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-rw-r--r--src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch309
1 files changed, 235 insertions, 74 deletions
diff --git a/src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch b/src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch
index 7d914766a0..f78474f11a 100644
--- a/src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch
+++ b/src/angle/patches/0015-ANGLE-Fix-angle-d3d11-on-MSVC2010.patch
@@ -1,23 +1,28 @@
-From 373b3f67352e9a6f599c6a9dd9aee3b4836e0a3f Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@digia.com>
-Date: Mon, 22 Sep 2014 23:41:48 +0300
+From d9a9219ea2181dd4c1939d05747a21b67f16a906 Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@theqtcompany.com>
+Date: Thu, 13 Nov 2014 16:33:53 +0200
Subject: [PATCH 15/16] ANGLE: Fix -angle-d3d11 on MSVC2010
Allow the D3D11 renderer to build with the June 2010 DirectX SDK.
Change-Id: I2343acedab16845d6a0d4a53cf3145f583efc4a7
---
- src/3rdparty/angle/src/common/platform.h | 6 ++
- .../renderer/d3d/d3d11/renderer11_utils.cpp | 89 ++++++++++++++++++++++
- 2 files changed, 95 insertions(+)
+ src/3rdparty/angle/src/common/platform.h | 8 +-
+ src/3rdparty/angle/src/libGLESv2/Context.cpp | 8 +-
+ src/3rdparty/angle/src/libGLESv2/Data.h | 2 +-
+ src/3rdparty/angle/src/libGLESv2/State.cpp | 6 +-
+ .../src/libGLESv2/renderer/d3d/RendererD3D.cpp | 4 +-
+ .../libGLESv2/renderer/d3d/d3d11/Renderer11.cpp | 4 +-
+ .../renderer/d3d/d3d11/renderer11_utils.cpp | 137 +++++++++++++++++++++
+ 7 files changed, 156 insertions(+), 13 deletions(-)
diff --git a/src/3rdparty/angle/src/common/platform.h b/src/3rdparty/angle/src/common/platform.h
-index 7d0d957..3c619f3 100644
+index 8b2190d..972eee2 100644
--- a/src/3rdparty/angle/src/common/platform.h
+++ b/src/3rdparty/angle/src/common/platform.h
-@@ -52,7 +52,9 @@
+@@ -52,17 +52,23 @@
- # if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_PERF)
+ # if defined(ANGLE_ENABLE_D3D9)
# include <d3d9.h>
+# if !defined(COMPILER_IMPLEMENTATION)
# include <d3dcompiler.h>
@@ -25,11 +30,13 @@ index 7d0d957..3c619f3 100644
# endif
# if defined(ANGLE_ENABLE_D3D11)
-@@ -60,8 +62,12 @@
+ # include <d3d10_1.h>
# include <d3d10.h>
# include <d3d11.h>
+-# include <d3d11_1.h>
# include <dxgi.h>
-+# if _MSC_VER >= 1700
++# if defined(_MSC_VER) && (_MSC_VER >= 1700)
++# include <d3d11_1.h>
# include <dxgi1_2.h>
+# endif
+# if !defined(COMPILER_IMPLEMENTATION)
@@ -37,12 +44,118 @@ index 7d0d957..3c619f3 100644
+# endif
# endif
- # undef near
+ # if defined(ANGLE_ENABLE_WINDOWS_STORE)
+diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
+index fe9b1a2..b87689c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
+@@ -168,9 +168,9 @@ Context::~Context()
+ }
+ mIncompleteTextures.clear();
+
+- for (auto &zeroTexture : mZeroTextures)
++ for (TextureMap::iterator i = mZeroTextures.begin(); i != mZeroTextures.end(); i++)
+ {
+- zeroTexture.second.set(NULL);
++ i->second.set(NULL);
+ }
+ mZeroTextures.clear();
+
+@@ -354,7 +354,7 @@ void Context::deleteFenceSync(GLsync fenceSync)
+
+ void Context::deleteVertexArray(GLuint vertexArray)
+ {
+- auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
++ VertexArrayMap::iterator vertexArrayObject = mVertexArrayMap.find(vertexArray);
+
+ if (vertexArrayObject != mVertexArrayMap.end())
+ {
+@@ -460,7 +460,7 @@ FenceSync *Context::getFenceSync(GLsync handle) const
+
+ VertexArray *Context::getVertexArray(GLuint handle) const
+ {
+- auto vertexArray = mVertexArrayMap.find(handle);
++ VertexArrayMap::const_iterator vertexArray = mVertexArrayMap.find(handle);
+
+ if (vertexArray == mVertexArrayMap.end())
+ {
+diff --git a/src/3rdparty/angle/src/libGLESv2/Data.h b/src/3rdparty/angle/src/libGLESv2/Data.h
+index cff872a..9234403 100644
+--- a/src/3rdparty/angle/src/libGLESv2/Data.h
++++ b/src/3rdparty/angle/src/libGLESv2/Data.h
+@@ -14,7 +14,7 @@
+ namespace gl
+ {
+
+-struct Data final
++struct Data
+ {
+ public:
+ Data(GLint clientVersion, const State &state, const Caps &caps,
+diff --git a/src/3rdparty/angle/src/libGLESv2/State.cpp b/src/3rdparty/angle/src/libGLESv2/State.cpp
+index e7acda2..b5b62f5 100644
+--- a/src/3rdparty/angle/src/libGLESv2/State.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/State.cpp
+@@ -665,13 +665,13 @@ void State::detachTexture(const TextureMap &zeroTextures, GLuint texture)
+
+ void State::initializeZeroTextures(const TextureMap &zeroTextures)
+ {
+- for (const auto &zeroTexture : zeroTextures)
++ for (TextureMap::const_iterator i = zeroTextures.begin(); i != zeroTextures.end(); i++)
+ {
+- auto &samplerTextureArray = mSamplerTextures[zeroTexture.first];
++ TextureBindingVector &samplerTextureArray = mSamplerTextures[i->first];
+
+ for (size_t textureUnit = 0; textureUnit < samplerTextureArray.size(); ++textureUnit)
+ {
+- samplerTextureArray[textureUnit].set(zeroTexture.second.get());
++ samplerTextureArray[textureUnit].set(i->second.get());
+ }
+ }
+ }
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
+index 6f58243..97da6da 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/RendererD3D.cpp
+@@ -27,9 +27,9 @@ RendererD3D::RendererD3D(egl::Display *display)
+
+ RendererD3D::~RendererD3D()
+ {
+- for (auto &incompleteTexture : mIncompleteTextures)
++ for (gl::TextureMap::iterator i = mIncompleteTextures.begin(); i != mIncompleteTextures.end(); ++i)
+ {
+- incompleteTexture.second.set(NULL);
++ i->second.set(NULL);
+ }
+ mIncompleteTextures.clear();
+ }
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+index 46b9984..a28fd78 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+@@ -873,7 +873,7 @@ bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count)
+
+ void Renderer11::unsetSRVsWithResource(gl::SamplerType samplerType, const ID3D11Resource *resource)
+ {
+- auto &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
++ std::vector<ID3D11ShaderResourceView *> &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
+
+ for (size_t resourceIndex = 0; resourceIndex < currentSRVs.size(); ++resourceIndex)
+ {
+@@ -3398,7 +3398,7 @@ Workarounds Renderer11::generateWorkarounds() const
+
+ void Renderer11::setShaderResource(gl::SamplerType shaderType, UINT resourceSlot, ID3D11ShaderResourceView *srv)
+ {
+- auto &currentSRVs = (shaderType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
++ std::vector<ID3D11ShaderResourceView *> &currentSRVs = (shaderType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
+
+ ASSERT(static_cast<size_t>(resourceSlot) < currentSRVs.size());
+
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
-index 06a22eb..345fd24 100644
+index cbfe557..5831c57 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
-@@ -17,6 +17,37 @@
+@@ -18,6 +18,85 @@
#include <algorithm>
@@ -76,300 +189,348 @@ index 06a22eb..345fd24 100644
+#ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
+# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
+#endif
++#ifndef D3D11_REQ_TEXTURECUBE_DIMENSION
++# define D3D11_REQ_TEXTURECUBE_DIMENSION 16384
++#endif
++#ifndef D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
++# define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
++#endif
++#ifndef D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
++# define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
++#endif
++#ifndef D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
++# define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
++#endif
++#ifndef D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
++# define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
++#endif
++#ifndef D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT
++# define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT 32
++#endif
++#ifndef D3D11_STANDARD_VERTEX_ELEMENT_COUNT
++# define D3D11_STANDARD_VERTEX_ELEMENT_COUNT 32
++#endif
++#ifndef D3D10_1_SO_BUFFER_SLOT_COUNT
++# define D3D10_1_SO_BUFFER_SLOT_COUNT 4
++#endif
++#ifndef D3D11_SO_BUFFER_SLOT_COUNT
++# define D3D11_SO_BUFFER_SLOT_COUNT 4
++#endif
++#ifndef D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
++# define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
++#endif
++#ifndef D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
++# define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 16
++#endif
++#ifndef D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE
++# define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
++#endif
++#ifndef D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE
++# define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
++#endif
++#ifndef D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
++# define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
++#endif
++#ifndef D3D11_PS_INPUT_REGISTER_COUNT
++# define D3D11_PS_INPUT_REGISTER_COUNT 32
++#endif
++#ifndef D3D10_1_VS_OUTPUT_REGISTER_COUNT
++# define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
++#endif
+
namespace rx
{
-@@ -275,7 +306,9 @@ static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
+@@ -276,7 +355,9 @@ static bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return true;
-@@ -293,7 +326,9 @@ static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
+@@ -294,7 +375,9 @@ static float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_MAX_MAXANISOTROPY;
case D3D_FEATURE_LEVEL_10_1:
-@@ -313,7 +348,9 @@ static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+@@ -314,7 +397,9 @@ static bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return true;
-@@ -333,7 +370,9 @@ static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+@@ -334,7 +419,9 @@ static bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
-@@ -351,7 +390,9 @@ static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
+@@ -352,7 +439,9 @@ static bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
-@@ -374,7 +415,9 @@ static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
+@@ -375,7 +464,9 @@ static bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0:
-@@ -392,7 +435,9 @@ static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel
+@@ -393,7 +484,9 @@ static size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
case D3D_FEATURE_LEVEL_10_1:
-@@ -410,7 +455,9 @@ static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+@@ -411,7 +504,9 @@ static size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
case D3D_FEATURE_LEVEL_10_1:
-@@ -428,7 +475,9 @@ static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
+@@ -429,7 +524,9 @@ static size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURECUBE_DIMENSION;
case D3D_FEATURE_LEVEL_10_1:
-@@ -446,7 +495,9 @@ static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
+@@ -447,7 +544,9 @@ static size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
case D3D_FEATURE_LEVEL_10_1:
-@@ -464,7 +515,9 @@ static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+@@ -465,7 +564,9 @@ static size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
case D3D_FEATURE_LEVEL_10_1:
-@@ -482,7 +535,9 @@ static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
+@@ -483,7 +584,9 @@ static size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_VIEWPORT_BOUNDS_MAX;
case D3D_FEATURE_LEVEL_10_1:
-@@ -506,7 +561,9 @@ static size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel)
+@@ -507,7 +610,9 @@ static size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return std::numeric_limits<GLint>::max();
-@@ -528,7 +585,9 @@ static size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel)
+@@ -529,7 +634,9 @@ static size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return std::numeric_limits<GLint>::max();
-@@ -545,7 +604,9 @@ static size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel)
+@@ -546,7 +653,9 @@ static size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_STANDARD_VERTEX_ELEMENT_COUNT;
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT;
-@@ -565,7 +626,9 @@ static size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+@@ -566,7 +675,9 @@ static size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
// TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
case D3D_FEATURE_LEVEL_10_1:
-@@ -590,7 +653,9 @@ static size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
+@@ -591,7 +702,9 @@ static size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedVertexUniformBuffers();
case D3D_FEATURE_LEVEL_10_1:
-@@ -617,7 +682,9 @@ static size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
+@@ -618,7 +731,9 @@ static size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
-@@ -636,7 +703,9 @@ static size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel)
+@@ -637,7 +752,9 @@ static size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
case D3D_FEATURE_LEVEL_10_1:
-@@ -658,7 +727,9 @@ static size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+@@ -659,7 +776,9 @@ static size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel)
// TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
case D3D_FEATURE_LEVEL_10_1:
-@@ -683,7 +754,9 @@ static size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
+@@ -684,7 +803,9 @@ static size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - GetReservedPixelUniformBuffers();
case D3D_FEATURE_LEVEL_10_1:
-@@ -702,7 +775,9 @@ static size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel)
+@@ -703,7 +824,9 @@ static size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors();
case D3D_FEATURE_LEVEL_10_1:
-@@ -721,7 +796,9 @@ static size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel)
+@@ -722,7 +845,9 @@ static size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
case D3D_FEATURE_LEVEL_10_1:
-@@ -740,7 +817,9 @@ static int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
+@@ -741,7 +866,9 @@ static int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
case D3D_FEATURE_LEVEL_10_1:
-@@ -759,7 +838,9 @@ static int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
+@@ -760,7 +887,9 @@ static int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
case D3D_FEATURE_LEVEL_10_1:
case D3D_FEATURE_LEVEL_10_0: return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
-@@ -782,7 +863,9 @@ static size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel)
+@@ -783,7 +912,9 @@ static size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel)
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
case D3D_FEATURE_LEVEL_10_1:
-@@ -801,7 +884,9 @@ static size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel)
+@@ -802,7 +933,9 @@ static size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel)
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0: return D3D11_SO_BUFFER_SLOT_COUNT;
case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SO_BUFFER_SLOT_COUNT;
-@@ -819,7 +904,9 @@ static size_t GetMaximumStreamOutputInterleavedComponenets(D3D_FEATURE_LEVEL fea
+@@ -820,7 +953,9 @@ static size_t GetMaximumStreamOutputInterleavedComponents(D3D_FEATURE_LEVEL feat
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
case D3D_FEATURE_LEVEL_11_0:
case D3D_FEATURE_LEVEL_10_1:
-@@ -837,7 +924,9 @@ static size_t GetMaximumStreamOutputSeparateCompeonents(D3D_FEATURE_LEVEL featur
+@@ -838,7 +973,9 @@ static size_t GetMaximumStreamOutputSeparateComponents(D3D_FEATURE_LEVEL feature
{
switch (featureLevel)
{
-+#if _MSC_VER >= 1700
++#if !defined(_MSC_VER) || (_MSC_VER >= 1800)
case D3D_FEATURE_LEVEL_11_1:
+#endif
- case D3D_FEATURE_LEVEL_11_0: return GetMaximumStreamOutputInterleavedComponenets(featureLevel) /
+ case D3D_FEATURE_LEVEL_11_0: return GetMaximumStreamOutputInterleavedComponents(featureLevel) /
GetMaximumStreamOutputBuffers(featureLevel);
--
-1.9.0.msysgit.0
+1.9.4.msysgit.1