index 89e6f1a62b..f3be20d978 100644
--- a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.cpp
@@ -6,210 +6,77 @@
#include "compiler/translator/ForLoopUnroll.h"
-namespace {
-
-class IntegerForLoopUnrollMarker : public TIntermTraverser {
-public:
-
- virtual bool visitLoop(Visit, TIntermLoop* node)
- {
- // This is called after ValidateLimitations pass, so all the ASSERT
- // should never fail.
- // See ValidateLimitations::validateForLoopInit().
- ASSERT(node);
- ASSERT(node->getType() == ELoopFor);
- ASSERT(node->getInit());
- TIntermAggregate* decl = node->getInit()->getAsAggregate();
- ASSERT(decl && decl->getOp() == EOpDeclaration);
- TIntermSequence& declSeq = decl->getSequence();
- ASSERT(declSeq.size() == 1);
- TIntermBinary* declInit = declSeq[0]->getAsBinaryNode();
- ASSERT(declInit && declInit->getOp() == EOpInitialize);
- ASSERT(declInit->getLeft());
- TIntermSymbol* symbol = declInit->getLeft()->getAsSymbolNode();
- ASSERT(symbol);
- TBasicType type = symbol->getBasicType();
- ASSERT(type == EbtInt || type == EbtFloat);
- if (type == EbtInt)
- node->setUnrollFlag(true);
- return true;
- }
-
-};
-
-} // anonymous namepsace
-
-void ForLoopUnroll::FillLoopIndexInfo(TIntermLoop* node, TLoopIndexInfo& info)
+bool ForLoopUnrollMarker::visitBinary(Visit, TIntermBinary *node)
{
- ASSERT(node->getType() == ELoopFor);
- ASSERT(node->getUnrollFlag());
-
- TIntermNode* init = node->getInit();
- ASSERT(init != NULL);
- TIntermAggregate* decl = init->getAsAggregate();
- ASSERT((decl != NULL) && (decl->getOp() == EOpDeclaration));
- TIntermSequence& declSeq = decl->getSequence();
- ASSERT(declSeq.size() == 1);
- TIntermBinary* declInit = declSeq[0]->getAsBinaryNode();
- ASSERT((declInit != NULL) && (declInit->getOp() == EOpInitialize));
- TIntermSymbol* symbol = declInit->getLeft()->getAsSymbolNode();
- ASSERT(symbol != NULL);
- ASSERT(symbol->getBasicType() == EbtInt);
-
- info.id = symbol->getId();
-
- ASSERT(declInit->getRight() != NULL);
- TIntermConstantUnion* initNode = declInit->getRight()->getAsConstantUnion();
- ASSERT(initNode != NULL);
-
- info.initValue = evaluateIntConstant(initNode);
- info.currentValue = info.initValue;
-
- TIntermNode* cond = node->getCondition();
- ASSERT(cond != NULL);
- TIntermBinary* binOp = cond->getAsBinaryNode();
- ASSERT(binOp != NULL);
- ASSERT(binOp->getRight() != NULL);
- ASSERT(binOp->getRight()->getAsConstantUnion() != NULL);
-
- info.incrementValue = getLoopIncrement(node);
- info.stopValue = evaluateIntConstant(
- binOp->getRight()->getAsConstantUnion());
- info.op = binOp->getOp();
-}
-
-void ForLoopUnroll::Step()
-{
- ASSERT(mLoopIndexStack.size() > 0);
- TLoopIndexInfo& info = mLoopIndexStack[mLoopIndexStack.size() - 1];
- info.currentValue += info.incrementValue;
-}
+ if (mUnrollCondition != kSamplerArrayIndex)
+ return true;
-bool ForLoopUnroll::SatisfiesLoopCondition()
-{
- ASSERT(mLoopIndexStack.size() > 0);
- TLoopIndexInfo& info = mLoopIndexStack[mLoopIndexStack.size() - 1];
- // Relational operator is one of: > >= < <= == or !=.
- switch (info.op) {
- case EOpEqual:
- return (info.currentValue == info.stopValue);
- case EOpNotEqual:
- return (info.currentValue != info.stopValue);
- case EOpLessThan:
- return (info.currentValue < info.stopValue);
- case EOpGreaterThan:
- return (info.currentValue > info.stopValue);
- case EOpLessThanEqual:
- return (info.currentValue <= info.stopValue);
- case EOpGreaterThanEqual:
- return (info.currentValue >= info.stopValue);
+ // If a sampler array index is also the loop index,
+ // 1) if the index type is integer, mark the loop for unrolling;
+ // 2) if the index type if float, set a flag to later fail compile.
+ switch (node->getOp())
+ {
+ case EOpIndexIndirect:
+ if (node->getLeft() != NULL && node->getRight() != NULL && node->getLeft()->getAsSymbolNode())
+ {
+ TIntermSymbol *symbol = node->getLeft()->getAsSymbolNode();
+ if (IsSampler(symbol->getBasicType()) && symbol->isArray() && !mLoopStack.empty())
+ {
+ mVisitSamplerArrayIndexNodeInsideLoop = true;
+ node->getRight()->traverse(this);
+ mVisitSamplerArrayIndexNodeInsideLoop = false;
+ // We have already visited all the children.
+ return false;
+ }
+ }
+ break;
default:
- UNREACHABLE();
+ break;
}
- return false;
+ return true;
}
-bool ForLoopUnroll::NeedsToReplaceSymbolWithValue(TIntermSymbol* symbol)
+bool ForLoopUnrollMarker::visitLoop(Visit, TIntermLoop *node)
{
- for (TVector<TLoopIndexInfo>::iterator i = mLoopIndexStack.begin();
- i != mLoopIndexStack.end();
- ++i) {
- if (i->id == symbol->getId())
- return true;
+ if (mUnrollCondition == kIntegerIndex)
+ {
+ // Check if loop index type is integer.
+ // This is called after ValidateLimitations pass, so all the calls
+ // should be valid. See ValidateLimitations::validateForLoopInit().
+ TIntermSequence *declSeq = node->getInit()->getAsAggregate()->getSequence();
+ TIntermSymbol *symbol = (*declSeq)[0]->getAsBinaryNode()->getLeft()->getAsSymbolNode();
+ if (symbol->getBasicType() == EbtInt)
+ node->setUnrollFlag(true);
}
- return false;
-}
-int ForLoopUnroll::GetLoopIndexValue(TIntermSymbol* symbol)
-{
- for (TVector<TLoopIndexInfo>::iterator i = mLoopIndexStack.begin();
- i != mLoopIndexStack.end();
- ++i) {
- if (i->id == symbol->getId())
- return i->currentValue;
+ TIntermNode *body = node->getBody();
+ if (body != NULL)
+ {
+ mLoopStack.push(node);
+ body->traverse(this);
+ mLoopStack.pop();
}
- UNREACHABLE();
+ // The loop is fully processed - no need to visit children.
return false;
}
-void ForLoopUnroll::Push(TLoopIndexInfo& info)
-{
- mLoopIndexStack.push_back(info);
-}
-
-void ForLoopUnroll::Pop()
+void ForLoopUnrollMarker::visitSymbol(TIntermSymbol* symbol)
{
- mLoopIndexStack.pop_back();
-}
-
-// static
-void ForLoopUnroll::MarkForLoopsWithIntegerIndicesForUnrolling(
- TIntermNode* root)
-{
- ASSERT(root);
-
- IntegerForLoopUnrollMarker marker;
- root->traverse(&marker);
-}
-
-int ForLoopUnroll::getLoopIncrement(TIntermLoop* node)
-{
- TIntermNode* expr = node->getExpression();
- ASSERT(expr != NULL);
- // for expression has one of the following forms:
- // loop_index++
- // loop_index--
- // loop_index += constant_expression
- // loop_index -= constant_expression
- // ++loop_index
- // --loop_index
- // The last two forms are not specified in the spec, but I am assuming
- // its an oversight.
- TIntermUnary* unOp = expr->getAsUnaryNode();
- TIntermBinary* binOp = unOp ? NULL : expr->getAsBinaryNode();
-
- TOperator op = EOpNull;
- TIntermConstantUnion* incrementNode = NULL;
- if (unOp != NULL) {
- op = unOp->getOp();
- } else if (binOp != NULL) {
- op = binOp->getOp();
- ASSERT(binOp->getRight() != NULL);
- incrementNode = binOp->getRight()->getAsConstantUnion();
- ASSERT(incrementNode != NULL);
- }
-
- int increment = 0;
- // The operator is one of: ++ -- += -=.
- switch (op) {
- case EOpPostIncrement:
- case EOpPreIncrement:
- ASSERT((unOp != NULL) && (binOp == NULL));
- increment = 1;
- break;
- case EOpPostDecrement:
- case EOpPreDecrement:
- ASSERT((unOp != NULL) && (binOp == NULL));
- increment = -1;
- break;
- case EOpAddAssign:
- ASSERT((unOp == NULL) && (binOp != NULL));
- increment = evaluateIntConstant(incrementNode);
+ if (!mVisitSamplerArrayIndexNodeInsideLoop)
+ return;
+ TIntermLoop *loop = mLoopStack.findLoop(symbol);
+ if (loop)
+ {
+ switch (symbol->getBasicType())
+ {
+ case EbtFloat:
+ mSamplerArrayIndexIsFloatLoopIndex = true;
break;
- case EOpSubAssign:
- ASSERT((unOp == NULL) && (binOp != NULL));
- increment = - evaluateIntConstant(incrementNode);
+ case EbtInt:
+ loop->setUnrollFlag(true);
break;
- default:
- ASSERT(false);
+ default:
+ UNREACHABLE();
+ }
}
-
- return increment;
-}
-
-int ForLoopUnroll::evaluateIntConstant(TIntermConstantUnion* node)
-{
- ASSERT((node != NULL) && (node->getUnionArrayPointer() != NULL));
- return node->getIConst(0);
}
-
diff --git a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h
index afd70d1fd2..a820d2a20d 100644
--- a/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h
+++ b/src/3rdparty/angle/src/compiler/translator/ForLoopUnroll.h
@@ -7,46 +7,44 @@
#ifndef COMPILER_FORLOOPUNROLL_H_
#define COMPILER_FORLOOPUNROLL_H_
-#include "compiler/translator/intermediate.h"
-
-struct TLoopIndexInfo {
- int id;
- int initValue;
- int stopValue;
- int incrementValue;
- TOperator op;
- int currentValue;
-};
-
-class ForLoopUnroll {
-public:
- ForLoopUnroll() { }
-
- void FillLoopIndexInfo(TIntermLoop* node, TLoopIndexInfo& info);
-
- // Update the info.currentValue for the next loop iteration.
- void Step();
-
- // Return false if loop condition is no longer satisfied.
- bool SatisfiesLoopCondition();
-
- // Check if the symbol is the index of a loop that's unrolled.
- bool NeedsToReplaceSymbolWithValue(TIntermSymbol* symbol);
-
- // Return the current value of a given loop index symbol.
- int GetLoopIndexValue(TIntermSymbol* symbol);
-
- void Push(TLoopIndexInfo& info);
- void Pop();
-
- static void MarkForLoopsWithIntegerIndicesForUnrolling(TIntermNode* root);
-
-private:
- int getLoopIncrement(TIntermLoop* node);
-
- int evaluateIntConstant(TIntermConstantUnion* node);
-
- TVector<TLoopIndexInfo> mLoopIndexStack;
+#include "compiler/translator/LoopInfo.h"
+
+// This class detects for-loops that needs to be unrolled.
+// Currently we support two unroll conditions:
+// 1) kForLoopWithIntegerIndex: unroll if the index type is integer.
+// 2) kForLoopWithSamplerArrayIndex: unroll where a sampler array index
+// is also the loop integer index, and reject and fail a compile
+// where a sampler array index is also the loop float index.
+class ForLoopUnrollMarker : public TIntermTraverser
+{
+ public:
+ enum UnrollCondition
+ {
+ kIntegerIndex,
+ kSamplerArrayIndex
+ };
+
+ ForLoopUnrollMarker(UnrollCondition condition)
+ : mUnrollCondition(condition),
+ mSamplerArrayIndexIsFloatLoopIndex(false),
+ mVisitSamplerArrayIndexNodeInsideLoop(false)
+ {
+ }
+
+ virtual bool visitBinary(Visit, TIntermBinary *node);
+ virtual bool visitLoop(Visit, TIntermLoop *node);
+ virtual void visitSymbol(TIntermSymbol *node);
+
+ bool samplerArrayIndexIsFloatLoopIndex() const
+ {
+ return mSamplerArrayIndexIsFloatLoopIndex;
+ }
+
+ private:
+ UnrollCondition mUnrollCondition;
+ TLoopStack mLoopStack;
+ bool mSamplerArrayIndexIsFloatLoopIndex;
+ bool mVisitSamplerArrayIndexNodeInsideLoop;
};
#endif
diff --git a/src/3rdparty/angle/src/compiler/translator/HashNames.h b/src/3rdparty/angle/src/compiler/translator/HashNames.h
index 751265b759..85161428b2 100644
--- a/src/3rdparty/angle/src/compiler/translator/HashNames.h
+++ b/src/3rdparty/angle/src/compiler/translator/HashNames.h
@@ -10,7 +10,6 @@
#include <map>
#include "compiler/translator/intermediate.h"
-#include "GLSLANG/ShaderLang.h"
#define HASHED_NAME_PREFIX "webgl_"
diff --git a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
index db728b2129..e91d64f43b 100644
--- a/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Initialize.cpp
@@ -1,11 +1,11 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
-// Create strings that declare built-in definitions, add built-ins that
+// Create symbols that declare built-in definitions, add built-ins that
// cannot be expressed in the files, and establish mappings between
// built-in functions and operators.
//
@@ -13,412 +13,589 @@
#include "compiler/translator/Initialize.h"
#include "compiler/translator/intermediate.h"
+#include "angle_gl.h"
-void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
+void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
{
- TType *float1 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 1);
- TType *float2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2);
- TType *float3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3);
- TType *float4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4);
+ TType *float1 = new TType(EbtFloat);
+ TType *float2 = new TType(EbtFloat, 2);
+ TType *float3 = new TType(EbtFloat, 3);
+ TType *float4 = new TType(EbtFloat, 4);
- TType *int2 = new TType(EbtInt, EbpUndefined, EvqGlobal, 2);
- TType *int3 = new TType(EbtInt, EbpUndefined, EvqGlobal, 3);
- TType *int4 = new TType(EbtInt, EbpUndefined, EvqGlobal, 4);
+ TType *int1 = new TType(EbtInt);
+ TType *int2 = new TType(EbtInt, 2);
+ TType *int3 = new TType(EbtInt, 3);
+ TType *int4 = new TType(EbtInt, 4);
//
// Angle and Trigonometric Functions.
//
- symbolTable.insertBuiltIn(float1, "radians", float1);
- symbolTable.insertBuiltIn(float2, "radians", float2);
- symbolTable.insertBuiltIn(float3, "radians", float3);
- symbolTable.insertBuiltIn(float4, "radians", float4);
-
- symbolTable.insertBuiltIn(float1, "degrees", float1);
- symbolTable.insertBuiltIn(float2, "degrees", float2);
- symbolTable.insertBuiltIn(float3, "degrees", float3);
- symbolTable.insertBuiltIn(float4, "degrees", float4);
-
- symbolTable.insertBuiltIn(float1, "sin", float1);
- symbolTable.insertBuiltIn(float2, "sin", float2);
- symbolTable.insertBuiltIn(float3, "sin", float3);
- symbolTable.insertBuiltIn(float4, "sin", float4);
-
- symbolTable.insertBuiltIn(float1, "cos", float1);
- symbolTable.insertBuiltIn(float2, "cos", float2);
- symbolTable.insertBuiltIn(float3, "cos", float3);
- symbolTable.insertBuiltIn(float4, "cos", float4);
-
- symbolTable.insertBuiltIn(float1, "tan", float1);
- symbolTable.insertBuiltIn(float2, "tan", float2);
- symbolTable.insertBuiltIn(float3, "tan", float3);
- symbolTable.insertBuiltIn(float4, "tan", float4);
-
- symbolTable.insertBuiltIn(float1, "asin", float1);
- symbolTable.insertBuiltIn(float2, "asin", float2);
- symbolTable.insertBuiltIn(float3, "asin", float3);
- symbolTable.insertBuiltIn(float4, "asin", float4);
-
- symbolTable.insertBuiltIn(float1, "acos", float1);
- symbolTable.insertBuiltIn(float2, "acos", float2);
- symbolTable.insertBuiltIn(float3, "acos", float3);
- symbolTable.insertBuiltIn(float4, "acos", float4);
-
- symbolTable.insertBuiltIn(float1, "atan", float1, float1);
- symbolTable.insertBuiltIn(float2, "atan", float2, float2);
- symbolTable.insertBuiltIn(float3, "atan", float3, float3);
- symbolTable.insertBuiltIn(float4, "atan", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "atan", float1);
- symbolTable.insertBuiltIn(float2, "atan", float2);
- symbolTable.insertBuiltIn(float3, "atan", float3);
- symbolTable.insertBuiltIn(float4, "atan", float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "radians", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "radians", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "radians", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "radians", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "degrees", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "degrees", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "degrees", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "degrees", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sin", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sin", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sin", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sin", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "cos", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "cos", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cos", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "cos", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "tan", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "tan", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "tan", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "tan", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "asin", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "asin", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "asin", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "asin", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "acos", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "acos", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "acos", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "acos", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "atan", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "atan", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "atan", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "atan", float4);
//
// Exponential Functions.
//
- symbolTable.insertBuiltIn(float1, "pow", float1, float1);
- symbolTable.insertBuiltIn(float2, "pow", float2, float2);
- symbolTable.insertBuiltIn(float3, "pow", float3, float3);
- symbolTable.insertBuiltIn(float4, "pow", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "exp", float1);
- symbolTable.insertBuiltIn(float2, "exp", float2);
- symbolTable.insertBuiltIn(float3, "exp", float3);
- symbolTable.insertBuiltIn(float4, "exp", float4);
-
- symbolTable.insertBuiltIn(float1, "log", float1);
- symbolTable.insertBuiltIn(float2, "log", float2);
- symbolTable.insertBuiltIn(float3, "log", float3);
- symbolTable.insertBuiltIn(float4, "log", float4);
-
- symbolTable.insertBuiltIn(float1, "exp2", float1);
- symbolTable.insertBuiltIn(float2, "exp2", float2);
- symbolTable.insertBuiltIn(float3, "exp2", float3);
- symbolTable.insertBuiltIn(float4, "exp2", float4);
-
- symbolTable.insertBuiltIn(float1, "log2", float1);
- symbolTable.insertBuiltIn(float2, "log2", float2);
- symbolTable.insertBuiltIn(float3, "log2", float3);
- symbolTable.insertBuiltIn(float4, "log2", float4);
-
- symbolTable.insertBuiltIn(float1, "sqrt", float1);
- symbolTable.insertBuiltIn(float2, "sqrt", float2);
- symbolTable.insertBuiltIn(float3, "sqrt", float3);
- symbolTable.insertBuiltIn(float4, "sqrt", float4);
-
- symbolTable.insertBuiltIn(float1, "inversesqrt", float1);
- symbolTable.insertBuiltIn(float2, "inversesqrt", float2);
- symbolTable.insertBuiltIn(float3, "inversesqrt", float3);
- symbolTable.insertBuiltIn(float4, "inversesqrt", float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "pow", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "pow", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "pow", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "pow", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "exp2", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "exp2", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "exp2", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "exp2", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "log2", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "log2", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "log2", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "log2", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sqrt", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sqrt", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sqrt", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sqrt", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "inversesqrt", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "inversesqrt", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "inversesqrt", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "inversesqrt", float4);
//
// Common Functions.
//
- symbolTable.insertBuiltIn(float1, "abs", float1);
- symbolTable.insertBuiltIn(float2, "abs", float2);
- symbolTable.insertBuiltIn(float3, "abs", float3);
- symbolTable.insertBuiltIn(float4, "abs", float4);
-
- symbolTable.insertBuiltIn(float1, "sign", float1);
- symbolTable.insertBuiltIn(float2, "sign", float2);
- symbolTable.insertBuiltIn(float3, "sign", float3);
- symbolTable.insertBuiltIn(float4, "sign", float4);
-
- symbolTable.insertBuiltIn(float1, "floor", float1);
- symbolTable.insertBuiltIn(float2, "floor", float2);
- symbolTable.insertBuiltIn(float3, "floor", float3);
- symbolTable.insertBuiltIn(float4, "floor", float4);
-
- symbolTable.insertBuiltIn(float1, "ceil", float1);
- symbolTable.insertBuiltIn(float2, "ceil", float2);
- symbolTable.insertBuiltIn(float3, "ceil", float3);
- symbolTable.insertBuiltIn(float4, "ceil", float4);
-
- symbolTable.insertBuiltIn(float1, "fract", float1);
- symbolTable.insertBuiltIn(float2, "fract", float2);
- symbolTable.insertBuiltIn(float3, "fract", float3);
- symbolTable.insertBuiltIn(float4, "fract", float4);
-
- symbolTable.insertBuiltIn(float1, "mod", float1, float1);
- symbolTable.insertBuiltIn(float2, "mod", float2, float1);
- symbolTable.insertBuiltIn(float3, "mod", float3, float1);
- symbolTable.insertBuiltIn(float4, "mod", float4, float1);
- symbolTable.insertBuiltIn(float2, "mod", float2, float2);
- symbolTable.insertBuiltIn(float3, "mod", float3, float3);
- symbolTable.insertBuiltIn(float4, "mod", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "min", float1, float1);
- symbolTable.insertBuiltIn(float2, "min", float2, float1);
- symbolTable.insertBuiltIn(float3, "min", float3, float1);
- symbolTable.insertBuiltIn(float4, "min", float4, float1);
- symbolTable.insertBuiltIn(float2, "min", float2, float2);
- symbolTable.insertBuiltIn(float3, "min", float3, float3);
- symbolTable.insertBuiltIn(float4, "min", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "max", float1, float1);
- symbolTable.insertBuiltIn(float2, "max", float2, float1);
- symbolTable.insertBuiltIn(float3, "max", float3, float1);
- symbolTable.insertBuiltIn(float4, "max", float4, float1);
- symbolTable.insertBuiltIn(float2, "max", float2, float2);
- symbolTable.insertBuiltIn(float3, "max", float3, float3);
- symbolTable.insertBuiltIn(float4, "max", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "clamp", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "clamp", float2, float1, float1);
- symbolTable.insertBuiltIn(float3, "clamp", float3, float1, float1);
- symbolTable.insertBuiltIn(float4, "clamp", float4, float1, float1);
- symbolTable.insertBuiltIn(float2, "clamp", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "clamp", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "clamp", float4, float4, float4);
-
- symbolTable.insertBuiltIn(float1, "mix", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "mix", float2, float2, float1);
- symbolTable.insertBuiltIn(float3, "mix", float3, float3, float1);
- symbolTable.insertBuiltIn(float4, "mix", float4, float4, float1);
- symbolTable.insertBuiltIn(float2, "mix", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "mix", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "mix", float4, float4, float4);
-
- symbolTable.insertBuiltIn(float1, "step", float1, float1);
- symbolTable.insertBuiltIn(float2, "step", float2, float2);
- symbolTable.insertBuiltIn(float3, "step", float3, float3);
- symbolTable.insertBuiltIn(float4, "step", float4, float4);
- symbolTable.insertBuiltIn(float2, "step", float1, float2);
- symbolTable.insertBuiltIn(float3, "step", float1, float3);
- symbolTable.insertBuiltIn(float4, "step", float1, float4);
-
- symbolTable.insertBuiltIn(float1, "smoothstep", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "smoothstep", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "smoothstep", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "smoothstep", float4, float4, float4);
- symbolTable.insertBuiltIn(float2, "smoothstep", float1, float1, float2);
- symbolTable.insertBuiltIn(float3, "smoothstep", float1, float1, float3);
- symbolTable.insertBuiltIn(float4, "smoothstep", float1, float1, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "abs", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "abs", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "abs", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "abs", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "sign", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "sign", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "sign", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "sign", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "floor", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "floor", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "floor", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "floor", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "ceil", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "ceil", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "ceil", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "ceil", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "fract", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "fract", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "fract", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "fract", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mod", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mod", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mod", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mod", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "min", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "min", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "min", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "min", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "max", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "max", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "max", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "max", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "clamp", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "clamp", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "clamp", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "clamp", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "mix", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "mix", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "mix", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "mix", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "step", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "step", float1, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "step", float1, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "step", float1, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "smoothstep", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float4, float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "smoothstep", float1, float1, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "smoothstep", float1, float1, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "smoothstep", float1, float1, float4);
//
// Geometric Functions.
//
- symbolTable.insertBuiltIn(float1, "length", float1);
- symbolTable.insertBuiltIn(float1, "length", float2);
- symbolTable.insertBuiltIn(float1, "length", float3);
- symbolTable.insertBuiltIn(float1, "length", float4);
-
- symbolTable.insertBuiltIn(float1, "distance", float1, float1);
- symbolTable.insertBuiltIn(float1, "distance", float2, float2);
- symbolTable.insertBuiltIn(float1, "distance", float3, float3);
- symbolTable.insertBuiltIn(float1, "distance", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "dot", float1, float1);
- symbolTable.insertBuiltIn(float1, "dot", float2, float2);
- symbolTable.insertBuiltIn(float1, "dot", float3, float3);
- symbolTable.insertBuiltIn(float1, "dot", float4, float4);
-
- symbolTable.insertBuiltIn(float3, "cross", float3, float3);
- symbolTable.insertBuiltIn(float1, "normalize", float1);
- symbolTable.insertBuiltIn(float2, "normalize", float2);
- symbolTable.insertBuiltIn(float3, "normalize", float3);
- symbolTable.insertBuiltIn(float4, "normalize", float4);
-
- symbolTable.insertBuiltIn(float1, "faceforward", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "faceforward", float2, float2, float2);
- symbolTable.insertBuiltIn(float3, "faceforward", float3, float3, float3);
- symbolTable.insertBuiltIn(float4, "faceforward", float4, float4, float4);
-
- symbolTable.insertBuiltIn(float1, "reflect", float1, float1);
- symbolTable.insertBuiltIn(float2, "reflect", float2, float2);
- symbolTable.insertBuiltIn(float3, "reflect", float3, float3);
- symbolTable.insertBuiltIn(float4, "reflect", float4, float4);
-
- symbolTable.insertBuiltIn(float1, "refract", float1, float1, float1);
- symbolTable.insertBuiltIn(float2, "refract", float2, float2, float1);
- symbolTable.insertBuiltIn(float3, "refract", float3, float3, float1);
- symbolTable.insertBuiltIn(float4, "refract", float4, float4, float1);
-
- TType *mat2 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 2, true);
- TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, true);
- TType *mat4 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 4, true);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "length", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "distance", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "dot", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "cross", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "normalize", float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "normalize", float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "normalize", float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "normalize", float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "faceforward", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "faceforward", float2, float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "faceforward", float3, float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "faceforward", float4, float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "reflect", float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "reflect", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "reflect", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "reflect", float4, float4);
+
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float1, "refract", float1, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float2, "refract", float2, float2, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float3, "refract", float3, float3, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, float4, "refract", float4, float4, float1);
+
+ TType *mat2 = new TType(EbtFloat, 2, 2);
+ TType *mat3 = new TType(EbtFloat, 3, 3);
+ TType *mat4 = new TType(EbtFloat, 4, 4);
//
// Matrix Functions.
//
- symbolTable.insertBuiltIn(mat2, "matrixCompMult", mat2, mat2);
- symbolTable.insertBuiltIn(mat3, "matrixCompMult", mat3, mat3);
- symbolTable.insertBuiltIn(mat4, "matrixCompMult", mat4, mat4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, mat2, "matrixCompMult", mat2, mat2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, mat3, "matrixCompMult", mat3, mat3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, mat4, "matrixCompMult", mat4, mat4);
- TType *bool1 = new TType(EbtBool, EbpUndefined, EvqGlobal, 1);
- TType *bool2 = new TType(EbtBool, EbpUndefined, EvqGlobal, 2);
- TType *bool3 = new TType(EbtBool, EbpUndefined, EvqGlobal, 3);
- TType *bool4 = new TType(EbtBool, EbpUndefined, EvqGlobal, 4);
+ TType *bool1 = new TType(EbtBool);
+ TType *bool2 = new TType(EbtBool, 2);
+ TType *bool3 = new TType(EbtBool, 3);
+ TType *bool4 = new TType(EbtBool, 4);
//
// Vector relational functions.
//
- symbolTable.insertBuiltIn(bool2, "lessThan", float2, float2);
- symbolTable.insertBuiltIn(bool3, "lessThan", float3, float3);
- symbolTable.insertBuiltIn(bool4, "lessThan", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", float4, float4);
- symbolTable.insertBuiltIn(bool2, "lessThan", int2, int2);
- symbolTable.insertBuiltIn(bool3, "lessThan", int3, int3);
- symbolTable.insertBuiltIn(bool4, "lessThan", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThan", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThan", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThan", int4, int4);
- symbolTable.insertBuiltIn(bool2, "lessThanEqual", float2, float2);
- symbolTable.insertBuiltIn(bool3, "lessThanEqual", float3, float3);
- symbolTable.insertBuiltIn(bool4, "lessThanEqual", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", float4, float4);
- symbolTable.insertBuiltIn(bool2, "lessThanEqual", int2, int2);
- symbolTable.insertBuiltIn(bool3, "lessThanEqual", int3, int3);
- symbolTable.insertBuiltIn(bool4, "lessThanEqual", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "lessThanEqual", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "lessThanEqual", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "lessThanEqual", int4, int4);
- symbolTable.insertBuiltIn(bool2, "greaterThan", float2, float2);
- symbolTable.insertBuiltIn(bool3, "greaterThan", float3, float3);
- symbolTable.insertBuiltIn(bool4, "greaterThan", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", float4, float4);
- symbolTable.insertBuiltIn(bool2, "greaterThan", int2, int2);
- symbolTable.insertBuiltIn(bool3, "greaterThan", int3, int3);
- symbolTable.insertBuiltIn(bool4, "greaterThan", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThan", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThan", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThan", int4, int4);
- symbolTable.insertBuiltIn(bool2, "greaterThanEqual", float2, float2);
- symbolTable.insertBuiltIn(bool3, "greaterThanEqual", float3, float3);
- symbolTable.insertBuiltIn(bool4, "greaterThanEqual", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", float4, float4);
- symbolTable.insertBuiltIn(bool2, "greaterThanEqual", int2, int2);
- symbolTable.insertBuiltIn(bool3, "greaterThanEqual", int3, int3);
- symbolTable.insertBuiltIn(bool4, "greaterThanEqual", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "greaterThanEqual", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "greaterThanEqual", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "greaterThanEqual", int4, int4);
- symbolTable.insertBuiltIn(bool2, "equal", float2, float2);
- symbolTable.insertBuiltIn(bool3, "equal", float3, float3);
- symbolTable.insertBuiltIn(bool4, "equal", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", float4, float4);
- symbolTable.insertBuiltIn(bool2, "equal", int2, int2);
- symbolTable.insertBuiltIn(bool3, "equal", int3, int3);
- symbolTable.insertBuiltIn(bool4, "equal", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", int4, int4);
- symbolTable.insertBuiltIn(bool2, "equal", bool2, bool2);
- symbolTable.insertBuiltIn(bool3, "equal", bool3, bool3);
- symbolTable.insertBuiltIn(bool4, "equal", bool4, bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "equal", bool2, bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "equal", bool3, bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "equal", bool4, bool4);
- symbolTable.insertBuiltIn(bool2, "notEqual", float2, float2);
- symbolTable.insertBuiltIn(bool3, "notEqual", float3, float3);
- symbolTable.insertBuiltIn(bool4, "notEqual", float4, float4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", float2, float2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", float4, float4);
- symbolTable.insertBuiltIn(bool2, "notEqual", int2, int2);
- symbolTable.insertBuiltIn(bool3, "notEqual", int3, int3);
- symbolTable.insertBuiltIn(bool4, "notEqual", int4, int4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", int2, int2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", int3, int3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", int4, int4);
- symbolTable.insertBuiltIn(bool2, "notEqual", bool2, bool2);
- symbolTable.insertBuiltIn(bool3, "notEqual", bool3, bool3);
- symbolTable.insertBuiltIn(bool4, "notEqual", bool4, bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "notEqual", bool2, bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "notEqual", bool3, bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "notEqual", bool4, bool4);
- symbolTable.insertBuiltIn(bool1, "any", bool2);
- symbolTable.insertBuiltIn(bool1, "any", bool3);
- symbolTable.insertBuiltIn(bool1, "any", bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "any", bool4);
- symbolTable.insertBuiltIn(bool1, "all", bool2);
- symbolTable.insertBuiltIn(bool1, "all", bool3);
- symbolTable.insertBuiltIn(bool1, "all", bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool1, "all", bool4);
- symbolTable.insertBuiltIn(bool2, "not", bool2);
- symbolTable.insertBuiltIn(bool3, "not", bool3);
- symbolTable.insertBuiltIn(bool4, "not", bool4);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool2, "not", bool2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool3, "not", bool3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, bool4, "not", bool4);
- TType *sampler2D = new TType(EbtSampler2D, EbpUndefined, EvqGlobal, 1);
- TType *samplerCube = new TType(EbtSamplerCube, EbpUndefined, EvqGlobal, 1);
+ TType *sampler2D = new TType(EbtSampler2D);
+ TType *samplerCube = new TType(EbtSamplerCube);
//
// Texture Functions for GLSL ES 1.0
//
- symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4);
- symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
if (resources.OES_EGL_image_external)
{
- TType *samplerExternalOES = new TType(EbtSamplerExternalOES, EbpUndefined, EvqGlobal, 1);
+ TType *samplerExternalOES = new TType(EbtSamplerExternalOES);
- symbolTable.insertBuiltIn(float4, "texture2D", samplerExternalOES, float2);
- symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float3);
- symbolTable.insertBuiltIn(float4, "texture2DProj", samplerExternalOES, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4);
}
if (resources.ARB_texture_rectangle)
{
- TType *sampler2DRect = new TType(EbtSampler2DRect, EbpUndefined, EvqGlobal, 1);
+ TType *sampler2DRect = new TType(EbtSampler2DRect);
- symbolTable.insertBuiltIn(float4, "texture2DRect", sampler2DRect, float2);
- symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float3);
- symbolTable.insertBuiltIn(float4, "texture2DRectProj", sampler2DRect, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4);
}
- if (type == SH_FRAGMENT_SHADER)
+ if (resources.EXT_shader_texture_lod)
{
- symbolTable.insertBuiltIn(float4, "texture2D", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float3, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProj", sampler2D, float4, float1);
- symbolTable.insertBuiltIn(float4, "textureCube", samplerCube, float3, float1);
+ /* The *Grad* variants are new to both vertex and fragment shaders; the fragment
+ * shader specific pieces are added separately below.
+ */
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DGradEXT", sampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeGradEXT", samplerCube, float3, float3, float3);
+ }
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1);
if (resources.OES_standard_derivatives)
{
- symbolTable.insertBuiltIn(float1, "dFdx", float1);
- symbolTable.insertBuiltIn(float2, "dFdx", float2);
- symbolTable.insertBuiltIn(float3, "dFdx", float3);
- symbolTable.insertBuiltIn(float4, "dFdx", float4);
-
- symbolTable.insertBuiltIn(float1, "dFdy", float1);
- symbolTable.insertBuiltIn(float2, "dFdy", float2);
- symbolTable.insertBuiltIn(float3, "dFdy", float3);
- symbolTable.insertBuiltIn(float4, "dFdy", float4);
-
- symbolTable.insertBuiltIn(float1, "fwidth", float1);
- symbolTable.insertBuiltIn(float2, "fwidth", float2);
- symbolTable.insertBuiltIn(float3, "fwidth", float3);
- symbolTable.insertBuiltIn(float4, "fwidth", float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdx", float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdx", float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdx", float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdx", float4);
+
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "dFdy", float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "dFdy", float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "dFdy", float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "dFdy", float4);
+
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float1, "fwidth", float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float2, "fwidth", float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float3, "fwidth", float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "fwidth", float4);
+ }
+
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLodEXT", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLodEXT", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLodEXT", samplerCube, float3, float1);
}
}
- if(type == SH_VERTEX_SHADER)
+ if(type == GL_VERTEX_SHADER)
{
- symbolTable.insertBuiltIn(float4, "texture2DLod", sampler2D, float2, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float3, float1);
- symbolTable.insertBuiltIn(float4, "texture2DProjLod", sampler2D, float4, float1);
- symbolTable.insertBuiltIn(float4, "textureCubeLod", samplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1);
}
+ TType *gvec4 = new TType(EbtGVec4);
+
+ TType *gsampler2D = new TType(EbtGSampler2D);
+ TType *gsamplerCube = new TType(EbtGSamplerCube);
+ TType *gsampler3D = new TType(EbtGSampler3D);
+ TType *gsampler2DArray = new TType(EbtGSampler2DArray);
+
+ //
+ // Texture Functions for GLSL ES 3.0
+ //
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1);
+ }
+
+ TType *sampler2DShadow = new TType(EbtSampler2DShadow);
+ TType *samplerCubeShadow = new TType(EbtSamplerCubeShadow);
+ TType *sampler2DArrayShadow = new TType(EbtSampler2DArrayShadow);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1);
+
+ if(type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdx", float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdx", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdx", float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdx", float4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "dFdy", float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "dFdy", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "dFdy", float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "dFdy", float4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "fwidth", float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float2, "fwidth", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float3, "fwidth", float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "fwidth", float4);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2);
+
+ if(type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2);
+
+ if(type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2);
+
//
// Depth range in window coordinates
//
TFieldList *fields = NewPoolTFieldList();
- TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"));
- TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"));
- TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"));
+ TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
+ TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zeroSourceLoc);
+ TField *far = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("far"), zeroSourceLoc);
+ TField *diff = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("diff"), zeroSourceLoc);
fields->push_back(near);
fields->push_back(far);
fields->push_back(diff);
TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
TVariable *depthRangeParameters = new TVariable(&depthRangeStruct->name(), depthRangeStruct, true);
- symbolTable.insert(*depthRangeParameters);
+ symbolTable.insert(COMMON_BUILTINS, depthRangeParameters);
TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
depthRange->setQualifier(EvqUniform);
- symbolTable.insert(*depthRange);
+ symbolTable.insert(COMMON_BUILTINS, depthRange);
//
// Implementation dependent built-in constants.
//
- symbolTable.insertConstInt("gl_MaxVertexAttribs", resources.MaxVertexAttribs);
- symbolTable.insertConstInt("gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
- symbolTable.insertConstInt("gl_MaxVaryingVectors", resources.MaxVaryingVectors);
- symbolTable.insertConstInt("gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
- symbolTable.insertConstInt("gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
- symbolTable.insertConstInt("gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
- symbolTable.insertConstInt("gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors", resources.MaxVertexUniformVectors);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits", resources.MaxVertexTextureImageUnits);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits", resources.MaxCombinedTextureImageUnits);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits", resources.MaxTextureImageUnits);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors", resources.MaxFragmentUniformVectors);
+
+ symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors);
if (spec != SH_CSS_SHADERS_SPEC)
{
- symbolTable.insertConstInt("gl_MaxDrawBuffers", resources.MaxDrawBuffers);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers);
}
+
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors", resources.MaxVertexOutputVectors);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors", resources.MaxFragmentInputVectors);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset", resources.MinProgramTexelOffset);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset", resources.MaxProgramTexelOffset);
}
-void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
+void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
const ShBuiltInResources &resources,
TSymbolTable &symbolTable)
{
@@ -427,32 +604,32 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
// the built-in header files.
//
switch(type) {
- case SH_FRAGMENT_SHADER:
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
+ case GL_FRAGMENT_SHADER:
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
//
// In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available.
// Instead, css_MixColor and css_ColorMatrix are available.
//
if (spec != SH_CSS_SHADERS_SPEC) {
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
if (resources.EXT_frag_depth) {
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
- symbolTable.relateToExtension("gl_FragDepthEXT", "GL_EXT_frag_depth");
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_FragDepthEXT", "GL_EXT_frag_depth");
}
} else {
- symbolTable.insert(*new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, true)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal, 4, 4)));
}
break;
- case SH_VERTEX_SHADER:
- symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
- symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
+ case GL_VERTEX_SHADER:
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
break;
default: assert(false && "Language not supported");
@@ -464,84 +641,102 @@ void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
// expected to be resolved through a library of functions, versus as
// operations.
//
- symbolTable.relateToOperator("matrixCompMult", EOpMul);
-
- symbolTable.relateToOperator("equal", EOpVectorEqual);
- symbolTable.relateToOperator("notEqual", EOpVectorNotEqual);
- symbolTable.relateToOperator("lessThan", EOpLessThan);
- symbolTable.relateToOperator("greaterThan", EOpGreaterThan);
- symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual);
- symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
-
- symbolTable.relateToOperator("radians", EOpRadians);
- symbolTable.relateToOperator("degrees", EOpDegrees);
- symbolTable.relateToOperator("sin", EOpSin);
- symbolTable.relateToOperator("cos", EOpCos);
- symbolTable.relateToOperator("tan", EOpTan);
- symbolTable.relateToOperator("asin", EOpAsin);
- symbolTable.relateToOperator("acos", EOpAcos);
- symbolTable.relateToOperator("atan", EOpAtan);
-
- symbolTable.relateToOperator("pow", EOpPow);
- symbolTable.relateToOperator("exp2", EOpExp2);
- symbolTable.relateToOperator("log", EOpLog);
- symbolTable.relateToOperator("exp", EOpExp);
- symbolTable.relateToOperator("log2", EOpLog2);
- symbolTable.relateToOperator("sqrt", EOpSqrt);
- symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt);
-
- symbolTable.relateToOperator("abs", EOpAbs);
- symbolTable.relateToOperator("sign", EOpSign);
- symbolTable.relateToOperator("floor", EOpFloor);
- symbolTable.relateToOperator("ceil", EOpCeil);
- symbolTable.relateToOperator("fract", EOpFract);
- symbolTable.relateToOperator("mod", EOpMod);
- symbolTable.relateToOperator("min", EOpMin);
- symbolTable.relateToOperator("max", EOpMax);
- symbolTable.relateToOperator("clamp", EOpClamp);
- symbolTable.relateToOperator("mix", EOpMix);
- symbolTable.relateToOperator("step", EOpStep);
- symbolTable.relateToOperator("smoothstep", EOpSmoothStep);
-
- symbolTable.relateToOperator("length", EOpLength);
- symbolTable.relateToOperator("distance", EOpDistance);
- symbolTable.relateToOperator("dot", EOpDot);
- symbolTable.relateToOperator("cross", EOpCross);
- symbolTable.relateToOperator("normalize", EOpNormalize);
- symbolTable.relateToOperator("faceforward", EOpFaceForward);
- symbolTable.relateToOperator("reflect", EOpReflect);
- symbolTable.relateToOperator("refract", EOpRefract);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "matrixCompMult", EOpMul);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "equal", EOpVectorEqual);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "notEqual", EOpVectorNotEqual);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "lessThan", EOpLessThan);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThan", EOpGreaterThan);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "lessThanEqual", EOpLessThanEqual);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThanEqual", EOpGreaterThanEqual);
- symbolTable.relateToOperator("any", EOpAny);
- symbolTable.relateToOperator("all", EOpAll);
- symbolTable.relateToOperator("not", EOpVectorLogicalNot);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "radians", EOpRadians);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "degrees", EOpDegrees);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "sin", EOpSin);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "cos", EOpCos);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "tan", EOpTan);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "asin", EOpAsin);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "acos", EOpAcos);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "atan", EOpAtan);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "pow", EOpPow);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "exp2", EOpExp2);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "log", EOpLog);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "exp", EOpExp);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "log2", EOpLog2);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "sqrt", EOpSqrt);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "inversesqrt", EOpInverseSqrt);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "abs", EOpAbs);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "sign", EOpSign);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "floor", EOpFloor);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "ceil", EOpCeil);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "fract", EOpFract);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "mod", EOpMod);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "min", EOpMin);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "max", EOpMax);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "clamp", EOpClamp);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "mix", EOpMix);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "step", EOpStep);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "smoothstep", EOpSmoothStep);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "length", EOpLength);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "distance", EOpDistance);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "dot", EOpDot);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "cross", EOpCross);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "normalize", EOpNormalize);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "faceforward", EOpFaceForward);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "reflect", EOpReflect);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "refract", EOpRefract);
+
+ symbolTable.relateToOperator(COMMON_BUILTINS, "any", EOpAny);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "all", EOpAll);
+ symbolTable.relateToOperator(COMMON_BUILTINS, "not", EOpVectorLogicalNot);
// Map language-specific operators.
switch(type) {
- case SH_VERTEX_SHADER:
+ case GL_VERTEX_SHADER:
break;
- case SH_FRAGMENT_SHADER:
- if (resources.OES_standard_derivatives) {
- symbolTable.relateToOperator("dFdx", EOpDFdx);
- symbolTable.relateToOperator("dFdy", EOpDFdy);
- symbolTable.relateToOperator("fwidth", EOpFwidth);
-
- symbolTable.relateToExtension("dFdx", "GL_OES_standard_derivatives");
- symbolTable.relateToExtension("dFdy", "GL_OES_standard_derivatives");
- symbolTable.relateToExtension("fwidth", "GL_OES_standard_derivatives");
+ case GL_FRAGMENT_SHADER:
+ if (resources.OES_standard_derivatives)
+ {
+ symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdx", EOpDFdx);
+ symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdy", EOpDFdy);
+ symbolTable.relateToOperator(ESSL1_BUILTINS, "fwidth", EOpFwidth);
+
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdx", "GL_OES_standard_derivatives");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdy", "GL_OES_standard_derivatives");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "fwidth", "GL_OES_standard_derivatives");
+ }
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DLodEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjLodEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeLodEXT", "GL_EXT_shader_texture_lod");
}
break;
default: break;
}
+ symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdx", EOpDFdx);
+ symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdy", EOpDFdy);
+ symbolTable.relateToOperator(ESSL3_BUILTINS, "fwidth", EOpFwidth);
+
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DGradEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjGradEXT", "GL_EXT_shader_texture_lod");
+ symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeGradEXT", "GL_EXT_shader_texture_lod");
+ }
+
// Finally add resource-specific variables.
switch(type) {
- case SH_FRAGMENT_SHADER:
+ case GL_FRAGMENT_SHADER:
if (spec != SH_CSS_SHADERS_SPEC) {
// Set up gl_FragData. The array size.
- TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, false, true);
+ TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
fragData.setArraySize(resources.MaxDrawBuffers);
- symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData));
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData));
}
break;
default: break;
@@ -561,4 +756,6 @@ void InitExtensionBehavior(const ShBuiltInResources& resources,
extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
if (resources.EXT_frag_depth)
extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
+ if (resources.EXT_shader_texture_lod)
+ extBehavior["GL_EXT_shader_texture_lod"] = EBhUndefined;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/Initialize.h b/src/3rdparty/angle/src/compiler/translator/Initialize.h
index b5642869aa..cc1862c90e 100644
--- a/src/3rdparty/angle/src/compiler/translator/Initialize.h
+++ b/src/3rdparty/angle/src/compiler/translator/Initialize.h
@@ -8,12 +8,12 @@
#define _INITIALIZE_INCLUDED_
#include "compiler/translator/Common.h"
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/Compiler.h"
#include "compiler/translator/SymbolTable.h"
-void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &table);
+void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &table);
-void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
+void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
const ShBuiltInResources& resources,
TSymbolTable& symbolTable);
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
index 43f81784d0..c98430662a 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeDll.cpp
@@ -5,10 +5,12 @@
//
#include "compiler/translator/InitializeDll.h"
-
#include "compiler/translator/InitializeGlobals.h"
#include "compiler/translator/InitializeParseContext.h"
-#include "compiler/translator/osinclude.h"
+
+#include "common/platform.h"
+
+#include <assert.h>
bool InitProcess()
{
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp
index b4defae569..c35cedb348 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeParseContext.cpp
@@ -6,35 +6,37 @@
#include "compiler/translator/InitializeParseContext.h"
-#include "compiler/translator/osinclude.h"
+#include "common/tls.h"
-OS_TLSIndex GlobalParseContextIndex = OS_INVALID_TLS_INDEX;
+#include <assert.h>
+
+TLSIndex GlobalParseContextIndex = TLS_INVALID_INDEX;
bool InitializeParseContextIndex()
{
- assert(GlobalParseContextIndex == OS_INVALID_TLS_INDEX);
+ assert(GlobalParseContextIndex == TLS_INVALID_INDEX);
- GlobalParseContextIndex = OS_AllocTLSIndex();
- return GlobalParseContextIndex != OS_INVALID_TLS_INDEX;
+ GlobalParseContextIndex = CreateTLSIndex();
+ return GlobalParseContextIndex != TLS_INVALID_INDEX;
}
void FreeParseContextIndex()
{
- assert(GlobalParseContextIndex != OS_INVALID_TLS_INDEX);
+ assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
- OS_FreeTLSIndex(GlobalParseContextIndex);
- GlobalParseContextIndex = OS_INVALID_TLS_INDEX;
+ DestroyTLSIndex(GlobalParseContextIndex);
+ GlobalParseContextIndex = TLS_INVALID_INDEX;
}
void SetGlobalParseContext(TParseContext* context)
{
- assert(GlobalParseContextIndex != OS_INVALID_TLS_INDEX);
- OS_SetTLSValue(GlobalParseContextIndex, context);
+ assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
+ SetTLSValue(GlobalParseContextIndex, context);
}
TParseContext* GetGlobalParseContext()
{
- assert(GlobalParseContextIndex != OS_INVALID_TLS_INDEX);
- return static_cast<TParseContext*>(OS_GetTLSValue(GlobalParseContextIndex));
+ assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
+ return static_cast<TParseContext*>(GetTLSValue(GlobalParseContextIndex));
}
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
index 115c561c77..0e3e2ebe55 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.cpp
@@ -10,7 +10,7 @@
namespace
{
-TIntermConstantUnion* constructFloatConstUnionNode(const TType& type)
+TIntermConstantUnion *constructFloatConstUnionNode(const TType &type)
{
TType myType = type;
unsigned char size = myType.getNominalSize();
@@ -26,7 +26,7 @@ TIntermConstantUnion* constructFloatConstUnionNode(const TType& type)
return node;
}
-TIntermConstantUnion* constructIndexNode(int index)
+TIntermConstantUnion *constructIndexNode(int index)
{
ConstantUnion *u = new ConstantUnion[1];
u[0].setIConst(index);
@@ -38,7 +38,7 @@ TIntermConstantUnion* constructIndexNode(int index)
} // namespace anonymous
-bool InitializeVariables::visitAggregate(Visit visit, TIntermAggregate* node)
+bool InitializeVariables::visitAggregate(Visit visit, TIntermAggregate *node)
{
bool visitChildren = !mCodeInserted;
switch (node->getOp())
@@ -51,17 +51,17 @@ bool InitializeVariables::visitAggregate(Visit visit, TIntermAggregate* node)
ASSERT(visit == PreVisit);
if (node->getName() == "main(")
{
- TIntermSequence &sequence = node->getSequence();
- ASSERT((sequence.size() == 1) || (sequence.size() == 2));
+ TIntermSequence *sequence = node->getSequence();
+ ASSERT((sequence->size() == 1) || (sequence->size() == 2));
TIntermAggregate *body = NULL;
- if (sequence.size() == 1)
+ if (sequence->size() == 1)
{
body = new TIntermAggregate(EOpSequence);
- sequence.push_back(body);
+ sequence->push_back(body);
}
else
{
- body = sequence[1]->getAsAggregate();
+ body = (*sequence)[1]->getAsAggregate();
}
ASSERT(body);
insertInitCode(body->getSequence());
@@ -76,18 +76,18 @@ bool InitializeVariables::visitAggregate(Visit visit, TIntermAggregate* node)
return visitChildren;
}
-void InitializeVariables::insertInitCode(TIntermSequence& sequence)
+void InitializeVariables::insertInitCode(TIntermSequence *sequence)
{
for (size_t ii = 0; ii < mVariables.size(); ++ii)
{
- const InitVariableInfo& varInfo = mVariables[ii];
+ const InitVariableInfo &varInfo = mVariables[ii];
if (varInfo.type.isArray())
{
for (int index = varInfo.type.getArraySize() - 1; index >= 0; --index)
{
TIntermBinary *assign = new TIntermBinary(EOpAssign);
- sequence.insert(sequence.begin(), assign);
+ sequence->insert(sequence->begin(), assign);
TIntermBinary *indexDirect = new TIntermBinary(EOpIndexDirect);
TIntermSymbol *symbol = new TIntermSymbol(0, varInfo.name, varInfo.type);
@@ -104,7 +104,7 @@ void InitializeVariables::insertInitCode(TIntermSequence& sequence)
else
{
TIntermBinary *assign = new TIntermBinary(EOpAssign);
- sequence.insert(sequence.begin(), assign);
+ sequence->insert(sequence->begin(), assign);
TIntermSymbol *symbol = new TIntermSymbol(0, varInfo.name, varInfo.type);
assign->setLeft(symbol);
TIntermConstantUnion *zeroConst = constructFloatConstUnionNode(varInfo.type);
diff --git a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
index 1cd6d7e1b5..81ab9fe90f 100644
--- a/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
+++ b/src/3rdparty/angle/src/compiler/translator/InitializeVariables.h
@@ -17,7 +17,7 @@ class InitializeVariables : public TIntermTraverser
TString name;
TType type;
- InitVariableInfo(const TString& _name, const TType& _type)
+ InitVariableInfo(const TString &_name, const TType &_type)
: name(_name),
type(_type)
{
@@ -25,23 +25,23 @@ class InitializeVariables : public TIntermTraverser
};
typedef TVector<InitVariableInfo> InitVariableInfoList;
- InitializeVariables(const InitVariableInfoList& vars)
+ InitializeVariables(const InitVariableInfoList &vars)
: mCodeInserted(false),
mVariables(vars)
{
}
protected:
- virtual bool visitBinary(Visit visit, TIntermBinary* node) { return false; }
- virtual bool visitUnary(Visit visit, TIntermUnary* node) { return false; }
- virtual bool visitSelection(Visit visit, TIntermSelection* node) { return false; }
- virtual bool visitLoop(Visit visit, TIntermLoop* node) { return false; }
- virtual bool visitBranch(Visit visit, TIntermBranch* node) { return false; }
+ virtual bool visitBinary(Visit, TIntermBinary *node) { return false; }
+ virtual bool visitUnary(Visit, TIntermUnary *node) { return false; }
+ virtual bool visitSelection(Visit, TIntermSelection *node) { return false; }
+ virtual bool visitLoop(Visit, TIntermLoop *node) { return false; }
+ virtual bool visitBranch(Visit, TIntermBranch *node) { return false; }
virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
private:
- void insertInitCode(TIntermSequence& sequence);
+ void insertInitCode(TIntermSequence *sequence);
InitVariableInfoList mVariables;
bool mCodeInserted;
diff --git a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
index 554b83409a..48d2013cc5 100644
--- a/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/IntermTraverse.cpp
@@ -45,7 +45,7 @@ void TIntermBinary::traverse(TIntermTraverser *it)
//
if (it->preVisit)
visit = it->visitBinary(PreVisit, this);
-
+
//
// Visit the children, in the right order.
//
@@ -53,27 +53,27 @@ void TIntermBinary::traverse(TIntermTraverser *it)
{
it->incrementDepth(this);
- if (it->rightToLeft)
+ if (it->rightToLeft)
{
- if (right)
- right->traverse(it);
-
+ if (mRight)
+ mRight->traverse(it);
+
if (it->inVisit)
visit = it->visitBinary(InVisit, this);
- if (visit && left)
- left->traverse(it);
+ if (visit && mLeft)
+ mLeft->traverse(it);
}
else
{
- if (left)
- left->traverse(it);
-
+ if (mLeft)
+ mLeft->traverse(it);
+
if (it->inVisit)
visit = it->visitBinary(InVisit, this);
- if (visit && right)
- right->traverse(it);
+ if (visit && mRight)
+ mRight->traverse(it);
}
it->decrementDepth();
@@ -99,10 +99,10 @@ void TIntermUnary::traverse(TIntermTraverser *it)
if (visit) {
it->incrementDepth(this);
- operand->traverse(it);
+ mOperand->traverse(it);
it->decrementDepth();
}
-
+
if (visit && it->postVisit)
it->visitUnary(PostVisit, this);
}
@@ -113,41 +113,43 @@ void TIntermUnary::traverse(TIntermTraverser *it)
void TIntermAggregate::traverse(TIntermTraverser *it)
{
bool visit = true;
-
+
if (it->preVisit)
visit = it->visitAggregate(PreVisit, this);
-
+
if (visit)
{
it->incrementDepth(this);
if (it->rightToLeft)
{
- for (TIntermSequence::reverse_iterator sit = sequence.rbegin(); sit != sequence.rend(); sit++)
+ for (TIntermSequence::reverse_iterator sit = mSequence.rbegin();
+ sit != mSequence.rend(); sit++)
{
(*sit)->traverse(it);
if (visit && it->inVisit)
{
- if (*sit != sequence.front())
+ if (*sit != mSequence.front())
visit = it->visitAggregate(InVisit, this);
}
}
}
else
{
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = mSequence.begin();
+ sit != mSequence.end(); sit++)
{
(*sit)->traverse(it);
if (visit && it->inVisit)
{
- if (*sit != sequence.back())
+ if (*sit != mSequence.back())
visit = it->visitAggregate(InVisit, this);
}
}
}
-
+
it->decrementDepth();
}
@@ -164,21 +166,25 @@ void TIntermSelection::traverse(TIntermTraverser *it)
if (it->preVisit)
visit = it->visitSelection(PreVisit, this);
-
- if (visit) {
+
+ if (visit)
+ {
it->incrementDepth(this);
- if (it->rightToLeft) {
- if (falseBlock)
- falseBlock->traverse(it);
- if (trueBlock)
- trueBlock->traverse(it);
- condition->traverse(it);
- } else {
- condition->traverse(it);
- if (trueBlock)
- trueBlock->traverse(it);
- if (falseBlock)
- falseBlock->traverse(it);
+ if (it->rightToLeft)
+ {
+ if (mFalseBlock)
+ mFalseBlock->traverse(it);
+ if (mTrueBlock)
+ mTrueBlock->traverse(it);
+ mCondition->traverse(it);
+ }
+ else
+ {
+ mCondition->traverse(it);
+ if (mTrueBlock)
+ mTrueBlock->traverse(it);
+ if (mFalseBlock)
+ mFalseBlock->traverse(it);
}
it->decrementDepth();
}
@@ -196,38 +202,38 @@ void TIntermLoop::traverse(TIntermTraverser *it)
if (it->preVisit)
visit = it->visitLoop(PreVisit, this);
-
+
if (visit)
{
it->incrementDepth(this);
if (it->rightToLeft)
{
- if (expr)
- expr->traverse(it);
+ if (mExpr)
+ mExpr->traverse(it);
- if (body)
- body->traverse(it);
+ if (mBody)
+ mBody->traverse(it);
- if (cond)
- cond->traverse(it);
+ if (mCond)
+ mCond->traverse(it);
- if (init)
- init->traverse(it);
+ if (mInit)
+ mInit->traverse(it);
}
else
{
- if (init)
- init->traverse(it);
+ if (mInit)
+ mInit->traverse(it);
- if (cond)
- cond->traverse(it);
+ if (mCond)
+ mCond->traverse(it);
- if (body)
- body->traverse(it);
+ if (mBody)
+ mBody->traverse(it);
- if (expr)
- expr->traverse(it);
+ if (mExpr)
+ mExpr->traverse(it);
}
it->decrementDepth();
@@ -246,10 +252,10 @@ void TIntermBranch::traverse(TIntermTraverser *it)
if (it->preVisit)
visit = it->visitBranch(PreVisit, this);
-
- if (visit && expression) {
+
+ if (visit && mExpression) {
it->incrementDepth(this);
- expression->traverse(it);
+ mExpression->traverse(it);
it->decrementDepth();
}
@@ -257,3 +263,7 @@ void TIntermBranch::traverse(TIntermTraverser *it)
it->visitBranch(PostVisit, this);
}
+void TIntermRaw::traverse(TIntermTraverser *it)
+{
+ it->visitRaw(this);
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
index 777cab5458..fa0c9f7748 100644
--- a/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/Intermediate.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -16,110 +16,118 @@
#include "compiler/translator/localintermediate.h"
#include "compiler/translator/QualifierAlive.h"
#include "compiler/translator/RemoveTree.h"
+#include "compiler/translator/SymbolTable.h"
-bool CompareStructure(const TType& leftNodeType, ConstantUnion* rightUnionArray, ConstantUnion* leftUnionArray);
+namespace
+{
-static TPrecision GetHigherPrecision(TPrecision left, TPrecision right)
+TPrecision GetHigherPrecision(TPrecision left, TPrecision right)
{
return left > right ? left : right;
}
-const char* getOperatorString(TOperator op)
+bool ValidateMultiplication(TOperator op, const TType &left, const TType &right)
{
- switch (op) {
- case EOpInitialize: return "=";
- case EOpAssign: return "=";
- case EOpAddAssign: return "+=";
- case EOpSubAssign: return "-=";
- case EOpDivAssign: return "/=";
-
- // Fall-through.
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign: return "*=";
-
- // Fall-through.
- case EOpIndexDirect:
- case EOpIndexIndirect: return "[]";
-
- case EOpIndexDirectStruct: return ".";
- case EOpVectorSwizzle: return ".";
- case EOpAdd: return "+";
- case EOpSub: return "-";
- case EOpMul: return "*";
- case EOpDiv: return "/";
- case EOpMod: UNIMPLEMENTED(); break;
- case EOpEqual: return "==";
- case EOpNotEqual: return "!=";
- case EOpLessThan: return "<";
- case EOpGreaterThan: return ">";
- case EOpLessThanEqual: return "<=";
- case EOpGreaterThanEqual: return ">=";
-
- // Fall-through.
+ switch (op)
+ {
+ case EOpMul:
+ case EOpMulAssign:
+ return left.getNominalSize() == right.getNominalSize() &&
+ left.getSecondarySize() == right.getSecondarySize();
case EOpVectorTimesScalar:
+ case EOpVectorTimesScalarAssign:
+ return true;
case EOpVectorTimesMatrix:
+ return left.getNominalSize() == right.getRows();
+ case EOpVectorTimesMatrixAssign:
+ return left.getNominalSize() == right.getRows() &&
+ left.getNominalSize() == right.getCols();
case EOpMatrixTimesVector:
+ return left.getCols() == right.getNominalSize();
case EOpMatrixTimesScalar:
- case EOpMatrixTimesMatrix: return "*";
-
- case EOpLogicalOr: return "||";
- case EOpLogicalXor: return "^^";
- case EOpLogicalAnd: return "&&";
- case EOpNegative: return "-";
- case EOpVectorLogicalNot: return "not";
- case EOpLogicalNot: return "!";
- case EOpPostIncrement: return "++";
- case EOpPostDecrement: return "--";
- case EOpPreIncrement: return "++";
- case EOpPreDecrement: return "--";
-
- // Fall-through.
- case EOpConvIntToBool:
- case EOpConvFloatToBool: return "bool";
-
- // Fall-through.
- case EOpConvBoolToFloat:
- case EOpConvIntToFloat: return "float";
-
- // Fall-through.
- case EOpConvFloatToInt:
- case EOpConvBoolToInt: return "int";
-
- case EOpRadians: return "radians";
- case EOpDegrees: return "degrees";
- case EOpSin: return "sin";
- case EOpCos: return "cos";
- case EOpTan: return "tan";
- case EOpAsin: return "asin";
- case EOpAcos: return "acos";
- case EOpAtan: return "atan";
- case EOpExp: return "exp";
- case EOpLog: return "log";
- case EOpExp2: return "exp2";
- case EOpLog2: return "log2";
- case EOpSqrt: return "sqrt";
- case EOpInverseSqrt: return "inversesqrt";
- case EOpAbs: return "abs";
- case EOpSign: return "sign";
- case EOpFloor: return "floor";
- case EOpCeil: return "ceil";
- case EOpFract: return "fract";
- case EOpLength: return "length";
- case EOpNormalize: return "normalize";
- case EOpDFdx: return "dFdx";
- case EOpDFdy: return "dFdy";
- case EOpFwidth: return "fwidth";
- case EOpAny: return "any";
- case EOpAll: return "all";
-
- default: break;
+ case EOpMatrixTimesScalarAssign:
+ return true;
+ case EOpMatrixTimesMatrix:
+ return left.getCols() == right.getRows();
+ case EOpMatrixTimesMatrixAssign:
+ return left.getCols() == right.getCols() &&
+ left.getRows() == right.getRows();
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool CompareStructure(const TType& leftNodeType,
+ ConstantUnion *rightUnionArray,
+ ConstantUnion *leftUnionArray);
+
+bool CompareStruct(const TType &leftNodeType,
+ ConstantUnion *rightUnionArray,
+ ConstantUnion *leftUnionArray)
+{
+ const TFieldList &fields = leftNodeType.getStruct()->fields();
+
+ size_t structSize = fields.size();
+ size_t index = 0;
+
+ for (size_t j = 0; j < structSize; j++)
+ {
+ size_t size = fields[j]->type()->getObjectSize();
+ for (size_t i = 0; i < size; i++)
+ {
+ if (fields[j]->type()->getBasicType() == EbtStruct)
+ {
+ if (!CompareStructure(*fields[j]->type(),
+ &rightUnionArray[index],
+ &leftUnionArray[index]))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (leftUnionArray[index] != rightUnionArray[index])
+ return false;
+ index++;
+ }
+ }
}
- return "";
+ return true;
}
+bool CompareStructure(const TType &leftNodeType,
+ ConstantUnion *rightUnionArray,
+ ConstantUnion *leftUnionArray)
+{
+ if (leftNodeType.isArray())
+ {
+ TType typeWithoutArrayness = leftNodeType;
+ typeWithoutArrayness.clearArrayness();
+
+ size_t arraySize = leftNodeType.getArraySize();
+
+ for (size_t i = 0; i < arraySize; ++i)
+ {
+ size_t offset = typeWithoutArrayness.getObjectSize() * i;
+ if (!CompareStruct(typeWithoutArrayness,
+ &rightUnionArray[offset],
+ &leftUnionArray[offset]))
+ {
+ return false;
+ }
+ }
+ }
+ else
+ {
+ return CompareStruct(leftNodeType, rightUnionArray, leftUnionArray);
+ }
+ return true;
+}
+
+} // namespace anonymous
+
////////////////////////////////////////////////////////////////////////////
//
// First set of functions are to help build the intermediate representation.
@@ -133,9 +141,10 @@ const char* getOperatorString(TOperator op)
//
// Returns the added node.
//
-TIntermSymbol* TIntermediate::addSymbol(int id, const TString& name, const TType& type, const TSourceLoc& line)
+TIntermSymbol *TIntermediate::addSymbol(
+ int id, const TString &name, const TType &type, const TSourceLoc &line)
{
- TIntermSymbol* node = new TIntermSymbol(id, name, type);
+ TIntermSymbol *node = new TIntermSymbol(id, name, type);
node->setLine(line);
return node;
@@ -146,77 +155,71 @@ TIntermSymbol* TIntermediate::addSymbol(int id, const TString& name, const TType
//
// Returns the added node.
//
-TIntermTyped* TIntermediate::addBinaryMath(TOperator op, TIntermTyped* left, TIntermTyped* right, const TSourceLoc& line, TSymbolTable& symbolTable)
+TIntermTyped *TIntermediate::addBinaryMath(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &line)
{
- switch (op) {
- case EOpEqual:
- case EOpNotEqual:
- if (left->isArray())
- return 0;
- break;
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- if (left->isMatrix() || left->isArray() || left->isVector() || left->getBasicType() == EbtStruct) {
- return 0;
- }
- break;
- case EOpLogicalOr:
- case EOpLogicalXor:
- case EOpLogicalAnd:
- if (left->getBasicType() != EbtBool || left->isMatrix() || left->isArray() || left->isVector()) {
- return 0;
- }
- break;
- case EOpAdd:
- case EOpSub:
- case EOpDiv:
- case EOpMul:
- if (left->getBasicType() == EbtStruct || left->getBasicType() == EbtBool)
- return 0;
- default: break;
+ switch (op)
+ {
+ case EOpEqual:
+ case EOpNotEqual:
+ if (left->isArray())
+ return NULL;
+ break;
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ if (left->isMatrix() || left->isArray() || left->isVector() ||
+ left->getBasicType() == EbtStruct)
+ {
+ return NULL;
+ }
+ break;
+ case EOpLogicalOr:
+ case EOpLogicalXor:
+ case EOpLogicalAnd:
+ if (left->getBasicType() != EbtBool ||
+ left->isMatrix() || left->isArray() || left->isVector())
+ {
+ return NULL;
+ }
+ break;
+ case EOpAdd:
+ case EOpSub:
+ case EOpDiv:
+ case EOpMul:
+ if (left->getBasicType() == EbtStruct || left->getBasicType() == EbtBool)
+ return NULL;
+ default:
+ break;
}
- //
- // First try converting the children to compatible types.
- //
- if (left->getType().getStruct() && right->getType().getStruct()) {
- if (left->getType() != right->getType())
- return 0;
- } else {
- TIntermTyped* child = addConversion(op, left->getType(), right);
- if (child)
- right = child;
- else {
- child = addConversion(op, right->getType(), left);
- if (child)
- left = child;
- else
- return 0;
- }
+ if (left->getBasicType() != right->getBasicType())
+ {
+ return NULL;
}
//
// Need a new node holding things together then. Make
// one and promote it to the right type.
//
- TIntermBinary* node = new TIntermBinary(op);
+ TIntermBinary *node = new TIntermBinary(op);
node->setLine(line);
node->setLeft(left);
node->setRight(right);
- if (!node->promote(infoSink))
- return 0;
+ if (!node->promote(mInfoSink))
+ return NULL;
//
// See if we can fold constants.
//
- TIntermTyped* typedReturnNode = 0;
TIntermConstantUnion *leftTempConstant = left->getAsConstantUnion();
TIntermConstantUnion *rightTempConstant = right->getAsConstantUnion();
- if (leftTempConstant && rightTempConstant) {
- typedReturnNode = leftTempConstant->fold(node->getOp(), rightTempConstant, infoSink);
+ if (leftTempConstant && rightTempConstant)
+ {
+ TIntermTyped *typedReturnNode =
+ leftTempConstant->fold(node->getOp(), rightTempConstant, mInfoSink);
if (typedReturnNode)
return typedReturnNode;
@@ -230,23 +233,24 @@ TIntermTyped* TIntermediate::addBinaryMath(TOperator op, TIntermTyped* left, TIn
//
// Returns the added node.
//
-TIntermTyped* TIntermediate::addAssign(TOperator op, TIntermTyped* left, TIntermTyped* right, const TSourceLoc& line)
+TIntermTyped *TIntermediate::addAssign(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &line)
{
- //
- // Like adding binary math, except the conversion can only go
- // from right to left.
- //
- TIntermBinary* node = new TIntermBinary(op);
- node->setLine(line);
+ if (left->getType().getStruct() || right->getType().getStruct())
+ {
+ if (left->getType() != right->getType())
+ {
+ return NULL;
+ }
+ }
- TIntermTyped* child = addConversion(op, left->getType(), right);
- if (child == 0)
- return 0;
+ TIntermBinary *node = new TIntermBinary(op);
+ node->setLine(line);
node->setLeft(left);
- node->setRight(child);
- if (! node->promote(infoSink))
- return 0;
+ node->setRight(right);
+ if (!node->promote(mInfoSink))
+ return NULL;
return node;
}
@@ -258,9 +262,10 @@ TIntermTyped* TIntermediate::addAssign(TOperator op, TIntermTyped* left, TInterm
// Returns the added node.
// The caller should set the type of the returned node.
//
-TIntermTyped* TIntermediate::addIndex(TOperator op, TIntermTyped* base, TIntermTyped* index, const TSourceLoc& line)
+TIntermTyped *TIntermediate::addIndex(
+ TOperator op, TIntermTyped *base, TIntermTyped *index, const TSourceLoc &line)
{
- TIntermBinary* node = new TIntermBinary(op);
+ TIntermBinary *node = new TIntermBinary(op);
node->setLine(line);
node->setLeft(base);
node->setRight(index);
@@ -275,65 +280,43 @@ TIntermTyped* TIntermediate::addIndex(TOperator op, TIntermTyped* base, TIntermT
//
// Returns the added node.
//
-TIntermTyped* TIntermediate::addUnaryMath(TOperator op, TIntermNode* childNode, const TSourceLoc& line, TSymbolTable& symbolTable)
+TIntermTyped *TIntermediate::addUnaryMath(
+ TOperator op, TIntermNode *childNode, const TSourceLoc &line)
{
- TIntermUnary* node;
- TIntermTyped* child = childNode->getAsTyped();
-
- if (child == 0) {
- infoSink.info.message(EPrefixInternalError, line, "Bad type in AddUnaryMath");
- return 0;
- }
-
- switch (op) {
- case EOpLogicalNot:
- if (child->getType().getBasicType() != EbtBool || child->getType().isMatrix() || child->getType().isArray() || child->getType().isVector()) {
- return 0;
- }
- break;
-
- case EOpPostIncrement:
- case EOpPreIncrement:
- case EOpPostDecrement:
- case EOpPreDecrement:
- case EOpNegative:
- if (child->getType().getBasicType() == EbtStruct || child->getType().isArray())
- return 0;
- default: break;
- }
-
- //
- // Do we need to promote the operand?
- //
- // Note: Implicit promotions were removed from the language.
- //
- TBasicType newType = EbtVoid;
- switch (op) {
- case EOpConstructInt: newType = EbtInt; break;
- case EOpConstructBool: newType = EbtBool; break;
- case EOpConstructFloat: newType = EbtFloat; break;
- default: break;
- }
+ TIntermUnary *node;
+ TIntermTyped *child = childNode->getAsTyped();
- if (newType != EbtVoid) {
- child = addConversion(op, TType(newType, child->getPrecision(), EvqTemporary,
- child->getNominalSize(),
- child->isMatrix(),
- child->isArray()),
- child);
- if (child == 0)
- return 0;
+ if (child == NULL)
+ {
+ mInfoSink.info.message(EPrefixInternalError, line,
+ "Bad type in AddUnaryMath");
+ return NULL;
}
- //
- // For constructors, we are now done, it's all in the conversion.
- //
- switch (op) {
- case EOpConstructInt:
- case EOpConstructBool:
- case EOpConstructFloat:
- return child;
- default: break;
+ switch (op)
+ {
+ case EOpLogicalNot:
+ if (child->getType().getBasicType() != EbtBool ||
+ child->getType().isMatrix() ||
+ child->getType().isArray() ||
+ child->getType().isVector())
+ {
+ return NULL;
+ }
+ break;
+
+ case EOpPostIncrement:
+ case EOpPreIncrement:
+ case EOpPostDecrement:
+ case EOpPreDecrement:
+ case EOpNegative:
+ if (child->getType().getBasicType() == EbtStruct ||
+ child->getType().isArray())
+ {
+ return NULL;
+ }
+ default:
+ break;
}
TIntermConstantUnion *childTempConstant = 0;
@@ -347,11 +330,12 @@ TIntermTyped* TIntermediate::addUnaryMath(TOperator op, TIntermNode* childNode,
node->setLine(line);
node->setOperand(child);
- if (! node->promote(infoSink))
+ if (!node->promote(mInfoSink))
return 0;
- if (childTempConstant) {
- TIntermTyped* newChild = childTempConstant->fold(op, 0, infoSink);
+ if (childTempConstant)
+ {
+ TIntermTyped *newChild = childTempConstant->fold(op, 0, mInfoSink);
if (newChild)
return newChild;
@@ -370,24 +354,30 @@ TIntermTyped* TIntermediate::addUnaryMath(TOperator op, TIntermNode* childNode,
// Returns an aggregate node, which could be the one passed in if
// it was already an aggregate but no operator was set.
//
-TIntermAggregate* TIntermediate::setAggregateOperator(TIntermNode* node, TOperator op, const TSourceLoc& line)
+TIntermAggregate *TIntermediate::setAggregateOperator(
+ TIntermNode *node, TOperator op, const TSourceLoc &line)
{
- TIntermAggregate* aggNode;
+ TIntermAggregate *aggNode;
//
// Make sure we have an aggregate. If not turn it into one.
//
- if (node) {
+ if (node)
+ {
aggNode = node->getAsAggregate();
- if (aggNode == 0 || aggNode->getOp() != EOpNull) {
+ if (aggNode == NULL || aggNode->getOp() != EOpNull)
+ {
//
// Make an aggregate containing this node.
//
aggNode = new TIntermAggregate();
- aggNode->getSequence().push_back(node);
+ aggNode->getSequence()->push_back(node);
}
- } else
+ }
+ else
+ {
aggNode = new TIntermAggregate();
+ }
//
// Set the operator.
@@ -399,148 +389,30 @@ TIntermAggregate* TIntermediate::setAggregateOperator(TIntermNode* node, TOperat
}
//
-// Convert one type to another.
-//
-// Returns the node representing the conversion, which could be the same
-// node passed in if no conversion was needed.
-//
-// Return 0 if a conversion can't be done.
-//
-TIntermTyped* TIntermediate::addConversion(TOperator op, const TType& type, TIntermTyped* node)
-{
- //
- // Does the base type allow operation?
- //
- switch (node->getBasicType()) {
- case EbtVoid:
- case EbtSampler2D:
- case EbtSamplerCube:
- return 0;
- default: break;
- }
-
- //
- // Otherwise, if types are identical, no problem
- //
- if (type == node->getType())
- return node;
-
- //
- // If one's a structure, then no conversions.
- //
- if (type.getStruct() || node->getType().getStruct())
- return 0;
-
- //
- // If one's an array, then no conversions.
- //
- if (type.isArray() || node->getType().isArray())
- return 0;
-
- TBasicType promoteTo;
-
- switch (op) {
- //
- // Explicit conversions
- //
- case EOpConstructBool:
- promoteTo = EbtBool;
- break;
- case EOpConstructFloat:
- promoteTo = EbtFloat;
- break;
- case EOpConstructInt:
- promoteTo = EbtInt;
- break;
- default:
- //
- // implicit conversions were removed from the language.
- //
- if (type.getBasicType() != node->getType().getBasicType())
- return 0;
- //
- // Size and structure could still differ, but that's
- // handled by operator promotion.
- //
- return node;
- }
-
- if (node->getAsConstantUnion()) {
-
- return (promoteConstantUnion(promoteTo, node->getAsConstantUnion()));
- } else {
-
- //
- // Add a new newNode for the conversion.
- //
- TIntermUnary* newNode = 0;
-
- TOperator newOp = EOpNull;
- switch (promoteTo) {
- case EbtFloat:
- switch (node->getBasicType()) {
- case EbtInt: newOp = EOpConvIntToFloat; break;
- case EbtBool: newOp = EOpConvBoolToFloat; break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Bad promotion node");
- return 0;
- }
- break;
- case EbtBool:
- switch (node->getBasicType()) {
- case EbtInt: newOp = EOpConvIntToBool; break;
- case EbtFloat: newOp = EOpConvFloatToBool; break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Bad promotion node");
- return 0;
- }
- break;
- case EbtInt:
- switch (node->getBasicType()) {
- case EbtBool: newOp = EOpConvBoolToInt; break;
- case EbtFloat: newOp = EOpConvFloatToInt; break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Bad promotion node");
- return 0;
- }
- break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Bad promotion type");
- return 0;
- }
-
- TType type(promoteTo, node->getPrecision(), EvqTemporary, node->getNominalSize(), node->isMatrix(), node->isArray());
- newNode = new TIntermUnary(newOp, type);
- newNode->setLine(node->getLine());
- newNode->setOperand(node);
-
- return newNode;
- }
-}
-
-//
// Safe way to combine two nodes into an aggregate. Works with null pointers,
// a node that's not a aggregate yet, etc.
//
// Returns the resulting aggregate, unless 0 was passed in for
// both existing nodes.
//
-TIntermAggregate* TIntermediate::growAggregate(TIntermNode* left, TIntermNode* right, const TSourceLoc& line)
+TIntermAggregate *TIntermediate::growAggregate(
+ TIntermNode *left, TIntermNode *right, const TSourceLoc &line)
{
- if (left == 0 && right == 0)
- return 0;
+ if (left == NULL && right == NULL)
+ return NULL;
- TIntermAggregate* aggNode = 0;
+ TIntermAggregate *aggNode = NULL;
if (left)
aggNode = left->getAsAggregate();
- if (!aggNode || aggNode->getOp() != EOpNull) {
+ if (!aggNode || aggNode->getOp() != EOpNull)
+ {
aggNode = new TIntermAggregate;
if (left)
- aggNode->getSequence().push_back(left);
+ aggNode->getSequence()->push_back(left);
}
if (right)
- aggNode->getSequence().push_back(right);
+ aggNode->getSequence()->push_back(right);
aggNode->setLine(line);
@@ -550,15 +422,17 @@ TIntermAggregate* TIntermediate::growAggregate(TIntermNode* left, TIntermNode* r
//
// Turn an existing node into an aggregate.
//
-// Returns an aggregate, unless 0 was passed in for the existing node.
+// Returns an aggregate, unless NULL was passed in for the existing node.
//
-TIntermAggregate* TIntermediate::makeAggregate(TIntermNode* node, const TSourceLoc& line)
+TIntermAggregate *TIntermediate::makeAggregate(
+ TIntermNode *node, const TSourceLoc &line)
{
- if (node == 0)
- return 0;
+ if (node == NULL)
+ return NULL;
+
+ TIntermAggregate *aggNode = new TIntermAggregate;
+ aggNode->getSequence()->push_back(node);
- TIntermAggregate* aggNode = new TIntermAggregate;
- aggNode->getSequence().push_back(node);
aggNode->setLine(line);
return aggNode;
@@ -571,32 +445,45 @@ TIntermAggregate* TIntermediate::makeAggregate(TIntermNode* node, const TSourceL
//
// Returns the selection node created.
//
-TIntermNode* TIntermediate::addSelection(TIntermTyped* cond, TIntermNodePair nodePair, const TSourceLoc& line)
+TIntermNode *TIntermediate::addSelection(
+ TIntermTyped *cond, TIntermNodePair nodePair, const TSourceLoc &line)
{
//
// For compile time constant selections, prune the code and
// test now.
//
- if (cond->getAsTyped() && cond->getAsTyped()->getAsConstantUnion()) {
+ if (cond->getAsTyped() && cond->getAsTyped()->getAsConstantUnion())
+ {
if (cond->getAsConstantUnion()->getBConst(0) == true)
- return nodePair.node1 ? setAggregateOperator(nodePair.node1, EOpSequence, nodePair.node1->getLine()) : NULL;
+ {
+ return nodePair.node1 ? setAggregateOperator(
+ nodePair.node1, EOpSequence, nodePair.node1->getLine()) : NULL;
+ }
else
- return nodePair.node2 ? setAggregateOperator(nodePair.node2, EOpSequence, nodePair.node2->getLine()) : NULL;
+ {
+ return nodePair.node2 ? setAggregateOperator(
+ nodePair.node2, EOpSequence, nodePair.node2->getLine()) : NULL;
+ }
}
- TIntermSelection* node = new TIntermSelection(cond, nodePair.node1, nodePair.node2);
+ TIntermSelection *node = new TIntermSelection(
+ cond, nodePair.node1, nodePair.node2);
node->setLine(line);
return node;
}
-
-TIntermTyped* TIntermediate::addComma(TIntermTyped* left, TIntermTyped* right, const TSourceLoc& line)
+TIntermTyped *TIntermediate::addComma(
+ TIntermTyped *left, TIntermTyped *right, const TSourceLoc &line)
{
- if (left->getType().getQualifier() == EvqConst && right->getType().getQualifier() == EvqConst) {
+ if (left->getType().getQualifier() == EvqConst &&
+ right->getType().getQualifier() == EvqConst)
+ {
return right;
- } else {
+ }
+ else
+ {
TIntermTyped *commaAggregate = growAggregate(left, right, line);
commaAggregate->getAsAggregate()->setOp(EOpComma);
commaAggregate->setType(right->getType());
@@ -612,27 +499,24 @@ TIntermTyped* TIntermediate::addComma(TIntermTyped* left, TIntermTyped* right, c
//
// Returns the selection node created, or 0 if one could not be.
//
-TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* trueBlock, TIntermTyped* falseBlock, const TSourceLoc& line)
+TIntermTyped *TIntermediate::addSelection(
+ TIntermTyped *cond, TIntermTyped *trueBlock, TIntermTyped *falseBlock,
+ const TSourceLoc &line)
{
- //
- // Get compatible types.
- //
- TIntermTyped* child = addConversion(EOpSequence, trueBlock->getType(), falseBlock);
- if (child)
- falseBlock = child;
- else {
- child = addConversion(EOpSequence, falseBlock->getType(), trueBlock);
- if (child)
- trueBlock = child;
- else
- return 0;
+ if (!cond || !trueBlock || !falseBlock ||
+ trueBlock->getType() != falseBlock->getType())
+ {
+ return NULL;
}
//
// See if all the operands are constant, then fold it otherwise not.
//
- if (cond->getAsConstantUnion() && trueBlock->getAsConstantUnion() && falseBlock->getAsConstantUnion()) {
+ if (cond->getAsConstantUnion() &&
+ trueBlock->getAsConstantUnion() &&
+ falseBlock->getAsConstantUnion())
+ {
if (cond->getAsConstantUnion()->getBConst(0))
return trueBlock;
else
@@ -642,7 +526,8 @@ TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* true
//
// Make a selection node.
//
- TIntermSelection* node = new TIntermSelection(cond, trueBlock, falseBlock, trueBlock->getType());
+ TIntermSelection *node = new TIntermSelection(
+ cond, trueBlock, falseBlock, trueBlock->getType());
node->getTypePointer()->setQualifier(EvqTemporary);
node->setLine(line);
@@ -655,29 +540,33 @@ TIntermTyped* TIntermediate::addSelection(TIntermTyped* cond, TIntermTyped* true
// Returns the constant union node created.
//
-TIntermConstantUnion* TIntermediate::addConstantUnion(ConstantUnion* unionArrayPointer, const TType& t, const TSourceLoc& line)
+TIntermConstantUnion *TIntermediate::addConstantUnion(
+ ConstantUnion *unionArrayPointer, const TType &t, const TSourceLoc &line)
{
- TIntermConstantUnion* node = new TIntermConstantUnion(unionArrayPointer, t);
+ TIntermConstantUnion *node = new TIntermConstantUnion(unionArrayPointer, t);
node->setLine(line);
return node;
}
-TIntermTyped* TIntermediate::addSwizzle(TVectorFields& fields, const TSourceLoc& line)
+TIntermTyped *TIntermediate::addSwizzle(
+ TVectorFields &fields, const TSourceLoc &line)
{
- TIntermAggregate* node = new TIntermAggregate(EOpSequence);
+ TIntermAggregate *node = new TIntermAggregate(EOpSequence);
node->setLine(line);
- TIntermConstantUnion* constIntNode;
- TIntermSequence &sequenceVector = node->getSequence();
- ConstantUnion* unionArray;
+ TIntermConstantUnion *constIntNode;
+ TIntermSequence *sequenceVector = node->getSequence();
+ ConstantUnion *unionArray;
- for (int i = 0; i < fields.num; i++) {
+ for (int i = 0; i < fields.num; i++)
+ {
unionArray = new ConstantUnion[1];
unionArray->setIConst(fields.offsets[i]);
- constIntNode = addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), line);
- sequenceVector.push_back(constIntNode);
+ constIntNode = addConstantUnion(
+ unionArray, TType(EbtInt, EbpUndefined, EvqConst), line);
+ sequenceVector->push_back(constIntNode);
}
return node;
@@ -686,9 +575,11 @@ TIntermTyped* TIntermediate::addSwizzle(TVectorFields& fields, const TSourceLoc&
//
// Create loop nodes.
//
-TIntermNode* TIntermediate::addLoop(TLoopType type, TIntermNode* init, TIntermTyped* cond, TIntermTyped* expr, TIntermNode* body, const TSourceLoc& line)
+TIntermNode *TIntermediate::addLoop(
+ TLoopType type, TIntermNode *init, TIntermTyped *cond, TIntermTyped *expr,
+ TIntermNode *body, const TSourceLoc &line)
{
- TIntermNode* node = new TIntermLoop(type, init, cond, expr, body);
+ TIntermNode *node = new TIntermLoop(type, init, cond, expr, body);
node->setLine(line);
return node;
@@ -697,14 +588,16 @@ TIntermNode* TIntermediate::addLoop(TLoopType type, TIntermNode* init, TIntermTy
//
// Add branches.
//
-TIntermBranch* TIntermediate::addBranch(TOperator branchOp, const TSourceLoc& line)
+TIntermBranch* TIntermediate::addBranch(
+ TOperator branchOp, const TSourceLoc &line)
{
return addBranch(branchOp, 0, line);
}
-TIntermBranch* TIntermediate::addBranch(TOperator branchOp, TIntermTyped* expression, const TSourceLoc& line)
+TIntermBranch* TIntermediate::addBranch(
+ TOperator branchOp, TIntermTyped *expression, const TSourceLoc &line)
{
- TIntermBranch* node = new TIntermBranch(branchOp, expression);
+ TIntermBranch *node = new TIntermBranch(branchOp, expression);
node->setLine(line);
return node;
@@ -714,15 +607,15 @@ TIntermBranch* TIntermediate::addBranch(TOperator branchOp, TIntermTyped* expres
// This is to be executed once the final root is put on top by the parsing
// process.
//
-bool TIntermediate::postProcess(TIntermNode* root)
+bool TIntermediate::postProcess(TIntermNode *root)
{
- if (root == 0)
+ if (root == NULL)
return true;
//
// First, finish off the top level sequence, if any
//
- TIntermAggregate* aggRoot = root->getAsAggregate();
+ TIntermAggregate *aggRoot = root->getAsAggregate();
if (aggRoot && aggRoot->getOp() == EOpNull)
aggRoot->setOp(EOpSequence);
@@ -732,7 +625,7 @@ bool TIntermediate::postProcess(TIntermNode* root)
//
// This deletes the tree.
//
-void TIntermediate::remove(TIntermNode* root)
+void TIntermediate::remove(TIntermNode *root)
{
if (root)
RemoveAllTreeNodes(root);
@@ -753,76 +646,149 @@ void TIntermediate::remove(TIntermNode* root)
bool TIntermLoop::replaceChildNode(
TIntermNode *original, TIntermNode *replacement)
{
- REPLACE_IF_IS(init, TIntermNode, original, replacement);
- REPLACE_IF_IS(cond, TIntermTyped, original, replacement);
- REPLACE_IF_IS(expr, TIntermTyped, original, replacement);
- REPLACE_IF_IS(body, TIntermNode, original, replacement);
+ REPLACE_IF_IS(mInit, TIntermNode, original, replacement);
+ REPLACE_IF_IS(mCond, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mExpr, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mBody, TIntermNode, original, replacement);
return false;
}
+void TIntermLoop::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ if (mInit)
+ {
+ nodeQueue->push(mInit);
+ }
+ if (mCond)
+ {
+ nodeQueue->push(mCond);
+ }
+ if (mExpr)
+ {
+ nodeQueue->push(mExpr);
+ }
+ if (mBody)
+ {
+ nodeQueue->push(mBody);
+ }
+}
+
bool TIntermBranch::replaceChildNode(
TIntermNode *original, TIntermNode *replacement)
{
- REPLACE_IF_IS(expression, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mExpression, TIntermTyped, original, replacement);
return false;
}
+void TIntermBranch::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ if (mExpression)
+ {
+ nodeQueue->push(mExpression);
+ }
+}
+
bool TIntermBinary::replaceChildNode(
TIntermNode *original, TIntermNode *replacement)
{
- REPLACE_IF_IS(left, TIntermTyped, original, replacement);
- REPLACE_IF_IS(right, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mLeft, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mRight, TIntermTyped, original, replacement);
return false;
}
+void TIntermBinary::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ if (mLeft)
+ {
+ nodeQueue->push(mLeft);
+ }
+ if (mRight)
+ {
+ nodeQueue->push(mRight);
+ }
+}
+
bool TIntermUnary::replaceChildNode(
TIntermNode *original, TIntermNode *replacement)
{
- REPLACE_IF_IS(operand, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mOperand, TIntermTyped, original, replacement);
return false;
}
+void TIntermUnary::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ if (mOperand)
+ {
+ nodeQueue->push(mOperand);
+ }
+}
+
bool TIntermAggregate::replaceChildNode(
TIntermNode *original, TIntermNode *replacement)
{
- for (size_t ii = 0; ii < sequence.size(); ++ii)
+ for (size_t ii = 0; ii < mSequence.size(); ++ii)
{
- REPLACE_IF_IS(sequence[ii], TIntermNode, original, replacement);
+ REPLACE_IF_IS(mSequence[ii], TIntermNode, original, replacement);
}
return false;
}
+void TIntermAggregate::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ for (size_t childIndex = 0; childIndex < mSequence.size(); childIndex++)
+ {
+ nodeQueue->push(mSequence[childIndex]);
+ }
+}
+
bool TIntermSelection::replaceChildNode(
TIntermNode *original, TIntermNode *replacement)
{
- REPLACE_IF_IS(condition, TIntermTyped, original, replacement);
- REPLACE_IF_IS(trueBlock, TIntermNode, original, replacement);
- REPLACE_IF_IS(falseBlock, TIntermNode, original, replacement);
+ REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mTrueBlock, TIntermNode, original, replacement);
+ REPLACE_IF_IS(mFalseBlock, TIntermNode, original, replacement);
return false;
}
+void TIntermSelection::enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const
+{
+ if (mCondition)
+ {
+ nodeQueue->push(mCondition);
+ }
+ if (mTrueBlock)
+ {
+ nodeQueue->push(mTrueBlock);
+ }
+ if (mFalseBlock)
+ {
+ nodeQueue->push(mFalseBlock);
+ }
+}
+
//
// Say whether or not an operation node changes the value of a variable.
//
bool TIntermOperator::isAssignment() const
{
- switch (op) {
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- case EOpAssign:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- case EOpDivAssign:
- return true;
- default:
- return false;
+ switch (mOp)
+ {
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ case EOpAssign:
+ case EOpAddAssign:
+ case EOpSubAssign:
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ case EOpDivAssign:
+ return true;
+ default:
+ return false;
}
}
@@ -831,26 +797,31 @@ bool TIntermOperator::isAssignment() const
//
bool TIntermOperator::isConstructor() const
{
- switch (op) {
- case EOpConstructVec2:
- case EOpConstructVec3:
- case EOpConstructVec4:
- case EOpConstructMat2:
- case EOpConstructMat3:
- case EOpConstructMat4:
- case EOpConstructFloat:
- case EOpConstructIVec2:
- case EOpConstructIVec3:
- case EOpConstructIVec4:
- case EOpConstructInt:
- case EOpConstructBVec2:
- case EOpConstructBVec3:
- case EOpConstructBVec4:
- case EOpConstructBool:
- case EOpConstructStruct:
- return true;
- default:
- return false;
+ switch (mOp)
+ {
+ case EOpConstructVec2:
+ case EOpConstructVec3:
+ case EOpConstructVec4:
+ case EOpConstructMat2:
+ case EOpConstructMat3:
+ case EOpConstructMat4:
+ case EOpConstructFloat:
+ case EOpConstructIVec2:
+ case EOpConstructIVec3:
+ case EOpConstructIVec4:
+ case EOpConstructInt:
+ case EOpConstructUVec2:
+ case EOpConstructUVec3:
+ case EOpConstructUVec4:
+ case EOpConstructUInt:
+ case EOpConstructBVec2:
+ case EOpConstructBVec3:
+ case EOpConstructBVec4:
+ case EOpConstructBool:
+ case EOpConstructStruct:
+ return true;
+ default:
+ return false;
}
}
@@ -860,35 +831,36 @@ bool TIntermOperator::isConstructor() const
//
// Returns false in nothing makes sense.
//
-bool TIntermUnary::promote(TInfoSink&)
+bool TIntermUnary::promote(TInfoSink &)
{
- switch (op) {
- case EOpLogicalNot:
- if (operand->getBasicType() != EbtBool)
- return false;
- break;
- case EOpNegative:
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- if (operand->getBasicType() == EbtBool)
- return false;
- break;
+ switch (mOp)
+ {
+ case EOpLogicalNot:
+ if (mOperand->getBasicType() != EbtBool)
+ return false;
+ break;
+ case EOpNegative:
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ if (mOperand->getBasicType() == EbtBool)
+ return false;
+ break;
- // operators for built-ins are already type checked against their prototype
- case EOpAny:
- case EOpAll:
- case EOpVectorLogicalNot:
- return true;
+ // operators for built-ins are already type checked against their prototype
+ case EOpAny:
+ case EOpAll:
+ case EOpVectorLogicalNot:
+ return true;
- default:
- if (operand->getBasicType() != EbtFloat)
- return false;
+ default:
+ if (mOperand->getBasicType() != EbtFloat)
+ return false;
}
- setType(operand->getType());
- type.setQualifier(EvqTemporary);
+ setType(mOperand->getType());
+ mType.setQualifier(EvqTemporary);
return true;
}
@@ -899,221 +871,260 @@ bool TIntermUnary::promote(TInfoSink&)
//
// Returns false if operator can't work on operands.
//
-bool TIntermBinary::promote(TInfoSink& infoSink)
+bool TIntermBinary::promote(TInfoSink &infoSink)
{
// This function only handles scalars, vectors, and matrices.
- if (left->isArray() || right->isArray()) {
- infoSink.info.message(EPrefixInternalError, getLine(), "Invalid operation for arrays");
+ if (mLeft->isArray() || mRight->isArray())
+ {
+ infoSink.info.message(EPrefixInternalError, getLine(),
+ "Invalid operation for arrays");
return false;
}
// GLSL ES 2.0 does not support implicit type casting.
// So the basic type should always match.
- if (left->getBasicType() != right->getBasicType())
+ if (mLeft->getBasicType() != mRight->getBasicType())
+ {
return false;
+ }
//
// Base assumption: just make the type the same as the left
// operand. Then only deviations from this need be coded.
//
- setType(left->getType());
+ setType(mLeft->getType());
// The result gets promoted to the highest precision.
- TPrecision higherPrecision = GetHigherPrecision(left->getPrecision(), right->getPrecision());
+ TPrecision higherPrecision = GetHigherPrecision(
+ mLeft->getPrecision(), mRight->getPrecision());
getTypePointer()->setPrecision(higherPrecision);
// Binary operations results in temporary variables unless both
// operands are const.
- if (left->getQualifier() != EvqConst || right->getQualifier() != EvqConst) {
+ if (mLeft->getQualifier() != EvqConst || mRight->getQualifier() != EvqConst)
+ {
getTypePointer()->setQualifier(EvqTemporary);
}
- int size = std::max(left->getNominalSize(), right->getNominalSize());
+ const int nominalSize =
+ std::max(mLeft->getNominalSize(), mRight->getNominalSize());
//
- // All scalars. Code after this test assumes this case is removed!
+ // All scalars or structs. Code after this test assumes this case is removed!
//
- if (size == 1) {
- switch (op) {
- //
- // Promote to conditional
- //
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- setType(TType(EbtBool, EbpUndefined));
- break;
+ if (nominalSize == 1)
+ {
+ switch (mOp)
+ {
+ //
+ // Promote to conditional
+ //
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ setType(TType(EbtBool, EbpUndefined));
+ break;
- //
- // And and Or operate on conditionals
- //
- case EOpLogicalAnd:
- case EOpLogicalOr:
- // Both operands must be of type bool.
- if (left->getBasicType() != EbtBool || right->getBasicType() != EbtBool)
- return false;
- setType(TType(EbtBool, EbpUndefined));
- break;
+ //
+ // And and Or operate on conditionals
+ //
+ case EOpLogicalAnd:
+ case EOpLogicalOr:
+ // Both operands must be of type bool.
+ if (mLeft->getBasicType() != EbtBool || mRight->getBasicType() != EbtBool)
+ {
+ return false;
+ }
+ setType(TType(EbtBool, EbpUndefined));
+ break;
- default:
- break;
+ default:
+ break;
}
return true;
}
// If we reach here, at least one of the operands is vector or matrix.
// The other operand could be a scalar, vector, or matrix.
- // Are the sizes compatible?
- //
- if (left->getNominalSize() != right->getNominalSize()) {
- // If the nominal size of operands do not match:
- // One of them must be scalar.
- if (left->getNominalSize() != 1 && right->getNominalSize() != 1)
- return false;
- // Operator cannot be of type pure assignment.
- if (op == EOpAssign || op == EOpInitialize)
- return false;
- }
-
- //
// Can these two operands be combined?
//
- TBasicType basicType = left->getBasicType();
- switch (op) {
- case EOpMul:
- if (!left->isMatrix() && right->isMatrix()) {
- if (left->isVector())
- op = EOpVectorTimesMatrix;
- else {
- op = EOpMatrixTimesScalar;
- setType(TType(basicType, higherPrecision, EvqTemporary, size, true));
- }
- } else if (left->isMatrix() && !right->isMatrix()) {
- if (right->isVector()) {
- op = EOpMatrixTimesVector;
- setType(TType(basicType, higherPrecision, EvqTemporary, size, false));
- } else {
- op = EOpMatrixTimesScalar;
- }
- } else if (left->isMatrix() && right->isMatrix()) {
- op = EOpMatrixTimesMatrix;
- } else if (!left->isMatrix() && !right->isMatrix()) {
- if (left->isVector() && right->isVector()) {
- // leave as component product
- } else if (left->isVector() || right->isVector()) {
- op = EOpVectorTimesScalar;
- setType(TType(basicType, higherPrecision, EvqTemporary, size, false));
- }
- } else {
- infoSink.info.message(EPrefixInternalError, getLine(), "Missing elses");
- return false;
+ TBasicType basicType = mLeft->getBasicType();
+ switch (mOp)
+ {
+ case EOpMul:
+ if (!mLeft->isMatrix() && mRight->isMatrix())
+ {
+ if (mLeft->isVector())
+ {
+ mOp = EOpVectorTimesMatrix;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mRight->getCols(), 1));
}
- break;
- case EOpMulAssign:
- if (!left->isMatrix() && right->isMatrix()) {
- if (left->isVector())
- op = EOpVectorTimesMatrixAssign;
- else {
- return false;
- }
- } else if (left->isMatrix() && !right->isMatrix()) {
- if (right->isVector()) {
- return false;
- } else {
- op = EOpMatrixTimesScalarAssign;
- }
- } else if (left->isMatrix() && right->isMatrix()) {
- op = EOpMatrixTimesMatrixAssign;
- } else if (!left->isMatrix() && !right->isMatrix()) {
- if (left->isVector() && right->isVector()) {
- // leave as component product
- } else if (left->isVector() || right->isVector()) {
- if (! left->isVector())
- return false;
- op = EOpVectorTimesScalarAssign;
- setType(TType(basicType, higherPrecision, EvqTemporary, size, false));
- }
- } else {
- infoSink.info.message(EPrefixInternalError, getLine(), "Missing elses");
- return false;
+ else
+ {
+ mOp = EOpMatrixTimesScalar;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mRight->getCols(), mRight->getRows()));
}
- break;
+ }
+ else if (mLeft->isMatrix() && !mRight->isMatrix())
+ {
+ if (mRight->isVector())
+ {
+ mOp = EOpMatrixTimesVector;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mLeft->getRows(), 1));
+ }
+ else
+ {
+ mOp = EOpMatrixTimesScalar;
+ }
+ }
+ else if (mLeft->isMatrix() && mRight->isMatrix())
+ {
+ mOp = EOpMatrixTimesMatrix;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mRight->getCols(), mLeft->getRows()));
+ }
+ else if (!mLeft->isMatrix() && !mRight->isMatrix())
+ {
+ if (mLeft->isVector() && mRight->isVector())
+ {
+ // leave as component product
+ }
+ else if (mLeft->isVector() || mRight->isVector())
+ {
+ mOp = EOpVectorTimesScalar;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ nominalSize, 1));
+ }
+ }
+ else
+ {
+ infoSink.info.message(EPrefixInternalError, getLine(),
+ "Missing elses");
+ return false;
+ }
- case EOpAssign:
- case EOpInitialize:
- case EOpAdd:
- case EOpSub:
- case EOpDiv:
- case EOpAddAssign:
- case EOpSubAssign:
- case EOpDivAssign:
- if ((left->isMatrix() && right->isVector()) ||
- (left->isVector() && right->isMatrix()))
+ if (!ValidateMultiplication(mOp, mLeft->getType(), mRight->getType()))
+ {
+ return false;
+ }
+ break;
+
+ case EOpMulAssign:
+ if (!mLeft->isMatrix() && mRight->isMatrix())
+ {
+ if (mLeft->isVector())
+ {
+ mOp = EOpVectorTimesMatrixAssign;
+ }
+ else
+ {
return false;
- setType(TType(basicType, higherPrecision, EvqTemporary, size, left->isMatrix() || right->isMatrix()));
- break;
-
- case EOpEqual:
- case EOpNotEqual:
- case EOpLessThan:
- case EOpGreaterThan:
- case EOpLessThanEqual:
- case EOpGreaterThanEqual:
- if ((left->isMatrix() && right->isVector()) ||
- (left->isVector() && right->isMatrix()))
+ }
+ }
+ else if (mLeft->isMatrix() && !mRight->isMatrix())
+ {
+ if (mRight->isVector())
+ {
return false;
- setType(TType(EbtBool, EbpUndefined));
- break;
-
- default:
- return false;
- }
-
- return true;
-}
-
-bool CompareStruct(const TType& leftNodeType, ConstantUnion* rightUnionArray, ConstantUnion* leftUnionArray)
-{
- const TFieldList& fields = leftNodeType.getStruct()->fields();
-
- size_t structSize = fields.size();
- size_t index = 0;
-
- for (size_t j = 0; j < structSize; j++) {
- size_t size = fields[j]->type()->getObjectSize();
- for (size_t i = 0; i < size; i++) {
- if (fields[j]->type()->getBasicType() == EbtStruct) {
- if (!CompareStructure(*(fields[j]->type()), &rightUnionArray[index], &leftUnionArray[index]))
- return false;
- } else {
- if (leftUnionArray[index] != rightUnionArray[index])
+ }
+ else
+ {
+ mOp = EOpMatrixTimesScalarAssign;
+ }
+ }
+ else if (mLeft->isMatrix() && mRight->isMatrix())
+ {
+ mOp = EOpMatrixTimesMatrixAssign;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mRight->getCols(), mLeft->getRows()));
+ }
+ else if (!mLeft->isMatrix() && !mRight->isMatrix())
+ {
+ if (mLeft->isVector() && mRight->isVector())
+ {
+ // leave as component product
+ }
+ else if (mLeft->isVector() || mRight->isVector())
+ {
+ if (!mLeft->isVector())
return false;
- index++;
+ mOp = EOpVectorTimesScalarAssign;
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ mLeft->getNominalSize(), 1));
}
}
- }
- return true;
-}
+ else
+ {
+ infoSink.info.message(EPrefixInternalError, getLine(),
+ "Missing elses");
+ return false;
+ }
-bool CompareStructure(const TType& leftNodeType, ConstantUnion* rightUnionArray, ConstantUnion* leftUnionArray)
-{
- if (leftNodeType.isArray()) {
- TType typeWithoutArrayness = leftNodeType;
- typeWithoutArrayness.clearArrayness();
+ if (!ValidateMultiplication(mOp, mLeft->getType(), mRight->getType()))
+ {
+ return false;
+ }
+ break;
+
+ case EOpAssign:
+ case EOpInitialize:
+ case EOpAdd:
+ case EOpSub:
+ case EOpDiv:
+ case EOpAddAssign:
+ case EOpSubAssign:
+ case EOpDivAssign:
+ if ((mLeft->isMatrix() && mRight->isVector()) ||
+ (mLeft->isVector() && mRight->isMatrix()))
+ {
+ return false;
+ }
- size_t arraySize = leftNodeType.getArraySize();
+ // Are the sizes compatible?
+ if (mLeft->getNominalSize() != mRight->getNominalSize() ||
+ mLeft->getSecondarySize() != mRight->getSecondarySize())
+ {
+ // If the nominal size of operands do not match:
+ // One of them must be scalar.
+ if (!mLeft->isScalar() && !mRight->isScalar())
+ return false;
- for (size_t i = 0; i < arraySize; ++i) {
- size_t offset = typeWithoutArrayness.getObjectSize() * i;
- if (!CompareStruct(typeWithoutArrayness, &rightUnionArray[offset], &leftUnionArray[offset]))
+ // Operator cannot be of type pure assignment.
+ if (mOp == EOpAssign || mOp == EOpInitialize)
return false;
}
- } else
- return CompareStruct(leftNodeType, rightUnionArray, leftUnionArray);
+ {
+ const int secondarySize = std::max(
+ mLeft->getSecondarySize(), mRight->getSecondarySize());
+ setType(TType(basicType, higherPrecision, EvqTemporary,
+ nominalSize, secondarySize));
+ }
+ break;
+
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ if ((mLeft->getNominalSize() != mRight->getNominalSize()) ||
+ (mLeft->getSecondarySize() != mRight->getSecondarySize()))
+ {
+ return false;
+ }
+ setType(TType(EbtBool, EbpUndefined));
+ break;
+
+ default:
+ return false;
+ }
return true;
}
@@ -1123,372 +1134,472 @@ bool CompareStructure(const TType& leftNodeType, ConstantUnion* rightUnionArray,
//
// Returns the node to keep using, which may or may not be the node passed in.
//
-
-TIntermTyped* TIntermConstantUnion::fold(TOperator op, TIntermTyped* constantNode, TInfoSink& infoSink)
+TIntermTyped *TIntermConstantUnion::fold(
+ TOperator op, TIntermTyped *constantNode, TInfoSink &infoSink)
{
ConstantUnion *unionArray = getUnionArrayPointer();
+
+ if (!unionArray)
+ return NULL;
+
size_t objectSize = getType().getObjectSize();
- if (constantNode) { // binary operations
+ if (constantNode)
+ {
+ // binary operations
TIntermConstantUnion *node = constantNode->getAsConstantUnion();
ConstantUnion *rightUnionArray = node->getUnionArrayPointer();
TType returnType = getType();
+ if (!rightUnionArray)
+ return NULL;
+
// for a case like float f = 1.2 + vec4(2,3,4,5);
- if (constantNode->getType().getObjectSize() == 1 && objectSize > 1) {
+ if (constantNode->getType().getObjectSize() == 1 && objectSize > 1)
+ {
rightUnionArray = new ConstantUnion[objectSize];
for (size_t i = 0; i < objectSize; ++i)
+ {
rightUnionArray[i] = *node->getUnionArrayPointer();
+ }
returnType = getType();
- } else if (constantNode->getType().getObjectSize() > 1 && objectSize == 1) {
+ }
+ else if (constantNode->getType().getObjectSize() > 1 && objectSize == 1)
+ {
// for a case like float f = vec4(2,3,4,5) + 1.2;
unionArray = new ConstantUnion[constantNode->getType().getObjectSize()];
for (size_t i = 0; i < constantNode->getType().getObjectSize(); ++i)
+ {
unionArray[i] = *getUnionArrayPointer();
+ }
returnType = node->getType();
objectSize = constantNode->getType().getObjectSize();
}
- ConstantUnion* tempConstArray = 0;
+ ConstantUnion *tempConstArray = NULL;
TIntermConstantUnion *tempNode;
bool boolNodeFlag = false;
- switch(op) {
- case EOpAdd:
- tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- tempConstArray[i] = unionArray[i] + rightUnionArray[i];
- }
- break;
- case EOpSub:
- tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- tempConstArray[i] = unionArray[i] - rightUnionArray[i];
- }
- break;
+ switch(op)
+ {
+ case EOpAdd:
+ tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ tempConstArray[i] = unionArray[i] + rightUnionArray[i];
+ break;
+ case EOpSub:
+ tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ tempConstArray[i] = unionArray[i] - rightUnionArray[i];
+ break;
- case EOpMul:
- case EOpVectorTimesScalar:
- case EOpMatrixTimesScalar:
- tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- tempConstArray[i] = unionArray[i] * rightUnionArray[i];
- }
- break;
- case EOpMatrixTimesMatrix:
- if (getType().getBasicType() != EbtFloat || node->getBasicType() != EbtFloat) {
- infoSink.info.message(EPrefixInternalError, getLine(), "Constant Folding cannot be done for matrix multiply");
- return 0;
+ case EOpMul:
+ case EOpVectorTimesScalar:
+ case EOpMatrixTimesScalar:
+ tempConstArray = new ConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ tempConstArray[i] = unionArray[i] * rightUnionArray[i];
+ break;
+
+ case EOpMatrixTimesMatrix:
+ {
+ if (getType().getBasicType() != EbtFloat ||
+ node->getBasicType() != EbtFloat)
+ {
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Constant Folding cannot be done for matrix multiply");
+ return NULL;
}
- {// support MSVC++6.0
- int size = getNominalSize();
- tempConstArray = new ConstantUnion[size*size];
- for (int row = 0; row < size; row++) {
- for (int column = 0; column < size; column++) {
- tempConstArray[size * column + row].setFConst(0.0f);
- for (int i = 0; i < size; i++) {
- tempConstArray[size * column + row].setFConst(tempConstArray[size * column + row].getFConst() + unionArray[i * size + row].getFConst() * (rightUnionArray[column * size + i].getFConst()));
- }
+
+ const int leftCols = getCols();
+ const int leftRows = getRows();
+ const int rightCols = constantNode->getType().getCols();
+ const int rightRows = constantNode->getType().getRows();
+ const int resultCols = rightCols;
+ const int resultRows = leftRows;
+
+ tempConstArray = new ConstantUnion[resultCols*resultRows];
+ for (int row = 0; row < resultRows; row++)
+ {
+ for (int column = 0; column < resultCols; column++)
+ {
+ tempConstArray[resultRows * column + row].setFConst(0.0f);
+ for (int i = 0; i < leftCols; i++)
+ {
+ tempConstArray[resultRows * column + row].setFConst(
+ tempConstArray[resultRows * column + row].getFConst() +
+ unionArray[i * leftRows + row].getFConst() *
+ rightUnionArray[column * rightRows + i].getFConst());
}
}
}
- break;
- case EOpDiv:
+
+ // update return type for matrix product
+ returnType.setPrimarySize(resultCols);
+ returnType.setSecondarySize(resultRows);
+ }
+ break;
+
+ case EOpDiv:
+ {
tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++) {
- switch (getType().getBasicType()) {
- case EbtFloat:
- if (rightUnionArray[i] == 0.0f) {
- infoSink.info.message(EPrefixWarning, getLine(), "Divide by zero error during constant folding");
- tempConstArray[i].setFConst(unionArray[i].getFConst() < 0 ? -FLT_MAX : FLT_MAX);
- } else
- tempConstArray[i].setFConst(unionArray[i].getFConst() / rightUnionArray[i].getFConst());
- break;
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ if (rightUnionArray[i] == 0.0f)
+ {
+ infoSink.info.message(
+ EPrefixWarning, getLine(),
+ "Divide by zero error during constant folding");
+ tempConstArray[i].setFConst(
+ unionArray[i].getFConst() < 0 ? -FLT_MAX : FLT_MAX);
+ }
+ else
+ {
+ tempConstArray[i].setFConst(
+ unionArray[i].getFConst() /
+ rightUnionArray[i].getFConst());
+ }
+ break;
- case EbtInt:
- if (rightUnionArray[i] == 0) {
- infoSink.info.message(EPrefixWarning, getLine(), "Divide by zero error during constant folding");
- tempConstArray[i].setIConst(INT_MAX);
- } else
- tempConstArray[i].setIConst(unionArray[i].getIConst() / rightUnionArray[i].getIConst());
- break;
- default:
- infoSink.info.message(EPrefixInternalError, getLine(), "Constant folding cannot be done for \"/\"");
- return 0;
+ case EbtInt:
+ if (rightUnionArray[i] == 0)
+ {
+ infoSink.info.message(
+ EPrefixWarning, getLine(),
+ "Divide by zero error during constant folding");
+ tempConstArray[i].setIConst(INT_MAX);
+ }
+ else
+ {
+ tempConstArray[i].setIConst(
+ unionArray[i].getIConst() /
+ rightUnionArray[i].getIConst());
+ }
+ break;
+
+ case EbtUInt:
+ if (rightUnionArray[i] == 0)
+ {
+ infoSink.info.message(
+ EPrefixWarning, getLine(),
+ "Divide by zero error during constant folding");
+ tempConstArray[i].setUConst(UINT_MAX);
+ }
+ else
+ {
+ tempConstArray[i].setUConst(
+ unionArray[i].getUConst() /
+ rightUnionArray[i].getUConst());
}
+ break;
+
+ default:
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Constant folding cannot be done for \"/\"");
+ return NULL;
}
}
- break;
+ }
+ break;
- case EOpMatrixTimesVector:
- if (node->getBasicType() != EbtFloat) {
- infoSink.info.message(EPrefixInternalError, getLine(), "Constant Folding cannot be done for matrix times vector");
- return 0;
+ case EOpMatrixTimesVector:
+ {
+ if (node->getBasicType() != EbtFloat)
+ {
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Constant Folding cannot be done for matrix times vector");
+ return NULL;
}
- tempConstArray = new ConstantUnion[getNominalSize()];
- {// support MSVC++6.0
- for (int size = getNominalSize(), i = 0; i < size; i++) {
- tempConstArray[i].setFConst(0.0f);
- for (int j = 0; j < size; j++) {
- tempConstArray[i].setFConst(tempConstArray[i].getFConst() + ((unionArray[j*size + i].getFConst()) * rightUnionArray[j].getFConst()));
- }
+ const int matrixCols = getCols();
+ const int matrixRows = getRows();
+
+ tempConstArray = new ConstantUnion[matrixRows];
+
+ for (int matrixRow = 0; matrixRow < matrixRows; matrixRow++)
+ {
+ tempConstArray[matrixRow].setFConst(0.0f);
+ for (int col = 0; col < matrixCols; col++)
+ {
+ tempConstArray[matrixRow].setFConst(
+ tempConstArray[matrixRow].getFConst() +
+ unionArray[col * matrixRows + matrixRow].getFConst() *
+ rightUnionArray[col].getFConst());
}
}
- tempNode = new TIntermConstantUnion(tempConstArray, node->getType());
+ returnType = node->getType();
+ returnType.setPrimarySize(matrixRows);
+
+ tempNode = new TIntermConstantUnion(tempConstArray, returnType);
tempNode->setLine(getLine());
return tempNode;
+ }
- case EOpVectorTimesMatrix:
- if (getType().getBasicType() != EbtFloat) {
- infoSink.info.message(EPrefixInternalError, getLine(), "Constant Folding cannot be done for vector times matrix");
- return 0;
+ case EOpVectorTimesMatrix:
+ {
+ if (getType().getBasicType() != EbtFloat)
+ {
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Constant Folding cannot be done for vector times matrix");
+ return NULL;
}
- tempConstArray = new ConstantUnion[getNominalSize()];
- {// support MSVC++6.0
- for (int size = getNominalSize(), i = 0; i < size; i++) {
- tempConstArray[i].setFConst(0.0f);
- for (int j = 0; j < size; j++) {
- tempConstArray[i].setFConst(tempConstArray[i].getFConst() + ((unionArray[j].getFConst()) * rightUnionArray[i*size + j].getFConst()));
- }
+ const int matrixCols = constantNode->getType().getCols();
+ const int matrixRows = constantNode->getType().getRows();
+
+ tempConstArray = new ConstantUnion[matrixCols];
+
+ for (int matrixCol = 0; matrixCol < matrixCols; matrixCol++)
+ {
+ tempConstArray[matrixCol].setFConst(0.0f);
+ for (int matrixRow = 0; matrixRow < matrixRows; matrixRow++)
+ {
+ tempConstArray[matrixCol].setFConst(
+ tempConstArray[matrixCol].getFConst() +
+ unionArray[matrixRow].getFConst() *
+ rightUnionArray[matrixCol * matrixRows + matrixRow].getFConst());
}
}
- break;
- case EOpLogicalAnd: // this code is written for possible future use, will not get executed currently
+ returnType.setPrimarySize(matrixCols);
+ }
+ break;
+
+ case EOpLogicalAnd:
+ // this code is written for possible future use,
+ // will not get executed currently
+ {
tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- tempConstArray[i] = unionArray[i] && rightUnionArray[i];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ tempConstArray[i] = unionArray[i] && rightUnionArray[i];
}
- break;
+ }
+ break;
- case EOpLogicalOr: // this code is written for possible future use, will not get executed currently
+ case EOpLogicalOr:
+ // this code is written for possible future use,
+ // will not get executed currently
+ {
tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- tempConstArray[i] = unionArray[i] || rightUnionArray[i];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ tempConstArray[i] = unionArray[i] || rightUnionArray[i];
}
- break;
+ }
+ break;
- case EOpLogicalXor:
+ case EOpLogicalXor:
+ {
tempConstArray = new ConstantUnion[objectSize];
- {// support MSVC++6.0
- for (size_t i = 0; i < objectSize; i++)
- switch (getType().getBasicType()) {
- case EbtBool: tempConstArray[i].setBConst((unionArray[i] == rightUnionArray[i]) ? false : true); break;
- default: assert(false && "Default missing");
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ switch (getType().getBasicType())
+ {
+ case EbtBool:
+ tempConstArray[i].setBConst(
+ unionArray[i] == rightUnionArray[i] ? false : true);
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
}
- break;
+ }
+ break;
+
+ case EOpLessThan:
+ ASSERT(objectSize == 1);
+ tempConstArray = new ConstantUnion[1];
+ tempConstArray->setBConst(*unionArray < *rightUnionArray);
+ returnType = TType(EbtBool, EbpUndefined, EvqConst);
+ break;
- case EOpLessThan:
- assert(objectSize == 1);
+ case EOpGreaterThan:
+ ASSERT(objectSize == 1);
+ tempConstArray = new ConstantUnion[1];
+ tempConstArray->setBConst(*unionArray > *rightUnionArray);
+ returnType = TType(EbtBool, EbpUndefined, EvqConst);
+ break;
+
+ case EOpLessThanEqual:
+ {
+ ASSERT(objectSize == 1);
+ ConstantUnion constant;
+ constant.setBConst(*unionArray > *rightUnionArray);
tempConstArray = new ConstantUnion[1];
- tempConstArray->setBConst(*unionArray < *rightUnionArray);
+ tempConstArray->setBConst(!constant.getBConst());
returnType = TType(EbtBool, EbpUndefined, EvqConst);
break;
- case EOpGreaterThan:
- assert(objectSize == 1);
+ }
+
+ case EOpGreaterThanEqual:
+ {
+ ASSERT(objectSize == 1);
+ ConstantUnion constant;
+ constant.setBConst(*unionArray < *rightUnionArray);
tempConstArray = new ConstantUnion[1];
- tempConstArray->setBConst(*unionArray > *rightUnionArray);
+ tempConstArray->setBConst(!constant.getBConst());
returnType = TType(EbtBool, EbpUndefined, EvqConst);
break;
- case EOpLessThanEqual:
+ }
+
+ case EOpEqual:
+ if (getType().getBasicType() == EbtStruct)
+ {
+ if (!CompareStructure(node->getType(),
+ node->getUnionArrayPointer(),
+ unionArray))
{
- assert(objectSize == 1);
- ConstantUnion constant;
- constant.setBConst(*unionArray > *rightUnionArray);
- tempConstArray = new ConstantUnion[1];
- tempConstArray->setBConst(!constant.getBConst());
- returnType = TType(EbtBool, EbpUndefined, EvqConst);
- break;
+ boolNodeFlag = true;
}
- case EOpGreaterThanEqual:
+ }
+ else
+ {
+ for (size_t i = 0; i < objectSize; i++)
{
- assert(objectSize == 1);
- ConstantUnion constant;
- constant.setBConst(*unionArray < *rightUnionArray);
- tempConstArray = new ConstantUnion[1];
- tempConstArray->setBConst(!constant.getBConst());
- returnType = TType(EbtBool, EbpUndefined, EvqConst);
- break;
- }
-
- case EOpEqual:
- if (getType().getBasicType() == EbtStruct) {
- if (!CompareStructure(node->getType(), node->getUnionArrayPointer(), unionArray))
+ if (unionArray[i] != rightUnionArray[i])
+ {
boolNodeFlag = true;
- } else {
- for (size_t i = 0; i < objectSize; i++) {
- if (unionArray[i] != rightUnionArray[i]) {
- boolNodeFlag = true;
- break; // break out of for loop
- }
+ break; // break out of for loop
}
}
+ }
- tempConstArray = new ConstantUnion[1];
- if (!boolNodeFlag) {
- tempConstArray->setBConst(true);
- }
- else {
- tempConstArray->setBConst(false);
- }
+ tempConstArray = new ConstantUnion[1];
+ if (!boolNodeFlag)
+ {
+ tempConstArray->setBConst(true);
+ }
+ else
+ {
+ tempConstArray->setBConst(false);
+ }
- tempNode = new TIntermConstantUnion(tempConstArray, TType(EbtBool, EbpUndefined, EvqConst));
- tempNode->setLine(getLine());
+ tempNode = new TIntermConstantUnion(
+ tempConstArray, TType(EbtBool, EbpUndefined, EvqConst));
+ tempNode->setLine(getLine());
- return tempNode;
+ return tempNode;
- case EOpNotEqual:
- if (getType().getBasicType() == EbtStruct) {
- if (CompareStructure(node->getType(), node->getUnionArrayPointer(), unionArray))
+ case EOpNotEqual:
+ if (getType().getBasicType() == EbtStruct)
+ {
+ if (CompareStructure(node->getType(),
+ node->getUnionArrayPointer(),
+ unionArray))
+ {
+ boolNodeFlag = true;
+ }
+ }
+ else
+ {
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ if (unionArray[i] == rightUnionArray[i])
+ {
boolNodeFlag = true;
- } else {
- for (size_t i = 0; i < objectSize; i++) {
- if (unionArray[i] == rightUnionArray[i]) {
- boolNodeFlag = true;
- break; // break out of for loop
- }
+ break; // break out of for loop
}
}
+ }
- tempConstArray = new ConstantUnion[1];
- if (!boolNodeFlag) {
- tempConstArray->setBConst(true);
- }
- else {
- tempConstArray->setBConst(false);
- }
+ tempConstArray = new ConstantUnion[1];
+ if (!boolNodeFlag)
+ {
+ tempConstArray->setBConst(true);
+ }
+ else
+ {
+ tempConstArray->setBConst(false);
+ }
- tempNode = new TIntermConstantUnion(tempConstArray, TType(EbtBool, EbpUndefined, EvqConst));
- tempNode->setLine(getLine());
+ tempNode = new TIntermConstantUnion(
+ tempConstArray, TType(EbtBool, EbpUndefined, EvqConst));
+ tempNode->setLine(getLine());
- return tempNode;
+ return tempNode;
- default:
- infoSink.info.message(EPrefixInternalError, getLine(), "Invalid operator for constant folding");
- return 0;
+ default:
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Invalid operator for constant folding");
+ return NULL;
}
tempNode = new TIntermConstantUnion(tempConstArray, returnType);
tempNode->setLine(getLine());
return tempNode;
- } else {
+ }
+ else
+ {
//
// Do unary operations
//
TIntermConstantUnion *newNode = 0;
ConstantUnion* tempConstArray = new ConstantUnion[objectSize];
- for (size_t i = 0; i < objectSize; i++) {
- switch(op) {
- case EOpNegative:
- switch (getType().getBasicType()) {
- case EbtFloat: tempConstArray[i].setFConst(-unionArray[i].getFConst()); break;
- case EbtInt: tempConstArray[i].setIConst(-unionArray[i].getIConst()); break;
- default:
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return 0;
- }
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ switch(op)
+ {
+ case EOpNegative:
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ tempConstArray[i].setFConst(-unionArray[i].getFConst());
break;
- case EOpLogicalNot: // this code is written for possible future use, will not get executed currently
- switch (getType().getBasicType()) {
- case EbtBool: tempConstArray[i].setBConst(!unionArray[i].getBConst()); break;
- default:
- infoSink.info.message(EPrefixInternalError, getLine(), "Unary operation not folded into constant");
- return 0;
- }
+ case EbtInt:
+ tempConstArray[i].setIConst(-unionArray[i].getIConst());
break;
- default:
- return 0;
- }
- }
- newNode = new TIntermConstantUnion(tempConstArray, getType());
- newNode->setLine(getLine());
- return newNode;
- }
-}
-
-TIntermTyped* TIntermediate::promoteConstantUnion(TBasicType promoteTo, TIntermConstantUnion* node)
-{
- size_t size = node->getType().getObjectSize();
-
- ConstantUnion *leftUnionArray = new ConstantUnion[size];
-
- for (size_t i = 0; i < size; i++) {
-
- switch (promoteTo) {
- case EbtFloat:
- switch (node->getType().getBasicType()) {
- case EbtInt:
- leftUnionArray[i].setFConst(static_cast<float>(node->getIConst(i)));
- break;
- case EbtBool:
- leftUnionArray[i].setFConst(static_cast<float>(node->getBConst(i)));
- break;
- case EbtFloat:
- leftUnionArray[i].setFConst(static_cast<float>(node->getFConst(i)));
- break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Cannot promote");
- return 0;
+ case EbtUInt:
+ tempConstArray[i].setUConst(static_cast<unsigned int>(
+ -static_cast<int>(unionArray[i].getUConst())));
+ break;
+ default:
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Unary operation not folded into constant");
+ return NULL;
}
break;
- case EbtInt:
- switch (node->getType().getBasicType()) {
- case EbtInt:
- leftUnionArray[i].setIConst(static_cast<int>(node->getIConst(i)));
- break;
- case EbtBool:
- leftUnionArray[i].setIConst(static_cast<int>(node->getBConst(i)));
- break;
- case EbtFloat:
- leftUnionArray[i].setIConst(static_cast<int>(node->getFConst(i)));
- break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Cannot promote");
- return 0;
+
+ case EOpLogicalNot:
+ // this code is written for possible future use,
+ // will not get executed currently
+ switch (getType().getBasicType())
+ {
+ case EbtBool:
+ tempConstArray[i].setBConst(!unionArray[i].getBConst());
+ break;
+ default:
+ infoSink.info.message(
+ EPrefixInternalError, getLine(),
+ "Unary operation not folded into constant");
+ return NULL;
}
break;
- case EbtBool:
- switch (node->getType().getBasicType()) {
- case EbtInt:
- leftUnionArray[i].setBConst(node->getIConst(i) != 0);
- break;
- case EbtBool:
- leftUnionArray[i].setBConst(node->getBConst(i));
- break;
- case EbtFloat:
- leftUnionArray[i].setBConst(node->getFConst(i) != 0.0f);
- break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Cannot promote");
- return 0;
- }
- break;
- default:
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Incorrect data type found");
- return 0;
+ default:
+ return NULL;
+ }
}
-
+ newNode = new TIntermConstantUnion(tempConstArray, getType());
+ newNode->setLine(getLine());
+ return newNode;
}
-
- const TType& t = node->getType();
-
- return addConstantUnion(leftUnionArray, TType(promoteTo, t.getPrecision(), t.getQualifier(), t.getNominalSize(), t.isMatrix(), t.isArray()), node->getLine());
}
// static
-TString TIntermTraverser::hash(const TString& name, ShHashFunction64 hashFunction)
+TString TIntermTraverser::hash(const TString &name, ShHashFunction64 hashFunction)
{
if (hashFunction == NULL || name.empty())
return name;
diff --git a/src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp b/src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp
new file mode 100644
index 0000000000..d931a18a23
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/LoopInfo.cpp
@@ -0,0 +1,211 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/LoopInfo.h"
+
+namespace
+{
+
+int EvaluateIntConstant(TIntermConstantUnion *node)
+{
+ ASSERT(node && node->getUnionArrayPointer());
+ return node->getIConst(0);
+}
+
+int GetLoopIntIncrement(TIntermLoop *node)
+{
+ TIntermNode *expr = node->getExpression();
+ // for expression has one of the following forms:
+ // loop_index++
+ // loop_index--
+ // loop_index += constant_expression
+ // loop_index -= constant_expression
+ // ++loop_index
+ // --loop_index
+ // The last two forms are not specified in the spec, but I am assuming
+ // its an oversight.
+ TIntermUnary *unOp = expr->getAsUnaryNode();
+ TIntermBinary *binOp = unOp ? NULL : expr->getAsBinaryNode();
+
+ TOperator op = EOpNull;
+ TIntermConstantUnion *incrementNode = NULL;
+ if (unOp)
+ {
+ op = unOp->getOp();
+ }
+ else if (binOp)
+ {
+ op = binOp->getOp();
+ ASSERT(binOp->getRight());
+ incrementNode = binOp->getRight()->getAsConstantUnion();
+ ASSERT(incrementNode);
+ }
+
+ int increment = 0;
+ // The operator is one of: ++ -- += -=.
+ switch (op)
+ {
+ case EOpPostIncrement:
+ case EOpPreIncrement:
+ ASSERT(unOp && !binOp);
+ increment = 1;
+ break;
+ case EOpPostDecrement:
+ case EOpPreDecrement:
+ ASSERT(unOp && !binOp);
+ increment = -1;
+ break;
+ case EOpAddAssign:
+ ASSERT(!unOp && binOp);
+ increment = EvaluateIntConstant(incrementNode);
+ break;
+ case EOpSubAssign:
+ ASSERT(!unOp && binOp);
+ increment = - EvaluateIntConstant(incrementNode);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return increment;
+}
+
+} // namespace anonymous
+
+TLoopIndexInfo::TLoopIndexInfo()
+ : mId(-1),
+ mType(EbtVoid),
+ mInitValue(0),
+ mStopValue(0),
+ mIncrementValue(0),
+ mOp(EOpNull),
+ mCurrentValue(0)
+{
+}
+
+void TLoopIndexInfo::fillInfo(TIntermLoop *node)
+{
+ if (node == NULL)
+ return;
+
+ // Here we assume all the operations are valid, because the loop node is
+ // already validated in ValidateLimitations.
+ TIntermSequence *declSeq =
+ node->getInit()->getAsAggregate()->getSequence();
+ TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
+ TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
+
+ mId = symbol->getId();
+ mType = symbol->getBasicType();
+
+ if (mType == EbtInt)
+ {
+ TIntermConstantUnion* initNode = declInit->getRight()->getAsConstantUnion();
+ mInitValue = EvaluateIntConstant(initNode);
+ mCurrentValue = mInitValue;
+ mIncrementValue = GetLoopIntIncrement(node);
+
+ TIntermBinary* binOp = node->getCondition()->getAsBinaryNode();
+ mStopValue = EvaluateIntConstant(
+ binOp->getRight()->getAsConstantUnion());
+ mOp = binOp->getOp();
+ }
+}
+
+bool TLoopIndexInfo::satisfiesLoopCondition() const
+{
+ // Relational operator is one of: > >= < <= == or !=.
+ switch (mOp)
+ {
+ case EOpEqual:
+ return (mCurrentValue == mStopValue);
+ case EOpNotEqual:
+ return (mCurrentValue != mStopValue);
+ case EOpLessThan:
+ return (mCurrentValue < mStopValue);
+ case EOpGreaterThan:
+ return (mCurrentValue > mStopValue);
+ case EOpLessThanEqual:
+ return (mCurrentValue <= mStopValue);
+ case EOpGreaterThanEqual:
+ return (mCurrentValue >= mStopValue);
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+TLoopInfo::TLoopInfo()
+ : loop(NULL)
+{
+}
+
+TLoopInfo::TLoopInfo(TIntermLoop *node)
+ : loop(node)
+{
+ index.fillInfo(node);
+}
+
+TIntermLoop *TLoopStack::findLoop(TIntermSymbol *symbol)
+{
+ if (!symbol)
+ return NULL;
+ for (iterator iter = begin(); iter != end(); ++iter)
+ {
+ if (iter->index.getId() == symbol->getId())
+ return iter->loop;
+ }
+ return NULL;
+}
+
+TLoopIndexInfo *TLoopStack::getIndexInfo(TIntermSymbol *symbol)
+{
+ if (!symbol)
+ return NULL;
+ for (iterator iter = begin(); iter != end(); ++iter)
+ {
+ if (iter->index.getId() == symbol->getId())
+ return &(iter->index);
+ }
+ return NULL;
+}
+
+void TLoopStack::step()
+{
+ ASSERT(!empty());
+ rbegin()->index.step();
+}
+
+bool TLoopStack::satisfiesLoopCondition()
+{
+ ASSERT(!empty());
+ return rbegin()->index.satisfiesLoopCondition();
+}
+
+bool TLoopStack::needsToReplaceSymbolWithValue(TIntermSymbol *symbol)
+{
+ TIntermLoop *loop = findLoop(symbol);
+ return loop && loop->getUnrollFlag();
+}
+
+int TLoopStack::getLoopIndexValue(TIntermSymbol *symbol)
+{
+ TLoopIndexInfo *info = getIndexInfo(symbol);
+ ASSERT(info);
+ return info->getCurrentValue();
+}
+
+void TLoopStack::push(TIntermLoop *loop)
+{
+ TLoopInfo info(loop);
+ push_back(info);
+}
+
+void TLoopStack::pop()
+{
+ pop_back();
+}
+
diff --git a/src/3rdparty/angle/src/compiler/translator/LoopInfo.h b/src/3rdparty/angle/src/compiler/translator/LoopInfo.h
new file mode 100644
index 0000000000..5a140c339e
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/LoopInfo.h
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_LOOP_INFO_H_
+#define COMPILER_TRANSLATOR_LOOP_INFO_H_
+
+#include "compiler/translator/intermediate.h"
+
+class TLoopIndexInfo
+{
+ public:
+ TLoopIndexInfo();
+
+ // If type is EbtInt, fill all fields of the structure with info
+ // extracted from a loop node.
+ // If type is not EbtInt, only fill id and type.
+ void fillInfo(TIntermLoop *node);
+
+ int getId() const { return mId; }
+ void setId(int id) { mId = id; }
+ TBasicType getType() const { return mType; }
+ void setType(TBasicType type) { mType = type; }
+ int getCurrentValue() const { return mCurrentValue; }
+
+ void step() { mCurrentValue += mIncrementValue; }
+
+ // Check if the current value satisfies the loop condition.
+ bool satisfiesLoopCondition() const;
+
+ private:
+ int mId;
+ TBasicType mType; // Either EbtInt or EbtFloat
+
+ // Below fields are only valid if the index's type is int.
+ int mInitValue;
+ int mStopValue;
+ int mIncrementValue;
+ TOperator mOp;
+ int mCurrentValue;
+};
+
+struct TLoopInfo
+{
+ TLoopIndexInfo index;
+ TIntermLoop *loop;
+
+ TLoopInfo();
+ TLoopInfo(TIntermLoop *node);
+};
+
+class TLoopStack : public TVector<TLoopInfo>
+{
+ public:
+ // Search loop stack for a loop whose index matches the input symbol.
+ TIntermLoop *findLoop(TIntermSymbol *symbol);
+
+ // Find the loop index info in the loop stack by the input symbol.
+ TLoopIndexInfo *getIndexInfo(TIntermSymbol *symbol);
+
+ // Update the currentValue for the next loop iteration.
+ void step();
+
+ // Return false if loop condition is no longer satisfied.
+ bool satisfiesLoopCondition();
+
+ // Check if the symbol is the index of a loop that's unrolled.
+ bool needsToReplaceSymbolWithValue(TIntermSymbol *symbol);
+
+ // Return the current value of a given loop index symbol.
+ int getLoopIndexValue(TIntermSymbol *symbol);
+
+ void push(TIntermLoop *info);
+ void pop();
+};
+
+#endif // COMPILER_TRANSLATOR_LOOP_INDEX_H_
+
diff --git a/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp b/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp
deleted file mode 100644
index ef629c26b1..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/MapLongVariableNames.h"
-
-namespace {
-
-TString mapLongName(size_t id, const TString& name, bool isGlobal)
-{
- ASSERT(name.size() > MAX_SHORTENED_IDENTIFIER_SIZE);
- TStringStream stream;
- stream << "webgl_";
- if (isGlobal)
- stream << "g";
- stream << id;
- if (name[0] != '_')
- stream << "_";
- stream << name.substr(0, MAX_SHORTENED_IDENTIFIER_SIZE - stream.str().size());
- return stream.str();
-}
-
-LongNameMap* gLongNameMapInstance = NULL;
-
-} // anonymous namespace
-
-LongNameMap::LongNameMap()
- : refCount(0)
-{
-}
-
-LongNameMap::~LongNameMap()
-{
-}
-
-// static
-LongNameMap* LongNameMap::GetInstance()
-{
- if (gLongNameMapInstance == NULL)
- gLongNameMapInstance = new LongNameMap;
- gLongNameMapInstance->refCount++;
- return gLongNameMapInstance;
-}
-
-void LongNameMap::Release()
-{
- ASSERT(gLongNameMapInstance == this);
- ASSERT(refCount > 0);
- refCount--;
- if (refCount == 0) {
- delete gLongNameMapInstance;
- gLongNameMapInstance = NULL;
- }
-}
-
-const char* LongNameMap::Find(const char* originalName) const
-{
- std::map<std::string, std::string>::const_iterator it = mLongNameMap.find(
- originalName);
- if (it != mLongNameMap.end())
- return (*it).second.c_str();
- return NULL;
-}
-
-void LongNameMap::Insert(const char* originalName, const char* mappedName)
-{
- mLongNameMap.insert(std::map<std::string, std::string>::value_type(
- originalName, mappedName));
-}
-
-size_t LongNameMap::Size() const
-{
- return mLongNameMap.size();
-}
-
-MapLongVariableNames::MapLongVariableNames(LongNameMap* globalMap)
-{
- ASSERT(globalMap);
- mGlobalMap = globalMap;
-}
-
-void MapLongVariableNames::visitSymbol(TIntermSymbol* symbol)
-{
- ASSERT(symbol != NULL);
- if (symbol->getSymbol().size() > MAX_SHORTENED_IDENTIFIER_SIZE) {
- switch (symbol->getQualifier()) {
- case EvqVaryingIn:
- case EvqVaryingOut:
- case EvqInvariantVaryingIn:
- case EvqInvariantVaryingOut:
- case EvqUniform:
- symbol->setSymbol(
- mapGlobalLongName(symbol->getSymbol()));
- break;
- default:
- symbol->setSymbol(
- mapLongName(symbol->getId(), symbol->getSymbol(), false));
- break;
- };
- }
-}
-
-TString MapLongVariableNames::mapGlobalLongName(const TString& name)
-{
- ASSERT(mGlobalMap);
- const char* mappedName = mGlobalMap->Find(name.c_str());
- if (mappedName != NULL)
- return mappedName;
- size_t id = mGlobalMap->Size();
- TString rt = mapLongName(id, name, true);
- mGlobalMap->Insert(name.c_str(), rt.c_str());
- return rt;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.h b/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.h
deleted file mode 100644
index 3b085a3687..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/MapLongVariableNames.h
+++ /dev/null
@@ -1,58 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_MAP_LONG_VARIABLE_NAMES_H_
-#define COMPILER_MAP_LONG_VARIABLE_NAMES_H_
-
-#include "GLSLANG/ShaderLang.h"
-
-#include "compiler/translator/intermediate.h"
-#include "compiler/translator/VariableInfo.h"
-
-// This size does not include '\0' in the end.
-#define MAX_SHORTENED_IDENTIFIER_SIZE 32
-
-// This is a ref-counted singleton. GetInstance() returns a pointer to the
-// singleton, and after use, call Release(). GetInstance() and Release() should
-// be paired.
-class LongNameMap {
-public:
- static LongNameMap* GetInstance();
- void Release();
-
- // Return the mapped name if <originalName, mappedName> is in the map;
- // otherwise, return NULL.
- const char* Find(const char* originalName) const;
-
- // Insert a pair into the map.
- void Insert(const char* originalName, const char* mappedName);
-
- // Return the number of entries in the map.
- size_t Size() const;
-
-private:
- LongNameMap();
- ~LongNameMap();
-
- size_t refCount;
- std::map<std::string, std::string> mLongNameMap;
-};
-
-// Traverses intermediate tree to map attributes and uniforms names that are
-// longer than MAX_SHORTENED_IDENTIFIER_SIZE to MAX_SHORTENED_IDENTIFIER_SIZE.
-class MapLongVariableNames : public TIntermTraverser {
-public:
- MapLongVariableNames(LongNameMap* globalMap);
-
- virtual void visitSymbol(TIntermSymbol*);
-
-private:
- TString mapGlobalLongName(const TString& name);
-
- LongNameMap* mGlobalMap;
-};
-
-#endif // COMPILER_MAP_LONG_VARIABLE_NAMES_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
index 8367412462..65635af1ff 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputESSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,8 +10,9 @@ TOutputESSL::TOutputESSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
- TSymbolTable& symbolTable)
- : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
+ TSymbolTable& symbolTable,
+ int shaderVersion)
+ : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
{
}
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputESSL.h b/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
index 2f02979a05..8a567fb8aa 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputESSL.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -16,7 +16,8 @@ public:
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
- TSymbolTable& symbolTable);
+ TSymbolTable& symbolTable,
+ int shaderVersion);
protected:
virtual bool writeVariablePrecision(TPrecision precision);
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
index 5589560682..eb7cbb4ae8 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,8 +10,9 @@ TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
- TSymbolTable& symbolTable)
- : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable)
+ TSymbolTable& symbolTable,
+ int shaderVersion)
+ : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, shaderVersion)
{
}
@@ -33,3 +34,24 @@ void TOutputGLSL::visitSymbol(TIntermSymbol* node)
TOutputGLSLBase::visitSymbol(node);
}
}
+
+TString TOutputGLSL::translateTextureFunction(TString& name)
+{
+ static const char *simpleRename[] = {
+ "texture2DLodEXT", "texture2DLod",
+ "texture2DProjLodEXT", "texture2DProjLod",
+ "textureCubeLodEXT", "textureCubeLod",
+ "texture2DGradEXT", "texture2DGradARB",
+ "texture2DProjGradEXT", "texture2DProjGradARB",
+ "textureCubeGradEXT", "textureCubeGradARB",
+ NULL, NULL
+ };
+
+ for (int i = 0; simpleRename[i] != NULL; i += 2) {
+ if (name == simpleRename[i]) {
+ return simpleRename[i+1];
+ }
+ }
+
+ return name;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
index e1f114d347..bceebe397d 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSL.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -16,11 +16,13 @@ public:
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap& nameMap,
- TSymbolTable& symbolTable);
+ TSymbolTable& symbolTable,
+ int shaderVersion);
protected:
virtual bool writeVariablePrecision(TPrecision);
virtual void visitSymbol(TIntermSymbol* node);
+ virtual TString translateTextureFunction(TString& name);
};
#endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
index f2f0a3d6be..7839c04852 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,7 +11,7 @@
namespace
{
-TString arrayBrackets(const TType& type)
+TString arrayBrackets(const TType &type)
{
ASSERT(type.isArray());
TInfoSinkBase out;
@@ -19,13 +19,14 @@ TString arrayBrackets(const TType& type)
return TString(out.c_str());
}
-bool isSingleStatement(TIntermNode* node) {
- if (const TIntermAggregate* aggregate = node->getAsAggregate())
+bool isSingleStatement(TIntermNode *node)
+{
+ if (const TIntermAggregate *aggregate = node->getAsAggregate())
{
return (aggregate->getOp() != EOpFunction) &&
(aggregate->getOp() != EOpSequence);
}
- else if (const TIntermSelection* selection = node->getAsSelectionNode())
+ else if (const TIntermSelection *selection = node->getAsSelectionNode())
{
// Ternary operators are usually part of an assignment operator.
// This handles those rare cases in which they are all by themselves.
@@ -39,49 +40,61 @@ bool isSingleStatement(TIntermNode* node) {
}
} // namespace
-TOutputGLSLBase::TOutputGLSLBase(TInfoSinkBase& objSink,
+TOutputGLSLBase::TOutputGLSLBase(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
- NameMap& nameMap,
- TSymbolTable& symbolTable)
+ NameMap &nameMap,
+ TSymbolTable &symbolTable,
+ int shaderVersion)
: TIntermTraverser(true, true, true),
mObjSink(objSink),
mDeclaringVariables(false),
mClampingStrategy(clampingStrategy),
mHashFunction(hashFunction),
mNameMap(nameMap),
- mSymbolTable(symbolTable)
+ mSymbolTable(symbolTable),
+ mShaderVersion(shaderVersion)
{
}
-void TOutputGLSLBase::writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr)
+void TOutputGLSLBase::writeTriplet(
+ Visit visit, const char *preStr, const char *inStr, const char *postStr)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
if (visit == PreVisit && preStr)
- {
out << preStr;
- }
else if (visit == InVisit && inStr)
- {
out << inStr;
- }
else if (visit == PostVisit && postStr)
- {
out << postStr;
- }
}
-void TOutputGLSLBase::writeVariableType(const TType& type)
+void TOutputGLSLBase::writeBuiltInFunctionTriplet(
+ Visit visit, const char *preStr, bool useEmulatedFunction)
+{
+ TString preString = useEmulatedFunction ?
+ BuiltInFunctionEmulator::GetEmulatedFunctionName(preStr) : preStr;
+ writeTriplet(visit, preString.c_str(), ", ", ")");
+}
+
+void TOutputGLSLBase::writeVariableType(const TType &type)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
TQualifier qualifier = type.getQualifier();
// TODO(alokp): Validate qualifier for variable declarations.
- if ((qualifier != EvqTemporary) && (qualifier != EvqGlobal))
+ if (qualifier != EvqTemporary && qualifier != EvqGlobal)
out << type.getQualifierString() << " ";
// Declare the struct if we have not done so already.
- if ((type.getBasicType() == EbtStruct) && !structDeclared(type.getStruct()))
+ if (type.getBasicType() == EbtStruct && !structDeclared(type.getStruct()))
{
- declareStruct(type.getStruct());
+ TStructure *structure = type.getStruct();
+
+ declareStruct(structure);
+
+ if (!structure->name().empty())
+ {
+ mDeclaredStructs.insert(structure->uniqueId());
+ }
}
else
{
@@ -91,19 +104,19 @@ void TOutputGLSLBase::writeVariableType(const TType& type)
}
}
-void TOutputGLSLBase::writeFunctionParameters(const TIntermSequence& args)
+void TOutputGLSLBase::writeFunctionParameters(const TIntermSequence &args)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
for (TIntermSequence::const_iterator iter = args.begin();
iter != args.end(); ++iter)
{
- const TIntermSymbol* arg = (*iter)->getAsSymbolNode();
+ const TIntermSymbol *arg = (*iter)->getAsSymbolNode();
ASSERT(arg != NULL);
- const TType& type = arg->getType();
+ const TType &type = arg->getType();
writeVariableType(type);
- const TString& name = arg->getSymbol();
+ const TString &name = arg->getSymbol();
if (!name.empty())
out << " " << hashName(name);
if (type.isArray())
@@ -115,23 +128,24 @@ void TOutputGLSLBase::writeFunctionParameters(const TIntermSequence& args)
}
}
-const ConstantUnion* TOutputGLSLBase::writeConstantUnion(const TType& type,
- const ConstantUnion* pConstUnion)
+const ConstantUnion *TOutputGLSLBase::writeConstantUnion(
+ const TType &type, const ConstantUnion *pConstUnion)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
if (type.getBasicType() == EbtStruct)
{
- const TStructure* structure = type.getStruct();
+ const TStructure *structure = type.getStruct();
out << hashName(structure->name()) << "(";
- const TFieldList& fields = structure->fields();
+ const TFieldList &fields = structure->fields();
for (size_t i = 0; i < fields.size(); ++i)
{
- const TType* fieldType = fields[i]->type();
+ const TType *fieldType = fields[i]->type();
ASSERT(fieldType != NULL);
pConstUnion = writeConstantUnion(*fieldType, pConstUnion);
- if (i != fields.size() - 1) out << ", ";
+ if (i != fields.size() - 1)
+ out << ", ";
}
out << ")";
}
@@ -139,28 +153,37 @@ const ConstantUnion* TOutputGLSLBase::writeConstantUnion(const TType& type,
{
size_t size = type.getObjectSize();
bool writeType = size > 1;
- if (writeType) out << getTypeName(type) << "(";
+ if (writeType)
+ out << getTypeName(type) << "(";
for (size_t i = 0; i < size; ++i, ++pConstUnion)
{
switch (pConstUnion->getType())
{
- case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, pConstUnion->getFConst())); break;
- case EbtInt: out << pConstUnion->getIConst(); break;
- case EbtBool: out << pConstUnion->getBConst(); break;
- default: UNREACHABLE();
+ case EbtFloat:
+ out << std::min(FLT_MAX, std::max(-FLT_MAX, pConstUnion->getFConst()));
+ break;
+ case EbtInt:
+ out << pConstUnion->getIConst();
+ break;
+ case EbtBool:
+ out << pConstUnion->getBConst();
+ break;
+ default: UNREACHABLE();
}
- if (i != size - 1) out << ", ";
+ if (i != size - 1)
+ out << ", ";
}
- if (writeType) out << ")";
+ if (writeType)
+ out << ")";
}
return pConstUnion;
}
-void TOutputGLSLBase::visitSymbol(TIntermSymbol* node)
+void TOutputGLSLBase::visitSymbol(TIntermSymbol *node)
{
- TInfoSinkBase& out = objSink();
- if (mLoopUnroll.NeedsToReplaceSymbolWithValue(node))
- out << mLoopUnroll.GetLoopIndexValue(node);
+ TInfoSinkBase &out = objSink();
+ if (mLoopUnrollStack.needsToReplaceSymbolWithValue(node))
+ out << mLoopUnrollStack.getLoopIndexValue(node);
else
out << hashVariableName(node->getSymbol());
@@ -168,240 +191,303 @@ void TOutputGLSLBase::visitSymbol(TIntermSymbol* node)
out << arrayBrackets(node->getType());
}
-void TOutputGLSLBase::visitConstantUnion(TIntermConstantUnion* node)
+void TOutputGLSLBase::visitConstantUnion(TIntermConstantUnion *node)
{
writeConstantUnion(node->getType(), node->getUnionArrayPointer());
}
-bool TOutputGLSLBase::visitBinary(Visit visit, TIntermBinary* node)
+bool TOutputGLSLBase::visitBinary(Visit visit, TIntermBinary *node)
{
bool visitChildren = true;
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
switch (node->getOp())
{
- case EOpInitialize:
+ case EOpInitialize:
+ if (visit == InVisit)
+ {
+ out << " = ";
+ // RHS of initialize is not being declared.
+ mDeclaringVariables = false;
+ }
+ break;
+ case EOpAssign:
+ writeTriplet(visit, "(", " = ", ")");
+ break;
+ case EOpAddAssign:
+ writeTriplet(visit, "(", " += ", ")");
+ break;
+ case EOpSubAssign:
+ writeTriplet(visit, "(", " -= ", ")");
+ break;
+ case EOpDivAssign:
+ writeTriplet(visit, "(", " /= ", ")");
+ break;
+ // Notice the fall-through.
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ writeTriplet(visit, "(", " *= ", ")");
+ break;
+
+ case EOpIndexDirect:
+ writeTriplet(visit, NULL, "[", "]");
+ break;
+ case EOpIndexIndirect:
+ if (node->getAddIndexClamp())
+ {
if (visit == InVisit)
{
- out << " = ";
- // RHS of initialize is not being declared.
- mDeclaringVariables = false;
+ if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
+ out << "[int(clamp(float(";
+ else
+ out << "[webgl_int_clamp(";
}
- break;
- case EOpAssign: writeTriplet(visit, "(", " = ", ")"); break;
- case EOpAddAssign: writeTriplet(visit, "(", " += ", ")"); break;
- case EOpSubAssign: writeTriplet(visit, "(", " -= ", ")"); break;
- case EOpDivAssign: writeTriplet(visit, "(", " /= ", ")"); break;
- // Notice the fall-through.
- case EOpMulAssign:
- case EOpVectorTimesMatrixAssign:
- case EOpVectorTimesScalarAssign:
- case EOpMatrixTimesScalarAssign:
- case EOpMatrixTimesMatrixAssign:
- writeTriplet(visit, "(", " *= ", ")");
- break;
-
- case EOpIndexDirect:
- writeTriplet(visit, NULL, "[", "]");
- break;
- case EOpIndexIndirect:
- if (node->getAddIndexClamp())
+ else if (visit == PostVisit)
{
- if (visit == InVisit)
+ int maxSize;
+ TIntermTyped *left = node->getLeft();
+ TType leftType = left->getType();
+
+ if (left->isArray())
{
- if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC) {
- out << "[int(clamp(float(";
- } else {
- out << "[webgl_int_clamp(";
- }
+ // The shader will fail validation if the array length is not > 0.
+ maxSize = leftType.getArraySize() - 1;
}
- else if (visit == PostVisit)
+ else
{
- int maxSize;
- TIntermTyped *left = node->getLeft();
- TType leftType = left->getType();
-
- if (left->isArray())
- {
- // The shader will fail validation if the array length is not > 0.
- maxSize = leftType.getArraySize() - 1;
- }
- else
- {
- maxSize = leftType.getNominalSize() - 1;
- }
-
- if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC) {
- out << "), 0.0, float(" << maxSize << ")))]";
- } else {
- out << ", 0, " << maxSize << ")]";
- }
+ maxSize = leftType.getNominalSize() - 1;
}
+
+ if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
+ out << "), 0.0, float(" << maxSize << ")))]";
+ else
+ out << ", 0, " << maxSize << ")]";
}
- else
- {
- writeTriplet(visit, NULL, "[", "]");
- }
- break;
- case EOpIndexDirectStruct:
- if (visit == InVisit)
- {
- // Here we are writing out "foo.bar", where "foo" is struct
- // and "bar" is field. In AST, it is represented as a binary
- // node, where left child represents "foo" and right child "bar".
- // The node itself represents ".". The struct field "bar" is
- // actually stored as an index into TStructure::fields.
- out << ".";
- const TStructure* structure = node->getLeft()->getType().getStruct();
- const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
- const TField* field = structure->fields()[index->getIConst(0)];
-
- TString fieldName = field->name();
- if (!mSymbolTable.findBuiltIn(structure->name()))
- fieldName = hashName(fieldName);
-
- out << fieldName;
- visitChildren = false;
- }
- break;
- case EOpVectorSwizzle:
- if (visit == InVisit)
+ }
+ else
+ {
+ writeTriplet(visit, NULL, "[", "]");
+ }
+ break;
+ case EOpIndexDirectStruct:
+ if (visit == InVisit)
+ {
+ // Here we are writing out "foo.bar", where "foo" is struct
+ // and "bar" is field. In AST, it is represented as a binary
+ // node, where left child represents "foo" and right child "bar".
+ // The node itself represents ".". The struct field "bar" is
+ // actually stored as an index into TStructure::fields.
+ out << ".";
+ const TStructure *structure = node->getLeft()->getType().getStruct();
+ const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
+ const TField *field = structure->fields()[index->getIConst(0)];
+
+ TString fieldName = field->name();
+ if (!mSymbolTable.findBuiltIn(structure->name(), mShaderVersion))
+ fieldName = hashName(fieldName);
+
+ out << fieldName;
+ visitChildren = false;
+ }
+ break;
+ case EOpVectorSwizzle:
+ if (visit == InVisit)
+ {
+ out << ".";
+ TIntermAggregate *rightChild = node->getRight()->getAsAggregate();
+ TIntermSequence *sequence = rightChild->getSequence();
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); ++sit)
{
- out << ".";
- TIntermAggregate* rightChild = node->getRight()->getAsAggregate();
- TIntermSequence& sequence = rightChild->getSequence();
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); ++sit)
+ TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
+ ASSERT(element->getBasicType() == EbtInt);
+ ASSERT(element->getNominalSize() == 1);
+ const ConstantUnion& data = element->getUnionArrayPointer()[0];
+ ASSERT(data.getType() == EbtInt);
+ switch (data.getIConst())
{
- TIntermConstantUnion* element = (*sit)->getAsConstantUnion();
- ASSERT(element->getBasicType() == EbtInt);
- ASSERT(element->getNominalSize() == 1);
- const ConstantUnion& data = element->getUnionArrayPointer()[0];
- ASSERT(data.getType() == EbtInt);
- switch (data.getIConst())
- {
- case 0: out << "x"; break;
- case 1: out << "y"; break;
- case 2: out << "z"; break;
- case 3: out << "w"; break;
- default: UNREACHABLE(); break;
- }
+ case 0:
+ out << "x";
+ break;
+ case 1:
+ out << "y";
+ break;
+ case 2:
+ out << "z";
+ break;
+ case 3:
+ out << "w";
+ break;
+ default:
+ UNREACHABLE();
}
- visitChildren = false;
}
- break;
-
- case EOpAdd: writeTriplet(visit, "(", " + ", ")"); break;
- case EOpSub: writeTriplet(visit, "(", " - ", ")"); break;
- case EOpMul: writeTriplet(visit, "(", " * ", ")"); break;
- case EOpDiv: writeTriplet(visit, "(", " / ", ")"); break;
- case EOpMod: UNIMPLEMENTED(); break;
- case EOpEqual: writeTriplet(visit, "(", " == ", ")"); break;
- case EOpNotEqual: writeTriplet(visit, "(", " != ", ")"); break;
- case EOpLessThan: writeTriplet(visit, "(", " < ", ")"); break;
- case EOpGreaterThan: writeTriplet(visit, "(", " > ", ")"); break;
- case EOpLessThanEqual: writeTriplet(visit, "(", " <= ", ")"); break;
- case EOpGreaterThanEqual: writeTriplet(visit, "(", " >= ", ")"); break;
-
- // Notice the fall-through.
- case EOpVectorTimesScalar:
- case EOpVectorTimesMatrix:
- case EOpMatrixTimesVector:
- case EOpMatrixTimesScalar:
- case EOpMatrixTimesMatrix:
- writeTriplet(visit, "(", " * ", ")");
- break;
-
- case EOpLogicalOr: writeTriplet(visit, "(", " || ", ")"); break;
- case EOpLogicalXor: writeTriplet(visit, "(", " ^^ ", ")"); break;
- case EOpLogicalAnd: writeTriplet(visit, "(", " && ", ")"); break;
- default: UNREACHABLE(); break;
+ visitChildren = false;
+ }
+ break;
+
+ case EOpAdd:
+ writeTriplet(visit, "(", " + ", ")");
+ break;
+ case EOpSub:
+ writeTriplet(visit, "(", " - ", ")");
+ break;
+ case EOpMul:
+ writeTriplet(visit, "(", " * ", ")");
+ break;
+ case EOpDiv:
+ writeTriplet(visit, "(", " / ", ")");
+ break;
+ case EOpMod:
+ UNIMPLEMENTED();
+ break;
+ case EOpEqual:
+ writeTriplet(visit, "(", " == ", ")");
+ break;
+ case EOpNotEqual:
+ writeTriplet(visit, "(", " != ", ")");
+ break;
+ case EOpLessThan:
+ writeTriplet(visit, "(", " < ", ")");
+ break;
+ case EOpGreaterThan:
+ writeTriplet(visit, "(", " > ", ")");
+ break;
+ case EOpLessThanEqual:
+ writeTriplet(visit, "(", " <= ", ")");
+ break;
+ case EOpGreaterThanEqual:
+ writeTriplet(visit, "(", " >= ", ")");
+ break;
+
+ // Notice the fall-through.
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesMatrix:
+ writeTriplet(visit, "(", " * ", ")");
+ break;
+
+ case EOpLogicalOr:
+ writeTriplet(visit, "(", " || ", ")");
+ break;
+ case EOpLogicalXor:
+ writeTriplet(visit, "(", " ^^ ", ")");
+ break;
+ case EOpLogicalAnd:
+ writeTriplet(visit, "(", " && ", ")");
+ break;
+ default:
+ UNREACHABLE();
}
return visitChildren;
}
-bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary* node)
+bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary *node)
{
TString preString;
TString postString = ")";
switch (node->getOp())
{
- case EOpNegative: preString = "(-"; break;
- case EOpVectorLogicalNot: preString = "not("; break;
- case EOpLogicalNot: preString = "(!"; break;
-
- case EOpPostIncrement: preString = "("; postString = "++)"; break;
- case EOpPostDecrement: preString = "("; postString = "--)"; break;
- case EOpPreIncrement: preString = "(++"; break;
- case EOpPreDecrement: preString = "(--"; break;
-
- case EOpConvIntToBool:
- case EOpConvFloatToBool:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: preString = "bool("; break;
- case 2: preString = "bvec2("; break;
- case 3: preString = "bvec3("; break;
- case 4: preString = "bvec4("; break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvBoolToFloat:
- case EOpConvIntToFloat:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: preString = "float("; break;
- case 2: preString = "vec2("; break;
- case 3: preString = "vec3("; break;
- case 4: preString = "vec4("; break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvFloatToInt:
- case EOpConvBoolToInt:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: preString = "int("; break;
- case 2: preString = "ivec2("; break;
- case 3: preString = "ivec3("; break;
- case 4: preString = "ivec4("; break;
- default: UNREACHABLE();
- }
- break;
-
- case EOpRadians: preString = "radians("; break;
- case EOpDegrees: preString = "degrees("; break;
- case EOpSin: preString = "sin("; break;
- case EOpCos: preString = "cos("; break;
- case EOpTan: preString = "tan("; break;
- case EOpAsin: preString = "asin("; break;
- case EOpAcos: preString = "acos("; break;
- case EOpAtan: preString = "atan("; break;
-
- case EOpExp: preString = "exp("; break;
- case EOpLog: preString = "log("; break;
- case EOpExp2: preString = "exp2("; break;
- case EOpLog2: preString = "log2("; break;
- case EOpSqrt: preString = "sqrt("; break;
- case EOpInverseSqrt: preString = "inversesqrt("; break;
-
- case EOpAbs: preString = "abs("; break;
- case EOpSign: preString = "sign("; break;
- case EOpFloor: preString = "floor("; break;
- case EOpCeil: preString = "ceil("; break;
- case EOpFract: preString = "fract("; break;
-
- case EOpLength: preString = "length("; break;
- case EOpNormalize: preString = "normalize("; break;
-
- case EOpDFdx: preString = "dFdx("; break;
- case EOpDFdy: preString = "dFdy("; break;
- case EOpFwidth: preString = "fwidth("; break;
-
- case EOpAny: preString = "any("; break;
- case EOpAll: preString = "all("; break;
-
- default: UNREACHABLE(); break;
+ case EOpNegative: preString = "(-"; break;
+ case EOpVectorLogicalNot: preString = "not("; break;
+ case EOpLogicalNot: preString = "(!"; break;
+
+ case EOpPostIncrement: preString = "("; postString = "++)"; break;
+ case EOpPostDecrement: preString = "("; postString = "--)"; break;
+ case EOpPreIncrement: preString = "(++"; break;
+ case EOpPreDecrement: preString = "(--"; break;
+
+ case EOpRadians:
+ preString = "radians(";
+ break;
+ case EOpDegrees:
+ preString = "degrees(";
+ break;
+ case EOpSin:
+ preString = "sin(";
+ break;
+ case EOpCos:
+ preString = "cos(";
+ break;
+ case EOpTan:
+ preString = "tan(";
+ break;
+ case EOpAsin:
+ preString = "asin(";
+ break;
+ case EOpAcos:
+ preString = "acos(";
+ break;
+ case EOpAtan:
+ preString = "atan(";
+ break;
+
+ case EOpExp:
+ preString = "exp(";
+ break;
+ case EOpLog:
+ preString = "log(";
+ break;
+ case EOpExp2:
+ preString = "exp2(";
+ break;
+ case EOpLog2:
+ preString = "log2(";
+ break;
+ case EOpSqrt:
+ preString = "sqrt(";
+ break;
+ case EOpInverseSqrt:
+ preString = "inversesqrt(";
+ break;
+
+ case EOpAbs:
+ preString = "abs(";
+ break;
+ case EOpSign:
+ preString = "sign(";
+ break;
+ case EOpFloor:
+ preString = "floor(";
+ break;
+ case EOpCeil:
+ preString = "ceil(";
+ break;
+ case EOpFract:
+ preString = "fract(";
+ break;
+
+ case EOpLength:
+ preString = "length(";
+ break;
+ case EOpNormalize:
+ preString = "normalize(";
+ break;
+
+ case EOpDFdx:
+ preString = "dFdx(";
+ break;
+ case EOpDFdy:
+ preString = "dFdy(";
+ break;
+ case EOpFwidth:
+ preString = "fwidth(";
+ break;
+
+ case EOpAny:
+ preString = "any(";
+ break;
+ case EOpAll:
+ preString = "all(";
+ break;
+
+ default:
+ UNREACHABLE();
}
if (visit == PreVisit && node->getUseEmulatedFunction())
@@ -411,9 +497,9 @@ bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary* node)
return true;
}
-bool TOutputGLSLBase::visitSelection(Visit visit, TIntermSelection* node)
+bool TOutputGLSLBase::visitSelection(Visit visit, TIntermSelection *node)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
if (node->usesTernaryOperator())
{
@@ -448,202 +534,270 @@ bool TOutputGLSLBase::visitSelection(Visit visit, TIntermSelection* node)
return false;
}
-bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate* node)
+bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node)
{
bool visitChildren = true;
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
TString preString;
- bool delayedWrite = false;
+ bool useEmulatedFunction = (visit == PreVisit && node->getUseEmulatedFunction());
switch (node->getOp())
{
- case EOpSequence: {
- // Scope the sequences except when at the global scope.
- if (depth > 0) out << "{\n";
-
- incrementDepth(node);
- const TIntermSequence& sequence = node->getSequence();
- for (TIntermSequence::const_iterator iter = sequence.begin();
- iter != sequence.end(); ++iter)
- {
- TIntermNode* node = *iter;
- ASSERT(node != NULL);
- node->traverse(this);
+ case EOpSequence:
+ // Scope the sequences except when at the global scope.
+ if (mDepth > 0)
+ {
+ out << "{\n";
+ }
- if (isSingleStatement(node))
- out << ";\n";
- }
- decrementDepth();
+ incrementDepth(node);
+ for (TIntermSequence::const_iterator iter = node->getSequence()->begin();
+ iter != node->getSequence()->end(); ++iter)
+ {
+ TIntermNode *node = *iter;
+ ASSERT(node != NULL);
+ node->traverse(this);
- // Scope the sequences except when at the global scope.
- if (depth > 0) out << "}\n";
- visitChildren = false;
- break;
+ if (isSingleStatement(node))
+ out << ";\n";
}
- case EOpPrototype: {
- // Function declaration.
- ASSERT(visit == PreVisit);
- writeVariableType(node->getType());
- out << " " << hashName(node->getName());
-
- out << "(";
- writeFunctionParameters(node->getSequence());
- out << ")";
+ decrementDepth();
- visitChildren = false;
- break;
- }
- case EOpFunction: {
- // Function definition.
- ASSERT(visit == PreVisit);
- writeVariableType(node->getType());
- out << " " << hashFunctionName(node->getName());
-
- incrementDepth(node);
- // Function definition node contains one or two children nodes
- // representing function parameters and function body. The latter
- // is not present in case of empty function bodies.
- const TIntermSequence& sequence = node->getSequence();
- ASSERT((sequence.size() == 1) || (sequence.size() == 2));
- TIntermSequence::const_iterator seqIter = sequence.begin();
-
- // Traverse function parameters.
- TIntermAggregate* params = (*seqIter)->getAsAggregate();
- ASSERT(params != NULL);
- ASSERT(params->getOp() == EOpParameters);
- params->traverse(this);
-
- // Traverse function body.
- TIntermAggregate* body = ++seqIter != sequence.end() ?
- (*seqIter)->getAsAggregate() : NULL;
- visitCodeBlock(body);
- decrementDepth();
-
- // Fully processed; no need to visit children.
- visitChildren = false;
- break;
+ // Scope the sequences except when at the global scope.
+ if (mDepth > 0)
+ {
+ out << "}\n";
}
- case EOpFunctionCall:
- // Function call.
- if (visit == PreVisit)
- {
- out << hashFunctionName(node->getName()) << "(";
- }
- else if (visit == InVisit)
- {
- out << ", ";
- }
- else
- {
- out << ")";
- }
- break;
- case EOpParameters: {
- // Function parameters.
- ASSERT(visit == PreVisit);
- out << "(";
- writeFunctionParameters(node->getSequence());
+ visitChildren = false;
+ break;
+ case EOpPrototype:
+ // Function declaration.
+ ASSERT(visit == PreVisit);
+ writeVariableType(node->getType());
+ out << " " << hashName(node->getName());
+
+ out << "(";
+ writeFunctionParameters(*(node->getSequence()));
+ out << ")";
+
+ visitChildren = false;
+ break;
+ case EOpFunction: {
+ // Function definition.
+ ASSERT(visit == PreVisit);
+ writeVariableType(node->getType());
+ out << " " << hashFunctionName(node->getName());
+
+ incrementDepth(node);
+ // Function definition node contains one or two children nodes
+ // representing function parameters and function body. The latter
+ // is not present in case of empty function bodies.
+ const TIntermSequence &sequence = *(node->getSequence());
+ ASSERT((sequence.size() == 1) || (sequence.size() == 2));
+ TIntermSequence::const_iterator seqIter = sequence.begin();
+
+ // Traverse function parameters.
+ TIntermAggregate *params = (*seqIter)->getAsAggregate();
+ ASSERT(params != NULL);
+ ASSERT(params->getOp() == EOpParameters);
+ params->traverse(this);
+
+ // Traverse function body.
+ TIntermAggregate *body = ++seqIter != sequence.end() ?
+ (*seqIter)->getAsAggregate() : NULL;
+ visitCodeBlock(body);
+ decrementDepth();
+
+ // Fully processed; no need to visit children.
+ visitChildren = false;
+ break;
+ }
+ case EOpFunctionCall:
+ // Function call.
+ if (visit == PreVisit)
+ out << hashFunctionName(node->getName()) << "(";
+ else if (visit == InVisit)
+ out << ", ";
+ else
out << ")";
- visitChildren = false;
- break;
+ break;
+ case EOpParameters:
+ // Function parameters.
+ ASSERT(visit == PreVisit);
+ out << "(";
+ writeFunctionParameters(*(node->getSequence()));
+ out << ")";
+ visitChildren = false;
+ break;
+ case EOpDeclaration:
+ // Variable declaration.
+ if (visit == PreVisit)
+ {
+ const TIntermSequence &sequence = *(node->getSequence());
+ const TIntermTyped *variable = sequence.front()->getAsTyped();
+ writeVariableType(variable->getType());
+ out << " ";
+ mDeclaringVariables = true;
}
- case EOpDeclaration: {
- // Variable declaration.
- if (visit == PreVisit)
- {
- const TIntermSequence& sequence = node->getSequence();
- const TIntermTyped* variable = sequence.front()->getAsTyped();
- writeVariableType(variable->getType());
- out << " ";
- mDeclaringVariables = true;
- }
- else if (visit == InVisit)
- {
- out << ", ";
- mDeclaringVariables = true;
- }
- else
- {
- mDeclaringVariables = false;
- }
- break;
+ else if (visit == InVisit)
+ {
+ out << ", ";
+ mDeclaringVariables = true;
}
- case EOpConstructFloat: writeTriplet(visit, "float(", NULL, ")"); break;
- case EOpConstructVec2: writeTriplet(visit, "vec2(", ", ", ")"); break;
- case EOpConstructVec3: writeTriplet(visit, "vec3(", ", ", ")"); break;
- case EOpConstructVec4: writeTriplet(visit, "vec4(", ", ", ")"); break;
- case EOpConstructBool: writeTriplet(visit, "bool(", NULL, ")"); break;
- case EOpConstructBVec2: writeTriplet(visit, "bvec2(", ", ", ")"); break;
- case EOpConstructBVec3: writeTriplet(visit, "bvec3(", ", ", ")"); break;
- case EOpConstructBVec4: writeTriplet(visit, "bvec4(", ", ", ")"); break;
- case EOpConstructInt: writeTriplet(visit, "int(", NULL, ")"); break;
- case EOpConstructIVec2: writeTriplet(visit, "ivec2(", ", ", ")"); break;
- case EOpConstructIVec3: writeTriplet(visit, "ivec3(", ", ", ")"); break;
- case EOpConstructIVec4: writeTriplet(visit, "ivec4(", ", ", ")"); break;
- case EOpConstructMat2: writeTriplet(visit, "mat2(", ", ", ")"); break;
- case EOpConstructMat3: writeTriplet(visit, "mat3(", ", ", ")"); break;
- case EOpConstructMat4: writeTriplet(visit, "mat4(", ", ", ")"); break;
- case EOpConstructStruct:
- if (visit == PreVisit)
- {
- const TType& type = node->getType();
- ASSERT(type.getBasicType() == EbtStruct);
- out << hashName(type.getStruct()->name()) << "(";
- }
- else if (visit == InVisit)
- {
- out << ", ";
- }
- else
- {
- out << ")";
- }
- break;
-
- case EOpLessThan: preString = "lessThan("; delayedWrite = true; break;
- case EOpGreaterThan: preString = "greaterThan("; delayedWrite = true; break;
- case EOpLessThanEqual: preString = "lessThanEqual("; delayedWrite = true; break;
- case EOpGreaterThanEqual: preString = "greaterThanEqual("; delayedWrite = true; break;
- case EOpVectorEqual: preString = "equal("; delayedWrite = true; break;
- case EOpVectorNotEqual: preString = "notEqual("; delayedWrite = true; break;
- case EOpComma: writeTriplet(visit, NULL, ", ", NULL); break;
-
- case EOpMod: preString = "mod("; delayedWrite = true; break;
- case EOpPow: preString = "pow("; delayedWrite = true; break;
- case EOpAtan: preString = "atan("; delayedWrite = true; break;
- case EOpMin: preString = "min("; delayedWrite = true; break;
- case EOpMax: preString = "max("; delayedWrite = true; break;
- case EOpClamp: preString = "clamp("; delayedWrite = true; break;
- case EOpMix: preString = "mix("; delayedWrite = true; break;
- case EOpStep: preString = "step("; delayedWrite = true; break;
- case EOpSmoothStep: preString = "smoothstep("; delayedWrite = true; break;
-
- case EOpDistance: preString = "distance("; delayedWrite = true; break;
- case EOpDot: preString = "dot("; delayedWrite = true; break;
- case EOpCross: preString = "cross("; delayedWrite = true; break;
- case EOpFaceForward: preString = "faceforward("; delayedWrite = true; break;
- case EOpReflect: preString = "reflect("; delayedWrite = true; break;
- case EOpRefract: preString = "refract("; delayedWrite = true; break;
- case EOpMul: preString = "matrixCompMult("; delayedWrite = true; break;
-
- default: UNREACHABLE(); break;
+ else
+ {
+ mDeclaringVariables = false;
+ }
+ break;
+ case EOpConstructFloat:
+ writeTriplet(visit, "float(", NULL, ")");
+ break;
+ case EOpConstructVec2:
+ writeBuiltInFunctionTriplet(visit, "vec2(", false);
+ break;
+ case EOpConstructVec3:
+ writeBuiltInFunctionTriplet(visit, "vec3(", false);
+ break;
+ case EOpConstructVec4:
+ writeBuiltInFunctionTriplet(visit, "vec4(", false);
+ break;
+ case EOpConstructBool:
+ writeTriplet(visit, "bool(", NULL, ")");
+ break;
+ case EOpConstructBVec2:
+ writeBuiltInFunctionTriplet(visit, "bvec2(", false);
+ break;
+ case EOpConstructBVec3:
+ writeBuiltInFunctionTriplet(visit, "bvec3(", false);
+ break;
+ case EOpConstructBVec4:
+ writeBuiltInFunctionTriplet(visit, "bvec4(", false);
+ break;
+ case EOpConstructInt:
+ writeTriplet(visit, "int(", NULL, ")");
+ break;
+ case EOpConstructIVec2:
+ writeBuiltInFunctionTriplet(visit, "ivec2(", false);
+ break;
+ case EOpConstructIVec3:
+ writeBuiltInFunctionTriplet(visit, "ivec3(", false);
+ break;
+ case EOpConstructIVec4:
+ writeBuiltInFunctionTriplet(visit, "ivec4(", false);
+ break;
+ case EOpConstructMat2:
+ writeBuiltInFunctionTriplet(visit, "mat2(", false);
+ break;
+ case EOpConstructMat3:
+ writeBuiltInFunctionTriplet(visit, "mat3(", false);
+ break;
+ case EOpConstructMat4:
+ writeBuiltInFunctionTriplet(visit, "mat4(", false);
+ break;
+ case EOpConstructStruct:
+ if (visit == PreVisit)
+ {
+ const TType &type = node->getType();
+ ASSERT(type.getBasicType() == EbtStruct);
+ out << hashName(type.getStruct()->name()) << "(";
+ }
+ else if (visit == InVisit)
+ {
+ out << ", ";
+ }
+ else
+ {
+ out << ")";
+ }
+ break;
+
+ case EOpLessThan:
+ writeBuiltInFunctionTriplet(visit, "lessThan(", useEmulatedFunction);
+ break;
+ case EOpGreaterThan:
+ writeBuiltInFunctionTriplet(visit, "greaterThan(", useEmulatedFunction);
+ break;
+ case EOpLessThanEqual:
+ writeBuiltInFunctionTriplet(visit, "lessThanEqual(", useEmulatedFunction);
+ break;
+ case EOpGreaterThanEqual:
+ writeBuiltInFunctionTriplet(visit, "greaterThanEqual(", useEmulatedFunction);
+ break;
+ case EOpVectorEqual:
+ writeBuiltInFunctionTriplet(visit, "equal(", useEmulatedFunction);
+ break;
+ case EOpVectorNotEqual:
+ writeBuiltInFunctionTriplet(visit, "notEqual(", useEmulatedFunction);
+ break;
+ case EOpComma:
+ writeTriplet(visit, NULL, ", ", NULL);
+ break;
+
+ case EOpMod:
+ writeBuiltInFunctionTriplet(visit, "mod(", useEmulatedFunction);
+ break;
+ case EOpPow:
+ writeBuiltInFunctionTriplet(visit, "pow(", useEmulatedFunction);
+ break;
+ case EOpAtan:
+ writeBuiltInFunctionTriplet(visit, "atan(", useEmulatedFunction);
+ break;
+ case EOpMin:
+ writeBuiltInFunctionTriplet(visit, "min(", useEmulatedFunction);
+ break;
+ case EOpMax:
+ writeBuiltInFunctionTriplet(visit, "max(", useEmulatedFunction);
+ break;
+ case EOpClamp:
+ writeBuiltInFunctionTriplet(visit, "clamp(", useEmulatedFunction);
+ break;
+ case EOpMix:
+ writeBuiltInFunctionTriplet(visit, "mix(", useEmulatedFunction);
+ break;
+ case EOpStep:
+ writeBuiltInFunctionTriplet(visit, "step(", useEmulatedFunction);
+ break;
+ case EOpSmoothStep:
+ writeBuiltInFunctionTriplet(visit, "smoothstep(", useEmulatedFunction);
+ break;
+ case EOpDistance:
+ writeBuiltInFunctionTriplet(visit, "distance(", useEmulatedFunction);
+ break;
+ case EOpDot:
+ writeBuiltInFunctionTriplet(visit, "dot(", useEmulatedFunction);
+ break;
+ case EOpCross:
+ writeBuiltInFunctionTriplet(visit, "cross(", useEmulatedFunction);
+ break;
+ case EOpFaceForward:
+ writeBuiltInFunctionTriplet(visit, "faceforward(", useEmulatedFunction);
+ break;
+ case EOpReflect:
+ writeBuiltInFunctionTriplet(visit, "reflect(", useEmulatedFunction);
+ break;
+ case EOpRefract:
+ writeBuiltInFunctionTriplet(visit, "refract(", useEmulatedFunction);
+ break;
+ case EOpMul:
+ writeBuiltInFunctionTriplet(visit, "matrixCompMult(", useEmulatedFunction);
+ break;
+
+ default:
+ UNREACHABLE();
}
- if (delayedWrite && visit == PreVisit && node->getUseEmulatedFunction())
- preString = BuiltInFunctionEmulator::GetEmulatedFunctionName(preString);
- if (delayedWrite)
- writeTriplet(visit, preString.c_str(), ", ", ")");
return visitChildren;
}
-bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop* node)
+bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop *node)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
incrementDepth(node);
// Loop header.
TLoopType loopType = node->getType();
if (loopType == ELoopFor) // for loop
{
- if (!node->getUnrollFlag()) {
+ if (!node->getUnrollFlag())
+ {
out << "for (";
if (node->getInit())
node->getInit()->traverse(this);
@@ -657,6 +811,18 @@ bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop* node)
node->getExpression()->traverse(this);
out << ")\n";
}
+ else
+ {
+ // Need to put a one-iteration loop here to handle break.
+ TIntermSequence *declSeq =
+ node->getInit()->getAsAggregate()->getSequence();
+ TIntermSymbol *indexSymbol =
+ (*declSeq)[0]->getAsBinaryNode()->getLeft()->getAsSymbolNode();
+ TString name = hashVariableName(indexSymbol->getSymbol());
+ out << "for (int " << name << " = 0; "
+ << name << " < 1; "
+ << "++" << name << ")\n";
+ }
}
else if (loopType == ELoopWhile) // while loop
{
@@ -674,15 +840,15 @@ bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop* node)
// Loop body.
if (node->getUnrollFlag())
{
- TLoopIndexInfo indexInfo;
- mLoopUnroll.FillLoopIndexInfo(node, indexInfo);
- mLoopUnroll.Push(indexInfo);
- while (mLoopUnroll.SatisfiesLoopCondition())
+ out << "{\n";
+ mLoopUnrollStack.push(node);
+ while (mLoopUnrollStack.satisfiesLoopCondition())
{
visitCodeBlock(node->getBody());
- mLoopUnroll.Step();
+ mLoopUnrollStack.step();
}
- mLoopUnroll.Pop();
+ mLoopUnrollStack.pop();
+ out << "}\n";
}
else
{
@@ -704,21 +870,31 @@ bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop* node)
return false;
}
-bool TOutputGLSLBase::visitBranch(Visit visit, TIntermBranch* node)
+bool TOutputGLSLBase::visitBranch(Visit visit, TIntermBranch *node)
{
switch (node->getFlowOp())
{
- case EOpKill: writeTriplet(visit, "discard", NULL, NULL); break;
- case EOpBreak: writeTriplet(visit, "break", NULL, NULL); break;
- case EOpContinue: writeTriplet(visit, "continue", NULL, NULL); break;
- case EOpReturn: writeTriplet(visit, "return ", NULL, NULL); break;
- default: UNREACHABLE(); break;
+ case EOpKill:
+ writeTriplet(visit, "discard", NULL, NULL);
+ break;
+ case EOpBreak:
+ writeTriplet(visit, "break", NULL, NULL);
+ break;
+ case EOpContinue:
+ writeTriplet(visit, "continue", NULL, NULL);
+ break;
+ case EOpReturn:
+ writeTriplet(visit, "return ", NULL, NULL);
+ break;
+ default:
+ UNREACHABLE();
}
return true;
}
-void TOutputGLSLBase::visitCodeBlock(TIntermNode* node) {
+void TOutputGLSLBase::visitCodeBlock(TIntermNode *node)
+{
TInfoSinkBase &out = objSink();
if (node != NULL)
{
@@ -734,7 +910,7 @@ void TOutputGLSLBase::visitCodeBlock(TIntermNode* node) {
}
}
-TString TOutputGLSLBase::getTypeName(const TType& type)
+TString TOutputGLSLBase::getTypeName(const TType &type)
{
TInfoSinkBase out;
if (type.isMatrix())
@@ -746,10 +922,17 @@ TString TOutputGLSLBase::getTypeName(const TType& type)
{
switch (type.getBasicType())
{
- case EbtFloat: out << "vec"; break;
- case EbtInt: out << "ivec"; break;
- case EbtBool: out << "bvec"; break;
- default: UNREACHABLE(); break;
+ case EbtFloat:
+ out << "vec";
+ break;
+ case EbtInt:
+ out << "ivec";
+ break;
+ case EbtBool:
+ out << "bvec";
+ break;
+ default:
+ UNREACHABLE();
}
out << type.getNominalSize();
}
@@ -763,7 +946,7 @@ TString TOutputGLSLBase::getTypeName(const TType& type)
return TString(out.c_str());
}
-TString TOutputGLSLBase::hashName(const TString& name)
+TString TOutputGLSLBase::hashName(const TString &name)
{
if (mHashFunction == NULL || name.empty())
return name;
@@ -775,35 +958,41 @@ TString TOutputGLSLBase::hashName(const TString& name)
return hashedName;
}
-TString TOutputGLSLBase::hashVariableName(const TString& name)
+TString TOutputGLSLBase::hashVariableName(const TString &name)
{
- if (mSymbolTable.findBuiltIn(name) != NULL)
+ if (mSymbolTable.findBuiltIn(name, mShaderVersion) != NULL)
return name;
return hashName(name);
}
-TString TOutputGLSLBase::hashFunctionName(const TString& mangled_name)
+TString TOutputGLSLBase::hashFunctionName(const TString &mangled_name)
{
TString name = TFunction::unmangleName(mangled_name);
- if (mSymbolTable.findBuiltIn(mangled_name) != NULL || name == "main")
- return name;
+ if (mSymbolTable.findBuiltIn(mangled_name, mShaderVersion) != NULL || name == "main")
+ return translateTextureFunction(name);
return hashName(name);
}
-bool TOutputGLSLBase::structDeclared(const TStructure* structure) const
+bool TOutputGLSLBase::structDeclared(const TStructure *structure) const
{
- return mDeclaredStructs.find(structure->name()) != mDeclaredStructs.end();
+ ASSERT(structure);
+ if (structure->name().empty())
+ {
+ return false;
+ }
+
+ return (mDeclaredStructs.count(structure->uniqueId()) > 0);
}
-void TOutputGLSLBase::declareStruct(const TStructure* structure)
+void TOutputGLSLBase::declareStruct(const TStructure *structure)
{
- TInfoSinkBase& out = objSink();
+ TInfoSinkBase &out = objSink();
out << "struct " << hashName(structure->name()) << "{\n";
- const TFieldList& fields = structure->fields();
+ const TFieldList &fields = structure->fields();
for (size_t i = 0; i < fields.size(); ++i)
{
- const TField* field = fields[i];
+ const TField *field = fields[i];
if (writeVariablePrecision(field->type()->getPrecision()))
out << " ";
out << getTypeName(*field->type()) << " " << hashName(field->name());
@@ -812,6 +1001,5 @@ void TOutputGLSLBase::declareStruct(const TStructure* structure)
out << ";\n";
}
out << "}";
-
- mDeclaredStructs.insert(structure->name());
}
+
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
index 76bec4de61..42364de6f5 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputGLSLBase.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,71 +9,75 @@
#include <set>
-#include "compiler/translator/ForLoopUnroll.h"
#include "compiler/translator/intermediate.h"
+#include "compiler/translator/LoopInfo.h"
#include "compiler/translator/ParseContext.h"
class TOutputGLSLBase : public TIntermTraverser
{
-public:
- TOutputGLSLBase(TInfoSinkBase& objSink,
+ public:
+ TOutputGLSLBase(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
- NameMap& nameMap,
- TSymbolTable& symbolTable);
-
-protected:
- TInfoSinkBase& objSink() { return mObjSink; }
- void writeTriplet(Visit visit, const char* preStr, const char* inStr, const char* postStr);
- void writeVariableType(const TType& type);
+ NameMap &nameMap,
+ TSymbolTable& symbolTable,
+ int shaderVersion);
+
+ protected:
+ TInfoSinkBase &objSink() { return mObjSink; }
+ void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr);
+ void writeVariableType(const TType &type);
virtual bool writeVariablePrecision(TPrecision precision) = 0;
- void writeFunctionParameters(const TIntermSequence& args);
- const ConstantUnion* writeConstantUnion(const TType& type, const ConstantUnion* pConstUnion);
- TString getTypeName(const TType& type);
-
- virtual void visitSymbol(TIntermSymbol* node);
- virtual void visitConstantUnion(TIntermConstantUnion* node);
- virtual bool visitBinary(Visit visit, TIntermBinary* node);
- virtual bool visitUnary(Visit visit, TIntermUnary* node);
- virtual bool visitSelection(Visit visit, TIntermSelection* node);
- virtual bool visitAggregate(Visit visit, TIntermAggregate* node);
- virtual bool visitLoop(Visit visit, TIntermLoop* node);
- virtual bool visitBranch(Visit visit, TIntermBranch* node);
+ void writeFunctionParameters(const TIntermSequence &args);
+ const ConstantUnion *writeConstantUnion(const TType &type, const ConstantUnion *pConstUnion);
+ TString getTypeName(const TType &type);
- void visitCodeBlock(TIntermNode* node);
+ virtual void visitSymbol(TIntermSymbol *node);
+ virtual void visitConstantUnion(TIntermConstantUnion *node);
+ virtual bool visitBinary(Visit visit, TIntermBinary *node);
+ virtual bool visitUnary(Visit visit, TIntermUnary *node);
+ virtual bool visitSelection(Visit visit, TIntermSelection *node);
+ virtual bool visitAggregate(Visit visit, TIntermAggregate *node);
+ virtual bool visitLoop(Visit visit, TIntermLoop *node);
+ virtual bool visitBranch(Visit visit, TIntermBranch *node);
+ void visitCodeBlock(TIntermNode *node);
// Return the original name if hash function pointer is NULL;
// otherwise return the hashed name.
- TString hashName(const TString& name);
+ TString hashName(const TString &name);
// Same as hashName(), but without hashing built-in variables.
- TString hashVariableName(const TString& name);
+ TString hashVariableName(const TString &name);
// Same as hashName(), but without hashing built-in functions.
- TString hashFunctionName(const TString& mangled_name);
+ TString hashFunctionName(const TString &mangled_name);
+ // Used to translate function names for differences between ESSL and GLSL
+ virtual TString translateTextureFunction(TString &name) { return name; }
-private:
- bool structDeclared(const TStructure* structure) const;
- void declareStruct(const TStructure* structure);
+ private:
+ bool structDeclared(const TStructure *structure) const;
+ void declareStruct(const TStructure *structure);
- TInfoSinkBase& mObjSink;
+ void writeBuiltInFunctionTriplet(Visit visit, const char *preStr, bool useEmulatedFunction);
+
+ TInfoSinkBase &mObjSink;
bool mDeclaringVariables;
- // Structs are declared as the tree is traversed. This set contains all
- // the structs already declared. It is maintained so that a struct is
- // declared only once.
- typedef std::set<TString> DeclaredStructs;
- DeclaredStructs mDeclaredStructs;
+ // This set contains all the ids of the structs from every scope.
+ std::set<int> mDeclaredStructs;
- ForLoopUnroll mLoopUnroll;
+ // Stack of loops that need to be unrolled.
+ TLoopStack mLoopUnrollStack;
ShArrayIndexClampingStrategy mClampingStrategy;
// name hashing.
ShHashFunction64 mHashFunction;
- NameMap& mNameMap;
+ NameMap &mNameMap;
+
+ TSymbolTable &mSymbolTable;
- TSymbolTable& mSymbolTable;
+ const int mShaderVersion;
};
#endif // CROSSCOMPILERGLSL_OUTPUTGLSLBASE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
index af996df719..1bf1181af0 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -7,13 +7,20 @@
#include "compiler/translator/OutputHLSL.h"
#include "common/angleutils.h"
+#include "common/utilities.h"
+#include "common/blocklayout.h"
#include "compiler/translator/compilerdebug.h"
-#include "compiler/translator/DetectDiscontinuity.h"
#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/DetectDiscontinuity.h"
#include "compiler/translator/SearchSymbol.h"
#include "compiler/translator/UnfoldShortCircuit.h"
+#include "compiler/translator/FlagStd140Structs.h"
#include "compiler/translator/NodeSearch.h"
#include "compiler/translator/RewriteElseBlocks.h"
+#include "compiler/translator/UtilsHLSL.h"
+#include "compiler/translator/util.h"
+#include "compiler/translator/UniformHLSL.h"
+#include "compiler/translator/StructureHLSL.h"
#include <algorithm>
#include <cfloat>
@@ -22,27 +29,76 @@
namespace sh
{
+TString OutputHLSL::TextureFunction::name() const
+{
+ TString name = "gl_texture";
+
+ if (IsSampler2D(sampler))
+ {
+ name += "2D";
+ }
+ else if (IsSampler3D(sampler))
+ {
+ name += "3D";
+ }
+ else if (IsSamplerCube(sampler))
+ {
+ name += "Cube";
+ }
+ else UNREACHABLE();
+
+ if (proj)
+ {
+ name += "Proj";
+ }
+
+ if (offset)
+ {
+ name += "Offset";
+ }
+
+ switch(method)
+ {
+ case IMPLICIT: break;
+ case BIAS: break; // Extra parameter makes the signature unique
+ case LOD: name += "Lod"; break;
+ case LOD0: name += "Lod0"; break;
+ case LOD0BIAS: name += "Lod0"; break; // Extra parameter makes the signature unique
+ case SIZE: name += "Size"; break;
+ case FETCH: name += "Fetch"; break;
+ case GRAD: name += "Grad"; break;
+ default: UNREACHABLE();
+ }
+
+ return name + "(";
+}
+
+bool OutputHLSL::TextureFunction::operator<(const TextureFunction &rhs) const
+{
+ if (sampler < rhs.sampler) return true;
+ if (sampler > rhs.sampler) return false;
+
+ if (coords < rhs.coords) return true;
+ if (coords > rhs.coords) return false;
+
+ if (!proj && rhs.proj) return true;
+ if (proj && !rhs.proj) return false;
+
+ if (!offset && rhs.offset) return true;
+ if (offset && !rhs.offset) return false;
+
+ if (method < rhs.method) return true;
+ if (method > rhs.method) return false;
+
+ return false;
+}
+
OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType)
: TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
{
mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
mInsideFunction = false;
- mUsesTexture2D = false;
- mUsesTexture2D_bias = false;
- mUsesTexture2DProj = false;
- mUsesTexture2DProj_bias = false;
- mUsesTexture2DProjLod = false;
- mUsesTexture2DLod = false;
- mUsesTextureCube = false;
- mUsesTextureCube_bias = false;
- mUsesTextureCubeLod = false;
- mUsesTexture2DLod0 = false;
- mUsesTexture2DLod0_bias = false;
- mUsesTexture2DProjLod0 = false;
- mUsesTexture2DProjLod0_bias = false;
- mUsesTextureCubeLod0 = false;
- mUsesTextureCubeLod0_bias = false;
mUsesFragColor = false;
mUsesFragData = false;
mUsesDepthRange = false;
@@ -68,50 +124,56 @@ OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resourc
mUsesAtan2_3 = false;
mUsesAtan2_4 = false;
mUsesDiscardRewriting = false;
+ mUsesNestedBreak = false;
mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
- mScopeDepth = 0;
-
mUniqueIndex = 0;
mContainsLoopDiscontinuity = false;
mOutputLod0Function = false;
mInsideDiscontinuousLoop = false;
+ mNestedLoopDepth = 0;
mExcessiveLoopIndex = NULL;
+ mStructureHLSL = new StructureHLSL;
+ mUniformHLSL = new UniformHLSL(mStructureHLSL, mOutputType);
+
if (mOutputType == SH_HLSL9_OUTPUT)
{
- if (mContext.shaderType == SH_FRAGMENT_SHADER)
+ if (mContext.shaderType == GL_FRAGMENT_SHADER)
{
- mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
+ // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
+ mUniformHLSL->reserveUniformRegisters(3);
}
else
{
- mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_ViewAdjust
+ // Reserve registers for dx_DepthRange and dx_ViewAdjust
+ mUniformHLSL->reserveUniformRegisters(2);
}
}
- else
- {
- mUniformRegister = 0;
- }
- mSamplerRegister = 0;
+ // Reserve registers for the default uniform block and driver constants
+ mUniformHLSL->reserveInterfaceBlockRegisters(2);
}
OutputHLSL::~OutputHLSL()
{
- delete mUnfoldShortCircuit;
+ SafeDelete(mUnfoldShortCircuit);
+ SafeDelete(mStructureHLSL);
+ SafeDelete(mUniformHLSL);
}
void OutputHLSL::output()
{
- mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
+ mContainsLoopDiscontinuity = mContext.shaderType == GL_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
+ const std::vector<TIntermTyped*> &flaggedStructs = FlagStd140ValueStructs(mContext.treeRoot);
+ makeFlaggedStructMaps(flaggedStructs);
// Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
// use a vertex attribute as a condition, and some related computation in the else block.
- if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == SH_VERTEX_SHADER)
+ if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == GL_VERTEX_SHADER)
{
RewriteElseBlocks(mContext.treeRoot);
}
@@ -123,72 +185,147 @@ void OutputHLSL::output()
mContext.infoSink().obj << mBody.c_str();
}
+void OutputHLSL::makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs)
+{
+ for (unsigned int structIndex = 0; structIndex < flaggedStructs.size(); structIndex++)
+ {
+ TIntermTyped *flaggedNode = flaggedStructs[structIndex];
+
+ // This will mark the necessary block elements as referenced
+ flaggedNode->traverse(this);
+ TString structName(mBody.c_str());
+ mBody.erase();
+
+ mFlaggedStructOriginalNames[flaggedNode] = structName;
+
+ for (size_t pos = structName.find('.'); pos != std::string::npos; pos = structName.find('.'))
+ {
+ structName.erase(pos, 1);
+ }
+
+ mFlaggedStructMappedNames[flaggedNode] = "map" + structName;
+ }
+}
+
TInfoSinkBase &OutputHLSL::getBodyStream()
{
return mBody;
}
-const ActiveUniforms &OutputHLSL::getUniforms()
+const std::vector<sh::Uniform> &OutputHLSL::getUniforms()
+{
+ return mUniformHLSL->getUniforms();
+}
+
+const std::vector<sh::InterfaceBlock> &OutputHLSL::getInterfaceBlocks() const
+{
+ return mUniformHLSL->getInterfaceBlocks();
+}
+
+const std::vector<sh::Attribute> &OutputHLSL::getOutputVariables() const
+{
+ return mActiveOutputVariables;
+}
+
+const std::vector<sh::Attribute> &OutputHLSL::getAttributes() const
+{
+ return mActiveAttributes;
+}
+
+const std::vector<sh::Varying> &OutputHLSL::getVaryings() const
+{
+ return mActiveVaryings;
+}
+
+const std::map<std::string, unsigned int> &OutputHLSL::getInterfaceBlockRegisterMap() const
+{
+ return mUniformHLSL->getInterfaceBlockRegisterMap();
+}
+
+const std::map<std::string, unsigned int> &OutputHLSL::getUniformRegisterMap() const
{
- return mActiveUniforms;
+ return mUniformHLSL->getUniformRegisterMap();
}
int OutputHLSL::vectorSize(const TType &type) const
{
- int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
+ int elementSize = type.isMatrix() ? type.getCols() : 1;
int arraySize = type.isArray() ? type.getArraySize() : 1;
return elementSize * arraySize;
}
-void OutputHLSL::header()
+TString OutputHLSL::structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName)
{
- ShShaderType shaderType = mContext.shaderType;
- TInfoSinkBase &out = mHeader;
+ TString init;
+
+ TString preIndentString;
+ TString fullIndentString;
- for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++)
+ for (int spaces = 0; spaces < (indent * 4); spaces++)
{
- out << *structDeclaration;
+ preIndentString += ' ';
}
- for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++)
+ for (int spaces = 0; spaces < ((indent+1) * 4); spaces++)
{
- out << *constructor;
+ fullIndentString += ' ';
}
- TString uniforms;
- TString varyings;
- TString attributes;
+ init += preIndentString + "{\n";
- for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++)
+ const TFieldList &fields = structure.fields();
+ for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
{
- const TType &type = uniform->second->getType();
- const TString &name = uniform->second->getSymbol();
+ const TField &field = *fields[fieldIndex];
+ const TString &fieldName = rhsStructName + "." + Decorate(field.name());
+ const TType &fieldType = *field.type();
- if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
+ if (fieldType.getStruct())
{
- int index = samplerRegister(mReferencedUniforms[name]);
-
- uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
- " : register(s" + str(index) + ");\n";
-
- uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
- " : register(t" + str(index) + ");\n";
+ init += structInitializerString(indent + 1, *fieldType.getStruct(), fieldName);
}
else
{
- uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
- " : register(" + registerString(mReferencedUniforms[name]) + ");\n";
+ init += fullIndentString + fieldName + ",\n";
}
}
+ init += preIndentString + "}" + (indent == 0 ? ";" : ",") + "\n";
+
+ return init;
+}
+
+void OutputHLSL::header()
+{
+ TInfoSinkBase &out = mHeader;
+
+ TString varyings;
+ TString attributes;
+ TString flaggedStructs;
+
+ for (std::map<TIntermTyped*, TString>::const_iterator flaggedStructIt = mFlaggedStructMappedNames.begin(); flaggedStructIt != mFlaggedStructMappedNames.end(); flaggedStructIt++)
+ {
+ TIntermTyped *structNode = flaggedStructIt->first;
+ const TString &mappedName = flaggedStructIt->second;
+ const TStructure &structure = *structNode->getType().getStruct();
+ const TString &originalName = mFlaggedStructOriginalNames[structNode];
+
+ flaggedStructs += "static " + Decorate(structure.name()) + " " + mappedName + " =\n";
+ flaggedStructs += structInitializerString(0, structure, originalName);
+ flaggedStructs += "\n";
+ }
+
for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
{
const TType &type = varying->second->getType();
const TString &name = varying->second->getSymbol();
// Program linking depends on this exact format
- varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
+ varyings += "static " + InterpolationString(type.getQualifier()) + " " + TypeString(type) + " " +
+ Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
+
+ declareVaryingToList(type, type.getQualifier(), name, mActiveVaryings);
}
for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
@@ -196,36 +333,71 @@ void OutputHLSL::header()
const TType &type = attribute->second->getType();
const TString &name = attribute->second->getSymbol();
- attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
+ attributes += "static " + TypeString(type) + " " + Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
+
+ sh::Attribute attributeVar(GLVariableType(type), GLVariablePrecision(type), name.c_str(),
+ (unsigned int)type.getArraySize(), type.getLayoutQualifier().location);
+ mActiveAttributes.push_back(attributeVar);
}
+ out << mStructureHLSL->structsHeader();
+
+ out << mUniformHLSL->uniformsHeader(mOutputType, mReferencedUniforms);
+ out << mUniformHLSL->interfaceBlocksHeader(mReferencedInterfaceBlocks);
+
if (mUsesDiscardRewriting)
{
out << "#define ANGLE_USES_DISCARD_REWRITING" << "\n";
}
- if (shaderType == SH_FRAGMENT_SHADER)
+ if (mUsesNestedBreak)
+ {
+ out << "#define ANGLE_USES_NESTED_BREAK" << "\n";
+ }
+
+ if (mContext.shaderType == GL_FRAGMENT_SHADER)
{
TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
const bool usingMRTExtension = (iter != mContext.extensionBehavior().end() && (iter->second == EBhEnable || iter->second == EBhRequire));
- const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
-
out << "// Varyings\n";
out << varyings;
- out << "\n"
- "static float4 gl_Color[" << numColorValues << "] =\n"
- "{\n";
- for (unsigned int i = 0; i < numColorValues; i++)
+ out << "\n";
+
+ if (mContext.getShaderVersion() >= 300)
{
- out << " float4(0, 0, 0, 0)";
- if (i + 1 != numColorValues)
+ for (ReferencedSymbols::const_iterator outputVariableIt = mReferencedOutputVariables.begin(); outputVariableIt != mReferencedOutputVariables.end(); outputVariableIt++)
{
- out << ",";
+ const TString &variableName = outputVariableIt->first;
+ const TType &variableType = outputVariableIt->second->getType();
+ const TLayoutQualifier &layoutQualifier = variableType.getLayoutQualifier();
+
+ out << "static " + TypeString(variableType) + " out_" + variableName + ArrayString(variableType) +
+ " = " + initializer(variableType) + ";\n";
+
+ sh::Attribute outputVar(GLVariableType(variableType), GLVariablePrecision(variableType), variableName.c_str(),
+ (unsigned int)variableType.getArraySize(), layoutQualifier.location);
+ mActiveOutputVariables.push_back(outputVar);
}
- out << "\n";
}
- out << "};\n";
+ else
+ {
+ const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
+
+ out << "static float4 gl_Color[" << numColorValues << "] =\n"
+ "{\n";
+ for (unsigned int i = 0; i < numColorValues; i++)
+ {
+ out << " float4(0, 0, 0, 0)";
+ if (i + 1 != numColorValues)
+ {
+ out << ",";
+ }
+ out << "\n";
+ }
+
+ out << "};\n";
+ }
if (mUsesFragDepth)
{
@@ -307,302 +479,13 @@ void OutputHLSL::header()
out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
"\n";
}
-
- out << uniforms;
- out << "\n";
-
- if (mUsesTexture2D)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2D(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.Sample(s, uv);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2D_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n"
- "{\n"
- " return t.SampleBias(s, uv, bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProj)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dproj(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
- if (mUsesTexture2DProj_bias)
+ if (!flaggedStructs.empty())
{
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
- "{\n"
- " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCube)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBE(s, t);\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.Sample(s, uvw);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCube_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
- "{\n"
- " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleBias(s, uvw, bias);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- // These *Lod0 intrinsics are not available in GL fragment shaders.
- // They are used to sample using discontinuous texture coordinates.
- if (mUsesTexture2DLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProjLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTexture2DProjLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCubeLod0)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
- }
-
- if (mUsesTextureCubeLod0_bias)
- {
- if (mOutputType == SH_HLSL9_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
- }
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
- }
- else UNREACHABLE();
+ out << "// Std140 Structures accessed by value\n";
+ out << "\n";
+ out << flaggedStructs;
+ out << "\n";
}
if (usingMRTExtension && mNumRenderTargets > 1)
@@ -626,7 +509,7 @@ void OutputHLSL::header()
out << attributes;
out << "\n"
"static float4 gl_Position = float4(0, 0, 0, 0);\n";
-
+
if (mUsesPointSize)
{
out << "static float gl_PointSize = float(1);\n";
@@ -676,154 +559,633 @@ void OutputHLSL::header()
"\n";
}
- out << uniforms;
- out << "\n";
-
- if (mUsesTexture2D)
+ if (!flaggedStructs.empty())
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ out << "// Std140 Structures accessed by value\n";
+ out << "\n";
+ out << flaggedStructs;
+ out << "\n";
+ }
+ }
+
+ for (TextureFunctionSet::const_iterator textureFunction = mUsesTexture.begin(); textureFunction != mUsesTexture.end(); textureFunction++)
+ {
+ // Return type
+ if (textureFunction->method == TextureFunction::SIZE)
+ {
+ switch(textureFunction->sampler)
{
- out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
- "}\n"
- "\n";
+ case EbtSampler2D: out << "int2 "; break;
+ case EbtSampler3D: out << "int3 "; break;
+ case EbtSamplerCube: out << "int2 "; break;
+ case EbtSampler2DArray: out << "int3 "; break;
+ case EbtISampler2D: out << "int2 "; break;
+ case EbtISampler3D: out << "int3 "; break;
+ case EbtISamplerCube: out << "int2 "; break;
+ case EbtISampler2DArray: out << "int3 "; break;
+ case EbtUSampler2D: out << "int2 "; break;
+ case EbtUSampler3D: out << "int3 "; break;
+ case EbtUSamplerCube: out << "int2 "; break;
+ case EbtUSampler2DArray: out << "int3 "; break;
+ case EbtSampler2DShadow: out << "int2 "; break;
+ case EbtSamplerCubeShadow: out << "int2 "; break;
+ case EbtSampler2DArrayShadow: out << "int3 "; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
- {
- out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
- "{\n"
- " return t.SampleLevel(s, uv, 0);\n"
- "}\n"
- "\n";
+ }
+ else // Sampling function
+ {
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << "float4 "; break;
+ case EbtSampler3D: out << "float4 "; break;
+ case EbtSamplerCube: out << "float4 "; break;
+ case EbtSampler2DArray: out << "float4 "; break;
+ case EbtISampler2D: out << "int4 "; break;
+ case EbtISampler3D: out << "int4 "; break;
+ case EbtISamplerCube: out << "int4 "; break;
+ case EbtISampler2DArray: out << "int4 "; break;
+ case EbtUSampler2D: out << "uint4 "; break;
+ case EbtUSampler3D: out << "uint4 "; break;
+ case EbtUSamplerCube: out << "uint4 "; break;
+ case EbtUSampler2DArray: out << "uint4 "; break;
+ case EbtSampler2DShadow: out << "float "; break;
+ case EbtSamplerCubeShadow: out << "float "; break;
+ case EbtSampler2DArrayShadow: out << "float "; break;
+ default: UNREACHABLE();
}
- else UNREACHABLE();
}
- if (mUsesTexture2DLod)
+ // Function name
+ out << textureFunction->name();
+
+ // Argument list
+ int hlslCoords = 4;
+
+ if (mOutputType == SH_HLSL9_OUTPUT)
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ switch(textureFunction->sampler)
{
- out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n"
- "}\n"
- "\n";
+ case EbtSampler2D: out << "sampler2D s"; hlslCoords = 2; break;
+ case EbtSamplerCube: out << "samplerCUBE s"; hlslCoords = 3; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
+
+ switch(textureFunction->method)
{
- out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, uv, lod);\n"
- "}\n"
- "\n";
+ case TextureFunction::IMPLICIT: break;
+ case TextureFunction::BIAS: hlslCoords = 4; break;
+ case TextureFunction::LOD: hlslCoords = 4; break;
+ case TextureFunction::LOD0: hlslCoords = 4; break;
+ case TextureFunction::LOD0BIAS: hlslCoords = 4; break;
+ default: UNREACHABLE();
+ }
+ }
+ else if (mOutputType == SH_HLSL11_OUTPUT)
+ {
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << "Texture2D x, SamplerState s"; hlslCoords = 2; break;
+ case EbtSampler3D: out << "Texture3D x, SamplerState s"; hlslCoords = 3; break;
+ case EbtSamplerCube: out << "TextureCube x, SamplerState s"; hlslCoords = 3; break;
+ case EbtSampler2DArray: out << "Texture2DArray x, SamplerState s"; hlslCoords = 3; break;
+ case EbtISampler2D: out << "Texture2D<int4> x, SamplerState s"; hlslCoords = 2; break;
+ case EbtISampler3D: out << "Texture3D<int4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtISamplerCube: out << "Texture2DArray<int4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtISampler2DArray: out << "Texture2DArray<int4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtUSampler2D: out << "Texture2D<uint4> x, SamplerState s"; hlslCoords = 2; break;
+ case EbtUSampler3D: out << "Texture3D<uint4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtUSamplerCube: out << "Texture2DArray<uint4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtUSampler2DArray: out << "Texture2DArray<uint4> x, SamplerState s"; hlslCoords = 3; break;
+ case EbtSampler2DShadow: out << "Texture2D x, SamplerComparisonState s"; hlslCoords = 2; break;
+ case EbtSamplerCubeShadow: out << "TextureCube x, SamplerComparisonState s"; hlslCoords = 3; break;
+ case EbtSampler2DArrayShadow: out << "Texture2DArray x, SamplerComparisonState s"; hlslCoords = 3; break;
+ default: UNREACHABLE();
}
- else UNREACHABLE();
}
+ else UNREACHABLE();
- if (mUsesTexture2DProj)
+ if (textureFunction->method == TextureFunction::FETCH) // Integer coordinates
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ switch(textureFunction->coords)
{
- out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
- "}\n"
- "\n";
+ case 2: out << ", int2 t"; break;
+ case 3: out << ", int3 t"; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
+ }
+ else // Floating-point coordinates (except textureSize)
+ {
+ switch(textureFunction->coords)
{
- out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
- "}\n"
- "\n";
+ case 1: out << ", int lod"; break; // textureSize()
+ case 2: out << ", float2 t"; break;
+ case 3: out << ", float3 t"; break;
+ case 4: out << ", float4 t"; break;
+ default: UNREACHABLE();
}
- else UNREACHABLE();
}
- if (mUsesTexture2DProjLod)
+ if (textureFunction->method == TextureFunction::GRAD)
+ {
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ out << ", float2 ddx, float2 ddy";
+ break;
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ out << ", float3 ddx, float3 ddy";
+ break;
+ default: UNREACHABLE();
+ }
+ }
+
+ switch(textureFunction->method)
{
- if (mOutputType == SH_HLSL9_OUTPUT)
+ case TextureFunction::IMPLICIT: break;
+ case TextureFunction::BIAS: break; // Comes after the offset parameter
+ case TextureFunction::LOD: out << ", float lod"; break;
+ case TextureFunction::LOD0: break;
+ case TextureFunction::LOD0BIAS: break; // Comes after the offset parameter
+ case TextureFunction::SIZE: break;
+ case TextureFunction::FETCH: out << ", int mip"; break;
+ case TextureFunction::GRAD: break;
+ default: UNREACHABLE();
+ }
+
+ if (textureFunction->offset)
+ {
+ switch(textureFunction->sampler)
{
- out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n"
- "{\n"
- " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n"
- "}\n"
- "\n";
+ case EbtSampler2D: out << ", int2 offset"; break;
+ case EbtSampler3D: out << ", int3 offset"; break;
+ case EbtSampler2DArray: out << ", int2 offset"; break;
+ case EbtISampler2D: out << ", int2 offset"; break;
+ case EbtISampler3D: out << ", int3 offset"; break;
+ case EbtISampler2DArray: out << ", int2 offset"; break;
+ case EbtUSampler2D: out << ", int2 offset"; break;
+ case EbtUSampler3D: out << ", int3 offset"; break;
+ case EbtUSampler2DArray: out << ", int2 offset"; break;
+ case EbtSampler2DShadow: out << ", int2 offset"; break;
+ case EbtSampler2DArrayShadow: out << ", int2 offset"; break;
+ default: UNREACHABLE();
}
- else if (mOutputType == SH_HLSL11_OUTPUT)
+ }
+
+ if (textureFunction->method == TextureFunction::BIAS ||
+ textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << ", float bias";
+ }
+
+ out << ")\n"
+ "{\n";
+
+ if (textureFunction->method == TextureFunction::SIZE)
+ {
+ if (IsSampler2D(textureFunction->sampler) || IsSamplerCube(textureFunction->sampler))
{
- out << "float4 gl_texture2DProjLod(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
- "}\n"
- "\n"
- "float4 gl_texture2DProjLod(Texture2D t, SamplerState s, float4 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
- "}\n"
- "\n";
+ if (IsSamplerArray(textureFunction->sampler))
+ {
+ out << " uint width; uint height; uint layers; uint numberOfLevels;\n"
+ " x.GetDimensions(lod, width, height, layers, numberOfLevels);\n";
+ }
+ else
+ {
+ out << " uint width; uint height; uint numberOfLevels;\n"
+ " x.GetDimensions(lod, width, height, numberOfLevels);\n";
+ }
+ }
+ else if (IsSampler3D(textureFunction->sampler))
+ {
+ out << " uint width; uint height; uint depth; uint numberOfLevels;\n"
+ " x.GetDimensions(lod, width, height, depth, numberOfLevels);\n";
}
else UNREACHABLE();
- }
- if (mUsesTextureCube)
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << " return int2(width, height);"; break;
+ case EbtSampler3D: out << " return int3(width, height, depth);"; break;
+ case EbtSamplerCube: out << " return int2(width, height);"; break;
+ case EbtSampler2DArray: out << " return int3(width, height, layers);"; break;
+ case EbtISampler2D: out << " return int2(width, height);"; break;
+ case EbtISampler3D: out << " return int3(width, height, depth);"; break;
+ case EbtISamplerCube: out << " return int2(width, height);"; break;
+ case EbtISampler2DArray: out << " return int3(width, height, layers);"; break;
+ case EbtUSampler2D: out << " return int2(width, height);"; break;
+ case EbtUSampler3D: out << " return int3(width, height, depth);"; break;
+ case EbtUSamplerCube: out << " return int2(width, height);"; break;
+ case EbtUSampler2DArray: out << " return int3(width, height, layers);"; break;
+ case EbtSampler2DShadow: out << " return int2(width, height);"; break;
+ case EbtSamplerCubeShadow: out << " return int2(width, height);"; break;
+ case EbtSampler2DArrayShadow: out << " return int3(width, height, layers);"; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
{
+ if (IsIntegerSampler(textureFunction->sampler) && IsSamplerCube(textureFunction->sampler))
+ {
+ out << " float width; float height; float layers; float levels;\n";
+
+ out << " uint mip = 0;\n";
+
+ out << " x.GetDimensions(mip, width, height, layers, levels);\n";
+
+ out << " bool xMajor = abs(t.x) > abs(t.y) && abs(t.x) > abs(t.z);\n";
+ out << " bool yMajor = abs(t.y) > abs(t.z) && abs(t.y) > abs(t.x);\n";
+ out << " bool zMajor = abs(t.z) > abs(t.x) && abs(t.z) > abs(t.y);\n";
+ out << " bool negative = (xMajor && t.x < 0.0f) || (yMajor && t.y < 0.0f) || (zMajor && t.z < 0.0f);\n";
+
+ // FACE_POSITIVE_X = 000b
+ // FACE_NEGATIVE_X = 001b
+ // FACE_POSITIVE_Y = 010b
+ // FACE_NEGATIVE_Y = 011b
+ // FACE_POSITIVE_Z = 100b
+ // FACE_NEGATIVE_Z = 101b
+ out << " int face = (int)negative + (int)yMajor * 2 + (int)zMajor * 4;\n";
+
+ out << " float u = xMajor ? -t.z : (yMajor && t.y < 0.0f ? -t.x : t.x);\n";
+ out << " float v = yMajor ? t.z : (negative ? t.y : -t.y);\n";
+ out << " float m = xMajor ? t.x : (yMajor ? t.y : t.z);\n";
+
+ out << " t.x = (u * 0.5f / m) + 0.5f;\n";
+ out << " t.y = (v * 0.5f / m) + 0.5f;\n";
+ }
+ else if (IsIntegerSampler(textureFunction->sampler) &&
+ textureFunction->method != TextureFunction::FETCH)
+ {
+ if (IsSampler2D(textureFunction->sampler))
+ {
+ if (IsSamplerArray(textureFunction->sampler))
+ {
+ out << " float width; float height; float layers; float levels;\n";
+
+ if (textureFunction->method == TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ if (textureFunction->method == TextureFunction::IMPLICIT ||
+ textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " x.GetDimensions(0, width, height, layers, levels);\n"
+ " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction->method == TextureFunction::GRAD)
+ {
+ out << " x.GetDimensions(0, width, height, layers, levels);\n"
+ " float lod = log2(max(length(ddx), length(ddy)));\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " x.GetDimensions(mip, width, height, layers, levels);\n";
+ }
+ else
+ {
+ out << " float width; float height; float levels;\n";
+
+ if (textureFunction->method == TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ if (textureFunction->method == TextureFunction::IMPLICIT ||
+ textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " x.GetDimensions(0, width, height, levels);\n"
+ " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction->method == TextureFunction::LOD)
+ {
+ out << " x.GetDimensions(0, width, height, levels);\n";
+ }
+ else if (textureFunction->method == TextureFunction::GRAD)
+ {
+ out << " x.GetDimensions(0, width, height, levels);\n"
+ " float lod = log2(max(length(ddx), length(ddy)));\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " x.GetDimensions(mip, width, height, levels);\n";
+ }
+ }
+ else if (IsSampler3D(textureFunction->sampler))
+ {
+ out << " float width; float height; float depth; float levels;\n";
+
+ if (textureFunction->method == TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction->method == TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ if (textureFunction->method == TextureFunction::IMPLICIT ||
+ textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " x.GetDimensions(0, width, height, depth, levels);\n"
+ " float3 tSized = float3(t.x * width, t.y * height, t.z * depth);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction->method == TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction->method == TextureFunction::GRAD)
+ {
+ out << " x.GetDimensions(0, width, height, depth, levels);\n"
+ " float lod = log2(max(length(ddx), length(ddy)));\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " x.GetDimensions(mip, width, height, depth, levels);\n";
+ }
+ else UNREACHABLE();
+ }
+
+ out << " return ";
+
+ // HLSL intrinsic
if (mOutputType == SH_HLSL9_OUTPUT)
{
- out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
- "}\n"
- "\n";
+ switch(textureFunction->sampler)
+ {
+ case EbtSampler2D: out << "tex2D"; break;
+ case EbtSamplerCube: out << "texCUBE"; break;
+ default: UNREACHABLE();
+ }
+
+ switch(textureFunction->method)
+ {
+ case TextureFunction::IMPLICIT: out << "(s, "; break;
+ case TextureFunction::BIAS: out << "bias(s, "; break;
+ case TextureFunction::LOD: out << "lod(s, "; break;
+ case TextureFunction::LOD0: out << "lod(s, "; break;
+ case TextureFunction::LOD0BIAS: out << "lod(s, "; break;
+ default: UNREACHABLE();
+ }
}
else if (mOutputType == SH_HLSL11_OUTPUT)
{
- out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, 0);\n"
- "}\n"
- "\n";
+ if (textureFunction->method == TextureFunction::GRAD)
+ {
+ if (IsIntegerSampler(textureFunction->sampler))
+ {
+ out << "x.Load(";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ out << "x.SampleCmpLevelZero(s, ";
+ }
+ else
+ {
+ out << "x.SampleGrad(s, ";
+ }
+ }
+ else if (IsIntegerSampler(textureFunction->sampler) ||
+ textureFunction->method == TextureFunction::FETCH)
+ {
+ out << "x.Load(";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ out << "x.SampleCmp(s, ";
+ }
+ else
+ {
+ switch(textureFunction->method)
+ {
+ case TextureFunction::IMPLICIT: out << "x.Sample(s, "; break;
+ case TextureFunction::BIAS: out << "x.SampleBias(s, "; break;
+ case TextureFunction::LOD: out << "x.SampleLevel(s, "; break;
+ case TextureFunction::LOD0: out << "x.SampleLevel(s, "; break;
+ case TextureFunction::LOD0BIAS: out << "x.SampleLevel(s, "; break;
+ default: UNREACHABLE();
+ }
+ }
}
else UNREACHABLE();
- }
- if (mUsesTextureCubeLod)
- {
+ // Integer sampling requires integer addresses
+ TString addressx = "";
+ TString addressy = "";
+ TString addressz = "";
+ TString close = "";
+
+ if (IsIntegerSampler(textureFunction->sampler) ||
+ textureFunction->method == TextureFunction::FETCH)
+ {
+ switch(hlslCoords)
+ {
+ case 2: out << "int3("; break;
+ case 3: out << "int4("; break;
+ default: UNREACHABLE();
+ }
+
+ // Convert from normalized floating-point to integer
+ if (textureFunction->method != TextureFunction::FETCH)
+ {
+ addressx = "int(floor(width * frac((";
+ addressy = "int(floor(height * frac((";
+
+ if (IsSamplerArray(textureFunction->sampler))
+ {
+ addressz = "int(max(0, min(layers - 1, floor(0.5 + ";
+ }
+ else if (IsSamplerCube(textureFunction->sampler))
+ {
+ addressz = "((((";
+ }
+ else
+ {
+ addressz = "int(floor(depth * frac((";
+ }
+
+ close = "))))";
+ }
+ }
+ else
+ {
+ switch(hlslCoords)
+ {
+ case 2: out << "float2("; break;
+ case 3: out << "float3("; break;
+ case 4: out << "float4("; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ TString proj = ""; // Only used for projected textures
+
+ if (textureFunction->proj)
+ {
+ switch(textureFunction->coords)
+ {
+ case 3: proj = " / t.z"; break;
+ case 4: proj = " / t.w"; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ out << addressx + ("t.x" + proj) + close + ", " + addressy + ("t.y" + proj) + close;
+
if (mOutputType == SH_HLSL9_OUTPUT)
{
- out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n"
- "{\n"
- " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n"
- "}\n"
- "\n";
+ if (hlslCoords >= 3)
+ {
+ if (textureFunction->coords < 3)
+ {
+ out << ", 0";
+ }
+ else
+ {
+ out << ", t.z" + proj;
+ }
+ }
+
+ if (hlslCoords == 4)
+ {
+ switch(textureFunction->method)
+ {
+ case TextureFunction::BIAS: out << ", bias"; break;
+ case TextureFunction::LOD: out << ", lod"; break;
+ case TextureFunction::LOD0: out << ", 0"; break;
+ case TextureFunction::LOD0BIAS: out << ", bias"; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ out << "));\n";
}
else if (mOutputType == SH_HLSL11_OUTPUT)
{
- out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n"
- "{\n"
- " return t.SampleLevel(s, uvw, lod);\n"
- "}\n"
- "\n";
+ if (hlslCoords >= 3)
+ {
+ if (IsIntegerSampler(textureFunction->sampler) && IsSamplerCube(textureFunction->sampler))
+ {
+ out << ", face";
+ }
+ else
+ {
+ out << ", " + addressz + ("t.z" + proj) + close;
+ }
+ }
+
+ if (textureFunction->method == TextureFunction::GRAD)
+ {
+ if (IsIntegerSampler(textureFunction->sampler))
+ {
+ out << ", mip)";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ // Compare value
+ switch(textureFunction->coords)
+ {
+ case 3: out << "), t.z"; break;
+ case 4: out << "), t.w"; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ out << "), ddx, ddy";
+ }
+ }
+ else if (IsIntegerSampler(textureFunction->sampler) ||
+ textureFunction->method == TextureFunction::FETCH)
+ {
+ out << ", mip)";
+ }
+ else if (IsShadowSampler(textureFunction->sampler))
+ {
+ // Compare value
+ switch(textureFunction->coords)
+ {
+ case 3: out << "), t.z"; break;
+ case 4: out << "), t.w"; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch(textureFunction->method)
+ {
+ case TextureFunction::IMPLICIT: out << ")"; break;
+ case TextureFunction::BIAS: out << "), bias"; break;
+ case TextureFunction::LOD: out << "), lod"; break;
+ case TextureFunction::LOD0: out << "), 0"; break;
+ case TextureFunction::LOD0BIAS: out << "), bias"; break;
+ default: UNREACHABLE();
+ }
+ }
+
+ if (textureFunction->offset)
+ {
+ out << ", offset";
+ }
+
+ out << ");";
}
else UNREACHABLE();
}
+
+ out << "\n"
+ "}\n"
+ "\n";
}
if (mUsesFragCoord)
@@ -891,7 +1253,7 @@ void OutputHLSL::header()
"}\n"
"\n";
}
-
+
if (mUsesMod3v)
{
out << "float3 mod(float3 x, float3 y)\n"
@@ -1039,66 +1401,89 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
{
TInfoSinkBase &out = mBody;
- TString name = node->getSymbol();
-
- if (name == "gl_FragColor")
- {
- out << "gl_Color[0]";
- mUsesFragColor = true;
- }
- else if (name == "gl_FragData")
+ // Handle accessing std140 structs by value
+ if (mFlaggedStructMappedNames.count(node) > 0)
{
- out << "gl_Color";
- mUsesFragData = true;
+ out << mFlaggedStructMappedNames[node];
+ return;
}
- else if (name == "gl_DepthRange")
+
+ TString name = node->getSymbol();
+
+ if (name == "gl_DepthRange")
{
mUsesDepthRange = true;
out << name;
}
- else if (name == "gl_FragCoord")
- {
- mUsesFragCoord = true;
- out << name;
- }
- else if (name == "gl_PointCoord")
- {
- mUsesPointCoord = true;
- out << name;
- }
- else if (name == "gl_FrontFacing")
- {
- mUsesFrontFacing = true;
- out << name;
- }
- else if (name == "gl_PointSize")
- {
- mUsesPointSize = true;
- out << name;
- }
- else if (name == "gl_FragDepthEXT")
- {
- mUsesFragDepth = true;
- out << "gl_Depth";
- }
else
{
TQualifier qualifier = node->getQualifier();
if (qualifier == EvqUniform)
{
- mReferencedUniforms[name] = node;
- out << decorateUniform(name, node->getType());
+ const TType& nodeType = node->getType();
+ const TInterfaceBlock* interfaceBlock = nodeType.getInterfaceBlock();
+
+ if (interfaceBlock)
+ {
+ mReferencedInterfaceBlocks[interfaceBlock->name()] = node;
+ }
+ else
+ {
+ mReferencedUniforms[name] = node;
+ }
+
+ out << DecorateUniform(name, nodeType);
}
- else if (qualifier == EvqAttribute)
+ else if (qualifier == EvqAttribute || qualifier == EvqVertexIn)
{
mReferencedAttributes[name] = node;
- out << decorate(name);
+ out << Decorate(name);
}
- else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
+ else if (IsVarying(qualifier))
{
mReferencedVaryings[name] = node;
- out << decorate(name);
+ out << Decorate(name);
+ }
+ else if (qualifier == EvqFragmentOut)
+ {
+ mReferencedOutputVariables[name] = node;
+ out << "out_" << name;
+ }
+ else if (qualifier == EvqFragColor)
+ {
+ out << "gl_Color[0]";
+ mUsesFragColor = true;
+ }
+ else if (qualifier == EvqFragData)
+ {
+ out << "gl_Color";
+ mUsesFragData = true;
+ }
+ else if (qualifier == EvqFragCoord)
+ {
+ mUsesFragCoord = true;
+ out << name;
+ }
+ else if (qualifier == EvqPointCoord)
+ {
+ mUsesPointCoord = true;
+ out << name;
+ }
+ else if (qualifier == EvqFrontFacing)
+ {
+ mUsesFrontFacing = true;
+ out << name;
+ }
+ else if (qualifier == EvqPointSize)
+ {
+ mUsesPointSize = true;
+ out << name;
+ }
+ else if (name == "gl_FragDepthEXT")
+ {
+ mUsesFragDepth = true;
+ out << "gl_Depth";
}
else if (qualifier == EvqInternal)
{
@@ -1106,15 +1491,27 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
}
else
{
- out << decorate(name);
+ out << Decorate(name);
}
}
}
+void OutputHLSL::visitRaw(TIntermRaw *node)
+{
+ mBody << node->getRawText();
+}
+
bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
{
TInfoSinkBase &out = mBody;
+ // Handle accessing std140 structs by value
+ if (mFlaggedStructMappedNames.count(node) > 0)
+ {
+ out << mFlaggedStructMappedNames[node];
+ return false;
+ }
+
switch (node->getOp())
{
case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
@@ -1165,7 +1562,7 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
{
out << " = mul(";
node->getLeft()->traverse(this);
- out << ", transpose(";
+ out << ", transpose(";
}
else
{
@@ -1181,7 +1578,7 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
{
out << " = mul(";
node->getLeft()->traverse(this);
- out << ", ";
+ out << ", ";
}
else
{
@@ -1189,15 +1586,49 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
}
break;
case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
- case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break;
- case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break;
+ case EOpIndexDirect:
+ {
+ const TType& leftType = node->getLeft()->getType();
+ if (leftType.isInterfaceBlock())
+ {
+ if (visit == PreVisit)
+ {
+ TInterfaceBlock* interfaceBlock = leftType.getInterfaceBlock();
+ const int arrayIndex = node->getRight()->getAsConstantUnion()->getIConst(0);
+ mReferencedInterfaceBlocks[interfaceBlock->instanceName()] = node->getLeft()->getAsSymbolNode();
+ out << mUniformHLSL->interfaceBlockInstanceString(*interfaceBlock, arrayIndex);
+ return false;
+ }
+ }
+ else
+ {
+ outputTriplet(visit, "", "[", "]");
+ }
+ }
+ break;
+ case EOpIndexIndirect:
+ // We do not currently support indirect references to interface blocks
+ ASSERT(node->getLeft()->getBasicType() != EbtInterfaceBlock);
+ outputTriplet(visit, "", "[", "]");
+ break;
case EOpIndexDirectStruct:
if (visit == InVisit)
{
const TStructure* structure = node->getLeft()->getType().getStruct();
const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
const TField* field = structure->fields()[index->getIConst(0)];
- out << "." + decorateField(field->name(), node->getLeft()->getType());
+ out << "." + DecorateField(field->name(), *structure);
+
+ return false;
+ }
+ break;
+ case EOpIndexDirectInterfaceBlock:
+ if (visit == InVisit)
+ {
+ const TInterfaceBlock* interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
+ const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
+ const TField* field = interfaceBlock->fields()[index->getIConst(0)];
+ out << "." + Decorate(field->name());
return false;
}
@@ -1211,9 +1642,9 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
if (swizzle)
{
- TIntermSequence &sequence = swizzle->getSequence();
+ TIntermSequence *sequence = swizzle->getSequence();
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
{
TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
@@ -1266,16 +1697,17 @@ bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
out << "!(";
}
- const TFieldList &fields = node->getLeft()->getType().getStruct()->fields();
+ const TStructure &structure = *node->getLeft()->getType().getStruct();
+ const TFieldList &fields = structure.fields();
for (size_t i = 0; i < fields.size(); i++)
{
const TField *field = fields[i];
node->getLeft()->traverse(this);
- out << "." + decorateField(field->name(), node->getLeft()->getType()) + " == ";
+ out << "." + DecorateField(field->name(), structure) + " == ";
node->getRight()->traverse(this);
- out << "." + decorateField(field->name(), node->getLeft()->getType());
+ out << "." + DecorateField(field->name(), structure);
if (i < fields.size() - 1)
{
@@ -1346,46 +1778,13 @@ bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
{
switch (node->getOp())
{
- case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
- case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
- case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
- case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
- case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
- case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
- case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
- case EOpConvIntToBool:
- case EOpConvFloatToBool:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "bool(", "", ")"); break;
- case 2: outputTriplet(visit, "bool2(", "", ")"); break;
- case 3: outputTriplet(visit, "bool3(", "", ")"); break;
- case 4: outputTriplet(visit, "bool4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvBoolToFloat:
- case EOpConvIntToFloat:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "float(", "", ")"); break;
- case 2: outputTriplet(visit, "float2(", "", ")"); break;
- case 3: outputTriplet(visit, "float3(", "", ")"); break;
- case 4: outputTriplet(visit, "float4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
- case EOpConvFloatToInt:
- case EOpConvBoolToInt:
- switch (node->getOperand()->getType().getNominalSize())
- {
- case 1: outputTriplet(visit, "int(", "", ")"); break;
- case 2: outputTriplet(visit, "int2(", "", ")"); break;
- case 3: outputTriplet(visit, "int3(", "", ")"); break;
- case 4: outputTriplet(visit, "int4(", "", ")"); break;
- default: UNREACHABLE();
- }
- break;
+ case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
+ case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
+ case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
+ case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
+ case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
+ case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
+ case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break;
case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break;
case EOpSin: outputTriplet(visit, "sin(", "", ")"); break;
@@ -1457,20 +1856,9 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
outputLineDirective(node->getLine().first_line);
out << "{\n";
-
- mScopeDepth++;
-
- if (mScopeBracket.size() < mScopeDepth)
- {
- mScopeBracket.push_back(0); // New scope level
- }
- else
- {
- mScopeBracket[mScopeDepth - 1]++; // New scope at existing level
- }
}
- for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
+ for (TIntermSequence::iterator sit = node->getSequence()->begin(); sit != node->getSequence()->end(); sit++)
{
outputLineDirective((*sit)->getLine().first_line);
@@ -1483,8 +1871,6 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
outputLineDirective(node->getLine().last_line);
out << "}\n";
-
- mScopeDepth--;
}
return false;
@@ -1492,14 +1878,16 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpDeclaration:
if (visit == PreVisit)
{
- TIntermSequence &sequence = node->getSequence();
- TIntermTyped *variable = sequence[0]->getAsTyped();
+ TIntermSequence *sequence = node->getSequence();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
{
- if (variable->getType().getStruct())
+ TStructure *structure = variable->getType().getStruct();
+
+ if (structure)
{
- addConstructor(variable->getType(), scopedStruct(variable->getType().getStruct()->name()), NULL);
+ mStructureHLSL->addConstructor(variable->getType(), StructNameString(*structure), NULL);
}
if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
@@ -1509,16 +1897,16 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
out << "static ";
}
- out << typeString(variable->getType()) + " ";
+ out << TypeString(variable->getType()) + " ";
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
{
TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
if (symbol)
{
symbol->traverse(this);
- out << arrayString(symbol->getType());
+ out << ArrayString(symbol->getType());
out << " = " + initializer(symbol->getType());
}
else
@@ -1526,7 +1914,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
(*sit)->traverse(this);
}
- if (*sit != sequence.back())
+ if (*sit != sequence->back())
{
out << ", ";
}
@@ -1538,9 +1926,9 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
}
else UNREACHABLE();
}
- else if (variable && (variable->getQualifier() == EvqVaryingOut || variable->getQualifier() == EvqInvariantVaryingOut))
+ else if (variable && IsVaryingOut(variable->getQualifier()))
{
- for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
{
TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
@@ -1566,19 +1954,19 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpPrototype:
if (visit == PreVisit)
{
- out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
+ out << TypeString(node->getType()) << " " << Decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
- TIntermSequence &arguments = node->getSequence();
+ TIntermSequence *arguments = node->getSequence();
- for (unsigned int i = 0; i < arguments.size(); i++)
+ for (unsigned int i = 0; i < arguments->size(); i++)
{
- TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
+ TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
if (symbol)
{
out << argumentString(symbol);
- if (i < arguments.size() - 1)
+ if (i < arguments->size() - 1)
{
out << ", ";
}
@@ -1604,7 +1992,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
TString name = TFunction::unmangleName(node->getName());
- out << typeString(node->getType()) << " ";
+ out << TypeString(node->getType()) << " ";
if (name == "main")
{
@@ -1612,26 +2000,28 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
}
else
{
- out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
+ out << Decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
}
- TIntermSequence &sequence = node->getSequence();
- TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
+ TIntermSequence *sequence = node->getSequence();
+ TIntermSequence *arguments = (*sequence)[0]->getAsAggregate()->getSequence();
- for (unsigned int i = 0; i < arguments.size(); i++)
+ for (unsigned int i = 0; i < arguments->size(); i++)
{
- TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
+ TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
if (symbol)
{
- if (symbol->getType().getStruct())
+ TStructure *structure = symbol->getType().getStruct();
+
+ if (structure)
{
- addConstructor(symbol->getType(), scopedStruct(symbol->getType().getStruct()->name()), NULL);
+ mStructureHLSL->addConstructor(symbol->getType(), StructNameString(*structure), NULL);
}
out << argumentString(symbol);
- if (i < arguments.size() - 1)
+ if (i < arguments->size() - 1)
{
out << ", ";
}
@@ -1641,14 +2031,14 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
out << ")\n"
"{\n";
-
- if (sequence.size() > 1)
+
+ if (sequence->size() > 1)
{
mInsideFunction = true;
- sequence[1]->traverse(this);
+ (*sequence)[1]->traverse(this);
mInsideFunction = false;
}
-
+
out << "}\n";
if (mContainsLoopDiscontinuity && !mOutputLod0Function)
@@ -1668,142 +2058,133 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
{
TString name = TFunction::unmangleName(node->getName());
bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
+ TIntermSequence *arguments = node->getSequence();
if (node->isUserDefined())
{
- out << decorate(name) << (lod0 ? "Lod0(" : "(");
+ out << Decorate(name) << (lod0 ? "Lod0(" : "(");
}
else
{
- if (name == "texture2D")
- {
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2D = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2D_bias = true;
- }
- else UNREACHABLE();
+ TBasicType samplerType = (*arguments)[0]->getAsTyped()->getType().getBasicType();
- out << "gl_texture2D(";
- }
- else
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DLod0 = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DLod0_bias = true;
- }
- else UNREACHABLE();
+ TextureFunction textureFunction;
+ textureFunction.sampler = samplerType;
+ textureFunction.coords = (*arguments)[1]->getAsTyped()->getNominalSize();
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.proj = false;
+ textureFunction.offset = false;
- out << "gl_texture2DLod0(";
- }
+ if (name == "texture2D" || name == "textureCube" || name == "texture")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
}
- else if (name == "texture2DProj")
+ else if (name == "texture2DProj" || name == "textureProj")
{
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DProj = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProj_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DProj(";
- }
- else
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTexture2DProjLod0 = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProjLod0_bias = true;
- }
- else UNREACHABLE();
-
- out << "gl_texture2DProjLod0(";
- }
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.proj = true;
}
- else if (name == "textureCube")
+ else if (name == "texture2DLod" || name == "textureCubeLod" || name == "textureLod" ||
+ name == "texture2DLodEXT" || name == "textureCubeLodEXT")
{
- if (!lod0)
- {
- if (node->getSequence().size() == 2)
- {
- mUsesTextureCube = true;
- }
- else if (node->getSequence().size() == 3)
- {
- mUsesTextureCube_bias = true;
- }
- else UNREACHABLE();
+ textureFunction.method = TextureFunction::LOD;
+ }
+ else if (name == "texture2DProjLod" || name == "textureProjLod" || name == "texture2DProjLodEXT")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureSize")
+ {
+ textureFunction.method = TextureFunction::SIZE;
+ }
+ else if (name == "textureOffset")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjOffset")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.offset = true;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureLodOffset")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjLodOffset")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.proj = true;
+ textureFunction.offset = true;
+ }
+ else if (name == "texelFetch")
+ {
+ textureFunction.method = TextureFunction::FETCH;
+ }
+ else if (name == "texelFetchOffset")
+ {
+ textureFunction.method = TextureFunction::FETCH;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureGrad" || name == "texture2DGradEXT")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ }
+ else if (name == "textureGradOffset")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjGrad" || name == "texture2DProjGradEXT" || name == "textureCubeGradEXT")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureProjGradOffset")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.proj = true;
+ textureFunction.offset = true;
+ }
+ else UNREACHABLE();
- out << "gl_textureCube(";
+ if (textureFunction.method == TextureFunction::IMPLICIT) // Could require lod 0 or have a bias argument
+ {
+ unsigned int mandatoryArgumentCount = 2; // All functions have sampler and coordinate arguments
+
+ if (textureFunction.offset)
+ {
+ mandatoryArgumentCount++;
}
- else
+
+ bool bias = (arguments->size() > mandatoryArgumentCount); // Bias argument is optional
+
+ if (lod0 || mContext.shaderType == GL_VERTEX_SHADER)
{
- if (node->getSequence().size() == 2)
+ if (bias)
{
- mUsesTextureCubeLod0 = true;
+ textureFunction.method = TextureFunction::LOD0BIAS;
}
- else if (node->getSequence().size() == 3)
+ else
{
- mUsesTextureCubeLod0_bias = true;
+ textureFunction.method = TextureFunction::LOD0;
}
- else UNREACHABLE();
-
- out << "gl_textureCubeLod0(";
}
- }
- else if (name == "texture2DLod")
- {
- if (node->getSequence().size() == 3)
+ else if (bias)
{
- mUsesTexture2DLod = true;
+ textureFunction.method = TextureFunction::BIAS;
}
- else UNREACHABLE();
-
- out << "gl_texture2DLod(";
}
- else if (name == "texture2DProjLod")
- {
- if (node->getSequence().size() == 3)
- {
- mUsesTexture2DProjLod = true;
- }
- else UNREACHABLE();
- out << "gl_texture2DProjLod(";
- }
- else if (name == "textureCubeLod")
- {
- if (node->getSequence().size() == 3)
- {
- mUsesTextureCubeLod = true;
- }
- else UNREACHABLE();
+ mUsesTexture.insert(textureFunction);
- out << "gl_textureCubeLod(";
- }
- else UNREACHABLE();
+ out << textureFunction.name();
}
- TIntermSequence &arguments = node->getSequence();
-
- for (TIntermSequence::iterator arg = arguments.begin(); arg != arguments.end(); arg++)
+ for (TIntermSequence::iterator arg = arguments->begin(); arg != arguments->end(); arg++)
{
if (mOutputType == SH_HLSL11_OUTPUT && IsSampler((*arg)->getAsTyped()->getBasicType()))
{
@@ -1814,7 +2195,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
(*arg)->traverse(this);
- if (arg < arguments.end() - 1)
+ if (arg < arguments->end() - 1)
{
out << ", ";
}
@@ -1825,70 +2206,32 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
return false;
}
break;
- case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
- case EOpConstructFloat:
- addConstructor(node->getType(), "vec1", &node->getSequence());
- outputTriplet(visit, "vec1(", "", ")");
- break;
- case EOpConstructVec2:
- addConstructor(node->getType(), "vec2", &node->getSequence());
- outputTriplet(visit, "vec2(", ", ", ")");
- break;
- case EOpConstructVec3:
- addConstructor(node->getType(), "vec3", &node->getSequence());
- outputTriplet(visit, "vec3(", ", ", ")");
- break;
- case EOpConstructVec4:
- addConstructor(node->getType(), "vec4", &node->getSequence());
- outputTriplet(visit, "vec4(", ", ", ")");
- break;
- case EOpConstructBool:
- addConstructor(node->getType(), "bvec1", &node->getSequence());
- outputTriplet(visit, "bvec1(", "", ")");
- break;
- case EOpConstructBVec2:
- addConstructor(node->getType(), "bvec2", &node->getSequence());
- outputTriplet(visit, "bvec2(", ", ", ")");
- break;
- case EOpConstructBVec3:
- addConstructor(node->getType(), "bvec3", &node->getSequence());
- outputTriplet(visit, "bvec3(", ", ", ")");
- break;
- case EOpConstructBVec4:
- addConstructor(node->getType(), "bvec4", &node->getSequence());
- outputTriplet(visit, "bvec4(", ", ", ")");
- break;
- case EOpConstructInt:
- addConstructor(node->getType(), "ivec1", &node->getSequence());
- outputTriplet(visit, "ivec1(", "", ")");
- break;
- case EOpConstructIVec2:
- addConstructor(node->getType(), "ivec2", &node->getSequence());
- outputTriplet(visit, "ivec2(", ", ", ")");
- break;
- case EOpConstructIVec3:
- addConstructor(node->getType(), "ivec3", &node->getSequence());
- outputTriplet(visit, "ivec3(", ", ", ")");
- break;
- case EOpConstructIVec4:
- addConstructor(node->getType(), "ivec4", &node->getSequence());
- outputTriplet(visit, "ivec4(", ", ", ")");
- break;
- case EOpConstructMat2:
- addConstructor(node->getType(), "mat2", &node->getSequence());
- outputTriplet(visit, "mat2(", ", ", ")");
- break;
- case EOpConstructMat3:
- addConstructor(node->getType(), "mat3", &node->getSequence());
- outputTriplet(visit, "mat3(", ", ", ")");
- break;
- case EOpConstructMat4:
- addConstructor(node->getType(), "mat4", &node->getSequence());
- outputTriplet(visit, "mat4(", ", ", ")");
- break;
+ case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
+ case EOpConstructFloat: outputConstructor(visit, node->getType(), "vec1", node->getSequence()); break;
+ case EOpConstructVec2: outputConstructor(visit, node->getType(), "vec2", node->getSequence()); break;
+ case EOpConstructVec3: outputConstructor(visit, node->getType(), "vec3", node->getSequence()); break;
+ case EOpConstructVec4: outputConstructor(visit, node->getType(), "vec4", node->getSequence()); break;
+ case EOpConstructBool: outputConstructor(visit, node->getType(), "bvec1", node->getSequence()); break;
+ case EOpConstructBVec2: outputConstructor(visit, node->getType(), "bvec2", node->getSequence()); break;
+ case EOpConstructBVec3: outputConstructor(visit, node->getType(), "bvec3", node->getSequence()); break;
+ case EOpConstructBVec4: outputConstructor(visit, node->getType(), "bvec4", node->getSequence()); break;
+ case EOpConstructInt: outputConstructor(visit, node->getType(), "ivec1", node->getSequence()); break;
+ case EOpConstructIVec2: outputConstructor(visit, node->getType(), "ivec2", node->getSequence()); break;
+ case EOpConstructIVec3: outputConstructor(visit, node->getType(), "ivec3", node->getSequence()); break;
+ case EOpConstructIVec4: outputConstructor(visit, node->getType(), "ivec4", node->getSequence()); break;
+ case EOpConstructUInt: outputConstructor(visit, node->getType(), "uvec1", node->getSequence()); break;
+ case EOpConstructUVec2: outputConstructor(visit, node->getType(), "uvec2", node->getSequence()); break;
+ case EOpConstructUVec3: outputConstructor(visit, node->getType(), "uvec3", node->getSequence()); break;
+ case EOpConstructUVec4: outputConstructor(visit, node->getType(), "uvec4", node->getSequence()); break;
+ case EOpConstructMat2: outputConstructor(visit, node->getType(), "mat2", node->getSequence()); break;
+ case EOpConstructMat3: outputConstructor(visit, node->getType(), "mat3", node->getSequence()); break;
+ case EOpConstructMat4: outputConstructor(visit, node->getType(), "mat4", node->getSequence()); break;
case EOpConstructStruct:
- addConstructor(node->getType(), scopedStruct(node->getType().getStruct()->name()), &node->getSequence());
- outputTriplet(visit, structLookup(node->getType().getStruct()->name()) + "_ctor(", ", ", ")");
+ {
+ const TString &structName = StructNameString(*node->getType().getStruct());
+ mStructureHLSL->addConstructor(node->getType(), structName, node->getSequence());
+ outputTriplet(visit, structName + "_ctor(", ", ", ")");
+ }
break;
case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
@@ -1899,8 +2242,9 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpMod:
{
// We need to look at the number of components in both arguments
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10
- + node->getSequence()[1]->getAsTyped()->getNominalSize())
+ const int modValue = (*node->getSequence())[0]->getAsTyped()->getNominalSize() * 10 +
+ (*node->getSequence())[1]->getAsTyped()->getNominalSize();
+ switch (modValue)
{
case 11: mUsesMod1 = true; break;
case 22: mUsesMod2v = true; break;
@@ -1917,8 +2261,8 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
break;
case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
case EOpAtan:
- ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize())
+ ASSERT(node->getSequence()->size() == 2); // atan(x) is a unary operator
+ switch ((*node->getSequence())[0]->getAsTyped()->getNominalSize())
{
case 1: mUsesAtan2_1 = true; break;
case 2: mUsesAtan2_2 = true; break;
@@ -1939,7 +2283,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
case EOpFaceForward:
{
- switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
+ switch ((*node->getSequence())[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
{
case 1: mUsesFaceforward1 = true; break;
case 2: mUsesFaceforward2 = true; break;
@@ -1947,7 +2291,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
case 4: mUsesFaceforward4 = true; break;
default: UNREACHABLE();
}
-
+
outputTriplet(visit, "faceforward(", ", ", ")");
}
break;
@@ -1977,7 +2321,7 @@ bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
node->getCondition()->traverse(this);
out << ")\n";
-
+
outputLineDirective(node->getLine().first_line);
out << "{\n";
@@ -2028,6 +2372,8 @@ void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
{
+ mNestedLoopDepth++;
+
bool wasDiscontinuous = mInsideDiscontinuousLoop;
if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop)
@@ -2039,6 +2385,9 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
{
if (handleExcessiveLoop(node))
{
+ mInsideDiscontinuousLoop = wasDiscontinuous;
+ mNestedLoopDepth--;
+
return false;
}
}
@@ -2055,7 +2404,7 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
else
{
out << "{for(";
-
+
if (node->getInit())
{
node->getInit()->traverse(this);
@@ -2076,7 +2425,7 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
}
out << ")\n";
-
+
outputLineDirective(node->getLine().first_line);
out << "{\n";
}
@@ -2102,6 +2451,7 @@ bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
out << "}\n";
mInsideDiscontinuousLoop = wasDiscontinuous;
+ mNestedLoopDepth--;
return false;
}
@@ -2118,6 +2468,11 @@ bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
case EOpBreak:
if (visit == PreVisit)
{
+ if (mNestedLoopDepth > 1)
+ {
+ mUsesNestedBreak = true;
+ }
+
if (mExcessiveLoopIndex)
{
out << "{Break";
@@ -2179,7 +2534,7 @@ bool OutputHLSL::isSingleStatement(TIntermNode *node)
}
else
{
- for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
+ for (TIntermSequence::iterator sit = aggregate->getSequence()->begin(); sit != aggregate->getSequence()->end(); sit++)
{
if (!isSingleStatement(*sit))
{
@@ -2216,8 +2571,8 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (init)
{
- TIntermSequence &sequence = init->getSequence();
- TIntermTyped *variable = sequence[0]->getAsTyped();
+ TIntermSequence *sequence = init->getSequence();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
if (variable && variable->getQualifier() == EvqTemporary)
{
@@ -2230,7 +2585,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (symbol && constant)
{
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
{
index = symbol;
initial = constant->getIConst(0);
@@ -2245,14 +2600,14 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (index != NULL && node->getCondition())
{
TIntermBinary *test = node->getCondition()->getAsBinaryNode();
-
+
if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
{
TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
if (constant)
{
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
{
comparator = test->getOp();
limit = constant->getIConst(0);
@@ -2266,7 +2621,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
{
TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
-
+
if (binaryTerminal)
{
TOperator op = binaryTerminal->getOp();
@@ -2274,7 +2629,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
if (constant)
{
- if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
{
int value = constant->getIConst(0);
@@ -2346,7 +2701,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
{
mExcessiveLoopIndex = NULL; // Stops setting the Break flag
}
-
+
// for(int index = initial; index < clampedLimit; index += increment)
out << "for(";
@@ -2364,7 +2719,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
out << " += ";
out << increment;
out << ")\n";
-
+
outputLineDirective(node->getLine().first_line);
out << "{\n";
@@ -2386,7 +2741,7 @@ bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
initial += MAX_LOOP_ITERATIONS * increment;
iterations -= MAX_LOOP_ITERATIONS;
}
-
+
out << "}";
mExcessiveLoopIndex = restoreIndex;
@@ -2428,7 +2783,7 @@ void OutputHLSL::outputLineDirective(int line)
{
mBody << " \"" << mContext.sourcePath << "\"";
}
-
+
mBody << "\n";
}
}
@@ -2445,140 +2800,16 @@ TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
}
else
{
- name = decorate(name);
+ name = Decorate(name);
}
if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType()))
{
- return qualifierString(qualifier) + " " + textureString(type) + " texture_" + name + arrayString(type) + ", " +
- qualifierString(qualifier) + " SamplerState sampler_" + name + arrayString(type);
- }
-
- return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
-}
-
-TString OutputHLSL::qualifierString(TQualifier qualifier)
-{
- switch(qualifier)
- {
- case EvqIn: return "in";
- case EvqOut: return "out";
- case EvqInOut: return "inout";
- case EvqConstReadOnly: return "const";
- default: UNREACHABLE();
- }
-
- return "";
-}
-
-TString OutputHLSL::typeString(const TType &type)
-{
- if (type.getBasicType() == EbtStruct)
- {
- const TString& typeName = type.getStruct()->name();
- if (typeName != "")
- {
- return structLookup(typeName);
- }
- else // Nameless structure, define in place
- {
- const TFieldList &fields = type.getStruct()->fields();
-
- TString string = "struct\n"
- "{\n";
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- const TField *field = fields[i];
-
- string += " " + typeString(*field->type()) + " " + decorate(field->name()) + arrayString(*field->type()) + ";\n";
- }
-
- string += "} ";
-
- return string;
- }
- }
- else if (type.isMatrix())
- {
- switch (type.getNominalSize())
- {
- case 2: return "float2x2";
- case 3: return "float3x3";
- case 4: return "float4x4";
- }
- }
- else
- {
- switch (type.getBasicType())
- {
- case EbtFloat:
- switch (type.getNominalSize())
- {
- case 1: return "float";
- case 2: return "float2";
- case 3: return "float3";
- case 4: return "float4";
- }
- case EbtInt:
- switch (type.getNominalSize())
- {
- case 1: return "int";
- case 2: return "int2";
- case 3: return "int3";
- case 4: return "int4";
- }
- case EbtBool:
- switch (type.getNominalSize())
- {
- case 1: return "bool";
- case 2: return "bool2";
- case 3: return "bool3";
- case 4: return "bool4";
- }
- case EbtVoid:
- return "void";
- case EbtSampler2D:
- return "sampler2D";
- case EbtSamplerCube:
- return "samplerCUBE";
- case EbtSamplerExternalOES:
- return "sampler2D";
- default:
- break;
- }
- }
-
- UNREACHABLE();
- return "<unknown type>";
-}
-
-TString OutputHLSL::textureString(const TType &type)
-{
- switch (type.getBasicType())
- {
- case EbtSampler2D:
- return "Texture2D";
- case EbtSamplerCube:
- return "TextureCube";
- case EbtSamplerExternalOES:
- return "Texture2D";
- default:
- break;
- }
-
- UNREACHABLE();
- return "<unknown texture type>";
-}
-
-TString OutputHLSL::arrayString(const TType &type)
-{
- if (!type.isArray())
- {
- return "";
+ return QualifierString(qualifier) + " " + TextureString(type) + " texture_" + name + ArrayString(type) + ", " +
+ QualifierString(qualifier) + " " + SamplerString(type) + " sampler_" + name + ArrayString(type);
}
- return "[" + str(type.getArraySize()) + "]";
+ return QualifierString(qualifier) + " " + TypeString(type) + " " + name + ArrayString(type);
}
TString OutputHLSL::initializer(const TType &type)
@@ -2599,235 +2830,40 @@ TString OutputHLSL::initializer(const TType &type)
return "{" + string + "}";
}
-void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
+void OutputHLSL::outputConstructor(Visit visit, const TType &type, const TString &name, const TIntermSequence *parameters)
{
- if (name == "")
- {
- return; // Nameless structures don't have constructors
- }
-
- if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end())
- {
- return; // Already added
- }
-
- TType ctorType = type;
- ctorType.clearArrayness();
- ctorType.setPrecision(EbpHigh);
- ctorType.setQualifier(EvqTemporary);
-
- TString ctorName = type.getStruct() ? decorate(name) : name;
-
- typedef std::vector<TType> ParameterArray;
- ParameterArray ctorParameters;
-
- if (type.getStruct())
- {
- mStructNames.insert(decorate(name));
-
- TString structure;
- structure += "struct " + decorate(name) + "\n"
- "{\n";
-
- const TFieldList &fields = type.getStruct()->fields();
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- const TField *field = fields[i];
-
- structure += " " + typeString(*field->type()) + " " + decorateField(field->name(), type) + arrayString(*field->type()) + ";\n";
- }
-
- structure += "};\n";
-
- if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end())
- {
- mStructDeclarations.push_back(structure);
- }
-
- for (unsigned int i = 0; i < fields.size(); i++)
- {
- ctorParameters.push_back(*fields[i]->type());
- }
- }
- else if (parameters)
- {
- for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
- {
- ctorParameters.push_back((*parameter)->getAsTyped()->getType());
- }
- }
- else UNREACHABLE();
-
- TString constructor;
-
- if (ctorType.getStruct())
- {
- constructor += ctorName + " " + ctorName + "_ctor(";
- }
- else // Built-in type
- {
- constructor += typeString(ctorType) + " " + ctorName + "(";
- }
-
- for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
- {
- const TType &type = ctorParameters[parameter];
-
- constructor += typeString(type) + " x" + str(parameter) + arrayString(type);
-
- if (parameter < ctorParameters.size() - 1)
- {
- constructor += ", ";
- }
- }
-
- constructor += ")\n"
- "{\n";
-
- if (ctorType.getStruct())
- {
- constructor += " " + ctorName + " structure = {";
- }
- else
- {
- constructor += " return " + typeString(ctorType) + "(";
- }
-
- if (ctorType.isMatrix() && ctorParameters.size() == 1)
- {
- int dim = ctorType.getNominalSize();
- const TType &parameter = ctorParameters[0];
-
- if (parameter.isScalar())
- {
- for (int row = 0; row < dim; row++)
- {
- for (int col = 0; col < dim; col++)
- {
- constructor += TString((row == col) ? "x0" : "0.0");
-
- if (row < dim - 1 || col < dim - 1)
- {
- constructor += ", ";
- }
- }
- }
- }
- else if (parameter.isMatrix())
- {
- for (int row = 0; row < dim; row++)
- {
- for (int col = 0; col < dim; col++)
- {
- if (row < parameter.getNominalSize() && col < parameter.getNominalSize())
- {
- constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]";
- }
- else
- {
- constructor += TString((row == col) ? "1.0" : "0.0");
- }
+ TInfoSinkBase &out = mBody;
- if (row < dim - 1 || col < dim - 1)
- {
- constructor += ", ";
- }
- }
- }
- }
- else UNREACHABLE();
- }
- else
+ if (visit == PreVisit)
{
- size_t remainingComponents = ctorType.getObjectSize();
- size_t parameterIndex = 0;
-
- while (remainingComponents > 0)
- {
- const TType &parameter = ctorParameters[parameterIndex];
- const size_t parameterSize = parameter.getObjectSize();
- bool moreParameters = parameterIndex + 1 < ctorParameters.size();
-
- constructor += "x" + str(parameterIndex);
-
- if (parameter.isScalar())
- {
- ASSERT(parameterSize <= remainingComponents);
- remainingComponents -= parameterSize;
- }
- else if (parameter.isVector())
- {
- if (remainingComponents == parameterSize || moreParameters)
- {
- ASSERT(parameterSize <= remainingComponents);
- remainingComponents -= parameterSize;
- }
- else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize()))
- {
- switch (remainingComponents)
- {
- case 1: constructor += ".x"; break;
- case 2: constructor += ".xy"; break;
- case 3: constructor += ".xyz"; break;
- case 4: constructor += ".xyzw"; break;
- default: UNREACHABLE();
- }
+ mStructureHLSL->addConstructor(type, name, parameters);
- remainingComponents = 0;
- }
- else UNREACHABLE();
- }
- else if (parameter.isMatrix() || parameter.getStruct())
- {
- ASSERT(remainingComponents == parameterSize || moreParameters);
- ASSERT(parameterSize <= remainingComponents);
-
- remainingComponents -= parameterSize;
- }
- else UNREACHABLE();
-
- if (moreParameters)
- {
- parameterIndex++;
- }
-
- if (remainingComponents)
- {
- constructor += ", ";
- }
- }
+ out << name + "(";
}
-
- if (ctorType.getStruct())
+ else if (visit == InVisit)
{
- constructor += "};\n"
- " return structure;\n"
- "}\n";
+ out << ", ";
}
- else
+ else if (visit == PostVisit)
{
- constructor += ");\n"
- "}\n";
+ out << ")";
}
-
- mConstructors.insert(constructor);
}
const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
{
TInfoSinkBase &out = mBody;
- if (type.getBasicType() == EbtStruct)
+ const TStructure* structure = type.getStruct();
+ if (structure)
{
- out << structLookup(type.getStruct()->name()) + "_ctor(";
-
- const TFieldList &fields = type.getStruct()->fields();
+ out << StructNameString(*structure) + "_ctor(";
+
+ const TFieldList& fields = structure->fields();
for (size_t i = 0; i < fields.size(); i++)
{
const TType *fieldType = fields[i]->type();
-
constUnion = writeConstantUnion(*fieldType, constUnion);
if (i != fields.size() - 1)
@@ -2842,10 +2878,10 @@ const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const Con
{
size_t size = type.getObjectSize();
bool writeType = size > 1;
-
+
if (writeType)
{
- out << typeString(type) << "(";
+ out << TypeString(type) << "(";
}
for (size_t i = 0; i < size; i++, constUnion++)
@@ -2854,6 +2890,7 @@ const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const Con
{
case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
case EbtInt: out << constUnion->getIConst(); break;
+ case EbtUInt: out << constUnion->getUConst(); break;
case EbtBool: out << constUnion->getBConst(); break;
default: UNREACHABLE();
}
@@ -2873,266 +2910,29 @@ const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const Con
return constUnion;
}
-TString OutputHLSL::scopeString(unsigned int depthLimit)
+class DeclareVaryingTraverser : public GetVariableTraverser<Varying>
{
- TString string;
+ public:
+ DeclareVaryingTraverser(std::vector<Varying> *output,
+ InterpolationType interpolation)
+ : GetVariableTraverser(output),
+ mInterpolation(interpolation)
+ {}
- for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++)
+ private:
+ void visitVariable(Varying *varying)
{
- string += "_" + str(i);
+ varying->interpolation = mInterpolation;
}
- return string;
-}
+ InterpolationType mInterpolation;
+};
-TString OutputHLSL::scopedStruct(const TString &typeName)
+void OutputHLSL::declareVaryingToList(const TType &type, TQualifier baseTypeQualifier,
+ const TString &name, std::vector<Varying> &fieldsOut)
{
- if (typeName == "")
- {
- return typeName;
- }
-
- return typeName + scopeString(mScopeDepth);
-}
-
-TString OutputHLSL::structLookup(const TString &typeName)
-{
- for (int depth = mScopeDepth; depth >= 0; depth--)
- {
- TString scopedName = decorate(typeName + scopeString(depth));
-
- for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++)
- {
- if (*structName == scopedName)
- {
- return scopedName;
- }
- }
- }
-
- UNREACHABLE(); // Should have found a matching constructor
-
- return typeName;
-}
-
-TString OutputHLSL::decorate(const TString &string)
-{
- if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0)
- {
- return "_" + string;
- }
-
- return string;
-}
-
-TString OutputHLSL::decorateUniform(const TString &string, const TType &type)
-{
- if (type.getBasicType() == EbtSamplerExternalOES)
- {
- return "ex_" + string;
- }
-
- return decorate(string);
-}
-
-TString OutputHLSL::decorateField(const TString &string, const TType &structure)
-{
- if (structure.getStruct()->name().compare(0, 3, "gl_") != 0)
- {
- return decorate(string);
- }
-
- return string;
-}
-
-TString OutputHLSL::registerString(TIntermSymbol *operand)
-{
- ASSERT(operand->getQualifier() == EvqUniform);
-
- if (IsSampler(operand->getBasicType()))
- {
- return "s" + str(samplerRegister(operand));
- }
-
- return "c" + str(uniformRegister(operand));
-}
-
-int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
-{
- const TType &type = sampler->getType();
- ASSERT(IsSampler(type.getBasicType()));
-
- int index = mSamplerRegister;
- mSamplerRegister += sampler->totalRegisterCount();
-
- declareUniform(type, sampler->getSymbol(), index);
-
- return index;
-}
-
-int OutputHLSL::uniformRegister(TIntermSymbol *uniform)
-{
- const TType &type = uniform->getType();
- ASSERT(!IsSampler(type.getBasicType()));
-
- int index = mUniformRegister;
- mUniformRegister += uniform->totalRegisterCount();
-
- declareUniform(type, uniform->getSymbol(), index);
-
- return index;
-}
-
-void OutputHLSL::declareUniform(const TType &type, const TString &name, int index)
-{
- TStructure *structure = type.getStruct();
-
- if (!structure)
- {
- mActiveUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), type.getArraySize(), index));
- }
- else
- {
- const TFieldList &fields = structure->fields();
-
- if (type.isArray())
- {
- int elementIndex = index;
-
- for (int i = 0; i < type.getArraySize(); i++)
- {
- for (size_t j = 0; j < fields.size(); j++)
- {
- const TType &fieldType = *fields[j]->type();
- const TString uniformName = name + "[" + str(i) + "]." + fields[j]->name();
- declareUniform(fieldType, uniformName, elementIndex);
- elementIndex += fieldType.totalRegisterCount();
- }
- }
- }
- else
- {
- int fieldIndex = index;
-
- for (size_t i = 0; i < fields.size(); i++)
- {
- const TType &fieldType = *fields[i]->type();
- const TString uniformName = name + "." + fields[i]->name();
- declareUniform(fieldType, uniformName, fieldIndex);
- fieldIndex += fieldType.totalRegisterCount();
- }
- }
- }
-}
-
-GLenum OutputHLSL::glVariableType(const TType &type)
-{
- if (type.getBasicType() == EbtFloat)
- {
- if (type.isScalar())
- {
- return GL_FLOAT;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_FLOAT_VEC2;
- case 3: return GL_FLOAT_VEC3;
- case 4: return GL_FLOAT_VEC4;
- default: UNREACHABLE();
- }
- }
- else if (type.isMatrix())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_FLOAT_MAT2;
- case 3: return GL_FLOAT_MAT3;
- case 4: return GL_FLOAT_MAT4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtInt)
- {
- if (type.isScalar())
- {
- return GL_INT;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_INT_VEC2;
- case 3: return GL_INT_VEC3;
- case 4: return GL_INT_VEC4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtBool)
- {
- if (type.isScalar())
- {
- return GL_BOOL;
- }
- else if (type.isVector())
- {
- switch(type.getNominalSize())
- {
- case 2: return GL_BOOL_VEC2;
- case 3: return GL_BOOL_VEC3;
- case 4: return GL_BOOL_VEC4;
- default: UNREACHABLE();
- }
- }
- else UNREACHABLE();
- }
- else if (type.getBasicType() == EbtSampler2D)
- {
- return GL_SAMPLER_2D;
- }
- else if (type.getBasicType() == EbtSamplerCube)
- {
- return GL_SAMPLER_CUBE;
- }
- else UNREACHABLE();
-
- return GL_NONE;
-}
-
-GLenum OutputHLSL::glVariablePrecision(const TType &type)
-{
- if (type.getBasicType() == EbtFloat)
- {
- switch (type.getPrecision())
- {
- case EbpHigh: return GL_HIGH_FLOAT;
- case EbpMedium: return GL_MEDIUM_FLOAT;
- case EbpLow: return GL_LOW_FLOAT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default: UNREACHABLE();
- }
- }
- else if (type.getBasicType() == EbtInt)
- {
- switch (type.getPrecision())
- {
- case EbpHigh: return GL_HIGH_INT;
- case EbpMedium: return GL_MEDIUM_INT;
- case EbpLow: return GL_LOW_INT;
- case EbpUndefined:
- // Should be defined as the default precision by the parser
- default: UNREACHABLE();
- }
- }
-
- // Other types (boolean, sampler) don't have a precision
- return GL_NONE;
+ DeclareVaryingTraverser traverser(&fieldsOut, GetInterpolationType(baseTypeQualifier));
+ traverser.traverse(type, name);
}
}
diff --git a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
index 3afd8e9ada..78bb741a11 100644
--- a/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/OutputHLSL.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,16 +11,18 @@
#include <set>
#include <map>
-#define GL_APICALL
-#include <GLES2/gl2.h>
-
+#include "angle_gl.h"
#include "compiler/translator/intermediate.h"
#include "compiler/translator/ParseContext.h"
-#include "compiler/translator/Uniform.h"
+#include "common/shadervars.h"
namespace sh
{
class UnfoldShortCircuit;
+class StructureHLSL;
+class UniformHLSL;
+
+typedef std::map<TString, TIntermSymbol*> ReferencedSymbols;
class OutputHLSL : public TIntermTraverser
{
@@ -31,22 +33,23 @@ class OutputHLSL : public TIntermTraverser
void output();
TInfoSinkBase &getBodyStream();
- const ActiveUniforms &getUniforms();
+ const std::vector<sh::Uniform> &getUniforms();
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const;
+ const std::vector<sh::Attribute> &getOutputVariables() const;
+ const std::vector<sh::Attribute> &getAttributes() const;
+ const std::vector<sh::Varying> &getVaryings() const;
+
+ const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const;
+ const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
- TString typeString(const TType &type);
- TString textureString(const TType &type);
- static TString qualifierString(TQualifier qualifier);
- static TString arrayString(const TType &type);
static TString initializer(const TType &type);
- static TString decorate(const TString &string); // Prepends an underscore to avoid naming clashes
- static TString decorateUniform(const TString &string, const TType &type);
- static TString decorateField(const TString &string, const TType &structure);
protected:
void header();
// Visit AST nodes and output their code to the body stream
void visitSymbol(TIntermSymbol*);
+ void visitRaw(TIntermRaw*);
void visitConstantUnion(TIntermConstantUnion*);
bool visitBinary(Visit visit, TIntermBinary*);
bool visitUnary(Visit visit, TIntermUnary*);
@@ -63,13 +66,9 @@ class OutputHLSL : public TIntermTraverser
TString argumentString(const TIntermSymbol *symbol);
int vectorSize(const TType &type) const;
- void addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters);
+ void outputConstructor(Visit visit, const TType &type, const TString &name, const TIntermSequence *parameters);
const ConstantUnion *writeConstantUnion(const TType &type, const ConstantUnion *constUnion);
- TString scopeString(unsigned int depthLimit);
- TString scopedStruct(const TString &typeName);
- TString structLookup(const TString &typeName);
-
TParseContext &mContext;
const ShShaderOutput mOutputType;
UnfoldShortCircuit *mUnfoldShortCircuit;
@@ -80,27 +79,44 @@ class OutputHLSL : public TIntermTraverser
TInfoSinkBase mBody;
TInfoSinkBase mFooter;
- typedef std::map<TString, TIntermSymbol*> ReferencedSymbols;
ReferencedSymbols mReferencedUniforms;
+ ReferencedSymbols mReferencedInterfaceBlocks;
ReferencedSymbols mReferencedAttributes;
ReferencedSymbols mReferencedVaryings;
+ ReferencedSymbols mReferencedOutputVariables;
+
+ StructureHLSL *mStructureHLSL;
+ UniformHLSL *mUniformHLSL;
+
+ struct TextureFunction
+ {
+ enum Method
+ {
+ IMPLICIT, // Mipmap LOD determined implicitly (standard lookup)
+ BIAS,
+ LOD,
+ LOD0,
+ LOD0BIAS,
+ SIZE, // textureSize()
+ FETCH,
+ GRAD
+ };
+
+ TBasicType sampler;
+ int coords;
+ bool proj;
+ bool offset;
+ Method method;
+
+ TString name() const;
+
+ bool operator<(const TextureFunction &rhs) const;
+ };
+
+ typedef std::set<TextureFunction> TextureFunctionSet;
// Parameters determining what goes in the header output
- bool mUsesTexture2D;
- bool mUsesTexture2D_bias;
- bool mUsesTexture2DLod;
- bool mUsesTexture2DProj;
- bool mUsesTexture2DProj_bias;
- bool mUsesTexture2DProjLod;
- bool mUsesTextureCube;
- bool mUsesTextureCube_bias;
- bool mUsesTextureCubeLod;
- bool mUsesTexture2DLod0;
- bool mUsesTexture2DLod0_bias;
- bool mUsesTexture2DProjLod0;
- bool mUsesTexture2DProjLod0_bias;
- bool mUsesTextureCubeLod0;
- bool mUsesTextureCubeLod0_bias;
+ TextureFunctionSet mUsesTexture;
bool mUsesFragColor;
bool mUsesFragData;
bool mUsesDepthRange;
@@ -126,42 +142,32 @@ class OutputHLSL : public TIntermTraverser
bool mUsesAtan2_3;
bool mUsesAtan2_4;
bool mUsesDiscardRewriting;
+ bool mUsesNestedBreak;
int mNumRenderTargets;
- typedef std::set<TString> Constructors;
- Constructors mConstructors;
-
- typedef std::set<TString> StructNames;
- StructNames mStructNames;
-
- typedef std::list<TString> StructDeclarations;
- StructDeclarations mStructDeclarations;
-
- typedef std::vector<int> ScopeBracket;
- ScopeBracket mScopeBracket;
- unsigned int mScopeDepth;
-
int mUniqueIndex; // For creating unique names
bool mContainsLoopDiscontinuity;
bool mOutputLod0Function;
bool mInsideDiscontinuousLoop;
+ int mNestedLoopDepth;
TIntermSymbol *mExcessiveLoopIndex;
- int mUniformRegister;
- int mSamplerRegister;
+ void declareVaryingToList(const TType &type, TQualifier baseTypeQualifier, const TString &name, std::vector<sh::Varying>& fieldsOut);
- TString registerString(TIntermSymbol *operand);
- int samplerRegister(TIntermSymbol *sampler);
- int uniformRegister(TIntermSymbol *uniform);
- void declareUniform(const TType &type, const TString &name, int index);
- static GLenum glVariableType(const TType &type);
- static GLenum glVariablePrecision(const TType &type);
+ TString structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName);
- ActiveUniforms mActiveUniforms;
+ std::vector<sh::Attribute> mActiveOutputVariables;
+ std::vector<sh::Attribute> mActiveAttributes;
+ std::vector<sh::Varying> mActiveVaryings;
+ std::map<TIntermTyped*, TString> mFlaggedStructMappedNames;
+ std::map<TIntermTyped*, TString> mFlaggedStructOriginalNames;
+
+ void makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs);
};
+
}
#endif // COMPILER_OUTPUTHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
index 1a1e0d140c..605612ac37 100644
--- a/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -115,7 +115,7 @@ bool TParseContext::parseVectorFields(const TString& compString, int vecSize, TV
// Look at a '.' field selector string and change it into offsets
// for a matrix.
//
-bool TParseContext::parseMatrixFields(const TString& compString, int matSize, TMatrixFields& fields, const TSourceLoc& line)
+bool TParseContext::parseMatrixFields(const TString& compString, int matCols, int matRows, TMatrixFields& fields, const TSourceLoc& line)
{
fields.wholeRow = false;
fields.wholeCol = false;
@@ -151,7 +151,7 @@ bool TParseContext::parseMatrixFields(const TString& compString, int matSize, TM
fields.col = compString[1] - '0';
}
- if (fields.row >= matSize || fields.col >= matSize) {
+ if (fields.row >= matRows || fields.col >= matCols) {
error(line, "matrix field selection out of range", compString.c_str());
return false;
}
@@ -277,6 +277,7 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& line, const char* op, TIn
case EOpIndexDirect:
case EOpIndexIndirect:
case EOpIndexDirectStruct:
+ case EOpIndexDirectInterfaceBlock:
return lValueErrorCheck(line, op, binaryNode->getLeft());
case EOpVectorSwizzle:
errorReturn = lValueErrorCheck(line, op, binaryNode->getLeft());
@@ -285,21 +286,21 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& line, const char* op, TIn
TIntermTyped* rightNode = binaryNode->getRight();
TIntermAggregate *aggrNode = rightNode->getAsAggregate();
-
- for (TIntermSequence::iterator p = aggrNode->getSequence().begin();
- p != aggrNode->getSequence().end(); p++) {
+
+ for (TIntermSequence::iterator p = aggrNode->getSequence()->begin();
+ p != aggrNode->getSequence()->end(); p++) {
int value = (*p)->getAsTyped()->getAsConstantUnion()->getIConst(0);
- offset[value]++;
+ offset[value]++;
if (offset[value] > 1) {
error(line, " l-value of swizzle cannot have duplicate components", op);
return true;
}
}
- }
+ }
return errorReturn;
- default:
+ default:
break;
}
error(line, " l-value required", op);
@@ -317,6 +318,8 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& line, const char* op, TIn
case EvqConst: message = "can't modify a const"; break;
case EvqConstReadOnly: message = "can't modify a const"; break;
case EvqAttribute: message = "can't modify an attribute"; break;
+ case EvqFragmentIn: message = "can't modify an input"; break;
+ case EvqVertexIn: message = "can't modify an input"; break;
case EvqUniform: message = "can't modify a uniform"; break;
case EvqVaryingIn: message = "can't modify a varying"; break;
case EvqFragCoord: message = "can't modify gl_FragCoord"; break;
@@ -327,16 +330,11 @@ bool TParseContext::lValueErrorCheck(const TSourceLoc& line, const char* op, TIn
//
// Type that can't be written to?
//
- switch (node->getBasicType()) {
- case EbtSampler2D:
- case EbtSamplerCube:
- message = "can't modify a sampler";
- break;
- case EbtVoid:
+ if (node->getBasicType() == EbtVoid) {
message = "can't modify void";
- break;
- default:
- break;
+ }
+ if (IsSampler(node->getBasicType())) {
+ message = "can't modify a sampler";
}
}
@@ -396,7 +394,7 @@ bool TParseContext::constErrorCheck(TIntermTyped* node)
//
bool TParseContext::integerErrorCheck(TIntermTyped* node, const char* token)
{
- if (node->getBasicType() == EbtInt && node->getNominalSize() == 1)
+ if (node->isScalarInt())
return false;
error(node->getLine(), "integer expression required", token);
@@ -437,7 +435,7 @@ bool TParseContext::reservedErrorCheck(const TSourceLoc& line, const TString& id
error(line, reservedErrMsg, "gl_");
return true;
}
- if (isWebGLBasedSpec(shaderSpec)) {
+ if (IsWebGLBasedSpec(shaderSpec)) {
if (identifier.compare(0, 6, "webgl_") == 0) {
error(line, reservedErrMsg, "webgl_");
return true;
@@ -599,7 +597,7 @@ bool TParseContext::boolErrorCheck(const TSourceLoc& line, const TIntermTyped* t
//
bool TParseContext::boolErrorCheck(const TSourceLoc& line, const TPublicType& pType)
{
- if (pType.type != EbtBool || pType.array || pType.matrix || (pType.size > 1)) {
+ if (pType.type != EbtBool || pType.isAggregate()) {
error(line, "boolean expression expected", "");
return true;
}
@@ -628,11 +626,20 @@ bool TParseContext::samplerErrorCheck(const TSourceLoc& line, const TPublicType&
bool TParseContext::structQualifierErrorCheck(const TSourceLoc& line, const TPublicType& pType)
{
- if ((pType.qualifier == EvqVaryingIn || pType.qualifier == EvqVaryingOut || pType.qualifier == EvqAttribute) &&
- pType.type == EbtStruct) {
- error(line, "cannot be used with a structure", getQualifierString(pType.qualifier));
-
- return true;
+ switch (pType.qualifier)
+ {
+ case EvqVaryingIn:
+ case EvqVaryingOut:
+ case EvqAttribute:
+ case EvqVertexIn:
+ case EvqFragmentOut:
+ if (pType.type == EbtStruct)
+ {
+ error(line, "cannot be used with a structure", getQualifierString(pType.qualifier));
+ return true;
+ }
+
+ default: break;
}
if (pType.qualifier != EvqUniform && samplerErrorCheck(line, pType, "samplers must be uniform"))
@@ -641,6 +648,17 @@ bool TParseContext::structQualifierErrorCheck(const TSourceLoc& line, const TPub
return false;
}
+bool TParseContext::locationDeclaratorListCheck(const TSourceLoc& line, const TPublicType &pType)
+{
+ if (pType.layoutQualifier.location != -1)
+ {
+ error(line, "location must only be specified for a single input or output variable", "location");
+ return true;
+ }
+
+ return false;
+}
+
bool TParseContext::parameterSamplerErrorCheck(const TSourceLoc& line, TQualifier qualifier, const TType& type)
{
if ((qualifier == EvqOut || qualifier == EvqInOut) &&
@@ -657,7 +675,7 @@ bool TParseContext::containsSampler(TType& type)
if (IsSampler(type.getBasicType()))
return true;
- if (type.getBasicType() == EbtStruct) {
+ if (type.getBasicType() == EbtStruct || type.isInterfaceBlock()) {
const TFieldList& fields = type.getStruct()->fields();
for (unsigned int i = 0; i < fields.size(); ++i) {
if (containsSampler(*fields[i]->type()))
@@ -676,15 +694,49 @@ bool TParseContext::containsSampler(TType& type)
bool TParseContext::arraySizeErrorCheck(const TSourceLoc& line, TIntermTyped* expr, int& size)
{
TIntermConstantUnion* constant = expr->getAsConstantUnion();
- if (constant == 0 || constant->getBasicType() != EbtInt) {
+
+ if (constant == 0 || !constant->isScalarInt())
+ {
error(line, "array size must be a constant integer expression", "");
return true;
}
- size = constant->getIConst(0);
+ unsigned int unsignedSize = 0;
+
+ if (constant->getBasicType() == EbtUInt)
+ {
+ unsignedSize = constant->getUConst(0);
+ size = static_cast<int>(unsignedSize);
+ }
+ else
+ {
+ size = constant->getIConst(0);
+
+ if (size < 0)
+ {
+ error(line, "array size must be non-negative", "");
+ size = 1;
+ return true;
+ }
+
+ unsignedSize = static_cast<unsigned int>(size);
+ }
- if (size <= 0) {
- error(line, "array size must be a positive integer", "");
+ if (size == 0)
+ {
+ error(line, "array size must be greater than zero", "");
+ size = 1;
+ return true;
+ }
+
+ // The size of arrays is restricted here to prevent issues further down the
+ // compiler/translator/driver stack. Shader Model 5 generation hardware is limited to
+ // 4096 registers so this should be reasonable even for aggressively optimizable code.
+ const unsigned int sizeLimit = 65536;
+
+ if (unsignedSize > sizeLimit)
+ {
+ error(line, "array size too large", "");
size = 1;
return true;
}
@@ -699,7 +751,7 @@ bool TParseContext::arraySizeErrorCheck(const TSourceLoc& line, TIntermTyped* ex
//
bool TParseContext::arrayQualifierErrorCheck(const TSourceLoc& line, TPublicType type)
{
- if ((type.qualifier == EvqAttribute) || (type.qualifier == EvqConst)) {
+ if ((type.qualifier == EvqAttribute) || (type.qualifier == EvqVertexIn) || (type.qualifier == EvqConst)) {
error(line, "cannot declare arrays of this qualifier", TType(type).getCompleteString().c_str());
return true;
}
@@ -733,7 +785,7 @@ bool TParseContext::arrayTypeErrorCheck(const TSourceLoc& line, TPublicType type
//
// Returns true if there was an error.
//
-bool TParseContext::arrayErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType type, TVariable*& variable)
+bool TParseContext::arrayErrorCheck(const TSourceLoc& line, const TString& identifier, const TPublicType &type, TVariable*& variable)
{
//
// Don't check for reserved word use until after we know it's not in the symbol table,
@@ -742,7 +794,7 @@ bool TParseContext::arrayErrorCheck(const TSourceLoc& line, TString& identifier,
bool builtIn = false;
bool sameScope = false;
- TSymbol* symbol = symbolTable.find(identifier, &builtIn, &sameScope);
+ TSymbol* symbol = symbolTable.find(identifier, 0, &builtIn, &sameScope);
if (symbol == 0 || !sameScope) {
if (reservedErrorCheck(line, identifier))
return true;
@@ -752,7 +804,7 @@ bool TParseContext::arrayErrorCheck(const TSourceLoc& line, TString& identifier,
if (type.arraySize)
variable->getType().setArraySize(type.arraySize);
- if (! symbolTable.insert(*variable)) {
+ if (! symbolTable.declare(variable)) {
delete variable;
error(line, "INTERNAL ERROR inserting new symbol", identifier.c_str());
return true;
@@ -793,7 +845,7 @@ bool TParseContext::arrayErrorCheck(const TSourceLoc& line, TString& identifier,
//
// Returns true if there was an error.
//
-bool TParseContext::nonInitConstErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType& type, bool array)
+bool TParseContext::nonInitConstErrorCheck(const TSourceLoc& line, const TString& identifier, TPublicType& type, bool array)
{
if (type.qualifier == EvqConst)
{
@@ -825,14 +877,14 @@ bool TParseContext::nonInitConstErrorCheck(const TSourceLoc& line, TString& iden
//
// Returns true if there was an error.
//
-bool TParseContext::nonInitErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType& type, TVariable*& variable)
+bool TParseContext::nonInitErrorCheck(const TSourceLoc& line, const TString& identifier, const TPublicType& type, TVariable*& variable)
{
if (reservedErrorCheck(line, identifier))
recover();
variable = new TVariable(&identifier, TType(type));
- if (! symbolTable.insert(*variable)) {
+ if (! symbolTable.declare(variable)) {
error(line, "redefinition", variable->getName().c_str());
delete variable;
variable = 0;
@@ -885,6 +937,45 @@ bool TParseContext::extensionErrorCheck(const TSourceLoc& line, const TString& e
return false;
}
+bool TParseContext::singleDeclarationErrorCheck(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier)
+{
+ if (structQualifierErrorCheck(identifierLocation, publicType))
+ return true;
+
+ // check for layout qualifier issues
+ const TLayoutQualifier layoutQualifier = publicType.layoutQualifier;
+
+ if (layoutQualifier.matrixPacking != EmpUnspecified)
+ {
+ error(identifierLocation, "layout qualifier", getMatrixPackingString(layoutQualifier.matrixPacking), "only valid for interface blocks");
+ return true;
+ }
+
+ if (layoutQualifier.blockStorage != EbsUnspecified)
+ {
+ error(identifierLocation, "layout qualifier", getBlockStorageString(layoutQualifier.blockStorage), "only valid for interface blocks");
+ return true;
+ }
+
+ if (publicType.qualifier != EvqVertexIn && publicType.qualifier != EvqFragmentOut && layoutLocationErrorCheck(identifierLocation, publicType.layoutQualifier))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool TParseContext::layoutLocationErrorCheck(const TSourceLoc& location, const TLayoutQualifier &layoutQualifier)
+{
+ if (layoutQualifier.location != -1)
+ {
+ error(location, "invalid layout qualifier:", "location", "only valid on program inputs and outputs");
+ return true;
+ }
+
+ return false;
+}
+
bool TParseContext::supportsExtension(const char* extension)
{
const TExtensionBehavior& extbehavior = extensionBehavior();
@@ -905,6 +996,22 @@ bool TParseContext::isExtensionEnabled(const char* extension) const
return (iter->second == EBhEnable || iter->second == EBhRequire);
}
+void TParseContext::handleExtensionDirective(const TSourceLoc& loc, const char* extName, const char* behavior)
+{
+ pp::SourceLocation srcLoc;
+ srcLoc.file = loc.first_file;
+ srcLoc.line = loc.first_line;
+ directiveHandler.handleExtension(srcLoc, extName, behavior);
+}
+
+void TParseContext::handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value)
+{
+ pp::SourceLocation srcLoc;
+ srcLoc.file = loc.first_file;
+ srcLoc.line = loc.first_line;
+ directiveHandler.handlePragma(srcLoc, name, value);
+}
+
/////////////////////////////////////////////////////////////////////////////////
//
// Non-Errors.
@@ -916,14 +1023,14 @@ bool TParseContext::isExtensionEnabled(const char* extension) const
//
// Return the function symbol if found, otherwise 0.
//
-const TFunction* TParseContext::findFunction(const TSourceLoc& line, TFunction* call, bool *builtIn)
+const TFunction* TParseContext::findFunction(const TSourceLoc& line, TFunction* call, int shaderVersion, bool *builtIn)
{
// First find by unmangled name to check whether the function name has been
// hidden by a variable name or struct typename.
// If a function is found, check for one with a matching argument list.
- const TSymbol* symbol = symbolTable.find(call->getName(), builtIn);
+ const TSymbol* symbol = symbolTable.find(call->getName(), shaderVersion, builtIn);
if (symbol == 0 || symbol->isFunction()) {
- symbol = symbolTable.find(call->getMangledName(), builtIn);
+ symbol = symbolTable.find(call->getMangledName(), shaderVersion, builtIn);
}
if (symbol == 0) {
@@ -943,7 +1050,7 @@ const TFunction* TParseContext::findFunction(const TSourceLoc& line, TFunction*
// Initializers show up in several places in the grammar. Have one set of
// code to handle them here.
//
-bool TParseContext::executeInitializer(const TSourceLoc& line, TString& identifier, TPublicType& pType,
+bool TParseContext::executeInitializer(const TSourceLoc& line, const TString& identifier, TPublicType& pType,
TIntermTyped* initializer, TIntermNode*& intermNode, TVariable* variable)
{
TType type = TType(pType);
@@ -959,7 +1066,7 @@ bool TParseContext::executeInitializer(const TSourceLoc& line, TString& identifi
// add variable to symbol table
//
variable = new TVariable(&identifier, type);
- if (! symbolTable.insert(*variable)) {
+ if (! symbolTable.declare(variable)) {
error(line, "redefinition", variable->getName().c_str());
return true;
// don't delete variable, it's used by error recovery, and the pool
@@ -997,7 +1104,7 @@ bool TParseContext::executeInitializer(const TSourceLoc& line, TString& identifi
if (initializer->getAsConstantUnion()) {
variable->shareConstPointer(initializer->getAsConstantUnion()->getUnionArrayPointer());
} else if (initializer->getAsSymbolNode()) {
- const TSymbol* symbol = symbolTable.find(initializer->getAsSymbolNode()->getSymbol());
+ const TSymbol* symbol = symbolTable.find(initializer->getAsSymbolNode()->getSymbol(), 0);
const TVariable* tVar = static_cast<const TVariable*>(symbol);
ConstantUnion* constArray = tVar->getConstPointer();
@@ -1035,8 +1142,8 @@ bool TParseContext::areAllChildConst(TIntermAggregate* aggrNode)
// check if all the child nodes are constants so that they can be inserted into
// the parent node
- TIntermSequence &sequence = aggrNode->getSequence() ;
- for (TIntermSequence::iterator p = sequence.begin(); p != sequence.end(); ++p) {
+ TIntermSequence *sequence = aggrNode->getSequence() ;
+ for (TIntermSequence::iterator p = sequence->begin(); p != sequence->end(); ++p) {
if (!(*p)->getAsTyped()->getAsConstantUnion())
return false;
}
@@ -1044,196 +1151,441 @@ bool TParseContext::areAllChildConst(TIntermAggregate* aggrNode)
return allConstant;
}
-// This function is used to test for the correctness of the parameters passed to various constructor functions
-// and also convert them to the right datatype if it is allowed and required.
-//
-// Returns 0 for an error or the constructed node (aggregate or typed) for no error.
-//
-TIntermTyped* TParseContext::addConstructor(TIntermNode* node, const TType* type, TOperator op, TFunction* fnCall, const TSourceLoc& line)
+TPublicType TParseContext::addFullySpecifiedType(TQualifier qualifier, TLayoutQualifier layoutQualifier, const TPublicType& typeSpecifier)
{
- if (node == 0)
- return 0;
+ TPublicType returnType = typeSpecifier;
+ returnType.qualifier = qualifier;
+ returnType.layoutQualifier = layoutQualifier;
- TIntermAggregate* aggrNode = node->getAsAggregate();
-
- TFieldList::const_iterator memberFields;
- if (op == EOpConstructStruct)
- memberFields = type->getStruct()->fields().begin();
-
- TType elementType = *type;
- if (type->isArray())
- elementType.clearArrayness();
-
- bool singleArg;
- if (aggrNode) {
- if (aggrNode->getOp() != EOpNull || aggrNode->getSequence().size() == 1)
- singleArg = true;
- else
- singleArg = false;
- } else
- singleArg = true;
-
- TIntermTyped *newNode;
- if (singleArg) {
- // If structure constructor or array constructor is being called
- // for only one parameter inside the structure, we need to call constructStruct function once.
- if (type->isArray())
- newNode = constructStruct(node, &elementType, 1, node->getLine(), false);
- else if (op == EOpConstructStruct)
- newNode = constructStruct(node, (*memberFields)->type(), 1, node->getLine(), false);
- else
- newNode = constructBuiltIn(type, op, node, node->getLine(), false);
+ if (typeSpecifier.array)
+ {
+ error(typeSpecifier.line, "not supported", "first-class array");
+ recover();
+ returnType.setArray(false);
+ }
- if (newNode && newNode->getAsAggregate()) {
- TIntermTyped* constConstructor = foldConstConstructor(newNode->getAsAggregate(), *type);
- if (constConstructor)
- return constConstructor;
+ if (shaderVersion < 300)
+ {
+ if (qualifier == EvqAttribute && (typeSpecifier.type == EbtBool || typeSpecifier.type == EbtInt))
+ {
+ error(typeSpecifier.line, "cannot be bool or int", getQualifierString(qualifier));
+ recover();
}
- return newNode;
- }
-
- //
- // Handle list of arguments.
- //
- TIntermSequence &sequenceVector = aggrNode->getSequence() ; // Stores the information about the parameter to the constructor
- // if the structure constructor contains more than one parameter, then construct
- // each parameter
-
- int paramCount = 0; // keeps a track of the constructor parameter number being checked
-
- // for each parameter to the constructor call, check to see if the right type is passed or convert them
- // to the right type if possible (and allowed).
- // for structure constructors, just check if the right type is passed, no conversion is allowed.
-
- for (TIntermSequence::iterator p = sequenceVector.begin();
- p != sequenceVector.end(); p++, paramCount++) {
- if (type->isArray())
- newNode = constructStruct(*p, &elementType, paramCount+1, node->getLine(), true);
- else if (op == EOpConstructStruct)
- newNode = constructStruct(*p, memberFields[paramCount]->type(), paramCount+1, node->getLine(), true);
- else
- newNode = constructBuiltIn(type, op, *p, node->getLine(), true);
-
- if (newNode) {
- *p = newNode;
+ if ((qualifier == EvqVaryingIn || qualifier == EvqVaryingOut) &&
+ (typeSpecifier.type == EbtBool || typeSpecifier.type == EbtInt))
+ {
+ error(typeSpecifier.line, "cannot be bool or int", getQualifierString(qualifier));
+ recover();
}
}
+ else
+ {
+ switch (qualifier)
+ {
+ case EvqSmoothIn:
+ case EvqSmoothOut:
+ case EvqVertexOut:
+ case EvqFragmentIn:
+ case EvqCentroidOut:
+ case EvqCentroidIn:
+ if (typeSpecifier.type == EbtBool)
+ {
+ error(typeSpecifier.line, "cannot be bool", getQualifierString(qualifier));
+ recover();
+ }
+ if (typeSpecifier.type == EbtInt || typeSpecifier.type == EbtUInt)
+ {
+ error(typeSpecifier.line, "must use 'flat' interpolation here", getQualifierString(qualifier));
+ recover();
+ }
+ break;
- TIntermTyped* constructor = intermediate.setAggregateOperator(aggrNode, op, line);
- TIntermTyped* constConstructor = foldConstConstructor(constructor->getAsAggregate(), *type);
- if (constConstructor)
- return constConstructor;
+ case EvqVertexIn:
+ case EvqFragmentOut:
+ case EvqFlatIn:
+ case EvqFlatOut:
+ if (typeSpecifier.type == EbtBool)
+ {
+ error(typeSpecifier.line, "cannot be bool", getQualifierString(qualifier));
+ recover();
+ }
+ break;
- return constructor;
+ default: break;
+ }
+ }
+
+ return returnType;
}
-TIntermTyped* TParseContext::foldConstConstructor(TIntermAggregate* aggrNode, const TType& type)
+TIntermAggregate* TParseContext::parseSingleDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier)
{
- bool canBeFolded = areAllChildConst(aggrNode);
- aggrNode->setType(type);
- if (canBeFolded) {
- bool returnVal = false;
- ConstantUnion* unionArray = new ConstantUnion[type.getObjectSize()];
- if (aggrNode->getSequence().size() == 1) {
- returnVal = intermediate.parseConstTree(aggrNode->getLine(), aggrNode, unionArray, aggrNode->getOp(), symbolTable, type, true);
- }
- else {
- returnVal = intermediate.parseConstTree(aggrNode->getLine(), aggrNode, unionArray, aggrNode->getOp(), symbolTable, type);
+ TIntermSymbol* symbol = intermediate.addSymbol(0, identifier, TType(publicType), identifierLocation);
+ TIntermAggregate* aggregate = intermediate.makeAggregate(symbol, identifierLocation);
+
+ if (identifier != "")
+ {
+ if (singleDeclarationErrorCheck(publicType, identifierLocation, identifier))
+ recover();
+
+ // this error check can mutate the type
+ if (nonInitConstErrorCheck(identifierLocation, identifier, publicType, false))
+ recover();
+
+ TVariable* variable = 0;
+
+ if (nonInitErrorCheck(identifierLocation, identifier, publicType, variable))
+ recover();
+
+ if (variable && symbol)
+ {
+ symbol->setId(variable->getUniqueId());
}
- if (returnVal)
- return 0;
+ }
- return intermediate.addConstantUnion(unionArray, type, aggrNode->getLine());
+ return aggregate;
+}
+
+TIntermAggregate* TParseContext::parseSingleArrayDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& indexLocation, TIntermTyped *indexExpression)
+{
+ if (singleDeclarationErrorCheck(publicType, identifierLocation, identifier))
+ recover();
+
+ // this error check can mutate the type
+ if (nonInitConstErrorCheck(identifierLocation, identifier, publicType, true))
+ recover();
+
+ if (arrayTypeErrorCheck(indexLocation, publicType) || arrayQualifierErrorCheck(indexLocation, publicType))
+ {
+ recover();
}
- return 0;
+ TPublicType arrayType = publicType;
+
+ int size;
+ if (arraySizeErrorCheck(identifierLocation, indexExpression, size))
+ {
+ recover();
+ }
+ else
+ {
+ arrayType.setArray(true, size);
+ }
+
+ TIntermSymbol* symbol = intermediate.addSymbol(0, identifier, TType(arrayType), identifierLocation);
+ TIntermAggregate* aggregate = intermediate.makeAggregate(symbol, identifierLocation);
+ TVariable* variable = 0;
+
+ if (arrayErrorCheck(identifierLocation, identifier, arrayType, variable))
+ recover();
+
+ if (variable && symbol)
+ {
+ symbol->setId(variable->getUniqueId());
+ }
+
+ return aggregate;
}
-// Function for constructor implementation. Calls addUnaryMath with appropriate EOp value
-// for the parameter to the constructor (passed to this function). Essentially, it converts
-// the parameter types correctly. If a constructor expects an int (like ivec2) and is passed a
-// float, then float is converted to int.
-//
-// Returns 0 for an error or the constructed node.
-//
-TIntermTyped* TParseContext::constructBuiltIn(const TType* type, TOperator op, TIntermNode* node, const TSourceLoc& line, bool subset)
+TIntermAggregate* TParseContext::parseSingleInitDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& initLocation, TIntermTyped *initializer)
{
- TIntermTyped* newNode;
- TOperator basicOp;
+ if (singleDeclarationErrorCheck(publicType, identifierLocation, identifier))
+ recover();
- //
- // First, convert types as needed.
- //
- switch (op) {
- case EOpConstructVec2:
- case EOpConstructVec3:
- case EOpConstructVec4:
- case EOpConstructMat2:
- case EOpConstructMat3:
- case EOpConstructMat4:
- case EOpConstructFloat:
- basicOp = EOpConstructFloat;
- break;
+ TIntermNode* intermNode;
+ if (!executeInitializer(identifierLocation, identifier, publicType, initializer, intermNode))
+ {
+ //
+ // Build intermediate representation
+ //
+ return intermNode ? intermediate.makeAggregate(intermNode, initLocation) : NULL;
+ }
+ else
+ {
+ recover();
+ return NULL;
+ }
+}
- case EOpConstructIVec2:
- case EOpConstructIVec3:
- case EOpConstructIVec4:
- case EOpConstructInt:
- basicOp = EOpConstructInt;
- break;
+TIntermAggregate* TParseContext::parseDeclarator(TPublicType &publicType, TIntermAggregate *aggregateDeclaration, TSymbol *identifierSymbol, const TSourceLoc& identifierLocation, const TString &identifier)
+{
+ if (publicType.type == EbtInvariant && !identifierSymbol)
+ {
+ error(identifierLocation, "undeclared identifier declared as invariant", identifier.c_str());
+ recover();
+ }
- case EOpConstructBVec2:
- case EOpConstructBVec3:
- case EOpConstructBVec4:
- case EOpConstructBool:
- basicOp = EOpConstructBool;
- break;
+ TIntermSymbol* symbol = intermediate.addSymbol(0, identifier, TType(publicType), identifierLocation);
+ TIntermAggregate* intermAggregate = intermediate.growAggregate(aggregateDeclaration, symbol, identifierLocation);
- default:
- error(line, "unsupported construction", "");
+ if (structQualifierErrorCheck(identifierLocation, publicType))
recover();
- return 0;
+ if (locationDeclaratorListCheck(identifierLocation, publicType))
+ recover();
+
+ if (nonInitConstErrorCheck(identifierLocation, identifier, publicType, false))
+ recover();
+
+ TVariable* variable = 0;
+ if (nonInitErrorCheck(identifierLocation, identifier, publicType, variable))
+ recover();
+ if (symbol && variable)
+ symbol->setId(variable->getUniqueId());
+
+ return intermAggregate;
+}
+
+TIntermAggregate* TParseContext::parseArrayDeclarator(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& arrayLocation, TIntermNode *declaratorList, TIntermTyped *indexExpression)
+{
+ if (structQualifierErrorCheck(identifierLocation, publicType))
+ recover();
+
+ if (locationDeclaratorListCheck(identifierLocation, publicType))
+ recover();
+
+ if (nonInitConstErrorCheck(identifierLocation, identifier, publicType, true))
+ recover();
+
+ if (arrayTypeErrorCheck(arrayLocation, publicType) || arrayQualifierErrorCheck(arrayLocation, publicType))
+ {
+ recover();
}
- newNode = intermediate.addUnaryMath(basicOp, node, node->getLine(), symbolTable);
- if (newNode == 0) {
- error(line, "can't convert", "constructor");
- return 0;
+ else if (indexExpression)
+ {
+ int size;
+ if (arraySizeErrorCheck(arrayLocation, indexExpression, size))
+ recover();
+ TPublicType arrayType(publicType);
+ arrayType.setArray(true, size);
+ TVariable* variable = NULL;
+ if (arrayErrorCheck(arrayLocation, identifier, arrayType, variable))
+ recover();
+ TType type = TType(arrayType);
+ type.setArraySize(size);
+
+ return intermediate.growAggregate(declaratorList, intermediate.addSymbol(variable ? variable->getUniqueId() : 0, identifier, type, identifierLocation), identifierLocation);
+ }
+ else
+ {
+ TPublicType arrayType(publicType);
+ arrayType.setArray(true);
+ TVariable* variable = NULL;
+ if (arrayErrorCheck(arrayLocation, identifier, arrayType, variable))
+ recover();
}
- //
- // Now, if there still isn't an operation to do the construction, and we need one, add one.
- //
-
- // Otherwise, skip out early.
- if (subset || (newNode != node && newNode->getType() == *type))
- return newNode;
+ return NULL;
+}
- // setAggregateOperator will insert a new node for the constructor, as needed.
- return intermediate.setAggregateOperator(newNode, op, line);
+TIntermAggregate* TParseContext::parseInitDeclarator(TPublicType &publicType, TIntermAggregate *declaratorList, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& initLocation, TIntermTyped *initializer)
+{
+ if (structQualifierErrorCheck(identifierLocation, publicType))
+ recover();
+
+ if (locationDeclaratorListCheck(identifierLocation, publicType))
+ recover();
+
+ TIntermNode* intermNode;
+ if (!executeInitializer(identifierLocation, identifier, publicType, initializer, intermNode))
+ {
+ //
+ // build the intermediate representation
+ //
+ if (intermNode)
+ {
+ return intermediate.growAggregate(declaratorList, intermNode, initLocation);
+ }
+ else
+ {
+ return declaratorList;
+ }
+ }
+ else
+ {
+ recover();
+ return NULL;
+ }
+}
+
+void TParseContext::parseGlobalLayoutQualifier(const TPublicType &typeQualifier)
+{
+ if (typeQualifier.qualifier != EvqUniform)
+ {
+ error(typeQualifier.line, "invalid qualifier:", getQualifierString(typeQualifier.qualifier), "global layout must be uniform");
+ recover();
+ return;
+ }
+
+ const TLayoutQualifier layoutQualifier = typeQualifier.layoutQualifier;
+ ASSERT(!layoutQualifier.isEmpty());
+
+ if (shaderVersion < 300)
+ {
+ error(typeQualifier.line, "layout qualifiers supported in GLSL ES 3.00 only", "layout");
+ recover();
+ return;
+ }
+
+ if (layoutLocationErrorCheck(typeQualifier.line, typeQualifier.layoutQualifier))
+ {
+ recover();
+ return;
+ }
+
+ if (layoutQualifier.matrixPacking != EmpUnspecified)
+ {
+ defaultMatrixPacking = layoutQualifier.matrixPacking;
+ }
+
+ if (layoutQualifier.blockStorage != EbsUnspecified)
+ {
+ defaultBlockStorage = layoutQualifier.blockStorage;
+ }
+}
+
+TFunction *TParseContext::addConstructorFunc(TPublicType publicType)
+{
+ TOperator op = EOpNull;
+ if (publicType.userDef)
+ {
+ op = EOpConstructStruct;
+ }
+ else
+ {
+ switch (publicType.type)
+ {
+ case EbtFloat:
+ if (publicType.isMatrix())
+ {
+ // TODO: non-square matrices
+ switch(publicType.getCols())
+ {
+ case 2: op = EOpConstructMat2; break;
+ case 3: op = EOpConstructMat3; break;
+ case 4: op = EOpConstructMat4; break;
+ }
+ }
+ else
+ {
+ switch(publicType.getNominalSize())
+ {
+ case 1: op = EOpConstructFloat; break;
+ case 2: op = EOpConstructVec2; break;
+ case 3: op = EOpConstructVec3; break;
+ case 4: op = EOpConstructVec4; break;
+ }
+ }
+ break;
+
+ case EbtInt:
+ switch(publicType.getNominalSize())
+ {
+ case 1: op = EOpConstructInt; break;
+ case 2: op = EOpConstructIVec2; break;
+ case 3: op = EOpConstructIVec3; break;
+ case 4: op = EOpConstructIVec4; break;
+ }
+ break;
+
+ case EbtUInt:
+ switch(publicType.getNominalSize())
+ {
+ case 1: op = EOpConstructUInt; break;
+ case 2: op = EOpConstructUVec2; break;
+ case 3: op = EOpConstructUVec3; break;
+ case 4: op = EOpConstructUVec4; break;
+ }
+ break;
+
+ case EbtBool:
+ switch(publicType.getNominalSize())
+ {
+ case 1: op = EOpConstructBool; break;
+ case 2: op = EOpConstructBVec2; break;
+ case 3: op = EOpConstructBVec3; break;
+ case 4: op = EOpConstructBVec4; break;
+ }
+ break;
+
+ default: break;
+ }
+
+ if (op == EOpNull)
+ {
+ error(publicType.line, "cannot construct this type", getBasicString(publicType.type));
+ recover();
+ publicType.type = EbtFloat;
+ op = EOpConstructFloat;
+ }
+ }
+
+ TString tempString;
+ TType type(publicType);
+ return new TFunction(&tempString, type, op);
}
-// This function tests for the type of the parameters to the structures constructors. Raises
-// an error message if the expected type does not match the parameter passed to the constructor.
+// This function is used to test for the correctness of the parameters passed to various constructor functions
+// and also convert them to the right datatype if it is allowed and required.
//
-// Returns 0 for an error or the input node itself if the expected and the given parameter types match.
+// Returns 0 for an error or the constructed node (aggregate or typed) for no error.
//
-TIntermTyped* TParseContext::constructStruct(TIntermNode* node, TType* type, int paramCount, const TSourceLoc& line, bool subset)
+TIntermTyped *TParseContext::addConstructor(TIntermNode *arguments, const TType *type, TOperator op, TFunction *fnCall, const TSourceLoc &line)
{
- if (*type == node->getAsTyped()->getType()) {
- if (subset)
- return node->getAsTyped();
- else
- return intermediate.setAggregateOperator(node->getAsTyped(), EOpConstructStruct, line);
- } else {
- std::stringstream extraInfoStream;
- extraInfoStream << "cannot convert parameter " << paramCount
- << " from '" << node->getAsTyped()->getType().getBasicString()
- << "' to '" << type->getBasicString() << "'";
- std::string extraInfo = extraInfoStream.str();
- error(line, "", "constructor", extraInfo.c_str());
- recover();
+ TIntermAggregate *aggregateArguments = arguments->getAsAggregate();
+
+ if (!aggregateArguments)
+ {
+ aggregateArguments = new TIntermAggregate;
+ aggregateArguments->getSequence()->push_back(arguments);
+ }
+
+ if (op == EOpConstructStruct)
+ {
+ const TFieldList &fields = type->getStruct()->fields();
+ TIntermSequence *args = aggregateArguments->getSequence();
+
+ for (size_t i = 0; i < fields.size(); i++)
+ {
+ if ((*args)[i]->getAsTyped()->getType() != *fields[i]->type())
+ {
+ error(line, "Structure constructor arguments do not match structure fields", "Error");
+ recover();
+
+ return 0;
+ }
+ }
+ }
+
+ // Turn the argument list itself into a constructor
+ TIntermTyped *constructor = intermediate.setAggregateOperator(aggregateArguments, op, line);
+ TIntermTyped *constConstructor = foldConstConstructor(constructor->getAsAggregate(), *type);
+ if (constConstructor)
+ {
+ return constConstructor;
+ }
+
+ return constructor;
+}
+
+TIntermTyped* TParseContext::foldConstConstructor(TIntermAggregate* aggrNode, const TType& type)
+{
+ bool canBeFolded = areAllChildConst(aggrNode);
+ aggrNode->setType(type);
+ if (canBeFolded) {
+ bool returnVal = false;
+ ConstantUnion* unionArray = new ConstantUnion[type.getObjectSize()];
+ if (aggrNode->getSequence()->size() == 1) {
+ returnVal = intermediate.parseConstTree(aggrNode->getLine(), aggrNode, unionArray, aggrNode->getOp(), type, true);
+ }
+ else {
+ returnVal = intermediate.parseConstTree(aggrNode->getLine(), aggrNode, unionArray, aggrNode->getOp(), type);
+ }
+ if (returnVal)
+ return 0;
+
+ return intermediate.addConstantUnion(unionArray, type, aggrNode->getLine());
}
return 0;
@@ -1295,7 +1647,7 @@ TIntermTyped* TParseContext::addConstMatrixNode(int index, TIntermTyped* node, c
TIntermTyped* typedNode;
TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion();
- if (index >= node->getType().getNominalSize()) {
+ if (index >= node->getType().getCols()) {
std::stringstream extraInfoStream;
extraInfoStream << "matrix field selection out of range '" << index << "'";
std::string extraInfo = extraInfoStream.str();
@@ -1306,7 +1658,7 @@ TIntermTyped* TParseContext::addConstMatrixNode(int index, TIntermTyped* node, c
if (tempConstantNode) {
ConstantUnion* unionArray = tempConstantNode->getUnionArrayPointer();
- int size = tempConstantNode->getType().getNominalSize();
+ int size = tempConstantNode->getType().getCols();
typedNode = intermediate.addConstantUnion(&unionArray[size*index], tempConstantNode->getType(), line);
} else {
error(line, "Cannot offset into the matrix", "Error");
@@ -1342,9 +1694,9 @@ TIntermTyped* TParseContext::addConstArrayNode(int index, TIntermTyped* node, co
}
if (tempConstantNode) {
- size_t arrayElementSize = arrayElementType.getObjectSize();
- ConstantUnion* unionArray = tempConstantNode->getUnionArrayPointer();
- typedNode = intermediate.addConstantUnion(&unionArray[arrayElementSize * index], tempConstantNode->getType(), line);
+ size_t arrayElementSize = arrayElementType.getObjectSize();
+ ConstantUnion* unionArray = tempConstantNode->getUnionArrayPointer();
+ typedNode = intermediate.addConstantUnion(&unionArray[arrayElementSize * index], tempConstantNode->getType(), line);
} else {
error(line, "Cannot offset into the array", "Error");
recover();
@@ -1361,11 +1713,11 @@ TIntermTyped* TParseContext::addConstArrayNode(int index, TIntermTyped* node, co
// If there is an embedded/nested struct, it appropriately calls addConstStructNested or addConstStructFromAggr
// function and returns the parse-tree with the values of the embedded/nested struct.
//
-TIntermTyped* TParseContext::addConstStruct(TString& identifier, TIntermTyped* node, const TSourceLoc& line)
+TIntermTyped* TParseContext::addConstStruct(const TString &identifier, TIntermTyped *node, const TSourceLoc& line)
{
const TFieldList& fields = node->getType().getStruct()->fields();
-
size_t instanceSize = 0;
+
for (size_t index = 0; index < fields.size(); ++index) {
if (fields[index]->name() == identifier) {
break;
@@ -1374,8 +1726,8 @@ TIntermTyped* TParseContext::addConstStruct(TString& identifier, TIntermTyped* n
}
}
- TIntermTyped* typedNode = 0;
- TIntermConstantUnion* tempConstantNode = node->getAsConstantUnion();
+ TIntermTyped *typedNode;
+ TIntermConstantUnion *tempConstantNode = node->getAsConstantUnion();
if (tempConstantNode) {
ConstantUnion* constArray = tempConstantNode->getUnionArrayPointer();
@@ -1390,6 +1742,146 @@ TIntermTyped* TParseContext::addConstStruct(TString& identifier, TIntermTyped* n
return typedNode;
}
+//
+// Interface/uniform blocks
+//
+TIntermAggregate* TParseContext::addInterfaceBlock(const TPublicType& typeQualifier, const TSourceLoc& nameLine, const TString& blockName, TFieldList* fieldList,
+ const TString* instanceName, const TSourceLoc& instanceLine, TIntermTyped* arrayIndex, const TSourceLoc& arrayIndexLine)
+{
+ if (reservedErrorCheck(nameLine, blockName))
+ recover();
+
+ if (typeQualifier.qualifier != EvqUniform)
+ {
+ error(typeQualifier.line, "invalid qualifier:", getQualifierString(typeQualifier.qualifier), "interface blocks must be uniform");
+ recover();
+ }
+
+ TLayoutQualifier blockLayoutQualifier = typeQualifier.layoutQualifier;
+ if (layoutLocationErrorCheck(typeQualifier.line, blockLayoutQualifier))
+ {
+ recover();
+ }
+
+ if (blockLayoutQualifier.matrixPacking == EmpUnspecified)
+ {
+ blockLayoutQualifier.matrixPacking = defaultMatrixPacking;
+ }
+
+ if (blockLayoutQualifier.blockStorage == EbsUnspecified)
+ {
+ blockLayoutQualifier.blockStorage = defaultBlockStorage;
+ }
+
+ TSymbol* blockNameSymbol = new TInterfaceBlockName(&blockName);
+ if (!symbolTable.declare(blockNameSymbol)) {
+ error(nameLine, "redefinition", blockName.c_str(), "interface block name");
+ recover();
+ }
+
+ // check for sampler types and apply layout qualifiers
+ for (size_t memberIndex = 0; memberIndex < fieldList->size(); ++memberIndex) {
+ TField* field = (*fieldList)[memberIndex];
+ TType* fieldType = field->type();
+ if (IsSampler(fieldType->getBasicType())) {
+ error(field->line(), "unsupported type", fieldType->getBasicString(), "sampler types are not allowed in interface blocks");
+ recover();
+ }
+
+ const TQualifier qualifier = fieldType->getQualifier();
+ switch (qualifier)
+ {
+ case EvqGlobal:
+ case EvqUniform:
+ break;
+ default:
+ error(field->line(), "invalid qualifier on interface block member", getQualifierString(qualifier));
+ recover();
+ break;
+ }
+
+ // check layout qualifiers
+ TLayoutQualifier fieldLayoutQualifier = fieldType->getLayoutQualifier();
+ if (layoutLocationErrorCheck(field->line(), fieldLayoutQualifier))
+ {
+ recover();
+ }
+
+ if (fieldLayoutQualifier.blockStorage != EbsUnspecified)
+ {
+ error(field->line(), "invalid layout qualifier:", getBlockStorageString(fieldLayoutQualifier.blockStorage), "cannot be used here");
+ recover();
+ }
+
+ if (fieldLayoutQualifier.matrixPacking == EmpUnspecified)
+ {
+ fieldLayoutQualifier.matrixPacking = blockLayoutQualifier.matrixPacking;
+ }
+ else if (!fieldType->isMatrix())
+ {
+ error(field->line(), "invalid layout qualifier:", getMatrixPackingString(fieldLayoutQualifier.matrixPacking), "can only be used on matrix types");
+ recover();
+ }
+
+ fieldType->setLayoutQualifier(fieldLayoutQualifier);
+ }
+
+ // add array index
+ int arraySize = 0;
+ if (arrayIndex != NULL)
+ {
+ if (arraySizeErrorCheck(arrayIndexLine, arrayIndex, arraySize))
+ recover();
+ }
+
+ TInterfaceBlock* interfaceBlock = new TInterfaceBlock(&blockName, fieldList, instanceName, arraySize, blockLayoutQualifier);
+ TType interfaceBlockType(interfaceBlock, typeQualifier.qualifier, blockLayoutQualifier, arraySize);
+
+ TString symbolName = "";
+ int symbolId = 0;
+
+ if (!instanceName)
+ {
+ // define symbols for the members of the interface block
+ for (size_t memberIndex = 0; memberIndex < fieldList->size(); ++memberIndex)
+ {
+ TField* field = (*fieldList)[memberIndex];
+ TType* fieldType = field->type();
+
+ // set parent pointer of the field variable
+ fieldType->setInterfaceBlock(interfaceBlock);
+
+ TVariable* fieldVariable = new TVariable(&field->name(), *fieldType);
+ fieldVariable->setQualifier(typeQualifier.qualifier);
+
+ if (!symbolTable.declare(fieldVariable)) {
+ error(field->line(), "redefinition", field->name().c_str(), "interface block member name");
+ recover();
+ }
+ }
+ }
+ else
+ {
+ // add a symbol for this interface block
+ TVariable* instanceTypeDef = new TVariable(instanceName, interfaceBlockType, false);
+ instanceTypeDef->setQualifier(typeQualifier.qualifier);
+
+ if (!symbolTable.declare(instanceTypeDef)) {
+ error(instanceLine, "redefinition", instanceName->c_str(), "interface block instance name");
+ recover();
+ }
+
+ symbolId = instanceTypeDef->getUniqueId();
+ symbolName = instanceTypeDef->getName();
+ }
+
+ TIntermAggregate *aggregate = intermediate.makeAggregate(intermediate.addSymbol(symbolId, symbolName, interfaceBlockType, typeQualifier.line), nameLine);
+ aggregate->setOp(EOpDeclaration);
+
+ exitStructDeclaration();
+ return aggregate;
+}
+
bool TParseContext::enterStructDeclaration(const TSourceLoc& line, const TString& identifier)
{
++structNestingLevel;
@@ -1418,7 +1910,7 @@ const int kWebGLMaxStructNesting = 4;
bool TParseContext::structNestingErrorCheck(const TSourceLoc& line, const TField& field)
{
- if (!isWebGLBasedSpec(shaderSpec)) {
+ if (!IsWebGLBasedSpec(shaderSpec)) {
return false;
}
@@ -1531,6 +2023,17 @@ TIntermTyped* TParseContext::addIndexExpression(TIntermTyped *baseExpression, co
}
else
{
+ if (baseExpression->isInterfaceBlock())
+ {
+ error(location, "", "[", "array indexes for interface blocks arrays must be constant integral expressions");
+ recover();
+ }
+ else if (baseExpression->getQualifier() == EvqFragmentOut)
+ {
+ error(location, "", "[", "array indexes for fragment outputs must be constant integral expressions");
+ recover();
+ }
+
indexedExpression = intermediate.addIndex(EOpIndexIndirect, baseExpression, indexExpression, location);
}
@@ -1548,9 +2051,14 @@ TIntermTyped* TParseContext::addIndexExpression(TIntermTyped *baseExpression, co
TType copyOfType(baseType.getStruct());
indexedExpression->setType(copyOfType);
}
+ else if (baseType.isInterfaceBlock())
+ {
+ TType copyOfType(baseType.getInterfaceBlock(), baseType.getQualifier(), baseType.getLayoutQualifier(), 0);
+ indexedExpression->setType(copyOfType);
+ }
else
{
- indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), EvqTemporary, baseExpression->getNominalSize(), baseExpression->isMatrix()));
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), EvqTemporary, baseExpression->getNominalSize(), baseExpression->getSecondarySize()));
}
if (baseExpression->getType().getQualifier() == EvqConst)
@@ -1561,7 +2069,7 @@ TIntermTyped* TParseContext::addIndexExpression(TIntermTyped *baseExpression, co
else if (baseExpression->isMatrix())
{
TQualifier qualifier = baseExpression->getType().getQualifier() == EvqConst ? EvqConst : EvqTemporary;
- indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), qualifier, baseExpression->getNominalSize()));
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), qualifier, baseExpression->getRows()));
}
else if (baseExpression->isVector())
{
@@ -1576,6 +2084,408 @@ TIntermTyped* TParseContext::addIndexExpression(TIntermTyped *baseExpression, co
return indexedExpression;
}
+TIntermTyped* TParseContext::addFieldSelectionExpression(TIntermTyped *baseExpression, const TSourceLoc& dotLocation, const TString &fieldString, const TSourceLoc& fieldLocation)
+{
+ TIntermTyped *indexedExpression = NULL;
+
+ if (baseExpression->isArray())
+ {
+ error(fieldLocation, "cannot apply dot operator to an array", ".");
+ recover();
+ }
+
+ if (baseExpression->isVector())
+ {
+ TVectorFields fields;
+ if (!parseVectorFields(fieldString, baseExpression->getNominalSize(), fields, fieldLocation))
+ {
+ fields.num = 1;
+ fields.offsets[0] = 0;
+ recover();
+ }
+
+ if (baseExpression->getType().getQualifier() == EvqConst)
+ {
+ // constant folding for vector fields
+ indexedExpression = addConstVectorNode(fields, baseExpression, fieldLocation);
+ if (indexedExpression == 0)
+ {
+ recover();
+ indexedExpression = baseExpression;
+ }
+ else
+ {
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), EvqConst, (int) (fieldString).size()));
+ }
+ }
+ else
+ {
+ TString vectorString = fieldString;
+ TIntermTyped* index = intermediate.addSwizzle(fields, fieldLocation);
+ indexedExpression = intermediate.addIndex(EOpVectorSwizzle, baseExpression, index, dotLocation);
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(), EvqTemporary, (int) vectorString.size()));
+ }
+ }
+ else if (baseExpression->isMatrix())
+ {
+ TMatrixFields fields;
+ if (!parseMatrixFields(fieldString, baseExpression->getCols(), baseExpression->getRows(), fields, fieldLocation))
+ {
+ fields.wholeRow = false;
+ fields.wholeCol = false;
+ fields.row = 0;
+ fields.col = 0;
+ recover();
+ }
+
+ if (fields.wholeRow || fields.wholeCol)
+ {
+ error(dotLocation, " non-scalar fields not implemented yet", ".");
+ recover();
+ ConstantUnion *unionArray = new ConstantUnion[1];
+ unionArray->setIConst(0);
+ TIntermTyped* index = intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), fieldLocation);
+ indexedExpression = intermediate.addIndex(EOpIndexDirect, baseExpression, index, dotLocation);
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision(),EvqTemporary, baseExpression->getCols(), baseExpression->getRows()));
+ }
+ else
+ {
+ ConstantUnion *unionArray = new ConstantUnion[1];
+ unionArray->setIConst(fields.col * baseExpression->getRows() + fields.row);
+ TIntermTyped* index = intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), fieldLocation);
+ indexedExpression = intermediate.addIndex(EOpIndexDirect, baseExpression, index, dotLocation);
+ indexedExpression->setType(TType(baseExpression->getBasicType(), baseExpression->getPrecision()));
+ }
+ }
+ else if (baseExpression->getBasicType() == EbtStruct)
+ {
+ bool fieldFound = false;
+ const TFieldList& fields = baseExpression->getType().getStruct()->fields();
+ if (fields.empty())
+ {
+ error(dotLocation, "structure has no fields", "Internal Error");
+ recover();
+ indexedExpression = baseExpression;
+ }
+ else
+ {
+ unsigned int i;
+ for (i = 0; i < fields.size(); ++i)
+ {
+ if (fields[i]->name() == fieldString)
+ {
+ fieldFound = true;
+ break;
+ }
+ }
+ if (fieldFound)
+ {
+ if (baseExpression->getType().getQualifier() == EvqConst)
+ {
+ indexedExpression = addConstStruct(fieldString, baseExpression, dotLocation);
+ if (indexedExpression == 0)
+ {
+ recover();
+ indexedExpression = baseExpression;
+ }
+ else
+ {
+ indexedExpression->setType(*fields[i]->type());
+ // change the qualifier of the return type, not of the structure field
+ // as the structure definition is shared between various structures.
+ indexedExpression->getTypePointer()->setQualifier(EvqConst);
+ }
+ }
+ else
+ {
+ ConstantUnion *unionArray = new ConstantUnion[1];
+ unionArray->setIConst(i);
+ TIntermTyped* index = intermediate.addConstantUnion(unionArray, *fields[i]->type(), fieldLocation);
+ indexedExpression = intermediate.addIndex(EOpIndexDirectStruct, baseExpression, index, dotLocation);
+ indexedExpression->setType(*fields[i]->type());
+ }
+ }
+ else
+ {
+ error(dotLocation, " no such field in structure", fieldString.c_str());
+ recover();
+ indexedExpression = baseExpression;
+ }
+ }
+ }
+ else if (baseExpression->isInterfaceBlock())
+ {
+ bool fieldFound = false;
+ const TFieldList& fields = baseExpression->getType().getInterfaceBlock()->fields();
+ if (fields.empty())
+ {
+ error(dotLocation, "interface block has no fields", "Internal Error");
+ recover();
+ indexedExpression = baseExpression;
+ }
+ else
+ {
+ unsigned int i;
+ for (i = 0; i < fields.size(); ++i)
+ {
+ if (fields[i]->name() == fieldString)
+ {
+ fieldFound = true;
+ break;
+ }
+ }
+ if (fieldFound)
+ {
+ ConstantUnion *unionArray = new ConstantUnion[1];
+ unionArray->setIConst(i);
+ TIntermTyped* index = intermediate.addConstantUnion(unionArray, *fields[i]->type(), fieldLocation);
+ indexedExpression = intermediate.addIndex(EOpIndexDirectInterfaceBlock, baseExpression, index, dotLocation);
+ indexedExpression->setType(*fields[i]->type());
+ }
+ else
+ {
+ error(dotLocation, " no such field in interface block", fieldString.c_str());
+ recover();
+ indexedExpression = baseExpression;
+ }
+ }
+ }
+ else
+ {
+ if (shaderVersion < 300)
+ {
+ error(dotLocation, " field selection requires structure, vector, or matrix on left hand side", fieldString.c_str());
+ }
+ else
+ {
+ error(dotLocation, " field selection requires structure, vector, matrix, or interface block on left hand side", fieldString.c_str());
+ }
+ recover();
+ indexedExpression = baseExpression;
+ }
+
+ return indexedExpression;
+}
+
+TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierType, const TSourceLoc& qualifierTypeLine)
+{
+ TLayoutQualifier qualifier;
+
+ qualifier.location = -1;
+ qualifier.matrixPacking = EmpUnspecified;
+ qualifier.blockStorage = EbsUnspecified;
+
+ if (qualifierType == "shared")
+ {
+ qualifier.blockStorage = EbsShared;
+ }
+ else if (qualifierType == "packed")
+ {
+ qualifier.blockStorage = EbsPacked;
+ }
+ else if (qualifierType == "std140")
+ {
+ qualifier.blockStorage = EbsStd140;
+ }
+ else if (qualifierType == "row_major")
+ {
+ qualifier.matrixPacking = EmpRowMajor;
+ }
+ else if (qualifierType == "column_major")
+ {
+ qualifier.matrixPacking = EmpColumnMajor;
+ }
+ else if (qualifierType == "location")
+ {
+ error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str(), "location requires an argument");
+ recover();
+ }
+ else
+ {
+ error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str());
+ recover();
+ }
+
+ return qualifier;
+}
+
+TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierType, const TSourceLoc& qualifierTypeLine, const TString &intValueString, int intValue, const TSourceLoc& intValueLine)
+{
+ TLayoutQualifier qualifier;
+
+ qualifier.location = -1;
+ qualifier.matrixPacking = EmpUnspecified;
+ qualifier.blockStorage = EbsUnspecified;
+
+ if (qualifierType != "location")
+ {
+ error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str(), "only location may have arguments");
+ recover();
+ }
+ else
+ {
+ // must check that location is non-negative
+ if (intValue < 0)
+ {
+ error(intValueLine, "out of range:", intValueString.c_str(), "location must be non-negative");
+ recover();
+ }
+ else
+ {
+ qualifier.location = intValue;
+ }
+ }
+
+ return qualifier;
+}
+
+TLayoutQualifier TParseContext::joinLayoutQualifiers(TLayoutQualifier leftQualifier, TLayoutQualifier rightQualifier)
+{
+ TLayoutQualifier joinedQualifier = leftQualifier;
+
+ if (rightQualifier.location != -1)
+ {
+ joinedQualifier.location = rightQualifier.location;
+ }
+ if (rightQualifier.matrixPacking != EmpUnspecified)
+ {
+ joinedQualifier.matrixPacking = rightQualifier.matrixPacking;
+ }
+ if (rightQualifier.blockStorage != EbsUnspecified)
+ {
+ joinedQualifier.blockStorage = rightQualifier.blockStorage;
+ }
+
+ return joinedQualifier;
+}
+
+TPublicType TParseContext::joinInterpolationQualifiers(const TSourceLoc &interpolationLoc, TQualifier interpolationQualifier,
+ const TSourceLoc &storageLoc, TQualifier storageQualifier)
+{
+ TQualifier mergedQualifier = EvqSmoothIn;
+
+ if (storageQualifier == EvqFragmentIn) {
+ if (interpolationQualifier == EvqSmooth)
+ mergedQualifier = EvqSmoothIn;
+ else if (interpolationQualifier == EvqFlat)
+ mergedQualifier = EvqFlatIn;
+ else UNREACHABLE();
+ }
+ else if (storageQualifier == EvqCentroidIn) {
+ if (interpolationQualifier == EvqSmooth)
+ mergedQualifier = EvqCentroidIn;
+ else if (interpolationQualifier == EvqFlat)
+ mergedQualifier = EvqFlatIn;
+ else UNREACHABLE();
+ }
+ else if (storageQualifier == EvqVertexOut) {
+ if (interpolationQualifier == EvqSmooth)
+ mergedQualifier = EvqSmoothOut;
+ else if (interpolationQualifier == EvqFlat)
+ mergedQualifier = EvqFlatOut;
+ else UNREACHABLE();
+ }
+ else if (storageQualifier == EvqCentroidOut) {
+ if (interpolationQualifier == EvqSmooth)
+ mergedQualifier = EvqCentroidOut;
+ else if (interpolationQualifier == EvqFlat)
+ mergedQualifier = EvqFlatOut;
+ else UNREACHABLE();
+ }
+ else {
+ error(interpolationLoc, "interpolation qualifier requires a fragment 'in' or vertex 'out' storage qualifier", getInterpolationString(interpolationQualifier));
+ recover();
+
+ mergedQualifier = storageQualifier;
+ }
+
+ TPublicType type;
+ type.setBasic(EbtVoid, mergedQualifier, storageLoc);
+ return type;
+}
+
+TFieldList *TParseContext::addStructDeclaratorList(const TPublicType& typeSpecifier, TFieldList *fieldList)
+{
+ if (voidErrorCheck(typeSpecifier.line, (*fieldList)[0]->name(), typeSpecifier)) {
+ recover();
+ }
+
+ for (unsigned int i = 0; i < fieldList->size(); ++i) {
+ //
+ // Careful not to replace already known aspects of type, like array-ness
+ //
+ TType* type = (*fieldList)[i]->type();
+ type->setBasicType(typeSpecifier.type);
+ type->setPrimarySize(typeSpecifier.primarySize);
+ type->setSecondarySize(typeSpecifier.secondarySize);
+ type->setPrecision(typeSpecifier.precision);
+ type->setQualifier(typeSpecifier.qualifier);
+ type->setLayoutQualifier(typeSpecifier.layoutQualifier);
+
+ // don't allow arrays of arrays
+ if (type->isArray()) {
+ if (arrayTypeErrorCheck(typeSpecifier.line, typeSpecifier))
+ recover();
+ }
+ if (typeSpecifier.array)
+ type->setArraySize(typeSpecifier.arraySize);
+ if (typeSpecifier.userDef) {
+ type->setStruct(typeSpecifier.userDef->getStruct());
+ }
+
+ if (structNestingErrorCheck(typeSpecifier.line, *(*fieldList)[i])) {
+ recover();
+ }
+ }
+
+ return fieldList;
+}
+
+TPublicType TParseContext::addStructure(const TSourceLoc& structLine, const TSourceLoc& nameLine, const TString *structName, TFieldList* fieldList)
+{
+ TStructure* structure = new TStructure(structName, fieldList);
+ TType* structureType = new TType(structure);
+
+ structure->setUniqueId(TSymbolTable::nextUniqueId());
+
+ if (!structName->empty())
+ {
+ if (reservedErrorCheck(nameLine, *structName))
+ {
+ recover();
+ }
+ TVariable* userTypeDef = new TVariable(structName, *structureType, true);
+ if (!symbolTable.declare(userTypeDef)) {
+ error(nameLine, "redefinition", structName->c_str(), "struct");
+ recover();
+ }
+ }
+
+ // ensure we do not specify any storage qualifiers on the struct members
+ for (unsigned int typeListIndex = 0; typeListIndex < fieldList->size(); typeListIndex++)
+ {
+ const TField &field = *(*fieldList)[typeListIndex];
+ const TQualifier qualifier = field.type()->getQualifier();
+ switch (qualifier)
+ {
+ case EvqGlobal:
+ case EvqTemporary:
+ break;
+ default:
+ error(field.line(), "invalid qualifier on struct member", getQualifierString(qualifier));
+ recover();
+ break;
+ }
+ }
+
+ TPublicType publicType;
+ publicType.setBasic(EbtStruct, EvqTemporary, structLine);
+ publicType.userDef = structureType;
+ exitStructDeclaration();
+
+ return publicType;
+}
+
//
// Parse an array of strings using yyparse.
//
diff --git a/src/3rdparty/angle/src/compiler/translator/ParseContext.h b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
index b324e575d3..a402eec78e 100644
--- a/src/3rdparty/angle/src/compiler/translator/ParseContext.h
+++ b/src/3rdparty/angle/src/compiler/translator/ParseContext.h
@@ -1,17 +1,17 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _PARSER_HELPER_INCLUDED_
#define _PARSER_HELPER_INCLUDED_
+#include "compiler/translator/Compiler.h"
#include "compiler/translator/Diagnostics.h"
#include "compiler/translator/DirectiveHandler.h"
#include "compiler/translator/localintermediate.h"
-#include "compiler/preprocessor/Preprocessor.h"
-#include "compiler/translator/ShHandle.h"
#include "compiler/translator/SymbolTable.h"
+#include "compiler/preprocessor/Preprocessor.h"
struct TMatrixFields {
bool wholeRow;
@@ -25,7 +25,7 @@ struct TMatrixFields {
// they can be passed to the parser without needing a global.
//
struct TParseContext {
- TParseContext(TSymbolTable& symt, TExtensionBehavior& ext, TIntermediate& interm, ShShaderType type, ShShaderSpec spec, int options, bool checksPrecErrors, const char* sourcePath, TInfoSink& is) :
+ TParseContext(TSymbolTable& symt, TExtensionBehavior& ext, TIntermediate& interm, sh::GLenum type, ShShaderSpec spec, int options, bool checksPrecErrors, const char* sourcePath, TInfoSink& is) :
intermediate(interm),
symbolTable(symt),
shaderType(type),
@@ -38,14 +38,18 @@ struct TParseContext {
currentFunctionType(NULL),
functionReturnsValue(false),
checksPrecisionErrors(checksPrecErrors),
+ defaultMatrixPacking(EmpColumnMajor),
+ defaultBlockStorage(EbsShared),
diagnostics(is),
- directiveHandler(ext, diagnostics),
+ shaderVersion(100),
+ directiveHandler(ext, diagnostics, shaderVersion),
preprocessor(&diagnostics, &directiveHandler),
scanner(NULL) { }
TIntermediate& intermediate; // to hold and build a parse tree
TSymbolTable& symbolTable; // symbol table that goes with the language currently being parsed
- ShShaderType shaderType; // vertex or fragment language (future: pack or unpack)
+ sh::GLenum shaderType; // vertex or fragment language (future: pack or unpack)
ShShaderSpec shaderSpec; // The language specification compiler conforms to - GLES2 or WebGL.
+ int shaderVersion;
int compileOptions;
const char* sourcePath; // Path of source file or NULL.
TIntermNode* treeRoot; // root of parse tree being created
@@ -55,12 +59,15 @@ struct TParseContext {
bool functionReturnsValue; // true if a non-void function has a return
bool checksPrecisionErrors; // true if an error will be generated when a variable is declared without precision, explicit or implicit.
bool fragmentPrecisionHigh; // true if highp precision is supported in the fragment language.
+ TLayoutMatrixPacking defaultMatrixPacking;
+ TLayoutBlockStorage defaultBlockStorage;
TString HashErrMsg;
TDiagnostics diagnostics;
TDirectiveHandler directiveHandler;
pp::Preprocessor preprocessor;
void* scanner;
+ int getShaderVersion() const { return shaderVersion; }
int numErrors() const { return diagnostics.numErrors(); }
TInfoSink& infoSink() { return diagnostics.infoSink(); }
void error(const TSourceLoc& loc, const char *reason, const char* token,
@@ -71,7 +78,7 @@ struct TParseContext {
void recover();
bool parseVectorFields(const TString&, int vecSize, TVectorFields&, const TSourceLoc& line);
- bool parseMatrixFields(const TString&, int matSize, TMatrixFields&, const TSourceLoc& line);
+ bool parseMatrixFields(const TString&, int matCols, int matRows, TMatrixFields&, const TSourceLoc& line);
bool reservedErrorCheck(const TSourceLoc& line, const TString& identifier);
void assignError(const TSourceLoc& line, const char* op, TString left, TString right);
@@ -86,38 +93,64 @@ struct TParseContext {
bool arraySizeErrorCheck(const TSourceLoc& line, TIntermTyped* expr, int& size);
bool arrayQualifierErrorCheck(const TSourceLoc& line, TPublicType type);
bool arrayTypeErrorCheck(const TSourceLoc& line, TPublicType type);
- bool arrayErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType type, TVariable*& variable);
+ bool arrayErrorCheck(const TSourceLoc& line, const TString& identifier, const TPublicType &type, TVariable*& variable);
bool voidErrorCheck(const TSourceLoc&, const TString&, const TPublicType&);
bool boolErrorCheck(const TSourceLoc&, const TIntermTyped*);
bool boolErrorCheck(const TSourceLoc&, const TPublicType&);
bool samplerErrorCheck(const TSourceLoc& line, const TPublicType& pType, const char* reason);
bool structQualifierErrorCheck(const TSourceLoc& line, const TPublicType& pType);
+ bool locationDeclaratorListCheck(const TSourceLoc& line, const TPublicType &pType);
bool parameterSamplerErrorCheck(const TSourceLoc& line, TQualifier qualifier, const TType& type);
- bool nonInitConstErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType& type, bool array);
- bool nonInitErrorCheck(const TSourceLoc& line, TString& identifier, TPublicType& type, TVariable*& variable);
+ bool nonInitConstErrorCheck(const TSourceLoc& line, const TString& identifier, TPublicType& type, bool array);
+ bool nonInitErrorCheck(const TSourceLoc& line, const TString& identifier, const TPublicType& type, TVariable*& variable);
bool paramErrorCheck(const TSourceLoc& line, TQualifier qualifier, TQualifier paramQualifier, TType* type);
bool extensionErrorCheck(const TSourceLoc& line, const TString&);
+ bool singleDeclarationErrorCheck(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier);
+ bool layoutLocationErrorCheck(const TSourceLoc& location, const TLayoutQualifier &layoutQualifier);
const TPragma& pragma() const { return directiveHandler.pragma(); }
const TExtensionBehavior& extensionBehavior() const { return directiveHandler.extensionBehavior(); }
bool supportsExtension(const char* extension);
bool isExtensionEnabled(const char* extension) const;
+ void handleExtensionDirective(const TSourceLoc& loc, const char* extName, const char* behavior);
+ void handlePragmaDirective(const TSourceLoc& loc, const char* name, const char* value);
bool containsSampler(TType& type);
bool areAllChildConst(TIntermAggregate* aggrNode);
- const TFunction* findFunction(const TSourceLoc& line, TFunction* pfnCall, bool *builtIn = 0);
- bool executeInitializer(const TSourceLoc& line, TString& identifier, TPublicType& pType,
+ const TFunction* findFunction(const TSourceLoc& line, TFunction* pfnCall, int shaderVersion, bool *builtIn = 0);
+ bool executeInitializer(const TSourceLoc& line, const TString& identifier, TPublicType& pType,
TIntermTyped* initializer, TIntermNode*& intermNode, TVariable* variable = 0);
+ TPublicType addFullySpecifiedType(TQualifier qualifier, const TPublicType& typeSpecifier);
+ TPublicType addFullySpecifiedType(TQualifier qualifier, TLayoutQualifier layoutQualifier, const TPublicType& typeSpecifier);
+ TIntermAggregate* parseSingleDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier);
+ TIntermAggregate* parseSingleArrayDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& indexLocation, TIntermTyped *indexExpression);
+ TIntermAggregate* parseSingleInitDeclaration(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& initLocation, TIntermTyped *initializer);
+ TIntermAggregate* parseDeclarator(TPublicType &publicType, TIntermAggregate *aggregateDeclaration, TSymbol *identifierSymbol, const TSourceLoc& identifierLocation, const TString &identifier);
+ TIntermAggregate* parseArrayDeclarator(TPublicType &publicType, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& arrayLocation, TIntermNode *declaratorList, TIntermTyped *indexExpression);
+ TIntermAggregate* parseInitDeclarator(TPublicType &publicType, TIntermAggregate *declaratorList, const TSourceLoc& identifierLocation, const TString &identifier, const TSourceLoc& initLocation, TIntermTyped *initializer);
+ void parseGlobalLayoutQualifier(const TPublicType &typeQualifier);
+ TFunction *addConstructorFunc(TPublicType publicType);
TIntermTyped* addConstructor(TIntermNode*, const TType*, TOperator, TFunction*, const TSourceLoc&);
TIntermTyped* foldConstConstructor(TIntermAggregate* aggrNode, const TType& type);
- TIntermTyped* constructStruct(TIntermNode*, TType*, int, const TSourceLoc&, bool subset);
- TIntermTyped* constructBuiltIn(const TType*, TOperator, TIntermNode*, const TSourceLoc&, bool subset);
TIntermTyped* addConstVectorNode(TVectorFields&, TIntermTyped*, const TSourceLoc&);
TIntermTyped* addConstMatrixNode(int , TIntermTyped*, const TSourceLoc&);
TIntermTyped* addConstArrayNode(int index, TIntermTyped* node, const TSourceLoc& line);
- TIntermTyped* addConstStruct(TString& , TIntermTyped*, const TSourceLoc&);
+ TIntermTyped* addConstStruct(const TString &identifier, TIntermTyped *node, const TSourceLoc& line);
TIntermTyped* addIndexExpression(TIntermTyped *baseExpression, const TSourceLoc& location, TIntermTyped *indexExpression);
+ TIntermTyped* addFieldSelectionExpression(TIntermTyped *baseExpression, const TSourceLoc& dotLocation, const TString &fieldString, const TSourceLoc& fieldLocation);
+
+ TFieldList *addStructDeclaratorList(const TPublicType& typeSpecifier, TFieldList *fieldList);
+ TPublicType addStructure(const TSourceLoc& structLine, const TSourceLoc& nameLine, const TString *structName, TFieldList* fieldList);
+
+ TIntermAggregate* addInterfaceBlock(const TPublicType& typeQualifier, const TSourceLoc& nameLine, const TString& blockName, TFieldList* fieldList,
+ const TString* instanceName, const TSourceLoc& instanceLine, TIntermTyped* arrayIndex, const TSourceLoc& arrayIndexLine);
+
+ TLayoutQualifier parseLayoutQualifier(const TString &qualifierType, const TSourceLoc& qualifierTypeLine);
+ TLayoutQualifier parseLayoutQualifier(const TString &qualifierType, const TSourceLoc& qualifierTypeLine, const TString &intValueString, int intValue, const TSourceLoc& intValueLine);
+ TLayoutQualifier joinLayoutQualifiers(TLayoutQualifier leftQualifier, TLayoutQualifier rightQualifier);
+ TPublicType joinInterpolationQualifiers(const TSourceLoc &interpolationLoc, TQualifier interpolationQualifier,
+ const TSourceLoc &storageLoc, TQualifier storageQualifier);
// Performs an error check for embedded struct declarations.
// Returns true if an error was raised due to the declaration of
diff --git a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
index abe70262f2..887cb66504 100644
--- a/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/PoolAlloc.cpp
@@ -6,43 +6,44 @@
#include "compiler/translator/PoolAlloc.h"
-#ifndef _MSC_VER
-#include <stdint.h>
-#endif
-#include <stdio.h>
+#include "compiler/translator/InitializeGlobals.h"
+#include "common/platform.h"
#include "common/angleutils.h"
-#include "compiler/translator/InitializeGlobals.h"
-#include "compiler/translator/osinclude.h"
+#include "common/tls.h"
+
+#include <stdint.h>
+#include <stdio.h>
+#include <assert.h>
-OS_TLSIndex PoolIndex = OS_INVALID_TLS_INDEX;
+TLSIndex PoolIndex = TLS_INVALID_INDEX;
bool InitializePoolIndex()
{
- assert(PoolIndex == OS_INVALID_TLS_INDEX);
+ assert(PoolIndex == TLS_INVALID_INDEX);
- PoolIndex = OS_AllocTLSIndex();
- return PoolIndex != OS_INVALID_TLS_INDEX;
+ PoolIndex = CreateTLSIndex();
+ return PoolIndex != TLS_INVALID_INDEX;
}
void FreePoolIndex()
{
- assert(PoolIndex != OS_INVALID_TLS_INDEX);
+ assert(PoolIndex != TLS_INVALID_INDEX);
- OS_FreeTLSIndex(PoolIndex);
- PoolIndex = OS_INVALID_TLS_INDEX;
+ DestroyTLSIndex(PoolIndex);
+ PoolIndex = TLS_INVALID_INDEX;
}
TPoolAllocator* GetGlobalPoolAllocator()
{
- assert(PoolIndex != OS_INVALID_TLS_INDEX);
- return static_cast<TPoolAllocator*>(OS_GetTLSValue(PoolIndex));
+ assert(PoolIndex != TLS_INVALID_INDEX);
+ return static_cast<TPoolAllocator*>(GetTLSValue(PoolIndex));
}
void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator)
{
- assert(PoolIndex != OS_INVALID_TLS_INDEX);
- OS_SetTLSValue(PoolIndex, poolAllocator);
+ assert(PoolIndex != TLS_INVALID_INDEX);
+ SetTLSValue(PoolIndex, poolAllocator);
}
//
diff --git a/src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp b/src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp
index 92e5dbbfe1..e381c32690 100644
--- a/src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RemoveTree.cpp
@@ -8,70 +8,22 @@
#include "compiler/translator/RemoveTree.h"
//
-// Code to recursively delete the intermediate tree.
+// Code to delete the intermediate tree.
//
-
-class RemoveTree : public TIntermTraverser
-{
-public:
- RemoveTree() : TIntermTraverser(false, false, true)
- {
- }
-
-protected:
- void visitSymbol(TIntermSymbol*);
- void visitConstantUnion(TIntermConstantUnion*);
- bool visitBinary(Visit visit, TIntermBinary*);
- bool visitUnary(Visit visit, TIntermUnary*);
- bool visitSelection(Visit visit, TIntermSelection*);
- bool visitAggregate(Visit visit, TIntermAggregate*);
-};
-
-void RemoveTree::visitSymbol(TIntermSymbol* node)
-{
- delete node;
-}
-
-bool RemoveTree::visitBinary(Visit visit, TIntermBinary* node)
-{
- delete node;
-
- return true;
-}
-
-bool RemoveTree::visitUnary(Visit visit, TIntermUnary* node)
-{
- delete node;
-
- return true;
-}
-
-bool RemoveTree::visitAggregate(Visit visit, TIntermAggregate* node)
+void RemoveAllTreeNodes(TIntermNode* root)
{
- delete node;
+ std::queue<TIntermNode*> nodeQueue;
- return true;
-}
+ nodeQueue.push(root);
-bool RemoveTree::visitSelection(Visit visit, TIntermSelection* node)
-{
- delete node;
+ while (!nodeQueue.empty())
+ {
+ TIntermNode *node = nodeQueue.front();
+ nodeQueue.pop();
- return true;
-}
-
-void RemoveTree::visitConstantUnion(TIntermConstantUnion* node)
-{
- delete node;
-}
-
-//
-// Entry point.
-//
-void RemoveAllTreeNodes(TIntermNode* root)
-{
- RemoveTree it;
+ node->enqueueChildren(&nodeQueue);
- root->traverse(&it);
+ delete node;
+ }
}
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
index 48e87cd57a..b03beb5c6c 100644
--- a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.cpp
@@ -14,6 +14,24 @@
namespace sh
{
+namespace
+{
+
+class ElseBlockRewriter : public TIntermTraverser
+{
+ public:
+ ElseBlockRewriter();
+
+ protected:
+ bool visitAggregate(Visit visit, TIntermAggregate *aggregate);
+
+ private:
+ int mTemporaryIndex;
+ const TType *mFunctionType;
+
+ TIntermNode *rewriteSelection(TIntermSelection *selection);
+};
+
TIntermSymbol *MakeNewTemporary(const TString &name, TBasicType type)
{
TType variableType(type, EbpHigh, EvqInternal);
@@ -36,25 +54,45 @@ TIntermUnary *MakeNewUnary(TOperator op, TIntermTyped *operand)
return unary;
}
+ElseBlockRewriter::ElseBlockRewriter()
+ : TIntermTraverser(true, false, true, false),
+ mTemporaryIndex(0),
+ mFunctionType(NULL)
+{}
+
bool ElseBlockRewriter::visitAggregate(Visit visit, TIntermAggregate *node)
{
switch (node->getOp())
{
case EOpSequence:
+ if (visit == PostVisit)
{
- for (size_t statementIndex = 0; statementIndex != node->getSequence().size(); statementIndex++)
+ for (size_t statementIndex = 0; statementIndex != node->getSequence()->size(); statementIndex++)
{
- TIntermNode *statement = node->getSequence()[statementIndex];
+ TIntermNode *statement = (*node->getSequence())[statementIndex];
TIntermSelection *selection = statement->getAsSelectionNode();
if (selection && selection->getFalseBlock() != NULL)
{
- node->getSequence()[statementIndex] = rewriteSelection(selection);
+ // Check for if / else if
+ TIntermSelection *elseIfBranch = selection->getFalseBlock()->getAsSelectionNode();
+ if (elseIfBranch)
+ {
+ selection->replaceChildNode(elseIfBranch, rewriteSelection(elseIfBranch));
+ delete elseIfBranch;
+ }
+
+ (*node->getSequence())[statementIndex] = rewriteSelection(selection);
delete selection;
}
}
}
break;
+ case EOpFunction:
+ // Store the current function context (see comment below)
+ mFunctionType = ((visit == PreVisit) ? &node->getType() : NULL);
+ break;
+
default: break;
}
@@ -63,32 +101,54 @@ bool ElseBlockRewriter::visitAggregate(Visit visit, TIntermAggregate *node)
TIntermNode *ElseBlockRewriter::rewriteSelection(TIntermSelection *selection)
{
- ASSERT(selection->getFalseBlock() != NULL);
+ ASSERT(selection != NULL);
TString temporaryName = "cond_" + str(mTemporaryIndex++);
TIntermTyped *typedCondition = selection->getCondition()->getAsTyped();
TType resultType(EbtBool, EbpUndefined);
- TIntermSymbol *conditionSymbolA = MakeNewTemporary(temporaryName, EbtBool);
- TIntermSymbol *conditionSymbolB = MakeNewTemporary(temporaryName, EbtBool);
- TIntermSymbol *conditionSymbolC = MakeNewTemporary(temporaryName, EbtBool);
- TIntermBinary *storeCondition = MakeNewBinary(EOpInitialize, conditionSymbolA,
+ TIntermSymbol *conditionSymbolInit = MakeNewTemporary(temporaryName, EbtBool);
+ TIntermBinary *storeCondition = MakeNewBinary(EOpInitialize, conditionSymbolInit,
typedCondition, resultType);
- TIntermUnary *negatedCondition = MakeNewUnary(EOpLogicalNot, conditionSymbolB);
- TIntermSelection *falseBlock = new TIntermSelection(negatedCondition,
- selection->getFalseBlock(), NULL);
- TIntermSelection *newIfElse = new TIntermSelection(conditionSymbolC,
- selection->getTrueBlock(), falseBlock);
+ TIntermNode *negatedElse = NULL;
+
+ TIntermSelection *falseBlock = NULL;
+
+ if (selection->getFalseBlock())
+ {
+ // crbug.com/346463
+ // D3D generates error messages claiming a function has no return value, when rewriting
+ // an if-else clause that returns something non-void in a function. By appending dummy
+ // returns (that are unreachable) we can silence this compile error.
+ if (mFunctionType && mFunctionType->getBasicType() != EbtVoid)
+ {
+ TString typeString = mFunctionType->getStruct() ? mFunctionType->getStruct()->name() :
+ mFunctionType->getBasicString();
+ TString rawText = "return (" + typeString + ")0";
+ negatedElse = new TIntermRaw(*mFunctionType, rawText);
+ }
+
+ TIntermSymbol *conditionSymbolElse = MakeNewTemporary(temporaryName, EbtBool);
+ TIntermUnary *negatedCondition = MakeNewUnary(EOpLogicalNot, conditionSymbolElse);
+ falseBlock = new TIntermSelection(negatedCondition,
+ selection->getFalseBlock(), negatedElse);
+ }
+
+ TIntermSymbol *conditionSymbolSel = MakeNewTemporary(temporaryName, EbtBool);
+ TIntermSelection *newSelection = new TIntermSelection(conditionSymbolSel,
+ selection->getTrueBlock(), falseBlock);
TIntermAggregate *declaration = new TIntermAggregate(EOpDeclaration);
- declaration->getSequence().push_back(storeCondition);
+ declaration->getSequence()->push_back(storeCondition);
TIntermAggregate *block = new TIntermAggregate(EOpSequence);
- block->getSequence().push_back(declaration);
- block->getSequence().push_back(newIfElse);
+ block->getSequence()->push_back(declaration);
+ block->getSequence()->push_back(newSelection);
return block;
}
+}
+
void RewriteElseBlocks(TIntermNode *node)
{
ElseBlockRewriter rewriter;
diff --git a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
index 10221335ce..39963d6a82 100644
--- a/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
+++ b/src/3rdparty/angle/src/compiler/translator/RewriteElseBlocks.h
@@ -15,23 +15,6 @@
namespace sh
{
-class ElseBlockRewriter : public TIntermTraverser
-{
- public:
- ElseBlockRewriter()
- : TIntermTraverser(false, false, true, false)
- , mTemporaryIndex(0)
- {}
-
- protected:
- bool visitAggregate(Visit visit, TIntermAggregate *aggregate);
-
- private:
- int mTemporaryIndex;
-
- TIntermNode *rewriteSelection(TIntermSelection *selection);
-};
-
void RewriteElseBlocks(TIntermNode *node);
}
diff --git a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
new file mode 100644
index 0000000000..3a179f7499
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
@@ -0,0 +1,266 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
+#include "compiler/translator/compilerdebug.h"
+
+#include <algorithm>
+
+#include "common/angleutils.h"
+
+namespace
+{
+
+bool ContainsMatrixNode(const TIntermSequence &sequence)
+{
+ for (size_t ii = 0; ii < sequence.size(); ++ii)
+ {
+ TIntermTyped *node = sequence[ii]->getAsTyped();
+ if (node && node->isMatrix())
+ return true;
+ }
+ return false;
+}
+
+bool ContainsVectorNode(const TIntermSequence &sequence)
+{
+ for (size_t ii = 0; ii < sequence.size(); ++ii)
+ {
+ TIntermTyped *node = sequence[ii]->getAsTyped();
+ if (node && node->isVector())
+ return true;
+ }
+ return false;
+}
+
+TIntermConstantUnion *ConstructIndexNode(int index)
+{
+ ConstantUnion *u = new ConstantUnion[1];
+ u[0].setIConst(index);
+
+ TType type(EbtInt, EbpUndefined, EvqConst, 1);
+ TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
+ return node;
+}
+
+TIntermBinary *ConstructVectorIndexBinaryNode(TIntermSymbol *symbolNode, int index)
+{
+ TIntermBinary *binary = new TIntermBinary(EOpIndexDirect);
+ binary->setLeft(symbolNode);
+ TIntermConstantUnion *indexNode = ConstructIndexNode(index);
+ binary->setRight(indexNode);
+ return binary;
+}
+
+TIntermBinary *ConstructMatrixIndexBinaryNode(
+ TIntermSymbol *symbolNode, int colIndex, int rowIndex)
+{
+ TIntermBinary *colVectorNode =
+ ConstructVectorIndexBinaryNode(symbolNode, colIndex);
+
+ TIntermBinary *binary = new TIntermBinary(EOpIndexDirect);
+ binary->setLeft(colVectorNode);
+ TIntermConstantUnion *rowIndexNode = ConstructIndexNode(rowIndex);
+ binary->setRight(rowIndexNode);
+ return binary;
+}
+
+} // namespace anonymous
+
+bool ScalarizeVecAndMatConstructorArgs::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (visit == PreVisit)
+ {
+ switch (node->getOp())
+ {
+ case EOpSequence:
+ mSequenceStack.push_back(TIntermSequence());
+ {
+ for (TIntermSequence::const_iterator iter = node->getSequence()->begin();
+ iter != node->getSequence()->end(); ++iter)
+ {
+ TIntermNode *child = *iter;
+ ASSERT(child != NULL);
+ child->traverse(this);
+ mSequenceStack.back().push_back(child);
+ }
+ }
+ if (mSequenceStack.back().size() > node->getSequence()->size())
+ {
+ node->getSequence()->clear();
+ *(node->getSequence()) = mSequenceStack.back();
+ }
+ mSequenceStack.pop_back();
+ return false;
+ case EOpConstructVec2:
+ case EOpConstructVec3:
+ case EOpConstructVec4:
+ case EOpConstructBVec2:
+ case EOpConstructBVec3:
+ case EOpConstructBVec4:
+ case EOpConstructIVec2:
+ case EOpConstructIVec3:
+ case EOpConstructIVec4:
+ if (ContainsMatrixNode(*(node->getSequence())))
+ scalarizeArgs(node, false, true);
+ break;
+ case EOpConstructMat2:
+ case EOpConstructMat3:
+ case EOpConstructMat4:
+ if (ContainsVectorNode(*(node->getSequence())))
+ scalarizeArgs(node, true, false);
+ break;
+ default:
+ break;
+ }
+ }
+ return true;
+}
+
+void ScalarizeVecAndMatConstructorArgs::scalarizeArgs(
+ TIntermAggregate *aggregate, bool scalarizeVector, bool scalarizeMatrix)
+{
+ ASSERT(aggregate);
+ int size = 0;
+ switch (aggregate->getOp())
+ {
+ case EOpConstructVec2:
+ case EOpConstructBVec2:
+ case EOpConstructIVec2:
+ size = 2;
+ break;
+ case EOpConstructVec3:
+ case EOpConstructBVec3:
+ case EOpConstructIVec3:
+ size = 3;
+ break;
+ case EOpConstructVec4:
+ case EOpConstructBVec4:
+ case EOpConstructIVec4:
+ case EOpConstructMat2:
+ size = 4;
+ break;
+ case EOpConstructMat3:
+ size = 9;
+ break;
+ case EOpConstructMat4:
+ size = 16;
+ break;
+ default:
+ break;
+ }
+ TIntermSequence *sequence = aggregate->getSequence();
+ TIntermSequence original(*sequence);
+ sequence->clear();
+ for (size_t ii = 0; ii < original.size(); ++ii)
+ {
+ ASSERT(size > 0);
+ TIntermTyped *node = original[ii]->getAsTyped();
+ ASSERT(node);
+ TString varName = createTempVariable(node);
+ if (node->isScalar())
+ {
+ TIntermSymbol *symbolNode =
+ new TIntermSymbol(-1, varName, node->getType());
+ sequence->push_back(symbolNode);
+ size--;
+ }
+ else if (node->isVector())
+ {
+ if (scalarizeVector)
+ {
+ int repeat = std::min(size, node->getNominalSize());
+ size -= repeat;
+ for (int index = 0; index < repeat; ++index)
+ {
+ TIntermSymbol *symbolNode =
+ new TIntermSymbol(-1, varName, node->getType());
+ TIntermBinary *newNode = ConstructVectorIndexBinaryNode(
+ symbolNode, index);
+ sequence->push_back(newNode);
+ }
+ }
+ else
+ {
+ TIntermSymbol *symbolNode =
+ new TIntermSymbol(-1, varName, node->getType());
+ sequence->push_back(symbolNode);
+ size -= node->getNominalSize();
+ }
+ }
+ else
+ {
+ ASSERT(node->isMatrix());
+ if (scalarizeMatrix)
+ {
+ int colIndex = 0, rowIndex = 0;
+ int repeat = std::min(size, node->getCols() * node->getRows());
+ size -= repeat;
+ while (repeat > 0)
+ {
+ TIntermSymbol *symbolNode =
+ new TIntermSymbol(-1, varName, node->getType());
+ TIntermBinary *newNode = ConstructMatrixIndexBinaryNode(
+ symbolNode, colIndex, rowIndex);
+ sequence->push_back(newNode);
+ rowIndex++;
+ if (rowIndex >= node->getRows())
+ {
+ rowIndex = 0;
+ colIndex++;
+ }
+ repeat--;
+ }
+ }
+ else
+ {
+ TIntermSymbol *symbolNode =
+ new TIntermSymbol(-1, varName, node->getType());
+ sequence->push_back(symbolNode);
+ size -= node->getCols() * node->getRows();
+ }
+ }
+ }
+}
+
+TString ScalarizeVecAndMatConstructorArgs::createTempVariable(TIntermTyped *original)
+{
+ TString tempVarName = "_webgl_tmp_";
+ if (original->isScalar())
+ {
+ tempVarName += "scalar_";
+ }
+ else if (original->isVector())
+ {
+ tempVarName += "vec_";
+ }
+ else
+ {
+ ASSERT(original->isMatrix());
+ tempVarName += "mat_";
+ }
+ tempVarName += Str(mTempVarCount).c_str();
+ mTempVarCount++;
+
+ ASSERT(original);
+ TType type = original->getType();
+ type.setQualifier(EvqTemporary);
+
+ TIntermBinary *init = new TIntermBinary(EOpInitialize);
+ TIntermSymbol *symbolNode = new TIntermSymbol(-1, tempVarName, type);
+ init->setLeft(symbolNode);
+ init->setRight(original);
+ init->setType(type);
+
+ TIntermAggregate *decl = new TIntermAggregate(EOpDeclaration);
+ decl->getSequence()->push_back(init);
+
+ ASSERT(mSequenceStack.size() > 0);
+ TIntermSequence &sequence = mSequenceStack.back();
+ sequence.push_back(decl);
+
+ return tempVarName;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
new file mode 100644
index 0000000000..6aeb0c4f60
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
@@ -0,0 +1,41 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS_H_
+#define COMPILER_TRANSLATOR_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS_H_
+
+#include "compiler/translator/intermediate.h"
+
+class ScalarizeVecAndMatConstructorArgs : public TIntermTraverser
+{
+ public:
+ ScalarizeVecAndMatConstructorArgs()
+ : mTempVarCount(0) {}
+
+ protected:
+ virtual bool visitAggregate(Visit visit, TIntermAggregate *node);
+
+ private:
+ void scalarizeArgs(TIntermAggregate *aggregate,
+ bool scalarizeVector, bool scalarizeMatrix);
+
+ // If we have the following code:
+ // mat4 m(0);
+ // vec4 v(1, m);
+ // We will rewrite to:
+ // mat4 m(0);
+ // mat4 _webgl_tmp_mat_0 = m;
+ // vec4 v(1, _webgl_tmp_mat_0[0][0], _webgl_tmp_mat_0[0][1], _webgl_tmp_mat_0[0][2]);
+ // This function is to create nodes for "mat4 _webgl_tmp_mat_0 = m;" and insert it to
+ // the code sequence.
+ // Return the temporary variable name.
+ TString createTempVariable(TIntermTyped *original);
+
+ std::vector<TIntermSequence> mSequenceStack;
+ int mTempVarCount;
+};
+
+#endif // COMPILER_TRANSLATOR_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
index 608237860c..6a801eacfe 100644
--- a/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ShaderLang.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,11 +11,14 @@
#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/Compiler.h"
#include "compiler/translator/InitializeDll.h"
-#include "compiler/preprocessor/length_limits.h"
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/length_limits.h"
#include "compiler/translator/TranslatorHLSL.h"
#include "compiler/translator/VariablePacker.h"
+#include "angle_gl.h"
+
+static bool isInitialized = false;
//
// This is the platform independent interface between an OGL driver
@@ -43,14 +46,62 @@ static bool checkMappedNameMaxLength(const ShHandle handle, size_t expectedValue
return (expectedValue == mappedNameMaxLength);
}
+template <typename VarT>
+static const sh::ShaderVariable *ReturnVariable(const std::vector<VarT> &infoList, int index)
+{
+ if (index < 0 || static_cast<size_t>(index) >= infoList.size())
+ {
+ return NULL;
+ }
+
+ return &infoList[index];
+}
+
+static const sh::ShaderVariable *GetVariable(const TCompiler *compiler, ShShaderInfo varType, int index)
+{
+ switch (varType)
+ {
+ case SH_ACTIVE_ATTRIBUTES:
+ return ReturnVariable(compiler->getAttributes(), index);
+ case SH_ACTIVE_UNIFORMS:
+ return ReturnVariable(compiler->getExpandedUniforms(), index);
+ case SH_VARYINGS:
+ return ReturnVariable(compiler->getExpandedVaryings(), index);
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+static ShPrecisionType ConvertPrecision(sh::GLenum precision)
+{
+ switch (precision)
+ {
+ case GL_HIGH_FLOAT:
+ case GL_HIGH_INT:
+ return SH_PRECISION_HIGHP;
+ case GL_MEDIUM_FLOAT:
+ case GL_MEDIUM_INT:
+ return SH_PRECISION_MEDIUMP;
+ case GL_LOW_FLOAT:
+ case GL_LOW_INT:
+ return SH_PRECISION_LOWP;
+ default:
+ return SH_PRECISION_UNDEFINED;
+ }
+}
+
//
// Driver must call this first, once, before doing any other compiler operations.
// Subsequent calls to this function are no-op.
//
int ShInitialize()
{
- static const bool kInitialized = InitProcess();
- return kInitialized ? 1 : 0;
+ if (!isInitialized)
+ {
+ isInitialized = InitProcess();
+ }
+ return isInitialized ? 1 : 0;
}
//
@@ -58,7 +109,11 @@ int ShInitialize()
//
int ShFinalize()
{
- DetachProcess();
+ if (isInitialized)
+ {
+ DetachProcess();
+ isInitialized = false;
+ }
return 1;
}
@@ -83,10 +138,17 @@ void ShInitBuiltInResources(ShBuiltInResources* resources)
resources->ARB_texture_rectangle = 0;
resources->EXT_draw_buffers = 0;
resources->EXT_frag_depth = 0;
+ resources->EXT_shader_texture_lod = 0;
// Disable highp precision in fragment shader by default.
resources->FragmentPrecisionHigh = 0;
+ // GLSL ES 3.0 constants.
+ resources->MaxVertexOutputVectors = 16;
+ resources->MaxFragmentInputVectors = 15;
+ resources->MinProgramTexelOffset = -8;
+ resources->MaxProgramTexelOffset = 7;
+
// Disable name hashing by default.
resources->HashFunction = NULL;
@@ -99,7 +161,7 @@ void ShInitBuiltInResources(ShBuiltInResources* resources)
//
// Driver calls these to create and destroy compiler objects.
//
-ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
+ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources* resources)
{
@@ -128,8 +190,25 @@ void ShDestruct(ShHandle handle)
DeleteCompiler(base->getAsCompiler());
}
+void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outString)
+{
+ if (!handle || !outString)
+ {
+ return;
+ }
+
+ TShHandleBase *base = static_cast<TShHandleBase*>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ if (!compiler)
+ {
+ return;
+ }
+
+ strncpy(outString, compiler->getBuiltInResourcesString().c_str(), outStringLen);
+ outString[outStringLen - 1] = '\0';
+}
//
-// Do an actual compile on the given strings. The result is left
+// Do an actual compile on the given strings. The result is left
// in the given compile object.
//
// Return: The return value of ShCompile is really boolean, indicating
@@ -171,30 +250,30 @@ void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
*params = compiler->getInfoSink().obj.size() + 1;
break;
case SH_ACTIVE_UNIFORMS:
- *params = compiler->getUniforms().size();
+ *params = compiler->getExpandedUniforms().size();
break;
case SH_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_ACTIVE_ATTRIBUTES:
- *params = compiler->getAttribs().size();
+ *params = compiler->getAttributes().size();
break;
case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_VARYINGS:
- *params = compiler->getVaryings().size();
+ *params = compiler->getExpandedVaryings().size();
break;
case SH_VARYING_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_MAPPED_NAME_MAX_LENGTH:
// Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to
// handle array and struct dereferences.
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_NAME_MAX_LENGTH:
- *params = 1 + MAX_SYMBOL_NAME_LEN;
+ *params = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
break;
case SH_HASHED_NAME_MAX_LENGTH:
if (compiler->getHashFunction() == NULL) {
@@ -203,12 +282,22 @@ void ShGetInfo(const ShHandle handle, ShShaderInfo pname, size_t* params)
// 64 bits hashing output requires 16 bytes for hex
// representation.
const char HashedNamePrefix[] = HASHED_NAME_PREFIX;
+ (void)HashedNamePrefix;
*params = 16 + sizeof(HashedNamePrefix);
}
break;
case SH_HASHED_NAMES_COUNT:
*params = compiler->getNameMap().size();
break;
+ case SH_SHADER_VERSION:
+ *params = compiler->getShaderVersion();
+ break;
+ case SH_RESOURCES_STRING_LENGTH:
+ *params = compiler->getBuiltInResourcesString().length() + 1;
+ break;
+ case SH_OUTPUT_TYPE:
+ *params = compiler->getOutputType();
+ break;
default: UNREACHABLE();
}
}
@@ -250,7 +339,7 @@ void ShGetVariableInfo(const ShHandle handle,
int index,
size_t* length,
int* size,
- ShDataType* type,
+ sh::GLenum* type,
ShPrecisionType* precision,
int* staticUse,
char* name,
@@ -267,47 +356,32 @@ void ShGetVariableInfo(const ShHandle handle,
if (compiler == 0)
return;
- const TVariableInfoList& varList =
- varType == SH_ACTIVE_ATTRIBUTES ? compiler->getAttribs() :
- (varType == SH_ACTIVE_UNIFORMS ? compiler->getUniforms() :
- compiler->getVaryings());
- if (index < 0 || index >= static_cast<int>(varList.size()))
+ const sh::ShaderVariable *varInfo = GetVariable(compiler, varType, index);
+ if (!varInfo)
+ {
return;
-
- const TVariableInfo& varInfo = varList[index];
- if (length) *length = varInfo.name.size();
- *size = varInfo.size;
- *type = varInfo.type;
- switch (varInfo.precision) {
- case EbpLow:
- *precision = SH_PRECISION_LOWP;
- break;
- case EbpMedium:
- *precision = SH_PRECISION_MEDIUMP;
- break;
- case EbpHigh:
- *precision = SH_PRECISION_HIGHP;
- break;
- default:
- // Some types does not support precision, for example, boolean.
- *precision = SH_PRECISION_UNDEFINED;
- break;
}
- *staticUse = varInfo.staticUse ? 1 : 0;
+
+ if (length) *length = varInfo->name.size();
+ *size = varInfo->elementCount();
+ *type = varInfo->type;
+ *precision = ConvertPrecision(varInfo->precision);
+ *staticUse = varInfo->staticUse ? 1 : 0;
// This size must match that queried by
// SH_ACTIVE_UNIFORM_MAX_LENGTH, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_VARYING_MAX_LENGTH
// in ShGetInfo, below.
- size_t variableLength = 1 + MAX_SYMBOL_NAME_LEN;
+ size_t variableLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
ASSERT(checkVariableMaxLengths(handle, variableLength));
- strncpy(name, varInfo.name.c_str(), variableLength);
+ strncpy(name, varInfo->name.c_str(), variableLength);
name[variableLength - 1] = 0;
- if (mappedName) {
+ if (mappedName)
+ {
// This size must match that queried by
// SH_MAPPED_NAME_MAX_LENGTH in ShGetInfo, below.
- size_t maxMappedNameLength = 1 + MAX_SYMBOL_NAME_LEN;
+ size_t maxMappedNameLength = 1 + GetGlobalMaxTokenSize(compiler->getShaderSpec());
ASSERT(checkMappedNameMaxLength(handle, maxMappedNameLength));
- strncpy(mappedName, varInfo.mappedName.c_str(), maxMappedNameLength);
+ strncpy(mappedName, varInfo->mappedName.c_str(), maxMappedNameLength);
mappedName[maxMappedNameLength - 1] = 0;
}
}
@@ -369,6 +443,18 @@ void ShGetInfoPointer(const ShHandle handle, ShShaderInfo pname, void** params)
case SH_ACTIVE_UNIFORMS_ARRAY:
*params = (void*)&translator->getUniforms();
break;
+ case SH_ACTIVE_INTERFACE_BLOCKS_ARRAY:
+ *params = (void*)&translator->getInterfaceBlocks();
+ break;
+ case SH_ACTIVE_OUTPUT_VARIABLES_ARRAY:
+ *params = (void*)&translator->getOutputVariables();
+ break;
+ case SH_ACTIVE_ATTRIBUTES_ARRAY:
+ *params = (void*)&translator->getAttributes();
+ break;
+ case SH_ACTIVE_VARYINGS_ARRAY:
+ *params = (void*)&translator->getVaryings();
+ break;
default: UNREACHABLE();
}
}
@@ -379,12 +465,62 @@ int ShCheckVariablesWithinPackingLimits(
if (varInfoArraySize == 0)
return 1;
ASSERT(varInfoArray);
- TVariableInfoList variables;
+ std::vector<sh::ShaderVariable> variables;
for (size_t ii = 0; ii < varInfoArraySize; ++ii)
{
- TVariableInfo var(varInfoArray[ii].type, varInfoArray[ii].size);
+ sh::ShaderVariable var(varInfoArray[ii].type, (sh::GLenum)0, "", varInfoArray[ii].size);
variables.push_back(var);
}
VariablePacker packer;
return packer.CheckVariablesWithinPackingLimits(maxVectors, variables) ? 1 : 0;
}
+
+bool ShGetInterfaceBlockRegister(const ShHandle handle,
+ const char *interfaceBlockName,
+ unsigned int *indexOut)
+{
+ if (!handle || !interfaceBlockName || !indexOut)
+ {
+ return false;
+ }
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TranslatorHLSL* translator = base->getAsTranslatorHLSL();
+ if (!translator)
+ {
+ return false;
+ }
+
+ if (!translator->hasInterfaceBlock(interfaceBlockName))
+ {
+ return false;
+ }
+
+ *indexOut = translator->getInterfaceBlockRegister(interfaceBlockName);
+ return true;
+}
+
+bool ShGetUniformRegister(const ShHandle handle,
+ const char *uniformName,
+ unsigned int *indexOut)
+{
+ if (!handle || !uniformName || !indexOut)
+ {
+ return false;
+ }
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TranslatorHLSL* translator = base->getAsTranslatorHLSL();
+ if (!translator)
+ {
+ return false;
+ }
+
+ if (!translator->hasUniform(uniformName))
+ {
+ return false;
+ }
+
+ *indexOut = translator->getUniformRegister(uniformName);
+ return true;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp
new file mode 100644
index 0000000000..365985c852
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.cpp
@@ -0,0 +1,477 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// StructureHLSL.cpp:
+// Definitions of methods for HLSL translation of GLSL structures.
+//
+
+#include "compiler/translator/StructureHLSL.h"
+#include "common/utilities.h"
+#include "compiler/translator/OutputHLSL.h"
+#include "compiler/translator/Types.h"
+#include "compiler/translator/util.h"
+#include "compiler/translator/UtilsHLSL.h"
+
+namespace sh
+{
+
+Std140PaddingHelper::Std140PaddingHelper(const std::map<TString, int> &structElementIndexes)
+ : mPaddingCounter(0),
+ mElementIndex(0),
+ mStructElementIndexes(structElementIndexes)
+{}
+
+int Std140PaddingHelper::prePadding(const TType &type)
+{
+ if (type.getBasicType() == EbtStruct || type.isMatrix() || type.isArray())
+ {
+ // no padding needed, HLSL will align the field to a new register
+ mElementIndex = 0;
+ return 0;
+ }
+
+ const GLenum glType = GLVariableType(type);
+ const int numComponents = gl::VariableComponentCount(glType);
+
+ if (numComponents >= 4)
+ {
+ // no padding needed, HLSL will align the field to a new register
+ mElementIndex = 0;
+ return 0;
+ }
+
+ if (mElementIndex + numComponents > 4)
+ {
+ // no padding needed, HLSL will align the field to a new register
+ mElementIndex = numComponents;
+ return 0;
+ }
+
+ const int alignment = numComponents == 3 ? 4 : numComponents;
+ const int paddingOffset = (mElementIndex % alignment);
+ const int paddingCount = (paddingOffset != 0 ? (alignment - paddingOffset) : 0);
+
+ mElementIndex += paddingCount;
+ mElementIndex += numComponents;
+ mElementIndex %= 4;
+
+ return paddingCount;
+}
+
+TString Std140PaddingHelper::prePaddingString(const TType &type)
+{
+ int paddingCount = prePadding(type);
+
+ TString padding;
+
+ for (int paddingIndex = 0; paddingIndex < paddingCount; paddingIndex++)
+ {
+ padding += " float pad_" + str(mPaddingCounter++) + ";\n";
+ }
+
+ return padding;
+}
+
+TString Std140PaddingHelper::postPaddingString(const TType &type, bool useHLSLRowMajorPacking)
+{
+ if (!type.isMatrix() && !type.isArray() && type.getBasicType() != EbtStruct)
+ {
+ return "";
+ }
+
+ int numComponents = 0;
+ TStructure *structure = type.getStruct();
+
+ if (type.isMatrix())
+ {
+ // This method can also be called from structureString, which does not use layout qualifiers.
+ // Thus, use the method parameter for determining the matrix packing.
+ //
+ // Note HLSL row major packing corresponds to GL API column-major, and vice-versa, since we
+ // wish to always transpose GL matrices to play well with HLSL's matrix array indexing.
+ //
+ const bool isRowMajorMatrix = !useHLSLRowMajorPacking;
+ const GLenum glType = GLVariableType(type);
+ numComponents = gl::MatrixComponentCount(glType, isRowMajorMatrix);
+ }
+ else if (structure)
+ {
+ const TString &structName = QualifiedStructNameString(*structure,
+ useHLSLRowMajorPacking, true);
+ numComponents = mStructElementIndexes.find(structName)->second;
+
+ if (numComponents == 0)
+ {
+ return "";
+ }
+ }
+ else
+ {
+ const GLenum glType = GLVariableType(type);
+ numComponents = gl::VariableComponentCount(glType);
+ }
+
+ TString padding;
+ for (int paddingOffset = numComponents; paddingOffset < 4; paddingOffset++)
+ {
+ padding += " float pad_" + str(mPaddingCounter++) + ";\n";
+ }
+ return padding;
+}
+
+StructureHLSL::StructureHLSL()
+{}
+
+TString StructureHLSL::defineQualified(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing)
+{
+ if (useStd140Packing)
+ {
+ Std140PaddingHelper padHelper(mStd140StructElementIndexes);
+ return define(structure, useHLSLRowMajorPacking, useStd140Packing, &padHelper);
+ }
+ else
+ {
+ return define(structure, useHLSLRowMajorPacking, useStd140Packing, NULL);
+ }
+}
+
+TString StructureHLSL::defineNameless(const TStructure &structure)
+{
+ return define(structure, false, false, NULL);
+}
+
+TString StructureHLSL::define(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing, Std140PaddingHelper *padHelper)
+{
+ const TFieldList &fields = structure.fields();
+ const bool isNameless = (structure.name() == "");
+ const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking,
+ useStd140Packing);
+ const TString declareString = (isNameless ? "struct" : "struct " + structName);
+
+ TString string;
+ string += declareString + "\n"
+ "{\n";
+
+ for (unsigned int i = 0; i < fields.size(); i++)
+ {
+ const TField &field = *fields[i];
+ const TType &fieldType = *field.type();
+ const TStructure *fieldStruct = fieldType.getStruct();
+ const TString &fieldTypeString = fieldStruct ?
+ QualifiedStructNameString(*fieldStruct, useHLSLRowMajorPacking,
+ useStd140Packing) :
+ TypeString(fieldType);
+
+ if (padHelper)
+ {
+ string += padHelper->prePaddingString(fieldType);
+ }
+
+ string += " " + fieldTypeString + " " + DecorateField(field.name(), structure) + ArrayString(fieldType) + ";\n";
+
+ if (padHelper)
+ {
+ string += padHelper->postPaddingString(fieldType, useHLSLRowMajorPacking);
+ }
+ }
+
+ // Nameless structs do not finish with a semicolon and newline, to leave room for an instance variable
+ string += (isNameless ? "} " : "};\n");
+
+ return string;
+}
+
+void StructureHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
+{
+ if (name == "")
+ {
+ return; // Nameless structures don't have constructors
+ }
+
+ if (type.getStruct() && mStructNames.find(name) != mStructNames.end())
+ {
+ return; // Already added
+ }
+
+ TType ctorType = type;
+ ctorType.clearArrayness();
+ ctorType.setPrecision(EbpHigh);
+ ctorType.setQualifier(EvqTemporary);
+
+ typedef std::vector<TType> ParameterArray;
+ ParameterArray ctorParameters;
+
+ const TStructure* structure = type.getStruct();
+ if (structure)
+ {
+ mStructNames.insert(name);
+
+ // Add element index
+ storeStd140ElementIndex(*structure, false);
+ storeStd140ElementIndex(*structure, true);
+
+ const TString &structString = defineQualified(*structure, false, false);
+
+ if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structString) == mStructDeclarations.end())
+ {
+ // Add row-major packed struct for interface blocks
+ TString rowMajorString = "#pragma pack_matrix(row_major)\n" +
+ defineQualified(*structure, true, false) +
+ "#pragma pack_matrix(column_major)\n";
+
+ TString std140String = defineQualified(*structure, false, true);
+ TString std140RowMajorString = "#pragma pack_matrix(row_major)\n" +
+ defineQualified(*structure, true, true) +
+ "#pragma pack_matrix(column_major)\n";
+
+ mStructDeclarations.push_back(structString);
+ mStructDeclarations.push_back(rowMajorString);
+ mStructDeclarations.push_back(std140String);
+ mStructDeclarations.push_back(std140RowMajorString);
+ }
+
+ const TFieldList &fields = structure->fields();
+ for (unsigned int i = 0; i < fields.size(); i++)
+ {
+ ctorParameters.push_back(*fields[i]->type());
+ }
+ }
+ else if (parameters)
+ {
+ for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
+ {
+ ctorParameters.push_back((*parameter)->getAsTyped()->getType());
+ }
+ }
+ else UNREACHABLE();
+
+ TString constructor;
+
+ if (ctorType.getStruct())
+ {
+ constructor += name + " " + name + "_ctor(";
+ }
+ else // Built-in type
+ {
+ constructor += TypeString(ctorType) + " " + name + "(";
+ }
+
+ for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
+ {
+ const TType &type = ctorParameters[parameter];
+
+ constructor += TypeString(type) + " x" + str(parameter) + ArrayString(type);
+
+ if (parameter < ctorParameters.size() - 1)
+ {
+ constructor += ", ";
+ }
+ }
+
+ constructor += ")\n"
+ "{\n";
+
+ if (ctorType.getStruct())
+ {
+ constructor += " " + name + " structure = {";
+ }
+ else
+ {
+ constructor += " return " + TypeString(ctorType) + "(";
+ }
+
+ if (ctorType.isMatrix() && ctorParameters.size() == 1)
+ {
+ int rows = ctorType.getRows();
+ int cols = ctorType.getCols();
+ const TType &parameter = ctorParameters[0];
+
+ if (parameter.isScalar())
+ {
+ for (int row = 0; row < rows; row++)
+ {
+ for (int col = 0; col < cols; col++)
+ {
+ constructor += TString((row == col) ? "x0" : "0.0");
+
+ if (row < rows - 1 || col < cols - 1)
+ {
+ constructor += ", ";
+ }
+ }
+ }
+ }
+ else if (parameter.isMatrix())
+ {
+ for (int row = 0; row < rows; row++)
+ {
+ for (int col = 0; col < cols; col++)
+ {
+ if (row < parameter.getRows() && col < parameter.getCols())
+ {
+ constructor += TString("x0") + "[" + str(row) + "][" + str(col) + "]";
+ }
+ else
+ {
+ constructor += TString((row == col) ? "1.0" : "0.0");
+ }
+
+ if (row < rows - 1 || col < cols - 1)
+ {
+ constructor += ", ";
+ }
+ }
+ }
+ }
+ else
+ {
+ ASSERT(rows == 2 && cols == 2 && parameter.isVector() && parameter.getNominalSize() == 4);
+
+ constructor += "x0";
+ }
+ }
+ else
+ {
+ size_t remainingComponents = ctorType.getObjectSize();
+ size_t parameterIndex = 0;
+
+ while (remainingComponents > 0)
+ {
+ const TType &parameter = ctorParameters[parameterIndex];
+ const size_t parameterSize = parameter.getObjectSize();
+ bool moreParameters = parameterIndex + 1 < ctorParameters.size();
+
+ constructor += "x" + str(parameterIndex);
+
+ if (ctorType.getStruct())
+ {
+ ASSERT(remainingComponents == parameterSize || moreParameters);
+ ASSERT(parameterSize <= remainingComponents);
+
+ remainingComponents -= parameterSize;
+ }
+ else if (parameter.isScalar())
+ {
+ remainingComponents -= parameter.getObjectSize();
+ }
+ else if (parameter.isVector())
+ {
+ if (remainingComponents == parameterSize || moreParameters)
+ {
+ ASSERT(parameterSize <= remainingComponents);
+ remainingComponents -= parameterSize;
+ }
+ else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize()))
+ {
+ switch (remainingComponents)
+ {
+ case 1: constructor += ".x"; break;
+ case 2: constructor += ".xy"; break;
+ case 3: constructor += ".xyz"; break;
+ case 4: constructor += ".xyzw"; break;
+ default: UNREACHABLE();
+ }
+
+ remainingComponents = 0;
+ }
+ else UNREACHABLE();
+ }
+ else if (parameter.isMatrix())
+ {
+ int column = 0;
+ while (remainingComponents > 0 && column < parameter.getCols())
+ {
+ constructor += "[" + str(column) + "]";
+
+ if (remainingComponents < static_cast<size_t>(parameter.getRows()))
+ {
+ switch (remainingComponents)
+ {
+ case 1: constructor += ".x"; break;
+ case 2: constructor += ".xy"; break;
+ case 3: constructor += ".xyz"; break;
+ default: UNREACHABLE();
+ }
+
+ remainingComponents = 0;
+ }
+ else
+ {
+ remainingComponents -= parameter.getRows();
+
+ if (remainingComponents > 0)
+ {
+ constructor += ", x" + str(parameterIndex);
+ }
+ }
+
+ column++;
+ }
+ }
+ else UNREACHABLE();
+
+ if (moreParameters)
+ {
+ parameterIndex++;
+ }
+
+ if (remainingComponents)
+ {
+ constructor += ", ";
+ }
+ }
+ }
+
+ if (ctorType.getStruct())
+ {
+ constructor += "};\n"
+ " return structure;\n"
+ "}\n";
+ }
+ else
+ {
+ constructor += ");\n"
+ "}\n";
+ }
+
+ mConstructors.insert(constructor);
+}
+
+std::string StructureHLSL::structsHeader() const
+{
+ TInfoSinkBase out;
+
+ for (size_t structIndex = 0; structIndex < mStructDeclarations.size(); structIndex++)
+ {
+ out << mStructDeclarations[structIndex];
+ }
+
+ for (Constructors::const_iterator constructor = mConstructors.begin();
+ constructor != mConstructors.end();
+ constructor++)
+ {
+ out << *constructor;
+ }
+
+ return out.str();
+}
+
+void StructureHLSL::storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking)
+{
+ Std140PaddingHelper padHelper(mStd140StructElementIndexes);
+ const TFieldList &fields = structure.fields();
+
+ for (unsigned int i = 0; i < fields.size(); i++)
+ {
+ padHelper.prePadding(*fields[i]->type());
+ }
+
+ // Add remaining element index to the global map, for use with nested structs in standard layouts
+ const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking, true);
+ mStd140StructElementIndexes[structName] = padHelper.elementIndex();
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h
new file mode 100644
index 0000000000..63fbaaaf8e
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/StructureHLSL.h
@@ -0,0 +1,74 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// StructureHLSL.h:
+// Interfaces of methods for HLSL translation of GLSL structures.
+//
+
+#ifndef TRANSLATOR_STRUCTUREHLSL_H_
+#define TRANSLATOR_STRUCTUREHLSL_H_
+
+#include "compiler/translator/Common.h"
+#include "compiler/translator/intermediate.h"
+
+#include <set>
+
+class TInfoSinkBase;
+class TScopeBracket;
+
+namespace sh
+{
+
+// This helper class assists structure and interface block definitions in determining
+// how to pack std140 structs within HLSL's packing rules.
+class Std140PaddingHelper
+{
+ public:
+ explicit Std140PaddingHelper(const std::map<TString, int> &structElementIndexes);
+
+ int elementIndex() const { return mElementIndex; }
+ int prePadding(const TType &type);
+ TString prePaddingString(const TType &type);
+ TString postPaddingString(const TType &type, bool useHLSLRowMajorPacking);
+
+ private:
+ int mPaddingCounter;
+ int mElementIndex;
+ const std::map<TString, int> &mStructElementIndexes;
+};
+
+class StructureHLSL
+{
+ public:
+ StructureHLSL();
+
+ void addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters);
+ std::string structsHeader() const;
+
+ TString defineQualified(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing);
+ static TString defineNameless(const TStructure &structure);
+
+ Std140PaddingHelper getPaddingHelper() const { return Std140PaddingHelper(mStd140StructElementIndexes); }
+
+ private:
+ std::map<TString, int> mStd140StructElementIndexes;
+
+ typedef std::set<TString> StructNames;
+ StructNames mStructNames;
+
+ typedef std::set<TString> Constructors;
+ Constructors mConstructors;
+
+ typedef std::vector<TString> StructDeclarations;
+ StructDeclarations mStructDeclarations;
+
+ void storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking);
+ static TString define(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing, Std140PaddingHelper *padHelper);
+};
+
+}
+
+#endif // COMPILER_STRUCTUREHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
index d04fe5d355..ae4fcaa6c3 100644
--- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -17,200 +17,220 @@
#include <stdio.h>
#include <algorithm>
-#include <climits>
-TType::TType(const TPublicType &p) :
- type(p.type), precision(p.precision), qualifier(p.qualifier), size(p.size), matrix(p.matrix), array(p.array), arraySize(p.arraySize), structure(0)
+int TSymbolTable::uniqueIdCounter = 0;
+
+//
+// Functions have buried pointers to delete.
+//
+TFunction::~TFunction()
{
- if (p.userDef)
- structure = p.userDef->getStruct();
+ for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
+ delete (*i).type;
}
//
-// Recursively generate mangled names.
+// Symbol table levels are a map of pointers to symbols that have to be deleted.
//
-TString TType::buildMangledName() const
+TSymbolTableLevel::~TSymbolTableLevel()
{
- TString mangledName;
- if (isMatrix())
- mangledName += 'm';
- else if (isVector())
- mangledName += 'v';
-
- switch (type) {
- case EbtFloat: mangledName += 'f'; break;
- case EbtInt: mangledName += 'i'; break;
- case EbtBool: mangledName += 'b'; break;
- case EbtSampler2D: mangledName += "s2"; break;
- case EbtSamplerCube: mangledName += "sC"; break;
- case EbtStruct: mangledName += structure->mangledName(); break;
- default: break;
- }
-
- mangledName += static_cast<char>('0' + getNominalSize());
- if (isArray()) {
- char buf[20];
- snprintf(buf, sizeof(buf), "%d", arraySize);
- mangledName += '[';
- mangledName += buf;
- mangledName += ']';
- }
- return mangledName;
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ delete (*it).second;
}
-size_t TType::getObjectSize() const
+bool TSymbolTableLevel::insert(TSymbol *symbol)
{
- size_t totalSize = 0;
+ symbol->setUniqueId(TSymbolTable::nextUniqueId());
- if (getBasicType() == EbtStruct)
- totalSize = structure->objectSize();
- else if (matrix)
- totalSize = size * size;
- else
- totalSize = size;
-
- if (isArray()) {
- size_t arraySize = getArraySize();
- if (arraySize > INT_MAX / totalSize)
- totalSize = INT_MAX;
- else
- totalSize *= arraySize;
- }
+ // returning true means symbol was added to the table
+ tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
- return totalSize;
+ return result.second;
}
-bool TStructure::containsArrays() const
+TSymbol *TSymbolTableLevel::find(const TString &name) const
{
- for (size_t i = 0; i < mFields->size(); ++i) {
- const TType* fieldType = (*mFields)[i]->type();
- if (fieldType->isArray() || fieldType->isStructureContainingArrays())
- return true;
- }
- return false;
+ tLevel::const_iterator it = level.find(name);
+ if (it == level.end())
+ return 0;
+ else
+ return (*it).second;
}
-TString TStructure::buildMangledName() const
+//
+// Change all function entries in the table with the non-mangled name
+// to be related to the provided built-in operation. This is a low
+// performance operation, and only intended for symbol tables that
+// live across a large number of compiles.
+//
+void TSymbolTableLevel::relateToOperator(const char *name, TOperator op)
{
- TString mangledName("struct-");
- mangledName += *mName;
- for (size_t i = 0; i < mFields->size(); ++i) {
- mangledName += '-';
- mangledName += (*mFields)[i]->type()->getMangledName();
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ {
+ if ((*it).second->isFunction())
+ {
+ TFunction *function = static_cast<TFunction*>((*it).second);
+ if (function->getName() == name)
+ function->relateToOperator(op);
+ }
}
- return mangledName;
}
-size_t TStructure::calculateObjectSize() const
+//
+// Change all function entries in the table with the non-mangled name
+// to be related to the provided built-in extension. This is a low
+// performance operation, and only intended for symbol tables that
+// live across a large number of compiles.
+//
+void TSymbolTableLevel::relateToExtension(const char *name, const TString &ext)
{
- size_t size = 0;
- for (size_t i = 0; i < mFields->size(); ++i) {
- size_t fieldSize = (*mFields)[i]->type()->getObjectSize();
- if (fieldSize > INT_MAX - size)
- size = INT_MAX;
- else
- size += fieldSize;
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ {
+ TSymbol *symbol = it->second;
+ if (symbol->getName() == name)
+ symbol->relateToExtension(ext);
}
- return size;
}
-int TStructure::calculateDeepestNesting() const
+TSymbol::TSymbol(const TSymbol &copyOf)
{
- int maxNesting = 0;
- for (size_t i = 0; i < mFields->size(); ++i) {
- maxNesting = std::max(maxNesting, (*mFields)[i]->type()->getDeepestStructNesting());
- }
- return 1 + maxNesting;
+ name = NewPoolTString(copyOf.name->c_str());
+ uniqueId = copyOf.uniqueId;
}
-//
-// Dump functions.
-//
-
-void TVariable::dump(TInfoSink& infoSink) const
+TSymbol *TSymbolTable::find(const TString &name, int shaderVersion, bool *builtIn, bool *sameScope)
{
- infoSink.debug << getName().c_str() << ": " << type.getQualifierString() << " " << type.getPrecisionString() << " " << type.getBasicString();
- if (type.isArray()) {
- infoSink.debug << "[0]";
+ int level = currentLevel();
+ TSymbol *symbol;
+
+ do
+ {
+ if (level == ESSL3_BUILTINS && shaderVersion != 300)
+ level--;
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ level--;
+
+ symbol = table[level]->find(name);
}
- infoSink.debug << "\n";
-}
+ while (symbol == 0 && --level >= 0);
-void TFunction::dump(TInfoSink &infoSink) const
-{
- infoSink.debug << getName().c_str() << ": " << returnType.getBasicString() << " " << getMangledName().c_str() << "\n";
-}
+ if (builtIn)
+ *builtIn = (level <= LAST_BUILTIN_LEVEL);
+ if (sameScope)
+ *sameScope = (level == currentLevel());
-void TSymbolTableLevel::dump(TInfoSink &infoSink) const
-{
- tLevel::const_iterator it;
- for (it = level.begin(); it != level.end(); ++it)
- (*it).second->dump(infoSink);
+ return symbol;
}
-void TSymbolTable::dump(TInfoSink &infoSink) const
+TSymbol *TSymbolTable::findBuiltIn(const TString &name, int shaderVersion)
{
- for (int level = currentLevel(); level >= 0; --level) {
- infoSink.debug << "LEVEL " << level << "\n";
- table[level]->dump(infoSink);
+ for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
+ {
+ if (level == ESSL3_BUILTINS && shaderVersion != 300)
+ level--;
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ level--;
+
+ TSymbol *symbol = table[level]->find(name);
+
+ if (symbol)
+ return symbol;
}
-}
-//
-// Functions have buried pointers to delete.
-//
-TFunction::~TFunction()
-{
- for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
- delete (*i).type;
+ return 0;
}
-//
-// Symbol table levels are a map of pointers to symbols that have to be deleted.
-//
-TSymbolTableLevel::~TSymbolTableLevel()
+TSymbolTable::~TSymbolTable()
{
- for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
- delete (*it).second;
+ while (table.size() > 0)
+ pop();
}
-//
-// Change all function entries in the table with the non-mangled name
-// to be related to the provided built-in operation. This is a low
-// performance operation, and only intended for symbol tables that
-// live across a large number of compiles.
-//
-void TSymbolTableLevel::relateToOperator(const char* name, TOperator op)
+void TSymbolTable::insertBuiltIn(
+ ESymbolLevel level, TType *rvalue, const char *name,
+ TType *ptype1, TType *ptype2, TType *ptype3, TType *ptype4, TType *ptype5)
{
- tLevel::iterator it;
- for (it = level.begin(); it != level.end(); ++it) {
- if ((*it).second->isFunction()) {
- TFunction* function = static_cast<TFunction*>((*it).second);
- if (function->getName() == name)
- function->relateToOperator(op);
- }
+ if (ptype1->getBasicType() == EbtGSampler2D)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSampler3D)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSamplerCube)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ return;
+ }
+ if (ptype1->getBasicType() == EbtGSampler2DArray)
+ {
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name,
+ new TType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name,
+ new TType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name,
+ new TType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ return;
}
-}
-//
-// Change all function entries in the table with the non-mangled name
-// to be related to the provided built-in extension. This is a low
-// performance operation, and only intended for symbol tables that
-// live across a large number of compiles.
-//
-void TSymbolTableLevel::relateToExtension(const char* name, const TString& ext)
-{
- for (tLevel::iterator it = level.begin(); it != level.end(); ++it) {
- TSymbol* symbol = it->second;
- if (symbol->getName() == name)
- symbol->relateToExtension(ext);
+ TFunction *function = new TFunction(NewPoolTString(name), *rvalue);
+
+ TType *types[] = {ptype1, ptype2, ptype3, ptype4, ptype5};
+ for (size_t ii = 0; ii < sizeof(types) / sizeof(types[0]); ++ii)
+ {
+ if (types[ii])
+ {
+ TParameter param = {NULL, types[ii]};
+ function->addParameter(param);
+ }
}
+
+ insert(level, function);
}
-TSymbolTable::~TSymbolTable()
+TPrecision TSymbolTable::getDefaultPrecision(TBasicType type)
{
- for (size_t i = 0; i < table.size(); ++i)
- delete table[i];
- for (size_t i = 0; i < precisionStack.size(); ++i)
- delete precisionStack[i];
+ if (!SupportsPrecision(type))
+ return EbpUndefined;
+
+ // unsigned integers use the same precision as signed
+ TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
+
+ int level = static_cast<int>(precisionStack.size()) - 1;
+ assert(level >= 0); // Just to be safe. Should not happen.
+ // If we dont find anything we return this. Should we error check this?
+ TPrecision prec = EbpUndefined;
+ while (level >= 0)
+ {
+ PrecisionStackLevel::iterator it = precisionStack[level]->find(baseType);
+ if (it != precisionStack[level]->end())
+ {
+ prec = (*it).second;
+ break;
+ }
+ level--;
+ }
+ return prec;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
index 6c7211f2a9..d3ddf19e34 100644
--- a/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
+++ b/src/3rdparty/angle/src/compiler/translator/SymbolTable.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -36,34 +36,62 @@
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/intermediate.h"
-//
-// Symbol base class. (Can build functions or variables out of these...)
-//
-class TSymbol {
-public:
+// Symbol base class. (Can build functions or variables out of these...)
+class TSymbol
+{
+ public:
POOL_ALLOCATOR_NEW_DELETE();
- TSymbol(const TString* n) : uniqueId(0), name(n) { }
- virtual ~TSymbol() { /* don't delete name, it's from the pool */ }
-
- const TString& getName() const { return *name; }
- virtual const TString& getMangledName() const { return getName(); }
- virtual bool isFunction() const { return false; }
- virtual bool isVariable() const { return false; }
- void setUniqueId(int id) { uniqueId = id; }
- int getUniqueId() const { return uniqueId; }
- virtual void dump(TInfoSink &infoSink) const = 0;
- void relateToExtension(const TString& ext) { extension = ext; }
- const TString& getExtension() const { return extension; }
-
-private:
+ TSymbol(const TString *n)
+ : uniqueId(0),
+ name(n)
+ {
+ }
+ virtual ~TSymbol()
+ {
+ // don't delete name, it's from the pool
+ }
+
+ const TString &getName() const
+ {
+ return *name;
+ }
+ virtual const TString &getMangledName() const
+ {
+ return getName();
+ }
+ virtual bool isFunction() const
+ {
+ return false;
+ }
+ virtual bool isVariable() const
+ {
+ return false;
+ }
+ void setUniqueId(int id)
+ {
+ uniqueId = id;
+ }
+ int getUniqueId() const
+ {
+ return uniqueId;
+ }
+ void relateToExtension(const TString &ext)
+ {
+ extension = ext;
+ }
+ const TString &getExtension() const
+ {
+ return extension;
+ }
+
+ private:
DISALLOW_COPY_AND_ASSIGN(TSymbol);
- int uniqueId; // For real comparing during code generation
+ int uniqueId; // For real comparing during code generation
const TString *name;
TString extension;
};
-//
// Variable class, meaning a symbol that's not a function.
//
// There could be a separate class heirarchy for Constant variables;
@@ -72,20 +100,41 @@ private:
// seem worth having separate classes, and "getConst" can't simply return
// different values for different types polymorphically, so this is
// just simple and pragmatic.
-//
-class TVariable : public TSymbol {
-public:
- TVariable(const TString *name, const TType& t, bool uT = false ) : TSymbol(name), type(t), userType(uT), unionArray(0) { }
- virtual ~TVariable() { }
- virtual bool isVariable() const { return true; }
- TType& getType() { return type; }
- const TType& getType() const { return type; }
- bool isUserType() const { return userType; }
- void setQualifier(TQualifier qualifier) { type.setQualifier(qualifier); }
-
- virtual void dump(TInfoSink &infoSink) const;
-
- ConstantUnion* getConstPointer()
+class TVariable : public TSymbol
+{
+ public:
+ TVariable(const TString *name, const TType &t, bool uT = false)
+ : TSymbol(name),
+ type(t),
+ userType(uT),
+ unionArray(0)
+ {
+ }
+ virtual ~TVariable()
+ {
+ }
+ virtual bool isVariable() const
+ {
+ return true;
+ }
+ TType &getType()
+ {
+ return type;
+ }
+ const TType &getType() const
+ {
+ return type;
+ }
+ bool isUserType() const
+ {
+ return userType;
+ }
+ void setQualifier(TQualifier qualifier)
+ {
+ type.setQualifier(qualifier);
+ }
+
+ ConstantUnion *getConstPointer()
{
if (!unionArray)
unionArray = new ConstantUnion[type.getObjectSize()];
@@ -93,9 +142,12 @@ public:
return unionArray;
}
- ConstantUnion* getConstPointer() const { return unionArray; }
+ ConstantUnion *getConstPointer() const
+ {
+ return unionArray;
+ }
- void shareConstPointer( ConstantUnion *constArray)
+ void shareConstPointer(ConstantUnion *constArray)
{
if (unionArray == constArray)
return;
@@ -104,71 +156,101 @@ public:
unionArray = constArray;
}
-private:
+ private:
DISALLOW_COPY_AND_ASSIGN(TVariable);
TType type;
bool userType;
- // we are assuming that Pool Allocator will free the memory allocated to unionArray
- // when this object is destroyed
+ // we are assuming that Pool Allocator will free the memory
+ // allocated to unionArray when this object is destroyed.
ConstantUnion *unionArray;
};
-//
// The function sub-class of symbols and the parser will need to
// share this definition of a function parameter.
-//
-struct TParameter {
+struct TParameter
+{
TString *name;
- TType* type;
+ TType *type;
};
-//
// The function sub-class of a symbol.
-//
-class TFunction : public TSymbol {
-public:
- TFunction(TOperator o) :
- TSymbol(0),
- returnType(TType(EbtVoid, EbpUndefined)),
- op(o),
- defined(false) { }
- TFunction(const TString *name, TType& retType, TOperator tOp = EOpNull) :
- TSymbol(name),
- returnType(retType),
- mangledName(TFunction::mangleName(*name)),
- op(tOp),
- defined(false) { }
+class TFunction : public TSymbol
+{
+ public:
+ TFunction(TOperator o)
+ : TSymbol(0),
+ returnType(TType(EbtVoid, EbpUndefined)),
+ op(o),
+ defined(false)
+ {
+ }
+ TFunction(const TString *name, const TType &retType, TOperator tOp = EOpNull)
+ : TSymbol(name),
+ returnType(retType),
+ mangledName(TFunction::mangleName(*name)),
+ op(tOp),
+ defined(false)
+ {
+ }
virtual ~TFunction();
- virtual bool isFunction() const { return true; }
+ virtual bool isFunction() const
+ {
+ return true;
+ }
- static TString mangleName(const TString& name) { return name + '('; }
- static TString unmangleName(const TString& mangledName)
+ static TString mangleName(const TString &name)
+ {
+ return name + '(';
+ }
+ static TString unmangleName(const TString &mangledName)
{
return TString(mangledName.c_str(), mangledName.find_first_of('('));
}
- void addParameter(TParameter& p)
+ void addParameter(TParameter &p)
{
parameters.push_back(p);
mangledName = mangledName + p.type->getMangledName();
}
- const TString& getMangledName() const { return mangledName; }
- const TType& getReturnType() const { return returnType; }
-
- void relateToOperator(TOperator o) { op = o; }
- TOperator getBuiltInOp() const { return op; }
+ const TString &getMangledName() const
+ {
+ return mangledName;
+ }
+ const TType &getReturnType() const
+ {
+ return returnType;
+ }
- void setDefined() { defined = true; }
- bool isDefined() { return defined; }
+ void relateToOperator(TOperator o)
+ {
+ op = o;
+ }
+ TOperator getBuiltInOp() const
+ {
+ return op;
+ }
- size_t getParamCount() const { return parameters.size(); }
- const TParameter& getParam(size_t i) const { return parameters[i]; }
+ void setDefined()
+ {
+ defined = true;
+ }
+ bool isDefined()
+ {
+ return defined;
+ }
- virtual void dump(TInfoSink &infoSink) const;
+ size_t getParamCount() const
+ {
+ return parameters.size();
+ }
+ const TParameter &getParam(size_t i) const
+ {
+ return parameters[i];
+ }
-private:
+ private:
DISALLOW_COPY_AND_ASSIGN(TFunction);
typedef TVector<TParameter> TParamList;
@@ -179,79 +261,80 @@ private:
bool defined;
};
-
-class TSymbolTableLevel {
-public:
- typedef TMap<TString, TSymbol*> tLevel;
- typedef tLevel::const_iterator const_iterator;
- typedef const tLevel::value_type tLevelPair;
- typedef std::pair<tLevel::iterator, bool> tInsertResult;
-
- TSymbolTableLevel() { }
- ~TSymbolTableLevel();
-
- bool insert(const TString &name, TSymbol &symbol)
+// Interface block name sub-symbol
+class TInterfaceBlockName : public TSymbol
+{
+ public:
+ TInterfaceBlockName(const TString *name)
+ : TSymbol(name)
{
- //
- // returning true means symbol was added to the table
- //
- tInsertResult result = level.insert(tLevelPair(name, &symbol));
-
- return result.second;
}
- bool insert(TSymbol &symbol)
+ virtual ~TInterfaceBlockName()
{
- return insert(symbol.getMangledName(), symbol);
}
+};
- TSymbol* find(const TString& name) const
- {
- tLevel::const_iterator it = level.find(name);
- if (it == level.end())
- return 0;
- else
- return (*it).second;
- }
+class TSymbolTableLevel
+{
+ public:
+ typedef TMap<TString, TSymbol *> tLevel;
+ typedef tLevel::const_iterator const_iterator;
+ typedef const tLevel::value_type tLevelPair;
+ typedef std::pair<tLevel::iterator, bool> tInsertResult;
- const_iterator begin() const
+ TSymbolTableLevel()
{
- return level.begin();
}
+ ~TSymbolTableLevel();
- const_iterator end() const
- {
- return level.end();
- }
+ bool insert(TSymbol *symbol);
- void relateToOperator(const char* name, TOperator op);
- void relateToExtension(const char* name, const TString& ext);
- void dump(TInfoSink &infoSink) const;
+ TSymbol *find(const TString &name) const;
-protected:
+ void relateToOperator(const char *name, TOperator op);
+ void relateToExtension(const char *name, const TString &ext);
+
+ protected:
tLevel level;
};
-class TSymbolTable {
-public:
- TSymbolTable() : uniqueId(0)
+enum ESymbolLevel
+{
+ COMMON_BUILTINS = 0,
+ ESSL1_BUILTINS = 1,
+ ESSL3_BUILTINS = 2,
+ LAST_BUILTIN_LEVEL = ESSL3_BUILTINS,
+ GLOBAL_LEVEL = 3
+};
+
+class TSymbolTable
+{
+ public:
+ TSymbolTable()
{
- //
// The symbol table cannot be used until push() is called, but
// the lack of an initial call to push() can be used to detect
// that the symbol table has not been preloaded with built-ins.
- //
}
+
~TSymbolTable();
- //
// When the symbol table is initialized with the built-ins, there should
// 'push' calls, so that built-ins are at level 0 and the shader
// globals are at level 1.
- //
- bool isEmpty() { return table.size() == 0; }
- bool atBuiltInLevel() { return table.size() == 1; }
- bool atGlobalLevel() { return table.size() <= 2; }
+ bool isEmpty()
+ {
+ return table.empty();
+ }
+ bool atBuiltInLevel()
+ {
+ return currentLevel() <= LAST_BUILTIN_LEVEL;
+ }
+ bool atGlobalLevel()
+ {
+ return currentLevel() <= GLOBAL_LEVEL;
+ }
void push()
{
table.push_back(new TSymbolTableLevel);
@@ -267,116 +350,80 @@ public:
precisionStack.pop_back();
}
- bool insert(TSymbol& symbol)
+ bool declare(TSymbol *symbol)
{
- symbol.setUniqueId(++uniqueId);
- return table[currentLevel()]->insert(symbol);
+ return insert(currentLevel(), symbol);
}
- bool insertConstInt(const char *name, int value)
+ bool insert(ESymbolLevel level, TSymbol *symbol)
{
- TVariable *constant = new TVariable(NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1));
- constant->getConstPointer()->setIConst(value);
- return insert(*constant);
+ return table[level]->insert(symbol);
}
- bool insertBuiltIn(TType *rvalue, const char *name, TType *ptype1, TType *ptype2 = 0, TType *ptype3 = 0)
+ bool insertConstInt(ESymbolLevel level, const char *name, int value)
{
- TFunction *function = new TFunction(NewPoolTString(name), *rvalue);
-
- TParameter param1 = {NULL, ptype1};
- function->addParameter(param1);
-
- if(ptype2)
- {
- TParameter param2 = {NULL, ptype2};
- function->addParameter(param2);
- }
-
- if(ptype3)
- {
- TParameter param3 = {NULL, ptype3};
- function->addParameter(param3);
- }
-
- return insert(*function);
+ TVariable *constant = new TVariable(
+ NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1));
+ constant->getConstPointer()->setIConst(value);
+ return insert(level, constant);
}
- TSymbol* find(const TString& name, bool* builtIn = 0, bool *sameScope = 0)
- {
- int level = currentLevel();
- TSymbol* symbol;
- do {
- symbol = table[level]->find(name);
- --level;
- } while (symbol == 0 && level >= 0);
- level++;
- if (builtIn)
- *builtIn = level == 0;
- if (sameScope)
- *sameScope = level == currentLevel();
- return symbol;
- }
+ void insertBuiltIn(ESymbolLevel level, TType *rvalue, const char *name,
+ TType *ptype1, TType *ptype2 = 0, TType *ptype3 = 0,
+ TType *ptype4 = 0, TType *ptype5 = 0);
- TSymbol* findBuiltIn(const TString &name)
+ TSymbol *find(const TString &name, int shaderVersion,
+ bool *builtIn = NULL, bool *sameScope = NULL);
+ TSymbol *findBuiltIn(const TString &name, int shaderVersion);
+
+ TSymbolTableLevel *getOuterLevel()
{
- return table[0]->find(name);
- }
-
- TSymbolTableLevel* getOuterLevel() {
- assert(table.size() >= 2);
+ assert(currentLevel() >= 1);
return table[currentLevel() - 1];
}
- void relateToOperator(const char* name, TOperator op) {
- table[0]->relateToOperator(name, op);
+ void relateToOperator(ESymbolLevel level, const char *name, TOperator op)
+ {
+ table[level]->relateToOperator(name, op);
}
- void relateToExtension(const char* name, const TString& ext) {
- table[0]->relateToExtension(name, ext);
+ void relateToExtension(ESymbolLevel level, const char *name, const TString &ext)
+ {
+ table[level]->relateToExtension(name, ext);
}
void dump(TInfoSink &infoSink) const;
- bool setDefaultPrecision(const TPublicType& type, TPrecision prec) {
- if (!supportsPrecision(type.type))
+ bool setDefaultPrecision(const TPublicType &type, TPrecision prec)
+ {
+ if (!SupportsPrecision(type.type))
return false;
- if (type.size != 1 || type.matrix || type.array)
+ if (type.isAggregate())
return false; // Not allowed to set for aggregate types
int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1;
- (*precisionStack[indexOfLastElement])[type.type] = prec; // Uses map operator [], overwrites the current value
+ // Uses map operator [], overwrites the current value
+ (*precisionStack[indexOfLastElement])[type.type] = prec;
return true;
}
- // Searches down the precisionStack for a precision qualifier for the specified TBasicType
- TPrecision getDefaultPrecision(TBasicType type) {
- if (!supportsPrecision(type))
- return EbpUndefined;
- int level = static_cast<int>(precisionStack.size()) - 1;
- assert(level >= 0); // Just to be safe. Should not happen.
- PrecisionStackLevel::iterator it;
- TPrecision prec = EbpUndefined; // If we dont find anything we return this. Should we error check this?
- while (level >= 0) {
- it = precisionStack[level]->find(type);
- if (it != precisionStack[level]->end()) {
- prec = (*it).second;
- break;
- }
- level--;
- }
- return prec;
- }
+ // Searches down the precisionStack for a precision qualifier
+ // for the specified TBasicType
+ TPrecision getDefaultPrecision(TBasicType type);
-private:
- int currentLevel() const { return static_cast<int>(table.size()) - 1; }
+ static int nextUniqueId()
+ {
+ return ++uniqueIdCounter;
+ }
- bool supportsPrecision(TBasicType type) {
- // Only supports precision for int, float, and sampler types.
- return type == EbtFloat || type == EbtInt || IsSampler(type);
+ private:
+ ESymbolLevel currentLevel() const
+ {
+ return static_cast<ESymbolLevel>(table.size() - 1);
}
- int uniqueId; // for unique identification in code generation
- std::vector<TSymbolTableLevel*> table;
+ std::vector<TSymbolTableLevel *> table;
typedef TMap<TBasicType, TPrecision> PrecisionStackLevel;
- std::vector<PrecisionStackLevel*> precisionStack;
+ std::vector< PrecisionStackLevel *> precisionStack;
+
+ static int uniqueIdCounter;
};
#endif // _SYMBOL_TABLE_INCLUDED_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
index 9262f7af8c..5b99fea948 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -7,9 +7,10 @@
#include "compiler/translator/TranslatorESSL.h"
#include "compiler/translator/OutputESSL.h"
+#include "angle_gl.h"
-TranslatorESSL::TranslatorESSL(ShShaderType type, ShShaderSpec spec)
- : TCompiler(type, spec) {
+TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
+ : TCompiler(type, spec, SH_ESSL_OUTPUT) {
}
void TranslatorESSL::translate(TIntermNode* root) {
@@ -20,13 +21,13 @@ void TranslatorESSL::translate(TIntermNode* root) {
// Write emulated built-in functions if needed.
getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition(
- sink, getShaderType() == SH_FRAGMENT_SHADER);
+ sink, getShaderType() == GL_FRAGMENT_SHADER);
// Write array bounds clamping emulation if needed.
getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
// Write translated shader.
- TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable());
+ TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable(), getShaderVersion());
root->traverse(&outputESSL);
}
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
index e18f3c25ec..55766822d1 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorESSL.h
@@ -7,11 +7,11 @@
#ifndef COMPILER_TRANSLATORESSL_H_
#define COMPILER_TRANSLATORESSL_H_
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/Compiler.h"
class TranslatorESSL : public TCompiler {
public:
- TranslatorESSL(ShShaderType type, ShShaderSpec spec);
+ TranslatorESSL(sh::GLenum type, ShShaderSpec spec);
protected:
virtual void translate(TIntermNode* root);
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
index 6688d7f362..4b2aecab33 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -9,7 +9,7 @@
#include "compiler/translator/OutputGLSL.h"
#include "compiler/translator/VersionGLSL.h"
-static void writeVersion(ShShaderType type, TIntermNode* root,
+static void writeVersion(sh::GLenum type, TIntermNode* root,
TInfoSinkBase& sink) {
TVersionGLSL versionGLSL(type);
root->traverse(&versionGLSL);
@@ -21,8 +21,8 @@ static void writeVersion(ShShaderType type, TIntermNode* root,
}
}
-TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec)
- : TCompiler(type, spec) {
+TranslatorGLSL::TranslatorGLSL(sh::GLenum type, ShShaderSpec spec)
+ : TCompiler(type, spec, SH_GLSL_OUTPUT) {
}
void TranslatorGLSL::translate(TIntermNode* root) {
@@ -31,6 +31,9 @@ void TranslatorGLSL::translate(TIntermNode* root) {
// Write GLSL version.
writeVersion(getShaderType(), root, sink);
+ // Write extension behaviour as needed
+ writeExtensionBehavior();
+
// Write emulated built-in functions if needed.
getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition(
sink, false);
@@ -39,6 +42,23 @@ void TranslatorGLSL::translate(TIntermNode* root) {
getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
// Write translated shader.
- TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable());
+ TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable(), getShaderVersion());
root->traverse(&outputGLSL);
}
+
+void TranslatorGLSL::writeExtensionBehavior() {
+ TInfoSinkBase& sink = getInfoSink().obj;
+ const TExtensionBehavior& extensionBehavior = getExtensionBehavior();
+ for (TExtensionBehavior::const_iterator iter = extensionBehavior.begin();
+ iter != extensionBehavior.end(); ++iter) {
+ if (iter->second == EBhUndefined)
+ continue;
+
+ // For GLSL output, we don't need to emit most extensions explicitly,
+ // but some we need to translate.
+ if (iter->first == "GL_EXT_shader_texture_lod") {
+ sink << "#extension GL_ARB_shader_texture_lod : "
+ << getBehaviorString(iter->second) << "\n";
+ }
+ }
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
index 40bb3145e8..3c6c2e426a 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.h
@@ -7,14 +7,17 @@
#ifndef COMPILER_TRANSLATORGLSL_H_
#define COMPILER_TRANSLATORGLSL_H_
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/Compiler.h"
class TranslatorGLSL : public TCompiler {
public:
- TranslatorGLSL(ShShaderType type, ShShaderSpec spec);
+ TranslatorGLSL(sh::GLenum type, ShShaderSpec spec);
protected:
virtual void translate(TIntermNode* root);
+
+private:
+ void writeExtensionBehavior();
};
#endif // COMPILER_TRANSLATORGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
index 3c1db011b6..52588e4626 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.cpp
@@ -9,16 +9,46 @@
#include "compiler/translator/InitializeParseContext.h"
#include "compiler/translator/OutputHLSL.h"
-TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
- : TCompiler(type, spec), mOutputType(output)
+TranslatorHLSL::TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
+ : TCompiler(type, spec, output)
{
}
void TranslatorHLSL::translate(TIntermNode *root)
{
TParseContext& parseContext = *GetGlobalParseContext();
- sh::OutputHLSL outputHLSL(parseContext, getResources(), mOutputType);
+ sh::OutputHLSL outputHLSL(parseContext, getResources(), getOutputType());
outputHLSL.output();
- mActiveUniforms = outputHLSL.getUniforms();
+
+ attributes = outputHLSL.getAttributes();
+ outputVariables = outputHLSL.getOutputVariables();
+ uniforms = outputHLSL.getUniforms();
+ varyings = outputHLSL.getVaryings();
+ interfaceBlocks = outputHLSL.getInterfaceBlocks();
+
+ mInterfaceBlockRegisterMap = outputHLSL.getInterfaceBlockRegisterMap();
+ mUniformRegisterMap = outputHLSL.getUniformRegisterMap();
+}
+
+bool TranslatorHLSL::hasInterfaceBlock(const std::string &interfaceBlockName) const
+{
+ return (mInterfaceBlockRegisterMap.count(interfaceBlockName) > 0);
+}
+
+unsigned int TranslatorHLSL::getInterfaceBlockRegister(const std::string &interfaceBlockName) const
+{
+ ASSERT(hasInterfaceBlock(interfaceBlockName));
+ return mInterfaceBlockRegisterMap.find(interfaceBlockName)->second;
+}
+
+bool TranslatorHLSL::hasUniform(const std::string &uniformName) const
+{
+ return (mUniformRegisterMap.count(uniformName) > 0);
+}
+
+unsigned int TranslatorHLSL::getUniformRegister(const std::string &uniformName) const
+{
+ ASSERT(hasUniform(uniformName));
+ return mUniformRegisterMap.find(uniformName)->second;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
index 6204b30cc2..598c8a7b30 100644
--- a/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorHLSL.h
@@ -7,21 +7,26 @@
#ifndef COMPILER_TRANSLATORHLSL_H_
#define COMPILER_TRANSLATORHLSL_H_
-#include "compiler/translator/ShHandle.h"
-#include "compiler/translator/Uniform.h"
-
-class TranslatorHLSL : public TCompiler {
-public:
- TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
+#include "compiler/translator/Compiler.h"
+#include "common/shadervars.h"
+class TranslatorHLSL : public TCompiler
+{
+ public:
+ TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; }
- const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; }
-protected:
+ bool hasInterfaceBlock(const std::string &interfaceBlockName) const;
+ unsigned int getInterfaceBlockRegister(const std::string &interfaceBlockName) const;
+
+ bool hasUniform(const std::string &uniformName) const;
+ unsigned int getUniformRegister(const std::string &uniformName) const;
+
+ protected:
virtual void translate(TIntermNode* root);
- sh::ActiveUniforms mActiveUniforms;
- ShShaderOutput mOutputType;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
};
#endif // COMPILER_TRANSLATORHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/Types.cpp b/src/3rdparty/angle/src/compiler/translator/Types.cpp
new file mode 100644
index 0000000000..bafad0d64f
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/Types.cpp
@@ -0,0 +1,202 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#if defined(_MSC_VER)
+#pragma warning(disable: 4718)
+#endif
+
+#include "compiler/translator/Types.h"
+
+#include <algorithm>
+#include <climits>
+
+TType::TType(const TPublicType &p)
+ : type(p.type), precision(p.precision), qualifier(p.qualifier), layoutQualifier(p.layoutQualifier),
+ primarySize(p.primarySize), secondarySize(p.secondarySize), array(p.array), arraySize(p.arraySize),
+ interfaceBlock(0), structure(0)
+{
+ if (p.userDef)
+ structure = p.userDef->getStruct();
+}
+
+bool TStructure::equals(const TStructure &other) const
+{
+ return (uniqueId() == other.uniqueId());
+}
+
+//
+// Recursively generate mangled names.
+//
+TString TType::buildMangledName() const
+{
+ TString mangledName;
+ if (isMatrix())
+ mangledName += 'm';
+ else if (isVector())
+ mangledName += 'v';
+
+ switch (type)
+ {
+ case EbtFloat:
+ mangledName += 'f';
+ break;
+ case EbtInt:
+ mangledName += 'i';
+ break;
+ case EbtUInt:
+ mangledName += 'u';
+ break;
+ case EbtBool:
+ mangledName += 'b';
+ break;
+ case EbtSampler2D:
+ mangledName += "s2";
+ break;
+ case EbtSampler3D:
+ mangledName += "s3";
+ break;
+ case EbtSamplerCube:
+ mangledName += "sC";
+ break;
+ case EbtSampler2DArray:
+ mangledName += "s2a";
+ break;
+ case EbtSamplerExternalOES:
+ mangledName += "sext";
+ break;
+ case EbtSampler2DRect:
+ mangledName += "s2r";
+ break;
+ case EbtISampler2D:
+ mangledName += "is2";
+ break;
+ case EbtISampler3D:
+ mangledName += "is3";
+ break;
+ case EbtISamplerCube:
+ mangledName += "isC";
+ break;
+ case EbtISampler2DArray:
+ mangledName += "is2a";
+ break;
+ case EbtUSampler2D:
+ mangledName += "us2";
+ break;
+ case EbtUSampler3D:
+ mangledName += "us3";
+ break;
+ case EbtUSamplerCube:
+ mangledName += "usC";
+ break;
+ case EbtUSampler2DArray:
+ mangledName += "us2a";
+ break;
+ case EbtSampler2DShadow:
+ mangledName += "s2s";
+ break;
+ case EbtSamplerCubeShadow:
+ mangledName += "sCs";
+ break;
+ case EbtSampler2DArrayShadow:
+ mangledName += "s2as";
+ break;
+ case EbtStruct:
+ mangledName += structure->mangledName();
+ break;
+ case EbtInterfaceBlock:
+ mangledName += interfaceBlock->mangledName();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ if (isMatrix())
+ {
+ mangledName += static_cast<char>('0' + getCols());
+ mangledName += static_cast<char>('x');
+ mangledName += static_cast<char>('0' + getRows());
+ }
+ else
+ {
+ mangledName += static_cast<char>('0' + getNominalSize());
+ }
+
+ if (isArray())
+ {
+ char buf[20];
+ snprintf(buf, sizeof(buf), "%d", arraySize);
+ mangledName += '[';
+ mangledName += buf;
+ mangledName += ']';
+ }
+ return mangledName;
+}
+
+size_t TType::getObjectSize() const
+{
+ size_t totalSize;
+
+ if (getBasicType() == EbtStruct)
+ totalSize = structure->objectSize();
+ else
+ totalSize = primarySize * secondarySize;
+
+ if (isArray())
+ {
+ size_t arraySize = getArraySize();
+ if (arraySize > INT_MAX / totalSize)
+ totalSize = INT_MAX;
+ else
+ totalSize *= arraySize;
+ }
+
+ return totalSize;
+}
+
+bool TStructure::containsArrays() const
+{
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ const TType *fieldType = (*mFields)[i]->type();
+ if (fieldType->isArray() || fieldType->isStructureContainingArrays())
+ return true;
+ }
+ return false;
+}
+
+TString TFieldListCollection::buildMangledName() const
+{
+ TString mangledName(mangledNamePrefix());
+ mangledName += *mName;
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ mangledName += '-';
+ mangledName += (*mFields)[i]->type()->getMangledName();
+ }
+ return mangledName;
+}
+
+size_t TFieldListCollection::calculateObjectSize() const
+{
+ size_t size = 0;
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ size_t fieldSize = (*mFields)[i]->type()->getObjectSize();
+ if (fieldSize > INT_MAX - size)
+ size = INT_MAX;
+ else
+ size += fieldSize;
+ }
+ return size;
+}
+
+int TStructure::calculateDeepestNesting() const
+{
+ int maxNesting = 0;
+ for (size_t i = 0; i < mFields->size(); ++i)
+ maxNesting = std::max(maxNesting, (*mFields)[i]->type()->getDeepestStructNesting());
+ return 1 + maxNesting;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/Types.h b/src/3rdparty/angle/src/compiler/translator/Types.h
index 119f4f29e5..bc50a4dc64 100644
--- a/src/3rdparty/angle/src/compiler/translator/Types.h
+++ b/src/3rdparty/angle/src/compiler/translator/Types.h
@@ -15,76 +15,191 @@
struct TPublicType;
class TType;
+class TSymbol;
class TField
{
-public:
+ public:
POOL_ALLOCATOR_NEW_DELETE();
- TField(TType* type, TString* name) : mType(type), mName(name) {}
+ TField(TType *type, TString *name, const TSourceLoc &line)
+ : mType(type),
+ mName(name),
+ mLine(line)
+ {
+ }
// TODO(alokp): We should only return const type.
// Fix it by tweaking grammar.
- TType* type() { return mType; }
- const TType* type() const { return mType; }
+ TType *type()
+ {
+ return mType;
+ }
+ const TType *type() const
+ {
+ return mType;
+ }
- const TString& name() const { return *mName; }
+ const TString &name() const
+ {
+ return *mName;
+ }
+ const TSourceLoc &line() const
+ {
+ return mLine;
+ }
-private:
+ private:
DISALLOW_COPY_AND_ASSIGN(TField);
- TType* mType;
- TString* mName;
+ TType *mType;
+ TString *mName;
+ TSourceLoc mLine;
};
-typedef TVector<TField*> TFieldList;
-inline TFieldList* NewPoolTFieldList()
+typedef TVector<TField *> TFieldList;
+inline TFieldList *NewPoolTFieldList()
{
- void* memory = GetGlobalPoolAllocator()->allocate(sizeof(TFieldList));
+ void *memory = GetGlobalPoolAllocator()->allocate(sizeof(TFieldList));
return new(memory) TFieldList;
}
-class TStructure
+class TFieldListCollection
{
-public:
- POOL_ALLOCATOR_NEW_DELETE();
- TStructure(TString* name, TFieldList* fields)
- : mName(name),
- mFields(fields),
- mObjectSize(0),
- mDeepestNesting(0) {
+ public:
+ const TString &name() const
+ {
+ return *mName;
+ }
+ const TFieldList &fields() const
+ {
+ return *mFields;
}
- const TString& name() const { return *mName; }
- const TFieldList& fields() const { return *mFields; }
-
- const TString& mangledName() const {
+ const TString &mangledName() const
+ {
if (mMangledName.empty())
mMangledName = buildMangledName();
return mMangledName;
}
- size_t objectSize() const {
+ size_t objectSize() const
+ {
if (mObjectSize == 0)
mObjectSize = calculateObjectSize();
return mObjectSize;
};
- int deepestNesting() const {
+
+ protected:
+ TFieldListCollection(const TString *name, TFieldList *fields)
+ : mName(name),
+ mFields(fields),
+ mObjectSize(0)
+ {
+ }
+ TString buildMangledName() const;
+ size_t calculateObjectSize() const;
+ virtual TString mangledNamePrefix() const = 0;
+
+ const TString *mName;
+ TFieldList *mFields;
+
+ mutable TString mMangledName;
+ mutable size_t mObjectSize;
+};
+
+// May also represent interface blocks
+class TStructure : public TFieldListCollection
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TStructure(const TString *name, TFieldList *fields)
+ : TFieldListCollection(name, fields),
+ mDeepestNesting(0),
+ mUniqueId(0)
+ {
+ }
+
+ int deepestNesting() const
+ {
if (mDeepestNesting == 0)
mDeepestNesting = calculateDeepestNesting();
return mDeepestNesting;
}
bool containsArrays() const;
-private:
+ bool equals(const TStructure &other) const;
+
+ void setUniqueId(int uniqueId)
+ {
+ mUniqueId = uniqueId;
+ }
+
+ int uniqueId() const
+ {
+ ASSERT(mUniqueId != 0);
+ return mUniqueId;
+ }
+
+ private:
DISALLOW_COPY_AND_ASSIGN(TStructure);
- TString buildMangledName() const;
- size_t calculateObjectSize() const;
+ virtual TString mangledNamePrefix() const
+ {
+ return "struct-";
+ }
int calculateDeepestNesting() const;
- TString* mName;
- TFieldList* mFields;
-
- mutable TString mMangledName;
- mutable size_t mObjectSize;
mutable int mDeepestNesting;
+ int mUniqueId;
+};
+
+class TInterfaceBlock : public TFieldListCollection
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TInterfaceBlock(const TString *name, TFieldList *fields, const TString *instanceName,
+ int arraySize, const TLayoutQualifier &layoutQualifier)
+ : TFieldListCollection(name, fields),
+ mInstanceName(instanceName),
+ mArraySize(arraySize),
+ mBlockStorage(layoutQualifier.blockStorage),
+ mMatrixPacking(layoutQualifier.matrixPacking)
+ {
+ }
+
+ const TString &instanceName() const
+ {
+ return *mInstanceName;
+ }
+ bool hasInstanceName() const
+ {
+ return mInstanceName != NULL;
+ }
+ bool isArray() const
+ {
+ return mArraySize > 0;
+ }
+ int arraySize() const
+ {
+ return mArraySize;
+ }
+ TLayoutBlockStorage blockStorage() const
+ {
+ return mBlockStorage;
+ }
+ TLayoutMatrixPacking matrixPacking() const
+ {
+ return mMatrixPacking;
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TInterfaceBlock);
+ virtual TString mangledNamePrefix() const
+ {
+ return "iblock-";
+ }
+
+ const TString *mInstanceName; // for interface block instance names
+ int mArraySize; // 0 if not an array
+ TLayoutBlockStorage mBlockStorage;
+ TLayoutMatrixPacking mMatrixPacking;
};
//
@@ -92,123 +207,228 @@ private:
//
class TType
{
-public:
+ public:
POOL_ALLOCATOR_NEW_DELETE();
- TType() {}
- TType(TBasicType t, TPrecision p, TQualifier q = EvqTemporary, unsigned char s = 1, bool m = false, bool a = false) :
- type(t), precision(p), qualifier(q), size(s), matrix(m), array(a), arraySize(0), structure(0)
+ TType()
+ {
+ }
+ TType(TBasicType t, unsigned char ps = 1, unsigned char ss = 1)
+ : type(t), precision(EbpUndefined), qualifier(EvqGlobal),
+ layoutQualifier(TLayoutQualifier::create()),
+ primarySize(ps), secondarySize(ss), array(false), arraySize(0),
+ interfaceBlock(0), structure(0)
+ {
+ }
+ TType(TBasicType t, TPrecision p, TQualifier q = EvqTemporary,
+ unsigned char ps = 1, unsigned char ss = 1, bool a = false)
+ : type(t), precision(p), qualifier(q),
+ layoutQualifier(TLayoutQualifier::create()),
+ primarySize(ps), secondarySize(ss), array(a), arraySize(0),
+ interfaceBlock(0), structure(0)
{
}
explicit TType(const TPublicType &p);
- TType(TStructure* userDef, TPrecision p = EbpUndefined) :
- type(EbtStruct), precision(p), qualifier(EvqTemporary), size(1), matrix(false), array(false), arraySize(0), structure(userDef)
+ TType(TStructure *userDef, TPrecision p = EbpUndefined)
+ : type(EbtStruct), precision(p), qualifier(EvqTemporary),
+ layoutQualifier(TLayoutQualifier::create()),
+ primarySize(1), secondarySize(1), array(false), arraySize(0),
+ interfaceBlock(0), structure(userDef)
+ {
+ }
+ TType(TInterfaceBlock *interfaceBlockIn, TQualifier qualifierIn,
+ TLayoutQualifier layoutQualifierIn, int arraySizeIn)
+ : type(EbtInterfaceBlock), precision(EbpUndefined), qualifier(qualifierIn),
+ layoutQualifier(layoutQualifierIn),
+ primarySize(1), secondarySize(1), array(arraySizeIn > 0), arraySize(arraySizeIn),
+ interfaceBlock(interfaceBlockIn), structure(0)
{
}
- TBasicType getBasicType() const { return type; }
- void setBasicType(TBasicType t) { type = t; }
+ TBasicType getBasicType() const
+ {
+ return type;
+ }
+ void setBasicType(TBasicType t)
+ {
+ type = t;
+ }
- TPrecision getPrecision() const { return precision; }
- void setPrecision(TPrecision p) { precision = p; }
+ TPrecision getPrecision() const
+ {
+ return precision;
+ }
+ void setPrecision(TPrecision p)
+ {
+ precision = p;
+ }
- TQualifier getQualifier() const { return qualifier; }
- void setQualifier(TQualifier q) { qualifier = q; }
+ TQualifier getQualifier() const
+ {
+ return qualifier;
+ }
+ void setQualifier(TQualifier q)
+ {
+ qualifier = q;
+ }
- // One-dimensional size of single instance type
- int getNominalSize() const { return size; }
- void setNominalSize(unsigned char s) { size = s; }
- // Full size of single instance of type
- size_t getObjectSize() const;
+ TLayoutQualifier getLayoutQualifier() const
+ {
+ return layoutQualifier;
+ }
+ void setLayoutQualifier(TLayoutQualifier lq)
+ {
+ layoutQualifier = lq;
+ }
- int elementRegisterCount() const
+ int getNominalSize() const
{
- if (structure)
- {
- const TFieldList &fields = getStruct()->fields();
- int registerCount = 0;
+ return primarySize;
+ }
+ int getSecondarySize() const
+ {
+ return secondarySize;
+ }
+ int getCols() const
+ {
+ ASSERT(isMatrix());
+ return primarySize;
+ }
+ int getRows() const
+ {
+ ASSERT(isMatrix());
+ return secondarySize;
+ }
+ void setPrimarySize(unsigned char ps)
+ {
+ primarySize = ps;
+ }
+ void setSecondarySize(unsigned char ss)
+ {
+ secondarySize = ss;
+ }
- for (size_t i = 0; i < fields.size(); i++)
- {
- registerCount += fields[i]->type()->totalRegisterCount();
- }
+ // Full size of single instance of type
+ size_t getObjectSize() const;
- return registerCount;
- }
- else if (isMatrix())
- {
- return getNominalSize();
- }
- else
- {
- return 1;
- }
+ bool isMatrix() const
+ {
+ return primarySize > 1 && secondarySize > 1;
}
-
- int totalRegisterCount() const
+ bool isArray() const
{
- if (array)
- {
- return arraySize * elementRegisterCount();
- }
- else
- {
- return elementRegisterCount();
- }
+ return array ? true : false;
+ }
+ int getArraySize() const
+ {
+ return arraySize;
+ }
+ void setArraySize(int s)
+ {
+ array = true;
+ arraySize = s;
+ }
+ void clearArrayness()
+ {
+ array = false;
+ arraySize = 0;
}
- bool isMatrix() const { return matrix ? true : false; }
- void setMatrix(bool m) { matrix = m; }
-
- bool isArray() const { return array ? true : false; }
- int getArraySize() const { return arraySize; }
- void setArraySize(int s) { array = true; arraySize = s; }
- void clearArrayness() { array = false; arraySize = 0; }
+ TInterfaceBlock *getInterfaceBlock() const
+ {
+ return interfaceBlock;
+ }
+ void setInterfaceBlock(TInterfaceBlock *interfaceBlockIn)
+ {
+ interfaceBlock = interfaceBlockIn;
+ }
+ bool isInterfaceBlock() const
+ {
+ return type == EbtInterfaceBlock;
+ }
- bool isVector() const { return size > 1 && !matrix; }
- bool isScalar() const { return size == 1 && !matrix && !structure; }
+ bool isVector() const
+ {
+ return primarySize > 1 && secondarySize == 1;
+ }
+ bool isScalar() const
+ {
+ return primarySize == 1 && secondarySize == 1 && !structure;
+ }
+ bool isScalarInt() const
+ {
+ return isScalar() && (type == EbtInt || type == EbtUInt);
+ }
- TStructure* getStruct() const { return structure; }
- void setStruct(TStructure* s) { structure = s; }
+ TStructure *getStruct() const
+ {
+ return structure;
+ }
+ void setStruct(TStructure *s)
+ {
+ structure = s;
+ }
- const TString& getMangledName() const {
- if (mangled.empty()) {
+ const TString &getMangledName()
+ {
+ if (mangled.empty())
+ {
mangled = buildMangledName();
mangled += ';';
}
+
return mangled;
}
- bool sameElementType(const TType& right) const {
- return type == right.type &&
- size == right.size &&
- matrix == right.matrix &&
- structure == right.structure;
+ bool sameElementType(const TType &right) const
+ {
+ return type == right.type &&
+ primarySize == right.primarySize &&
+ secondarySize == right.secondarySize &&
+ structure == right.structure;
}
- bool operator==(const TType& right) const {
- return type == right.type &&
- size == right.size &&
- matrix == right.matrix &&
- array == right.array && (!array || arraySize == right.arraySize) &&
- structure == right.structure;
+ bool operator==(const TType &right) const
+ {
+ return type == right.type &&
+ primarySize == right.primarySize &&
+ secondarySize == right.secondarySize &&
+ array == right.array && (!array || arraySize == right.arraySize) &&
+ structure == right.structure;
// don't check the qualifier, it's not ever what's being sought after
}
- bool operator!=(const TType& right) const {
+ bool operator!=(const TType &right) const
+ {
return !operator==(right);
}
- bool operator<(const TType& right) const {
- if (type != right.type) return type < right.type;
- if (size != right.size) return size < right.size;
- if (matrix != right.matrix) return matrix < right.matrix;
- if (array != right.array) return array < right.array;
- if (arraySize != right.arraySize) return arraySize < right.arraySize;
- if (structure != right.structure) return structure < right.structure;
+ bool operator<(const TType &right) const
+ {
+ if (type != right.type)
+ return type < right.type;
+ if (primarySize != right.primarySize)
+ return primarySize < right.primarySize;
+ if (secondarySize != right.secondarySize)
+ return secondarySize < right.secondarySize;
+ if (array != right.array)
+ return array < right.array;
+ if (arraySize != right.arraySize)
+ return arraySize < right.arraySize;
+ if (structure != right.structure)
+ return structure < right.structure;
return false;
}
- const char* getBasicString() const { return ::getBasicString(type); }
- const char* getPrecisionString() const { return ::getPrecisionString(precision); }
- const char* getQualifierString() const { return ::getQualifierString(qualifier); }
+ const char *getBasicString() const
+ {
+ return ::getBasicString(type);
+ }
+ const char *getPrecisionString() const
+ {
+ return ::getPrecisionString(precision);
+ }
+ const char *getQualifierString() const
+ {
+ return ::getQualifierString(qualifier);
+ }
TString getCompleteString() const;
// If this type is a struct, returns the deepest struct nesting of
@@ -223,26 +443,35 @@ public:
// For type "nesting2", this method would return 2 -- the number
// of structures through which indirection must occur to reach the
// deepest field (nesting2.field1.position).
- int getDeepestStructNesting() const {
+ int getDeepestStructNesting() const
+ {
return structure ? structure->deepestNesting() : 0;
}
- bool isStructureContainingArrays() const {
+ bool isStructureContainingArrays() const
+ {
return structure ? structure->containsArrays() : false;
}
-private:
+ protected:
TString buildMangledName() const;
+ size_t getStructSize() const;
+ void computeDeepestStructNesting();
TBasicType type;
TPrecision precision;
TQualifier qualifier;
- unsigned char size;
- bool matrix;
+ TLayoutQualifier layoutQualifier;
+ unsigned char primarySize; // size of vector or cols matrix
+ unsigned char secondarySize; // rows of a matrix
bool array;
int arraySize;
- TStructure* structure; // 0 unless this is a struct
+ // 0 unless this is an interface block, or interface block member variable
+ TInterfaceBlock *interfaceBlock;
+
+ // 0 unless this is a struct
+ TStructure *structure;
mutable TString mangled;
};
@@ -259,32 +488,40 @@ private:
struct TPublicType
{
TBasicType type;
+ TLayoutQualifier layoutQualifier;
TQualifier qualifier;
TPrecision precision;
- unsigned char size; // size of vector or matrix, not size of array
- bool matrix;
+ unsigned char primarySize; // size of vector or cols of matrix
+ unsigned char secondarySize; // rows of matrix
bool array;
int arraySize;
- TType* userDef;
+ TType *userDef;
TSourceLoc line;
- void setBasic(TBasicType bt, TQualifier q, const TSourceLoc& ln)
+ void setBasic(TBasicType bt, TQualifier q, const TSourceLoc &ln)
{
type = bt;
+ layoutQualifier = TLayoutQualifier::create();
qualifier = q;
precision = EbpUndefined;
- size = 1;
- matrix = false;
+ primarySize = 1;
+ secondarySize = 1;
array = false;
arraySize = 0;
userDef = 0;
line = ln;
}
- void setAggregate(unsigned char s, bool m = false)
+ void setAggregate(unsigned char size)
+ {
+ primarySize = size;
+ }
+
+ void setMatrix(unsigned char c, unsigned char r)
{
- size = s;
- matrix = m;
+ ASSERT(c > 1 && r > 1 && c <= 4 && r <= 4);
+ primarySize = c;
+ secondarySize = r;
}
void setArray(bool a, int s = 0)
@@ -302,6 +539,38 @@ struct TPublicType
return userDef->isStructureContainingArrays();
}
+
+ bool isMatrix() const
+ {
+ return primarySize > 1 && secondarySize > 1;
+ }
+
+ bool isVector() const
+ {
+ return primarySize > 1 && secondarySize == 1;
+ }
+
+ int getCols() const
+ {
+ ASSERT(isMatrix());
+ return primarySize;
+ }
+
+ int getRows() const
+ {
+ ASSERT(isMatrix());
+ return secondarySize;
+ }
+
+ int getNominalSize() const
+ {
+ return primarySize;
+ }
+
+ bool isAggregate() const
+ {
+ return array || isMatrix() || isVector();
+ }
};
#endif // _TYPES_INCLUDED_
diff --git a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp
index b7826119ae..65f50c4cc3 100644
--- a/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/UnfoldShortCircuit.cpp
@@ -12,6 +12,7 @@
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/OutputHLSL.h"
+#include "compiler/translator/UtilsHLSL.h"
namespace sh
{
@@ -117,7 +118,7 @@ bool UnfoldShortCircuit::visitSelection(Visit visit, TIntermSelection *node)
{
int i = mTemporaryIndex;
- out << mOutputHLSL->typeString(node->getType()) << " s" << i << ";\n";
+ out << TypeString(node->getType()) << " s" << i << ";\n";
out << "{\n";
diff --git a/src/3rdparty/angle/src/compiler/translator/Uniform.cpp b/src/3rdparty/angle/src/compiler/translator/Uniform.cpp
deleted file mode 100644
index 922e13f071..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Uniform.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/Uniform.h"
-
-namespace sh
-{
-
-Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex)
-{
- this->type = type;
- this->precision = precision;
- this->name = name;
- this->arraySize = arraySize;
- this->registerIndex = registerIndex;
-}
-
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/Uniform.h b/src/3rdparty/angle/src/compiler/translator/Uniform.h
deleted file mode 100644
index 4c53ffa7d2..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/Uniform.h
+++ /dev/null
@@ -1,35 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_UNIFORM_H_
-#define COMPILER_UNIFORM_H_
-
-#include <string>
-#include <vector>
-
-#define GL_APICALL
-#include <GLES2/gl2.h>
-
-namespace sh
-{
-
-struct Uniform
-{
- Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex);
-
- GLenum type;
- GLenum precision;
- std::string name;
- unsigned int arraySize;
-
- int registerIndex;
-};
-
-typedef std::vector<Uniform> ActiveUniforms;
-
-}
-
-#endif // COMPILER_UNIFORM_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp
new file mode 100644
index 0000000000..41a7d2c10b
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.cpp
@@ -0,0 +1,291 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UniformHLSL.cpp:
+// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+//
+
+#include "OutputHLSL.h"
+#include "common/blocklayout.h"
+#include "common/utilities.h"
+#include "compiler/translator/UniformHLSL.h"
+#include "compiler/translator/StructureHLSL.h"
+#include "compiler/translator/util.h"
+#include "compiler/translator/UtilsHLSL.h"
+
+namespace sh
+{
+
+static const char *UniformRegisterPrefix(const TType &type)
+{
+ if (IsSampler(type.getBasicType()))
+ {
+ return "s";
+ }
+ else
+ {
+ return "c";
+ }
+}
+
+static TString InterfaceBlockFieldName(const TInterfaceBlock &interfaceBlock, const TField &field)
+{
+ if (interfaceBlock.hasInstanceName())
+ {
+ return interfaceBlock.name() + "." + field.name();
+ }
+ else
+ {
+ return field.name();
+ }
+}
+
+static TString InterfaceBlockFieldTypeString(const TField &field, TLayoutBlockStorage blockStorage)
+{
+ const TType &fieldType = *field.type();
+ const TLayoutMatrixPacking matrixPacking = fieldType.getLayoutQualifier().matrixPacking;
+ ASSERT(matrixPacking != EmpUnspecified);
+ TStructure *structure = fieldType.getStruct();
+
+ if (fieldType.isMatrix())
+ {
+ // Use HLSL row-major packing for GLSL column-major matrices
+ const TString &matrixPackString = (matrixPacking == EmpRowMajor ? "column_major" : "row_major");
+ return matrixPackString + " " + TypeString(fieldType);
+ }
+ else if (structure)
+ {
+ // Use HLSL row-major packing for GLSL column-major matrices
+ return QualifiedStructNameString(*structure, matrixPacking == EmpColumnMajor,
+ blockStorage == EbsStd140);
+ }
+ else
+ {
+ return TypeString(fieldType);
+ }
+}
+
+static TString InterfaceBlockStructName(const TInterfaceBlock &interfaceBlock)
+{
+ return DecoratePrivate(interfaceBlock.name()) + "_type";
+}
+
+UniformHLSL::UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType)
+ : mUniformRegister(0),
+ mInterfaceBlockRegister(0),
+ mSamplerRegister(0),
+ mStructureHLSL(structureHLSL),
+ mOutputType(outputType)
+{}
+
+void UniformHLSL::reserveUniformRegisters(unsigned int registerCount)
+{
+ mUniformRegister = registerCount;
+}
+
+void UniformHLSL::reserveInterfaceBlockRegisters(unsigned int registerCount)
+{
+ mInterfaceBlockRegister = registerCount;
+}
+
+unsigned int UniformHLSL::declareUniformAndAssignRegister(const TType &type, const TString &name)
+{
+ unsigned int registerIndex = (IsSampler(type.getBasicType()) ? mSamplerRegister : mUniformRegister);
+
+ GetVariableTraverser<Uniform> traverser(&mActiveUniforms);
+ traverser.traverse(type, name);
+
+ const sh::Uniform &activeUniform = mActiveUniforms.back();
+ mUniformRegisterMap[activeUniform.name] = registerIndex;
+
+ unsigned int registerCount = HLSLVariableRegisterCount(activeUniform, mOutputType);
+ if (IsSampler(type.getBasicType()))
+ {
+ mSamplerRegister += registerCount;
+ }
+ else
+ {
+ mUniformRegister += registerCount;
+ }
+
+ return registerIndex;
+}
+
+TString UniformHLSL::uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms)
+{
+ TString uniforms;
+
+ for (ReferencedSymbols::const_iterator uniformIt = referencedUniforms.begin();
+ uniformIt != referencedUniforms.end(); uniformIt++)
+ {
+ const TIntermSymbol &uniform = *uniformIt->second;
+ const TType &type = uniform.getType();
+ const TString &name = uniform.getSymbol();
+
+ unsigned int registerIndex = declareUniformAndAssignRegister(type, name);
+
+ if (outputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
+ {
+ uniforms += "uniform " + SamplerString(type) + " sampler_" + DecorateUniform(name, type) + ArrayString(type) +
+ " : register(s" + str(registerIndex) + ");\n";
+
+ uniforms += "uniform " + TextureString(type) + " texture_" + DecorateUniform(name, type) + ArrayString(type) +
+ " : register(t" + str(registerIndex) + ");\n";
+ }
+ else
+ {
+ const TStructure *structure = type.getStruct();
+ const TString &typeName = (structure ? QualifiedStructNameString(*structure, false, false) : TypeString(type));
+
+ const TString &registerString = TString("register(") + UniformRegisterPrefix(type) + str(registerIndex) + ")";
+
+ uniforms += "uniform " + typeName + " " + DecorateUniform(name, type) + ArrayString(type) + " : " + registerString + ";\n";
+ }
+ }
+
+ return (uniforms.empty() ? "" : ("// Uniforms\n\n" + uniforms));
+}
+
+TString UniformHLSL::interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks)
+{
+ TString interfaceBlocks;
+
+ for (ReferencedSymbols::const_iterator interfaceBlockIt = referencedInterfaceBlocks.begin();
+ interfaceBlockIt != referencedInterfaceBlocks.end(); interfaceBlockIt++)
+ {
+ const TType &nodeType = interfaceBlockIt->second->getType();
+ const TInterfaceBlock &interfaceBlock = *nodeType.getInterfaceBlock();
+ const TFieldList &fieldList = interfaceBlock.fields();
+
+ unsigned int arraySize = static_cast<unsigned int>(interfaceBlock.arraySize());
+ unsigned int activeRegister = mInterfaceBlockRegister;
+
+ InterfaceBlock activeBlock(interfaceBlock.name().c_str(), arraySize);
+ for (unsigned int typeIndex = 0; typeIndex < fieldList.size(); typeIndex++)
+ {
+ const TField &field = *fieldList[typeIndex];
+ const TString &fullFieldName = InterfaceBlockFieldName(interfaceBlock, field);
+
+ bool isRowMajor = (field.type()->getLayoutQualifier().matrixPacking == EmpRowMajor);
+ GetInterfaceBlockFieldTraverser traverser(&activeBlock.fields, isRowMajor);
+ traverser.traverse(*field.type(), fullFieldName);
+ }
+
+ mInterfaceBlockRegisterMap[activeBlock.name] = activeRegister;
+ mInterfaceBlockRegister += std::max(1u, arraySize);
+
+ activeBlock.layout = GetBlockLayoutType(interfaceBlock.blockStorage());
+
+ if (interfaceBlock.matrixPacking() == EmpRowMajor)
+ {
+ activeBlock.isRowMajorLayout = true;
+ }
+
+ mActiveInterfaceBlocks.push_back(activeBlock);
+
+ if (interfaceBlock.hasInstanceName())
+ {
+ interfaceBlocks += interfaceBlockStructString(interfaceBlock);
+ }
+
+ if (arraySize > 0)
+ {
+ for (unsigned int arrayIndex = 0; arrayIndex < arraySize; arrayIndex++)
+ {
+ interfaceBlocks += interfaceBlockString(interfaceBlock, activeRegister + arrayIndex, arrayIndex);
+ }
+ }
+ else
+ {
+ interfaceBlocks += interfaceBlockString(interfaceBlock, activeRegister, GL_INVALID_INDEX);
+ }
+ }
+
+ return (interfaceBlocks.empty() ? "" : ("// Interface Blocks\n\n" + interfaceBlocks));
+}
+
+TString UniformHLSL::interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex)
+{
+ const TString &arrayIndexString = (arrayIndex != GL_INVALID_INDEX ? Decorate(str(arrayIndex)) : "");
+ const TString &blockName = interfaceBlock.name() + arrayIndexString;
+ TString hlsl;
+
+ hlsl += "cbuffer " + blockName + " : register(b" + str(registerIndex) + ")\n"
+ "{\n";
+
+ if (interfaceBlock.hasInstanceName())
+ {
+ hlsl += " " + InterfaceBlockStructName(interfaceBlock) + " " +
+ interfaceBlockInstanceString(interfaceBlock, arrayIndex) + ";\n";
+ }
+ else
+ {
+ const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
+ hlsl += interfaceBlockMembersString(interfaceBlock, blockStorage);
+ }
+
+ hlsl += "};\n\n";
+
+ return hlsl;
+}
+
+TString UniformHLSL::interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex)
+{
+ if (!interfaceBlock.hasInstanceName())
+ {
+ return "";
+ }
+ else if (interfaceBlock.isArray())
+ {
+ return DecoratePrivate(interfaceBlock.instanceName()) + "_" + str(arrayIndex);
+ }
+ else
+ {
+ return Decorate(interfaceBlock.instanceName());
+ }
+}
+
+TString UniformHLSL::interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage)
+{
+ TString hlsl;
+
+ Std140PaddingHelper padHelper = mStructureHLSL->getPaddingHelper();
+
+ for (unsigned int typeIndex = 0; typeIndex < interfaceBlock.fields().size(); typeIndex++)
+ {
+ const TField &field = *interfaceBlock.fields()[typeIndex];
+ const TType &fieldType = *field.type();
+
+ if (blockStorage == EbsStd140)
+ {
+ // 2 and 3 component vector types in some cases need pre-padding
+ hlsl += padHelper.prePadding(fieldType);
+ }
+
+ hlsl += " " + InterfaceBlockFieldTypeString(field, blockStorage) +
+ " " + Decorate(field.name()) + ArrayString(fieldType) + ";\n";
+
+ // must pad out after matrices and arrays, where HLSL usually allows itself room to pack stuff
+ if (blockStorage == EbsStd140)
+ {
+ const bool useHLSLRowMajorPacking = (fieldType.getLayoutQualifier().matrixPacking == EmpColumnMajor);
+ hlsl += padHelper.postPaddingString(fieldType, useHLSLRowMajorPacking);
+ }
+ }
+
+ return hlsl;
+}
+
+TString UniformHLSL::interfaceBlockStructString(const TInterfaceBlock &interfaceBlock)
+{
+ const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
+
+ return "struct " + InterfaceBlockStructName(interfaceBlock) + "\n"
+ "{\n" +
+ interfaceBlockMembersString(interfaceBlock, blockStorage) +
+ "};\n\n";
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
new file mode 100644
index 0000000000..835b1ef2c8
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UniformHLSL.h
@@ -0,0 +1,66 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UniformHLSL.h:
+// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+//
+
+#ifndef TRANSLATOR_UNIFORMHLSL_H_
+#define TRANSLATOR_UNIFORMHLSL_H_
+
+#include "common/shadervars.h"
+#include "compiler/translator/Types.h"
+
+namespace sh
+{
+class StructureHLSL;
+
+class UniformHLSL
+{
+ public:
+ UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType);
+
+ void reserveUniformRegisters(unsigned int registerCount);
+ void reserveInterfaceBlockRegisters(unsigned int registerCount);
+ TString uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms);
+ TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
+
+ // Used for direct index references
+ static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex);
+
+ const std::vector<Uniform> &getUniforms() const { return mActiveUniforms; }
+ const std::vector<InterfaceBlock> &getInterfaceBlocks() const { return mActiveInterfaceBlocks; }
+ const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const
+ {
+ return mInterfaceBlockRegisterMap;
+ }
+ const std::map<std::string, unsigned int> &getUniformRegisterMap() const
+ {
+ return mUniformRegisterMap;
+ }
+
+ private:
+ TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex);
+ TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage);
+ TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock);
+
+ // Returns the uniform's register index
+ unsigned int declareUniformAndAssignRegister(const TType &type, const TString &name);
+
+ unsigned int mUniformRegister;
+ unsigned int mInterfaceBlockRegister;
+ unsigned int mSamplerRegister;
+ StructureHLSL *mStructureHLSL;
+ ShShaderOutput mOutputType;
+
+ std::vector<Uniform> mActiveUniforms;
+ std::vector<InterfaceBlock> mActiveInterfaceBlocks;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+};
+
+}
+
+#endif // TRANSLATOR_UNIFORMHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp
new file mode 100644
index 0000000000..de0c36ca65
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.cpp
@@ -0,0 +1,243 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UtilsHLSL.cpp:
+// Utility methods for GLSL to HLSL translation.
+//
+
+#include "compiler/translator/UtilsHLSL.h"
+#include "compiler/translator/StructureHLSL.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+TString SamplerString(const TType &type)
+{
+ if (IsShadowSampler(type.getBasicType()))
+ {
+ return "SamplerComparisonState";
+ }
+ else
+ {
+ return "SamplerState";
+ }
+}
+
+TString TextureString(const TType &type)
+{
+ switch (type.getBasicType())
+ {
+ case EbtSampler2D: return "Texture2D";
+ case EbtSamplerCube: return "TextureCube";
+ case EbtSamplerExternalOES: return "Texture2D";
+ case EbtSampler2DArray: return "Texture2DArray";
+ case EbtSampler3D: return "Texture3D";
+ case EbtISampler2D: return "Texture2D<int4>";
+ case EbtISampler3D: return "Texture3D<int4>";
+ case EbtISamplerCube: return "Texture2DArray<int4>";
+ case EbtISampler2DArray: return "Texture2DArray<int4>";
+ case EbtUSampler2D: return "Texture2D<uint4>";
+ case EbtUSampler3D: return "Texture3D<uint4>";
+ case EbtUSamplerCube: return "Texture2DArray<uint4>";
+ case EbtUSampler2DArray: return "Texture2DArray<uint4>";
+ case EbtSampler2DShadow: return "Texture2D";
+ case EbtSamplerCubeShadow: return "TextureCube";
+ case EbtSampler2DArrayShadow: return "Texture2DArray";
+ default: UNREACHABLE();
+ }
+
+ return "<unknown texture type>";
+}
+
+TString DecorateUniform(const TString &string, const TType &type)
+{
+ if (type.getBasicType() == EbtSamplerExternalOES)
+ {
+ return "ex_" + string;
+ }
+
+ return Decorate(string);
+}
+
+TString DecorateField(const TString &string, const TStructure &structure)
+{
+ if (structure.name().compare(0, 3, "gl_") != 0)
+ {
+ return Decorate(string);
+ }
+
+ return string;
+}
+
+TString DecoratePrivate(const TString &privateText)
+{
+ return "dx_" + privateText;
+}
+
+TString Decorate(const TString &string)
+{
+ if (string.compare(0, 3, "gl_") != 0)
+ {
+ return "_" + string;
+ }
+
+ return string;
+}
+
+TString TypeString(const TType &type)
+{
+ const TStructure* structure = type.getStruct();
+ if (structure)
+ {
+ const TString& typeName = structure->name();
+ if (typeName != "")
+ {
+ return StructNameString(*structure);
+ }
+ else // Nameless structure, define in place
+ {
+ return StructureHLSL::defineNameless(*structure);
+ }
+ }
+ else if (type.isMatrix())
+ {
+ int cols = type.getCols();
+ int rows = type.getRows();
+ return "float" + str(cols) + "x" + str(rows);
+ }
+ else
+ {
+ switch (type.getBasicType())
+ {
+ case EbtFloat:
+ switch (type.getNominalSize())
+ {
+ case 1: return "float";
+ case 2: return "float2";
+ case 3: return "float3";
+ case 4: return "float4";
+ }
+ case EbtInt:
+ switch (type.getNominalSize())
+ {
+ case 1: return "int";
+ case 2: return "int2";
+ case 3: return "int3";
+ case 4: return "int4";
+ }
+ case EbtUInt:
+ switch (type.getNominalSize())
+ {
+ case 1: return "uint";
+ case 2: return "uint2";
+ case 3: return "uint3";
+ case 4: return "uint4";
+ }
+ case EbtBool:
+ switch (type.getNominalSize())
+ {
+ case 1: return "bool";
+ case 2: return "bool2";
+ case 3: return "bool3";
+ case 4: return "bool4";
+ }
+ case EbtVoid:
+ return "void";
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ return "sampler2D";
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ return "samplerCUBE";
+ case EbtSamplerExternalOES:
+ return "sampler2D";
+ default:
+ break;
+ }
+ }
+
+ UNREACHABLE();
+ return "<unknown type>";
+}
+
+TString StructNameString(const TStructure &structure)
+{
+ if (structure.name().empty())
+ {
+ return "";
+ }
+
+ return "ss" + str(structure.uniqueId()) + "_" + structure.name();
+}
+
+TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing)
+{
+ if (structure.name() == "")
+ {
+ return "";
+ }
+
+ TString prefix = "";
+
+ // Structs packed with row-major matrices in HLSL are prefixed with "rm"
+ // GLSL column-major maps to HLSL row-major, and the converse is true
+
+ if (useStd140Packing)
+ {
+ prefix += "std_";
+ }
+
+ if (useHLSLRowMajorPacking)
+ {
+ prefix += "rm_";
+ }
+
+ return prefix + StructNameString(structure);
+}
+
+TString InterpolationString(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqVaryingIn: return "";
+ case EvqFragmentIn: return "";
+ case EvqInvariantVaryingIn: return "";
+ case EvqSmoothIn: return "linear";
+ case EvqFlatIn: return "nointerpolation";
+ case EvqCentroidIn: return "centroid";
+ case EvqVaryingOut: return "";
+ case EvqVertexOut: return "";
+ case EvqInvariantVaryingOut: return "";
+ case EvqSmoothOut: return "linear";
+ case EvqFlatOut: return "nointerpolation";
+ case EvqCentroidOut: return "centroid";
+ default: UNREACHABLE();
+ }
+
+ return "";
+}
+
+TString QualifierString(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqIn: return "in";
+ case EvqOut: return "inout"; // 'out' results in an HLSL error if not all fields are written, for GLSL it's undefined
+ case EvqInOut: return "inout";
+ case EvqConstReadOnly: return "const";
+ default: UNREACHABLE();
+ }
+
+ return "";
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h
new file mode 100644
index 0000000000..aaa3ddf5d2
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/UtilsHLSL.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UtilsHLSL.h:
+// Utility methods for GLSL to HLSL translation.
+//
+
+#ifndef TRANSLATOR_UTILSHLSL_H_
+#define TRANSLATOR_UTILSHLSL_H_
+
+#include <vector>
+#include "compiler/translator/Types.h"
+
+#include "angle_gl.h"
+
+namespace sh
+{
+
+TString TextureString(const TType &type);
+TString SamplerString(const TType &type);
+// Prepends an underscore to avoid naming clashes
+TString Decorate(const TString &string);
+TString DecorateUniform(const TString &string, const TType &type);
+TString DecorateField(const TString &string, const TStructure &structure);
+TString DecoratePrivate(const TString &privateText);
+TString TypeString(const TType &type);
+TString StructNameString(const TStructure &structure);
+TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing);
+TString InterpolationString(TQualifier qualifier);
+TString QualifierString(TQualifier qualifier);
+
+}
+
+#endif // TRANSLATOR_UTILSHLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
index 3c2cc41cda..c1a7b7524f 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -8,26 +8,10 @@
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/InitializeParseContext.h"
#include "compiler/translator/ParseContext.h"
+#include "angle_gl.h"
-namespace {
-bool IsLoopIndex(const TIntermSymbol* symbol, const TLoopStack& stack) {
- for (TLoopStack::const_iterator i = stack.begin(); i != stack.end(); ++i) {
- if (i->index.id == symbol->getId())
- return true;
- }
- return false;
-}
-
-void MarkLoopForUnroll(const TIntermSymbol* symbol, TLoopStack& stack) {
- for (TLoopStack::iterator i = stack.begin(); i != stack.end(); ++i) {
- if (i->index.id == symbol->getId()) {
- ASSERT(i->loop != NULL);
- i->loop->setUnrollFlag(true);
- return;
- }
- }
- UNREACHABLE();
-}
+namespace
+{
// Traverses a node to check if it represents a constant index expression.
// Definition:
@@ -38,110 +22,146 @@ void MarkLoopForUnroll(const TIntermSymbol* symbol, TLoopStack& stack) {
// - Constant expressions
// - Loop indices as defined in section 4
// - Expressions composed of both of the above
-class ValidateConstIndexExpr : public TIntermTraverser {
-public:
- ValidateConstIndexExpr(const TLoopStack& stack)
+class ValidateConstIndexExpr : public TIntermTraverser
+{
+ public:
+ ValidateConstIndexExpr(TLoopStack& stack)
: mValid(true), mLoopStack(stack) {}
// Returns true if the parsed node represents a constant index expression.
bool isValid() const { return mValid; }
- virtual void visitSymbol(TIntermSymbol* symbol) {
+ virtual void visitSymbol(TIntermSymbol *symbol)
+ {
// Only constants and loop indices are allowed in a
// constant index expression.
- if (mValid) {
+ if (mValid)
+ {
mValid = (symbol->getQualifier() == EvqConst) ||
- IsLoopIndex(symbol, mLoopStack);
+ (mLoopStack.findLoop(symbol));
}
}
-private:
+ private:
bool mValid;
- const TLoopStack& mLoopStack;
+ TLoopStack& mLoopStack;
};
-// Traverses a node to check if it uses a loop index.
-// If an int loop index is used in its body as a sampler array index,
-// mark the loop for unroll.
-class ValidateLoopIndexExpr : public TIntermTraverser {
-public:
- ValidateLoopIndexExpr(TLoopStack& stack)
- : mUsesFloatLoopIndex(false),
- mUsesIntLoopIndex(false),
- mLoopStack(stack) {}
-
- bool usesFloatLoopIndex() const { return mUsesFloatLoopIndex; }
- bool usesIntLoopIndex() const { return mUsesIntLoopIndex; }
-
- virtual void visitSymbol(TIntermSymbol* symbol) {
- if (IsLoopIndex(symbol, mLoopStack)) {
- switch (symbol->getBasicType()) {
- case EbtFloat:
- mUsesFloatLoopIndex = true;
- break;
- case EbtInt:
- mUsesIntLoopIndex = true;
- MarkLoopForUnroll(symbol, mLoopStack);
- break;
- default:
- UNREACHABLE();
- }
- }
+const char *GetOperatorString(TOperator op)
+{
+ switch (op)
+ {
+ case EOpInitialize: return "=";
+ case EOpAssign: return "=";
+ case EOpAddAssign: return "+=";
+ case EOpSubAssign: return "-=";
+ case EOpDivAssign: return "/=";
+
+ // Fall-through.
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign: return "*=";
+
+ // Fall-through.
+ case EOpIndexDirect:
+ case EOpIndexIndirect: return "[]";
+
+ case EOpIndexDirectStruct:
+ case EOpIndexDirectInterfaceBlock: return ".";
+ case EOpVectorSwizzle: return ".";
+ case EOpAdd: return "+";
+ case EOpSub: return "-";
+ case EOpMul: return "*";
+ case EOpDiv: return "/";
+ case EOpMod: UNIMPLEMENTED(); break;
+ case EOpEqual: return "==";
+ case EOpNotEqual: return "!=";
+ case EOpLessThan: return "<";
+ case EOpGreaterThan: return ">";
+ case EOpLessThanEqual: return "<=";
+ case EOpGreaterThanEqual: return ">=";
+
+ // Fall-through.
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesMatrix: return "*";
+
+ case EOpLogicalOr: return "||";
+ case EOpLogicalXor: return "^^";
+ case EOpLogicalAnd: return "&&";
+ case EOpNegative: return "-";
+ case EOpVectorLogicalNot: return "not";
+ case EOpLogicalNot: return "!";
+ case EOpPostIncrement: return "++";
+ case EOpPostDecrement: return "--";
+ case EOpPreIncrement: return "++";
+ case EOpPreDecrement: return "--";
+
+ case EOpRadians: return "radians";
+ case EOpDegrees: return "degrees";
+ case EOpSin: return "sin";
+ case EOpCos: return "cos";
+ case EOpTan: return "tan";
+ case EOpAsin: return "asin";
+ case EOpAcos: return "acos";
+ case EOpAtan: return "atan";
+ case EOpExp: return "exp";
+ case EOpLog: return "log";
+ case EOpExp2: return "exp2";
+ case EOpLog2: return "log2";
+ case EOpSqrt: return "sqrt";
+ case EOpInverseSqrt: return "inversesqrt";
+ case EOpAbs: return "abs";
+ case EOpSign: return "sign";
+ case EOpFloor: return "floor";
+ case EOpCeil: return "ceil";
+ case EOpFract: return "fract";
+ case EOpLength: return "length";
+ case EOpNormalize: return "normalize";
+ case EOpDFdx: return "dFdx";
+ case EOpDFdy: return "dFdy";
+ case EOpFwidth: return "fwidth";
+ case EOpAny: return "any";
+ case EOpAll: return "all";
+
+ default: break;
}
+ return "";
+}
-private:
- bool mUsesFloatLoopIndex;
- bool mUsesIntLoopIndex;
- TLoopStack& mLoopStack;
-};
-} // namespace
+} // namespace anonymous
-ValidateLimitations::ValidateLimitations(ShShaderType shaderType,
- TInfoSinkBase& sink)
+ValidateLimitations::ValidateLimitations(sh::GLenum shaderType,
+ TInfoSinkBase &sink)
: mShaderType(shaderType),
mSink(sink),
mNumErrors(0)
{
}
-bool ValidateLimitations::visitBinary(Visit, TIntermBinary* node)
+bool ValidateLimitations::visitBinary(Visit, TIntermBinary *node)
{
// Check if loop index is modified in the loop body.
validateOperation(node, node->getLeft());
// Check indexing.
- switch (node->getOp()) {
+ switch (node->getOp())
+ {
case EOpIndexDirect:
- validateIndexing(node);
- break;
case EOpIndexIndirect:
-#if defined(__APPLE__)
- // Loop unrolling is a work-around for a Mac Cg compiler bug where it
- // crashes when a sampler array's index is also the loop index.
- // Once Apple fixes this bug, we should remove the code in this CL.
- // See http://codereview.appspot.com/4331048/.
- if ((node->getLeft() != NULL) && (node->getRight() != NULL) &&
- (node->getLeft()->getAsSymbolNode())) {
- TIntermSymbol* symbol = node->getLeft()->getAsSymbolNode();
- if (IsSampler(symbol->getBasicType()) && symbol->isArray()) {
- ValidateLoopIndexExpr validate(mLoopStack);
- node->getRight()->traverse(&validate);
- if (validate.usesFloatLoopIndex()) {
- error(node->getLine(),
- "sampler array index is float loop index",
- "for");
- }
- }
- }
-#endif
validateIndexing(node);
break;
- default: break;
+ default:
+ break;
}
return true;
}
-bool ValidateLimitations::visitUnary(Visit, TIntermUnary* node)
+bool ValidateLimitations::visitUnary(Visit, TIntermUnary *node)
{
// Check if loop index is modified in the loop body.
validateOperation(node, node->getOperand());
@@ -149,7 +169,7 @@ bool ValidateLimitations::visitUnary(Visit, TIntermUnary* node)
return true;
}
-bool ValidateLimitations::visitAggregate(Visit, TIntermAggregate* node)
+bool ValidateLimitations::visitAggregate(Visit, TIntermAggregate *node)
{
switch (node->getOp()) {
case EOpFunctionCall:
@@ -161,22 +181,20 @@ bool ValidateLimitations::visitAggregate(Visit, TIntermAggregate* node)
return true;
}
-bool ValidateLimitations::visitLoop(Visit, TIntermLoop* node)
+bool ValidateLimitations::visitLoop(Visit, TIntermLoop *node)
{
if (!validateLoopType(node))
return false;
- TLoopInfo info;
- memset(&info, 0, sizeof(TLoopInfo));
- info.loop = node;
- if (!validateForLoopHeader(node, &info))
+ if (!validateForLoopHeader(node))
return false;
- TIntermNode* body = node->getBody();
- if (body != NULL) {
- mLoopStack.push_back(info);
+ TIntermNode *body = node->getBody();
+ if (body != NULL)
+ {
+ mLoopStack.push(node);
body->traverse(this);
- mLoopStack.pop_back();
+ mLoopStack.pop();
}
// The loop is fully processed - no need to visit children.
@@ -184,7 +202,7 @@ bool ValidateLimitations::visitLoop(Visit, TIntermLoop* node)
}
void ValidateLimitations::error(TSourceLoc loc,
- const char *reason, const char* token)
+ const char *reason, const char *token)
{
mSink.prefix(EPrefixError);
mSink.location(loc);
@@ -197,12 +215,13 @@ bool ValidateLimitations::withinLoopBody() const
return !mLoopStack.empty();
}
-bool ValidateLimitations::isLoopIndex(const TIntermSymbol* symbol) const
+bool ValidateLimitations::isLoopIndex(TIntermSymbol *symbol)
{
- return IsLoopIndex(symbol, mLoopStack);
+ return mLoopStack.findLoop(symbol) != NULL;
}
-bool ValidateLimitations::validateLoopType(TIntermLoop* node) {
+bool ValidateLimitations::validateLoopType(TIntermLoop *node)
+{
TLoopType type = node->getType();
if (type == ELoopFor)
return true;
@@ -214,8 +233,7 @@ bool ValidateLimitations::validateLoopType(TIntermLoop* node) {
return false;
}
-bool ValidateLimitations::validateForLoopHeader(TIntermLoop* node,
- TLoopInfo* info)
+bool ValidateLimitations::validateForLoopHeader(TIntermLoop *node)
{
ASSERT(node->getType() == ELoopFor);
@@ -223,74 +241,80 @@ bool ValidateLimitations::validateForLoopHeader(TIntermLoop* node,
// The for statement has the form:
// for ( init-declaration ; condition ; expression ) statement
//
- if (!validateForLoopInit(node, info))
+ int indexSymbolId = validateForLoopInit(node);
+ if (indexSymbolId < 0)
return false;
- if (!validateForLoopCond(node, info))
+ if (!validateForLoopCond(node, indexSymbolId))
return false;
- if (!validateForLoopExpr(node, info))
+ if (!validateForLoopExpr(node, indexSymbolId))
return false;
return true;
}
-bool ValidateLimitations::validateForLoopInit(TIntermLoop* node,
- TLoopInfo* info)
+int ValidateLimitations::validateForLoopInit(TIntermLoop *node)
{
- TIntermNode* init = node->getInit();
- if (init == NULL) {
+ TIntermNode *init = node->getInit();
+ if (init == NULL)
+ {
error(node->getLine(), "Missing init declaration", "for");
- return false;
+ return -1;
}
//
// init-declaration has the form:
// type-specifier identifier = constant-expression
//
- TIntermAggregate* decl = init->getAsAggregate();
- if ((decl == NULL) || (decl->getOp() != EOpDeclaration)) {
+ TIntermAggregate *decl = init->getAsAggregate();
+ if ((decl == NULL) || (decl->getOp() != EOpDeclaration))
+ {
error(init->getLine(), "Invalid init declaration", "for");
- return false;
+ return -1;
}
// To keep things simple do not allow declaration list.
- TIntermSequence& declSeq = decl->getSequence();
- if (declSeq.size() != 1) {
+ TIntermSequence *declSeq = decl->getSequence();
+ if (declSeq->size() != 1)
+ {
error(decl->getLine(), "Invalid init declaration", "for");
- return false;
+ return -1;
}
- TIntermBinary* declInit = declSeq[0]->getAsBinaryNode();
- if ((declInit == NULL) || (declInit->getOp() != EOpInitialize)) {
+ TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
+ if ((declInit == NULL) || (declInit->getOp() != EOpInitialize))
+ {
error(decl->getLine(), "Invalid init declaration", "for");
- return false;
+ return -1;
}
- TIntermSymbol* symbol = declInit->getLeft()->getAsSymbolNode();
- if (symbol == NULL) {
+ TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
+ if (symbol == NULL)
+ {
error(declInit->getLine(), "Invalid init declaration", "for");
- return false;
+ return -1;
}
// The loop index has type int or float.
TBasicType type = symbol->getBasicType();
- if ((type != EbtInt) && (type != EbtFloat)) {
+ if ((type != EbtInt) && (type != EbtUInt) && (type != EbtFloat)) {
error(symbol->getLine(),
"Invalid type for loop index", getBasicString(type));
- return false;
+ return -1;
}
// The loop index is initialized with constant expression.
- if (!isConstExpr(declInit->getRight())) {
+ if (!isConstExpr(declInit->getRight()))
+ {
error(declInit->getLine(),
"Loop index cannot be initialized with non-constant expression",
symbol->getSymbol().c_str());
- return false;
+ return -1;
}
- info->index.id = symbol->getId();
- return true;
+ return symbol->getId();
}
-bool ValidateLimitations::validateForLoopCond(TIntermLoop* node,
- TLoopInfo* info)
+bool ValidateLimitations::validateForLoopCond(TIntermLoop *node,
+ int indexSymbolId)
{
- TIntermNode* cond = node->getCondition();
- if (cond == NULL) {
+ TIntermNode *cond = node->getCondition();
+ if (cond == NULL)
+ {
error(node->getLine(), "Missing condition", "for");
return false;
}
@@ -298,24 +322,28 @@ bool ValidateLimitations::validateForLoopCond(TIntermLoop* node,
// condition has the form:
// loop_index relational_operator constant_expression
//
- TIntermBinary* binOp = cond->getAsBinaryNode();
- if (binOp == NULL) {
+ TIntermBinary *binOp = cond->getAsBinaryNode();
+ if (binOp == NULL)
+ {
error(node->getLine(), "Invalid condition", "for");
return false;
}
// Loop index should be to the left of relational operator.
- TIntermSymbol* symbol = binOp->getLeft()->getAsSymbolNode();
- if (symbol == NULL) {
+ TIntermSymbol *symbol = binOp->getLeft()->getAsSymbolNode();
+ if (symbol == NULL)
+ {
error(binOp->getLine(), "Invalid condition", "for");
return false;
}
- if (symbol->getId() != info->index.id) {
+ if (symbol->getId() != indexSymbolId)
+ {
error(symbol->getLine(),
"Expected loop index", symbol->getSymbol().c_str());
return false;
}
// Relational operator is one of: > >= < <= == or !=.
- switch (binOp->getOp()) {
+ switch (binOp->getOp())
+ {
case EOpEqual:
case EOpNotEqual:
case EOpLessThan:
@@ -326,11 +354,12 @@ bool ValidateLimitations::validateForLoopCond(TIntermLoop* node,
default:
error(binOp->getLine(),
"Invalid relational operator",
- getOperatorString(binOp->getOp()));
+ GetOperatorString(binOp->getOp()));
break;
}
// Loop index must be compared with a constant.
- if (!isConstExpr(binOp->getRight())) {
+ if (!isConstExpr(binOp->getRight()))
+ {
error(binOp->getLine(),
"Loop index cannot be compared with non-constant expression",
symbol->getSymbol().c_str());
@@ -340,11 +369,12 @@ bool ValidateLimitations::validateForLoopCond(TIntermLoop* node,
return true;
}
-bool ValidateLimitations::validateForLoopExpr(TIntermLoop* node,
- TLoopInfo* info)
+bool ValidateLimitations::validateForLoopExpr(TIntermLoop *node,
+ int indexSymbolId)
{
- TIntermNode* expr = node->getExpression();
- if (expr == NULL) {
+ TIntermNode *expr = node->getExpression();
+ if (expr == NULL)
+ {
error(node->getLine(), "Missing expression", "for");
return false;
}
@@ -358,50 +388,58 @@ bool ValidateLimitations::validateForLoopExpr(TIntermLoop* node,
// --loop_index
// The last two forms are not specified in the spec, but I am assuming
// its an oversight.
- TIntermUnary* unOp = expr->getAsUnaryNode();
- TIntermBinary* binOp = unOp ? NULL : expr->getAsBinaryNode();
+ TIntermUnary *unOp = expr->getAsUnaryNode();
+ TIntermBinary *binOp = unOp ? NULL : expr->getAsBinaryNode();
TOperator op = EOpNull;
- TIntermSymbol* symbol = NULL;
- if (unOp != NULL) {
+ TIntermSymbol *symbol = NULL;
+ if (unOp != NULL)
+ {
op = unOp->getOp();
symbol = unOp->getOperand()->getAsSymbolNode();
- } else if (binOp != NULL) {
+ }
+ else if (binOp != NULL)
+ {
op = binOp->getOp();
symbol = binOp->getLeft()->getAsSymbolNode();
}
// The operand must be loop index.
- if (symbol == NULL) {
+ if (symbol == NULL)
+ {
error(expr->getLine(), "Invalid expression", "for");
return false;
}
- if (symbol->getId() != info->index.id) {
+ if (symbol->getId() != indexSymbolId)
+ {
error(symbol->getLine(),
"Expected loop index", symbol->getSymbol().c_str());
return false;
}
// The operator is one of: ++ -- += -=.
- switch (op) {
- case EOpPostIncrement:
- case EOpPostDecrement:
- case EOpPreIncrement:
- case EOpPreDecrement:
- ASSERT((unOp != NULL) && (binOp == NULL));
- break;
- case EOpAddAssign:
- case EOpSubAssign:
- ASSERT((unOp == NULL) && (binOp != NULL));
- break;
- default:
- error(expr->getLine(), "Invalid operator", getOperatorString(op));
- return false;
+ switch (op)
+ {
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ ASSERT((unOp != NULL) && (binOp == NULL));
+ break;
+ case EOpAddAssign:
+ case EOpSubAssign:
+ ASSERT((unOp == NULL) && (binOp != NULL));
+ break;
+ default:
+ error(expr->getLine(), "Invalid operator", GetOperatorString(op));
+ return false;
}
// Loop index must be incremented/decremented with a constant.
- if (binOp != NULL) {
- if (!isConstExpr(binOp->getRight())) {
+ if (binOp != NULL)
+ {
+ if (!isConstExpr(binOp->getRight()))
+ {
error(binOp->getLine(),
"Loop index cannot be modified by non-constant expression",
symbol->getSymbol().c_str());
@@ -412,7 +450,7 @@ bool ValidateLimitations::validateForLoopExpr(TIntermLoop* node,
return true;
}
-bool ValidateLimitations::validateFunctionCall(TIntermAggregate* node)
+bool ValidateLimitations::validateFunctionCall(TIntermAggregate *node)
{
ASSERT(node->getOp() == EOpFunctionCall);
@@ -423,9 +461,10 @@ bool ValidateLimitations::validateFunctionCall(TIntermAggregate* node)
// List of param indices for which loop indices are used as argument.
typedef std::vector<size_t> ParamIndex;
ParamIndex pIndex;
- TIntermSequence& params = node->getSequence();
- for (TIntermSequence::size_type i = 0; i < params.size(); ++i) {
- TIntermSymbol* symbol = params[i]->getAsSymbolNode();
+ TIntermSequence *params = node->getSequence();
+ for (TIntermSequence::size_type i = 0; i < params->size(); ++i)
+ {
+ TIntermSymbol *symbol = (*params)[i]->getAsSymbolNode();
if (symbol && isLoopIndex(symbol))
pIndex.push_back(i);
}
@@ -436,17 +475,19 @@ bool ValidateLimitations::validateFunctionCall(TIntermAggregate* node)
bool valid = true;
TSymbolTable& symbolTable = GetGlobalParseContext()->symbolTable;
- TSymbol* symbol = symbolTable.find(node->getName());
+ TSymbol* symbol = symbolTable.find(node->getName(), GetGlobalParseContext()->shaderVersion);
ASSERT(symbol && symbol->isFunction());
- TFunction* function = static_cast<TFunction*>(symbol);
+ TFunction *function = static_cast<TFunction *>(symbol);
for (ParamIndex::const_iterator i = pIndex.begin();
- i != pIndex.end(); ++i) {
- const TParameter& param = function->getParam(*i);
+ i != pIndex.end(); ++i)
+ {
+ const TParameter &param = function->getParam(*i);
TQualifier qual = param.type->getQualifier();
- if ((qual == EvqOut) || (qual == EvqInOut)) {
- error(params[*i]->getLine(),
+ if ((qual == EvqOut) || (qual == EvqInOut))
+ {
+ error((*params)[*i]->getLine(),
"Loop index cannot be used as argument to a function out or inout parameter",
- params[*i]->getAsSymbolNode()->getSymbol().c_str());
+ (*params)[*i]->getAsSymbolNode()->getSymbol().c_str());
valid = false;
}
}
@@ -454,14 +495,16 @@ bool ValidateLimitations::validateFunctionCall(TIntermAggregate* node)
return valid;
}
-bool ValidateLimitations::validateOperation(TIntermOperator* node,
- TIntermNode* operand) {
+bool ValidateLimitations::validateOperation(TIntermOperator *node,
+ TIntermNode* operand)
+{
// Check if loop index is modified in the loop body.
if (!withinLoopBody() || !node->isAssignment())
return true;
- const TIntermSymbol* symbol = operand->getAsSymbolNode();
- if (symbol && isLoopIndex(symbol)) {
+ TIntermSymbol *symbol = operand->getAsSymbolNode();
+ if (symbol && isLoopIndex(symbol))
+ {
error(node->getLine(),
"Loop index cannot be statically assigned to within the body of the loop",
symbol->getSymbol().c_str());
@@ -469,13 +512,13 @@ bool ValidateLimitations::validateOperation(TIntermOperator* node,
return true;
}
-bool ValidateLimitations::isConstExpr(TIntermNode* node)
+bool ValidateLimitations::isConstExpr(TIntermNode *node)
{
ASSERT(node != NULL);
return node->getAsConstantUnion() != NULL;
}
-bool ValidateLimitations::isConstIndexExpr(TIntermNode* node)
+bool ValidateLimitations::isConstIndexExpr(TIntermNode *node)
{
ASSERT(node != NULL);
@@ -484,15 +527,15 @@ bool ValidateLimitations::isConstIndexExpr(TIntermNode* node)
return validate.isValid();
}
-bool ValidateLimitations::validateIndexing(TIntermBinary* node)
+bool ValidateLimitations::validateIndexing(TIntermBinary *node)
{
ASSERT((node->getOp() == EOpIndexDirect) ||
(node->getOp() == EOpIndexIndirect));
bool valid = true;
- TIntermTyped* index = node->getRight();
+ TIntermTyped *index = node->getRight();
// The index expression must have integral type.
- if (!index->isScalar() || (index->getBasicType() != EbtInt)) {
+ if (!index->isScalarInt()) {
error(index->getLine(),
"Index expression must have integral type",
index->getCompleteString().c_str());
@@ -500,10 +543,11 @@ bool ValidateLimitations::validateIndexing(TIntermBinary* node)
}
// The index expession must be a constant-index-expression unless
// the operand is a uniform in a vertex shader.
- TIntermTyped* operand = node->getLeft();
- bool skip = (mShaderType == SH_VERTEX_SHADER) &&
+ TIntermTyped *operand = node->getLeft();
+ bool skip = (mShaderType == GL_VERTEX_SHADER) &&
(operand->getQualifier() == EvqUniform);
- if (!skip && !isConstIndexExpr(index)) {
+ if (!skip && !isConstIndexExpr(index))
+ {
error(index->getLine(), "Index expression must be constant", "[]");
valid = false;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
index 8839dd8b8a..8c9ebf53ed 100644
--- a/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateLimitations.h
@@ -4,55 +4,51 @@
// found in the LICENSE file.
//
-#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/intermediate.h"
+#include "compiler/translator/LoopInfo.h"
class TInfoSinkBase;
-struct TLoopInfo {
- struct TIndex {
- int id; // symbol id.
- } index;
- TIntermLoop* loop;
-};
-typedef TVector<TLoopInfo> TLoopStack;
-
// Traverses intermediate tree to ensure that the shader does not exceed the
// minimum functionality mandated in GLSL 1.0 spec, Appendix A.
-class ValidateLimitations : public TIntermTraverser {
-public:
- ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink);
+class ValidateLimitations : public TIntermTraverser
+{
+ public:
+ ValidateLimitations(sh::GLenum shaderType, TInfoSinkBase &sink);
int numErrors() const { return mNumErrors; }
- virtual bool visitBinary(Visit, TIntermBinary*);
- virtual bool visitUnary(Visit, TIntermUnary*);
- virtual bool visitAggregate(Visit, TIntermAggregate*);
- virtual bool visitLoop(Visit, TIntermLoop*);
+ virtual bool visitBinary(Visit, TIntermBinary *);
+ virtual bool visitUnary(Visit, TIntermUnary *);
+ virtual bool visitAggregate(Visit, TIntermAggregate *);
+ virtual bool visitLoop(Visit, TIntermLoop *);
-private:
- void error(TSourceLoc loc, const char *reason, const char* token);
+ private:
+ void error(TSourceLoc loc, const char *reason, const char *token);
bool withinLoopBody() const;
- bool isLoopIndex(const TIntermSymbol* symbol) const;
- bool validateLoopType(TIntermLoop* node);
- bool validateForLoopHeader(TIntermLoop* node, TLoopInfo* info);
- bool validateForLoopInit(TIntermLoop* node, TLoopInfo* info);
- bool validateForLoopCond(TIntermLoop* node, TLoopInfo* info);
- bool validateForLoopExpr(TIntermLoop* node, TLoopInfo* info);
+ bool isLoopIndex(TIntermSymbol *symbol);
+ bool validateLoopType(TIntermLoop *node);
+
+ bool validateForLoopHeader(TIntermLoop *node);
+ // If valid, return the index symbol id; Otherwise, return -1.
+ int validateForLoopInit(TIntermLoop *node);
+ bool validateForLoopCond(TIntermLoop *node, int indexSymbolId);
+ bool validateForLoopExpr(TIntermLoop *node, int indexSymbolId);
+
// Returns true if none of the loop indices is used as the argument to
// the given function out or inout parameter.
- bool validateFunctionCall(TIntermAggregate* node);
- bool validateOperation(TIntermOperator* node, TIntermNode* operand);
+ bool validateFunctionCall(TIntermAggregate *node);
+ bool validateOperation(TIntermOperator *node, TIntermNode *operand);
// Returns true if indexing does not exceed the minimum functionality
// mandated in GLSL 1.0 spec, Appendix A, Section 5.
- bool isConstExpr(TIntermNode* node);
- bool isConstIndexExpr(TIntermNode* node);
- bool validateIndexing(TIntermBinary* node);
+ bool isConstExpr(TIntermNode *node);
+ bool isConstIndexExpr(TIntermNode *node);
+ bool validateIndexing(TIntermBinary *node);
- ShShaderType mShaderType;
- TInfoSinkBase& mSink;
+ sh::GLenum mShaderType;
+ TInfoSinkBase &mSink;
int mNumErrors;
TLoopStack mLoopStack;
};
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp
new file mode 100644
index 0000000000..ac1c10d6b0
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.cpp
@@ -0,0 +1,78 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/ValidateOutputs.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/ParseContext.h"
+
+ValidateOutputs::ValidateOutputs(TInfoSinkBase& sink, int maxDrawBuffers)
+ : mSink(sink),
+ mMaxDrawBuffers(maxDrawBuffers),
+ mNumErrors(0),
+ mHasUnspecifiedOutputLocation(false)
+{
+}
+
+void ValidateOutputs::visitSymbol(TIntermSymbol *symbol)
+{
+ TString name = symbol->getSymbol();
+ TQualifier qualifier = symbol->getQualifier();
+
+ if (mVisitedSymbols.count(name) == 1)
+ return;
+
+ mVisitedSymbols.insert(name);
+
+ if (qualifier == EvqFragmentOut)
+ {
+ const TType &type = symbol->getType();
+ const int location = type.getLayoutQualifier().location;
+
+ if (mHasUnspecifiedOutputLocation)
+ {
+ error(symbol->getLine(), "must explicitly specify all locations when using multiple fragment outputs", name.c_str());
+ }
+ else if (location == -1)
+ {
+ mHasUnspecifiedOutputLocation = true;
+ }
+ else
+ {
+ OutputMap::iterator mapEntry = mOutputMap.find(location);
+ if (mapEntry == mOutputMap.end())
+ {
+ const int elementCount = type.isArray() ? type.getArraySize() : 1;
+ if (location + elementCount > mMaxDrawBuffers)
+ {
+ error(symbol->getLine(), "output location must be < MAX_DRAW_BUFFERS", name.c_str());
+ }
+
+ for (int elementIndex = 0; elementIndex < elementCount; elementIndex++)
+ {
+ const int offsetLocation = location + elementIndex;
+ mOutputMap[offsetLocation] = symbol;
+ }
+ }
+ else
+ {
+ std::stringstream strstr;
+ strstr << "conflicting output locations with previously defined output '"
+ << mapEntry->second->getSymbol() << "'";
+
+ error(symbol->getLine(), strstr.str().c_str(), name.c_str());
+ }
+ }
+ }
+}
+
+void ValidateOutputs::error(TSourceLoc loc, const char *reason, const char* token)
+{
+ mSink.prefix(EPrefixError);
+ mSink.location(loc);
+ mSink << "'" << token << "' : " << reason << "\n";
+ mNumErrors++;
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h
new file mode 100644
index 0000000000..e391ad9486
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/ValidateOutputs.h
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/intermediate.h"
+
+#include <set>
+
+class TInfoSinkBase;
+
+class ValidateOutputs : public TIntermTraverser
+{
+ public:
+ ValidateOutputs(TInfoSinkBase& sink, int maxDrawBuffers);
+
+ int numErrors() const { return mNumErrors; }
+
+ virtual void visitSymbol(TIntermSymbol*);
+
+ private:
+ TInfoSinkBase& mSink;
+ int mMaxDrawBuffers;
+ int mNumErrors;
+ bool mHasUnspecifiedOutputLocation;
+
+ typedef std::map<int, TIntermSymbol*> OutputMap;
+ OutputMap mOutputMap;
+ std::set<TString> mVisitedSymbols;
+
+ void error(TSourceLoc loc, const char *reason, const char* token);
+};
diff --git a/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
index ef888aff11..153455c4f1 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VariableInfo.cpp
@@ -1,196 +1,115 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
+#include "angle_gl.h"
#include "compiler/translator/VariableInfo.h"
+#include "compiler/translator/util.h"
+#include "common/utilities.h"
-namespace {
-
-TString arrayBrackets(int index)
-{
- TStringStream stream;
- stream << "[" << index << "]";
- return stream.str();
-}
-
-// Returns the data type for an attribute, uniform, or varying.
-ShDataType getVariableDataType(const TType& type)
-{
- switch (type.getBasicType()) {
- case EbtFloat:
- if (type.isMatrix()) {
- switch (type.getNominalSize()) {
- case 2: return SH_FLOAT_MAT2;
- case 3: return SH_FLOAT_MAT3;
- case 4: return SH_FLOAT_MAT4;
- default: UNREACHABLE();
- }
- } else if (type.isVector()) {
- switch (type.getNominalSize()) {
- case 2: return SH_FLOAT_VEC2;
- case 3: return SH_FLOAT_VEC3;
- case 4: return SH_FLOAT_VEC4;
- default: UNREACHABLE();
- }
- } else {
- return SH_FLOAT;
- }
- case EbtInt:
- if (type.isMatrix()) {
- UNREACHABLE();
- } else if (type.isVector()) {
- switch (type.getNominalSize()) {
- case 2: return SH_INT_VEC2;
- case 3: return SH_INT_VEC3;
- case 4: return SH_INT_VEC4;
- default: UNREACHABLE();
- }
- } else {
- return SH_INT;
- }
- case EbtBool:
- if (type.isMatrix()) {
- UNREACHABLE();
- } else if (type.isVector()) {
- switch (type.getNominalSize()) {
- case 2: return SH_BOOL_VEC2;
- case 3: return SH_BOOL_VEC3;
- case 4: return SH_BOOL_VEC4;
- default: UNREACHABLE();
- }
- } else {
- return SH_BOOL;
- }
- case EbtSampler2D: return SH_SAMPLER_2D;
- case EbtSamplerCube: return SH_SAMPLER_CUBE;
- case EbtSamplerExternalOES: return SH_SAMPLER_EXTERNAL_OES;
- case EbtSampler2DRect: return SH_SAMPLER_2D_RECT_ARB;
- default: UNREACHABLE();
- }
- return SH_NONE;
-}
-
-void getBuiltInVariableInfo(const TType& type,
- const TString& name,
- const TString& mappedName,
- TVariableInfoList& infoList);
-void getUserDefinedVariableInfo(const TType& type,
- const TString& name,
- const TString& mappedName,
- TVariableInfoList& infoList,
- ShHashFunction64 hashFunction);
+template <typename VarT>
+static void ExpandUserDefinedVariable(const VarT &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<VarT> *expanded);
// Returns info for an attribute, uniform, or varying.
-void getVariableInfo(const TType& type,
- const TString& name,
- const TString& mappedName,
- TVariableInfoList& infoList,
- ShHashFunction64 hashFunction)
+template <typename VarT>
+static void ExpandVariable(const VarT &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<VarT> *expanded)
{
- if (type.getBasicType() == EbtStruct) {
- if (type.isArray()) {
- for (int i = 0; i < type.getArraySize(); ++i) {
- TString lname = name + arrayBrackets(i);
- TString lmappedName = mappedName + arrayBrackets(i);
- getUserDefinedVariableInfo(type, lname, lmappedName, infoList, hashFunction);
+ if (variable.isStruct())
+ {
+ if (variable.isArray())
+ {
+ for (size_t elementIndex = 0; elementIndex < variable.elementCount(); elementIndex++)
+ {
+ std::string lname = name + ArrayString(elementIndex);
+ std::string lmappedName = mappedName + ArrayString(elementIndex);
+ ExpandUserDefinedVariable(variable, lname, lmappedName, markStaticUse, expanded);
}
- } else {
- getUserDefinedVariableInfo(type, name, mappedName, infoList, hashFunction);
}
- } else {
- getBuiltInVariableInfo(type, name, mappedName, infoList);
+ else
+ {
+ ExpandUserDefinedVariable(variable, name, mappedName, markStaticUse, expanded);
+ }
}
-}
+ else
+ {
+ VarT expandedVar = variable;
-void getBuiltInVariableInfo(const TType& type,
- const TString& name,
- const TString& mappedName,
- TVariableInfoList& infoList)
-{
- ASSERT(type.getBasicType() != EbtStruct);
-
- TVariableInfo varInfo;
- if (type.isArray()) {
- varInfo.name = (name + "[0]").c_str();
- varInfo.mappedName = (mappedName + "[0]").c_str();
- varInfo.size = type.getArraySize();
- varInfo.isArray = true;
- } else {
- varInfo.name = name.c_str();
- varInfo.mappedName = mappedName.c_str();
- varInfo.size = 1;
- varInfo.isArray = false;
+ expandedVar.name = name;
+ expandedVar.mappedName = mappedName;
+
+ // Mark all expanded fields as used if the parent is used
+ if (markStaticUse)
+ {
+ expandedVar.staticUse = true;
+ }
+
+ if (expandedVar.isArray())
+ {
+ expandedVar.name += "[0]";
+ expandedVar.mappedName += "[0]";
+ }
+
+ expanded->push_back(expandedVar);
}
- varInfo.precision = type.getPrecision();
- varInfo.type = getVariableDataType(type);
- infoList.push_back(varInfo);
}
-void getUserDefinedVariableInfo(const TType& type,
- const TString& name,
- const TString& mappedName,
- TVariableInfoList& infoList,
- ShHashFunction64 hashFunction)
+template <class VarT>
+static void ExpandUserDefinedVariable(const VarT &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<VarT> *expanded)
{
- ASSERT(type.getBasicType() == EbtStruct);
-
- const TFieldList& fields = type.getStruct()->fields();
- for (size_t i = 0; i < fields.size(); ++i) {
- const TType& fieldType = *(fields[i]->type());
- const TString& fieldName = fields[i]->name();
- getVariableInfo(fieldType,
- name + "." + fieldName,
- mappedName + "." + TIntermTraverser::hash(fieldName, hashFunction),
- infoList,
- hashFunction);
+ ASSERT(variable.isStruct());
+
+ const std::vector<VarT> &fields = variable.fields;
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ const VarT &field = fields[fieldIndex];
+ ExpandVariable(field,
+ name + "." + field.name,
+ mappedName + "." + field.mappedName,
+ markStaticUse,
+ expanded);
}
}
-TVariableInfo* findVariable(const TType& type,
- const TString& name,
- TVariableInfoList& infoList)
+template <class VarT>
+static VarT *FindVariable(const TString &name,
+ std::vector<VarT> *infoList)
{
// TODO(zmo): optimize this function.
- TString myName = name;
- if (type.isArray())
- myName += "[0]";
- for (size_t ii = 0; ii < infoList.size(); ++ii)
+ for (size_t ii = 0; ii < infoList->size(); ++ii)
{
- if (infoList[ii].name.c_str() == myName)
- return &(infoList[ii]);
+ if ((*infoList)[ii].name.c_str() == name)
+ return &((*infoList)[ii]);
}
- return NULL;
-}
-
-} // namespace anonymous
-
-TVariableInfo::TVariableInfo()
- : type(SH_NONE),
- size(0),
- isArray(false),
- precision(EbpUndefined),
- staticUse(false)
-{
-}
-TVariableInfo::TVariableInfo(ShDataType type, int size)
- : type(type),
- size(size),
- isArray(false),
- precision(EbpUndefined),
- staticUse(false)
-{
+ return NULL;
}
-CollectVariables::CollectVariables(TVariableInfoList& attribs,
- TVariableInfoList& uniforms,
- TVariableInfoList& varyings,
+CollectVariables::CollectVariables(std::vector<sh::Attribute> *attribs,
+ std::vector<sh::Attribute> *outputVariables,
+ std::vector<sh::Uniform> *uniforms,
+ std::vector<sh::Varying> *varyings,
+ std::vector<sh::InterfaceBlock> *interfaceBlocks,
ShHashFunction64 hashFunction)
: mAttribs(attribs),
+ mOutputVariables(outputVariables),
mUniforms(uniforms),
mVaryings(varyings),
+ mInterfaceBlocks(interfaceBlocks),
mPointCoordAdded(false),
mFrontFacingAdded(false),
mFragCoordAdded(false),
@@ -203,110 +122,254 @@ CollectVariables::CollectVariables(TVariableInfoList& attribs,
// Also, gl_FragCoord, gl_PointCoord, and gl_FrontFacing count
// toward varying counting if they are statically used in a fragment
// shader.
-void CollectVariables::visitSymbol(TIntermSymbol* symbol)
+void CollectVariables::visitSymbol(TIntermSymbol *symbol)
{
ASSERT(symbol != NULL);
- TVariableInfo* var = NULL;
- switch (symbol->getQualifier())
+ sh::ShaderVariable *var = NULL;
+ const TString &symbolName = symbol->getSymbol();
+
+ if (sh::IsVarying(symbol->getQualifier()))
{
- case EvqVaryingOut:
- case EvqInvariantVaryingOut:
- case EvqVaryingIn:
- case EvqInvariantVaryingIn:
- var = findVariable(symbol->getType(), symbol->getSymbol(), mVaryings);
- break;
- case EvqUniform:
- var = findVariable(symbol->getType(), symbol->getSymbol(), mUniforms);
- break;
- case EvqFragCoord:
- if (!mFragCoordAdded) {
- TVariableInfo info;
- info.name = "gl_FragCoord";
- info.mappedName = "gl_FragCoord";
- info.type = SH_FLOAT_VEC4;
- info.size = 1;
- info.precision = EbpMedium; // Use mediump as it doesn't really matter.
- info.staticUse = true;
- mVaryings.push_back(info);
- mFragCoordAdded = true;
- }
- return;
- case EvqFrontFacing:
- if (!mFrontFacingAdded) {
- TVariableInfo info;
- info.name = "gl_FrontFacing";
- info.mappedName = "gl_FrontFacing";
- info.type = SH_BOOL;
- info.size = 1;
- info.precision = EbpUndefined;
- info.staticUse = true;
- mVaryings.push_back(info);
- mFrontFacingAdded = true;
- }
- return;
- case EvqPointCoord:
- if (!mPointCoordAdded) {
- TVariableInfo info;
- info.name = "gl_PointCoord";
- info.mappedName = "gl_PointCoord";
- info.type = SH_FLOAT_VEC2;
- info.size = 1;
- info.precision = EbpMedium; // Use mediump as it doesn't really matter.
- info.staticUse = true;
- mVaryings.push_back(info);
- mPointCoordAdded = true;
+ var = FindVariable(symbolName, mVaryings);
+ }
+ else if (symbol->getType() != EbtInterfaceBlock)
+ {
+ switch (symbol->getQualifier())
+ {
+ case EvqAttribute:
+ case EvqVertexIn:
+ var = FindVariable(symbolName, mAttribs);
+ break;
+ case EvqFragmentOut:
+ var = FindVariable(symbolName, mOutputVariables);
+ break;
+ case EvqUniform:
+ {
+ const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock();
+ if (interfaceBlock)
+ {
+ sh::InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), mInterfaceBlocks);
+ ASSERT(namedBlock);
+ var = FindVariable(symbolName, &namedBlock->fields);
+
+ // Set static use on the parent interface block here
+ namedBlock->staticUse = true;
+ }
+ else
+ {
+ var = FindVariable(symbolName, mUniforms);
+ }
+
+ // It's an internal error to reference an undefined user uniform
+ ASSERT(symbolName.compare(0, 3, "gl_") == 0 || var);
+ }
+ break;
+ case EvqFragCoord:
+ if (!mFragCoordAdded)
+ {
+ sh::Varying info;
+ info.name = "gl_FragCoord";
+ info.mappedName = "gl_FragCoord";
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter.
+ info.staticUse = true;
+ mVaryings->push_back(info);
+ mFragCoordAdded = true;
+ }
+ return;
+ case EvqFrontFacing:
+ if (!mFrontFacingAdded)
+ {
+ sh::Varying info;
+ info.name = "gl_FrontFacing";
+ info.mappedName = "gl_FrontFacing";
+ info.type = GL_BOOL;
+ info.arraySize = 0;
+ info.precision = GL_NONE;
+ info.staticUse = true;
+ mVaryings->push_back(info);
+ mFrontFacingAdded = true;
+ }
+ return;
+ case EvqPointCoord:
+ if (!mPointCoordAdded)
+ {
+ sh::Varying info;
+ info.name = "gl_PointCoord";
+ info.mappedName = "gl_PointCoord";
+ info.type = GL_FLOAT_VEC2;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Use mediump as it doesn't really matter.
+ info.staticUse = true;
+ mVaryings->push_back(info);
+ mPointCoordAdded = true;
+ }
+ return;
+ default:
+ break;
}
- return;
- default:
- break;
}
if (var)
+ {
var->staticUse = true;
+ }
+}
+
+template <typename VarT>
+class NameHashingTraverser : public sh::GetVariableTraverser<VarT>
+{
+ public:
+ NameHashingTraverser(std::vector<VarT> *output, ShHashFunction64 hashFunction)
+ : sh::GetVariableTraverser<VarT>(output),
+ mHashFunction(hashFunction)
+ {}
+
+ private:
+ void visitVariable(VarT *variable)
+ {
+ TString stringName = TString(variable->name.c_str());
+ variable->mappedName = TIntermTraverser::hash(stringName, mHashFunction).c_str();
+ }
+
+ ShHashFunction64 mHashFunction;
+};
+
+// Attributes, which cannot have struct fields, are a special case
+template <>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<sh::Attribute> *infoList) const
+{
+ ASSERT(variable);
+ const TType &type = variable->getType();
+ ASSERT(!type.getStruct());
+
+ sh::Attribute attribute;
+
+ attribute.type = sh::GLVariableType(type);
+ attribute.precision = sh::GLVariablePrecision(type);
+ attribute.name = variable->getSymbol().c_str();
+ attribute.arraySize = static_cast<unsigned int>(type.getArraySize());
+ attribute.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
+ attribute.location = variable->getType().getLayoutQualifier().location;
+
+ infoList->push_back(attribute);
}
-bool CollectVariables::visitAggregate(Visit, TIntermAggregate* node)
+template <>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<sh::InterfaceBlock> *infoList) const
+{
+ sh::InterfaceBlock interfaceBlock;
+ const TInterfaceBlock *blockType = variable->getType().getInterfaceBlock();
+
+ bool isRowMajor = (blockType->matrixPacking() == EmpRowMajor);
+
+ interfaceBlock.name = blockType->name().c_str();
+ interfaceBlock.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
+ interfaceBlock.arraySize = variable->getArraySize();
+ interfaceBlock.isRowMajorLayout = isRowMajor;
+ interfaceBlock.layout = sh::GetBlockLayoutType(blockType->blockStorage());
+
+ ASSERT(blockType);
+ const TFieldList &blockFields = blockType->fields();
+
+ for (size_t fieldIndex = 0; fieldIndex < blockFields.size(); fieldIndex++)
+ {
+ const TField *field = blockFields[fieldIndex];
+ ASSERT(field);
+
+ sh::GetInterfaceBlockFieldTraverser traverser(&interfaceBlock.fields, isRowMajor);
+ traverser.traverse(*field->type(), field->name());
+ }
+
+ infoList->push_back(interfaceBlock);
+}
+
+template <typename VarT>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<VarT> *infoList) const
+{
+ NameHashingTraverser<VarT> traverser(infoList, mHashFunction);
+ traverser.traverse(variable->getType(), variable->getSymbol());
+}
+
+template <typename VarT>
+void CollectVariables::visitInfoList(const TIntermSequence &sequence,
+ std::vector<VarT> *infoList) const
+{
+ for (size_t seqIndex = 0; seqIndex < sequence.size(); seqIndex++)
+ {
+ const TIntermSymbol *variable = sequence[seqIndex]->getAsSymbolNode();
+ // The only case in which the sequence will not contain a
+ // TIntermSymbol node is initialization. It will contain a
+ // TInterBinary node in that case. Since attributes, uniforms,
+ // and varyings cannot be initialized in a shader, we must have
+ // only TIntermSymbol nodes in the sequence.
+ ASSERT(variable != NULL);
+ visitVariable(variable, infoList);
+ }
+}
+
+bool CollectVariables::visitAggregate(Visit, TIntermAggregate *node)
{
bool visitChildren = true;
switch (node->getOp())
{
- case EOpDeclaration: {
- const TIntermSequence& sequence = node->getSequence();
- TQualifier qualifier = sequence.front()->getAsTyped()->getQualifier();
- if (qualifier == EvqAttribute || qualifier == EvqUniform ||
- qualifier == EvqVaryingIn || qualifier == EvqVaryingOut ||
- qualifier == EvqInvariantVaryingIn || qualifier == EvqInvariantVaryingOut)
+ case EOpDeclaration:
{
- TVariableInfoList& infoList = qualifier == EvqAttribute ? mAttribs :
- (qualifier == EvqUniform ? mUniforms : mVaryings);
- for (TIntermSequence::const_iterator i = sequence.begin();
- i != sequence.end(); ++i)
+ const TIntermSequence &sequence = *(node->getSequence());
+ const TIntermTyped &typedNode = *(sequence.front()->getAsTyped());
+ TQualifier qualifier = typedNode.getQualifier();
+
+ if (typedNode.getBasicType() == EbtInterfaceBlock)
{
- const TIntermSymbol* variable = (*i)->getAsSymbolNode();
- // The only case in which the sequence will not contain a
- // TIntermSymbol node is initialization. It will contain a
- // TInterBinary node in that case. Since attributes, uniforms,
- // and varyings cannot be initialized in a shader, we must have
- // only TIntermSymbol nodes in the sequence.
- ASSERT(variable != NULL);
- TString processedSymbol;
- if (mHashFunction == NULL)
- processedSymbol = variable->getSymbol();
- else
- processedSymbol = TIntermTraverser::hash(variable->getOriginalSymbol(), mHashFunction);
- getVariableInfo(variable->getType(),
- variable->getOriginalSymbol(),
- processedSymbol,
- infoList,
- mHashFunction);
- visitChildren = false;
+ visitInfoList(sequence, mInterfaceBlocks);
+ }
+ else if (qualifier == EvqAttribute || qualifier == EvqVertexIn ||
+ qualifier == EvqFragmentOut || qualifier == EvqUniform ||
+ sh::IsVarying(qualifier))
+ {
+ switch (qualifier)
+ {
+ case EvqAttribute:
+ case EvqVertexIn:
+ visitInfoList(sequence, mAttribs);
+ break;
+ case EvqFragmentOut:
+ visitInfoList(sequence, mOutputVariables);
+ break;
+ case EvqUniform:
+ visitInfoList(sequence, mUniforms);
+ break;
+ default:
+ visitInfoList(sequence, mVaryings);
+ break;
+ }
+
+ if (!sequence.empty())
+ {
+ visitChildren = false;
+ }
}
+ break;
}
- break;
- }
- default: break;
+ default: break;
}
return visitChildren;
}
+template <typename VarT>
+void ExpandVariables(const std::vector<VarT> &compact, std::vector<VarT> *expanded)
+{
+ for (size_t variableIndex = 0; variableIndex < compact.size(); variableIndex++)
+ {
+ const VarT &variable = compact[variableIndex];
+ ExpandVariable(variable, variable.name, variable.mappedName, variable.staticUse, expanded);
+ }
+}
+
+template void ExpandVariables(const std::vector<sh::Uniform> &, std::vector<sh::Uniform> *);
+template void ExpandVariables(const std::vector<sh::Varying> &, std::vector<sh::Varying> *);
diff --git a/src/3rdparty/angle/src/compiler/translator/VariableInfo.h b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
index 37216cd142..3771819c8b 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
+++ b/src/3rdparty/angle/src/compiler/translator/VariableInfo.h
@@ -7,40 +7,37 @@
#ifndef COMPILER_VARIABLE_INFO_H_
#define COMPILER_VARIABLE_INFO_H_
-#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/intermediate.h"
-
-// Provides information about a variable.
-// It is currently being used to store info about active attribs and uniforms.
-struct TVariableInfo {
- TVariableInfo(ShDataType type, int size);
- TVariableInfo();
-
- TPersistString name;
- TPersistString mappedName;
- ShDataType type;
- int size;
- bool isArray;
- TPrecision precision;
- bool staticUse;
-};
-typedef std::vector<TVariableInfo> TVariableInfoList;
+#include "common/shadervars.h"
// Traverses intermediate tree to collect all attributes, uniforms, varyings.
-class CollectVariables : public TIntermTraverser {
-public:
- CollectVariables(TVariableInfoList& attribs,
- TVariableInfoList& uniforms,
- TVariableInfoList& varyings,
+class CollectVariables : public TIntermTraverser
+{
+ public:
+ CollectVariables(std::vector<sh::Attribute> *attribs,
+ std::vector<sh::Attribute> *outputVariables,
+ std::vector<sh::Uniform> *uniforms,
+ std::vector<sh::Varying> *varyings,
+ std::vector<sh::InterfaceBlock> *interfaceBlocks,
ShHashFunction64 hashFunction);
- virtual void visitSymbol(TIntermSymbol*);
- virtual bool visitAggregate(Visit, TIntermAggregate*);
+ virtual void visitSymbol(TIntermSymbol *symbol);
+ virtual bool visitAggregate(Visit, TIntermAggregate *node);
+
+ private:
+ template <typename VarT>
+ void visitVariable(const TIntermSymbol *variable, std::vector<VarT> *infoList) const;
-private:
- TVariableInfoList& mAttribs;
- TVariableInfoList& mUniforms;
- TVariableInfoList& mVaryings;
+ template <typename VarT>
+ void visitInfoList(const TIntermSequence &sequence, std::vector<VarT> *infoList) const;
+
+ std::vector<sh::Attribute> *mAttribs;
+ std::vector<sh::Attribute> *mOutputVariables;
+ std::vector<sh::Uniform> *mUniforms;
+ std::vector<sh::Varying> *mVaryings;
+ std::vector<sh::InterfaceBlock> *mInterfaceBlocks;
+
+ std::map<std::string, sh::InterfaceBlockField *> mInterfaceBlockFields;
bool mPointCoordAdded;
bool mFrontFacingAdded;
@@ -49,4 +46,9 @@ private:
ShHashFunction64 mHashFunction;
};
+// Expand struct variables to flattened lists of split variables
+// Implemented for sh::Varying and sh::Uniform.
+template <typename VarT>
+void ExpandVariables(const std::vector<VarT> &compact, std::vector<VarT> *expanded);
+
#endif // COMPILER_VARIABLE_INFO_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp b/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
index 5634d86337..faaf0115fc 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VariablePacker.cpp
@@ -4,121 +4,78 @@
// found in the LICENSE file.
//
#include "compiler/translator/VariablePacker.h"
+#include "angle_gl.h"
+#include "common/utilities.h"
#include <algorithm>
-#include "compiler/translator/ShHandle.h"
-namespace {
-int GetSortOrder(ShDataType type)
+int VariablePacker::GetNumComponentsPerRow(sh::GLenum type)
{
- switch (type) {
- case SH_FLOAT_MAT4:
- return 0;
- case SH_FLOAT_MAT2:
- return 1;
- case SH_FLOAT_VEC4:
- case SH_INT_VEC4:
- case SH_BOOL_VEC4:
- return 2;
- case SH_FLOAT_MAT3:
- return 3;
- case SH_FLOAT_VEC3:
- case SH_INT_VEC3:
- case SH_BOOL_VEC3:
- return 4;
- case SH_FLOAT_VEC2:
- case SH_INT_VEC2:
- case SH_BOOL_VEC2:
- return 5;
- case SH_FLOAT:
- case SH_INT:
- case SH_BOOL:
- case SH_SAMPLER_2D:
- case SH_SAMPLER_CUBE:
- case SH_SAMPLER_EXTERNAL_OES:
- case SH_SAMPLER_2D_RECT_ARB:
- return 6;
- default:
- ASSERT(false);
- return 7;
+ switch (type)
+ {
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_BOOL_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return 4;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return 3;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return 2;
+ default:
+ ASSERT(gl::VariableComponentCount(type) == 1);
+ return 1;
}
}
-} // namespace
-int VariablePacker::GetNumComponentsPerRow(ShDataType type)
+int VariablePacker::GetNumRows(sh::GLenum type)
{
- switch (type) {
- case SH_FLOAT_MAT4:
- case SH_FLOAT_MAT2:
- case SH_FLOAT_VEC4:
- case SH_INT_VEC4:
- case SH_BOOL_VEC4:
- return 4;
- case SH_FLOAT_MAT3:
- case SH_FLOAT_VEC3:
- case SH_INT_VEC3:
- case SH_BOOL_VEC3:
- return 3;
- case SH_FLOAT_VEC2:
- case SH_INT_VEC2:
- case SH_BOOL_VEC2:
- return 2;
- case SH_FLOAT:
- case SH_INT:
- case SH_BOOL:
- case SH_SAMPLER_2D:
- case SH_SAMPLER_CUBE:
- case SH_SAMPLER_EXTERNAL_OES:
- case SH_SAMPLER_2D_RECT_ARB:
- return 1;
- default:
- ASSERT(false);
- return 5;
+ switch (type)
+ {
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x3:
+ case GL_FLOAT_MAT4x2:
+ return 4;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ return 3;
+ case GL_FLOAT_MAT2:
+ return 2;
+ default:
+ ASSERT(gl::VariableRowCount(type) == 1);
+ return 1;
}
}
-int VariablePacker::GetNumRows(ShDataType type)
+struct TVariableInfoComparer
{
- switch (type) {
- case SH_FLOAT_MAT4:
- return 4;
- case SH_FLOAT_MAT3:
- return 3;
- case SH_FLOAT_MAT2:
- return 2;
- case SH_FLOAT_VEC4:
- case SH_INT_VEC4:
- case SH_BOOL_VEC4:
- case SH_FLOAT_VEC3:
- case SH_INT_VEC3:
- case SH_BOOL_VEC3:
- case SH_FLOAT_VEC2:
- case SH_INT_VEC2:
- case SH_BOOL_VEC2:
- case SH_FLOAT:
- case SH_INT:
- case SH_BOOL:
- case SH_SAMPLER_2D:
- case SH_SAMPLER_CUBE:
- case SH_SAMPLER_EXTERNAL_OES:
- case SH_SAMPLER_2D_RECT_ARB:
- return 1;
- default:
- ASSERT(false);
- return 100000;
- }
-}
-
-struct TVariableInfoComparer {
- bool operator()(const TVariableInfo& lhs, const TVariableInfo& rhs) const
+ bool operator()(const sh::ShaderVariable &lhs, const sh::ShaderVariable &rhs) const
{
- int lhsSortOrder = GetSortOrder(lhs.type);
- int rhsSortOrder = GetSortOrder(rhs.type);
+ int lhsSortOrder = gl::VariableSortOrder(lhs.type);
+ int rhsSortOrder = gl::VariableSortOrder(rhs.type);
if (lhsSortOrder != rhsSortOrder) {
return lhsSortOrder < rhsSortOrder;
}
// Sort by largest first.
- return lhs.size > rhs.size;
+ return lhs.arraySize > rhs.arraySize;
}
};
@@ -189,13 +146,23 @@ bool VariablePacker::searchColumn(int column, int numRows, int* destRow, int* de
return true;
}
-bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVariableInfoList& in_variables)
+template <typename VarT>
+bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int maxVectors,
+ const std::vector<VarT> &in_variables)
{
ASSERT(maxVectors > 0);
maxRows_ = maxVectors;
topNonFullRow_ = 0;
bottomNonFullRow_ = maxRows_ - 1;
- TVariableInfoList variables(in_variables);
+ std::vector<VarT> variables(in_variables);
+
+ // Check whether each variable fits in the available vectors.
+ for (size_t i = 0; i < variables.size(); i++) {
+ const sh::ShaderVariable &variable = variables[i];
+ if (variable.elementCount() > maxVectors / GetNumRows(variable.type)) {
+ return false;
+ }
+ }
// As per GLSL 1.017 Appendix A, Section 7 variables are packed in specific
// order by type, then by size of array, largest first.
@@ -206,11 +173,11 @@ bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVa
// Packs the 4 column variables.
size_t ii = 0;
for (; ii < variables.size(); ++ii) {
- const TVariableInfo& variable = variables[ii];
+ const sh::ShaderVariable &variable = variables[ii];
if (GetNumComponentsPerRow(variable.type) != 4) {
break;
}
- topNonFullRow_ += GetNumRows(variable.type) * variable.size;
+ topNonFullRow_ += GetNumRows(variable.type) * variable.elementCount();
}
if (topNonFullRow_ > maxRows_) {
@@ -220,11 +187,11 @@ bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVa
// Packs the 3 column variables.
int num3ColumnRows = 0;
for (; ii < variables.size(); ++ii) {
- const TVariableInfo& variable = variables[ii];
+ const sh::ShaderVariable &variable = variables[ii];
if (GetNumComponentsPerRow(variable.type) != 3) {
break;
}
- num3ColumnRows += GetNumRows(variable.type) * variable.size;
+ num3ColumnRows += GetNumRows(variable.type) * variable.elementCount();
}
if (topNonFullRow_ + num3ColumnRows > maxRows_) {
@@ -239,11 +206,11 @@ bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVa
int rowsAvailableInColumns01 = twoColumnRowsAvailable;
int rowsAvailableInColumns23 = twoColumnRowsAvailable;
for (; ii < variables.size(); ++ii) {
- const TVariableInfo& variable = variables[ii];
+ const sh::ShaderVariable &variable = variables[ii];
if (GetNumComponentsPerRow(variable.type) != 2) {
break;
}
- int numRows = GetNumRows(variable.type) * variable.size;
+ int numRows = GetNumRows(variable.type) * variable.elementCount();
if (numRows <= rowsAvailableInColumns01) {
rowsAvailableInColumns01 -= numRows;
} else if (numRows <= rowsAvailableInColumns23) {
@@ -263,9 +230,9 @@ bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVa
// Packs the 1 column variables.
for (; ii < variables.size(); ++ii) {
- const TVariableInfo& variable = variables[ii];
+ const sh::ShaderVariable &variable = variables[ii];
ASSERT(1 == GetNumComponentsPerRow(variable.type));
- int numRows = GetNumRows(variable.type) * variable.size;
+ int numRows = GetNumRows(variable.type) * variable.elementCount();
int smallestColumn = -1;
int smallestSize = maxRows_ + 1;
int topRow = -1;
@@ -293,5 +260,8 @@ bool VariablePacker::CheckVariablesWithinPackingLimits(int maxVectors, const TVa
return true;
}
-
-
+// Instantiate all possible variable packings
+template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::ShaderVariable> &);
+template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Attribute> &);
+template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Uniform> &);
+template bool VariablePacker::CheckVariablesWithinPackingLimits(unsigned int, const std::vector<sh::Varying> &);
diff --git a/src/3rdparty/angle/src/compiler/translator/VariablePacker.h b/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
index fd6090827c..1de5332d8a 100644
--- a/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
+++ b/src/3rdparty/angle/src/compiler/translator/VariablePacker.h
@@ -8,23 +8,23 @@
#define _VARIABLEPACKER_INCLUDED_
#include <vector>
-#include "compiler/translator/ShHandle.h"
+#include "compiler/translator/VariableInfo.h"
class VariablePacker {
public:
// Returns true if the passed in variables pack in maxVectors following
// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
- bool CheckVariablesWithinPackingLimits(
- int maxVectors,
- const TVariableInfoList& in_variables);
+ template <typename VarT>
+ bool CheckVariablesWithinPackingLimits(unsigned int maxVectors,
+ const std::vector<VarT> &in_variables);
// Gets how many components in a row a data type takes.
- static int GetNumComponentsPerRow(ShDataType type);
+ static int GetNumComponentsPerRow(sh::GLenum type);
// Gets how many rows a data type takes.
- static int GetNumRows(ShDataType type);
+ static int GetNumRows(sh::GLenum type);
- private:
+ private:
static const int kNumColumns = 4;
static const unsigned kColumnMask = (1 << kNumColumns) - 1;
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
index dd11f99eb8..12dc9e0dad 100644
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.cpp
@@ -35,104 +35,81 @@ static const int GLSL_VERSION_120 = 120;
// - invariant gl_Position;
// - varying vec3 color; invariant color;
//
-TVersionGLSL::TVersionGLSL(ShShaderType type)
- : mShaderType(type),
- mVersion(GLSL_VERSION_110)
+TVersionGLSL::TVersionGLSL(sh::GLenum type)
+ : mVersion(GLSL_VERSION_110)
{
}
-void TVersionGLSL::visitSymbol(TIntermSymbol* node)
+void TVersionGLSL::visitSymbol(TIntermSymbol *node)
{
if (node->getSymbol() == "gl_PointCoord")
updateVersion(GLSL_VERSION_120);
}
-void TVersionGLSL::visitConstantUnion(TIntermConstantUnion*)
-{
-}
-
-bool TVersionGLSL::visitBinary(Visit, TIntermBinary*)
-{
- return true;
-}
-
-bool TVersionGLSL::visitUnary(Visit, TIntermUnary*)
-{
- return true;
-}
-
-bool TVersionGLSL::visitSelection(Visit, TIntermSelection*)
-{
- return true;
-}
-
-bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate* node)
+bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node)
{
bool visitChildren = true;
- switch (node->getOp()) {
+ switch (node->getOp())
+ {
case EOpSequence:
// We need to visit sequence children to get to global or inner scope.
visitChildren = true;
break;
- case EOpDeclaration: {
- const TIntermSequence& sequence = node->getSequence();
- TQualifier qualifier = sequence.front()->getAsTyped()->getQualifier();
- if ((qualifier == EvqInvariantVaryingIn) ||
- (qualifier == EvqInvariantVaryingOut)) {
- updateVersion(GLSL_VERSION_120);
+ case EOpDeclaration:
+ {
+ const TIntermSequence &sequence = *(node->getSequence());
+ TQualifier qualifier = sequence.front()->getAsTyped()->getQualifier();
+ if ((qualifier == EvqInvariantVaryingIn) ||
+ (qualifier == EvqInvariantVaryingOut))
+ {
+ updateVersion(GLSL_VERSION_120);
+ }
+ break;
}
- break;
- }
- case EOpParameters: {
- const TIntermSequence& params = node->getSequence();
- for (TIntermSequence::const_iterator iter = params.begin();
- iter != params.end(); ++iter)
+ case EOpParameters:
{
- const TIntermTyped* param = (*iter)->getAsTyped();
- if (param->isArray())
+ const TIntermSequence &params = *(node->getSequence());
+ for (TIntermSequence::const_iterator iter = params.begin();
+ iter != params.end(); ++iter)
{
- TQualifier qualifier = param->getQualifier();
- if ((qualifier == EvqOut) || (qualifier == EvqInOut))
+ const TIntermTyped *param = (*iter)->getAsTyped();
+ if (param->isArray())
{
- updateVersion(GLSL_VERSION_120);
- break;
+ TQualifier qualifier = param->getQualifier();
+ if ((qualifier == EvqOut) || (qualifier == EvqInOut))
+ {
+ updateVersion(GLSL_VERSION_120);
+ break;
+ }
}
}
+ // Fully processed. No need to visit children.
+ visitChildren = false;
+ break;
}
- // Fully processed. No need to visit children.
- visitChildren = false;
- break;
- }
case EOpConstructMat2:
case EOpConstructMat3:
- case EOpConstructMat4: {
- const TIntermSequence& sequence = node->getSequence();
- if (sequence.size() == 1) {
- TIntermTyped* typed = sequence.front()->getAsTyped();
- if (typed && typed->isMatrix()) {
- updateVersion(GLSL_VERSION_120);
- }
+ case EOpConstructMat4:
+ {
+ const TIntermSequence &sequence = *(node->getSequence());
+ if (sequence.size() == 1)
+ {
+ TIntermTyped *typed = sequence.front()->getAsTyped();
+ if (typed && typed->isMatrix())
+ {
+ updateVersion(GLSL_VERSION_120);
+ }
+ }
+ break;
}
+ default:
break;
- }
-
- default: break;
}
return visitChildren;
}
-bool TVersionGLSL::visitLoop(Visit, TIntermLoop*)
-{
- return true;
-}
-
-bool TVersionGLSL::visitBranch(Visit, TIntermBranch*)
-{
- return true;
-}
-
void TVersionGLSL::updateVersion(int version)
{
mVersion = std::max(version, mVersion);
diff --git a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
index d310066171..de4141d38c 100644
--- a/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
+++ b/src/3rdparty/angle/src/compiler/translator/VersionGLSL.h
@@ -1,13 +1,12 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-#ifndef COMPILER_VERSIONGLSL_H_
-#define COMPILER_VERSIONGLSL_H_
+#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
+#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
-#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/intermediate.h"
// Traverses the intermediate tree to return the minimum GLSL version
@@ -24,9 +23,11 @@
// - matrix constructors taking matrix as argument.
// - array as "out" function parameters
//
-class TVersionGLSL : public TIntermTraverser {
-public:
- TVersionGLSL(ShShaderType type);
+// TODO: ES3 equivalent versions of GLSL
+class TVersionGLSL : public TIntermTraverser
+{
+ public:
+ TVersionGLSL(sh::GLenum type);
// Returns 120 if the following is used the shader:
// - "invariant",
@@ -36,21 +37,14 @@ public:
// Else 110 is returned.
int getVersion() { return mVersion; }
- virtual void visitSymbol(TIntermSymbol*);
- virtual void visitConstantUnion(TIntermConstantUnion*);
- virtual bool visitBinary(Visit, TIntermBinary*);
- virtual bool visitUnary(Visit, TIntermUnary*);
- virtual bool visitSelection(Visit, TIntermSelection*);
- virtual bool visitAggregate(Visit, TIntermAggregate*);
- virtual bool visitLoop(Visit, TIntermLoop*);
- virtual bool visitBranch(Visit, TIntermBranch*);
+ virtual void visitSymbol(TIntermSymbol *);
+ virtual bool visitAggregate(Visit, TIntermAggregate *);
-protected:
+ protected:
void updateVersion(int version);
-private:
- ShShaderType mShaderType;
+ private:
int mVersion;
};
-#endif // COMPILER_VERSIONGLSL_H_
+#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp
index d5f2cba5fc..1aeb822d51 100644
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp
@@ -6,24 +6,32 @@
#include "compiler/translator/depgraph/DependencyGraphBuilder.h"
-void TDependencyGraphBuilder::build(TIntermNode* node, TDependencyGraph* graph)
+void TDependencyGraphBuilder::build(TIntermNode *node, TDependencyGraph *graph)
{
TDependencyGraphBuilder builder(graph);
builder.build(node);
}
-bool TDependencyGraphBuilder::visitAggregate(Visit visit, TIntermAggregate* intermAggregate)
+bool TDependencyGraphBuilder::visitAggregate(
+ Visit visit, TIntermAggregate *intermAggregate)
{
- switch (intermAggregate->getOp()) {
- case EOpFunction: visitFunctionDefinition(intermAggregate); break;
- case EOpFunctionCall: visitFunctionCall(intermAggregate); break;
- default: visitAggregateChildren(intermAggregate); break;
+ switch (intermAggregate->getOp())
+ {
+ case EOpFunction:
+ visitFunctionDefinition(intermAggregate);
+ break;
+ case EOpFunctionCall:
+ visitFunctionCall(intermAggregate);
+ break;
+ default:
+ visitAggregateChildren(intermAggregate);
+ break;
}
-
return false;
}
-void TDependencyGraphBuilder::visitFunctionDefinition(TIntermAggregate* intermAggregate)
+void TDependencyGraphBuilder::visitFunctionDefinition(
+ TIntermAggregate *intermAggregate)
{
// Currently, we do not support user defined functions.
if (intermAggregate->getName() != "main(")
@@ -34,64 +42,71 @@ void TDependencyGraphBuilder::visitFunctionDefinition(TIntermAggregate* intermAg
// Takes an expression like "f(x)" and creates a dependency graph like
// "x -> argument 0 -> function call".
-void TDependencyGraphBuilder::visitFunctionCall(TIntermAggregate* intermFunctionCall)
+void TDependencyGraphBuilder::visitFunctionCall(
+ TIntermAggregate *intermFunctionCall)
{
- TGraphFunctionCall* functionCall = mGraph->createFunctionCall(intermFunctionCall);
+ TGraphFunctionCall *functionCall =
+ mGraph->createFunctionCall(intermFunctionCall);
// Run through the function call arguments.
int argumentNumber = 0;
- TIntermSequence& intermArguments = intermFunctionCall->getSequence();
- for (TIntermSequence::const_iterator iter = intermArguments.begin();
- iter != intermArguments.end();
+ TIntermSequence *intermArguments = intermFunctionCall->getSequence();
+ for (TIntermSequence::const_iterator iter = intermArguments->begin();
+ iter != intermArguments->end();
++iter, ++argumentNumber)
{
TNodeSetMaintainer nodeSetMaintainer(this);
- TIntermNode* intermArgument = *iter;
+ TIntermNode *intermArgument = *iter;
intermArgument->traverse(this);
- if (TParentNodeSet* argumentNodes = mNodeSets.getTopSet()) {
- TGraphArgument* argument = mGraph->createArgument(intermFunctionCall, argumentNumber);
+ if (TParentNodeSet *argumentNodes = mNodeSets.getTopSet())
+ {
+ TGraphArgument *argument = mGraph->createArgument(
+ intermFunctionCall, argumentNumber);
connectMultipleNodesToSingleNode(argumentNodes, argument);
argument->addDependentNode(functionCall);
}
}
- // Push the leftmost symbol of this function call into the current set of dependent symbols to
- // represent the result of this function call.
+ // Push the leftmost symbol of this function call into the current set of
+ // dependent symbols to represent the result of this function call.
// Thus, an expression like "y = f(x)" will yield a dependency graph like
// "x -> argument 0 -> function call -> y".
- // This line essentially passes the function call node back up to an earlier visitAssignment
- // call, which will create the connection "function call -> y".
+ // This line essentially passes the function call node back up to an earlier
+ // visitAssignment call, which will create the connection "function call -> y".
mNodeSets.insertIntoTopSet(functionCall);
}
-void TDependencyGraphBuilder::visitAggregateChildren(TIntermAggregate* intermAggregate)
+void TDependencyGraphBuilder::visitAggregateChildren(
+ TIntermAggregate *intermAggregate)
{
- TIntermSequence& sequence = intermAggregate->getSequence();
- for(TIntermSequence::const_iterator iter = sequence.begin(); iter != sequence.end(); ++iter)
+ TIntermSequence *sequence = intermAggregate->getSequence();
+ for (TIntermSequence::const_iterator iter = sequence->begin();
+ iter != sequence->end(); ++iter)
{
- TIntermNode* intermChild = *iter;
+ TIntermNode *intermChild = *iter;
intermChild->traverse(this);
}
}
-void TDependencyGraphBuilder::visitSymbol(TIntermSymbol* intermSymbol)
+void TDependencyGraphBuilder::visitSymbol(TIntermSymbol *intermSymbol)
{
- // Push this symbol into the set of dependent symbols for the current assignment or condition
- // that we are traversing.
- TGraphSymbol* symbol = mGraph->getOrCreateSymbol(intermSymbol);
+ // Push this symbol into the set of dependent symbols for the current
+ // assignment or condition that we are traversing.
+ TGraphSymbol *symbol = mGraph->getOrCreateSymbol(intermSymbol);
mNodeSets.insertIntoTopSet(symbol);
- // If this symbol is the current leftmost symbol under an assignment, replace the previous
- // leftmost symbol with this symbol.
- if (!mLeftmostSymbols.empty() && mLeftmostSymbols.top() != &mRightSubtree) {
+ // If this symbol is the current leftmost symbol under an assignment, replace
+ // the previous leftmost symbol with this symbol.
+ if (!mLeftmostSymbols.empty() && mLeftmostSymbols.top() != &mRightSubtree)
+ {
mLeftmostSymbols.pop();
mLeftmostSymbols.push(symbol);
}
}
-bool TDependencyGraphBuilder::visitBinary(Visit visit, TIntermBinary* intermBinary)
+bool TDependencyGraphBuilder::visitBinary(Visit visit, TIntermBinary *intermBinary)
{
TOperator op = intermBinary->getOp();
if (op == EOpInitialize || intermBinary->isAssignment())
@@ -104,13 +119,13 @@ bool TDependencyGraphBuilder::visitBinary(Visit visit, TIntermBinary* intermBina
return false;
}
-void TDependencyGraphBuilder::visitAssignment(TIntermBinary* intermAssignment)
+void TDependencyGraphBuilder::visitAssignment(TIntermBinary *intermAssignment)
{
- TIntermTyped* intermLeft = intermAssignment->getLeft();
+ TIntermTyped *intermLeft = intermAssignment->getLeft();
if (!intermLeft)
return;
- TGraphSymbol* leftmostSymbol = NULL;
+ TGraphSymbol *leftmostSymbol = NULL;
{
TNodeSetMaintainer nodeSetMaintainer(this);
@@ -120,88 +135,100 @@ void TDependencyGraphBuilder::visitAssignment(TIntermBinary* intermAssignment)
intermLeft->traverse(this);
leftmostSymbol = mLeftmostSymbols.top();
- // After traversing the left subtree of this assignment, we should have found a real
- // leftmost symbol, and the leftmost symbol should not be a placeholder.
+ // After traversing the left subtree of this assignment, we should
+ // have found a real leftmost symbol, and the leftmost symbol should
+ // not be a placeholder.
ASSERT(leftmostSymbol != &mLeftSubtree);
ASSERT(leftmostSymbol != &mRightSubtree);
}
- if (TIntermTyped* intermRight = intermAssignment->getRight()) {
+ if (TIntermTyped *intermRight = intermAssignment->getRight())
+ {
TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree);
intermRight->traverse(this);
}
- if (TParentNodeSet* assignmentNodes = mNodeSets.getTopSet())
+ if (TParentNodeSet *assignmentNodes = mNodeSets.getTopSet())
connectMultipleNodesToSingleNode(assignmentNodes, leftmostSymbol);
}
- // Push the leftmost symbol of this assignment into the current set of dependent symbols to
- // represent the result of this assignment.
- // An expression like "a = (b = c)" will yield a dependency graph like "c -> b -> a".
- // This line essentially passes the leftmost symbol of the nested assignment ("b" in this
- // example) back up to the earlier visitAssignment call for the outer assignment, which will
- // create the connection "b -> a".
+ // Push the leftmost symbol of this assignment into the current set of dependent
+ // symbols to represent the result of this assignment.
+ // An expression like "a = (b = c)" will yield a dependency graph like
+ // "c -> b -> a".
+ // This line essentially passes the leftmost symbol of the nested assignment
+ // ("b" in this example) back up to the earlier visitAssignment call for the
+ // outer assignment, which will create the connection "b -> a".
mNodeSets.insertIntoTopSet(leftmostSymbol);
}
-void TDependencyGraphBuilder::visitLogicalOp(TIntermBinary* intermLogicalOp)
+void TDependencyGraphBuilder::visitLogicalOp(TIntermBinary *intermLogicalOp)
{
- if (TIntermTyped* intermLeft = intermLogicalOp->getLeft()) {
+ if (TIntermTyped *intermLeft = intermLogicalOp->getLeft())
+ {
TNodeSetPropagatingMaintainer nodeSetMaintainer(this);
intermLeft->traverse(this);
- if (TParentNodeSet* leftNodes = mNodeSets.getTopSet()) {
- TGraphLogicalOp* logicalOp = mGraph->createLogicalOp(intermLogicalOp);
+ if (TParentNodeSet *leftNodes = mNodeSets.getTopSet())
+ {
+ TGraphLogicalOp *logicalOp = mGraph->createLogicalOp(intermLogicalOp);
connectMultipleNodesToSingleNode(leftNodes, logicalOp);
}
}
- if (TIntermTyped* intermRight = intermLogicalOp->getRight()) {
+ if (TIntermTyped *intermRight = intermLogicalOp->getRight())
+ {
TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree);
intermRight->traverse(this);
}
}
-void TDependencyGraphBuilder::visitBinaryChildren(TIntermBinary* intermBinary)
+void TDependencyGraphBuilder::visitBinaryChildren(TIntermBinary *intermBinary)
{
- if (TIntermTyped* intermLeft = intermBinary->getLeft())
+ if (TIntermTyped *intermLeft = intermBinary->getLeft())
intermLeft->traverse(this);
- if (TIntermTyped* intermRight = intermBinary->getRight()) {
+ if (TIntermTyped *intermRight = intermBinary->getRight())
+ {
TLeftmostSymbolMaintainer leftmostSymbolMaintainer(this, mRightSubtree);
intermRight->traverse(this);
}
}
-bool TDependencyGraphBuilder::visitSelection(Visit visit, TIntermSelection* intermSelection)
+bool TDependencyGraphBuilder::visitSelection(
+ Visit visit, TIntermSelection *intermSelection)
{
- if (TIntermNode* intermCondition = intermSelection->getCondition()) {
+ if (TIntermNode *intermCondition = intermSelection->getCondition())
+ {
TNodeSetMaintainer nodeSetMaintainer(this);
intermCondition->traverse(this);
- if (TParentNodeSet* conditionNodes = mNodeSets.getTopSet()) {
- TGraphSelection* selection = mGraph->createSelection(intermSelection);
+ if (TParentNodeSet *conditionNodes = mNodeSets.getTopSet())
+ {
+ TGraphSelection *selection = mGraph->createSelection(intermSelection);
connectMultipleNodesToSingleNode(conditionNodes, selection);
}
}
- if (TIntermNode* intermTrueBlock = intermSelection->getTrueBlock())
+ if (TIntermNode *intermTrueBlock = intermSelection->getTrueBlock())
intermTrueBlock->traverse(this);
- if (TIntermNode* intermFalseBlock = intermSelection->getFalseBlock())
+ if (TIntermNode *intermFalseBlock = intermSelection->getFalseBlock())
intermFalseBlock->traverse(this);
return false;
}
-bool TDependencyGraphBuilder::visitLoop(Visit visit, TIntermLoop* intermLoop)
+bool TDependencyGraphBuilder::visitLoop(Visit visit, TIntermLoop *intermLoop)
{
- if (TIntermTyped* intermCondition = intermLoop->getCondition()) {
+ if (TIntermTyped *intermCondition = intermLoop->getCondition())
+ {
TNodeSetMaintainer nodeSetMaintainer(this);
intermCondition->traverse(this);
- if (TParentNodeSet* conditionNodes = mNodeSets.getTopSet()) {
- TGraphLoop* loop = mGraph->createLoop(intermLoop);
+ if (TParentNodeSet *conditionNodes = mNodeSets.getTopSet())
+ {
+ TGraphLoop *loop = mGraph->createLoop(intermLoop);
connectMultipleNodesToSingleNode(conditionNodes, loop);
}
}
@@ -209,19 +236,20 @@ bool TDependencyGraphBuilder::visitLoop(Visit visit, TIntermLoop* intermLoop)
if (TIntermNode* intermBody = intermLoop->getBody())
intermBody->traverse(this);
- if (TIntermTyped* intermExpression = intermLoop->getExpression())
+ if (TIntermTyped *intermExpression = intermLoop->getExpression())
intermExpression->traverse(this);
return false;
}
-void TDependencyGraphBuilder::connectMultipleNodesToSingleNode(TParentNodeSet* nodes,
- TGraphNode* node) const
+void TDependencyGraphBuilder::connectMultipleNodesToSingleNode(
+ TParentNodeSet *nodes, TGraphNode *node) const
{
- for (TParentNodeSet::const_iterator iter = nodes->begin(); iter != nodes->end(); ++iter)
+ for (TParentNodeSet::const_iterator iter = nodes->begin();
+ iter != nodes->end(); ++iter)
{
- TGraphParentNode* currentNode = *iter;
+ TGraphParentNode *currentNode = *iter;
currentNode->addDependentNode(node);
}
}
diff --git a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h
index 3e928fb77e..b76f075e68 100644
--- a/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h
+++ b/src/3rdparty/angle/src/compiler/translator/depgraph/DependencyGraphBuilder.h
@@ -4,55 +4,58 @@
// found in the LICENSE file.
//
-#ifndef COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
-#define COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
+#ifndef COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
+#define COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
#include "compiler/translator/depgraph/DependencyGraph.h"
//
-// Creates a dependency graph of symbols, function calls, conditions etc. by traversing a
-// intermediate tree.
+// Creates a dependency graph of symbols, function calls, conditions etc. by
+// traversing a intermediate tree.
//
-class TDependencyGraphBuilder : public TIntermTraverser {
-public:
- static void build(TIntermNode* node, TDependencyGraph* graph);
+class TDependencyGraphBuilder : public TIntermTraverser
+{
+ public:
+ static void build(TIntermNode *node, TDependencyGraph *graph);
- virtual void visitSymbol(TIntermSymbol*);
- virtual bool visitBinary(Visit visit, TIntermBinary*);
- virtual bool visitSelection(Visit visit, TIntermSelection*);
- virtual bool visitAggregate(Visit visit, TIntermAggregate*);
- virtual bool visitLoop(Visit visit, TIntermLoop*);
+ virtual void visitSymbol(TIntermSymbol *);
+ virtual bool visitBinary(Visit visit, TIntermBinary *);
+ virtual bool visitSelection(Visit visit, TIntermSelection *);
+ virtual bool visitAggregate(Visit visit, TIntermAggregate *);
+ virtual bool visitLoop(Visit visit, TIntermLoop *);
-private:
- typedef std::stack<TGraphSymbol*> TSymbolStack;
- typedef std::set<TGraphParentNode*> TParentNodeSet;
+ private:
+ typedef std::stack<TGraphSymbol *> TSymbolStack;
+ typedef std::set<TGraphParentNode *> TParentNodeSet;
//
// For collecting the dependent nodes of assignments, conditions, etc.
// while traversing the intermediate tree.
//
- // This data structure is stack of sets. Each set contains dependency graph parent nodes.
+ // This data structure is stack of sets. Each set contains dependency graph
+ // parent nodes.
//
- class TNodeSetStack {
- public:
+ class TNodeSetStack
+ {
+ public:
TNodeSetStack() {};
~TNodeSetStack() { clear(); }
// This should only be called after a pushSet.
// Returns NULL if the top set is empty.
- TParentNodeSet* getTopSet() const
+ TParentNodeSet *getTopSet() const
{
- ASSERT(!nodeSets.empty());
- TParentNodeSet* topSet = nodeSets.top();
+ ASSERT(!mNodeSets.empty());
+ TParentNodeSet *topSet = mNodeSets.top();
return !topSet->empty() ? topSet : NULL;
}
- void pushSet() { nodeSets.push(new TParentNodeSet()); }
+ void pushSet() { mNodeSets.push(new TParentNodeSet()); }
void popSet()
{
- ASSERT(!nodeSets.empty());
- delete nodeSets.top();
- nodeSets.pop();
+ ASSERT(!mNodeSets.empty());
+ delete mNodeSets.top();
+ mNodeSets.pop();
}
// Pops the top set and adds its contents to the new top set.
@@ -60,12 +63,13 @@ private:
// If there is no set below the top set, the top set is just deleted.
void popSetIntoNext()
{
- ASSERT(!nodeSets.empty());
- TParentNodeSet* oldTopSet = nodeSets.top();
- nodeSets.pop();
+ ASSERT(!mNodeSets.empty());
+ TParentNodeSet *oldTopSet = mNodeSets.top();
+ mNodeSets.pop();
- if (!nodeSets.empty()) {
- TParentNodeSet* newTopSet = nodeSets.top();
+ if (!mNodeSets.empty())
+ {
+ TParentNodeSet *newTopSet = mNodeSets.top();
newTopSet->insert(oldTopSet->begin(), oldTopSet->end());
}
@@ -76,106 +80,120 @@ private:
// This can be called when there is no top set if we are visiting
// symbols that are not under an assignment or condition.
// We don't need to track those symbols.
- void insertIntoTopSet(TGraphParentNode* node)
+ void insertIntoTopSet(TGraphParentNode *node)
{
- if (nodeSets.empty())
+ if (mNodeSets.empty())
return;
- nodeSets.top()->insert(node);
+ mNodeSets.top()->insert(node);
}
void clear()
{
- while (!nodeSets.empty())
+ while (!mNodeSets.empty())
popSet();
}
- private:
- typedef std::stack<TParentNodeSet*> TParentNodeSetStack;
+ private:
+ typedef std::stack<TParentNodeSet *> TParentNodeSetStack;
- TParentNodeSetStack nodeSets;
+ TParentNodeSetStack mNodeSets;
};
//
// An instance of this class pushes a new node set when instantiated.
// When the instance goes out of scope, it and pops the node set.
//
- class TNodeSetMaintainer {
- public:
- TNodeSetMaintainer(TDependencyGraphBuilder* factory)
- : sets(factory->mNodeSets) { sets.pushSet(); }
- ~TNodeSetMaintainer() { sets.popSet(); }
- protected:
- TNodeSetStack& sets;
+ class TNodeSetMaintainer
+ {
+ public:
+ TNodeSetMaintainer(TDependencyGraphBuilder *factory)
+ : mSets(factory->mNodeSets)
+ {
+ mSets.pushSet();
+ }
+ ~TNodeSetMaintainer() { mSets.popSet(); }
+ protected:
+ TNodeSetStack &mSets;
};
//
// An instance of this class pushes a new node set when instantiated.
- // When the instance goes out of scope, it and pops the top node set and adds its contents to
- // the new top node set.
+ // When the instance goes out of scope, it and pops the top node set and adds
+ // its contents to the new top node set.
//
- class TNodeSetPropagatingMaintainer {
- public:
- TNodeSetPropagatingMaintainer(TDependencyGraphBuilder* factory)
- : sets(factory->mNodeSets) { sets.pushSet(); }
- ~TNodeSetPropagatingMaintainer() { sets.popSetIntoNext(); }
- protected:
- TNodeSetStack& sets;
+ class TNodeSetPropagatingMaintainer
+ {
+ public:
+ TNodeSetPropagatingMaintainer(TDependencyGraphBuilder *factory)
+ : mSets(factory->mNodeSets)
+ {
+ mSets.pushSet();
+ }
+ ~TNodeSetPropagatingMaintainer() { mSets.popSetIntoNext(); }
+ protected:
+ TNodeSetStack &mSets;
};
//
- // An instance of this class keeps track of the leftmost symbol while we're exploring an
- // assignment.
- // It will push the placeholder symbol kLeftSubtree when instantiated under a left subtree,
- // and kRightSubtree under a right subtree.
- // When it goes out of scope, it will pop the leftmost symbol at the top of the scope.
- // During traversal, the TDependencyGraphBuilder will replace kLeftSubtree with a real symbol.
- // kRightSubtree will never be replaced by a real symbol because we are tracking the leftmost
- // symbol.
+ // An instance of this class keeps track of the leftmost symbol while we're
+ // exploring an assignment.
+ // It will push the placeholder symbol kLeftSubtree when instantiated under a
+ // left subtree, and kRightSubtree under a right subtree.
+ // When it goes out of scope, it will pop the leftmost symbol at the top of the
+ // scope.
+ // During traversal, the TDependencyGraphBuilder will replace kLeftSubtree with
+ // a real symbol.
+ // kRightSubtree will never be replaced by a real symbol because we are tracking
+ // the leftmost symbol.
//
- class TLeftmostSymbolMaintainer {
- public:
- TLeftmostSymbolMaintainer(TDependencyGraphBuilder* factory, TGraphSymbol& subtree)
- : leftmostSymbols(factory->mLeftmostSymbols)
+ class TLeftmostSymbolMaintainer
+ {
+ public:
+ TLeftmostSymbolMaintainer(
+ TDependencyGraphBuilder *factory, TGraphSymbol &subtree)
+ : mLeftmostSymbols(factory->mLeftmostSymbols)
{
- needsPlaceholderSymbol = leftmostSymbols.empty() || leftmostSymbols.top() != &subtree;
- if (needsPlaceholderSymbol)
- leftmostSymbols.push(&subtree);
+ mNeedsPlaceholderSymbol =
+ mLeftmostSymbols.empty() || mLeftmostSymbols.top() != &subtree;
+ if (mNeedsPlaceholderSymbol)
+ mLeftmostSymbols.push(&subtree);
}
~TLeftmostSymbolMaintainer()
{
- if (needsPlaceholderSymbol)
- leftmostSymbols.pop();
+ if (mNeedsPlaceholderSymbol)
+ mLeftmostSymbols.pop();
}
- protected:
- TSymbolStack& leftmostSymbols;
- bool needsPlaceholderSymbol;
+ protected:
+ TSymbolStack& mLeftmostSymbols;
+ bool mNeedsPlaceholderSymbol;
};
- TDependencyGraphBuilder(TDependencyGraph* graph)
- : TIntermTraverser(true, false, false)
- , mLeftSubtree(NULL)
- , mRightSubtree(NULL)
- , mGraph(graph) {}
- void build(TIntermNode* intermNode) { intermNode->traverse(this); }
+ TDependencyGraphBuilder(TDependencyGraph *graph)
+ : TIntermTraverser(true, false, false),
+ mLeftSubtree(NULL),
+ mRightSubtree(NULL),
+ mGraph(graph) {}
+ void build(TIntermNode *intermNode) { intermNode->traverse(this); }
- void connectMultipleNodesToSingleNode(TParentNodeSet* nodes, TGraphNode* node) const;
+ void connectMultipleNodesToSingleNode(
+ TParentNodeSet *nodes, TGraphNode *node) const;
- void visitAssignment(TIntermBinary*);
- void visitLogicalOp(TIntermBinary*);
- void visitBinaryChildren(TIntermBinary*);
- void visitFunctionDefinition(TIntermAggregate*);
- void visitFunctionCall(TIntermAggregate* intermFunctionCall);
- void visitAggregateChildren(TIntermAggregate*);
+ void visitAssignment(TIntermBinary *);
+ void visitLogicalOp(TIntermBinary *);
+ void visitBinaryChildren(TIntermBinary *);
+ void visitFunctionDefinition(TIntermAggregate *);
+ void visitFunctionCall(TIntermAggregate *intermFunctionCall);
+ void visitAggregateChildren(TIntermAggregate *);
TGraphSymbol mLeftSubtree;
TGraphSymbol mRightSubtree;
- TDependencyGraph* mGraph;
+ TDependencyGraph *mGraph;
TNodeSetStack mNodeSets;
TSymbolStack mLeftmostSymbols;
};
-#endif // COMPILER_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
+#endif // COMPILER_TRANSLATOR_DEPGRAPH_DEPENDENCY_GRAPH_BUILDER_H
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.l b/src/3rdparty/angle/src/compiler/translator/glslang.l
index ffc1aa18ac..518b78df11 100644
--- a/src/3rdparty/angle/src/compiler/translator/glslang.l
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.l
@@ -1,6 +1,6 @@
/*
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -15,7 +15,7 @@ WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
%top{
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -40,6 +40,7 @@ WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
#include "compiler/translator/ParseContext.h"
#include "compiler/preprocessor/Token.h"
#include "compiler/translator/util.h"
+#include "compiler/translator/length_limits.h"
#include "glslang_tab.h"
/* windows only pragma */
@@ -57,8 +58,13 @@ WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
static yy_size_t string_input(char* buf, yy_size_t max_size, yyscan_t yyscanner);
static int check_type(yyscan_t yyscanner);
static int reserved_word(yyscan_t yyscanner);
+static int ES2_reserved_ES3_keyword(TParseContext *context, int token);
+static int ES2_keyword_ES3_reserved(TParseContext *context, int token);
+static int ES2_ident_ES3_keyword(TParseContext *context, int token);
+static int uint_constant(TParseContext *context);
static int int_constant(yyscan_t yyscanner);
static int float_constant(yyscan_t yyscanner);
+static int floatsuffix_check(TParseContext* context);
%}
%option noyywrap nounput never-interactive
@@ -73,16 +79,20 @@ O [0-7]
%%
+%{
+ TParseContext* context = yyextra;
+%}
+
"invariant" { return INVARIANT; }
"highp" { return HIGH_PRECISION; }
"mediump" { return MEDIUM_PRECISION; }
"lowp" { return LOW_PRECISION; }
"precision" { return PRECISION; }
-"attribute" { return ATTRIBUTE; }
+"attribute" { return ES2_keyword_ES3_reserved(context, ATTRIBUTE); }
"const" { return CONST_QUAL; }
"uniform" { return UNIFORM; }
-"varying" { return VARYING; }
+"varying" { return ES2_keyword_ES3_reserved(context, VARYING); }
"break" { return BREAK; }
"continue" { return CONTINUE; }
@@ -92,6 +102,13 @@ O [0-7]
"if" { return IF; }
"else" { return ELSE; }
+"switch" { return ES2_reserved_ES3_keyword(context, SWITCH); }
+"case" { return ES2_ident_ES3_keyword(context, CASE); }
+"default" { return ES2_reserved_ES3_keyword(context, DEFAULT); }
+
+"centroid" { return ES2_ident_ES3_keyword(context, CENTROID); }
+"flat" { return ES2_reserved_ES3_keyword(context, FLAT); }
+"smooth" { return ES2_ident_ES3_keyword(context, SMOOTH); }
"in" { return IN_QUAL; }
"out" { return OUT_QUAL; }
@@ -99,6 +116,7 @@ O [0-7]
"float" { return FLOAT_TYPE; }
"int" { return INT_TYPE; }
+"uint" { return ES2_ident_ES3_keyword(context, UINT_TYPE); }
"void" { return VOID_TYPE; }
"bool" { return BOOL_TYPE; }
"true" { yylval->lex.b = true; return BOOLCONSTANT; }
@@ -111,6 +129,17 @@ O [0-7]
"mat3" { return MATRIX3; }
"mat4" { return MATRIX4; }
+"mat2x2" { return ES2_ident_ES3_keyword(context, MATRIX2); }
+"mat3x3" { return ES2_ident_ES3_keyword(context, MATRIX3); }
+"mat4x4" { return ES2_ident_ES3_keyword(context, MATRIX4); }
+
+"mat2x3" { return ES2_ident_ES3_keyword(context, MATRIX2x3); }
+"mat3x2" { return ES2_ident_ES3_keyword(context, MATRIX3x2); }
+"mat2x4" { return ES2_ident_ES3_keyword(context, MATRIX2x4); }
+"mat4x2" { return ES2_ident_ES3_keyword(context, MATRIX4x2); }
+"mat3x4" { return ES2_ident_ES3_keyword(context, MATRIX3x4); }
+"mat4x3" { return ES2_ident_ES3_keyword(context, MATRIX4x3); }
+
"vec2" { return VEC2; }
"vec3" { return VEC3; }
"vec4" { return VEC4; }
@@ -120,70 +149,160 @@ O [0-7]
"bvec2" { return BVEC2; }
"bvec3" { return BVEC3; }
"bvec4" { return BVEC4; }
-
-"sampler2D" { return SAMPLER2D; }
-"samplerCube" { return SAMPLERCUBE; }
-"samplerExternalOES" { return SAMPLER_EXTERNAL_OES; }
-"sampler2DRect" { return SAMPLER2DRECT; }
+"uvec2" { return ES2_ident_ES3_keyword(context, UVEC2); }
+"uvec3" { return ES2_ident_ES3_keyword(context, UVEC3); }
+"uvec4" { return ES2_ident_ES3_keyword(context, UVEC4); }
+
+"sampler2D" { return SAMPLER2D; }
+"samplerCube" { return SAMPLERCUBE; }
+"samplerExternalOES" { return SAMPLER_EXTERNAL_OES; }
+"sampler3D" { return ES2_reserved_ES3_keyword(context, SAMPLER3D); }
+"sampler3DRect" { return ES2_reserved_ES3_keyword(context, SAMPLER3DRECT); }
+"sampler2DRect" { return SAMPLER2DRECT; }
+"sampler2DArray" { return ES2_ident_ES3_keyword(context, SAMPLER2DARRAY); }
+"isampler2D" { return ES2_ident_ES3_keyword(context, ISAMPLER2D); }
+"isampler3D" { return ES2_ident_ES3_keyword(context, ISAMPLER3D); }
+"isamplerCube" { return ES2_ident_ES3_keyword(context, ISAMPLERCUBE); }
+"isampler2DArray" { return ES2_ident_ES3_keyword(context, ISAMPLER2DARRAY); }
+"usampler2D" { return ES2_ident_ES3_keyword(context, USAMPLER2D); }
+"usampler3D" { return ES2_ident_ES3_keyword(context, USAMPLER3D); }
+"usamplerCube" { return ES2_ident_ES3_keyword(context, USAMPLERCUBE); }
+"usampler2DArray" { return ES2_ident_ES3_keyword(context, USAMPLER2DARRAY); }
+"sampler2DShadow" { return ES2_reserved_ES3_keyword(context, SAMPLER2DSHADOW); }
+"samplerCubeShadow" { return ES2_ident_ES3_keyword(context, SAMPLERCUBESHADOW); }
+"sampler2DArrayShadow" { return ES2_ident_ES3_keyword(context, SAMPLER2DARRAYSHADOW); }
"struct" { return STRUCT; }
-"asm" { return reserved_word(yyscanner); }
-
-"class" { return reserved_word(yyscanner); }
-"union" { return reserved_word(yyscanner); }
-"enum" { return reserved_word(yyscanner); }
-"typedef" { return reserved_word(yyscanner); }
-"template" { return reserved_word(yyscanner); }
-"this" { return reserved_word(yyscanner); }
-"packed" { return reserved_word(yyscanner); }
-
-"goto" { return reserved_word(yyscanner); }
-"switch" { return reserved_word(yyscanner); }
-"default" { return reserved_word(yyscanner); }
-
-"inline" { return reserved_word(yyscanner); }
-"noinline" { return reserved_word(yyscanner); }
-"volatile" { return reserved_word(yyscanner); }
-"public" { return reserved_word(yyscanner); }
-"static" { return reserved_word(yyscanner); }
-"extern" { return reserved_word(yyscanner); }
-"external" { return reserved_word(yyscanner); }
-"interface" { return reserved_word(yyscanner); }
-"flat" { return reserved_word(yyscanner); }
-
-"long" { return reserved_word(yyscanner); }
-"short" { return reserved_word(yyscanner); }
-"double" { return reserved_word(yyscanner); }
-"half" { return reserved_word(yyscanner); }
-"fixed" { return reserved_word(yyscanner); }
-"unsigned" { return reserved_word(yyscanner); }
-"superp" { return reserved_word(yyscanner); }
-
-"input" { return reserved_word(yyscanner); }
-"output" { return reserved_word(yyscanner); }
-
-"hvec2" { return reserved_word(yyscanner); }
-"hvec3" { return reserved_word(yyscanner); }
-"hvec4" { return reserved_word(yyscanner); }
-"dvec2" { return reserved_word(yyscanner); }
-"dvec3" { return reserved_word(yyscanner); }
-"dvec4" { return reserved_word(yyscanner); }
-"fvec2" { return reserved_word(yyscanner); }
-"fvec3" { return reserved_word(yyscanner); }
-"fvec4" { return reserved_word(yyscanner); }
-
-"sampler1D" { return reserved_word(yyscanner); }
-"sampler3D" { return reserved_word(yyscanner); }
-"sampler1DShadow" { return reserved_word(yyscanner); }
-"sampler2DShadow" { return reserved_word(yyscanner); }
-"sampler3DRect" { return reserved_word(yyscanner); }
-"sampler2DRectShadow" { return reserved_word(yyscanner); }
-
-"sizeof" { return reserved_word(yyscanner); }
-"cast" { return reserved_word(yyscanner); }
-
-"namespace" { return reserved_word(yyscanner); }
+"layout" { return ES2_ident_ES3_keyword(context, LAYOUT); }
+
+ /* Reserved keywords for GLSL ES 3.00 that are not reserved for GLSL ES 1.00 */
+"coherent" |
+"restrict" |
+"readonly" |
+"writeonly" |
+"resource" |
+"atomic_uint" |
+"noperspective" |
+"patch" |
+"sample" |
+"subroutine" |
+"common" |
+"partition" |
+"active" |
+
+"filter" |
+"image1D" |
+"image2D" |
+"image3D" |
+"imageCube" |
+"iimage1D" |
+"iimage2D" |
+"iimage3D" |
+"iimageCube" |
+"uimage1D" |
+"uimage2D" |
+"uimage3D" |
+"uimageCube" |
+"image1DArray" |
+"image2DArray" |
+"iimage1DArray" |
+"iimage2DArray" |
+"uimage1DArray" |
+"uimage2DArray" |
+"image1DShadow" |
+"image2DShadow" |
+"image1DArrayShadow" |
+"image2DArrayShadow" |
+"imageBuffer" |
+"iimageBuffer" |
+"uimageBuffer" |
+
+"sampler1DArray" |
+"sampler1DArrayShadow" |
+"isampler1D" |
+"isampler1DArray" |
+"usampler1D" |
+"usampler1DArray" |
+"isampler2DRect" |
+"usampler2DRect" |
+"samplerBuffer" |
+"isamplerBuffer" |
+"usamplerBuffer" |
+"sampler2DMS" |
+"isampler2DMS" |
+"usampler2DMS" |
+"sampler2DMSArray" |
+"isampler2DMSArray" |
+"usampler2DMSArray" {
+ if (context->shaderVersion < 300) {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+ return reserved_word(yyscanner);
+}
+
+ /* Reserved keywords in GLSL ES 1.00 that are not reserved in GLSL ES 3.00 */
+"packed" {
+ if (context->shaderVersion >= 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+
+ return reserved_word(yyscanner);
+}
+
+ /* Reserved keywords */
+"asm" |
+
+"class" |
+"union" |
+"enum" |
+"typedef" |
+"template" |
+"this" |
+
+"goto" |
+
+"inline" |
+"noinline" |
+"volatile" |
+"public" |
+"static" |
+"extern" |
+"external" |
+"interface" |
+
+"long" |
+"short" |
+"double" |
+"half" |
+"fixed" |
+"unsigned" |
+"superp" |
+
+"input" |
+"output" |
+
+"hvec2" |
+"hvec3" |
+"hvec4" |
+"dvec2" |
+"dvec3" |
+"dvec4" |
+"fvec2" |
+"fvec3" |
+"fvec4" |
+
+"sampler1D" |
+"sampler1DShadow" |
+"sampler2DRectShadow" |
+
+"sizeof" |
+"cast" |
+
+"namespace" |
"using" { return reserved_word(yyscanner); }
{L}({L}|{D})* {
@@ -195,10 +314,18 @@ O [0-7]
0{O}+ { return int_constant(yyscanner); }
{D}+ { return int_constant(yyscanner); }
+0[xX]{H}+[uU] { return uint_constant(context); }
+0{O}+[uU] { return uint_constant(context); }
+{D}+[uU] { return uint_constant(context); }
+
{D}+{E} { return float_constant(yyscanner); }
{D}+"."{D}*({E})? { return float_constant(yyscanner); }
"."{D}+({E})? { return float_constant(yyscanner); }
+{D}+{E}[fF] { return floatsuffix_check(context); }
+{D}+"."{D}*({E})?[fF] { return floatsuffix_check(context); }
+"."{D}+({E})?[fF] { return floatsuffix_check(context); }
+
"+=" { return ADD_ASSIGN; }
"-=" { return SUB_ASSIGN; }
"*=" { return MUL_ASSIGN; }
@@ -224,31 +351,31 @@ O [0-7]
";" { return SEMICOLON; }
("{"|"<%") { return LEFT_BRACE; }
("}"|"%>") { return RIGHT_BRACE; }
-"," { return COMMA; }
-":" { return COLON; }
-"=" { return EQUAL; }
-"(" { return LEFT_PAREN; }
-")" { return RIGHT_PAREN; }
-("["|"<:") { return LEFT_BRACKET; }
-("]"|":>") { return RIGHT_BRACKET; }
-"." { return DOT; }
-"!" { return BANG; }
-"-" { return DASH; }
-"~" { return TILDE; }
-"+" { return PLUS; }
-"*" { return STAR; }
-"/" { return SLASH; }
-"%" { return PERCENT; }
-"<" { return LEFT_ANGLE; }
-">" { return RIGHT_ANGLE; }
-"|" { return VERTICAL_BAR; }
-"^" { return CARET; }
-"&" { return AMPERSAND; }
-"?" { return QUESTION; }
+"," { return COMMA; }
+":" { return COLON; }
+"=" { return EQUAL; }
+"(" { return LEFT_PAREN; }
+")" { return RIGHT_PAREN; }
+("["|"<:") { return LEFT_BRACKET; }
+("]"|":>") { return RIGHT_BRACKET; }
+"." { return DOT; }
+"!" { return BANG; }
+"-" { return DASH; }
+"~" { return TILDE; }
+"+" { return PLUS; }
+"*" { return STAR; }
+"/" { return SLASH; }
+"%" { return PERCENT; }
+"<" { return LEFT_ANGLE; }
+">" { return RIGHT_ANGLE; }
+"|" { return VERTICAL_BAR; }
+"^" { return CARET; }
+"&" { return AMPERSAND; }
+"?" { return QUESTION; }
[ \t\v\n\f\r] { }
-<<EOF>> { yyterminate(); }
-. { assert(false); return 0; }
+<<EOF>> { yyterminate(); }
+. { assert(false); return 0; }
%%
@@ -272,11 +399,12 @@ int check_type(yyscan_t yyscanner) {
struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
int token = IDENTIFIER;
- TSymbol* symbol = yyextra->symbolTable.find(yytext);
+ TSymbol* symbol = yyextra->symbolTable.find(yytext, yyextra->shaderVersion);
if (symbol && symbol->isVariable()) {
TVariable* variable = static_cast<TVariable*>(symbol);
- if (variable->isUserType())
+ if (variable->isUserType()) {
token = TYPE_NAME;
+ }
}
yylval->lex.symbol = symbol;
return token;
@@ -290,6 +418,80 @@ int reserved_word(yyscan_t yyscanner) {
return 0;
}
+int ES2_reserved_ES3_keyword(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->scanner;
+
+ if (context->shaderVersion < 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_keyword_ES3_reserved(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->scanner;
+
+ if (context->shaderVersion >= 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_ident_ES3_keyword(TParseContext *context, int token)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->scanner;
+ yyscan_t yyscanner = (yyscan_t) context->scanner;
+
+ // not a reserved word in GLSL ES 1.00, so could be used as an identifier/type name
+ if (context->shaderVersion < 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+
+ return token;
+}
+
+int uint_constant(TParseContext *context)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->scanner;
+ yyscan_t yyscanner = (yyscan_t) context->scanner;
+
+ if (context->shaderVersion < 300)
+ {
+ context->error(*yylloc, "Unsigned integers are unsupported prior to GLSL ES 3.00", yytext, "");
+ context->recover();
+ return 0;
+ }
+
+ if (!atoi_clamp(yytext, &(yylval->lex.i)))
+ yyextra->warning(*yylloc, "Integer overflow", yytext, "");
+
+ return UINTCONSTANT;
+}
+
+int floatsuffix_check(TParseContext* context)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->scanner;
+
+ if (context->shaderVersion < 300)
+ {
+ context->error(*yylloc, "Floating-point suffix unsupported prior to GLSL ES 3.00", yytext);
+ context->recover();
+ return 0;
+ }
+
+ if (!atof_clamp(yytext, &(yylval->lex.f)))
+ yyextra->warning(*yylloc, "Float overflow", yytext, "");
+
+ return(FLOATCONSTANT);
+}
+
void yyerror(YYLTYPE* lloc, TParseContext* context, const char* reason) {
context->error(*lloc, reason, yyget_text(context->scanner));
context->recover();
@@ -339,7 +541,6 @@ int glslang_scan(size_t count, const char* const string[], const int length[],
// Initialize preprocessor.
if (!context->preprocessor.init(count, string, length))
return 1;
- context->preprocessor.setMaxTokenLength(SH_MAX_TOKEN_LENGTH);
// Define extension macros.
const TExtensionBehavior& extBehavior = context->extensionBehavior();
@@ -350,6 +551,8 @@ int glslang_scan(size_t count, const char* const string[], const int length[],
if (context->fragmentPrecisionHigh)
context->preprocessor.predefineMacro("GL_FRAGMENT_PRECISION_HIGH", 1);
+ context->preprocessor.setMaxTokenSize(GetGlobalMaxTokenSize(context->shaderSpec));
+
return 0;
}
diff --git a/src/3rdparty/angle/src/compiler/translator/glslang.y b/src/3rdparty/angle/src/compiler/translator/glslang.y
index 7614ff3447..fb2d835368 100644
--- a/src/3rdparty/angle/src/compiler/translator/glslang.y
+++ b/src/3rdparty/angle/src/compiler/translator/glslang.y
@@ -1,6 +1,6 @@
/*
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -15,7 +15,7 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
%{
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -34,6 +34,7 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
#pragma warning(disable: 4701)
#endif
+#include "angle_gl.h"
#include "compiler/translator/SymbolTable.h"
#include "compiler/translator/ParseContext.h"
#include "GLSLANG/ShaderLang.h"
@@ -41,8 +42,8 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
#define YYENABLE_NLS 0
#define YYLEX_PARAM context->scanner
-%}
+%}
%expect 1 /* One shift reduce conflict because of if | else */
%pure-parser
%parse-param {TParseContext* context}
@@ -51,7 +52,6 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
%code requires {
#define YYLTYPE TSourceLoc
#define YYLTYPE_IS_DECLARED 1
-#define SH_MAX_TOKEN_LENGTH 256 // WebGL spec.
}
%union {
@@ -60,6 +60,7 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
TString *string;
float f;
int i;
+ unsigned int u;
bool b;
};
TSymbol* symbol;
@@ -75,6 +76,7 @@ WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
union {
TPublicType type;
TPrecision precision;
+ TLayoutQualifier layoutQualifier;
TQualifier qualifier;
TFunction* function;
TParameter param;
@@ -105,29 +107,50 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, const char* reason)
} while (0)
#define VERTEX_ONLY(S, L) { \
- if (context->shaderType != SH_VERTEX_SHADER) { \
+ if (context->shaderType != GL_VERTEX_SHADER) { \
context->error(L, " supported in vertex shaders only ", S); \
context->recover(); \
} \
}
#define FRAG_ONLY(S, L) { \
- if (context->shaderType != SH_FRAGMENT_SHADER) { \
+ if (context->shaderType != GL_FRAGMENT_SHADER) { \
context->error(L, " supported in fragment shaders only ", S); \
context->recover(); \
} \
}
+
+#define ES2_ONLY(S, L) { \
+ if (context->shaderVersion != 100) { \
+ context->error(L, " supported in GLSL ES 1.00 only ", S); \
+ context->recover(); \
+ } \
+}
+
+#define ES3_ONLY(TOKEN, LINE, REASON) { \
+ if (context->shaderVersion != 300) { \
+ context->error(LINE, REASON " supported in GLSL ES 3.00 only ", TOKEN); \
+ context->recover(); \
+ } \
+}
%}
%token <lex> INVARIANT HIGH_PRECISION MEDIUM_PRECISION LOW_PRECISION PRECISION
-%token <lex> ATTRIBUTE CONST_QUAL BOOL_TYPE FLOAT_TYPE INT_TYPE
-%token <lex> BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN
-%token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4
+%token <lex> ATTRIBUTE CONST_QUAL BOOL_TYPE FLOAT_TYPE INT_TYPE UINT_TYPE
+%token <lex> BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
+%token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4 UVEC2 UVEC3 UVEC4
%token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING
+%token <lex> MATRIX2x3 MATRIX3x2 MATRIX2x4 MATRIX4x2 MATRIX3x4 MATRIX4x3
+%token <lex> CENTROID FLAT SMOOTH
%token <lex> STRUCT VOID_TYPE WHILE
-%token <lex> SAMPLER2D SAMPLERCUBE SAMPLER_EXTERNAL_OES SAMPLER2DRECT
-
-%token <lex> IDENTIFIER TYPE_NAME FLOATCONSTANT INTCONSTANT BOOLCONSTANT
+%token <lex> SAMPLER2D SAMPLERCUBE SAMPLER_EXTERNAL_OES SAMPLER2DRECT SAMPLER2DARRAY
+%token <lex> ISAMPLER2D ISAMPLER3D ISAMPLERCUBE ISAMPLER2DARRAY
+%token <lex> USAMPLER2D USAMPLER3D USAMPLERCUBE USAMPLER2DARRAY
+%token <lex> SAMPLER3D SAMPLER3DRECT SAMPLER2DSHADOW SAMPLERCUBESHADOW SAMPLER2DARRAYSHADOW
+%token <lex> LAYOUT
+
+%token <lex> IDENTIFIER TYPE_NAME FLOATCONSTANT INTCONSTANT UINTCONSTANT BOOLCONSTANT
+%token <lex> FIELD_SELECTION
%token <lex> LEFT_OP RIGHT_OP
%token <lex> INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP
%token <lex> AND_OP OR_OP XOR_OP MUL_ASSIGN DIV_ASSIGN ADD_ASSIGN
@@ -160,10 +183,11 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, const char* reason)
%type <interm> single_declaration init_declarator_list
%type <interm> parameter_declaration parameter_declarator parameter_type_specifier
-%type <interm.qualifier> parameter_qualifier
+%type <interm.qualifier> parameter_qualifier parameter_type_qualifier
+%type <interm.layoutQualifier> layout_qualifier layout_qualifier_id_list layout_qualifier_id
%type <interm.precision> precision_qualifier
-%type <interm.type> type_qualifier fully_specified_type type_specifier
+%type <interm.type> type_qualifier fully_specified_type type_specifier storage_qualifier interpolation_qualifier
%type <interm.type> type_specifier_no_prec type_specifier_nonarray
%type <interm.type> struct_specifier
%type <interm.field> struct_declarator
@@ -173,6 +197,8 @@ extern void yyerror(YYLTYPE* yylloc, TParseContext* context, const char* reason)
%type <interm> function_call_header_with_parameters function_call_header_no_parameters function_call_generic function_prototype
%type <interm> function_call_or_method
+%type <lex> enter_struct
+
%start translation_unit
%%
@@ -200,7 +226,7 @@ variable_identifier
{
variable = static_cast<const TVariable*>(symbol);
- if (context->symbolTable.findBuiltIn(variable->getName()) &&
+ if (context->symbolTable.findBuiltIn(variable->getName(), context->shaderVersion) &&
!variable->getExtension().empty() &&
context->extensionErrorCheck(@1, variable->getExtension()))
{
@@ -212,7 +238,7 @@ variable_identifier
{
TType type(EbtFloat, EbpUndefined);
TVariable *fakeVariable = new TVariable($1.string, type);
- context->symbolTable.insert(*fakeVariable);
+ context->symbolTable.declare(fakeVariable);
variable = fakeVariable;
}
@@ -244,6 +270,11 @@ primary_expression
unionArray->setIConst($1.i);
$$ = context->intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), @1);
}
+ | UINTCONSTANT {
+ ConstantUnion *unionArray = new ConstantUnion[1];
+ unionArray->setUConst($1.u);
+ $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtUInt, EbpUndefined, EvqConst), @1);
+ }
| FLOATCONSTANT {
ConstantUnion *unionArray = new ConstantUnion[1];
unionArray->setFConst($1.f);
@@ -270,104 +301,12 @@ postfix_expression
$$ = $1;
}
| postfix_expression DOT identifier {
- if ($1->isArray()) {
- context->error(@3, "cannot apply dot operator to an array", ".");
- context->recover();
- }
-
- if ($1->isVector()) {
- TVectorFields fields;
- if (! context->parseVectorFields(*$3.string, $1->getNominalSize(), fields, @3)) {
- fields.num = 1;
- fields.offsets[0] = 0;
- context->recover();
- }
-
- if ($1->getType().getQualifier() == EvqConst) { // constant folding for vector fields
- $$ = context->addConstVectorNode(fields, $1, @3);
- if ($$ == 0) {
- context->recover();
- $$ = $1;
- }
- else
- $$->setType(TType($1->getBasicType(), $1->getPrecision(), EvqConst, (int) (*$3.string).size()));
- } else {
- TString vectorString = *$3.string;
- TIntermTyped* index = context->intermediate.addSwizzle(fields, @3);
- $$ = context->intermediate.addIndex(EOpVectorSwizzle, $1, index, @2);
- $$->setType(TType($1->getBasicType(), $1->getPrecision(), EvqTemporary, (int) vectorString.size()));
- }
- } else if ($1->isMatrix()) {
- TMatrixFields fields;
- if (! context->parseMatrixFields(*$3.string, $1->getNominalSize(), fields, @3)) {
- fields.wholeRow = false;
- fields.wholeCol = false;
- fields.row = 0;
- fields.col = 0;
- context->recover();
- }
-
- if (fields.wholeRow || fields.wholeCol) {
- context->error(@2, " non-scalar fields not implemented yet", ".");
- context->recover();
- ConstantUnion *unionArray = new ConstantUnion[1];
- unionArray->setIConst(0);
- TIntermTyped* index = context->intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), @3);
- $$ = context->intermediate.addIndex(EOpIndexDirect, $1, index, @2);
- $$->setType(TType($1->getBasicType(), $1->getPrecision(),EvqTemporary, $1->getNominalSize()));
- } else {
- ConstantUnion *unionArray = new ConstantUnion[1];
- unionArray->setIConst(fields.col * $1->getNominalSize() + fields.row);
- TIntermTyped* index = context->intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), @3);
- $$ = context->intermediate.addIndex(EOpIndexDirect, $1, index, @2);
- $$->setType(TType($1->getBasicType(), $1->getPrecision()));
- }
- } else if ($1->getBasicType() == EbtStruct) {
- bool fieldFound = false;
- const TFieldList& fields = $1->getType().getStruct()->fields();
- unsigned int i;
- for (i = 0; i < fields.size(); ++i) {
- if (fields[i]->name() == *$3.string) {
- fieldFound = true;
- break;
- }
- }
- if (fieldFound) {
- if ($1->getType().getQualifier() == EvqConst) {
- $$ = context->addConstStruct(*$3.string, $1, @2);
- if ($$ == 0) {
- context->recover();
- $$ = $1;
- }
- else {
- $$->setType(*fields[i]->type());
- // change the qualifier of the return type, not of the structure field
- // as the structure definition is shared between various structures.
- $$->getTypePointer()->setQualifier(EvqConst);
- }
- } else {
- ConstantUnion *unionArray = new ConstantUnion[1];
- unionArray->setIConst(i);
- TIntermTyped* index = context->intermediate.addConstantUnion(unionArray, *fields[i]->type(), @3);
- $$ = context->intermediate.addIndex(EOpIndexDirectStruct, $1, index, @2);
- $$->setType(*fields[i]->type());
- }
- } else {
- context->error(@2, " no such field in structure", $3.string->c_str());
- context->recover();
- $$ = $1;
- }
- } else {
- context->error(@2, " field selection requires structure, vector, or matrix on left hand side", $3.string->c_str());
- context->recover();
- $$ = $1;
- }
- // don't delete $3.string, it's from the pool
+ $$ = context->addFieldSelectionExpression($1, @2, *$3.string, @3);
}
| postfix_expression INC_OP {
if (context->lValueErrorCheck(@2, "++", $1))
context->recover();
- $$ = context->intermediate.addUnaryMath(EOpPostIncrement, $1, @2, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath(EOpPostIncrement, $1, @2);
if ($$ == 0) {
context->unaryOpError(@2, "++", $1->getCompleteString());
context->recover();
@@ -377,7 +316,7 @@ postfix_expression
| postfix_expression DEC_OP {
if (context->lValueErrorCheck(@2, "--", $1))
context->recover();
- $$ = context->intermediate.addUnaryMath(EOpPostDecrement, $1, @2, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath(EOpPostDecrement, $1, @2);
if ($$ == 0) {
context->unaryOpError(@2, "--", $1->getCompleteString());
context->recover();
@@ -427,7 +366,7 @@ function_call
//
const TFunction* fnCandidate;
bool builtIn;
- fnCandidate = context->findFunction(@1, fnCall, &builtIn);
+ fnCandidate = context->findFunction(@1, fnCall, context->shaderVersion, &builtIn);
if (fnCandidate) {
//
// A declared function.
@@ -445,7 +384,7 @@ function_call
//
// Treat it like a built-in unary operator.
//
- $$ = context->intermediate.addUnaryMath(op, $1.intermNode, @1, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath(op, $1.intermNode, @1);
if ($$ == 0) {
std::stringstream extraInfoStream;
extraInfoStream << "built in unary operator function. Type: " << static_cast<TIntermTyped*>($1.intermNode)->getCompleteString();
@@ -473,7 +412,7 @@ function_call
for (size_t i = 0; i < fnCandidate->getParamCount(); ++i) {
qual = fnCandidate->getParam(i).type->getQualifier();
if (qual == EvqOut || qual == EvqInOut) {
- if (context->lValueErrorCheck($$->getLine(), "assign", $$->getAsAggregate()->getSequence()[i]->getAsTyped())) {
+ if (context->lValueErrorCheck($$->getLine(), "assign", (*($$->getAsAggregate()->getSequence()))[i]->getAsTyped())) {
context->error($1.intermNode->getLine(), "Constant value cannot be passed for 'out' or 'inout' parameters.", "Error");
context->recover();
}
@@ -550,59 +489,7 @@ function_call_header
function_identifier
: type_specifier_nonarray {
- //
- // Constructor
- //
- TOperator op = EOpNull;
- if ($1.userDef) {
- op = EOpConstructStruct;
- } else {
- switch ($1.type) {
- case EbtFloat:
- if ($1.matrix) {
- switch($1.size) {
- case 2: op = EOpConstructMat2; break;
- case 3: op = EOpConstructMat3; break;
- case 4: op = EOpConstructMat4; break;
- }
- } else {
- switch($1.size) {
- case 1: op = EOpConstructFloat; break;
- case 2: op = EOpConstructVec2; break;
- case 3: op = EOpConstructVec3; break;
- case 4: op = EOpConstructVec4; break;
- }
- }
- break;
- case EbtInt:
- switch($1.size) {
- case 1: op = EOpConstructInt; break;
- case 2: op = EOpConstructIVec2; break;
- case 3: op = EOpConstructIVec3; break;
- case 4: op = EOpConstructIVec4; break;
- }
- break;
- case EbtBool:
- switch($1.size) {
- case 1: op = EOpConstructBool; break;
- case 2: op = EOpConstructBVec2; break;
- case 3: op = EOpConstructBVec3; break;
- case 4: op = EOpConstructBVec4; break;
- }
- break;
- default: break;
- }
- if (op == EOpNull) {
- context->error(@1, "cannot construct this type", getBasicString($1.type));
- context->recover();
- $1.type = EbtFloat;
- op = EOpConstructFloat;
- }
- }
- TString tempString;
- TType type($1);
- TFunction *function = new TFunction(&tempString, type, op);
- $$ = function;
+ $$ = context->addConstructorFunc($1);
}
| IDENTIFIER {
if (context->reservedErrorCheck(@1, *$1.string))
@@ -620,7 +507,7 @@ unary_expression
| INC_OP unary_expression {
if (context->lValueErrorCheck(@1, "++", $2))
context->recover();
- $$ = context->intermediate.addUnaryMath(EOpPreIncrement, $2, @1, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath(EOpPreIncrement, $2, @1);
if ($$ == 0) {
context->unaryOpError(@1, "++", $2->getCompleteString());
context->recover();
@@ -630,7 +517,7 @@ unary_expression
| DEC_OP unary_expression {
if (context->lValueErrorCheck(@1, "--", $2))
context->recover();
- $$ = context->intermediate.addUnaryMath(EOpPreDecrement, $2, @1, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath(EOpPreDecrement, $2, @1);
if ($$ == 0) {
context->unaryOpError(@1, "--", $2->getCompleteString());
context->recover();
@@ -639,7 +526,7 @@ unary_expression
}
| unary_operator unary_expression {
if ($1.op != EOpNull) {
- $$ = context->intermediate.addUnaryMath($1.op, $2, @1, context->symbolTable);
+ $$ = context->intermediate.addUnaryMath($1.op, $2, @1);
if ($$ == 0) {
const char* errorOp = "";
switch($1.op) {
@@ -667,7 +554,7 @@ unary_operator
multiplicative_expression
: unary_expression { $$ = $1; }
| multiplicative_expression STAR unary_expression {
- $$ = context->intermediate.addBinaryMath(EOpMul, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpMul, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "*", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -675,7 +562,7 @@ multiplicative_expression
}
}
| multiplicative_expression SLASH unary_expression {
- $$ = context->intermediate.addBinaryMath(EOpDiv, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpDiv, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "/", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -687,7 +574,7 @@ multiplicative_expression
additive_expression
: multiplicative_expression { $$ = $1; }
| additive_expression PLUS multiplicative_expression {
- $$ = context->intermediate.addBinaryMath(EOpAdd, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpAdd, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "+", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -695,7 +582,7 @@ additive_expression
}
}
| additive_expression DASH multiplicative_expression {
- $$ = context->intermediate.addBinaryMath(EOpSub, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpSub, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "-", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -711,7 +598,7 @@ shift_expression
relational_expression
: shift_expression { $$ = $1; }
| relational_expression LEFT_ANGLE shift_expression {
- $$ = context->intermediate.addBinaryMath(EOpLessThan, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpLessThan, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "<", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -721,7 +608,7 @@ relational_expression
}
}
| relational_expression RIGHT_ANGLE shift_expression {
- $$ = context->intermediate.addBinaryMath(EOpGreaterThan, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpGreaterThan, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, ">", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -731,7 +618,7 @@ relational_expression
}
}
| relational_expression LE_OP shift_expression {
- $$ = context->intermediate.addBinaryMath(EOpLessThanEqual, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpLessThanEqual, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "<=", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -741,7 +628,7 @@ relational_expression
}
}
| relational_expression GE_OP shift_expression {
- $$ = context->intermediate.addBinaryMath(EOpGreaterThanEqual, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpGreaterThanEqual, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, ">=", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -755,7 +642,7 @@ relational_expression
equality_expression
: relational_expression { $$ = $1; }
| equality_expression EQ_OP relational_expression {
- $$ = context->intermediate.addBinaryMath(EOpEqual, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpEqual, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "==", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -765,7 +652,7 @@ equality_expression
}
}
| equality_expression NE_OP relational_expression {
- $$ = context->intermediate.addBinaryMath(EOpNotEqual, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpNotEqual, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "!=", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -791,7 +678,7 @@ inclusive_or_expression
logical_and_expression
: inclusive_or_expression { $$ = $1; }
| logical_and_expression AND_OP inclusive_or_expression {
- $$ = context->intermediate.addBinaryMath(EOpLogicalAnd, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpLogicalAnd, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "&&", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -805,7 +692,7 @@ logical_and_expression
logical_xor_expression
: logical_and_expression { $$ = $1; }
| logical_xor_expression XOR_OP logical_and_expression {
- $$ = context->intermediate.addBinaryMath(EOpLogicalXor, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpLogicalXor, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "^^", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -819,7 +706,7 @@ logical_xor_expression
logical_or_expression
: logical_xor_expression { $$ = $1; }
| logical_or_expression OR_OP logical_xor_expression {
- $$ = context->intermediate.addBinaryMath(EOpLogicalOr, $1, $3, @2, context->symbolTable);
+ $$ = context->intermediate.addBinaryMath(EOpLogicalOr, $1, $3, @2);
if ($$ == 0) {
context->binaryOpError(@2, "||", $1->getCompleteString(), $3->getCompleteString());
context->recover();
@@ -892,6 +779,14 @@ constant_expression
}
;
+enter_struct
+ : IDENTIFIER LEFT_BRACE {
+ if (context->enterStructDeclaration(@1, *$1.string))
+ context->recover();
+ $$ = $1;
+ }
+ ;
+
declaration
: function_prototype SEMICOLON {
TFunction &function = *($1.function);
@@ -926,7 +821,7 @@ declaration
$$ = $1.intermAggregate;
}
| PRECISION precision_qualifier type_specifier_no_prec SEMICOLON {
- if (($2 == EbpHigh) && (context->shaderType == SH_FRAGMENT_SHADER) && !context->fragmentPrecisionHigh) {
+ if (($2 == EbpHigh) && (context->shaderType == GL_FRAGMENT_SHADER) && !context->fragmentPrecisionHigh) {
context->error(@1, "precision is not supported in fragment shader", "highp");
context->recover();
}
@@ -936,6 +831,22 @@ declaration
}
$$ = 0;
}
+ | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE SEMICOLON {
+ ES3_ONLY(getQualifierString($1.qualifier), @1, "interface blocks");
+ $$ = context->addInterfaceBlock($1, @2, *$2.string, $3, NULL, @$, NULL, @$);
+ }
+ | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE IDENTIFIER SEMICOLON {
+ ES3_ONLY(getQualifierString($1.qualifier), @1, "interface blocks");
+ $$ = context->addInterfaceBlock($1, @2, *$2.string, $3, $5.string, @5, NULL, @$);
+ }
+ | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET SEMICOLON {
+ ES3_ONLY(getQualifierString($1.qualifier), @1, "interface blocks");
+ $$ = context->addInterfaceBlock($1, @2, *$2.string, $3, $5.string, @5, $7, @6);
+ }
+ | type_qualifier SEMICOLON {
+ context->parseGlobalLayoutQualifier($1);
+ $$ = 0;
+ }
;
function_prototype
@@ -948,7 +859,7 @@ function_prototype
//
// Redeclarations are allowed. But, return types and parameter qualifiers must match.
//
- TFunction* prevDec = static_cast<TFunction*>(context->symbolTable.find($1->getMangledName()));
+ TFunction* prevDec = static_cast<TFunction*>(context->symbolTable.find($1->getMangledName(), context->shaderVersion));
if (prevDec) {
if (prevDec->getReturnType() != $1->getReturnType()) {
context->error(@2, "overloaded functions must have the same return type", $1->getReturnType().getBasicString());
@@ -965,7 +876,7 @@ function_prototype
//
// Check for previously declared variables using the same name.
//
- TSymbol *prevSym = context->symbolTable.find($1->getName());
+ TSymbol *prevSym = context->symbolTable.find($1->getName(), context->shaderVersion);
if (prevSym)
{
if (!prevSym->isFunction())
@@ -977,7 +888,8 @@ function_prototype
else
{
// Insert the unmangled name to detect potential future redefinition as a variable.
- context->symbolTable.getOuterLevel()->insert($1->getName(), *$1);
+ TFunction *function = new TFunction(NewPoolTString($1->getName().c_str()), $1->getReturnType());
+ context->symbolTable.getOuterLevel()->insert(function);
}
//
@@ -989,7 +901,7 @@ function_prototype
// We're at the inner scope level of the function's arguments and body statement.
// Add the function prototype to the surrounding scope instead.
- context->symbolTable.getOuterLevel()->insert(*$$.function);
+ context->symbolTable.getOuterLevel()->insert($$.function);
}
;
@@ -1092,9 +1004,9 @@ parameter_declaration
//
// Type + name
//
- : type_qualifier parameter_qualifier parameter_declarator {
+ : parameter_type_qualifier parameter_qualifier parameter_declarator {
$$ = $3;
- if (context->paramErrorCheck(@3, $1.qualifier, $2, $$.param.type))
+ if (context->paramErrorCheck(@3, $1, $2, $$.param.type))
context->recover();
}
| parameter_qualifier parameter_declarator {
@@ -1107,9 +1019,9 @@ parameter_declaration
//
// Only type
//
- | type_qualifier parameter_qualifier parameter_type_specifier {
+ | parameter_type_qualifier parameter_qualifier parameter_type_specifier {
$$ = $3;
- if (context->paramErrorCheck(@3, $1.qualifier, $2, $$.param.type))
+ if (context->paramErrorCheck(@3, $1, $2, $$.param.type))
context->recover();
}
| parameter_qualifier parameter_type_specifier {
@@ -1148,173 +1060,46 @@ init_declarator_list
$$ = $1;
}
| init_declarator_list COMMA identifier {
- if ($1.type.type == EbtInvariant && !$3.symbol)
- {
- context->error(@3, "undeclared identifier declared as invariant", $3.string->c_str());
- context->recover();
- }
-
- TIntermSymbol* symbol = context->intermediate.addSymbol(0, *$3.string, TType($1.type), @3);
- $$.intermAggregate = context->intermediate.growAggregate($1.intermNode, symbol, @3);
-
- if (context->structQualifierErrorCheck(@3, $$.type))
- context->recover();
-
- if (context->nonInitConstErrorCheck(@3, *$3.string, $$.type, false))
- context->recover();
-
- TVariable* variable = 0;
- if (context->nonInitErrorCheck(@3, *$3.string, $$.type, variable))
- context->recover();
- if (symbol && variable)
- symbol->setId(variable->getUniqueId());
+ $$ = $1;
+ $$.intermAggregate = context->parseDeclarator($$.type, $1.intermAggregate, $3.symbol, @3, *$3.string);
}
| init_declarator_list COMMA identifier LEFT_BRACKET RIGHT_BRACKET {
- if (context->structQualifierErrorCheck(@3, $1.type))
- context->recover();
-
- if (context->nonInitConstErrorCheck(@3, *$3.string, $1.type, true))
- context->recover();
-
$$ = $1;
-
- if (context->arrayTypeErrorCheck(@4, $1.type) || context->arrayQualifierErrorCheck(@4, $1.type))
- context->recover();
- else {
- $1.type.setArray(true);
- TVariable* variable;
- if (context->arrayErrorCheck(@4, *$3.string, $1.type, variable))
- context->recover();
- }
+ context->parseArrayDeclarator($$.type, @3, *$3.string, @4, NULL, NULL);
}
| init_declarator_list COMMA identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
- if (context->structQualifierErrorCheck(@3, $1.type))
- context->recover();
-
- if (context->nonInitConstErrorCheck(@3, *$3.string, $1.type, true))
- context->recover();
-
$$ = $1;
-
- if (context->arrayTypeErrorCheck(@4, $1.type) || context->arrayQualifierErrorCheck(@4, $1.type))
- context->recover();
- else {
- int size;
- if (context->arraySizeErrorCheck(@4, $5, size))
- context->recover();
- $1.type.setArray(true, size);
- TVariable* variable = 0;
- if (context->arrayErrorCheck(@4, *$3.string, $1.type, variable))
- context->recover();
- TType type = TType($1.type);
- type.setArraySize(size);
- $$.intermAggregate = context->intermediate.growAggregate($1.intermNode, context->intermediate.addSymbol(variable ? variable->getUniqueId() : 0, *$3.string, type, @3), @3);
- }
+ $$.intermAggregate = context->parseArrayDeclarator($$.type, @3, *$3.string, @4, $1.intermNode, $5);
}
| init_declarator_list COMMA identifier EQUAL initializer {
- if (context->structQualifierErrorCheck(@3, $1.type))
- context->recover();
-
$$ = $1;
-
- TIntermNode* intermNode;
- if (!context->executeInitializer(@3, *$3.string, $1.type, $5, intermNode)) {
- //
- // build the intermediate representation
- //
- if (intermNode)
- $$.intermAggregate = context->intermediate.growAggregate($1.intermNode, intermNode, @4);
- else
- $$.intermAggregate = $1.intermAggregate;
- } else {
- context->recover();
- $$.intermAggregate = 0;
- }
+ $$.intermAggregate = context->parseInitDeclarator($$.type, $1.intermAggregate, @3, *$3.string, @4, $5);
}
;
single_declaration
: fully_specified_type {
$$.type = $1;
- $$.intermAggregate = context->intermediate.makeAggregate(context->intermediate.addSymbol(0, "", TType($1), @1), @1);
+ $$.intermAggregate = context->parseSingleDeclaration($$.type, @1, "");
}
| fully_specified_type identifier {
- TIntermSymbol* symbol = context->intermediate.addSymbol(0, *$2.string, TType($1), @2);
- $$.intermAggregate = context->intermediate.makeAggregate(symbol, @2);
-
- if (context->structQualifierErrorCheck(@2, $$.type))
- context->recover();
-
- if (context->nonInitConstErrorCheck(@2, *$2.string, $$.type, false))
- context->recover();
-
- $$.type = $1;
-
- TVariable* variable = 0;
- if (context->nonInitErrorCheck(@2, *$2.string, $$.type, variable))
- context->recover();
- if (variable && symbol)
- symbol->setId(variable->getUniqueId());
+ $$.type = $1;
+ $$.intermAggregate = context->parseSingleDeclaration($$.type, @2, *$2.string);
}
| fully_specified_type identifier LEFT_BRACKET RIGHT_BRACKET {
context->error(@2, "unsized array declarations not supported", $2.string->c_str());
context->recover();
- TIntermSymbol* symbol = context->intermediate.addSymbol(0, *$2.string, TType($1), @2);
- $$.intermAggregate = context->intermediate.makeAggregate(symbol, @2);
$$.type = $1;
+ $$.intermAggregate = context->parseSingleDeclaration($$.type, @2, *$2.string);
}
| fully_specified_type identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
- TType type = TType($1);
- int size;
- if (context->arraySizeErrorCheck(@2, $4, size))
- context->recover();
- type.setArraySize(size);
- TIntermSymbol* symbol = context->intermediate.addSymbol(0, *$2.string, type, @2);
- $$.intermAggregate = context->intermediate.makeAggregate(symbol, @2);
-
- if (context->structQualifierErrorCheck(@2, $1))
- context->recover();
-
- if (context->nonInitConstErrorCheck(@2, *$2.string, $1, true))
- context->recover();
-
$$.type = $1;
-
- if (context->arrayTypeErrorCheck(@3, $1) || context->arrayQualifierErrorCheck(@3, $1))
- context->recover();
- else {
- int size;
- if (context->arraySizeErrorCheck(@3, $4, size))
- context->recover();
-
- $1.setArray(true, size);
- TVariable* variable = 0;
- if (context->arrayErrorCheck(@3, *$2.string, $1, variable))
- context->recover();
- if (variable && symbol)
- symbol->setId(variable->getUniqueId());
- }
+ $$.intermAggregate = context->parseSingleArrayDeclaration($$.type, @2, *$2.string, @3, $4);
}
| fully_specified_type identifier EQUAL initializer {
- if (context->structQualifierErrorCheck(@2, $1))
- context->recover();
-
$$.type = $1;
-
- TIntermNode* intermNode;
- if (!context->executeInitializer(@2, *$2.string, $1, $4, intermNode)) {
- //
- // Build intermediate representation
- //
- if(intermNode)
- $$.intermAggregate = context->intermediate.makeAggregate(intermNode, @3);
- else
- $$.intermAggregate = 0;
- } else {
- context->recover();
- $$.intermAggregate = 0;
- }
+ $$.intermAggregate = context->parseSingleInitDeclaration($$.type, @2, *$2.string, @3, $4);
}
| INVARIANT IDENTIFIER {
VERTEX_ONLY("invariant declaration", @1);
@@ -1347,57 +1132,113 @@ fully_specified_type
}
}
| type_qualifier type_specifier {
- if ($2.array) {
- context->error(@2, "not supported", "first-class array");
- context->recover();
- $2.setArray(false);
- }
+ $$ = context->addFullySpecifiedType($1.qualifier, $1.layoutQualifier, $2);
+ }
+ ;
- if ($1.qualifier == EvqAttribute &&
- ($2.type == EbtBool || $2.type == EbtInt)) {
- context->error(@2, "cannot be bool or int", getQualifierString($1.qualifier));
- context->recover();
- }
- if (($1.qualifier == EvqVaryingIn || $1.qualifier == EvqVaryingOut) &&
- ($2.type == EbtBool || $2.type == EbtInt)) {
- context->error(@2, "cannot be bool or int", getQualifierString($1.qualifier));
- context->recover();
- }
- $$ = $2;
- $$.qualifier = $1.qualifier;
+interpolation_qualifier
+ : SMOOTH {
+ $$.qualifier = EvqSmooth;
+ }
+ | FLAT {
+ $$.qualifier = EvqFlat;
}
;
-type_qualifier
+parameter_type_qualifier
: CONST_QUAL {
- $$.setBasic(EbtVoid, EvqConst, @1);
+ $$ = EvqConst;
}
- | ATTRIBUTE {
+ ;
+
+type_qualifier
+ : ATTRIBUTE {
VERTEX_ONLY("attribute", @1);
+ ES2_ONLY("attribute", @1);
if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "attribute"))
context->recover();
$$.setBasic(EbtVoid, EvqAttribute, @1);
}
| VARYING {
+ ES2_ONLY("varying", @1);
if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "varying"))
context->recover();
- if (context->shaderType == SH_VERTEX_SHADER)
+ if (context->shaderType == GL_VERTEX_SHADER)
$$.setBasic(EbtVoid, EvqVaryingOut, @1);
else
$$.setBasic(EbtVoid, EvqVaryingIn, @1);
}
| INVARIANT VARYING {
+ ES2_ONLY("varying", @1);
if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "invariant varying"))
context->recover();
- if (context->shaderType == SH_VERTEX_SHADER)
+ if (context->shaderType == GL_VERTEX_SHADER)
$$.setBasic(EbtVoid, EvqInvariantVaryingOut, @1);
else
$$.setBasic(EbtVoid, EvqInvariantVaryingIn, @1);
}
+ | storage_qualifier {
+ if ($1.qualifier != EvqConst && !context->symbolTable.atGlobalLevel()) {
+ context->error(@1, "Local variables can only use the const storage qualifier.", getQualifierString($1.qualifier));
+ context->recover();
+ } else {
+ $$.setBasic(EbtVoid, $1.qualifier, @1);
+ }
+ }
+ | interpolation_qualifier storage_qualifier {
+ $$ = context->joinInterpolationQualifiers(@1, $1.qualifier, @2, $2.qualifier);
+ }
+ | interpolation_qualifier {
+ context->error(@1, "interpolation qualifier requires a fragment 'in' or vertex 'out' storage qualifier", getInterpolationString($1.qualifier));
+ context->recover();
+
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtVoid, qual, @1);
+ }
+ | layout_qualifier {
+ $$.qualifier = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.layoutQualifier = $1;
+ }
+ | layout_qualifier storage_qualifier {
+ $$.setBasic(EbtVoid, $2.qualifier, @2);
+ $$.layoutQualifier = $1;
+ }
+ ;
+
+storage_qualifier
+ : CONST_QUAL {
+ $$.qualifier = EvqConst;
+ }
+ | IN_QUAL {
+ ES3_ONLY("in", @1, "storage qualifier");
+ $$.qualifier = (context->shaderType == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;
+ }
+ | OUT_QUAL {
+ ES3_ONLY("out", @1, "storage qualifier");
+ $$.qualifier = (context->shaderType == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqVertexOut;
+ }
+ | CENTROID IN_QUAL {
+ ES3_ONLY("centroid in", @1, "storage qualifier");
+ if (context->shaderType == GL_VERTEX_SHADER)
+ {
+ context->error(@1, "invalid storage qualifier", "it is an error to use 'centroid in' in the vertex shader");
+ context->recover();
+ }
+ $$.qualifier = (context->shaderType == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn;
+ }
+ | CENTROID OUT_QUAL {
+ ES3_ONLY("centroid out", @1, "storage qualifier");
+ if (context->shaderType == GL_FRAGMENT_SHADER)
+ {
+ context->error(@1, "invalid storage qualifier", "it is an error to use 'centroid out' in the fragment shader");
+ context->recover();
+ }
+ $$.qualifier = (context->shaderType == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqCentroidOut;
+ }
| UNIFORM {
if (context->globalErrorCheck(@1, context->symbolTable.atGlobalLevel(), "uniform"))
context->recover();
- $$.setBasic(EbtVoid, EvqUniform, @1);
+ $$.qualifier = EvqUniform;
}
;
@@ -1415,6 +1256,11 @@ type_specifier
| precision_qualifier type_specifier_no_prec {
$$ = $2;
$$.precision = $1;
+
+ if (!SupportsPrecision($2.type)) {
+ context->error(@1, "illegal type for precision qualifier", getBasicString($2.type));
+ context->recover();
+ }
}
;
@@ -1430,6 +1276,34 @@ precision_qualifier
}
;
+layout_qualifier
+ : LAYOUT LEFT_PAREN layout_qualifier_id_list RIGHT_PAREN {
+ ES3_ONLY("layout", @1, "qualifier");
+ $$ = $3;
+ }
+ ;
+
+layout_qualifier_id_list
+ : layout_qualifier_id {
+ $$ = $1;
+ }
+ | layout_qualifier_id_list COMMA layout_qualifier_id {
+ $$ = context->joinLayoutQualifiers($1, $3);
+ }
+ ;
+
+layout_qualifier_id
+ : IDENTIFIER {
+ $$ = context->parseLayoutQualifier(*$1.string, @1);
+ }
+ | IDENTIFIER EQUAL INTCONSTANT {
+ $$ = context->parseLayoutQualifier(*$1.string, @1, *$3.string, $3.i, @3);
+ }
+ | IDENTIFIER EQUAL UINTCONSTANT {
+ $$ = context->parseLayoutQualifier(*$1.string, @1, *$3.string, $3.i, @3);
+ }
+ ;
+
type_specifier_no_prec
: type_specifier_nonarray {
$$ = $1;
@@ -1461,6 +1335,10 @@ type_specifier_nonarray
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtInt, qual, @1);
}
+ | UINT_TYPE {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUInt, qual, @1);
+ }
| BOOL_TYPE {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtBool, qual, @1);
@@ -1510,29 +1388,126 @@ type_specifier_nonarray
$$.setBasic(EbtInt, qual, @1);
$$.setAggregate(4);
}
+ | UVEC2 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUInt, qual, @1);
+ $$.setAggregate(2);
+ }
+ | UVEC3 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUInt, qual, @1);
+ $$.setAggregate(3);
+ }
+ | UVEC4 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUInt, qual, @1);
+ $$.setAggregate(4);
+ }
| MATRIX2 {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtFloat, qual, @1);
- $$.setAggregate(2, true);
+ $$.setMatrix(2, 2);
}
| MATRIX3 {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtFloat, qual, @1);
- $$.setAggregate(3, true);
+ $$.setMatrix(3, 3);
}
| MATRIX4 {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtFloat, qual, @1);
- $$.setAggregate(4, true);
+ $$.setMatrix(4, 4);
+ }
+ | MATRIX2x3 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(2, 3);
+ }
+ | MATRIX3x2 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(3, 2);
+ }
+ | MATRIX2x4 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(2, 4);
+ }
+ | MATRIX4x2 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(4, 2);
+ }
+ | MATRIX3x4 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(3, 4);
+ }
+ | MATRIX4x3 {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtFloat, qual, @1);
+ $$.setMatrix(4, 3);
}
| SAMPLER2D {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtSampler2D, qual, @1);
}
+ | SAMPLER3D {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtSampler3D, qual, @1);
+ }
| SAMPLERCUBE {
TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
$$.setBasic(EbtSamplerCube, qual, @1);
}
+ | SAMPLER2DARRAY {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtSampler2DArray, qual, @1);
+ }
+ | ISAMPLER2D {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtISampler2D, qual, @1);
+ }
+ | ISAMPLER3D {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtISampler3D, qual, @1);
+ }
+ | ISAMPLERCUBE {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtISamplerCube, qual, @1);
+ }
+ | ISAMPLER2DARRAY {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtISampler2DArray, qual, @1);
+ }
+ | USAMPLER2D {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUSampler2D, qual, @1);
+ }
+ | USAMPLER3D {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUSampler3D, qual, @1);
+ }
+ | USAMPLERCUBE {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUSamplerCube, qual, @1);
+ }
+ | USAMPLER2DARRAY {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtUSampler2DArray, qual, @1);
+ }
+ | SAMPLER2DSHADOW {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtSampler2DShadow, qual, @1);
+ }
+ | SAMPLERCUBESHADOW {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtSamplerCubeShadow, qual, @1);
+ }
+ | SAMPLER2DARRAYSHADOW {
+ TQualifier qual = context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary;
+ $$.setBasic(EbtSampler2DArrayShadow, qual, @1);
+ }
| SAMPLER_EXTERNAL_OES {
if (!context->supportsExtension("GL_OES_EGL_image_external")) {
context->error(@1, "unsupported type", "samplerExternalOES");
@@ -1567,24 +1542,10 @@ type_specifier_nonarray
struct_specifier
: STRUCT identifier LEFT_BRACE { if (context->enterStructDeclaration(@2, *$2.string)) context->recover(); } struct_declaration_list RIGHT_BRACE {
- if (context->reservedErrorCheck(@2, *$2.string))
- context->recover();
-
- TType* structure = new TType(new TStructure($2.string, $5));
- TVariable* userTypeDef = new TVariable($2.string, *structure, true);
- if (! context->symbolTable.insert(*userTypeDef)) {
- context->error(@2, "redefinition", $2.string->c_str(), "struct");
- context->recover();
- }
- $$.setBasic(EbtStruct, EvqTemporary, @1);
- $$.userDef = structure;
- context->exitStructDeclaration();
+ $$ = context->addStructure(@1, @2, $2.string, $5);
}
| STRUCT LEFT_BRACE { if (context->enterStructDeclaration(@2, *$2.string)) context->recover(); } struct_declaration_list RIGHT_BRACE {
- TType* structure = new TType(new TStructure(NewPoolTString(""), $4));
- $$.setBasic(EbtStruct, EvqTemporary, @1);
- $$.userDef = structure;
- context->exitStructDeclaration();
+ $$ = context->addStructure(@1, @$, NewPoolTString(""), $4);
}
;
@@ -1609,34 +1570,13 @@ struct_declaration_list
struct_declaration
: type_specifier struct_declarator_list SEMICOLON {
- $$ = $2;
-
- if (context->voidErrorCheck(@1, (*$2)[0]->name(), $1)) {
- context->recover();
- }
- for (unsigned int i = 0; i < $$->size(); ++i) {
- //
- // Careful not to replace already known aspects of type, like array-ness
- //
- TType* type = (*$$)[i]->type();
- type->setBasicType($1.type);
- type->setNominalSize($1.size);
- type->setMatrix($1.matrix);
- type->setPrecision($1.precision);
-
- // don't allow arrays of arrays
- if (type->isArray()) {
- if (context->arrayTypeErrorCheck(@1, $1))
- context->recover();
- }
- if ($1.array)
- type->setArraySize($1.arraySize);
- if ($1.userDef)
- type->setStruct($1.userDef->getStruct());
-
- if (context->structNestingErrorCheck(@1, *(*$$)[i]))
- context->recover();
- }
+ $$ = context->addStructDeclaratorList($1, $2);
+ }
+ | type_qualifier type_specifier struct_declarator_list SEMICOLON {
+ // ES3 Only, but errors should be handled elsewhere
+ $2.qualifier = $1.qualifier;
+ $2.layoutQualifier = $1.layoutQualifier;
+ $$ = context->addStructDeclaratorList($2, $3);
}
;
@@ -1656,19 +1596,19 @@ struct_declarator
context->recover();
TType* type = new TType(EbtVoid, EbpUndefined);
- $$ = new TField(type, $1.string);
+ $$ = new TField(type, $1.string, @1);
}
| identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
if (context->reservedErrorCheck(@1, *$1.string))
context->recover();
TType* type = new TType(EbtVoid, EbpUndefined);
- int size = 0;
+ int size;
if (context->arraySizeErrorCheck(@3, $3, size))
context->recover();
type->setArraySize(size);
- $$ = new TField(type, $1.string);
+ $$ = new TField(type, $1.string, @1);
}
;
@@ -1902,7 +1842,7 @@ function_definition
: function_prototype {
TFunction* function = $1.function;
- const TSymbol *builtIn = context->symbolTable.findBuiltIn(function->getMangledName());
+ const TSymbol *builtIn = context->symbolTable.findBuiltIn(function->getMangledName(), context->shaderVersion);
if (builtIn)
{
@@ -1910,7 +1850,7 @@ function_definition
context->recover();
}
- TFunction* prevDec = static_cast<TFunction*>(context->symbolTable.find(function->getMangledName()));
+ TFunction* prevDec = static_cast<TFunction*>(context->symbolTable.find(function->getMangledName(), context->shaderVersion));
//
// Note: 'prevDec' could be 'function' if this is the first time we've seen function
// as it would have just been put in the symbol table. Otherwise, we're looking up
@@ -1961,7 +1901,7 @@ function_definition
//
// Insert the parameters with name in the symbol table.
//
- if (! context->symbolTable.insert(*variable)) {
+ if (! context->symbolTable.declare(variable)) {
context->error(@1, "redefinition", variable->getName().c_str());
context->recover();
delete variable;
@@ -1973,9 +1913,8 @@ function_definition
paramNodes = context->intermediate.growAggregate(
paramNodes,
context->intermediate.addSymbol(variable->getUniqueId(),
- variable->getName(),
- variable->getType(),
- @1),
+ variable->getName(),
+ variable->getType(), @1),
@1);
} else {
paramNodes = context->intermediate.growAggregate(paramNodes, context->intermediate.addSymbol(0, "", *param.type, @1), @1);
diff --git a/src/3rdparty/angle/src/compiler/translator/intermOut.cpp b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
index f2f918d77a..a6e7ab41a6 100644
--- a/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/intermOut.cpp
@@ -1,10 +1,14 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/localintermediate.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace
+{
//
// Two purposes:
@@ -19,22 +23,40 @@
// Use this class to carry along data from node to node in
// the traversal
//
-class TOutputTraverser : public TIntermTraverser {
-public:
- TOutputTraverser(TInfoSinkBase& i) : sink(i) { }
+class TOutputTraverser : public TIntermTraverser
+{
+ public:
+ TOutputTraverser(TInfoSinkBase &i)
+ : sink(i) { }
TInfoSinkBase& sink;
-protected:
- void visitSymbol(TIntermSymbol*);
- void visitConstantUnion(TIntermConstantUnion*);
- bool visitBinary(Visit visit, TIntermBinary*);
- bool visitUnary(Visit visit, TIntermUnary*);
- bool visitSelection(Visit visit, TIntermSelection*);
- bool visitAggregate(Visit visit, TIntermAggregate*);
- bool visitLoop(Visit visit, TIntermLoop*);
- bool visitBranch(Visit visit, TIntermBranch*);
+ protected:
+ void visitSymbol(TIntermSymbol *);
+ void visitConstantUnion(TIntermConstantUnion *);
+ bool visitBinary(Visit visit, TIntermBinary *);
+ bool visitUnary(Visit visit, TIntermUnary *);
+ bool visitSelection(Visit visit, TIntermSelection *);
+ bool visitAggregate(Visit visit, TIntermAggregate *);
+ bool visitLoop(Visit visit, TIntermLoop *);
+ bool visitBranch(Visit visit, TIntermBranch *);
};
+//
+// Helper functions for printing, not part of traversing.
+//
+void OutputTreeText(TInfoSinkBase &sink, TIntermNode *node, const int depth)
+{
+ int i;
+
+ sink.location(node->getLine());
+
+ for (i = 0; i < depth; ++i)
+ sink << " ";
+}
+
+} // namespace anonymous
+
+
TString TType::getCompleteString() const
{
TStringStream stream;
@@ -43,30 +65,16 @@ TString TType::getCompleteString() const
stream << getQualifierString() << " " << getPrecisionString() << " ";
if (array)
stream << "array[" << getArraySize() << "] of ";
- if (matrix)
- stream << static_cast<int>(size) << "X" << static_cast<int>(size) << " matrix of ";
- else if (size > 1)
- stream << static_cast<int>(size) << "-component vector of ";
+ if (isMatrix())
+ stream << getCols() << "X" << getRows() << " matrix of ";
+ else if (isVector())
+ stream << getNominalSize() << "-component vector of ";
stream << getBasicString();
return stream.str();
}
//
-// Helper functions for printing, not part of traversing.
-//
-
-void OutputTreeText(TInfoSinkBase& sink, TIntermNode* node, const int depth)
-{
- int i;
-
- sink.location(node->getLine());
-
- for (i = 0; i < depth; ++i)
- sink << " ";
-}
-
-//
// The rest of the file are the traversal functions. The last one
// is the one that starts the traversal.
//
@@ -75,57 +83,126 @@ void OutputTreeText(TInfoSinkBase& sink, TIntermNode* node, const int depth)
// return false.
//
-void TOutputTraverser::visitSymbol(TIntermSymbol* node)
+void TOutputTraverser::visitSymbol(TIntermSymbol *node)
{
- OutputTreeText(sink, node, depth);
+ OutputTreeText(sink, node, mDepth);
sink << "'" << node->getSymbol() << "' ";
sink << "(" << node->getCompleteString() << ")\n";
}
-bool TOutputTraverser::visitBinary(Visit visit, TIntermBinary* node)
+bool TOutputTraverser::visitBinary(Visit visit, TIntermBinary *node)
{
TInfoSinkBase& out = sink;
- OutputTreeText(out, node, depth);
-
- switch (node->getOp()) {
- case EOpAssign: out << "move second child to first child"; break;
- case EOpInitialize: out << "initialize first child with second child"; break;
- case EOpAddAssign: out << "add second child into first child"; break;
- case EOpSubAssign: out << "subtract second child into first child"; break;
- case EOpMulAssign: out << "multiply second child into first child"; break;
- case EOpVectorTimesMatrixAssign: out << "matrix mult second child into first child"; break;
- case EOpVectorTimesScalarAssign: out << "vector scale second child into first child"; break;
- case EOpMatrixTimesScalarAssign: out << "matrix scale second child into first child"; break;
- case EOpMatrixTimesMatrixAssign: out << "matrix mult second child into first child"; break;
- case EOpDivAssign: out << "divide second child into first child"; break;
- case EOpIndexDirect: out << "direct index"; break;
- case EOpIndexIndirect: out << "indirect index"; break;
- case EOpIndexDirectStruct: out << "direct index for structure"; break;
- case EOpVectorSwizzle: out << "vector swizzle"; break;
-
- case EOpAdd: out << "add"; break;
- case EOpSub: out << "subtract"; break;
- case EOpMul: out << "component-wise multiply"; break;
- case EOpDiv: out << "divide"; break;
- case EOpEqual: out << "Compare Equal"; break;
- case EOpNotEqual: out << "Compare Not Equal"; break;
- case EOpLessThan: out << "Compare Less Than"; break;
- case EOpGreaterThan: out << "Compare Greater Than"; break;
- case EOpLessThanEqual: out << "Compare Less Than or Equal"; break;
- case EOpGreaterThanEqual: out << "Compare Greater Than or Equal"; break;
-
- case EOpVectorTimesScalar: out << "vector-scale"; break;
- case EOpVectorTimesMatrix: out << "vector-times-matrix"; break;
- case EOpMatrixTimesVector: out << "matrix-times-vector"; break;
- case EOpMatrixTimesScalar: out << "matrix-scale"; break;
- case EOpMatrixTimesMatrix: out << "matrix-multiply"; break;
-
- case EOpLogicalOr: out << "logical-or"; break;
- case EOpLogicalXor: out << "logical-xor"; break;
- case EOpLogicalAnd: out << "logical-and"; break;
- default: out << "<unknown op>";
+ OutputTreeText(out, node, mDepth);
+
+ switch (node->getOp())
+ {
+ case EOpAssign:
+ out << "move second child to first child";
+ break;
+ case EOpInitialize:
+ out << "initialize first child with second child";
+ break;
+ case EOpAddAssign:
+ out << "add second child into first child";
+ break;
+ case EOpSubAssign:
+ out << "subtract second child into first child";
+ break;
+ case EOpMulAssign:
+ out << "multiply second child into first child";
+ break;
+ case EOpVectorTimesMatrixAssign:
+ out << "matrix mult second child into first child";
+ break;
+ case EOpVectorTimesScalarAssign:
+ out << "vector scale second child into first child";
+ break;
+ case EOpMatrixTimesScalarAssign:
+ out << "matrix scale second child into first child";
+ break;
+ case EOpMatrixTimesMatrixAssign:
+ out << "matrix mult second child into first child";
+ break;
+ case EOpDivAssign:
+ out << "divide second child into first child";
+ break;
+ case EOpIndexDirect:
+ out << "direct index";
+ break;
+ case EOpIndexIndirect:
+ out << "indirect index";
+ break;
+ case EOpIndexDirectStruct:
+ out << "direct index for structure";
+ break;
+ case EOpIndexDirectInterfaceBlock:
+ out << "direct index for interface block";
+ break;
+ case EOpVectorSwizzle:
+ out << "vector swizzle";
+ break;
+
+ case EOpAdd:
+ out << "add";
+ break;
+ case EOpSub:
+ out << "subtract";
+ break;
+ case EOpMul:
+ out << "component-wise multiply";
+ break;
+ case EOpDiv:
+ out << "divide";
+ break;
+ case EOpEqual:
+ out << "Compare Equal";
+ break;
+ case EOpNotEqual:
+ out << "Compare Not Equal";
+ break;
+ case EOpLessThan:
+ out << "Compare Less Than";
+ break;
+ case EOpGreaterThan:
+ out << "Compare Greater Than";
+ break;
+ case EOpLessThanEqual:
+ out << "Compare Less Than or Equal";
+ break;
+ case EOpGreaterThanEqual:
+ out << "Compare Greater Than or Equal";
+ break;
+
+ case EOpVectorTimesScalar:
+ out << "vector-scale";
+ break;
+ case EOpVectorTimesMatrix:
+ out << "vector-times-matrix";
+ break;
+ case EOpMatrixTimesVector:
+ out << "matrix-times-vector";
+ break;
+ case EOpMatrixTimesScalar:
+ out << "matrix-scale";
+ break;
+ case EOpMatrixTimesMatrix:
+ out << "matrix-multiply";
+ break;
+
+ case EOpLogicalOr:
+ out << "logical-or";
+ break;
+ case EOpLogicalXor:
+ out << "logical-xor";
+ break;
+ case EOpLogicalAnd:
+ out << "logical-and";
+ break;
+ default:
+ out << "<unknown op>";
}
out << " (" << node->getCompleteString() << ")";
@@ -135,63 +212,57 @@ bool TOutputTraverser::visitBinary(Visit visit, TIntermBinary* node)
return true;
}
-bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary* node)
+bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary *node)
{
TInfoSinkBase& out = sink;
- OutputTreeText(out, node, depth);
-
- switch (node->getOp()) {
- case EOpNegative: out << "Negate value"; break;
- case EOpVectorLogicalNot:
- case EOpLogicalNot: out << "Negate conditional"; break;
-
- case EOpPostIncrement: out << "Post-Increment"; break;
- case EOpPostDecrement: out << "Post-Decrement"; break;
- case EOpPreIncrement: out << "Pre-Increment"; break;
- case EOpPreDecrement: out << "Pre-Decrement"; break;
-
- case EOpConvIntToBool: out << "Convert int to bool"; break;
- case EOpConvFloatToBool:out << "Convert float to bool";break;
- case EOpConvBoolToFloat:out << "Convert bool to float";break;
- case EOpConvIntToFloat: out << "Convert int to float"; break;
- case EOpConvFloatToInt: out << "Convert float to int"; break;
- case EOpConvBoolToInt: out << "Convert bool to int"; break;
-
- case EOpRadians: out << "radians"; break;
- case EOpDegrees: out << "degrees"; break;
- case EOpSin: out << "sine"; break;
- case EOpCos: out << "cosine"; break;
- case EOpTan: out << "tangent"; break;
- case EOpAsin: out << "arc sine"; break;
- case EOpAcos: out << "arc cosine"; break;
- case EOpAtan: out << "arc tangent"; break;
-
- case EOpExp: out << "exp"; break;
- case EOpLog: out << "log"; break;
- case EOpExp2: out << "exp2"; break;
- case EOpLog2: out << "log2"; break;
- case EOpSqrt: out << "sqrt"; break;
- case EOpInverseSqrt: out << "inverse sqrt"; break;
-
- case EOpAbs: out << "Absolute value"; break;
- case EOpSign: out << "Sign"; break;
- case EOpFloor: out << "Floor"; break;
- case EOpCeil: out << "Ceiling"; break;
- case EOpFract: out << "Fraction"; break;
-
- case EOpLength: out << "length"; break;
- case EOpNormalize: out << "normalize"; break;
- // case EOpDPdx: out << "dPdx"; break;
- // case EOpDPdy: out << "dPdy"; break;
- // case EOpFwidth: out << "fwidth"; break;
-
- case EOpAny: out << "any"; break;
- case EOpAll: out << "all"; break;
-
- default:
- out.prefix(EPrefixError);
- out << "Bad unary op";
+ OutputTreeText(out, node, mDepth);
+
+ switch (node->getOp())
+ {
+ case EOpNegative: out << "Negate value"; break;
+ case EOpVectorLogicalNot:
+ case EOpLogicalNot: out << "Negate conditional"; break;
+
+ case EOpPostIncrement: out << "Post-Increment"; break;
+ case EOpPostDecrement: out << "Post-Decrement"; break;
+ case EOpPreIncrement: out << "Pre-Increment"; break;
+ case EOpPreDecrement: out << "Pre-Decrement"; break;
+
+ case EOpRadians: out << "radians"; break;
+ case EOpDegrees: out << "degrees"; break;
+ case EOpSin: out << "sine"; break;
+ case EOpCos: out << "cosine"; break;
+ case EOpTan: out << "tangent"; break;
+ case EOpAsin: out << "arc sine"; break;
+ case EOpAcos: out << "arc cosine"; break;
+ case EOpAtan: out << "arc tangent"; break;
+
+ case EOpExp: out << "exp"; break;
+ case EOpLog: out << "log"; break;
+ case EOpExp2: out << "exp2"; break;
+ case EOpLog2: out << "log2"; break;
+ case EOpSqrt: out << "sqrt"; break;
+ case EOpInverseSqrt: out << "inverse sqrt"; break;
+
+ case EOpAbs: out << "Absolute value"; break;
+ case EOpSign: out << "Sign"; break;
+ case EOpFloor: out << "Floor"; break;
+ case EOpCeil: out << "Ceiling"; break;
+ case EOpFract: out << "Fraction"; break;
+
+ case EOpLength: out << "length"; break;
+ case EOpNormalize: out << "normalize"; break;
+ // case EOpDPdx: out << "dPdx"; break;
+ // case EOpDPdy: out << "dPdy"; break;
+ // case EOpFwidth: out << "fwidth"; break;
+
+ case EOpAny: out << "any"; break;
+ case EOpAll: out << "all"; break;
+
+ default:
+ out.prefix(EPrefixError);
+ out << "Bad unary op";
}
out << " (" << node->getCompleteString() << ")";
@@ -201,74 +272,80 @@ bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary* node)
return true;
}
-bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate* node)
+bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
- TInfoSinkBase& out = sink;
+ TInfoSinkBase &out = sink;
- if (node->getOp() == EOpNull) {
+ if (node->getOp() == EOpNull)
+ {
out.prefix(EPrefixError);
out << "node is still EOpNull!";
return true;
}
- OutputTreeText(out, node, depth);
-
- switch (node->getOp()) {
- case EOpSequence: out << "Sequence\n"; return true;
- case EOpComma: out << "Comma\n"; return true;
- case EOpFunction: out << "Function Definition: " << node->getName(); break;
- case EOpFunctionCall: out << "Function Call: " << node->getName(); break;
- case EOpParameters: out << "Function Parameters: "; break;
-
- case EOpConstructFloat: out << "Construct float"; break;
- case EOpConstructVec2: out << "Construct vec2"; break;
- case EOpConstructVec3: out << "Construct vec3"; break;
- case EOpConstructVec4: out << "Construct vec4"; break;
- case EOpConstructBool: out << "Construct bool"; break;
- case EOpConstructBVec2: out << "Construct bvec2"; break;
- case EOpConstructBVec3: out << "Construct bvec3"; break;
- case EOpConstructBVec4: out << "Construct bvec4"; break;
- case EOpConstructInt: out << "Construct int"; break;
- case EOpConstructIVec2: out << "Construct ivec2"; break;
- case EOpConstructIVec3: out << "Construct ivec3"; break;
- case EOpConstructIVec4: out << "Construct ivec4"; break;
- case EOpConstructMat2: out << "Construct mat2"; break;
- case EOpConstructMat3: out << "Construct mat3"; break;
- case EOpConstructMat4: out << "Construct mat4"; break;
- case EOpConstructStruct: out << "Construct structure"; break;
-
- case EOpLessThan: out << "Compare Less Than"; break;
- case EOpGreaterThan: out << "Compare Greater Than"; break;
- case EOpLessThanEqual: out << "Compare Less Than or Equal"; break;
- case EOpGreaterThanEqual: out << "Compare Greater Than or Equal"; break;
- case EOpVectorEqual: out << "Equal"; break;
- case EOpVectorNotEqual: out << "NotEqual"; break;
-
- case EOpMod: out << "mod"; break;
- case EOpPow: out << "pow"; break;
-
- case EOpAtan: out << "arc tangent"; break;
-
- case EOpMin: out << "min"; break;
- case EOpMax: out << "max"; break;
- case EOpClamp: out << "clamp"; break;
- case EOpMix: out << "mix"; break;
- case EOpStep: out << "step"; break;
- case EOpSmoothStep: out << "smoothstep"; break;
-
- case EOpDistance: out << "distance"; break;
- case EOpDot: out << "dot-product"; break;
- case EOpCross: out << "cross-product"; break;
- case EOpFaceForward: out << "face-forward"; break;
- case EOpReflect: out << "reflect"; break;
- case EOpRefract: out << "refract"; break;
- case EOpMul: out << "component-wise multiply"; break;
-
- case EOpDeclaration: out << "Declaration: "; break;
-
- default:
- out.prefix(EPrefixError);
- out << "Bad aggregation op";
+ OutputTreeText(out, node, mDepth);
+
+ switch (node->getOp())
+ {
+ case EOpSequence: out << "Sequence\n"; return true;
+ case EOpComma: out << "Comma\n"; return true;
+ case EOpFunction: out << "Function Definition: " << node->getName(); break;
+ case EOpFunctionCall: out << "Function Call: " << node->getName(); break;
+ case EOpParameters: out << "Function Parameters: "; break;
+
+ case EOpConstructFloat: out << "Construct float"; break;
+ case EOpConstructVec2: out << "Construct vec2"; break;
+ case EOpConstructVec3: out << "Construct vec3"; break;
+ case EOpConstructVec4: out << "Construct vec4"; break;
+ case EOpConstructBool: out << "Construct bool"; break;
+ case EOpConstructBVec2: out << "Construct bvec2"; break;
+ case EOpConstructBVec3: out << "Construct bvec3"; break;
+ case EOpConstructBVec4: out << "Construct bvec4"; break;
+ case EOpConstructInt: out << "Construct int"; break;
+ case EOpConstructIVec2: out << "Construct ivec2"; break;
+ case EOpConstructIVec3: out << "Construct ivec3"; break;
+ case EOpConstructIVec4: out << "Construct ivec4"; break;
+ case EOpConstructUInt: out << "Construct uint"; break;
+ case EOpConstructUVec2: out << "Construct uvec2"; break;
+ case EOpConstructUVec3: out << "Construct uvec3"; break;
+ case EOpConstructUVec4: out << "Construct uvec4"; break;
+ case EOpConstructMat2: out << "Construct mat2"; break;
+ case EOpConstructMat3: out << "Construct mat3"; break;
+ case EOpConstructMat4: out << "Construct mat4"; break;
+ case EOpConstructStruct: out << "Construct structure"; break;
+
+ case EOpLessThan: out << "Compare Less Than"; break;
+ case EOpGreaterThan: out << "Compare Greater Than"; break;
+ case EOpLessThanEqual: out << "Compare Less Than or Equal"; break;
+ case EOpGreaterThanEqual: out << "Compare Greater Than or Equal"; break;
+ case EOpVectorEqual: out << "Equal"; break;
+ case EOpVectorNotEqual: out << "NotEqual"; break;
+
+ case EOpMod: out << "mod"; break;
+ case EOpPow: out << "pow"; break;
+
+ case EOpAtan: out << "arc tangent"; break;
+
+ case EOpMin: out << "min"; break;
+ case EOpMax: out << "max"; break;
+ case EOpClamp: out << "clamp"; break;
+ case EOpMix: out << "mix"; break;
+ case EOpStep: out << "step"; break;
+ case EOpSmoothStep: out << "smoothstep"; break;
+
+ case EOpDistance: out << "distance"; break;
+ case EOpDot: out << "dot-product"; break;
+ case EOpCross: out << "cross-product"; break;
+ case EOpFaceForward: out << "face-forward"; break;
+ case EOpReflect: out << "reflect"; break;
+ case EOpRefract: out << "refract"; break;
+ case EOpMul: out << "component-wise multiply"; break;
+
+ case EOpDeclaration: out << "Declaration: "; break;
+
+ default:
+ out.prefix(EPrefixError);
+ out << "Bad aggregation op";
}
if (node->getOp() != EOpSequence && node->getOp() != EOpParameters)
@@ -279,131 +356,156 @@ bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate* node)
return true;
}
-bool TOutputTraverser::visitSelection(Visit visit, TIntermSelection* node)
+bool TOutputTraverser::visitSelection(Visit visit, TIntermSelection *node)
{
- TInfoSinkBase& out = sink;
+ TInfoSinkBase &out = sink;
- OutputTreeText(out, node, depth);
+ OutputTreeText(out, node, mDepth);
out << "Test condition and select";
out << " (" << node->getCompleteString() << ")\n";
- ++depth;
+ ++mDepth;
- OutputTreeText(sink, node, depth);
+ OutputTreeText(sink, node, mDepth);
out << "Condition\n";
node->getCondition()->traverse(this);
- OutputTreeText(sink, node, depth);
- if (node->getTrueBlock()) {
+ OutputTreeText(sink, node, mDepth);
+ if (node->getTrueBlock())
+ {
out << "true case\n";
node->getTrueBlock()->traverse(this);
- } else
+ }
+ else
+ {
out << "true case is null\n";
+ }
- if (node->getFalseBlock()) {
- OutputTreeText(sink, node, depth);
+ if (node->getFalseBlock())
+ {
+ OutputTreeText(sink, node, mDepth);
out << "false case\n";
node->getFalseBlock()->traverse(this);
}
- --depth;
+ --mDepth;
return false;
}
-void TOutputTraverser::visitConstantUnion(TIntermConstantUnion* node)
+void TOutputTraverser::visitConstantUnion(TIntermConstantUnion *node)
{
- TInfoSinkBase& out = sink;
+ TInfoSinkBase &out = sink;
size_t size = node->getType().getObjectSize();
- for (size_t i = 0; i < size; i++) {
- OutputTreeText(out, node, depth);
- switch (node->getUnionArrayPointer()[i].getType()) {
- case EbtBool:
- if (node->getUnionArrayPointer()[i].getBConst())
- out << "true";
- else
- out << "false";
-
- out << " (" << "const bool" << ")";
- out << "\n";
- break;
- case EbtFloat:
- out << node->getUnionArrayPointer()[i].getFConst();
- out << " (const float)\n";
- break;
- case EbtInt:
- out << node->getUnionArrayPointer()[i].getIConst();
- out << " (const int)\n";
- break;
- default:
- out.message(EPrefixInternalError, node->getLine(), "Unknown constant");
- break;
+ for (size_t i = 0; i < size; i++)
+ {
+ OutputTreeText(out, node, mDepth);
+ switch (node->getUnionArrayPointer()[i].getType())
+ {
+ case EbtBool:
+ if (node->getUnionArrayPointer()[i].getBConst())
+ out << "true";
+ else
+ out << "false";
+
+ out << " (" << "const bool" << ")";
+ out << "\n";
+ break;
+ case EbtFloat:
+ out << node->getUnionArrayPointer()[i].getFConst();
+ out << " (const float)\n";
+ break;
+ case EbtInt:
+ out << node->getUnionArrayPointer()[i].getIConst();
+ out << " (const int)\n";
+ break;
+ case EbtUInt:
+ out << node->getUnionArrayPointer()[i].getUConst();
+ out << " (const uint)\n";
+ break;
+ default:
+ out.message(EPrefixInternalError, node->getLine(), "Unknown constant");
+ break;
}
}
}
-bool TOutputTraverser::visitLoop(Visit visit, TIntermLoop* node)
+bool TOutputTraverser::visitLoop(Visit visit, TIntermLoop *node)
{
- TInfoSinkBase& out = sink;
+ TInfoSinkBase &out = sink;
- OutputTreeText(out, node, depth);
+ OutputTreeText(out, node, mDepth);
out << "Loop with condition ";
if (node->getType() == ELoopDoWhile)
out << "not ";
out << "tested first\n";
- ++depth;
+ ++mDepth;
- OutputTreeText(sink, node, depth);
- if (node->getCondition()) {
+ OutputTreeText(sink, node, mDepth);
+ if (node->getCondition())
+ {
out << "Loop Condition\n";
node->getCondition()->traverse(this);
- } else
+ }
+ else
+ {
out << "No loop condition\n";
+ }
- OutputTreeText(sink, node, depth);
- if (node->getBody()) {
+ OutputTreeText(sink, node, mDepth);
+ if (node->getBody())
+ {
out << "Loop Body\n";
node->getBody()->traverse(this);
- } else
+ }
+ else
+ {
out << "No loop body\n";
+ }
- if (node->getExpression()) {
- OutputTreeText(sink, node, depth);
+ if (node->getExpression())
+ {
+ OutputTreeText(sink, node, mDepth);
out << "Loop Terminal Expression\n";
node->getExpression()->traverse(this);
}
- --depth;
+ --mDepth;
return false;
}
-bool TOutputTraverser::visitBranch(Visit visit, TIntermBranch* node)
+bool TOutputTraverser::visitBranch(Visit visit, TIntermBranch *node)
{
- TInfoSinkBase& out = sink;
+ TInfoSinkBase &out = sink;
- OutputTreeText(out, node, depth);
+ OutputTreeText(out, node, mDepth);
- switch (node->getFlowOp()) {
- case EOpKill: out << "Branch: Kill"; break;
- case EOpBreak: out << "Branch: Break"; break;
- case EOpContinue: out << "Branch: Continue"; break;
- case EOpReturn: out << "Branch: Return"; break;
- default: out << "Branch: Unknown Branch"; break;
+ switch (node->getFlowOp())
+ {
+ case EOpKill: out << "Branch: Kill"; break;
+ case EOpBreak: out << "Branch: Break"; break;
+ case EOpContinue: out << "Branch: Continue"; break;
+ case EOpReturn: out << "Branch: Return"; break;
+ default: out << "Branch: Unknown Branch"; break;
}
- if (node->getExpression()) {
+ if (node->getExpression())
+ {
out << " with expression\n";
- ++depth;
+ ++mDepth;
node->getExpression()->traverse(this);
- --depth;
- } else
+ --mDepth;
+ }
+ else
+ {
out << "\n";
+ }
return false;
}
@@ -413,12 +515,12 @@ bool TOutputTraverser::visitBranch(Visit visit, TIntermBranch* node)
// Individual functions can be initialized to 0 to skip processing of that
// type of node. It's children will still be processed.
//
-void TIntermediate::outputTree(TIntermNode* root)
+void TIntermediate::outputTree(TIntermNode *root)
{
- if (root == 0)
+ if (root == NULL)
return;
- TOutputTraverser it(infoSink.info);
+ TOutputTraverser it(mInfoSink.info);
root->traverse(&it);
}
diff --git a/src/3rdparty/angle/src/compiler/translator/intermediate.h b/src/3rdparty/angle/src/compiler/translator/intermediate.h
index 8f9fe23d3b..892f2849e0 100644
--- a/src/3rdparty/angle/src/compiler/translator/intermediate.h
+++ b/src/3rdparty/angle/src/compiler/translator/intermediate.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -8,17 +8,19 @@
// Definition of the in-memory high-level intermediate representation
// of shaders. This is a tree that parser creates.
//
-// Nodes in the tree are defined as a hierarchy of classes derived from
+// Nodes in the tree are defined as a hierarchy of classes derived from
// TIntermNode. Each is a node in a tree. There is no preset branching factor;
// each node can have it's own type of list of children.
//
-#ifndef __INTERMEDIATE_H
-#define __INTERMEDIATE_H
+#ifndef COMPILER_TRANSLATOR_INTERMEDIATE_H_
+#define COMPILER_TRANSLATOR_INTERMEDIATE_H_
#include "GLSLANG/ShaderLang.h"
#include <algorithm>
+#include <queue>
+
#include "compiler/translator/Common.h"
#include "compiler/translator/Types.h"
#include "compiler/translator/ConstantUnion.h"
@@ -26,10 +28,11 @@
//
// Operators used by the high-level (parse tree) representation.
//
-enum TOperator {
+enum TOperator
+{
EOpNull, // if in a node, should only mean a node is still being built
EOpSequence, // denotes a list of statements, or parameters, etc.
- EOpFunctionCall,
+ EOpFunctionCall,
EOpFunction, // For function definition
EOpParameters, // an aggregate listing the parameters to a function
@@ -49,13 +52,6 @@ enum TOperator {
EOpPreIncrement,
EOpPreDecrement,
- EOpConvIntToBool,
- EOpConvFloatToBool,
- EOpConvBoolToFloat,
- EOpConvIntToFloat,
- EOpConvFloatToInt,
- EOpConvBoolToInt,
-
//
// binary operations
//
@@ -86,6 +82,7 @@ enum TOperator {
EOpIndexDirect,
EOpIndexIndirect,
EOpIndexDirectStruct,
+ EOpIndexDirectInterfaceBlock,
EOpVectorSwizzle,
@@ -155,6 +152,7 @@ enum TOperator {
//
EOpConstructInt,
+ EOpConstructUInt,
EOpConstructBool,
EOpConstructFloat,
EOpConstructVec2,
@@ -166,6 +164,9 @@ enum TOperator {
EOpConstructIVec2,
EOpConstructIVec3,
EOpConstructIVec4,
+ EOpConstructUVec2,
+ EOpConstructUVec3,
+ EOpConstructUVec4,
EOpConstructMat2,
EOpConstructMat3,
EOpConstructMat4,
@@ -187,8 +188,6 @@ enum TOperator {
EOpDivAssign
};
-extern const char* getOperatorString(TOperator op);
-
class TIntermTraverser;
class TIntermAggregate;
class TIntermBinary;
@@ -199,347 +198,454 @@ class TIntermTyped;
class TIntermSymbol;
class TIntermLoop;
class TInfoSink;
+class TIntermRaw;
//
// Base class for the tree nodes
//
-class TIntermNode {
-public:
+class TIntermNode
+{
+ public:
POOL_ALLOCATOR_NEW_DELETE();
- TIntermNode() {
+ TIntermNode()
+ {
// TODO: Move this to TSourceLoc constructor
// after getting rid of TPublicType.
- line.first_file = line.last_file = 0;
- line.first_line = line.last_line = 0;
+ mLine.first_file = mLine.last_file = 0;
+ mLine.first_line = mLine.last_line = 0;
}
virtual ~TIntermNode() { }
- const TSourceLoc& getLine() const { return line; }
- void setLine(const TSourceLoc& l) { line = l; }
+ const TSourceLoc &getLine() const { return mLine; }
+ void setLine(const TSourceLoc &l) { mLine = l; }
- virtual void traverse(TIntermTraverser*) = 0;
- virtual TIntermTyped* getAsTyped() { return 0; }
- virtual TIntermConstantUnion* getAsConstantUnion() { return 0; }
- virtual TIntermAggregate* getAsAggregate() { return 0; }
- virtual TIntermBinary* getAsBinaryNode() { return 0; }
- virtual TIntermUnary* getAsUnaryNode() { return 0; }
- virtual TIntermSelection* getAsSelectionNode() { return 0; }
- virtual TIntermSymbol* getAsSymbolNode() { return 0; }
- virtual TIntermLoop* getAsLoopNode() { return 0; }
+ virtual void traverse(TIntermTraverser *) = 0;
+ virtual TIntermTyped *getAsTyped() { return 0; }
+ virtual TIntermConstantUnion *getAsConstantUnion() { return 0; }
+ virtual TIntermAggregate *getAsAggregate() { return 0; }
+ virtual TIntermBinary *getAsBinaryNode() { return 0; }
+ virtual TIntermUnary *getAsUnaryNode() { return 0; }
+ virtual TIntermSelection *getAsSelectionNode() { return 0; }
+ virtual TIntermSymbol *getAsSymbolNode() { return 0; }
+ virtual TIntermLoop *getAsLoopNode() { return 0; }
+ virtual TIntermRaw *getAsRawNode() { return 0; }
// Replace a child node. Return true if |original| is a child
// node and it is replaced; otherwise, return false.
virtual bool replaceChildNode(
TIntermNode *original, TIntermNode *replacement) = 0;
-protected:
- TSourceLoc line;
+ // For traversing a tree in no particular order, but using
+ // heap memory.
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const = 0;
+
+ protected:
+ TSourceLoc mLine;
};
//
// This is just to help yacc.
//
-struct TIntermNodePair {
- TIntermNode* node1;
- TIntermNode* node2;
+struct TIntermNodePair
+{
+ TIntermNode *node1;
+ TIntermNode *node2;
};
//
// Intermediate class for nodes that have a type.
//
-class TIntermTyped : public TIntermNode {
-public:
- TIntermTyped(const TType& t) : type(t) { }
- virtual TIntermTyped* getAsTyped() { return this; }
+class TIntermTyped : public TIntermNode
+{
+ public:
+ TIntermTyped(const TType &t) : mType(t) { }
+ virtual TIntermTyped *getAsTyped() { return this; }
virtual bool hasSideEffects() const = 0;
- void setType(const TType& t) { type = t; }
- const TType& getType() const { return type; }
- TType* getTypePointer() { return &type; }
-
- TBasicType getBasicType() const { return type.getBasicType(); }
- TQualifier getQualifier() const { return type.getQualifier(); }
- TPrecision getPrecision() const { return type.getPrecision(); }
- int getNominalSize() const { return type.getNominalSize(); }
-
- bool isMatrix() const { return type.isMatrix(); }
- bool isArray() const { return type.isArray(); }
- bool isVector() const { return type.isVector(); }
- bool isScalar() const { return type.isScalar(); }
- const char* getBasicString() const { return type.getBasicString(); }
- const char* getQualifierString() const { return type.getQualifierString(); }
- TString getCompleteString() const { return type.getCompleteString(); }
-
- int totalRegisterCount() const { return type.totalRegisterCount(); }
- int elementRegisterCount() const { return type.elementRegisterCount(); }
- int getArraySize() const { return type.getArraySize(); }
-
-protected:
- TType type;
+ void setType(const TType &t) { mType = t; }
+ const TType &getType() const { return mType; }
+ TType *getTypePointer() { return &mType; }
+
+ TBasicType getBasicType() const { return mType.getBasicType(); }
+ TQualifier getQualifier() const { return mType.getQualifier(); }
+ TPrecision getPrecision() const { return mType.getPrecision(); }
+ int getCols() const { return mType.getCols(); }
+ int getRows() const { return mType.getRows(); }
+ int getNominalSize() const { return mType.getNominalSize(); }
+ int getSecondarySize() const { return mType.getSecondarySize(); }
+
+ bool isInterfaceBlock() const { return mType.isInterfaceBlock(); }
+ bool isMatrix() const { return mType.isMatrix(); }
+ bool isArray() const { return mType.isArray(); }
+ bool isVector() const { return mType.isVector(); }
+ bool isScalar() const { return mType.isScalar(); }
+ bool isScalarInt() const { return mType.isScalarInt(); }
+ const char *getBasicString() const { return mType.getBasicString(); }
+ const char *getQualifierString() const { return mType.getQualifierString(); }
+ TString getCompleteString() const { return mType.getCompleteString(); }
+
+ int getArraySize() const { return mType.getArraySize(); }
+
+ protected:
+ TType mType;
};
//
// Handle for, do-while, and while loops.
//
-enum TLoopType {
+enum TLoopType
+{
ELoopFor,
ELoopWhile,
ELoopDoWhile
};
-class TIntermLoop : public TIntermNode {
-public:
- TIntermLoop(TLoopType aType,
- TIntermNode *aInit, TIntermTyped* aCond, TIntermTyped* aExpr,
- TIntermNode* aBody) :
- type(aType),
- init(aInit),
- cond(aCond),
- expr(aExpr),
- body(aBody),
- unrollFlag(false) { }
-
- virtual TIntermLoop* getAsLoopNode() { return this; }
- virtual void traverse(TIntermTraverser*);
+class TIntermLoop : public TIntermNode
+{
+ public:
+ TIntermLoop(TLoopType type,
+ TIntermNode *init, TIntermTyped *cond, TIntermTyped *expr,
+ TIntermNode *body)
+ : mType(type),
+ mInit(init),
+ mCond(cond),
+ mExpr(expr),
+ mBody(body),
+ mUnrollFlag(false) { }
+
+ virtual TIntermLoop *getAsLoopNode() { return this; }
+ virtual void traverse(TIntermTraverser *);
virtual bool replaceChildNode(
TIntermNode *original, TIntermNode *replacement);
- TLoopType getType() const { return type; }
- TIntermNode* getInit() { return init; }
- TIntermTyped* getCondition() { return cond; }
- TIntermTyped* getExpression() { return expr; }
- TIntermNode* getBody() { return body; }
+ TLoopType getType() const { return mType; }
+ TIntermNode *getInit() { return mInit; }
+ TIntermTyped *getCondition() { return mCond; }
+ TIntermTyped *getExpression() { return mExpr; }
+ TIntermNode *getBody() { return mBody; }
- void setUnrollFlag(bool flag) { unrollFlag = flag; }
- bool getUnrollFlag() { return unrollFlag; }
+ void setUnrollFlag(bool flag) { mUnrollFlag = flag; }
+ bool getUnrollFlag() const { return mUnrollFlag; }
-protected:
- TLoopType type;
- TIntermNode* init; // for-loop initialization
- TIntermTyped* cond; // loop exit condition
- TIntermTyped* expr; // for-loop expression
- TIntermNode* body; // loop body
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
- bool unrollFlag; // Whether the loop should be unrolled or not.
+ protected:
+ TLoopType mType;
+ TIntermNode *mInit; // for-loop initialization
+ TIntermTyped *mCond; // loop exit condition
+ TIntermTyped *mExpr; // for-loop expression
+ TIntermNode *mBody; // loop body
+
+ bool mUnrollFlag; // Whether the loop should be unrolled or not.
};
//
// Handle break, continue, return, and kill.
//
-class TIntermBranch : public TIntermNode {
-public:
- TIntermBranch(TOperator op, TIntermTyped* e) :
- flowOp(op),
- expression(e) { }
+class TIntermBranch : public TIntermNode
+{
+ public:
+ TIntermBranch(TOperator op, TIntermTyped *e)
+ : mFlowOp(op),
+ mExpression(e) { }
- virtual void traverse(TIntermTraverser*);
+ virtual void traverse(TIntermTraverser *);
virtual bool replaceChildNode(
TIntermNode *original, TIntermNode *replacement);
- TOperator getFlowOp() { return flowOp; }
- TIntermTyped* getExpression() { return expression; }
+ TOperator getFlowOp() { return mFlowOp; }
+ TIntermTyped* getExpression() { return mExpression; }
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
protected:
- TOperator flowOp;
- TIntermTyped* expression; // non-zero except for "return exp;" statements
+ TOperator mFlowOp;
+ TIntermTyped *mExpression; // non-zero except for "return exp;" statements
};
//
// Nodes that correspond to symbols or constants in the source code.
//
-class TIntermSymbol : public TIntermTyped {
-public:
- // if symbol is initialized as symbol(sym), the memory comes from the poolallocator of sym. If sym comes from
- // per process globalpoolallocator, then it causes increased memory usage per compile
- // it is essential to use "symbol = sym" to assign to symbol
- TIntermSymbol(int i, const TString& sym, const TType& t) :
- TIntermTyped(t), id(i) { symbol = sym; originalSymbol = sym; }
+class TIntermSymbol : public TIntermTyped
+{
+ public:
+ // if symbol is initialized as symbol(sym), the memory comes from the poolallocator of sym.
+ // If sym comes from per process globalpoolallocator, then it causes increased memory usage
+ // per compile it is essential to use "symbol = sym" to assign to symbol
+ TIntermSymbol(int id, const TString &symbol, const TType &type)
+ : TIntermTyped(type),
+ mId(id)
+ {
+ mSymbol = symbol;
+ }
virtual bool hasSideEffects() const { return false; }
- int getId() const { return id; }
- const TString& getSymbol() const { return symbol; }
+ int getId() const { return mId; }
+ const TString &getSymbol() const { return mSymbol; }
+
+ void setId(int newId) { mId = newId; }
+
+ virtual void traverse(TIntermTraverser *);
+ virtual TIntermSymbol *getAsSymbolNode() { return this; }
+ virtual bool replaceChildNode(TIntermNode *, TIntermNode *) { return false; }
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const {}
- void setId(int newId) { id = newId; }
- void setSymbol(const TString& sym) { symbol = sym; }
+ protected:
+ int mId;
+ TString mSymbol;
+};
- const TString& getOriginalSymbol() const { return originalSymbol; }
+// A Raw node stores raw code, that the translator will insert verbatim
+// into the output stream. Useful for transformation operations that make
+// complex code that might not fit naturally into the GLSL model.
+class TIntermRaw : public TIntermTyped
+{
+ public:
+ TIntermRaw(const TType &type, const TString &rawText)
+ : TIntermTyped(type),
+ mRawText(rawText) { }
+
+ virtual bool hasSideEffects() const { return false; }
- virtual void traverse(TIntermTraverser*);
- virtual TIntermSymbol* getAsSymbolNode() { return this; }
+ TString getRawText() const { return mRawText; }
+
+ virtual void traverse(TIntermTraverser *);
+
+ virtual TIntermRaw *getAsRawNode() { return this; }
virtual bool replaceChildNode(TIntermNode *, TIntermNode *) { return false; }
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const {}
-protected:
- int id;
- TString symbol;
- TString originalSymbol;
+ protected:
+ TString mRawText;
};
-class TIntermConstantUnion : public TIntermTyped {
-public:
- TIntermConstantUnion(ConstantUnion *unionPointer, const TType& t) : TIntermTyped(t), unionArrayPointer(unionPointer) { }
+class TIntermConstantUnion : public TIntermTyped
+{
+ public:
+ TIntermConstantUnion(ConstantUnion *unionPointer, const TType &type)
+ : TIntermTyped(type),
+ mUnionArrayPointer(unionPointer) { }
virtual bool hasSideEffects() const { return false; }
- ConstantUnion* getUnionArrayPointer() const { return unionArrayPointer; }
-
- int getIConst(size_t index) const { return unionArrayPointer ? unionArrayPointer[index].getIConst() : 0; }
- float getFConst(size_t index) const { return unionArrayPointer ? unionArrayPointer[index].getFConst() : 0.0f; }
- bool getBConst(size_t index) const { return unionArrayPointer ? unionArrayPointer[index].getBConst() : false; }
+ ConstantUnion *getUnionArrayPointer() const { return mUnionArrayPointer; }
- virtual TIntermConstantUnion* getAsConstantUnion() { return this; }
- virtual void traverse(TIntermTraverser*);
+ int getIConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getIConst() : 0;
+ }
+ unsigned int getUConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getUConst() : 0;
+ }
+ float getFConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getFConst() : 0.0f;
+ }
+ bool getBConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getBConst() : false;
+ }
+
+ virtual TIntermConstantUnion *getAsConstantUnion() { return this; }
+ virtual void traverse(TIntermTraverser *);
virtual bool replaceChildNode(TIntermNode *, TIntermNode *) { return false; }
- TIntermTyped* fold(TOperator, TIntermTyped*, TInfoSink&);
+ TIntermTyped *fold(TOperator, TIntermTyped *, TInfoSink &);
-protected:
- ConstantUnion *unionArrayPointer;
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const {}
+
+ protected:
+ ConstantUnion *mUnionArrayPointer;
};
//
// Intermediate class for node types that hold operators.
//
-class TIntermOperator : public TIntermTyped {
-public:
- TOperator getOp() const { return op; }
- void setOp(TOperator o) { op = o; }
+class TIntermOperator : public TIntermTyped
+{
+ public:
+ TOperator getOp() const { return mOp; }
+ void setOp(TOperator op) { mOp = op; }
bool isAssignment() const;
bool isConstructor() const;
virtual bool hasSideEffects() const { return isAssignment(); }
-protected:
- TIntermOperator(TOperator o) : TIntermTyped(TType(EbtFloat, EbpUndefined)), op(o) {}
- TIntermOperator(TOperator o, const TType& t) : TIntermTyped(t), op(o) {}
- TOperator op;
+ protected:
+ TIntermOperator(TOperator op)
+ : TIntermTyped(TType(EbtFloat, EbpUndefined)),
+ mOp(op) {}
+ TIntermOperator(TOperator op, const TType &type)
+ : TIntermTyped(type),
+ mOp(op) {}
+
+ TOperator mOp;
};
//
// Nodes for all the basic binary math operators.
//
-class TIntermBinary : public TIntermOperator {
-public:
- TIntermBinary(TOperator o) : TIntermOperator(o), addIndexClamp(false) {}
+class TIntermBinary : public TIntermOperator
+{
+ public:
+ TIntermBinary(TOperator op)
+ : TIntermOperator(op),
+ mAddIndexClamp(false) {}
- virtual TIntermBinary* getAsBinaryNode() { return this; }
- virtual void traverse(TIntermTraverser*);
+ virtual TIntermBinary *getAsBinaryNode() { return this; }
+ virtual void traverse(TIntermTraverser *);
virtual bool replaceChildNode(
TIntermNode *original, TIntermNode *replacement);
- virtual bool hasSideEffects() const { return (isAssignment() || left->hasSideEffects() || right->hasSideEffects()); }
+ virtual bool hasSideEffects() const
+ {
+ return isAssignment() || mLeft->hasSideEffects() || mRight->hasSideEffects();
+ }
- void setLeft(TIntermTyped* n) { left = n; }
- void setRight(TIntermTyped* n) { right = n; }
- TIntermTyped* getLeft() const { return left; }
- TIntermTyped* getRight() const { return right; }
- bool promote(TInfoSink&);
+ void setLeft(TIntermTyped *node) { mLeft = node; }
+ void setRight(TIntermTyped *node) { mRight = node; }
+ TIntermTyped *getLeft() const { return mLeft; }
+ TIntermTyped *getRight() const { return mRight; }
+ bool promote(TInfoSink &);
- void setAddIndexClamp() { addIndexClamp = true; }
- bool getAddIndexClamp() { return addIndexClamp; }
+ void setAddIndexClamp() { mAddIndexClamp = true; }
+ bool getAddIndexClamp() { return mAddIndexClamp; }
-protected:
- TIntermTyped* left;
- TIntermTyped* right;
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
+
+ protected:
+ TIntermTyped* mLeft;
+ TIntermTyped* mRight;
// If set to true, wrap any EOpIndexIndirect with a clamp to bounds.
- bool addIndexClamp;
+ bool mAddIndexClamp;
};
//
// Nodes for unary math operators.
//
-class TIntermUnary : public TIntermOperator {
-public:
- TIntermUnary(TOperator o, const TType& t) : TIntermOperator(o, t), operand(0), useEmulatedFunction(false) {}
- TIntermUnary(TOperator o) : TIntermOperator(o), operand(0), useEmulatedFunction(false) {}
-
- virtual void traverse(TIntermTraverser*);
- virtual TIntermUnary* getAsUnaryNode() { return this; }
+class TIntermUnary : public TIntermOperator
+{
+ public:
+ TIntermUnary(TOperator op, const TType &type)
+ : TIntermOperator(op, type),
+ mOperand(NULL),
+ mUseEmulatedFunction(false) {}
+ TIntermUnary(TOperator op)
+ : TIntermOperator(op),
+ mOperand(NULL),
+ mUseEmulatedFunction(false) {}
+
+ virtual void traverse(TIntermTraverser *);
+ virtual TIntermUnary *getAsUnaryNode() { return this; }
virtual bool replaceChildNode(
TIntermNode *original, TIntermNode *replacement);
- virtual bool hasSideEffects() const { return (isAssignment() || operand->hasSideEffects()); }
+ virtual bool hasSideEffects() const
+ {
+ return isAssignment() || mOperand->hasSideEffects();
+ }
- void setOperand(TIntermTyped* o) { operand = o; }
- TIntermTyped* getOperand() { return operand; }
- bool promote(TInfoSink&);
+ void setOperand(TIntermTyped *operand) { mOperand = operand; }
+ TIntermTyped *getOperand() { return mOperand; }
+ bool promote(TInfoSink &);
- void setUseEmulatedFunction() { useEmulatedFunction = true; }
- bool getUseEmulatedFunction() { return useEmulatedFunction; }
+ void setUseEmulatedFunction() { mUseEmulatedFunction = true; }
+ bool getUseEmulatedFunction() { return mUseEmulatedFunction; }
-protected:
- TIntermTyped* operand;
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
+
+ protected:
+ TIntermTyped *mOperand;
// If set to true, replace the built-in function call with an emulated one
// to work around driver bugs.
- bool useEmulatedFunction;
+ bool mUseEmulatedFunction;
};
-typedef TVector<TIntermNode*> TIntermSequence;
+typedef TVector<TIntermNode *> TIntermSequence;
typedef TVector<int> TQualifierList;
//
// Nodes that operate on an arbitrary sized set of children.
//
-class TIntermAggregate : public TIntermOperator {
-public:
- TIntermAggregate() : TIntermOperator(EOpNull), userDefined(false), useEmulatedFunction(false) { }
- TIntermAggregate(TOperator o) : TIntermOperator(o), useEmulatedFunction(false) { }
+class TIntermAggregate : public TIntermOperator
+{
+ public:
+ TIntermAggregate()
+ : TIntermOperator(EOpNull),
+ mUserDefined(false),
+ mUseEmulatedFunction(false) { }
+ TIntermAggregate(TOperator op)
+ : TIntermOperator(op),
+ mUseEmulatedFunction(false) { }
~TIntermAggregate() { }
- virtual TIntermAggregate* getAsAggregate() { return this; }
- virtual void traverse(TIntermTraverser*);
+ virtual TIntermAggregate *getAsAggregate() { return this; }
+ virtual void traverse(TIntermTraverser *);
virtual bool replaceChildNode(
TIntermNode *original, TIntermNode *replacement);
// Conservatively assume function calls and other aggregate operators have side-effects
virtual bool hasSideEffects() const { return true; }
- TIntermSequence& getSequence() { return sequence; }
+ TIntermSequence *getSequence() { return &mSequence; }
- void setName(const TString& n) { name = n; }
- const TString& getName() const { return name; }
+ void setName(const TString &name) { mName = name; }
+ const TString &getName() const { return mName; }
- void setUserDefined() { userDefined = true; }
- bool isUserDefined() const { return userDefined; }
+ void setUserDefined() { mUserDefined = true; }
+ bool isUserDefined() const { return mUserDefined; }
- void setOptimize(bool o) { optimize = o; }
- bool getOptimize() { return optimize; }
- void setDebug(bool d) { debug = d; }
- bool getDebug() { return debug; }
+ void setOptimize(bool optimize) { mOptimize = optimize; }
+ bool getOptimize() const { return mOptimize; }
+ void setDebug(bool debug) { mDebug = debug; }
+ bool getDebug() const { return mDebug; }
- void setUseEmulatedFunction() { useEmulatedFunction = true; }
- bool getUseEmulatedFunction() { return useEmulatedFunction; }
+ void setUseEmulatedFunction() { mUseEmulatedFunction = true; }
+ bool getUseEmulatedFunction() { return mUseEmulatedFunction; }
-protected:
- TIntermAggregate(const TIntermAggregate&); // disallow copy constructor
- TIntermAggregate& operator=(const TIntermAggregate&); // disallow assignment operator
- TIntermSequence sequence;
- TString name;
- bool userDefined; // used for user defined function names
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
- bool optimize;
- bool debug;
+ protected:
+ TIntermAggregate(const TIntermAggregate &); // disallow copy constructor
+ TIntermAggregate &operator=(const TIntermAggregate &); // disallow assignment operator
+ TIntermSequence mSequence;
+ TString mName;
+ bool mUserDefined; // used for user defined function names
+
+ bool mOptimize;
+ bool mDebug;
// If set to true, replace the built-in function call with an emulated one
// to work around driver bugs.
- bool useEmulatedFunction;
+ bool mUseEmulatedFunction;
};
//
// For if tests. Simplified since there is no switch statement.
//
-class TIntermSelection : public TIntermTyped {
-public:
- TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB) :
- TIntermTyped(TType(EbtVoid, EbpUndefined)), condition(cond), trueBlock(trueB), falseBlock(falseB) {}
- TIntermSelection(TIntermTyped* cond, TIntermNode* trueB, TIntermNode* falseB, const TType& type) :
- TIntermTyped(type), condition(cond), trueBlock(trueB), falseBlock(falseB) {}
-
- virtual void traverse(TIntermTraverser*);
+class TIntermSelection : public TIntermTyped
+{
+ public:
+ TIntermSelection(TIntermTyped *cond, TIntermNode *trueB, TIntermNode *falseB)
+ : TIntermTyped(TType(EbtVoid, EbpUndefined)),
+ mCondition(cond),
+ mTrueBlock(trueB),
+ mFalseBlock(falseB) {}
+ TIntermSelection(TIntermTyped *cond, TIntermNode *trueB, TIntermNode *falseB,
+ const TType &type)
+ : TIntermTyped(type),
+ mCondition(cond),
+ mTrueBlock(trueB),
+ mFalseBlock(falseB) {}
+
+ virtual void traverse(TIntermTraverser *);
virtual bool replaceChildNode(
TIntermNode *original, TIntermNode *replacement);
@@ -547,15 +653,17 @@ public:
virtual bool hasSideEffects() const { return true; }
bool usesTernaryOperator() const { return getBasicType() != EbtVoid; }
- TIntermNode* getCondition() const { return condition; }
- TIntermNode* getTrueBlock() const { return trueBlock; }
- TIntermNode* getFalseBlock() const { return falseBlock; }
- TIntermSelection* getAsSelectionNode() { return this; }
+ TIntermNode *getCondition() const { return mCondition; }
+ TIntermNode *getTrueBlock() const { return mTrueBlock; }
+ TIntermNode *getFalseBlock() const { return mFalseBlock; }
+ TIntermSelection *getAsSelectionNode() { return this; }
+
+ virtual void enqueueChildren(std::queue<TIntermNode *> *nodeQueue) const;
protected:
- TIntermTyped* condition;
- TIntermNode* trueBlock;
- TIntermNode* falseBlock;
+ TIntermTyped *mCondition;
+ TIntermNode *mTrueBlock;
+ TIntermNode *mFalseBlock;
};
enum Visit
@@ -566,7 +674,7 @@ enum Visit
};
//
-// For traversing the tree. User should derive from this,
+// For traversing the tree. User should derive from this,
// put their traversal specific data in it, and then pass
// it to a Traverse method.
//
@@ -575,44 +683,47 @@ enum Visit
//
class TIntermTraverser
{
-public:
+ public:
POOL_ALLOCATOR_NEW_DELETE();
- TIntermTraverser(bool preVisit = true, bool inVisit = false, bool postVisit = false, bool rightToLeft = false) :
- preVisit(preVisit),
- inVisit(inVisit),
- postVisit(postVisit),
- rightToLeft(rightToLeft),
- depth(0),
- maxDepth(0) {}
+ // TODO(zmo): remove default values.
+ TIntermTraverser(bool preVisit = true, bool inVisit = false, bool postVisit = false,
+ bool rightToLeft = false)
+ : preVisit(preVisit),
+ inVisit(inVisit),
+ postVisit(postVisit),
+ rightToLeft(rightToLeft),
+ mDepth(0),
+ mMaxDepth(0) {}
virtual ~TIntermTraverser() {}
- virtual void visitSymbol(TIntermSymbol*) {}
- virtual void visitConstantUnion(TIntermConstantUnion*) {}
- virtual bool visitBinary(Visit visit, TIntermBinary*) {return true;}
- virtual bool visitUnary(Visit visit, TIntermUnary*) {return true;}
- virtual bool visitSelection(Visit visit, TIntermSelection*) {return true;}
- virtual bool visitAggregate(Visit visit, TIntermAggregate*) {return true;}
- virtual bool visitLoop(Visit visit, TIntermLoop*) {return true;}
- virtual bool visitBranch(Visit visit, TIntermBranch*) {return true;}
+ virtual void visitSymbol(TIntermSymbol *) {}
+ virtual void visitRaw(TIntermRaw *) {}
+ virtual void visitConstantUnion(TIntermConstantUnion *) {}
+ virtual bool visitBinary(Visit, TIntermBinary *) { return true; }
+ virtual bool visitUnary(Visit, TIntermUnary *) { return true; }
+ virtual bool visitSelection(Visit, TIntermSelection *) { return true; }
+ virtual bool visitAggregate(Visit, TIntermAggregate *) { return true; }
+ virtual bool visitLoop(Visit, TIntermLoop *) { return true; }
+ virtual bool visitBranch(Visit, TIntermBranch *) { return true; }
- int getMaxDepth() const {return maxDepth;}
+ int getMaxDepth() const { return mMaxDepth; }
void incrementDepth(TIntermNode *current)
{
- depth++;
- maxDepth = std::max(maxDepth, depth);
- path.push_back(current);
+ mDepth++;
+ mMaxDepth = std::max(mMaxDepth, mDepth);
+ mPath.push_back(current);
}
void decrementDepth()
{
- depth--;
- path.pop_back();
+ mDepth--;
+ mPath.pop_back();
}
TIntermNode *getParentNode()
{
- return path.size() == 0 ? NULL : path.back();
+ return mPath.size() == 0 ? NULL : mPath.back();
}
// Return the original name if hash function pointer is NULL;
@@ -624,12 +735,37 @@ public:
const bool postVisit;
const bool rightToLeft;
-protected:
- int depth;
- int maxDepth;
+ protected:
+ int mDepth;
+ int mMaxDepth;
// All the nodes from root to the current node's parent during traversing.
- TVector<TIntermNode *> path;
+ TVector<TIntermNode *> mPath;
+};
+
+//
+// For traversing the tree, and computing max depth.
+// Takes a maximum depth limit to prevent stack overflow.
+//
+class TMaxDepthTraverser : public TIntermTraverser
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TMaxDepthTraverser(int depthLimit)
+ : TIntermTraverser(true, true, false, false),
+ mDepthLimit(depthLimit) { }
+
+ virtual bool visitBinary(Visit, TIntermBinary *) { return depthCheck(); }
+ virtual bool visitUnary(Visit, TIntermUnary *) { return depthCheck(); }
+ virtual bool visitSelection(Visit, TIntermSelection *) { return depthCheck(); }
+ virtual bool visitAggregate(Visit, TIntermAggregate *) { return depthCheck(); }
+ virtual bool visitLoop(Visit, TIntermLoop *) { return depthCheck(); }
+ virtual bool visitBranch(Visit, TIntermBranch *) { return depthCheck(); }
+
+protected:
+ bool depthCheck() const { return mMaxDepth < mDepthLimit; }
+
+ int mDepthLimit;
};
-#endif // __INTERMEDIATE_H
+#endif // COMPILER_TRANSLATOR_INTERMEDIATE_H_
diff --git a/src/3rdparty/angle/src/compiler/preprocessor/length_limits.h b/src/3rdparty/angle/src/compiler/translator/length_limits.h
index 4f1f71319f..df70ee5d84 100644
--- a/src/3rdparty/angle/src/compiler/preprocessor/length_limits.h
+++ b/src/3rdparty/angle/src/compiler/translator/length_limits.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,11 +11,11 @@
#if !defined(__LENGTH_LIMITS_H)
#define __LENGTH_LIMITS_H 1
+#include "GLSLANG/ShaderLang.h"
+
// These constants are factored out from the rest of the headers to
// make it easier to reference them from the compiler sources.
-// These lengths do not include the NULL terminator.
-#define MAX_SYMBOL_NAME_LEN 256
-#define MAX_STRING_LEN 511
+size_t GetGlobalMaxTokenSize(ShShaderSpec spec);
#endif // !(defined(__LENGTH_LIMITS_H)
diff --git a/src/3rdparty/angle/src/compiler/translator/localintermediate.h b/src/3rdparty/angle/src/compiler/translator/localintermediate.h
index b582e02f5d..0809bbd362 100644
--- a/src/3rdparty/angle/src/compiler/translator/localintermediate.h
+++ b/src/3rdparty/angle/src/compiler/translator/localintermediate.h
@@ -1,17 +1,16 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
-#ifndef _LOCAL_INTERMEDIATE_INCLUDED_
-#define _LOCAL_INTERMEDIATE_INCLUDED_
+#ifndef COMPILER_TRANSLATOR_LOCAL_INTERMEDIATE_H_
+#define COMPILER_TRANSLATOR_LOCAL_INTERMEDIATE_H_
-#include "GLSLANG/ShaderLang.h"
#include "compiler/translator/intermediate.h"
-#include "compiler/translator/SymbolTable.h"
-struct TVectorFields {
+struct TVectorFields
+{
int offsets[4];
int num;
};
@@ -20,38 +19,49 @@ struct TVectorFields {
// Set of helper functions to help parse and build the tree.
//
class TInfoSink;
-class TIntermediate {
-public:
+class TIntermediate
+{
+ public:
POOL_ALLOCATOR_NEW_DELETE();
- TIntermediate(TInfoSink& i) : infoSink(i) { }
-
- TIntermSymbol* addSymbol(int Id, const TString&, const TType&, const TSourceLoc&);
- TIntermTyped* addConversion(TOperator, const TType&, TIntermTyped*);
- TIntermTyped* addBinaryMath(TOperator op, TIntermTyped* left, TIntermTyped* right, const TSourceLoc&, TSymbolTable&);
- TIntermTyped* addAssign(TOperator op, TIntermTyped* left, TIntermTyped* right, const TSourceLoc&);
- TIntermTyped* addIndex(TOperator op, TIntermTyped* base, TIntermTyped* index, const TSourceLoc&);
- TIntermTyped* addUnaryMath(TOperator op, TIntermNode* child, const TSourceLoc&, TSymbolTable&);
- TIntermAggregate* growAggregate(TIntermNode* left, TIntermNode* right, const TSourceLoc&);
- TIntermAggregate* makeAggregate(TIntermNode* node, const TSourceLoc&);
- TIntermAggregate* setAggregateOperator(TIntermNode*, TOperator, const TSourceLoc&);
- TIntermNode* addSelection(TIntermTyped* cond, TIntermNodePair code, const TSourceLoc&);
- TIntermTyped* addSelection(TIntermTyped* cond, TIntermTyped* trueBlock, TIntermTyped* falseBlock, const TSourceLoc&);
- TIntermTyped* addComma(TIntermTyped* left, TIntermTyped* right, const TSourceLoc&);
- TIntermConstantUnion* addConstantUnion(ConstantUnion*, const TType&, const TSourceLoc&);
- TIntermTyped* promoteConstantUnion(TBasicType, TIntermConstantUnion*) ;
- bool parseConstTree(const TSourceLoc&, TIntermNode*, ConstantUnion*, TOperator, TSymbolTable&, TType, bool singleConstantParam = false);
- TIntermNode* addLoop(TLoopType, TIntermNode*, TIntermTyped*, TIntermTyped*, TIntermNode*, const TSourceLoc&);
- TIntermBranch* addBranch(TOperator, const TSourceLoc&);
- TIntermBranch* addBranch(TOperator, TIntermTyped*, const TSourceLoc&);
- TIntermTyped* addSwizzle(TVectorFields&, const TSourceLoc&);
- bool postProcess(TIntermNode*);
- void remove(TIntermNode*);
- void outputTree(TIntermNode*);
-
-private:
- void operator=(TIntermediate&); // prevent assignments
-
- TInfoSink& infoSink;
+ TIntermediate(TInfoSink &i)
+ : mInfoSink(i) { }
+
+ TIntermSymbol *addSymbol(
+ int id, const TString &, const TType &, const TSourceLoc &);
+ TIntermTyped *addBinaryMath(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &);
+ TIntermTyped *addAssign(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &);
+ TIntermTyped *addIndex(
+ TOperator op, TIntermTyped *base, TIntermTyped *index, const TSourceLoc &);
+ TIntermTyped *addUnaryMath(
+ TOperator op, TIntermNode *child, const TSourceLoc &);
+ TIntermAggregate *growAggregate(
+ TIntermNode *left, TIntermNode *right, const TSourceLoc &);
+ TIntermAggregate *makeAggregate(TIntermNode *node, const TSourceLoc &);
+ TIntermAggregate *setAggregateOperator(TIntermNode *, TOperator, const TSourceLoc &);
+ TIntermNode *addSelection(TIntermTyped *cond, TIntermNodePair code, const TSourceLoc &);
+ TIntermTyped *addSelection(
+ TIntermTyped *cond, TIntermTyped *trueBlock, TIntermTyped *falseBlock, const TSourceLoc &);
+ TIntermTyped *addComma(
+ TIntermTyped *left, TIntermTyped *right, const TSourceLoc &);
+ TIntermConstantUnion *addConstantUnion(ConstantUnion *, const TType &, const TSourceLoc &);
+ // TODO(zmo): Get rid of default value.
+ bool parseConstTree(const TSourceLoc &, TIntermNode *, ConstantUnion *,
+ TOperator, TType, bool singleConstantParam = false);
+ TIntermNode *addLoop(TLoopType, TIntermNode *, TIntermTyped *, TIntermTyped *,
+ TIntermNode *, const TSourceLoc &);
+ TIntermBranch *addBranch(TOperator, const TSourceLoc &);
+ TIntermBranch *addBranch(TOperator, TIntermTyped *, const TSourceLoc &);
+ TIntermTyped *addSwizzle(TVectorFields &, const TSourceLoc &);
+ bool postProcess(TIntermNode *);
+ void remove(TIntermNode *);
+ void outputTree(TIntermNode *);
+
+ private:
+ void operator=(TIntermediate &); // prevent assignments
+
+ TInfoSink & mInfoSink;
};
-#endif // _LOCAL_INTERMEDIATE_INCLUDED_
+#endif // COMPILER_TRANSLATOR_LOCAL_INTERMEDIATE_H_
diff --git a/src/3rdparty/angle/src/compiler/translator/osinclude.h b/src/3rdparty/angle/src/compiler/translator/osinclude.h
deleted file mode 100644
index cccfa6355c..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/osinclude.h
+++ /dev/null
@@ -1,64 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef __OSINCLUDE_H
-#define __OSINCLUDE_H
-
-//
-// This file contains contains os-specific datatypes and
-// declares any os-specific functions.
-//
-
-#if defined(_WIN32) || defined(_WIN64)
-#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
-#define ANGLE_OS_WINRT
-#else
-#define ANGLE_OS_WIN
-#endif
-#elif defined(__APPLE__) || defined(__linux__) || \
- defined(__FreeBSD__) || defined(__OpenBSD__) || \
- defined(__NetBSD__) || defined(__DragonFly__) || \
- defined(__sun) || defined(ANDROID) || \
- defined(__GLIBC__) || defined(__GNU__) || \
- defined(__QNX__)
-#define ANGLE_OS_POSIX
-#else
-#error Unsupported platform.
-#endif
-
-#if defined(ANGLE_OS_WIN) || defined(ANGLE_OS_WINRT)
-#define STRICT
-#define VC_EXTRALEAN 1
-#include <windows.h>
-#elif defined(ANGLE_OS_POSIX)
-#include <pthread.h>
-#include <semaphore.h>
-#include <errno.h>
-#endif // ANGLE_OS_WIN
-
-
-#include "compiler/translator/compilerdebug.h"
-
-//
-// Thread Local Storage Operations
-//
-#if defined(ANGLE_OS_WIN)
-typedef DWORD OS_TLSIndex;
-#define OS_INVALID_TLS_INDEX (TLS_OUT_OF_INDEXES)
-#elif defined(ANGLE_OS_WINRT)
-typedef size_t OS_TLSIndex;
-#define OS_INVALID_TLS_INDEX ((DWORD)0xFFFFFF)
-#elif defined(ANGLE_OS_POSIX)
-typedef pthread_key_t OS_TLSIndex;
-#define OS_INVALID_TLS_INDEX (static_cast<OS_TLSIndex>(-1))
-#endif // ANGLE_OS_WIN
-
-OS_TLSIndex OS_AllocTLSIndex();
-void *OS_GetTLSValue(OS_TLSIndex nIndex);
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue);
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex);
-
-#endif // __OSINCLUDE_H
diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
deleted file mode 100644
index d4bba4c70e..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-//
-// This file contains the posix specific functions
-//
-#include "compiler/translator/osinclude.h"
-
-#if !defined(ANGLE_OS_POSIX)
-#error Trying to build a posix specific file in a non-posix build.
-#endif
-
-//
-// Thread Local Storage Operations
-//
-OS_TLSIndex OS_AllocTLSIndex()
-{
- pthread_key_t pPoolIndex;
-
- //
- // Create global pool key.
- //
- if ((pthread_key_create(&pPoolIndex, NULL)) != 0) {
- assert(0 && "OS_AllocTLSIndex(): Unable to allocate Thread Local Storage");
- return false;
- }
- else {
- return pPoolIndex;
- }
-}
-
-
-void *OS_GetTLSValue(OS_TLSIndex nIndex)
-{
- ASSERT(nIndex != OS_INVALID_TLS_INDEX);
-
- return pthread_getspecific(nIndex);
-}
-
-
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (pthread_setspecific(nIndex, lpvValue) == 0)
- return true;
- else
- return false;
-}
-
-
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- //
- // Delete the global pool key.
- //
- if (pthread_key_delete(nIndex) == 0)
- return true;
- else
- return false;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
deleted file mode 100644
index abd8bc7833..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
+++ /dev/null
@@ -1,65 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/osinclude.h"
-//
-// This file contains contains the window's specific functions
-//
-
-#if !defined(ANGLE_OS_WIN)
-#error Trying to build a windows specific file in a non windows build.
-#endif
-
-
-//
-// Thread Local Storage Operations
-//
-OS_TLSIndex OS_AllocTLSIndex()
-{
- DWORD dwIndex = TlsAlloc();
- if (dwIndex == TLS_OUT_OF_INDEXES) {
- assert(0 && "OS_AllocTLSIndex(): Unable to allocate Thread Local Storage");
- return OS_INVALID_TLS_INDEX;
- }
-
- return dwIndex;
-}
-
-
-void *OS_GetTLSValue(OS_TLSIndex nIndex)
-{
- ASSERT(nIndex != OS_INVALID_TLS_INDEX);
-
- return TlsGetValue(nIndex);
-}
-
-
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (TlsSetValue(nIndex, lpvValue))
- return true;
- else
- return false;
-}
-
-
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
-{
- if (nIndex == OS_INVALID_TLS_INDEX) {
- assert(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (TlsFree(nIndex))
- return true;
- else
- return false;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
deleted file mode 100644
index bb061ca85d..0000000000
--- a/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
+++ /dev/null
@@ -1,75 +0,0 @@
-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#include "compiler/translator/osinclude.h"
-//
-// This file contains contains Windows Runtime specific functions
-//
-
-#if !defined(ANGLE_OS_WINRT)
-#error Trying to build a WinRT specific file in a non-WinRT build.
-#endif
-
-#include <vector>
-
-
-//
-// Thread Local Storage Operations
-//
-__declspec(thread) std::vector<void *> *tls = nullptr;
-__declspec(thread) std::vector<OS_TLSIndex> *freeIndices = nullptr;
-
-OS_TLSIndex OS_AllocTLSIndex()
-{
- if (!tls)
- tls = new std::vector<void*>;
-
- if (freeIndices && !freeIndices->empty()) {
- OS_TLSIndex index = freeIndices->back();
- freeIndices->pop_back();
- return index;
- } else {
- tls->push_back(nullptr);
- return tls->size() - 1;
- }
-}
-
-
-void *OS_GetTLSValue(OS_TLSIndex nIndex)
-{
- ASSERT(nIndex != OS_INVALID_TLS_INDEX);
- ASSERT(tls);
-
- return tls->at(nIndex);
-}
-
-
-bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
-{
- if (!tls || nIndex >= tls->size() || nIndex == OS_INVALID_TLS_INDEX) {
- ASSERT(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- tls->at(nIndex) = lpvValue;
- return true;
-}
-
-
-bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
-{
- if (!tls || nIndex >= tls->size() || nIndex == OS_INVALID_TLS_INDEX) {
- ASSERT(0 && "OS_SetTLSValue(): Invalid TLS Index");
- return false;
- }
-
- if (!freeIndices)
- freeIndices = new std::vector<OS_TLSIndex>;
-
- freeIndices->push_back(nIndex);
-
- return true;
-}
diff --git a/src/3rdparty/angle/src/compiler/translator/parseConst.cpp b/src/3rdparty/angle/src/compiler/translator/parseConst.cpp
index a59f0be9d8..1897ed151c 100644
--- a/src/3rdparty/angle/src/compiler/translator/parseConst.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/parseConst.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -7,47 +7,50 @@
#include "compiler/translator/ParseContext.h"
//
-// Use this class to carry along data from node to node in
+// Use this class to carry along data from node to node in
// the traversal
//
-class TConstTraverser : public TIntermTraverser {
-public:
- TConstTraverser(ConstantUnion* cUnion, bool singleConstParam, TOperator constructType, TInfoSink& sink, TSymbolTable& symTable, TType& t)
+class TConstTraverser : public TIntermTraverser
+{
+ public:
+ TConstTraverser(ConstantUnion *cUnion, bool singleConstParam,
+ TOperator constructType, TInfoSink &sink, TType &t)
: error(false),
- index(0),
- unionArray(cUnion),
- type(t),
- constructorType(constructType),
- singleConstantParam(singleConstParam),
- infoSink(sink),
- symbolTable(symTable),
- size(0),
- isMatrix(false),
- matrixSize(0) {
+ mIndex(0),
+ mUnionArray(cUnion),
+ mType(t),
+ mConstructorType(constructType),
+ mSingleConstantParam(singleConstParam),
+ mInfoSink(sink),
+ mSize(0),
+ mIsDiagonalMatrixInit(false),
+ mMatrixCols(0),
+ mMatrixRows(0)
+ {
}
bool error;
-protected:
- void visitSymbol(TIntermSymbol*);
- void visitConstantUnion(TIntermConstantUnion*);
- bool visitBinary(Visit visit, TIntermBinary*);
- bool visitUnary(Visit visit, TIntermUnary*);
- bool visitSelection(Visit visit, TIntermSelection*);
- bool visitAggregate(Visit visit, TIntermAggregate*);
- bool visitLoop(Visit visit, TIntermLoop*);
- bool visitBranch(Visit visit, TIntermBranch*);
-
- size_t index;
- ConstantUnion *unionArray;
- TType type;
- TOperator constructorType;
- bool singleConstantParam;
- TInfoSink& infoSink;
- TSymbolTable& symbolTable;
- size_t size; // size of the constructor ( 4 for vec4)
- bool isMatrix;
- size_t matrixSize; // dimension of the matrix (nominal size and not the instance size)
+ protected:
+ void visitSymbol(TIntermSymbol *);
+ void visitConstantUnion(TIntermConstantUnion *);
+ bool visitBinary(Visit visit, TIntermBinary *);
+ bool visitUnary(Visit visit, TIntermUnary *);
+ bool visitSelection(Visit visit, TIntermSelection *);
+ bool visitAggregate(Visit visit, TIntermAggregate *);
+ bool visitLoop(Visit visit, TIntermLoop *);
+ bool visitBranch(Visit visit, TIntermBranch *);
+
+ size_t mIndex;
+ ConstantUnion *mUnionArray;
+ TType mType;
+ TOperator mConstructorType;
+ bool mSingleConstantParam;
+ TInfoSink &mInfoSink;
+ size_t mSize; // size of the constructor ( 4 for vec4)
+ bool mIsDiagonalMatrixInit;
+ int mMatrixCols; // columns of the matrix
+ int mMatrixRows; // rows of the matrix
};
//
@@ -58,169 +61,182 @@ protected:
// continue on to children. If you process children yourself,
// return false.
//
-
-void TConstTraverser::visitSymbol(TIntermSymbol* node)
+void TConstTraverser::visitSymbol(TIntermSymbol *node)
{
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Symbol Node found in constant constructor");
+ mInfoSink.info.message(EPrefixInternalError, node->getLine(),
+ "Symbol Node found in constant constructor");
return;
-
}
-bool TConstTraverser::visitBinary(Visit visit, TIntermBinary* node)
+bool TConstTraverser::visitBinary(Visit visit, TIntermBinary *node)
{
TQualifier qualifier = node->getType().getQualifier();
-
- if (qualifier != EvqConst) {
+
+ if (qualifier != EvqConst)
+ {
TString buf;
buf.append("'constructor' : assigning non-constant to ");
- buf.append(type.getCompleteString());
- infoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
+ buf.append(mType.getCompleteString());
+ mInfoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
error = true;
- return false;
+ return false;
}
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Binary Node found in constant constructor");
-
+ mInfoSink.info.message(EPrefixInternalError, node->getLine(),
+ "Binary Node found in constant constructor");
return false;
}
-bool TConstTraverser::visitUnary(Visit visit, TIntermUnary* node)
+bool TConstTraverser::visitUnary(Visit visit, TIntermUnary *node)
{
TString buf;
buf.append("'constructor' : assigning non-constant to ");
- buf.append(type.getCompleteString());
- infoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
+ buf.append(mType.getCompleteString());
+ mInfoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
error = true;
- return false;
+ return false;
}
-bool TConstTraverser::visitAggregate(Visit visit, TIntermAggregate* node)
+bool TConstTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
{
- if (!node->isConstructor() && node->getOp() != EOpComma) {
+ if (!node->isConstructor() && node->getOp() != EOpComma)
+ {
TString buf;
buf.append("'constructor' : assigning non-constant to ");
- buf.append(type.getCompleteString());
- infoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
+ buf.append(mType.getCompleteString());
+ mInfoSink.info.message(EPrefixError, node->getLine(), buf.c_str());
error = true;
- return false;
+ return false;
}
- if (node->getSequence().size() == 0) {
+ if (node->getSequence()->size() == 0)
+ {
error = true;
return false;
}
- bool flag = node->getSequence().size() == 1 && node->getSequence()[0]->getAsTyped()->getAsConstantUnion();
- if (flag)
+ bool flag = node->getSequence()->size() == 1 &&
+ (*node->getSequence())[0]->getAsTyped()->getAsConstantUnion();
+ if (flag)
{
- singleConstantParam = true;
- constructorType = node->getOp();
- size = node->getType().getObjectSize();
-
- if (node->getType().isMatrix()) {
- isMatrix = true;
- matrixSize = node->getType().getNominalSize();
+ mSingleConstantParam = true;
+ mConstructorType = node->getOp();
+ mSize = node->getType().getObjectSize();
+
+ if (node->getType().isMatrix())
+ {
+ mIsDiagonalMatrixInit = true;
+ mMatrixCols = node->getType().getCols();
+ mMatrixRows = node->getType().getRows();
}
- }
-
- for (TIntermSequence::iterator p = node->getSequence().begin();
- p != node->getSequence().end(); p++) {
+ }
+ for (TIntermSequence::iterator p = node->getSequence()->begin();
+ p != node->getSequence()->end(); p++)
+ {
if (node->getOp() == EOpComma)
- index = 0;
-
+ mIndex = 0;
(*p)->traverse(this);
- }
- if (flag)
+ }
+ if (flag)
{
- singleConstantParam = false;
- constructorType = EOpNull;
- size = 0;
- isMatrix = false;
- matrixSize = 0;
+ mSingleConstantParam = false;
+ mConstructorType = EOpNull;
+ mSize = 0;
+ mIsDiagonalMatrixInit = false;
+ mMatrixCols = 0;
+ mMatrixRows = 0;
}
return false;
}
-bool TConstTraverser::visitSelection(Visit visit, TIntermSelection* node)
+bool TConstTraverser::visitSelection(Visit visit, TIntermSelection *node)
{
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Selection Node found in constant constructor");
+ mInfoSink.info.message(EPrefixInternalError, node->getLine(),
+ "Selection Node found in constant constructor");
error = true;
return false;
}
-void TConstTraverser::visitConstantUnion(TIntermConstantUnion* node)
+void TConstTraverser::visitConstantUnion(TIntermConstantUnion *node)
{
if (!node->getUnionArrayPointer())
{
// The constant was not initialized, this should already have been logged
- assert(infoSink.info.size() != 0);
+ ASSERT(mInfoSink.info.size() != 0);
return;
}
- ConstantUnion* leftUnionArray = unionArray;
- size_t instanceSize = type.getObjectSize();
+ ConstantUnion *leftUnionArray = mUnionArray;
+ size_t instanceSize = mType.getObjectSize();
+ TBasicType basicType = mType.getBasicType();
- if (index >= instanceSize)
+ if (mIndex >= instanceSize)
return;
- if (!singleConstantParam) {
- size_t size = node->getType().getObjectSize();
-
+ if (!mSingleConstantParam)
+ {
+ size_t objectSize = node->getType().getObjectSize();
ConstantUnion *rightUnionArray = node->getUnionArrayPointer();
- for (size_t i = 0; i < size; i++) {
- if (index >= instanceSize)
+ for (size_t i=0; i < objectSize; i++)
+ {
+ if (mIndex >= instanceSize)
return;
- leftUnionArray[index] = rightUnionArray[i];
-
- (index)++;
+ leftUnionArray[mIndex].cast(basicType, rightUnionArray[i]);
+ mIndex++;
}
- } else {
- size_t totalSize = index + size;
+ }
+ else
+ {
+ size_t totalSize = mIndex + mSize;
ConstantUnion *rightUnionArray = node->getUnionArrayPointer();
- if (!isMatrix) {
- size_t count = 0;
- for (size_t i = index; i < totalSize; i++) {
+ if (!mIsDiagonalMatrixInit)
+ {
+ int count = 0;
+ for (size_t i = mIndex; i < totalSize; i++)
+ {
if (i >= instanceSize)
return;
-
- leftUnionArray[i] = rightUnionArray[count];
-
- (index)++;
-
+ leftUnionArray[i].cast(basicType, rightUnionArray[count]);
+ mIndex++;
if (node->getType().getObjectSize() > 1)
count++;
}
- } else { // for matrix constructors
- size_t count = 0;
- size_t element = index;
- for (size_t i = index; i < totalSize; i++) {
- if (i >= instanceSize)
- return;
- if (element - i == 0 || (i - element) % (matrixSize + 1) == 0 )
- leftUnionArray[i] = rightUnionArray[count];
- else
- leftUnionArray[i].setFConst(0.0f);
-
- (index)++;
-
- if (node->getType().getObjectSize() > 1)
- count++;
+ }
+ else
+ {
+ // for matrix diagonal constructors from a single scalar
+ for (int i = 0, col = 0; col < mMatrixCols; col++)
+ {
+ for (int row = 0; row < mMatrixRows; row++, i++)
+ {
+ if (col == row)
+ {
+ leftUnionArray[i].cast(basicType, rightUnionArray[0]);
+ }
+ else
+ {
+ leftUnionArray[i].setFConst(0.0f);
+ }
+ mIndex++;
+ }
}
}
}
}
-bool TConstTraverser::visitLoop(Visit visit, TIntermLoop* node)
+bool TConstTraverser::visitLoop(Visit visit, TIntermLoop *node)
{
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Loop Node found in constant constructor");
+ mInfoSink.info.message(EPrefixInternalError, node->getLine(),
+ "Loop Node found in constant constructor");
error = true;
return false;
}
-bool TConstTraverser::visitBranch(Visit visit, TIntermBranch* node)
+bool TConstTraverser::visitBranch(Visit visit, TIntermBranch *node)
{
- infoSink.info.message(EPrefixInternalError, node->getLine(), "Branch Node found in constant constructor");
+ mInfoSink.info.message(EPrefixInternalError, node->getLine(),
+ "Branch Node found in constant constructor");
error = true;
return false;
}
@@ -230,12 +246,15 @@ bool TConstTraverser::visitBranch(Visit visit, TIntermBranch* node)
// Individual functions can be initialized to 0 to skip processing of that
// type of node. It's children will still be processed.
//
-bool TIntermediate::parseConstTree(const TSourceLoc& line, TIntermNode* root, ConstantUnion* unionArray, TOperator constructorType, TSymbolTable& symbolTable, TType t, bool singleConstantParam)
+bool TIntermediate::parseConstTree(
+ const TSourceLoc &line, TIntermNode *root, ConstantUnion *unionArray,
+ TOperator constructorType, TType t, bool singleConstantParam)
{
if (root == 0)
return false;
- TConstTraverser it(unionArray, singleConstantParam, constructorType, infoSink, symbolTable, t);
+ TConstTraverser it(unionArray, singleConstantParam, constructorType,
+ mInfoSink, t);
root->traverse(&it);
if (it.error)
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp
index a9f3f49ef3..48d44c72d1 100644
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp
@@ -31,6 +31,15 @@ RestrictFragmentShaderTiming::RestrictFragmentShaderTiming(TInfoSinkBase& sink)
mSamplingOps.insert("texture2DRect(1;vf2;");
mSamplingOps.insert("texture2DRectProj(1;vf3;");
mSamplingOps.insert("texture2DRectProj(1;vf4;");
+ // Sampling ops provided by EXT_shader_texture_lod.
+ mSamplingOps.insert("texture2DLodEXT(1;vf2;f1;");
+ mSamplingOps.insert("texture2DProjLodEXT(1;vf3;f1;");
+ mSamplingOps.insert("texture2DProjLodEXT(1;vf4;f1;");
+ mSamplingOps.insert("textureCubeLodEXT(1;vf4;f1;");
+ mSamplingOps.insert("texture2DGradEXT(1;vf2;vf2;vf2;");
+ mSamplingOps.insert("texture2DProjGradEXT(1;vf3;vf2;vf2;");
+ mSamplingOps.insert("texture2DProjGradEXT(1;vf4;vf2;vf2;");
+ mSamplingOps.insert("textureCubeGradEXT(1;vf3;vf3;vf3;");
}
// FIXME(mvujovic): We do not know if the execution time of built-in operations like sin, pow, etc.
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h
index 323cb62d8a..e77d8c21cb 100644
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictFragmentShaderTiming.h
@@ -7,8 +7,6 @@
#ifndef COMPILER_TIMING_RESTRICT_FRAGMENT_SHADER_TIMING_H_
#define COMPILER_TIMING_RESTRICT_FRAGMENT_SHADER_TIMING_H_
-#include "GLSLANG/ShaderLang.h"
-
#include "compiler/translator/intermediate.h"
#include "compiler/translator/depgraph/DependencyGraph.h"
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp
index ee78c35450..7c1208a298 100644
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp
@@ -12,6 +12,6 @@ void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node)
++mNumErrors;
mSink.message(EPrefixError,
node->getLine(),
- "Samplers are not permitted in vertex shaders");
+ "Samplers are not permitted in vertex shaders.\n");
}
}
diff --git a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h
index 5f0dd3197a..d461fbdbfe 100644
--- a/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h
+++ b/src/3rdparty/angle/src/compiler/translator/timing/RestrictVertexShaderTiming.h
@@ -7,8 +7,6 @@
#ifndef COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
#define COMPILER_TIMING_RESTRICT_VERTEX_SHADER_TIMING_H_
-#include "GLSLANG/ShaderLang.h"
-
#include "compiler/translator/intermediate.h"
#include "compiler/translator/InfoSink.h"
diff --git a/src/3rdparty/angle/src/compiler/translator/util.cpp b/src/3rdparty/angle/src/compiler/translator/util.cpp
index 077bdcc48b..561d4e007c 100644
--- a/src/3rdparty/angle/src/compiler/translator/util.cpp
+++ b/src/3rdparty/angle/src/compiler/translator/util.cpp
@@ -9,6 +9,8 @@
#include <limits>
#include "compiler/preprocessor/numeric_lex.h"
+#include "common/shadervars.h"
+#include "common/utilities.h"
bool atof_clamp(const char *str, float *value)
{
@@ -26,3 +28,329 @@ bool atoi_clamp(const char *str, int *value)
return success;
}
+namespace sh
+{
+
+GLenum GLVariableType(const TType &type)
+{
+ if (type.getBasicType() == EbtFloat)
+ {
+ if (type.isScalar())
+ {
+ return GL_FLOAT;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_FLOAT_VEC2;
+ case 3: return GL_FLOAT_VEC3;
+ case 4: return GL_FLOAT_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else if (type.isMatrix())
+ {
+ switch (type.getCols())
+ {
+ case 2:
+ switch (type.getRows())
+ {
+ case 2: return GL_FLOAT_MAT2;
+ case 3: return GL_FLOAT_MAT2x3;
+ case 4: return GL_FLOAT_MAT2x4;
+ default: UNREACHABLE();
+ }
+
+ case 3:
+ switch (type.getRows())
+ {
+ case 2: return GL_FLOAT_MAT3x2;
+ case 3: return GL_FLOAT_MAT3;
+ case 4: return GL_FLOAT_MAT3x4;
+ default: UNREACHABLE();
+ }
+
+ case 4:
+ switch (type.getRows())
+ {
+ case 2: return GL_FLOAT_MAT4x2;
+ case 3: return GL_FLOAT_MAT4x3;
+ case 4: return GL_FLOAT_MAT4;
+ default: UNREACHABLE();
+ }
+
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+ else if (type.getBasicType() == EbtInt)
+ {
+ if (type.isScalar())
+ {
+ return GL_INT;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_INT_VEC2;
+ case 3: return GL_INT_VEC3;
+ case 4: return GL_INT_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+ else if (type.getBasicType() == EbtUInt)
+ {
+ if (type.isScalar())
+ {
+ return GL_UNSIGNED_INT;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_UNSIGNED_INT_VEC2;
+ case 3: return GL_UNSIGNED_INT_VEC3;
+ case 4: return GL_UNSIGNED_INT_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+ else if (type.getBasicType() == EbtBool)
+ {
+ if (type.isScalar())
+ {
+ return GL_BOOL;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_BOOL_VEC2;
+ case 3: return GL_BOOL_VEC3;
+ case 4: return GL_BOOL_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+
+ switch (type.getBasicType())
+ {
+ case EbtSampler2D: return GL_SAMPLER_2D;
+ case EbtSampler3D: return GL_SAMPLER_3D;
+ case EbtSamplerCube: return GL_SAMPLER_CUBE;
+ case EbtSamplerExternalOES: return GL_SAMPLER_EXTERNAL_OES;
+ case EbtSampler2DRect: return GL_SAMPLER_2D_RECT_ARB;
+ case EbtSampler2DArray: return GL_SAMPLER_2D_ARRAY;
+ case EbtISampler2D: return GL_INT_SAMPLER_2D;
+ case EbtISampler3D: return GL_INT_SAMPLER_3D;
+ case EbtISamplerCube: return GL_INT_SAMPLER_CUBE;
+ case EbtISampler2DArray: return GL_INT_SAMPLER_2D_ARRAY;
+ case EbtUSampler2D: return GL_UNSIGNED_INT_SAMPLER_2D;
+ case EbtUSampler3D: return GL_UNSIGNED_INT_SAMPLER_3D;
+ case EbtUSamplerCube: return GL_UNSIGNED_INT_SAMPLER_CUBE;
+ case EbtUSampler2DArray: return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
+ case EbtSampler2DShadow: return GL_SAMPLER_2D_SHADOW;
+ case EbtSamplerCubeShadow: return GL_SAMPLER_CUBE_SHADOW;
+ case EbtSampler2DArrayShadow: return GL_SAMPLER_2D_ARRAY_SHADOW;
+ default: UNREACHABLE();
+ }
+
+ return GL_NONE;
+}
+
+GLenum GLVariablePrecision(const TType &type)
+{
+ if (type.getBasicType() == EbtFloat)
+ {
+ switch (type.getPrecision())
+ {
+ case EbpHigh:
+ return GL_HIGH_FLOAT;
+ case EbpMedium:
+ return GL_MEDIUM_FLOAT;
+ case EbpLow:
+ return GL_LOW_FLOAT;
+ case EbpUndefined:
+ // Should be defined as the default precision by the parser
+ default:
+ UNREACHABLE();
+ }
+ }
+ else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
+ {
+ switch (type.getPrecision())
+ {
+ case EbpHigh:
+ return GL_HIGH_INT;
+ case EbpMedium:
+ return GL_MEDIUM_INT;
+ case EbpLow:
+ return GL_LOW_INT;
+ case EbpUndefined:
+ // Should be defined as the default precision by the parser
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ // Other types (boolean, sampler) don't have a precision
+ return GL_NONE;
+}
+
+TString ArrayString(const TType &type)
+{
+ if (!type.isArray())
+ {
+ return "";
+ }
+
+ return "[" + str(type.getArraySize()) + "]";
+}
+
+bool IsVaryingOut(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqVaryingOut:
+ case EvqInvariantVaryingOut:
+ case EvqSmoothOut:
+ case EvqFlatOut:
+ case EvqCentroidOut:
+ case EvqVertexOut:
+ return true;
+
+ default: break;
+ }
+
+ return false;
+}
+
+bool IsVaryingIn(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqVaryingIn:
+ case EvqInvariantVaryingIn:
+ case EvqSmoothIn:
+ case EvqFlatIn:
+ case EvqCentroidIn:
+ case EvqFragmentIn:
+ return true;
+
+ default: break;
+ }
+
+ return false;
+}
+
+bool IsVarying(TQualifier qualifier)
+{
+ return IsVaryingIn(qualifier) || IsVaryingOut(qualifier);
+}
+
+InterpolationType GetInterpolationType(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqFlatIn:
+ case EvqFlatOut:
+ return INTERPOLATION_FLAT;
+
+ case EvqSmoothIn:
+ case EvqSmoothOut:
+ case EvqVertexOut:
+ case EvqFragmentIn:
+ case EvqVaryingIn:
+ case EvqVaryingOut:
+ return INTERPOLATION_SMOOTH;
+
+ case EvqCentroidIn:
+ case EvqCentroidOut:
+ return INTERPOLATION_CENTROID;
+
+ default: UNREACHABLE();
+ return INTERPOLATION_SMOOTH;
+ }
+}
+
+template <typename VarT>
+void GetVariableTraverser<VarT>::traverse(const TType &type, const TString &name)
+{
+ const TStructure *structure = type.getStruct();
+
+ VarT variable;
+ variable.name = name.c_str();
+ variable.arraySize = static_cast<unsigned int>(type.getArraySize());
+
+ if (!structure)
+ {
+ variable.type = GLVariableType(type);
+ variable.precision = GLVariablePrecision(type);
+ }
+ else
+ {
+ variable.type = GL_STRUCT_ANGLEX;
+
+ mOutputStack.push(&variable.fields);
+
+ const TFieldList &fields = structure->fields();
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ TField *field = fields[fieldIndex];
+ traverse(*field->type(), field->name());
+ }
+
+ mOutputStack.pop();
+ }
+
+ visitVariable(&variable);
+
+ ASSERT(!mOutputStack.empty());
+ mOutputStack.top()->push_back(variable);
+}
+
+template <typename VarT>
+GetVariableTraverser<VarT>::GetVariableTraverser(std::vector<VarT> *output)
+{
+ ASSERT(output);
+ mOutputStack.push(output);
+}
+
+template class GetVariableTraverser<Uniform>;
+template class GetVariableTraverser<Varying>;
+template class GetVariableTraverser<InterfaceBlockField>;
+
+GetInterfaceBlockFieldTraverser::GetInterfaceBlockFieldTraverser(std::vector<InterfaceBlockField> *output, bool isRowMajorMatrix)
+ : GetVariableTraverser(output),
+ mIsRowMajorMatrix(isRowMajorMatrix)
+{
+}
+
+void GetInterfaceBlockFieldTraverser::visitVariable(InterfaceBlockField *newField)
+{
+ if (gl::IsMatrixType(newField->type))
+ {
+ newField->isRowMajorMatrix = mIsRowMajorMatrix;
+ }
+}
+
+BlockLayoutType GetBlockLayoutType(TLayoutBlockStorage blockStorage)
+{
+ switch (blockStorage)
+ {
+ case EbsPacked: return BLOCKLAYOUT_PACKED;
+ case EbsShared: return BLOCKLAYOUT_SHARED;
+ case EbsStd140: return BLOCKLAYOUT_STANDARD;
+ default: UNREACHABLE(); return BLOCKLAYOUT_SHARED;
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/compiler/translator/util.h b/src/3rdparty/angle/src/compiler/translator/util.h
index dc69f39060..5c214dd4fb 100644
--- a/src/3rdparty/angle/src/compiler/translator/util.h
+++ b/src/3rdparty/angle/src/compiler/translator/util.h
@@ -7,6 +7,12 @@
#ifndef COMPILER_UTIL_H
#define COMPILER_UTIL_H
+#include <stack>
+
+#include "compiler/translator/Types.h"
+#include "angle_gl.h"
+#include "common/shadervars.h"
+
// atof_clamp is like atof but
// 1. it forces C locale, i.e. forcing '.' as decimal point.
// 2. it clamps the value to -FLT_MAX or FLT_MAX if overflow happens.
@@ -17,4 +23,44 @@ extern bool atof_clamp(const char *str, float *value);
// Return false if overflow happens.
extern bool atoi_clamp(const char *str, int *value);
+namespace sh
+{
+
+GLenum GLVariableType(const TType &type);
+GLenum GLVariablePrecision(const TType &type);
+bool IsVaryingIn(TQualifier qualifier);
+bool IsVaryingOut(TQualifier qualifier);
+bool IsVarying(TQualifier qualifier);
+InterpolationType GetInterpolationType(TQualifier qualifier);
+BlockLayoutType GetBlockLayoutType(TLayoutBlockStorage blockStorage);
+TString ArrayString(const TType &type);
+
+template <typename VarT>
+class GetVariableTraverser
+{
+ public:
+ GetVariableTraverser(std::vector<VarT> *output);
+ void traverse(const TType &type, const TString &name);
+
+ protected:
+ // May be overloaded
+ virtual void visitVariable(VarT *newVar) {}
+
+ private:
+ std::stack<std::vector<VarT> *> mOutputStack;
+};
+
+struct GetInterfaceBlockFieldTraverser : public GetVariableTraverser<InterfaceBlockField>
+{
+ public:
+ GetInterfaceBlockFieldTraverser(std::vector<InterfaceBlockField> *output, bool isRowMajorMatrix);
+
+ private:
+ virtual void visitVariable(InterfaceBlockField *newField);
+
+ bool mIsRowMajorMatrix;
+};
+
+}
+
#endif // COMPILER_UTIL_H
diff --git a/src/3rdparty/angle/src/libEGL/Config.cpp b/src/3rdparty/angle/src/libEGL/Config.cpp
index 5488cb6f4f..fdc41a95f0 100644
--- a/src/3rdparty/angle/src/libEGL/Config.cpp
+++ b/src/3rdparty/angle/src/libEGL/Config.cpp
@@ -13,8 +13,8 @@
#include <algorithm>
#include <vector>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
+#include "angle_gl.h"
+#include <EGL/eglext.h>
#include "common/debug.h"
@@ -36,6 +36,13 @@ Config::Config(rx::ConfigDesc desc, EGLint minInterval, EGLint maxInterval, EGLi
mBlueSize = 5;
mAlphaSize = 1;
break;
+ case GL_BGR5_A1_ANGLEX:
+ mBufferSize = 16;
+ mRedSize = 5;
+ mGreenSize = 5;
+ mBlueSize = 5;
+ mAlphaSize = 1;
+ break;
case GL_RGBA8_OES:
mBufferSize = 32;
mRedSize = 8;
@@ -122,6 +129,12 @@ Config::Config(rx::ConfigDesc desc, EGLint minInterval, EGLint maxInterval, EGLi
mTransparentRedValue = 0;
mTransparentGreenValue = 0;
mTransparentBlueValue = 0;
+
+ if (desc.es3Capable)
+ {
+ mRenderableType |= EGL_OPENGL_ES3_BIT_KHR;
+ mConformant |= EGL_OPENGL_ES3_BIT_KHR;
+ }
}
EGLConfig Config::getHandle() const
diff --git a/src/3rdparty/angle/src/libEGL/Config.h b/src/3rdparty/angle/src/libEGL/Config.h
index 680337b700..98441142f4 100644
--- a/src/3rdparty/angle/src/libEGL/Config.h
+++ b/src/3rdparty/angle/src/libEGL/Config.h
@@ -11,7 +11,6 @@
#ifndef INCLUDE_CONFIG_H_
#define INCLUDE_CONFIG_H_
-#define EGLAPI
#include <EGL/egl.h>
#include <set>
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
index e75a4b6440..7cd83c3db4 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
@@ -1,6 +1,5 @@
-#include "../libGLESv2/precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,9 +13,11 @@
#include <algorithm>
#include <map>
#include <vector>
+#include <sstream>
+#include <iterator>
#include "common/debug.h"
-#include "libGLESv2/mathutil.h"
+#include "common/mathutil.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/SwapChain.h"
@@ -26,43 +27,57 @@
namespace egl
{
-namespace
+
+typedef std::map<EGLNativeDisplayType, Display*> DisplayMap;
+static DisplayMap *GetDisplayMap()
{
- typedef std::map<EGLNativeDisplayType, Display*> DisplayMap;
- DisplayMap displays;
+ static DisplayMap displays;
+ return &displays;
}
-egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
+egl::Display *Display::getDisplay(EGLNativeDisplayType displayId, EGLint displayType)
{
- if (displays.find(displayId) != displays.end())
+ DisplayMap *displays = GetDisplayMap();
+ DisplayMap::const_iterator iter = displays->find(displayId);
+ if (iter != displays->end())
{
- return displays[displayId];
+ return iter->second;
}
-
+
// FIXME: Check if displayId is a valid display device context
- egl::Display *display = new egl::Display(displayId);
+ egl::Display *display = new egl::Display(displayId, displayType);
+ displays->insert(std::make_pair(displayId, display));
- displays[displayId] = display;
return display;
}
-Display::Display(EGLNativeDisplayType displayId)
+Display::Display(EGLNativeDisplayType displayId, EGLint displayType)
+ : mDisplayId(displayId),
+ mRequestedDisplayType(displayType),
+ mRenderer(NULL)
{
- mDisplayId = displayId;
- mRenderer = NULL;
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (mDisplayId)
+ mDisplayId->AddRef();
+#endif
}
Display::~Display()
{
terminate();
- DisplayMap::iterator thisDisplay = displays.find(mDisplayId);
-
- if (thisDisplay != displays.end())
+ DisplayMap *displays = GetDisplayMap();
+ DisplayMap::iterator iter = displays->find(mDisplayId);
+ if (iter != displays->end())
{
- displays.erase(thisDisplay);
+ displays->erase(iter);
}
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (mDisplayId)
+ mDisplayId->Release();
+#endif
}
bool Display::initialize()
@@ -72,8 +87,8 @@ bool Display::initialize()
return true;
}
- mRenderer = glCreateRenderer(this, mDisplayId);
-
+ mRenderer = glCreateRenderer(this, mDisplayId, mRequestedDisplayType);
+
if (!mRenderer)
{
terminate();
@@ -82,16 +97,16 @@ bool Display::initialize()
EGLint minSwapInterval = mRenderer->getMinSwapInterval();
EGLint maxSwapInterval = mRenderer->getMaxSwapInterval();
- EGLint maxTextureWidth = mRenderer->getMaxTextureWidth();
- EGLint maxTextureHeight = mRenderer->getMaxTextureHeight();
+ EGLint maxTextureSize = mRenderer->getRendererCaps().max2DTextureSize;
rx::ConfigDesc *descList;
int numConfigs = mRenderer->generateConfigs(&descList);
ConfigSet configSet;
for (int i = 0; i < numConfigs; ++i)
- configSet.add(descList[i], minSwapInterval, maxSwapInterval,
- maxTextureWidth, maxTextureHeight);
+ {
+ configSet.add(descList[i], minSwapInterval, maxSwapInterval, maxTextureSize, maxTextureSize);
+ }
// Give the sorted configs a unique ID and store them internally
EGLint index = 1;
@@ -113,7 +128,7 @@ bool Display::initialize()
return false;
}
- initExtensionString();
+ initDisplayExtensionString();
initVendorString();
return true;
@@ -192,6 +207,10 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
const Config *configuration = mConfigSet.get(config);
EGLint postSubBufferSupported = EGL_FALSE;
+ EGLint width = 0;
+ EGLint height = 0;
+ EGLint fixedSize = EGL_FALSE;
+
if (attribList)
{
while (*attribList != EGL_NONE)
@@ -212,6 +231,15 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
postSubBufferSupported = attribList[1];
break;
+ case EGL_WIDTH:
+ width = attribList[1];
+ break;
+ case EGL_HEIGHT:
+ height = attribList[1];
+ break;
+ case EGL_FIXED_SIZE_ANGLE:
+ fixedSize = attribList[1];
+ break;
case EGL_VG_COLORSPACE:
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
case EGL_VG_ALPHA_FORMAT:
@@ -224,6 +252,17 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
}
}
+ if (width < 0 || height < 0)
+ {
+ return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
+ }
+
+ if (!fixedSize)
+ {
+ width = -1;
+ height = -1;
+ }
+
if (hasExistingWindowSurface(window))
{
return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
@@ -235,7 +274,7 @@ EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig co
return EGL_NO_SURFACE;
}
- Surface *surface = new Surface(this, configuration, window, postSubBufferSupported);
+ Surface *surface = new Surface(this, configuration, window, fixedSize, width, height, postSubBufferSupported);
if (!surface->initialize())
{
@@ -320,7 +359,7 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle,
return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
}
- if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height)))
+ if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getRendererExtensions().textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
{
return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
}
@@ -361,22 +400,29 @@ EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle,
return success(surface);
}
-EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
+EGLContext Display::createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
{
if (!mRenderer)
{
- return NULL;
+ return EGL_NO_CONTEXT;
}
else if (mRenderer->testDeviceLost(false)) // Lost device
{
if (!restoreLostDevice())
- return NULL;
+ {
+ return error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT);
+ }
}
- gl::Context *context = glCreateContext(shareContext, mRenderer, notifyResets, robustAccess);
+ if (clientVersion > 2 && mRenderer->getMajorShaderModel() < 4)
+ {
+ return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
+ }
+
+ gl::Context *context = glCreateContext(clientVersion, shareContext, mRenderer, notifyResets, robustAccess);
mContextSet.insert(context);
- return context;
+ return success(context);
}
bool Display::restoreLostDevice()
@@ -470,51 +516,84 @@ bool Display::hasExistingWindowSurface(EGLNativeWindowType window)
return false;
}
-void Display::initExtensionString()
+std::string Display::generateClientExtensionString()
{
- bool shareHandleSupported = mRenderer->getShareHandleSupport();
+ std::vector<std::string> extensions;
- mExtensionString = "";
+ extensions.push_back("EGL_EXT_client_extensions");
- // Multi-vendor (EXT) extensions
- mExtensionString += "EGL_EXT_create_context_robustness ";
+ extensions.push_back("ANGLE_platform_angle");
- // ANGLE-specific extensions
- if (shareHandleSupported)
+ if (supportsPlatformD3D())
{
- mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer ";
+ extensions.push_back("ANGLE_platform_angle_d3d");
}
- mExtensionString += "EGL_ANGLE_query_surface_pointer ";
-
-#if defined(ANGLE_ENABLE_D3D9)
- HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
- if (swiftShader)
+ if (supportsPlatformOpenGL())
{
- mExtensionString += "EGL_ANGLE_software_display ";
+ extensions.push_back("ANGLE_platform_angle_opengl");
}
-#endif
- if (shareHandleSupported)
+ std::ostringstream stream;
+ std::copy(extensions.begin(), extensions.end(), std::ostream_iterator<std::string>(stream, " "));
+ return stream.str();
+}
+
+void Display::initDisplayExtensionString()
+{
+ std::vector<std::string> extensions;
+
+ // Multi-vendor (EXT) extensions
+ extensions.push_back("EGL_EXT_create_context_robustness");
+
+ // ANGLE-specific extensions
+ if (mRenderer->getShareHandleSupport())
{
- mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle ";
+ extensions.push_back("EGL_ANGLE_d3d_share_handle_client_buffer");
+ extensions.push_back("EGL_ANGLE_surface_d3d_texture_2d_share_handle");
}
+ extensions.push_back("EGL_ANGLE_query_surface_pointer");
+ extensions.push_back("EGL_ANGLE_window_fixed_size");
+
if (mRenderer->getPostSubBufferSupport())
{
- mExtensionString += "EGL_NV_post_sub_buffer";
+ extensions.push_back("EGL_NV_post_sub_buffer");
}
- std::string::size_type end = mExtensionString.find_last_not_of(' ');
- if (end != std::string::npos)
+ // TODO: complete support for the EGL_KHR_create_context extension
+ //extensions.push_back("EGL_KHR_create_context");
+
+ std::ostringstream stream;
+ std::copy(extensions.begin(), extensions.end(), std::ostream_iterator<std::string>(stream, " "));
+ mDisplayExtensionString = stream.str();
+}
+
+const char *Display::getExtensionString(egl::Display *display)
+{
+ if (display != EGL_NO_DISPLAY)
{
- mExtensionString.resize(end+1);
+ return display->mDisplayExtensionString.c_str();
}
+ else
+ {
+ static std::string clientExtensions = generateClientExtensionString();
+ return clientExtensions.c_str();
+ }
+}
+
+bool Display::supportsPlatformD3D()
+{
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+ return true;
+#else
+ return false;
+#endif
}
-const char *Display::getExtensionString() const
+bool Display::supportsPlatformOpenGL()
{
- return mExtensionString.c_str();
+ return false;
}
void Display::initVendorString()
@@ -527,7 +606,6 @@ void Display::initVendorString()
{
char adapterLuidString[64];
snprintf(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
-
mVendorString += adapterLuidString;
}
}
diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h
index cd07bb3388..73ba7673ff 100644
--- a/src/3rdparty/angle/src/libEGL/Display.h
+++ b/src/3rdparty/angle/src/libEGL/Display.h
@@ -33,14 +33,19 @@ class Display
bool initialize();
void terminate();
- static egl::Display *getDisplay(EGLNativeDisplayType displayId);
+ static egl::Display *getDisplay(EGLNativeDisplayType displayId, EGLint displayType);
+
+ static const char *getExtensionString(egl::Display *display);
+
+ static bool supportsPlatformD3D();
+ static bool supportsPlatformOpenGL();
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
EGLSurface createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList);
EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList);
- EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess);
+ EGLContext createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, bool robustAccess);
void destroySurface(egl::Surface *surface);
void destroyContext(gl::Context *context);
@@ -60,17 +65,18 @@ class Display
const char *getExtensionString() const;
const char *getVendorString() const;
+ EGLNativeDisplayType getDisplayId() const { return mDisplayId; }
+
private:
DISALLOW_COPY_AND_ASSIGN(Display);
- Display(EGLNativeDisplayType displayId);
+ Display(EGLNativeDisplayType displayId, EGLint displayType);
bool restoreLostDevice();
EGLNativeDisplayType mDisplayId;
+ EGLint mRequestedDisplayType;
- bool mSoftwareDevice;
-
typedef std::set<Surface*> SurfaceSet;
SurfaceSet mSurfaceSet;
@@ -81,9 +87,12 @@ class Display
rx::Renderer *mRenderer;
- void initExtensionString();
+ static std::string generateClientExtensionString();
+
+ void initDisplayExtensionString();
+ std::string mDisplayExtensionString;
+
void initVendorString();
- std::string mExtensionString;
std::string mVendorString;
};
}
diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
index a2e2306ae5..fa7996152a 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.cpp
+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
@@ -1,6 +1,5 @@
-#include "../libGLESv2/precompiled.h"
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -23,90 +22,20 @@
#include "libEGL/main.h"
#include "libEGL/Display.h"
-#if defined(ANGLE_OS_WINRT)
-#include <wrl.h>
-#include <windows.foundation.h>
-#include <windows.ui.core.h>
-#include <windows.graphics.display.h>
-
-static bool getCoreWindowSize(const EGLNativeWindowType win, int *width, int *height)
-{
- Microsoft::WRL::ComPtr<ABI::Windows::UI::Core::ICoreWindow> window;
- HRESULT hr = win->QueryInterface(IID_PPV_ARGS(&window));
- if (FAILED(hr))
- {
- ERR("Failed to cast native display pointer to ICoreWindow *.");
- return false;
- }
-
-#if _MSC_VER<=1700
- Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Display::IDisplayPropertiesStatics> displayInformation;
- hr = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(),
- IID_PPV_ARGS(&displayInformation));
-#else
- Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Display::IDisplayInformationStatics> displayInformationFactory;
- hr = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_Graphics_Display_DisplayInformation).Get(),
- IID_PPV_ARGS(&displayInformationFactory));
- if (FAILED(hr))
- {
- ERR("Failed to get display information factory.");
- return false;
- }
-
- Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Display::IDisplayInformation> displayInformation;
- hr = displayInformationFactory->GetForCurrentView(&displayInformation);
-#endif
- if (FAILED(hr))
- {
- ERR("Failed to get display information.");
- return false;
- }
-
-#if defined(ANGLE_OS_WINPHONE) && _MSC_VER>=1800 // Windows Phone 8.1
- Microsoft::WRL::ComPtr<ABI::Windows::Graphics::Display::IDisplayInformation2> displayInformation2;
- hr = displayInformation.As(&displayInformation2);
- if (FAILED(hr))
- {
- ERR("Failed to get extended display information.");
- return false;
- }
-
- DOUBLE scaleFactor;
- hr = displayInformation2->get_RawPixelsPerViewPixel(&scaleFactor);
- if (FAILED(hr))
- {
- ERR("Failed to get raw pixels per view pixel.");
- return false;
- }
-#else
- ABI::Windows::Graphics::Display::ResolutionScale resolutionScale;
- hr = displayInformation->get_ResolutionScale(&resolutionScale);
- if (FAILED(hr))
- {
- ERR("Failed to get resolution scale.");
- return false;
- }
- DOUBLE scaleFactor = DOUBLE(resolutionScale) / 100.0;
-#endif
-
- ABI::Windows::Foundation::Rect windowRect;
- hr = window->get_Bounds(&windowRect);
- if (FAILED(hr))
- {
- ERR("Failed to get ICoreWindow bounds.");
- return false;
- }
-
- *width = std::floor(windowRect.Width * scaleFactor + 0.5);
- *height = std::floor(windowRect.Height * scaleFactor + 0.5);
- return true;
-}
+#if defined(ANGLE_PLATFORM_WINRT)
+# include "wrl.h"
+# include "windows.graphics.display.h"
+# include "windows.ui.core.h"
+using namespace ABI::Windows::Graphics::Display;
+using namespace ABI::Windows::Foundation;
+using namespace ABI::Windows::UI::Core;
+using namespace Microsoft::WRL;
#endif
namespace egl
{
-Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint postSubBufferSupported)
+Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint fixedSize, EGLint width, EGLint height, EGLint postSubBufferSupported)
: mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
{
mRenderer = mDisplay->getRenderer();
@@ -120,9 +49,21 @@ Surface::Surface(Display *display, const Config *config, EGLNativeWindowType win
mRenderBuffer = EGL_BACK_BUFFER;
mSwapBehavior = EGL_BUFFER_PRESERVED;
mSwapInterval = -1;
- mWidth = -1;
- mHeight = -1;
+ mWidth = width;
+ mHeight = height;
setSwapInterval(1);
+ mFixedSize = fixedSize;
+ mSwapFlags = rx::SWAP_NORMAL;
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (mWindow)
+ mWindow->AddRef();
+ mScaleFactor = 1.0;
+ mSizeToken.value = 0;
+ mDpiToken.value = 0;
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ mOrientationToken.value = 0;
+# endif
+#endif
subclassWindow();
}
@@ -142,16 +83,88 @@ Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGL
mSwapBehavior = EGL_BUFFER_PRESERVED;
mSwapInterval = -1;
setSwapInterval(1);
+ // This constructor is for offscreen surfaces, which are always fixed-size.
+ mFixedSize = EGL_TRUE;
+ mSwapFlags = rx::SWAP_NORMAL;
+#if defined(ANGLE_PLATFORM_WINRT)
+ mScaleFactor = 1.0;
+ mSizeToken.value = 0;
+ mDpiToken.value = 0;
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ mOrientationToken.value = 0;
+# endif
+#endif
}
Surface::~Surface()
{
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (mSizeToken.value) {
+ ComPtr<ICoreWindow> coreWindow;
+ HRESULT hr = mWindow->QueryInterface(coreWindow.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+
+ hr = coreWindow->remove_SizeChanged(mSizeToken);
+ ASSERT(SUCCEEDED(hr));
+ }
+ if (mDpiToken.value) {
+ ComPtr<IDisplayInformation> displayInformation;
+ HRESULT hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+
+ hr = displayInformation->remove_DpiChanged(mDpiToken);
+ ASSERT(SUCCEEDED(hr));
+ }
+# if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+ if (mOrientationToken.value) {
+ ComPtr<IDisplayInformation> displayInformation;
+ HRESULT hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+
+ hr = displayInformation->remove_OrientationChanged(mOrientationToken);
+ ASSERT(SUCCEEDED(hr));
+ }
+# endif
+#endif
unsubclassWindow();
release();
}
bool Surface::initialize()
{
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (!mFixedSize) {
+ HRESULT hr;
+ ComPtr<IDisplayInformation> displayInformation;
+ hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+ onDpiChanged(displayInformation.Get(), 0);
+ hr = displayInformation->add_DpiChanged(Callback<ITypedEventHandler<DisplayInformation *, IInspectable *>>(this, &Surface::onDpiChanged).Get(),
+ &mDpiToken);
+ ASSERT(SUCCEEDED(hr));
+
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ onOrientationChanged(displayInformation.Get(), 0);
+ hr = displayInformation->add_OrientationChanged(Callback<ITypedEventHandler<DisplayInformation *, IInspectable *>>(this, &Surface::onOrientationChanged).Get(),
+ &mOrientationToken);
+ ASSERT(SUCCEEDED(hr));
+# endif
+
+ ComPtr<ICoreWindow> coreWindow;
+ hr = mWindow->QueryInterface(coreWindow.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+
+ Rect rect;
+ hr = coreWindow->get_Bounds(&rect);
+ ASSERT(SUCCEEDED(hr));
+ mWidth = rect.Width * mScaleFactor;
+ mHeight = rect.Height * mScaleFactor;
+ hr = coreWindow->add_SizeChanged(Callback<ITypedEventHandler<CoreWindow *, WindowSizeChangedEventArgs *>>(this, &Surface::onSizeChanged).Get(),
+ &mSizeToken);
+ ASSERT(SUCCEEDED(hr));
+ }
+#endif
+
if (!resetSwapChain())
return false;
@@ -168,6 +181,11 @@ void Surface::release()
mTexture->releaseTexImage();
mTexture = NULL;
}
+
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (mWindow)
+ mWindow->Release();
+#endif
}
bool Surface::resetSwapChain()
@@ -177,9 +195,9 @@ bool Surface::resetSwapChain()
int width;
int height;
- if (mWindow)
+#if !defined(ANGLE_PLATFORM_WINRT)
+ if (!mFixedSize)
{
-#if !defined(ANGLE_OS_WINRT)
RECT windowRect;
if (!GetClientRect(getWindowHandle(), &windowRect))
{
@@ -191,14 +209,9 @@ bool Surface::resetSwapChain()
width = windowRect.right - windowRect.left;
height = windowRect.bottom - windowRect.top;
-#else
- if (!getCoreWindowSize(mWindow, &width, &height))
- {
- return false;
- }
-#endif
}
else
+#endif
{
// non-window surface - size is determined at creation
width = mWidth;
@@ -228,7 +241,7 @@ bool Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight)
ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
ASSERT(mSwapChain);
- EGLint status = mSwapChain->resize(backbufferWidth, backbufferHeight);
+ EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight));
if (status == EGL_CONTEXT_LOST)
{
@@ -251,7 +264,7 @@ bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight)
ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
ASSERT(mSwapChain);
- EGLint status = mSwapChain->reset(backbufferWidth, backbufferHeight, mSwapInterval);
+ EGLint status = mSwapChain->reset(std::max(1, backbufferWidth), std::max(1, backbufferHeight), mSwapInterval);
if (status == EGL_CONTEXT_LOST)
{
@@ -292,7 +305,7 @@ bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return true;
}
- EGLint status = mSwapChain->swapRect(x, y, width, height);
+ EGLint status = mSwapChain->swapRect(x, y, width, height, mSwapFlags);
if (status == EGL_CONTEXT_LOST)
{
@@ -318,7 +331,7 @@ EGLNativeWindowType Surface::getWindowHandle()
#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
-#if !defined(ANGLE_OS_WINRT)
+#if !defined(ANGLE_PLATFORM_WINRT)
static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
if (message == WM_SIZE)
@@ -336,9 +349,7 @@ static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam
void Surface::subclassWindow()
{
-#if defined(ANGLE_OS_WINRT)
- mWindowSubclassed = false;
-#else
+#if !defined(ANGLE_PLATFORM_WINRT)
if (!mWindow)
{
return;
@@ -362,12 +373,14 @@ void Surface::subclassWindow()
SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
mWindowSubclassed = true;
+#else
+ mWindowSubclassed = false;
#endif
}
void Surface::unsubclassWindow()
{
-#if !defined(ANGLE_OS_WINRT)
+#if !defined(ANGLE_PLATFORM_WINRT)
if(!mWindowSubclassed)
{
return;
@@ -384,6 +397,7 @@ void Surface::unsubclassWindow()
if(parentWndFunc)
{
LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc);
+ UNUSED_ASSERTION_VARIABLE(prevWndFunc);
ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
}
@@ -395,33 +409,25 @@ void Surface::unsubclassWindow()
bool Surface::checkForOutOfDateSwapChain()
{
-#if !defined(ANGLE_OS_WINRT)
- RECT client;
- if (!GetClientRect(getWindowHandle(), &client))
- {
- ASSERT(false);
- return false;
- }
-
- // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
- int clientWidth = client.right - client.left;
- int clientHeight = client.bottom - client.top;
-#else
- int clientWidth;
- int clientHeight;
- if (!getCoreWindowSize(mWindow, &clientWidth, &clientHeight))
- {
- return false;
- }
-#endif
- bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
-
-#if !defined(ANGLE_OS_WINRT)
- if (IsIconic(getWindowHandle()))
+ int clientWidth = getWidth();
+ int clientHeight = getHeight();
+ bool sizeDirty = false;
+#if !defined(ANGLE_PLATFORM_WINRT)
+ if (!mFixedSize && !IsIconic(getWindowHandle()))
{
+ RECT client;
// The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
// because that's not a useful size to render to.
- sizeDirty = false;
+ if (!GetClientRect(getWindowHandle(), &client))
+ {
+ ASSERT(false);
+ return false;
+ }
+
+ // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
+ clientWidth = client.right - client.left;
+ clientHeight = client.bottom - client.top;
+ sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
}
#endif
@@ -461,18 +467,8 @@ bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
// Spec is not clear about how this should be handled.
return true;
}
-
- return swapRect(x, y, width, height);
-}
-
-EGLint Surface::getWidth() const
-{
- return mWidth;
-}
-EGLint Surface::getHeight() const
-{
- return mHeight;
+ return swapRect(x, y, width, height);
}
EGLint Surface::isPostSubBufferSupported() const
@@ -491,7 +487,7 @@ void Surface::setSwapInterval(EGLint interval)
{
return;
}
-
+
mSwapInterval = interval;
mSwapInterval = std::max(mSwapInterval, mRenderer->getMinSwapInterval());
mSwapInterval = std::min(mSwapInterval, mRenderer->getMaxSwapInterval());
@@ -499,6 +495,36 @@ void Surface::setSwapInterval(EGLint interval)
mSwapIntervalDirty = true;
}
+EGLint Surface::getConfigID() const
+{
+ return mConfig->mConfigID;
+}
+
+EGLint Surface::getWidth() const
+{
+ return mWidth;
+}
+
+EGLint Surface::getHeight() const
+{
+ return mHeight;
+}
+
+EGLint Surface::getPixelAspectRatio() const
+{
+ return mPixelAspectRatio;
+}
+
+EGLenum Surface::getRenderBuffer() const
+{
+ return mRenderBuffer;
+}
+
+EGLenum Surface::getSwapBehavior() const
+{
+ return mSwapBehavior;
+}
+
EGLenum Surface::getTextureFormat() const
{
return mTextureFormat;
@@ -519,8 +545,82 @@ gl::Texture2D *Surface::getBoundTexture() const
return mTexture;
}
+EGLint Surface::isFixedSize() const
+{
+ return mFixedSize;
+}
+
EGLenum Surface::getFormat() const
{
return mConfig->mRenderTargetFormat;
}
+
+#if defined(ANGLE_PLATFORM_WINRT)
+
+HRESULT Surface::onSizeChanged(ICoreWindow *, IWindowSizeChangedEventArgs *args)
+{
+ HRESULT hr;
+ Size size;
+ hr = args->get_Size(&size);
+ ASSERT(SUCCEEDED(hr));
+
+ resizeSwapChain(std::floor(size.Width * mScaleFactor + 0.5),
+ std::floor(size.Height * mScaleFactor + 0.5));
+
+ if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
+ {
+ glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
+ }
+
+ return S_OK;
+}
+
+HRESULT Surface::onDpiChanged(IDisplayInformation *displayInformation, IInspectable *)
+{
+ HRESULT hr;
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ ComPtr<IDisplayInformation2> displayInformation2;
+ hr = displayInformation->QueryInterface(displayInformation2.GetAddressOf());
+ ASSERT(SUCCEEDED(hr));
+
+ hr = displayInformation2->get_RawPixelsPerViewPixel(&mScaleFactor);
+ ASSERT(SUCCEEDED(hr));
+# else
+ ResolutionScale resolutionScale;
+ hr = displayInformation->get_ResolutionScale(&resolutionScale);
+ ASSERT(SUCCEEDED(hr));
+
+ mScaleFactor = double(resolutionScale) / 100.0;
+# endif
+ return S_OK;
+}
+
+# if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+HRESULT Surface::onOrientationChanged(IDisplayInformation *displayInformation, IInspectable *)
+{
+ HRESULT hr;
+ DisplayOrientations orientation;
+ hr = displayInformation->get_CurrentOrientation(&orientation);
+ ASSERT(SUCCEEDED(hr));
+ switch (orientation) {
+ default:
+ case DisplayOrientations_Portrait:
+ mSwapFlags = rx::SWAP_NORMAL;
+ break;
+ case DisplayOrientations_Landscape:
+ mSwapFlags = rx::SWAP_ROTATE_90;
+ break;
+ case DisplayOrientations_LandscapeFlipped:
+ mSwapFlags = rx::SWAP_ROTATE_270;
+ break;
+ case DisplayOrientations_PortraitFlipped:
+ mSwapFlags = rx::SWAP_ROTATE_180;
+ break;
+ }
+ return S_OK;
+}
+# endif
+
+#endif
+
}
diff --git a/src/3rdparty/angle/src/libEGL/Surface.h b/src/3rdparty/angle/src/libEGL/Surface.h
index 1d2303c6eb..ebffce8fed 100644
--- a/src/3rdparty/angle/src/libEGL/Surface.h
+++ b/src/3rdparty/angle/src/libEGL/Surface.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,11 +11,24 @@
#ifndef LIBEGL_SURFACE_H_
#define LIBEGL_SURFACE_H_
-#define EGLAPI
#include <EGL/egl.h>
#include "common/angleutils.h"
+#if defined(ANGLE_PLATFORM_WINRT)
+#include <EventToken.h>
+namespace ABI { namespace Windows {
+ namespace UI { namespace Core {
+ struct ICoreWindow;
+ struct IWindowSizeChangedEventArgs;
+ } }
+ namespace Graphics { namespace Display {
+ struct IDisplayInformation;
+ } }
+} }
+struct IInspectable;
+#endif
+
namespace gl
{
class Texture2D;
@@ -34,10 +47,10 @@ class Config;
class Surface
{
public:
- Surface(Display *display, const egl::Config *config, EGLNativeWindowType window, EGLint postSubBufferSupported);
+ Surface(Display *display, const egl::Config *config, EGLNativeWindowType window, EGLint fixedSize, EGLint width, EGLint height, EGLint postSubBufferSupported);
Surface(Display *display, const egl::Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget);
- ~Surface();
+ virtual ~Surface();
bool initialize();
void release();
@@ -47,9 +60,6 @@ class Surface
bool swap();
bool postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
- virtual EGLint getWidth() const;
- virtual EGLint getHeight() const;
-
virtual EGLint isPostSubBufferSupported() const;
virtual rx::SwapChain *getSwapChain() const;
@@ -57,6 +67,12 @@ class Surface
void setSwapInterval(EGLint interval);
bool checkForOutOfDateSwapChain(); // Returns true if swapchain changed due to resize or interval update
+ virtual EGLint getConfigID() const;
+ virtual EGLint getWidth() const;
+ virtual EGLint getHeight() const;
+ virtual EGLint getPixelAspectRatio() const;
+ virtual EGLenum getRenderBuffer() const;
+ virtual EGLenum getSwapBehavior() const;
virtual EGLenum getTextureFormat() const;
virtual EGLenum getTextureTarget() const;
virtual EGLenum getFormat() const;
@@ -64,9 +80,19 @@ class Surface
virtual void setBoundTexture(gl::Texture2D *texture);
virtual gl::Texture2D *getBoundTexture() const;
+ EGLint isFixedSize() const;
+
private:
DISALLOW_COPY_AND_ASSIGN(Surface);
+#if defined(ANGLE_PLATFORM_WINRT)
+ HRESULT onSizeChanged(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IWindowSizeChangedEventArgs *);
+ HRESULT onDpiChanged(ABI::Windows::Graphics::Display::IDisplayInformation *, IInspectable *);
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ HRESULT onOrientationChanged(ABI::Windows::Graphics::Display::IDisplayInformation *, IInspectable *);
+# endif
+#endif
+
Display *const mDisplay;
rx::Renderer *mRenderer;
@@ -79,7 +105,7 @@ private:
bool resetSwapChain(int backbufferWidth, int backbufferHeight);
bool swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
- const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
const egl::Config *mConfig; // EGL config surface was created with
EGLint mHeight; // Height of surface
@@ -99,9 +125,19 @@ private:
// EGLenum vgColorSpace; // Color space for OpenVG
EGLint mSwapInterval;
EGLint mPostSubBufferSupported;
-
+ EGLint mFixedSize;
+ EGLint mSwapFlags;
+
bool mSwapIntervalDirty;
gl::Texture2D *mTexture;
+#if defined(ANGLE_PLATFORM_WINRT)
+ double mScaleFactor;
+ EventRegistrationToken mSizeToken;
+ EventRegistrationToken mDpiToken;
+# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
+ EventRegistrationToken mOrientationToken;
+# endif
+#endif
};
}
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
index b2944d5c0d..a08e1edeab 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
+++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,6 +10,7 @@
#include "common/debug.h"
#include "common/version.h"
+#include "common/platform.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
@@ -99,99 +100,139 @@ EGLDisplay __stdcall eglGetDisplay(EGLNativeDisplayType display_id)
{
EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
- try
+ return egl::Display::getDisplay(display_id, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+}
+
+EGLDisplay __stdcall eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
+{
+ EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
+ platform, native_display, attrib_list);
+
+ switch (platform)
{
- return egl::Display::getDisplay(display_id);
+ case EGL_PLATFORM_ANGLE_ANGLE:
+ break;
+
+ default:
+ return egl::error(EGL_BAD_CONFIG, EGL_NO_DISPLAY);
}
- catch(std::bad_alloc&)
+
+ EGLNativeDisplayType displayId = static_cast<EGLNativeDisplayType>(native_display);
+#if !defined(ANGLE_PLATFORM_WINRT)
+ // Validate the display device context
+ if (WindowFromDC(displayId) == NULL)
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_DISPLAY);
+ return egl::success(EGL_NO_DISPLAY);
}
-}
-
-EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
- EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
- dpy, major, minor);
+#endif
- try
+ EGLint requestedDisplayType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
+ if (attrib_list)
{
- if (dpy == EGL_NO_DISPLAY)
+ for (const EGLint *curAttrib = attrib_list; curAttrib[0] != EGL_NONE; curAttrib += 2)
{
- return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
+ switch (curAttrib[0])
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_ANGLE:
+ requestedDisplayType = curAttrib[1];
+ break;
+
+ default:
+ break;
+ }
}
+ }
- egl::Display *display = static_cast<egl::Display*>(dpy);
+ switch (requestedDisplayType)
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+ break;
- if (!display->initialize())
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE:
+ if (!egl::Display::supportsPlatformD3D())
{
- return egl::error(EGL_NOT_INITIALIZED, EGL_FALSE);
+ return egl::success(EGL_NO_DISPLAY);
}
+ break;
- if (major) *major = 1;
- if (minor) *minor = 4;
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
+ if (!egl::Display::supportsPlatformOpenGL())
+ {
+ return egl::success(EGL_NO_DISPLAY);
+ }
+ break;
- return egl::success(EGL_TRUE);
+ default:
+ return egl::success(EGL_NO_DISPLAY);
}
- catch(std::bad_alloc&)
+
+ return egl::Display::getDisplay(displayId, requestedDisplayType);
+}
+
+EGLBoolean __stdcall eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)",
+ dpy, major, minor);
+
+ if (dpy == EGL_NO_DISPLAY)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
}
+
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+
+ if (!display->initialize())
+ {
+ return egl::error(EGL_NOT_INITIALIZED, EGL_FALSE);
+ }
+
+ if (major) *major = 1;
+ if (minor) *minor = 4;
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglTerminate(EGLDisplay dpy)
{
EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
- try
+ if (dpy == EGL_NO_DISPLAY)
{
- if (dpy == EGL_NO_DISPLAY)
- {
- return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
- }
+ return egl::error(EGL_BAD_DISPLAY, EGL_FALSE);
+ }
- egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- display->terminate();
+ display->terminate();
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(EGL_TRUE);
}
const char *__stdcall eglQueryString(EGLDisplay dpy, EGLint name)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
- try
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS) && !validateDisplay(display))
{
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateDisplay(display))
- {
- return NULL;
- }
-
- switch (name)
- {
- case EGL_CLIENT_APIS:
- return egl::success("OpenGL_ES");
- case EGL_EXTENSIONS:
- return egl::success(display->getExtensionString());
- case EGL_VENDOR:
- return egl::success(display->getVendorString());
- case EGL_VERSION:
- return egl::success("1.4 (ANGLE " ANGLE_VERSION_STRING ")");
- }
-
- return egl::error(EGL_BAD_PARAMETER, (const char*)NULL);
+ return NULL;
}
- catch(std::bad_alloc&)
+
+ switch (name)
{
- return egl::error(EGL_BAD_ALLOC, (const char*)NULL);
+ case EGL_CLIENT_APIS:
+ return egl::success("OpenGL_ES");
+ case EGL_EXTENSIONS:
+ return egl::success(egl::Display::getExtensionString(display));
+ case EGL_VENDOR:
+ return egl::success(display->getVendorString());
+ case EGL_VERSION:
+ return egl::success("1.4 (ANGLE " ANGLE_VERSION_STRING ")");
+ default:
+ return egl::error(EGL_BAD_PARAMETER, (const char*)NULL);
}
}
@@ -201,33 +242,26 @@ EGLBoolean __stdcall eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint co
"EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
dpy, configs, config_size, num_config);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateDisplay(display))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!num_config)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
+ if (!validateDisplay(display))
+ {
+ return EGL_FALSE;
+ }
- const EGLint attribList[] = {EGL_NONE};
+ if (!num_config)
+ {
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- if (!display->getConfigs(configs, attribList, config_size, num_config))
- {
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
- }
+ const EGLint attribList[] = {EGL_NONE};
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
+ if (!display->getConfigs(configs, attribList, config_size, num_config))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
@@ -236,35 +270,28 @@ EGLBoolean __stdcall eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
"EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
dpy, attrib_list, configs, config_size, num_config);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateDisplay(display))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!num_config)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
-
- const EGLint attribList[] = {EGL_NONE};
+ if (!validateDisplay(display))
+ {
+ return EGL_FALSE;
+ }
- if (!attrib_list)
- {
- attrib_list = attribList;
- }
+ if (!num_config)
+ {
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- display->getConfigs(configs, attrib_list, config_size, num_config);
+ const EGLint attribList[] = {EGL_NONE};
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
+ if (!attrib_list)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ attrib_list = attribList;
}
+
+ display->getConfigs(configs, attrib_list, config_size, num_config);
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
@@ -272,26 +299,19 @@ EGLBoolean __stdcall eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, config, attribute, value);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateConfig(display, config))
- {
- return EGL_FALSE;
- }
-
- if (!display->getConfigAttrib(config, attribute, value))
- {
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- return egl::success(EGL_TRUE);
+ if (!validateConfig(display, config))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (!display->getConfigAttrib(config, attribute, value))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
+
+ return egl::success(EGL_TRUE);
}
EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
@@ -299,30 +319,23 @@ EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EG
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, win, attrib_list);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validateConfig(display, config))
- {
- return EGL_NO_SURFACE;
- }
-
-#if !defined(ANGLE_OS_WINRT)
- HWND window = (HWND)win;
+ if (!validateConfig(display, config))
+ {
+ return EGL_NO_SURFACE;
+ }
- if (!IsWindow(window))
- {
- return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
- }
-#endif
+#if !defined(ANGLE_PLATFORM_WINRT)
+ HWND window = (HWND)win;
- return display->createWindowSurface(win, config, attrib_list);
- }
- catch(std::bad_alloc&)
+ if (!IsWindow(window))
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
}
+#endif
+
+ return display->createWindowSurface(win, config, attrib_list);
}
EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
@@ -330,21 +343,14 @@ EGLSurface __stdcall eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, c
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
dpy, config, attrib_list);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateConfig(display, config))
- {
- return EGL_NO_SURFACE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- return display->createOffscreenSurface(config, NULL, attrib_list);
- }
- catch(std::bad_alloc&)
+ if (!validateConfig(display, config))
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return EGL_NO_SURFACE;
}
+
+ return display->createOffscreenSurface(config, NULL, attrib_list);
}
EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
@@ -352,52 +358,38 @@ EGLSurface __stdcall eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EG
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, pixmap, attrib_list);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validateConfig(display, config))
- {
- return EGL_NO_SURFACE;
- }
-
- UNIMPLEMENTED(); // FIXME
-
- return egl::success(EGL_NO_SURFACE);
- }
- catch(std::bad_alloc&)
+ if (!validateConfig(display, config))
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return EGL_NO_SURFACE;
}
+
+ UNIMPLEMENTED(); // FIXME
+
+ return egl::success(EGL_NO_SURFACE);
}
EGLBoolean __stdcall eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
-
- display->destroySurface((egl::Surface*)surface);
-
- return egl::success(EGL_TRUE);
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (surface == EGL_NO_SURFACE)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
+
+ display->destroySurface((egl::Surface*)surface);
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
@@ -405,84 +397,80 @@ EGLBoolean __stdcall eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, surface, attribute, value);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = (egl::Surface*)surface;
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = (egl::Surface*)surface;
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
-
- switch (attribute)
- {
- case EGL_VG_ALPHA_FORMAT:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_VG_COLORSPACE:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_CONFIG_ID:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_HEIGHT:
- *value = eglSurface->getHeight();
- break;
- case EGL_HORIZONTAL_RESOLUTION:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_LARGEST_PBUFFER:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_MIPMAP_TEXTURE:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_MIPMAP_LEVEL:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_MULTISAMPLE_RESOLVE:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_PIXEL_ASPECT_RATIO:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_RENDER_BUFFER:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_SWAP_BEHAVIOR:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_TEXTURE_FORMAT:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_TEXTURE_TARGET:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_VERTICAL_RESOLUTION:
- UNIMPLEMENTED(); // FIXME
- break;
- case EGL_WIDTH:
- *value = eglSurface->getWidth();
- break;
- case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
- *value = eglSurface->isPostSubBufferSupported();
- break;
- default:
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
- }
-
- return egl::success(EGL_TRUE);
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (surface == EGL_NO_SURFACE)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
+
+ switch (attribute)
+ {
+ case EGL_VG_ALPHA_FORMAT:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_VG_COLORSPACE:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_CONFIG_ID:
+ *value = eglSurface->getConfigID();
+ break;
+ case EGL_HEIGHT:
+ *value = eglSurface->getHeight();
+ break;
+ case EGL_HORIZONTAL_RESOLUTION:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_LARGEST_PBUFFER:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_MIPMAP_LEVEL:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_MULTISAMPLE_RESOLVE:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_PIXEL_ASPECT_RATIO:
+ *value = eglSurface->getPixelAspectRatio();
+ break;
+ case EGL_RENDER_BUFFER:
+ *value = eglSurface->getRenderBuffer();
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ *value = eglSurface->getSwapBehavior();
+ break;
+ case EGL_TEXTURE_FORMAT:
+ *value = eglSurface->getTextureFormat();
+ break;
+ case EGL_TEXTURE_TARGET:
+ *value = eglSurface->getTextureTarget();
+ break;
+ case EGL_VERTICAL_RESOLUTION:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_WIDTH:
+ *value = eglSurface->getWidth();
+ break;
+ case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
+ *value = eglSurface->isPostSubBufferSupported();
+ break;
+ case EGL_FIXED_SIZE_ANGLE:
+ *value = eglSurface->isFixedSize();
+ break;
+ default:
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ }
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
@@ -490,114 +478,79 @@ EGLBoolean __stdcall eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surf
TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)",
dpy, surface, attribute, value);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = (egl::Surface*)surface;
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = (egl::Surface*)surface;
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
+ if (surface == EGL_NO_SURFACE)
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
- switch (attribute)
+ switch (attribute)
+ {
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
{
- case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
- {
- rx::SwapChain *swapchain = eglSurface->getSwapChain();
- *value = (void*) (swapchain ? swapchain->getShareHandle() : NULL);
- }
- break;
- default:
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
+ rx::SwapChain *swapchain = eglSurface->getSwapChain();
+ *value = (void*) (swapchain ? swapchain->getShareHandle() : NULL);
}
-
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ break;
+ default:
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_FALSE);
}
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglBindAPI(EGLenum api)
{
EVENT("(EGLenum api = 0x%X)", api);
- try
+ switch (api)
{
- switch (api)
- {
- case EGL_OPENGL_API:
- case EGL_OPENVG_API:
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); // Not supported by this implementation
- case EGL_OPENGL_ES_API:
- break;
- default:
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
+ case EGL_OPENGL_API:
+ case EGL_OPENVG_API:
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE); // Not supported by this implementation
+ case EGL_OPENGL_ES_API:
+ break;
+ default:
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- egl::setCurrentAPI(api);
+ egl::setCurrentAPI(api);
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(EGL_TRUE);
}
EGLenum __stdcall eglQueryAPI(void)
{
EVENT("()");
- try
- {
- EGLenum API = egl::getCurrentAPI();
+ EGLenum API = egl::getCurrentAPI();
- return egl::success(API);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(API);
}
EGLBoolean __stdcall eglWaitClient(void)
{
EVENT("()");
- try
- {
- UNIMPLEMENTED(); // FIXME
+ UNIMPLEMENTED(); // FIXME
- return egl::success(0);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(0);
}
EGLBoolean __stdcall eglReleaseThread(void)
{
EVENT("()");
- try
- {
- eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
+ eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(EGL_TRUE);
}
EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
@@ -606,26 +559,19 @@ EGLSurface __stdcall eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum bu
"EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
dpy, buftype, buffer, config, attrib_list);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- if (!validateConfig(display, config))
- {
- return EGL_NO_SURFACE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
- }
-
- return display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list);
+ if (!validateConfig(display, config))
+ {
+ return EGL_NO_SURFACE;
}
- catch(std::bad_alloc&)
+
+ if (buftype != EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE || !buffer)
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
}
+
+ return display->createOffscreenSurface(config, (HANDLE)buffer, attrib_list);
}
EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
@@ -633,145 +579,117 @@ EGLBoolean __stdcall eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)",
dpy, surface, attribute, value);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
-
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- UNIMPLEMENTED(); // FIXME
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
+ if (!validateSurface(display, eglSurface))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return EGL_FALSE;
}
+
+ UNIMPLEMENTED(); // FIXME
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (buffer != EGL_BACK_BUFFER)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
-
- if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
- if (eglSurface->getBoundTexture())
- {
- return egl::error(EGL_BAD_ACCESS, EGL_FALSE);
- }
+ if (buffer != EGL_BACK_BUFFER)
+ {
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
- {
- return egl::error(EGL_BAD_MATCH, EGL_FALSE);
- }
+ if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
- if (!glBindTexImage(eglSurface))
- {
- return egl::error(EGL_BAD_MATCH, EGL_FALSE);
- }
+ if (eglSurface->getBoundTexture())
+ {
+ return egl::error(EGL_BAD_ACCESS, EGL_FALSE);
+ }
- return egl::success(EGL_TRUE);
+ if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
+ {
+ return egl::error(EGL_BAD_MATCH, EGL_FALSE);
}
- catch(std::bad_alloc&)
+
+ if (!glBindTexImage(eglSurface))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_MATCH, EGL_FALSE);
}
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (buffer != EGL_BACK_BUFFER)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
- if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
+ if (buffer != EGL_BACK_BUFFER)
+ {
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
- {
- return egl::error(EGL_BAD_MATCH, EGL_FALSE);
- }
+ if (surface == EGL_NO_SURFACE || eglSurface->getWindowHandle())
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
+ }
- gl::Texture2D *texture = eglSurface->getBoundTexture();
+ if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
+ {
+ return egl::error(EGL_BAD_MATCH, EGL_FALSE);
+ }
- if (texture)
- {
- texture->releaseTexImage();
- }
+ gl::Texture2D *texture = eglSurface->getBoundTexture();
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
+ if (texture)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ texture->releaseTexImage();
}
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglSwapInterval(EGLDisplay dpy, EGLint interval)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (!validateDisplay(display))
- {
- return EGL_FALSE;
- }
-
- egl::Surface *draw_surface = static_cast<egl::Surface*>(egl::getCurrentDrawSurface());
+ if (!validateDisplay(display))
+ {
+ return EGL_FALSE;
+ }
- if (draw_surface == NULL)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
-
- draw_surface->setSwapInterval(interval);
+ egl::Surface *draw_surface = static_cast<egl::Surface*>(egl::getCurrentDrawSurface());
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
+ if (draw_surface == NULL)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
+
+ draw_surface->setSwapInterval(interval);
+
+ return egl::success(EGL_TRUE);
}
EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
@@ -779,108 +697,97 @@ EGLContext __stdcall eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLConte
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, "
"const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list);
- try
- {
- // Get the requested client version (default is 1) and check it is two.
- EGLint client_version = 1;
- bool reset_notification = false;
- bool robust_access = false;
+ // Get the requested client version (default is 1) and check it is 2 or 3.
+ EGLint client_version = 1;
+ bool reset_notification = false;
+ bool robust_access = false;
- if (attrib_list)
+ if (attrib_list)
+ {
+ for (const EGLint* attribute = attrib_list; attribute[0] != EGL_NONE; attribute += 2)
{
- for (const EGLint* attribute = attrib_list; attribute[0] != EGL_NONE; attribute += 2)
+ switch (attribute[0])
{
- switch (attribute[0])
+ case EGL_CONTEXT_CLIENT_VERSION:
+ client_version = attribute[1];
+ break;
+ case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
+ if (attribute[1] == EGL_TRUE)
{
- case EGL_CONTEXT_CLIENT_VERSION:
- client_version = attribute[1];
- break;
- case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
- if (attribute[1] == EGL_TRUE)
- {
- return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); // Unimplemented
- // robust_access = true;
- }
- else if (attribute[1] != EGL_FALSE)
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
- break;
- case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
- if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT)
- reset_notification = true;
- else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT)
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
- break;
- default:
- return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT); // Unimplemented
+ // robust_access = true;
}
+ else if (attribute[1] != EGL_FALSE)
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ break;
+ case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
+ if (attribute[1] == EGL_LOSE_CONTEXT_ON_RESET_EXT)
+ reset_notification = true;
+ else if (attribute[1] != EGL_NO_RESET_NOTIFICATION_EXT)
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
+ break;
+ default:
+ return egl::error(EGL_BAD_ATTRIBUTE, EGL_NO_CONTEXT);
}
}
+ }
- if (client_version != 2)
- {
- return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
- }
+ if (client_version != 2 && client_version != 3)
+ {
+ return egl::error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
+ }
- gl::Context *sharedContextPtr = (share_context != EGL_NO_CONTEXT ? static_cast<gl::Context*>(share_context) : NULL);
+ egl::Display *display = static_cast<egl::Display*>(dpy);
- if (sharedContextPtr != NULL && sharedContextPtr->isResetNotificationEnabled() != reset_notification)
+ if (share_context)
+ {
+ gl::Context* sharedGLContext = static_cast<gl::Context*>(share_context);
+
+ if (sharedGLContext->isResetNotificationEnabled() != reset_notification)
{
return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
}
- egl::Display *display = static_cast<egl::Display*>(dpy);
-
- // Can not share contexts between displays
- if (sharedContextPtr != NULL && sharedContextPtr->getRenderer() != display->getRenderer())
+ if (sharedGLContext->getClientVersion() != client_version)
{
- return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
+ return egl::error(EGL_BAD_CONTEXT, EGL_NO_CONTEXT);
}
- if (!validateConfig(display, config))
+ // Can not share contexts between displays
+ if (sharedGLContext->getRenderer() != display->getRenderer())
{
- return EGL_NO_CONTEXT;
+ return egl::error(EGL_BAD_MATCH, EGL_NO_CONTEXT);
}
-
- EGLContext context = display->createContext(config, static_cast<gl::Context*>(share_context), reset_notification, robust_access);
-
- if (context)
- return egl::success(context);
- else
- return egl::error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT);
}
- catch(std::bad_alloc&)
+
+ if (!validateConfig(display, config))
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
+ return EGL_NO_CONTEXT;
}
+
+ return display->createContext(config, client_version, static_cast<gl::Context*>(share_context), reset_notification, robust_access);
}
EGLBoolean __stdcall eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- gl::Context *context = static_cast<gl::Context*>(ctx);
-
- if (!validateContext(display, context))
- {
- return EGL_FALSE;
- }
-
- if (ctx == EGL_NO_CONTEXT)
- {
- return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
- display->destroyContext(context);
-
- return egl::success(EGL_TRUE);
+ if (!validateContext(display, context))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (ctx == EGL_NO_CONTEXT)
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_BAD_CONTEXT, EGL_FALSE);
}
+
+ display->destroyContext(context);
+
+ return egl::success(EGL_TRUE);
}
EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
@@ -888,95 +795,74 @@ EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
dpy, draw, read, ctx);
- try
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
+
+ if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
{
- egl::Display *display = static_cast<egl::Display*>(dpy);
- gl::Context *context = static_cast<gl::Context*>(ctx);
+ return EGL_FALSE;
+ }
- if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
+ if (dpy != EGL_NO_DISPLAY)
+ {
+ rx::Renderer *renderer = display->getRenderer();
+ if (renderer->testDeviceLost(true))
{
return EGL_FALSE;
}
- if (dpy != EGL_NO_DISPLAY)
+ if (renderer->isDeviceLost())
{
- rx::Renderer *renderer = display->getRenderer();
- if (renderer->testDeviceLost(true))
- {
- return EGL_FALSE;
- }
-
- if (renderer->isDeviceLost())
- {
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
- }
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
}
+ }
- if ((draw != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(draw))) ||
- (read != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(read))))
- {
- return EGL_FALSE;
- }
+ if ((draw != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(draw))) ||
+ (read != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(read))))
+ {
+ return EGL_FALSE;
+ }
- if (draw != read)
- {
- UNIMPLEMENTED(); // FIXME
- }
+ if (draw != read)
+ {
+ UNIMPLEMENTED(); // FIXME
+ }
- egl::setCurrentDisplay(dpy);
- egl::setCurrentDrawSurface(draw);
- egl::setCurrentReadSurface(read);
+ egl::setCurrentDisplay(dpy);
+ egl::setCurrentDrawSurface(draw);
+ egl::setCurrentReadSurface(read);
- glMakeCurrent(context, display, static_cast<egl::Surface*>(draw));
+ glMakeCurrent(context, display, static_cast<egl::Surface*>(draw));
- return egl::success(EGL_TRUE);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(EGL_TRUE);
}
EGLContext __stdcall eglGetCurrentContext(void)
{
EVENT("()");
- try
- {
- EGLContext context = glGetCurrentContext();
+ EGLContext context = glGetCurrentContext();
- return egl::success(context);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
- }
+ return egl::success(context);
}
EGLSurface __stdcall eglGetCurrentSurface(EGLint readdraw)
{
EVENT("(EGLint readdraw = %d)", readdraw);
- try
+ if (readdraw == EGL_READ)
{
- if (readdraw == EGL_READ)
- {
- EGLSurface read = egl::getCurrentReadSurface();
- return egl::success(read);
- }
- else if (readdraw == EGL_DRAW)
- {
- EGLSurface draw = egl::getCurrentDrawSurface();
- return egl::success(draw);
- }
- else
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
- }
+ EGLSurface read = egl::getCurrentReadSurface();
+ return egl::success(read);
}
- catch(std::bad_alloc&)
+ else if (readdraw == EGL_DRAW)
{
- return egl::error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
+ EGLSurface draw = egl::getCurrentDrawSurface();
+ return egl::success(draw);
+ }
+ else
+ {
+ return egl::error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
}
}
@@ -984,16 +870,9 @@ EGLDisplay __stdcall eglGetCurrentDisplay(void)
{
EVENT("()");
- try
- {
- EGLDisplay dpy = egl::getCurrentDisplay();
+ EGLDisplay dpy = egl::getCurrentDisplay();
- return egl::success(dpy);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_NO_DISPLAY);
- }
+ return egl::success(dpy);
}
EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
@@ -1001,90 +880,62 @@ EGLBoolean __stdcall eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attr
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
dpy, ctx, attribute, value);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- gl::Context *context = static_cast<gl::Context*>(ctx);
-
- if (!validateContext(display, context))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
- UNIMPLEMENTED(); // FIXME
-
- return egl::success(0);
- }
- catch(std::bad_alloc&)
+ if (!validateContext(display, context))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return EGL_FALSE;
}
+
+ UNIMPLEMENTED(); // FIXME
+
+ return egl::success(0);
}
EGLBoolean __stdcall eglWaitGL(void)
{
EVENT("()");
- try
- {
- UNIMPLEMENTED(); // FIXME
+ UNIMPLEMENTED(); // FIXME
- return egl::success(0);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(0);
}
EGLBoolean __stdcall eglWaitNative(EGLint engine)
{
EVENT("(EGLint engine = %d)", engine);
- try
- {
- UNIMPLEMENTED(); // FIXME
+ UNIMPLEMENTED(); // FIXME
- return egl::success(0);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
- }
+ return egl::success(0);
}
EGLBoolean __stdcall eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = (egl::Surface*)surface;
-
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = (egl::Surface*)surface;
- if (display->getRenderer()->isDeviceLost())
- {
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
- }
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
+ if (display->getRenderer()->isDeviceLost())
+ {
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
+ }
- if (eglSurface->swap())
- {
- return egl::success(EGL_TRUE);
- }
+ if (surface == EGL_NO_SURFACE)
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
- catch(std::bad_alloc&)
+
+ if (eglSurface->swap())
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::success(EGL_TRUE);
}
return EGL_FALSE;
@@ -1094,68 +945,54 @@ EGLBoolean __stdcall eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativ
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target);
- try
- {
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
-
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
-
- if (display->getRenderer()->isDeviceLost())
- {
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
- }
-
- UNIMPLEMENTED(); // FIXME
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- return egl::success(0);
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
}
- catch(std::bad_alloc&)
+
+ if (display->getRenderer()->isDeviceLost())
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
}
+
+ UNIMPLEMENTED(); // FIXME
+
+ return egl::success(0);
}
EGLBoolean __stdcall eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
{
EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height);
- try
+ if (x < 0 || y < 0 || width < 0 || height < 0)
{
- if (x < 0 || y < 0 || width < 0 || height < 0)
- {
- return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
- }
-
- egl::Display *display = static_cast<egl::Display*>(dpy);
- egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
+ return egl::error(EGL_BAD_PARAMETER, EGL_FALSE);
+ }
- if (!validateSurface(display, eglSurface))
- {
- return EGL_FALSE;
- }
+ egl::Display *display = static_cast<egl::Display*>(dpy);
+ egl::Surface *eglSurface = static_cast<egl::Surface*>(surface);
- if (display->getRenderer()->isDeviceLost())
- {
- return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
- }
+ if (!validateSurface(display, eglSurface))
+ {
+ return EGL_FALSE;
+ }
- if (surface == EGL_NO_SURFACE)
- {
- return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
- }
+ if (display->getRenderer()->isDeviceLost())
+ {
+ return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
+ }
- if (eglSurface->postSubBuffer(x, y, width, height))
- {
- return egl::success(EGL_TRUE);
- }
+ if (surface == EGL_NO_SURFACE)
+ {
+ return egl::error(EGL_BAD_SURFACE, EGL_FALSE);
}
- catch(std::bad_alloc&)
+
+ if (eglSurface->postSubBuffer(x, y, width, height))
{
- return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
+ return egl::success(EGL_TRUE);
}
return EGL_FALSE;
@@ -1165,34 +1002,28 @@ __eglMustCastToProperFunctionPointerType __stdcall eglGetProcAddress(const char
{
EVENT("(const char *procname = \"%s\")", procname);
- try
+ struct Extension
{
- struct Extension
- {
- const char *name;
- __eglMustCastToProperFunctionPointerType address;
- };
+ const char *name;
+ __eglMustCastToProperFunctionPointerType address;
+ };
- static const Extension eglExtensions[] =
- {
- {"eglQuerySurfacePointerANGLE", (__eglMustCastToProperFunctionPointerType)eglQuerySurfacePointerANGLE},
- {"eglPostSubBufferNV", (__eglMustCastToProperFunctionPointerType)eglPostSubBufferNV},
- {"", NULL},
- };
+ static const Extension eglExtensions[] =
+ {
+ { "eglQuerySurfacePointerANGLE", (__eglMustCastToProperFunctionPointerType)eglQuerySurfacePointerANGLE },
+ { "eglPostSubBufferNV", (__eglMustCastToProperFunctionPointerType)eglPostSubBufferNV },
+ { "eglGetPlatformDisplayEXT", (__eglMustCastToProperFunctionPointerType)eglGetPlatformDisplayEXT },
+ { "", NULL },
+ };
- for (unsigned int ext = 0; ext < ArraySize(eglExtensions); ext++)
+ for (unsigned int ext = 0; ext < ArraySize(eglExtensions); ext++)
+ {
+ if (strcmp(procname, eglExtensions[ext].name) == 0)
{
- if (strcmp(procname, eglExtensions[ext].name) == 0)
- {
- return (__eglMustCastToProperFunctionPointerType)eglExtensions[ext].address;
- }
+ return (__eglMustCastToProperFunctionPointerType)eglExtensions[ext].address;
}
-
- return glGetProcAddress(procname);
- }
- catch(std::bad_alloc&)
- {
- return egl::error(EGL_BAD_ALLOC, (__eglMustCastToProperFunctionPointerType)NULL);
}
+
+ return glGetProcAddress(procname);
}
}
diff --git a/src/3rdparty/angle/src/libEGL/libEGL.def b/src/3rdparty/angle/src/libEGL/libEGL.def
index 71a5e67977..d7949d0354 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL.def
+++ b/src/3rdparty/angle/src/libEGL/libEGL.def
@@ -1,36 +1,41 @@
-LIBRARY libEGL
+LIBRARY libEGL
EXPORTS
- eglBindAPI @14
- eglBindTexImage @20
- eglChooseConfig @7
- eglCopyBuffers @33
- eglCreateContext @23
- eglCreatePbufferFromClientBuffer @18
- eglCreatePbufferSurface @10
- eglCreatePixmapSurface @11
- eglCreateWindowSurface @9
- eglDestroyContext @24
- eglDestroySurface @12
- eglGetConfigAttrib @8
- eglGetConfigs @6
- eglGetCurrentContext @26
- eglGetCurrentDisplay @28
- eglGetCurrentSurface @27
- eglGetDisplay @2
- eglGetError @1
- eglGetProcAddress @34
- eglInitialize @3
- eglMakeCurrent @25
- eglQueryAPI @15
- eglQueryContext @29
- eglQueryString @5
- eglQuerySurface @13
- eglReleaseTexImage @21
- eglReleaseThread @17
- eglSurfaceAttrib @19
- eglSwapBuffers @32
- eglSwapInterval @22
- eglTerminate @4
- eglWaitClient @16
- eglWaitGL @30
- eglWaitNative @31 \ No newline at end of file
+ eglBindAPI @14
+ eglBindTexImage @20
+ eglChooseConfig @7
+ eglCopyBuffers @33
+ eglCreateContext @23
+ eglCreatePbufferFromClientBuffer @18
+ eglCreatePbufferSurface @10
+ eglCreatePixmapSurface @11
+ eglCreateWindowSurface @9
+ eglDestroyContext @24
+ eglDestroySurface @12
+ eglGetConfigAttrib @8
+ eglGetConfigs @6
+ eglGetCurrentContext @26
+ eglGetCurrentDisplay @28
+ eglGetCurrentSurface @27
+ eglGetDisplay @2
+ eglGetError @1
+ eglGetProcAddress @34
+ eglInitialize @3
+ eglMakeCurrent @25
+ eglQueryAPI @15
+ eglQueryContext @29
+ eglQueryString @5
+ eglQuerySurface @13
+ eglReleaseTexImage @21
+ eglReleaseThread @17
+ eglSurfaceAttrib @19
+ eglSwapBuffers @32
+ eglSwapInterval @22
+ eglTerminate @4
+ eglWaitClient @16
+ eglWaitGL @30
+ eglWaitNative @31
+
+ ; Extensions
+ eglGetPlatformDisplayEXT @35
+ eglQuerySurfacePointerANGLE @36
+ eglPostSubBufferNV @37
diff --git a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
index 8128e7c4f0..492ad4d0cf 100644
--- a/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
+++ b/src/3rdparty/angle/src/libEGL/libEGL_mingw32.def
@@ -1,36 +1,41 @@
LIBRARY libEGL
EXPORTS
- eglBindAPI@4 @14
- eglBindTexImage@12 @20
- eglChooseConfig@20 @7
- eglCopyBuffers@12 @33
- eglCreateContext@16 @23
- eglCreatePbufferFromClientBuffer@20 @18
- eglCreatePbufferSurface@12 @10
- eglCreatePixmapSurface@16 @11
- eglCreateWindowSurface@16 @9
- eglDestroyContext@8 @24
- eglDestroySurface@8 @12
- eglGetConfigAttrib@16 @8
- eglGetConfigs@16 @6
- eglGetCurrentContext@0 @26
- eglGetCurrentDisplay@0 @28
- eglGetCurrentSurface@4 @27
- eglGetDisplay@4 @2
- eglGetError@0 @1
- eglGetProcAddress@4 @34
- eglInitialize@12 @3
- eglMakeCurrent@16 @25
- eglQueryAPI@0 @15
- eglQueryContext@16 @29
- eglQueryString@8 @5
- eglQuerySurface@16 @13
- eglReleaseTexImage@12 @21
- eglReleaseThread@0 @17
- eglSurfaceAttrib@16 @19
- eglSwapBuffers@8 @32
- eglSwapInterval@8 @22
- eglTerminate@4 @4
- eglWaitClient@0 @16
- eglWaitGL@0 @30
- eglWaitNative@4 @31
+ eglBindAPI@4 @14
+ eglBindTexImage@12 @20
+ eglChooseConfig@20 @7
+ eglCopyBuffers@12 @33
+ eglCreateContext@16 @23
+ eglCreatePbufferFromClientBuffer@20 @18
+ eglCreatePbufferSurface@12 @10
+ eglCreatePixmapSurface@16 @11
+ eglCreateWindowSurface@16 @9
+ eglDestroyContext@8 @24
+ eglDestroySurface@8 @12
+ eglGetConfigAttrib@16 @8
+ eglGetConfigs@16 @6
+ eglGetCurrentContext@0 @26
+ eglGetCurrentDisplay@0 @28
+ eglGetCurrentSurface@4 @27
+ eglGetDisplay@4 @2
+ eglGetError@0 @1
+ eglGetProcAddress@4 @34
+ eglInitialize@12 @3
+ eglMakeCurrent@16 @25
+ eglQueryAPI@0 @15
+ eglQueryContext@16 @29
+ eglQueryString@8 @5
+ eglQuerySurface@16 @13
+ eglReleaseTexImage@12 @21
+ eglReleaseThread@0 @17
+ eglSurfaceAttrib@16 @19
+ eglSwapBuffers@8 @32
+ eglSwapInterval@8 @22
+ eglTerminate@4 @4
+ eglWaitClient@0 @16
+ eglWaitGL@0 @30
+ eglWaitNative@4 @31
+
+ ; Extensions
+ eglGetPlatformDisplayEXT@12 @35
+ eglQuerySurfacePointerANGLE@16 @36
+ eglPostSubBufferNV@24 @37
diff --git a/src/3rdparty/angle/src/libEGL/libEGLd.def b/src/3rdparty/angle/src/libEGL/libEGLd.def
index 9317fce7de..0ebd27d0e1 100644
--- a/src/3rdparty/angle/src/libEGL/libEGLd.def
+++ b/src/3rdparty/angle/src/libEGL/libEGLd.def
@@ -1,36 +1,41 @@
-LIBRARY libEGLd
+LIBRARY libEGLd
EXPORTS
- eglBindAPI @14
- eglBindTexImage @20
- eglChooseConfig @7
- eglCopyBuffers @33
- eglCreateContext @23
- eglCreatePbufferFromClientBuffer @18
- eglCreatePbufferSurface @10
- eglCreatePixmapSurface @11
- eglCreateWindowSurface @9
- eglDestroyContext @24
- eglDestroySurface @12
- eglGetConfigAttrib @8
- eglGetConfigs @6
- eglGetCurrentContext @26
- eglGetCurrentDisplay @28
- eglGetCurrentSurface @27
- eglGetDisplay @2
- eglGetError @1
- eglGetProcAddress @34
- eglInitialize @3
- eglMakeCurrent @25
- eglQueryAPI @15
- eglQueryContext @29
- eglQueryString @5
- eglQuerySurface @13
- eglReleaseTexImage @21
- eglReleaseThread @17
- eglSurfaceAttrib @19
- eglSwapBuffers @32
- eglSwapInterval @22
- eglTerminate @4
- eglWaitClient @16
- eglWaitGL @30
- eglWaitNative @31
+ eglBindAPI @14
+ eglBindTexImage @20
+ eglChooseConfig @7
+ eglCopyBuffers @33
+ eglCreateContext @23
+ eglCreatePbufferFromClientBuffer @18
+ eglCreatePbufferSurface @10
+ eglCreatePixmapSurface @11
+ eglCreateWindowSurface @9
+ eglDestroyContext @24
+ eglDestroySurface @12
+ eglGetConfigAttrib @8
+ eglGetConfigs @6
+ eglGetCurrentContext @26
+ eglGetCurrentDisplay @28
+ eglGetCurrentSurface @27
+ eglGetDisplay @2
+ eglGetError @1
+ eglGetProcAddress @34
+ eglInitialize @3
+ eglMakeCurrent @25
+ eglQueryAPI @15
+ eglQueryContext @29
+ eglQueryString @5
+ eglQuerySurface @13
+ eglReleaseTexImage @21
+ eglReleaseThread @17
+ eglSurfaceAttrib @19
+ eglSwapBuffers @32
+ eglSwapInterval @22
+ eglTerminate @4
+ eglWaitClient @16
+ eglWaitGL @30
+ eglWaitNative @31
+
+ ; Extensions
+ eglGetPlatformDisplayEXT @35
+ eglQuerySurfacePointerANGLE @36
+ eglPostSubBufferNV @37
diff --git a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def b/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
index 1c72413f89..ab0320dc0d 100644
--- a/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
+++ b/src/3rdparty/angle/src/libEGL/libEGLd_mingw32.def
@@ -1,36 +1,41 @@
LIBRARY libEGLd
EXPORTS
- eglBindAPI@4 @14
- eglBindTexImage@12 @20
- eglChooseConfig@20 @7
- eglCopyBuffers@12 @33
- eglCreateContext@16 @23
- eglCreatePbufferFromClientBuffer@20 @18
- eglCreatePbufferSurface@12 @10
- eglCreatePixmapSurface@16 @11
- eglCreateWindowSurface@16 @9
- eglDestroyContext@8 @24
- eglDestroySurface@8 @12
- eglGetConfigAttrib@16 @8
- eglGetConfigs@16 @6
- eglGetCurrentContext@0 @26
- eglGetCurrentDisplay@0 @28
- eglGetCurrentSurface@4 @27
- eglGetDisplay@4 @2
- eglGetError@0 @1
- eglGetProcAddress@4 @34
- eglInitialize@12 @3
- eglMakeCurrent@16 @25
- eglQueryAPI@0 @15
- eglQueryContext@16 @29
- eglQueryString@8 @5
- eglQuerySurface@16 @13
- eglReleaseTexImage@12 @21
- eglReleaseThread@0 @17
- eglSurfaceAttrib@16 @19
- eglSwapBuffers@8 @32
- eglSwapInterval@8 @22
- eglTerminate@4 @4
- eglWaitClient@0 @16
- eglWaitGL@0 @30
- eglWaitNative@4 @31
+ eglBindAPI@4 @14
+ eglBindTexImage@12 @20
+ eglChooseConfig@20 @7
+ eglCopyBuffers@12 @33
+ eglCreateContext@16 @23
+ eglCreatePbufferFromClientBuffer@20 @18
+ eglCreatePbufferSurface@12 @10
+ eglCreatePixmapSurface@16 @11
+ eglCreateWindowSurface@16 @9
+ eglDestroyContext@8 @24
+ eglDestroySurface@8 @12
+ eglGetConfigAttrib@16 @8
+ eglGetConfigs@16 @6
+ eglGetCurrentContext@0 @26
+ eglGetCurrentDisplay@0 @28
+ eglGetCurrentSurface@4 @27
+ eglGetDisplay@4 @2
+ eglGetError@0 @1
+ eglGetProcAddress@4 @34
+ eglInitialize@12 @3
+ eglMakeCurrent@16 @25
+ eglQueryAPI@0 @15
+ eglQueryContext@16 @29
+ eglQueryString@8 @5
+ eglQuerySurface@16 @13
+ eglReleaseTexImage@12 @21
+ eglReleaseThread@0 @17
+ eglSurfaceAttrib@16 @19
+ eglSwapBuffers@8 @32
+ eglSwapInterval@8 @22
+ eglTerminate@4 @4
+ eglWaitClient@0 @16
+ eglWaitGL@0 @30
+ eglWaitNative@4 @31
+
+ ; Extensions
+ eglGetPlatformDisplayEXT@12 @35
+ eglQuerySurfacePointerANGLE@16 @36
+ eglPostSubBufferNV@24 @37
diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
index 4cdf5f0362..5788af7827 100644
--- a/src/3rdparty/angle/src/libEGL/main.cpp
+++ b/src/3rdparty/angle/src/libEGL/main.cpp
@@ -1,4 +1,3 @@
-#include "../libGLESv2/precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -10,61 +9,57 @@
#include "libEGL/main.h"
#include "common/debug.h"
+#include "common/tls.h"
-#if !defined(ANGLE_OS_WINRT)
-static DWORD currentTLS = TLS_OUT_OF_INDEXES;
-#else
-static __declspec(thread) void *currentTLS = 0;
+#if defined(ANGLE_PLATFORM_WINRT)
+__declspec(thread)
#endif
+static TLSIndex currentTLS = TLS_OUT_OF_INDEXES;
namespace egl
{
Current *AllocateCurrent()
{
-#if !defined(ANGLE_OS_WINRT)
- Current *current = (egl::Current*)LocalAlloc(LPTR, sizeof(egl::Current));
-#else
- currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
- Current *current = (egl::Current*)currentTLS;
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (currentTLS == TLS_OUT_OF_INDEXES)
+ {
+ currentTLS = CreateTLSIndex();
+ }
#endif
-
- if (!current)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ if (currentTLS == TLS_OUT_OF_INDEXES)
{
- ERR("Could not allocate thread local storage.");
return NULL;
}
-#if !defined(ANGLE_OS_WINRT)
- ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
- TlsSetValue(currentTLS, current);
-#endif
-
+ Current *current = new Current();
current->error = EGL_SUCCESS;
current->API = EGL_OPENGL_ES_API;
current->display = EGL_NO_DISPLAY;
current->drawSurface = EGL_NO_SURFACE;
current->readSurface = EGL_NO_SURFACE;
+ if (!SetTLSValue(currentTLS, current))
+ {
+ ERR("Could not set thread local storage.");
+ return NULL;
+ }
+
return current;
}
void DeallocateCurrent()
{
-#if !defined(ANGLE_OS_WINRT)
- void *current = TlsGetValue(currentTLS);
-
- if (current)
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (currentTLS == TLS_OUT_OF_INDEXES)
{
- LocalFree((HLOCAL)current);
- }
-#else
- if (currentTLS)
- {
- HeapFree(GetProcessHeap(), 0, currentTLS);
- currentTLS = 0;
+ return;
}
#endif
+ Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
+ SafeDelete(current);
+ SetTLSValue(currentTLS, NULL);
}
}
@@ -91,16 +86,18 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
}
}
#endif
-#if !defined(ANGLE_OS_WINRT)
- currentTLS = TlsAlloc();
+#if defined(ANGLE_PLATFORM_WINRT) // On WinRT, don't handle TLS from DllMain
+ return DisableThreadLibraryCalls(instance);
+#endif
+
+ currentTLS = CreateTLSIndex();
if (currentTLS == TLS_OUT_OF_INDEXES)
{
return FALSE;
}
-#endif
}
- // Fall throught to initialize index
+ // Fall through to initialize index
case DLL_THREAD_ATTACH:
{
egl::AllocateCurrent();
@@ -113,9 +110,9 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
break;
case DLL_PROCESS_DETACH:
{
+#if !defined(ANGLE_PLATFORM_WINRT)
egl::DeallocateCurrent();
-#if !defined(ANGLE_OS_WINRT)
- TlsFree(currentTLS);
+ DestroyTLSIndex(currentTLS);
#endif
}
break;
@@ -134,20 +131,16 @@ namespace egl
Current *GetCurrentData()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-#if !defined(ANGLE_OS_WINRT)
- Current *current = (Current*)TlsGetValue(currentTLS);
-#else
- Current *current = (Current*)currentTLS;
-#endif
-#else
- // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
- static Current s_current = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
- Current *current = &s_current;
-#endif
+ Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
// ANGLE issue 488: when the dll is loaded after thread initialization,
// thread local storage (current) might not exist yet.
return (current ? current : AllocateCurrent());
+#else
+ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
+ static Current current = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
+ return &current;
+#endif
}
void setCurrentError(EGLint error)
diff --git a/src/3rdparty/angle/src/libEGL/main.h b/src/3rdparty/angle/src/libEGL/main.h
index 77da8f0f8e..6030fb6ad9 100644
--- a/src/3rdparty/angle/src/libEGL/main.h
+++ b/src/3rdparty/angle/src/libEGL/main.h
@@ -9,6 +9,7 @@
#ifndef LIBEGL_MAIN_H_
#define LIBEGL_MAIN_H_
+#undef EGLAPI
#define EGLAPI
#include <EGL/egl.h>
#include <EGL/eglext.h>
diff --git a/src/3rdparty/angle/src/libGLESv2/BinaryStream.h b/src/3rdparty/angle/src/libGLESv2/BinaryStream.h
index 21c2f86ce8..1cbfc6751d 100644
--- a/src/3rdparty/angle/src/libGLESv2/BinaryStream.h
+++ b/src/3rdparty/angle/src/libGLESv2/BinaryStream.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_BINARYSTREAM_H_
#include "common/angleutils.h"
+#include "common/mathutil.h"
namespace gl
{
@@ -25,42 +26,49 @@ class BinaryInputStream
mLength = length;
}
- template <typename T>
- void read(T *v, size_t num)
+ // readInt will generate an error for bool types
+ template <class IntT>
+ IntT readInt()
{
- union
- {
- T dummy; // Compilation error for non-trivial types
- } dummy;
- (void) dummy;
+ int value;
+ read(&value);
+ return static_cast<IntT>(value);
+ }
- if (mError)
- {
- return;
- }
+ template <class IntT>
+ void readInt(IntT *outValue)
+ {
+ *outValue = readInt<IntT>();
+ }
- size_t length = num * sizeof(T);
+ bool readBool()
+ {
+ int value;
+ read(&value);
+ return (value > 0);
+ }
- if (mOffset + length > mLength)
- {
- mError = true;
- return;
- }
+ void readBool(bool *outValue)
+ {
+ *outValue = readBool();
+ }
- memcpy(v, mData + mOffset, length);
- mOffset += length;
+ void readBytes(unsigned char outArray[], size_t count)
+ {
+ read<unsigned char>(outArray, count);
}
- template <typename T>
- void read(T * v)
+ std::string readString()
{
- read(v, 1);
+ std::string outString;
+ readString(&outString);
+ return outString;
}
- void read(std::string *v)
+ void readString(std::string *v)
{
size_t length;
- read(&length);
+ readInt(&length);
if (mError)
{
@@ -109,6 +117,30 @@ class BinaryInputStream
size_t mOffset;
const char *mData;
size_t mLength;
+
+ template <typename T>
+ void read(T *v, size_t num)
+ {
+ META_ASSERT(std::is_fundamental<T>::value);
+
+ size_t length = num * sizeof(T);
+
+ if (mOffset + length > mLength)
+ {
+ mError = true;
+ return;
+ }
+
+ memcpy(v, mData + mOffset, length);
+ mOffset += length;
+ }
+
+ template <typename T>
+ void read(T *v)
+ {
+ read(v, 1);
+ }
+
};
class BinaryOutputStream
@@ -118,31 +150,24 @@ class BinaryOutputStream
{
}
- template <typename T>
- void write(const T *v, size_t num)
+ // writeInt also handles bool types
+ template <class IntT>
+ void writeInt(IntT param)
{
- union
- {
- T dummy; // Compilation error for non-trivial types
- } dummy;
- (void) dummy;
-
- const char *asBytes = reinterpret_cast<const char*>(v);
- mData.insert(mData.end(), asBytes, asBytes + num * sizeof(T));
+ ASSERT(rx::IsIntegerCastSafe<int>(param));
+ int intValue = static_cast<int>(param);
+ write(&intValue, 1);
}
- template <typename T>
- void write(const T &v)
+ void writeString(const std::string &v)
{
- write(&v, 1);
+ writeInt(v.length());
+ write(v.c_str(), v.length());
}
- void write(const std::string &v)
+ void writeBytes(const unsigned char *bytes, size_t count)
{
- size_t length = v.length();
- write(length);
-
- write(v.c_str(), length);
+ write(bytes, count);
}
size_t length() const
@@ -158,6 +183,15 @@ class BinaryOutputStream
private:
DISALLOW_COPY_AND_ASSIGN(BinaryOutputStream);
std::vector<char> mData;
+
+ template <typename T>
+ void write(const T *v, size_t num)
+ {
+ META_ASSERT(std::is_fundamental<T>::value);
+ const char *asBytes = reinterpret_cast<const char*>(v);
+ mData.insert(mData.end(), asBytes, asBytes + num * sizeof(T));
+ }
+
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
index c007d5d9e9..a47b8f402f 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,117 +10,80 @@
// [OpenGL ES 2.0.24] section 2.9 page 21.
#include "libGLESv2/Buffer.h"
-
-#include "libGLESv2/renderer/VertexBuffer.h"
-#include "libGLESv2/renderer/IndexBuffer.h"
-#include "libGLESv2/renderer/BufferStorage.h"
+#include "libGLESv2/renderer/BufferImpl.h"
#include "libGLESv2/renderer/Renderer.h"
namespace gl
{
-Buffer::Buffer(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
+Buffer::Buffer(rx::BufferImpl *impl, GLuint id)
+ : RefCountObject(id),
+ mBuffer(impl),
+ mUsage(GL_DYNAMIC_DRAW),
+ mSize(0),
+ mAccessFlags(0),
+ mMapped(GL_FALSE),
+ mMapPointer(NULL),
+ mMapOffset(0),
+ mMapLength(0)
{
- mRenderer = renderer;
- mUsage = GL_DYNAMIC_DRAW;
-
- mBufferStorage = renderer->createBufferStorage();
- mStaticVertexBuffer = NULL;
- mStaticIndexBuffer = NULL;
- mUnmodifiedDataUse = 0;
}
Buffer::~Buffer()
{
- delete mBufferStorage;
- delete mStaticVertexBuffer;
- delete mStaticIndexBuffer;
+ delete mBuffer;
}
void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
{
- mBufferStorage->clear();
- mIndexRangeCache.clear();
- mBufferStorage->setData(data, size, 0);
-
mUsage = usage;
-
- invalidateStaticData();
-
- if (usage == GL_STATIC_DRAW)
- {
- mStaticVertexBuffer = new rx::StaticVertexBufferInterface(mRenderer);
- mStaticIndexBuffer = new rx::StaticIndexBufferInterface(mRenderer);
- }
+ mSize = size;
+ mBuffer->setData(data, size, usage);
}
void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
{
- mBufferStorage->setData(data, size, offset);
- mIndexRangeCache.invalidateRange(offset, size);
-
- if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
- {
- invalidateStaticData();
- }
-
- mUnmodifiedDataUse = 0;
+ mBuffer->setSubData(data, size, offset);
}
-rx::BufferStorage *Buffer::getStorage() const
+void Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
{
- return mBufferStorage;
+ mBuffer->copySubData(source->getImplementation(), size, sourceOffset, destOffset);
}
-unsigned int Buffer::size() const
+GLvoid *Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return mBufferStorage->getSize();
-}
+ ASSERT(!mMapped);
+ ASSERT(offset + length <= mSize);
-GLenum Buffer::usage() const
-{
- return mUsage;
-}
+ void *dataPointer = mBuffer->map(offset, length, access);
-rx::StaticVertexBufferInterface *Buffer::getStaticVertexBuffer()
-{
- return mStaticVertexBuffer;
-}
+ mMapped = GL_TRUE;
+ mMapPointer = static_cast<GLvoid*>(static_cast<GLubyte*>(dataPointer));
+ mMapOffset = static_cast<GLint64>(offset);
+ mMapLength = static_cast<GLint64>(length);
+ mAccessFlags = static_cast<GLint>(access);
-rx::StaticIndexBufferInterface *Buffer::getStaticIndexBuffer()
-{
- return mStaticIndexBuffer;
+ return mMapPointer;
}
-void Buffer::invalidateStaticData()
+void Buffer::unmap()
{
- delete mStaticVertexBuffer;
- mStaticVertexBuffer = NULL;
-
- delete mStaticIndexBuffer;
- mStaticIndexBuffer = NULL;
+ ASSERT(mMapped);
- mUnmodifiedDataUse = 0;
-}
+ mBuffer->unmap();
-// Creates static buffers if sufficient used data has been left unmodified
-void Buffer::promoteStaticUsage(int dataSize)
-{
- if (!mStaticVertexBuffer && !mStaticIndexBuffer)
- {
- mUnmodifiedDataUse += dataSize;
-
- if (mUnmodifiedDataUse > 3 * mBufferStorage->getSize())
- {
- mStaticVertexBuffer = new rx::StaticVertexBufferInterface(mRenderer);
- mStaticIndexBuffer = new rx::StaticIndexBufferInterface(mRenderer);
- }
- }
+ mMapped = GL_FALSE;
+ mMapPointer = NULL;
+ mMapOffset = 0;
+ mMapLength = 0;
+ mAccessFlags = 0;
}
-rx::IndexRangeCache *Buffer::getIndexRangeCache()
+void Buffer::markTransformFeedbackUsage()
{
- return &mIndexRangeCache;
+ // TODO: Only used by the DX11 backend. Refactor to a more appropriate place.
+ mBuffer->markTransformFeedbackUsage();
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h
index 4048f4b906..389c3d4b00 100644
--- a/src/3rdparty/angle/src/libGLESv2/Buffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -13,14 +13,11 @@
#include "common/angleutils.h"
#include "common/RefCountObject.h"
-#include "libGLESv2/renderer/IndexRangeCache.h"
namespace rx
{
class Renderer;
-class BufferStorage;
-class StaticIndexBufferInterface;
-class StaticVertexBufferInterface;
+class BufferImpl;
};
namespace gl
@@ -29,38 +26,40 @@ namespace gl
class Buffer : public RefCountObject
{
public:
- Buffer(rx::Renderer *renderer, GLuint id);
+ Buffer(rx::BufferImpl *impl, GLuint id);
virtual ~Buffer();
void bufferData(const void *data, GLsizeiptr size, GLenum usage);
void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
+ void copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
+ GLvoid *mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void unmap();
- GLenum usage() const;
+ GLenum getUsage() const { return mUsage; }
+ GLint getAccessFlags() const { return mAccessFlags; }
+ GLboolean isMapped() const { return mMapped; }
+ GLvoid *getMapPointer() const { return mMapPointer; }
+ GLint64 getMapOffset() const { return mMapOffset; }
+ GLint64 getMapLength() const { return mMapLength; }
+ GLint64 getSize() const { return mSize; }
- rx::BufferStorage *getStorage() const;
- unsigned int size() const;
+ rx::BufferImpl *getImplementation() const { return mBuffer; }
- rx::StaticVertexBufferInterface *getStaticVertexBuffer();
- rx::StaticIndexBufferInterface *getStaticIndexBuffer();
- void invalidateStaticData();
- void promoteStaticUsage(int dataSize);
-
- rx::IndexRangeCache *getIndexRangeCache();
+ void markTransformFeedbackUsage();
private:
DISALLOW_COPY_AND_ASSIGN(Buffer);
- rx::Renderer *mRenderer;
- GLenum mUsage;
-
- rx::BufferStorage *mBufferStorage;
+ rx::BufferImpl *mBuffer;
- rx::IndexRangeCache mIndexRangeCache;
-
- rx::StaticVertexBufferInterface *mStaticVertexBuffer;
- rx::StaticIndexBufferInterface *mStaticIndexBuffer;
- unsigned int mUnmodifiedDataUse;
+ GLenum mUsage;
+ GLsizeiptr mSize;
+ GLint mAccessFlags;
+ GLboolean mMapped;
+ GLvoid *mMapPointer;
+ GLint64 mMapOffset;
+ GLint64 mMapLength;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Caps.cpp b/src/3rdparty/angle/src/libGLESv2/Caps.cpp
new file mode 100644
index 0000000000..c1c4dc9ee7
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Caps.cpp
@@ -0,0 +1,363 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libGLESv2/Caps.h"
+#include "common/debug.h"
+#include "common/angleutils.h"
+
+#include "angle_gl.h"
+
+#include <algorithm>
+#include <sstream>
+
+namespace gl
+{
+
+TextureCaps::TextureCaps()
+ : texturable(false),
+ filterable(false),
+ renderable(false),
+ sampleCounts()
+{
+}
+
+void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps)
+{
+ mCapsMap.insert(std::make_pair(internalFormat, caps));
+}
+
+void TextureCapsMap::remove(GLenum internalFormat)
+{
+ InternalFormatToCapsMap::iterator i = mCapsMap.find(internalFormat);
+ if (i != mCapsMap.end())
+ {
+ mCapsMap.erase(i);
+ }
+}
+
+const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const
+{
+ static TextureCaps defaultUnsupportedTexture;
+ InternalFormatToCapsMap::const_iterator iter = mCapsMap.find(internalFormat);
+ return (iter != mCapsMap.end()) ? iter->second : defaultUnsupportedTexture;
+}
+
+TextureCapsMap::const_iterator TextureCapsMap::begin() const
+{
+ return mCapsMap.begin();
+}
+
+TextureCapsMap::const_iterator TextureCapsMap::end() const
+{
+ return mCapsMap.end();
+}
+
+size_t TextureCapsMap::size() const
+{
+ return mCapsMap.size();
+}
+
+Extensions::Extensions()
+ : elementIndexUint(false),
+ packedDepthStencil(false),
+ getProgramBinary(false),
+ rgb8rgba8(false),
+ textureFormatBGRA8888(false),
+ readFormatBGRA(false),
+ pixelBufferObject(false),
+ mapBuffer(false),
+ mapBufferRange(false),
+ textureHalfFloat(false),
+ textureHalfFloatLinear(false),
+ textureFloat(false),
+ textureFloatLinear(false),
+ textureRG(false),
+ textureCompressionDXT1(false),
+ textureCompressionDXT3(false),
+ textureCompressionDXT5(false),
+ depthTextures(false),
+ textureNPOT(false),
+ drawBuffers(false),
+ textureStorage(false),
+ textureFilterAnisotropic(false),
+ maxTextureAnisotropy(false),
+ occlusionQueryBoolean(false),
+ fence(false),
+ timerQuery(false),
+ robustness(false),
+ blendMinMax(false),
+ framebufferBlit(false),
+ framebufferMultisample(false),
+ instancedArrays(false),
+ packReverseRowOrder(false),
+ standardDerivatives(false),
+ shaderTextureLOD(false),
+ fragDepth(false),
+ textureUsage(false),
+ translatedShaderSource(false),
+ colorBufferFloat(false)
+{
+}
+
+static void InsertExtensionString(const std::string &extension, bool supported, std::vector<std::string> *extensionVector)
+{
+ if (supported)
+ {
+ extensionVector->push_back(extension);
+ }
+}
+
+std::vector<std::string> Extensions::getStrings() const
+{
+ std::vector<std::string> extensionStrings;
+
+ // | Extension name | Supported flag | Output vector |
+ InsertExtensionString("GL_OES_element_index_uint", elementIndexUint, &extensionStrings);
+ InsertExtensionString("GL_OES_packed_depth_stencil", packedDepthStencil, &extensionStrings);
+ InsertExtensionString("GL_OES_get_program_binary", getProgramBinary, &extensionStrings);
+ InsertExtensionString("GL_OES_rgb8_rgba8", rgb8rgba8, &extensionStrings);
+ InsertExtensionString("GL_EXT_texture_format_BGRA8888", textureFormatBGRA8888, &extensionStrings);
+ InsertExtensionString("GL_EXT_read_format_bgra", readFormatBGRA, &extensionStrings);
+ InsertExtensionString("GL_NV_pixel_buffer_object", pixelBufferObject, &extensionStrings);
+ InsertExtensionString("GL_OES_mapbuffer", mapBuffer, &extensionStrings);
+ InsertExtensionString("GL_EXT_map_buffer_range", mapBufferRange, &extensionStrings);
+ InsertExtensionString("GL_OES_texture_half_float", textureHalfFloat, &extensionStrings);
+ InsertExtensionString("GL_OES_texture_half_float_linear", textureHalfFloatLinear, &extensionStrings);
+ InsertExtensionString("GL_OES_texture_float", textureFloat, &extensionStrings);
+ InsertExtensionString("GL_OES_texture_float_linear", textureFloatLinear, &extensionStrings);
+ InsertExtensionString("GL_EXT_texture_rg", textureRG, &extensionStrings);
+ InsertExtensionString("GL_EXT_texture_compression_dxt1", textureCompressionDXT1, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_texture_compression_dxt3", textureCompressionDXT3, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_texture_compression_dxt5", textureCompressionDXT5, &extensionStrings);
+ InsertExtensionString("GL_EXT_sRGB", sRGB, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_depth_texture", depthTextures, &extensionStrings);
+ InsertExtensionString("GL_EXT_texture_storage", textureStorage, &extensionStrings);
+ InsertExtensionString("GL_OES_texture_npot", textureNPOT, &extensionStrings);
+ InsertExtensionString("GL_EXT_draw_buffers", drawBuffers, &extensionStrings);
+ InsertExtensionString("GL_EXT_texture_filter_anisotropic", textureFilterAnisotropic, &extensionStrings);
+ InsertExtensionString("GL_EXT_occlusion_query_boolean", occlusionQueryBoolean, &extensionStrings);
+ InsertExtensionString("GL_NV_fence", fence, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_timer_query", timerQuery, &extensionStrings);
+ InsertExtensionString("GL_EXT_robustness", robustness, &extensionStrings);
+ InsertExtensionString("GL_EXT_blend_minmax", blendMinMax, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_framebuffer_blit", framebufferBlit, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_framebuffer_multisample", framebufferMultisample, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_instanced_arrays", instancedArrays, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_pack_reverse_row_order", packReverseRowOrder, &extensionStrings);
+ InsertExtensionString("GL_OES_standard_derivatives", standardDerivatives, &extensionStrings);
+ InsertExtensionString("GL_EXT_shader_texture_lod", shaderTextureLOD, &extensionStrings);
+ InsertExtensionString("GL_EXT_frag_depth", fragDepth, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_texture_usage", textureUsage, &extensionStrings);
+ InsertExtensionString("GL_ANGLE_translated_shader_source", translatedShaderSource, &extensionStrings);
+ InsertExtensionString("GL_EXT_color_buffer_float", colorBufferFloat, &extensionStrings);
+
+ return extensionStrings;
+}
+
+static bool GetFormatSupport(const TextureCapsMap &textureCaps, const std::vector<GLenum> &requiredFormats,
+ bool requiresFiltering, bool requiresRendering)
+{
+ for (size_t i = 0; i < requiredFormats.size(); i++)
+ {
+ const TextureCaps &cap = textureCaps.get(requiredFormats[i]);
+
+ if (requiresFiltering && !cap.filterable)
+ {
+ return false;
+ }
+
+ if (requiresRendering && !cap.renderable)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Checks for GL_OES_rgb8_rgba8 support
+static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB8);
+ requiredFormats.push_back(GL_RGBA8);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true);
+}
+
+// Checks for GL_EXT_texture_format_BGRA8888 support
+static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_BGRA8_EXT);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true);
+}
+
+// Checks for GL_OES_texture_half_float support
+static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB16F);
+ requiredFormats.push_back(GL_RGBA16F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, false, true);
+}
+
+// Checks for GL_OES_texture_half_float_linear support
+static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB16F);
+ requiredFormats.push_back(GL_RGBA16F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false);
+}
+
+// Checks for GL_OES_texture_float support
+static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB32F);
+ requiredFormats.push_back(GL_RGBA32F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, false, true);
+}
+
+// Checks for GL_OES_texture_float_linear support
+static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB32F);
+ requiredFormats.push_back(GL_RGBA32F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false);
+}
+
+// Checks for GL_EXT_texture_rg support
+static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool checkHalfFloatFormats, bool checkFloatFormats)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_R8);
+ requiredFormats.push_back(GL_RG8);
+ if (checkHalfFloatFormats)
+ {
+ requiredFormats.push_back(GL_R16F);
+ requiredFormats.push_back(GL_RG16F);
+ }
+ if (checkFloatFormats)
+ {
+ requiredFormats.push_back(GL_R32F);
+ requiredFormats.push_back(GL_RG32F);
+ }
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false);
+}
+
+// Check for GL_EXT_texture_compression_dxt1
+static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt3
+static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt5
+static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt5
+static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFilterFormats;
+ requiredFilterFormats.push_back(GL_SRGB8);
+ requiredFilterFormats.push_back(GL_SRGB8_ALPHA8);
+
+ std::vector<GLenum> requiredRenderFormats;
+ requiredRenderFormats.push_back(GL_SRGB8_ALPHA8);
+
+ return GetFormatSupport(textureCaps, requiredFilterFormats, true, false) &&
+ GetFormatSupport(textureCaps, requiredRenderFormats, false, true);
+}
+
+// Check for GL_ANGLE_depth_texture
+static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_DEPTH_COMPONENT16);
+ requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES);
+ requiredFormats.push_back(GL_DEPTH24_STENCIL8_OES);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true);
+}
+
+// Check for GL_EXT_color_buffer_float
+static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_R16F);
+ requiredFormats.push_back(GL_RG16F);
+ requiredFormats.push_back(GL_RGBA16F);
+ requiredFormats.push_back(GL_R32F);
+ requiredFormats.push_back(GL_RG32F);
+ requiredFormats.push_back(GL_RGBA32F);
+ requiredFormats.push_back(GL_R11F_G11F_B10F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, false, true);
+}
+
+void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
+{
+ rgb8rgba8 = DetermineRGB8AndRGBA8TextureSupport(textureCaps);
+ textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps);
+ textureHalfFloat = DetermineHalfFloatTextureSupport(textureCaps);
+ textureHalfFloatLinear = DetermineHalfFloatTextureFilteringSupport(textureCaps);
+ textureFloat = DetermineFloatTextureSupport(textureCaps);
+ textureFloatLinear = DetermineFloatTextureFilteringSupport(textureCaps);
+ textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloat);
+ textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps);
+ textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps);
+ textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps);
+ sRGB = DetermineSRGBTextureSupport(textureCaps);
+ depthTextures = DetermineDepthTextureSupport(textureCaps);
+ colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps);
+}
+
+Caps::Caps()
+ : maxElementIndex(0),
+ max3DTextureSize(0),
+ max2DTextureSize(0),
+ maxArrayTextureLayers(0),
+ maxLODBias(0),
+ maxCubeMapTextureSize(0),
+ maxRenderbufferSize(0),
+ maxDrawBuffers(0),
+ maxColorAttachments(0),
+ maxViewportWidth(0),
+ maxViewportHeight(0),
+ minAliasedPointSize(0),
+ maxAliasedPointSize(0),
+ minAliasedLineWidth(0)
+{
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/Caps.h b/src/3rdparty/angle/src/libGLESv2/Caps.h
new file mode 100644
index 0000000000..a08618ec9c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Caps.h
@@ -0,0 +1,222 @@
+#ifndef LIBGLESV2_CAPS_H
+#define LIBGLESV2_CAPS_H
+
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "angle_gl.h"
+
+#include <set>
+#include <unordered_map>
+#include <vector>
+#include <string>
+
+namespace gl
+{
+
+struct TextureCaps
+{
+ TextureCaps();
+
+ // Supports for basic texturing: glTexImage, glTexSubImage, etc
+ bool texturable;
+
+ // Support for linear or anisotropic filtering
+ bool filterable;
+
+ // Support for being used as a framebuffer attachment or renderbuffer format
+ bool renderable;
+
+ std::set<GLuint> sampleCounts;
+};
+
+class TextureCapsMap
+{
+ public:
+ typedef std::unordered_map<GLenum, TextureCaps>::const_iterator const_iterator;
+
+ void insert(GLenum internalFormat, const TextureCaps &caps);
+ void remove(GLenum internalFormat);
+
+ const TextureCaps &get(GLenum internalFormat) const;
+
+ const_iterator begin() const;
+ const_iterator end() const;
+
+ size_t size() const;
+
+ private:
+ typedef std::unordered_map<GLenum, TextureCaps> InternalFormatToCapsMap;
+ InternalFormatToCapsMap mCapsMap;
+};
+
+struct Extensions
+{
+ Extensions();
+
+ // Generate a vector of supported extension strings
+ std::vector<std::string> getStrings() const;
+
+ // Set all texture related extension support based on the supported textures.
+ // Determines support for:
+ // GL_OES_rgb8_rgba8
+ // GL_EXT_texture_format_BGRA8888
+ // GL_OES_texture_half_float, GL_OES_texture_half_float_linear
+ // GL_OES_texture_float, GL_OES_texture_float_linear
+ // GL_EXT_texture_rg
+ // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5
+ // GL_ANGLE_depth_texture
+ // GL_EXT_color_buffer_float
+ void setTextureExtensionSupport(const TextureCapsMap &textureCaps);
+
+ // ES2 Extension support
+
+ // GL_OES_element_index_uint
+ bool elementIndexUint;
+
+ // GL_OES_packed_depth_stencil
+ bool packedDepthStencil;
+
+ // GL_OES_get_program_binary
+ bool getProgramBinary;
+
+ // GL_OES_rgb8_rgba8
+ // Implies that TextureCaps for GL_RGB8 and GL_RGBA8 exist
+ bool rgb8rgba8;
+
+ // GL_EXT_texture_format_BGRA8888
+ // Implies that TextureCaps for GL_BGRA8 exist
+ bool textureFormatBGRA8888;
+
+ // GL_EXT_read_format_bgra
+ bool readFormatBGRA;
+
+ // GL_NV_pixel_buffer_object
+ bool pixelBufferObject;
+
+ // GL_OES_mapbuffer and GL_EXT_map_buffer_range
+ bool mapBuffer;
+ bool mapBufferRange;
+
+ // GL_OES_texture_half_float and GL_OES_texture_half_float_linear
+ // Implies that TextureCaps for GL_RGB16F, GL_RGBA16F, GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT and
+ // GL_LUMINANCE_ALPHA32F_EXT exist
+ bool textureHalfFloat;
+ bool textureHalfFloatLinear;
+
+ // GL_OES_texture_float and GL_OES_texture_float_linear
+ // Implies that TextureCaps for GL_RGB32F, GL_RGBA32F, GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT and
+ // GL_LUMINANCE_ALPHA16F_EXT exist
+ bool textureFloat;
+ bool textureFloatLinear;
+
+ // GL_EXT_texture_rg
+ // Implies that TextureCaps for GL_R8, GL_RG8 (and floating point R/RG texture formats if floating point extensions
+ // are also present) exist
+ bool textureRG;
+
+ // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3 and GL_ANGLE_texture_compression_dxt5
+ // Implies that TextureCaps for GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ // GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE and GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
+ bool textureCompressionDXT1;
+ bool textureCompressionDXT3;
+ bool textureCompressionDXT5;
+
+ // GL_EXT_sRGB
+ // Implies that TextureCaps for GL_SRGB8_ALPHA8 and GL_SRGB8 exist
+ // TODO: Don't advertise this extension in ES3
+ bool sRGB;
+
+ // GL_ANGLE_depth_texture
+ bool depthTextures;
+
+ // GL_EXT_texture_storage
+ bool textureStorage;
+
+ // GL_OES_texture_npot
+ bool textureNPOT;
+
+ // GL_EXT_draw_buffers
+ bool drawBuffers;
+
+ // GL_EXT_texture_filter_anisotropic
+ bool textureFilterAnisotropic;
+ GLfloat maxTextureAnisotropy;
+
+ // GL_EXT_occlusion_query_boolean
+ bool occlusionQueryBoolean;
+
+ // GL_NV_fence
+ bool fence;
+
+ // GL_ANGLE_timer_query
+ bool timerQuery;
+
+ // GL_EXT_robustness
+ bool robustness;
+
+ // GL_EXT_blend_minmax
+ bool blendMinMax;
+
+ // GL_ANGLE_framebuffer_blit
+ bool framebufferBlit;
+
+ // GL_ANGLE_framebuffer_multisample
+ bool framebufferMultisample;
+
+ // GL_ANGLE_instanced_arrays
+ bool instancedArrays;
+
+ // GL_ANGLE_pack_reverse_row_order
+ bool packReverseRowOrder;
+
+ // GL_OES_standard_derivatives
+ bool standardDerivatives;
+
+ // GL_EXT_shader_texture_lod
+ bool shaderTextureLOD;
+
+ // GL_EXT_frag_depth
+ bool fragDepth;
+
+ // GL_ANGLE_texture_usage
+ bool textureUsage;
+
+ // GL_ANGLE_translated_shader_source
+ bool translatedShaderSource;
+
+ // ES3 Extension support
+
+ // GL_EXT_color_buffer_float
+ bool colorBufferFloat;
+};
+
+struct Caps
+{
+ Caps();
+
+ // Table 6.28, implementation dependent values
+ GLuint64 maxElementIndex;
+ GLuint max3DTextureSize;
+ GLuint max2DTextureSize;
+ GLuint maxArrayTextureLayers;
+ GLfloat maxLODBias;
+ GLuint maxCubeMapTextureSize;
+ GLuint maxRenderbufferSize;
+ GLuint maxDrawBuffers;
+ GLuint maxColorAttachments;
+ GLuint maxViewportWidth;
+ GLuint maxViewportHeight;
+ GLfloat minAliasedPointSize;
+ GLfloat maxAliasedPointSize;
+ GLfloat minAliasedLineWidth;
+ GLfloat maxAliasedLineWidth;
+
+};
+
+}
+
+#endif // LIBGLESV2_CAPS_H
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
index e651785aed..8201acda10 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,19 +11,25 @@
#include "libGLESv2/Context.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
+#include "libGLESv2/formatutils.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Fence.h"
#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Query.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/ResourceManager.h"
-#include "libGLESv2/renderer/IndexDataManager.h"
+#include "libGLESv2/renderer/d3d/IndexDataManager.h"
#include "libGLESv2/renderer/RenderTarget.h"
#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/Sampler.h"
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/TransformFeedback.h"
#include "libEGL/Surface.h"
@@ -32,95 +38,17 @@
namespace gl
{
-static const char* makeStaticString(const std::string& str)
-{
- static std::set<std::string> strings;
- std::set<std::string>::iterator it = strings.find(str);
- if (it != strings.end())
- return it->c_str();
-
- return strings.insert(str).first->c_str();
-}
-Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
+Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
+ : mRenderer(renderer)
{
ASSERT(robustAccess == false); // Unimplemented
- mFenceHandleAllocator.setBaseHandle(0);
-
- setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-
- mState.depthClearValue = 1.0f;
- mState.stencilClearValue = 0;
-
- mState.rasterizer.cullFace = false;
- mState.rasterizer.cullMode = GL_BACK;
- mState.rasterizer.frontFace = GL_CCW;
- mState.rasterizer.polygonOffsetFill = false;
- mState.rasterizer.polygonOffsetFactor = 0.0f;
- mState.rasterizer.polygonOffsetUnits = 0.0f;
- mState.rasterizer.pointDrawMode = false;
- mState.rasterizer.multiSample = false;
- mState.scissorTest = false;
- mState.scissor.x = 0;
- mState.scissor.y = 0;
- mState.scissor.width = 0;
- mState.scissor.height = 0;
-
- mState.blend.blend = false;
- mState.blend.sourceBlendRGB = GL_ONE;
- mState.blend.sourceBlendAlpha = GL_ONE;
- mState.blend.destBlendRGB = GL_ZERO;
- mState.blend.destBlendAlpha = GL_ZERO;
- mState.blend.blendEquationRGB = GL_FUNC_ADD;
- mState.blend.blendEquationAlpha = GL_FUNC_ADD;
- mState.blend.sampleAlphaToCoverage = false;
- mState.blend.dither = true;
-
- mState.blendColor.red = 0;
- mState.blendColor.green = 0;
- mState.blendColor.blue = 0;
- mState.blendColor.alpha = 0;
-
- mState.depthStencil.depthTest = false;
- mState.depthStencil.depthFunc = GL_LESS;
- mState.depthStencil.depthMask = true;
- mState.depthStencil.stencilTest = false;
- mState.depthStencil.stencilFunc = GL_ALWAYS;
- mState.depthStencil.stencilMask = -1;
- mState.depthStencil.stencilWritemask = -1;
- mState.depthStencil.stencilBackFunc = GL_ALWAYS;
- mState.depthStencil.stencilBackMask = - 1;
- mState.depthStencil.stencilBackWritemask = -1;
- mState.depthStencil.stencilFail = GL_KEEP;
- mState.depthStencil.stencilPassDepthFail = GL_KEEP;
- mState.depthStencil.stencilPassDepthPass = GL_KEEP;
- mState.depthStencil.stencilBackFail = GL_KEEP;
- mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
- mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
-
- mState.stencilRef = 0;
- mState.stencilBackRef = 0;
-
- mState.sampleCoverage = false;
- mState.sampleCoverageValue = 1.0f;
- mState.sampleCoverageInvert = false;
- mState.generateMipmapHint = GL_DONT_CARE;
- mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
-
- mState.lineWidth = 1.0f;
-
- mState.viewport.x = 0;
- mState.viewport.y = 0;
- mState.viewport.width = 0;
- mState.viewport.height = 0;
- mState.zNear = 0.0f;
- mState.zFar = 1.0f;
-
- mState.blend.colorMaskRed = true;
- mState.blend.colorMaskGreen = true;
- mState.blend.colorMaskBlue = true;
- mState.blend.colorMaskAlpha = true;
+ initCaps(clientVersion);
+
+ mClientVersion = clientVersion;
+
+ mFenceNVHandleAllocator.setBaseHandle(0);
if (shareContext != NULL)
{
@@ -138,10 +66,12 @@ Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool n
// In order that access to these initial textures not be lost, they are treated as texture
// objects all of whose names are 0.
- mTexture2DZero.set(new Texture2D(mRenderer, 0));
- mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
+ mTexture2DZero.set(new Texture2D(mRenderer->createTexture2D(), 0));
+ mTextureCubeMapZero.set(new TextureCubeMap(mRenderer->createTextureCube(), 0));
+ mTexture3DZero.set(new Texture3D(mRenderer->createTexture3D(), 0));
+ mTexture2DArrayZero.set(new Texture2DArray(mRenderer->createTexture2DArray(), 0));
- mState.activeSampler = 0;
+ bindVertexArray(0);
bindArrayBuffer(0);
bindElementArrayBuffer(0);
bindTextureCubeMap(0);
@@ -150,15 +80,29 @@ Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool n
bindDrawFramebuffer(0);
bindRenderbuffer(0);
- mState.currentProgram = 0;
- mCurrentProgramBinary.set(NULL);
+ bindGenericUniformBuffer(0);
+ for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
+ {
+ bindIndexedUniformBuffer(0, i, 0, -1);
+ }
- mState.packAlignment = 4;
- mState.unpackAlignment = 4;
- mState.packReverseRowOrder = false;
+ bindGenericTransformFeedbackBuffer(0);
+ for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
+ }
- mExtensionString = NULL;
- mRendererString = NULL;
+ bindCopyReadBuffer(0);
+ bindCopyWriteBuffer(0);
+ bindPixelPackBuffer(0);
+ bindPixelUnpackBuffer(0);
+
+ // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
+ // In the initial state, a default transform feedback object is bound and treated as
+ // a transform feedback object with a name of zero. That object is bound any time
+ // BindTransformFeedback is called with id of zero
+ mTransformFeedbackZero.set(new TransformFeedback(0));
+ bindTransformFeedback(0);
mInvalidEnum = false;
mInvalidValue = false;
@@ -172,36 +116,33 @@ Context::Context(const gl::Context *shareContext, rx::Renderer *renderer, bool n
mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
mRobustAccess = robustAccess;
- mSupportsBGRATextures = false;
- mSupportsDXT1Textures = false;
- mSupportsDXT3Textures = false;
- mSupportsDXT5Textures = false;
- mSupportsEventQueries = false;
- mSupportsOcclusionQueries = false;
mNumCompressedTextureFormats = 0;
+
+ mState.setContext(this);
}
Context::~Context()
{
- if (mState.currentProgram != 0)
+ GLuint currentProgram = mState.getCurrentProgramId();
+ if (currentProgram != 0)
{
- Program *programObject = mResourceManager->getProgram(mState.currentProgram);
+ Program *programObject = mResourceManager->getProgram(currentProgram);
if (programObject)
{
programObject->release();
}
- mState.currentProgram = 0;
+ currentProgram = 0;
}
- mCurrentProgramBinary.set(NULL);
+ mState.setCurrentProgram(0, NULL);
while (!mFramebufferMap.empty())
{
deleteFramebuffer(mFramebufferMap.begin()->first);
}
- while (!mFenceMap.empty())
+ while (!mFenceNVMap.empty())
{
- deleteFence(mFenceMap.begin()->first);
+ deleteFenceNV(mFenceNVMap.begin()->first);
}
while (!mQueryMap.empty())
@@ -209,35 +150,26 @@ Context::~Context()
deleteQuery(mQueryMap.begin()->first);
}
- for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
+ while (!mVertexArrayMap.empty())
{
- for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
- {
- mState.samplerTexture[type][sampler].set(NULL);
- }
+ deleteVertexArray(mVertexArrayMap.begin()->first);
}
- for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
+ mTransformFeedbackZero.set(NULL);
+ while (!mTransformFeedbackMap.empty())
{
- mIncompleteTextures[type].set(NULL);
+ deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
}
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- mState.vertexAttribute[i].mBoundBuffer.set(NULL);
- }
-
- for (int i = 0; i < QUERY_TYPE_COUNT; i++)
+ for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
{
- mState.activeQuery[i].set(NULL);
+ mIncompleteTextures[type].set(NULL);
}
- mState.arrayBuffer.set(NULL);
- mState.elementArrayBuffer.set(NULL);
- mState.renderbuffer.set(NULL);
-
mTexture2DZero.set(NULL);
mTextureCubeMapZero.set(NULL);
+ mTexture3DZero.set(NULL);
+ mTexture2DArrayZero.set(NULL);
mResourceManager->release();
}
@@ -247,61 +179,27 @@ void Context::makeCurrent(egl::Surface *surface)
if (!mHasBeenCurrent)
{
mMajorShaderModel = mRenderer->getMajorShaderModel();
- mMaximumPointSize = mRenderer->getMaxPointSize();
mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
- mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
- mSupportsInstancing = mRenderer->getInstancingSupport();
-
- mMaxViewportDimension = mRenderer->getMaxViewportDimension();
- mMaxTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
- (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
- mMaxCubeTextureDimension = std::min(mMaxTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
- mMaxRenderbufferDimension = mMaxTextureDimension;
- mMaxTextureLevel = log2(mMaxTextureDimension) + 1;
- mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
- TRACE("MaxTextureDimension=%d, MaxCubeTextureDimension=%d, MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
- mMaxTextureDimension, mMaxCubeTextureDimension, mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
-
- mSupportsEventQueries = mRenderer->getEventQuerySupport();
- mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
- mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
- mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
- mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
- mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
- mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
- mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
- mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
- mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
- mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
- mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
- mSupports32bitIndices = mRenderer->get32BitIndexSupport();
mNumCompressedTextureFormats = 0;
- if (supportsDXT1Textures())
+ if (mExtensions.textureCompressionDXT1)
{
mNumCompressedTextureFormats += 2;
}
- if (supportsDXT3Textures())
+ if (mExtensions.textureCompressionDXT3)
{
mNumCompressedTextureFormats += 1;
}
- if (supportsDXT5Textures())
+ if (mExtensions.textureCompressionDXT5)
{
mNumCompressedTextureFormats += 1;
}
- initExtensionString();
initRendererString();
+ initExtensionStrings();
- mState.viewport.x = 0;
- mState.viewport.y = 0;
- mState.viewport.width = surface->getWidth();
- mState.viewport.height = surface->getHeight();
-
- mState.scissor.x = 0;
- mState.scissor.y = 0;
- mState.scissor.width = surface->getWidth();
- mState.scissor.height = surface->getHeight();
+ mState.setViewportParams(0, 0, surface->getWidth(), surface->getHeight());
+ mState.setScissorParams(0, 0, surface->getWidth(), surface->getHeight());
mHasBeenCurrent = true;
}
@@ -314,6 +212,9 @@ void Context::makeCurrent(egl::Surface *surface)
Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
setFramebufferZero(framebufferZero);
+
+ // Store the current client version in the renderer
+ mRenderer->setCurrentClientVersion(mClientVersion);
}
// NOTE: this function should not assume that this context is current!
@@ -329,608 +230,446 @@ bool Context::isContextLost()
return mContextLost;
}
-void Context::setClearColor(float red, float green, float blue, float alpha)
+GLuint Context::createBuffer()
{
- mState.colorClearValue.red = red;
- mState.colorClearValue.green = green;
- mState.colorClearValue.blue = blue;
- mState.colorClearValue.alpha = alpha;
+ return mResourceManager->createBuffer();
}
-void Context::setClearDepth(float depth)
+GLuint Context::createProgram()
{
- mState.depthClearValue = depth;
+ return mResourceManager->createProgram();
}
-void Context::setClearStencil(int stencil)
+GLuint Context::createShader(GLenum type)
{
- mState.stencilClearValue = stencil;
+ return mResourceManager->createShader(type);
}
-void Context::setCullFace(bool enabled)
+GLuint Context::createTexture()
{
- mState.rasterizer.cullFace = enabled;
+ return mResourceManager->createTexture();
}
-bool Context::isCullFaceEnabled() const
+GLuint Context::createRenderbuffer()
{
- return mState.rasterizer.cullFace;
+ return mResourceManager->createRenderbuffer();
}
-void Context::setCullMode(GLenum mode)
+GLsync Context::createFenceSync(GLenum condition)
{
- mState.rasterizer.cullMode = mode;
-}
+ GLuint handle = mResourceManager->createFenceSync();
-void Context::setFrontFace(GLenum front)
-{
- mState.rasterizer.frontFace = front;
-}
+ gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
+ ASSERT(fenceSync);
-void Context::setDepthTest(bool enabled)
-{
- mState.depthStencil.depthTest = enabled;
-}
+ fenceSync->set(condition);
-bool Context::isDepthTestEnabled() const
-{
- return mState.depthStencil.depthTest;
+ return reinterpret_cast<GLsync>(handle);
}
-void Context::setDepthFunc(GLenum depthFunc)
+GLuint Context::createVertexArray()
{
- mState.depthStencil.depthFunc = depthFunc;
-}
+ GLuint handle = mVertexArrayHandleAllocator.allocate();
-void Context::setDepthRange(float zNear, float zFar)
-{
- mState.zNear = zNear;
- mState.zFar = zFar;
+ // Although the spec states VAO state is not initialized until the object is bound,
+ // we create it immediately. The resulting behaviour is transparent to the application,
+ // since it's not currently possible to access the state until the object is bound.
+ VertexArray *vertexArray = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
+ mVertexArrayMap[handle] = vertexArray;
+ return handle;
}
-void Context::setBlend(bool enabled)
+GLuint Context::createSampler()
{
- mState.blend.blend = enabled;
+ return mResourceManager->createSampler();
}
-bool Context::isBlendEnabled() const
+GLuint Context::createTransformFeedback()
{
- return mState.blend.blend;
+ GLuint handle = mTransformFeedbackAllocator.allocate();
+ TransformFeedback *transformFeedback = new TransformFeedback(handle);
+ transformFeedback->addRef();
+ mTransformFeedbackMap[handle] = transformFeedback;
+ return handle;
}
-void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
+// Returns an unused framebuffer name
+GLuint Context::createFramebuffer()
{
- mState.blend.sourceBlendRGB = sourceRGB;
- mState.blend.destBlendRGB = destRGB;
- mState.blend.sourceBlendAlpha = sourceAlpha;
- mState.blend.destBlendAlpha = destAlpha;
-}
+ GLuint handle = mFramebufferHandleAllocator.allocate();
-void Context::setBlendColor(float red, float green, float blue, float alpha)
-{
- mState.blendColor.red = red;
- mState.blendColor.green = green;
- mState.blendColor.blue = blue;
- mState.blendColor.alpha = alpha;
-}
+ mFramebufferMap[handle] = NULL;
-void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
-{
- mState.blend.blendEquationRGB = rgbEquation;
- mState.blend.blendEquationAlpha = alphaEquation;
+ return handle;
}
-void Context::setStencilTest(bool enabled)
+GLuint Context::createFenceNV()
{
- mState.depthStencil.stencilTest = enabled;
-}
+ GLuint handle = mFenceNVHandleAllocator.allocate();
-bool Context::isStencilTestEnabled() const
-{
- return mState.depthStencil.stencilTest;
-}
+ mFenceNVMap[handle] = new FenceNV(mRenderer);
-void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
-{
- mState.depthStencil.stencilFunc = stencilFunc;
- mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
- mState.depthStencil.stencilMask = stencilMask;
+ return handle;
}
-void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
+// Returns an unused query name
+GLuint Context::createQuery()
{
- mState.depthStencil.stencilBackFunc = stencilBackFunc;
- mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
- mState.depthStencil.stencilBackMask = stencilBackMask;
-}
+ GLuint handle = mQueryHandleAllocator.allocate();
-void Context::setStencilWritemask(GLuint stencilWritemask)
-{
- mState.depthStencil.stencilWritemask = stencilWritemask;
-}
+ mQueryMap[handle] = NULL;
-void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
-{
- mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
+ return handle;
}
-void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
+void Context::deleteBuffer(GLuint buffer)
{
- mState.depthStencil.stencilFail = stencilFail;
- mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
- mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
-}
+ if (mResourceManager->getBuffer(buffer))
+ {
+ detachBuffer(buffer);
+ }
-void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
-{
- mState.depthStencil.stencilBackFail = stencilBackFail;
- mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
- mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
+ mResourceManager->deleteBuffer(buffer);
}
-void Context::setPolygonOffsetFill(bool enabled)
+void Context::deleteShader(GLuint shader)
{
- mState.rasterizer.polygonOffsetFill = enabled;
+ mResourceManager->deleteShader(shader);
}
-bool Context::isPolygonOffsetFillEnabled() const
+void Context::deleteProgram(GLuint program)
{
- return mState.rasterizer.polygonOffsetFill;
+ mResourceManager->deleteProgram(program);
}
-void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
+void Context::deleteTexture(GLuint texture)
{
- // An application can pass NaN values here, so handle this gracefully
- mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
- mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
-}
+ if (mResourceManager->getTexture(texture))
+ {
+ detachTexture(texture);
+ }
-void Context::setSampleAlphaToCoverage(bool enabled)
-{
- mState.blend.sampleAlphaToCoverage = enabled;
+ mResourceManager->deleteTexture(texture);
}
-bool Context::isSampleAlphaToCoverageEnabled() const
+void Context::deleteRenderbuffer(GLuint renderbuffer)
{
- return mState.blend.sampleAlphaToCoverage;
-}
+ if (mResourceManager->getRenderbuffer(renderbuffer))
+ {
+ detachRenderbuffer(renderbuffer);
+ }
-void Context::setSampleCoverage(bool enabled)
-{
- mState.sampleCoverage = enabled;
+ mResourceManager->deleteRenderbuffer(renderbuffer);
}
-bool Context::isSampleCoverageEnabled() const
+void Context::deleteFenceSync(GLsync fenceSync)
{
- return mState.sampleCoverage;
+ // The spec specifies the underlying Fence object is not deleted until all current
+ // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
+ // and since our API is currently designed for being called from a single thread, we can delete
+ // the fence immediately.
+ mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
}
-void Context::setSampleCoverageParams(GLclampf value, bool invert)
+void Context::deleteVertexArray(GLuint vertexArray)
{
- mState.sampleCoverageValue = value;
- mState.sampleCoverageInvert = invert;
-}
+ auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
-void Context::setScissorTest(bool enabled)
-{
- mState.scissorTest = enabled;
-}
+ if (vertexArrayObject != mVertexArrayMap.end())
+ {
+ detachVertexArray(vertexArray);
-bool Context::isScissorTestEnabled() const
-{
- return mState.scissorTest;
+ mVertexArrayHandleAllocator.release(vertexArrayObject->first);
+ delete vertexArrayObject->second;
+ mVertexArrayMap.erase(vertexArrayObject);
+ }
}
-void Context::setDither(bool enabled)
+void Context::deleteSampler(GLuint sampler)
{
- mState.blend.dither = enabled;
-}
+ if (mResourceManager->getSampler(sampler))
+ {
+ detachSampler(sampler);
+ }
-bool Context::isDitherEnabled() const
-{
- return mState.blend.dither;
+ mResourceManager->deleteSampler(sampler);
}
-void Context::setLineWidth(GLfloat width)
+void Context::deleteTransformFeedback(GLuint transformFeedback)
{
- mState.lineWidth = width;
+ TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
+ if (iter != mTransformFeedbackMap.end())
+ {
+ detachTransformFeedback(transformFeedback);
+ mTransformFeedbackAllocator.release(transformFeedback);
+ iter->second->release();
+ mTransformFeedbackMap.erase(iter);
+ }
}
-void Context::setGenerateMipmapHint(GLenum hint)
+void Context::deleteFramebuffer(GLuint framebuffer)
{
- mState.generateMipmapHint = hint;
-}
+ FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
-void Context::setFragmentShaderDerivativeHint(GLenum hint)
-{
- mState.fragmentShaderDerivativeHint = hint;
- // TODO: Propagate the hint to shader translator so we can write
- // ddx, ddx_coarse, or ddx_fine depending on the hint.
- // Ignore for now. It is valid for implementations to ignore hint.
-}
+ if (framebufferObject != mFramebufferMap.end())
+ {
+ detachFramebuffer(framebuffer);
-void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
-{
- mState.viewport.x = x;
- mState.viewport.y = y;
- mState.viewport.width = width;
- mState.viewport.height = height;
+ mFramebufferHandleAllocator.release(framebufferObject->first);
+ delete framebufferObject->second;
+ mFramebufferMap.erase(framebufferObject);
+ }
}
-void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
+void Context::deleteFenceNV(GLuint fence)
{
- mState.scissor.x = x;
- mState.scissor.y = y;
- mState.scissor.width = width;
- mState.scissor.height = height;
+ FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
+
+ if (fenceObject != mFenceNVMap.end())
+ {
+ mFenceNVHandleAllocator.release(fenceObject->first);
+ delete fenceObject->second;
+ mFenceNVMap.erase(fenceObject);
+ }
}
-void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
+void Context::deleteQuery(GLuint query)
{
- mState.blend.colorMaskRed = red;
- mState.blend.colorMaskGreen = green;
- mState.blend.colorMaskBlue = blue;
- mState.blend.colorMaskAlpha = alpha;
+ QueryMap::iterator queryObject = mQueryMap.find(query);
+ if (queryObject != mQueryMap.end())
+ {
+ mQueryHandleAllocator.release(queryObject->first);
+ if (queryObject->second)
+ {
+ queryObject->second->release();
+ }
+ mQueryMap.erase(queryObject);
+ }
}
-void Context::setDepthMask(bool mask)
+Buffer *Context::getBuffer(GLuint handle)
{
- mState.depthStencil.depthMask = mask;
+ return mResourceManager->getBuffer(handle);
}
-void Context::setActiveSampler(unsigned int active)
+Shader *Context::getShader(GLuint handle) const
{
- mState.activeSampler = active;
+ return mResourceManager->getShader(handle);
}
-GLuint Context::getReadFramebufferHandle() const
+Program *Context::getProgram(GLuint handle) const
{
- return mState.readFramebuffer;
+ return mResourceManager->getProgram(handle);
}
-GLuint Context::getDrawFramebufferHandle() const
+Texture *Context::getTexture(GLuint handle) const
{
- return mState.drawFramebuffer;
+ return mResourceManager->getTexture(handle);
}
-GLuint Context::getRenderbufferHandle() const
+Renderbuffer *Context::getRenderbuffer(GLuint handle)
{
- return mState.renderbuffer.id();
+ return mResourceManager->getRenderbuffer(handle);
}
-GLuint Context::getArrayBufferHandle() const
+FenceSync *Context::getFenceSync(GLsync handle) const
{
- return mState.arrayBuffer.id();
+ return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
}
-GLuint Context::getActiveQuery(GLenum target) const
+VertexArray *Context::getVertexArray(GLuint handle) const
{
- Query *queryObject = NULL;
-
- switch (target)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
- break;
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
- break;
- default:
- ASSERT(false);
- }
+ auto vertexArray = mVertexArrayMap.find(handle);
- if (queryObject)
+ if (vertexArray == mVertexArrayMap.end())
{
- return queryObject->id();
+ return NULL;
}
else
{
- return 0;
+ return vertexArray->second;
}
}
-void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
-{
- mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
-}
-
-const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
-{
- return mState.vertexAttribute[attribNum];
-}
-
-void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
- GLsizei stride, const void *pointer)
-{
- mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
- mState.vertexAttribute[attribNum].mSize = size;
- mState.vertexAttribute[attribNum].mType = type;
- mState.vertexAttribute[attribNum].mNormalized = normalized;
- mState.vertexAttribute[attribNum].mStride = stride;
- mState.vertexAttribute[attribNum].mPointer = pointer;
-}
-
-const void *Context::getVertexAttribPointer(unsigned int attribNum) const
-{
- return mState.vertexAttribute[attribNum].mPointer;
-}
-
-void Context::setPackAlignment(GLint alignment)
+Sampler *Context::getSampler(GLuint handle) const
{
- mState.packAlignment = alignment;
+ return mResourceManager->getSampler(handle);
}
-GLint Context::getPackAlignment() const
+TransformFeedback *Context::getTransformFeedback(GLuint handle) const
{
- return mState.packAlignment;
-}
-
-void Context::setUnpackAlignment(GLint alignment)
-{
- mState.unpackAlignment = alignment;
-}
-
-GLint Context::getUnpackAlignment() const
-{
- return mState.unpackAlignment;
+ if (handle == 0)
+ {
+ return mTransformFeedbackZero.get();
+ }
+ else
+ {
+ TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
+ return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
+ }
}
-void Context::setPackReverseRowOrder(bool reverseRowOrder)
+bool Context::isSampler(GLuint samplerName) const
{
- mState.packReverseRowOrder = reverseRowOrder;
+ return mResourceManager->isSampler(samplerName);
}
-bool Context::getPackReverseRowOrder() const
+void Context::bindArrayBuffer(unsigned int buffer)
{
- return mState.packReverseRowOrder;
-}
+ mResourceManager->checkBufferAllocation(buffer);
-GLuint Context::createBuffer()
-{
- return mResourceManager->createBuffer();
+ mState.setArrayBufferBinding(getBuffer(buffer));
}
-GLuint Context::createProgram()
+void Context::bindElementArrayBuffer(unsigned int buffer)
{
- return mResourceManager->createProgram();
-}
+ mResourceManager->checkBufferAllocation(buffer);
-GLuint Context::createShader(GLenum type)
-{
- return mResourceManager->createShader(type);
+ mState.getVertexArray()->setElementArrayBuffer(getBuffer(buffer));
}
-GLuint Context::createTexture()
+void Context::bindTexture2D(GLuint texture)
{
- return mResourceManager->createTexture();
-}
+ mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
-GLuint Context::createRenderbuffer()
-{
- return mResourceManager->createRenderbuffer();
+ mState.setSamplerTexture(TEXTURE_2D, getTexture(texture));
}
-// Returns an unused framebuffer name
-GLuint Context::createFramebuffer()
+void Context::bindTextureCubeMap(GLuint texture)
{
- GLuint handle = mFramebufferHandleAllocator.allocate();
-
- mFramebufferMap[handle] = NULL;
+ mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
- return handle;
+ mState.setSamplerTexture(TEXTURE_CUBE, getTexture(texture));
}
-GLuint Context::createFence()
+void Context::bindTexture3D(GLuint texture)
{
- GLuint handle = mFenceHandleAllocator.allocate();
-
- mFenceMap[handle] = new Fence(mRenderer);
+ mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
- return handle;
+ mState.setSamplerTexture(TEXTURE_3D, getTexture(texture));
}
-// Returns an unused query name
-GLuint Context::createQuery()
+void Context::bindTexture2DArray(GLuint texture)
{
- GLuint handle = mQueryHandleAllocator.allocate();
-
- mQueryMap[handle] = NULL;
+ mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
- return handle;
+ mState.setSamplerTexture(TEXTURE_2D_ARRAY, getTexture(texture));
}
-void Context::deleteBuffer(GLuint buffer)
+void Context::bindReadFramebuffer(GLuint framebuffer)
{
- if (mResourceManager->getBuffer(buffer))
+ if (!getFramebuffer(framebuffer))
{
- detachBuffer(buffer);
+ mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer);
}
-
- mResourceManager->deleteBuffer(buffer);
-}
-void Context::deleteShader(GLuint shader)
-{
- mResourceManager->deleteShader(shader);
-}
-
-void Context::deleteProgram(GLuint program)
-{
- mResourceManager->deleteProgram(program);
+ mState.setReadFramebufferBinding(getFramebuffer(framebuffer));
}
-void Context::deleteTexture(GLuint texture)
+void Context::bindDrawFramebuffer(GLuint framebuffer)
{
- if (mResourceManager->getTexture(texture))
+ if (!getFramebuffer(framebuffer))
{
- detachTexture(texture);
+ mFramebufferMap[framebuffer] = new Framebuffer(mRenderer, framebuffer);
}
- mResourceManager->deleteTexture(texture);
-}
-
-void Context::deleteRenderbuffer(GLuint renderbuffer)
-{
- if (mResourceManager->getRenderbuffer(renderbuffer))
- {
- detachRenderbuffer(renderbuffer);
- }
-
- mResourceManager->deleteRenderbuffer(renderbuffer);
+ mState.setDrawFramebufferBinding(getFramebuffer(framebuffer));
}
-void Context::deleteFramebuffer(GLuint framebuffer)
+void Context::bindRenderbuffer(GLuint renderbuffer)
{
- FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
-
- if (framebufferObject != mFramebufferMap.end())
- {
- detachFramebuffer(framebuffer);
+ mResourceManager->checkRenderbufferAllocation(renderbuffer);
- mFramebufferHandleAllocator.release(framebufferObject->first);
- delete framebufferObject->second;
- mFramebufferMap.erase(framebufferObject);
- }
+ mState.setRenderbufferBinding(getRenderbuffer(renderbuffer));
}
-void Context::deleteFence(GLuint fence)
+void Context::bindVertexArray(GLuint vertexArray)
{
- FenceMap::iterator fenceObject = mFenceMap.find(fence);
-
- if (fenceObject != mFenceMap.end())
+ if (!getVertexArray(vertexArray))
{
- mFenceHandleAllocator.release(fenceObject->first);
- delete fenceObject->second;
- mFenceMap.erase(fenceObject);
+ VertexArray *vertexArrayObject = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
+ mVertexArrayMap[vertexArray] = vertexArrayObject;
}
-}
-void Context::deleteQuery(GLuint query)
-{
- QueryMap::iterator queryObject = mQueryMap.find(query);
- if (queryObject != mQueryMap.end())
- {
- mQueryHandleAllocator.release(queryObject->first);
- if (queryObject->second)
- {
- queryObject->second->release();
- }
- mQueryMap.erase(queryObject);
- }
-}
-
-Buffer *Context::getBuffer(GLuint handle)
-{
- return mResourceManager->getBuffer(handle);
-}
-
-Shader *Context::getShader(GLuint handle)
-{
- return mResourceManager->getShader(handle);
-}
-
-Program *Context::getProgram(GLuint handle)
-{
- return mResourceManager->getProgram(handle);
+ mState.setVertexArrayBinding(getVertexArray(vertexArray));
}
-Texture *Context::getTexture(GLuint handle)
+void Context::bindSampler(GLuint textureUnit, GLuint sampler)
{
- return mResourceManager->getTexture(handle);
-}
+ ASSERT(textureUnit < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS); // TODO: Update for backend-determined array size
+ mResourceManager->checkSamplerAllocation(sampler);
-Renderbuffer *Context::getRenderbuffer(GLuint handle)
-{
- return mResourceManager->getRenderbuffer(handle);
+ mState.setSamplerBinding(textureUnit, getSampler(sampler));
}
-Framebuffer *Context::getReadFramebuffer()
+void Context::bindGenericUniformBuffer(GLuint buffer)
{
- return getFramebuffer(mState.readFramebuffer);
-}
+ mResourceManager->checkBufferAllocation(buffer);
-Framebuffer *Context::getDrawFramebuffer()
-{
- return mBoundDrawFramebuffer;
+ mState.setGenericUniformBufferBinding(getBuffer(buffer));
}
-void Context::bindArrayBuffer(unsigned int buffer)
+void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
{
mResourceManager->checkBufferAllocation(buffer);
- mState.arrayBuffer.set(getBuffer(buffer));
+ mState.setIndexedUniformBufferBinding(index, getBuffer(buffer), offset, size);
}
-void Context::bindElementArrayBuffer(unsigned int buffer)
+void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
{
mResourceManager->checkBufferAllocation(buffer);
- mState.elementArrayBuffer.set(getBuffer(buffer));
+ mState.setGenericTransformFeedbackBufferBinding(getBuffer(buffer));
}
-void Context::bindTexture2D(GLuint texture)
+void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
{
- mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
+ mResourceManager->checkBufferAllocation(buffer);
- mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
+ mState.setIndexedTransformFeedbackBufferBinding(index, getBuffer(buffer), offset, size);
}
-void Context::bindTextureCubeMap(GLuint texture)
+void Context::bindCopyReadBuffer(GLuint buffer)
{
- mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
+ mResourceManager->checkBufferAllocation(buffer);
- mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
+ mState.setCopyReadBufferBinding(getBuffer(buffer));
}
-void Context::bindReadFramebuffer(GLuint framebuffer)
+void Context::bindCopyWriteBuffer(GLuint buffer)
{
- if (!getFramebuffer(framebuffer))
- {
- mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
- }
+ mResourceManager->checkBufferAllocation(buffer);
- mState.readFramebuffer = framebuffer;
+ mState.setCopyWriteBufferBinding(getBuffer(buffer));
}
-void Context::bindDrawFramebuffer(GLuint framebuffer)
+void Context::bindPixelPackBuffer(GLuint buffer)
{
- if (!getFramebuffer(framebuffer))
- {
- mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
- }
-
- mState.drawFramebuffer = framebuffer;
+ mResourceManager->checkBufferAllocation(buffer);
- mBoundDrawFramebuffer = getFramebuffer(framebuffer);
+ mState.setPixelPackBufferBinding(getBuffer(buffer));
}
-void Context::bindRenderbuffer(GLuint renderbuffer)
+void Context::bindPixelUnpackBuffer(GLuint buffer)
{
- mResourceManager->checkRenderbufferAllocation(renderbuffer);
+ mResourceManager->checkBufferAllocation(buffer);
- mState.renderbuffer.set(getRenderbuffer(renderbuffer));
+ mState.setPixelUnpackBufferBinding(getBuffer(buffer));
}
void Context::useProgram(GLuint program)
{
- GLuint priorProgram = mState.currentProgram;
- mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
+ GLuint priorProgramId = mState.getCurrentProgramId();
+ Program *priorProgram = mResourceManager->getProgram(priorProgramId);
- if (priorProgram != program)
+ if (priorProgramId != program)
{
- Program *newProgram = mResourceManager->getProgram(program);
- Program *oldProgram = mResourceManager->getProgram(priorProgram);
- mCurrentProgramBinary.set(NULL);
+ mState.setCurrentProgram(program, mResourceManager->getProgram(program));
- if (newProgram)
- {
- newProgram->addRef();
- mCurrentProgramBinary.set(newProgram->getProgramBinary());
- }
-
- if (oldProgram)
+ if (priorProgram)
{
- oldProgram->release();
+ priorProgram->release();
}
}
}
@@ -943,9 +682,9 @@ void Context::linkProgram(GLuint program)
// if the current program was relinked successfully we
// need to install the new executables
- if (linked && program == mState.currentProgram)
+ if (linked && program == mState.getCurrentProgramId())
{
- mCurrentProgramBinary.set(programObject->getProgramBinary());
+ mState.setCurrentProgramBinary(programObject->getProgramBinary());
}
}
@@ -957,68 +696,25 @@ void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
// if the current program was reloaded successfully we
// need to install the new executables
- if (loaded && program == mState.currentProgram)
+ if (loaded && program == mState.getCurrentProgramId())
{
- mCurrentProgramBinary.set(programObject->getProgramBinary());
+ mState.setCurrentProgramBinary(programObject->getProgramBinary());
}
}
-void Context::beginQuery(GLenum target, GLuint query)
+void Context::bindTransformFeedback(GLuint transformFeedback)
{
- // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
- // of zero, if the active query object name for <target> is non-zero (for the
- // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
- // the active query for either target is non-zero), if <id> is the name of an
- // existing query object whose type does not match <target>, or if <id> is the
- // active query object name for any query type, the error INVALID_OPERATION is
- // generated.
-
- // Ensure no other queries are active
- // NOTE: If other queries than occlusion are supported, we will need to check
- // separately that:
- // a) The query ID passed is not the current active query for any target/type
- // b) There are no active queries for the requested target (and in the case
- // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
- // no query may be active for either if glBeginQuery targets either.
- for (int i = 0; i < QUERY_TYPE_COUNT; i++)
- {
- if (mState.activeQuery[i].get() != NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
-
- QueryType qType;
- switch (target)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- qType = QUERY_ANY_SAMPLES_PASSED;
- break;
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
- break;
- default:
- ASSERT(false);
- return;
- }
+ mState.setTransformFeedbackBinding(getTransformFeedback(transformFeedback));
+}
+void Context::beginQuery(GLenum target, GLuint query)
+{
Query *queryObject = getQuery(query, true, target);
-
- // check that name was obtained with glGenQueries
- if (!queryObject)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- // check for type mismatch
- if (queryObject->getType() != target)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ ASSERT(queryObject);
// set query as active for specified target
- mState.activeQuery[qType].set(queryObject);
+ mState.setActiveQuery(target, queryObject);
// begin query
queryObject->begin();
@@ -1026,76 +722,62 @@ void Context::beginQuery(GLenum target, GLuint query)
void Context::endQuery(GLenum target)
{
- QueryType qType;
-
- switch (target)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- qType = QUERY_ANY_SAMPLES_PASSED;
- break;
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
- break;
- default:
- ASSERT(false);
- return;
- }
-
- Query *queryObject = mState.activeQuery[qType].get();
-
- if (queryObject == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ Query *queryObject = mState.getActiveQuery(target);
+ ASSERT(queryObject);
queryObject->end();
- mState.activeQuery[qType].set(NULL);
+ mState.setActiveQuery(target, NULL);
}
void Context::setFramebufferZero(Framebuffer *buffer)
{
- delete mFramebufferMap[0];
- mFramebufferMap[0] = buffer;
- if (mState.drawFramebuffer == 0)
+ // First, check to see if the old default framebuffer
+ // was set for draw or read framebuffer, and change
+ // the bindings to point to the new one before deleting it.
+ if (mState.getDrawFramebuffer()->id() == 0)
{
- mBoundDrawFramebuffer = buffer;
+ mState.setDrawFramebufferBinding(buffer);
}
+
+ if (mState.getReadFramebuffer()->id() == 0)
+ {
+ mState.setReadFramebufferBinding(buffer);
+ }
+
+ delete mFramebufferMap[0];
+ mFramebufferMap[0] = buffer;
}
void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
{
+ ASSERT(getTextureCaps().get(internalformat).renderable);
+
RenderbufferStorage *renderbuffer = NULL;
- switch (internalformat)
+
+ if (GetDepthBits(internalformat) > 0 && GetStencilBits(internalformat) > 0)
+ {
+ renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
+ }
+ else if (GetDepthBits(internalformat) > 0)
{
- case GL_DEPTH_COMPONENT16:
renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
- break;
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
- renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
- break;
- case GL_STENCIL_INDEX8:
+ }
+ else if (GetStencilBits(internalformat) > 0)
+ {
renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
- break;
- case GL_DEPTH24_STENCIL8_OES:
- renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
- break;
- default:
- UNREACHABLE(); return;
+ }
+ else
+ {
+ renderbuffer = new gl::Colorbuffer(mRenderer, width, height, internalformat, samples);
}
- Renderbuffer *renderbufferObject = mState.renderbuffer.get();
- renderbufferObject->setStorage(renderbuffer);
+ mState.getCurrentRenderbuffer()->setStorage(renderbuffer);
}
-Framebuffer *Context::getFramebuffer(unsigned int handle)
+Framebuffer *Context::getFramebuffer(unsigned int handle) const
{
- FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
+ FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
if (framebuffer == mFramebufferMap.end())
{
@@ -1107,11 +789,11 @@ Framebuffer *Context::getFramebuffer(unsigned int handle)
}
}
-Fence *Context::getFence(unsigned int handle)
+FenceNV *Context::getFenceNV(unsigned int handle)
{
- FenceMap::iterator fence = mFenceMap.find(handle);
+ FenceNVMap::iterator fence = mFenceNVMap.find(handle);
- if (fence == mFenceMap.end())
+ if (fence == mFenceNVMap.end())
{
return NULL;
}
@@ -1140,390 +822,248 @@ Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
}
}
-Buffer *Context::getArrayBuffer()
+Texture *Context::getTargetTexture(GLenum target) const
{
- return mState.arrayBuffer.get();
+ if (!ValidTextureTarget(this, target))
+ {
+ return NULL;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D: return getTexture2D();
+ case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
+ case GL_TEXTURE_3D: return getTexture3D();
+ case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
+ default: return NULL;
+ }
}
-Buffer *Context::getElementArrayBuffer()
+Texture2D *Context::getTexture2D() const
{
- return mState.elementArrayBuffer.get();
+ return static_cast<Texture2D*>(getSamplerTexture(mState.getActiveSampler(), TEXTURE_2D));
}
-ProgramBinary *Context::getCurrentProgramBinary()
+TextureCubeMap *Context::getTextureCubeMap() const
{
- return mCurrentProgramBinary.get();
+ return static_cast<TextureCubeMap*>(getSamplerTexture(mState.getActiveSampler(), TEXTURE_CUBE));
}
-Texture2D *Context::getTexture2D()
+Texture3D *Context::getTexture3D() const
{
- return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
+ return static_cast<Texture3D*>(getSamplerTexture(mState.getActiveSampler(), TEXTURE_3D));
}
-TextureCubeMap *Context::getTextureCubeMap()
+Texture2DArray *Context::getTexture2DArray() const
{
- return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
+ return static_cast<Texture2DArray*>(getSamplerTexture(mState.getActiveSampler(), TEXTURE_2D_ARRAY));
}
-Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
+Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
{
- GLuint texid = mState.samplerTexture[type][sampler].id();
-
- if (texid == 0) // Special case: 0 refers to different initial textures based on the target
+ if (mState.getSamplerTextureId(sampler, type) == 0)
{
switch (type)
{
default: UNREACHABLE();
- case TEXTURE_2D: return mTexture2DZero.get();
- case TEXTURE_CUBE: return mTextureCubeMapZero.get();
+ case TEXTURE_2D: return mTexture2DZero.get();
+ case TEXTURE_CUBE: return mTextureCubeMapZero.get();
+ case TEXTURE_3D: return mTexture3DZero.get();
+ case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
}
}
-
- return mState.samplerTexture[type][sampler].get();
+ else
+ {
+ return mState.getSamplerTexture(sampler, type);
+ }
}
-bool Context::getBooleanv(GLenum pname, GLboolean *params)
+void Context::getBooleanv(GLenum pname, GLboolean *params)
{
switch (pname)
{
case GL_SHADER_COMPILER: *params = GL_TRUE; break;
- case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
- case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
- case GL_COLOR_WRITEMASK:
- params[0] = mState.blend.colorMaskRed;
- params[1] = mState.blend.colorMaskGreen;
- params[2] = mState.blend.colorMaskBlue;
- params[3] = mState.blend.colorMaskAlpha;
- break;
- case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
- case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
- case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
- case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
- case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
- case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
- case GL_BLEND: *params = mState.blend.blend; break;
- case GL_DITHER: *params = mState.blend.dither; break;
case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
default:
- return false;
+ mState.getBooleanv(pname, params);
+ break;
}
-
- return true;
}
-bool Context::getFloatv(GLenum pname, GLfloat *params)
+void Context::getFloatv(GLenum pname, GLfloat *params)
{
- // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
- // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
- // GetIntegerv as its native query function. As it would require conversion in any
- // case, this should make no difference to the calling application.
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
switch (pname)
{
- case GL_LINE_WIDTH: *params = mState.lineWidth; break;
- case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
- case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
- case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
- case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
case GL_ALIASED_LINE_WIDTH_RANGE:
- params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
- params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
+ params[0] = mCaps.minAliasedLineWidth;
+ params[1] = mCaps.maxAliasedLineWidth;
break;
case GL_ALIASED_POINT_SIZE_RANGE:
- params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
- params[1] = getMaximumPointSize();
- break;
- case GL_DEPTH_RANGE:
- params[0] = mState.zNear;
- params[1] = mState.zFar;
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = mState.colorClearValue.red;
- params[1] = mState.colorClearValue.green;
- params[2] = mState.colorClearValue.blue;
- params[3] = mState.colorClearValue.alpha;
- break;
- case GL_BLEND_COLOR:
- params[0] = mState.blendColor.red;
- params[1] = mState.blendColor.green;
- params[2] = mState.blendColor.blue;
- params[3] = mState.blendColor.alpha;
+ params[0] = mCaps.minAliasedPointSize;
+ params[1] = mCaps.maxAliasedPointSize;
break;
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!supportsTextureFilterAnisotropy())
- {
- return false;
- }
- *params = mMaxTextureAnisotropy;
+ ASSERT(mExtensions.textureFilterAnisotropic);
+ *params = mExtensions.maxTextureAnisotropy;
break;
default:
- return false;
+ mState.getFloatv(pname, params);
+ break;
}
-
- return true;
}
-bool Context::getIntegerv(GLenum pname, GLint *params)
+void Context::getIntegerv(GLenum pname, GLint *params)
{
- if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
- {
- unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
-
- if (colorAttachment >= mRenderer->getMaxRenderTargets())
- {
- // return true to stop further operation in the parent call
- return gl::error(GL_INVALID_OPERATION, true);
- }
-
- Framebuffer *framebuffer = getDrawFramebuffer();
-
- *params = framebuffer->getDrawBufferState(colorAttachment);
- return true;
- }
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
- // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
- // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
- // GetIntegerv as its native query function. As it would require conversion in any
- // case, this should make no difference to the calling application. You may find it in
- // Context::getFloatv.
switch (pname)
{
- case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
- case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
- case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
- case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
- case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
- case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
- case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
- case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
- case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
- case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
- case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
- case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
- case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
- case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
- //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
- case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
- case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
- case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
- case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
- case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
- case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
- case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
- case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
- case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
- case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
- case GL_STENCIL_REF: *params = mState.stencilRef; break;
- case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
- case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
- case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
- case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
- case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
- case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
- case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
- case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
- case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
- case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
- case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
- case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
- case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
- case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
- case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
- case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
- case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
- case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
- case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
- case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
- case GL_SUBPIXEL_BITS: *params = 4; break;
- case GL_MAX_TEXTURE_SIZE: *params = getMaximumTextureDimension(); break;
- case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
- case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
+ case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
+ case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
+ case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
+ case GL_MAX_RENDERBUFFER_SIZE: *params = mCaps.maxRenderbufferSize; break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mCaps.maxColorAttachments; break;
+ case GL_MAX_DRAW_BUFFERS_EXT: *params = mCaps.maxDrawBuffers; break;
+ case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
+ case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
+ //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
+ case GL_SUBPIXEL_BITS: *params = 4; break;
+ case GL_MAX_TEXTURE_SIZE: *params = mCaps.max2DTextureSize; break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = mCaps.maxCubeMapTextureSize; break;
+ case GL_MAX_3D_TEXTURE_SIZE: *params = mCaps.max3DTextureSize; break;
+ case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = mCaps.maxArrayTextureLayers; break;
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
+ case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
+ case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
+ case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
+ case GL_MAJOR_VERSION: *params = mClientVersion; break;
+ case GL_MINOR_VERSION: *params = 0; break;
+ case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
+ case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
+ case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
params[0] = mNumCompressedTextureFormats;
break;
case GL_MAX_SAMPLES_ANGLE:
- {
- GLsizei maxSamples = getMaxSupportedSamples();
- if (maxSamples != 0)
- {
- *params = maxSamples;
- }
- else
- {
- return false;
- }
-
- break;
- }
- case GL_SAMPLE_BUFFERS:
- case GL_SAMPLES:
- {
- gl::Framebuffer *framebuffer = getDrawFramebuffer();
- if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
- {
- switch (pname)
- {
- case GL_SAMPLE_BUFFERS:
- if (framebuffer->getSamples() != 0)
- {
- *params = 1;
- }
- else
- {
- *params = 0;
- }
- break;
- case GL_SAMPLES:
- *params = framebuffer->getSamples();
- break;
- }
- }
- else
- {
- *params = 0;
- }
- }
+ *params = static_cast<GLint>(getMaxSupportedSamples());
break;
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
{
- GLenum format, type;
- if (getCurrentReadFormatType(&format, &type))
- {
- if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
- *params = format;
- else
- *params = type;
- }
+ GLenum internalFormat, format, type;
+ getCurrentReadFormatType(&internalFormat, &format, &type);
+ if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
+ *params = format;
+ else
+ *params = type;
}
break;
case GL_MAX_VIEWPORT_DIMS:
{
- params[0] = mMaxViewportDimension;
- params[1] = mMaxViewportDimension;
+ params[0] = mCaps.maxViewportWidth;
+ params[1] = mCaps.maxViewportHeight;
}
break;
case GL_COMPRESSED_TEXTURE_FORMATS:
{
- if (supportsDXT1Textures())
+ if (mExtensions.textureCompressionDXT1)
{
*params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
*params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
}
- if (supportsDXT3Textures())
+ if (mExtensions.textureCompressionDXT3)
{
*params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
}
- if (supportsDXT5Textures())
+ if (mExtensions.textureCompressionDXT5)
{
*params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
}
}
break;
- case GL_VIEWPORT:
- params[0] = mState.viewport.x;
- params[1] = mState.viewport.y;
- params[2] = mState.viewport.width;
- params[3] = mState.viewport.height;
+ case GL_RESET_NOTIFICATION_STRATEGY_EXT:
+ *params = mResetStrategy;
break;
- case GL_SCISSOR_BOX:
- params[0] = mState.scissor.x;
- params[1] = mState.scissor.y;
- params[2] = mState.scissor.width;
- params[3] = mState.scissor.height;
+ case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
+ *params = 1;
break;
- case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
- case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
- case GL_RED_BITS:
- case GL_GREEN_BITS:
- case GL_BLUE_BITS:
- case GL_ALPHA_BITS:
- {
- gl::Framebuffer *framebuffer = getDrawFramebuffer();
- gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
-
- if (colorbuffer)
- {
- switch (pname)
- {
- case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
- case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
- case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
- case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
- }
- }
- else
- {
- *params = 0;
- }
- }
+ case GL_PROGRAM_BINARY_FORMATS_OES:
+ *params = GL_PROGRAM_BINARY_ANGLE;
break;
- case GL_DEPTH_BITS:
- {
- gl::Framebuffer *framebuffer = getDrawFramebuffer();
- gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
-
- if (depthbuffer)
- {
- *params = depthbuffer->getDepthSize();
- }
- else
- {
- *params = 0;
- }
- }
+ case GL_NUM_EXTENSIONS:
+ *params = static_cast<GLint>(mExtensionStrings.size());
break;
- case GL_STENCIL_BITS:
- {
- gl::Framebuffer *framebuffer = getDrawFramebuffer();
- gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
+ default:
+ mState.getIntegerv(pname, params);
+ break;
+ }
+}
- if (stencilbuffer)
- {
- *params = stencilbuffer->getStencilSize();
- }
- else
- {
- *params = 0;
- }
- }
+void Context::getInteger64v(GLenum pname, GLint64 *params)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+ switch (pname)
+ {
+ case GL_MAX_ELEMENT_INDEX:
+ *params = mCaps.maxElementIndex;
break;
- case GL_TEXTURE_BINDING_2D:
+ case GL_MAX_UNIFORM_BLOCK_SIZE:
+ *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
+ break;
+ case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
{
- if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
- {
- gl::error(GL_INVALID_OPERATION);
- return false;
- }
-
- *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
+ GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
+ GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
+ *params = uniformBufferComponents + defaultBufferComponents;
}
break;
- case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
{
- if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
- {
- gl::error(GL_INVALID_OPERATION);
- return false;
- }
-
- *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
+ GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
+ GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
+ *params = uniformBufferComponents + defaultBufferComponents;
}
break;
- case GL_RESET_NOTIFICATION_STRATEGY_EXT:
- *params = mResetStrategy;
- break;
- case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
- *params = 1;
- break;
- case GL_PROGRAM_BINARY_FORMATS_OES:
- *params = GL_PROGRAM_BINARY_ANGLE;
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ // We do not wait for server fence objects internally, so report a max timeout of zero.
+ *params = 0;
break;
default:
- return false;
+ UNREACHABLE();
+ break;
}
+}
- return true;
+bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+ // Indexed integer queries all refer to current state, so this function is a
+ // mere passthrough.
+ return mState.getIndexedIntegerv(target, index, data);
+}
+
+bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+ // Indexed integer queries all refer to current state, so this function is a
+ // mere passthrough.
+ return mState.getIndexedInteger64v(target, index, data);
}
bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
@@ -1538,7 +1078,7 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
// Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
// is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
// to the fact that it is stored internally as a float, and so would require conversion
- // if returned from Context::getIntegerv. Since this conversion is already implemented
+ // if returned from Context::getIntegerv. Since this conversion is already implemented
// in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
// place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
// application.
@@ -1549,13 +1089,13 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
*type = GL_INT;
*numParams = mNumCompressedTextureFormats;
}
- break;
+ return true;
case GL_SHADER_BINARY_FORMATS:
{
*type = GL_INT;
*numParams = 0;
}
- break;
+ return true;
case GL_MAX_VERTEX_ATTRIBS:
case GL_MAX_VERTEX_UNIFORM_VECTORS:
case GL_MAX_VARYING_VECTORS:
@@ -1569,7 +1109,9 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
case GL_NUM_SHADER_BINARY_FORMATS:
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
case GL_ARRAY_BUFFER_BINDING:
- case GL_FRAMEBUFFER_BINDING:
+ //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
+ case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
+ case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
case GL_RENDERBUFFER_BINDING:
case GL_CURRENT_PROGRAM:
case GL_PACK_ALIGNMENT:
@@ -1625,10 +1167,10 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
*type = GL_INT;
*numParams = 1;
}
- break;
+ return true;
case GL_MAX_SAMPLES_ANGLE:
{
- if (getMaxSupportedSamples() != 0)
+ if (mExtensions.framebufferMultisample)
{
*type = GL_INT;
*numParams = 1;
@@ -1638,20 +1180,34 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
return false;
}
}
- break;
+ return true;
+ case GL_PIXEL_PACK_BUFFER_BINDING:
+ case GL_PIXEL_UNPACK_BUFFER_BINDING:
+ {
+ if (mExtensions.pixelBufferObject)
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ return true;
case GL_MAX_VIEWPORT_DIMS:
{
*type = GL_INT;
*numParams = 2;
}
- break;
+ return true;
case GL_VIEWPORT:
case GL_SCISSOR_BOX:
{
*type = GL_INT;
*numParams = 4;
}
- break;
+ return true;
case GL_SHADER_COMPILER:
case GL_SAMPLE_COVERAGE_INVERT:
case GL_DEPTH_WRITEMASK:
@@ -1669,13 +1225,13 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
*type = GL_BOOL;
*numParams = 1;
}
- break;
+ return true;
case GL_COLOR_WRITEMASK:
{
*type = GL_BOOL;
*numParams = 4;
}
- break;
+ return true;
case GL_POLYGON_OFFSET_FACTOR:
case GL_POLYGON_OFFSET_UNITS:
case GL_SAMPLE_COVERAGE_VALUE:
@@ -1685,7 +1241,7 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
*type = GL_FLOAT;
*numParams = 1;
}
- break;
+ return true;
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_DEPTH_RANGE:
@@ -1693,49 +1249,133 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
*type = GL_FLOAT;
*numParams = 2;
}
- break;
+ return true;
case GL_COLOR_CLEAR_VALUE:
case GL_BLEND_COLOR:
{
*type = GL_FLOAT;
*numParams = 4;
}
- break;
+ return true;
case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!supportsTextureFilterAnisotropy())
+ if (!mExtensions.maxTextureAnisotropy)
{
return false;
}
*type = GL_FLOAT;
*numParams = 1;
- break;
- default:
+ return true;
+ }
+
+ if (mClientVersion < 3)
+ {
return false;
}
- return true;
+ // Check for ES3.0+ parameter names
+ switch (pname)
+ {
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS:
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
+ case GL_UNIFORM_BUFFER_BINDING:
+ case GL_TRANSFORM_FEEDBACK_BINDING:
+ case GL_COPY_READ_BUFFER_BINDING:
+ case GL_COPY_WRITE_BUFFER_BINDING:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_MAX_ARRAY_TEXTURE_LAYERS:
+ case GL_MAX_VERTEX_UNIFORM_BLOCKS:
+ case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
+ case GL_MAX_COMBINED_UNIFORM_BLOCKS:
+ case GL_MAX_VARYING_COMPONENTS:
+ case GL_VERTEX_ARRAY_BINDING:
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_NUM_EXTENSIONS:
+ case GL_MAJOR_VERSION:
+ case GL_MINOR_VERSION:
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ }
+ return true;
+
+ case GL_MAX_ELEMENT_INDEX:
+ case GL_MAX_UNIFORM_BLOCK_SIZE:
+ case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ }
+ return true;
+
+ case GL_TRANSFORM_FEEDBACK_ACTIVE:
+ case GL_TRANSFORM_FEEDBACK_PAUSED:
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ }
+ return true;
+ }
+
+ return false;
}
-// Applies the render target surface, depth stencil surface, viewport rectangle and
-// scissor rectangle to the renderer
-bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
+bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
{
- Framebuffer *framebufferObject = getDrawFramebuffer();
+ if (mClientVersion < 3)
+ {
+ return false;
+ }
- if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ switch (target)
{
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ case GL_UNIFORM_BUFFER_BINDING:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ }
+ return true;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ }
}
+ return false;
+}
+
+// Applies the render target surface, depth stencil surface, viewport rectangle and
+// scissor rectangle to the renderer
+bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
+{
+ Framebuffer *framebufferObject = mState.getDrawFramebuffer();
+ ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE);
+
mRenderer->applyRenderTarget(framebufferObject);
- if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
+ float nearZ, farZ;
+ mState.getDepthRange(&nearZ, &farZ);
+ if (!mRenderer->setViewport(mState.getViewport(), nearZ, farZ, drawMode, mState.getRasterizerState().frontFace,
ignoreViewport))
{
return false;
}
- mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
+ mRenderer->setScissorRectangle(mState.getScissor(), mState.isScissorTestEnabled());
return true;
}
@@ -1743,17 +1383,22 @@ bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
void Context::applyState(GLenum drawMode)
{
- Framebuffer *framebufferObject = getDrawFramebuffer();
+ Framebuffer *framebufferObject = mState.getDrawFramebuffer();
int samples = framebufferObject->getSamples();
- mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
- mState.rasterizer.multiSample = (samples != 0);
- mRenderer->setRasterizerState(mState.rasterizer);
+ RasterizerState rasterizer = mState.getRasterizerState();
+ rasterizer.pointDrawMode = (drawMode == GL_POINTS);
+ rasterizer.multiSample = (samples != 0);
+
+ mRenderer->setRasterizerState(rasterizer);
unsigned int mask = 0;
- if (mState.sampleCoverage)
+ if (mState.isSampleCoverageEnabled())
{
- if (mState.sampleCoverageValue != 0)
+ GLclampf coverageValue;
+ bool coverageInvert = false;
+ mState.getSampleCoverageParams(&coverageValue, &coverageInvert);
+ if (coverageValue != 0)
{
float threshold = 0.5f;
@@ -1762,7 +1407,7 @@ void Context::applyState(GLenum drawMode)
{
mask <<= 1;
- if ((i + 1) * mState.sampleCoverageValue >= threshold)
+ if ((i + 1) * coverageValue >= threshold)
{
threshold += 1.0f;
mask |= 1;
@@ -1770,7 +1415,7 @@ void Context::applyState(GLenum drawMode)
}
}
- if (mState.sampleCoverageInvert)
+ if (coverageInvert)
{
mask = ~mask;
}
@@ -1779,192 +1424,333 @@ void Context::applyState(GLenum drawMode)
{
mask = 0xFFFFFFFF;
}
- mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
+ mRenderer->setBlendState(framebufferObject, mState.getBlendState(), mState.getBlendColor(), mask);
- mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
- mState.rasterizer.frontFace == GL_CCW);
+ mRenderer->setDepthStencilState(mState.getDepthStencilState(), mState.getStencilRef(), mState.getStencilBackRef(),
+ rasterizer.frontFace == GL_CCW);
}
// Applies the shaders and shader constants to the Direct3D 9 device
-void Context::applyShaders()
+void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
{
- ProgramBinary *programBinary = getCurrentProgramBinary();
+ const VertexAttribute *vertexAttributes = mState.getVertexArray()->getVertexAttributes();
+
+ VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
+ VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.getVertexAttribCurrentValues());
+
+ const Framebuffer *fbo = mState.getDrawFramebuffer();
+
+ mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.getRasterizerState().rasterizerDiscard, transformFeedbackActive);
- mRenderer->applyShaders(programBinary);
-
programBinary->applyUniforms();
}
-// Applies the textures and sampler states to the Direct3D 9 device
-void Context::applyTextures()
+size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
+ TextureType *outTextureTypes, SamplerState *outSamplers)
{
- applyTextures(SAMPLER_PIXEL);
+ size_t samplerRange = programBinary->getUsedSamplerRange(type);
+ for (size_t i = 0; i < samplerRange; i++)
+ {
+ outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
+ GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
+ if (textureUnit != -1)
+ {
+ outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
+ outTextures[i]->getSamplerStateWithNativeOffset(&outSamplers[i]);
+ Sampler *samplerObject = mState.getSampler(textureUnit);
+ if (samplerObject)
+ {
+ samplerObject->getState(&outSamplers[i]);
+ }
+ }
+ else
+ {
+ outTextures[i] = NULL;
+ }
+ }
+
+ return samplerRange;
+}
- if (mSupportsVertexTexture)
+void Context::generateSwizzles(Texture *textures[], size_t count)
+{
+ for (size_t i = 0; i < count; i++)
{
- applyTextures(SAMPLER_VERTEX);
+ if (textures[i] && textures[i]->getSamplerState().swizzleRequired())
+ {
+ mRenderer->generateSwizzle(textures[i]);
+ }
}
}
-// For each Direct3D 9 sampler of either the pixel or vertex stage,
+// For each Direct3D sampler of either the pixel or vertex stage,
// looks up the corresponding OpenGL texture image unit and texture type,
// and sets the texture and its addressing/filtering state (or NULL when inactive).
-void Context::applyTextures(SamplerType type)
+void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
+ size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
+ size_t framebufferSerialCount)
{
- ProgramBinary *programBinary = getCurrentProgramBinary();
-
- FramebufferTextureSerialSet boundFramebufferTextures = getBoundFramebufferTextureSerials();
-
// Range of Direct3D samplers of given sampler type
- int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
- int samplerRange = programBinary->getUsedSamplerRange(type);
+ size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
+ : mRenderer->getMaxVertexTextureImageUnits();
- for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
+ for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
{
- int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
+ Texture *texture = textures[samplerIndex];
+ const SamplerState &sampler = samplers[samplerIndex];
+ TextureType textureType = textureTypes[samplerIndex];
- if (textureUnit != -1)
+ if (texture)
{
- TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
- Texture *texture = getSamplerTexture(textureUnit, textureType);
-
- if (texture->isSamplerComplete() &&
- boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end())
+ // TODO: std::binary_search may become unavailable using older versions of GCC
+ if (texture->isSamplerComplete(sampler) &&
+ !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
{
- SamplerState samplerState;
- texture->getSamplerState(&samplerState);
- mRenderer->setSamplerState(type, samplerIndex, samplerState);
-
- mRenderer->setTexture(type, samplerIndex, texture);
-
+ mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
+ mRenderer->setTexture(shaderType, samplerIndex, texture);
texture->resetDirty();
}
else
{
- mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
+ Texture *incompleteTexture = getIncompleteTexture(textureType);
+ mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
+ incompleteTexture->resetDirty();
}
}
else
{
- mRenderer->setTexture(type, samplerIndex, NULL);
+ mRenderer->setTexture(shaderType, samplerIndex, NULL);
}
}
- for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
+ for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
{
- mRenderer->setTexture(type, samplerIndex, NULL);
+ mRenderer->setTexture(shaderType, samplerIndex, NULL);
}
}
-void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
+bool Context::applyUniformBuffers()
{
- Framebuffer *framebuffer = getReadFramebuffer();
+ Program *programObject = getProgram(mState.getCurrentProgramId());
+ ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ std::vector<gl::Buffer*> boundBuffers;
- if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
{
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
+ GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
+
+ if (mState.getIndexedUniformBuffer(blockBinding)->id() == 0)
+ {
+ // undefined behaviour
+ return false;
+ }
+ else
+ {
+ Buffer *uniformBuffer = mState.getIndexedUniformBuffer(blockBinding);
+ ASSERT(uniformBuffer);
+ boundBuffers.push_back(uniformBuffer);
+ }
}
- if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
+ return programBinary->applyUniformBuffers(boundBuffers);
+}
+
+bool Context::applyTransformFeedbackBuffers()
+{
+ TransformFeedback *curTransformFeedback = mState.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
+ {
+ Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ transformFeedbackBuffers[i] = mState.getIndexedTransformFeedbackBuffer(i);
+ transformFeedbackOffsets[i] = mState.getIndexedTransformFeedbackBufferOffset(i);
+ }
+ mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
+ return true;
+ }
+ else
{
- return gl::error(GL_INVALID_OPERATION);
+ return false;
}
+}
- GLsizei outputPitch = ComputePitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
- // sized query sanity check
- if (bufSize)
+void Context::markTransformFeedbackUsage()
+{
+ for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
{
- int requiredSize = outputPitch * height;
- if (requiredSize > *bufSize)
+ Buffer *buffer = mState.getIndexedTransformFeedbackBuffer(i);
+ if (buffer)
{
- return gl::error(GL_INVALID_OPERATION);
+ buffer->markTransformFeedbackUsage();
}
}
-
- mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
}
void Context::clear(GLbitfield mask)
{
- Framebuffer *framebufferObject = getDrawFramebuffer();
+ if (mState.isRasterizerDiscardEnabled())
+ {
+ return;
+ }
+
+ ClearParameters clearParams = mState.getClearParameters(mask);
- if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
{
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
+ return;
}
- DWORD flags = 0;
- GLbitfield finalMask = 0;
+ mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+}
- if (mask & GL_COLOR_BUFFER_BIT)
+void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
+{
+ if (mState.isRasterizerDiscardEnabled())
{
- mask &= ~GL_COLOR_BUFFER_BIT;
+ return;
+ }
- if (framebufferObject->hasEnabledColorAttachment())
+ // glClearBufferfv can be called to clear the color buffer or depth buffer
+ ClearParameters clearParams = mState.getClearParameters(0);
+
+ if (buffer == GL_COLOR)
+ {
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
{
- finalMask |= GL_COLOR_BUFFER_BIT;
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
}
+ clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_FLOAT;
+ }
+
+ if (buffer == GL_DEPTH)
+ {
+ clearParams.clearDepth = true;
+ clearParams.depthClearValue = values[0];
+ }
+
+ if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
+ {
+ return;
+ }
+
+ mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+}
+
+void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
+{
+ if (mState.isRasterizerDiscardEnabled())
+ {
+ return;
+ }
+
+ // glClearBufferuv can only be called to clear a color buffer
+ ClearParameters clearParams = mState.getClearParameters(0);
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
+ }
+ clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_UNSIGNED_INT;
+
+ if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
+ {
+ return;
+ }
+
+ mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+}
+
+void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
+{
+ if (mState.isRasterizerDiscardEnabled())
+ {
+ return;
}
- if (mask & GL_DEPTH_BUFFER_BIT)
+ // glClearBufferfv can be called to clear the color buffer or stencil buffer
+ ClearParameters clearParams = mState.getClearParameters(0);
+
+ if (buffer == GL_COLOR)
{
- mask &= ~GL_DEPTH_BUFFER_BIT;
- if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
{
- finalMask |= GL_DEPTH_BUFFER_BIT;
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
}
+ clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_INT;
}
- if (mask & GL_STENCIL_BUFFER_BIT)
+ if (buffer == GL_STENCIL)
{
- mask &= ~GL_STENCIL_BUFFER_BIT;
- if (framebufferObject->getStencilbufferType() != GL_NONE)
- {
- rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
- if (!depthStencil)
- {
- ERR("Depth stencil pointer unexpectedly null.");
- return;
- }
+ clearParams.clearStencil = true;
+ clearParams.stencilClearValue = values[1];
+ }
- if (GetStencilSize(depthStencil->getActualFormat()) > 0)
- {
- finalMask |= GL_STENCIL_BUFFER_BIT;
- }
- }
+ if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
+ {
+ return;
}
- if (mask != 0)
+ mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+}
+
+void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
+{
+ if (mState.isRasterizerDiscardEnabled())
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
+ // glClearBufferfi can only be called to clear a depth stencil buffer
+ ClearParameters clearParams = mState.getClearParameters(0);
+ clearParams.clearDepth = true;
+ clearParams.depthClearValue = depth;
+ clearParams.clearStencil = true;
+ clearParams.stencilClearValue = stencil;
+
if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
{
return;
}
- ClearParameters clearParams;
- clearParams.mask = finalMask;
- clearParams.colorClearValue = mState.colorClearValue;
- clearParams.colorMaskRed = mState.blend.colorMaskRed;
- clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
- clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
- clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
- clearParams.depthClearValue = mState.depthClearValue;
- clearParams.stencilClearValue = mState.stencilClearValue;
- clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
+ mRenderer->clear(clearParams, mState.getDrawFramebuffer());
+}
+
+void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
+{
+ gl::Framebuffer *framebuffer = mState.getReadFramebuffer();
+
+ bool isSized = IsSizedInternalFormat(format);
+ GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type));
+ GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, width, mState.getPackAlignment());
- mRenderer->clear(clearParams, framebufferObject);
+ mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.getPackState(), pixels);
}
void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
{
- if (!mState.currentProgram)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ ASSERT(mState.getCurrentProgramId() != 0);
+
+ ProgramBinary *programBinary = mState.getCurrentProgramBinary();
+ programBinary->updateSamplerMapping();
+
+ Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
+ TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
+ SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
+ size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
+
+ Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
+ TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
+ SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
+ size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
+
+ generateSwizzles(vsTextures, vsTextureCount);
+ generateSwizzles(psTextures, psTextureCount);
if (!mRenderer->applyPrimitiveType(mode, count))
{
@@ -1978,40 +1764,58 @@ void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instan
applyState(mode);
- ProgramBinary *programBinary = getCurrentProgramBinary();
-
- GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
+ GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.getVertexArray()->getVertexAttributes(), mState.getVertexAttribCurrentValues(), first, count, instances);
if (err != GL_NO_ERROR)
{
return gl::error(err);
}
- applyShaders();
- applyTextures();
+ bool transformFeedbackActive = applyTransformFeedbackBuffers();
+
+ applyShaders(programBinary, transformFeedbackActive);
- if (!programBinary->validateSamplers(NULL))
+ FramebufferTextureSerialArray frameBufferSerials;
+ size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
+
+ applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
+ applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
+
+ if (!applyUniformBuffers())
{
- return gl::error(GL_INVALID_OPERATION);
+ return;
}
if (!skipDraw(mode))
{
- mRenderer->drawArrays(mode, count, instances);
+ mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
+
+ if (transformFeedbackActive)
+ {
+ markTransformFeedbackUsage();
+ }
}
}
void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
{
- if (!mState.currentProgram)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ ASSERT(mState.getCurrentProgramId() != 0);
+
+ ProgramBinary *programBinary = mState.getCurrentProgramBinary();
+ programBinary->updateSamplerMapping();
+
+ Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
+ TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
+ SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
+ size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
+
+ Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
+ TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
+ SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
+ size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
+
+ generateSwizzles(vsTextures, vsTextureCount);
+ generateSwizzles(psTextures, psTextureCount);
- if (!indices && !mState.elementArrayBuffer)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
if (!mRenderer->applyPrimitiveType(mode, count))
{
return;
@@ -2024,33 +1828,42 @@ void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid
applyState(mode);
+ VertexArray *vao = mState.getVertexArray();
rx::TranslatedIndexData indexInfo;
- GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
+ GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
if (err != GL_NO_ERROR)
{
return gl::error(err);
}
- ProgramBinary *programBinary = getCurrentProgramBinary();
-
GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
- err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
+ err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.getVertexAttribCurrentValues(), indexInfo.minIndex, vertexCount, instances);
if (err != GL_NO_ERROR)
{
return gl::error(err);
}
- applyShaders();
- applyTextures();
+ bool transformFeedbackActive = applyTransformFeedbackBuffers();
+ // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
+ // layer.
+ ASSERT(!transformFeedbackActive);
+
+ applyShaders(programBinary, transformFeedbackActive);
- if (!programBinary->validateSamplers(NULL))
+ FramebufferTextureSerialArray frameBufferSerials;
+ size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
+
+ applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
+ applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
+
+ if (!applyUniformBuffers())
{
- return gl::error(GL_INVALID_OPERATION);
+ return;
}
if (!skipDraw(mode))
{
- mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
+ mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
}
}
@@ -2147,7 +1960,7 @@ GLenum Context::getResetStatus()
mResetStatus = GL_NO_ERROR;
}
}
-
+
return status;
}
@@ -2156,244 +1969,129 @@ bool Context::isResetNotificationEnabled()
return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
}
-int Context::getMajorShaderModel() const
-{
- return mMajorShaderModel;
-}
-
-float Context::getMaximumPointSize() const
-{
- return mMaximumPointSize;
-}
-
-unsigned int Context::getMaximumCombinedTextureImageUnits() const
-{
- return mRenderer->getMaxCombinedTextureImageUnits();
-}
-
-int Context::getMaxSupportedSamples() const
-{
- return mRenderer->getMaxSupportedSamples();
-}
-
-unsigned int Context::getMaximumRenderTargets() const
-{
- return mRenderer->getMaxRenderTargets();
-}
-
-bool Context::supportsEventQueries() const
-{
- return mSupportsEventQueries;
-}
-
-bool Context::supportsOcclusionQueries() const
-{
- return mSupportsOcclusionQueries;
-}
-
-bool Context::supportsBGRATextures() const
-{
- return mSupportsBGRATextures;
-}
-
-bool Context::supportsDXT1Textures() const
-{
- return mSupportsDXT1Textures;
-}
-
-bool Context::supportsDXT3Textures() const
-{
- return mSupportsDXT3Textures;
-}
-
-bool Context::supportsDXT5Textures() const
-{
- return mSupportsDXT5Textures;
-}
-
-bool Context::supportsFloat32Textures() const
-{
- return mSupportsFloat32Textures;
-}
-
-bool Context::supportsFloat32LinearFilter() const
-{
- return mSupportsFloat32LinearFilter;
-}
-
-bool Context::supportsFloat32RenderableTextures() const
+int Context::getClientVersion() const
{
- return mSupportsFloat32RenderableTextures;
+ return mClientVersion;
}
-bool Context::supportsFloat16Textures() const
+const Caps &Context::getCaps() const
{
- return mSupportsFloat16Textures;
+ return mCaps;
}
-bool Context::supportsFloat16LinearFilter() const
+const TextureCapsMap &Context::getTextureCaps() const
{
- return mSupportsFloat16LinearFilter;
+ return mTextureCaps;
}
-bool Context::supportsFloat16RenderableTextures() const
+const Extensions &Context::getExtensions() const
{
- return mSupportsFloat16RenderableTextures;
+ return mExtensions;
}
-int Context::getMaximumRenderbufferDimension() const
+int Context::getMajorShaderModel() const
{
- return mMaxRenderbufferDimension;
+ return mMajorShaderModel;
}
-int Context::getMaximumTextureDimension() const
+unsigned int Context::getMaximumCombinedTextureImageUnits() const
{
- return mMaxTextureDimension;
+ return mRenderer->getMaxCombinedTextureImageUnits();
}
-int Context::getMaximumCubeTextureDimension() const
+unsigned int Context::getMaximumCombinedUniformBufferBindings() const
{
- return mMaxCubeTextureDimension;
+ return mRenderer->getMaxVertexShaderUniformBuffers() +
+ mRenderer->getMaxFragmentShaderUniformBuffers();
}
-int Context::getMaximumTextureLevel() const
+int Context::getMaxSupportedSamples() const
{
- return mMaxTextureLevel;
+ return mRenderer->getMaxSupportedSamples();
}
-bool Context::supportsLuminanceTextures() const
+GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
{
- return mSupportsLuminanceTextures;
+ return mRenderer->getMaxSupportedFormatSamples(internalFormat);
}
-bool Context::supportsLuminanceAlphaTextures() const
+GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
{
- return mSupportsLuminanceAlphaTextures;
+ return mRenderer->getNumSampleCounts(internalFormat);
}
-bool Context::supportsDepthTextures() const
+void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
{
- return mSupportsDepthTextures;
+ mRenderer->getSampleCounts(internalFormat, bufSize, params);
}
-bool Context::supports32bitIndices() const
+unsigned int Context::getMaxTransformFeedbackBufferBindings() const
{
- return mSupports32bitIndices;
+ return mRenderer->getMaxTransformFeedbackBuffers();
}
-bool Context::supportsNonPower2Texture() const
+GLintptr Context::getUniformBufferOffsetAlignment() const
{
- return mSupportsNonPower2Texture;
+ // setting a large alignment forces uniform buffers to bind with zero offset
+ return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
}
-bool Context::supportsInstancing() const
+void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
{
- return mSupportsInstancing;
-}
+ Framebuffer *framebuffer = mState.getReadFramebuffer();
+ ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
-bool Context::supportsTextureFilterAnisotropy() const
-{
- return mSupportsTextureFilterAnisotropy;
-}
+ FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
+ ASSERT(attachment);
-float Context::getTextureMaxAnisotropy() const
-{
- return mMaxTextureAnisotropy;
+ *internalFormat = attachment->getActualFormat();
+ *format = gl::GetFormat(attachment->getActualFormat());
+ *type = gl::GetType(attachment->getActualFormat());
}
-bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
+void Context::detachTexture(GLuint texture)
{
- Framebuffer *framebuffer = getReadFramebuffer();
- if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
- if (!renderbuffer)
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- *format = gl::ExtractFormat(renderbuffer->getActualFormat());
- *type = gl::ExtractType(renderbuffer->getActualFormat());
-
- return true;
+ // Simple pass-through to State's detachTexture method, as textures do not require
+ // allocation map management either here or in the resource manager at detach time.
+ // Zero textures are held by the Context, and we don't attempt to request them from
+ // the State.
+ mState.detachTexture(texture);
}
void Context::detachBuffer(GLuint buffer)
{
+ // Buffer detachment is handled by Context, because the buffer must also be
+ // attached from any VAOs in existence, and Context holds the VAO map.
+
// [OpenGL ES 2.0.24] section 2.9 page 22:
// If a buffer object is deleted while it is bound, all bindings to that object in the current context
// (i.e. in the thread that called Delete-Buffers) are reset to zero.
- if (mState.arrayBuffer.id() == buffer)
- {
- mState.arrayBuffer.set(NULL);
- }
-
- if (mState.elementArrayBuffer.id() == buffer)
- {
- mState.elementArrayBuffer.set(NULL);
- }
-
- for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
- {
- if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
- {
- mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
- }
- }
-}
-
-void Context::detachTexture(GLuint texture)
-{
- // [OpenGL ES 2.0.24] section 3.8 page 84:
- // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
- // rebound to texture object zero
-
- for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
- {
- for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
- {
- if (mState.samplerTexture[type][sampler].id() == texture)
- {
- mState.samplerTexture[type][sampler].set(NULL);
- }
- }
- }
-
- // [OpenGL ES 2.0.24] section 4.4 page 112:
- // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
- // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
- // image was attached in the currently bound framebuffer.
+ mState.removeArrayBufferBinding(buffer);
- Framebuffer *readFramebuffer = getReadFramebuffer();
- Framebuffer *drawFramebuffer = getDrawFramebuffer();
-
- if (readFramebuffer)
- {
- readFramebuffer->detachTexture(texture);
- }
-
- if (drawFramebuffer && drawFramebuffer != readFramebuffer)
+ // mark as freed among the vertex array objects
+ for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
{
- drawFramebuffer->detachTexture(texture);
+ vaoIt->second->detachBuffer(buffer);
}
}
void Context::detachFramebuffer(GLuint framebuffer)
{
+ // Framebuffer detachment is handled by Context, because 0 is a valid
+ // Framebuffer object, and a pointer to it must be passed from Context
+ // to State at binding time.
+
// [OpenGL ES 2.0.24] section 4.4 page 107:
// If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
// BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
- if (mState.readFramebuffer == framebuffer)
+ if (mState.removeReadFramebufferBinding(framebuffer))
{
bindReadFramebuffer(0);
}
- if (mState.drawFramebuffer == framebuffer)
+ if (mState.removeDrawFramebufferBinding(framebuffer))
{
bindDrawFramebuffer(0);
}
@@ -2401,32 +2099,32 @@ void Context::detachFramebuffer(GLuint framebuffer)
void Context::detachRenderbuffer(GLuint renderbuffer)
{
- // [OpenGL ES 2.0.24] section 4.4 page 109:
- // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
- // had been executed with the target RENDERBUFFER and name of zero.
-
- if (mState.renderbuffer.id() == renderbuffer)
- {
- bindRenderbuffer(0);
- }
-
- // [OpenGL ES 2.0.24] section 4.4 page 111:
- // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
- // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
- // point to which this image was attached in the currently bound framebuffer.
+ mState.detachRenderbuffer(renderbuffer);
+}
- Framebuffer *readFramebuffer = getReadFramebuffer();
- Framebuffer *drawFramebuffer = getDrawFramebuffer();
+void Context::detachVertexArray(GLuint vertexArray)
+{
+ // Vertex array detachment is handled by Context, because 0 is a valid
+ // VAO, and a pointer to it must be passed from Context to State at
+ // binding time.
- if (readFramebuffer)
+ // [OpenGL ES 3.0.2] section 2.10 page 43:
+ // If a vertex array object that is currently bound is deleted, the binding
+ // for that object reverts to zero and the default vertex array becomes current.
+ if (mState.removeVertexArrayBinding(vertexArray))
{
- readFramebuffer->detachRenderbuffer(renderbuffer);
+ bindVertexArray(0);
}
+}
- if (drawFramebuffer && drawFramebuffer != readFramebuffer)
- {
- drawFramebuffer->detachRenderbuffer(renderbuffer);
- }
+void Context::detachTransformFeedback(GLuint transformFeedback)
+{
+ mState.detachTransformFeedback(transformFeedback);
+}
+
+void Context::detachSampler(GLuint sampler)
+{
+ mState.detachSampler(sampler);
}
Texture *Context::getIncompleteTexture(TextureType type)
@@ -2435,7 +2133,8 @@ Texture *Context::getIncompleteTexture(TextureType type)
if (t == NULL)
{
- static const GLubyte color[] = { 0, 0, 0, 255 };
+ const GLubyte color[] = { 0, 0, 0, 255 };
+ const PixelUnpackState incompleteUnpackState(1);
switch (type)
{
@@ -2445,26 +2144,44 @@ Texture *Context::getIncompleteTexture(TextureType type)
case TEXTURE_2D:
{
- Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
- incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
+ Texture2D *incomplete2d = new Texture2D(mRenderer->createTexture2D(), Texture::INCOMPLETE_TEXTURE_ID);
+ incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
t = incomplete2d;
}
break;
case TEXTURE_CUBE:
{
- TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
+ TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer->createTextureCube(), Texture::INCOMPLETE_TEXTURE_ID);
- incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
- incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
- incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
- incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
- incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
- incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
+ incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+ incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
t = incompleteCube;
}
break;
+
+ case TEXTURE_3D:
+ {
+ Texture3D *incomplete3d = new Texture3D(mRenderer->createTexture3D(), Texture::INCOMPLETE_TEXTURE_ID);
+ incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+
+ t = incomplete3d;
+ }
+ break;
+
+ case TEXTURE_2D_ARRAY:
+ {
+ Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer->createTexture2DArray(), Texture::INCOMPLETE_TEXTURE_ID);
+ incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
+
+ t = incomplete2darray;
+ }
+ break;
}
mIncompleteTextures[type].set(t);
@@ -2480,9 +2197,9 @@ bool Context::skipDraw(GLenum drawMode)
// ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
// which affects varying interpolation. Since the value of gl_PointSize is
// undefined when not written, just skip drawing to avoid unexpected results.
- if (!getCurrentProgramBinary()->usesPointSize())
+ if (!mState.getCurrentProgramBinary()->usesPointSize())
{
- // This is stictly speaking not an error, but developers should be
+ // This is stictly speaking not an error, but developers should be
// notified of risking undefined behavior.
ERR("Point rendering without writing to gl_PointSize.");
@@ -2491,7 +2208,7 @@ bool Context::skipDraw(GLenum drawMode)
}
else if (IsTriangleMode(drawMode))
{
- if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
+ if (mState.getRasterizerState().cullFace && mState.getRasterizerState().cullMode == GL_FRONT_AND_BACK)
{
return true;
}
@@ -2500,148 +2217,97 @@ bool Context::skipDraw(GLenum drawMode)
return false;
}
-void Context::setVertexAttrib(GLuint index, const GLfloat *values)
-{
- ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
-
- mState.vertexAttribute[index].mCurrentValue[0] = values[0];
- mState.vertexAttribute[index].mCurrentValue[1] = values[1];
- mState.vertexAttribute[index].mCurrentValue[2] = values[2];
- mState.vertexAttribute[index].mCurrentValue[3] = values[3];
-}
-
void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
{
- ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
-
- mState.vertexAttribute[index].mDivisor = divisor;
+ mState.getVertexArray()->setVertexAttribDivisor(index, divisor);
}
-// keep list sorted in following order
-// OES extensions
-// EXT extensions
-// Vendor extensions
-void Context::initExtensionString()
+void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- std::string extensionString = "";
-
- // OES extensions
- if (supports32bitIndices())
- {
- extensionString += "GL_OES_element_index_uint ";
- }
-
- extensionString += "GL_OES_packed_depth_stencil ";
- extensionString += "GL_OES_get_program_binary ";
- extensionString += "GL_OES_rgb8_rgba8 ";
- if (mRenderer->getDerivativeInstructionSupport())
- {
- extensionString += "GL_OES_standard_derivatives ";
- }
-
- if (supportsFloat16Textures())
- {
- extensionString += "GL_OES_texture_half_float ";
- }
- if (supportsFloat16LinearFilter())
- {
- extensionString += "GL_OES_texture_half_float_linear ";
- }
- if (supportsFloat32Textures())
- {
- extensionString += "GL_OES_texture_float ";
- }
- if (supportsFloat32LinearFilter())
- {
- extensionString += "GL_OES_texture_float_linear ";
- }
+ mResourceManager->checkSamplerAllocation(sampler);
- if (supportsNonPower2Texture())
- {
- extensionString += "GL_OES_texture_npot ";
- }
-
- // Multi-vendor (EXT) extensions
- if (supportsOcclusionQueries())
- {
- extensionString += "GL_EXT_occlusion_query_boolean ";
- }
-
- extensionString += "GL_EXT_read_format_bgra ";
- extensionString += "GL_EXT_robustness ";
-
- if (supportsDXT1Textures())
- {
- extensionString += "GL_EXT_texture_compression_dxt1 ";
- }
-
- if (supportsTextureFilterAnisotropy())
- {
- extensionString += "GL_EXT_texture_filter_anisotropic ";
- }
+ Sampler *samplerObject = getSampler(sampler);
+ ASSERT(samplerObject);
- if (supportsBGRATextures())
- {
- extensionString += "GL_EXT_texture_format_BGRA8888 ";
- }
-
- if (mRenderer->getMaxRenderTargets() > 1)
+ switch (pname)
{
- extensionString += "GL_EXT_draw_buffers ";
+ case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
+ case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
+ case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
+ case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
+ default: UNREACHABLE(); break;
}
+}
- extensionString += "GL_EXT_texture_storage ";
- extensionString += "GL_EXT_frag_depth ";
+void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ mResourceManager->checkSamplerAllocation(sampler);
- // ANGLE-specific extensions
- if (supportsDepthTextures())
- {
- extensionString += "GL_ANGLE_depth_texture ";
- }
+ Sampler *samplerObject = getSampler(sampler);
+ ASSERT(samplerObject);
- extensionString += "GL_ANGLE_framebuffer_blit ";
- if (getMaxSupportedSamples() != 0)
+ switch (pname)
{
- extensionString += "GL_ANGLE_framebuffer_multisample ";
+ case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
+ case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
+ case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
+ case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
+ default: UNREACHABLE(); break;
}
+}
- if (supportsInstancing())
- {
- extensionString += "GL_ANGLE_instanced_arrays ";
- }
+GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
+{
+ mResourceManager->checkSamplerAllocation(sampler);
- extensionString += "GL_ANGLE_pack_reverse_row_order ";
+ Sampler *samplerObject = getSampler(sampler);
+ ASSERT(samplerObject);
- if (supportsDXT3Textures())
- {
- extensionString += "GL_ANGLE_texture_compression_dxt3 ";
- }
- if (supportsDXT5Textures())
+ switch (pname)
{
- extensionString += "GL_ANGLE_texture_compression_dxt5 ";
+ case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
+ case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
+ case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
+ case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
+ case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
+ case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
+ case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
+ case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
+ case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
+ default: UNREACHABLE(); return 0;
}
+}
- extensionString += "GL_ANGLE_texture_usage ";
- extensionString += "GL_ANGLE_translated_shader_source ";
+GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
+{
+ mResourceManager->checkSamplerAllocation(sampler);
- // Other vendor-specific extensions
- if (supportsEventQueries())
- {
- extensionString += "GL_NV_fence ";
- }
+ Sampler *samplerObject = getSampler(sampler);
+ ASSERT(samplerObject);
- std::string::size_type end = extensionString.find_last_not_of(' ');
- if (end != std::string::npos)
+ switch (pname)
{
- extensionString.resize(end+1);
+ case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
+ case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
+ case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
+ case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
+ case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
+ case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
+ case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
+ case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
+ case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
+ default: UNREACHABLE(); return 0;
}
-
- mExtensionString = makeStaticString(extensionString);
-}
-
-const char *Context::getExtensionString() const
-{
- return mExtensionString;
}
void Context::initRendererString()
@@ -2651,319 +2317,226 @@ void Context::initRendererString()
rendererString << mRenderer->getRendererDescription();
rendererString << ")";
- mRendererString = makeStaticString(rendererString.str());
+ mRendererString = MakeStaticString(rendererString.str());
}
-const char *Context::getRendererString() const
+const std::string &Context::getRendererString() const
{
return mRendererString;
}
-Context::FramebufferTextureSerialSet Context::getBoundFramebufferTextureSerials()
+void Context::initExtensionStrings()
{
- FramebufferTextureSerialSet set;
-
- Framebuffer *drawFramebuffer = getDrawFramebuffer();
- for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
- {
- Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
- if (renderBuffer && renderBuffer->getTextureSerial() != 0)
- {
- set.insert(renderBuffer->getTextureSerial());
- }
- }
+ mExtensionStrings = mExtensions.getStrings();
- Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
- if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
- {
- set.insert(depthStencilBuffer->getTextureSerial());
- }
-
- return set;
+ std::ostringstream combinedStringStream;
+ std::copy(mExtensionStrings.begin(), mExtensionStrings.end(), std::ostream_iterator<std::string>(combinedStringStream, " "));
+ mExtensionString = combinedStringStream.str();
}
-void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask)
+const std::string &Context::getExtensionString() const
{
- Framebuffer *readFramebuffer = getReadFramebuffer();
- Framebuffer *drawFramebuffer = getDrawFramebuffer();
-
- if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
- !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
- }
-
- if (drawFramebuffer->getSamples() != 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
- Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
-
- if (drawColorBuffer == NULL)
- {
- ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
- return gl::error(GL_INVALID_OPERATION);
- }
-
- int readBufferWidth = readColorBuffer->getWidth();
- int readBufferHeight = readColorBuffer->getHeight();
- int drawBufferWidth = drawColorBuffer->getWidth();
- int drawBufferHeight = drawColorBuffer->getHeight();
-
- Rectangle sourceRect;
- Rectangle destRect;
+ return mExtensionString;
+}
- if (srcX0 < srcX1)
- {
- sourceRect.x = srcX0;
- destRect.x = dstX0;
- sourceRect.width = srcX1 - srcX0;
- destRect.width = dstX1 - dstX0;
- }
- else
- {
- sourceRect.x = srcX1;
- destRect.x = dstX1;
- sourceRect.width = srcX0 - srcX1;
- destRect.width = dstX0 - dstX1;
- }
+const std::string &Context::getExtensionString(size_t idx) const
+{
+ return mExtensionStrings[idx];
+}
- if (srcY0 < srcY1)
- {
- sourceRect.height = srcY1 - srcY0;
- destRect.height = dstY1 - dstY0;
- sourceRect.y = srcY0;
- destRect.y = dstY0;
- }
- else
- {
- sourceRect.height = srcY0 - srcY1;
- destRect.height = dstY0 - srcY1;
- sourceRect.y = srcY1;
- destRect.y = dstY1;
- }
+size_t Context::getExtensionStringCount() const
+{
+ return mExtensionStrings.size();
+}
- Rectangle sourceScissoredRect = sourceRect;
- Rectangle destScissoredRect = destRect;
+size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
+{
+ size_t serialCount = 0;
- if (mState.scissorTest)
+ Framebuffer *drawFramebuffer = mState.getDrawFramebuffer();
+ for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
{
- // Only write to parts of the destination framebuffer which pass the scissor test.
- if (destRect.x < mState.scissor.x)
- {
- int xDiff = mState.scissor.x - destRect.x;
- destScissoredRect.x = mState.scissor.x;
- destScissoredRect.width -= xDiff;
- sourceScissoredRect.x += xDiff;
- sourceScissoredRect.width -= xDiff;
-
- }
-
- if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
- {
- int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
- destScissoredRect.width -= xDiff;
- sourceScissoredRect.width -= xDiff;
- }
-
- if (destRect.y < mState.scissor.y)
+ FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
+ if (attachment && attachment->isTexture())
{
- int yDiff = mState.scissor.y - destRect.y;
- destScissoredRect.y = mState.scissor.y;
- destScissoredRect.height -= yDiff;
- sourceScissoredRect.y += yDiff;
- sourceScissoredRect.height -= yDiff;
- }
-
- if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
- {
- int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
- destScissoredRect.height -= yDiff;
- sourceScissoredRect.height -= yDiff;
+ (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
}
}
- bool blitRenderTarget = false;
- bool blitDepthStencil = false;
-
- Rectangle sourceTrimmedRect = sourceScissoredRect;
- Rectangle destTrimmedRect = destScissoredRect;
-
- // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
- // the actual draw and read surfaces.
- if (sourceTrimmedRect.x < 0)
+ FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
+ if (depthStencilAttachment && depthStencilAttachment->isTexture())
{
- int xDiff = 0 - sourceTrimmedRect.x;
- sourceTrimmedRect.x = 0;
- sourceTrimmedRect.width -= xDiff;
- destTrimmedRect.x += xDiff;
- destTrimmedRect.width -= xDiff;
+ (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
}
- if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
- {
- int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
- sourceTrimmedRect.width -= xDiff;
- destTrimmedRect.width -= xDiff;
- }
+ std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
- if (sourceTrimmedRect.y < 0)
- {
- int yDiff = 0 - sourceTrimmedRect.y;
- sourceTrimmedRect.y = 0;
- sourceTrimmedRect.height -= yDiff;
- destTrimmedRect.y += yDiff;
- destTrimmedRect.height -= yDiff;
- }
+ return serialCount;
+}
- if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
- {
- int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
- sourceTrimmedRect.height -= yDiff;
- destTrimmedRect.height -= yDiff;
- }
+void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ Framebuffer *readFramebuffer = mState.getReadFramebuffer();
+ Framebuffer *drawFramebuffer = mState.getDrawFramebuffer();
- if (destTrimmedRect.x < 0)
+ bool blitRenderTarget = false;
+ bool blitDepth = false;
+ bool blitStencil = false;
+ if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
{
- int xDiff = 0 - destTrimmedRect.x;
- destTrimmedRect.x = 0;
- destTrimmedRect.width -= xDiff;
- sourceTrimmedRect.x += xDiff;
- sourceTrimmedRect.width -= xDiff;
+ blitRenderTarget = true;
}
-
- if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
+ if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
{
- int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
- destTrimmedRect.width -= xDiff;
- sourceTrimmedRect.width -= xDiff;
+ blitStencil = true;
}
-
- if (destTrimmedRect.y < 0)
+ if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
{
- int yDiff = 0 - destTrimmedRect.y;
- destTrimmedRect.y = 0;
- destTrimmedRect.height -= yDiff;
- sourceTrimmedRect.y += yDiff;
- sourceTrimmedRect.height -= yDiff;
+ blitDepth = true;
}
- if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
+ gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
+ gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
+ if (blitRenderTarget || blitDepth || blitStencil)
{
- int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
- destTrimmedRect.height -= yDiff;
- sourceTrimmedRect.height -= yDiff;
+ const gl::Rectangle *scissor = mState.isScissorTestEnabled() ? &mState.getScissor() : NULL;
+ mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
+ blitRenderTarget, blitDepth, blitStencil, filter);
}
+}
- bool partialBufferCopy = false;
- if (sourceTrimmedRect.height < readBufferHeight ||
- sourceTrimmedRect.width < readBufferWidth ||
- destTrimmedRect.height < drawBufferHeight ||
- destTrimmedRect.width < drawBufferWidth ||
- sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
+void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ Framebuffer *frameBuffer = NULL;
+ switch (target)
{
- partialBufferCopy = true;
+ case GL_FRAMEBUFFER:
+ case GL_DRAW_FRAMEBUFFER:
+ frameBuffer = mState.getDrawFramebuffer();
+ break;
+ case GL_READ_FRAMEBUFFER:
+ frameBuffer = mState.getReadFramebuffer();
+ break;
+ default:
+ UNREACHABLE();
}
- if (mask & GL_COLOR_BUFFER_BIT)
+ if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
{
- const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
- const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
- bool validDrawType = true;
- bool validDrawFormat = true;
-
- for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+ for (int i = 0; i < numAttachments; ++i)
{
- if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
+ rx::RenderTarget *renderTarget = NULL;
+
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
+ if (attachment)
+ {
+ renderTarget = attachment->getRenderTarget();
+ }
+ }
+ else if (attachments[i] == GL_COLOR)
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
+ if (attachment)
+ {
+ renderTarget = attachment->getRenderTarget();
+ }
+ }
+ else
{
- if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
- drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
+ gl::FramebufferAttachment *attachment = NULL;
+ switch (attachments[i])
{
- validDrawType = false;
+ case GL_DEPTH_ATTACHMENT:
+ case GL_DEPTH:
+ attachment = frameBuffer->getDepthbuffer();
+ break;
+ case GL_STENCIL_ATTACHMENT:
+ case GL_STENCIL:
+ attachment = frameBuffer->getStencilbuffer();
+ break;
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ attachment = frameBuffer->getDepthOrStencilbuffer();
+ break;
+ default:
+ UNREACHABLE();
}
- if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
+ if (attachment)
{
- validDrawFormat = false;
+ renderTarget = attachment->getDepthStencil();
}
}
- }
- if (!validReadType || !validDrawType || !validDrawFormat)
- {
- ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (partialBufferCopy && readFramebuffer->getSamples() != 0)
- {
- return gl::error(GL_INVALID_OPERATION);
+ if (renderTarget)
+ {
+ renderTarget->invalidate(x, y, width, height);
+ }
}
-
- blitRenderTarget = true;
-
}
+}
- if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
+bool Context::hasMappedBuffer(GLenum target) const
+{
+ if (target == GL_ARRAY_BUFFER)
{
- Renderbuffer *readDSBuffer = NULL;
- Renderbuffer *drawDSBuffer = NULL;
-
- // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
- // both a depth and stencil buffer, it will be the same buffer.
-
- if (mask & GL_DEPTH_BUFFER_BIT)
+ for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
{
- if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
+ const gl::VertexAttribute &vertexAttrib = mState.getVertexAttribState(attribIndex);
+ gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
+ if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
{
- if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
- readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- blitDepthStencil = true;
- readDSBuffer = readFramebuffer->getDepthbuffer();
- drawDSBuffer = drawFramebuffer->getDepthbuffer();
+ return true;
}
}
+ }
+ else if (target == GL_ELEMENT_ARRAY_BUFFER)
+ {
+ Buffer *elementBuffer = mState.getTargetBuffer(target);
+ return (elementBuffer && elementBuffer->isMapped());
+ }
+ else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
+ {
+ UNIMPLEMENTED();
+ }
+ else UNREACHABLE();
+ return false;
+}
- if (mask & GL_STENCIL_BUFFER_BIT)
- {
- if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
- {
- if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
- readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+void Context::initCaps(GLuint clientVersion)
+{
+ mCaps = mRenderer->getRendererCaps();
- blitDepthStencil = true;
- readDSBuffer = readFramebuffer->getStencilbuffer();
- drawDSBuffer = drawFramebuffer->getStencilbuffer();
- }
- }
+ mExtensions = mRenderer->getRendererExtensions();
- if (partialBufferCopy)
- {
- ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
- return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
- }
+ if (clientVersion < 3)
+ {
+ // Disable ES3+ extensions
+ mExtensions.colorBufferFloat = false;
+ }
- if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
- (readDSBuffer && readDSBuffer->getSamples() != 0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (clientVersion > 2)
+ {
+ // FIXME(geofflang): Don't support EXT_sRGB in non-ES2 contexts
+ //mExtensions.sRGB = false;
}
- if (blitRenderTarget || blitDepthStencil)
+ const TextureCapsMap &rendererFormats = mRenderer->getRendererTextureCaps();
+ for (TextureCapsMap::const_iterator i = rendererFormats.begin(); i != rendererFormats.end(); i++)
{
- mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
+ GLenum format = i->first;
+ TextureCaps formatCaps = i->second;
+
+ if (formatCaps.texturable && IsValidInternalFormat(format, mExtensions, clientVersion))
+ {
+ // Update the format caps based on the client version and extensions
+ formatCaps.renderable = IsRenderingSupported(format, mExtensions, clientVersion);
+ formatCaps.filterable = IsFilteringSupported(format, mExtensions, clientVersion);
+ mTextureCaps.insert(format, formatCaps);
+ }
}
}
@@ -2971,9 +2544,9 @@ void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1
extern "C"
{
-gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
+gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
{
- return new gl::Context(shareContext, renderer, notifyResets, robustAccess);
+ return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
}
void glDestroyContext(gl::Context *context)
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.h b/src/3rdparty/angle/src/libGLESv2/Context.h
index 3dc95e3b95..6c93c74e79 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.h
+++ b/src/3rdparty/angle/src/libGLESv2/Context.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,26 +10,22 @@
#ifndef LIBGLESV2_CONTEXT_H_
#define LIBGLESV2_CONTEXT_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-#define EGLAPI
-#include <EGL/egl.h>
+#include "angle_gl.h"
#include <string>
-#include <map>
#include <set>
-#ifdef _MSC_VER
-#include <hash_map>
-#else
+#include <map>
#include <unordered_map>
-#endif
+#include <array>
#include "common/angleutils.h"
#include "common/RefCountObject.h"
+#include "libGLESv2/Caps.h"
#include "libGLESv2/HandleAllocator.h"
#include "libGLESv2/angletypes.h"
#include "libGLESv2/Constants.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/State.h"
namespace rx
{
@@ -49,6 +45,8 @@ class ProgramBinary;
class Texture;
class Texture2D;
class TextureCubeMap;
+class Texture3D;
+class Texture2DArray;
class Framebuffer;
class Renderbuffer;
class RenderbufferStorage;
@@ -56,222 +54,28 @@ class Colorbuffer;
class Depthbuffer;
class Stencilbuffer;
class DepthStencilbuffer;
-class Fence;
+class FenceNV;
+class FenceSync;
class Query;
class ResourceManager;
class Buffer;
-
-enum QueryType
-{
- QUERY_ANY_SAMPLES_PASSED,
- QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE,
-
- QUERY_TYPE_COUNT
-};
-
-// Helper structure describing a single vertex attribute
-class VertexAttribute
-{
- public:
- VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(NULL), mArrayEnabled(false), mDivisor(0)
- {
- mCurrentValue[0] = 0.0f;
- mCurrentValue[1] = 0.0f;
- mCurrentValue[2] = 0.0f;
- mCurrentValue[3] = 1.0f;
- }
-
- int typeSize() const
- {
- switch (mType)
- {
- case GL_BYTE: return mSize * sizeof(GLbyte);
- case GL_UNSIGNED_BYTE: return mSize * sizeof(GLubyte);
- case GL_SHORT: return mSize * sizeof(GLshort);
- case GL_UNSIGNED_SHORT: return mSize * sizeof(GLushort);
- case GL_FIXED: return mSize * sizeof(GLfixed);
- case GL_FLOAT: return mSize * sizeof(GLfloat);
- default: UNREACHABLE(); return mSize * sizeof(GLfloat);
- }
- }
-
- GLsizei stride() const
- {
- return mStride ? mStride : typeSize();
- }
-
- // From glVertexAttribPointer
- GLenum mType;
- GLint mSize;
- bool mNormalized;
- GLsizei mStride; // 0 means natural stride
-
- union
- {
- const void *mPointer;
- intptr_t mOffset;
- };
-
- BindingPointer<Buffer> mBoundBuffer; // Captured when glVertexAttribPointer is called.
-
- bool mArrayEnabled; // From glEnable/DisableVertexAttribArray
- float mCurrentValue[4]; // From glVertexAttrib
- unsigned int mDivisor;
-};
-
-// Helper structure to store all raw state
-struct State
-{
- Color colorClearValue;
- GLclampf depthClearValue;
- int stencilClearValue;
-
- RasterizerState rasterizer;
- bool scissorTest;
- Rectangle scissor;
-
- BlendState blend;
- Color blendColor;
- bool sampleCoverage;
- GLclampf sampleCoverageValue;
- bool sampleCoverageInvert;
-
- DepthStencilState depthStencil;
- GLint stencilRef;
- GLint stencilBackRef;
-
- GLfloat lineWidth;
-
- GLenum generateMipmapHint;
- GLenum fragmentShaderDerivativeHint;
-
- Rectangle viewport;
- float zNear;
- float zFar;
-
- unsigned int activeSampler; // Active texture unit selector - GL_TEXTURE0
- BindingPointer<Buffer> arrayBuffer;
- BindingPointer<Buffer> elementArrayBuffer;
- GLuint readFramebuffer;
- GLuint drawFramebuffer;
- BindingPointer<Renderbuffer> renderbuffer;
- GLuint currentProgram;
-
- VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS];
- BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
- BindingPointer<Query> activeQuery[QUERY_TYPE_COUNT];
-
- GLint unpackAlignment;
- GLint packAlignment;
- bool packReverseRowOrder;
-};
+struct VertexAttribute;
+class VertexArray;
+class Sampler;
+class TransformFeedback;
class Context
{
public:
- Context(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
+ Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
- ~Context();
+ virtual ~Context();
void makeCurrent(egl::Surface *surface);
virtual void markContextLost();
bool isContextLost();
- // State manipulation
- void setClearColor(float red, float green, float blue, float alpha);
-
- void setClearDepth(float depth);
-
- void setClearStencil(int stencil);
-
- void setCullFace(bool enabled);
- bool isCullFaceEnabled() const;
-
- void setCullMode(GLenum mode);
-
- void setFrontFace(GLenum front);
-
- void setDepthTest(bool enabled);
- bool isDepthTestEnabled() const;
-
- void setDepthFunc(GLenum depthFunc);
-
- void setDepthRange(float zNear, float zFar);
-
- void setBlend(bool enabled);
- bool isBlendEnabled() const;
-
- void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
- void setBlendColor(float red, float green, float blue, float alpha);
- void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
-
- void setStencilTest(bool enabled);
- bool isStencilTestEnabled() const;
-
- void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
- void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
- void setStencilWritemask(GLuint stencilWritemask);
- void setStencilBackWritemask(GLuint stencilBackWritemask);
- void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
- void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
-
- void setPolygonOffsetFill(bool enabled);
- bool isPolygonOffsetFillEnabled() const;
-
- void setPolygonOffsetParams(GLfloat factor, GLfloat units);
-
- void setSampleAlphaToCoverage(bool enabled);
- bool isSampleAlphaToCoverageEnabled() const;
-
- void setSampleCoverage(bool enabled);
- bool isSampleCoverageEnabled() const;
-
- void setSampleCoverageParams(GLclampf value, bool invert);
-
- void setScissorTest(bool enabled);
- bool isScissorTestEnabled() const;
-
- void setDither(bool enabled);
- bool isDitherEnabled() const;
-
- void setLineWidth(GLfloat width);
-
- void setGenerateMipmapHint(GLenum hint);
- void setFragmentShaderDerivativeHint(GLenum hint);
-
- void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
-
- void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
-
- void setColorMask(bool red, bool green, bool blue, bool alpha);
- void setDepthMask(bool mask);
-
- void setActiveSampler(unsigned int active);
-
- GLuint getReadFramebufferHandle() const;
- GLuint getDrawFramebufferHandle() const;
- GLuint getRenderbufferHandle() const;
-
- GLuint getArrayBufferHandle() const;
-
- GLuint getActiveQuery(GLenum target) const;
-
- void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
- const VertexAttribute &getVertexAttribState(unsigned int attribNum);
- void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
- bool normalized, GLsizei stride, const void *pointer);
- const void *getVertexAttribPointer(unsigned int attribNum) const;
-
- void setUnpackAlignment(GLint alignment);
- GLint getUnpackAlignment() const;
-
- void setPackAlignment(GLint alignment);
- GLint getPackAlignment() const;
-
- void setPackReverseRowOrder(bool reverseRowOrder);
- bool getPackReverseRowOrder() const;
-
// These create and destroy methods are merely pass-throughs to
// ResourceManager, which owns these object types
GLuint createBuffer();
@@ -279,35 +83,58 @@ class Context
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
+ GLuint createSampler();
+ GLuint createTransformFeedback();
+ GLsync createFenceSync(GLenum condition);
void deleteBuffer(GLuint buffer);
void deleteShader(GLuint shader);
void deleteProgram(GLuint program);
void deleteTexture(GLuint texture);
void deleteRenderbuffer(GLuint renderbuffer);
+ void deleteSampler(GLuint sampler);
+ void deleteTransformFeedback(GLuint transformFeedback);
+ void deleteFenceSync(GLsync fenceSync);
// Framebuffers are owned by the Context, so these methods do not pass through
GLuint createFramebuffer();
void deleteFramebuffer(GLuint framebuffer);
- // Fences are owned by the Context.
- GLuint createFence();
- void deleteFence(GLuint fence);
+ // NV Fences are owned by the Context.
+ GLuint createFenceNV();
+ void deleteFenceNV(GLuint fence);
// Queries are owned by the Context;
GLuint createQuery();
void deleteQuery(GLuint query);
+ // Vertex arrays are owned by the Context
+ GLuint createVertexArray();
+ void deleteVertexArray(GLuint vertexArray);
+
void bindArrayBuffer(GLuint buffer);
void bindElementArrayBuffer(GLuint buffer);
void bindTexture2D(GLuint texture);
void bindTextureCubeMap(GLuint texture);
+ void bindTexture3D(GLuint texture);
+ void bindTexture2DArray(GLuint texture);
void bindReadFramebuffer(GLuint framebuffer);
void bindDrawFramebuffer(GLuint framebuffer);
void bindRenderbuffer(GLuint renderbuffer);
+ void bindVertexArray(GLuint vertexArray);
+ void bindSampler(GLuint textureUnit, GLuint sampler);
+ void bindGenericUniformBuffer(GLuint buffer);
+ void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
+ void bindGenericTransformFeedbackBuffer(GLuint buffer);
+ void bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
+ void bindCopyReadBuffer(GLuint buffer);
+ void bindCopyWriteBuffer(GLuint buffer);
+ void bindPixelPackBuffer(GLuint buffer);
+ void bindPixelUnpackBuffer(GLuint buffer);
void useProgram(GLuint program);
void linkProgram(GLuint program);
void setProgramBinary(GLuint program, const void *binary, GLint length);
+ void bindTransformFeedback(GLuint transformFeedback);
void beginQuery(GLenum target, GLuint query);
void endQuery(GLenum target);
@@ -316,35 +143,54 @@ class Context
void setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples);
- void setVertexAttrib(GLuint index, const GLfloat *values);
void setVertexAttribDivisor(GLuint index, GLuint divisor);
+ void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ GLint getSamplerParameteri(GLuint sampler, GLenum pname);
+ GLfloat getSamplerParameterf(GLuint sampler, GLenum pname);
+
Buffer *getBuffer(GLuint handle);
- Fence *getFence(GLuint handle);
- Shader *getShader(GLuint handle);
- Program *getProgram(GLuint handle);
- Texture *getTexture(GLuint handle);
- Framebuffer *getFramebuffer(GLuint handle);
+ FenceNV *getFenceNV(GLuint handle);
+ FenceSync *getFenceSync(GLsync handle) const;
+ Shader *getShader(GLuint handle) const;
+ Program *getProgram(GLuint handle) const;
+ Texture *getTexture(GLuint handle) const;
+ Framebuffer *getFramebuffer(GLuint handle) const;
Renderbuffer *getRenderbuffer(GLuint handle);
+ VertexArray *getVertexArray(GLuint handle) const;
+ Sampler *getSampler(GLuint handle) const;
Query *getQuery(GLuint handle, bool create, GLenum type);
+ TransformFeedback *getTransformFeedback(GLuint handle) const;
+
+ Texture *getTargetTexture(GLenum target) const;
+ Texture2D *getTexture2D() const;
+ TextureCubeMap *getTextureCubeMap() const;
+ Texture3D *getTexture3D() const;
+ Texture2DArray *getTexture2DArray() const;
+
+ Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
+
+ bool isSampler(GLuint samplerName) const;
- Buffer *getArrayBuffer();
- Buffer *getElementArrayBuffer();
- ProgramBinary *getCurrentProgramBinary();
- Texture2D *getTexture2D();
- TextureCubeMap *getTextureCubeMap();
- Texture *getSamplerTexture(unsigned int sampler, TextureType type);
- Framebuffer *getReadFramebuffer();
- Framebuffer *getDrawFramebuffer();
+ void getBooleanv(GLenum pname, GLboolean *params);
+ void getFloatv(GLenum pname, GLfloat *params);
+ void getIntegerv(GLenum pname, GLint *params);
+ void getInteger64v(GLenum pname, GLint64 *params);
- bool getFloatv(GLenum pname, GLfloat *params);
- bool getIntegerv(GLenum pname, GLint *params);
- bool getBooleanv(GLenum pname, GLboolean *params);
+ bool getIndexedIntegerv(GLenum target, GLuint index, GLint *data);
+ bool getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data);
bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
+ bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams);
- void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
void clear(GLbitfield mask);
+ void clearBufferfv(GLenum buffer, int drawbuffer, const float *values);
+ void clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values);
+ void clearBufferiv(GLenum buffer, int drawbuffer, const int *values);
+ void clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil);
+
+ void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei *bufSize, void* pixels);
void drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances);
void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances);
void sync(bool block); // flush/finish
@@ -359,101 +205,120 @@ class Context
GLenum getResetStatus();
virtual bool isResetNotificationEnabled();
+ virtual int getClientVersion() const;
+
+ const Caps &getCaps() const;
+ const TextureCapsMap &getTextureCaps() const;
+ const Extensions &getExtensions() const;
+
int getMajorShaderModel() const;
- float getMaximumPointSize() const;
unsigned int getMaximumCombinedTextureImageUnits() const;
- int getMaximumRenderbufferDimension() const;
- int getMaximumTextureDimension() const;
- int getMaximumCubeTextureDimension() const;
- int getMaximumTextureLevel() const;
- unsigned int getMaximumRenderTargets() const;
+ unsigned int getMaximumCombinedUniformBufferBindings() const;
GLsizei getMaxSupportedSamples() const;
- const char *getExtensionString() const;
- const char *getRendererString() const;
- bool supportsEventQueries() const;
- bool supportsOcclusionQueries() const;
- bool supportsBGRATextures() const;
- bool supportsDXT1Textures() const;
- bool supportsDXT3Textures() const;
- bool supportsDXT5Textures() const;
- bool supportsFloat32Textures() const;
- bool supportsFloat32LinearFilter() const;
- bool supportsFloat32RenderableTextures() const;
- bool supportsFloat16Textures() const;
- bool supportsFloat16LinearFilter() const;
- bool supportsFloat16RenderableTextures() const;
- bool supportsLuminanceTextures() const;
- bool supportsLuminanceAlphaTextures() const;
- bool supportsDepthTextures() const;
- bool supports32bitIndices() const;
- bool supportsNonPower2Texture() const;
- bool supportsInstancing() const;
- bool supportsTextureFilterAnisotropy() const;
-
- bool getCurrentReadFormatType(GLenum *format, GLenum *type);
-
- float getTextureMaxAnisotropy() const;
-
- void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask);
+ GLsizei getMaxSupportedFormatSamples(GLenum internalFormat) const;
+ GLsizei getNumSampleCounts(GLenum internalFormat) const;
+ void getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const;
+ unsigned int getMaxTransformFeedbackBufferBindings() const;
+ GLintptr getUniformBufferOffsetAlignment() const;
+ const std::string &getRendererString() const;
+
+ const std::string &getExtensionString() const;
+ const std::string &getExtensionString(size_t idx) const;
+ size_t getExtensionStringCount() const;
+
+ void getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type);
+
+ void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter);
+
+ void invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
+ GLint x, GLint y, GLsizei width, GLsizei height);
+
+ bool hasMappedBuffer(GLenum target) const;
rx::Renderer *getRenderer() { return mRenderer; }
+ State &getState() { return mState; }
+ const State &getState() const { return mState; }
+
private:
DISALLOW_COPY_AND_ASSIGN(Context);
+ // TODO: std::array may become unavailable using older versions of GCC
+ typedef std::array<unsigned int, IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS> FramebufferTextureSerialArray;
+
bool applyRenderTarget(GLenum drawMode, bool ignoreViewport);
void applyState(GLenum drawMode);
- void applyShaders();
- void applyTextures();
- void applyTextures(SamplerType type);
+ void applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive);
+ void applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
+ size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
+ size_t framebufferSerialCount);
+ bool applyUniformBuffers();
+ bool applyTransformFeedbackBuffers();
+ void markTransformFeedbackUsage();
void detachBuffer(GLuint buffer);
void detachTexture(GLuint texture);
void detachFramebuffer(GLuint framebuffer);
void detachRenderbuffer(GLuint renderbuffer);
+ void detachVertexArray(GLuint vertexArray);
+ void detachTransformFeedback(GLuint transformFeedback);
+ void detachSampler(GLuint sampler);
+ void generateSwizzles(Texture *textures[], size_t count);
+ size_t getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
+ TextureType *outTextureTypes, SamplerState *outSamplers);
Texture *getIncompleteTexture(TextureType type);
bool skipDraw(GLenum drawMode);
- void initExtensionString();
void initRendererString();
+ void initExtensionStrings();
- typedef std::set<unsigned> FramebufferTextureSerialSet;
- FramebufferTextureSerialSet getBoundFramebufferTextureSerials();
+ size_t getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray);
- rx::Renderer *const mRenderer;
+ void initCaps(GLuint clientVersion);
+ // Caps to use for validation
+ Caps mCaps;
+ TextureCapsMap mTextureCaps;
+ Extensions mExtensions;
+
+ rx::Renderer *const mRenderer;
State mState;
+ int mClientVersion;
+
BindingPointer<Texture2D> mTexture2DZero;
BindingPointer<TextureCubeMap> mTextureCubeMapZero;
+ BindingPointer<Texture3D> mTexture3DZero;
+ BindingPointer<Texture2DArray> mTexture2DArrayZero;
-#ifndef HASH_MAP
-# ifdef _MSC_VER
-# define HASH_MAP stdext::hash_map
-# else
-# define HASH_MAP std::unordered_map
-# endif
-#endif
-
- typedef HASH_MAP<GLuint, Framebuffer*> FramebufferMap;
+ typedef std::unordered_map<GLuint, Framebuffer*> FramebufferMap;
FramebufferMap mFramebufferMap;
HandleAllocator mFramebufferHandleAllocator;
- typedef HASH_MAP<GLuint, Fence*> FenceMap;
- FenceMap mFenceMap;
- HandleAllocator mFenceHandleAllocator;
+ typedef std::unordered_map<GLuint, FenceNV*> FenceNVMap;
+ FenceNVMap mFenceNVMap;
+ HandleAllocator mFenceNVHandleAllocator;
- typedef HASH_MAP<GLuint, Query*> QueryMap;
+ typedef std::unordered_map<GLuint, Query*> QueryMap;
QueryMap mQueryMap;
HandleAllocator mQueryHandleAllocator;
- const char *mExtensionString;
- const char *mRendererString;
-
+ typedef std::unordered_map<GLuint, VertexArray*> VertexArrayMap;
+ VertexArrayMap mVertexArrayMap;
+ HandleAllocator mVertexArrayHandleAllocator;
+
+ BindingPointer<TransformFeedback> mTransformFeedbackZero;
+ typedef std::unordered_map<GLuint, TransformFeedback*> TransformFeedbackMap;
+ TransformFeedbackMap mTransformFeedbackMap;
+ HandleAllocator mTransformFeedbackAllocator;
+
+ std::string mRendererString;
+ std::string mExtensionString;
+ std::vector<std::string> mExtensionStrings;
+
BindingPointer<Texture> mIncompleteTextures[TEXTURE_TYPE_COUNT];
// Recorded errors
@@ -470,37 +335,8 @@ class Context
GLenum mResetStrategy;
bool mRobustAccess;
- BindingPointer<ProgramBinary> mCurrentProgramBinary;
- Framebuffer *mBoundDrawFramebuffer;
-
int mMajorShaderModel;
- float mMaximumPointSize;
bool mSupportsVertexTexture;
- bool mSupportsNonPower2Texture;
- bool mSupportsInstancing;
- int mMaxViewportDimension;
- int mMaxRenderbufferDimension;
- int mMaxTextureDimension;
- int mMaxCubeTextureDimension;
- int mMaxTextureLevel;
- float mMaxTextureAnisotropy;
- bool mSupportsEventQueries;
- bool mSupportsOcclusionQueries;
- bool mSupportsBGRATextures;
- bool mSupportsDXT1Textures;
- bool mSupportsDXT3Textures;
- bool mSupportsDXT5Textures;
- bool mSupportsFloat32Textures;
- bool mSupportsFloat32LinearFilter;
- bool mSupportsFloat32RenderableTextures;
- bool mSupportsFloat16Textures;
- bool mSupportsFloat16LinearFilter;
- bool mSupportsFloat16RenderableTextures;
- bool mSupportsLuminanceTextures;
- bool mSupportsLuminanceAlphaTextures;
- bool mSupportsDepthTextures;
- bool mSupports32bitIndices;
- bool mSupportsTextureFilterAnisotropy;
int mNumCompressedTextureFormats;
ResourceManager *mResourceManager;
diff --git a/src/3rdparty/angle/src/libGLESv2/DynamicHLSL.cpp b/src/3rdparty/angle/src/libGLESv2/DynamicHLSL.cpp
new file mode 100644
index 0000000000..e3ec391bfa
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/DynamicHLSL.cpp
@@ -0,0 +1,1122 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DynamicHLSL.cpp: Implementation for link and run-time HLSL generation
+//
+
+#include "precompiled.h"
+
+#include "libGLESv2/DynamicHLSL.h"
+#include "libGLESv2/Shader.h"
+#include "libGLESv2/Program.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "common/utilities.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/formatutils.h"
+#include "common/blocklayout.h"
+
+// For use with ArrayString, see angleutils.h
+META_ASSERT(GL_INVALID_INDEX == UINT_MAX);
+
+namespace gl_d3d
+{
+
+std::string HLSLComponentTypeString(GLenum componentType)
+{
+ switch (componentType)
+ {
+ case GL_UNSIGNED_INT: return "uint";
+ case GL_INT: return "int";
+ case GL_UNSIGNED_NORMALIZED:
+ case GL_SIGNED_NORMALIZED:
+ case GL_FLOAT: return "float";
+ default: UNREACHABLE(); return "not-component-type";
+ }
+}
+
+std::string HLSLComponentTypeString(GLenum componentType, int componentCount)
+{
+ return HLSLComponentTypeString(componentType) + (componentCount > 1 ? Str(componentCount) : "");
+}
+
+std::string HLSLMatrixTypeString(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT_MAT2: return "float2x2";
+ case GL_FLOAT_MAT3: return "float3x3";
+ case GL_FLOAT_MAT4: return "float4x4";
+ case GL_FLOAT_MAT2x3: return "float2x3";
+ case GL_FLOAT_MAT3x2: return "float3x2";
+ case GL_FLOAT_MAT2x4: return "float2x4";
+ case GL_FLOAT_MAT4x2: return "float4x2";
+ case GL_FLOAT_MAT3x4: return "float3x4";
+ case GL_FLOAT_MAT4x3: return "float4x3";
+ default: UNREACHABLE(); return "not-matrix-type";
+ }
+}
+
+std::string HLSLTypeString(GLenum type)
+{
+ if (gl::IsMatrixType(type))
+ {
+ return HLSLMatrixTypeString(type);
+ }
+
+ return HLSLComponentTypeString(gl::VariableComponentType(type), gl::VariableComponentCount(type));
+}
+
+}
+
+namespace gl
+{
+
+const std::string VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@";
+const std::string PIXEL_OUTPUT_STUB_STRING = "@@ PIXEL OUTPUT @@";
+
+DynamicHLSL::DynamicHLSL(rx::Renderer *const renderer)
+ : mRenderer(renderer)
+{
+}
+
+static bool packVarying(PackedVarying *varying, const int maxVaryingVectors, VaryingPacking packing)
+{
+ GLenum transposedType = TransposeMatrixType(varying->type);
+
+ // matrices within varying structs are not transposed
+ int registers = (varying->isStruct() ? HLSLVariableRegisterCount(*varying) : VariableRowCount(transposedType)) * varying->elementCount();
+ int elements = (varying->isStruct() ? 4 : VariableColumnCount(transposedType));
+
+ if (elements >= 2 && elements <= 4)
+ {
+ for (int r = 0; r <= maxVaryingVectors - registers; r++)
+ {
+ bool available = true;
+
+ for (int y = 0; y < registers && available; y++)
+ {
+ for (int x = 0; x < elements && available; x++)
+ {
+ if (packing[r + y][x])
+ {
+ available = false;
+ }
+ }
+ }
+
+ if (available)
+ {
+ varying->registerIndex = r;
+
+ for (int y = 0; y < registers; y++)
+ {
+ for (int x = 0; x < elements; x++)
+ {
+ packing[r + y][x] = &*varying;
+ }
+ }
+
+ return true;
+ }
+ }
+
+ if (elements == 2)
+ {
+ for (int r = maxVaryingVectors - registers; r >= 0; r--)
+ {
+ bool available = true;
+
+ for (int y = 0; y < registers && available; y++)
+ {
+ for (int x = 2; x < 4 && available; x++)
+ {
+ if (packing[r + y][x])
+ {
+ available = false;
+ }
+ }
+ }
+
+ if (available)
+ {
+ varying->registerIndex = r;
+
+ for (int y = 0; y < registers; y++)
+ {
+ for (int x = 2; x < 4; x++)
+ {
+ packing[r + y][x] = &*varying;
+ }
+ }
+
+ return true;
+ }
+ }
+ }
+ }
+ else if (elements == 1)
+ {
+ int space[4] = { 0 };
+
+ for (int y = 0; y < maxVaryingVectors; y++)
+ {
+ for (int x = 0; x < 4; x++)
+ {
+ space[x] += packing[y][x] ? 0 : 1;
+ }
+ }
+
+ int column = 0;
+
+ for (int x = 0; x < 4; x++)
+ {
+ if (space[x] >= registers && space[x] < space[column])
+ {
+ column = x;
+ }
+ }
+
+ if (space[column] >= registers)
+ {
+ for (int r = 0; r < maxVaryingVectors; r++)
+ {
+ if (!packing[r][column])
+ {
+ varying->registerIndex = r;
+
+ for (int y = r; y < r + registers; y++)
+ {
+ packing[y][column] = &*varying;
+ }
+
+ break;
+ }
+ }
+
+ return true;
+ }
+ }
+ else UNREACHABLE();
+
+ return false;
+}
+
+// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
+// Returns the number of used varying registers, or -1 if unsuccesful
+int DynamicHLSL::packVaryings(InfoLog &infoLog, VaryingPacking packing, FragmentShader *fragmentShader,
+ VertexShader *vertexShader, const std::vector<std::string>& transformFeedbackVaryings)
+{
+ const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
+
+ vertexShader->resetVaryingsRegisterAssignment();
+ fragmentShader->resetVaryingsRegisterAssignment();
+
+ std::set<std::string> packedVaryings;
+
+ for (unsigned int varyingIndex = 0; varyingIndex < fragmentShader->mVaryings.size(); varyingIndex++)
+ {
+ PackedVarying *varying = &fragmentShader->mVaryings[varyingIndex];
+ if (packVarying(varying, maxVaryingVectors, packing))
+ {
+ packedVaryings.insert(varying->name);
+ }
+ else
+ {
+ infoLog.append("Could not pack varying %s", varying->name.c_str());
+ return -1;
+ }
+ }
+
+ for (unsigned int feedbackVaryingIndex = 0; feedbackVaryingIndex < transformFeedbackVaryings.size(); feedbackVaryingIndex++)
+ {
+ const std::string &transformFeedbackVarying = transformFeedbackVaryings[feedbackVaryingIndex];
+ if (packedVaryings.find(transformFeedbackVarying) == packedVaryings.end())
+ {
+ bool found = false;
+ for (unsigned int varyingIndex = 0; varyingIndex < vertexShader->mVaryings.size(); varyingIndex++)
+ {
+ PackedVarying *varying = &vertexShader->mVaryings[varyingIndex];
+ if (transformFeedbackVarying == varying->name)
+ {
+ if (!packVarying(varying, maxVaryingVectors, packing))
+ {
+ infoLog.append("Could not pack varying %s", varying->name.c_str());
+ return -1;
+ }
+
+ found = true;
+ break;
+ }
+ }
+
+ if (!found && transformFeedbackVarying != "gl_Position" && transformFeedbackVarying != "gl_PointSize")
+ {
+ infoLog.append("Transform feedback varying %s does not exist in the vertex shader.", transformFeedbackVarying.c_str());
+ return -1;
+ }
+ }
+ }
+
+ // Return the number of used registers
+ int registers = 0;
+
+ for (int r = 0; r < maxVaryingVectors; r++)
+ {
+ if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
+ {
+ registers++;
+ }
+ }
+
+ return registers;
+}
+
+std::string DynamicHLSL::generateVaryingHLSL(VertexShader *shader) const
+{
+ std::string varyingSemantic = getVaryingSemantic(shader->mUsesPointSize);
+ std::string varyingHLSL;
+
+ for (unsigned int varyingIndex = 0; varyingIndex < shader->mVaryings.size(); varyingIndex++)
+ {
+ const PackedVarying &varying = shader->mVaryings[varyingIndex];
+ if (varying.registerAssigned())
+ {
+ GLenum transposedType = TransposeMatrixType(varying.type);
+ int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
+
+ for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
+ {
+ for (int row = 0; row < variableRows; row++)
+ {
+ switch (varying.interpolation)
+ {
+ case sh::INTERPOLATION_SMOOTH: varyingHLSL += " "; break;
+ case sh::INTERPOLATION_FLAT: varyingHLSL += " nointerpolation "; break;
+ case sh::INTERPOLATION_CENTROID: varyingHLSL += " centroid "; break;
+ default: UNREACHABLE();
+ }
+
+ unsigned int semanticIndex = elementIndex * variableRows + varying.registerIndex + row;
+ std::string n = Str(semanticIndex);
+
+ std::string typeString;
+
+ if (varying.isStruct())
+ {
+ // matrices within structs are not transposed, so
+ // do not use the special struct prefix "rm"
+ typeString = decorateVariable(varying.structName);
+ }
+ else
+ {
+ GLenum componentType = VariableComponentType(transposedType);
+ int columnCount = VariableColumnCount(transposedType);
+ typeString = gl_d3d::HLSLComponentTypeString(componentType, columnCount);
+ }
+ varyingHLSL += typeString + " v" + n + " : " + varyingSemantic + n + ";\n";
+ }
+ }
+ }
+ }
+
+ return varyingHLSL;
+}
+
+std::string DynamicHLSL::generateVertexShaderForInputLayout(const std::string &sourceShader,
+ const VertexFormat inputLayout[],
+ const sh::Attribute shaderAttributes[]) const
+{
+ std::string structHLSL, initHLSL;
+
+ int semanticIndex = 0;
+ unsigned int inputIndex = 0;
+
+ for (unsigned int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ ASSERT(inputIndex < MAX_VERTEX_ATTRIBS);
+
+ const VertexFormat &vertexFormat = inputLayout[inputIndex];
+ const sh::Attribute &shaderAttribute = shaderAttributes[attributeIndex];
+
+ if (!shaderAttribute.name.empty())
+ {
+ // HLSL code for input structure
+ if (IsMatrixType(shaderAttribute.type))
+ {
+ // Matrix types are always transposed
+ structHLSL += " " + gl_d3d::HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type));
+ }
+ else
+ {
+ GLenum componentType = mRenderer->getVertexComponentType(vertexFormat);
+ structHLSL += " " + gl_d3d::HLSLComponentTypeString(componentType, VariableComponentCount(shaderAttribute.type));
+ }
+
+ structHLSL += " " + decorateVariable(shaderAttribute.name) + " : TEXCOORD" + Str(semanticIndex) + ";\n";
+ semanticIndex += VariableRegisterCount(shaderAttribute.type);
+
+ // HLSL code for initialization
+ initHLSL += " " + decorateVariable(shaderAttribute.name) + " = ";
+
+ // Mismatched vertex attribute to vertex input may result in an undefined
+ // data reinterpretation (eg for pure integer->float, float->pure integer)
+ // TODO: issue warning with gl debug info extension, when supported
+ if (IsMatrixType(shaderAttribute.type) ||
+ (mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) != 0)
+ {
+ initHLSL += generateAttributeConversionHLSL(vertexFormat, shaderAttribute);
+ }
+ else
+ {
+ initHLSL += "input." + decorateVariable(shaderAttribute.name);
+ }
+
+ initHLSL += ";\n";
+
+ inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type));
+ }
+ }
+
+ std::string replacementHLSL = "struct VS_INPUT\n"
+ "{\n" +
+ structHLSL +
+ "};\n"
+ "\n"
+ "void initAttributes(VS_INPUT input)\n"
+ "{\n" +
+ initHLSL +
+ "}\n";
+
+ std::string vertexHLSL(sourceShader);
+
+ size_t copyInsertionPos = vertexHLSL.find(VERTEX_ATTRIBUTE_STUB_STRING);
+ vertexHLSL.replace(copyInsertionPos, VERTEX_ATTRIBUTE_STUB_STRING.length(), replacementHLSL);
+
+ return vertexHLSL;
+}
+
+std::string DynamicHLSL::generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector<PixelShaderOuputVariable> &outputVariables,
+ bool usesFragDepth, const std::vector<GLenum> &outputLayout) const
+{
+ const int shaderModel = mRenderer->getMajorShaderModel();
+ std::string targetSemantic = (shaderModel >= 4) ? "SV_TARGET" : "COLOR";
+ std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
+
+ std::string declarationHLSL;
+ std::string copyHLSL;
+ for (size_t i = 0; i < outputVariables.size(); i++)
+ {
+ const PixelShaderOuputVariable& outputVariable = outputVariables[i];
+ ASSERT(outputLayout.size() > outputVariable.outputIndex);
+
+ // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
+ bool outputIndexEnabled = true; // outputLayout[outputVariable.outputIndex] != GL_NONE
+ if (outputIndexEnabled)
+ {
+ declarationHLSL += " " + gl_d3d::HLSLTypeString(outputVariable.type) + " " + outputVariable.name +
+ " : " + targetSemantic + Str(outputVariable.outputIndex) + ";\n";
+
+ copyHLSL += " output." + outputVariable.name + " = " + outputVariable.source + ";\n";
+ }
+ }
+
+ if (usesFragDepth)
+ {
+ declarationHLSL += " float gl_Depth : " + depthSemantic + ";\n";
+ copyHLSL += " output.gl_Depth = gl_Depth; \n";
+ }
+
+ std::string replacementHLSL = "struct PS_OUTPUT\n"
+ "{\n" +
+ declarationHLSL +
+ "};\n"
+ "\n"
+ "PS_OUTPUT generateOutput()\n"
+ "{\n"
+ " PS_OUTPUT output;\n" +
+ copyHLSL +
+ " return output;\n"
+ "}\n";
+
+ std::string pixelHLSL(sourceShader);
+
+ size_t outputInsertionPos = pixelHLSL.find(PIXEL_OUTPUT_STUB_STRING);
+ pixelHLSL.replace(outputInsertionPos, PIXEL_OUTPUT_STUB_STRING.length(), replacementHLSL);
+
+ return pixelHLSL;
+}
+
+std::string DynamicHLSL::getVaryingSemantic(bool pointSize) const
+{
+ // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
+ // In D3D11 we manually compute gl_PointCoord in the GS.
+ int shaderModel = mRenderer->getMajorShaderModel();
+ return ((pointSize && shaderModel < 4) ? "COLOR" : "TEXCOORD");
+}
+
+struct DynamicHLSL::SemanticInfo
+{
+ struct BuiltinInfo
+ {
+ BuiltinInfo()
+ : enabled(false),
+ index(0),
+ systemValue(false)
+ {}
+
+ bool enabled;
+ std::string semantic;
+ unsigned int index;
+ bool systemValue;
+
+ std::string str() const
+ {
+ return (systemValue ? semantic : (semantic + Str(index)));
+ }
+
+ void enableSystem(const std::string &systemValueSemantic)
+ {
+ enabled = true;
+ semantic = systemValueSemantic;
+ systemValue = true;
+ }
+
+ void enable(const std::string &semanticVal, unsigned int indexVal)
+ {
+ enabled = true;
+ semantic = semanticVal;
+ index = indexVal;
+ }
+ };
+
+ BuiltinInfo dxPosition;
+ BuiltinInfo glPosition;
+ BuiltinInfo glFragCoord;
+ BuiltinInfo glPointCoord;
+ BuiltinInfo glPointSize;
+};
+
+DynamicHLSL::SemanticInfo DynamicHLSL::getSemanticInfo(int startRegisters, bool fragCoord, bool pointCoord,
+ bool pointSize, bool pixelShader) const
+{
+ SemanticInfo info;
+ bool hlsl4 = (mRenderer->getMajorShaderModel() >= 4);
+ const std::string &varyingSemantic = getVaryingSemantic(pointSize);
+
+ int reservedRegisterIndex = startRegisters;
+
+ if (hlsl4)
+ {
+ info.dxPosition.enableSystem("SV_Position");
+ }
+ else if (pixelShader)
+ {
+ info.dxPosition.enableSystem("VPOS");
+ }
+ else
+ {
+ info.dxPosition.enableSystem("POSITION");
+ }
+
+ info.glPosition.enable(varyingSemantic, reservedRegisterIndex++);
+
+ if (fragCoord)
+ {
+ info.glFragCoord.enable(varyingSemantic, reservedRegisterIndex++);
+ }
+
+ if (pointCoord)
+ {
+ // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
+ // In D3D11 we manually compute gl_PointCoord in the GS.
+ if (hlsl4)
+ {
+ info.glPointCoord.enable(varyingSemantic, reservedRegisterIndex++);
+ }
+ else
+ {
+ info.glPointCoord.enable("TEXCOORD", 0);
+ }
+ }
+
+ // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders
+ if (pointSize && (!pixelShader || hlsl4))
+ {
+ info.glPointSize.enableSystem("PSIZE");
+ }
+
+ return info;
+}
+
+std::string DynamicHLSL::generateVaryingLinkHLSL(const SemanticInfo &info, const std::string &varyingHLSL) const
+{
+ std::string linkHLSL = "{\n";
+
+ ASSERT(info.dxPosition.enabled && info.glPosition.enabled);
+
+ linkHLSL += " float4 dx_Position : " + info.dxPosition.str() + ";\n";
+ linkHLSL += " float4 gl_Position : " + info.glPosition.str() + ";\n";
+
+ if (info.glFragCoord.enabled)
+ {
+ linkHLSL += " float4 gl_FragCoord : " + info.glFragCoord.str() + ";\n";
+ }
+
+ if (info.glPointCoord.enabled)
+ {
+ linkHLSL += " float2 gl_PointCoord : " + info.glPointCoord.str() + ";\n";
+ }
+
+ linkHLSL += varyingHLSL;
+
+ if (info.glPointSize.enabled)
+ {
+ linkHLSL += " float gl_PointSize : " + info.glPointSize.str() + ";\n";
+ }
+
+ linkHLSL += "};\n";
+
+ return linkHLSL;
+}
+
+void DynamicHLSL::storeBuiltinLinkedVaryings(const SemanticInfo &info,
+ std::vector<LinkedVarying> *linkedVaryings) const
+{
+ ASSERT(info.glPosition.enabled);
+
+ linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, info.glPosition.semantic,
+ info.glPosition.index, 1));
+
+ if (info.glFragCoord.enabled)
+ {
+ linkedVaryings->push_back(LinkedVarying("gl_FragCoord", GL_FLOAT_VEC4, 1, info.glFragCoord.semantic,
+ info.glFragCoord.index, 1));
+ }
+
+ if (info.glPointSize.enabled)
+ {
+ linkedVaryings->push_back(LinkedVarying("gl_PointSize", GL_FLOAT, 1, "PSIZE", 0, 1));
+ }
+}
+
+void DynamicHLSL::storeUserLinkedVaryings(const VertexShader *vertexShader,
+ std::vector<LinkedVarying> *linkedVaryings) const
+{
+ const std::string &varyingSemantic = getVaryingSemantic(vertexShader->mUsesPointSize);
+ const std::vector<PackedVarying> &varyings = vertexShader->mVaryings;
+
+ for (unsigned int varyingIndex = 0; varyingIndex < varyings.size(); varyingIndex++)
+ {
+ const PackedVarying &varying = varyings[varyingIndex];
+ if (varying.registerAssigned())
+ {
+ GLenum transposedType = TransposeMatrixType(varying.type);
+ int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
+
+ linkedVaryings->push_back(LinkedVarying(varying.name, varying.type, varying.elementCount(),
+ varyingSemantic, varying.registerIndex,
+ variableRows * varying.elementCount()));
+ }
+ }
+}
+
+bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const VaryingPacking packing,
+ std::string& pixelHLSL, std::string& vertexHLSL,
+ FragmentShader *fragmentShader, VertexShader *vertexShader,
+ const std::vector<std::string>& transformFeedbackVaryings,
+ std::vector<LinkedVarying> *linkedVaryings,
+ std::map<int, VariableLocation> *programOutputVars,
+ std::vector<PixelShaderOuputVariable> *outPixelShaderKey,
+ bool *outUsesFragDepth) const
+{
+ if (pixelHLSL.empty() || vertexHLSL.empty())
+ {
+ return false;
+ }
+
+ bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
+ bool usesFragColor = fragmentShader->mUsesFragColor;
+ bool usesFragData = fragmentShader->mUsesFragData;
+ bool usesFragCoord = fragmentShader->mUsesFragCoord;
+ bool usesPointCoord = fragmentShader->mUsesPointCoord;
+ bool usesPointSize = vertexShader->mUsesPointSize;
+
+ if (usesFragColor && usesFragData)
+ {
+ infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
+ return false;
+ }
+
+ // Write the HLSL input/output declarations
+ const int shaderModel = mRenderer->getMajorShaderModel();
+ const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
+
+ const int registersNeeded = registers + (usesFragCoord ? 1 : 0) + (usesPointCoord ? 1 : 0);
+
+ // Two cases when writing to gl_FragColor and using ESSL 1.0:
+ // - with a 3.0 context, the output color is copied to channel 0
+ // - with a 2.0 context, the output color is broadcast to all channels
+ const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3);
+ const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getRendererCaps().maxDrawBuffers : 1);
+
+ int shaderVersion = vertexShader->getShaderVersion();
+
+ if (registersNeeded > maxVaryingVectors)
+ {
+ infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
+ return false;
+ }
+
+ const std::string &varyingHLSL = generateVaryingHLSL(vertexShader);
+ const SemanticInfo &vertexSemantics = getSemanticInfo(registers, usesFragCoord,
+ false, usesPointSize, false);
+
+ storeUserLinkedVaryings(vertexShader, linkedVaryings);
+ storeBuiltinLinkedVaryings(vertexSemantics, linkedVaryings);
+
+ // Add stub string to be replaced when shader is dynamically defined by its layout
+ vertexHLSL += "\n" + VERTEX_ATTRIBUTE_STUB_STRING + "\n"
+ "struct VS_OUTPUT\n" + generateVaryingLinkHLSL(vertexSemantics, varyingHLSL) + "\n"
+ "VS_OUTPUT main(VS_INPUT input)\n"
+ "{\n"
+ " initAttributes(input);\n";
+
+ if (shaderModel >= 4)
+ {
+ vertexHLSL += "\n"
+ " gl_main();\n"
+ "\n"
+ " VS_OUTPUT output;\n"
+ " output.gl_Position = gl_Position;\n"
+ " output.dx_Position.x = gl_Position.x;\n"
+ " output.dx_Position.y = -gl_Position.y;\n"
+ " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
+ " output.dx_Position.w = gl_Position.w;\n";
+ }
+ else
+ {
+ vertexHLSL += "\n"
+ " gl_main();\n"
+ "\n"
+ " VS_OUTPUT output;\n"
+ " output.gl_Position = gl_Position;\n"
+ " output.dx_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
+ " output.dx_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
+ " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
+ " output.dx_Position.w = gl_Position.w;\n";
+ }
+
+ if (usesPointSize && shaderModel >= 3)
+ {
+ vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
+ }
+
+ if (usesFragCoord)
+ {
+ vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
+ }
+
+ for (unsigned int vertVaryingIndex = 0; vertVaryingIndex < vertexShader->mVaryings.size(); vertVaryingIndex++)
+ {
+ const PackedVarying &varying = vertexShader->mVaryings[vertVaryingIndex];
+ if (varying.registerAssigned())
+ {
+ for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
+ {
+ int variableRows = (varying.isStruct() ? 1 : VariableRowCount(TransposeMatrixType(varying.type)));
+
+ for (int row = 0; row < variableRows; row++)
+ {
+ int r = varying.registerIndex + elementIndex * variableRows + row;
+ vertexHLSL += " output.v" + Str(r);
+
+ bool sharedRegister = false; // Register used by multiple varyings
+
+ for (int x = 0; x < 4; x++)
+ {
+ if (packing[r][x] && packing[r][x] != packing[r][0])
+ {
+ sharedRegister = true;
+ break;
+ }
+ }
+
+ if(sharedRegister)
+ {
+ vertexHLSL += ".";
+
+ for (int x = 0; x < 4; x++)
+ {
+ if (packing[r][x] == &varying)
+ {
+ switch(x)
+ {
+ case 0: vertexHLSL += "x"; break;
+ case 1: vertexHLSL += "y"; break;
+ case 2: vertexHLSL += "z"; break;
+ case 3: vertexHLSL += "w"; break;
+ }
+ }
+ }
+ }
+
+ vertexHLSL += " = _" + varying.name;
+
+ if (varying.isArray())
+ {
+ vertexHLSL += ArrayString(elementIndex);
+ }
+
+ if (variableRows > 1)
+ {
+ vertexHLSL += ArrayString(row);
+ }
+
+ vertexHLSL += ";\n";
+ }
+ }
+ }
+ }
+
+ vertexHLSL += "\n"
+ " return output;\n"
+ "}\n";
+
+ const SemanticInfo &pixelSemantics = getSemanticInfo(registers, usesFragCoord, usesPointCoord,
+ usesPointSize, true);
+
+ pixelHLSL += "struct PS_INPUT\n" + generateVaryingLinkHLSL(pixelSemantics, varyingHLSL) + "\n";
+
+ if (shaderVersion < 300)
+ {
+ for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
+ {
+ PixelShaderOuputVariable outputKeyVariable;
+ outputKeyVariable.type = GL_FLOAT_VEC4;
+ outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex);
+ outputKeyVariable.source = broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]";
+ outputKeyVariable.outputIndex = renderTargetIndex;
+
+ outPixelShaderKey->push_back(outputKeyVariable);
+ }
+
+ *outUsesFragDepth = fragmentShader->mUsesFragDepth;
+ }
+ else
+ {
+ defineOutputVariables(fragmentShader, programOutputVars);
+
+ const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getOutputVariables();
+ for (auto locationIt = programOutputVars->begin(); locationIt != programOutputVars->end(); locationIt++)
+ {
+ const VariableLocation &outputLocation = locationIt->second;
+ const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index];
+ const std::string &variableName = "out_" + outputLocation.name;
+ const std::string &elementString = (outputLocation.element == GL_INVALID_INDEX ? "" : Str(outputLocation.element));
+
+ PixelShaderOuputVariable outputKeyVariable;
+ outputKeyVariable.type = outputVariable.type;
+ outputKeyVariable.name = variableName + elementString;
+ outputKeyVariable.source = variableName + ArrayString(outputLocation.element);
+ outputKeyVariable.outputIndex = locationIt->first;
+
+ outPixelShaderKey->push_back(outputKeyVariable);
+ }
+
+ *outUsesFragDepth = false;
+ }
+
+ pixelHLSL += PIXEL_OUTPUT_STUB_STRING + "\n";
+
+ if (fragmentShader->mUsesFrontFacing)
+ {
+ if (shaderModel >= 4)
+ {
+ pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
+ "{\n";
+ }
+ else
+ {
+ pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
+ "{\n";
+ }
+ }
+ else
+ {
+ pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
+ "{\n";
+ }
+
+ if (usesFragCoord)
+ {
+ pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
+
+ if (shaderModel >= 4)
+ {
+ pixelHLSL += " gl_FragCoord.x = input.dx_Position.x;\n"
+ " gl_FragCoord.y = input.dx_Position.y;\n";
+ }
+ else if (shaderModel >= 3)
+ {
+ pixelHLSL += " gl_FragCoord.x = input.dx_Position.x + 0.5;\n"
+ " gl_FragCoord.y = input.dx_Position.y + 0.5;\n";
+ }
+ else
+ {
+ // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
+ pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
+ " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
+ }
+
+ pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
+ " gl_FragCoord.w = rhw;\n";
+ }
+
+ if (usesPointCoord && shaderModel >= 3)
+ {
+ pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
+ pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
+ }
+
+ if (fragmentShader->mUsesFrontFacing)
+ {
+ if (shaderModel <= 3)
+ {
+ pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
+ }
+ else
+ {
+ pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
+ }
+ }
+
+ for (unsigned int varyingIndex = 0; varyingIndex < fragmentShader->mVaryings.size(); varyingIndex++)
+ {
+ const PackedVarying &varying = fragmentShader->mVaryings[varyingIndex];
+ if (varying.registerAssigned())
+ {
+ for (unsigned int elementIndex = 0; elementIndex < varying.elementCount(); elementIndex++)
+ {
+ GLenum transposedType = TransposeMatrixType(varying.type);
+ int variableRows = (varying.isStruct() ? 1 : VariableRowCount(transposedType));
+ for (int row = 0; row < variableRows; row++)
+ {
+ std::string n = Str(varying.registerIndex + elementIndex * variableRows + row);
+ pixelHLSL += " _" + varying.name;
+
+ if (varying.isArray())
+ {
+ pixelHLSL += ArrayString(elementIndex);
+ }
+
+ if (variableRows > 1)
+ {
+ pixelHLSL += ArrayString(row);
+ }
+
+ if (varying.isStruct())
+ {
+ pixelHLSL += " = input.v" + n + ";\n"; break;
+ }
+ else
+ {
+ switch (VariableColumnCount(transposedType))
+ {
+ case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
+ case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
+ case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
+ case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+ }
+ }
+ else UNREACHABLE();
+ }
+
+ pixelHLSL += "\n"
+ " gl_main();\n"
+ "\n"
+ " return generateOutput();\n"
+ "}\n";
+
+ return true;
+}
+
+void DynamicHLSL::defineOutputVariables(FragmentShader *fragmentShader, std::map<int, VariableLocation> *programOutputVars) const
+{
+ const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getOutputVariables();
+
+ for (unsigned int outputVariableIndex = 0; outputVariableIndex < shaderOutputVars.size(); outputVariableIndex++)
+ {
+ const sh::Attribute &outputVariable = shaderOutputVars[outputVariableIndex];
+ const int baseLocation = outputVariable.location == -1 ? 0 : outputVariable.location;
+
+ if (outputVariable.arraySize > 0)
+ {
+ for (unsigned int elementIndex = 0; elementIndex < outputVariable.arraySize; elementIndex++)
+ {
+ const int location = baseLocation + elementIndex;
+ ASSERT(programOutputVars->count(location) == 0);
+ (*programOutputVars)[location] = VariableLocation(outputVariable.name, elementIndex, outputVariableIndex);
+ }
+ }
+ else
+ {
+ ASSERT(programOutputVars->count(baseLocation) == 0);
+ (*programOutputVars)[baseLocation] = VariableLocation(outputVariable.name, GL_INVALID_INDEX, outputVariableIndex);
+ }
+ }
+}
+
+std::string DynamicHLSL::generateGeometryShaderHLSL(int registers, FragmentShader *fragmentShader, VertexShader *vertexShader) const
+{
+ // for now we only handle point sprite emulation
+ ASSERT(vertexShader->mUsesPointSize && mRenderer->getMajorShaderModel() >= 4);
+ return generatePointSpriteHLSL(registers, fragmentShader, vertexShader);
+}
+
+std::string DynamicHLSL::generatePointSpriteHLSL(int registers, FragmentShader *fragmentShader, VertexShader *vertexShader) const
+{
+ ASSERT(registers >= 0);
+ ASSERT(vertexShader->mUsesPointSize);
+ ASSERT(mRenderer->getMajorShaderModel() >= 4);
+
+ std::string geomHLSL;
+
+ const SemanticInfo &inSemantics = getSemanticInfo(registers, fragmentShader->mUsesFragCoord,
+ false, true, false);
+ const SemanticInfo &outSemantics = getSemanticInfo(registers, fragmentShader->mUsesFragCoord,
+ fragmentShader->mUsesPointCoord, true, false);
+
+ std::string varyingHLSL = generateVaryingHLSL(vertexShader);
+ std::string inLinkHLSL = generateVaryingLinkHLSL(inSemantics, varyingHLSL);
+ std::string outLinkHLSL = generateVaryingLinkHLSL(outSemantics, varyingHLSL);
+
+ // TODO(geofflang): use context's caps
+ geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
+ "\n"
+ "struct GS_INPUT\n" + inLinkHLSL + "\n" +
+ "struct GS_OUTPUT\n" + outLinkHLSL + "\n" +
+ "\n"
+ "static float2 pointSpriteCorners[] = \n"
+ "{\n"
+ " float2( 0.5f, -0.5f),\n"
+ " float2( 0.5f, 0.5f),\n"
+ " float2(-0.5f, -0.5f),\n"
+ " float2(-0.5f, 0.5f)\n"
+ "};\n"
+ "\n"
+ "static float2 pointSpriteTexcoords[] = \n"
+ "{\n"
+ " float2(1.0f, 1.0f),\n"
+ " float2(1.0f, 0.0f),\n"
+ " float2(0.0f, 1.0f),\n"
+ " float2(0.0f, 0.0f)\n"
+ "};\n"
+ "\n"
+ "static float minPointSize = " + Str(mRenderer->getRendererCaps().minAliasedPointSize) + ".0f;\n"
+ "static float maxPointSize = " + Str(mRenderer->getRendererCaps().maxAliasedPointSize) + ".0f;\n"
+ "\n"
+ "[maxvertexcount(4)]\n"
+ "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
+ "{\n"
+ " GS_OUTPUT output = (GS_OUTPUT)0;\n"
+ " output.gl_Position = input[0].gl_Position;\n";
+ " output.gl_PointSize = input[0].gl_PointSize;\n";
+
+ for (int r = 0; r < registers; r++)
+ {
+ geomHLSL += " output.v" + Str(r) + " = input[0].v" + Str(r) + ";\n";
+ }
+
+ if (fragmentShader->mUsesFragCoord)
+ {
+ geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
+ }
+
+ geomHLSL += " \n"
+ " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
+ " float4 dx_Position = input[0].dx_Position;\n"
+ " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * dx_Position.w;\n";
+
+ for (int corner = 0; corner < 4; corner++)
+ {
+ geomHLSL += " \n"
+ " output.dx_Position = dx_Position + float4(pointSpriteCorners[" + Str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
+
+ if (fragmentShader->mUsesPointCoord)
+ {
+ geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + Str(corner) + "];\n";
+ }
+
+ geomHLSL += " outStream.Append(output);\n";
+ }
+
+ geomHLSL += " \n"
+ " outStream.RestartStrip();\n"
+ "}\n";
+
+ return geomHLSL;
+}
+
+// This method needs to match OutputHLSL::decorate
+std::string DynamicHLSL::decorateVariable(const std::string &name)
+{
+ if (name.compare(0, 3, "gl_") != 0)
+ {
+ return "_" + name;
+ }
+
+ return name;
+}
+
+std::string DynamicHLSL::generateAttributeConversionHLSL(const VertexFormat &vertexFormat, const sh::ShaderVariable &shaderAttrib) const
+{
+ std::string attribString = "input." + decorateVariable(shaderAttrib.name);
+
+ // Matrix
+ if (IsMatrixType(shaderAttrib.type))
+ {
+ return "transpose(" + attribString + ")";
+ }
+
+ GLenum shaderComponentType = VariableComponentType(shaderAttrib.type);
+ int shaderComponentCount = VariableComponentCount(shaderAttrib.type);
+
+ // Perform integer to float conversion (if necessary)
+ bool requiresTypeConversion = (shaderComponentType == GL_FLOAT && vertexFormat.mType != GL_FLOAT);
+
+ if (requiresTypeConversion)
+ {
+ // TODO: normalization for 32-bit integer formats
+ ASSERT(!vertexFormat.mNormalized && !vertexFormat.mPureInteger);
+ return "float" + Str(shaderComponentCount) + "(" + attribString + ")";
+ }
+
+ // No conversion necessary
+ return attribString;
+}
+
+void DynamicHLSL::getInputLayoutSignature(const VertexFormat inputLayout[], GLenum signature[]) const
+{
+ for (size_t inputIndex = 0; inputIndex < MAX_VERTEX_ATTRIBS; inputIndex++)
+ {
+ const VertexFormat &vertexFormat = inputLayout[inputIndex];
+
+ if (vertexFormat.mType == GL_NONE)
+ {
+ signature[inputIndex] = GL_NONE;
+ }
+ else
+ {
+ bool gpuConverted = ((mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) != 0);
+ signature[inputIndex] = (gpuConverted ? GL_TRUE : GL_FALSE);
+ }
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/DynamicHLSL.h b/src/3rdparty/angle/src/libGLESv2/DynamicHLSL.h
new file mode 100644
index 0000000000..68abd6e1a4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/DynamicHLSL.h
@@ -0,0 +1,96 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DynamicHLSL.h: Interface for link and run-time HLSL generation
+//
+
+#ifndef LIBGLESV2_DYNAMIC_HLSL_H_
+#define LIBGLESV2_DYNAMIC_HLSL_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/constants.h"
+
+namespace rx
+{
+class Renderer;
+}
+
+namespace sh
+{
+struct Attribute;
+struct ShaderVariable;
+}
+
+namespace gl
+{
+
+class InfoLog;
+class FragmentShader;
+class VertexShader;
+struct VariableLocation;
+struct LinkedVarying;
+struct VertexAttribute;
+struct VertexFormat;
+struct PackedVarying;
+
+typedef const PackedVarying *VaryingPacking[IMPLEMENTATION_MAX_VARYING_VECTORS][4];
+
+struct PixelShaderOuputVariable
+{
+ GLenum type;
+ std::string name;
+ std::string source;
+ size_t outputIndex;
+};
+
+class DynamicHLSL
+{
+ public:
+ explicit DynamicHLSL(rx::Renderer *const renderer);
+
+ int packVaryings(InfoLog &infoLog, VaryingPacking packing, FragmentShader *fragmentShader,
+ VertexShader *vertexShader, const std::vector<std::string>& transformFeedbackVaryings);
+ std::string generateVertexShaderForInputLayout(const std::string &sourceShader, const VertexFormat inputLayout[],
+ const sh::Attribute shaderAttributes[]) const;
+ std::string generatePixelShaderForOutputSignature(const std::string &sourceShader, const std::vector<PixelShaderOuputVariable> &outputVariables,
+ bool usesFragDepth, const std::vector<GLenum> &outputLayout) const;
+ bool generateShaderLinkHLSL(InfoLog &infoLog, int registers, const VaryingPacking packing,
+ std::string& pixelHLSL, std::string& vertexHLSL,
+ FragmentShader *fragmentShader, VertexShader *vertexShader,
+ const std::vector<std::string>& transformFeedbackVaryings,
+ std::vector<LinkedVarying> *linkedVaryings,
+ std::map<int, VariableLocation> *programOutputVars,
+ std::vector<PixelShaderOuputVariable> *outPixelShaderKey,
+ bool *outUsesFragDepth) const;
+
+ std::string generateGeometryShaderHLSL(int registers, FragmentShader *fragmentShader, VertexShader *vertexShader) const;
+ void getInputLayoutSignature(const VertexFormat inputLayout[], GLenum signature[]) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(DynamicHLSL);
+
+ rx::Renderer *const mRenderer;
+
+ struct SemanticInfo;
+
+ std::string getVaryingSemantic(bool pointSize) const;
+ SemanticInfo getSemanticInfo(int startRegisters, bool fragCoord, bool pointCoord, bool pointSize,
+ bool pixelShader) const;
+ std::string generateVaryingLinkHLSL(const SemanticInfo &info, const std::string &varyingHLSL) const;
+ std::string generateVaryingHLSL(VertexShader *shader) const;
+ void storeUserLinkedVaryings(const VertexShader *vertexShader, std::vector<LinkedVarying> *linkedVaryings) const;
+ void storeBuiltinLinkedVaryings(const SemanticInfo &info, std::vector<LinkedVarying> *linkedVaryings) const;
+ void defineOutputVariables(FragmentShader *fragmentShader, std::map<int, VariableLocation> *programOutputVars) const;
+ std::string generatePointSpriteHLSL(int registers, FragmentShader *fragmentShader, VertexShader *vertexShader) const;
+
+ // Prepend an underscore
+ static std::string decorateVariable(const std::string &name);
+
+ std::string generateAttributeConversionHLSL(const VertexFormat &vertexFormat, const sh::ShaderVariable &shaderAttrib) const;
+};
+
+}
+
+#endif // LIBGLESV2_DYNAMIC_HLSL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/Fence.cpp b/src/3rdparty/angle/src/libGLESv2/Fence.cpp
index e4218bbeec..31d149d629 100644
--- a/src/3rdparty/angle/src/libGLESv2/Fence.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Fence.cpp
@@ -7,46 +7,187 @@
// Fence.cpp: Implements the gl::Fence class, which supports the GL_NV_fence extension.
+// Important note on accurate timers in Windows:
+//
+// QueryPerformanceCounter has a few major issues, including being 10x as expensive to call
+// as timeGetTime on laptops and "jumping" during certain hardware events.
+//
+// See the comments at the top of the Chromium source file "chromium/src/base/time/time_win.cc"
+// https://code.google.com/p/chromium/codesearch#chromium/src/base/time/time_win.cc
+//
+// We still opt to use QPC. In the present and moving forward, most newer systems will not suffer
+// from buggy implementations.
+
#include "libGLESv2/Fence.h"
#include "libGLESv2/renderer/FenceImpl.h"
#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/main.h"
namespace gl
{
-Fence::Fence(rx::Renderer *renderer)
+FenceNV::FenceNV(rx::Renderer *renderer)
{
mFence = renderer->createFence();
}
-Fence::~Fence()
+FenceNV::~FenceNV()
{
delete mFence;
}
-GLboolean Fence::isFence()
+GLboolean FenceNV::isFence() const
+{
+ // GL_NV_fence spec:
+ // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
+ return (mFence->isSet() ? GL_TRUE : GL_FALSE);
+}
+
+void FenceNV::setFence(GLenum condition)
+{
+ mFence->set();
+
+ mCondition = condition;
+ mStatus = GL_FALSE;
+}
+
+GLboolean FenceNV::testFence()
+{
+ // Flush the command buffer by default
+ bool result = mFence->test(true);
+
+ mStatus = (result ? GL_TRUE : GL_FALSE);
+ return mStatus;
+}
+
+void FenceNV::finishFence()
+{
+ ASSERT(mFence->isSet());
+
+ while (!mFence->test(true))
+ {
+ Sleep(0);
+ }
+}
+
+GLint FenceNV::getFencei(GLenum pname)
+{
+ ASSERT(mFence->isSet());
+
+ switch (pname)
+ {
+ case GL_FENCE_STATUS_NV:
+ {
+ // GL_NV_fence spec:
+ // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
+ // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
+ if (mStatus == GL_TRUE)
+ {
+ return GL_TRUE;
+ }
+
+ mStatus = (mFence->test(false) ? GL_TRUE : GL_FALSE);
+ return mStatus;
+ }
+
+ case GL_FENCE_CONDITION_NV:
+ return mCondition;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+FenceSync::FenceSync(rx::Renderer *renderer, GLuint id)
+ : RefCountObject(id)
{
- return mFence->isFence();
+ mFence = renderer->createFence();
+
+ LARGE_INTEGER counterFreqency = { 0 };
+ BOOL success = QueryPerformanceFrequency(&counterFreqency);
+ UNUSED_ASSERTION_VARIABLE(success);
+ ASSERT(success);
+
+ mCounterFrequency = counterFreqency.QuadPart;
+}
+
+FenceSync::~FenceSync()
+{
+ delete mFence;
}
-void Fence::setFence(GLenum condition)
+void FenceSync::set(GLenum condition)
{
- mFence->setFence(condition);
+ mCondition = condition;
+ mFence->set();
}
-GLboolean Fence::testFence()
+GLenum FenceSync::clientWait(GLbitfield flags, GLuint64 timeout)
{
- return mFence->testFence();
+ ASSERT(mFence->isSet());
+
+ bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0);
+
+ if (mFence->test(flushCommandBuffer))
+ {
+ return GL_ALREADY_SIGNALED;
+ }
+
+ if (mFence->hasError())
+ {
+ return GL_WAIT_FAILED;
+ }
+
+ if (timeout == 0)
+ {
+ return GL_TIMEOUT_EXPIRED;
+ }
+
+ LARGE_INTEGER currentCounter = { 0 };
+ BOOL success = QueryPerformanceCounter(&currentCounter);
+ UNUSED_ASSERTION_VARIABLE(success);
+ ASSERT(success);
+
+ LONGLONG timeoutInSeconds = static_cast<LONGLONG>(timeout) * static_cast<LONGLONG>(1000000ll);
+ LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds;
+
+ while (currentCounter.QuadPart < endCounter && !mFence->test(flushCommandBuffer))
+ {
+ Sleep(0);
+ BOOL success = QueryPerformanceCounter(&currentCounter);
+ UNUSED_ASSERTION_VARIABLE(success);
+ ASSERT(success);
+ }
+
+ if (mFence->hasError())
+ {
+ return GL_WAIT_FAILED;
+ }
+
+ if (currentCounter.QuadPart >= endCounter)
+ {
+ return GL_TIMEOUT_EXPIRED;
+ }
+
+ return GL_CONDITION_SATISFIED;
}
-void Fence::finishFence()
+void FenceSync::serverWait()
{
- mFence->finishFence();
+ // Because our API is currently designed to be called from a single thread, we don't need to do
+ // extra work for a server-side fence. GPU commands issued after the fence is created will always
+ // be processed after the fence is signaled.
}
-void Fence::getFenceiv(GLenum pname, GLint *params)
+GLenum FenceSync::getStatus() const
{
- mFence->getFenceiv(pname, params);
+ if (mFence->test(false))
+ {
+ // The spec does not specify any way to report errors during the status test (e.g. device lost)
+ // so we report the fence is unblocked in case of error or signaled.
+ return GL_SIGNALED;
+ }
+
+ return GL_UNSIGNALED;
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Fence.h b/src/3rdparty/angle/src/libGLESv2/Fence.h
index 1cedebb112..291edb3de1 100644
--- a/src/3rdparty/angle/src/libGLESv2/Fence.h
+++ b/src/3rdparty/angle/src/libGLESv2/Fence.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_FENCE_H_
#include "common/angleutils.h"
+#include "common/RefCountObject.h"
namespace rx
{
@@ -20,22 +21,50 @@ class FenceImpl;
namespace gl
{
-class Fence
+class FenceNV
{
public:
- explicit Fence(rx::Renderer *renderer);
- virtual ~Fence();
+ explicit FenceNV(rx::Renderer *renderer);
+ virtual ~FenceNV();
- GLboolean isFence();
+ GLboolean isFence() const;
void setFence(GLenum condition);
GLboolean testFence();
void finishFence();
- void getFenceiv(GLenum pname, GLint *params);
+ GLint getFencei(GLenum pname);
+
+ GLboolean getStatus() const { return mStatus; }
+ GLuint getCondition() const { return mCondition; }
private:
- DISALLOW_COPY_AND_ASSIGN(Fence);
+ DISALLOW_COPY_AND_ASSIGN(FenceNV);
rx::FenceImpl *mFence;
+
+ GLboolean mStatus;
+ GLenum mCondition;
+};
+
+class FenceSync : public RefCountObject
+{
+ public:
+ explicit FenceSync(rx::Renderer *renderer, GLuint id);
+ virtual ~FenceSync();
+
+ void set(GLenum condition);
+ GLenum clientWait(GLbitfield flags, GLuint64 timeout);
+ void serverWait();
+ GLenum getStatus() const;
+
+ GLuint getCondition() const { return mCondition; }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(FenceSync);
+
+ rx::FenceImpl *mFence;
+ LONGLONG mCounterFrequency;
+
+ GLenum mCondition;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp
index b0abba0ac4..f808175250 100644
--- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Framebuffer.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,253 +11,288 @@
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
+#include "libGLESv2/formatutils.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
namespace gl
{
-Framebuffer::Framebuffer(rx::Renderer *renderer)
- : mRenderer(renderer)
+Framebuffer::Framebuffer(rx::Renderer *renderer, GLuint id)
+ : mRenderer(renderer),
+ mId(id),
+ mReadBufferState(GL_COLOR_ATTACHMENT0_EXT),
+ mDepthbuffer(NULL),
+ mStencilbuffer(NULL)
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- mColorbufferTypes[colorAttachment] = GL_NONE;
+ mColorbuffers[colorAttachment] = NULL;
mDrawBufferStates[colorAttachment] = GL_NONE;
}
mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
- mReadBufferState = GL_COLOR_ATTACHMENT0_EXT;
-
- mDepthbufferType = GL_NONE;
- mStencilbufferType = GL_NONE;
}
Framebuffer::~Framebuffer()
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- mColorbufferPointers[colorAttachment].set(NULL);
+ SafeDelete(mColorbuffers[colorAttachment]);
}
- mDepthbufferPointer.set(NULL);
- mStencilbufferPointer.set(NULL);
+ SafeDelete(mDepthbuffer);
+ SafeDelete(mStencilbuffer);
}
-Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const
+FramebufferAttachment *Framebuffer::createAttachment(GLenum type, GLuint handle, GLint level, GLint layer) const
{
- gl::Context *context = gl::getContext();
- Renderbuffer *buffer = NULL;
-
- if (type == GL_NONE)
+ if (handle == 0)
{
- buffer = NULL;
+ return NULL;
}
- else if (type == GL_RENDERBUFFER)
- {
- buffer = context->getRenderbuffer(handle);
- }
- else if (IsInternalTextureTarget(type))
- {
- buffer = context->getTexture(handle)->getRenderbuffer(type);
- }
- else
+
+ gl::Context *context = gl::getContext();
+
+ switch (type)
{
+ case GL_NONE:
+ return NULL;
+
+ case GL_RENDERBUFFER:
+ return new RenderbufferAttachment(context->getRenderbuffer(handle));
+
+ case GL_TEXTURE_2D:
+ {
+ Texture *texture = context->getTexture(handle);
+ if (texture && texture->getTarget() == GL_TEXTURE_2D)
+ {
+ Texture2D *tex2D = static_cast<Texture2D*>(texture);
+ return new Texture2DAttachment(tex2D, level);
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ Texture *texture = context->getTexture(handle);
+ if (texture && texture->getTarget() == GL_TEXTURE_CUBE_MAP)
+ {
+ TextureCubeMap *texCube = static_cast<TextureCubeMap*>(texture);
+ return new TextureCubeMapAttachment(texCube, type, level);
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ case GL_TEXTURE_3D:
+ {
+ Texture *texture = context->getTexture(handle);
+ if (texture && texture->getTarget() == GL_TEXTURE_3D)
+ {
+ Texture3D *tex3D = static_cast<Texture3D*>(texture);
+ return new Texture3DAttachment(tex3D, level, layer);
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ Texture *texture = context->getTexture(handle);
+ if (texture && texture->getTarget() == GL_TEXTURE_2D_ARRAY)
+ {
+ Texture2DArray *tex2DArray = static_cast<Texture2DArray*>(texture);
+ return new Texture2DArrayAttachment(tex2DArray, level, layer);
+ }
+ else
+ {
+ return NULL;
+ }
+ }
+
+ default:
UNREACHABLE();
+ return NULL;
}
-
- return buffer;
}
-void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer)
+void Framebuffer::setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer)
{
ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
- mColorbufferTypes[colorAttachment] = (colorbuffer != 0) ? type : GL_NONE;
- mColorbufferPointers[colorAttachment].set(lookupRenderbuffer(type, colorbuffer));
+ SafeDelete(mColorbuffers[colorAttachment]);
+ mColorbuffers[colorAttachment] = createAttachment(type, colorbuffer, level, layer);
}
-void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer)
+void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer)
{
- mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE;
- mDepthbufferPointer.set(lookupRenderbuffer(type, depthbuffer));
+ SafeDelete(mDepthbuffer);
+ mDepthbuffer = createAttachment(type, depthbuffer, level, layer);
}
-void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer)
+void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer)
{
- mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE;
- mStencilbufferPointer.set(lookupRenderbuffer(type, stencilbuffer));
+ SafeDelete(mStencilbuffer);
+ mStencilbuffer = createAttachment(type, stencilbuffer, level, layer);
}
-void Framebuffer::detachTexture(GLuint texture)
+void Framebuffer::setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer)
{
- for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
- {
- if (mColorbufferPointers[colorAttachment].id() == texture && IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
- {
- mColorbufferTypes[colorAttachment] = GL_NONE;
- mColorbufferPointers[colorAttachment].set(NULL);
- }
- }
+ FramebufferAttachment *attachment = createAttachment(type, depthStencilBuffer, level, layer);
- if (mDepthbufferPointer.id() == texture && IsInternalTextureTarget(mDepthbufferType))
- {
- mDepthbufferType = GL_NONE;
- mDepthbufferPointer.set(NULL);
- }
+ SafeDelete(mDepthbuffer);
+ SafeDelete(mStencilbuffer);
- if (mStencilbufferPointer.id() == texture && IsInternalTextureTarget(mStencilbufferType))
+ // ensure this is a legitimate depth+stencil format
+ if (attachment && attachment->getDepthSize() > 0 && attachment->getStencilSize() > 0)
{
- mStencilbufferType = GL_NONE;
- mStencilbufferPointer.set(NULL);
+ mDepthbuffer = attachment;
+
+ // Make a new attachment object to ensure we do not double-delete
+ // See angle issue 686
+ mStencilbuffer = createAttachment(type, depthStencilBuffer, level, layer);
}
}
-void Framebuffer::detachRenderbuffer(GLuint renderbuffer)
+void Framebuffer::detachTexture(GLuint textureId)
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- if (mColorbufferPointers[colorAttachment].id() == renderbuffer && mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
+ FramebufferAttachment *attachment = mColorbuffers[colorAttachment];
+
+ if (attachment && attachment->isTextureWithId(textureId))
{
- mColorbufferTypes[colorAttachment] = GL_NONE;
- mColorbufferPointers[colorAttachment].set(NULL);
+ SafeDelete(mColorbuffers[colorAttachment]);
}
}
- if (mDepthbufferPointer.id() == renderbuffer && mDepthbufferType == GL_RENDERBUFFER)
+ if (mDepthbuffer && mDepthbuffer->isTextureWithId(textureId))
{
- mDepthbufferType = GL_NONE;
- mDepthbufferPointer.set(NULL);
+ SafeDelete(mDepthbuffer);
}
- if (mStencilbufferPointer.id() == renderbuffer && mStencilbufferType == GL_RENDERBUFFER)
+ if (mStencilbuffer && mStencilbuffer->isTextureWithId(textureId))
{
- mStencilbufferType = GL_NONE;
- mStencilbufferPointer.set(NULL);
+ SafeDelete(mStencilbuffer);
}
}
-unsigned int Framebuffer::getRenderTargetSerial(unsigned int colorAttachment) const
+void Framebuffer::detachRenderbuffer(GLuint renderbufferId)
{
- ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
+ for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+ {
+ FramebufferAttachment *attachment = mColorbuffers[colorAttachment];
- Renderbuffer *colorbuffer = mColorbufferPointers[colorAttachment].get();
+ if (attachment && attachment->isRenderbufferWithId(renderbufferId))
+ {
+ SafeDelete(mColorbuffers[colorAttachment]);
+ }
+ }
- if (colorbuffer)
+ if (mDepthbuffer && mDepthbuffer->isRenderbufferWithId(renderbufferId))
{
- return colorbuffer->getSerial();
+ SafeDelete(mDepthbuffer);
}
- return 0;
-}
-
-unsigned int Framebuffer::getDepthbufferSerial() const
-{
- Renderbuffer *depthbuffer = mDepthbufferPointer.get();
-
- if (depthbuffer)
+ if (mStencilbuffer && mStencilbuffer->isRenderbufferWithId(renderbufferId))
{
- return depthbuffer->getSerial();
+ SafeDelete(mStencilbuffer);
}
-
- return 0;
}
-unsigned int Framebuffer::getStencilbufferSerial() const
+FramebufferAttachment *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
{
- Renderbuffer *stencilbuffer = mStencilbufferPointer.get();
-
- if (stencilbuffer)
- {
- return stencilbuffer->getSerial();
- }
-
- return 0;
+ ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
+ return mColorbuffers[colorAttachment];
}
-Renderbuffer *Framebuffer::getColorbuffer(unsigned int colorAttachment) const
+FramebufferAttachment *Framebuffer::getDepthbuffer() const
{
- ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
- return mColorbufferPointers[colorAttachment].get();
+ return mDepthbuffer;
}
-Renderbuffer *Framebuffer::getDepthbuffer() const
+FramebufferAttachment *Framebuffer::getStencilbuffer() const
{
- return mDepthbufferPointer.get();
+ return mStencilbuffer;
}
-Renderbuffer *Framebuffer::getStencilbuffer() const
+FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
{
- return mStencilbufferPointer.get();
+ return (hasValidDepthStencil() ? mDepthbuffer : NULL);
}
-Renderbuffer *Framebuffer::getDepthOrStencilbuffer() const
+FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
{
- Renderbuffer *depthstencilbuffer = mDepthbufferPointer.get();
+ FramebufferAttachment *depthstencilbuffer = mDepthbuffer;
if (!depthstencilbuffer)
{
- depthstencilbuffer = mStencilbufferPointer.get();
+ depthstencilbuffer = mStencilbuffer;
}
return depthstencilbuffer;
}
-Renderbuffer *Framebuffer::getReadColorbuffer() const
+FramebufferAttachment *Framebuffer::getReadColorbuffer() const
{
// Will require more logic if glReadBuffers is supported
- return mColorbufferPointers[0].get();
+ return mColorbuffers[0];
}
GLenum Framebuffer::getReadColorbufferType() const
{
// Will require more logic if glReadBuffers is supported
- return mColorbufferTypes[0];
+ return (mColorbuffers[0] ? mColorbuffers[0]->type() : GL_NONE);
}
-Renderbuffer *Framebuffer::getFirstColorbuffer() const
+FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
{
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- if (mColorbufferTypes[colorAttachment] != GL_NONE)
+ if (mColorbuffers[colorAttachment])
{
- return mColorbufferPointers[colorAttachment].get();
+ return mColorbuffers[colorAttachment];
}
}
return NULL;
}
-GLenum Framebuffer::getColorbufferType(unsigned int colorAttachment) const
+FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
{
- ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
- return mColorbufferTypes[colorAttachment];
-}
-
-GLenum Framebuffer::getDepthbufferType() const
-{
- return mDepthbufferType;
-}
-
-GLenum Framebuffer::getStencilbufferType() const
-{
- return mStencilbufferType;
-}
-
-GLuint Framebuffer::getColorbufferHandle(unsigned int colorAttachment) const
-{
- ASSERT(colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS);
- return mColorbufferPointers[colorAttachment].id();
-}
-
-GLuint Framebuffer::getDepthbufferHandle() const
-{
- return mDepthbufferPointer.id();
-}
-
-GLuint Framebuffer::getStencilbufferHandle() const
-{
- return mStencilbufferPointer.id();
+ if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
+ {
+ return getColorbuffer(attachment - GL_COLOR_ATTACHMENT0);
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ return getDepthbuffer();
+ case GL_STENCIL_ATTACHMENT:
+ return getStencilbuffer();
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ return getDepthStencilBuffer();
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+ }
}
GLenum Framebuffer::getDrawBufferState(unsigned int colorAttachment) const
@@ -272,7 +307,7 @@ void Framebuffer::setDrawBufferState(unsigned int colorAttachment, GLenum drawBu
bool Framebuffer::isEnabledColorAttachment(unsigned int colorAttachment) const
{
- return (mColorbufferTypes[colorAttachment] != GL_NONE && mDrawBufferStates[colorAttachment] != GL_NONE);
+ return (mColorbuffers[colorAttachment] && mDrawBufferStates[colorAttachment] != GL_NONE);
}
bool Framebuffer::hasEnabledColorAttachment() const
@@ -290,17 +325,7 @@ bool Framebuffer::hasEnabledColorAttachment() const
bool Framebuffer::hasStencil() const
{
- if (mStencilbufferType != GL_NONE)
- {
- const Renderbuffer *stencilbufferObject = getStencilbuffer();
-
- if (stencilbufferObject)
- {
- return stencilbufferObject->getStencilSize() > 0;
- }
- }
-
- return false;
+ return (mStencilbuffer && mStencilbuffer->getStencilSize() > 0);
}
bool Framebuffer::usingExtendedDrawBuffers() const
@@ -320,63 +345,43 @@ GLenum Framebuffer::completeness() const
{
int width = 0;
int height = 0;
- int colorbufferSize = 0;
+ unsigned int colorbufferSize = 0;
int samples = -1;
bool missingAttachment = true;
+ GLuint clientVersion = mRenderer->getCurrentClientVersion();
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- if (mColorbufferTypes[colorAttachment] != GL_NONE)
- {
- const Renderbuffer *colorbuffer = getColorbuffer(colorAttachment);
-
- if (!colorbuffer)
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ const FramebufferAttachment *colorbuffer = mColorbuffers[colorAttachment];
+ if (colorbuffer)
+ {
if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- if (mColorbufferTypes[colorAttachment] == GL_RENDERBUFFER)
+ GLenum internalformat = colorbuffer->getInternalFormat();
+ // TODO(geofflang): use context's texture caps
+ const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat);
+ if (colorbuffer->isTexture())
{
- if (!gl::IsColorRenderable(colorbuffer->getInternalFormat()))
- {
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
- }
- else if (IsInternalTextureTarget(mColorbufferTypes[colorAttachment]))
- {
- GLint internalformat = colorbuffer->getInternalFormat();
- GLenum format = gl::ExtractFormat(internalformat);
-
- if (IsCompressed(format) ||
- format == GL_ALPHA ||
- format == GL_LUMINANCE ||
- format == GL_LUMINANCE_ALPHA)
+ if (!formatCaps.renderable)
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
- bool filtering, renderable;
-
- if ((gl::IsFloat32Format(internalformat) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
- (gl::IsFloat16Format(internalformat) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
- {
- return GL_FRAMEBUFFER_UNSUPPORTED;
- }
-
- if (gl::IsDepthTexture(internalformat) || gl::IsStencilTexture(internalformat))
+ if (gl::GetDepthBits(internalformat) > 0 || gl::GetStencilBits(internalformat) > 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else
{
- UNREACHABLE();
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ if (!formatCaps.renderable || gl::GetDepthBits(internalformat) > 0 || gl::GetStencilBits(internalformat) > 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
}
if (!missingAttachment)
@@ -394,16 +399,24 @@ GLenum Framebuffer::completeness() const
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
}
- // all color attachments attachments must have the same number of bitplanes
- if (gl::ComputePixelSize(colorbuffer->getInternalFormat()) != colorbufferSize)
+ // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
+ // in GLES 3.0, there is no such restriction
+ if (clientVersion < 3)
{
- return GL_FRAMEBUFFER_UNSUPPORTED;
+ if (gl::GetPixelBytes(colorbuffer->getInternalFormat()) != colorbufferSize)
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
}
// D3D11 does not allow for overlapping RenderTargetViews, so ensure uniqueness
for (unsigned int previousColorAttachment = 0; previousColorAttachment < colorAttachment; previousColorAttachment++)
{
- if (mColorbufferPointers[colorAttachment].get() == mColorbufferPointers[previousColorAttachment].get())
+ const FramebufferAttachment *previousAttachment = mColorbuffers[previousColorAttachment];
+
+ if (previousAttachment &&
+ (colorbuffer->id() == previousAttachment->id() &&
+ colorbuffer->type() == previousAttachment->type()))
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
@@ -414,129 +427,120 @@ GLenum Framebuffer::completeness() const
width = colorbuffer->getWidth();
height = colorbuffer->getHeight();
samples = colorbuffer->getSamples();
- colorbufferSize = gl::ComputePixelSize(colorbuffer->getInternalFormat());
+ colorbufferSize = gl::GetPixelBytes(colorbuffer->getInternalFormat());
missingAttachment = false;
}
}
}
- const Renderbuffer *depthbuffer = NULL;
- const Renderbuffer *stencilbuffer = NULL;
-
- if (mDepthbufferType != GL_NONE)
+ if (mDepthbuffer)
{
- depthbuffer = getDepthbuffer();
-
- if (!depthbuffer)
+ if (mDepthbuffer->getWidth() == 0 || mDepthbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- if (depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0)
+ GLenum internalformat = mDepthbuffer->getInternalFormat();
+ // TODO(geofflang): use context's texture caps
+ const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat);
+ if (mDepthbuffer->isTexture())
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ GLenum internalformat = mDepthbuffer->getInternalFormat();
- if (mDepthbufferType == GL_RENDERBUFFER)
- {
- if (!gl::IsDepthRenderable(depthbuffer->getInternalFormat()))
+ // depth texture attachments require OES/ANGLE_depth_texture
+ // TODO(geofflang): use context's extensions
+ if (!mRenderer->getRendererExtensions().depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- }
- else if (IsInternalTextureTarget(mDepthbufferType))
- {
- GLint internalformat = depthbuffer->getInternalFormat();
- // depth texture attachments require OES/ANGLE_depth_texture
- if (!mRenderer->getDepthTextureSupport())
+ if (!formatCaps.renderable)
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_UNSUPPORTED;
}
- if (!gl::IsDepthTexture(internalformat))
+ if (gl::GetDepthBits(internalformat) == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else
{
- UNREACHABLE();
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ if (!formatCaps.renderable || gl::GetDepthBits(internalformat) == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
}
if (missingAttachment)
{
- width = depthbuffer->getWidth();
- height = depthbuffer->getHeight();
- samples = depthbuffer->getSamples();
+ width = mDepthbuffer->getWidth();
+ height = mDepthbuffer->getHeight();
+ samples = mDepthbuffer->getSamples();
missingAttachment = false;
}
- else if (width != depthbuffer->getWidth() || height != depthbuffer->getHeight())
+ else if (width != mDepthbuffer->getWidth() || height != mDepthbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
- else if (samples != depthbuffer->getSamples())
+ else if (samples != mDepthbuffer->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
}
- if (mStencilbufferType != GL_NONE)
+ if (mStencilbuffer)
{
- stencilbuffer = getStencilbuffer();
-
- if (!stencilbuffer)
+ if (mStencilbuffer->getWidth() == 0 || mStencilbuffer->getHeight() == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- if (stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0)
+ GLenum internalformat = mStencilbuffer->getInternalFormat();
+ // TODO(geofflang): use context's texture caps
+ const TextureCaps &formatCaps = mRenderer->getRendererTextureCaps().get(internalformat);
+ if (mStencilbuffer->isTexture())
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
- }
+ GLenum internalformat = mStencilbuffer->getInternalFormat();
- if (mStencilbufferType == GL_RENDERBUFFER)
- {
- if (!gl::IsStencilRenderable(stencilbuffer->getInternalFormat()))
+ // texture stencil attachments come along as part
+ // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
+ // TODO(geofflang): use context's extensions
+ if (!mRenderer->getRendererExtensions().depthTextures)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
- }
- else if (IsInternalTextureTarget(mStencilbufferType))
- {
- GLint internalformat = stencilbuffer->getInternalFormat();
- // texture stencil attachments come along as part
- // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
- if (!mRenderer->getDepthTextureSupport())
+ if (!formatCaps.renderable)
{
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ return GL_FRAMEBUFFER_UNSUPPORTED;
}
- if (!gl::IsStencilTexture(internalformat))
+ if (gl::GetStencilBits(internalformat) == 0)
{
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
}
else
{
- UNREACHABLE();
- return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ if (!formatCaps.renderable || gl::GetStencilBits(internalformat) == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
}
if (missingAttachment)
{
- width = stencilbuffer->getWidth();
- height = stencilbuffer->getHeight();
- samples = stencilbuffer->getSamples();
+ width = mStencilbuffer->getWidth();
+ height = mStencilbuffer->getHeight();
+ samples = mStencilbuffer->getSamples();
missingAttachment = false;
}
- else if (width != stencilbuffer->getWidth() || height != stencilbuffer->getHeight())
+ else if (width != mStencilbuffer->getWidth() || height != mStencilbuffer->getHeight())
{
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
}
- else if (samples != stencilbuffer->getSamples())
+ else if (samples != mStencilbuffer->getSamples())
{
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
}
@@ -544,7 +548,7 @@ GLenum Framebuffer::completeness() const
// if we have both a depth and stencil buffer, they must refer to the same object
// since we only support packed_depth_stencil and not separate depth and stencil
- if (depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer))
+ if (mDepthbuffer && mStencilbuffer && !hasValidDepthStencil())
{
return GL_FRAMEBUFFER_UNSUPPORTED;
}
@@ -559,17 +563,17 @@ GLenum Framebuffer::completeness() const
}
DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
- : Framebuffer(renderer)
+ : Framebuffer(renderer, 0)
{
- mColorbufferPointers[0].set(new Renderbuffer(mRenderer, 0, colorbuffer));
+ Renderbuffer *colorRenderbuffer = new Renderbuffer(0, colorbuffer);
+ mColorbuffers[0] = new RenderbufferAttachment(colorRenderbuffer);
- Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
- mDepthbufferPointer.set(depthStencilRenderbuffer);
- mStencilbufferPointer.set(depthStencilRenderbuffer);
+ Renderbuffer *depthStencilBuffer = new Renderbuffer(0, depthStencil);
- mColorbufferTypes[0] = GL_RENDERBUFFER;
- mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
- mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_RENDERBUFFER : GL_NONE;
+ // Make a new attachment objects to ensure we do not double-delete
+ // See angle issue 686
+ mDepthbuffer = (depthStencilBuffer->getDepthSize() != 0 ? new RenderbufferAttachment(depthStencilBuffer) : NULL);
+ mStencilbuffer = (depthStencilBuffer->getStencilSize() != 0 ? new RenderbufferAttachment(depthStencilBuffer) : NULL);
mDrawBufferStates[0] = GL_BACK;
mReadBufferState = GL_BACK;
@@ -583,9 +587,9 @@ int Framebuffer::getSamples() const
// in this case return the first nonzero sample size
for (unsigned int colorAttachment = 0; colorAttachment < IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
- if (mColorbufferTypes[colorAttachment] != GL_NONE)
+ if (mColorbuffers[colorAttachment])
{
- return getColorbuffer(colorAttachment)->getSamples();
+ return mColorbuffers[colorAttachment]->getSamples();
}
}
}
@@ -593,6 +597,15 @@ int Framebuffer::getSamples() const
return 0;
}
+bool Framebuffer::hasValidDepthStencil() const
+{
+ // A valid depth-stencil attachment has the same resource bound to both the
+ // depth and stencil attachment points.
+ return (mDepthbuffer && mStencilbuffer &&
+ mDepthbuffer->type() == mStencilbuffer->type() &&
+ mDepthbuffer->id() == mStencilbuffer->id());
+}
+
GLenum DefaultFramebuffer::completeness() const
{
// The default framebuffer *must* always be complete, though it may not be
@@ -600,4 +613,22 @@ GLenum DefaultFramebuffer::completeness() const
return GL_FRAMEBUFFER_COMPLETE;
}
+FramebufferAttachment *DefaultFramebuffer::getAttachment(GLenum attachment) const
+{
+ switch (attachment)
+ {
+ case GL_BACK:
+ return getColorbuffer(0);
+ case GL_DEPTH:
+ return getDepthbuffer();
+ case GL_STENCIL:
+ return getStencilbuffer();
+ case GL_DEPTH_STENCIL:
+ return getDepthStencilBuffer();
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
index 50bfd4fd0f..035e16fa45 100644
--- a/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Framebuffer.h
@@ -12,7 +12,7 @@
#include "common/angleutils.h"
#include "common/RefCountObject.h"
-#include "Constants.h"
+#include "constants.h"
namespace rx
{
@@ -21,7 +21,7 @@ class Renderer;
namespace gl
{
-class Renderbuffer;
+class FramebufferAttachment;
class Colorbuffer;
class Depthbuffer;
class Stencilbuffer;
@@ -30,36 +30,30 @@ class DepthStencilbuffer;
class Framebuffer
{
public:
- explicit Framebuffer(rx::Renderer *renderer);
+ Framebuffer(rx::Renderer *renderer, GLuint id);
virtual ~Framebuffer();
- void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer);
- void setDepthbuffer(GLenum type, GLuint depthbuffer);
- void setStencilbuffer(GLenum type, GLuint stencilbuffer);
+ GLuint id() const { return mId; }
+
+ void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer, GLint level, GLint layer);
+ void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer);
+ void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer);
+ void setDepthStencilBuffer(GLenum type, GLuint depthStencilBuffer, GLint level, GLint layer);
void detachTexture(GLuint texture);
void detachRenderbuffer(GLuint renderbuffer);
- unsigned int getRenderTargetSerial(unsigned int colorAttachment) const;
- unsigned int getDepthbufferSerial() const;
- unsigned int getStencilbufferSerial() const;
-
- Renderbuffer *getColorbuffer(unsigned int colorAttachment) const;
- Renderbuffer *getDepthbuffer() const;
- Renderbuffer *getStencilbuffer() const;
- Renderbuffer *getDepthOrStencilbuffer() const;
- Renderbuffer *getReadColorbuffer() const;
+ FramebufferAttachment *getColorbuffer(unsigned int colorAttachment) const;
+ FramebufferAttachment *getDepthbuffer() const;
+ FramebufferAttachment *getStencilbuffer() const;
+ FramebufferAttachment *getDepthStencilBuffer() const;
+ FramebufferAttachment *getDepthOrStencilbuffer() const;
+ FramebufferAttachment *getReadColorbuffer() const;
GLenum getReadColorbufferType() const;
- Renderbuffer *getFirstColorbuffer() const;
-
- GLenum getColorbufferType(unsigned int colorAttachment) const;
- GLenum getDepthbufferType() const;
- GLenum getStencilbufferType() const;
+ FramebufferAttachment *getFirstColorbuffer() const;
- GLuint getColorbufferHandle(unsigned int colorAttachment) const;
- GLuint getDepthbufferHandle() const;
- GLuint getStencilbufferHandle() const;
+ virtual FramebufferAttachment *getAttachment(GLenum attachment) const;
GLenum getDrawBufferState(unsigned int colorAttachment) const;
void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer);
@@ -71,25 +65,24 @@ class Framebuffer
bool usingExtendedDrawBuffers() const;
virtual GLenum completeness() const;
+ bool hasValidDepthStencil() const;
protected:
- GLenum mColorbufferTypes[IMPLEMENTATION_MAX_DRAW_BUFFERS];
- BindingPointer<Renderbuffer> mColorbufferPointers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
- GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS];
- GLenum mReadBufferState;
+ rx::Renderer *mRenderer;
- GLenum mDepthbufferType;
- BindingPointer<Renderbuffer> mDepthbufferPointer;
+ GLuint mId;
- GLenum mStencilbufferType;
- BindingPointer<Renderbuffer> mStencilbufferPointer;
+ FramebufferAttachment *mColorbuffers[IMPLEMENTATION_MAX_DRAW_BUFFERS];
+ GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS];
+ GLenum mReadBufferState;
- rx::Renderer *mRenderer;
+ FramebufferAttachment *mDepthbuffer;
+ FramebufferAttachment *mStencilbuffer;
- private:
+private:
DISALLOW_COPY_AND_ASSIGN(Framebuffer);
- Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
+ FramebufferAttachment *createAttachment(GLenum type, GLuint handle, GLint level, GLint layer) const;
};
class DefaultFramebuffer : public Framebuffer
@@ -98,6 +91,7 @@ class DefaultFramebuffer : public Framebuffer
DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
virtual GLenum completeness() const;
+ virtual FramebufferAttachment *getAttachment(GLenum attachment) const;
private:
DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer);
diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp
new file mode 100644
index 0000000000..5855301c97
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.cpp
@@ -0,0 +1,495 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+#include "common/utilities.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Renderbuffer.h"
+
+namespace gl
+{
+
+////// FramebufferAttachment Implementation //////
+
+FramebufferAttachment::FramebufferAttachment()
+{
+}
+
+FramebufferAttachment::~FramebufferAttachment()
+{
+}
+
+GLuint FramebufferAttachment::getRedSize() const
+{
+ return (gl::GetRedBits(getInternalFormat()) > 0) ? gl::GetRedBits(getActualFormat()) : 0;
+}
+
+GLuint FramebufferAttachment::getGreenSize() const
+{
+ return (gl::GetGreenBits(getInternalFormat()) > 0) ? gl::GetGreenBits(getActualFormat()) : 0;
+}
+
+GLuint FramebufferAttachment::getBlueSize() const
+{
+ return (gl::GetBlueBits(getInternalFormat()) > 0) ? gl::GetBlueBits(getActualFormat()) : 0;
+}
+
+GLuint FramebufferAttachment::getAlphaSize() const
+{
+ return (gl::GetAlphaBits(getInternalFormat()) > 0) ? gl::GetAlphaBits(getActualFormat()) : 0;
+}
+
+GLuint FramebufferAttachment::getDepthSize() const
+{
+ return (gl::GetDepthBits(getInternalFormat()) > 0) ? gl::GetDepthBits(getActualFormat()) : 0;
+}
+
+GLuint FramebufferAttachment::getStencilSize() const
+{
+ return (gl::GetStencilBits(getInternalFormat()) > 0) ? gl::GetStencilBits(getActualFormat()) : 0;
+}
+
+GLenum FramebufferAttachment::getComponentType() const
+{
+ return gl::GetComponentType(getActualFormat());
+}
+
+GLenum FramebufferAttachment::getColorEncoding() const
+{
+ return gl::GetColorEncoding(getActualFormat());
+}
+
+bool FramebufferAttachment::isTexture() const
+{
+ return (type() != GL_RENDERBUFFER);
+}
+
+///// Texture2DAttachment Implementation ////////
+
+Texture2DAttachment::Texture2DAttachment(Texture2D *texture, GLint level) : mLevel(level)
+{
+ mTexture2D.set(texture);
+}
+
+Texture2DAttachment::~Texture2DAttachment()
+{
+ mTexture2D.set(NULL);
+}
+
+rx::RenderTarget *Texture2DAttachment::getRenderTarget()
+{
+ return mTexture2D->getRenderTarget(mLevel);
+}
+
+rx::RenderTarget *Texture2DAttachment::getDepthStencil()
+{
+ return mTexture2D->getDepthSencil(mLevel);
+}
+
+rx::TextureStorage *Texture2DAttachment::getTextureStorage()
+{
+ return mTexture2D->getNativeTexture()->getStorageInstance();
+}
+
+GLsizei Texture2DAttachment::getWidth() const
+{
+ return mTexture2D->getWidth(mLevel);
+}
+
+GLsizei Texture2DAttachment::getHeight() const
+{
+ return mTexture2D->getHeight(mLevel);
+}
+
+GLenum Texture2DAttachment::getInternalFormat() const
+{
+ return mTexture2D->getInternalFormat(mLevel);
+}
+
+GLenum Texture2DAttachment::getActualFormat() const
+{
+ return mTexture2D->getActualFormat(mLevel);
+}
+
+GLsizei Texture2DAttachment::getSamples() const
+{
+ return 0;
+}
+
+unsigned int Texture2DAttachment::getSerial() const
+{
+ return mTexture2D->getRenderTargetSerial(mLevel);
+}
+
+GLuint Texture2DAttachment::id() const
+{
+ return mTexture2D->id();
+}
+
+GLenum Texture2DAttachment::type() const
+{
+ return GL_TEXTURE_2D;
+}
+
+GLint Texture2DAttachment::mipLevel() const
+{
+ return mLevel;
+}
+
+GLint Texture2DAttachment::layer() const
+{
+ return 0;
+}
+
+unsigned int Texture2DAttachment::getTextureSerial() const
+{
+ return mTexture2D->getTextureSerial();
+}
+
+///// TextureCubeMapAttachment Implementation ////////
+
+TextureCubeMapAttachment::TextureCubeMapAttachment(TextureCubeMap *texture, GLenum faceTarget, GLint level)
+ : mFaceTarget(faceTarget), mLevel(level)
+{
+ mTextureCubeMap.set(texture);
+}
+
+TextureCubeMapAttachment::~TextureCubeMapAttachment()
+{
+ mTextureCubeMap.set(NULL);
+}
+
+rx::RenderTarget *TextureCubeMapAttachment::getRenderTarget()
+{
+ return mTextureCubeMap->getRenderTarget(mFaceTarget, mLevel);
+}
+
+rx::RenderTarget *TextureCubeMapAttachment::getDepthStencil()
+{
+ return mTextureCubeMap->getDepthStencil(mFaceTarget, mLevel);
+}
+
+rx::TextureStorage *TextureCubeMapAttachment::getTextureStorage()
+{
+ return mTextureCubeMap->getNativeTexture()->getStorageInstance();
+}
+
+GLsizei TextureCubeMapAttachment::getWidth() const
+{
+ return mTextureCubeMap->getWidth(mFaceTarget, mLevel);
+}
+
+GLsizei TextureCubeMapAttachment::getHeight() const
+{
+ return mTextureCubeMap->getHeight(mFaceTarget, mLevel);
+}
+
+GLenum TextureCubeMapAttachment::getInternalFormat() const
+{
+ return mTextureCubeMap->getInternalFormat(mFaceTarget, mLevel);
+}
+
+GLenum TextureCubeMapAttachment::getActualFormat() const
+{
+ return mTextureCubeMap->getActualFormat(mFaceTarget, mLevel);
+}
+
+GLsizei TextureCubeMapAttachment::getSamples() const
+{
+ return 0;
+}
+
+unsigned int TextureCubeMapAttachment::getSerial() const
+{
+ return mTextureCubeMap->getRenderTargetSerial(mFaceTarget, mLevel);
+}
+
+GLuint TextureCubeMapAttachment::id() const
+{
+ return mTextureCubeMap->id();
+}
+
+GLenum TextureCubeMapAttachment::type() const
+{
+ return mFaceTarget;
+}
+
+GLint TextureCubeMapAttachment::mipLevel() const
+{
+ return mLevel;
+}
+
+GLint TextureCubeMapAttachment::layer() const
+{
+ return 0;
+}
+
+unsigned int TextureCubeMapAttachment::getTextureSerial() const
+{
+ return mTextureCubeMap->getTextureSerial();
+}
+
+///// Texture3DAttachment Implementation ////////
+
+Texture3DAttachment::Texture3DAttachment(Texture3D *texture, GLint level, GLint layer)
+ : mLevel(level), mLayer(layer)
+{
+ mTexture3D.set(texture);
+}
+
+Texture3DAttachment::~Texture3DAttachment()
+{
+ mTexture3D.set(NULL);
+}
+
+rx::RenderTarget *Texture3DAttachment::getRenderTarget()
+{
+ return mTexture3D->getRenderTarget(mLevel, mLayer);
+}
+
+rx::RenderTarget *Texture3DAttachment::getDepthStencil()
+{
+ return mTexture3D->getDepthStencil(mLevel, mLayer);
+}
+
+rx::TextureStorage *Texture3DAttachment::getTextureStorage()
+{
+ return mTexture3D->getNativeTexture()->getStorageInstance();
+}
+
+GLsizei Texture3DAttachment::getWidth() const
+{
+ return mTexture3D->getWidth(mLevel);
+}
+
+GLsizei Texture3DAttachment::getHeight() const
+{
+ return mTexture3D->getHeight(mLevel);
+}
+
+GLenum Texture3DAttachment::getInternalFormat() const
+{
+ return mTexture3D->getInternalFormat(mLevel);
+}
+
+GLenum Texture3DAttachment::getActualFormat() const
+{
+ return mTexture3D->getActualFormat(mLevel);
+}
+
+GLsizei Texture3DAttachment::getSamples() const
+{
+ return 0;
+}
+
+unsigned int Texture3DAttachment::getSerial() const
+{
+ return mTexture3D->getRenderTargetSerial(mLevel, mLayer);
+}
+
+GLuint Texture3DAttachment::id() const
+{
+ return mTexture3D->id();
+}
+
+GLenum Texture3DAttachment::type() const
+{
+ return GL_TEXTURE_3D;
+}
+
+GLint Texture3DAttachment::mipLevel() const
+{
+ return mLevel;
+}
+
+GLint Texture3DAttachment::layer() const
+{
+ return mLayer;
+}
+
+unsigned int Texture3DAttachment::getTextureSerial() const
+{
+ return mTexture3D->getTextureSerial();
+}
+
+////// Texture2DArrayAttachment Implementation //////
+
+Texture2DArrayAttachment::Texture2DArrayAttachment(Texture2DArray *texture, GLint level, GLint layer)
+ : mLevel(level), mLayer(layer)
+{
+ mTexture2DArray.set(texture);
+}
+
+Texture2DArrayAttachment::~Texture2DArrayAttachment()
+{
+ mTexture2DArray.set(NULL);
+}
+
+rx::RenderTarget *Texture2DArrayAttachment::getRenderTarget()
+{
+ return mTexture2DArray->getRenderTarget(mLevel, mLayer);
+}
+
+rx::RenderTarget *Texture2DArrayAttachment::getDepthStencil()
+{
+ return mTexture2DArray->getDepthStencil(mLevel, mLayer);
+}
+
+rx::TextureStorage *Texture2DArrayAttachment::getTextureStorage()
+{
+ return mTexture2DArray->getNativeTexture()->getStorageInstance();
+}
+
+GLsizei Texture2DArrayAttachment::getWidth() const
+{
+ return mTexture2DArray->getWidth(mLevel);
+}
+
+GLsizei Texture2DArrayAttachment::getHeight() const
+{
+ return mTexture2DArray->getHeight(mLevel);
+}
+
+GLenum Texture2DArrayAttachment::getInternalFormat() const
+{
+ return mTexture2DArray->getInternalFormat(mLevel);
+}
+
+GLenum Texture2DArrayAttachment::getActualFormat() const
+{
+ return mTexture2DArray->getActualFormat(mLevel);
+}
+
+GLsizei Texture2DArrayAttachment::getSamples() const
+{
+ return 0;
+}
+
+unsigned int Texture2DArrayAttachment::getSerial() const
+{
+ return mTexture2DArray->getRenderTargetSerial(mLevel, mLayer);
+}
+
+GLuint Texture2DArrayAttachment::id() const
+{
+ return mTexture2DArray->id();
+}
+
+GLenum Texture2DArrayAttachment::type() const
+{
+ return GL_TEXTURE_2D_ARRAY;
+}
+
+GLint Texture2DArrayAttachment::mipLevel() const
+{
+ return mLevel;
+}
+
+GLint Texture2DArrayAttachment::layer() const
+{
+ return mLayer;
+}
+
+unsigned int Texture2DArrayAttachment::getTextureSerial() const
+{
+ return mTexture2DArray->getTextureSerial();
+}
+
+////// RenderbufferAttachment Implementation //////
+
+RenderbufferAttachment::RenderbufferAttachment(Renderbuffer *renderbuffer)
+{
+ ASSERT(renderbuffer);
+ mRenderbuffer.set(renderbuffer);
+}
+
+RenderbufferAttachment::~RenderbufferAttachment()
+{
+ mRenderbuffer.set(NULL);
+}
+
+rx::RenderTarget *RenderbufferAttachment::getRenderTarget()
+{
+ return mRenderbuffer->getStorage()->getRenderTarget();
+}
+
+rx::RenderTarget *RenderbufferAttachment::getDepthStencil()
+{
+ return mRenderbuffer->getStorage()->getDepthStencil();
+}
+
+rx::TextureStorage *RenderbufferAttachment::getTextureStorage()
+{
+ UNREACHABLE();
+ return NULL;
+}
+
+GLsizei RenderbufferAttachment::getWidth() const
+{
+ return mRenderbuffer->getWidth();
+}
+
+GLsizei RenderbufferAttachment::getHeight() const
+{
+ return mRenderbuffer->getHeight();
+}
+
+GLenum RenderbufferAttachment::getInternalFormat() const
+{
+ return mRenderbuffer->getInternalFormat();
+}
+
+GLenum RenderbufferAttachment::getActualFormat() const
+{
+ return mRenderbuffer->getActualFormat();
+}
+
+GLsizei RenderbufferAttachment::getSamples() const
+{
+ return mRenderbuffer->getStorage()->getSamples();
+}
+
+unsigned int RenderbufferAttachment::getSerial() const
+{
+ return mRenderbuffer->getStorage()->getSerial();
+}
+
+GLuint RenderbufferAttachment::id() const
+{
+ return mRenderbuffer->id();
+}
+
+GLenum RenderbufferAttachment::type() const
+{
+ return GL_RENDERBUFFER;
+}
+
+GLint RenderbufferAttachment::mipLevel() const
+{
+ return 0;
+}
+
+GLint RenderbufferAttachment::layer() const
+{
+ return 0;
+}
+
+unsigned int RenderbufferAttachment::getTextureSerial() const
+{
+ UNREACHABLE();
+ return 0;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h
new file mode 100644
index 0000000000..18768f9831
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/FramebufferAttachment.h
@@ -0,0 +1,246 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#ifndef LIBGLESV2_FRAMEBUFFERATTACHMENT_H_
+#define LIBGLESV2_FRAMEBUFFERATTACHMENT_H_
+
+#include "angle_gl.h"
+
+#include "common/angleutils.h"
+#include "common/RefCountObject.h"
+
+namespace rx
+{
+class Renderer;
+class RenderTarget;
+class TextureStorage;
+}
+
+namespace gl
+{
+class Texture2D;
+class TextureCubeMap;
+class Texture3D;
+class Texture2DArray;
+class Renderbuffer;
+
+// FramebufferAttachment implements a GL framebuffer attachment.
+// Attachments are "light" containers, which store pointers to ref-counted GL objects.
+// We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
+// Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for
+// framebuffer attachments, which confused their usage.
+
+class FramebufferAttachment
+{
+ public:
+ FramebufferAttachment();
+ virtual ~FramebufferAttachment();
+
+ // Helper methods
+ GLuint getRedSize() const;
+ GLuint getGreenSize() const;
+ GLuint getBlueSize() const;
+ GLuint getAlphaSize() const;
+ GLuint getDepthSize() const;
+ GLuint getStencilSize() const;
+ GLenum getComponentType() const;
+ GLenum getColorEncoding() const;
+ bool isTexture() const;
+
+ bool isTextureWithId(GLuint textureId) const { return isTexture() && id() == textureId; }
+ bool isRenderbufferWithId(GLuint renderbufferId) const { return !isTexture() && id() == renderbufferId; }
+
+ // Child class interface
+ virtual rx::RenderTarget *getRenderTarget() = 0;
+ virtual rx::RenderTarget *getDepthStencil() = 0;
+ virtual rx::TextureStorage *getTextureStorage() = 0;
+
+ virtual GLsizei getWidth() const = 0;
+ virtual GLsizei getHeight() const = 0;
+ virtual GLenum getInternalFormat() const = 0;
+ virtual GLenum getActualFormat() const = 0;
+ virtual GLsizei getSamples() const = 0;
+
+ virtual unsigned int getSerial() const = 0;
+
+ virtual GLuint id() const = 0;
+ virtual GLenum type() const = 0;
+ virtual GLint mipLevel() const = 0;
+ virtual GLint layer() const = 0;
+ virtual unsigned int getTextureSerial() const = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(FramebufferAttachment);
+};
+
+class Texture2DAttachment : public FramebufferAttachment
+{
+ public:
+ Texture2DAttachment(Texture2D *texture, GLint level);
+
+ virtual ~Texture2DAttachment();
+
+ rx::RenderTarget *getRenderTarget();
+ rx::RenderTarget *getDepthStencil();
+ rx::TextureStorage *getTextureStorage();
+
+ virtual GLsizei getWidth() const;
+ virtual GLsizei getHeight() const;
+ virtual GLenum getInternalFormat() const;
+ virtual GLenum getActualFormat() const;
+ virtual GLsizei getSamples() const;
+
+ virtual unsigned int getSerial() const;
+
+ virtual GLuint id() const;
+ virtual GLenum type() const;
+ virtual GLint mipLevel() const;
+ virtual GLint layer() const;
+ virtual unsigned int getTextureSerial() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Texture2DAttachment);
+
+ BindingPointer<Texture2D> mTexture2D;
+ const GLint mLevel;
+};
+
+class TextureCubeMapAttachment : public FramebufferAttachment
+{
+ public:
+ TextureCubeMapAttachment(TextureCubeMap *texture, GLenum faceTarget, GLint level);
+
+ virtual ~TextureCubeMapAttachment();
+
+ rx::RenderTarget *getRenderTarget();
+ rx::RenderTarget *getDepthStencil();
+ rx::TextureStorage *getTextureStorage();
+
+ virtual GLsizei getWidth() const;
+ virtual GLsizei getHeight() const;
+ virtual GLenum getInternalFormat() const;
+ virtual GLenum getActualFormat() const;
+ virtual GLsizei getSamples() const;
+
+ virtual unsigned int getSerial() const;
+
+ virtual GLuint id() const;
+ virtual GLenum type() const;
+ virtual GLint mipLevel() const;
+ virtual GLint layer() const;
+ virtual unsigned int getTextureSerial() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureCubeMapAttachment);
+
+ BindingPointer<TextureCubeMap> mTextureCubeMap;
+ const GLint mLevel;
+ const GLenum mFaceTarget;
+};
+
+class Texture3DAttachment : public FramebufferAttachment
+{
+ public:
+ Texture3DAttachment(Texture3D *texture, GLint level, GLint layer);
+
+ virtual ~Texture3DAttachment();
+
+ rx::RenderTarget *getRenderTarget();
+ rx::RenderTarget *getDepthStencil();
+ rx::TextureStorage *getTextureStorage();
+
+ virtual GLsizei getWidth() const;
+ virtual GLsizei getHeight() const;
+ virtual GLenum getInternalFormat() const;
+ virtual GLenum getActualFormat() const;
+ virtual GLsizei getSamples() const;
+
+ virtual unsigned int getSerial() const;
+
+ virtual GLuint id() const;
+ virtual GLenum type() const;
+ virtual GLint mipLevel() const;
+ virtual GLint layer() const;
+ virtual unsigned int getTextureSerial() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Texture3DAttachment);
+
+ BindingPointer<Texture3D> mTexture3D;
+ const GLint mLevel;
+ const GLint mLayer;
+};
+
+class Texture2DArrayAttachment : public FramebufferAttachment
+{
+ public:
+ Texture2DArrayAttachment(Texture2DArray *texture, GLint level, GLint layer);
+
+ virtual ~Texture2DArrayAttachment();
+
+ rx::RenderTarget *getRenderTarget();
+ rx::RenderTarget *getDepthStencil();
+ rx::TextureStorage *getTextureStorage();
+
+ virtual GLsizei getWidth() const;
+ virtual GLsizei getHeight() const;
+ virtual GLenum getInternalFormat() const;
+ virtual GLenum getActualFormat() const;
+ virtual GLsizei getSamples() const;
+
+ virtual unsigned int getSerial() const;
+
+ virtual GLuint id() const;
+ virtual GLenum type() const;
+ virtual GLint mipLevel() const;
+ virtual GLint layer() const;
+ virtual unsigned int getTextureSerial() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Texture2DArrayAttachment);
+
+ BindingPointer<Texture2DArray> mTexture2DArray;
+ const GLint mLevel;
+ const GLint mLayer;
+};
+
+class RenderbufferAttachment : public FramebufferAttachment
+{
+ public:
+ RenderbufferAttachment(Renderbuffer *renderbuffer);
+
+ virtual ~RenderbufferAttachment();
+
+ rx::RenderTarget *getRenderTarget();
+ rx::RenderTarget *getDepthStencil();
+ rx::TextureStorage *getTextureStorage();
+
+ virtual GLsizei getWidth() const;
+ virtual GLsizei getHeight() const;
+ virtual GLenum getInternalFormat() const;
+ virtual GLenum getActualFormat() const;
+ virtual GLsizei getSamples() const;
+
+ virtual unsigned int getSerial() const;
+
+ virtual GLuint id() const;
+ virtual GLenum type() const;
+ virtual GLint mipLevel() const;
+ virtual GLint layer() const;
+ virtual unsigned int getTextureSerial() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
+
+ BindingPointer<Renderbuffer> mRenderbuffer;
+};
+
+}
+
+#endif // LIBGLESV2_FRAMEBUFFERATTACHMENT_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/HandleAllocator.h b/src/3rdparty/angle/src/libGLESv2/HandleAllocator.h
index a92e1684d4..bbded02f99 100644
--- a/src/3rdparty/angle/src/libGLESv2/HandleAllocator.h
+++ b/src/3rdparty/angle/src/libGLESv2/HandleAllocator.h
@@ -10,8 +10,7 @@
#ifndef LIBGLESV2_HANDLEALLOCATOR_H_
#define LIBGLESV2_HANDLEALLOCATOR_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
#include <vector>
diff --git a/src/3rdparty/angle/src/libGLESv2/Program.cpp b/src/3rdparty/angle/src/libGLESv2/Program.cpp
index c38aa5a61a..8a9fb04800 100644
--- a/src/3rdparty/angle/src/libGLESv2/Program.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Program.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -95,32 +95,36 @@ void InfoLog::append(const char *format, ...)
return;
}
- char info[1024];
-
va_list vararg;
va_start(vararg, format);
- vsnprintf(info, sizeof(info), format, vararg);
+ size_t infoLength = vsnprintf(NULL, 0, format, vararg);
va_end(vararg);
- size_t infoLength = strlen(info);
+ char *logPointer = NULL;
if (!mInfoLog)
{
mInfoLog = new char[infoLength + 2];
- strcpy(mInfoLog, info);
- strcpy(mInfoLog + infoLength, "\n");
+ logPointer = mInfoLog;
}
else
{
- size_t logLength = strlen(mInfoLog);
- char *newLog = new char[logLength + infoLength + 2];
+ size_t currentlogLength = strlen(mInfoLog);
+ char *newLog = new char[currentlogLength + infoLength + 2];
strcpy(newLog, mInfoLog);
- strcpy(newLog + logLength, info);
- strcpy(newLog + logLength + infoLength, "\n");
delete[] mInfoLog;
mInfoLog = newLog;
+
+ logPointer = mInfoLog + currentlogLength;
}
+
+ va_start(vararg, format);
+ vsnprintf(logPointer, infoLength, format, vararg);
+ va_end(vararg);
+
+ logPointer[infoLength] = 0;
+ strcpy(logPointer + infoLength, "\n");
}
void InfoLog::reset()
@@ -141,6 +145,8 @@ Program::Program(rx::Renderer *renderer, ResourceManager *manager, GLuint handle
mLinked = false;
mRefCount = 0;
mRenderer = renderer;
+
+ resetUniformBlockBindings();
}
Program::~Program()
@@ -243,9 +249,11 @@ bool Program::link()
unlink(false);
mInfoLog.reset();
+ resetUniformBlockBindings();
mProgramBinary.set(new ProgramBinary(mRenderer));
- mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader);
+ mLinked = mProgramBinary->link(mInfoLog, mAttributeBindings, mFragmentShader, mVertexShader,
+ mTransformFeedbackVaryings, mTransformFeedbackBufferMode);
return mLinked;
}
@@ -290,7 +298,7 @@ bool Program::isLinked()
return mLinked;
}
-ProgramBinary* Program::getProgramBinary()
+ProgramBinary* Program::getProgramBinary() const
{
return mProgramBinary.get();
}
@@ -522,4 +530,132 @@ bool Program::isValidated() const
}
}
+GLint Program::getActiveUniformBlockCount()
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary)
+ {
+ return static_cast<GLint>(programBinary->getActiveUniformBlockCount());
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+GLint Program::getActiveUniformBlockMaxLength()
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary)
+ {
+ return static_cast<GLint>(programBinary->getActiveUniformBlockMaxLength());
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
+}
+
+GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
+{
+ return mUniformBlockBindings[uniformBlockIndex];
+}
+
+void Program::resetUniformBlockBindings()
+{
+ for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
+ {
+ mUniformBlockBindings[blockId] = 0;
+ }
+}
+
+void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
+{
+ mTransformFeedbackVaryings.resize(count);
+ for (GLsizei i = 0; i < count; i++)
+ {
+ mTransformFeedbackVaryings[i] = varyings[i];
+ }
+
+ mTransformFeedbackBufferMode = bufferMode;
+}
+
+void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary && index < programBinary->getTransformFeedbackVaryingCount())
+ {
+ const LinkedVarying &varying = programBinary->getTransformFeedbackVarying(index);
+ GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
+ if (length)
+ {
+ *length = lastNameIdx;
+ }
+ if (size)
+ {
+ *size = varying.size;
+ }
+ if (type)
+ {
+ *type = varying.type;
+ }
+ if (name)
+ {
+ memcpy(name, varying.name.c_str(), lastNameIdx);
+ name[lastNameIdx] = '\0';
+ }
+ }
+}
+
+GLsizei Program::getTransformFeedbackVaryingCount() const
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary)
+ {
+ return static_cast<GLsizei>(programBinary->getTransformFeedbackVaryingCount());
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+GLsizei Program::getTransformFeedbackVaryingMaxLength() const
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary)
+ {
+ GLsizei maxSize = 0;
+ for (size_t i = 0; i < programBinary->getTransformFeedbackVaryingCount(); i++)
+ {
+ const LinkedVarying &varying = programBinary->getTransformFeedbackVarying(i);
+ maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
+ }
+
+ return maxSize;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+GLenum Program::getTransformFeedbackBufferMode() const
+{
+ ProgramBinary *programBinary = getProgramBinary();
+ if (programBinary)
+ {
+ return programBinary->getTransformFeedbackBufferMode();
+ }
+ else
+ {
+ return mTransformFeedbackBufferMode;
+ }
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Program.h b/src/3rdparty/angle/src/libGLESv2/Program.h
index a9db83403d..ce821a470b 100644
--- a/src/3rdparty/angle/src/libGLESv2/Program.h
+++ b/src/3rdparty/angle/src/libGLESv2/Program.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -16,6 +16,7 @@
#include "common/angleutils.h"
#include "common/RefCountObject.h"
#include "libGLESv2/Constants.h"
+#include "libGLESv2/ProgramBinary.h"
namespace rx
{
@@ -27,7 +28,6 @@ namespace gl
class ResourceManager;
class FragmentShader;
class VertexShader;
-class ProgramBinary;
class Shader;
extern const char * const g_fakepath;
@@ -78,7 +78,7 @@ class Program
bool link();
bool isLinked();
bool setProgramBinary(const void *binary, GLsizei length);
- ProgramBinary *getProgramBinary();
+ ProgramBinary *getProgramBinary() const;
int getInfoLogLength() const;
void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
@@ -92,6 +92,18 @@ class Program
GLint getActiveUniformCount();
GLint getActiveUniformMaxLength();
+ GLint getActiveUniformBlockCount();
+ GLint getActiveUniformBlockMaxLength();
+
+ void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
+
+ void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
+ void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
+ GLsizei getTransformFeedbackVaryingCount() const;
+ GLsizei getTransformFeedbackVaryingMaxLength() const;
+ GLenum getTransformFeedbackBufferMode() const;
+
void addRef();
void release();
unsigned int getRefCount() const;
@@ -107,12 +119,18 @@ class Program
DISALLOW_COPY_AND_ASSIGN(Program);
void unlink(bool destroy = false);
+ void resetUniformBlockBindings();
FragmentShader *mFragmentShader;
VertexShader *mVertexShader;
AttributeBindings mAttributeBindings;
+ GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
+
+ std::vector<std::string> mTransformFeedbackVaryings;
+ GLuint mTransformFeedbackBufferMode;
+
BindingPointer<ProgramBinary> mProgramBinary;
bool mLinked;
bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
index 13c515a594..9fad5fbfc5 100644
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,50 +10,182 @@
#include "libGLESv2/BinaryStream.h"
#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/ShaderExecutable.h"
#include "common/debug.h"
#include "common/version.h"
-#include "utilities.h"
+#include "common/utilities.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/VertexDataManager.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/DynamicHLSL.h"
+#include "common/blocklayout.h"
#undef near
#undef far
namespace gl
{
-std::string str(int i)
+
+namespace
+{
+
+TextureType GetTextureType(GLenum samplerType)
{
- char buffer[20];
- snprintf(buffer, sizeof(buffer), "%d", i);
- return buffer;
+ switch (samplerType)
+ {
+ case GL_SAMPLER_2D:
+ case GL_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_SAMPLER_2D_SHADOW:
+ return TEXTURE_2D;
+ case GL_SAMPLER_3D:
+ case GL_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ return TEXTURE_3D;
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_CUBE_SHADOW:
+ return TEXTURE_CUBE;
+ case GL_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ return TEXTURE_CUBE;
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return TEXTURE_2D_ARRAY;
+ default: UNREACHABLE();
+ }
+
+ return TEXTURE_2D;
}
-static rx::D3DWorkaroundType DiscardWorkaround(bool usesDiscard)
+unsigned int ParseAndStripArrayIndex(std::string* name)
{
- return (usesDiscard ? rx::ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER : rx::ANGLE_D3D_WORKAROUND_NONE);
+ unsigned int subscript = GL_INVALID_INDEX;
+
+ // Strip any trailing array operator and retrieve the subscript
+ size_t open = name->find_last_of('[');
+ size_t close = name->find_last_of(']');
+ if (open != std::string::npos && close == name->length() - 1)
+ {
+ subscript = atoi(name->substr(open + 1).c_str());
+ name->erase(open);
+ }
+
+ return subscript;
}
-UniformLocation::UniformLocation(const std::string &name, unsigned int element, unsigned int index)
+void GetInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
+{
+ size_t layoutIndex = 0;
+ for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
+ {
+ ASSERT(layoutIndex < MAX_VERTEX_ATTRIBS);
+
+ const sh::Attribute &shaderAttr = shaderAttributes[attributeIndex];
+
+ if (shaderAttr.type != GL_NONE)
+ {
+ GLenum transposedType = TransposeMatrixType(shaderAttr.type);
+
+ for (size_t rowIndex = 0; static_cast<int>(rowIndex) < VariableRowCount(transposedType); rowIndex++, layoutIndex++)
+ {
+ VertexFormat *defaultFormat = &inputLayout[layoutIndex];
+
+ defaultFormat->mType = VariableComponentType(transposedType);
+ defaultFormat->mNormalized = false;
+ defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool
+ defaultFormat->mComponents = VariableColumnCount(transposedType);
+ }
+ }
+ }
+}
+
+}
+
+VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
: name(name), element(element), index(index)
{
}
-unsigned int ProgramBinary::mCurrentSerial = 1;
+ProgramBinary::VertexExecutable::VertexExecutable(const VertexFormat inputLayout[],
+ const GLenum signature[],
+ rx::ShaderExecutable *shaderExecutable)
+ : mShaderExecutable(shaderExecutable)
+{
+ for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ mInputs[attributeIndex] = inputLayout[attributeIndex];
+ mSignature[attributeIndex] = signature[attributeIndex];
+ }
+}
-ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefCountObject(0), mSerial(issueSerial())
+ProgramBinary::VertexExecutable::~VertexExecutable()
{
- mPixelExecutable = NULL;
- mVertexExecutable = NULL;
- mGeometryExecutable = NULL;
+ SafeDelete(mShaderExecutable);
+}
- mValidated = false;
+bool ProgramBinary::VertexExecutable::matchesSignature(const GLenum signature[]) const
+{
+ for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ if (mSignature[attributeIndex] != signature[attributeIndex])
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+ProgramBinary::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable)
+ : mOutputSignature(outputSignature),
+ mShaderExecutable(shaderExecutable)
+{
+}
+
+ProgramBinary::PixelExecutable::~PixelExecutable()
+{
+ SafeDelete(mShaderExecutable);
+}
+LinkedVarying::LinkedVarying()
+{
+}
+
+LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
+ unsigned int semanticIndex, unsigned int semanticIndexCount)
+ : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
+{
+}
+
+unsigned int ProgramBinary::mCurrentSerial = 1;
+
+ProgramBinary::ProgramBinary(rx::Renderer *renderer)
+ : RefCountObject(0),
+ mRenderer(renderer),
+ mDynamicHLSL(NULL),
+ mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
+ mPixelWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
+ mGeometryExecutable(NULL),
+ mUsedVertexSamplerRange(0),
+ mUsedPixelSamplerRange(0),
+ mUsesPointSize(false),
+ mShaderVersion(100),
+ mDirtySamplerMapping(true),
+ mVertexUniformStorage(NULL),
+ mFragmentUniformStorage(NULL),
+ mValidated(false),
+ mSerial(issueSerial())
+{
for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
{
mSemanticIndex[index] = -1;
@@ -69,27 +201,13 @@ ProgramBinary::ProgramBinary(rx::Renderer *renderer) : mRenderer(renderer), RefC
mSamplersVS[index].active = false;
}
- mUsedVertexSamplerRange = 0;
- mUsedPixelSamplerRange = 0;
- mUsesPointSize = false;
+ mDynamicHLSL = new DynamicHLSL(renderer);
}
ProgramBinary::~ProgramBinary()
{
- delete mPixelExecutable;
- mPixelExecutable = NULL;
-
- delete mVertexExecutable;
- mVertexExecutable = NULL;
-
- delete mGeometryExecutable;
- mGeometryExecutable = NULL;
-
- while (!mUniforms.empty())
- {
- delete mUniforms.back();
- mUniforms.pop_back();
- }
+ reset();
+ SafeDelete(mDynamicHLSL);
}
unsigned int ProgramBinary::getSerial() const
@@ -97,22 +215,108 @@ unsigned int ProgramBinary::getSerial() const
return mSerial;
}
+int ProgramBinary::getShaderVersion() const
+{
+ return mShaderVersion;
+}
+
unsigned int ProgramBinary::issueSerial()
{
return mCurrentSerial++;
}
-rx::ShaderExecutable *ProgramBinary::getPixelExecutable()
+rx::ShaderExecutable *ProgramBinary::getPixelExecutableForFramebuffer(const Framebuffer *fbo)
{
- return mPixelExecutable;
+ std::vector<GLenum> outputs(IMPLEMENTATION_MAX_DRAW_BUFFERS);
+ for (size_t outputIndex = 0; outputIndex < IMPLEMENTATION_MAX_DRAW_BUFFERS; outputIndex++)
+ {
+ if (fbo->getColorbuffer(outputIndex) != NULL)
+ {
+ // Always output floats for now
+ outputs[outputIndex] = GL_FLOAT;
+ }
+ else
+ {
+ outputs[outputIndex] = GL_NONE;
+ }
+ }
+
+ return getPixelExecutableForOutputLayout(outputs);
}
-rx::ShaderExecutable *ProgramBinary::getVertexExecutable()
+rx::ShaderExecutable *ProgramBinary::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature)
{
- return mVertexExecutable;
+ for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
+ {
+ if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
+ {
+ return mPixelExecutables[executableIndex]->shaderExecutable();
+ }
+ }
+
+ std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth,
+ outputSignature);
+
+ // Generate new pixel executable
+ InfoLog tempInfoLog;
+ rx::ShaderExecutable *pixelExecutable = mRenderer->compileToExecutable(tempInfoLog, finalPixelHLSL.c_str(), rx::SHADER_PIXEL,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
+ mPixelWorkarounds);
+
+ if (!pixelExecutable)
+ {
+ std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
+ tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
+ ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
+ }
+ else
+ {
+ mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
+ }
+
+ return pixelExecutable;
}
-rx::ShaderExecutable *ProgramBinary::getGeometryExecutable()
+rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
+{
+ GLenum signature[MAX_VERTEX_ATTRIBS];
+ mDynamicHLSL->getInputLayoutSignature(inputLayout, signature);
+
+ for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
+ {
+ if (mVertexExecutables[executableIndex]->matchesSignature(signature))
+ {
+ return mVertexExecutables[executableIndex]->shaderExecutable();
+ }
+ }
+
+ // Generate new dynamic layout with attribute conversions
+ std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, mShaderAttributes);
+
+ // Generate new vertex executable
+ InfoLog tempInfoLog;
+ rx::ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(tempInfoLog, finalVertexHLSL.c_str(),
+ rx::SHADER_VERTEX,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
+ mVertexWorkarounds);
+
+ if (!vertexExecutable)
+ {
+ std::vector<char> tempCharBuffer(tempInfoLog.getLength()+3);
+ tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
+ ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
+ }
+ else
+ {
+ mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, vertexExecutable));
+ }
+
+ return vertexExecutable;
+}
+
+rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() const
{
return mGeometryExecutable;
}
@@ -136,7 +340,7 @@ GLuint ProgramBinary::getAttributeLocation(const char *name)
int ProgramBinary::getSemanticIndex(int attributeIndex)
{
ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
-
+
return mSemanticIndex[attributeIndex];
}
@@ -179,7 +383,7 @@ GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerInd
switch (type)
{
case SAMPLER_PIXEL:
- ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
+ ASSERT(samplerIndex < ArraySize(mSamplersPS));
if (mSamplersPS[samplerIndex].active)
{
@@ -187,7 +391,7 @@ GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerInd
}
break;
case SAMPLER_VERTEX:
- ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
+ ASSERT(samplerIndex < ArraySize(mSamplersVS));
if (mSamplersVS[samplerIndex].active)
{
@@ -212,11 +416,11 @@ TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int
switch (type)
{
case SAMPLER_PIXEL:
- ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
+ ASSERT(samplerIndex < ArraySize(mSamplersPS));
ASSERT(mSamplersPS[samplerIndex].active);
return mSamplersPS[samplerIndex].textureType;
case SAMPLER_VERTEX:
- ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
+ ASSERT(samplerIndex < ArraySize(mSamplersVS));
ASSERT(mSamplersVS[samplerIndex].active);
return mSamplersVS[samplerIndex].textureType;
default: UNREACHABLE();
@@ -227,402 +431,352 @@ TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int
GLint ProgramBinary::getUniformLocation(std::string name)
{
- unsigned int subscript = 0;
-
- // Strip any trailing array operator and retrieve the subscript
- size_t open = name.find_last_of('[');
- size_t close = name.find_last_of(']');
- if (open != std::string::npos && close == name.length() - 1)
- {
- subscript = atoi(name.substr(open + 1).c_str());
- name.erase(open);
- }
+ unsigned int subscript = ParseAndStripArrayIndex(&name);
unsigned int numUniforms = mUniformIndex.size();
for (unsigned int location = 0; location < numUniforms; location++)
{
- if (mUniformIndex[location].name == name &&
- mUniformIndex[location].element == subscript)
+ if (mUniformIndex[location].name == name)
{
- return location;
+ const int index = mUniformIndex[location].index;
+ const bool isArray = mUniforms[index]->isArray();
+
+ if ((isArray && mUniformIndex[location].element == subscript) ||
+ (subscript == GL_INVALID_INDEX))
+ {
+ return location;
+ }
}
}
return -1;
}
-bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+GLuint ProgramBinary::getUniformIndex(std::string name)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- int elementCount = targetUniform->elementCount();
-
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+ unsigned int subscript = ParseAndStripArrayIndex(&name);
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
-
- if (targetUniform->type == GL_FLOAT)
+ // The app is not allowed to specify array indices other than 0 for arrays of basic types
+ if (subscript != 0 && subscript != GL_INVALID_INDEX)
{
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
- {
- target[0] = v[0];
- target[1] = 0;
- target[2] = 0;
- target[3] = 0;
- target += 4;
- v += 1;
- }
+ return GL_INVALID_INDEX;
}
- else if (targetUniform->type == GL_BOOL)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
- for (int i = 0; i < count; i++)
+ unsigned int numUniforms = mUniforms.size();
+ for (unsigned int index = 0; index < numUniforms; index++)
+ {
+ if (mUniforms[index]->name == name)
{
- boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[1] = GL_FALSE;
- boolParams[2] = GL_FALSE;
- boolParams[3] = GL_FALSE;
- boolParams += 4;
- v += 1;
+ if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
+ {
+ return index;
+ }
}
}
- else
- {
- return false;
- }
- return true;
+ return GL_INVALID_INDEX;
}
-bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+GLuint ProgramBinary::getUniformBlockIndex(std::string name)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
+ unsigned int subscript = ParseAndStripArrayIndex(&name);
+
+ unsigned int numUniformBlocks = mUniformBlocks.size();
+ for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
{
- return false;
+ const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
+ if (uniformBlock.name == name)
+ {
+ const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
+ if (subscript == uniformBlock.elementIndex || arrayElementZero)
+ {
+ return blockIndex;
+ }
+ }
}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- int elementCount = targetUniform->elementCount();
+ return GL_INVALID_INDEX;
+}
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex)
+{
+ ASSERT(blockIndex < mUniformBlocks.size());
+ return mUniformBlocks[blockIndex];
+}
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+GLint ProgramBinary::getFragDataLocation(const char *name) const
+{
+ std::string baseName(name);
+ unsigned int arrayIndex;
+ arrayIndex = ParseAndStripArrayIndex(&baseName);
- if (targetUniform->type == GL_FLOAT_VEC2)
+ for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
{
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
+ const VariableLocation &outputVariable = locationIt->second;
- for (int i = 0; i < count; i++)
+ if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
{
- target[0] = v[0];
- target[1] = v[1];
- target[2] = 0;
- target[3] = 0;
- target += 4;
- v += 2;
+ return static_cast<GLint>(locationIt->first);
}
}
- else if (targetUniform->type == GL_BOOL_VEC2)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
- for (int i = 0; i < count; i++)
- {
- boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[2] = GL_FALSE;
- boolParams[3] = GL_FALSE;
- boolParams += 4;
- v += 2;
- }
- }
- else
- {
- return false;
- }
+ return -1;
+}
- return true;
+size_t ProgramBinary::getTransformFeedbackVaryingCount() const
+{
+ return mTransformFeedbackLinkedVaryings.size();
}
-bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+const LinkedVarying &ProgramBinary::getTransformFeedbackVarying(size_t idx) const
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
+ return mTransformFeedbackLinkedVaryings[idx];
+}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
+GLenum ProgramBinary::getTransformFeedbackBufferMode() const
+{
+ return mTransformFeedbackBufferMode;
+}
- int elementCount = targetUniform->elementCount();
+template <typename T>
+static inline void SetIfDirty(T *dest, const T& source, bool *dirtyFlag)
+{
+ ASSERT(dest != NULL);
+ ASSERT(dirtyFlag != NULL);
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+ *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
+ *dest = source;
+}
+
+template <typename T>
+void ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
+{
+ const int components = VariableComponentCount(targetUniformType);
+ const GLenum targetBoolType = VariableBoolVectorType(targetUniformType);
+
+ LinkedUniform *targetUniform = getUniformByLocation(location);
+
+ int elementCount = targetUniform->elementCount();
count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- if (targetUniform->type == GL_FLOAT_VEC3)
+ if (targetUniform->type == targetUniformType)
{
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
+ T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4;
for (int i = 0; i < count; i++)
{
- target[0] = v[0];
- target[1] = v[1];
- target[2] = v[2];
- target[3] = 0;
+ for (int c = 0; c < components; c++)
+ {
+ SetIfDirty(target + c, v[c], &targetUniform->dirty);
+ }
+ for (int c = components; c < 4; c++)
+ {
+ SetIfDirty(target + c, T(0), &targetUniform->dirty);
+ }
target += 4;
- v += 3;
+ v += components;
}
}
- else if (targetUniform->type == GL_BOOL_VEC3)
+ else if (targetUniform->type == targetBoolType)
{
GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
for (int i = 0; i < count; i++)
{
- boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[3] = GL_FALSE;
+ for (int c = 0; c < components; c++)
+ {
+ SetIfDirty(boolParams + c, (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
+ }
+ for (int c = components; c < 4; c++)
+ {
+ SetIfDirty(boolParams + c, GL_FALSE, &targetUniform->dirty);
+ }
boolParams += 4;
- v += 3;
+ v += components;
}
}
- else
- {
- return false;
- }
-
- return true;
+ else UNREACHABLE();
}
-bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
+void ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
+ setUniform(location, count, v, GL_FLOAT);
+}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
+void ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC2);
+}
- int elementCount = targetUniform->elementCount();
+void ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC3);
+}
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+void ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC4);
+}
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
+template<typename T>
+bool transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
+{
+ bool dirty = false;
+ int copyWidth = std::min(targetHeight, srcWidth);
+ int copyHeight = std::min(targetWidth, srcHeight);
- if (targetUniform->type == GL_FLOAT_VEC4)
+ for (int x = 0; x < copyWidth; x++)
{
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
+ for (int y = 0; y < copyHeight; y++)
{
- target[0] = v[0];
- target[1] = v[1];
- target[2] = v[2];
- target[3] = v[3];
- target += 4;
- v += 4;
+ SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]), &dirty);
}
}
- else if (targetUniform->type == GL_BOOL_VEC4)
+ // clear unfilled right side
+ for (int y = 0; y < copyWidth; y++)
{
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
+ for (int x = copyHeight; x < targetWidth; x++)
{
- boolParams[0] = (v[0] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[2] = (v[2] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams[3] = (v[3] == 0.0f) ? GL_FALSE : GL_TRUE;
- boolParams += 4;
- v += 4;
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
}
}
- else
+ // clear unfilled bottom.
+ for (int y = copyWidth; y < targetHeight; y++)
{
- return false;
+ for (int x = 0; x < targetWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ }
}
- return true;
+ return dirty;
}
-template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
-void transposeMatrix(T *target, const GLfloat *value)
+template<typename T>
+bool expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
{
+ bool dirty = false;
int copyWidth = std::min(targetWidth, srcWidth);
int copyHeight = std::min(targetHeight, srcHeight);
- for (int x = 0; x < copyWidth; x++)
+ for (int y = 0; y < copyHeight; y++)
{
- for (int y = 0; y < copyHeight; y++)
+ for (int x = 0; x < copyWidth; x++)
{
- target[x * targetWidth + y] = (T)value[y * srcWidth + x];
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]), &dirty);
}
}
// clear unfilled right side
for (int y = 0; y < copyHeight; y++)
{
- for (int x = srcWidth; x < targetWidth; x++)
+ for (int x = copyWidth; x < targetWidth; x++)
{
- target[y * targetWidth + x] = (T)0;
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
}
}
// clear unfilled bottom.
- for (int y = srcHeight; y < targetHeight; y++)
+ for (int y = copyHeight; y < targetHeight; y++)
{
for (int x = 0; x < targetWidth; x++)
{
- target[y * targetWidth + x] = (T)0;
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
}
}
+
+ return dirty;
}
-bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
+template <int cols, int rows>
+void ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- if (targetUniform->type != GL_FLOAT_MAT2)
- {
- return false;
- }
+ LinkedUniform *targetUniform = getUniformByLocation(location);
int elementCount = targetUniform->elementCount();
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
+ const unsigned int targetMatrixStride = (4 * rows);
+ GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
for (int i = 0; i < count; i++)
{
- transposeMatrix<GLfloat,4,2,2,2>(target, value);
- target += 8;
- value += 4;
+ // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
+ if (transpose == GL_FALSE)
+ {
+ targetUniform->dirty = transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) || targetUniform->dirty;
+ }
+ else
+ {
+ targetUniform->dirty = expandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
+ }
+ target += targetMatrixStride;
+ value += cols * rows;
}
-
- return true;
}
-bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
+void ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- if (targetUniform->type != GL_FLOAT_MAT3)
- {
- return false;
- }
-
- int elementCount = targetUniform->elementCount();
-
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
-
- for (int i = 0; i < count; i++)
- {
- transposeMatrix<GLfloat,4,3,3,3>(target, value);
- target += 12;
- value += 9;
- }
-
- return true;
+ setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
}
-
-bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
+void ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
+ setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
+}
- if (targetUniform->type != GL_FLOAT_MAT4)
- {
- return false;
- }
+void ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
+}
- int elementCount = targetUniform->elementCount();
+void ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
+}
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+void ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
+}
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
+void ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
+}
- for (int i = 0; i < count; i++)
- {
- transposeMatrix<GLfloat,4,4,4,4>(target, value);
- target += 16;
- value += 16;
- }
+void ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
+}
- return true;
+void ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
}
-bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+void ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
+ setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
+}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
+void ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+{
+ LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
int elementCount = targetUniform->elementCount();
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
count = std::min(elementCount - (int)mUniformIndex[location].element, count);
- if (targetUniform->type == GL_INT ||
- targetUniform->type == GL_SAMPLER_2D ||
- targetUniform->type == GL_SAMPLER_CUBE)
+ if (targetUniform->type == GL_INT || IsSampler(targetUniform->type))
{
GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
for (int i = 0; i < count; i++)
{
- target[0] = v[0];
- target[1] = 0;
- target[2] = 0;
- target[3] = 0;
+ SetIfDirty(target + 0, v[0], &targetUniform->dirty);
+ SetIfDirty(target + 1, 0, &targetUniform->dirty);
+ SetIfDirty(target + 2, 0, &targetUniform->dirty);
+ SetIfDirty(target + 3, 0, &targetUniform->dirty);
target += 4;
v += 1;
}
@@ -633,317 +787,157 @@ bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
for (int i = 0; i < count; i++)
{
- boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[1] = GL_FALSE;
- boolParams[2] = GL_FALSE;
- boolParams[3] = GL_FALSE;
+ SetIfDirty(boolParams + 0, (v[0] == 0) ? GL_FALSE : GL_TRUE, &targetUniform->dirty);
+ SetIfDirty(boolParams + 1, GL_FALSE, &targetUniform->dirty);
+ SetIfDirty(boolParams + 2, GL_FALSE, &targetUniform->dirty);
+ SetIfDirty(boolParams + 3, GL_FALSE, &targetUniform->dirty);
boolParams += 4;
v += 1;
}
}
- else
+ else UNREACHABLE();
+
+ // Set a special flag if we change a sampler uniform
+ if (IsSampler(targetUniform->type) &&
+ (memcmp(targetUniform->data, v, sizeof(GLint)) != 0))
{
- return false;
+ mDirtySamplerMapping = true;
}
-
- return true;
}
-bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
+void ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- int elementCount = targetUniform->elementCount();
-
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
-
- if (targetUniform->type == GL_INT_VEC2)
- {
- GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
- {
- target[0] = v[0];
- target[1] = v[1];
- target[2] = 0;
- target[3] = 0;
- target += 4;
- v += 2;
- }
- }
- else if (targetUniform->type == GL_BOOL_VEC2)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
- {
- boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[2] = GL_FALSE;
- boolParams[3] = GL_FALSE;
- boolParams += 4;
- v += 2;
- }
- }
- else
- {
- return false;
- }
-
- return true;
+ setUniform(location, count, v, GL_INT_VEC2);
}
-bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
+void ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- int elementCount = targetUniform->elementCount();
-
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
-
- if (targetUniform->type == GL_INT_VEC3)
- {
- GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
- {
- target[0] = v[0];
- target[1] = v[1];
- target[2] = v[2];
- target[3] = 0;
- target += 4;
- v += 3;
- }
- }
- else if (targetUniform->type == GL_BOOL_VEC3)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (int i = 0; i < count; i++)
- {
- boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[3] = GL_FALSE;
- boolParams += 4;
- v += 3;
- }
- }
- else
- {
- return false;
- }
-
- return true;
+ setUniform(location, count, v, GL_INT_VEC3);
}
-bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
+void ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
-
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
- targetUniform->dirty = true;
-
- int elementCount = targetUniform->elementCount();
-
- if (elementCount == 1 && count > 1)
- return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
-
- count = std::min(elementCount - (int)mUniformIndex[location].element, count);
-
- if (targetUniform->type == GL_INT_VEC4)
- {
- GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+ setUniform(location, count, v, GL_INT_VEC4);
+}
- for (int i = 0; i < count; i++)
- {
- target[0] = v[0];
- target[1] = v[1];
- target[2] = v[2];
- target[3] = v[3];
- target += 4;
- v += 4;
- }
- }
- else if (targetUniform->type == GL_BOOL_VEC4)
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+void ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT);
+}
- for (int i = 0; i < count; i++)
- {
- boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[1] = (v[1] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[2] = (v[2] == 0) ? GL_FALSE : GL_TRUE;
- boolParams[3] = (v[3] == 0) ? GL_FALSE : GL_TRUE;
- boolParams += 4;
- v += 4;
- }
- }
- else
- {
- return false;
- }
+void ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
+}
- return true;
+void ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
}
-bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
+void ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
+}
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
+template <typename T>
+bool ProgramBinary::getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType)
+{
+ LinkedUniform *targetUniform = mUniforms[mUniformIndex[location].index];
// sized queries -- ensure the provided buffer is large enough
if (bufSize)
{
- int requiredBytes = UniformExternalSize(targetUniform->type);
+ int requiredBytes = VariableExternalSize(targetUniform->type);
if (*bufSize < requiredBytes)
{
return false;
}
}
- switch (targetUniform->type)
+ if (IsMatrixType(targetUniform->type))
{
- case GL_FLOAT_MAT2:
- transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
- break;
- case GL_FLOAT_MAT3:
- transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
- break;
- case GL_FLOAT_MAT4:
- transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
- break;
- default:
+ const int rows = VariableRowCount(targetUniform->type);
+ const int cols = VariableColumnCount(targetUniform->type);
+ transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows);
+ }
+ else if (uniformType == VariableComponentType(targetUniform->type))
+ {
+ unsigned int size = VariableComponentCount(targetUniform->type);
+ memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
+ size * sizeof(T));
+ }
+ else
+ {
+ unsigned int size = VariableComponentCount(targetUniform->type);
+ switch (VariableComponentType(targetUniform->type))
{
- unsigned int size = UniformComponentCount(targetUniform->type);
-
- switch (UniformComponentType(targetUniform->type))
+ case GL_BOOL:
{
- case GL_BOOL:
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+ GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
- }
- }
- break;
- case GL_FLOAT:
- memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLfloat),
- size * sizeof(GLfloat));
- break;
- case GL_INT:
+ for (unsigned int i = 0; i < size; i++)
{
- GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = (float)intParams[i];
- }
+ params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
}
- break;
- default: UNREACHABLE();
}
- }
- }
-
- return true;
-}
+ break;
-bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
-{
- if (location < 0 || location >= (int)mUniformIndex.size())
- {
- return false;
- }
+ case GL_FLOAT:
+ {
+ GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
- Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
+ for (unsigned int i = 0; i < size; i++)
+ {
+ params[i] = static_cast<T>(floatParams[i]);
+ }
+ }
+ break;
- // sized queries -- ensure the provided buffer is large enough
- if (bufSize)
- {
- int requiredBytes = UniformExternalSize(targetUniform->type);
- if (*bufSize < requiredBytes)
- {
- return false;
- }
- }
+ case GL_INT:
+ {
+ GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
- switch (targetUniform->type)
- {
- case GL_FLOAT_MAT2:
- transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
- break;
- case GL_FLOAT_MAT3:
- transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
- break;
- case GL_FLOAT_MAT4:
- transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
- break;
- default:
- {
- unsigned int size = VariableColumnCount(targetUniform->type);
+ for (unsigned int i = 0; i < size; i++)
+ {
+ params[i] = static_cast<T>(intParams[i]);
+ }
+ }
+ break;
- switch (UniformComponentType(targetUniform->type))
+ case GL_UNSIGNED_INT:
{
- case GL_BOOL:
- {
- GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
+ GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = boolParams[i];
- }
- }
- break;
- case GL_FLOAT:
+ for (unsigned int i = 0; i < size; i++)
{
- GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
-
- for (unsigned int i = 0; i < size; i++)
- {
- params[i] = (GLint)floatParams[i];
- }
+ params[i] = static_cast<T>(uintParams[i]);
}
- break;
- case GL_INT:
- memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(GLint),
- size * sizeof(GLint));
- break;
- default: UNREACHABLE();
}
+ break;
+
+ default: UNREACHABLE();
}
}
return true;
}
+bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
+{
+ return getUniformv(location, bufSize, params, GL_FLOAT);
+}
+
+bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
+{
+ return getUniformv(location, bufSize, params, GL_INT);
+}
+
+bool ProgramBinary::getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params)
+{
+ return getUniformv(location, bufSize, params, GL_UNSIGNED_INT);
+}
+
void ProgramBinary::dirtyAllUniforms()
{
unsigned int numUniforms = mUniforms.size();
@@ -953,23 +947,28 @@ void ProgramBinary::dirtyAllUniforms()
}
}
-// Applies all the uniforms set for this program object to the renderer
-void ProgramBinary::applyUniforms()
+void ProgramBinary::updateSamplerMapping()
{
+ if (!mDirtySamplerMapping)
+ {
+ return;
+ }
+
+ mDirtySamplerMapping = false;
+
// Retrieve sampler uniform values
- for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub)
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
{
- Uniform *targetUniform = *ub;
+ LinkedUniform *targetUniform = mUniforms[uniformIndex];
if (targetUniform->dirty)
{
- if (targetUniform->type == GL_SAMPLER_2D ||
- targetUniform->type == GL_SAMPLER_CUBE)
+ if (IsSampler(targetUniform->type))
{
int count = targetUniform->elementCount();
- GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
+ GLint (*v)[4] = reinterpret_cast<GLint(*)[4]>(targetUniform->data);
- if (targetUniform->psRegisterIndex >= 0)
+ if (targetUniform->isReferencedByFragmentShader())
{
unsigned int firstIndex = targetUniform->psRegisterIndex;
@@ -985,7 +984,7 @@ void ProgramBinary::applyUniforms()
}
}
- if (targetUniform->vsRegisterIndex >= 0)
+ if (targetUniform->isReferencedByVertexShader())
{
unsigned int firstIndex = targetUniform->vsRegisterIndex;
@@ -1003,215 +1002,87 @@ void ProgramBinary::applyUniforms()
}
}
}
-
- mRenderer->applyUniforms(this, &mUniforms);
}
-// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
-// Returns the number of used varying registers, or -1 if unsuccesful
-int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader)
+// Applies all the uniforms set for this program object to the renderer
+void ProgramBinary::applyUniforms()
{
- const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
+ updateSamplerMapping();
- fragmentShader->resetVaryingsRegisterAssignment();
+ mRenderer->applyUniforms(*this);
- for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
{
- int n = VariableRowCount(varying->type) * varying->size;
- int m = VariableColumnCount(varying->type);
- bool success = false;
-
- if (m == 2 || m == 3 || m == 4)
- {
- for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
- {
- bool available = true;
-
- for (int y = 0; y < n && available; y++)
- {
- for (int x = 0; x < m && available; x++)
- {
- if (packing[r + y][x])
- {
- available = false;
- }
- }
- }
+ mUniforms[uniformIndex]->dirty = false;
+ }
+}
- if (available)
- {
- varying->reg = r;
- varying->col = 0;
+bool ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers)
+{
+ const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
+ const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL};
- for (int y = 0; y < n; y++)
- {
- for (int x = 0; x < m; x++)
- {
- packing[r + y][x] = &*varying;
- }
- }
+ const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
+ const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
- success = true;
- }
- }
+ ASSERT(boundBuffers.size() == mUniformBlocks.size());
- if (!success && m == 2)
- {
- for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
- {
- bool available = true;
-
- for (int y = 0; y < n && available; y++)
- {
- for (int x = 2; x < 4 && available; x++)
- {
- if (packing[r + y][x])
- {
- available = false;
- }
- }
- }
-
- if (available)
- {
- varying->reg = r;
- varying->col = 2;
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
+ {
+ UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex);
+ gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex];
- for (int y = 0; y < n; y++)
- {
- for (int x = 2; x < 4; x++)
- {
- packing[r + y][x] = &*varying;
- }
- }
+ ASSERT(uniformBlock && uniformBuffer);
- success = true;
- }
- }
- }
- }
- else if (m == 1)
+ if (uniformBuffer->getSize() < uniformBlock->dataSize)
{
- int space[4] = {0};
-
- for (int y = 0; y < maxVaryingVectors; y++)
- {
- for (int x = 0; x < 4; x++)
- {
- space[x] += packing[y][x] ? 0 : 1;
- }
- }
-
- int column = 0;
-
- for (int x = 0; x < 4; x++)
- {
- if (space[x] >= n && space[x] < space[column])
- {
- column = x;
- }
- }
-
- if (space[column] >= n)
- {
- for (int r = 0; r < maxVaryingVectors; r++)
- {
- if (!packing[r][column])
- {
- varying->reg = r;
-
- for (int y = r; y < r + n; y++)
- {
- packing[y][column] = &*varying;
- }
-
- break;
- }
- }
-
- varying->col = column;
-
- success = true;
- }
+ // undefined behaviour
+ return false;
}
- else UNREACHABLE();
- if (!success)
- {
- infoLog.append("Could not pack varying %s", varying->name.c_str());
+ ASSERT(uniformBlock->isReferencedByVertexShader() || uniformBlock->isReferencedByFragmentShader());
- return -1;
+ if (uniformBlock->isReferencedByVertexShader())
+ {
+ unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
+ ASSERT(vertexUniformBuffers[registerIndex] == NULL);
+ ASSERT(registerIndex < mRenderer->getMaxVertexShaderUniformBuffers());
+ vertexUniformBuffers[registerIndex] = uniformBuffer;
}
- }
-
- // Return the number of used registers
- int registers = 0;
- for (int r = 0; r < maxVaryingVectors; r++)
- {
- if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
+ if (uniformBlock->isReferencedByFragmentShader())
{
- registers++;
+ unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
+ ASSERT(fragmentUniformBuffers[registerIndex] == NULL);
+ ASSERT(registerIndex < mRenderer->getMaxFragmentShaderUniformBuffers());
+ fragmentUniformBuffers[registerIndex] = uniformBuffer;
}
}
- return registers;
+ return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);
}
-bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
- std::string& pixelHLSL, std::string& vertexHLSL,
- FragmentShader *fragmentShader, VertexShader *vertexShader)
+bool ProgramBinary::linkVaryings(InfoLog &infoLog, FragmentShader *fragmentShader, VertexShader *vertexShader)
{
- if (pixelHLSL.empty() || vertexHLSL.empty())
- {
- return false;
- }
+ std::vector<PackedVarying> &fragmentVaryings = fragmentShader->getVaryings();
+ std::vector<PackedVarying> &vertexVaryings = vertexShader->getVaryings();
- bool usesMRT = fragmentShader->mUsesMultipleRenderTargets;
- bool usesFragColor = fragmentShader->mUsesFragColor;
- bool usesFragData = fragmentShader->mUsesFragData;
- if (usesFragColor && usesFragData)
- {
- infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader.");
- return false;
- }
-
- // Write the HLSL input/output declarations
- const int shaderModel = mRenderer->getMajorShaderModel();
- const int maxVaryingVectors = mRenderer->getMaxVaryingVectors();
-
- const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0);
-
- // The output color is broadcast to all enabled draw buffers when writing to gl_FragColor
- const bool broadcast = fragmentShader->mUsesFragColor;
- const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getMaxRenderTargets() : 1);
-
- if (registersNeeded > maxVaryingVectors)
- {
- infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord");
-
- return false;
- }
-
- vertexShader->resetVaryingsRegisterAssignment();
-
- for (VaryingList::iterator input = fragmentShader->mVaryings.begin(); input != fragmentShader->mVaryings.end(); input++)
+ for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
{
+ PackedVarying *input = &fragmentVaryings[fragVaryingIndex];
bool matched = false;
- for (VaryingList::iterator output = vertexShader->mVaryings.begin(); output != vertexShader->mVaryings.end(); output++)
+ for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
{
+ PackedVarying *output = &vertexVaryings[vertVaryingIndex];
if (output->name == input->name)
{
- if (output->type != input->type || output->size != input->size)
+ if (!linkValidateVariables(infoLog, output->name, *input, *output))
{
- infoLog.append("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
-
return false;
}
- output->reg = input->reg;
- output->col = input->col;
+ output->registerIndex = input->registerIndex;
matched = true;
break;
@@ -1221,664 +1092,463 @@ bool ProgramBinary::linkVaryings(InfoLog &infoLog, int registers, const Varying
if (!matched)
{
infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
-
return false;
}
}
- mUsesPointSize = vertexShader->mUsesPointSize;
- std::string varyingSemantic = (mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD";
- std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR";
- std::string positionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION";
- std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
+ return true;
+}
- // special varyings that use reserved registers
- int reservedRegisterIndex = registers;
- std::string fragCoordSemantic;
- std::string pointCoordSemantic;
+bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
+{
+#ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD
+ return false;
+#else
+ reset();
- if (fragmentShader->mUsesFragCoord)
+ BinaryInputStream stream(binary, length);
+
+ int format = stream.readInt<int>();
+ if (format != GL_PROGRAM_BINARY_ANGLE)
{
- fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
+ infoLog.append("Invalid program binary format.");
+ return false;
}
- if (fragmentShader->mUsesPointCoord)
+ int majorVersion = stream.readInt<int>();
+ int minorVersion = stream.readInt<int>();
+ if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
{
- // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords.
- // In DX11 we compute this in the GS.
- if (shaderModel == 3)
- {
- pointCoordSemantic = "TEXCOORD0";
- }
- else if (shaderModel >= 4)
- {
- pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
- }
+ infoLog.append("Invalid program binary version.");
+ return false;
}
- vertexHLSL += "struct VS_INPUT\n"
- "{\n";
-
- int semanticIndex = 0;
- for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
+ unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
+ stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
+ if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
{
- switch (attribute->type)
- {
- case GL_FLOAT: vertexHLSL += " float "; break;
- case GL_FLOAT_VEC2: vertexHLSL += " float2 "; break;
- case GL_FLOAT_VEC3: vertexHLSL += " float3 "; break;
- case GL_FLOAT_VEC4: vertexHLSL += " float4 "; break;
- case GL_FLOAT_MAT2: vertexHLSL += " float2x2 "; break;
- case GL_FLOAT_MAT3: vertexHLSL += " float3x3 "; break;
- case GL_FLOAT_MAT4: vertexHLSL += " float4x4 "; break;
- default: UNREACHABLE();
- }
-
- vertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
-
- semanticIndex += VariableRowCount(attribute->type);
+ infoLog.append("Invalid program binary version.");
+ return false;
}
- vertexHLSL += "};\n"
- "\n"
- "struct VS_OUTPUT\n"
- "{\n";
-
- if (shaderModel < 4)
+ int compileFlags = stream.readInt<int>();
+ if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
{
- vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
+ infoLog.append("Mismatched compilation flags.");
+ return false;
}
- for (int r = 0; r < registers; r++)
+ for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
{
- int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
-
- vertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
+ stream.readInt(&mLinkedAttribute[i].type);
+ stream.readString(&mLinkedAttribute[i].name);
+ stream.readInt(&mShaderAttributes[i].type);
+ stream.readString(&mShaderAttributes[i].name);
+ stream.readInt(&mSemanticIndex[i]);
}
- if (fragmentShader->mUsesFragCoord)
+ initAttributesByLayout();
+
+ for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
{
- vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
+ stream.readBool(&mSamplersPS[i].active);
+ stream.readInt(&mSamplersPS[i].logicalTextureUnit);
+ stream.readInt(&mSamplersPS[i].textureType);
}
- if (vertexShader->mUsesPointSize && shaderModel >= 3)
+ for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
{
- vertexHLSL += " float gl_PointSize : PSIZE;\n";
+ stream.readBool(&mSamplersVS[i].active);
+ stream.readInt(&mSamplersVS[i].logicalTextureUnit);
+ stream.readInt(&mSamplersVS[i].textureType);
}
- if (shaderModel >= 4)
+ stream.readInt(&mUsedVertexSamplerRange);
+ stream.readInt(&mUsedPixelSamplerRange);
+ stream.readBool(&mUsesPointSize);
+ stream.readInt(&mShaderVersion);
+
+ const unsigned int uniformCount = stream.readInt<unsigned int>();
+ if (stream.error())
{
- vertexHLSL += " float4 gl_Position : " + positionSemantic + ";\n";
+ infoLog.append("Invalid program binary.");
+ return false;
}
- vertexHLSL += "};\n"
- "\n"
- "VS_OUTPUT main(VS_INPUT input)\n"
- "{\n";
-
- for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
+ mUniforms.resize(uniformCount);
+ for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
{
- vertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
+ GLenum type = stream.readInt<GLenum>();
+ GLenum precision = stream.readInt<GLenum>();
+ std::string name = stream.readString();
+ unsigned int arraySize = stream.readInt<unsigned int>();
+ int blockIndex = stream.readInt<int>();
- if (VariableRowCount(attribute->type) > 1) // Matrix
- {
- vertexHLSL += "transpose";
- }
+ int offset = stream.readInt<int>();
+ int arrayStride = stream.readInt<int>();
+ int matrixStride = stream.readInt<int>();
+ bool isRowMajorMatrix = stream.readBool();
- vertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
- }
+ const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
- if (shaderModel >= 4)
- {
- vertexHLSL += "\n"
- " gl_main();\n"
- "\n"
- " VS_OUTPUT output;\n"
- " output.gl_Position.x = gl_Position.x;\n"
- " output.gl_Position.y = -gl_Position.y;\n"
- " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
- " output.gl_Position.w = gl_Position.w;\n";
- }
- else
- {
- vertexHLSL += "\n"
- " gl_main();\n"
- "\n"
- " VS_OUTPUT output;\n"
- " output.gl_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n"
- " output.gl_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n"
- " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
- " output.gl_Position.w = gl_Position.w;\n";
- }
+ LinkedUniform *uniform = new LinkedUniform(type, precision, name, arraySize, blockIndex, blockInfo);
- if (vertexShader->mUsesPointSize && shaderModel >= 3)
- {
- vertexHLSL += " output.gl_PointSize = gl_PointSize;\n";
+ stream.readInt(&uniform->psRegisterIndex);
+ stream.readInt(&uniform->vsRegisterIndex);
+ stream.readInt(&uniform->registerCount);
+ stream.readInt(&uniform->registerElement);
+
+ mUniforms[uniformIndex] = uniform;
}
- if (fragmentShader->mUsesFragCoord)
+ unsigned int uniformBlockCount = stream.readInt<unsigned int>();
+ if (stream.error())
{
- vertexHLSL += " output.gl_FragCoord = gl_Position;\n";
+ infoLog.append("Invalid program binary.");
+ return false;
}
- for (VaryingList::iterator varying = vertexShader->mVaryings.begin(); varying != vertexShader->mVaryings.end(); varying++)
+ mUniformBlocks.resize(uniformBlockCount);
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; ++uniformBlockIndex)
{
- if (varying->reg >= 0)
- {
- for (int i = 0; i < varying->size; i++)
- {
- int rows = VariableRowCount(varying->type);
-
- for (int j = 0; j < rows; j++)
- {
- int r = varying->reg + i * rows + j;
- vertexHLSL += " output.v" + str(r);
-
- bool sharedRegister = false; // Register used by multiple varyings
-
- for (int x = 0; x < 4; x++)
- {
- if (packing[r][x] && packing[r][x] != packing[r][0])
- {
- sharedRegister = true;
- break;
- }
- }
+ std::string name = stream.readString();
+ unsigned int elementIndex = stream.readInt<unsigned int>();
+ unsigned int dataSize = stream.readInt<unsigned int>();
- if(sharedRegister)
- {
- vertexHLSL += ".";
-
- for (int x = 0; x < 4; x++)
- {
- if (packing[r][x] == &*varying)
- {
- switch(x)
- {
- case 0: vertexHLSL += "x"; break;
- case 1: vertexHLSL += "y"; break;
- case 2: vertexHLSL += "z"; break;
- case 3: vertexHLSL += "w"; break;
- }
- }
- }
- }
-
- vertexHLSL += " = " + varying->name;
-
- if (varying->array)
- {
- vertexHLSL += "[" + str(i) + "]";
- }
-
- if (rows > 1)
- {
- vertexHLSL += "[" + str(j) + "]";
- }
-
- vertexHLSL += ";\n";
- }
- }
- }
- }
+ UniformBlock *uniformBlock = new UniformBlock(name, elementIndex, dataSize);
- vertexHLSL += "\n"
- " return output;\n"
- "}\n";
+ stream.readInt(&uniformBlock->psRegisterIndex);
+ stream.readInt(&uniformBlock->vsRegisterIndex);
- pixelHLSL += "struct PS_INPUT\n"
- "{\n";
-
- for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
- {
- if (varying->reg >= 0)
+ unsigned int numMembers = stream.readInt<unsigned int>();
+ uniformBlock->memberUniformIndexes.resize(numMembers);
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
{
- for (int i = 0; i < varying->size; i++)
- {
- int rows = VariableRowCount(varying->type);
- for (int j = 0; j < rows; j++)
- {
- std::string n = str(varying->reg + i * rows + j);
- pixelHLSL += " float" + str(VariableColumnCount(varying->type)) + " v" + n + " : " + varyingSemantic + n + ";\n";
- }
- }
+ stream.readInt(&uniformBlock->memberUniformIndexes[blockMemberIndex]);
}
- else UNREACHABLE();
+
+ mUniformBlocks[uniformBlockIndex] = uniformBlock;
}
- if (fragmentShader->mUsesFragCoord)
+ const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
+ if (stream.error())
{
- pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
+ infoLog.append("Invalid program binary.");
+ return false;
}
-
- if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
+
+ mUniformIndex.resize(uniformIndexCount);
+ for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; uniformIndexIndex++)
{
- pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
+ stream.readString(&mUniformIndex[uniformIndexIndex].name);
+ stream.readInt(&mUniformIndex[uniformIndexIndex].element);
+ stream.readInt(&mUniformIndex[uniformIndexIndex].index);
}
- // Must consume the PSIZE element if the geometry shader is not active
- // We won't know if we use a GS until we draw
- if (vertexShader->mUsesPointSize && shaderModel >= 4)
+ stream.readInt(&mTransformFeedbackBufferMode);
+ const unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>();
+ mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount);
+ for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++)
{
- pixelHLSL += " float gl_PointSize : PSIZE;\n";
+ LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex];
+
+ stream.readString(&varying.name);
+ stream.readInt(&varying.type);
+ stream.readInt(&varying.size);
+ stream.readString(&varying.semanticName);
+ stream.readInt(&varying.semanticIndex);
+ stream.readInt(&varying.semanticIndexCount);
}
- if (fragmentShader->mUsesFragCoord)
+ stream.readString(&mVertexHLSL);
+
+ stream.readInt(&mVertexWorkarounds);
+
+ const unsigned int vertexShaderCount = stream.readInt<unsigned int>();
+ for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
{
- if (shaderModel >= 4)
+ VertexFormat inputLayout[MAX_VERTEX_ATTRIBS];
+
+ for (size_t inputIndex = 0; inputIndex < MAX_VERTEX_ATTRIBS; inputIndex++)
{
- pixelHLSL += " float4 dx_VPos : SV_Position;\n";
+ VertexFormat *vertexInput = &inputLayout[inputIndex];
+ stream.readInt(&vertexInput->mType);
+ stream.readInt(&vertexInput->mNormalized);
+ stream.readInt(&vertexInput->mComponents);
+ stream.readBool(&vertexInput->mPureInteger);
}
- else if (shaderModel >= 3)
+
+ unsigned int vertexShaderSize = stream.readInt<unsigned int>();
+ const unsigned char *vertexShaderFunction = reinterpret_cast<const unsigned char*>(binary) + stream.offset();
+ rx::ShaderExecutable *shaderExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
+ vertexShaderSize, rx::SHADER_VERTEX,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
+ if (!shaderExecutable)
{
- pixelHLSL += " float2 dx_VPos : VPOS;\n";
+ infoLog.append("Could not create vertex shader.");
+ return false;
}
- }
- pixelHLSL += "};\n"
- "\n"
- "struct PS_OUTPUT\n"
- "{\n";
+ // generated converted input layout
+ GLenum signature[MAX_VERTEX_ATTRIBS];
+ mDynamicHLSL->getInputLayoutSignature(inputLayout, signature);
- for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
- {
- pixelHLSL += " float4 gl_Color" + str(renderTargetIndex) + " : " + targetSemantic + str(renderTargetIndex) + ";\n";
- }
+ // add new binary
+ mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable));
- if (fragmentShader->mUsesFragDepth)
- {
- pixelHLSL += " float gl_Depth : " + depthSemantic + ";\n";
+ stream.skip(vertexShaderSize);
}
- pixelHLSL += "};\n"
- "\n";
+ stream.readString(&mPixelHLSL);
+ stream.readInt(&mPixelWorkarounds);
+ stream.readBool(&mUsesFragDepth);
- if (fragmentShader->mUsesFrontFacing)
+ const size_t pixelShaderKeySize = stream.readInt<unsigned int>();
+ mPixelShaderKey.resize(pixelShaderKeySize);
+ for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++)
{
- if (shaderModel >= 4)
- {
- pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
- "{\n";
- }
- else
- {
- pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
- "{\n";
- }
- }
- else
- {
- pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n"
- "{\n";
+ stream.readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
+ stream.readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
+ stream.readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
+ stream.readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
}
- if (fragmentShader->mUsesFragCoord)
+ const size_t pixelShaderCount = stream.readInt<unsigned int>();
+ for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
{
- pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
-
- if (shaderModel >= 4)
+ const size_t outputCount = stream.readInt<unsigned int>();
+ std::vector<GLenum> outputs(outputCount);
+ for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
{
- pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n"
- " gl_FragCoord.y = input.dx_VPos.y;\n";
+ stream.readInt(&outputs[outputIndex]);
}
- else if (shaderModel >= 3)
- {
- pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
- " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n";
- }
- else
+
+ const size_t pixelShaderSize = stream.readInt<unsigned int>();
+ const unsigned char *pixelShaderFunction = reinterpret_cast<const unsigned char*>(binary) + stream.offset();
+ rx::ShaderExecutable *shaderExecutable = mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
+ rx::SHADER_PIXEL,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
+ if (!shaderExecutable)
{
- // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport()
- pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n"
- " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n";
+ infoLog.append("Could not create pixel shader.");
+ return false;
}
-
- pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n"
- " gl_FragCoord.w = rhw;\n";
- }
- if (fragmentShader->mUsesPointCoord && shaderModel >= 3)
- {
- pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n";
- pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
- }
+ // add new binary
+ mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
- if (fragmentShader->mUsesFrontFacing)
- {
- if (shaderModel <= 3)
- {
- pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
- }
- else
- {
- pixelHLSL += " gl_FrontFacing = isFrontFace;\n";
- }
+ stream.skip(pixelShaderSize);
}
- for (VaryingList::iterator varying = fragmentShader->mVaryings.begin(); varying != fragmentShader->mVaryings.end(); varying++)
+ unsigned int geometryShaderSize = stream.readInt<unsigned int>();
+
+ if (geometryShaderSize > 0)
{
- if (varying->reg >= 0)
+ const char *geometryShaderFunction = (const char*) binary + stream.offset();
+ mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
+ geometryShaderSize, rx::SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS));
+ if (!mGeometryExecutable)
{
- for (int i = 0; i < varying->size; i++)
- {
- int rows = VariableRowCount(varying->type);
- for (int j = 0; j < rows; j++)
- {
- std::string n = str(varying->reg + i * rows + j);
- pixelHLSL += " " + varying->name;
-
- if (varying->array)
- {
- pixelHLSL += "[" + str(i) + "]";
- }
-
- if (rows > 1)
- {
- pixelHLSL += "[" + str(j) + "]";
- }
-
- switch (VariableColumnCount(varying->type))
- {
- case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break;
- case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break;
- case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break;
- case 4: pixelHLSL += " = input.v" + n + ";\n"; break;
- default: UNREACHABLE();
- }
- }
- }
+ infoLog.append("Could not create geometry shader.");
+ return false;
}
- else UNREACHABLE();
+ stream.skip(geometryShaderSize);
}
- pixelHLSL += "\n"
- " gl_main();\n"
- "\n"
- " PS_OUTPUT output;\n";
-
- for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++)
- {
- unsigned int sourceColorIndex = broadcast ? 0 : renderTargetIndex;
+ const char *ptr = (const char*) binary + stream.offset();
- pixelHLSL += " output.gl_Color" + str(renderTargetIndex) + " = gl_Color[" + str(sourceColorIndex) + "];\n";
- }
+ const GUID *binaryIdentifier = (const GUID *) ptr;
+ ptr += sizeof(GUID);
- if (fragmentShader->mUsesFragDepth)
+ GUID identifier = mRenderer->getAdapterIdentifier();
+ if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
{
- pixelHLSL += " output.gl_Depth = gl_Depth;\n";
+ infoLog.append("Invalid program binary.");
+ return false;
}
- pixelHLSL += "\n"
- " return output;\n"
- "}\n";
+ initializeUniformStorage();
return true;
+#endif // #ifdef ANGLE_DISABLE_PROGRAM_BINARY_LOAD
}
-bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
+bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
{
- BinaryInputStream stream(binary, length);
-
- int format = 0;
- stream.read(&format);
- if (format != GL_PROGRAM_BINARY_ANGLE)
- {
- infoLog.append("Invalid program binary format.");
- return false;
- }
-
- int majorVersion = 0;
- int minorVersion = 0;
- stream.read(&majorVersion);
- stream.read(&minorVersion);
- if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
- {
- infoLog.append("Invalid program binary version.");
- return false;
- }
-
-#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
- unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
- stream.read(commitString, ANGLE_COMMIT_HASH_SIZE);
- if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
- {
- infoLog.append("Invalid program binary version.");
- return false;
- }
+ BinaryOutputStream stream;
- int compileFlags = 0;
- stream.read(&compileFlags);
- if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
- {
- infoLog.append("Mismatched compilation flags.");
- return false;
- }
-#endif
+ stream.writeInt(GL_PROGRAM_BINARY_ANGLE);
+ stream.writeInt(ANGLE_MAJOR_VERSION);
+ stream.writeInt(ANGLE_MINOR_VERSION);
+ stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
+ stream.writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
+ for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
{
- stream.read(&mLinkedAttribute[i].type);
- std::string name;
- stream.read(&name);
- mLinkedAttribute[i].name = name;
- stream.read(&mSemanticIndex[i]);
+ stream.writeInt(mLinkedAttribute[i].type);
+ stream.writeString(mLinkedAttribute[i].name);
+ stream.writeInt(mShaderAttributes[i].type);
+ stream.writeString(mShaderAttributes[i].name);
+ stream.writeInt(mSemanticIndex[i]);
}
- initAttributesByLayout();
-
for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
{
- stream.read(&mSamplersPS[i].active);
- stream.read(&mSamplersPS[i].logicalTextureUnit);
-
- int textureType;
- stream.read(&textureType);
- mSamplersPS[i].textureType = (TextureType) textureType;
+ stream.writeInt(mSamplersPS[i].active);
+ stream.writeInt(mSamplersPS[i].logicalTextureUnit);
+ stream.writeInt(mSamplersPS[i].textureType);
}
for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
{
- stream.read(&mSamplersVS[i].active);
- stream.read(&mSamplersVS[i].logicalTextureUnit);
-
- int textureType;
- stream.read(&textureType);
- mSamplersVS[i].textureType = (TextureType) textureType;
+ stream.writeInt(mSamplersVS[i].active);
+ stream.writeInt(mSamplersVS[i].logicalTextureUnit);
+ stream.writeInt(mSamplersVS[i].textureType);
}
- stream.read(&mUsedVertexSamplerRange);
- stream.read(&mUsedPixelSamplerRange);
- stream.read(&mUsesPointSize);
+ stream.writeInt(mUsedVertexSamplerRange);
+ stream.writeInt(mUsedPixelSamplerRange);
+ stream.writeInt(mUsesPointSize);
+ stream.writeInt(mShaderVersion);
- size_t size;
- stream.read(&size);
- if (stream.error())
+ stream.writeInt(mUniforms.size());
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
{
- infoLog.append("Invalid program binary.");
- return false;
- }
-
- mUniforms.resize(size);
- for (unsigned int i = 0; i < size; ++i)
- {
- GLenum type;
- GLenum precision;
- std::string name;
- unsigned int arraySize;
+ const LinkedUniform &uniform = *mUniforms[uniformIndex];
- stream.read(&type);
- stream.read(&precision);
- stream.read(&name);
- stream.read(&arraySize);
+ stream.writeInt(uniform.type);
+ stream.writeInt(uniform.precision);
+ stream.writeString(uniform.name);
+ stream.writeInt(uniform.arraySize);
+ stream.writeInt(uniform.blockIndex);
- mUniforms[i] = new Uniform(type, precision, name, arraySize);
-
- stream.read(&mUniforms[i]->psRegisterIndex);
- stream.read(&mUniforms[i]->vsRegisterIndex);
- stream.read(&mUniforms[i]->registerCount);
- }
+ stream.writeInt(uniform.blockInfo.offset);
+ stream.writeInt(uniform.blockInfo.arrayStride);
+ stream.writeInt(uniform.blockInfo.matrixStride);
+ stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
- stream.read(&size);
- if (stream.error())
- {
- infoLog.append("Invalid program binary.");
- return false;
+ stream.writeInt(uniform.psRegisterIndex);
+ stream.writeInt(uniform.vsRegisterIndex);
+ stream.writeInt(uniform.registerCount);
+ stream.writeInt(uniform.registerElement);
}
- mUniformIndex.resize(size);
- for (unsigned int i = 0; i < size; ++i)
+ stream.writeInt(mUniformBlocks.size());
+ for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
{
- stream.read(&mUniformIndex[i].name);
- stream.read(&mUniformIndex[i].element);
- stream.read(&mUniformIndex[i].index);
- }
+ const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
- unsigned int pixelShaderSize;
- stream.read(&pixelShaderSize);
+ stream.writeString(uniformBlock.name);
+ stream.writeInt(uniformBlock.elementIndex);
+ stream.writeInt(uniformBlock.dataSize);
- unsigned int vertexShaderSize;
- stream.read(&vertexShaderSize);
-
- unsigned int geometryShaderSize;
- stream.read(&geometryShaderSize);
-
- const char *ptr = (const char*) binary + stream.offset();
-
-#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
- const GUID *binaryIdentifier = (const GUID *) ptr;
- ptr += sizeof(GUID);
+ stream.writeInt(uniformBlock.memberUniformIndexes.size());
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
+ {
+ stream.writeInt(uniformBlock.memberUniformIndexes[blockMemberIndex]);
+ }
- GUID identifier = mRenderer->getAdapterIdentifier();
- if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
- {
- infoLog.append("Invalid program binary.");
- return false;
+ stream.writeInt(uniformBlock.psRegisterIndex);
+ stream.writeInt(uniformBlock.vsRegisterIndex);
}
-#endif
-
- const char *pixelShaderFunction = ptr;
- ptr += pixelShaderSize;
-
- const char *vertexShaderFunction = ptr;
- ptr += vertexShaderSize;
- const char *geometryShaderFunction = geometryShaderSize > 0 ? ptr : NULL;
- ptr += geometryShaderSize;
-
- mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
- pixelShaderSize, rx::SHADER_PIXEL);
- if (!mPixelExecutable)
+ stream.writeInt(mUniformIndex.size());
+ for (size_t i = 0; i < mUniformIndex.size(); ++i)
{
- infoLog.append("Could not create pixel shader.");
- return false;
+ stream.writeString(mUniformIndex[i].name);
+ stream.writeInt(mUniformIndex[i].element);
+ stream.writeInt(mUniformIndex[i].index);
}
- mVertexExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
- vertexShaderSize, rx::SHADER_VERTEX);
- if (!mVertexExecutable)
+ stream.writeInt(mTransformFeedbackBufferMode);
+ stream.writeInt(mTransformFeedbackLinkedVaryings.size());
+ for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++)
{
- infoLog.append("Could not create vertex shader.");
- delete mPixelExecutable;
- mPixelExecutable = NULL;
- return false;
+ const LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i];
+
+ stream.writeString(varying.name);
+ stream.writeInt(varying.type);
+ stream.writeInt(varying.size);
+ stream.writeString(varying.semanticName);
+ stream.writeInt(varying.semanticIndex);
+ stream.writeInt(varying.semanticIndexCount);
}
- if (geometryShaderFunction != NULL && geometryShaderSize > 0)
+ stream.writeString(mVertexHLSL);
+ stream.writeInt(mVertexWorkarounds);
+
+ stream.writeInt(mVertexExecutables.size());
+ for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
{
- mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
- geometryShaderSize, rx::SHADER_GEOMETRY);
- if (!mGeometryExecutable)
+ VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
+
+ for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++)
{
- infoLog.append("Could not create geometry shader.");
- delete mPixelExecutable;
- mPixelExecutable = NULL;
- delete mVertexExecutable;
- mVertexExecutable = NULL;
- return false;
+ const VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex];
+ stream.writeInt(vertexInput.mType);
+ stream.writeInt(vertexInput.mNormalized);
+ stream.writeInt(vertexInput.mComponents);
+ stream.writeInt(vertexInput.mPureInteger);
}
- }
- else
- {
- mGeometryExecutable = NULL;
- }
- return true;
-}
-
-bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
-{
- BinaryOutputStream stream;
+ size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
+ stream.writeInt(vertexShaderSize);
- stream.write(GL_PROGRAM_BINARY_ANGLE);
- stream.write(ANGLE_MAJOR_VERSION);
- stream.write(ANGLE_MINOR_VERSION);
-#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
- stream.write(ANGLE_COMMIT_HASH, ANGLE_COMMIT_HASH_SIZE);
- stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
-#endif
- for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
- {
- stream.write(mLinkedAttribute[i].type);
- stream.write(mLinkedAttribute[i].name);
- stream.write(mSemanticIndex[i]);
+ const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
+ stream.writeBytes(vertexBlob, vertexShaderSize);
}
- for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
+ stream.writeString(mPixelHLSL);
+ stream.writeInt(mPixelWorkarounds);
+ stream.writeInt(mUsesFragDepth);
+
+ stream.writeInt(mPixelShaderKey.size());
+ for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < mPixelShaderKey.size(); pixelShaderKeyIndex++)
{
- stream.write(mSamplersPS[i].active);
- stream.write(mSamplersPS[i].logicalTextureUnit);
- stream.write((int) mSamplersPS[i].textureType);
+ const PixelShaderOuputVariable &variable = mPixelShaderKey[pixelShaderKeyIndex];
+ stream.writeInt(variable.type);
+ stream.writeString(variable.name);
+ stream.writeString(variable.source);
+ stream.writeInt(variable.outputIndex);
}
- for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
+ stream.writeInt(mPixelExecutables.size());
+ for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++)
{
- stream.write(mSamplersVS[i].active);
- stream.write(mSamplersVS[i].logicalTextureUnit);
- stream.write((int) mSamplersVS[i].textureType);
- }
+ PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
- stream.write(mUsedVertexSamplerRange);
- stream.write(mUsedPixelSamplerRange);
- stream.write(mUsesPointSize);
+ const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
+ stream.writeInt(outputs.size());
+ for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
+ {
+ stream.writeInt(outputs[outputIndex]);
+ }
- stream.write(mUniforms.size());
- for (unsigned int i = 0; i < mUniforms.size(); ++i)
- {
- stream.write(mUniforms[i]->type);
- stream.write(mUniforms[i]->precision);
- stream.write(mUniforms[i]->name);
- stream.write(mUniforms[i]->arraySize);
+ size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
+ stream.writeInt(pixelShaderSize);
- stream.write(mUniforms[i]->psRegisterIndex);
- stream.write(mUniforms[i]->vsRegisterIndex);
- stream.write(mUniforms[i]->registerCount);
+ const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
+ stream.writeBytes(pixelBlob, pixelShaderSize);
}
- stream.write(mUniformIndex.size());
- for (unsigned int i = 0; i < mUniformIndex.size(); ++i)
+ size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
+ stream.writeInt(geometryShaderSize);
+
+ if (mGeometryExecutable != NULL && geometryShaderSize > 0)
{
- stream.write(mUniformIndex[i].name);
- stream.write(mUniformIndex[i].element);
- stream.write(mUniformIndex[i].index);
+ const uint8_t *geometryBlob = mGeometryExecutable->getFunction();
+ stream.writeBytes(geometryBlob, geometryShaderSize);
}
- UINT pixelShaderSize = mPixelExecutable->getLength();
- stream.write(pixelShaderSize);
-
- UINT vertexShaderSize = mVertexExecutable->getLength();
- stream.write(vertexShaderSize);
-
- UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
- stream.write(geometryShaderSize);
-
-#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
GUID identifier = mRenderer->getAdapterIdentifier();
-#endif
GLsizei streamLength = stream.length();
const void *streamData = stream.data();
- GLsizei totalLength = streamLength + sizeof(GUID) + pixelShaderSize + vertexShaderSize + geometryShaderSize;
+ GLsizei totalLength = streamLength + sizeof(GUID);
if (totalLength > bufSize)
{
if (length)
@@ -1896,22 +1566,8 @@ bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
memcpy(ptr, streamData, streamLength);
ptr += streamLength;
-#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
memcpy(ptr, &identifier, sizeof(GUID));
ptr += sizeof(GUID);
-#endif
-
- memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
- ptr += pixelShaderSize;
-
- memcpy(ptr, mVertexExecutable->getFunction(), vertexShaderSize);
- ptr += vertexShaderSize;
-
- if (mGeometryExecutable != NULL && geometryShaderSize > 0)
- {
- memcpy(ptr, mGeometryExecutable->getFunction(), geometryShaderSize);
- ptr += geometryShaderSize;
- }
ASSERT(ptr - totalLength == binary);
}
@@ -1937,7 +1593,8 @@ GLint ProgramBinary::getLength()
}
}
-bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
+bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader,
+ const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode)
{
if (!fragmentShader || !fragmentShader->isCompiled())
{
@@ -1949,19 +1606,37 @@ bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBin
return false;
}
- std::string pixelHLSL = fragmentShader->getHLSL();
- std::string vertexHLSL = vertexShader->getHLSL();
+ reset();
+
+ mTransformFeedbackBufferMode = transformFeedbackBufferMode;
+
+ mShaderVersion = vertexShader->getShaderVersion();
+
+ mPixelHLSL = fragmentShader->getHLSL();
+ mPixelWorkarounds = fragmentShader->getD3DWorkarounds();
+
+ mVertexHLSL = vertexShader->getHLSL();
+ mVertexWorkarounds = vertexShader->getD3DWorkarounds();
// Map the varyings to the register file
- const Varying *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
- int registers = packVaryings(infoLog, packing, fragmentShader);
+ VaryingPacking packing = { NULL };
+ int registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShader, vertexShader, transformFeedbackVaryings);
if (registers < 0)
{
return false;
}
- if (!linkVaryings(infoLog, registers, packing, pixelHLSL, vertexHLSL, fragmentShader, vertexShader))
+ if (!linkVaryings(infoLog, fragmentShader, vertexShader))
+ {
+ return false;
+ }
+
+ mUsesPointSize = vertexShader->usesPointSize();
+ std::vector<LinkedVarying> linkedVaryings;
+ if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, registers, packing, mPixelHLSL, mVertexHLSL,
+ fragmentShader, vertexShader, transformFeedbackVaryings,
+ &linkedVaryings, &mOutputVariables, &mPixelShaderKey, &mUsesFragDepth))
{
return false;
}
@@ -1973,41 +1648,59 @@ bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBin
success = false;
}
- if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
+ if (!linkUniforms(infoLog, *vertexShader, *fragmentShader))
{
success = false;
}
// special case for gl_DepthRange, the only built-in uniform (also a struct)
- if (vertexShader->mUsesDepthRange || fragmentShader->mUsesDepthRange)
+ if (vertexShader->usesDepthRange() || fragmentShader->usesDepthRange())
{
- mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0));
- mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0));
- mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0));
+ const sh::BlockMemberInfo &defaultInfo = sh::BlockMemberInfo::getDefaultBlockInfo();
+
+ mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, defaultInfo));
+ mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, defaultInfo));
+ mUniforms.push_back(new LinkedUniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, defaultInfo));
+ }
+
+ if (!linkUniformBlocks(infoLog, *vertexShader, *fragmentShader))
+ {
+ success = false;
+ }
+
+ if (!gatherTransformFeedbackLinkedVaryings(infoLog, linkedVaryings, transformFeedbackVaryings,
+ transformFeedbackBufferMode, &mTransformFeedbackLinkedVaryings))
+ {
+ success = false;
}
if (success)
{
- mVertexExecutable = mRenderer->compileToExecutable(infoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX, DiscardWorkaround(vertexShader->mUsesDiscardRewriting));
- mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL, DiscardWorkaround(fragmentShader->mUsesDiscardRewriting));
+ VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS];
+ GetInputLayoutFromShader(vertexShader->activeAttributes(), defaultInputLayout);
+ rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout);
+
+ std::vector<GLenum> defaultPixelOutput(IMPLEMENTATION_MAX_DRAW_BUFFERS);
+ for (size_t i = 0; i < defaultPixelOutput.size(); i++)
+ {
+ defaultPixelOutput[i] = (i == 0) ? GL_FLOAT : GL_NONE;
+ }
+ rx::ShaderExecutable *defaultPixelExecutable = getPixelExecutableForOutputLayout(defaultPixelOutput);
if (usesGeometryShader())
{
- std::string geometryHLSL = generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
- mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY, rx::ANGLE_D3D_WORKAROUND_NONE);
+ std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShader, vertexShader);
+ mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY,
+ mTransformFeedbackLinkedVaryings,
+ (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS),
+ rx::ANGLE_D3D_WORKAROUND_NONE);
}
- if (!mVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
+ if (!defaultVertexExecutable || !defaultPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
{
infoLog.append("Failed to create D3D shaders.");
success = false;
-
- delete mVertexExecutable;
- mVertexExecutable = NULL;
- delete mPixelExecutable;
- mPixelExecutable = NULL;
- delete mGeometryExecutable;
- mGeometryExecutable = NULL;
+ reset();
}
}
@@ -2018,62 +1711,75 @@ bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBin
bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
{
unsigned int usedLocations = 0;
+ const std::vector<sh::Attribute> &activeAttributes = vertexShader->activeAttributes();
// Link attributes that have a binding location
- for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
+ for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
{
- int location = attributeBindings.getAttributeBinding(attribute->name);
-
- if (location != -1) // Set by glBindAttribLocation
- {
- if (!mLinkedAttribute[location].name.empty())
- {
- // Multiple active attributes bound to the same location; not an error
- }
+ const sh::Attribute &attribute = activeAttributes[attributeIndex];
+ const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
- mLinkedAttribute[location] = *attribute;
+ mShaderAttributes[attributeIndex] = attribute;
- int rows = VariableRowCount(attribute->type);
+ if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
+ {
+ const int rows = VariableRegisterCount(attribute.type);
if (rows + location > MAX_VERTEX_ATTRIBS)
{
- infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
+ infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
return false;
}
- for (int i = 0; i < rows; i++)
+ for (int row = 0; row < rows; row++)
{
- usedLocations |= 1 << (location + i);
+ const int rowLocation = location + row;
+ sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
+
+ // In GLSL 3.00, attribute aliasing produces a link error
+ // In GLSL 1.00, attribute aliasing is allowed
+ if (mShaderVersion >= 300)
+ {
+ if (!linkedAttribute.name.empty())
+ {
+ infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
+ return false;
+ }
+ }
+
+ linkedAttribute = attribute;
+ usedLocations |= 1 << rowLocation;
}
}
}
// Link attributes that don't have a binding location
- for (AttributeArray::iterator attribute = vertexShader->mAttributes.begin(); attribute != vertexShader->mAttributes.end(); attribute++)
+ for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
{
- int location = attributeBindings.getAttributeBinding(attribute->name);
+ const sh::Attribute &attribute = activeAttributes[attributeIndex];
+ const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
- if (location == -1) // Not set by glBindAttribLocation
+ if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
{
- int rows = VariableRowCount(attribute->type);
+ int rows = VariableRegisterCount(attribute.type);
int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
{
- infoLog.append("Too many active attributes (%s)", attribute->name.c_str());
+ infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
return false; // Fail to link
}
- mLinkedAttribute[availableIndex] = *attribute;
+ mLinkedAttribute[availableIndex] = attribute;
}
}
for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
{
int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
- int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
+ int rows = VariableRegisterCount(mLinkedAttribute[attributeIndex].type);
for (int r = 0; r < rows; r++)
{
@@ -2086,19 +1792,51 @@ bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &at
return true;
}
-bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms)
+bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
+ const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
{
- for (sh::ActiveUniforms::const_iterator uniform = vertexUniforms.begin(); uniform != vertexUniforms.end(); uniform++)
+ if (vertexVariable.type != fragmentVariable.type)
+ {
+ infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
+ return false;
+ }
+ if (vertexVariable.arraySize != fragmentVariable.arraySize)
{
- if (!defineUniform(GL_VERTEX_SHADER, *uniform, infoLog))
+ infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
+ return false;
+ }
+ if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
+ {
+ infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
+ return false;
+ }
+
+ return true;
+}
+
+template <class ShaderVarType>
+bool ProgramBinary::linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar)
+{
+ if (vertexVar.fields.size() != fragmentVar.fields.size())
+ {
+ infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", varName.c_str());
+ return false;
+ }
+ const unsigned int numMembers = vertexVar.fields.size();
+ for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
+ {
+ const ShaderVarType &vertexMember = vertexVar.fields[memberIndex];
+ const ShaderVarType &fragmentMember = fragmentVar.fields[memberIndex];
+
+ if (vertexMember.name != fragmentMember.name)
{
+ infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
+ memberIndex, varName.c_str(), vertexMember.name.c_str(), fragmentMember.name.c_str());
return false;
}
- }
- for (sh::ActiveUniforms::const_iterator uniform = fragmentUniforms.begin(); uniform != fragmentUniforms.end(); uniform++)
- {
- if (!defineUniform(GL_FRAGMENT_SHADER, *uniform, infoLog))
+ const std::string memberName = varName.substr(0, varName.length()-1) + "." + vertexVar.name + "'";
+ if (!linkValidateVariables(infoLog, memberName, vertexMember, fragmentMember))
{
return false;
}
@@ -2107,274 +1845,571 @@ bool ProgramBinary::linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &ver
return true;
}
-bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
+bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
{
- if (constant.type == GL_SAMPLER_2D ||
- constant.type == GL_SAMPLER_CUBE)
+ if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
{
- unsigned int samplerIndex = constant.registerIndex;
-
- do
- {
- if (shader == GL_VERTEX_SHADER)
- {
- if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
- {
- mSamplersVS[samplerIndex].active = true;
- mSamplersVS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
- mSamplersVS[samplerIndex].logicalTextureUnit = 0;
- mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
- }
- else
- {
- infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
- return false;
- }
- }
- else if (shader == GL_FRAGMENT_SHADER)
- {
- if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
- {
- mSamplersPS[samplerIndex].active = true;
- mSamplersPS[samplerIndex].textureType = (constant.type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D;
- mSamplersPS[samplerIndex].logicalTextureUnit = 0;
- mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
- }
- else
- {
- infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
- return false;
- }
- }
- else UNREACHABLE();
+ return false;
+ }
- samplerIndex++;
- }
- while (samplerIndex < constant.registerIndex + constant.arraySize);
+ if (!linkValidateFields<sh::Uniform>(infoLog, uniformName, vertexUniform, fragmentUniform))
+ {
+ return false;
}
- Uniform *uniform = NULL;
- GLint location = getUniformLocation(constant.name);
+ return true;
+}
- if (location >= 0) // Previously defined, type and precision must match
+bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
+{
+ if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
{
- uniform = mUniforms[mUniformIndex[location].index];
+ return false;
+ }
- if (uniform->type != constant.type)
- {
- infoLog.append("Types for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
- return false;
- }
+ if (vertexVarying.interpolation != fragmentVarying.interpolation)
+ {
+ infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
+ return false;
+ }
- if (uniform->precision != constant.precision)
- {
- infoLog.append("Precisions for uniform %s do not match between the vertex and fragment shader", uniform->name.c_str());
- return false;
- }
+ if (!linkValidateFields<sh::Varying>(infoLog, varyingName, vertexVarying, fragmentVarying))
+ {
+ return false;
}
- else
+
+ return true;
+}
+
+bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
+{
+ if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
{
- uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize);
+ return false;
}
- if (!uniform)
+ if (vertexUniform.isRowMajorMatrix != fragmentUniform.isRowMajorMatrix)
{
+ infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
return false;
}
- if (shader == GL_FRAGMENT_SHADER)
+ if (!linkValidateFields<sh::InterfaceBlockField>(infoLog, uniformName, vertexUniform, fragmentUniform))
{
- uniform->psRegisterIndex = constant.registerIndex;
+ return false;
}
- else if (shader == GL_VERTEX_SHADER)
+
+ return true;
+}
+
+bool ProgramBinary::linkUniforms(InfoLog &infoLog, const VertexShader &vertexShader, const FragmentShader &fragmentShader)
+{
+ const std::vector<sh::Uniform> &vertexUniforms = vertexShader.getUniforms();
+ const std::vector<sh::Uniform> &fragmentUniforms = fragmentShader.getUniforms();
+
+ // Check that uniforms defined in the vertex and fragment shaders are identical
+ typedef std::map<std::string, const sh::Uniform*> UniformMap;
+ UniformMap linkedUniforms;
+
+ for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++)
{
- uniform->vsRegisterIndex = constant.registerIndex;
+ const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex];
+ linkedUniforms[vertexUniform.name] = &vertexUniform;
+ }
+
+ for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++)
+ {
+ const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex];
+ UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name);
+ if (entry != linkedUniforms.end())
+ {
+ const sh::Uniform &vertexUniform = *entry->second;
+ const std::string &uniformName = "uniform '" + vertexUniform.name + "'";
+ if (!linkValidateVariables(infoLog, uniformName, vertexUniform, fragmentUniform))
+ {
+ return false;
+ }
+ }
}
- else UNREACHABLE();
- if (location >= 0)
+ for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++)
{
- return uniform->type == constant.type;
+ const sh::Uniform &uniform = vertexUniforms[uniformIndex];
+ defineUniformBase(GL_VERTEX_SHADER, uniform, vertexShader.getUniformRegister(uniform.name));
}
- mUniforms.push_back(uniform);
- unsigned int uniformIndex = mUniforms.size() - 1;
+ for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++)
+ {
+ const sh::Uniform &uniform = fragmentUniforms[uniformIndex];
+ defineUniformBase(GL_FRAGMENT_SHADER, uniform, fragmentShader.getUniformRegister(uniform.name));
+ }
- for (unsigned int i = 0; i < uniform->elementCount(); i++)
+ if (!indexUniforms(infoLog))
{
- mUniformIndex.push_back(UniformLocation(constant.name, i, uniformIndex));
+ return false;
}
- if (shader == GL_VERTEX_SHADER)
+ initializeUniformStorage();
+
+ return true;
+}
+
+void ProgramBinary::defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister)
+{
+ ShShaderOutput outputType = Shader::getCompilerOutputType(shader);
+ sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
+ encoder.skipRegisters(uniformRegister);
+
+ defineUniform(shader, uniform, uniform.name, &encoder);
+}
+
+void ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &uniform,
+ const std::string &fullName, sh::HLSLBlockEncoder *encoder)
+{
+ if (uniform.isStruct())
+ {
+ for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
+ {
+ const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
+
+ encoder->enterAggregateType();
+
+ for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
+ {
+ const sh::Uniform &field = uniform.fields[fieldIndex];
+ const std::string &fieldFullName = (fullName + elementString + "." + field.name);
+
+ defineUniform(shader, field, fieldFullName, encoder);
+ }
+
+ encoder->exitAggregateType();
+ }
+ }
+ else // Not a struct
+ {
+ // Arrays are treated as aggregate types
+ if (uniform.isArray())
+ {
+ encoder->enterAggregateType();
+ }
+
+ LinkedUniform *linkedUniform = getUniformByName(fullName);
+
+ if (!linkedUniform)
+ {
+ linkedUniform = new LinkedUniform(uniform.type, uniform.precision, fullName, uniform.arraySize,
+ -1, sh::BlockMemberInfo::getDefaultBlockInfo());
+ ASSERT(linkedUniform);
+ linkedUniform->registerElement = encoder->getCurrentElement();
+ mUniforms.push_back(linkedUniform);
+ }
+
+ ASSERT(linkedUniform->registerElement == encoder->getCurrentElement());
+
+ if (shader == GL_FRAGMENT_SHADER)
+ {
+ linkedUniform->psRegisterIndex = encoder->getCurrentRegister();
+ }
+ else if (shader == GL_VERTEX_SHADER)
+ {
+ linkedUniform->vsRegisterIndex = encoder->getCurrentRegister();
+ }
+ else UNREACHABLE();
+
+ // Advance the uniform offset, to track registers allocation for structs
+ encoder->encodeType(uniform.type, uniform.arraySize, false);
+
+ // Arrays are treated as aggregate types
+ if (uniform.isArray())
+ {
+ encoder->exitAggregateType();
+ }
+ }
+}
+
+bool ProgramBinary::indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog)
+{
+ ASSERT(IsSampler(uniform.type));
+ ASSERT(uniform.vsRegisterIndex != GL_INVALID_INDEX || uniform.psRegisterIndex != GL_INVALID_INDEX);
+
+ if (uniform.vsRegisterIndex != GL_INVALID_INDEX)
{
- if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
+ if (!assignSamplers(uniform.vsRegisterIndex, uniform.type, uniform.arraySize, mSamplersVS,
+ &mUsedVertexSamplerRange, mRenderer->getMaxVertexTextureImageUnits()))
+ {
+ infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).",
+ mRenderer->getMaxVertexTextureImageUnits());
+ return false;
+ }
+
+ unsigned int maxVertexVectors = mRenderer->getReservedVertexUniformVectors() +
+ mRenderer->getMaxVertexUniformVectors();
+ if (uniform.vsRegisterIndex + uniform.registerCount > maxVertexVectors)
{
- infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
+ infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)",
+ mRenderer->getMaxVertexUniformVectors());
return false;
}
}
- else if (shader == GL_FRAGMENT_SHADER)
+
+ if (uniform.psRegisterIndex != GL_INVALID_INDEX)
{
- if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
+ if (!assignSamplers(uniform.psRegisterIndex, uniform.type, uniform.arraySize, mSamplersPS,
+ &mUsedPixelSamplerRange, MAX_TEXTURE_IMAGE_UNITS))
{
- infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
+ infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).",
+ MAX_TEXTURE_IMAGE_UNITS);
+ return false;
+ }
+
+ unsigned int maxFragmentVectors = mRenderer->getReservedFragmentUniformVectors() +
+ mRenderer->getMaxFragmentUniformVectors();
+ if (uniform.psRegisterIndex + uniform.registerCount > maxFragmentVectors)
+ {
+ infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)",
+ mRenderer->getMaxFragmentUniformVectors());
return false;
}
}
- else UNREACHABLE();
return true;
}
-std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
+bool ProgramBinary::indexUniforms(InfoLog &infoLog)
{
- // for now we only handle point sprite emulation
- ASSERT(usesPointSpriteEmulation());
- return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader);
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ const LinkedUniform &uniform = *mUniforms[uniformIndex];
+
+ if (IsSampler(uniform.type))
+ {
+ if (!indexSamplerUniform(uniform, infoLog))
+ {
+ return false;
+ }
+ }
+
+ for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform.elementCount(); arrayElementIndex++)
+ {
+ mUniformIndex.push_back(VariableLocation(uniform.name, arrayElementIndex, uniformIndex));
+ }
+ }
+
+ return true;
}
-std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
+bool ProgramBinary::assignSamplers(unsigned int startSamplerIndex,
+ GLenum samplerType,
+ unsigned int samplerCount,
+ Sampler *outArray,
+ GLuint *usedRange,
+ unsigned int limit)
{
- ASSERT(registers >= 0);
- ASSERT(vertexShader->mUsesPointSize);
- ASSERT(mRenderer->getMajorShaderModel() >= 4);
+ unsigned int samplerIndex = startSamplerIndex;
- std::string geomHLSL;
+ do
+ {
+ if (samplerIndex < limit)
+ {
+ outArray[samplerIndex].active = true;
+ outArray[samplerIndex].textureType = GetTextureType(samplerType);
+ outArray[samplerIndex].logicalTextureUnit = 0;
+ *usedRange = std::max(samplerIndex + 1, *usedRange);
+ }
+ else
+ {
+ return false;
+ }
- std::string varyingSemantic = "TEXCOORD";
+ samplerIndex++;
+ } while (samplerIndex < startSamplerIndex + samplerCount);
- std::string fragCoordSemantic;
- std::string pointCoordSemantic;
+ return true;
+}
- int reservedRegisterIndex = registers;
+bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock)
+{
+ const char* blockName = vertexInterfaceBlock.name.c_str();
- if (fragmentShader->mUsesFragCoord)
+ // validate blocks for the same member types
+ if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
{
- fragCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
+ infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
+ return false;
}
- if (fragmentShader->mUsesPointCoord)
+ if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
{
- pointCoordSemantic = varyingSemantic + str(reservedRegisterIndex++);
+ infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
+ return false;
}
- geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n"
- "\n"
- "struct GS_INPUT\n"
- "{\n";
-
- for (int r = 0; r < registers; r++)
+ if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
{
- int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
-
- geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
+ infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
+ return false;
}
- if (fragmentShader->mUsesFragCoord)
+ const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
{
- geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
+ const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
+ const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
+
+ if (vertexMember.name != fragmentMember.name)
+ {
+ infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
+ blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
+ return false;
+ }
+
+ std::string uniformName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
+ if (!linkValidateVariables(infoLog, uniformName, vertexMember, fragmentMember))
+ {
+ return false;
+ }
}
- geomHLSL += " float gl_PointSize : PSIZE;\n"
- " float4 gl_Position : SV_Position;\n"
- "};\n"
- "\n"
- "struct GS_OUTPUT\n"
- "{\n";
+ return true;
+}
+
+bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const VertexShader &vertexShader,
+ const FragmentShader &fragmentShader)
+{
+ const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
+ const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
+
+ // Check that interface blocks defined in the vertex and fragment shaders are identical
+ typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
+ UniformBlockMap linkedUniformBlocks;
- for (int r = 0; r < registers; r++)
+ for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
{
- int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
+ const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
+ linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
+ }
- geomHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
+ for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
+ {
+ const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
+ UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
+ if (entry != linkedUniformBlocks.end())
+ {
+ const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
+ if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
+ {
+ return false;
+ }
+ }
}
- if (fragmentShader->mUsesFragCoord)
+ for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
{
- geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n";
+ if (!defineUniformBlock(infoLog, vertexShader, vertexInterfaceBlocks[blockIndex]))
+ {
+ return false;
+ }
}
- if (fragmentShader->mUsesPointCoord)
+ for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
{
- geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n";
+ if (!defineUniformBlock(infoLog, fragmentShader, fragmentInterfaceBlocks[blockIndex]))
+ {
+ return false;
+ }
}
- geomHLSL += " float gl_PointSize : PSIZE;\n"
- " float4 gl_Position : SV_Position;\n"
- "};\n"
- "\n"
- "static float2 pointSpriteCorners[] = \n"
- "{\n"
- " float2( 0.5f, -0.5f),\n"
- " float2( 0.5f, 0.5f),\n"
- " float2(-0.5f, -0.5f),\n"
- " float2(-0.5f, 0.5f)\n"
- "};\n"
- "\n"
- "static float2 pointSpriteTexcoords[] = \n"
- "{\n"
- " float2(1.0f, 1.0f),\n"
- " float2(1.0f, 0.0f),\n"
- " float2(0.0f, 1.0f),\n"
- " float2(0.0f, 0.0f)\n"
- "};\n"
- "\n"
- "static float minPointSize = " + str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n"
- "static float maxPointSize = " + str(mRenderer->getMaxPointSize()) + ".0f;\n"
- "\n"
- "[maxvertexcount(4)]\n"
- "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n"
- "{\n"
- " GS_OUTPUT output = (GS_OUTPUT)0;\n"
- " output.gl_PointSize = input[0].gl_PointSize;\n";
+ return true;
+}
+
+bool ProgramBinary::gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
+ const std::vector<std::string> &transformFeedbackVaryingNames,
+ GLenum transformFeedbackBufferMode,
+ std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings) const
+{
+ size_t totalComponents = 0;
+ const size_t maxSeparateComponents = mRenderer->getMaxTransformFeedbackSeparateComponents();
+ const size_t maxInterleavedComponents = mRenderer->getMaxTransformFeedbackInterleavedComponents();
- for (int r = 0; r < registers; r++)
+ // Gather the linked varyings that are used for transform feedback, they should all exist.
+ outTransformFeedbackLinkedVaryings->clear();
+ for (size_t i = 0; i < transformFeedbackVaryingNames.size(); i++)
{
- geomHLSL += " output.v" + str(r) + " = input[0].v" + str(r) + ";\n";
+ bool found = false;
+ for (size_t j = 0; j < linkedVaryings.size(); j++)
+ {
+ if (transformFeedbackVaryingNames[i] == linkedVaryings[j].name)
+ {
+ for (size_t k = 0; k < outTransformFeedbackLinkedVaryings->size(); k++)
+ {
+ if (outTransformFeedbackLinkedVaryings->at(k).name == linkedVaryings[j].name)
+ {
+ infoLog.append("Two transform feedback varyings specify the same output variable (%s).", linkedVaryings[j].name.c_str());
+ return false;
+ }
+ }
+
+ size_t componentCount = linkedVaryings[j].semanticIndexCount * 4;
+ if (transformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
+ componentCount > maxSeparateComponents)
+ {
+ infoLog.append("Transform feedback varying's %s components (%u) exceed the maximum separate components (%u).",
+ linkedVaryings[j].name.c_str(), componentCount, maxSeparateComponents);
+ return false;
+ }
+
+ totalComponents += componentCount;
+
+ outTransformFeedbackLinkedVaryings->push_back(linkedVaryings[j]);
+ found = true;
+ break;
+ }
+ }
+
+ // All transform feedback varyings are expected to exist since packVaryings checks for them.
+ ASSERT(found);
}
- if (fragmentShader->mUsesFragCoord)
+ if (transformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && totalComponents > maxInterleavedComponents)
{
- geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n";
+ infoLog.append("Transform feedback varying total components (%u) exceed the maximum interleaved components (%u).",
+ totalComponents, maxInterleavedComponents);
+ return false;
}
- geomHLSL += " \n"
- " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n"
- " float4 gl_Position = input[0].gl_Position;\n"
- " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n";
+ return true;
+}
- for (int corner = 0; corner < 4; corner++)
+void ProgramBinary::defineUniformBlockMembers(const std::vector<sh::InterfaceBlockField> &fields, const std::string &prefix, int blockIndex,
+ sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes)
+{
+ for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
{
- geomHLSL += " \n"
- " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
+ const sh::InterfaceBlockField &field = fields[uniformIndex];
+ const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
- if (fragmentShader->mUsesPointCoord)
+ if (field.isStruct())
{
- geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + str(corner) + "];\n";
+ for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
+ {
+ encoder->enterAggregateType();
+
+ const std::string uniformElementName = fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
+ defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, encoder, blockUniformIndexes);
+
+ encoder->exitAggregateType();
+ }
}
+ else
+ {
+ sh::BlockMemberInfo memberInfo = encoder->encodeInterfaceBlockField(field);
+
+ LinkedUniform *newUniform = new LinkedUniform(field.type, field.precision, fieldName, field.arraySize,
+ blockIndex, memberInfo);
- geomHLSL += " outStream.Append(output);\n";
+ // add to uniform list, but not index, since uniform block uniforms have no location
+ blockUniformIndexes->push_back(mUniforms.size());
+ mUniforms.push_back(newUniform);
+ }
}
+}
+
+bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock)
+{
+ // create uniform block entries if they do not exist
+ if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
+ {
+ std::vector<unsigned int> blockUniformIndexes;
+ const unsigned int blockIndex = mUniformBlocks.size();
+
+ // define member uniforms
+ sh::BlockLayoutEncoder *encoder = NULL;
+
+ if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
+ {
+ encoder = new sh::Std140BlockEncoder;
+ }
+ else
+ {
+ encoder = new sh::HLSLBlockEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
+ }
+ ASSERT(encoder);
+
+ defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, encoder, &blockUniformIndexes);
- geomHLSL += " \n"
- " outStream.RestartStrip();\n"
- "}\n";
+ size_t dataSize = encoder->getBlockSize();
- return geomHLSL;
+ // create all the uniform blocks
+ if (interfaceBlock.arraySize > 0)
+ {
+ for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
+ {
+ UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, dataSize);
+ newUniformBlock->memberUniformIndexes = blockUniformIndexes;
+ mUniformBlocks.push_back(newUniformBlock);
+ }
+ }
+ else
+ {
+ UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, dataSize);
+ newUniformBlock->memberUniformIndexes = blockUniformIndexes;
+ mUniformBlocks.push_back(newUniformBlock);
+ }
+ }
+
+ // Assign registers to the uniform blocks
+ const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
+ const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
+ ASSERT(blockIndex != GL_INVALID_INDEX);
+ ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
+
+ unsigned int interfaceBlockRegister = shader.getInterfaceBlockRegister(interfaceBlock.name);
+
+ for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
+ {
+ UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
+ ASSERT(uniformBlock->name == interfaceBlock.name);
+
+ if (!assignUniformBlockRegister(infoLog, uniformBlock, shader.getType(),
+ interfaceBlockRegister + uniformBlockElement))
+ {
+ return false;
+ }
+ }
+
+ return true;
}
-// This method needs to match OutputHLSL::decorate
-std::string ProgramBinary::decorateAttribute(const std::string &name)
+bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex)
{
- if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
+ if (shader == GL_VERTEX_SHADER)
{
- return "_" + name;
+ uniformBlock->vsRegisterIndex = registerIndex;
+ unsigned int maximumBlocks = mRenderer->getMaxVertexShaderUniformBuffers();
+
+ if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= maximumBlocks)
+ {
+ infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks);
+ return false;
+ }
}
-
- return name;
+ else if (shader == GL_FRAGMENT_SHADER)
+ {
+ uniformBlock->psRegisterIndex = registerIndex;
+ unsigned int maximumBlocks = mRenderer->getMaxFragmentShaderUniformBuffers();
+
+ if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= maximumBlocks)
+ {
+ infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", maximumBlocks);
+ return false;
+ }
+ }
+ else UNREACHABLE();
+
+ return true;
}
-bool ProgramBinary::isValidated() const
+bool ProgramBinary::isValidated() const
{
return mValidated;
}
@@ -2500,6 +2535,141 @@ GLint ProgramBinary::getActiveUniformMaxLength() const
return maxLength;
}
+GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
+{
+ const gl::LinkedUniform& uniform = *mUniforms[index];
+
+ switch (pname)
+ {
+ case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
+ case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
+ case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
+ case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
+
+ case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
+ case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
+ case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
+ case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+ return 0;
+}
+
+bool ProgramBinary::isValidUniformLocation(GLint location) const
+{
+ ASSERT(rx::IsIntegerCastSafe<GLint>(mUniformIndex.size()));
+ return (location >= 0 && location < static_cast<GLint>(mUniformIndex.size()));
+}
+
+LinkedUniform *ProgramBinary::getUniformByLocation(GLint location) const
+{
+ ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformIndex.size());
+ return mUniforms[mUniformIndex[location].index];
+}
+
+LinkedUniform *ProgramBinary::getUniformByName(const std::string &name) const
+{
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ if (mUniforms[uniformIndex]->name == name)
+ {
+ return mUniforms[uniformIndex];
+ }
+ }
+
+ return NULL;
+}
+
+void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
+{
+ ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
+
+ const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+
+ if (bufSize > 0)
+ {
+ std::string string = uniformBlock.name;
+
+ if (uniformBlock.isArrayElement())
+ {
+ string += ArrayString(uniformBlock.elementIndex);
+ }
+
+ strncpy(uniformBlockName, string.c_str(), bufSize);
+ uniformBlockName[bufSize - 1] = '\0';
+
+ if (length)
+ {
+ *length = strlen(uniformBlockName);
+ }
+ }
+}
+
+void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
+{
+ ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
+
+ const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ *params = static_cast<GLint>(uniformBlock.dataSize);
+ break;
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
+ break;
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
+ break;
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ {
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
+ {
+ params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
+ }
+ }
+ break;
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
+ break;
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
+ break;
+ default: UNREACHABLE();
+ }
+}
+
+GLuint ProgramBinary::getActiveUniformBlockCount() const
+{
+ return mUniformBlocks.size();
+}
+
+GLuint ProgramBinary::getActiveUniformBlockMaxLength() const
+{
+ unsigned int maxLength = 0;
+
+ unsigned int numUniformBlocks = mUniformBlocks.size();
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
+ {
+ const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
+ if (!uniformBlock.name.empty())
+ {
+ const unsigned int length = uniformBlock.name.length() + 1;
+
+ // Counting in "[0]".
+ const unsigned int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
+
+ maxLength = std::max(length + arrayLength, maxLength);
+ }
+ }
+
+ return maxLength;
+}
+
void ProgramBinary::validate(InfoLog &infoLog)
{
applyUniforms();
@@ -2518,6 +2688,7 @@ bool ProgramBinary::validateSamplers(InfoLog *infoLog)
// if any two active samplers in a program are of different types, but refer to the same
// texture image unit, and this is the current program, then ValidateProgram will fail, and
// DrawArrays and DrawElements will issue the INVALID_OPERATION error.
+ updateSamplerMapping();
const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
@@ -2532,7 +2703,7 @@ bool ProgramBinary::validateSamplers(InfoLog *infoLog)
if (mSamplersPS[i].active)
{
unsigned int unit = mSamplersPS[i].logicalTextureUnit;
-
+
if (unit >= maxCombinedTextureImageUnits)
{
if (infoLog)
@@ -2567,7 +2738,7 @@ bool ProgramBinary::validateSamplers(InfoLog *infoLog)
if (mSamplersVS[i].active)
{
unsigned int unit = mSamplersVS[i].logicalTextureUnit;
-
+
if (unit >= maxCombinedTextureImageUnits)
{
if (infoLog)
@@ -2648,4 +2819,71 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA
}
}
+void ProgramBinary::initializeUniformStorage()
+{
+ // Compute total default block size
+ unsigned int vertexRegisters = 0;
+ unsigned int fragmentRegisters = 0;
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
+ {
+ const LinkedUniform &uniform = *mUniforms[uniformIndex];
+
+ if (!IsSampler(uniform.type))
+ {
+ if (uniform.isReferencedByVertexShader())
+ {
+ vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount);
+ }
+ if (uniform.isReferencedByFragmentShader())
+ {
+ fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount);
+ }
+ }
+ }
+
+ mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
+ mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
+}
+
+void ProgramBinary::reset()
+{
+ mVertexHLSL.clear();
+ mVertexWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE;
+ SafeDeleteContainer(mVertexExecutables);
+
+ mPixelHLSL.clear();
+ mPixelWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE;
+ mUsesFragDepth = false;
+ mPixelShaderKey.clear();
+ SafeDeleteContainer(mPixelExecutables);
+
+ SafeDelete(mGeometryExecutable);
+
+ mTransformFeedbackBufferMode = GL_NONE;
+ mTransformFeedbackLinkedVaryings.clear();
+
+ for (size_t i = 0; i < ArraySize(mSamplersPS); i++)
+ {
+ mSamplersPS[i] = Sampler();
+ }
+ for (size_t i = 0; i < ArraySize(mSamplersVS); i++)
+ {
+ mSamplersVS[i] = Sampler();
+ }
+ mUsedVertexSamplerRange = 0;
+ mUsedPixelSamplerRange = 0;
+ mUsesPointSize = false;
+ mShaderVersion = 0;
+ mDirtySamplerMapping = true;
+
+ SafeDeleteContainer(mUniforms);
+ SafeDeleteContainer(mUniformBlocks);
+ mUniformIndex.clear();
+ mOutputVariables.clear();
+ SafeDelete(mVertexUniformStorage);
+ SafeDelete(mFragmentUniformStorage);
+
+ mValidated = false;
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h
index d6320863f2..f0fc431021 100644
--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h
+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,25 +10,31 @@
#ifndef LIBGLESV2_PROGRAM_BINARY_H_
#define LIBGLESV2_PROGRAM_BINARY_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
+#include "angle_gl.h"
#include <string>
#include <vector>
#include "common/RefCountObject.h"
#include "angletypes.h"
-#include "libGLESv2/mathutil.h"
+#include "common/mathutil.h"
#include "libGLESv2/Uniform.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Constants.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
+#include "libGLESv2/DynamicHLSL.h"
+
+namespace sh
+{
+class HLSLBlockEncoder;
+}
namespace rx
{
class ShaderExecutable;
class Renderer;
struct TranslatedAttribute;
+class UniformStorage;
}
namespace gl
@@ -37,22 +43,41 @@ class FragmentShader;
class VertexShader;
class InfoLog;
class AttributeBindings;
-struct Varying;
+class Buffer;
+class Framebuffer;
// Struct used for correlating uniforms/elements of uniform arrays to handles
-struct UniformLocation
+struct VariableLocation
{
- UniformLocation()
+ VariableLocation()
{
}
- UniformLocation(const std::string &name, unsigned int element, unsigned int index);
+ VariableLocation(const std::string &name, unsigned int element, unsigned int index);
std::string name;
unsigned int element;
unsigned int index;
};
+struct LinkedVarying
+{
+ LinkedVarying();
+ LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
+ unsigned int semanticIndex, unsigned int semanticIndexCount);
+
+ // Original GL name
+ std::string name;
+
+ GLenum type;
+ GLsizei size;
+
+ // DirectX semantic information
+ std::string semanticName;
+ unsigned int semanticIndex;
+ unsigned int semanticIndexCount;
+};
+
// This is the result of linking a program. It is the state that would be passed to ProgramBinary.
class ProgramBinary : public RefCountObject
{
@@ -60,9 +85,10 @@ class ProgramBinary : public RefCountObject
explicit ProgramBinary(rx::Renderer *renderer);
~ProgramBinary();
- rx::ShaderExecutable *getPixelExecutable();
- rx::ShaderExecutable *getVertexExecutable();
- rx::ShaderExecutable *getGeometryExecutable();
+ rx::ShaderExecutable *getPixelExecutableForFramebuffer(const Framebuffer *fbo);
+ rx::ShaderExecutable *getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout);
+ rx::ShaderExecutable *getVertexExecutableForInputLayout(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS]);
+ rx::ShaderExecutable *getGeometryExecutable() const;
GLuint getAttributeLocation(const char *name);
int getSemanticIndex(int attributeIndex);
@@ -75,29 +101,44 @@ class ProgramBinary : public RefCountObject
bool usesGeometryShader() const;
GLint getUniformLocation(std::string name);
- bool setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
- bool setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
- bool setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
- bool setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
- bool setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value);
- bool setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value);
- bool setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value);
- bool setUniform1iv(GLint location, GLsizei count, const GLint *v);
- bool setUniform2iv(GLint location, GLsizei count, const GLint *v);
- bool setUniform3iv(GLint location, GLsizei count, const GLint *v);
- bool setUniform4iv(GLint location, GLsizei count, const GLint *v);
+ GLuint getUniformIndex(std::string name);
+ GLuint getUniformBlockIndex(std::string name);
+ void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform1iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform2iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform3iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform4iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
bool getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params);
bool getUniformiv(GLint location, GLsizei *bufSize, GLint *params);
+ bool getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params);
void dirtyAllUniforms();
void applyUniforms();
+ bool applyUniformBuffers(const std::vector<Buffer*> boundBuffers);
bool load(InfoLog &infoLog, const void *binary, GLsizei length);
bool save(void* binary, GLsizei bufSize, GLsizei *length);
GLint getLength();
- bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
+ bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader,
+ const std::vector<std::string>& transformFeedbackVaryings, GLenum transformFeedbackBufferMode);
void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
@@ -107,62 +148,165 @@ class ProgramBinary : public RefCountObject
void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const;
GLint getActiveUniformCount() const;
GLint getActiveUniformMaxLength() const;
+ GLint getActiveUniformi(GLuint index, GLenum pname) const;
+ bool isValidUniformLocation(GLint location) const;
+ LinkedUniform *getUniformByLocation(GLint location) const;
+ LinkedUniform *getUniformByName(const std::string &name) const;
+
+ void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
+ void getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const;
+ GLuint getActiveUniformBlockCount() const;
+ GLuint getActiveUniformBlockMaxLength() const;
+ UniformBlock *getUniformBlockByIndex(GLuint blockIndex);
+
+ GLint getFragDataLocation(const char *name) const;
+
+ size_t getTransformFeedbackVaryingCount() const;
+ const LinkedVarying &getTransformFeedbackVarying(size_t idx) const;
+ GLenum getTransformFeedbackBufferMode() const;
void validate(InfoLog &infoLog);
bool validateSamplers(InfoLog *infoLog);
bool isValidated() const;
+ void updateSamplerMapping();
unsigned int getSerial() const;
+ int getShaderVersion() const;
void initAttributesByLayout();
- void sortAttributesByLayout(rx::TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
+ void sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const;
- static std::string decorateAttribute(const std::string &name); // Prepend an underscore
+ const std::vector<LinkedUniform*> &getUniforms() const { return mUniforms; }
+ const rx::UniformStorage &getVertexUniformStorage() const { return *mVertexUniformStorage; }
+ const rx::UniformStorage &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
private:
DISALLOW_COPY_AND_ASSIGN(ProgramBinary);
- int packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader);
- bool linkVaryings(InfoLog &infoLog, int registers, const Varying *packing[][4],
- std::string& pixelHLSL, std::string& vertexHLSL,
- FragmentShader *fragmentShader, VertexShader *vertexShader);
+ struct Sampler
+ {
+ Sampler();
+
+ bool active;
+ GLint logicalTextureUnit;
+ TextureType textureType;
+ };
+ void reset();
+
+ bool linkVaryings(InfoLog &infoLog, FragmentShader *fragmentShader, VertexShader *vertexShader);
bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
- bool linkUniforms(InfoLog &infoLog, const sh::ActiveUniforms &vertexUniforms, const sh::ActiveUniforms &fragmentUniforms);
- bool defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog);
-
- std::string generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
- std::string generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
+ template <class ShaderVarType>
+ bool linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar);
+ bool linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, const sh::ShaderVariable &fragmentVariable, bool validatePrecision);
+
+ bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
+ bool linkValidateVariables(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying);
+ bool linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
+ bool linkUniforms(InfoLog &infoLog, const VertexShader &vertexShader, const FragmentShader &fragmentShader);
+ void defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int uniformRegister);
+ void defineUniform(GLenum shader, const sh::Uniform &uniform, const std::string &fullName, sh::HLSLBlockEncoder *encoder);
+ bool indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog);
+ bool indexUniforms(InfoLog &infoLog);
+ static bool assignSamplers(unsigned int startSamplerIndex, GLenum samplerType, unsigned int samplerCount,
+ Sampler *outArray, GLuint *usedRange, unsigned int limit);
+ bool areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock);
+ bool linkUniformBlocks(InfoLog &infoLog, const VertexShader &vertexShader, const FragmentShader &fragmentShader);
+ bool gatherTransformFeedbackLinkedVaryings(InfoLog &infoLog, const std::vector<LinkedVarying> &linkedVaryings,
+ const std::vector<std::string> &transformFeedbackVaryingNames,
+ GLenum transformFeedbackBufferMode,
+ std::vector<LinkedVarying> *outTransformFeedbackLinkedVaryings) const;
+ void defineUniformBlockMembers(const std::vector<sh::InterfaceBlockField> &fields, const std::string &prefix, int blockIndex,
+ sh::BlockLayoutEncoder *encoder, std::vector<unsigned int> *blockUniformIndexes);
+ bool defineUniformBlock(InfoLog &infoLog, const Shader &shader, const sh::InterfaceBlock &interfaceBlock);
+ bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex);
+ void defineOutputVariables(FragmentShader *fragmentShader);
+ void initializeUniformStorage();
+
+ template <typename T>
+ void setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
+
+ template <int cols, int rows>
+ void setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType);
+
+ template <typename T>
+ bool getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType);
+
+ class VertexExecutable
+ {
+ public:
+ VertexExecutable(const VertexFormat inputLayout[MAX_VERTEX_ATTRIBS],
+ const GLenum signature[MAX_VERTEX_ATTRIBS],
+ rx::ShaderExecutable *shaderExecutable);
+ ~VertexExecutable();
+
+ bool matchesSignature(const GLenum convertedLayout[MAX_VERTEX_ATTRIBS]) const;
+
+ const VertexFormat *inputs() const { return mInputs; }
+ const GLenum *signature() const { return mSignature; }
+ rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
+
+ private:
+ VertexFormat mInputs[MAX_VERTEX_ATTRIBS];
+ GLenum mSignature[MAX_VERTEX_ATTRIBS];
+ rx::ShaderExecutable *mShaderExecutable;
+ };
+
+ class PixelExecutable
+ {
+ public:
+ PixelExecutable(const std::vector<GLenum> &outputSignature, rx::ShaderExecutable *shaderExecutable);
+ ~PixelExecutable();
+
+ // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
+ bool matchesSignature(const std::vector<GLenum> &signature) const { return true; /* mOutputSignature == signature; */ }
+
+ const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
+ rx::ShaderExecutable *shaderExecutable() const { return mShaderExecutable; }
+
+ private:
+ std::vector<GLenum> mOutputSignature;
+ rx::ShaderExecutable *mShaderExecutable;
+ };
rx::Renderer *const mRenderer;
+ DynamicHLSL *mDynamicHLSL;
+
+ std::string mVertexHLSL;
+ rx::D3DWorkaroundType mVertexWorkarounds;
+ std::vector<VertexExecutable *> mVertexExecutables;
+
+ std::string mPixelHLSL;
+ rx::D3DWorkaroundType mPixelWorkarounds;
+ bool mUsesFragDepth;
+ std::vector<PixelShaderOuputVariable> mPixelShaderKey;
+ std::vector<PixelExecutable *> mPixelExecutables;
- rx::ShaderExecutable *mPixelExecutable;
- rx::ShaderExecutable *mVertexExecutable;
rx::ShaderExecutable *mGeometryExecutable;
- Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
+ sh::Attribute mLinkedAttribute[MAX_VERTEX_ATTRIBS];
+ sh::Attribute mShaderAttributes[MAX_VERTEX_ATTRIBS];
int mSemanticIndex[MAX_VERTEX_ATTRIBS];
int mAttributesByLayout[MAX_VERTEX_ATTRIBS];
- struct Sampler
- {
- Sampler();
-
- bool active;
- GLint logicalTextureUnit;
- TextureType textureType;
- };
+ GLenum mTransformFeedbackBufferMode;
+ std::vector<LinkedVarying> mTransformFeedbackLinkedVaryings;
Sampler mSamplersPS[MAX_TEXTURE_IMAGE_UNITS];
Sampler mSamplersVS[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
GLuint mUsedVertexSamplerRange;
GLuint mUsedPixelSamplerRange;
bool mUsesPointSize;
+ int mShaderVersion;
+ bool mDirtySamplerMapping;
- UniformArray mUniforms;
- typedef std::vector<UniformLocation> UniformIndex;
- UniformIndex mUniformIndex;
+ std::vector<LinkedUniform*> mUniforms;
+ std::vector<UniformBlock*> mUniformBlocks;
+ std::vector<VariableLocation> mUniformIndex;
+ std::map<int, VariableLocation> mOutputVariables;
+ rx::UniformStorage *mVertexUniformStorage;
+ rx::UniformStorage *mFragmentUniformStorage;
bool mValidated;
@@ -171,6 +315,7 @@ class ProgramBinary : public RefCountObject
static unsigned int issueSerial();
static unsigned int mCurrentSerial;
};
+
}
#endif // LIBGLESV2_PROGRAM_BINARY_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/Query.cpp b/src/3rdparty/angle/src/libGLESv2/Query.cpp
index bd987954f1..6546d06c34 100644
--- a/src/3rdparty/angle/src/libGLESv2/Query.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Query.cpp
@@ -49,4 +49,9 @@ GLenum Query::getType() const
return mQuery->getType();
}
+bool Query::isStarted() const
+{
+ return mQuery->isStarted();
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Query.h b/src/3rdparty/angle/src/libGLESv2/Query.h
index e9b95b729b..a4726a8e73 100644
--- a/src/3rdparty/angle/src/libGLESv2/Query.h
+++ b/src/3rdparty/angle/src/libGLESv2/Query.h
@@ -9,8 +9,7 @@
#ifndef LIBGLESV2_QUERY_H_
#define LIBGLESV2_QUERY_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
#include "common/angleutils.h"
#include "common/RefCountObject.h"
@@ -37,6 +36,7 @@ class Query : public RefCountObject
GLboolean isResultAvailable();
GLenum getType() const;
+ bool isStarted() const;
private:
DISALLOW_COPY_AND_ASSIGN(Query);
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
index 98d33ec6c3..d4bfaf27a1 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.cpp
@@ -14,308 +14,96 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/FramebufferAttachment.h"
namespace gl
{
unsigned int RenderbufferStorage::mCurrentSerial = 1;
-RenderbufferInterface::RenderbufferInterface()
+Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *newStorage)
+ : RefCountObject(id),
+ mStorage(newStorage)
{
+ ASSERT(mStorage);
}
-// The default case for classes inherited from RenderbufferInterface is not to
-// need to do anything upon the reference count to the parent Renderbuffer incrementing
-// or decrementing.
-void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy)
-{
-}
-
-void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy)
-{
-}
-
-GLuint RenderbufferInterface::getRedSize() const
-{
- return gl::GetRedSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getGreenSize() const
-{
- return gl::GetGreenSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getBlueSize() const
-{
- return gl::GetBlueSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getAlphaSize() const
-{
- return gl::GetAlphaSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getDepthSize() const
-{
- return gl::GetDepthSize(getActualFormat());
-}
-
-GLuint RenderbufferInterface::getStencilSize() const
-{
- return gl::GetStencilSize(getActualFormat());
-}
-
-///// RenderbufferTexture2D Implementation ////////
-
-RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture, GLenum target) : mTarget(target)
-{
- mTexture2D.set(texture);
-}
-
-RenderbufferTexture2D::~RenderbufferTexture2D()
-{
- mTexture2D.set(NULL);
-}
-
-// Textures need to maintain their own reference count for references via
-// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
-void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy)
-{
- mTexture2D->addProxyRef(proxy);
-}
-
-void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy)
-{
- mTexture2D->releaseProxy(proxy);
-}
-
-rx::RenderTarget *RenderbufferTexture2D::getRenderTarget()
-{
- return mTexture2D->getRenderTarget(mTarget);
-}
-
-rx::RenderTarget *RenderbufferTexture2D::getDepthStencil()
-{
- return mTexture2D->getDepthStencil(mTarget);
-}
-
-GLsizei RenderbufferTexture2D::getWidth() const
-{
- return mTexture2D->getWidth(0);
-}
-
-GLsizei RenderbufferTexture2D::getHeight() const
-{
- return mTexture2D->getHeight(0);
-}
-
-GLenum RenderbufferTexture2D::getInternalFormat() const
-{
- return mTexture2D->getInternalFormat(0);
-}
-
-GLenum RenderbufferTexture2D::getActualFormat() const
-{
- return mTexture2D->getActualFormat(0);
-}
-
-GLsizei RenderbufferTexture2D::getSamples() const
-{
- return 0;
-}
-
-unsigned int RenderbufferTexture2D::getSerial() const
-{
- return mTexture2D->getRenderTargetSerial(mTarget);
-}
-
-unsigned int RenderbufferTexture2D::getTextureSerial() const
-{
- return mTexture2D->getTextureSerial();
-}
-
-///// RenderbufferTextureCubeMap Implementation ////////
-
-RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mTarget(target)
-{
- mTextureCubeMap.set(texture);
-}
-
-RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap()
-{
- mTextureCubeMap.set(NULL);
-}
-
-// Textures need to maintain their own reference count for references via
-// Renderbuffers acting as proxies. Here, we notify the texture of a reference.
-void RenderbufferTextureCubeMap::addProxyRef(const Renderbuffer *proxy)
-{
- mTextureCubeMap->addProxyRef(proxy);
-}
-
-void RenderbufferTextureCubeMap::releaseProxy(const Renderbuffer *proxy)
-{
- mTextureCubeMap->releaseProxy(proxy);
-}
-
-rx::RenderTarget *RenderbufferTextureCubeMap::getRenderTarget()
-{
- return mTextureCubeMap->getRenderTarget(mTarget);
-}
-
-rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil()
-{
- return NULL;
-}
-
-GLsizei RenderbufferTextureCubeMap::getWidth() const
-{
- return mTextureCubeMap->getWidth(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLsizei RenderbufferTextureCubeMap::getHeight() const
-{
- return mTextureCubeMap->getHeight(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLenum RenderbufferTextureCubeMap::getInternalFormat() const
-{
- return mTextureCubeMap->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLenum RenderbufferTextureCubeMap::getActualFormat() const
-{
- return mTextureCubeMap->getActualFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
-}
-
-GLsizei RenderbufferTextureCubeMap::getSamples() const
-{
- return 0;
-}
-
-unsigned int RenderbufferTextureCubeMap::getSerial() const
-{
- return mTextureCubeMap->getRenderTargetSerial(mTarget);
-}
-
-unsigned int RenderbufferTextureCubeMap::getTextureSerial() const
-{
- return mTextureCubeMap->getTextureSerial();
-}
-
-////// Renderbuffer Implementation //////
-
-Renderbuffer::Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *instance) : RefCountObject(id)
-{
- ASSERT(instance != NULL);
- mInstance = instance;
-}
-
-Renderbuffer::~Renderbuffer()
-{
- delete mInstance;
-}
-
-// The RenderbufferInterface contained in this Renderbuffer may need to maintain
-// its own reference count, so we pass it on here.
-void Renderbuffer::addRef() const
-{
- mInstance->addProxyRef(this);
-
- RefCountObject::addRef();
-}
-
-void Renderbuffer::release() const
+void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
{
- mInstance->releaseProxy(this);
+ ASSERT(newStorage);
- RefCountObject::release();
+ SafeDelete(mStorage);
+ mStorage = newStorage;
}
-rx::RenderTarget *Renderbuffer::getRenderTarget()
+RenderbufferStorage *Renderbuffer::getStorage()
{
- return mInstance->getRenderTarget();
-}
-
-rx::RenderTarget *Renderbuffer::getDepthStencil()
-{
- return mInstance->getDepthStencil();
+ ASSERT(mStorage);
+ return mStorage;
}
GLsizei Renderbuffer::getWidth() const
{
- return mInstance->getWidth();
+ ASSERT(mStorage);
+ return mStorage->getWidth();
}
GLsizei Renderbuffer::getHeight() const
{
- return mInstance->getHeight();
+ ASSERT(mStorage);
+ return mStorage->getHeight();
}
GLenum Renderbuffer::getInternalFormat() const
{
- return mInstance->getInternalFormat();
+ ASSERT(mStorage);
+ return mStorage->getInternalFormat();
}
GLenum Renderbuffer::getActualFormat() const
{
- return mInstance->getActualFormat();
+ ASSERT(mStorage);
+ return mStorage->getActualFormat();
+}
+
+GLsizei Renderbuffer::getSamples() const
+{
+ ASSERT(mStorage);
+ return mStorage->getSamples();
}
GLuint Renderbuffer::getRedSize() const
{
- return mInstance->getRedSize();
+ return gl::GetRedBits(getActualFormat());
}
GLuint Renderbuffer::getGreenSize() const
{
- return mInstance->getGreenSize();
+ return gl::GetGreenBits(getActualFormat());
}
GLuint Renderbuffer::getBlueSize() const
{
- return mInstance->getBlueSize();
+ return gl::GetBlueBits(getActualFormat());
}
GLuint Renderbuffer::getAlphaSize() const
{
- return mInstance->getAlphaSize();
+ return gl::GetAlphaBits(getActualFormat());
}
GLuint Renderbuffer::getDepthSize() const
{
- return mInstance->getDepthSize();
+ return gl::GetDepthBits(getActualFormat());
}
GLuint Renderbuffer::getStencilSize() const
{
- return mInstance->getStencilSize();
-}
-
-GLsizei Renderbuffer::getSamples() const
-{
- return mInstance->getSamples();
-}
-
-unsigned int Renderbuffer::getSerial() const
-{
- return mInstance->getSerial();
-}
-
-unsigned int Renderbuffer::getTextureSerial() const
-{
- return mInstance->getTextureSerial();
+ return gl::GetStencilBits(getActualFormat());
}
-void Renderbuffer::setStorage(RenderbufferStorage *newStorage)
-{
- ASSERT(newStorage != NULL);
-
- delete mInstance;
- mInstance = newStorage;
-}
-
-RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial())
+RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerials(1))
{
mWidth = 0;
mHeight = 0;
@@ -368,16 +156,21 @@ unsigned int RenderbufferStorage::getSerial() const
return mSerial;
}
-unsigned int RenderbufferStorage::issueSerial()
+unsigned int RenderbufferStorage::issueSerials(GLuint count)
{
- return mCurrentSerial++;
+ unsigned int firstSerial = mCurrentSerial;
+ mCurrentSerial += count;
+ return firstSerial;
}
-unsigned int RenderbufferStorage::issueCubeSerials()
+bool RenderbufferStorage::isTexture() const
{
- unsigned int firstSerial = mCurrentSerial;
- mCurrentSerial += 6;
- return firstSerial;
+ return false;
+}
+
+unsigned int RenderbufferStorage::getTextureSerial() const
+{
+ return -1;
}
Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
@@ -396,7 +189,7 @@ Colorbuffer::Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
Colorbuffer::Colorbuffer(rx::Renderer *renderer, int width, int height, GLenum format, GLsizei samples) : mRenderTarget(NULL)
{
- mRenderTarget = renderer->createRenderTarget(width, height, format, samples, false);
+ mRenderTarget = renderer->createRenderTarget(width, height, format, samples);
if (mRenderTarget)
{
@@ -418,12 +211,7 @@ Colorbuffer::~Colorbuffer()
rx::RenderTarget *Colorbuffer::getRenderTarget()
{
- if (mRenderTarget)
- {
- return mRenderTarget;
- }
-
- return NULL;
+ return mRenderTarget;
}
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain)
@@ -442,7 +230,7 @@ DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *sw
DepthStencilbuffer::DepthStencilbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples)
{
- mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples, true);
+ mDepthStencil = renderer->createRenderTarget(width, height, GL_DEPTH24_STENCIL8_OES, samples);
mWidth = mDepthStencil->getWidth();
mHeight = mDepthStencil->getHeight();
@@ -461,12 +249,7 @@ DepthStencilbuffer::~DepthStencilbuffer()
rx::RenderTarget *DepthStencilbuffer::getDepthStencil()
{
- if (mDepthStencil)
- {
- return mDepthStencil;
- }
-
- return NULL;
+ return mDepthStencil;
}
Depthbuffer::Depthbuffer(rx::Renderer *renderer, int width, int height, GLsizei samples) : DepthStencilbuffer(renderer, width, height, samples)
diff --git a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
index d46fd44557..e2d0c6b0fd 100644
--- a/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/Renderbuffer.h
@@ -12,8 +12,7 @@
#ifndef LIBGLESV2_RENDERBUFFER_H_
#define LIBGLESV2_RENDERBUFFER_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
#include "common/angleutils.h"
#include "common/RefCountObject.h"
@@ -23,35 +22,32 @@ namespace rx
class Renderer;
class SwapChain;
class RenderTarget;
+class TextureStorage;
}
namespace gl
{
-class Texture2D;
-class TextureCubeMap;
-class Renderbuffer;
-class Colorbuffer;
-class DepthStencilbuffer;
+class RenderbufferStorage;
+class FramebufferAttachment;
-class RenderbufferInterface
+// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
+// for a framebuffer object. The renderbuffer itself is a distinct GL object, see
+// FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
+// attachment point.
+
+class Renderbuffer : public RefCountObject
{
public:
- RenderbufferInterface();
-
- virtual ~RenderbufferInterface() {};
-
- virtual void addProxyRef(const Renderbuffer *proxy);
- virtual void releaseProxy(const Renderbuffer *proxy);
-
- virtual rx::RenderTarget *getRenderTarget() = 0;
- virtual rx::RenderTarget *getDepthStencil() = 0;
+ Renderbuffer(GLuint id, RenderbufferStorage *newStorage);
- virtual GLsizei getWidth() const = 0;
- virtual GLsizei getHeight() const = 0;
- virtual GLenum getInternalFormat() const = 0;
- virtual GLenum getActualFormat() const = 0;
- virtual GLsizei getSamples() const = 0;
+ void setStorage(RenderbufferStorage *newStorage);
+ RenderbufferStorage *getStorage();
+ GLsizei getWidth() const;
+ GLsizei getHeight() const;
+ GLenum getInternalFormat() const;
+ GLenum getActualFormat() const;
+ GLsizei getSamples() const;
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
@@ -59,75 +55,14 @@ class RenderbufferInterface
GLuint getDepthSize() const;
GLuint getStencilSize() const;
- virtual unsigned int getSerial() const = 0;
- virtual unsigned int getTextureSerial() const = 0;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(RenderbufferInterface);
-};
-
-class RenderbufferTexture2D : public RenderbufferInterface
-{
- public:
- RenderbufferTexture2D(Texture2D *texture, GLenum target);
-
- virtual ~RenderbufferTexture2D();
-
- void addProxyRef(const Renderbuffer *proxy);
- void releaseProxy(const Renderbuffer *proxy);
-
- rx::RenderTarget *getRenderTarget();
- rx::RenderTarget *getDepthStencil();
-
- virtual GLsizei getWidth() const;
- virtual GLsizei getHeight() const;
- virtual GLenum getInternalFormat() const;
- virtual GLenum getActualFormat() const;
- virtual GLsizei getSamples() const;
-
- virtual unsigned int getSerial() const;
- virtual unsigned int getTextureSerial() const;
-
private:
- DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture2D);
-
- BindingPointer <Texture2D> mTexture2D;
- GLenum mTarget;
-};
-
-class RenderbufferTextureCubeMap : public RenderbufferInterface
-{
- public:
- RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target);
-
- virtual ~RenderbufferTextureCubeMap();
-
- void addProxyRef(const Renderbuffer *proxy);
- void releaseProxy(const Renderbuffer *proxy);
-
- rx::RenderTarget *getRenderTarget();
- rx::RenderTarget *getDepthStencil();
-
- virtual GLsizei getWidth() const;
- virtual GLsizei getHeight() const;
- virtual GLenum getInternalFormat() const;
- virtual GLenum getActualFormat() const;
- virtual GLsizei getSamples() const;
-
- virtual unsigned int getSerial() const;
- virtual unsigned int getTextureSerial() const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(RenderbufferTextureCubeMap);
-
- BindingPointer <TextureCubeMap> mTextureCubeMap;
- GLenum mTarget;
+ RenderbufferStorage *mStorage;
};
// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
// is called. The specific concrete type depends on whether the internal format is
// colour depth, stencil or packed depth/stencil.
-class RenderbufferStorage : public RenderbufferInterface
+class RenderbufferStorage
{
public:
RenderbufferStorage();
@@ -144,10 +79,11 @@ class RenderbufferStorage : public RenderbufferInterface
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
- virtual unsigned int getTextureSerial() const { return 0; }
- static unsigned int issueSerial();
- static unsigned int issueCubeSerials();
+ virtual bool isTexture() const;
+ virtual unsigned int getTextureSerial() const;
+
+ static unsigned int issueSerials(GLuint count);
protected:
GLsizei mWidth;
@@ -164,49 +100,6 @@ class RenderbufferStorage : public RenderbufferInterface
static unsigned int mCurrentSerial;
};
-// Renderbuffer implements the GL renderbuffer object.
-// It's only a proxy for a RenderbufferInterface instance; the internal object
-// can change whenever glRenderbufferStorage is called.
-class Renderbuffer : public RefCountObject
-{
- public:
- Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *storage);
-
- virtual ~Renderbuffer();
-
- // These functions from RefCountObject are overloaded here because
- // Textures need to maintain their own count of references to them via
- // Renderbuffers/RenderbufferTextures. These functions invoke those
- // reference counting functions on the RenderbufferInterface.
- void addRef() const;
- void release() const;
-
- rx::RenderTarget *getRenderTarget();
- rx::RenderTarget *getDepthStencil();
-
- GLsizei getWidth() const;
- GLsizei getHeight() const;
- GLenum getInternalFormat() const;
- GLenum getActualFormat() const;
- GLuint getRedSize() const;
- GLuint getGreenSize() const;
- GLuint getBlueSize() const;
- GLuint getAlphaSize() const;
- GLuint getDepthSize() const;
- GLuint getStencilSize() const;
- GLsizei getSamples() const;
-
- unsigned int getSerial() const;
- unsigned int getTextureSerial() const;
-
- void setStorage(RenderbufferStorage *newStorage);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
-
- RenderbufferInterface *mInstance;
-};
-
class Colorbuffer : public RenderbufferStorage
{
public:
@@ -261,6 +154,7 @@ class Stencilbuffer : public DepthStencilbuffer
private:
DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
};
+
}
#endif // LIBGLESV2_RENDERBUFFER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
index 58dd44fd95..3606532404 100644
--- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -15,6 +15,9 @@
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Texture.h"
+#include "libGLESv2/Sampler.h"
+#include "libGLESv2/Fence.h"
+#include "libGLESv2/renderer/Renderer.h"
namespace gl
{
@@ -50,6 +53,16 @@ ResourceManager::~ResourceManager()
{
deleteTexture(mTextureMap.begin()->first);
}
+
+ while (!mSamplerMap.empty())
+ {
+ deleteSampler(mSamplerMap.begin()->first);
+ }
+
+ while (!mFenceSyncMap.empty())
+ {
+ deleteFenceSync(mFenceSyncMap.begin()->first);
+ }
}
void ResourceManager::addRef()
@@ -123,6 +136,26 @@ GLuint ResourceManager::createRenderbuffer()
return handle;
}
+// Returns an unused sampler name
+GLuint ResourceManager::createSampler()
+{
+ GLuint handle = mSamplerHandleAllocator.allocate();
+
+ mSamplerMap[handle] = NULL;
+
+ return handle;
+}
+
+// Returns the next unused fence name, and allocates the fence
+GLuint ResourceManager::createFenceSync()
+{
+ GLuint handle = mFenceSyncHandleAllocator.allocate();
+
+ mFenceSyncMap[handle] = new FenceSync(mRenderer, handle);
+
+ return handle;
+}
+
void ResourceManager::deleteBuffer(GLuint buffer)
{
BufferMap::iterator bufferObject = mBufferMap.find(buffer);
@@ -197,6 +230,30 @@ void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
}
}
+void ResourceManager::deleteSampler(GLuint sampler)
+{
+ auto samplerObject = mSamplerMap.find(sampler);
+
+ if (samplerObject != mSamplerMap.end())
+ {
+ mSamplerHandleAllocator.release(samplerObject->first);
+ if (samplerObject->second) samplerObject->second->release();
+ mSamplerMap.erase(samplerObject);
+ }
+}
+
+void ResourceManager::deleteFenceSync(GLuint fenceSync)
+{
+ auto fenceObjectIt = mFenceSyncMap.find(fenceSync);
+
+ if (fenceObjectIt != mFenceSyncMap.end())
+ {
+ mFenceSyncHandleAllocator.release(fenceObjectIt->first);
+ if (fenceObjectIt->second) fenceObjectIt->second->release();
+ mFenceSyncMap.erase(fenceObjectIt);
+ }
+}
+
Buffer *ResourceManager::getBuffer(unsigned int handle)
{
BufferMap::iterator buffer = mBufferMap.find(handle);
@@ -269,6 +326,34 @@ Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
}
}
+Sampler *ResourceManager::getSampler(unsigned int handle)
+{
+ auto sampler = mSamplerMap.find(handle);
+
+ if (sampler == mSamplerMap.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return sampler->second;
+ }
+}
+
+FenceSync *ResourceManager::getFenceSync(unsigned int handle)
+{
+ auto fenceObjectIt = mFenceSyncMap.find(handle);
+
+ if (fenceObjectIt == mFenceSyncMap.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return fenceObjectIt->second;
+ }
+}
+
void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer)
{
mRenderbufferMap[handle] = buffer;
@@ -278,7 +363,7 @@ void ResourceManager::checkBufferAllocation(unsigned int buffer)
{
if (buffer != 0 && !getBuffer(buffer))
{
- Buffer *bufferObject = new Buffer(mRenderer, buffer);
+ Buffer *bufferObject = new Buffer(mRenderer->createBuffer(), buffer);
mBufferMap[buffer] = bufferObject;
bufferObject->addRef();
}
@@ -292,11 +377,19 @@ void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type)
if (type == TEXTURE_2D)
{
- textureObject = new Texture2D(mRenderer, texture);
+ textureObject = new Texture2D(mRenderer->createTexture2D(), texture);
}
else if (type == TEXTURE_CUBE)
{
- textureObject = new TextureCubeMap(mRenderer, texture);
+ textureObject = new TextureCubeMap(mRenderer->createTextureCube(), texture);
+ }
+ else if (type == TEXTURE_3D)
+ {
+ textureObject = new Texture3D(mRenderer->createTexture3D(), texture);
+ }
+ else if (type == TEXTURE_2D_ARRAY)
+ {
+ textureObject = new Texture2DArray(mRenderer->createTexture2DArray(), texture);
}
else
{
@@ -313,10 +406,25 @@ void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer)
{
if (renderbuffer != 0 && !getRenderbuffer(renderbuffer))
{
- Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer, renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0));
+ Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0));
mRenderbufferMap[renderbuffer] = renderbufferObject;
renderbufferObject->addRef();
}
}
+void ResourceManager::checkSamplerAllocation(GLuint sampler)
+{
+ if (sampler != 0 && !getSampler(sampler))
+ {
+ Sampler *samplerObject = new Sampler(sampler);
+ mSamplerMap[sampler] = samplerObject;
+ samplerObject->addRef();
+ }
+}
+
+bool ResourceManager::isSampler(GLuint sampler)
+{
+ return mSamplerMap.find(sampler) != mSamplerMap.end();
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
index e99c77c35d..d646c0d3cf 100644
--- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
+++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,14 +10,9 @@
#ifndef LIBGLESV2_RESOURCEMANAGER_H_
#define LIBGLESV2_RESOURCEMANAGER_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
-#ifdef _MSC_VER
-#include <hash_map>
-#else
#include <unordered_map>
-#endif
#include "common/angleutils.h"
#include "libGLESv2/angletypes.h"
@@ -35,6 +30,8 @@ class Shader;
class Program;
class Texture;
class Renderbuffer;
+class Sampler;
+class FenceSync;
class ResourceManager
{
@@ -50,24 +47,33 @@ class ResourceManager
GLuint createProgram();
GLuint createTexture();
GLuint createRenderbuffer();
+ GLuint createSampler();
+ GLuint createFenceSync();
void deleteBuffer(GLuint buffer);
void deleteShader(GLuint shader);
void deleteProgram(GLuint program);
void deleteTexture(GLuint texture);
void deleteRenderbuffer(GLuint renderbuffer);
+ void deleteSampler(GLuint sampler);
+ void deleteFenceSync(GLuint fenceSync);
Buffer *getBuffer(GLuint handle);
Shader *getShader(GLuint handle);
Program *getProgram(GLuint handle);
Texture *getTexture(GLuint handle);
Renderbuffer *getRenderbuffer(GLuint handle);
+ Sampler *getSampler(GLuint handle);
+ FenceSync *getFenceSync(GLuint handle);
void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
void checkBufferAllocation(unsigned int buffer);
void checkTextureAllocation(GLuint texture, TextureType type);
void checkRenderbufferAllocation(GLuint renderbuffer);
+ void checkSamplerAllocation(GLuint sampler);
+
+ bool isSampler(GLuint sampler);
private:
DISALLOW_COPY_AND_ASSIGN(ResourceManager);
@@ -75,32 +81,32 @@ class ResourceManager
std::size_t mRefCount;
rx::Renderer *mRenderer;
-#ifndef HASH_MAP
-# ifdef _MSC_VER
-# define HASH_MAP stdext::hash_map
-# else
-# define HASH_MAP std::unordered_map
-# endif
-#endif
-
- typedef HASH_MAP<GLuint, Buffer*> BufferMap;
+ typedef std::unordered_map<GLuint, Buffer*> BufferMap;
BufferMap mBufferMap;
HandleAllocator mBufferHandleAllocator;
- typedef HASH_MAP<GLuint, Shader*> ShaderMap;
+ typedef std::unordered_map<GLuint, Shader*> ShaderMap;
ShaderMap mShaderMap;
- typedef HASH_MAP<GLuint, Program*> ProgramMap;
+ typedef std::unordered_map<GLuint, Program*> ProgramMap;
ProgramMap mProgramMap;
HandleAllocator mProgramShaderHandleAllocator;
- typedef HASH_MAP<GLuint, Texture*> TextureMap;
+ typedef std::unordered_map<GLuint, Texture*> TextureMap;
TextureMap mTextureMap;
HandleAllocator mTextureHandleAllocator;
- typedef HASH_MAP<GLuint, Renderbuffer*> RenderbufferMap;
+ typedef std::unordered_map<GLuint, Renderbuffer*> RenderbufferMap;
RenderbufferMap mRenderbufferMap;
HandleAllocator mRenderbufferHandleAllocator;
+
+ typedef std::unordered_map<GLuint, Sampler*> SamplerMap;
+ SamplerMap mSamplerMap;
+ HandleAllocator mSamplerHandleAllocator;
+
+ typedef std::unordered_map<GLuint, FenceSync*> FenceMap;
+ FenceMap mFenceSyncMap;
+ HandleAllocator mFenceSyncHandleAllocator;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Sampler.cpp b/src/3rdparty/angle/src/libGLESv2/Sampler.cpp
new file mode 100644
index 0000000000..ed6e29f89e
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Sampler.cpp
@@ -0,0 +1,44 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
+// sampler object. Sampler objects store some state needed to sample textures.
+
+#include "libGLESv2/Sampler.h"
+#include "libGLESv2/angletypes.h"
+
+namespace gl
+{
+
+Sampler::Sampler(GLuint id)
+ : RefCountObject(id),
+ mMinFilter(GL_NEAREST_MIPMAP_LINEAR),
+ mMagFilter(GL_LINEAR),
+ mWrapS(GL_REPEAT),
+ mWrapT(GL_REPEAT),
+ mWrapR(GL_REPEAT),
+ mMinLod(-1000.0f),
+ mMaxLod(1000.0f),
+ mComparisonMode(GL_NONE),
+ mComparisonFunc(GL_LEQUAL)
+{
+}
+
+void Sampler::getState(SamplerState *samplerState) const
+{
+ samplerState->minFilter = mMinFilter;
+ samplerState->magFilter = mMagFilter;
+ samplerState->wrapS = mWrapS;
+ samplerState->wrapT = mWrapT;
+ samplerState->wrapR = mWrapR;
+ samplerState->minLod = mMinLod;
+ samplerState->maxLod = mMaxLod;
+ samplerState->compareMode = mComparisonMode;
+ samplerState->compareFunc = mComparisonFunc;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/Sampler.h b/src/3rdparty/angle/src/libGLESv2/Sampler.h
new file mode 100644
index 0000000000..257bc25d22
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Sampler.h
@@ -0,0 +1,60 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Sampler.h : Defines the Sampler class, which represents a GLES 3
+// sampler object. Sampler objects store some state needed to sample textures.
+
+#ifndef LIBGLESV2_SAMPLER_H_
+#define LIBGLESV2_SAMPLER_H_
+
+#include "common/RefCountObject.h"
+
+namespace gl
+{
+struct SamplerState;
+
+class Sampler : public RefCountObject
+{
+ public:
+ Sampler(GLuint id);
+
+ void setMinFilter(GLenum minFilter) { mMinFilter = minFilter; }
+ void setMagFilter(GLenum magFilter) { mMagFilter = magFilter; }
+ void setWrapS(GLenum wrapS) { mWrapS = wrapS; }
+ void setWrapT(GLenum wrapT) { mWrapT = wrapT; }
+ void setWrapR(GLenum wrapR) { mWrapR = wrapR; }
+ void setMinLod(GLfloat minLod) { mMinLod = minLod; }
+ void setMaxLod(GLfloat maxLod) { mMaxLod = maxLod; }
+ void setComparisonMode(GLenum comparisonMode) { mComparisonMode = comparisonMode; }
+ void setComparisonFunc(GLenum comparisonFunc) { mComparisonFunc = comparisonFunc; }
+
+ GLenum getMinFilter() const { return mMinFilter; }
+ GLenum getMagFilter() const { return mMagFilter; }
+ GLenum getWrapS() const { return mWrapS; }
+ GLenum getWrapT() const { return mWrapT; }
+ GLenum getWrapR() const { return mWrapR; }
+ GLfloat getMinLod() const { return mMinLod; }
+ GLfloat getMaxLod() const { return mMaxLod; }
+ GLenum getComparisonMode() const { return mComparisonMode; }
+ GLenum getComparisonFunc() const { return mComparisonFunc; }
+
+ void getState(SamplerState *samplerState) const;
+
+ private:
+ GLenum mMinFilter;
+ GLenum mMagFilter;
+ GLenum mWrapS;
+ GLenum mWrapT;
+ GLenum mWrapR;
+ GLfloat mMinLod;
+ GLfloat mMaxLod;
+ GLenum mComparisonMode;
+ GLenum mComparisonFunc;
+};
+
+}
+
+#endif // LIBGLESV2_SAMPLER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
index f6a2f03dfc..eda0298e87 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -12,7 +12,7 @@
#include "libGLESv2/Shader.h"
#include "GLSLANG/ShaderLang.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/Constants.h"
#include "libGLESv2/ResourceManager.h"
@@ -25,22 +25,16 @@ void *Shader::mVertexCompiler = NULL;
Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
: mHandle(handle), mRenderer(renderer), mResourceManager(manager)
{
- mSource = NULL;
- mHlsl = NULL;
- mInfoLog = NULL;
-
uncompile();
initializeCompiler();
mRefCount = 0;
mDeleteStatus = false;
+ mShaderVersion = 100;
}
Shader::~Shader()
{
- delete[] mSource;
- delete[] mHlsl;
- delete[] mInfoLog;
}
GLuint Shader::getHandle() const
@@ -48,69 +42,31 @@ GLuint Shader::getHandle() const
return mHandle;
}
-void Shader::setSource(GLsizei count, const char **string, const GLint *length)
+void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
{
- delete[] mSource;
- int totalLength = 0;
+ std::ostringstream stream;
for (int i = 0; i < count; i++)
{
- if (length && length[i] >= 0)
- {
- totalLength += length[i];
- }
- else
- {
- totalLength += (int)strlen(string[i]);
- }
+ stream << string[i];
}
- mSource = new char[totalLength + 1];
- char *code = mSource;
-
- for (int i = 0; i < count; i++)
- {
- int stringLength;
-
- if (length && length[i] >= 0)
- {
- stringLength = length[i];
- }
- else
- {
- stringLength = (int)strlen(string[i]);
- }
-
- strncpy(code, string[i], stringLength);
- code += stringLength;
- }
-
- mSource[totalLength] = '\0';
+ mSource = stream.str();
}
int Shader::getInfoLogLength() const
{
- if (!mInfoLog)
- {
- return 0;
- }
- else
- {
- return strlen(mInfoLog) + 1;
- }
+ return mInfoLog.empty() ? 0 : (mInfoLog.length() + 1);
}
-void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
+void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
{
int index = 0;
if (bufSize > 0)
{
- if (mInfoLog)
- {
- index = std::min(bufSize - 1, (int)strlen(mInfoLog));
- memcpy(infoLog, mInfoLog, index);
- }
+ index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
+ memcpy(infoLog, mInfoLog.c_str(), index);
infoLog[index] = '\0';
}
@@ -123,39 +79,22 @@ void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
int Shader::getSourceLength() const
{
- if (!mSource)
- {
- return 0;
- }
- else
- {
- return strlen(mSource) + 1;
- }
+ return mSource.empty() ? 0 : (mSource.length() + 1);
}
int Shader::getTranslatedSourceLength() const
{
- if (!mHlsl)
- {
- return 0;
- }
- else
- {
- return strlen(mHlsl) + 1;
- }
+ return mHlsl.empty() ? 0 : (mHlsl.length() + 1);
}
-void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer)
+void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) const
{
int index = 0;
if (bufSize > 0)
{
- if (source)
- {
- index = std::min(bufSize - 1, (int)strlen(source));
- memcpy(buffer, source, index);
- }
+ index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
+ memcpy(buffer, source.c_str(), index);
buffer[index] = '\0';
}
@@ -166,27 +105,49 @@ void Shader::getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char
}
}
-void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer)
+void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
{
getSourceImpl(mSource, bufSize, length, buffer);
}
-void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer)
+void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const
{
getSourceImpl(mHlsl, bufSize, length, buffer);
}
-const sh::ActiveUniforms &Shader::getUniforms()
+unsigned int Shader::getUniformRegister(const std::string &uniformName) const
+{
+ ASSERT(mUniformRegisterMap.count(uniformName) > 0);
+ return mUniformRegisterMap.find(uniformName)->second;
+}
+
+unsigned int Shader::getInterfaceBlockRegister(const std::string &blockName) const
+{
+ ASSERT(mInterfaceBlockRegisterMap.count(blockName) > 0);
+ return mInterfaceBlockRegisterMap.find(blockName)->second;
+}
+
+const std::vector<sh::Uniform> &Shader::getUniforms() const
{
return mActiveUniforms;
}
-bool Shader::isCompiled()
+const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const
+{
+ return mActiveInterfaceBlocks;
+}
+
+std::vector<PackedVarying> &Shader::getVaryings()
+{
+ return mVaryings;
+}
+
+bool Shader::isCompiled() const
{
- return mHlsl != NULL;
+ return !mHlsl.empty();
}
-const char *Shader::getHLSL()
+const std::string &Shader::getHLSL() const
{
return mHlsl;
}
@@ -235,6 +196,10 @@ void Shader::initializeCompiler()
ShBuiltInResources resources;
ShInitBuiltInResources(&resources);
+ // TODO(geofflang): use context's caps
+ const gl::Caps &caps = mRenderer->getRendererCaps();
+ const gl::Extensions &extensions = mRenderer->getRendererExtensions();
+
resources.MaxVertexAttribs = MAX_VERTEX_ATTRIBS;
resources.MaxVertexUniformVectors = mRenderer->getMaxVertexUniformVectors();
resources.MaxVaryingVectors = mRenderer->getMaxVaryingVectors();
@@ -242,15 +207,21 @@ void Shader::initializeCompiler()
resources.MaxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
resources.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors();
- resources.MaxDrawBuffers = mRenderer->getMaxRenderTargets();
- resources.OES_standard_derivatives = mRenderer->getDerivativeInstructionSupport();
- resources.EXT_draw_buffers = mRenderer->getMaxRenderTargets() > 1;
+ resources.MaxDrawBuffers = caps.maxDrawBuffers;
+ resources.OES_standard_derivatives = extensions.standardDerivatives;
+ resources.EXT_draw_buffers = extensions.drawBuffers;
+ resources.EXT_shader_texture_lod = 1;
// resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported.
resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp
resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output
-
- mFragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
- mVertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
+ // GLSL ES 3.0 constants
+ resources.MaxVertexOutputVectors = mRenderer->getMaxVaryingVectors();
+ resources.MaxFragmentInputVectors = mRenderer->getMaxVaryingVectors();
+ resources.MinProgramTexelOffset = -8; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
+ resources.MaxProgramTexelOffset = 7; // D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
+
+ mFragmentCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
+ mVertexCompiler = ShConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, hlslVersion, &resources);
}
}
}
@@ -266,57 +237,37 @@ void Shader::releaseCompiler()
ShFinalize();
}
-void Shader::parseVaryings()
+void Shader::parseVaryings(void *compiler)
{
- if (mHlsl)
+ if (!mHlsl.empty())
{
- const char *input = strstr(mHlsl, "// Varyings") + 12;
+ std::vector<sh::Varying> *activeVaryings;
+ ShGetInfoPointer(compiler, SH_ACTIVE_VARYINGS_ARRAY, reinterpret_cast<void**>(&activeVaryings));
- while(true)
+ for (size_t varyingIndex = 0; varyingIndex < activeVaryings->size(); varyingIndex++)
{
- char varyingType[256];
- char varyingName[256];
-
- int matches = sscanf(input, "static %255s %255s", varyingType, varyingName);
-
- if (matches != 2)
- {
- break;
- }
-
- char *array = strstr(varyingName, "[");
- int size = 1;
-
- if (array)
- {
- size = atoi(array + 1);
- *array = '\0';
- }
-
- mVaryings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL));
-
- input = strstr(input, ";") + 2;
+ mVaryings.push_back(PackedVarying((*activeVaryings)[varyingIndex]));
}
- mUsesMultipleRenderTargets = strstr(mHlsl, "GL_USES_MRT") != NULL;
- mUsesFragColor = strstr(mHlsl, "GL_USES_FRAG_COLOR") != NULL;
- mUsesFragData = strstr(mHlsl, "GL_USES_FRAG_DATA") != NULL;
- mUsesFragCoord = strstr(mHlsl, "GL_USES_FRAG_COORD") != NULL;
- mUsesFrontFacing = strstr(mHlsl, "GL_USES_FRONT_FACING") != NULL;
- mUsesPointSize = strstr(mHlsl, "GL_USES_POINT_SIZE") != NULL;
- mUsesPointCoord = strstr(mHlsl, "GL_USES_POINT_COORD") != NULL;
- mUsesDepthRange = strstr(mHlsl, "GL_USES_DEPTH_RANGE") != NULL;
- mUsesFragDepth = strstr(mHlsl, "GL_USES_FRAG_DEPTH") != NULL;
- mUsesDiscardRewriting = strstr(mHlsl, "ANGLE_USES_DISCARD_REWRITING") != NULL;
+ mUsesMultipleRenderTargets = mHlsl.find("GL_USES_MRT") != std::string::npos;
+ mUsesFragColor = mHlsl.find("GL_USES_FRAG_COLOR") != std::string::npos;
+ mUsesFragData = mHlsl.find("GL_USES_FRAG_DATA") != std::string::npos;
+ mUsesFragCoord = mHlsl.find("GL_USES_FRAG_COORD") != std::string::npos;
+ mUsesFrontFacing = mHlsl.find("GL_USES_FRONT_FACING") != std::string::npos;
+ mUsesPointSize = mHlsl.find("GL_USES_POINT_SIZE") != std::string::npos;
+ mUsesPointCoord = mHlsl.find("GL_USES_POINT_COORD") != std::string::npos;
+ mUsesDepthRange = mHlsl.find("GL_USES_DEPTH_RANGE") != std::string::npos;
+ mUsesFragDepth = mHlsl.find("GL_USES_FRAG_DEPTH") != std::string::npos;
+ mUsesDiscardRewriting = mHlsl.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos;
+ mUsesNestedBreak = mHlsl.find("ANGLE_USES_NESTED_BREAK") != std::string::npos;
}
}
void Shader::resetVaryingsRegisterAssignment()
{
- for (VaryingList::iterator var = mVaryings.begin(); var != mVaryings.end(); var++)
+ for (unsigned int varyingIndex = 0; varyingIndex < mVaryings.size(); varyingIndex++)
{
- var->reg = -1;
- var->col = -1;
+ mVaryings[varyingIndex].resetRegisterAssignment();
}
}
@@ -324,10 +275,8 @@ void Shader::resetVaryingsRegisterAssignment()
void Shader::uncompile()
{
// set by compileToHLSL
- delete[] mHlsl;
- mHlsl = NULL;
- delete[] mInfoLog;
- mInfoLog = NULL;
+ mHlsl.clear();
+ mInfoLog.clear();
// set by parseVaryings
mVaryings.clear();
@@ -341,20 +290,16 @@ void Shader::uncompile()
mUsesPointCoord = false;
mUsesDepthRange = false;
mUsesFragDepth = false;
+ mShaderVersion = 100;
mUsesDiscardRewriting = false;
+ mUsesNestedBreak = false;
mActiveUniforms.clear();
+ mActiveInterfaceBlocks.clear();
}
void Shader::compileToHLSL(void *compiler)
{
- // ensure we don't pass a NULL source to the compiler
- const char *source = "\0";
- if (mSource)
- {
- source = mSource;
- }
-
// ensure the compiler is loaded
initializeCompiler();
@@ -363,164 +308,163 @@ void Shader::compileToHLSL(void *compiler)
if (perfActive())
{
sourcePath = getTempPath();
- writeFile(sourcePath.c_str(), source, strlen(source));
+ writeFile(sourcePath.c_str(), mSource.c_str(), mSource.length());
compileOptions |= SH_LINE_DIRECTIVES;
}
int result;
if (sourcePath.empty())
{
- result = ShCompile(compiler, &source, 1, compileOptions);
+ const char* sourceStrings[] =
+ {
+ mSource.c_str(),
+ };
+
+ result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions);
}
else
{
- const char* sourceStrings[2] =
+ const char* sourceStrings[] =
{
sourcePath.c_str(),
- source
+ mSource.c_str(),
};
- result = ShCompile(compiler, sourceStrings, 2, compileOptions | SH_SOURCE_PATH);
+ result = ShCompile(compiler, sourceStrings, ArraySize(sourceStrings), compileOptions | SH_SOURCE_PATH);
}
- if (result)
+ size_t shaderVersion = 100;
+ ShGetInfo(compiler, SH_SHADER_VERSION, &shaderVersion);
+
+ mShaderVersion = static_cast<int>(shaderVersion);
+
+ if (shaderVersion == 300 && mRenderer->getCurrentClientVersion() < 3)
+ {
+ mInfoLog = "GLSL ES 3.00 is not supported by OpenGL ES 2.0 contexts";
+ TRACE("\n%s", mInfoLog.c_str());
+ }
+ else if (result)
{
size_t objCodeLen = 0;
ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &objCodeLen);
- mHlsl = new char[objCodeLen];
- ShGetObjectCode(compiler, mHlsl);
+
+ char* outputHLSL = new char[objCodeLen];
+ ShGetObjectCode(compiler, outputHLSL);
+
+#ifdef _DEBUG
+ std::ostringstream hlslStream;
+ hlslStream << "// GLSL\n";
+ hlslStream << "//\n";
+
+ size_t curPos = 0;
+ while (curPos != std::string::npos)
+ {
+ size_t nextLine = mSource.find("\n", curPos);
+ size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);
+
+ hlslStream << "// " << mSource.substr(curPos, len);
+
+ curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
+ }
+ hlslStream << "\n\n";
+ hlslStream << outputHLSL;
+ mHlsl = hlslStream.str();
+#else
+ mHlsl = outputHLSL;
+#endif
+
+ delete[] outputHLSL;
void *activeUniforms;
ShGetInfoPointer(compiler, SH_ACTIVE_UNIFORMS_ARRAY, &activeUniforms);
- mActiveUniforms = *(sh::ActiveUniforms*)activeUniforms;
+ mActiveUniforms = *(std::vector<sh::Uniform>*)activeUniforms;
+
+ for (size_t uniformIndex = 0; uniformIndex < mActiveUniforms.size(); uniformIndex++)
+ {
+ const sh::Uniform &uniform = mActiveUniforms[uniformIndex];
+
+ unsigned int index = -1;
+ bool result = ShGetUniformRegister(compiler, uniform.name.c_str(), &index);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(result);
+
+ mUniformRegisterMap[uniform.name] = index;
+ }
+
+ void *activeInterfaceBlocks;
+ ShGetInfoPointer(compiler, SH_ACTIVE_INTERFACE_BLOCKS_ARRAY, &activeInterfaceBlocks);
+ mActiveInterfaceBlocks = *(std::vector<sh::InterfaceBlock>*)activeInterfaceBlocks;
+
+ for (size_t blockIndex = 0; blockIndex < mActiveInterfaceBlocks.size(); blockIndex++)
+ {
+ const sh::InterfaceBlock &interfaceBlock = mActiveInterfaceBlocks[blockIndex];
+
+ unsigned int index = -1;
+ bool result = ShGetInterfaceBlockRegister(compiler, interfaceBlock.name.c_str(), &index);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(result);
+
+ mInterfaceBlockRegisterMap[interfaceBlock.name] = index;
+ }
}
else
{
size_t infoLogLen = 0;
ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &infoLogLen);
- mInfoLog = new char[infoLogLen];
- ShGetInfoLog(compiler, mInfoLog);
- TRACE("\n%s", mInfoLog);
+ char* infoLog = new char[infoLogLen];
+ ShGetInfoLog(compiler, infoLog);
+ mInfoLog = infoLog;
+
+ TRACE("\n%s", mInfoLog.c_str());
}
}
-GLenum Shader::parseType(const std::string &type)
+rx::D3DWorkaroundType Shader::getD3DWorkarounds() const
{
- if (type == "float")
- {
- return GL_FLOAT;
- }
- else if (type == "float2")
+ if (mUsesDiscardRewriting)
{
- return GL_FLOAT_VEC2;
+ // ANGLE issue 486:
+ // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
+ return rx::ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION;
}
- else if (type == "float3")
- {
- return GL_FLOAT_VEC3;
- }
- else if (type == "float4")
- {
- return GL_FLOAT_VEC4;
- }
- else if (type == "float2x2")
- {
- return GL_FLOAT_MAT2;
- }
- else if (type == "float3x3")
- {
- return GL_FLOAT_MAT3;
- }
- else if (type == "float4x4")
+
+ if (mUsesNestedBreak)
{
- return GL_FLOAT_MAT4;
+ // ANGLE issue 603:
+ // Work-around a D3D9 compiler bug that presents itself when using break in a nested loop, by maximizing optimization
+ // We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence
+ return rx::ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION;
}
- else UNREACHABLE();
- return GL_NONE;
+ return rx::ANGLE_D3D_WORKAROUND_NONE;
}
// true if varying x has a higher priority in packing than y
-bool Shader::compareVarying(const Varying &x, const Varying &y)
+bool Shader::compareVarying(const PackedVarying &x, const PackedVarying &y)
{
- if(x.type == y.type)
+ if (x.type == y.type)
{
- return x.size > y.size;
+ return x.arraySize > y.arraySize;
}
- switch (x.type)
+ // Special case for handling structs: we sort these to the end of the list
+ if (x.type == GL_STRUCT_ANGLEX)
{
- case GL_FLOAT_MAT4: return true;
- case GL_FLOAT_MAT2:
- switch(y.type)
- {
- case GL_FLOAT_MAT4: return false;
- case GL_FLOAT_MAT2: return true;
- case GL_FLOAT_VEC4: return true;
- case GL_FLOAT_MAT3: return true;
- case GL_FLOAT_VEC3: return true;
- case GL_FLOAT_VEC2: return true;
- case GL_FLOAT: return true;
- default: UNREACHABLE();
- }
- break;
- case GL_FLOAT_VEC4:
- switch(y.type)
- {
- case GL_FLOAT_MAT4: return false;
- case GL_FLOAT_MAT2: return false;
- case GL_FLOAT_VEC4: return true;
- case GL_FLOAT_MAT3: return true;
- case GL_FLOAT_VEC3: return true;
- case GL_FLOAT_VEC2: return true;
- case GL_FLOAT: return true;
- default: UNREACHABLE();
- }
- break;
- case GL_FLOAT_MAT3:
- switch(y.type)
- {
- case GL_FLOAT_MAT4: return false;
- case GL_FLOAT_MAT2: return false;
- case GL_FLOAT_VEC4: return false;
- case GL_FLOAT_MAT3: return true;
- case GL_FLOAT_VEC3: return true;
- case GL_FLOAT_VEC2: return true;
- case GL_FLOAT: return true;
- default: UNREACHABLE();
- }
- break;
- case GL_FLOAT_VEC3:
- switch(y.type)
- {
- case GL_FLOAT_MAT4: return false;
- case GL_FLOAT_MAT2: return false;
- case GL_FLOAT_VEC4: return false;
- case GL_FLOAT_MAT3: return false;
- case GL_FLOAT_VEC3: return true;
- case GL_FLOAT_VEC2: return true;
- case GL_FLOAT: return true;
- default: UNREACHABLE();
- }
- break;
- case GL_FLOAT_VEC2:
- switch(y.type)
- {
- case GL_FLOAT_MAT4: return false;
- case GL_FLOAT_MAT2: return false;
- case GL_FLOAT_VEC4: return false;
- case GL_FLOAT_MAT3: return false;
- case GL_FLOAT_VEC3: return false;
- case GL_FLOAT_VEC2: return true;
- case GL_FLOAT: return true;
- default: UNREACHABLE();
- }
- break;
- case GL_FLOAT: return false;
- default: UNREACHABLE();
+ return false;
}
- return false;
+ if (y.type == GL_STRUCT_ANGLEX)
+ {
+ return true;
+ }
+
+ return gl::VariableSortOrder(x.type) <= gl::VariableSortOrder(y.type);
+}
+
+int Shader::getShaderVersion() const
+{
+ return mShaderVersion;
}
VertexShader::VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle)
@@ -532,7 +476,7 @@ VertexShader::~VertexShader()
{
}
-GLenum VertexShader::getType()
+GLenum VertexShader::getType() const
{
return GL_VERTEX_SHADER;
}
@@ -542,7 +486,7 @@ void VertexShader::uncompile()
Shader::uncompile();
// set by ParseAttributes
- mAttributes.clear();
+ mActiveAttributes.clear();
}
void VertexShader::compile()
@@ -551,7 +495,7 @@ void VertexShader::compile()
compileToHLSL(mVertexCompiler);
parseAttributes();
- parseVaryings();
+ parseVaryings(mVertexCompiler);
}
int VertexShader::getSemanticIndex(const std::string &attributeName)
@@ -559,14 +503,16 @@ int VertexShader::getSemanticIndex(const std::string &attributeName)
if (!attributeName.empty())
{
int semanticIndex = 0;
- for (AttributeArray::iterator attribute = mAttributes.begin(); attribute != mAttributes.end(); attribute++)
+ for (unsigned int attributeIndex = 0; attributeIndex < mActiveAttributes.size(); attributeIndex++)
{
- if (attribute->name == attributeName)
+ const sh::ShaderVariable &attribute = mActiveAttributes[attributeIndex];
+
+ if (attribute.name == attributeName)
{
return semanticIndex;
}
- semanticIndex += VariableRowCount(attribute->type);
+ semanticIndex += VariableRegisterCount(attribute.type);
}
}
@@ -575,27 +521,12 @@ int VertexShader::getSemanticIndex(const std::string &attributeName)
void VertexShader::parseAttributes()
{
- const char *hlsl = getHLSL();
- if (hlsl)
+ const std::string &hlsl = getHLSL();
+ if (!hlsl.empty())
{
- const char *input = strstr(hlsl, "// Attributes") + 14;
-
- while(true)
- {
- char attributeType[256];
- char attributeName[256];
-
- int matches = sscanf(input, "static %255s _%255s", attributeType, attributeName);
-
- if (matches != 2)
- {
- break;
- }
-
- mAttributes.push_back(Attribute(parseType(attributeType), attributeName));
-
- input = strstr(input, ";") + 2;
- }
+ void *activeAttributes;
+ ShGetInfoPointer(mVertexCompiler, SH_ACTIVE_ATTRIBUTES_ARRAY, &activeAttributes);
+ mActiveAttributes = *(std::vector<sh::Attribute>*)activeAttributes;
}
}
@@ -608,7 +539,7 @@ FragmentShader::~FragmentShader()
{
}
-GLenum FragmentShader::getType()
+GLenum FragmentShader::getType() const
{
return GL_FRAGMENT_SHADER;
}
@@ -618,7 +549,45 @@ void FragmentShader::compile()
uncompile();
compileToHLSL(mFragmentCompiler);
- parseVaryings();
- mVaryings.sort(compareVarying);
+ parseVaryings(mFragmentCompiler);
+ std::sort(mVaryings.begin(), mVaryings.end(), compareVarying);
+
+ const std::string &hlsl = getHLSL();
+ if (!hlsl.empty())
+ {
+ void *activeOutputVariables;
+ ShGetInfoPointer(mFragmentCompiler, SH_ACTIVE_OUTPUT_VARIABLES_ARRAY, &activeOutputVariables);
+ mActiveOutputVariables = *(std::vector<sh::Attribute>*)activeOutputVariables;
+ }
+}
+
+void FragmentShader::uncompile()
+{
+ Shader::uncompile();
+
+ mActiveOutputVariables.clear();
+}
+
+const std::vector<sh::Attribute> &FragmentShader::getOutputVariables() const
+{
+ return mActiveOutputVariables;
}
+
+ShShaderOutput Shader::getCompilerOutputType(GLenum shader)
+{
+ void *compiler = NULL;
+
+ switch (shader)
+ {
+ case GL_VERTEX_SHADER: compiler = mVertexCompiler; break;
+ case GL_FRAGMENT_SHADER: compiler = mFragmentCompiler; break;
+ default: UNREACHABLE(); return SH_HLSL9_OUTPUT;
+ }
+
+ size_t outputType = 0;
+ ShGetInfo(compiler, SH_OUTPUT_TYPE, &outputType);
+
+ return static_cast<ShShaderOutput>(outputType);
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.h b/src/3rdparty/angle/src/libGLESv2/Shader.h
index 2015addd11..a40f415c1e 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.h
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.h
@@ -12,14 +12,15 @@
#ifndef LIBGLESV2_SHADER_H_
#define LIBGLESV2_SHADER_H_
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
#include <string>
#include <list>
#include <vector>
-#include "compiler/translator/Uniform.h"
+#include "common/shadervars.h"
#include "common/angleutils.h"
+#include "libGLESv2/angletypes.h"
+#include "GLSLANG/ShaderLang.h"
namespace rx
{
@@ -30,73 +31,81 @@ namespace gl
{
class ResourceManager;
-struct Varying
+struct PackedVarying : public sh::Varying
{
- Varying(GLenum type, const std::string &name, int size, bool array)
- : type(type), name(name), size(size), array(array), reg(-1), col(-1)
- {
- }
+ unsigned int registerIndex; // Assigned during link
- GLenum type;
- std::string name;
- int size; // Number of 'type' elements
- bool array;
+ PackedVarying(const sh::Varying &varying)
+ : sh::Varying(varying),
+ registerIndex(GL_INVALID_INDEX)
+ {}
- int reg; // First varying register, assigned during link
- int col; // First register element, assigned during link
-};
+ bool registerAssigned() const { return registerIndex != GL_INVALID_INDEX; }
-typedef std::list<Varying> VaryingList;
+ void resetRegisterAssignment()
+ {
+ registerIndex = GL_INVALID_INDEX;
+ }
+};
class Shader
{
- friend class ProgramBinary;
+ friend class DynamicHLSL;
public:
Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
virtual ~Shader();
- virtual GLenum getType() = 0;
+ virtual GLenum getType() const = 0;
GLuint getHandle() const;
void deleteSource();
- void setSource(GLsizei count, const char **string, const GLint *length);
+ void setSource(GLsizei count, const char *const *string, const GLint *length);
int getInfoLogLength() const;
- void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
+ void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
int getSourceLength() const;
- void getSource(GLsizei bufSize, GLsizei *length, char *buffer);
+ void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
int getTranslatedSourceLength() const;
- void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer);
- const sh::ActiveUniforms &getUniforms();
+ void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
+ const std::vector<sh::Uniform> &getUniforms() const;
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const;
+ std::vector<PackedVarying> &getVaryings();
virtual void compile() = 0;
virtual void uncompile();
- bool isCompiled();
- const char *getHLSL();
+ bool isCompiled() const;
+ const std::string &getHLSL() const;
void addRef();
void release();
unsigned int getRefCount() const;
bool isFlaggedForDeletion() const;
void flagForDeletion();
+ int getShaderVersion() const;
+ void resetVaryingsRegisterAssignment();
static void releaseCompiler();
+ static ShShaderOutput getCompilerOutputType(GLenum shader);
+ unsigned int getUniformRegister(const std::string &uniformName) const;
+ unsigned int getInterfaceBlockRegister(const std::string &blockName) const;
+
+ bool usesDepthRange() const { return mUsesDepthRange; }
+ bool usesPointSize() const { return mUsesPointSize; }
+ rx::D3DWorkaroundType getD3DWorkarounds() const;
protected:
- void parseVaryings();
- void resetVaryingsRegisterAssignment();
+ void parseVaryings(void *compiler);
void compileToHLSL(void *compiler);
- void getSourceImpl(char *source, GLsizei bufSize, GLsizei *length, char *buffer);
+ void getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer) const;
- static GLenum parseType(const std::string &type);
- static bool compareVarying(const Varying &x, const Varying &y);
+ static bool compareVarying(const PackedVarying &x, const PackedVarying &y);
const rx::Renderer *const mRenderer;
- VaryingList mVaryings;
+ std::vector<PackedVarying> mVaryings;
bool mUsesMultipleRenderTargets;
bool mUsesFragColor;
@@ -107,7 +116,9 @@ class Shader
bool mUsesPointCoord;
bool mUsesDepthRange;
bool mUsesFragDepth;
+ int mShaderVersion;
bool mUsesDiscardRewriting;
+ bool mUsesNestedBreak;
static void *mFragmentCompiler;
static void *mVertexCompiler;
@@ -121,50 +132,39 @@ class Shader
unsigned int mRefCount; // Number of program objects this shader is attached to
bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use
- char *mSource;
- char *mHlsl;
- char *mInfoLog;
- sh::ActiveUniforms mActiveUniforms;
+ std::string mSource;
+ std::string mHlsl;
+ std::string mInfoLog;
+ std::vector<sh::Uniform> mActiveUniforms;
+ std::vector<sh::InterfaceBlock> mActiveInterfaceBlocks;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
ResourceManager *mResourceManager;
};
-struct Attribute
-{
- Attribute() : type(GL_NONE), name("")
- {
- }
-
- Attribute(GLenum type, const std::string &name) : type(type), name(name)
- {
- }
-
- GLenum type;
- std::string name;
-};
-
-typedef std::vector<Attribute> AttributeArray;
-
class VertexShader : public Shader
{
- friend class ProgramBinary;
+ friend class DynamicHLSL;
public:
VertexShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle);
~VertexShader();
- virtual GLenum getType();
+ virtual GLenum getType() const;
virtual void compile();
virtual void uncompile();
int getSemanticIndex(const std::string &attributeName);
+ const std::vector<sh::Attribute> &activeAttributes() const { return mActiveAttributes; }
+
private:
DISALLOW_COPY_AND_ASSIGN(VertexShader);
void parseAttributes();
- AttributeArray mAttributes;
+ std::vector<sh::Attribute> mActiveAttributes;
};
class FragmentShader : public Shader
@@ -174,11 +174,15 @@ class FragmentShader : public Shader
~FragmentShader();
- virtual GLenum getType();
+ virtual GLenum getType() const;
virtual void compile();
+ virtual void uncompile();
+ const std::vector<sh::Attribute> &getOutputVariables() const;
private:
DISALLOW_COPY_AND_ASSIGN(FragmentShader);
+
+ std::vector<sh::Attribute> mActiveOutputVariables;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/State.cpp b/src/3rdparty/angle/src/libGLESv2/State.cpp
new file mode 100644
index 0000000000..b552701727
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/State.cpp
@@ -0,0 +1,1415 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// State.cpp: Implements the State class, encapsulating raw GL state.
+
+#include "libGLESv2/State.h"
+
+#include "libGLESv2/Context.h"
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/Query.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/formatutils.h"
+
+namespace gl
+{
+State::State()
+{
+ mContext = NULL;
+
+ setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ mDepthClearValue = 1.0f;
+ mStencilClearValue = 0;
+
+ mRasterizer.rasterizerDiscard = false;
+ mRasterizer.cullFace = false;
+ mRasterizer.cullMode = GL_BACK;
+ mRasterizer.frontFace = GL_CCW;
+ mRasterizer.polygonOffsetFill = false;
+ mRasterizer.polygonOffsetFactor = 0.0f;
+ mRasterizer.polygonOffsetUnits = 0.0f;
+ mRasterizer.pointDrawMode = false;
+ mRasterizer.multiSample = false;
+ mScissorTest = false;
+ mScissor.x = 0;
+ mScissor.y = 0;
+ mScissor.width = 0;
+ mScissor.height = 0;
+
+ mBlend.blend = false;
+ mBlend.sourceBlendRGB = GL_ONE;
+ mBlend.sourceBlendAlpha = GL_ONE;
+ mBlend.destBlendRGB = GL_ZERO;
+ mBlend.destBlendAlpha = GL_ZERO;
+ mBlend.blendEquationRGB = GL_FUNC_ADD;
+ mBlend.blendEquationAlpha = GL_FUNC_ADD;
+ mBlend.sampleAlphaToCoverage = false;
+ mBlend.dither = true;
+
+ mBlendColor.red = 0;
+ mBlendColor.green = 0;
+ mBlendColor.blue = 0;
+ mBlendColor.alpha = 0;
+
+ mDepthStencil.depthTest = false;
+ mDepthStencil.depthFunc = GL_LESS;
+ mDepthStencil.depthMask = true;
+ mDepthStencil.stencilTest = false;
+ mDepthStencil.stencilFunc = GL_ALWAYS;
+ mDepthStencil.stencilMask = -1;
+ mDepthStencil.stencilWritemask = -1;
+ mDepthStencil.stencilBackFunc = GL_ALWAYS;
+ mDepthStencil.stencilBackMask = - 1;
+ mDepthStencil.stencilBackWritemask = -1;
+ mDepthStencil.stencilFail = GL_KEEP;
+ mDepthStencil.stencilPassDepthFail = GL_KEEP;
+ mDepthStencil.stencilPassDepthPass = GL_KEEP;
+ mDepthStencil.stencilBackFail = GL_KEEP;
+ mDepthStencil.stencilBackPassDepthFail = GL_KEEP;
+ mDepthStencil.stencilBackPassDepthPass = GL_KEEP;
+
+ mStencilRef = 0;
+ mStencilBackRef = 0;
+
+ mSampleCoverage = false;
+ mSampleCoverageValue = 1.0f;
+ mSampleCoverageInvert = false;
+ mGenerateMipmapHint = GL_DONT_CARE;
+ mFragmentShaderDerivativeHint = GL_DONT_CARE;
+
+ mLineWidth = 1.0f;
+
+ mViewport.x = 0;
+ mViewport.y = 0;
+ mViewport.width = 0;
+ mViewport.height = 0;
+ mNearZ = 0.0f;
+ mFarZ = 1.0f;
+
+ mBlend.colorMaskRed = true;
+ mBlend.colorMaskGreen = true;
+ mBlend.colorMaskBlue = true;
+ mBlend.colorMaskAlpha = true;
+
+ const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
+ {
+ mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
+ }
+
+ for (unsigned int textureUnit = 0; textureUnit < ArraySize(mSamplers); textureUnit++)
+ {
+ mSamplers[textureUnit].set(NULL);
+ }
+
+ mActiveSampler = 0;
+
+ mActiveQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
+ mActiveQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
+ mActiveQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
+
+ mCurrentProgramId = 0;
+ mCurrentProgramBinary.set(NULL);
+
+ mReadFramebuffer = NULL;
+ mDrawFramebuffer = NULL;
+}
+
+State::~State()
+{
+ for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
+ {
+ for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
+ {
+ mSamplerTexture[type][sampler].set(NULL);
+ }
+ }
+
+ const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
+ {
+ mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
+ }
+
+ mArrayBuffer.set(NULL);
+ mRenderbuffer.set(NULL);
+
+ mTransformFeedback.set(NULL);
+
+ for (State::ActiveQueryMap::iterator i = mActiveQueries.begin(); i != mActiveQueries.end(); i++)
+ {
+ i->second.set(NULL);
+ }
+
+ mGenericUniformBuffer.set(NULL);
+ for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
+ {
+ mUniformBuffers[i].set(NULL);
+ }
+
+ mGenericTransformFeedbackBuffer.set(NULL);
+ for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ mTransformFeedbackBuffers[i].set(NULL);
+ }
+
+ mCopyReadBuffer.set(NULL);
+ mCopyWriteBuffer.set(NULL);
+
+ mPack.pixelBuffer.set(NULL);
+ mUnpack.pixelBuffer.set(NULL);
+}
+
+const RasterizerState &State::getRasterizerState() const
+{
+ return mRasterizer;
+}
+
+const BlendState &State::getBlendState() const
+{
+ return mBlend;
+}
+
+const DepthStencilState &State::getDepthStencilState() const
+{
+ return mDepthStencil;
+}
+
+void State::setClearColor(float red, float green, float blue, float alpha)
+{
+ mColorClearValue.red = red;
+ mColorClearValue.green = green;
+ mColorClearValue.blue = blue;
+ mColorClearValue.alpha = alpha;
+}
+
+void State::setClearDepth(float depth)
+{
+ mDepthClearValue = depth;
+}
+
+void State::setClearStencil(int stencil)
+{
+ mStencilClearValue = stencil;
+}
+
+ClearParameters State::getClearParameters(GLbitfield mask) const
+{
+ ClearParameters clearParams = { 0 };
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = false;
+ }
+ clearParams.colorFClearValue = mColorClearValue;
+ clearParams.colorClearType = GL_FLOAT;
+ clearParams.colorMaskRed = mBlend.colorMaskRed;
+ clearParams.colorMaskGreen = mBlend.colorMaskGreen;
+ clearParams.colorMaskBlue = mBlend.colorMaskBlue;
+ clearParams.colorMaskAlpha = mBlend.colorMaskAlpha;
+ clearParams.clearDepth = false;
+ clearParams.depthClearValue = mDepthClearValue;
+ clearParams.clearStencil = false;
+ clearParams.stencilClearValue = mStencilClearValue;
+ clearParams.stencilWriteMask = mDepthStencil.stencilWritemask;
+ clearParams.scissorEnabled = mScissorTest;
+ clearParams.scissor = mScissor;
+
+ const Framebuffer *framebufferObject = getDrawFramebuffer();
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ if (framebufferObject->hasEnabledColorAttachment())
+ {
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = true;
+ }
+ }
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT)
+ {
+ if (mDepthStencil.depthMask && framebufferObject->getDepthbuffer() != NULL)
+ {
+ clearParams.clearDepth = true;
+ }
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT)
+ {
+ if (framebufferObject->getStencilbuffer() != NULL)
+ {
+ rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
+ if (!depthStencil)
+ {
+ ERR("Depth stencil pointer unexpectedly null.");
+ ClearParameters nullClearParam = { 0 };
+ return nullClearParam;
+ }
+
+ if (GetStencilBits(depthStencil->getActualFormat()) > 0)
+ {
+ clearParams.clearStencil = true;
+ }
+ }
+ }
+
+ return clearParams;
+}
+
+void State::setColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ mBlend.colorMaskRed = red;
+ mBlend.colorMaskGreen = green;
+ mBlend.colorMaskBlue = blue;
+ mBlend.colorMaskAlpha = alpha;
+}
+
+void State::setDepthMask(bool mask)
+{
+ mDepthStencil.depthMask = mask;
+}
+
+bool State::isRasterizerDiscardEnabled() const
+{
+ return mRasterizer.rasterizerDiscard;
+}
+
+void State::setRasterizerDiscard(bool enabled)
+{
+ mRasterizer.rasterizerDiscard = enabled;
+}
+
+bool State::isCullFaceEnabled() const
+{
+ return mRasterizer.cullFace;
+}
+
+void State::setCullFace(bool enabled)
+{
+ mRasterizer.cullFace = enabled;
+}
+
+void State::setCullMode(GLenum mode)
+{
+ mRasterizer.cullMode = mode;
+}
+
+void State::setFrontFace(GLenum front)
+{
+ mRasterizer.frontFace = front;
+}
+
+bool State::isDepthTestEnabled() const
+{
+ return mDepthStencil.depthTest;
+}
+
+void State::setDepthTest(bool enabled)
+{
+ mDepthStencil.depthTest = enabled;
+}
+
+void State::setDepthFunc(GLenum depthFunc)
+{
+ mDepthStencil.depthFunc = depthFunc;
+}
+
+void State::setDepthRange(float zNear, float zFar)
+{
+ mNearZ = zNear;
+ mFarZ = zFar;
+}
+
+void State::getDepthRange(float *zNear, float *zFar) const
+{
+ *zNear = mNearZ;
+ *zFar = mFarZ;
+}
+
+bool State::isBlendEnabled() const
+{
+ return mBlend.blend;
+}
+
+void State::setBlend(bool enabled)
+{
+ mBlend.blend = enabled;
+}
+
+void State::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
+{
+ mBlend.sourceBlendRGB = sourceRGB;
+ mBlend.destBlendRGB = destRGB;
+ mBlend.sourceBlendAlpha = sourceAlpha;
+ mBlend.destBlendAlpha = destAlpha;
+}
+
+void State::setBlendColor(float red, float green, float blue, float alpha)
+{
+ mBlendColor.red = red;
+ mBlendColor.green = green;
+ mBlendColor.blue = blue;
+ mBlendColor.alpha = alpha;
+}
+
+void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
+{
+ mBlend.blendEquationRGB = rgbEquation;
+ mBlend.blendEquationAlpha = alphaEquation;
+}
+
+const ColorF &State::getBlendColor() const
+{
+ return mBlendColor;
+}
+
+bool State::isStencilTestEnabled() const
+{
+ return mDepthStencil.stencilTest;
+}
+
+void State::setStencilTest(bool enabled)
+{
+ mDepthStencil.stencilTest = enabled;
+}
+
+void State::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
+{
+ mDepthStencil.stencilFunc = stencilFunc;
+ mStencilRef = (stencilRef > 0) ? stencilRef : 0;
+ mDepthStencil.stencilMask = stencilMask;
+}
+
+void State::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
+{
+ mDepthStencil.stencilBackFunc = stencilBackFunc;
+ mStencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
+ mDepthStencil.stencilBackMask = stencilBackMask;
+}
+
+void State::setStencilWritemask(GLuint stencilWritemask)
+{
+ mDepthStencil.stencilWritemask = stencilWritemask;
+}
+
+void State::setStencilBackWritemask(GLuint stencilBackWritemask)
+{
+ mDepthStencil.stencilBackWritemask = stencilBackWritemask;
+}
+
+void State::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
+{
+ mDepthStencil.stencilFail = stencilFail;
+ mDepthStencil.stencilPassDepthFail = stencilPassDepthFail;
+ mDepthStencil.stencilPassDepthPass = stencilPassDepthPass;
+}
+
+void State::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
+{
+ mDepthStencil.stencilBackFail = stencilBackFail;
+ mDepthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
+ mDepthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
+}
+
+GLint State::getStencilRef() const
+{
+ return mStencilRef;
+}
+
+GLint State::getStencilBackRef() const
+{
+ return mStencilBackRef;
+}
+
+bool State::isPolygonOffsetFillEnabled() const
+{
+ return mRasterizer.polygonOffsetFill;
+}
+
+void State::setPolygonOffsetFill(bool enabled)
+{
+ mRasterizer.polygonOffsetFill = enabled;
+}
+
+void State::setPolygonOffsetParams(GLfloat factor, GLfloat units)
+{
+ // An application can pass NaN values here, so handle this gracefully
+ mRasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
+ mRasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
+}
+
+bool State::isSampleAlphaToCoverageEnabled() const
+{
+ return mBlend.sampleAlphaToCoverage;
+}
+
+void State::setSampleAlphaToCoverage(bool enabled)
+{
+ mBlend.sampleAlphaToCoverage = enabled;
+}
+
+bool State::isSampleCoverageEnabled() const
+{
+ return mSampleCoverage;
+}
+
+void State::setSampleCoverage(bool enabled)
+{
+ mSampleCoverage = enabled;
+}
+
+void State::setSampleCoverageParams(GLclampf value, bool invert)
+{
+ mSampleCoverageValue = value;
+ mSampleCoverageInvert = invert;
+}
+
+void State::getSampleCoverageParams(GLclampf *value, bool *invert)
+{
+ ASSERT(value != NULL && invert != NULL);
+
+ *value = mSampleCoverageValue;
+ *invert = mSampleCoverageInvert;
+}
+
+bool State::isScissorTestEnabled() const
+{
+ return mScissorTest;
+}
+
+void State::setScissorTest(bool enabled)
+{
+ mScissorTest = enabled;
+}
+
+void State::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ mScissor.x = x;
+ mScissor.y = y;
+ mScissor.width = width;
+ mScissor.height = height;
+}
+
+const Rectangle &State::getScissor() const
+{
+ return mScissor;
+}
+
+bool State::isDitherEnabled() const
+{
+ return mBlend.dither;
+}
+
+void State::setDither(bool enabled)
+{
+ mBlend.dither = enabled;
+}
+
+void State::setEnableFeature(GLenum feature, bool enabled)
+{
+ switch (feature)
+ {
+ case GL_CULL_FACE: setCullFace(enabled); break;
+ case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
+ case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
+ case GL_SCISSOR_TEST: setScissorTest(enabled); break;
+ case GL_STENCIL_TEST: setStencilTest(enabled); break;
+ case GL_DEPTH_TEST: setDepthTest(enabled); break;
+ case GL_BLEND: setBlend(enabled); break;
+ case GL_DITHER: setDither(enabled); break;
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
+ case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
+ default: UNREACHABLE();
+ }
+}
+
+bool State::getEnableFeature(GLenum feature)
+{
+ switch (feature)
+ {
+ case GL_CULL_FACE: return isCullFaceEnabled();
+ case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
+ case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
+ case GL_SCISSOR_TEST: return isScissorTestEnabled();
+ case GL_STENCIL_TEST: return isStencilTestEnabled();
+ case GL_DEPTH_TEST: return isDepthTestEnabled();
+ case GL_BLEND: return isBlendEnabled();
+ case GL_DITHER: return isDitherEnabled();
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
+ case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
+ default: UNREACHABLE(); return false;
+ }
+}
+
+void State::setLineWidth(GLfloat width)
+{
+ mLineWidth = width;
+}
+
+void State::setGenerateMipmapHint(GLenum hint)
+{
+ mGenerateMipmapHint = hint;
+}
+
+void State::setFragmentShaderDerivativeHint(GLenum hint)
+{
+ mFragmentShaderDerivativeHint = hint;
+ // TODO: Propagate the hint to shader translator so we can write
+ // ddx, ddx_coarse, or ddx_fine depending on the hint.
+ // Ignore for now. It is valid for implementations to ignore hint.
+}
+
+void State::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ mViewport.x = x;
+ mViewport.y = y;
+ mViewport.width = width;
+ mViewport.height = height;
+}
+
+const Rectangle &State::getViewport() const
+{
+ return mViewport;
+}
+
+void State::setActiveSampler(unsigned int active)
+{
+ mActiveSampler = active;
+}
+
+unsigned int State::getActiveSampler() const
+{
+ return mActiveSampler;
+}
+
+void State::setSamplerTexture(TextureType type, Texture *texture)
+{
+ mSamplerTexture[type][mActiveSampler].set(texture);
+}
+
+Texture *State::getSamplerTexture(unsigned int sampler, TextureType type) const
+{
+ GLuint texid = mSamplerTexture[type][sampler].id();
+
+ if (texid == 0) // Special case: 0 refers to default textures held by Context
+ {
+ return NULL;
+ }
+
+ return mSamplerTexture[type][sampler].get();
+}
+
+GLuint State::getSamplerTextureId(unsigned int sampler, TextureType type) const
+{
+ return mSamplerTexture[type][sampler].id();
+}
+
+void State::detachTexture(GLuint texture)
+{
+ // Textures have a detach method on State rather than a simple
+ // removeBinding, because the zero/null texture objects are managed
+ // separately, and don't have to go through the Context's maps or
+ // the ResourceManager.
+
+ // [OpenGL ES 2.0.24] section 3.8 page 84:
+ // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
+ // rebound to texture object zero
+
+ for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
+ {
+ for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
+ {
+ if (mSamplerTexture[type][sampler].id() == texture)
+ {
+ mSamplerTexture[type][sampler].set(NULL);
+ }
+ }
+ }
+
+ // [OpenGL ES 2.0.24] section 4.4 page 112:
+ // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
+ // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
+ // image was attached in the currently bound framebuffer.
+
+ if (mReadFramebuffer)
+ {
+ mReadFramebuffer->detachTexture(texture);
+ }
+
+ if (mDrawFramebuffer)
+ {
+ mDrawFramebuffer->detachTexture(texture);
+ }
+}
+
+void State::setSamplerBinding(GLuint textureUnit, Sampler *sampler)
+{
+ mSamplers[textureUnit].set(sampler);
+}
+
+GLuint State::getSamplerId(GLuint textureUnit) const
+{
+ ASSERT(textureUnit < ArraySize(mSamplers));
+ return mSamplers[textureUnit].id();
+}
+
+Sampler *State::getSampler(GLuint textureUnit) const
+{
+ return mSamplers[textureUnit].get();
+}
+
+void State::detachSampler(GLuint sampler)
+{
+ // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
+ // If a sampler object that is currently bound to one or more texture units is
+ // deleted, it is as though BindSampler is called once for each texture unit to
+ // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
+ for (unsigned int textureUnit = 0; textureUnit < ArraySize(mSamplers); textureUnit++)
+ {
+ if (mSamplers[textureUnit].id() == sampler)
+ {
+ mSamplers[textureUnit].set(NULL);
+ }
+ }
+}
+
+void State::setRenderbufferBinding(Renderbuffer *renderbuffer)
+{
+ mRenderbuffer.set(renderbuffer);
+}
+
+GLuint State::getRenderbufferId() const
+{
+ return mRenderbuffer.id();
+}
+
+Renderbuffer *State::getCurrentRenderbuffer()
+{
+ return mRenderbuffer.get();
+}
+
+void State::detachRenderbuffer(GLuint renderbuffer)
+{
+ // [OpenGL ES 2.0.24] section 4.4 page 109:
+ // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
+ // had been executed with the target RENDERBUFFER and name of zero.
+
+ if (mRenderbuffer.id() == renderbuffer)
+ {
+ mRenderbuffer.set(NULL);
+ }
+
+ // [OpenGL ES 2.0.24] section 4.4 page 111:
+ // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
+ // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
+ // point to which this image was attached in the currently bound framebuffer.
+
+ Framebuffer *readFramebuffer = mReadFramebuffer;
+ Framebuffer *drawFramebuffer = mDrawFramebuffer;
+
+ if (readFramebuffer)
+ {
+ readFramebuffer->detachRenderbuffer(renderbuffer);
+ }
+
+ if (drawFramebuffer && drawFramebuffer != readFramebuffer)
+ {
+ drawFramebuffer->detachRenderbuffer(renderbuffer);
+ }
+
+}
+
+void State::setReadFramebufferBinding(Framebuffer *framebuffer)
+{
+ mReadFramebuffer = framebuffer;
+}
+
+void State::setDrawFramebufferBinding(Framebuffer *framebuffer)
+{
+ mDrawFramebuffer = framebuffer;
+}
+
+Framebuffer *State::getTargetFramebuffer(GLenum target) const
+{
+ switch (target)
+ {
+ case GL_READ_FRAMEBUFFER_ANGLE: return mReadFramebuffer;
+ case GL_DRAW_FRAMEBUFFER_ANGLE:
+ case GL_FRAMEBUFFER: return mDrawFramebuffer;
+ default: UNREACHABLE(); return NULL;
+ }
+}
+
+Framebuffer *State::getReadFramebuffer()
+{
+ return mReadFramebuffer;
+}
+
+Framebuffer *State::getDrawFramebuffer()
+{
+ return mDrawFramebuffer;
+}
+
+const Framebuffer *State::getReadFramebuffer() const
+{
+ return mReadFramebuffer;
+}
+
+const Framebuffer *State::getDrawFramebuffer() const
+{
+ return mDrawFramebuffer;
+}
+
+bool State::removeReadFramebufferBinding(GLuint framebuffer)
+{
+ if (mReadFramebuffer->id() == framebuffer)
+ {
+ mReadFramebuffer = NULL;
+ return true;
+ }
+
+ return false;
+}
+
+bool State::removeDrawFramebufferBinding(GLuint framebuffer)
+{
+ if (mDrawFramebuffer->id() == framebuffer)
+ {
+ mDrawFramebuffer = NULL;
+ return true;
+ }
+
+ return false;
+}
+
+void State::setVertexArrayBinding(VertexArray *vertexArray)
+{
+ mVertexArray = vertexArray;
+}
+
+GLuint State::getVertexArrayId() const
+{
+ ASSERT(mVertexArray != NULL);
+ return mVertexArray->id();
+}
+
+VertexArray *State::getVertexArray() const
+{
+ ASSERT(mVertexArray != NULL);
+ return mVertexArray;
+}
+
+bool State::removeVertexArrayBinding(GLuint vertexArray)
+{
+ if (mVertexArray->id() == vertexArray)
+ {
+ mVertexArray = NULL;
+ return true;
+ }
+
+ return false;
+}
+
+void State::setCurrentProgram(GLuint programId, Program *newProgram)
+{
+ mCurrentProgramId = programId; // set new ID before trying to delete program binary; otherwise it will only be flagged for deletion
+ mCurrentProgramBinary.set(NULL);
+
+ if (newProgram)
+ {
+ newProgram->addRef();
+ mCurrentProgramBinary.set(newProgram->getProgramBinary());
+ }
+}
+
+void State::setCurrentProgramBinary(ProgramBinary *binary)
+{
+ mCurrentProgramBinary.set(binary);
+}
+
+GLuint State::getCurrentProgramId() const
+{
+ return mCurrentProgramId;
+}
+
+ProgramBinary *State::getCurrentProgramBinary() const
+{
+ return mCurrentProgramBinary.get();
+}
+
+void State::setTransformFeedbackBinding(TransformFeedback *transformFeedback)
+{
+ mTransformFeedback.set(transformFeedback);
+}
+
+TransformFeedback *State::getCurrentTransformFeedback() const
+{
+ return mTransformFeedback.get();
+}
+
+void State::detachTransformFeedback(GLuint transformFeedback)
+{
+ if (mTransformFeedback.id() == transformFeedback)
+ {
+ mTransformFeedback.set(NULL);
+ }
+}
+
+bool State::isQueryActive() const
+{
+ for (State::ActiveQueryMap::const_iterator i = mActiveQueries.begin();
+ i != mActiveQueries.end(); i++)
+ {
+ if (i->second.get() != NULL)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void State::setActiveQuery(GLenum target, Query *query)
+{
+ mActiveQueries[target].set(query);
+}
+
+GLuint State::getActiveQueryId(GLenum target) const
+{
+ const Query *query = getActiveQuery(target);
+ return (query ? query->id() : 0u);
+}
+
+Query *State::getActiveQuery(GLenum target) const
+{
+ // All query types should already exist in the activeQueries map
+ ASSERT(mActiveQueries.find(target) != mActiveQueries.end());
+
+ return mActiveQueries.at(target).get();
+}
+
+void State::setArrayBufferBinding(Buffer *buffer)
+{
+ mArrayBuffer.set(buffer);
+}
+
+GLuint State::getArrayBufferId() const
+{
+ return mArrayBuffer.id();
+}
+
+bool State::removeArrayBufferBinding(GLuint buffer)
+{
+ if (mArrayBuffer.id() == buffer)
+ {
+ mArrayBuffer.set(NULL);
+ return true;
+ }
+
+ return false;
+}
+
+void State::setGenericUniformBufferBinding(Buffer *buffer)
+{
+ mGenericUniformBuffer.set(buffer);
+}
+
+void State::setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size)
+{
+ mUniformBuffers[index].set(buffer, offset, size);
+}
+
+GLuint State::getIndexedUniformBufferId(GLuint index) const
+{
+ ASSERT(index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
+
+ return mUniformBuffers[index].id();
+}
+
+Buffer *State::getIndexedUniformBuffer(GLuint index) const
+{
+ ASSERT(index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
+
+ return mUniformBuffers[index].get();
+}
+
+void State::setGenericTransformFeedbackBufferBinding(Buffer *buffer)
+{
+ mGenericTransformFeedbackBuffer.set(buffer);
+}
+
+void State::setIndexedTransformFeedbackBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size)
+{
+ mTransformFeedbackBuffers[index].set(buffer, offset, size);
+}
+
+GLuint State::getIndexedTransformFeedbackBufferId(GLuint index) const
+{
+ ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
+
+ return mTransformFeedbackBuffers[index].id();
+}
+
+Buffer *State::getIndexedTransformFeedbackBuffer(GLuint index) const
+{
+ ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
+
+ return mTransformFeedbackBuffers[index].get();
+}
+
+GLuint State::getIndexedTransformFeedbackBufferOffset(GLuint index) const
+{
+ ASSERT(index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS);
+
+ return mTransformFeedbackBuffers[index].getOffset();
+}
+
+void State::setCopyReadBufferBinding(Buffer *buffer)
+{
+ mCopyReadBuffer.set(buffer);
+}
+
+void State::setCopyWriteBufferBinding(Buffer *buffer)
+{
+ mCopyWriteBuffer.set(buffer);
+}
+
+void State::setPixelPackBufferBinding(Buffer *buffer)
+{
+ mPack.pixelBuffer.set(buffer);
+}
+
+void State::setPixelUnpackBufferBinding(Buffer *buffer)
+{
+ mUnpack.pixelBuffer.set(buffer);
+}
+
+Buffer *State::getTargetBuffer(GLenum target) const
+{
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER: return mArrayBuffer.get();
+ case GL_COPY_READ_BUFFER: return mCopyReadBuffer.get();
+ case GL_COPY_WRITE_BUFFER: return mCopyWriteBuffer.get();
+ case GL_ELEMENT_ARRAY_BUFFER: return getVertexArray()->getElementArrayBuffer();
+ case GL_PIXEL_PACK_BUFFER: return mPack.pixelBuffer.get();
+ case GL_PIXEL_UNPACK_BUFFER: return mUnpack.pixelBuffer.get();
+ case GL_TRANSFORM_FEEDBACK_BUFFER: return mGenericTransformFeedbackBuffer.get();
+ case GL_UNIFORM_BUFFER: return mGenericUniformBuffer.get();
+ default: UNREACHABLE(); return NULL;
+ }
+}
+
+void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
+{
+ getVertexArray()->enableAttribute(attribNum, enabled);
+}
+
+void State::setVertexAttribf(GLuint index, const GLfloat values[4])
+{
+ ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
+ mVertexAttribCurrentValues[index].setFloatValues(values);
+}
+
+void State::setVertexAttribu(GLuint index, const GLuint values[4])
+{
+ ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
+ mVertexAttribCurrentValues[index].setUnsignedIntValues(values);
+}
+
+void State::setVertexAttribi(GLuint index, const GLint values[4])
+{
+ ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
+ mVertexAttribCurrentValues[index].setIntValues(values);
+}
+
+void State::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
+ bool pureInteger, GLsizei stride, const void *pointer)
+{
+ getVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
+}
+
+const VertexAttribute &State::getVertexAttribState(unsigned int attribNum) const
+{
+ return getVertexArray()->getVertexAttribute(attribNum);
+}
+
+const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(unsigned int attribNum) const
+{
+ ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
+ return mVertexAttribCurrentValues[attribNum];
+}
+
+const VertexAttribCurrentValueData *State::getVertexAttribCurrentValues() const
+{
+ return mVertexAttribCurrentValues;
+}
+
+const void *State::getVertexAttribPointer(unsigned int attribNum) const
+{
+ return getVertexArray()->getVertexAttribute(attribNum).pointer;
+}
+
+void State::setPackAlignment(GLint alignment)
+{
+ mPack.alignment = alignment;
+}
+
+GLint State::getPackAlignment() const
+{
+ return mPack.alignment;
+}
+
+void State::setPackReverseRowOrder(bool reverseRowOrder)
+{
+ mPack.reverseRowOrder = reverseRowOrder;
+}
+
+bool State::getPackReverseRowOrder() const
+{
+ return mPack.reverseRowOrder;
+}
+
+const PixelPackState &State::getPackState() const
+{
+ return mPack;
+}
+
+void State::setUnpackAlignment(GLint alignment)
+{
+ mUnpack.alignment = alignment;
+}
+
+GLint State::getUnpackAlignment() const
+{
+ return mUnpack.alignment;
+}
+
+const PixelUnpackState &State::getUnpackState() const
+{
+ return mUnpack;
+}
+
+void State::getBooleanv(GLenum pname, GLboolean *params)
+{
+ switch (pname)
+ {
+ case GL_SAMPLE_COVERAGE_INVERT: *params = mSampleCoverageInvert; break;
+ case GL_DEPTH_WRITEMASK: *params = mDepthStencil.depthMask; break;
+ case GL_COLOR_WRITEMASK:
+ params[0] = mBlend.colorMaskRed;
+ params[1] = mBlend.colorMaskGreen;
+ params[2] = mBlend.colorMaskBlue;
+ params[3] = mBlend.colorMaskAlpha;
+ break;
+ case GL_CULL_FACE: *params = mRasterizer.cullFace; break;
+ case GL_POLYGON_OFFSET_FILL: *params = mRasterizer.polygonOffsetFill; break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mBlend.sampleAlphaToCoverage; break;
+ case GL_SAMPLE_COVERAGE: *params = mSampleCoverage; break;
+ case GL_SCISSOR_TEST: *params = mScissorTest; break;
+ case GL_STENCIL_TEST: *params = mDepthStencil.stencilTest; break;
+ case GL_DEPTH_TEST: *params = mDepthStencil.depthTest; break;
+ case GL_BLEND: *params = mBlend.blend; break;
+ case GL_DITHER: *params = mBlend.dither; break;
+ case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
+ case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void State::getFloatv(GLenum pname, GLfloat *params)
+{
+ // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
+ // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
+ // GetIntegerv as its native query function. As it would require conversion in any
+ // case, this should make no difference to the calling application.
+ switch (pname)
+ {
+ case GL_LINE_WIDTH: *params = mLineWidth; break;
+ case GL_SAMPLE_COVERAGE_VALUE: *params = mSampleCoverageValue; break;
+ case GL_DEPTH_CLEAR_VALUE: *params = mDepthClearValue; break;
+ case GL_POLYGON_OFFSET_FACTOR: *params = mRasterizer.polygonOffsetFactor; break;
+ case GL_POLYGON_OFFSET_UNITS: *params = mRasterizer.polygonOffsetUnits; break;
+ case GL_DEPTH_RANGE:
+ params[0] = mNearZ;
+ params[1] = mFarZ;
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ params[0] = mColorClearValue.red;
+ params[1] = mColorClearValue.green;
+ params[2] = mColorClearValue.blue;
+ params[3] = mColorClearValue.alpha;
+ break;
+ case GL_BLEND_COLOR:
+ params[0] = mBlendColor.red;
+ params[1] = mBlendColor.green;
+ params[2] = mBlendColor.blue;
+ params[3] = mBlendColor.alpha;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void State::getIntegerv(GLenum pname, GLint *params)
+{
+ if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
+ {
+ unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
+ ASSERT(colorAttachment < mContext->getCaps().maxDrawBuffers);
+ Framebuffer *framebuffer = mDrawFramebuffer;
+ *params = framebuffer->getDrawBufferState(colorAttachment);
+ return;
+ }
+
+ // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
+ // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
+ // GetIntegerv as its native query function. As it would require conversion in any
+ // case, this should make no difference to the calling application. You may find it in
+ // State::getFloatv.
+ switch (pname)
+ {
+ case GL_ARRAY_BUFFER_BINDING: *params = mArrayBuffer.id(); break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getVertexArray()->getElementArrayBufferId(); break;
+ //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
+ case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mDrawFramebuffer->id(); break;
+ case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mReadFramebuffer->id(); break;
+ case GL_RENDERBUFFER_BINDING: *params = mRenderbuffer.id(); break;
+ case GL_VERTEX_ARRAY_BINDING: *params = mVertexArray->id(); break;
+ case GL_CURRENT_PROGRAM: *params = mCurrentProgramId; break;
+ case GL_PACK_ALIGNMENT: *params = mPack.alignment; break;
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mPack.reverseRowOrder; break;
+ case GL_UNPACK_ALIGNMENT: *params = mUnpack.alignment; break;
+ case GL_GENERATE_MIPMAP_HINT: *params = mGenerateMipmapHint; break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mFragmentShaderDerivativeHint; break;
+ case GL_ACTIVE_TEXTURE: *params = (mActiveSampler + GL_TEXTURE0); break;
+ case GL_STENCIL_FUNC: *params = mDepthStencil.stencilFunc; break;
+ case GL_STENCIL_REF: *params = mStencilRef; break;
+ case GL_STENCIL_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilMask); break;
+ case GL_STENCIL_BACK_FUNC: *params = mDepthStencil.stencilBackFunc; break;
+ case GL_STENCIL_BACK_REF: *params = mStencilBackRef; break;
+ case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilBackMask); break;
+ case GL_STENCIL_FAIL: *params = mDepthStencil.stencilFail; break;
+ case GL_STENCIL_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilPassDepthFail; break;
+ case GL_STENCIL_PASS_DEPTH_PASS: *params = mDepthStencil.stencilPassDepthPass; break;
+ case GL_STENCIL_BACK_FAIL: *params = mDepthStencil.stencilBackFail; break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilBackPassDepthFail; break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mDepthStencil.stencilBackPassDepthPass; break;
+ case GL_DEPTH_FUNC: *params = mDepthStencil.depthFunc; break;
+ case GL_BLEND_SRC_RGB: *params = mBlend.sourceBlendRGB; break;
+ case GL_BLEND_SRC_ALPHA: *params = mBlend.sourceBlendAlpha; break;
+ case GL_BLEND_DST_RGB: *params = mBlend.destBlendRGB; break;
+ case GL_BLEND_DST_ALPHA: *params = mBlend.destBlendAlpha; break;
+ case GL_BLEND_EQUATION_RGB: *params = mBlend.blendEquationRGB; break;
+ case GL_BLEND_EQUATION_ALPHA: *params = mBlend.blendEquationAlpha; break;
+ case GL_STENCIL_WRITEMASK: *params = clampToInt(mDepthStencil.stencilWritemask); break;
+ case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mDepthStencil.stencilBackWritemask); break;
+ case GL_STENCIL_CLEAR_VALUE: *params = mStencilClearValue; break;
+ case GL_SAMPLE_BUFFERS:
+ case GL_SAMPLES:
+ {
+ gl::Framebuffer *framebuffer = mDrawFramebuffer;
+ if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
+ {
+ switch (pname)
+ {
+ case GL_SAMPLE_BUFFERS:
+ if (framebuffer->getSamples() != 0)
+ {
+ *params = 1;
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+ case GL_SAMPLES:
+ *params = framebuffer->getSamples();
+ break;
+ }
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_VIEWPORT:
+ params[0] = mViewport.x;
+ params[1] = mViewport.y;
+ params[2] = mViewport.width;
+ params[3] = mViewport.height;
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = mScissor.x;
+ params[1] = mScissor.y;
+ params[2] = mScissor.width;
+ params[3] = mScissor.height;
+ break;
+ case GL_CULL_FACE_MODE: *params = mRasterizer.cullMode; break;
+ case GL_FRONT_FACE: *params = mRasterizer.frontFace; break;
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ {
+ gl::Framebuffer *framebuffer = getDrawFramebuffer();
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
+
+ if (colorbuffer)
+ {
+ switch (pname)
+ {
+ case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
+ case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
+ case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
+ case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
+ }
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_DEPTH_BITS:
+ {
+ gl::Framebuffer *framebuffer = getDrawFramebuffer();
+ gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
+
+ if (depthbuffer)
+ {
+ *params = depthbuffer->getDepthSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_STENCIL_BITS:
+ {
+ gl::Framebuffer *framebuffer = getDrawFramebuffer();
+ gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
+
+ if (stencilbuffer)
+ {
+ *params = stencilbuffer->getStencilSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ ASSERT(mActiveSampler < mContext->getMaximumCombinedTextureImageUnits());
+ *params = mSamplerTexture[TEXTURE_2D][mActiveSampler].id();
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ ASSERT(mActiveSampler < mContext->getMaximumCombinedTextureImageUnits());
+ *params = mSamplerTexture[TEXTURE_CUBE][mActiveSampler].id();
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ ASSERT(mActiveSampler < mContext->getMaximumCombinedTextureImageUnits());
+ *params = mSamplerTexture[TEXTURE_3D][mActiveSampler].id();
+ break;
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ ASSERT(mActiveSampler < mContext->getMaximumCombinedTextureImageUnits());
+ *params = mSamplerTexture[TEXTURE_2D_ARRAY][mActiveSampler].id();
+ break;
+ case GL_UNIFORM_BUFFER_BINDING:
+ *params = mGenericUniformBuffer.id();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ *params = mGenericTransformFeedbackBuffer.id();
+ break;
+ case GL_COPY_READ_BUFFER_BINDING:
+ *params = mCopyReadBuffer.id();
+ break;
+ case GL_COPY_WRITE_BUFFER_BINDING:
+ *params = mCopyWriteBuffer.id();
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING:
+ *params = mPack.pixelBuffer.id();
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING:
+ *params = mUnpack.pixelBuffer.id();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+bool State::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
+{
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
+ {
+ *data = mTransformFeedbackBuffers[index].id();
+ }
+ break;
+ case GL_UNIFORM_BUFFER_BINDING:
+ if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
+ {
+ *data = mUniformBuffers[index].id();
+ }
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool State::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
+{
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
+ {
+ *data = mTransformFeedbackBuffers[index].getOffset();
+ }
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
+ {
+ *data = mTransformFeedbackBuffers[index].getSize();
+ }
+ break;
+ case GL_UNIFORM_BUFFER_START:
+ if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
+ {
+ *data = mUniformBuffers[index].getOffset();
+ }
+ break;
+ case GL_UNIFORM_BUFFER_SIZE:
+ if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
+ {
+ *data = mUniformBuffers[index].getSize();
+ }
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/State.h b/src/3rdparty/angle/src/libGLESv2/State.h
new file mode 100644
index 0000000000..09be0b335d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/State.h
@@ -0,0 +1,307 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// State.h: Defines the State class, encapsulating raw GL state
+
+#ifndef LIBGLESV2_STATE_H_
+#define LIBGLESV2_STATE_H_
+
+#include "common/angleutils.h"
+#include "common/RefCountObject.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/TransformFeedback.h"
+#include "libGLESv2/Program.h"
+#include "libGLESv2/Sampler.h"
+
+namespace gl
+{
+class Query;
+class VertexArray;
+class Context;
+
+class State
+{
+ public:
+ State();
+ ~State();
+
+ void setContext(Context *context) { mContext = context; }
+
+ // State chunk getters
+ const RasterizerState &getRasterizerState() const;
+ const BlendState &getBlendState() const;
+ const DepthStencilState &getDepthStencilState() const;
+
+ // Clear behavior setters & state parameter block generation function
+ void setClearColor(float red, float green, float blue, float alpha);
+ void setClearDepth(float depth);
+ void setClearStencil(int stencil);
+ ClearParameters getClearParameters(GLbitfield mask) const;
+
+ // Write mask manipulation
+ void setColorMask(bool red, bool green, bool blue, bool alpha);
+ void setDepthMask(bool mask);
+
+ // Discard toggle & query
+ bool isRasterizerDiscardEnabled() const;
+ void setRasterizerDiscard(bool enabled);
+
+ // Face culling state manipulation
+ bool isCullFaceEnabled() const;
+ void setCullFace(bool enabled);
+ void setCullMode(GLenum mode);
+ void setFrontFace(GLenum front);
+
+ // Depth test state manipulation
+ bool isDepthTestEnabled() const;
+ void setDepthTest(bool enabled);
+ void setDepthFunc(GLenum depthFunc);
+ void setDepthRange(float zNear, float zFar);
+ void getDepthRange(float *zNear, float *zFar) const;
+
+ // Blend state manipulation
+ bool isBlendEnabled() const;
+ void setBlend(bool enabled);
+ void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
+ void setBlendColor(float red, float green, float blue, float alpha);
+ void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
+ const ColorF &getBlendColor() const;
+
+ // Stencil state maniupulation
+ bool isStencilTestEnabled() const;
+ void setStencilTest(bool enabled);
+ void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
+ void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
+ void setStencilWritemask(GLuint stencilWritemask);
+ void setStencilBackWritemask(GLuint stencilBackWritemask);
+ void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
+ void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
+ GLint getStencilRef() const;
+ GLint getStencilBackRef() const;
+
+ // Depth bias/polygon offset state manipulation
+ bool isPolygonOffsetFillEnabled() const;
+ void setPolygonOffsetFill(bool enabled);
+ void setPolygonOffsetParams(GLfloat factor, GLfloat units);
+
+ // Multisample coverage state manipulation
+ bool isSampleAlphaToCoverageEnabled() const;
+ void setSampleAlphaToCoverage(bool enabled);
+ bool isSampleCoverageEnabled() const;
+ void setSampleCoverage(bool enabled);
+ void setSampleCoverageParams(GLclampf value, bool invert);
+ void getSampleCoverageParams(GLclampf *value, bool *invert);
+
+ // Scissor test state toggle & query
+ bool isScissorTestEnabled() const;
+ void setScissorTest(bool enabled);
+ void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
+ const Rectangle &getScissor() const;
+
+ // Dither state toggle & query
+ bool isDitherEnabled() const;
+ void setDither(bool enabled);
+
+ // Generic state toggle & query
+ void setEnableFeature(GLenum feature, bool enabled);
+ bool getEnableFeature(GLenum feature);
+
+ // Line width state setter
+ void setLineWidth(GLfloat width);
+
+ // Hint setters
+ void setGenerateMipmapHint(GLenum hint);
+ void setFragmentShaderDerivativeHint(GLenum hint);
+
+ // Viewport state setter/getter
+ void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
+ const Rectangle &getViewport() const;
+
+ // Texture binding & active texture unit manipulation
+ void setActiveSampler(unsigned int active);
+ unsigned int getActiveSampler() const;
+ void setSamplerTexture(TextureType type, Texture *texture);
+ Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
+ GLuint getSamplerTextureId(unsigned int sampler, TextureType type) const;
+ void detachTexture(GLuint texture);
+
+ // Sampler object binding manipulation
+ void setSamplerBinding(GLuint textureUnit, Sampler *sampler);
+ GLuint getSamplerId(GLuint textureUnit) const;
+ Sampler *getSampler(GLuint textureUnit) const;
+ void detachSampler(GLuint sampler);
+
+ // Renderbuffer binding manipulation
+ void setRenderbufferBinding(Renderbuffer *renderbuffer);
+ GLuint getRenderbufferId() const;
+ Renderbuffer *getCurrentRenderbuffer();
+ void detachRenderbuffer(GLuint renderbuffer);
+
+ // Framebuffer binding manipulation
+ void setReadFramebufferBinding(Framebuffer *framebuffer);
+ void setDrawFramebufferBinding(Framebuffer *framebuffer);
+ Framebuffer *getTargetFramebuffer(GLenum target) const;
+ Framebuffer *getReadFramebuffer();
+ Framebuffer *getDrawFramebuffer();
+ const Framebuffer *getReadFramebuffer() const;
+ const Framebuffer *getDrawFramebuffer() const;
+ bool removeReadFramebufferBinding(GLuint framebuffer);
+ bool removeDrawFramebufferBinding(GLuint framebuffer);
+
+ // Vertex array object binding manipulation
+ void setVertexArrayBinding(VertexArray *vertexArray);
+ GLuint getVertexArrayId() const;
+ VertexArray *getVertexArray() const;
+ bool removeVertexArrayBinding(GLuint vertexArray);
+
+ // Program binding manipulation
+ void setCurrentProgram(GLuint programId, Program *newProgram);
+ void setCurrentProgramBinary(ProgramBinary *binary);
+ GLuint getCurrentProgramId() const;
+ ProgramBinary *getCurrentProgramBinary() const;
+
+ // Transform feedback object (not buffer) binding manipulation
+ void setTransformFeedbackBinding(TransformFeedback *transformFeedback);
+ TransformFeedback *getCurrentTransformFeedback() const;
+ void detachTransformFeedback(GLuint transformFeedback);
+
+ // Query binding manipulation
+ bool isQueryActive() const;
+ void setActiveQuery(GLenum target, Query *query);
+ GLuint getActiveQueryId(GLenum target) const;
+ Query *getActiveQuery(GLenum target) const;
+
+ //// Typed buffer binding point manipulation ////
+ // GL_ARRAY_BUFFER
+ void setArrayBufferBinding(Buffer *buffer);
+ GLuint getArrayBufferId() const;
+ bool removeArrayBufferBinding(GLuint buffer);
+
+ // GL_UNIFORM_BUFFER - Both indexed and generic targets
+ void setGenericUniformBufferBinding(Buffer *buffer);
+ void setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size);
+ GLuint getIndexedUniformBufferId(GLuint index) const;
+ Buffer *getIndexedUniformBuffer(GLuint index) const;
+
+ // GL_TRANSFORM_FEEDBACK_BUFFER - Both indexed and generic targets
+ void setGenericTransformFeedbackBufferBinding(Buffer *buffer);
+ void setIndexedTransformFeedbackBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size);
+ GLuint getIndexedTransformFeedbackBufferId(GLuint index) const;
+ Buffer *getIndexedTransformFeedbackBuffer(GLuint index) const;
+ GLuint getIndexedTransformFeedbackBufferOffset(GLuint index) const;
+
+ // GL_COPY_[READ/WRITE]_BUFFER
+ void setCopyReadBufferBinding(Buffer *buffer);
+ void setCopyWriteBufferBinding(Buffer *buffer);
+
+ // GL_PIXEL[PACK/UNPACK]_BUFFER
+ void setPixelPackBufferBinding(Buffer *buffer);
+ void setPixelUnpackBufferBinding(Buffer *buffer);
+
+ // Retrieve typed buffer by target (non-indexed)
+ Buffer *getTargetBuffer(GLenum target) const;
+
+ // Vertex attrib manipulation
+ void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
+ void setVertexAttribf(GLuint index, const GLfloat values[4]);
+ void setVertexAttribu(GLuint index, const GLuint values[4]);
+ void setVertexAttribi(GLuint index, const GLint values[4]);
+ void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
+ const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
+ const VertexAttribCurrentValueData &getVertexAttribCurrentValue(unsigned int attribNum) const;
+ const VertexAttribCurrentValueData *getVertexAttribCurrentValues() const;
+ const void *getVertexAttribPointer(unsigned int attribNum) const;
+
+ // Pixel pack state manipulation
+ void setPackAlignment(GLint alignment);
+ GLint getPackAlignment() const;
+ void setPackReverseRowOrder(bool reverseRowOrder);
+ bool getPackReverseRowOrder() const;
+ const PixelPackState &getPackState() const;
+
+ // Pixel unpack state manipulation
+ void setUnpackAlignment(GLint alignment);
+ GLint getUnpackAlignment() const;
+ const PixelUnpackState &getUnpackState() const;
+
+ // State query functions
+ void getBooleanv(GLenum pname, GLboolean *params);
+ void getFloatv(GLenum pname, GLfloat *params);
+ void getIntegerv(GLenum pname, GLint *params);
+ bool getIndexedIntegerv(GLenum target, GLuint index, GLint *data);
+ bool getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(State);
+
+ Context *mContext;
+
+ ColorF mColorClearValue;
+ GLclampf mDepthClearValue;
+ int mStencilClearValue;
+
+ RasterizerState mRasterizer;
+ bool mScissorTest;
+ Rectangle mScissor;
+
+ BlendState mBlend;
+ ColorF mBlendColor;
+ bool mSampleCoverage;
+ GLclampf mSampleCoverageValue;
+ bool mSampleCoverageInvert;
+
+ DepthStencilState mDepthStencil;
+ GLint mStencilRef;
+ GLint mStencilBackRef;
+
+ GLfloat mLineWidth;
+
+ GLenum mGenerateMipmapHint;
+ GLenum mFragmentShaderDerivativeHint;
+
+ Rectangle mViewport;
+ float mNearZ;
+ float mFarZ;
+
+ unsigned int mActiveSampler; // Active texture unit selector - GL_TEXTURE0
+ BindingPointer<Buffer> mArrayBuffer;
+ Framebuffer *mReadFramebuffer;
+ Framebuffer *mDrawFramebuffer;
+ BindingPointer<Renderbuffer> mRenderbuffer;
+ GLuint mCurrentProgramId;
+ BindingPointer<ProgramBinary> mCurrentProgramBinary;
+
+ VertexAttribCurrentValueData mVertexAttribCurrentValues[MAX_VERTEX_ATTRIBS]; // From glVertexAttrib
+ VertexArray *mVertexArray;
+
+ BindingPointer<Texture> mSamplerTexture[TEXTURE_TYPE_COUNT][IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
+ BindingPointer<Sampler> mSamplers[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
+
+ typedef std::map< GLenum, BindingPointer<Query> > ActiveQueryMap;
+ ActiveQueryMap mActiveQueries;
+
+ BindingPointer<Buffer> mGenericUniformBuffer;
+ OffsetBindingPointer<Buffer> mUniformBuffers[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
+
+ BindingPointer<TransformFeedback> mTransformFeedback;
+ BindingPointer<Buffer> mGenericTransformFeedbackBuffer;
+ OffsetBindingPointer<Buffer> mTransformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+
+ BindingPointer<Buffer> mCopyReadBuffer;
+ BindingPointer<Buffer> mCopyWriteBuffer;
+
+ PixelUnpackState mUnpack;
+ PixelPackState mPack;
+};
+
+}
+
+#endif // LIBGLESV2_STATE_H_
+
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
index 3257d05dd4..b0c0ee51bd 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -12,168 +12,49 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/mathutil.h"
-#include "libGLESv2/utilities.h"
-#if defined(ANGLE_ENABLE_D3D9)
-# include "libGLESv2/renderer/d3d9/Blit.h"
-#else
-# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN
-#endif
+#include "common/mathutil.h"
+#include "common/utilities.h"
+#include "libGLESv2/formatutils.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/Image.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
#include "libEGL/Surface.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/TextureImpl.h"
namespace gl
{
-Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
+Texture::Texture(GLuint id, GLenum target)
+ : RefCountObject(id),
+ mUsage(GL_NONE),
+ mImmutable(false),
+ mTarget(target)
{
- mRenderer = renderer;
-
- mSamplerState.minFilter = GL_NEAREST_MIPMAP_LINEAR;
- mSamplerState.magFilter = GL_LINEAR;
- mSamplerState.wrapS = GL_REPEAT;
- mSamplerState.wrapT = GL_REPEAT;
- mSamplerState.maxAnisotropy = 1.0f;
- mSamplerState.lodOffset = 0;
- mUsage = GL_NONE;
-
- mDirtyImages = true;
-
- mImmutable = false;
}
Texture::~Texture()
{
}
-// Returns true on successful filter state update (valid enum parameter)
-bool Texture::setMinFilter(GLenum filter)
-{
- switch (filter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- mSamplerState.minFilter = filter;
- return true;
- default:
- return false;
- }
-}
-
-// Returns true on successful filter state update (valid enum parameter)
-bool Texture::setMagFilter(GLenum filter)
+GLenum Texture::getTarget() const
{
- switch (filter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- mSamplerState.magFilter = filter;
- return true;
- default:
- return false;
- }
+ return mTarget;
}
-// Returns true on successful wrap state update (valid enum parameter)
-bool Texture::setWrapS(GLenum wrap)
+void Texture::setUsage(GLenum usage)
{
- switch (wrap)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- mSamplerState.wrapS = wrap;
- return true;
- default:
- return false;
- }
+ mUsage = usage;
}
-// Returns true on successful wrap state update (valid enum parameter)
-bool Texture::setWrapT(GLenum wrap)
-{
- switch (wrap)
- {
- case GL_REPEAT:
- case GL_CLAMP_TO_EDGE:
- case GL_MIRRORED_REPEAT:
- mSamplerState.wrapT = wrap;
- return true;
- default:
- return false;
- }
-}
-
-// Returns true on successful max anisotropy update (valid anisotropy value)
-bool Texture::setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy)
-{
- textureMaxAnisotropy = std::min(textureMaxAnisotropy, contextMaxAnisotropy);
- if (textureMaxAnisotropy < 1.0f)
- {
- return false;
- }
-
- mSamplerState.maxAnisotropy = textureMaxAnisotropy;
-
- return true;
-}
-
-// Returns true on successful usage state update (valid enum parameter)
-bool Texture::setUsage(GLenum usage)
-{
- switch (usage)
- {
- case GL_NONE:
- case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
- mUsage = usage;
- return true;
- default:
- return false;
- }
-}
-
-GLenum Texture::getMinFilter() const
-{
- return mSamplerState.minFilter;
-}
-
-GLenum Texture::getMagFilter() const
-{
- return mSamplerState.magFilter;
-}
-
-GLenum Texture::getWrapS() const
-{
- return mSamplerState.wrapS;
-}
-
-GLenum Texture::getWrapT() const
-{
- return mSamplerState.wrapT;
-}
-
-float Texture::getMaxAnisotropy() const
-{
- return mSamplerState.maxAnisotropy;
-}
-
-int Texture::getLodOffset()
-{
- rx::TextureStorageInterface *texture = getStorage(false);
- return texture ? texture->getLodOffset() : 0;
-}
-
-void Texture::getSamplerState(SamplerState *sampler)
+void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler)
{
*sampler = mSamplerState;
- sampler->lodOffset = getLodOffset();
+
+ // Offset the effective base level by the texture storage's top level
+ rx::TextureStorageInterface *texture = getNativeTexture();
+ int topLevel = texture ? texture->getTopLevel() : 0;
+ sampler->baseLevel = topLevel + mSamplerState.baseLevel;
}
GLenum Texture::getUsage() const
@@ -181,179 +62,97 @@ GLenum Texture::getUsage() const
return mUsage;
}
-bool Texture::isMipmapFiltered() const
+GLint Texture::getBaseLevelWidth() const
{
- switch (mSamplerState.minFilter)
- {
- case GL_NEAREST:
- case GL_LINEAR:
- return false;
- case GL_NEAREST_MIPMAP_NEAREST:
- case GL_LINEAR_MIPMAP_NEAREST:
- case GL_NEAREST_MIPMAP_LINEAR:
- case GL_LINEAR_MIPMAP_LINEAR:
- return true;
- default: UNREACHABLE();
- return false;
- }
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getWidth() : 0);
}
-void Texture::setImage(GLint unpackAlignment, const void *pixels, rx::Image *image)
+GLint Texture::getBaseLevelHeight() const
{
- if (pixels != NULL)
- {
- image->loadData(0, 0, image->getWidth(), image->getHeight(), unpackAlignment, pixels);
- mDirtyImages = true;
- }
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getHeight() : 0);
}
-void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
+GLint Texture::getBaseLevelDepth() const
{
- if (pixels != NULL)
- {
- image->loadCompressedData(0, 0, image->getWidth(), image->getHeight(), pixels);
- mDirtyImages = true;
- }
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getDepth() : 0);
}
-bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image)
+// Note: "base level image" is loosely defined to be any image from the base level,
+// where in the base of 2D array textures and cube maps there are several. Don't use
+// the base level image for anything except querying texture format and size.
+GLenum Texture::getBaseLevelInternalFormat() const
{
- if (pixels != NULL)
- {
- image->loadData(xoffset, yoffset, width, height, unpackAlignment, pixels);
- mDirtyImages = true;
- }
-
- return true;
-}
-
-bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
-{
- if (pixels != NULL)
- {
- image->loadCompressedData(xoffset, yoffset, width, height, pixels);
- mDirtyImages = true;
- }
-
- return true;
-}
-
-rx::TextureStorageInterface *Texture::getNativeTexture()
-{
- // ensure the underlying texture is created
-
- rx::TextureStorageInterface *storage = getStorage(false);
- if (storage)
- {
- updateTexture();
- }
-
- return storage;
-}
-
-bool Texture::hasDirtyImages() const
-{
- return mDirtyImages;
-}
-
-void Texture::resetDirty()
-{
- mDirtyImages = false;
+ const rx::Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
unsigned int Texture::getTextureSerial()
{
- rx::TextureStorageInterface *texture = getStorage(false);
+ rx::TextureStorageInterface *texture = getNativeTexture();
return texture ? texture->getTextureSerial() : 0;
}
-unsigned int Texture::getRenderTargetSerial(GLenum target)
-{
- rx::TextureStorageInterface *texture = getStorage(true);
- return texture ? texture->getRenderTargetSerial(target) : 0;
-}
-
bool Texture::isImmutable() const
{
return mImmutable;
}
-GLint Texture::creationLevels(GLsizei width, GLsizei height) const
+int Texture::immutableLevelCount()
{
- if ((isPow2(width) && isPow2(height)) || mRenderer->getNonPower2TextureSupport())
- {
- return 0; // Maximum number of levels
- }
- else
- {
- // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
- return 1;
- }
+ return (mImmutable ? getNativeTexture()->getStorageInstance()->getLevelCount() : 0);
}
-GLint Texture::creationLevels(GLsizei size) const
+int Texture::mipLevels() const
{
- return creationLevels(size, size);
+ return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
}
-Texture2D::Texture2D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
+Texture2D::Texture2D(rx::Texture2DImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_2D),
+ mTexture(impl)
{
- mTexStorage = NULL;
mSurface = NULL;
- mColorbufferProxy = NULL;
- mProxyRefs = 0;
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- mImageArray[i] = renderer->createImage();
- }
}
Texture2D::~Texture2D()
{
- mColorbufferProxy = NULL;
+ SafeDelete(mTexture);
- delete mTexStorage;
- mTexStorage = NULL;
-
if (mSurface)
{
mSurface->setBoundTexture(NULL);
mSurface = NULL;
}
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- delete mImageArray[i];
- }
}
-// We need to maintain a count of references to renderbuffers acting as
-// proxies for this texture, so that we do not attempt to use a pointer
-// to a renderbuffer proxy which has been deleted.
-void Texture2D::addProxyRef(const Renderbuffer *proxy)
+rx::TextureStorageInterface *Texture2D::getNativeTexture()
{
- mProxyRefs++;
+ return mTexture->getNativeTexture();
}
-void Texture2D::releaseProxy(const Renderbuffer *proxy)
+void Texture2D::setUsage(GLenum usage)
{
- if (mProxyRefs > 0)
- mProxyRefs--;
+ mUsage = usage;
+ mTexture->setUsage(usage);
+}
- if (mProxyRefs == 0)
- mColorbufferProxy = NULL;
+bool Texture2D::hasDirtyImages() const
+{
+ return mTexture->hasDirtyImages();
}
-GLenum Texture2D::getTarget() const
+void Texture2D::resetDirty()
{
- return GL_TEXTURE_2D;
+ mTexture->resetDirty();
}
GLsizei Texture2D::getWidth(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getWidth();
+ return mTexture->getImage(level)->getWidth();
else
return 0;
}
@@ -361,7 +160,7 @@ GLsizei Texture2D::getWidth(GLint level) const
GLsizei Texture2D::getHeight(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getHeight();
+ return mTexture->getImage(level)->getHeight();
else
return 0;
}
@@ -369,7 +168,7 @@ GLsizei Texture2D::getHeight(GLint level) const
GLenum Texture2D::getInternalFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getInternalFormat();
+ return mTexture->getImage(level)->getInternalFormat();
else
return GL_NONE;
}
@@ -377,63 +176,33 @@ GLenum Texture2D::getInternalFormat(GLint level) const
GLenum Texture2D::getActualFormat(GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[level]->getActualFormat();
+ return mTexture->getImage(level)->getActualFormat();
else
- return D3DFMT_UNKNOWN;
+ return GL_NONE;
}
-void Texture2D::redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height)
+void Texture2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
{
releaseTexImage();
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, mImageArray[0]->getWidth() >> level);
- const int storageHeight = std::max(1, mImageArray[0]->getHeight() >> level);
- const int storageFormat = mImageArray[0]->getInternalFormat();
-
- mImageArray[level]->redefine(mRenderer, internalformat, width, height, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->levelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
- mDirtyImages = true;
- }
- }
+ mTexture->redefineImage(level, internalformat, width, height);
}
-void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- GLint internalformat = ConvertSizedInternalFormat(format, type);
- redefineImage(level, internalformat, width, height);
+ GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat
+ : GetSizedInternalFormat(format, type);
+ redefineImage(level, sizedInternalFormat, width, height);
- Texture::setImage(unpackAlignment, pixels, mImageArray[level]);
+ mTexture->setImage(level, width, height, internalFormat, format, type, unpack, pixels);
}
void Texture2D::bindTexImage(egl::Surface *surface)
{
releaseTexImage();
- GLint internalformat = surface->getFormat();
+ mTexture->bindTexImage(surface);
- mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
-
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
-
- mDirtyImages = true;
mSurface = surface;
mSurface->setBoundTexture(this);
}
@@ -445,16 +214,7 @@ void Texture2D::releaseTexImage()
mSurface->setBoundTexture(NULL);
mSurface = NULL;
- if (mTexStorage)
- {
- delete mTexStorage;
- mTexStorage = NULL;
- }
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->redefine(mRenderer, GL_NONE, 0, 0, true);
- }
+ mTexture->releaseTexImage();
}
}
@@ -463,495 +223,126 @@ void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GL
// compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
redefineImage(level, format, width, height);
- Texture::setCompressedImage(imageSize, pixels, mImageArray[level]);
+ mTexture->setCompressedImage(level, format, width, height, imageSize, pixels);
}
-void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- if (level < levelCount())
- {
- rx::Image *image = mImageArray[level];
- if (image->updateSurface(mTexStorage, level, xoffset, yoffset, width, height))
- {
- image->markClean();
- }
- }
-}
-
-void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
-{
- if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, width, height);
- }
+ mTexture->subImage(level, xoffset, yoffset, width, height, format, type, unpack, pixels);
}
void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, width, height);
- }
+ mTexture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, pixels);
}
void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- GLint internalformat = ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(level, internalformat, width, height);
+ GLenum sizedInternalFormat = IsSizedInternalFormat(format) ? format
+ : GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
+ redefineImage(level, sizedInternalFormat, width, height);
- if (!mImageArray[level]->isRenderableFormat())
- {
- mImageArray[level]->copy(0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- mImageArray[level]->markClean();
-
- if (width != 0 && height != 0 && level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
- }
- }
+ mTexture->copyImage(level, format, x, y, width, height, source);
}
-void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
- {
- mImageArray[level]->copy(xoffset, yoffset, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- updateTexture();
-
- if (level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect,
- gl::ExtractFormat(mImageArray[0]->getInternalFormat()),
- xoffset, yoffset, mTexStorage, level);
- }
- }
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
mImmutable = true;
- for (int level = 0; level < levels; level++)
- {
- mImageArray[level]->redefine(mRenderer, internalformat, width, height, true);
- width = std::max(1, width >> 1);
- height = std::max(1, height >> 1);
- }
-
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mImageArray[level]->redefine(mRenderer, GL_NONE, 0, 0, true);
- }
-
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
-
- for (int level = 0; level < levels; level++)
- {
- mImageArray[level]->setManagedSurface(mTexStorage, level);
- }
- }
+ mTexture->storage(levels, internalformat, width, height);
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
-bool Texture2D::isSamplerComplete() const
+bool Texture2D::isSamplerComplete(const SamplerState &samplerState) const
{
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- bool mipmapping = isMipmapFiltered();
- bool filtering, renderable;
-
- if ((IsFloat32Format(getInternalFormat(0)) && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
- (IsFloat16Format(getInternalFormat(0)) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
- {
- if (mSamplerState.magFilter != GL_NEAREST ||
- (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
-
- bool npotSupport = mRenderer->getNonPower2TextureSupport();
-
- if (!npotSupport)
- {
- if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) ||
- (mSamplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(height)))
- {
- return false;
- }
- }
-
- if (mipmapping)
- {
- if (!npotSupport)
- {
- if (!isPow2(width) || !isPow2(height))
- {
- return false;
- }
- }
-
- if (!isMipmapComplete())
- {
- return false;
- }
- }
-
- return true;
-}
-
-// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool Texture2D::isMipmapComplete() const
-{
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
-
- if (width <= 0 || height <= 0)
- {
- return false;
- }
-
- int q = log2(std::max(width, height));
-
- for (int level = 1; level <= q; level++)
- {
- if (mImageArray[level]->getInternalFormat() != mImageArray[0]->getInternalFormat())
- {
- return false;
- }
-
- if (mImageArray[level]->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (mImageArray[level]->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
- }
-
- return true;
+ return mTexture->isSamplerComplete(samplerState);
}
bool Texture2D::isCompressed(GLint level) const
{
- return IsCompressed(getInternalFormat(level));
+ return IsFormatCompressed(getInternalFormat(level));
}
bool Texture2D::isDepth(GLint level) const
{
- return IsDepthTexture(getInternalFormat(level));
-}
-
-// Constructs a native texture resource from the texture images
-void Texture2D::createTexture()
-{
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
-
- if (!(width > 0 && height > 0))
- return; // do not attempt to create native textures for nonexistant data
-
- GLint levels = creationLevels(width, height);
- GLenum internalformat = mImageArray[0]->getInternalFormat();
-
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, mUsage, false, width, height);
-
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
-
- for (int level = 0; level < levels; level++)
- {
- mImageArray[level]->setManagedSurface(mTexStorage, level);
- }
- }
-
- mDirtyImages = true;
-}
-
-void Texture2D::updateTexture()
-{
- bool mipmapping = (isMipmapFiltered() && isMipmapComplete());
-
- int levels = (mipmapping ? levelCount() : 1);
-
- for (int level = 0; level < levels; level++)
- {
- rx::Image *image = mImageArray[level];
-
- if (image->isDirty())
- {
- commitRect(level, 0, 0, mImageArray[level]->getWidth(), mImageArray[level]->getHeight());
- }
- }
-}
-
-void Texture2D::convertToRenderTarget()
-{
- rx::TextureStorageInterface2D *newTexStorage = NULL;
-
- if (mImageArray[0]->getWidth() != 0 && mImageArray[0]->getHeight() != 0)
- {
- GLsizei width = mImageArray[0]->getWidth();
- GLsizei height = mImageArray[0]->getHeight();
- GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
- GLenum internalformat = mImageArray[0]->getInternalFormat();
-
- newTexStorage = new rx::TextureStorageInterface2D(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, width, height);
-
- if (mTexStorage != NULL)
- {
- if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
- {
- delete newTexStorage;
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
- }
-
- delete mTexStorage;
- mTexStorage = newTexStorage;
-
- mDirtyImages = true;
+ return GetDepthBits(getInternalFormat(level)) > 0;
}
void Texture2D::generateMipmaps()
{
- if (!mRenderer->getNonPower2TextureSupport())
- {
- if (!isPow2(mImageArray[0]->getWidth()) || !isPow2(mImageArray[0]->getHeight()))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
-
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- unsigned int q = log2(std::max(mImageArray[0]->getWidth(), mImageArray[0]->getHeight()));
- for (unsigned int i = 1; i <= q; i++)
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
{
- redefineImage(i, mImageArray[0]->getInternalFormat(),
- std::max(mImageArray[0]->getWidth() >> i, 1),
- std::max(mImageArray[0]->getHeight() >> i, 1));
+ redefineImage(level, getBaseLevelInternalFormat(),
+ std::max(getBaseLevelWidth() >> level, 1),
+ std::max(getBaseLevelHeight() >> level, 1));
}
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mTexStorage->generateMipmap(i);
-
- mImageArray[i]->markClean();
- }
- }
- else
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mRenderer->generateMipmap(mImageArray[i], mImageArray[i - 1]);
- }
- }
+ mTexture->generateMipmaps();
}
-Renderbuffer *Texture2D::getRenderbuffer(GLenum target)
+const rx::Image *Texture2D::getBaseLevelImage() const
{
- if (target != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
- }
-
- if (mColorbufferProxy == NULL)
- {
- mColorbufferProxy = new Renderbuffer(mRenderer, id(), new RenderbufferTexture2D(this, target));
- }
-
- return mColorbufferProxy;
+ return mTexture->getImage(0);
}
-rx::RenderTarget *Texture2D::getRenderTarget(GLenum target)
+unsigned int Texture2D::getRenderTargetSerial(GLint level)
{
- ASSERT(target == GL_TEXTURE_2D);
-
- // ensure the underlying texture is created
- if (getStorage(true) == NULL)
- {
- return NULL;
- }
-
- updateTexture();
-
- // ensure this is NOT a depth texture
- if (isDepth(0))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget();
+ return mTexture->getRenderTargetSerial(level);
}
-rx::RenderTarget *Texture2D::getDepthStencil(GLenum target)
+rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
{
- ASSERT(target == GL_TEXTURE_2D);
-
- // ensure the underlying texture is created
- if (getStorage(true) == NULL)
- {
- return NULL;
- }
-
- updateTexture();
-
- // ensure this is actually a depth texture
- if (!isDepth(0))
- {
- return NULL;
- }
- return mTexStorage->getRenderTarget();
+ return mTexture->getRenderTarget(level);
}
-int Texture2D::levelCount()
+rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
{
- return mTexStorage ? mTexStorage->levelCount() : 0;
+ return mTexture->getDepthSencil(level);
}
-rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
+TextureCubeMap::TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_CUBE_MAP),
+ mTexture(impl)
{
- if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
- {
- if (renderTarget)
- {
- convertToRenderTarget();
- }
- else
- {
- createTexture();
- }
- }
-
- return mTexStorage;
}
-TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id)
+TextureCubeMap::~TextureCubeMap()
{
- mTexStorage = NULL;
- for (int i = 0; i < 6; i++)
- {
- mFaceProxies[i] = NULL;
- mFaceProxyRefs[i] = 0;
-
- for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- mImageArray[i][j] = renderer->createImage();
- }
- }
+ SafeDelete(mTexture);
}
-TextureCubeMap::~TextureCubeMap()
+rx::TextureStorageInterface *TextureCubeMap::getNativeTexture()
{
- for (int i = 0; i < 6; i++)
- {
- mFaceProxies[i] = NULL;
-
- for (int j = 0; j < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
- {
- delete mImageArray[i][j];
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
+ return mTexture->getNativeTexture();
}
-// We need to maintain a count of references to renderbuffers acting as
-// proxies for this texture, so that the texture is not deleted while
-// proxy references still exist. If the reference count drops to zero,
-// we set our proxy pointer NULL, so that a new attempt at referencing
-// will cause recreation.
-void TextureCubeMap::addProxyRef(const Renderbuffer *proxy)
+void TextureCubeMap::setUsage(GLenum usage)
{
- for (int i = 0; i < 6; i++)
- {
- if (mFaceProxies[i] == proxy)
- mFaceProxyRefs[i]++;
- }
+ mUsage = usage;
+ mTexture->setUsage(usage);
}
-void TextureCubeMap::releaseProxy(const Renderbuffer *proxy)
+bool TextureCubeMap::hasDirtyImages() const
{
- for (int i = 0; i < 6; i++)
- {
- if (mFaceProxies[i] == proxy)
- {
- if (mFaceProxyRefs[i] > 0)
- mFaceProxyRefs[i]--;
-
- if (mFaceProxyRefs[i] == 0)
- mFaceProxies[i] = NULL;
- }
- }
+ return mTexture->hasDirtyImages();
}
-GLenum TextureCubeMap::getTarget() const
+void TextureCubeMap::resetDirty()
{
- return GL_TEXTURE_CUBE_MAP;
+ mTexture->resetDirty();
}
GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getWidth();
+ return mTexture->getImage(target, level)->getWidth();
else
return 0;
}
@@ -959,7 +350,7 @@ GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const
GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getHeight();
+ return mTexture->getImage(target, level)->getHeight();
else
return 0;
}
@@ -967,7 +358,7 @@ GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const
GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getInternalFormat();
+ return mTexture->getImage(target, level)->getInternalFormat();
else
return GL_NONE;
}
@@ -975,525 +366,393 @@ GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const
GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const
{
if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS)
- return mImageArray[faceIndex(target)][level]->getActualFormat();
+ return mTexture->getImage(target, level)->getActualFormat();
else
- return D3DFMT_UNKNOWN;
+ return GL_NONE;
}
-void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(0, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(0, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(1, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(1, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(2, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(2, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(3, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(3, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(4, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(4, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- setImage(5, level, width, height, format, type, unpackAlignment, pixels);
+ mTexture->setImage(5, level, width, height, internalFormat, format, type, unpack, pixels);
}
-void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(faceIndex(face), level, format, width, height);
+ mTexture->setCompressedImage(target, level, format, width, height, imageSize, pixels);
+}
- Texture::setCompressedImage(imageSize, pixels, mImageArray[faceIndex(face)][level]);
+void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->subImage(target, level, xoffset, yoffset, width, height, format, type, unpack, pixels);
}
-void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (level < levelCount())
- {
- rx::Image *image = mImageArray[face][level];
- if (image->updateSurface(mTexStorage, face, level, xoffset, yoffset, width, height))
- image->markClean();
- }
+ mTexture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, pixels);
}
-void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
+bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState) const
{
- if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, mImageArray[faceIndex(target)][level]))
- {
- commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
- }
+ return mTexture->isSamplerComplete(samplerState);
}
-void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureCubeMap::isCubeComplete() const
{
- if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, mImageArray[faceIndex(target)][level]))
- {
- commitRect(faceIndex(target), level, xoffset, yoffset, width, height);
- }
+ return mTexture->isCubeComplete();
}
-// Tests for cube map sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 86.
-bool TextureCubeMap::isSamplerComplete() const
+bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
{
- int size = mImageArray[0][0]->getWidth();
+ return IsFormatCompressed(getInternalFormat(target, level));
+}
- bool mipmapping = isMipmapFiltered();
- bool filtering, renderable;
+bool TextureCubeMap::isDepth(GLenum target, GLint level) const
+{
+ return GetDepthBits(getInternalFormat(target, level)) > 0;
+}
- if ((gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) == GL_FLOAT && !mRenderer->getFloat32TextureSupport(&filtering, &renderable)) ||
- (gl::ExtractType(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0) == GL_HALF_FLOAT_OES) && !mRenderer->getFloat16TextureSupport(&filtering, &renderable)))
- {
- if (mSamplerState.magFilter != GL_NEAREST ||
- (mSamplerState.minFilter != GL_NEAREST && mSamplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
+void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ mTexture->copyImage(target, level, format, x, y, width, height, source);
+}
- if (!isPow2(size) && !mRenderer->getNonPower2TextureSupport())
- {
- if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
- {
- return false;
- }
- }
+void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
+}
- if (!mipmapping)
- {
- if (!isCubeComplete())
- {
- return false;
- }
- }
- else
- {
- if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
- {
- return false;
- }
- }
+void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+{
+ mImmutable = true;
- return true;
+ mTexture->storage(levels, internalformat, size);
}
-// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
-bool TextureCubeMap::isCubeComplete() const
+void TextureCubeMap::generateMipmaps()
{
- if (mImageArray[0][0]->getWidth() <= 0 || mImageArray[0][0]->getHeight() != mImageArray[0][0]->getWidth())
- {
- return false;
- }
+ mTexture->generateMipmaps();
+}
- for (unsigned int face = 1; face < 6; face++)
- {
- if (mImageArray[face][0]->getWidth() != mImageArray[0][0]->getWidth() ||
- mImageArray[face][0]->getWidth() != mImageArray[0][0]->getHeight() ||
- mImageArray[face][0]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
- {
- return false;
- }
- }
+const rx::Image *TextureCubeMap::getBaseLevelImage() const
+{
+ // Note: if we are not cube-complete, there is no single base level image that can describe all
+ // cube faces, so this method is only well-defined for a cube-complete base level.
+ return mTexture->getImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
+}
- return true;
+unsigned int TextureCubeMap::getRenderTargetSerial(GLenum target, GLint level)
+{
+ return mTexture->getRenderTargetSerial(target, level);
}
-bool TextureCubeMap::isMipmapCubeComplete() const
+rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target, GLint level)
{
- if (isImmutable())
- {
- return true;
- }
+ return mTexture->getRenderTarget(target, level);
+}
- if (!isCubeComplete())
- {
- return false;
- }
+rx::RenderTarget *TextureCubeMap::getDepthStencil(GLenum target, GLint level)
+{
+ return mTexture->getDepthStencil(target, level);
+}
- GLsizei size = mImageArray[0][0]->getWidth();
+Texture3D::Texture3D(rx::Texture3DImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_3D),
+ mTexture(impl)
+{
+}
- int q = log2(size);
+Texture3D::~Texture3D()
+{
+ SafeDelete(mTexture);
+}
- for (int face = 0; face < 6; face++)
- {
- for (int level = 1; level <= q; level++)
- {
- if (mImageArray[face][level]->getInternalFormat() != mImageArray[0][0]->getInternalFormat())
- {
- return false;
- }
-
- if (mImageArray[face][level]->getWidth() != std::max(1, size >> level))
- {
- return false;
- }
- }
- }
+rx::TextureStorageInterface *Texture3D::getNativeTexture()
+{
+ return mTexture->getNativeTexture();
+}
- return true;
+void Texture3D::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
}
-bool TextureCubeMap::isCompressed(GLenum target, GLint level) const
+bool Texture3D::hasDirtyImages() const
{
- return IsCompressed(getInternalFormat(target, level));
+ return mTexture->hasDirtyImages();
}
-// Constructs a native texture resource from the texture images, or returns an existing one
-void TextureCubeMap::createTexture()
+void Texture3D::resetDirty()
{
- GLsizei size = mImageArray[0][0]->getWidth();
+ mTexture->resetDirty();
+}
- if (!(size > 0))
- return; // do not attempt to create native textures for nonexistant data
+GLsizei Texture3D::getWidth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getWidth() : 0;
+}
- GLint levels = creationLevels(size);
- GLenum internalformat = mImageArray[0][0]->getInternalFormat();
+GLsizei Texture3D::getHeight(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getHeight() : 0;
+}
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
+GLsizei Texture3D::getDepth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getDepth() : 0;
+}
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
-
- for (int face = 0; face < 6; face++)
- {
- for (int level = 0; level < levels; level++)
- {
- mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
- }
- }
- }
+GLenum Texture3D::getInternalFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getInternalFormat() : GL_NONE;
+}
- mDirtyImages = true;
+GLenum Texture3D::getActualFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getActualFormat() : GL_NONE;
}
-void TextureCubeMap::updateTexture()
+bool Texture3D::isCompressed(GLint level) const
{
- bool mipmapping = isMipmapFiltered() && isMipmapCubeComplete();
+ return IsFormatCompressed(getInternalFormat(level));
+}
- for (int face = 0; face < 6; face++)
- {
- int levels = (mipmapping ? levelCount() : 1);
+bool Texture3D::isDepth(GLint level) const
+{
+ return GetDepthBits(getInternalFormat(level)) > 0;
+}
- for (int level = 0; level < levels; level++)
- {
- rx::Image *image = mImageArray[face][level];
+void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->setImage(level, width, height, depth, internalFormat, format, type, unpack, pixels);
+}
- if (image->isDirty())
- {
- commitRect(face, level, 0, 0, image->getWidth(), image->getHeight());
- }
- }
- }
+void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ mTexture->setCompressedImage(level, format, width, height, depth, imageSize, pixels);
}
-void TextureCubeMap::convertToRenderTarget()
+void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- rx::TextureStorageInterfaceCube *newTexStorage = NULL;
+ mTexture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
+}
- if (mImageArray[0][0]->getWidth() != 0)
- {
- GLsizei size = mImageArray[0][0]->getWidth();
- GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(size);
- GLenum internalformat = mImageArray[0][0]->getInternalFormat();
-
- newTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, true, size);
-
- if (mTexStorage != NULL)
- {
- if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
- {
- delete newTexStorage;
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
- }
+void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ mTexture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+}
- delete mTexStorage;
- mTexStorage = newTexStorage;
+void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ mImmutable = true;
- mDirtyImages = true;
+ mTexture->storage(levels, internalformat, width, height, depth);
}
-void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels)
+void Texture3D::generateMipmaps()
{
- GLint internalformat = ConvertSizedInternalFormat(format, type);
- redefineImage(faceIndex, level, internalformat, width, height);
+ mTexture->generateMipmaps();
+}
- Texture::setImage(unpackAlignment, pixels, mImageArray[faceIndex][level]);
+const rx::Image *Texture3D::getBaseLevelImage() const
+{
+ return mTexture->getImage(0);
}
-unsigned int TextureCubeMap::faceIndex(GLenum face)
+void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
- META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
+}
- return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+bool Texture3D::isSamplerComplete(const SamplerState &samplerState) const
+{
+ return mTexture->isSamplerComplete(samplerState);
}
-void TextureCubeMap::redefineImage(int face, GLint level, GLint internalformat, GLsizei width, GLsizei height)
+bool Texture3D::isMipmapComplete() const
{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, mImageArray[0][0]->getWidth() >> level);
- const int storageHeight = std::max(1, mImageArray[0][0]->getHeight() >> level);
- const int storageFormat = mImageArray[0][0]->getInternalFormat();
+ return mTexture->isMipmapComplete();
+}
- mImageArray[face][level]->redefine(mRenderer, internalformat, width, height, false);
+unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
+{
+ return mTexture->getRenderTargetSerial(level, layer);
+}
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->levelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- for (int f = 0; f < 6; f++)
- {
- mImageArray[f][i]->markDirty();
- }
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
-
- mDirtyImages = true;
- }
- }
+rx::RenderTarget *Texture3D::getRenderTarget(GLint level)
+{
+ return mTexture->getRenderTarget(level);
}
-void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer)
{
- unsigned int faceindex = faceIndex(target);
- GLint internalformat = gl::ConvertSizedInternalFormat(format, GL_UNSIGNED_BYTE);
- redefineImage(faceindex, level, internalformat, width, height);
+ return mTexture->getRenderTarget(level, layer);
+}
- if (!mImageArray[faceindex][level]->isRenderableFormat())
- {
- mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- mImageArray[faceindex][level]->markClean();
-
- ASSERT(width == height);
-
- if (width > 0 && level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
- }
- }
+rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer)
+{
+ return mTexture->getDepthStencil(level, layer);
}
-void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+Texture2DArray::Texture2DArray(rx::Texture2DArrayImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_2D_ARRAY),
+ mTexture(impl)
{
- GLsizei size = mImageArray[faceIndex(target)][level]->getWidth();
+}
- if (xoffset + width > size || yoffset + height > size)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+Texture2DArray::~Texture2DArray()
+{
+ SafeDelete(mTexture);
+}
- unsigned int faceindex = faceIndex(target);
+rx::TextureStorageInterface *Texture2DArray::getNativeTexture()
+{
+ return mTexture->getNativeTexture();
+}
- if (!mImageArray[faceindex][level]->isRenderableFormat() || (!mTexStorage && !isSamplerComplete()))
- {
- mImageArray[faceindex][level]->copy(0, 0, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- if (!mTexStorage || !mTexStorage->isRenderTarget())
- {
- convertToRenderTarget();
- }
-
- updateTexture();
-
- if (level < levelCount())
- {
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect, gl::ExtractFormat(mImageArray[0][0]->getInternalFormat()),
- xoffset, yoffset, mTexStorage, target, level);
- }
- }
+void Texture2DArray::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
}
-void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+bool Texture2DArray::hasDirtyImages() const
{
- delete mTexStorage;
- mTexStorage = new rx::TextureStorageInterfaceCube(mRenderer, levels, internalformat, mUsage, false, size);
- mImmutable = true;
+ return mTexture->hasDirtyImages();
+}
- for (int level = 0; level < levels; level++)
- {
- GLsizei mipSize = std::max(1, size >> level);
- for (int face = 0; face < 6; face++)
- {
- mImageArray[face][level]->redefine(mRenderer, internalformat, mipSize, mipSize, true);
- }
- }
+void Texture2DArray::resetDirty()
+{
+ mTexture->resetDirty();
+}
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- for (int face = 0; face < 6; face++)
- {
- mImageArray[face][level]->redefine(mRenderer, GL_NONE, 0, 0, true);
- }
- }
+GLsizei Texture2DArray::getWidth(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getWidth() : 0;
+}
- if (mTexStorage->isManaged())
- {
- int levels = levelCount();
-
- for (int face = 0; face < 6; face++)
- {
- for (int level = 0; level < levels; level++)
- {
- mImageArray[face][level]->setManagedSurface(mTexStorage, face, level);
- }
- }
- }
+GLsizei Texture2DArray::getHeight(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getHeight() : 0;
}
-void TextureCubeMap::generateMipmaps()
+GLsizei Texture2DArray::getLayers(GLint level) const
{
- if (!isCubeComplete())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getLayerCount(level) : 0;
+}
- if (!mRenderer->getNonPower2TextureSupport())
- {
- if (!isPow2(mImageArray[0][0]->getWidth()))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
+GLenum Texture2DArray::getInternalFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE;
+}
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- unsigned int q = log2(mImageArray[0][0]->getWidth());
- for (unsigned int f = 0; f < 6; f++)
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- redefineImage(f, i, mImageArray[f][0]->getInternalFormat(),
- std::max(mImageArray[f][0]->getWidth() >> i, 1),
- std::max(mImageArray[f][0]->getWidth() >> i, 1));
- }
- }
+GLenum Texture2DArray::getActualFormat(GLint level) const
+{
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE;
+}
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (unsigned int f = 0; f < 6; f++)
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mTexStorage->generateMipmap(f, i);
-
- mImageArray[f][i]->markClean();
- }
- }
- }
- else
- {
- for (unsigned int f = 0; f < 6; f++)
- {
- for (unsigned int i = 1; i <= q; i++)
- {
- mRenderer->generateMipmap(mImageArray[f][i], mImageArray[f][i - 1]);
- }
- }
- }
+bool Texture2DArray::isCompressed(GLint level) const
+{
+ return IsFormatCompressed(getInternalFormat(level));
}
-Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target)
+bool Texture2DArray::isDepth(GLint level) const
{
- if (!IsCubemapTextureTarget(target))
- {
- return gl::error(GL_INVALID_OPERATION, (Renderbuffer *)NULL);
- }
+ return GetDepthBits(getInternalFormat(level)) > 0;
+}
- unsigned int face = faceIndex(target);
+void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->setImage(level, width, height, depth, internalFormat, format, type, unpack, pixels);
+}
- if (mFaceProxies[face] == NULL)
- {
- mFaceProxies[face] = new Renderbuffer(mRenderer, id(), new RenderbufferTextureCubeMap(this, target));
- }
+void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ mTexture->setCompressedImage(level, format, width, height, depth, imageSize, pixels);
+}
- return mFaceProxies[face];
+void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
+{
+ mTexture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
-rx::RenderTarget *TextureCubeMap::getRenderTarget(GLenum target)
+void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- ASSERT(IsCubemapTextureTarget(target));
+ mTexture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
+}
- // ensure the underlying texture is created
- if (getStorage(true) == NULL)
- {
- return NULL;
- }
+void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ mImmutable = true;
- updateTexture();
-
- return mTexStorage->getRenderTarget(target);
+ mTexture->storage(levels, internalformat, width, height, depth);
}
-int TextureCubeMap::levelCount()
+void Texture2DArray::generateMipmaps()
{
- return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
+ mTexture->generateMipmaps();
}
-rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
+const rx::Image *Texture2DArray::getBaseLevelImage() const
{
- if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
- {
- if (renderTarget)
- {
- convertToRenderTarget();
- }
- else
- {
- createTexture();
- }
- }
+ return (mTexture->getLayerCount(0) > 0 ? mTexture->getImage(0, 0) : NULL);
+}
+
+void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
+{
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
+}
- return mTexStorage;
+bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState) const
+{
+ return mTexture->isSamplerComplete(samplerState);
+}
+
+bool Texture2DArray::isMipmapComplete() const
+{
+ return mTexture->isMipmapComplete();
+}
+
+unsigned int Texture2DArray::getRenderTargetSerial(GLint level, GLint layer)
+{
+ return mTexture->getRenderTargetSerial(level, layer);
+}
+
+rx::RenderTarget *Texture2DArray::getRenderTarget(GLint level, GLint layer)
+{
+ return mTexture->getRenderTarget(level, layer);
+}
+
+rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer)
+{
+ return mTexture->getDepthStencil(level, layer);
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.h b/src/3rdparty/angle/src/libGLESv2/Texture.h
index 4f5fab28d0..29f952f9f6 100644
--- a/src/3rdparty/angle/src/libGLESv2/Texture.h
+++ b/src/3rdparty/angle/src/libGLESv2/Texture.h
@@ -13,12 +13,12 @@
#include <vector>
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
#include "common/debug.h"
#include "common/RefCountObject.h"
#include "libGLESv2/angletypes.h"
+#include "libGLESv2/constants.h"
namespace egl
{
@@ -27,10 +27,11 @@ class Surface;
namespace rx
{
-class Renderer;
+class Texture2DImpl;
+class TextureCubeImpl;
+class Texture3DImpl;
+class Texture2DArrayImpl;
class TextureStorageInterface;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
class RenderTarget;
class Image;
}
@@ -38,108 +39,72 @@ class Image;
namespace gl
{
class Framebuffer;
-class Renderbuffer;
-
-enum
-{
- // These are the maximums the implementation can support
- // The actual GL caps are limited by the device caps
- // and should be queried from the Context
- IMPLEMENTATION_MAX_TEXTURE_SIZE = 16384,
- IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
-
- IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
-};
+class FramebufferAttachment;
class Texture : public RefCountObject
{
public:
- Texture(rx::Renderer *renderer, GLuint id);
+ Texture(GLuint id, GLenum target);
virtual ~Texture();
- virtual void addProxyRef(const Renderbuffer *proxy) = 0;
- virtual void releaseProxy(const Renderbuffer *proxy) = 0;
-
- virtual GLenum getTarget() const = 0;
-
- bool setMinFilter(GLenum filter);
- bool setMagFilter(GLenum filter);
- bool setWrapS(GLenum wrap);
- bool setWrapT(GLenum wrap);
- bool setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy);
- bool setUsage(GLenum usage);
-
- GLenum getMinFilter() const;
- GLenum getMagFilter() const;
- GLenum getWrapS() const;
- GLenum getWrapT() const;
- float getMaxAnisotropy() const;
- int getLodOffset();
- void getSamplerState(SamplerState *sampler);
+ GLenum getTarget() const;
+
+ const SamplerState &getSamplerState() const { return mSamplerState; }
+ SamplerState &getSamplerState() { return mSamplerState; }
+ void getSamplerStateWithNativeOffset(SamplerState *sampler);
+
+ virtual void setUsage(GLenum usage);
GLenum getUsage() const;
- bool isMipmapFiltered() const;
- virtual bool isSamplerComplete() const = 0;
+ GLint getBaseLevelWidth() const;
+ GLint getBaseLevelHeight() const;
+ GLint getBaseLevelDepth() const;
+ GLenum getBaseLevelInternalFormat() const;
+
+ virtual bool isSamplerComplete(const SamplerState &samplerState) const = 0;
- rx::TextureStorageInterface *getNativeTexture();
- virtual Renderbuffer *getRenderbuffer(GLenum target) = 0;
+ virtual rx::TextureStorageInterface *getNativeTexture() = 0;
virtual void generateMipmaps() = 0;
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
- bool hasDirtyParameters() const;
- bool hasDirtyImages() const;
- void resetDirty();
+ virtual bool hasDirtyImages() const = 0;
+ virtual void resetDirty() = 0;
unsigned int getTextureSerial();
- unsigned int getRenderTargetSerial(GLenum target);
bool isImmutable() const;
+ int immutableLevelCount();
static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
protected:
- void setImage(GLint unpackAlignment, const void *pixels, rx::Image *image);
- bool subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, rx::Image *image);
- void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image);
- bool subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image);
-
- GLint creationLevels(GLsizei width, GLsizei height) const;
- GLint creationLevels(GLsizei size) const;
-
- virtual void createTexture() = 0;
- virtual void updateTexture() = 0;
- virtual void convertToRenderTarget() = 0;
- virtual rx::RenderTarget *getRenderTarget(GLenum target) = 0;
-
- virtual int levelCount() = 0;
-
- rx::Renderer *mRenderer;
+ int mipLevels() const;
SamplerState mSamplerState;
GLenum mUsage;
- bool mDirtyImages;
-
bool mImmutable;
+ GLenum mTarget;
+
private:
DISALLOW_COPY_AND_ASSIGN(Texture);
- virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0;
+ virtual const rx::Image *getBaseLevelImage() const = 0;
};
class Texture2D : public Texture
{
public:
- Texture2D(rx::Renderer *renderer, GLuint id);
+ Texture2D(rx::Texture2DImpl *impl, GLuint id);
~Texture2D();
- void addProxyRef(const Renderbuffer *proxy);
- void releaseProxy(const Renderbuffer *proxy);
-
- virtual GLenum getTarget() const;
+ virtual rx::TextureStorageInterface *getNativeTexture();
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const;
+ virtual void resetDirty();
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
@@ -148,128 +113,187 @@ class Texture2D : public Texture
bool isCompressed(GLint level) const;
bool isDepth(GLint level) const;
- void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
+ void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
- void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
+ void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- virtual bool isSamplerComplete() const;
+ virtual bool isSamplerComplete(const SamplerState &samplerState) const;
virtual void bindTexImage(egl::Surface *surface);
virtual void releaseTexImage();
virtual void generateMipmaps();
- virtual Renderbuffer *getRenderbuffer(GLenum target);
+ unsigned int getRenderTargetSerial(GLint level);
protected:
- friend class RenderbufferTexture2D;
- virtual rx::RenderTarget *getRenderTarget(GLenum target);
- virtual rx::RenderTarget *getDepthStencil(GLenum target);
- virtual int levelCount();
+ friend class Texture2DAttachment;
+ rx::RenderTarget *getRenderTarget(GLint level);
+ rx::RenderTarget *getDepthSencil(GLint level);
private:
DISALLOW_COPY_AND_ASSIGN(Texture2D);
- virtual void createTexture();
- virtual void updateTexture();
- virtual void convertToRenderTarget();
- virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
-
- bool isMipmapComplete() const;
+ virtual const rx::Image *getBaseLevelImage() const;
- void redefineImage(GLint level, GLint internalformat, GLsizei width, GLsizei height);
- void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
- rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-
- rx::TextureStorageInterface2D *mTexStorage;
+ rx::Texture2DImpl *mTexture;
egl::Surface *mSurface;
-
- // A specific internal reference count is kept for colorbuffer proxy references,
- // because, as the renderbuffer acting as proxy will maintain a binding pointer
- // back to this texture, there would be a circular reference if we used a binding
- // pointer here. This reference count will cause the pointer to be set to NULL if
- // the count drops to zero, but will not cause deletion of the Renderbuffer.
- Renderbuffer *mColorbufferProxy;
- unsigned int mProxyRefs;
};
class TextureCubeMap : public Texture
{
public:
- TextureCubeMap(rx::Renderer *renderer, GLuint id);
+ TextureCubeMap(rx::TextureCubeImpl *impl, GLuint id);
~TextureCubeMap();
- void addProxyRef(const Renderbuffer *proxy);
- void releaseProxy(const Renderbuffer *proxy);
+ virtual rx::TextureStorageInterface *getNativeTexture();
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const;
+ virtual void resetDirty();
- virtual GLenum getTarget() const;
-
GLsizei getWidth(GLenum target, GLint level) const;
GLsizei getHeight(GLenum target, GLint level) const;
GLenum getInternalFormat(GLenum target, GLint level) const;
GLenum getActualFormat(GLenum target, GLint level) const;
bool isCompressed(GLenum target, GLint level) const;
+ bool isDepth(GLenum target, GLint level) const;
- void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
+ void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
- void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
+ void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
- void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
+ void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void storage(GLsizei levels, GLenum internalformat, GLsizei size);
- virtual bool isSamplerComplete() const;
+ virtual bool isSamplerComplete(const SamplerState &samplerState) const;
+ bool isCubeComplete() const;
virtual void generateMipmaps();
- virtual Renderbuffer *getRenderbuffer(GLenum target);
-
- static unsigned int faceIndex(GLenum face);
+ unsigned int getRenderTargetSerial(GLenum target, GLint level);
protected:
- friend class RenderbufferTextureCubeMap;
- virtual rx::RenderTarget *getRenderTarget(GLenum target);
- virtual int levelCount();
+ friend class TextureCubeMapAttachment;
+ rx::RenderTarget *getRenderTarget(GLenum target, GLint level);
+ rx::RenderTarget *getDepthStencil(GLenum target, GLint level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
- virtual void createTexture();
- virtual void updateTexture();
- virtual void convertToRenderTarget();
- virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
+ virtual const rx::Image *getBaseLevelImage() const;
- bool isCubeComplete() const;
- bool isMipmapCubeComplete() const;
+ rx::TextureCubeImpl *mTexture;
+};
+
+class Texture3D : public Texture
+{
+ public:
+ Texture3D(rx::Texture3DImpl *impl, GLuint id);
+
+ ~Texture3D();
- void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
- void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- void redefineImage(int faceIndex, GLint level, GLint internalformat, GLsizei width, GLsizei height);
+ virtual rx::TextureStorageInterface *getNativeTexture();
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const;
+ virtual void resetDirty();
- rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getDepth(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ GLenum getActualFormat(GLint level) const;
+ bool isCompressed(GLint level) const;
+ bool isDepth(GLint level) const;
- rx::TextureStorageInterfaceCube *mTexStorage;
+ void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual void generateMipmaps();
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
- // A specific internal reference count is kept for colorbuffer proxy references,
- // because, as the renderbuffer acting as proxy will maintain a binding pointer
- // back to this texture, there would be a circular reference if we used a binding
- // pointer here. This reference count will cause the pointer to be set to NULL if
- // the count drops to zero, but will not cause deletion of the Renderbuffer.
- Renderbuffer *mFaceProxies[6];
- unsigned int *mFaceProxyRefs[6];
+ virtual bool isSamplerComplete(const SamplerState &samplerState) const;
+ virtual bool isMipmapComplete() const;
+
+ unsigned int getRenderTargetSerial(GLint level, GLint layer);
+
+ protected:
+ friend class Texture3DAttachment;
+ rx::RenderTarget *getRenderTarget(GLint level);
+ rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
+ rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Texture3D);
+
+ virtual const rx::Image *getBaseLevelImage() const;
+
+ rx::Texture3DImpl *mTexture;
+};
+
+class Texture2DArray : public Texture
+{
+ public:
+ Texture2DArray(rx::Texture2DArrayImpl *impl, GLuint id);
+
+ ~Texture2DArray();
+
+ virtual rx::TextureStorageInterface *getNativeTexture();
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const;
+ virtual void resetDirty();
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getLayers(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ GLenum getActualFormat(GLint level) const;
+ bool isCompressed(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
+ void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual void generateMipmaps();
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
+
+ virtual bool isSamplerComplete(const SamplerState &samplerState) const;
+ virtual bool isMipmapComplete() const;
+
+ unsigned int getRenderTargetSerial(GLint level, GLint layer);
+
+ protected:
+ friend class Texture2DArrayAttachment;
+ rx::RenderTarget *getRenderTarget(GLint level, GLint layer);
+ rx::RenderTarget *getDepthStencil(GLint level, GLint layer);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
+
+ virtual const rx::Image *getBaseLevelImage() const;
+
+ rx::Texture2DArrayImpl *mTexture;
};
+
}
#endif // LIBGLESV2_TEXTURE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/TransformFeedback.cpp b/src/3rdparty/angle/src/libGLESv2/TransformFeedback.cpp
new file mode 100644
index 0000000000..79ce08405d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/TransformFeedback.cpp
@@ -0,0 +1,63 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libGLESv2/TransformFeedback.h"
+
+namespace gl
+{
+
+TransformFeedback::TransformFeedback(GLuint id)
+ : RefCountObject(id),
+ mStarted(GL_FALSE),
+ mPrimitiveMode(GL_NONE),
+ mPaused(GL_FALSE)
+{
+}
+
+TransformFeedback::~TransformFeedback()
+{
+}
+
+void TransformFeedback::start(GLenum primitiveMode)
+{
+ mStarted = GL_TRUE;
+ mPrimitiveMode = primitiveMode;
+ mPaused = GL_FALSE;
+}
+
+void TransformFeedback::stop()
+{
+ mStarted = GL_FALSE;
+ mPrimitiveMode = GL_NONE;
+ mPaused = GL_FALSE;
+}
+
+GLboolean TransformFeedback::isStarted() const
+{
+ return mStarted;
+}
+
+GLenum TransformFeedback::getDrawMode() const
+{
+ return mPrimitiveMode;
+}
+
+void TransformFeedback::pause()
+{
+ mPaused = GL_TRUE;
+}
+
+void TransformFeedback::resume()
+{
+ mPaused = GL_FALSE;
+}
+
+GLboolean TransformFeedback::isPaused() const
+{
+ return mPaused;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/TransformFeedback.h b/src/3rdparty/angle/src/libGLESv2/TransformFeedback.h
new file mode 100644
index 0000000000..d6f4522e2a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/TransformFeedback.h
@@ -0,0 +1,44 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBGLESV2_TRANSFORM_FEEDBACK_H_
+#define LIBGLESV2_TRANSFORM_FEEDBACK_H_
+
+#include "common/angleutils.h"
+#include "common/RefCountObject.h"
+
+#include "angle_gl.h"
+
+namespace gl
+{
+
+class TransformFeedback : public RefCountObject
+{
+ public:
+ explicit TransformFeedback(GLuint id);
+ virtual ~TransformFeedback();
+
+ void start(GLenum primitiveMode);
+ void stop();
+ GLboolean isStarted() const;
+
+ GLenum getDrawMode() const;
+
+ void pause();
+ void resume();
+ GLboolean isPaused() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TransformFeedback);
+
+ GLboolean mStarted;
+ GLenum mPrimitiveMode;
+ GLboolean mPaused;
+};
+
+}
+
+#endif // LIBGLESV2_TRANSFORM_FEEDBACK_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/Uniform.cpp b/src/3rdparty/angle/src/libGLESv2/Uniform.cpp
index 5424e271b5..cddc7ec7d0 100644
--- a/src/3rdparty/angle/src/libGLESv2/Uniform.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Uniform.cpp
@@ -7,37 +7,100 @@
#include "libGLESv2/Uniform.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
namespace gl
{
-Uniform::Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize)
- : type(type), precision(precision), name(name), arraySize(arraySize)
+LinkedUniform::LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize,
+ const int blockIndex, const sh::BlockMemberInfo &blockInfo)
+ : type(type),
+ precision(precision),
+ name(name),
+ arraySize(arraySize),
+ blockIndex(blockIndex),
+ blockInfo(blockInfo),
+ data(NULL),
+ dirty(true),
+ psRegisterIndex(GL_INVALID_INDEX),
+ vsRegisterIndex(GL_INVALID_INDEX),
+ registerCount(0),
+ registerElement(0)
{
- int bytes = gl::UniformInternalSize(type) * elementCount();
- data = new unsigned char[bytes];
- memset(data, 0, bytes);
- dirty = true;
-
- psRegisterIndex = -1;
- vsRegisterIndex = -1;
- registerCount = VariableRowCount(type) * elementCount();
+ // We use data storage for default block uniforms to cache values that are sent to D3D during rendering
+ // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
+ if (isInDefaultBlock())
+ {
+ size_t bytes = dataSize();
+ data = new unsigned char[bytes];
+ memset(data, 0, bytes);
+ registerCount = VariableRowCount(type) * elementCount();
+ }
}
-Uniform::~Uniform()
+LinkedUniform::~LinkedUniform()
{
delete[] data;
}
-bool Uniform::isArray() const
+bool LinkedUniform::isArray() const
{
return arraySize > 0;
}
-unsigned int Uniform::elementCount() const
+unsigned int LinkedUniform::elementCount() const
{
return arraySize > 0 ? arraySize : 1;
}
+bool LinkedUniform::isReferencedByVertexShader() const
+{
+ return vsRegisterIndex != GL_INVALID_INDEX;
+}
+
+bool LinkedUniform::isReferencedByFragmentShader() const
+{
+ return psRegisterIndex != GL_INVALID_INDEX;
+}
+
+bool LinkedUniform::isInDefaultBlock() const
+{
+ return blockIndex == -1;
+}
+
+size_t LinkedUniform::dataSize() const
+{
+ ASSERT(type != GL_STRUCT_ANGLEX);
+ return VariableInternalSize(type) * elementCount();
+}
+
+bool LinkedUniform::isSampler() const
+{
+ return IsSampler(type);
+}
+
+UniformBlock::UniformBlock(const std::string &name, unsigned int elementIndex, unsigned int dataSize)
+ : name(name),
+ elementIndex(elementIndex),
+ dataSize(dataSize),
+ psRegisterIndex(GL_INVALID_INDEX),
+ vsRegisterIndex(GL_INVALID_INDEX)
+{
+}
+
+bool UniformBlock::isArrayElement() const
+{
+ return elementIndex != GL_INVALID_INDEX;
+}
+
+bool UniformBlock::isReferencedByVertexShader() const
+{
+ return vsRegisterIndex != GL_INVALID_INDEX;
+}
+
+bool UniformBlock::isReferencedByFragmentShader() const
+{
+ return psRegisterIndex != GL_INVALID_INDEX;
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/Uniform.h b/src/3rdparty/angle/src/libGLESv2/Uniform.h
index 8ab0fbe234..24f834f3c6 100644
--- a/src/3rdparty/angle/src/libGLESv2/Uniform.h
+++ b/src/3rdparty/angle/src/libGLESv2/Uniform.h
@@ -10,38 +10,69 @@
#include <string>
#include <vector>
-#define GL_APICALL
-#include <GLES2/gl2.h>
+#include "angle_gl.h"
#include "common/debug.h"
+#include "angletypes.h"
+#include "common/shadervars.h"
+#include "common/blocklayout.h"
namespace gl
{
// Helper struct representing a single shader uniform
-struct Uniform
+struct LinkedUniform
{
- Uniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize);
+ LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo);
- ~Uniform();
+ ~LinkedUniform();
bool isArray() const;
unsigned int elementCount() const;
+ bool isReferencedByVertexShader() const;
+ bool isReferencedByFragmentShader() const;
+ bool isInDefaultBlock() const;
+ size_t dataSize() const;
+ bool isSampler() const;
const GLenum type;
const GLenum precision;
const std::string name;
const unsigned int arraySize;
+ const int blockIndex;
+ const sh::BlockMemberInfo blockInfo;
unsigned char *data;
bool dirty;
- int psRegisterIndex;
- int vsRegisterIndex;
+ unsigned int psRegisterIndex;
+ unsigned int vsRegisterIndex;
unsigned int registerCount;
+
+ // Register "elements" are used for uniform structs in ES3, to appropriately identify single uniforms
+ // inside aggregate types, which are packed according C-like structure rules.
+ unsigned int registerElement;
};
-typedef std::vector<Uniform*> UniformArray;
+// Helper struct representing a single shader uniform block
+struct UniformBlock
+{
+ // use GL_INVALID_INDEX for non-array elements
+ UniformBlock(const std::string &name, unsigned int elementIndex, unsigned int dataSize);
+
+ bool isArrayElement() const;
+ bool isReferencedByVertexShader() const;
+ bool isReferencedByFragmentShader() const;
+
+ const std::string name;
+ const unsigned int elementIndex;
+ const unsigned int dataSize;
+
+ std::vector<unsigned int> memberUniformIndexes;
+
+ unsigned int psRegisterIndex;
+ unsigned int vsRegisterIndex;
+};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexArray.cpp b/src/3rdparty/angle/src/libGLESv2/VertexArray.cpp
new file mode 100644
index 0000000000..120064a532
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/VertexArray.cpp
@@ -0,0 +1,97 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
+//
+
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/renderer/VertexArrayImpl.h"
+
+namespace gl
+{
+
+VertexArray::VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs)
+ : mId(id),
+ mVertexArray(impl),
+ mVertexAttributes(maxAttribs)
+{
+ ASSERT(impl != NULL);
+}
+
+VertexArray::~VertexArray()
+{
+ SafeDelete(mVertexArray);
+
+ for (size_t i = 0; i < getMaxAttribs(); i++)
+ {
+ mVertexAttributes[i].buffer.set(NULL);
+ }
+ mElementArrayBuffer.set(NULL);
+}
+
+GLuint VertexArray::id() const
+{
+ return mId;
+}
+
+void VertexArray::detachBuffer(GLuint bufferName)
+{
+ for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++)
+ {
+ if (mVertexAttributes[attribute].buffer.id() == bufferName)
+ {
+ mVertexAttributes[attribute].buffer.set(NULL);
+ }
+ }
+
+ if (mElementArrayBuffer.id() == bufferName)
+ {
+ mElementArrayBuffer.set(NULL);
+ }
+}
+
+const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const
+{
+ ASSERT(attributeIndex < getMaxAttribs());
+ return mVertexAttributes[attributeIndex];
+}
+
+void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ ASSERT(index < getMaxAttribs());
+ mVertexAttributes[index].divisor = divisor;
+ mVertexArray->setAttributeDivisor(index, divisor);
+}
+
+void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState)
+{
+ ASSERT(attributeIndex < getMaxAttribs());
+ mVertexAttributes[attributeIndex].enabled = enabledState;
+ mVertexArray->enableAttribute(attributeIndex, enabledState);
+}
+
+void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, bool pureInteger, GLsizei stride, const void *pointer)
+{
+ ASSERT(attributeIndex < getMaxAttribs());
+ mVertexAttributes[attributeIndex].buffer.set(boundBuffer);
+ mVertexAttributes[attributeIndex].size = size;
+ mVertexAttributes[attributeIndex].type = type;
+ mVertexAttributes[attributeIndex].normalized = normalized;
+ mVertexAttributes[attributeIndex].pureInteger = pureInteger;
+ mVertexAttributes[attributeIndex].stride = stride;
+ mVertexAttributes[attributeIndex].pointer = pointer;
+ mVertexArray->setAttribute(attributeIndex, mVertexAttributes[attributeIndex]);
+}
+
+void VertexArray::setElementArrayBuffer(Buffer *buffer)
+{
+ mElementArrayBuffer.set(buffer);
+ mVertexArray->setElementArrayBuffer(buffer);
+}
+
+} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexArray.h b/src/3rdparty/angle/src/libGLESv2/VertexArray.h
new file mode 100644
index 0000000000..accd98731a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/VertexArray.h
@@ -0,0 +1,61 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This class contains prototypes for representing GLES 3 Vertex Array Objects:
+//
+// The buffer objects that are to be used by the vertex stage of the GL are collected
+// together to form a vertex array object. All state related to the definition of data used
+// by the vertex processor is encapsulated in a vertex array object.
+//
+
+#ifndef LIBGLESV2_VERTEXARRAY_H_
+#define LIBGLESV2_VERTEXARRAY_H_
+
+#include "common/RefCountObject.h"
+#include "libGLESv2/constants.h"
+#include "libGLESv2/VertexAttribute.h"
+
+namespace rx
+{
+class Renderer;
+class VertexArrayImpl;
+}
+
+namespace gl
+{
+class Buffer;
+
+class VertexArray
+{
+ public:
+ VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs);
+ ~VertexArray();
+
+ GLuint id() const;
+
+ const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
+ void detachBuffer(GLuint bufferName);
+ void setVertexAttribDivisor(GLuint index, GLuint divisor);
+ void enableAttribute(unsigned int attributeIndex, bool enabledState);
+ void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
+
+ const VertexAttribute* getVertexAttributes() const { return mVertexAttributes.data(); }
+ Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); }
+ void setElementArrayBuffer(Buffer *buffer);
+ GLuint getElementArrayBufferId() const { return mElementArrayBuffer.id(); }
+ size_t getMaxAttribs() const { return mVertexAttributes.size(); }
+
+ private:
+ GLuint mId;
+
+ rx::VertexArrayImpl *mVertexArray;
+ std::vector<VertexAttribute> mVertexAttributes;
+ BindingPointer<Buffer> mElementArrayBuffer;
+};
+
+}
+
+#endif // LIBGLESV2_VERTEXARRAY_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexAttribute.cpp b/src/3rdparty/angle/src/libGLESv2/VertexAttribute.cpp
new file mode 100644
index 0000000000..7d011ef758
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/VertexAttribute.cpp
@@ -0,0 +1,56 @@
+#include "precompiled.h"
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
+//
+
+#include "libGLESv2/VertexAttribute.h"
+
+namespace gl
+{
+
+VertexAttribute::VertexAttribute()
+ : enabled(false),
+ type(GL_FLOAT),
+ size(4),
+ normalized(false),
+ pureInteger(false),
+ stride(0),
+ pointer(NULL),
+ divisor(0)
+{
+}
+
+size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib)
+{
+ GLuint size = attrib.size;
+ switch (attrib.type)
+ {
+ case GL_BYTE: return size * sizeof(GLbyte);
+ case GL_UNSIGNED_BYTE: return size * sizeof(GLubyte);
+ case GL_SHORT: return size * sizeof(GLshort);
+ case GL_UNSIGNED_SHORT: return size * sizeof(GLushort);
+ case GL_INT: return size * sizeof(GLint);
+ case GL_UNSIGNED_INT: return size * sizeof(GLuint);
+ case GL_INT_2_10_10_10_REV: return 4;
+ case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
+ case GL_FIXED: return size * sizeof(GLfixed);
+ case GL_HALF_FLOAT: return size * sizeof(GLhalf);
+ case GL_FLOAT: return size * sizeof(GLfloat);
+ default: UNREACHABLE(); return size * sizeof(GLfloat);
+ }
+}
+
+size_t ComputeVertexAttributeStride(const VertexAttribute& attrib)
+{
+ if (!attrib.enabled)
+ {
+ return 16;
+ }
+ return attrib.stride ? attrib.stride : ComputeVertexAttributeTypeSize(attrib);
+}
+
+} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/VertexAttribute.h b/src/3rdparty/angle/src/libGLESv2/VertexAttribute.h
new file mode 100644
index 0000000000..e9757b618b
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/VertexAttribute.h
@@ -0,0 +1,119 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Helper structure describing a single vertex attribute
+//
+
+#ifndef LIBGLESV2_VERTEXATTRIBUTE_H_
+#define LIBGLESV2_VERTEXATTRIBUTE_H_
+
+#include "libGLESv2/Buffer.h"
+
+namespace gl
+{
+
+struct VertexAttribute
+{
+ bool enabled; // From glEnable/DisableVertexAttribArray
+
+ GLenum type;
+ GLuint size;
+ bool normalized;
+ bool pureInteger;
+ GLuint stride; // 0 means natural stride
+
+ union
+ {
+ const GLvoid *pointer;
+ GLintptr offset;
+ };
+ BindingPointer<Buffer> buffer; // Captured when glVertexAttribPointer is called.
+
+ GLuint divisor;
+
+ VertexAttribute();
+};
+
+template <typename T>
+T QuerySingleVertexAttributeParameter(const VertexAttribute& attrib, GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ return static_cast<T>(attrib.enabled ? GL_TRUE : GL_FALSE);
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ return static_cast<T>(attrib.size);
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ return static_cast<T>(attrib.stride);
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ return static_cast<T>(attrib.type);
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ return static_cast<T>(attrib.normalized ? GL_TRUE : GL_FALSE);
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ return static_cast<T>(attrib.buffer.id());
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ return static_cast<T>(attrib.divisor);
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ return static_cast<T>(attrib.pureInteger ? GL_TRUE : GL_FALSE);
+ default:
+ UNREACHABLE();
+ return static_cast<T>(0);
+ }
+}
+
+size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib);
+size_t ComputeVertexAttributeStride(const VertexAttribute& attrib);
+
+struct VertexAttribCurrentValueData
+{
+ union
+ {
+ GLfloat FloatValues[4];
+ GLint IntValues[4];
+ GLuint UnsignedIntValues[4];
+ };
+ GLenum Type;
+
+ void setFloatValues(const GLfloat floatValues[4])
+ {
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ FloatValues[valueIndex] = floatValues[valueIndex];
+ }
+ Type = GL_FLOAT;
+ }
+
+ void setIntValues(const GLint intValues[4])
+ {
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ IntValues[valueIndex] = intValues[valueIndex];
+ }
+ Type = GL_INT;
+ }
+
+ void setUnsignedIntValues(const GLuint unsignedIntValues[4])
+ {
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex];
+ }
+ Type = GL_UNSIGNED_INT;
+ }
+
+ bool operator==(const VertexAttribCurrentValueData &other)
+ {
+ return (Type == other.Type && memcmp(FloatValues, other.FloatValues, sizeof(float) * 4) == 0);
+ }
+
+ bool operator!=(const VertexAttribCurrentValueData &other)
+ {
+ return !(*this == other);
+ }
+};
+
+}
+
+#endif // LIBGLESV2_VERTEXATTRIBUTE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.cpp b/src/3rdparty/angle/src/libGLESv2/angletypes.cpp
new file mode 100644
index 0000000000..bc929c7d0c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/angletypes.cpp
@@ -0,0 +1,196 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
+
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/VertexAttribute.h"
+
+namespace gl
+{
+
+SamplerState::SamplerState()
+ : minFilter(GL_NEAREST_MIPMAP_LINEAR),
+ magFilter(GL_LINEAR),
+ wrapS(GL_REPEAT),
+ wrapT(GL_REPEAT),
+ wrapR(GL_REPEAT),
+ maxAnisotropy(1.0f),
+ baseLevel(0),
+ maxLevel(1000),
+ minLod(-FLT_MAX),
+ maxLod(FLT_MAX),
+ compareMode(GL_NONE),
+ compareFunc(GL_LEQUAL),
+ swizzleRed(GL_RED),
+ swizzleGreen(GL_GREEN),
+ swizzleBlue(GL_BLUE),
+ swizzleAlpha(GL_ALPHA)
+{}
+
+bool SamplerState::swizzleRequired() const
+{
+ return swizzleRed != GL_RED || swizzleGreen != GL_GREEN ||
+ swizzleBlue != GL_BLUE || swizzleAlpha != GL_ALPHA;
+}
+
+static void MinMax(int a, int b, int *minimum, int *maximum)
+{
+ if (a < b)
+ {
+ *minimum = a;
+ *maximum = b;
+ }
+ else
+ {
+ *minimum = b;
+ *maximum = a;
+ }
+}
+
+bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
+{
+ int minSourceX, maxSourceX, minSourceY, maxSourceY;
+ MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX);
+ MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY);
+
+ int minClipX, maxClipX, minClipY, maxClipY;
+ MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX);
+ MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY);
+
+ if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY)
+ {
+ if (intersection)
+ {
+ intersection->x = minSourceX;
+ intersection->y = maxSourceY;
+ intersection->width = maxSourceX - minSourceX;
+ intersection->height = maxSourceY - minSourceY;
+ }
+
+ return false;
+ }
+ else
+ {
+ if (intersection)
+ {
+ intersection->x = std::max(minSourceX, minClipX);
+ intersection->y = std::max(minSourceY, minClipY);
+ intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX);
+ intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY);
+ }
+
+ return true;
+ }
+}
+
+VertexFormat::VertexFormat()
+ : mType(GL_NONE),
+ mNormalized(GL_FALSE),
+ mComponents(0),
+ mPureInteger(false)
+{}
+
+VertexFormat::VertexFormat(GLenum type, GLboolean normalized, GLuint components, bool pureInteger)
+ : mType(type),
+ mNormalized(normalized),
+ mComponents(components),
+ mPureInteger(pureInteger)
+{
+ // Float data can not be normalized, so ignore the user setting
+ if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
+ {
+ mNormalized = GL_FALSE;
+ }
+}
+
+VertexFormat::VertexFormat(const VertexAttribute &attrib)
+ : mType(attrib.type),
+ mNormalized(attrib.normalized ? GL_TRUE : GL_FALSE),
+ mComponents(attrib.size),
+ mPureInteger(attrib.pureInteger)
+{
+ // Ensure we aren't initializing a vertex format which should be using
+ // the current-value type
+ ASSERT(attrib.enabled);
+
+ // Float data can not be normalized, so ignore the user setting
+ if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
+ {
+ mNormalized = GL_FALSE;
+ }
+}
+
+VertexFormat::VertexFormat(const VertexAttribute &attrib, GLenum currentValueType)
+ : mType(attrib.type),
+ mNormalized(attrib.normalized ? GL_TRUE : GL_FALSE),
+ mComponents(attrib.size),
+ mPureInteger(attrib.pureInteger)
+{
+ if (!attrib.enabled)
+ {
+ mType = currentValueType;
+ mNormalized = GL_FALSE;
+ mComponents = 4;
+ mPureInteger = (currentValueType != GL_FLOAT);
+ }
+
+ // Float data can not be normalized, so ignore the user setting
+ if (mType == GL_FLOAT || mType == GL_HALF_FLOAT || mType == GL_FIXED)
+ {
+ mNormalized = GL_FALSE;
+ }
+}
+
+void VertexFormat::GetInputLayout(VertexFormat *inputLayout,
+ ProgramBinary *programBinary,
+ const VertexAttribute *attributes,
+ const gl::VertexAttribCurrentValueData *currentValues)
+{
+ for (unsigned int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ int semanticIndex = programBinary->getSemanticIndex(attributeIndex);
+
+ if (semanticIndex != -1)
+ {
+ inputLayout[semanticIndex] = VertexFormat(attributes[attributeIndex], currentValues[attributeIndex].Type);
+ }
+ }
+}
+
+bool VertexFormat::operator==(const VertexFormat &other) const
+{
+ return (mType == other.mType &&
+ mComponents == other.mComponents &&
+ mNormalized == other.mNormalized &&
+ mPureInteger == other.mPureInteger );
+}
+
+bool VertexFormat::operator!=(const VertexFormat &other) const
+{
+ return !(*this == other);
+}
+
+bool VertexFormat::operator<(const VertexFormat& other) const
+{
+ if (mType != other.mType)
+ {
+ return mType < other.mType;
+ }
+ if (mNormalized != other.mNormalized)
+ {
+ return mNormalized < other.mNormalized;
+ }
+ if (mComponents != other.mComponents)
+ {
+ return mComponents < other.mComponents;
+ }
+ return mPureInteger < other.mPureInteger;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.h b/src/3rdparty/angle/src/libGLESv2/angletypes.h
index b2f0cad265..79ad810e9e 100644
--- a/src/3rdparty/angle/src/libGLESv2/angletypes.h
+++ b/src/3rdparty/angle/src/libGLESv2/angletypes.h
@@ -9,13 +9,22 @@
#ifndef LIBGLESV2_ANGLETYPES_H_
#define LIBGLESV2_ANGLETYPES_H_
+#include "libGLESv2/constants.h"
+#include "common/RefCountObject.h"
+
namespace gl
{
+class Buffer;
+class ProgramBinary;
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
enum TextureType
{
TEXTURE_2D,
TEXTURE_CUBE,
+ TEXTURE_3D,
+ TEXTURE_2D_ARRAY,
TEXTURE_TYPE_COUNT,
TEXTURE_UNKNOWN
@@ -27,20 +36,56 @@ enum SamplerType
SAMPLER_VERTEX
};
+template <typename T>
struct Color
{
- float red;
- float green;
- float blue;
- float alpha;
+ T red;
+ T green;
+ T blue;
+ T alpha;
+
+ Color() : red(0), green(0), blue(0), alpha(0) { }
+ Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a) { }
};
+typedef Color<float> ColorF;
+typedef Color<int> ColorI;
+typedef Color<unsigned int> ColorUI;
+
struct Rectangle
{
int x;
int y;
int width;
int height;
+
+ Rectangle() : x(0), y(0), width(0), height(0) { }
+ Rectangle(int x_in, int y_in, int width_in, int height_in) : x(x_in), y(y_in), width(width_in), height(height_in) { }
+};
+
+bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection);
+
+struct Box
+{
+ int x;
+ int y;
+ int z;
+ int width;
+ int height;
+ int depth;
+
+ Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { }
+ Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { }
+};
+
+struct Extents
+{
+ int width;
+ int height;
+ int depth;
+
+ Extents() : width(0), height(0), depth(0) { }
+ Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) { }
};
struct RasterizerState
@@ -55,6 +100,8 @@ struct RasterizerState
bool pointDrawMode;
bool multiSample;
+
+ bool rasterizerDiscard;
};
struct BlendState
@@ -100,28 +147,125 @@ struct DepthStencilState
struct SamplerState
{
+ SamplerState();
+
GLenum minFilter;
GLenum magFilter;
GLenum wrapS;
GLenum wrapT;
+ GLenum wrapR;
float maxAnisotropy;
- int lodOffset;
+
+ GLint baseLevel;
+ GLint maxLevel;
+ GLfloat minLod;
+ GLfloat maxLod;
+
+ GLenum compareMode;
+ GLenum compareFunc;
+
+ GLenum swizzleRed;
+ GLenum swizzleGreen;
+ GLenum swizzleBlue;
+ GLenum swizzleAlpha;
+
+ bool swizzleRequired() const;
};
struct ClearParameters
{
- GLbitfield mask;
-
- Color colorClearValue;
+ bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
+ ColorF colorFClearValue;
+ ColorI colorIClearValue;
+ ColorUI colorUIClearValue;
+ GLenum colorClearType;
bool colorMaskRed;
bool colorMaskGreen;
bool colorMaskBlue;
bool colorMaskAlpha;
+ bool clearDepth;
float depthClearValue;
+ bool clearStencil;
GLint stencilClearValue;
GLuint stencilWriteMask;
+
+ bool scissorEnabled;
+ Rectangle scissor;
+};
+
+struct PixelUnpackState
+{
+ BindingPointer<Buffer> pixelBuffer;
+ GLint alignment;
+
+ PixelUnpackState()
+ : alignment(4)
+ {}
+
+ explicit PixelUnpackState(GLint alignmentIn)
+ : alignment(alignmentIn)
+ {}
+};
+
+struct PixelPackState
+{
+ BindingPointer<Buffer> pixelBuffer;
+ GLint alignment;
+ bool reverseRowOrder;
+
+ PixelPackState()
+ : alignment(4),
+ reverseRowOrder(false)
+ {}
+
+ explicit PixelPackState(GLint alignmentIn, bool reverseRowOrderIn)
+ : alignment(alignmentIn),
+ reverseRowOrder(reverseRowOrderIn)
+ {}
+};
+
+struct VertexFormat
+{
+ GLenum mType;
+ GLboolean mNormalized;
+ GLuint mComponents;
+ bool mPureInteger;
+
+ VertexFormat();
+ VertexFormat(GLenum type, GLboolean normalized, GLuint components, bool pureInteger);
+ explicit VertexFormat(const VertexAttribute &attribute);
+ VertexFormat(const VertexAttribute &attribute, GLenum currentValueType);
+
+ static void GetInputLayout(VertexFormat *inputLayout,
+ ProgramBinary *programBinary,
+ const VertexAttribute *attributes,
+ const gl::VertexAttribCurrentValueData *currentValues);
+
+ bool operator==(const VertexFormat &other) const;
+ bool operator!=(const VertexFormat &other) const;
+ bool operator<(const VertexFormat& other) const;
+};
+
+}
+
+namespace rx
+{
+
+enum VertexConversionType
+{
+ VERTEX_CONVERT_NONE = 0,
+ VERTEX_CONVERT_CPU = 1,
+ VERTEX_CONVERT_GPU = 2,
+ VERTEX_CONVERT_BOTH = 3
+};
+
+enum D3DWorkaroundType
+{
+ ANGLE_D3D_WORKAROUND_NONE,
+ ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION,
+ ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/constants.h b/src/3rdparty/angle/src/libGLESv2/constants.h
index 9f24d66a7d..c87f92d497 100644
--- a/src/3rdparty/angle/src/libGLESv2/constants.h
+++ b/src/3rdparty/angle/src/libGLESv2/constants.h
@@ -22,12 +22,26 @@ enum
IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,
IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
- IMPLEMENTATION_MAX_DRAW_BUFFERS = 8
-};
+ IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
+ IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
+
+ IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
+ IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
+ IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
+ IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
+
+ IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
-const float ALIASED_LINE_WIDTH_RANGE_MIN = 1.0f;
-const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
-const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
+ // These are the maximums the implementation can support
+ // The actual GL caps are limited by the device caps
+ // and should be queried from the Context
+ IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
+ IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
+
+ IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
+};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/formatutils.cpp b/src/3rdparty/angle/src/libGLESv2/formatutils.cpp
new file mode 100644
index 0000000000..8cc2e19a83
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/formatutils.cpp
@@ -0,0 +1,1548 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils.cpp: Queries for GL image formats.
+
+#include "common/mathutil.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/imageformats.h"
+#include "libGLESv2/renderer/copyimage.h"
+
+namespace gl
+{
+
+// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
+// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
+// format and type combinations.
+
+struct FormatTypeInfo
+{
+ GLenum mInternalFormat;
+ ColorWriteFunction mColorWriteFunction;
+
+ FormatTypeInfo(GLenum internalFormat, ColorWriteFunction writeFunc)
+ : mInternalFormat(internalFormat), mColorWriteFunction(writeFunc)
+ { }
+};
+
+typedef std::pair<GLenum, GLenum> FormatTypePair;
+typedef std::pair<FormatTypePair, FormatTypeInfo> FormatPair;
+typedef std::map<FormatTypePair, FormatTypeInfo> FormatMap;
+
+// A helper function to insert data into the format map with fewer characters.
+static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc)
+{
+ map->insert(FormatPair(FormatTypePair(format, type), FormatTypeInfo(internalFormat, writeFunc)));
+}
+
+FormatMap BuildFormatMap()
+{
+ FormatMap map;
+
+ using namespace rx;
+
+ // | Format | Type | Internal format | Color write function |
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8, WriteColor<R8G8B8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM, WriteColor<R8G8B8A8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2, WriteColor<R10G10B10A2, GLfloat> );
+ InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor<R32G32B32A32F, GLfloat>);
+ InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
+ InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
+
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> );
+
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM, WriteColor<R8G8B8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F, WriteColor<R11G11B10F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5, WriteColor<R9G9B9E5, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor<R32G32B32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
+ InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI, WriteColor<R8G8B8, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, WriteColor<R8G8B8S, GLint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI, WriteColor<R16G16B16, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I, WriteColor<R16G16B16S, GLint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI, WriteColor<R32G32B32, GLuint> );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I, WriteColor<R32G32B32S, GLint> );
+
+ InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8, WriteColor<R8G8, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM, WriteColor<R8G8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor<R32G32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F, WriteColor<R16G16F, GLfloat> );
+ InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F, WriteColor<R16G16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI, WriteColor<R8G8, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I, WriteColor<R8G8S, GLint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI, WriteColor<R16G16, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I, WriteColor<R16G16S, GLint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI, WriteColor<R32G32, GLuint> );
+ InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I, WriteColor<R32G32S, GLint> );
+
+ InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8, WriteColor<R8, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM, WriteColor<R8S, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor<R32F, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F, WriteColor<R16F, GLfloat> );
+ InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F, WriteColor<R16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, WriteColor<R8, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, WriteColor<R8S, GLint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, WriteColor<R16, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, WriteColor<R16S, GLint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> );
+ InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, WriteColor<R32S, GLint> );
+
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
+ InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
+ InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
+
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> );
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> );
+ InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> );
+
+ InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8, WriteColor<R8G8B8A8, GLfloat> );
+
+ InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL );
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL );
+
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL );
+
+ InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8, NULL );
+
+ InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL );
+ InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL );
+
+ return map;
+}
+
+static const FormatMap &GetFormatMap()
+{
+ static const FormatMap formatMap = BuildFormatMap();
+ return formatMap;
+}
+
+struct FormatInfo
+{
+ GLenum mInternalformat;
+ GLenum mFormat;
+ GLenum mType;
+
+ FormatInfo(GLenum internalformat, GLenum format, GLenum type)
+ : mInternalformat(internalformat), mFormat(format), mType(type) { }
+
+ bool operator<(const FormatInfo& other) const
+ {
+ return memcmp(this, &other, sizeof(FormatInfo)) < 0;
+ }
+};
+
+// ES3 has a specific set of permutations of internal formats, formats and types which are acceptable.
+typedef std::set<FormatInfo> ES3FormatSet;
+
+ES3FormatSet BuildES3FormatSet()
+{
+ ES3FormatSet set;
+
+ // Format combinations from ES 3.0.1 spec, table 3.2
+
+ // | Internal format | Format | Type |
+ // | | | |
+ set.insert(FormatInfo(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGBA8_SNORM, GL_RGBA, GL_BYTE ));
+ set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 ));
+ set.insert(FormatInfo(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV ));
+ set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV ));
+ set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 ));
+ set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT_OES ));
+ set.insert(FormatInfo(GL_RGBA32F, GL_RGBA, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE ));
+ set.insert(FormatInfo(GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT ));
+ set.insert(FormatInfo(GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT ));
+ set.insert(FormatInfo(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_RGBA32I, GL_RGBA_INTEGER, GL_INT ));
+ set.insert(FormatInfo(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV ));
+ set.insert(FormatInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGB8_SNORM, GL_RGB, GL_BYTE ));
+ set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 ));
+ set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV ));
+ set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV ));
+ set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_HALF_FLOAT_OES ));
+ set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT_OES ));
+ set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT_OES ));
+ set.insert(FormatInfo(GL_RGB32F, GL_RGB, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_FLOAT ));
+ set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGB8I, GL_RGB_INTEGER, GL_BYTE ));
+ set.insert(FormatInfo(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT ));
+ set.insert(FormatInfo(GL_RGB16I, GL_RGB_INTEGER, GL_SHORT ));
+ set.insert(FormatInfo(GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_RGB32I, GL_RGB_INTEGER, GL_INT ));
+ set.insert(FormatInfo(GL_RG8, GL_RG, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RG8_SNORM, GL_RG, GL_BYTE ));
+ set.insert(FormatInfo(GL_RG16F, GL_RG, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_RG16F, GL_RG, GL_HALF_FLOAT_OES ));
+ set.insert(FormatInfo(GL_RG32F, GL_RG, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RG16F, GL_RG, GL_FLOAT ));
+ set.insert(FormatInfo(GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RG8I, GL_RG_INTEGER, GL_BYTE ));
+ set.insert(FormatInfo(GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT ));
+ set.insert(FormatInfo(GL_RG16I, GL_RG_INTEGER, GL_SHORT ));
+ set.insert(FormatInfo(GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_RG32I, GL_RG_INTEGER, GL_INT ));
+ set.insert(FormatInfo(GL_R8, GL_RED, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_R8_SNORM, GL_RED, GL_BYTE ));
+ set.insert(FormatInfo(GL_R16F, GL_RED, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_R16F, GL_RED, GL_HALF_FLOAT_OES ));
+ set.insert(FormatInfo(GL_R32F, GL_RED, GL_FLOAT ));
+ set.insert(FormatInfo(GL_R16F, GL_RED, GL_FLOAT ));
+ set.insert(FormatInfo(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_R8I, GL_RED_INTEGER, GL_BYTE ));
+ set.insert(FormatInfo(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT ));
+ set.insert(FormatInfo(GL_R16I, GL_RED_INTEGER, GL_SHORT ));
+ set.insert(FormatInfo(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_R32I, GL_RED_INTEGER, GL_INT ));
+
+ // Unsized formats
+ set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 ));
+ set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 ));
+ set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 ));
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE ));
+
+ // Depth stencil formats
+ set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT ));
+ set.insert(FormatInfo(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ));
+ set.insert(FormatInfo(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT ));
+ set.insert(FormatInfo(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 ));
+ set.insert(FormatInfo(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV));
+
+ // From GL_EXT_sRGB
+ set.insert(FormatInfo(GL_SRGB8_ALPHA8_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_SRGB8, GL_SRGB_EXT, GL_UNSIGNED_BYTE ));
+
+ // From GL_OES_texture_float
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT ));
+ set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_FLOAT ));
+
+ // From GL_OES_texture_half_float
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES ));
+ set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES ));
+ set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES ));
+
+ // From GL_EXT_texture_format_BGRA8888
+ set.insert(FormatInfo(GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
+
+ // From GL_EXT_texture_storage
+ // | Internal format | Format | Type |
+ // | | | |
+ set.insert(FormatInfo(GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT ));
+ set.insert(FormatInfo(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT_OES ));
+ set.insert(FormatInfo(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT_OES ));
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT ));
+ set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES ));
+
+ // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888
+ set.insert(FormatInfo(GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT));
+ set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
+ set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT));
+ set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE ));
+
+ // From GL_ANGLE_depth_texture
+ set.insert(FormatInfo(GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES ));
+
+ // Compressed formats
+ // From ES 3.0.1 spec, table 3.16
+ // | Internal format | Format | Type |
+ // | | | |
+ set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE));
+
+
+ // From GL_EXT_texture_compression_dxt1
+ set.insert(FormatInfo(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE));
+ set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE));
+
+ // From GL_ANGLE_texture_compression_dxt3
+ set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE));
+
+ // From GL_ANGLE_texture_compression_dxt5
+ set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE));
+
+ return set;
+}
+
+static const ES3FormatSet &GetES3FormatSet()
+{
+ static const ES3FormatSet es3FormatSet = BuildES3FormatSet();
+ return es3FormatSet;
+}
+
+// Map of sizes of input types
+struct TypeInfo
+{
+ GLuint mTypeBytes;
+ bool mSpecialInterpretation;
+
+ TypeInfo()
+ : mTypeBytes(0), mSpecialInterpretation(false) { }
+
+ TypeInfo(GLuint typeBytes, bool specialInterpretation)
+ : mTypeBytes(typeBytes), mSpecialInterpretation(specialInterpretation) { }
+
+ bool operator<(const TypeInfo& other) const
+ {
+ return memcmp(this, &other, sizeof(TypeInfo)) < 0;
+ }
+};
+
+typedef std::pair<GLenum, TypeInfo> TypeInfoPair;
+typedef std::map<GLenum, TypeInfo> TypeInfoMap;
+
+static TypeInfoMap BuildTypeInfoMap()
+{
+ TypeInfoMap map;
+
+ map.insert(TypeInfoPair(GL_UNSIGNED_BYTE, TypeInfo( 1, false)));
+ map.insert(TypeInfoPair(GL_BYTE, TypeInfo( 1, false)));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT, TypeInfo( 2, false)));
+ map.insert(TypeInfoPair(GL_SHORT, TypeInfo( 2, false)));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT, TypeInfo( 4, false)));
+ map.insert(TypeInfoPair(GL_INT, TypeInfo( 4, false)));
+ map.insert(TypeInfoPair(GL_HALF_FLOAT, TypeInfo( 2, false)));
+ map.insert(TypeInfoPair(GL_HALF_FLOAT_OES, TypeInfo( 2, false)));
+ map.insert(TypeInfoPair(GL_FLOAT, TypeInfo( 4, false)));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_6_5, TypeInfo( 2, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4, TypeInfo( 2, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_5_5_1, TypeInfo( 2, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, TypeInfo( 2, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, TypeInfo( 2, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT_2_10_10_10_REV, TypeInfo( 4, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8, TypeInfo( 4, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT_10F_11F_11F_REV, TypeInfo( 4, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT_5_9_9_9_REV, TypeInfo( 4, true )));
+ map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8_OES, TypeInfo( 4, true )));
+ map.insert(TypeInfoPair(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, TypeInfo( 8, true )));
+
+ return map;
+}
+
+static bool GetTypeInfo(GLenum type, TypeInfo *outTypeInfo)
+{
+ static const TypeInfoMap infoMap = BuildTypeInfoMap();
+ TypeInfoMap::const_iterator iter = infoMap.find(type);
+ if (iter != infoMap.end())
+ {
+ if (outTypeInfo)
+ {
+ *outTypeInfo = iter->second;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+// Information about internal formats
+typedef bool(*SupportCheckFunction)(GLuint, const Extensions &);
+
+static bool AlwaysSupported(GLuint, const Extensions &)
+{
+ return true;
+}
+
+static bool UnimplementedSupport(GLuint, const Extensions &)
+{
+ return false;
+}
+
+static bool NeverSupported(GLuint, const Extensions &)
+{
+ return false;
+}
+
+template <GLuint minCoreGLVersion>
+static bool RequireESVersion(GLuint clientVersion, const Extensions &)
+{
+ return clientVersion >= minCoreGLVersion;
+}
+
+// Pointer to a boolean memeber of the Extensions struct
+typedef bool(Extensions::*ExtensionBool);
+
+// Check support for a single extension
+template <ExtensionBool bool1>
+static bool RequireExtension(GLuint, const Extensions & extensions)
+{
+ return extensions.*bool1;
+}
+
+// Check for a minimum client version or a single extension
+template <GLuint minCoreGLVersion, ExtensionBool bool1>
+static bool RequireESVersionOrExtension(GLuint clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= minCoreGLVersion || extensions.*bool1;
+}
+
+// Check for a minimum client version or two extensions
+template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireESVersionOrExtensions(GLuint clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= minCoreGLVersion || (extensions.*bool1 || extensions.*bool2);
+}
+
+// Check support for two extensions
+template <ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireExtensions(GLuint, const Extensions &extensions)
+{
+ return extensions.*bool1 || extensions.*bool2;
+}
+
+struct InternalFormatInfo
+{
+ GLuint mRedBits;
+ GLuint mGreenBits;
+ GLuint mBlueBits;
+
+ GLuint mLuminanceBits;
+
+ GLuint mAlphaBits;
+ GLuint mSharedBits;
+
+ GLuint mDepthBits;
+ GLuint mStencilBits;
+
+ GLuint mPixelBits;
+
+ GLuint mComponentCount;
+
+ GLuint mCompressedBlockWidth;
+ GLuint mCompressedBlockHeight;
+
+ GLenum mFormat;
+ GLenum mType;
+
+ GLenum mComponentType;
+ GLenum mColorEncoding;
+
+ bool mIsCompressed;
+
+ SupportCheckFunction mTextureSupportFunction;
+ SupportCheckFunction mRenderSupportFunction;
+ SupportCheckFunction mFilterSupportFunction;
+
+ InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0),
+ mPixelBits(0), mComponentCount(0), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE),
+ mComponentType(GL_NONE), mColorEncoding(GL_NONE), mIsCompressed(false), mTextureSupportFunction(NeverSupported),
+ mRenderSupportFunction(NeverSupported), mFilterSupportFunction(NeverSupported)
+ {
+ }
+
+ static InternalFormatInfo UnsizedFormat(GLenum format, SupportCheckFunction textureSupport, SupportCheckFunction renderSupport,
+ SupportCheckFunction filterSupport)
+ {
+ InternalFormatInfo formatInfo;
+ formatInfo.mFormat = format;
+ formatInfo.mTextureSupportFunction = textureSupport;
+ formatInfo.mRenderSupportFunction = renderSupport;
+ formatInfo.mFilterSupportFunction = filterSupport;
+ return formatInfo;
+ }
+
+ static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
+ GLenum format, GLenum type, GLenum componentType, bool srgb,
+ SupportCheckFunction textureSupport, SupportCheckFunction renderSupport,
+ SupportCheckFunction filterSupport)
+ {
+ InternalFormatInfo formatInfo;
+ formatInfo.mRedBits = red;
+ formatInfo.mGreenBits = green;
+ formatInfo.mBlueBits = blue;
+ formatInfo.mAlphaBits = alpha;
+ formatInfo.mSharedBits = shared;
+ formatInfo.mPixelBits = red + green + blue + alpha + shared;
+ formatInfo.mComponentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.mFormat = format;
+ formatInfo.mType = type;
+ formatInfo.mComponentType = componentType;
+ formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.mTextureSupportFunction = textureSupport;
+ formatInfo.mRenderSupportFunction = renderSupport;
+ formatInfo.mFilterSupportFunction = filterSupport;
+ return formatInfo;
+ }
+
+ static InternalFormatInfo LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
+ SupportCheckFunction textureSupport, SupportCheckFunction renderSupport,
+ SupportCheckFunction filterSupport)
+ {
+ InternalFormatInfo formatInfo;
+ formatInfo.mLuminanceBits = luminance;
+ formatInfo.mAlphaBits = alpha;
+ formatInfo.mPixelBits = luminance + alpha;
+ formatInfo.mComponentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.mFormat = format;
+ formatInfo.mType = type;
+ formatInfo.mComponentType = componentType;
+ formatInfo.mColorEncoding = GL_LINEAR;
+ formatInfo.mTextureSupportFunction = textureSupport;
+ formatInfo.mRenderSupportFunction = renderSupport;
+ formatInfo.mFilterSupportFunction = filterSupport;
+ return formatInfo;
+ }
+
+ static InternalFormatInfo DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
+ GLenum type, GLenum componentType, SupportCheckFunction textureSupport,
+ SupportCheckFunction renderSupport, SupportCheckFunction filterSupport)
+ {
+ InternalFormatInfo formatInfo;
+ formatInfo.mDepthBits = depthBits;
+ formatInfo.mStencilBits = stencilBits;
+ formatInfo.mPixelBits = depthBits + stencilBits + unusedBits;
+ formatInfo.mComponentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
+ formatInfo.mFormat = format;
+ formatInfo.mType = type;
+ formatInfo.mComponentType = componentType;
+ formatInfo.mColorEncoding = GL_LINEAR;
+ formatInfo.mTextureSupportFunction = textureSupport;
+ formatInfo.mRenderSupportFunction = renderSupport;
+ formatInfo.mFilterSupportFunction = filterSupport;
+ return formatInfo;
+ }
+
+ static InternalFormatInfo CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
+ GLuint componentCount, GLenum format, GLenum type, bool srgb,
+ SupportCheckFunction textureSupport, SupportCheckFunction renderSupport,
+ SupportCheckFunction filterSupport)
+ {
+ InternalFormatInfo formatInfo;
+ formatInfo.mCompressedBlockWidth = compressedBlockWidth;
+ formatInfo.mCompressedBlockHeight = compressedBlockHeight;
+ formatInfo.mPixelBits = compressedBlockSize;
+ formatInfo.mComponentCount = componentCount;
+ formatInfo.mFormat = format;
+ formatInfo.mType = type;
+ formatInfo.mComponentType = GL_UNSIGNED_NORMALIZED;
+ formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.mIsCompressed = true;
+ formatInfo.mTextureSupportFunction = textureSupport;
+ formatInfo.mRenderSupportFunction = renderSupport;
+ formatInfo.mFilterSupportFunction = filterSupport;
+ return formatInfo;
+ }
+};
+
+typedef std::pair<GLenum, InternalFormatInfo> InternalFormatInfoPair;
+typedef std::map<GLenum, InternalFormatInfo> InternalFormatInfoMap;
+
+static InternalFormatInfoMap BuildInternalFormatInfoMap()
+{
+ InternalFormatInfoMap map;
+
+ // From ES 3.0.1 spec, table 3.12
+ map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo()));
+
+ // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_R8, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8_SNORM, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB10_A2, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<3>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, InternalFormatInfo::RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireESVersion<3>, RequireExtension<&Extensions::colorBufferFloat>, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB9_E5, InternalFormatInfo::RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8I, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R8UI, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R16I, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R16UI, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R32I, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_R32UI, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8I, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG8UI, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG16I, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG16UI, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG32I, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG32UI, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
+
+ map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
+
+ // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
+ // | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
+ // | | | | | | | type | | | | |
+ map.insert(InternalFormatInfoPair(GL_R16F, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RG16F, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RGB16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_RGBA16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
+ map.insert(InternalFormatInfoPair(GL_R32F, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RG32F, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RGB32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
+ map.insert(InternalFormatInfoPair(GL_RGBA32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
+
+ // Depth stencil formats
+ // | Internal format | | D |S | X | Format | Type | Component type | Supported |
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireESVersion<2>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, InternalFormatInfo::DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireESVersion<3>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::depthTextures>, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, InternalFormatInfo::DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESVersionOrExtension<2, &Extensions::depthTextures>, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, InternalFormatInfo::DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, InternalFormatInfo::DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, RequireESVersion<2>, AlwaysSupported, NeverSupported )));
+
+ // Luminance alpha formats
+ // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+
+ // Unsized formats
+ // | Internal format | | Format | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, RequireESVersion<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, RequireESVersion<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, RequireESVersion<2>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED, InternalFormatInfo::UnsizedFormat(GL_RED, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RG, InternalFormatInfo::UnsizedFormat(GL_RG, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_RED_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RED_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RG_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RG_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGB_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGBA_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
+ map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, InternalFormatInfo::UnsizedFormat(GL_DEPTH_COMPONENT, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, InternalFormatInfo::UnsizedFormat(GL_DEPTH_STENCIL, RequireESVersionOrExtension<3, &Extensions::packedDepthStencil>, AlwaysSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB_EXT, InternalFormatInfo::UnsizedFormat(GL_RGB, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, InternalFormatInfo::UnsizedFormat(GL_RGBA, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported, AlwaysSupported)));
+
+ // Compressed formats, From ES 3.0.1 spec, table 3.16
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
+
+ // From GL_EXT_texture_compression_dxt1
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported )));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported )));
+
+ // From GL_ANGLE_texture_compression_dxt3
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported )));
+
+ // From GL_ANGLE_texture_compression_dxt5
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported )));
+
+ return map;
+}
+
+static const InternalFormatInfoMap &GetInternalFormatMap()
+{
+ static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
+ return formatMap;
+}
+
+static bool GetInternalFormatInfo(GLenum internalFormat, InternalFormatInfo *outFormatInfo)
+{
+ const InternalFormatInfoMap &map = GetInternalFormatMap();
+ InternalFormatInfoMap::const_iterator iter = map.find(internalFormat);
+ if (iter != map.end())
+ {
+ if (outFormatInfo)
+ {
+ *outFormatInfo = iter->second;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+static FormatSet BuildAllSizedInternalFormatSet()
+{
+ FormatSet result;
+
+ const InternalFormatInfoMap &formats = GetInternalFormatMap();
+ for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++)
+ {
+ if (i->second.mPixelBits > 0)
+ {
+ result.insert(i->first);
+ }
+ }
+
+ return result;
+}
+
+typedef std::set<GLenum> TypeSet;
+
+struct EffectiveInternalFormatInfo
+{
+ GLenum mEffectiveFormat;
+ GLenum mDestFormat;
+ GLuint mMinRedBits;
+ GLuint mMaxRedBits;
+ GLuint mMinGreenBits;
+ GLuint mMaxGreenBits;
+ GLuint mMinBlueBits;
+ GLuint mMaxBlueBits;
+ GLuint mMinAlphaBits;
+ GLuint mMaxAlphaBits;
+
+ EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits,
+ GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits,
+ GLuint minAlphaBits, GLuint maxAlphaBits)
+ : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits),
+ mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits),
+ mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits),
+ mMaxAlphaBits(maxAlphaBits) {};
+};
+
+typedef std::vector<EffectiveInternalFormatInfo> EffectiveInternalFormatList;
+
+static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList()
+{
+ EffectiveInternalFormatList list;
+
+ // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
+ // linear source buffer component sizes.
+ // | Source channel min/max sizes |
+ // Effective Internal Format | N/A | R | G | B | A |
+ list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2));
+
+ return list;
+}
+
+
+static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList()
+{
+ EffectiveInternalFormatList list;
+
+ // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and
+ // linear source buffer component sizes.
+ // | Source channel min/max sizes |
+ // Effective Internal Format | Dest Format | R | G | B | A |
+ list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_ALPHA, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX));
+ list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 1, 8));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, UINT_MAX));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, UINT_MAX));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1));
+ list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8));
+
+ return list;
+}
+
+static bool GetEffectiveInternalFormat(const InternalFormatInfo &srcFormat, const InternalFormatInfo &destFormat,
+ GLenum *outEffectiveFormat)
+{
+ const EffectiveInternalFormatList *list = NULL;
+ GLenum targetFormat = GL_NONE;
+
+ if (gl::IsSizedInternalFormat(destFormat.mFormat))
+ {
+ static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList();
+ list = &sizedList;
+ }
+ else
+ {
+ static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList();
+ list = &unsizedList;
+ targetFormat = destFormat.mFormat;
+ }
+
+ for (size_t curFormat = 0; curFormat < list->size(); ++curFormat)
+ {
+ const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat);
+ if ((formatInfo.mDestFormat == targetFormat) &&
+ (formatInfo.mMinRedBits <= srcFormat.mRedBits && formatInfo.mMaxRedBits >= srcFormat.mRedBits) &&
+ (formatInfo.mMinGreenBits <= srcFormat.mGreenBits && formatInfo.mMaxGreenBits >= srcFormat.mGreenBits) &&
+ (formatInfo.mMinBlueBits <= srcFormat.mBlueBits && formatInfo.mMaxBlueBits >= srcFormat.mBlueBits) &&
+ (formatInfo.mMinAlphaBits <= srcFormat.mAlphaBits && formatInfo.mMaxAlphaBits >= srcFormat.mAlphaBits))
+ {
+ *outEffectiveFormat = formatInfo.mEffectiveFormat;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+struct CopyConversion
+{
+ GLenum mTextureFormat;
+ GLenum mFramebufferFormat;
+
+ CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
+ : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { }
+
+ bool operator<(const CopyConversion& other) const
+ {
+ return memcmp(this, &other, sizeof(CopyConversion)) < 0;
+ }
+};
+
+typedef std::set<CopyConversion> CopyConversionSet;
+
+static CopyConversionSet BuildValidES3CopyTexImageCombinations()
+{
+ CopyConversionSet set;
+
+ // From ES 3.0.1 spec, table 3.15
+ set.insert(CopyConversion(GL_ALPHA, GL_RGBA));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RED));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RG));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RGB));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA));
+ set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA));
+ set.insert(CopyConversion(GL_RED, GL_RED));
+ set.insert(CopyConversion(GL_RED, GL_RG));
+ set.insert(CopyConversion(GL_RED, GL_RGB));
+ set.insert(CopyConversion(GL_RED, GL_RGBA));
+ set.insert(CopyConversion(GL_RG, GL_RG));
+ set.insert(CopyConversion(GL_RG, GL_RGB));
+ set.insert(CopyConversion(GL_RG, GL_RGBA));
+ set.insert(CopyConversion(GL_RGB, GL_RGB));
+ set.insert(CopyConversion(GL_RGB, GL_RGBA));
+ set.insert(CopyConversion(GL_RGBA, GL_RGBA));
+
+ // Necessary for ANGLE back-buffers
+ set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RED, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RG, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT));
+ set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT));
+
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER));
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER));
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER));
+ set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER));
+ set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER));
+ set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER));
+ set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER));
+ set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER));
+ set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER));
+ set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER));
+
+ return set;
+}
+
+bool IsValidInternalFormat(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ ASSERT(internalFormatInfo.mTextureSupportFunction != NULL);
+ return internalFormatInfo.mTextureSupportFunction(clientVersion, extensions);
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool IsValidFormat(GLenum format, const Extensions &extensions, GLuint clientVersion)
+{
+ const InternalFormatInfoMap &internalFormats = GetInternalFormatMap();
+ for (InternalFormatInfoMap::const_iterator i = internalFormats.begin(); i != internalFormats.end(); i++)
+ {
+ if (i->second.mFormat == format && i->second.mTextureSupportFunction(clientVersion, extensions))
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool IsValidType(GLenum type, const Extensions &extensions, GLuint clientVersion)
+{
+ const InternalFormatInfoMap &internalFormats = GetInternalFormatMap();
+ for (InternalFormatInfoMap::const_iterator i = internalFormats.begin(); i != internalFormats.end(); i++)
+ {
+ if (i->second.mType == type && i->second.mTextureSupportFunction(clientVersion, extensions))
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, const Extensions &extensions, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ if (!internalFormatInfo.mTextureSupportFunction(clientVersion, extensions))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+
+ if (clientVersion == 2)
+ {
+ static const FormatMap &formats = GetFormatMap();
+ FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
+ return (iter != formats.end()) && ((internalFormat == (GLint)type) || (internalFormat == iter->second.mInternalFormat));
+ }
+ else if (clientVersion == 3)
+ {
+ static const ES3FormatSet &formats = GetES3FormatSet();
+ return formats.find(FormatInfo(internalFormat, format, type)) != formats.end();
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle, GLuint clientVersion)
+{
+ InternalFormatInfo textureInternalFormatInfo;
+ InternalFormatInfo framebufferInternalFormatInfo;
+ if (GetInternalFormatInfo(textureInternalFormat, &textureInternalFormatInfo) &&
+ GetInternalFormatInfo(frameBufferInternalFormat, &framebufferInternalFormatInfo))
+ {
+ if (clientVersion == 2)
+ {
+ UNIMPLEMENTED();
+ return false;
+ }
+ else if (clientVersion == 3)
+ {
+ static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations();
+ const CopyConversion conversion = CopyConversion(textureInternalFormatInfo.mFormat,
+ framebufferInternalFormatInfo.mFormat);
+ if (conversionSet.find(conversion) != conversionSet.end())
+ {
+ // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
+ // must both be signed, unsigned, or fixed point and both source and destinations
+ // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
+ // conversion between fixed and floating point.
+
+ if ((textureInternalFormatInfo.mColorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB))
+ {
+ return false;
+ }
+
+ if (((textureInternalFormatInfo.mComponentType == GL_INT) != (framebufferInternalFormatInfo.mComponentType == GL_INT)) ||
+ ((textureInternalFormatInfo.mComponentType == GL_UNSIGNED_INT) != (framebufferInternalFormatInfo.mComponentType == GL_UNSIGNED_INT)))
+ {
+ return false;
+ }
+
+ if (gl::IsFloatOrFixedComponentType(textureInternalFormatInfo.mComponentType) &&
+ !gl::IsFloatOrFixedComponentType(framebufferInternalFormatInfo.mComponentType))
+ {
+ return false;
+ }
+
+ // GLES specification 3.0.3, sec 3.8.5, pg 139-140:
+ // The effective internal format of the source buffer is determined with the following rules applied in order:
+ // * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the
+ // effective internal format is the source buffer's sized internal format.
+ // * If the source buffer is a texture that was created with an unsized base internal format, then the
+ // effective internal format is the source image array's effective internal format, as specified by table
+ // 3.12, which is determined from the <format> and <type> that were used when the source image array was
+ // specified by TexImage*.
+ // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where
+ // Destination Internal Format matches internalformat and where the [source channel sizes] are consistent
+ // with the values of the source buffer's [channel sizes]. Table 3.17 is used if the
+ // FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING
+ // is SRGB.
+ InternalFormatInfo sourceEffectiveFormat;
+ if (readBufferHandle != 0)
+ {
+ // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer
+ if (gl::IsSizedInternalFormat(framebufferInternalFormatInfo.mFormat))
+ {
+ sourceEffectiveFormat = framebufferInternalFormatInfo;
+ }
+ else
+ {
+ // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format
+ // texture. We can use the same table we use when creating textures to get its effective sized format.
+ GLenum effectiveFormat = gl::GetSizedInternalFormat(framebufferInternalFormatInfo.mFormat,
+ framebufferInternalFormatInfo.mType);
+ gl::GetInternalFormatInfo(effectiveFormat, &sourceEffectiveFormat);
+ }
+ }
+ else
+ {
+ // The effective internal format must be derived from the source framebuffer's channel sizes.
+ // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
+ if (framebufferInternalFormatInfo.mColorEncoding == GL_LINEAR)
+ {
+ GLenum effectiveFormat;
+ if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, &effectiveFormat))
+ {
+ gl::GetInternalFormatInfo(effectiveFormat, &sourceEffectiveFormat);
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else if (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB)
+ {
+ // SRGB buffers can only be copied to sized format destinations according to table 3.18
+ if (gl::IsSizedInternalFormat(textureInternalFormat) &&
+ (framebufferInternalFormatInfo.mRedBits >= 1 && framebufferInternalFormatInfo.mRedBits <= 8) &&
+ (framebufferInternalFormatInfo.mGreenBits >= 1 && framebufferInternalFormatInfo.mGreenBits <= 8) &&
+ (framebufferInternalFormatInfo.mBlueBits >= 1 && framebufferInternalFormatInfo.mBlueBits <= 8) &&
+ (framebufferInternalFormatInfo.mAlphaBits >= 1 && framebufferInternalFormatInfo.mAlphaBits <= 8))
+ {
+ gl::GetInternalFormatInfo(GL_SRGB8_ALPHA8, &sourceEffectiveFormat);
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ if (gl::IsSizedInternalFormat(textureInternalFormatInfo.mFormat))
+ {
+ // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized,
+ // component sizes of the source and destination formats must exactly match
+ if (textureInternalFormatInfo.mRedBits != sourceEffectiveFormat.mRedBits ||
+ textureInternalFormatInfo.mGreenBits != sourceEffectiveFormat.mGreenBits ||
+ textureInternalFormatInfo.mBlueBits != sourceEffectiveFormat.mBlueBits ||
+ textureInternalFormatInfo.mAlphaBits != sourceEffectiveFormat.mAlphaBits)
+ {
+ return false;
+ }
+ }
+
+
+ return true; // A conversion function exists, and no rule in the specification has precluded conversion
+ // between these formats.
+ }
+
+ return false;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsRenderingSupported(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ ASSERT(internalFormatInfo.mTextureSupportFunction != NULL);
+ ASSERT(internalFormatInfo.mRenderSupportFunction != NULL);
+ return internalFormatInfo.mTextureSupportFunction(clientVersion, extensions) &&
+ internalFormatInfo.mRenderSupportFunction(clientVersion, extensions);
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool IsFilteringSupported(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ ASSERT(internalFormatInfo.mTextureSupportFunction != NULL);
+ ASSERT(internalFormatInfo.mFilterSupportFunction != NULL);
+ return internalFormatInfo.mTextureSupportFunction(clientVersion, extensions) &&
+ internalFormatInfo.mFilterSupportFunction(clientVersion, extensions);
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool IsSizedInternalFormat(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mPixelBits > 0;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+GLenum GetSizedInternalFormat(GLenum format, GLenum type)
+{
+ const FormatMap &formats = GetFormatMap();
+ FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
+ return (iter != formats.end()) ? iter->second.mInternalFormat : GL_NONE;
+}
+
+GLuint GetPixelBytes(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mPixelBits / 8;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetAlphaBits(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mAlphaBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetRedBits(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mRedBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetGreenBits(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mGreenBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetBlueBits(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mBlueBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetLuminanceBits(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mLuminanceBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetDepthBits(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mDepthBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetStencilBits(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mStencilBits;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetTypeBytes(GLenum type)
+{
+ TypeInfo typeInfo;
+ if (GetTypeInfo(type, &typeInfo))
+ {
+ return typeInfo.mTypeBytes;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+bool IsSpecialInterpretationType(GLenum type)
+{
+ TypeInfo typeInfo;
+ if (GetTypeInfo(type, &typeInfo))
+ {
+ return typeInfo.mSpecialInterpretation;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsFloatOrFixedComponentType(GLenum type)
+{
+ if (type == GL_UNSIGNED_NORMALIZED ||
+ type == GL_SIGNED_NORMALIZED ||
+ type == GL_FLOAT)
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+GLenum GetFormat(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mFormat;
+ }
+ else
+ {
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+GLenum GetType(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mType;
+ }
+ else
+ {
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+GLenum GetComponentType(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mComponentType;
+ }
+ else
+ {
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+GLuint GetComponentCount(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mComponentCount;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+GLenum GetColorEncoding(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mColorEncoding;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLsizei width, GLint alignment)
+{
+ ASSERT(alignment > 0 && isPow2(alignment));
+ return rx::roundUp(GetBlockSize(internalFormat, type, width, 1), static_cast<GLuint>(alignment));
+}
+
+GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height, GLint alignment)
+{
+ return GetRowPitch(internalFormat, type, width, alignment) * height;
+}
+
+GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ if (internalFormatInfo.mIsCompressed)
+ {
+ GLsizei numBlocksWide = (width + internalFormatInfo.mCompressedBlockWidth - 1) / internalFormatInfo.mCompressedBlockWidth;
+ GLsizei numBlocksHight = (height + internalFormatInfo.mCompressedBlockHeight - 1) / internalFormatInfo.mCompressedBlockHeight;
+
+ return (internalFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8;
+ }
+ else
+ {
+ TypeInfo typeInfo;
+ if (GetTypeInfo(type, &typeInfo))
+ {
+ if (typeInfo.mSpecialInterpretation)
+ {
+ return typeInfo.mTypeBytes * width * height;
+ }
+ else
+ {
+ return internalFormatInfo.mComponentCount * typeInfo.mTypeBytes * width * height;
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+bool IsFormatCompressed(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mIsCompressed;
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+}
+
+GLuint GetCompressedBlockWidth(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mCompressedBlockWidth;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetCompressedBlockHeight(GLenum internalFormat)
+{
+ InternalFormatInfo internalFormatInfo;
+ if (GetInternalFormatInfo(internalFormat, &internalFormatInfo))
+ {
+ return internalFormatInfo.mCompressedBlockHeight;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+const FormatSet &GetAllSizedInternalFormats()
+{
+ static FormatSet formatSet = BuildAllSizedInternalFormatSet();
+ return formatSet;
+}
+
+ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type)
+{
+ static const FormatMap &formats = GetFormatMap();
+ FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type));
+ return (iter != formats.end()) ? iter->second.mColorWriteFunction : NULL;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/formatutils.h b/src/3rdparty/angle/src/libGLESv2/formatutils.h
new file mode 100644
index 0000000000..2f592798b8
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/formatutils.h
@@ -0,0 +1,88 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils.h: Queries for GL image formats.
+
+#ifndef LIBGLESV2_FORMATUTILS_H_
+#define LIBGLESV2_FORMATUTILS_H_
+
+#include "angle_gl.h"
+
+#include "libGLESv2/Caps.h"
+#include "libGLESv2/angletypes.h"
+
+#include <cstddef>
+
+typedef void (*MipGenerationFunction)(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch);
+
+typedef void (*LoadImageFunction)(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+typedef void (*InitializeTextureDataFunction)(size_t width, size_t height, size_t depth,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+typedef void (*ColorReadFunction)(const void *source, void *dest);
+typedef void (*ColorWriteFunction)(const void *source, void *dest);
+typedef void (*ColorCopyFunction)(const void *source, void *dest);
+
+typedef void (*VertexCopyFunction)(const void *input, size_t stride, size_t count, void *output);
+
+namespace gl
+{
+
+typedef std::set<GLenum> FormatSet;
+
+bool IsValidInternalFormat(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion);
+bool IsValidFormat(GLenum format, const Extensions &extensions, GLuint clientVersion);
+bool IsValidType(GLenum type, const Extensions &extensions, GLuint clientVersion);
+
+bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, const Extensions &extensions, GLuint clientVersion);
+bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle, GLuint clientVersion);
+
+bool IsRenderingSupported(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion);
+bool IsFilteringSupported(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion);
+
+bool IsSizedInternalFormat(GLenum internalFormat);
+GLenum GetSizedInternalFormat(GLenum format, GLenum type);
+
+GLuint GetPixelBytes(GLenum internalFormat);
+GLuint GetAlphaBits(GLenum internalFormat);
+GLuint GetRedBits(GLenum internalFormat);
+GLuint GetGreenBits(GLenum internalFormat);
+GLuint GetBlueBits(GLenum internalFormat);
+GLuint GetLuminanceBits(GLenum internalFormat);
+GLuint GetDepthBits(GLenum internalFormat);
+GLuint GetStencilBits(GLenum internalFormat);
+
+GLuint GetTypeBytes(GLenum type);
+bool IsSpecialInterpretationType(GLenum type);
+bool IsFloatOrFixedComponentType(GLenum type);
+
+GLenum GetFormat(GLenum internalFormat);
+GLenum GetType(GLenum internalFormat);
+
+GLenum GetComponentType(GLenum internalFormat);
+GLuint GetComponentCount(GLenum internalFormat);
+GLenum GetColorEncoding(GLenum internalFormat);
+
+GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLsizei width, GLint alignment);
+GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height, GLint alignment);
+GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height);
+
+bool IsFormatCompressed(GLenum internalFormat);
+GLuint GetCompressedBlockWidth(GLenum internalFormat);
+GLuint GetCompressedBlockHeight(GLenum internalFormat);
+
+const FormatSet &GetAllSizedInternalFormats();
+
+ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type);
+
+}
+
+#endif // LIBGLESV2_FORMATUTILS_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
index 814dfbf965..5e2ec4a4ee 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,7 +10,8 @@
#include "common/version.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
+#include "libGLESv2/formatutils.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Fence.h"
#include "libGLESv2/Framebuffer.h"
@@ -20,345 +21,94 @@
#include "libGLESv2/Texture.h"
#include "libGLESv2/Query.h"
#include "libGLESv2/Context.h"
+#include "libGLESv2/VertexArray.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/TransformFeedback.h"
+#include "libGLESv2/FramebufferAttachment.h"
-bool validImageSize(GLint level, GLsizei width, GLsizei height)
-{
- if (level < 0 || width < 0 || height < 0)
- {
- return false;
- }
-
- if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
- {
- return true;
- }
-
- if (level == 0)
- {
- return true;
- }
-
- if (gl::isPow2(width) && gl::isPow2(height))
- {
- return true;
- }
-
- return false;
-}
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/validationES2.h"
+#include "libGLESv2/validationES3.h"
+#include "libGLESv2/queryconversions.h"
-// Verify that format/type are one of the combinations from table 3.4.
-bool checkTextureFormatType(GLenum format, GLenum type)
-{
- // validate <format> by itself (used as secondary key below)
- switch (format)
- {
- case GL_RGBA:
- case GL_BGRA_EXT:
- case GL_RGB:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- break;
- default:
- return gl::error(GL_INVALID_ENUM, false);
- }
-
- // invalid <type> -> sets INVALID_ENUM
- // invalid <format>+<type> combination -> sets INVALID_OPERATION
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- switch (format)
- {
- case GL_RGBA:
- case GL_BGRA_EXT:
- case GL_RGB:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- switch (format)
- {
- case GL_RGBA:
- case GL_RGB:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- switch (format)
- {
- case GL_RGBA:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- case GL_UNSIGNED_SHORT_5_6_5:
- switch (format)
- {
- case GL_RGB:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- switch (format)
- {
- case GL_DEPTH_COMPONENT:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- case GL_UNSIGNED_INT_24_8_OES:
- switch (format)
- {
- case GL_DEPTH_STENCIL_OES:
- return true;
- default:
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- default:
- return gl::error(GL_INVALID_ENUM, false);
- }
-}
-
-bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
- GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
- gl::Texture2D *texture)
+extern "C"
{
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- if (compressed != texture->isCompressed(level))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- if (format != GL_NONE)
- {
- GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
- if (internalformat != texture->getInternalFormat(level))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
- }
- if (compressed)
- {
- if ((width % 4 != 0 && width != texture->getWidth(0)) ||
- (height % 4 != 0 && height != texture->getHeight(0)))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
- }
+// OpenGL ES 2.0 functions
- if (xoffset + width > texture->getWidth(level) ||
- yoffset + height > texture->getHeight(level))
- {
- return gl::error(GL_INVALID_VALUE, false);
- }
-
- return true;
-}
-
-bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
- GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
- gl::TextureCubeMap *texture)
+void __stdcall glActiveTexture(GLenum texture)
{
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
-
- if (compressed != texture->isCompressed(target, level))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
+ EVENT("(GLenum texture = 0x%X)", texture);
- if (format != GL_NONE)
- {
- GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
- if (internalformat != texture->getInternalFormat(target, level))
- {
- return gl::error(GL_INVALID_OPERATION, false);
- }
- }
+ gl::Context *context = gl::getNonLostContext();
- if (compressed)
+ if (context)
{
- if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
- (height % 4 != 0 && height != texture->getHeight(target, 0)))
+ if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
{
- return gl::error(GL_INVALID_OPERATION, false);
+ return gl::error(GL_INVALID_ENUM);
}
- }
- if (xoffset + width > texture->getWidth(target, level) ||
- yoffset + height > texture->getHeight(target, level))
- {
- return gl::error(GL_INVALID_VALUE, false);
+ context->getState().setActiveSampler(texture - GL_TEXTURE0);
}
-
- return true;
}
-// check for combinations of format and type that are valid for ReadPixels
-bool validReadFormatType(GLenum format, GLenum type)
-{
- switch (format)
- {
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- break;
- default:
- return false;
- }
- break;
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- break;
- default:
- return false;
- }
- break;
- default:
- return false;
- }
- return true;
-}
-
-extern "C"
+void __stdcall glAttachShader(GLuint program, GLuint shader)
{
+ EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
-void __stdcall glActiveTexture(GLenum texture)
-{
- EVENT("(GLenum texture = 0x%X)", texture);
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!programObject)
{
- if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
+ if (context->getShader(program))
{
- return gl::error(GL_INVALID_ENUM);
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
}
-
- context->setActiveSampler(texture - GL_TEXTURE0);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-}
-
-void __stdcall glAttachShader(GLuint program, GLuint shader)
-{
- EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (!shaderObject)
{
- gl::Program *programObject = context->getProgram(program);
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!programObject)
+ if (context->getProgram(shader))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_OPERATION);
}
-
- if (!shaderObject)
+ else
{
- if (context->getProgram(shader))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
}
+ }
- if (!programObject->attachShader(shaderObject))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!programObject->attachShader(shaderObject))
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
{
EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
- try
- {
- switch (target)
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ gl::Context *context = gl::getNonLostContext();
- if (id == 0)
+ if (context)
+ {
+ if (!ValidateBeginQuery(context, target, id))
{
- return gl::error(GL_INVALID_OPERATION);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->beginQuery(target, id);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->beginQuery(target, id);
}
}
@@ -366,42 +116,35 @@ void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar*
{
EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
- try
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- gl::Program *programObject = context->getProgram(program);
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
- if (!programObject)
+ if (!programObject)
+ {
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_OPERATION);
}
-
- if (strncmp(name, "gl_", 3) == 0)
+ else
{
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_VALUE);
}
+ }
- programObject->bindAttributeLocation(index, name);
+ if (strncmp(name, "gl_", 3) == 0)
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ programObject->bindAttributeLocation(index, name);
}
}
@@ -409,84 +152,86 @@ void __stdcall glBindBuffer(GLenum target, GLuint buffer)
{
EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
- if (context)
+ switch (target)
{
- switch (target)
- {
- case GL_ARRAY_BUFFER:
- context->bindArrayBuffer(buffer);
- return;
- case GL_ELEMENT_ARRAY_BUFFER:
- context->bindElementArrayBuffer(buffer);
- return;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ case GL_ARRAY_BUFFER:
+ context->bindArrayBuffer(buffer);
+ return;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ context->bindElementArrayBuffer(buffer);
+ return;
+ case GL_COPY_READ_BUFFER:
+ context->bindCopyReadBuffer(buffer);
+ return;
+ case GL_COPY_WRITE_BUFFER:
+ context->bindCopyWriteBuffer(buffer);
+ return;
+ case GL_PIXEL_PACK_BUFFER:
+ context->bindPixelPackBuffer(buffer);
+ return;
+ case GL_PIXEL_UNPACK_BUFFER:
+ context->bindPixelUnpackBuffer(buffer);
+ return;
+ case GL_UNIFORM_BUFFER:
+ context->bindGenericUniformBuffer(buffer);
+ return;
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ context->bindGenericTransformFeedbackBuffer(buffer);
+ return;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
{
EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
- try
+ if (!gl::ValidFramebufferTarget(target))
{
- if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
{
- return gl::error(GL_INVALID_ENUM);
+ context->bindReadFramebuffer(framebuffer);
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
{
- if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
- {
- context->bindReadFramebuffer(framebuffer);
- }
-
- if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
- {
- context->bindDrawFramebuffer(framebuffer);
- }
+ context->bindDrawFramebuffer(framebuffer);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
- try
+ if (target != GL_RENDERBUFFER)
{
- if (target != GL_RENDERBUFFER)
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ return gl::error(GL_INVALID_ENUM);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->bindRenderbuffer(renderbuffer);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->bindRenderbuffer(renderbuffer);
}
}
@@ -494,36 +239,43 @@ void __stdcall glBindTexture(GLenum target, GLuint texture)
{
EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture *textureObject = context->getTexture(texture);
- if (context)
+ if (textureObject && textureObject->getTarget() != target && texture != 0)
{
- gl::Texture *textureObject = context->getTexture(texture);
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (textureObject && textureObject->getTarget() != target && texture != 0)
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ context->bindTexture2D(texture);
+ return;
+ case GL_TEXTURE_CUBE_MAP:
+ context->bindTextureCubeMap(texture);
+ return;
+ case GL_TEXTURE_3D:
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_ENUM);
}
-
- switch (target)
+ context->bindTexture3D(texture);
+ return;
+ case GL_TEXTURE_2D_ARRAY:
+ if (context->getClientVersion() < 3)
{
- case GL_TEXTURE_2D:
- context->bindTexture2D(texture);
- return;
- case GL_TEXTURE_CUBE_MAP:
- context->bindTextureCubeMap(texture);
- return;
- default:
return gl::error(GL_INVALID_ENUM);
}
+ context->bindTexture2DArray(texture);
+ return;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
@@ -531,18 +283,11 @@ void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclamp
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
- try
- {
- gl::Context* context = gl::getNonLostContext();
+ gl::Context* context = gl::getNonLostContext();
- if (context)
- {
- context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
}
}
@@ -555,38 +300,37 @@ void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ switch (modeRGB)
{
- switch (modeRGB)
- {
- case GL_FUNC_ADD:
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN:
+ case GL_MAX:
+ break;
- switch (modeAlpha)
- {
- case GL_FUNC_ADD:
- case GL_FUNC_SUBTRACT:
- case GL_FUNC_REVERSE_SUBTRACT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
- gl::Context *context = gl::getNonLostContext();
+ switch (modeAlpha)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN:
+ case GL_MAX:
+ break;
- if (context)
- {
- context->setBlendEquation(modeRGB, modeAlpha);
- }
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
- catch(std::bad_alloc&)
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setBlendEquation(modeRGB, modeAlpha);
}
}
@@ -600,116 +344,125 @@ void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha
EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
srcRGB, dstRGB, srcAlpha, dstAlpha);
- try
- {
- switch (srcRGB)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ gl::Context *context = gl::getNonLostContext();
+
+ switch (srcRGB)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
- switch (dstRGB)
+ switch (dstRGB)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
+
+ case GL_SRC_ALPHA_SATURATE:
+ if (!context || context->getClientVersion() < 3)
{
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- default:
return gl::error(GL_INVALID_ENUM);
}
+ break;
- switch (srcAlpha)
- {
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- case GL_SRC_ALPHA_SATURATE:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ switch (srcAlpha)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ switch (dstAlpha)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ break;
- switch (dstAlpha)
+ case GL_SRC_ALPHA_SATURATE:
+ if (!context || context->getClientVersion() < 3)
{
- case GL_ZERO:
- case GL_ONE:
- case GL_SRC_COLOR:
- case GL_ONE_MINUS_SRC_COLOR:
- case GL_DST_COLOR:
- case GL_ONE_MINUS_DST_COLOR:
- case GL_SRC_ALPHA:
- case GL_ONE_MINUS_SRC_ALPHA:
- case GL_DST_ALPHA:
- case GL_ONE_MINUS_DST_ALPHA:
- case GL_CONSTANT_COLOR:
- case GL_ONE_MINUS_CONSTANT_COLOR:
- case GL_CONSTANT_ALPHA:
- case GL_ONE_MINUS_CONSTANT_ALPHA:
- break;
- default:
return gl::error(GL_INVALID_ENUM);
}
+ break;
- bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
- dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
-
- bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
- dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
- if (constantColorUsed && constantAlphaUsed)
- {
- ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
- return gl::error(GL_INVALID_OPERATION);
- }
+ bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
+ dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
- gl::Context *context = gl::getNonLostContext();
+ bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
+ dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
- if (context)
- {
- context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
- }
+ if (constantColorUsed && constantAlphaUsed)
+ {
+ ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
+ return gl::error(GL_INVALID_OPERATION);
}
- catch(std::bad_alloc&)
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
}
@@ -718,52 +471,51 @@ void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data,
EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
target, size, data, usage);
- try
+ if (size < 0)
{
- if (size < 0)
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ switch (usage)
+ {
+ case GL_STREAM_DRAW:
+ case GL_STATIC_DRAW:
+ case GL_DYNAMIC_DRAW:
+ break;
+
+ case GL_STREAM_READ:
+ case GL_STREAM_COPY:
+ case GL_STATIC_READ:
+ case GL_STATIC_COPY:
+ case GL_DYNAMIC_READ:
+ case GL_DYNAMIC_COPY:
+ if (context && context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_ENUM);
}
+ break;
- switch (usage)
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ if (context)
+ {
+ if (!gl::ValidBufferTarget(context, target))
{
- case GL_STREAM_DRAW:
- case GL_STATIC_DRAW:
- case GL_DYNAMIC_DRAW:
- break;
- default:
return gl::error(GL_INVALID_ENUM);
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
- if (context)
+ if (!buffer)
{
- gl::Buffer *buffer;
-
- switch (target)
- {
- case GL_ARRAY_BUFFER:
- buffer = context->getArrayBuffer();
- break;
- case GL_ELEMENT_ARRAY_BUFFER:
- buffer = context->getElementArrayBuffer();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (!buffer)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- buffer->bufferData(data, size, usage);
+ return gl::error(GL_INVALID_OPERATION);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ buffer->bufferData(data, size, usage);
}
}
@@ -772,52 +524,49 @@ void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
target, offset, size, data);
- try
+ if (size < 0 || offset < 0)
{
- if (size < 0 || offset < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (data == NULL)
+ if (data == NULL)
+ {
+ return;
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!gl::ValidBufferTarget(context, target))
{
- return;
+ return gl::error(GL_INVALID_ENUM);
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
- if (context)
+ if (!buffer)
{
- gl::Buffer *buffer;
-
- switch (target)
- {
- case GL_ARRAY_BUFFER:
- buffer = context->getArrayBuffer();
- break;
- case GL_ELEMENT_ARRAY_BUFFER:
- buffer = context->getElementArrayBuffer();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (!buffer)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (buffer->isMapped())
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if ((size_t)size + offset > buffer->size())
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ // Check for possible overflow of size + offset
+ if (!rx::IsUnsignedAdditionSafe<size_t>(size, offset))
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
- buffer->bufferSubData(data, size, offset);
+ if (size + offset > buffer->getSize())
+ {
+ return gl::error(GL_INVALID_VALUE);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ buffer->bufferSubData(data, size, offset);
}
}
@@ -825,33 +574,18 @@ GLenum __stdcall glCheckFramebufferStatus(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
- try
+ if (!gl::ValidFramebufferTarget(target))
{
- if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
- {
- return gl::error(GL_INVALID_ENUM, 0);
- }
-
- gl::Context *context = gl::getNonLostContext();
+ return gl::error(GL_INVALID_ENUM, 0);
+ }
- if (context)
- {
- gl::Framebuffer *framebuffer = NULL;
- if (target == GL_READ_FRAMEBUFFER_ANGLE)
- {
- framebuffer = context->getReadFramebuffer();
- }
- else
- {
- framebuffer = context->getDrawFramebuffer();
- }
+ gl::Context *context = gl::getNonLostContext();
- return framebuffer->completeness();
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY, 0);
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+ return framebuffer->completeness();
}
return 0;
@@ -859,20 +593,25 @@ GLenum __stdcall glCheckFramebufferStatus(GLenum target)
void __stdcall glClear(GLbitfield mask)
{
- EVENT("(GLbitfield mask = %X)", mask);
+ EVENT("(GLbitfield mask = 0x%X)", mask);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Framebuffer *framebufferObject = context->getState().getDrawFramebuffer();
- if (context)
+ if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
{
- context->clear(mask);
+ return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ context->clear(mask);
}
}
@@ -881,18 +620,11 @@ void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclamp
EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
red, green, blue, alpha);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setClearColor(red, green, blue, alpha);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setClearColor(red, green, blue, alpha);
}
}
@@ -900,18 +632,11 @@ void __stdcall glClearDepthf(GLclampf depth)
{
EVENT("(GLclampf depth = %f)", depth);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setClearDepth(depth);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setClearDepth(depth);
}
}
@@ -919,38 +644,24 @@ void __stdcall glClearStencil(GLint s)
{
EVENT("(GLint s = %d)", s);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setClearStencil(s);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setClearStencil(s);
}
}
void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- EVENT("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)",
+ EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
red, green, blue, alpha);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
}
}
@@ -958,191 +669,82 @@ void __stdcall glCompileShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!shaderObject)
{
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!shaderObject)
+ if (context->getProgram(shader))
{
- if (context->getProgram(shader))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
}
-
- shaderObject->compile();
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ shaderObject->compile();
}
}
-void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const GLvoid* data)
{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
"GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, internalformat, width, height, border, imageSize, data);
- try
- {
- if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- switch (internalformat)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ gl::Context *context = gl::getNonLostContext();
- if (border != 0)
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
+ 0, 0, width, height, border, GL_NONE, GL_NONE, data))
{
- return gl::error(GL_INVALID_OPERATION);
+ return;
}
- if (width != 1 && width != 2 && width % 4 != 0)
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
+ 0, 0, 0, width, height, 1, border, GL_NONE, GL_NONE, data))
{
- return gl::error(GL_INVALID_OPERATION);
+ return;
}
- if (height != 1 && height != 2 && height % 4 != 0)
+ if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, width, height))
{
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ switch (target)
{
- if (level > context->getMaximumTextureLevel())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (width > (context->getMaximumTextureDimension() >> level) ||
- height > (context->getMaximumTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (width != height)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (width > (context->getMaximumCubeTextureDimension() >> level) ||
- height > (context->getMaximumCubeTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- switch (internalformat) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (!context->supportsDXT1Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (!context->supportsDXT3Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (!context->supportsDXT5Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- default: UNREACHABLE();
- }
-
- if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (target == GL_TEXTURE_2D)
+ case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
-
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
}
- else
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
-
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (target)
- {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
- break;
- default: UNREACHABLE();
- }
+ texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
}
- }
+ break;
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
}
}
@@ -1154,103 +756,54 @@ void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffs
"GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
target, level, xoffset, yoffset, width, height, format, imageSize, data);
- try
- {
- if (!gl::IsInternalTextureTarget(target))
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ gl::Context *context = gl::getNonLostContext();
- if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
+ xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- switch (format)
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
+ xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
{
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ return;
}
- if (width == 0 || height == 0 || data == NULL)
+ if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, width, height))
{
- return;
+ return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ switch (target)
{
- if (level > context->getMaximumTextureLevel())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (!context->supportsDXT1Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (!context->supportsDXT3Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (!context->supportsDXT5Textures())
- {
- return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
- }
- break;
- default: UNREACHABLE();
- }
-
- if (imageSize != gl::ComputeCompressedSize(width, height, format))
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (xoffset % 4 != 0 || yoffset % 4 != 0)
- {
- return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
- // does not exist unless DXT textures are supported.
- }
-
- if (target == GL_TEXTURE_2D)
+ case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
- if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
- {
- texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
- }
+ texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
}
- else if (gl::IsCubemapTextureTarget(target))
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
- if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
- {
- texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
- }
- }
- else
- {
- UNREACHABLE();
+ texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
@@ -1259,194 +812,51 @@ void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalforma
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
target, level, internalformat, x, y, width, height, border);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (!validImageSize(level, width, height))
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
+ 0, 0, x, y, width, height, border))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (border != 0)
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
+ 0, 0, 0, x, y, width, height, border))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- if (context)
+ switch (target)
{
- if (level > context->getMaximumTextureLevel())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (width > (context->getMaximumTextureDimension() >> level) ||
- height > (context->getMaximumTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (width != height)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (width > (context->getMaximumCubeTextureDimension() >> level) ||
- height > (context->getMaximumCubeTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- gl::Framebuffer *framebuffer = context->getReadFramebuffer();
-
- if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
- }
-
- if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
- GLenum colorbufferFormat = source->getInternalFormat();
-
- // [OpenGL ES 2.0.24] table 3.9
- switch (internalformat)
- {
- case GL_ALPHA:
- if (colorbufferFormat != GL_ALPHA8_EXT &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_LUMINANCE:
- case GL_RGB:
- if (colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- if (colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_BGRA8_EXT &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (context->supportsDXT1Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (context->supportsDXT3Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (context->supportsDXT5Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH_STENCIL_OES:
- case GL_DEPTH24_STENCIL8_OES:
- if (context->supportsDepthTextures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (target == GL_TEXTURE_2D)
+ case GL_TEXTURE_2D:
{
gl::Texture2D *texture = context->getTexture2D();
-
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
}
- else if (gl::IsCubemapTextureTarget(target))
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
gl::TextureCubeMap *texture = context->getTextureCubeMap();
-
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
}
- else UNREACHABLE();
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
@@ -1455,148 +865,61 @@ void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GL
"GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, x, y, width, height);
- try
- {
- if (!gl::IsInternalTextureTarget(target))
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ gl::Context *context = gl::getNonLostContext();
- if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
+ xoffset, yoffset, x, y, width, height, 0))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (width == 0 || height == 0)
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
+ xoffset, yoffset, 0, x, y, width, height, 0))
{
return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
- if (context)
+ switch (target)
{
- if (level > context->getMaximumTextureLevel())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- gl::Framebuffer *framebuffer = context->getReadFramebuffer();
-
- if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
- {
- return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
- }
-
- if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
+ case GL_TEXTURE_2D:
{
- return gl::error(GL_INVALID_OPERATION);
- }
-
- gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
- GLenum colorbufferFormat = source->getInternalFormat();
- gl::Texture *texture = NULL;
- GLenum textureFormat = GL_RGBA;
-
- if (target == GL_TEXTURE_2D)
- {
- gl::Texture2D *tex2d = context->getTexture2D();
-
- if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
- {
- return; // error already registered by validateSubImageParams
- }
- textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
- texture = tex2d;
- }
- else if (gl::IsCubemapTextureTarget(target))
- {
- gl::TextureCubeMap *texcube = context->getTextureCubeMap();
-
- if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
- {
- return; // error already registered by validateSubImageParams
- }
- textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
- texture = texcube;
+ gl::Texture2D *texture = context->getTexture2D();
+ texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
}
- else UNREACHABLE();
+ break;
- // [OpenGL ES 2.0.24] table 3.9
- switch (textureFormat)
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
- case GL_ALPHA:
- if (colorbufferFormat != GL_ALPHA8_EXT &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_LUMINANCE:
- case GL_RGB:
- if (colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_OES &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_RGBA:
- if (colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_OES)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return gl::error(GL_INVALID_OPERATION);
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- return gl::error(GL_INVALID_OPERATION);
- default:
- return gl::error(GL_INVALID_OPERATION);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
}
+ break;
- texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
-
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
GLuint __stdcall glCreateProgram(void)
{
EVENT("()");
- try
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- return context->createProgram();
- }
- }
- catch(std::bad_alloc&)
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY, 0);
+ return context->createProgram();
}
return 0;
@@ -1606,26 +929,19 @@ GLuint __stdcall glCreateShader(GLenum type)
{
EVENT("(GLenum type = 0x%X)", type);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ switch (type)
{
- switch (type)
- {
- case GL_FRAGMENT_SHADER:
- case GL_VERTEX_SHADER:
- return context->createShader(type);
- default:
- return gl::error(GL_INVALID_ENUM, 0);
- }
+ case GL_FRAGMENT_SHADER:
+ case GL_VERTEX_SHADER:
+ return context->createShader(type);
+ default:
+ return gl::error(GL_INVALID_ENUM, 0);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, 0);
- }
return 0;
}
@@ -1634,29 +950,22 @@ void __stdcall glCullFace(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
- try
+ switch (mode)
{
- switch (mode)
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
{
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setCullMode(mode);
- }
+ if (context)
+ {
+ context->getState().setCullMode(mode);
}
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
@@ -1664,119 +973,91 @@ void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- context->deleteBuffer(buffers[i]);
- }
+ context->deleteBuffer(buffers[i]);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
{
EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- context->deleteFence(fences[i]);
- }
+ context->deleteFenceNV(fences[i]);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
{
EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
+ if (framebuffers[i] != 0)
{
- if (framebuffers[i] != 0)
- {
- context->deleteFramebuffer(framebuffers[i]);
- }
+ context->deleteFramebuffer(framebuffers[i]);
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDeleteProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
- try
+ if (program == 0)
{
- if (program == 0)
- {
- return;
- }
+ return;
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (!context->getProgram(program))
{
- if (!context->getProgram(program))
+ if(context->getShader(program))
{
- if(context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
}
-
- context->deleteProgram(program);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->deleteProgram(program);
}
}
@@ -1784,89 +1065,68 @@ void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
{
EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- context->deleteQuery(ids[i]);
- }
+ context->deleteQuery(ids[i]);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
{
EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- context->deleteRenderbuffer(renderbuffers[i]);
- }
+ context->deleteRenderbuffer(renderbuffers[i]);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDeleteShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
- try
+ if (shader == 0)
{
- if (shader == 0)
- {
- return;
- }
+ return;
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (!context->getShader(shader))
{
- if (!context->getShader(shader))
+ if(context->getProgram(shader))
{
- if(context->getProgram(shader))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
}
-
- context->deleteShader(shader);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->deleteShader(shader);
}
}
@@ -1874,82 +1134,61 @@ void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
{
EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
+ if (textures[i] != 0)
{
- if (textures[i] != 0)
- {
- context->deleteTexture(textures[i]);
- }
+ context->deleteTexture(textures[i]);
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glDepthFunc(GLenum func)
{
EVENT("(GLenum func = 0x%X)", func);
- try
+ switch (func)
{
- switch (func)
- {
- case GL_NEVER:
- case GL_ALWAYS:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_EQUAL:
- case GL_GREATER:
- case GL_GEQUAL:
- case GL_NOTEQUAL:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_NOTEQUAL:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setDepthFunc(func);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setDepthFunc(func);
}
}
void __stdcall glDepthMask(GLboolean flag)
{
- EVENT("(GLboolean flag = %d)", flag);
+ EVENT("(GLboolean flag = %u)", flag);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setDepthMask(flag != GL_FALSE);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setDepthMask(flag != GL_FALSE);
}
}
@@ -1957,18 +1196,11 @@ void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
{
EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setDepthRange(zNear, zFar);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setDepthRange(zNear, zFar);
}
}
@@ -1976,52 +1208,45 @@ void __stdcall glDetachShader(GLuint program, GLuint shader)
{
EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
- if (context)
- {
+ gl::Program *programObject = context->getProgram(program);
+ gl::Shader *shaderObject = context->getShader(shader);
- gl::Program *programObject = context->getProgram(program);
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!programObject)
+ if (!programObject)
+ {
+ gl::Shader *shaderByProgramHandle;
+ shaderByProgramHandle = context->getShader(program);
+ if (!shaderByProgramHandle)
{
- gl::Shader *shaderByProgramHandle;
- shaderByProgramHandle = context->getShader(program);
- if (!shaderByProgramHandle)
- {
- return gl::error(GL_INVALID_VALUE);
- }
- else
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_VALUE);
}
-
- if (!shaderObject)
+ else
{
- gl::Program *programByShaderHandle = context->getProgram(shader);
- if (!programByShaderHandle)
- {
- return gl::error(GL_INVALID_VALUE);
- }
- else
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_OPERATION);
}
+ }
- if (!programObject->detachShader(shaderObject))
+ if (!shaderObject)
+ {
+ gl::Program *programByShaderHandle = context->getProgram(shader);
+ if (!programByShaderHandle)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+ else
{
return gl::error(GL_INVALID_OPERATION);
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ if (!programObject->detachShader(shaderObject))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
}
}
@@ -2029,31 +1254,16 @@ void __stdcall glDisable(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (!ValidCap(context, cap))
{
- switch (cap)
- {
- case GL_CULL_FACE: context->setCullFace(false); break;
- case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
- case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
- case GL_SCISSOR_TEST: context->setScissorTest(false); break;
- case GL_STENCIL_TEST: context->setStencilTest(false); break;
- case GL_DEPTH_TEST: context->setDepthTest(false); break;
- case GL_BLEND: context->setBlend(false); break;
- case GL_DITHER: context->setDither(false); break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ return gl::error(GL_INVALID_ENUM);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->getState().setEnableFeature(cap, false);
}
}
@@ -2061,23 +1271,16 @@ void __stdcall glDisableVertexAttribArray(GLuint index)
{
EVENT("(GLuint index = %d)", index);
- try
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setEnableVertexAttribArray(index, false);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setEnableVertexAttribArray(index, false);
}
}
@@ -2085,23 +1288,16 @@ void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (count < 0 || first < 0)
+ if (!ValidateDrawArrays(context, mode, first, count))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->drawArrays(mode, first, count, 0);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->drawArrays(mode, first, count, 0);
}
}
@@ -2109,26 +1305,16 @@ void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei coun
{
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (count < 0 || first < 0 || primcount < 0)
+ if (!ValidateDrawArraysInstanced(context, mode, first, count, primcount))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (primcount > 0)
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->drawArrays(mode, first, count, primcount);
- }
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->drawArrays(mode, first, count, primcount);
}
}
@@ -2137,38 +1323,16 @@ void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLv
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
mode, count, type, indices);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (count < 0)
+ if (!ValidateDrawElements(context, mode, count, type, indices))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_INT:
- if (!context->supports32bitIndices())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- context->drawElements(mode, count, type, indices, 0);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->drawElements(mode, count, type, indices, 0);
}
}
@@ -2177,41 +1341,16 @@ void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum t
EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
mode, count, type, indices, primcount);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (count < 0 || primcount < 0)
+ if (!ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (primcount > 0)
- {
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT:
- break;
- case GL_UNSIGNED_INT:
- if (!context->supports32bitIndices())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- context->drawElements(mode, count, type, indices, primcount);
- }
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->drawElements(mode, count, type, indices, primcount);
}
}
@@ -2219,31 +1358,16 @@ void __stdcall glEnable(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (!ValidCap(context, cap))
{
- switch (cap)
- {
- case GL_CULL_FACE: context->setCullFace(true); break;
- case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
- case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
- case GL_SCISSOR_TEST: context->setScissorTest(true); break;
- case GL_STENCIL_TEST: context->setStencilTest(true); break;
- case GL_DEPTH_TEST: context->setDepthTest(true); break;
- case GL_BLEND: context->setBlend(true); break;
- case GL_DITHER: context->setDither(true); break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ return gl::error(GL_INVALID_ENUM);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->getState().setEnableFeature(cap, true);
}
}
@@ -2251,23 +1375,16 @@ void __stdcall glEnableVertexAttribArray(GLuint index)
{
EVENT("(GLuint index = %d)", index);
- try
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setEnableVertexAttribArray(index, true);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setEnableVertexAttribArray(index, true);
}
}
@@ -2275,27 +1392,16 @@ void __stdcall glEndQueryEXT(GLenum target)
{
EVENT("GLenum target = 0x%X)", target);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- switch (target)
+ if (!ValidateEndQuery(context, target))
{
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- context->endQuery(target);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ context->endQuery(target);
}
}
@@ -2303,25 +1409,23 @@ void __stdcall glFinishFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::FenceNV *fenceObject = context->getFenceNV(fence);
- if (context)
+ if (fenceObject == NULL)
{
- gl::Fence* fenceObject = context->getFence(fence);
-
- if (fenceObject == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
- fenceObject->finishFence();
+ if (fenceObject->isFence() != GL_TRUE)
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ fenceObject->finishFence();
}
}
@@ -2329,18 +1433,11 @@ void __stdcall glFinish(void)
{
EVENT("()");
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->sync(true);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->sync(true);
}
}
@@ -2348,18 +1445,11 @@ void __stdcall glFlush(void)
{
EVENT("()");
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->sync(false);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->sync(false);
}
}
@@ -2368,67 +1458,47 @@ void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenu
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
"GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
- try
+ if (!gl::ValidFramebufferTarget(target) || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
{
- if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
- || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ return gl::error(GL_INVALID_ENUM);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (!gl::ValidateFramebufferRenderbufferParameters(context, target, attachment, renderbuffertarget, renderbuffer))
{
- gl::Framebuffer *framebuffer = NULL;
- GLuint framebufferHandle = 0;
- if (target == GL_READ_FRAMEBUFFER_ANGLE)
- {
- framebuffer = context->getReadFramebuffer();
- framebufferHandle = context->getReadFramebufferHandle();
- }
- else
- {
- framebuffer = context->getDrawFramebuffer();
- framebufferHandle = context->getDrawFramebufferHandle();
- }
-
- if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return;
+ }
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
- if (colorAttachment >= context->getMaximumRenderTargets())
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
- }
- else
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0);
+ }
+ else
+ {
+ switch (attachment)
{
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT:
- framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
- break;
- case GL_STENCIL_ATTACHMENT:
- framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ case GL_DEPTH_ATTACHMENT:
+ framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
+ break;
+ case GL_STENCIL_ATTACHMENT:
+ framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
+ break;
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
+ break;
+ default:
+ UNREACHABLE();
+ break;
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
@@ -2436,167 +1506,57 @@ void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum t
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
"GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
- try
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
{
- if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ if (!ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
{
- return gl::error(GL_INVALID_ENUM);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (texture == 0)
{
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
-
- if (colorAttachment >= context->getMaximumRenderTargets())
- {
- return gl::error(GL_INVALID_VALUE);
- }
- }
- else
- {
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT:
- case GL_STENCIL_ATTACHMENT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
- }
-
- if (texture == 0)
- {
- textarget = GL_NONE;
- }
- else
- {
- gl::Texture *tex = context->getTexture(texture);
-
- if (tex == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (textarget)
- {
- case GL_TEXTURE_2D:
- {
- if (tex->getTarget() != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
- if (tex2d->isCompressed(0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- }
-
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- {
- if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
- if (texcube->isCompressed(textarget, level))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- }
-
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- if (level != 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
- }
-
- gl::Framebuffer *framebuffer = NULL;
- GLuint framebufferHandle = 0;
- if (target == GL_READ_FRAMEBUFFER_ANGLE)
- {
- framebuffer = context->getReadFramebuffer();
- framebufferHandle = context->getReadFramebufferHandle();
- }
- else
- {
- framebuffer = context->getDrawFramebuffer();
- framebufferHandle = context->getDrawFramebufferHandle();
- }
-
- if (framebufferHandle == 0 || !framebuffer)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
- {
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ textarget = GL_NONE;
+ }
- if (colorAttachment >= context->getMaximumRenderTargets())
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
- framebuffer->setColorbuffer(colorAttachment, textarget, texture);
- }
- else
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0);
+ }
+ else
+ {
+ switch (attachment)
{
- switch (attachment)
- {
- case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
- case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
- }
+ case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break;
+ case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break;
+ case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break;
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glFrontFace(GLenum mode)
{
EVENT("(GLenum mode = 0x%X)", mode);
- try
+ switch (mode)
{
- switch (mode)
+ case GL_CW:
+ case GL_CCW:
{
- case GL_CW:
- case GL_CCW:
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setFrontFace(mode);
- }
+ if (context)
+ {
+ context->getState().setFrontFace(mode);
}
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
@@ -2604,79 +1564,87 @@ void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
{
EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- buffers[i] = context->createBuffer();
- }
+ buffers[i] = context->createBuffer();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenerateMipmap(GLenum target)
{
EVENT("(GLenum target = 0x%X)", target);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (!ValidTextureTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::Texture *texture = context->getTargetTexture(target);
- if (context)
+ if (texture == NULL)
{
- switch (target)
- {
- case GL_TEXTURE_2D:
- {
- gl::Texture2D *tex2d = context->getTexture2D();
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (tex2d->isCompressed(0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- if (tex2d->isDepth(0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ GLenum internalFormat = texture->getBaseLevelInternalFormat();
+ const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
- tex2d->generateMipmaps();
- break;
- }
+ // GenerateMipmap should not generate an INVALID_OPERATION for textures created with
+ // unsized formats or that are color renderable and filterable. Since we do not track if
+ // the texture was created with sized or unsized format (only sized formats are stored),
+ // it is not possible to make sure the the LUMA formats can generate mipmaps (they should
+ // be able to) because they aren't color renderable. Simply do a special case for LUMA
+ // textures since they're the only texture format that can be created with unsized formats
+ // that is not color renderable. New unsized formats are unlikely to be added, since ES2
+ // was the last version to use add them.
+ bool isLUMA = internalFormat == GL_LUMINANCE8_EXT ||
+ internalFormat == GL_LUMINANCE8_ALPHA8_EXT ||
+ internalFormat == GL_ALPHA8_EXT;
- case GL_TEXTURE_CUBE_MAP:
- {
- gl::TextureCubeMap *texcube = context->getTextureCubeMap();
+ if (gl::GetDepthBits(internalFormat) > 0 || gl::GetStencilBits(internalFormat) > 0 || !formatCaps.filterable ||
+ (!formatCaps.renderable && !isLUMA) || gl::IsFormatCompressed(internalFormat))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ // GL_EXT_sRGB does not support mipmap generation on sRGB textures
+ if (context->getClientVersion() == 2 && gl::GetColorEncoding(internalFormat) == GL_SRGB)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- texcube->generateMipmaps();
- break;
- }
+ // Non-power of 2 ES2 check
+ if (!context->getExtensions().textureNPOT && (!gl::isPow2(texture->getBaseLevelWidth()) || !gl::isPow2(texture->getBaseLevelHeight())))
+ {
+ ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
+ return gl::error(GL_INVALID_OPERATION);
+ }
- default:
- return gl::error(GL_INVALID_ENUM);
+ // Cube completeness check
+ if (target == GL_TEXTURE_CUBE_MAP)
+ {
+ gl::TextureCubeMap *textureCube = static_cast<gl::TextureCubeMap *>(texture);
+ if (!textureCube->isCubeComplete())
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ texture->generateMipmaps();
}
}
@@ -2684,135 +1652,100 @@ void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
{
EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- fences[i] = context->createFence();
- }
+ fences[i] = context->createFenceNV();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
{
EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- framebuffers[i] = context->createFramebuffer();
- }
+ framebuffers[i] = context->createFramebuffer();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
{
EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
if (n < 0)
{
return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (GLsizei i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- ids[i] = context->createQuery();
- }
+ ids[i] = context->createQuery();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
{
EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- renderbuffers[i] = context->createRenderbuffer();
- }
+ renderbuffers[i] = context->createRenderbuffer();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGenTextures(GLsizei n, GLuint* textures)
{
- EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
+ EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
- try
+ if (n < 0)
{
- if (n < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ for (int i = 0; i < n; i++)
{
- for (int i = 0; i < n; i++)
- {
- textures[i] = context->createTexture();
- }
+ textures[i] = context->createTexture();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
@@ -2821,42 +1754,35 @@ void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize,
"GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
program, index, bufsize, length, size, type, name);
- try
+ if (bufsize < 0)
{
- if (bufsize < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- gl::Program *programObject = context->getProgram(program);
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
- if (!programObject)
+ if (!programObject)
+ {
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_OPERATION);
}
-
- if (index >= (GLuint)programObject->getActiveAttributeCount())
+ else
{
return gl::error(GL_INVALID_VALUE);
}
+ }
- programObject->getActiveAttribute(index, bufsize, length, size, type, name);
+ if (index >= (GLuint)programObject->getActiveAttributeCount())
+ {
+ return gl::error(GL_INVALID_VALUE);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ programObject->getActiveAttribute(index, bufsize, length, size, type, name);
}
}
@@ -2866,42 +1792,35 @@ void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize,
"GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
program, index, bufsize, length, size, type, name);
- try
+ if (bufsize < 0)
{
- if (bufsize < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- gl::Program *programObject = context->getProgram(program);
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
- if (!programObject)
+ if (!programObject)
+ {
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_OPERATION);
}
-
- if (index >= (GLuint)programObject->getActiveUniformCount())
+ else
{
return gl::error(GL_INVALID_VALUE);
}
+ }
- programObject->getActiveUniform(index, bufsize, length, size, type, name);
+ if (index >= (GLuint)programObject->getActiveUniformCount())
+ {
+ return gl::error(GL_INVALID_VALUE);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ programObject->getActiveUniform(index, bufsize, length, size, type, name);
}
}
@@ -2910,37 +1829,30 @@ void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* c
EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
program, maxcount, count, shaders);
- try
+ if (maxcount < 0)
{
- if (maxcount < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- gl::Program *programObject = context->getProgram(program);
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
- if (!programObject)
+ if (!programObject)
+ {
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
}
-
- return programObject->getAttachedShaders(maxcount, count, shaders);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ return programObject->getAttachedShaders(maxcount, count, shaders);
}
}
@@ -2948,39 +1860,32 @@ int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
{
EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
+ if (context)
+ {
- gl::Program *programObject = context->getProgram(program);
+ gl::Program *programObject = context->getProgram(program);
- if (!programObject)
+ if (!programObject)
+ {
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION, -1);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE, -1);
- }
+ return gl::error(GL_INVALID_OPERATION, -1);
}
-
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programObject->isLinked() || !programBinary)
+ else
{
- return gl::error(GL_INVALID_OPERATION, -1);
+ return gl::error(GL_INVALID_VALUE, -1);
}
+ }
- return programBinary->getAttributeLocation(name);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programObject->isLinked() || !programBinary)
+ {
+ return gl::error(GL_INVALID_OPERATION, -1);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, -1);
+
+ return programBinary->getAttributeLocation(name);
}
return -1;
@@ -2990,62 +1895,25 @@ void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
{
EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
- if (!(context->getBooleanv(pname, params)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
- return gl::error(GL_INVALID_ENUM);
-
- if (numParams == 0)
- return; // it is known that the pname is valid, but there are no parameters to return
-
- if (nativeType == GL_FLOAT)
- {
- GLfloat *floatParams = NULL;
- floatParams = new GLfloat[numParams];
-
- context->getFloatv(pname, floatParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- if (floatParams[i] == 0.0f)
- params[i] = GL_FALSE;
- else
- params[i] = GL_TRUE;
- }
-
- delete [] floatParams;
- }
- else if (nativeType == GL_INT)
- {
- GLint *intParams = NULL;
- intParams = new GLint[numParams];
-
- context->getIntegerv(pname, intParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- if (intParams[i] == 0)
- params[i] = GL_FALSE;
- else
- params[i] = GL_TRUE;
- }
+ return;
+ }
- delete [] intParams;
- }
- }
+ if (nativeType == GL_BOOL)
+ {
+ context->getBooleanv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
@@ -3053,47 +1921,51 @@ void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
- if (context)
+ if (!gl::ValidBufferParameter(context, pname))
{
- gl::Buffer *buffer;
+ return gl::error(GL_INVALID_ENUM);
+ }
- switch (target)
- {
- case GL_ARRAY_BUFFER:
- buffer = context->getArrayBuffer();
- break;
- case GL_ELEMENT_ARRAY_BUFFER:
- buffer = context->getElementArrayBuffer();
- break;
- default: return gl::error(GL_INVALID_ENUM);
- }
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
- if (!buffer)
- {
- // A null buffer means that "0" is bound to the requested buffer target
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ return gl::error(GL_INVALID_OPERATION);
+ }
- switch (pname)
- {
- case GL_BUFFER_USAGE:
- *params = buffer->usage();
- break;
- case GL_BUFFER_SIZE:
- *params = buffer->size();
- break;
- default: return gl::error(GL_INVALID_ENUM);
- }
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = static_cast<GLint>(buffer->getUsage());
+ break;
+ case GL_BUFFER_SIZE:
+ *params = gl::clampCast<GLint>(buffer->getSize());
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ *params = buffer->getAccessFlags();
+ break;
+ case GL_BUFFER_MAPPED:
+ *params = static_cast<GLint>(buffer->isMapped());
+ break;
+ case GL_BUFFER_MAP_OFFSET:
+ *params = gl::clampCast<GLint>(buffer->getMapOffset());
+ break;
+ case GL_BUFFER_MAP_LENGTH:
+ *params = gl::clampCast<GLint>(buffer->getMapLength());
+ break;
+ default: UNREACHABLE(); break;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
GLenum __stdcall glGetError(void)
@@ -3114,26 +1986,33 @@ void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
{
EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
- try
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
-
- gl::Context *context = gl::getNonLostContext();
+ gl::FenceNV *fenceObject = context->getFenceNV(fence);
- if (context)
+ if (fenceObject == NULL)
{
- gl::Fence *fenceObject = context->getFence(fence);
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (fenceObject == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (fenceObject->isFence() != GL_TRUE)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- fenceObject->getFenceiv(pname, params);
+ switch (pname)
+ {
+ case GL_FENCE_STATUS_NV:
+ case GL_FENCE_CONDITION_NV:
+ break;
+
+ default: return gl::error(GL_INVALID_ENUM);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ params[0] = fenceObject->getFencei(pname);
}
}
@@ -3141,59 +2020,25 @@ void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
{
EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
- if (!(context->getFloatv(pname, params)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
- return gl::error(GL_INVALID_ENUM);
-
- if (numParams == 0)
- return; // it is known that the pname is valid, but that there are no parameters to return.
-
- if (nativeType == GL_BOOL)
- {
- GLboolean *boolParams = NULL;
- boolParams = new GLboolean[numParams];
-
- context->getBooleanv(pname, boolParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- if (boolParams[i] == GL_FALSE)
- params[i] = 0.0f;
- else
- params[i] = 1.0f;
- }
-
- delete [] boolParams;
- }
- else if (nativeType == GL_INT)
- {
- GLint *intParams = NULL;
- intParams = new GLint[numParams];
-
- context->getIntegerv(pname, intParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- params[i] = (GLfloat)intParams[i];
- }
+ return;
+ }
- delete [] intParams;
- }
- }
+ if (nativeType == GL_FLOAT)
+ {
+ context->getFloatv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
@@ -3202,219 +2047,313 @@ void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attac
EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
target, attachment, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidFramebufferTarget(target))
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
- if (context)
+ int clientVersion = context->getClientVersion();
+
+ switch (pname)
{
- if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (clientVersion < 3 && !context->getExtensions().sRGB)
{
return gl::error(GL_INVALID_ENUM);
}
-
- gl::Framebuffer *framebuffer = NULL;
- if (target == GL_READ_FRAMEBUFFER_ANGLE)
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (clientVersion < 3)
{
- if(context->getReadFramebufferHandle() == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- framebuffer = context->getReadFramebuffer();
+ return gl::error(GL_INVALID_ENUM);
}
- else
- {
- if (context->getDrawFramebufferHandle() == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
- framebuffer = context->getDrawFramebuffer();
+ // Determine if the attachment is a valid enum
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_FRONT:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (clientVersion < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
}
+ break;
- GLenum attachmentType;
- GLuint attachmentHandle;
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
- if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ default:
+ if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
+ (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
{
- const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ return gl::error(GL_INVALID_ENUM);
+ }
+ break;
+ }
- if (colorAttachment >= context->getMaximumRenderTargets())
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
+ gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle);
- attachmentType = framebuffer->getColorbufferType(colorAttachment);
- attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
+ if (framebufferHandle == 0)
+ {
+ if (clientVersion < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ }
+ else
+ {
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ // Valid attachment query
}
else
{
switch (attachment)
{
case GL_DEPTH_ATTACHMENT:
- attachmentType = framebuffer->getDepthbufferType();
- attachmentHandle = framebuffer->getDepthbufferHandle();
- break;
case GL_STENCIL_ATTACHMENT:
- attachmentType = framebuffer->getStencilbufferType();
- attachmentHandle = framebuffer->getStencilbufferHandle();
break;
- default: return gl::error(GL_INVALID_ENUM);
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (framebuffer->hasValidDepthStencil())
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION);
}
}
+ }
- GLenum attachmentObjectType; // Type category
- if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
- {
- attachmentObjectType = attachmentType;
- }
- else if (gl::IsInternalTextureTarget(attachmentType))
- {
- attachmentObjectType = GL_TEXTURE;
- }
- else
- {
- UNREACHABLE();
- return;
- }
+ GLenum attachmentType = GL_NONE;
+ GLuint attachmentHandle = 0;
+ GLuint attachmentLevel = 0;
+ GLuint attachmentLayer = 0;
+
+ const gl::FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+
+ if (attachmentObject)
+ {
+ attachmentType = attachmentObject->type();
+ attachmentHandle = attachmentObject->id();
+ attachmentLevel = attachmentObject->mipLevel();
+ attachmentLayer = attachmentObject->layer();
+ }
+
+ GLenum attachmentObjectType; // Type category
+ if (framebufferHandle == 0)
+ {
+ attachmentObjectType = GL_FRAMEBUFFER_DEFAULT;
+ }
+ else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
+ {
+ attachmentObjectType = attachmentType;
+ }
+ else if (gl::ValidTexture2DDestinationTarget(context, attachmentType))
+ {
+ attachmentObjectType = GL_TEXTURE;
+ }
+ else
+ {
+ UNREACHABLE();
+ return;
+ }
+
+ if (attachmentObjectType == GL_NONE)
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
switch (pname)
{
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
*params = attachmentObjectType;
break;
+
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
+ if (clientVersion < 3)
{
- *params = attachmentHandle;
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = 0;
+ break;
+
+ default:
+ if (clientVersion < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
}
else
{
+ gl::error(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ else
+ {
+ ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE ||
+ attachmentObjectType == GL_FRAMEBUFFER_DEFAULT);
+ ASSERT(attachmentObject != NULL);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = attachmentObjectType;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE)
+ {
return gl::error(GL_INVALID_ENUM);
}
+ *params = attachmentHandle;
break;
+
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
- if (attachmentObjectType == GL_TEXTURE)
+ if (attachmentObjectType != GL_TEXTURE)
{
- *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
+ return gl::error(GL_INVALID_ENUM);
}
- else
+ *params = attachmentLevel;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ if (attachmentObjectType != GL_TEXTURE)
{
return gl::error(GL_INVALID_ENUM);
}
+ *params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0;
break;
- case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- if (attachmentObjectType == GL_TEXTURE)
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ *params = attachmentObject->getRedSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ *params = attachmentObject->getGreenSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ *params = attachmentObject->getBlueSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ *params = attachmentObject->getAlphaSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ *params = attachmentObject->getDepthSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ *params = attachmentObject->getStencilSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (attachment == GL_DEPTH_STENCIL)
{
- if (gl::IsCubemapTextureTarget(attachmentType))
- {
- *params = attachmentType;
- }
- else
- {
- *params = 0;
- }
+ gl::error(GL_INVALID_OPERATION);
}
- else
+ *params = attachmentObject->getComponentType();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ *params = attachmentObject->getColorEncoding();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (attachmentObjectType != GL_TEXTURE)
{
return gl::error(GL_INVALID_ENUM);
}
+ *params = attachmentLayer;
break;
+
default:
- return gl::error(GL_INVALID_ENUM);
+ UNREACHABLE();
+ break;
}
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
GLenum __stdcall glGetGraphicsResetStatusEXT(void)
{
EVENT("()");
- try
- {
- gl::Context *context = gl::getContext();
-
- if (context)
- {
- return context->getResetStatus();
- }
+ gl::Context *context = gl::getContext();
- return GL_NO_ERROR;
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return GL_OUT_OF_MEMORY;
+ return context->getResetStatus();
}
+
+ return GL_NO_ERROR;
}
void __stdcall glGetIntegerv(GLenum pname, GLint* params)
{
EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ GLenum nativeType;
+ unsigned int numParams = 0;
- if (context)
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
{
- if (!(context->getIntegerv(pname, params)))
- {
- GLenum nativeType;
- unsigned int numParams = 0;
- if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
- return gl::error(GL_INVALID_ENUM);
-
- if (numParams == 0)
- return; // it is known that pname is valid, but there are no parameters to return
-
- if (nativeType == GL_BOOL)
- {
- GLboolean *boolParams = NULL;
- boolParams = new GLboolean[numParams];
-
- context->getBooleanv(pname, boolParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- if (boolParams[i] == GL_FALSE)
- params[i] = 0;
- else
- params[i] = 1;
- }
-
- delete [] boolParams;
- }
- else if (nativeType == GL_FLOAT)
- {
- GLfloat *floatParams = NULL;
- floatParams = new GLfloat[numParams];
-
- context->getFloatv(pname, floatParams);
-
- for (unsigned int i = 0; i < numParams; ++i)
- {
- if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
- {
- params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
- }
- else
- params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
- }
+ return;
+ }
- delete [] floatParams;
- }
- }
+ if (nativeType == GL_INT)
+ {
+ context->getIntegerv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
@@ -3422,59 +2361,80 @@ void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
{
EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
+ if (context->getClientVersion() < 3)
+ {
switch (pname)
{
- case GL_DELETE_STATUS:
- *params = programObject->isFlaggedForDeletion();
- return;
- case GL_LINK_STATUS:
- *params = programObject->isLinked();
- return;
- case GL_VALIDATE_STATUS:
- *params = programObject->isValidated();
- return;
- case GL_INFO_LOG_LENGTH:
- *params = programObject->getInfoLogLength();
- return;
- case GL_ATTACHED_SHADERS:
- *params = programObject->getAttachedShadersCount();
- return;
- case GL_ACTIVE_ATTRIBUTES:
- *params = programObject->getActiveAttributeCount();
- return;
- case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
- *params = programObject->getActiveAttributeMaxLength();
- return;
- case GL_ACTIVE_UNIFORMS:
- *params = programObject->getActiveUniformCount();
- return;
- case GL_ACTIVE_UNIFORM_MAX_LENGTH:
- *params = programObject->getActiveUniformMaxLength();
- return;
- case GL_PROGRAM_BINARY_LENGTH_OES:
- *params = programObject->getProgramBinaryLength();
- return;
- default:
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
return gl::error(GL_INVALID_ENUM);
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ *params = programObject->isFlaggedForDeletion();
+ return;
+ case GL_LINK_STATUS:
+ *params = programObject->isLinked();
+ return;
+ case GL_VALIDATE_STATUS:
+ *params = programObject->isValidated();
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = programObject->getInfoLogLength();
+ return;
+ case GL_ATTACHED_SHADERS:
+ *params = programObject->getAttachedShadersCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = programObject->getActiveAttributeCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = programObject->getActiveAttributeMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ *params = programObject->getActiveUniformCount();
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = programObject->getActiveUniformMaxLength();
+ return;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = programObject->getProgramBinaryLength();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ *params = programObject->getActiveUniformBlockCount();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ *params = programObject->getActiveUniformBlockMaxLength();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ *params = programObject->getTransformFeedbackBufferMode();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ *params = programObject->getTransformFeedbackVaryingCount();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ *params = programObject->getTransformFeedbackVaryingMaxLength();
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
}
}
@@ -3483,30 +2443,23 @@ void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* len
EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
program, bufsize, length, infolog);
- try
+ if (bufsize < 0)
{
- if (bufsize < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- gl::Context *context = gl::getNonLostContext();
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (context)
- {
- gl::Program *programObject = context->getProgram(program);
+ gl::Context *context = gl::getNonLostContext();
- if (!programObject)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
- programObject->getInfoLog(bufsize, length, infolog);
+ if (!programObject)
+ {
+ return gl::error(GL_INVALID_VALUE);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ programObject->getInfoLog(bufsize, length, infolog);
}
}
@@ -3514,26 +2467,24 @@ void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
{
EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
+ if (!ValidQueryType(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
switch (pname)
{
case GL_CURRENT_QUERY_EXT:
+ params[0] = context->getState().getActiveQueryId(target);
break;
+
default:
return gl::error(GL_INVALID_ENUM);
}
-
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- params[0] = context->getActiveQuery(target);
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
@@ -3541,48 +2492,33 @@ void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
{
EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- switch (pname)
+ gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
+
+ if (!queryObject)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (context->getState().getActiveQueryId(queryObject->getType()) == id)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ switch(pname)
{
case GL_QUERY_RESULT_EXT:
+ params[0] = queryObject->getResult();
+ break;
case GL_QUERY_RESULT_AVAILABLE_EXT:
+ params[0] = queryObject->isResultAvailable();
break;
default:
return gl::error(GL_INVALID_ENUM);
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
-
- if (!queryObject)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (context->getActiveQuery(queryObject->getType()) == id)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch(pname)
- {
- case GL_QUERY_RESULT_EXT:
- params[0] = queryObject->getResult();
- break;
- case GL_QUERY_RESULT_AVAILABLE_EXT:
- params[0] = queryObject->isResultAvailable();
- break;
- default:
- ASSERT(false);
- }
- }
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
@@ -3590,102 +2526,85 @@ void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint*
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (target != GL_RENDERBUFFER)
{
- if (target != GL_RENDERBUFFER)
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ return gl::error(GL_INVALID_ENUM);
+ }
- if (context->getRenderbufferHandle() == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (context->getState().getRenderbufferId() == 0)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
+ gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getState().getRenderbufferId());
- switch (pname)
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
+ case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
+ case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
+ case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
+ case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
+ case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
+ case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
+ case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ if (!context->getExtensions().framebufferMultisample)
{
- case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
- case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
- case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
- case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
- case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
- case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
- case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
- case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
- case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
- case GL_RENDERBUFFER_SAMPLES_ANGLE:
- if (context->getMaxSupportedSamples() != 0)
- {
- *params = renderbuffer->getSamples();
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- default:
return gl::error(GL_INVALID_ENUM);
}
+ *params = renderbuffer->getSamples();
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
{
EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context)
+ if (!shaderObject)
{
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!shaderObject)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- switch (pname)
- {
- case GL_SHADER_TYPE:
- *params = shaderObject->getType();
- return;
- case GL_DELETE_STATUS:
- *params = shaderObject->isFlaggedForDeletion();
- return;
- case GL_COMPILE_STATUS:
- *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
- return;
- case GL_INFO_LOG_LENGTH:
- *params = shaderObject->getInfoLogLength();
- return;
- case GL_SHADER_SOURCE_LENGTH:
- *params = shaderObject->getSourceLength();
- return;
- case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
- *params = shaderObject->getTranslatedSourceLength();
- return;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = shaderObject->getType();
+ return;
+ case GL_DELETE_STATUS:
+ *params = shaderObject->isFlaggedForDeletion();
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = shaderObject->getInfoLogLength();
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shaderObject->getSourceLength();
+ return;
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ *params = shaderObject->getTranslatedSourceLength();
+ return;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
@@ -3693,30 +2612,23 @@ void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* lengt
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
shader, bufsize, length, infolog);
- try
+ if (bufsize < 0)
{
- if (bufsize < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (!shaderObject)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
- shaderObject->getInfoLog(bufsize, length, infolog);
+ if (!shaderObject)
+ {
+ return gl::error(GL_INVALID_VALUE);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ shaderObject->getInfoLog(bufsize, length, infolog);
}
}
@@ -3725,43 +2637,36 @@ void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontyp
EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
shadertype, precisiontype, range, precision);
- try
+ switch (shadertype)
{
- switch (shadertype)
- {
- case GL_VERTEX_SHADER:
- case GL_FRAGMENT_SHADER:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- switch (precisiontype)
- {
- case GL_LOW_FLOAT:
- case GL_MEDIUM_FLOAT:
- case GL_HIGH_FLOAT:
- // Assume IEEE 754 precision
- range[0] = 127;
- range[1] = 127;
- *precision = 23;
- break;
- case GL_LOW_INT:
- case GL_MEDIUM_INT:
- case GL_HIGH_INT:
- // Some (most) hardware only supports single-precision floating-point numbers,
- // which can accurately represent integers up to +/-16777216
- range[0] = 24;
- range[1] = 24;
- *precision = 0;
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
- catch(std::bad_alloc&)
+
+ switch (precisiontype)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ case GL_LOW_FLOAT:
+ case GL_MEDIUM_FLOAT:
+ case GL_HIGH_FLOAT:
+ // Assume IEEE 754 precision
+ range[0] = 127;
+ range[1] = 127;
+ *precision = 23;
+ break;
+ case GL_LOW_INT:
+ case GL_MEDIUM_INT:
+ case GL_HIGH_INT:
+ // Some (most) hardware only supports single-precision floating-point numbers,
+ // which can accurately represent integers up to +/-16777216
+ range[0] = 24;
+ range[1] = 24;
+ *precision = 0;
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
@@ -3770,30 +2675,23 @@ void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
shader, bufsize, length, source);
- try
+ if (bufsize < 0)
{
- if (bufsize < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- gl::Context *context = gl::getNonLostContext();
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (context)
- {
- gl::Shader *shaderObject = context->getShader(shader);
+ gl::Context *context = gl::getNonLostContext();
- if (!shaderObject)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
- shaderObject->getSource(bufsize, length, source);
+ if (!shaderObject)
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ shaderObject->getSource(bufsize, length, source);
}
}
@@ -3802,30 +2700,23 @@ void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize,
EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
shader, bufsize, length, source);
- try
+ if (bufsize < 0)
{
- if (bufsize < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- gl::Context *context = gl::getNonLostContext();
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (context)
- {
- gl::Shader *shaderObject = context->getShader(shader);
+ gl::Context *context = gl::getNonLostContext();
- if (!shaderObject)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
- shaderObject->getTranslatedSource(bufsize, length, source);
+ if (!shaderObject)
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ shaderObject->getTranslatedSource(bufsize, length, source);
}
}
@@ -3833,29 +2724,36 @@ const GLubyte* __stdcall glGetString(GLenum name)
{
EVENT("(GLenum name = 0x%X)", name);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- switch (name)
+ switch (name)
+ {
+ case GL_VENDOR:
+ return (GLubyte*)"Google Inc.";
+ case GL_RENDERER:
+ return (GLubyte*)((context != NULL) ? context->getRendererString().c_str() : "ANGLE");
+ case GL_VERSION:
+ if (context->getClientVersion() == 2)
{
- case GL_VENDOR:
- return (GLubyte*)"Google Inc.";
- case GL_RENDERER:
- return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
- case GL_VERSION:
return (GLubyte*)"OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")";
- case GL_SHADING_LANGUAGE_VERSION:
+ }
+ else
+ {
+ return (GLubyte*)"OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")";
+ }
+ case GL_SHADING_LANGUAGE_VERSION:
+ if (context->getClientVersion() == 2)
+ {
return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")";
- case GL_EXTENSIONS:
- return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
- default:
- return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
+ else
+ {
+ return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")";
+ }
+ case GL_EXTENSIONS:
+ return (GLubyte*)((context != NULL) ? context->getExtensionString().c_str() : "");
+ default:
+ return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
}
}
@@ -3863,124 +2761,238 @@ void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture *texture = context->getTargetTexture(target);
- if (context)
+ if (!texture)
{
- gl::Texture *texture;
+ return gl::error(GL_INVALID_ENUM);
+ }
- switch (target)
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = (GLfloat)texture->getSamplerState().magFilter;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = (GLfloat)texture->getSamplerState().minFilter;
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = (GLfloat)texture->getSamplerState().wrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = (GLfloat)texture->getSamplerState().wrapT;
+ break;
+ case GL_TEXTURE_WRAP_R:
+ if (context->getClientVersion() < 3)
{
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- default:
return gl::error(GL_INVALID_ENUM);
}
-
- switch (pname)
+ *params = (GLfloat)texture->getSamplerState().wrapR;
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
+ *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = (GLfloat)texture->immutableLevelCount();
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = (GLfloat)texture->getUsage();
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = (GLfloat)texture->getSamplerState().maxAnisotropy;
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleRed;
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleGreen;
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleBlue;
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = (GLfloat)texture->getSamplerState().swizzleAlpha;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = (GLfloat)texture->getSamplerState().baseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = (GLfloat)texture->getSamplerState().maxLevel;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = texture->getSamplerState().minLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientVersion() < 3)
{
- case GL_TEXTURE_MAG_FILTER:
- *params = (GLfloat)texture->getMagFilter();
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = (GLfloat)texture->getMinFilter();
- break;
- case GL_TEXTURE_WRAP_S:
- *params = (GLfloat)texture->getWrapS();
- break;
- case GL_TEXTURE_WRAP_T:
- *params = (GLfloat)texture->getWrapT();
- break;
- case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
- *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- *params = (GLfloat)texture->getUsage();
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->supportsTextureFilterAnisotropy())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- *params = (GLfloat)texture->getMaxAnisotropy();
- break;
- default:
return gl::error(GL_INVALID_ENUM);
}
+ *params = texture->getSamplerState().maxLod;
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture *texture = context->getTargetTexture(target);
- if (context)
+ if (!texture)
{
- gl::Texture *texture;
+ return gl::error(GL_INVALID_ENUM);
+ }
- switch (target)
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = texture->getSamplerState().magFilter;
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = texture->getSamplerState().minFilter;
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = texture->getSamplerState().wrapS;
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = texture->getSamplerState().wrapT;
+ break;
+ case GL_TEXTURE_WRAP_R:
+ if (context->getClientVersion() < 3)
{
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- default:
return gl::error(GL_INVALID_ENUM);
}
-
- switch (pname)
+ *params = texture->getSamplerState().wrapR;
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
+ *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = texture->immutableLevelCount();
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = texture->getUsage();
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
{
- case GL_TEXTURE_MAG_FILTER:
- *params = texture->getMagFilter();
- break;
- case GL_TEXTURE_MIN_FILTER:
- *params = texture->getMinFilter();
- break;
- case GL_TEXTURE_WRAP_S:
- *params = texture->getWrapS();
- break;
- case GL_TEXTURE_WRAP_T:
- *params = texture->getWrapT();
- break;
- case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
- *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- *params = texture->getUsage();
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->supportsTextureFilterAnisotropy())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- *params = (GLint)texture->getMaxAnisotropy();
- break;
- default:
return gl::error(GL_INVALID_ENUM);
}
+ *params = (GLint)texture->getSamplerState().maxAnisotropy;
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = texture->getSamplerState().swizzleRed;
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = texture->getSamplerState().swizzleGreen;
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = texture->getSamplerState().swizzleBlue;
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = texture->getSamplerState().swizzleAlpha;
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = texture->getSamplerState().baseLevel;
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = texture->getSamplerState().maxLevel;
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = (GLint)texture->getSamplerState().minLod;
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+ *params = (GLint)texture->getSamplerState().maxLod;
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
@@ -3988,214 +3000,179 @@ void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSiz
EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
program, location, bufSize, params);
- try
+ if (bufSize < 0)
{
- if (bufSize < 0)
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (program == 0)
{
return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject || !programObject->isLinked())
{
- if (program == 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject || !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programBinary)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (!programBinary->getUniformfv(location, &bufSize, params))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!programBinary->getUniformfv(location, &bufSize, params))
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (program == 0)
{
- if (program == 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Program *programObject = context->getProgram(program);
+ gl::Program *programObject = context->getProgram(program);
- if (!programObject || !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!programObject || !programObject->isLinked())
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programBinary)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (!programBinary->getUniformfv(location, NULL, params))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!programBinary->getUniformfv(location, NULL, params))
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
{
- EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
+ EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
program, location, bufSize, params);
- try
+ if (bufSize < 0)
{
- if (bufSize < 0)
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (program == 0)
{
return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject || !programObject->isLinked())
{
- if (program == 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject || !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programBinary)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (!programBinary->getUniformiv(location, &bufSize, params))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!programBinary->getUniformiv(location, &bufSize, params))
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
{
EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (program == 0)
{
- if (program == 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Program *programObject = context->getProgram(program);
+ gl::Program *programObject = context->getProgram(program);
- if (!programObject || !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!programObject || !programObject->isLinked())
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programBinary)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (!programBinary->getUniformiv(location, NULL, params))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!programBinary->getUniformiv(location, NULL, params))
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
{
EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (strstr(name, "gl_") == name)
{
- gl::Context *context = gl::getNonLostContext();
+ return -1;
+ }
- if (strstr(name, "gl_") == name)
- {
- return -1;
- }
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION, -1);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE, -1);
- }
+ return gl::error(GL_INVALID_OPERATION, -1);
}
-
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programObject->isLinked() || !programBinary)
+ else
{
- return gl::error(GL_INVALID_OPERATION, -1);
+ return gl::error(GL_INVALID_VALUE, -1);
}
+ }
- return programBinary->getUniformLocation(name);
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programObject->isLinked() || !programBinary)
+ {
+ return gl::error(GL_INVALID_OPERATION, -1);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, -1);
+
+ return programBinary->getUniformLocation(name);
}
return -1;
@@ -4205,55 +3182,33 @@ void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
+ const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
+ if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
+ {
+ return;
+ }
- switch (pname)
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
+ for (int i = 0; i < 4; ++i)
{
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- *params = (GLfloat)attribState.mSize;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- *params = (GLfloat)attribState.mStride;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- *params = (GLfloat)attribState.mType;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = (GLfloat)attribState.mBoundBuffer.id();
- break;
- case GL_CURRENT_VERTEX_ATTRIB:
- for (int i = 0; i < 4; ++i)
- {
- params[i] = attribState.mCurrentValue[i];
- }
- break;
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
- *params = (GLfloat)attribState.mDivisor;
- break;
- default: return gl::error(GL_INVALID_ENUM);
+ params[i] = currentValueData.FloatValues[i];
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ else
+ {
+ *params = gl::QuerySingleVertexAttributeParameter<GLfloat>(attribState, pname);
+ }
}
}
@@ -4261,56 +3216,35 @@ void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
+ const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
- switch (pname)
+ if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
+ {
+ return;
+ }
+
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
+ for (int i = 0; i < 4; ++i)
{
- case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
- *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_SIZE:
- *params = attribState.mSize;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
- *params = attribState.mStride;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_TYPE:
- *params = attribState.mType;
- break;
- case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
- *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
- break;
- case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- *params = attribState.mBoundBuffer.id();
- break;
- case GL_CURRENT_VERTEX_ATTRIB:
- for (int i = 0; i < 4; ++i)
- {
- float currentValue = attribState.mCurrentValue[i];
- params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
- }
- break;
- case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
- *params = (GLint)attribState.mDivisor;
- break;
- default: return gl::error(GL_INVALID_ENUM);
+ float currentValue = currentValueData.FloatValues[i];
+ params[i] = gl::iround<GLint>(currentValue);
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ else
+ {
+ *params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
+ }
}
}
@@ -4318,28 +3252,21 @@ void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** po
{
EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
- {
- return gl::error(GL_INVALID_VALUE);
- }
-
- if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ return gl::error(GL_INVALID_ENUM);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ *pointer = const_cast<GLvoid*>(context->getState().getVertexAttribPointer(index));
}
}
@@ -4347,34 +3274,27 @@ void __stdcall glHint(GLenum target, GLenum mode)
{
EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
- try
+ switch (mode)
{
- switch (mode)
- {
- case GL_FASTEST:
- case GL_NICEST:
- case GL_DONT_CARE:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
-
- gl::Context *context = gl::getNonLostContext();
- switch (target)
- {
- case GL_GENERATE_MIPMAP_HINT:
- if (context) context->setGenerateMipmapHint(mode);
- break;
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
- if (context) context->setFragmentShaderDerivativeHint(mode);
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ case GL_FASTEST:
+ case GL_NICEST:
+ case GL_DONT_CARE:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
- catch(std::bad_alloc&)
+
+ gl::Context *context = gl::getNonLostContext();
+ switch (target)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ case GL_GENERATE_MIPMAP_HINT:
+ if (context) context->getState().setGenerateMipmapHint(mode);
+ break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
+ if (context) context->getState().setFragmentShaderDerivativeHint(mode);
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
@@ -4382,24 +3302,17 @@ GLboolean __stdcall glIsBuffer(GLuint buffer)
{
EVENT("(GLuint buffer = %d)", buffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context && buffer)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Buffer *bufferObject = context->getBuffer(buffer);
- if (context && buffer)
+ if (bufferObject)
{
- gl::Buffer *bufferObject = context->getBuffer(buffer);
-
- if (bufferObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4408,31 +3321,16 @@ GLboolean __stdcall glIsEnabled(GLenum cap)
{
EVENT("(GLenum cap = 0x%X)", cap);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (!ValidCap(context, cap))
{
- switch (cap)
- {
- case GL_CULL_FACE: return context->isCullFaceEnabled();
- case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
- case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
- case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
- case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
- case GL_STENCIL_TEST: return context->isStencilTestEnabled();
- case GL_DEPTH_TEST: return context->isDepthTestEnabled();
- case GL_BLEND: return context->isBlendEnabled();
- case GL_DITHER: return context->isDitherEnabled();
- default:
- return gl::error(GL_INVALID_ENUM, false);
- }
+ return gl::error(GL_INVALID_ENUM, false);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, false);
+
+ return context->getState().getEnableFeature(cap);
}
return false;
@@ -4442,25 +3340,18 @@ GLboolean __stdcall glIsFenceNV(GLuint fence)
{
EVENT("(GLuint fence = %d)", fence);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::FenceNV *fenceObject = context->getFenceNV(fence);
- if (context)
+ if (fenceObject == NULL)
{
- gl::Fence *fenceObject = context->getFence(fence);
-
- if (fenceObject == NULL)
- {
- return GL_FALSE;
- }
-
- return fenceObject->isFence();
+ return GL_FALSE;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
+
+ return fenceObject->isFence();
}
return GL_FALSE;
@@ -4470,24 +3361,17 @@ GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
{
EVENT("(GLuint framebuffer = %d)", framebuffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context && framebuffer)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
- if (context && framebuffer)
+ if (framebufferObject)
{
- gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
-
- if (framebufferObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4496,24 +3380,17 @@ GLboolean __stdcall glIsProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context && program)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context && program)
+ if (programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (programObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4522,28 +3399,11 @@ GLboolean __stdcall glIsQueryEXT(GLuint id)
{
EVENT("(GLuint id = %d)", id);
- try
- {
- if (id == 0)
- {
- return GL_FALSE;
- }
-
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
- {
- gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
+ gl::Context *context = gl::getNonLostContext();
- if (queryObject)
- {
- return GL_TRUE;
- }
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
+ return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
}
return GL_FALSE;
@@ -4553,24 +3413,17 @@ GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
{
EVENT("(GLuint renderbuffer = %d)", renderbuffer);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context && renderbuffer)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
- if (context && renderbuffer)
+ if (renderbufferObject)
{
- gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
-
- if (renderbufferObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4579,24 +3432,17 @@ GLboolean __stdcall glIsShader(GLuint shader)
{
EVENT("(GLuint shader = %d)", shader);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context && shader)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Shader *shaderObject = context->getShader(shader);
- if (context && shader)
+ if (shaderObject)
{
- gl::Shader *shaderObject = context->getShader(shader);
-
- if (shaderObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4605,24 +3451,17 @@ GLboolean __stdcall glIsTexture(GLuint texture)
{
EVENT("(GLuint texture = %d)", texture);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context && texture)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture *textureObject = context->getTexture(texture);
- if (context && texture)
+ if (textureObject)
{
- gl::Texture *textureObject = context->getTexture(texture);
-
- if (textureObject)
- {
- return GL_TRUE;
- }
+ return GL_TRUE;
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
- }
return GL_FALSE;
}
@@ -4631,23 +3470,16 @@ void __stdcall glLineWidth(GLfloat width)
{
EVENT("(GLfloat width = %f)", width);
- try
+ if (width <= 0.0f)
{
- if (width <= 0.0f)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setLineWidth(width);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setLineWidth(width);
}
}
@@ -4655,32 +3487,25 @@ void __stdcall glLinkProgram(GLuint program)
{
EVENT("(GLuint program = %d)", program);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject)
+ if (context->getShader(program))
{
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
}
-
- context->linkProgram(program);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->linkProgram(program);
}
}
@@ -4688,63 +3513,64 @@ void __stdcall glPixelStorei(GLenum pname, GLint param)
{
EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ switch (pname)
{
- switch (pname)
+ case GL_UNPACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
{
- case GL_UNPACK_ALIGNMENT:
- if (param != 1 && param != 2 && param != 4 && param != 8)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- context->setUnpackAlignment(param);
- break;
+ context->getState().setUnpackAlignment(param);
+ break;
- case GL_PACK_ALIGNMENT:
- if (param != 1 && param != 2 && param != 4 && param != 8)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ case GL_PACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
- context->setPackAlignment(param);
- break;
+ context->getState().setPackAlignment(param);
+ break;
- case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
- context->setPackReverseRowOrder(param != 0);
- break;
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ context->getState().setPackReverseRowOrder(param != 0);
+ break;
- default:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ if (context->getClientVersion() < 3)
+ {
return gl::error(GL_INVALID_ENUM);
}
+ UNIMPLEMENTED();
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
{
EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
- {
- context->setPolygonOffsetParams(factor, units);
- }
- }
- catch(std::bad_alloc&)
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setPolygonOffsetParams(factor, units);
}
}
@@ -4756,36 +3582,22 @@ void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
"GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
x, y, width, height, format, type, bufSize, data);
- try
+ if (width < 0 || height < 0 || bufSize < 0)
{
- if (width < 0 || height < 0 || bufSize < 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (!gl::ValidateReadPixelsParameters(context, x, y, width, height,
+ format, type, &bufSize, data))
{
- GLenum currentFormat, currentType;
-
- // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
- // and attempting to read back if that's the case is an error. The error will be registered
- // by getCurrentReadFormat.
- if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
- return;
-
- if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- context->readPixels(x, y, width, height, format, type, &bufSize, data);
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->readPixels(x, y, width, height, format, type, &bufSize, data);
}
}
@@ -4796,2077 +3608,4336 @@ void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
"GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
x, y, width, height, format, type, pixels);
- try
+ if (width < 0 || height < 0)
{
- if (width < 0 || height < 0)
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!gl::ValidateReadPixelsParameters(context, x, y, width, height,
+ format, type, NULL, pixels))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ context->readPixels(x, y, width, height, format, type, NULL, pixels);
+ }
+}
+
+void __stdcall glReleaseShaderCompiler(void)
+{
+ EVENT("()");
- if (context)
+ gl::Shader::releaseCompiler();
+}
+
+void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, samples, internalformat, width, height);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
+ width, height, true))
+ {
+ return;
+ }
+
+ context->setRenderbufferStorage(width, height, internalformat, samples);
+ }
+}
+
+void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
+}
+
+void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
+{
+ EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
+
+ gl::Context* context = gl::getNonLostContext();
+
+ if (context)
+ {
+ context->getState().setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
+ }
+}
+
+void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
+{
+ EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
+
+ if (condition != GL_ALL_COMPLETED_NV)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ gl::FenceNV *fenceObject = context->getFenceNV(fence);
+
+ if (fenceObject == NULL)
{
- GLenum currentFormat, currentType;
-
- // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
- // and attempting to read back if that's the case is an error. The error will be registered
- // by getCurrentReadFormat.
- if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
- return;
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ fenceObject->setFence(condition);
+ }
+}
+
+void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ if (width < 0 || height < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context* context = gl::getNonLostContext();
+
+ if (context)
+ {
+ context->getState().setScissorParams(x, y, width, height);
+ }
+}
+
+void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+{
+ EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
+ "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
+ n, shaders, binaryformat, binary, length);
- if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
+ // No binary shader formats are supported.
+ return gl::error(GL_INVALID_ENUM);
+}
+
+void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
+{
+ EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
+ shader, count, string, length);
+
+ if (count < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ gl::Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ if (context->getProgram(shader))
{
return gl::error(GL_INVALID_OPERATION);
}
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+ }
+
+ shaderObject->setSource(count, string, length);
+ }
+}
+
+void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
+}
+
+void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
- context->readPixels(x, y, width, height, format, type, NULL, pixels);
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilParams(func, ref, mask);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilBackParams(func, ref, mask);
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glStencilMask(GLuint mask)
+{
+ glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
+}
+
+void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
+
+ switch (face)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilWritemask(mask);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilBackWritemask(mask);
+ }
}
}
-void __stdcall glReleaseShaderCompiler(void)
+void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- EVENT("()");
+ glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
+}
+
+void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
+ face, fail, zfail, zpass);
- try
+ switch (face)
{
- gl::Shader::releaseCompiler();
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
- catch(std::bad_alloc&)
+
+ switch (fail)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ switch (zfail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ switch (zpass)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilOperations(fail, zfail, zpass);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ context->getState().setStencilBackOperations(fail, zfail, zpass);
+ }
}
}
-void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+GLboolean __stdcall glTestFenceNV(GLuint fence)
{
- EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
- target, samples, internalformat, width, height);
+ EVENT("(GLuint fence = %d)", fence);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- switch (target)
+ gl::FenceNV *fenceObject = context->getFenceNV(fence);
+
+ if (fenceObject == NULL)
{
- case GL_RENDERBUFFER:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ return gl::error(GL_INVALID_OPERATION, GL_TRUE);
}
- if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
+ if (fenceObject->isFence() != GL_TRUE)
{
- return gl::error(GL_INVALID_ENUM);
+ return gl::error(GL_INVALID_OPERATION, GL_TRUE);
}
- if (width < 0 || height < 0 || samples < 0)
+ return fenceObject->testFence();
+ }
+
+ return GL_TRUE;
+}
+
+void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, border, format, type, pixels);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, width, height, border, format, type, pixels))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, 0, width, height, 1, border, format, type, pixels))
+ {
+ return;
+ }
- if (context)
+ switch (target)
{
- if (width > context->getMaximumRenderbufferDimension() ||
- height > context->getMaximumRenderbufferDimension() ||
- samples > context->getMaxSupportedSamples())
+ case GL_TEXTURE_2D:
{
- return gl::error(GL_INVALID_VALUE);
+ gl::Texture2D *texture = context->getTexture2D();
+ texture->setImage(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
-
- GLuint handle = context->getRenderbufferHandle();
- if (handle == 0)
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
{
- return gl::error(GL_INVALID_OPERATION);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImagePosX(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
-
- switch (internalformat)
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
{
- case GL_DEPTH_COMPONENT16:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES:
- case GL_BGRA8_EXT:
- context->setRenderbufferStorage(width, height, internalformat, samples);
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImageNegX(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImagePosY(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImageNegY(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
}
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImagePosZ(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->setImageNegZ(level, width, height, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ }
+ break;
+ default: UNREACHABLE();
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
+ {
+ return;
+ }
+
+ gl::Texture *texture = context->getTargetTexture(target);
+
+ if (!texture)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(gl::uiround<GLenum>(param)); break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min(param, context->getExtensions().maxTextureAnisotropy); break;
+ case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = gl::uiround<GLenum>(param); break;
+ case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = gl::iround<GLint>(param); break;
+ case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = gl::iround<GLint>(param); break;
+ case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = param; break;
+ case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = param; break;
+ default: UNREACHABLE(); break;
+ }
}
}
-void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
- glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
+ glTexParameterf(target, pname, (GLfloat)*params);
}
-void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
+void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- EVENT("(GLclampf value = %f, GLboolean invert = %d)", value, invert);
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- gl::Context* context = gl::getNonLostContext();
+ if (!ValidateTexParamParameters(context, pname, param))
+ {
+ return;
+ }
- if (context)
+ gl::Texture *texture = context->getTargetTexture(target);
+
+ if (!texture)
{
- context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S: texture->getSamplerState().wrapS = (GLenum)param; break;
+ case GL_TEXTURE_WRAP_T: texture->getSamplerState().wrapT = (GLenum)param; break;
+ case GL_TEXTURE_WRAP_R: texture->getSamplerState().wrapR = (GLenum)param; break;
+ case GL_TEXTURE_MIN_FILTER: texture->getSamplerState().minFilter = (GLenum)param; break;
+ case GL_TEXTURE_MAG_FILTER: texture->getSamplerState().magFilter = (GLenum)param; break;
+ case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->getSamplerState().maxAnisotropy = std::min((float)param, context->getExtensions().maxTextureAnisotropy); break;
+ case GL_TEXTURE_COMPARE_MODE: texture->getSamplerState().compareMode = (GLenum)param; break;
+ case GL_TEXTURE_COMPARE_FUNC: texture->getSamplerState().compareFunc = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_R: texture->getSamplerState().swizzleRed = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_G: texture->getSamplerState().swizzleGreen = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_B: texture->getSamplerState().swizzleBlue = (GLenum)param; break;
+ case GL_TEXTURE_SWIZZLE_A: texture->getSamplerState().swizzleAlpha = (GLenum)param; break;
+ case GL_TEXTURE_BASE_LEVEL: texture->getSamplerState().baseLevel = param; break;
+ case GL_TEXTURE_MAX_LEVEL: texture->getSamplerState().maxLevel = param; break;
+ case GL_TEXTURE_MIN_LOD: texture->getSamplerState().minLod = (GLfloat)param; break;
+ case GL_TEXTURE_MAX_LOD: texture->getSamplerState().maxLod = (GLfloat)param; break;
+ default: UNREACHABLE(); break;
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ glTexParameteri(target, pname, *params);
+}
+
+void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, levels, internalformat, width, height);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!context->getExtensions().textureStorage)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
+ {
+ return;
+ }
+
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
+ {
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ gl::Texture2D *texture2d = context->getTexture2D();
+ texture2d->storage(levels, internalformat, width, height);
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ {
+ gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
+ textureCube->storage(levels, internalformat, width);
+ }
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
}
}
-void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
+void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid* pixels)
{
- EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
+ "const GLvoid* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (condition != GL_ALL_COMPLETED_NV)
+ if (context->getClientVersion() < 3 &&
+ !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
+ xoffset, yoffset, width, height, 0, format, type, pixels))
{
- return gl::error(GL_INVALID_ENUM);
+ return;
+ }
+
+ if (context->getClientVersion() >= 3 &&
+ !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
+ xoffset, yoffset, 0, width, height, 1, 0, format, type, pixels))
+ {
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
- if (context)
+ switch (target)
{
- gl::Fence *fenceObject = context->getFence(fence);
+ case GL_TEXTURE_2D:
+ {
+ gl::Texture2D *texture = context->getTexture2D();
+ texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
+ }
+ break;
- if (fenceObject == NULL)
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
{
- return gl::error(GL_INVALID_OPERATION);
+ gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getState().getUnpackState(), pixels);
}
+ break;
- fenceObject->setFence(condition);
+ default:
+ UNREACHABLE();
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glUniform1f(GLint location, GLfloat x)
+{
+ glUniform1fv(location, 1, &x);
+}
+
+void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateUniform(context, GL_FLOAT, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform1fv(location, count, v);
}
}
-void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+void __stdcall glUniform1i(GLint location, GLint x)
{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+ glUniform1iv(location, 1, &x);
+}
- try
+void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (width < 0 || height < 0)
+ if (!ValidateUniform(context, GL_INT, location, count))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context* context = gl::getNonLostContext();
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform1iv(location, count, v);
+ }
+}
- if (context)
+void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ GLfloat xy[2] = {x, y};
+
+ glUniform2fv(location, 1, xy);
+}
+
+void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
{
- context->setScissorParams(x, y, width, height);
+ return;
}
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform2fv(location, count, v);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glUniform2i(GLint location, GLint x, GLint y)
+{
+ GLint xy[2] = {x, y};
+
+ glUniform2iv(location, 1, xy);
+}
+
+void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateUniform(context, GL_INT_VEC2, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform2iv(location, count, v);
}
}
-void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
- EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
- "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
- n, shaders, binaryformat, binary, length);
+ GLfloat xyz[3] = {x, y, z};
+
+ glUniform3fv(location, 1, xyz);
+}
+
+void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- // No binary shader formats are supported.
- return gl::error(GL_INVALID_ENUM);
+ if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform3fv(location, count, v);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ GLint xyz[3] = {x, y, z};
+
+ glUniform3iv(location, 1, xyz);
+}
+
+void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateUniform(context, GL_INT_VEC3, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform3iv(location, count, v);
}
}
-void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
+void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
- shader, count, string, length);
+ GLfloat xyzw[4] = {x, y, z, w};
+
+ glUniform4fv(location, 1, xyzw);
+}
- try
+void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (count < 0)
+ if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform4fv(location, count, v);
+ }
+}
- if (context)
+void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GLint xyzw[4] = {x, y, z, w};
+
+ glUniform4iv(location, 1, xyzw);
+}
+
+void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT_VEC4, location, count))
{
- gl::Shader *shaderObject = context->getShader(shader);
+ return;
+ }
- if (!shaderObject)
- {
- if (context->getProgram(shader))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
- }
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform4iv(location, count, v);
+ }
+}
- shaderObject->setSource(count, string, length);
+void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
+ {
+ return;
}
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix2fv(location, count, transpose, value);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix3fv(location, count, transpose, value);
}
}
-void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
+void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
- glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix4fv(location, count, transpose, value);
+ }
}
-void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+void __stdcall glUseProgram(GLuint program)
{
- EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
+ EVENT("(GLuint program = %d)", program);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- switch (face)
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject && program != 0)
{
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ if (context->getShader(program))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
}
- switch (func)
+ if (program != 0 && !programObject->isLinked())
{
- case GL_NEVER:
- case GL_ALWAYS:
- case GL_LESS:
- case GL_LEQUAL:
- case GL_EQUAL:
- case GL_GEQUAL:
- case GL_GREATER:
- case GL_NOTEQUAL:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ context->useProgram(program);
+ }
+}
+
+void __stdcall glValidateProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
{
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ if (context->getShader(program))
{
- context->setStencilParams(func, ref, mask);
+ return gl::error(GL_INVALID_OPERATION);
}
-
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ else
{
- context->setStencilBackParams(func, ref, mask);
+ return gl::error(GL_INVALID_VALUE);
}
}
+
+ programObject->validate();
+ }
+}
+
+void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
}
- catch(std::bad_alloc&)
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ GLfloat vals[4] = { x, 0, 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
}
}
-void __stdcall glStencilMask(GLuint mask)
+void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
{
- glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { values[0], 0, 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
}
-void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
+void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
- try
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- switch (face)
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { x, y, 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { values[0], values[1], 0, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { x, y, z, 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { values[0], values[1], values[2], 1 };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ GLfloat vals[4] = { x, y, z, w };
+ context->getState().setVertexAttribf(index, vals);
+ }
+}
+
+void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ context->getState().setVertexAttribf(index, values);
+ }
+}
+
+void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
+{
+ EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ context->setVertexAttribDivisor(index, divisor);
+ }
+}
+
+void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+{
+ EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
+ "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
+ index, size, type, normalized, stride, ptr);
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ if (size < 1 || size > 4)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_FIXED:
+ case GL_FLOAT:
+ break;
+ case GL_HALF_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (context && context->getClientVersion() < 3)
{
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
- break;
- default:
return gl::error(GL_INVALID_ENUM);
}
+ else
+ {
+ break;
+ }
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
- gl::Context *context = gl::getNonLostContext();
+ if (stride < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (context)
- {
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
- {
- context->setStencilWritemask(mask);
- }
+ if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
- {
- context->setStencilBackWritemask(mask);
- }
+ if (context)
+ {
+ // [OpenGL ES 3.0.2] Section 2.8 page 24:
+ // An INVALID_OPERATION error is generated when a non-zero vertex array object
+ // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
+ // and the pointer argument is not NULL.
+ if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && ptr != NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
+
+ context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type,
+ normalized == GL_TRUE, false, stride, ptr);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ if (width < 0 || height < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ context->getState().setViewportParams(x, y, width, height);
}
}
-void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+// OpenGL ES 3.0 functions
+
+void __stdcall glReadBuffer(GLenum mode)
{
- glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
+ EVENT("(GLenum mode = 0x%X)", mode);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ // glReadBuffer
+ UNIMPLEMENTED();
+ }
}
-void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
{
- EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
- face, fail, zfail, zpass);
+ EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
+ "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- switch (face)
+ if (context->getClientVersion() < 3)
{
- case GL_FRONT:
- case GL_BACK:
- case GL_FRONT_AND_BACK:
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ // glDrawRangeElements
+ UNIMPLEMENTED();
+ }
+}
+
+void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
+ "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ // validateES3TexImageFormat sets the error code if there is an error
+ if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, 0, width, height, depth, border, format, type, pixels))
+ {
+ return;
+ }
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
+ {
+ gl::Texture3D *texture = context->getTexture3D();
+ texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ gl::Texture2DArray *texture = context->getTexture2DArray();
+ texture->setImage(level, width, height, depth, internalformat, format, type, context->getState().getUnpackState(), pixels);
+ }
break;
+
default:
return gl::error(GL_INVALID_ENUM);
}
+ }
+}
+
+void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
- switch (fail)
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ // validateES3TexImageFormat sets the error code if there is an error
+ if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
+ xoffset, yoffset, zoffset, width, height, depth, 0,
+ format, type, pixels))
+ {
+ return;
+ }
+
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0 || depth == 0)
{
- case GL_ZERO:
- case GL_KEEP:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- case GL_INCR_WRAP:
- case GL_DECR_WRAP:
+ return;
+ }
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
+ {
+ gl::Texture3D *texture = context->getTexture3D();
+ texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ gl::Texture2DArray *texture = context->getTexture2DArray();
+ texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getState().getUnpackState(), pixels);
+ }
break;
+
default:
return gl::error(GL_INVALID_ENUM);
}
+ }
+}
+
+void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, zoffset, x, y, width, height);
- switch (zfail)
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- case GL_ZERO:
- case GL_KEEP:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- case GL_INCR_WRAP:
- case GL_DECR_WRAP:
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, yoffset, zoffset,
+ x, y, width, height, 0))
+ {
+ return;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ gl::Texture *texture = NULL;
+ switch (target)
+ {
+ case GL_TEXTURE_3D:
+ texture = context->getTexture3D();
break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ texture = context->getTexture2DArray();
+ break;
+
default:
return gl::error(GL_INVALID_ENUM);
}
- switch (zpass)
+ texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
+ }
+}
+
+void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
+ "const GLvoid* data = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, imageSize, data);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- case GL_ZERO:
- case GL_KEEP:
- case GL_REPLACE:
- case GL_INCR:
- case GL_DECR:
- case GL_INVERT:
- case GL_INCR_WRAP:
- case GL_DECR_WRAP:
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, width, height))
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ // validateES3TexImageFormat sets the error code if there is an error
+ if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
+ 0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data))
+ {
+ return;
+ }
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
+ {
+ gl::Texture3D *texture = context->getTexture3D();
+ texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ gl::Texture2DArray *texture = context->getTexture2DArray();
+ texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
+ }
break;
+
default:
return gl::error(GL_INVALID_ENUM);
}
+ }
+}
+
+void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, width, height))
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
- gl::Context *context = gl::getNonLostContext();
+ if (!data)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (context)
+ // validateES3TexImageFormat sets the error code if there is an error
+ if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
+ 0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data))
{
- if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ return;
+ }
+
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ switch(target)
+ {
+ case GL_TEXTURE_3D:
{
- context->setStencilOperations(fail, zfail, zpass);
+ gl::Texture3D *texture = context->getTexture3D();
+ texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
+ format, imageSize, data);
}
+ break;
- if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ case GL_TEXTURE_2D_ARRAY:
{
- context->setStencilBackOperations(fail, zfail, zpass);
+ gl::Texture2DArray *texture = context->getTexture2DArray();
+ texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
+ format, imageSize, data);
}
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glGenQueries(GLsizei n, GLuint* ids)
+{
+ EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (n < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ for (GLsizei i = 0; i < n; i++)
+ {
+ ids[i] = context->createQuery();
+ }
}
}
-GLboolean __stdcall glTestFenceNV(GLuint fence)
+void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
{
- EVENT("(GLuint fence = %d)", fence);
+ EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (context)
+ if (n < 0)
{
- gl::Fence *fenceObject = context->getFence(fence);
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (fenceObject == NULL)
- {
- return gl::error(GL_INVALID_OPERATION, GL_TRUE);
- }
+ for (GLsizei i = 0; i < n; i++)
+ {
+ context->deleteQuery(ids[i]);
+ }
+ }
+}
- return fenceObject->testFence();
+GLboolean __stdcall glIsQuery(GLuint id)
+{
+ EVENT("(GLuint id = %u)", id);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, GL_FALSE);
}
+
+ return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
}
- catch(std::bad_alloc&)
+
+ return GL_FALSE;
+}
+
+void __stdcall glBeginQuery(GLenum target, GLuint id)
+{
+ EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!ValidateBeginQuery(context, target, id))
+ {
+ return;
+ }
+ context->beginQuery(target, id);
}
-
- return GL_TRUE;
}
-void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+void __stdcall glEndQuery(GLenum target)
{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
- target, level, internalformat, width, height, border, format, type, pixels);
+ EVENT("(GLenum target = 0x%X)", target);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (!validImageSize(level, width, height))
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (internalformat != GLint(format))
+ if (!ValidateEndQuery(context, target))
+ {
+ return;
+ }
+
+ context->endQuery(target);
+ }
+}
+
+void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
- // validate <type> by itself (used as secondary key below)
- switch (type)
+ if (!ValidQueryType(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ switch (pname)
{
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_INT_24_8_OES:
- case GL_HALF_FLOAT_OES:
- case GL_FLOAT:
+ case GL_CURRENT_QUERY:
+ params[0] = static_cast<GLint>(context->getState().getActiveQueryId(target));
break;
+
default:
return gl::error(GL_INVALID_ENUM);
}
+ }
+}
- // validate <format> + <type> combinations
- // - invalid <format> -> sets INVALID_ENUM
- // - invalid <format>+<type> combination -> sets INVALID_OPERATION
- switch (format)
+void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+{
+ EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_LUMINANCE_ALPHA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_RGB:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_FLOAT:
- case GL_HALF_FLOAT_OES:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- break;
- case GL_DEPTH_COMPONENT:
- switch (type)
- {
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_INT:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
+
+ if (!queryObject)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (context->getState().getActiveQueryId(queryObject->getType()) == id)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ switch(pname)
+ {
+ case GL_QUERY_RESULT:
+ params[0] = queryObject->getResult();
break;
- case GL_DEPTH_STENCIL_OES:
- switch (type)
- {
- case GL_UNSIGNED_INT_24_8_OES:
- break;
- default:
- return gl::error(GL_INVALID_OPERATION);
- }
+ case GL_QUERY_RESULT_AVAILABLE:
+ params[0] = queryObject->isResultAvailable();
break;
default:
return gl::error(GL_INVALID_ENUM);
}
+ }
+}
+
+GLboolean __stdcall glUnmapBuffer(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ gl::Context *context = gl::getNonLostContext();
- if (border != 0)
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION, GL_FALSE);
}
- gl::Context *context = gl::getNonLostContext();
+ return glUnmapBufferOES(target);
+ }
+
+ return GL_FALSE;
+}
+
+void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- if (level > context->getMaximumTextureLevel())
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (width > (context->getMaximumTextureDimension() >> level) ||
- height > (context->getMaximumTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (width != height)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+ glGetBufferPointervOES(target, pname, params);
+ }
+}
- if (width > (context->getMaximumCubeTextureDimension() >> level) ||
- height > (context->getMaximumCubeTextureDimension() >> level))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
+{
+ gl::Context *context = gl::getNonLostContext();
- switch (format) {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (context->supportsDXT1Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (context->supportsDXT3Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (context->supportsDXT5Textures())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_STENCIL_OES:
- if (!context->supportsDepthTextures())
- {
- return gl::error(GL_INVALID_VALUE);
- }
- if (target != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- // OES_depth_texture supports loading depth data and multiple levels,
- // but ANGLE_depth_texture does not
- if (pixels != NULL || level != 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- default:
- break;
- }
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (type == GL_FLOAT)
- {
- if (!context->supportsFloat32Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- }
- else if (type == GL_HALF_FLOAT_OES)
- {
- if (!context->supportsFloat16Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- }
+ glDrawBuffersEXT(n, bufs);
+ }
+}
- if (target == GL_TEXTURE_2D)
- {
- gl::Texture2D *texture = context->getTexture2D();
+void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::Context *context = gl::getNonLostContext();
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x3, location, count, transpose))
+ {
+ return;
+ }
- texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- }
- else
- {
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix2x3fv(location, count, transpose, value);
+ }
+}
- if (!texture)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::Context *context = gl::getNonLostContext();
- switch (target)
- {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
- break;
- default: UNREACHABLE();
- }
- }
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x2, location, count, transpose))
+ {
+ return;
}
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix3x2fv(location, count, transpose, value);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x4, location, count, transpose))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix2x4fv(location, count, transpose, value);
}
}
-void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x2, location, count, transpose))
{
- gl::Texture *texture;
+ return;
+ }
- switch (target)
- {
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix4x2fv(location, count, transpose, value);
+ }
+}
- switch (pname)
- {
- case GL_TEXTURE_WRAP_S:
- if (!texture->setWrapS((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_WRAP_T:
- if (!texture->setWrapT((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MIN_FILTER:
- if (!texture->setMinFilter((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAG_FILTER:
- if (!texture->setMagFilter((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- if (!texture->setUsage((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->supportsTextureFilterAnisotropy())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x4, location, count, transpose))
+ {
+ return;
}
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix3x4fv(location, count, transpose, value);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x3, location, count, transpose))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniformMatrix4x3fv(location, count, transpose, value);
}
}
-void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- glTexParameterf(target, pname, (GLfloat)*params);
+ EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
+ "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ gl::Context *context = gl::getNonLostContext();
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter,
+ false))
+ {
+ return;
+ }
+
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
+ }
}
-void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
+void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+ EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, samples, internalformat, width, height);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (context)
+ if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
+ width, height, false))
{
- gl::Texture *texture;
+ return;
+ }
- switch (target)
- {
- case GL_TEXTURE_2D:
- texture = context->getTexture2D();
- break;
- case GL_TEXTURE_CUBE_MAP:
- texture = context->getTextureCubeMap();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ context->setRenderbufferStorage(width, height, internalformat, samples);
+ }
+}
- switch (pname)
+void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
+ target, attachment, texture, level, layer);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateFramebufferTextureLayer(context, target, attachment, texture,
+ level, layer))
+ {
+ return;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ gl::Texture *textureObject = context->getTexture(texture);
+ GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE;
+
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer);
+ }
+ else
+ {
+ switch (attachment)
{
- case GL_TEXTURE_WRAP_S:
- if (!texture->setWrapS((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_WRAP_T:
- if (!texture->setWrapT((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MIN_FILTER:
- if (!texture->setMinFilter((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAG_FILTER:
- if (!texture->setMagFilter((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_USAGE_ANGLE:
- if (!texture->setUsage((GLenum)param))
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_TEXTURE_MAX_ANISOTROPY_EXT:
- if (!context->supportsTextureFilterAnisotropy())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break;
+ case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break;
+ case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
}
}
}
- catch(std::bad_alloc&)
+}
+
+GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
+ target, offset, length, access);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ return glMapBufferRangeEXT(target, offset, length, access);
}
+
+ return NULL;
}
-void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- glTexParameteri(target, pname, *params);
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ glFlushMappedBufferRangeEXT(target, offset, length);
+ }
}
-void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+void __stdcall glBindVertexArray(GLuint array)
{
- EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
- target, levels, internalformat, width, height);
+ EVENT("(GLuint array = %u)", array);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_ENUM);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (width < 1 || height < 1 || levels < 1)
+ gl::VertexArray *vao = context->getVertexArray(array);
+
+ if (!vao)
{
- return gl::error(GL_INVALID_VALUE);
+ // The default VAO should always exist
+ ASSERT(array != 0);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (target == GL_TEXTURE_CUBE_MAP && width != height)
+ context->bindVertexArray(array);
+ }
+}
+
+void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
+{
+ EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (n < 0)
{
return gl::error(GL_INVALID_VALUE);
}
- if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
+ for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
+ {
+ if (arrays[arrayIndex] != 0)
+ {
+ context->deleteVertexArray(arrays[arrayIndex]);
+ }
+ }
+ }
+}
+
+void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
+{
+ EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_OPERATION);
}
- GLenum format = gl::ExtractFormat(internalformat);
- GLenum type = gl::ExtractType(internalformat);
+ if (n < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (format == GL_NONE || type == GL_NONE)
+ for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
{
- return gl::error(GL_INVALID_ENUM);
+ arrays[arrayIndex] = context->createVertexArray();
}
+ }
+}
+
+GLboolean __stdcall glIsVertexArray(GLuint array)
+{
+ EVENT("(GLuint array = %u)", array);
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- switch (target)
- {
- case GL_TEXTURE_2D:
- if (width > context->getMaximumTextureDimension() ||
- height > context->getMaximumTextureDimension())
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- case GL_TEXTURE_CUBE_MAP:
- if (width > context->getMaximumCubeTextureDimension() ||
- height > context->getMaximumCubeTextureDimension())
- {
- return gl::error(GL_INVALID_VALUE);
- }
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- }
+ return gl::error(GL_INVALID_OPERATION, GL_FALSE);
+ }
- if (levels != 1 && !context->supportsNonPower2Texture())
- {
- if (!gl::isPow2(width) || !gl::isPow2(height))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- }
+ if (array == 0)
+ {
+ return GL_FALSE;
+ }
- switch (internalformat)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- if (!context->supportsDXT1Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- if (!context->supportsDXT3Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- if (!context->supportsDXT5Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- if (!context->supportsFloat32Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- if (!context->supportsFloat16Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- break;
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH24_STENCIL8_OES:
- if (!context->supportsDepthTextures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- if (target != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- // ANGLE_depth_texture only supports 1-level textures
- if (levels != 1)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- break;
- default:
- break;
- }
+ gl::VertexArray *vao = context->getVertexArray(array);
- if (target == GL_TEXTURE_2D)
- {
- gl::Texture2D *texture = context->getTexture2D();
+ return (vao != NULL ? GL_TRUE : GL_FALSE);
+ }
- if (!texture || texture->id() == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return GL_FALSE;
+}
- if (texture->isImmutable())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
+ target, index, data);
- texture->storage(levels, internalformat, width, height);
- }
- else if (target == GL_TEXTURE_CUBE_MAP)
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index >= context->getMaxTransformFeedbackBufferBindings())
+ return gl::error(GL_INVALID_VALUE);
+ break;
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_BINDING:
+ if (index >= context->getMaximumCombinedUniformBufferBindings())
+ return gl::error(GL_INVALID_VALUE);
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ if (!(context->getIndexedIntegerv(target, index, data)))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
+ return gl::error(GL_INVALID_ENUM);
+
+ if (numParams == 0)
+ return; // it is known that pname is valid, but there are no parameters to return
+
+ if (nativeType == GL_INT_64_ANGLEX)
{
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
+ GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
+ GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
+ GLint64 *int64Params = new GLint64[numParams];
- if (!texture || texture->id() == 0)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ context->getIndexedInteger64v(target, index, int64Params);
- if (texture->isImmutable())
+ for (unsigned int i = 0; i < numParams; ++i)
{
- return gl::error(GL_INVALID_OPERATION);
+ GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
+ data[i] = static_cast<GLint>(clampedValue);
}
- texture->storage(levels, internalformat, width);
+ delete [] int64Params;
+ }
+ else
+ {
+ UNREACHABLE();
}
- else UNREACHABLE();
}
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
}
-void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid* pixels)
+void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
{
- EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
- "const GLvoid* pixels = 0x%0.8p)",
- target, level, xoffset, yoffset, width, height, format, type, pixels);
+ EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (!gl::IsInternalTextureTarget(target))
+ if (context->getClientVersion() < 3)
{
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ switch (primitiveMode)
+ {
+ case GL_TRIANGLES:
+ case GL_LINES:
+ case GL_POINTS:
+ break;
+ default:
return gl::error(GL_INVALID_ENUM);
}
- if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
+ gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ if (transformFeedback->isStarted())
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ if (transformFeedback->isPaused())
{
- return gl::error(GL_INVALID_VALUE);
+ transformFeedback->resume();
+ }
+ else
+ {
+ transformFeedback->start(primitiveMode);
+ }
+ }
+}
+
+void __stdcall glEndTransformFeedback(void)
+{
+ EVENT("(void)");
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
- if (!checkTextureFormatType(format, type))
+ gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ if (!transformFeedback->isStarted())
{
- return; // error is set by helper function
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ transformFeedback->stop();
+ }
+}
+
+void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
+ target, index, buffer, offset, size);
- if (context)
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- if (level > context->getMaximumTextureLevel())
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (index >= context->getMaxTransformFeedbackBufferBindings())
{
return gl::error(GL_INVALID_VALUE);
}
+ break;
- if (format == GL_FLOAT)
+ case GL_UNIFORM_BUFFER:
+ if (index >= context->getMaximumCombinedUniformBufferBindings())
{
- if (!context->supportsFloat32Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- }
- else if (format == GL_HALF_FLOAT_OES)
- {
- if (!context->supportsFloat16Textures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- }
- else if (gl::IsDepthTexture(format))
- {
- if (!context->supportsDepthTextures())
- {
- return gl::error(GL_INVALID_ENUM);
- }
- if (target != GL_TEXTURE_2D)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_VALUE);
}
+ break;
- if (width == 0 || height == 0 || pixels == NULL)
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ if (buffer != 0 && size <= 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+
+ // size and offset must be a multiple of 4
+ if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
{
- return;
+ return gl::error(GL_INVALID_VALUE);
}
- if (target == GL_TEXTURE_2D)
+ context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
+ context->bindGenericTransformFeedbackBuffer(buffer);
+ break;
+
+ case GL_UNIFORM_BUFFER:
+
+ // it is an error to bind an offset not a multiple of the alignment
+ if (buffer != 0 && (offset % context->getUniformBufferOffsetAlignment()) != 0)
{
- gl::Texture2D *texture = context->getTexture2D();
- if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
- {
- texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
- }
+ return gl::error(GL_INVALID_VALUE);
}
- else if (gl::IsCubemapTextureTarget(target))
+
+ context->bindIndexedUniformBuffer(buffer, index, offset, size);
+ context->bindGenericUniformBuffer(buffer);
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ }
+}
+
+void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
+ target, index, buffer);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (index >= context->getMaxTransformFeedbackBufferBindings())
{
- gl::TextureCubeMap *texture = context->getTextureCubeMap();
- if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
- {
- texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
- }
+ return gl::error(GL_INVALID_VALUE);
}
- else
+ break;
+
+ case GL_UNIFORM_BUFFER:
+ if (index >= context->getMaximumCombinedUniformBufferBindings())
{
- UNREACHABLE();
+ return gl::error(GL_INVALID_VALUE);
}
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
+ context->bindGenericTransformFeedbackBuffer(buffer);
+ break;
+
+ case GL_UNIFORM_BUFFER:
+ context->bindIndexedUniformBuffer(buffer, index, 0, 0);
+ context->bindGenericUniformBuffer(buffer);
+ break;
+
+ default:
+ UNREACHABLE();
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
-void __stdcall glUniform1f(GLint location, GLfloat x)
+void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
{
- glUniform1fv(location, 1, &x);
-}
+ EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
+ program, count, varyings, bufferMode);
-void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (location == -1)
+ if (count < 0)
{
- return;
+ return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ switch (bufferMode)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ case GL_INTERLEAVED_ATTRIBS:
+ break;
+ case GL_SEPARATE_ATTRIBS:
+ if (static_cast<GLuint>(count) > context->getMaxTransformFeedbackBufferBindings())
{
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_VALUE);
}
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
- if (!programBinary->setUniform1fv(location, count, v))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!gl::ValidProgram(context, program))
+ {
+ return;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
}
}
-void __stdcall glUniform1i(GLint location, GLint x)
+void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
{
- glUniform1iv(location, 1, &x);
-}
+ EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
+ "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
+ program, index, bufSize, length, size, type, name);
-void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
-{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (bufSize < 0)
{
return gl::error(GL_INVALID_VALUE);
}
- if (location == -1)
+ if (!gl::ValidProgram(context, program))
{
return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
- if (context)
+ if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (!programBinary->setUniform1iv(location, count, v))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
+ }
+}
+
+void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
+ index, size, type, stride, pointer);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
}
- catch(std::bad_alloc&)
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::error(GL_INVALID_VALUE);
}
-}
-void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
- GLfloat xy[2] = {x, y};
+ if (size < 1 || size > 4)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ if (stride < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (context)
+ {
+ // [OpenGL ES 3.0.2] Section 2.8 page 24:
+ // An INVALID_OPERATION error is generated when a non-zero vertex array object
+ // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
+ // and the pointer argument is not NULL.
+ if (context->getState().getVertexArray()->id() != 0 && context->getState().getArrayBufferId() == 0 && pointer != NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- glUniform2fv(location, 1, (GLfloat*)&xy);
+ context->getState().setVertexAttribState(index, context->getState().getTargetBuffer(GL_ARRAY_BUFFER), size, type, false, true,
+ stride, pointer);
+ }
}
-void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ index, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
return gl::error(GL_INVALID_VALUE);
}
-
- if (location == -1)
+
+ const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
+
+ if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
{
return;
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
+ for (int i = 0; i < 4; ++i)
{
- return gl::error(GL_INVALID_OPERATION);
+ params[i] = currentValueData.IntValues[i];
}
+ }
+ else
+ {
+ *params = gl::QuerySingleVertexAttributeParameter<GLint>(attribState, pname);
+ }
+ }
+}
+
+void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+{
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
+ index, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ const gl::VertexAttribute &attribState = context->getState().getVertexAttribState(index);
+
+ if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
+ {
+ return;
+ }
- if (!programBinary->setUniform2fv(location, count, v))
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ const gl::VertexAttribCurrentValueData &currentValueData = context->getState().getVertexAttribCurrentValue(index);
+ for (int i = 0; i < 4; ++i)
{
- return gl::error(GL_INVALID_OPERATION);
+ params[i] = currentValueData.UnsignedIntValues[i];
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+ else
+ {
+ *params = gl::QuerySingleVertexAttributeParameter<GLuint>(attribState, pname);
+ }
}
}
-void __stdcall glUniform2i(GLint location, GLint x, GLint y)
+void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- GLint xy[4] = {x, y};
+ EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
+ index, x, y, z, w);
+
+ gl::Context *context = gl::getNonLostContext();
- glUniform2iv(location, 1, (GLint*)&xy);
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ GLint vals[4] = { x, y, z, w };
+ context->getState().setVertexAttribi(index, vals);
+ }
}
-void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
+void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
+ index, x, y, z, w);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (location == -1)
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- return;
+ return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
+ GLuint vals[4] = { x, y, z, w };
+ context->getState().setVertexAttribu(index, vals);
+ }
+}
- if (context)
+void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
+{
+ EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (!programBinary->setUniform2iv(location, count, v))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
}
+
+ context->getState().setVertexAttribi(index, v);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
+{
+ EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ context->getState().setVertexAttribu(index, v);
}
}
-void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
{
- GLfloat xyz[3] = {x, y, z};
+ EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
+ program, location, params);
+
+ gl::Context *context = gl::getNonLostContext();
- glUniform3fv(location, 1, (GLfloat*)&xyz);
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (program == 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject || !programObject->isLinked())
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programBinary)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!programBinary->getUniformuiv(location, NULL, params))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ }
}
-void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
+ program, name);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION, -1);
}
- if (location == -1)
+ if (program == 0)
{
- return;
+ return gl::error(GL_INVALID_VALUE, -1);
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject || !programObject->isLinked())
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_OPERATION, -1);
+ }
- if (!programBinary->setUniform3fv(location, count, v))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programBinary)
+ {
+ return gl::error(GL_INVALID_OPERATION, -1);
}
+
+ return programBinary->getFragDataLocation(name);
}
- catch(std::bad_alloc&)
+
+ return 0;
+}
+
+void __stdcall glUniform1ui(GLint location, GLuint v0)
+{
+ glUniform1uiv(location, 1, &v0);
+}
+
+void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ const GLuint xy[] = { v0, v1 };
+ glUniform2uiv(location, 1, xy);
+}
+
+void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ const GLuint xyz[] = { v0, v1, v2 };
+ glUniform3uiv(location, 1, xyz);
+}
+
+void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ const GLuint xyzw[] = { v0, v1, v2, v3 };
+ glUniform4uiv(location, 1, xyzw);
+}
+
+void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
+ location, count, value);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform1uiv(location, count, value);
}
}
-void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
+void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
{
- GLint xyz[3] = {x, y, z};
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
+ location, count, value);
+
+ gl::Context *context = gl::getNonLostContext();
- glUniform3iv(location, 1, (GLint*)&xyz);
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count))
+ {
+ return;
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform2uiv(location, count, value);
+ }
}
-void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
+void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
+ location, count, value);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (count < 0)
+ if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (location == -1)
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform3uiv(location, count, value);
+ }
+}
+
+void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
+ location, count, value);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count))
{
return;
}
- gl::Context *context = gl::getNonLostContext();
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ programBinary->setUniform4uiv(location, count, value);
+ }
+}
- if (context)
+void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
+ buffer, drawbuffer, value);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateClearBuffer(context))
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ return;
+ }
+
+ switch (buffer)
+ {
+ case GL_COLOR:
+ if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
{
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_VALUE);
}
-
- if (!programBinary->setUniform3iv(location, count, v))
+ break;
+ case GL_STENCIL:
+ if (drawbuffer != 0)
{
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_VALUE);
}
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->clearBufferiv(buffer, drawbuffer, value);
}
}
-void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
{
- GLfloat xyzw[4] = {x, y, z, w};
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
+ buffer, drawbuffer, value);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateClearBuffer(context))
+ {
+ return;
+ }
+
+ switch (buffer)
+ {
+ case GL_COLOR:
+ if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
- glUniform4fv(location, 1, (GLfloat*)&xyzw);
+ context->clearBufferuiv(buffer, drawbuffer, value);
+ }
}
-void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
+ buffer, drawbuffer, value);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (count < 0)
+ if (!ValidateClearBuffer(context))
{
- return gl::error(GL_INVALID_VALUE);
+ return;
}
- if (location == -1)
+ switch (buffer)
{
- return;
+ case GL_COLOR:
+ if (drawbuffer < 0 || static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+ break;
+ case GL_DEPTH:
+ if (drawbuffer != 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
- gl::Context *context = gl::getNonLostContext();
+ context->clearBufferfv(buffer, drawbuffer, value);
+ }
+}
+
+void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
+ buffer, drawbuffer, depth, stencil);
+
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (!ValidateClearBuffer(context))
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return;
+ }
- if (!programBinary->setUniform4fv(location, count, v))
+ switch (buffer)
+ {
+ case GL_DEPTH_STENCIL:
+ if (drawbuffer != 0)
{
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_VALUE);
}
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
+
+ context->clearBufferfi(buffer, drawbuffer, depth, stencil);
}
- catch(std::bad_alloc&)
+}
+
+const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
+{
+ EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
+ }
+
+ if (name != GL_EXTENSIONS)
+ {
+ return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLubyte*>(NULL));
+ }
+
+ if (index >= context->getExtensionStringCount())
+ {
+ return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLubyte*>(NULL));
+ }
+
+ return reinterpret_cast<const GLubyte*>(context->getExtensionString(index).c_str());
}
+
+ return NULL;
}
-void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- GLint xyzw[4] = {x, y, z, w};
+ EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
+ readTarget, writeTarget, readOffset, writeOffset, size);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!gl::ValidBufferTarget(context, readTarget) || !gl::ValidBufferTarget(context, readTarget))
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::Buffer *readBuffer = context->getState().getTargetBuffer(readTarget);
+ gl::Buffer *writeBuffer = context->getState().getTargetBuffer(writeTarget);
+
+ if (!readBuffer || !writeBuffer)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (readBuffer->isMapped() || writeBuffer->isMapped())
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- glUniform4iv(location, 1, (GLint*)&xyzw);
+ if (readOffset < 0 || writeOffset < 0 || size < 0 ||
+ static_cast<unsigned int>(readOffset + size) > readBuffer->getSize() ||
+ static_cast<unsigned int>(writeOffset + size) > writeBuffer->getSize())
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION)
+
+ // if size is zero, the copy is a successful no-op
+ if (size > 0)
+ {
+ writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
+ }
+ }
}
-void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
+void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
{
- EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+ EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
+ program, uniformCount, uniformNames, uniformIndices);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (count < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (location == -1)
+ if (uniformCount < 0)
{
- return;
+ return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ if (context->getShader(program))
{
return gl::error(GL_INVALID_OPERATION);
}
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+ }
- if (!programBinary->setUniform4iv(location, count, v))
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programObject->isLinked() || !programBinary)
+ {
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
{
- return gl::error(GL_INVALID_OPERATION);
+ uniformIndices[uniformId] = GL_INVALID_INDEX;
+ }
+ }
+ else
+ {
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]);
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
}
}
-void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
+ EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ program, uniformCount, uniformIndices, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (count < 0 || transpose != GL_FALSE)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (location == -1)
+ if (uniformCount < 0)
{
- return;
+ return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ if (context->getShader(program))
{
return gl::error(GL_INVALID_OPERATION);
}
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+ }
- if (!programBinary->setUniformMatrix2fv(location, count, value))
+ switch (pname)
+ {
+ case GL_UNIFORM_TYPE:
+ case GL_UNIFORM_SIZE:
+ case GL_UNIFORM_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_INDEX:
+ case GL_UNIFORM_OFFSET:
+ case GL_UNIFORM_ARRAY_STRIDE:
+ case GL_UNIFORM_MATRIX_STRIDE:
+ case GL_UNIFORM_IS_ROW_MAJOR:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ if (!programBinary && uniformCount > 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ const GLuint index = uniformIndices[uniformId];
+
+ if (index >= (GLuint)programBinary->getActiveUniformCount())
{
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_VALUE);
}
}
+
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ const GLuint index = uniformIndices[uniformId];
+ params[uniformId] = programBinary->getActiveUniformi(index, pname);
+ }
}
- catch(std::bad_alloc&)
+}
+
+GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
+{
+ EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_VALUE, GL_INVALID_INDEX);
+ }
+ }
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ if (!programBinary)
+ {
+ return GL_INVALID_INDEX;
+ }
+
+ return programBinary->getUniformBlockIndex(uniformBlockName);
}
+
+ return 0;
}
-void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
+ EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ program, uniformBlockIndex, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (count < 0 || transpose != GL_FALSE)
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ gl::Program *programObject = context->getProgram(program);
+
+ if (!programObject)
+ {
+ if (context->getShader(program))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+ }
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
{
return gl::error(GL_INVALID_VALUE);
}
- if (location == -1)
+ switch (pname)
{
- return;
+ case GL_UNIFORM_BLOCK_BINDING:
+ *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
+ break;
+
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
+ program, uniformBlockIndex, bufSize, length, uniformBlockName);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ if (context->getShader(program))
{
return gl::error(GL_INVALID_OPERATION);
}
-
- if (!programBinary->setUniformMatrix3fv(location, count, value))
+ else
{
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_VALUE);
}
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
}
}
-void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = 0x%0.8p)",
- location, count, transpose, value);
+ EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
+ program, uniformBlockIndex, uniformBlockBinding);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (count < 0 || transpose != GL_FALSE)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (location == -1)
+ if (uniformBlockBinding >= context->getMaximumCombinedUniformBufferBindings())
{
- return;
+ return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject)
{
- gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
- if (!programBinary)
+ if (context->getShader(program))
{
return gl::error(GL_INVALID_OPERATION);
}
-
- if (!programBinary->setUniformMatrix4fv(location, count, value))
+ else
{
- return gl::error(GL_INVALID_OPERATION);
+ return gl::error(GL_INVALID_VALUE);
}
}
+
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+
+ // if never linked, there won't be any uniform blocks
+ if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+{
+ EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
+ mode, first, count, instanceCount);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ // glDrawArraysInstanced
+ UNIMPLEMENTED();
}
}
-void __stdcall glUseProgram(GLuint program)
+void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
{
- EVENT("(GLuint program = %d)", program);
+ EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
+ mode, count, type, indices, instanceCount);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ // glDrawElementsInstanced
+ UNIMPLEMENTED();
+ }
+}
+
+GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
+{
+ EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
+
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- gl::Program *programObject = context->getProgram(program);
+ return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(0));
+ }
- if (!programObject && program != 0)
- {
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
- }
+ if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
+ {
+ return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLsync>(0));
+ }
- if (program != 0 && !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (flags != 0)
+ {
+ return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLsync>(0));
+ }
- context->useProgram(program);
+ return context->createFenceSync(condition);
+ }
+
+ return NULL;
+}
+
+GLboolean __stdcall glIsSync(GLsync sync)
+{
+ EVENT("(GLsync sync = 0x%0.8p)", sync);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, GL_FALSE);
}
+
+ return (context->getFenceSync(sync) != NULL);
}
- catch(std::bad_alloc&)
+
+ return GL_FALSE;
+}
+
+void __stdcall glDeleteSync(GLsync sync)
+{
+ EVENT("(GLsync sync = 0x%0.8p)", sync);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ context->deleteFenceSync(sync);
}
}
-void __stdcall glValidateProgram(GLuint program)
+GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- EVENT("(GLuint program = %d)", program);
+ EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
+ sync, flags, timeout);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, GL_WAIT_FAILED);
+ }
- if (context)
+ if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
{
- gl::Program *programObject = context->getProgram(program);
+ return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED);
+ }
- if (!programObject)
- {
- if (context->getShader(program))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
- else
- {
- return gl::error(GL_INVALID_VALUE);
- }
- }
+ gl::FenceSync *fenceSync = context->getFenceSync(sync);
- programObject->validate();
+ if (!fenceSync)
+ {
+ return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED);
}
+
+ return fenceSync->clientWait(flags, timeout);
}
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
+
+ return GL_FALSE;
}
-void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
+void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
+ EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
+ sync, flags, timeout);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (flags != 0)
{
return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
+ if (timeout != GL_TIMEOUT_IGNORED)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (context)
+ gl::FenceSync *fenceSync = context->getFenceSync(sync);
+
+ if (!fenceSync)
{
- GLfloat vals[4] = { x, 0, 0, 1 };
- context->setVertexAttrib(index, vals);
+ return gl::error(GL_INVALID_VALUE);
}
+
+ fenceSync->serverWait();
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
+{
+ EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
+ pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_INT_64_ANGLEX)
+ {
+ context->getInteger64v(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
}
}
-void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
+void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+ EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
+ sync, pname, bufSize, length, values);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (bufSize < 0)
{
return gl::error(GL_INVALID_VALUE);
}
- gl::Context *context = gl::getNonLostContext();
+ gl::FenceSync *fenceSync = context->getFenceSync(sync);
- if (context)
+ if (!fenceSync)
{
- GLfloat vals[4] = { values[0], 0, 0, 1 };
- context->setVertexAttrib(index, vals);
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ switch (pname)
+ {
+ case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
+ case GL_SYNC_STATUS: values[0] = static_cast<GLint>(fenceSync->getStatus()); break;
+ case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
+ case GL_SYNC_FLAGS: values[0] = 0; break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
+ target, index, data);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index >= context->getMaxTransformFeedbackBufferBindings())
+ return gl::error(GL_INVALID_VALUE);
+ break;
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_BINDING:
+ if (index >= context->getMaximumCombinedUniformBufferBindings())
+ return gl::error(GL_INVALID_VALUE);
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ if (!(context->getIndexedInteger64v(target, index, data)))
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
+ return gl::error(GL_INVALID_ENUM);
+
+ if (numParams == 0)
+ return; // it is known that pname is valid, but there are no parameters to return
+
+ if (nativeType == GL_INT)
+ {
+ GLint *intParams = new GLint[numParams];
+
+ context->getIndexedIntegerv(target, index, intParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ data[i] = static_cast<GLint64>(intParams[i]);
+ }
+
+ delete [] intParams;
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
}
}
-void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
{
- EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
+ target, pname, params);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
- if (context)
+ if (!gl::ValidBufferParameter(context, pname))
{
- GLfloat vals[4] = { x, y, 0, 1 };
- context->setVertexAttrib(index, vals);
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = static_cast<GLint64>(buffer->getUsage());
+ break;
+ case GL_BUFFER_SIZE:
+ *params = buffer->getSize();
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ *params = static_cast<GLint64>(buffer->getAccessFlags());
+ break;
+ case GL_BUFFER_MAPPED:
+ *params = static_cast<GLint64>(buffer->isMapped());
+ break;
+ case GL_BUFFER_MAP_OFFSET:
+ *params = buffer->getMapOffset();
+ break;
+ case GL_BUFFER_MAP_LENGTH:
+ *params = buffer->getMapLength();
+ break;
+ default: UNREACHABLE(); break;
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
+{
+ EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (count < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ for (int i = 0; i < count; i++)
+ {
+ samplers[i] = context->createSampler();
+ }
}
}
-void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
+void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+ EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ if (count < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (context)
+ for (int i = 0; i < count; i++)
{
- GLfloat vals[4] = { values[0], values[1], 0, 1 };
- context->setVertexAttrib(index, vals);
+ context->deleteSampler(samplers[i]);
}
}
- catch(std::bad_alloc&)
+}
+
+GLboolean __stdcall glIsSampler(GLuint sampler)
+{
+ EVENT("(GLuint sampler = %u)", sampler);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, GL_FALSE);
+ }
+
+ return context->isSampler(sampler);
}
+
+ return GL_FALSE;
}
-void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+void __stdcall glBindSampler(GLuint unit, GLuint sampler)
{
- EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
+ EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ if (sampler != 0 && !context->isSampler(sampler))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (context)
+ if (unit >= context->getMaximumCombinedTextureImageUnits())
{
- GLfloat vals[4] = { x, y, z, 1 };
- context->setVertexAttrib(index, vals);
+ return gl::error(GL_INVALID_VALUE);
}
+
+ context->bindSampler(unit, sampler);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!gl::ValidateSamplerObjectParameter(pname))
+ {
+ return;
+ }
+
+ if (!gl::ValidateTexParamParameters(context, pname, param))
+ {
+ return;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ context->samplerParameteri(sampler, pname, param);
}
}
-void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
+void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+ glSamplerParameteri(sampler, pname, *param);
+}
+
+void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidateSamplerObjectParameter(pname))
+ {
+ return;
+ }
- if (context)
+ if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
{
- GLfloat vals[4] = { values[0], values[1], values[2], 1 };
- context->setVertexAttrib(index, vals);
+ return;
}
+
+ if (!context->isSampler(sampler))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ context->samplerParameterf(sampler, pname, param);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ glSamplerParameterf(sampler, pname, *param);
+}
+
+void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!gl::ValidateSamplerObjectParameter(pname))
+ {
+ return;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ *params = context->getSamplerParameteri(sampler, pname);
}
}
-void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
{
- EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
+ EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ if (!gl::ValidateSamplerObjectParameter(pname))
+ {
+ return;
+ }
- if (context)
+ if (!context->isSampler(sampler))
{
- GLfloat vals[4] = { x, y, z, w };
- context->setVertexAttrib(index, vals);
+ return gl::error(GL_INVALID_OPERATION);
}
+
+ *params = context->getSamplerParameterf(sampler, pname);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
+
+ if (index >= gl::MAX_VERTEX_ATTRIBS)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ context->setVertexAttribDivisor(index, divisor);
}
}
-void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
+void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
{
- EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+ EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ switch (target)
{
- context->setVertexAttrib(index, values);
+ case GL_TRANSFORM_FEEDBACK:
+ {
+ // Cannot bind a transform feedback object if the current one is started and not paused (3.0.2 pg 85 section 2.14.1)
+ gl::TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ // Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section 2.14.1)
+ if (context->getTransformFeedback(id) == NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ context->bindTransformFeedback(id);
+ }
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM);
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
+{
+ EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteTransformFeedback(ids[i]);
+ }
}
}
-void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
+void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
{
- EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
+ EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
-
- if (context)
+ for (int i = 0; i < n; i++)
{
- context->setVertexAttribDivisor(index, divisor);
+ ids[i] = context->createTransformFeedback();
}
}
- catch(std::bad_alloc&)
+}
+
+GLboolean __stdcall glIsTransformFeedback(GLuint id)
+{
+ EVENT("(GLuint id = %u)", id);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, GL_FALSE);
+ }
+
+ return ((context->getTransformFeedback(id) != NULL) ? GL_TRUE : GL_FALSE);
}
+
+ return GL_FALSE;
}
-void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+void __stdcall glPauseTransformFeedback(void)
{
- EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
- "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
- index, size, type, normalized, stride, ptr);
+ EVENT("(void)");
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (index >= gl::MAX_VERTEX_ATTRIBS)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (size < 1 || size > 4)
+ gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ // Current transform feedback must be started and not paused in order to pause (3.0.2 pg 86)
+ if (!transformFeedback->isStarted() || transformFeedback->isPaused())
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- switch (type)
+ transformFeedback->pause();
+ }
+}
+
+void __stdcall glResumeTransformFeedback(void)
+{
+ EVENT("(void)");
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- case GL_FIXED:
- case GL_FLOAT:
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (stride < 0)
+ gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ // Current transform feedback must be started and paused in order to resume (3.0.2 pg 86)
+ if (!transformFeedback->isStarted() || !transformFeedback->isPaused())
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ transformFeedback->resume();
+ }
+}
+
+void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
+ program, bufSize, length, binaryFormat, binary);
+
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
+ return gl::error(GL_INVALID_OPERATION);
}
+
+ // glGetProgramBinary
+ UNIMPLEMENTED();
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
+ program, binaryFormat, binary, length);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ // glProgramBinary
+ UNIMPLEMENTED();
}
}
-void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+ EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
+ program, pname, value);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- if (width < 0 || height < 0)
+ if (context->getClientVersion() < 3)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ // glProgramParameteri
+ UNIMPLEMENTED();
+ }
+}
+
+void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
+ target, numAttachments, attachments);
+
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- context->setViewportParams(x, y, width, height);
+ return gl::error(GL_INVALID_OPERATION);
}
+
+ if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
+ {
+ return;
+ }
+
+ GLuint maxDimension = context->getCaps().maxRenderbufferSize;
+ context->invalidateFrameBuffer(target, numAttachments, attachments, 0, 0, maxDimension, maxDimension);
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
+ "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, numAttachments, attachments, x, y, width, height);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
+ {
+ return;
+ }
+
+ context->invalidateFrameBuffer(target, numAttachments, attachments, x, y, width, height);
}
}
-void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
+void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
- "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
- "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
- srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, levels, internalformat, width, height);
+
+ gl::Context *context = gl::getNonLostContext();
- try
+ if (context)
{
- switch (filter)
+ if (context->getClientVersion() < 3)
{
- case GL_NEAREST:
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
+ {
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ gl::Texture2D *texture2d = context->getTexture2D();
+ texture2d->storage(levels, internalformat, width, height);
+ }
break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ {
+ gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
+ textureCube->storage(levels, internalformat, width);
+ }
+ break;
+
default:
return gl::error(GL_INVALID_ENUM);
}
+ }
+}
- if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
- {
- return gl::error(GL_INVALID_VALUE);
- }
+void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d)",
+ target, levels, internalformat, width, height, depth);
+
+ gl::Context *context = gl::getNonLostContext();
- if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
+ if (context)
+ {
+ if (context->getClientVersion() < 3)
{
- ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
return gl::error(GL_INVALID_OPERATION);
}
- gl::Context *context = gl::getNonLostContext();
+ if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth))
+ {
+ return;
+ }
- if (context)
+ switch (target)
{
- if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
+ case GL_TEXTURE_3D:
{
- ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
- return gl::error(GL_INVALID_OPERATION);
+ gl::Texture3D *texture3d = context->getTexture3D();
+ texture3d->storage(levels, internalformat, width, height, depth);
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ gl::Texture2DArray *texture2darray = context->getTexture2DArray();
+ texture2darray->storage(levels, internalformat, width, height, depth);
}
+ break;
- context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
+ default:
+ UNREACHABLE();
}
}
- catch(std::bad_alloc&)
+}
+
+void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
+ "GLint* params = 0x%0.8p)",
+ target, internalformat, pname, bufSize, params);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ const gl::TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ if (target != GL_RENDERBUFFER)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ if (bufSize < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ if (bufSize != 0)
+ *params = context->getNumSampleCounts(internalformat);
+ break;
+ case GL_SAMPLES:
+ context->getSampleCounts(internalformat, bufSize, params);
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM);
+ }
+ }
+}
+
+// Extension functions
+
+void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
+ "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
+ "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1, mask, filter,
+ true))
+ {
+ return;
+ }
+
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
+ mask, filter);
}
}
@@ -6878,53 +7949,39 @@ void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat
"GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
target, level, internalformat, width, height, depth, border, format, type, pixels);
- try
- {
- UNIMPLEMENTED(); // FIXME
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
+ UNIMPLEMENTED(); // FIXME
}
-void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
+void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
GLenum *binaryFormat, void *binary)
{
EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
program, bufSize, length, binaryFormat, binary);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Program *programObject = context->getProgram(program);
- if (context)
+ if (!programObject || !programObject->isLinked())
{
- gl::Program *programObject = context->getProgram(program);
-
- if (!programObject || !programObject->isLinked())
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- gl::ProgramBinary *programBinary = programObject->getProgramBinary();
+ return gl::error(GL_INVALID_OPERATION);
+ }
- if (!programBinary)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ gl::ProgramBinary *programBinary = programObject->getProgramBinary();
- if (!programBinary->save(binary, bufSize, length))
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ if (!programBinary)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
- *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
+ if (!programBinary->save(binary, bufSize, length))
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
}
}
@@ -6934,30 +7991,23 @@ void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
program, binaryFormat, binary, length);
- try
- {
- gl::Context *context = gl::getNonLostContext();
+ gl::Context *context = gl::getNonLostContext();
- if (context)
+ if (context)
+ {
+ if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
{
- if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
- {
- return gl::error(GL_INVALID_ENUM);
- }
+ return gl::error(GL_INVALID_ENUM);
+ }
- gl::Program *programObject = context->getProgram(program);
+ gl::Program *programObject = context->getProgram(program);
- if (!programObject)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- context->setProgramBinary(program, binary, length);
+ if (!programObject)
+ {
+ return gl::error(GL_INVALID_OPERATION);
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY);
+
+ context->setProgramBinary(program, binary, length);
}
}
@@ -6965,57 +8015,271 @@ void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
{
EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
- if (context)
+ if (context->getState().getDrawFramebuffer()->id() == 0)
{
- if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
+ if (n != 1)
{
- return gl::error(GL_INVALID_VALUE);
+ return gl::error(GL_INVALID_OPERATION);
}
- if (context->getDrawFramebufferHandle() == 0)
+ if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
{
- if (n != 1)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_OPERATION);
}
- else
+ }
+ else
+ {
+ for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
{
- for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
+ const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
+ if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
{
- const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
- if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ return gl::error(GL_INVALID_OPERATION);
}
}
+ }
- gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
+ gl::Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
- for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
- {
- framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
- }
+ for (unsigned int colorAttachment = 0; colorAttachment < static_cast<unsigned int>(n); colorAttachment++)
+ {
+ framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
+ }
- for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
- {
- framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
- }
+ for (unsigned int colorAttachment = n; colorAttachment < context->getCaps().maxDrawBuffers; colorAttachment++)
+ {
+ framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
}
}
- catch (std::bad_alloc&)
+}
+
+void __stdcall glGetBufferPointervOES(GLenum target, GLenum pname, void** params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- return gl::error(GL_OUT_OF_MEMORY);
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ if (pname != GL_BUFFER_MAP_POINTER)
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (!buffer || !buffer->isMapped())
+ {
+ *params = NULL;
+ }
+ else
+ {
+ *params = buffer->getMapPointer();
+ }
+ }
+}
+
+void * __stdcall glMapBufferOES(GLenum target, GLenum access)
+{
+ EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ if (access != GL_WRITE_ONLY_OES)
+ {
+ return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ if (buffer->isMapped())
+ {
+ return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ return buffer->mapRange(0, buffer->getSize(), GL_MAP_WRITE_BIT);
+ }
+
+ return NULL;
+}
+
+GLboolean __stdcall glUnmapBufferOES(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM, GL_FALSE);
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == NULL || !buffer->isMapped())
+ {
+ return gl::error(GL_INVALID_OPERATION, GL_FALSE);
+ }
+
+ // TODO: detect if we had corruption. if so, throw an error and return false.
+
+ buffer->unmap();
+
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+void* __stdcall glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
+ target, offset, length, access);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ if (offset < 0 || length < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ // Check for buffer overflow
+ size_t offsetSize = static_cast<size_t>(offset);
+ size_t lengthSize = static_cast<size_t>(length);
+
+ if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
+ offsetSize + lengthSize > static_cast<size_t>(buffer->getSize()))
+ {
+ return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ // Check for invalid bits in the mask
+ GLbitfield allAccessBits = GL_MAP_READ_BIT |
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if (access & ~(allAccessBits))
+ {
+ return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ if (length == 0 || buffer->isMapped())
+ {
+ return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ // Check for invalid bit combinations
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ GLbitfield writeOnlyBits = GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
+ }
+
+ return buffer->mapRange(offset, length, access);
+ }
+
+ return NULL;
+}
+
+void __stdcall glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
+
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
+ {
+ if (offset < 0 || length < 0)
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ if (!gl::ValidBufferTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM);
+ }
+
+ gl::Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
+ {
+ return gl::error(GL_INVALID_OPERATION);
+ }
+
+ // Check for buffer overflow
+ size_t offsetSize = static_cast<size_t>(offset);
+ size_t lengthSize = static_cast<size_t>(length);
+
+ if (!rx::IsUnsignedAdditionSafe(offsetSize, lengthSize) ||
+ offsetSize + lengthSize > static_cast<size_t>(buffer->getMapLength()))
+ {
+ return gl::error(GL_INVALID_VALUE);
+ }
+
+ // We do not currently support a non-trivial implementation of FlushMappedBufferRange
}
}
@@ -7057,7 +8321,12 @@ __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *
{"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
{"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
{"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
- {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
+ {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES},
+ {"glGetBufferPointervOES", (__eglMustCastToProperFunctionPointerType)glGetBufferPointervOES},
+ {"glMapBufferOES", (__eglMustCastToProperFunctionPointerType)glMapBufferOES},
+ {"glUnmapBufferOES", (__eglMustCastToProperFunctionPointerType)glUnmapBufferOES},
+ {"glMapBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glMapBufferRangeEXT},
+ {"glFlushMappedBufferRangeEXT", (__eglMustCastToProperFunctionPointerType)glFlushMappedBufferRangeEXT}, };
for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
{
@@ -7077,28 +8346,19 @@ bool __stdcall glBindTexImage(egl::Surface *surface)
EVENT("(egl::Surface* surface = 0x%0.8p)",
surface);
- try
+ gl::Context *context = gl::getNonLostContext();
+
+ if (context)
{
- gl::Context *context = gl::getNonLostContext();
+ gl::Texture2D *textureObject = context->getTexture2D();
+ ASSERT(textureObject != NULL);
- if (context)
+ if (textureObject->isImmutable())
{
- gl::Texture2D *textureObject = context->getTexture2D();
-
- if (textureObject->isImmutable())
- {
- return false;
- }
-
- if (textureObject)
- {
- textureObject->bindTexImage(surface);
- }
+ return false;
}
- }
- catch(std::bad_alloc&)
- {
- return gl::error(GL_OUT_OF_MEMORY, false);
+
+ textureObject->bindTexImage(surface);
}
return true;
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
index b8320c8f25..88dceb3556 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.def
@@ -173,6 +173,117 @@ EXPORTS
glProgramBinaryOES @175
glGetProgramBinaryOES @176
glDrawBuffersEXT @179
+ glMapBufferOES @285
+ glUnmapBufferOES @286
+ glGetBufferPointervOES @287
+ glMapBufferRangeEXT @288
+ glFlushMappedBufferRangeEXT @289
+
+ ; GLES 3.0 Functions
+ glReadBuffer @180
+ glDrawRangeElements @181
+ glTexImage3D @182
+ glTexSubImage3D @183
+ glCopyTexSubImage3D @184
+ glCompressedTexImage3D @185
+ glCompressedTexSubImage3D @186
+ glGenQueries @187
+ glDeleteQueries @188
+ glIsQuery @189
+ glBeginQuery @190
+ glEndQuery @191
+ glGetQueryiv @192
+ glGetQueryObjectuiv @193
+ glUnmapBuffer @194
+ glGetBufferPointerv @195
+ glDrawBuffers @196
+ glUniformMatrix2x3fv @197
+ glUniformMatrix3x2fv @198
+ glUniformMatrix2x4fv @199
+ glUniformMatrix4x2fv @200
+ glUniformMatrix3x4fv @201
+ glUniformMatrix4x3fv @202
+ glBlitFramebuffer @203
+ glRenderbufferStorageMultisample @204
+ glFramebufferTextureLayer @205
+ glMapBufferRange @206
+ glFlushMappedBufferRange @207
+ glBindVertexArray @208
+ glDeleteVertexArrays @209
+ glGenVertexArrays @210
+ glIsVertexArray @211
+ glGetIntegeri_v @212
+ glBeginTransformFeedback @213
+ glEndTransformFeedback @214
+ glBindBufferRange @215
+ glBindBufferBase @216
+ glTransformFeedbackVaryings @217
+ glGetTransformFeedbackVarying @218
+ glVertexAttribIPointer @219
+ glGetVertexAttribIiv @220
+ glGetVertexAttribIuiv @221
+ glVertexAttribI4i @222
+ glVertexAttribI4ui @223
+ glVertexAttribI4iv @224
+ glVertexAttribI4uiv @225
+ glGetUniformuiv @226
+ glGetFragDataLocation @227
+ glUniform1ui @228
+ glUniform2ui @229
+ glUniform3ui @230
+ glUniform4ui @231
+ glUniform1uiv @232
+ glUniform2uiv @233
+ glUniform3uiv @234
+ glUniform4uiv @235
+ glClearBufferiv @236
+ glClearBufferuiv @237
+ glClearBufferfv @238
+ glClearBufferfi @239
+ glGetStringi @240
+ glCopyBufferSubData @241
+ glGetUniformIndices @242
+ glGetActiveUniformsiv @243
+ glGetUniformBlockIndex @244
+ glGetActiveUniformBlockiv @245
+ glGetActiveUniformBlockName @246
+ glUniformBlockBinding @247
+ glDrawArraysInstanced @248
+ glDrawElementsInstanced @249
+ glFenceSync @250
+ glIsSync @251
+ glDeleteSync @252
+ glClientWaitSync @253
+ glWaitSync @254
+ glGetInteger64v @255
+ glGetSynciv @256
+ glGetInteger64i_v @257
+ glGetBufferParameteri64v @258
+ glGenSamplers @259
+ glDeleteSamplers @260
+ glIsSampler @261
+ glBindSampler @262
+ glSamplerParameteri @263
+ glSamplerParameteriv @264
+ glSamplerParameterf @265
+ glSamplerParameterfv @266
+ glGetSamplerParameteriv @267
+ glGetSamplerParameterfv @268
+ glVertexAttribDivisor @269
+ glBindTransformFeedback @270
+ glDeleteTransformFeedbacks @271
+ glGenTransformFeedbacks @272
+ glIsTransformFeedback @273
+ glPauseTransformFeedback @274
+ glResumeTransformFeedback @275
+ glGetProgramBinary @276
+ glProgramBinary @277
+ glProgramParameteri @278
+ glInvalidateFramebuffer @279
+ glInvalidateSubFramebuffer @280
+ glTexStorage2D @281
+ glTexStorage3D @282
+ glGetInternalformativ @283
; EGL dependencies
glCreateContext @144 NONAME
@@ -185,4 +296,4 @@ EXPORTS
glDestroyRenderer @178 NONAME
; Setting up TRACE macro callbacks
- SetTraceFunctionPointers @180
+ SetTraceFunctionPointers @284
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
index ef44917d71..d6272c4df9 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2_mingw32.def
@@ -1,188 +1,299 @@
LIBRARY libGLESv2
EXPORTS
- glActiveTexture@4 @1
- glAttachShader@8 @2
- glBindAttribLocation@12 @3
- glBindBuffer@8 @4
- glBindFramebuffer@8 @5
- glBindRenderbuffer@8 @6
- glBindTexture@8 @7
- glBlendColor@16 @8
- glBlendEquation@4 @9
- glBlendEquationSeparate@8 @10
- glBlendFunc@8 @11
- glBlendFuncSeparate@16 @12
- glBufferData@16 @13
- glBufferSubData@16 @14
- glCheckFramebufferStatus@4 @15
- glClear@4 @16
- glClearColor@16 @17
- glClearDepthf@4 @18
- glClearStencil@4 @19
- glColorMask@16 @20
- glCompileShader@4 @21
- glCompressedTexImage2D@32 @22
- glCompressedTexSubImage2D@36 @23
- glCopyTexImage2D@32 @24
- glCopyTexSubImage2D@32 @25
- glCreateProgram@0 @26
- glCreateShader@4 @27
- glCullFace@4 @28
- glDeleteBuffers@8 @29
- glDeleteFramebuffers@8 @30
- glDeleteProgram@4 @32
- glDeleteRenderbuffers@8 @33
- glDeleteShader@4 @34
- glDeleteTextures@8 @31
- glDepthFunc@4 @36
- glDepthMask@4 @37
- glDepthRangef@8 @38
- glDetachShader@8 @35
- glDisable@4 @39
- glDisableVertexAttribArray@4 @40
- glDrawArrays@12 @41
- glDrawElements@16 @42
- glEnable@4 @43
- glEnableVertexAttribArray@4 @44
- glFinish@0 @45
- glFlush@0 @46
- glFramebufferRenderbuffer@16 @47
- glFramebufferTexture2D@20 @48
- glFrontFace@4 @49
- glGenBuffers@8 @50
- glGenFramebuffers@8 @52
- glGenRenderbuffers@8 @53
- glGenTextures@8 @54
- glGenerateMipmap@4 @51
- glGetActiveAttrib@28 @55
- glGetActiveUniform@28 @56
- glGetAttachedShaders@16 @57
- glGetAttribLocation@8 @58
- glGetBooleanv@8 @59
- glGetBufferParameteriv@12 @60
- glGetError@0 @61
- glGetFloatv@8 @62
- glGetFramebufferAttachmentParameteriv@16 @63
- glGetIntegerv@8 @64
- glGetProgramInfoLog@16 @66
- glGetProgramiv@12 @65
- glGetRenderbufferParameteriv@12 @67
- glGetShaderInfoLog@16 @69
- glGetShaderPrecisionFormat@16 @70
- glGetShaderSource@16 @71
- glGetShaderiv@12 @68
- glGetString@4 @72
- glGetTexParameterfv@12 @73
- glGetTexParameteriv@12 @74
- glGetUniformLocation@8 @77
- glGetUniformfv@12 @75
- glGetUniformiv@12 @76
- glGetVertexAttribPointerv@12 @80
- glGetVertexAttribfv@12 @78
- glGetVertexAttribiv@12 @79
- glHint@8 @81
- glIsBuffer@4 @82
- glIsEnabled@4 @83
- glIsFramebuffer@4 @84
- glIsProgram@4 @85
- glIsRenderbuffer@4 @86
- glIsShader@4 @87
- glIsTexture@4 @88
- glLineWidth@4 @89
- glLinkProgram@4 @90
- glPixelStorei@8 @91
- glPolygonOffset@8 @92
- glReadPixels@28 @93
- glReleaseShaderCompiler@0 @94
- glRenderbufferStorage@16 @95
- glSampleCoverage@8 @96
- glScissor@16 @97
- glShaderBinary@20 @98
- glShaderSource@16 @99
- glStencilFunc@12 @100
- glStencilFuncSeparate@16 @101
- glStencilMask@4 @102
- glStencilMaskSeparate@8 @103
- glStencilOp@12 @104
- glStencilOpSeparate@16 @105
- glTexImage2D@36 @106
- glTexParameterf@12 @107
- glTexParameterfv@12 @108
- glTexParameteri@12 @109
- glTexParameteriv@12 @110
- glTexSubImage2D@36 @111
- glUniform1f@8 @112
- glUniform1fv@12 @113
- glUniform1i@8 @114
- glUniform1iv@12 @115
- glUniform2f@12 @116
- glUniform2fv@12 @117
- glUniform2i@12 @118
- glUniform2iv@12 @119
- glUniform3f@16 @120
- glUniform3fv@12 @121
- glUniform3i@16 @122
- glUniform3iv@12 @123
- glUniform4f@20 @124
- glUniform4fv@12 @125
- glUniform4i@20 @126
- glUniform4iv@12 @127
- glUniformMatrix2fv@16 @128
- glUniformMatrix3fv@16 @129
- glUniformMatrix4fv@16 @130
- glUseProgram@4 @131
- glValidateProgram@4 @132
- glVertexAttrib1f@8 @133
- glVertexAttrib1fv@8 @134
- glVertexAttrib2f@12 @135
- glVertexAttrib2fv@8 @136
- glVertexAttrib3f@16 @137
- glVertexAttrib3fv@8 @138
- glVertexAttrib4f@20 @139
- glVertexAttrib4fv@8 @140
- glVertexAttribPointer@24 @141
- glViewport@16 @142
+ glActiveTexture@4 @1
+ glAttachShader@8 @2
+ glBindAttribLocation@12 @3
+ glBindBuffer@8 @4
+ glBindFramebuffer@8 @5
+ glBindRenderbuffer@8 @6
+ glBindTexture@8 @7
+ glBlendColor@16 @8
+ glBlendEquation@4 @9
+ glBlendEquationSeparate@8 @10
+ glBlendFunc@8 @11
+ glBlendFuncSeparate@16 @12
+ glBufferData@16 @13
+ glBufferSubData@16 @14
+ glCheckFramebufferStatus@4 @15
+ glClear@4 @16
+ glClearColor@16 @17
+ glClearDepthf@4 @18
+ glClearStencil@4 @19
+ glColorMask@16 @20
+ glCompileShader@4 @21
+ glCompressedTexImage2D@32 @22
+ glCompressedTexSubImage2D@36 @23
+ glCopyTexImage2D@32 @24
+ glCopyTexSubImage2D@32 @25
+ glCreateProgram@0 @26
+ glCreateShader@4 @27
+ glCullFace@4 @28
+ glDeleteBuffers@8 @29
+ glDeleteFramebuffers@8 @30
+ glDeleteProgram@4 @32
+ glDeleteRenderbuffers@8 @33
+ glDeleteShader@4 @34
+ glDeleteTextures@8 @31
+ glDepthFunc@4 @36
+ glDepthMask@4 @37
+ glDepthRangef@8 @38
+ glDetachShader@8 @35
+ glDisable@4 @39
+ glDisableVertexAttribArray@4 @40
+ glDrawArrays@12 @41
+ glDrawElements@16 @42
+ glEnable@4 @43
+ glEnableVertexAttribArray@4 @44
+ glFinish@0 @45
+ glFlush@0 @46
+ glFramebufferRenderbuffer@16 @47
+ glFramebufferTexture2D@20 @48
+ glFrontFace@4 @49
+ glGenBuffers@8 @50
+ glGenFramebuffers@8 @52
+ glGenRenderbuffers@8 @53
+ glGenTextures@8 @54
+ glGenerateMipmap@4 @51
+ glGetActiveAttrib@28 @55
+ glGetActiveUniform@28 @56
+ glGetAttachedShaders@16 @57
+ glGetAttribLocation@8 @58
+ glGetBooleanv@8 @59
+ glGetBufferParameteriv@12 @60
+ glGetError@0 @61
+ glGetFloatv@8 @62
+ glGetFramebufferAttachmentParameteriv@16 @63
+ glGetIntegerv@8 @64
+ glGetProgramInfoLog@16 @66
+ glGetProgramiv@12 @65
+ glGetRenderbufferParameteriv@12 @67
+ glGetShaderInfoLog@16 @69
+ glGetShaderPrecisionFormat@16 @70
+ glGetShaderSource@16 @71
+ glGetShaderiv@12 @68
+ glGetString@4 @72
+ glGetTexParameterfv@12 @73
+ glGetTexParameteriv@12 @74
+ glGetUniformLocation@8 @77
+ glGetUniformfv@12 @75
+ glGetUniformiv@12 @76
+ glGetVertexAttribPointerv@12 @80
+ glGetVertexAttribfv@12 @78
+ glGetVertexAttribiv@12 @79
+ glHint@8 @81
+ glIsBuffer@4 @82
+ glIsEnabled@4 @83
+ glIsFramebuffer@4 @84
+ glIsProgram@4 @85
+ glIsRenderbuffer@4 @86
+ glIsShader@4 @87
+ glIsTexture@4 @88
+ glLineWidth@4 @89
+ glLinkProgram@4 @90
+ glPixelStorei@8 @91
+ glPolygonOffset@8 @92
+ glReadPixels@28 @93
+ glReleaseShaderCompiler@0 @94
+ glRenderbufferStorage@16 @95
+ glSampleCoverage@8 @96
+ glScissor@16 @97
+ glShaderBinary@20 @98
+ glShaderSource@16 @99
+ glStencilFunc@12 @100
+ glStencilFuncSeparate@16 @101
+ glStencilMask@4 @102
+ glStencilMaskSeparate@8 @103
+ glStencilOp@12 @104
+ glStencilOpSeparate@16 @105
+ glTexImage2D@36 @106
+ glTexParameterf@12 @107
+ glTexParameterfv@12 @108
+ glTexParameteri@12 @109
+ glTexParameteriv@12 @110
+ glTexSubImage2D@36 @111
+ glUniform1f@8 @112
+ glUniform1fv@12 @113
+ glUniform1i@8 @114
+ glUniform1iv@12 @115
+ glUniform2f@12 @116
+ glUniform2fv@12 @117
+ glUniform2i@12 @118
+ glUniform2iv@12 @119
+ glUniform3f@16 @120
+ glUniform3fv@12 @121
+ glUniform3i@16 @122
+ glUniform3iv@12 @123
+ glUniform4f@20 @124
+ glUniform4fv@12 @125
+ glUniform4i@20 @126
+ glUniform4iv@12 @127
+ glUniformMatrix2fv@16 @128
+ glUniformMatrix3fv@16 @129
+ glUniformMatrix4fv@16 @130
+ glUseProgram@4 @131
+ glValidateProgram@4 @132
+ glVertexAttrib1f@8 @133
+ glVertexAttrib1fv@8 @134
+ glVertexAttrib2f@12 @135
+ glVertexAttrib2fv@8 @136
+ glVertexAttrib3f@16 @137
+ glVertexAttrib3fv@8 @138
+ glVertexAttrib4f@20 @139
+ glVertexAttrib4fv@8 @140
+ glVertexAttribPointer@24 @141
+ glViewport@16 @142
- ; Extensions
- glTexImage3DOES@40 @143
- glBlitFramebufferANGLE@40 @149
- glRenderbufferStorageMultisampleANGLE@20 @150
- glDeleteFencesNV@8 @151
- glFinishFenceNV@4 @152
- glGenFencesNV@8 @153
- glGetFenceivNV@12 @154
- glIsFenceNV@4 @155
- glSetFenceNV@8 @156
- glTestFenceNV@4 @157
- glGetTranslatedShaderSourceANGLE@16 @159
- glTexStorage2DEXT@20 @160
- glGetGraphicsResetStatusEXT@0 @161
- glReadnPixelsEXT@32 @162
- glGetnUniformfvEXT@16 @163
- glGetnUniformivEXT@16 @164
- glGenQueriesEXT@8 @165
- glDeleteQueriesEXT@8 @166
- glIsQueryEXT@4 @167
- glBeginQueryEXT@8 @168
- glEndQueryEXT@4 @169
- glGetQueryivEXT@12 @170
- glGetQueryObjectuivEXT@12 @171
- glVertexAttribDivisorANGLE@8 @172
- glDrawArraysInstancedANGLE@16 @173
- glDrawElementsInstancedANGLE@20 @174
- glProgramBinaryOES@16 @175
- glGetProgramBinaryOES@20 @176
- glDrawBuffersEXT@8 @179
+ ; Extensions
+ glTexImage3DOES@40 @143
+ glBlitFramebufferANGLE@40 @149
+ glRenderbufferStorageMultisampleANGLE@20 @150
+ glDeleteFencesNV@8 @151
+ glFinishFenceNV@4 @152
+ glGenFencesNV@8 @153
+ glGetFenceivNV@12 @154
+ glIsFenceNV@4 @155
+ glSetFenceNV@8 @156
+ glTestFenceNV@4 @157
+ glGetTranslatedShaderSourceANGLE@16 @159
+ glTexStorage2DEXT@20 @160
+ glGetGraphicsResetStatusEXT@0 @161
+ glReadnPixelsEXT@32 @162
+ glGetnUniformfvEXT@16 @163
+ glGetnUniformivEXT@16 @164
+ glGenQueriesEXT@8 @165
+ glDeleteQueriesEXT@8 @166
+ glIsQueryEXT@4 @167
+ glBeginQueryEXT@8 @168
+ glEndQueryEXT@4 @169
+ glGetQueryivEXT@12 @170
+ glGetQueryObjectuivEXT@12 @171
+ glVertexAttribDivisorANGLE@8 @172
+ glDrawArraysInstancedANGLE@16 @173
+ glDrawElementsInstancedANGLE@20 @174
+ glProgramBinaryOES@16 @175
+ glGetProgramBinaryOES@20 @176
+ glDrawBuffersEXT@8 @179
+ glMapBufferOES@8 @285
+ glUnmapBufferOES@4 @286
+ glGetBufferPointervOES@12 @287
+ glMapBufferRangeEXT@16 @288
+ glFlushMappedBufferRangeEXT@12 @289
- ; EGL dependencies
- glCreateContext @144 NONAME
- glDestroyContext @145 NONAME
- glMakeCurrent @146 NONAME
- glGetCurrentContext @147 NONAME
- glGetProcAddress@4 @148 NONAME
- glBindTexImage@4 @158 NONAME
- glCreateRenderer @177 NONAME
- glDestroyRenderer @178 NONAME
+ ; GLES 3.0 Functions
+ glReadBuffer@4 @180
+ glDrawRangeElements@24 @181
+ glTexImage3D@40 @182
+ glTexSubImage3D@44 @183
+ glCopyTexSubImage3D@36 @184
+ glCompressedTexImage3D@36 @185
+ glCompressedTexSubImage3D@44 @186
+ glGenQueries@8 @187
+ glDeleteQueries@8 @188
+ glIsQuery@4 @189
+ glBeginQuery@8 @190
+ glEndQuery@4 @191
+ glGetQueryiv@12 @192
+ glGetQueryObjectuiv@12 @193
+ glUnmapBuffer@4 @194
+ glGetBufferPointerv@12 @195
+ glDrawBuffers@8 @196
+ glUniformMatrix2x3fv@16 @197
+ glUniformMatrix3x2fv@16 @198
+ glUniformMatrix2x4fv@16 @199
+ glUniformMatrix4x2fv@16 @200
+ glUniformMatrix3x4fv@16 @201
+ glUniformMatrix4x3fv@16 @202
+ glBlitFramebuffer@40 @203
+ glRenderbufferStorageMultisample@20 @204
+ glFramebufferTextureLayer@20 @205
+ glMapBufferRange@16 @206
+ glFlushMappedBufferRange@12 @207
+ glBindVertexArray@4 @208
+ glDeleteVertexArrays@8 @209
+ glGenVertexArrays@8 @210
+ glIsVertexArray@4 @211
+ glGetIntegeri_v@12 @212
+ glBeginTransformFeedback@4 @213
+ glEndTransformFeedback@0 @214
+ glBindBufferRange@20 @215
+ glBindBufferBase@12 @216
+ glTransformFeedbackVaryings@16 @217
+ glGetTransformFeedbackVarying@28 @218
+ glVertexAttribIPointer@20 @219
+ glGetVertexAttribIiv@12 @220
+ glGetVertexAttribIuiv@12 @221
+ glVertexAttribI4i@20 @222
+ glVertexAttribI4ui@20 @223
+ glVertexAttribI4iv@8 @224
+ glVertexAttribI4uiv@8 @225
+ glGetUniformuiv@12 @226
+ glGetFragDataLocation@8 @227
+ glUniform1ui@8 @228
+ glUniform2ui@12 @229
+ glUniform3ui@16 @230
+ glUniform4ui@20 @231
+ glUniform1uiv@12 @232
+ glUniform2uiv@12 @233
+ glUniform3uiv@12 @234
+ glUniform4uiv@12 @235
+ glClearBufferiv@12 @236
+ glClearBufferuiv@12 @237
+ glClearBufferfv@12 @238
+ glClearBufferfi@16 @239
+ glGetStringi@8 @240
+ glCopyBufferSubData@20 @241
+ glGetUniformIndices@16 @242
+ glGetActiveUniformsiv@20 @243
+ glGetUniformBlockIndex@8 @244
+ glGetActiveUniformBlockiv@16 @245
+ glGetActiveUniformBlockName@20 @246
+ glUniformBlockBinding@12 @247
+ glDrawArraysInstanced@16 @248
+ glDrawElementsInstanced@20 @249
+ glFenceSync@8 @250
+ glIsSync@4 @251
+ glDeleteSync@4 @252
+ glClientWaitSync@16 @253
+ glWaitSync@16 @254
+ glGetInteger64v@8 @255
+ glGetSynciv@20 @256
+ glGetInteger64i_v@12 @257
+ glGetBufferParameteri64v@12 @258
+ glGenSamplers@8 @259
+ glDeleteSamplers@8 @260
+ glIsSampler@4 @261
+ glBindSampler@8 @262
+ glSamplerParameteri@12 @263
+ glSamplerParameteriv@12 @264
+ glSamplerParameterf@12 @265
+ glSamplerParameterfv@12 @266
+ glGetSamplerParameteriv@12 @267
+ glGetSamplerParameterfv@12 @268
+ glVertexAttribDivisor@8 @269
+ glBindTransformFeedback@8 @270
+ glDeleteTransformFeedbacks@8 @271
+ glGenTransformFeedbacks@8 @272
+ glIsTransformFeedback@4 @273
+ glPauseTransformFeedback@0 @274
+ glResumeTransformFeedback@0 @275
+ glGetProgramBinary@20 @276
+ glProgramBinary@16 @277
+ glProgramParameteri@12 @278
+ glInvalidateFramebuffer@12 @279
+ glInvalidateSubFramebuffer@28 @280
+ glTexStorage2D@20 @281
+ glTexStorage3D@24 @282
+ glGetInternalformativ@20 @283
- ; Setting up TRACE macro callbacks
- SetTraceFunctionPointers@8 @180
+ ; EGL dependencies
+ glCreateContext @144 NONAME
+ glDestroyContext @145 NONAME
+ glMakeCurrent @146 NONAME
+ glGetCurrentContext @147 NONAME
+ glGetProcAddress@4 @148 NONAME
+ glBindTexImage@4 @158 NONAME
+ glCreateRenderer @177 NONAME
+ glDestroyRenderer @178 NONAME
+
+ ; Setting up TRACE macro callbacks
+ SetTraceFunctionPointers@8 @284
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
index 3dd5683b5f..d301aa0905 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d.def
@@ -173,6 +173,117 @@ EXPORTS
glProgramBinaryOES @175
glGetProgramBinaryOES @176
glDrawBuffersEXT @179
+ glMapBufferOES @285
+ glUnmapBufferOES @286
+ glGetBufferPointervOES @287
+ glMapBufferRangeEXT @288
+ glFlushMappedBufferRangeEXT @289
+
+ ; GLES 3.0 Functions
+ glReadBuffer @180
+ glDrawRangeElements @181
+ glTexImage3D @182
+ glTexSubImage3D @183
+ glCopyTexSubImage3D @184
+ glCompressedTexImage3D @185
+ glCompressedTexSubImage3D @186
+ glGenQueries @187
+ glDeleteQueries @188
+ glIsQuery @189
+ glBeginQuery @190
+ glEndQuery @191
+ glGetQueryiv @192
+ glGetQueryObjectuiv @193
+ glUnmapBuffer @194
+ glGetBufferPointerv @195
+ glDrawBuffers @196
+ glUniformMatrix2x3fv @197
+ glUniformMatrix3x2fv @198
+ glUniformMatrix2x4fv @199
+ glUniformMatrix4x2fv @200
+ glUniformMatrix3x4fv @201
+ glUniformMatrix4x3fv @202
+ glBlitFramebuffer @203
+ glRenderbufferStorageMultisample @204
+ glFramebufferTextureLayer @205
+ glMapBufferRange @206
+ glFlushMappedBufferRange @207
+ glBindVertexArray @208
+ glDeleteVertexArrays @209
+ glGenVertexArrays @210
+ glIsVertexArray @211
+ glGetIntegeri_v @212
+ glBeginTransformFeedback @213
+ glEndTransformFeedback @214
+ glBindBufferRange @215
+ glBindBufferBase @216
+ glTransformFeedbackVaryings @217
+ glGetTransformFeedbackVarying @218
+ glVertexAttribIPointer @219
+ glGetVertexAttribIiv @220
+ glGetVertexAttribIuiv @221
+ glVertexAttribI4i @222
+ glVertexAttribI4ui @223
+ glVertexAttribI4iv @224
+ glVertexAttribI4uiv @225
+ glGetUniformuiv @226
+ glGetFragDataLocation @227
+ glUniform1ui @228
+ glUniform2ui @229
+ glUniform3ui @230
+ glUniform4ui @231
+ glUniform1uiv @232
+ glUniform2uiv @233
+ glUniform3uiv @234
+ glUniform4uiv @235
+ glClearBufferiv @236
+ glClearBufferuiv @237
+ glClearBufferfv @238
+ glClearBufferfi @239
+ glGetStringi @240
+ glCopyBufferSubData @241
+ glGetUniformIndices @242
+ glGetActiveUniformsiv @243
+ glGetUniformBlockIndex @244
+ glGetActiveUniformBlockiv @245
+ glGetActiveUniformBlockName @246
+ glUniformBlockBinding @247
+ glDrawArraysInstanced @248
+ glDrawElementsInstanced @249
+ glFenceSync @250
+ glIsSync @251
+ glDeleteSync @252
+ glClientWaitSync @253
+ glWaitSync @254
+ glGetInteger64v @255
+ glGetSynciv @256
+ glGetInteger64i_v @257
+ glGetBufferParameteri64v @258
+ glGenSamplers @259
+ glDeleteSamplers @260
+ glIsSampler @261
+ glBindSampler @262
+ glSamplerParameteri @263
+ glSamplerParameteriv @264
+ glSamplerParameterf @265
+ glSamplerParameterfv @266
+ glGetSamplerParameteriv @267
+ glGetSamplerParameterfv @268
+ glVertexAttribDivisor @269
+ glBindTransformFeedback @270
+ glDeleteTransformFeedbacks @271
+ glGenTransformFeedbacks @272
+ glIsTransformFeedback @273
+ glPauseTransformFeedback @274
+ glResumeTransformFeedback @275
+ glGetProgramBinary @276
+ glProgramBinary @277
+ glProgramParameteri @278
+ glInvalidateFramebuffer @279
+ glInvalidateSubFramebuffer @280
+ glTexStorage2D @281
+ glTexStorage3D @282
+ glGetInternalformativ @283
; EGL dependencies
glCreateContext @144 NONAME
@@ -185,4 +296,4 @@ EXPORTS
glDestroyRenderer @178 NONAME
; Setting up TRACE macro callbacks
- SetTraceFunctionPointers @180
+ SetTraceFunctionPointers @284
diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
index 6c8d3ed630..a82d629ae4 100644
--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
+++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2d_mingw32.def
@@ -1,188 +1,299 @@
LIBRARY libGLESv2d
EXPORTS
- glActiveTexture@4 @1
- glAttachShader@8 @2
- glBindAttribLocation@12 @3
- glBindBuffer@8 @4
- glBindFramebuffer@8 @5
- glBindRenderbuffer@8 @6
- glBindTexture@8 @7
- glBlendColor@16 @8
- glBlendEquation@4 @9
- glBlendEquationSeparate@8 @10
- glBlendFunc@8 @11
- glBlendFuncSeparate@16 @12
- glBufferData@16 @13
- glBufferSubData@16 @14
- glCheckFramebufferStatus@4 @15
- glClear@4 @16
- glClearColor@16 @17
- glClearDepthf@4 @18
- glClearStencil@4 @19
- glColorMask@16 @20
- glCompileShader@4 @21
- glCompressedTexImage2D@32 @22
- glCompressedTexSubImage2D@36 @23
- glCopyTexImage2D@32 @24
- glCopyTexSubImage2D@32 @25
- glCreateProgram@0 @26
- glCreateShader@4 @27
- glCullFace@4 @28
- glDeleteBuffers@8 @29
- glDeleteFramebuffers@8 @30
- glDeleteProgram@4 @32
- glDeleteRenderbuffers@8 @33
- glDeleteShader@4 @34
- glDeleteTextures@8 @31
- glDepthFunc@4 @36
- glDepthMask@4 @37
- glDepthRangef@8 @38
- glDetachShader@8 @35
- glDisable@4 @39
- glDisableVertexAttribArray@4 @40
- glDrawArrays@12 @41
- glDrawElements@16 @42
- glEnable@4 @43
- glEnableVertexAttribArray@4 @44
- glFinish@0 @45
- glFlush@0 @46
- glFramebufferRenderbuffer@16 @47
- glFramebufferTexture2D@20 @48
- glFrontFace@4 @49
- glGenBuffers@8 @50
- glGenFramebuffers@8 @52
- glGenRenderbuffers@8 @53
- glGenTextures@8 @54
- glGenerateMipmap@4 @51
- glGetActiveAttrib@28 @55
- glGetActiveUniform@28 @56
- glGetAttachedShaders@16 @57
- glGetAttribLocation@8 @58
- glGetBooleanv@8 @59
- glGetBufferParameteriv@12 @60
- glGetError@0 @61
- glGetFloatv@8 @62
- glGetFramebufferAttachmentParameteriv@16 @63
- glGetIntegerv@8 @64
- glGetProgramInfoLog@16 @66
- glGetProgramiv@12 @65
- glGetRenderbufferParameteriv@12 @67
- glGetShaderInfoLog@16 @69
- glGetShaderPrecisionFormat@16 @70
- glGetShaderSource@16 @71
- glGetShaderiv@12 @68
- glGetString@4 @72
- glGetTexParameterfv@12 @73
- glGetTexParameteriv@12 @74
- glGetUniformLocation@8 @77
- glGetUniformfv@12 @75
- glGetUniformiv@12 @76
- glGetVertexAttribPointerv@12 @80
- glGetVertexAttribfv@12 @78
- glGetVertexAttribiv@12 @79
- glHint@8 @81
- glIsBuffer@4 @82
- glIsEnabled@4 @83
- glIsFramebuffer@4 @84
- glIsProgram@4 @85
- glIsRenderbuffer@4 @86
- glIsShader@4 @87
- glIsTexture@4 @88
- glLineWidth@4 @89
- glLinkProgram@4 @90
- glPixelStorei@8 @91
- glPolygonOffset@8 @92
- glReadPixels@28 @93
- glReleaseShaderCompiler@0 @94
- glRenderbufferStorage@16 @95
- glSampleCoverage@8 @96
- glScissor@16 @97
- glShaderBinary@20 @98
- glShaderSource@16 @99
- glStencilFunc@12 @100
- glStencilFuncSeparate@16 @101
- glStencilMask@4 @102
- glStencilMaskSeparate@8 @103
- glStencilOp@12 @104
- glStencilOpSeparate@16 @105
- glTexImage2D@36 @106
- glTexParameterf@12 @107
- glTexParameterfv@12 @108
- glTexParameteri@12 @109
- glTexParameteriv@12 @110
- glTexSubImage2D@36 @111
- glUniform1f@8 @112
- glUniform1fv@12 @113
- glUniform1i@8 @114
- glUniform1iv@12 @115
- glUniform2f@12 @116
- glUniform2fv@12 @117
- glUniform2i@12 @118
- glUniform2iv@12 @119
- glUniform3f@16 @120
- glUniform3fv@12 @121
- glUniform3i@16 @122
- glUniform3iv@12 @123
- glUniform4f@20 @124
- glUniform4fv@12 @125
- glUniform4i@20 @126
- glUniform4iv@12 @127
- glUniformMatrix2fv@16 @128
- glUniformMatrix3fv@16 @129
- glUniformMatrix4fv@16 @130
- glUseProgram@4 @131
- glValidateProgram@4 @132
- glVertexAttrib1f@8 @133
- glVertexAttrib1fv@8 @134
- glVertexAttrib2f@12 @135
- glVertexAttrib2fv@8 @136
- glVertexAttrib3f@16 @137
- glVertexAttrib3fv@8 @138
- glVertexAttrib4f@20 @139
- glVertexAttrib4fv@8 @140
- glVertexAttribPointer@24 @141
- glViewport@16 @142
+ glActiveTexture@4 @1
+ glAttachShader@8 @2
+ glBindAttribLocation@12 @3
+ glBindBuffer@8 @4
+ glBindFramebuffer@8 @5
+ glBindRenderbuffer@8 @6
+ glBindTexture@8 @7
+ glBlendColor@16 @8
+ glBlendEquation@4 @9
+ glBlendEquationSeparate@8 @10
+ glBlendFunc@8 @11
+ glBlendFuncSeparate@16 @12
+ glBufferData@16 @13
+ glBufferSubData@16 @14
+ glCheckFramebufferStatus@4 @15
+ glClear@4 @16
+ glClearColor@16 @17
+ glClearDepthf@4 @18
+ glClearStencil@4 @19
+ glColorMask@16 @20
+ glCompileShader@4 @21
+ glCompressedTexImage2D@32 @22
+ glCompressedTexSubImage2D@36 @23
+ glCopyTexImage2D@32 @24
+ glCopyTexSubImage2D@32 @25
+ glCreateProgram@0 @26
+ glCreateShader@4 @27
+ glCullFace@4 @28
+ glDeleteBuffers@8 @29
+ glDeleteFramebuffers@8 @30
+ glDeleteProgram@4 @32
+ glDeleteRenderbuffers@8 @33
+ glDeleteShader@4 @34
+ glDeleteTextures@8 @31
+ glDepthFunc@4 @36
+ glDepthMask@4 @37
+ glDepthRangef@8 @38
+ glDetachShader@8 @35
+ glDisable@4 @39
+ glDisableVertexAttribArray@4 @40
+ glDrawArrays@12 @41
+ glDrawElements@16 @42
+ glEnable@4 @43
+ glEnableVertexAttribArray@4 @44
+ glFinish@0 @45
+ glFlush@0 @46
+ glFramebufferRenderbuffer@16 @47
+ glFramebufferTexture2D@20 @48
+ glFrontFace@4 @49
+ glGenBuffers@8 @50
+ glGenFramebuffers@8 @52
+ glGenRenderbuffers@8 @53
+ glGenTextures@8 @54
+ glGenerateMipmap@4 @51
+ glGetActiveAttrib@28 @55
+ glGetActiveUniform@28 @56
+ glGetAttachedShaders@16 @57
+ glGetAttribLocation@8 @58
+ glGetBooleanv@8 @59
+ glGetBufferParameteriv@12 @60
+ glGetError@0 @61
+ glGetFloatv@8 @62
+ glGetFramebufferAttachmentParameteriv@16 @63
+ glGetIntegerv@8 @64
+ glGetProgramInfoLog@16 @66
+ glGetProgramiv@12 @65
+ glGetRenderbufferParameteriv@12 @67
+ glGetShaderInfoLog@16 @69
+ glGetShaderPrecisionFormat@16 @70
+ glGetShaderSource@16 @71
+ glGetShaderiv@12 @68
+ glGetString@4 @72
+ glGetTexParameterfv@12 @73
+ glGetTexParameteriv@12 @74
+ glGetUniformLocation@8 @77
+ glGetUniformfv@12 @75
+ glGetUniformiv@12 @76
+ glGetVertexAttribPointerv@12 @80
+ glGetVertexAttribfv@12 @78
+ glGetVertexAttribiv@12 @79
+ glHint@8 @81
+ glIsBuffer@4 @82
+ glIsEnabled@4 @83
+ glIsFramebuffer@4 @84
+ glIsProgram@4 @85
+ glIsRenderbuffer@4 @86
+ glIsShader@4 @87
+ glIsTexture@4 @88
+ glLineWidth@4 @89
+ glLinkProgram@4 @90
+ glPixelStorei@8 @91
+ glPolygonOffset@8 @92
+ glReadPixels@28 @93
+ glReleaseShaderCompiler@0 @94
+ glRenderbufferStorage@16 @95
+ glSampleCoverage@8 @96
+ glScissor@16 @97
+ glShaderBinary@20 @98
+ glShaderSource@16 @99
+ glStencilFunc@12 @100
+ glStencilFuncSeparate@16 @101
+ glStencilMask@4 @102
+ glStencilMaskSeparate@8 @103
+ glStencilOp@12 @104
+ glStencilOpSeparate@16 @105
+ glTexImage2D@36 @106
+ glTexParameterf@12 @107
+ glTexParameterfv@12 @108
+ glTexParameteri@12 @109
+ glTexParameteriv@12 @110
+ glTexSubImage2D@36 @111
+ glUniform1f@8 @112
+ glUniform1fv@12 @113
+ glUniform1i@8 @114
+ glUniform1iv@12 @115
+ glUniform2f@12 @116
+ glUniform2fv@12 @117
+ glUniform2i@12 @118
+ glUniform2iv@12 @119
+ glUniform3f@16 @120
+ glUniform3fv@12 @121
+ glUniform3i@16 @122
+ glUniform3iv@12 @123
+ glUniform4f@20 @124
+ glUniform4fv@12 @125
+ glUniform4i@20 @126
+ glUniform4iv@12 @127
+ glUniformMatrix2fv@16 @128
+ glUniformMatrix3fv@16 @129
+ glUniformMatrix4fv@16 @130
+ glUseProgram@4 @131
+ glValidateProgram@4 @132
+ glVertexAttrib1f@8 @133
+ glVertexAttrib1fv@8 @134
+ glVertexAttrib2f@12 @135
+ glVertexAttrib2fv@8 @136
+ glVertexAttrib3f@16 @137
+ glVertexAttrib3fv@8 @138
+ glVertexAttrib4f@20 @139
+ glVertexAttrib4fv@8 @140
+ glVertexAttribPointer@24 @141
+ glViewport@16 @142
- ; Extensions
- glTexImage3DOES@40 @143
- glBlitFramebufferANGLE@40 @149
- glRenderbufferStorageMultisampleANGLE@20 @150
- glDeleteFencesNV@8 @151
- glFinishFenceNV@4 @152
- glGenFencesNV@8 @153
- glGetFenceivNV@12 @154
- glIsFenceNV@4 @155
- glSetFenceNV@8 @156
- glTestFenceNV@4 @157
- glGetTranslatedShaderSourceANGLE@16 @159
- glTexStorage2DEXT@20 @160
- glGetGraphicsResetStatusEXT@0 @161
- glReadnPixelsEXT@32 @162
- glGetnUniformfvEXT@16 @163
- glGetnUniformivEXT@16 @164
- glGenQueriesEXT@8 @165
- glDeleteQueriesEXT@8 @166
- glIsQueryEXT@4 @167
- glBeginQueryEXT@8 @168
- glEndQueryEXT@4 @169
- glGetQueryivEXT@12 @170
- glGetQueryObjectuivEXT@12 @171
- glVertexAttribDivisorANGLE@8 @172
- glDrawArraysInstancedANGLE@16 @173
- glDrawElementsInstancedANGLE@20 @174
- glProgramBinaryOES@16 @175
- glGetProgramBinaryOES@20 @176
- glDrawBuffersEXT@8 @179
+ ; Extensions
+ glTexImage3DOES@40 @143
+ glBlitFramebufferANGLE@40 @149
+ glRenderbufferStorageMultisampleANGLE@20 @150
+ glDeleteFencesNV@8 @151
+ glFinishFenceNV@4 @152
+ glGenFencesNV@8 @153
+ glGetFenceivNV@12 @154
+ glIsFenceNV@4 @155
+ glSetFenceNV@8 @156
+ glTestFenceNV@4 @157
+ glGetTranslatedShaderSourceANGLE@16 @159
+ glTexStorage2DEXT@20 @160
+ glGetGraphicsResetStatusEXT@0 @161
+ glReadnPixelsEXT@32 @162
+ glGetnUniformfvEXT@16 @163
+ glGetnUniformivEXT@16 @164
+ glGenQueriesEXT@8 @165
+ glDeleteQueriesEXT@8 @166
+ glIsQueryEXT@4 @167
+ glBeginQueryEXT@8 @168
+ glEndQueryEXT@4 @169
+ glGetQueryivEXT@12 @170
+ glGetQueryObjectuivEXT@12 @171
+ glVertexAttribDivisorANGLE@8 @172
+ glDrawArraysInstancedANGLE@16 @173
+ glDrawElementsInstancedANGLE@20 @174
+ glProgramBinaryOES@16 @175
+ glGetProgramBinaryOES@20 @176
+ glDrawBuffersEXT@8 @179
+ glMapBufferOES@8 @285
+ glUnmapBufferOES@4 @286
+ glGetBufferPointervOES@12 @287
+ glMapBufferRangeEXT@16 @288
+ glFlushMappedBufferRangeEXT@12 @289
- ; EGL dependencies
- glCreateContext @144 NONAME
- glDestroyContext @145 NONAME
- glMakeCurrent @146 NONAME
- glGetCurrentContext @147 NONAME
- glGetProcAddress@4 @148 NONAME
- glBindTexImage@4 @158 NONAME
- glCreateRenderer @177 NONAME
- glDestroyRenderer @178 NONAME
+ ; GLES 3.0 Functions
+ glReadBuffer@4 @180
+ glDrawRangeElements@24 @181
+ glTexImage3D@40 @182
+ glTexSubImage3D@44 @183
+ glCopyTexSubImage3D@36 @184
+ glCompressedTexImage3D@36 @185
+ glCompressedTexSubImage3D@44 @186
+ glGenQueries@8 @187
+ glDeleteQueries@8 @188
+ glIsQuery@4 @189
+ glBeginQuery@8 @190
+ glEndQuery@4 @191
+ glGetQueryiv@12 @192
+ glGetQueryObjectuiv@12 @193
+ glUnmapBuffer@4 @194
+ glGetBufferPointerv@12 @195
+ glDrawBuffers@8 @196
+ glUniformMatrix2x3fv@16 @197
+ glUniformMatrix3x2fv@16 @198
+ glUniformMatrix2x4fv@16 @199
+ glUniformMatrix4x2fv@16 @200
+ glUniformMatrix3x4fv@16 @201
+ glUniformMatrix4x3fv@16 @202
+ glBlitFramebuffer@40 @203
+ glRenderbufferStorageMultisample@20 @204
+ glFramebufferTextureLayer@20 @205
+ glMapBufferRange@16 @206
+ glFlushMappedBufferRange@12 @207
+ glBindVertexArray@4 @208
+ glDeleteVertexArrays@8 @209
+ glGenVertexArrays@8 @210
+ glIsVertexArray@4 @211
+ glGetIntegeri_v@12 @212
+ glBeginTransformFeedback@4 @213
+ glEndTransformFeedback@0 @214
+ glBindBufferRange@20 @215
+ glBindBufferBase@12 @216
+ glTransformFeedbackVaryings@16 @217
+ glGetTransformFeedbackVarying@28 @218
+ glVertexAttribIPointer@20 @219
+ glGetVertexAttribIiv@12 @220
+ glGetVertexAttribIuiv@12 @221
+ glVertexAttribI4i@20 @222
+ glVertexAttribI4ui@20 @223
+ glVertexAttribI4iv@8 @224
+ glVertexAttribI4uiv@8 @225
+ glGetUniformuiv@12 @226
+ glGetFragDataLocation@8 @227
+ glUniform1ui@8 @228
+ glUniform2ui@12 @229
+ glUniform3ui@16 @230
+ glUniform4ui@20 @231
+ glUniform1uiv@12 @232
+ glUniform2uiv@12 @233
+ glUniform3uiv@12 @234
+ glUniform4uiv@12 @235
+ glClearBufferiv@12 @236
+ glClearBufferuiv@12 @237
+ glClearBufferfv@12 @238
+ glClearBufferfi@16 @239
+ glGetStringi@8 @240
+ glCopyBufferSubData@20 @241
+ glGetUniformIndices@16 @242
+ glGetActiveUniformsiv@20 @243
+ glGetUniformBlockIndex@8 @244
+ glGetActiveUniformBlockiv@16 @245
+ glGetActiveUniformBlockName@20 @246
+ glUniformBlockBinding@12 @247
+ glDrawArraysInstanced@16 @248
+ glDrawElementsInstanced@20 @249
+ glFenceSync@8 @250
+ glIsSync@4 @251
+ glDeleteSync@4 @252
+ glClientWaitSync@16 @253
+ glWaitSync@16 @254
+ glGetInteger64v@8 @255
+ glGetSynciv@20 @256
+ glGetInteger64i_v@12 @257
+ glGetBufferParameteri64v@12 @258
+ glGenSamplers@8 @259
+ glDeleteSamplers@8 @260
+ glIsSampler@4 @261
+ glBindSampler@8 @262
+ glSamplerParameteri@12 @263
+ glSamplerParameteriv@12 @264
+ glSamplerParameterf@12 @265
+ glSamplerParameterfv@12 @266
+ glGetSamplerParameteriv@12 @267
+ glGetSamplerParameterfv@12 @268
+ glVertexAttribDivisor@8 @269
+ glBindTransformFeedback@8 @270
+ glDeleteTransformFeedbacks@8 @271
+ glGenTransformFeedbacks@8 @272
+ glIsTransformFeedback@4 @273
+ glPauseTransformFeedback@0 @274
+ glResumeTransformFeedback@0 @275
+ glGetProgramBinary@20 @276
+ glProgramBinary@16 @277
+ glProgramParameteri@12 @278
+ glInvalidateFramebuffer@12 @279
+ glInvalidateSubFramebuffer@28 @280
+ glTexStorage2D@20 @281
+ glTexStorage3D@24 @282
+ glGetInternalformativ@20 @283
- ; Setting up TRACE macro callbacks
- SetTraceFunctionPointers@8 @180
+ ; EGL dependencies
+ glCreateContext @144 NONAME
+ glDestroyContext @145 NONAME
+ glMakeCurrent @146 NONAME
+ glGetCurrentContext @147 NONAME
+ glGetProcAddress@4 @148 NONAME
+ glBindTexImage@4 @158 NONAME
+ glCreateRenderer @177 NONAME
+ glDestroyRenderer @178 NONAME
+
+ ; Setting up TRACE macro callbacks
+ SetTraceFunctionPointers@8 @284
diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
index e52799438d..8820700c76 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
@@ -8,60 +8,56 @@
// main.cpp: DLL entry point and management of thread-local data.
#include "libGLESv2/main.h"
-
#include "libGLESv2/Context.h"
-#if !defined(ANGLE_OS_WINRT)
-static DWORD currentTLS = TLS_OUT_OF_INDEXES;
-#else
-static __declspec(thread) void *currentTLS = 0;
+#include "common/tls.h"
+
+#if defined(ANGLE_PLATFORM_WINRT)
+__declspec(thread)
#endif
+static TLSIndex currentTLS = TLS_OUT_OF_INDEXES;
namespace gl
{
Current *AllocateCurrent()
{
-#if !defined(ANGLE_OS_WINRT)
- Current *current = (Current*)LocalAlloc(LPTR, sizeof(Current));
-#else
- currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
- Current *current = (Current*)currentTLS;
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (currentTLS == TLS_OUT_OF_INDEXES)
+ {
+ currentTLS = CreateTLSIndex();
+ }
#endif
-
- if (!current)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ if (currentTLS == TLS_OUT_OF_INDEXES)
{
- ERR("Could not allocate thread local storage.");
return NULL;
}
-#if !defined(ANGLE_OS_WINRT)
- ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
- TlsSetValue(currentTLS, current);
-#endif
-
+ Current *current = new Current();
current->context = NULL;
current->display = NULL;
+ if (!SetTLSValue(currentTLS, current))
+ {
+ ERR("Could not set thread local storage.");
+ return NULL;
+ }
+
return current;
}
void DeallocateCurrent()
{
-#if !defined(ANGLE_OS_WINRT)
- void *current = TlsGetValue(currentTLS);
-
- if (current)
+#if defined(ANGLE_PLATFORM_WINRT)
+ if (currentTLS == TLS_OUT_OF_INDEXES)
{
- LocalFree((HLOCAL)current);
- }
-#else
- if (currentTLS)
- {
- HeapFree(GetProcessHeap(), 0, currentTLS);
- currentTLS = 0;
+ return;
}
#endif
+ Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
+ SafeDelete(current);
+ SetTLSValue(currentTLS, NULL);
}
}
@@ -74,16 +70,16 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
{
case DLL_PROCESS_ATTACH:
{
-#if !defined(ANGLE_OS_WINRT)
- currentTLS = TlsAlloc();
-
+#if defined(ANGLE_PLATFORM_WINRT) // On WinRT, don't handle TLS from DllMain
+ return DisableThreadLibraryCalls(instance);
+#endif
+ currentTLS = CreateTLSIndex();
if (currentTLS == TLS_OUT_OF_INDEXES)
{
return FALSE;
}
-#endif
}
- // Fall throught to initialize index
+ // Fall through to initialize index
case DLL_THREAD_ATTACH:
{
gl::AllocateCurrent();
@@ -96,9 +92,9 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
break;
case DLL_PROCESS_DETACH:
{
+#if !defined(ANGLE_PLATFORM_WINRT)
gl::DeallocateCurrent();
-#if !defined(ANGLE_OS_WINRT)
- TlsFree(currentTLS);
+ DestroyTLSIndex(currentTLS);
#endif
}
break;
@@ -117,20 +113,16 @@ namespace gl
Current *GetCurrentData()
{
#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-#if !defined(ANGLE_OS_WINRT)
- Current *current = (Current*)TlsGetValue(currentTLS);
-#else
- Current *current = (Current*)currentTLS;
-#endif
-#else
- // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
- static Current s_current = { 0, 0 };
- Current *current = &s_current;
-#endif
+ Current *current = reinterpret_cast<Current*>(GetTLSValue(currentTLS));
// ANGLE issue 488: when the dll is loaded after thread initialization,
// thread local storage (current) might not exist yet.
return (current ? current : AllocateCurrent());
+#else
+ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
+ static Current current = { 0, 0 };
+ return &current;
+#endif
}
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
@@ -156,7 +148,7 @@ Context *getContext()
Context *getNonLostContext()
{
Context *context = getContext();
-
+
if (context)
{
if (context->isContextLost())
diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h
index 69465c9bbf..df28ea400d 100644
--- a/src/3rdparty/angle/src/libGLESv2/main.h
+++ b/src/3rdparty/angle/src/libGLESv2/main.h
@@ -10,6 +10,13 @@
#define LIBGLESV2_MAIN_H_
#include "common/debug.h"
+#undef EGLAPI
+#define EGLAPI
+#include <EGL/egl.h>
+
+#ifndef Sleep
+#define Sleep(ms) WaitForSingleObjectEx(GetCurrentThread(), ms, FALSE)
+#endif
namespace egl
{
@@ -53,11 +60,11 @@ class Renderer;
extern "C"
{
// Exported functions for use by EGL
-gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
+gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
void glDestroyContext(gl::Context *context);
void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
gl::Context *glGetCurrentContext();
-rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId);
+rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType);
void glDestroyRenderer(rx::Renderer *renderer);
__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
diff --git a/src/3rdparty/angle/src/libGLESv2/mathutil.h b/src/3rdparty/angle/src/libGLESv2/mathutil.h
deleted file mode 100644
index 6474b66745..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/mathutil.h
+++ /dev/null
@@ -1,162 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// mathutil.h: Math and bit manipulation functions.
-
-#ifndef LIBGLESV2_MATHUTIL_H_
-#define LIBGLESV2_MATHUTIL_H_
-
-#include <intrin.h>
-
-#include "common/debug.h"
-
-namespace gl
-{
-struct Vector4
-{
- Vector4() {}
- Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
-
- float x;
- float y;
- float z;
- float w;
-};
-
-inline bool isPow2(int x)
-{
- return (x & (x - 1)) == 0 && (x != 0);
-}
-
-inline int log2(int x)
-{
- int r = 0;
- while ((x >> r) > 1) r++;
- return r;
-}
-
-inline unsigned int ceilPow2(unsigned int x)
-{
- if (x != 0) x--;
- x |= x >> 1;
- x |= x >> 2;
- x |= x >> 4;
- x |= x >> 8;
- x |= x >> 16;
- x++;
-
- return x;
-}
-
-template<typename T, typename MIN, typename MAX>
-inline T clamp(T x, MIN min, MAX max)
-{
- // Since NaNs fail all comparison tests, a NaN value will default to min
- return x > min ? (x > max ? max : x) : min;
-}
-
-inline float clamp01(float x)
-{
- return clamp(x, 0.0f, 1.0f);
-}
-
-template<const int n>
-inline unsigned int unorm(float x)
-{
- const unsigned int max = 0xFFFFFFFF >> (32 - n);
-
- if (x > 1)
- {
- return max;
- }
- else if (x < 0)
- {
- return 0;
- }
- else
- {
- return (unsigned int)(max * x + 0.5f);
- }
-}
-
-inline bool supportsSSE2()
-{
- static bool checked = false;
- static bool supports = false;
-
- if (checked)
- {
- return supports;
- }
-
-#if defined(_M_IX86) || defined(_M_AMD64) // ARM doesn't provide __cpuid()
- int info[4];
- __cpuid(info, 0);
-
- if (info[0] >= 1)
- {
- __cpuid(info, 1);
-
- supports = (info[3] >> 26) & 1;
- }
-#endif
-
- checked = true;
-
- return supports;
-}
-
-inline unsigned short float32ToFloat16(float fp32)
-{
- unsigned int fp32i = (unsigned int&)fp32;
- unsigned int sign = (fp32i & 0x80000000) >> 16;
- unsigned int abs = fp32i & 0x7FFFFFFF;
-
- if(abs > 0x47FFEFFF) // Infinity
- {
- return sign | 0x7FFF;
- }
- else if(abs < 0x38800000) // Denormal
- {
- unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
- int e = 113 - (abs >> 23);
-
- if(e < 24)
- {
- abs = mantissa >> e;
- }
- else
- {
- abs = 0;
- }
-
- return sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
- }
- else
- {
- return sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
- }
-}
-
-float float16ToFloat32(unsigned short h);
-
-}
-
-namespace rx
-{
-
-struct Range
-{
- Range() {}
- Range(int lo, int hi) : start(lo), end(hi) { ASSERT(lo <= hi); }
-
- int start;
- int end;
-};
-
-}
-
-#endif // LIBGLESV2_MATHUTIL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
index 2ff09f531e..0404eabf8a 100644
--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
@@ -6,16 +6,14 @@
// precompiled.h: Precompiled header file for libGLESv2.
-#define GL_APICALL
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#define EGLAPI
+#include "angle_gl.h"
#include <EGL/egl.h>
+#include <EGL/eglext.h>
#include <assert.h>
#include <cstddef>
#include <float.h>
+#include <stdint.h>
#include <intrin.h>
#include <math.h>
#include <stdarg.h>
@@ -31,57 +29,4 @@
#include <string>
#include <unordered_map>
#include <vector>
-
-#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
-# define ANGLE_OS_WINRT
-# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
-# define ANGLE_OS_WINPHONE
-# endif
-#endif
-
-#if defined(ANGLE_ENABLE_D3D9)
-# include <d3d9.h>
-#endif
-#if defined(ANGLE_ENABLE_D3D11)
-# if !defined(ANGLE_OS_WINRT)
-# include <d3d11.h>
-# else
-# include <d3d11_1.h>
-# define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
-# define GetVersion() WINVER
-# define LoadLibrary(x) LoadPackagedLibrary(x, NULL)
-# endif
-# include <dxgi.h>
-#endif
-#if !defined(ANGLE_OS_WINPHONE)
-# include <d3dcompiler.h>
-#endif
-
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
-#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
-#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
-#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
-#endif
-#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
-#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
-#endif
-#ifndef D3DCOMPILE_DEBUG
-#define D3DCOMPILE_DEBUG (1 << 0)
-#endif
-#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
-#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
-#endif
-#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
-#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
-#endif
-#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
-#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
-#endif
-
-#ifdef _MSC_VER
-#include <hash_map>
-#endif
+#include <iterator>
diff --git a/src/3rdparty/angle/src/libGLESv2/queryconversions.cpp b/src/3rdparty/angle/src/libGLESv2/queryconversions.cpp
new file mode 100644
index 0000000000..67578efe3a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/queryconversions.cpp
@@ -0,0 +1,148 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryconversions.cpp: Implementation of state query cast conversions
+
+#include "libGLESv2/Context.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+// Helper class for converting a GL type to a GLenum:
+// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
+// We restrict our use to CastStateValue, where it eliminates duplicate parameters.
+
+template <typename GLType>
+struct CastStateValueEnum { static GLenum mEnumForType; };
+
+template <> GLenum CastStateValueEnum<GLint>::mEnumForType = GL_INT;
+template <> GLenum CastStateValueEnum<GLuint>::mEnumForType = GL_UNSIGNED_INT;
+template <> GLenum CastStateValueEnum<GLboolean>::mEnumForType = GL_BOOL;
+template <> GLenum CastStateValueEnum<GLint64>::mEnumForType = GL_INT_64_ANGLEX;
+template <> GLenum CastStateValueEnum<GLfloat>::mEnumForType = GL_FLOAT;
+
+template <typename QueryT, typename NativeT>
+QueryT CastStateValueToInt(GLenum pname, NativeT value)
+{
+ GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType;
+ GLenum nativeType = CastStateValueEnum<NativeT>::mEnumForType;
+
+ if (nativeType == GL_FLOAT)
+ {
+ // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
+ if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
+ {
+ return static_cast<QueryT>((static_cast<GLfloat>(0xFFFFFFFF) * value - 1.0f) / 2.0f);
+ }
+ else
+ {
+ return gl::iround<QueryT>(value);
+ }
+ }
+
+ // Clamp 64-bit int values when casting to int
+ if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT)
+ {
+ GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min());
+ GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max());
+ GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue);
+ return static_cast<QueryT>(clampedValue);
+ }
+
+ return static_cast<QueryT>(value);
+}
+
+template <typename QueryT, typename NativeT>
+QueryT CastStateValue(GLenum pname, NativeT value)
+{
+ GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType;
+
+ switch (queryType)
+ {
+ case GL_INT: return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_INT_64_ANGLEX: return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_FLOAT: return static_cast<QueryT>(value);
+ case GL_BOOL: return (value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+template <typename QueryT>
+void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
+ unsigned int numParams, QueryT *outParams)
+{
+ if (nativeType == GL_INT)
+ {
+ GLint *intParams = NULL;
+ intParams = new GLint[numParams];
+
+ context->getIntegerv(pname, intParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
+ }
+
+ delete [] intParams;
+ }
+ else if (nativeType == GL_BOOL)
+ {
+ GLboolean *boolParams = NULL;
+ boolParams = new GLboolean[numParams];
+
+ context->getBooleanv(pname, boolParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
+ }
+
+ delete [] boolParams;
+ }
+ else if (nativeType == GL_FLOAT)
+ {
+ GLfloat *floatParams = NULL;
+ floatParams = new GLfloat[numParams];
+
+ context->getFloatv(pname, floatParams);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]);
+ }
+
+ delete [] floatParams;
+ }
+ else if (nativeType == GL_INT_64_ANGLEX)
+ {
+ GLint64 *int64Params = NULL;
+ int64Params = new GLint64[numParams];
+
+ context->getInteger64v(pname, int64Params);
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
+ }
+
+ delete [] int64Params;
+ }
+ else UNREACHABLE();
+}
+
+// Explicit template instantiation (how we export template functions in different files)
+// The calls below will make CastStateValues successfully link with the GL state query types
+// The GL state query API types are: bool, int, uint, float, int64
+
+template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
+template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
+template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *);
+template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
+template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/queryconversions.h b/src/3rdparty/angle/src/libGLESv2/queryconversions.h
new file mode 100644
index 0000000000..da7047f730
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/queryconversions.h
@@ -0,0 +1,17 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryconversions.h: Declaration of state query cast conversions
+
+namespace gl
+{
+
+// The GL state query API types are: bool, int, uint, float, int64
+template <typename QueryT>
+void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
+ unsigned int numParams, QueryT *outParams);
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h
new file mode 100644
index 0000000000..bea689b956
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/BufferImpl.h
@@ -0,0 +1,34 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferImpl.h: Defines the abstract rx::BufferImpl class.
+
+#ifndef LIBGLESV2_RENDERER_BUFFERIMPL_H_
+#define LIBGLESV2_RENDERER_BUFFERIMPL_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/Buffer.h"
+
+namespace rx
+{
+
+class BufferImpl
+{
+ public:
+ virtual ~BufferImpl() { }
+
+ virtual void setData(const void* data, size_t size, GLenum usage) = 0;
+ virtual void *getData() = 0;
+ virtual void setSubData(const void* data, size_t size, size_t offset) = 0;
+ virtual void copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) = 0;
+ virtual GLvoid* map(size_t offset, size_t length, GLbitfield access) = 0;
+ virtual void unmap() = 0;
+ virtual void markTransformFeedbackUsage() = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFERIMPL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.cpp
deleted file mode 100644
index a49b7bab84..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage.cpp Defines the abstract BufferStorage class.
-
-#include "libGLESv2/renderer/BufferStorage.h"
-
-namespace rx
-{
-
-unsigned int BufferStorage::mNextSerial = 1;
-
-BufferStorage::BufferStorage()
-{
- updateSerial();
-}
-
-BufferStorage::~BufferStorage()
-{
-}
-
-unsigned int BufferStorage::getSerial() const
-{
- return mSerial;
-}
-
-void BufferStorage::updateSerial()
-{
- mSerial = mNextSerial++;
-}
-
-void BufferStorage::markBufferUsage()
-{
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
deleted file mode 100644
index ace1a11bae..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/BufferStorage.h
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage.h Defines the abstract BufferStorage class.
-
-#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE_H_
-#define LIBGLESV2_RENDERER_BUFFERSTORAGE_H_
-
-#include "common/angleutils.h"
-
-namespace rx
-{
-
-class BufferStorage
-{
- public:
- BufferStorage();
- virtual ~BufferStorage();
-
- // The data returned is only guaranteed valid until next non-const method.
- virtual void *getData() = 0;
- virtual void setData(const void* data, unsigned int size, unsigned int offset) = 0;
- virtual void clear() = 0;
- virtual unsigned int getSize() const = 0;
- virtual bool supportsDirectBinding() const = 0;
- virtual void markBufferUsage();
- unsigned int getSerial() const;
-
- protected:
- void updateSerial();
-
- private:
- DISALLOW_COPY_AND_ASSIGN(BufferStorage);
-
- unsigned int mSerial;
- static unsigned int mNextSerial;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h
index d7f2102a2e..d54e6becd3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/FenceImpl.h
@@ -17,27 +17,16 @@ namespace rx
class FenceImpl
{
public:
- FenceImpl() : mStatus(GL_FALSE), mCondition(GL_NONE) { };
+ FenceImpl() { };
virtual ~FenceImpl() { };
- virtual GLboolean isFence() = 0;
- virtual void setFence(GLenum condition) = 0;
- virtual GLboolean testFence() = 0;
- virtual void finishFence() = 0;
- virtual void getFenceiv(GLenum pname, GLint *params) = 0;
-
- protected:
- void setStatus(GLboolean status) { mStatus = status; }
- GLboolean getStatus() const { return mStatus; }
-
- void setCondition(GLuint condition) { mCondition = condition; }
- GLuint getCondition() const { return mCondition; }
+ virtual bool isSet() const = 0;
+ virtual void set() = 0;
+ virtual bool test(bool flushCommandBuffer) = 0;
+ virtual bool hasError() const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(FenceImpl);
-
- GLboolean mStatus;
- GLenum mCondition;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp
index 57239ef74f..5963534e03 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image.cpp
@@ -18,531 +18,12 @@ Image::Image()
{
mWidth = 0;
mHeight = 0;
+ mDepth = 0;
mInternalFormat = GL_NONE;
mActualFormat = GL_NONE;
-}
-
-void Image::loadAlphaDataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
-}
-
-void Image::loadAlphaDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- memcpy(dest, source, width);
- }
-}
-
-void Image::loadAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
-}
-
-void Image::loadAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = 0;
- dest[4 * x + 1] = 0;
- dest[4 * x + 2] = 0;
- dest[4 * x + 3] = source[x];
- }
- }
-}
-
-void Image::loadLuminanceDataToNativeOrBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
-
- if (!native) // BGRA8 destination format
- {
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 0xFF;
- }
- }
- else // L8 destination format
- {
- memcpy(dest, source, width);
- }
- }
-}
-
-void Image::loadLuminanceFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 1.0f;
- }
- }
-}
-
-void Image::loadLuminanceFloatDataToRGB(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[3 * x + 0] = source[x];
- dest[3 * x + 1] = source[x];
- dest[3 * x + 2] = source[x];
- }
- }
-}
-
-void Image::loadLuminanceHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x];
- dest[4 * x + 1] = source[x];
- dest[4 * x + 2] = source[x];
- dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
- }
- }
-}
-
-void Image::loadLuminanceAlphaDataToNativeOrBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
-
- if (!native) // BGRA8 destination format
- {
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
- else
- {
- memcpy(dest, source, width * 2);
- }
- }
-}
-
-void Image::loadLuminanceAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
-}
-
-void Image::loadLuminanceAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[2*x+0];
- dest[4 * x + 1] = source[2*x+0];
- dest[4 * x + 2] = source[2*x+0];
- dest[4 * x + 3] = source[2*x+1];
- }
- }
-}
-
-void Image::loadRGBUByteDataToBGRX(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 2];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 0];
- dest[4 * x + 3] = 0xFF;
- }
- }
-}
-
-void Image::loadRGBUByteDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 0];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 2];
- dest[4 * x + 3] = 0xFF;
- }
- }
-}
-
-void Image::loadRGB565DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
- dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
- dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 3] = 0xFF;
- }
- }
-}
-
-void Image::loadRGB565DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9);
- dest[4 * x + 2] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2);
- dest[4 * x + 3] = 0xFF;
- }
- }
-}
-
-void Image::loadRGBFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 0];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 2];
- dest[4 * x + 3] = 1.0f;
- }
- }
-}
-
-void Image::loadRGBFloatDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- memcpy(dest, source, width * 12);
- }
-}
-
-void Image::loadRGBHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned short *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + y * outputPitch);
- for (int x = 0; x < width; x++)
- {
- dest[4 * x + 0] = source[x * 3 + 0];
- dest[4 * x + 1] = source[x * 3 + 1];
- dest[4 * x + 2] = source[x * 3 + 2];
- dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1
- }
- }
-}
-
-void Image::loadRGBAUByteDataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned int *source = NULL;
- unsigned int *dest = NULL;
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
-
- for (int x = 0; x < width; x++)
- {
- unsigned int rgba = source[x];
- dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
- }
-}
-
-void Image::loadRGBAUByteDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned int *source = NULL;
- unsigned int *dest = NULL;
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
-
- memcpy(dest, source, width * 4);
- }
-}
-
-void Image::loadRGBA4444DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
- dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
- dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
- dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
- }
- }
-}
-
-void Image::loadRGBA4444DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
- dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
- dest[4 * x + 2] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
- dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
- }
- }
-}
-
-void Image::loadRGBA5551DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
- dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
- dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
- }
- }
-}
-
-void Image::loadRGBA5551DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned short *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- for (int x = 0; x < width; x++)
- {
- unsigned short rgba = source[x];
- dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
- dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
- dest[4 * x + 2] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
- dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
- }
- }
-}
-
-void Image::loadRGBAFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const float *source = NULL;
- float *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + y * outputPitch);
- memcpy(dest, source, width * 16);
- }
-}
-
-void Image::loadRGBAHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- memcpy(dest, source, width * 8);
- }
-}
-
-void Image::loadBGRADataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned char *dest = NULL;
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = static_cast<unsigned char*>(output) + y * outputPitch;
- memcpy(dest, source, width*4);
- }
+ mTarget = GL_NONE;
+ mRenderable = false;
+ mDirty = false;
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image.h b/src/3rdparty/angle/src/libGLESv2/renderer/Image.h
index 454e83e21e..8fcffa4309 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Image.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image.h
@@ -20,9 +20,8 @@ class Framebuffer;
namespace rx
{
+
class Renderer;
-class TextureStorageInterface2D;
-class TextureStorageInterfaceCube;
class Image
{
@@ -32,93 +31,33 @@ class Image
GLsizei getWidth() const { return mWidth; }
GLsizei getHeight() const { return mHeight; }
+ GLsizei getDepth() const { return mDepth; }
GLenum getInternalFormat() const { return mInternalFormat; }
GLenum getActualFormat() const { return mActualFormat; }
+ GLenum getTarget() const { return mTarget; }
+ bool isRenderableFormat() const { return mRenderable; }
void markDirty() {mDirty = true;}
void markClean() {mDirty = false;}
virtual bool isDirty() const = 0;
- virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {};
- virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {};
- virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
- virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
-
- virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) = 0;
+ virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) = 0;
- virtual bool isRenderableFormat() const = 0;
-
- virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input) = 0;
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input) = 0;
+ virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input) = 0;
- virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
-
- static void loadAlphaDataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadAlphaDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadAlphaDataToBGRASSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadLuminanceDataToNativeOrBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
- static void loadLuminanceFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadLuminanceFloatDataToRGB(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadLuminanceHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadLuminanceAlphaDataToNativeOrBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
- static void loadLuminanceAlphaFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadLuminanceAlphaHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBUByteDataToBGRX(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBUByteDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGB565DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGB565DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBFloatDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBAUByteDataToBGRASSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBAUByteDataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBAUByteDataToNative(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBA4444DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBA4444DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBA5551DataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBA5551DataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBAFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadRGBAHalfFloatDataToRGBA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
- static void loadBGRADataToBGRA(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output);
+ virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
protected:
GLsizei mWidth;
GLsizei mHeight;
- GLint mInternalFormat;
+ GLsizei mDepth;
+ GLenum mInternalFormat;
GLenum mActualFormat;
+ bool mRenderable;
+ GLenum mTarget;
bool mDirty;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ImageSSE2.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/ImageSSE2.cpp
deleted file mode 100644
index b2a90ca961..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ImageSSE2.cpp
+++ /dev/null
@@ -1,100 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// ImageSSE2.cpp: Implements SSE2-based functions of rx::Image class. It's
-// in a separated file for GCC, which can enable SSE usage only per-file,
-// not for code blocks that use SSE2 explicitly.
-
-#include "libGLESv2/Texture.h"
-#include "libGLESv2/renderer/Image.h"
-
-namespace rx
-{
-
-void Image::loadRGBAUByteDataToBGRASSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned int *source = NULL;
- unsigned int *dest = NULL;
- __m128i brMask = _mm_set1_epi32(0x00ff00ff);
-
- for (int y = 0; y < height; y++)
- {
- source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch);
- dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
- int x = 0;
-
- // Make output writes aligned
- for (x = 0; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++)
- {
- unsigned int rgba = source[x];
- dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
-
- for (; x + 3 < width; x += 4)
- {
- __m128i sourceData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&source[x]));
- // Mask out g and a, which don't change
- __m128i gaComponents = _mm_andnot_si128(brMask, sourceData);
- // Mask out b and r
- __m128i brComponents = _mm_and_si128(sourceData, brMask);
- // Swap b and r
- __m128i brSwapped = _mm_shufflehi_epi16(_mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1));
- __m128i result = _mm_or_si128(gaComponents, brSwapped);
- _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), result);
- }
-
- // Perform leftover writes
- for (; x < width; x++)
- {
- unsigned int rgba = source[x];
- dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
- }
- }
-}
-
-void Image::loadAlphaDataToBGRASSE2(GLsizei width, GLsizei height,
- int inputPitch, const void *input, size_t outputPitch, void *output)
-{
- const unsigned char *source = NULL;
- unsigned int *dest = NULL;
- __m128i zeroWide = _mm_setzero_si128();
-
- for (int y = 0; y < height; y++)
- {
- source = static_cast<const unsigned char*>(input) + y * inputPitch;
- dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + y * outputPitch);
-
- int x;
- // Make output writes aligned
- for (x = 0; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++)
- {
- dest[x] = static_cast<unsigned int>(source[x]) << 24;
- }
-
- for (; x + 7 < width; x += 8)
- {
- __m128i sourceData = _mm_loadl_epi64(reinterpret_cast<const __m128i*>(&source[x]));
- // Interleave each byte to 16bit, make the lower byte to zero
- sourceData = _mm_unpacklo_epi8(zeroWide, sourceData);
- // Interleave each 16bit to 32bit, make the lower 16bit to zero
- __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData);
- __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData);
-
- _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), lo);
- _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x + 4]), hi);
- }
-
- // Handle the remainder
- for (; x < width; x++)
- {
- dest[x] = static_cast<unsigned int>(source[x]) << 24;
- }
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
index 51d7f0b653..e957d96270 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
@@ -9,8 +9,8 @@
// ranges of indices.
#include "libGLESv2/renderer/IndexRangeCache.h"
+#include "libGLESv2/formatutils.h"
#include "common/debug.h"
-#include "libGLESv2/utilities.h"
#include <tuple>
namespace rx
@@ -31,7 +31,7 @@ void IndexRangeCache::invalidateRange(unsigned int offset, unsigned int size)
while (i != mIndexRangeCache.end())
{
unsigned int rangeStart = i->second.streamOffset;
- unsigned int rangeEnd = i->second.streamOffset + (gl::ComputeTypeSize(i->first.type) * i->first.count);
+ unsigned int rangeEnd = i->second.streamOffset + (gl::GetTypeBytes(i->first.type) * i->first.count);
if (invalidateEnd < rangeStart || invalidateStart > rangeEnd)
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h
index 56834306f2..837a44acd3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.h
@@ -11,6 +11,7 @@
#define LIBGLESV2_RENDERER_INDEXRANGECACHE_H_
#include "common/angleutils.h"
+#include <map>
namespace rx
{
@@ -55,4 +56,4 @@ class IndexRangeCache
}
-#endif LIBGLESV2_RENDERER_INDEXRANGECACHE_H
+#endif // LIBGLESV2_RENDERER_INDEXRANGECACHE_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/QueryImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/QueryImpl.h
index a874047b0c..a6750a204b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/QueryImpl.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/QueryImpl.h
@@ -24,6 +24,7 @@ class QueryImpl
virtual void end() = 0;
virtual GLuint getResult() = 0;
virtual GLboolean isResultAvailable() = 0;
+ virtual bool isStarted() const = 0;
GLenum getType() const { return mType; }
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
index 80de39f4f7..44637ec7de 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/RenderTarget.h
@@ -11,6 +11,7 @@
#define LIBGLESV2_RENDERER_RENDERTARGET_H_
#include "common/angleutils.h"
+#include "libGLESv2/angletypes.h"
namespace rx
{
@@ -21,6 +22,7 @@ class RenderTarget
{
mWidth = 0;
mHeight = 0;
+ mDepth = 0;
mInternalFormat = GL_NONE;
mActualFormat = GL_NONE;
mSamples = 0;
@@ -28,21 +30,27 @@ class RenderTarget
virtual ~RenderTarget() {};
- GLsizei getWidth() { return mWidth; }
- GLsizei getHeight() { return mHeight; }
- GLenum getInternalFormat() { return mInternalFormat; }
- GLenum getActualFormat() { return mActualFormat; }
- GLsizei getSamples() { return mSamples; }
-
+ GLsizei getWidth() const { return mWidth; }
+ GLsizei getHeight() const { return mHeight; }
+ GLsizei getDepth() const { return mDepth; }
+ GLenum getInternalFormat() const { return mInternalFormat; }
+ GLenum getActualFormat() const { return mActualFormat; }
+ GLsizei getSamples() const { return mSamples; }
+ gl::Extents getExtents() const { return gl::Extents(mWidth, mHeight, mDepth); }
+
+ virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
+
struct Desc {
GLsizei width;
GLsizei height;
+ GLsizei depth;
GLenum format;
};
protected:
GLsizei mWidth;
GLsizei mHeight;
+ GLsizei mDepth;
GLenum mInternalFormat;
GLenum mActualFormat;
GLsizei mSamples;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 5278113811..590004ac9b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,212 +11,77 @@
#include "libGLESv2/main.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
-#if defined(ANGLE_ENABLE_D3D9)
-# include "libGLESv2/renderer/d3d9/Renderer9.h"
-#endif
-#if defined(ANGLE_ENABLE_D3D11)
-# include "libGLESv2/renderer/d3d11/Renderer11.h"
-#endif
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
#include "third_party/trace_event/trace_event.h"
+#include "libGLESv2/Shader.h"
-#ifndef D3DERR_OUTOFVIDEOMEMORY
-#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
-#endif
-
-#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
-
-#ifndef D3DCOMPILER_DLL
-
-// Add define + typedefs for older MinGW-w64 headers (pre 5783)
-
-#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
-
-HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
- const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
-typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
- const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
-
-#endif // D3DCOMPILER_DLL
+#if defined (ANGLE_ENABLE_D3D9)
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#endif // ANGLE_ENABLE_D3D9
-#endif // __MINGW32__ || ANGLE_OS_WINPHONE
+#if defined (ANGLE_ENABLE_D3D11)
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#endif // ANGLE_ENABLE_D3D11
-#ifndef QT_D3DCOMPILER_DLL
-#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#if !defined(ANGLE_DEFAULT_D3D11)
+// Enables use of the Direct3D 11 API for a default display, when available
+#define ANGLE_DEFAULT_D3D11 0
#endif
namespace rx
{
-Renderer::Renderer(egl::Display *display) : mDisplay(display)
+Renderer::Renderer(egl::Display *display)
+ : mDisplay(display),
+ mCapsInitialized(false),
+ mCurrentClientVersion(2)
{
- mD3dCompilerModule = NULL;
- mD3DCompileFunc = NULL;
}
Renderer::~Renderer()
{
- if (mD3dCompilerModule)
- {
- FreeLibrary(mD3dCompilerModule);
- mD3dCompilerModule = NULL;
- }
+ gl::Shader::releaseCompiler();
}
-bool Renderer::initializeCompiler()
+const gl::Caps &Renderer::getRendererCaps() const
{
- TRACE_EVENT0("gpu", "initializeCompiler");
-#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES)
- // Find a D3DCompiler module that had already been loaded based on a predefined list of versions.
- static TCHAR* d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES;
-
- for (size_t i = 0; i < ArraySize(d3dCompilerNames); ++i)
+ if (!mCapsInitialized)
{
- if (GetModuleHandleEx(0, d3dCompilerNames[i], &mD3dCompilerModule))
- {
- break;
- }
+ generateCaps(&mCaps, &mTextureCaps, &mExtensions);
+ mCapsInitialized = true;
}
-#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
-
- // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
-#if !defined(ANGLE_OS_WINRT)
- const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
- if (!defaultCompiler)
- defaultCompiler = QT_D3DCOMPILER_DLL;
-#else // !ANGLE_OS_WINRT
-# ifdef _DEBUG
- const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
-# else
- const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
-# endif
-#endif // ANGLE_OS_WINRT
-
- const wchar_t *compilerDlls[] = {
- defaultCompiler,
- L"d3dcompiler_47.dll",
- L"d3dcompiler_46.dll",
- L"d3dcompiler_45.dll",
- L"d3dcompiler_44.dll",
- L"d3dcompiler_43.dll",
- 0
- };
- // Load the first available known compiler DLL
- for (int i = 0; compilerDlls[i]; ++i)
- {
- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
- mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
- if (mD3dCompilerModule)
- break;
- }
-
- if (!mD3dCompilerModule)
- {
- ERR("No D3D compiler module found - aborting!\n");
- return false;
- }
-
- mD3DCompileFunc = reinterpret_cast<pCompileFunc>(GetProcAddress(mD3dCompilerModule, "D3DCompile"));
- ASSERT(mD3DCompileFunc);
-
- return mD3DCompileFunc != NULL;
+ return mCaps;
}
-// Compiles HLSL code into executable binaries
-ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags)
+const gl::TextureCapsMap &Renderer::getRendererTextureCaps() const
{
- if (!hlsl)
+ if (!mCapsInitialized)
{
- return NULL;
+ generateCaps(&mCaps, &mTextureCaps, &mExtensions);
+ mCapsInitialized = true;
}
- HRESULT result = S_OK;
- UINT flags = 0;
- std::string sourceText;
- if (gl::perfActive())
- {
- flags |= D3DCOMPILE_DEBUG;
-
-#ifdef NDEBUG
- flags |= optimizationFlags;
-#else
- flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
-#endif
+ return mTextureCaps;
+}
- std::string sourcePath = getTempPath();
- sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl);
- writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
- }
- else
+const gl::Extensions &Renderer::getRendererExtensions() const
+{
+ if (!mCapsInitialized)
{
- flags |= optimizationFlags;
- sourceText = hlsl;
+ generateCaps(&mCaps, &mTextureCaps, &mExtensions);
+ mCapsInitialized = true;
}
- // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
- // Try the default flags first and if compilation fails, try some alternatives.
- const static UINT extraFlags[] =
- {
- 0,
- D3DCOMPILE_AVOID_FLOW_CONTROL,
- D3DCOMPILE_PREFER_FLOW_CONTROL
- };
-
- const static char * const extraFlagNames[] =
- {
- "default",
- "avoid flow control",
- "prefer flow control"
- };
-
- int attempts = alternateFlags ? ArraySize(extraFlags) : 1;
- pD3DCompile compileFunc = reinterpret_cast<pD3DCompile>(mD3DCompileFunc);
- for (int i = 0; i < attempts; ++i)
- {
- ID3DBlob *errorMessage = NULL;
- ID3DBlob *binary = NULL;
-
- result = compileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL,
- "main", profile, flags | extraFlags[i], 0, &binary, &errorMessage);
- if (errorMessage)
- {
- const char *message = (const char*)errorMessage->GetBufferPointer();
-
- infoLog.appendSanitized(message);
- TRACE("\n%s", hlsl);
- TRACE("\n%s", message);
-
- errorMessage->Release();
- errorMessage = NULL;
- }
-
- if (SUCCEEDED(result))
- {
- return (ShaderBlob*)binary;
- }
- else
- {
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, (ShaderBlob*) NULL);
- }
+ return mExtensions;
+}
- infoLog.append("Warning: D3D shader compilation failed with ");
- infoLog.append(extraFlagNames[i]);
- infoLog.append(" flags.");
- if (i + 1 < attempts)
- {
- infoLog.append(" Retrying with ");
- infoLog.append(extraFlagNames[i + 1]);
- infoLog.append(".\n");
- }
- }
- }
+typedef Renderer *(*CreateRendererFunction)(egl::Display*, EGLNativeDisplayType, EGLint);
- return NULL;
+template <typename RendererType>
+Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType)
+{
+ return new RendererType(display, nativeDisplay, requestedDisplayType);
}
}
@@ -224,56 +89,64 @@ ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, co
extern "C"
{
-rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId)
+rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType)
{
- rx::Renderer *renderer = NULL;
- EGLint status = EGL_BAD_ALLOC;
-
-#if defined(ANGLE_OS_WINRT)
- if (displayId == EGL_DEFAULT_DISPLAY)
- displayId = EGL_D3D11_ONLY_DISPLAY_ANGLE;
-#endif
-
-#if defined(ANGLE_ENABLE_D3D11)
- if (displayId == EGL_DEFAULT_DISPLAY ||
- displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
- displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
- {
- renderer = new rx::Renderer11(display);
+ std::vector<rx::CreateRendererFunction> rendererCreationFunctions;
- if (renderer)
+# if defined(ANGLE_ENABLE_D3D11)
+ if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
{
- status = renderer->initialize();
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
}
+# endif
- if (status == EGL_SUCCESS)
+# if defined(ANGLE_ENABLE_D3D9)
+ if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
{
- return renderer;
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
}
- else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
- {
- return NULL;
- }
-
- // Failed to create a D3D11 renderer, try creating a D3D9 renderer
- delete renderer;
- }
-#endif // ANGLE_ENABLE_D3D11
+# endif
-#if defined(ANGLE_ENABLE_D3D9)
- bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
- renderer = new rx::Renderer9(display, displayId, softwareDevice);
-
- if (renderer)
+ if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
+ nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
{
- status = renderer->initialize();
+ // The default display is requested, try the D3D9 and D3D11 renderers, order them using
+ // the definition of ANGLE_DEFAULT_D3D11
+# if ANGLE_DEFAULT_D3D11
+# if defined(ANGLE_ENABLE_D3D11)
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
+# endif
+# if defined(ANGLE_ENABLE_D3D9)
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
+# endif
+# else
+# if defined(ANGLE_ENABLE_D3D9)
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>);
+# endif
+# if defined(ANGLE_ENABLE_D3D11)
+ rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>);
+# endif
+# endif
}
- if (status == EGL_SUCCESS)
+ for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
{
- return renderer;
+ rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, requestedDisplayType);
+ if (renderer->initialize() == EGL_SUCCESS)
+ {
+ return renderer;
+ }
+ else
+ {
+ // Failed to create the renderer, try the next
+ SafeDelete(renderer);
+ }
}
-#endif // ANGLE_ENABLE_D3D9
return NULL;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
index 79578b2458..f1e0fd2d99 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
@@ -1,6 +1,5 @@
-#include "../precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -13,24 +12,15 @@
#include "libGLESv2/Uniform.h"
#include "libGLESv2/angletypes.h"
+#include "libGLESv2/Caps.h"
#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
-#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
+#include <d3dcompiler.h>
+// WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang.
+// It should only be used selectively to work around specific bugs.
+#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1
#endif
-const int versionWindowsVista = MAKEWORD(0x00, 0x06);
-const int versionWindows7 = MAKEWORD(0x01, 0x06);
-
-// Return the version of the operating system in a format suitable for ordering
-// comparison.
-inline int getComparableOSVersion()
-{
- DWORD version = GetVersion();
- int majorVersion = LOBYTE(LOWORD(version));
- int minorVersion = HIBYTE(LOWORD(version));
- return MAKEWORD(minorVersion, majorVersion);
-}
-
namespace egl
{
class Display;
@@ -40,31 +30,38 @@ namespace gl
{
class InfoLog;
class ProgramBinary;
-class VertexAttribute;
+struct LinkedVarying;
+struct VertexAttribute;
class Buffer;
class Texture;
class Framebuffer;
+struct VertexAttribCurrentValueData;
}
namespace rx
{
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
+class TextureStorageInterface3D;
+class TextureStorageInterface2DArray;
class VertexBuffer;
class IndexBuffer;
class QueryImpl;
class FenceImpl;
+class BufferImpl;
+class VertexArrayImpl;
class BufferStorage;
-class Blit;
struct TranslatedIndexData;
class ShaderExecutable;
class SwapChain;
class RenderTarget;
class Image;
class TextureStorage;
-
-typedef void * ShaderBlob;
-typedef void (*pCompileFunc)();
+class UniformStorage;
+class Texture2DImpl;
+class TextureCubeImpl;
+class Texture3DImpl;
+class Texture2DArrayImpl;
struct ConfigDesc
{
@@ -72,6 +69,7 @@ struct ConfigDesc
GLenum depthStencilFormat;
GLint multiSample;
bool fastConfig;
+ bool es3Capable;
};
struct dx_VertexConstants
@@ -94,12 +92,6 @@ enum ShaderType
SHADER_GEOMETRY
};
-enum D3DWorkaroundType
-{
- ANGLE_D3D_WORKAROUND_NONE,
- ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER
-};
-
class Renderer
{
public:
@@ -116,11 +108,14 @@ class Renderer
virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
+ virtual void generateSwizzle(gl::Texture *texture) = 0;
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
+ virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0;
+
virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
- virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
+ virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
unsigned int sampleMask) = 0;
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW) = 0;
@@ -130,14 +125,18 @@ class Renderer
bool ignoreViewport) = 0;
virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
- virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
- virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
+ virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive) = 0;
+ virtual void applyUniforms(const gl::ProgramBinary &programBinary) = 0;
virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
- virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0;
+ virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances) = 0;
virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
+ virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) = 0;
- virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0;
- virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
+ virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) = 0;
+ virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
@@ -149,20 +148,15 @@ class Renderer
virtual bool testDeviceLost(bool notify) = 0;
virtual bool testDeviceResettable() = 0;
- // Renderer capabilities
+ // Renderer capabilities (virtual because it is used by egl::Display, do not override)
+ virtual const gl::Caps &getRendererCaps() const;
+ virtual const gl::TextureCapsMap &getRendererTextureCaps() const;
+ virtual const gl::Extensions &getRendererExtensions() const;
+
virtual DWORD getAdapterVendor() const = 0;
virtual std::string getRendererDescription() const = 0;
virtual GUID getAdapterIdentifier() const = 0;
- virtual bool getBGRATextureSupport() const = 0;
- virtual bool getDXT1TextureSupport() = 0;
- virtual bool getDXT3TextureSupport() = 0;
- virtual bool getDXT5TextureSupport() = 0;
- virtual bool getEventQuerySupport() = 0;
- virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0;
- virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
- virtual bool getLuminanceTextureSupport() = 0;
- virtual bool getLuminanceAlphaTextureSupport() = 0;
bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; }
virtual unsigned int getMaxVertexTextureImageUnits() const = 0;
virtual unsigned int getMaxCombinedTextureImageUnits() const = 0;
@@ -171,80 +165,117 @@ class Renderer
virtual unsigned int getMaxVertexUniformVectors() const = 0;
virtual unsigned int getMaxFragmentUniformVectors() const = 0;
virtual unsigned int getMaxVaryingVectors() const = 0;
- virtual bool getNonPower2TextureSupport() const = 0;
- virtual bool getDepthTextureSupport() const = 0;
- virtual bool getOcclusionQuerySupport() const = 0;
- virtual bool getInstancingSupport() const = 0;
- virtual bool getTextureFilterAnisotropySupport() const = 0;
- virtual float getTextureMaxAnisotropy() const = 0;
+ virtual unsigned int getMaxVertexShaderUniformBuffers() const = 0;
+ virtual unsigned int getMaxFragmentShaderUniformBuffers() const = 0;
+ virtual unsigned int getReservedVertexUniformBuffers() const = 0;
+ virtual unsigned int getReservedFragmentUniformBuffers() const = 0;
+ virtual unsigned int getMaxTransformFeedbackBuffers() const = 0;
+ virtual unsigned int getMaxTransformFeedbackSeparateComponents() const = 0;
+ virtual unsigned int getMaxTransformFeedbackInterleavedComponents() const = 0;
+ virtual unsigned int getMaxUniformBufferSize() const = 0;
virtual bool getShareHandleSupport() const = 0;
- virtual bool getDerivativeInstructionSupport() const = 0;
virtual bool getPostSubBufferSupport() const = 0;
+ virtual int getMaxRecommendedElementsIndices() const = 0;
+ virtual int getMaxRecommendedElementsVertices() const = 0;
+ virtual bool getSRGBTextureSupport() const = 0;
virtual int getMajorShaderModel() const = 0;
- virtual float getMaxPointSize() const = 0;
- virtual int getMaxViewportDimension() const = 0;
- virtual int getMaxTextureWidth() const = 0;
- virtual int getMaxTextureHeight() const = 0;
- virtual bool get32BitIndexSupport() const = 0;
virtual int getMinSwapInterval() const = 0;
virtual int getMaxSwapInterval() const = 0;
virtual GLsizei getMaxSupportedSamples() const = 0;
-
- virtual unsigned int getMaxRenderTargets() const = 0;
+ virtual GLsizei getMaxSupportedFormatSamples(GLenum internalFormat) const = 0;
+ virtual GLsizei getNumSampleCounts(GLenum internalFormat) const = 0;
+ virtual void getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const = 0;
// Pixel operations
virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
+ virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source) = 0;
+ virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
+ virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level) = 0;
+ virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level) = 0;
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil) = 0;
- virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) = 0;
+ virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels) = 0;
// RenderTarget creation
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
+ virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples) = 0;
// Shader operations
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround) = 0;
+ virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers) = 0;
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround) = 0;
+ virtual UniformStorage *createUniformStorage(size_t storageSize) = 0;
// Image operations
virtual Image *createImage() = 0;
virtual void generateMipmap(Image *dest, Image *source) = 0;
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
- virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0;
- virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0;
+ virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) = 0;
+ virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels) = 0;
+ virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+ virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+
+ // Texture creation
+ virtual Texture2DImpl *createTexture2D() = 0;
+ virtual TextureCubeImpl *createTextureCube() = 0;
+ virtual Texture3DImpl *createTexture3D() = 0;
+ virtual Texture2DArrayImpl *createTexture2DArray() = 0;
// Buffer creation
+ virtual BufferImpl *createBuffer() = 0;
virtual VertexBuffer *createVertexBuffer() = 0;
virtual IndexBuffer *createIndexBuffer() = 0;
- virtual BufferStorage *createBufferStorage() = 0;
+
+ // Vertex Array creation
+ virtual VertexArrayImpl *createVertexArray() = 0;
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type) = 0;
virtual FenceImpl *createFence() = 0;
+ // Current GLES client version
+ void setCurrentClientVersion(int clientVersion) { mCurrentClientVersion = clientVersion; }
+ int getCurrentClientVersion() const { return mCurrentClientVersion; }
+
+ // Buffer-to-texture and Texture-to-buffer copies
+ virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0;
+ virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0;
+
virtual bool getLUID(LUID *adapterLuid) const = 0;
+ virtual GLenum getNativeTextureFormat(GLenum internalFormat) const = 0;
+ virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const = 0;
+ virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const = 0;
protected:
- bool initializeCompiler();
- ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags);
-
egl::Display *mDisplay;
private:
DISALLOW_COPY_AND_ASSIGN(Renderer);
- HMODULE mD3dCompilerModule;
- pCompileFunc mD3DCompileFunc;
+ virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps, gl::Extensions *outExtensions) const = 0;
+
+ mutable bool mCapsInitialized;
+ mutable gl::Caps mCaps;
+ mutable gl::TextureCapsMap mTextureCaps;
+ mutable gl::Extensions mExtensions;
+
+ int mCurrentClientVersion;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h
index 293e340845..054d00a712 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/ShaderExecutable.h
@@ -11,6 +11,7 @@
#define LIBGLESV2_RENDERER_SHADEREXECUTABLE_H_
#include "common/angleutils.h"
+#include "common/debug.h"
namespace rx
{
@@ -18,32 +19,44 @@ namespace rx
class ShaderExecutable
{
public:
- ShaderExecutable(const void *function, size_t length) : mLength(length)
+ ShaderExecutable(const void *function, size_t length)
+ : mFunctionBuffer(length)
{
- mFunction = new char[length];
- memcpy(mFunction, function, length);
- }
-
- virtual ~ShaderExecutable()
- {
- delete[] mFunction;
+ memcpy(mFunctionBuffer.data(), function, length);
}
- void *getFunction() const
+ virtual ~ShaderExecutable() {}
+
+ const uint8_t *getFunction() const
{
- return mFunction;
+ return mFunctionBuffer.data();
}
size_t getLength() const
{
- return mLength;
+ return mFunctionBuffer.size();
}
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable);
- void *mFunction;
- const size_t mLength;
+ std::vector<uint8_t> mFunctionBuffer;
+};
+
+class UniformStorage
+{
+ public:
+ UniformStorage(size_t initialSize)
+ : mSize(initialSize)
+ {
+ }
+
+ virtual ~UniformStorage() {}
+
+ size_t size() const { return mSize; }
+
+ private:
+ size_t mSize;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
index 8231fbcb25..77546f81e7 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
@@ -1,4 +1,3 @@
-#include "../precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
@@ -11,6 +10,7 @@
#ifndef LIBGLESV2_RENDERER_SWAPCHAIN_H_
#define LIBGLESV2_RENDERER_SWAPCHAIN_H_
+#include <EGL/eglplatform.h>
#include "common/angleutils.h"
#if !defined(ANGLE_FORCE_VSYNC_OFF)
@@ -20,6 +20,14 @@
namespace rx
{
+enum SwapFlags
+{
+ SWAP_NORMAL = 0,
+ SWAP_ROTATE_90 = 1,
+ SWAP_ROTATE_270 = 2,
+ SWAP_ROTATE_180 = SWAP_ROTATE_90|SWAP_ROTATE_270,
+};
+
class SwapChain
{
public:
@@ -32,13 +40,13 @@ class SwapChain
virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags) = 0;
virtual void recreate() = 0;
virtual HANDLE getShareHandle() {return mShareHandle;};
protected:
- const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ const EGLNativeWindowType mWindow; // Window that the surface is created for.
const GLenum mBackBufferFormat;
const GLenum mDepthBufferFormat;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
new file mode 100644
index 0000000000..35c9166023
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/TextureImpl.h
@@ -0,0 +1,166 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureImpl.h: Defines the abstract rx::TextureImpl classes.
+
+#ifndef LIBGLESV2_RENDERER_TEXTUREIMPL_H_
+#define LIBGLESV2_RENDERER_TEXTUREIMPL_H_
+
+#include "common/angleutils.h"
+
+namespace egl
+{
+class Surface;
+}
+
+namespace gl
+{
+class Framebuffer;
+struct PixelUnpackState;
+struct SamplerState;
+}
+
+namespace rx
+{
+
+class Image;
+class RenderTarget;
+class Renderer;
+class TextureStorageInterface;
+
+class Texture2DImpl
+{
+ public:
+ virtual ~Texture2DImpl() {}
+
+ // TODO: If this methods could go away that would be ideal;
+ // TextureStorage should only be necessary for the D3D backend, and as such
+ // higher level code should not rely on it.
+ virtual TextureStorageInterface *getNativeTexture() = 0;
+
+ virtual Image *getImage(int level) const = 0;
+
+ virtual void setUsage(GLenum usage) = 0;
+ virtual bool hasDirtyImages() const = 0;
+ virtual void resetDirty() = 0;
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
+ virtual void bindTexImage(egl::Surface *surface) = 0;
+ virtual void releaseTexImage() = 0;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0;
+ virtual void generateMipmaps() = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLint level) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLint level) = 0;
+ virtual RenderTarget *getDepthSencil(GLint level) = 0;
+
+ virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) = 0;
+};
+
+class TextureCubeImpl
+{
+ public:
+ virtual ~TextureCubeImpl() {}
+
+ virtual TextureStorageInterface *getNativeTexture() = 0;
+
+ virtual Image *getImage(GLenum target, int level) const = 0;
+
+ virtual void setUsage(GLenum usage) = 0;
+ virtual bool hasDirtyImages() const = 0;
+ virtual void resetDirty() = 0;
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
+ virtual bool isCubeComplete() const = 0;
+
+ virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size) = 0;
+ virtual void generateMipmaps() = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLenum target, GLint level) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLenum target, GLint level) = 0;
+ virtual RenderTarget *getDepthStencil(GLenum target, GLint level) = 0;
+};
+
+class Texture3DImpl
+{
+ public:
+ virtual ~Texture3DImpl() {}
+
+ virtual TextureStorageInterface *getNativeTexture() = 0;
+
+ virtual Image *getImage(int level) const = 0;
+
+ virtual void setUsage(GLenum usage) = 0;
+ virtual bool hasDirtyImages() const = 0;
+ virtual void resetDirty() = 0;
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
+ virtual bool isMipmapComplete() const = 0;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
+ virtual void generateMipmaps() = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLint level) = 0;
+ virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0;
+ virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0;
+};
+
+class Texture2DArrayImpl
+{
+ public:
+ virtual ~Texture2DArrayImpl() {}
+
+ virtual TextureStorageInterface *getNativeTexture() = 0;
+
+ virtual Image *getImage(int level, int layer) const = 0;
+ virtual GLsizei getLayerCount(int level) const = 0;
+
+ virtual void setUsage(GLenum usage) = 0;
+ virtual bool hasDirtyImages() const = 0;
+ virtual void resetDirty() = 0;
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
+ virtual bool isMipmapComplete() const = 0;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
+ virtual void generateMipmaps() = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0;
+ virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.cpp
deleted file mode 100644
index 00b316f1cc..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.cpp
+++ /dev/null
@@ -1,122 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
-// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
-// GPU-side texture.
-
-#include "libGLESv2/renderer/TextureStorage.h"
-#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/Texture.h"
-
-#include "common/debug.h"
-
-namespace rx
-{
-unsigned int TextureStorageInterface::mCurrentTextureSerial = 1;
-
-TextureStorageInterface::TextureStorageInterface()
- : mTextureSerial(issueTextureSerial()),
- mInstance(NULL)
-{
-}
-
-TextureStorageInterface::~TextureStorageInterface()
-{
- delete mInstance;
-}
-
-bool TextureStorageInterface::isRenderTarget() const
-{
- return mInstance->isRenderTarget();
-}
-
-
-bool TextureStorageInterface::isManaged() const
-{
- return mInstance->isManaged();
-}
-
-unsigned int TextureStorageInterface::getTextureSerial() const
-{
- return mTextureSerial;
-}
-
-unsigned int TextureStorageInterface::issueTextureSerial()
-{
- return mCurrentTextureSerial++;
-}
-
-int TextureStorageInterface::getLodOffset() const
-{
- return mInstance->getLodOffset();
-}
-
-
-int TextureStorageInterface::levelCount()
-{
- return mInstance->levelCount();
-}
-
-TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain)
- : mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
-{
- mInstance = renderer->createTextureStorage2D(swapchain);
-}
-
-TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
- : mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
-{
- mInstance = renderer->createTextureStorage2D(levels, internalformat, usage, forceRenderable, width, height);
-}
-
-TextureStorageInterface2D::~TextureStorageInterface2D()
-{
-}
-
-RenderTarget *TextureStorageInterface2D::getRenderTarget() const
-{
- return mInstance->getRenderTarget();
-}
-
-void TextureStorageInterface2D::generateMipmap(int level)
-{
- mInstance->generateMipmap(level);
-}
-
-unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLenum target) const
-{
- return mRenderTargetSerial;
-}
-
-TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
- : mFirstRenderTargetSerial(gl::RenderbufferStorage::issueCubeSerials())
-{
- mInstance = renderer->createTextureStorageCube(levels, internalformat, usage, forceRenderable, size);
-}
-
-TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
-{
-}
-
-RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget) const
-{
- return mInstance->getRenderTarget(faceTarget);
-}
-
-void TextureStorageInterfaceCube::generateMipmap(int face, int level)
-{
- mInstance->generateMipmap(face, level);
-}
-
-unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target) const
-{
- return mFirstRenderTargetSerial + gl::TextureCubeMap::faceIndex(target);
-}
-
-} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.h
deleted file mode 100644
index edddb75f3f..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/TextureStorage.h
+++ /dev/null
@@ -1,110 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage.h: Defines the abstract rx::TextureStorageInterface class and its concrete derived
-// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
-// GPU-side texture.
-
-#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
-#define LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
-
-#include "common/debug.h"
-
-namespace rx
-{
-class Renderer;
-class SwapChain;
-class RenderTarget;
-class Blit;
-
-class TextureStorage
-{
- public:
- TextureStorage() {};
- virtual ~TextureStorage() {};
-
- virtual int getLodOffset() const = 0;
- virtual bool isRenderTarget() const = 0;
- virtual bool isManaged() const = 0;
- virtual int levelCount() = 0;
-
- virtual RenderTarget *getRenderTarget() = 0;
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) = 0;
- virtual void generateMipmap(int level) = 0;
- virtual void generateMipmap(int face, int level) = 0;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage);
-
-};
-
-class TextureStorageInterface
-{
- public:
- TextureStorageInterface();
- virtual ~TextureStorageInterface();
-
- TextureStorage *getStorageInstance() { return mInstance; }
-
- unsigned int getTextureSerial() const;
- virtual unsigned int getRenderTargetSerial(GLenum target) const = 0;
-
- virtual int getLodOffset() const;
- virtual bool isRenderTarget() const;
- virtual bool isManaged() const;
- virtual int levelCount();
-
- protected:
- TextureStorage *mInstance;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface);
-
- const unsigned int mTextureSerial;
- static unsigned int issueTextureSerial();
-
- static unsigned int mCurrentTextureSerial;
-};
-
-class TextureStorageInterface2D : public TextureStorageInterface
-{
- public:
- TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain);
- TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual ~TextureStorageInterface2D();
-
- void generateMipmap(int level);
- RenderTarget *getRenderTarget() const;
-
- virtual unsigned int getRenderTargetSerial(GLenum target) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2D);
-
- const unsigned int mRenderTargetSerial;
-};
-
-class TextureStorageInterfaceCube : public TextureStorageInterface
-{
- public:
- TextureStorageInterfaceCube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
- virtual ~TextureStorageInterfaceCube();
-
- void generateMipmap(int face, int level);
- RenderTarget *getRenderTarget(GLenum faceTarget) const;
-
- virtual unsigned int getRenderTargetSerial(GLenum target) const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorageInterfaceCube);
-
- const unsigned int mFirstRenderTargetSerial;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
-
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexArrayImpl.h b/src/3rdparty/angle/src/libGLESv2/renderer/VertexArrayImpl.h
new file mode 100644
index 0000000000..b013f9cdf4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/VertexArrayImpl.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexAttribImpl.h: Defines the abstract rx::VertexAttribImpl class.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXARRAYIMPL_H_
+#define LIBGLESV2_RENDERER_VERTEXARRAYIMPL_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/VertexAttribute.h"
+
+namespace rx
+{
+
+class VertexArrayImpl
+{
+ public:
+ virtual ~VertexArrayImpl() { }
+
+ virtual void setElementArrayBuffer(const gl::Buffer *buffer) = 0;
+ virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) = 0;
+ virtual void setAttributeDivisor(size_t idx, GLuint divisor) = 0;
+ virtual void enableAttribute(size_t idx, bool enabledState) = 0;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXARRAYIMPL_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp
new file mode 100644
index 0000000000..765089cc96
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.cpp
@@ -0,0 +1,23 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyimage.cpp: Defines image copying functions
+
+#include "libGLESv2/renderer/copyImage.h"
+
+namespace rx
+{
+
+void CopyBGRAUByteToRGBAUByte(const void *source, void *dest)
+{
+ unsigned int argb = *(unsigned int*)source;
+ *(unsigned int*)dest = (argb & 0xFF00FF00) | // Keep alpha and green
+ (argb & 0x00FF0000) >> 16 | // Move red to blue
+ (argb & 0x000000FF) << 16; // Move blue to red
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.h b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.h
new file mode 100644
index 0000000000..9b94404ee3
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyimage.h
@@ -0,0 +1,42 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyimage.h: Defines image copying functions
+
+#ifndef LIBGLESV2_RENDERER_COPYIMAGE_H_
+#define LIBGLESV2_RENDERER_COPYIMAGE_H_
+
+#include "common/mathutil.h"
+#include "libGLESv2/angletypes.h"
+
+namespace rx
+{
+
+template <typename sourceType, typename colorDataType>
+void ReadColor(const void *source, void *dest)
+{
+ sourceType::readColor(reinterpret_cast<gl::Color<colorDataType>*>(dest), reinterpret_cast<const sourceType*>(source));
+}
+
+template <typename destType, typename colorDataType>
+void WriteColor(const void *source, void *dest)
+{
+ destType::writeColor(reinterpret_cast<destType*>(dest), reinterpret_cast<const gl::Color<colorDataType>*>(source));
+}
+
+template <typename sourceType, typename destType, typename colorDataType>
+void CopyPixel(const void *source, void *dest)
+{
+ colorDataType temp;
+ ReadColor<sourceType, colorDataType>(source, &temp);
+ WriteColor<destType, colorDataType>(&temp, dest);
+}
+
+void CopyBGRAUByteToRGBAUByte(const void *source, void *dest);
+
+}
+
+#endif // LIBGLESV2_RENDERER_COPYIMAGE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h b/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h
new file mode 100644
index 0000000000..aca031701e
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/copyvertex.h
@@ -0,0 +1,309 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyvertex.h: Defines vertex buffer copying and conversion functions
+
+#ifndef LIBGLESV2_RENDERER_COPYVERTEX_H_
+#define LIBGLESV2_RENDERER_COPYVERTEX_H_
+
+#include "common/mathutil.h"
+
+// 'widenDefaultValueBits' gives the default value for the alpha channel (4th component)
+// the sentinel value 0 means we do not want to widen the input or add an alpha channel
+template <typename T, unsigned int componentCount, unsigned int widenDefaultValueBits>
+inline void copyVertexData(const void *input, size_t stride, size_t count, void *output)
+{
+ const unsigned int attribSize = sizeof(T) * componentCount;
+ const T defaultValue = gl::bitCast<T>(widenDefaultValueBits);
+ const bool widen = (widenDefaultValueBits != 0);
+
+ if (attribSize == stride && !widen)
+ {
+ memcpy(output, input, count * attribSize);
+ }
+ else
+ {
+ unsigned int outputStride = widen ? 4 : componentCount;
+
+ for (unsigned int i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + i * stride);
+ T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride;
+
+ for (unsigned int j = 0; j < componentCount; j++)
+ {
+ offsetOutput[j] = offsetInput[j];
+ }
+
+ if (widen)
+ {
+ offsetOutput[3] = defaultValue;
+ }
+ }
+ }
+}
+
+template <unsigned int componentCount>
+inline void copyFixedVertexData(const void* input, size_t stride, size_t count, void* output)
+{
+ static const float divisor = 1.0f / (1 << 16);
+
+ for (unsigned int i = 0; i < count; i++)
+ {
+ const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i);
+ float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
+
+ for (unsigned int j = 0; j < componentCount; j++)
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
+ }
+ }
+}
+
+template <typename T, unsigned int componentCount, bool normalized>
+inline void copyToFloatVertexData(const void* input, size_t stride, size_t count, void* output)
+{
+ typedef std::numeric_limits<T> NL;
+
+ for (unsigned int i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i);
+ float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
+
+ for (unsigned int j = 0; j < componentCount; j++)
+ {
+ if (normalized)
+ {
+ if (NL::is_signed)
+ {
+ const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
+ offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
+ }
+ else
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max();
+ }
+ }
+ else
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]);
+ }
+ }
+ }
+}
+
+inline void copyPackedUnsignedVertexData(const void* input, size_t stride, size_t count, void* output)
+{
+ const unsigned int attribSize = 4;
+
+ if (attribSize == stride)
+ {
+ memcpy(output, input, count * attribSize);
+ }
+ else
+ {
+ for (unsigned int i = 0; i < count; i++)
+ {
+ const GLuint *offsetInput = reinterpret_cast<const GLuint*>(reinterpret_cast<const char*>(input) + (i * stride));
+ GLuint *offsetOutput = reinterpret_cast<GLuint*>(output) + (i * attribSize);
+
+ offsetOutput[i] = offsetInput[i];
+ }
+ }
+}
+
+template <bool isSigned, bool normalized, bool toFloat>
+static inline void copyPackedRGB(unsigned int data, void *output)
+{
+ const unsigned int rgbSignMask = 0x200; // 1 set at the 9 bit
+ const unsigned int negativeMask = 0xFFFFFC00; // All bits from 10 to 31 set to 1
+
+ if (toFloat)
+ {
+ GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output);
+ if (isSigned)
+ {
+ GLfloat finalValue = 0;
+ if (data & rgbSignMask)
+ {
+ int negativeNumber = data | negativeMask;
+ finalValue = static_cast<GLfloat>(negativeNumber);
+ }
+ else
+ {
+ finalValue = static_cast<GLfloat>(data);
+ }
+
+ if (normalized)
+ {
+ const int maxValue = 0x1FF; // 1 set in bits 0 through 8
+ const int minValue = 0xFFFFFE01; // Inverse of maxValue
+
+ // A 10-bit two's complement number has the possibility of being minValue - 1 but
+ // OpenGL's normalization rules dictate that it should be clamped to minValue in this
+ // case.
+ if (finalValue < minValue)
+ {
+ finalValue = minValue;
+ }
+
+ const int halfRange = (maxValue - minValue) >> 1;
+ *floatOutput = ((finalValue - minValue) / halfRange) - 1.0f;
+ }
+ else
+ {
+ *floatOutput = finalValue;
+ }
+ }
+ else
+ {
+ if (normalized)
+ {
+ const unsigned int maxValue = 0x3FF; // 1 set in bits 0 through 9
+ *floatOutput = static_cast<GLfloat>(data) / static_cast<GLfloat>(maxValue);
+ }
+ else
+ {
+ *floatOutput = static_cast<GLfloat>(data);
+ }
+ }
+ }
+ else
+ {
+ if (isSigned)
+ {
+ GLshort *intOutput = reinterpret_cast<GLshort*>(output);
+
+ if (data & rgbSignMask)
+ {
+ *intOutput = data | negativeMask;
+ }
+ else
+ {
+ *intOutput = data;
+ }
+ }
+ else
+ {
+ GLushort *uintOutput = reinterpret_cast<GLushort*>(output);
+ *uintOutput = data;
+ }
+ }
+}
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void copyPackedAlpha(unsigned int data, void *output)
+{
+ if (toFloat)
+ {
+ GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output);
+ if (isSigned)
+ {
+ if (normalized)
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f; break;
+ case 0x1: *floatOutput = 1.0f; break;
+ case 0x2: *floatOutput = -1.0f; break;
+ case 0x3: *floatOutput = -1.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f; break;
+ case 0x1: *floatOutput = 1.0f; break;
+ case 0x2: *floatOutput = -2.0f; break;
+ case 0x3: *floatOutput = -1.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+ else
+ {
+ if (normalized)
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f / 3.0f; break;
+ case 0x1: *floatOutput = 1.0f / 3.0f; break;
+ case 0x2: *floatOutput = 2.0f / 3.0f; break;
+ case 0x3: *floatOutput = 3.0f / 3.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f; break;
+ case 0x1: *floatOutput = 1.0f; break;
+ case 0x2: *floatOutput = 2.0f; break;
+ case 0x3: *floatOutput = 3.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+ }
+ else
+ {
+ if (isSigned)
+ {
+ GLshort *intOutput = reinterpret_cast<GLshort*>(output);
+ switch (data)
+ {
+ case 0x0: *intOutput = 0; break;
+ case 0x1: *intOutput = 1; break;
+ case 0x2: *intOutput = -2; break;
+ case 0x3: *intOutput = -1; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ GLushort *uintOutput = reinterpret_cast<GLushort*>(output);
+ switch (data)
+ {
+ case 0x0: *uintOutput = 0; break;
+ case 0x1: *uintOutput = 1; break;
+ case 0x2: *uintOutput = 2; break;
+ case 0x3: *uintOutput = 3; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+}
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void copyPackedVertexData(const void* input, size_t stride, size_t count, void* output)
+{
+ const unsigned int outputComponentSize = toFloat ? 4 : 2;
+ const unsigned int componentCount = 4;
+
+ const unsigned int rgbMask = 0x3FF; // 1 set in bits 0 through 9
+ const unsigned int redShift = 0; // red is bits 0 through 9
+ const unsigned int greenShift = 10; // green is bits 10 through 19
+ const unsigned int blueShift = 20; // blue is bits 20 through 29
+
+ const unsigned int alphaMask = 0x3; // 1 set in bits 0 and 1
+ const unsigned int alphaShift = 30; // Alpha is the 30 and 31 bits
+
+ for (unsigned int i = 0; i < count; i++)
+ {
+ GLuint packedValue = *reinterpret_cast<const GLuint*>(reinterpret_cast<const char*>(input) + (i * stride));
+ GLbyte *offsetOutput = reinterpret_cast<GLbyte*>(output) + (i * outputComponentSize * componentCount);
+
+ copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize));
+ copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize));
+ copyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize));
+ copyPackedAlpha<isSigned, normalized, toFloat>((packedValue >> alphaShift) & alphaMask, offsetOutput + (3* outputComponentSize));
+ }
+}
+
+#endif // LIBGLESV2_RENDERER_COPYVERTEX_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp
new file mode 100644
index 0000000000..08457af76d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.cpp
@@ -0,0 +1,83 @@
+#include "precompiled.h"
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferD3D.cpp Defines common functionality between the Buffer9 and Buffer11 classes.
+
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+unsigned int BufferD3D::mNextSerial = 1;
+
+BufferD3D::BufferD3D()
+ : BufferImpl(),
+ mStaticVertexBuffer(NULL),
+ mStaticIndexBuffer(NULL)
+{
+ updateSerial();
+}
+
+BufferD3D::~BufferD3D()
+{
+ SafeDelete(mStaticVertexBuffer);
+ SafeDelete(mStaticIndexBuffer);
+}
+
+BufferD3D *BufferD3D::makeBufferD3D(BufferImpl *buffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(BufferD3D*, buffer));
+ return static_cast<BufferD3D*>(buffer);
+}
+
+void BufferD3D::updateSerial()
+{
+ mSerial = mNextSerial++;
+}
+
+void BufferD3D::initializeStaticData()
+{
+ if (!mStaticVertexBuffer)
+ {
+ mStaticVertexBuffer = new rx::StaticVertexBufferInterface(getRenderer());
+ }
+ if (!mStaticIndexBuffer)
+ {
+ mStaticIndexBuffer = new rx::StaticIndexBufferInterface(getRenderer());
+ }
+}
+
+void BufferD3D::invalidateStaticData()
+{
+ if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
+ {
+ SafeDelete(mStaticVertexBuffer);
+ SafeDelete(mStaticIndexBuffer);
+ }
+
+ mUnmodifiedDataUse = 0;
+}
+
+// Creates static buffers if sufficient used data has been left unmodified
+void BufferD3D::promoteStaticUsage(int dataSize)
+{
+ if (!mStaticVertexBuffer && !mStaticIndexBuffer)
+ {
+ mUnmodifiedDataUse += dataSize;
+
+ if (mUnmodifiedDataUse > 3 * getSize())
+ {
+ initializeStaticData();
+ }
+ }
+}
+
+} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h
new file mode 100644
index 0000000000..8e204b9139
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/BufferD3D.h
@@ -0,0 +1,60 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferImpl.h: Defines the abstract rx::BufferImpl class.
+
+#ifndef LIBGLESV2_RENDERER_BUFFERD3D_H_
+#define LIBGLESV2_RENDERER_BUFFERD3D_H_
+
+#include "libGLESv2/renderer/BufferImpl.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/renderer/IndexRangeCache.h"
+
+namespace rx
+{
+
+class Renderer;
+class StaticIndexBufferInterface;
+class StaticVertexBufferInterface;
+
+class BufferD3D : public BufferImpl
+{
+ public:
+ BufferD3D();
+ virtual ~BufferD3D();
+
+ static BufferD3D *makeBufferD3D(BufferImpl *buffer);
+
+ unsigned int getSerial() const { return mSerial; }
+
+ virtual size_t getSize() const = 0;
+ virtual void clear() = 0;
+ virtual bool supportsDirectBinding() const = 0;
+ virtual Renderer* getRenderer() = 0;
+
+ rx::StaticVertexBufferInterface *getStaticVertexBuffer() { return mStaticVertexBuffer; }
+ rx::StaticIndexBufferInterface *getStaticIndexBuffer() { return mStaticIndexBuffer; }
+ rx::IndexRangeCache *getIndexRangeCache() { return &mIndexRangeCache; }
+
+ void initializeStaticData();
+ void invalidateStaticData();
+ void promoteStaticUsage(int dataSize);
+
+ protected:
+ unsigned int mSerial;
+ static unsigned int mNextSerial;
+
+ void updateSerial();
+
+ rx::StaticVertexBufferInterface *mStaticVertexBuffer;
+ rx::StaticIndexBufferInterface *mStaticIndexBuffer;
+ rx::IndexRangeCache mIndexRangeCache;
+ unsigned int mUnmodifiedDataUse;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFERIMPLD3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
new file mode 100644
index 0000000000..e3b88d506d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
@@ -0,0 +1,171 @@
+#include "precompiled.h"
+#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
+#include "libGLESv2/Program.h"
+#include "libGLESv2/main.h"
+
+#include "common/utilities.h"
+#include "common/platform.h"
+
+#include "third_party/trace_event/trace_event.h"
+
+#include <d3dcompiler.h>
+
+#if defined(__MINGW32__) && !defined(D3DCOMPILER_DLL)
+
+// Add define + typedefs for older MinGW-w64 headers (pre 5783)
+
+#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
+
+HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+
+#endif // __MINGW32__ && !D3DCOMPILER_DLL
+
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
+
+#ifndef LoadLibrary
+#define LoadLibrary(dll) LoadPackagedLibrary(dll, NULL)
+#endif
+
+namespace rx
+{
+
+HLSLCompiler::HLSLCompiler()
+ : mD3DCompilerModule(NULL),
+ mD3DCompileFunc(NULL)
+{
+}
+
+HLSLCompiler::~HLSLCompiler()
+{
+ release();
+}
+
+bool HLSLCompiler::initialize()
+{
+ TRACE_EVENT0("gpu", "initializeCompiler");
+#if !defined(ANGLE_PLATFORM_WINRT)
+#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES)
+ // Find a D3DCompiler module that had already been loaded based on a predefined list of versions.
+ static const char *d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES;
+
+ for (size_t i = 0; i < ArraySize(d3dCompilerNames); ++i)
+ {
+ if (GetModuleHandleExA(0, d3dCompilerNames[i], &mD3DCompilerModule))
+ {
+ break;
+ }
+ }
+#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+
+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+ if (!defaultCompiler)
+ defaultCompiler = QT_D3DCOMPILER_DLL;
+
+ const wchar_t *compilerDlls[] = {
+ defaultCompiler,
+ L"d3dcompiler_47.dll",
+ L"d3dcompiler_46.dll",
+ L"d3dcompiler_45.dll",
+ L"d3dcompiler_44.dll",
+ L"d3dcompiler_43.dll",
+ 0
+ };
+
+ // Load the first available known compiler DLL
+ for (int i = 0; compilerDlls[i]; ++i)
+ {
+ mD3DCompilerModule = LoadLibrary(compilerDlls[i]);
+ if (mD3DCompilerModule)
+ break;
+ }
+
+ if (!mD3DCompilerModule)
+ {
+ ERR("No D3D compiler module found - aborting!\n");
+ return false;
+ }
+
+ mD3DCompileFunc = reinterpret_cast<CompileFuncPtr>(GetProcAddress(mD3DCompilerModule, "D3DCompile"));
+ ASSERT(mD3DCompileFunc);
+#else
+ mD3DCompileFunc = reinterpret_cast<CompileFuncPtr>(&D3DCompile);
+#endif
+ return mD3DCompileFunc != NULL;
+}
+
+void HLSLCompiler::release()
+{
+ if (mD3DCompilerModule)
+ {
+ FreeLibrary(mD3DCompilerModule);
+ mD3DCompilerModule = NULL;
+ mD3DCompileFunc = NULL;
+ }
+}
+
+ShaderBlob *HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
+ const UINT optimizationFlags[], const char *flagNames[], int attempts) const
+{
+#if !defined(ANGLE_PLATFORM_WINRT)
+ ASSERT(mD3DCompilerModule && mD3DCompileFunc);
+#endif
+
+ if (!hlsl)
+ {
+ return NULL;
+ }
+
+ pD3DCompile compileFunc = reinterpret_cast<pD3DCompile>(mD3DCompileFunc);
+ for (int i = 0; i < attempts; ++i)
+ {
+ ID3DBlob *errorMessage = NULL;
+ ID3DBlob *binary = NULL;
+
+ HRESULT result = compileFunc(hlsl, strlen(hlsl), gl::g_fakepath, NULL, NULL, "main", profile, optimizationFlags[i], 0, &binary, &errorMessage);
+
+ if (errorMessage)
+ {
+ const char *message = (const char*)errorMessage->GetBufferPointer();
+
+ infoLog.appendSanitized(message);
+ TRACE("\n%s", hlsl);
+ TRACE("\n%s", message);
+
+ SafeRelease(errorMessage);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ return (ShaderBlob*)binary;
+ }
+ else
+ {
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, (ShaderBlob*)NULL);
+ }
+
+ infoLog.append("Warning: D3D shader compilation failed with ");
+ infoLog.append(flagNames[i]);
+ infoLog.append(" flags.");
+ if (i + 1 < attempts)
+ {
+ infoLog.append(" Retrying with ");
+ infoLog.append(flagNames[i + 1]);
+ infoLog.append(".\n");
+ }
+ }
+ }
+
+ return NULL;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h
new file mode 100644
index 0000000000..0ce9e44be5
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.h
@@ -0,0 +1,38 @@
+#ifndef LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_
+#define LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_
+
+#include "common/angleutils.h"
+
+namespace gl
+{
+class InfoLog;
+}
+
+namespace rx
+{
+
+typedef void* ShaderBlob;
+typedef void(*CompileFuncPtr)();
+
+class HLSLCompiler
+{
+ public:
+ HLSLCompiler();
+ ~HLSLCompiler();
+
+ bool initialize();
+ void release();
+
+ ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
+ const UINT optimizationFlags[], const char *flagNames[], int attempts) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(HLSLCompiler);
+
+ HMODULE mD3DCompilerModule;
+ CompileFuncPtr mD3DCompileFunc;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp
new file mode 100644
index 0000000000..615d11a1f1
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.cpp
@@ -0,0 +1,27 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image.h: Implements the rx::Image class, an abstract base class for the
+// renderer-specific classes which will define the interface to the underlying
+// surfaces or resources.
+
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+
+namespace rx
+{
+
+ImageD3D::ImageD3D()
+{
+}
+
+ImageD3D *ImageD3D::makeImageD3D(Image *img)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(rx::ImageD3D*, img));
+ return static_cast<rx::ImageD3D*>(img);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h
new file mode 100644
index 0000000000..242ce5af70
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/ImageD3D.h
@@ -0,0 +1,54 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image.h: Defines the rx::Image class, an abstract base class for the
+// renderer-specific classes which will define the interface to the underlying
+// surfaces or resources.
+
+#ifndef LIBGLESV2_RENDERER_IMAGED3D_H_
+#define LIBGLESV2_RENDERER_IMAGED3D_H_
+
+#include "common/debug.h"
+#include "libGLESv2/renderer/Image.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class TextureStorageInterface2D;
+class TextureStorageInterfaceCube;
+class TextureStorageInterface3D;
+class TextureStorageInterface2DArray;
+
+class ImageD3D : public Image
+{
+ public:
+ ImageD3D();
+ virtual ~ImageD3D() {};
+
+ static ImageD3D *makeImageD3D(Image *img);
+
+ virtual bool isDirty() const = 0;
+
+ virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {};
+ virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {};
+ virtual void setManagedSurface(TextureStorageInterface3D *storage, int level) {};
+ virtual void setManagedSurface(TextureStorageInterface2DArray *storage, int layer, int level) {};
+ virtual bool copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
+ virtual bool copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
+ virtual bool copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = 0;
+ virtual bool copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height) = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ImageD3D);
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_IMAGED3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp
index 37dbd3e195..13e35e09ec 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.cpp
@@ -8,7 +8,7 @@
// IndexBuffer.cpp: Defines the abstract IndexBuffer class and IndexBufferInterface
// class with derivations, classes that perform graphics API agnostic index buffer operations.
-#include "libGLESv2/renderer/IndexBuffer.h"
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
#include "libGLESv2/renderer/Renderer.h"
namespace rx
@@ -194,4 +194,3 @@ IndexRangeCache *StaticIndexBufferInterface::getIndexRangeCache()
}
}
-
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h
index 6fb885a1cd..6fb885a1cd 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexBuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexBuffer.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp
index 49bace8193..932524c132 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexDataManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.cpp
@@ -8,13 +8,13 @@
// IndexDataManager.cpp: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
-#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/BufferStorage.h"
+#include "libGLESv2/renderer/d3d/IndexDataManager.h"
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/renderer/IndexBuffer.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
namespace rx
{
@@ -118,7 +118,7 @@ GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer
unsigned int offset = 0;
bool alignedOffset = false;
- BufferStorage *storage = NULL;
+ BufferD3D *storage = NULL;
if (buffer != NULL)
{
@@ -128,7 +128,7 @@ GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer
}
offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
- storage = buffer->getStorage();
+ storage = BufferD3D::makeBufferD3D(buffer->getImplementation());
switch (type)
{
@@ -138,7 +138,7 @@ GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer
default: UNREACHABLE(); alignedOffset = false;
}
- unsigned int typeSize = gl::ComputeTypeSize(type);
+ unsigned int typeSize = gl::GetTypeBytes(type);
// check for integer overflows
if (static_cast<unsigned int>(count) > (std::numeric_limits<unsigned int>::max() / typeSize) ||
@@ -157,7 +157,7 @@ GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer
StreamingIndexBufferInterface *streamingBuffer = (type == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort;
- StaticIndexBufferInterface *staticBuffer = buffer ? buffer->getStaticIndexBuffer() : NULL;
+ StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL;
IndexBufferInterface *indexBuffer = streamingBuffer;
bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() &&
destinationIndexType == type;
@@ -167,23 +167,23 @@ GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer
{
indexBuffer = streamingBuffer;
streamOffset = offset;
- storage->markBufferUsage();
- if (!buffer->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
+ if (!storage->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
&translated->maxIndex, NULL))
{
computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
- buffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
+ storage->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
translated->maxIndex, offset);
}
}
else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset)
{
indexBuffer = staticBuffer;
+
if (!staticBuffer->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
&translated->maxIndex, &streamOffset))
{
- streamOffset = (offset / gl::ComputeTypeSize(type)) * gl::ComputeTypeSize(destinationIndexType);
+ streamOffset = (offset / gl::GetTypeBytes(type)) * gl::GetTypeBytes(destinationIndexType);
computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
translated->maxIndex, streamOffset);
@@ -198,11 +198,11 @@ GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer
if (staticBuffer->getBufferSize() == 0 && alignedOffset)
{
indexBuffer = staticBuffer;
- convertCount = storage->getSize() / gl::ComputeTypeSize(type);
+ convertCount = storage->getSize() / gl::GetTypeBytes(type);
}
else
{
- buffer->invalidateStaticData();
+ storage->invalidateStaticData();
staticBuffer = NULL;
}
}
@@ -213,7 +213,7 @@ GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer
return GL_INVALID_OPERATION;
}
- unsigned int indexTypeSize = gl::ComputeTypeSize(destinationIndexType);
+ unsigned int indexTypeSize = gl::GetTypeBytes(destinationIndexType);
if (convertCount > std::numeric_limits<unsigned int>::max() / indexTypeSize)
{
ERR("Reserving %u indicies of %u bytes each exceeds the maximum buffer size.", convertCount, indexTypeSize);
@@ -246,7 +246,7 @@ GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer
if (staticBuffer)
{
- streamOffset = (offset / gl::ComputeTypeSize(type)) * gl::ComputeTypeSize(destinationIndexType);
+ streamOffset = (offset / gl::GetTypeBytes(type)) * gl::GetTypeBytes(destinationIndexType);
staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
translated->maxIndex, streamOffset);
}
@@ -255,12 +255,12 @@ GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer
translated->storage = directStorage ? storage : NULL;
translated->indexBuffer = indexBuffer->getIndexBuffer();
translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial();
- translated->startIndex = streamOffset / gl::ComputeTypeSize(destinationIndexType);
+ translated->startIndex = streamOffset / gl::GetTypeBytes(destinationIndexType);
translated->startOffset = streamOffset;
- if (buffer)
+ if (storage)
{
- buffer->promoteStaticUsage(count * gl::ComputeTypeSize(type));
+ storage->promoteStaticUsage(count * gl::GetTypeBytes(type));
}
return GL_NO_ERROR;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h
index 0e77c81d1b..8f981936ea 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexDataManager.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/IndexDataManager.h
@@ -27,7 +27,7 @@ namespace rx
class StaticIndexBufferInterface;
class StreamingIndexBufferInterface;
class IndexBuffer;
-class BufferStorage;
+class BufferD3D;
class Renderer;
struct TranslatedIndexData
@@ -38,7 +38,7 @@ struct TranslatedIndexData
unsigned int startOffset; // In bytes
IndexBuffer *indexBuffer;
- BufferStorage *storage;
+ BufferD3D *storage;
unsigned int serial;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.cpp
new file mode 100644
index 0000000000..301bbe8d3d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.cpp
@@ -0,0 +1,72 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libGLESv2/renderer/d3d/MemoryBuffer.h"
+
+#include <algorithm>
+#include <cstdlib>
+
+namespace rx
+{
+
+MemoryBuffer::MemoryBuffer()
+ : mSize(0),
+ mData(NULL)
+{
+}
+
+MemoryBuffer::~MemoryBuffer()
+{
+ free(mData);
+ mData = NULL;
+}
+
+bool MemoryBuffer::resize(size_t size)
+{
+ if (size == 0)
+ {
+ free(mData);
+ mData = NULL;
+ mSize = 0;
+ }
+ else
+ {
+ uint8_t *newMemory = reinterpret_cast<uint8_t*>(malloc(sizeof(uint8_t) * size));
+ if (newMemory == NULL)
+ {
+ return false;
+ }
+
+ if (mData)
+ {
+ // Copy the intersection of the old data and the new data
+ std::copy(mData, mData + std::min(mSize, size), newMemory);
+ free(mData);
+ }
+
+ mData = newMemory;
+ mSize = size;
+ }
+
+ return true;
+}
+
+size_t MemoryBuffer::size() const
+{
+ return mSize;
+}
+
+const uint8_t *MemoryBuffer::data() const
+{
+ return mData;
+}
+
+uint8_t *MemoryBuffer::data()
+{
+ return mData;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.h
new file mode 100644
index 0000000000..2484c07455
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/MemoryBuffer.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_
+#define LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_
+
+#include <cstddef>
+#include <cstdint>
+
+namespace rx
+{
+
+class MemoryBuffer
+{
+ public:
+ MemoryBuffer();
+ ~MemoryBuffer();
+
+ bool resize(size_t size);
+ size_t size() const;
+
+ const uint8_t *data() const;
+ uint8_t *data();
+
+ private:
+ size_t mSize;
+ uint8_t *mData;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
new file mode 100644
index 0000000000..e725e2fefe
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -0,0 +1,2550 @@
+#include "precompiled.h"
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+#include "libEGL/Surface.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/renderer/BufferImpl.h"
+#include "libGLESv2/renderer/RenderTarget.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+
+namespace rx
+{
+
+bool IsMipmapFiltered(const gl::SamplerState &samplerState)
+{
+ switch (samplerState.minFilter)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return false;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default: UNREACHABLE();
+ return false;
+ }
+}
+
+bool IsRenderTargetUsage(GLenum usage)
+{
+ return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+}
+
+TextureD3D::TextureD3D(Renderer *renderer)
+ : mRenderer(renderer),
+ mUsage(GL_NONE),
+ mDirtyImages(true),
+ mImmutable(false)
+{
+}
+
+TextureD3D::~TextureD3D()
+{
+}
+
+GLint TextureD3D::getBaseLevelWidth() const
+{
+ const Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getWidth() : 0);
+}
+
+GLint TextureD3D::getBaseLevelHeight() const
+{
+ const Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getHeight() : 0);
+}
+
+GLint TextureD3D::getBaseLevelDepth() const
+{
+ const Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getDepth() : 0);
+}
+
+// Note: "base level image" is loosely defined to be any image from the base level,
+// where in the base of 2D array textures and cube maps there are several. Don't use
+// the base level image for anything except querying texture format and size.
+GLenum TextureD3D::getBaseLevelInternalFormat() const
+{
+ const Image *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
+}
+
+void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image)
+{
+ // No-op
+ if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
+ {
+ return;
+ }
+
+ // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
+ // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
+ const void *pixelData = pixels;
+
+ if (unpack.pixelBuffer.id() != 0)
+ {
+ // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
+ gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+ // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
+ // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+ const void *bufferData = pixelBuffer->getImplementation()->getData();
+ pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ }
+
+ if (pixelData != NULL)
+ {
+ image->loadData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), unpack.alignment, type, pixelData);
+ mDirtyImages = true;
+ }
+}
+
+bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, Image *image)
+{
+ const void *pixelData = pixels;
+
+ // CPU readback & copy where direct GPU copy is not supported
+ if (unpack.pixelBuffer.id() != 0)
+ {
+ gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+ // TODO: setImage/subImage is the only place outside of renderer that asks for a buffers raw data.
+ // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+ const void *bufferData = pixelBuffer->getImplementation()->getData();
+ pixelData = static_cast<const unsigned char *>(bufferData) + offset;
+ }
+
+ if (pixelData != NULL)
+ {
+ image->loadData(xoffset, yoffset, zoffset, width, height, depth, unpack.alignment, type, pixelData);
+ mDirtyImages = true;
+ }
+
+ return true;
+}
+
+void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image)
+{
+ if (pixels != NULL)
+ {
+ image->loadCompressedData(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth(), pixels);
+ mDirtyImages = true;
+ }
+}
+
+bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const void *pixels, Image *image)
+{
+ if (pixels != NULL)
+ {
+ image->loadCompressedData(xoffset, yoffset, zoffset, width, height, depth, pixels);
+ mDirtyImages = true;
+ }
+
+ return true;
+}
+
+bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat)
+{
+ return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
+}
+
+bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget)
+{
+ if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
+ {
+ return true;
+ }
+
+ // In order to perform the fast copy through the shader, we must have the right format, and be able
+ // to create a render target.
+ ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
+
+ unsigned int offset = reinterpret_cast<unsigned int>(pixels);
+
+ return mRenderer->fastCopyBufferToTexture(unpack, offset, destRenderTarget, sizedInternalFormat, type, destArea);
+}
+
+GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
+{
+ if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) || mRenderer->getRendererExtensions().textureNPOT)
+ {
+ // Maximum number of levels
+ return gl::log2(std::max(std::max(width, height), depth)) + 1;
+ }
+ else
+ {
+ // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
+ return 1;
+ }
+}
+
+int TextureD3D::mipLevels() const
+{
+ return gl::log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1;
+}
+
+
+TextureD3D_2D::TextureD3D_2D(Renderer *renderer)
+ : TextureD3D(renderer),
+ Texture2DImpl(),
+ mTexStorage(NULL)
+{
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
+ }
+}
+
+TextureD3D_2D::~TextureD3D_2D()
+{
+ SafeDelete(mTexStorage);
+
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ delete mImageArray[i];
+ }
+}
+
+TextureD3D_2D *TextureD3D_2D::makeTextureD3D_2D(Texture2DImpl *texture)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_2D*, texture));
+ return static_cast<TextureD3D_2D*>(texture);
+}
+
+TextureStorageInterface *TextureD3D_2D::getNativeTexture()
+{
+ // ensure the underlying texture is created
+ initializeStorage(false);
+
+ TextureStorageInterface *storage = getBaseLevelStorage();
+ if (storage)
+ {
+ updateStorage();
+ }
+
+ return storage;
+}
+
+Image *TextureD3D_2D::getImage(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return mImageArray[level];
+}
+
+void TextureD3D_2D::setUsage(GLenum usage)
+{
+ mUsage = usage;
+}
+
+void TextureD3D_2D::resetDirty()
+{
+ mDirtyImages = false;
+}
+
+GLsizei TextureD3D_2D::getWidth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getWidth();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_2D::getHeight(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getHeight();
+ else
+ return 0;
+}
+
+GLenum TextureD3D_2D::getInternalFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+GLenum TextureD3D_2D::getActualFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getActualFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_2D::isDepth(GLint level) const
+{
+ return gl::GetDepthBits(getInternalFormat(level)) > 0;
+}
+
+void TextureD3D_2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
+ : gl::GetSizedInternalFormat(format, type);
+ bool fastUnpacked = false;
+
+ // Attempt a fast gpu copy of the pixel data to the surface
+ if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
+ {
+ // Will try to create RT storage if it does not exist
+ RenderTarget *destRenderTarget = getRenderTarget(level);
+ gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked)
+ {
+ TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+ }
+}
+
+void TextureD3D_2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+{
+ TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+}
+
+void TextureD3D_2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ bool fastUnpacked = false;
+
+ if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
+ {
+ RenderTarget *renderTarget = getRenderTarget(level);
+ gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
+
+ if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ if (!mImageArray[level]->isRenderableFormat())
+ {
+ mImageArray[level]->copy(0, 0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+ mImageArray[level]->markClean();
+
+ if (width != 0 && height != 0 && isValidLevel(level))
+ {
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+ if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[level]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidLevel(level))
+ {
+ updateStorageLevel(level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect,
+ gl::GetFormat(getBaseLevelInternalFormat()),
+ xoffset, yoffset, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ for (int level = 0; level < levels; level++)
+ {
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, levelWidth, levelHeight, 1, true);
+ }
+
+ for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
+ }
+
+ mImmutable = true;
+
+ setCompleteTexStorage(new TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels));
+}
+
+// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
+bool TextureD3D_2D::isSamplerComplete(const gl::SamplerState &samplerState) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filterable)
+ {
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
+
+ // TODO(geofflang): use context's extensions
+ bool npotSupport = mRenderer->getRendererExtensions().textureNPOT;
+
+ if (!npotSupport)
+ {
+ if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) ||
+ (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height)))
+ {
+ return false;
+ }
+ }
+
+ if (IsMipmapFiltered(samplerState))
+ {
+ if (!npotSupport)
+ {
+ if (!gl::isPow2(width) || !gl::isPow2(height))
+ {
+ return false;
+ }
+ }
+
+ if (!isMipmapComplete())
+ {
+ return false;
+ }
+ }
+
+ // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
+ // The internalformat specified for the texture arrays is a sized internal depth or
+ // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
+ // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
+ // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
+ if (gl::GetDepthBits(getInternalFormat(0)) > 0 && mRenderer->getCurrentClientVersion() > 2)
+ {
+ if (samplerState.compareMode == GL_NONE)
+ {
+ if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
+ samplerState.magFilter != GL_NEAREST)
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+void TextureD3D_2D::bindTexImage(egl::Surface *surface)
+{
+ GLenum internalformat = surface->getFormat();
+
+ mImageArray[0]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, surface->getWidth(), surface->getHeight(), 1, true);
+
+ if (mTexStorage)
+ {
+ SafeDelete(mTexStorage);
+ }
+ mTexStorage = new TextureStorageInterface2D(mRenderer, surface->getSwapChain());
+
+ mDirtyImages = true;
+}
+
+void TextureD3D_2D::releaseTexImage()
+{
+ if (mTexStorage)
+ {
+ SafeDelete(mTexStorage);
+ }
+
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->redefine(mRenderer, GL_TEXTURE_2D, GL_NONE, 0, 0, 0, true);
+ }
+}
+
+void TextureD3D_2D::generateMipmaps()
+{
+ int levelCount = mipLevels();
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mTexStorage->generateMipmap(level);
+
+ mImageArray[level]->markClean();
+ }
+ }
+ else
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
+ }
+ }
+}
+
+unsigned int TextureD3D_2D::getRenderTargetSerial(GLint level)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level) : 0);
+}
+
+RenderTarget *TextureD3D_2D::getRenderTarget(GLint level)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is NOT a depth texture
+ if (isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level);
+}
+
+RenderTarget *TextureD3D_2D::getDepthSencil(GLint level)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is actually a depth texture
+ if (!isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level);
+}
+
+// Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureD3D_2D::isMipmapComplete() const
+{
+ int levelCount = mipLevels();
+
+ for (int level = 0; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool TextureD3D_2D::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
+}
+
+bool TextureD3D_2D::isLevelComplete(int level) const
+{
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ const Image *baseImage = getBaseLevelImage();
+
+ GLsizei width = baseImage->getWidth();
+ GLsizei height = baseImage->getHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ // The base image level is complete if the width and height are positive
+ if (level == 0)
+ {
+ return true;
+ }
+
+ ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ImageD3D *image = mImageArray[level];
+
+ if (image->getInternalFormat() != baseImage->getInternalFormat())
+ {
+ return false;
+ }
+
+ if (image->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (image->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+// Constructs a native texture resource from the texture images
+void TextureD3D_2D::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+
+ ASSERT(width > 0 && height > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
+
+ return new TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels);
+}
+
+void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
+ if (mTexStorage && mTexStorage->isManaged())
+ {
+ for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ {
+ mImageArray[level]->setManagedSurface(mTexStorage, level);
+ }
+ }
+
+ mDirtyImages = true;
+}
+
+void TextureD3D_2D::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[level]->isDirty() && isLevelComplete(level))
+ {
+ updateStorageLevel(level);
+ }
+ }
+}
+
+bool TextureD3D_2D::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorageInterface *TextureD3D_2D::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_2D::getBaseLevelImage() const
+{
+ return mImageArray[0];
+}
+
+void TextureD3D_2D::updateStorageLevel(int level)
+{
+ ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(isLevelComplete(level));
+
+ if (mImageArray[level]->isDirty())
+ {
+ commitRect(level, 0, 0, getWidth(level), getHeight(level));
+ }
+}
+
+void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_2D, internalformat, width, height, 1, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+
+ SafeDelete(mTexStorage);
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ if (isValidLevel(level))
+ {
+ ImageD3D *image = mImageArray[level];
+ if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height))
+ {
+ image->markClean();
+ }
+ }
+}
+
+
+TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer)
+ : TextureCubeImpl(),
+ TextureD3D(renderer),
+ mTexStorage(NULL)
+{
+ for (int i = 0; i < 6; i++)
+ {
+ for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ {
+ mImageArray[i][j] = ImageD3D::makeImageD3D(renderer->createImage());
+ }
+ }
+}
+
+TextureD3D_Cube::~TextureD3D_Cube()
+{
+ SafeDelete(mTexStorage);
+
+ for (int i = 0; i < 6; i++)
+ {
+ for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ {
+ SafeDelete(mImageArray[i][j]);
+ }
+ }
+}
+
+TextureD3D_Cube *TextureD3D_Cube::makeTextureD3D_Cube(TextureCubeImpl *texture)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_Cube*, texture));
+ return static_cast<TextureD3D_Cube*>(texture);
+}
+
+TextureStorageInterface *TextureD3D_Cube::getNativeTexture()
+{
+ // ensure the underlying texture is created
+ initializeStorage(false);
+
+ TextureStorageInterface *storage = getBaseLevelStorage();
+ if (storage)
+ {
+ updateStorage();
+ }
+
+ return storage;
+}
+
+Image *TextureD3D_Cube::getImage(GLenum target, int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return mImageArray[targetToIndex(target)][level];
+}
+
+void TextureD3D_Cube::setUsage(GLenum usage)
+{
+ mUsage = usage;
+}
+
+void TextureD3D_Cube::resetDirty()
+{
+ mDirtyImages = false;
+}
+
+GLenum TextureD3D_Cube::getInternalFormat(GLenum target, GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[targetToIndex(target)][level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_Cube::isDepth(GLenum target, GLint level) const
+{
+ return gl::GetDepthBits(getInternalFormat(target, level)) > 0;
+}
+
+void TextureD3D_Cube::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
+ : gl::GetSizedInternalFormat(format, type);
+
+ redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+
+ TextureD3D::setImage(unpack, type, pixels, mImageArray[faceIndex][level]);
+}
+
+void TextureD3D_Cube::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels)
+{
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ int faceIndex = targetToIndex(target);
+ redefineImage(faceIndex, level, format, width, height);
+
+ TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[faceIndex][level]);
+}
+
+void TextureD3D_Cube::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ int faceIndex = targetToIndex(target);
+ if (TextureD3D::subImage(xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels, mImageArray[faceIndex][level]))
+ {
+ commitRect(faceIndex, level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_Cube::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ int faceIndex = targetToIndex(target);
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels, mImageArray[faceIndex][level]))
+ {
+ commitRect(faceIndex, level, xoffset, yoffset, width, height);
+ }
+}
+
+void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ int faceIndex = targetToIndex(target);
+ GLenum sizedInternalFormat = gl::IsSizedInternalFormat(format) ? format
+ : gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
+ redefineImage(faceIndex, level, sizedInternalFormat, width, height);
+
+ if (!mImageArray[faceIndex][level]->isRenderableFormat())
+ {
+ mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+ mImageArray[faceIndex][level]->markClean();
+
+ ASSERT(width == height);
+
+ if (width > 0 && isValidFaceLevel(faceIndex, level))
+ {
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ }
+ }
+}
+
+void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ int faceIndex = targetToIndex(target);
+
+ // We can only make our texture storage to a render target if the level we're copying *to* is complete
+ // and the base level is cube-complete. The base level must be cube complete (common case) because we cannot
+ // rely on the "getBaseLevel*" methods reliably otherwise.
+ bool canCreateRenderTarget = isFaceLevelComplete(faceIndex, level) && isCubeComplete();
+
+ if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[faceIndex][level]->copy(0, 0, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidFaceLevel(faceIndex, level))
+ {
+ updateStorageFaceLevel(faceIndex, level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, gl::GetFormat(getBaseLevelInternalFormat()),
+ xoffset, yoffset, mTexStorage, target, level);
+ }
+ }
+}
+
+void TextureD3D_Cube::storage(GLsizei levels, GLenum internalformat, GLsizei size)
+{
+ for (int level = 0; level < levels; level++)
+ {
+ GLsizei mipSize = std::max(1, size >> level);
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, mipSize, mipSize, 1, true);
+ }
+ }
+
+ for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, GL_NONE, 0, 0, 0, true);
+ }
+ }
+
+ mImmutable = true;
+
+ setCompleteTexStorage(new TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels));
+}
+
+bool TextureD3D_Cube::isSamplerComplete(const gl::SamplerState &samplerState) const
+{
+ int size = getBaseLevelWidth();
+
+ bool mipmapping = IsMipmapFiltered(samplerState);
+
+ // TODO(geofflang): use context's texture caps
+ if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable)
+ {
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
+
+ // TODO(geofflang): use context's extensions
+ if (!gl::isPow2(size) && !mRenderer->getRendererExtensions().textureNPOT)
+ {
+ if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
+ {
+ return false;
+ }
+ }
+
+ if (!mipmapping)
+ {
+ if (!isCubeComplete())
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (!isMipmapCubeComplete()) // Also tests for isCubeComplete()
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureD3D_Cube::isCubeComplete() const
+{
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ if (baseWidth <= 0 || baseWidth != baseHeight)
+ {
+ return false;
+ }
+
+ for (int faceIndex = 1; faceIndex < 6; faceIndex++)
+ {
+ const ImageD3D &faceBaseImage = *mImageArray[faceIndex][0];
+
+ if (faceBaseImage.getWidth() != baseWidth ||
+ faceBaseImage.getHeight() != baseHeight ||
+ faceBaseImage.getInternalFormat() != baseFormat )
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void TextureD3D_Cube::generateMipmaps()
+{
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ int faceLevelSize = (std::max(mImageArray[faceIndex][0]->getWidth() >> level, 1));
+ redefineImage(faceIndex, level, mImageArray[faceIndex][0]->getInternalFormat(), faceLevelSize, faceLevelSize);
+ }
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mTexStorage->generateMipmap(faceIndex, level);
+
+ mImageArray[faceIndex][level]->markClean();
+ }
+ }
+ }
+ else
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[faceIndex][level], mImageArray[faceIndex][level - 1]);
+ }
+ }
+ }
+}
+
+unsigned int TextureD3D_Cube::getRenderTargetSerial(GLenum target, GLint level)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(target, level) : 0);
+}
+
+RenderTarget *TextureD3D_Cube::getRenderTarget(GLenum target, GLint level)
+{
+ ASSERT(gl::IsCubemapTextureTarget(target));
+
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageFaceLevel(targetToIndex(target), level);
+
+ // ensure this is NOT a depth texture
+ if (isDepth(target, level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(target, level);
+}
+
+RenderTarget *TextureD3D_Cube::getDepthStencil(GLenum target, GLint level)
+{
+ ASSERT(gl::IsCubemapTextureTarget(target));
+
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageFaceLevel(targetToIndex(target), level);
+
+ // ensure this is a depth texture
+ if (!isDepth(target, level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(target, level);
+}
+
+int TextureD3D_Cube::targetToIndex(GLenum target)
+{
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4);
+ META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5);
+
+ return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+}
+
+void TextureD3D_Cube::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isFaceLevelComplete(0, 0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+TextureStorageInterfaceCube *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei size = getBaseLevelWidth();
+
+ ASSERT(size > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
+
+ return new TextureStorageInterfaceCube(mRenderer, getBaseLevelInternalFormat(), renderTarget, size, levels);
+}
+
+void TextureD3D_Cube::setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
+ if (mTexStorage && mTexStorage->isManaged())
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ {
+ mImageArray[faceIndex][level]->setManagedSurface(mTexStorage, faceIndex, level);
+ }
+ }
+ }
+
+ mDirtyImages = true;
+}
+
+void TextureD3D_Cube::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
+ {
+ updateStorageFaceLevel(face, level);
+ }
+ }
+ }
+}
+
+bool TextureD3D_Cube::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorageInterfaceCube *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorageInterface *TextureD3D_Cube::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_Cube::getBaseLevelImage() const
+{
+ // Note: if we are not cube-complete, there is no single base level image that can describe all
+ // cube faces, so this method is only well-defined for a cube-complete base level.
+ return mImageArray[0][0];
+}
+
+bool TextureD3D_Cube::isMipmapCubeComplete() const
+{
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ if (!isCubeComplete())
+ {
+ return false;
+ }
+
+ int levelCount = mipLevels();
+
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ if (!isFaceLevelComplete(face, level))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+
+bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
+{
+ ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ int baseSize = getBaseLevelWidth();
+
+ if (baseSize <= 0)
+ {
+ return false;
+ }
+
+ // "isCubeComplete" checks for base level completeness and we must call that
+ // to determine if any face at level 0 is complete. We omit that check here
+ // to avoid re-checking cube-completeness for every face at level 0.
+ if (level == 0)
+ {
+ return true;
+ }
+
+ // Check that non-zero levels are consistent with the base level.
+ const ImageD3D *faceLevelImage = mImageArray[faceIndex][level];
+
+ if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (faceLevelImage->getWidth() != std::max(1, baseSize >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
+{
+ ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+ ImageD3D *image = mImageArray[faceIndex][level];
+
+ if (image->isDirty())
+ {
+ commitRect(faceIndex, level, 0, 0, image->getWidth(), image->getHeight());
+ }
+}
+
+void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[faceIndex][level]->redefine(mRenderer, GL_TEXTURE_CUBE_MAP, internalformat, width, height, 1, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->markDirty();
+ }
+ }
+
+ SafeDelete(mTexStorage);
+
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_Cube::commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ if (isValidFaceLevel(faceIndex, level))
+ {
+ ImageD3D *image = mImageArray[faceIndex][level];
+ if (image->copyToStorage(mTexStorage, faceIndex, level, xoffset, yoffset, width, height))
+ image->markClean();
+ }
+}
+
+
+TextureD3D_3D::TextureD3D_3D(Renderer *renderer)
+ : Texture3DImpl(),
+ TextureD3D(renderer),
+ mTexStorage(NULL)
+{
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
+ }
+}
+
+TextureD3D_3D::~TextureD3D_3D()
+{
+ SafeDelete(mTexStorage);
+
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ delete mImageArray[i];
+ }
+}
+
+TextureD3D_3D *TextureD3D_3D::makeTextureD3D_3D(Texture3DImpl *texture)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_3D*, texture));
+ return static_cast<TextureD3D_3D*>(texture);
+}
+
+TextureStorageInterface *TextureD3D_3D::getNativeTexture()
+{
+ // ensure the underlying texture is created
+ initializeStorage(false);
+
+ TextureStorageInterface *storage = getBaseLevelStorage();
+ if (storage)
+ {
+ updateStorage();
+ }
+
+ return storage;
+}
+
+Image *TextureD3D_3D::getImage(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return mImageArray[level];
+}
+
+void TextureD3D_3D::setUsage(GLenum usage)
+{
+ mUsage = usage;
+}
+
+void TextureD3D_3D::resetDirty()
+{
+ mDirtyImages = false;
+}
+
+GLsizei TextureD3D_3D::getWidth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getWidth();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_3D::getHeight(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getHeight();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_3D::getDepth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getDepth();
+ else
+ return 0;
+}
+
+GLenum TextureD3D_3D::getInternalFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_3D::isDepth(GLint level) const
+{
+ return gl::GetDepthBits(getInternalFormat(level)) > 0;
+}
+
+void TextureD3D_3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
+ : gl::GetSizedInternalFormat(format, type);
+ redefineImage(level, sizedInternalFormat, width, height, depth);
+
+ bool fastUnpacked = false;
+
+ // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
+ if (isFastUnpackable(unpack, sizedInternalFormat))
+ {
+ // Will try to create RT storage if it does not exist
+ RenderTarget *destRenderTarget = getRenderTarget(level);
+ gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked)
+ {
+ TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+ }
+}
+
+void TextureD3D_3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, format, width, height, depth);
+
+ TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+}
+
+void TextureD3D_3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ bool fastUnpacked = false;
+
+ // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
+ if (isFastUnpackable(unpack, getInternalFormat(level)))
+ {
+ RenderTarget *destRenderTarget = getRenderTarget(level);
+ gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth);
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ }
+}
+
+void TextureD3D_3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ }
+}
+
+void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+ if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidLevel(level))
+ {
+ updateStorageLevel(level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect,
+ gl::GetFormat(getBaseLevelInternalFormat()),
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ for (int level = 0; level < levels; level++)
+ {
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+ GLsizei levelDepth = std::max(1, depth >> level);
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true);
+ }
+
+ for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
+ }
+
+ mImmutable = true;
+
+ setCompleteTexStorage(new TextureStorageInterface3D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels));
+}
+
+bool TextureD3D_3D::isSamplerComplete(const gl::SamplerState &samplerState) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ // TODO(geofflang): use context's texture caps
+ if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filterable)
+ {
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
+
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool TextureD3D_3D::isMipmapComplete() const
+{
+ int levelCount = mipLevels();
+
+ for (int level = 0; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void TextureD3D_3D::generateMipmaps()
+{
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
+ {
+ redefineImage(level, getBaseLevelInternalFormat(),
+ std::max(getBaseLevelWidth() >> level, 1),
+ std::max(getBaseLevelHeight() >> level, 1),
+ std::max(getBaseLevelDepth() >> level, 1));
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mTexStorage->generateMipmap(level);
+
+ mImageArray[level]->markClean();
+ }
+ }
+ else
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
+ }
+ }
+}
+
+unsigned int TextureD3D_3D::getRenderTargetSerial(GLint level, GLint layer)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0);
+}
+
+RenderTarget *TextureD3D_3D::getRenderTarget(GLint level)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is NOT a depth texture
+ if (isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level);
+}
+
+RenderTarget *TextureD3D_3D::getRenderTarget(GLint level, GLint layer)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorage();
+
+ // ensure this is NOT a depth texture
+ if (isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level, layer);
+}
+
+RenderTarget *TextureD3D_3D::getDepthStencil(GLint level, GLint layer)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is a depth texture
+ if (!isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level, layer);
+}
+
+void TextureD3D_3D::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+TextureStorageInterface3D *TextureD3D_3D::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ ASSERT(width > 0 && height > 0 && depth > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
+
+ return new TextureStorageInterface3D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels);
+}
+
+void TextureD3D_3D::setCompleteTexStorage(TextureStorageInterface3D *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+ mDirtyImages = true;
+
+ // We do not support managed 3D storage, as that is D3D9/ES2-only
+ ASSERT(!mTexStorage->isManaged());
+}
+
+void TextureD3D_3D::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[level]->isDirty() && isLevelComplete(level))
+ {
+ updateStorageLevel(level);
+ }
+ }
+}
+
+bool TextureD3D_3D::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorageInterface *TextureD3D_3D::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_3D::getBaseLevelImage() const
+{
+ return mImageArray[0];
+}
+
+bool TextureD3D_3D::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+bool TextureD3D_3D::isLevelComplete(int level) const
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ if (level == 0)
+ {
+ return true;
+ }
+
+ ImageD3D *levelImage = mImageArray[level];
+
+ if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (levelImage->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getDepth() != std::max(1, depth >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void TextureD3D_3D::updateStorageLevel(int level)
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(isLevelComplete(level));
+
+ if (mImageArray[level]->isDirty())
+ {
+ commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+ }
+}
+
+void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const int storageDepth = std::max(1, getBaseLevelDepth() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+
+ SafeDelete(mTexStorage);
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (isValidLevel(level))
+ {
+ ImageD3D *image = mImageArray[level];
+ if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
+ {
+ image->markClean();
+ }
+ }
+}
+
+
+TextureD3D_2DArray::TextureD3D_2DArray(Renderer *renderer)
+ : Texture2DArrayImpl(),
+ TextureD3D(renderer),
+ mTexStorage(NULL)
+{
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
+ {
+ mLayerCounts[level] = 0;
+ mImageArray[level] = NULL;
+ }
+}
+
+TextureD3D_2DArray::~TextureD3D_2DArray()
+{
+ SafeDelete(mTexStorage);
+
+ deleteImages();
+}
+
+TextureD3D_2DArray *TextureD3D_2DArray::makeTextureD3D_2DArray(Texture2DArrayImpl *texture)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_2DArray*, texture));
+ return static_cast<TextureD3D_2DArray*>(texture);
+}
+
+TextureStorageInterface *TextureD3D_2DArray::getNativeTexture()
+{
+ // ensure the underlying texture is created
+ initializeStorage(false);
+
+ TextureStorageInterface *storage = getBaseLevelStorage();
+ if (storage)
+ {
+ updateStorage();
+ }
+
+ return storage;
+}
+
+Image *TextureD3D_2DArray::getImage(int level, int layer) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(layer < mLayerCounts[level]);
+ return mImageArray[level][layer];
+}
+
+GLsizei TextureD3D_2DArray::getLayerCount(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return mLayerCounts[level];
+}
+
+void TextureD3D_2DArray::setUsage(GLenum usage)
+{
+ mUsage = usage;
+}
+
+void TextureD3D_2DArray::resetDirty()
+{
+ mDirtyImages = false;
+}
+
+GLsizei TextureD3D_2DArray::getWidth(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
+}
+
+GLsizei TextureD3D_2DArray::getHeight(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
+}
+
+GLsizei TextureD3D_2DArray::getLayers(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mLayerCounts[level] : 0;
+}
+
+GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
+}
+
+bool TextureD3D_2DArray::isDepth(GLint level) const
+{
+ return gl::GetDepthBits(getInternalFormat(level)) > 0;
+}
+
+void TextureD3D_2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
+ : gl::GetSizedInternalFormat(format, type);
+ redefineImage(level, sizedInternalFormat, width, height, depth);
+
+ GLsizei inputDepthPitch = gl::GetDepthPitch(sizedInternalFormat, type, width, height, unpack.alignment);
+
+ for (int i = 0; i < depth; i++)
+ {
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+ TextureD3D::setImage(unpack, type, layerPixels, mImageArray[level][i]);
+ }
+}
+
+void TextureD3D_2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, format, width, height, depth);
+
+ GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, width, height, 1);
+
+ for (int i = 0; i < depth; i++)
+ {
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+ TextureD3D::setCompressedImage(imageSize, layerPixels, mImageArray[level][i]);
+ }
+}
+
+void TextureD3D_2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ GLenum internalformat = getInternalFormat(level);
+ GLsizei inputDepthPitch = gl::GetDepthPitch(internalformat, type, width, height, unpack.alignment);
+
+ for (int i = 0; i < depth; i++)
+ {
+ int layer = zoffset + i;
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+
+ if (TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, 1, format, type, unpack, layerPixels, mImageArray[level][layer]))
+ {
+ commitRect(level, xoffset, yoffset, layer, width, height);
+ }
+ }
+}
+
+void TextureD3D_2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ GLsizei inputDepthPitch = gl::GetDepthPitch(format, GL_UNSIGNED_BYTE, width, height, 1);
+
+ for (int i = 0; i < depth; i++)
+ {
+ int layer = zoffset + i;
+ const void *layerPixels = pixels ? (reinterpret_cast<const unsigned char*>(pixels) + (inputDepthPitch * i)) : NULL;
+
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, 1, format, imageSize, layerPixels, mImageArray[level][layer]))
+ {
+ commitRect(level, xoffset, yoffset, layer, width, height);
+ }
+ }
+}
+
+void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+ if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidLevel(level))
+ {
+ updateStorageLevel(level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect, gl::GetFormat(getInternalFormat(0)),
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ deleteImages();
+
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+
+ mLayerCounts[level] = (level < levels ? depth : 0);
+
+ if (mLayerCounts[level] > 0)
+ {
+ // Create new images for this level
+ mImageArray[level] = new ImageD3D*[mLayerCounts[level]];
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage());
+ mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, levelWidth,
+ levelHeight, 1, true);
+ }
+ }
+ }
+
+ mImmutable = true;
+ setCompleteTexStorage(new TextureStorageInterface2DArray(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels));
+}
+
+bool TextureD3D_2DArray::isSamplerComplete(const gl::SamplerState &samplerState) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getLayers(0);
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ // TODO(geofflang): use context's texture caps
+ if (!mRenderer->getRendererTextureCaps().get(getBaseLevelInternalFormat()).filterable)
+ {
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
+
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool TextureD3D_2DArray::isMipmapComplete() const
+{
+ int levelCount = mipLevels();
+
+ for (int level = 1; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void TextureD3D_2DArray::generateMipmaps()
+{
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ int baseDepth = getBaseLevelDepth();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
+ {
+ redefineImage(level, baseFormat, std::max(baseWidth >> level, 1), std::max(baseHeight >> level, 1), baseDepth);
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mTexStorage->generateMipmap(level);
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer]->markClean();
+ }
+ }
+ }
+ else
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mRenderer->generateMipmap(mImageArray[level][layer], mImageArray[level - 1][layer]);
+ }
+ }
+ }
+}
+
+unsigned int TextureD3D_2DArray::getRenderTargetSerial(GLint level, GLint layer)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0);
+}
+
+RenderTarget *TextureD3D_2DArray::getRenderTarget(GLint level, GLint layer)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is NOT a depth texture
+ if (isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level, layer);
+}
+
+RenderTarget *TextureD3D_2DArray::getDepthStencil(GLint level, GLint layer)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is a depth texture
+ if (!isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level, layer);
+}
+
+void TextureD3D_2DArray::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+TextureStorageInterface2DArray *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getLayers(0);
+
+ ASSERT(width > 0 && height > 0 && depth > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
+
+ return new TextureStorageInterface2DArray(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels);
+}
+
+void TextureD3D_2DArray::setCompleteTexStorage(TextureStorageInterface2DArray *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+ mDirtyImages = true;
+
+ // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
+ ASSERT(!mTexStorage->isManaged());
+}
+
+void TextureD3D_2DArray::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (isLevelComplete(level))
+ {
+ updateStorageLevel(level);
+ }
+ }
+}
+
+bool TextureD3D_2DArray::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getLayers(0) > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorageInterface2DArray *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+const ImageD3D *TextureD3D_2DArray::getBaseLevelImage() const
+{
+ return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL);
+}
+
+TextureStorageInterface *TextureD3D_2DArray::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+bool TextureD3D_2DArray::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+bool TextureD3D_2DArray::isLevelComplete(int level) const
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray));
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei layers = getLayers(0);
+
+ if (width <= 0 || height <= 0 || layers <= 0)
+ {
+ return false;
+ }
+
+ if (level == 0)
+ {
+ return true;
+ }
+
+ if (getInternalFormat(level) != getInternalFormat(0))
+ {
+ return false;
+ }
+
+ if (getWidth(level) != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (getHeight(level) != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (getLayers(level) != layers)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void TextureD3D_2DArray::updateStorageLevel(int level)
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
+ ASSERT(isLevelComplete(level));
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
+ if (mImageArray[level][layer]->isDirty())
+ {
+ commitRect(level, 0, 0, layer, getWidth(level), getHeight(level));
+ }
+ }
+}
+
+void TextureD3D_2DArray::deleteImages()
+{
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; ++layer)
+ {
+ delete mImageArray[level][layer];
+ }
+ delete[] mImageArray[level];
+ mImageArray[level] = NULL;
+ mLayerCounts[level] = 0;
+ }
+}
+
+void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const int storageDepth = getLayers(0);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ delete mImageArray[level][layer];
+ }
+ delete[] mImageArray[level];
+ mImageArray[level] = NULL;
+ mLayerCounts[level] = depth;
+
+ if (depth > 0)
+ {
+ mImageArray[level] = new ImageD3D*[depth]();
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer] = ImageD3D::makeImageD3D(mRenderer->createImage());
+ mImageArray[level][layer]->redefine(mRenderer, GL_TEXTURE_2D_ARRAY, internalformat, width, height, 1, false);
+ }
+ }
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer]->markDirty();
+ }
+ }
+
+ delete mTexStorage;
+ mTexStorage = NULL;
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_2DArray::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height)
+{
+ if (isValidLevel(level) && layerTarget < getLayers(level))
+ {
+ ImageD3D *image = mImageArray[level][layerTarget];
+ if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, layerTarget, width, height))
+ {
+ image->markClean();
+ }
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
new file mode 100644
index 0000000000..4a1737a9c4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -0,0 +1,343 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURED3D_H_
+#define LIBGLESV2_RENDERER_TEXTURED3D_H_
+
+#include "libGLESv2/renderer/TextureImpl.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/constants.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+
+class Image;
+class ImageD3D;
+class Renderer;
+class TextureStorageInterface;
+class TextureStorageInterface2D;
+class TextureStorageInterfaceCube;
+class TextureStorageInterface3D;
+class TextureStorageInterface2DArray;
+
+bool IsMipmapFiltered(const gl::SamplerState &samplerState);
+
+class TextureD3D
+{
+ public:
+ TextureD3D(Renderer *renderer);
+ virtual ~TextureD3D();
+
+ GLint getBaseLevelWidth() const;
+ GLint getBaseLevelHeight() const;
+ GLint getBaseLevelDepth() const;
+ GLenum getBaseLevelInternalFormat() const;
+
+ bool isImmutable() const { return mImmutable; }
+
+ protected:
+ void setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image);
+ bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, Image *image);
+ void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image);
+ bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLsizei imageSize, const void *pixels, Image *image);
+ bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat);
+ bool fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget);
+
+ GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
+ int mipLevels() const;
+
+ Renderer *mRenderer;
+
+ GLenum mUsage;
+
+ bool mDirtyImages;
+
+ bool mImmutable;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D);
+
+ virtual TextureStorageInterface *getBaseLevelStorage() = 0;
+ virtual const ImageD3D *getBaseLevelImage() const = 0;
+};
+
+class TextureD3D_2D : public Texture2DImpl, public TextureD3D
+{
+ public:
+ TextureD3D_2D(Renderer *renderer);
+ virtual ~TextureD3D_2D();
+
+ static TextureD3D_2D *makeTextureD3D_2D(Texture2DImpl *texture);
+
+ virtual TextureStorageInterface *getNativeTexture();
+
+ virtual Image *getImage(int level) const;
+
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const { return mDirtyImages; }
+ virtual void resetDirty();
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ GLenum getActualFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
+ virtual void bindTexImage(egl::Surface *surface);
+ virtual void releaseTexImage();
+
+ virtual void generateMipmaps();
+
+ virtual unsigned int getRenderTargetSerial(GLint level);
+
+ virtual RenderTarget *getRenderTarget(GLint level);
+ virtual RenderTarget *getDepthSencil(GLint level);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D);
+
+ void initializeStorage(bool renderTarget);
+ TextureStorageInterface2D *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage);
+
+ void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorageInterface *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isMipmapComplete() const;
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+
+ void updateStorageLevel(int level);
+
+ virtual void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
+ void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ TextureStorageInterface2D *mTexStorage;
+ ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureD3D_Cube : public TextureCubeImpl, public TextureD3D
+{
+ public:
+ TextureD3D_Cube(Renderer *renderer);
+ virtual ~TextureD3D_Cube();
+
+ static TextureD3D_Cube *makeTextureD3D_Cube(TextureCubeImpl *texture);
+
+ virtual TextureStorageInterface *getNativeTexture();
+
+ virtual Image *getImage(GLenum target, int level) const;
+
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const { return mDirtyImages; }
+ virtual void resetDirty();
+
+ GLenum getInternalFormat(GLenum target, GLint level) const;
+ bool isDepth(GLenum target, GLint level) const;
+
+ virtual void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei size);
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
+ virtual bool isCubeComplete() const;
+
+ virtual void generateMipmaps();
+
+ virtual unsigned int getRenderTargetSerial(GLenum target, GLint level);
+
+ virtual RenderTarget *getRenderTarget(GLenum target, GLint level);
+ virtual RenderTarget *getDepthStencil(GLenum target, GLint level);
+
+ static int targetToIndex(GLenum target);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube);
+
+ void initializeStorage(bool renderTarget);
+ TextureStorageInterfaceCube *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorageInterfaceCube *newCompleteTexStorage);
+
+ void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorageInterface *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isMipmapCubeComplete() const;
+ bool isValidFaceLevel(int faceIndex, int level) const;
+ bool isFaceLevelComplete(int faceIndex, int level) const;
+ void updateStorageFaceLevel(int faceIndex, int level);
+
+ void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
+ void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ TextureStorageInterfaceCube *mTexStorage;
+};
+
+class TextureD3D_3D : public Texture3DImpl, public TextureD3D
+{
+ public:
+ TextureD3D_3D(Renderer *renderer);
+ virtual ~TextureD3D_3D();
+
+ static TextureD3D_3D *makeTextureD3D_3D(Texture3DImpl *texture);
+
+ virtual TextureStorageInterface *getNativeTexture();
+
+ virtual Image *getImage(int level) const;
+
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const { return mDirtyImages; }
+ virtual void resetDirty();
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getDepth(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
+ virtual bool isMipmapComplete() const;
+
+ virtual void generateMipmaps();
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer);
+
+ virtual RenderTarget *getRenderTarget(GLint level);
+ virtual RenderTarget *getRenderTarget(GLint level, GLint layer);
+ virtual RenderTarget *getDepthStencil(GLint level, GLint layer);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_3D);
+
+ virtual void initializeStorage(bool renderTarget);
+ TextureStorageInterface3D *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorageInterface3D *newCompleteTexStorage);
+
+ void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorageInterface *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ void updateStorageLevel(int level);
+
+ void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+
+ ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ TextureStorageInterface3D *mTexStorage;
+};
+
+class TextureD3D_2DArray : public Texture2DArrayImpl, public TextureD3D
+{
+ public:
+ TextureD3D_2DArray(Renderer *renderer);
+ virtual ~TextureD3D_2DArray();
+
+ static TextureD3D_2DArray *makeTextureD3D_2DArray(Texture2DArrayImpl *texture);
+
+ virtual TextureStorageInterface *getNativeTexture();
+
+ virtual Image *getImage(int level, int layer) const;
+ virtual GLsizei getLayerCount(int level) const;
+
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const { return mDirtyImages; }
+ virtual void resetDirty();
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getLayers(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
+ virtual bool isMipmapComplete() const;
+
+ virtual void generateMipmaps();
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer);
+
+ virtual RenderTarget *getRenderTarget(GLint level, GLint layer);
+ virtual RenderTarget *getDepthStencil(GLint level, GLint layer);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_2DArray);
+
+ virtual void initializeStorage(bool renderTarget);
+ TextureStorageInterface2DArray *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorageInterface2DArray *newCompleteTexStorage);
+
+ void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorageInterface *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ void updateStorageLevel(int level);
+
+ void deleteImages();
+ void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height);
+
+ // Storing images as an array of single depth textures since D3D11 treats each array level of a
+ // Texture2D object as a separate subresource. Each layer would have to be looped over
+ // to update all the texture layers since they cannot all be updated at once and it makes the most
+ // sense for the Image class to not have to worry about layer subresource as well as mip subresources.
+ GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ TextureStorageInterface2DArray *mTexStorage;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURED3D_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
new file mode 100644
index 0000000000..846586984c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.cpp
@@ -0,0 +1,181 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage.cpp: Implements the abstract rx::TextureStorageInterface class and its concrete derived
+// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
+// GPU-side texture.
+
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/Texture.h"
+
+#include "common/debug.h"
+#include "common/mathutil.h"
+
+namespace rx
+{
+unsigned int TextureStorageInterface::mCurrentTextureSerial = 1;
+
+TextureStorageInterface::TextureStorageInterface()
+ : mTextureSerial(issueTextureSerial()),
+ mInstance(NULL)
+{
+}
+
+TextureStorageInterface::~TextureStorageInterface()
+{
+ delete mInstance;
+}
+
+bool TextureStorageInterface::isRenderTarget() const
+{
+ return mInstance->isRenderTarget();
+}
+
+bool TextureStorageInterface::isManaged() const
+{
+ return mInstance->isManaged();
+}
+
+unsigned int TextureStorageInterface::getTextureSerial() const
+{
+ return mTextureSerial;
+}
+
+unsigned int TextureStorageInterface::issueTextureSerial()
+{
+ return mCurrentTextureSerial++;
+}
+
+int TextureStorageInterface::getTopLevel() const
+{
+ return mInstance->getTopLevel();
+}
+
+int TextureStorageInterface::getLevelCount() const
+{
+ return mInstance->getLevelCount();
+}
+
+TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain)
+{
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(1);
+
+ mInstance = renderer->createTextureStorage2D(swapchain);
+}
+
+TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+{
+ mInstance = renderer->createTextureStorage2D(internalformat, renderTarget, width, height, levels);
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount()));
+}
+
+TextureStorageInterface2D::~TextureStorageInterface2D()
+{
+}
+
+RenderTarget *TextureStorageInterface2D::getRenderTarget(GLint level) const
+{
+ return mInstance->getRenderTarget(level);
+}
+
+void TextureStorageInterface2D::generateMipmap(int level)
+{
+ mInstance->generateMipmap(level);
+}
+
+unsigned int TextureStorageInterface2D::getRenderTargetSerial(GLint level) const
+{
+ return mFirstRenderTargetSerial + level;
+}
+
+TextureStorageInterfaceCube::TextureStorageInterfaceCube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
+{
+ mInstance = renderer->createTextureStorageCube(internalformat, renderTarget, size, levels);
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * 6));
+}
+
+TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
+{
+}
+
+RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget, GLint level) const
+{
+ return mInstance->getRenderTargetFace(faceTarget, level);
+}
+
+void TextureStorageInterfaceCube::generateMipmap(int faceIndex, int level)
+{
+ mInstance->generateMipmap(faceIndex, level);
+}
+
+unsigned int TextureStorageInterfaceCube::getRenderTargetSerial(GLenum target, GLint level) const
+{
+ return mFirstRenderTargetSerial + (level * 6) + TextureD3D_Cube::targetToIndex(target);
+}
+
+TextureStorageInterface3D::TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+
+ mInstance = renderer->createTextureStorage3D(internalformat, renderTarget, width, height, depth, levels);
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth));
+}
+
+TextureStorageInterface3D::~TextureStorageInterface3D()
+{
+}
+
+void TextureStorageInterface3D::generateMipmap(int level)
+{
+ mInstance->generateMipmap(level);
+}
+
+RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level) const
+{
+ return mInstance->getRenderTarget(level);
+}
+
+RenderTarget *TextureStorageInterface3D::getRenderTarget(GLint level, GLint layer) const
+{
+ return mInstance->getRenderTargetLayer(level, layer);
+}
+
+unsigned int TextureStorageInterface3D::getRenderTargetSerial(GLint level, GLint layer) const
+{
+ return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level);
+}
+
+TextureStorageInterface2DArray::TextureStorageInterface2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+ mInstance = renderer->createTextureStorage2DArray(internalformat, renderTarget, width, height, depth, levels);
+ mFirstRenderTargetSerial = gl::RenderbufferStorage::issueSerials(static_cast<GLuint>(mInstance->getLevelCount() * depth));
+}
+
+TextureStorageInterface2DArray::~TextureStorageInterface2DArray()
+{
+}
+
+void TextureStorageInterface2DArray::generateMipmap(int level)
+{
+ mInstance->generateMipmap(level);
+}
+
+RenderTarget *TextureStorageInterface2DArray::getRenderTarget(GLint level, GLint layer) const
+{
+ return mInstance->getRenderTargetLayer(level, layer);
+}
+
+unsigned int TextureStorageInterface2DArray::getRenderTargetSerial(GLint level, GLint layer) const
+{
+ return mFirstRenderTargetSerial + static_cast<unsigned int>((layer * mInstance->getLevelCount()) + level);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h
new file mode 100644
index 0000000000..0a212e16f2
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/TextureStorage.h
@@ -0,0 +1,145 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage.h: Defines the abstract rx::TextureStorageInterface class and its concrete derived
+// classes TextureStorageInterface2D and TextureStorageInterfaceCube, which act as the interface to the
+// GPU-side texture.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
+#define LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
+
+#include "common/debug.h"
+
+namespace rx
+{
+class Renderer;
+class SwapChain;
+class RenderTarget;
+
+class TextureStorage
+{
+ public:
+ TextureStorage() {};
+ virtual ~TextureStorage() {};
+
+ virtual int getTopLevel() const = 0;
+ virtual bool isRenderTarget() const = 0;
+ virtual bool isManaged() const = 0;
+ virtual int getLevelCount() const = 0;
+
+ virtual RenderTarget *getRenderTarget(int level) = 0;
+ virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level) = 0;
+ virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer) = 0;
+ virtual void generateMipmap(int level) = 0;
+ virtual void generateMipmap(int face, int level) = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage);
+
+};
+
+class TextureStorageInterface
+{
+ public:
+ TextureStorageInterface();
+ virtual ~TextureStorageInterface();
+
+ TextureStorage *getStorageInstance() { return mInstance; }
+
+ unsigned int getTextureSerial() const;
+
+ virtual int getTopLevel() const;
+ virtual bool isRenderTarget() const;
+ virtual bool isManaged() const;
+ virtual int getLevelCount() const;
+
+ protected:
+ TextureStorage *mInstance;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface);
+
+ const unsigned int mTextureSerial;
+ static unsigned int issueTextureSerial();
+
+ static unsigned int mCurrentTextureSerial;
+};
+
+class TextureStorageInterface2D : public TextureStorageInterface
+{
+ public:
+ TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain);
+ TextureStorageInterface2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ virtual ~TextureStorageInterface2D();
+
+ void generateMipmap(int level);
+ RenderTarget *getRenderTarget(GLint level) const;
+
+ unsigned int getRenderTargetSerial(GLint level) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2D);
+
+ unsigned int mFirstRenderTargetSerial;
+};
+
+class TextureStorageInterfaceCube : public TextureStorageInterface
+{
+ public:
+ TextureStorageInterfaceCube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels);
+ virtual ~TextureStorageInterfaceCube();
+
+ void generateMipmap(int faceIndex, int level);
+ RenderTarget *getRenderTarget(GLenum faceTarget, GLint level) const;
+
+ virtual unsigned int getRenderTargetSerial(GLenum target, GLint level) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorageInterfaceCube);
+
+ unsigned int mFirstRenderTargetSerial;
+};
+
+class TextureStorageInterface3D : public TextureStorageInterface
+{
+ public:
+ TextureStorageInterface3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual ~TextureStorageInterface3D();
+
+ void generateMipmap(int level);
+ RenderTarget *getRenderTarget(GLint level) const;
+ RenderTarget *getRenderTarget(GLint level, GLint layer) const;
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface3D);
+
+ unsigned int mFirstRenderTargetSerial;
+};
+
+class TextureStorageInterface2DArray : public TextureStorageInterface
+{
+ public:
+ TextureStorageInterface2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual ~TextureStorageInterface2DArray();
+
+ void generateMipmap(int level);
+ RenderTarget *getRenderTarget(GLint level, GLint layer) const;
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorageInterface2DArray);
+
+ unsigned int mFirstRenderTargetSerial;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp
index a073d95033..901ca196a8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.cpp
@@ -8,9 +8,11 @@
// VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface
// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
-#include "libGLESv2/renderer/VertexBuffer.h"
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/Context.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "common/mathutil.h"
namespace rx
{
@@ -87,8 +89,8 @@ bool VertexBufferInterface::discard()
return mVertexBuffer->discard();
}
-bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int *outStreamOffset)
+bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset)
{
unsigned int spaceRequired;
if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &spaceRequired))
@@ -107,7 +109,7 @@ bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &att
}
mReservedSpace = 0;
- if (!mVertexBuffer->storeVertexAttributes(attrib, start, count, instances, mWritePosition))
+ if (!mVertexBuffer->storeVertexAttributes(attrib, currentValue, start, count, instances, mWritePosition))
{
return false;
}
@@ -119,73 +121,73 @@ bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &att
mWritePosition += spaceRequired;
+ // Align to 16-byte boundary
+ mWritePosition = rx::roundUp(mWritePosition, 16u);
+
return true;
}
-bool VertexBufferInterface::storeRawData(const void* data, unsigned int size, unsigned int *outStreamOffset)
+bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances)
{
- if (mWritePosition + size < mWritePosition)
- {
- return false;
- }
-
- if (!reserveSpace(mReservedSpace))
+ unsigned int requiredSpace;
+ if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &requiredSpace))
{
return false;
}
- mReservedSpace = 0;
- if (!mVertexBuffer->storeRawData(data, size, mWritePosition))
+ // Protect against integer overflow
+ if (mReservedSpace + requiredSpace < mReservedSpace)
{
- return false;
+ return false;
}
- if (outStreamOffset)
- {
- *outStreamOffset = mWritePosition;
- }
+ mReservedSpace += requiredSpace;
- mWritePosition += size;
+ // Align to 16-byte boundary
+ mReservedSpace = rx::roundUp(mReservedSpace, 16u);
return true;
}
-bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances)
+VertexBuffer* VertexBufferInterface::getVertexBuffer() const
{
- unsigned int requiredSpace;
- if (!mVertexBuffer->getSpaceRequired(attribute, count, instances, &requiredSpace))
+ return mVertexBuffer;
+}
+
+bool VertexBufferInterface::directStoragePossible(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const
+{
+ gl::Buffer *buffer = attrib.buffer.get();
+ BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
+
+ if (!storage || !storage->supportsDirectBinding())
{
return false;
}
- // Protect against integer overflow
- if (mReservedSpace + requiredSpace < mReservedSpace)
+ // Alignment restrictions: In D3D, vertex data must be aligned to
+ // the format stride, or to a 4-byte boundary, whichever is smaller.
+ // (Undocumented, and experimentally confirmed)
+ size_t alignment = 4;
+ bool requiresConversion = false;
+
+ if (attrib.type != GL_FLOAT)
{
- return false;
- }
+ gl::VertexFormat vertexFormat(attrib, currentValue.Type);
- mReservedSpace += requiredSpace;
- return true;
-}
+ unsigned int outputElementSize;
+ getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize);
+ alignment = std::min<size_t>(outputElementSize, 4);
-bool VertexBufferInterface::reserveRawDataSpace(unsigned int size)
-{
- // Protect against integer overflow
- if (mReservedSpace + size < mReservedSpace)
- {
- return false;
+ requiresConversion = (mRenderer->getVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) != 0;
}
- mReservedSpace += size;
- return true;
-}
+ bool isAligned = (static_cast<size_t>(ComputeVertexAttributeStride(attrib)) % alignment == 0) &&
+ (static_cast<size_t>(attrib.offset) % alignment == 0);
-VertexBuffer* VertexBufferInterface::getVertexBuffer() const
-{
- return mVertexBuffer;
+ return !requiresConversion && isAligned;
}
-
StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true)
{
setBufferSize(initialSize);
@@ -224,16 +226,18 @@ StaticVertexBufferInterface::~StaticVertexBufferInterface()
{
}
-bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attribute, unsigned int *outStreamOffset)
+bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attrib, unsigned int *outStreamOffset)
{
for (unsigned int element = 0; element < mCache.size(); element++)
{
- if (mCache[element].type == attribute.mType &&
- mCache[element].size == attribute.mSize &&
- mCache[element].stride == attribute.stride() &&
- mCache[element].normalized == attribute.mNormalized)
+ if (mCache[element].type == attrib.type &&
+ mCache[element].size == attrib.size &&
+ mCache[element].stride == ComputeVertexAttributeStride(attrib) &&
+ mCache[element].normalized == attrib.normalized &&
+ mCache[element].pureInteger == attrib.pureInteger)
{
- if (mCache[element].attributeOffset == attribute.mOffset % attribute.stride())
+ size_t offset = (static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib));
+ if (mCache[element].attributeOffset == offset)
{
if (outStreamOffset)
{
@@ -266,14 +270,14 @@ bool StaticVertexBufferInterface::reserveSpace(unsigned int size)
}
}
-bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int *outStreamOffset)
+bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset)
{
unsigned int streamOffset;
- if (VertexBufferInterface::storeVertexAttributes(attrib, start, count, instances, &streamOffset))
+ if (VertexBufferInterface::storeVertexAttributes(attrib, currentValue, start, count, instances, &streamOffset))
{
- int attributeOffset = attrib.mOffset % attrib.stride();
- VertexElement element = { attrib.mType, attrib.mSize, attrib.stride(), attrib.mNormalized, attributeOffset, streamOffset };
+ size_t attributeOffset = static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib);
+ VertexElement element = { attrib.type, attrib.size, ComputeVertexAttributeStride(attrib), attrib.normalized, attrib.pureInteger, attributeOffset, streamOffset };
mCache.push_back(element);
if (outStreamOffset)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h
index cbafdd20f6..c5022d8c9c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexBuffer.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexBuffer.h
@@ -14,7 +14,8 @@
namespace gl
{
-class VertexAttribute;
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
}
namespace rx
@@ -29,15 +30,11 @@ class VertexBuffer
virtual bool initialize(unsigned int size, bool dynamicUsage) = 0;
- virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
- GLsizei instances, unsigned int offset) = 0;
- virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset) = 0;
-
+ virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset) = 0;
virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
unsigned int *outSpaceRequired) const = 0;
- virtual bool requiresConversion(const gl::VertexAttribute &attrib) const = 0;
-
virtual unsigned int getBufferSize() const = 0;
virtual bool setBufferSize(unsigned int size) = 0;
virtual bool discard() = 0;
@@ -61,15 +58,16 @@ class VertexBufferInterface
virtual ~VertexBufferInterface();
bool reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
- bool reserveRawDataSpace(unsigned int size);
unsigned int getBufferSize() const;
unsigned int getSerial() const;
- virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int *outStreamOffset);
- virtual bool storeRawData(const void* data, unsigned int size, unsigned int *outStreamOffset);
+ virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset);
+
+ bool directStoragePossible(const gl::VertexAttribute &attrib,
+ const gl::VertexAttribCurrentValueData &currentValue) const;
VertexBuffer* getVertexBuffer() const;
@@ -111,10 +109,10 @@ class StaticVertexBufferInterface : public VertexBufferInterface
explicit StaticVertexBufferInterface(rx::Renderer *renderer);
~StaticVertexBufferInterface();
- bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int *outStreamOffset);
+ bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int *outStreamOffset);
- bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamOffset);
+ bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamFffset);
protected:
bool reserveSpace(unsigned int size);
@@ -123,10 +121,11 @@ class StaticVertexBufferInterface : public VertexBufferInterface
struct VertexElement
{
GLenum type;
- GLint size;
- GLsizei stride;
+ GLuint size;
+ GLuint stride;
bool normalized;
- int attributeOffset;
+ bool pureInteger;
+ size_t attributeOffset;
unsigned int streamOffset;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
index 8034aed8c9..fc2b8ff0df 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp
@@ -8,13 +8,14 @@
// VertexDataManager.h: Defines the VertexDataManager, a class that
// runs the Buffer translation process.
-#include "libGLESv2/renderer/VertexDataManager.h"
-#include "libGLESv2/renderer/BufferStorage.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/VertexBuffer.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
+#include "libGLESv2/renderer/Renderer.h"
namespace
{
@@ -26,7 +27,7 @@ namespace
namespace rx
{
-static int elementsInBuffer(const gl::VertexAttribute &attribute, unsigned int size)
+static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
{
// Size cannot be larger than a GLsizei
if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
@@ -34,19 +35,19 @@ static int elementsInBuffer(const gl::VertexAttribute &attribute, unsigned int s
size = static_cast<unsigned int>(std::numeric_limits<int>::max());
}
- GLsizei stride = attribute.stride();
- return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride;
+ GLsizei stride = ComputeVertexAttributeStride(attrib);
+ return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride;
}
-static int StreamingBufferElementCount(const gl::VertexAttribute &attribute, int vertexDrawCount, int instanceDrawCount)
+static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount)
{
// For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
//
// A vertex attribute with a positive divisor loads one instanced vertex for every set of
// non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances.
- if (instanceDrawCount > 0 && attribute.mDivisor > 0)
+ if (instanceDrawCount > 0 && attrib.divisor > 0)
{
- return instanceDrawCount / attribute.mDivisor;
+ return instanceDrawCount / attrib.divisor;
}
return vertexDrawCount;
@@ -56,10 +57,11 @@ VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer)
{
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- mCurrentValue[i][0] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i][1] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i][2] = std::numeric_limits<float>::quiet_NaN();
- mCurrentValue[i][3] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
+ mCurrentValue[i].Type = GL_FLOAT;
mCurrentValueBuffer[i] = NULL;
mCurrentValueOffsets[i] = 0;
}
@@ -82,17 +84,8 @@ VertexDataManager::~VertexDataManager()
}
}
-static bool directStoragePossible(VertexBufferInterface* vb, const gl::VertexAttribute& attrib)
-{
- gl::Buffer *buffer = attrib.mBoundBuffer.get();
- BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
-
- const bool isAligned = (attrib.stride() % 4 == 0) && (attrib.mOffset % 4 == 0);
-
- return storage && storage->supportsDirectBinding() && !vb->getVertexBuffer()->requiresConversion(attrib) && isAligned;
-}
-
-GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
+GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[],
+ gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
{
if (!mStreamingBuffer)
{
@@ -107,15 +100,20 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
// Invalidate static buffers that don't contain matching attributes
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- if (translated[i].active && attribs[i].mArrayEnabled)
+ if (translated[i].active && attribs[i].enabled)
{
- gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
- StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
+ gl::Buffer *buffer = attribs[i].buffer.get();
- if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) &&
- !directStoragePossible(staticBuffer, attribs[i]))
+ if (buffer)
{
- buffer->invalidateStaticData();
+ BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
+ StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer();
+
+ if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) &&
+ !staticBuffer->directStoragePossible(attribs[i], currentValues[i]))
+ {
+ bufferImpl->invalidateStaticData();
+ }
}
}
}
@@ -123,19 +121,20 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
// Reserve the required space in the buffers
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- if (translated[i].active && attribs[i].mArrayEnabled)
+ if (translated[i].active && attribs[i].enabled)
{
- gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
- StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
+ gl::Buffer *buffer = attribs[i].buffer.get();
+ BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
+ StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL;
VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
- if (!directStoragePossible(vertexBuffer, attribs[i]))
+ if (!vertexBuffer->directStoragePossible(attribs[i], currentValues[i]))
{
if (staticBuffer)
{
if (staticBuffer->getBufferSize() == 0)
{
- int totalCount = elementsInBuffer(attribs[i], buffer->size());
+ int totalCount = ElementsInBuffer(attribs[i], bufferImpl->getSize());
if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0))
{
return GL_OUT_OF_MEMORY;
@@ -146,9 +145,9 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
{
int totalCount = StreamingBufferElementCount(attribs[i], count, instances);
- // Undefined behaviour:
+ // [OpenGL ES 3.0.2] section 2.9.4 page 40:
// We can return INVALID_OPERATION if our vertex attribute does not have enough backing data.
- if (buffer && elementsInBuffer(attribs[i], buffer->size()) < totalCount)
+ if (bufferImpl && ElementsInBuffer(attribs[i], bufferImpl->getSize()) < totalCount)
{
return GL_INVALID_OPERATION;
}
@@ -167,31 +166,29 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
{
if (translated[i].active)
{
- if (attribs[i].mArrayEnabled)
+ if (attribs[i].enabled)
{
- gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
+ gl::Buffer *buffer = attribs[i].buffer.get();
- if (!buffer && attribs[i].mPointer == NULL)
+ if (!buffer && attribs[i].pointer == NULL)
{
// This is an application error that would normally result in a crash, but we catch it and return an error
ERR("An enabled vertex array has no buffer and no pointer.");
return GL_INVALID_OPERATION;
}
- StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
+ BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL;
+ StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL;
VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
-
- BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
- bool directStorage = directStoragePossible(vertexBuffer, attribs[i]);
+ bool directStorage = vertexBuffer->directStoragePossible(attribs[i], currentValues[i]);
unsigned int streamOffset = 0;
unsigned int outputElementSize = 0;
if (directStorage)
{
- outputElementSize = attribs[i].stride();
- streamOffset = attribs[i].mOffset + outputElementSize * start;
- storage->markBufferUsage();
+ outputElementSize = ComputeVertexAttributeStride(attribs[i]);
+ streamOffset = attribs[i].offset + outputElementSize * start;
}
else if (staticBuffer)
{
@@ -203,17 +200,18 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
if (!staticBuffer->lookupAttribute(attribs[i], &streamOffset))
{
// Convert the entire buffer
- int totalCount = elementsInBuffer(attribs[i], storage->getSize());
- int startIndex = attribs[i].mOffset / attribs[i].stride();
+ int totalCount = ElementsInBuffer(attribs[i], storage->getSize());
+ int startIndex = attribs[i].offset / ComputeVertexAttributeStride(attribs[i]);
- if (!staticBuffer->storeVertexAttributes(attribs[i], -startIndex, totalCount, 0, &streamOffset))
+ if (!staticBuffer->storeVertexAttributes(attribs[i], currentValues[i], -startIndex, totalCount,
+ 0, &streamOffset))
{
return GL_OUT_OF_MEMORY;
}
}
- unsigned int firstElementOffset = (attribs[i].mOffset / attribs[i].stride()) * outputElementSize;
- unsigned int startOffset = (instances == 0 || attribs[i].mDivisor == 0) ? start * outputElementSize : 0;
+ unsigned int firstElementOffset = (attribs[i].offset / ComputeVertexAttributeStride(attribs[i])) * outputElementSize;
+ unsigned int startOffset = (instances == 0 || attribs[i].divisor == 0) ? start * outputElementSize : 0;
if (streamOffset + firstElementOffset + startOffset < streamOffset)
{
return GL_OUT_OF_MEMORY;
@@ -225,7 +223,8 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
{
int totalCount = StreamingBufferElementCount(attribs[i], count, instances);
if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize) ||
- !mStreamingBuffer->storeVertexAttributes(attribs[i], start, totalCount, instances, &streamOffset))
+ !mStreamingBuffer->storeVertexAttributes(attribs[i], currentValues[i], start, totalCount, instances,
+ &streamOffset))
{
return GL_OUT_OF_MEMORY;
}
@@ -234,9 +233,10 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
translated[i].storage = directStorage ? storage : NULL;
translated[i].vertexBuffer = vertexBuffer->getVertexBuffer();
translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
- translated[i].divisor = attribs[i].mDivisor;
+ translated[i].divisor = attribs[i].divisor;
translated[i].attribute = &attribs[i];
+ translated[i].currentValueType = currentValues[i].Type;
translated[i].stride = outputElementSize;
translated[i].offset = streamOffset;
}
@@ -249,27 +249,20 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i];
- if (mCurrentValue[i][0] != attribs[i].mCurrentValue[0] ||
- mCurrentValue[i][1] != attribs[i].mCurrentValue[1] ||
- mCurrentValue[i][2] != attribs[i].mCurrentValue[2] ||
- mCurrentValue[i][3] != attribs[i].mCurrentValue[3])
+ if (mCurrentValue[i] != currentValues[i])
{
- unsigned int requiredSpace = sizeof(float) * 4;
- if (!buffer->reserveRawDataSpace(requiredSpace))
+ if (!buffer->reserveVertexSpace(attribs[i], 1, 0))
{
return GL_OUT_OF_MEMORY;
}
unsigned int streamOffset;
- if (!buffer->storeRawData(attribs[i].mCurrentValue, requiredSpace, &streamOffset))
+ if (!buffer->storeVertexAttributes(attribs[i], currentValues[i], 0, 1, 0, &streamOffset))
{
return GL_OUT_OF_MEMORY;
}
- mCurrentValue[i][0] = attribs[i].mCurrentValue[0];
- mCurrentValue[i][1] = attribs[i].mCurrentValue[1];
- mCurrentValue[i][2] = attribs[i].mCurrentValue[2];
- mCurrentValue[i][3] = attribs[i].mCurrentValue[3];
+ mCurrentValue[i] = currentValues[i];
mCurrentValueOffsets[i] = streamOffset;
}
@@ -279,6 +272,7 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
translated[i].divisor = 0;
translated[i].attribute = &attribs[i];
+ translated[i].currentValueType = currentValues[i].Type;
translated[i].stride = 0;
translated[i].offset = mCurrentValueOffsets[i];
}
@@ -287,13 +281,14 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- if (translated[i].active && attribs[i].mArrayEnabled)
+ if (translated[i].active && attribs[i].enabled)
{
- gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
+ gl::Buffer *buffer = attribs[i].buffer.get();
if (buffer)
{
- buffer->promoteStaticUsage(count * attribs[i].typeSize());
+ BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation());
+ bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(attribs[i]));
}
}
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h
index 1a8786552a..4164fbecbb 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/VertexDataManager.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.h
@@ -11,17 +11,19 @@
#define LIBGLESV2_RENDERER_VERTEXDATAMANAGER_H_
#include "libGLESv2/Constants.h"
+#include "libGLESv2/VertexAttribute.h"
#include "common/angleutils.h"
namespace gl
{
-class VertexAttribute;
+struct VertexAttribute;
class ProgramBinary;
+struct VertexAttribCurrentValueData;
}
namespace rx
{
-class BufferStorage;
+class BufferD3D;
class StreamingVertexBufferInterface;
class VertexBuffer;
class Renderer;
@@ -31,11 +33,12 @@ struct TranslatedAttribute
bool active;
const gl::VertexAttribute *attribute;
+ GLenum currentValueType;
unsigned int offset;
unsigned int stride; // 0 means not to advance the read pointer at all
VertexBuffer *vertexBuffer;
- BufferStorage *storage;
+ BufferD3D *storage;
unsigned int serial;
unsigned int divisor;
};
@@ -46,7 +49,8 @@ class VertexDataManager
VertexDataManager(rx::Renderer *renderer);
virtual ~VertexDataManager();
- GLenum prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
+ GLenum prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[],
+ gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *outAttribs, GLsizei instances);
private:
DISALLOW_COPY_AND_ASSIGN(VertexDataManager);
@@ -55,7 +59,8 @@ class VertexDataManager
StreamingVertexBufferInterface *mStreamingBuffer;
- float mCurrentValue[gl::MAX_VERTEX_ATTRIBS][4];
+ gl::VertexAttribCurrentValueData mCurrentValue[gl::MAX_VERTEX_ATTRIBS];
+
StreamingVertexBufferInterface *mCurrentValueBuffer[gl::MAX_VERTEX_ATTRIBS];
std::size_t mCurrentValueOffsets[gl::MAX_VERTEX_ATTRIBS];
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp
new file mode 100644
index 0000000000..9b0f336ac7
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.cpp
@@ -0,0 +1,1049 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Blit11.cpp: Texture copy utility class.
+
+#include "libGLESv2/main.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/renderer/d3d/d3d11/Blit11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr2dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2dps.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough3dgs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3duips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughr3dips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlum3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3dps.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h"
+
+namespace rx
+{
+
+static DXGI_FORMAT GetTextureFormat(ID3D11Resource *resource)
+{
+ ID3D11Texture2D *texture = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
+ if (!texture)
+ {
+ return DXGI_FORMAT_UNKNOWN;
+ }
+
+ D3D11_TEXTURE2D_DESC desc;
+ texture->GetDesc(&desc);
+
+ SafeRelease(texture);
+
+ return desc.Format;
+}
+
+static ID3D11Resource *CreateStagingTexture(ID3D11Device *device, ID3D11DeviceContext *context,
+ ID3D11Resource *source, unsigned int subresource,
+ const gl::Extents &size, unsigned int cpuAccessFlags)
+{
+ D3D11_TEXTURE2D_DESC stagingDesc;
+ stagingDesc.Width = size.width;
+ stagingDesc.Height = size.height;
+ stagingDesc.MipLevels = 1;
+ stagingDesc.ArraySize = 1;
+ stagingDesc.Format = GetTextureFormat(source);
+ stagingDesc.SampleDesc.Count = 1;
+ stagingDesc.SampleDesc.Quality = 0;
+ stagingDesc.Usage = D3D11_USAGE_STAGING;
+ stagingDesc.CPUAccessFlags = cpuAccessFlags;
+ stagingDesc.MiscFlags = 0;
+ stagingDesc.BindFlags = 0;
+
+ ID3D11Texture2D *stagingTexture = NULL;
+ HRESULT result = device->CreateTexture2D(&stagingDesc, NULL, &stagingTexture);
+ if (FAILED(result))
+ {
+ ERR("Failed to create staging texture for depth stencil blit. HRESULT: 0x%X.", result);
+ return NULL;
+ }
+
+ context->CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, source, subresource, NULL);
+
+ return stagingTexture;
+}
+
+inline static void GenerateVertexCoords(const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ const gl::Box &destArea, const gl::Extents &destSize,
+ float *x1, float *y1, float *x2, float *y2,
+ float *u1, float *v1, float *u2, float *v2)
+{
+ *x1 = (destArea.x / float(destSize.width)) * 2.0f - 1.0f;
+ *y1 = ((destSize.height - destArea.y - destArea.height) / float(destSize.height)) * 2.0f - 1.0f;
+ *x2 = ((destArea.x + destArea.width) / float(destSize.width)) * 2.0f - 1.0f;
+ *y2 = ((destSize.height - destArea.y) / float(destSize.height)) * 2.0f - 1.0f;
+
+ *u1 = sourceArea.x / float(sourceSize.width);
+ *v1 = sourceArea.y / float(sourceSize.height);
+ *u2 = (sourceArea.x + sourceArea.width) / float(sourceSize.width);
+ *v2 = (sourceArea.y + sourceArea.height) / float(sourceSize.height);
+}
+
+static void Write2DVertices(const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ const gl::Box &destArea, const gl::Extents &destSize,
+ void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
+ D3D11_PRIMITIVE_TOPOLOGY *outTopology)
+{
+ float x1, y1, x2, y2, u1, v1, u2, v2;
+ GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1, &u2, &v2);
+
+ d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(outVertices);
+
+ d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1);
+
+ *outStride = sizeof(d3d11::PositionTexCoordVertex);
+ *outVertexCount = 4;
+ *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
+}
+
+static void Write3DVertices(const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ const gl::Box &destArea, const gl::Extents &destSize,
+ void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
+ D3D11_PRIMITIVE_TOPOLOGY *outTopology)
+{
+ ASSERT(sourceSize.depth > 0 && destSize.depth > 0);
+
+ float x1, y1, x2, y2, u1, v1, u2, v2;
+ GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1, &u2, &v2);
+
+ d3d11::PositionLayerTexCoord3DVertex *vertices = static_cast<d3d11::PositionLayerTexCoord3DVertex*>(outVertices);
+
+ for (int i = 0; i < destSize.depth; i++)
+ {
+ float readDepth = (float)i / std::max(destSize.depth - 1, 1);
+
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 0], x1, y1, i, u1, v2, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 1], x1, y2, i, u1, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 2], x2, y1, i, u2, v2, readDepth);
+
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 3], x1, y2, i, u1, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 4], x2, y2, i, u2, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 5], x2, y1, i, u2, v2, readDepth);
+ }
+
+ *outStride = sizeof(d3d11::PositionLayerTexCoord3DVertex);
+ *outVertexCount = destSize.depth * 6;
+ *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+}
+
+Blit11::Blit11(rx::Renderer11 *renderer)
+ : mRenderer(renderer), mBlitShaderMap(compareBlitParameters), mSwizzleShaderMap(compareSwizzleParameters),
+ mVertexBuffer(NULL), mPointSampler(NULL), mLinearSampler(NULL), mScissorEnabledRasterizerState(NULL),
+ mScissorDisabledRasterizerState(NULL), mDepthStencilState(NULL),
+ mQuad2DIL(NULL), mQuad2DVS(NULL), mDepthPS(NULL),
+ mQuad3DIL(NULL), mQuad3DVS(NULL), mQuad3DGS(NULL),
+ mSwizzleCB(NULL)
+{
+ HRESULT result;
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC vbDesc;
+ vbDesc.ByteWidth = std::max(sizeof(d3d11::PositionLayerTexCoord3DVertex), sizeof(d3d11::PositionTexCoordVertex)) *
+ 6 * renderer->getRendererCaps().max3DTextureSize;
+ vbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ vbDesc.MiscFlags = 0;
+ vbDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&vbDesc, NULL, &mVertexBuffer);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mVertexBuffer, "Blit11 vertex buffer");
+
+ D3D11_SAMPLER_DESC pointSamplerDesc;
+ pointSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
+ pointSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.MipLODBias = 0.0f;
+ pointSamplerDesc.MaxAnisotropy = 0;
+ pointSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ pointSamplerDesc.BorderColor[0] = 0.0f;
+ pointSamplerDesc.BorderColor[1] = 0.0f;
+ pointSamplerDesc.BorderColor[2] = 0.0f;
+ pointSamplerDesc.BorderColor[3] = 0.0f;
+ pointSamplerDesc.MinLOD = 0.0f;
+ pointSamplerDesc.MaxLOD = mRenderer->isLevel9() ? FLT_MAX : 0.0f;
+
+ result = device->CreateSamplerState(&pointSamplerDesc, &mPointSampler);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mPointSampler, "Blit11 point sampler");
+
+ D3D11_SAMPLER_DESC linearSamplerDesc;
+ linearSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ linearSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.MipLODBias = 0.0f;
+ linearSamplerDesc.MaxAnisotropy = 0;
+ linearSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ linearSamplerDesc.BorderColor[0] = 0.0f;
+ linearSamplerDesc.BorderColor[1] = 0.0f;
+ linearSamplerDesc.BorderColor[2] = 0.0f;
+ linearSamplerDesc.BorderColor[3] = 0.0f;
+ linearSamplerDesc.MinLOD = 0.0f;
+ linearSamplerDesc.MaxLOD = mRenderer->isLevel9() ? FLT_MAX : 0.0f;
+
+ result = device->CreateSamplerState(&linearSamplerDesc, &mLinearSampler);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mLinearSampler, "Blit11 linear sampler");
+
+ // Use a rasterizer state that will not cull so that inverted quads will not be culled
+ D3D11_RASTERIZER_DESC rasterDesc;
+ rasterDesc.FillMode = D3D11_FILL_SOLID;
+ rasterDesc.CullMode = D3D11_CULL_NONE;
+ rasterDesc.FrontCounterClockwise = FALSE;
+ rasterDesc.DepthBias = 0;
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBiasClamp = 0.0f;
+ rasterDesc.DepthClipEnable = TRUE;
+ rasterDesc.MultisampleEnable = FALSE;
+ rasterDesc.AntialiasedLineEnable = FALSE;
+
+ rasterDesc.ScissorEnable = TRUE;
+ result = device->CreateRasterizerState(&rasterDesc, &mScissorEnabledRasterizerState);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mScissorEnabledRasterizerState, "Blit11 scissoring rasterizer state");
+
+ rasterDesc.ScissorEnable = FALSE;
+ result = device->CreateRasterizerState(&rasterDesc, &mScissorDisabledRasterizerState);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mScissorDisabledRasterizerState, "Blit11 no scissoring rasterizer state");
+
+ D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
+ depthStencilDesc.DepthEnable = true;
+ depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.StencilEnable = FALSE;
+ depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
+ depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
+ depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ result = device->CreateDepthStencilState(&depthStencilDesc, &mDepthStencilState);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mDepthStencilState, "Blit11 depth stencil state");
+
+ D3D11_INPUT_ELEMENT_DESC quad2DLayout[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ result = device->CreateInputLayout(quad2DLayout, ArraySize(quad2DLayout), g_VS_Passthrough2D, ArraySize(g_VS_Passthrough2D), &mQuad2DIL);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuad2DIL, "Blit11 2D input layout");
+
+ result = device->CreateVertexShader(g_VS_Passthrough2D, ArraySize(g_VS_Passthrough2D), NULL, &mQuad2DVS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuad2DVS, "Blit11 2D vertex shader");
+
+ if (!renderer->isLevel9())
+ {
+ result = device->CreatePixelShader(g_PS_PassthroughDepth2D, ArraySize(g_PS_PassthroughDepth2D), NULL, &mDepthPS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mDepthPS, "Blit11 2D depth pixel shader");
+
+ D3D11_INPUT_ELEMENT_DESC quad3DLayout[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "LAYER", 0, DXGI_FORMAT_R32_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ result = device->CreateInputLayout(quad3DLayout, ArraySize(quad3DLayout), g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), &mQuad3DIL);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuad3DIL, "Blit11 3D input layout");
+
+ result = device->CreateVertexShader(g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), NULL, &mQuad3DVS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuad3DVS, "Blit11 3D vertex shader");
+
+ result = device->CreateGeometryShader(g_GS_Passthrough3D, ArraySize(g_GS_Passthrough3D), NULL, &mQuad3DGS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuad3DGS, "Renderer11 copy 3D texture geometry shader");
+
+ }
+
+ buildShaderMap();
+
+ D3D11_BUFFER_DESC swizzleBufferDesc;
+ swizzleBufferDesc.ByteWidth = sizeof(unsigned int) * 4;
+ swizzleBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ swizzleBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ swizzleBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ swizzleBufferDesc.MiscFlags = 0;
+ swizzleBufferDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&swizzleBufferDesc, NULL, &mSwizzleCB);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mSwizzleCB, "Blit11 swizzle constant buffer");
+}
+
+Blit11::~Blit11()
+{
+ SafeRelease(mVertexBuffer);
+ SafeRelease(mPointSampler);
+ SafeRelease(mLinearSampler);
+ SafeRelease(mScissorEnabledRasterizerState);
+ SafeRelease(mScissorDisabledRasterizerState);
+ SafeRelease(mDepthStencilState);
+
+ SafeRelease(mQuad2DIL);
+ SafeRelease(mQuad2DVS);
+ SafeRelease(mDepthPS);
+
+ SafeRelease(mQuad3DIL);
+ SafeRelease(mQuad3DVS);
+ SafeRelease(mQuad3DGS);
+
+ SafeRelease(mSwizzleCB);
+
+ clearShaderMap();
+}
+
+static inline unsigned int GetSwizzleIndex(GLenum swizzle)
+{
+ unsigned int colorIndex = 0;
+
+ switch (swizzle)
+ {
+ case GL_RED: colorIndex = 0; break;
+ case GL_GREEN: colorIndex = 1; break;
+ case GL_BLUE: colorIndex = 2; break;
+ case GL_ALPHA: colorIndex = 3; break;
+ case GL_ZERO: colorIndex = 4; break;
+ case GL_ONE: colorIndex = 5; break;
+ default: UNREACHABLE(); break;
+ }
+
+ return colorIndex;
+}
+
+bool Blit11::swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size,
+ GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
+{
+ HRESULT result;
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
+ source->GetDesc(&sourceSRVDesc);
+ GLenum sourceInternalFormat = d3d11_gl::GetInternalFormat(sourceSRVDesc.Format);
+
+ GLenum shaderType = GL_NONE;
+ switch (gl::GetComponentType(sourceInternalFormat))
+ {
+ case GL_UNSIGNED_NORMALIZED:
+ case GL_SIGNED_NORMALIZED:
+ case GL_FLOAT:
+ shaderType = GL_FLOAT;
+ break;
+ case GL_INT:
+ shaderType = GL_INT;
+ break;
+ case GL_UNSIGNED_INT:
+ shaderType = GL_UNSIGNED_INT;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ SwizzleParameters parameters = { 0 };
+ parameters.mDestinationType = shaderType;
+ parameters.mViewDimension = sourceSRVDesc.ViewDimension;
+
+ SwizzleShaderMap::const_iterator i = mSwizzleShaderMap.find(parameters);
+ if (i == mSwizzleShaderMap.end())
+ {
+ UNREACHABLE();
+ return false;
+ }
+
+ const Shader &shader = i->second;
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Failed to map vertex buffer for texture swizzle, HRESULT: 0x%X.", result);
+ return false;
+ }
+
+ UINT stride = 0;
+ UINT startIdx = 0;
+ UINT drawCount = 0;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+
+ gl::Box area(0, 0, 0, size.width, size.height, size.depth);
+ shader.mVertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount, &topology);
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Set constant buffer
+ result = deviceContext->Map(mSwizzleCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Failed to map constant buffer for texture swizzle, HRESULT: 0x%X.", result);
+ return false;
+ }
+
+ unsigned int *swizzleIndices = reinterpret_cast<unsigned int*>(mappedResource.pData);
+ swizzleIndices[0] = GetSwizzleIndex(swizzleRed);
+ swizzleIndices[1] = GetSwizzleIndex(swizzleGreen);
+ swizzleIndices[2] = GetSwizzleIndex(swizzleBlue);
+ swizzleIndices[3] = GetSwizzleIndex(swizzleAlpha);
+
+ deviceContext->Unmap(mSwizzleCB, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+
+ // Apply constant buffer
+ deviceContext->PSSetConstantBuffers(0, 1, &mSwizzleCB);
+
+ // Apply state
+ deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF);
+ deviceContext->RSSetState(mScissorDisabledRasterizerState);
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(shader.mInputLayout);
+ deviceContext->IASetPrimitiveTopology(topology);
+ deviceContext->VSSetShader(shader.mVertexShader, NULL, 0);
+
+ deviceContext->PSSetShader(shader.mPixelShader, NULL, 0);
+ deviceContext->GSSetShader(shader.mGeometryShader, NULL, 0);
+
+ // Unset the currently bound shader resource to avoid conflicts
+ ID3D11ShaderResourceView *const nullSRV = NULL;
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ // Apply render target
+ mRenderer->setOneTimeRenderTarget(dest);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = size.width;
+ viewport.Height = size.height;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply textures
+ deviceContext->PSSetShaderResources(0, 1, &source);
+
+ // Apply samplers
+ deviceContext->PSSetSamplers(0, 1, &mPointSampler);
+
+ // Draw the quad
+ deviceContext->Draw(drawCount, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ mRenderer->unapplyRenderTargets();
+
+ UINT zero = 0;
+ ID3D11Buffer *const nullBuffer = NULL;
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+
+ mRenderer->markAllStateDirty();
+
+ return true;
+}
+
+bool Blit11::copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, GLenum destFormat, GLenum filter)
+{
+ HRESULT result;
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ // Determine if the source format is a signed integer format, the destFormat will already
+ // be GL_XXXX_INTEGER but it does not tell us if it is signed or unsigned.
+ D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
+ source->GetDesc(&sourceSRVDesc);
+ GLenum sourceInternalFormat = d3d11_gl::GetInternalFormat(sourceSRVDesc.Format);
+
+ BlitParameters parameters = { 0 };
+ parameters.mDestinationFormat = destFormat;
+ parameters.mSignedInteger = gl::GetComponentType(sourceInternalFormat) == GL_INT;
+ parameters.m3DBlit = sourceArea.depth > 1;
+
+ BlitShaderMap::const_iterator i = mBlitShaderMap.find(parameters);
+ if (i == mBlitShaderMap.end())
+ {
+ UNREACHABLE();
+ return false;
+ }
+
+ const Shader& shader = i->second;
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result);
+ return false;
+ }
+
+ UINT stride = 0;
+ UINT startIdx = 0;
+ UINT drawCount = 0;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+
+ shader.mVertexWriteFunction(sourceArea, sourceSize, destArea, destSize, mappedResource.pData,
+ &stride, &drawCount, &topology);
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+
+ // Apply state
+ deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF);
+
+ if (scissor)
+ {
+ D3D11_RECT scissorRect;
+ scissorRect.left = scissor->x;
+ scissorRect.right = scissor->x + scissor->width;
+ scissorRect.top = scissor->y;
+ scissorRect.bottom = scissor->y + scissor->height;
+
+ deviceContext->RSSetScissorRects(1, &scissorRect);
+ deviceContext->RSSetState(mScissorEnabledRasterizerState);
+ }
+ else
+ {
+ deviceContext->RSSetState(mScissorDisabledRasterizerState);
+ }
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(shader.mInputLayout);
+ deviceContext->IASetPrimitiveTopology(topology);
+ deviceContext->VSSetShader(shader.mVertexShader, NULL, 0);
+
+ deviceContext->PSSetShader(shader.mPixelShader, NULL, 0);
+ deviceContext->GSSetShader(shader.mGeometryShader, NULL, 0);
+
+ // Unset the currently bound shader resource to avoid conflicts
+ ID3D11ShaderResourceView *const nullSRV = NULL;
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ // Apply render target
+ mRenderer->setOneTimeRenderTarget(dest);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = destSize.width;
+ viewport.Height = destSize.height;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply textures
+ deviceContext->PSSetShaderResources(0, 1, &source);
+
+ // Apply samplers
+ ID3D11SamplerState *sampler = NULL;
+ switch (filter)
+ {
+ case GL_NEAREST: sampler = mPointSampler; break;
+ case GL_LINEAR: sampler = mLinearSampler; break;
+ default: UNREACHABLE(); return false;
+ }
+ deviceContext->PSSetSamplers(0, 1, &sampler);
+
+ // Draw the quad
+ deviceContext->Draw(drawCount, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ mRenderer->unapplyRenderTargets();
+
+ UINT zero = 0;
+ ID3D11Buffer *const nullBuffer = NULL;
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+
+ mRenderer->markAllStateDirty();
+
+ return true;
+}
+
+bool Blit11::copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
+{
+ return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize,
+ dest, destSubresource, destArea, destSize,
+ scissor, true);
+}
+
+bool Blit11::copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
+{
+ HRESULT result;
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result);
+ return false;
+ }
+
+ UINT stride = 0;
+ UINT startIdx = 0;
+ UINT drawCount = 0;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+
+ Write2DVertices(sourceArea, sourceSize, destArea, destSize, mappedResource.pData,
+ &stride, &drawCount, &topology);
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+
+ // Apply state
+ deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(mDepthStencilState, 0xFFFFFFFF);
+
+ if (scissor)
+ {
+ D3D11_RECT scissorRect;
+ scissorRect.left = scissor->x;
+ scissorRect.right = scissor->x + scissor->width;
+ scissorRect.top = scissor->y;
+ scissorRect.bottom = scissor->y + scissor->height;
+
+ deviceContext->RSSetScissorRects(1, &scissorRect);
+ deviceContext->RSSetState(mScissorEnabledRasterizerState);
+ }
+ else
+ {
+ deviceContext->RSSetState(mScissorDisabledRasterizerState);
+ }
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(mQuad2DIL);
+ deviceContext->IASetPrimitiveTopology(topology);
+ deviceContext->VSSetShader(mQuad2DVS, NULL, 0);
+
+ deviceContext->PSSetShader(mDepthPS, NULL, 0);
+ deviceContext->GSSetShader(NULL, NULL, 0);
+
+ // Unset the currently bound shader resource to avoid conflicts
+ ID3D11ShaderResourceView *const nullSRV = NULL;
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ // Apply render target
+ deviceContext->OMSetRenderTargets(0, NULL, dest);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = destSize.width;
+ viewport.Height = destSize.height;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply textures
+ deviceContext->PSSetShaderResources(0, 1, &source);
+
+ // Apply samplers
+ deviceContext->PSSetSamplers(0, 1, &mPointSampler);
+
+ // Draw the quad
+ deviceContext->Draw(drawCount, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+
+ mRenderer->unapplyRenderTargets();
+
+ UINT zero = 0;
+ ID3D11Buffer *const nullBuffer = NULL;
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+
+ mRenderer->markAllStateDirty();
+
+ return true;
+}
+
+bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
+{
+ return copyDepthStencil(source, sourceSubresource, sourceArea, sourceSize,
+ dest, destSubresource, destArea, destSize,
+ scissor, false);
+}
+
+bool Blit11::copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, bool stencilOnly)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ ID3D11Resource *sourceStaging = CreateStagingTexture(device, deviceContext, source, sourceSubresource, sourceSize, D3D11_CPU_ACCESS_READ);
+ // HACK: Create the destination staging buffer as a read/write texture so ID3D11DevicContext::UpdateSubresource can be called
+ // using it's mapped data as a source
+ ID3D11Resource *destStaging = CreateStagingTexture(device, deviceContext, dest, destSubresource, destSize, D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE);
+
+ if (!sourceStaging || !destStaging)
+ {
+ SafeRelease(sourceStaging);
+ SafeRelease(destStaging);
+ return false;
+ }
+
+ DXGI_FORMAT format = GetTextureFormat(source);
+ ASSERT(format == GetTextureFormat(dest));
+
+ unsigned int pixelSize = d3d11::GetFormatPixelBytes(format);
+ unsigned int copyOffset = 0;
+ unsigned int copySize = pixelSize;
+ if (stencilOnly)
+ {
+ copyOffset = d3d11::GetStencilOffset(format) / 8;
+ copySize = d3d11::GetStencilBits(format) / 8;
+
+ // It would be expensive to have non-byte sized stencil sizes since it would
+ // require reading from the destination, currently there aren't any though.
+ ASSERT(d3d11::GetStencilBits(format) % 8 == 0 &&
+ d3d11::GetStencilOffset(format) % 8 == 0);
+ }
+
+ D3D11_MAPPED_SUBRESOURCE sourceMapping, destMapping;
+ deviceContext->Map(sourceStaging, 0, D3D11_MAP_READ, 0, &sourceMapping);
+ deviceContext->Map(destStaging, 0, D3D11_MAP_WRITE, 0, &destMapping);
+
+ if (!sourceMapping.pData || !destMapping.pData)
+ {
+ if (!sourceMapping.pData)
+ {
+ deviceContext->Unmap(sourceStaging, 0);
+ }
+ if (!destMapping.pData)
+ {
+ deviceContext->Unmap(destStaging, 0);
+ }
+ SafeRelease(sourceStaging);
+ SafeRelease(destStaging);
+ return false;
+ }
+
+ gl::Rectangle clippedDestArea(destArea.x, destArea.y, destArea.width, destArea.height);
+
+ // Clip dest area to the destination size
+ gl::ClipRectangle(clippedDestArea, gl::Rectangle(0, 0, destSize.width, destSize.height), &clippedDestArea);
+
+ // Clip dest area to the scissor
+ if (scissor)
+ {
+ gl::ClipRectangle(clippedDestArea, *scissor, &clippedDestArea);
+ }
+
+ // Determine if entire rows can be copied at once instead of each individual pixel, requires that there is
+ // no out of bounds lookups required, the entire pixel is copied and no stretching
+ bool wholeRowCopy = sourceArea.width == clippedDestArea.width &&
+ sourceArea.x >= 0 && sourceArea.x + sourceArea.width <= sourceSize.width &&
+ copySize == pixelSize;
+
+ for (int y = clippedDestArea.y; y < clippedDestArea.y + clippedDestArea.height; y++)
+ {
+ float yPerc = static_cast<float>(y - destArea.y) / (destArea.height - 1);
+
+ // Interpolate using the original source rectangle to determine which row to sample from while clamping to the edges
+ unsigned int readRow = gl::clamp(sourceArea.y + floor(yPerc * (sourceArea.height - 1) + 0.5f), 0, sourceSize.height - 1);
+ unsigned int writeRow = y;
+
+ if (wholeRowCopy)
+ {
+ void *sourceRow = reinterpret_cast<char*>(sourceMapping.pData) +
+ readRow * sourceMapping.RowPitch +
+ sourceArea.x * pixelSize;
+
+ void *destRow = reinterpret_cast<char*>(destMapping.pData) +
+ writeRow * destMapping.RowPitch +
+ destArea.x * pixelSize;
+
+ memcpy(destRow, sourceRow, pixelSize * destArea.width);
+ }
+ else
+ {
+ for (int x = clippedDestArea.x; x < clippedDestArea.x + clippedDestArea.width; x++)
+ {
+ float xPerc = static_cast<float>(x - destArea.x) / (destArea.width - 1);
+
+ // Interpolate the original source rectangle to determine which column to sample from while clamping to the edges
+ unsigned int readColumn = gl::clamp(sourceArea.x + floor(xPerc * (sourceArea.width - 1) + 0.5f), 0, sourceSize.width - 1);
+ unsigned int writeColumn = x;
+
+ void *sourcePixel = reinterpret_cast<char*>(sourceMapping.pData) +
+ readRow * sourceMapping.RowPitch +
+ readColumn * pixelSize +
+ copyOffset;
+
+ void *destPixel = reinterpret_cast<char*>(destMapping.pData) +
+ writeRow * destMapping.RowPitch +
+ writeColumn * pixelSize +
+ copyOffset;
+
+ memcpy(destPixel, sourcePixel, copySize);
+ }
+ }
+ }
+
+ // HACK: Use ID3D11DevicContext::UpdateSubresource which causes an extra copy compared to ID3D11DevicContext::CopySubresourceRegion
+ // according to MSDN.
+ deviceContext->UpdateSubresource(dest, destSubresource, NULL, destMapping.pData, destMapping.RowPitch, destMapping.DepthPitch);
+
+ deviceContext->Unmap(sourceStaging, 0);
+ deviceContext->Unmap(destStaging, 0);
+
+ // TODO: Determine why this call to ID3D11DevicContext::CopySubresourceRegion causes a TDR timeout on some
+ // systems when called repeatedly.
+ // deviceContext->CopySubresourceRegion(dest, destSubresource, 0, 0, 0, destStaging, 0, NULL);
+
+ SafeRelease(sourceStaging);
+ SafeRelease(destStaging);
+
+ return true;
+}
+
+bool Blit11::compareBlitParameters(const Blit11::BlitParameters &a, const Blit11::BlitParameters &b)
+{
+ return memcmp(&a, &b, sizeof(Blit11::BlitParameters)) < 0;
+}
+
+bool Blit11::compareSwizzleParameters(const SwizzleParameters &a, const SwizzleParameters &b)
+{
+ return memcmp(&a, &b, sizeof(Blit11::SwizzleParameters)) < 0;
+}
+
+void Blit11::add2DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps)
+{
+ BlitParameters params = { 0 };
+ params.mDestinationFormat = destFormat;
+ params.mSignedInteger = signedInteger;
+ params.m3DBlit = false;
+
+ ASSERT(mBlitShaderMap.find(params) == mBlitShaderMap.end());
+ ASSERT(ps);
+
+ Shader shader;
+ shader.mVertexWriteFunction = Write2DVertices;
+ shader.mInputLayout = mQuad2DIL;
+ shader.mVertexShader = mQuad2DVS;
+ shader.mGeometryShader = NULL;
+ shader.mPixelShader = ps;
+
+ mBlitShaderMap[params] = shader;
+}
+
+void Blit11::add3DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps)
+{
+ BlitParameters params = { 0 };
+ params.mDestinationFormat = destFormat;
+ params.mSignedInteger = signedInteger;
+ params.m3DBlit = true;
+
+ ASSERT(mBlitShaderMap.find(params) == mBlitShaderMap.end());
+ ASSERT(ps);
+
+ Shader shader;
+ shader.mVertexWriteFunction = Write3DVertices;
+ shader.mInputLayout = mQuad3DIL;
+ shader.mVertexShader = mQuad3DVS;
+ shader.mGeometryShader = mQuad3DGS;
+ shader.mPixelShader = ps;
+
+ mBlitShaderMap[params] = shader;
+}
+
+void Blit11::addSwizzleShaderToMap(GLenum destType, D3D11_SRV_DIMENSION viewDimension, ID3D11PixelShader *ps)
+{
+ SwizzleParameters params = { 0 };
+ params.mDestinationType = destType;
+ params.mViewDimension = viewDimension;
+
+ ASSERT(mSwizzleShaderMap.find(params) == mSwizzleShaderMap.end());
+ ASSERT(ps);
+
+ Shader shader;
+ switch (viewDimension)
+ {
+ case D3D_SRV_DIMENSION_TEXTURE2D:
+ shader.mVertexWriteFunction = Write2DVertices;
+ shader.mInputLayout = mQuad2DIL;
+ shader.mVertexShader = mQuad2DVS;
+ shader.mGeometryShader = NULL;
+ break;
+
+ case D3D_SRV_DIMENSION_TEXTURE3D:
+ case D3D_SRV_DIMENSION_TEXTURE2DARRAY:
+ case D3D_SRV_DIMENSION_TEXTURECUBE:
+ shader.mVertexWriteFunction = Write3DVertices;
+ shader.mInputLayout = mQuad3DIL;
+ shader.mVertexShader = mQuad3DVS;
+ shader.mGeometryShader = mQuad3DGS;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+ shader.mPixelShader = ps;
+
+ mSwizzleShaderMap[params] = shader;
+}
+
+void Blit11::buildShaderMap()
+{
+ ID3D11Device *device = mRenderer->getDevice();
+
+ add2DBlitShaderToMap(GL_RGBA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D RGBA pixel shader" ));
+ add2DBlitShaderToMap(GL_BGRA_EXT, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D BGRA pixel shader" ));
+ add2DBlitShaderToMap(GL_RGB, false, d3d11::CompilePS(device, g_PS_PassthroughRGB2D, "Blit11 2D RGB pixel shader" ));
+ add2DBlitShaderToMap(GL_RG, false, d3d11::CompilePS(device, g_PS_PassthroughRG2D, "Blit11 2D RG pixel shader" ));
+ add2DBlitShaderToMap(GL_RED, false, d3d11::CompilePS(device, g_PS_PassthroughR2D, "Blit11 2D R pixel shader" ));
+ add2DBlitShaderToMap(GL_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D alpha pixel shader" ));
+ add2DBlitShaderToMap(GL_LUMINANCE, false, d3d11::CompilePS(device, g_PS_PassthroughLum2D, "Blit11 2D lum pixel shader" ));
+ add2DBlitShaderToMap(GL_LUMINANCE_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughLumAlpha2D, "Blit11 2D luminance alpha pixel shader"));
+
+ addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURE2D, d3d11::CompilePS(device, g_PS_SwizzleF2D, "Blit11 2D F swizzle pixel shader" ));
+
+ if (mRenderer->isLevel9())
+ return;
+
+ add2DBlitShaderToMap(GL_RGBA_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DUI, "Blit11 2D RGBA UI pixel shader" ));
+ add2DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA2DI, "Blit11 2D RGBA I pixel shader" ));
+ add2DBlitShaderToMap(GL_RGB_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGB2DUI, "Blit11 2D RGB UI pixel shader" ));
+ add2DBlitShaderToMap(GL_RGB_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGB2DI, "Blit11 2D RGB I pixel shader" ));
+ add2DBlitShaderToMap(GL_RG_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRG2DUI, "Blit11 2D RG UI pixel shader" ));
+ add2DBlitShaderToMap(GL_RG_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRG2DI, "Blit11 2D RG I pixel shader" ));
+ add2DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR2DUI, "Blit11 2D R UI pixel shader" ));
+ add2DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR2DI, "Blit11 2D R I pixel shader" ));
+
+ add3DBlitShaderToMap(GL_RGBA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D RGBA pixel shader" ));
+ add3DBlitShaderToMap(GL_RGBA_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DUI, "Blit11 3D UI RGBA pixel shader" ));
+ add3DBlitShaderToMap(GL_RGBA_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGBA3DI, "Blit11 3D I RGBA pixel shader" ));
+ add3DBlitShaderToMap(GL_BGRA_EXT, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D BGRA pixel shader" ));
+ add3DBlitShaderToMap(GL_RGB, false, d3d11::CompilePS(device, g_PS_PassthroughRGB3D, "Blit11 3D RGB pixel shader" ));
+ add3DBlitShaderToMap(GL_RGB_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRGB3DUI, "Blit11 3D RGB UI pixel shader" ));
+ add3DBlitShaderToMap(GL_RGB_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRGB3DI, "Blit11 3D RGB I pixel shader" ));
+ add3DBlitShaderToMap(GL_RG, false, d3d11::CompilePS(device, g_PS_PassthroughRG3D, "Blit11 3D RG pixel shader" ));
+ add3DBlitShaderToMap(GL_RG_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughRG3DUI, "Blit11 3D RG UI pixel shader" ));
+ add3DBlitShaderToMap(GL_RG_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughRG3DI, "Blit11 3D RG I pixel shader" ));
+ add3DBlitShaderToMap(GL_RED, false, d3d11::CompilePS(device, g_PS_PassthroughR3D, "Blit11 3D R pixel shader" ));
+ add3DBlitShaderToMap(GL_RED_INTEGER, false, d3d11::CompilePS(device, g_PS_PassthroughR3DUI, "Blit11 3D R UI pixel shader" ));
+ add3DBlitShaderToMap(GL_RED_INTEGER, true, d3d11::CompilePS(device, g_PS_PassthroughR3DI, "Blit11 3D R I pixel shader" ));
+ add3DBlitShaderToMap(GL_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D alpha pixel shader" ));
+ add3DBlitShaderToMap(GL_LUMINANCE, false, d3d11::CompilePS(device, g_PS_PassthroughLum3D, "Blit11 3D luminance pixel shader" ));
+ add3DBlitShaderToMap(GL_LUMINANCE_ALPHA, false, d3d11::CompilePS(device, g_PS_PassthroughLumAlpha3D, "Blit11 3D luminance alpha pixel shader"));
+
+ addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURE2D, d3d11::CompilePS(device, g_PS_SwizzleUI2D, "Blit11 2D UI swizzle pixel shader"));
+ addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURE2D, d3d11::CompilePS(device, g_PS_SwizzleI2D, "Blit11 2D I swizzle pixel shader" ));
+
+ addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURECUBE, d3d11::CompilePS(device, g_PS_SwizzleF2DArray, "Blit11 2D Cube F swizzle pixel shader" ));
+ addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURECUBE, d3d11::CompilePS(device, g_PS_SwizzleUI2DArray, "Blit11 2D Cube UI swizzle pixel shader"));
+ addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURECUBE, d3d11::CompilePS(device, g_PS_SwizzleI2DArray, "Blit11 2D Cube I swizzle pixel shader" ));
+
+ addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURE3D, d3d11::CompilePS(device, g_PS_SwizzleF3D, "Blit11 3D F swizzle pixel shader" ));
+ addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURE3D, d3d11::CompilePS(device, g_PS_SwizzleUI3D, "Blit11 3D UI swizzle pixel shader"));
+ addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURE3D, d3d11::CompilePS(device, g_PS_SwizzleI3D, "Blit11 3D I swizzle pixel shader" ));
+
+ addSwizzleShaderToMap(GL_FLOAT, D3D_SRV_DIMENSION_TEXTURE2DARRAY, d3d11::CompilePS(device, g_PS_SwizzleF2DArray, "Blit11 2D Array F swizzle pixel shader" ));
+ addSwizzleShaderToMap(GL_UNSIGNED_INT, D3D_SRV_DIMENSION_TEXTURE2DARRAY, d3d11::CompilePS(device, g_PS_SwizzleUI2DArray, "Blit11 2D Array UI swizzle pixel shader"));
+ addSwizzleShaderToMap(GL_INT, D3D_SRV_DIMENSION_TEXTURE2DARRAY, d3d11::CompilePS(device, g_PS_SwizzleI2DArray, "Blit11 2D Array I swizzle pixel shader" ));
+}
+
+void Blit11::clearShaderMap()
+{
+ for (BlitShaderMap::iterator i = mBlitShaderMap.begin(); i != mBlitShaderMap.end(); ++i)
+ {
+ Shader &shader = i->second;
+ SafeRelease(shader.mPixelShader);
+ }
+ mBlitShaderMap.clear();
+
+ for (SwizzleShaderMap::iterator i = mSwizzleShaderMap.begin(); i != mSwizzleShaderMap.end(); ++i)
+ {
+ Shader &shader = i->second;
+ SafeRelease(shader.mPixelShader);
+ }
+ mSwizzleShaderMap.clear();
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h
new file mode 100644
index 0000000000..fba89e20ba
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Blit11.h
@@ -0,0 +1,126 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Blit11.cpp: Texture copy utility class.
+
+#ifndef LIBGLESV2_BLIT11_H_
+#define LIBGLESV2_BLIT11_H_
+
+#include "common/angleutils.h"
+#include "libGLESv2/angletypes.h"
+
+namespace rx
+{
+class Renderer11;
+
+enum Filter
+{
+ Point,
+ Linear,
+};
+
+class Blit11
+{
+ public:
+ explicit Blit11(Renderer11 *renderer);
+ ~Blit11();
+
+ bool swizzleTexture(ID3D11ShaderResourceView *source, ID3D11RenderTargetView *dest, const gl::Extents &size,
+ GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
+
+ bool copyTexture(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11RenderTargetView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, GLenum destFormat, GLenum filter);
+
+ bool copyStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
+ bool copyDepth(ID3D11ShaderResourceView *source, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11DepthStencilView *dest, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
+ bool copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
+ private:
+ rx::Renderer11 *mRenderer;
+
+ struct BlitParameters
+ {
+ GLenum mDestinationFormat;
+ bool mSignedInteger;
+ bool m3DBlit;
+ };
+
+ bool copyDepthStencil(ID3D11Resource *source, unsigned int sourceSubresource, const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ ID3D11Resource *dest, unsigned int destSubresource, const gl::Box &destArea, const gl::Extents &destSize,
+ const gl::Rectangle *scissor, bool stencilOnly);
+
+ static bool compareBlitParameters(const BlitParameters &a, const BlitParameters &b);
+
+ typedef void (*WriteVertexFunction)(const gl::Box &sourceArea, const gl::Extents &sourceSize,
+ const gl::Box &destArea, const gl::Extents &destSize,
+ void *outVertices, unsigned int *outStride, unsigned int *outVertexCount,
+ D3D11_PRIMITIVE_TOPOLOGY *outTopology);
+
+ struct Shader
+ {
+ WriteVertexFunction mVertexWriteFunction;
+ ID3D11InputLayout *mInputLayout;
+ ID3D11VertexShader *mVertexShader;
+ ID3D11GeometryShader *mGeometryShader;
+ ID3D11PixelShader *mPixelShader;
+ };
+
+ typedef bool (*BlitParametersComparisonFunction)(const BlitParameters&, const BlitParameters &);
+ typedef std::map<BlitParameters, Shader, BlitParametersComparisonFunction> BlitShaderMap;
+ BlitShaderMap mBlitShaderMap;
+
+ void add2DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
+ void add3DBlitShaderToMap(GLenum destFormat, bool signedInteger, ID3D11PixelShader *ps);
+
+ struct SwizzleParameters
+ {
+ GLenum mDestinationType;
+ D3D11_SRV_DIMENSION mViewDimension;
+ };
+
+ static bool compareSwizzleParameters(const SwizzleParameters &a, const SwizzleParameters &b);
+
+ typedef bool (*SwizzleParametersComparisonFunction)(const SwizzleParameters&, const SwizzleParameters &);
+ typedef std::map<SwizzleParameters, Shader, SwizzleParametersComparisonFunction> SwizzleShaderMap;
+ SwizzleShaderMap mSwizzleShaderMap;
+
+ void addSwizzleShaderToMap(GLenum destType, D3D11_SRV_DIMENSION viewDimension, ID3D11PixelShader *ps);
+
+ void buildShaderMap();
+ void clearShaderMap();
+
+ ID3D11Buffer *mVertexBuffer;
+ ID3D11SamplerState *mPointSampler;
+ ID3D11SamplerState *mLinearSampler;
+ ID3D11RasterizerState *mScissorEnabledRasterizerState;
+ ID3D11RasterizerState *mScissorDisabledRasterizerState;
+ ID3D11DepthStencilState *mDepthStencilState;
+
+ ID3D11InputLayout *mQuad2DIL;
+ ID3D11VertexShader *mQuad2DVS;
+ ID3D11PixelShader *mDepthPS;
+
+ ID3D11InputLayout *mQuad3DIL;
+ ID3D11VertexShader *mQuad3DVS;
+ ID3D11GeometryShader *mQuad3DGS;
+
+ ID3D11Buffer *mSwizzleCB;
+
+ DISALLOW_COPY_AND_ASSIGN(Blit11);
+};
+
+}
+
+#endif // LIBGLESV2_BLIT11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
new file mode 100644
index 0000000000..352da9654a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
@@ -0,0 +1,900 @@
+#include "precompiled.h"
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer11.cpp Defines the Buffer11 class.
+
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+
+namespace rx
+{
+
+PackPixelsParams::PackPixelsParams()
+ : format(GL_NONE),
+ type(GL_NONE),
+ outputPitch(0),
+ packBuffer(NULL),
+ offset(0)
+{}
+
+PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn, GLenum formatIn, GLenum typeIn, GLuint outputPitchIn,
+ const gl::PixelPackState &packIn, ptrdiff_t offsetIn)
+ : area(areaIn),
+ format(formatIn),
+ type(typeIn),
+ outputPitch(outputPitchIn),
+ packBuffer(packIn.pixelBuffer.get()),
+ pack(packIn.alignment, packIn.reverseRowOrder),
+ offset(offsetIn)
+{}
+
+namespace gl_d3d11
+{
+
+D3D11_MAP GetD3DMapTypeFromBits(GLbitfield access)
+{
+ bool readBit = ((access & GL_MAP_READ_BIT) != 0);
+ bool writeBit = ((access & GL_MAP_WRITE_BIT) != 0);
+
+ ASSERT(readBit || writeBit);
+
+ // Note : we ignore the discard bit, because in D3D11, staging buffers
+ // don't accept the map-discard flag (discard only works for DYNAMIC usage)
+
+ if (readBit && !writeBit)
+ {
+ return D3D11_MAP_READ;
+ }
+ else if (writeBit && !readBit)
+ {
+ return D3D11_MAP_WRITE;
+ }
+ else if (writeBit && readBit)
+ {
+ return D3D11_MAP_READ_WRITE;
+ }
+ else
+ {
+ UNREACHABLE();
+ return D3D11_MAP_READ;
+ }
+}
+
+}
+
+// Each instance of Buffer11::BufferStorage11 is specialized for a class of D3D binding points
+// - vertex/transform feedback buffers
+// - index buffers
+// - pixel unpack buffers
+// - uniform buffers
+class Buffer11::BufferStorage11
+{
+ public:
+ virtual ~BufferStorage11() {}
+
+ DataRevision getDataRevision() const { return mRevision; }
+ BufferUsage getUsage() const { return mUsage; }
+ size_t getSize() const { return mBufferSize; }
+ bool isMappable() const { return (mUsage == BUFFER_USAGE_STAGING || mUsage == BUFFER_USAGE_PIXEL_PACK); }
+
+ void setDataRevision(DataRevision rev) { mRevision = rev; }
+
+ virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
+ size_t size, size_t destOffset) = 0;
+ virtual bool resize(size_t size, bool preserveData) = 0;
+
+ virtual void *map(size_t offset, size_t length, GLbitfield access) = 0;
+ virtual void unmap() = 0;
+
+ protected:
+ BufferStorage11(Renderer11 *renderer, BufferUsage usage);
+
+ Renderer11 *mRenderer;
+ DataRevision mRevision;
+ const BufferUsage mUsage;
+ size_t mBufferSize;
+};
+
+// A native buffer storage represents an underlying D3D11 buffer for a particular
+// type of storage.
+class Buffer11::NativeBuffer11 : public Buffer11::BufferStorage11
+{
+ public:
+ NativeBuffer11(Renderer11 *renderer, BufferUsage usage);
+ ~NativeBuffer11();
+
+ ID3D11Buffer *getNativeBuffer() const { return mNativeBuffer; }
+
+ virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
+ size_t size, size_t destOffset);
+ virtual bool resize(size_t size, bool preserveData);
+
+ virtual void *map(size_t offset, size_t length, GLbitfield access);
+ virtual void unmap();
+
+ private:
+ ID3D11Buffer *mNativeBuffer;
+
+ static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
+};
+
+// Pack storage represents internal storage for pack buffers. We implement pack buffers
+// as CPU memory, tied to a staging texture, for asynchronous texture readback.
+class Buffer11::PackStorage11 : public Buffer11::BufferStorage11
+{
+ public:
+ PackStorage11(Renderer11 *renderer);
+ ~PackStorage11();
+
+ virtual bool copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
+ size_t size, size_t destOffset);
+ virtual bool resize(size_t size, bool preserveData);
+
+ virtual void *map(size_t offset, size_t length, GLbitfield access);
+ virtual void unmap();
+
+ void packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams &params);
+
+ private:
+
+ void flushQueuedPackCommand();
+
+ ID3D11Texture2D *mStagingTexture;
+ DXGI_FORMAT mTextureFormat;
+ gl::Extents mTextureSize;
+ MemoryBuffer mMemoryBuffer;
+ PackPixelsParams *mQueuedPackCommand;
+ PackPixelsParams mPackParams;
+ bool mDataModified;
+};
+
+
+Buffer11::Buffer11(Renderer11 *renderer)
+ : BufferD3D(),
+ mRenderer(renderer),
+ mSize(0),
+ mMappedStorage(NULL),
+ mResolvedDataRevision(0),
+ mReadUsageCount(0)
+{
+}
+
+Buffer11::~Buffer11()
+{
+ clear();
+}
+
+Buffer11 *Buffer11::makeBuffer11(BufferImpl *buffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(Buffer11*, buffer));
+ return static_cast<Buffer11*>(buffer);
+}
+
+void Buffer11::clear()
+{
+ for (auto it = mBufferStorages.begin(); it != mBufferStorages.end(); it++)
+ {
+ SafeDelete(it->second);
+ }
+
+ mBufferStorages.clear();
+
+ mSize = 0;
+ mResolvedDataRevision = 0;
+}
+
+void Buffer11::setData(const void* data, size_t size, GLenum usage)
+{
+ mIndexRangeCache.clear();
+
+ setSubData(data, size, 0);
+
+ if (usage == GL_STATIC_DRAW)
+ {
+ initializeStaticData();
+ }
+}
+
+void *Buffer11::getData()
+{
+ NativeBuffer11 *stagingBuffer = getStagingBuffer();
+
+ if (!stagingBuffer)
+ {
+ // Out-of-memory
+ return NULL;
+ }
+
+ if (stagingBuffer->getDataRevision() > mResolvedDataRevision)
+ {
+ if (stagingBuffer->getSize() > mResolvedData.size())
+ {
+ if (!mResolvedData.resize(stagingBuffer->getSize()))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ }
+ }
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = context->Map(stagingBuffer->getNativeBuffer(), 0, D3D11_MAP_READ, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
+ }
+
+ memcpy(mResolvedData.data(), mappedResource.pData, stagingBuffer->getSize());
+
+ context->Unmap(stagingBuffer->getNativeBuffer(), 0);
+
+ mResolvedDataRevision = stagingBuffer->getDataRevision();
+ }
+
+ mReadUsageCount = 0;
+
+ return mResolvedData.data();
+}
+
+void Buffer11::setSubData(const void* data, size_t size, size_t offset)
+{
+ size_t requiredSize = size + offset;
+ mSize = std::max(mSize, requiredSize);
+
+ mIndexRangeCache.invalidateRange(offset, size);
+ invalidateStaticData();
+
+ if (data && size > 0)
+ {
+ NativeBuffer11 *stagingBuffer = getStagingBuffer();
+
+ if (!stagingBuffer)
+ {
+ // Out-of-memory
+ return;
+ }
+
+ // Explicitly resize the staging buffer, preserving data if the new data will not
+ // completely fill the buffer
+ if (stagingBuffer->getSize() < requiredSize)
+ {
+ bool preserveData = (offset > 0);
+ if (!stagingBuffer->resize(requiredSize, preserveData))
+ {
+ // Out-of-memory
+ return;
+ }
+ }
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = context->Map(stagingBuffer->getNativeBuffer(), 0, D3D11_MAP_WRITE, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ unsigned char *offsetBufferPointer = reinterpret_cast<unsigned char *>(mappedResource.pData) + offset;
+ memcpy(offsetBufferPointer, data, size);
+
+ context->Unmap(stagingBuffer->getNativeBuffer(), 0);
+
+ stagingBuffer->setDataRevision(stagingBuffer->getDataRevision() + 1);
+ }
+}
+
+void Buffer11::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+{
+ Buffer11 *sourceBuffer = makeBuffer11(source);
+ if (sourceBuffer)
+ {
+ BufferStorage11 *dest = getLatestBufferStorage();
+ if (!dest)
+ {
+ dest = getStagingBuffer();
+ }
+
+ BufferStorage11 *source = sourceBuffer->getLatestBufferStorage();
+ if (source && dest)
+ {
+ // If copying to/from a pixel pack buffer, we must have a staging or
+ // pack buffer partner, because other native buffers can't be mapped
+ if (dest->getUsage() == BUFFER_USAGE_PIXEL_PACK && !source->isMappable())
+ {
+ source = sourceBuffer->getStagingBuffer();
+ }
+ else if (source->getUsage() == BUFFER_USAGE_PIXEL_PACK && !dest->isMappable())
+ {
+ dest = getStagingBuffer();
+ }
+
+ dest->copyFromStorage(source, sourceOffset, size, destOffset);
+ dest->setDataRevision(dest->getDataRevision() + 1);
+ }
+
+ mSize = std::max<size_t>(mSize, destOffset + size);
+ }
+
+ invalidateStaticData();
+}
+
+GLvoid *Buffer11::map(size_t offset, size_t length, GLbitfield access)
+{
+ ASSERT(!mMappedStorage);
+
+ BufferStorage11 *latestStorage = getLatestBufferStorage();
+ if (latestStorage &&
+ (latestStorage->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
+ latestStorage->getUsage() == BUFFER_USAGE_STAGING))
+ {
+ // Latest storage is mappable.
+ mMappedStorage = latestStorage;
+ }
+ else
+ {
+ // Fall back to using the staging buffer if the latest storage does
+ // not exist or is not CPU-accessible.
+ mMappedStorage = getStagingBuffer();
+ }
+
+ if (!mMappedStorage)
+ {
+ // Out-of-memory
+ return NULL;
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) > 0)
+ {
+ // Update the data revision immediately, since the data might be changed at any time
+ mMappedStorage->setDataRevision(mMappedStorage->getDataRevision() + 1);
+ }
+
+ return mMappedStorage->map(offset, length, access);
+}
+
+void Buffer11::unmap()
+{
+ ASSERT(mMappedStorage);
+ mMappedStorage->unmap();
+ mMappedStorage = NULL;
+}
+
+void Buffer11::markTransformFeedbackUsage()
+{
+ BufferStorage11 *transformFeedbackStorage = getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+
+ if (transformFeedbackStorage)
+ {
+ transformFeedbackStorage->setDataRevision(transformFeedbackStorage->getDataRevision() + 1);
+ }
+
+ invalidateStaticData();
+}
+
+void Buffer11::markBufferUsage()
+{
+ mReadUsageCount++;
+
+ const unsigned int usageLimit = 5;
+
+ if (mReadUsageCount > usageLimit && mResolvedData.size() > 0)
+ {
+ mResolvedData.resize(0);
+ mResolvedDataRevision = 0;
+ }
+}
+
+Renderer* Buffer11::getRenderer()
+{
+ return mRenderer;
+}
+
+ID3D11Buffer *Buffer11::getBuffer(BufferUsage usage)
+{
+ markBufferUsage();
+
+ BufferStorage11 *bufferStorage = getBufferStorage(usage);
+
+ if (!bufferStorage)
+ {
+ // Storage out-of-memory
+ return NULL;
+ }
+
+ ASSERT(HAS_DYNAMIC_TYPE(NativeBuffer11*, bufferStorage));
+
+ return static_cast<NativeBuffer11*>(bufferStorage)->getNativeBuffer();
+}
+
+ID3D11ShaderResourceView *Buffer11::getSRV(DXGI_FORMAT srvFormat)
+{
+ BufferStorage11 *storage = getBufferStorage(BUFFER_USAGE_PIXEL_UNPACK);
+
+ if (!storage)
+ {
+ // Storage out-of-memory
+ return NULL;
+ }
+
+ ASSERT(HAS_DYNAMIC_TYPE(NativeBuffer11*, storage));
+ ID3D11Buffer *buffer = static_cast<NativeBuffer11*>(storage)->getNativeBuffer();
+
+ auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
+
+ if (bufferSRVIt != mBufferResourceViews.end())
+ {
+ if (bufferSRVIt->second.first == buffer)
+ {
+ return bufferSRVIt->second.second;
+ }
+ else
+ {
+ // The underlying buffer has changed since the SRV was created: recreate the SRV.
+ SafeRelease(bufferSRVIt->second.second);
+ }
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11ShaderResourceView *bufferSRV = NULL;
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc;
+ bufferSRVDesc.Buffer.ElementOffset = 0;
+ bufferSRVDesc.Buffer.ElementWidth = mSize / d3d11::GetFormatPixelBytes(srvFormat);
+ bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
+ bufferSRVDesc.Format = srvFormat;
+
+ HRESULT result = device->CreateShaderResourceView(buffer, &bufferSRVDesc, &bufferSRV);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+
+ mBufferResourceViews[srvFormat] = BufferSRVPair(buffer, bufferSRV);
+
+ return bufferSRV;
+}
+
+void Buffer11::packPixels(ID3D11Texture2D *srcTexture, UINT srcSubresource, const PackPixelsParams &params)
+{
+ PackStorage11 *packStorage = getPackStorage();
+
+ BufferStorage11 *latestStorage = getLatestBufferStorage();
+
+ if (packStorage)
+ {
+ packStorage->packPixels(srcTexture, srcSubresource, params);
+ packStorage->setDataRevision(latestStorage ? latestStorage->getDataRevision() + 1 : 1);
+ }
+}
+
+Buffer11::BufferStorage11 *Buffer11::getBufferStorage(BufferUsage usage)
+{
+ BufferStorage11 *directBuffer = NULL;
+ auto directBufferIt = mBufferStorages.find(usage);
+ if (directBufferIt != mBufferStorages.end())
+ {
+ directBuffer = directBufferIt->second;
+ }
+
+ if (!directBuffer)
+ {
+ if (usage == BUFFER_USAGE_PIXEL_PACK)
+ {
+ directBuffer = new PackStorage11(mRenderer);
+ }
+ else
+ {
+ // buffer is not allocated, create it
+ directBuffer = new NativeBuffer11(mRenderer, usage);
+ }
+
+ mBufferStorages.insert(std::make_pair(usage, directBuffer));
+ }
+
+ // resize buffer
+ if (directBuffer->getSize() < mSize)
+ {
+ if (!directBuffer->resize(mSize, true))
+ {
+ // Out of memory error
+ return NULL;
+ }
+ }
+
+ BufferStorage11 *latestBuffer = getLatestBufferStorage();
+ if (latestBuffer && latestBuffer->getDataRevision() > directBuffer->getDataRevision())
+ {
+ // if copying from a pack buffer to a non-staging native buffer, we must first
+ // copy through the staging buffer, because other native buffers can't be mapped
+ if (latestBuffer->getUsage() == BUFFER_USAGE_PIXEL_PACK && !directBuffer->isMappable())
+ {
+ NativeBuffer11 *stagingBuffer = getStagingBuffer();
+
+ stagingBuffer->copyFromStorage(latestBuffer, 0, latestBuffer->getSize(), 0);
+ directBuffer->setDataRevision(latestBuffer->getDataRevision());
+
+ latestBuffer = stagingBuffer;
+ }
+
+ // if copyFromStorage returns true, the D3D buffer has been recreated
+ // and we should update our serial
+ if (directBuffer->copyFromStorage(latestBuffer, 0, latestBuffer->getSize(), 0))
+ {
+ updateSerial();
+ }
+ directBuffer->setDataRevision(latestBuffer->getDataRevision());
+ }
+
+ return directBuffer;
+}
+
+Buffer11::BufferStorage11 *Buffer11::getLatestBufferStorage() const
+{
+ // Even though we iterate over all the direct buffers, it is expected that only
+ // 1 or 2 will be present.
+ BufferStorage11 *latestStorage = NULL;
+ DataRevision latestRevision = 0;
+ for (auto it = mBufferStorages.begin(); it != mBufferStorages.end(); it++)
+ {
+ BufferStorage11 *storage = it->second;
+ if (!latestStorage || storage->getDataRevision() > latestRevision)
+ {
+ latestStorage = storage;
+ latestRevision = storage->getDataRevision();
+ }
+ }
+
+ return latestStorage;
+}
+
+Buffer11::NativeBuffer11 *Buffer11::getStagingBuffer()
+{
+ BufferStorage11 *stagingStorage = getBufferStorage(BUFFER_USAGE_STAGING);
+
+ if (!stagingStorage)
+ {
+ // Out-of-memory
+ return NULL;
+ }
+
+ ASSERT(HAS_DYNAMIC_TYPE(NativeBuffer11*, stagingStorage));
+ return static_cast<NativeBuffer11*>(stagingStorage);
+}
+
+Buffer11::PackStorage11 *Buffer11::getPackStorage()
+{
+ BufferStorage11 *packStorage = getBufferStorage(BUFFER_USAGE_PIXEL_PACK);
+
+ if (!packStorage)
+ {
+ // Out-of-memory
+ return NULL;
+ }
+
+ ASSERT(HAS_DYNAMIC_TYPE(PackStorage11*, packStorage));
+ return static_cast<PackStorage11*>(packStorage);
+}
+
+Buffer11::BufferStorage11::BufferStorage11(Renderer11 *renderer, BufferUsage usage)
+ : mRenderer(renderer),
+ mUsage(usage),
+ mRevision(0),
+ mBufferSize(0)
+{
+}
+
+Buffer11::NativeBuffer11::NativeBuffer11(Renderer11 *renderer, BufferUsage usage)
+ : BufferStorage11(renderer, usage),
+ mNativeBuffer(NULL)
+{
+}
+
+Buffer11::NativeBuffer11::~NativeBuffer11()
+{
+ SafeRelease(mNativeBuffer);
+}
+
+// Returns true if it recreates the direct buffer
+bool Buffer11::NativeBuffer11::copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
+ size_t size, size_t destOffset)
+{
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ size_t requiredSize = sourceOffset + size;
+ bool createBuffer = !mNativeBuffer || mBufferSize < requiredSize;
+
+ // (Re)initialize D3D buffer if needed
+ if (createBuffer)
+ {
+ bool preserveData = (destOffset > 0);
+ resize(source->getSize(), preserveData);
+ }
+
+ if (source->getUsage() == BUFFER_USAGE_PIXEL_PACK)
+ {
+ ASSERT(HAS_DYNAMIC_TYPE(PackStorage11*, source));
+
+ void *sourcePointer = source->map(sourceOffset, size, GL_MAP_READ_BIT);
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT hr = context->Map(mNativeBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource);
+ UNUSED_ASSERTION_VARIABLE(hr);
+ ASSERT(SUCCEEDED(hr));
+
+ unsigned char *destPointer = static_cast<unsigned char *>(mappedResource.pData) + destOffset;
+
+ // Offset bounds are validated at the API layer
+ ASSERT(sourceOffset + size <= destOffset + mBufferSize);
+ memcpy(destPointer, sourcePointer, size);
+ }
+ else
+ {
+ ASSERT(HAS_DYNAMIC_TYPE(NativeBuffer11*, source));
+
+ D3D11_BOX srcBox;
+ srcBox.left = sourceOffset;
+ srcBox.right = sourceOffset + size;
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ ASSERT(HAS_DYNAMIC_TYPE(NativeBuffer11*, source));
+ ID3D11Buffer *sourceBuffer = static_cast<NativeBuffer11*>(source)->getNativeBuffer();
+
+ context->CopySubresourceRegion(mNativeBuffer, 0, destOffset, 0, 0, sourceBuffer, 0, &srcBox);
+ }
+
+ return createBuffer;
+}
+
+bool Buffer11::NativeBuffer11::resize(size_t size, bool preserveData)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ fillBufferDesc(&bufferDesc, mRenderer, mUsage, size);
+
+ ID3D11Buffer *newBuffer;
+ HRESULT result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer);
+
+ if (FAILED(result))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ if (mNativeBuffer && preserveData)
+ {
+ // We don't call resize if the buffer is big enough already.
+ ASSERT(mBufferSize <= size);
+
+ D3D11_BOX srcBox;
+ srcBox.left = 0;
+ srcBox.right = mBufferSize;
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ context->CopySubresourceRegion(newBuffer, 0, 0, 0, 0, mNativeBuffer, 0, &srcBox);
+ }
+
+ // No longer need the old buffer
+ SafeRelease(mNativeBuffer);
+ mNativeBuffer = newBuffer;
+
+ mBufferSize = bufferDesc.ByteWidth;
+
+ return true;
+}
+
+void Buffer11::NativeBuffer11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer,
+ BufferUsage usage, unsigned int bufferSize)
+{
+ bufferDesc->ByteWidth = bufferSize;
+ bufferDesc->MiscFlags = 0;
+ bufferDesc->StructureByteStride = 0;
+
+ switch (usage)
+ {
+ case BUFFER_USAGE_STAGING:
+ bufferDesc->Usage = D3D11_USAGE_STAGING;
+ bufferDesc->BindFlags = 0;
+ bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ break;
+
+ case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ if (renderer->getMaxTransformFeedbackBuffers() > 0)
+ bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_INDEX:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_PIXEL_UNPACK:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_UNIFORM:
+ bufferDesc->Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc->BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+
+ // Constant buffers must be of a limited size, and aligned to 16 byte boundaries
+ // For our purposes we ignore any buffer data past the maximum constant buffer size
+ bufferDesc->ByteWidth = roundUp(bufferDesc->ByteWidth, 16u);
+ bufferDesc->ByteWidth = std::min(bufferDesc->ByteWidth, renderer->getMaxUniformBufferSize());
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+void *Buffer11::NativeBuffer11::map(size_t offset, size_t length, GLbitfield access)
+{
+ ASSERT(mUsage == BUFFER_USAGE_STAGING);
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(access);
+ UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0);
+
+ HRESULT result = context->Map(mNativeBuffer, 0, d3dMapType, d3dMapFlag, &mappedResource);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+
+ return static_cast<GLubyte*>(mappedResource.pData) + offset;
+}
+
+void Buffer11::NativeBuffer11::unmap()
+{
+ ASSERT(mUsage == BUFFER_USAGE_STAGING);
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ context->Unmap(mNativeBuffer, 0);
+}
+
+Buffer11::PackStorage11::PackStorage11(Renderer11 *renderer)
+ : BufferStorage11(renderer, BUFFER_USAGE_PIXEL_PACK),
+ mStagingTexture(NULL),
+ mTextureFormat(DXGI_FORMAT_UNKNOWN),
+ mQueuedPackCommand(NULL),
+ mDataModified(false)
+{
+}
+
+Buffer11::PackStorage11::~PackStorage11()
+{
+ SafeRelease(mStagingTexture);
+ SafeDelete(mQueuedPackCommand);
+}
+
+bool Buffer11::PackStorage11::copyFromStorage(BufferStorage11 *source, size_t sourceOffset,
+ size_t size, size_t destOffset)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool Buffer11::PackStorage11::resize(size_t size, bool preserveData)
+{
+ if (size != mBufferSize)
+ {
+ if (!mMemoryBuffer.resize(size))
+ {
+ return false;
+ }
+ mBufferSize = size;
+ }
+
+ return true;
+}
+
+void *Buffer11::PackStorage11::map(size_t offset, size_t length, GLbitfield access)
+{
+ ASSERT(offset + length <= getSize());
+ // TODO: fast path
+ // We might be able to optimize out one or more memcpy calls by detecting when
+ // and if D3D packs the staging texture memory identically to how we would fill
+ // the pack buffer according to the current pack state.
+
+ flushQueuedPackCommand();
+ mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0);
+
+ return mMemoryBuffer.data() + offset;
+}
+
+void Buffer11::PackStorage11::unmap()
+{
+ // No-op
+}
+
+void Buffer11::PackStorage11::packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams &params)
+{
+ flushQueuedPackCommand();
+ mQueuedPackCommand = new PackPixelsParams(params);
+
+ D3D11_TEXTURE2D_DESC textureDesc;
+ srcTexure->GetDesc(&textureDesc);
+
+ if (mStagingTexture != NULL &&
+ (mTextureFormat != textureDesc.Format ||
+ mTextureSize.width != params.area.width ||
+ mTextureSize.height != params.area.height))
+ {
+ SafeRelease(mStagingTexture);
+ mTextureSize.width = 0;
+ mTextureSize.height = 0;
+ mTextureFormat = DXGI_FORMAT_UNKNOWN;
+ }
+
+ if (mStagingTexture == NULL)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT hr;
+
+ mTextureSize.width = params.area.width;
+ mTextureSize.height = params.area.height;
+ mTextureFormat = textureDesc.Format;
+
+ D3D11_TEXTURE2D_DESC stagingDesc;
+ stagingDesc.Width = params.area.width;
+ stagingDesc.Height = params.area.height;
+ stagingDesc.MipLevels = 1;
+ stagingDesc.ArraySize = 1;
+ stagingDesc.Format = mTextureFormat;
+ stagingDesc.SampleDesc.Count = 1;
+ stagingDesc.SampleDesc.Quality = 0;
+ stagingDesc.Usage = D3D11_USAGE_STAGING;
+ stagingDesc.BindFlags = 0;
+ stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ stagingDesc.MiscFlags = 0;
+
+ hr = device->CreateTexture2D(&stagingDesc, NULL, &mStagingTexture);
+ ASSERT(SUCCEEDED(hr));
+ }
+
+ if (textureDesc.SampleDesc.Count > 1)
+ {
+ UNIMPLEMENTED();
+ }
+
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+ D3D11_BOX srcBox;
+ srcBox.left = params.area.x;
+ srcBox.right = params.area.x + params.area.width;
+ srcBox.top = params.area.y;
+ srcBox.bottom = params.area.y + params.area.height;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ // Asynchronous copy
+ immediateContext->CopySubresourceRegion(mStagingTexture, 0, 0, 0, 0, srcTexure, srcSubresource, &srcBox);
+}
+
+void Buffer11::PackStorage11::flushQueuedPackCommand()
+{
+ ASSERT(mMemoryBuffer.size() > 0);
+
+ if (mQueuedPackCommand)
+ {
+ mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data());
+ SafeDelete(mQueuedPackCommand);
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h
new file mode 100644
index 0000000000..e56be247c4
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.h
@@ -0,0 +1,106 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer11.h: Defines the rx::Buffer11 class which implements rx::BufferImpl via rx::BufferD3D.
+
+#ifndef LIBGLESV2_RENDERER_BUFFER11_H_
+#define LIBGLESV2_RENDERER_BUFFER11_H_
+
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/d3d/MemoryBuffer.h"
+#include "libGLESv2/angletypes.h"
+
+namespace rx
+{
+class Renderer11;
+
+enum BufferUsage
+{
+ BUFFER_USAGE_STAGING,
+ BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK,
+ BUFFER_USAGE_INDEX,
+ BUFFER_USAGE_PIXEL_UNPACK,
+ BUFFER_USAGE_PIXEL_PACK,
+ BUFFER_USAGE_UNIFORM,
+};
+
+struct PackPixelsParams
+{
+ PackPixelsParams();
+ PackPixelsParams(const gl::Rectangle &area, GLenum format, GLenum type, GLuint outputPitch,
+ const gl::PixelPackState &pack, ptrdiff_t offset);
+
+ gl::Rectangle area;
+ GLenum format;
+ GLenum type;
+ GLuint outputPitch;
+ gl::Buffer *packBuffer;
+ gl::PixelPackState pack;
+ ptrdiff_t offset;
+};
+
+typedef size_t DataRevision;
+
+class Buffer11 : public BufferD3D
+{
+ public:
+ Buffer11(rx::Renderer11 *renderer);
+ virtual ~Buffer11();
+
+ static Buffer11 *makeBuffer11(BufferImpl *buffer);
+
+ ID3D11Buffer *getBuffer(BufferUsage usage);
+ ID3D11ShaderResourceView *getSRV(DXGI_FORMAT srvFormat);
+ bool isMapped() const { return mMappedStorage != NULL; }
+ void packPixels(ID3D11Texture2D *srcTexure, UINT srcSubresource, const PackPixelsParams &params);
+
+ // BufferD3D implementation
+ virtual size_t getSize() const { return mSize; }
+ virtual void clear();
+ virtual bool supportsDirectBinding() const { return true; }
+ virtual Renderer* getRenderer();
+
+ // BufferImpl implementation
+ virtual void setData(const void* data, size_t size, GLenum usage);
+ virtual void *getData();
+ virtual void setSubData(const void* data, size_t size, size_t offset);
+ virtual void copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
+ virtual GLvoid* map(size_t offset, size_t length, GLbitfield access);
+ virtual void unmap();
+ virtual void markTransformFeedbackUsage();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Buffer11);
+
+ class BufferStorage11;
+ class NativeBuffer11;
+ class PackStorage11;
+
+ rx::Renderer11 *mRenderer;
+ size_t mSize;
+
+ BufferStorage11 *mMappedStorage;
+
+ std::map<BufferUsage, BufferStorage11*> mBufferStorages;
+
+ typedef std::pair<ID3D11Buffer *, ID3D11ShaderResourceView *> BufferSRVPair;
+ std::map<DXGI_FORMAT, BufferSRVPair> mBufferResourceViews;
+
+ MemoryBuffer mResolvedData;
+ DataRevision mResolvedDataRevision;
+ unsigned int mReadUsageCount;
+
+ void markBufferUsage();
+ NativeBuffer11 *getStagingBuffer();
+ PackStorage11 *getPackStorage();
+
+ BufferStorage11 *getBufferStorage(BufferUsage usage);
+ BufferStorage11 *getLatestBufferStorage() const;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFER11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
new file mode 100644
index 0000000000..8db5ea27c1
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.cpp
@@ -0,0 +1,568 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Clear11.cpp: Framebuffer clear utility class.
+
+#include "libGLESv2/renderer/d3d/d3d11/Clear11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearfloatps.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearuintps.h"
+
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/clearsintps.h"
+
+namespace rx
+{
+
+template <typename T>
+static void ApplyVertices(const gl::Extents &framebufferSize, const gl::Rectangle *scissor, const gl::Color<T> &color, float depth, void *buffer)
+{
+ d3d11::PositionDepthColorVertex<T> *vertices = reinterpret_cast<d3d11::PositionDepthColorVertex<T>*>(buffer);
+
+ float depthClear = gl::clamp01(depth);
+ float left = -1.0f;
+ float right = 1.0f;
+ float top = -1.0f;
+ float bottom = 1.0f;
+
+ // Clip the quad coordinates to the scissor if needed
+ if (scissor != NULL)
+ {
+ left = std::max(left, (scissor->x / float(framebufferSize.width)) * 2.0f - 1.0f);
+ right = std::min(right, ((scissor->x + scissor->width) / float(framebufferSize.width)) * 2.0f - 1.0f);
+ top = std::max(top, ((framebufferSize.height - scissor->y - scissor->height) / float(framebufferSize.height)) * 2.0f - 1.0f);
+ bottom = std::min(bottom, ((framebufferSize.height - scissor->y) / float(framebufferSize.height)) * 2.0f - 1.0f);
+ }
+
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 0, left, bottom, depthClear, color);
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 1, left, top, depthClear, color);
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 2, right, bottom, depthClear, color);
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 3, right, top, depthClear, color);
+}
+
+template <unsigned int vsSize, unsigned int psSize>
+Clear11::ClearShader Clear11::CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE (&vsByteCode)[vsSize], const BYTE (&psByteCode)[psSize])
+{
+ HRESULT result;
+
+ ClearShader shader = { 0 };
+
+ D3D11_INPUT_ELEMENT_DESC quadLayout[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "COLOR", 0, colorType, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ result = device->CreateInputLayout(quadLayout, ArraySize(quadLayout), vsByteCode, vsSize, &shader.inputLayout);
+ ASSERT(SUCCEEDED(result));
+
+ result = device->CreateVertexShader(vsByteCode, vsSize, NULL, &shader.vertexShader);
+ ASSERT(SUCCEEDED(result));
+
+ result = device->CreatePixelShader(psByteCode, psSize, NULL, &shader.pixelShader);
+ ASSERT(SUCCEEDED(result));
+
+ return shader;
+}
+
+Clear11::Clear11(Renderer11 *renderer)
+ : mRenderer(renderer), mClearBlendStates(StructLessThan<ClearBlendInfo>), mClearDepthStencilStates(StructLessThan<ClearDepthStencilInfo>),
+ mVertexBuffer(NULL), mRasterizerState(NULL)
+{
+ HRESULT result;
+ ID3D11Device *device = renderer->getDevice();
+
+ D3D11_BUFFER_DESC vbDesc;
+ vbDesc.ByteWidth = sizeof(d3d11::PositionDepthColorVertex<float>) * 4;
+ vbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ vbDesc.MiscFlags = 0;
+ vbDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&vbDesc, NULL, &mVertexBuffer);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mVertexBuffer, "Clear11 masked clear vertex buffer");
+
+ D3D11_RASTERIZER_DESC rsDesc;
+ rsDesc.FillMode = D3D11_FILL_SOLID;
+ rsDesc.CullMode = D3D11_CULL_NONE;
+ rsDesc.FrontCounterClockwise = FALSE;
+ rsDesc.DepthBias = 0;
+ rsDesc.DepthBiasClamp = 0.0f;
+ rsDesc.SlopeScaledDepthBias = 0.0f;
+ rsDesc.DepthClipEnable = mRenderer->isLevel9();
+ rsDesc.ScissorEnable = FALSE;
+ rsDesc.MultisampleEnable = FALSE;
+ rsDesc.AntialiasedLineEnable = FALSE;
+
+ result = device->CreateRasterizerState(&rsDesc, &mRasterizerState);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mRasterizerState, "Clear11 masked clear rasterizer state");
+
+ mFloatClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_FLOAT, g_VS_ClearFloat, g_PS_ClearFloat);
+ if (mRenderer->isLevel9()) {
+ mUintClearShader = { 0 };
+ mIntClearShader = { 0 };
+ return;
+ }
+
+ mUintClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_UINT, g_VS_ClearUint, g_PS_ClearUint );
+ mIntClearShader = CreateClearShader(device, DXGI_FORMAT_R32G32B32A32_SINT, g_VS_ClearSint, g_PS_ClearSint );
+}
+
+Clear11::~Clear11()
+{
+ for (ClearBlendStateMap::iterator i = mClearBlendStates.begin(); i != mClearBlendStates.end(); i++)
+ {
+ SafeRelease(i->second);
+ }
+ mClearBlendStates.clear();
+
+ SafeRelease(mFloatClearShader.inputLayout);
+ SafeRelease(mFloatClearShader.vertexShader);
+ SafeRelease(mFloatClearShader.pixelShader);
+
+ SafeRelease(mUintClearShader.inputLayout);
+ SafeRelease(mUintClearShader.vertexShader);
+ SafeRelease(mUintClearShader.pixelShader);
+
+ SafeRelease(mIntClearShader.inputLayout);
+ SafeRelease(mIntClearShader.vertexShader);
+ SafeRelease(mIntClearShader.pixelShader);
+
+ for (ClearDepthStencilStateMap::iterator i = mClearDepthStencilStates.begin(); i != mClearDepthStencilStates.end(); i++)
+ {
+ SafeRelease(i->second);
+ }
+ mClearDepthStencilStates.clear();
+
+ SafeRelease(mVertexBuffer);
+ SafeRelease(mRasterizerState);
+}
+
+void Clear11::clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
+{
+ // First determine if a scissored clear is needed, this will always require drawing a quad.
+ //
+ // Otherwise, iterate over the color buffers which require clearing and determine if they can be
+ // cleared with ID3D11DeviceContext::ClearRenderTargetView... This requires:
+ // 1) The render target is being cleared to a float value (will be cast to integer when clearing integer
+ // render targets as expected but does not work the other way around)
+ // 2) The format of the render target has no color channels that are currently masked out.
+ // Clear the easy-to-clear buffers on the spot and accumulate the ones that require special work.
+ //
+ // Also determine if the depth stencil can be cleared with ID3D11DeviceContext::ClearDepthStencilView
+ // by checking if the stencil write mask covers the entire stencil.
+ //
+ // To clear the remaining buffers, quads must be drawn containing an int, uint or float vertex color
+ // attribute.
+
+ gl::Extents framebufferSize;
+ if (frameBuffer->getFirstColorbuffer() != NULL)
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getFirstColorbuffer();
+ framebufferSize.width = attachment->getWidth();
+ framebufferSize.height = attachment->getHeight();
+ framebufferSize.depth = 1;
+ }
+ else if (frameBuffer->getDepthOrStencilbuffer() != NULL)
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
+ framebufferSize.width = attachment->getWidth();
+ framebufferSize.height = attachment->getHeight();
+ framebufferSize.depth = 1;
+ }
+ else
+ {
+ UNREACHABLE();
+ return;
+ }
+
+ if (clearParams.scissorEnabled && (clearParams.scissor.x >= framebufferSize.width ||
+ clearParams.scissor.y >= framebufferSize.height ||
+ clearParams.scissor.x + clearParams.scissor.width <= 0 ||
+ clearParams.scissor.y + clearParams.scissor.height <= 0))
+ {
+ // Scissor is enabled and the scissor rectangle is outside the renderbuffer
+ return;
+ }
+
+ bool needScissoredClear = clearParams.scissorEnabled && (clearParams.scissor.x > 0 || clearParams.scissor.y > 0 ||
+ clearParams.scissor.x + clearParams.scissor.width < framebufferSize.width ||
+ clearParams.scissor.y + clearParams.scissor.height < framebufferSize.height);
+
+ std::vector<MaskedRenderTarget> maskedClearRenderTargets;
+ RenderTarget11* maskedClearDepthStencil = NULL;
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+ {
+ if (clearParams.clearColor[colorAttachment] && frameBuffer->isEnabledColorAttachment(colorAttachment))
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment);
+ if (attachment)
+ {
+ RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getRenderTarget());
+ if (!renderTarget)
+ {
+ ERR("Render target pointer unexpectedly null.");
+ return;
+ }
+
+ GLenum internalFormat = attachment->getInternalFormat();
+ GLenum actualFormat = attachment->getActualFormat();
+ GLenum componentType = gl::GetComponentType(internalFormat);
+ if (clearParams.colorClearType == GL_FLOAT &&
+ !(componentType == GL_FLOAT || componentType == GL_UNSIGNED_NORMALIZED || componentType == GL_SIGNED_NORMALIZED))
+ {
+ ERR("It is undefined behaviour to clear a render buffer which is not normalized fixed point or floating-"
+ "point to floating point values (color attachment %u has internal format 0x%X).", colorAttachment, internalFormat);
+ }
+
+ GLuint internalRedBits = gl::GetRedBits(internalFormat);
+ GLuint internalGreenBits = gl::GetGreenBits(internalFormat);
+ GLuint internalBlueBits = gl::GetBlueBits(internalFormat);
+ GLuint internalAlphaBits = gl::GetAlphaBits(internalFormat);
+
+ if ((internalRedBits == 0 || !clearParams.colorMaskRed) &&
+ (internalGreenBits == 0 || !clearParams.colorMaskGreen) &&
+ (internalBlueBits == 0 || !clearParams.colorMaskBlue) &&
+ (internalAlphaBits == 0 || !clearParams.colorMaskAlpha))
+ {
+ // Every channel either does not exist in the render target or is masked out
+ continue;
+ }
+ else if (needScissoredClear || clearParams.colorClearType != GL_FLOAT ||
+ (internalRedBits > 0 && !clearParams.colorMaskRed) ||
+ (internalGreenBits > 0 && !clearParams.colorMaskGreen) ||
+ (internalBlueBits > 0 && !clearParams.colorMaskBlue) ||
+ (internalAlphaBits > 0 && !clearParams.colorMaskAlpha))
+ {
+ // A scissored or masked clear is required
+ MaskedRenderTarget maskAndRt;
+ bool clearColor = clearParams.clearColor[colorAttachment];
+ maskAndRt.colorMask[0] = (clearColor && clearParams.colorMaskRed);
+ maskAndRt.colorMask[1] = (clearColor && clearParams.colorMaskGreen);
+ maskAndRt.colorMask[2] = (clearColor && clearParams.colorMaskBlue);
+ maskAndRt.colorMask[3] = (clearColor && clearParams.colorMaskAlpha);
+ maskAndRt.renderTarget = renderTarget;
+ maskedClearRenderTargets.push_back(maskAndRt);
+ }
+ else
+ {
+ // ID3D11DeviceContext::ClearRenderTargetView is possible
+
+ ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView();
+ if (!framebufferRTV)
+ {
+ ERR("Render target view pointer unexpectedly null.");
+ return;
+ }
+
+ // Check if the actual format has a channel that the internal format does not and set them to the
+ // default values
+ GLuint actualRedBits = gl::GetRedBits(actualFormat);
+ GLuint actualGreenBits = gl::GetGreenBits(actualFormat);
+ GLuint actualBlueBits = gl::GetBlueBits(actualFormat);
+ GLuint actualAlphaBits = gl::GetAlphaBits(actualFormat);
+
+ const float clearValues[4] =
+ {
+ ((internalRedBits == 0 && actualRedBits > 0) ? 0.0f : clearParams.colorFClearValue.red),
+ ((internalGreenBits == 0 && actualGreenBits > 0) ? 0.0f : clearParams.colorFClearValue.green),
+ ((internalBlueBits == 0 && actualBlueBits > 0) ? 0.0f : clearParams.colorFClearValue.blue),
+ ((internalAlphaBits == 0 && actualAlphaBits > 0) ? 1.0f : clearParams.colorFClearValue.alpha),
+ };
+
+ deviceContext->ClearRenderTargetView(framebufferRTV, clearValues);
+ }
+ }
+ }
+ }
+
+ if (clearParams.clearDepth || clearParams.clearStencil)
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
+ if (attachment)
+ {
+ RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getDepthStencil());
+ if (!renderTarget)
+ {
+ ERR("Depth stencil render target pointer unexpectedly null.");
+ return;
+ }
+
+ GLenum actualFormat = attachment->getActualFormat();
+
+ unsigned int stencilUnmasked = frameBuffer->hasStencil() ? (1 << gl::GetStencilBits(actualFormat)) - 1 : 0;
+ bool needMaskedStencilClear = clearParams.clearStencil && (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
+
+ if (needScissoredClear || needMaskedStencilClear)
+ {
+ maskedClearDepthStencil = renderTarget;
+ }
+ else
+ {
+ ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView();
+ if (!framebufferDSV)
+ {
+ ERR("Depth stencil view pointer unexpectedly null.");
+ return;
+ }
+
+ UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) |
+ (clearParams.clearStencil ? D3D11_CLEAR_STENCIL : 0);
+ FLOAT depthClear = gl::clamp01(clearParams.depthClearValue);
+ UINT8 stencilClear = clearParams.stencilClearValue & 0xFF;
+
+ deviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear, stencilClear);
+ }
+ }
+ }
+
+ if (maskedClearRenderTargets.size() > 0 || maskedClearDepthStencil)
+ {
+ // To clear the render targets and depth stencil in one pass:
+ //
+ // Render a quad clipped to the scissor rectangle which draws the clear color and a blend
+ // state that will perform the required color masking.
+ //
+ // The quad's depth is equal to the depth clear value with a depth stencil state that
+ // will enable or disable depth test/writes if the depth buffer should be cleared or not.
+ //
+ // The rasterizer state's stencil is set to always pass or fail based on if the stencil
+ // should be cleared or not with a stencil write mask of the stencil clear value.
+ //
+ // ======================================================================================
+ //
+ // Luckily, the gl spec (ES 3.0.2 pg 183) states that the results of clearing a render-
+ // buffer that is not normalized fixed point or floating point with floating point values
+ // are undefined so we can just write floats to them and D3D11 will bit cast them to
+ // integers.
+ //
+ // Also, we don't have to worry about attempting to clear a normalized fixed/floating point
+ // buffer with integer values because there is no gl API call which would allow it,
+ // glClearBuffer* calls only clear a single renderbuffer at a time which is verified to
+ // be a compatible clear type.
+
+ // Bind all the render targets which need clearing
+ ASSERT(maskedClearRenderTargets.size() <= mRenderer->getRendererCaps().maxDrawBuffers);
+ std::vector<ID3D11RenderTargetView*> rtvs(maskedClearRenderTargets.size());
+ for (unsigned int i = 0; i < maskedClearRenderTargets.size(); i++)
+ {
+ RenderTarget11 *renderTarget = maskedClearRenderTargets[i].renderTarget;
+ ID3D11RenderTargetView *rtv = renderTarget->getRenderTargetView();
+ if (!rtv)
+ {
+ ERR("Render target view unexpectedly null.");
+ return;
+ }
+
+ rtvs[i] = rtv;
+ }
+ ID3D11DepthStencilView *dsv = maskedClearDepthStencil ? maskedClearDepthStencil->getDepthStencilView() : NULL;
+
+ ID3D11BlendState *blendState = getBlendState(maskedClearRenderTargets);
+ const FLOAT blendFactors[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+ const UINT sampleMask = 0xFFFFFFFF;
+
+ ID3D11DepthStencilState *dsState = getDepthStencilState(clearParams);
+ const UINT stencilClear = clearParams.stencilClearValue & 0xFF;
+
+ // Set the vertices
+ UINT vertexStride = 0;
+ const UINT startIdx = 0;
+ const ClearShader* shader = NULL;
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Failed to map masked clear vertex buffer, HRESULT: 0x%X.", result);
+ return;
+ }
+
+ const gl::Rectangle *scissorPtr = clearParams.scissorEnabled ? &clearParams.scissor : NULL;
+ switch (clearParams.colorClearType)
+ {
+ case GL_FLOAT:
+ ApplyVertices(framebufferSize, scissorPtr, clearParams.colorFClearValue, clearParams.depthClearValue, mappedResource.pData);
+ vertexStride = sizeof(d3d11::PositionDepthColorVertex<float>);
+ shader = &mFloatClearShader;
+ break;
+
+ case GL_UNSIGNED_INT:
+ ApplyVertices(framebufferSize, scissorPtr, clearParams.colorUIClearValue, clearParams.depthClearValue, mappedResource.pData);
+ vertexStride = sizeof(d3d11::PositionDepthColorVertex<unsigned int>);
+ shader = &mUintClearShader;
+ break;
+
+ case GL_INT:
+ ApplyVertices(framebufferSize, scissorPtr, clearParams.colorIClearValue, clearParams.depthClearValue, mappedResource.pData);
+ vertexStride = sizeof(d3d11::PositionDepthColorVertex<int>);
+ shader = &mIntClearShader;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Set the viewport to be the same size as the framebuffer
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = framebufferSize.width;
+ viewport.Height = framebufferSize.height;
+ viewport.MinDepth = 0;
+ viewport.MaxDepth = 1;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply state
+ deviceContext->OMSetBlendState(blendState, blendFactors, sampleMask);
+ deviceContext->OMSetDepthStencilState(dsState, stencilClear);
+ deviceContext->RSSetState(mRasterizerState);
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(shader->inputLayout);
+ deviceContext->VSSetShader(shader->vertexShader, NULL, 0);
+ deviceContext->PSSetShader(shader->pixelShader, NULL, 0);
+ deviceContext->GSSetShader(NULL, NULL, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &vertexStride, &startIdx);
+ deviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+
+ // Apply render targets
+ deviceContext->OMSetRenderTargets(rtvs.size(), (rtvs.empty() ? NULL : &rtvs[0]), dsv);
+
+ // Draw the clear quad
+ deviceContext->Draw(4, 0);
+
+ // Clean up
+ mRenderer->markAllStateDirty();
+ }
+}
+
+ID3D11BlendState *Clear11::getBlendState(const std::vector<MaskedRenderTarget>& rts)
+{
+ ClearBlendInfo blendKey = { 0 };
+ for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ {
+ if (i < rts.size())
+ {
+ RenderTarget11 *rt = rts[i].renderTarget;
+ GLint internalFormat = rt->getInternalFormat();
+
+ blendKey.maskChannels[i][0] = (rts[i].colorMask[0] && gl::GetRedBits(internalFormat) > 0);
+ blendKey.maskChannels[i][1] = (rts[i].colorMask[1] && gl::GetGreenBits(internalFormat) > 0);
+ blendKey.maskChannels[i][2] = (rts[i].colorMask[2] && gl::GetBlueBits(internalFormat) > 0);
+ blendKey.maskChannels[i][3] = (rts[i].colorMask[3] && gl::GetAlphaBits(internalFormat) > 0);
+ }
+ else
+ {
+ blendKey.maskChannels[i][0] = false;
+ blendKey.maskChannels[i][1] = false;
+ blendKey.maskChannels[i][2] = false;
+ blendKey.maskChannels[i][3] = false;
+ }
+ }
+
+ ClearBlendStateMap::const_iterator i = mClearBlendStates.find(blendKey);
+ if (i != mClearBlendStates.end())
+ {
+ return i->second;
+ }
+ else
+ {
+ D3D11_BLEND_DESC blendDesc = { 0 };
+ blendDesc.AlphaToCoverageEnable = FALSE;
+ blendDesc.IndependentBlendEnable = (rts.size() > 1) ? TRUE : FALSE;
+
+ for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ {
+ blendDesc.RenderTarget[i].BlendEnable = FALSE;
+ blendDesc.RenderTarget[i].RenderTargetWriteMask = gl_d3d11::ConvertColorMask(blendKey.maskChannels[i][0],
+ blendKey.maskChannels[i][1],
+ blendKey.maskChannels[i][2],
+ blendKey.maskChannels[i][3]);
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11BlendState* blendState = NULL;
+ HRESULT result = device->CreateBlendState(&blendDesc, &blendState);
+ if (FAILED(result) || !blendState)
+ {
+ ERR("Unable to create a ID3D11BlendState, HRESULT: 0x%X.", result);
+ return NULL;
+ }
+
+ mClearBlendStates[blendKey] = blendState;
+
+ return blendState;
+ }
+}
+
+ID3D11DepthStencilState *Clear11::getDepthStencilState(const gl::ClearParameters &clearParams)
+{
+ ClearDepthStencilInfo dsKey = { 0 };
+ dsKey.clearDepth = clearParams.clearDepth;
+ dsKey.clearStencil = clearParams.clearStencil;
+ dsKey.stencilWriteMask = clearParams.stencilWriteMask & 0xFF;
+
+ ClearDepthStencilStateMap::const_iterator i = mClearDepthStencilStates.find(dsKey);
+ if (i != mClearDepthStencilStates.end())
+ {
+ return i->second;
+ }
+ else
+ {
+ D3D11_DEPTH_STENCIL_DESC dsDesc = { 0 };
+ dsDesc.DepthEnable = dsKey.clearDepth ? TRUE : FALSE;
+ dsDesc.DepthWriteMask = dsKey.clearDepth ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
+ dsDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ dsDesc.StencilEnable = dsKey.clearStencil ? TRUE : FALSE;
+ dsDesc.StencilReadMask = 0;
+ dsDesc.StencilWriteMask = dsKey.stencilWriteMask;
+ dsDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ dsDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DepthStencilState* dsState = NULL;
+ HRESULT result = device->CreateDepthStencilState(&dsDesc, &dsState);
+ if (FAILED(result) || !dsState)
+ {
+ ERR("Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result);
+ return NULL;
+ }
+
+ mClearDepthStencilStates[dsKey] = dsState;
+
+ return dsState;
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h
new file mode 100644
index 0000000000..0cb9a85a6d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Clear11.h
@@ -0,0 +1,83 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Clear11.h: Framebuffer clear utility class.
+
+#ifndef LIBGLESV2_RENDERER_CLEAR11_H_
+#define LIBGLESV2_RENDERER_CLEAR11_H_
+
+#include "libGLESv2/angletypes.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer11;
+class RenderTarget11;
+
+class Clear11
+{
+ public:
+ explicit Clear11(Renderer11 *renderer);
+ ~Clear11();
+
+ // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied.
+ void clearFramebuffer(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
+
+ private:
+ Renderer11 *mRenderer;
+
+ struct ClearBlendInfo
+ {
+ bool maskChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4];
+ };
+ typedef bool (*ClearBlendInfoComparisonFunction)(const ClearBlendInfo&, const ClearBlendInfo &);
+ typedef std::map<ClearBlendInfo, ID3D11BlendState*, ClearBlendInfoComparisonFunction> ClearBlendStateMap;
+ ClearBlendStateMap mClearBlendStates;
+
+ struct MaskedRenderTarget
+ {
+ bool colorMask[4];
+ RenderTarget11 *renderTarget;
+ };
+
+ ID3D11BlendState *getBlendState(const std::vector<MaskedRenderTarget> &rts);
+
+ struct ClearShader
+ {
+ ID3D11InputLayout *inputLayout;
+ ID3D11VertexShader *vertexShader;
+ ID3D11PixelShader *pixelShader;
+ };
+ ClearShader mFloatClearShader;
+ ClearShader mUintClearShader;
+ ClearShader mIntClearShader;
+
+ template <unsigned int vsSize, unsigned int psSize>
+ static ClearShader CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE (&vsByteCode)[vsSize], const BYTE (&psByteCode)[psSize]);
+
+ struct ClearDepthStencilInfo
+ {
+ bool clearDepth;
+ bool clearStencil;
+ UINT8 stencilWriteMask;
+ };
+ typedef bool (*ClearDepthStencilInfoComparisonFunction)(const ClearDepthStencilInfo&, const ClearDepthStencilInfo &);
+ typedef std::map<ClearDepthStencilInfo, ID3D11DepthStencilState*, ClearDepthStencilInfoComparisonFunction> ClearDepthStencilStateMap;
+ ClearDepthStencilStateMap mClearDepthStencilStates;
+
+ ID3D11DepthStencilState *getDepthStencilState(const gl::ClearParameters &clearParams);
+
+ ID3D11Buffer *mVertexBuffer;
+ ID3D11RasterizerState *mRasterizerState;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_CLEAR11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp
new file mode 100644
index 0000000000..8698776650
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.cpp
@@ -0,0 +1,71 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
+
+#include "libGLESv2/renderer/d3d/d3d11/Fence11.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+Fence11::Fence11(rx::Renderer11 *renderer)
+{
+ mRenderer = renderer;
+ mQuery = NULL;
+}
+
+Fence11::~Fence11()
+{
+ SafeRelease(mQuery);
+}
+
+bool Fence11::isSet() const
+{
+ return mQuery != NULL;
+}
+
+void Fence11::set()
+{
+ if (!mQuery)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = D3D11_QUERY_EVENT;
+ queryDesc.MiscFlags = 0;
+
+ if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+
+ mRenderer->getDeviceContext()->End(mQuery);
+}
+
+bool Fence11::test(bool flushCommandBuffer)
+{
+ ASSERT(mQuery);
+
+ UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
+ HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, getDataFlags);
+
+ if (mRenderer->isDeviceLost())
+ {
+ return gl::error(GL_OUT_OF_MEMORY, true);
+ }
+
+ ASSERT(result == S_OK || result == S_FALSE);
+ return (result == S_OK);
+}
+
+bool Fence11::hasError() const
+{
+ return mRenderer->isDeviceLost();
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h
index a5398bca14..50c7621776 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Fence11.h
@@ -21,11 +21,10 @@ class Fence11 : public FenceImpl
explicit Fence11(rx::Renderer11 *renderer);
virtual ~Fence11();
- GLboolean isFence();
- void setFence(GLenum condition);
- GLboolean testFence();
- void finishFence();
- void getFenceiv(GLenum pname, GLint *params);
+ bool isSet() const;
+ void set();
+ bool test(bool flushCommandBuffer);
+ bool hasError() const;
private:
DISALLOW_COPY_AND_ASSIGN(Fence11);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
new file mode 100644
index 0000000000..2165bec305
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
@@ -0,0 +1,460 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image11.h: Implements the rx::Image11 class, which acts as the interface to
+// the actual underlying resources of a Texture
+
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+
+#include "libGLESv2/main.h"
+#include "common/utilities.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+
+namespace rx
+{
+
+Image11::Image11()
+{
+ mStagingTexture = NULL;
+ mRenderer = NULL;
+ mDXGIFormat = DXGI_FORMAT_UNKNOWN;
+}
+
+Image11::~Image11()
+{
+ SafeRelease(mStagingTexture);
+}
+
+Image11 *Image11::makeImage11(Image *img)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
+ return static_cast<rx::Image11*>(img);
+}
+
+void Image11::generateMipmap(Image11 *dest, Image11 *src)
+{
+ ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
+ ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
+ ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
+
+ MipGenerationFunction mipFunction = d3d11::GetMipGenerationFunction(src->getDXGIFormat());
+ ASSERT(mipFunction != NULL);
+
+ D3D11_MAPPED_SUBRESOURCE destMapped;
+ HRESULT destMapResult = dest->map(D3D11_MAP_WRITE, &destMapped);
+ if (FAILED(destMapResult))
+ {
+ ERR("Failed to map destination image for mip map generation. HRESULT:0x%X", destMapResult);
+ return;
+ }
+
+ D3D11_MAPPED_SUBRESOURCE srcMapped;
+ HRESULT srcMapResult = src->map(D3D11_MAP_READ, &srcMapped);
+ if (FAILED(srcMapResult))
+ {
+ ERR("Failed to map source image for mip map generation. HRESULT:0x%X", srcMapResult);
+
+ dest->unmap();
+ return;
+ }
+
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(srcMapped.pData);
+ uint8_t *destData = reinterpret_cast<uint8_t*>(destMapped.pData);
+
+ mipFunction(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch,
+ destData, destMapped.RowPitch, destMapped.DepthPitch);
+
+ dest->unmap();
+ src->unmap();
+
+ dest->markDirty();
+}
+
+bool Image11::isDirty() const
+{
+ // Make sure that this image is marked as dirty even if the staging texture hasn't been created yet
+ // if initialization is required before use.
+ return (mDirty && (mStagingTexture || gl_d3d11::RequiresTextureDataInitialization(mInternalFormat)));
+}
+
+bool Image11::copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
+ return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, 0, width, height, 1);
+}
+
+bool Image11::copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
+ return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, 0, width, height, 1);
+}
+
+bool Image11::copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage->getStorageInstance());
+ return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, zoffset, width, height, depth);
+}
+
+bool Image11::copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height)
+{
+ TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage->getStorageInstance());
+ return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, arrayLayer, xoffset, yoffset, 0, width, height, 1);
+}
+
+bool Image11::redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
+{
+ if (mWidth != width ||
+ mHeight != height ||
+ mInternalFormat != internalformat ||
+ forceRelease)
+ {
+ mRenderer = Renderer11::makeRenderer11(renderer);
+
+ mWidth = width;
+ mHeight = height;
+ mDepth = depth;
+ mInternalFormat = internalformat;
+ mTarget = target;
+
+ // compute the d3d format that will be used
+ mDXGIFormat = gl_d3d11::GetTexFormat(internalformat);
+ mActualFormat = d3d11_gl::GetInternalFormat(mDXGIFormat);
+ mRenderable = gl_d3d11::GetRTVFormat(internalformat) != DXGI_FORMAT_UNKNOWN;
+
+ SafeRelease(mStagingTexture);
+ mDirty = gl_d3d11::RequiresTextureDataInitialization(mInternalFormat);
+
+ return true;
+ }
+
+ return false;
+}
+
+DXGI_FORMAT Image11::getDXGIFormat() const
+{
+ // this should only happen if the image hasn't been redefined first
+ // which would be a bug by the caller
+ ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
+
+ return mDXGIFormat;
+}
+
+// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
+// into the target pixel rectangle.
+void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input)
+{
+ GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, type, width, unpackAlignment);
+ GLsizei inputDepthPitch = gl::GetDepthPitch(mInternalFormat, type, width, height, unpackAlignment);
+ GLuint outputPixelSize = d3d11::GetFormatPixelBytes(mDXGIFormat);
+
+ LoadImageFunction loadFunction = d3d11::GetImageLoadFunction(mInternalFormat, type);
+ ASSERT(loadFunction != NULL);
+
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
+ if (FAILED(result))
+ {
+ ERR("Could not map image for loading.");
+ return;
+ }
+
+ uint8_t* offsetMappedData = (reinterpret_cast<uint8_t*>(mappedImage.pData) + (yoffset * mappedImage.RowPitch + xoffset * outputPixelSize + zoffset * mappedImage.DepthPitch));
+ loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
+ offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
+
+ unmap();
+}
+
+void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input)
+{
+ GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, 1);
+ GLsizei inputDepthPitch = gl::GetDepthPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, height, 1);
+
+ GLuint outputPixelSize = d3d11::GetFormatPixelBytes(mDXGIFormat);
+ GLuint outputBlockWidth = d3d11::GetBlockWidth(mDXGIFormat);
+ GLuint outputBlockHeight = d3d11::GetBlockHeight(mDXGIFormat);
+
+ ASSERT(xoffset % outputBlockWidth == 0);
+ ASSERT(yoffset % outputBlockHeight == 0);
+
+ LoadImageFunction loadFunction = d3d11::GetImageLoadFunction(mInternalFormat, GL_UNSIGNED_BYTE);
+ ASSERT(loadFunction != NULL);
+
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
+ if (FAILED(result))
+ {
+ ERR("Could not map image for loading.");
+ return;
+ }
+
+ uint8_t* offsetMappedData = reinterpret_cast<uint8_t*>(mappedImage.pData) + ((yoffset / outputBlockHeight) * mappedImage.RowPitch +
+ (xoffset / outputBlockWidth) * outputPixelSize +
+ zoffset * mappedImage.DepthPitch);
+
+ loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
+ offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
+
+ unmap();
+}
+
+void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer();
+
+ if (colorbuffer && colorbuffer->getActualFormat() == mActualFormat)
+ {
+ // No conversion needed-- use copyback fastpath
+ ID3D11Texture2D *colorBufferTexture = NULL;
+ unsigned int subresourceIndex = 0;
+
+ if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
+ {
+ D3D11_TEXTURE2D_DESC textureDesc;
+ colorBufferTexture->GetDesc(&textureDesc);
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ ID3D11Texture2D* srcTex = NULL;
+ if (textureDesc.SampleDesc.Count > 1)
+ {
+ D3D11_TEXTURE2D_DESC resolveDesc;
+ resolveDesc.Width = textureDesc.Width;
+ resolveDesc.Height = textureDesc.Height;
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
+ resolveDesc.Format = textureDesc.Format;
+ resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Quality = 0;
+ resolveDesc.Usage = D3D11_USAGE_DEFAULT;
+ resolveDesc.BindFlags = 0;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
+ if (FAILED(result))
+ {
+ ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
+ return;
+ }
+
+ deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
+ subresourceIndex = 0;
+ }
+ else
+ {
+ srcTex = colorBufferTexture;
+ srcTex->AddRef();
+ }
+
+ D3D11_BOX srcBox;
+ srcBox.left = x;
+ srcBox.right = x + width;
+ srcBox.top = y;
+ srcBox.bottom = y + height;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, zoffset, srcTex, subresourceIndex, &srcBox);
+
+ SafeRelease(srcTex);
+ SafeRelease(colorBufferTexture);
+ }
+ }
+ else
+ {
+ // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
+ if (FAILED(result))
+ {
+ ERR("Failed to map texture for Image11::copy, HRESULT: 0x%X.", result);
+ return;
+ }
+
+ // determine the offset coordinate into the destination buffer
+ GLsizei rowOffset = gl::GetPixelBytes(mActualFormat) * xoffset;
+ void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset + zoffset * mappedImage.DepthPitch;
+
+ GLenum format = gl::GetFormat(mInternalFormat);
+ GLenum type = gl::GetType(mInternalFormat);
+
+ mRenderer->readPixels(source, x, y, width, height, format, type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
+
+ unmap();
+ }
+}
+
+ID3D11Resource *Image11::getStagingTexture()
+{
+ createStagingTexture();
+
+ return mStagingTexture;
+}
+
+unsigned int Image11::getStagingSubresource()
+{
+ createStagingTexture();
+
+ return mStagingSubresource;
+}
+
+void Image11::createStagingTexture()
+{
+ if (mStagingTexture)
+ {
+ return;
+ }
+
+ const DXGI_FORMAT dxgiFormat = getDXGIFormat();
+
+ if (mWidth > 0 && mHeight > 0 && mDepth > 0)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ int lodOffset = 1;
+ GLsizei width = mWidth;
+ GLsizei height = mHeight;
+
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset);
+
+ if (mTarget == GL_TEXTURE_3D)
+ {
+ ID3D11Texture3D *newTexture = NULL;
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.Depth = mDepth;
+ desc.MipLevels = lodOffset + 1;
+ desc.Format = dxgiFormat;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+
+ if (gl_d3d11::RequiresTextureDataInitialization(mInternalFormat))
+ {
+ std::vector<D3D11_SUBRESOURCE_DATA> initialData;
+ std::vector< std::vector<BYTE> > textureData;
+ d3d11::GenerateInitialTextureData(mInternalFormat, width, height, mDepth,
+ lodOffset + 1, &initialData, &textureData);
+
+ result = device->CreateTexture3D(&desc, initialData.data(), &newTexture);
+ }
+ else
+ {
+ result = device->CreateTexture3D(&desc, NULL, &newTexture);
+ }
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ mStagingTexture = newTexture;
+ mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ }
+ else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP)
+ {
+ ID3D11Texture2D *newTexture = NULL;
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = lodOffset + 1;
+ desc.ArraySize = 1;
+ desc.Format = dxgiFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+
+ if (gl_d3d11::RequiresTextureDataInitialization(mInternalFormat))
+ {
+ std::vector<D3D11_SUBRESOURCE_DATA> initialData;
+ std::vector< std::vector<BYTE> > textureData;
+ d3d11::GenerateInitialTextureData(mInternalFormat, width, height, 1,
+ lodOffset + 1, &initialData, &textureData);
+
+ result = device->CreateTexture2D(&desc, initialData.data(), &newTexture);
+ }
+ else
+ {
+ result = device->CreateTexture2D(&desc, NULL, &newTexture);
+ }
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+
+ mStagingTexture = newTexture;
+ mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ mDirty = false;
+}
+
+HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
+{
+ createStagingTexture();
+
+ HRESULT result = E_FAIL;
+
+ if (mStagingTexture)
+ {
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map);
+
+ // this can fail if the device is removed (from TDR)
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ }
+ else if (SUCCEEDED(result))
+ {
+ mDirty = true;
+ }
+ }
+
+ return result;
+}
+
+void Image11::unmap()
+{
+ if (mStagingTexture)
+ {
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->Unmap(mStagingTexture, mStagingSubresource);
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
index 11a6492dc8..7d873a2794 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Image11.h
@@ -10,7 +10,7 @@
#ifndef LIBGLESV2_RENDERER_IMAGE11_H_
#define LIBGLESV2_RENDERER_IMAGE11_H_
-#include "libGLESv2/renderer/Image.h"
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
#include "common/debug.h"
@@ -26,7 +26,7 @@ class Renderer11;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
-class Image11 : public Image
+class Image11 : public ImageD3D
{
public:
Image11();
@@ -38,20 +38,21 @@ class Image11 : public Image
virtual bool isDirty() const;
- virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ virtual bool copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height);
- virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
+ virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
- virtual bool isRenderableFormat() const;
DXGI_FORMAT getDXGIFormat() const;
- virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input);
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input);
+ virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input);
- virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
protected:
HRESULT map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
@@ -60,14 +61,14 @@ class Image11 : public Image
private:
DISALLOW_COPY_AND_ASSIGN(Image11);
- ID3D11Texture2D *getStagingTexture();
+ ID3D11Resource *getStagingTexture();
unsigned int getStagingSubresource();
void createStagingTexture();
Renderer11 *mRenderer;
DXGI_FORMAT mDXGIFormat;
- ID3D11Texture2D *mStagingTexture;
+ ID3D11Resource *mStagingTexture;
unsigned int mStagingSubresource;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp
index 44f9976d43..03e4e6611b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.cpp
@@ -7,8 +7,8 @@
// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
-#include "libGLESv2/renderer/d3d11/IndexBuffer11.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
namespace rx
{
@@ -22,20 +22,12 @@ IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
IndexBuffer11::~IndexBuffer11()
{
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
+ SafeRelease(mBuffer);
}
bool IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
{
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
+ SafeRelease(mBuffer);
updateSerial();
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h
index 39a61946ad..e821b7f3d1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/IndexBuffer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h
@@ -9,7 +9,7 @@
#ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_
#define LIBGLESV2_RENDERER_INDEXBUFFER11_H_
-#include "libGLESv2/renderer/IndexBuffer.h"
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
index 4940b8c638..3536fafac9 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
@@ -8,19 +8,35 @@
// InputLayoutCache.cpp: Defines InputLayoutCache, a class that builds and caches
// D3D11 input layouts.
-#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
-#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
-#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
-#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h"
+#include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h"
#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/VertexDataManager.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "third_party/murmurhash/MurmurHash3.h"
namespace rx
{
+static void GetInputLayout(const TranslatedAttribute translatedAttributes[gl::MAX_VERTEX_ATTRIBS],
+ gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS])
+{
+ for (unsigned int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const TranslatedAttribute &translatedAttribute = translatedAttributes[attributeIndex];
+
+ if (translatedAttributes[attributeIndex].active)
+ {
+ inputLayout[attributeIndex] = gl::VertexFormat(*translatedAttribute.attribute,
+ translatedAttribute.currentValueType);
+ }
+ }
+}
+
const unsigned int InputLayoutCache::kMaxInputLayouts = 1024;
InputLayoutCache::InputLayoutCache() : mInputLayoutMap(kMaxInputLayouts, hashInputLayout, compareInputLayouts)
@@ -31,7 +47,7 @@ InputLayoutCache::InputLayoutCache() : mInputLayoutMap(kMaxInputLayouts, hashInp
mCurrentIL = NULL;
for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- mCurrentBuffers[i] = -1;
+ mCurrentBuffers[i] = NULL;
mCurrentVertexStrides[i] = -1;
mCurrentVertexOffsets[i] = -1;
}
@@ -53,7 +69,7 @@ void InputLayoutCache::clear()
{
for (InputLayoutMap::iterator i = mInputLayoutMap.begin(); i != mInputLayoutMap.end(); i++)
{
- i->second.inputLayout->Release();
+ SafeRelease(i->second.inputLayout);
}
mInputLayoutMap.clear();
markDirty();
@@ -64,7 +80,7 @@ void InputLayoutCache::markDirty()
mCurrentIL = NULL;
for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- mCurrentBuffers[i] = -1;
+ mCurrentBuffers[i] = NULL;
mCurrentVertexStrides[i] = -1;
mCurrentVertexOffsets[i] = -1;
}
@@ -84,22 +100,17 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
InputLayoutKey ilKey = { 0 };
- ID3D11Buffer *vertexBuffers[gl::MAX_VERTEX_ATTRIBS] = { NULL };
- unsigned int vertexBufferSerials[gl::MAX_VERTEX_ATTRIBS] = { 0 };
- UINT vertexStrides[gl::MAX_VERTEX_ATTRIBS] = { 0 };
- UINT vertexOffsets[gl::MAX_VERTEX_ATTRIBS] = { 0 };
-
static const char* semanticName = "TEXCOORD";
for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
if (attributes[i].active)
{
- VertexBuffer11 *vertexBuffer = VertexBuffer11::makeVertexBuffer11(attributes[i].vertexBuffer);
- BufferStorage11 *bufferStorage = attributes[i].storage ? BufferStorage11::makeBufferStorage11(attributes[i].storage) : NULL;
-
D3D11_INPUT_CLASSIFICATION inputClass = attributes[i].divisor > 0 ? D3D11_INPUT_PER_INSTANCE_DATA : D3D11_INPUT_PER_VERTEX_DATA;
+ gl::VertexFormat vertexFormat(*attributes[i].attribute, attributes[i].currentValueType);
+ DXGI_FORMAT dxgiFormat = gl_d3d11::GetNativeVertexFormat(vertexFormat);
+
// Record the type of the associated vertex shader vector in our key
// This will prevent mismatched vertex shaders from using the same input layout
GLint attributeSize;
@@ -107,31 +118,28 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName;
ilKey.elements[ilKey.elementCount].desc.SemanticIndex = i;
- ilKey.elements[ilKey.elementCount].desc.Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT;
+ ilKey.elements[ilKey.elementCount].desc.Format = dxgiFormat;
ilKey.elements[ilKey.elementCount].desc.InputSlot = i;
ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0;
ilKey.elements[ilKey.elementCount].desc.InputSlotClass = inputClass;
ilKey.elements[ilKey.elementCount].desc.InstanceDataStepRate = attributes[i].divisor;
ilKey.elementCount++;
-
- vertexBuffers[i] = bufferStorage ? bufferStorage->getBuffer(BUFFER_USAGE_VERTEX) : vertexBuffer->getBuffer();
- vertexBufferSerials[i] = bufferStorage ? bufferStorage->getSerial() : vertexBuffer->getSerial();
- vertexStrides[i] = attributes[i].stride;
- vertexOffsets[i] = attributes[i].offset;
}
}
ID3D11InputLayout *inputLayout = NULL;
- InputLayoutMap::iterator i = mInputLayoutMap.find(ilKey);
- if (i != mInputLayoutMap.end())
+ InputLayoutMap::iterator keyIter = mInputLayoutMap.find(ilKey);
+ if (keyIter != mInputLayoutMap.end())
{
- inputLayout = i->second.inputLayout;
- i->second.lastUsedTime = mCounter++;
+ inputLayout = keyIter->second.inputLayout;
+ keyIter->second.lastUsedTime = mCounter++;
}
else
{
- ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutable());
+ gl::VertexFormat shaderInputLayout[gl::MAX_VERTEX_ATTRIBS];
+ GetInputLayout(attributes, shaderInputLayout);
+ ShaderExecutable11 *shader = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutableForInputLayout(shaderInputLayout));
D3D11_INPUT_ELEMENT_DESC descs[gl::MAX_VERTEX_ATTRIBS];
for (unsigned int j = 0; j < ilKey.elementCount; ++j)
@@ -159,7 +167,7 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
leastRecentlyUsed = i;
}
}
- leastRecentlyUsed->second.inputLayout->Release();
+ SafeRelease(leastRecentlyUsed->second.inputLayout);
mInputLayoutMap.erase(leastRecentlyUsed);
}
@@ -176,18 +184,45 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
mCurrentIL = inputLayout;
}
+ bool dirtyBuffers = false;
+ size_t minDiff = gl::MAX_VERTEX_ATTRIBS;
+ size_t maxDiff = 0;
for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
{
- if (vertexBufferSerials[i] != mCurrentBuffers[i] || vertexStrides[i] != mCurrentVertexStrides[i] ||
- vertexOffsets[i] != mCurrentVertexOffsets[i])
+ ID3D11Buffer *buffer = NULL;
+
+ if (attributes[i].active)
+ {
+ VertexBuffer11 *vertexBuffer = VertexBuffer11::makeVertexBuffer11(attributes[i].vertexBuffer);
+ Buffer11 *bufferStorage = attributes[i].storage ? Buffer11::makeBuffer11(attributes[i].storage) : NULL;
+
+ buffer = bufferStorage ? bufferStorage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK)
+ : vertexBuffer->getBuffer();
+ }
+
+ UINT vertexStride = attributes[i].stride;
+ UINT vertexOffset = attributes[i].offset;
+
+ if (buffer != mCurrentBuffers[i] || vertexStride != mCurrentVertexStrides[i] ||
+ vertexOffset != mCurrentVertexOffsets[i])
{
- mDeviceContext->IASetVertexBuffers(i, 1, &vertexBuffers[i], &vertexStrides[i], &vertexOffsets[i]);
- mCurrentBuffers[i] = vertexBufferSerials[i];
- mCurrentVertexStrides[i] = vertexStrides[i];
- mCurrentVertexOffsets[i] = vertexOffsets[i];
+ dirtyBuffers = true;
+ minDiff = std::min(minDiff, static_cast<size_t>(i));
+ maxDiff = std::max(maxDiff, static_cast<size_t>(i));
+
+ mCurrentBuffers[i] = buffer;
+ mCurrentVertexStrides[i] = vertexStride;
+ mCurrentVertexOffsets[i] = vertexOffset;
}
}
+ if (dirtyBuffers)
+ {
+ ASSERT(minDiff <= maxDiff && maxDiff < gl::MAX_VERTEX_ATTRIBS);
+ mDeviceContext->IASetVertexBuffers(minDiff, maxDiff - minDiff + 1, mCurrentBuffers + minDiff,
+ mCurrentVertexStrides + minDiff, mCurrentVertexOffsets + minDiff);
+ }
+
return GL_NO_ERROR;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h
index bb1a8eebcf..5d0ac60537 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h
@@ -67,7 +67,7 @@ class InputLayoutCache
};
ID3D11InputLayout *mCurrentIL;
- unsigned int mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS];
+ ID3D11Buffer *mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS];
UINT mCurrentVertexStrides[gl::MAX_VERTEX_ATTRIBS];
UINT mCurrentVertexOffsets[gl::MAX_VERTEX_ATTRIBS];
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp
new file mode 100644
index 0000000000..07040342c7
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.cpp
@@ -0,0 +1,253 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PixelTransfer11.cpp:
+// Implementation for buffer-to-texture and texture-to-buffer copies.
+// Used to implement pixel transfers from unpack and to pack buffers.
+//
+
+#include "libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/Context.h"
+
+// Precompiled shaders
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturevs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexturegs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4fps.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4ips.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/buffertotexture_4uips.h"
+
+namespace rx
+{
+
+PixelTransfer11::PixelTransfer11(Renderer11 *renderer)
+ : mRenderer(renderer),
+ mBufferToTextureVS(NULL),
+ mBufferToTextureGS(NULL),
+ mParamsConstantBuffer(NULL),
+ mCopyRasterizerState(NULL),
+ mCopyDepthStencilState(NULL)
+{
+ HRESULT result = S_OK;
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RASTERIZER_DESC rasterDesc;
+ rasterDesc.FillMode = D3D11_FILL_SOLID;
+ rasterDesc.CullMode = D3D11_CULL_NONE;
+ rasterDesc.FrontCounterClockwise = FALSE;
+ rasterDesc.DepthBias = 0;
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBiasClamp = 0.0f;
+ rasterDesc.DepthClipEnable = TRUE;
+ rasterDesc.ScissorEnable = FALSE;
+ rasterDesc.MultisampleEnable = FALSE;
+ rasterDesc.AntialiasedLineEnable = FALSE;
+
+ result = device->CreateRasterizerState(&rasterDesc, &mCopyRasterizerState);
+ ASSERT(SUCCEEDED(result));
+
+ D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
+ depthStencilDesc.DepthEnable = true;
+ depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.StencilEnable = FALSE;
+ depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
+ depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
+ depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ result = device->CreateDepthStencilState(&depthStencilDesc, &mCopyDepthStencilState);
+ ASSERT(SUCCEEDED(result));
+
+ D3D11_BUFFER_DESC constantBufferDesc = { 0 };
+ constantBufferDesc.ByteWidth = rx::roundUp<UINT>(sizeof(CopyShaderParams), 32u);
+ constantBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ constantBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ constantBufferDesc.MiscFlags = 0;
+ constantBufferDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&constantBufferDesc, NULL, &mParamsConstantBuffer);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mParamsConstantBuffer, "PixelTransfer11 constant buffer");
+
+ StructZero(&mParamsData);
+
+ // init shaders
+ if (mRenderer->isLevel9())
+ return;
+
+ mBufferToTextureVS = d3d11::CompileVS(device, g_VS_BufferToTexture, "BufferToTexture VS");
+ mBufferToTextureGS = d3d11::CompileGS(device, g_GS_BufferToTexture, "BufferToTexture GS");
+
+ buildShaderMap();
+}
+
+PixelTransfer11::~PixelTransfer11()
+{
+ for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++)
+ {
+ SafeRelease(shaderMapIt->second);
+ }
+
+ mBufferToTexturePSMap.clear();
+
+ SafeRelease(mBufferToTextureVS);
+ SafeRelease(mBufferToTextureGS);
+ SafeRelease(mParamsConstantBuffer);
+ SafeRelease(mCopyRasterizerState);
+ SafeRelease(mCopyDepthStencilState);
+}
+
+void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
+ const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut)
+{
+ StructZero(parametersOut);
+
+ float texelCenterX = 0.5f / static_cast<float>(destSize.width - 1);
+ float texelCenterY = 0.5f / static_cast<float>(destSize.height - 1);
+
+ unsigned int bytesPerPixel = gl::GetPixelBytes(internalFormat);
+ unsigned int alignmentBytes = static_cast<unsigned int>(unpack.alignment);
+ unsigned int alignmentPixels = (alignmentBytes <= bytesPerPixel ? 1 : alignmentBytes / bytesPerPixel);
+
+ parametersOut->FirstPixelOffset = offset;
+ parametersOut->PixelsPerRow = static_cast<unsigned int>(destArea.width);
+ parametersOut->RowStride = roundUp(parametersOut->PixelsPerRow, alignmentPixels);
+ parametersOut->RowsPerSlice = static_cast<unsigned int>(destArea.height);
+ parametersOut->PositionOffset[0] = texelCenterX + (destArea.x / float(destSize.width)) * 2.0f - 1.0f;
+ parametersOut->PositionOffset[1] = texelCenterY + ((destSize.height - destArea.y - 1) / float(destSize.height)) * 2.0f - 1.0f;
+ parametersOut->PositionScale[0] = 2.0f / static_cast<float>(destSize.width);
+ parametersOut->PositionScale[1] = -2.0f / static_cast<float>(destSize.height);
+}
+
+bool PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+{
+ gl::Extents destSize = destRenderTarget->getExtents();
+
+ if (destArea.x < 0 || destArea.x + destArea.width > destSize.width ||
+ destArea.y < 0 || destArea.y + destArea.height > destSize.height ||
+ destArea.z < 0 || destArea.z + destArea.depth > destSize.depth )
+ {
+ return false;
+ }
+
+ const gl::Buffer &sourceBuffer = *unpack.pixelBuffer.get();
+
+ ASSERT(mRenderer->supportsFastCopyBufferToTexture(destinationFormat));
+
+ ID3D11PixelShader *pixelShader = findBufferToTexturePS(destinationFormat);
+ ASSERT(pixelShader);
+
+ // The SRV must be in the proper read format, which may be different from the destination format
+ // EG: for half float data, we can load full precision floats with implicit conversion
+ GLenum unsizedFormat = gl::GetFormat(destinationFormat);
+ GLenum sourceFormat = gl::GetSizedInternalFormat(unsizedFormat, sourcePixelsType);
+
+ DXGI_FORMAT srvFormat = gl_d3d11::GetSRVFormat(sourceFormat);
+ ASSERT(srvFormat != DXGI_FORMAT_UNKNOWN);
+ Buffer11 *bufferStorage11 = Buffer11::makeBuffer11(sourceBuffer.getImplementation());
+ ID3D11ShaderResourceView *bufferSRV = bufferStorage11->getSRV(srvFormat);
+ ASSERT(bufferSRV != NULL);
+
+ ID3D11RenderTargetView *textureRTV = RenderTarget11::makeRenderTarget11(destRenderTarget)->getRenderTargetView();
+ ASSERT(textureRTV != NULL);
+
+ CopyShaderParams shaderParams;
+ setBufferToTextureCopyParams(destArea, destSize, sourceFormat, unpack, offset, &shaderParams);
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ ID3D11ShaderResourceView *nullSRV = NULL;
+ ID3D11Buffer *nullBuffer = NULL;
+ UINT zero = 0;
+
+ // Are we doing a 2D or 3D copy?
+ ID3D11GeometryShader *geometryShader = ((destSize.depth > 1) ? mBufferToTextureGS : NULL);
+
+ deviceContext->VSSetShader(mBufferToTextureVS, NULL, 0);
+ deviceContext->GSSetShader(geometryShader, NULL, 0);
+ deviceContext->PSSetShader(pixelShader, NULL, 0);
+ deviceContext->PSSetShaderResources(0, 1, &bufferSRV);
+ deviceContext->IASetInputLayout(NULL);
+ deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
+
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+ deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(mCopyDepthStencilState, 0xFFFFFFFF);
+ deviceContext->RSSetState(mCopyRasterizerState);
+
+ mRenderer->setOneTimeRenderTarget(textureRTV);
+
+ if (!StructEquals(mParamsData, shaderParams))
+ {
+ d3d11::SetBufferData(deviceContext, mParamsConstantBuffer, shaderParams);
+ mParamsData = shaderParams;
+ }
+
+ deviceContext->VSSetConstantBuffers(0, 1, &mParamsConstantBuffer);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = destSize.width;
+ viewport.Height = destSize.height;
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ UINT numPixels = (destArea.width * destArea.height * destArea.depth);
+ deviceContext->Draw(numPixels, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ deviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ deviceContext->VSSetConstantBuffers(0, 1, &nullBuffer);
+
+ mRenderer->markAllStateDirty();
+
+ return true;
+}
+
+void PixelTransfer11::buildShaderMap()
+{
+ ID3D11Device *device = mRenderer->getDevice();
+
+ mBufferToTexturePSMap[GL_FLOAT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4F, "BufferToTexture RGBA ps");
+ mBufferToTexturePSMap[GL_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4I, "BufferToTexture RGBA-I ps");
+ mBufferToTexturePSMap[GL_UNSIGNED_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4UI, "BufferToTexture RGBA-UI ps");
+}
+
+ID3D11PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const
+{
+ GLenum componentType = gl::GetComponentType(internalFormat);
+
+ if (componentType == GL_SIGNED_NORMALIZED || componentType == GL_UNSIGNED_NORMALIZED)
+ {
+ componentType = GL_FLOAT;
+ }
+
+ auto shaderMapIt = mBufferToTexturePSMap.find(componentType);
+ return (shaderMapIt == mBufferToTexturePSMap.end() ? NULL : shaderMapIt->second);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h
new file mode 100644
index 0000000000..2e2fee8f50
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h
@@ -0,0 +1,82 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PixelTransfer11.h:
+// Buffer-to-Texture and Texture-to-Buffer data transfers.
+// Used to implement pixel unpack and pixel pack buffers in ES3.
+
+#ifndef LIBGLESV2_PIXELTRANSFER11_H_
+#define LIBGLESV2_PIXELTRANSFER11_H_
+
+#include "common/platform.h"
+
+namespace gl
+{
+
+class Buffer;
+struct Box;
+struct Extents;
+struct PixelUnpackState;
+
+}
+
+namespace rx
+{
+class Renderer11;
+class RenderTarget;
+
+class PixelTransfer11
+{
+ public:
+ explicit PixelTransfer11(Renderer11 *renderer);
+ ~PixelTransfer11();
+
+ static bool supportsBufferToTextureCopy(GLenum internalFormat);
+
+ // unpack: the source buffer is stored in the unpack state, and buffer strides
+ // offset: the start of the data within the unpack buffer
+ // destRenderTarget: individual slice/layer of a target texture
+ // destinationFormat/sourcePixelsType: determines shaders + shader parameters
+ // destArea: the sub-section of destRenderTarget to copy to
+ bool copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+
+ private:
+
+ struct CopyShaderParams
+ {
+ unsigned int FirstPixelOffset;
+ unsigned int PixelsPerRow;
+ unsigned int RowStride;
+ unsigned int RowsPerSlice;
+ float PositionOffset[2];
+ float PositionScale[2];
+ int TexLocationOffset[2];
+ int TexLocationScale[2];
+ };
+
+ static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
+ const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut);
+
+ void buildShaderMap();
+ ID3D11PixelShader *findBufferToTexturePS(GLenum internalFormat) const;
+
+ Renderer11 *mRenderer;
+
+ std::map<GLenum, ID3D11PixelShader *> mBufferToTexturePSMap;
+ ID3D11VertexShader *mBufferToTextureVS;
+ ID3D11GeometryShader *mBufferToTextureGS;
+ ID3D11Buffer *mParamsConstantBuffer;
+ CopyShaderParams mParamsData;
+
+ ID3D11RasterizerState *mCopyRasterizerState;
+ ID3D11DepthStencilState *mCopyDepthStencilState;
+
+};
+
+}
+
+#endif // LIBGLESV2_PIXELTRANSFER11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
new file mode 100644
index 0000000000..17cf5cad47
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
@@ -0,0 +1,155 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
+
+#include "libGLESv2/renderer/d3d/d3d11/Query11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+static bool checkOcclusionQuery(ID3D11DeviceContext *context, ID3D11Query *query, UINT64 *numPixels)
+{
+ HRESULT result = context->GetData(query, numPixels, sizeof(UINT64), 0);
+ return (result == S_OK);
+}
+
+static bool checkStreamOutPrimitivesWritten(ID3D11DeviceContext *context, ID3D11Query *query, UINT64 *numPrimitives)
+{
+ D3D11_QUERY_DATA_SO_STATISTICS soStats = { 0 };
+ HRESULT result = context->GetData(query, &soStats, sizeof(D3D11_QUERY_DATA_SO_STATISTICS), 0);
+ *numPrimitives = soStats.NumPrimitivesWritten;
+ return (result == S_OK);
+}
+
+Query11::Query11(rx::Renderer11 *renderer, GLenum type) : QueryImpl(type)
+{
+ mRenderer = renderer;
+ mQuery = NULL;
+}
+
+Query11::~Query11()
+{
+ SafeRelease(mQuery);
+}
+
+void Query11::begin()
+{
+ if (mQuery == NULL)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = gl_d3d11::ConvertQueryType(getType());
+ queryDesc.MiscFlags = 0;
+
+ if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+
+ mRenderer->getDeviceContext()->Begin(mQuery);
+}
+
+void Query11::end()
+{
+ ASSERT(mQuery);
+ mRenderer->getDeviceContext()->End(mQuery);
+
+ mStatus = GL_FALSE;
+ mResult = GL_FALSE;
+}
+
+GLuint Query11::getResult()
+{
+ if (mQuery != NULL)
+ {
+ while (!testQuery())
+ {
+ Sleep(0);
+ // explicitly check for device loss, some drivers seem to return S_FALSE
+ // if the device is lost
+ if (mRenderer->testDeviceLost(true))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, 0);
+ }
+ }
+ }
+
+ return mResult;
+}
+
+GLboolean Query11::isResultAvailable()
+{
+ if (mQuery != NULL)
+ {
+ testQuery();
+ }
+
+ return mStatus;
+}
+
+GLboolean Query11::testQuery()
+{
+ if (mQuery != NULL && mStatus != GL_TRUE)
+ {
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ bool queryFinished = false;
+ switch (getType())
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ {
+ UINT64 numPixels = 0;
+ queryFinished = checkOcclusionQuery(context, mQuery, &numPixels);
+ if (queryFinished)
+ {
+ mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ break;
+
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ {
+ UINT64 numPrimitives = 0;
+ queryFinished = checkStreamOutPrimitivesWritten(context, mQuery, &numPrimitives);
+ if (queryFinished)
+ {
+ mResult = static_cast<GLuint>(numPrimitives);
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ if (queryFinished)
+ {
+ mStatus = GL_TRUE;
+ }
+ else if (mRenderer->testDeviceLost(true))
+ {
+ return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
+ }
+
+ return mStatus;
+ }
+
+ return GL_TRUE; // prevent blocking when query is null
+}
+
+bool Query11::isStarted() const
+{
+ return (mQuery != NULL);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h
index 0a03de77ca..7a3df46d4f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.h
@@ -21,10 +21,11 @@ class Query11 : public QueryImpl
Query11(rx::Renderer11 *renderer, GLenum type);
virtual ~Query11();
- void begin();
- void end();
- GLuint getResult();
- GLboolean isResultAvailable();
+ virtual void begin();
+ virtual void end();
+ virtual GLuint getResult();
+ virtual GLboolean isResultAvailable();
+ virtual bool isStarted() const;
private:
DISALLOW_COPY_AND_ASSIGN(Query11);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp
index a1c324cd80..b185d97604 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -8,18 +8,28 @@
// RenderStateCache.cpp: Defines rx::RenderStateCache, a cache of Direct3D render
// state objects.
-#include "libGLESv2/renderer/d3d11/RenderStateCache.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-
+#include "libGLESv2/renderer/d3d/d3d11/RenderStateCache.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/utilities.h"
+#include "libGLESv2/FramebufferAttachment.h"
+
#include "common/debug.h"
#include "third_party/murmurhash/MurmurHash3.h"
namespace rx
{
+template <typename mapType>
+static void ClearStateMap(mapType &map)
+{
+ for (typename mapType::iterator i = map.begin(); i != map.end(); i++)
+ {
+ SafeRelease(i->second.first);
+ }
+ map.clear();
+}
+
// MSDN's documentation of ID3D11Device::CreateBlendState, ID3D11Device::CreateRasterizerState,
// ID3D11Device::CreateDepthStencilState and ID3D11Device::CreateSamplerState claims the maximum
// number of unique states of each type an application can create is 4096
@@ -49,29 +59,10 @@ void RenderStateCache::initialize(ID3D11Device *device)
void RenderStateCache::clear()
{
- for (BlendStateMap::iterator i = mBlendStateCache.begin(); i != mBlendStateCache.end(); i++)
- {
- i->second.first->Release();
- }
- mBlendStateCache.clear();
-
- for (RasterizerStateMap::iterator i = mRasterizerStateCache.begin(); i != mRasterizerStateCache.end(); i++)
- {
- i->second.first->Release();
- }
- mRasterizerStateCache.clear();
-
- for (DepthStencilStateMap::iterator i = mDepthStencilStateCache.begin(); i != mDepthStencilStateCache.end(); i++)
- {
- i->second.first->Release();
- }
- mDepthStencilStateCache.clear();
-
- for (SamplerStateMap::iterator i = mSamplerStateCache.begin(); i != mSamplerStateCache.end(); i++)
- {
- i->second.first->Release();
- }
- mSamplerStateCache.clear();
+ ClearStateMap(mBlendStateCache);
+ ClearStateMap(mRasterizerStateCache);
+ ClearStateMap(mDepthStencilStateCache);
+ ClearStateMap(mSamplerStateCache);
}
std::size_t RenderStateCache::hashBlendState(const BlendStateKey &blendState)
@@ -79,16 +70,16 @@ std::size_t RenderStateCache::hashBlendState(const BlendStateKey &blendState)
static const unsigned int seed = 0xABCDEF98;
std::size_t hash = 0;
- MurmurHash3_x86_32(&blendState, sizeof(BlendStateKey), seed, &hash);
+ MurmurHash3_x86_32(&blendState, sizeof(gl::BlendState), seed, &hash);
return hash;
}
bool RenderStateCache::compareBlendStates(const BlendStateKey &a, const BlendStateKey &b)
{
- return memcmp(&a, &b, sizeof(gl::BlendState)) == 0;
+ return memcmp(&a, &b, sizeof(BlendStateKey)) == 0;
}
-ID3D11BlendState *RenderStateCache::getBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState)
+ID3D11BlendState *RenderStateCache::getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState)
{
if (!mDevice)
{
@@ -102,19 +93,18 @@ ID3D11BlendState *RenderStateCache::getBlendState(gl::Framebuffer *framebuffer,
key.blendState = blendState;
for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
{
- gl::Renderbuffer *renderBuffer = framebuffer->getColorbuffer(i);
- if (renderBuffer)
+ const gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(i);
+ if (attachment)
{
if (i > 0)
{
mrt = true;
}
- GLenum internalFormat = renderBuffer->getInternalFormat();
- key.rtChannels[i][0] = gl::GetRedSize(internalFormat) > 0;
- key.rtChannels[i][1] = gl::GetGreenSize(internalFormat) > 0;
- key.rtChannels[i][2] = gl::GetBlueSize(internalFormat) > 0;;
- key.rtChannels[i][3] = gl::GetAlphaSize(internalFormat) > 0;
+ key.rtChannels[i][0] = attachment->getRedSize() > 0;
+ key.rtChannels[i][1] = attachment->getGreenSize() > 0;
+ key.rtChannels[i][2] = attachment->getBlueSize() > 0;
+ key.rtChannels[i][3] = attachment->getAlphaSize() > 0;
}
else
{
@@ -125,10 +115,10 @@ ID3D11BlendState *RenderStateCache::getBlendState(gl::Framebuffer *framebuffer,
}
}
- BlendStateMap::iterator i = mBlendStateCache.find(key);
- if (i != mBlendStateCache.end())
+ BlendStateMap::iterator keyIter = mBlendStateCache.find(key);
+ if (keyIter != mBlendStateCache.end())
{
- BlendStateCounterPair &state = i->second;
+ BlendStateCounterPair &state = keyIter->second;
state.second = mCounter++;
return state.first;
}
@@ -147,7 +137,7 @@ ID3D11BlendState *RenderStateCache::getBlendState(gl::Framebuffer *framebuffer,
leastRecentlyUsed = i;
}
}
- leastRecentlyUsed->second.first->Release();
+ SafeRelease(leastRecentlyUsed->second.first);
mBlendStateCache.erase(leastRecentlyUsed);
}
@@ -206,8 +196,7 @@ bool RenderStateCache::compareRasterizerStates(const RasterizerStateKey &a, cons
return memcmp(&a, &b, sizeof(RasterizerStateKey)) == 0;
}
-ID3D11RasterizerState *RenderStateCache::getRasterizerState(const gl::RasterizerState &rasterState,
- bool scissorEnabled, unsigned int depthSize)
+ID3D11RasterizerState *RenderStateCache::getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled)
{
if (!mDevice)
{
@@ -215,15 +204,14 @@ ID3D11RasterizerState *RenderStateCache::getRasterizerState(const gl::Rasterizer
return NULL;
}
- RasterizerStateKey key;
+ RasterizerStateKey key = { 0 };
key.rasterizerState = rasterState;
key.scissorEnabled = scissorEnabled;
- key.depthSize = depthSize;
- RasterizerStateMap::iterator i = mRasterizerStateCache.find(key);
- if (i != mRasterizerStateCache.end())
+ RasterizerStateMap::iterator keyIter = mRasterizerStateCache.find(key);
+ if (keyIter != mRasterizerStateCache.end())
{
- RasterizerStateCounterPair &state = i->second;
+ RasterizerStateCounterPair &state = keyIter->second;
state.second = mCounter++;
return state.first;
}
@@ -242,7 +230,7 @@ ID3D11RasterizerState *RenderStateCache::getRasterizerState(const gl::Rasterizer
leastRecentlyUsed = i;
}
}
- leastRecentlyUsed->second.first->Release();
+ SafeRelease(leastRecentlyUsed->second.first);
mRasterizerStateCache.erase(leastRecentlyUsed);
}
@@ -258,14 +246,23 @@ ID3D11RasterizerState *RenderStateCache::getRasterizerState(const gl::Rasterizer
rasterDesc.FillMode = D3D11_FILL_SOLID;
rasterDesc.CullMode = cullMode;
rasterDesc.FrontCounterClockwise = (rasterState.frontFace == GL_CCW) ? FALSE: TRUE;
- rasterDesc.DepthBias = ldexp(rasterState.polygonOffsetUnits, -static_cast<int>(depthSize));
rasterDesc.DepthBiasClamp = 0.0f; // MSDN documentation of DepthBiasClamp implies a value of zero will preform no clamping, must be tested though.
- rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor;
rasterDesc.DepthClipEnable = TRUE;
rasterDesc.ScissorEnable = scissorEnabled ? TRUE : FALSE;
rasterDesc.MultisampleEnable = rasterState.multiSample;
rasterDesc.AntialiasedLineEnable = FALSE;
+ if (rasterState.polygonOffsetFill)
+ {
+ rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor;
+ rasterDesc.DepthBias = (INT)rasterState.polygonOffsetUnits;
+ }
+ else
+ {
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBias = 0;
+ }
+
ID3D11RasterizerState *dx11RasterizerState = NULL;
HRESULT result = mDevice->CreateRasterizerState(&rasterDesc, &dx11RasterizerState);
if (FAILED(result) || !dx11RasterizerState)
@@ -302,10 +299,10 @@ ID3D11DepthStencilState *RenderStateCache::getDepthStencilState(const gl::DepthS
return NULL;
}
- DepthStencilStateMap::iterator i = mDepthStencilStateCache.find(dsState);
- if (i != mDepthStencilStateCache.end())
+ DepthStencilStateMap::iterator keyIter = mDepthStencilStateCache.find(dsState);
+ if (keyIter != mDepthStencilStateCache.end())
{
- DepthStencilStateCounterPair &state = i->second;
+ DepthStencilStateCounterPair &state = keyIter->second;
state.second = mCounter++;
return state.first;
}
@@ -324,7 +321,7 @@ ID3D11DepthStencilState *RenderStateCache::getDepthStencilState(const gl::DepthS
leastRecentlyUsed = i;
}
}
- leastRecentlyUsed->second.first->Release();
+ SafeRelease(leastRecentlyUsed->second.first);
mDepthStencilStateCache.erase(leastRecentlyUsed);
}
@@ -380,10 +377,10 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
return NULL;
}
- SamplerStateMap::iterator i = mSamplerStateCache.find(samplerState);
- if (i != mSamplerStateCache.end())
+ SamplerStateMap::iterator keyIter = mSamplerStateCache.find(samplerState);
+ if (keyIter != mSamplerStateCache.end())
{
- SamplerStateCounterPair &state = i->second;
+ SamplerStateCounterPair &state = keyIter->second;
state.second = mCounter++;
return state.first;
}
@@ -402,25 +399,25 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
leastRecentlyUsed = i;
}
}
- leastRecentlyUsed->second.first->Release();
+ SafeRelease(leastRecentlyUsed->second.first);
mSamplerStateCache.erase(leastRecentlyUsed);
}
D3D11_SAMPLER_DESC samplerDesc;
- samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter, samplerState.maxAnisotropy);
+ samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter,
+ samplerState.maxAnisotropy, samplerState.compareMode);
samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS);
samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT);
- samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.MipLODBias = static_cast<float>(samplerState.lodOffset);
+ samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.wrapR);
+ samplerDesc.MipLODBias = 0;
samplerDesc.MaxAnisotropy = samplerState.maxAnisotropy;
- samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ samplerDesc.ComparisonFunc = gl_d3d11::ConvertComparison(samplerState.compareFunc);
samplerDesc.BorderColor[0] = 0.0f;
samplerDesc.BorderColor[1] = 0.0f;
samplerDesc.BorderColor[2] = 0.0f;
samplerDesc.BorderColor[3] = 0.0f;
- samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
- samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0
- ? gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset) : FLT_MAX;
+ samplerDesc.MinLOD = samplerState.minLod;
+ samplerDesc.MaxLOD = samplerState.maxLod;
ID3D11SamplerState *dx11SamplerState = NULL;
HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
index b4b871a4bd..e6380fbd82 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderStateCache.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -20,6 +20,7 @@ class Framebuffer;
namespace rx
{
+class Renderer11;
class RenderStateCache
{
@@ -30,10 +31,8 @@ class RenderStateCache
void initialize(ID3D11Device *device);
void clear();
- // Increments refcount on the returned blend state, Release() must be called.
- ID3D11BlendState *getBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState);
- ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState,
- bool scissorEnabled, unsigned int depthSize);
+ ID3D11BlendState *getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState);
+ ID3D11RasterizerState *getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled);
ID3D11DepthStencilState *getDepthStencilState(const gl::DepthStencilState &dsState);
ID3D11SamplerState *getSamplerState(const gl::SamplerState &samplerState);
@@ -63,7 +62,6 @@ class RenderStateCache
{
gl::RasterizerState rasterizerState;
bool scissorEnabled;
- unsigned int depthSize;
};
static std::size_t hashRasterizerState(const RasterizerStateKey &rasterState);
static bool compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp
index 3707097aa4..6aa75ae5bd 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.cpp
@@ -8,26 +8,67 @@
// RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers
// retained by Renderbuffers.
-#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/main.h"
namespace rx
{
-static unsigned int getRTVSubresourceIndex(ID3D11Texture2D *texture, ID3D11RenderTargetView *view)
+static bool getTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples)
+{
+ ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource);
+ if (texture1D)
+ {
+ D3D11_TEXTURE1D_DESC texDesc;
+ texture1D->GetDesc(&texDesc);
+ SafeRelease(texture1D);
+
+ *mipLevels = texDesc.MipLevels;
+ *samples = 0;
+
+ return true;
+ }
+
+ ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
+ if (texture2D)
+ {
+ D3D11_TEXTURE2D_DESC texDesc;
+ texture2D->GetDesc(&texDesc);
+ SafeRelease(texture2D);
+
+ *mipLevels = texDesc.MipLevels;
+ *samples = texDesc.SampleDesc.Count > 1 ? texDesc.SampleDesc.Count : 0;
+
+ return true;
+ }
+
+ ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource);
+ if (texture3D)
+ {
+ D3D11_TEXTURE3D_DESC texDesc;
+ texture3D->GetDesc(&texDesc);
+ SafeRelease(texture3D);
+
+ *mipLevels = texDesc.MipLevels;
+ *samples = 0;
+
+ return true;
+ }
+
+ return false;
+}
+
+static unsigned int getRTVSubresourceIndex(ID3D11Resource *resource, ID3D11RenderTargetView *view)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
view->GetDesc(&rtvDesc);
- D3D11_TEXTURE2D_DESC texDesc;
- texture->GetDesc(&texDesc);
-
unsigned int mipSlice = 0;
unsigned int arraySlice = 0;
- unsigned int mipLevels = texDesc.MipLevels;
switch (rtvDesc.ViewDimension)
{
@@ -76,20 +117,19 @@ static unsigned int getRTVSubresourceIndex(ID3D11Texture2D *texture, ID3D11Rende
break;
}
+ unsigned int mipLevels, samples;
+ getTextureProperties(resource, &mipLevels, &samples);
+
return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
}
-static unsigned int getDSVSubresourceIndex(ID3D11Texture2D *texture, ID3D11DepthStencilView *view)
+static unsigned int getDSVSubresourceIndex(ID3D11Resource *resource, ID3D11DepthStencilView *view)
{
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
view->GetDesc(&dsvDesc);
- D3D11_TEXTURE2D_DESC texDesc;
- texture->GetDesc(&texDesc);
-
unsigned int mipSlice = 0;
unsigned int arraySlice = 0;
- unsigned int mipLevels = texDesc.MipLevels;
switch (dsvDesc.ViewDimension)
{
@@ -123,7 +163,7 @@ static unsigned int getDSVSubresourceIndex(ID3D11Texture2D *texture, ID3D11Depth
arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice;
break;
- case D3D11_RTV_DIMENSION_UNKNOWN:
+ case D3D11_DSV_DIMENSION_UNKNOWN:
UNIMPLEMENTED();
break;
@@ -132,16 +172,37 @@ static unsigned int getDSVSubresourceIndex(ID3D11Texture2D *texture, ID3D11Depth
break;
}
+ unsigned int mipLevels, samples;
+ getTextureProperties(resource, &mipLevels, &samples);
+
return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
}
-RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height)
+RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource,
+ ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth)
{
mRenderer = Renderer11::makeRenderer11(renderer);
- mTexture = tex;
+
+ mTexture = resource;
+ if (mTexture)
+ {
+ mTexture->AddRef();
+ }
+
mRenderTarget = rtv;
+ if (mRenderTarget)
+ {
+ mRenderTarget->AddRef();
+ }
+
mDepthStencil = NULL;
+
mShaderResource = srv;
+ if (mShaderResource)
+ {
+ mShaderResource->AddRef();
+ }
+
mSubresourceIndex = 0;
if (mRenderTarget && mTexture)
@@ -149,26 +210,45 @@ RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv,
D3D11_RENDER_TARGET_VIEW_DESC desc;
mRenderTarget->GetDesc(&desc);
- D3D11_TEXTURE2D_DESC texDesc;
- mTexture->GetDesc(&texDesc);
+ unsigned int mipLevels, samples;
+ getTextureProperties(mTexture, &mipLevels, &samples);
mSubresourceIndex = getRTVSubresourceIndex(mTexture, mRenderTarget);
mWidth = width;
mHeight = height;
- mSamples = (texDesc.SampleDesc.Count > 1) ? texDesc.SampleDesc.Count : 0;
+ mDepth = depth;
+ mSamples = samples;
- mInternalFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format);
- mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format);
+ mInternalFormat = d3d11_gl::GetInternalFormat(desc.Format);
+ mActualFormat = d3d11_gl::GetInternalFormat(desc.Format);
}
}
-RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height)
+RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource,
+ ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth)
{
mRenderer = Renderer11::makeRenderer11(renderer);
- mTexture = tex;
+
+ mTexture = resource;
+ if (mTexture)
+ {
+ mTexture->AddRef();
+ }
+
mRenderTarget = NULL;
+
mDepthStencil = dsv;
+ if (mDepthStencil)
+ {
+ mDepthStencil->AddRef();
+ }
+
mShaderResource = srv;
+ if (mShaderResource)
+ {
+ mShaderResource->AddRef();
+ }
+
mSubresourceIndex = 0;
if (mDepthStencil && mTexture)
@@ -176,20 +256,21 @@ RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv,
D3D11_DEPTH_STENCIL_VIEW_DESC desc;
mDepthStencil->GetDesc(&desc);
- D3D11_TEXTURE2D_DESC texDesc;
- mTexture->GetDesc(&texDesc);
+ unsigned int mipLevels, samples;
+ getTextureProperties(mTexture, &mipLevels, &samples);
mSubresourceIndex = getDSVSubresourceIndex(mTexture, mDepthStencil);
mWidth = width;
mHeight = height;
- mSamples = (texDesc.SampleDesc.Count > 1) ? texDesc.SampleDesc.Count : 0;
+ mDepth = depth;
+ mSamples = samples;
- mInternalFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format);
- mActualFormat = d3d11_gl::ConvertTextureInternalFormat(desc.Format);
+ mInternalFormat = d3d11_gl::GetInternalFormat(desc.Format);
+ mActualFormat = d3d11_gl::GetInternalFormat(desc.Format);
}
}
-RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth)
+RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples)
{
mRenderer = Renderer11::makeRenderer11(renderer);
mTexture = NULL;
@@ -197,9 +278,13 @@ RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height
mDepthStencil = NULL;
mShaderResource = NULL;
- DXGI_FORMAT requestedFormat = gl_d3d11::ConvertRenderbufferFormat(format);
+ DXGI_FORMAT texFormat = gl_d3d11::GetTexFormat(internalFormat);
+ DXGI_FORMAT srvFormat = gl_d3d11::GetSRVFormat(internalFormat);
+ DXGI_FORMAT rtvFormat = gl_d3d11::GetRTVFormat(internalFormat);
+ DXGI_FORMAT dsvFormat = gl_d3d11::GetDSVFormat(internalFormat);
- int supportedSamples = mRenderer->getNearestSupportedSamples(requestedFormat, samples);
+ DXGI_FORMAT multisampleFormat = (dsvFormat != DXGI_FORMAT_UNKNOWN ? dsvFormat : rtvFormat);
+ int supportedSamples = mRenderer->getNearestSupportedSamples(multisampleFormat, samples);
if (supportedSamples < 0)
{
gl::error(GL_OUT_OF_MEMORY);
@@ -214,16 +299,35 @@ RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height
desc.Height = height;
desc.MipLevels = 1;
desc.ArraySize = 1;
- desc.Format = requestedFormat;
+ desc.Format = texFormat;
desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
- desc.BindFlags = (depth ? D3D11_BIND_DEPTH_STENCIL : (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE));
+
+ // If a rendertarget or depthstencil format exists for this texture format,
+ // we'll flag it to allow binding that way. Shader resource views are a little
+ // more complicated.
+ bool bindRTV = false, bindDSV = false, bindSRV = false;
+ bindRTV = (rtvFormat != DXGI_FORMAT_UNKNOWN);
+ bindDSV = (dsvFormat != DXGI_FORMAT_UNKNOWN);
+ if (srvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ // Multisample targets flagged for binding as depth stencil cannot also be
+ // flagged for binding as SRV, so make certain not to add the SRV flag for
+ // these targets.
+ bindSRV = !(dsvFormat != DXGI_FORMAT_UNKNOWN && desc.SampleDesc.Count > 1);
+ }
+
+ desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) |
+ (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) |
+ (bindSRV ? D3D11_BIND_SHADER_RESOURCE : 0);
ID3D11Device *device = mRenderer->getDevice();
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+ ID3D11Texture2D *texture = NULL;
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &texture);
+ mTexture = texture;
if (result == E_OUTOFMEMORY)
{
@@ -232,10 +336,28 @@ RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height
}
ASSERT(SUCCEEDED(result));
- if (depth)
+ if (bindSRV)
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = srvFormat;
+ srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ srvDesc.Texture2D.MostDetailedMip = 0;
+ srvDesc.Texture2D.MipLevels = 1;
+ result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(mTexture);
+ gl::error(GL_OUT_OF_MEMORY);
+ return;
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ if (bindDSV)
{
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = requestedFormat;
+ dsvDesc.Format = dsvFormat;
dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D : D3D11_DSV_DIMENSION_TEXTURE2DMS;
dsvDesc.Texture2D.MipSlice = 0;
dsvDesc.Flags = 0;
@@ -243,82 +365,57 @@ RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height
if (result == E_OUTOFMEMORY)
{
- mTexture->Release();
- mTexture = NULL;
+ SafeRelease(mTexture);
+ SafeRelease(mShaderResource);
gl::error(GL_OUT_OF_MEMORY);
+ return;
}
ASSERT(SUCCEEDED(result));
}
- else
+
+ if (bindRTV)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = requestedFormat;
+ rtvDesc.Format = rtvFormat;
rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS;
rtvDesc.Texture2D.MipSlice = 0;
result = device->CreateRenderTargetView(mTexture, &rtvDesc, &mRenderTarget);
if (result == E_OUTOFMEMORY)
{
- mTexture->Release();
- mTexture = NULL;
+ SafeRelease(mTexture);
+ SafeRelease(mShaderResource);
+ SafeRelease(mDepthStencil);
gl::error(GL_OUT_OF_MEMORY);
return;
}
ASSERT(SUCCEEDED(result));
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = requestedFormat;
- srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
- srvDesc.Texture2D.MostDetailedMip = 0;
- srvDesc.Texture2D.MipLevels = 1;
- result = device->CreateShaderResourceView(mTexture, &srvDesc, &mShaderResource);
-
- if (result == E_OUTOFMEMORY)
+ if (gl_d3d11::RequiresTextureDataInitialization(internalFormat))
{
- mTexture->Release();
- mTexture = NULL;
- mRenderTarget->Release();
- mRenderTarget = NULL;
- gl::error(GL_OUT_OF_MEMORY);
- return;
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ const float clearValues[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
+ context->ClearRenderTargetView(mRenderTarget, clearValues);
}
- ASSERT(SUCCEEDED(result));
}
}
mWidth = width;
mHeight = height;
- mInternalFormat = format;
+ mDepth = 1;
+ mInternalFormat = internalFormat;
mSamples = supportedSamples;
- mActualFormat = d3d11_gl::ConvertTextureInternalFormat(requestedFormat);
+ mActualFormat = d3d11_gl::GetInternalFormat(texFormat);
mSubresourceIndex = D3D11CalcSubresource(0, 0, 1);
}
RenderTarget11::~RenderTarget11()
{
- if (mTexture)
- {
- mTexture->Release();
- mTexture = NULL;
- }
-
- if (mRenderTarget)
- {
- mRenderTarget->Release();
- mRenderTarget = NULL;
- }
-
- if (mDepthStencil)
- {
- mDepthStencil->Release();
- mDepthStencil = NULL;
- }
-
- if (mShaderResource)
- {
- mShaderResource->Release();
- mShaderResource = NULL;
- }
+ SafeRelease(mTexture);
+ SafeRelease(mRenderTarget);
+ SafeRelease(mDepthStencil);
+ SafeRelease(mShaderResource);
}
RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target)
@@ -327,7 +424,12 @@ RenderTarget11 *RenderTarget11::makeRenderTarget11(RenderTarget *target)
return static_cast<rx::RenderTarget11*>(target);
}
-ID3D11Texture2D *RenderTarget11::getTexture() const
+void RenderTarget11::invalidate(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ // Currently a no-op
+}
+
+ID3D11Resource *RenderTarget11::getTexture() const
{
return mTexture;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
index 97827f2639..ba9f76e5de 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderTarget11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
@@ -20,14 +20,17 @@ class Renderer11;
class RenderTarget11 : public RenderTarget
{
public:
- RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
- RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
- RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth);
+ // RenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
+ RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth);
+ RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Resource *resource, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height, GLsizei depth);
+ RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples);
virtual ~RenderTarget11();
static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
- ID3D11Texture2D *getTexture() const;
+ virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height);
+
+ ID3D11Resource *getTexture() const;
ID3D11RenderTargetView *getRenderTargetView() const;
ID3D11DepthStencilView *getDepthStencilView() const;
ID3D11ShaderResourceView *getShaderResourceView() const;
@@ -38,7 +41,7 @@ class RenderTarget11 : public RenderTarget
DISALLOW_COPY_AND_ASSIGN(RenderTarget11);
unsigned int mSubresourceIndex;
- ID3D11Texture2D *mTexture;
+ ID3D11Resource *mTexture;
ID3D11RenderTargetView *mRenderTarget;
ID3D11DepthStencilView *mDepthStencil;
ID3D11ShaderResourceView *mShaderResource;
@@ -48,4 +51,4 @@ class RenderTarget11 : public RenderTarget
}
-#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_ \ No newline at end of file
+#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index e70727c65e..17a13f97d6 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -8,43 +8,39 @@
// Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
+#include "common/platform.h"
#include "libGLESv2/Buffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
-#include "libGLESv2/renderer/d3d11/SwapChain11.h"
-#include "libGLESv2/renderer/d3d11/Image11.h"
-#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
-#include "libGLESv2/renderer/d3d11/IndexBuffer11.h"
-#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
-#include "libGLESv2/renderer/VertexDataManager.h"
-#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
-#include "libGLESv2/renderer/d3d11/Query11.h"
-#include "libGLESv2/renderer/d3d11/Fence11.h"
-
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough11vs.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba11ps.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb11ps.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum11ps.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha11ps.h"
-
-#include "libGLESv2/renderer/d3d11/shaders/compiled/clear11vs.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/clearsingle11ps.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/clearmultiple11ps.h"
-
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
+#include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
+#include "libGLESv2/renderer/d3d/IndexDataManager.h"
+#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Query11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Fence11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Blit11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Clear11.h"
+#include "libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/VertexArray11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
#include "libEGL/Display.h"
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
-# include <dxgi1_3.h>
-# include <wrl.h>
-# include <windows.applicationmodel.core.h>
-typedef ABI::Windows::Foundation::IEventHandler<ABI::Windows::ApplicationModel::SuspendingEventArgs *> SuspendEventHandler;
+// Enable ANGLE_SKIP_DXGI_1_2_CHECK if there is not a possibility of using cross-process
+// HWNDs or the Windows 7 Platform Update (KB2670838) is expected to be installed.
+#ifndef ANGLE_SKIP_DXGI_1_2_CHECK
+#define ANGLE_SKIP_DXGI_1_2_CHECK 0
#endif
#ifdef _DEBUG
@@ -73,7 +69,10 @@ enum
MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
};
-Renderer11::Renderer11(egl::Display *display) : Renderer(display)
+Renderer11::Renderer11(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay)
+ : Renderer(display),
+ mDc(hDc),
+ mRequestedDisplay(requestedDisplay)
{
mVertexDataManager = NULL;
mIndexDataManager = NULL;
@@ -81,24 +80,10 @@ Renderer11::Renderer11(egl::Display *display) : Renderer(display)
mLineLoopIB = NULL;
mTriangleFanIB = NULL;
- mCopyResourcesInitialized = false;
- mCopyVB = NULL;
- mCopySampler = NULL;
- mCopyIL = NULL;
- mCopyVS = NULL;
- mCopyRGBAPS = NULL;
- mCopyRGBPS = NULL;
- mCopyLumPS = NULL;
- mCopyLumAlphaPS = NULL;
-
- mClearResourcesInitialized = false;
- mClearVB = NULL;
- mClearIL = NULL;
- mClearVS = NULL;
- mClearSinglePS = NULL;
- mClearMultiplePS = NULL;
- mClearScissorRS = NULL;
- mClearNoScissorRS = NULL;
+ mBlit = NULL;
+ mPixelTransfer = NULL;
+
+ mClear = NULL;
mSyncQuery = NULL;
@@ -117,9 +102,10 @@ Renderer11::Renderer11(egl::Display *display) : Renderer(display)
mDriverConstantBufferVS = NULL;
mDriverConstantBufferPS = NULL;
- mBGRATextureSupport = false;
-
- mIsGeometryShaderActive = false;
+ mAppliedVertexShader = NULL;
+ mAppliedGeometryShader = NULL;
+ mCurPointGeometryShader = NULL;
+ mAppliedPixelShader = NULL;
}
Renderer11::~Renderer11()
@@ -139,12 +125,12 @@ Renderer11 *Renderer11::makeRenderer11(Renderer *renderer)
EGLint Renderer11::initialize()
{
- if (!initializeCompiler())
+ if (!mCompiler.initialize())
{
return EGL_NOT_INITIALIZED;
}
-#if !defined(ANGLE_OS_WINRT)
+#if !defined(ANGLE_PLATFORM_WINRT)
mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
@@ -154,7 +140,6 @@ EGLint Renderer11::initialize()
return EGL_NOT_INITIALIZED;
}
-
// create the D3D11 device
ASSERT(mDevice == NULL);
PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
@@ -178,11 +163,17 @@ EGLint Renderer11::initialize()
#endif
};
+ D3D_DRIVER_TYPE driverType = D3D_DRIVER_TYPE_HARDWARE;
+ if (mRequestedDisplay == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
+ {
+ driverType = D3D_DRIVER_TYPE_WARP;
+ }
+
HRESULT result = S_OK;
#ifdef _DEBUG
result = D3D11CreateDevice(NULL,
- D3D_DRIVER_TYPE_HARDWARE,
+ driverType,
NULL,
D3D11_CREATE_DEVICE_DEBUG,
featureLevels,
@@ -201,7 +192,7 @@ EGLint Renderer11::initialize()
#endif
{
result = D3D11CreateDevice(NULL,
- D3D_DRIVER_TYPE_HARDWARE,
+ driverType,
NULL,
0,
featureLevels,
@@ -218,7 +209,37 @@ EGLint Renderer11::initialize()
}
}
-#if !defined(ANGLE_OS_WINRT)
+#if !ANGLE_SKIP_DXGI_1_2_CHECK && !defined(ANGLE_PLATFORM_WINRT)
+ // In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is required.
+ // The easiest way to check is to query for a IDXGIDevice2.
+ bool requireDXGI1_2 = false;
+ HWND hwnd = WindowFromDC(mDc);
+ if (hwnd)
+ {
+ DWORD currentProcessId = GetCurrentProcessId();
+ DWORD wndProcessId;
+ GetWindowThreadProcessId(hwnd, &wndProcessId);
+ requireDXGI1_2 = (currentProcessId != wndProcessId);
+ }
+ else
+ {
+ requireDXGI1_2 = true;
+ }
+
+ if (requireDXGI1_2)
+ {
+ IDXGIDevice2 *dxgiDevice2 = NULL;
+ result = mDevice->QueryInterface(__uuidof(IDXGIDevice2), (void**)&dxgiDevice2);
+ if (FAILED(result))
+ {
+ ERR("DXGI 1.2 required to present to HWNDs owned by another process.\n");
+ return EGL_NOT_INITIALIZED;
+ }
+ SafeRelease(dxgiDevice2);
+ }
+#endif
+
+#if !defined(ANGLE_PLATFORM_WINRT)
IDXGIDevice *dxgiDevice = NULL;
#else
IDXGIDevice1 *dxgiDevice = NULL;
@@ -239,7 +260,7 @@ EGLint Renderer11::initialize()
return EGL_NOT_INITIALIZED;
}
- dxgiDevice->Release();
+ SafeRelease(dxgiDevice);
mDxgiAdapter->GetDesc(&mAdapterDescription);
memset(mDescription, 0, sizeof(mDescription));
@@ -270,212 +291,25 @@ EGLint Renderer11::initialize()
filter.DenyList.pIDList = hideMessages;
infoQueue->AddStorageFilterEntries(&filter);
-
- infoQueue->Release();
+ SafeRelease(infoQueue);
}
#endif
- unsigned int maxSupportedSamples = 0;
- unsigned int rtFormatCount = ArraySize(RenderTargetFormats);
- unsigned int dsFormatCount = ArraySize(DepthStencilFormats);
- for (unsigned int i = 0; i < rtFormatCount + dsFormatCount; ++i)
- {
- DXGI_FORMAT format = (i < rtFormatCount) ? RenderTargetFormats[i] : DepthStencilFormats[i - rtFormatCount];
- if (format != DXGI_FORMAT_UNKNOWN)
- {
- UINT formatSupport;
- result = mDevice->CheckFormatSupport(format, &formatSupport);
- if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET))
- {
- MultisampleSupportInfo supportInfo;
-
- for (unsigned int j = 1; j <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; j++)
- {
- result = mDevice->CheckMultisampleQualityLevels(format, j, &supportInfo.qualityLevels[j - 1]);
- if (SUCCEEDED(result) && supportInfo.qualityLevels[j - 1] > 0)
- {
- maxSupportedSamples = std::max(j, maxSupportedSamples);
- }
- else
- {
- supportInfo.qualityLevels[j - 1] = 0;
- }
- }
-
- mMultisampleSupportMap.insert(std::make_pair(format, supportInfo));
- }
- }
- }
- mMaxSupportedSamples = maxSupportedSamples;
-
- initializeDevice();
-
- // BGRA texture support is optional in feature levels 10 and 10_1
- UINT formatSupport;
- result = mDevice->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &formatSupport);
- if (FAILED(result))
- {
- ERR("Error checking BGRA format support: 0x%08X", result);
- }
- else
- {
- const int flags = (D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET);
- mBGRATextureSupport = (formatSupport & flags) == flags;
- }
-
- // Check floating point texture support
- static const unsigned int requiredTextureFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE;
- static const unsigned int requiredRenderableFlags = D3D11_FORMAT_SUPPORT_RENDER_TARGET;
- static const unsigned int requiredFilterFlags = D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
-
- DXGI_FORMAT float16Formats[] =
- {
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- };
-
- DXGI_FORMAT float32Formats[] =
- {
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- };
-
- mFloat16TextureSupport = true;
- mFloat16FilterSupport = true;
- mFloat16RenderSupport = true;
- for (unsigned int i = 0; i < ArraySize(float16Formats); i++)
- {
- if (SUCCEEDED(mDevice->CheckFormatSupport(float16Formats[i], &formatSupport)))
- {
- mFloat16TextureSupport = mFloat16TextureSupport && (formatSupport & requiredTextureFlags) == requiredTextureFlags;
- mFloat16FilterSupport = mFloat16FilterSupport && (formatSupport & requiredFilterFlags) == requiredFilterFlags;
- mFloat16RenderSupport = mFloat16RenderSupport && (formatSupport & requiredRenderableFlags) == requiredRenderableFlags;
- }
- else
- {
- mFloat16TextureSupport = false;
- mFloat16RenderSupport = false;
- mFloat16FilterSupport = false;
- }
- }
-
- mFloat32TextureSupport = true;
- mFloat32FilterSupport = true;
- mFloat32RenderSupport = true;
- for (unsigned int i = 0; i < ArraySize(float32Formats); i++)
- {
- if (SUCCEEDED(mDevice->CheckFormatSupport(float32Formats[i], &formatSupport)))
- {
- mFloat32TextureSupport = mFloat32TextureSupport && (formatSupport & requiredTextureFlags) == requiredTextureFlags;
- mFloat32FilterSupport = mFloat32FilterSupport && (formatSupport & requiredFilterFlags) == requiredFilterFlags;
- mFloat32RenderSupport = mFloat32RenderSupport && (formatSupport & requiredRenderableFlags) == requiredRenderableFlags;
- }
- else
- {
- mFloat32TextureSupport = false;
- mFloat32FilterSupport = false;
- mFloat32RenderSupport = false;
- }
- }
-
- // Check compressed texture support
- const unsigned int requiredCompressedTextureFlags = D3D11_FORMAT_SUPPORT_TEXTURE2D;
-
- if (SUCCEEDED(mDevice->CheckFormatSupport(DXGI_FORMAT_BC1_UNORM, &formatSupport)))
- {
- mDXT1TextureSupport = (formatSupport & requiredCompressedTextureFlags) == requiredCompressedTextureFlags;
- }
- else
- {
- mDXT1TextureSupport = false;
- }
-
- if (SUCCEEDED(mDevice->CheckFormatSupport(DXGI_FORMAT_BC3_UNORM, &formatSupport)))
- {
- mDXT3TextureSupport = (formatSupport & requiredCompressedTextureFlags) == requiredCompressedTextureFlags;
- }
- else
- {
- mDXT3TextureSupport = false;
- }
-
- if (SUCCEEDED(mDevice->CheckFormatSupport(DXGI_FORMAT_BC5_UNORM, &formatSupport)))
- {
- mDXT5TextureSupport = (formatSupport & requiredCompressedTextureFlags) == requiredCompressedTextureFlags;
- }
- else
- {
- mDXT5TextureSupport = false;
- }
-
- // Check depth texture support
- DXGI_FORMAT depthTextureFormats[] =
- {
- DXGI_FORMAT_D16_UNORM,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- };
-
- static const unsigned int requiredDepthTextureFlags = D3D11_FORMAT_SUPPORT_DEPTH_STENCIL |
- D3D11_FORMAT_SUPPORT_TEXTURE2D;
-
- mDepthTextureSupport = true;
- for (unsigned int i = 0; i < ArraySize(depthTextureFormats); i++)
- {
- if (SUCCEEDED(mDevice->CheckFormatSupport(depthTextureFormats[i], &formatSupport)))
- {
- mDepthTextureSupport = mDepthTextureSupport && ((formatSupport & requiredDepthTextureFlags) == requiredDepthTextureFlags);
- }
- else
- {
- mDepthTextureSupport = false;
- }
- }
+ mMaxSupportedSamples = 0;
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
- // Monitor when the application suspends so that Trim() can be called
- Microsoft::WRL::ComPtr<ABI::Windows::ApplicationModel::Core::ICoreApplication> application;
- result = RoGetActivationFactory(Microsoft::WRL::Wrappers::HString::MakeReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(),
- IID_PPV_ARGS(&application));
- if (FAILED(result))
+ const d3d11::DXGIFormatSet &dxgiFormats = d3d11::GetAllUsedDXGIFormats();
+ for (d3d11::DXGIFormatSet::const_iterator i = dxgiFormats.begin(); i != dxgiFormats.end(); ++i)
{
- ERR("Error obtaining CoreApplication: 0x%08X", result);
- return EGL_NOT_INITIALIZED;
+ MultisampleSupportInfo support = getMultisampleSupportInfo(*i);
+ mMultisampleSupportMap.insert(std::make_pair(*i, support));
+ mMaxSupportedSamples = std::max(mMaxSupportedSamples, support.maxSupportedSamples);
}
- EventRegistrationToken cookie;
- result = application->add_Suspending(Microsoft::WRL::Callback<SuspendEventHandler>(this, &Renderer11::onSuspend).Get(), &cookie);
- if (FAILED(result))
- {
- ERR("Error setting suspend callback: 0x%08X", result);
- return EGL_NOT_INITIALIZED;
- }
-#endif
+ initializeDevice();
return EGL_SUCCESS;
}
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
-HRESULT Renderer11::onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *)
-{
- if (!mDevice)
- return S_OK;
-
- Microsoft::WRL::ComPtr<IDXGIDevice3> dxgiDevice;
- HRESULT result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
- if (FAILED(result))
- {
- ERR("Error obtaining DXGIDevice3 on suspend: 0x%08X", result);
- return S_OK;
- }
-
- dxgiDevice->Trim();
-
- return S_OK;
-}
-#endif
-
// do any one-time device initialization
// NOTE: this is also needed after a device lost/reset
// to reset the scene status and ensure the default states are reset.
@@ -488,6 +322,15 @@ void Renderer11::initializeDevice()
mVertexDataManager = new VertexDataManager(this);
mIndexDataManager = new IndexDataManager(this);
+ ASSERT(!mBlit);
+ mBlit = new Blit11(this);
+
+ ASSERT(!mClear);
+ mClear = new Clear11(this);
+
+ ASSERT(!mPixelTransfer);
+ mPixelTransfer = new PixelTransfer11(this);
+
markAllStateDirty();
}
@@ -515,18 +358,19 @@ int Renderer11::generateConfigs(ConfigDesc **configDescList)
if (depthStencilFormat != DXGI_FORMAT_UNKNOWN)
{
- UINT formatSupport = 0;
- result = mDevice->CheckFormatSupport(depthStencilFormat, &formatSupport);
- depthStencilFormatOK = SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
+ UINT depthStencilSupport = 0;
+ result = mDevice->CheckFormatSupport(depthStencilFormat, &depthStencilSupport);
+ depthStencilFormatOK = SUCCEEDED(result) && (depthStencilSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
}
if (depthStencilFormatOK)
{
ConfigDesc newConfig;
- newConfig.renderTargetFormat = d3d11_gl::ConvertBackBufferFormat(renderTargetFormat);
- newConfig.depthStencilFormat = d3d11_gl::ConvertDepthStencilFormat(depthStencilFormat);
+ newConfig.renderTargetFormat = d3d11_gl::GetInternalFormat(renderTargetFormat);
+ newConfig.depthStencilFormat = d3d11_gl::GetInternalFormat(depthStencilFormat);
newConfig.multiSample = 0; // FIXME: enumerate multi-sampling
newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast
+ newConfig.es3Capable = true;
(*configDescList)[numConfigs++] = newConfig;
}
@@ -586,6 +430,23 @@ SwapChain *Renderer11::createSwapChain(EGLNativeWindowType window, HANDLE shareH
return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat);
}
+void Renderer11::generateSwizzle(gl::Texture *texture)
+{
+ if (texture)
+ {
+ TextureStorageInterface *texStorage = texture->getNativeTexture();
+ if (texStorage)
+ {
+ TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage->getStorageInstance());
+
+ storage11->generateSwizzles(texture->getSamplerState().swizzleRed,
+ texture->getSamplerState().swizzleGreen,
+ texture->getSamplerState().swizzleBlue,
+ texture->getSamplerState().swizzleAlpha);
+ }
+ }
+}
+
void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
{
if (type == gl::SAMPLER_PIXEL)
@@ -644,7 +505,6 @@ void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::Samp
void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
{
ID3D11ShaderResourceView *textureSRV = NULL;
- unsigned int serial = 0;
bool forceSetTexture = false;
if (texture)
@@ -653,14 +513,15 @@ void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *textur
if (texStorage)
{
TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage->getStorageInstance());
- textureSRV = storage11->getSRV();
+ gl::SamplerState samplerState;
+ texture->getSamplerStateWithNativeOffset(&samplerState);
+ textureSRV = storage11->getSRV(samplerState);
}
// If we get NULL back from getSRV here, something went wrong in the texture class and we're unexpectedly
// missing the shader resource view
ASSERT(textureSRV != NULL);
- serial = texture->getTextureSerial();
forceSetTexture = texture->hasDirtyImages();
}
@@ -672,12 +533,12 @@ void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *textur
return;
}
- if (forceSetTexture || mCurPixelTextureSerials[index] != serial)
+ if (forceSetTexture || mCurPixelSRVs[index] != textureSRV)
{
mDeviceContext->PSSetShaderResources(index, 1, &textureSRV);
}
- mCurPixelTextureSerials[index] = serial;
+ mCurPixelSRVs[index] = textureSRV;
}
else if (type == gl::SAMPLER_VERTEX)
{
@@ -687,22 +548,70 @@ void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *textur
return;
}
- if (forceSetTexture || mCurVertexTextureSerials[index] != serial)
+ if (forceSetTexture || mCurVertexSRVs[index] != textureSRV)
{
mDeviceContext->VSSetShaderResources(index, 1, &textureSRV);
}
- mCurVertexTextureSerials[index] = serial;
+ mCurVertexSRVs[index] = textureSRV;
}
else UNREACHABLE();
}
+bool Renderer11::setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[])
+{
+ for (unsigned int uniformBufferIndex = 0; uniformBufferIndex < gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS; uniformBufferIndex++)
+ {
+ const gl::Buffer *uniformBuffer = vertexUniformBuffers[uniformBufferIndex];
+ if (uniformBuffer)
+ {
+ Buffer11 *bufferStorage = Buffer11::makeBuffer11(uniformBuffer->getImplementation());
+ ID3D11Buffer *constantBuffer = bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM);
+
+ if (!constantBuffer)
+ {
+ return false;
+ }
+
+ if (mCurrentConstantBufferVS[uniformBufferIndex] != bufferStorage->getSerial())
+ {
+ mDeviceContext->VSSetConstantBuffers(getReservedVertexUniformBuffers() + uniformBufferIndex,
+ 1, &constantBuffer);
+ mCurrentConstantBufferVS[uniformBufferIndex] = bufferStorage->getSerial();
+ }
+ }
+ }
+
+ for (unsigned int uniformBufferIndex = 0; uniformBufferIndex < gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS; uniformBufferIndex++)
+ {
+ const gl::Buffer *uniformBuffer = fragmentUniformBuffers[uniformBufferIndex];
+ if (uniformBuffer)
+ {
+ Buffer11 *bufferStorage = Buffer11::makeBuffer11(uniformBuffer->getImplementation());
+ ID3D11Buffer *constantBuffer = bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM);
+
+ if (!constantBuffer)
+ {
+ return false;
+ }
+
+ if (mCurrentConstantBufferPS[uniformBufferIndex] != bufferStorage->getSerial())
+ {
+ mDeviceContext->PSSetConstantBuffers(getReservedFragmentUniformBuffers() + uniformBufferIndex,
+ 1, &constantBuffer);
+ mCurrentConstantBufferPS[uniformBufferIndex] = bufferStorage->getSerial();
+ }
+ }
+ }
+
+ return true;
+}
+
void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState)
{
if (mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0)
{
- ID3D11RasterizerState *dxRasterState = mStateCache.getRasterizerState(rasterState, mScissorEnabled,
- mCurDepthSize);
+ ID3D11RasterizerState *dxRasterState = mStateCache.getRasterizerState(rasterState, mScissorEnabled);
if (!dxRasterState)
{
ERR("NULL rasterizer state returned by RenderStateCache::getRasterizerState, setting the default"
@@ -717,12 +626,12 @@ void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState)
mForceSetRasterState = false;
}
-void Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
+void Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
unsigned int sampleMask)
{
if (mForceSetBlendState ||
memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0 ||
- memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0 ||
+ memcmp(&blendColor, &mCurBlendColor, sizeof(gl::ColorF)) != 0 ||
sampleMask != mCurSampleMask)
{
ID3D11BlendState *dxBlendState = mStateCache.getBlendState(framebuffer, blendState);
@@ -766,14 +675,9 @@ void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilS
memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 ||
stencilRef != mCurStencilRef || stencilBackRef != mCurStencilBackRef)
{
- if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
- stencilRef != stencilBackRef ||
- depthStencilState.stencilMask != depthStencilState.stencilBackMask)
- {
- ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are "
- "invalid under WebGL.");
- return gl::error(GL_INVALID_OPERATION);
- }
+ ASSERT(depthStencilState.stencilWritemask == depthStencilState.stencilBackWritemask);
+ ASSERT(stencilRef == stencilBackRef);
+ ASSERT(depthStencilState.stencilMask == depthStencilState.stencilBackMask);
ID3D11DepthStencilState *dxDepthStencilState = mStateCache.getDepthStencilState(depthStencilState);
if (!dxDepthStencilState)
@@ -782,7 +686,13 @@ void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilS
"setting the default depth stencil state.");
}
- mDeviceContext->OMSetDepthStencilState(dxDepthStencilState, static_cast<UINT>(stencilRef));
+ // Max D3D11 stencil reference value is 0xFF, corresponding to the max 8 bits in a stencil buffer
+ // GL specifies we should clamp the ref value to the nearest bit depth when doing stencil ops
+ META_ASSERT(D3D11_DEFAULT_STENCIL_READ_MASK == 0xFF);
+ META_ASSERT(D3D11_DEFAULT_STENCIL_WRITE_MASK == 0xFF);
+ UINT dxStencilRef = std::min<UINT>(stencilRef, 0xFFu);
+
+ mDeviceContext->OMSetDepthStencilState(dxDepthStencilState, dxStencilRef);
mCurDepthStencilState = depthStencilState;
mCurStencilRef = stencilRef;
@@ -836,17 +746,14 @@ bool Renderer11::setViewport(const gl::Rectangle &viewport, float zNear, float z
actualZFar = 1.0f;
}
- // Get D3D viewport bounds, which depends on the feature level
- const Range& viewportBounds = getViewportBounds();
+ const gl::Caps& caps = getRendererCaps();
// Clamp width and height first to the gl maximum, then clamp further if we extend past the D3D maximum bounds
D3D11_VIEWPORT dxViewport;
- dxViewport.TopLeftX = gl::clamp(actualViewport.x, viewportBounds.start, viewportBounds.end);
- dxViewport.TopLeftY = gl::clamp(actualViewport.y, viewportBounds.start, viewportBounds.end);
- dxViewport.Width = gl::clamp(actualViewport.width, 0, getMaxViewportDimension());
- dxViewport.Height = gl::clamp(actualViewport.height, 0, getMaxViewportDimension());
- dxViewport.Width = std::min((int)dxViewport.Width, viewportBounds.end - static_cast<int>(dxViewport.TopLeftX));
- dxViewport.Height = std::min((int)dxViewport.Height, viewportBounds.end - static_cast<int>(dxViewport.TopLeftY));
+ dxViewport.TopLeftX = gl::clamp(actualViewport.x, -static_cast<int>(caps.maxViewportWidth), static_cast<int>(caps.maxViewportWidth));
+ dxViewport.TopLeftY = gl::clamp(actualViewport.y, -static_cast<int>(caps.maxViewportHeight), static_cast<int>(caps.maxViewportHeight));
+ dxViewport.Width = gl::clamp(actualViewport.width, 0, static_cast<int>(caps.maxViewportWidth - dxViewport.TopLeftX));
+ dxViewport.Height = gl::clamp(actualViewport.height, 0, static_cast<int>(caps.maxViewportHeight - dxViewport.TopLeftY));
dxViewport.MinDepth = actualZNear;
dxViewport.MaxDepth = actualZFar;
@@ -904,7 +811,8 @@ bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count)
// emulate fans via rewriting index buffer
case GL_TRIANGLE_FAN: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break;
default:
- return gl::error(GL_INVALID_ENUM, false);
+ UNREACHABLE();
+ return false;
}
if (primitiveTopology != mCurrentPrimitiveTopology)
@@ -930,20 +838,13 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
{
const GLenum drawBufferState = framebuffer->getDrawBufferState(colorAttachment);
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(colorAttachment);
- if (framebuffer->getColorbufferType(colorAttachment) != GL_NONE && drawBufferState != GL_NONE)
+ if (colorbuffer && drawBufferState != GL_NONE)
{
// the draw buffer must be either "none", "back" for the default buffer or the same index as this color (in order)
ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment));
- gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(colorAttachment);
-
- if (!colorbuffer)
- {
- ERR("render target pointer unexpectedly null.");
- return false;
- }
-
// check for zero-sized default framebuffer, which is a special case.
// in this case we do not wish to modify any state and just silently return false.
// this will not report any gl error but will cause the calling method to return.
@@ -977,59 +878,25 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
missingColorRenderTarget = false;
}
-#ifdef _DEBUG
- // Workaround for Debug SETSHADERRESOURCES_HAZARD D3D11 warnings
- for (unsigned int vertexSerialIndex = 0; vertexSerialIndex < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; vertexSerialIndex++)
- {
- if (colorbuffer->getTextureSerial() != 0 && mCurVertexTextureSerials[vertexSerialIndex] == colorbuffer->getTextureSerial())
- {
- setTexture(gl::SAMPLER_VERTEX, vertexSerialIndex, NULL);
- }
- }
-
- for (unsigned int pixelSerialIndex = 0; pixelSerialIndex < gl::MAX_TEXTURE_IMAGE_UNITS; pixelSerialIndex++)
- {
- if (colorbuffer->getTextureSerial() != 0 && mCurPixelTextureSerials[pixelSerialIndex] == colorbuffer->getTextureSerial())
- {
- setTexture(gl::SAMPLER_PIXEL, pixelSerialIndex, NULL);
- }
- }
-#endif
+ // TODO: Detect if this color buffer is already bound as a texture and unbind it first to prevent
+ // D3D11 warnings.
}
}
// Get the depth stencil render buffer and serials
- gl::Renderbuffer *depthStencil = NULL;
+ gl::FramebufferAttachment *depthStencil = framebuffer->getDepthbuffer();
unsigned int depthbufferSerial = 0;
unsigned int stencilbufferSerial = 0;
- if (framebuffer->getDepthbufferType() != GL_NONE)
+ if (depthStencil)
{
- depthStencil = framebuffer->getDepthbuffer();
- if (!depthStencil)
- {
- ERR("Depth stencil pointer unexpectedly null.");
- SafeRelease(framebufferRTVs);
- return false;
- }
-
depthbufferSerial = depthStencil->getSerial();
}
- else if (framebuffer->getStencilbufferType() != GL_NONE)
+ else if (framebuffer->getStencilbuffer())
{
depthStencil = framebuffer->getStencilbuffer();
- if (!depthStencil)
- {
- ERR("Depth stencil pointer unexpectedly null.");
- SafeRelease(framebufferRTVs);
- return false;
- }
-
stencilbufferSerial = depthStencil->getSerial();
}
- // Extract the depth stencil sizes and view
- unsigned int depthSize = 0;
- unsigned int stencilSize = 0;
ID3D11DepthStencilView* framebufferDSV = NULL;
if (depthStencil)
{
@@ -1057,9 +924,6 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
renderTargetHeight = depthStencil->getHeight();
renderTargetFormat = depthStencil->getActualFormat();
}
-
- depthSize = depthStencil->getDepthSize();
- stencilSize = depthStencil->getStencilSize();
}
// Apply the render target and depth stencil
@@ -1068,22 +932,20 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
depthbufferSerial != mAppliedDepthbufferSerial ||
stencilbufferSerial != mAppliedStencilbufferSerial)
{
- mDeviceContext->OMSetRenderTargets(getMaxRenderTargets(), framebufferRTVs, framebufferDSV);
+ mDeviceContext->OMSetRenderTargets(getRendererCaps().maxDrawBuffers, framebufferRTVs, framebufferDSV);
mRenderTargetDesc.width = renderTargetWidth;
mRenderTargetDesc.height = renderTargetHeight;
mRenderTargetDesc.format = renderTargetFormat;
mForceSetViewport = true;
mForceSetScissor = true;
+ mForceSetBlendState = true;
- if (!mDepthStencilInitialized || depthSize != mCurDepthSize)
+ if (!mDepthStencilInitialized)
{
- mCurDepthSize = depthSize;
mForceSetRasterState = true;
}
- mCurStencilSize = stencilSize;
-
for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++)
{
mAppliedRenderTargetSerials[rtIndex] = renderTargetSerials[rtIndex];
@@ -1094,13 +956,16 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
mDepthStencilInitialized = true;
}
+ invalidateFramebufferSwizzles(framebuffer);
+
return true;
}
-GLenum Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances)
+GLenum Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances)
{
TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS];
- GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, programBinary, first, count, attributes, instances);
+ GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances);
if (err != GL_NO_ERROR)
{
return err;
@@ -1115,28 +980,27 @@ GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementAr
if (err == GL_NO_ERROR)
{
- if (indexInfo->storage)
- {
- if (indexInfo->serial != mAppliedStorageIBSerial || indexInfo->startOffset != mAppliedIBOffset)
- {
- BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(indexInfo->storage);
- IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer);
+ IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer);
- mDeviceContext->IASetIndexBuffer(storage->getBuffer(BUFFER_USAGE_INDEX), indexBuffer->getIndexFormat(), indexInfo->startOffset);
+ ID3D11Buffer *buffer = NULL;
+ DXGI_FORMAT bufferFormat = indexBuffer->getIndexFormat();
- mAppliedIBSerial = 0;
- mAppliedStorageIBSerial = storage->getSerial();
- mAppliedIBOffset = indexInfo->startOffset;
- }
+ if (indexInfo->storage)
+ {
+ Buffer11 *storage = Buffer11::makeBuffer11(indexInfo->storage);
+ buffer = storage->getBuffer(BUFFER_USAGE_INDEX);
}
- else if (indexInfo->serial != mAppliedIBSerial || indexInfo->startOffset != mAppliedIBOffset)
+ else
{
- IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer);
+ buffer = indexBuffer->getBuffer();
+ }
- mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexInfo->startOffset);
+ if (buffer != mAppliedIB || bufferFormat != mAppliedIBFormat || indexInfo->startOffset != mAppliedIBOffset)
+ {
+ mDeviceContext->IASetIndexBuffer(buffer, bufferFormat, indexInfo->startOffset);
- mAppliedIBSerial = indexInfo->serial;
- mAppliedStorageIBSerial = 0;
+ mAppliedIB = buffer;
+ mAppliedIBFormat = bufferFormat;
mAppliedIBOffset = indexInfo->startOffset;
}
}
@@ -1144,9 +1008,79 @@ GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementAr
return err;
}
-void Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances)
+void Renderer11::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[])
{
- if (mode == GL_LINE_LOOP)
+ ID3D11Buffer* d3dBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ UINT d3dOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ bool requiresUpdate = false;
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ if (transformFeedbackBuffers[i])
+ {
+ Buffer11 *storage = Buffer11::makeBuffer11(transformFeedbackBuffers[i]->getImplementation());
+ ID3D11Buffer *buffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK);
+
+ d3dBuffers[i] = buffer;
+ d3dOffsets[i] = (mAppliedTFBuffers[i] != buffer) ? static_cast<UINT>(offsets[i]) : -1;
+ }
+ else
+ {
+ d3dBuffers[i] = NULL;
+ d3dOffsets[i] = 0;
+ }
+
+ if (d3dBuffers[i] != mAppliedTFBuffers[i] || offsets[i] != mAppliedTFOffsets[i])
+ {
+ requiresUpdate = true;
+ }
+ }
+
+ if (requiresUpdate)
+ {
+ mDeviceContext->SOSetTargets(ArraySize(d3dBuffers), d3dBuffers, d3dOffsets);
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ mAppliedTFBuffers[i] = d3dBuffers[i];
+ mAppliedTFOffsets[i] = offsets[i];
+ }
+ }
+}
+
+void Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive)
+{
+ if (mode == GL_POINTS && transformFeedbackActive)
+ {
+ // Since point sprites are generated with a geometry shader, too many vertices will
+ // be written if transform feedback is active. To work around this, draw only the points
+ // with the stream out shader and no pixel shader to feed the stream out buffers and then
+ // draw again with the point sprite geometry shader to rasterize the point sprites.
+
+ mDeviceContext->PSSetShader(NULL, NULL, 0);
+
+ if (instances > 0)
+ {
+ mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ }
+ else
+ {
+ mDeviceContext->Draw(count, 0);
+ }
+
+ mDeviceContext->GSSetShader(mCurPointGeometryShader, NULL, 0);
+ mDeviceContext->PSSetShader(mAppliedPixelShader, NULL, 0);
+
+ if (instances > 0)
+ {
+ mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ }
+ else
+ {
+ mDeviceContext->Draw(count, 0);
+ }
+
+ mDeviceContext->GSSetShader(mAppliedGeometryShader, NULL, 0);
+ }
+ else if (mode == GL_LINE_LOOP)
{
drawLineLoop(count, GL_NONE, NULL, 0, NULL);
}
@@ -1164,7 +1098,8 @@ void Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances)
}
}
-void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances)
+void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances)
{
if (mode == GL_LINE_LOOP)
{
@@ -1268,12 +1203,13 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
if (type != GL_NONE && elementArrayBuffer)
{
gl::Buffer *indexBuffer = elementArrayBuffer;
- BufferStorage *storage = indexBuffer->getStorage();
+ BufferImpl *storage = indexBuffer->getImplementation();
intptr_t offset = reinterpret_cast<intptr_t>(indices);
indices = static_cast<const GLubyte*>(storage->getData()) + offset;
}
- const int indexType = get32BitIndexSupport() ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+ // TODO: some level 9 hardware supports 32-bit indices; test and store support instead
+ const int indexType = isLevel9() ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
if (!mLineLoopIB)
{
@@ -1291,13 +1227,14 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
// Checked by Renderer11::applyPrimitiveType
ASSERT(count >= 0);
- if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
+ int indexTypeSize = indexType == GL_UNSIGNED_SHORT ? sizeof(unsigned short) : sizeof(unsigned int);
+ if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / indexTypeSize))
{
ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
return gl::error(GL_OUT_OF_MEMORY);
}
- const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int);
+ const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * indexTypeSize;
if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, indexType))
{
ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP.");
@@ -1324,13 +1261,15 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
return gl::error(GL_OUT_OF_MEMORY);
}
- if (mAppliedIBSerial != mLineLoopIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
- {
- IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
+ IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer());
+ ID3D11Buffer *d3dIndexBuffer = indexBuffer->getBuffer();
+ DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
+ if (mAppliedIB != d3dIndexBuffer || mAppliedIBFormat != indexFormat || mAppliedIBOffset != indexBufferOffset)
+ {
mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
- mAppliedIBSerial = mLineLoopIB->getSerial();
- mAppliedStorageIBSerial = 0;
+ mAppliedIB = d3dIndexBuffer;
+ mAppliedIBFormat = indexFormat;
mAppliedIBOffset = indexBufferOffset;
}
@@ -1343,12 +1282,12 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
if (type != GL_NONE && elementArrayBuffer)
{
gl::Buffer *indexBuffer = elementArrayBuffer;
- BufferStorage *storage = indexBuffer->getStorage();
+ BufferImpl *storage = indexBuffer->getImplementation();
intptr_t offset = reinterpret_cast<intptr_t>(indices);
indices = static_cast<const GLubyte*>(storage->getData()) + offset;
}
- const int indexType = get32BitIndexSupport() ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+ const int indexType = isLevel9() ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
if (!mTriangleFanIB)
{
@@ -1368,13 +1307,14 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
const unsigned int numTris = count - 2;
- if (numTris > (std::numeric_limits<unsigned int>::max() / (sizeof(unsigned int) * 3)))
+ int indexTypeSize = indexType == GL_UNSIGNED_SHORT ? sizeof(unsigned short) : sizeof(unsigned int);
+ if (numTris > (std::numeric_limits<unsigned int>::max() / (indexTypeSize * 3)))
{
ERR("Could not create a scratch index buffer for GL_TRIANGLE_FAN, too many indices required.");
return gl::error(GL_OUT_OF_MEMORY);
}
- const unsigned int spaceNeeded = (numTris * 3) * sizeof(unsigned int);
+ const unsigned int spaceNeeded = (numTris * 3) * indexTypeSize;
if (!mTriangleFanIB->reserveBufferSpace(spaceNeeded, indexType))
{
ERR("Could not reserve enough space in scratch index buffer for GL_TRIANGLE_FAN.");
@@ -1395,20 +1335,21 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
fillTriangleFanIndices(type, numTris, indices, reinterpret_cast<unsigned int*>(mappedMemory));
unsigned int indexBufferOffset = offset;
-
if (!mTriangleFanIB->unmapBuffer())
{
ERR("Could not unmap scratch index buffer for GL_TRIANGLE_FAN.");
return gl::error(GL_OUT_OF_MEMORY);
}
- if (mAppliedIBSerial != mTriangleFanIB->getSerial() || mAppliedIBOffset != indexBufferOffset)
- {
- IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mTriangleFanIB->getIndexBuffer());
+ IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mTriangleFanIB->getIndexBuffer());
+ ID3D11Buffer *d3dIndexBuffer = indexBuffer->getBuffer();
+ DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
+ if (mAppliedIB != d3dIndexBuffer || mAppliedIBFormat != indexFormat || mAppliedIBOffset != indexBufferOffset)
+ {
mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset);
- mAppliedIBSerial = mTriangleFanIB->getSerial();
- mAppliedStorageIBSerial = 0;
+ mAppliedIB = d3dIndexBuffer;
+ mAppliedIBFormat = indexFormat;
mAppliedIBOffset = indexBufferOffset;
}
@@ -1422,54 +1363,73 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
}
}
-void Renderer11::applyShaders(gl::ProgramBinary *programBinary)
+void Renderer11::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive)
{
- unsigned int programBinarySerial = programBinary->getSerial();
- const bool updateProgramState = (programBinarySerial != mAppliedProgramBinarySerial);
+ ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout);
+ ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer);
+ ShaderExecutable *geometryExe = programBinary->getGeometryExecutable();
+
+ ID3D11VertexShader *vertexShader = (vertexExe ? ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShader() : NULL);
- if (updateProgramState)
+ ID3D11PixelShader *pixelShader = NULL;
+ // Skip pixel shader if we're doing rasterizer discard.
+ if (!rasterizerDiscard)
{
- ShaderExecutable *vertexExe = programBinary->getVertexExecutable();
- ShaderExecutable *pixelExe = programBinary->getPixelExecutable();
+ pixelShader = (pixelExe ? ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader() : NULL);
+ }
- ID3D11VertexShader *vertexShader = NULL;
- if (vertexExe) vertexShader = ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShader();
+ ID3D11GeometryShader *geometryShader = NULL;
+ if (transformFeedbackActive)
+ {
+ geometryShader = (vertexExe ? ShaderExecutable11::makeShaderExecutable11(vertexExe)->getStreamOutShader() : NULL);
+ }
+ else if (mCurRasterState.pointDrawMode)
+ {
+ geometryShader = (geometryExe ? ShaderExecutable11::makeShaderExecutable11(geometryExe)->getGeometryShader() : NULL);
+ }
- ID3D11PixelShader *pixelShader = NULL;
- if (pixelExe) pixelShader = ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader();
+ bool dirtyUniforms = false;
- mDeviceContext->PSSetShader(pixelShader, NULL, 0);
+ if (vertexShader != mAppliedVertexShader)
+ {
mDeviceContext->VSSetShader(vertexShader, NULL, 0);
+ mAppliedVertexShader = vertexShader;
+ dirtyUniforms = true;
+ }
- programBinary->dirtyAllUniforms();
-
- mAppliedProgramBinarySerial = programBinarySerial;
+ if (geometryShader != mAppliedGeometryShader)
+ {
+ mDeviceContext->GSSetShader(geometryShader, NULL, 0);
+ mAppliedGeometryShader = geometryShader;
+ dirtyUniforms = true;
}
- // Only use the geometry shader currently for point sprite drawing
- const bool usesGeometryShader = (programBinary->usesGeometryShader() && mCurRasterState.pointDrawMode);
+ if (geometryExe && mCurRasterState.pointDrawMode)
+ {
+ mCurPointGeometryShader = ShaderExecutable11::makeShaderExecutable11(geometryExe)->getGeometryShader();
+ }
+ else
+ {
+ mCurPointGeometryShader = NULL;
+ }
- if (updateProgramState || usesGeometryShader != mIsGeometryShaderActive)
+ if (pixelShader != mAppliedPixelShader)
{
- if (usesGeometryShader)
- {
- ShaderExecutable *geometryExe = programBinary->getGeometryExecutable();
- ID3D11GeometryShader *geometryShader = ShaderExecutable11::makeShaderExecutable11(geometryExe)->getGeometryShader();
- mDeviceContext->GSSetShader(geometryShader, NULL, 0);
- }
- else
- {
- mDeviceContext->GSSetShader(NULL, NULL, 0);
- }
+ mDeviceContext->PSSetShader(pixelShader, NULL, 0);
+ mAppliedPixelShader = pixelShader;
+ dirtyUniforms = true;
+ }
- mIsGeometryShaderActive = usesGeometryShader;
+ if (dirtyUniforms)
+ {
+ programBinary->dirtyAllUniforms();
}
}
-void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray)
+void Renderer11::applyUniforms(const gl::ProgramBinary &programBinary)
{
- ShaderExecutable11 *vertexExecutable = ShaderExecutable11::makeShaderExecutable11(programBinary->getVertexExecutable());
- ShaderExecutable11 *pixelExecutable = ShaderExecutable11::makeShaderExecutable11(programBinary->getPixelExecutable());
+ const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
unsigned int totalRegisterCountVS = 0;
unsigned int totalRegisterCountPS = 0;
@@ -1477,25 +1437,30 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
bool vertexUniformsDirty = false;
bool pixelUniformsDirty = false;
- for (gl::UniformArray::const_iterator uniform_iterator = uniformArray->begin(); uniform_iterator != uniformArray->end(); uniform_iterator++)
+ for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++)
{
- const gl::Uniform *uniform = *uniform_iterator;
+ const gl::LinkedUniform &uniform = *uniformArray[uniformIndex];
- if (uniform->vsRegisterIndex >= 0)
+ if (uniform.isReferencedByVertexShader() && !uniform.isSampler())
{
- totalRegisterCountVS += uniform->registerCount;
- vertexUniformsDirty = vertexUniformsDirty || uniform->dirty;
+ totalRegisterCountVS += uniform.registerCount;
+ vertexUniformsDirty = (vertexUniformsDirty || uniform.dirty);
}
- if (uniform->psRegisterIndex >= 0)
+ if (uniform.isReferencedByFragmentShader() && !uniform.isSampler())
{
- totalRegisterCountPS += uniform->registerCount;
- pixelUniformsDirty = pixelUniformsDirty || uniform->dirty;
+ totalRegisterCountPS += uniform.registerCount;
+ pixelUniformsDirty = (pixelUniformsDirty || uniform.dirty);
}
}
- ID3D11Buffer *vertexConstantBuffer = vertexExecutable->getConstantBuffer(mDevice, totalRegisterCountVS);
- ID3D11Buffer *pixelConstantBuffer = pixelExecutable->getConstantBuffer(mDevice, totalRegisterCountPS);
+ const UniformStorage11 *vertexUniformStorage = UniformStorage11::makeUniformStorage11(&programBinary.getVertexUniformStorage());
+ const UniformStorage11 *fragmentUniformStorage = UniformStorage11::makeUniformStorage11(&programBinary.getFragmentUniformStorage());
+ ASSERT(vertexUniformStorage);
+ ASSERT(fragmentUniformStorage);
+
+ ID3D11Buffer *vertexConstantBuffer = vertexUniformStorage->getConstantBuffer();
+ ID3D11Buffer *pixelConstantBuffer = fragmentUniformStorage->getConstantBuffer();
float (*mapVS)[4] = NULL;
float (*mapPS)[4] = NULL;
@@ -1504,6 +1469,7 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
{
D3D11_MAPPED_SUBRESOURCE map = {0};
HRESULT result = mDeviceContext->Map(vertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
mapVS = (float(*)[4])map.pData;
}
@@ -1512,28 +1478,32 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
{
D3D11_MAPPED_SUBRESOURCE map = {0};
HRESULT result = mDeviceContext->Map(pixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
mapPS = (float(*)[4])map.pData;
}
- for (gl::UniformArray::iterator uniform_iterator = uniformArray->begin(); uniform_iterator != uniformArray->end(); uniform_iterator++)
+ for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++)
{
- gl::Uniform *uniform = *uniform_iterator;
+ gl::LinkedUniform *uniform = uniformArray[uniformIndex];
- if (uniform->type != GL_SAMPLER_2D && uniform->type != GL_SAMPLER_CUBE)
+ if (!uniform->isSampler())
{
- if (uniform->vsRegisterIndex >= 0 && mapVS)
+ unsigned int componentCount = (4 - uniform->registerElement);
+
+ // we assume that uniforms from structs are arranged in struct order in our uniforms list. otherwise we would
+ // overwrite previously written regions of memory.
+
+ if (uniform->isReferencedByVertexShader() && mapVS)
{
- memcpy(mapVS + uniform->vsRegisterIndex, uniform->data, uniform->registerCount * sizeof(float[4]));
+ memcpy(&mapVS[uniform->vsRegisterIndex][uniform->registerElement], uniform->data, uniform->registerCount * sizeof(float) * componentCount);
}
- if (uniform->psRegisterIndex >= 0 && mapPS)
+ if (uniform->isReferencedByFragmentShader() && mapPS)
{
- memcpy(mapPS + uniform->psRegisterIndex, uniform->data, uniform->registerCount * sizeof(float[4]));
+ memcpy(&mapPS[uniform->psRegisterIndex][uniform->registerElement], uniform->data, uniform->registerCount * sizeof(float) * componentCount);
}
}
-
- uniform->dirty = false;
}
if (mapVS)
@@ -1570,6 +1540,7 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
constantBufferDescription.StructureByteStride = 0;
HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferVS);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
mDeviceContext->VSSetConstantBuffers(1, 1, &mDriverConstantBufferVS);
@@ -1586,6 +1557,7 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
constantBufferDescription.StructureByteStride = 0;
HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferPS);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
mDeviceContext->PSSetConstantBuffers(1, 1, &mDriverConstantBufferPS);
@@ -1613,271 +1585,8 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
- gl::Renderbuffer *firstRenderbuffer = frameBuffer->getFirstColorbuffer();
- GLenum internalFormat = firstRenderbuffer ? firstRenderbuffer->getInternalFormat() : GL_NONE;
-
- bool needMaskedColorClear = (clearParams.mask & GL_COLOR_BUFFER_BIT) &&
- ((!clearParams.colorMaskRed && gl::GetRedSize(internalFormat) > 0) ||
- (!clearParams.colorMaskGreen && gl::GetGreenSize(internalFormat) > 0) ||
- (!clearParams.colorMaskBlue && gl::GetBlueSize(internalFormat) > 0) ||
- (!clearParams.colorMaskAlpha && gl::GetAlphaSize(internalFormat) > 0));
-
- unsigned int stencilUnmasked = 0x0;
- if (frameBuffer->hasStencil())
- {
- unsigned int stencilSize = gl::GetStencilSize(frameBuffer->getStencilbuffer()->getActualFormat());
- stencilUnmasked = (0x1 << stencilSize) - 1;
- }
- bool needMaskedStencilClear = (clearParams.mask & GL_STENCIL_BUFFER_BIT) &&
- (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
-
- bool needScissoredClear = mScissorEnabled && (mCurScissor.x > 0 || mCurScissor.y > 0 ||
- mCurScissor.x + mCurScissor.width < mRenderTargetDesc.width ||
- mCurScissor.y + mCurScissor.height < mRenderTargetDesc.height);
-
- if (needMaskedColorClear || needMaskedStencilClear || needScissoredClear)
- {
- maskedClear(clearParams, frameBuffer);
- }
- else
- {
- if (clearParams.mask & GL_COLOR_BUFFER_BIT)
- {
- for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
- {
- if (frameBuffer->isEnabledColorAttachment(colorAttachment))
- {
- gl::Renderbuffer *renderbufferObject = frameBuffer->getColorbuffer(colorAttachment);
- if (renderbufferObject)
- {
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getRenderTarget());
- if (!renderTarget)
- {
- ERR("render target pointer unexpectedly null.");
- return;
- }
-
- ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView();
- if (!framebufferRTV)
- {
- ERR("render target view pointer unexpectedly null.");
- return;
- }
-
- GLenum format = renderbufferObject->getInternalFormat();
-
- const float clearValues[4] = { (gl::GetRedSize(format) > 0) ? clearParams.colorClearValue.red : 0.0f,
- (gl::GetGreenSize(format) > 0) ? clearParams.colorClearValue.green : 0.0f,
- (gl::GetBlueSize(format) > 0) ? clearParams.colorClearValue.blue : 0.0f,
- (gl::GetAlphaSize(format) > 0) ? clearParams.colorClearValue.alpha : 1.0f };
- mDeviceContext->ClearRenderTargetView(framebufferRTV, clearValues);
- }
- }
- }
- }
- if (clearParams.mask & GL_DEPTH_BUFFER_BIT || clearParams.mask & GL_STENCIL_BUFFER_BIT)
- {
- gl::Renderbuffer *renderbufferObject = frameBuffer->getDepthOrStencilbuffer();
- if (renderbufferObject)
- {
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbufferObject->getDepthStencil());
- if (!renderTarget)
- {
- ERR("render target pointer unexpectedly null.");
- return;
- }
-
- ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView();
- if (!framebufferDSV)
- {
- ERR("depth stencil view pointer unexpectedly null.");
- return;
- }
-
- UINT clearFlags = 0;
- if (clearParams.mask & GL_DEPTH_BUFFER_BIT)
- {
- clearFlags |= D3D11_CLEAR_DEPTH;
- }
- if (clearParams.mask & GL_STENCIL_BUFFER_BIT)
- {
- clearFlags |= D3D11_CLEAR_STENCIL;
- }
-
- float depthClear = gl::clamp01(clearParams.depthClearValue);
- UINT8 stencilClear = clearParams.stencilClearValue & 0x000000FF;
-
- mDeviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear, stencilClear);
- }
- }
- }
-}
-
-void Renderer11::maskedClear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
-{
- HRESULT result;
-
- if (!mClearResourcesInitialized)
- {
- ASSERT(!mClearVB && !mClearVS && !mClearSinglePS && !mClearMultiplePS && !mClearScissorRS && !mClearNoScissorRS);
-
- D3D11_BUFFER_DESC vbDesc;
- vbDesc.ByteWidth = sizeof(d3d11::PositionDepthColorVertex) * 4;
- vbDesc.Usage = D3D11_USAGE_DYNAMIC;
- vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- vbDesc.MiscFlags = 0;
- vbDesc.StructureByteStride = 0;
-
- result = mDevice->CreateBuffer(&vbDesc, NULL, &mClearVB);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearVB, "Renderer11 masked clear vertex buffer");
-
- D3D11_INPUT_ELEMENT_DESC quadLayout[] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- };
-
- result = mDevice->CreateInputLayout(quadLayout, 2, g_VS_Clear, sizeof(g_VS_Clear), &mClearIL);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearIL, "Renderer11 masked clear input layout");
-
- result = mDevice->CreateVertexShader(g_VS_Clear, sizeof(g_VS_Clear), NULL, &mClearVS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearVS, "Renderer11 masked clear vertex shader");
-
- result = mDevice->CreatePixelShader(g_PS_ClearSingle, sizeof(g_PS_ClearSingle), NULL, &mClearSinglePS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearSinglePS, "Renderer11 masked clear pixel shader (1 RT)");
-
- result = mDevice->CreatePixelShader(g_PS_ClearMultiple, sizeof(g_PS_ClearMultiple), NULL, &mClearMultiplePS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearMultiplePS, "Renderer11 masked clear pixel shader (MRT)");
-
- D3D11_RASTERIZER_DESC rsScissorDesc;
- rsScissorDesc.FillMode = D3D11_FILL_SOLID;
- rsScissorDesc.CullMode = D3D11_CULL_NONE;
- rsScissorDesc.FrontCounterClockwise = FALSE;
- rsScissorDesc.DepthBias = 0;
- rsScissorDesc.DepthBiasClamp = 0.0f;
- rsScissorDesc.SlopeScaledDepthBias = 0.0f;
- rsScissorDesc.DepthClipEnable = FALSE;
- rsScissorDesc.ScissorEnable = TRUE;
- rsScissorDesc.MultisampleEnable = FALSE;
- rsScissorDesc.AntialiasedLineEnable = FALSE;
-
- result = mDevice->CreateRasterizerState(&rsScissorDesc, &mClearScissorRS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearScissorRS, "Renderer11 masked clear scissor rasterizer state");
-
- D3D11_RASTERIZER_DESC rsNoScissorDesc;
- rsNoScissorDesc.FillMode = D3D11_FILL_SOLID;
- rsNoScissorDesc.CullMode = D3D11_CULL_NONE;
- rsNoScissorDesc.FrontCounterClockwise = FALSE;
- rsNoScissorDesc.DepthBias = 0;
- rsNoScissorDesc.DepthBiasClamp = 0.0f;
- rsNoScissorDesc.SlopeScaledDepthBias = 0.0f;
- rsNoScissorDesc.DepthClipEnable = FALSE;
- rsNoScissorDesc.ScissorEnable = FALSE;
- rsNoScissorDesc.MultisampleEnable = FALSE;
- rsNoScissorDesc.AntialiasedLineEnable = FALSE;
-
- result = mDevice->CreateRasterizerState(&rsNoScissorDesc, &mClearNoScissorRS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mClearNoScissorRS, "Renderer11 masked clear no scissor rasterizer state");
-
- mClearResourcesInitialized = true;
- }
-
- // Prepare the depth stencil state to write depth values if the depth should be cleared
- // and stencil values if the stencil should be cleared
- gl::DepthStencilState glDSState;
- glDSState.depthTest = (clearParams.mask & GL_DEPTH_BUFFER_BIT) != 0;
- glDSState.depthFunc = GL_ALWAYS;
- glDSState.depthMask = (clearParams.mask & GL_DEPTH_BUFFER_BIT) != 0;
- glDSState.stencilTest = (clearParams.mask & GL_STENCIL_BUFFER_BIT) != 0;
- glDSState.stencilFunc = GL_ALWAYS;
- glDSState.stencilMask = 0;
- glDSState.stencilFail = GL_REPLACE;
- glDSState.stencilPassDepthFail = GL_REPLACE;
- glDSState.stencilPassDepthPass = GL_REPLACE;
- glDSState.stencilWritemask = clearParams.stencilWriteMask;
- glDSState.stencilBackFunc = GL_ALWAYS;
- glDSState.stencilBackMask = 0;
- glDSState.stencilBackFail = GL_REPLACE;
- glDSState.stencilBackPassDepthFail = GL_REPLACE;
- glDSState.stencilBackPassDepthPass = GL_REPLACE;
- glDSState.stencilBackWritemask = clearParams.stencilWriteMask;
-
- int stencilClear = clearParams.stencilClearValue & 0x000000FF;
-
- ID3D11DepthStencilState *dsState = mStateCache.getDepthStencilState(glDSState);
-
- // Prepare the blend state to use a write mask if the color buffer should be cleared
- gl::BlendState glBlendState;
- glBlendState.blend = false;
- glBlendState.sourceBlendRGB = GL_ONE;
- glBlendState.destBlendRGB = GL_ZERO;
- glBlendState.sourceBlendAlpha = GL_ONE;
- glBlendState.destBlendAlpha = GL_ZERO;
- glBlendState.blendEquationRGB = GL_FUNC_ADD;
- glBlendState.blendEquationAlpha = GL_FUNC_ADD;
- glBlendState.colorMaskRed = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskRed : false;
- glBlendState.colorMaskGreen = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskGreen : false;
- glBlendState.colorMaskBlue = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskBlue : false;
- glBlendState.colorMaskAlpha = (clearParams.mask & GL_COLOR_BUFFER_BIT) ? clearParams.colorMaskAlpha : false;
- glBlendState.sampleAlphaToCoverage = false;
- glBlendState.dither = false;
-
- static const float blendFactors[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
- static const UINT sampleMask = 0xFFFFFFFF;
-
- ID3D11BlendState *blendState = mStateCache.getBlendState(frameBuffer, glBlendState);
-
- // Set the vertices
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = mDeviceContext->Map(mClearVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Failed to map masked clear vertex buffer, HRESULT: 0x%X.", result);
- return;
- }
-
- d3d11::PositionDepthColorVertex *vertices = reinterpret_cast<d3d11::PositionDepthColorVertex*>(mappedResource.pData);
-
- float depthClear = gl::clamp01(clearParams.depthClearValue);
- d3d11::SetPositionDepthColorVertex(&vertices[0], -1.0f, 1.0f, depthClear, clearParams.colorClearValue);
- d3d11::SetPositionDepthColorVertex(&vertices[1], -1.0f, -1.0f, depthClear, clearParams.colorClearValue);
- d3d11::SetPositionDepthColorVertex(&vertices[2], 1.0f, 1.0f, depthClear, clearParams.colorClearValue);
- d3d11::SetPositionDepthColorVertex(&vertices[3], 1.0f, -1.0f, depthClear, clearParams.colorClearValue);
-
- mDeviceContext->Unmap(mClearVB, 0);
-
- // Apply state
- mDeviceContext->OMSetBlendState(blendState, blendFactors, sampleMask);
- mDeviceContext->OMSetDepthStencilState(dsState, stencilClear);
- mDeviceContext->RSSetState(mScissorEnabled ? mClearScissorRS : mClearNoScissorRS);
-
- // Apply shaders
- ID3D11PixelShader *pixelShader = frameBuffer->usingExtendedDrawBuffers() ? mClearMultiplePS : mClearSinglePS;
-
- mDeviceContext->IASetInputLayout(mClearIL);
- mDeviceContext->VSSetShader(mClearVS, NULL, 0);
- mDeviceContext->PSSetShader(pixelShader, NULL, 0);
- mDeviceContext->GSSetShader(NULL, NULL, 0);
-
- // Apply vertex buffer
- static UINT stride = sizeof(d3d11::PositionDepthColorVertex);
- static UINT startIdx = 0;
- mDeviceContext->IASetVertexBuffers(0, 1, &mClearVB, &stride, &startIdx);
- mDeviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
-
- // Draw the clear quad
- mDeviceContext->Draw(4, 0);
-
- // Clean up
- markAllStateDirty();
+ mClear->clearFramebuffer(clearParams, frameBuffer);
+ invalidateFramebufferSwizzles(frameBuffer);
}
void Renderer11::markAllStateDirty()
@@ -1894,12 +1603,12 @@ void Renderer11::markAllStateDirty()
for (int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; i++)
{
mForceSetVertexSamplerStates[i] = true;
- mCurVertexTextureSerials[i] = 0;
+ mCurVertexSRVs[i] = NULL;
}
for (int i = 0; i < gl::MAX_TEXTURE_IMAGE_UNITS; i++)
{
mForceSetPixelSamplerStates[i] = true;
- mCurPixelTextureSerials[i] = 0;
+ mCurPixelSRVs[i] = NULL;
}
mForceSetBlendState = true;
@@ -1908,16 +1617,32 @@ void Renderer11::markAllStateDirty()
mForceSetScissor = true;
mForceSetViewport = true;
- mAppliedIBSerial = 0;
- mAppliedStorageIBSerial = 0;
+ mAppliedIB = NULL;
+ mAppliedIBFormat = DXGI_FORMAT_UNKNOWN;
mAppliedIBOffset = 0;
- mAppliedProgramBinarySerial = 0;
+ mAppliedVertexShader = NULL;
+ mAppliedGeometryShader = NULL;
+ mCurPointGeometryShader = NULL;
+ mAppliedPixelShader = NULL;
+
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
+ {
+ mAppliedTFBuffers[i] = NULL;
+ mAppliedTFOffsets[i] = 0;
+ }
+
memset(&mAppliedVertexConstants, 0, sizeof(dx_VertexConstants));
memset(&mAppliedPixelConstants, 0, sizeof(dx_PixelConstants));
mInputLayoutCache.markDirty();
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS; i++)
+ {
+ mCurrentConstantBufferVS[i] = -1;
+ mCurrentConstantBufferPS[i] = -1;
+ }
+
mCurrentVertexConstantBuffer = NULL;
mCurrentPixelConstantBuffer = NULL;
mCurrentGeometryConstantBuffer = NULL;
@@ -1930,39 +1655,13 @@ void Renderer11::releaseDeviceResources()
mStateCache.clear();
mInputLayoutCache.clear();
- delete mVertexDataManager;
- mVertexDataManager = NULL;
-
- delete mIndexDataManager;
- mIndexDataManager = NULL;
-
- delete mLineLoopIB;
- mLineLoopIB = NULL;
-
- delete mTriangleFanIB;
- mTriangleFanIB = NULL;
-
- SafeRelease(mCopyVB);
- SafeRelease(mCopySampler);
- SafeRelease(mCopyIL);
- SafeRelease(mCopyIL);
- SafeRelease(mCopyVS);
- SafeRelease(mCopyRGBAPS);
- SafeRelease(mCopyRGBPS);
- SafeRelease(mCopyLumPS);
- SafeRelease(mCopyLumAlphaPS);
-
- mCopyResourcesInitialized = false;
-
- SafeRelease(mClearVB);
- SafeRelease(mClearIL);
- SafeRelease(mClearVS);
- SafeRelease(mClearSinglePS);
- SafeRelease(mClearMultiplePS);
- SafeRelease(mClearScissorRS);
- SafeRelease(mClearNoScissorRS);
-
- mClearResourcesInitialized = false;
+ SafeDelete(mVertexDataManager);
+ SafeDelete(mIndexDataManager);
+ SafeDelete(mLineLoopIB);
+ SafeDelete(mTriangleFanIB);
+ SafeDelete(mBlit);
+ SafeDelete(mClear);
+ SafeDelete(mPixelTransfer);
SafeRelease(mDriverConstantBufferVS);
SafeRelease(mDriverConstantBufferPS);
@@ -2058,8 +1757,8 @@ bool Renderer11::testDeviceResettable()
return false;
}
- dummyContext->Release();
- dummyDevice->Release();
+ SafeRelease(dummyContext);
+ SafeRelease(dummyDevice);
return true;
}
@@ -2068,31 +1767,17 @@ void Renderer11::release()
{
releaseDeviceResources();
- if (mDxgiFactory)
- {
- mDxgiFactory->Release();
- mDxgiFactory = NULL;
- }
-
- if (mDxgiAdapter)
- {
- mDxgiAdapter->Release();
- mDxgiAdapter = NULL;
- }
+ SafeRelease(mDxgiFactory);
+ SafeRelease(mDxgiAdapter);
if (mDeviceContext)
{
mDeviceContext->ClearState();
mDeviceContext->Flush();
- mDeviceContext->Release();
- mDeviceContext = NULL;
+ SafeRelease(mDeviceContext);
}
- if (mDevice)
- {
- mDevice->Release();
- mDevice = NULL;
- }
+ SafeRelease(mDevice);
if (mD3d11Module)
{
@@ -2105,6 +1790,8 @@ void Renderer11::release()
FreeLibrary(mDxgiModule);
mDxgiModule = NULL;
}
+
+ mCompiler.release();
}
bool Renderer11::resetDevice()
@@ -2152,112 +1839,109 @@ GUID Renderer11::getAdapterIdentifier() const
return adapterId;
}
-bool Renderer11::getBGRATextureSupport() const
-{
- return mBGRATextureSupport;
-}
-
-bool Renderer11::getDXT1TextureSupport()
-{
- return mDXT1TextureSupport;
-}
-
-bool Renderer11::getDXT3TextureSupport()
-{
- return mDXT3TextureSupport;
-}
-
-bool Renderer11::getDXT5TextureSupport()
-{
- return mDXT5TextureSupport;
-}
-
-bool Renderer11::getDepthTextureSupport() const
+unsigned int Renderer11::getMaxVertexTextureImageUnits() const
{
- return mDepthTextureSupport;
+ META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+ switch (mFeatureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4;
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+ default: UNREACHABLE();
+ return 0;
+ }
}
-bool Renderer11::getFloat32TextureSupport(bool *filtering, bool *renderable)
+unsigned int Renderer11::getMaxCombinedTextureImageUnits() const
{
- *renderable = mFloat32RenderSupport;
- *filtering = mFloat32FilterSupport;
- return mFloat32TextureSupport;
+ return gl::MAX_TEXTURE_IMAGE_UNITS + getMaxVertexTextureImageUnits();
}
-bool Renderer11::getFloat16TextureSupport(bool *filtering, bool *renderable)
+unsigned int Renderer11::getReservedVertexUniformVectors() const
{
- *renderable = mFloat16RenderSupport;
- *filtering = mFloat16FilterSupport;
- return mFloat16TextureSupport;
+ return 0; // Driver uniforms are stored in a separate constant buffer
}
-bool Renderer11::getLuminanceTextureSupport()
+unsigned int Renderer11::getReservedFragmentUniformVectors() const
{
- return false;
+ return 0; // Driver uniforms are stored in a separate constant buffer
}
-bool Renderer11::getLuminanceAlphaTextureSupport()
+unsigned int Renderer11::getMaxVertexUniformVectors() const
{
- return false;
+ META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
+ ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
+ return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
}
-bool Renderer11::getTextureFilterAnisotropySupport() const
+unsigned int Renderer11::getMaxFragmentUniformVectors() const
{
- return true;
+ META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
+ ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
+ return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
}
-float Renderer11::getTextureMaxAnisotropy() const
+unsigned int Renderer11::getMaxVaryingVectors() const
{
+ META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
+ META_ASSERT(D3D11_VS_OUTPUT_REGISTER_COUNT <= D3D11_PS_INPUT_REGISTER_COUNT);
+ META_ASSERT(D3D10_VS_OUTPUT_REGISTER_COUNT <= D3D10_PS_INPUT_REGISTER_COUNT);
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
- return D3D11_MAX_MAXANISOTROPY;
+ return D3D11_VS_OUTPUT_REGISTER_COUNT - getReservedVaryings();
case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_VS_OUTPUT_REGISTER_COUNT - getReservedVaryings();
case D3D_FEATURE_LEVEL_10_0:
- return D3D10_MAX_MAXANISOTROPY;
+ return D3D10_VS_OUTPUT_REGISTER_COUNT - getReservedVaryings();
case D3D_FEATURE_LEVEL_9_3:
+ return 10 - getReservedVaryings();
case D3D_FEATURE_LEVEL_9_2:
- return 16;
case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
+ return 8 - getReservedVaryings();
default: UNREACHABLE();
return 0;
}
}
-bool Renderer11::getEventQuerySupport()
+unsigned int Renderer11::getMaxVertexShaderUniformBuffers() const
{
- return true;
-}
+ META_ASSERT(gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS >= D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT &&
+ gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS >= D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT);
-Range Renderer11::getViewportBounds() const
-{
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
- return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX);
+ return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedVertexUniformBuffers();
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
- return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX);
+ return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedVertexUniformBuffers();
case D3D_FEATURE_LEVEL_9_3:
- return Range(D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
case D3D_FEATURE_LEVEL_9_2:
case D3D_FEATURE_LEVEL_9_1:
- return Range(D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
+ return 0;
default: UNREACHABLE();
- return Range(0, 0);
+ return 0;
}
}
-unsigned int Renderer11::getMaxVertexTextureImageUnits() const
+unsigned int Renderer11::getMaxFragmentShaderUniformBuffers() const
{
- META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+ META_ASSERT(gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS >= D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT &&
+ gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS >= D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT);
+
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedFragmentUniformBuffers();
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
- return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4;
+ return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedFragmentUniformBuffers();
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
case D3D_FEATURE_LEVEL_9_1:
@@ -2267,103 +1951,90 @@ unsigned int Renderer11::getMaxVertexTextureImageUnits() const
}
}
-unsigned int Renderer11::getMaxCombinedTextureImageUnits() const
+unsigned int Renderer11::getReservedVertexUniformBuffers() const
{
- return gl::MAX_TEXTURE_IMAGE_UNITS + getMaxVertexTextureImageUnits();
+ // we reserve one buffer for the application uniforms, and one for driver uniforms
+ return 2;
}
-unsigned int Renderer11::getReservedVertexUniformVectors() const
+unsigned int Renderer11::getReservedFragmentUniformBuffers() const
{
- return 0; // Driver uniforms are stored in a separate constant buffer
+ // we reserve one buffer for the application uniforms, and one for driver uniforms
+ return 2;
}
-unsigned int Renderer11::getReservedFragmentUniformVectors() const
+unsigned int Renderer11::getReservedVaryings() const
{
- return 0; // Driver uniforms are stored in a separate constant buffer
+ // We potentially reserve varyings for gl_Position, dx_Position, gl_FragCoord and gl_PointSize
+ return 4;
}
-unsigned int Renderer11::getMaxVertexUniformVectors() const
-{
- META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
- return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
-}
-unsigned int Renderer11::getMaxFragmentUniformVectors() const
+unsigned int Renderer11::getMaxTransformFeedbackBuffers() const
{
- META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
- return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
-}
+ META_ASSERT(gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS >= D3D11_SO_BUFFER_SLOT_COUNT &&
+ gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS >= D3D10_SO_BUFFER_SLOT_COUNT);
-unsigned int Renderer11::getMaxVaryingVectors() const
-{
- META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
- return D3D11_VS_OUTPUT_REGISTER_COUNT;
+ return D3D11_SO_BUFFER_SLOT_COUNT;
case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_SO_BUFFER_SLOT_COUNT;
case D3D_FEATURE_LEVEL_10_0:
- return D3D10_VS_OUTPUT_REGISTER_COUNT;
+ return D3D10_SO_BUFFER_SLOT_COUNT;
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
case D3D_FEATURE_LEVEL_9_1:
- return 8;
+ return 0;
default: UNREACHABLE();
return 0;
}
}
-bool Renderer11::getNonPower2TextureSupport() const
+unsigned int Renderer11::getMaxTransformFeedbackSeparateComponents() const
{
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
+ return getMaxTransformFeedbackInterleavedComponents() / getMaxTransformFeedbackBuffers();
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
- return true;
+ // D3D 10 and 10.1 only allow one output per output slot if an output slot other than zero
+ // is used.
+ return 4;
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
case D3D_FEATURE_LEVEL_9_1:
- return false;
+ return 0;
default: UNREACHABLE();
- return false;
+ return 0;
}
}
-bool Renderer11::getOcclusionQuerySupport() const
+unsigned int Renderer11::getMaxTransformFeedbackInterleavedComponents() const
{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- return true;
- case D3D_FEATURE_LEVEL_9_1:
- return false;
- default: UNREACHABLE();
- return false;
- }
+ return (getMaxVaryingVectors() * 4);
}
-bool Renderer11::getInstancingSupport() const
+unsigned int Renderer11::getMaxUniformBufferSize() const
{
+ // Each component is a 4-element vector of 4-byte units (floats)
+ const unsigned int bytesPerComponent = 4 * sizeof(float);
+
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
case D3D_FEATURE_LEVEL_9_3:
- return true;
case D3D_FEATURE_LEVEL_9_2:
case D3D_FEATURE_LEVEL_9_1:
- return false;
+ return 0;
default: UNREACHABLE();
- return false;
+ return 0;
}
}
@@ -2372,25 +2043,7 @@ bool Renderer11::getShareHandleSupport() const
// We only currently support share handles with BGRA surfaces, because
// chrome needs BGRA. Once chrome fixes this, we should always support them.
// PIX doesn't seem to support using share handles, so disable them.
- return getBGRATextureSupport() && !gl::perfActive();
-}
-
-bool Renderer11::getDerivativeInstructionSupport() const
-{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return true;
- case D3D_FEATURE_LEVEL_9_3:
- return true;
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return false;
- default: UNREACHABLE();
- return false;
- }
+ return getRendererExtensions().textureFormatBGRA8888 && !gl::perfActive();
}
bool Renderer11::getPostSubBufferSupport() const
@@ -2399,16 +2052,40 @@ bool Renderer11::getPostSubBufferSupport() const
return false;
}
+int Renderer11::getMaxRecommendedElementsIndices() const
+{
+ META_ASSERT(D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32);
+ META_ASSERT(D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32);
+
+ // D3D11 allows up to 2^32 elements, but we report max signed int for convenience.
+ return std::numeric_limits<GLint>::max();
+}
+
+int Renderer11::getMaxRecommendedElementsVertices() const
+{
+ META_ASSERT(D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32);
+ META_ASSERT(D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32);
+
+ // D3D11 allows up to 2^32 elements, but we report max signed int for convenience.
+ return std::numeric_limits<GLint>::max();
+}
+
+bool Renderer11::getSRGBTextureSupport() const
+{
+ return true;
+}
+
int Renderer11::getMajorShaderModel() const
{
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
+ case D3D_FEATURE_LEVEL_10_0:
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MAJOR_VERSION; // 4 (level 9)
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D10_SHADER_MAJOR_VERSION; // 4
default: UNREACHABLE(); return 0;
}
}
@@ -2419,100 +2096,87 @@ int Renderer11::getMinorShaderModel() const
{
case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
- case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
+ case D3D_FEATURE_LEVEL_10_0:
case D3D_FEATURE_LEVEL_9_3:
case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MINOR_VERSION; // 0 (level 9)
+ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MINOR_VERSION; // 0
default: UNREACHABLE(); return 0;
}
}
-float Renderer11::getMaxPointSize() const
+int Renderer11::getMinSwapInterval() const
{
- // choose a reasonable maximum. we enforce this in the shader.
- // (nb: on a Radeon 2600xt, DX9 reports a 256 max point size)
- return 1024.0f;
+ return 0;
}
-int Renderer11::getMaxViewportDimension() const
+int Renderer11::getMaxSwapInterval() const
{
- // Maximum viewport size must be at least as large as the largest render buffer (or larger).
- // In our case return the maximum texture size, which is the maximum render buffer size.
- META_ASSERT(D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2 - 1 <= D3D11_VIEWPORT_BOUNDS_MAX);
- META_ASSERT(D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2 - 1 <= D3D10_VIEWPORT_BOUNDS_MAX);
-
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
- case D3D_FEATURE_LEVEL_9_3:
- return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1:
- return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE();
- return 0;
- }
+ return 4;
}
-int Renderer11::getMaxTextureWidth() const
+int Renderer11::getMaxSupportedSamples() const
{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
- case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE(); return 0;
- }
+ return mMaxSupportedSamples;
}
-int Renderer11::getMaxTextureHeight() const
+GLsizei Renderer11::getMaxSupportedFormatSamples(GLenum internalFormat) const
{
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
- case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
- default: UNREACHABLE(); return 0;
- }
+ DXGI_FORMAT format = gl_d3d11::GetRenderableFormat(internalFormat);
+ MultisampleSupportMap::const_iterator iter = mMultisampleSupportMap.find(format);
+ return (iter != mMultisampleSupportMap.end()) ? iter->second.maxSupportedSamples : 0;
}
-bool Renderer11::get32BitIndexSupport() const
+GLsizei Renderer11::getNumSampleCounts(GLenum internalFormat) const
{
- switch (mFeatureLevel)
+ unsigned int numCounts = 0;
+
+ // D3D11 supports multisampling for signed and unsigned format, but ES 3.0 does not
+ GLenum componentType = gl::GetComponentType(internalFormat);
+ if (componentType != GL_INT && componentType != GL_UNSIGNED_INT)
{
- case D3D_FEATURE_LEVEL_11_0:
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
- case D3D_FEATURE_LEVEL_9_3:
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: return false;
- default: UNREACHABLE(); return false;
+ DXGI_FORMAT format = gl_d3d11::GetRenderableFormat(internalFormat);
+ MultisampleSupportMap::const_iterator iter = mMultisampleSupportMap.find(format);
+
+ if (iter != mMultisampleSupportMap.end())
+ {
+ const MultisampleSupportInfo& info = iter->second;
+ for (int i = 0; i < D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; i++)
+ {
+ if (info.qualityLevels[i] > 0)
+ {
+ numCounts++;
+ }
+ }
+ }
}
-}
-int Renderer11::getMinSwapInterval() const
-{
- return 0;
+ return numCounts;
}
-int Renderer11::getMaxSwapInterval() const
+void Renderer11::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
{
- return 4;
-}
+ // D3D11 supports multisampling for signed and unsigned format, but ES 3.0 does not
+ GLenum componentType = gl::GetComponentType(internalFormat);
+ if (componentType == GL_INT || componentType == GL_UNSIGNED_INT)
+ {
+ return;
+ }
-int Renderer11::getMaxSupportedSamples() const
-{
- return mMaxSupportedSamples;
+ DXGI_FORMAT format = gl_d3d11::GetRenderableFormat(internalFormat);
+ MultisampleSupportMap::const_iterator iter = mMultisampleSupportMap.find(format);
+
+ if (iter != mMultisampleSupportMap.end())
+ {
+ const MultisampleSupportInfo& info = iter->second;
+ int bufPos = 0;
+ for (int i = D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT - 1; i >= 0 && bufPos < bufSize; i--)
+ {
+ if (info.qualityLevels[i] > 0)
+ {
+ params[bufPos++] = i + 1;
+ }
+ }
+ }
}
int Renderer11::getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requested) const
@@ -2538,32 +2202,6 @@ int Renderer11::getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requ
return -1;
}
-unsigned int Renderer11::getMaxRenderTargets() const
-{
- META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
- META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
- META_ASSERT(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
- META_ASSERT(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
-
- switch (mFeatureLevel)
- {
- case D3D_FEATURE_LEVEL_11_0:
- return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
- case D3D_FEATURE_LEVEL_10_1:
- case D3D_FEATURE_LEVEL_10_0:
- case D3D_FEATURE_LEVEL_9_3: // return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
- case D3D_FEATURE_LEVEL_9_2:
- case D3D_FEATURE_LEVEL_9_1: // return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
- // Feature level 10.0 and 10.1 cards perform very poorly when the pixel shader
- // outputs to multiple RTs that are not bound.
- // TODO: Remove pixel shader outputs for render targets that are not bound.
- return 1;
- default:
- UNREACHABLE();
- return 1;
- }
-}
-
bool Renderer11::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source)
{
if (source && dest)
@@ -2571,7 +2209,10 @@ bool Renderer11::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStor
TextureStorage11_2D *source11 = TextureStorage11_2D::makeTextureStorage11_2D(source->getStorageInstance());
TextureStorage11_2D *dest11 = TextureStorage11_2D::makeTextureStorage11_2D(dest->getStorageInstance());
- mDeviceContext->CopyResource(dest11->getBaseTexture(), source11->getBaseTexture());
+ mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
+
+ dest11->invalidateSwizzleCache();
+
return true;
}
@@ -2585,7 +2226,44 @@ bool Renderer11::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSt
TextureStorage11_Cube *source11 = TextureStorage11_Cube::makeTextureStorage11_Cube(source->getStorageInstance());
TextureStorage11_Cube *dest11 = TextureStorage11_Cube::makeTextureStorage11_Cube(dest->getStorageInstance());
- mDeviceContext->CopyResource(dest11->getBaseTexture(), source11->getBaseTexture());
+ mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
+
+ dest11->invalidateSwizzleCache();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Renderer11::copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source)
+{
+ if (source && dest)
+ {
+ TextureStorage11_3D *source11 = TextureStorage11_3D::makeTextureStorage11_3D(source->getStorageInstance());
+ TextureStorage11_3D *dest11 = TextureStorage11_3D::makeTextureStorage11_3D(dest->getStorageInstance());
+
+ mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
+
+ dest11->invalidateSwizzleCache();
+
+ return true;
+ }
+
+ return false;
+}
+
+bool Renderer11::copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source)
+{
+ if (source && dest)
+ {
+ TextureStorage11_2DArray *source11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(source->getStorageInstance());
+ TextureStorage11_2DArray *dest11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(dest->getStorageInstance());
+
+ mDeviceContext->CopyResource(dest11->getResource(), source11->getResource());
+
+ dest11->invalidateSwizzleCache();
+
return true;
}
@@ -2595,7 +2273,7 @@ bool Renderer11::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSt
bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
{
- gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
if (!colorbuffer)
{
ERR("Failed to retrieve the color buffer from the frame buffer.");
@@ -2637,14 +2315,18 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
return gl::error(GL_OUT_OF_MEMORY, false);
}
- gl::Rectangle destRect;
- destRect.x = xoffset;
- destRect.y = yoffset;
- destRect.width = sourceRect.width;
- destRect.height = sourceRect.height;
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
+
+ gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
+
+ // Use nearest filtering because source and destination are the same size for the direct
+ // copy
+ bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
+ destFormat, GL_NEAREST);
- bool ret = copyTexture(source, sourceRect, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(),
- dest, destRect, destRenderTarget->getWidth(), destRenderTarget->getHeight(), destFormat);
+ storage11->invalidateSwizzleCacheLevel(level);
return ret;
}
@@ -2652,7 +2334,7 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
{
- gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
if (!colorbuffer)
{
ERR("Failed to retrieve the color buffer from the frame buffer.");
@@ -2680,7 +2362,7 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
return gl::error(GL_OUT_OF_MEMORY, false);
}
- RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(target, level));
+ RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTargetFace(target, level));
if (!destRenderTarget)
{
ERR("Failed to retrieve the render target from the destination storage.");
@@ -2694,194 +2376,144 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
return gl::error(GL_OUT_OF_MEMORY, false);
}
- gl::Rectangle destRect;
- destRect.x = xoffset;
- destRect.y = yoffset;
- destRect.width = sourceRect.width;
- destRect.height = sourceRect.height;
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
- bool ret = copyTexture(source, sourceRect, sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(),
- dest, destRect, destRenderTarget->getWidth(), destRenderTarget->getHeight(), destFormat);
+ gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
+
+ // Use nearest filtering because source and destination are the same size for the direct
+ // copy
+ bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
+ destFormat, GL_NEAREST);
+
+ storage11->invalidateSwizzleCacheLevel(level);
return ret;
}
-bool Renderer11::copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight,
- ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat)
+bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level)
{
- HRESULT result;
-
- if (!mCopyResourcesInitialized)
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
+ if (!colorbuffer)
{
- ASSERT(!mCopyVB && !mCopySampler && !mCopyIL && !mCopyVS && !mCopyRGBAPS && !mCopyRGBPS && !mCopyLumPS && !mCopyLumAlphaPS);
-
- D3D11_BUFFER_DESC vbDesc;
- vbDesc.ByteWidth = sizeof(d3d11::PositionTexCoordVertex) * 4;
- vbDesc.Usage = D3D11_USAGE_DYNAMIC;
- vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- vbDesc.MiscFlags = 0;
- vbDesc.StructureByteStride = 0;
-
- result = mDevice->CreateBuffer(&vbDesc, NULL, &mCopyVB);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyVB, "Renderer11 copy texture vertex buffer");
-
- D3D11_SAMPLER_DESC samplerDesc;
- samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- samplerDesc.MipLODBias = 0.0f;
- samplerDesc.MaxAnisotropy = 0;
- samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
- samplerDesc.BorderColor[0] = 0.0f;
- samplerDesc.BorderColor[1] = 0.0f;
- samplerDesc.BorderColor[2] = 0.0f;
- samplerDesc.BorderColor[3] = 0.0f;
- samplerDesc.MinLOD = 0.0f;
- samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? 0.0f : FLT_MAX;
-
- result = mDevice->CreateSamplerState(&samplerDesc, &mCopySampler);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopySampler, "Renderer11 copy sampler");
-
- D3D11_INPUT_ELEMENT_DESC quadLayout[] =
- {
- { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
- };
-
- result = mDevice->CreateInputLayout(quadLayout, 2, g_VS_Passthrough, sizeof(g_VS_Passthrough), &mCopyIL);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyIL, "Renderer11 copy texture input layout");
-
- result = mDevice->CreateVertexShader(g_VS_Passthrough, sizeof(g_VS_Passthrough), NULL, &mCopyVS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyVS, "Renderer11 copy texture vertex shader");
-
- result = mDevice->CreatePixelShader(g_PS_PassthroughRGBA, sizeof(g_PS_PassthroughRGBA), NULL, &mCopyRGBAPS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyRGBAPS, "Renderer11 copy texture RGBA pixel shader");
-
- result = mDevice->CreatePixelShader(g_PS_PassthroughRGB, sizeof(g_PS_PassthroughRGB), NULL, &mCopyRGBPS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyRGBPS, "Renderer11 copy texture RGB pixel shader");
-
- result = mDevice->CreatePixelShader(g_PS_PassthroughLum, sizeof(g_PS_PassthroughLum), NULL, &mCopyLumPS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyLumPS, "Renderer11 copy texture luminance pixel shader");
-
- result = mDevice->CreatePixelShader(g_PS_PassthroughLumAlpha, sizeof(g_PS_PassthroughLumAlpha), NULL, &mCopyLumAlphaPS);
- ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mCopyLumAlphaPS, "Renderer11 copy texture luminance alpha pixel shader");
-
- mCopyResourcesInitialized = true;
+ ERR("Failed to retrieve the color buffer from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
}
- // Verify the source and destination area sizes
- if (sourceArea.x < 0 || sourceArea.x + sourceArea.width > static_cast<int>(sourceWidth) ||
- sourceArea.y < 0 || sourceArea.y + sourceArea.height > static_cast<int>(sourceHeight) ||
- destArea.x < 0 || destArea.x + destArea.width > static_cast<int>(destWidth) ||
- destArea.y < 0 || destArea.y + destArea.height > static_cast<int>(destHeight))
+ RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
+ if (!sourceRenderTarget)
{
- return gl::error(GL_INVALID_VALUE, false);
+ ERR("Failed to retrieve the render target from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
}
- // Set vertices
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = mDeviceContext->Map(mCopyVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
+ ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
+ if (!source)
{
- ERR("Failed to map vertex buffer for texture copy, HRESULT: 0x%X.", result);
+ ERR("Failed to retrieve the render target view from the render target.");
return gl::error(GL_OUT_OF_MEMORY, false);
}
- d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
+ TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage->getStorageInstance());
+ if (!storage11)
+ {
+ ERR("Failed to retrieve the texture storage from the destination.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
- // Create a quad in homogeneous coordinates
- float x1 = (destArea.x / float(destWidth)) * 2.0f - 1.0f;
- float y1 = ((destHeight - destArea.y - destArea.height) / float(destHeight)) * 2.0f - 1.0f;
- float x2 = ((destArea.x + destArea.width) / float(destWidth)) * 2.0f - 1.0f;
- float y2 = ((destHeight - destArea.y) / float(destHeight)) * 2.0f - 1.0f;
+ RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTargetLayer(level, zOffset));
+ if (!destRenderTarget)
+ {
+ ERR("Failed to retrieve the render target from the destination storage.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
- float u1 = sourceArea.x / float(sourceWidth);
- float v1 = sourceArea.y / float(sourceHeight);
- float u2 = (sourceArea.x + sourceArea.width) / float(sourceWidth);
- float v2 = (sourceArea.y + sourceArea.height) / float(sourceHeight);
+ ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
+ if (!dest)
+ {
+ ERR("Failed to retrieve the render target view from the destination render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
- d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1);
- d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1);
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
- mDeviceContext->Unmap(mCopyVB, 0);
+ gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
- static UINT stride = sizeof(d3d11::PositionTexCoordVertex);
- static UINT startIdx = 0;
- mDeviceContext->IASetVertexBuffers(0, 1, &mCopyVB, &stride, &startIdx);
+ // Use nearest filtering because source and destination are the same size for the direct
+ // copy
+ bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
+ destFormat, GL_NEAREST);
- // Apply state
- mDeviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
- mDeviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF);
- mDeviceContext->RSSetState(NULL);
+ storage11->invalidateSwizzleCacheLevel(level);
- // Apply shaders
- mDeviceContext->IASetInputLayout(mCopyIL);
- mDeviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
- mDeviceContext->VSSetShader(mCopyVS, NULL, 0);
+ return ret;
+}
- ID3D11PixelShader *ps = NULL;
- switch(destFormat)
+bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level)
+{
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
+ if (!colorbuffer)
{
- case GL_RGBA: ps = mCopyRGBAPS; break;
- case GL_RGB: ps = mCopyRGBPS; break;
- case GL_ALPHA: ps = mCopyRGBAPS; break;
- case GL_BGRA_EXT: ps = mCopyRGBAPS; break;
- case GL_LUMINANCE: ps = mCopyLumPS; break;
- case GL_LUMINANCE_ALPHA: ps = mCopyLumAlphaPS; break;
- default: UNREACHABLE(); ps = NULL; break;
+ ERR("Failed to retrieve the color buffer from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
}
- mDeviceContext->PSSetShader(ps, NULL, 0);
- mDeviceContext->GSSetShader(NULL, NULL, 0);
-
- // Unset the currently bound shader resource to avoid conflicts
- static ID3D11ShaderResourceView *const nullSRV = NULL;
- mDeviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
+ if (!sourceRenderTarget)
+ {
+ ERR("Failed to retrieve the render target from the frame buffer.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
- // Apply render target
- setOneTimeRenderTarget(dest);
+ ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView();
+ if (!source)
+ {
+ ERR("Failed to retrieve the render target view from the render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
- // Set the viewport
- D3D11_VIEWPORT viewport;
- viewport.TopLeftX = 0;
- viewport.TopLeftY = 0;
- viewport.Width = destWidth;
- viewport.Height = destHeight;
- viewport.MinDepth = 0.0f;
- viewport.MaxDepth = 1.0f;
- mDeviceContext->RSSetViewports(1, &viewport);
+ TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage->getStorageInstance());
+ if (!storage11)
+ {
+ SafeRelease(source);
+ ERR("Failed to retrieve the texture storage from the destination.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
- // Apply textures
- mDeviceContext->PSSetShaderResources(0, 1, &source);
- mDeviceContext->PSSetSamplers(0, 1, &mCopySampler);
+ RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTargetLayer(level, zOffset));
+ if (!destRenderTarget)
+ {
+ SafeRelease(source);
+ ERR("Failed to retrieve the render target from the destination storage.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
- // Draw the quad
- mDeviceContext->Draw(4, 0);
+ ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView();
+ if (!dest)
+ {
+ ERR("Failed to retrieve the render target view from the destination render target.");
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
- // Unbind textures and render targets and vertex buffer
- mDeviceContext->PSSetShaderResources(0, 1, &nullSRV);
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
- unapplyRenderTargets();
+ gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
- UINT zero = 0;
- ID3D11Buffer *const nullBuffer = NULL;
- mDeviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+ // Use nearest filtering because source and destination are the same size for the direct
+ // copy
+ bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL,
+ destFormat, GL_NEAREST);
- markAllStateDirty();
+ storage11->invalidateSwizzleCacheLevel(level);
- return true;
+ return ret;
}
void Renderer11::unapplyRenderTargets()
@@ -2895,7 +2527,7 @@ void Renderer11::setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView
rtvArray[0] = renderTargetView;
- mDeviceContext->OMSetRenderTargets(getMaxRenderTargets(), rtvArray, NULL);
+ mDeviceContext->OMSetRenderTargets(getRendererCaps().maxDrawBuffers, rtvArray, NULL);
// Do not preserve the serial for this one-time-use render target
for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++)
@@ -2913,8 +2545,9 @@ RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth)
{
// Note: depth stencil may be NULL for 0 sized surfaces
renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(),
- swapChain11->getDepthStencilTexture(), NULL,
- swapChain11->getWidth(), swapChain11->getHeight());
+ swapChain11->getDepthStencilTexture(),
+ swapChain11->getDepthStencilShaderResource(),
+ swapChain11->getWidth(), swapChain11->getHeight(), 1);
}
else
{
@@ -2922,56 +2555,89 @@ RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth)
renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(),
swapChain11->getOffscreenTexture(),
swapChain11->getRenderTargetShaderResource(),
- swapChain11->getWidth(), swapChain11->getHeight());
+ swapChain11->getWidth(), swapChain11->getHeight(), 1);
}
return renderTarget;
}
-RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
+RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples)
{
- RenderTarget11 *renderTarget = new RenderTarget11(this, width, height, format, samples, depth);
+ RenderTarget11 *renderTarget = new RenderTarget11(this, width, height, format, samples);
return renderTarget;
}
-ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, rx::ShaderType type)
+ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers)
{
ShaderExecutable11 *executable = NULL;
+ HRESULT result;
switch (type)
{
case rx::SHADER_VERTEX:
{
- ID3D11VertexShader *vshader = NULL;
- HRESULT result = mDevice->CreateVertexShader(function, length, NULL, &vshader);
+ ID3D11VertexShader *vertexShader = NULL;
+ ID3D11GeometryShader *streamOutShader = NULL;
+
+ result = mDevice->CreateVertexShader(function, length, NULL, &vertexShader);
ASSERT(SUCCEEDED(result));
- if (vshader)
+ if (transformFeedbackVaryings.size() > 0)
+ {
+ std::vector<D3D11_SO_DECLARATION_ENTRY> soDeclaration;
+ for (size_t i = 0; i < transformFeedbackVaryings.size(); i++)
+ {
+ const gl::LinkedVarying &varying = transformFeedbackVaryings[i];
+ GLenum transposedType = gl::TransposeMatrixType(varying.type);
+
+ for (size_t j = 0; j < varying.semanticIndexCount; j++)
+ {
+ D3D11_SO_DECLARATION_ENTRY entry = { 0 };
+ entry.Stream = 0;
+ entry.SemanticName = varying.semanticName.c_str();
+ entry.SemanticIndex = varying.semanticIndex + j;
+ entry.StartComponent = 0;
+ entry.ComponentCount = gl::VariableColumnCount(transposedType);
+ entry.OutputSlot = (separatedOutputBuffers ? i : 0);
+ soDeclaration.push_back(entry);
+ }
+ }
+
+ result = mDevice->CreateGeometryShaderWithStreamOutput(function, length, soDeclaration.data(), soDeclaration.size(),
+ NULL, 0, 0, NULL, &streamOutShader);
+ ASSERT(SUCCEEDED(result));
+ }
+
+ if (vertexShader)
{
- executable = new ShaderExecutable11(function, length, vshader);
+ executable = new ShaderExecutable11(function, length, vertexShader, streamOutShader);
}
}
break;
case rx::SHADER_PIXEL:
{
- ID3D11PixelShader *pshader = NULL;
- HRESULT result = mDevice->CreatePixelShader(function, length, NULL, &pshader);
+ ID3D11PixelShader *pixelShader = NULL;
+
+ result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader);
ASSERT(SUCCEEDED(result));
- if (pshader)
+ if (pixelShader)
{
- executable = new ShaderExecutable11(function, length, pshader);
+ executable = new ShaderExecutable11(function, length, pixelShader);
}
}
break;
case rx::SHADER_GEOMETRY:
{
- ID3D11GeometryShader *gshader = NULL;
- HRESULT result = mDevice->CreateGeometryShader(function, length, NULL, &gshader);
+ ID3D11GeometryShader *geometryShader = NULL;
+
+ result = mDevice->CreateGeometryShader(function, length, NULL, &geometryShader);
ASSERT(SUCCEEDED(result));
- if (gshader)
+ if (geometryShader)
{
- executable = new ShaderExecutable11(function, length, gshader);
+ executable = new ShaderExecutable11(function, length, geometryShader);
}
}
break;
@@ -2983,41 +2649,107 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
return executable;
}
-ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
+ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround)
{
- std::string profile;
-
+ const char *profileType = NULL;
switch (type)
{
case rx::SHADER_VERTEX:
- profile = "vs_4_0";
+ profileType = "vs";
break;
case rx::SHADER_PIXEL:
- profile = "ps_4_0";
+ profileType = "ps";
break;
case rx::SHADER_GEOMETRY:
- profile = "gs_4_0";
+ profileType = "gs";
+ break;
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+
+ const char *profileVersion = NULL;
+ switch (mFeatureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_0:
+ profileVersion = "5_0";
+ break;
+ case D3D_FEATURE_LEVEL_10_1:
+ profileVersion = "4_1";
+ break;
+ case D3D_FEATURE_LEVEL_10_0:
+ profileVersion = "4_0";
+ break;
+ case D3D_FEATURE_LEVEL_9_3:
+ profileVersion = "4_0_level_9_3";
+ break;
+ case D3D_FEATURE_LEVEL_9_2:
+ profileVersion = "4_0_level_9_2";
+ break;
+ case D3D_FEATURE_LEVEL_9_1:
+ profileVersion = "4_0_level_9_1";
break;
default:
UNREACHABLE();
return NULL;
}
- if (mFeatureLevel == D3D_FEATURE_LEVEL_9_3)
- profile += "_level_9_3";
- else if (mFeatureLevel == D3D_FEATURE_LEVEL_9_2 || mFeatureLevel == D3D_FEATURE_LEVEL_9_1)
- profile += "_level_9_1";
+ char profile[32];
+ snprintf(profile, ArraySize(profile), "%s_%s", profileType, profileVersion);
+
+ UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL0;
+
+ if (gl::perfActive())
+ {
+#ifndef NDEBUG
+ flags = D3DCOMPILE_SKIP_OPTIMIZATION;
+#endif
+
+ flags |= D3DCOMPILE_DEBUG;
+
+ std::string sourcePath = getTempPath();
+ std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(shaderHLSL);
+ writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
+ }
+
+ // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
+ // Try the default flags first and if compilation fails, try some alternatives.
+ const UINT extraFlags[] =
+ {
+ flags,
+ flags | D3DCOMPILE_SKIP_VALIDATION,
+ flags | D3DCOMPILE_SKIP_OPTIMIZATION
+ };
+
+ const static char *extraFlagNames[] =
+ {
+ "default",
+ "skip validation",
+ "skip optimization"
+ };
- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile.c_str(), D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
+ int attempts = ArraySize(extraFlags);
+
+ ID3DBlob *binary = (ID3DBlob*)mCompiler.compileToBinary(infoLog, shaderHLSL, profile, extraFlags, extraFlagNames, attempts);
if (!binary)
+ {
return NULL;
+ }
- ShaderExecutable *executable = loadExecutable((DWORD *)binary->GetBufferPointer(), binary->GetBufferSize(), type);
- binary->Release();
+ ShaderExecutable *executable = loadExecutable((DWORD *)binary->GetBufferPointer(), binary->GetBufferSize(), type,
+ transformFeedbackVaryings, separatedOutputBuffers);
+ SafeRelease(binary);
return executable;
}
+rx::UniformStorage *Renderer11::createUniformStorage(size_t storageSize)
+{
+ return new UniformStorage11(this, storageSize);
+}
+
VertexBuffer *Renderer11::createVertexBuffer()
{
return new VertexBuffer11(this);
@@ -3028,9 +2760,14 @@ IndexBuffer *Renderer11::createIndexBuffer()
return new IndexBuffer11(this);
}
-BufferStorage *Renderer11::createBufferStorage()
+BufferImpl *Renderer11::createBuffer()
{
- return new BufferStorage11(this);
+ return new Buffer11(this);
+}
+
+VertexArrayImpl *Renderer11::createVertexArray()
+{
+ return new VertexArray11(this);
}
QueryImpl *Renderer11::createQuery(GLenum type)
@@ -3043,7 +2780,45 @@ FenceImpl *Renderer11::createFence()
return new Fence11(this);
}
-bool Renderer11::getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
+bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const
+{
+ ASSERT(getRendererExtensions().pixelBufferObject);
+
+ // sRGB formats do not work with D3D11 buffer SRVs
+ if (gl::GetColorEncoding(internalFormat) == GL_SRGB)
+ {
+ return false;
+ }
+
+ // We cannot support direct copies to non-color-renderable formats
+ if (gl_d3d11::GetRTVFormat(internalFormat) != DXGI_FORMAT_UNKNOWN)
+ {
+ return false;
+ }
+
+ // We skip all 3-channel formats since sometimes format support is missing
+ if (gl::GetComponentCount(internalFormat) == 3)
+ {
+ return false;
+ }
+
+ // We don't support formats which we can't represent without conversion
+ if (getNativeTextureFormat(internalFormat) != internalFormat)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+{
+ ASSERT(supportsFastCopyBufferToTexture(destinationFormat));
+ return mPixelTransfer->copyBufferToTexture(unpack, offset, destRenderTarget, destinationFormat, sourcePixelsType, destArea);
+}
+
+bool Renderer11::getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
{
ASSERT(colorbuffer != NULL);
@@ -3060,8 +2835,8 @@ bool Renderer11::getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned
if (textureResource)
{
- HRESULT result = textureResource->QueryInterface(IID_ID3D11Texture2D, (void**)resource);
- textureResource->Release();
+ HRESULT result = textureResource->QueryInterface(__uuidof(ID3D11Texture2D), (void**)resource);
+ SafeRelease(textureResource);
if (SUCCEEDED(result))
{
@@ -3080,11 +2855,11 @@ bool Renderer11::getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned
}
bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil)
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter)
{
if (blitRenderTarget)
{
- gl::Renderbuffer *readBuffer = readTarget->getReadColorbuffer();
+ gl::FramebufferAttachment *readBuffer = readTarget->getReadColorbuffer();
if (!readBuffer)
{
@@ -3098,7 +2873,7 @@ bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &read
{
if (drawTarget->isEnabledColorAttachment(colorAttachment))
{
- gl::Renderbuffer *drawBuffer = drawTarget->getColorbuffer(colorAttachment);
+ gl::FramebufferAttachment *drawBuffer = drawTarget->getColorbuffer(colorAttachment);
if (!drawBuffer)
{
@@ -3108,7 +2883,8 @@ bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &read
RenderTarget *drawRenderTarget = drawBuffer->getRenderTarget();
- if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, false))
+ if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor,
+ blitRenderTarget, false, false))
{
return false;
}
@@ -3116,10 +2892,10 @@ bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &read
}
}
- if (blitDepthStencil)
+ if (blitDepth || blitStencil)
{
- gl::Renderbuffer *readBuffer = readTarget->getDepthOrStencilbuffer();
- gl::Renderbuffer *drawBuffer = drawTarget->getDepthOrStencilbuffer();
+ gl::FramebufferAttachment *readBuffer = readTarget->getDepthOrStencilbuffer();
+ gl::FramebufferAttachment *drawBuffer = drawTarget->getDepthOrStencilbuffer();
if (!readBuffer)
{
@@ -3136,22 +2912,25 @@ bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &read
RenderTarget *readRenderTarget = readBuffer->getDepthStencil();
RenderTarget *drawRenderTarget = drawBuffer->getDepthStencil();
- if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, true))
+ if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor,
+ false, blitDepth, blitStencil))
{
return false;
}
}
+ invalidateFramebufferSwizzles(drawTarget);
+
return true;
}
-void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels)
+void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels)
{
ID3D11Texture2D *colorBufferTexture = NULL;
unsigned int subresourceIndex = 0;
- gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
if (colorbuffer && getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
{
@@ -3161,11 +2940,18 @@ void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsi
area.width = width;
area.height = height;
- readTextureData(colorBufferTexture, subresourceIndex, area, colorbuffer->getActualFormat(), format, type, outputPitch,
- packReverseRowOrder, packAlignment, pixels);
+ if (pack.pixelBuffer.get() != NULL)
+ {
+ rx::Buffer11 *packBufferStorage = Buffer11::makeBuffer11(pack.pixelBuffer.get()->getImplementation());
+ PackPixelsParams packParams(area, format, type, outputPitch, pack, reinterpret_cast<ptrdiff_t>(pixels));
+ packBufferStorage->packPixels(colorBufferTexture, subresourceIndex, packParams);
+ }
+ else
+ {
+ readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch, pack, pixels);
+ }
- colorBufferTexture->Release();
- colorBufferTexture = NULL;
+ SafeRelease(colorBufferTexture);
}
}
@@ -3187,305 +2973,78 @@ TextureStorage *Renderer11::createTextureStorage2D(SwapChain *swapChain)
return new TextureStorage11_2D(this, swapChain11);
}
-TextureStorage *Renderer11::createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
+TextureStorage *Renderer11::createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
{
- return new TextureStorage11_2D(this, levels, internalformat, usage, forceRenderable, width, height);
+ return new TextureStorage11_2D(this, internalformat, renderTarget, width, height, levels);
}
-TextureStorage *Renderer11::createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
+TextureStorage *Renderer11::createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels)
{
- return new TextureStorage11_Cube(this, levels, internalformat, usage, forceRenderable, size);
+ return new TextureStorage11_Cube(this, internalformat, renderTarget, size, levels);
}
-static inline unsigned int getFastPixelCopySize(DXGI_FORMAT sourceFormat, GLenum sourceGLFormat, GLenum destFormat, GLenum destType)
+TextureStorage *Renderer11::createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
{
- if (sourceFormat == DXGI_FORMAT_A8_UNORM &&
- destFormat == GL_ALPHA &&
- destType == GL_UNSIGNED_BYTE)
- {
- return 1;
- }
- else if (sourceFormat == DXGI_FORMAT_R8G8B8A8_UNORM &&
- sourceGLFormat == GL_RGBA8_OES &&
- destFormat == GL_RGBA &&
- destType == GL_UNSIGNED_BYTE)
- {
- return 4;
- }
- else if (sourceFormat == DXGI_FORMAT_B8G8R8A8_UNORM &&
- destFormat == GL_BGRA_EXT &&
- destType == GL_UNSIGNED_BYTE)
- {
- return 4;
- }
- else if (sourceFormat == DXGI_FORMAT_R16G16B16A16_FLOAT &&
- sourceGLFormat == GL_RGBA16F_EXT &&
- destFormat == GL_RGBA &&
- destType == GL_HALF_FLOAT_OES)
- {
- return 8;
- }
- else if (sourceFormat == DXGI_FORMAT_R32G32B32_FLOAT &&
- destFormat == GL_RGB &&
- destType == GL_FLOAT)
- {
- return 12;
- }
- else if (sourceFormat == DXGI_FORMAT_R32G32B32A32_FLOAT &&
- sourceGLFormat == GL_RGBA32F_EXT &&
- destFormat == GL_RGBA &&
- destType == GL_FLOAT)
- {
- return 16;
- }
- else
- {
- return 0;
- }
+ return new TextureStorage11_3D(this, internalformat, renderTarget, width, height, depth, levels);
}
-static inline void readPixelColor(const unsigned char *data, DXGI_FORMAT format, GLenum glFormat, unsigned int x,
- unsigned int y, int inputPitch, gl::Color *outColor)
+TextureStorage *Renderer11::createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
{
- switch (format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- {
- unsigned int rgba = *reinterpret_cast<const unsigned int*>(data + 4 * x + y * inputPitch);
- outColor->red = (rgba & 0x000000FF) * (1.0f / 0x000000FF);
- outColor->green = (rgba & 0x0000FF00) * (1.0f / 0x0000FF00);
- outColor->blue = (rgba & 0x00FF0000) * (1.0f / 0x00FF0000);
-
- if (gl::GetAlphaSize(glFormat) > 0)
- {
- outColor->alpha = (rgba & 0xFF000000) * (1.0f / 0xFF000000);
- }
- else
- {
- outColor->alpha = 1.0f;
- }
- }
- break;
-
- case DXGI_FORMAT_A8_UNORM:
- {
- outColor->red = 0.0f;
- outColor->green = 0.0f;
- outColor->blue = 0.0f;
- outColor->alpha = *(data + x + y * inputPitch) / 255.0f;
- }
- break;
-
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- {
- outColor->red = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 0);
- outColor->green = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 1);
- outColor->blue = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 2);
-
- if (gl::GetAlphaSize(glFormat) > 0)
- {
- outColor->alpha = *(reinterpret_cast<const float*>(data + 16 * x + y * inputPitch) + 3);
- }
- else
- {
- outColor->alpha = 1.0f;
- }
- }
- break;
-
- case DXGI_FORMAT_R32G32B32_FLOAT:
- {
- outColor->red = *(reinterpret_cast<const float*>(data + 12 * x + y * inputPitch) + 0);
- outColor->green = *(reinterpret_cast<const float*>(data + 12 * x + y * inputPitch) + 1);
- outColor->blue = *(reinterpret_cast<const float*>(data + 12 * x + y * inputPitch) + 2);
- outColor->alpha = 1.0f;
- }
- break;
-
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- {
- outColor->red = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 0));
- outColor->green = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 1));
- outColor->blue = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 2));
-
- if (gl::GetAlphaSize(glFormat) > 0)
- {
- outColor->alpha = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 8 * x + y * inputPitch) + 3));
- }
- else
- {
- outColor->alpha = 1.0f;
- }
- }
- break;
-
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- {
- unsigned int bgra = *reinterpret_cast<const unsigned int*>(data + 4 * x + y * inputPitch);
- outColor->red = (bgra & 0x00FF0000) * (1.0f / 0x00FF0000);
- outColor->blue = (bgra & 0x000000FF) * (1.0f / 0x000000FF);
- outColor->green = (bgra & 0x0000FF00) * (1.0f / 0x0000FF00);
- outColor->alpha = (bgra & 0xFF000000) * (1.0f / 0xFF000000);
- }
- break;
-
- case DXGI_FORMAT_R8_UNORM:
- {
- outColor->red = *(data + x + y * inputPitch) / 255.0f;
- outColor->green = 0.0f;
- outColor->blue = 0.0f;
- outColor->alpha = 1.0f;
- }
- break;
-
- case DXGI_FORMAT_R8G8_UNORM:
- {
- unsigned short rg = *reinterpret_cast<const unsigned short*>(data + 2 * x + y * inputPitch);
-
- outColor->red = (rg & 0xFF00) * (1.0f / 0xFF00);
- outColor->green = (rg & 0x00FF) * (1.0f / 0x00FF);
- outColor->blue = 0.0f;
- outColor->alpha = 1.0f;
- }
- break;
-
- case DXGI_FORMAT_R16_FLOAT:
- {
- outColor->red = gl::float16ToFloat32(*reinterpret_cast<const unsigned short*>(data + 2 * x + y * inputPitch));
- outColor->green = 0.0f;
- outColor->blue = 0.0f;
- outColor->alpha = 1.0f;
- }
- break;
-
- case DXGI_FORMAT_R16G16_FLOAT:
- {
- outColor->red = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 4 * x + y * inputPitch) + 0));
- outColor->green = gl::float16ToFloat32(*(reinterpret_cast<const unsigned short*>(data + 4 * x + y * inputPitch) + 1));
- outColor->blue = 0.0f;
- outColor->alpha = 1.0f;
- }
- break;
+ return new TextureStorage11_2DArray(this, internalformat, renderTarget, width, height, depth, levels);
+}
- default:
- ERR("ReadPixelColor not implemented for DXGI format %u.", format);
- UNIMPLEMENTED();
- break;
- }
+Texture2DImpl *Renderer11::createTexture2D()
+{
+ return new TextureD3D_2D(this);
}
-static inline void writePixelColor(const gl::Color &color, GLenum format, GLenum type, unsigned int x,
- unsigned int y, int outputPitch, void *outData)
+TextureCubeImpl *Renderer11::createTextureCube()
{
- unsigned char* byteData = reinterpret_cast<unsigned char*>(outData);
- unsigned short* shortData = reinterpret_cast<unsigned short*>(outData);
+ return new TextureD3D_Cube(this);
+}
- switch (format)
- {
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- byteData[4 * x + y * outputPitch + 0] = static_cast<unsigned char>(255 * color.red + 0.5f);
- byteData[4 * x + y * outputPitch + 1] = static_cast<unsigned char>(255 * color.green + 0.5f);
- byteData[4 * x + y * outputPitch + 2] = static_cast<unsigned char>(255 * color.blue + 0.5f);
- byteData[4 * x + y * outputPitch + 3] = static_cast<unsigned char>(255 * color.alpha + 0.5f);
- break;
+Texture3DImpl *Renderer11::createTexture3D()
+{
+ return new TextureD3D_3D(this);
+}
- default:
- ERR("WritePixelColor not implemented for format GL_RGBA and type 0x%X.", type);
- UNIMPLEMENTED();
- break;
- }
- break;
+Texture2DArrayImpl *Renderer11::createTexture2DArray()
+{
+ return new TextureD3D_2DArray(this);
+}
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- byteData[4 * x + y * outputPitch + 0] = static_cast<unsigned char>(255 * color.blue + 0.5f);
- byteData[4 * x + y * outputPitch + 1] = static_cast<unsigned char>(255 * color.green + 0.5f);
- byteData[4 * x + y * outputPitch + 2] = static_cast<unsigned char>(255 * color.red + 0.5f);
- byteData[4 * x + y * outputPitch + 3] = static_cast<unsigned char>(255 * color.alpha + 0.5f);
- break;
-
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
- // this type is packed as follows:
- // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
- // --------------------------------------------------------------------------------
- // | 4th | 3rd | 2nd | 1st component |
- // --------------------------------------------------------------------------------
- // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
- shortData[x + y * outputPitch / sizeof(unsigned short)] =
- (static_cast<unsigned short>(15 * color.alpha + 0.5f) << 12) |
- (static_cast<unsigned short>(15 * color.red + 0.5f) << 8) |
- (static_cast<unsigned short>(15 * color.green + 0.5f) << 4) |
- (static_cast<unsigned short>(15 * color.blue + 0.5f) << 0);
- break;
-
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
- // this type is packed as follows:
- // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
- // --------------------------------------------------------------------------------
- // | 4th | 3rd | 2nd | 1st component |
- // --------------------------------------------------------------------------------
- // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
- shortData[x + y * outputPitch / sizeof(unsigned short)] =
- (static_cast<unsigned short>( color.alpha + 0.5f) << 15) |
- (static_cast<unsigned short>(31 * color.red + 0.5f) << 10) |
- (static_cast<unsigned short>(31 * color.green + 0.5f) << 5) |
- (static_cast<unsigned short>(31 * color.blue + 0.5f) << 0);
- break;
-
- default:
- ERR("WritePixelColor not implemented for format GL_BGRA_EXT and type 0x%X.", type);
- UNIMPLEMENTED();
- break;
- }
- break;
+void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void *pixels)
+{
+ ASSERT(area.width >= 0);
+ ASSERT(area.height >= 0);
- case GL_RGB:
- switch (type)
- {
- case GL_UNSIGNED_SHORT_5_6_5:
- shortData[x + y * outputPitch / sizeof(unsigned short)] =
- (static_cast<unsigned short>(31 * color.blue + 0.5f) << 0) |
- (static_cast<unsigned short>(63 * color.green + 0.5f) << 5) |
- (static_cast<unsigned short>(31 * color.red + 0.5f) << 11);
- break;
+ D3D11_TEXTURE2D_DESC textureDesc;
+ texture->GetDesc(&textureDesc);
- case GL_UNSIGNED_BYTE:
- byteData[3 * x + y * outputPitch + 0] = static_cast<unsigned char>(255 * color.red + 0.5f);
- byteData[3 * x + y * outputPitch + 1] = static_cast<unsigned char>(255 * color.green + 0.5f);
- byteData[3 * x + y * outputPitch + 2] = static_cast<unsigned char>(255 * color.blue + 0.5f);
- break;
+ // Clamp read region to the defined texture boundaries, preventing out of bounds reads
+ // and reads of uninitialized data.
+ gl::Rectangle safeArea;
+ safeArea.x = gl::clamp(area.x, 0, static_cast<int>(textureDesc.Width));
+ safeArea.y = gl::clamp(area.y, 0, static_cast<int>(textureDesc.Height));
+ safeArea.width = gl::clamp(area.width + std::min(area.x, 0), 0,
+ static_cast<int>(textureDesc.Width) - safeArea.x);
+ safeArea.height = gl::clamp(area.height + std::min(area.y, 0), 0,
+ static_cast<int>(textureDesc.Height) - safeArea.y);
- default:
- ERR("WritePixelColor not implemented for format GL_RGB and type 0x%X.", type);
- UNIMPLEMENTED();
- break;
- }
- break;
+ ASSERT(safeArea.x >= 0 && safeArea.y >= 0);
+ ASSERT(safeArea.x + safeArea.width <= static_cast<int>(textureDesc.Width));
+ ASSERT(safeArea.y + safeArea.height <= static_cast<int>(textureDesc.Height));
- default:
- ERR("WritePixelColor not implemented for format 0x%X.", format);
- UNIMPLEMENTED();
- break;
+ if (safeArea.width == 0 || safeArea.height == 0)
+ {
+ // no work to do
+ return;
}
-}
-
-void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
- GLenum sourceFormat, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
- GLint packAlignment, void *pixels)
-{
- D3D11_TEXTURE2D_DESC textureDesc;
- texture->GetDesc(&textureDesc);
D3D11_TEXTURE2D_DESC stagingDesc;
- stagingDesc.Width = area.width;
- stagingDesc.Height = area.height;
+ stagingDesc.Width = safeArea.width;
+ stagingDesc.Height = safeArea.height;
stagingDesc.MipLevels = 1;
stagingDesc.ArraySize = 1;
stagingDesc.Format = textureDesc.Format;
@@ -3524,7 +3083,7 @@ void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResou
if (FAILED(result))
{
ERR("Failed to create resolve texture for readPixels, HRESULT: 0x%X.", result);
- stagingTex->Release();
+ SafeRelease(stagingTex);
return;
}
@@ -3538,26 +3097,38 @@ void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResou
}
D3D11_BOX srcBox;
- srcBox.left = area.x;
- srcBox.right = area.x + area.width;
- srcBox.top = area.y;
- srcBox.bottom = area.y + area.height;
- srcBox.front = 0;
- srcBox.back = 1;
+ srcBox.left = static_cast<UINT>(safeArea.x);
+ srcBox.right = static_cast<UINT>(safeArea.x + safeArea.width);
+ srcBox.top = static_cast<UINT>(safeArea.y);
+ srcBox.bottom = static_cast<UINT>(safeArea.y + safeArea.height);
+ srcBox.front = 0;
+ srcBox.back = 1;
mDeviceContext->CopySubresourceRegion(stagingTex, 0, 0, 0, 0, srcTex, subResource, &srcBox);
- srcTex->Release();
- srcTex = NULL;
+ SafeRelease(srcTex);
+
+ PackPixelsParams packParams(safeArea, format, type, outputPitch, pack, 0);
+ packPixels(stagingTex, packParams, pixels);
+
+ SafeRelease(stagingTex);
+}
+
+void Renderer11::packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams &params, void *pixelsOut)
+{
+ D3D11_TEXTURE2D_DESC textureDesc;
+ readTexture->GetDesc(&textureDesc);
D3D11_MAPPED_SUBRESOURCE mapping;
- mDeviceContext->Map(stagingTex, 0, D3D11_MAP_READ, 0, &mapping);
+ HRESULT hr = mDeviceContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &mapping);
+ UNUSED_ASSERTION_VARIABLE(hr);
+ ASSERT(SUCCEEDED(hr));
unsigned char *source;
int inputPitch;
- if (packReverseRowOrder)
+ if (params.pack.reverseRowOrder)
{
- source = static_cast<unsigned char*>(mapping.pData) + mapping.RowPitch * (area.height - 1);
+ source = static_cast<unsigned char*>(mapping.pData) + mapping.RowPitch * (params.area.height - 1);
inputPitch = -static_cast<int>(mapping.RowPitch);
}
else
@@ -3566,57 +3137,79 @@ void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResou
inputPitch = static_cast<int>(mapping.RowPitch);
}
- unsigned int fastPixelSize = getFastPixelCopySize(textureDesc.Format, sourceFormat, format, type);
- if (fastPixelSize != 0)
+ GLenum sourceInternalFormat = d3d11_gl::GetInternalFormat(textureDesc.Format);
+ GLenum sourceFormat = gl::GetFormat(sourceInternalFormat);
+ GLenum sourceType = gl::GetType(sourceInternalFormat);
+
+ GLuint sourcePixelSize = gl::GetPixelBytes(sourceInternalFormat);
+
+ if (sourceFormat == params.format && sourceType == params.type)
{
- unsigned char *dest = static_cast<unsigned char*>(pixels);
- for (int j = 0; j < area.height; j++)
+ unsigned char *dest = static_cast<unsigned char*>(pixelsOut) + params.offset;
+ for (int y = 0; y < params.area.height; y++)
{
- memcpy(dest + j * outputPitch, source + j * inputPitch, area.width * fastPixelSize);
+ memcpy(dest + y * params.outputPitch, source + y * inputPitch, params.area.width * sourcePixelSize);
}
}
- else if (textureDesc.Format == DXGI_FORMAT_B8G8R8A8_UNORM &&
- format == GL_RGBA &&
- type == GL_UNSIGNED_BYTE)
+ else
{
- // Fast path for swapping red with blue
- unsigned char *dest = static_cast<unsigned char*>(pixels);
+ GLenum destInternalFormat = gl::GetSizedInternalFormat(params.format, params.type);
+ GLuint destPixelSize = gl::GetPixelBytes(destInternalFormat);
- for (int j = 0; j < area.height; j++)
+ ColorCopyFunction fastCopyFunc = d3d11::GetFastCopyFunction(textureDesc.Format, params.format, params.type);
+ if (fastCopyFunc)
{
- for (int i = 0; i < area.width; i++)
+ // Fast copy is possible through some special function
+ for (int y = 0; y < params.area.height; y++)
{
- unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
- *(unsigned int*)(dest + 4 * i + j * outputPitch) =
- (argb & 0xFF00FF00) | // Keep alpha and green
- (argb & 0x00FF0000) >> 16 | // Move red to blue
- (argb & 0x000000FF) << 16; // Move blue to red
+ for (int x = 0; x < params.area.width; x++)
+ {
+ void *dest = static_cast<unsigned char*>(pixelsOut) + params.offset + y * params.outputPitch + x * destPixelSize;
+ void *src = static_cast<unsigned char*>(source) + y * inputPitch + x * sourcePixelSize;
+
+ fastCopyFunc(src, dest);
+ }
}
}
- }
- else
- {
- gl::Color pixelColor;
- for (int j = 0; j < area.height; j++)
+ else
{
- for (int i = 0; i < area.width; i++)
+ ColorReadFunction readFunc = d3d11::GetColorReadFunction(textureDesc.Format);
+ ColorWriteFunction writeFunc = gl::GetColorWriteFunction(params.format, params.type);
+
+ unsigned char temp[16]; // Maximum size of any Color<T> type used.
+ META_ASSERT(sizeof(temp) >= sizeof(gl::ColorF) &&
+ sizeof(temp) >= sizeof(gl::ColorUI) &&
+ sizeof(temp) >= sizeof(gl::ColorI));
+
+ for (int y = 0; y < params.area.height; y++)
{
- readPixelColor(source, textureDesc.Format, sourceFormat, i, j, inputPitch, &pixelColor);
- writePixelColor(pixelColor, format, type, i, j, outputPitch, pixels);
+ for (int x = 0; x < params.area.width; x++)
+ {
+ void *dest = static_cast<unsigned char*>(pixelsOut) + params.offset + y * params.outputPitch + x * destPixelSize;
+ void *src = static_cast<unsigned char*>(source) + y * inputPitch + x * sourcePixelSize;
+
+ // readFunc and writeFunc will be using the same type of color, CopyTexImage
+ // will not allow the copy otherwise.
+ readFunc(src, temp);
+ writeFunc(temp, dest);
+ }
}
}
}
- mDeviceContext->Unmap(stagingTex, 0);
-
- stagingTex->Release();
- stagingTex = NULL;
+ mDeviceContext->Unmap(readTexture, 0);
}
-bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
- RenderTarget *drawRenderTarget, bool wholeBufferCopy)
+bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
+ RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
+ bool colorBlit, bool depthBlit, bool stencilBlit)
{
- ASSERT(readRect.width == drawRect.width && readRect.height == drawRect.height);
+ // Since blitRenderbufferRect is called for each render buffer that needs to be blitted,
+ // it should never be the case that both color and depth/stencil need to be blitted at
+ // at the same time.
+ ASSERT(colorBlit != (depthBlit || stencilBlit));
+
+ bool result = true;
RenderTarget11 *drawRenderTarget11 = RenderTarget11::makeRenderTarget11(drawRenderTarget);
if (!drawRenderTarget)
@@ -3625,8 +3218,10 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
return gl::error(GL_OUT_OF_MEMORY, false);
}
- ID3D11Texture2D *drawTexture = drawRenderTarget11->getTexture();
+ ID3D11Resource *drawTexture = drawRenderTarget11->getTexture();
unsigned int drawSubresource = drawRenderTarget11->getSubresourceIndex();
+ ID3D11RenderTargetView *drawRTV = drawRenderTarget11->getRenderTargetView();
+ ID3D11DepthStencilView *drawDSV = drawRenderTarget11->getDepthStencilView();
RenderTarget11 *readRenderTarget11 = RenderTarget11::makeRenderTarget11(readRenderTarget);
if (!readRenderTarget)
@@ -3635,44 +3230,152 @@ bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::R
return gl::error(GL_OUT_OF_MEMORY, false);
}
- ID3D11Texture2D *readTexture = NULL;
+ ID3D11Resource *readTexture = NULL;
+ ID3D11ShaderResourceView *readSRV = NULL;
unsigned int readSubresource = 0;
if (readRenderTarget->getSamples() > 0)
{
- readTexture = resolveMultisampledTexture(readRenderTarget11->getTexture(), readRenderTarget11->getSubresourceIndex());
- readSubresource = 0;
+ ID3D11Resource *unresolvedResource = readRenderTarget11->getTexture();
+ ID3D11Texture2D *unresolvedTexture = d3d11::DynamicCastComObject<ID3D11Texture2D>(unresolvedResource);
+
+ if (unresolvedTexture)
+ {
+ readTexture = resolveMultisampledTexture(unresolvedTexture, readRenderTarget11->getSubresourceIndex());
+ readSubresource = 0;
+
+ SafeRelease(unresolvedTexture);
+
+ HRESULT hresult = mDevice->CreateShaderResourceView(readTexture, NULL, &readSRV);
+ if (FAILED(hresult))
+ {
+ SafeRelease(readTexture);
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+ }
}
else
{
readTexture = readRenderTarget11->getTexture();
readTexture->AddRef();
readSubresource = readRenderTarget11->getSubresourceIndex();
+ readSRV = readRenderTarget11->getShaderResourceView();
+ readSRV->AddRef();
}
- if (!readTexture)
+ if (!readTexture || !readSRV)
{
+ SafeRelease(readTexture);
+ SafeRelease(readSRV);
ERR("Failed to retrieve the read render target view from the read render target.");
return gl::error(GL_OUT_OF_MEMORY, false);
}
- D3D11_BOX readBox;
- readBox.left = readRect.x;
- readBox.right = readRect.x + readRect.width;
- readBox.top = readRect.y;
- readBox.bottom = readRect.y + readRect.height;
- readBox.front = 0;
- readBox.back = 1;
+ gl::Extents readSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
+ gl::Extents drawSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
+
+ bool scissorNeeded = scissor && gl::ClipRectangle(drawRect, *scissor, NULL);
+
+ bool wholeBufferCopy = !scissorNeeded &&
+ readRect.x == 0 && readRect.width == readSize.width &&
+ readRect.y == 0 && readRect.height == readSize.height &&
+ drawRect.x == 0 && drawRect.width == drawSize.width &&
+ drawRect.y == 0 && drawRect.height == drawSize.height;
+
+ bool stretchRequired = readRect.width != drawRect.width || readRect.height != drawRect.height;
- // D3D11 needs depth-stencil CopySubresourceRegions to have a NULL pSrcBox
- // We also require complete framebuffer copies for depth-stencil blit.
- D3D11_BOX *pSrcBox = wholeBufferCopy ? NULL : &readBox;
+ bool flipRequired = readRect.width < 0 || readRect.height < 0 || drawRect.width < 0 || drawRect.height < 0;
- mDeviceContext->CopySubresourceRegion(drawTexture, drawSubresource, drawRect.x, drawRect.y, 0,
- readTexture, readSubresource, pSrcBox);
+ bool outOfBounds = readRect.x < 0 || readRect.x + readRect.width > readSize.width ||
+ readRect.y < 0 || readRect.y + readRect.height > readSize.height ||
+ drawRect.x < 0 || drawRect.x + drawRect.width > drawSize.width ||
+ drawRect.y < 0 || drawRect.y + drawRect.height > drawSize.height;
+
+ bool hasDepth = gl::GetDepthBits(drawRenderTarget11->getActualFormat()) > 0;
+ bool hasStencil = gl::GetStencilBits(drawRenderTarget11->getActualFormat()) > 0;
+ bool partialDSBlit = (hasDepth && depthBlit) != (hasStencil && stencilBlit);
+
+ if (readRenderTarget11->getActualFormat() == drawRenderTarget->getActualFormat() &&
+ !stretchRequired && !outOfBounds && !flipRequired && !partialDSBlit &&
+ (!(depthBlit || stencilBlit) || wholeBufferCopy))
+ {
+ UINT dstX = drawRect.x;
+ UINT dstY = drawRect.y;
+
+ D3D11_BOX readBox;
+ readBox.left = readRect.x;
+ readBox.right = readRect.x + readRect.width;
+ readBox.top = readRect.y;
+ readBox.bottom = readRect.y + readRect.height;
+ readBox.front = 0;
+ readBox.back = 1;
+
+ if (scissorNeeded)
+ {
+ // drawRect is guaranteed to have positive width and height because stretchRequired is false.
+ ASSERT(drawRect.width >= 0 || drawRect.height >= 0);
+
+ if (drawRect.x < scissor->x)
+ {
+ dstX = scissor->x;
+ readBox.left += (scissor->x - drawRect.x);
+ }
+ if (drawRect.y < scissor->y)
+ {
+ dstY = scissor->y;
+ readBox.top += (scissor->y - drawRect.y);
+ }
+ if (drawRect.x + drawRect.width > scissor->x + scissor->width)
+ {
+ readBox.right -= ((drawRect.x + drawRect.width) - (scissor->x + scissor->width));
+ }
+ if (drawRect.y + drawRect.height > scissor->y + scissor->height)
+ {
+ readBox.bottom -= ((drawRect.y + drawRect.height) - (scissor->y + scissor->height));
+ }
+ }
+
+ // D3D11 needs depth-stencil CopySubresourceRegions to have a NULL pSrcBox
+ // We also require complete framebuffer copies for depth-stencil blit.
+ D3D11_BOX *pSrcBox = wholeBufferCopy ? NULL : &readBox;
+
+ mDeviceContext->CopySubresourceRegion(drawTexture, drawSubresource, dstX, dstY, 0,
+ readTexture, readSubresource, pSrcBox);
+ result = true;
+ }
+ else
+ {
+ gl::Box readArea(readRect.x, readRect.y, 0, readRect.width, readRect.height, 1);
+ gl::Box drawArea(drawRect.x, drawRect.y, 0, drawRect.width, drawRect.height, 1);
+
+ if (depthBlit && stencilBlit)
+ {
+ result = mBlit->copyDepthStencil(readTexture, readSubresource, readArea, readSize,
+ drawTexture, drawSubresource, drawArea, drawSize,
+ scissor);
+ }
+ else if (depthBlit)
+ {
+ result = mBlit->copyDepth(readSRV, readArea, readSize, drawDSV, drawArea, drawSize,
+ scissor);
+ }
+ else if (stencilBlit)
+ {
+ result = mBlit->copyStencil(readTexture, readSubresource, readArea, readSize,
+ drawTexture, drawSubresource, drawArea, drawSize,
+ scissor);
+ }
+ else
+ {
+ GLenum format = gl::GetFormat(drawRenderTarget->getInternalFormat());
+ result = mBlit->copyTexture(readSRV, readArea, readSize, drawRTV, drawArea, drawSize,
+ scissor, format, filter);
+ }
+ }
SafeRelease(readTexture);
+ SafeRelease(readSRV);
- return true;
+ return result;
}
ID3D11Texture2D *Renderer11::resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource)
@@ -3713,6 +3416,47 @@ ID3D11Texture2D *Renderer11::resolveMultisampledTexture(ID3D11Texture2D *source,
}
}
+void Renderer11::invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel)
+{
+ ASSERT(attachment->isTexture());
+ TextureStorage *texStorage = attachment->getTextureStorage();
+ if (texStorage)
+ {
+ TextureStorage11 *texStorage11 = TextureStorage11::makeTextureStorage11(texStorage);
+ if (!texStorage11)
+ {
+ ERR("texture storage pointer unexpectedly null.");
+ return;
+ }
+
+ texStorage11->invalidateSwizzleCacheLevel(mipLevel);
+ }
+}
+
+void Renderer11::invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer)
+{
+ for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+ {
+ gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(colorAttachment);
+ if (attachment && attachment->isTexture())
+ {
+ invalidateFBOAttachmentSwizzles(attachment, attachment->mipLevel());
+ }
+ }
+
+ gl::FramebufferAttachment *depthAttachment = framebuffer->getDepthbuffer();
+ if (depthAttachment && depthAttachment->isTexture())
+ {
+ invalidateFBOAttachmentSwizzles(depthAttachment, depthAttachment->mipLevel());
+ }
+
+ gl::FramebufferAttachment *stencilAttachment = framebuffer->getStencilbuffer();
+ if (stencilAttachment && stencilAttachment->isTexture())
+ {
+ invalidateFBOAttachmentSwizzles(stencilAttachment, stencilAttachment->mipLevel());
+ }
+}
+
bool Renderer11::getLUID(LUID *adapterLuid) const
{
adapterLuid->HighPart = 0;
@@ -3733,4 +3477,51 @@ bool Renderer11::getLUID(LUID *adapterLuid) const
return true;
}
+GLenum Renderer11::getNativeTextureFormat(GLenum internalFormat) const
+{
+ return d3d11_gl::GetInternalFormat(gl_d3d11::GetTexFormat(internalFormat));
+}
+
+rx::VertexConversionType Renderer11::getVertexConversionType(const gl::VertexFormat &vertexFormat) const
+{
+ return gl_d3d11::GetVertexConversionType(vertexFormat);
+}
+
+GLenum Renderer11::getVertexComponentType(const gl::VertexFormat &vertexFormat) const
+{
+ return d3d11::GetComponentType(gl_d3d11::GetNativeVertexFormat(vertexFormat));
+}
+
+Renderer11::MultisampleSupportInfo Renderer11::getMultisampleSupportInfo(DXGI_FORMAT format)
+{
+ MultisampleSupportInfo supportInfo = { 0 };
+
+ UINT formatSupport;
+ HRESULT result;
+
+ result = mDevice->CheckFormatSupport(format, &formatSupport);
+ if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET))
+ {
+ for (unsigned int i = 1; i <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; i++)
+ {
+ result = mDevice->CheckMultisampleQualityLevels(format, i, &supportInfo.qualityLevels[i - 1]);
+ if (SUCCEEDED(result) && supportInfo.qualityLevels[i - 1] > 0)
+ {
+ supportInfo.maxSupportedSamples = std::max(supportInfo.maxSupportedSamples, i);
+ }
+ else
+ {
+ supportInfo.qualityLevels[i - 1] = 0;
+ }
+ }
+ }
+
+ return supportInfo;
+}
+
+void Renderer11::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const
+{
+ d3d11_gl::GenerateCaps(mDevice, outCaps, outTextureCaps, outExtensions);
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
index 773fc26db1..a31f15ee64 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,27 +11,17 @@
#include "common/angleutils.h"
#include "libGLESv2/angletypes.h"
-#include "libGLESv2/mathutil.h"
+#include "common/mathutil.h"
#include "libGLESv2/renderer/Renderer.h"
-#include "libGLESv2/renderer/d3d11/RenderStateCache.h"
-#include "libGLESv2/renderer/d3d11/InputLayoutCache.h"
+#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderStateCache.h"
+#include "libGLESv2/renderer/d3d/d3d11/InputLayoutCache.h"
#include "libGLESv2/renderer/RenderTarget.h"
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
-struct IInspectable;
-namespace ABI {
- namespace Windows {
- namespace ApplicationModel {
- struct ISuspendingEventArgs;
- }
- }
-}
-#endif
-
namespace gl
{
-class Renderbuffer;
+class FramebufferAttachment;
}
namespace rx
@@ -40,6 +30,10 @@ namespace rx
class VertexDataManager;
class IndexDataManager;
class StreamingIndexBufferInterface;
+class Blit11;
+class Clear11;
+class PixelTransfer11;
+struct PackPixelsParams;
enum
{
@@ -50,7 +44,7 @@ enum
class Renderer11 : public Renderer
{
public:
- Renderer11(egl::Display *display);
+ Renderer11(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay);
virtual ~Renderer11();
static Renderer11 *makeRenderer11(Renderer *renderer);
@@ -65,11 +59,14 @@ class Renderer11 : public Renderer
virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
+ virtual void generateSwizzle(gl::Texture *texture);
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
+ virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
+
virtual void setRasterizerState(const gl::RasterizerState &rasterState);
- virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
+ virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
unsigned int sampleMask);
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW);
@@ -80,13 +77,17 @@ class Renderer11 : public Renderer
virtual bool applyPrimitiveType(GLenum mode, GLsizei count);
virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
- virtual void applyShaders(gl::ProgramBinary *programBinary);
- virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
- virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
+ virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive);
+ virtual void applyUniforms(const gl::ProgramBinary &programBinary);
+ virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances);
virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
+ virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]);
- virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances);
- virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
+ virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive);
+ virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
@@ -98,20 +99,10 @@ class Renderer11 : public Renderer
virtual bool testDeviceLost(bool notify);
virtual bool testDeviceResettable();
- // Renderer capabilities
virtual DWORD getAdapterVendor() const;
virtual std::string getRendererDescription() const;
virtual GUID getAdapterIdentifier() const;
- virtual bool getBGRATextureSupport() const;
- virtual bool getDXT1TextureSupport();
- virtual bool getDXT3TextureSupport();
- virtual bool getDXT5TextureSupport();
- virtual bool getEventQuerySupport();
- virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
- virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
- virtual bool getLuminanceTextureSupport();
- virtual bool getLuminanceAlphaTextureSupport();
virtual unsigned int getMaxVertexTextureImageUnits() const;
virtual unsigned int getMaxCombinedTextureImageUnits() const;
virtual unsigned int getReservedVertexUniformVectors() const;
@@ -119,66 +110,86 @@ class Renderer11 : public Renderer
virtual unsigned int getMaxVertexUniformVectors() const;
virtual unsigned int getMaxFragmentUniformVectors() const;
virtual unsigned int getMaxVaryingVectors() const;
- virtual bool getNonPower2TextureSupport() const;
- virtual bool getDepthTextureSupport() const;
- virtual bool getOcclusionQuerySupport() const;
- virtual bool getInstancingSupport() const;
- virtual bool getTextureFilterAnisotropySupport() const;
- virtual float getTextureMaxAnisotropy() const;
+ virtual unsigned int getMaxVertexShaderUniformBuffers() const;
+ virtual unsigned int getMaxFragmentShaderUniformBuffers() const;
+ virtual unsigned int getReservedVertexUniformBuffers() const;
+ virtual unsigned int getReservedFragmentUniformBuffers() const;
+ unsigned int getReservedVaryings() const;
+ virtual unsigned int getMaxTransformFeedbackBuffers() const;
+ virtual unsigned int getMaxTransformFeedbackSeparateComponents() const;
+ virtual unsigned int getMaxTransformFeedbackInterleavedComponents() const;
+ virtual unsigned int getMaxUniformBufferSize() const;
virtual bool getShareHandleSupport() const;
- virtual bool getDerivativeInstructionSupport() const;
virtual bool getPostSubBufferSupport() const;
+ virtual int getMaxRecommendedElementsIndices() const;
+ virtual int getMaxRecommendedElementsVertices() const;
+ virtual bool getSRGBTextureSupport() const;
virtual int getMajorShaderModel() const;
- virtual float getMaxPointSize() const;
- virtual int getMaxViewportDimension() const;
- virtual int getMaxTextureWidth() const;
- virtual int getMaxTextureHeight() const;
- virtual bool get32BitIndexSupport() const;
virtual int getMinSwapInterval() const;
virtual int getMaxSwapInterval() const;
virtual GLsizei getMaxSupportedSamples() const;
+ virtual GLsizei getMaxSupportedFormatSamples(GLenum internalFormat) const;
+ virtual GLsizei getNumSampleCounts(GLenum internalFormat) const;
+ virtual void getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const;
int getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requested) const;
- virtual unsigned int getMaxRenderTargets() const;
-
// Pixel operations
virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
+ virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source);
+ virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source);
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
-
- bool copyTexture(ID3D11ShaderResourceView *source, const gl::Rectangle &sourceArea, unsigned int sourceWidth, unsigned int sourceHeight,
- ID3D11RenderTargetView *dest, const gl::Rectangle &destArea, unsigned int destWidth, unsigned int destHeight, GLenum destFormat);
+ virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level);
+ virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil);
- virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);
+ virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels);
// RenderTarget creation
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
+ virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples);
// Shader operations
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
+ virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers);
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround);
+ virtual UniformStorage *createUniformStorage(size_t storageSize);
// Image operations
virtual Image *createImage();
virtual void generateMipmap(Image *dest, Image *source);
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
- virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
+ virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels);
+ virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
+
+ // Texture creation
+ virtual Texture2DImpl *createTexture2D();
+ virtual TextureCubeImpl *createTextureCube();
+ virtual Texture3DImpl *createTexture3D();
+ virtual Texture2DArrayImpl *createTexture2DArray();
// Buffer creation
+ virtual BufferImpl *createBuffer();
virtual VertexBuffer *createVertexBuffer();
virtual IndexBuffer *createIndexBuffer();
- virtual BufferStorage *createBufferStorage();
+
+ // Vertex Array creation
+ virtual VertexArrayImpl *createVertexArray();
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type);
@@ -188,37 +199,50 @@ class Renderer11 : public Renderer
ID3D11Device *getDevice() { return mDevice; }
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
- D3D_FEATURE_LEVEL getFeatureLevel() { return mFeatureLevel; }
+ bool isLevel9() { return mFeatureLevel <= D3D_FEATURE_LEVEL_9_3; }
+
+ Blit11 *getBlitter() { return mBlit; }
- bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
+ // Buffer-to-texture and Texture-to-buffer copies
+ virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
+ virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+
+ bool getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
void unapplyRenderTargets();
void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView);
+ void packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams &params, void *pixelsOut);
virtual bool getLUID(LUID *adapterLuid) const;
+ virtual GLenum getNativeTextureFormat(GLenum internalFormat) const;
+ virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
+ virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
private:
DISALLOW_COPY_AND_ASSIGN(Renderer11);
+ virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const;
+
void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
void drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances);
- void readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area,
- GLenum sourceFormat, GLenum format, GLenum type, GLsizei outputPitch, bool packReverseRowOrder,
- GLint packAlignment, void *pixels);
-
- void maskedClear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
- rx::Range getViewportBounds() const;
+ void readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void *pixels);
- bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
- RenderTarget *drawRenderTarget, bool wholeBufferCopy);
+ bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
+ RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
+ bool colorBlit, bool depthBlit, bool stencilBlit);
ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
-#if defined(ANGLE_OS_WINRT) && !defined(ANGLE_OS_WINPHONE)
- HRESULT onSuspend(IInspectable *, ABI::Windows::ApplicationModel::ISuspendingEventArgs *);
-#endif
+ static void invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel);
+ static void invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer);
HMODULE mD3d11Module;
HMODULE mDxgiModule;
+ EGLNativeDisplayType mDc;
+ EGLint mRequestedDisplay;
+
+ HLSLCompiler mCompiler;
bool mDeviceLost;
@@ -229,28 +253,15 @@ class Renderer11 : public Renderer
RenderStateCache mStateCache;
- // Support flags
- bool mFloat16TextureSupport;
- bool mFloat16FilterSupport;
- bool mFloat16RenderSupport;
-
- bool mFloat32TextureSupport;
- bool mFloat32FilterSupport;
- bool mFloat32RenderSupport;
-
- bool mDXT1TextureSupport;
- bool mDXT3TextureSupport;
- bool mDXT5TextureSupport;
-
- bool mDepthTextureSupport;
-
// Multisample format support
struct MultisampleSupportInfo
{
unsigned int qualityLevels[D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT];
+ unsigned int maxSupportedSamples;
};
+ MultisampleSupportInfo getMultisampleSupportInfo(DXGI_FORMAT format);
- typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo, std::hash<int> > MultisampleSupportMap;
+ typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo> MultisampleSupportMap;
MultisampleSupportMap mMultisampleSupportMap;
unsigned int mMaxSupportedSamples;
@@ -262,8 +273,6 @@ class Renderer11 : public Renderer
bool mDepthStencilInitialized;
bool mRenderTargetDescInitialized;
rx::RenderTarget::Desc mRenderTargetDesc;
- unsigned int mCurDepthSize;
- unsigned int mCurStencilSize;
// Currently applied sampler states
bool mForceSetVertexSamplerStates[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
@@ -273,13 +282,13 @@ class Renderer11 : public Renderer
gl::SamplerState mCurPixelSamplerStates[gl::MAX_TEXTURE_IMAGE_UNITS];
// Currently applied textures
- unsigned int mCurVertexTextureSerials[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
- unsigned int mCurPixelTextureSerials[gl::MAX_TEXTURE_IMAGE_UNITS];
+ ID3D11ShaderResourceView *mCurVertexSRVs[gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
+ ID3D11ShaderResourceView *mCurPixelSRVs[gl::MAX_TEXTURE_IMAGE_UNITS];
// Currently applied blend state
bool mForceSetBlendState;
gl::BlendState mCurBlendState;
- gl::Color mCurBlendColor;
+ gl::ColorF mCurBlendColor;
unsigned int mCurSampleMask;
// Currently applied rasterizer state
@@ -306,22 +315,32 @@ class Renderer11 : public Renderer
// Currently applied primitive topology
D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
- unsigned int mAppliedIBSerial;
- unsigned int mAppliedStorageIBSerial;
+ // Currently applied index buffer
+ ID3D11Buffer *mAppliedIB;
+ DXGI_FORMAT mAppliedIBFormat;
unsigned int mAppliedIBOffset;
- unsigned int mAppliedProgramBinarySerial;
- bool mIsGeometryShaderActive;
+ // Currently applied transform feedback buffers
+ ID3D11Buffer *mAppliedTFBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+ GLintptr mAppliedTFOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
+
+ // Currently applied shaders
+ ID3D11VertexShader *mAppliedVertexShader;
+ ID3D11GeometryShader *mAppliedGeometryShader;
+ ID3D11GeometryShader *mCurPointGeometryShader;
+ ID3D11PixelShader *mAppliedPixelShader;
dx_VertexConstants mVertexConstants;
dx_VertexConstants mAppliedVertexConstants;
ID3D11Buffer *mDriverConstantBufferVS;
ID3D11Buffer *mCurrentVertexConstantBuffer;
+ unsigned int mCurrentConstantBufferVS[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
dx_PixelConstants mPixelConstants;
dx_PixelConstants mAppliedPixelConstants;
ID3D11Buffer *mDriverConstantBufferPS;
ID3D11Buffer *mCurrentPixelConstantBuffer;
+ unsigned int mCurrentConstantBufferPS[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
ID3D11Buffer *mCurrentGeometryConstantBuffer;
@@ -334,25 +353,11 @@ class Renderer11 : public Renderer
StreamingIndexBufferInterface *mTriangleFanIB;
// Texture copy resources
- bool mCopyResourcesInitialized;
- ID3D11Buffer *mCopyVB;
- ID3D11SamplerState *mCopySampler;
- ID3D11InputLayout *mCopyIL;
- ID3D11VertexShader *mCopyVS;
- ID3D11PixelShader *mCopyRGBAPS;
- ID3D11PixelShader *mCopyRGBPS;
- ID3D11PixelShader *mCopyLumPS;
- ID3D11PixelShader *mCopyLumAlphaPS;
+ Blit11 *mBlit;
+ PixelTransfer11 *mPixelTransfer;
// Masked clear resources
- bool mClearResourcesInitialized;
- ID3D11Buffer *mClearVB;
- ID3D11InputLayout *mClearIL;
- ID3D11VertexShader *mClearVS;
- ID3D11PixelShader *mClearSinglePS;
- ID3D11PixelShader *mClearMultiplePS;
- ID3D11RasterizerState *mClearScissorRS;
- ID3D11RasterizerState *mClearNoScissorRS;
+ Clear11 *mClear;
// Sync query
ID3D11Query *mSyncQuery;
@@ -364,9 +369,6 @@ class Renderer11 : public Renderer
DXGI_ADAPTER_DESC mAdapterDescription;
char mDescription[128];
IDXGIFactory *mDxgiFactory;
-
- // Cached device caps
- bool mBGRATextureSupport;
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp
index 2e455e3af5..5a7c987494 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -8,9 +8,9 @@
// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader
// executable implementation details.
-#include "libGLESv2/renderer/d3d11/ShaderExecutable11.h"
+#include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h"
-#include "common/debug.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
namespace rx
{
@@ -21,18 +21,16 @@ ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D
mPixelExecutable = executable;
mVertexExecutable = NULL;
mGeometryExecutable = NULL;
-
- mConstantBuffer = NULL;
+ mStreamOutExecutable = NULL;
}
-ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable)
+ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut)
: ShaderExecutable(function, length)
{
mVertexExecutable = executable;
mPixelExecutable = NULL;
mGeometryExecutable = NULL;
-
- mConstantBuffer = NULL;
+ mStreamOutExecutable = streamOut;
}
ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable)
@@ -41,29 +39,15 @@ ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D
mGeometryExecutable = executable;
mVertexExecutable = NULL;
mPixelExecutable = NULL;
-
- mConstantBuffer = NULL;
+ mStreamOutExecutable = NULL;
}
ShaderExecutable11::~ShaderExecutable11()
{
- if (mVertexExecutable)
- {
- mVertexExecutable->Release();
- }
- if (mPixelExecutable)
- {
- mPixelExecutable->Release();
- }
- if (mGeometryExecutable)
- {
- mGeometryExecutable->Release();
- }
-
- if (mConstantBuffer)
- {
- mConstantBuffer->Release();
- }
+ SafeRelease(mVertexExecutable);
+ SafeRelease(mPixelExecutable);
+ SafeRelease(mGeometryExecutable);
+ SafeRelease(mStreamOutExecutable);
}
ShaderExecutable11 *ShaderExecutable11::makeShaderExecutable11(ShaderExecutable *executable)
@@ -87,23 +71,42 @@ ID3D11GeometryShader *ShaderExecutable11::getGeometryShader() const
return mGeometryExecutable;
}
-ID3D11Buffer *ShaderExecutable11::getConstantBuffer(ID3D11Device *device, unsigned int registerCount)
+ID3D11GeometryShader *ShaderExecutable11::getStreamOutShader() const
{
- if (!mConstantBuffer && registerCount > 0)
+ return mStreamOutExecutable;
+}
+
+UniformStorage11::UniformStorage11(Renderer11 *renderer, size_t initialSize)
+ : UniformStorage(initialSize),
+ mConstantBuffer(NULL)
+{
+ ID3D11Device *d3d11Device = renderer->getDevice();
+
+ if (initialSize > 0)
{
D3D11_BUFFER_DESC constantBufferDescription = {0};
- constantBufferDescription.ByteWidth = registerCount * sizeof(float[4]);
+ constantBufferDescription.ByteWidth = initialSize;
constantBufferDescription.Usage = D3D11_USAGE_DYNAMIC;
constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
constantBufferDescription.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
constantBufferDescription.MiscFlags = 0;
constantBufferDescription.StructureByteStride = 0;
- HRESULT result = device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer);
+ HRESULT result = d3d11Device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
+}
- return mConstantBuffer;
+UniformStorage11::~UniformStorage11()
+{
+ SafeRelease(mConstantBuffer);
}
-} \ No newline at end of file
+const UniformStorage11 *UniformStorage11::makeUniformStorage11(const UniformStorage *uniformStorage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(const UniformStorage11*, uniformStorage));
+ return static_cast<const UniformStorage11*>(uniformStorage);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h
index c6ec1cf7d2..74a1e03915 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -14,12 +14,14 @@
namespace rx
{
+class Renderer11;
+class UniformStorage11;
class ShaderExecutable11 : public ShaderExecutable
{
public:
ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
- ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable);
+ ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut);
ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
virtual ~ShaderExecutable11();
@@ -29,8 +31,7 @@ class ShaderExecutable11 : public ShaderExecutable
ID3D11PixelShader *getPixelShader() const;
ID3D11VertexShader *getVertexShader() const;
ID3D11GeometryShader *getGeometryShader() const;
-
- ID3D11Buffer *getConstantBuffer(ID3D11Device *device, unsigned int registerCount);
+ ID3D11GeometryShader *getStreamOutShader() const;
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable11);
@@ -38,7 +39,20 @@ class ShaderExecutable11 : public ShaderExecutable
ID3D11PixelShader *mPixelExecutable;
ID3D11VertexShader *mVertexExecutable;
ID3D11GeometryShader *mGeometryExecutable;
+ ID3D11GeometryShader *mStreamOutExecutable;
+};
+
+class UniformStorage11 : public UniformStorage
+{
+ public:
+ UniformStorage11(Renderer11 *renderer, size_t initialSize);
+ virtual ~UniformStorage11();
+
+ static const UniformStorage11 *makeUniformStorage11(const UniformStorage *uniformStorage);
+ ID3D11Buffer *getConstantBuffer() const { return mConstantBuffer; }
+
+ private:
ID3D11Buffer *mConstantBuffer;
};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
index bd97d5cff5..0341df10f9 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.cpp
@@ -1,19 +1,20 @@
#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain.
-#include "libGLESv2/renderer/d3d11/SwapChain11.h"
+#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthrough11vs.h"
-#include "libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba11ps.h"
+#include "common/platform.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthrough2dvs.h"
+#include "libGLESv2/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dps.h"
namespace rx
{
@@ -30,6 +31,7 @@ SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDL
mOffscreenSRView = NULL;
mDepthStencilTexture = NULL;
mDepthStencilDSView = NULL;
+ mDepthStencilSRView = NULL;
mQuadVB = NULL;
mPassThroughSampler = NULL;
mPassThroughIL = NULL;
@@ -37,6 +39,8 @@ SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDL
mPassThroughPS = NULL;
mWidth = -1;
mHeight = -1;
+ mViewportWidth = -1;
+ mViewportHeight = -1;
mSwapInterval = 0;
mAppCreatedShareHandle = mShareHandle != NULL;
mPassThroughResourcesInit = false;
@@ -57,6 +61,7 @@ void SwapChain11::release()
SafeRelease(mOffscreenSRView);
SafeRelease(mDepthStencilTexture);
SafeRelease(mDepthStencilDSView);
+ SafeRelease(mDepthStencilSRView);
SafeRelease(mQuadVB);
SafeRelease(mPassThroughSampler);
SafeRelease(mPassThroughIL);
@@ -76,6 +81,7 @@ void SwapChain11::releaseOffscreenTexture()
SafeRelease(mOffscreenSRView);
SafeRelease(mDepthStencilTexture);
SafeRelease(mDepthStencilDSView);
+ SafeRelease(mDepthStencilSRView);
}
EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHeight)
@@ -88,6 +94,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
ASSERT(backbufferWidth >= 1);
ASSERT(backbufferHeight >= 1);
+#if !defined(ANGLE_PLATFORM_WINRT)
// Preserve the render target content
ID3D11Texture2D *previousOffscreenTexture = mOffscreenTexture;
if (previousOffscreenTexture)
@@ -96,6 +103,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
}
const int previousWidth = mWidth;
const int previousHeight = mHeight;
+#endif
releaseOffscreenTexture();
@@ -114,7 +122,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
}
result = tempResource11->QueryInterface(__uuidof(ID3D11Texture2D), (void**)&mOffscreenTexture);
- tempResource11->Release();
+ SafeRelease(tempResource11);
if (FAILED(result))
{
@@ -129,7 +137,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
if (offscreenTextureDesc.Width != (UINT)backbufferWidth
|| offscreenTextureDesc.Height != (UINT)backbufferHeight
- || offscreenTextureDesc.Format != gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat)
+ || offscreenTextureDesc.Format != gl_d3d11::GetTexFormat(mBackBufferFormat)
|| offscreenTextureDesc.MipLevels != 1
|| offscreenTextureDesc.ArraySize != 1)
{
@@ -145,7 +153,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
offscreenTextureDesc.Width = backbufferWidth;
offscreenTextureDesc.Height = backbufferHeight;
- offscreenTextureDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
+ offscreenTextureDesc.Format = gl_d3d11::GetTexFormat(mBackBufferFormat);
offscreenTextureDesc.MipLevels = 1;
offscreenTextureDesc.ArraySize = 1;
offscreenTextureDesc.SampleDesc.Count = 1;
@@ -172,7 +180,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
}
}
- d3d11::SetDebugName(mOffscreenTexture, "Offscreen texture");
+ d3d11::SetDebugName(mOffscreenTexture, "Offscreen back buffer texture");
// EGL_ANGLE_surface_d3d_texture_2d_share_handle requires that we store a share handle for the client
if (useSharedResource)
@@ -188,7 +196,7 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
else
{
result = offscreenTextureResource->GetSharedHandle(&mShareHandle);
- offscreenTextureResource->Release();
+ SafeRelease(offscreenTextureResource);
if (FAILED(result))
{
@@ -198,32 +206,43 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
}
}
}
-
- HRESULT result = device->CreateRenderTargetView(mOffscreenTexture, NULL, &mOffscreenRTView);
+
+ D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc;
+ offscreenRTVDesc.Format = gl_d3d11::GetRTVFormat(mBackBufferFormat);
+ offscreenRTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ offscreenRTVDesc.Texture2D.MipSlice = 0;
+
+ HRESULT result = device->CreateRenderTargetView(mOffscreenTexture, &offscreenRTVDesc, &mOffscreenRTView);
ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mOffscreenRTView, "Offscreen render target");
+ d3d11::SetDebugName(mOffscreenRTView, "Offscreen back buffer render target");
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc;
+ offscreenSRVDesc.Format = gl_d3d11::GetSRVFormat(mBackBufferFormat);
+ offscreenSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ offscreenSRVDesc.Texture2D.MostDetailedMip = 0;
+ offscreenSRVDesc.Texture2D.MipLevels = -1;
- result = device->CreateShaderResourceView(mOffscreenTexture, NULL, &mOffscreenSRView);
+ result = device->CreateShaderResourceView(mOffscreenTexture, &offscreenSRVDesc, &mOffscreenSRView);
ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mOffscreenSRView, "Offscreen shader resource");
+ d3d11::SetDebugName(mOffscreenSRView, "Offscreen back buffer shader resource");
if (mDepthBufferFormat != GL_NONE)
{
- D3D11_TEXTURE2D_DESC depthStencilDesc = {0};
- depthStencilDesc.Width = backbufferWidth;
- depthStencilDesc.Height = backbufferHeight;
- depthStencilDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mDepthBufferFormat);
- depthStencilDesc.MipLevels = 1;
- depthStencilDesc.ArraySize = 1;
- depthStencilDesc.SampleDesc.Count = 1;
- depthStencilDesc.SampleDesc.Quality = 0;
- depthStencilDesc.Usage = D3D11_USAGE_DEFAULT;
- depthStencilDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- depthStencilDesc.CPUAccessFlags = 0;
- depthStencilDesc.MiscFlags = 0;
-
- result = device->CreateTexture2D(&depthStencilDesc, NULL, &mDepthStencilTexture);
+ D3D11_TEXTURE2D_DESC depthStencilTextureDesc;
+ depthStencilTextureDesc.Width = backbufferWidth;
+ depthStencilTextureDesc.Height = backbufferHeight;
+ depthStencilTextureDesc.Format = gl_d3d11::GetTexFormat(mDepthBufferFormat);
+ depthStencilTextureDesc.MipLevels = 1;
+ depthStencilTextureDesc.ArraySize = 1;
+ depthStencilTextureDesc.SampleDesc.Count = 1;
+ depthStencilTextureDesc.SampleDesc.Quality = 0;
+ depthStencilTextureDesc.Usage = D3D11_USAGE_DEFAULT;
+ depthStencilTextureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
+ depthStencilTextureDesc.CPUAccessFlags = 0;
+ depthStencilTextureDesc.MiscFlags = 0;
+
+ result = device->CreateTexture2D(&depthStencilTextureDesc, NULL, &mDepthStencilTexture);
if (FAILED(result))
{
ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result);
@@ -238,16 +257,37 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
return EGL_BAD_ALLOC;
}
}
- d3d11::SetDebugName(mDepthStencilTexture, "Depth stencil texture");
+ d3d11::SetDebugName(mDepthStencilTexture, "Offscreen depth stencil texture");
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilDesc;
+ depthStencilDesc.Format = gl_d3d11::GetDSVFormat(mDepthBufferFormat);
+ depthStencilDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ depthStencilDesc.Flags = 0;
+ depthStencilDesc.Texture2D.MipSlice = 0;
+
+ result = device->CreateDepthStencilView(mDepthStencilTexture, &depthStencilDesc, &mDepthStencilDSView);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mDepthStencilDSView, "Offscreen depth stencil view");
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC depthStencilSRVDesc;
+ depthStencilSRVDesc.Format = gl_d3d11::GetSRVFormat(mDepthBufferFormat);
+ depthStencilSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ depthStencilSRVDesc.Texture2D.MostDetailedMip = 0;
+ depthStencilSRVDesc.Texture2D.MipLevels = -1;
- result = device->CreateDepthStencilView(mDepthStencilTexture, NULL, &mDepthStencilDSView);
+ result = device->CreateShaderResourceView(mDepthStencilTexture, &depthStencilSRVDesc, &mDepthStencilSRView);
ASSERT(SUCCEEDED(result));
- d3d11::SetDebugName(mDepthStencilDSView, "Depth stencil view");
+ d3d11::SetDebugName(mDepthStencilSRView, "Offscreen depth stencil shader resource");
}
mWidth = backbufferWidth;
mHeight = backbufferHeight;
+#if !defined(ANGLE_PLATFORM_WINRT) || WINAPI_FAMILY==WINAPI_FAMILY_PC_APP
+ mViewportWidth = backbufferWidth;
+ mViewportHeight = backbufferHeight;
+#endif
+#if !defined(ANGLE_PLATFORM_WINRT)
if (previousOffscreenTexture != NULL)
{
D3D11_BOX sourceBox = {0};
@@ -262,13 +302,14 @@ EGLint SwapChain11::resetOffscreenTexture(int backbufferWidth, int backbufferHei
const int yoffset = std::max(mHeight - previousHeight, 0);
deviceContext->CopySubresourceRegion(mOffscreenTexture, 0, 0, yoffset, 0, previousOffscreenTexture, 0, &sourceBox);
- previousOffscreenTexture->Release();
+ SafeRelease(previousOffscreenTexture);
if (mSwapChain)
{
- swapRect(0, 0, mWidth, mHeight);
+ swapRect(0, 0, mWidth, mHeight, SWAP_NORMAL);
}
}
+#endif
return EGL_SUCCESS;
}
@@ -295,8 +336,15 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
SafeRelease(mBackBufferRTView);
// Resize swap chain
- DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
- HRESULT result = mSwapChain->ResizeBuffers(2, backbufferWidth, backbufferHeight, backbufferDXGIFormat, 0);
+ HRESULT result;
+#if !defined(ANGLE_PLATFORM_WINRT) || WINAPI_FAMILY==WINAPI_FAMILY_PC_APP // Windows phone swap chain is never resized, only the texture is
+#if !defined(ANGLE_PLATFORM_WINRT)
+ const int bufferCount = 1;
+#else
+ const int bufferCount = 2;
+#endif
+ DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::GetTexFormat(mBackBufferFormat);
+ result = mSwapChain->ResizeBuffers(bufferCount, backbufferWidth, backbufferHeight, backbufferDXGIFormat, 0);
if (FAILED(result))
{
@@ -312,7 +360,7 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
return EGL_BAD_ALLOC;
}
}
-
+#endif
result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
ASSERT(SUCCEEDED(result));
if (SUCCEEDED(result))
@@ -361,49 +409,56 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
if (mWindow)
{
-#if !defined(ANGLE_OS_WINRT)
IDXGIFactory *factory = mRenderer->getDxgiFactory();
-
+#if !defined(ANGLE_PLATFORM_WINRT)
DXGI_SWAP_CHAIN_DESC swapChainDesc = {0};
- swapChainDesc.BufferDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
swapChainDesc.BufferDesc.Width = backbufferWidth;
swapChainDesc.BufferDesc.Height = backbufferHeight;
- swapChainDesc.BufferCount = 2;
- swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
- swapChainDesc.Windowed = TRUE;
+ swapChainDesc.BufferDesc.Format = gl_d3d11::GetTexFormat(mBackBufferFormat);
+ swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapChainDesc.BufferCount = 1;
swapChainDesc.OutputWindow = mWindow;
+ swapChainDesc.Windowed = TRUE;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+ swapChainDesc.Flags = 0;
+
+ HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
#else
- IDXGIFactory2 *factory;
- HRESULT result = mRenderer->getDxgiFactory()->QueryInterface(IID_PPV_ARGS(&factory));
+ IDXGIFactory2 *factory2;
+ HRESULT result = factory->QueryInterface(IID_PPV_ARGS(&factory2));
ASSERT(SUCCEEDED(result));
DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
- swapChainDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
- swapChainDesc.Width = backbufferWidth;
- swapChainDesc.Height = backbufferHeight;
+ swapChainDesc.Width = 0;
+ swapChainDesc.Height = 0;
+ swapChainDesc.Format = gl_d3d11::GetTexFormat(mBackBufferFormat);
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.Stereo = FALSE;
-#if !defined(ANGLE_OS_WINPHONE)
+ swapChainDesc.Flags = 0;
+#if WINAPI_FAMILY==WINAPI_FAMILY_PC_APP
+ swapChainDesc.Scaling = DXGI_SCALING_NONE;
swapChainDesc.BufferCount = 2;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
-#else
+#elif WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
swapChainDesc.BufferCount = 1;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
#endif
-#endif
- swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swapChainDesc.Flags = 0;
- swapChainDesc.SampleDesc.Count = 1;
- swapChainDesc.SampleDesc.Quality = 0;
-#if !defined(ANGLE_OS_WINRT)
- HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
-#else
IDXGISwapChain1 *swapChain;
- result = factory->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain);
+ result = factory2->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain);
mSwapChain = swapChain;
+ HRESULT hr = swapChain->GetDesc1(&swapChainDesc);
+ ASSERT(SUCCEEDED(hr));
+ mViewportWidth = swapChainDesc.Width;
+ mViewportHeight = swapChainDesc.Height;
#endif
if (FAILED(result))
@@ -415,28 +470,10 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
{
return EGL_CONTEXT_LOST;
}
-#if !defined(ANGLE_OS_WINRT)
else
{
- // We cannot create a swap chain for an HWND that is owned by a different process on some versions of
- // windows
- DWORD currentProcessId = GetCurrentProcessId();
- DWORD wndProcessId;
- GetWindowThreadProcessId(mWindow, &wndProcessId);
-
- if (currentProcessId != wndProcessId)
- {
- ERR("Could not create swap chain, window owned by different process");
- return EGL_BAD_NATIVE_WINDOW;
- }
- else
- {
- return EGL_BAD_ALLOC;
- }
+ return EGL_BAD_ALLOC;
}
-#else
- return EGL_BAD_ALLOC;
-#endif
}
result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
@@ -505,21 +542,21 @@ void SwapChain11::initPassThroughResources()
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
- result = device->CreateInputLayout(quadLayout, 2, g_VS_Passthrough, sizeof(g_VS_Passthrough), &mPassThroughIL);
+ result = device->CreateInputLayout(quadLayout, 2, g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), &mPassThroughIL);
ASSERT(SUCCEEDED(result));
d3d11::SetDebugName(mPassThroughIL, "Swap chain pass through layout");
- result = device->CreateVertexShader(g_VS_Passthrough, sizeof(g_VS_Passthrough), NULL, &mPassThroughVS);
+ result = device->CreateVertexShader(g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), NULL, &mPassThroughVS);
ASSERT(SUCCEEDED(result));
d3d11::SetDebugName(mPassThroughVS, "Swap chain pass through vertex shader");
- result = device->CreatePixelShader(g_PS_PassthroughRGBA, sizeof(g_PS_PassthroughRGBA), NULL, &mPassThroughPS);
+ result = device->CreatePixelShader(g_PS_PassthroughRGBA2D, sizeof(g_PS_PassthroughRGBA2D), NULL, &mPassThroughPS);
ASSERT(SUCCEEDED(result));
d3d11::SetDebugName(mPassThroughPS, "Swap chain pass through pixel shader");
}
// parameters should be validated/clamped by caller
-EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags)
{
if (!mSwapChain)
{
@@ -550,10 +587,13 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
float u2 = (x + width) / float(mWidth);
float v2 = (y + height) / float(mHeight);
- d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v1);
- d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v2);
- d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v1);
- d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v2);
+ const int rotateL = flags & SWAP_ROTATE_90;
+ const int rotateR = flags & SWAP_ROTATE_270;
+
+ d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, rotateL ? u2 : u1, rotateR ? v2 : v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, rotateR ? u2 : u1, rotateL ? v1 : v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, rotateR ? u1 : u2, rotateL ? v2 : v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, rotateL ? u1 : u2, rotateR ? v1 : v2);
deviceContext->Unmap(mQuadVB, 0);
@@ -583,8 +623,8 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
D3D11_VIEWPORT viewport;
viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
- viewport.Width = mWidth;
- viewport.Height = mHeight;
+ viewport.Width = mViewportWidth;
+ viewport.Height = mViewportHeight;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f;
deviceContext->RSSetViewports(1, &viewport);
@@ -605,6 +645,7 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
if (result == DXGI_ERROR_DEVICE_REMOVED)
{
HRESULT removedReason = device->GetDeviceRemovedReason();
+ UNUSED_TRACE_VARIABLE(removedReason);
ERR("Present failed: the D3D11 device was removed: 0x%08X", removedReason);
return EGL_CONTEXT_LOST;
}
@@ -628,61 +669,33 @@ EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return EGL_SUCCESS;
}
-// Increments refcount on texture.
-// caller must Release() the returned texture
ID3D11Texture2D *SwapChain11::getOffscreenTexture()
{
- if (mOffscreenTexture)
- {
- mOffscreenTexture->AddRef();
- }
-
return mOffscreenTexture;
}
-// Increments refcount on view.
-// caller must Release() the returned view
ID3D11RenderTargetView *SwapChain11::getRenderTarget()
{
- if (mOffscreenRTView)
- {
- mOffscreenRTView->AddRef();
- }
-
return mOffscreenRTView;
}
-// Increments refcount on view.
-// caller must Release() the returned view
ID3D11ShaderResourceView *SwapChain11::getRenderTargetShaderResource()
{
- if (mOffscreenSRView)
- {
- mOffscreenSRView->AddRef();
- }
-
return mOffscreenSRView;
}
-// Increments refcount on view.
-// caller must Release() the returned view
ID3D11DepthStencilView *SwapChain11::getDepthStencil()
{
- if (mDepthStencilDSView)
- {
- mDepthStencilDSView->AddRef();
- }
-
return mDepthStencilDSView;
}
-ID3D11Texture2D *SwapChain11::getDepthStencilTexture()
+ID3D11ShaderResourceView * SwapChain11::getDepthStencilShaderResource()
{
- if (mDepthStencilTexture)
- {
- mDepthStencilTexture->AddRef();
- }
+ return mDepthStencilSRView;
+}
+ID3D11Texture2D *SwapChain11::getDepthStencilTexture()
+{
return mDepthStencilTexture;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h
index 2a030c839d..b30b78568a 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/SwapChain11.h
@@ -25,7 +25,7 @@ class SwapChain11 : public SwapChain
EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint flags);
virtual void recreate();
virtual ID3D11Texture2D *getOffscreenTexture();
@@ -34,6 +34,7 @@ class SwapChain11 : public SwapChain
virtual ID3D11Texture2D *getDepthStencilTexture();
virtual ID3D11DepthStencilView *getDepthStencil();
+ virtual ID3D11ShaderResourceView *getDepthStencilShaderResource();
EGLint getWidth() const { return mWidth; }
EGLint getHeight() const { return mHeight; }
@@ -51,6 +52,8 @@ class SwapChain11 : public SwapChain
Renderer11 *mRenderer;
EGLint mHeight;
EGLint mWidth;
+ EGLint mViewportWidth;
+ EGLint mViewportHeight;
bool mAppCreatedShareHandle;
unsigned int mSwapInterval;
bool mPassThroughResourcesInit;
@@ -66,6 +69,7 @@ class SwapChain11 : public SwapChain
ID3D11Texture2D *mDepthStencilTexture;
ID3D11DepthStencilView *mDepthStencilDSView;
+ ID3D11ShaderResourceView *mDepthStencilSRView;
ID3D11Buffer *mQuadVB;
ID3D11SamplerState *mPassThroughSampler;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
new file mode 100644
index 0000000000..00b81b7c92
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.cpp
@@ -0,0 +1,1559 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived
+// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
+
+#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
+
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h"
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/Blit11.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+
+#include "common/utilities.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+TextureStorage11::SwizzleCacheValue::SwizzleCacheValue()
+ : swizzleRed(GL_NONE), swizzleGreen(GL_NONE), swizzleBlue(GL_NONE), swizzleAlpha(GL_NONE)
+{
+}
+
+TextureStorage11::SwizzleCacheValue::SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha)
+ : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
+{
+}
+
+bool TextureStorage11::SwizzleCacheValue::operator==(const SwizzleCacheValue &other) const
+{
+ return swizzleRed == other.swizzleRed &&
+ swizzleGreen == other.swizzleGreen &&
+ swizzleBlue == other.swizzleBlue &&
+ swizzleAlpha == other.swizzleAlpha;
+}
+
+bool TextureStorage11::SwizzleCacheValue::operator!=(const SwizzleCacheValue &other) const
+{
+ return !(*this == other);
+}
+
+TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle)
+ : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle)
+{
+}
+
+bool TextureStorage11::SRVKey::operator==(const SRVKey &rhs) const
+{
+ return baseLevel == rhs.baseLevel &&
+ mipLevels == rhs.mipLevels &&
+ swizzle == rhs.swizzle;
+}
+
+TextureStorage11::SRVCache::~SRVCache()
+{
+ for (size_t i = 0; i < cache.size(); i++)
+ {
+ SafeRelease(cache[i].srv);
+ }
+}
+
+ID3D11ShaderResourceView *TextureStorage11::SRVCache::find(const SRVKey &key) const
+{
+ for (size_t i = 0; i < cache.size(); i++)
+ {
+ if (cache[i].key == key)
+ {
+ return cache[i].srv;
+ }
+ }
+
+ return NULL;
+}
+
+ID3D11ShaderResourceView *TextureStorage11::SRVCache::add(const SRVKey &key, ID3D11ShaderResourceView *srv)
+{
+ SRVPair pair = {key, srv};
+ cache.push_back(pair);
+
+ return srv;
+}
+
+TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags)
+ : mBindFlags(bindFlags),
+ mTopLevel(0),
+ mMipLevels(0),
+ mTextureFormat(DXGI_FORMAT_UNKNOWN),
+ mShaderResourceFormat(DXGI_FORMAT_UNKNOWN),
+ mRenderTargetFormat(DXGI_FORMAT_UNKNOWN),
+ mDepthStencilFormat(DXGI_FORMAT_UNKNOWN),
+ mTextureWidth(0),
+ mTextureHeight(0),
+ mTextureDepth(0)
+{
+ mRenderer = Renderer11::makeRenderer11(renderer);
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mLevelSRVs[i] = NULL;
+ }
+}
+
+TextureStorage11::~TextureStorage11()
+{
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ SafeRelease(mLevelSRVs[level]);
+ }
+}
+
+TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage));
+ return static_cast<TextureStorage11*>(storage);
+}
+
+DWORD TextureStorage11::GetTextureBindFlags(GLenum internalFormat, bool renderTarget)
+{
+ UINT bindFlags = 0;
+
+ if (gl_d3d11::GetSRVFormat(internalFormat) != DXGI_FORMAT_UNKNOWN)
+ {
+ bindFlags |= D3D11_BIND_SHADER_RESOURCE;
+ }
+ if (gl_d3d11::GetDSVFormat(internalFormat) != DXGI_FORMAT_UNKNOWN)
+ {
+ bindFlags |= D3D11_BIND_DEPTH_STENCIL;
+ }
+ if (gl_d3d11::GetRTVFormat(internalFormat) != DXGI_FORMAT_UNKNOWN && renderTarget)
+ {
+ bindFlags |= D3D11_BIND_RENDER_TARGET;
+ }
+
+ return bindFlags;
+}
+
+UINT TextureStorage11::getBindFlags() const
+{
+ return mBindFlags;
+}
+
+int TextureStorage11::getTopLevel() const
+{
+ return mTopLevel;
+}
+
+bool TextureStorage11::isRenderTarget() const
+{
+ return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0;
+}
+
+bool TextureStorage11::isManaged() const
+{
+ return false;
+}
+
+int TextureStorage11::getLevelCount() const
+{
+ return mMipLevels - mTopLevel;
+}
+
+int TextureStorage11::getLevelWidth(int mipLevel) const
+{
+ return std::max(static_cast<int>(mTextureWidth) >> mipLevel, 1);
+}
+
+int TextureStorage11::getLevelHeight(int mipLevel) const
+{
+ return std::max(static_cast<int>(mTextureHeight) >> mipLevel, 1);
+}
+
+int TextureStorage11::getLevelDepth(int mipLevel) const
+{
+ return std::max(static_cast<int>(mTextureDepth) >> mipLevel, 1);
+}
+
+UINT TextureStorage11::getSubresourceIndex(int mipLevel, int layerTarget) const
+{
+ UINT index = 0;
+ if (getResource())
+ {
+ index = D3D11CalcSubresource(mipLevel, layerTarget, mMipLevels);
+ }
+ return index;
+}
+
+ID3D11ShaderResourceView *TextureStorage11::getSRV(const gl::SamplerState &samplerState)
+{
+ bool swizzleRequired = samplerState.swizzleRequired();
+ bool mipmapping = IsMipmapFiltered(samplerState);
+ unsigned int mipLevels = mipmapping ? (samplerState.maxLevel - samplerState.baseLevel) : 1;
+
+ // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level, which corresponds to GL level 0)
+ mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - samplerState.baseLevel);
+
+ if (swizzleRequired)
+ {
+ verifySwizzleExists(samplerState.swizzleRed, samplerState.swizzleGreen, samplerState.swizzleBlue, samplerState.swizzleAlpha);
+ }
+
+ SRVKey key(samplerState.baseLevel, mipLevels, swizzleRequired);
+ ID3D11ShaderResourceView *srv = srvCache.find(key);
+
+ if(srv)
+ {
+ return srv;
+ }
+
+ DXGI_FORMAT format = (swizzleRequired ? mSwizzleShaderResourceFormat : mShaderResourceFormat);
+ ID3D11Resource *texture = swizzleRequired ? getSwizzleTexture() : getResource();
+
+ srv = createSRV(samplerState.baseLevel, mipLevels, format, texture);
+
+ return srvCache.add(key, srv);
+}
+
+ID3D11ShaderResourceView *TextureStorage11::getSRVLevel(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mLevelSRVs[mipLevel])
+ {
+ mLevelSRVs[mipLevel] = createSRV(mipLevel, 1, mShaderResourceFormat, getResource());
+ }
+
+ return mLevelSRVs[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+void TextureStorage11::generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
+{
+ SwizzleCacheValue swizzleTarget(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
+ for (int level = 0; level < getLevelCount(); level++)
+ {
+ // Check if the swizzle for this level is out of date
+ if (mSwizzleCache[level] != swizzleTarget)
+ {
+ // Need to re-render the swizzle for this level
+ ID3D11ShaderResourceView *sourceSRV = getSRVLevel(level);
+ ID3D11RenderTargetView *destRTV = getSwizzleRenderTarget(level);
+
+ gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
+
+ Blit11 *blitter = mRenderer->getBlitter();
+
+ if (blitter->swizzleTexture(sourceSRV, destRTV, size, swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha))
+ {
+ mSwizzleCache[level] = swizzleTarget;
+ }
+ else
+ {
+ ERR("Failed to swizzle texture.");
+ }
+ }
+ }
+}
+
+void TextureStorage11::invalidateSwizzleCacheLevel(int mipLevel)
+{
+ if (mipLevel >= 0 && static_cast<unsigned int>(mipLevel) < ArraySize(mSwizzleCache))
+ {
+ // The default constructor of SwizzleCacheValue has GL_NONE for all channels which is not a
+ // valid swizzle combination
+ mSwizzleCache[mipLevel] = SwizzleCacheValue();
+ }
+}
+
+void TextureStorage11::invalidateSwizzleCache()
+{
+ for (unsigned int mipLevel = 0; mipLevel < ArraySize(mSwizzleCache); mipLevel++)
+ {
+ invalidateSwizzleCacheLevel(mipLevel);
+ }
+}
+
+bool TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture, unsigned int sourceSubresource,
+ int level, int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (srcTexture)
+ {
+ invalidateSwizzleCacheLevel(level);
+
+ gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
+ gl::Box copyArea(xoffset, yoffset, zoffset, width, height, depth);
+
+ bool fullCopy = copyArea.x == 0 &&
+ copyArea.y == 0 &&
+ copyArea.z == 0 &&
+ copyArea.width == texSize.width &&
+ copyArea.height == texSize.height &&
+ copyArea.depth == texSize.depth;
+
+ ID3D11Resource *dstTexture = getResource();
+ unsigned int dstSubresource = getSubresourceIndex(level + mTopLevel, layerTarget);
+
+ ASSERT(dstTexture);
+
+ if (!fullCopy && (d3d11::GetDepthBits(mTextureFormat) > 0 || d3d11::GetStencilBits(mTextureFormat) > 0))
+ {
+ // CopySubresourceRegion cannot copy partial depth stencils, use the blitter instead
+ Blit11 *blitter = mRenderer->getBlitter();
+
+ return blitter->copyDepthStencil(srcTexture, sourceSubresource, copyArea, texSize,
+ dstTexture, dstSubresource, copyArea, texSize,
+ NULL);
+ }
+ else
+ {
+ D3D11_BOX srcBox;
+ srcBox.left = copyArea.x;
+ srcBox.top = copyArea.y;
+ srcBox.right = copyArea.x + roundUp((unsigned int)width, d3d11::GetBlockWidth(mTextureFormat));
+ srcBox.bottom = copyArea.y + roundUp((unsigned int)height, d3d11::GetBlockHeight(mTextureFormat));
+ srcBox.front = copyArea.z;
+ srcBox.back = copyArea.z + copyArea.depth;
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ context->CopySubresourceRegion(dstTexture, dstSubresource, copyArea.x, copyArea.y, copyArea.z,
+ srcTexture, sourceSubresource, fullCopy ? NULL : &srcBox);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest)
+{
+ if (source && dest)
+ {
+ ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView();
+ ID3D11RenderTargetView *destRTV = dest->getRenderTargetView();
+
+ if (sourceSRV && destRTV)
+ {
+ gl::Box sourceArea(0, 0, 0, source->getWidth(), source->getHeight(), source->getDepth());
+ gl::Extents sourceSize(source->getWidth(), source->getHeight(), source->getDepth());
+
+ gl::Box destArea(0, 0, 0, dest->getWidth(), dest->getHeight(), dest->getDepth());
+ gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth());
+
+ Blit11 *blitter = mRenderer->getBlitter();
+
+ blitter->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize, NULL,
+ gl::GetFormat(source->getInternalFormat()), GL_LINEAR);
+ }
+ }
+}
+
+void TextureStorage11::verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha)
+{
+ SwizzleCacheValue swizzleTarget(swizzleRed, swizzleGreen, swizzleBlue, swizzleAlpha);
+ for (unsigned int level = 0; level < mMipLevels; level++)
+ {
+ ASSERT(mSwizzleCache[level] == swizzleTarget);
+ }
+}
+
+TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain)
+ : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)
+{
+ mTexture = swapchain->getOffscreenTexture();
+ mTexture->AddRef();
+ mSwizzleTexture = NULL;
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mRenderTarget[i] = NULL;
+ mSwizzleRenderTargets[i] = NULL;
+ }
+
+ D3D11_TEXTURE2D_DESC texDesc;
+ mTexture->GetDesc(&texDesc);
+ mMipLevels = texDesc.MipLevels;
+ mTextureFormat = texDesc.Format;
+ mTextureWidth = texDesc.Width;
+ mTextureHeight = texDesc.Height;
+ mTextureDepth = 1;
+
+ ID3D11ShaderResourceView *srv = swapchain->getRenderTargetShaderResource();
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srv->GetDesc(&srvDesc);
+ mShaderResourceFormat = srvDesc.Format;
+
+ ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget();
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ offscreenRTV->GetDesc(&rtvDesc);
+ mRenderTargetFormat = rtvDesc.Format;
+
+ GLenum internalFormat = d3d11_gl::GetInternalFormat(mTextureFormat);
+ mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalFormat);
+ mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalFormat);
+ mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalFormat);
+
+ mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
+}
+
+TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+ : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget))
+{
+ mTexture = NULL;
+ mSwizzleTexture = NULL;
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mRenderTarget[i] = NULL;
+ mSwizzleRenderTargets[i] = NULL;
+ }
+
+ mTextureFormat = gl_d3d11::GetTexFormat(internalformat);
+ mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat);
+ mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat);
+ mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat);
+ mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat);
+ mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat);
+ mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat);
+
+ // if the width or height is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (width > 0 && height > 0)
+ {
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width; // Compressed texture size constraints?
+ desc.Height = height;
+ desc.MipLevels = mRenderer->isLevel9() ? 1 : ((levels > 0) ? (mTopLevel + levels) : 0);
+ desc.ArraySize = 1;
+ desc.Format = mTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else
+ {
+ mTexture->GetDesc(&desc);
+ mMipLevels = desc.MipLevels;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mTextureDepth = 1;
+ }
+ }
+}
+
+TextureStorage11_2D::~TextureStorage11_2D()
+{
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ SafeDelete(mRenderTarget[i]);
+ SafeRelease(mSwizzleRenderTargets[i]);
+ }
+}
+
+TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage));
+ return static_cast<TextureStorage11_2D*>(storage);
+}
+
+ID3D11Resource *TextureStorage11_2D::getResource() const
+{
+ return mTexture;
+}
+
+RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
+{
+ if (level >= 0 && level < getLevelCount())
+ {
+ if (!mRenderTarget[level])
+ {
+ ID3D11ShaderResourceView *srv = getSRVLevel(level);
+ if (!srv)
+ {
+ return NULL;
+ }
+
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + level;
+
+ ID3D11RenderTargetView *rtv;
+ HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
+ else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mDepthStencilFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ dsvDesc.Texture2D.MipSlice = mTopLevel + level;
+ dsvDesc.Flags = 0;
+
+ ID3D11DepthStencilView *dsv;
+ HRESULT result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(dsv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ return mRenderTarget[level];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+ID3D11ShaderResourceView *TextureStorage11_2D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel;
+ srvDesc.Texture2D.MipLevels = mipLevels;
+
+ ID3D11ShaderResourceView *SRV = NULL;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ return SRV;
+}
+
+void TextureStorage11_2D::generateMipmap(int level)
+{
+ invalidateSwizzleCacheLevel(level);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level));
+
+ generateMipmapLayer(source, dest);
+}
+
+ID3D11Resource *TextureStorage11_2D::getSwizzleTexture()
+{
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = 1;
+ desc.Format = mSwizzleTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleTexture;
+}
+
+ID3D11RenderTargetView *TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = getSwizzleTexture();
+ if (!swizzleTexture)
+ {
+ return NULL;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleRenderTargets[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+unsigned int TextureStorage11_2D::getTextureLevelDepth(int mipLevel) const
+{
+ return 1;
+}
+
+TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
+ : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget))
+{
+ mTexture = NULL;
+ mSwizzleTexture = NULL;
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mSwizzleRenderTargets[level] = NULL;
+ for (unsigned int face = 0; face < 6; face++)
+ {
+ mRenderTarget[face][level] = NULL;
+ }
+ }
+
+ mTextureFormat = gl_d3d11::GetTexFormat(internalformat);
+ mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat);
+ mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat);
+ mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat);
+ mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat);
+ mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat);
+ mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat);
+
+ // if the size is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (size > 0)
+ {
+ // adjust size if needed for compressed textures
+ int height = size;
+ d3d11::MakeValidSize(false, mTextureFormat, &size, &height, &mTopLevel);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = size;
+ desc.Height = size;
+ desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
+ desc.ArraySize = 6;
+ desc.Format = mTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else
+ {
+ mTexture->GetDesc(&desc);
+ mMipLevels = desc.MipLevels;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mTextureDepth = 1;
+ }
+ }
+}
+
+TextureStorage11_Cube::~TextureStorage11_Cube()
+{
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ SafeRelease(mSwizzleRenderTargets[level]);
+ for (unsigned int face = 0; face < 6; face++)
+ {
+ SafeDelete(mRenderTarget[face][level]);
+ }
+ }
+}
+
+TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage));
+ return static_cast<TextureStorage11_Cube*>(storage);
+}
+
+ID3D11Resource *TextureStorage11_Cube::getResource() const
+{
+ return mTexture;
+}
+
+RenderTarget *TextureStorage11_Cube::getRenderTargetFace(GLenum faceTarget, int level)
+{
+ if (level >= 0 && level < getLevelCount())
+ {
+ int faceIndex = TextureD3D_Cube::targetToIndex(faceTarget);
+ if (!mRenderTarget[faceIndex][level])
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = mShaderResourceFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + level;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ srvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11ShaderResourceView *srv;
+ result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ rtvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ SafeRelease(srv);
+ }
+ else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mDepthStencilFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
+ dsvDesc.Flags = 0;
+ dsvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ dsvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ dsvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11DepthStencilView *dsv;
+ result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTarget[faceIndex][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv, getLevelWidth(level), getLevelHeight(level), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(dsv);
+ SafeRelease(srv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ return mRenderTarget[faceIndex][level];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+ID3D11ShaderResourceView *TextureStorage11_Cube::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+
+ // Unnormalized integer cube maps are not supported by DX11; we emulate them as an array of six 2D textures
+ bool unnormalizedInteger = (d3d11::GetComponentType(mTextureFormat) == GL_INT ||
+ d3d11::GetComponentType(mTextureFormat) == GL_UNSIGNED_INT);
+
+ if(unnormalizedInteger)
+ {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = 0;
+ srvDesc.Texture2DArray.ArraySize = 6;
+ }
+ else
+ {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ srvDesc.TextureCube.MipLevels = mipLevels;
+ srvDesc.TextureCube.MostDetailedMip = mTopLevel + baseLevel;
+ }
+
+ ID3D11ShaderResourceView *SRV = NULL;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ return SRV;
+}
+
+void TextureStorage11_Cube::generateMipmap(int faceIndex, int level)
+{
+ invalidateSwizzleCacheLevel(level);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTargetFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTargetFace(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level));
+
+ generateMipmapLayer(source, dest);
+}
+
+ID3D11Resource *TextureStorage11_Cube::getSwizzleTexture()
+{
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = 6;
+ desc.Format = mSwizzleTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleTexture;
+}
+
+ID3D11RenderTargetView *TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = getSwizzleTexture();
+ if (!swizzleTexture)
+ {
+ return NULL;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = 0;
+ rtvDesc.Texture2DArray.ArraySize = 6;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleRenderTargets[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+unsigned int TextureStorage11_Cube::getTextureLevelDepth(int mipLevel) const
+{
+ return 6;
+}
+
+TextureStorage11_3D::TextureStorage11_3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels)
+ : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget))
+{
+ mTexture = NULL;
+ mSwizzleTexture = NULL;
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mLevelRenderTargets[i] = NULL;
+ mSwizzleRenderTargets[i] = NULL;
+ }
+
+ mTextureFormat = gl_d3d11::GetTexFormat(internalformat);
+ mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat);
+ mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat);
+ mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat);
+ mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat);
+ mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat);
+ mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat);
+
+ // If the width, height or depth are not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (width > 0 && height > 0 && depth > 0)
+ {
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.Depth = depth;
+ desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
+ desc.Format = mTextureFormat;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture3D(&desc, NULL, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else
+ {
+ mTexture->GetDesc(&desc);
+ mMipLevels = desc.MipLevels;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mTextureDepth = desc.Depth;
+ }
+ }
+}
+
+TextureStorage11_3D::~TextureStorage11_3D()
+{
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ for (RenderTargetMap::iterator i = mLevelLayerRenderTargets.begin(); i != mLevelLayerRenderTargets.end(); i++)
+ {
+ SafeDelete(i->second);
+ }
+ mLevelLayerRenderTargets.clear();
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ SafeDelete(mLevelRenderTargets[i]);
+ SafeRelease(mSwizzleRenderTargets[i]);
+ }
+}
+
+TextureStorage11_3D *TextureStorage11_3D::makeTextureStorage11_3D(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_3D*, storage));
+ return static_cast<TextureStorage11_3D*>(storage);
+}
+
+ID3D11Resource *TextureStorage11_3D::getResource() const
+{
+ return mTexture;
+}
+
+ID3D11ShaderResourceView *TextureStorage11_3D::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
+ srvDesc.Texture3D.MostDetailedMip = baseLevel;
+ srvDesc.Texture3D.MipLevels = mipLevels;
+
+ ID3D11ShaderResourceView *SRV = NULL;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ return SRV;
+}
+
+RenderTarget *TextureStorage11_3D::getRenderTarget(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mLevelRenderTargets[mipLevel])
+ {
+ ID3D11ShaderResourceView *srv = getSRVLevel(mipLevel);
+ if (!srv)
+ {
+ return NULL;
+ }
+
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = 0;
+ rtvDesc.Texture3D.WSize = -1;
+
+ ID3D11RenderTargetView *rtv;
+ HRESULT result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mLevelRenderTargets[mipLevel] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel));
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ return mLevelRenderTargets[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+RenderTarget *TextureStorage11_3D::getRenderTargetLayer(int mipLevel, int layer)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ LevelLayerKey key(mipLevel, layer);
+ if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ // TODO, what kind of SRV is expected here?
+ ID3D11ShaderResourceView *srv = NULL;
+
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = layer;
+ rtvDesc.Texture3D.WSize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mLevelLayerRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ SafeRelease(srv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ return mLevelLayerRenderTargets[key];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+void TextureStorage11_3D::generateMipmap(int level)
+{
+ invalidateSwizzleCacheLevel(level);
+
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level));
+
+ generateMipmapLayer(source, dest);
+}
+
+ID3D11Resource *TextureStorage11_3D::getSwizzleTexture()
+{
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.Depth = mTextureDepth;
+ desc.MipLevels = mMipLevels;
+ desc.Format = mSwizzleTextureFormat;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture3D(&desc, NULL, &mSwizzleTexture);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture3D*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleTexture;
+}
+
+ID3D11RenderTargetView *TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = getSwizzleTexture();
+ if (!swizzleTexture)
+ {
+ return NULL;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = 0;
+ rtvDesc.Texture3D.WSize = -1;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleRenderTargets[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+unsigned int TextureStorage11_3D::getTextureLevelDepth(int mipLevel) const
+{
+ return std::max(mTextureDepth >> mipLevel, 1U);
+}
+
+
+TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels)
+ : TextureStorage11(renderer, GetTextureBindFlags(internalformat, renderTarget))
+{
+ mTexture = NULL;
+ mSwizzleTexture = NULL;
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mSwizzleRenderTargets[level] = NULL;
+ }
+
+ mTextureFormat = gl_d3d11::GetTexFormat(internalformat);
+ mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat);
+ mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat);
+ mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat);
+ mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalformat);
+ mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalformat);
+ mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalformat);
+
+ // if the width, height or depth is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (width > 0 && height > 0 && depth > 0)
+ {
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mTextureFormat, &width, &height, &mTopLevel);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = ((levels > 0) ? (mTopLevel + levels) : 0);
+ desc.ArraySize = depth;
+ desc.Format = mTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ ERR("Creating image failed.");
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ else
+ {
+ mTexture->GetDesc(&desc);
+ mMipLevels = desc.MipLevels;
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mTextureDepth = desc.ArraySize;
+ }
+ }
+}
+
+TextureStorage11_2DArray::~TextureStorage11_2DArray()
+{
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ SafeRelease(mSwizzleRenderTargets[level]);
+ }
+
+ for (RenderTargetMap::iterator i = mRenderTargets.begin(); i != mRenderTargets.end(); i++)
+ {
+ SafeDelete(i->second);
+ }
+ mRenderTargets.clear();
+}
+
+TextureStorage11_2DArray *TextureStorage11_2DArray::makeTextureStorage11_2DArray(TextureStorage *storage)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2DArray*, storage));
+ return static_cast<TextureStorage11_2DArray*>(storage);
+}
+
+ID3D11Resource *TextureStorage11_2DArray::getResource() const
+{
+ return mTexture;
+}
+
+ID3D11ShaderResourceView *TextureStorage11_2DArray::createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture)
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
+ srvDesc.Texture2DArray.MipLevels = mipLevels;
+ srvDesc.Texture2DArray.FirstArraySlice = 0;
+ srvDesc.Texture2DArray.ArraySize = mTextureDepth;
+
+ ID3D11ShaderResourceView *SRV = NULL;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, &SRV);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ return SRV;
+}
+
+RenderTarget *TextureStorage11_2DArray::getRenderTargetLayer(int mipLevel, int layer)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ LevelLayerKey key(mipLevel, layer);
+ if (mRenderTargets.find(key) == mRenderTargets.end())
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = mShaderResourceFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + mipLevel;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = layer;
+ srvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11ShaderResourceView *srv;
+ result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = layer;
+ rtvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ SafeRelease(srv);
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mRenderTargets[key] = new RenderTarget11(mRenderer, rtv, mTexture, srv, getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ SafeRelease(srv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ return mRenderTargets[key];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+void TextureStorage11_2DArray::generateMipmap(int level)
+{
+ invalidateSwizzleCacheLevel(level);
+ for (unsigned int layer = 0; layer < mTextureDepth; layer++)
+ {
+ RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level - 1, layer));
+ RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTargetLayer(level, layer));
+
+ generateMipmapLayer(source, dest);
+ }
+}
+
+ID3D11Resource *TextureStorage11_2DArray::getSwizzleTexture()
+{
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = mTextureDepth;
+ desc.Format = mSwizzleTextureFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, NULL, &mSwizzleTexture);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11Texture2D*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleTexture;
+}
+
+ID3D11RenderTargetView *TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel)
+{
+ if (mipLevel >= 0 && mipLevel < getLevelCount())
+ {
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = getSwizzleTexture();
+ if (!swizzleTexture)
+ {
+ return NULL;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mSwizzleRenderTargetFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = 0;
+ rtvDesc.Texture2DArray.ArraySize = mTextureDepth;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc, &mSwizzleRenderTargets[mipLevel]);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11RenderTargetView*>(NULL));
+ }
+ ASSERT(SUCCEEDED(result));
+ }
+
+ return mSwizzleRenderTargets[mipLevel];
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+unsigned int TextureStorage11_2DArray::getTextureLevelDepth(int mipLevel) const
+{
+ return mTextureDepth;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h
new file mode 100644
index 0000000000..6be7bac8e2
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/TextureStorage11.h
@@ -0,0 +1,278 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
+// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
+
+#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
+#define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
+
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
+
+namespace rx
+{
+class RenderTarget;
+class RenderTarget11;
+class Renderer;
+class Renderer11;
+class SwapChain11;
+
+class TextureStorage11 : public TextureStorage
+{
+ public:
+ virtual ~TextureStorage11();
+
+ static TextureStorage11 *makeTextureStorage11(TextureStorage *storage);
+
+ static DWORD GetTextureBindFlags(GLenum internalFormat, bool renderTarget);
+
+ UINT getBindFlags() const;
+
+ virtual ID3D11Resource *getResource() const = 0;
+ virtual ID3D11ShaderResourceView *getSRV(const gl::SamplerState &samplerState);
+ virtual RenderTarget *getRenderTarget(int level) { return NULL; }
+ virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level) { return NULL; }
+ virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer) { return NULL; }
+
+ virtual void generateMipmap(int level) {};
+ virtual void generateMipmap(int face, int level) {};
+
+ virtual int getTopLevel() const;
+ virtual bool isRenderTarget() const;
+ virtual bool isManaged() const;
+ virtual int getLevelCount() const;
+ UINT getSubresourceIndex(int mipLevel, int layerTarget) const;
+
+ void generateSwizzles(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
+ void invalidateSwizzleCacheLevel(int mipLevel);
+ void invalidateSwizzleCache();
+
+ bool updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource, int level,
+ int layerTarget, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth);
+
+ protected:
+ TextureStorage11(Renderer *renderer, UINT bindFlags);
+ void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
+ int getLevelWidth(int mipLevel) const;
+ int getLevelHeight(int mipLevel) const;
+ int getLevelDepth(int mipLevel) const;
+
+ virtual ID3D11Resource *getSwizzleTexture() = 0;
+ virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel) = 0;
+ ID3D11ShaderResourceView *getSRVLevel(int mipLevel);
+
+ virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) = 0;
+
+ void verifySwizzleExists(GLenum swizzleRed, GLenum swizzleGreen, GLenum swizzleBlue, GLenum swizzleAlpha);
+
+ virtual unsigned int getTextureLevelDepth(int mipLevel) const = 0;
+
+ Renderer11 *mRenderer;
+ int mTopLevel;
+ unsigned int mMipLevels;
+
+ DXGI_FORMAT mTextureFormat;
+ DXGI_FORMAT mShaderResourceFormat;
+ DXGI_FORMAT mRenderTargetFormat;
+ DXGI_FORMAT mDepthStencilFormat;
+ DXGI_FORMAT mSwizzleTextureFormat;
+ DXGI_FORMAT mSwizzleShaderResourceFormat;
+ DXGI_FORMAT mSwizzleRenderTargetFormat;
+ unsigned int mTextureWidth;
+ unsigned int mTextureHeight;
+ unsigned int mTextureDepth;
+
+ struct SwizzleCacheValue
+ {
+ GLenum swizzleRed;
+ GLenum swizzleGreen;
+ GLenum swizzleBlue;
+ GLenum swizzleAlpha;
+
+ SwizzleCacheValue();
+ SwizzleCacheValue(GLenum red, GLenum green, GLenum blue, GLenum alpha);
+
+ bool operator ==(const SwizzleCacheValue &other) const;
+ bool operator !=(const SwizzleCacheValue &other) const;
+ };
+ SwizzleCacheValue mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ struct SRVKey
+ {
+ SRVKey(int baseLevel = 0, int mipLevels = 0, bool swizzle = false);
+
+ bool operator==(const SRVKey &rhs) const;
+
+ int baseLevel;
+ int mipLevels;
+ bool swizzle;
+ };
+
+ struct SRVPair
+ {
+ SRVKey key;
+ ID3D11ShaderResourceView *srv;
+ };
+
+ struct SRVCache
+ {
+ ~SRVCache();
+
+ ID3D11ShaderResourceView *find(const SRVKey &key) const;
+ ID3D11ShaderResourceView *add(const SRVKey &key, ID3D11ShaderResourceView *srv);
+
+ std::vector<SRVPair> cache;
+ };
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
+
+ const UINT mBindFlags;
+
+ SRVCache srvCache;
+ ID3D11ShaderResourceView *mLevelSRVs[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_2D : public TextureStorage11
+{
+ public:
+ TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain);
+ TextureStorage11_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ virtual ~TextureStorage11_2D();
+
+ static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
+
+ virtual ID3D11Resource *getResource() const;
+ virtual RenderTarget *getRenderTarget(int level);
+
+ virtual void generateMipmap(int level);
+
+ protected:
+ virtual ID3D11Resource *getSwizzleTexture();
+ virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+
+ virtual unsigned int getTextureLevelDepth(int mipLevel) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
+
+ virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+
+ ID3D11Texture2D *mTexture;
+ RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ ID3D11Texture2D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_Cube : public TextureStorage11
+{
+ public:
+ TextureStorage11_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels);
+ virtual ~TextureStorage11_Cube();
+
+ static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
+
+ virtual ID3D11Resource *getResource() const;
+ virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level);
+
+ virtual void generateMipmap(int faceIndex, int level);
+
+ protected:
+ virtual ID3D11Resource *getSwizzleTexture();
+ virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+
+ virtual unsigned int getTextureLevelDepth(int mipLevel) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
+
+ virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+
+ ID3D11Texture2D *mTexture;
+ RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ ID3D11Texture2D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_3D : public TextureStorage11
+{
+ public:
+ TextureStorage11_3D(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual ~TextureStorage11_3D();
+
+ static TextureStorage11_3D *makeTextureStorage11_3D(TextureStorage *storage);
+
+ virtual ID3D11Resource *getResource() const;
+ virtual RenderTarget *getRenderTarget(int mipLevel);
+ virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer);
+
+ virtual void generateMipmap(int level);
+
+ protected:
+ virtual ID3D11Resource *getSwizzleTexture();
+ virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+
+ virtual unsigned int getTextureLevelDepth(int mipLevel) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_3D);
+
+ virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+
+ typedef std::pair<int, int> LevelLayerKey;
+ typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
+ RenderTargetMap mLevelLayerRenderTargets;
+
+ RenderTarget11 *mLevelRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ ID3D11Texture3D *mTexture;
+ ID3D11Texture3D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_2DArray : public TextureStorage11
+{
+ public:
+ TextureStorage11_2DArray(Renderer *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual ~TextureStorage11_2DArray();
+
+ static TextureStorage11_2DArray *makeTextureStorage11_2DArray(TextureStorage *storage);
+
+ virtual ID3D11Resource *getResource() const;
+ virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer);
+
+ virtual void generateMipmap(int level);
+
+ protected:
+ virtual ID3D11Resource *getSwizzleTexture();
+ virtual ID3D11RenderTargetView *getSwizzleRenderTarget(int mipLevel);
+
+ virtual unsigned int getTextureLevelDepth(int mipLevel) const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2DArray);
+
+ virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
+
+ typedef std::pair<int, int> LevelLayerKey;
+ typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
+ RenderTargetMap mRenderTargets;
+
+ ID3D11Texture2D *mTexture;
+
+ ID3D11Texture2D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h
new file mode 100644
index 0000000000..590cb9f05a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexArray11.h
@@ -0,0 +1,42 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexArray11.h: Defines the rx::VertexArray11 class which implements rx::VertexArrayImpl.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXARRAY11_H_
+#define LIBGLESV2_RENDERER_VERTEXARRAY11_H_
+
+#include "libGLESv2/renderer/VertexArrayImpl.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+class Renderer11;
+
+class VertexArray11 : public VertexArrayImpl
+{
+ public:
+ VertexArray11(rx::Renderer11 *renderer)
+ : VertexArrayImpl(),
+ mRenderer(renderer)
+ {
+ }
+ virtual ~VertexArray11() { }
+
+ virtual void setElementArrayBuffer(const gl::Buffer *buffer) { }
+ virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { }
+ virtual void setAttributeDivisor(size_t idx, GLuint divisor) { }
+ virtual void enableAttribute(size_t idx, bool enabledState) { }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexArray11);
+
+ rx::Renderer11 *mRenderer;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXARRAY11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
new file mode 100644
index 0000000000..2f47ec0a67
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.cpp
@@ -0,0 +1,223 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
+
+#include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h"
+#include "libGLESv2/renderer/d3d/d3d11/Buffer11.h"
+
+#include "libGLESv2/Buffer.h"
+#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+
+namespace rx
+{
+
+VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer)
+{
+ mBuffer = NULL;
+ mBufferSize = 0;
+ mDynamicUsage = false;
+}
+
+VertexBuffer11::~VertexBuffer11()
+{
+ SafeRelease(mBuffer);
+}
+
+bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
+{
+ SafeRelease(mBuffer);
+
+ updateSerial();
+
+ if (size > 0)
+ {
+ ID3D11Device* dxDevice = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = size;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+
+ HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
+ if (FAILED(result))
+ {
+ return false;
+ }
+ }
+
+ mBufferSize = size;
+ mDynamicUsage = dynamicUsage;
+ return true;
+}
+
+VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer11*, vetexBuffer));
+ return static_cast<VertexBuffer11*>(vetexBuffer);
+}
+
+bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset)
+{
+ if (mBuffer)
+ {
+ gl::Buffer *buffer = attrib.buffer.get();
+ int inputStride = ComputeVertexAttributeStride(attrib);
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Vertex buffer map failed with error 0x%08x", result);
+ return false;
+ }
+
+ char* output = reinterpret_cast<char*>(mappedResource.pData) + offset;
+
+ const char *input = NULL;
+ if (attrib.enabled)
+ {
+ if (buffer)
+ {
+ Buffer11 *storage = Buffer11::makeBuffer11(buffer->getImplementation());
+ input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.offset);
+ }
+ else
+ {
+ input = static_cast<const char*>(attrib.pointer);
+ }
+ }
+ else
+ {
+ input = reinterpret_cast<const char*>(currentValue.FloatValues);
+ }
+
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ input += inputStride * start;
+ }
+
+ gl::VertexFormat vertexFormat(attrib, currentValue.Type);
+ VertexCopyFunction conversionFunc = gl_d3d11::GetVertexCopyFunction(vertexFormat);
+ ASSERT(conversionFunc != NULL);
+ conversionFunc(input, inputStride, count, output);
+
+ dxContext->Unmap(mBuffer, 0);
+
+ return true;
+ }
+ else
+ {
+ ERR("Vertex buffer not initialized.");
+ return false;
+ }
+}
+
+bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
+ GLsizei instances, unsigned int *outSpaceRequired) const
+{
+ unsigned int elementCount = 0;
+ if (attrib.enabled)
+ {
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ elementCount = count;
+ }
+ else
+ {
+ if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.divisor - 1))
+ {
+ // Round up
+ elementCount = rx::roundUp(static_cast<unsigned int>(instances), attrib.divisor);
+ }
+ else
+ {
+ elementCount = instances / attrib.divisor;
+ }
+ }
+
+ gl::VertexFormat vertexFormat(attrib);
+ unsigned int elementSize = static_cast<unsigned int>(gl_d3d11::GetVertexElementSize(vertexFormat));
+ if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
+ {
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * elementCount;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ const unsigned int elementSize = 4;
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * 4;
+ }
+ return true;
+ }
+}
+
+unsigned int VertexBuffer11::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+bool VertexBuffer11::setBufferSize(unsigned int size)
+{
+ if (size > mBufferSize)
+ {
+ return initialize(size, mDynamicUsage);
+ }
+ else
+ {
+ return true;
+ }
+}
+
+bool VertexBuffer11::discard()
+{
+ if (mBuffer)
+ {
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Vertex buffer map failed with error 0x%08x", result);
+ return false;
+ }
+
+ dxContext->Unmap(mBuffer, 0);
+
+ return true;
+ }
+ else
+ {
+ ERR("Vertex buffer not initialized.");
+ return false;
+ }
+}
+
+ID3D11Buffer *VertexBuffer11::getBuffer() const
+{
+ return mBuffer;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h
index eceb426e82..c2a5aa7afd 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h
@@ -9,7 +9,7 @@
#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
#define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
-#include "libGLESv2/renderer/VertexBuffer.h"
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
namespace rx
{
@@ -25,22 +25,16 @@ class VertexBuffer11 : public VertexBuffer
static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer);
- virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int offset);
- virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset);
+ virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset);
virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
unsigned int *outSpaceRequired) const;
- virtual bool requiresConversion(const gl::VertexAttribute &attrib) const;
-
virtual unsigned int getBufferSize() const;
virtual bool setBufferSize(unsigned int size);
virtual bool discard();
- unsigned int getVertexSize(const gl::VertexAttribute &attrib) const;
- DXGI_FORMAT getDXGIFormat(const gl::VertexAttribute &attrib) const;
-
ID3D11Buffer *getBuffer() const;
private:
@@ -51,22 +45,6 @@ class VertexBuffer11 : public VertexBuffer
ID3D11Buffer *mBuffer;
unsigned int mBufferSize;
bool mDynamicUsage;
-
- typedef void (*VertexConversionFunction)(const void *, unsigned int, unsigned int, void *);
- struct VertexConverter
- {
- VertexConversionFunction conversionFunc;
- bool identity;
- DXGI_FORMAT dxgiFormat;
- unsigned int outputElementSize;
- };
-
- enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
-
- // This table is used to generate mAttributeTypes.
- static const VertexConverter mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1]
-
- static const VertexConverter &getVertexConversion(const gl::VertexAttribute &attribute);
};
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp
new file mode 100644
index 0000000000..c991fd4991
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.cpp
@@ -0,0 +1,1458 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils11.cpp: Queries for GL image formats and their translations to D3D11
+// formats.
+
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "libGLESv2/renderer/generatemip.h"
+#include "libGLESv2/renderer/loadimage.h"
+#include "libGLESv2/renderer/copyimage.h"
+#include "libGLESv2/renderer/Renderer.h"
+#include "libGLESv2/renderer/copyvertex.h"
+
+namespace rx
+{
+
+struct D3D11FormatInfo
+{
+ DXGI_FORMAT mTexFormat;
+ DXGI_FORMAT mSRVFormat;
+ DXGI_FORMAT mRTVFormat;
+ DXGI_FORMAT mDSVFormat;
+
+ D3D11FormatInfo()
+ : mTexFormat(DXGI_FORMAT_UNKNOWN), mDSVFormat(DXGI_FORMAT_UNKNOWN), mRTVFormat(DXGI_FORMAT_UNKNOWN), mSRVFormat(DXGI_FORMAT_UNKNOWN)
+ { }
+
+ D3D11FormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat)
+ : mTexFormat(texFormat), mDSVFormat(dsvFormat), mRTVFormat(rtvFormat), mSRVFormat(srvFormat)
+ { }
+};
+
+// For sized GL internal formats, there is only one corresponding D3D11 format. This map type allows
+// querying for the DXGI texture formats to use for textures, SRVs, RTVs and DSVs given a GL internal
+// format.
+typedef std::pair<GLenum, D3D11FormatInfo> D3D11ES3FormatPair;
+typedef std::map<GLenum, D3D11FormatInfo> D3D11ES3FormatMap;
+
+static D3D11ES3FormatMap BuildD3D11FormatMap()
+{
+ D3D11ES3FormatMap map;
+
+ // | GL internal format | | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
+ map.insert(D3D11ES3FormatPair(GL_NONE, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R8, D3D11FormatInfo(DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R8_SNORM, D3D11FormatInfo(DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RG8, D3D11FormatInfo(DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RG8_SNORM, D3D11FormatInfo(DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB8, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB8_SNORM, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB565, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA4, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB5_A1, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA8, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA8_SNORM, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB10_A2, D3D11FormatInfo(DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB10_A2UI, D3D11FormatInfo(DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_SRGB8, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_SRGB8_ALPHA8, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R16F, D3D11FormatInfo(DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RG16F, D3D11FormatInfo(DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB16F, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA16F, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R32F, D3D11FormatInfo(DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RG32F, D3D11FormatInfo(DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB32F, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA32F, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R11F_G11F_B10F, D3D11FormatInfo(DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB9_E5, D3D11FormatInfo(DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R8I, D3D11FormatInfo(DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R8UI, D3D11FormatInfo(DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R16I, D3D11FormatInfo(DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R16UI, D3D11FormatInfo(DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R32I, D3D11FormatInfo(DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_R32UI, D3D11FormatInfo(DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RG8I, D3D11FormatInfo(DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RG8UI, D3D11FormatInfo(DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RG16I, D3D11FormatInfo(DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RG16UI, D3D11FormatInfo(DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RG32I, D3D11FormatInfo(DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RG32UI, D3D11FormatInfo(DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB8I, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB8UI, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB16I, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB16UI, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB32I, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB32UI, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA8I, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA8UI, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA16I, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA16UI, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA32I, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA32UI, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN)));
+
+ // Unsized formats, TODO: Are types of float and half float allowed for the unsized types? Would it change the DXGI format?
+ map.insert(D3D11ES3FormatPair(GL_ALPHA, D3D11FormatInfo(DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_LUMINANCE, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_LUMINANCE_ALPHA, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGB, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_RGBA, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_BGRA_EXT, D3D11FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN)));
+
+ // From GL_EXT_texture_storage
+ // | GL internal format | | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
+ map.insert(D3D11ES3FormatPair(GL_ALPHA8_EXT, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_LUMINANCE8_EXT, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_ALPHA32F_EXT, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_LUMINANCE32F_EXT, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_ALPHA16F_EXT, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_LUMINANCE16F_EXT, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_LUMINANCE8_ALPHA8_EXT, D3D11FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_LUMINANCE_ALPHA32F_EXT, D3D11FormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_LUMINANCE_ALPHA16F_EXT, D3D11FormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_BGRA8_EXT, D3D11FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_BGRA4_ANGLEX, D3D11FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN )));
+ map.insert(D3D11ES3FormatPair(GL_BGR5_A1_ANGLEX, D3D11FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN )));
+
+ // Depth stencil formats
+ map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT16, D3D11FormatInfo(DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D16_UNORM )));
+ map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT24, D3D11FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT )));
+ map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT32F, D3D11FormatInfo(DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT )));
+ map.insert(D3D11ES3FormatPair(GL_DEPTH24_STENCIL8, D3D11FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT )));
+ map.insert(D3D11ES3FormatPair(GL_DEPTH32F_STENCIL8, D3D11FormatInfo(DXGI_FORMAT_R32G8X24_TYPELESS, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D32_FLOAT_S8X24_UINT)));
+ map.insert(D3D11ES3FormatPair(GL_STENCIL_INDEX8, D3D11FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_X24_TYPELESS_G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT )));
+
+ // From GL_ANGLE_depth_texture
+ // Since D3D11 doesn't have a D32_UNORM format, use D24S8 which has comparable precision and matches the ES3 format.
+ map.insert(D3D11ES3FormatPair(GL_DEPTH_COMPONENT32_OES, D3D11FormatInfo(DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_D24_UNORM_S8_UINT )));
+
+ // Compressed formats, From ES 3.0.1 spec, table 3.16
+ // | GL internal format | | D3D11 texture format | D3D11 SRV format | D3D11 RTV format | D3D11 DSV format |
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_R11_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SIGNED_R11_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RG11_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SIGNED_RG11_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGB8_ETC2, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SRGB8_ETC2, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA8_ETC2_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, D3D11FormatInfo(DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+
+ // From GL_EXT_texture_compression_dxt1
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3D11FormatInfo(DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3D11FormatInfo(DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+
+ // From GL_ANGLE_texture_compression_dxt3
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3D11FormatInfo(DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+
+ // From GL_ANGLE_texture_compression_dxt5
+ map.insert(D3D11ES3FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3D11FormatInfo(DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN)));
+
+ return map;
+}
+
+static bool GetD3D11FormatInfo(GLenum internalFormat, D3D11FormatInfo *outFormatInfo)
+{
+ static const D3D11ES3FormatMap formatMap = BuildD3D11FormatMap();
+ D3D11ES3FormatMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
+ {
+ if (outFormatInfo)
+ {
+ *outFormatInfo = iter->second;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+// ES3 image loading functions vary based on the internal format and data type given,
+// this map type determines the loading function from the internal format and type supplied
+// to glTex*Image*D and the destination DXGI_FORMAT. Source formats and types are taken from
+// Tables 3.2 and 3.3 of the ES 3 spec.
+typedef std::pair<GLenum, GLenum> InternalFormatTypePair;
+typedef std::pair<InternalFormatTypePair, LoadImageFunction> D3D11LoadFunctionPair;
+typedef std::map<InternalFormatTypePair, LoadImageFunction> D3D11LoadFunctionMap;
+
+static void UnimplementedLoadFunction(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ UNIMPLEMENTED();
+}
+
+static void UnreachableLoadFunction(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ UNREACHABLE();
+}
+
+// A helper function to insert data into the D3D11LoadFunctionMap with fewer characters.
+static inline void insertLoadFunction(D3D11LoadFunctionMap *map, GLenum internalFormat, GLenum type,
+ LoadImageFunction loadFunc)
+{
+ map->insert(D3D11LoadFunctionPair(InternalFormatTypePair(internalFormat, type), loadFunc));
+}
+
+D3D11LoadFunctionMap buildD3D11LoadFunctionMap()
+{
+ D3D11LoadFunctionMap map;
+
+ // | Internal format | Type | Load function |
+ insertLoadFunction(&map, GL_RGBA8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ insertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ insertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ insertLoadFunction(&map, GL_SRGB8_ALPHA8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ insertLoadFunction(&map, GL_RGBA8_SNORM, GL_BYTE, LoadToNative<GLbyte, 4> );
+ insertLoadFunction(&map, GL_RGBA4, GL_UNSIGNED_SHORT_4_4_4_4, LoadRGBA4ToRGBA8 );
+ insertLoadFunction(&map, GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, LoadToNative<GLuint, 1> );
+ insertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_SHORT_5_5_5_1, LoadRGB5A1ToRGBA8 );
+ insertLoadFunction(&map, GL_RGB5_A1, GL_UNSIGNED_INT_2_10_10_10_REV, LoadRGB10A2ToRGBA8 );
+ insertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 4> );
+ insertLoadFunction(&map, GL_RGBA16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 4> );
+ insertLoadFunction(&map, GL_RGBA32F, GL_FLOAT, LoadToNative<GLfloat, 4> );
+ insertLoadFunction(&map, GL_RGBA16F, GL_FLOAT, Load32FTo16F<4> );
+ insertLoadFunction(&map, GL_RGBA8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ insertLoadFunction(&map, GL_RGBA8I, GL_BYTE, LoadToNative<GLbyte, 4> );
+ insertLoadFunction(&map, GL_RGBA16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 4> );
+ insertLoadFunction(&map, GL_RGBA16I, GL_SHORT, LoadToNative<GLshort, 4> );
+ insertLoadFunction(&map, GL_RGBA32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 4> );
+ insertLoadFunction(&map, GL_RGBA32I, GL_INT, LoadToNative<GLint, 4> );
+ insertLoadFunction(&map, GL_RGB10_A2UI, GL_UNSIGNED_INT_2_10_10_10_REV, LoadToNative<GLuint, 1> );
+ insertLoadFunction(&map, GL_RGB8, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> );
+ insertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> );
+ insertLoadFunction(&map, GL_SRGB8, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0xFF> );
+ insertLoadFunction(&map, GL_RGB8_SNORM, GL_BYTE, LoadToNative3To4<GLbyte, 0x7F> );
+ insertLoadFunction(&map, GL_RGB565, GL_UNSIGNED_SHORT_5_6_5, LoadR5G6B5ToRGBA8 );
+ insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_UNSIGNED_INT_10F_11F_11F_REV, LoadToNative<GLuint, 1> );
+ insertLoadFunction(&map, GL_RGB9_E5, GL_UNSIGNED_INT_5_9_9_9_REV, LoadToNative<GLuint, 1> );
+ insertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT, LoadToNative3To4<GLhalf, gl::Float16One>);
+ insertLoadFunction(&map, GL_RGB16F, GL_HALF_FLOAT_OES, LoadToNative3To4<GLhalf, gl::Float16One>);
+ insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT, LoadRGB16FToRG11B10F );
+ insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_HALF_FLOAT_OES, LoadRGB16FToRG11B10F );
+ insertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT, LoadRGB16FToRGB9E5 );
+ insertLoadFunction(&map, GL_RGB9_E5, GL_HALF_FLOAT_OES, LoadRGB16FToRGB9E5 );
+ insertLoadFunction(&map, GL_RGB32F, GL_FLOAT, LoadToNative3To4<GLfloat, gl::Float32One>);
+ insertLoadFunction(&map, GL_RGB16F, GL_FLOAT, LoadRGB32FToRGBA16F );
+ insertLoadFunction(&map, GL_R11F_G11F_B10F, GL_FLOAT, LoadRGB32FToRG11B10F );
+ insertLoadFunction(&map, GL_RGB9_E5, GL_FLOAT, LoadRGB32FToRGB9E5 );
+ insertLoadFunction(&map, GL_RGB8UI, GL_UNSIGNED_BYTE, LoadToNative3To4<GLubyte, 0x01> );
+ insertLoadFunction(&map, GL_RGB8I, GL_BYTE, LoadToNative3To4<GLbyte, 0x01> );
+ insertLoadFunction(&map, GL_RGB16UI, GL_UNSIGNED_SHORT, LoadToNative3To4<GLushort, 0x0001> );
+ insertLoadFunction(&map, GL_RGB16I, GL_SHORT, LoadToNative3To4<GLshort, 0x0001> );
+ insertLoadFunction(&map, GL_RGB32UI, GL_UNSIGNED_INT, LoadToNative3To4<GLuint, 0x00000001> );
+ insertLoadFunction(&map, GL_RGB32I, GL_INT, LoadToNative3To4<GLint, 0x00000001> );
+ insertLoadFunction(&map, GL_RG8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 2> );
+ insertLoadFunction(&map, GL_RG8_SNORM, GL_BYTE, LoadToNative<GLbyte, 2> );
+ insertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 2> );
+ insertLoadFunction(&map, GL_RG16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 2> );
+ insertLoadFunction(&map, GL_RG32F, GL_FLOAT, LoadToNative<GLfloat, 2> );
+ insertLoadFunction(&map, GL_RG16F, GL_FLOAT, Load32FTo16F<2> );
+ insertLoadFunction(&map, GL_RG8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 2> );
+ insertLoadFunction(&map, GL_RG8I, GL_BYTE, LoadToNative<GLbyte, 2> );
+ insertLoadFunction(&map, GL_RG16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 2> );
+ insertLoadFunction(&map, GL_RG16I, GL_SHORT, LoadToNative<GLshort, 2> );
+ insertLoadFunction(&map, GL_RG32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 2> );
+ insertLoadFunction(&map, GL_RG32I, GL_INT, LoadToNative<GLint, 2> );
+ insertLoadFunction(&map, GL_R8, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 1> );
+ insertLoadFunction(&map, GL_R8_SNORM, GL_BYTE, LoadToNative<GLbyte, 1> );
+ insertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT, LoadToNative<GLhalf, 1> );
+ insertLoadFunction(&map, GL_R16F, GL_HALF_FLOAT_OES, LoadToNative<GLhalf, 1> );
+ insertLoadFunction(&map, GL_R32F, GL_FLOAT, LoadToNative<GLfloat, 1> );
+ insertLoadFunction(&map, GL_R16F, GL_FLOAT, Load32FTo16F<1> );
+ insertLoadFunction(&map, GL_R8UI, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 1> );
+ insertLoadFunction(&map, GL_R8I, GL_BYTE, LoadToNative<GLbyte, 1> );
+ insertLoadFunction(&map, GL_R16UI, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 1> );
+ insertLoadFunction(&map, GL_R16I, GL_SHORT, LoadToNative<GLshort, 1> );
+ insertLoadFunction(&map, GL_R32UI, GL_UNSIGNED_INT, LoadToNative<GLuint, 1> );
+ insertLoadFunction(&map, GL_R32I, GL_INT, LoadToNative<GLint, 1> );
+ insertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_SHORT, LoadToNative<GLushort, 1> );
+ insertLoadFunction(&map, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT, LoadR32ToR24G8 );
+ insertLoadFunction(&map, GL_DEPTH_COMPONENT16, GL_UNSIGNED_INT, LoadR32ToR16 );
+ insertLoadFunction(&map, GL_DEPTH_COMPONENT32F, GL_FLOAT, LoadToNative<GLfloat, 1> );
+ insertLoadFunction(&map, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8, LoadR32ToR24G8 );
+ insertLoadFunction(&map, GL_DEPTH32F_STENCIL8, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, LoadToNative<GLuint, 2> );
+
+ // Unsized formats
+ // Load functions are unreachable because they are converted to sized internal formats based on
+ // the format and type before loading takes place.
+ insertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ insertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, UnreachableLoadFunction );
+ insertLoadFunction(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, UnreachableLoadFunction );
+ insertLoadFunction(&map, GL_RGB, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ insertLoadFunction(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, UnreachableLoadFunction );
+ insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ insertLoadFunction(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+ insertLoadFunction(&map, GL_ALPHA, GL_UNSIGNED_BYTE, UnreachableLoadFunction );
+
+ // From GL_OES_texture_float
+ insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, LoadLA32FToRGBA32F );
+ insertLoadFunction(&map, GL_LUMINANCE, GL_FLOAT, LoadL32FToRGBA32F );
+ insertLoadFunction(&map, GL_ALPHA, GL_FLOAT, LoadA32FToRGBA32F );
+
+ // From GL_OES_texture_half_float
+ insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, LoadLA16FToRGBA16F );
+ insertLoadFunction(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, LoadLA16FToRGBA16F );
+ insertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT, LoadL16FToRGBA16F );
+ insertLoadFunction(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, LoadL16FToRGBA16F );
+ insertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT, LoadA16FToRGBA16F );
+ insertLoadFunction(&map, GL_ALPHA, GL_HALF_FLOAT_OES, LoadA16FToRGBA16F );
+
+ // From GL_EXT_texture_storage
+ insertLoadFunction(&map, GL_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadA8ToBGRA8 );
+ insertLoadFunction(&map, GL_LUMINANCE8_EXT, GL_UNSIGNED_BYTE, LoadL8ToRGBA8 );
+ insertLoadFunction(&map, GL_LUMINANCE8_ALPHA8_EXT, GL_UNSIGNED_BYTE, LoadLA8ToRGBA8 );
+ insertLoadFunction(&map, GL_ALPHA32F_EXT, GL_FLOAT, LoadA32FToRGBA32F );
+ insertLoadFunction(&map, GL_LUMINANCE32F_EXT, GL_FLOAT, LoadL32FToRGBA32F );
+ insertLoadFunction(&map, GL_LUMINANCE_ALPHA32F_EXT, GL_FLOAT, LoadLA32FToRGBA32F );
+ insertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT, LoadA16FToRGBA16F );
+ insertLoadFunction(&map, GL_ALPHA16F_EXT, GL_HALF_FLOAT_OES, LoadA16FToRGBA16F );
+ insertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT, LoadL16FToRGBA16F );
+ insertLoadFunction(&map, GL_LUMINANCE16F_EXT, GL_HALF_FLOAT_OES, LoadL16FToRGBA16F );
+ insertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT, LoadLA16FToRGBA16F );
+ insertLoadFunction(&map, GL_LUMINANCE_ALPHA16F_EXT, GL_HALF_FLOAT_OES, LoadLA16FToRGBA16F );
+
+ // From GL_ANGLE_depth_texture
+ insertLoadFunction(&map, GL_DEPTH_COMPONENT32_OES, GL_UNSIGNED_INT, LoadR32ToR24G8 );
+
+ // From GL_EXT_texture_format_BGRA8888
+ insertLoadFunction(&map, GL_BGRA8_EXT, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ insertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, LoadRGBA4ToRGBA8 );
+ insertLoadFunction(&map, GL_BGRA4_ANGLEX, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+ insertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, LoadRGB5A1ToRGBA8 );
+ insertLoadFunction(&map, GL_BGR5_A1_ANGLEX, GL_UNSIGNED_BYTE, LoadToNative<GLubyte, 4> );
+
+ // Compressed formats
+ // From ES 3.0.1 spec, table 3.16
+ // | Internal format | Type | Load function |
+ insertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ insertLoadFunction(&map, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ insertLoadFunction(&map, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ insertLoadFunction(&map, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ insertLoadFunction(&map, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ insertLoadFunction(&map, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ insertLoadFunction(&map, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ insertLoadFunction(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ insertLoadFunction(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ insertLoadFunction(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+ insertLoadFunction(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, UnimplementedLoadFunction );
+
+ // From GL_EXT_texture_compression_dxt1
+ insertLoadFunction(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 8>);
+ insertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 8>);
+
+ // From GL_ANGLE_texture_compression_dxt3
+ insertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>);
+
+ // From GL_ANGLE_texture_compression_dxt5
+ insertLoadFunction(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, LoadCompressedToNative<4, 4, 16>);
+
+ return map;
+}
+
+// A map to determine the pixel size and mipmap generation function of a given DXGI format
+struct DXGIFormatInfo
+{
+ GLuint mPixelBits;
+ GLuint mBlockWidth;
+ GLuint mBlockHeight;
+ GLenum mComponentType;
+
+ MipGenerationFunction mMipGenerationFunction;
+ ColorReadFunction mColorReadFunction;
+
+ DXGIFormatInfo()
+ : mPixelBits(0), mBlockWidth(0), mBlockHeight(0), mComponentType(GL_NONE), mMipGenerationFunction(NULL),
+ mColorReadFunction(NULL)
+ { }
+
+ DXGIFormatInfo(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLenum componentType,
+ MipGenerationFunction mipFunc, ColorReadFunction readFunc)
+ : mPixelBits(pixelBits), mBlockWidth(blockWidth), mBlockHeight(blockHeight), mComponentType(componentType),
+ mMipGenerationFunction(mipFunc), mColorReadFunction(readFunc)
+ { }
+};
+
+typedef std::map<DXGI_FORMAT, DXGIFormatInfo> DXGIFormatInfoMap;
+
+void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelBits, GLuint blockWidth, GLuint blockHeight,
+ GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc)
+{
+ map->insert(std::make_pair(dxgiFormat, DXGIFormatInfo(pixelBits, blockWidth, blockHeight, componentType, mipFunc, readFunc)));
+}
+
+static DXGIFormatInfoMap BuildDXGIFormatInfoMap()
+{
+ DXGIFormatInfoMap map;
+
+ // | DXGI format |S |W |H |Component Type | Mip generation function | Color read function
+ AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<A8>, ReadColor<A8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8>, ReadColor<R8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8>, ReadColor<R8G8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, 8, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8S>, ReadColor<R8S, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8S>, ReadColor<R8G8S, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, 8, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8>, ReadColor<R8, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16>, ReadColor<R16, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32>, ReadColor<R32, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8>, ReadColor<R8G8, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16>, ReadColor<R16G16, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32>, ReadColor<R32G32, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, 96, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32>, ReadColor<R32G32B32, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R8G8B8A8>, ReadColor<R8G8B8A8, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip<R16G16B16A16>, ReadColor<R16G16B16A16, GLuint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, 128, 1, 1, GL_UNSIGNED_INT, GenerateMip<R32G32B32A32>, ReadColor<R32G32B32A32, GLuint>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, 8, 1, 1, GL_INT, GenerateMip<R8S>, ReadColor<R8S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, 16, 1, 1, GL_INT, GenerateMip<R16S>, ReadColor<R16S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, 32, 1, 1, GL_INT, GenerateMip<R32S>, ReadColor<R32S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, 16, 1, 1, GL_INT, GenerateMip<R8G8S>, ReadColor<R8G8S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, 32, 1, 1, GL_INT, GenerateMip<R16G16S>, ReadColor<R16G16S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, 64, 1, 1, GL_INT, GenerateMip<R32G32S>, ReadColor<R32G32S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, 96, 1, 1, GL_INT, GenerateMip<R32G32B32S>, ReadColor<R32G32B32S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, 32, 1, 1, GL_INT, GenerateMip<R8G8B8A8S>, ReadColor<R8G8B8A8S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, 64, 1, 1, GL_INT, GenerateMip<R16G16B16A16S>, ReadColor<R16G16B16A16S, GLint>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, 128, 1, 1, GL_INT, GenerateMip<R32G32B32A32S>, ReadColor<R32G32B32A32S, GLint>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip<R10G10B10A2>, ReadColor<R10G10B10A2, GLuint>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, 16, 1, 1, GL_FLOAT, GenerateMip<R16F>, ReadColor<R16F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R32F>, ReadColor<R32F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, 96, 1, 1, GL_FLOAT, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 128, 1, 1, GL_FLOAT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 32, 1, 1, GL_FLOAT, GenerateMip<R9G9B9E5>, ReadColor<R9G9B9E5, GLfloat>);
+ AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip<R11G11B10F>, ReadColor<R11G11B10F, GLfloat>);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, 16, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 32, 1, 1, GL_UNSIGNED_INT, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 64, 1, 1, GL_UNSIGNED_INT, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, 32, 1, 1, GL_FLOAT, NULL, NULL);
+
+ AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, 64, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+
+ // Useful formats for vertex buffers
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, 64, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL);
+ AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, 64, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL);
+
+ return map;
+}
+
+typedef std::map<DXGI_FORMAT, GLenum> DXGIToESFormatMap;
+
+inline void AddDXGIToESEntry(DXGIToESFormatMap *map, DXGI_FORMAT key, GLenum value)
+{
+ map->insert(std::make_pair(key, value));
+}
+
+static DXGIToESFormatMap BuildDXGIToESFormatMap()
+{
+ DXGIToESFormatMap map;
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_UNKNOWN, GL_NONE);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_A8_UNORM, GL_ALPHA8_EXT);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UNORM, GL_R8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UNORM, GL_RG8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM, GL_RGBA8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_B8G8R8A8_UNORM, GL_BGRA8_EXT);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SNORM, GL_R8_SNORM);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SNORM, GL_RG8_SNORM);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SNORM, GL_RGBA8_SNORM);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UINT, GL_R8UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UINT, GL_R16UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT, GL_R32UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UINT, GL_RG8UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_UINT, GL_RG16UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_UINT, GL_RG32UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_UINT, GL_RGB32UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UINT, GL_RGBA8UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_UINT, GL_RGBA16UI);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_UINT, GL_RGBA32UI);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SINT, GL_R8I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_SINT, GL_R16I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_SINT, GL_R32I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SINT, GL_RG8I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_SINT, GL_RG16I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_SINT, GL_RG32I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_SINT, GL_RGB32I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SINT, GL_RGBA8I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_SINT, GL_RGBA16I);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_RGBA32I);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UNORM, GL_RGB10_A2);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UINT, GL_RGB10_A2UI);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_FLOAT, GL_R16F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_FLOAT, GL_RG16F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, GL_RGBA16F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT, GL_R32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_FLOAT, GL_RG32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_FLOAT, GL_RGB32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, GL_RGBA32F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R11G11B10_FLOAT, GL_R11F_G11F_B10F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_TYPELESS, GL_DEPTH_COMPONENT16);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UNORM, GL_DEPTH_COMPONENT16);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D16_UNORM, GL_DEPTH_COMPONENT16);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R24G8_TYPELESS, GL_DEPTH24_STENCIL8_OES);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, GL_DEPTH24_STENCIL8_OES);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_OES);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_R32_TYPELESS, GL_DEPTH_COMPONENT32F);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT, GL_DEPTH_COMPONENT32F);
+
+ AddDXGIToESEntry(&map, DXGI_FORMAT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
+ AddDXGIToESEntry(&map, DXGI_FORMAT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
+
+ return map;
+}
+
+static const DXGIToESFormatMap &GetDXGIToESFormatMap()
+{
+ static const DXGIToESFormatMap map = BuildDXGIToESFormatMap();
+ return map;
+}
+
+static const DXGIFormatInfoMap &GetDXGIFormatInfoMap()
+{
+ static const DXGIFormatInfoMap infoMap = BuildDXGIFormatInfoMap();
+ return infoMap;
+}
+
+static bool GetDXGIFormatInfo(DXGI_FORMAT format, DXGIFormatInfo *outFormatInfo)
+{
+ const DXGIFormatInfoMap &infoMap = GetDXGIFormatInfoMap();
+ DXGIFormatInfoMap::const_iterator iter = infoMap.find(format);
+ if (iter != infoMap.end())
+ {
+ if (outFormatInfo)
+ {
+ *outFormatInfo = iter->second;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+static d3d11::DXGIFormatSet BuildAllDXGIFormatSet()
+{
+ d3d11::DXGIFormatSet set;
+
+ const DXGIFormatInfoMap &infoMap = GetDXGIFormatInfoMap();
+ for (DXGIFormatInfoMap::const_iterator i = infoMap.begin(); i != infoMap.end(); ++i)
+ {
+ set.insert(i->first);
+ }
+
+ return set;
+}
+
+struct D3D11FastCopyFormat
+{
+ DXGI_FORMAT mSourceFormat;
+ GLenum mDestFormat;
+ GLenum mDestType;
+
+ D3D11FastCopyFormat(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType)
+ : mSourceFormat(sourceFormat), mDestFormat(destFormat), mDestType(destType)
+ { }
+
+ bool operator<(const D3D11FastCopyFormat& other) const
+ {
+ return memcmp(this, &other, sizeof(D3D11FastCopyFormat)) < 0;
+ }
+};
+
+typedef std::map<D3D11FastCopyFormat, ColorCopyFunction> D3D11FastCopyMap;
+typedef std::pair<D3D11FastCopyFormat, ColorCopyFunction> D3D11FastCopyPair;
+
+static D3D11FastCopyMap BuildFastCopyMap()
+{
+ D3D11FastCopyMap map;
+
+ map.insert(D3D11FastCopyPair(D3D11FastCopyFormat(DXGI_FORMAT_B8G8R8A8_UNORM, GL_RGBA, GL_UNSIGNED_BYTE), CopyBGRAUByteToRGBAUByte));
+
+ return map;
+}
+
+struct DXGIDepthStencilInfo
+{
+ unsigned int mDepthBits;
+ unsigned int mDepthOffset;
+ unsigned int mStencilBits;
+ unsigned int mStencilOffset;
+
+ DXGIDepthStencilInfo()
+ : mDepthBits(0), mDepthOffset(0), mStencilBits(0), mStencilOffset(0)
+ { }
+
+ DXGIDepthStencilInfo(unsigned int depthBits, unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset)
+ : mDepthBits(depthBits), mDepthOffset(depthOffset), mStencilBits(stencilBits), mStencilOffset(stencilOffset)
+ { }
+};
+
+typedef std::map<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoMap;
+typedef std::pair<DXGI_FORMAT, DXGIDepthStencilInfo> DepthStencilInfoPair;
+
+static DepthStencilInfoMap BuildDepthStencilInfoMap()
+{
+ DepthStencilInfoMap map;
+
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_R16_TYPELESS, DXGIDepthStencilInfo(16, 0, 0, 0)));
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_R16_UNORM, DXGIDepthStencilInfo(16, 0, 0, 0)));
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_D16_UNORM, DXGIDepthStencilInfo(16, 0, 0, 0)));
+
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_R24G8_TYPELESS, DXGIDepthStencilInfo(24, 0, 8, 24)));
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGIDepthStencilInfo(24, 0, 8, 24)));
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_D24_UNORM_S8_UINT, DXGIDepthStencilInfo(24, 0, 8, 24)));
+
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_R32_TYPELESS, DXGIDepthStencilInfo(32, 0, 0, 0)));
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_R32_FLOAT, DXGIDepthStencilInfo(32, 0, 0, 0)));
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_D32_FLOAT, DXGIDepthStencilInfo(32, 0, 0, 0)));
+
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_R32G8X24_TYPELESS, DXGIDepthStencilInfo(32, 0, 8, 32)));
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, DXGIDepthStencilInfo(32, 0, 8, 32)));
+ map.insert(DepthStencilInfoPair(DXGI_FORMAT_D32_FLOAT_S8X24_UINT, DXGIDepthStencilInfo(32, 0, 8, 32)));
+
+ return map;
+}
+
+static const DepthStencilInfoMap &GetDepthStencilInfoMap()
+{
+ static const DepthStencilInfoMap infoMap = BuildDepthStencilInfoMap();
+ return infoMap;
+}
+
+bool GetDepthStencilInfo(DXGI_FORMAT format, DXGIDepthStencilInfo *outDepthStencilInfo)
+{
+ const DepthStencilInfoMap& infoMap = GetDepthStencilInfoMap();
+ DepthStencilInfoMap::const_iterator iter = infoMap.find(format);
+ if (iter != infoMap.end())
+ {
+ if (outDepthStencilInfo)
+ {
+ *outDepthStencilInfo = iter->second;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+struct SwizzleSizeType
+{
+ unsigned int mMaxComponentSize;
+ GLenum mComponentType;
+
+ SwizzleSizeType()
+ : mMaxComponentSize(0), mComponentType(GL_NONE)
+ { }
+
+ SwizzleSizeType(unsigned int maxComponentSize, GLenum componentType)
+ : mMaxComponentSize(maxComponentSize), mComponentType(componentType)
+ { }
+
+ bool operator<(const SwizzleSizeType& other) const
+ {
+ return (mMaxComponentSize != other.mMaxComponentSize) ? (mMaxComponentSize < other.mMaxComponentSize)
+ : (mComponentType < other.mComponentType);
+ }
+};
+
+struct SwizzleFormatInfo
+{
+ DXGI_FORMAT mTexFormat;
+ DXGI_FORMAT mSRVFormat;
+ DXGI_FORMAT mRTVFormat;
+
+ SwizzleFormatInfo()
+ : mTexFormat(DXGI_FORMAT_UNKNOWN), mSRVFormat(DXGI_FORMAT_UNKNOWN), mRTVFormat(DXGI_FORMAT_UNKNOWN)
+ { }
+
+ SwizzleFormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat)
+ : mTexFormat(texFormat), mSRVFormat(srvFormat), mRTVFormat(rtvFormat)
+ { }
+};
+
+typedef std::map<SwizzleSizeType, SwizzleFormatInfo> SwizzleInfoMap;
+typedef std::pair<SwizzleSizeType, SwizzleFormatInfo> SwizzleInfoPair;
+
+static SwizzleInfoMap BuildSwizzleInfoMap()
+{
+ SwizzleInfoMap map;
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM)));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(24, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_NORMALIZED), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_SIGNED_NORMALIZED ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM )));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_FLOAT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT)));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_FLOAT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT)));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_UNSIGNED_INT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT )));
+
+ map.insert(SwizzleInfoPair(SwizzleSizeType( 8, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(16, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT )));
+ map.insert(SwizzleInfoPair(SwizzleSizeType(32, GL_INT ), SwizzleFormatInfo(DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT )));
+
+ return map;
+}
+typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitializerPair;
+typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitializerMap;
+
+static InternalFormatInitializerMap BuildInternalFormatInitializerMap()
+{
+ InternalFormatInitializerMap map;
+
+ map.insert(InternalFormatInitializerPair(GL_RGB8, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB565, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> ));
+ map.insert(InternalFormatInitializerPair(GL_SRGB8, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
+ map.insert(InternalFormatInitializerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
+ map.insert(InternalFormatInitializerPair(GL_RGB8UI, Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB8I, Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB16UI, Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB16I, Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB32UI, Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001> ));
+ map.insert(InternalFormatInitializerPair(GL_RGB32I, Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001> ));
+
+ return map;
+}
+
+static const SwizzleInfoMap &GetSwizzleInfoMap()
+{
+ static const SwizzleInfoMap map = BuildSwizzleInfoMap();
+ return map;
+}
+
+static const SwizzleFormatInfo GetSwizzleFormatInfo(GLenum internalFormat)
+{
+ // Get the maximum sized component
+ unsigned int maxBits = 1;
+
+ if (gl::IsFormatCompressed(internalFormat))
+ {
+ unsigned int compressedBitsPerBlock = gl::GetPixelBytes(internalFormat) * 8;
+ unsigned int blockSize = gl::GetCompressedBlockWidth(internalFormat) *
+ gl::GetCompressedBlockHeight(internalFormat);
+ maxBits = std::max(compressedBitsPerBlock / blockSize, maxBits);
+ }
+ else
+ {
+ maxBits = std::max(maxBits, gl::GetAlphaBits( internalFormat));
+ maxBits = std::max(maxBits, gl::GetRedBits( internalFormat));
+ maxBits = std::max(maxBits, gl::GetGreenBits( internalFormat));
+ maxBits = std::max(maxBits, gl::GetBlueBits( internalFormat));
+ maxBits = std::max(maxBits, gl::GetLuminanceBits(internalFormat));
+ maxBits = std::max(maxBits, gl::GetDepthBits( internalFormat));
+ }
+
+ maxBits = roundUp(maxBits, 8U);
+
+ GLenum componentType = gl::GetComponentType(internalFormat);
+
+ const SwizzleInfoMap &map = GetSwizzleInfoMap();
+ SwizzleInfoMap::const_iterator iter = map.find(SwizzleSizeType(maxBits, componentType));
+
+ if (iter != map.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ UNREACHABLE();
+ static const SwizzleFormatInfo defaultFormatInfo;
+ return defaultFormatInfo;
+ }
+}
+
+static const InternalFormatInitializerMap &GetInternalFormatInitializerMap()
+{
+ static const InternalFormatInitializerMap map = BuildInternalFormatInitializerMap();
+ return map;
+}
+
+namespace d3d11
+{
+
+MipGenerationFunction GetMipGenerationFunction(DXGI_FORMAT format)
+{
+ DXGIFormatInfo formatInfo;
+ if (GetDXGIFormatInfo(format, &formatInfo))
+ {
+ return formatInfo.mMipGenerationFunction;
+ }
+ else
+ {
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+LoadImageFunction GetImageLoadFunction(GLenum internalFormat, GLenum type)
+{
+ static const D3D11LoadFunctionMap loadImageMap = buildD3D11LoadFunctionMap();
+ D3D11LoadFunctionMap::const_iterator iter = loadImageMap.find(InternalFormatTypePair(internalFormat, type));
+ if (iter != loadImageMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+GLuint GetFormatPixelBytes(DXGI_FORMAT format)
+{
+ DXGIFormatInfo dxgiFormatInfo;
+ if (GetDXGIFormatInfo(format, &dxgiFormatInfo))
+ {
+ return dxgiFormatInfo.mPixelBits / 8;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetBlockWidth(DXGI_FORMAT format)
+{
+ DXGIFormatInfo dxgiFormatInfo;
+ if (GetDXGIFormatInfo(format, &dxgiFormatInfo))
+ {
+ return dxgiFormatInfo.mBlockWidth;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetBlockHeight(DXGI_FORMAT format)
+{
+ DXGIFormatInfo dxgiFormatInfo;
+ if (GetDXGIFormatInfo(format, &dxgiFormatInfo))
+ {
+ return dxgiFormatInfo.mBlockHeight;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLenum GetComponentType(DXGI_FORMAT format)
+{
+ DXGIFormatInfo dxgiFormatInfo;
+ if (GetDXGIFormatInfo(format, &dxgiFormatInfo))
+ {
+ return dxgiFormatInfo.mComponentType;
+ }
+ else
+ {
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+GLuint GetDepthBits(DXGI_FORMAT format)
+{
+ DXGIDepthStencilInfo dxgiDSInfo;
+ if (GetDepthStencilInfo(format, &dxgiDSInfo))
+ {
+ return dxgiDSInfo.mDepthBits;
+ }
+ else
+ {
+ // Since the depth stencil info map does not contain all used DXGI formats,
+ // we should not assert that the format exists
+ return 0;
+ }
+}
+
+GLuint GetDepthOffset(DXGI_FORMAT format)
+{
+ DXGIDepthStencilInfo dxgiDSInfo;
+ if (GetDepthStencilInfo(format, &dxgiDSInfo))
+ {
+ return dxgiDSInfo.mDepthOffset;
+ }
+ else
+ {
+ // Since the depth stencil info map does not contain all used DXGI formats,
+ // we should not assert that the format exists
+ return 0;
+ }
+}
+
+GLuint GetStencilBits(DXGI_FORMAT format)
+{
+ DXGIDepthStencilInfo dxgiDSInfo;
+ if (GetDepthStencilInfo(format, &dxgiDSInfo))
+ {
+ return dxgiDSInfo.mStencilBits;
+ }
+ else
+ {
+ // Since the depth stencil info map does not contain all used DXGI formats,
+ // we should not assert that the format exists
+ return 0;
+ }
+}
+
+GLuint GetStencilOffset(DXGI_FORMAT format)
+{
+ DXGIDepthStencilInfo dxgiDSInfo;
+ if (GetDepthStencilInfo(format, &dxgiDSInfo))
+ {
+ return dxgiDSInfo.mStencilOffset;
+ }
+ else
+ {
+ // Since the depth stencil info map does not contain all used DXGI formats,
+ // we should not assert that the format exists
+ return 0;
+ }
+}
+
+void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
+{
+ DXGIFormatInfo dxgiFormatInfo;
+ if (GetDXGIFormatInfo(format, &dxgiFormatInfo))
+ {
+ int upsampleCount = 0;
+
+ GLsizei blockWidth = dxgiFormatInfo.mBlockWidth;
+ GLsizei blockHeight = dxgiFormatInfo.mBlockHeight;
+
+ // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
+ if (isImage || *requestWidth < blockWidth || *requestHeight < blockHeight)
+ {
+ while (*requestWidth % blockWidth != 0 || *requestHeight % blockHeight != 0)
+ {
+ *requestWidth <<= 1;
+ *requestHeight <<= 1;
+ upsampleCount++;
+ }
+ }
+ *levelOffset = upsampleCount;
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+}
+
+const DXGIFormatSet &GetAllUsedDXGIFormats()
+{
+ static DXGIFormatSet formatSet = BuildAllDXGIFormatSet();
+ return formatSet;
+}
+
+ColorReadFunction GetColorReadFunction(DXGI_FORMAT format)
+{
+ DXGIFormatInfo dxgiFormatInfo;
+ if (GetDXGIFormatInfo(format, &dxgiFormatInfo))
+ {
+ return dxgiFormatInfo.mColorReadFunction;
+ }
+ else
+ {
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+ColorCopyFunction GetFastCopyFunction(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType)
+{
+ static const D3D11FastCopyMap fastCopyMap = BuildFastCopyMap();
+ D3D11FastCopyMap::const_iterator iter = fastCopyMap.find(D3D11FastCopyFormat(sourceFormat, destFormat, destType));
+ return (iter != fastCopyMap.end()) ? iter->second : NULL;
+}
+
+}
+
+namespace gl_d3d11
+{
+
+DXGI_FORMAT GetTexFormat(GLenum internalFormat)
+{
+ D3D11FormatInfo d3d11FormatInfo;
+ if (GetD3D11FormatInfo(internalFormat, &d3d11FormatInfo))
+ {
+ return d3d11FormatInfo.mTexFormat;
+ }
+ else
+ {
+ UNREACHABLE();
+ return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+DXGI_FORMAT GetSRVFormat(GLenum internalFormat)
+{
+ D3D11FormatInfo d3d11FormatInfo;
+ if (GetD3D11FormatInfo(internalFormat, &d3d11FormatInfo))
+ {
+ return d3d11FormatInfo.mSRVFormat;
+ }
+ else
+ {
+ UNREACHABLE();
+ return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+DXGI_FORMAT GetRTVFormat(GLenum internalFormat)
+{
+ D3D11FormatInfo d3d11FormatInfo;
+ if (GetD3D11FormatInfo(internalFormat, &d3d11FormatInfo))
+ {
+ return d3d11FormatInfo.mRTVFormat;
+ }
+ else
+ {
+ UNREACHABLE();
+ return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+DXGI_FORMAT GetDSVFormat(GLenum internalFormat)
+{
+ D3D11FormatInfo d3d11FormatInfo;
+ if (GetD3D11FormatInfo(internalFormat, &d3d11FormatInfo))
+ {
+ return d3d11FormatInfo.mDSVFormat;
+ }
+ else
+ {
+ return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+// Given a GL internal format, this function returns the DSV format if it is depth- or stencil-renderable,
+// the RTV format if it is color-renderable, and the (nonrenderable) texture format otherwise.
+DXGI_FORMAT GetRenderableFormat(GLenum internalFormat)
+{
+ DXGI_FORMAT targetFormat = GetDSVFormat(internalFormat);
+ if (targetFormat == DXGI_FORMAT_UNKNOWN)
+ targetFormat = GetRTVFormat(internalFormat);
+ if (targetFormat == DXGI_FORMAT_UNKNOWN)
+ targetFormat = GetTexFormat(internalFormat);
+
+ return targetFormat;
+}
+
+DXGI_FORMAT GetSwizzleTexFormat(GLint internalFormat)
+{
+ if (GetRTVFormat(internalFormat) == DXGI_FORMAT_UNKNOWN || gl::GetComponentCount(internalFormat) != 4)
+ {
+ const SwizzleFormatInfo &swizzleInfo = GetSwizzleFormatInfo(internalFormat);
+ return swizzleInfo.mTexFormat;
+ }
+ else
+ {
+ return GetTexFormat(internalFormat);
+ }
+}
+
+DXGI_FORMAT GetSwizzleSRVFormat(GLint internalFormat)
+{
+ if (GetRTVFormat(internalFormat) == DXGI_FORMAT_UNKNOWN || gl::GetComponentCount(internalFormat) != 4)
+ {
+ const SwizzleFormatInfo &swizzleInfo = GetSwizzleFormatInfo(internalFormat);
+ return swizzleInfo.mSRVFormat;
+ }
+ else
+ {
+ return GetSRVFormat(internalFormat);
+ }
+}
+
+DXGI_FORMAT GetSwizzleRTVFormat(GLint internalFormat)
+{
+ if (GetRTVFormat(internalFormat) == DXGI_FORMAT_UNKNOWN || gl::GetComponentCount(internalFormat) != 4)
+ {
+ const SwizzleFormatInfo &swizzleInfo = GetSwizzleFormatInfo(internalFormat);
+ return swizzleInfo.mRTVFormat;
+ }
+ else
+ {
+ return GetRTVFormat(internalFormat);
+ }
+}
+
+bool RequiresTextureDataInitialization(GLint internalFormat)
+{
+ const InternalFormatInitializerMap &map = GetInternalFormatInitializerMap();
+ return map.find(internalFormat) != map.end();
+}
+
+InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat)
+{
+ const InternalFormatInitializerMap &map = GetInternalFormatInitializerMap();
+ InternalFormatInitializerMap::const_iterator iter = map.find(internalFormat);
+ if (iter != map.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+struct D3D11VertexFormatInfo
+{
+ rx::VertexConversionType mConversionType;
+ DXGI_FORMAT mNativeFormat;
+ VertexCopyFunction mCopyFunction;
+
+ D3D11VertexFormatInfo()
+ : mConversionType(VERTEX_CONVERT_NONE),
+ mNativeFormat(DXGI_FORMAT_UNKNOWN),
+ mCopyFunction(NULL)
+ {}
+
+ D3D11VertexFormatInfo(VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction)
+ : mConversionType(conversionType),
+ mNativeFormat(nativeFormat),
+ mCopyFunction(copyFunction)
+ {}
+};
+
+typedef std::map<gl::VertexFormat, D3D11VertexFormatInfo> D3D11VertexFormatInfoMap;
+
+typedef std::pair<gl::VertexFormat, D3D11VertexFormatInfo> D3D11VertexFormatPair;
+
+static void addVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLboolean normalized, GLuint componentCount,
+ VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction)
+{
+ gl::VertexFormat inputFormat(inputType, normalized, componentCount, false);
+ map->insert(D3D11VertexFormatPair(inputFormat, D3D11VertexFormatInfo(conversionType, nativeFormat, copyFunction)));
+}
+
+static void addIntegerVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLuint componentCount,
+ VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction)
+{
+ gl::VertexFormat inputFormat(inputType, GL_FALSE, componentCount, true);
+ map->insert(D3D11VertexFormatPair(inputFormat, D3D11VertexFormatInfo(conversionType, nativeFormat, copyFunction)));
+}
+
+static D3D11VertexFormatInfoMap BuildD3D11VertexFormatInfoMap()
+{
+ D3D11VertexFormatInfoMap map;
+
+ // TODO: column legend
+
+ //
+ // Float formats
+ //
+
+ // GL_BYTE -- un-normalized
+ addVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, &copyVertexData<GLbyte, 1, 0>);
+ addVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, &copyVertexData<GLbyte, 2, 0>);
+ addVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, &copyVertexData<GLbyte, 3, 1>);
+ addVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, &copyVertexData<GLbyte, 4, 0>);
+
+ // GL_BYTE -- normalized
+ addVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, &copyVertexData<GLbyte, 1, 0>);
+ addVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, &copyVertexData<GLbyte, 2, 0>);
+ addVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, &copyVertexData<GLbyte, 3, INT8_MAX>);
+ addVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, &copyVertexData<GLbyte, 4, 0>);
+
+ // GL_UNSIGNED_BYTE -- un-normalized
+ addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, &copyVertexData<GLubyte, 1, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, &copyVertexData<GLubyte, 2, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &copyVertexData<GLubyte, 3, 1>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, &copyVertexData<GLubyte, 4, 0>);
+
+ // GL_UNSIGNED_BYTE -- normalized
+ addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, &copyVertexData<GLubyte, 1, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, &copyVertexData<GLubyte, 2, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &copyVertexData<GLubyte, 3, UINT8_MAX>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, &copyVertexData<GLubyte, 4, 0>);
+
+ // GL_SHORT -- un-normalized
+ addVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, &copyVertexData<GLshort, 1, 0>);
+ addVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, &copyVertexData<GLshort, 2, 0>);
+ addVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &copyVertexData<GLshort, 4, 1>);
+ addVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, &copyVertexData<GLshort, 4, 0>);
+
+ // GL_SHORT -- normalized
+ addVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, &copyVertexData<GLshort, 1, 0>);
+ addVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, &copyVertexData<GLshort, 2, 0>);
+ addVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &copyVertexData<GLshort, 3, INT16_MAX>);
+ addVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &copyVertexData<GLshort, 4, 0>);
+
+ // GL_UNSIGNED_SHORT -- un-normalized
+ addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, &copyVertexData<GLushort, 1, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, &copyVertexData<GLushort, 2, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, &copyVertexData<GLushort, 3, 1>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, &copyVertexData<GLushort, 4, 0>);
+
+ // GL_UNSIGNED_SHORT -- normalized
+ addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, &copyVertexData<GLushort, 1, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, &copyVertexData<GLushort, 2, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, &copyVertexData<GLushort, 3, UINT16_MAX>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &copyVertexData<GLushort, 4, 0>);
+
+ // GL_INT -- un-normalized
+ addVertexFormatInfo(&map, GL_INT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, &copyVertexData<GLint, 1, 0>);
+ addVertexFormatInfo(&map, GL_INT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, &copyVertexData<GLint, 2, 0>);
+ addVertexFormatInfo(&map, GL_INT, GL_FALSE, 3, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, &copyVertexData<GLint, 3, 0>);
+ addVertexFormatInfo(&map, GL_INT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, &copyVertexData<GLint, 4, 0>);
+
+ // GL_INT -- normalized
+ addVertexFormatInfo(&map, GL_INT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &copyToFloatVertexData<GLint, 1, true>);
+ addVertexFormatInfo(&map, GL_INT, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &copyToFloatVertexData<GLint, 2, true>);
+ addVertexFormatInfo(&map, GL_INT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &copyToFloatVertexData<GLint, 3, true>);
+ addVertexFormatInfo(&map, GL_INT, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &copyToFloatVertexData<GLint, 4, true>);
+
+ // GL_UNSIGNED_INT -- un-normalized
+ addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 1, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, &copyVertexData<GLuint, 1, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 2, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, &copyVertexData<GLuint, 2, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 3, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, &copyVertexData<GLuint, 3, 0>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_FALSE, 4, VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, &copyVertexData<GLuint, 4, 0>);
+
+ // GL_UNSIGNED_INT -- normalized
+ addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &copyToFloatVertexData<GLuint, 1, true>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &copyToFloatVertexData<GLuint, 2, true>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &copyToFloatVertexData<GLuint, 3, true>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_INT, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &copyToFloatVertexData<GLuint, 4, true>);
+
+ // GL_FIXED
+ addVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &copyFixedVertexData<1>);
+ addVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &copyFixedVertexData<2>);
+ addVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &copyFixedVertexData<3>);
+ addVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &copyFixedVertexData<4>);
+
+ // GL_HALF_FLOAT
+ addVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, &copyVertexData<GLhalf, 1, 0>);
+ addVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, &copyVertexData<GLhalf, 2, 0>);
+ addVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, &copyVertexData<GLhalf, 3, gl::Float16One>);
+ addVertexFormatInfo(&map, GL_HALF_FLOAT, GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &copyVertexData<GLhalf, 4, 0>);
+
+ // GL_FLOAT
+ addVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &copyVertexData<GLfloat, 1, 0>);
+ addVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &copyVertexData<GLfloat, 2, 0>);
+ addVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, &copyVertexData<GLfloat, 3, 0>);
+ addVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &copyVertexData<GLfloat, 4, 0>);
+
+ // GL_INT_2_10_10_10_REV
+ addVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &copyPackedVertexData<true, false, true>);
+ addVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &copyPackedVertexData<true, true, true>);
+
+ // GL_UNSIGNED_INT_2_10_10_10_REV
+ addVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &copyPackedVertexData<false, false, true>);
+ addVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, &copyPackedUnsignedVertexData);
+
+ //
+ // Integer Formats
+ //
+
+ // GL_BYTE
+ addIntegerVertexFormatInfo(&map, GL_BYTE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, &copyVertexData<GLbyte, 1, 0>);
+ addIntegerVertexFormatInfo(&map, GL_BYTE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, &copyVertexData<GLbyte, 2, 0>);
+ addIntegerVertexFormatInfo(&map, GL_BYTE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, &copyVertexData<GLbyte, 3, 1>);
+ addIntegerVertexFormatInfo(&map, GL_BYTE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, &copyVertexData<GLbyte, 4, 0>);
+
+ // GL_UNSIGNED_BYTE
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, &copyVertexData<GLubyte, 1, 0>);
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, &copyVertexData<GLubyte, 2, 0>);
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, &copyVertexData<GLubyte, 3, 1>);
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_BYTE, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, &copyVertexData<GLubyte, 4, 0>);
+
+ // GL_SHORT
+ addIntegerVertexFormatInfo(&map, GL_SHORT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, &copyVertexData<GLshort, 1, 0>);
+ addIntegerVertexFormatInfo(&map, GL_SHORT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, &copyVertexData<GLshort, 2, 0>);
+ addIntegerVertexFormatInfo(&map, GL_SHORT, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &copyVertexData<GLshort, 3, 1>);
+ addIntegerVertexFormatInfo(&map, GL_SHORT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, &copyVertexData<GLshort, 4, 0>);
+
+ // GL_UNSIGNED_SHORT
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, &copyVertexData<GLushort, 1, 0>);
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, &copyVertexData<GLushort, 2, 0>);
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, &copyVertexData<GLushort, 3, 1>);
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_SHORT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, &copyVertexData<GLushort, 4, 0>);
+
+ // GL_INT
+ addIntegerVertexFormatInfo(&map, GL_INT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &copyVertexData<GLint, 1, 0>);
+ addIntegerVertexFormatInfo(&map, GL_INT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &copyVertexData<GLint, 2, 0>);
+ addIntegerVertexFormatInfo(&map, GL_INT, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &copyVertexData<GLint, 3, 0>);
+ addIntegerVertexFormatInfo(&map, GL_INT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &copyVertexData<GLint, 4, 0>);
+
+ // GL_UNSIGNED_INT
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 1, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &copyVertexData<GLuint, 1, 0>);
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 2, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &copyVertexData<GLuint, 2, 0>);
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 3, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &copyVertexData<GLuint, 3, 0>);
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &copyVertexData<GLuint, 4, 0>);
+
+ // GL_INT_2_10_10_10_REV
+ addIntegerVertexFormatInfo(&map, GL_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &copyPackedVertexData<true, true, false>);
+
+ // GL_UNSIGNED_INT_2_10_10_10_REV
+ addIntegerVertexFormatInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &copyPackedUnsignedVertexData);
+
+ return map;
+}
+
+static bool GetD3D11VertexFormatInfo(const gl::VertexFormat &vertexFormat, D3D11VertexFormatInfo *outVertexFormatInfo)
+{
+ static const D3D11VertexFormatInfoMap vertexFormatMap = BuildD3D11VertexFormatInfoMap();
+
+ D3D11VertexFormatInfoMap::const_iterator iter = vertexFormatMap.find(vertexFormat);
+ if (iter != vertexFormatMap.end())
+ {
+ if (outVertexFormatInfo)
+ {
+ *outVertexFormatInfo = iter->second;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat)
+{
+ D3D11VertexFormatInfo vertexFormatInfo;
+ if (GetD3D11VertexFormatInfo(vertexFormat, &vertexFormatInfo))
+ {
+ return vertexFormatInfo.mCopyFunction;
+ }
+ else
+ {
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat)
+{
+ D3D11VertexFormatInfo vertexFormatInfo;
+ if (GetD3D11VertexFormatInfo(vertexFormat, &vertexFormatInfo))
+ {
+ // FIXME: should not need a client version, and is not a pixel!
+ return d3d11::GetFormatPixelBytes(vertexFormatInfo.mNativeFormat);
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+rx::VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat)
+{
+ D3D11VertexFormatInfo vertexFormatInfo;
+ if (GetD3D11VertexFormatInfo(vertexFormat, &vertexFormatInfo))
+ {
+ return vertexFormatInfo.mConversionType;
+ }
+ else
+ {
+ UNREACHABLE();
+ return VERTEX_CONVERT_NONE;
+ }
+}
+
+DXGI_FORMAT GetNativeVertexFormat(const gl::VertexFormat &vertexFormat)
+{
+ D3D11VertexFormatInfo vertexFormatInfo;
+ if (GetD3D11VertexFormatInfo(vertexFormat, &vertexFormatInfo))
+ {
+ return vertexFormatInfo.mNativeFormat;
+ }
+ else
+ {
+ UNREACHABLE();
+ return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+}
+
+namespace d3d11_gl
+{
+
+GLenum GetInternalFormat(DXGI_FORMAT format)
+{
+ const DXGIToESFormatMap &formatMap = GetDXGIToESFormatMap();
+ DXGIToESFormatMap::const_iterator iter = formatMap.find(format);
+ if (iter != formatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.h
new file mode 100644
index 0000000000..d77fccfe9c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/formatutils11.h
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils11.h: Queries for GL image formats and their translations to D3D11
+// formats.
+
+#ifndef LIBGLESV2_RENDERER_FORMATUTILS11_H_
+#define LIBGLESV2_RENDERER_FORMATUTILS11_H_
+
+#include "libGLESv2/formatutils.h"
+
+namespace rx
+{
+
+class Renderer;
+
+namespace d3d11
+{
+
+typedef std::set<DXGI_FORMAT> DXGIFormatSet;
+
+MipGenerationFunction GetMipGenerationFunction(DXGI_FORMAT format);
+LoadImageFunction GetImageLoadFunction(GLenum internalFormat, GLenum type);
+
+GLuint GetFormatPixelBytes(DXGI_FORMAT format);
+GLuint GetBlockWidth(DXGI_FORMAT format);
+GLuint GetBlockHeight(DXGI_FORMAT format);
+GLenum GetComponentType(DXGI_FORMAT format);
+
+GLuint GetDepthBits(DXGI_FORMAT format);
+GLuint GetDepthOffset(DXGI_FORMAT format);
+GLuint GetStencilBits(DXGI_FORMAT format);
+GLuint GetStencilOffset(DXGI_FORMAT format);
+
+void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
+
+const DXGIFormatSet &GetAllUsedDXGIFormats();
+
+ColorReadFunction GetColorReadFunction(DXGI_FORMAT format);
+ColorCopyFunction GetFastCopyFunction(DXGI_FORMAT sourceFormat, GLenum destFormat, GLenum destType);
+
+}
+
+namespace gl_d3d11
+{
+
+DXGI_FORMAT GetTexFormat(GLenum internalFormat);
+DXGI_FORMAT GetSRVFormat(GLenum internalFormat);
+DXGI_FORMAT GetRTVFormat(GLenum internalFormat);
+DXGI_FORMAT GetDSVFormat(GLenum internalFormat);
+DXGI_FORMAT GetRenderableFormat(GLenum internalFormat);
+
+DXGI_FORMAT GetSwizzleTexFormat(GLint internalFormat);
+DXGI_FORMAT GetSwizzleSRVFormat(GLint internalFormat);
+DXGI_FORMAT GetSwizzleRTVFormat(GLint internalFormat);
+
+bool RequiresTextureDataInitialization(GLint internalFormat);
+InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat);
+
+VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat);
+size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat);
+VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat);
+DXGI_FORMAT GetNativeVertexFormat(const gl::VertexFormat &vertexFormat);
+
+}
+
+namespace d3d11_gl
+{
+
+GLenum GetInternalFormat(DXGI_FORMAT format);
+
+}
+
+}
+
+#endif // LIBGLESV2_RENDERER_FORMATUTILS11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
new file mode 100644
index 0000000000..d3d135fe5b
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -0,0 +1,634 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer11_utils.cpp: Conversion functions and other utility routines
+// specific to the D3D11 renderer.
+
+#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#include "common/debug.h"
+
+namespace rx
+{
+
+namespace gl_d3d11
+{
+
+D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
+{
+ D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
+
+ switch (glBlend)
+ {
+ case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break;
+ case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break;
+ case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break;
+ case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break;
+ case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break;
+ case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break;
+ case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break;
+ case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break;
+ case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break;
+ case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break;
+ case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
+ case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
+ case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlend;
+}
+
+D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
+{
+ D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
+
+ switch (glBlendOp)
+ {
+ case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break;
+ case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break;
+ case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break;
+ case GL_MIN: d3dBlendOp = D3D11_BLEND_OP_MIN; break;
+ case GL_MAX: d3dBlendOp = D3D11_BLEND_OP_MAX; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlendOp;
+}
+
+UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ UINT8 mask = 0;
+ if (red)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_RED;
+ }
+ if (green)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
+ }
+ if (blue)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
+ }
+ if (alpha)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
+ }
+ return mask;
+}
+
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
+{
+ D3D11_CULL_MODE cull = D3D11_CULL_NONE;
+
+ if (cullEnabled)
+ {
+ switch (cullMode)
+ {
+ case GL_FRONT: cull = D3D11_CULL_FRONT; break;
+ case GL_BACK: cull = D3D11_CULL_BACK; break;
+ case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ cull = D3D11_CULL_NONE;
+ }
+
+ return cull;
+}
+
+D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
+{
+ D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
+ switch (comparison)
+ {
+ case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break;
+ case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break;
+ case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break;
+ case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break;
+ case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break;
+ case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break;
+ case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break;
+ case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dComp;
+}
+
+D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
+{
+ return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
+}
+
+UINT8 ConvertStencilMask(GLuint stencilmask)
+{
+ return static_cast<UINT8>(stencilmask);
+}
+
+D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
+{
+ D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
+
+ switch (stencilOp)
+ {
+ case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break;
+ case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break;
+ case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break;
+ case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break;
+ case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break;
+ case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break;
+ case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break;
+ case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dStencilOp;
+}
+
+D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode)
+{
+ bool comparison = comparisonMode != GL_NONE;
+
+ if (maxAnisotropy > 1.0f)
+ {
+ return D3D11_ENCODE_ANISOTROPIC_FILTER(static_cast<D3D11_COMPARISON_FUNC>(comparison));
+ }
+ else
+ {
+ D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
+ D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
+ switch (minFilter)
+ {
+ case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
+ case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
+ case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
+ default: UNREACHABLE();
+ }
+
+ D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
+ switch (magFilter)
+ {
+ case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break;
+ case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break;
+ default: UNREACHABLE();
+ }
+
+ return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, static_cast<D3D11_COMPARISON_FUNC>(comparison));
+ }
+}
+
+D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
+{
+ switch (wrap)
+ {
+ case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
+ case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
+ case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
+ default: UNREACHABLE();
+ }
+
+ return D3D11_TEXTURE_ADDRESS_WRAP;
+}
+
+D3D11_QUERY ConvertQueryType(GLenum queryType)
+{
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: return D3D11_QUERY_OCCLUSION;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: return D3D11_QUERY_SO_STATISTICS;
+ default: UNREACHABLE(); return D3D11_QUERY_EVENT;
+ }
+}
+
+}
+
+
+namespace d3d11_gl
+{
+
+static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, ID3D11Device *device)
+{
+ gl::TextureCaps textureCaps;
+
+ DXGI_FORMAT textureFormat = gl_d3d11::GetTexFormat(internalFormat);
+ DXGI_FORMAT srvFormat = gl_d3d11::GetSRVFormat(internalFormat);
+ DXGI_FORMAT rtvFormat = gl_d3d11::GetRTVFormat(internalFormat);
+ DXGI_FORMAT dsvFormat = gl_d3d11::GetDSVFormat(internalFormat);
+ DXGI_FORMAT renderFormat = gl_d3d11::GetRenderableFormat(internalFormat);
+
+ UINT formatSupport;
+ if (SUCCEEDED(device->CheckFormatSupport(textureFormat, &formatSupport)))
+ {
+ if (gl::GetDepthBits(internalFormat) > 0 || gl::GetStencilBits(internalFormat) > 0)
+ {
+ textureCaps.texturable = ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0);
+ }
+ else
+ {
+ textureCaps.texturable = ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURECUBE) != 0) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE3D) != 0);
+ }
+ }
+
+ if (SUCCEEDED(device->CheckFormatSupport(renderFormat, &formatSupport)) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET) != 0))
+ {
+ for (size_t sampleCount = 1; sampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; sampleCount++)
+ {
+ UINT qualityCount = 0;
+ if (SUCCEEDED(device->CheckMultisampleQualityLevels(renderFormat, sampleCount, &qualityCount)) &&
+ qualityCount > 0)
+ {
+ textureCaps.sampleCounts.insert(sampleCount);
+ }
+ }
+ }
+
+ textureCaps.filterable = SUCCEEDED(device->CheckFormatSupport(srvFormat, &formatSupport)) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE)) != 0;
+ textureCaps.renderable = (SUCCEEDED(device->CheckFormatSupport(rtvFormat, &formatSupport)) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)) != 0) ||
+ (SUCCEEDED(device->CheckFormatSupport(dsvFormat, &formatSupport)) &&
+ ((formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL) != 0));
+
+ return textureCaps;
+}
+
+static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return true;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return false;
+
+ default: UNREACHABLE(); return false;
+ }
+}
+
+static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_MAX_MAXANISOTROPY;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_MAX_MAXANISOTROPY;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2: return 16;
+
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return true;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateQuery
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2: return true;
+ case D3D_FEATURE_LEVEL_9_1: return false;
+
+ default: UNREACHABLE(); return false;
+ }
+}
+
+static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateQuery
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return true;
+
+ default: UNREACHABLE(); return false;
+ }
+}
+
+static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateInputLayout
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3: return true;
+
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return false;
+
+ default: UNREACHABLE(); return false;
+ }
+}
+
+static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/bb509588.aspx states that shader model
+ // ps_2_x is required for the ddx (and other derivative functions).
+
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx states that feature level
+ // 9.3 supports shader model ps_2_x.
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3: return true;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return false;
+
+ default: UNREACHABLE(); return false;
+ }
+}
+
+static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel)
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx ID3D11Device::CreateInputLayout
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
+
+ // FIXME(geofflang): Work around NVIDIA driver bug by repacking buffers
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return 1; /* D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; */
+
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURECUBE_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURECUBE_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return 0;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_VIEWPORT_BOUNDS_MAX;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_VIEWPORT_BOUNDS_MAX;
+
+ // No constants for D3D9 viewport size limits, use the maximum texture sizes
+ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+void GenerateCaps(ID3D11Device *device, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions)
+{
+ const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
+ for (gl::FormatSet::const_iterator internalFormat = allFormats.begin(); internalFormat != allFormats.end(); ++internalFormat)
+ {
+ gl::TextureCaps textureCaps = GenerateTextureFormatCaps(*internalFormat, device);
+ textureCapsMap->insert(*internalFormat, textureCaps);
+ }
+
+ D3D_FEATURE_LEVEL featureLevel = device->GetFeatureLevel();
+
+ // GL core feature limits
+ caps->maxElementIndex = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
+ caps->max3DTextureSize = GetMaximum3DTextureSize(featureLevel);
+ caps->max2DTextureSize = GetMaximum2DTextureSize(featureLevel);
+ caps->maxCubeMapTextureSize = GetMaximumCubeMapTextureSize(featureLevel);
+ caps->maxArrayTextureLayers = GetMaximum2DTextureArraySize(featureLevel);
+
+ // Unimplemented, set to minimum required
+ caps->maxLODBias = 2.0f;
+
+ // No specific limits on render target size, maximum 2D texture size is equivalent
+ caps->maxRenderbufferSize = caps->max2DTextureSize;
+
+ // Maximum draw buffers and color attachments are the same, max color attachments could eventually be
+ // increased to 16
+ caps->maxDrawBuffers = GetMaximumSimultaneousRenderTargets(featureLevel);
+ caps->maxColorAttachments = GetMaximumSimultaneousRenderTargets(featureLevel);
+
+ // D3D11 has the same limit for viewport width and height
+ caps->maxViewportWidth = GetMaximumViewportSize(featureLevel);
+ caps->maxViewportHeight = caps->maxViewportWidth;
+
+ // Choose a reasonable maximum, enforced in the shader.
+ caps->minAliasedPointSize = 1.0f;
+ caps->maxAliasedPointSize = 1024.0f;
+
+ // Wide lines not supported
+ caps->minAliasedLineWidth = 1.0f;
+ caps->maxAliasedLineWidth = 1.0f;
+
+ // GL extension support
+ extensions->setTextureExtensionSupport(*textureCapsMap);
+ extensions->elementIndexUint = true;
+ extensions->packedDepthStencil = true;
+ extensions->getProgramBinary = true;
+ extensions->rgb8rgba8 = true;
+ extensions->readFormatBGRA = true;
+ extensions->pixelBufferObject = true;
+ extensions->mapBuffer = true;
+ extensions->mapBufferRange = true;
+ extensions->textureNPOT = GetNPOTTextureSupport(featureLevel);
+ extensions->drawBuffers = GetMaximumSimultaneousRenderTargets(featureLevel) > 1;
+ extensions->textureStorage = true;
+ extensions->textureFilterAnisotropic = true;
+ extensions->maxTextureAnisotropy = GetMaximumAnisotropy(featureLevel);
+ extensions->occlusionQueryBoolean = GetOcclusionQuerySupport(featureLevel);
+ extensions->fence = GetEventQuerySupport(featureLevel);
+ extensions->timerQuery = false; // Unimplemented
+ extensions->robustness = true;
+ extensions->blendMinMax = true;
+ extensions->framebufferBlit = true;
+ extensions->framebufferMultisample = true;
+ extensions->instancedArrays = GetInstancingSupport(featureLevel);
+ extensions->packReverseRowOrder = true;
+ extensions->standardDerivatives = GetDerivativeInstructionSupport(featureLevel);
+ extensions->shaderTextureLOD = true;
+ extensions->fragDepth = true;
+ extensions->textureUsage = true; // This could be false since it has no effect in D3D11
+ extensions->translatedShaderSource = true;
+}
+
+}
+
+namespace d3d11
+{
+
+void GenerateInitialTextureData(GLint internalFormat, GLuint width, GLuint height, GLuint depth,
+ GLuint mipLevels, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
+ std::vector< std::vector<BYTE> > *outData)
+{
+ InitializeTextureDataFunction initializeFunc = gl_d3d11::GetTextureDataInitializationFunction(internalFormat);
+ DXGI_FORMAT dxgiFormat = gl_d3d11::GetTexFormat(internalFormat);
+
+ outSubresourceData->resize(mipLevels);
+ outData->resize(mipLevels);
+
+ for (unsigned int i = 0; i < mipLevels; i++)
+ {
+ unsigned int mipWidth = std::max(width >> i, 1U);
+ unsigned int mipHeight = std::max(height >> i, 1U);
+ unsigned int mipDepth = std::max(depth >> i, 1U);
+
+ unsigned int rowWidth = d3d11::GetFormatPixelBytes(dxgiFormat) * mipWidth;
+ unsigned int imageSize = rowWidth * height;
+
+ outData->at(i).resize(rowWidth * mipHeight * mipDepth);
+ initializeFunc(mipWidth, mipHeight, mipDepth, outData->at(i).data(), rowWidth, imageSize);
+
+ outSubresourceData->at(i).pSysMem = outData->at(i).data();
+ outSubresourceData->at(i).SysMemPitch = rowWidth;
+ outSubresourceData->at(i).SysMemSlicePitch = imageSize;
+ }
+}
+
+void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->u = u;
+ vertex->v = v;
+}
+
+void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
+ unsigned int layer, float u, float v, float s)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->l = layer;
+ vertex->u = u;
+ vertex->v = v;
+ vertex->s = s;
+}
+
+HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
+{
+#if defined(_DEBUG)
+ return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
+#else
+ return S_OK;
+#endif
+}
+
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h
new file mode 100644
index 0000000000..4de9bfa86d
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.h
@@ -0,0 +1,173 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer11_utils.h: Conversion functions and other utility routines
+// specific to the D3D11 renderer.
+
+#ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H
+#define LIBGLESV2_RENDERER_RENDERER11_UTILS_H
+
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/Caps.h"
+
+namespace rx
+{
+
+namespace gl_d3d11
+{
+
+D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
+D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
+UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
+
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
+
+D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
+D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
+UINT8 ConvertStencilMask(GLuint stencilmask);
+D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
+
+D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode);
+D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
+
+D3D11_QUERY ConvertQueryType(GLenum queryType);
+
+}
+
+namespace d3d11_gl
+{
+
+void GenerateCaps(ID3D11Device *device, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions);
+
+}
+
+namespace d3d11
+{
+
+void GenerateInitialTextureData(GLint internalFormat, GLuint width, GLuint height, GLuint depth,
+ GLuint mipLevels, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
+ std::vector< std::vector<BYTE> > *outData);
+
+struct PositionTexCoordVertex
+{
+ float x, y;
+ float u, v;
+};
+void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
+
+struct PositionLayerTexCoord3DVertex
+{
+ float x, y;
+ unsigned int l;
+ float u, v, s;
+};
+void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
+ unsigned int layer, float u, float v, float s);
+
+template <typename T>
+struct PositionDepthColorVertex
+{
+ float x, y, z;
+ T r, g, b, a;
+};
+
+template <typename T>
+void SetPositionDepthColorVertex(PositionDepthColorVertex<T>* vertex, float x, float y, float z,
+ const gl::Color<T> &color)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->z = z;
+ vertex->r = color.red;
+ vertex->g = color.green;
+ vertex->b = color.blue;
+ vertex->a = color.alpha;
+}
+
+HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
+
+template <typename outType>
+outType* DynamicCastComObject(IUnknown* object)
+{
+ outType *outObject = NULL;
+ HRESULT result = object->QueryInterface(__uuidof(outType), reinterpret_cast<void**>(&outObject));
+ if (SUCCEEDED(result))
+ {
+ return outObject;
+ }
+ else
+ {
+ SafeRelease(outObject);
+ return NULL;
+ }
+}
+
+inline bool isDeviceLostError(HRESULT errorCode)
+{
+ switch (errorCode)
+ {
+ case DXGI_ERROR_DEVICE_HUNG:
+ case DXGI_ERROR_DEVICE_REMOVED:
+ case DXGI_ERROR_DEVICE_RESET:
+ case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
+ case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
+ return true;
+ default:
+ return false;
+ }
+}
+
+template <unsigned int N>
+inline ID3D11VertexShader *CompileVS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
+{
+ ID3D11VertexShader *vs = NULL;
+ HRESULT result = device->CreateVertexShader(byteCode, N, NULL, &vs);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+ SetDebugName(vs, name);
+ return vs;
+}
+
+template <unsigned int N>
+inline ID3D11GeometryShader *CompileGS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
+{
+ ID3D11GeometryShader *gs = NULL;
+ HRESULT result = device->CreateGeometryShader(byteCode, N, NULL, &gs);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+ SetDebugName(gs, name);
+ return gs;
+}
+
+template <unsigned int N>
+inline ID3D11PixelShader *CompilePS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
+{
+ ID3D11PixelShader *ps = NULL;
+ HRESULT result = device->CreatePixelShader(byteCode, N, NULL, &ps);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+ SetDebugName(ps, name);
+ return ps;
+}
+
+// Copy data to small D3D11 buffers, such as for small constant buffers, which use one struct to
+// represent an entire buffer.
+template <class T>
+inline void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value)
+{
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+
+ memcpy(mappedResource.pData, &value, sizeof(T));
+
+ context->Unmap(constantBuffer, 0);
+}
+
+}
+
+}
+
+#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
new file mode 100644
index 0000000000..20e6623a30
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
@@ -0,0 +1,76 @@
+Buffer<float4> Buffer4F : register(t0);
+Buffer<int4> Buffer4I : register(t0);
+Buffer<uint4> Buffer4UI : register(t0);
+
+struct VS_OUTPUT
+{
+ float4 position : SV_Position;
+ uint index : TEXCOORD0;
+ uint slice : LAYER;
+};
+
+struct GS_OUTPUT
+{
+ float4 position : SV_Position;
+ uint index : TEXCOORD0;
+ uint slice : SV_RenderTargetArrayIndex;
+};
+
+cbuffer BufferCopyParams : register(b0)
+{
+ uint FirstPixelOffset;
+ uint PixelsPerRow;
+ uint RowStride;
+ uint RowsPerSlice;
+ float2 PositionOffset;
+ float2 PositionScale;
+ int2 TexLocationOffset;
+ int2 TexLocationScale;
+}
+
+void ComputePositionAndIndex(uint vertexID, out VS_OUTPUT outVertex)
+{
+ uint PixelsPerSlice = PixelsPerRow * RowsPerSlice;
+ uint SliceStride = RowStride * RowsPerSlice;
+
+ uint slice = vertexID / PixelsPerSlice;
+ uint sliceOffset = slice * PixelsPerSlice;
+ uint row = (vertexID - sliceOffset) / PixelsPerRow;
+ uint col = vertexID - sliceOffset - (row * PixelsPerRow);
+
+ float2 coords = float2(float(col), float(row));
+
+ outVertex.position = float4(PositionOffset + PositionScale * coords, 0.0f, 1.0f);
+ outVertex.index = FirstPixelOffset + slice * SliceStride + row * RowStride + col;
+ outVertex.slice = slice;
+}
+
+void VS_BufferToTexture(in uint vertexID : SV_VertexID, out VS_OUTPUT outVertex)
+{
+ ComputePositionAndIndex(vertexID, outVertex);
+}
+
+[maxvertexcount(1)]
+void GS_BufferToTexture(point VS_OUTPUT inVertex[1], inout PointStream<GS_OUTPUT> outStream)
+{
+ GS_OUTPUT outVertex;
+ outVertex.position = inVertex[0].position;
+ outVertex.index = inVertex[0].index;
+ outVertex.slice = inVertex[0].slice;
+ outStream.Append(outVertex);
+}
+
+float4 PS_BufferToTexture_4F(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
+{
+ return Buffer4F.Load(inIndex);
+}
+
+int4 PS_BufferToTexture_4I(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
+{
+ return Buffer4I.Load(inIndex);
+}
+
+uint4 PS_BufferToTexture_4UI(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
+{
+ return Buffer4UI.Load(inIndex);
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl
new file mode 100644
index 0000000000..b4cf38076e
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Clear11.hlsl
@@ -0,0 +1,106 @@
+// Assume we are in SM4+, which has 8 color outputs
+
+void VS_ClearFloat( in float3 inPosition : POSITION, in float4 inColor : COLOR,
+ out float4 outPosition : SV_POSITION, out float4 outColor : COLOR)
+{
+ outPosition = float4(inPosition, 1.0f);
+ outColor = inColor;
+}
+
+struct PS_OutputFloat
+{
+ float4 color0 : SV_TARGET0;
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float4 color3 : SV_TARGET3;
+#if SM4
+ float4 color4 : SV_TARGET4;
+ float4 color5 : SV_TARGET5;
+ float4 color6 : SV_TARGET6;
+ float4 color7 : SV_TARGET7;
+#endif
+};
+
+PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
+{
+ PS_OutputFloat outColor;
+ outColor.color0 = inColor;
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
+#if SM4
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
+#endif
+ return outColor;
+}
+
+
+void VS_ClearUint( in float3 inPosition : POSITION, in uint4 inColor : COLOR,
+ out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR)
+{
+ outPosition = float4(inPosition, 1.0f);
+ outColor = inColor;
+}
+
+struct PS_OutputUint
+{
+ uint4 color0 : SV_TARGET0;
+ uint4 color1 : SV_TARGET1;
+ uint4 color2 : SV_TARGET2;
+ uint4 color3 : SV_TARGET3;
+ uint4 color4 : SV_TARGET4;
+ uint4 color5 : SV_TARGET5;
+ uint4 color6 : SV_TARGET6;
+ uint4 color7 : SV_TARGET7;
+};
+
+PS_OutputUint PS_ClearUint(in float4 inPosition : SV_POSITION, in uint4 inColor : COLOR)
+{
+ PS_OutputUint outColor;
+ outColor.color0 = inColor;
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
+ return outColor;
+}
+
+
+void VS_ClearSint( in float3 inPosition : POSITION, in int4 inColor : COLOR,
+ out float4 outPosition : SV_POSITION, out int4 outColor : COLOR)
+{
+ outPosition = float4(inPosition, 1.0f);
+ outColor = inColor;
+}
+
+struct PS_OutputSint
+{
+ int4 color0 : SV_TARGET0;
+ int4 color1 : SV_TARGET1;
+ int4 color2 : SV_TARGET2;
+ int4 color3 : SV_TARGET3;
+ int4 color4 : SV_TARGET4;
+ int4 color5 : SV_TARGET5;
+ int4 color6 : SV_TARGET6;
+ int4 color7 : SV_TARGET7;
+};
+
+PS_OutputSint PS_ClearSint(in float4 inPosition : SV_POSITION, in int4 inColor : COLOR)
+{
+ PS_OutputSint outColor;
+ outColor.color0 = inColor;
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
+ return outColor;
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
new file mode 100644
index 0000000000..8671c39fb7
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
@@ -0,0 +1,111 @@
+Texture2D<float4> TextureF : register(t0);
+Texture2D<uint4> TextureUI : register(t0);
+Texture2D<int4> TextureI : register(t0);
+
+SamplerState Sampler : register(s0);
+
+void VS_Passthrough2D( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0,
+ out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
+{
+ outPosition = float4(inPosition, 0.0f, 1.0f);
+ outTexCoord = inTexCoord;
+}
+
+float PS_PassthroughDepth2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_DEPTH
+{
+ return TextureF.Sample(Sampler, inTexCoord).r;
+}
+
+float4 PS_PassthroughRGBA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, inTexCoord).rgba;
+}
+
+uint4 PS_PassthroughRGBA2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return TextureUI.Load(int3(size * inTexCoord, 0)).rgba;
+}
+
+int4 PS_PassthroughRGBA2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return TextureI.Load(int3(size * inTexCoord, 0)).rgba;
+}
+
+float4 PS_PassthroughRGB2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).rgb, 1.0f);
+}
+
+uint4 PS_PassthroughRGB2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).rgb, 0);
+}
+
+int4 PS_PassthroughRGB2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return int4(TextureI.Load(int3(size * inTexCoord, 0)).rgb, 0);
+}
+
+float4 PS_PassthroughRG2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).rg, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughRG2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).rg, 0, 0);
+}
+
+int4 PS_PassthroughRG2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return int4(TextureI.Load(int3(size * inTexCoord, 0)).rg, 0, 0);
+}
+
+float4 PS_PassthroughR2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).r, 0.0f, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughR2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).r, 0, 0, 0);
+}
+
+int4 PS_PassthroughR2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return int4(TextureI.Load(int3(size * inTexCoord, 0)).r, 0, 0, 0);
+}
+
+float4 PS_PassthroughLum2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).rrr, 1.0f);
+}
+
+float4 PS_PassthroughLumAlpha2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, inTexCoord).rrra;
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
new file mode 100644
index 0000000000..c23c9032ec
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
@@ -0,0 +1,146 @@
+Texture3D<float4> TextureF : register(t0);
+Texture3D<uint4> TextureUI : register(t0);
+Texture3D<int4> TextureI : register(t0);
+
+SamplerState Sampler : register(s0);
+
+struct VS_INPUT
+{
+ float2 Position : POSITION;
+ uint Layer : LAYER;
+ float3 TexCoord : TEXCOORD;
+};
+
+struct VS_OUTPUT
+{
+ float4 Position : SV_POSITION;
+ uint Layer : LAYER;
+ float3 TexCoord : TEXCOORD;
+};
+
+struct GS_OUTPUT
+{
+ float4 Position : SV_POSITION;
+ uint Layer : SV_RENDERTARGETARRAYINDEX;
+ float3 TexCoord : TEXCOORD;
+};
+
+VS_OUTPUT VS_Passthrough3D(VS_INPUT input)
+{
+ VS_OUTPUT output;
+
+ output.Position = float4(input.Position, 0.0f, 1.0f);
+ output.Layer = input.Layer;
+ output.TexCoord = input.TexCoord;
+
+ return output;
+}
+
+[maxvertexcount(3)]
+void GS_Passthrough3D(triangle VS_OUTPUT input[3], inout TriangleStream<GS_OUTPUT> outputStream)
+{
+ GS_OUTPUT output;
+
+ for (int i = 0; i < 3; i++)
+ {
+ output.Position = input[i].Position;
+ output.Layer = input[i].Layer;
+ output.TexCoord = input[i].TexCoord;
+
+ outputStream.Append(output);
+ }
+}
+
+float4 PS_PassthroughRGBA3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, input.TexCoord).rgba;
+}
+
+uint4 PS_PassthroughRGBA3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return TextureUI.Load(int4(size * input.TexCoord, 0)).rgba;
+}
+
+int4 PS_PassthroughRGBA3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return TextureI.Load(int4(size * input.TexCoord, 0)).rgba;
+}
+
+float4 PS_PassthroughRGB3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).rgb, 1.0f);
+}
+
+uint4 PS_PassthroughRGB3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rgb, 0);
+}
+
+int4 PS_PassthroughRGB3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rgb, 0);
+}
+
+float4 PS_PassthroughRG3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).rg, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughRG3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0);
+}
+
+int4 PS_PassthroughRG3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0);
+}
+
+float4 PS_PassthroughR3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).r, 0.0f, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughR3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0);
+}
+
+int4 PS_PassthroughR3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return int4(TextureI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0);
+}
+
+float4 PS_PassthroughLum3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).rrr, 1.0f);
+}
+
+float4 PS_PassthroughLumAlpha3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, input.TexCoord).rrra;
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Swizzle11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
new file mode 100644
index 0000000000..505e222137
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
@@ -0,0 +1,99 @@
+Texture2D<float4> TextureF2D : register(t0);
+Texture2D<uint4> TextureUI2D : register(t0);
+Texture2D<int4> TextureI2D : register(t0);
+
+Texture3D<float4> TextureF3D : register(t0);
+Texture3D<uint4> TextureUI3D : register(t0);
+Texture3D<int4> TextureI3D : register(t0);
+
+Texture2DArray<float4> TextureF2DArray : register(t0);
+Texture2DArray<uint4> TextureUI2DArray : register(t0);
+Texture2DArray<int4> TextureI2DArray : register(t0);
+
+SamplerState Sampler : register(s0);
+
+cbuffer SwizzleProperties : register(b0)
+{
+ uint4 SwizzleIndices : packoffset(c0);
+}
+
+float4 SwizzleLookup(in float4 sample)
+{
+ float lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
+ return float4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
+}
+
+int4 SwizzleLookup(in int4 sample)
+{
+ int lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
+ return int4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
+}
+
+uint4 SwizzleLookup(in uint4 sample)
+{
+ uint lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
+ return uint4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
+}
+
+float4 PS_SwizzleF2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return SwizzleLookup(TextureF2D.Sample(Sampler, inTexCoord));
+}
+
+int4 PS_SwizzleI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI2D.GetDimensions(size.x, size.y);
+
+ return SwizzleLookup(TextureI2D.Load(int3(size * inTexCoord, 0)));
+}
+
+uint4 PS_SwizzleUI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI2D.GetDimensions(size.x, size.y);
+
+ return SwizzleLookup(TextureUI2D.Load(int3(size * inTexCoord, 0)));
+}
+
+float4 PS_SwizzleF3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return SwizzleLookup(TextureF3D.Sample(Sampler, inTexCoord));
+}
+
+int4 PS_SwizzleI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureI3D.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureI3D.Load(int4(size * inTexCoord, 0)));
+}
+
+uint4 PS_SwizzleUI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI3D.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureUI3D.Load(int4(size * inTexCoord, 0)));
+}
+
+float4 PS_SwizzleF2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return SwizzleLookup(TextureF2DArray.Sample(Sampler, float3(inTexCoord.xy, inLayer)));
+}
+
+int4 PS_SwizzleI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureI2DArray.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
+}
+
+uint4 PS_SwizzleUI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI2DArray.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureUI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
index d73df6418d..f486e5a4cc 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.cpp
@@ -5,70 +5,68 @@
// found in the LICENSE file.
//
-// Blit.cpp: Surface copy utility class.
+// Blit9.cpp: Surface copy utility class.
-#include "libGLESv2/renderer/d3d9/Blit.h"
+#include "libGLESv2/renderer/d3d/d3d9/Blit9.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
namespace
{
-#include "libGLESv2/renderer/d3d9/shaders/compiled/standardvs.h"
-#include "libGLESv2/renderer/d3d9/shaders/compiled/flipyvs.h"
-#include "libGLESv2/renderer/d3d9/shaders/compiled/passthroughps.h"
-#include "libGLESv2/renderer/d3d9/shaders/compiled/luminanceps.h"
-#include "libGLESv2/renderer/d3d9/shaders/compiled/componentmaskps.h"
+#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/standardvs.h"
+#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/flipyvs.h"
+#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/passthroughps.h"
+#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/luminanceps.h"
+#include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h"
const BYTE* const g_shaderCode[] =
{
- g_vs20_standardvs,
- g_vs20_flipyvs,
- g_ps20_passthroughps,
- g_ps20_luminanceps,
- g_ps20_componentmaskps
+ g_vs20_VS_standard,
+ g_vs20_VS_flipy,
+ g_ps20_PS_passthrough,
+ g_ps20_PS_luminance,
+ g_ps20_PS_componentmask
};
const size_t g_shaderSize[] =
{
- sizeof(g_vs20_standardvs),
- sizeof(g_vs20_flipyvs),
- sizeof(g_ps20_passthroughps),
- sizeof(g_ps20_luminanceps),
- sizeof(g_ps20_componentmaskps)
+ sizeof(g_vs20_VS_standard),
+ sizeof(g_vs20_VS_flipy),
+ sizeof(g_ps20_PS_passthrough),
+ sizeof(g_ps20_PS_luminance),
+ sizeof(g_ps20_PS_componentmask)
};
}
namespace rx
{
-Blit::Blit(rx::Renderer9 *renderer)
+Blit9::Blit9(rx::Renderer9 *renderer)
: mRenderer(renderer), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedStateBlock(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL)
{
initGeometry();
memset(mCompiledShaders, 0, sizeof(mCompiledShaders));
}
-Blit::~Blit()
+Blit9::~Blit9()
{
- if (mSavedStateBlock) mSavedStateBlock->Release();
- if (mQuadVertexBuffer) mQuadVertexBuffer->Release();
- if (mQuadVertexDeclaration) mQuadVertexDeclaration->Release();
+ SafeRelease(mSavedStateBlock);
+ SafeRelease(mQuadVertexBuffer);
+ SafeRelease(mQuadVertexDeclaration);
for (int i = 0; i < SHADER_COUNT; i++)
{
- if (mCompiledShaders[i])
- {
- mCompiledShaders[i]->Release();
- }
+ SafeRelease(mCompiledShaders[i]);
}
}
-void Blit::initGeometry()
+void Blit9::initGeometry()
{
static const float quad[] =
{
@@ -116,7 +114,7 @@ void Blit::initGeometry()
}
template <class D3DShaderType>
-bool Blit::setShader(ShaderId source, const char *profile,
+bool Blit9::setShader(ShaderId source, const char *profile,
D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length),
HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*))
{
@@ -154,17 +152,17 @@ bool Blit::setShader(ShaderId source, const char *profile,
return true;
}
-bool Blit::setVertexShader(ShaderId shader)
+bool Blit9::setVertexShader(ShaderId shader)
{
return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &rx::Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader);
}
-bool Blit::setPixelShader(ShaderId shader)
+bool Blit9::setPixelShader(ShaderId shader)
{
return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &rx::Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader);
}
-RECT Blit::getSurfaceRect(IDirect3DSurface9 *surface) const
+RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const
{
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
@@ -178,7 +176,7 @@ RECT Blit::getSurfaceRect(IDirect3DSurface9 *surface) const
return rect;
}
-bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
+bool Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{
IDirect3DTexture9 *texture = copySurfaceToTexture(source, getSurfaceRect(source));
if (!texture)
@@ -204,18 +202,18 @@ bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
render();
- texture->Release();
+ SafeRelease(texture);
restoreState();
return true;
}
-bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
+bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
- gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
if (colorbuffer)
{
@@ -240,18 +238,18 @@ bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum des
if (destSurface)
{
result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
- destSurface->Release();
+ SafeRelease(destSurface);
}
- source->Release();
+ SafeRelease(source);
return result;
}
-bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
+bool Blit9::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
{
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *source = NULL;
- gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
if (colorbuffer)
{
@@ -276,14 +274,14 @@ bool Blit::copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum des
if (destSurface)
{
result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface);
- destSurface->Release();
+ SafeRelease(destSurface);
}
- source->Release();
+ SafeRelease(source);
return result;
}
-bool Blit::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
+bool Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
{
if (!dest)
{
@@ -316,7 +314,7 @@ bool Blit::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFo
return true;
}
-bool Blit::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
+bool Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest)
{
IDirect3DTexture9 *texture = copySurfaceToTexture(source, sourceRect);
if (!texture)
@@ -339,14 +337,14 @@ bool Blit::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLen
render();
}
- texture->Release();
+ SafeRelease(texture);
restoreState();
return true;
}
-bool Blit::setFormatConvertShaders(GLenum destFormat)
+bool Blit9::setFormatConvertShaders(GLenum destFormat)
{
bool okay = setVertexShader(SHADER_VS_STANDARD);
@@ -356,6 +354,8 @@ bool Blit::setFormatConvertShaders(GLenum destFormat)
case GL_RGBA:
case GL_BGRA_EXT:
case GL_RGB:
+ case GL_RG_EXT:
+ case GL_RED_EXT:
case GL_ALPHA:
okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK);
break;
@@ -375,41 +375,99 @@ bool Blit::setFormatConvertShaders(GLenum destFormat)
// The meaning of this constant depends on the shader that was selected.
// See the shader assembly code above for details.
- float psConst0[4] = { 0, 0, 0, 0 };
+ // Allocate one array for both registers and split it into two float4's.
+ float psConst[8] = { 0 };
+ float *multConst = &psConst[0];
+ float *addConst = &psConst[4];
switch (destFormat)
{
default: UNREACHABLE();
case GL_RGBA:
case GL_BGRA_EXT:
- psConst0[X] = 1;
- psConst0[Z] = 1;
+ multConst[X] = 1;
+ multConst[Y] = 1;
+ multConst[Z] = 1;
+ multConst[W] = 1;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 0;
break;
case GL_RGB:
- psConst0[X] = 1;
- psConst0[W] = 1;
+ multConst[X] = 1;
+ multConst[Y] = 1;
+ multConst[Z] = 1;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
+ break;
+
+ case GL_RG_EXT:
+ multConst[X] = 1;
+ multConst[Y] = 1;
+ multConst[Z] = 0;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
+ break;
+
+ case GL_RED_EXT:
+ multConst[X] = 1;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
break;
case GL_ALPHA:
- psConst0[Z] = 1;
+ multConst[X] = 0;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 1;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 0;
break;
case GL_LUMINANCE:
- psConst0[Y] = 1;
+ multConst[X] = 1;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
break;
case GL_LUMINANCE_ALPHA:
- psConst0[X] = 1;
+ multConst[X] = 1;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 1;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 0;
break;
}
- mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst0, 1);
+ mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2);
return true;
}
-IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect)
+IDirect3DTexture9 *Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect)
{
if (!surface)
{
@@ -437,26 +495,26 @@ IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- texture->Release();
+ SafeRelease(texture);
return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL);
}
mRenderer->endScene();
result = device->StretchRect(surface, &sourceRect, textureSurface, NULL, D3DTEXF_NONE);
- textureSurface->Release();
+ SafeRelease(textureSurface);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- texture->Release();
+ SafeRelease(texture);
return gl::error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL);
}
return texture;
}
-void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset)
+void Blit9::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset)
{
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -473,7 +531,7 @@ void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset)
device->SetVertexShaderConstantF(0, halfPixelAdjust, 1);
}
-void Blit::setCommonBlitState()
+void Blit9::setCommonBlitState()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -503,7 +561,7 @@ void Blit::setCommonBlitState()
}
}
-void Blit::render()
+void Blit9::render()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -514,7 +572,7 @@ void Blit::render()
hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
-void Blit::saveState()
+void Blit9::saveState()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -530,12 +588,12 @@ void Blit::saveState()
setCommonBlitState();
- static const float dummyConst[4] = { 0, 0, 0, 0 };
+ static const float dummyConst[8] = { 0 };
device->SetVertexShader(NULL);
- device->SetVertexShaderConstantF(0, dummyConst, 1);
+ device->SetVertexShaderConstantF(0, dummyConst, 2);
device->SetPixelShader(NULL);
- device->SetPixelShaderConstantF(0, dummyConst, 1);
+ device->SetPixelShaderConstantF(0, dummyConst, 2);
D3DVIEWPORT9 dummyVp;
dummyVp.X = 0;
@@ -566,23 +624,15 @@ void Blit::saveState()
}
}
-void Blit::restoreState()
+void Blit9::restoreState()
{
IDirect3DDevice9 *device = mRenderer->getDevice();
device->SetDepthStencilSurface(mSavedDepthStencil);
- if (mSavedDepthStencil != NULL)
- {
- mSavedDepthStencil->Release();
- mSavedDepthStencil = NULL;
- }
+ SafeRelease(mSavedDepthStencil);
device->SetRenderTarget(0, mSavedRenderTarget);
- if (mSavedRenderTarget != NULL)
- {
- mSavedRenderTarget->Release();
- mSavedRenderTarget = NULL;
- }
+ SafeRelease(mSavedRenderTarget);
ASSERT(mSavedStateBlock != NULL);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
index 3718028e66..3635bca932 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Blit.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
@@ -4,10 +4,10 @@
// found in the LICENSE file.
//
-// Blit.cpp: Surface copy utility class.
+// Blit9.cpp: Surface copy utility class.
-#ifndef LIBGLESV2_BLIT_H_
-#define LIBGLESV2_BLIT_H_
+#ifndef LIBGLESV2_BLIT9_H_
+#define LIBGLESV2_BLIT9_H_
#include "common/angleutils.h"
@@ -22,11 +22,11 @@ class Renderer9;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
-class Blit
+class Blit9
{
public:
- explicit Blit(Renderer9 *renderer);
- ~Blit();
+ explicit Blit9(Renderer9 *renderer);
+ ~Blit9();
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
@@ -87,8 +87,8 @@ class Blit
IDirect3DSurface9 *mSavedRenderTarget;
IDirect3DSurface9 *mSavedDepthStencil;
- DISALLOW_COPY_AND_ASSIGN(Blit);
+ DISALLOW_COPY_AND_ASSIGN(Blit9);
};
}
-#endif // LIBGLESV2_BLIT_H_
+#endif // LIBGLESV2_BLIT9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp
new file mode 100644
index 0000000000..347bde0c65
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.cpp
@@ -0,0 +1,126 @@
+#include "precompiled.h"
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer9.cpp Defines the Buffer9 class.
+
+#include "libGLESv2/renderer/d3d/d3d9/Buffer9.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+
+Buffer9::Buffer9(rx::Renderer9 *renderer)
+ : BufferD3D(),
+ mRenderer(renderer),
+ mSize(0)
+{
+
+}
+
+Buffer9::~Buffer9()
+{
+
+}
+
+Buffer9 *Buffer9::makeBuffer9(BufferImpl *buffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(Buffer9*, buffer));
+ return static_cast<Buffer9*>(buffer);
+}
+
+void Buffer9::clear()
+{
+ mSize = 0;
+}
+
+void Buffer9::setData(const void* data, size_t size, GLenum usage)
+{
+ if (size > mMemory.size())
+ {
+ if (!mMemory.resize(size))
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+
+ mSize = size;
+ if (data)
+ {
+ memcpy(mMemory.data(), data, size);
+ }
+
+ mIndexRangeCache.clear();
+
+ invalidateStaticData();
+
+ if (usage == GL_STATIC_DRAW)
+ {
+ initializeStaticData();
+ }
+}
+
+void *Buffer9::getData()
+{
+ return mMemory.data();
+}
+
+void Buffer9::setSubData(const void* data, size_t size, size_t offset)
+{
+ if (offset + size > mMemory.size())
+ {
+ if (!mMemory.resize(offset + size))
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+
+ mSize = std::max(mSize, offset + size);
+ if (data)
+ {
+ memcpy(mMemory.data() + offset, data, size);
+ }
+
+ mIndexRangeCache.invalidateRange(offset, size);
+
+ invalidateStaticData();
+}
+
+void Buffer9::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+{
+ Buffer9* sourceBuffer = makeBuffer9(source);
+ if (sourceBuffer)
+ {
+ memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size);
+ }
+
+ invalidateStaticData();
+}
+
+// We do not suppot buffer mapping in D3D9
+GLvoid* Buffer9::map(size_t offset, size_t length, GLbitfield access)
+{
+ UNREACHABLE();
+ return NULL;
+}
+
+void Buffer9::unmap()
+{
+ UNREACHABLE();
+}
+
+void Buffer9::markTransformFeedbackUsage()
+{
+ UNREACHABLE();
+}
+
+Renderer* Buffer9::getRenderer()
+{
+ return mRenderer;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h
new file mode 100644
index 0000000000..ec25ec30c9
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Buffer9.h
@@ -0,0 +1,53 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer9.h: Defines the rx::Buffer9 class which implements rx::BufferImpl via rx::BufferD3D.
+
+#ifndef LIBGLESV2_RENDERER_BUFFER9_H_
+#define LIBGLESV2_RENDERER_BUFFER9_H_
+
+#include "libGLESv2/renderer/d3d/BufferD3D.h"
+#include "libGLESv2/renderer/d3d/MemoryBuffer.h"
+#include "libGLESv2/angletypes.h"
+
+namespace rx
+{
+class Renderer9;
+
+class Buffer9 : public BufferD3D
+{
+ public:
+ Buffer9(rx::Renderer9 *renderer);
+ virtual ~Buffer9();
+
+ static Buffer9 *makeBuffer9(BufferImpl *buffer);
+
+ // BufferD3D implementation
+ virtual size_t getSize() const { return mSize; }
+ virtual void clear();
+ virtual bool supportsDirectBinding() const { return false; }
+ virtual Renderer* getRenderer();
+
+ // BufferImpl implementation
+ virtual void setData(const void* data, size_t size, GLenum usage);
+ virtual void *getData();
+ virtual void setSubData(const void* data, size_t size, size_t offset);
+ virtual void copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
+ virtual GLvoid* map(size_t offset, size_t length, GLbitfield access);
+ virtual void unmap();
+ virtual void markTransformFeedbackUsage();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Buffer9);
+
+ rx::Renderer9 *mRenderer;
+ MemoryBuffer mMemory;
+ size_t mSize;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_BUFFER9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp
new file mode 100644
index 0000000000..d2437cadf3
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.cpp
@@ -0,0 +1,73 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence9.cpp: Defines the rx::Fence9 class.
+
+#include "libGLESv2/renderer/d3d/d3d9/Fence9.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+
+Fence9::Fence9(rx::Renderer9 *renderer)
+{
+ mRenderer = renderer;
+ mQuery = NULL;
+}
+
+Fence9::~Fence9()
+{
+ SafeRelease(mQuery);
+}
+
+bool Fence9::isSet() const
+{
+ return mQuery != NULL;
+}
+
+void Fence9::set()
+{
+ if (!mQuery)
+ {
+ mQuery = mRenderer->allocateEventQuery();
+ if (!mQuery)
+ {
+ return gl::error(GL_OUT_OF_MEMORY);
+ }
+ }
+
+ HRESULT result = mQuery->Issue(D3DISSUE_END);
+ UNUSED_ASSERTION_VARIABLE(result);
+ ASSERT(SUCCEEDED(result));
+}
+
+bool Fence9::test(bool flushCommandBuffer)
+{
+ ASSERT(mQuery);
+
+ DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0);
+ HRESULT result = mQuery->GetData(NULL, 0, getDataFlags);
+
+ if (d3d9::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::error(GL_OUT_OF_MEMORY, true);
+ }
+
+ ASSERT(result == S_OK || result == S_FALSE);
+
+ return (result == S_OK);
+}
+
+bool Fence9::hasError() const
+{
+ return mRenderer->isDeviceLost();
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h
index 9f17641e51..e923a2178c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Fence9.h
@@ -21,11 +21,10 @@ class Fence9 : public FenceImpl
explicit Fence9(rx::Renderer9 *renderer);
virtual ~Fence9();
- GLboolean isFence();
- void setFence(GLenum condition);
- GLboolean testFence();
- void finishFence();
- void getFenceiv(GLenum pname, GLint *params);
+ bool isSet() const;
+ void set();
+ bool test(bool flushCommandBuffer);
+ bool hasError() const;
private:
DISALLOW_COPY_AND_ASSIGN(Fence9);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
index cd12d8cc9e..e237c3b6e1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
@@ -1,3 +1,4 @@
+
#include "precompiled.h"
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
@@ -8,17 +9,18 @@
// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
// the actual underlying surfaces of a Texture.
-#include "libGLESv2/renderer/d3d9/Image9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Image9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/generatemip.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
namespace rx
{
@@ -34,10 +36,7 @@ Image9::Image9()
Image9::~Image9()
{
- if (mSurface)
- {
- mSurface->Release();
- }
+ SafeRelease(mSurface);
}
void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
@@ -54,6 +53,9 @@ void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sour
ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
+ MipGenerationFunction mipFunction = d3d9::GetMipGenerationFunction(sourceDesc.Format);
+ ASSERT(mipFunction != NULL);
+
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
ASSERT(SUCCEEDED(result));
@@ -62,37 +64,17 @@ void Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sour
result = destSurface->LockRect(&destLocked, NULL, 0);
ASSERT(SUCCEEDED(result));
- const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits);
- unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits);
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits);
+ uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits);
if (sourceData && destData)
{
- switch (sourceDesc.Format)
- {
- case D3DFMT_L8:
- GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A8L8:
- GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A8R8G8B8:
- case D3DFMT_X8R8G8B8:
- GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A16B16G16R16F:
- GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- case D3DFMT_A32B32G32R32F:
- GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch);
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- destSurface->UnlockRect();
- sourceSurface->UnlockRect();
+ mipFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0,
+ destData, destLocked.Pitch, 0);
}
+
+ destSurface->UnlockRect();
+ sourceSurface->UnlockRect();
}
Image9 *Image9::makeImage9(Image *img)
@@ -126,8 +108,10 @@ void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *so
D3DSURFACE_DESC desc;
source->GetDesc(&desc);
- int rows = d3d9::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height;
- int bytes = d3d9::ComputeRowSize(desc.Format, desc.Width);
+ int blockHeight = d3d9::GetBlockHeight(desc.Format);
+ int rows = desc.Height / blockHeight;
+
+ int bytes = d3d9::GetBlockSize(desc.Format, desc.Width, blockHeight);
ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch);
for(int i = 0; i < rows; i++)
@@ -141,10 +125,17 @@ void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *so
else UNREACHABLE();
}
-bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
+bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(depth <= 1);
+
+ // Only 2D and cube texture are supported by the D3D9 backend.
+ ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP);
+
if (mWidth != width ||
mHeight != height ||
+ mDepth != depth ||
mInternalFormat != internalformat ||
forceRelease)
{
@@ -152,16 +143,16 @@ bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei widt
mWidth = width;
mHeight = height;
+ mDepth = depth;
mInternalFormat = internalformat;
+
// compute the d3d format that will be used
- mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat);
- mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat);
+ mD3DFormat = gl_d3d9::GetTextureFormat(internalformat);
+ mActualFormat = d3d9_gl::GetInternalFormat(mD3DFormat);
+ mRenderable = gl_d3d9::GetRenderFormat(internalformat) != D3DFMT_UNKNOWN;
- if (mSurface)
- {
- mSurface->Release();
- mSurface = NULL;
- }
+ SafeRelease(mSurface);
+ mDirty = gl_d3d9::RequiresTextureDataInitialization(mInternalFormat);
return true;
}
@@ -180,14 +171,13 @@ void Image9::createSurface()
IDirect3DSurface9 *newSurface = NULL;
const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
const D3DFORMAT d3dFormat = getD3DFormat();
- ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures
if (mWidth != 0 && mHeight != 0)
{
int levelToFetch = 0;
GLsizei requestWidth = mWidth;
GLsizei requestHeight = mHeight;
- gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch);
+ d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch);
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -202,7 +192,27 @@ void Image9::createSurface()
}
newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
- newTexture->Release();
+ SafeRelease(newTexture);
+
+ if (gl_d3d9::RequiresTextureDataInitialization(mInternalFormat))
+ {
+ InitializeTextureDataFunction initializeFunc = gl_d3d9::GetTextureDataInitializationFunction(mInternalFormat);
+
+ RECT entireRect;
+ entireRect.left = 0;
+ entireRect.right = mWidth;
+ entireRect.top = 0;
+ entireRect.bottom = mHeight;
+
+ D3DLOCKED_RECT lockedRect;
+ result = newSurface->LockRect(&lockedRect, &entireRect, 0);
+ ASSERT(SUCCEEDED(result));
+
+ initializeFunc(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits), lockedRect.Pitch, 0);
+
+ result = newSurface->UnlockRect();
+ ASSERT(SUCCEEDED(result));
+ }
}
mSurface = newSurface;
@@ -232,15 +242,11 @@ void Image9::unlock()
if (mSurface)
{
HRESULT result = mSurface->UnlockRect();
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
}
-bool Image9::isRenderableFormat() const
-{
- return TextureStorage9::IsTextureFormatRenderable(getD3DFormat());
-}
-
D3DFORMAT Image9::getD3DFormat() const
{
// this should only happen if the image hasn't been redefined first
@@ -250,6 +256,13 @@ D3DFORMAT Image9::getD3DFormat() const
return mD3DFormat;
}
+bool Image9::isDirty() const
+{
+ // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet
+ // if initialization is required before use.
+ return (mSurface || gl_d3d9::RequiresTextureDataInitialization(mInternalFormat)) && mDirty;
+}
+
IDirect3DSurface9 *Image9::getSurface()
{
createSurface();
@@ -280,7 +293,7 @@ void Image9::setManagedSurface(IDirect3DSurface9 *surface)
if (mSurface)
{
copyLockableSurfaces(surface, mSurface);
- mSurface->Release();
+ SafeRelease(mSurface);
}
mSurface = surface;
@@ -288,22 +301,38 @@ void Image9::setManagedSurface(IDirect3DSurface9 *surface)
}
}
-bool Image9::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image9::copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage->getStorageInstance());
- return updateSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
+ return copyToSurface(storage9->getSurfaceLevel(level, true), xoffset, yoffset, width, height);
}
-bool Image9::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image9::copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
ASSERT(getSurface() != NULL);
TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage->getStorageInstance());
- return updateSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
+ return copyToSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height);
+}
+
+bool Image9::copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+ return false;
}
-bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+bool Image9::copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height)
{
+ // 2D array textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
+bool Image9::copyToSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
+{
+ ASSERT(width > 0 && height > 0);
+
if (!destSurface)
return false;
@@ -334,26 +363,35 @@ bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint
copyLockableSurfaces(surf, sourceSurface);
result = device->UpdateSurface(surf, &rect, destSurface, &point);
ASSERT(SUCCEEDED(result));
- surf->Release();
+ SafeRelease(surf);
}
}
else
{
// UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
}
- destSurface->Release();
+ SafeRelease(destSurface);
return true;
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
-void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input)
+void Image9::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input)
{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(zoffset == 0 && depth == 1);
+
+ GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, type, width, unpackAlignment);
+
+ LoadImageFunction loadFunction = d3d9::GetImageLoadFunction(mInternalFormat);
+ ASSERT(loadFunction != NULL);
+
RECT lockRect =
{
xoffset, yoffset,
@@ -367,100 +405,30 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heigh
return;
}
-
- GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
-
- switch (mInternalFormat)
- {
- case GL_ALPHA8_EXT:
-#if defined(__SSE2__)
- if (gl::supportsSSE2())
- {
- loadAlphaDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- else
-#endif
- {
- loadAlphaDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- break;
- case GL_LUMINANCE8_EXT:
- loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8);
- break;
- case GL_ALPHA32F_EXT:
- loadAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE32F_EXT:
- loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_ALPHA16F_EXT:
- loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE16F_EXT:
- loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE8_ALPHA8_EXT:
- loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8);
- break;
- case GL_LUMINANCE_ALPHA32F_EXT:
- loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_LUMINANCE_ALPHA16F_EXT:
- loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB8_OES:
- loadRGBUByteDataToBGRX(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB565:
- loadRGB565DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA8_OES:
-#if defined(__SSE2__)
- if (gl::supportsSSE2())
- {
- loadRGBAUByteDataToBGRASSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- else
-#endif
- {
- loadRGBAUByteDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- }
- break;
- case GL_RGBA4:
- loadRGBA4444DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB5_A1:
- loadRGBA5551DataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_BGRA8_EXT:
- loadBGRADataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D
- case GL_RGB32F_EXT:
- loadRGBFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGB16F_EXT:
- loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA32F_EXT:
- loadRGBAFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- case GL_RGBA16F_EXT:
- loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
- break;
- default: UNREACHABLE();
- }
+ loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, 0,
+ reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
unlock();
}
-void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input)
{
- ASSERT(xoffset % 4 == 0);
- ASSERT(yoffset % 4 == 0);
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(zoffset == 0 && depth == 1);
+
+ GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, 1);
+ GLsizei inputDepthPitch = gl::GetDepthPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, height, 1);
+
+ ASSERT(xoffset % d3d9::GetBlockWidth(mD3DFormat) == 0);
+ ASSERT(yoffset % d3d9::GetBlockHeight(mD3DFormat) == 0);
- RECT lockRect = {
+ LoadImageFunction loadFunction = d3d9::GetImageLoadFunction(mInternalFormat);
+ ASSERT(loadFunction != NULL);
+
+ RECT lockRect =
+ {
xoffset, yoffset,
xoffset + width, yoffset + height
};
@@ -472,23 +440,22 @@ void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLs
return;
}
- GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
- GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
- int rows = inputSize / inputPitch;
- for (int i = 0; i < rows; ++i)
- {
- memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
- }
+ loadFunction(width, height, depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
+ reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
unlock();
}
// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
-void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
+ // ES3.0 only behaviour to copy into a 3d texture
+ ASSERT(zoffset == 0);
+
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *surface = NULL;
- gl::Renderbuffer *colorbuffer = source->getColorbuffer(0);
+ gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0);
if (colorbuffer)
{
@@ -517,7 +484,7 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
if (FAILED(result))
{
ERR("Could not create matching destination surface.");
- surface->Release();
+ SafeRelease(surface);
return gl::error(GL_OUT_OF_MEMORY);
}
@@ -526,8 +493,8 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
if (FAILED(result))
{
ERR("GetRenderTargetData unexpectedly failed.");
- renderTargetData->Release();
- surface->Release();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
return gl::error(GL_OUT_OF_MEMORY);
}
@@ -540,8 +507,8 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
if (FAILED(result))
{
ERR("Failed to lock the source surface (rectangle might be invalid).");
- renderTargetData->Release();
- surface->Release();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
return gl::error(GL_OUT_OF_MEMORY);
}
@@ -552,8 +519,8 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
{
ERR("Failed to lock the destination surface (rectangle might be invalid).");
renderTargetData->UnlockRect();
- renderTargetData->Release();
- surface->Release();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
return gl::error(GL_OUT_OF_MEMORY);
}
@@ -727,8 +694,8 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
unlock();
renderTargetData->UnlockRect();
- renderTargetData->Release();
- surface->Release();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
mDirty = true;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
index 2fbbca3124..2d1536f24b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,7 +10,7 @@
#ifndef LIBGLESV2_RENDERER_IMAGE9_H_
#define LIBGLESV2_RENDERER_IMAGE9_H_
-#include "libGLESv2/renderer/Image.h"
+#include "libGLESv2/renderer/d3d/ImageD3D.h"
#include "common/debug.h"
namespace gl
@@ -25,7 +25,7 @@ class Renderer9;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
-class Image9 : public Image
+class Image9 : public ImageD3D
{
public:
Image9();
@@ -37,32 +37,33 @@ class Image9 : public Image
static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
- virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
+ virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
- virtual bool isRenderableFormat() const;
D3DFORMAT getD3DFormat() const;
- virtual bool isDirty() const {return mSurface && mDirty;}
+ virtual bool isDirty() const;
IDirect3DSurface9 *getSurface();
virtual void setManagedSurface(TextureStorageInterface2D *storage, int level);
virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level);
- virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-
- virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input);
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ virtual bool copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ virtual bool copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ virtual bool copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height);
+
+ virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input);
+ virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input);
- virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset,GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
private:
DISALLOW_COPY_AND_ASSIGN(Image9);
void createSurface();
void setManagedSurface(IDirect3DSurface9 *surface);
- bool updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ bool copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
void unlock();
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp
index 7cb5d13a18..472e6981a8 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.cpp
@@ -1,14 +1,14 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation.
-#include "libGLESv2/renderer/d3d9/IndexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
namespace rx
{
@@ -23,20 +23,12 @@ IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer)
IndexBuffer9::~IndexBuffer9()
{
- if (mIndexBuffer)
- {
- mIndexBuffer->Release();
- mIndexBuffer = NULL;
- }
+ SafeRelease(mIndexBuffer);
}
bool IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
{
- if (mIndexBuffer)
- {
- mIndexBuffer->Release();
- mIndexBuffer = NULL;
- }
+ SafeRelease(mIndexBuffer);
updateSerial();
@@ -49,7 +41,7 @@ bool IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dy
}
else if (indexType == GL_UNSIGNED_INT)
{
- if (mRenderer->get32BitIndexSupport())
+ if (mRenderer->getRendererExtensions().elementIndexUint)
{
format = D3DFMT_INDEX32;
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h
index 6801867532..cfc20e1c64 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/IndexBuffer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h
@@ -9,7 +9,7 @@
#ifndef LIBGLESV2_RENDERER_INDEXBUFFER9_H_
#define LIBGLESV2_RENDERER_INDEXBUFFER9_H_
-#include "libGLESv2/renderer/IndexBuffer.h"
+#include "libGLESv2/renderer/d3d/IndexBuffer.h"
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp
index 72781cbc39..3c6f1d0d43 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.cpp
@@ -8,10 +8,10 @@
// Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl.
-#include "libGLESv2/renderer/d3d9/Query9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Query9.h"
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
namespace rx
{
@@ -24,11 +24,7 @@ Query9::Query9(rx::Renderer9 *renderer, GLenum type) : QueryImpl(type)
Query9::~Query9()
{
- if (mQuery)
- {
- mQuery->Release();
- mQuery = NULL;
- }
+ SafeRelease(mQuery);
}
void Query9::begin()
@@ -42,17 +38,16 @@ void Query9::begin()
}
HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
void Query9::end()
{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
+ ASSERT(mQuery);
HRESULT result = mQuery->Issue(D3DISSUE_END);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
mStatus = GL_FALSE;
@@ -122,4 +117,9 @@ GLboolean Query9::testQuery()
return GL_TRUE; // prevent blocking when query is null
}
+bool Query9::isStarted() const
+{
+ return (mQuery != NULL);
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h
index 47eef89336..62906230c4 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Query9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Query9.h
@@ -21,10 +21,11 @@ class Query9 : public QueryImpl
Query9(rx::Renderer9 *renderer, GLenum type);
virtual ~Query9();
- void begin();
- void end();
- GLuint getResult();
- GLboolean isResultAvailable();
+ virtual void begin();
+ virtual void end();
+ virtual GLuint getResult();
+ virtual GLboolean isResultAvailable();
+ virtual bool isStarted() const;
private:
DISALLOW_COPY_AND_ASSIGN(Query9);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp
new file mode 100644
index 0000000000..49bd9b4000
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.cpp
@@ -0,0 +1,139 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
+// pointers retained by renderbuffers.
+
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+// TODO: AddRef the incoming surface to take ownership instead of expecting that its ref is being given.
+RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface)
+{
+ mRenderer = Renderer9::makeRenderer9(renderer);
+ mRenderTarget = surface;
+
+ if (mRenderTarget)
+ {
+ D3DSURFACE_DESC description;
+ mRenderTarget->GetDesc(&description);
+
+ mWidth = description.Width;
+ mHeight = description.Height;
+ mDepth = 1;
+
+ mInternalFormat = d3d9_gl::GetInternalFormat(description.Format);
+ mActualFormat = d3d9_gl::GetInternalFormat(description.Format);
+ mSamples = d3d9_gl::GetSamplesCount(description.MultiSampleType);
+ }
+}
+
+RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples)
+{
+ mRenderer = Renderer9::makeRenderer9(renderer);
+ mRenderTarget = NULL;
+
+ D3DFORMAT renderFormat = gl_d3d9::GetRenderFormat(internalFormat);
+ int supportedSamples = mRenderer->getNearestSupportedSamples(renderFormat, samples);
+
+ if (supportedSamples == -1)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+
+ return;
+ }
+
+ HRESULT result = D3DERR_INVALIDCALL;
+
+ if (width > 0 && height > 0)
+ {
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ bool requiresInitialization = false;
+
+ if (gl::GetDepthBits(internalFormat) > 0 ||
+ gl::GetStencilBits(internalFormat) > 0)
+ {
+ result = device->CreateDepthStencilSurface(width, height, renderFormat,
+ gl_d3d9::GetMultisampleType(supportedSamples),
+ 0, FALSE, &mRenderTarget, NULL);
+ }
+ else
+ {
+ requiresInitialization = gl_d3d9::RequiresTextureDataInitialization(internalFormat);
+
+ result = device->CreateRenderTarget(width, height, renderFormat,
+ gl_d3d9::GetMultisampleType(supportedSamples),
+ 0, FALSE, &mRenderTarget, NULL);
+ }
+
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
+ {
+ gl::error(GL_OUT_OF_MEMORY);
+
+ return;
+ }
+
+ ASSERT(SUCCEEDED(result));
+
+ if (requiresInitialization)
+ {
+ // This format requires that the data be initialized before the render target can be used
+ // Unfortunately this requires a Get call on the d3d device but it is far better than having
+ // to mark the render target as lockable and copy data to the gpu.
+ IDirect3DSurface9 *prevRenderTarget = NULL;
+ device->GetRenderTarget(0, &prevRenderTarget);
+ device->SetRenderTarget(0, mRenderTarget);
+ device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0);
+ device->SetRenderTarget(0, prevRenderTarget);
+ }
+ }
+
+ mWidth = width;
+ mHeight = height;
+ mDepth = 1;
+ mInternalFormat = internalFormat;
+ mSamples = supportedSamples;
+ mActualFormat = d3d9_gl::GetInternalFormat(renderFormat);
+}
+
+RenderTarget9::~RenderTarget9()
+{
+ SafeRelease(mRenderTarget);
+}
+
+RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget9*, target));
+ return static_cast<rx::RenderTarget9*>(target);
+}
+
+void RenderTarget9::invalidate(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ // Currently a no-op
+}
+
+IDirect3DSurface9 *RenderTarget9::getSurface()
+{
+ // Caller is responsible for releasing the returned surface reference.
+ // TODO: remove the AddRef to match RenderTarget11
+ if (mRenderTarget)
+ {
+ mRenderTarget->AddRef();
+ }
+
+ return mRenderTarget;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h
index faf8ad1c6d..68d7adb49e 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/RenderTarget9.h
@@ -21,10 +21,13 @@ class RenderTarget9 : public RenderTarget
{
public:
RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface);
- RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
+ RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum internalFormat, GLsizei samples);
virtual ~RenderTarget9();
static RenderTarget9 *makeRenderTarget9(RenderTarget *renderTarget);
+
+ virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height);
+
IDirect3DSurface9 *getSurface();
private:
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 97a10d64bf..491c27a6ab 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -1,32 +1,39 @@
#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer.
+#include "common/utilities.h"
+
#include "libGLESv2/main.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/ShaderExecutable9.h"
-#include "libGLESv2/renderer/d3d9/SwapChain9.h"
-#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/d3d9/Image9.h"
-#include "libGLESv2/renderer/d3d9/Blit.h"
-#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/IndexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/BufferStorage9.h"
-#include "libGLESv2/renderer/d3d9/Query9.h"
-#include "libGLESv2/renderer/d3d9/Fence9.h"
+#include "libGLESv2/renderer/d3d/IndexDataManager.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h"
+#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Image9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Blit9.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/IndexBuffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Buffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Query9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Fence9.h"
+#include "libGLESv2/renderer/d3d/d3d9/VertexArray9.h"
+#include "libGLESv2/angletypes.h"
#include "libEGL/Display.h"
@@ -43,6 +50,13 @@
#define ANGLE_ENABLE_D3D9EX 1
#endif // !defined(ANGLE_ENABLE_D3D9EX)
+#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
+#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
+#endif
+
+const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z')));
+const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')));
+
namespace rx
{
static const D3DFORMAT RenderTargetFormats[] =
@@ -80,7 +94,9 @@ enum
MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4
};
-Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Renderer(display), mDc(hDc), mSoftwareDevice(softwareDevice)
+Renderer9::Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay)
+ : Renderer(display),
+ mDc(hDc)
{
mD3d9Module = NULL;
@@ -117,6 +133,10 @@ Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Rend
mNullColorbufferCache[i].height = 0;
mNullColorbufferCache[i].buffer = NULL;
}
+
+ mAppliedVertexShader = NULL;
+ mAppliedPixelShader = NULL;
+ mAppliedProgramSerial = 0;
}
Renderer9::~Renderer9()
@@ -130,10 +150,10 @@ Renderer9::~Renderer9()
}
}
- deinitialize();
+ release();
}
-void Renderer9::deinitialize()
+void Renderer9::release()
{
releaseDeviceResources();
@@ -142,22 +162,15 @@ void Renderer9::deinitialize()
SafeRelease(mD3d9);
SafeRelease(mD3d9Ex);
+ mCompiler.release();
+
if (mDeviceWindow)
{
DestroyWindow(mDeviceWindow);
mDeviceWindow = NULL;
}
- if (mD3d9Module)
- {
- mD3d9Module = NULL;
- }
-
- while (!mMultiSampleSupport.empty())
- {
- delete [] mMultiSampleSupport.begin()->second;
- mMultiSampleSupport.erase(mMultiSampleSupport.begin());
- }
+ mD3d9Module = NULL;
}
Renderer9 *Renderer9::makeRenderer9(Renderer *renderer)
@@ -168,21 +181,13 @@ Renderer9 *Renderer9::makeRenderer9(Renderer *renderer)
EGLint Renderer9::initialize()
{
- if (!initializeCompiler())
+ if (!mCompiler.initialize())
{
return EGL_NOT_INITIALIZED;
}
- if (mSoftwareDevice)
- {
- TRACE_EVENT0("gpu", "GetModuleHandle_swiftshader");
- mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
- }
- else
- {
- TRACE_EVENT0("gpu", "GetModuleHandle_d3d9");
- mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
- }
+ TRACE_EVENT0("gpu", "GetModuleHandle_d3d9");
+ mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
if (mD3d9Module == NULL)
{
@@ -251,7 +256,7 @@ EGLint Renderer9::initialize()
}
// When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported.
- // This is required by Texture2D::convertToRenderTarget.
+ // This is required by Texture2D::ensureRenderTarget.
if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
{
ERR("Renderer does not support stretctrect from textures!\n");
@@ -263,15 +268,6 @@ EGLint Renderer9::initialize()
mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier);
}
- // ATI cards on XP have problems with non-power-of-two textures.
- mSupportsNonPower2Textures = !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
- !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
- !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
- !(getComparableOSVersion() < versionWindowsVista && mAdapterIdentifier.VendorId == VENDOR_ID_AMD);
-
- // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec
- mSupportsTextureFilterAnisotropy = ((mDeviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) && (mDeviceCaps.MaxAnisotropy >= 2));
-
mMinSwapInterval = 4;
mMaxSwapInterval = 0;
@@ -301,48 +297,17 @@ EGLint Renderer9::initialize()
mMaxSwapInterval = std::max(mMaxSwapInterval, 4);
}
- int max = 0;
- {
- TRACE_EVENT0("gpu", "getMultiSampleSupport");
- for (unsigned int i = 0; i < ArraySize(RenderTargetFormats); ++i)
- {
- bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1];
- getMultiSampleSupport(RenderTargetFormats[i], multisampleArray);
- mMultiSampleSupport[RenderTargetFormats[i]] = multisampleArray;
-
- for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j)
- {
- if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max)
- {
- max = j;
- }
- }
- }
- }
+ mMaxSupportedSamples = 0;
+ const d3d9::D3DFormatSet &d3d9Formats = d3d9::GetAllUsedD3DFormats();
+ for (d3d9::D3DFormatSet::const_iterator i = d3d9Formats.begin(); i != d3d9Formats.end(); ++i)
{
- TRACE_EVENT0("gpu", "getMultiSampleSupport2");
- for (unsigned int i = 0; i < ArraySize(DepthStencilFormats); ++i)
- {
- if (DepthStencilFormats[i] == D3DFMT_UNKNOWN)
- continue;
-
- bool *multisampleArray = new bool[D3DMULTISAMPLE_16_SAMPLES + 1];
- getMultiSampleSupport(DepthStencilFormats[i], multisampleArray);
- mMultiSampleSupport[DepthStencilFormats[i]] = multisampleArray;
-
- for (int j = D3DMULTISAMPLE_16_SAMPLES; j >= 0; --j)
- {
- if (multisampleArray[j] && j != D3DMULTISAMPLE_NONMASKABLE && j > max)
- {
- max = j;
- }
- }
- }
+ TRACE_EVENT0("gpu", "getMultiSampleSupport");
+ MultisampleSupportInfo support = getMultiSampleSupport(*i);
+ mMultiSampleSupport[*i] = support;
+ mMaxSupportedSamples = std::max(mMaxSupportedSamples, support.maxSupportedSamples);
}
- mMaxSupportedSamples = max;
-
static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
static const TCHAR className[] = TEXT("STATIC");
@@ -378,7 +343,7 @@ EGLint Renderer9::initialize()
if (mD3d9Ex)
{
TRACE_EVENT0("gpu", "mDevice_QueryInterface");
- result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx);
+ result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&mDeviceEx);
ASSERT(SUCCEEDED(result));
}
@@ -388,36 +353,6 @@ EGLint Renderer9::initialize()
mPixelShaderCache.initialize(mDevice);
}
- // Check occlusion query support
- IDirect3DQuery9 *occlusionQuery = NULL;
- {
- TRACE_EVENT0("gpu", "device_CreateQuery");
- if (SUCCEEDED(mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery)) && occlusionQuery)
- {
- occlusionQuery->Release();
- mOcclusionQuerySupport = true;
- }
- else
- {
- mOcclusionQuerySupport = false;
- }
- }
-
- // Check event query support
- IDirect3DQuery9 *eventQuery = NULL;
- {
- TRACE_EVENT0("gpu", "device_CreateQuery2");
- if (SUCCEEDED(mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery)) && eventQuery)
- {
- eventQuery->Release();
- mEventQuerySupport = true;
- }
- else
- {
- mEventQuerySupport = false;
- }
- }
-
D3DDISPLAYMODE currentDisplayMode;
mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
@@ -428,72 +363,10 @@ EGLint Renderer9::initialize()
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F));
- // Check depth texture support
- // we use INTZ for depth textures in Direct3D9
- // we also want NULL texture support to ensure the we can make depth-only FBOs
- // see http://aras-p.info/texts/D3D9GPUHacks.html
- mDepthTextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
- D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
- D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL));
-
- // Check 32 bit floating point texture support
- mFloat32FilterSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
-
- mFloat32RenderSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
-
- if (!mFloat32FilterSupport && !mFloat32RenderSupport)
- {
- mFloat32TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
- }
- else
- {
- mFloat32TextureSupport = true;
- }
-
- // Check 16 bit floating point texture support
- mFloat16FilterSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_QUERY_FILTER,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
-
- mFloat16RenderSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
-
- if (!mFloat16FilterSupport && !mFloat16RenderSupport)
- {
- mFloat16TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
- SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
- D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
- }
- else
- {
- mFloat16TextureSupport = true;
- }
-
- // Check DXT texture support
- mDXT1TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1));
- mDXT3TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3));
- mDXT5TextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5));
-
- // Check luminance[alpha] texture support
- mLuminanceTextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8));
- mLuminanceAlphaTextureSupport = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8));
-
initializeDevice();
+ d3d9::InitializeVertexTranslations(this);
+
return EGL_SUCCESS;
}
@@ -520,7 +393,7 @@ void Renderer9::initializeDevice()
mSceneStarted = false;
ASSERT(!mBlit && !mVertexDataManager && !mIndexDataManager);
- mBlit = new Blit(this);
+ mBlit = new Blit9(this);
mVertexDataManager = new rx::VertexDataManager(this);
mIndexDataManager = new rx::IndexDataManager(this);
}
@@ -585,10 +458,11 @@ int Renderer9::generateConfigs(ConfigDesc **configDescList)
if (SUCCEEDED(result))
{
ConfigDesc newConfig;
- newConfig.renderTargetFormat = d3d9_gl::ConvertBackBufferFormat(renderTargetFormat);
- newConfig.depthStencilFormat = d3d9_gl::ConvertDepthStencilFormat(depthStencilFormat);
+ newConfig.renderTargetFormat = d3d9_gl::GetInternalFormat(renderTargetFormat);
+ newConfig.depthStencilFormat = d3d9_gl::GetInternalFormat(depthStencilFormat);
newConfig.multiSample = 0; // FIXME: enumerate multi-sampling
newConfig.fastConfig = (currentDisplayMode.Format == renderTargetFormat);
+ newConfig.es3Capable = false;
(*configDescList)[numConfigs++] = newConfig;
}
@@ -681,6 +555,7 @@ IDirect3DQuery9* Renderer9::allocateEventQuery()
if (mEventQueryPool.empty())
{
HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
else
@@ -696,7 +571,7 @@ void Renderer9::freeEventQuery(IDirect3DQuery9* query)
{
if (mEventQueryPool.size() > 1000)
{
- query->Release();
+ SafeRelease(query);
}
else
{
@@ -736,9 +611,14 @@ IndexBuffer *Renderer9::createIndexBuffer()
return new IndexBuffer9(this);
}
-BufferStorage *Renderer9::createBufferStorage()
+BufferImpl *Renderer9::createBuffer()
{
- return new BufferStorage9();
+ return new Buffer9(this);
+}
+
+VertexArrayImpl *Renderer9::createVertexArray()
+{
+ return new VertexArray9(this);
}
QueryImpl *Renderer9::createQuery(GLenum type)
@@ -751,6 +631,26 @@ FenceImpl *Renderer9::createFence()
return new Fence9(this);
}
+bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const
+{
+ // Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
+ return false;
+}
+
+bool Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+{
+ // Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
+ UNREACHABLE();
+ return false;
+}
+
+void Renderer9::generateSwizzle(gl::Texture *texture)
+{
+ // Swizzled textures are not available in ES2 or D3D9
+ UNREACHABLE();
+}
+
void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
{
bool *forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : mForceSetVertexSamplerStates;
@@ -769,8 +669,8 @@ void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::Sampl
gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, samplerState.maxAnisotropy);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter);
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter);
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.lodOffset);
- if (mSupportsTextureFilterAnisotropy)
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, samplerState.baseLevel);
+ if (getRendererExtensions().textureFilterAnisotropic)
{
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy);
}
@@ -814,6 +714,12 @@ void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture
appliedSerials[index] = serial;
}
+bool Renderer9::setUniformBuffers(const gl::Buffer* /*vertexUniformBuffers*/[], const gl::Buffer* /*fragmentUniformBuffers*/[])
+{
+ // No effect in ES2/D3D9
+ return true;
+}
+
void Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
{
bool rasterStateChanged = mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0;
@@ -852,10 +758,11 @@ void Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
mForceSetRasterState = false;
}
-void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor, unsigned int sampleMask)
+void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
+ unsigned int sampleMask)
{
bool blendStateChanged = mForceSetBlendState || memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0;
- bool blendColorChanged = mForceSetBlendState || memcmp(&blendColor, &mCurBlendColor, sizeof(gl::Color)) != 0;
+ bool blendColorChanged = mForceSetBlendState || memcmp(&blendColor, &mCurBlendColor, sizeof(gl::ColorF)) != 0;
bool sampleMaskChanged = mForceSetBlendState || sampleMask != mCurSampleMask;
if (blendStateChanged || blendColorChanged)
@@ -906,6 +813,9 @@ void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState
FIXME("Sample alpha to coverage is unimplemented.");
}
+ gl::FramebufferAttachment *attachment = framebuffer->getFirstColorbuffer();
+ GLenum internalFormat = attachment ? attachment->getInternalFormat() : GL_NONE;
+
// Set the color mask
bool zeroColorMaskAllowed = getAdapterVendor() != VENDOR_ID_AMD;
// Apparently some ATI cards have a bug where a draw with a zero color
@@ -914,8 +824,10 @@ void Renderer9::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState
// drawing is done.
// http://code.google.com/p/angleproject/issues/detail?id=169
- DWORD colorMask = gl_d3d9::ConvertColorMask(blendState.colorMaskRed, blendState.colorMaskGreen,
- blendState.colorMaskBlue, blendState.colorMaskAlpha);
+ DWORD colorMask = gl_d3d9::ConvertColorMask(gl::GetRedBits(internalFormat) > 0 && blendState.colorMaskRed,
+ gl::GetGreenBits(internalFormat) > 0 && blendState.colorMaskGreen,
+ gl::GetBlueBits(internalFormat) > 0 && blendState.colorMaskBlue,
+ gl::GetAlphaBits(internalFormat) > 0 && blendState.colorMaskAlpha);
if (colorMask == 0 && !zeroColorMaskAllowed)
{
// Enable green channel, but set blending so nothing will be drawn.
@@ -984,13 +896,10 @@ void Renderer9::setDepthStencilState(const gl::DepthStencilState &depthStencilSt
const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF;
const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK;
const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK;
- if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
- stencilRef != stencilBackRef ||
- depthStencilState.stencilMask != depthStencilState.stencilBackMask)
- {
- ERR("Separate front/back stencil writemasks, reference values, or stencil mask values are invalid under WebGL.");
- return gl::error(GL_INVALID_OPERATION);
- }
+
+ ASSERT(depthStencilState.stencilWritemask == depthStencilState.stencilBackWritemask);
+ ASSERT(stencilRef == stencilBackRef);
+ ASSERT(depthStencilState.stencilMask == depthStencilState.stencilBackMask);
// get the maximum size of the stencil ref
unsigned int maxStencil = (1 << mCurStencilSize) - 1;
@@ -1188,14 +1097,15 @@ bool Renderer9::applyPrimitiveType(GLenum mode, GLsizei count)
mPrimitiveCount = count - 2;
break;
default:
- return gl::error(GL_INVALID_ENUM, false);
+ UNREACHABLE();
+ return false;
}
return mPrimitiveCount > 0;
}
-gl::Renderbuffer *Renderer9::getNullColorbuffer(gl::Renderbuffer *depthbuffer)
+gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachment *depthbuffer)
{
if (!depthbuffer)
{
@@ -1218,7 +1128,8 @@ gl::Renderbuffer *Renderer9::getNullColorbuffer(gl::Renderbuffer *depthbuffer)
}
}
- gl::Renderbuffer *nullbuffer = new gl::Renderbuffer(this, 0, new gl::Colorbuffer(this, width, height, GL_NONE, 0));
+ gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(0, new gl::Colorbuffer(this, width, height, GL_NONE, 0));
+ gl::RenderbufferAttachment *nullbuffer = new gl::RenderbufferAttachment(nullRenderbuffer);
// add nullbuffer to the cache
NullColorbufferCacheEntry *oldest = &mNullColorbufferCache[0];
@@ -1243,29 +1154,25 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
{
// if there is no color attachment we must synthesize a NULL colorattachment
// to keep the D3D runtime happy. This should only be possible if depth texturing.
- gl::Renderbuffer *renderbufferObject = NULL;
- if (framebuffer->getColorbufferType(0) != GL_NONE)
+ gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(0);
+ if (!attachment)
{
- renderbufferObject = framebuffer->getColorbuffer(0);
+ attachment = getNullColorbuffer(framebuffer->getDepthbuffer());
}
- else
- {
- renderbufferObject = getNullColorbuffer(framebuffer->getDepthbuffer());
- }
- if (!renderbufferObject)
+ if (!attachment)
{
ERR("unable to locate renderbuffer for FBO.");
return false;
}
bool renderTargetChanged = false;
- unsigned int renderTargetSerial = renderbufferObject->getSerial();
+ unsigned int renderTargetSerial = attachment->getSerial();
if (renderTargetSerial != mAppliedRenderTargetSerial)
{
// Apply the render target on the device
IDirect3DSurface9 *renderTargetSurface = NULL;
- RenderTarget *renderTarget = renderbufferObject->getRenderTarget();
+ RenderTarget *renderTarget = attachment->getRenderTarget();
if (renderTarget)
{
renderTargetSurface = RenderTarget9::makeRenderTarget9(renderTarget)->getSurface();
@@ -1278,35 +1185,22 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
}
mDevice->SetRenderTarget(0, renderTargetSurface);
- renderTargetSurface->Release();
+ SafeRelease(renderTargetSurface);
mAppliedRenderTargetSerial = renderTargetSerial;
renderTargetChanged = true;
}
- gl::Renderbuffer *depthStencil = NULL;
+ gl::FramebufferAttachment *depthStencil = framebuffer->getDepthbuffer();
unsigned int depthbufferSerial = 0;
unsigned int stencilbufferSerial = 0;
- if (framebuffer->getDepthbufferType() != GL_NONE)
+ if (depthStencil)
{
- depthStencil = framebuffer->getDepthbuffer();
- if (!depthStencil)
- {
- ERR("Depth stencil pointer unexpectedly null.");
- return false;
- }
-
depthbufferSerial = depthStencil->getSerial();
}
- else if (framebuffer->getStencilbufferType() != GL_NONE)
+ else if (framebuffer->getStencilbuffer())
{
depthStencil = framebuffer->getStencilbuffer();
- if (!depthStencil)
- {
- ERR("Depth stencil pointer unexpectedly null.");
- return false;
- }
-
stencilbufferSerial = depthStencil->getSerial();
}
@@ -1335,7 +1229,7 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
}
mDevice->SetDepthStencilSurface(depthStencilSurface);
- depthStencilSurface->Release();
+ SafeRelease(depthStencilSurface);
depthSize = depthStencil->getDepthSize();
stencilSize = depthStencil->getStencilSize();
@@ -1366,25 +1260,27 @@ bool Renderer9::applyRenderTarget(gl::Framebuffer *framebuffer)
{
mForceSetScissor = true;
mForceSetViewport = true;
+ mForceSetBlendState = true;
- mRenderTargetDesc.width = renderbufferObject->getWidth();
- mRenderTargetDesc.height = renderbufferObject->getHeight();
- mRenderTargetDesc.format = renderbufferObject->getActualFormat();
+ mRenderTargetDesc.width = attachment->getWidth();
+ mRenderTargetDesc.height = attachment->getHeight();
+ mRenderTargetDesc.format = attachment->getActualFormat();
mRenderTargetDescInitialized = true;
}
return true;
}
-GLenum Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances)
+GLenum Renderer9::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances)
{
TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS];
- GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, programBinary, first, count, attributes, instances);
+ GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances);
if (err != GL_NO_ERROR)
{
return err;
}
-
+
return mVertexDeclarationCache.applyDeclaration(mDevice, attributes, programBinary, instances, &mRepeatDraw);
}
@@ -1410,10 +1306,17 @@ GLenum Renderer9::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArr
return err;
}
-void Renderer9::drawArrays(GLenum mode, GLsizei count, GLsizei instances)
+void Renderer9::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[])
{
+ UNREACHABLE();
+}
+
+void Renderer9::drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive)
+{
+ ASSERT(!transformFeedbackActive);
+
startScene();
-
+
if (mode == GL_LINE_LOOP)
{
drawLineLoop(count, GL_NONE, NULL, 0, NULL);
@@ -1448,7 +1351,8 @@ void Renderer9::drawArrays(GLenum mode, GLsizei count, GLsizei instances)
}
}
-void Renderer9::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei /*instances*/)
+void Renderer9::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei /*instances*/)
{
startScene();
@@ -1476,14 +1380,14 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
if (type != GL_NONE && elementArrayBuffer)
{
gl::Buffer *indexBuffer = elementArrayBuffer;
- BufferStorage *storage = indexBuffer->getStorage();
+ BufferImpl *storage = indexBuffer->getImplementation();
intptr_t offset = reinterpret_cast<intptr_t>(indices);
indices = static_cast<const GLubyte*>(storage->getData()) + offset;
}
unsigned int startIndex = 0;
- if (get32BitIndexSupport())
+ if (getRendererExtensions().elementIndexUint)
{
if (!mLineLoopIB)
{
@@ -1498,15 +1402,15 @@ void Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
}
}
+ // Checked by Renderer9::applyPrimitiveType
+ ASSERT(count >= 0);
+
if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
{
ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
return gl::error(GL_OUT_OF_MEMORY);
}
- // Checked by Renderer9::applyPrimitiveType
- ASSERT(count >= 0);
-
const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int);
if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT))
{
@@ -1674,7 +1578,7 @@ void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indi
if (elementArrayBuffer)
{
- BufferStorage *storage = elementArrayBuffer->getStorage();
+ BufferImpl *storage = elementArrayBuffer->getImplementation();
intptr_t offset = reinterpret_cast<intptr_t>(indices);
indices = static_cast<const GLubyte*>(storage->getData()) + offset;
}
@@ -1688,34 +1592,51 @@ void Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indi
}
}
-void Renderer9::applyShaders(gl::ProgramBinary *programBinary)
+void Renderer9::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive)
{
- unsigned int programBinarySerial = programBinary->getSerial();
- if (programBinarySerial != mAppliedProgramBinarySerial)
- {
- ShaderExecutable *vertexExe = programBinary->getVertexExecutable();
- ShaderExecutable *pixelExe = programBinary->getPixelExecutable();
+ ASSERT(!transformFeedbackActive);
+ ASSERT(!rasterizerDiscard);
- IDirect3DVertexShader9 *vertexShader = NULL;
- if (vertexExe) vertexShader = ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader();
+ ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout);
+ ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer);
- IDirect3DPixelShader9 *pixelShader = NULL;
- if (pixelExe) pixelShader = ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader();
+ IDirect3DVertexShader9 *vertexShader = (vertexExe ? ShaderExecutable9::makeShaderExecutable9(vertexExe)->getVertexShader() : NULL);
+ IDirect3DPixelShader9 *pixelShader = (pixelExe ? ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader() : NULL);
- mDevice->SetPixelShader(pixelShader);
+ if (vertexShader != mAppliedVertexShader)
+ {
mDevice->SetVertexShader(vertexShader);
+ mAppliedVertexShader = vertexShader;
+ }
+
+ if (pixelShader != mAppliedPixelShader)
+ {
+ mDevice->SetPixelShader(pixelShader);
+ mAppliedPixelShader = pixelShader;
+ }
+
+ // D3D9 has a quirk where creating multiple shaders with the same content
+ // can return the same shader pointer. Because GL programs store different data
+ // per-program, checking the program serial guarantees we upload fresh
+ // uniform data even if our shader pointers are the same.
+ // https://code.google.com/p/angleproject/issues/detail?id=661
+ unsigned int programSerial = programBinary->getSerial();
+ if (programSerial != mAppliedProgramSerial)
+ {
programBinary->dirtyAllUniforms();
mDxUniformsDirty = true;
-
- mAppliedProgramBinarySerial = programBinarySerial;
+ mAppliedProgramSerial = programSerial;
}
}
-void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray)
+void Renderer9::applyUniforms(const gl::ProgramBinary &programBinary)
{
- for (std::vector<gl::Uniform*>::const_iterator ub = uniformArray->begin(), ue = uniformArray->end(); ub != ue; ++ub)
+ const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms();
+
+ for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++)
{
- gl::Uniform *targetUniform = *ub;
+ gl::LinkedUniform *targetUniform = uniformArray[uniformIndex];
if (targetUniform->dirty)
{
@@ -1751,8 +1672,6 @@ void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray
default:
UNREACHABLE();
}
-
- targetUniform->dirty = false;
}
}
@@ -1765,20 +1684,20 @@ void Renderer9::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray
}
}
-void Renderer9::applyUniformnfv(gl::Uniform *targetUniform, const GLfloat *v)
+void Renderer9::applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v)
{
- if (targetUniform->psRegisterIndex >= 0)
+ if (targetUniform->isReferencedByFragmentShader())
{
mDevice->SetPixelShaderConstantF(targetUniform->psRegisterIndex, v, targetUniform->registerCount);
}
- if (targetUniform->vsRegisterIndex >= 0)
+ if (targetUniform->isReferencedByVertexShader())
{
mDevice->SetVertexShaderConstantF(targetUniform->vsRegisterIndex, v, targetUniform->registerCount);
}
}
-void Renderer9::applyUniformniv(gl::Uniform *targetUniform, const GLint *v)
+void Renderer9::applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v)
{
ASSERT(targetUniform->registerCount <= MAX_VERTEX_CONSTANT_VECTORS_D3D9);
GLfloat vector[MAX_VERTEX_CONSTANT_VECTORS_D3D9][4];
@@ -1794,7 +1713,7 @@ void Renderer9::applyUniformniv(gl::Uniform *targetUniform, const GLint *v)
applyUniformnfv(targetUniform, (GLfloat*)vector);
}
-void Renderer9::applyUniformnbv(gl::Uniform *targetUniform, const GLint *v)
+void Renderer9::applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v)
{
ASSERT(targetUniform->registerCount <= MAX_VERTEX_CONSTANT_VECTORS_D3D9);
GLfloat vector[MAX_VERTEX_CONSTANT_VECTORS_D3D9][4];
@@ -1812,27 +1731,68 @@ void Renderer9::applyUniformnbv(gl::Uniform *targetUniform, const GLint *v)
void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer)
{
- D3DCOLOR color = D3DCOLOR_ARGB(gl::unorm<8>(clearParams.colorClearValue.alpha),
- gl::unorm<8>(clearParams.colorClearValue.red),
- gl::unorm<8>(clearParams.colorClearValue.green),
- gl::unorm<8>(clearParams.colorClearValue.blue));
+ if (clearParams.colorClearType != GL_FLOAT)
+ {
+ // Clearing buffers with non-float values is not supported by Renderer9 and ES 2.0
+ UNREACHABLE();
+ return;
+ }
+
+ bool clearColor = clearParams.clearColor[0];
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ if (clearParams.clearColor[i] != clearColor)
+ {
+ // Clearing individual buffers other than buffer zero is not supported by Renderer9 and ES 2.0
+ UNREACHABLE();
+ return;
+ }
+ }
+
float depth = gl::clamp01(clearParams.depthClearValue);
- int stencil = clearParams.stencilClearValue & 0x000000FF;
+ DWORD stencil = clearParams.stencilClearValue & 0x000000FF;
unsigned int stencilUnmasked = 0x0;
- if ((clearParams.mask & GL_STENCIL_BUFFER_BIT) && frameBuffer->hasStencil())
+ if (clearParams.clearStencil && frameBuffer->hasStencil())
{
- unsigned int stencilSize = gl::GetStencilSize(frameBuffer->getStencilbuffer()->getActualFormat());
+ unsigned int stencilSize = gl::GetStencilBits(frameBuffer->getStencilbuffer()->getActualFormat());
stencilUnmasked = (0x1 << stencilSize) - 1;
}
- bool alphaUnmasked = (gl::GetAlphaSize(mRenderTargetDesc.format) == 0) || clearParams.colorMaskAlpha;
-
- const bool needMaskedStencilClear = (clearParams.mask & GL_STENCIL_BUFFER_BIT) &&
+ const bool needMaskedStencilClear = clearParams.clearStencil &&
(clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
- const bool needMaskedColorClear = (clearParams.mask & GL_COLOR_BUFFER_BIT) &&
- !(clearParams.colorMaskRed && clearParams.colorMaskGreen &&
- clearParams.colorMaskBlue && alphaUnmasked);
+
+ bool needMaskedColorClear = false;
+ D3DCOLOR color = D3DCOLOR_ARGB(255, 0, 0, 0);
+ if (clearColor)
+ {
+ gl::FramebufferAttachment *attachment = frameBuffer->getFirstColorbuffer();
+ GLenum internalFormat = attachment->getInternalFormat();
+ GLenum actualFormat = attachment->getActualFormat();
+
+ GLuint internalRedBits = gl::GetRedBits(internalFormat);
+ GLuint internalGreenBits = gl::GetGreenBits(internalFormat);
+ GLuint internalBlueBits = gl::GetBlueBits(internalFormat);
+ GLuint internalAlphaBits = gl::GetAlphaBits(internalFormat);
+
+ GLuint actualRedBits = gl::GetRedBits(actualFormat);
+ GLuint actualGreenBits = gl::GetGreenBits(actualFormat);
+ GLuint actualBlueBits = gl::GetBlueBits(actualFormat);
+ GLuint actualAlphaBits = gl::GetAlphaBits(actualFormat);
+
+ color = D3DCOLOR_ARGB(gl::unorm<8>((internalAlphaBits == 0 && actualAlphaBits > 0) ? 1.0f : clearParams.colorFClearValue.alpha),
+ gl::unorm<8>((internalRedBits == 0 && actualRedBits > 0) ? 0.0f : clearParams.colorFClearValue.red),
+ gl::unorm<8>((internalGreenBits == 0 && actualGreenBits > 0) ? 0.0f : clearParams.colorFClearValue.green),
+ gl::unorm<8>((internalBlueBits == 0 && actualBlueBits > 0) ? 0.0f : clearParams.colorFClearValue.blue));
+
+ if ((internalRedBits > 0 && !clearParams.colorMaskRed) ||
+ (internalGreenBits > 0 && !clearParams.colorMaskGreen) ||
+ (internalBlueBits > 0 && !clearParams.colorMaskBlue) ||
+ (internalAlphaBits > 0 && !clearParams.colorMaskAlpha))
+ {
+ needMaskedColorClear = true;
+ }
+ }
if (needMaskedColorClear || needMaskedStencilClear)
{
@@ -1893,7 +1853,7 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
- if (clearParams.mask & GL_COLOR_BUFFER_BIT)
+ if (clearColor)
{
mDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
gl_d3d9::ConvertColorMask(clearParams.colorMaskRed,
@@ -1906,7 +1866,7 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
}
- if (stencilUnmasked != 0x0 && (clearParams.mask & GL_STENCIL_BUFFER_BIT))
+ if (stencilUnmasked != 0x0 && clearParams.clearStencil)
{
mDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
mDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
@@ -1962,7 +1922,7 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
startScene();
mDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float[4]));
- if (clearParams.mask & GL_DEPTH_BUFFER_BIT)
+ if (clearParams.clearDepth)
{
mDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
mDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
@@ -1974,18 +1934,18 @@ void Renderer9::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *f
mMaskedClearSavedState->Apply();
}
}
- else if (clearParams.mask)
+ else if (clearColor || clearParams.clearDepth || clearParams.clearStencil)
{
DWORD dxClearFlags = 0;
- if (clearParams.mask & GL_COLOR_BUFFER_BIT)
+ if (clearColor)
{
dxClearFlags |= D3DCLEAR_TARGET;
}
- if (clearParams.mask & GL_DEPTH_BUFFER_BIT)
+ if (clearParams.clearDepth)
{
dxClearFlags |= D3DCLEAR_ZBUFFER;
}
- if (clearParams.mask & GL_STENCIL_BUFFER_BIT)
+ if (clearParams.clearStencil)
{
dxClearFlags |= D3DCLEAR_STENCIL;
}
@@ -2020,7 +1980,9 @@ void Renderer9::markAllStateDirty()
}
mAppliedIBSerial = 0;
- mAppliedProgramBinarySerial = 0;
+ mAppliedVertexShader = NULL;
+ mAppliedPixelShader = NULL;
+ mAppliedProgramSerial = 0;
mDxUniformsDirty = true;
mVertexDeclarationCache.markStateDirty();
@@ -2028,11 +1990,11 @@ void Renderer9::markAllStateDirty()
void Renderer9::releaseDeviceResources()
{
- while (!mEventQueryPool.empty())
+ for (size_t i = 0; i < mEventQueryPool.size(); i++)
{
- mEventQueryPool.back()->Release();
- mEventQueryPool.pop_back();
+ SafeRelease(mEventQueryPool[i]);
}
+ mEventQueryPool.clear();
SafeRelease(mMaskedClearSavedState);
@@ -2048,10 +2010,8 @@ void Renderer9::releaseDeviceResources()
{
SafeDelete(mNullColorbufferCache[i].buffer);
}
-
}
-
void Renderer9::notifyDeviceLost()
{
mDeviceLost = true;
@@ -2221,7 +2181,7 @@ bool Renderer9::resetRemovedDevice()
// The hardware adapter has been removed. Application must destroy the device, do enumeration of
// adapters and create another Direct3D device. If application continues rendering without
// calling Reset, the rendering calls will succeed. Applies to Direct3D 9Ex only.
- deinitialize();
+ release();
return (initialize() == EGL_SUCCESS);
}
@@ -2255,84 +2215,30 @@ GUID Renderer9::getAdapterIdentifier() const
return mAdapterIdentifier.DeviceIdentifier;
}
-void Renderer9::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray)
-{
- for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++)
- {
- HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format,
- TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
-
- multiSampleArray[multiSampleIndex] = SUCCEEDED(result);
- }
-}
-
-bool Renderer9::getBGRATextureSupport() const
-{
- // DirectX 9 always supports BGRA
- return true;
-}
-
-bool Renderer9::getDXT1TextureSupport()
-{
- return mDXT1TextureSupport;
-}
-
-bool Renderer9::getDXT3TextureSupport()
-{
- return mDXT3TextureSupport;
-}
-
-bool Renderer9::getDXT5TextureSupport()
+Renderer9::MultisampleSupportInfo Renderer9::getMultiSampleSupport(D3DFORMAT format)
{
- return mDXT5TextureSupport;
-}
-
-bool Renderer9::getDepthTextureSupport() const
-{
- return mDepthTextureSupport;
-}
-
-bool Renderer9::getFloat32TextureSupport(bool *filtering, bool *renderable)
-{
- *filtering = mFloat32FilterSupport;
- *renderable = mFloat32RenderSupport;
- return mFloat32TextureSupport;
-}
-
-bool Renderer9::getFloat16TextureSupport(bool *filtering, bool *renderable)
-{
- *filtering = mFloat16FilterSupport;
- *renderable = mFloat16RenderSupport;
- return mFloat16TextureSupport;
-}
-
-bool Renderer9::getLuminanceTextureSupport()
-{
- return mLuminanceTextureSupport;
-}
+ MultisampleSupportInfo support = { 0 };
-bool Renderer9::getLuminanceAlphaTextureSupport()
-{
- return mLuminanceAlphaTextureSupport;
-}
-
-bool Renderer9::getTextureFilterAnisotropySupport() const
-{
- return mSupportsTextureFilterAnisotropy;
-}
-
-float Renderer9::getTextureMaxAnisotropy() const
-{
- if (mSupportsTextureFilterAnisotropy)
+ for (unsigned int multiSampleIndex = 0; multiSampleIndex < ArraySize(support.supportedSamples); multiSampleIndex++)
{
- return static_cast<float>(mDeviceCaps.MaxAnisotropy);
+ HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format, TRUE,
+ (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL);
+
+ if (SUCCEEDED(result))
+ {
+ support.supportedSamples[multiSampleIndex] = true;
+ if (multiSampleIndex != D3DMULTISAMPLE_NONMASKABLE)
+ {
+ support.maxSupportedSamples = std::max(support.maxSupportedSamples, multiSampleIndex);
+ }
+ }
+ else
+ {
+ support.supportedSamples[multiSampleIndex] = false;
+ }
}
- return 1.0f;
-}
-bool Renderer9::getEventQuerySupport()
-{
- return mEventQuerySupport;
+ return support;
}
unsigned int Renderer9::getMaxVertexTextureImageUnits() const
@@ -2373,68 +2279,79 @@ unsigned int Renderer9::getMaxVaryingVectors() const
return (getMajorShaderModel() >= 3) ? MAX_VARYING_VECTORS_SM3 : MAX_VARYING_VECTORS_SM2;
}
-bool Renderer9::getNonPower2TextureSupport() const
+unsigned int Renderer9::getMaxVertexShaderUniformBuffers() const
{
- return mSupportsNonPower2Textures;
+ return 0;
}
-bool Renderer9::getOcclusionQuerySupport() const
+unsigned int Renderer9::getMaxFragmentShaderUniformBuffers() const
{
- return mOcclusionQuerySupport;
+ return 0;
}
-bool Renderer9::getInstancingSupport() const
+unsigned int Renderer9::getReservedVertexUniformBuffers() const
{
- return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
+ return 0;
}
-bool Renderer9::getShareHandleSupport() const
+unsigned int Renderer9::getReservedFragmentUniformBuffers() const
{
- // PIX doesn't seem to support using share handles, so disable them.
- return (mD3d9Ex != NULL) && !gl::perfActive();
+ return 0;
}
-bool Renderer9::getDerivativeInstructionSupport() const
+unsigned int Renderer9::getMaxTransformFeedbackBuffers() const
{
- return (mDeviceCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) != 0;
+ return 0;
}
-bool Renderer9::getPostSubBufferSupport() const
+unsigned int Renderer9::getMaxTransformFeedbackSeparateComponents() const
{
- return true;
+ return 0;
}
-int Renderer9::getMajorShaderModel() const
+unsigned int Renderer9::getMaxTransformFeedbackInterleavedComponents() const
{
- return D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion);
+ return 0;
+}
+
+unsigned int Renderer9::getMaxUniformBufferSize() const
+{
+ return 0;
}
-float Renderer9::getMaxPointSize() const
+bool Renderer9::getShareHandleSupport() const
+{
+ // PIX doesn't seem to support using share handles, so disable them.
+ return (mD3d9Ex != NULL) && !gl::perfActive();
+}
+
+bool Renderer9::getPostSubBufferSupport() const
{
- // Point size clamped at 1.0f for SM2
- return getMajorShaderModel() == 3 ? mDeviceCaps.MaxPointSize : 1.0f;
+ return true;
}
-int Renderer9::getMaxViewportDimension() const
+int Renderer9::getMaxRecommendedElementsIndices() const
{
- int maxTextureDimension = std::min(std::min(getMaxTextureWidth(), getMaxTextureHeight()),
- (int)gl::IMPLEMENTATION_MAX_TEXTURE_SIZE);
- return maxTextureDimension;
+ // ES3 only
+ UNREACHABLE();
+ return 0;
}
-int Renderer9::getMaxTextureWidth() const
+int Renderer9::getMaxRecommendedElementsVertices() const
{
- return (int)mDeviceCaps.MaxTextureWidth;
+ // ES3 only
+ UNREACHABLE();
+ return 0;
}
-int Renderer9::getMaxTextureHeight() const
+bool Renderer9::getSRGBTextureSupport() const
{
- return (int)mDeviceCaps.MaxTextureHeight;
+ return false;
}
-bool Renderer9::get32BitIndexSupport() const
+int Renderer9::getMajorShaderModel() const
{
- return mDeviceCaps.MaxVertexIndex >= (1 << 16);
+ return D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion);
}
DWORD Renderer9::getCapsDeclTypes() const
@@ -2457,6 +2374,53 @@ int Renderer9::getMaxSupportedSamples() const
return mMaxSupportedSamples;
}
+GLsizei Renderer9::getMaxSupportedFormatSamples(GLenum internalFormat) const
+{
+ D3DFORMAT format = gl_d3d9::GetTextureFormat(internalFormat);
+ MultisampleSupportMap::const_iterator itr = mMultiSampleSupport.find(format);
+ return (itr != mMultiSampleSupport.end()) ? mMaxSupportedSamples : 0;
+}
+
+GLsizei Renderer9::getNumSampleCounts(GLenum internalFormat) const
+{
+ D3DFORMAT format = gl_d3d9::GetTextureFormat(internalFormat);
+ MultisampleSupportMap::const_iterator iter = mMultiSampleSupport.find(format);
+
+ unsigned int numCounts = 0;
+ if (iter != mMultiSampleSupport.end())
+ {
+ const MultisampleSupportInfo& info = iter->second;
+ for (int i = 0; i < D3DMULTISAMPLE_16_SAMPLES; i++)
+ {
+ if (i != D3DMULTISAMPLE_NONMASKABLE && info.supportedSamples[i])
+ {
+ numCounts++;
+ }
+ }
+ }
+
+ return numCounts;
+}
+
+void Renderer9::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
+{
+ D3DFORMAT format = gl_d3d9::GetTextureFormat(internalFormat);
+ MultisampleSupportMap::const_iterator iter = mMultiSampleSupport.find(format);
+
+ if (iter != mMultiSampleSupport.end())
+ {
+ const MultisampleSupportInfo& info = iter->second;
+ int bufPos = 0;
+ for (int i = D3DMULTISAMPLE_16_SAMPLES; i >= 0 && bufPos < bufSize; i--)
+ {
+ if (i != D3DMULTISAMPLE_NONMASKABLE && info.supportedSamples[i])
+ {
+ params[bufPos++] = i;
+ }
+ }
+ }
+}
+
int Renderer9::getNearestSupportedSamples(D3DFORMAT format, int requested) const
{
if (requested == 0)
@@ -2464,7 +2428,7 @@ int Renderer9::getNearestSupportedSamples(D3DFORMAT format, int requested) const
return requested;
}
- std::map<D3DFORMAT, bool *>::const_iterator itr = mMultiSampleSupport.find(format);
+ MultisampleSupportMap::const_iterator itr = mMultiSampleSupport.find(format);
if (itr == mMultiSampleSupport.end())
{
if (format == D3DFMT_UNKNOWN)
@@ -2472,9 +2436,9 @@ int Renderer9::getNearestSupportedSamples(D3DFORMAT format, int requested) const
return -1;
}
- for (int i = requested; i <= D3DMULTISAMPLE_16_SAMPLES; ++i)
+ for (unsigned int i = requested; i < ArraySize(itr->second.supportedSamples); ++i)
{
- if (itr->second[i] && i != D3DMULTISAMPLE_NONMASKABLE)
+ if (itr->second.supportedSamples[i] && i != D3DMULTISAMPLE_NONMASKABLE)
{
return i;
}
@@ -2483,59 +2447,6 @@ int Renderer9::getNearestSupportedSamples(D3DFORMAT format, int requested) const
return -1;
}
-unsigned int Renderer9::getMaxRenderTargets() const
-{
- // we do not support MRT in d3d9
- return 1;
-}
-
-D3DFORMAT Renderer9::ConvertTextureInternalFormat(GLint internalformat)
-{
- switch (internalformat)
- {
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH24_STENCIL8_OES:
- return D3DFMT_INTZ;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return D3DFMT_DXT1;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- return D3DFMT_DXT3;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return D3DFMT_DXT5;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- return D3DFMT_A32B32G32R32F;
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- return D3DFMT_A16B16G16R16F;
- case GL_LUMINANCE8_EXT:
- if (getLuminanceTextureSupport())
- {
- return D3DFMT_L8;
- }
- break;
- case GL_LUMINANCE8_ALPHA8_EXT:
- if (getLuminanceAlphaTextureSupport())
- {
- return D3DFMT_A8L8;
- }
- break;
- case GL_RGB8_OES:
- case GL_RGB565:
- return D3DFMT_X8R8G8B8;
- }
-
- return D3DFMT_A8R8G8B8;
-}
-
bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source)
{
bool result = false;
@@ -2545,19 +2456,21 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStora
TextureStorage9_2D *source9 = TextureStorage9_2D::makeTextureStorage9_2D(source->getStorageInstance());
TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(dest->getStorageInstance());
- int levels = source9->levelCount();
+ int levels = source9->getLevelCount();
for (int i = 0; i < levels; ++i)
{
IDirect3DSurface9 *srcSurf = source9->getSurfaceLevel(i, false);
IDirect3DSurface9 *dstSurf = dest9->getSurfaceLevel(i, false);
-
+
result = copyToRenderTarget(dstSurf, srcSurf, source9->isManaged());
- if (srcSurf) srcSurf->Release();
- if (dstSurf) dstSurf->Release();
+ SafeRelease(srcSurf);
+ SafeRelease(dstSurf);
if (!result)
+ {
return false;
+ }
}
}
@@ -2572,7 +2485,7 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSto
{
TextureStorage9_Cube *source9 = TextureStorage9_Cube::makeTextureStorage9_Cube(source->getStorageInstance());
TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(dest->getStorageInstance());
- int levels = source9->levelCount();
+ int levels = source9->getLevelCount();
for (int f = 0; f < 6; f++)
{
for (int i = 0; i < levels; i++)
@@ -2582,11 +2495,13 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSto
result = copyToRenderTarget(dstSurf, srcSurf, source9->isManaged());
- if (srcSurf) srcSurf->Release();
- if (dstSurf) dstSurf->Release();
+ SafeRelease(srcSurf);
+ SafeRelease(dstSurf);
if (!result)
+ {
return false;
+ }
}
}
}
@@ -2594,6 +2509,20 @@ bool Renderer9::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureSto
return result;
}
+bool Renderer9::copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source)
+{
+ // 3D textures are not available in the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
+bool Renderer9::copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source)
+{
+ // 2D array textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
D3DPOOL Renderer9::getBufferPool(DWORD usage) const
{
if (mD3d9Ex != NULL)
@@ -2635,15 +2564,33 @@ bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sou
return mBlit->copy(framebuffer, rect, destFormat, xoffset, yoffset, storage, target, level);
}
+bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level)
+{
+ // 3D textures are not available in the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
+bool Renderer9::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level)
+{
+ // 2D array textures are not available in the D3D9 backend.
+ UNREACHABLE();
+ return false;
+}
+
bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect, gl::Framebuffer *drawFramebuffer, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil)
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter)
{
+ ASSERT(filter == GL_NEAREST);
+
endScene();
if (blitRenderTarget)
{
- gl::Renderbuffer *readBuffer = readFramebuffer->getColorbuffer(0);
- gl::Renderbuffer *drawBuffer = drawFramebuffer->getColorbuffer(0);
+ gl::FramebufferAttachment *readBuffer = readFramebuffer->getColorbuffer(0);
+ gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getColorbuffer(0);
RenderTarget9 *readRenderTarget = NULL;
RenderTarget9 *drawRenderTarget = NULL;
IDirect3DSurface9* readSurface = NULL;
@@ -2673,6 +2620,9 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
return gl::error(GL_OUT_OF_MEMORY, false);
}
+ gl::Extents srcSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
+ gl::Extents dstSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
+
RECT srcRect;
srcRect.left = readRect.x;
srcRect.right = readRect.x + readRect.width;
@@ -2685,10 +2635,79 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
dstRect.top = drawRect.y;
dstRect.bottom = drawRect.y + drawRect.height;
+ // Clip the rectangles to the scissor rectangle
+ if (scissor)
+ {
+ if (dstRect.left < scissor->x)
+ {
+ srcRect.left += (scissor->x - dstRect.left);
+ dstRect.left = scissor->x;
+ }
+ if (dstRect.top < scissor->y)
+ {
+ srcRect.top += (scissor->y - dstRect.top);
+ dstRect.top = scissor->y;
+ }
+ if (dstRect.right > scissor->x + scissor->width)
+ {
+ srcRect.right -= (dstRect.right - (scissor->x + scissor->width));
+ dstRect.right = scissor->x + scissor->width;
+ }
+ if (dstRect.bottom > scissor->y + scissor->height)
+ {
+ srcRect.bottom -= (dstRect.bottom - (scissor->y + scissor->height));
+ dstRect.bottom = scissor->y + scissor->height;
+ }
+ }
+
+ // Clip the rectangles to the destination size
+ if (dstRect.left < 0)
+ {
+ srcRect.left += -dstRect.left;
+ dstRect.left = 0;
+ }
+ if (dstRect.right > dstSize.width)
+ {
+ srcRect.right -= (dstRect.right - dstSize.width);
+ dstRect.right = dstSize.width;
+ }
+ if (dstRect.top < 0)
+ {
+ srcRect.top += -dstRect.top;
+ dstRect.top = 0;
+ }
+ if (dstRect.bottom > dstSize.height)
+ {
+ srcRect.bottom -= (dstRect.bottom - dstSize.height);
+ dstRect.bottom = dstSize.height;
+ }
+
+ // Clip the rectangles to the source size
+ if (srcRect.left < 0)
+ {
+ dstRect.left += -srcRect.left;
+ srcRect.left = 0;
+ }
+ if (srcRect.right > srcSize.width)
+ {
+ dstRect.right -= (srcRect.right - srcSize.width);
+ srcRect.right = srcSize.width;
+ }
+ if (srcRect.top < 0)
+ {
+ dstRect.top += -srcRect.top;
+ srcRect.top = 0;
+ }
+ if (srcRect.bottom > srcSize.height)
+ {
+ dstRect.bottom -= (srcRect.bottom - srcSize.height);
+ srcRect.bottom = srcSize.height;
+ }
+
HRESULT result = mDevice->StretchRect(readSurface, &srcRect, drawSurface, &dstRect, D3DTEXF_NONE);
- readSurface->Release();
- drawSurface->Release();
+ SafeRelease(readSurface);
+ SafeRelease(drawSurface);
if (FAILED(result))
{
@@ -2697,10 +2716,10 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
}
}
- if (blitDepthStencil)
+ if (blitDepth || blitStencil)
{
- gl::Renderbuffer *readBuffer = readFramebuffer->getDepthOrStencilbuffer();
- gl::Renderbuffer *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer();
+ gl::FramebufferAttachment *readBuffer = readFramebuffer->getDepthOrStencilbuffer();
+ gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer();
RenderTarget9 *readDepthStencil = NULL;
RenderTarget9 *drawDepthStencil = NULL;
IDirect3DSurface9* readSurface = NULL;
@@ -2732,8 +2751,8 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
HRESULT result = mDevice->StretchRect(readSurface, NULL, drawSurface, NULL, D3DTEXF_NONE);
- readSurface->Release();
- drawSurface->Release();
+ SafeRelease(readSurface);
+ SafeRelease(drawSurface);
if (FAILED(result))
{
@@ -2745,18 +2764,20 @@ bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &
return true;
}
-void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels)
+void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels)
{
+ ASSERT(pack.pixelBuffer.get() == NULL);
+
RenderTarget9 *renderTarget = NULL;
IDirect3DSurface9 *surface = NULL;
- gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
+ gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
if (colorbuffer)
{
renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget());
}
-
+
if (renderTarget)
{
surface = renderTarget->getSurface();
@@ -2774,13 +2795,13 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
{
UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target
- surface->Release();
+ SafeRelease(surface);
return gl::error(GL_OUT_OF_MEMORY);
}
HRESULT result;
IDirect3DSurface9 *systemSurface = NULL;
- bool directToPixels = !packReverseRowOrder && packAlignment <= 4 && getShareHandleSupport() &&
+ bool directToPixels = !pack.reverseRowOrder && pack.alignment <= 4 && getShareHandleSupport() &&
x == 0 && y == 0 && UINT(width) == desc.Width && UINT(height) == desc.Height &&
desc.Format == D3DFMT_A8R8G8B8 && format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE;
if (directToPixels)
@@ -2802,18 +2823,17 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- surface->Release();
+ SafeRelease(surface);
return gl::error(GL_OUT_OF_MEMORY);
}
}
result = mDevice->GetRenderTargetData(surface, systemSurface);
- surface->Release();
- surface = NULL;
+ SafeRelease(surface);
if (FAILED(result))
{
- systemSurface->Release();
+ SafeRelease(systemSurface);
// It turns out that D3D will sometimes produce more error
// codes than those documented.
@@ -2832,7 +2852,7 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (directToPixels)
{
- systemSurface->Release();
+ SafeRelease(systemSurface);
return;
}
@@ -2848,17 +2868,14 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
if (FAILED(result))
{
UNREACHABLE();
- systemSurface->Release();
+ SafeRelease(systemSurface);
return; // No sensible error to generate
}
- unsigned char *dest = (unsigned char*)pixels;
- unsigned short *dest16 = (unsigned short*)pixels;
-
unsigned char *source;
int inputPitch;
- if (packReverseRowOrder)
+ if (pack.reverseRowOrder)
{
source = ((unsigned char*)lock.pBits) + lock.Pitch * (rect.bottom - rect.top - 1);
inputPitch = -lock.Pitch;
@@ -2869,231 +2886,67 @@ void Renderer9::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsiz
inputPitch = lock.Pitch;
}
- unsigned int fastPixelSize = 0;
+ GLenum sourceInternalFormat = d3d9_gl::GetInternalFormat(desc.Format);
+ GLenum sourceFormat = gl::GetFormat(sourceInternalFormat);
+ GLenum sourceType = gl::GetType(sourceInternalFormat);
- if (desc.Format == D3DFMT_A8R8G8B8 &&
- format == GL_BGRA_EXT &&
- type == GL_UNSIGNED_BYTE)
- {
- fastPixelSize = 4;
- }
- else if ((desc.Format == D3DFMT_A4R4G4B4 &&
- format == GL_BGRA_EXT &&
- type == GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) ||
- (desc.Format == D3DFMT_A1R5G5B5 &&
- format == GL_BGRA_EXT &&
- type == GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT))
- {
- fastPixelSize = 2;
- }
- else if (desc.Format == D3DFMT_A16B16G16R16F &&
- format == GL_RGBA &&
- type == GL_HALF_FLOAT_OES)
- {
- fastPixelSize = 8;
- }
- else if (desc.Format == D3DFMT_A32B32G32R32F &&
- format == GL_RGBA &&
- type == GL_FLOAT)
- {
- fastPixelSize = 16;
- }
+ GLuint sourcePixelSize = gl::GetPixelBytes(sourceInternalFormat);
- for (int j = 0; j < rect.bottom - rect.top; j++)
+ if (sourceFormat == format && sourceType == type)
{
- if (fastPixelSize != 0)
+ // Direct copy possible
+ unsigned char *dest = static_cast<unsigned char*>(pixels);
+ for (int y = 0; y < rect.bottom - rect.top; y++)
{
- // Fast path for formats which require no translation:
- // D3DFMT_A8R8G8B8 to BGRA/UNSIGNED_BYTE
- // D3DFMT_A4R4G4B4 to BGRA/UNSIGNED_SHORT_4_4_4_4_REV_EXT
- // D3DFMT_A1R5G5B5 to BGRA/UNSIGNED_SHORT_1_5_5_5_REV_EXT
- // D3DFMT_A16B16G16R16F to RGBA/HALF_FLOAT_OES
- // D3DFMT_A32B32G32R32F to RGBA/FLOAT
- //
- // Note that buffers with no alpha go through the slow path below.
- memcpy(dest + j * outputPitch,
- source + j * inputPitch,
- (rect.right - rect.left) * fastPixelSize);
- continue;
- }
- else if (desc.Format == D3DFMT_A8R8G8B8 &&
- format == GL_RGBA &&
- type == GL_UNSIGNED_BYTE)
- {
- // Fast path for swapping red with blue
- for (int i = 0; i < rect.right - rect.left; i++)
- {
- unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
- *(unsigned int*)(dest + 4 * i + j * outputPitch) =
- (argb & 0xFF00FF00) | // Keep alpha and green
- (argb & 0x00FF0000) >> 16 | // Move red to blue
- (argb & 0x000000FF) << 16; // Move blue to red
- }
- continue;
+ memcpy(dest + y * outputPitch, source + y * inputPitch, (rect.right - rect.left) * sourcePixelSize);
}
+ }
+ else
+ {
+ GLenum destInternalFormat = gl::GetSizedInternalFormat(format, type);
+ GLuint destPixelSize = gl::GetPixelBytes(destInternalFormat);
+ GLuint sourcePixelSize = gl::GetPixelBytes(sourceInternalFormat);
- for (int i = 0; i < rect.right - rect.left; i++)
+ ColorCopyFunction fastCopyFunc = d3d9::GetFastCopyFunction(desc.Format, format, type);
+ if (fastCopyFunc)
{
- float r;
- float g;
- float b;
- float a;
-
- switch (desc.Format)
+ // Fast copy is possible through some special function
+ for (int y = 0; y < rect.bottom - rect.top; y++)
{
- case D3DFMT_R5G6B5:
- {
- unsigned short rgb = *(unsigned short*)(source + 2 * i + j * inputPitch);
-
- a = 1.0f;
- b = (rgb & 0x001F) * (1.0f / 0x001F);
- g = (rgb & 0x07E0) * (1.0f / 0x07E0);
- r = (rgb & 0xF800) * (1.0f / 0xF800);
- }
- break;
- case D3DFMT_A1R5G5B5:
- {
- unsigned short argb = *(unsigned short*)(source + 2 * i + j * inputPitch);
-
- a = (argb & 0x8000) ? 1.0f : 0.0f;
- b = (argb & 0x001F) * (1.0f / 0x001F);
- g = (argb & 0x03E0) * (1.0f / 0x03E0);
- r = (argb & 0x7C00) * (1.0f / 0x7C00);
- }
- break;
- case D3DFMT_A8R8G8B8:
- {
- unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
-
- a = (argb & 0xFF000000) * (1.0f / 0xFF000000);
- b = (argb & 0x000000FF) * (1.0f / 0x000000FF);
- g = (argb & 0x0000FF00) * (1.0f / 0x0000FF00);
- r = (argb & 0x00FF0000) * (1.0f / 0x00FF0000);
- }
- break;
- case D3DFMT_X8R8G8B8:
- {
- unsigned int xrgb = *(unsigned int*)(source + 4 * i + j * inputPitch);
-
- a = 1.0f;
- b = (xrgb & 0x000000FF) * (1.0f / 0x000000FF);
- g = (xrgb & 0x0000FF00) * (1.0f / 0x0000FF00);
- r = (xrgb & 0x00FF0000) * (1.0f / 0x00FF0000);
- }
- break;
- case D3DFMT_A2R10G10B10:
+ for (int x = 0; x < rect.right - rect.left; x++)
{
- unsigned int argb = *(unsigned int*)(source + 4 * i + j * inputPitch);
+ void *dest = static_cast<unsigned char*>(pixels) + y * outputPitch + x * destPixelSize;
+ void *src = static_cast<unsigned char*>(source) + y * inputPitch + x * sourcePixelSize;
- a = (argb & 0xC0000000) * (1.0f / 0xC0000000);
- b = (argb & 0x000003FF) * (1.0f / 0x000003FF);
- g = (argb & 0x000FFC00) * (1.0f / 0x000FFC00);
- r = (argb & 0x3FF00000) * (1.0f / 0x3FF00000);
+ fastCopyFunc(src, dest);
}
- break;
- case D3DFMT_A32B32G32R32F:
- {
- // float formats in D3D are stored rgba, rather than the other way round
- r = *((float*)(source + 16 * i + j * inputPitch) + 0);
- g = *((float*)(source + 16 * i + j * inputPitch) + 1);
- b = *((float*)(source + 16 * i + j * inputPitch) + 2);
- a = *((float*)(source + 16 * i + j * inputPitch) + 3);
- }
- break;
- case D3DFMT_A16B16G16R16F:
- {
- // float formats in D3D are stored rgba, rather than the other way round
- r = gl::float16ToFloat32(*((unsigned short*)(source + 8 * i + j * inputPitch) + 0));
- g = gl::float16ToFloat32(*((unsigned short*)(source + 8 * i + j * inputPitch) + 1));
- b = gl::float16ToFloat32(*((unsigned short*)(source + 8 * i + j * inputPitch) + 2));
- a = gl::float16ToFloat32(*((unsigned short*)(source + 8 * i + j * inputPitch) + 3));
- }
- break;
- default:
- UNIMPLEMENTED(); // FIXME
- UNREACHABLE();
- return;
}
+ }
+ else
+ {
+ ColorReadFunction readFunc = d3d9::GetColorReadFunction(desc.Format);
+ ColorWriteFunction writeFunc = gl::GetColorWriteFunction(format, type);
+
+ gl::ColorF temp;
- switch (format)
+ for (int y = 0; y < rect.bottom - rect.top; y++)
{
- case GL_RGBA:
- switch (type)
+ for (int x = 0; x < rect.right - rect.left; x++)
{
- case GL_UNSIGNED_BYTE:
- dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f);
- dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f);
- dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f);
- dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f);
- break;
- default: UNREACHABLE();
- }
- break;
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE:
- dest[4 * i + j * outputPitch + 0] = (unsigned char)(255 * b + 0.5f);
- dest[4 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f);
- dest[4 * i + j * outputPitch + 2] = (unsigned char)(255 * r + 0.5f);
- dest[4 * i + j * outputPitch + 3] = (unsigned char)(255 * a + 0.5f);
- break;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
- // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
- // this type is packed as follows:
- // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
- // --------------------------------------------------------------------------------
- // | 4th | 3rd | 2nd | 1st component |
- // --------------------------------------------------------------------------------
- // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
- dest16[i + j * outputPitch / sizeof(unsigned short)] =
- ((unsigned short)(15 * a + 0.5f) << 12)|
- ((unsigned short)(15 * r + 0.5f) << 8) |
- ((unsigned short)(15 * g + 0.5f) << 4) |
- ((unsigned short)(15 * b + 0.5f) << 0);
- break;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
- // According to the desktop GL spec in the "Transfer of Pixel Rectangles" section
- // this type is packed as follows:
- // 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
- // --------------------------------------------------------------------------------
- // | 4th | 3rd | 2nd | 1st component |
- // --------------------------------------------------------------------------------
- // in the case of BGRA_EXT, B is the first component, G the second, and so forth.
- dest16[i + j * outputPitch / sizeof(unsigned short)] =
- ((unsigned short)( a + 0.5f) << 15) |
- ((unsigned short)(31 * r + 0.5f) << 10) |
- ((unsigned short)(31 * g + 0.5f) << 5) |
- ((unsigned short)(31 * b + 0.5f) << 0);
- break;
- default: UNREACHABLE();
- }
- break;
- case GL_RGB:
- switch (type)
- {
- case GL_UNSIGNED_SHORT_5_6_5:
- dest16[i + j * outputPitch / sizeof(unsigned short)] =
- ((unsigned short)(31 * b + 0.5f) << 0) |
- ((unsigned short)(63 * g + 0.5f) << 5) |
- ((unsigned short)(31 * r + 0.5f) << 11);
- break;
- case GL_UNSIGNED_BYTE:
- dest[3 * i + j * outputPitch + 0] = (unsigned char)(255 * r + 0.5f);
- dest[3 * i + j * outputPitch + 1] = (unsigned char)(255 * g + 0.5f);
- dest[3 * i + j * outputPitch + 2] = (unsigned char)(255 * b + 0.5f);
- break;
- default: UNREACHABLE();
+ void *dest = reinterpret_cast<unsigned char*>(pixels) + y * outputPitch + x * destPixelSize;
+ void *src = source + y * inputPitch + x * sourcePixelSize;
+
+ // readFunc and writeFunc will be using the same type of color, CopyTexImage
+ // will not allow the copy otherwise.
+ readFunc(src, &temp);
+ writeFunc(&temp, dest);
}
- break;
- default: UNREACHABLE();
}
}
}
systemSurface->UnlockRect();
-
- systemSurface->Release();
+ SafeRelease(systemSurface);
}
RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth)
@@ -3114,14 +2967,19 @@ RenderTarget *Renderer9::createRenderTarget(SwapChain *swapChain, bool depth)
return renderTarget;
}
-RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
+RenderTarget *Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples)
{
RenderTarget9 *renderTarget = new RenderTarget9(this, width, height, format, samples);
return renderTarget;
}
-ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length, rx::ShaderType type)
+ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers)
{
+ // Transform feedback is not supported in ES2 or D3D9
+ ASSERT(transformFeedbackVaryings.size() == 0);
+
ShaderExecutable9 *executable = NULL;
switch (type)
@@ -3152,8 +3010,13 @@ ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length,
return executable;
}
-ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
+ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround)
{
+ // Transform feedback is not supported in ES2 or D3D9
+ ASSERT(transformFeedbackVaryings.size() == 0);
+
const char *profile = NULL;
switch (type)
@@ -3169,20 +3032,67 @@ ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const cha
return NULL;
}
- // ANGLE issue 486:
- // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
- UINT optimizationFlags = (workaround == ANGLE_D3D_WORKAROUND_SM3_OPTIMIZER ? D3DCOMPILE_SKIP_OPTIMIZATION : ANGLE_COMPILE_OPTIMIZATION_LEVEL);
+ UINT flags = ANGLE_COMPILE_OPTIMIZATION_LEVEL;
+
+ if (workaround == ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION)
+ {
+ flags = D3DCOMPILE_SKIP_OPTIMIZATION;
+ }
+ else if (workaround == ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION)
+ {
+ flags = D3DCOMPILE_OPTIMIZATION_LEVEL3;
+ }
+ else ASSERT(workaround == ANGLE_D3D_WORKAROUND_NONE);
+
+ if (gl::perfActive())
+ {
+#ifndef NDEBUG
+ flags = D3DCOMPILE_SKIP_OPTIMIZATION;
+#endif
+
+ flags |= D3DCOMPILE_DEBUG;
+
+ std::string sourcePath = getTempPath();
+ std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(shaderHLSL);
+ writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
+ }
+
+ // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
+ // Try the default flags first and if compilation fails, try some alternatives.
+ const UINT extraFlags[] =
+ {
+ flags,
+ flags | D3DCOMPILE_AVOID_FLOW_CONTROL,
+ flags | D3DCOMPILE_PREFER_FLOW_CONTROL
+ };
- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, optimizationFlags, true);
+ const static char *extraFlagNames[] =
+ {
+ "default",
+ "avoid flow control",
+ "prefer flow control"
+ };
+
+ int attempts = ArraySize(extraFlags);
+
+ ID3DBlob *binary = (ID3DBlob*)mCompiler.compileToBinary(infoLog, shaderHLSL, profile, extraFlags, extraFlagNames, attempts);
if (!binary)
+ {
return NULL;
+ }
- ShaderExecutable *executable = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type);
- binary->Release();
+ ShaderExecutable *executable = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type,
+ transformFeedbackVaryings, separatedOutputBuffers);
+ SafeRelease(binary);
return executable;
}
+rx::UniformStorage *Renderer9::createUniformStorage(size_t storageSize)
+{
+ return new UniformStorage(storageSize);
+}
+
bool Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{
return mBlit->boxFilter(source, dest);
@@ -3223,7 +3133,7 @@ bool Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *s
{
Image9::copyLockableSurfaces(surf, source);
result = mDevice->UpdateSurface(surf, NULL, dest, NULL);
- surf->Release();
+ SafeRelease(surf);
}
}
else
@@ -3260,14 +3170,50 @@ TextureStorage *Renderer9::createTextureStorage2D(SwapChain *swapChain)
return new TextureStorage9_2D(this, swapChain9);
}
-TextureStorage *Renderer9::createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
+TextureStorage *Renderer9::createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
{
- return new TextureStorage9_2D(this, levels, internalformat, usage, forceRenderable, width, height);
+ return new TextureStorage9_2D(this, internalformat, renderTarget, width, height, levels);
}
-TextureStorage *Renderer9::createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
+TextureStorage *Renderer9::createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels)
{
- return new TextureStorage9_Cube(this, levels, internalformat, usage, forceRenderable, size);
+ return new TextureStorage9_Cube(this, internalformat, renderTarget, size, levels);
+}
+
+TextureStorage *Renderer9::createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+
+ return NULL;
+}
+
+TextureStorage *Renderer9::createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+ // 2D array textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+
+ return NULL;
+}
+
+Texture2DImpl *Renderer9::createTexture2D()
+{
+ return new TextureD3D_2D(this);
+}
+
+TextureCubeImpl *Renderer9::createTextureCube()
+{
+ return new TextureD3D_Cube(this);
+}
+
+Texture3DImpl *Renderer9::createTexture3D()
+{
+ return new TextureD3D_3D(this);
+}
+
+Texture2DArrayImpl *Renderer9::createTexture2DArray()
+{
+ return new TextureD3D_2DArray(this);
}
bool Renderer9::getLUID(LUID *adapterLuid) const
@@ -3284,4 +3230,25 @@ bool Renderer9::getLUID(LUID *adapterLuid) const
return false;
}
+GLenum Renderer9::getNativeTextureFormat(GLenum internalFormat) const
+{
+ return d3d9_gl::GetInternalFormat(gl_d3d9::GetTextureFormat(internalFormat));
+}
+
+rx::VertexConversionType Renderer9::getVertexConversionType(const gl::VertexFormat &vertexFormat) const
+{
+ return d3d9::GetVertexConversionType(vertexFormat);
+}
+
+GLenum Renderer9::getVertexComponentType(const gl::VertexFormat &vertexFormat) const
+{
+ D3DDECLTYPE declType = d3d9::GetNativeVertexFormat(vertexFormat);
+ return d3d9::GetDeclTypeComponentType(declType);
+}
+
+void Renderer9::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const
+{
+ d3d9_gl::GenerateCaps(mD3d9, mDevice, mDeviceType, mAdapter, outCaps, outTextureCaps, outExtensions);
+}
+
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
index 24fd2bdd84..070623c9db 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Renderer9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,15 +10,16 @@
#define LIBGLESV2_RENDERER_RENDERER9_H_
#include "common/angleutils.h"
-#include "libGLESv2/mathutil.h"
-#include "libGLESv2/renderer/ShaderCache.h"
-#include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h"
+#include "common/mathutil.h"
+#include "libGLESv2/renderer/d3d/HLSLCompiler.h"
+#include "libGLESv2/renderer/d3d/d3d9/ShaderCache.h"
+#include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/RenderTarget.h"
namespace gl
{
-class Renderbuffer;
+class FramebufferAttachment;
}
namespace rx
@@ -27,11 +28,12 @@ class VertexDataManager;
class IndexDataManager;
class StreamingIndexBufferInterface;
struct TranslatedAttribute;
+class Blit9;
class Renderer9 : public Renderer
{
public:
- Renderer9(egl::Display *display, HDC hDc, bool softwareDevice);
+ Renderer9(egl::Display *display, EGLNativeDisplayType hDc, EGLint requestedDisplay);
virtual ~Renderer9();
static Renderer9 *makeRenderer9(Renderer *renderer);
@@ -57,22 +59,14 @@ class Renderer9 : public Renderer
IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length);
HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer);
HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
-#if 0
- void *createTexture2D();
- void *createTextureCube();
- void *createQuery();
- void *createIndexBuffer();
- void *createVertexbuffer();
-
- // state setup
- void applyShaders();
- void applyConstants();
-#endif
+ virtual void generateSwizzle(gl::Texture *texture);
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
+ virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
+
virtual void setRasterizerState(const gl::RasterizerState &rasterState);
- virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::Color &blendColor,
+ virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor,
unsigned int sampleMask);
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
int stencilBackRef, bool frontFaceCCW);
@@ -82,14 +76,19 @@ class Renderer9 : public Renderer
bool ignoreViewport);
virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
- virtual void applyShaders(gl::ProgramBinary *programBinary);
- virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray);
+ virtual void applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer,
+ bool rasterizerDiscard, bool transformFeedbackActive);
+ virtual void applyUniforms(const gl::ProgramBinary &programBinary);
virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount);
- virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances);
+ virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], const gl::VertexAttribCurrentValueData currentValues[],
+ GLint first, GLsizei count, GLsizei instances);
virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo);
- virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances);
- virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
+ virtual void applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]);
+
+ virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive);
+ virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices,
+ gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances);
virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer);
@@ -101,21 +100,11 @@ class Renderer9 : public Renderer
virtual bool testDeviceLost(bool notify);
virtual bool testDeviceResettable();
- // Renderer capabilities
IDirect3DDevice9 *getDevice() { return mDevice; }
virtual DWORD getAdapterVendor() const;
virtual std::string getRendererDescription() const;
virtual GUID getAdapterIdentifier() const;
- virtual bool getBGRATextureSupport() const;
- virtual bool getDXT1TextureSupport();
- virtual bool getDXT3TextureSupport();
- virtual bool getDXT5TextureSupport();
- virtual bool getEventQuerySupport();
- virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
- virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
- virtual bool getLuminanceTextureSupport();
- virtual bool getLuminanceAlphaTextureSupport();
virtual unsigned int getMaxVertexTextureImageUnits() const;
virtual unsigned int getMaxCombinedTextureImageUnits() const;
virtual unsigned int getReservedVertexUniformVectors() const;
@@ -123,93 +112,122 @@ class Renderer9 : public Renderer
virtual unsigned int getMaxVertexUniformVectors() const;
virtual unsigned int getMaxFragmentUniformVectors() const;
virtual unsigned int getMaxVaryingVectors() const;
- virtual bool getNonPower2TextureSupport() const;
- virtual bool getDepthTextureSupport() const;
- virtual bool getOcclusionQuerySupport() const;
- virtual bool getInstancingSupport() const;
- virtual bool getTextureFilterAnisotropySupport() const;
- virtual float getTextureMaxAnisotropy() const;
+ virtual unsigned int getMaxVertexShaderUniformBuffers() const;
+ virtual unsigned int getMaxFragmentShaderUniformBuffers() const;
+ virtual unsigned int getReservedVertexUniformBuffers() const;
+ virtual unsigned int getReservedFragmentUniformBuffers() const;
+ virtual unsigned int getMaxTransformFeedbackBuffers() const;
+ virtual unsigned int getMaxTransformFeedbackSeparateComponents() const;
+ virtual unsigned int getMaxTransformFeedbackInterleavedComponents() const;
+ virtual unsigned int getMaxUniformBufferSize() const;
virtual bool getShareHandleSupport() const;
- virtual bool getDerivativeInstructionSupport() const;
virtual bool getPostSubBufferSupport() const;
+ virtual int getMaxRecommendedElementsIndices() const;
+ virtual int getMaxRecommendedElementsVertices() const;
+ virtual bool getSRGBTextureSupport() const;
virtual int getMajorShaderModel() const;
- virtual float getMaxPointSize() const;
- virtual int getMaxViewportDimension() const;
- virtual int getMaxTextureWidth() const;
- virtual int getMaxTextureHeight() const;
- virtual bool get32BitIndexSupport() const;
DWORD getCapsDeclTypes() const;
virtual int getMinSwapInterval() const;
virtual int getMaxSwapInterval() const;
virtual GLsizei getMaxSupportedSamples() const;
+ virtual GLsizei getMaxSupportedFormatSamples(GLenum internalFormat) const;
+ virtual GLsizei getNumSampleCounts(GLenum internalFormat) const;
+ virtual void getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const;
int getNearestSupportedSamples(D3DFORMAT format, int requested) const;
-
- virtual unsigned int getMaxRenderTargets() const;
-
- D3DFORMAT ConvertTextureInternalFormat(GLint internalformat);
// Pixel operations
virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source);
virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source);
+ virtual bool copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source);
+ virtual bool copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source);
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
+ virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level);
+ virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil);
- virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
- GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
+ const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);
+ virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels);
// RenderTarget creation
virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth);
- virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth);
+ virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples);
// Shader operations
- virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
- virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
+ virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers);
+ virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type,
+ const std::vector<gl::LinkedVarying> &transformFeedbackVaryings,
+ bool separatedOutputBuffers, D3DWorkaroundType workaround);
+ virtual UniformStorage *createUniformStorage(size_t storageSize);
// Image operations
virtual Image *createImage();
virtual void generateMipmap(Image *dest, Image *source);
virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain);
- virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
+ virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels);
+ virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels);
+
+ // Texture creation
+ virtual Texture2DImpl *createTexture2D();
+ virtual TextureCubeImpl *createTextureCube();
+ virtual Texture3DImpl *createTexture3D();
+ virtual Texture2DArrayImpl *createTexture2DArray();
// Buffer creation
+ virtual BufferImpl *createBuffer();
virtual VertexBuffer *createVertexBuffer();
virtual IndexBuffer *createIndexBuffer();
- virtual BufferStorage *createBufferStorage();
+
+ // Vertex Array creation
+ virtual VertexArrayImpl *createVertexArray();
// Query and Fence creation
virtual QueryImpl *createQuery(GLenum type);
virtual FenceImpl *createFence();
+ // Buffer-to-texture and Texture-to-buffer copies
+ virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const;
+ virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+
// D3D9-renderer specific methods
bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
D3DPOOL getTexturePool(DWORD usage) const;
virtual bool getLUID(LUID *adapterLuid) const;
+ virtual GLenum getNativeTextureFormat(GLenum internalFormat) const;
+ virtual rx::VertexConversionType getVertexConversionType(const gl::VertexFormat &vertexFormat) const;
+ virtual GLenum getVertexComponentType(const gl::VertexFormat &vertexFormat) const;
private:
DISALLOW_COPY_AND_ASSIGN(Renderer9);
- void deinitialize();
+ virtual void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps, gl::Extensions *outExtensions) const;
- void applyUniformnfv(gl::Uniform *targetUniform, const GLfloat *v);
- void applyUniformniv(gl::Uniform *targetUniform, const GLint *v);
- void applyUniformnbv(gl::Uniform *targetUniform, const GLint *v);
+ void release();
+
+ void applyUniformnfv(gl::LinkedUniform *targetUniform, const GLfloat *v);
+ void applyUniformniv(gl::LinkedUniform *targetUniform, const GLint *v);
+ void applyUniformnbv(gl::LinkedUniform *targetUniform, const GLint *v);
void drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
void drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
- void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray);
bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
- gl::Renderbuffer *getNullColorbuffer(gl::Renderbuffer *depthbuffer);
+ gl::FramebufferAttachment *getNullColorbuffer(gl::FramebufferAttachment *depthbuffer);
D3DPOOL getBufferPool(DWORD usage) const;
@@ -226,13 +244,14 @@ class Renderer9 : public Renderer
UINT mAdapter;
D3DDEVTYPE mDeviceType;
- bool mSoftwareDevice; // FIXME: Deprecate
IDirect3D9 *mD3d9; // Always valid after successful initialization.
IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported.
IDirect3DDevice9 *mDevice;
IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported.
- Blit *mBlit;
+ HLSLCompiler mCompiler;
+
+ Blit9 *mBlit;
HWND mDeviceWindow;
@@ -245,34 +264,21 @@ class Renderer9 : public Renderer
GLsizei mRepeatDraw;
bool mSceneStarted;
- bool mSupportsNonPower2Textures;
- bool mSupportsTextureFilterAnisotropy;
int mMinSwapInterval;
int mMaxSwapInterval;
- bool mOcclusionQuerySupport;
- bool mEventQuerySupport;
bool mVertexTextureSupport;
- bool mDepthTextureSupport;
-
- bool mFloat32TextureSupport;
- bool mFloat32FilterSupport;
- bool mFloat32RenderSupport;
-
- bool mFloat16TextureSupport;
- bool mFloat16FilterSupport;
- bool mFloat16RenderSupport;
-
- bool mDXT1TextureSupport;
- bool mDXT3TextureSupport;
- bool mDXT5TextureSupport;
-
- bool mLuminanceTextureSupport;
- bool mLuminanceAlphaTextureSupport;
+ struct MultisampleSupportInfo
+ {
+ bool supportedSamples[D3DMULTISAMPLE_16_SAMPLES + 1];
+ unsigned int maxSupportedSamples;
+ };
+ typedef std::map<D3DFORMAT, MultisampleSupportInfo> MultisampleSupportMap;
+ MultisampleSupportMap mMultiSampleSupport;
+ unsigned int mMaxSupportedSamples;
- std::map<D3DFORMAT, bool *> mMultiSampleSupport;
- GLsizei mMaxSupportedSamples;
+ MultisampleSupportInfo getMultiSampleSupport(D3DFORMAT format);
// current render target states
unsigned int mAppliedRenderTargetSerial;
@@ -308,7 +314,7 @@ class Renderer9 : public Renderer
bool mForceSetBlendState;
gl::BlendState mCurBlendState;
- gl::Color mCurBlendColor;
+ gl::ColorF mCurBlendColor;
GLuint mCurSampleMask;
// Currently applied sampler states
@@ -323,8 +329,10 @@ class Renderer9 : public Renderer
unsigned int mCurPixelTextureSerials[gl::MAX_TEXTURE_IMAGE_UNITS];
unsigned int mAppliedIBSerial;
- unsigned int mAppliedProgramBinarySerial;
-
+ IDirect3DVertexShader9 *mAppliedVertexShader;
+ IDirect3DPixelShader9 *mAppliedPixelShader;
+ unsigned int mAppliedProgramSerial;
+
rx::dx_VertexConstants mVertexConstants;
rx::dx_PixelConstants mPixelConstants;
bool mDxUniformsDirty;
@@ -346,7 +354,7 @@ class Renderer9 : public Renderer
UINT lruCount;
int width;
int height;
- gl::Renderbuffer *buffer;
+ gl::FramebufferAttachment *buffer;
} mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES];
UINT mMaxNullColorbufferLRU;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
index 4391ac271a..a03528c9b5 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/ShaderCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderCache.h
@@ -53,7 +53,7 @@ class ShaderCache
// Random eviction policy.
if (mMap.size() >= kMaxMapSize)
{
- mMap.begin()->second->Release();
+ SafeRelease(mMap.begin()->second);
mMap.erase(mMap.begin());
}
@@ -67,7 +67,7 @@ class ShaderCache
{
for (typename Map::iterator it = mMap.begin(); it != mMap.end(); ++it)
{
- it->second->Release();
+ SafeRelease(it->second);
}
mMap.clear();
@@ -88,15 +88,7 @@ class ShaderCache
return mDevice->CreatePixelShader(function, shader);
}
-#ifndef HASH_MAP
-# ifdef _MSC_VER
-# define HASH_MAP stdext::hash_map
-# else
-# define HASH_MAP std::unordered_map
-# endif
-#endif
-
- typedef HASH_MAP<std::string, ShaderObject*> Map;
+ typedef std::unordered_map<std::string, ShaderObject*> Map;
Map mMap;
IDirect3DDevice9 *mDevice;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp
index 5decf9664d..c10ddbf6ce 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.cpp
@@ -8,7 +8,7 @@
// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
// executable implementation details.
-#include "libGLESv2/renderer/d3d9/ShaderExecutable9.h"
+#include "libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h"
#include "common/debug.h"
@@ -31,14 +31,8 @@ ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirec
ShaderExecutable9::~ShaderExecutable9()
{
- if (mVertexExecutable)
- {
- mVertexExecutable->Release();
- }
- if (mPixelExecutable)
- {
- mPixelExecutable->Release();
- }
+ SafeRelease(mVertexExecutable);
+ SafeRelease(mPixelExecutable);
}
ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h
index fa1e6c2844..fa1e6c2844 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
index dd8895d18d..c6567b635f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.cpp
@@ -1,15 +1,16 @@
#include "precompiled.h"
//
-// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain.
-#include "libGLESv2/renderer/d3d9/SwapChain9.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
namespace rx
{
@@ -35,38 +36,16 @@ SwapChain9::~SwapChain9()
void SwapChain9::release()
{
- if (mSwapChain)
- {
- mSwapChain->Release();
- mSwapChain = NULL;
- }
-
- if (mBackBuffer)
- {
- mBackBuffer->Release();
- mBackBuffer = NULL;
- }
-
- if (mDepthStencil)
- {
- mDepthStencil->Release();
- mDepthStencil = NULL;
- }
-
- if (mRenderTarget)
- {
- mRenderTarget->Release();
- mRenderTarget = NULL;
- }
-
- if (mOffscreenTexture)
- {
- mOffscreenTexture->Release();
- mOffscreenTexture = NULL;
- }
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBuffer);
+ SafeRelease(mDepthStencil);
+ SafeRelease(mRenderTarget);
+ SafeRelease(mOffscreenTexture);
if (mWindow)
+ {
mShareHandle = NULL;
+ }
}
static DWORD convertInterval(EGLint interval)
@@ -111,29 +90,10 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
// Release specific resources to free up memory for the new render target, while the
// old render target still exists for the purpose of preserving its contents.
- if (mSwapChain)
- {
- mSwapChain->Release();
- mSwapChain = NULL;
- }
-
- if (mBackBuffer)
- {
- mBackBuffer->Release();
- mBackBuffer = NULL;
- }
-
- if (mOffscreenTexture)
- {
- mOffscreenTexture->Release();
- mOffscreenTexture = NULL;
- }
-
- if (mDepthStencil)
- {
- mDepthStencil->Release();
- mDepthStencil = NULL;
- }
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBuffer);
+ SafeRelease(mOffscreenTexture);
+ SafeRelease(mDepthStencil);
HANDLE *pShareHandle = NULL;
if (!mWindow && mRenderer->getShareHandleSupport())
@@ -142,8 +102,8 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
}
result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
- &mOffscreenTexture, pShareHandle);
+ gl_d3d9::GetTextureFormat(mBackBufferFormat),
+ D3DPOOL_DEFAULT, &mOffscreenTexture, pShareHandle);
if (FAILED(result))
{
ERR("Could not create offscreen texture: %08lX", result);
@@ -187,15 +147,15 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE);
ASSERT(SUCCEEDED(result));
- oldRenderTarget->Release();
+ SafeRelease(oldRenderTarget);
}
if (mWindow)
{
D3DPRESENT_PARAMETERS presentParameters = {0};
- presentParameters.AutoDepthStencilFormat = gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat);
+ presentParameters.AutoDepthStencilFormat = gl_d3d9::GetRenderFormat(mDepthBufferFormat);
presentParameters.BackBufferCount = 1;
- presentParameters.BackBufferFormat = gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat);
+ presentParameters.BackBufferFormat = gl_d3d9::GetRenderFormat(mBackBufferFormat);
presentParameters.EnableAutoDepthStencil = FALSE;
presentParameters.Flags = 0;
presentParameters.hDeviceWindow = mWindow;
@@ -247,7 +207,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
if (mDepthBufferFormat != GL_NONE)
{
result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight,
- gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat),
+ gl_d3d9::GetRenderFormat(mDepthBufferFormat),
D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL);
if (FAILED(result))
@@ -276,7 +236,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
}
// parameters should be validated/clamped by caller
-EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint)
{
if (!mSwapChain)
{
@@ -356,6 +316,14 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
return EGL_BAD_ALLOC;
}
+ // On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns 0x88760873 when the windows is
+ // in the process of entering/exiting fullscreen. This code doesn't seem to have any documentation. The
+ // device appears to be ok after emitting this error so simply return a failure to swap.
+ if (result == 0x88760873)
+ {
+ return EGL_BAD_MATCH;
+ }
+
// http://crbug.com/313210
// If our swap failed, trigger a device lost event. Resetting will work around an AMD-specific
// device removed bug with lost contexts when reinstalling drivers.
@@ -370,6 +338,7 @@ EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
// Increments refcount on surface.
// caller must Release() the returned surface
+// TODO: remove the AddRef to match SwapChain11
IDirect3DSurface9 *SwapChain9::getRenderTarget()
{
if (mRenderTarget)
@@ -382,6 +351,7 @@ IDirect3DSurface9 *SwapChain9::getRenderTarget()
// Increments refcount on surface.
// caller must Release() the returned surface
+// TODO: remove the AddRef to match SwapChain11
IDirect3DSurface9 *SwapChain9::getDepthStencil()
{
if (mDepthStencil)
@@ -394,6 +364,7 @@ IDirect3DSurface9 *SwapChain9::getDepthStencil()
// Increments refcount on texture.
// caller must Release() the returned texture
+// TODO: remove the AddRef to match SwapChain11
IDirect3DTexture9 *SwapChain9::getOffscreenTexture()
{
if (mOffscreenTexture)
@@ -434,10 +405,10 @@ void SwapChain9::recreate()
return;
}
- mSwapChain->Release();
+ SafeRelease(mSwapChain);
mSwapChain = newSwapChain;
- mBackBuffer->Release();
+ SafeRelease(mBackBuffer);
result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
ASSERT(SUCCEEDED(result));
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
index 16a62bd86f..4d756f80d1 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/SwapChain9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
@@ -25,7 +25,7 @@ class SwapChain9 : public SwapChain
EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint);
virtual void recreate();
virtual IDirect3DSurface9 *getRenderTarget();
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
index 2486a9a5bf..b065ee80fe 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,17 +10,19 @@
// D3D9 texture.
#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-#include "libGLESv2/renderer/d3d9/TextureStorage9.h"
-#include "libGLESv2/renderer/d3d9/SwapChain9.h"
-#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/TextureD3D.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h"
+#include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
#include "libGLESv2/Texture.h"
namespace rx
{
TextureStorage9::TextureStorage9(Renderer *renderer, DWORD usage)
- : mLodOffset(0),
+ : mTopLevel(0),
mRenderer(Renderer9::makeRenderer9(renderer)),
mD3DUsage(usage),
mD3DPool(mRenderer->getTexturePool(usage))
@@ -37,46 +39,23 @@ TextureStorage9 *TextureStorage9::makeTextureStorage9(TextureStorage *storage)
return static_cast<TextureStorage9*>(storage);
}
-DWORD TextureStorage9::GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable)
+DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
{
DWORD d3dusage = 0;
- if (d3dfmt == D3DFMT_INTZ)
+ if (gl::GetDepthBits(internalformat) > 0 ||
+ gl::GetStencilBits(internalformat) > 0)
{
d3dusage |= D3DUSAGE_DEPTHSTENCIL;
}
- else if(forceRenderable || (TextureStorage9::IsTextureFormatRenderable(d3dfmt) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE)))
+ else if (renderTarget && (gl_d3d9::GetRenderFormat(internalformat) != D3DFMT_UNKNOWN))
{
d3dusage |= D3DUSAGE_RENDERTARGET;
}
+
return d3dusage;
}
-bool TextureStorage9::IsTextureFormatRenderable(D3DFORMAT format)
-{
- if (format == D3DFMT_INTZ)
- {
- return true;
- }
- switch(format)
- {
- case D3DFMT_L8:
- case D3DFMT_A8L8:
- case D3DFMT_DXT1:
- case D3DFMT_DXT3:
- case D3DFMT_DXT5:
- return false;
- case D3DFMT_A8R8G8B8:
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A16B16G16R16F:
- case D3DFMT_A32B32G32R32F:
- return true;
- default:
- UNREACHABLE();
- }
-
- return false;
-}
bool TextureStorage9::isRenderTarget() const
{
@@ -98,17 +77,18 @@ DWORD TextureStorage9::getUsage() const
return mD3DUsage;
}
-int TextureStorage9::getLodOffset() const
+int TextureStorage9::getTopLevel() const
{
- return mLodOffset;
+ return mTopLevel;
}
-int TextureStorage9::levelCount()
+int TextureStorage9::getLevelCount() const
{
- return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0;
+ return getBaseTexture() ? (getBaseTexture()->GetLevelCount() - getTopLevel()) : 0;
}
-TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain) : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
+TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain)
+ : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
{
IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
@@ -117,8 +97,8 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain
initializeRenderTarget();
}
-TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
- : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
+TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+ : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
{
mTexture = NULL;
mRenderTarget = NULL;
@@ -127,9 +107,11 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum in
if (width > 0 && height > 0)
{
IDirect3DDevice9 *device = mRenderer->getDevice();
- gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset);
- HRESULT result = device->CreateTexture(width, height, levels ? levels + mLodOffset : 0, getUsage(),
- mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
+ D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat);
+ d3d9::MakeValidSize(false, format, &width, &height, &mTopLevel);
+ UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
+
+ HRESULT result = device->CreateTexture(width, height, creationLevels, getUsage(), format, getPool(), &mTexture, NULL);
if (FAILED(result))
{
@@ -143,12 +125,8 @@ TextureStorage9_2D::TextureStorage9_2D(Renderer *renderer, int levels, GLenum in
TextureStorage9_2D::~TextureStorage9_2D()
{
- if (mTexture)
- {
- mTexture->Release();
- }
-
- delete mRenderTarget;
+ SafeRelease(mTexture);
+ SafeDelete(mRenderTarget);
}
TextureStorage9_2D *TextureStorage9_2D::makeTextureStorage9_2D(TextureStorage *storage)
@@ -165,11 +143,12 @@ IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
if (mTexture)
{
- HRESULT result = mTexture->GetSurfaceLevel(level + mLodOffset, &surface);
+ HRESULT result = mTexture->GetSurfaceLevel(level + mTopLevel, &surface);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
- if (level + mLodOffset != 0 && isManaged() && dirty)
+ if (level + mTopLevel != 0 && isManaged() && dirty)
{
mTexture->AddDirtyRect(NULL);
}
@@ -178,7 +157,7 @@ IDirect3DSurface9 *TextureStorage9_2D::getSurfaceLevel(int level, bool dirty)
return surface;
}
-RenderTarget *TextureStorage9_2D::getRenderTarget()
+RenderTarget *TextureStorage9_2D::getRenderTarget(int level)
{
return mRenderTarget;
}
@@ -193,8 +172,8 @@ void TextureStorage9_2D::generateMipmap(int level)
mRenderer->boxFilter(upper, lower);
}
- if (upper != NULL) upper->Release();
- if (lower != NULL) lower->Release();
+ SafeRelease(upper);
+ SafeRelease(lower);
}
IDirect3DBaseTexture9 *TextureStorage9_2D::getBaseTexture() const
@@ -214,8 +193,8 @@ void TextureStorage9_2D::initializeRenderTarget()
}
}
-TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
- : TextureStorage9(renderer, GetTextureUsage(Renderer9::makeRenderer9(renderer)->ConvertTextureInternalFormat(internalformat), usage, forceRenderable))
+TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels)
+ : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
{
mTexture = NULL;
for (int i = 0; i < 6; ++i)
@@ -229,9 +208,11 @@ TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenu
{
IDirect3DDevice9 *device = mRenderer->getDevice();
int height = size;
- gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset);
- HRESULT result = device->CreateCubeTexture(size, levels ? levels + mLodOffset : 0, getUsage(),
- mRenderer->ConvertTextureInternalFormat(internalformat), getPool(), &mTexture, NULL);
+ D3DFORMAT format = gl_d3d9::GetTextureFormat(internalformat);
+ d3d9::MakeValidSize(false, format, &size, &height, &mTopLevel);
+ UINT creationLevels = (levels == 0) ? 0 : mTopLevel + levels;
+
+ HRESULT result = device->CreateCubeTexture(size, creationLevels, getUsage(), format, getPool(), &mTexture, NULL);
if (FAILED(result))
{
@@ -245,14 +226,11 @@ TextureStorage9_Cube::TextureStorage9_Cube(Renderer *renderer, int levels, GLenu
TextureStorage9_Cube::~TextureStorage9_Cube()
{
- if (mTexture)
- {
- mTexture->Release();
- }
+ SafeRelease(mTexture);
for (int i = 0; i < 6; ++i)
{
- delete mRenderTarget[i];
+ SafeDelete(mRenderTarget[i]);
}
}
@@ -271,7 +249,8 @@ IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, in
if (mTexture)
{
D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
- HRESULT result = mTexture->GetCubeMapSurface(face, level + mLodOffset, &surface);
+ HRESULT result = mTexture->GetCubeMapSurface(face, level + mTopLevel, &surface);
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
@@ -284,23 +263,23 @@ IDirect3DSurface9 *TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, in
return surface;
}
-RenderTarget *TextureStorage9_Cube::getRenderTarget(GLenum faceTarget)
+RenderTarget *TextureStorage9_Cube::getRenderTargetFace(GLenum faceTarget, int level)
{
- return mRenderTarget[gl::TextureCubeMap::faceIndex(faceTarget)];
+ return mRenderTarget[TextureD3D_Cube::targetToIndex(faceTarget)];
}
-void TextureStorage9_Cube::generateMipmap(int face, int level)
+void TextureStorage9_Cube::generateMipmap(int faceIndex, int level)
{
- IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1, false);
- IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true);
+ IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level - 1, false);
+ IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, true);
if (upper != NULL && lower != NULL)
{
mRenderer->boxFilter(upper, lower);
}
- if (upper != NULL) upper->Release();
- if (lower != NULL) lower->Release();
+ SafeRelease(upper);
+ SafeRelease(lower);
}
IDirect3DBaseTexture9 *TextureStorage9_Cube::getBaseTexture() const
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h
index 86f551a131..cc7c155d34 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/TextureStorage9.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -11,7 +11,7 @@
#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
#define LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
-#include "libGLESv2/renderer/TextureStorage.h"
+#include "libGLESv2/renderer/d3d/TextureStorage.h"
#include "common/debug.h"
namespace rx
@@ -20,37 +20,37 @@ class Renderer9;
class SwapChain9;
class RenderTarget;
class RenderTarget9;
-class Blit;
class TextureStorage9 : public TextureStorage
{
public:
- TextureStorage9(Renderer *renderer, DWORD usage);
virtual ~TextureStorage9();
static TextureStorage9 *makeTextureStorage9(TextureStorage *storage);
- static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
- static bool IsTextureFormatRenderable(D3DFORMAT format);
+ static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget);
D3DPOOL getPool() const;
DWORD getUsage() const;
virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
- virtual RenderTarget *getRenderTarget() { return NULL; }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; }
+ virtual RenderTarget *getRenderTarget(int level) { return NULL; }
+ virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level) { return NULL; }
+ virtual RenderTarget *getRenderTargetLayer(int mipLevel, int layer) { return NULL; }
virtual void generateMipmap(int level) {};
virtual void generateMipmap(int face, int level) {};
- virtual int getLodOffset() const;
+ virtual int getTopLevel() const;
virtual bool isRenderTarget() const;
virtual bool isManaged() const;
- virtual int levelCount();
+ virtual int getLevelCount() const;
protected:
- int mLodOffset;
+ int mTopLevel;
Renderer9 *mRenderer;
+ TextureStorage9(Renderer *renderer, DWORD usage);
+
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9);
@@ -62,13 +62,13 @@ class TextureStorage9_2D : public TextureStorage9
{
public:
TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain);
- TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
+ TextureStorage9_2D(Renderer *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
virtual ~TextureStorage9_2D();
static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
- virtual RenderTarget *getRenderTarget();
+ virtual RenderTarget *getRenderTarget(int level);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
virtual void generateMipmap(int level);
@@ -84,15 +84,15 @@ class TextureStorage9_2D : public TextureStorage9
class TextureStorage9_Cube : public TextureStorage9
{
public:
- TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
+ TextureStorage9_Cube(Renderer *renderer, GLenum internalformat, bool renderTarget, int size, int levels);
virtual ~TextureStorage9_Cube();
static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
- virtual RenderTarget *getRenderTarget(GLenum faceTarget);
+ virtual RenderTarget *getRenderTargetFace(GLenum faceTarget, int level);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
- virtual void generateMipmap(int face, int level);
+ virtual void generateMipmap(int faceIndex, int level);
private:
DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h
new file mode 100644
index 0000000000..66a6c64d81
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexArray9.h
@@ -0,0 +1,43 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexArray9.h: Defines the rx::VertexArray9 class which implements rx::VertexArrayImpl.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXARRAY9_H_
+#define LIBGLESV2_RENDERER_VERTEXARRAY9_H_
+
+#include "libGLESv2/renderer/VertexArrayImpl.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+class Renderer9;
+
+class VertexArray9 : public VertexArrayImpl
+{
+ public:
+ VertexArray9(rx::Renderer9 *renderer)
+ : VertexArrayImpl(),
+ mRenderer(renderer)
+ {
+ }
+
+ virtual ~VertexArray9() { }
+
+ virtual void setElementArrayBuffer(const gl::Buffer *buffer) { }
+ virtual void setAttribute(size_t idx, const gl::VertexAttribute &attr) { }
+ virtual void setAttributeDivisor(size_t idx, GLuint divisor) { }
+ virtual void enableAttribute(size_t idx, bool enabledState) { }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexArray9);
+
+ rx::Renderer9 *mRenderer;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXARRAY9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
new file mode 100644
index 0000000000..d260640dbe
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp
@@ -0,0 +1,252 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
+
+#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/vertexconversion.h"
+#include "libGLESv2/renderer/BufferImpl.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+
+#include "libGLESv2/Buffer.h"
+
+namespace rx
+{
+
+VertexBuffer9::VertexBuffer9(rx::Renderer9 *const renderer) : mRenderer(renderer)
+{
+ mVertexBuffer = NULL;
+ mBufferSize = 0;
+ mDynamicUsage = false;
+}
+
+VertexBuffer9::~VertexBuffer9()
+{
+ SafeRelease(mVertexBuffer);
+}
+
+bool VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
+{
+ SafeRelease(mVertexBuffer);
+
+ updateSerial();
+
+ if (size > 0)
+ {
+ DWORD flags = D3DUSAGE_WRITEONLY;
+ if (dynamicUsage)
+ {
+ flags |= D3DUSAGE_DYNAMIC;
+ }
+
+ HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
+
+ if (FAILED(result))
+ {
+ ERR("Out of memory allocating a vertex buffer of size %lu.", size);
+ return false;
+ }
+ }
+
+ mBufferSize = size;
+ mDynamicUsage = dynamicUsage;
+ return true;
+}
+
+VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer9*, vertexBuffer));
+ return static_cast<VertexBuffer9*>(vertexBuffer);
+}
+
+bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset)
+{
+ if (mVertexBuffer)
+ {
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ int inputStride = gl::ComputeVertexAttributeStride(attrib);
+ int elementSize = gl::ComputeVertexAttributeTypeSize(attrib);
+
+ DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
+
+ void *mapPtr = NULL;
+
+ unsigned int mapSize;
+ if (!spaceRequired(attrib, count, instances, &mapSize))
+ {
+ return false;
+ }
+
+ HRESULT result = mVertexBuffer->Lock(offset, mapSize, &mapPtr, lockFlags);
+
+ if (FAILED(result))
+ {
+ ERR("Lock failed with error 0x%08x", result);
+ return false;
+ }
+
+ const char *input = NULL;
+ if (attrib.enabled)
+ {
+ if (buffer)
+ {
+ BufferImpl *storage = buffer->getImplementation();
+ input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.offset);
+ }
+ else
+ {
+ input = static_cast<const char*>(attrib.pointer);
+ }
+ }
+ else
+ {
+ input = reinterpret_cast<const char*>(currentValue.FloatValues);
+ }
+
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ input += inputStride * start;
+ }
+
+ gl::VertexFormat vertexFormat(attrib, currentValue.Type);
+ bool needsConversion = (d3d9::GetVertexConversionType(vertexFormat) & VERTEX_CONVERT_CPU) > 0;
+
+ if (!needsConversion && inputStride == elementSize)
+ {
+ size_t copySize = static_cast<size_t>(count) * static_cast<size_t>(inputStride);
+ memcpy(mapPtr, input, copySize);
+ }
+ else
+ {
+ VertexCopyFunction copyFunction = d3d9::GetVertexCopyFunction(vertexFormat);
+ copyFunction(input, inputStride, count, mapPtr);
+ }
+
+ mVertexBuffer->Unlock();
+
+ return true;
+ }
+ else
+ {
+ ERR("Vertex buffer not initialized.");
+ return false;
+ }
+}
+
+bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
+ unsigned int *outSpaceRequired) const
+{
+ return spaceRequired(attrib, count, instances, outSpaceRequired);
+}
+
+unsigned int VertexBuffer9::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+bool VertexBuffer9::setBufferSize(unsigned int size)
+{
+ if (size > mBufferSize)
+ {
+ return initialize(size, mDynamicUsage);
+ }
+ else
+ {
+ return true;
+ }
+}
+
+bool VertexBuffer9::discard()
+{
+ if (mVertexBuffer)
+ {
+ void *dummy;
+ HRESULT result;
+
+ result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
+ if (FAILED(result))
+ {
+ ERR("Discard lock failed with error 0x%08x", result);
+ return false;
+ }
+
+ result = mVertexBuffer->Unlock();
+ if (FAILED(result))
+ {
+ ERR("Discard unlock failed with error 0x%08x", result);
+ return false;
+ }
+
+ return true;
+ }
+ else
+ {
+ ERR("Vertex buffer not initialized.");
+ return false;
+ }
+}
+
+IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
+{
+ return mVertexBuffer;
+}
+
+bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
+ unsigned int *outSpaceRequired)
+{
+ gl::VertexFormat vertexFormat(attrib, GL_FLOAT);
+ unsigned int elementSize = d3d9::GetVertexElementSize(vertexFormat);
+
+ if (attrib.enabled)
+ {
+ unsigned int elementCount = 0;
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ elementCount = count;
+ }
+ else
+ {
+ if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.divisor - 1))
+ {
+ // Round up
+ elementCount = (static_cast<unsigned int>(instances) + (attrib.divisor - 1)) / attrib.divisor;
+ }
+ else
+ {
+ elementCount = static_cast<unsigned int>(instances) / attrib.divisor;
+ }
+ }
+
+ if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
+ {
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * elementCount;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ const unsigned int elementSize = 4;
+ if (outSpaceRequired)
+ {
+ *outSpaceRequired = elementSize * 4;
+ }
+ return true;
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h
new file mode 100644
index 0000000000..fc4b6b6d26
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h
@@ -0,0 +1,54 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
+#define LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
+
+#include "libGLESv2/renderer/d3d/VertexBuffer.h"
+
+namespace rx
+{
+class Renderer9;
+
+class VertexBuffer9 : public VertexBuffer
+{
+ public:
+ explicit VertexBuffer9(rx::Renderer9 *const renderer);
+ virtual ~VertexBuffer9();
+
+ virtual bool initialize(unsigned int size, bool dynamicUsage);
+
+ static VertexBuffer9 *makeVertexBuffer9(VertexBuffer *vertexBuffer);
+
+ virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexAttribCurrentValueData &currentValue,
+ GLint start, GLsizei count, GLsizei instances, unsigned int offset);
+
+ virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const;
+
+ virtual unsigned int getBufferSize() const;
+ virtual bool setBufferSize(unsigned int size);
+ virtual bool discard();
+
+ IDirect3DVertexBuffer9 *getBuffer() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(VertexBuffer9);
+
+ rx::Renderer9 *const mRenderer;
+
+ IDirect3DVertexBuffer9 *mVertexBuffer;
+ unsigned int mBufferSize;
+ bool mDynamicUsage;
+
+ static bool spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
+ unsigned int *outSpaceRequired);
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
index e5c8a14232..303d8ad299 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
@@ -8,9 +8,10 @@
// VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
#include "libGLESv2/ProgramBinary.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/VertexDeclarationCache.h"
+#include "libGLESv2/VertexAttribute.h"
+#include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
namespace rx
{
@@ -36,10 +37,7 @@ VertexDeclarationCache::~VertexDeclarationCache()
{
for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
{
- if (mVertexDeclCache[i].vertexDeclaration)
- {
- mVertexDeclCache[i].vertexDeclaration->Release();
- }
+ SafeRelease(mVertexDeclCache[i].vertexDeclaration);
}
}
@@ -134,9 +132,11 @@ GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, Transl
mAppliedVBs[stream].offset = attributes[i].offset;
}
+ gl::VertexFormat vertexFormat(*attributes[i].attribute, GL_FLOAT);
+
element->Stream = stream;
element->Offset = 0;
- element->Type = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDeclType(*attributes[i].attribute) : D3DDECLTYPE_FLOAT4;
+ element->Type = d3d9::GetNativeVertexFormat(vertexFormat);
element->Method = D3DDECLMETHOD_DEFAULT;
element->Usage = D3DDECLUSAGE_TEXCOORD;
element->UsageIndex = programBinary->getSemanticIndex(i);
@@ -188,8 +188,7 @@ GLenum VertexDeclarationCache::applyDeclaration(IDirect3DDevice9 *device, Transl
if (lastCache->vertexDeclaration != NULL)
{
- lastCache->vertexDeclaration->Release();
- lastCache->vertexDeclaration = NULL;
+ SafeRelease(lastCache->vertexDeclaration);
// mLastSetVDecl is set to the replacement, so we don't have to worry
// about it.
}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h
index 3fc024a9ba..004e28df4f 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h
@@ -9,7 +9,7 @@
#ifndef LIBGLESV2_RENDERER_VERTEXDECLARATIONCACHE_H_
#define LIBGLESV2_RENDERER_VERTEXDECLARATIONCACHE_H_
-#include "libGLESv2/renderer/VertexDataManager.h"
+#include "libGLESv2/renderer/d3d/VertexDataManager.h"
namespace gl
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp
new file mode 100644
index 0000000000..f5d1da62b3
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.cpp
@@ -0,0 +1,820 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils9.cpp: Queries for GL image formats and their translations to D3D9
+// formats.
+
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/renderer/d3d/d3d9/Renderer9.h"
+#include "libGLESv2/renderer/generatemip.h"
+#include "libGLESv2/renderer/loadimage.h"
+#include "libGLESv2/renderer/copyimage.h"
+#include "libGLESv2/renderer/vertexconversion.h"
+
+namespace rx
+{
+
+// Each GL internal format corresponds to one D3D format and data loading function.
+// Due to not all formats being available all the time, some of the function/format types are wrapped
+// in templates that perform format support queries on a Renderer9 object which is supplied
+// when requesting the function or format.
+
+typedef bool(*FallbackPredicateFunction)();
+
+template <FallbackPredicateFunction pred, LoadImageFunction prefered, LoadImageFunction fallback>
+static void FallbackLoad(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ if (pred())
+ {
+ prefered(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
+ }
+ else
+ {
+ fallback(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
+ }
+}
+
+static void UnreachableLoad(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ UNREACHABLE();
+}
+
+const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
+const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
+
+struct D3D9FormatInfo
+{
+ D3DFORMAT mTexFormat;
+ D3DFORMAT mRenderFormat;
+ LoadImageFunction mLoadFunction;
+
+ D3D9FormatInfo()
+ : mTexFormat(D3DFMT_NULL), mRenderFormat(D3DFMT_NULL), mLoadFunction(NULL)
+ { }
+
+ D3D9FormatInfo(D3DFORMAT textureFormat, D3DFORMAT renderFormat, LoadImageFunction loadFunc)
+ : mTexFormat(textureFormat), mRenderFormat(renderFormat), mLoadFunction(loadFunc)
+ { }
+};
+
+typedef std::pair<GLenum, D3D9FormatInfo> D3D9FormatPair;
+typedef std::map<GLenum, D3D9FormatInfo> D3D9FormatMap;
+
+static D3D9FormatMap BuildD3D9FormatMap()
+{
+ D3D9FormatMap map;
+
+ // | Internal format | Texture format | Render format | Load function |
+ map.insert(D3D9FormatPair(GL_NONE, D3D9FormatInfo(D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad )));
+
+ map.insert(D3D9FormatPair(GL_DEPTH_COMPONENT16, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad )));
+ map.insert(D3D9FormatPair(GL_DEPTH_COMPONENT32_OES, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D32, UnreachableLoad )));
+ map.insert(D3D9FormatPair(GL_DEPTH24_STENCIL8_OES, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad )));
+ map.insert(D3D9FormatPair(GL_STENCIL_INDEX8, D3D9FormatInfo(D3DFMT_UNKNOWN, D3DFMT_D24S8, UnreachableLoad ))); // TODO: What's the texture format?
+
+ map.insert(D3D9FormatPair(GL_RGBA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative<GLfloat, 4> )));
+ map.insert(D3D9FormatPair(GL_RGB32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4<GLfloat, gl::Float32One>)));
+ map.insert(D3D9FormatPair(GL_RG32F_EXT, D3D9FormatInfo(D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative<GLfloat, 2> )));
+ map.insert(D3D9FormatPair(GL_R32F_EXT, D3D9FormatInfo(D3DFMT_R32F, D3DFMT_R32F, LoadToNative<GLfloat, 1> )));
+ map.insert(D3D9FormatPair(GL_ALPHA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadA32FToRGBA32F )));
+ map.insert(D3D9FormatPair(GL_LUMINANCE32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadL32FToRGBA32F )));
+ map.insert(D3D9FormatPair(GL_LUMINANCE_ALPHA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadLA32FToRGBA32F )));
+
+ map.insert(D3D9FormatPair(GL_RGBA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative<GLhalf, 4> )));
+ map.insert(D3D9FormatPair(GL_RGB16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> )));
+ map.insert(D3D9FormatPair(GL_RG16F_EXT, D3D9FormatInfo(D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative<GLhalf, 2> )));
+ map.insert(D3D9FormatPair(GL_R16F_EXT, D3D9FormatInfo(D3DFMT_R16F, D3DFMT_R16F, LoadToNative<GLhalf, 1> )));
+ map.insert(D3D9FormatPair(GL_ALPHA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadA16FToRGBA16F )));
+ map.insert(D3D9FormatPair(GL_LUMINANCE16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F )));
+ map.insert(D3D9FormatPair(GL_LUMINANCE_ALPHA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F )));
+
+ map.insert(D3D9FormatPair(GL_ALPHA8_EXT, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadA8ToBGRA8_SSE2, LoadA8ToBGRA8>)));
+
+ map.insert(D3D9FormatPair(GL_RGB8_OES, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 )));
+ map.insert(D3D9FormatPair(GL_RGB565, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 )));
+ map.insert(D3D9FormatPair(GL_RGBA8_OES, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadRGBA8ToBGRA8_SSE2, LoadRGBA8ToBGRA8>)));
+ map.insert(D3D9FormatPair(GL_RGBA4, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 )));
+ map.insert(D3D9FormatPair(GL_RGB5_A1, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 )));
+ map.insert(D3D9FormatPair(GL_R8_EXT, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 )));
+ map.insert(D3D9FormatPair(GL_RG8_EXT, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRG8ToBGRX8 )));
+
+ map.insert(D3D9FormatPair(GL_BGRA8_EXT, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative<GLubyte, 4> )));
+ map.insert(D3D9FormatPair(GL_BGRA4_ANGLEX, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGRA4ToBGRA8 )));
+ map.insert(D3D9FormatPair(GL_BGR5_A1_ANGLEX, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGR5A1ToBGRA8 )));
+
+ map.insert(D3D9FormatPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3D9FormatInfo(D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> )));
+ map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3D9FormatInfo(D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> )));
+ map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3D9FormatInfo(D3DFMT_DXT3, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> )));
+ map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3D9FormatInfo(D3DFMT_DXT5, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> )));
+
+ // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and
+ // then changing the format and loading function appropriately.
+ map.insert(D3D9FormatPair(GL_LUMINANCE8_EXT, D3D9FormatInfo(D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 1> )));
+ map.insert(D3D9FormatPair(GL_LUMINANCE8_ALPHA8_EXT, D3D9FormatInfo(D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 2> )));
+
+ return map;
+}
+
+static bool GetD3D9FormatInfo(GLenum internalFormat, D3D9FormatInfo *outFormatInfo)
+{
+ static const D3D9FormatMap formatMap = BuildD3D9FormatMap();
+ D3D9FormatMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
+ {
+ if (outFormatInfo)
+ {
+ *outFormatInfo = iter->second;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+// A map to determine the pixel size and mip generation function of a given D3D format
+struct D3DFormatInfo
+{
+ GLuint mPixelBits;
+ GLuint mBlockWidth;
+ GLuint mBlockHeight;
+ GLenum mInternalFormat;
+
+ MipGenerationFunction mMipGenerationFunction;
+ ColorReadFunction mColorReadFunction;
+
+ D3DFormatInfo()
+ : mPixelBits(0), mBlockWidth(0), mBlockHeight(0), mInternalFormat(GL_NONE), mMipGenerationFunction(NULL),
+ mColorReadFunction(NULL)
+ { }
+
+ D3DFormatInfo(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLenum internalFormat,
+ MipGenerationFunction mipFunc, ColorReadFunction readFunc)
+ : mPixelBits(pixelBits), mBlockWidth(blockWidth), mBlockHeight(blockHeight), mInternalFormat(internalFormat),
+ mMipGenerationFunction(mipFunc), mColorReadFunction(readFunc)
+ { }
+};
+
+typedef std::pair<D3DFORMAT, D3DFormatInfo> D3D9FormatInfoPair;
+typedef std::map<D3DFORMAT, D3DFormatInfo> D3D9FormatInfoMap;
+
+static D3D9FormatInfoMap BuildD3D9FormatInfoMap()
+{
+ D3D9FormatInfoMap map;
+
+ // | D3DFORMAT | | S |W |H | Internal format | Mip generation function | Color read function |
+ map.insert(D3D9FormatInfoPair(D3DFMT_NULL, D3DFormatInfo( 0, 0, 0, GL_NONE, NULL, NULL )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_UNKNOWN, D3DFormatInfo( 0, 0, 0, GL_NONE, NULL, NULL )));
+
+ map.insert(D3D9FormatInfoPair(D3DFMT_L8, D3DFormatInfo( 8, 1, 1, GL_LUMINANCE8_EXT, GenerateMip<L8>, ReadColor<L8, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_A8, D3DFormatInfo( 8, 1, 1, GL_ALPHA8_EXT, GenerateMip<A8>, ReadColor<A8, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_A8L8, D3DFormatInfo( 16, 1, 1, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<A8L8>, ReadColor<A8L8, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_A4R4G4B4, D3DFormatInfo( 16, 1, 1, GL_BGRA4_ANGLEX, GenerateMip<B4G4R4A4>, ReadColor<B4G4R4A4, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_A1R5G5B5, D3DFormatInfo( 16, 1, 1, GL_BGR5_A1_ANGLEX, GenerateMip<B5G5R5A1>, ReadColor<B5G5R5A1, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_R5G6B5, D3DFormatInfo( 16, 1, 1, GL_RGB565, GenerateMip<R5G6B5>, ReadColor<R5G6B5, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_X8R8G8B8, D3DFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, ReadColor<B8G8R8X8, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_A8R8G8B8, D3DFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_R16F, D3DFormatInfo( 16, 1, 1, GL_R16F_EXT, GenerateMip<R16F>, ReadColor<R16F, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_G16R16F, D3DFormatInfo( 32, 1, 1, GL_RG16F_EXT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_A16B16G16R16F, D3DFormatInfo( 64, 1, 1, GL_RGBA16F_EXT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>)));
+ map.insert(D3D9FormatInfoPair(D3DFMT_R32F, D3DFormatInfo( 32, 1, 1, GL_R32F_EXT, GenerateMip<R32F>, ReadColor<R32F, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_G32R32F, D3DFormatInfo( 64, 1, 1, GL_RG32F_EXT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat> )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_A32B32G32R32F, D3DFormatInfo(128, 1, 1, GL_RGBA32F_EXT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>)));
+
+ map.insert(D3D9FormatInfoPair(D3DFMT_D16, D3DFormatInfo( 16, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_D24S8, D3DFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_D24X8, D3DFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_D32, D3DFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT32_OES, NULL, NULL )));
+
+ map.insert(D3D9FormatInfoPair(D3DFMT_INTZ, D3DFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL )));
+
+ map.insert(D3D9FormatInfoPair(D3DFMT_DXT1, D3DFormatInfo( 64, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL, NULL )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_DXT3, D3DFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL, NULL )));
+ map.insert(D3D9FormatInfoPair(D3DFMT_DXT5, D3DFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL, NULL )));
+
+ return map;
+}
+
+static const D3D9FormatInfoMap &GetD3D9FormatInfoMap()
+{
+ static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap();
+ return infoMap;
+}
+
+static bool GetD3D9FormatInfo(D3DFORMAT format, D3DFormatInfo *outFormatInfo)
+{
+ const D3D9FormatInfoMap &infoMap = GetD3D9FormatInfoMap();
+ D3D9FormatInfoMap::const_iterator iter = infoMap.find(format);
+ if (iter != infoMap.end())
+ {
+ if (outFormatInfo)
+ {
+ *outFormatInfo = iter->second;
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+static d3d9::D3DFormatSet BuildAllD3DFormatSet()
+{
+ d3d9::D3DFormatSet set;
+
+ const D3D9FormatInfoMap &infoMap = GetD3D9FormatInfoMap();
+ for (D3D9FormatInfoMap::const_iterator i = infoMap.begin(); i != infoMap.end(); ++i)
+ {
+ set.insert(i->first);
+ }
+
+ return set;
+}
+
+struct D3D9FastCopyFormat
+{
+ D3DFORMAT mSourceFormat;
+ GLenum mDestFormat;
+ GLenum mDestType;
+
+ D3D9FastCopyFormat(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType)
+ : mSourceFormat(sourceFormat), mDestFormat(destFormat), mDestType(destType)
+ { }
+
+ bool operator<(const D3D9FastCopyFormat& other) const
+ {
+ return memcmp(this, &other, sizeof(D3D9FastCopyFormat)) < 0;
+ }
+};
+
+typedef std::map<D3D9FastCopyFormat, ColorCopyFunction> D3D9FastCopyMap;
+typedef std::pair<D3D9FastCopyFormat, ColorCopyFunction> D3D9FastCopyPair;
+
+static D3D9FastCopyMap BuildFastCopyMap()
+{
+ D3D9FastCopyMap map;
+
+ map.insert(D3D9FastCopyPair(D3D9FastCopyFormat(D3DFMT_A8R8G8B8, GL_RGBA, GL_UNSIGNED_BYTE), CopyBGRAUByteToRGBAUByte));
+
+ return map;
+}
+
+typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair;
+typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap;
+
+static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
+{
+ InternalFormatInitialzerMap map;
+
+ map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
+ map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
+
+ return map;
+}
+
+static const InternalFormatInitialzerMap &GetInternalFormatInitialzerMap()
+{
+ static const InternalFormatInitialzerMap map = BuildInternalFormatInitialzerMap();
+ return map;
+}
+
+namespace d3d9
+{
+
+MipGenerationFunction GetMipGenerationFunction(D3DFORMAT format)
+{
+ D3DFormatInfo d3dFormatInfo;
+ if (GetD3D9FormatInfo(format, &d3dFormatInfo))
+ {
+ return d3dFormatInfo.mMipGenerationFunction;
+ }
+ else
+ {
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+LoadImageFunction GetImageLoadFunction(GLenum internalFormat)
+{
+ D3D9FormatInfo d3d9FormatInfo;
+ if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo))
+ {
+ return d3d9FormatInfo.mLoadFunction;
+ }
+ else
+ {
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+GLuint GetFormatPixelBytes(D3DFORMAT format)
+{
+ D3DFormatInfo d3dFormatInfo;
+ if (GetD3D9FormatInfo(format, &d3dFormatInfo))
+ {
+ return d3dFormatInfo.mPixelBits / 8;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetBlockWidth(D3DFORMAT format)
+{
+ D3DFormatInfo d3dFormatInfo;
+ if (GetD3D9FormatInfo(format, &d3dFormatInfo))
+ {
+ return d3dFormatInfo.mBlockWidth;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetBlockHeight(D3DFORMAT format)
+{
+ D3DFormatInfo d3dFormatInfo;
+ if (GetD3D9FormatInfo(format, &d3dFormatInfo))
+ {
+ return d3dFormatInfo.mBlockHeight;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLuint GetBlockSize(D3DFORMAT format, GLuint width, GLuint height)
+{
+ D3DFormatInfo d3dFormatInfo;
+ if (GetD3D9FormatInfo(format, &d3dFormatInfo))
+ {
+ GLuint numBlocksWide = (width + d3dFormatInfo.mBlockWidth - 1) / d3dFormatInfo.mBlockWidth;
+ GLuint numBlocksHight = (height + d3dFormatInfo.mBlockHeight - 1) / d3dFormatInfo.mBlockHeight;
+
+ return (d3dFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8;
+ }
+ else
+ {
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
+{
+ D3DFormatInfo d3dFormatInfo;
+ if (GetD3D9FormatInfo(format, &d3dFormatInfo))
+ {
+ int upsampleCount = 0;
+
+ GLsizei blockWidth = d3dFormatInfo.mBlockWidth;
+ GLsizei blockHeight = d3dFormatInfo.mBlockHeight;
+
+ // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
+ if (isImage || *requestWidth < blockWidth || *requestHeight < blockHeight)
+ {
+ while (*requestWidth % blockWidth != 0 || *requestHeight % blockHeight != 0)
+ {
+ *requestWidth <<= 1;
+ *requestHeight <<= 1;
+ upsampleCount++;
+ }
+ }
+ *levelOffset = upsampleCount;
+ }
+}
+
+const D3DFormatSet &GetAllUsedD3DFormats()
+{
+ static const D3DFormatSet formatSet = BuildAllD3DFormatSet();
+ return formatSet;
+}
+
+ColorReadFunction GetColorReadFunction(D3DFORMAT format)
+{
+ D3DFormatInfo d3dFormatInfo;
+ if (GetD3D9FormatInfo(format, &d3dFormatInfo))
+ {
+ return d3dFormatInfo.mColorReadFunction;
+ }
+ else
+ {
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+ColorCopyFunction GetFastCopyFunction(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType)
+{
+ static const D3D9FastCopyMap fastCopyMap = BuildFastCopyMap();
+ D3D9FastCopyMap::const_iterator iter = fastCopyMap.find(D3D9FastCopyFormat(sourceFormat, destFormat, destType));
+ return (iter != fastCopyMap.end()) ? iter->second : NULL;
+}
+
+GLenum GetDeclTypeComponentType(D3DDECLTYPE declType)
+{
+ switch (declType)
+ {
+ case D3DDECLTYPE_FLOAT1: return GL_FLOAT;
+ case D3DDECLTYPE_FLOAT2: return GL_FLOAT;
+ case D3DDECLTYPE_FLOAT3: return GL_FLOAT;
+ case D3DDECLTYPE_FLOAT4: return GL_FLOAT;
+ case D3DDECLTYPE_UBYTE4: return GL_UNSIGNED_INT;
+ case D3DDECLTYPE_SHORT2: return GL_INT;
+ case D3DDECLTYPE_SHORT4: return GL_INT;
+ case D3DDECLTYPE_UBYTE4N: return GL_UNSIGNED_NORMALIZED;
+ case D3DDECLTYPE_SHORT4N: return GL_SIGNED_NORMALIZED;
+ case D3DDECLTYPE_USHORT4N: return GL_UNSIGNED_NORMALIZED;
+ case D3DDECLTYPE_SHORT2N: return GL_SIGNED_NORMALIZED;
+ case D3DDECLTYPE_USHORT2N: return GL_UNSIGNED_NORMALIZED;
+ default: UNREACHABLE(); return GL_NONE;
+ }
+}
+
+// Attribute format conversion
+enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
+
+struct FormatConverter
+{
+ bool identity;
+ std::size_t outputElementSize;
+ void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out);
+ D3DDECLTYPE d3dDeclType;
+};
+
+struct TranslationDescription
+{
+ DWORD capsFlag;
+ FormatConverter preferredConversion;
+ FormatConverter fallbackConversion;
+};
+
+static unsigned int typeIndex(GLenum type);
+static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute);
+
+bool mTranslationsInitialized = false;
+FormatConverter mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
+
+// Mapping from OpenGL-ES vertex attrib type to D3D decl type:
+//
+// BYTE SHORT (Cast)
+// BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm)
+// UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast)
+// UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize)
+// SHORT SHORT (Identity)
+// SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize)
+// UNSIGNED_SHORT FLOAT (Cast)
+// UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize)
+// FIXED (not in WebGL) FLOAT (FixedToFloat)
+// FLOAT FLOAT (Identity)
+
+// GLToCType maps from GL type (as GLenum) to the C typedef.
+template <GLenum GLType> struct GLToCType { };
+
+template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
+template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; };
+template <> struct GLToCType<GL_SHORT> { typedef GLshort type; };
+template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
+template <> struct GLToCType<GL_FIXED> { typedef GLuint type; };
+template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; };
+
+// This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.)
+enum D3DVertexType
+{
+ D3DVT_FLOAT,
+ D3DVT_SHORT,
+ D3DVT_SHORT_NORM,
+ D3DVT_UBYTE,
+ D3DVT_UBYTE_NORM,
+ D3DVT_USHORT_NORM
+};
+
+// D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
+template <unsigned int D3DType> struct D3DToCType { };
+
+template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; };
+template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; };
+template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; };
+template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; };
+template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; };
+template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; };
+
+// Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size.
+template <unsigned int type, int size> struct WidenRule { };
+
+template <int size> struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size> { };
+template <int size> struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size> { };
+template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size> { };
+template <int size> struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size> { };
+template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size> { };
+template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size> { };
+
+// VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination.
+template <unsigned int d3dtype, int size> struct VertexTypeFlags { };
+
+template <unsigned int _capflag, unsigned int _declflag>
+struct VertexTypeFlagsHelper
+{
+ enum { capflag = _capflag };
+ enum { declflag = _declflag };
+};
+
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { };
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { };
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { };
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { };
+template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { };
+template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { };
+template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { };
+template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { };
+
+
+// VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums).
+template <GLenum GLtype, bool normalized> struct VertexTypeMapping { };
+
+template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred>
+struct VertexTypeMappingBase
+{
+ enum { preferred = Preferred };
+ enum { fallback = Fallback };
+};
+
+template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
+template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
+template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast
+template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize
+template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity
+template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
+template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast
+template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
+template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
+template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity
+
+
+// Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
+// The conversion rules themselves are defined in vertexconversion.h.
+
+// Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping).
+template <GLenum fromType, bool normalized, unsigned int toType>
+struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> { };
+
+// All conversions from normalized types to float use the Normalize operator.
+template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type> { };
+
+// Use a full specialization for this so that it preferentially matches ahead of the generic normalize-to-float rules.
+template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
+template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
+
+// A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1)
+// whether it is normalized or not.
+template <class T, bool normalized> struct DefaultVertexValuesStage2 { };
+
+template <class T> struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T> { };
+template <class T> struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T> { };
+
+// Work out the default value rule for a D3D type (expressed as the C type) and
+template <class T, bool normalized> struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized> { };
+template <bool normalized> struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float> { };
+
+// Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion.
+// The fallback conversion produces an output that all D3D9 devices must support.
+template <class T> struct UsePreferred { enum { type = T::preferred }; };
+template <class T> struct UseFallback { enum { type = T::fallback }; };
+
+// Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion,
+// it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag
+// and the D3DDECLTYPE member needed for the vertex declaration in declflag.
+template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
+struct Converter
+ : VertexDataConverter<typename GLToCType<fromType>::type,
+ WidenRule<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type, size>,
+ ConversionRule<fromType,
+ normalized,
+ PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>,
+ DefaultVertexValues<typename D3DToCType<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>::type, normalized > >
+{
+private:
+ enum { d3dtype = PreferenceRule< VertexTypeMapping<fromType, normalized> >::type };
+ enum { d3dsize = WidenRule<d3dtype, size>::finalWidth };
+
+public:
+ enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag };
+ enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag };
+};
+
+// Initialize a TranslationInfo
+#define TRANSLATION(type, norm, size, preferred) \
+ { \
+ Converter<type, norm, size, preferred>::identity, \
+ Converter<type, norm, size, preferred>::finalSize, \
+ Converter<type, norm, size, preferred>::convertArray, \
+ static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \
+ }
+
+#define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \
+ { \
+ Converter<type, norm, size, UsePreferred>::capflag, \
+ TRANSLATION(type, norm, size, UsePreferred), \
+ TRANSLATION(type, norm, size, UseFallback) \
+ }
+
+#define TRANSLATIONS_FOR_TYPE(type) \
+ { \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \
+ }
+
+#define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \
+ { \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
+ }
+
+const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1]
+{
+ TRANSLATIONS_FOR_TYPE(GL_BYTE),
+ TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
+ TRANSLATIONS_FOR_TYPE(GL_SHORT),
+ TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
+ TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED),
+ TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)
+};
+
+void InitializeVertexTranslations(const rx::Renderer9 *renderer)
+{
+ DWORD declTypes = renderer->getCapsDeclTypes();
+
+ for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
+ {
+ for (unsigned int j = 0; j < 2; j++)
+ {
+ for (unsigned int k = 0; k < 4; k++)
+ {
+ if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0)
+ {
+ mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion;
+ }
+ else
+ {
+ mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion;
+ }
+ }
+ }
+ }
+}
+
+unsigned int typeIndex(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE: return 0;
+ case GL_UNSIGNED_BYTE: return 1;
+ case GL_SHORT: return 2;
+ case GL_UNSIGNED_SHORT: return 3;
+ case GL_FIXED: return 4;
+ case GL_FLOAT: return 5;
+
+ default: UNREACHABLE(); return 5;
+ }
+}
+
+const FormatConverter &formatConverter(const gl::VertexFormat &vertexFormat)
+{
+ // Pure integer attributes only supported in ES3.0
+ ASSERT(!vertexFormat.mPureInteger);
+ return mFormatConverters[typeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mComponents - 1];
+}
+
+VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat)
+{
+ return formatConverter(vertexFormat).convertArray;
+}
+
+size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat)
+{
+ return formatConverter(vertexFormat).outputElementSize;
+}
+
+VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat)
+{
+ return (formatConverter(vertexFormat).identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU);
+}
+
+D3DDECLTYPE GetNativeVertexFormat(const gl::VertexFormat &vertexFormat)
+{
+ return formatConverter(vertexFormat).d3dDeclType;
+}
+
+}
+
+namespace gl_d3d9
+{
+
+D3DFORMAT GetTextureFormat(GLenum internalFormat)
+{
+ D3D9FormatInfo d3d9FormatInfo;
+ if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo))
+ {
+ return d3d9FormatInfo.mTexFormat;
+ }
+ else
+ {
+ return D3DFMT_UNKNOWN;
+ }
+}
+
+D3DFORMAT GetRenderFormat(GLenum internalFormat)
+{
+ D3D9FormatInfo d3d9FormatInfo;
+ if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo))
+ {
+ return d3d9FormatInfo.mRenderFormat;
+ }
+ else
+ {
+ return D3DFMT_UNKNOWN;
+ }
+}
+
+D3DMULTISAMPLE_TYPE GetMultisampleType(GLsizei samples)
+{
+ return (samples > 1) ? static_cast<D3DMULTISAMPLE_TYPE>(samples) : D3DMULTISAMPLE_NONE;
+}
+
+bool RequiresTextureDataInitialization(GLint internalFormat)
+{
+ const InternalFormatInitialzerMap &map = GetInternalFormatInitialzerMap();
+ return map.find(internalFormat) != map.end();
+}
+
+InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat)
+{
+ const InternalFormatInitialzerMap &map = GetInternalFormatInitialzerMap();
+ InternalFormatInitialzerMap::const_iterator iter = map.find(internalFormat);
+ if (iter != map.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+}
+
+namespace d3d9_gl
+{
+
+GLenum GetInternalFormat(D3DFORMAT format)
+{
+ static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap();
+ D3D9FormatInfoMap::const_iterator iter = infoMap.find(format);
+ if (iter != infoMap.end())
+ {
+ return iter->second.mInternalFormat;
+ }
+ else
+ {
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type)
+{
+ return (type != D3DMULTISAMPLE_NONMASKABLE) ? type : 0;
+}
+
+bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
+{
+ GLenum internalFormat = d3d9_gl::GetInternalFormat(d3dformat);
+ GLenum convertedFormat = gl::GetFormat(internalFormat);
+ return convertedFormat == format;
+}
+
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h
new file mode 100644
index 0000000000..26388794e0
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/formatutils9.h
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils9.h: Queries for GL image formats and their translations to D3D9
+// formats.
+
+#ifndef LIBGLESV2_RENDERER_FORMATUTILS9_H_
+#define LIBGLESV2_RENDERER_FORMATUTILS9_H_
+
+#include "libGLESv2/formatutils.h"
+
+namespace rx
+{
+
+class Renderer9;
+
+namespace d3d9
+{
+
+typedef std::set<D3DFORMAT> D3DFormatSet;
+
+MipGenerationFunction GetMipGenerationFunction(D3DFORMAT format);
+LoadImageFunction GetImageLoadFunction(GLenum internalFormat);
+
+GLuint GetFormatPixelBytes(D3DFORMAT format);
+GLuint GetBlockWidth(D3DFORMAT format);
+GLuint GetBlockHeight(D3DFORMAT format);
+GLuint GetBlockSize(D3DFORMAT format, GLuint width, GLuint height);
+
+void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
+
+const D3DFormatSet &GetAllUsedD3DFormats();
+
+ColorReadFunction GetColorReadFunction(D3DFORMAT format);
+ColorCopyFunction GetFastCopyFunction(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType);
+
+VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat);
+size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat);
+VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat);
+D3DDECLTYPE GetNativeVertexFormat(const gl::VertexFormat &vertexFormat);
+
+GLenum GetDeclTypeComponentType(D3DDECLTYPE declType);
+int GetDeclTypeComponentCount(D3DDECLTYPE declType);
+bool IsDeclTypeNormalized(D3DDECLTYPE declType);
+
+void InitializeVertexTranslations(const rx::Renderer9 *renderer);
+
+}
+
+namespace gl_d3d9
+{
+
+D3DFORMAT GetTextureFormat(GLenum internalForma);
+D3DFORMAT GetRenderFormat(GLenum internalFormat);
+
+D3DMULTISAMPLE_TYPE GetMultisampleType(GLsizei samples);
+
+bool RequiresTextureDataInitialization(GLint internalFormat);
+InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat);
+
+}
+
+namespace d3d9_gl
+{
+
+GLenum GetInternalFormat(D3DFORMAT format);
+GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
+bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
+
+}
+
+}
+
+#endif // LIBGLESV2_RENDERER_FORMATUTILS9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
new file mode 100644
index 0000000000..68e5378fbb
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.cpp
@@ -0,0 +1,409 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer9_utils.cpp: Conversion functions and other utility routines
+// specific to the D3D9 renderer.
+
+#include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libGLESv2/renderer/d3d/d3d9/formatutils9.h"
+#include "libGLESv2/formatutils.h"
+#include "common/mathutil.h"
+#include "libGLESv2/Context.h"
+
+#include "common/debug.h"
+
+#include "third_party/systeminfo/SystemInfo.h"
+
+namespace rx
+{
+
+namespace gl_d3d9
+{
+
+D3DCMPFUNC ConvertComparison(GLenum comparison)
+{
+ D3DCMPFUNC d3dComp = D3DCMP_ALWAYS;
+ switch (comparison)
+ {
+ case GL_NEVER: d3dComp = D3DCMP_NEVER; break;
+ case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break;
+ case GL_LESS: d3dComp = D3DCMP_LESS; break;
+ case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break;
+ case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break;
+ case GL_GREATER: d3dComp = D3DCMP_GREATER; break;
+ case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break;
+ case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dComp;
+}
+
+D3DCOLOR ConvertColor(gl::ColorF color)
+{
+ return D3DCOLOR_RGBA(gl::unorm<8>(color.red),
+ gl::unorm<8>(color.green),
+ gl::unorm<8>(color.blue),
+ gl::unorm<8>(color.alpha));
+}
+
+D3DBLEND ConvertBlendFunc(GLenum blend)
+{
+ D3DBLEND d3dBlend = D3DBLEND_ZERO;
+
+ switch (blend)
+ {
+ case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break;
+ case GL_ONE: d3dBlend = D3DBLEND_ONE; break;
+ case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break;
+ case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break;
+ case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break;
+ case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break;
+ case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break;
+ case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break;
+ case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break;
+ case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break;
+ case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
+ case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
+ case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlend;
+}
+
+D3DBLENDOP ConvertBlendOp(GLenum blendOp)
+{
+ D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD;
+
+ switch (blendOp)
+ {
+ case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break;
+ case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break;
+ case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break;
+ case GL_MIN_EXT: d3dBlendOp = D3DBLENDOP_MIN; break;
+ case GL_MAX_EXT: d3dBlendOp = D3DBLENDOP_MAX; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlendOp;
+}
+
+D3DSTENCILOP ConvertStencilOp(GLenum stencilOp)
+{
+ D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP;
+
+ switch (stencilOp)
+ {
+ case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break;
+ case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break;
+ case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break;
+ case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break;
+ case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break;
+ case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break;
+ case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break;
+ case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dStencilOp;
+}
+
+D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap)
+{
+ D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP;
+
+ switch (wrap)
+ {
+ case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break;
+ case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break;
+ case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dWrap;
+}
+
+D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace)
+{
+ D3DCULL cull = D3DCULL_CCW;
+ switch (cullFace)
+ {
+ case GL_FRONT:
+ cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW);
+ break;
+ case GL_BACK:
+ cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW);
+ break;
+ case GL_FRONT_AND_BACK:
+ cull = D3DCULL_NONE; // culling will be handled during draw
+ break;
+ default: UNREACHABLE();
+ }
+
+ return cull;
+}
+
+D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace)
+{
+ D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X;
+
+ switch (cubeFace)
+ {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ face = D3DCUBEMAP_FACE_POSITIVE_X;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ face = D3DCUBEMAP_FACE_NEGATIVE_X;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ face = D3DCUBEMAP_FACE_POSITIVE_Y;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ face = D3DCUBEMAP_FACE_NEGATIVE_Y;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ face = D3DCUBEMAP_FACE_POSITIVE_Z;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = D3DCUBEMAP_FACE_NEGATIVE_Z;
+ break;
+ default: UNREACHABLE();
+ }
+
+ return face;
+}
+
+DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ return (red ? D3DCOLORWRITEENABLE_RED : 0) |
+ (green ? D3DCOLORWRITEENABLE_GREEN : 0) |
+ (blue ? D3DCOLORWRITEENABLE_BLUE : 0) |
+ (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0);
+}
+
+D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy)
+{
+ if (maxAnisotropy > 1.0f)
+ {
+ return D3DTEXF_ANISOTROPIC;
+ }
+
+ D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT;
+ switch (magFilter)
+ {
+ case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break;
+ case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dMagFilter;
+}
+
+void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy)
+{
+ switch (minFilter)
+ {
+ case GL_NEAREST:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_NONE;
+ break;
+ case GL_LINEAR:
+ *d3dMinFilter = D3DTEXF_LINEAR;
+ *d3dMipFilter = D3DTEXF_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_POINT;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ *d3dMinFilter = D3DTEXF_LINEAR;
+ *d3dMipFilter = D3DTEXF_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ *d3dMinFilter = D3DTEXF_LINEAR;
+ *d3dMipFilter = D3DTEXF_LINEAR;
+ break;
+ default:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_NONE;
+ UNREACHABLE();
+ }
+
+ if (maxAnisotropy > 1.0f)
+ {
+ *d3dMinFilter = D3DTEXF_ANISOTROPIC;
+ }
+}
+
+}
+
+namespace d3d9_gl
+{
+
+static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3D9 *d3d9, D3DDEVTYPE deviceType,
+ UINT adapter, D3DFORMAT adapterFormat)
+{
+ gl::TextureCaps textureCaps;
+
+ D3DFORMAT renderFormat = gl_d3d9::GetRenderFormat(internalFormat);
+ if (gl::GetDepthBits(internalFormat) > 0 || gl::GetStencilBits(internalFormat) > 0)
+ {
+ textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, renderFormat));
+ textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, renderFormat));
+ textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, renderFormat)) ||
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, renderFormat));
+ }
+ else
+ {
+ D3DFORMAT textureFormat = gl_d3d9::GetTextureFormat(internalFormat);
+ textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, textureFormat)) &&
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_CUBETEXTURE, textureFormat));
+ textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, textureFormat));
+ textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, textureFormat)) ||
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, textureFormat));
+ }
+
+ textureCaps.sampleCounts.insert(1);
+ for (size_t i = D3DMULTISAMPLE_2_SAMPLES; i <= D3DMULTISAMPLE_16_SAMPLES; i++)
+ {
+ D3DMULTISAMPLE_TYPE multisampleType = D3DMULTISAMPLE_TYPE(i);
+
+ HRESULT result = d3d9->CheckDeviceMultiSampleType(adapter, deviceType, renderFormat, TRUE, multisampleType, NULL);
+ if (SUCCEEDED(result))
+ {
+ textureCaps.sampleCounts.insert(i);
+ }
+ }
+
+ return textureCaps;
+}
+
+void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps,
+ gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions)
+{
+ D3DCAPS9 deviceCaps;
+ if (FAILED(d3d9->GetDeviceCaps(adapter, deviceType, &deviceCaps)))
+ {
+ // Can't continue with out device caps
+ return;
+ }
+
+ D3DDISPLAYMODE currentDisplayMode;
+ d3d9->GetAdapterDisplayMode(adapter, &currentDisplayMode);
+
+ const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
+ for (gl::FormatSet::const_iterator internalFormat = allFormats.begin(); internalFormat != allFormats.end(); ++internalFormat)
+ {
+ gl::TextureCaps textureCaps = GenerateTextureFormatCaps(*internalFormat, d3d9, deviceType, adapter,
+ currentDisplayMode.Format);
+ textureCapsMap->insert(*internalFormat, textureCaps);
+ }
+
+ // GL core feature limits
+ caps->maxElementIndex = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
+
+ // 3D textures are unimplemented in D3D9
+ caps->max3DTextureSize = 1;
+
+ // Only one limit in GL, use the minimum dimension
+ caps->max2DTextureSize = std::min(deviceCaps.MaxTextureWidth, deviceCaps.MaxTextureHeight);
+
+ // D3D treats cube maps as a special case of 2D textures
+ caps->maxCubeMapTextureSize = caps->max2DTextureSize;
+
+ // Array textures are not available in D3D9
+ caps->maxArrayTextureLayers = 1;
+
+ // ES3-only feature
+ caps->maxLODBias = 0.0f;
+
+ // No specific limits on render target size, maximum 2D texture size is equivalent
+ caps->maxRenderbufferSize = caps->max2DTextureSize;
+
+ // Draw buffers are not supported in D3D9
+ caps->maxDrawBuffers = 1;
+ caps->maxColorAttachments = 1;
+
+ // No specific limits on viewport size, maximum 2D texture size is equivalent
+ caps->maxViewportWidth = caps->max2DTextureSize;
+ caps->maxViewportHeight = caps->maxViewportWidth;
+
+ // Point size is clamped to 1.0f when the shader model is less than 3
+ caps->minAliasedPointSize = 1.0f;
+ caps->maxAliasedPointSize = ((D3DSHADER_VERSION_MAJOR(deviceCaps.PixelShaderVersion) >= 3) ? deviceCaps.MaxPointSize : 1.0f);
+
+ // Wide lines not supported
+ caps->minAliasedLineWidth = 1.0f;
+ caps->maxAliasedLineWidth = 1.0f;
+
+ // GL extension support
+ extensions->setTextureExtensionSupport(*textureCapsMap);
+ extensions->elementIndexUint = deviceCaps.MaxVertexIndex >= (1 << 16);
+ extensions->packedDepthStencil = true;
+ extensions->getProgramBinary = true;
+ extensions->rgb8rgba8 = true;
+ extensions->readFormatBGRA = true;
+ extensions->pixelBufferObject = false;
+ extensions->mapBuffer = false;
+ extensions->mapBufferRange = false;
+
+ // ATI cards on XP have problems with non-power-of-two textures.
+ D3DADAPTER_IDENTIFIER9 adapterId = { 0 };
+ if (SUCCEEDED(d3d9->GetAdapterIdentifier(adapter, 0, &adapterId)))
+ {
+ extensions->textureNPOT = !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
+ !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
+ !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
+ !(isWindowsVistaOrGreater() && adapterId.VendorId == VENDOR_ID_AMD);
+ }
+ else
+ {
+ extensions->textureNPOT = false;
+ }
+
+ extensions->drawBuffers = false;
+ extensions->textureStorage = true;
+
+ // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec
+ extensions->textureFilterAnisotropic = (deviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) != 0 && deviceCaps.MaxAnisotropy >= 2;
+ extensions->maxTextureAnisotropy = static_cast<GLfloat>(deviceCaps.MaxAnisotropy);
+
+ // Check occlusion query support by trying to create one
+ IDirect3DQuery9 *occlusionQuery = NULL;
+ extensions->occlusionQueryBoolean = SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery)) && occlusionQuery;
+ SafeRelease(occlusionQuery);
+
+ // Check event query support by trying to create one
+ IDirect3DQuery9 *eventQuery = NULL;
+ extensions->fence = SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery)) && eventQuery;
+ SafeRelease(eventQuery);
+
+ extensions->timerQuery = false; // Unimplemented
+ extensions->robustness = true;
+ extensions->blendMinMax = true;
+ extensions->framebufferBlit = true;
+ extensions->framebufferMultisample = true;
+ extensions->instancedArrays = deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
+ extensions->packReverseRowOrder = true;
+ extensions->standardDerivatives = (deviceCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) != 0;
+ extensions->shaderTextureLOD = true;
+ extensions->fragDepth = true;
+ extensions->textureUsage = true;
+ extensions->translatedShaderSource = true;
+ extensions->colorBufferFloat = false;
+}
+
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
index bf6cdf1ea6..7f3c65d3e0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/renderer9_utils.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,16 +10,17 @@
#ifndef LIBGLESV2_RENDERER_RENDERER9_UTILS_H
#define LIBGLESV2_RENDERER_RENDERER9_UTILS_H
-#include "libGLESv2/utilities.h"
+#include "libGLESv2/angletypes.h"
+#include "libGLESv2/Caps.h"
-const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I','N','T','Z')));
-const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N','U','L','L')));
+namespace rx
+{
namespace gl_d3d9
{
D3DCMPFUNC ConvertComparison(GLenum comparison);
-D3DCOLOR ConvertColor(gl::Color color);
+D3DCOLOR ConvertColor(gl::ColorF color);
D3DBLEND ConvertBlendFunc(GLenum blend);
D3DBLENDOP ConvertBlendOp(GLenum blendOp);
D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
@@ -29,31 +30,19 @@ D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace);
DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy);
-D3DFORMAT ConvertRenderbufferFormat(GLenum format);
-D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples);
}
namespace d3d9_gl
{
-GLuint GetAlphaSize(D3DFORMAT colorFormat);
-GLuint GetStencilSize(D3DFORMAT stencilFormat);
-
-GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type);
-
-bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
-GLenum ConvertBackBufferFormat(D3DFORMAT format);
-GLenum ConvertDepthStencilFormat(D3DFORMAT format);
-GLenum ConvertRenderTargetFormat(D3DFORMAT format);
-GLenum GetEquivalentFormat(D3DFORMAT format);
+void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps,
+ gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions);
}
namespace d3d9
{
-bool IsCompressedFormat(D3DFORMAT format);
-size_t ComputeRowSize(D3DFORMAT format, unsigned int width);
inline bool isDeviceLostError(HRESULT errorCode)
{
@@ -71,4 +60,6 @@ inline bool isDeviceLostError(HRESULT errorCode)
}
+}
+
#endif // LIBGLESV2_RENDERER_RENDERER9_UTILS_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps
new file mode 100644
index 0000000000..eb43eb3e7a
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.ps
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+sampler2D tex : s0;
+
+uniform float4 mult : c0;
+uniform float4 add : c1;
+
+// Passthrough Pixel Shader
+// Outputs texture 0 sampled at texcoord 0.
+float4 PS_passthrough(float4 texcoord : TEXCOORD0) : COLOR
+{
+ return tex2D(tex, texcoord.xy);
+};
+
+// Luminance Conversion Pixel Shader
+// Performs a mad operation using the LA data from the texture with mult.xw and add.xw.
+// Returns data in the form of llla
+float4 PS_luminance(float4 texcoord : TEXCOORD0) : COLOR
+{
+ return (tex2D(tex, texcoord.xy).xw * mult.xw + add.xw).xxxy;
+};
+
+// RGB/A Component Mask Pixel Shader
+// Performs a mad operation using the texture's RGBA data with mult.xyzw and add.xyzw.
+// Returns data in the form of rgba
+float4 PS_componentmask(float4 texcoord : TEXCOORD0) : COLOR
+{
+ return tex2D(tex, texcoord.xy) * mult + add;
+};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.vs
index 3a36980b93..3bd611ba5d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.vs
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/shaders/Blit.vs
@@ -17,7 +17,7 @@ uniform float4 halfPixelSize : c0;
// Outputs the homogenous position as-is.
// Outputs a tex coord with (0,0) in the upper-left corner of the screen and (1,1) in the bottom right.
// C0.X must be negative half-pixel width, C0.Y must be half-pixel height. C0.ZW must be 0.
-VS_OUTPUT standardvs(in float4 position : POSITION)
+VS_OUTPUT VS_standard(in float4 position : POSITION)
{
VS_OUTPUT Out;
@@ -32,7 +32,7 @@ VS_OUTPUT standardvs(in float4 position : POSITION)
// Outputs the homogenous position as-is.
// Outputs a tex coord with (0,1) in the upper-left corner of the screen and (1,0) in the bottom right.
// C0.XY must be the half-pixel width and height. C0.ZW must be 0.
-VS_OUTPUT flipyvs(in float4 position : POSITION)
+VS_OUTPUT VS_flipy(in float4 position : POSITION)
{
VS_OUTPUT Out;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp
deleted file mode 100644
index 31d5b8b886..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp
+++ /dev/null
@@ -1,366 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage11.cpp Defines the BufferStorage11 class.
-
-#include "libGLESv2/renderer/d3d11/BufferStorage11.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-BufferStorage11::BufferStorage11(Renderer11 *renderer)
-{
- mRenderer = renderer;
-
- mStagingBuffer = NULL;
- mStagingBufferSize = 0;
-
- mSize = 0;
-
- mResolvedData = NULL;
- mResolvedDataSize = 0;
- mResolvedDataValid = false;
-
- mReadUsageCount = 0;
- mWriteUsageCount = 0;
-}
-
-BufferStorage11::~BufferStorage11()
-{
- SafeRelease(mStagingBuffer);
-
- if (mResolvedData)
- {
- free(mResolvedData);
- mResolvedData = NULL;
- }
-
- for (auto it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++)
- {
- SafeDelete(it->second);
- }
-}
-
-BufferStorage11 *BufferStorage11::makeBufferStorage11(BufferStorage *bufferStorage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(BufferStorage11*, bufferStorage));
- return static_cast<BufferStorage11*>(bufferStorage);
-}
-
-void *BufferStorage11::getData()
-{
- ASSERT(mStagingBuffer);
-
- if (!mResolvedDataValid)
- {
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- HRESULT result;
-
- if (!mResolvedData || mResolvedDataSize < mStagingBufferSize)
- {
- free(mResolvedData);
- mResolvedData = malloc(mSize);
- mResolvedDataSize = mSize;
- }
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = context->Map(mStagingBuffer, 0, D3D11_MAP_READ, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY, (void*)NULL);
- }
-
- memcpy(mResolvedData, mappedResource.pData, mSize);
-
- context->Unmap(mStagingBuffer, 0);
-
- mResolvedDataValid = true;
- }
-
- mReadUsageCount = 0;
-
- return mResolvedData;
-}
-
-void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset)
-{
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- HRESULT result;
-
- const unsigned int requiredStagingBufferSize = size + offset;
- const bool createStagingBuffer = !mStagingBuffer || mStagingBufferSize < requiredStagingBufferSize;
-
- if (createStagingBuffer)
- {
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = requiredStagingBufferSize;
- bufferDesc.Usage = D3D11_USAGE_STAGING;
- bufferDesc.BindFlags = 0;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- HRESULT result;
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
- ID3D11Buffer *newStagingBuffer;
-
- if (data && offset == 0)
- {
- D3D11_SUBRESOURCE_DATA initialData;
- initialData.pSysMem = data;
- initialData.SysMemPitch = requiredStagingBufferSize;
- initialData.SysMemSlicePitch = 0;
-
- result = device->CreateBuffer(&bufferDesc, &initialData, &newStagingBuffer);
- }
- else
- {
- result = device->CreateBuffer(&bufferDesc, NULL, &newStagingBuffer);
- }
-
- if (FAILED(result))
- {
- mStagingBufferSize = 0;
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- mStagingBufferSize = requiredStagingBufferSize;
-
- if (mStagingBuffer && offset > 0)
- {
- // If offset is greater than zero and the buffer is non-null, need to preserve the data from
- // the old buffer up to offset
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = std::min(offset, requiredStagingBufferSize);
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(newStagingBuffer, 0, 0, 0, 0, mStagingBuffer, 0, &srcBox);
- }
-
- SafeRelease(mStagingBuffer);
- mStagingBuffer = newStagingBuffer;
- }
-
- if (data && (offset != 0 || !createStagingBuffer))
- {
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- result = context->Map(mStagingBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- unsigned char *offsetBufferPointer = reinterpret_cast<unsigned char *>(mappedResource.pData) + offset;
- memcpy(offsetBufferPointer, data, size);
-
- context->Unmap(mStagingBuffer, 0);
- }
-
- for (auto it = mDirectBuffers.begin(); it != mDirectBuffers.end(); it++)
- {
- it->second->markDirty();
- }
-
- mSize = std::max(mSize, requiredStagingBufferSize);
- mWriteUsageCount = 0;
-
- mResolvedDataValid = false;
-}
-
-void BufferStorage11::copyData(BufferStorage* sourceStorage, unsigned int size,
- unsigned int sourceOffset, unsigned int destOffset)
-{
- BufferStorage11* source = makeBufferStorage11(sourceStorage);
- if (source)
- {
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
- D3D11_BOX srcBox;
- srcBox.left = sourceOffset;
- srcBox.right = sourceOffset + size;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- ASSERT(mStagingBuffer && source->mStagingBuffer);
- context->CopySubresourceRegion(mStagingBuffer, 0, destOffset, 0, 0, source->mStagingBuffer, 0, &srcBox);
- }
-}
-
-void BufferStorage11::clear()
-{
- mResolvedDataValid = false;
- mSize = 0;
-}
-
-unsigned int BufferStorage11::getSize() const
-{
- return mSize;
-}
-
-bool BufferStorage11::supportsDirectBinding() const
-{
- return true;
-}
-
-void BufferStorage11::markBufferUsage()
-{
- mReadUsageCount++;
- mWriteUsageCount++;
-
- const unsigned int usageLimit = 5;
-
- if (mReadUsageCount > usageLimit && mResolvedData)
- {
- free(mResolvedData);
- mResolvedData = NULL;
- mResolvedDataSize = 0;
- mResolvedDataValid = false;
- }
-}
-
-ID3D11Buffer *BufferStorage11::getBuffer(BufferUsage usage)
-{
- markBufferUsage();
-
- DirectBufferStorage11 *directBuffer = NULL;
-
- auto directBufferIt = mDirectBuffers.find(usage);
- if (directBufferIt != mDirectBuffers.end())
- {
- directBuffer = directBufferIt->second;
- }
-
- if (directBuffer)
- {
- if (directBuffer->isDirty())
- {
- // if updateFromStagingBuffer returns true, the D3D buffer has been recreated
- // and we should update our serial
- if (directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0))
- {
- updateSerial();
- }
- }
- }
- else
- {
- // buffer is not allocated, create it
- directBuffer = new DirectBufferStorage11(mRenderer, usage);
- directBuffer->updateFromStagingBuffer(mStagingBuffer, mSize, 0);
-
- mDirectBuffers.insert(std::make_pair(usage, directBuffer));
- updateSerial();
- }
-
- return directBuffer->getD3DBuffer();
-}
-
-DirectBufferStorage11::DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage)
- : mRenderer(renderer),
- mUsage(usage),
- mDirectBuffer(NULL),
- mBufferSize(0),
- mDirty(false)
-{
-}
-
-DirectBufferStorage11::~DirectBufferStorage11()
-{
- SafeRelease(mDirectBuffer);
-}
-
-BufferUsage DirectBufferStorage11::getUsage() const
-{
- return mUsage;
-}
-
-// Returns true if it recreates the direct buffer
-bool DirectBufferStorage11::updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset)
-{
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
- // unused for now
- ASSERT(offset == 0);
-
- unsigned int requiredBufferSize = size + offset;
- bool createBuffer = !mDirectBuffer || mBufferSize < requiredBufferSize;
-
- // (Re)initialize D3D buffer if needed
- if (createBuffer)
- {
- D3D11_BUFFER_DESC bufferDesc;
- fillBufferDesc(&bufferDesc, mRenderer, mUsage, requiredBufferSize);
-
- ID3D11Buffer *newBuffer;
- HRESULT result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer);
-
- if (FAILED(result))
- {
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- // No longer need the old buffer
- SafeRelease(mDirectBuffer);
- mDirectBuffer = newBuffer;
-
- mBufferSize = bufferDesc.ByteWidth;
- }
-
- // Copy data via staging buffer
- D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = size;
- srcBox.top = 0;
- srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
-
- context->CopySubresourceRegion(mDirectBuffer, 0, offset, 0, 0, stagingBuffer, 0, &srcBox);
-
- mDirty = false;
-
- return createBuffer;
-}
-
-void DirectBufferStorage11::fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize)
-{
- bufferDesc->ByteWidth = bufferSize;
- bufferDesc->MiscFlags = 0;
- bufferDesc->StructureByteStride = 0;
-
- switch (usage)
- {
- case BUFFER_USAGE_VERTEX:
- bufferDesc->Usage = D3D11_USAGE_DEFAULT;
- bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc->CPUAccessFlags = 0;
- break;
-
- case BUFFER_USAGE_INDEX:
- bufferDesc->Usage = D3D11_USAGE_DEFAULT;
- bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
- bufferDesc->CPUAccessFlags = 0;
- break;
-
- default:
- UNREACHABLE();
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h
deleted file mode 100644
index a6afafe1b4..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/BufferStorage11.h
+++ /dev/null
@@ -1,92 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage11.h Defines the BufferStorage11 class.
-
-#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
-#define LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
-
-#include "libGLESv2/renderer/BufferStorage.h"
-
-namespace rx
-{
-class Renderer;
-class Renderer11;
-class DirectBufferStorage11;
-
-enum BufferUsage
-{
- BUFFER_USAGE_VERTEX,
- BUFFER_USAGE_INDEX,
-};
-
-class BufferStorage11 : public BufferStorage
-{
- public:
- explicit BufferStorage11(Renderer11 *renderer);
- virtual ~BufferStorage11();
-
- static BufferStorage11 *makeBufferStorage11(BufferStorage *bufferStorage);
-
- virtual void *getData();
- virtual void setData(const void* data, unsigned int size, unsigned int offset);
- virtual void copyData(BufferStorage* sourceStorage, unsigned int size,
- unsigned int sourceOffset, unsigned int destOffset);
- virtual void clear();
- virtual unsigned int getSize() const;
- virtual bool supportsDirectBinding() const;
-
- ID3D11Buffer *getBuffer(BufferUsage usage);
-
- private:
- Renderer11 *mRenderer;
-
- ID3D11Buffer *mStagingBuffer;
- unsigned int mStagingBufferSize;
-
- std::map<BufferUsage, DirectBufferStorage11*> mDirectBuffers;
-
- unsigned int mSize;
-
- void *mResolvedData;
- unsigned int mResolvedDataSize;
- bool mResolvedDataValid;
-
- unsigned int mReadUsageCount;
- unsigned int mWriteUsageCount;
-
- void markBufferUsage();
-};
-
-// Each instance of BufferStorageD3DBuffer11 is specialized for a class of D3D binding points
-// - vertex buffers
-// - index buffers
-class DirectBufferStorage11
-{
- public:
- DirectBufferStorage11(Renderer11 *renderer, BufferUsage usage);
- ~DirectBufferStorage11();
-
- BufferUsage getUsage() const;
- bool updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset);
-
- ID3D11Buffer *getD3DBuffer() { return mDirectBuffer; }
- bool isDirty() const { return mDirty; }
- void markDirty() { mDirty = true; }
-
- private:
- Renderer11 *mRenderer;
- const BufferUsage mUsage;
- ID3D11Buffer *mDirectBuffer;
- size_t mBufferSize;
- bool mDirty;
-
- static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
deleted file mode 100644
index 2a7d4d43ef..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Fence11.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
-
-#include "libGLESv2/renderer/d3d11/Fence11.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-
-namespace rx
-{
-
-Fence11::Fence11(rx::Renderer11 *renderer)
-{
- mRenderer = renderer;
- mQuery = NULL;
-}
-
-Fence11::~Fence11()
-{
- if (mQuery)
- {
- mQuery->Release();
- mQuery = NULL;
- }
-}
-
-GLboolean Fence11::isFence()
-{
- // GL_NV_fence spec:
- // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
- return mQuery != NULL;
-}
-
-void Fence11::setFence(GLenum condition)
-{
- if (!mQuery)
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_EVENT;
- queryDesc.MiscFlags = 0;
-
- if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- mRenderer->getDeviceContext()->End(mQuery);
-
- setCondition(condition);
- setStatus(GL_FALSE);
-}
-
-GLboolean Fence11::testFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION, GL_TRUE);
- }
-
- HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, 0);
-
- if (mRenderer->isDeviceLost())
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- return getStatus();
-}
-
-void Fence11::finishFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- while (!testFence())
- {
- Sleep(0);
- }
-}
-
-void Fence11::getFenceiv(GLenum pname, GLint *params)
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (pname)
- {
- case GL_FENCE_STATUS_NV:
- {
- // GL_NV_fence spec:
- // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
- // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
- if (getStatus())
- {
- params[0] = GL_TRUE;
- return;
- }
-
- HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
-
- if (mRenderer->isDeviceLost())
- {
- params[0] = GL_TRUE;
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- params[0] = getStatus();
-
- break;
- }
- case GL_FENCE_CONDITION_NV:
- params[0] = getCondition();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- break;
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
deleted file mode 100644
index 5d039a35e8..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
+++ /dev/null
@@ -1,498 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Image11.h: Implements the rx::Image11 class, which acts as the interface to
-// the actual underlying resources of a Texture
-
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d11/Image11.h"
-#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
-#include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Renderbuffer.h"
-
-#include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-#include "libGLESv2/renderer/generatemip.h"
-
-namespace rx
-{
-
-Image11::Image11()
-{
- mStagingTexture = NULL;
- mRenderer = NULL;
- mDXGIFormat = DXGI_FORMAT_UNKNOWN;
-}
-
-Image11::~Image11()
-{
- if (mStagingTexture)
- {
- mStagingTexture->Release();
- }
-}
-
-Image11 *Image11::makeImage11(Image *img)
-{
- ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
- return static_cast<rx::Image11*>(img);
-}
-
-void Image11::generateMipmap(Image11 *dest, Image11 *src)
-{
- ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
- ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
- ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
-
- D3D11_MAPPED_SUBRESOURCE destMapped, srcMapped;
- dest->map(D3D11_MAP_WRITE, &destMapped);
- src->map(D3D11_MAP_READ, &srcMapped);
-
- const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(srcMapped.pData);
- unsigned char *destData = reinterpret_cast<unsigned char*>(destMapped.pData);
-
- if (sourceData && destData)
- {
- switch (src->getDXGIFormat())
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- GenerateMip<R8G8B8A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_A8_UNORM:
- GenerateMip<A8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R8_UNORM:
- GenerateMip<R8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- GenerateMip<A32B32G32R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R32G32B32_FLOAT:
- GenerateMip<R32G32B32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- GenerateMip<A16B16G16R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R8G8_UNORM:
- GenerateMip<R8G8>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R16_FLOAT:
- GenerateMip<R16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R16G16_FLOAT:
- GenerateMip<R16G16F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R32_FLOAT:
- GenerateMip<R32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- case DXGI_FORMAT_R32G32_FLOAT:
- GenerateMip<R32G32F>(src->getWidth(), src->getHeight(), sourceData, srcMapped.RowPitch, destData, destMapped.RowPitch);
- break;
- default:
- UNREACHABLE();
- break;
- }
-
- dest->unmap();
- src->unmap();
- }
-
- dest->markDirty();
-}
-
-static bool FormatRequiresInitialization(DXGI_FORMAT dxgiFormat, GLenum internalFormat)
-{
- return (dxgiFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(internalFormat) == 0) ||
- (dxgiFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(internalFormat) == 0);
-}
-
-bool Image11::isDirty() const
-{
- return ((mStagingTexture || FormatRequiresInitialization(mDXGIFormat, mInternalFormat)) && mDirty);
-}
-
-bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
- return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, width, height);
-}
-
-bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
-{
- TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
- return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, width, height);
-}
-
-bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease)
-{
- if (mWidth != width ||
- mHeight != height ||
- mInternalFormat != internalformat ||
- forceRelease)
- {
- mRenderer = Renderer11::makeRenderer11(renderer);
-
- mWidth = width;
- mHeight = height;
- mInternalFormat = internalformat;
- // compute the d3d format that will be used
- mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
- mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
-
- if (mStagingTexture)
- {
- mStagingTexture->Release();
- mStagingTexture = NULL;
- }
-
- return true;
- }
-
- return false;
-}
-
-bool Image11::isRenderableFormat() const
-{
- return TextureStorage11::IsTextureFormatRenderable(mDXGIFormat);
-}
-
-DXGI_FORMAT Image11::getDXGIFormat() const
-{
- // this should only happen if the image hasn't been redefined first
- // which would be a bug by the caller
- ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
-
- return mDXGIFormat;
-}
-
-// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
-// into the target pixel rectangle.
-void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLint unpackAlignment, const void *input)
-{
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
- if (FAILED(result))
- {
- ERR("Could not map image for loading.");
- return;
- }
-
- GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment);
- size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8;
- void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize));
-
- switch (mInternalFormat)
- {
- case GL_ALPHA8_EXT:
- if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)
- loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- else
- loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE8_EXT:
- loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
- break;
- case GL_ALPHA32F_EXT:
- loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE32F_EXT:
- loadLuminanceFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_ALPHA16F_EXT:
- loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE16F_EXT:
- loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE8_ALPHA8_EXT:
- loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
- break;
- case GL_LUMINANCE_ALPHA32F_EXT:
- loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_LUMINANCE_ALPHA16F_EXT:
- loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGB8_OES:
- loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGB565:
- loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGBA8_OES:
- loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGBA4:
- loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGB5_A1:
- loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_BGRA8_EXT:
- loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGB32F_EXT:
- loadRGBFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGB16F_EXT:
- loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGBA32F_EXT:
- loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- case GL_RGBA16F_EXT:
- loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
- break;
- default: UNREACHABLE();
- }
-
- unmap();
-}
-
-void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- const void *input)
-{
- ASSERT(xoffset % 4 == 0);
- ASSERT(yoffset % 4 == 0);
-
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
- if (FAILED(result))
- {
- ERR("Could not map image for loading.");
- return;
- }
-
- // Size computation assumes a 4x4 block compressed texture format
- size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8;
- void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize));
-
- GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat);
- GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat);
- int rows = inputSize / inputPitch;
- for (int i = 0; i < rows; ++i)
- {
- memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch);
- }
-
- unmap();
-}
-
-void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
-{
- gl::Renderbuffer *colorbuffer = source->getReadColorbuffer();
-
- if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat)
- {
- // No conversion needed-- use copyback fastpath
- ID3D11Texture2D *colorBufferTexture = NULL;
- unsigned int subresourceIndex = 0;
-
- if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
- {
- D3D11_TEXTURE2D_DESC textureDesc;
- colorBufferTexture->GetDesc(&textureDesc);
-
- ID3D11Device *device = mRenderer->getDevice();
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
-
- ID3D11Texture2D* srcTex = NULL;
- if (textureDesc.SampleDesc.Count > 1)
- {
- D3D11_TEXTURE2D_DESC resolveDesc;
- resolveDesc.Width = textureDesc.Width;
- resolveDesc.Height = textureDesc.Height;
- resolveDesc.MipLevels = 1;
- resolveDesc.ArraySize = 1;
- resolveDesc.Format = textureDesc.Format;
- resolveDesc.SampleDesc.Count = 1;
- resolveDesc.SampleDesc.Quality = 0;
- resolveDesc.Usage = D3D11_USAGE_DEFAULT;
- resolveDesc.BindFlags = 0;
- resolveDesc.CPUAccessFlags = 0;
- resolveDesc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
- if (FAILED(result))
- {
- ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
- return;
- }
-
- deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
- subresourceIndex = 0;
- }
- else
- {
- srcTex = colorBufferTexture;
- srcTex->AddRef();
- }
-
- D3D11_BOX srcBox;
- srcBox.left = x;
- srcBox.right = x + width;
- srcBox.top = y;
- srcBox.bottom = y + height;
- srcBox.front = 0;
- srcBox.back = 1;
-
- deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, 0, srcTex, subresourceIndex, &srcBox);
-
- srcTex->Release();
- colorBufferTexture->Release();
- }
- }
- else
- {
- // This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
- D3D11_MAPPED_SUBRESOURCE mappedImage;
- HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
-
- // determine the offset coordinate into the destination buffer
- GLsizei rowOffset = gl::ComputePixelSize(mActualFormat) * xoffset;
- void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset;
-
- mRenderer->readPixels(source, x, y, width, height, gl::ExtractFormat(mInternalFormat),
- gl::ExtractType(mInternalFormat), mappedImage.RowPitch, false, 4, dataOffset);
-
- unmap();
- }
-}
-
-ID3D11Texture2D *Image11::getStagingTexture()
-{
- createStagingTexture();
-
- return mStagingTexture;
-}
-
-unsigned int Image11::getStagingSubresource()
-{
- createStagingTexture();
-
- return mStagingSubresource;
-}
-
-template <typename T, size_t N>
-static void setDefaultData(ID3D11DeviceContext *deviceContext, ID3D11Texture2D *texture, UINT subresource,
- GLsizei width, GLsizei height, const T (&defaultData)[N])
-{
- D3D11_MAPPED_SUBRESOURCE map;
- deviceContext->Map(texture, subresource, D3D11_MAP_WRITE, 0, &map);
-
- unsigned char* ptr = reinterpret_cast<unsigned char*>(map.pData);
- size_t pixelSize = sizeof(T) * N;
-
- for (GLsizei y = 0; y < height; y++)
- {
- for (GLsizei x = 0; x < width; x++)
- {
- memcpy(ptr + (y * map.RowPitch) + (x * pixelSize), defaultData, pixelSize);
- }
- }
-
- deviceContext->Unmap(texture, subresource);
-}
-
-void Image11::createStagingTexture()
-{
- if (mStagingTexture)
- {
- return;
- }
-
- ID3D11Texture2D *newTexture = NULL;
- int lodOffset = 1;
- const DXGI_FORMAT dxgiFormat = getDXGIFormat();
- ASSERT(!d3d11::IsDepthStencilFormat(dxgiFormat)); // We should never get here for depth textures
-
- if (mWidth != 0 && mHeight != 0)
- {
- GLsizei width = mWidth;
- GLsizei height = mHeight;
-
- // adjust size if needed for compressed textures
- gl::MakeValidSize(false, d3d11::IsCompressed(dxgiFormat), &width, &height, &lodOffset);
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width;
- desc.Height = height;
- desc.MipLevels = lodOffset + 1;
- desc.ArraySize = 1;
- desc.Format = dxgiFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_STAGING;
- desc.BindFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- desc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture);
-
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- mStagingTexture = newTexture;
- mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
- mDirty = false;
-
- if (mDXGIFormat == DXGI_FORMAT_R8G8B8A8_UNORM && gl::GetAlphaSize(mInternalFormat) == 0)
- {
- unsigned char defaultPixel[4] = { 0, 0, 0, 255 };
- setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel);
- }
- else if (mDXGIFormat == DXGI_FORMAT_R32G32B32A32_FLOAT && gl::GetAlphaSize(mInternalFormat) == 0)
- {
- float defaultPixel[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
- setDefaultData(mRenderer->getDeviceContext(), mStagingTexture, mStagingSubresource, mWidth, mHeight, defaultPixel);
- }
-}
-
-HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
-{
- createStagingTexture();
-
- HRESULT result = E_FAIL;
-
- if (mStagingTexture)
- {
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map);
-
- // this can fail if the device is removed (from TDR)
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- }
- else if (SUCCEEDED(result))
- {
- mDirty = true;
- }
- }
-
- return result;
-}
-
-void Image11::unmap()
-{
- if (mStagingTexture)
- {
- ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
- deviceContext->Unmap(mStagingTexture, mStagingSubresource);
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp
deleted file mode 100644
index 24c0330a1e..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Query11.cpp
+++ /dev/null
@@ -1,122 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
-
-#include "libGLESv2/renderer/d3d11/Query11.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/main.h"
-
-namespace rx
-{
-
-Query11::Query11(rx::Renderer11 *renderer, GLenum type) : QueryImpl(type)
-{
- mRenderer = renderer;
- mQuery = NULL;
-}
-
-Query11::~Query11()
-{
- if (mQuery)
- {
- mQuery->Release();
- mQuery = NULL;
- }
-}
-
-void Query11::begin()
-{
- if (mQuery == NULL)
- {
- D3D11_QUERY_DESC queryDesc;
- queryDesc.Query = D3D11_QUERY_OCCLUSION;
- queryDesc.MiscFlags = 0;
-
- if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- mRenderer->getDeviceContext()->Begin(mQuery);
-}
-
-void Query11::end()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- mRenderer->getDeviceContext()->End(mQuery);
-
- mStatus = GL_FALSE;
- mResult = GL_FALSE;
-}
-
-GLuint Query11::getResult()
-{
- if (mQuery != NULL)
- {
- while (!testQuery())
- {
- Sleep(0);
- // explicitly check for device loss, some drivers seem to return S_FALSE
- // if the device is lost
- if (mRenderer->testDeviceLost(true))
- {
- return gl::error(GL_OUT_OF_MEMORY, 0);
- }
- }
- }
-
- return mResult;
-}
-
-GLboolean Query11::isResultAvailable()
-{
- if (mQuery != NULL)
- {
- testQuery();
- }
-
- return mStatus;
-}
-
-GLboolean Query11::testQuery()
-{
- if (mQuery != NULL && mStatus != GL_TRUE)
- {
- UINT64 numPixels = 0;
- HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, &numPixels, sizeof(UINT64), 0);
- if (result == S_OK)
- {
- mStatus = GL_TRUE;
-
- switch (getType())
- {
- case GL_ANY_SAMPLES_PASSED_EXT:
- case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
- mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
- break;
- default:
- UNREACHABLE();
- }
- }
- else if (mRenderer->testDeviceLost(true))
- {
- return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
- }
-
- return mStatus;
- }
-
- return GL_TRUE; // prevent blocking when query is null
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
deleted file mode 100644
index 0c981ac503..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
+++ /dev/null
@@ -1,667 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived
-// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
-
-#include "libGLESv2/renderer/d3d11/TextureStorage11.h"
-
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/renderer/d3d11/RenderTarget11.h"
-#include "libGLESv2/renderer/d3d11/SwapChain11.h"
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/main.h"
-
-namespace rx
-{
-
-TextureStorage11::TextureStorage11(Renderer *renderer, UINT bindFlags)
- : mBindFlags(bindFlags),
- mLodOffset(0),
- mMipLevels(0),
- mTexture(NULL),
- mTextureFormat(DXGI_FORMAT_UNKNOWN),
- mShaderResourceFormat(DXGI_FORMAT_UNKNOWN),
- mRenderTargetFormat(DXGI_FORMAT_UNKNOWN),
- mDepthStencilFormat(DXGI_FORMAT_UNKNOWN),
- mSRV(NULL),
- mTextureWidth(0),
- mTextureHeight(0)
-{
- mRenderer = Renderer11::makeRenderer11(renderer);
-}
-
-TextureStorage11::~TextureStorage11()
-{
-}
-
-TextureStorage11 *TextureStorage11::makeTextureStorage11(TextureStorage *storage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11*, storage));
- return static_cast<TextureStorage11*>(storage);
-}
-
-DWORD TextureStorage11::GetTextureBindFlags(DXGI_FORMAT format, GLenum glusage, bool forceRenderable)
-{
- UINT bindFlags = D3D11_BIND_SHADER_RESOURCE;
-
- if (d3d11::IsDepthStencilFormat(format))
- {
- bindFlags |= D3D11_BIND_DEPTH_STENCIL;
- }
- else if(forceRenderable || (TextureStorage11::IsTextureFormatRenderable(format) && (glusage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE)))
- {
- bindFlags |= D3D11_BIND_RENDER_TARGET;
- }
- return bindFlags;
-}
-
-bool TextureStorage11::IsTextureFormatRenderable(DXGI_FORMAT format)
-{
- switch(format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- case DXGI_FORMAT_A8_UNORM:
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- case DXGI_FORMAT_R8_UNORM:
- case DXGI_FORMAT_R8G8_UNORM:
- case DXGI_FORMAT_R16_FLOAT:
- case DXGI_FORMAT_R16G16_FLOAT:
- return true;
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_R32G32B32_FLOAT: // not renderable on all devices
- return false;
- default:
- UNREACHABLE();
- return false;
- }
-}
-
-UINT TextureStorage11::getBindFlags() const
-{
- return mBindFlags;
-}
-
-ID3D11Texture2D *TextureStorage11::getBaseTexture() const
-{
- return mTexture;
-}
-
-int TextureStorage11::getLodOffset() const
-{
- return mLodOffset;
-}
-
-bool TextureStorage11::isRenderTarget() const
-{
- return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0;
-}
-
-bool TextureStorage11::isManaged() const
-{
- return false;
-}
-
-int TextureStorage11::levelCount()
-{
- int levels = 0;
- if (getBaseTexture())
- {
- levels = mMipLevels - getLodOffset();
- }
- return levels;
-}
-
-UINT TextureStorage11::getSubresourceIndex(int level, int faceIndex)
-{
- UINT index = 0;
- if (getBaseTexture())
- {
- index = D3D11CalcSubresource(level, faceIndex, mMipLevels);
- }
- return index;
-}
-
-bool TextureStorage11::updateSubresourceLevel(ID3D11Texture2D *srcTexture, unsigned int sourceSubresource,
- int level, int face, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height)
-{
- if (srcTexture)
- {
- // Round up the width and height to the nearest multiple of dimension alignment
- unsigned int dimensionAlignment = d3d11::GetTextureFormatDimensionAlignment(mTextureFormat);
- width = width + dimensionAlignment - 1 - (width - 1) % dimensionAlignment;
- height = height + dimensionAlignment - 1 - (height - 1) % dimensionAlignment;
-
- D3D11_BOX srcBox;
- srcBox.left = xoffset;
- srcBox.top = yoffset;
- srcBox.right = xoffset + width;
- srcBox.bottom = yoffset + height;
- srcBox.front = 0;
- srcBox.back = 1;
-
- ID3D11DeviceContext *context = mRenderer->getDeviceContext();
-
- ASSERT(getBaseTexture());
- context->CopySubresourceRegion(getBaseTexture(), getSubresourceIndex(level + mLodOffset, face),
- xoffset, yoffset, 0, srcTexture, sourceSubresource, &srcBox);
- return true;
- }
-
- return false;
-}
-
-void TextureStorage11::generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest)
-{
- if (source && dest)
- {
- ID3D11ShaderResourceView *sourceSRV = source->getShaderResourceView();
- ID3D11RenderTargetView *destRTV = dest->getRenderTargetView();
-
- if (sourceSRV && destRTV)
- {
- gl::Rectangle sourceArea;
- sourceArea.x = 0;
- sourceArea.y = 0;
- sourceArea.width = source->getWidth();
- sourceArea.height = source->getHeight();
-
- gl::Rectangle destArea;
- destArea.x = 0;
- destArea.y = 0;
- destArea.width = dest->getWidth();
- destArea.height = dest->getHeight();
-
- mRenderer->copyTexture(sourceSRV, sourceArea, source->getWidth(), source->getHeight(),
- destRTV, destArea, dest->getWidth(), dest->getHeight(),
- GL_RGBA);
- }
- }
-}
-
-TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain)
- : TextureStorage11(renderer, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)
-{
- mTexture = swapchain->getOffscreenTexture();
- mSRV = swapchain->getRenderTargetShaderResource();
-
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mRenderTarget[i] = NULL;
- }
-
- D3D11_TEXTURE2D_DESC texDesc;
- mTexture->GetDesc(&texDesc);
- mMipLevels = texDesc.MipLevels;
- mTextureFormat = texDesc.Format;
- mTextureWidth = texDesc.Width;
- mTextureHeight = texDesc.Height;
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- mSRV->GetDesc(&srvDesc);
- mShaderResourceFormat = srvDesc.Format;
-
- ID3D11RenderTargetView* offscreenRTV = swapchain->getRenderTarget();
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- offscreenRTV->GetDesc(&rtvDesc);
- mRenderTargetFormat = rtvDesc.Format;
- offscreenRTV->Release();
-
- mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
-}
-
-TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
-{
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mRenderTarget[i] = NULL;
- }
-
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
- if (d3d11::IsDepthStencilFormat(convertedFormat))
- {
- mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
- mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat);
- mDepthStencilFormat = convertedFormat;
- mRenderTargetFormat = DXGI_FORMAT_UNKNOWN;
- }
- else
- {
- mTextureFormat = convertedFormat;
- mShaderResourceFormat = convertedFormat;
- mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
- mRenderTargetFormat = convertedFormat;
- }
-
- // if the width or height is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (width > 0 && height > 0)
- {
- // adjust size if needed for compressed textures
- gl::MakeValidSize(false, gl::IsCompressed(internalformat), &width, &height, &mLodOffset);
-
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width; // Compressed texture size constraints?
- desc.Height = height;
- desc.MipLevels = mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? ((levels > 0) ? levels + mLodOffset : 0) : 1;
- desc.ArraySize = 1;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = 0;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
-
- // this can happen from windows TDR
- if (d3d11::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- gl::error(GL_OUT_OF_MEMORY);
- }
- else if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- gl::error(GL_OUT_OF_MEMORY);
- }
- else
- {
- mTexture->GetDesc(&desc);
- mMipLevels = desc.MipLevels;
- mTextureWidth = desc.Width;
- mTextureHeight = desc.Height;
- }
- }
-}
-
-TextureStorage11_2D::~TextureStorage11_2D()
-{
- if (mTexture)
- {
- mTexture->Release();
- mTexture = NULL;
- }
-
- if (mSRV)
- {
- mSRV->Release();
- mSRV = NULL;
- }
-
- for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- delete mRenderTarget[i];
- mRenderTarget[i] = NULL;
- }
-}
-
-TextureStorage11_2D *TextureStorage11_2D::makeTextureStorage11_2D(TextureStorage *storage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_2D*, storage));
- return static_cast<TextureStorage11_2D*>(storage);
-}
-
-RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
-{
- if (level >= 0 && level < static_cast<int>(mMipLevels))
- {
- if (!mRenderTarget[level])
- {
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srvDesc.Texture2D.MostDetailedMip = level;
- srvDesc.Texture2D.MipLevels = level ? 1 : -1;
-
- ID3D11ShaderResourceView *srv;
- result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
-
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- rtvDesc.Texture2D.MipSlice = level;
-
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
-
- if (result == E_OUTOFMEMORY)
- {
- srv->Release();
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
- // also needs to keep a reference to the texture.
- mTexture->AddRef();
-
- mRenderTarget[level] = new RenderTarget11(mRenderer, rtv, mTexture, srv,
- std::max(mTextureWidth >> level, 1U),
- std::max(mTextureHeight >> level, 1U));
- }
- else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mDepthStencilFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- dsvDesc.Texture2D.MipSlice = level;
- dsvDesc.Flags = 0;
-
- ID3D11DepthStencilView *dsv;
- result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
-
- if (result == E_OUTOFMEMORY)
- {
- srv->Release();
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
- // also needs to keep a reference to the texture.
- mTexture->AddRef();
-
- mRenderTarget[level] = new RenderTarget11(mRenderer, dsv, mTexture, srv,
- std::max(mTextureWidth >> level, 1U),
- std::max(mTextureHeight >> level, 1U));
- }
- else
- {
- UNREACHABLE();
- }
- }
-
- return mRenderTarget[level];
- }
- else
- {
- return NULL;
- }
-}
-
-ID3D11ShaderResourceView *TextureStorage11_2D::getSRV()
-{
- if (!mSRV)
- {
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- srvDesc.Texture2D.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
- srvDesc.Texture2D.MostDetailedMip = 0;
-
- HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
-
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
- }
-
- return mSRV;
-}
-
-void TextureStorage11_2D::generateMipmap(int level)
-{
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(level - 1));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(level));
-
- generateMipmapLayer(source, dest);
-}
-
-TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
-{
- for (unsigned int i = 0; i < 6; i++)
- {
- for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
- {
- mRenderTarget[i][j] = NULL;
- }
- }
-
- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
- if (d3d11::IsDepthStencilFormat(convertedFormat))
- {
- mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
- mShaderResourceFormat = d3d11::GetDepthShaderResourceFormat(convertedFormat);
- mDepthStencilFormat = convertedFormat;
- mRenderTargetFormat = DXGI_FORMAT_UNKNOWN;
- }
- else
- {
- mTextureFormat = convertedFormat;
- mShaderResourceFormat = convertedFormat;
- mDepthStencilFormat = DXGI_FORMAT_UNKNOWN;
- mRenderTargetFormat = convertedFormat;
- }
-
- // if the size is not positive this should be treated as an incomplete texture
- // we handle that here by skipping the d3d texture creation
- if (size > 0)
- {
- // adjust size if needed for compressed textures
- int height = size;
- gl::MakeValidSize(false, gl::IsCompressed(internalformat), &size, &height, &mLodOffset);
-
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = size;
- desc.Height = size;
- desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0;
- desc.ArraySize = 6;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
- desc.SampleDesc.Quality = 0;
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = getBindFlags();
- desc.CPUAccessFlags = 0;
- desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
-
- HRESULT result = device->CreateTexture2D(&desc, NULL, &mTexture);
-
- if (FAILED(result))
- {
- ASSERT(result == E_OUTOFMEMORY);
- ERR("Creating image failed.");
- gl::error(GL_OUT_OF_MEMORY);
- }
- else
- {
- mTexture->GetDesc(&desc);
- mMipLevels = desc.MipLevels;
- mTextureWidth = desc.Width;
- mTextureHeight = desc.Height;
- }
- }
-}
-
-TextureStorage11_Cube::~TextureStorage11_Cube()
-{
- if (mTexture)
- {
- mTexture->Release();
- mTexture = NULL;
- }
-
- if (mSRV)
- {
- mSRV->Release();
- mSRV = NULL;
- }
-
- for (unsigned int i = 0; i < 6; i++)
- {
- for (unsigned int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; j++)
- {
- delete mRenderTarget[i][j];
- mRenderTarget[i][j] = NULL;
- }
- }
-}
-
-TextureStorage11_Cube *TextureStorage11_Cube::makeTextureStorage11_Cube(TextureStorage *storage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(TextureStorage11_Cube*, storage));
- return static_cast<TextureStorage11_Cube*>(storage);
-}
-
-RenderTarget *TextureStorage11_Cube::getRenderTarget(GLenum faceTarget, int level)
-{
- unsigned int faceIdx = gl::TextureCubeMap::faceIndex(faceTarget);
- if (level >= 0 && level < static_cast<int>(mMipLevels))
- {
- if (!mRenderTarget[faceIdx][level])
- {
- ID3D11Device *device = mRenderer->getDevice();
- HRESULT result;
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; // Will be used with Texture2D sampler, not TextureCube
- srvDesc.Texture2DArray.MostDetailedMip = level;
- srvDesc.Texture2DArray.MipLevels = 1;
- srvDesc.Texture2DArray.FirstArraySlice = faceIdx;
- srvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11ShaderResourceView *srv;
- result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
-
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- if (mRenderTargetFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
- rtvDesc.Format = mRenderTargetFormat;
- rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- rtvDesc.Texture2DArray.MipSlice = level;
- rtvDesc.Texture2DArray.FirstArraySlice = faceIdx;
- rtvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11RenderTargetView *rtv;
- result = device->CreateRenderTargetView(mTexture, &rtvDesc, &rtv);
-
- if (result == E_OUTOFMEMORY)
- {
- srv->Release();
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
- // also needs to keep a reference to the texture.
- mTexture->AddRef();
-
- mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, rtv, mTexture, srv,
- std::max(mTextureWidth >> level, 1U),
- std::max(mTextureHeight >> level, 1U));
- }
- else if (mDepthStencilFormat != DXGI_FORMAT_UNKNOWN)
- {
- D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
- dsvDesc.Format = mRenderTargetFormat;
- dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- dsvDesc.Texture2DArray.MipSlice = level;
- dsvDesc.Texture2DArray.FirstArraySlice = faceIdx;
- dsvDesc.Texture2DArray.ArraySize = 1;
-
- ID3D11DepthStencilView *dsv;
- result = device->CreateDepthStencilView(mTexture, &dsvDesc, &dsv);
-
- if (result == E_OUTOFMEMORY)
- {
- srv->Release();
- return gl::error(GL_OUT_OF_MEMORY, static_cast<RenderTarget*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
-
- // RenderTarget11 expects to be the owner of the resources it is given but TextureStorage11
- // also needs to keep a reference to the texture.
- mTexture->AddRef();
-
- mRenderTarget[faceIdx][level] = new RenderTarget11(mRenderer, dsv, mTexture, srv,
- std::max(mTextureWidth >> level, 1U),
- std::max(mTextureHeight >> level, 1U));
- }
- else
- {
- UNREACHABLE();
- }
- }
-
- return mRenderTarget[faceIdx][level];
- }
- else
- {
- return NULL;
- }
-}
-
-ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV()
-{
- if (!mSRV)
- {
- ID3D11Device *device = mRenderer->getDevice();
-
- D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
- srvDesc.Format = mShaderResourceFormat;
- srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- srvDesc.TextureCube.MipLevels = (mMipLevels == 0 ? -1 : mMipLevels);
- srvDesc.TextureCube.MostDetailedMip = 0;
-
- HRESULT result = device->CreateShaderResourceView(mTexture, &srvDesc, &mSRV);
-
- if (result == E_OUTOFMEMORY)
- {
- return gl::error(GL_OUT_OF_MEMORY, static_cast<ID3D11ShaderResourceView*>(NULL));
- }
- ASSERT(SUCCEEDED(result));
- }
-
- return mSRV;
-}
-
-void TextureStorage11_Cube::generateMipmap(int face, int level)
-{
- RenderTarget11 *source = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level - 1));
- RenderTarget11 *dest = RenderTarget11::makeRenderTarget11(getRenderTarget(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level));
-
- generateMipmapLayer(source, dest);
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
deleted file mode 100644
index 3c5ded05b8..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.h
+++ /dev/null
@@ -1,120 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
-// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
-
-#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
-#define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
-
-#include "libGLESv2/Texture.h"
-#include "libGLESv2/renderer/TextureStorage.h"
-
-namespace rx
-{
-class RenderTarget;
-class RenderTarget11;
-class Renderer;
-class Renderer11;
-class SwapChain11;
-
-class TextureStorage11 : public TextureStorage
-{
- public:
- TextureStorage11(Renderer *renderer, UINT bindFlags);
- virtual ~TextureStorage11();
-
- static TextureStorage11 *makeTextureStorage11(TextureStorage *storage);
-
- static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable);
- static bool IsTextureFormatRenderable(DXGI_FORMAT format);
-
- UINT getBindFlags() const;
-
- virtual ID3D11Texture2D *getBaseTexture() const;
- virtual ID3D11ShaderResourceView *getSRV() = 0;
- virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); }
- virtual RenderTarget *getRenderTarget(int level) { return NULL; }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); }
- virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; }
-
- virtual void generateMipmap(int level) {};
- virtual void generateMipmap(int face, int level) {};
-
- virtual int getLodOffset() const;
- virtual bool isRenderTarget() const;
- virtual bool isManaged() const;
- virtual int levelCount();
- UINT getSubresourceIndex(int level, int faceTarget);
-
- bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level,
- int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
-
- protected:
- void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
-
- Renderer11 *mRenderer;
- int mLodOffset;
- unsigned int mMipLevels;
-
- ID3D11Texture2D *mTexture;
- DXGI_FORMAT mTextureFormat;
- DXGI_FORMAT mShaderResourceFormat;
- DXGI_FORMAT mRenderTargetFormat;
- DXGI_FORMAT mDepthStencilFormat;
- unsigned int mTextureWidth;
- unsigned int mTextureHeight;
-
- ID3D11ShaderResourceView *mSRV;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
-
- const UINT mBindFlags;
-};
-
-class TextureStorage11_2D : public TextureStorage11
-{
- public:
- TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain);
- TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
- virtual ~TextureStorage11_2D();
-
- static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
-
- virtual ID3D11ShaderResourceView *getSRV();
- virtual RenderTarget *getRenderTarget(int level);
-
- virtual void generateMipmap(int level);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
-
- RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-class TextureStorage11_Cube : public TextureStorage11
-{
- public:
- TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
- virtual ~TextureStorage11_Cube();
-
- static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
-
- virtual ID3D11ShaderResourceView *getSRV();
- virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level);
-
- virtual void generateMipmap(int face, int level);
-
- private:
- DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
-
- RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
deleted file mode 100644
index 6f9b4181f1..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
+++ /dev/null
@@ -1,440 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
-
-#include "libGLESv2/renderer/d3d11/VertexBuffer11.h"
-#include "libGLESv2/renderer/BufferStorage.h"
-
-#include "libGLESv2/Buffer.h"
-#include "libGLESv2/renderer/d3d11/Renderer11.h"
-#include "libGLESv2/Context.h"
-
-namespace rx
-{
-
-VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer)
-{
- mBuffer = NULL;
- mBufferSize = 0;
- mDynamicUsage = false;
-}
-
-VertexBuffer11::~VertexBuffer11()
-{
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
-}
-
-bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
-{
- if (mBuffer)
- {
- mBuffer->Release();
- mBuffer = NULL;
- }
-
- updateSerial();
-
- if (size > 0)
- {
- ID3D11Device* dxDevice = mRenderer->getDevice();
-
- D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = size;
- bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
- bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- bufferDesc.MiscFlags = 0;
- bufferDesc.StructureByteStride = 0;
-
- HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
- if (FAILED(result))
- {
- return false;
- }
- }
-
- mBufferSize = size;
- mDynamicUsage = dynamicUsage;
- return true;
-}
-
-VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer11*, vetexBuffer));
- return static_cast<VertexBuffer11*>(vetexBuffer);
-}
-
-bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
- GLsizei instances, unsigned int offset)
-{
- if (mBuffer)
- {
- gl::Buffer *buffer = attrib.mBoundBuffer.get();
-
- int inputStride = attrib.stride();
- const VertexConverter &converter = getVertexConversion(attrib);
-
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Vertex buffer map failed with error 0x%08x", result);
- return false;
- }
-
- char* output = reinterpret_cast<char*>(mappedResource.pData) + offset;
-
- const char *input = NULL;
- if (buffer)
- {
- BufferStorage *storage = buffer->getStorage();
- input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
- }
- else
- {
- input = static_cast<const char*>(attrib.mPointer);
- }
-
- if (instances == 0 || attrib.mDivisor == 0)
- {
- input += inputStride * start;
- }
-
- converter.conversionFunc(input, inputStride, count, output);
-
- dxContext->Unmap(mBuffer, 0);
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer11::storeRawData(const void* data, unsigned int size, unsigned int offset)
-{
- if (mBuffer)
- {
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Vertex buffer map failed with error 0x%08x", result);
- return false;
- }
-
- char* bufferData = static_cast<char*>(mappedResource.pData);
- memcpy(bufferData + offset, data, size);
-
- dxContext->Unmap(mBuffer, 0);
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
- GLsizei instances, unsigned int *outSpaceRequired) const
-{
- unsigned int elementSize = getVertexConversion(attrib).outputElementSize;
-
- unsigned int elementCount = 0;
- if (instances == 0 || attrib.mDivisor == 0)
- {
- elementCount = count;
- }
- else
- {
- if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
- {
- // Round up
- elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor;
- }
- else
- {
- elementCount = instances / attrib.mDivisor;
- }
- }
-
- if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
- {
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * elementCount;
- }
- return true;
- }
- else
- {
- return false;
- }
-}
-
-bool VertexBuffer11::requiresConversion(const gl::VertexAttribute &attrib) const
-{
- return !getVertexConversion(attrib).identity;
-}
-
-unsigned int VertexBuffer11::getBufferSize() const
-{
- return mBufferSize;
-}
-
-bool VertexBuffer11::setBufferSize(unsigned int size)
-{
- if (size > mBufferSize)
- {
- return initialize(size, mDynamicUsage);
- }
- else
- {
- return true;
- }
-}
-
-bool VertexBuffer11::discard()
-{
- if (mBuffer)
- {
- ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
-
- D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
- if (FAILED(result))
- {
- ERR("Vertex buffer map failed with error 0x%08x", result);
- return false;
- }
-
- dxContext->Unmap(mBuffer, 0);
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-unsigned int VertexBuffer11::getVertexSize(const gl::VertexAttribute &attrib) const
-{
- return getVertexConversion(attrib).outputElementSize;
-}
-
-DXGI_FORMAT VertexBuffer11::getDXGIFormat(const gl::VertexAttribute &attrib) const
-{
- return getVertexConversion(attrib).dxgiFormat;
-}
-
-ID3D11Buffer *VertexBuffer11::getBuffer() const
-{
- return mBuffer;
-}
-
-template <typename T, unsigned int componentCount, bool widen, bool normalized>
-static void copyVertexData(const void *input, unsigned int stride, unsigned int count, void *output)
-{
- unsigned int attribSize = sizeof(T) * componentCount;
-
- if (attribSize == stride && !widen)
- {
- memcpy(output, input, count * attribSize);
- }
- else
- {
- unsigned int outputStride = widen ? 4 : componentCount;
- T defaultVal = normalized ? std::numeric_limits<T>::max() : T(1);
-
- for (unsigned int i = 0; i < count; i++)
- {
- const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + i * stride);
- T *offsetOutput = reinterpret_cast<T*>(output) + i * outputStride;
-
- for (unsigned int j = 0; j < componentCount; j++)
- {
- offsetOutput[j] = offsetInput[j];
- }
-
- if (widen)
- {
- offsetOutput[3] = defaultVal;
- }
- }
- }
-}
-
-template <unsigned int componentCount>
-static void copyFixedVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
-{
- static const float divisor = 1.0f / (1 << 16);
-
- for (unsigned int i = 0; i < count; i++)
- {
- const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i);
- float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
-
- for (unsigned int j = 0; j < componentCount; j++)
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
- }
- }
-}
-
-template <typename T, unsigned int componentCount, bool normalized>
-static void copyToFloatVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
-{
- typedef std::numeric_limits<T> NL;
-
- for (unsigned int i = 0; i < count; i++)
- {
- const T *offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i);
- float *offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
-
- for (unsigned int j = 0; j < componentCount; j++)
- {
- if (normalized)
- {
- if (NL::is_signed)
- {
- const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
- offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
- }
- else
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max();
- }
- }
- else
- {
- offsetOutput[j] = static_cast<float>(offsetInput[j]);
- }
- }
- }
-}
-
-const VertexBuffer11::VertexConverter VertexBuffer11::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] =
-{
- { // GL_BYTE
- { // unnormalized
- { &copyToFloatVertexData<GLbyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyToFloatVertexData<GLbyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyToFloatVertexData<GLbyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyToFloatVertexData<GLbyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyVertexData<GLbyte, 1, false, true>, true, DXGI_FORMAT_R8_SNORM, 1 },
- { &copyVertexData<GLbyte, 2, false, true>, true, DXGI_FORMAT_R8G8_SNORM, 2 },
- { &copyVertexData<GLbyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
- { &copyVertexData<GLbyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
- },
- },
- { // GL_UNSIGNED_BYTE
- { // unnormalized
- { &copyToFloatVertexData<GLubyte, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyToFloatVertexData<GLubyte, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyToFloatVertexData<GLubyte, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyToFloatVertexData<GLubyte, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyVertexData<GLubyte, 1, false, true>, true, DXGI_FORMAT_R8_UNORM, 1 },
- { &copyVertexData<GLubyte, 2, false, true>, true, DXGI_FORMAT_R8G8_UNORM, 2 },
- { &copyVertexData<GLubyte, 3, true, true>, false, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
- { &copyVertexData<GLubyte, 4, false, true>, true, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
- },
- },
- { // GL_SHORT
- { // unnormalized
- { &copyToFloatVertexData<GLshort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyToFloatVertexData<GLshort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyToFloatVertexData<GLshort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyToFloatVertexData<GLshort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyVertexData<GLshort, 1, false, true>, true, DXGI_FORMAT_R16_SNORM, 2 },
- { &copyVertexData<GLshort, 2, false, true>, true, DXGI_FORMAT_R16G16_SNORM, 4 },
- { &copyVertexData<GLshort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
- { &copyVertexData<GLshort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
- },
- },
- { // GL_UNSIGNED_SHORT
- { // unnormalized
- { &copyToFloatVertexData<GLushort, 1, false>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyToFloatVertexData<GLushort, 2, false>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyToFloatVertexData<GLushort, 3, false>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyToFloatVertexData<GLushort, 4, false>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyVertexData<GLushort, 1, false, true>, true, DXGI_FORMAT_R16_UNORM, 2 },
- { &copyVertexData<GLushort, 2, false, true>, true, DXGI_FORMAT_R16G16_UNORM, 4 },
- { &copyVertexData<GLushort, 3, true, true>, false, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
- { &copyVertexData<GLushort, 4, false, true>, true, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
- },
- },
- { // GL_FIXED
- { // unnormalized
- { &copyFixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyFixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyFixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyFixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyFixedVertexData<1>, false, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyFixedVertexData<2>, false, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyFixedVertexData<3>, false, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyFixedVertexData<4>, false, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- },
- { // GL_FLOAT
- { // unnormalized
- { &copyVertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyVertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyVertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyVertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- { // normalized
- { &copyVertexData<GLfloat, 1, false, false>, true, DXGI_FORMAT_R32_FLOAT, 4 },
- { &copyVertexData<GLfloat, 2, false, false>, true, DXGI_FORMAT_R32G32_FLOAT, 8 },
- { &copyVertexData<GLfloat, 3, false, false>, true, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
- { &copyVertexData<GLfloat, 4, false, false>, true, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
- },
- },
-};
-
-const VertexBuffer11::VertexConverter &VertexBuffer11::getVertexConversion(const gl::VertexAttribute &attribute)
-{
- unsigned int typeIndex = 0;
- switch (attribute.mType)
- {
- case GL_BYTE: typeIndex = 0; break;
- case GL_UNSIGNED_BYTE: typeIndex = 1; break;
- case GL_SHORT: typeIndex = 2; break;
- case GL_UNSIGNED_SHORT: typeIndex = 3; break;
- case GL_FIXED: typeIndex = 4; break;
- case GL_FLOAT: typeIndex = 5; break;
- default: UNREACHABLE(); break;
- }
-
- return mPossibleTranslations[typeIndex][attribute.mNormalized ? 1 : 0][attribute.mSize - 1];
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
deleted file mode 100644
index 34b8259a80..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
+++ /dev/null
@@ -1,688 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer11_utils.cpp: Conversion functions and other utility routines
-// specific to the D3D11 renderer.
-
-#include "libGLESv2/renderer/d3d11/renderer11_utils.h"
-
-#include "common/debug.h"
-
-namespace gl_d3d11
-{
-
-D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
-{
- D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
-
- switch (glBlend)
- {
- case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break;
- case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break;
- case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break;
- case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break;
- case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break;
- case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break;
- case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break;
- case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break;
- case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break;
- case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break;
- case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
- case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
- case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
- case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
- case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlend;
-}
-
-D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
-{
- D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
-
- switch (glBlendOp)
- {
- case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break;
- case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break;
- case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlendOp;
-}
-
-UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
-{
- UINT8 mask = 0;
- if (red)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_RED;
- }
- if (green)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
- }
- if (blue)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
- }
- if (alpha)
- {
- mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
- }
- return mask;
-}
-
-D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
-{
- D3D11_CULL_MODE cull = D3D11_CULL_NONE;
-
- if (cullEnabled)
- {
- switch (cullMode)
- {
- case GL_FRONT: cull = D3D11_CULL_FRONT; break;
- case GL_BACK: cull = D3D11_CULL_BACK; break;
- case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break;
- default: UNREACHABLE();
- }
- }
- else
- {
- cull = D3D11_CULL_NONE;
- }
-
- return cull;
-}
-
-D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
-{
- D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
- switch (comparison)
- {
- case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break;
- case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break;
- case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break;
- case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break;
- case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break;
- case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break;
- case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break;
- case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break;
- default: UNREACHABLE();
- }
-
- return d3dComp;
-}
-
-D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
-{
- return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
-}
-
-UINT8 ConvertStencilMask(GLuint stencilmask)
-{
- return static_cast<UINT8>(stencilmask);
-}
-
-D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
-{
- D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
-
- switch (stencilOp)
- {
- case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break;
- case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break;
- case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break;
- case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break;
- case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break;
- case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break;
- case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break;
- case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break;
- default: UNREACHABLE();
- }
-
- return d3dStencilOp;
-}
-
-D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy)
-{
- if (maxAnisotropy > 1.0f)
- {
- return D3D11_ENCODE_ANISOTROPIC_FILTER(false);
- }
- else
- {
- D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
- D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
- switch (minFilter)
- {
- case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
- case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
- case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
- default: UNREACHABLE();
- }
-
- D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
- switch (magFilter)
- {
- case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break;
- case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break;
- default: UNREACHABLE();
- }
-
- return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false);
- }
-}
-
-D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
-{
- switch (wrap)
- {
- case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
- case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
- case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
- default: UNREACHABLE();
- }
-
- return D3D11_TEXTURE_ADDRESS_WRAP;
-}
-
-FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset)
-{
- return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
-}
-
-FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset)
-{
- return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
-}
-
-}
-
-namespace d3d11_gl
-{
-
-GLenum ConvertBackBufferFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES;
- case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA8_OES;
-}
-
-GLenum ConvertDepthStencilFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_UNKNOWN: return GL_NONE;
- case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16;
- case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES;
- default:
- UNREACHABLE();
- }
-
- return GL_DEPTH24_STENCIL8_OES;
-}
-
-GLenum ConvertRenderbufferFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- return GL_BGRA8_EXT;
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- return GL_RGBA8_OES;
- case DXGI_FORMAT_D16_UNORM:
- return GL_DEPTH_COMPONENT16;
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- return GL_DEPTH24_STENCIL8_OES;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA8_OES;
-}
-
-GLenum ConvertTextureInternalFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- return GL_RGBA8_OES;
- case DXGI_FORMAT_A8_UNORM:
- return GL_ALPHA8_EXT;
- case DXGI_FORMAT_BC1_UNORM:
- return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case DXGI_FORMAT_BC2_UNORM:
- return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
- case DXGI_FORMAT_BC3_UNORM:
- return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- return GL_RGBA32F_EXT;
- case DXGI_FORMAT_R32G32B32_FLOAT:
- return GL_RGB32F_EXT;
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- return GL_RGBA16F_EXT;
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- return GL_BGRA8_EXT;
- case DXGI_FORMAT_R8_UNORM:
- return GL_R8_EXT;
- case DXGI_FORMAT_R8G8_UNORM:
- return GL_RG8_EXT;
- case DXGI_FORMAT_R16_FLOAT:
- return GL_R16F_EXT;
- case DXGI_FORMAT_R16G16_FLOAT:
- return GL_RG16F_EXT;
- case DXGI_FORMAT_D16_UNORM:
- return GL_DEPTH_COMPONENT16;
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- return GL_DEPTH24_STENCIL8_OES;
- case DXGI_FORMAT_UNKNOWN:
- return GL_NONE;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA8_OES;
-}
-
-}
-
-namespace gl_d3d11
-{
-
-DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
-{
- switch (format)
- {
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8_OES:
- case GL_RGB565:
- case GL_RGB8_OES:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case GL_BGRA8_EXT:
- return DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_DEPTH_COMPONENT16:
- return DXGI_FORMAT_D16_UNORM;
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES:
- return DXGI_FORMAT_D24_UNORM_S8_UINT;
- default:
- UNREACHABLE();
- }
-
- return DXGI_FORMAT_R8G8B8A8_UNORM;
-}
-
-DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
-{
- switch (internalformat)
- {
- case GL_RGB565:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- case GL_LUMINANCE8_EXT:
- case GL_LUMINANCE8_ALPHA8_EXT:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case GL_ALPHA8_EXT:
- return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return DXGI_FORMAT_BC1_UNORM;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- return DXGI_FORMAT_BC2_UNORM;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return DXGI_FORMAT_BC3_UNORM;
- case GL_RGBA32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case GL_RGB32F_EXT:
- case GL_LUMINANCE32F_EXT:
- return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case GL_RGBA16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_LUMINANCE16F_EXT:
- return DXGI_FORMAT_R16G16B16A16_FLOAT;
- case GL_BGRA8_EXT:
- return DXGI_FORMAT_B8G8R8A8_UNORM;
- case GL_R8_EXT:
- return DXGI_FORMAT_R8_UNORM;
- case GL_RG8_EXT:
- return DXGI_FORMAT_R8G8_UNORM;
- case GL_R16F_EXT:
- return DXGI_FORMAT_R16_FLOAT;
- case GL_RG16F_EXT:
- return DXGI_FORMAT_R16G16_FLOAT;
- case GL_DEPTH_COMPONENT16:
- return DXGI_FORMAT_D16_UNORM;
- case GL_DEPTH_COMPONENT32_OES:
- case GL_DEPTH24_STENCIL8_OES:
- return DXGI_FORMAT_D24_UNORM_S8_UINT;
- case GL_NONE:
- return DXGI_FORMAT_UNKNOWN;
- default:
- UNREACHABLE();
- }
-
- return DXGI_FORMAT_R8G8B8A8_UNORM;
-}
-
-}
-
-namespace d3d11
-{
-
-void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
-{
- vertex->x = x;
- vertex->y = y;
- vertex->u = u;
- vertex->v = v;
-}
-
-void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
- const gl::Color &color)
-{
- vertex->x = x;
- vertex->y = y;
- vertex->z = z;
- vertex->r = color.red;
- vertex->g = color.green;
- vertex->b = color.blue;
- vertex->a = color.alpha;
-}
-
-size_t ComputePixelSizeBits(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_R1_UNORM:
- return 1;
-
- case DXGI_FORMAT_A8_UNORM:
- case DXGI_FORMAT_R8_SINT:
- case DXGI_FORMAT_R8_SNORM:
- case DXGI_FORMAT_R8_TYPELESS:
- case DXGI_FORMAT_R8_UINT:
- case DXGI_FORMAT_R8_UNORM:
- return 8;
-
- case DXGI_FORMAT_B5G5R5A1_UNORM:
- case DXGI_FORMAT_B5G6R5_UNORM:
- case DXGI_FORMAT_D16_UNORM:
- case DXGI_FORMAT_R16_FLOAT:
- case DXGI_FORMAT_R16_SINT:
- case DXGI_FORMAT_R16_SNORM:
- case DXGI_FORMAT_R16_TYPELESS:
- case DXGI_FORMAT_R16_UINT:
- case DXGI_FORMAT_R16_UNORM:
- case DXGI_FORMAT_R8G8_SINT:
- case DXGI_FORMAT_R8G8_SNORM:
- case DXGI_FORMAT_R8G8_TYPELESS:
- case DXGI_FORMAT_R8G8_UINT:
- case DXGI_FORMAT_R8G8_UNORM:
- return 16;
-
- case DXGI_FORMAT_B8G8R8X8_TYPELESS:
- case DXGI_FORMAT_B8G8R8X8_UNORM:
- case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- case DXGI_FORMAT_D32_FLOAT:
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- case DXGI_FORMAT_G8R8_G8B8_UNORM:
- case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
- case DXGI_FORMAT_R10G10B10A2_TYPELESS:
- case DXGI_FORMAT_R10G10B10A2_UINT:
- case DXGI_FORMAT_R10G10B10A2_UNORM:
- case DXGI_FORMAT_R11G11B10_FLOAT:
- case DXGI_FORMAT_R16G16_FLOAT:
- case DXGI_FORMAT_R16G16_SINT:
- case DXGI_FORMAT_R16G16_SNORM:
- case DXGI_FORMAT_R16G16_TYPELESS:
- case DXGI_FORMAT_R16G16_UINT:
- case DXGI_FORMAT_R16G16_UNORM:
- case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
- case DXGI_FORMAT_R24G8_TYPELESS:
- case DXGI_FORMAT_R32_FLOAT:
- case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
- case DXGI_FORMAT_R32_SINT:
- case DXGI_FORMAT_R32_TYPELESS:
- case DXGI_FORMAT_R32_UINT:
- case DXGI_FORMAT_R8G8_B8G8_UNORM:
- case DXGI_FORMAT_R8G8B8A8_SINT:
- case DXGI_FORMAT_R8G8B8A8_SNORM:
- case DXGI_FORMAT_R8G8B8A8_TYPELESS:
- case DXGI_FORMAT_R8G8B8A8_UINT:
- case DXGI_FORMAT_R8G8B8A8_UNORM:
- case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
- case DXGI_FORMAT_B8G8R8A8_TYPELESS:
- case DXGI_FORMAT_B8G8R8A8_UNORM:
- case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
- case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
- case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
- case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
- return 32;
-
- case DXGI_FORMAT_R16G16B16A16_FLOAT:
- case DXGI_FORMAT_R16G16B16A16_SINT:
- case DXGI_FORMAT_R16G16B16A16_SNORM:
- case DXGI_FORMAT_R16G16B16A16_TYPELESS:
- case DXGI_FORMAT_R16G16B16A16_UINT:
- case DXGI_FORMAT_R16G16B16A16_UNORM:
- case DXGI_FORMAT_R32G32_FLOAT:
- case DXGI_FORMAT_R32G32_SINT:
- case DXGI_FORMAT_R32G32_TYPELESS:
- case DXGI_FORMAT_R32G32_UINT:
- case DXGI_FORMAT_R32G8X24_TYPELESS:
- return 64;
-
- case DXGI_FORMAT_R32G32B32_FLOAT:
- case DXGI_FORMAT_R32G32B32_SINT:
- case DXGI_FORMAT_R32G32B32_TYPELESS:
- case DXGI_FORMAT_R32G32B32_UINT:
- return 96;
-
- case DXGI_FORMAT_R32G32B32A32_FLOAT:
- case DXGI_FORMAT_R32G32B32A32_SINT:
- case DXGI_FORMAT_R32G32B32A32_TYPELESS:
- case DXGI_FORMAT_R32G32B32A32_UINT:
- return 128;
-
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- return 4;
-
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return 8;
-
- default:
- return 0;
- }
-}
-
-size_t ComputeBlockSizeBits(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return ComputePixelSizeBits(format) * 16;
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-bool IsCompressed(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return true;
- case DXGI_FORMAT_UNKNOWN:
- UNREACHABLE();
- return false;
- default:
- return false;
- }
-}
-
-unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_BC1_TYPELESS:
- case DXGI_FORMAT_BC1_UNORM:
- case DXGI_FORMAT_BC1_UNORM_SRGB:
- case DXGI_FORMAT_BC4_SNORM:
- case DXGI_FORMAT_BC4_TYPELESS:
- case DXGI_FORMAT_BC4_UNORM:
- case DXGI_FORMAT_BC2_TYPELESS:
- case DXGI_FORMAT_BC2_UNORM:
- case DXGI_FORMAT_BC2_UNORM_SRGB:
- case DXGI_FORMAT_BC3_TYPELESS:
- case DXGI_FORMAT_BC3_UNORM:
- case DXGI_FORMAT_BC3_UNORM_SRGB:
- case DXGI_FORMAT_BC5_SNORM:
- case DXGI_FORMAT_BC5_TYPELESS:
- case DXGI_FORMAT_BC5_UNORM:
- case DXGI_FORMAT_BC6H_SF16:
- case DXGI_FORMAT_BC6H_TYPELESS:
- case DXGI_FORMAT_BC6H_UF16:
- case DXGI_FORMAT_BC7_TYPELESS:
- case DXGI_FORMAT_BC7_UNORM:
- case DXGI_FORMAT_BC7_UNORM_SRGB:
- return 4;
- case DXGI_FORMAT_UNKNOWN:
- UNREACHABLE();
- return 1;
- default:
- return 1;
- }
-}
-
-bool IsDepthStencilFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
- case DXGI_FORMAT_D32_FLOAT:
- case DXGI_FORMAT_D24_UNORM_S8_UINT:
- case DXGI_FORMAT_D16_UNORM:
- return true;
- default:
- return false;
- }
-}
-
-DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS;
- case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS;
- case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS;
- case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_TYPELESS;
- default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
- }
-}
-
-DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format)
-{
- switch (format)
- {
- case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
- case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_UINT;
- case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
- case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_UNORM;
- default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
- }
-}
-
-HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
-{
-#if defined(_DEBUG)
- return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
-#else
- return S_OK;
-#endif
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
deleted file mode 100644
index 70ad4fea2b..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
+++ /dev/null
@@ -1,95 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer11_utils.h: Conversion functions and other utility routines
-// specific to the D3D11 renderer.
-
-#ifndef LIBGLESV2_RENDERER_RENDERER11_UTILS_H
-#define LIBGLESV2_RENDERER_RENDERER11_UTILS_H
-
-#include "libGLESv2/angletypes.h"
-
-namespace gl_d3d11
-{
-
-D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
-D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
-UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
-
-D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
-
-D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
-D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
-UINT8 ConvertStencilMask(GLuint stencilmask);
-D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
-
-D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
-D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
-FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
-FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
-
-DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
-DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel);
-}
-
-namespace d3d11_gl
-{
-
-GLenum ConvertBackBufferFormat(DXGI_FORMAT format);
-GLenum ConvertDepthStencilFormat(DXGI_FORMAT format);
-GLenum ConvertRenderbufferFormat(DXGI_FORMAT format);
-GLenum ConvertTextureInternalFormat(DXGI_FORMAT format);
-
-}
-
-namespace d3d11
-{
-
-struct PositionTexCoordVertex
-{
- float x, y;
- float u, v;
-};
-void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
-
-struct PositionDepthColorVertex
-{
- float x, y, z;
- float r, g, b, a;
-};
-void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
- const gl::Color &color);
-
-size_t ComputePixelSizeBits(DXGI_FORMAT format);
-size_t ComputeBlockSizeBits(DXGI_FORMAT format);
-
-bool IsCompressed(DXGI_FORMAT format);
-unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format);
-
-bool IsDepthStencilFormat(DXGI_FORMAT format);
-DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format);
-DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format);
-
-HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
-
-inline bool isDeviceLostError(HRESULT errorCode)
-{
- switch (errorCode)
- {
- case DXGI_ERROR_DEVICE_HUNG:
- case DXGI_ERROR_DEVICE_REMOVED:
- case DXGI_ERROR_DEVICE_RESET:
- case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
- case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
- return true;
- default:
- return false;
- }
-}
-
-}
-
-#endif // LIBGLESV2_RENDERER_RENDERER11_UTILS_H
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
deleted file mode 100644
index cb132dc99c..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
+++ /dev/null
@@ -1,42 +0,0 @@
-void VS_Clear( in float3 inPosition : POSITION, in float4 inColor : COLOR,
- out float4 outPosition : SV_POSITION, out float4 outColor : COLOR)
-{
- outPosition = float4(inPosition, 1.0f);
- outColor = inColor;
-}
-
-// Assume we are in SM4+, which has 8 color outputs
-struct PS_OutputMultiple
-{
- float4 color0 : SV_TARGET0;
- float4 color1 : SV_TARGET1;
- float4 color2 : SV_TARGET2;
- float4 color3 : SV_TARGET3;
-#ifdef SM4
- float4 color4 : SV_TARGET4;
- float4 color5 : SV_TARGET5;
- float4 color6 : SV_TARGET6;
- float4 color7 : SV_TARGET7;
-#endif
-};
-
-PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
-{
- PS_OutputMultiple outColor;
- outColor.color0 = inColor;
- outColor.color1 = inColor;
- outColor.color2 = inColor;
- outColor.color3 = inColor;
-#ifdef SM4
- outColor.color4 = inColor;
- outColor.color5 = inColor;
- outColor.color6 = inColor;
- outColor.color7 = inColor;
-#endif
- return outColor;
-}
-
-float4 PS_ClearSingle(in float4 inPosition : SV_Position, in float4 inColor : COLOR) : SV_Target0
-{
- return inColor;
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl
deleted file mode 100644
index 43b7801efc..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl
+++ /dev/null
@@ -1,29 +0,0 @@
-Texture2D Texture : register(t0);
-SamplerState Sampler : register(s0);
-
-void VS_Passthrough( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0,
- out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
-{
- outPosition = float4(inPosition, 0.0f, 1.0f);
- outTexCoord = inTexCoord;
-}
-
-float4 PS_PassthroughRGBA(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return Texture.Sample(Sampler, inTexCoord).rgba;
-}
-
-float4 PS_PassthroughRGB(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return float4(Texture.Sample(Sampler, inTexCoord).rgb, 1.0f);
-}
-
-float4 PS_PassthroughLum(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return float4(Texture.Sample(Sampler, inTexCoord).rrr, 1.0f);
-}
-
-float4 PS_PassthroughLumAlpha(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
-{
- return Texture.Sample(Sampler, inTexCoord).rrra;
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp
deleted file mode 100644
index 9fdc1246f1..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage9.cpp Defines the BufferStorage9 class.
-
-#include "libGLESv2/renderer/d3d9/BufferStorage9.h"
-#include "common/debug.h"
-
-namespace rx
-{
-
-BufferStorage9::BufferStorage9()
-{
- mMemory = NULL;
- mAllocatedSize = 0;
- mSize = 0;
-}
-
-BufferStorage9::~BufferStorage9()
-{
- delete[] mMemory;
-}
-
-BufferStorage9 *BufferStorage9::makeBufferStorage9(BufferStorage *bufferStorage)
-{
- ASSERT(HAS_DYNAMIC_TYPE(BufferStorage9*, bufferStorage));
- return static_cast<BufferStorage9*>(bufferStorage);
-}
-
-void *BufferStorage9::getData()
-{
- return mMemory;
-}
-
-void BufferStorage9::setData(const void* data, unsigned int size, unsigned int offset)
-{
- if (!mMemory || offset + size > mAllocatedSize)
- {
- unsigned int newAllocatedSize = offset + size;
- void *newMemory = new char[newAllocatedSize];
-
- if (offset > 0 && mMemory && mAllocatedSize > 0)
- {
- memcpy(newMemory, mMemory, std::min(offset, mAllocatedSize));
- }
-
- delete[] mMemory;
- mMemory = newMemory;
- mAllocatedSize = newAllocatedSize;
- }
-
- mSize = std::max(mSize, offset + size);
- if (data)
- {
- memcpy(reinterpret_cast<char*>(mMemory) + offset, data, size);
- }
-}
-
-void BufferStorage9::clear()
-{
- mSize = 0;
-}
-
-unsigned int BufferStorage9::getSize() const
-{
- return mSize;
-}
-
-bool BufferStorage9::supportsDirectBinding() const
-{
- return false;
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h
deleted file mode 100644
index 3e803969bc..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/BufferStorage9.h
+++ /dev/null
@@ -1,42 +0,0 @@
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// BufferStorage9.h Defines the BufferStorage9 class.
-
-#ifndef LIBGLESV2_RENDERER_BUFFERSTORAGE9_H_
-#define LIBGLESV2_RENDERER_BUFFERSTORAGE9_H_
-
-#include "libGLESv2/renderer/BufferStorage.h"
-
-namespace rx
-{
-
-class BufferStorage9 : public BufferStorage
-{
- public:
- BufferStorage9();
- virtual ~BufferStorage9();
-
- static BufferStorage9 *makeBufferStorage9(BufferStorage *bufferStorage);
-
- virtual void *getData();
- virtual void setData(const void* data, unsigned int size, unsigned int offset);
- virtual void clear();
- virtual unsigned int getSize() const;
- virtual bool supportsDirectBinding() const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(BufferStorage9);
-
- void *mMemory;
- unsigned int mAllocatedSize;
-
- unsigned int mSize;
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_BUFFERSTORAGE9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp
deleted file mode 100644
index 639c37b4e4..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Fence9.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// Fence9.cpp: Defines the rx::Fence9 class.
-
-#include "libGLESv2/renderer/d3d9/Fence9.h"
-#include "libGLESv2/main.h"
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-
-namespace rx
-{
-
-Fence9::Fence9(rx::Renderer9 *renderer)
-{
- mRenderer = renderer;
- mQuery = NULL;
-}
-
-Fence9::~Fence9()
-{
- if (mQuery)
- {
- mRenderer->freeEventQuery(mQuery);
- mQuery = NULL;
- }
-}
-
-GLboolean Fence9::isFence()
-{
- // GL_NV_fence spec:
- // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
- return mQuery != NULL;
-}
-
-void Fence9::setFence(GLenum condition)
-{
- if (!mQuery)
- {
- mQuery = mRenderer->allocateEventQuery();
- if (!mQuery)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
- }
-
- HRESULT result = mQuery->Issue(D3DISSUE_END);
- ASSERT(SUCCEEDED(result));
-
- setCondition(condition);
- setStatus(GL_FALSE);
-}
-
-GLboolean Fence9::testFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION, GL_TRUE);
- }
-
- HRESULT result = mQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
-
- if (d3d9::isDeviceLostError(result))
- {
- mRenderer->notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- return getStatus();
-}
-
-void Fence9::finishFence()
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- while (!testFence())
- {
- Sleep(0);
- }
-}
-
-void Fence9::getFenceiv(GLenum pname, GLint *params)
-{
- if (mQuery == NULL)
- {
- return gl::error(GL_INVALID_OPERATION);
- }
-
- switch (pname)
- {
- case GL_FENCE_STATUS_NV:
- {
- // GL_NV_fence spec:
- // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
- // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
- if (getStatus())
- {
- params[0] = GL_TRUE;
- return;
- }
-
- HRESULT result = mQuery->GetData(NULL, 0, 0);
-
- if (d3d9::isDeviceLostError(result))
- {
- params[0] = GL_TRUE;
- mRenderer->notifyDeviceLost();
- return gl::error(GL_OUT_OF_MEMORY);
- }
-
- ASSERT(result == S_OK || result == S_FALSE);
- setStatus(result == S_OK);
- params[0] = getStatus();
-
- break;
- }
- case GL_FENCE_CONDITION_NV:
- params[0] = getCondition();
- break;
- default:
- return gl::error(GL_INVALID_ENUM);
- break;
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp
deleted file mode 100644
index 090431db99..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp
+++ /dev/null
@@ -1,113 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
-// pointers retained by renderbuffers.
-
-#include "libGLESv2/renderer/d3d9/RenderTarget9.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/main.h"
-
-namespace rx
-{
-
-RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface)
-{
- mRenderer = Renderer9::makeRenderer9(renderer);
- mRenderTarget = surface;
-
- if (mRenderTarget)
- {
- D3DSURFACE_DESC description;
- mRenderTarget->GetDesc(&description);
-
- mWidth = description.Width;
- mHeight = description.Height;
-
- mInternalFormat = d3d9_gl::GetEquivalentFormat(description.Format);
- mActualFormat = d3d9_gl::GetEquivalentFormat(description.Format);
- mSamples = d3d9_gl::GetSamplesFromMultisampleType(description.MultiSampleType);
- }
-}
-
-RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples)
-{
- mRenderer = Renderer9::makeRenderer9(renderer);
- mRenderTarget = NULL;
-
- D3DFORMAT requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format);
- int supportedSamples = mRenderer->getNearestSupportedSamples(requestedFormat, samples);
-
- if (supportedSamples == -1)
- {
- gl::error(GL_OUT_OF_MEMORY);
-
- return;
- }
-
- HRESULT result = D3DERR_INVALIDCALL;
-
- if (width > 0 && height > 0)
- {
- if (requestedFormat == D3DFMT_D24S8)
- {
- result = mRenderer->getDevice()->CreateDepthStencilSurface(width, height, requestedFormat,
- gl_d3d9::GetMultisampleTypeFromSamples(supportedSamples),
- 0, FALSE, &mRenderTarget, NULL);
- }
- else
- {
- result = mRenderer->getDevice()->CreateRenderTarget(width, height, requestedFormat,
- gl_d3d9::GetMultisampleTypeFromSamples(supportedSamples),
- 0, FALSE, &mRenderTarget, NULL);
- }
-
- if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
- {
- gl::error(GL_OUT_OF_MEMORY);
-
- return;
- }
-
- ASSERT(SUCCEEDED(result));
- }
-
- mWidth = width;
- mHeight = height;
- mInternalFormat = format;
- mSamples = supportedSamples;
- mActualFormat = d3d9_gl::GetEquivalentFormat(requestedFormat);
-}
-
-RenderTarget9::~RenderTarget9()
-{
- if (mRenderTarget)
- {
- mRenderTarget->Release();
- }
-}
-
-RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target)
-{
- ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget9*, target));
- return static_cast<rx::RenderTarget9*>(target);
-}
-
-IDirect3DSurface9 *RenderTarget9::getSurface()
-{
- // Caller is responsible for releasing the returned surface reference.
- if (mRenderTarget)
- {
- mRenderTarget->AddRef();
- }
-
- return mRenderTarget;
-}
-
-} \ No newline at end of file
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp
deleted file mode 100644
index 57f5bcd256..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp
+++ /dev/null
@@ -1,530 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
-
-#include "libGLESv2/renderer/d3d9/VertexBuffer9.h"
-#include "libGLESv2/renderer/d3d9/vertexconversion.h"
-#include "libGLESv2/renderer/BufferStorage.h"
-#include "libGLESv2/Context.h"
-#include "libGLESv2/renderer/d3d9/Renderer9.h"
-
-#include "libGLESv2/Buffer.h"
-
-namespace rx
-{
-
-bool VertexBuffer9::mTranslationsInitialized = false;
-VertexBuffer9::FormatConverter VertexBuffer9::mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
-
-VertexBuffer9::VertexBuffer9(rx::Renderer9 *const renderer) : mRenderer(renderer)
-{
- mVertexBuffer = NULL;
- mBufferSize = 0;
- mDynamicUsage = false;
-
- if (!mTranslationsInitialized)
- {
- initializeTranslations(renderer->getCapsDeclTypes());
- mTranslationsInitialized = true;
- }
-}
-
-VertexBuffer9::~VertexBuffer9()
-{
- if (mVertexBuffer)
- {
- mVertexBuffer->Release();
- mVertexBuffer = NULL;
- }
-}
-
-bool VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
-{
- if (mVertexBuffer)
- {
- mVertexBuffer->Release();
- mVertexBuffer = NULL;
- }
-
- updateSerial();
-
- if (size > 0)
- {
- DWORD flags = D3DUSAGE_WRITEONLY;
- if (dynamicUsage)
- {
- flags |= D3DUSAGE_DYNAMIC;
- }
-
- HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
-
- if (FAILED(result))
- {
- ERR("Out of memory allocating a vertex buffer of size %lu.", size);
- return false;
- }
- }
-
- mBufferSize = size;
- mDynamicUsage = dynamicUsage;
- return true;
-}
-
-VertexBuffer9 *VertexBuffer9::makeVertexBuffer9(VertexBuffer *vertexBuffer)
-{
- ASSERT(HAS_DYNAMIC_TYPE(VertexBuffer9*, vertexBuffer));
- return static_cast<VertexBuffer9*>(vertexBuffer);
-}
-
-bool VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
- GLsizei instances, unsigned int offset)
-{
- if (mVertexBuffer)
- {
- gl::Buffer *buffer = attrib.mBoundBuffer.get();
-
- int inputStride = attrib.stride();
- int elementSize = attrib.typeSize();
- const FormatConverter &converter = formatConverter(attrib);
-
- DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
-
- void *mapPtr = NULL;
-
- unsigned int mapSize;
- if (!spaceRequired(attrib, count, instances, &mapSize))
- {
- return false;
- }
-
- HRESULT result = mVertexBuffer->Lock(offset, mapSize, &mapPtr, lockFlags);
-
- if (FAILED(result))
- {
- ERR("Lock failed with error 0x%08x", result);
- return false;
- }
-
- const char *input = NULL;
- if (buffer)
- {
- BufferStorage *storage = buffer->getStorage();
- input = static_cast<const char*>(storage->getData()) + static_cast<int>(attrib.mOffset);
- }
- else
- {
- input = static_cast<const char*>(attrib.mPointer);
- }
-
- if (instances == 0 || attrib.mDivisor == 0)
- {
- input += inputStride * start;
- }
-
- if (converter.identity && inputStride == elementSize)
- {
- memcpy(mapPtr, input, count * inputStride);
- }
- else
- {
- converter.convertArray(input, inputStride, count, mapPtr);
- }
-
- mVertexBuffer->Unlock();
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer9::storeRawData(const void* data, unsigned int size, unsigned int offset)
-{
- if (mVertexBuffer)
- {
- DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
-
- void *mapPtr = NULL;
- HRESULT result = mVertexBuffer->Lock(offset, size, &mapPtr, lockFlags);
-
- if (FAILED(result))
- {
- ERR("Lock failed with error 0x%08x", result);
- return false;
- }
-
- memcpy(mapPtr, data, size);
-
- mVertexBuffer->Unlock();
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-bool VertexBuffer9::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
- unsigned int *outSpaceRequired) const
-{
- return spaceRequired(attrib, count, instances, outSpaceRequired);
-}
-
-bool VertexBuffer9::requiresConversion(const gl::VertexAttribute &attrib) const
-{
- return !formatConverter(attrib).identity;
-}
-
-unsigned int VertexBuffer9::getVertexSize(const gl::VertexAttribute &attrib) const
-{
- unsigned int spaceRequired;
- return getSpaceRequired(attrib, 1, 0, &spaceRequired) ? spaceRequired : 0;
-}
-
-D3DDECLTYPE VertexBuffer9::getDeclType(const gl::VertexAttribute &attrib) const
-{
- return formatConverter(attrib).d3dDeclType;
-}
-
-unsigned int VertexBuffer9::getBufferSize() const
-{
- return mBufferSize;
-}
-
-bool VertexBuffer9::setBufferSize(unsigned int size)
-{
- if (size > mBufferSize)
- {
- return initialize(size, mDynamicUsage);
- }
- else
- {
- return true;
- }
-}
-
-bool VertexBuffer9::discard()
-{
- if (mVertexBuffer)
- {
- void *dummy;
- HRESULT result;
-
- result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
- if (FAILED(result))
- {
- ERR("Discard lock failed with error 0x%08x", result);
- return false;
- }
-
- result = mVertexBuffer->Unlock();
- if (FAILED(result))
- {
- ERR("Discard unlock failed with error 0x%08x", result);
- return false;
- }
-
- return true;
- }
- else
- {
- ERR("Vertex buffer not initialized.");
- return false;
- }
-}
-
-IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
-{
- return mVertexBuffer;
-}
-
-// Mapping from OpenGL-ES vertex attrib type to D3D decl type:
-//
-// BYTE SHORT (Cast)
-// BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm)
-// UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast)
-// UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize)
-// SHORT SHORT (Identity)
-// SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize)
-// UNSIGNED_SHORT FLOAT (Cast)
-// UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize)
-// FIXED (not in WebGL) FLOAT (FixedToFloat)
-// FLOAT FLOAT (Identity)
-
-// GLToCType maps from GL type (as GLenum) to the C typedef.
-template <GLenum GLType> struct GLToCType { };
-
-template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
-template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; };
-template <> struct GLToCType<GL_SHORT> { typedef GLshort type; };
-template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
-template <> struct GLToCType<GL_FIXED> { typedef GLuint type; };
-template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; };
-
-// This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.)
-enum D3DVertexType
-{
- D3DVT_FLOAT,
- D3DVT_SHORT,
- D3DVT_SHORT_NORM,
- D3DVT_UBYTE,
- D3DVT_UBYTE_NORM,
- D3DVT_USHORT_NORM
-};
-
-// D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
-template <unsigned int D3DType> struct D3DToCType { };
-
-template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; };
-template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; };
-template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; };
-template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; };
-template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; };
-template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; };
-
-// Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size.
-template <unsigned int type, int size> struct WidenRule { };
-
-template <int size> struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size> { };
-template <int size> struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size> { };
-template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size> { };
-template <int size> struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size> { };
-template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size> { };
-template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size> { };
-
-// VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination.
-template <unsigned int d3dtype, int size> struct VertexTypeFlags { };
-
-template <unsigned int _capflag, unsigned int _declflag>
-struct VertexTypeFlagsHelper
-{
- enum { capflag = _capflag };
- enum { declflag = _declflag };
-};
-
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { };
-template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { };
-template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { };
-template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { };
-template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { };
-template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { };
-template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { };
-
-
-// VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums).
-template <GLenum GLtype, bool normalized> struct VertexTypeMapping { };
-
-template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred>
-struct VertexTypeMappingBase
-{
- enum { preferred = Preferred };
- enum { fallback = Fallback };
-};
-
-template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
-template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
-template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast
-template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize
-template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity
-template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
-template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast
-template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
-template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
-template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity
-
-
-// Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
-// The conversion rules themselves are defined in vertexconversion.h.
-
-// Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping).
-template <GLenum fromType, bool normalized, unsigned int toType>
-struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> { };
-
-// All conversions from normalized types to float use the Normalize operator.
-template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type> { };
-
-// Use a full specialization for this so that it preferentially matches ahead of the generic normalize-to-float rules.
-template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
-template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
-
-// A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1)
-// whether it is normalized or not.
-template <class T, bool normalized> struct DefaultVertexValuesStage2 { };
-
-template <class T> struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T> { };
-template <class T> struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T> { };
-
-// Work out the default value rule for a D3D type (expressed as the C type) and
-template <class T, bool normalized> struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized> { };
-template <bool normalized> struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float> { };
-
-// Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion.
-// The fallback conversion produces an output that all D3D9 devices must support.
-template <class T> struct UsePreferred { enum { type = T::preferred }; };
-template <class T> struct UseFallback { enum { type = T::fallback }; };
-
-// Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion,
-// it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag
-// and the D3DDECLTYPE member needed for the vertex declaration in declflag.
-template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
-struct Converter
- : VertexDataConverter<typename GLToCType<fromType>::type,
- WidenRule<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type, size>,
- ConversionRule<fromType,
- normalized,
- PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>,
- DefaultVertexValues<typename D3DToCType<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>::type, normalized > >
-{
-private:
- enum { d3dtype = PreferenceRule< VertexTypeMapping<fromType, normalized> >::type };
- enum { d3dsize = WidenRule<d3dtype, size>::finalWidth };
-
-public:
- enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag };
- enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag };
-};
-
-// Initialize a TranslationInfo
-#define TRANSLATION(type, norm, size, preferred) \
- { \
- Converter<type, norm, size, preferred>::identity, \
- Converter<type, norm, size, preferred>::finalSize, \
- Converter<type, norm, size, preferred>::convertArray, \
- static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \
- }
-
-#define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \
- { \
- Converter<type, norm, size, UsePreferred>::capflag, \
- TRANSLATION(type, norm, size, UsePreferred), \
- TRANSLATION(type, norm, size, UseFallback) \
- }
-
-#define TRANSLATIONS_FOR_TYPE(type) \
- { \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \
- }
-
-#define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \
- { \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
- }
-
-const VertexBuffer9::TranslationDescription VertexBuffer9::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1]
-{
- TRANSLATIONS_FOR_TYPE(GL_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
- TRANSLATIONS_FOR_TYPE(GL_SHORT),
- TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED),
- TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)
-};
-
-void VertexBuffer9::initializeTranslations(DWORD declTypes)
-{
- for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
- {
- for (unsigned int j = 0; j < 2; j++)
- {
- for (unsigned int k = 0; k < 4; k++)
- {
- if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0)
- {
- mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion;
- }
- else
- {
- mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion;
- }
- }
- }
- }
-}
-
-unsigned int VertexBuffer9::typeIndex(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE: return 0;
- case GL_UNSIGNED_BYTE: return 1;
- case GL_SHORT: return 2;
- case GL_UNSIGNED_SHORT: return 3;
- case GL_FIXED: return 4;
- case GL_FLOAT: return 5;
-
- default: UNREACHABLE(); return 5;
- }
-}
-
-const VertexBuffer9::FormatConverter &VertexBuffer9::formatConverter(const gl::VertexAttribute &attribute)
-{
- return mFormatConverters[typeIndex(attribute.mType)][attribute.mNormalized][attribute.mSize - 1];
-}
-
-bool VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
- unsigned int *outSpaceRequired)
-{
- unsigned int elementSize = formatConverter(attrib).outputElementSize;
-
- if (attrib.mArrayEnabled)
- {
- unsigned int elementCount = 0;
- if (instances == 0 || attrib.mDivisor == 0)
- {
- elementCount = count;
- }
- else
- {
- if (static_cast<unsigned int>(instances) < std::numeric_limits<unsigned int>::max() - (attrib.mDivisor - 1))
- {
- // Round up
- elementCount = (static_cast<unsigned int>(instances) + (attrib.mDivisor - 1)) / attrib.mDivisor;
- }
- else
- {
- elementCount = static_cast<unsigned int>(instances) / attrib.mDivisor;
- }
- }
-
- if (elementSize <= std::numeric_limits<unsigned int>::max() / elementCount)
- {
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * elementCount;
- }
- return true;
- }
- else
- {
- return false;
- }
- }
- else
- {
- const unsigned int elementSize = 4;
- if (outSpaceRequired)
- {
- *outSpaceRequired = elementSize * 4;
- }
- return true;
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h
deleted file mode 100644
index 2f88117bda..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/VertexBuffer9.h
+++ /dev/null
@@ -1,91 +0,0 @@
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation.
-
-#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
-#define LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
-
-#include "libGLESv2/renderer/VertexBuffer.h"
-
-namespace rx
-{
-class Renderer9;
-
-class VertexBuffer9 : public VertexBuffer
-{
- public:
- explicit VertexBuffer9(rx::Renderer9 *const renderer);
- virtual ~VertexBuffer9();
-
- virtual bool initialize(unsigned int size, bool dynamicUsage);
-
- static VertexBuffer9 *makeVertexBuffer9(VertexBuffer *vertexBuffer);
-
- virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
- unsigned int offset);
- virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset);
-
- virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const;
-
- virtual bool requiresConversion(const gl::VertexAttribute &attrib) const;
-
- unsigned int getVertexSize(const gl::VertexAttribute &attrib) const;
- D3DDECLTYPE getDeclType(const gl::VertexAttribute &attrib) const;
-
- virtual unsigned int getBufferSize() const;
- virtual bool setBufferSize(unsigned int size);
- virtual bool discard();
-
- IDirect3DVertexBuffer9 *getBuffer() const;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(VertexBuffer9);
-
- rx::Renderer9 *const mRenderer;
-
- IDirect3DVertexBuffer9 *mVertexBuffer;
- unsigned int mBufferSize;
- bool mDynamicUsage;
-
- // Attribute format conversion
- enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
-
- struct FormatConverter
- {
- bool identity;
- std::size_t outputElementSize;
- void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out);
- D3DDECLTYPE d3dDeclType;
- };
-
- static bool mTranslationsInitialized;
- static void initializeTranslations(DWORD declTypes);
-
- // [GL types as enumerated by typeIndex()][normalized][size - 1]
- static FormatConverter mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
-
- struct TranslationDescription
- {
- DWORD capsFlag;
- FormatConverter preferredConversion;
- FormatConverter fallbackConversion;
- };
-
- // This table is used to generate mFormatConverters.
- // [GL types as enumerated by typeIndex()][normalized][size - 1]
- static const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
-
- static unsigned int typeIndex(GLenum type);
- static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute);
-
- static bool spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances,
- unsigned int *outSpaceRequired);
-};
-
-}
-
-#endif // LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp
deleted file mode 100644
index b7f2ffb1d9..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp
+++ /dev/null
@@ -1,500 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// renderer9_utils.cpp: Conversion functions and other utility routines
-// specific to the D3D9 renderer.
-
-#include "libGLESv2/renderer/d3d9/renderer9_utils.h"
-#include "libGLESv2/mathutil.h"
-#include "libGLESv2/Context.h"
-
-#include "common/debug.h"
-
-namespace gl_d3d9
-{
-
-D3DCMPFUNC ConvertComparison(GLenum comparison)
-{
- D3DCMPFUNC d3dComp = D3DCMP_ALWAYS;
- switch (comparison)
- {
- case GL_NEVER: d3dComp = D3DCMP_NEVER; break;
- case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break;
- case GL_LESS: d3dComp = D3DCMP_LESS; break;
- case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break;
- case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break;
- case GL_GREATER: d3dComp = D3DCMP_GREATER; break;
- case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break;
- case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break;
- default: UNREACHABLE();
- }
-
- return d3dComp;
-}
-
-D3DCOLOR ConvertColor(gl::Color color)
-{
- return D3DCOLOR_RGBA(gl::unorm<8>(color.red),
- gl::unorm<8>(color.green),
- gl::unorm<8>(color.blue),
- gl::unorm<8>(color.alpha));
-}
-
-D3DBLEND ConvertBlendFunc(GLenum blend)
-{
- D3DBLEND d3dBlend = D3DBLEND_ZERO;
-
- switch (blend)
- {
- case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break;
- case GL_ONE: d3dBlend = D3DBLEND_ONE; break;
- case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break;
- case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break;
- case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break;
- case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break;
- case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break;
- case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break;
- case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break;
- case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break;
- case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break;
- case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
- case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break;
- case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
- case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlend;
-}
-
-D3DBLENDOP ConvertBlendOp(GLenum blendOp)
-{
- D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD;
-
- switch (blendOp)
- {
- case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break;
- case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break;
- case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break;
- default: UNREACHABLE();
- }
-
- return d3dBlendOp;
-}
-
-D3DSTENCILOP ConvertStencilOp(GLenum stencilOp)
-{
- D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP;
-
- switch (stencilOp)
- {
- case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break;
- case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break;
- case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break;
- case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break;
- case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break;
- case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break;
- case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break;
- case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break;
- default: UNREACHABLE();
- }
-
- return d3dStencilOp;
-}
-
-D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap)
-{
- D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP;
-
- switch (wrap)
- {
- case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break;
- case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break;
- case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break;
- default: UNREACHABLE();
- }
-
- return d3dWrap;
-}
-
-D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace)
-{
- D3DCULL cull = D3DCULL_CCW;
- switch (cullFace)
- {
- case GL_FRONT:
- cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW);
- break;
- case GL_BACK:
- cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW);
- break;
- case GL_FRONT_AND_BACK:
- cull = D3DCULL_NONE; // culling will be handled during draw
- break;
- default: UNREACHABLE();
- }
-
- return cull;
-}
-
-D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace)
-{
- D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X;
-
- switch (cubeFace)
- {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- face = D3DCUBEMAP_FACE_POSITIVE_X;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- face = D3DCUBEMAP_FACE_NEGATIVE_X;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- face = D3DCUBEMAP_FACE_POSITIVE_Y;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- face = D3DCUBEMAP_FACE_NEGATIVE_Y;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- face = D3DCUBEMAP_FACE_POSITIVE_Z;
- break;
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = D3DCUBEMAP_FACE_NEGATIVE_Z;
- break;
- default: UNREACHABLE();
- }
-
- return face;
-}
-
-DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha)
-{
- return (red ? D3DCOLORWRITEENABLE_RED : 0) |
- (green ? D3DCOLORWRITEENABLE_GREEN : 0) |
- (blue ? D3DCOLORWRITEENABLE_BLUE : 0) |
- (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0);
-}
-
-D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy)
-{
- if (maxAnisotropy > 1.0f)
- {
- return D3DTEXF_ANISOTROPIC;
- }
-
- D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT;
- switch (magFilter)
- {
- case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break;
- case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break;
- default: UNREACHABLE();
- }
-
- return d3dMagFilter;
-}
-
-void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy)
-{
- switch (minFilter)
- {
- case GL_NEAREST:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_NONE;
- break;
- case GL_LINEAR:
- *d3dMinFilter = D3DTEXF_LINEAR;
- *d3dMipFilter = D3DTEXF_NONE;
- break;
- case GL_NEAREST_MIPMAP_NEAREST:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_POINT;
- break;
- case GL_LINEAR_MIPMAP_NEAREST:
- *d3dMinFilter = D3DTEXF_LINEAR;
- *d3dMipFilter = D3DTEXF_POINT;
- break;
- case GL_NEAREST_MIPMAP_LINEAR:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_LINEAR;
- break;
- case GL_LINEAR_MIPMAP_LINEAR:
- *d3dMinFilter = D3DTEXF_LINEAR;
- *d3dMipFilter = D3DTEXF_LINEAR;
- break;
- default:
- *d3dMinFilter = D3DTEXF_POINT;
- *d3dMipFilter = D3DTEXF_NONE;
- UNREACHABLE();
- }
-
- if (maxAnisotropy > 1.0f)
- {
- *d3dMinFilter = D3DTEXF_ANISOTROPIC;
- }
-}
-
-D3DFORMAT ConvertRenderbufferFormat(GLenum format)
-{
- switch (format)
- {
- case GL_NONE: return D3DFMT_NULL;
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8_OES: return D3DFMT_A8R8G8B8;
- case GL_RGB565: return D3DFMT_R5G6B5;
- case GL_RGB8_OES: return D3DFMT_X8R8G8B8;
- case GL_DEPTH_COMPONENT16:
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8;
- default: UNREACHABLE(); return D3DFMT_A8R8G8B8;
- }
-}
-
-D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples)
-{
- if (samples <= 1)
- return D3DMULTISAMPLE_NONE;
- else
- return (D3DMULTISAMPLE_TYPE)samples;
-}
-
-}
-
-namespace d3d9_gl
-{
-
-unsigned int GetStencilSize(D3DFORMAT stencilFormat)
-{
- if (stencilFormat == D3DFMT_INTZ)
- {
- return 8;
- }
- switch(stencilFormat)
- {
- case D3DFMT_D24FS8:
- case D3DFMT_D24S8:
- return 8;
- case D3DFMT_D24X4S4:
- return 4;
- case D3DFMT_D15S1:
- return 1;
- case D3DFMT_D16_LOCKABLE:
- case D3DFMT_D32:
- case D3DFMT_D24X8:
- case D3DFMT_D32F_LOCKABLE:
- case D3DFMT_D16:
- return 0;
- //case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only
- //case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only
- default:
- return 0;
- }
-}
-
-unsigned int GetAlphaSize(D3DFORMAT colorFormat)
-{
- switch (colorFormat)
- {
- case D3DFMT_A16B16G16R16F:
- return 16;
- case D3DFMT_A32B32G32R32F:
- return 32;
- case D3DFMT_A2R10G10B10:
- return 2;
- case D3DFMT_A8R8G8B8:
- return 8;
- case D3DFMT_A1R5G5B5:
- return 1;
- case D3DFMT_X8R8G8B8:
- case D3DFMT_R5G6B5:
- return 0;
- default:
- return 0;
- }
-}
-
-GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type)
-{
- if (type == D3DMULTISAMPLE_NONMASKABLE)
- return 0;
- else
- return type;
-}
-
-bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
-{
- switch (d3dformat)
- {
- case D3DFMT_L8:
- return (format == GL_LUMINANCE);
- case D3DFMT_A8L8:
- return (format == GL_LUMINANCE_ALPHA);
- case D3DFMT_DXT1:
- return (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
- case D3DFMT_DXT3:
- return (format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
- case D3DFMT_DXT5:
- return (format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
- case D3DFMT_A8R8G8B8:
- case D3DFMT_A16B16G16R16F:
- case D3DFMT_A32B32G32R32F:
- return (format == GL_RGBA || format == GL_BGRA_EXT);
- case D3DFMT_X8R8G8B8:
- return (format == GL_RGB);
- default:
- if (d3dformat == D3DFMT_INTZ && gl::IsDepthTexture(format))
- return true;
- return false;
- }
-}
-
-GLenum ConvertBackBufferFormat(D3DFORMAT format)
-{
- switch (format)
- {
- case D3DFMT_A4R4G4B4: return GL_RGBA4;
- case D3DFMT_A8R8G8B8: return GL_RGBA8_OES;
- case D3DFMT_A1R5G5B5: return GL_RGB5_A1;
- case D3DFMT_R5G6B5: return GL_RGB565;
- case D3DFMT_X8R8G8B8: return GL_RGB8_OES;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA4;
-}
-
-GLenum ConvertDepthStencilFormat(D3DFORMAT format)
-{
- if (format == D3DFMT_INTZ)
- {
- return GL_DEPTH24_STENCIL8_OES;
- }
- switch (format)
- {
- case D3DFMT_D16:
- case D3DFMT_D24X8:
- return GL_DEPTH_COMPONENT16;
- case D3DFMT_D24S8:
- return GL_DEPTH24_STENCIL8_OES;
- case D3DFMT_UNKNOWN:
- return GL_NONE;
- default:
- UNREACHABLE();
- }
-
- return GL_DEPTH24_STENCIL8_OES;
-}
-
-GLenum ConvertRenderTargetFormat(D3DFORMAT format)
-{
- if (format == D3DFMT_INTZ)
- {
- return GL_DEPTH24_STENCIL8_OES;
- }
-
- switch (format)
- {
- case D3DFMT_A4R4G4B4: return GL_RGBA4;
- case D3DFMT_A8R8G8B8: return GL_RGBA8_OES;
- case D3DFMT_A1R5G5B5: return GL_RGB5_A1;
- case D3DFMT_R5G6B5: return GL_RGB565;
- case D3DFMT_X8R8G8B8: return GL_RGB8_OES;
- case D3DFMT_D16:
- case D3DFMT_D24X8:
- return GL_DEPTH_COMPONENT16;
- case D3DFMT_D24S8:
- return GL_DEPTH24_STENCIL8_OES;
- case D3DFMT_UNKNOWN:
- return GL_NONE;
- default:
- UNREACHABLE();
- }
-
- return GL_RGBA4;
-}
-
-GLenum GetEquivalentFormat(D3DFORMAT format)
-{
- if (format == D3DFMT_INTZ)
- return GL_DEPTH24_STENCIL8_OES;
- if (format == D3DFMT_NULL)
- return GL_NONE;
-
- switch (format)
- {
- case D3DFMT_A4R4G4B4: return GL_RGBA4;
- case D3DFMT_A8R8G8B8: return GL_RGBA8_OES;
- case D3DFMT_A1R5G5B5: return GL_RGB5_A1;
- case D3DFMT_R5G6B5: return GL_RGB565;
- case D3DFMT_X8R8G8B8: return GL_RGB8_OES;
- case D3DFMT_D16: return GL_DEPTH_COMPONENT16;
- case D3DFMT_D24S8: return GL_DEPTH24_STENCIL8_OES;
- case D3DFMT_UNKNOWN: return GL_NONE;
- case D3DFMT_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case D3DFMT_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
- case D3DFMT_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
- case D3DFMT_A32B32G32R32F: return GL_RGBA32F_EXT;
- case D3DFMT_A16B16G16R16F: return GL_RGBA16F_EXT;
- case D3DFMT_L8: return GL_LUMINANCE8_EXT;
- case D3DFMT_A8L8: return GL_LUMINANCE8_ALPHA8_EXT;
- default: UNREACHABLE();
- return GL_NONE;
- }
-}
-
-}
-
-namespace d3d9
-{
-
-bool IsCompressedFormat(D3DFORMAT surfaceFormat)
-{
- switch(surfaceFormat)
- {
- case D3DFMT_DXT1:
- case D3DFMT_DXT2:
- case D3DFMT_DXT3:
- case D3DFMT_DXT4:
- case D3DFMT_DXT5:
- return true;
- default:
- return false;
- }
-}
-
-size_t ComputeRowSize(D3DFORMAT format, unsigned int width)
-{
- if (format == D3DFMT_INTZ)
- {
- return 4 * width;
- }
- switch (format)
- {
- case D3DFMT_L8:
- return 1 * width;
- case D3DFMT_A8L8:
- return 2 * width;
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8R8G8B8:
- return 4 * width;
- case D3DFMT_A16B16G16R16F:
- return 8 * width;
- case D3DFMT_A32B32G32R32F:
- return 16 * width;
- case D3DFMT_DXT1:
- return 8 * ((width + 3) / 4);
- case D3DFMT_DXT3:
- case D3DFMT_DXT5:
- return 16 * ((width + 3) / 4);
- default:
- UNREACHABLE();
- return 0;
- }
-}
-
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps
deleted file mode 100644
index dcb3bd0e76..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/shaders/Blit.ps
+++ /dev/null
@@ -1,39 +0,0 @@
-//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-sampler2D tex : s0;
-
-uniform float4 mode : c0;
-
-// Passthrough Pixel Shader
-// Outputs texture 0 sampled at texcoord 0.
-float4 passthroughps(float4 texcoord : TEXCOORD0) : COLOR
-{
- return tex2D(tex, texcoord.xy);
-};
-
-// Luminance Conversion Pixel Shader
-// Outputs sample(tex0, tc0).rrra.
-// For LA output (pass A) set C0.X = 1, C0.Y = 0.
-// For L output (A = 1) set C0.X = 0, C0.Y = 1.
-float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR
-{
- float4 tmp = tex2D(tex, texcoord.xy);
- tmp.w = tmp.w * mode.x + mode.y;
- return tmp.xxxw;
-};
-
-// RGB/A Component Mask Pixel Shader
-// Outputs sample(tex0, tc0) with options to force RGB = 0 and/or A = 1.
-// To force RGB = 0, set C0.X = 0, otherwise C0.X = 1.
-// To force A = 1, set C0.Z = 0, C0.W = 1, otherwise C0.Z = 1, C0.W = 0.
-float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR
-{
- float4 tmp = tex2D(tex, texcoord.xy);
- tmp.xyz = tmp.xyz * mode.x;
- tmp.w = tmp.w * mode.z + mode.w;
- return tmp;
-};
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.h b/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.h
index 8e1973605b..a57b00d444 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.h
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -10,194 +10,19 @@
#ifndef LIBGLESV2_RENDERER_GENERATEMIP_H_
#define LIBGLESV2_RENDERER_GENERATEMIP_H_
-#include "libGLESv2/mathutil.h"
+#include "libGLESv2/renderer/imageformats.h"
+#include "libGLESv2/angletypes.h"
namespace rx
{
-struct L8
-{
- unsigned char L;
-
- static void average(L8 *dst, const L8 *src1, const L8 *src2)
- {
- dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L);
- }
-};
-
-typedef L8 R8; // R8 type is functionally equivalent for mip purposes
-typedef L8 A8; // A8 type is functionally equivalent for mip purposes
-
-struct A8L8
-{
- unsigned char L;
- unsigned char A;
-
- static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
- {
- *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
- }
-};
-
-typedef A8L8 R8G8; // R8G8 type is functionally equivalent for mip purposes
-
-struct A8R8G8B8
-{
- unsigned char B;
- unsigned char G;
- unsigned char R;
- unsigned char A;
-
- static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
- {
- *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
- }
-};
-
-typedef A8R8G8B8 R8G8B8A8; // R8G8B8A8 type is functionally equivalent for mip purposes
-
-struct A16B16G16R16F
-{
- unsigned short R;
- unsigned short G;
- unsigned short B;
- unsigned short A;
-
- static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
- {
- dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
- dst->G = gl::float32ToFloat16((gl::float16ToFloat32(src1->G) + gl::float16ToFloat32(src2->G)) * 0.5f);
- dst->B = gl::float32ToFloat16((gl::float16ToFloat32(src1->B) + gl::float16ToFloat32(src2->B)) * 0.5f);
- dst->A = gl::float32ToFloat16((gl::float16ToFloat32(src1->A) + gl::float16ToFloat32(src2->A)) * 0.5f);
- }
-};
-
-struct R16F
-{
- unsigned short R;
-
- static void average(R16F *dst, const R16F *src1, const R16F *src2)
- {
- dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
- }
-};
-
-struct R16G16F
-{
- unsigned short R;
- unsigned short G;
-
- static void average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2)
- {
- dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f);
- dst->G = gl::float32ToFloat16((gl::float16ToFloat32(src1->G) + gl::float16ToFloat32(src2->G)) * 0.5f);
- }
-};
-
-struct A32B32G32R32F
-{
- float R;
- float G;
- float B;
- float A;
-
- static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
- {
- dst->R = (src1->R + src2->R) * 0.5f;
- dst->G = (src1->G + src2->G) * 0.5f;
- dst->B = (src1->B + src2->B) * 0.5f;
- dst->A = (src1->A + src2->A) * 0.5f;
- }
-};
-
-struct R32F
-{
- float R;
-
- static void average(R32F *dst, const R32F *src1, const R32F *src2)
- {
- dst->R = (src1->R + src2->R) * 0.5f;
- }
-};
-
-struct R32G32F
-{
- float R;
- float G;
-
- static void average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2)
- {
- dst->R = (src1->R + src2->R) * 0.5f;
- dst->G = (src1->G + src2->G) * 0.5f;
- }
-};
-
-struct R32G32B32F
-{
- float R;
- float G;
- float B;
-
- static void average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2)
- {
- dst->R = (src1->R + src2->R) * 0.5f;
- dst->G = (src1->G + src2->G) * 0.5f;
- dst->B = (src1->B + src2->B) * 0.5f;
- }
-};
template <typename T>
-static void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight,
- const unsigned char *sourceData, int sourcePitch,
- unsigned char *destData, int destPitch)
-{
- unsigned int mipWidth = std::max(1U, sourceWidth >> 1);
- unsigned int mipHeight = std::max(1U, sourceHeight >> 1);
-
- if (sourceHeight == 1)
- {
- ASSERT(sourceWidth != 1);
-
- const T *src = (const T*)sourceData;
- T *dst = (T*)destData;
-
- for (unsigned int x = 0; x < mipWidth; x++)
- {
- T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]);
- }
- }
- else if (sourceWidth == 1)
- {
- ASSERT(sourceHeight != 1);
+inline void GenerateMip(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch);
- for (unsigned int y = 0; y < mipHeight; y++)
- {
- const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
- const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
- T *dst = (T*)(destData + y * destPitch);
-
- T::average(dst, src0, src1);
- }
- }
- else
- {
- for (unsigned int y = 0; y < mipHeight; y++)
- {
- const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch);
- const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch);
- T *dst = (T*)(destData + y * destPitch);
-
- for (unsigned int x = 0; x < mipWidth; x++)
- {
- T tmp0;
- T tmp1;
-
- T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]);
- T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]);
- T::average(&dst[x], &tmp0, &tmp1);
- }
- }
- }
-}
}
+#include "generatemip.inl"
+
#endif // LIBGLESV2_RENDERER_GENERATEMIP_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.inl b/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.inl
new file mode 100644
index 0000000000..6788a42f03
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/generatemip.inl
@@ -0,0 +1,266 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// generatemip.inl: Defines the GenerateMip function, templated on the format
+// type of the image for which mip levels are being generated.
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+namespace priv
+{
+
+template <typename T>
+static inline T *GetPixel(uint8_t *data, size_t x, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<T*>(data + (x * sizeof(T)) + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+static inline const T *GetPixel(const uint8_t *data, size_t x, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<const T*>(data + (x * sizeof(T)) + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+static void GenerateMip_Y(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth == 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth == 1);
+
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, 0, y * 2, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, 0, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, 0, y, 0, destRowPitch, destDepthPitch);
+
+ T::average(dst, src0, src1);
+ }
+}
+
+template <typename T>
+static void GenerateMip_X(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight == 1);
+ ASSERT(sourceDepth == 1);
+
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, 0, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2 + 1, 0, 0, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, 0, 0, destRowPitch, destDepthPitch);
+
+ T::average(dst, src0, src1);
+ }
+}
+
+template <typename T>
+static void GenerateMip_Z(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth == 1);
+ ASSERT(sourceHeight == 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, 0, 0, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, 0, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, 0, 0, z, destRowPitch, destDepthPitch);
+
+ T::average(dst, src0, src1);
+ }
+}
+
+template <typename T>
+static void GenerateMip_XY(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth == 1);
+
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, y * 2, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, y, 0, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(dst, &tmp0, &tmp1);
+ }
+ }
+}
+
+template <typename T>
+static void GenerateMip_YZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth == 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, 0, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, 0, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, 0, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, 0, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, 0, y, z, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(dst, &tmp0, &tmp1);
+ }
+ }
+}
+
+template <typename T>
+static void GenerateMip_XZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight == 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, 0, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, x * 2 + 1, 0, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, x * 2 + 1, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, 0, z, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(dst, &tmp0, &tmp1);
+ }
+ }
+}
+
+template <typename T>
+static void GenerateMip_XYZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src4 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src5 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src6 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src7 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, y, z, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1, tmp2, tmp3, tmp4, tmp5;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(&tmp2, src4, src5);
+ T::average(&tmp3, src6, src7);
+
+ T::average(&tmp4, &tmp0, &tmp1);
+ T::average(&tmp5, &tmp2, &tmp3);
+
+ T::average(dst, &tmp4, &tmp5);
+ }
+ }
+ }
+}
+
+
+typedef void (*MipGenerationFunction)(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch);
+
+template <typename T>
+static MipGenerationFunction GetMipGenerationFunction(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth)
+{
+ uint8_t index = ((sourceWidth > 1) ? 1 : 0) |
+ ((sourceHeight > 1) ? 2 : 0) |
+ ((sourceDepth > 1) ? 4 : 0);
+
+ switch (index)
+ {
+ case 0: return NULL;
+ case 1: return GenerateMip_X<T>; // W x 1 x 1
+ case 2: return GenerateMip_Y<T>; // 1 x H x 1
+ case 3: return GenerateMip_XY<T>; // W x H x 1
+ case 4: return GenerateMip_Z<T>; // 1 x 1 x D
+ case 5: return GenerateMip_XZ<T>; // W x 1 x D
+ case 6: return GenerateMip_YZ<T>; // 1 x H x D
+ case 7: return GenerateMip_XYZ<T>; // W x H x D
+ }
+
+ UNREACHABLE();
+ return NULL;
+}
+
+}
+
+template <typename T>
+inline void GenerateMip(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ size_t mipWidth = std::max<size_t>(1, sourceWidth >> 1);
+ size_t mipHeight = std::max<size_t>(1, sourceHeight >> 1);
+ size_t mipDepth = std::max<size_t>(1, sourceDepth >> 1);
+
+ priv::MipGenerationFunction generationFunction = priv::GetMipGenerationFunction<T>(sourceWidth, sourceHeight, sourceDepth);
+ ASSERT(generationFunction != NULL);
+
+ generationFunction(sourceWidth, sourceHeight, sourceDepth, sourceData, sourceRowPitch, sourceDepthPitch,
+ mipWidth, mipHeight, mipDepth, destData, destRowPitch, destDepthPitch);
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/imageformats.h b/src/3rdparty/angle/src/libGLESv2/renderer/imageformats.h
new file mode 100644
index 0000000000..2140a9ee72
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/imageformats.h
@@ -0,0 +1,2029 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// imageformats.h: Defines image format types with functions for mip generation
+// and copying.
+
+#ifndef LIBGLESV2_RENDERER_IMAGEFORMATS_H_
+#define LIBGLESV2_RENDERER_IMAGEFORMATS_H_
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+// Several structures share functionality for reading, writing or mipmapping but the layout
+// must match the texture format which the structure represents. If collapsing or typedefing
+// structs in this header, make sure the functionality and memory layout is exactly the same.
+
+struct L8
+{
+ unsigned char L;
+
+ static void readColor(gl::ColorF *dst, const L8 *src)
+ {
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(L8 *dst, const gl::ColorF *src)
+ {
+ dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f);
+ }
+
+ static void average(L8 *dst, const L8 *src1, const L8 *src2)
+ {
+ dst->L = gl::average(src1->L, src2->L);
+ }
+};
+
+struct R8
+{
+ unsigned char R;
+
+ static void readColor(gl::ColorF *dst, const R8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R8 *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ }
+
+ static void writeColor(R8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ }
+
+ static void average(R8 *dst, const R8 *src1, const R8 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct A8
+{
+ unsigned char A;
+
+ static void readColor(gl::ColorF *dst, const A8 *src)
+ {
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void writeColor(A8 *dst, const gl::ColorF *src)
+ {
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void average(A8 *dst, const A8 *src1, const A8 *src2)
+ {
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct L8A8
+{
+ unsigned char L;
+ unsigned char A;
+
+ static void readColor(gl::ColorF *dst, const L8A8 *src)
+ {
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void writeColor(L8A8 *dst, const gl::ColorF *src)
+ {
+ dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f);
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2)
+ {
+ *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
+ }
+};
+
+struct A8L8
+{
+ unsigned char A;
+ unsigned char L;
+
+ static void readColor(gl::ColorF *dst, const A8L8 *src)
+ {
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void writeColor(A8L8 *dst, const gl::ColorF *src)
+ {
+ dst->L = gl::floatToNormalized<unsigned char>((src->red + src->green + src->blue) / 3.0f);
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
+ {
+ *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
+ }
+};
+
+struct R8G8
+{
+ unsigned char R;
+ unsigned char G;
+
+ static void readColor(gl::ColorF *dst, const R8G8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R8G8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8G8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ }
+
+ static void writeColor(R8G8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ }
+
+ static void average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2)
+ {
+ *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2);
+ }
+};
+
+struct R8G8B8
+{
+ unsigned char R;
+ unsigned char G;
+ unsigned char B;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R8G8B8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->G;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8G8B8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ }
+
+ static void writeColor(R8G8B8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ }
+
+ static void average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct B8G8R8
+{
+ unsigned char B;
+ unsigned char G;
+ unsigned char R;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const B8G8R8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->G;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(B8G8R8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ }
+
+ static void writeColor(B8G8R8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ }
+
+ static void average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R5G6B5
+{
+ unsigned short RGB;
+
+ static void readColor(gl::ColorF *dst, const R5G6B5 *src)
+ {
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGB));
+ dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->RGB));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGB));
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R5G6B5 *dst, const gl::ColorF *src)
+ {
+ dst->RGB = gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red)) |
+ gl::shiftData<6, 5>(gl::floatToNormalized<6, unsigned short>(src->green)) |
+ gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue));
+ }
+
+ static void average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2)
+ {
+ dst->RGB = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGB), gl::getShiftedData<5, 11>(src2->RGB))) |
+ gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->RGB), gl::getShiftedData<6, 5>(src2->RGB))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGB), gl::getShiftedData<5, 0>(src2->RGB)));
+ }
+};
+
+struct A8R8G8B8
+{
+ unsigned char A;
+ unsigned char R;
+ unsigned char G;
+ unsigned char B;
+
+ static void readColor(gl::ColorF *dst, const A8R8G8B8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const A8R8G8B8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(A8R8G8B8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void writeColor(A8R8G8B8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ dst->A = static_cast<unsigned char>(src->alpha);
+ }
+
+ static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
+ {
+ *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
+ }
+};
+
+struct R8G8B8A8
+{
+ unsigned char R;
+ unsigned char G;
+ unsigned char B;
+ unsigned char A;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8A8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const R8G8B8A8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R8G8B8A8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void writeColor(R8G8B8A8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ dst->A = static_cast<unsigned char>(src->alpha);
+ }
+
+ static void average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2)
+ {
+ *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
+ }
+};
+
+struct B8G8R8A8
+{
+ unsigned char B;
+ unsigned char G;
+ unsigned char R;
+ unsigned char A;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8A8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const B8G8R8A8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(B8G8R8A8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<unsigned char>(src->alpha);
+ }
+
+ static void writeColor(B8G8R8A8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ dst->A = static_cast<unsigned char>(src->alpha);
+ }
+
+ static void average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2)
+ {
+ *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
+ }
+};
+
+struct B8G8R8X8
+{
+ unsigned char B;
+ unsigned char G;
+ unsigned char R;
+ unsigned char X;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8X8 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const B8G8R8X8 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(B8G8R8X8 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<unsigned char>(src->blue);
+ dst->X = 255;
+ }
+
+ static void writeColor(B8G8R8X8 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned char>(src->red);
+ dst->G = static_cast<unsigned char>(src->green);
+ dst->B = static_cast<unsigned char>(src->blue);
+ dst->X = 255;
+ }
+
+ static void average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2)
+ {
+ *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2);
+ dst->X = 255;
+ }
+};
+
+struct B5G5R5A1
+{
+ unsigned short BGRA;
+
+ static void readColor(gl::ColorF *dst, const B5G5R5A1 *src)
+ {
+ dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->BGRA));
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->BGRA));
+ dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->BGRA));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->BGRA));
+ }
+
+ static void writeColor(B5G5R5A1 *dst, const gl::ColorF *src)
+ {
+ dst->BGRA = gl::shiftData<1, 15>(gl::floatToNormalized<1, unsigned short>(src->alpha)) |
+ gl::shiftData<5, 10>(gl::floatToNormalized<5, unsigned short>(src->red)) |
+ gl::shiftData<5, 5>(gl::floatToNormalized<5, unsigned short>(src->green)) |
+ gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue));
+ }
+
+ static void average(B5G5R5A1 *dst, const B5G5R5A1 *src1, const B5G5R5A1 *src2)
+ {
+ dst->BGRA = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->BGRA), gl::getShiftedData<1, 15>(src2->BGRA))) |
+ gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->BGRA), gl::getShiftedData<5, 10>(src2->BGRA))) |
+ gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->BGRA), gl::getShiftedData<5, 5>(src2->BGRA))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->BGRA), gl::getShiftedData<5, 0>(src2->BGRA)));
+ }
+};
+
+struct R5G5B5A1
+{
+ unsigned short RGBA;
+
+ static void readColor(gl::ColorF *dst, const R5G5B5A1 *src)
+ {
+ dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->RGBA));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->RGBA));
+ dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->RGBA));
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGBA));
+ }
+
+ static void writeColor(R5G5B5A1 *dst, const gl::ColorF *src)
+ {
+ dst->RGBA = gl::shiftData<1, 15>(gl::floatToNormalized<1, unsigned short>(src->alpha)) |
+ gl::shiftData<5, 10>(gl::floatToNormalized<5, unsigned short>(src->blue)) |
+ gl::shiftData<5, 5>(gl::floatToNormalized<5, unsigned short>(src->green)) |
+ gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->red));
+ }
+
+ static void average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2)
+ {
+ dst->RGBA = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->RGBA), gl::getShiftedData<1, 15>(src2->RGBA))) |
+ gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->RGBA), gl::getShiftedData<5, 10>(src2->RGBA))) |
+ gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->RGBA), gl::getShiftedData<5, 5>(src2->RGBA))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGBA), gl::getShiftedData<5, 0>(src2->RGBA)));
+ }
+};
+
+struct R4G4B4A4
+{
+ unsigned char R : 4;
+ unsigned char G : 4;
+ unsigned char B : 4;
+ unsigned char A : 4;
+
+ static void readColor(gl::ColorF *dst, const R4G4B4A4 *src)
+ {
+ dst->red = gl::normalizedToFloat<4>(src->R);
+ dst->green = gl::normalizedToFloat<4>(src->G);
+ dst->blue = gl::normalizedToFloat<4>(src->B);
+ dst->alpha = gl::normalizedToFloat<4>(src->A);
+ }
+
+ static void writeColor(R4G4B4A4 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<4, unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<4, unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<4, unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<4, unsigned char>(src->alpha);
+ }
+
+ static void average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct A4R4G4B4
+{
+ unsigned char A : 4;
+ unsigned char R : 4;
+ unsigned char G : 4;
+ unsigned char B : 4;
+
+ static void readColor(gl::ColorF *dst, const A4R4G4B4 *src)
+ {
+ dst->red = gl::normalizedToFloat<4>(src->R);
+ dst->green = gl::normalizedToFloat<4>(src->G);
+ dst->blue = gl::normalizedToFloat<4>(src->B);
+ dst->alpha = gl::normalizedToFloat<4>(src->A);
+ }
+
+ static void writeColor(A4R4G4B4 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<4, unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<4, unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<4, unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<4, unsigned char>(src->alpha);
+ }
+
+ static void average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct B4G4R4A4
+{
+ unsigned char B : 4;
+ unsigned char G : 4;
+ unsigned char R : 4;
+ unsigned char A : 4;
+
+ static void readColor(gl::ColorF *dst, const B4G4R4A4 *src)
+ {
+ dst->red = gl::normalizedToFloat<4>(src->R);
+ dst->green = gl::normalizedToFloat<4>(src->G);
+ dst->blue = gl::normalizedToFloat<4>(src->B);
+ dst->alpha = gl::normalizedToFloat<4>(src->A);
+ }
+
+ static void writeColor(B4G4R4A4 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<4, unsigned char>(src->red);
+ dst->G = gl::floatToNormalized<4, unsigned char>(src->green);
+ dst->B = gl::floatToNormalized<4, unsigned char>(src->blue);
+ dst->A = gl::floatToNormalized<4, unsigned char>(src->alpha);
+ }
+
+ static void average(B4G4R4A4 *dst, const B4G4R4A4 *src1, const B4G4R4A4 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R16
+{
+ unsigned short R;
+
+ static void readColor(gl::ColorF *dst, const R16 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R16 *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned short>(src->red);
+ }
+
+ static void writeColor(R16 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned short>(src->red);
+ }
+
+ static void average(R16 *dst, const R16 *src1, const R16 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct R16G16
+{
+ unsigned short R;
+ unsigned short G;
+
+ static void readColor(gl::ColorF *dst, const R16G16 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R16G16 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16G16 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned short>(src->red);
+ dst->G = gl::floatToNormalized<unsigned short>(src->green);
+ }
+
+ static void writeColor(R16G16 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned short>(src->red);
+ dst->G = static_cast<unsigned short>(src->green);
+ }
+
+ static void average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R16G16B16
+{
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R16G16B16 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16G16B16 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned short>(src->red);
+ dst->G = gl::floatToNormalized<unsigned short>(src->green);
+ dst->B = gl::floatToNormalized<unsigned short>(src->blue);
+ }
+
+ static void writeColor(R16G16B16 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned short>(src->red);
+ dst->G = static_cast<unsigned short>(src->green);
+ dst->B = static_cast<unsigned short>(src->blue);
+ }
+
+ static void average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R16G16B16A16
+{
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+ unsigned short A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const R16G16B16A16 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R16G16B16A16 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned short>(src->red);
+ dst->G = gl::floatToNormalized<unsigned short>(src->green);
+ dst->B = gl::floatToNormalized<unsigned short>(src->blue);
+ dst->A = gl::floatToNormalized<unsigned short>(src->alpha);
+ }
+
+ static void writeColor(R16G16B16A16 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned short>(src->red);
+ dst->G = static_cast<unsigned short>(src->green);
+ dst->B = static_cast<unsigned short>(src->blue);
+ dst->A = static_cast<unsigned short>(src->alpha);
+ }
+
+ static void average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R32
+{
+ unsigned int R;
+
+ static void readColor(gl::ColorF *dst, const R32 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R32 *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned int>(src->red);
+ }
+
+ static void writeColor(R32 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned int>(src->red);
+ }
+
+ static void average(R32 *dst, const R32 *src1, const R32 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct R32G32
+{
+ unsigned int R;
+ unsigned int G;
+
+ static void readColor(gl::ColorF *dst, const R32G32 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R32G32 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32G32 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned int>(src->red);
+ dst->G = gl::floatToNormalized<unsigned int>(src->green);
+ }
+
+ static void writeColor(R32G32 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned int>(src->red);
+ dst->G = static_cast<unsigned int>(src->green);
+ }
+
+ static void average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R32G32B32
+{
+ unsigned int R;
+ unsigned int G;
+ unsigned int B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorUI *dst, const R32G32B32 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32G32B32 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned int>(src->red);
+ dst->G = gl::floatToNormalized<unsigned int>(src->green);
+ dst->B = gl::floatToNormalized<unsigned int>(src->blue);
+ }
+
+ static void writeColor(R32G32B32 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned int>(src->red);
+ dst->G = static_cast<unsigned int>(src->green);
+ dst->B = static_cast<unsigned int>(src->blue);
+ }
+
+ static void average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R32G32B32A32
+{
+ unsigned int R;
+ unsigned int G;
+ unsigned int B;
+ unsigned int A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32 *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const R32G32B32A32 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R32G32B32A32 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<unsigned int>(src->red);
+ dst->G = gl::floatToNormalized<unsigned int>(src->green);
+ dst->B = gl::floatToNormalized<unsigned int>(src->blue);
+ dst->A = gl::floatToNormalized<unsigned int>(src->alpha);
+ }
+
+ static void writeColor(R32G32B32A32 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned int>(src->red);
+ dst->G = static_cast<unsigned int>(src->green);
+ dst->B = static_cast<unsigned int>(src->blue);
+ dst->A = static_cast<unsigned int>(src->alpha);
+ }
+
+ static void average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R8S
+{
+ char R;
+
+ static void readColor(gl::ColorF *dst, const R8S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R8S *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<char>(src->red);
+ }
+
+ static void writeColor(R8S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<char>(src->red);
+ }
+
+ static void average(R8S *dst, const R8S *src1, const R8S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct R8G8S
+{
+ char R;
+ char G;
+
+ static void readColor(gl::ColorF *dst, const R8G8S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R8G8S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8G8S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<char>(src->red);
+ dst->G = gl::floatToNormalized<char>(src->green);
+ }
+
+ static void writeColor(R8G8S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<char>(src->red);
+ dst->G = static_cast<char>(src->green);
+ }
+
+ static void average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R8G8B8S
+{
+ char R;
+ char G;
+ char B;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R8G8B8S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R8G8B8S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<char>(src->red);
+ dst->G = gl::floatToNormalized<char>(src->green);
+ dst->B = gl::floatToNormalized<char>(src->blue);
+ }
+
+ static void writeColor(R8G8B8S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<char>(src->red);
+ dst->G = static_cast<char>(src->green);
+ dst->B = static_cast<char>(src->blue);
+ }
+
+ static void average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R8G8B8A8S
+{
+ char R;
+ char G;
+ char B;
+ char A;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8A8S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorI *dst, const R8G8B8A8S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R8G8B8A8S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<char>(src->red);
+ dst->G = gl::floatToNormalized<char>(src->green);
+ dst->B = gl::floatToNormalized<char>(src->blue);
+ dst->A = gl::floatToNormalized<char>(src->alpha);
+ }
+
+ static void writeColor(R8G8B8A8S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<char>(src->red);
+ dst->G = static_cast<char>(src->green);
+ dst->B = static_cast<char>(src->blue);
+ dst->A = static_cast<char>(src->alpha);
+ }
+
+ static void average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R16S
+{
+ short R;
+
+ static void readColor(gl::ColorF *dst, const R16S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R16S *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<short>(src->red);
+ }
+
+ static void writeColor(R16S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<short>(src->red);
+ }
+
+ static void average(R16S *dst, const R16S *src1, const R16S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct R16G16S
+{
+ short R;
+ short G;
+
+ static void readColor(gl::ColorF *dst, const R16G16S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R16G16S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16G16S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<short>(src->red);
+ dst->G = gl::floatToNormalized<short>(src->green);
+ }
+
+ static void writeColor(R16G16S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<short>(src->red);
+ dst->G = static_cast<short>(src->green);
+ }
+
+ static void average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R16G16B16S
+{
+ short R;
+ short G;
+ short B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R16G16B16S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R16G16B16S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<short>(src->red);
+ dst->G = gl::floatToNormalized<short>(src->green);
+ dst->B = gl::floatToNormalized<short>(src->blue);
+ }
+
+ static void writeColor(R16G16B16S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<short>(src->red);
+ dst->G = static_cast<short>(src->green);
+ dst->B = static_cast<short>(src->blue);
+ }
+
+ static void average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R16G16B16A16S
+{
+ short R;
+ short G;
+ short B;
+ short A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorI *dst, const R16G16B16A16S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R16G16B16A16S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<short>(src->red);
+ dst->G = gl::floatToNormalized<short>(src->green);
+ dst->B = gl::floatToNormalized<short>(src->blue);
+ dst->A = gl::floatToNormalized<short>(src->alpha);
+ }
+
+ static void writeColor(R16G16B16A16S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<short>(src->red);
+ dst->G = static_cast<short>(src->green);
+ dst->B = static_cast<short>(src->blue);
+ dst->A = static_cast<short>(src->alpha);
+ }
+
+ static void average(R16G16B16A16S *dst, const R16G16B16A16S *src1, const R16G16B16A16S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R32S
+{
+ int R;
+
+ static void readColor(gl::ColorF *dst, const R32S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R32S *src)
+ {
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<int>(src->red);
+ }
+
+ static void writeColor(R32S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<int>(src->red);
+ }
+
+ static void average(R32S *dst, const R32S *src1, const R32S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct R32G32S
+{
+ int R;
+ int G;
+
+ static void readColor(gl::ColorF *dst, const R32G32S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R32G32S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32G32S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<int>(src->red);
+ dst->G = gl::floatToNormalized<int>(src->green);
+ }
+
+ static void writeColor(R32G32S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<int>(src->red);
+ dst->G = static_cast<int>(src->green);
+ }
+
+ static void average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R32G32B32S
+{
+ int R;
+ int G;
+ int B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void readColor(gl::ColorI *dst, const R32G32B32S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+ }
+
+ static void writeColor(R32G32B32S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<int>(src->red);
+ dst->G = gl::floatToNormalized<int>(src->green);
+ dst->B = gl::floatToNormalized<int>(src->blue);
+ }
+
+ static void writeColor(R32G32B32S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<int>(src->red);
+ dst->G = static_cast<int>(src->green);
+ dst->B = static_cast<int>(src->blue);
+ }
+
+ static void average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R32G32B32A32S
+{
+ int R;
+ int G;
+ int B;
+ int A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32S *src)
+ {
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+ }
+
+ static void readColor(gl::ColorI *dst, const R32G32B32A32S *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R32G32B32A32S *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<int>(src->red);
+ dst->G = gl::floatToNormalized<int>(src->green);
+ dst->B = gl::floatToNormalized<int>(src->blue);
+ dst->A = gl::floatToNormalized<int>(src->alpha);
+ }
+
+ static void writeColor(R32G32B32A32S *dst, const gl::ColorI *src)
+ {
+ dst->R = static_cast<int>(src->red);
+ dst->G = static_cast<int>(src->green);
+ dst->B = static_cast<int>(src->blue);
+ dst->A = static_cast<int>(src->alpha);
+ }
+
+ static void average(R32G32B32A32S *dst, const R32G32B32A32S *src1, const R32G32B32A32S *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct A16B16G16R16F
+{
+ unsigned short A;
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+
+ static void readColor(gl::ColorF *dst, const A16B16G16R16F *src)
+ {
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = gl::float16ToFloat32(src->A);
+ }
+
+ static void writeColor(A16B16G16R16F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+ dst->A = gl::float32ToFloat16(src->alpha);
+ }
+
+ static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2)
+ {
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+ }
+};
+
+struct R16G16B16A16F
+{
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+ unsigned short A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16F *src)
+ {
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = gl::float16ToFloat32(src->A);
+ }
+
+ static void writeColor(R16G16B16A16F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+ dst->A = gl::float32ToFloat16(src->alpha);
+ }
+
+ static void average(R16G16B16A16F *dst, const R16G16B16A16F *src1, const R16G16B16A16F *src2)
+ {
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+ }
+};
+
+struct R16F
+{
+ unsigned short R;
+
+ static void readColor(gl::ColorF *dst, const R16F *src)
+ {
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R16F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat16(src->red);
+ }
+
+ static void average(R16F *dst, const R16F *src1, const R16F *src2)
+ {
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ }
+};
+
+struct A16F
+{
+ unsigned short A;
+
+ static void readColor(gl::ColorF *dst, const A16F *src)
+ {
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = gl::float16ToFloat32(src->A);
+ }
+
+ static void writeColor(A16F *dst, const gl::ColorF *src)
+ {
+ dst->A = gl::float32ToFloat16(src->alpha);
+ }
+
+ static void average(A16F *dst, const A16F *src1, const A16F *src2)
+ {
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+ }
+};
+
+struct L16F
+{
+ unsigned short L;
+
+ static void readColor(gl::ColorF *dst, const L16F *src)
+ {
+ float lum = gl::float16ToFloat32(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(L16F *dst, const gl::ColorF *src)
+ {
+ dst->L = gl::float32ToFloat16((src->red + src->green + src->blue) / 3.0f);
+ }
+
+ static void average(L16F *dst, const L16F *src1, const L16F *src2)
+ {
+ dst->L = gl::averageHalfFloat(src1->L, src2->L);
+ }
+};
+
+struct L16A16F
+{
+ unsigned short L;
+ unsigned short A;
+
+ static void readColor(gl::ColorF *dst, const L16A16F *src)
+ {
+ float lum = gl::float16ToFloat32(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::float16ToFloat32(src->A);
+ }
+
+ static void writeColor(L16A16F *dst, const gl::ColorF *src)
+ {
+ dst->L = gl::float32ToFloat16((src->red + src->green + src->blue) / 3.0f);
+ dst->A = gl::float32ToFloat16(src->alpha);
+ }
+
+ static void average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2)
+ {
+ dst->L = gl::averageHalfFloat(src1->L, src2->L);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+ }
+};
+
+struct R16G16F
+{
+ unsigned short R;
+ unsigned short G;
+
+ static void readColor(gl::ColorF *dst, const R16G16F *src)
+ {
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R16G16F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ }
+
+ static void average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2)
+ {
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ }
+};
+
+struct R16G16B16F
+{
+ unsigned short R;
+ unsigned short G;
+ unsigned short B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16F *src)
+ {
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R16G16B16F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+ }
+
+ static void average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2)
+ {
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+ }
+};
+
+struct A32B32G32R32F
+{
+ float A;
+ float R;
+ float G;
+ float B;
+
+ static void readColor(gl::ColorF *dst, const A32B32G32R32F *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(A32B32G32R32F *dst, const gl::ColorF *src)
+ {
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+ dst->A = src->alpha;
+ }
+
+ static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R32G32B32A32F
+{
+ float R;
+ float G;
+ float B;
+ float A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32F *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R32G32B32A32F *dst, const gl::ColorF *src)
+ {
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+ dst->A = src->alpha;
+ }
+
+ static void average(R32G32B32A32F *dst, const R32G32B32A32F *src1, const R32G32B32A32F *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R32F
+{
+ float R;
+
+ static void readColor(gl::ColorF *dst, const R32F *src)
+ {
+ dst->red = src->R;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R32F *dst, const gl::ColorF *src)
+ {
+ dst->R = src->red;
+ }
+
+ static void average(R32F *dst, const R32F *src1, const R32F *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ }
+};
+
+struct A32F
+{
+ float A;
+
+ static void readColor(gl::ColorF *dst, const A32F *src)
+ {
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(A32F *dst, const gl::ColorF *src)
+ {
+ dst->A = src->alpha;
+ }
+
+ static void average(A32F *dst, const A32F *src1, const A32F *src2)
+ {
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct L32F
+{
+ float L;
+
+ static void readColor(gl::ColorF *dst, const L32F *src)
+ {
+ dst->red = src->L;
+ dst->green = src->L;
+ dst->blue = src->L;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(L32F *dst, const gl::ColorF *src)
+ {
+ dst->L = (src->red + src->green + src->blue) / 3.0f;
+ }
+
+ static void average(L32F *dst, const L32F *src1, const L32F *src2)
+ {
+ dst->L = gl::average(src1->L, src2->L);
+ }
+};
+
+struct L32A32F
+{
+ float L;
+ float A;
+
+ static void readColor(gl::ColorF *dst, const L32A32F *src)
+ {
+ dst->red = src->L;
+ dst->green = src->L;
+ dst->blue = src->L;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(L32A32F *dst, const gl::ColorF *src)
+ {
+ dst->L = (src->red + src->green + src->blue) / 3.0f;
+ dst->A = src->alpha;
+ }
+
+ static void average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2)
+ {
+ dst->L = gl::average(src1->L, src2->L);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R32G32F
+{
+ float R;
+ float G;
+
+ static void readColor(gl::ColorF *dst, const R32G32F *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R32G32F *dst, const gl::ColorF *src)
+ {
+ dst->R = src->red;
+ dst->G = src->green;
+ }
+
+ static void average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ }
+};
+
+struct R32G32B32F
+{
+ float R;
+ float G;
+ float B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32F *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R32G32B32F *dst, const gl::ColorF *src)
+ {
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+ }
+
+ static void average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ }
+};
+
+struct R10G10B10A2
+{
+ unsigned int R : 10;
+ unsigned int G : 10;
+ unsigned int B : 10;
+ unsigned int A : 2;
+
+ static void readColor(gl::ColorF *dst, const R10G10B10A2 *src)
+ {
+ dst->red = gl::normalizedToFloat<10>(src->R);
+ dst->green = gl::normalizedToFloat<10>(src->G);
+ dst->blue = gl::normalizedToFloat<10>(src->B);
+ dst->alpha = gl::normalizedToFloat< 2>(src->A);
+ }
+
+ static void readColor(gl::ColorUI *dst, const R10G10B10A2 *src)
+ {
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+ }
+
+ static void writeColor(R10G10B10A2 *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::floatToNormalized<10, unsigned int>(src->red);
+ dst->G = gl::floatToNormalized<10, unsigned int>(src->green);
+ dst->B = gl::floatToNormalized<10, unsigned int>(src->blue);
+ dst->A = gl::floatToNormalized< 2, unsigned int>(src->alpha);
+ }
+
+ static void writeColor(R10G10B10A2 *dst, const gl::ColorUI *src)
+ {
+ dst->R = static_cast<unsigned int>(src->red);
+ dst->G = static_cast<unsigned int>(src->green);
+ dst->B = static_cast<unsigned int>(src->blue);
+ dst->A = static_cast<unsigned int>(src->alpha);
+ }
+
+ static void average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2)
+ {
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+ }
+};
+
+struct R9G9B9E5
+{
+ unsigned int R : 9;
+ unsigned int G : 9;
+ unsigned int B : 9;
+ unsigned int E : 5;
+
+ static void readColor(gl::ColorF *dst, const R9G9B9E5 *src)
+ {
+ gl::convert999E5toRGBFloats(gl::bitCast<unsigned int>(*src), &dst->red, &dst->green, &dst->blue);
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R9G9B9E5 *dst, const gl::ColorF *src)
+ {
+ *reinterpret_cast<unsigned int*>(dst) = gl::convertRGBFloatsTo999E5(src->red,
+ src->green,
+ src->blue);
+ }
+
+ static void average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2)
+ {
+ float r1, g1, b1;
+ gl::convert999E5toRGBFloats(*reinterpret_cast<const unsigned int*>(src1), &r1, &g1, &b1);
+
+ float r2, g2, b2;
+ gl::convert999E5toRGBFloats(*reinterpret_cast<const unsigned int*>(src2), &r2, &g2, &b2);
+
+ *reinterpret_cast<unsigned int*>(dst) = gl::convertRGBFloatsTo999E5(gl::average(r1, r2),
+ gl::average(g1, g2),
+ gl::average(b1, b2));
+ }
+};
+
+struct R11G11B10F
+{
+ unsigned int R : 11;
+ unsigned int G : 11;
+ unsigned int B : 10;
+
+ static void readColor(gl::ColorF *dst, const R11G11B10F *src)
+ {
+ dst->red = gl::float11ToFloat32(src->R);
+ dst->green = gl::float11ToFloat32(src->G);
+ dst->blue = gl::float10ToFloat32(src->B);
+ dst->alpha = 1.0f;
+ }
+
+ static void writeColor(R11G11B10F *dst, const gl::ColorF *src)
+ {
+ dst->R = gl::float32ToFloat11(src->red);
+ dst->G = gl::float32ToFloat11(src->green);
+ dst->B = gl::float32ToFloat10(src->blue);
+ }
+
+ static void average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2)
+ {
+ dst->R = gl::averageFloat11(src1->R, src2->R);
+ dst->G = gl::averageFloat11(src1->G, src2->G);
+ dst->B = gl::averageFloat10(src1->B, src2->B);
+ }
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_IMAGEFORMATS_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp
new file mode 100644
index 0000000000..4a294608ae
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.cpp
@@ -0,0 +1,662 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimage.cpp: Defines image loading functions.
+
+#include "libGLESv2/renderer/loadimage.h"
+
+namespace rx
+{
+
+void LoadA8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+ }
+ }
+}
+
+void LoadA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
+}
+
+void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0.0f;
+ dest[4 * x + 1] = 0.0f;
+ dest[4 * x + 2] = 0.0f;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+ }
+}
+
+void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0;
+ dest[4 * x + 1] = 0;
+ dest[4 * x + 2] = 0;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+ }
+}
+
+void LoadL8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadL8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
+}
+
+void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 1.0f;
+ }
+ }
+ }
+}
+
+void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = gl::Float16One;
+ }
+ }
+ }
+}
+
+void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch);
+}
+
+void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest = OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x * 3 + 2];
+ dest[4 * x + 1] = source[x * 3 + 1];
+ dest[4 * x + 2] = source[x * 3 + 0];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0x00;
+ dest[4 * x + 1] = source[x * 2 + 1];
+ dest[4 * x + 2] = source[x * 2 + 0];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0x00;
+ dest[4 * x + 1] = 0x00;
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgb = source[x];
+ dest[4 * x + 0] = ((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2);
+ dest[4 * x + 1] = ((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9);
+ dest[4 * x + 2] = ((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13);
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgb = source[x];
+ dest[4 * x + 0] = ((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13);
+ dest[4 * x + 1] = ((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9);
+ dest[4 * x + 2] = ((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2);
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+ }
+ }
+}
+
+void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
+ dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
+ dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
+ dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
+ }
+ }
+ }
+}
+
+void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12);
+ dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8);
+ dest[4 * x + 2] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4);
+ dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0);
+ }
+ }
+ }
+}
+
+void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t bgra = source[x];
+ dest[4 * x + 0] = ((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12);
+ dest[4 * x + 1] = ((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8);
+ dest[4 * x + 2] = ((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4);
+ dest[4 * x + 3] = ((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0);
+ }
+ }
+ }
+}
+
+void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
+ dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
+ dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+ dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
+ }
+ }
+ }
+}
+
+void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13);
+ dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8);
+ dest[4 * x + 2] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3);
+ dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0;
+ }
+ }
+ }
+}
+
+
+void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t bgra = source[x];
+ dest[4 * x + 0] = ((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13);
+ dest[4 * x + 1] = ((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8);
+ dest[4 * x + 2] = ((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3);
+ dest[4 * x + 3] = (bgra & 0x0001) ? 0xFF : 0;
+ }
+ }
+ }
+}
+
+void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[4 * x + 0] = (rgba & 0x000003FF) >> 2;
+ dest[4 * x + 1] = (rgba & 0x000FFC00) >> 12;
+ dest[4 * x + 2] = (rgba & 0x3FF00000) >> 22;
+ dest[4 * x + 3] = ((rgba & 0xC0000000) >> 30) * 0x55;
+ }
+ }
+ }
+}
+
+void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]),
+ gl::float16ToFloat32(source[x * 3 + 1]),
+ gl::float16ToFloat32(source[x * 3 + 2]));
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], source[x * 3 + 2]);
+ }
+ }
+ }
+}
+
+void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source = OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) |
+ (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) |
+ (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22);
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) |
+ (gl::float32ToFloat11(source[x * 3 + 1]) << 11) |
+ (gl::float32ToFloat10(source[x * 3 + 2]) << 22);
+ }
+ }
+ }
+}
+
+void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t d = source[x] >> 8;
+ uint8_t s = source[x] & 0xFF;
+ dest[x] = d | (s << 24);
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]);
+ dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]);
+ dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]);
+ dest[x * 4 + 3] = gl::Float16One;
+ }
+ }
+ }
+}
+
+void LoadR32ToR16(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = source[x] >> 16;
+ }
+ }
+ }
+}
+
+void LoadR32ToR24G8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = source[x] >> 8;
+ }
+ }
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.h b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.h
new file mode 100644
index 0000000000..bcdff24a66
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.h
@@ -0,0 +1,193 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimage.h: Defines image loading functions
+
+#ifndef LIBGLESV2_RENDERER_LOADIMAGE_H_
+#define LIBGLESV2_RENDERER_LOADIMAGE_H_
+
+#include "libGLESv2/angletypes.h"
+
+#include <cstdint>
+
+namespace rx
+{
+
+void LoadA8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadL8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadL8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadR8ToBGRX8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGBA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <typename type, size_t componentCount>
+inline void LoadToNative(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <typename type, uint32_t fourthComponentBits>
+inline void LoadToNative3To4(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <size_t componentCount>
+inline void Load32FTo16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <size_t blockWidth, size_t blockHeight, size_t blockSize>
+inline void LoadCompressedToNative(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadR32ToR16(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits>
+inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+void LoadR32ToR24G8(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+template <typename T>
+inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch);
+
+template <typename T>
+inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch);
+
+}
+
+#include "loadimage.inl"
+
+#endif // LIBGLESV2_RENDERER_LOADIMAGE_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.inl b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.inl
new file mode 100644
index 0000000000..abd0a3673c
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimage.inl
@@ -0,0 +1,156 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+template <typename T>
+inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<T*>(data + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<const T*>(data + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename type, size_t componentCount>
+inline void LoadToNative(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const size_t rowSize = width * sizeof(type) * componentCount;
+ const size_t layerSize = rowSize * height;
+ const size_t imageSize = layerSize * depth;
+
+ if (layerSize == inputDepthPitch && layerSize == outputDepthPitch)
+ {
+ ASSERT(rowSize == inputRowPitch && rowSize == outputRowPitch);
+ memcpy(output, input, imageSize);
+ }
+ else if (rowSize == inputRowPitch && rowSize == outputRowPitch)
+ {
+ for (size_t z = 0; z < depth; z++)
+ {
+ const type *source = OffsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
+ type *dest = OffsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
+
+ memcpy(dest, source, layerSize);
+ }
+ }
+ else
+ {
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const type *source = OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
+ type *dest = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ memcpy(dest, source, width * sizeof(type) * componentCount);
+ }
+ }
+ }
+}
+
+template <typename type, uint32_t fourthComponentBits>
+inline void LoadToNative3To4(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const type fourthValue = gl::bitCast<type>(fourthComponentBits);
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const type *source = OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
+ type *dest = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x * 4 + 0] = source[x * 3 + 0];
+ dest[x * 4 + 1] = source[x * 3 + 1];
+ dest[x * 4 + 2] = source[x * 3 + 2];
+ dest[x * 4 + 3] = fourthValue;
+ }
+ }
+ }
+}
+
+template <size_t componentCount>
+inline void Load32FTo16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const size_t elementWidth = componentCount * width;
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < elementWidth; x++)
+ {
+ dest[x] = gl::float32ToFloat16(source[x]);
+ }
+ }
+ }
+}
+
+template <size_t blockWidth, size_t blockHeight, size_t blockSize>
+inline void LoadCompressedToNative(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const size_t columns = (width + (blockWidth - 1)) / blockWidth;
+ const size_t rows = (height + (blockHeight - 1)) / blockHeight;
+
+ for (size_t z = 0; z < depth; ++z)
+ {
+ for (size_t y = 0; y < rows; ++y)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ memcpy(dest, source, columns * blockSize);
+ }
+ }
+}
+
+template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits>
+inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ type writeValues[4] =
+ {
+ gl::bitCast<type>(firstBits),
+ gl::bitCast<type>(secondBits),
+ gl::bitCast<type>(thirdBits),
+ gl::bitCast<type>(fourthBits),
+ };
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ type *destRow = OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ type* destPixel = destRow + x * 4;
+
+ // This could potentially be optimized by generating an entire row of initialization
+ // data and copying row by row instead of pixel by pixel.
+ memcpy(destPixel, writeValues, sizeof(type) * 4);
+ }
+ }
+ }
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp
new file mode 100644
index 0000000000..dcf347d421
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/loadimageSSE2.cpp
@@ -0,0 +1,113 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimageSSE2.cpp: Defines image loading functions. It's
+// in a separated file for GCC, which can enable SSE usage only per-file,
+// not for code blocks that use SSE2 explicitly.
+
+#include "libGLESv2/renderer/loadimage.h"
+
+#if !defined(__SSE2__) && (defined(_M_X64) || _M_IX86_FP == 2)
+#define __SSE2__
+#endif
+
+namespace rx
+{
+
+void LoadA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+#ifdef __SSE2__
+ __m128i zeroWide = _mm_setzero_si128();
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source = OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ size_t x = 0;
+
+ // Make output writes aligned
+ for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+
+ for (; x + 7 < width; x += 8)
+ {
+ __m128i sourceData = _mm_loadl_epi64(reinterpret_cast<const __m128i*>(&source[x]));
+ // Interleave each byte to 16bit, make the lower byte to zero
+ sourceData = _mm_unpacklo_epi8(zeroWide, sourceData);
+ // Interleave each 16bit to 32bit, make the lower 16bit to zero
+ __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData);
+ __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData);
+
+ _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), lo);
+ _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x + 4]), hi);
+ }
+
+ // Handle the remainder
+ for (; x < width; x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+ }
+ }
+#endif
+}
+
+void LoadRGBA8ToBGRA8_SSE2(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+#ifdef __SSE2__
+ __m128i brMask = _mm_set1_epi32(0x00ff00ff);
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source = OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ size_t x = 0;
+
+ // Make output writes aligned
+ for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+
+ for (; x + 3 < width; x += 4)
+ {
+ __m128i sourceData = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&source[x]));
+ // Mask out g and a, which don't change
+ __m128i gaComponents = _mm_andnot_si128(brMask, sourceData);
+ // Mask out b and r
+ __m128i brComponents = _mm_and_si128(sourceData, brMask);
+ // Swap b and r
+ __m128i brSwapped = _mm_shufflehi_epi16(_mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)), _MM_SHUFFLE(2, 3, 0, 1));
+ __m128i result = _mm_or_si128(gaComponents, brSwapped);
+ _mm_store_si128(reinterpret_cast<__m128i*>(&dest[x]), result);
+ }
+
+ // Perform leftover writes
+ for (; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+ }
+ }
+#endif
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h b/src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h
index 590b9d48a3..590b9d48a3 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/vertexconversion.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/vertexconversion.h
diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.cpp b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
deleted file mode 100644
index 30765ffba0..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/utilities.cpp
+++ /dev/null
@@ -1,817 +0,0 @@
-#include "precompiled.h"
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// utilities.cpp: Conversion functions and other utility routines.
-
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/mathutil.h"
-#if defined(ANGLE_OS_WINRT)
-# include <locale>
-# include <codecvt>
-# include <wrl.h>
-# include <windows.storage.h>
- using namespace Microsoft::WRL;
- using namespace ABI::Windows::Storage;
-#endif
-
-namespace gl
-{
-
-int UniformComponentCount(GLenum type)
-{
- switch (type)
- {
- case GL_BOOL:
- case GL_FLOAT:
- case GL_INT:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- return 1;
- case GL_BOOL_VEC2:
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- return 2;
- case GL_INT_VEC3:
- case GL_FLOAT_VEC3:
- case GL_BOOL_VEC3:
- return 3;
- case GL_BOOL_VEC4:
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_FLOAT_MAT2:
- return 4;
- case GL_FLOAT_MAT3:
- return 9;
- case GL_FLOAT_MAT4:
- return 16;
- default:
- UNREACHABLE();
- }
-
- return 0;
-}
-
-GLenum UniformComponentType(GLenum type)
-{
- switch(type)
- {
- case GL_BOOL:
- case GL_BOOL_VEC2:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- return GL_BOOL;
- case GL_FLOAT:
- case GL_FLOAT_VEC2:
- case GL_FLOAT_VEC3:
- case GL_FLOAT_VEC4:
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT4:
- return GL_FLOAT;
- case GL_INT:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_INT_VEC4:
- return GL_INT;
- default:
- UNREACHABLE();
- }
-
- return GL_NONE;
-}
-
-size_t UniformComponentSize(GLenum type)
-{
- switch(type)
- {
- case GL_BOOL: return sizeof(GLint);
- case GL_FLOAT: return sizeof(GLfloat);
- case GL_INT: return sizeof(GLint);
- default: UNREACHABLE();
- }
-
- return 0;
-}
-
-size_t UniformInternalSize(GLenum type)
-{
- // Expanded to 4-element vectors
- return UniformComponentSize(UniformComponentType(type)) * VariableRowCount(type) * 4;
-}
-
-size_t UniformExternalSize(GLenum type)
-{
- return UniformComponentSize(UniformComponentType(type)) * UniformComponentCount(type);
-}
-
-int VariableRowCount(GLenum type)
-{
- switch (type)
- {
- case GL_NONE:
- return 0;
- case GL_BOOL:
- case GL_FLOAT:
- case GL_INT:
- case GL_BOOL_VEC2:
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_INT_VEC3:
- case GL_FLOAT_VEC3:
- case GL_BOOL_VEC3:
- case GL_BOOL_VEC4:
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- return 1;
- case GL_FLOAT_MAT2:
- return 2;
- case GL_FLOAT_MAT3:
- return 3;
- case GL_FLOAT_MAT4:
- return 4;
- default:
- UNREACHABLE();
- }
-
- return 0;
-}
-
-int VariableColumnCount(GLenum type)
-{
- switch (type)
- {
- case GL_NONE:
- return 0;
- case GL_BOOL:
- case GL_FLOAT:
- case GL_INT:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_CUBE:
- return 1;
- case GL_BOOL_VEC2:
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_FLOAT_MAT2:
- return 2;
- case GL_INT_VEC3:
- case GL_FLOAT_VEC3:
- case GL_BOOL_VEC3:
- case GL_FLOAT_MAT3:
- return 3;
- case GL_BOOL_VEC4:
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_FLOAT_MAT4:
- return 4;
- default:
- UNREACHABLE();
- }
-
- return 0;
-}
-
-int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
-{
- ASSERT(allocationSize <= bitsSize);
-
- unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
-
- for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
- {
- if ((*bits & mask) == 0)
- {
- *bits |= mask;
- return i;
- }
-
- mask <<= 1;
- }
-
- return -1;
-}
-
-GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment)
-{
- ASSERT(alignment > 0 && isPow2(alignment));
-
- GLsizei rawPitch = ComputePixelSize(internalformat) * width;
- return (rawPitch + alignment - 1) & ~(alignment - 1);
-}
-
-GLsizei ComputeCompressedPitch(GLsizei width, GLenum internalformat)
-{
- return ComputeCompressedSize(width, 1, internalformat);
-}
-
-GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return 8 * ((width + 3) / 4) * ((height + 3) / 4);
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return 16 * ((width + 3) / 4) * ((height + 3) / 4);
- default:
- return 0;
- }
-}
-
-GLsizei ComputeTypeSize(GLenum type)
-{
- switch (type)
- {
- case GL_BYTE: return 1;
- case GL_UNSIGNED_BYTE: return 1;
- case GL_SHORT: return 2;
- case GL_UNSIGNED_SHORT: return 2;
- case GL_INT: return 4;
- case GL_UNSIGNED_INT: return 4;
- case GL_FLOAT: return 4;
- case GL_HALF_FLOAT_OES: return 2;
- case GL_UNSIGNED_SHORT_5_6_5: return 2;
- case GL_UNSIGNED_SHORT_4_4_4_4: return 2;
- case GL_UNSIGNED_SHORT_5_5_5_1: return 2;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return 2;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return 2;
- case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: return 4;
- case GL_UNSIGNED_INT_24_8_OES: return 4;
- default: UNREACHABLE(); return 0;
- }
-}
-
-bool IsCompressed(GLenum format)
-{
- if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
- format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
- format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE ||
- format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
- {
- return true;
- }
- else
- {
- return false;
- }
-}
-
-bool IsDepthTexture(GLenum format)
-{
- if (format == GL_DEPTH_COMPONENT ||
- format == GL_DEPTH_STENCIL_OES ||
- format == GL_DEPTH_COMPONENT16 ||
- format == GL_DEPTH_COMPONENT32_OES ||
- format == GL_DEPTH24_STENCIL8_OES)
- {
- return true;
- }
-
- return false;
-}
-
-bool IsStencilTexture(GLenum format)
-{
- if (format == GL_DEPTH_STENCIL_OES ||
- format == GL_DEPTH24_STENCIL8_OES)
- {
- return true;
- }
-
- return false;
-}
-
-void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
-{
- int upsampleCount = 0;
-
- if (isCompressed)
- {
- // Don't expand the size of full textures that are at least 4x4
- // already.
- if (isImage || *requestWidth < 4 || *requestHeight < 4)
- {
- while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0)
- {
- *requestWidth <<= 1;
- *requestHeight <<= 1;
- upsampleCount++;
- }
- }
- }
- *levelOffset = upsampleCount;
-}
-
-// Returns the size, in bytes, of a single texel in an Image
-int ComputePixelSize(GLint internalformat)
-{
- switch (internalformat)
- {
- case GL_ALPHA8_EXT: return sizeof(unsigned char);
- case GL_LUMINANCE8_EXT: return sizeof(unsigned char);
- case GL_ALPHA32F_EXT: return sizeof(float);
- case GL_LUMINANCE32F_EXT: return sizeof(float);
- case GL_ALPHA16F_EXT: return sizeof(unsigned short);
- case GL_LUMINANCE16F_EXT: return sizeof(unsigned short);
- case GL_LUMINANCE8_ALPHA8_EXT: return sizeof(unsigned char) * 2;
- case GL_LUMINANCE_ALPHA32F_EXT: return sizeof(float) * 2;
- case GL_LUMINANCE_ALPHA16F_EXT: return sizeof(unsigned short) * 2;
- case GL_RGB8_OES: return sizeof(unsigned char) * 3;
- case GL_RGB565: return sizeof(unsigned short);
- case GL_RGB32F_EXT: return sizeof(float) * 3;
- case GL_RGB16F_EXT: return sizeof(unsigned short) * 3;
- case GL_RGBA8_OES: return sizeof(unsigned char) * 4;
- case GL_RGBA4: return sizeof(unsigned short);
- case GL_RGB5_A1: return sizeof(unsigned short);
- case GL_RGBA32F_EXT: return sizeof(float) * 4;
- case GL_RGBA16F_EXT: return sizeof(unsigned short) * 4;
- case GL_BGRA8_EXT: return sizeof(unsigned char) * 4;
- case GL_BGRA4_ANGLEX: return sizeof(unsigned short);
- case GL_BGR5_A1_ANGLEX: return sizeof(unsigned short);
- default: UNREACHABLE();
- }
-
- return 0;
-}
-
-bool IsCubemapTextureTarget(GLenum target)
-{
- return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
-}
-
-bool IsInternalTextureTarget(GLenum target)
-{
- return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target);
-}
-
-GLint ConvertSizedInternalFormat(GLenum format, GLenum type)
-{
- switch (format)
- {
- case GL_ALPHA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_ALPHA8_EXT;
- case GL_FLOAT: return GL_ALPHA32F_EXT;
- case GL_HALF_FLOAT_OES: return GL_ALPHA16F_EXT;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_LUMINANCE:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_EXT;
- case GL_FLOAT: return GL_LUMINANCE32F_EXT;
- case GL_HALF_FLOAT_OES: return GL_LUMINANCE16F_EXT;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_LUMINANCE_ALPHA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_LUMINANCE8_ALPHA8_EXT;
- case GL_FLOAT: return GL_LUMINANCE_ALPHA32F_EXT;
- case GL_HALF_FLOAT_OES: return GL_LUMINANCE_ALPHA16F_EXT;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_RGB:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_RGB8_OES;
- case GL_UNSIGNED_SHORT_5_6_5: return GL_RGB565;
- case GL_FLOAT: return GL_RGB32F_EXT;
- case GL_HALF_FLOAT_OES: return GL_RGB16F_EXT;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_RGBA:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_RGBA8_OES;
- case GL_UNSIGNED_SHORT_4_4_4_4: return GL_RGBA4;
- case GL_UNSIGNED_SHORT_5_5_5_1: return GL_RGB5_A1;
- case GL_FLOAT: return GL_RGBA32F_EXT;
- case GL_HALF_FLOAT_OES: return GL_RGBA16F_EXT;
- break;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_BGRA_EXT:
- switch (type)
- {
- case GL_UNSIGNED_BYTE: return GL_BGRA8_EXT;
- case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: return GL_BGRA4_ANGLEX;
- case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: return GL_BGR5_A1_ANGLEX;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
- return format;
- case GL_DEPTH_COMPONENT:
- switch (type)
- {
- case GL_UNSIGNED_SHORT: return GL_DEPTH_COMPONENT16;
- case GL_UNSIGNED_INT: return GL_DEPTH_COMPONENT32_OES;
- default: UNIMPLEMENTED();
- }
- break;
- case GL_DEPTH_STENCIL_OES:
- switch (type)
- {
- case GL_UNSIGNED_INT_24_8_OES: return GL_DEPTH24_STENCIL8_OES;
- default: UNIMPLEMENTED();
- }
- break;
- default:
- UNIMPLEMENTED();
- }
-
- return GL_NONE;
-}
-
-GLenum ExtractFormat(GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_RGB565: return GL_RGB;
- case GL_RGBA4: return GL_RGBA;
- case GL_RGB5_A1: return GL_RGBA;
- case GL_RGB8_OES: return GL_RGB;
- case GL_RGBA8_OES: return GL_RGBA;
- case GL_LUMINANCE8_ALPHA8_EXT: return GL_LUMINANCE_ALPHA;
- case GL_LUMINANCE8_EXT: return GL_LUMINANCE;
- case GL_ALPHA8_EXT: return GL_ALPHA;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
- case GL_RGBA32F_EXT: return GL_RGBA;
- case GL_RGB32F_EXT: return GL_RGB;
- case GL_ALPHA32F_EXT: return GL_ALPHA;
- case GL_LUMINANCE32F_EXT: return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA32F_EXT: return GL_LUMINANCE_ALPHA;
- case GL_RGBA16F_EXT: return GL_RGBA;
- case GL_RGB16F_EXT: return GL_RGB;
- case GL_ALPHA16F_EXT: return GL_ALPHA;
- case GL_LUMINANCE16F_EXT: return GL_LUMINANCE;
- case GL_LUMINANCE_ALPHA16F_EXT: return GL_LUMINANCE_ALPHA;
- case GL_BGRA8_EXT: return GL_BGRA_EXT;
- case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT;
- case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT;
- case GL_DEPTH24_STENCIL8_OES: return GL_DEPTH_STENCIL_OES;
- default: return GL_NONE; // Unsupported
- }
-}
-
-GLenum ExtractType(GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5;
- case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4;
- case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1;
- case GL_RGB8_OES: return GL_UNSIGNED_BYTE;
- case GL_RGBA8_OES: return GL_UNSIGNED_BYTE;
- case GL_LUMINANCE8_ALPHA8_EXT: return GL_UNSIGNED_BYTE;
- case GL_LUMINANCE8_EXT: return GL_UNSIGNED_BYTE;
- case GL_ALPHA8_EXT: return GL_UNSIGNED_BYTE;
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE;
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return GL_UNSIGNED_BYTE;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE;
- case GL_RGBA32F_EXT: return GL_FLOAT;
- case GL_RGB32F_EXT: return GL_FLOAT;
- case GL_ALPHA32F_EXT: return GL_FLOAT;
- case GL_LUMINANCE32F_EXT: return GL_FLOAT;
- case GL_LUMINANCE_ALPHA32F_EXT: return GL_FLOAT;
- case GL_RGBA16F_EXT: return GL_HALF_FLOAT_OES;
- case GL_RGB16F_EXT: return GL_HALF_FLOAT_OES;
- case GL_ALPHA16F_EXT: return GL_HALF_FLOAT_OES;
- case GL_LUMINANCE16F_EXT: return GL_HALF_FLOAT_OES;
- case GL_LUMINANCE_ALPHA16F_EXT: return GL_HALF_FLOAT_OES;
- case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE;
- case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT;
- case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT;
- case GL_DEPTH24_STENCIL8_OES: return GL_UNSIGNED_INT_24_8_OES;
- default: return GL_NONE; // Unsupported
- }
-}
-
-bool IsColorRenderable(GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- return true;
- case GL_DEPTH_COMPONENT16:
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES:
- return false;
- case GL_BGRA8_EXT:
- return true;
- default:
- UNIMPLEMENTED();
- }
-
- return false;
-}
-
-bool IsDepthRenderable(GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH24_STENCIL8_OES:
- return true;
- case GL_STENCIL_INDEX8:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- return false;
- default:
- UNIMPLEMENTED();
- }
-
- return false;
-}
-
-bool IsStencilRenderable(GLenum internalformat)
-{
- switch (internalformat)
- {
- case GL_STENCIL_INDEX8:
- case GL_DEPTH24_STENCIL8_OES:
- return true;
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGB565:
- case GL_RGB8_OES:
- case GL_RGBA8_OES:
- case GL_DEPTH_COMPONENT16:
- return false;
- default:
- UNIMPLEMENTED();
- }
-
- return false;
-}
-
-bool IsFloat32Format(GLint internalformat)
-{
- switch (internalformat)
- {
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- case GL_ALPHA32F_EXT:
- case GL_LUMINANCE32F_EXT:
- case GL_LUMINANCE_ALPHA32F_EXT:
- return true;
- default:
- return false;
- }
-}
-
-bool IsFloat16Format(GLint internalformat)
-{
- switch (internalformat)
- {
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- case GL_ALPHA16F_EXT:
- case GL_LUMINANCE16F_EXT:
- case GL_LUMINANCE_ALPHA16F_EXT:
- return true;
- default:
- return false;
- }
-}
-
-unsigned int GetAlphaSize(GLenum colorFormat)
-{
- switch (colorFormat)
- {
- case GL_RGBA16F_EXT:
- return 16;
- case GL_RGBA32F_EXT:
- return 32;
- case GL_RGBA4:
- return 4;
- case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
- return 8;
- case GL_RGB5_A1:
- return 1;
- case GL_RGB8_OES:
- case GL_RGB565:
- case GL_RGB32F_EXT:
- case GL_RGB16F_EXT:
- return 0;
- default:
- return 0;
- }
-}
-
-unsigned int GetRedSize(GLenum colorFormat)
-{
- switch (colorFormat)
- {
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- return 16;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- return 32;
- case GL_RGBA4:
- return 4;
- case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
- case GL_RGB8_OES:
- return 8;
- case GL_RGB5_A1:
- case GL_RGB565:
- return 5;
- default:
- return 0;
- }
-}
-
-unsigned int GetGreenSize(GLenum colorFormat)
-{
- switch (colorFormat)
- {
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- return 16;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- return 32;
- case GL_RGBA4:
- return 4;
- case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
- case GL_RGB8_OES:
- return 8;
- case GL_RGB5_A1:
- return 5;
- case GL_RGB565:
- return 6;
- default:
- return 0;
- }
-}
-
-unsigned int GetBlueSize(GLenum colorFormat)
-{
- switch (colorFormat)
- {
- case GL_RGBA16F_EXT:
- case GL_RGB16F_EXT:
- return 16;
- case GL_RGBA32F_EXT:
- case GL_RGB32F_EXT:
- return 32;
- case GL_RGBA4:
- return 4;
- case GL_RGBA8_OES:
- case GL_BGRA8_EXT:
- case GL_RGB8_OES:
- return 8;
- case GL_RGB5_A1:
- case GL_RGB565:
- return 5;
- default:
- return 0;
- }
-}
-
-unsigned int GetDepthSize(GLenum depthFormat)
-{
- switch (depthFormat)
- {
- case GL_DEPTH_COMPONENT16: return 16;
- case GL_DEPTH_COMPONENT32_OES: return 32;
- case GL_DEPTH24_STENCIL8_OES: return 24;
- default: return 0;
- }
-}
-
-unsigned int GetStencilSize(GLenum stencilFormat)
-{
- switch (stencilFormat)
- {
- case GL_DEPTH24_STENCIL8_OES: return 8;
- default: return 0;
- }
-}
-
-bool IsTriangleMode(GLenum drawMode)
-{
- switch (drawMode)
- {
- case GL_TRIANGLES:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLE_STRIP:
- return true;
- case GL_POINTS:
- case GL_LINES:
- case GL_LINE_LOOP:
- case GL_LINE_STRIP:
- return false;
- default: UNREACHABLE();
- }
-
- return false;
-}
-
-}
-
-std::string getTempPath()
-{
-#if !defined(ANGLE_OS_WINRT)
- char path[MAX_PATH];
- DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
- if (pathLen == 0)
- {
- UNREACHABLE();
- return std::string();
- }
-
- UINT unique = GetTempFileNameA(path, "sh", 0, path);
- if (unique == 0)
- {
- UNREACHABLE();
- return std::string();
- }
-#else
- static std::string path;
-
- while (path.empty()) {
- ComPtr<IApplicationDataStatics> factory;
- Wrappers::HStringReference classId(RuntimeClass_Windows_Storage_ApplicationData);
- HRESULT result = RoGetActivationFactory(classId.Get(), IID_PPV_ARGS(&factory));
- if (FAILED(result))
- break;
-
- ComPtr<IApplicationData> applicationData;
- result = factory->get_Current(&applicationData);
- if (FAILED(result))
- break;
-
- ComPtr<IStorageFolder> storageFolder;
- result = applicationData->get_LocalFolder(&storageFolder);
- if (FAILED(result))
- break;
-
- ComPtr<IStorageItem> localFolder;
- result = storageFolder.As(&localFolder);
- if (FAILED(result))
- break;
-
- HSTRING localFolderPath;
- result = localFolder->get_Path(&localFolderPath);
- if (FAILED(result))
- break;
-
- std::wstring_convert< std::codecvt_utf8<wchar_t> > converter;
- path = converter.to_bytes(WindowsGetStringRawBuffer(localFolderPath, NULL));
- if (path.empty())
- {
- UNREACHABLE();
- break;
- }
- }
-#endif
-
- return path;
-}
-
-void writeFile(const char* path, const void* content, size_t size)
-{
- FILE* file = fopen(path, "w");
- if (!file)
- {
- UNREACHABLE();
- return;
- }
-
- fwrite(content, sizeof(char), size, file);
- fclose(file);
-}
diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.h b/src/3rdparty/angle/src/libGLESv2/utilities.h
deleted file mode 100644
index ed663ebca2..0000000000
--- a/src/3rdparty/angle/src/libGLESv2/utilities.h
+++ /dev/null
@@ -1,67 +0,0 @@
-//
-// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// utilities.h: Conversion functions and other utility routines.
-
-#ifndef LIBGLESV2_UTILITIES_H
-#define LIBGLESV2_UTILITIES_H
-
-#define GL_APICALL
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <string>
-
-namespace gl
-{
-
-struct Color;
-
-int UniformComponentCount(GLenum type);
-GLenum UniformComponentType(GLenum type);
-size_t UniformInternalSize(GLenum type);
-size_t UniformExternalSize(GLenum type);
-int VariableRowCount(GLenum type);
-int VariableColumnCount(GLenum type);
-
-int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
-
-void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
-int ComputePixelSize(GLint internalformat);
-GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment);
-GLsizei ComputeCompressedPitch(GLsizei width, GLenum format);
-GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format);
-GLsizei ComputeTypeSize(GLenum type);
-bool IsCompressed(GLenum format);
-bool IsDepthTexture(GLenum format);
-bool IsStencilTexture(GLenum format);
-bool IsCubemapTextureTarget(GLenum target);
-bool IsInternalTextureTarget(GLenum target);
-GLint ConvertSizedInternalFormat(GLenum format, GLenum type);
-GLenum ExtractFormat(GLenum internalformat);
-GLenum ExtractType(GLenum internalformat);
-
-bool IsColorRenderable(GLenum internalformat);
-bool IsDepthRenderable(GLenum internalformat);
-bool IsStencilRenderable(GLenum internalformat);
-
-bool IsFloat32Format(GLint internalformat);
-bool IsFloat16Format(GLint internalformat);
-
-GLuint GetAlphaSize(GLenum colorFormat);
-GLuint GetRedSize(GLenum colorFormat);
-GLuint GetGreenSize(GLenum colorFormat);
-GLuint GetBlueSize(GLenum colorFormat);
-GLuint GetDepthSize(GLenum depthFormat);
-GLuint GetStencilSize(GLenum stencilFormat);
-bool IsTriangleMode(GLenum drawMode);
-
-}
-
-std::string getTempPath();
-void writeFile(const char* path, const void* data, size_t size);
-
-#endif // LIBGLESV2_UTILITIES_H
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES.cpp b/src/3rdparty/angle/src/libGLESv2/validationES.cpp
new file mode 100644
index 0000000000..309c4daedb
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES.cpp
@@ -0,0 +1,1583 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/validationES2.h"
+#include "libGLESv2/validationES3.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/FramebufferAttachment.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/Query.h"
+#include "libGLESv2/ProgramBinary.h"
+#include "libGLESv2/TransformFeedback.h"
+#include "libGLESv2/VertexArray.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+bool ValidCap(const Context *context, GLenum cap)
+{
+ switch (cap)
+ {
+ case GL_CULL_FACE:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_BLEND:
+ case GL_DITHER:
+ return true;
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ case GL_RASTERIZER_DISCARD:
+ return (context->getClientVersion() >= 3);
+ default:
+ return false;
+ }
+}
+
+bool ValidTextureTarget(const Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return true;
+
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return (context->getClientVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+// This function differs from ValidTextureTarget in that the target must be
+// usable as the destination of a 2D operation-- so a cube face is valid, but
+// GL_TEXTURE_CUBE_MAP is not.
+// Note: duplicate of IsInternalTextureTarget
+bool ValidTexture2DDestinationTarget(const Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return true;
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_3D:
+ return (context->getClientVersion() >= 3);
+ default:
+ return false;
+ }
+}
+
+bool ValidFramebufferTarget(GLenum target)
+{
+ META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER);
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER: return true;
+ case GL_READ_FRAMEBUFFER: return true;
+ case GL_DRAW_FRAMEBUFFER: return true;
+ default: return false;
+ }
+}
+
+bool ValidBufferTarget(const Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ return true;
+
+ case GL_PIXEL_PACK_BUFFER:
+ case GL_PIXEL_UNPACK_BUFFER:
+ return context->getExtensions().pixelBufferObject;
+
+ case GL_COPY_READ_BUFFER:
+ case GL_COPY_WRITE_BUFFER:
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL_UNIFORM_BUFFER:
+ return (context->getClientVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidBufferParameter(const Context *context, GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ case GL_BUFFER_SIZE:
+ return true;
+
+ // GL_BUFFER_MAP_POINTER is a special case, and may only be
+ // queried with GetBufferPointerv
+ case GL_BUFFER_ACCESS_FLAGS:
+ case GL_BUFFER_MAPPED:
+ case GL_BUFFER_MAP_OFFSET:
+ case GL_BUFFER_MAP_LENGTH:
+ return (context->getClientVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidMipLevel(const Context *context, GLenum target, GLint level)
+{
+ size_t maxDimension = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D: maxDimension = context->getCaps().max2DTextureSize; break;
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: maxDimension = context->getCaps().maxCubeMapTextureSize; break;
+ case GL_TEXTURE_3D: maxDimension = context->getCaps().max3DTextureSize; break;
+ case GL_TEXTURE_2D_ARRAY: maxDimension = context->getCaps().max2DTextureSize; break;
+ default: UNREACHABLE();
+ }
+
+ return level <= gl::log2(maxDimension);
+}
+
+bool ValidImageSize(const gl::Context *context, GLenum target, GLint level,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (level < 0 || width < 0 || height < 0 || depth < 0)
+ {
+ return false;
+ }
+
+ if (!context->getExtensions().textureNPOT &&
+ (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
+ {
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height)
+{
+ if (!IsFormatCompressed(internalFormat))
+ {
+ return false;
+ }
+
+ GLint blockWidth = GetCompressedBlockWidth(internalFormat);
+ GLint blockHeight = GetCompressedBlockHeight(internalFormat);
+ if (width < 0 || (width > blockWidth && width % blockWidth != 0) ||
+ height < 0 || (height > blockHeight && height % blockHeight != 0))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidQueryType(const Context *context, GLenum queryType)
+{
+ META_ASSERT(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT);
+ META_ASSERT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT);
+
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ return true;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return (context->getClientVersion() >= 3);
+ default:
+ return false;
+ }
+}
+
+bool ValidProgram(const Context *context, GLuint id)
+{
+ // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
+ // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
+ // INVALID_OPERATION if the provided name identifies an object that is not the expected type."
+
+ if (context->getProgram(id) != NULL)
+ {
+ return true;
+ }
+ else if (context->getShader(id) != NULL)
+ {
+ // ID is the wrong type
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ // No shader/program object has this ID
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+}
+
+bool ValidateAttachmentTarget(const gl::Context *context, GLenum attachment)
+{
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+
+ if (colorAttachment >= context->getCaps().maxColorAttachments)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ bool angleExtension)
+{
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (width < 0 || height < 0 || samples < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (!gl::IsValidInternalFormat(internalformat, context->getExtensions(), context->getClientVersion()))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
+ // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
+ // only sized internal formats. The ES3 spec (section 4.4.2) does, however, state that the
+ // internal format must be sized and not an integer format if samples is greater than zero.
+ if (!gl::IsSizedInternalFormat(internalformat))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ GLenum componentType = gl::GetComponentType(internalformat);
+ if ((componentType == GL_UNSIGNED_INT || componentType == GL_INT) && samples > 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
+ // to MAX_SAMPLES_ANGLE (Context::getMaxSupportedSamples) while the ES3.0 spec (section 4.4.2)
+ // states that samples must be less than or equal to the maximum samples for the specified
+ // internal format.
+ if (angleExtension)
+ {
+ if (samples > context->getMaxSupportedSamples())
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+ else
+ {
+ if (samples > context->getMaxSupportedFormatSamples(internalformat))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+
+ GLuint handle = context->getState().getRenderbufferId();
+ if (handle == 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
+
+ if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ // [OpenGL ES 2.0.25] Section 4.4.3 page 112
+ // [OpenGL ES 3.0.2] Section 4.4.2 page 201
+ // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
+ // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
+ if (renderbuffer != 0)
+ {
+ if (!context->getRenderbuffer(renderbuffer))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ return true;
+}
+
+static bool IsPartialBlit(gl::Context *context, gl::FramebufferAttachment *readBuffer, gl::FramebufferAttachment *writeBuffer,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
+{
+ if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 ||
+ dstX1 != writeBuffer->getWidth() || dstY1 != writeBuffer->getHeight() ||
+ srcX1 != readBuffer->getWidth() || srcY1 != readBuffer->getHeight())
+ {
+ return true;
+ }
+ else if (context->getState().isScissorTestEnabled())
+ {
+ const Rectangle &scissor = context->getState().getScissor();
+
+ return scissor.x > 0 || scissor.y > 0 ||
+ scissor.width < writeBuffer->getWidth() ||
+ scissor.height < writeBuffer->getHeight();
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
+ GLenum filter, bool fromAngleExtension)
+{
+ switch (filter)
+ {
+ case GL_NEAREST:
+ break;
+ case GL_LINEAR:
+ if (fromAngleExtension)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (mask == 0)
+ {
+ // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
+ // buffers are copied.
+ return false;
+ }
+
+ if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
+ {
+ ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
+ // color buffer, leaving only nearest being unfiltered from above
+ if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
+ {
+ if (fromAngleExtension)
+ {
+ ERR("Blits with the same source and destination framebuffer are not supported by this "
+ "implementation.");
+ }
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
+ gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
+ if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
+ !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
+ }
+
+ if (drawFramebuffer->getSamples() != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
+ gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
+
+ if (readColorBuffer && drawColorBuffer)
+ {
+ GLenum readInternalFormat = readColorBuffer->getActualFormat();
+ GLenum readComponentType = gl::GetComponentType(readInternalFormat);
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
+ {
+ if (drawFramebuffer->isEnabledColorAttachment(i))
+ {
+ GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getActualFormat();
+ GLenum drawComponentType = gl::GetComponentType(drawInternalFormat);
+
+ // The GL ES 3.0.2 spec (pg 193) states that:
+ // 1) If the read buffer is fixed point format, the draw buffer must be as well
+ // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
+ // 3) If the read buffer is a signed integer format, the draw buffer must be as well
+ if ( (readComponentType == GL_UNSIGNED_NORMALIZED || readComponentType == GL_SIGNED_NORMALIZED) &&
+ !(drawComponentType == GL_UNSIGNED_NORMALIZED || drawComponentType == GL_SIGNED_NORMALIZED))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (readComponentType == GL_UNSIGNED_INT && drawComponentType != GL_UNSIGNED_INT)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (readComponentType == GL_INT && drawComponentType != GL_INT)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ }
+
+ if ((readComponentType == GL_INT || readComponentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (fromAngleExtension)
+ {
+ const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
+ if (readColorbufferType != GL_TEXTURE_2D && readColorbufferType != GL_RENDERBUFFER)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+ {
+ if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
+ {
+ FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment);
+ ASSERT(attachment);
+
+ if (attachment->type() != GL_TEXTURE_2D && attachment->type() != GL_RENDERBUFFER)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (attachment->getActualFormat() != readColorBuffer->getActualFormat())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ }
+ if (readFramebuffer->getSamples() != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
+ srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ }
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT)
+ {
+ gl::FramebufferAttachment *readDepthBuffer = readFramebuffer->getDepthbuffer();
+ gl::FramebufferAttachment *drawDepthBuffer = drawFramebuffer->getDepthbuffer();
+
+ if (readDepthBuffer && drawDepthBuffer)
+ {
+ if (readDepthBuffer->getActualFormat() != drawDepthBuffer->getActualFormat())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (readDepthBuffer->getSamples() > 0 && !sameBounds)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (fromAngleExtension)
+ {
+ if (IsPartialBlit(context, readDepthBuffer, drawDepthBuffer,
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
+ {
+ ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
+ return gl::error(GL_INVALID_OPERATION, false); // only whole-buffer copies are permitted
+ }
+
+ if (readDepthBuffer->getSamples() != 0 || drawDepthBuffer->getSamples() != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ }
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT)
+ {
+ gl::FramebufferAttachment *readStencilBuffer = readFramebuffer->getStencilbuffer();
+ gl::FramebufferAttachment *drawStencilBuffer = drawFramebuffer->getStencilbuffer();
+
+ if (readStencilBuffer && drawStencilBuffer)
+ {
+ if (readStencilBuffer->getActualFormat() != drawStencilBuffer->getActualFormat())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (readStencilBuffer->getSamples() > 0 && !sameBounds)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (fromAngleExtension)
+ {
+ if (IsPartialBlit(context, readStencilBuffer, drawStencilBuffer,
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
+ {
+ ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
+ return gl::error(GL_INVALID_OPERATION, false); // only whole-buffer copies are permitted
+ }
+
+ if (readStencilBuffer->getSamples() != 0 || drawStencilBuffer->getSamples() != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_CURRENT_VERTEX_ATTRIB:
+ return true;
+
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
+ // the same constant.
+ META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
+ return true;
+
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ return ((clientVersion >= 3) ? true : gl::error(GL_INVALID_ENUM, false));
+
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+}
+
+bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+
+ default: break;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ switch (param)
+ {
+ case GL_REPEAT:
+ case GL_CLAMP_TO_EDGE:
+ case GL_MIRRORED_REPEAT:
+ return true;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ case GL_TEXTURE_MIN_FILTER:
+ switch (param)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ switch (param)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return true;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ switch (param)
+ {
+ case GL_NONE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+ return true;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ // we assume the parameter passed to this validation method is truncated, not rounded
+ if (param < 1)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ return true;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ return true;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
+ switch (param)
+ {
+ case GL_NONE:
+ case GL_COMPARE_REF_TO_TEXTURE:
+ return true;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
+ switch (param)
+ {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ return true;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ switch (param)
+ {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ZERO:
+ case GL_ONE:
+ return true;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ if (param < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ return true;
+
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+}
+
+bool ValidateSamplerObjectParameter(GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ return true;
+
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+}
+
+bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels)
+{
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ ASSERT(framebuffer);
+
+ if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
+ }
+
+ if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (!framebuffer->getReadColorbuffer())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ GLenum currentInternalFormat, currentFormat, currentType;
+ GLuint clientVersion = context->getClientVersion();
+
+ context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType);
+
+ bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
+ ValidES3ReadFormatType(context, currentInternalFormat, format, type);
+
+ if (!(currentFormat == format && currentType == type) && !validReadFormat)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ GLenum sizedInternalFormat = IsSizedInternalFormat(format) ? format
+ : GetSizedInternalFormat(format, type);
+
+ GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, width, context->getState().getPackAlignment());
+ // sized query sanity check
+ if (bufSize)
+ {
+ int requiredSize = outputPitch * height;
+ if (requiredSize > *bufSize)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ return true;
+}
+
+bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
+{
+ if (!ValidQueryType(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (id == 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
+ // of zero, if the active query object name for <target> is non-zero (for the
+ // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
+ // the active query for either target is non-zero), if <id> is the name of an
+ // existing query object whose type does not match <target>, or if <id> is the
+ // active query object name for any query type, the error INVALID_OPERATION is
+ // generated.
+
+ // Ensure no other queries are active
+ // NOTE: If other queries than occlusion are supported, we will need to check
+ // separately that:
+ // a) The query ID passed is not the current active query for any target/type
+ // b) There are no active queries for the requested target (and in the case
+ // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
+ // no query may be active for either if glBeginQuery targets either.
+ if (context->getState().isQueryActive())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ Query *queryObject = context->getQuery(id, true, target);
+
+ // check that name was obtained with glGenQueries
+ if (!queryObject)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ // check for type mismatch
+ if (queryObject->getType() != target)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ return true;
+}
+
+bool ValidateEndQuery(gl::Context *context, GLenum target)
+{
+ if (!ValidQueryType(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ const Query *queryObject = context->getState().getActiveQuery(target);
+
+ if (queryObject == NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (!queryObject->isStarted())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ return true;
+}
+
+static bool ValidateUniformCommonBase(gl::Context *context, GLenum targetUniformType,
+ GLint location, GLsizei count, LinkedUniform **uniformOut)
+{
+ if (count < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ if (!programBinary)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (location == -1)
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ if (!programBinary->isValidUniformLocation(location))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ LinkedUniform *uniform = programBinary->getUniformByLocation(location);
+
+ // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+ if (uniform->elementCount() == 1 && count > 1)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ *uniformOut = uniform;
+ return true;
+}
+
+bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
+{
+ // Check for ES3 uniform entry points
+ if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ LinkedUniform *uniform = NULL;
+ if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
+ {
+ return false;
+ }
+
+ GLenum targetBoolType = VariableBoolVectorType(uniformType);
+ bool samplerUniformCheck = (IsSampler(uniform->type) && uniformType == GL_INT);
+ if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ return true;
+}
+
+bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose)
+{
+ // Check for ES3 uniform entry points
+ int rows = VariableRowCount(matrixType);
+ int cols = VariableColumnCount(matrixType);
+ if (rows != cols && context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (transpose != GL_FALSE && context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ LinkedUniform *uniform = NULL;
+ if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
+ {
+ return false;
+ }
+
+ if (uniform->type != matrixType)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ return true;
+}
+
+bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
+{
+ if (!context->getQueryParameterInfo(pname, nativeType, numParams))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
+ {
+ unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
+
+ if (colorAttachment >= context->getCaps().maxDrawBuffers)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ if (context->getState().getActiveSampler() >= context->getMaximumCombinedTextureImageUnits())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ {
+ Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ ASSERT(framebuffer);
+ if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
+ if (!attachment)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // pname is valid, but there are no parameters to return
+ if (numParams == 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border, GLenum *textureFormatOut)
+{
+
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (border != 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
+ }
+
+ if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ gl::Texture *texture = NULL;
+ GLenum textureInternalFormat = GL_NONE;
+ bool textureCompressed = false;
+ bool textureIsDepth = false;
+ GLint textureLevelWidth = 0;
+ GLint textureLevelHeight = 0;
+ GLint textureLevelDepth = 0;
+ GLuint maxDimension = 0;
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ gl::Texture2D *texture2d = context->getTexture2D();
+ if (texture2d)
+ {
+ textureInternalFormat = texture2d->getInternalFormat(level);
+ textureCompressed = texture2d->isCompressed(level);
+ textureIsDepth = texture2d->isDepth(level);
+ textureLevelWidth = texture2d->getWidth(level);
+ textureLevelHeight = texture2d->getHeight(level);
+ textureLevelDepth = 1;
+ texture = texture2d;
+ maxDimension = caps.max2DTextureSize;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
+ if (textureCube)
+ {
+ textureInternalFormat = textureCube->getInternalFormat(target, level);
+ textureCompressed = textureCube->isCompressed(target, level);
+ textureIsDepth = false;
+ textureLevelWidth = textureCube->getWidth(target, level);
+ textureLevelHeight = textureCube->getHeight(target, level);
+ textureLevelDepth = 1;
+ texture = textureCube;
+ maxDimension = caps.maxCubeMapTextureSize;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ gl::Texture2DArray *texture2dArray = context->getTexture2DArray();
+ if (texture2dArray)
+ {
+ textureInternalFormat = texture2dArray->getInternalFormat(level);
+ textureCompressed = texture2dArray->isCompressed(level);
+ textureIsDepth = texture2dArray->isDepth(level);
+ textureLevelWidth = texture2dArray->getWidth(level);
+ textureLevelHeight = texture2dArray->getHeight(level);
+ textureLevelDepth = texture2dArray->getLayers(level);
+ texture = texture2dArray;
+ maxDimension = caps.max2DTextureSize;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ gl::Texture3D *texture3d = context->getTexture3D();
+ if (texture3d)
+ {
+ textureInternalFormat = texture3d->getInternalFormat(level);
+ textureCompressed = texture3d->isCompressed(level);
+ textureIsDepth = texture3d->isDepth(level);
+ textureLevelWidth = texture3d->getWidth(level);
+ textureLevelHeight = texture3d->getHeight(level);
+ textureLevelDepth = texture3d->getDepth(level);
+ texture = texture3d;
+ maxDimension = caps.max3DTextureSize;
+ }
+ }
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (!texture)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (texture->isImmutable() && !isSubImage)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (textureIsDepth)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (textureCompressed)
+ {
+ GLint blockWidth = GetCompressedBlockWidth(textureInternalFormat);
+ GLint blockHeight = GetCompressedBlockHeight(textureInternalFormat);
+
+ if (((width % blockWidth) != 0 && width != textureLevelWidth) ||
+ ((height % blockHeight) != 0 && height != textureLevelHeight))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if (isSubImage)
+ {
+ if (xoffset + width > textureLevelWidth ||
+ yoffset + height > textureLevelHeight ||
+ zoffset >= textureLevelDepth)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+ else
+ {
+ if (IsCubemapTextureTarget(target) && width != height)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (!IsValidInternalFormat(internalformat, context->getExtensions(), context->getClientVersion()))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ int maxLevelDimension = (maxDimension >> level);
+ if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+
+ *textureFormatOut = textureInternalFormat;
+ return true;
+}
+
+static bool ValidateDrawBase(const gl::Context *context, GLenum mode, GLsizei count)
+{
+ switch (mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (count < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ // Check for mapped buffers
+ if (context->hasMappedBuffer(GL_ARRAY_BUFFER))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ const gl::DepthStencilState &depthStencilState = context->getState().getDepthStencilState();
+ if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
+ context->getState().getStencilRef() != context->getState().getStencilBackRef() ||
+ depthStencilState.stencilMask != depthStencilState.stencilBackMask)
+ {
+ // Note: these separate values are not supported in WebGL, due to D3D's limitations.
+ // See Section 6.10 of the WebGL 1.0 spec
+ ERR("This ANGLE implementation does not support separate front/back stencil "
+ "writemasks, reference values, or stencil mask values.");
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ const gl::Framebuffer *fbo = context->getState().getDrawFramebuffer();
+ if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
+ }
+
+ if (context->getState().getCurrentProgramId() == 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
+ if (!programBinary->validateSamplers(NULL))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ // No-op if zero count
+ return (count > 0);
+}
+
+bool ValidateDrawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
+{
+ if (first < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused() &&
+ curTransformFeedback->getDrawMode() != mode)
+ {
+ // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
+ // that does not match the current transform feedback object's draw mode (if transform feedback
+ // is active), (3.0.2, section 2.14, pg 86)
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (!ValidateDrawBase(context, mode, count))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawArraysInstanced(const gl::Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (primcount < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (!ValidateDrawArrays(context, mode, first, count))
+ {
+ return false;
+ }
+
+ // No-op if zero primitive count
+ return (primcount > 0);
+}
+
+bool ValidateDrawElements(const gl::Context *context, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ break;
+ case GL_UNSIGNED_INT:
+ if (!context->getExtensions().elementIndexUint)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ gl::TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
+ {
+ // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
+ // while transform feedback is active, (3.0.2, section 2.14, pg 86)
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ // Check for mapped buffers
+ if (context->hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ gl::VertexArray *vao = context->getState().getVertexArray();
+ if (!indices && !vao->getElementArrayBuffer())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (!ValidateDrawBase(context, mode, count))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawElementsInstanced(const gl::Context *context, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount)
+{
+ if (primcount < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (!ValidateDrawElements(context, mode, count, type, indices))
+ {
+ return false;
+ }
+
+ // No-op zero primitive count
+ return (primcount > 0);
+}
+
+bool ValidateFramebufferTextureBase(const gl::Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+
+ if (tex == NULL)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (level < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+
+ const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
+
+ if (framebufferHandle == 0 || !framebuffer)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTexture2D(const gl::Context *context, GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ // Attachments are required to be bound to level 0 in ES2
+ if (context->getClientVersion() < 3 && level != 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (textarget)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (level > gl::log2(caps.max2DTextureSize))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ if (tex->getTarget() != GL_TEXTURE_2D)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
+ if (tex2d->isCompressed(level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (level > gl::log2(caps.maxCubeMapTextureSize))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
+ if (texcube->isCompressed(textarget, level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+
+ return true;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES.h b/src/3rdparty/angle/src/libGLESv2/validationES.h
new file mode 100644
index 0000000000..849df36588
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES.h
@@ -0,0 +1,75 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#ifndef LIBGLESV2_VALIDATION_ES_H
+#define LIBGLESV2_VALIDATION_ES_H
+
+namespace gl
+{
+
+class Context;
+
+bool ValidCap(const Context *context, GLenum cap);
+bool ValidTextureTarget(const Context *context, GLenum target);
+bool ValidTexture2DDestinationTarget(const Context *context, GLenum target);
+bool ValidFramebufferTarget(GLenum target);
+bool ValidBufferTarget(const Context *context, GLenum target);
+bool ValidBufferParameter(const Context *context, GLenum pname);
+bool ValidMipLevel(const Context *context, GLenum target, GLint level);
+bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth);
+bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height);
+bool ValidQueryType(const gl::Context *context, GLenum queryType);
+bool ValidProgram(const gl::Context *context, GLuint id);
+
+bool ValidateAttachmentTarget(const gl::Context *context, GLenum attachment);
+bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ bool angleExtension);
+bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer);
+
+bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
+ GLenum filter, bool fromAngleExtension);
+
+bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion);
+
+bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param);
+
+bool ValidateSamplerObjectParameter(GLenum pname);
+
+bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels);
+
+bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id);
+bool ValidateEndQuery(gl::Context *context, GLenum target);
+
+bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count);
+bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose);
+
+bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams);
+
+bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border, GLenum *textureInternalFormatOut);
+
+bool ValidateDrawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count);
+bool ValidateDrawArraysInstanced(const gl::Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+bool ValidateDrawElements(const gl::Context *context, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+bool ValidateDrawElementsInstanced(const gl::Context *context, GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices, GLsizei primcount);
+
+bool ValidateFramebufferTextureBase(const gl::Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+bool ValidateFramebufferTexture2D(const gl::Context *context, GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+
+}
+
+#endif // LIBGLESV2_VALIDATION_ES_H
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES2.cpp b/src/3rdparty/angle/src/libGLESv2/validationES2.cpp
new file mode 100644
index 0000000000..1a09400322
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES2.cpp
@@ -0,0 +1,892 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters
+
+#include "libGLESv2/validationES2.h"
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/FramebufferAttachment.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+static bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
+ GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
+ gl::Texture2D *texture)
+{
+ if (!texture)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (compressed != texture->isCompressed(level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (format != GL_NONE)
+ {
+ GLenum internalformat = gl::GetSizedInternalFormat(format, type);
+ if (internalformat != texture->getInternalFormat(level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if (compressed)
+ {
+ if ((width % 4 != 0 && width != texture->getWidth(level)) ||
+ (height % 4 != 0 && height != texture->getHeight(level)))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if (xoffset + width > texture->getWidth(level) ||
+ yoffset + height > texture->getHeight(level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ return true;
+}
+
+static bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
+ GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
+ gl::TextureCubeMap *texture)
+{
+ if (!texture)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (compressed != texture->isCompressed(target, level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (format != GL_NONE)
+ {
+ GLenum internalformat = gl::GetSizedInternalFormat(format, type);
+ if (internalformat != texture->getInternalFormat(target, level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if (compressed)
+ {
+ if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
+ (height % 4 != 0 && height != texture->getHeight(target, 0)))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if (xoffset + width > texture->getWidth(target, level) ||
+ yoffset + height > texture->getHeight(target, level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ return true;
+}
+
+bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (!ValidImageSize(context, target, level, width, height, 1))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (level < 0 || xoffset < 0 ||
+ std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (!isSubImage && !isCompressed && internalformat != format)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ gl::Texture *texture = NULL;
+ bool textureCompressed = false;
+ GLenum textureInternalFormat = GL_NONE;
+ GLint textureLevelWidth = 0;
+ GLint textureLevelHeight = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::Texture2D *tex2d = context->getTexture2D();
+ if (tex2d)
+ {
+ textureCompressed = tex2d->isCompressed(level);
+ textureInternalFormat = tex2d->getInternalFormat(level);
+ textureLevelWidth = tex2d->getWidth(level);
+ textureLevelHeight = tex2d->getHeight(level);
+ texture = tex2d;
+ }
+
+ if (isSubImage && !validateSubImageParams2D(isCompressed, width, height, xoffset, yoffset,
+ level, format, type, tex2d))
+ {
+ return false;
+ }
+
+ texture = tex2d;
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (!isSubImage && width != height)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::TextureCubeMap *texCube = context->getTextureCubeMap();
+ if (texCube)
+ {
+ textureCompressed = texCube->isCompressed(target, level);
+ textureInternalFormat = texCube->getInternalFormat(target, level);
+ textureLevelWidth = texCube->getWidth(target, level);
+ textureLevelHeight = texCube->getHeight(target, level);
+ texture = texCube;
+ }
+
+ if (isSubImage && !validateSubImageParamsCube(isCompressed, width, height, xoffset, yoffset,
+ target, level, format, type, texCube))
+ {
+ return false;
+ }
+ }
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (!texture)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (!isSubImage && texture->isImmutable())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ // Verify zero border
+ if (border != 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ GLenum actualInternalFormat = isSubImage ? textureInternalFormat : internalformat;
+ if (isCompressed)
+ {
+ if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ switch (actualInternalFormat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT5)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+ else
+ {
+ // validate <type> by itself (used as secondary key below)
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_OES:
+ case GL_HALF_FLOAT_OES:
+ case GL_FLOAT:
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ // validate <format> + <type> combinations
+ // - invalid <format> -> sets INVALID_ENUM
+ // - invalid <format>+<type> combination -> sets INVALID_OPERATION
+ switch (format)
+ {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RED:
+ case GL_RG:
+ if (!context->getExtensions().textureRG)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_SRGB_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ if (!context->getExtensions().sRGB)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ break;
+ case GL_DEPTH_COMPONENT:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_24_8_OES:
+ break;
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ switch (format)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (context->getExtensions().textureCompressionDXT1)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (context->getExtensions().textureCompressionDXT3)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (context->getExtensions().textureCompressionDXT5)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ if (!context->getExtensions().depthTextures)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ if (target != GL_TEXTURE_2D)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ // OES_depth_texture supports loading depth data and multiple levels,
+ // but ANGLE_depth_texture does not
+ if (pixels != NULL || level != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (type == GL_FLOAT)
+ {
+ if (!context->getExtensions().textureFloat)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+ else if (type == GL_HALF_FLOAT_OES)
+ {
+ if (!context->getExtensions().textureHalfFloat)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+ }
+
+ return true;
+}
+
+
+
+bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ GLenum textureInternalFormat = GL_NONE;
+
+ if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, 0, x, y, width, height, border, &textureInternalFormat))
+ {
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+ GLenum colorbufferFormat = framebuffer->getReadColorbuffer()->getInternalFormat();
+ GLenum textureFormat = gl::GetFormat(textureInternalFormat);
+
+ // [OpenGL ES 2.0.24] table 3.9
+ if (isSubImage)
+ {
+ switch (textureFormat)
+ {
+ case GL_ALPHA:
+ if (colorbufferFormat != GL_ALPHA8_EXT &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RED_EXT:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RG_EXT:
+ if (colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RGB:
+ if (colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if (colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ return gl::error(GL_INVALID_OPERATION, false);
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ return gl::error(GL_INVALID_OPERATION, false);
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ else
+ {
+ switch (internalformat)
+ {
+ case GL_ALPHA:
+ if (colorbufferFormat != GL_ALPHA8_EXT &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RED_EXT:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RG_EXT:
+ if (colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_RGB:
+ if (colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if (colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (context->getExtensions().textureCompressionDXT1)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (context->getExtensions().textureCompressionDXT3)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (context->getExtensions().textureCompressionDXT5)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH_STENCIL_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ if (context->getExtensions().depthTextures)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ else
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+
+ // If width or height is zero, it is a no-op. Return false without setting an error.
+ return (width > 0 && height > 0);
+}
+
+bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height)
+{
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (width < 1 || height < 1 || levels < 1)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (target == GL_TEXTURE_CUBE_MAP && width != height)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ GLenum format = gl::GetFormat(internalformat);
+ GLenum type = gl::GetType(internalformat);
+
+ if (format == GL_NONE || type == GL_NONE)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize ||
+ static_cast<GLuint>(height) > caps.maxCubeMapTextureSize)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (levels != 1 && !context->getExtensions().textureNPOT)
+ {
+ if (!gl::isPow2(width) || !gl::isPow2(height))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ switch (internalformat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT3)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT5)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_RGBA32F_EXT:
+ case GL_RGB32F_EXT:
+ case GL_ALPHA32F_EXT:
+ case GL_LUMINANCE32F_EXT:
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ if (!context->getExtensions().textureFloat)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_RGBA16F_EXT:
+ case GL_RGB16F_EXT:
+ case GL_ALPHA16F_EXT:
+ case GL_LUMINANCE16F_EXT:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ if (!context->getExtensions().textureHalfFloat)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_R8_EXT:
+ case GL_RG8_EXT:
+ case GL_R16F_EXT:
+ case GL_RG16F_EXT:
+ case GL_R32F_EXT:
+ case GL_RG32F_EXT:
+ if (!context->getExtensions().textureRG)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ if (!context->getExtensions().depthTextures)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ if (target != GL_TEXTURE_2D)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ // ANGLE_depth_texture only supports 1-level textures
+ if (levels != 1)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ break;
+ default:
+ break;
+ }
+
+ gl::Texture *texture = NULL;
+ switch(target)
+ {
+ case GL_TEXTURE_2D:
+ texture = context->getTexture2D();
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ texture = context->getTextureCubeMap();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ if (!texture || texture->id() == 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (texture->isImmutable())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ return true;
+}
+
+// check for combinations of format and type that are valid for ReadPixels
+bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type)
+{
+ switch (format)
+ {
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ case GL_RED_EXT:
+ if (!context->getExtensions().textureRG)
+ {
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return false;
+ }
+ break;
+
+ default:
+ return false;
+ }
+ return true;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES2.h b/src/3rdparty/angle/src/libGLESv2/validationES2.h
new file mode 100644
index 0000000000..e41e345876
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES2.h
@@ -0,0 +1,32 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters
+
+#ifndef LIBGLESV2_VALIDATION_ES2_H
+#define LIBGLESV2_VALIDATION_ES2_H
+
+namespace gl
+{
+
+class Context;
+
+bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border);
+
+bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type);
+
+}
+
+#endif // LIBGLESV2_VALIDATION_ES2_H
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.cpp b/src/3rdparty/angle/src/libGLESv2/validationES3.cpp
new file mode 100644
index 0000000000..a584a7127b
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES3.cpp
@@ -0,0 +1,682 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters
+
+#include "libGLESv2/validationES3.h"
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/main.h"
+#include "libGLESv2/FramebufferAttachment.h"
+
+#include "common/mathutil.h"
+
+namespace gl
+{
+
+bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ // Validate image size
+ if (!ValidImageSize(context, target, level, width, height, depth))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ // Verify zero border
+ if (border != 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0 ||
+ std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height ||
+ std::numeric_limits<GLsizei>::max() - zoffset < depth)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ gl::Texture *texture = NULL;
+ bool textureCompressed = false;
+ GLenum textureInternalFormat = GL_NONE;
+ GLint textureLevelWidth = 0;
+ GLint textureLevelHeight = 0;
+ GLint textureLevelDepth = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::Texture2D *texture2d = context->getTexture2D();
+ if (texture2d)
+ {
+ textureCompressed = texture2d->isCompressed(level);
+ textureInternalFormat = texture2d->getInternalFormat(level);
+ textureLevelWidth = texture2d->getWidth(level);
+ textureLevelHeight = texture2d->getHeight(level);
+ textureLevelDepth = 1;
+ texture = texture2d;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (!isSubImage && width != height)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
+ if (textureCube)
+ {
+ textureCompressed = textureCube->isCompressed(target, level);
+ textureInternalFormat = textureCube->getInternalFormat(target, level);
+ textureLevelWidth = textureCube->getWidth(target, level);
+ textureLevelHeight = textureCube->getHeight(target, level);
+ textureLevelDepth = 1;
+ texture = textureCube;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) ||
+ static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::Texture3D *texture3d = context->getTexture3D();
+ if (texture3d)
+ {
+ textureCompressed = texture3d->isCompressed(level);
+ textureInternalFormat = texture3d->getInternalFormat(level);
+ textureLevelWidth = texture3d->getWidth(level);
+ textureLevelHeight = texture3d->getHeight(level);
+ textureLevelDepth = texture3d->getDepth(level);
+ texture = texture3d;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(depth) > (caps.maxArrayTextureLayers >> level))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::Texture2DArray *texture2darray = context->getTexture2DArray();
+ if (texture2darray)
+ {
+ textureCompressed = texture2darray->isCompressed(level);
+ textureInternalFormat = texture2darray->getInternalFormat(level);
+ textureLevelWidth = texture2darray->getWidth(level);
+ textureLevelHeight = texture2darray->getHeight(level);
+ textureLevelDepth = texture2darray->getLayers(level);
+ texture = texture2darray;
+ }
+ }
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (!texture)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (texture->isImmutable() && !isSubImage)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ // Validate texture formats
+ GLenum actualInternalFormat = isSubImage ? textureInternalFormat : internalformat;
+ if (isCompressed)
+ {
+ if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (!gl::IsFormatCompressed(actualInternalFormat))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (target == GL_TEXTURE_3D)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ else
+ {
+ // Note: dEQP 2013.4 expects an INVALID_VALUE error for TexImage3D with an invalid
+ // internal format. (dEQP-GLES3.functional.negative_api.texture.teximage3d)
+ if (!gl::IsValidInternalFormat(actualInternalFormat, context->getExtensions(), context->getClientVersion()) ||
+ !gl::IsValidFormat(format, context->getExtensions(), context->getClientVersion()) ||
+ !gl::IsValidType(type, context->getExtensions(), context->getClientVersion()))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (!gl::IsValidFormatCombination(actualInternalFormat, format, type, context->getExtensions(), context->getClientVersion()))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ // Validate sub image parameters
+ if (isSubImage)
+ {
+ if (isCompressed != textureCompressed)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (isCompressed)
+ {
+ if ((width % 4 != 0 && width != textureLevelWidth) ||
+ (height % 4 != 0 && height != textureLevelHeight))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ if (width == 0 || height == 0 || depth == 0)
+ {
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height ||
+ std::numeric_limits<GLsizei>::max() - zoffset < depth)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (xoffset + width > textureLevelWidth ||
+ yoffset + height > textureLevelHeight ||
+ zoffset + depth > textureLevelDepth)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+
+ // Check for pixel unpack buffer related API errors
+ gl::Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER);
+ if (pixelUnpackBuffer != NULL)
+ {
+ // ...the data would be unpacked from the buffer object such that the memory reads required
+ // would exceed the data store size.
+ size_t widthSize = static_cast<size_t>(width);
+ size_t heightSize = static_cast<size_t>(height);
+ size_t depthSize = static_cast<size_t>(depth);
+ GLenum sizedFormat = gl::IsSizedInternalFormat(actualInternalFormat) ? actualInternalFormat
+ : gl::GetSizedInternalFormat(actualInternalFormat, type);
+
+ size_t pixelBytes = static_cast<size_t>(gl::GetPixelBytes(sizedFormat));
+
+ if (!rx::IsUnsignedMultiplicationSafe(widthSize, heightSize) ||
+ !rx::IsUnsignedMultiplicationSafe(widthSize * heightSize, depthSize) ||
+ !rx::IsUnsignedMultiplicationSafe(widthSize * heightSize * depthSize, pixelBytes))
+ {
+ // Overflow past the end of the buffer
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ size_t copyBytes = widthSize * heightSize * depthSize * pixelBytes;
+ size_t offset = reinterpret_cast<size_t>(pixels);
+
+ if (!rx::IsUnsignedAdditionSafe(offset, copyBytes) ||
+ ((offset + copyBytes) > static_cast<size_t>(pixelUnpackBuffer->getSize())))
+ {
+ // Overflow past the end of the buffer
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ // ...data is not evenly divisible into the number of bytes needed to store in memory a datum
+ // indicated by type.
+ size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeBytes(type));
+
+ if ((offset % dataBytesPerPixel) != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ // ...the buffer object's data store is currently mapped.
+ if (pixelUnpackBuffer->isMapped())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ return true;
+}
+
+bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
+ bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ GLenum textureInternalFormat;
+ if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, zoffset, x, y, width, height,
+ border, &textureInternalFormat))
+ {
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
+
+ if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
+ }
+
+ if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ gl::FramebufferAttachment *source = framebuffer->getReadColorbuffer();
+ GLenum colorbufferInternalFormat = source->getInternalFormat();
+
+ if (isSubImage)
+ {
+ if (!gl::IsValidCopyTexImageCombination(textureInternalFormat, colorbufferInternalFormat,
+ context->getState().getReadFramebuffer()->id(),
+ context->getClientVersion()))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ else
+ {
+ if (!gl::IsValidCopyTexImageCombination(internalformat, colorbufferInternalFormat,
+ context->getState().getReadFramebuffer()->id(),
+ context->getClientVersion()))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ // If width or height is zero, it is a no-op. Return false without setting an error.
+ return (width > 0 && height > 0);
+}
+
+bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (width < 1 || height < 1 || depth < 1 || levels < 1)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (levels > gl::log2(std::max(std::max(width, height), depth)) + 1)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ gl::Texture *texture = NULL;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ texture = context->getTexture2D();
+
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ {
+ texture = context->getTextureCubeMap();
+
+ if (width != height)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ texture = context->getTexture3D();
+
+ if (static_cast<GLuint>(width) > caps.max3DTextureSize ||
+ static_cast<GLuint>(height) > caps.max3DTextureSize ||
+ static_cast<GLuint>(depth) > caps.max3DTextureSize)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ texture = context->getTexture2DArray();
+
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize ||
+ static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+ }
+ break;
+
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (!texture || texture->id() == 0)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (texture->isImmutable())
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (!gl::IsValidInternalFormat(internalformat, context->getExtensions(), context->getClientVersion()))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (!gl::IsSizedInternalFormat(internalformat))
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTextureLayer(const gl::Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ if (layer < 0)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ {
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ switch (tex->getTarget())
+ {
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ if (level > gl::log2(caps.max2DTextureSize))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (static_cast<GLuint>(layer) >= caps.maxArrayTextureLayers)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::Texture2DArray *texArray = static_cast<gl::Texture2DArray *>(tex);
+ if (texArray->isCompressed(level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ if (level > gl::log2(caps.max3DTextureSize))
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ if (static_cast<GLuint>(layer) >= caps.max3DTextureSize)
+ {
+ return gl::error(GL_INVALID_VALUE, false);
+ }
+
+ gl::Texture3D *tex3d = static_cast<gl::Texture3D *>(tex);
+ if (tex3d->isCompressed(level))
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ break;
+
+ default:
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+
+ return true;
+}
+
+bool ValidES3ReadFormatType(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type)
+{
+ switch (format)
+ {
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (internalFormat != GL_RGB10_A2)
+ {
+ return false;
+ }
+ break;
+ case GL_FLOAT:
+ if (gl::GetComponentType(internalFormat) != GL_FLOAT)
+ {
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_RGBA_INTEGER:
+ switch (type)
+ {
+ case GL_INT:
+ if (gl::GetComponentType(internalFormat) != GL_INT)
+ {
+ return false;
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ if (gl::GetComponentType(internalFormat) != GL_UNSIGNED_INT)
+ {
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ break;
+ default:
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ case GL_RED_EXT:
+ if (!context->getExtensions().textureRG)
+ {
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+ return true;
+}
+
+bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum* attachments)
+{
+ bool defaultFramebuffer = false;
+
+ switch (target)
+ {
+ case GL_DRAW_FRAMEBUFFER:
+ case GL_FRAMEBUFFER:
+ defaultFramebuffer = context->getState().getDrawFramebuffer()->id() == 0;
+ break;
+ case GL_READ_FRAMEBUFFER:
+ defaultFramebuffer = context->getState().getReadFramebuffer()->id() == 0;
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ for (int i = 0; i < numAttachments; ++i)
+ {
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
+ {
+ if (defaultFramebuffer)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+ }
+ else
+ {
+ switch (attachments[i])
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (defaultFramebuffer)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ case GL_COLOR:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (!defaultFramebuffer)
+ {
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ break;
+ default:
+ return gl::error(GL_INVALID_ENUM, false);
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateClearBuffer(const gl::Context *context)
+{
+ if (context->getClientVersion() < 3)
+ {
+ return gl::error(GL_INVALID_OPERATION, false);
+ }
+
+ const gl::Framebuffer *fbo = context->getState().getDrawFramebuffer();
+ if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
+ }
+
+ return true;
+}
+
+}
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.h b/src/3rdparty/angle/src/libGLESv2/validationES3.h
new file mode 100644
index 0000000000..4d068bd094
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/validationES3.h
@@ -0,0 +1,40 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters
+
+#ifndef LIBGLESV2_VALIDATION_ES3_H
+#define LIBGLESV2_VALIDATION_ES3_H
+
+namespace gl
+{
+
+class Context;
+
+bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
+ GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+
+bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
+ bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border);
+
+bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth);
+
+bool ValidateFramebufferTextureLayer(const gl::Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
+bool ValidES3ReadFormatType(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type);
+
+bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum* attachments);
+
+bool ValidateClearBuffer(const gl::Context *context);
+
+}
+
+#endif // LIBGLESV2_VALIDATION_ES3_H
diff --git a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
index f725f55b57..7d06a6c70d 100644
--- a/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
+++ b/src/3rdparty/angle/src/third_party/compiler/ArrayBoundsClamper.h
@@ -26,8 +26,6 @@
#ifndef THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
#define THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
-#include "GLSLANG/ShaderLang.h"
-
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/intermediate.h"
diff --git a/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h b/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h
index c08f4f2585..adb52004e2 100644
--- a/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h
+++ b/src/3rdparty/angle/src/third_party/murmurhash/MurmurHash3.h
@@ -8,22 +8,8 @@
//-----------------------------------------------------------------------------
// Platform-specific functions and macros
-// Microsoft Visual Studio
-
-#if defined(_MSC_VER)
-
-typedef unsigned char uint8_t;
-typedef unsigned long uint32_t;
-typedef unsigned __int64 uint64_t;
-
-// Other compilers
-
-#else // defined(_MSC_VER)
-
#include <stdint.h>
-#endif // !defined(_MSC_VER)
-
//-----------------------------------------------------------------------------
void MurmurHash3_x86_32 ( const void * key, int len, uint32_t seed, void * out );
diff --git a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
new file mode 100644
index 0000000000..19a9644d70
--- /dev/null
+++ b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.cpp
@@ -0,0 +1,60 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <windows.h>
+
+#if _WIN32_WINNT_WINBLUE
+#include <versionhelpers.h>
+#endif
+
+namespace rx {
+
+#ifndef _WIN32_WINNT_WINBLUE
+static bool IsWindowsVistaOrGreater()
+{
+ OSVERSIONINFOEXW osvi = { };
+ osvi.dwOSVersionInfoSize = sizeof(osvi);
+ osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
+ osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
+ DWORDLONG condition = 0;
+ VER_SET_CONDITION(condition, VER_MAJORVERSION, VER_GREATER_EQUAL);
+ VER_SET_CONDITION(condition, VER_MINORVERSION, VER_GREATER_EQUAL);
+ return !!::VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION, condition);
+}
+#endif
+
+bool isWindowsVistaOrGreater()
+{
+ static bool initialized = false;
+ static bool cachedIsWindowsVistaOrGreater;
+
+ if (!initialized) {
+ initialized = true;
+ cachedIsWindowsVistaOrGreater = IsWindowsVistaOrGreater();
+ }
+ return cachedIsWindowsVistaOrGreater;
+}
+
+} // namespace rx
diff --git a/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.h b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.h
new file mode 100644
index 0000000000..65005ee9c6
--- /dev/null
+++ b/src/3rdparty/angle/src/third_party/systeminfo/SystemInfo.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef SystemInfo_h
+#define SystemInfo_h
+
+namespace rx {
+
+bool isWindowsVistaOrGreater();
+
+} // namespace rx
+
+#endif // SystemInfo_h