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-rw-r--r--src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch b/src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch
deleted file mode 100644
index 9380437761..0000000000
--- a/src/angle/patches/0015-ANGLE-Invalidate-client-window-area-when-resizing-sw.patch
+++ /dev/null
@@ -1,37 +0,0 @@
-From 7d300c6e7d05f4e31c966f1298d11da3eae9d679 Mon Sep 17 00:00:00 2001
-From: Val Doroshchuk <valentyn.doroshchuk@qt.io>
-Date: Fri, 21 Jun 2019 11:24:06 +0200
-Subject: [PATCH] ANGLE: Invalidate client window area when resizing swap chain
-
-Inspired by:
-https://codereview.appspot.com/6812076/
-Resizing a window larger results in the newly exposed region being invalidated
-but the old region is treated as valid.
-This can result in the old region no longer updating.
-Was added to D3D9.
-
-Improving a fix from Filippo Cucchetto:
-https://codereview.qt-project.org/c/qt/qtbase/+/195336
-and pushing to D3D11.
-
-ifndef protects against compilation error for WinRT.
-Invalidate() should be used only for desktop apps.
-
-diff --git a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-index dcfd06484d..e8f13b388f 100644
---- a/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
-@@ -504,6 +504,10 @@ EGLint SwapChain11::resize(const gl::Context *context,
- ASSERT(SUCCEEDED(result));
- if (SUCCEEDED(result))
- {
-+#ifndef ANGLE_ENABLE_WINDOWS_STORE
-+ if (mNativeWindow->getNativeWindow())
-+ InvalidateRect(mNativeWindow->getNativeWindow(), nullptr, FALSE);
-+#endif
- const auto &format =
- d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
- mBackBufferTexture.set(backbufferTexture, format);
---
-2.14.2.windows.1
-