diff options
Diffstat (limited to 'src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch')
-rw-r--r-- | src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch | 141 |
1 files changed, 0 insertions, 141 deletions
diff --git a/src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch b/src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch deleted file mode 100644 index 25a2f12847..0000000000 --- a/src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch +++ /dev/null @@ -1,141 +0,0 @@ -From e1b26c6669cafb5c1298d6e5476c24686fccf1bd Mon Sep 17 00:00:00 2001 -From: Andrew Knight <andrew.knight@digia.com> -Date: Thu, 20 Feb 2014 16:46:15 +0200 -Subject: [PATCH] Make DX9/DX11 support configurable - -ANGLE supports selecting the renderer on creation, choosing between -D3D11 and D3D9 backends. This patch improves upon this by enabling the -D3D backend(s) at compile time. This can make the binary size smaller -(no extra render is built) and ensures compatibility with Windows Runtime -when building only the D3D11 renderer. - -Change-Id: Id9473e0e631721083fe4026d475e37603a144c37 ---- - src/3rdparty/angle/src/libEGL/Display.cpp | 4 +++- - src/3rdparty/angle/src/libGLESv2/Texture.cpp | 6 +++++- - src/3rdparty/angle/src/libGLESv2/precompiled.h | 10 +++++++--- - .../angle/src/libGLESv2/renderer/Renderer.cpp | 19 +++++++++++++------ - 4 files changed, 28 insertions(+), 11 deletions(-) - -diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp -index 13ef701..a7f5f5a 100644 ---- a/src/3rdparty/angle/src/libEGL/Display.cpp -+++ b/src/3rdparty/angle/src/libEGL/Display.cpp -@@ -471,7 +471,6 @@ bool Display::hasExistingWindowSurface(HWND window) - - void Display::initExtensionString() - { -- HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll")); - bool shareHandleSupported = mRenderer->getShareHandleSupport(); - - mExtensionString = ""; -@@ -487,10 +486,13 @@ void Display::initExtensionString() - - mExtensionString += "EGL_ANGLE_query_surface_pointer "; - -+#if defined(ANGLE_ENABLE_D3D9) -+ HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll")); - if (swiftShader) - { - mExtensionString += "EGL_ANGLE_software_display "; - } -+#endif - - if (shareHandleSupported) - { -diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp -index 3deecaf..3257d05 100644 ---- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp -+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp -@@ -14,7 +14,11 @@ - #include "libGLESv2/main.h" - #include "libGLESv2/mathutil.h" - #include "libGLESv2/utilities.h" --#include "libGLESv2/renderer/d3d9/Blit.h" -+#if defined(ANGLE_ENABLE_D3D9) -+# include "libGLESv2/renderer/d3d9/Blit.h" -+#else -+# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN -+#endif - #include "libGLESv2/Renderbuffer.h" - #include "libGLESv2/renderer/Image.h" - #include "libGLESv2/renderer/Renderer.h" -diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h -index 58ad181..79490b1 100644 ---- a/src/3rdparty/angle/src/libGLESv2/precompiled.h -+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h -@@ -32,9 +32,13 @@ - #include <unordered_map> - #include <vector> - --#include <d3d9.h> --#include <d3d11.h> --#include <dxgi.h> -+#if defined(ANGLE_ENABLE_D3D9) -+# include <d3d9.h> -+#endif -+#if defined(ANGLE_ENABLE_D3D11) -+# include <d3d11.h> -+# include <dxgi.h> -+#endif - #include <d3dcompiler.h> - - #ifdef _MSC_VER -diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp -index 86be93f..3407353 100644 ---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp -+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp -@@ -11,14 +11,17 @@ - #include "libGLESv2/main.h" - #include "libGLESv2/Program.h" - #include "libGLESv2/renderer/Renderer.h" --#include "libGLESv2/renderer/d3d9/Renderer9.h" --#include "libGLESv2/renderer/d3d11/Renderer11.h" -+#if defined(ANGLE_ENABLE_D3D9) -+# include "libGLESv2/renderer/d3d9/Renderer9.h" -+#endif -+#if defined(ANGLE_ENABLE_D3D11) -+# include "libGLESv2/renderer/d3d11/Renderer11.h" -+#endif - #include "libGLESv2/utilities.h" - #include "third_party/trace_event/trace_event.h" - --#if !defined(ANGLE_ENABLE_D3D11) --// Enables use of the Direct3D 11 API for a default display, when available --#define ANGLE_ENABLE_D3D11 0 -+#ifndef D3DERR_OUTOFVIDEOMEMORY -+#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380) - #endif - - namespace rx -@@ -177,7 +180,8 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT - rx::Renderer *renderer = NULL; - EGLint status = EGL_BAD_ALLOC; - -- if (ANGLE_ENABLE_D3D11 || -+#if defined(ANGLE_ENABLE_D3D11) -+ if (displayId == EGL_DEFAULT_DISPLAY || - displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || - displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE) - { -@@ -200,7 +204,9 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT - // Failed to create a D3D11 renderer, try creating a D3D9 renderer - delete renderer; - } -+#endif // ANGLE_ENABLE_D3D11 - -+#if defined(ANGLE_ENABLE_D3D9) - bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE); - renderer = new rx::Renderer9(display, hDc, softwareDevice); - -@@ -213,6 +219,7 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT - { - return renderer; - } -+#endif // ANGLE_ENABLE_D3D9 - - return NULL; - } --- -1.8.4.msysgit.0 - |