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Diffstat (limited to 'src/angle/src/libGLESv2/libGLESv2.pro')
-rw-r--r--src/angle/src/libGLESv2/libGLESv2.pro10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro
index 5d54c0f86a..75853e219e 100644
--- a/src/angle/src/libGLESv2/libGLESv2.pro
+++ b/src/angle/src/libGLESv2/libGLESv2.pro
@@ -158,7 +158,7 @@ angle_d3d11 {
!static {
DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}.def
- win32-g++*:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}_mingw32.def
+ mingw:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}_mingw32.def
}
float_converter.target = float_converter
@@ -190,7 +190,7 @@ for (ps, PIXEL_SHADERS_BLIT) {
QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
}
for (ps, PIXEL_SHADERS_PASSTHROUGH) {
- fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
+ fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
fxc_ps_$${ps}.input = PASSTHROUGH_INPUT
fxc_ps_$${ps}.dependency_type = TYPE_C
@@ -199,7 +199,7 @@ for (ps, PIXEL_SHADERS_PASSTHROUGH) {
QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
}
for (ps, PIXEL_SHADERS_CLEAR) {
- fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
+ fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
fxc_ps_$${ps}.input = CLEAR_INPUT
fxc_ps_$${ps}.dependency_type = TYPE_C
@@ -217,7 +217,7 @@ for (vs, VERTEX_SHADERS_BLIT) {
QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
}
for (vs, VERTEX_SHADERS_PASSTHROUGH) {
- fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
+ fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
fxc_vs_$${vs}.input = PASSTHROUGH_INPUT
fxc_vs_$${vs}.dependency_type = TYPE_C
@@ -226,7 +226,7 @@ for (vs, VERTEX_SHADERS_PASSTHROUGH) {
QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
}
for (vs, VERTEX_SHADERS_CLEAR) {
- fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
+ fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
fxc_vs_$${vs}.input = CLEAR_INPUT
fxc_vs_$${vs}.dependency_type = TYPE_C