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-rw-r--r--src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch b/src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch
new file mode 100644
index 0000000000..7009dec1ba
--- /dev/null
+++ b/src/angle/patches/0012-ANGLE-Dynamically-load-D3D-compiler-from-a-list.patch
@@ -0,0 +1,59 @@
+From dff9676c60c51fa7af0749e1cb54305f112183e3 Mon Sep 17 00:00:00 2001
+From: Oliver Wolff <oliver.wolff@qt.io>
+Date: Mon, 10 Dec 2018 08:33:14 +0100
+Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list
+
+If the default compiler cannot be found, load it from a list of DLL names,
+including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
+the default compiler can also be specified by an environment variable,
+QT_D3DCOMPILER_DLL.
+---
+ src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp | 25 +++++++++++++++++++++++++
+ 1 file changed, 25 insertions(+)
+
+diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+index b38765070..5d47308d6 100644
+--- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
++++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
+@@ -14,6 +14,10 @@
+ #include "libANGLE/histogram_macros.h"
+ #include "third_party/trace_event/trace_event.h"
+
++#ifndef QT_D3DCOMPILER_DLL
++#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
++#endif
++
+ #if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
+ namespace
+ {
+@@ -130,6 +134,27 @@ gl::Error HLSLCompiler::ensureInitialized()
+ }
+ #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+
++ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
++ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
++ if (!defaultCompiler)
++ defaultCompiler = QT_D3DCOMPILER_DLL;
++
++ const wchar_t *compilerDlls[] = {
++ defaultCompiler,
++ L"d3dcompiler_47.dll",
++ L"d3dcompiler_46.dll",
++ L"d3dcompiler_43.dll",
++ 0
++ };
++
++ // Load the first available known compiler DLL
++ for (int i = 0; compilerDlls[i]; ++i)
++ {
++ mD3DCompilerModule = LoadLibrary(compilerDlls[i]);
++ if (mD3DCompilerModule)
++ break;
++ }
++
+ if (!mD3DCompilerModule)
+ {
+ // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+--
+2.15.0.windows.1
+