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-rw-r--r--src/angle/src/d3dcompiler/main.cpp328
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diff --git a/src/angle/src/d3dcompiler/main.cpp b/src/angle/src/d3dcompiler/main.cpp
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--- a/src/angle/src/d3dcompiler/main.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include <QByteArray>
-#include <QCryptographicHash>
-#include <QDateTime>
-#include <QDir>
-#include <QElapsedTimer>
-#include <QFile>
-#include <QLoggingCategory>
-#include <QStandardPaths>
-#include <QThread>
-
-#include <qt_windows.h>
-#include <d3dcommon.h>
-
-#ifdef D3DCOMPILER_LINKED
-namespace D3D {
-# include <d3dcompiler.h>
-}
-#endif // D3DCOMPILER_LINKED
-
-Q_LOGGING_CATEGORY(QT_D3DCOMPILER, "qt.angle.d3dcompiler")
-
-namespace D3DCompiler {
-
-typedef HRESULT (WINAPI *D3DCompileFunc)(const void *data, SIZE_T data_size, const char *filename,
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
- const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
-static D3DCompileFunc compile;
-
-class Blob : public ID3DBlob
-{
-public:
- Blob(const QByteArray &data) : m_data(data)
- {
- IIDFromString(L"00000000-0000-0000-C000-000000000046", &IID_IUnknown);
- IIDFromString(L"8BA5FB08-5195-40e2-AC58-0D989C3A0102", &IID_ID3DBlob);
- }
-
- virtual ~Blob()
- {
- }
-
- // ID3DBlob
- LPVOID __stdcall GetBufferPointer()
- {
- return m_data.data();
- }
-
- SIZE_T __stdcall GetBufferSize()
- {
- return m_data.size();
- }
-
- // IUnknown
- HRESULT __stdcall QueryInterface(REFIID riid, void **ppv)
- {
- IUnknown *out = 0;
- if (riid == IID_IUnknown)
- out = static_cast<IUnknown*>(this);
- else if (riid == IID_ID3DBlob)
- out = this;
-
- *ppv = out;
- if (!out)
- return E_NOINTERFACE;
-
- out->AddRef();
- return S_OK;
- }
-
- ULONG __stdcall AddRef()
- {
- return ++m_ref;
- }
-
- ULONG __stdcall Release()
- {
- ULONG ref = --m_ref;
- if (!m_ref)
- delete this;
-
- return ref;
- }
-
-private:
- QByteArray m_data;
- ULONG m_ref;
-
- // These symbols might be missing, so define them here
- IID IID_IUnknown;
- IID IID_ID3DBlob;
-};
-
-static bool loadCompiler()
-{
-#ifndef D3DCOMPILER_LINKED
- static HMODULE d3dcompiler = 0;
- if (!d3dcompiler) {
- const wchar_t *dllNames[] = {
- L"d3dcompiler_47.dll",
- L"d3dcompiler_46.dll",
- L"d3dcompiler_45.dll",
- L"d3dcompiler_44.dll",
- L"d3dcompiler_43.dll",
- 0
- };
- for (int i = 0; const wchar_t *name = dllNames[i]; ++i) {
-#ifndef Q_OS_WINRT
- d3dcompiler = LoadLibrary(name);
-#else
- d3dcompiler = LoadPackagedLibrary(name, NULL);
-#endif
- if (d3dcompiler) {
- qCDebug(QT_D3DCOMPILER) << "Found" << QString::fromWCharArray(name);
- D3DCompiler::compile = reinterpret_cast<D3DCompiler::D3DCompileFunc>(GetProcAddress(d3dcompiler, "D3DCompile"));
- if (D3DCompiler::compile) {
- qCDebug(QT_D3DCOMPILER) << "Loaded" << QString::fromWCharArray(name);
- break;
- }
- qCDebug(QT_D3DCOMPILER) << "Failed to load" << QString::fromWCharArray(name);
- }
- }
-
- if (!d3dcompiler)
- qCDebug(QT_D3DCOMPILER) << "Unable to load D3D shader compiler.";
- }
-#else // !D3DCOMPILER_LINKED
- compile = &D3D::D3DCompile;
-#endif // D3DCOMPILER_LINKED
- return bool(compile);
-}
-
-static QString cacheKeyFor(const void *data)
-{
- return QString::fromUtf8(QCryptographicHash::hash(reinterpret_cast<const char *>(data), QCryptographicHash::Sha1).toHex());
-}
-
-} // namespace D3DCompiler
-
-#ifdef __MINGW32__
-extern "C"
-#endif
-__declspec(dllexport) HRESULT WINAPI D3DCompile(
- const void *, SIZE_T, const char *, const D3D_SHADER_MACRO *, ID3DInclude *,
- const char *, const char *, UINT, UINT, ID3DBlob **, ID3DBlob **);
-
-HRESULT WINAPI D3DCompile(
- const void *data, SIZE_T data_size, const char *filename,
- const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
- const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **errorMsgs)
-{
- // Shortcut to compile using the runtime compiler if it is available
- static bool compilerAvailable =
- !qgetenv("QT_D3DCOMPILER_DISABLE_DLL").toInt() && D3DCompiler::loadCompiler();
- if (compilerAvailable) {
- HRESULT hr = D3DCompiler::compile(data, data_size, filename, defines, include, entrypoint,
- target, sflags, eflags, shader, errorMsgs);
- return hr;
- }
-
- static bool initialized = false;
- static QStringList binaryPaths;
- static QString sourcePath;
- if (!initialized) {
- // Precompiled directory
- QString precompiledPath;
- if (qEnvironmentVariableIsSet("QT_D3DCOMPILER_BINARY_DIR"))
- precompiledPath = QString::fromLocal8Bit(qgetenv("QT_D3DCOMPILER_BINARY_DIR"));
- else
- precompiledPath = QStringLiteral(":/qt.d3dcompiler/"); // Default QRC path
- if (QDir(precompiledPath).exists())
- binaryPaths.append(precompiledPath);
-
- // Service directory
- QString base;
- if (qEnvironmentVariableIsSet("QT_D3DCOMPILER_DIR"))
- base = QString::fromLocal8Bit(qgetenv("QT_D3DCOMPILER_DIR"));
-
- if (base.isEmpty()) {
- const QString location = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
- if (!location.isEmpty())
- base = location + QStringLiteral("/d3dcompiler");
- }
-
- // Create the directory structure
- QDir baseDir(base);
- if (!baseDir.exists()) {
- baseDir.cdUp();
- if (!baseDir.mkdir(QStringLiteral("d3dcompiler"))) {
- qCWarning(QT_D3DCOMPILER) << "Unable to create shader base directory:"
- << QDir::toNativeSeparators(baseDir.absolutePath());
- if (binaryPaths.isEmpty()) // No possibility to get a shader, abort
- return E_FAIL;
- }
- baseDir.cd(QStringLiteral("d3dcompiler"));
- }
-
- if (!baseDir.exists(QStringLiteral("binary")) && !baseDir.mkdir(QStringLiteral("binary"))) {
- qCWarning(QT_D3DCOMPILER) << "Unable to create shader binary directory:"
- << QDir::toNativeSeparators(baseDir.absoluteFilePath(QStringLiteral("binary")));
- if (binaryPaths.isEmpty()) // No possibility to get a shader, abort
- return E_FAIL;
- } else {
- binaryPaths.append(baseDir.absoluteFilePath(QStringLiteral("binary/")));
- }
-
- if (!baseDir.exists(QStringLiteral("source")) && !baseDir.mkdir(QStringLiteral("source"))) {
- qCWarning(QT_D3DCOMPILER) << "Unable to create shader source directory:"
- << QDir::toNativeSeparators(baseDir.absoluteFilePath(QStringLiteral("source")));
- } else {
- sourcePath = baseDir.absoluteFilePath(QStringLiteral("source/"));
- }
-
- initialized = true;
- }
-
- QByteArray macros;
- if (const D3D_SHADER_MACRO *macro = defines) {
- while (macro) {
- macros.append('#').append(macro->Name).append(' ').append(macro->Definition).append('\n');
- ++macro;
- }
- }
-
- const QByteArray sourceData = macros + QByteArray::fromRawData(reinterpret_cast<const char *>(data), data_size);
- const QString fileName = D3DCompiler::cacheKeyFor(sourceData)
- + QLatin1Char('!') + QString::fromUtf8(entrypoint)
- + QLatin1Char('!') + QString::fromUtf8(target)
- + QLatin1Char('!') + QString::number(sflags);
-
- // Check if pre-compiled shader blob is available
- foreach (const QString &path, binaryPaths) {
- QString blobName = path + fileName;
- QFile blob(blobName);
- while (!blob.exists()) {
- // Progressively drop optional parts
- blobName.truncate(blobName.lastIndexOf(QLatin1Char('!')));
- if (blobName.isEmpty())
- break;
- blob.setFileName(blobName);
- }
- if (blob.exists()) {
- if (blob.open(QFile::ReadOnly)) {
- qCDebug(QT_D3DCOMPILER) << "Opening precompiled shader blob at" << blob.fileName();
- *shader = new D3DCompiler::Blob(blob.readAll());
- return S_FALSE;
- }
- qCDebug(QT_D3DCOMPILER) << "Found, but unable to open, precompiled shader blob at" << blob.fileName();
- break;
- }
- }
-
- // Shader blob is not available; write out shader source
- if (!sourcePath.isEmpty()) {
- // Dump source to source path; wait for blob to appear
- QFile source(sourcePath + fileName);
- if (!source.open(QFile::WriteOnly)) {
- qCDebug(QT_D3DCOMPILER) << "Unable to write shader source to file:" << source.fileName() << source.errorString();
- return E_ACCESSDENIED;
- }
-
- source.write(sourceData);
- qCDebug(QT_D3DCOMPILER) << "Wrote shader source, waiting for blob:" << source.fileName();
- source.close();
-
- qint64 timeout = qgetenv("QT_D3DCOMPILER_TIMEOUT").toLong();
- if (!timeout)
- timeout = 3000;
-
- QElapsedTimer timer;
- timer.start();
- QFile blob(binaryPaths.last() + fileName);
- while (!(blob.exists() && blob.open(QFile::ReadOnly)) && timer.elapsed() < timeout)
- QThread::msleep(100);
-
- if (blob.isOpen()) {
- *shader = new D3DCompiler::Blob(blob.readAll());
- return S_FALSE;
- }
-
- qCDebug(QT_D3DCOMPILER) << "Shader blob failed to materialize after" << timeout << "ms.";
- *errorMsgs = new D3DCompiler::Blob("Shader compilation timeout.");
- return E_ABORT;
- }
-
- *errorMsgs = new D3DCompiler::Blob("No shader compiler or service could be found.");
- return E_FAIL;
-}