summaryrefslogtreecommitdiffstats
path: root/src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch
diff options
context:
space:
mode:
Diffstat (limited to 'src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch')
-rw-r--r--src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch b/src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch
new file mode 100644
index 0000000000..55d1307601
--- /dev/null
+++ b/src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-or-t.patch
@@ -0,0 +1,69 @@
+From a3196fcfe7dd7aff5e5fa07d1a9bbf2c72fc0b41 Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Fri, 4 Jul 2014 08:39:54 +0300
+Subject: [PATCH 08/12] ANGLE: Dynamically load D3D compiler from a list or the
+ environment
+
+If the default compiler cannot be found, load it from a list of DLL names,
+including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
+the default compiler can also be specified by an environment variable,
+QT_D3DCOMPILER_DLL.
+
+Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
+---
+ .../src/libGLESv2/renderer/d3d/HLSLCompiler.cpp | 31 +++++++++++++++++++---
+ 1 file changed, 28 insertions(+), 3 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
+index 1df6a5e..31942e6 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
+@@ -24,6 +24,14 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
+
+ #endif // __MINGW32__ && !D3DCOMPILER_DLL
+
++#ifndef QT_D3DCOMPILER_DLL
++#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
++#endif
++
++#ifndef LoadLibrary
++#define LoadLibrary(dll) LoadPackagedLibrary(dll, NULL)
++#endif
++
+ namespace rx
+ {
+
+@@ -54,10 +62,27 @@ bool HLSLCompiler::initialize()
+ }
+ #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+
+- if (!mD3DCompilerModule)
++ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
++ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
++ if (!defaultCompiler)
++ defaultCompiler = QT_D3DCOMPILER_DLL;
++
++ const wchar_t *compilerDlls[] = {
++ defaultCompiler,
++ L"d3dcompiler_47.dll",
++ L"d3dcompiler_46.dll",
++ L"d3dcompiler_45.dll",
++ L"d3dcompiler_44.dll",
++ L"d3dcompiler_43.dll",
++ 0
++ };
++
++ // Load the first available known compiler DLL
++ for (int i = 0; compilerDlls[i]; ++i)
+ {
+- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+- mD3DCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
++ mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
++ if (mD3dCompilerModule)
++ break;
+ }
+
+ if (!mD3DCompilerModule)
+--
+1.9.0.msysgit.0
+