diff options
Diffstat (limited to 'src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch')
-rw-r--r-- | src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch | 149 |
1 files changed, 0 insertions, 149 deletions
diff --git a/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch b/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch deleted file mode 100644 index 1e618d43c7..0000000000 --- a/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch +++ /dev/null @@ -1,149 +0,0 @@ -From c2eb5746cdf65091932558ac48ae1e6175d45a3c Mon Sep 17 00:00:00 2001 -From: Andrew Knight <andrew.knight@digia.com> -Date: Sat, 14 Sep 2013 12:01:19 +0300 -Subject: [PATCH] Make DX9/DX11 mutually exclusive - -ANGLE supports selecting the renderer on creation, choosing between -D3D11 and D3D9 backends. This patch removes that feature, and makes the -D3D version a compile-time decision. This makes the binary size smaller -(no extra render is built) and ensures compatibility with Windows Runtime, -which supports only Direct3D 11. - -Change-Id: Id9473e0e631721083fe4026d475e37603a144c37 ---- - src/3rdparty/angle/src/common/RefCountObject.cpp | 1 - - src/3rdparty/angle/src/common/debug.cpp | 4 +++ - src/3rdparty/angle/src/libGLESv2/Texture.cpp | 6 +++- - src/3rdparty/angle/src/libGLESv2/precompiled.h | 3 ++ - .../angle/src/libGLESv2/renderer/Renderer.cpp | 37 +++++++--------------- - 5 files changed, 24 insertions(+), 27 deletions(-) - -diff --git a/src/3rdparty/angle/src/common/RefCountObject.cpp b/src/3rdparty/angle/src/common/RefCountObject.cpp -index 0364adf..c1ef90c 100644 ---- a/src/3rdparty/angle/src/common/RefCountObject.cpp -+++ b/src/3rdparty/angle/src/common/RefCountObject.cpp -@@ -1,4 +1,3 @@ --#include "precompiled.h" - // - // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. - // Use of this source code is governed by a BSD-style license that can be -diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp -index 2333740..9b93256 100644 ---- a/src/3rdparty/angle/src/common/debug.cpp -+++ b/src/3rdparty/angle/src/common/debug.cpp -@@ -8,7 +8,11 @@ - - #include "common/debug.h" - #include "common/system.h" -+#ifndef ANGLE_ENABLE_D3D11 - #include <d3d9.h> -+#else -+typedef DWORD D3DCOLOR; -+#endif - - namespace gl - { -diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp -index ae83037..72c0a8a 100644 ---- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp -+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp -@@ -14,7 +14,11 @@ - #include "libGLESv2/main.h" - #include "libGLESv2/mathutil.h" - #include "libGLESv2/utilities.h" --#include "libGLESv2/renderer/Blit.h" -+#ifndef ANGLE_ENABLE_D3D11 -+# include "libGLESv2/renderer/Blit.h" -+#else -+# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN -+#endif - #include "libGLESv2/Renderbuffer.h" - #include "libGLESv2/renderer/Image.h" - #include "libGLESv2/renderer/Renderer.h" -diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h -index a850d57..50dec6b 100644 ---- a/src/3rdparty/angle/src/libGLESv2/precompiled.h -+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h -@@ -32,9 +32,12 @@ - #include <unordered_map> - #include <vector> - -+#ifndef ANGLE_ENABLE_D3D11 - #include <d3d9.h> -+#else - #include <D3D11.h> - #include <dxgi.h> -+#endif - #include <D3Dcompiler.h> - - #ifdef _MSC_VER -diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp -index d1d234b..21ad223 100644 ---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp -+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp -@@ -11,8 +11,11 @@ - #include "libGLESv2/main.h" - #include "libGLESv2/Program.h" - #include "libGLESv2/renderer/Renderer.h" -+#ifndef ANGLE_ENABLE_D3D11 - #include "libGLESv2/renderer/Renderer9.h" -+#else - #include "libGLESv2/renderer/Renderer11.h" -+#endif - #include "libGLESv2/utilities.h" - #include "third_party/trace_event/trace_event.h" - -@@ -21,6 +24,10 @@ - #define ANGLE_ENABLE_D3D11 0 - #endif - -+#ifndef D3DERR_OUTOFVIDEOMEMORY -+#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380) -+#endif -+ - #ifdef __MINGW32__ - - #ifndef D3DCOMPILER_DLL -@@ -192,34 +199,14 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT - { - rx::Renderer *renderer = NULL; - EGLint status = EGL_BAD_ALLOC; -- -- if (ANGLE_ENABLE_D3D11 || -- displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || -- displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) -- { -- renderer = new rx::Renderer11(display, hDc); -- -- if (renderer) -- { -- status = renderer->initialize(); -- } -- -- if (status == EGL_SUCCESS) -- { -- return renderer; -- } -- else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) -- { -- return NULL; -- } -- -- // Failed to create a D3D11 renderer, try creating a D3D9 renderer -- delete renderer; -- } - -+#if ANGLE_ENABLE_D3D11 -+ renderer = new rx::Renderer11(display, hDc); -+#else - bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE); - renderer = new rx::Renderer9(display, hDc, softwareDevice); -- -+#endif -+ - if (renderer) - { - status = renderer->initialize(); --- -1.8.1.msysgit.1 - |