diff options
Diffstat (limited to 'src/angle/patches/0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch')
-rw-r--r-- | src/angle/patches/0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/angle/patches/0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch b/src/angle/patches/0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch deleted file mode 100644 index 200a8105de..0000000000 --- a/src/angle/patches/0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch +++ /dev/null @@ -1,31 +0,0 @@ -From 9632c57033b514bfb10a0dfa7ba51ec27a944616 Mon Sep 17 00:00:00 2001 -From: Andrew Knight <andrew.knight@digia.com> -Date: Tue, 6 May 2014 13:35:14 +0300 -Subject: [PATCH] ANGLE D3D11: Don't use mipmaps in level 9 textures - -As the mipmaps levels aren't being generated on level 9, they shouldn't -be used. Fall back to multisampled textures instead (which is the -behavior for non-power-of-two textures anyway). This fixes an issue in -which textured polygons (e.g. QML Images) turn black when scaled down. - -Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd ---- - src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp | 2 +- - 1 file changed, 1 insertion(+), 1 deletion(-) - -diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp -index fdfbe52..0c981ac 100644 ---- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp -+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp -@@ -257,7 +257,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum - D3D11_TEXTURE2D_DESC desc; - desc.Width = width; // Compressed texture size constraints? - desc.Height = height; -- desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0; -+ desc.MipLevels = mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? ((levels > 0) ? levels + mLodOffset : 0) : 1; - desc.ArraySize = 1; - desc.Format = mTextureFormat; - desc.SampleDesc.Count = 1; --- -1.9.0.msysgit.0 - |