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-rw-r--r--src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch48
1 files changed, 0 insertions, 48 deletions
diff --git a/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch b/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch
deleted file mode 100644
index afc9f256a1..0000000000
--- a/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch
+++ /dev/null
@@ -1,48 +0,0 @@
-From bbfd3cfcf6e1195d86368b61ce39504ce6acda50 Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@theqtcompany.com>
-Date: Wed, 12 Nov 2014 17:09:23 +0200
-Subject: [PATCH 12/16] ANGLE: fix semantic index lookup
-
-The sorted semantic index table was returning a direct mapping to the
-new indices, instead of the old indices. This caused a mismatch in the
-GL type lookup for the translated attribute.
-
-Change-Id: I75d05ed707f56c45210e3dcbc277f894e3dc5a48
----
- src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp | 2 +-
- .../angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp | 4 ++--
- 2 files changed, 3 insertions(+), 3 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
-index 0619023..6d64b38 100644
---- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
-@@ -1216,7 +1216,7 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA
- for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
- {
- int oldIndex = mAttributesByLayout[i];
-- sortedSemanticIndices[i] = mSemanticIndex[oldIndex];
-+ sortedSemanticIndices[i] = oldIndex;
- attributes[i] = oldTranslatedAttributes[oldIndex];
- }
- }
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
-index e41f238..ff90a6a 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/InputLayoutCache.cpp
-@@ -113,10 +113,10 @@ gl::Error InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl
- // Record the type of the associated vertex shader vector in our key
- // This will prevent mismatched vertex shaders from using the same input layout
- GLint attributeSize;
-- programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
-+ programBinary->getActiveAttribute(sortedSemanticIndices[i], 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
-
- ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName;
-- ilKey.elements[ilKey.elementCount].desc.SemanticIndex = sortedSemanticIndices[i];
-+ ilKey.elements[ilKey.elementCount].desc.SemanticIndex = i;
- ilKey.elements[ilKey.elementCount].desc.Format = vertexFormatInfo.nativeFormat;
- ilKey.elements[ilKey.elementCount].desc.InputSlot = i;
- ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0;
---
-1.9.4.msysgit.1
-