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-rw-r--r--src/angle/patches/0006-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-requirements.patch57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/angle/patches/0006-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-requirements.patch b/src/angle/patches/0006-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-requirements.patch
new file mode 100644
index 0000000000..eb0572f201
--- /dev/null
+++ b/src/angle/patches/0006-ANGLE-Fix-Windows-Store-D3D-Trim-and-Level-9-requirements.patch
@@ -0,0 +1,57 @@
+From b250c8e9c04cd1adccab7a6885273c9e6129131f Mon Sep 17 00:00:00 2001
+From: Oliver Wolff <oliver.wolff@theqtcompany.com>
+Date: Tue, 1 Mar 2016 14:16:52 +0100
+Subject: [PATCH 6/7] ANGLE: Fix Windows Store D3D Trim and Level 9 requirements
+
+Due to additional validation not covered in previous patches, the Windows
+Store certification compatibility had regressed. These changes ensure that
+the required D3D behaviors are met.
+
+Change-Id: If8bc2f8cd4b2f84e1d92a1627951da2537212125
+---
+ .../angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp | 15 ++++++++++++++-
+ src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp | 2 ++
+ 2 files changed, 16 insertions(+), 1 deletion(-)
+
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
+index 03159bb..ea84783 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
+@@ -453,7 +453,20 @@ Renderer11::Renderer11(egl::Display *display)
+ if (requestedMajorVersion == 9 && requestedMinorVersion == 3)
+ #endif
+ {
+- mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
++ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 3)
++ {
++ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
++ }
++#if defined(ANGLE_ENABLE_WINDOWS_STORE)
++ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 2)
++ {
++ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_2);
++ }
++ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1)
++ {
++ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_1);
++ }
++#endif
+ }
+
+ EGLint requestedDeviceType = attributes.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
+diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
+index e3c35d5..6c7e2ff 100644
+--- a/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/entry_points_egl_ext.cpp
+@@ -50,6 +50,8 @@ EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surfa
+ // validate the attribute parameter
+ switch (attribute)
+ {
++ case EGL_DEVICE_EXT:
++ break;
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
+ if (!display->getExtensions().surfaceD3DTexture2DShareHandle)
+ {
+--
+2.7.0.windows.1
+