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-rw-r--r--src/angle/patches/0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/angle/patches/0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch b/src/angle/patches/0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
deleted file mode 100644
index 200a8105de..0000000000
--- a/src/angle/patches/0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
+++ /dev/null
@@ -1,31 +0,0 @@
-From 9632c57033b514bfb10a0dfa7ba51ec27a944616 Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@digia.com>
-Date: Tue, 6 May 2014 13:35:14 +0300
-Subject: [PATCH] ANGLE D3D11: Don't use mipmaps in level 9 textures
-
-As the mipmaps levels aren't being generated on level 9, they shouldn't
-be used. Fall back to multisampled textures instead (which is the
-behavior for non-power-of-two textures anyway). This fixes an issue in
-which textured polygons (e.g. QML Images) turn black when scaled down.
-
-Change-Id: I648b8be473dc38f4e1b26724cbaff610e586fdbd
----
- src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp | 2 +-
- 1 file changed, 1 insertion(+), 1 deletion(-)
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
-index fdfbe52..0c981ac 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
-@@ -257,7 +257,7 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = width; // Compressed texture size constraints?
- desc.Height = height;
-- desc.MipLevels = (levels > 0) ? levels + mLodOffset : 0;
-+ desc.MipLevels = mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? ((levels > 0) ? levels + mLodOffset : 0) : 1;
- desc.ArraySize = 1;
- desc.Format = mTextureFormat;
- desc.SampleDesc.Count = 1;
---
-1.9.0.msysgit.0
-