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-rw-r--r--src/angle/patches/0014-ANGLE-Fix-flickering-on-resize-when-D3D9-is-used.patch157
1 files changed, 0 insertions, 157 deletions
diff --git a/src/angle/patches/0014-ANGLE-Fix-flickering-on-resize-when-D3D9-is-used.patch b/src/angle/patches/0014-ANGLE-Fix-flickering-on-resize-when-D3D9-is-used.patch
deleted file mode 100644
index e389219976..0000000000
--- a/src/angle/patches/0014-ANGLE-Fix-flickering-on-resize-when-D3D9-is-used.patch
+++ /dev/null
@@ -1,157 +0,0 @@
-From 0a6fe2a93f451997d01e5e326846e0911d22622b Mon Sep 17 00:00:00 2001
-From: Oliver Wolff <oliver.wolff@qt.io>
-Date: Wed, 31 May 2017 15:50:28 +0200
-Subject: [PATCH] ANGLE: Fix flickering on resize when D3D9 is used
-
-By reverting ANGLE change d3b84ab51db09de238459b0dff2e8420c09aabf3
-we get rid of the flickering that happens on resize when D3D9 is
-used. The issue that was fixed there is not relevant in Qt's
-context so it is safe to revert the change.
-
-Task-number: QTBUG-59893
-Change-Id: I9306314b892612fbd1f7a058a2e606aedc0367bb
----
- .../angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp | 87 ++++++++++++++++++++++
- .../angle/src/libANGLE/renderer/d3d/SurfaceD3D.h | 4 +
- 2 files changed, 91 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
-index 3d27548..f567f47 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
-@@ -61,16 +61,19 @@ SurfaceD3D::SurfaceD3D(RendererD3D *renderer,
- mDepthStencilFormat(config->depthStencilFormat),
- mSwapChain(nullptr),
- mSwapIntervalDirty(true),
-+ mWindowSubclassed(false),
- mNativeWindow(window, config, directComposition == EGL_TRUE),
- mWidth(width),
- mHeight(height),
- mSwapInterval(1),
- mShareHandle(reinterpret_cast<HANDLE *>(shareHandle))
- {
-+ subclassWindow();
- }
-
- SurfaceD3D::~SurfaceD3D()
- {
-+ unsubclassWindow();
- releaseSwapChain();
- }
-
-@@ -243,6 +246,90 @@ egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
- return egl::Error(EGL_SUCCESS);
- }
-
-+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-+#define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
-+#define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
-+
-+static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
-+{
-+ if (message == WM_SIZE)
-+ {
-+ SurfaceD3D* surf = reinterpret_cast<SurfaceD3D*>(GetProp(hwnd, kSurfaceProperty));
-+ if(surf)
-+ {
-+ surf->checkForOutOfDateSwapChain();
-+ }
-+ }
-+ WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
-+ return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
-+}
-+#endif
-+
-+void SurfaceD3D::subclassWindow()
-+{
-+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-+ HWND window = mNativeWindow.getNativeWindow();
-+ if (!window)
-+ {
-+ return;
-+ }
-+
-+ DWORD processId;
-+ DWORD threadId = GetWindowThreadProcessId(window, &processId);
-+ if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId())
-+ {
-+ return;
-+ }
-+
-+ SetLastError(0);
-+ LONG_PTR oldWndProc = SetWindowLongPtr(window, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
-+ if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS)
-+ {
-+ mWindowSubclassed = false;
-+ return;
-+ }
-+
-+ SetProp(window, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
-+ SetProp(window, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
-+ mWindowSubclassed = true;
-+#endif
-+}
-+
-+void SurfaceD3D::unsubclassWindow()
-+{
-+ if (!mWindowSubclassed)
-+ {
-+ return;
-+ }
-+
-+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
-+ HWND window = mNativeWindow.getNativeWindow();
-+ if (!window)
-+ {
-+ return;
-+ }
-+
-+ // un-subclass
-+ LONG_PTR parentWndFunc = reinterpret_cast<LONG_PTR>(GetProp(window, kParentWndProc));
-+
-+ // Check the windowproc is still SurfaceWindowProc.
-+ // If this assert fails, then it is likely the application has subclassed the
-+ // hwnd as well and did not unsubclass before destroying its EGL context. The
-+ // application should be modified to either subclass before initializing the
-+ // EGL context, or to unsubclass before destroying the EGL context.
-+ if(parentWndFunc)
-+ {
-+ LONG_PTR prevWndFunc = SetWindowLongPtr(window, GWLP_WNDPROC, parentWndFunc);
-+ UNUSED_ASSERTION_VARIABLE(prevWndFunc);
-+ ASSERT(prevWndFunc == reinterpret_cast<LONG_PTR>(SurfaceWindowProc));
-+ }
-+
-+ RemoveProp(window, kSurfaceProperty);
-+ RemoveProp(window, kParentWndProc);
-+#endif
-+ mWindowSubclassed = false;
-+}
-+
- bool SurfaceD3D::checkForOutOfDateSwapChain()
- {
- RECT client;
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
-index b925bfc..67d408d 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
-@@ -82,6 +82,9 @@ class SurfaceD3D : public SurfaceImpl
- egl::Error resetSwapChain(int backbufferWidth, int backbufferHeight);
- egl::Error resizeSwapChain(int backbufferWidth, int backbufferHeight);
-
-+ void subclassWindow();
-+ void unsubclassWindow();
-+
- RendererD3D *mRenderer;
- egl::Display *mDisplay;
-
-@@ -93,6 +96,7 @@ class SurfaceD3D : public SurfaceImpl
-
- SwapChainD3D *mSwapChain;
- bool mSwapIntervalDirty;
-+ bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
-
- NativeWindow mNativeWindow; // Handler for the Window that the surface is created for.
- EGLint mWidth;
---
-2.10.2.windows.1
-