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-rw-r--r--src/angle/patches/0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/angle/patches/0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch b/src/angle/patches/0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch
deleted file mode 100644
index b53e11038b..0000000000
--- a/src/angle/patches/0009-ANGLE-glGetUniform-v-functions-to-work-properly.patch
+++ /dev/null
@@ -1,31 +0,0 @@
-From 2d4a7aec7957e507cbf0b4b8dcf68abb26667e33 Mon Sep 17 00:00:00 2001
-From: Miikka Heikkinen <miikka.heikkinen@qt.io>
-Date: Mon, 9 May 2016 13:13:20 +0300
-Subject: [PATCH] Fix ANGLE glGetUniform*v functions to work properly array
- uniforms
-
-glGetUniform*v functions are supposed to return just a single
-array element, so returning the whole array is always incorrect.
-
-Task-number: QTBUG-53072
-Change-Id: I22f05d420082d4d9de06d975b3d0f5e64d3e0c41
----
- src/3rdparty/angle/src/libANGLE/Program.cpp | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/Program.cpp b/src/3rdparty/angle/src/libANGLE/Program.cpp
-index 748ceae..69497c4 100644
---- a/src/3rdparty/angle/src/libANGLE/Program.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/Program.cpp
-@@ -2510,7 +2510,7 @@ void Program::getUniformInternal(GLint location, DestT *dataOut) const
- return;
- }
-
-- int components = VariableComponentCount(uniform.type) * uniform.elementCount();
-+ int components = VariableComponentCount(uniform.type);
-
- switch (componentType)
- {
---
-2.6.3.windows.1
-