diff options
Diffstat (limited to 'src/angle/patches/0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch')
-rw-r--r-- | src/angle/patches/0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/angle/patches/0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch b/src/angle/patches/0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch new file mode 100644 index 0000000000..b53e11038b --- /dev/null +++ b/src/angle/patches/0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch @@ -0,0 +1,31 @@ +From 2d4a7aec7957e507cbf0b4b8dcf68abb26667e33 Mon Sep 17 00:00:00 2001 +From: Miikka Heikkinen <miikka.heikkinen@qt.io> +Date: Mon, 9 May 2016 13:13:20 +0300 +Subject: [PATCH] Fix ANGLE glGetUniform*v functions to work properly array + uniforms + +glGetUniform*v functions are supposed to return just a single +array element, so returning the whole array is always incorrect. + +Task-number: QTBUG-53072 +Change-Id: I22f05d420082d4d9de06d975b3d0f5e64d3e0c41 +--- + src/3rdparty/angle/src/libANGLE/Program.cpp | 2 +- + 1 file changed, 1 insertion(+), 1 deletion(-) + +diff --git a/src/3rdparty/angle/src/libANGLE/Program.cpp b/src/3rdparty/angle/src/libANGLE/Program.cpp +index 748ceae..69497c4 100644 +--- a/src/3rdparty/angle/src/libANGLE/Program.cpp ++++ b/src/3rdparty/angle/src/libANGLE/Program.cpp +@@ -2510,7 +2510,7 @@ void Program::getUniformInternal(GLint location, DestT *dataOut) const + return; + } + +- int components = VariableComponentCount(uniform.type) * uniform.elementCount(); ++ int components = VariableComponentCount(uniform.type); + + switch (componentType) + { +-- +2.6.3.windows.1 + |