diff options
Diffstat (limited to 'src/angle/src/libGLESv2/libGLESv2.pro')
-rw-r--r-- | src/angle/src/libGLESv2/libGLESv2.pro | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro index 5d54c0f86a..75853e219e 100644 --- a/src/angle/src/libGLESv2/libGLESv2.pro +++ b/src/angle/src/libGLESv2/libGLESv2.pro @@ -158,7 +158,7 @@ angle_d3d11 { !static { DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}.def - win32-g++*:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}_mingw32.def + mingw:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}_mingw32.def } float_converter.target = float_converter @@ -190,7 +190,7 @@ for (ps, PIXEL_SHADERS_BLIT) { QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps} } for (ps, PIXEL_SHADERS_PASSTHROUGH) { - fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} + fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h fxc_ps_$${ps}.input = PASSTHROUGH_INPUT fxc_ps_$${ps}.dependency_type = TYPE_C @@ -199,7 +199,7 @@ for (ps, PIXEL_SHADERS_PASSTHROUGH) { QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps} } for (ps, PIXEL_SHADERS_CLEAR) { - fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} + fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h fxc_ps_$${ps}.input = CLEAR_INPUT fxc_ps_$${ps}.dependency_type = TYPE_C @@ -217,7 +217,7 @@ for (vs, VERTEX_SHADERS_BLIT) { QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs} } for (vs, VERTEX_SHADERS_PASSTHROUGH) { - fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} + fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h fxc_vs_$${vs}.input = PASSTHROUGH_INPUT fxc_vs_$${vs}.dependency_type = TYPE_C @@ -226,7 +226,7 @@ for (vs, VERTEX_SHADERS_PASSTHROUGH) { QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs} } for (vs, VERTEX_SHADERS_CLEAR) { - fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} + fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h fxc_vs_$${vs}.input = CLEAR_INPUT fxc_vs_$${vs}.dependency_type = TYPE_C |