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-rw-r--r--src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch149
1 files changed, 0 insertions, 149 deletions
diff --git a/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch b/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch
deleted file mode 100644
index 1e618d43c7..0000000000
--- a/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch
+++ /dev/null
@@ -1,149 +0,0 @@
-From c2eb5746cdf65091932558ac48ae1e6175d45a3c Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@digia.com>
-Date: Sat, 14 Sep 2013 12:01:19 +0300
-Subject: [PATCH] Make DX9/DX11 mutually exclusive
-
-ANGLE supports selecting the renderer on creation, choosing between
-D3D11 and D3D9 backends. This patch removes that feature, and makes the
-D3D version a compile-time decision. This makes the binary size smaller
-(no extra render is built) and ensures compatibility with Windows Runtime,
-which supports only Direct3D 11.
-
-Change-Id: Id9473e0e631721083fe4026d475e37603a144c37
----
- src/3rdparty/angle/src/common/RefCountObject.cpp | 1 -
- src/3rdparty/angle/src/common/debug.cpp | 4 +++
- src/3rdparty/angle/src/libGLESv2/Texture.cpp | 6 +++-
- src/3rdparty/angle/src/libGLESv2/precompiled.h | 3 ++
- .../angle/src/libGLESv2/renderer/Renderer.cpp | 37 +++++++---------------
- 5 files changed, 24 insertions(+), 27 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/common/RefCountObject.cpp b/src/3rdparty/angle/src/common/RefCountObject.cpp
-index 0364adf..c1ef90c 100644
---- a/src/3rdparty/angle/src/common/RefCountObject.cpp
-+++ b/src/3rdparty/angle/src/common/RefCountObject.cpp
-@@ -1,4 +1,3 @@
--#include "precompiled.h"
- //
- // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
-diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp
-index 2333740..9b93256 100644
---- a/src/3rdparty/angle/src/common/debug.cpp
-+++ b/src/3rdparty/angle/src/common/debug.cpp
-@@ -8,7 +8,11 @@
-
- #include "common/debug.h"
- #include "common/system.h"
-+#ifndef ANGLE_ENABLE_D3D11
- #include <d3d9.h>
-+#else
-+typedef DWORD D3DCOLOR;
-+#endif
-
- namespace gl
- {
-diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
-index ae83037..72c0a8a 100644
---- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
-@@ -14,7 +14,11 @@
- #include "libGLESv2/main.h"
- #include "libGLESv2/mathutil.h"
- #include "libGLESv2/utilities.h"
--#include "libGLESv2/renderer/Blit.h"
-+#ifndef ANGLE_ENABLE_D3D11
-+# include "libGLESv2/renderer/Blit.h"
-+#else
-+# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN
-+#endif
- #include "libGLESv2/Renderbuffer.h"
- #include "libGLESv2/renderer/Image.h"
- #include "libGLESv2/renderer/Renderer.h"
-diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
-index a850d57..50dec6b 100644
---- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
-+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
-@@ -32,9 +32,12 @@
- #include <unordered_map>
- #include <vector>
-
-+#ifndef ANGLE_ENABLE_D3D11
- #include <d3d9.h>
-+#else
- #include <D3D11.h>
- #include <dxgi.h>
-+#endif
- #include <D3Dcompiler.h>
-
- #ifdef _MSC_VER
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-index d1d234b..21ad223 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-@@ -11,8 +11,11 @@
- #include "libGLESv2/main.h"
- #include "libGLESv2/Program.h"
- #include "libGLESv2/renderer/Renderer.h"
-+#ifndef ANGLE_ENABLE_D3D11
- #include "libGLESv2/renderer/Renderer9.h"
-+#else
- #include "libGLESv2/renderer/Renderer11.h"
-+#endif
- #include "libGLESv2/utilities.h"
- #include "third_party/trace_event/trace_event.h"
-
-@@ -21,6 +24,10 @@
- #define ANGLE_ENABLE_D3D11 0
- #endif
-
-+#ifndef D3DERR_OUTOFVIDEOMEMORY
-+#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
-+#endif
-+
- #ifdef __MINGW32__
-
- #ifndef D3DCOMPILER_DLL
-@@ -192,34 +199,14 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
- {
- rx::Renderer *renderer = NULL;
- EGLint status = EGL_BAD_ALLOC;
--
-- if (ANGLE_ENABLE_D3D11 ||
-- displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
-- displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
-- {
-- renderer = new rx::Renderer11(display, hDc);
--
-- if (renderer)
-- {
-- status = renderer->initialize();
-- }
--
-- if (status == EGL_SUCCESS)
-- {
-- return renderer;
-- }
-- else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
-- {
-- return NULL;
-- }
--
-- // Failed to create a D3D11 renderer, try creating a D3D9 renderer
-- delete renderer;
-- }
-
-+#if ANGLE_ENABLE_D3D11
-+ renderer = new rx::Renderer11(display, hDc);
-+#else
- bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
- renderer = new rx::Renderer9(display, hDc, softwareDevice);
--
-+#endif
-+
- if (renderer)
- {
- status = renderer->initialize();
---
-1.8.1.msysgit.1
-