summaryrefslogtreecommitdiffstats
path: root/src/angle
diff options
context:
space:
mode:
Diffstat (limited to 'src/angle')
-rw-r--r--src/angle/patches/0001-ANGLE-Fix-compilation-with-MSVC2013.patch28
-rw-r--r--src/angle/patches/0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch15
-rw-r--r--src/angle/patches/0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch200
-rw-r--r--src/angle/patches/0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch (renamed from src/angle/patches/0001-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch)10
-rw-r--r--src/angle/patches/0003-Fix-compilation-with-MinGW-gcc-64-bit.patch (renamed from src/angle/patches/0001-Fix-compilation-with-MinGW-gcc-64-bit.patch)10
-rw-r--r--src/angle/patches/0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch45
-rw-r--r--src/angle/patches/0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch68
-rw-r--r--src/angle/patches/0005-Fix-build-when-SSE2-is-not-available.patch33
-rw-r--r--src/angle/patches/0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch (renamed from src/angle/patches/0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch)17
-rw-r--r--src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch149
-rw-r--r--src/angle/patches/0007-ANGLE-Fix-typedefs-for-Win64.patch38
-rw-r--r--src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch141
-rw-r--r--src/angle/patches/0008-ANGLE-DX11-Prevent-assert-when-view-is-minimized-or-.patch58
-rw-r--r--src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch73
-rw-r--r--src/angle/patches/0009-ANGLE-Support-WinRT.patch1210
-rw-r--r--src/angle/patches/0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch426
-rw-r--r--src/angle/patches/0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch37
-rw-r--r--src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch48
-rw-r--r--src/angle/patches/0013-ANGLE-Allow-for-universal-program-binaries.patch93
-rw-r--r--src/angle/src/common/common.pri2
-rw-r--r--src/angle/src/compiler/compiler.pro2
-rw-r--r--src/angle/src/compiler/preprocessor/preprocessor.pro1
-rw-r--r--src/angle/src/compiler/translator.pro163
-rw-r--r--src/angle/src/compiler/translator_common.pro128
-rw-r--r--src/angle/src/compiler/translator_hlsl.pro30
-rw-r--r--src/angle/src/config.pri18
-rw-r--r--src/angle/src/d3dcompiler/d3dcompiler.pro15
-rw-r--r--src/angle/src/d3dcompiler/d3dcompiler_qt.def3
-rw-r--r--src/angle/src/d3dcompiler/d3dcompiler_qtd.def3
-rw-r--r--src/angle/src/d3dcompiler/main.cpp303
-rw-r--r--src/angle/src/libEGL/libEGL.pro8
-rw-r--r--src/angle/src/libGLESv2/libGLESv2.pro167
-rw-r--r--src/angle/src/src.pro1
33 files changed, 2731 insertions, 812 deletions
diff --git a/src/angle/patches/0001-ANGLE-Fix-compilation-with-MSVC2013.patch b/src/angle/patches/0001-ANGLE-Fix-compilation-with-MSVC2013.patch
deleted file mode 100644
index cf32a20d46..0000000000
--- a/src/angle/patches/0001-ANGLE-Fix-compilation-with-MSVC2013.patch
+++ /dev/null
@@ -1,28 +0,0 @@
-From 4863cf64cd332a5fcefe453634c3c5ef62cb758c Mon Sep 17 00:00:00 2001
-From: Friedemann Kleint <Friedemann.Kleint@digia.com>
-Date: Thu, 24 Oct 2013 12:49:59 +0300
-Subject: [PATCH] ANGLE: Fix compilation with MSVC2013.
-
-Add missing include for std::min(), std::max().
-
-Change-Id: I740e5db94f9f958ac65de8dd7baab7e203482637
----
- src/3rdparty/angle/src/libEGL/Surface.cpp | 2 ++
- 1 file changed, 2 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
-index b47a7bc..83fbbf5 100644
---- a/src/3rdparty/angle/src/libEGL/Surface.cpp
-+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
-@@ -20,6 +20,8 @@
- #include "libEGL/main.h"
- #include "libEGL/Display.h"
-
-+#include <algorithm>
-+
- namespace egl
- {
-
---
-1.8.3.msysgit.0
-
diff --git a/src/angle/patches/0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch b/src/angle/patches/0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
index 2fa23aed8f..06ab16abdb 100644
--- a/src/angle/patches/0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
+++ b/src/angle/patches/0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
@@ -1,32 +1,31 @@
-From d4776adddb971642164de54141e015abde881740 Mon Sep 17 00:00:00 2001
+From 88297d02fd1aed6cac258b72d9d0a8baabad6203 Mon Sep 17 00:00:00 2001
From: Thomas Hartmann <Thomas.Hartmann@digia.com>
-Date: Tue, 8 Oct 2013 09:46:54 +0200
+Date: Mon, 17 Feb 2014 16:56:51 +0200
Subject: [PATCH] Fix compilation for MSVC 2008 and std::tuple
For MSVC 2008 make_tuple is in the tr1 namespace.
Change-Id: I4a51f6cabdf068993869b404b12ed1484a21a9d4
---
- .../src/libGLESv2/renderer/IndexRangeCache.cpp | 6 +++++-
- 1 files changed, 5 insertions(+), 1 deletions(-)
+ src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp | 4 ++++
+ 1 file changed, 4 insertions(+)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
-index 610a5ef..95a6961 100644
+index 610a5ef..51d7f0b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/IndexRangeCache.cpp
@@ -81,7 +81,11 @@ IndexRangeCache::IndexRange::IndexRange(GLenum typ, intptr_t off, GLsizei c)
bool IndexRangeCache::IndexRange::operator<(const IndexRange& rhs) const
{
-- return std::make_tuple(type, offset, count) < std::make_tuple(rhs.type, rhs.offset, rhs.count);
+#if defined(_MSC_VER) && _MSC_VER < 1600
+ return std::tr1::make_tuple(type, offset, count) < std::tr1::make_tuple(rhs.type, rhs.offset, rhs.count);
+#else
-+ return std::make_tuple(type, offset, count) < std::make_tuple(rhs.type, rhs.offset, rhs.count);
+ return std::make_tuple(type, offset, count) < std::make_tuple(rhs.type, rhs.offset, rhs.count);
+#endif
}
IndexRangeCache::IndexBounds::IndexBounds()
--
-1.7.6.msysgit.0
+1.8.4.msysgit.0
diff --git a/src/angle/patches/0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch b/src/angle/patches/0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch
deleted file mode 100644
index 9de8c54fb6..0000000000
--- a/src/angle/patches/0001-Make-it-possible-to-link-ANGLE-statically-for-single.patch
+++ /dev/null
@@ -1,200 +0,0 @@
-From f1eeb288ae18f3015f435fc2df25ec1eb0f15e1a Mon Sep 17 00:00:00 2001
-From: Friedemann Kleint <Friedemann.Kleint@digia.com>
-Date: Sat, 14 Sep 2013 11:07:17 +0300
-Subject: [PATCH] Make it possible to link ANGLE statically for
- single-thread use.
-
-Fix exports and provide static instances of thread-local
-data depending on QT_OPENGL_ES_2_ANGLE_STATIC.
-
-Change-Id: Ifab25a820adf5953bb3b09036de53dbf7f1a7fd5
----
- src/3rdparty/angle/include/KHR/khrplatform.h | 2 +-
- src/3rdparty/angle/src/libEGL/main.cpp | 35 ++++++++++++++++++++--------
- src/3rdparty/angle/src/libGLESv2/main.cpp | 21 ++++++++++++++---
- 3 files changed, 44 insertions(+), 14 deletions(-)
-
-diff --git a/src/3rdparty/angle/include/KHR/khrplatform.h b/src/3rdparty/angle/include/KHR/khrplatform.h
-index 8ec0d19..541bfa9 100644
---- a/src/3rdparty/angle/include/KHR/khrplatform.h
-+++ b/src/3rdparty/angle/include/KHR/khrplatform.h
-@@ -97,7 +97,7 @@
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
--#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
-+#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(QT_OPENGL_ES_2_ANGLE_STATIC)
- # define KHRONOS_APICALL __declspec(dllimport)
- #elif defined (__SYMBIAN32__)
- # define KHRONOS_APICALL IMPORT_C
-diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
-index 424ec3f..7dea5fc 100644
---- a/src/3rdparty/angle/src/libEGL/main.cpp
-+++ b/src/3rdparty/angle/src/libEGL/main.cpp
-@@ -10,6 +10,8 @@
-
- #include "common/debug.h"
-
-+#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-+
- static DWORD currentTLS = TLS_OUT_OF_INDEXES;
-
- extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
-@@ -86,74 +88,87 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
- return TRUE;
- }
-
-+#endif // !QT_OPENGL_ES_2_ANGLE_STATIC
-+
- namespace egl
- {
-+Current *getCurrent()
-+{
-+#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-+ return (Current*)TlsGetValue(currentTLS);
-+#else
-+ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
-+ static Current curr = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
-+ return &curr;
-+#endif
-+}
-+
- void setCurrentError(EGLint error)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->error = error;
- }
-
- EGLint getCurrentError()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->error;
- }
-
- void setCurrentAPI(EGLenum API)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->API = API;
- }
-
- EGLenum getCurrentAPI()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->API;
- }
-
- void setCurrentDisplay(EGLDisplay dpy)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->display = dpy;
- }
-
- EGLDisplay getCurrentDisplay()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->display;
- }
-
- void setCurrentDrawSurface(EGLSurface surface)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->drawSurface = surface;
- }
-
- EGLSurface getCurrentDrawSurface()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->drawSurface;
- }
-
- void setCurrentReadSurface(EGLSurface surface)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->readSurface = surface;
- }
-
- EGLSurface getCurrentReadSurface()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->readSurface;
- }
-diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
-index 6d7a241..730a6ac 100644
---- a/src/3rdparty/angle/src/libGLESv2/main.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
-@@ -11,6 +11,8 @@
-
- #include "libGLESv2/Context.h"
-
-+#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-+
- static DWORD currentTLS = TLS_OUT_OF_INDEXES;
-
- extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
-@@ -69,11 +71,24 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
- return TRUE;
- }
-
-+#endif // !QT_OPENGL_ES_2_ANGLE_STATIC
-+
- namespace gl
- {
-+Current *getCurrent()
-+{
-+#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
-+ return (Current*)TlsGetValue(currentTLS);
-+#else
-+ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
-+ static gl::Current curr = { 0, 0 };
-+ return &curr;
-+#endif
-+}
-+
- void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- current->context = context;
- current->display = display;
-@@ -86,7 +101,7 @@ void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
-
- Context *getContext()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->context;
- }
-@@ -112,7 +127,7 @@ Context *getNonLostContext()
-
- egl::Display *getDisplay()
- {
-- Current *current = (Current*)TlsGetValue(currentTLS);
-+ Current *current = getCurrent();
-
- return current->display;
- }
---
-1.8.1.msysgit.1
-
diff --git a/src/angle/patches/0001-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch b/src/angle/patches/0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
index 498cce1b7c..8b91d4b8ea 100644
--- a/src/angle/patches/0001-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
+++ b/src/angle/patches/0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
@@ -1,6 +1,6 @@
-From 58a797397378aff3aa039a8b2a2d7011fe788737 Mon Sep 17 00:00:00 2001
+From 95e3ca47772ef0552662b1d04b7ee08d9d1d2338 Mon Sep 17 00:00:00 2001
From: Kai Koehne <kai.koehne@digia.com>
-Date: Tue, 21 Jan 2014 10:23:38 +0100
+Date: Mon, 17 Feb 2014 16:59:19 +0200
Subject: [PATCH] Fix compilation of ANGLE with mingw-tdm64 gcc 4.8.1
Do not rely on sprintf_s being declared/defined. This also fixes
@@ -16,7 +16,7 @@ Change-Id: I520e2f61aeab34963e7a57baafd413c7db93f110
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
-index a382c3b..82b48ce 100644
+index a382c3b..13ef701 100644
--- a/src/3rdparty/angle/src/libEGL/Display.cpp
+++ b/src/3rdparty/angle/src/libEGL/Display.cpp
@@ -523,7 +523,7 @@ void Display::initVendorString()
@@ -24,10 +24,10 @@ index a382c3b..82b48ce 100644
{
char adapterLuidString[64];
- sprintf_s(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
-+ snprintf(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08l%08l)", adapterLuid.HighPart, adapterLuid.LowPart);
++ snprintf(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
mVendorString += adapterLuidString;
}
--
-1.8.5.2.msysgit.0
+1.8.4.msysgit.0
diff --git a/src/angle/patches/0001-Fix-compilation-with-MinGW-gcc-64-bit.patch b/src/angle/patches/0003-Fix-compilation-with-MinGW-gcc-64-bit.patch
index 0420694c91..7d70057a9a 100644
--- a/src/angle/patches/0001-Fix-compilation-with-MinGW-gcc-64-bit.patch
+++ b/src/angle/patches/0003-Fix-compilation-with-MinGW-gcc-64-bit.patch
@@ -1,6 +1,6 @@
-From 821c28d387b332bf16b6ea35ec22a77d3ba41632 Mon Sep 17 00:00:00 2001
+From a03d8f647816767525489a2b26663d897f0264a0 Mon Sep 17 00:00:00 2001
From: Kai Koehne <kai.koehne@digia.com>
-Date: Mon, 28 Oct 2013 10:27:53 +0100
+Date: Tue, 18 Feb 2014 09:34:39 +0200
Subject: [PATCH] Fix compilation with MinGW gcc 64 bit
Fix compilation of ANGLE with gcc 4.8.0 64 bit: The
@@ -18,10 +18,10 @@ Change-Id: Ibde75dd4b5536f3827bdf0ab02a15e93a1a8a4f0
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
-index 113b126..72d354d 100644
+index 1880056..637cf9a 100644
--- a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
+++ b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
-@@ -589,7 +589,7 @@ const unsigned long long noEventId = 0;
+@@ -587,7 +587,7 @@ const unsigned long long noEventId = 0;
class TraceID {
public:
explicit TraceID(const void* id, unsigned char* flags) :
@@ -31,5 +31,5 @@ index 113b126..72d354d 100644
*flags |= TRACE_EVENT_FLAG_MANGLE_ID;
}
--
-1.8.3.msysgit.0
+1.8.4.msysgit.0
diff --git a/src/angle/patches/0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch b/src/angle/patches/0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch
deleted file mode 100644
index 6eb84fd02e..0000000000
--- a/src/angle/patches/0004-Fix-black-screen-after-minimizing-OpenGL-window-with.patch
+++ /dev/null
@@ -1,45 +0,0 @@
-From 991dfbdfc018cb30bc1ac4df429411680b47d674 Mon Sep 17 00:00:00 2001
-From: Miikka Heikkinen <miikka.heikkinen@digia.com>
-Date: Sat, 14 Sep 2013 11:07:45 +0300
-Subject: [PATCH] Fix black screen after minimizing OpenGL window with
- ANGLE
-
-CreateTexture will fail on zero dimensions, so just release old target
-and reset dimensions when resetSwapChain is called with zero size area.
-
-Task-number: QTBUG-27994
-Change-Id: I1e500c4fd4b92f7d9ea2a49a44f3fb930b575cd1
-Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
----
- src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp | 15 +++++++++++++++
- 1 file changed, 15 insertions(+)
-
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp
-index 0324d01..f57a874 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain9.cpp
-@@ -137,6 +137,21 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
- pShareHandle = &mShareHandle;
- }
-
-+ // CreateTexture will fail on zero dimensions, so just release old target
-+ if (!backbufferWidth || !backbufferHeight)
-+ {
-+ if (mRenderTarget)
-+ {
-+ mRenderTarget->Release();
-+ mRenderTarget = NULL;
-+ }
-+
-+ mWidth = backbufferWidth;
-+ mHeight = backbufferHeight;
-+
-+ return EGL_SUCCESS;
-+ }
-+
- result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
- &mOffscreenTexture, pShareHandle);
---
-1.8.1.msysgit.1
-
diff --git a/src/angle/patches/0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch b/src/angle/patches/0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
new file mode 100644
index 0000000000..2c95c5bcfa
--- /dev/null
+++ b/src/angle/patches/0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
@@ -0,0 +1,68 @@
+From 9b24b25eeb5ca97d7978c6840fdb1e903bf63a55 Mon Sep 17 00:00:00 2001
+From: Friedemann Kleint <Friedemann.Kleint@digia.com>
+Date: Tue, 18 Feb 2014 09:52:52 +0200
+Subject: [PATCH] Make it possible to link ANGLE statically for
+ single-thread use.
+
+Fix exports and provide static instances of thread-local
+data depending on QT_OPENGL_ES_2_ANGLE_STATIC.
+
+Change-Id: Ifab25a820adf5953bb3b09036de53dbf7f1a7fd5
+---
+ src/3rdparty/angle/include/KHR/khrplatform.h | 2 +-
+ src/3rdparty/angle/src/libEGL/main.cpp | 6 ++++++
+ src/3rdparty/angle/src/libGLESv2/main.cpp | 6 ++++++
+ 3 files changed, 13 insertions(+), 1 deletion(-)
+
+diff --git a/src/3rdparty/angle/include/KHR/khrplatform.h b/src/3rdparty/angle/include/KHR/khrplatform.h
+index c9e6f17..1ac2d3f 100644
+--- a/src/3rdparty/angle/include/KHR/khrplatform.h
++++ b/src/3rdparty/angle/include/KHR/khrplatform.h
+@@ -97,7 +97,7 @@
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
++#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(QT_OPENGL_ES_2_ANGLE_STATIC)
+ # define KHRONOS_APICALL __declspec(dllimport)
+ #elif defined (__SYMBIAN32__)
+ # define KHRONOS_APICALL IMPORT_C
+diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
+index 80dcc34..772b8eb 100644
+--- a/src/3rdparty/angle/src/libEGL/main.cpp
++++ b/src/3rdparty/angle/src/libEGL/main.cpp
+@@ -106,7 +106,13 @@ namespace egl
+
+ Current *GetCurrentData()
+ {
++#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+ Current *current = (Current*)TlsGetValue(currentTLS);
++#else
++ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
++ static Current s_current = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
++ Current *current = &s_current;
++#endif
+
+ // ANGLE issue 488: when the dll is loaded after thread initialization,
+ // thread local storage (current) might not exist yet.
+diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
+index 50e2593..6b459d3 100644
+--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
+@@ -89,7 +89,13 @@ namespace gl
+
+ Current *GetCurrentData()
+ {
++#ifndef QT_OPENGL_ES_2_ANGLE_STATIC
+ Current *current = (Current*)TlsGetValue(currentTLS);
++#else
++ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
++ static Current s_current = { 0, 0 };
++ Current *current = &s_current;
++#endif
+
+ // ANGLE issue 488: when the dll is loaded after thread initialization,
+ // thread local storage (current) might not exist yet.
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0005-Fix-build-when-SSE2-is-not-available.patch b/src/angle/patches/0005-Fix-build-when-SSE2-is-not-available.patch
index 840f6dc36e..475ec55b0e 100644
--- a/src/angle/patches/0005-Fix-build-when-SSE2-is-not-available.patch
+++ b/src/angle/patches/0005-Fix-build-when-SSE2-is-not-available.patch
@@ -1,6 +1,6 @@
-From af7cb8e35774f5cba15256cb463da8c1c4d533f3 Mon Sep 17 00:00:00 2001
+From cebc37237a74a130dffaefad0a10da17abc42981 Mon Sep 17 00:00:00 2001
From: Andy Shaw <andy.shaw@digia.com>
-Date: Sat, 14 Sep 2013 11:25:53 +0300
+Date: Tue, 18 Feb 2014 09:59:17 +0200
Subject: [PATCH] Fix build when SSE2 is not available.
Although SSE2 support is detected at runtime it still may not be
@@ -9,15 +9,15 @@ when it is available at build time too.
Change-Id: I86c45a6466ab4cec79aa0f62b0d5230a78ad825a
---
- src/3rdparty/angle/src/libGLESv2/mathutil.h | 2 ++
- src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp | 4 ++++
- 2 files changed, 6 insertions(+)
+ src/3rdparty/angle/src/libGLESv2/mathutil.h | 2 ++
+ src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp | 6 +++++-
+ 2 files changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/3rdparty/angle/src/libGLESv2/mathutil.h b/src/3rdparty/angle/src/libGLESv2/mathutil.h
-index bb48b94..0835486 100644
+index f902131..6474b66 100644
--- a/src/3rdparty/angle/src/libGLESv2/mathutil.h
+++ b/src/3rdparty/angle/src/libGLESv2/mathutil.h
-@@ -93,6 +93,7 @@ inline bool supportsSSE2()
+@@ -92,6 +92,7 @@ inline bool supportsSSE2()
return supports;
}
@@ -25,7 +25,7 @@ index bb48b94..0835486 100644
int info[4];
__cpuid(info, 0);
-@@ -102,6 +103,7 @@ inline bool supportsSSE2()
+@@ -101,6 +102,7 @@ inline bool supportsSSE2()
supports = (info[3] >> 26) & 1;
}
@@ -33,10 +33,10 @@ index bb48b94..0835486 100644
checked = true;
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp
-index b3dcc59..53030b7 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Image9.cpp
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
+index 8511946..cd12d8c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/Image9.cpp
@@ -373,11 +373,13 @@ void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heigh
switch (mInternalFormat)
{
@@ -65,6 +65,13 @@ index b3dcc59..53030b7 100644
{
loadRGBAUByteDataToBGRA(width, height, inputPitch, input, locked.Pitch, locked.pBits);
}
+@@ -729,4 +733,4 @@ void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
+ mDirty = true;
+ }
+
+-}
+\ No newline at end of file
++}
--
-1.8.1.msysgit.1
+1.8.4.msysgit.0
diff --git a/src/angle/patches/0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch b/src/angle/patches/0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
index 9189501b59..cf31245b95 100644
--- a/src/angle/patches/0011-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
+++ b/src/angle/patches/0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
@@ -1,7 +1,8 @@
-From 6d8be1da6a5a5177289200247f98e0200e0e3df3 Mon Sep 17 00:00:00 2001
+From 68ba96d224a84389567f506661a78c32b307e84d Mon Sep 17 00:00:00 2001
From: Kai Koehne <kai.koehne@digia.com>
-Date: Sat, 14 Sep 2013 11:38:47 +0300
-Subject: [PATCH] Fix compilation of libGLESv2 with older MinGW-w64 headers
+Date: Tue, 18 Feb 2014 10:29:14 +0200
+Subject: [PATCH] Fix compilation of libGLESv2 with older MinGW-w64
+ headers
Fix compilation of libGLESv2 for mingw-headers predating MinGW-w64
svn commit 5567 (like MinGW-builds gcc 4.7.2-rev8, the toolchain
@@ -18,18 +19,18 @@ Change-Id: I31272a1a991c4fc0f1611f8fb7510be51d6bb925
1 file changed, 19 insertions(+)
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-index 70b9326..d1d234b 100644
+index 3407353..e74120d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-@@ -21,6 +21,25 @@
- #define ANGLE_ENABLE_D3D11 0
+@@ -24,6 +24,25 @@
+ #define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
#endif
+#ifdef __MINGW32__
+
+#ifndef D3DCOMPILER_DLL
+
-+//Add define + typedefs for older MinGW-w64 headers (pre 5783)
++// Add define + typedefs for older MinGW-w64 headers (pre 5783)
+
+#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
+
@@ -48,5 +49,5 @@ index 70b9326..d1d234b 100644
{
--
-1.8.1.msysgit.1
+1.8.4.msysgit.0
diff --git a/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch b/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch
deleted file mode 100644
index 1e618d43c7..0000000000
--- a/src/angle/patches/0006-Make-DX9-DX11-mutually-exclusive.patch
+++ /dev/null
@@ -1,149 +0,0 @@
-From c2eb5746cdf65091932558ac48ae1e6175d45a3c Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@digia.com>
-Date: Sat, 14 Sep 2013 12:01:19 +0300
-Subject: [PATCH] Make DX9/DX11 mutually exclusive
-
-ANGLE supports selecting the renderer on creation, choosing between
-D3D11 and D3D9 backends. This patch removes that feature, and makes the
-D3D version a compile-time decision. This makes the binary size smaller
-(no extra render is built) and ensures compatibility with Windows Runtime,
-which supports only Direct3D 11.
-
-Change-Id: Id9473e0e631721083fe4026d475e37603a144c37
----
- src/3rdparty/angle/src/common/RefCountObject.cpp | 1 -
- src/3rdparty/angle/src/common/debug.cpp | 4 +++
- src/3rdparty/angle/src/libGLESv2/Texture.cpp | 6 +++-
- src/3rdparty/angle/src/libGLESv2/precompiled.h | 3 ++
- .../angle/src/libGLESv2/renderer/Renderer.cpp | 37 +++++++---------------
- 5 files changed, 24 insertions(+), 27 deletions(-)
-
-diff --git a/src/3rdparty/angle/src/common/RefCountObject.cpp b/src/3rdparty/angle/src/common/RefCountObject.cpp
-index 0364adf..c1ef90c 100644
---- a/src/3rdparty/angle/src/common/RefCountObject.cpp
-+++ b/src/3rdparty/angle/src/common/RefCountObject.cpp
-@@ -1,4 +1,3 @@
--#include "precompiled.h"
- //
- // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style license that can be
-diff --git a/src/3rdparty/angle/src/common/debug.cpp b/src/3rdparty/angle/src/common/debug.cpp
-index 2333740..9b93256 100644
---- a/src/3rdparty/angle/src/common/debug.cpp
-+++ b/src/3rdparty/angle/src/common/debug.cpp
-@@ -8,7 +8,11 @@
-
- #include "common/debug.h"
- #include "common/system.h"
-+#ifndef ANGLE_ENABLE_D3D11
- #include <d3d9.h>
-+#else
-+typedef DWORD D3DCOLOR;
-+#endif
-
- namespace gl
- {
-diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
-index ae83037..72c0a8a 100644
---- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
-@@ -14,7 +14,11 @@
- #include "libGLESv2/main.h"
- #include "libGLESv2/mathutil.h"
- #include "libGLESv2/utilities.h"
--#include "libGLESv2/renderer/Blit.h"
-+#ifndef ANGLE_ENABLE_D3D11
-+# include "libGLESv2/renderer/Blit.h"
-+#else
-+# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN
-+#endif
- #include "libGLESv2/Renderbuffer.h"
- #include "libGLESv2/renderer/Image.h"
- #include "libGLESv2/renderer/Renderer.h"
-diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
-index a850d57..50dec6b 100644
---- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
-+++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
-@@ -32,9 +32,12 @@
- #include <unordered_map>
- #include <vector>
-
-+#ifndef ANGLE_ENABLE_D3D11
- #include <d3d9.h>
-+#else
- #include <D3D11.h>
- #include <dxgi.h>
-+#endif
- #include <D3Dcompiler.h>
-
- #ifdef _MSC_VER
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-index d1d234b..21ad223 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
-@@ -11,8 +11,11 @@
- #include "libGLESv2/main.h"
- #include "libGLESv2/Program.h"
- #include "libGLESv2/renderer/Renderer.h"
-+#ifndef ANGLE_ENABLE_D3D11
- #include "libGLESv2/renderer/Renderer9.h"
-+#else
- #include "libGLESv2/renderer/Renderer11.h"
-+#endif
- #include "libGLESv2/utilities.h"
- #include "third_party/trace_event/trace_event.h"
-
-@@ -21,6 +24,10 @@
- #define ANGLE_ENABLE_D3D11 0
- #endif
-
-+#ifndef D3DERR_OUTOFVIDEOMEMORY
-+#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
-+#endif
-+
- #ifdef __MINGW32__
-
- #ifndef D3DCOMPILER_DLL
-@@ -192,34 +199,14 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
- {
- rx::Renderer *renderer = NULL;
- EGLint status = EGL_BAD_ALLOC;
--
-- if (ANGLE_ENABLE_D3D11 ||
-- displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
-- displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
-- {
-- renderer = new rx::Renderer11(display, hDc);
--
-- if (renderer)
-- {
-- status = renderer->initialize();
-- }
--
-- if (status == EGL_SUCCESS)
-- {
-- return renderer;
-- }
-- else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
-- {
-- return NULL;
-- }
--
-- // Failed to create a D3D11 renderer, try creating a D3D9 renderer
-- delete renderer;
-- }
-
-+#if ANGLE_ENABLE_D3D11
-+ renderer = new rx::Renderer11(display, hDc);
-+#else
- bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
- renderer = new rx::Renderer9(display, hDc, softwareDevice);
--
-+#endif
-+
- if (renderer)
- {
- status = renderer->initialize();
---
-1.8.1.msysgit.1
-
diff --git a/src/angle/patches/0007-ANGLE-Fix-typedefs-for-Win64.patch b/src/angle/patches/0007-ANGLE-Fix-typedefs-for-Win64.patch
deleted file mode 100644
index 5779d68e70..0000000000
--- a/src/angle/patches/0007-ANGLE-Fix-typedefs-for-Win64.patch
+++ /dev/null
@@ -1,38 +0,0 @@
-From 2c7319083bc7bac6faafdf29b3a1d5440abf1313 Mon Sep 17 00:00:00 2001
-From: Jonathan Liu <net147@gmail.com>
-Date: Sat, 14 Sep 2013 11:32:01 +0300
-Subject: [PATCH] ANGLE: Fix typedefs for Win64
-
-The long int type is incorrect for Windows 64-bit as LLP64 is used
-there.
-
-Change-Id: Ibbe6f94bffd511ab1285020c89874021a762c2af
----
- src/3rdparty/angle/include/KHR/khrplatform.h | 7 +++++++
- 1 file changed, 7 insertions(+)
-
-diff --git a/src/3rdparty/angle/include/KHR/khrplatform.h b/src/3rdparty/angle/include/KHR/khrplatform.h
-index 541bfa9..001e925 100644
---- a/src/3rdparty/angle/include/KHR/khrplatform.h
-+++ b/src/3rdparty/angle/include/KHR/khrplatform.h
-@@ -221,10 +221,17 @@ typedef signed char khronos_int8_t;
- typedef unsigned char khronos_uint8_t;
- typedef signed short int khronos_int16_t;
- typedef unsigned short int khronos_uint16_t;
-+#ifdef _WIN64
-+typedef signed long long int khronos_intptr_t;
-+typedef unsigned long long int khronos_uintptr_t;
-+typedef signed long long int khronos_ssize_t;
-+typedef unsigned long long int khronos_usize_t;
-+#else
- typedef signed long int khronos_intptr_t;
- typedef unsigned long int khronos_uintptr_t;
- typedef signed long int khronos_ssize_t;
- typedef unsigned long int khronos_usize_t;
-+#endif
-
- #if KHRONOS_SUPPORT_FLOAT
- /*
---
-1.8.1.msysgit.1
-
diff --git a/src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch b/src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch
new file mode 100644
index 0000000000..25a2f12847
--- /dev/null
+++ b/src/angle/patches/0007-Make-DX9-DX11-mutually-exclusive.patch
@@ -0,0 +1,141 @@
+From e1b26c6669cafb5c1298d6e5476c24686fccf1bd Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Thu, 20 Feb 2014 16:46:15 +0200
+Subject: [PATCH] Make DX9/DX11 support configurable
+
+ANGLE supports selecting the renderer on creation, choosing between
+D3D11 and D3D9 backends. This patch improves upon this by enabling the
+D3D backend(s) at compile time. This can make the binary size smaller
+(no extra render is built) and ensures compatibility with Windows Runtime
+when building only the D3D11 renderer.
+
+Change-Id: Id9473e0e631721083fe4026d475e37603a144c37
+---
+ src/3rdparty/angle/src/libEGL/Display.cpp | 4 +++-
+ src/3rdparty/angle/src/libGLESv2/Texture.cpp | 6 +++++-
+ src/3rdparty/angle/src/libGLESv2/precompiled.h | 10 +++++++---
+ .../angle/src/libGLESv2/renderer/Renderer.cpp | 19 +++++++++++++------
+ 4 files changed, 28 insertions(+), 11 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
+index 13ef701..a7f5f5a 100644
+--- a/src/3rdparty/angle/src/libEGL/Display.cpp
++++ b/src/3rdparty/angle/src/libEGL/Display.cpp
+@@ -471,7 +471,6 @@ bool Display::hasExistingWindowSurface(HWND window)
+
+ void Display::initExtensionString()
+ {
+- HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
+ bool shareHandleSupported = mRenderer->getShareHandleSupport();
+
+ mExtensionString = "";
+@@ -487,10 +486,13 @@ void Display::initExtensionString()
+
+ mExtensionString += "EGL_ANGLE_query_surface_pointer ";
+
++#if defined(ANGLE_ENABLE_D3D9)
++ HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
+ if (swiftShader)
+ {
+ mExtensionString += "EGL_ANGLE_software_display ";
+ }
++#endif
+
+ if (shareHandleSupported)
+ {
+diff --git a/src/3rdparty/angle/src/libGLESv2/Texture.cpp b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+index 3deecaf..3257d05 100644
+--- a/src/3rdparty/angle/src/libGLESv2/Texture.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/Texture.cpp
+@@ -14,7 +14,11 @@
+ #include "libGLESv2/main.h"
+ #include "libGLESv2/mathutil.h"
+ #include "libGLESv2/utilities.h"
+-#include "libGLESv2/renderer/d3d9/Blit.h"
++#if defined(ANGLE_ENABLE_D3D9)
++# include "libGLESv2/renderer/d3d9/Blit.h"
++#else
++# define D3DFMT_UNKNOWN DXGI_FORMAT_UNKNOWN
++#endif
+ #include "libGLESv2/Renderbuffer.h"
+ #include "libGLESv2/renderer/Image.h"
+ #include "libGLESv2/renderer/Renderer.h"
+diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
+index 58ad181..79490b1 100644
+--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
++++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
+@@ -32,9 +32,13 @@
+ #include <unordered_map>
+ #include <vector>
+
+-#include <d3d9.h>
+-#include <d3d11.h>
+-#include <dxgi.h>
++#if defined(ANGLE_ENABLE_D3D9)
++# include <d3d9.h>
++#endif
++#if defined(ANGLE_ENABLE_D3D11)
++# include <d3d11.h>
++# include <dxgi.h>
++#endif
+ #include <d3dcompiler.h>
+
+ #ifdef _MSC_VER
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+index 86be93f..3407353 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+@@ -11,14 +11,17 @@
+ #include "libGLESv2/main.h"
+ #include "libGLESv2/Program.h"
+ #include "libGLESv2/renderer/Renderer.h"
+-#include "libGLESv2/renderer/d3d9/Renderer9.h"
+-#include "libGLESv2/renderer/d3d11/Renderer11.h"
++#if defined(ANGLE_ENABLE_D3D9)
++# include "libGLESv2/renderer/d3d9/Renderer9.h"
++#endif
++#if defined(ANGLE_ENABLE_D3D11)
++# include "libGLESv2/renderer/d3d11/Renderer11.h"
++#endif
+ #include "libGLESv2/utilities.h"
+ #include "third_party/trace_event/trace_event.h"
+
+-#if !defined(ANGLE_ENABLE_D3D11)
+-// Enables use of the Direct3D 11 API for a default display, when available
+-#define ANGLE_ENABLE_D3D11 0
++#ifndef D3DERR_OUTOFVIDEOMEMORY
++#define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
+ #endif
+
+ namespace rx
+@@ -177,7 +180,8 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
+ rx::Renderer *renderer = NULL;
+ EGLint status = EGL_BAD_ALLOC;
+
+- if (ANGLE_ENABLE_D3D11 ||
++#if defined(ANGLE_ENABLE_D3D11)
++ if (displayId == EGL_DEFAULT_DISPLAY ||
+ displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+@@ -200,7 +204,9 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
+ // Failed to create a D3D11 renderer, try creating a D3D9 renderer
+ delete renderer;
+ }
++#endif // ANGLE_ENABLE_D3D11
+
++#if defined(ANGLE_ENABLE_D3D9)
+ bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
+ renderer = new rx::Renderer9(display, hDc, softwareDevice);
+
+@@ -213,6 +219,7 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
+ {
+ return renderer;
+ }
++#endif // ANGLE_ENABLE_D3D9
+
+ return NULL;
+ }
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0008-ANGLE-DX11-Prevent-assert-when-view-is-minimized-or-.patch b/src/angle/patches/0008-ANGLE-DX11-Prevent-assert-when-view-is-minimized-or-.patch
deleted file mode 100644
index 10b36c2096..0000000000
--- a/src/angle/patches/0008-ANGLE-DX11-Prevent-assert-when-view-is-minimized-or-.patch
+++ /dev/null
@@ -1,58 +0,0 @@
-From 6f4600a842bbc7438c8d330305de82b960598ad3 Mon Sep 17 00:00:00 2001
-From: Andrew Knight <andrew.knight@digia.com>
-Date: Sun, 15 Sep 2013 00:18:44 +0300
-Subject: [PATCH] ANGLE DX11: Prevent assert when view is minimized or size
- goes to 0x0
-
-This allows the Direct3D 11 version of ANGLE to gracefully allow
-surfaces with dimensions of 0. This is important because Qt may resize
-the surface to 0x0 because of window minimization or other user
-action (window resize). As EGL specifies that empty (0x0) surfaces are
-valid, this makes sure an assert doesn't occur in the case that a valid
-surface is resized to an empty one.
-
-Change-Id: Ia60c4c694090d03c1da7f43c56e90b925c8eab6d
----
- src/3rdparty/angle/src/libEGL/Surface.cpp | 9 ++++++++-
- src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp | 3 +++
- 2 files changed, 11 insertions(+), 1 deletion(-)
-
-diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
-index 311790c..b47a7bc 100644
---- a/src/3rdparty/angle/src/libEGL/Surface.cpp
-+++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
-@@ -135,9 +135,16 @@ bool Surface::resetSwapChain()
-
- bool Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight)
- {
-- ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
- ASSERT(mSwapChain);
-
-+ // Prevent bad swap chain resize by calling reset if size is invalid
-+ if (backbufferWidth < 1 || backbufferHeight < 1)
-+ {
-+ mWidth = backbufferWidth;
-+ mHeight = backbufferHeight;
-+ return mSwapChain->reset(0, 0, mSwapInterval) == EGL_SUCCESS;
-+ }
-+
- EGLint status = mSwapChain->resize(backbufferWidth, backbufferHeight);
-
- if (status == EGL_CONTEXT_LOST)
-diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-index a50db3b..0da58cb 100644
---- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-+++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain11.cpp
-@@ -369,6 +369,9 @@ EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
- return EGL_BAD_ACCESS;
- }
-
-+ if (!mSwapChain)
-+ reset(backbufferWidth, backbufferHeight, mSwapInterval);
-+
- // Can only call resize if we have already created our swap buffer and resources
- ASSERT(mSwapChain && mBackBufferTexture && mBackBufferRTView);
-
---
-1.8.1.msysgit.1
-
diff --git a/src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch b/src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
new file mode 100644
index 0000000000..c7cfafc246
--- /dev/null
+++ b/src/angle/patches/0008-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
@@ -0,0 +1,73 @@
+From 0fede57f6fc052942b910995fdfa4cd76a32f586 Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Tue, 18 Feb 2014 12:11:45 +0200
+Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list or the
+ environment
+
+If the default compiler cannot be found, load it from a list of DLL names,
+including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
+the default compiler can also be specified by an environment variable,
+QT_D3DCOMPILER_DLL.
+
+Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
+---
+ .../angle/src/libGLESv2/renderer/Renderer.cpp | 34 ++++++++++++++++++++--
+ 1 file changed, 32 insertions(+), 2 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+index e74120d..94cbc0e 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+@@ -43,6 +43,10 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
+
+ #endif // __MINGW32__
+
++#ifndef QT_D3DCOMPILER_DLL
++#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
++#endif
++
+ namespace rx
+ {
+
+@@ -77,10 +81,36 @@ bool Renderer::initializeCompiler()
+ }
+ #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+
+- if (!mD3dCompilerModule)
++ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
++#if !defined(ANGLE_OS_WINRT)
++ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
++ if (!defaultCompiler)
++ defaultCompiler = QT_D3DCOMPILER_DLL;
++#else // !ANGLE_OS_WINRT
++# ifdef _DEBUG
++ const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
++# else
++ const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
++# endif
++#endif // ANGLE_OS_WINRT
++
++ const wchar_t *compilerDlls[] = {
++ defaultCompiler,
++ L"d3dcompiler_47.dll",
++ L"d3dcompiler_46.dll",
++ L"d3dcompiler_45.dll",
++ L"d3dcompiler_44.dll",
++ L"d3dcompiler_43.dll",
++ 0
++ };
++
++ // Load the first available known compiler DLL
++ for (int i = 0; compilerDlls[i]; ++i)
+ {
+ // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+- mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
++ mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
++ if (mD3dCompilerModule)
++ break;
+ }
+
+ if (!mD3dCompilerModule)
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0009-ANGLE-Support-WinRT.patch b/src/angle/patches/0009-ANGLE-Support-WinRT.patch
new file mode 100644
index 0000000000..92909d37d8
--- /dev/null
+++ b/src/angle/patches/0009-ANGLE-Support-WinRT.patch
@@ -0,0 +1,1210 @@
+From 46b8b123ada1787c68525cd07dcdbfdbc003bcc5 Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Thu, 20 Feb 2014 16:49:13 +0200
+Subject: [PATCH] ANGLE: Support WinRT
+
+This enables EGL for WinRT's native types, and adjusts some codepaths
+to accommodate differences between desktop Windows and WinRT.
+
+- WinRT native handles added to eglplatform.h
+- References to native handles in libEGL/libGLESv2 follow eglplatform.h
+- D3D 11.1 structures and methods used when necessary
+- TLS replaced with thread attribute
+- LocalAlloc/Free replaced with Heap API
+
+Change-Id: Ia90377e700d335a1c569c2145008dd4b0dfd84d3
+Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
+---
+ src/3rdparty/angle/include/EGL/eglplatform.h | 10 ++-
+ .../angle/src/compiler/translator/osinclude.h | 20 +++---
+ .../src/compiler/translator/ossource_posix.cpp | 8 +++
+ .../angle/src/compiler/translator/ossource_win.cpp | 8 +++
+ .../src/compiler/translator/ossource_winrt.cpp | 75 ++++++++++++++++++++++
+ src/3rdparty/angle/src/libEGL/Display.cpp | 11 ++--
+ src/3rdparty/angle/src/libEGL/Display.h | 7 +-
+ src/3rdparty/angle/src/libEGL/Surface.cpp | 42 +++++++++++-
+ src/3rdparty/angle/src/libEGL/Surface.h | 6 +-
+ src/3rdparty/angle/src/libEGL/libEGL.cpp | 4 +-
+ src/3rdparty/angle/src/libEGL/main.cpp | 29 ++++++++-
+ src/3rdparty/angle/src/libGLESv2/Context.cpp | 1 +
+ src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp | 1 +
+ src/3rdparty/angle/src/libGLESv2/main.cpp | 27 ++++++++
+ src/3rdparty/angle/src/libGLESv2/main.h | 2 +-
+ src/3rdparty/angle/src/libGLESv2/precompiled.h | 45 ++++++++++++-
+ .../angle/src/libGLESv2/renderer/Renderer.cpp | 15 +++--
+ .../angle/src/libGLESv2/renderer/Renderer.h | 3 +-
+ .../angle/src/libGLESv2/renderer/SwapChain.h | 5 +-
+ .../src/libGLESv2/renderer/d3d11/Renderer11.cpp | 13 +++-
+ .../src/libGLESv2/renderer/d3d11/Renderer11.h | 5 +-
+ .../src/libGLESv2/renderer/d3d11/SwapChain11.cpp | 37 +++++++++--
+ .../src/libGLESv2/renderer/d3d11/SwapChain11.h | 2 +-
+ .../libGLESv2/renderer/d3d11/shaders/Clear11.hlsl | 4 ++
+ src/3rdparty/angle/src/libGLESv2/utilities.cpp | 48 ++++++++++++++
+ 25 files changed, 378 insertions(+), 50 deletions(-)
+ create mode 100644 src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
+
+diff --git a/src/3rdparty/angle/include/EGL/eglplatform.h b/src/3rdparty/angle/include/EGL/eglplatform.h
+index 34283f2..eb15ae5 100644
+--- a/src/3rdparty/angle/include/EGL/eglplatform.h
++++ b/src/3rdparty/angle/include/EGL/eglplatform.h
+@@ -67,7 +67,15 @@
+ * implementations.
+ */
+
+-#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
++#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP) /* Windows Runtime */
++
++struct IUnknown;
++
++typedef int EGLNativeDisplayType;
++typedef void *EGLNativePixmapType;
++typedef IUnknown *EGLNativeWindowType;
++
++#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+ #ifndef WIN32_LEAN_AND_MEAN
+ #define WIN32_LEAN_AND_MEAN 1
+ #endif
+diff --git a/src/3rdparty/angle/src/compiler/translator/osinclude.h b/src/3rdparty/angle/src/compiler/translator/osinclude.h
+index c3063d6..cccfa63 100644
+--- a/src/3rdparty/angle/src/compiler/translator/osinclude.h
++++ b/src/3rdparty/angle/src/compiler/translator/osinclude.h
+@@ -13,7 +13,11 @@
+ //
+
+ #if defined(_WIN32) || defined(_WIN64)
++#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
++#define ANGLE_OS_WINRT
++#else
+ #define ANGLE_OS_WIN
++#endif
+ #elif defined(__APPLE__) || defined(__linux__) || \
+ defined(__FreeBSD__) || defined(__OpenBSD__) || \
+ defined(__NetBSD__) || defined(__DragonFly__) || \
+@@ -25,7 +29,7 @@
+ #error Unsupported platform.
+ #endif
+
+-#if defined(ANGLE_OS_WIN)
++#if defined(ANGLE_OS_WIN) || defined(ANGLE_OS_WINRT)
+ #define STRICT
+ #define VC_EXTRALEAN 1
+ #include <windows.h>
+@@ -44,23 +48,17 @@
+ #if defined(ANGLE_OS_WIN)
+ typedef DWORD OS_TLSIndex;
+ #define OS_INVALID_TLS_INDEX (TLS_OUT_OF_INDEXES)
++#elif defined(ANGLE_OS_WINRT)
++typedef size_t OS_TLSIndex;
++#define OS_INVALID_TLS_INDEX ((DWORD)0xFFFFFF)
+ #elif defined(ANGLE_OS_POSIX)
+ typedef pthread_key_t OS_TLSIndex;
+ #define OS_INVALID_TLS_INDEX (static_cast<OS_TLSIndex>(-1))
+ #endif // ANGLE_OS_WIN
+
+ OS_TLSIndex OS_AllocTLSIndex();
++void *OS_GetTLSValue(OS_TLSIndex nIndex);
+ bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue);
+ bool OS_FreeTLSIndex(OS_TLSIndex nIndex);
+
+-inline void* OS_GetTLSValue(OS_TLSIndex nIndex)
+-{
+- ASSERT(nIndex != OS_INVALID_TLS_INDEX);
+-#if defined(ANGLE_OS_WIN)
+- return TlsGetValue(nIndex);
+-#elif defined(ANGLE_OS_POSIX)
+- return pthread_getspecific(nIndex);
+-#endif // ANGLE_OS_WIN
+-}
+-
+ #endif // __OSINCLUDE_H
+diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
+index 90a3757..d4bba4c 100644
+--- a/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
++++ b/src/3rdparty/angle/src/compiler/translator/ossource_posix.cpp
+@@ -33,6 +33,14 @@ OS_TLSIndex OS_AllocTLSIndex()
+ }
+
+
++void *OS_GetTLSValue(OS_TLSIndex nIndex)
++{
++ ASSERT(nIndex != OS_INVALID_TLS_INDEX);
++
++ return pthread_getspecific(nIndex);
++}
++
++
+ bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
+ {
+ if (nIndex == OS_INVALID_TLS_INDEX) {
+diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
+index 2cc5871..abd8bc7 100644
+--- a/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
++++ b/src/3rdparty/angle/src/compiler/translator/ossource_win.cpp
+@@ -29,6 +29,14 @@ OS_TLSIndex OS_AllocTLSIndex()
+ }
+
+
++void *OS_GetTLSValue(OS_TLSIndex nIndex)
++{
++ ASSERT(nIndex != OS_INVALID_TLS_INDEX);
++
++ return TlsGetValue(nIndex);
++}
++
++
+ bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
+ {
+ if (nIndex == OS_INVALID_TLS_INDEX) {
+diff --git a/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp b/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
+new file mode 100644
+index 0000000..bb061ca
+--- /dev/null
++++ b/src/3rdparty/angle/src/compiler/translator/ossource_winrt.cpp
+@@ -0,0 +1,75 @@
++//
++// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
++// Use of this source code is governed by a BSD-style license that can be
++// found in the LICENSE file.
++//
++
++#include "compiler/translator/osinclude.h"
++//
++// This file contains contains Windows Runtime specific functions
++//
++
++#if !defined(ANGLE_OS_WINRT)
++#error Trying to build a WinRT specific file in a non-WinRT build.
++#endif
++
++#include <vector>
++
++
++//
++// Thread Local Storage Operations
++//
++__declspec(thread) std::vector<void *> *tls = nullptr;
++__declspec(thread) std::vector<OS_TLSIndex> *freeIndices = nullptr;
++
++OS_TLSIndex OS_AllocTLSIndex()
++{
++ if (!tls)
++ tls = new std::vector<void*>;
++
++ if (freeIndices && !freeIndices->empty()) {
++ OS_TLSIndex index = freeIndices->back();
++ freeIndices->pop_back();
++ return index;
++ } else {
++ tls->push_back(nullptr);
++ return tls->size() - 1;
++ }
++}
++
++
++void *OS_GetTLSValue(OS_TLSIndex nIndex)
++{
++ ASSERT(nIndex != OS_INVALID_TLS_INDEX);
++ ASSERT(tls);
++
++ return tls->at(nIndex);
++}
++
++
++bool OS_SetTLSValue(OS_TLSIndex nIndex, void *lpvValue)
++{
++ if (!tls || nIndex >= tls->size() || nIndex == OS_INVALID_TLS_INDEX) {
++ ASSERT(0 && "OS_SetTLSValue(): Invalid TLS Index");
++ return false;
++ }
++
++ tls->at(nIndex) = lpvValue;
++ return true;
++}
++
++
++bool OS_FreeTLSIndex(OS_TLSIndex nIndex)
++{
++ if (!tls || nIndex >= tls->size() || nIndex == OS_INVALID_TLS_INDEX) {
++ ASSERT(0 && "OS_SetTLSValue(): Invalid TLS Index");
++ return false;
++ }
++
++ if (!freeIndices)
++ freeIndices = new std::vector<OS_TLSIndex>;
++
++ freeIndices->push_back(nIndex);
++
++ return true;
++}
+diff --git a/src/3rdparty/angle/src/libEGL/Display.cpp b/src/3rdparty/angle/src/libEGL/Display.cpp
+index a7f5f5a..e75a4b6 100644
+--- a/src/3rdparty/angle/src/libEGL/Display.cpp
++++ b/src/3rdparty/angle/src/libEGL/Display.cpp
+@@ -1,3 +1,4 @@
++#include "../libGLESv2/precompiled.h"
+ //
+ // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+ // Use of this source code is governed by a BSD-style license that can be
+@@ -40,13 +41,13 @@ egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
+
+ // FIXME: Check if displayId is a valid display device context
+
+- egl::Display *display = new egl::Display(displayId, (HDC)displayId);
++ egl::Display *display = new egl::Display(displayId);
+
+ displays[displayId] = display;
+ return display;
+ }
+
+-Display::Display(EGLNativeDisplayType displayId, HDC deviceContext) : mDc(deviceContext)
++Display::Display(EGLNativeDisplayType displayId)
+ {
+ mDisplayId = displayId;
+ mRenderer = NULL;
+@@ -71,7 +72,7 @@ bool Display::initialize()
+ return true;
+ }
+
+- mRenderer = glCreateRenderer(this, mDc, mDisplayId);
++ mRenderer = glCreateRenderer(this, mDisplayId);
+
+ if (!mRenderer)
+ {
+@@ -186,7 +187,7 @@ bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
+
+
+
+-EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList)
++EGLSurface Display::createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList)
+ {
+ const Config *configuration = mConfigSet.get(config);
+ EGLint postSubBufferSupported = EGL_FALSE;
+@@ -456,7 +457,7 @@ bool Display::isValidSurface(egl::Surface *surface)
+ return mSurfaceSet.find(surface) != mSurfaceSet.end();
+ }
+
+-bool Display::hasExistingWindowSurface(HWND window)
++bool Display::hasExistingWindowSurface(EGLNativeWindowType window)
+ {
+ for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
+ {
+diff --git a/src/3rdparty/angle/src/libEGL/Display.h b/src/3rdparty/angle/src/libEGL/Display.h
+index c816e4e..cd07bb3 100644
+--- a/src/3rdparty/angle/src/libEGL/Display.h
++++ b/src/3rdparty/angle/src/libEGL/Display.h
+@@ -38,7 +38,7 @@ class Display
+ bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
+ bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
+
+- EGLSurface createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList);
++ EGLSurface createWindowSurface(EGLNativeWindowType window, EGLConfig config, const EGLint *attribList);
+ EGLSurface createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList);
+ EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess);
+
+@@ -49,7 +49,7 @@ class Display
+ bool isValidConfig(EGLConfig config);
+ bool isValidContext(gl::Context *context);
+ bool isValidSurface(egl::Surface *surface);
+- bool hasExistingWindowSurface(HWND window);
++ bool hasExistingWindowSurface(EGLNativeWindowType window);
+
+ rx::Renderer *getRenderer() { return mRenderer; };
+
+@@ -63,12 +63,11 @@ class Display
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Display);
+
+- Display(EGLNativeDisplayType displayId, HDC deviceContext);
++ Display(EGLNativeDisplayType displayId);
+
+ bool restoreLostDevice();
+
+ EGLNativeDisplayType mDisplayId;
+- const HDC mDc;
+
+ bool mSoftwareDevice;
+
+diff --git a/src/3rdparty/angle/src/libEGL/Surface.cpp b/src/3rdparty/angle/src/libEGL/Surface.cpp
+index 12f8dfd..3443355 100644
+--- a/src/3rdparty/angle/src/libEGL/Surface.cpp
++++ b/src/3rdparty/angle/src/libEGL/Surface.cpp
+@@ -1,3 +1,4 @@
++#include "../libGLESv2/precompiled.h"
+ //
+ // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+ // Use of this source code is governed by a BSD-style license that can be
+@@ -22,10 +23,15 @@
+ #include "libEGL/main.h"
+ #include "libEGL/Display.h"
+
++#if defined(ANGLE_OS_WINRT)
++#include <windows.foundation.h>
++#include <windows.ui.core.h>
++#endif
++
+ namespace egl
+ {
+
+-Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported)
++Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint postSubBufferSupported)
+ : mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
+ {
+ mRenderer = mDisplay->getRenderer();
+@@ -98,6 +104,7 @@ bool Surface::resetSwapChain()
+
+ if (mWindow)
+ {
++#if !defined(ANGLE_OS_WINRT)
+ RECT windowRect;
+ if (!GetClientRect(getWindowHandle(), &windowRect))
+ {
+@@ -109,6 +116,16 @@ bool Surface::resetSwapChain()
+
+ width = windowRect.right - windowRect.left;
+ height = windowRect.bottom - windowRect.top;
++#else
++ ABI::Windows::Foundation::Rect windowRect;
++ ABI::Windows::UI::Core::ICoreWindow *window;
++ HRESULT hr = mWindow->QueryInterface(IID_PPV_ARGS(&window));
++ if (FAILED(hr))
++ return false;
++ window->get_Bounds(&windowRect);
++ width = windowRect.Width;
++ height = windowRect.Height;
++#endif
+ }
+ else
+ {
+@@ -221,7 +238,7 @@ bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+ return true;
+ }
+
+-HWND Surface::getWindowHandle()
++EGLNativeWindowType Surface::getWindowHandle()
+ {
+ return mWindow;
+ }
+@@ -230,6 +247,7 @@ HWND Surface::getWindowHandle()
+ #define kSurfaceProperty _TEXT("Egl::SurfaceOwner")
+ #define kParentWndProc _TEXT("Egl::SurfaceParentWndProc")
+
++#if !defined(ANGLE_OS_WINRT)
+ static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
+ {
+ if (message == WM_SIZE)
+@@ -243,9 +261,13 @@ static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam
+ WNDPROC prevWndFunc = reinterpret_cast<WNDPROC >(GetProp(hwnd, kParentWndProc));
+ return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam);
+ }
++#endif
+
+ void Surface::subclassWindow()
+ {
++#if defined(ANGLE_OS_WINRT)
++ mWindowSubclassed = false;
++#else
+ if (!mWindow)
+ {
+ return;
+@@ -269,10 +291,12 @@ void Surface::subclassWindow()
+ SetProp(mWindow, kSurfaceProperty, reinterpret_cast<HANDLE>(this));
+ SetProp(mWindow, kParentWndProc, reinterpret_cast<HANDLE>(oldWndProc));
+ mWindowSubclassed = true;
++#endif
+ }
+
+ void Surface::unsubclassWindow()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ if(!mWindowSubclassed)
+ {
+ return;
+@@ -295,10 +319,12 @@ void Surface::unsubclassWindow()
+ RemoveProp(mWindow, kSurfaceProperty);
+ RemoveProp(mWindow, kParentWndProc);
+ mWindowSubclassed = false;
++#endif
+ }
+
+ bool Surface::checkForOutOfDateSwapChain()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ RECT client;
+ if (!GetClientRect(getWindowHandle(), &client))
+ {
+@@ -309,14 +335,26 @@ bool Surface::checkForOutOfDateSwapChain()
+ // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
+ int clientWidth = client.right - client.left;
+ int clientHeight = client.bottom - client.top;
++#else
++ ABI::Windows::Foundation::Rect windowRect;
++ ABI::Windows::UI::Core::ICoreWindow *window;
++ HRESULT hr = mWindow->QueryInterface(IID_PPV_ARGS(&window));
++ if (FAILED(hr))
++ return false;
++ window->get_Bounds(&windowRect);
++ int clientWidth = windowRect.Width;
++ int clientHeight = windowRect.Height;
++#endif
+ bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
+
++#if !defined(ANGLE_OS_WINRT)
+ if (IsIconic(getWindowHandle()))
+ {
+ // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
+ // because that's not a useful size to render to.
+ sizeDirty = false;
+ }
++#endif
+
+ bool wasDirty = (mSwapIntervalDirty || sizeDirty);
+
+diff --git a/src/3rdparty/angle/src/libEGL/Surface.h b/src/3rdparty/angle/src/libEGL/Surface.h
+index 938b800..1d2303c 100644
+--- a/src/3rdparty/angle/src/libEGL/Surface.h
++++ b/src/3rdparty/angle/src/libEGL/Surface.h
+@@ -34,7 +34,7 @@ class Config;
+ class Surface
+ {
+ public:
+- Surface(Display *display, const egl::Config *config, HWND window, EGLint postSubBufferSupported);
++ Surface(Display *display, const egl::Config *config, EGLNativeWindowType window, EGLint postSubBufferSupported);
+ Surface(Display *display, const egl::Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureTarget);
+
+ ~Surface();
+@@ -43,7 +43,7 @@ class Surface
+ void release();
+ bool resetSwapChain();
+
+- HWND getWindowHandle();
++ EGLNativeWindowType getWindowHandle();
+ bool swap();
+ bool postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
+
+@@ -79,7 +79,7 @@ private:
+ bool resetSwapChain(int backbufferWidth, int backbufferHeight);
+ bool swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
+
+- const HWND mWindow; // Window that the surface is created for.
++ const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ bool mWindowSubclassed; // Indicates whether we successfully subclassed mWindow for WM_RESIZE hooking
+ const egl::Config *mConfig; // EGL config surface was created with
+ EGLint mHeight; // Height of surface
+diff --git a/src/3rdparty/angle/src/libEGL/libEGL.cpp b/src/3rdparty/angle/src/libEGL/libEGL.cpp
+index 0ea46d4..b2944d5 100644
+--- a/src/3rdparty/angle/src/libEGL/libEGL.cpp
++++ b/src/3rdparty/angle/src/libEGL/libEGL.cpp
+@@ -308,14 +308,16 @@ EGLSurface __stdcall eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EG
+ return EGL_NO_SURFACE;
+ }
+
++#if !defined(ANGLE_OS_WINRT)
+ HWND window = (HWND)win;
+
+ if (!IsWindow(window))
+ {
+ return egl::error(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
+ }
++#endif
+
+- return display->createWindowSurface(window, config, attrib_list);
++ return display->createWindowSurface(win, config, attrib_list);
+ }
+ catch(std::bad_alloc&)
+ {
+diff --git a/src/3rdparty/angle/src/libEGL/main.cpp b/src/3rdparty/angle/src/libEGL/main.cpp
+index 772b8eb..e972691 100644
+--- a/src/3rdparty/angle/src/libEGL/main.cpp
++++ b/src/3rdparty/angle/src/libEGL/main.cpp
+@@ -1,3 +1,4 @@
++#include "../libGLESv2/precompiled.h"
+ //
+ // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+ // Use of this source code is governed by a BSD-style license that can be
+@@ -10,14 +11,23 @@
+
+ #include "common/debug.h"
+
++#if !defined(ANGLE_OS_WINRT)
+ static DWORD currentTLS = TLS_OUT_OF_INDEXES;
++#else
++static __declspec(thread) void *currentTLS = 0;
++#endif
+
+ namespace egl
+ {
+
+ Current *AllocateCurrent()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ Current *current = (egl::Current*)LocalAlloc(LPTR, sizeof(egl::Current));
++#else
++ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
++ Current *current = (egl::Current*)currentTLS;
++#endif
+
+ if (!current)
+ {
+@@ -25,8 +35,10 @@ Current *AllocateCurrent()
+ return NULL;
+ }
+
++#if !defined(ANGLE_OS_WINRT)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ TlsSetValue(currentTLS, current);
++#endif
+
+ current->error = EGL_SUCCESS;
+ current->API = EGL_OPENGL_ES_API;
+@@ -39,12 +51,20 @@ Current *AllocateCurrent()
+
+ void DeallocateCurrent()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ void *current = TlsGetValue(currentTLS);
+
+ if (current)
+ {
+ LocalFree((HLOCAL)current);
+ }
++#else
++ if (currentTLS)
++ {
++ HeapFree(GetProcessHeap(), 0, currentTLS);
++ currentTLS = 0;
++ }
++#endif
+ }
+
+ }
+@@ -69,13 +89,14 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
+ }
+ }
+ #endif
+-
++#if !defined(ANGLE_OS_WINRT)
+ currentTLS = TlsAlloc();
+
+ if (currentTLS == TLS_OUT_OF_INDEXES)
+ {
+ return FALSE;
+ }
++#endif
+ }
+ // Fall throught to initialize index
+ case DLL_THREAD_ATTACH:
+@@ -91,7 +112,9 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
+ case DLL_PROCESS_DETACH:
+ {
+ egl::DeallocateCurrent();
++#if !defined(ANGLE_OS_WINRT)
+ TlsFree(currentTLS);
++#endif
+ }
+ break;
+ default:
+@@ -107,8 +130,12 @@ namespace egl
+ Current *GetCurrentData()
+ {
+ #ifndef QT_OPENGL_ES_2_ANGLE_STATIC
++#if !defined(ANGLE_OS_WINRT)
+ Current *current = (Current*)TlsGetValue(currentTLS);
+ #else
++ Current *current = (Current*)currentTLS;
++#endif
++#else
+ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
+ static Current s_current = { EGL_SUCCESS, EGL_OPENGL_ES_API, EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE };
+ Current *current = &s_current;
+diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
+index 1a058b6..e651785 100644
+--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
+@@ -1076,6 +1076,7 @@ void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum inter
+ case GL_RGB565:
+ case GL_RGB8_OES:
+ case GL_RGBA8_OES:
++ case GL_BGRA8_EXT:
+ renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
+ break;
+ case GL_STENCIL_INDEX8:
+diff --git a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+index a33481e..814dfbf 100644
+--- a/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/libGLESv2.cpp
+@@ -4895,6 +4895,7 @@ void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samp
+ case GL_RGBA8_OES:
+ case GL_STENCIL_INDEX8:
+ case GL_DEPTH24_STENCIL8_OES:
++ case GL_BGRA8_EXT:
+ context->setRenderbufferStorage(width, height, internalformat, samples);
+ break;
+ default:
+diff --git a/src/3rdparty/angle/src/libGLESv2/main.cpp b/src/3rdparty/angle/src/libGLESv2/main.cpp
+index 6b459d3..95f4b8d 100644
+--- a/src/3rdparty/angle/src/libGLESv2/main.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/main.cpp
+@@ -11,14 +11,23 @@
+
+ #include "libGLESv2/Context.h"
+
++#if !defined(ANGLE_OS_WINRT)
+ static DWORD currentTLS = TLS_OUT_OF_INDEXES;
++#else
++static __declspec(thread) void *currentTLS = 0;
++#endif
+
+ namespace gl
+ {
+
+ Current *AllocateCurrent()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ Current *current = (Current*)LocalAlloc(LPTR, sizeof(Current));
++#else
++ currentTLS = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Current));
++ Current *current = (Current*)currentTLS;
++#endif
+
+ if (!current)
+ {
+@@ -26,8 +35,10 @@ Current *AllocateCurrent()
+ return NULL;
+ }
+
++#if !defined(ANGLE_OS_WINRT)
+ ASSERT(currentTLS != TLS_OUT_OF_INDEXES);
+ TlsSetValue(currentTLS, current);
++#endif
+
+ current->context = NULL;
+ current->display = NULL;
+@@ -37,12 +48,20 @@ Current *AllocateCurrent()
+
+ void DeallocateCurrent()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ void *current = TlsGetValue(currentTLS);
+
+ if (current)
+ {
+ LocalFree((HLOCAL)current);
+ }
++#else
++ if (currentTLS)
++ {
++ HeapFree(GetProcessHeap(), 0, currentTLS);
++ currentTLS = 0;
++ }
++#endif
+ }
+
+ }
+@@ -53,12 +72,14 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
+ {
+ case DLL_PROCESS_ATTACH:
+ {
++#if !defined(ANGLE_OS_WINRT)
+ currentTLS = TlsAlloc();
+
+ if (currentTLS == TLS_OUT_OF_INDEXES)
+ {
+ return FALSE;
+ }
++#endif
+ }
+ // Fall throught to initialize index
+ case DLL_THREAD_ATTACH:
+@@ -74,7 +95,9 @@ extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved
+ case DLL_PROCESS_DETACH:
+ {
+ gl::DeallocateCurrent();
++#if !defined(ANGLE_OS_WINRT)
+ TlsFree(currentTLS);
++#endif
+ }
+ break;
+ default:
+@@ -90,8 +113,12 @@ namespace gl
+ Current *GetCurrentData()
+ {
+ #ifndef QT_OPENGL_ES_2_ANGLE_STATIC
++#if !defined(ANGLE_OS_WINRT)
+ Current *current = (Current*)TlsGetValue(currentTLS);
+ #else
++ Current *current = (Current*)currentTLS;
++#endif
++#else
+ // No precautions for thread safety taken as ANGLE is used single-threaded in Qt.
+ static Current s_current = { 0, 0 };
+ Current *current = &s_current;
+diff --git a/src/3rdparty/angle/src/libGLESv2/main.h b/src/3rdparty/angle/src/libGLESv2/main.h
+index b413f23..69465c9 100644
+--- a/src/3rdparty/angle/src/libGLESv2/main.h
++++ b/src/3rdparty/angle/src/libGLESv2/main.h
+@@ -57,7 +57,7 @@ gl::Context *glCreateContext(const gl::Context *shareContext, rx::Renderer *rend
+ void glDestroyContext(gl::Context *context);
+ void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
+ gl::Context *glGetCurrentContext();
+-rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId);
++rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId);
+ void glDestroyRenderer(rx::Renderer *renderer);
+
+ __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
+diff --git a/src/3rdparty/angle/src/libGLESv2/precompiled.h b/src/3rdparty/angle/src/libGLESv2/precompiled.h
+index 79490b1..2ff09f5 100644
+--- a/src/3rdparty/angle/src/libGLESv2/precompiled.h
++++ b/src/3rdparty/angle/src/libGLESv2/precompiled.h
+@@ -32,14 +32,55 @@
+ #include <unordered_map>
+ #include <vector>
+
++#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY==WINAPI_FAMILY_APP || WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP)
++# define ANGLE_OS_WINRT
++# if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP
++# define ANGLE_OS_WINPHONE
++# endif
++#endif
++
+ #if defined(ANGLE_ENABLE_D3D9)
+ # include <d3d9.h>
+ #endif
+ #if defined(ANGLE_ENABLE_D3D11)
+-# include <d3d11.h>
++# if !defined(ANGLE_OS_WINRT)
++# include <d3d11.h>
++# else
++# include <d3d11_1.h>
++# define Sleep(x) WaitForSingleObjectEx(GetCurrentThread(), x, FALSE)
++# define GetVersion() WINVER
++# define LoadLibrary(x) LoadPackagedLibrary(x, NULL)
++# endif
+ # include <dxgi.h>
+ #endif
+-#include <d3dcompiler.h>
++#if !defined(ANGLE_OS_WINPHONE)
++# include <d3dcompiler.h>
++#endif
++
++#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL0
++#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
++#endif
++#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL1
++#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
++#endif
++#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL2
++#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
++#endif
++#ifndef D3DCOMPILE_OPTIMIZATION_LEVEL3
++#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
++#endif
++#ifndef D3DCOMPILE_DEBUG
++#define D3DCOMPILE_DEBUG (1 << 0)
++#endif
++#ifndef D3DCOMPILE_SKIP_OPTIMIZATION
++#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
++#endif
++#ifndef D3DCOMPILE_AVOID_FLOW_CONTROL
++#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
++#endif
++#ifndef D3DCOMPILE_PREFER_FLOW_CONTROL
++#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
++#endif
+
+ #ifdef _MSC_VER
+ #include <hash_map>
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+index 94cbc0e..5278113 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+@@ -24,7 +24,7 @@
+ #define D3DERR_OUTOFVIDEOMEMORY MAKE_HRESULT(1, 0x876, 380)
+ #endif
+
+-#ifdef __MINGW32__
++#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
+
+ #ifndef D3DCOMPILER_DLL
+
+@@ -41,7 +41,7 @@ typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const
+
+ #endif // D3DCOMPILER_DLL
+
+-#endif // __MINGW32__
++#endif // __MINGW32__ || ANGLE_OS_WINPHONE
+
+ #ifndef QT_D3DCOMPILER_DLL
+ #define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+@@ -224,17 +224,22 @@ ShaderBlob *Renderer::compileToBinary(gl::InfoLog &infoLog, const char *hlsl, co
+ extern "C"
+ {
+
+-rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
++rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType displayId)
+ {
+ rx::Renderer *renderer = NULL;
+ EGLint status = EGL_BAD_ALLOC;
+
++#if defined(ANGLE_OS_WINRT)
++ if (displayId == EGL_DEFAULT_DISPLAY)
++ displayId = EGL_D3D11_ONLY_DISPLAY_ANGLE;
++#endif
++
+ #if defined(ANGLE_ENABLE_D3D11)
+ if (displayId == EGL_DEFAULT_DISPLAY ||
+ displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+- renderer = new rx::Renderer11(display, hDc);
++ renderer = new rx::Renderer11(display);
+
+ if (renderer)
+ {
+@@ -257,7 +262,7 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayT
+
+ #if defined(ANGLE_ENABLE_D3D9)
+ bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
+- renderer = new rx::Renderer9(display, hDc, softwareDevice);
++ renderer = new rx::Renderer9(display, displayId, softwareDevice);
+
+ if (renderer)
+ {
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+index 7244a0a..79578b2 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.h
+@@ -1,3 +1,4 @@
++#include "../precompiled.h"
+ //
+ // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+ // Use of this source code is governed by a BSD-style license that can be
+@@ -113,7 +114,7 @@ class Renderer
+
+ virtual void sync(bool block) = 0;
+
+- virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
++ virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
+
+ virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
+ virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+index f09f19b..8231fbc 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/SwapChain.h
+@@ -1,3 +1,4 @@
++#include "../precompiled.h"
+ //
+ // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+ // Use of this source code is governed by a BSD-style license that can be
+@@ -22,7 +23,7 @@ namespace rx
+ class SwapChain
+ {
+ public:
+- SwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
++ SwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+ : mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
+ {
+ }
+@@ -37,7 +38,7 @@ class SwapChain
+ virtual HANDLE getShareHandle() {return mShareHandle;};
+
+ protected:
+- const HWND mWindow; // Window that the surface is created for.
++ const EGLNativeWindowType mWindow; // Window that the surface is created for.
+ const GLenum mBackBufferFormat;
+ const GLenum mDepthBufferFormat;
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+index d9fcb7a..7f166fd 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+@@ -66,7 +66,7 @@ enum
+ MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
+ };
+
+-Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc)
++Renderer11::Renderer11(egl::Display *display) : Renderer(display)
+ {
+ mVertexDataManager = NULL;
+ mIndexDataManager = NULL;
+@@ -137,6 +137,7 @@ EGLint Renderer11::initialize()
+ return EGL_NOT_INITIALIZED;
+ }
+
++#if !defined(ANGLE_OS_WINRT)
+ mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
+ mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
+
+@@ -146,6 +147,7 @@ EGLint Renderer11::initialize()
+ return EGL_NOT_INITIALIZED;
+ }
+
++
+ // create the D3D11 device
+ ASSERT(mDevice == NULL);
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
+@@ -155,6 +157,7 @@ EGLint Renderer11::initialize()
+ ERR("Could not retrieve D3D11CreateDevice address - aborting!\n");
+ return EGL_NOT_INITIALIZED;
+ }
++#endif
+
+ D3D_FEATURE_LEVEL featureLevels[] =
+ {
+@@ -203,8 +206,12 @@ EGLint Renderer11::initialize()
+ }
+ }
+
++#if !defined(ANGLE_OS_WINRT)
+ IDXGIDevice *dxgiDevice = NULL;
+- result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice);
++#else
++ IDXGIDevice1 *dxgiDevice = NULL;
++#endif
++ result = mDevice->QueryInterface(IID_PPV_ARGS(&dxgiDevice));
+
+ if (FAILED(result))
+ {
+@@ -522,7 +529,7 @@ void Renderer11::sync(bool block)
+ }
+ }
+
+-SwapChain *Renderer11::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
++SwapChain *Renderer11::createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat)
+ {
+ return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat);
+ }
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+index 1b6760b..ba3f0c6 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+@@ -39,7 +39,7 @@ enum
+ class Renderer11 : public Renderer
+ {
+ public:
+- Renderer11(egl::Display *display, HDC hDc);
++ Renderer11(egl::Display *display);
+ virtual ~Renderer11();
+
+ static Renderer11 *makeRenderer11(Renderer *renderer);
+@@ -52,7 +52,7 @@ class Renderer11 : public Renderer
+
+ virtual void sync(bool block);
+
+- virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
++ virtual SwapChain *createSwapChain(EGLNativeWindowType window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat);
+
+ virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
+ virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
+@@ -203,7 +203,6 @@ class Renderer11 : public Renderer
+
+ HMODULE mD3d11Module;
+ HMODULE mDxgiModule;
+- HDC mDc;
+
+ bool mDeviceLost;
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
+index d2b53a7..bd97d5c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.cpp
+@@ -18,7 +18,7 @@
+ namespace rx
+ {
+
+-SwapChain11::SwapChain11(Renderer11 *renderer, HWND window, HANDLE shareHandle,
++SwapChain11::SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle,
+ GLenum backBufferFormat, GLenum depthBufferFormat)
+ : mRenderer(renderer), SwapChain(window, shareHandle, backBufferFormat, depthBufferFormat)
+ {
+@@ -361,25 +361,50 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
+
+ if (mWindow)
+ {
++#if !defined(ANGLE_OS_WINRT)
+ IDXGIFactory *factory = mRenderer->getDxgiFactory();
+
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = {0};
+- swapChainDesc.BufferCount = 2;
+ swapChainDesc.BufferDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
+ swapChainDesc.BufferDesc.Width = backbufferWidth;
+ swapChainDesc.BufferDesc.Height = backbufferHeight;
++ swapChainDesc.BufferCount = 2;
+ swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
+ swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
++ swapChainDesc.Windowed = TRUE;
++ swapChainDesc.OutputWindow = mWindow;
++#else
++ IDXGIFactory2 *factory;
++ HRESULT result = mRenderer->getDxgiFactory()->QueryInterface(IID_PPV_ARGS(&factory));
++ ASSERT(SUCCEEDED(result));
++
++ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
++ swapChainDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
++ swapChainDesc.Width = backbufferWidth;
++ swapChainDesc.Height = backbufferHeight;
++ swapChainDesc.Stereo = FALSE;
++#if !defined(ANGLE_OS_WINPHONE)
++ swapChainDesc.BufferCount = 2;
++ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
++#else
++ swapChainDesc.BufferCount = 1;
++ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
++#endif
++#endif
+ swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ swapChainDesc.Flags = 0;
+- swapChainDesc.OutputWindow = mWindow;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+- swapChainDesc.Windowed = TRUE;
+
++#if !defined(ANGLE_OS_WINRT)
+ HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, &mSwapChain);
++#else
++ IDXGISwapChain1 *swapChain;
++ result = factory->CreateSwapChainForCoreWindow(device, mWindow, &swapChainDesc, NULL, &swapChain);
++ mSwapChain = swapChain;
++#endif
+
+ if (FAILED(result))
+ {
+@@ -390,6 +415,7 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
+ {
+ return EGL_CONTEXT_LOST;
+ }
++#if !defined(ANGLE_OS_WINRT)
+ else
+ {
+ // We cannot create a swap chain for an HWND that is owned by a different process on some versions of
+@@ -408,6 +434,9 @@ EGLint SwapChain11::reset(int backbufferWidth, int backbufferHeight, EGLint swap
+ return EGL_BAD_ALLOC;
+ }
+ }
++#else
++ return EGL_BAD_ALLOC;
++#endif
+ }
+
+ result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
+index 8001046..2a030c8 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/SwapChain11.h
+@@ -19,7 +19,7 @@ class Renderer11;
+ class SwapChain11 : public SwapChain
+ {
+ public:
+- SwapChain11(Renderer11 *renderer, HWND window, HANDLE shareHandle,
++ SwapChain11(Renderer11 *renderer, EGLNativeWindowType window, HANDLE shareHandle,
+ GLenum backBufferFormat, GLenum depthBufferFormat);
+ virtual ~SwapChain11();
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
+index 042ac69..cb132dc 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
+@@ -12,10 +12,12 @@ struct PS_OutputMultiple
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float4 color3 : SV_TARGET3;
++#ifdef SM4
+ float4 color4 : SV_TARGET4;
+ float4 color5 : SV_TARGET5;
+ float4 color6 : SV_TARGET6;
+ float4 color7 : SV_TARGET7;
++#endif
+ };
+
+ PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
+@@ -25,10 +27,12 @@ PS_OutputMultiple PS_ClearMultiple(in float4 inPosition : SV_POSITION, in float4
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
++#ifdef SM4
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
++#endif
+ return outColor;
+ }
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/utilities.cpp b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
+index 32df49e..30765ff 100644
+--- a/src/3rdparty/angle/src/libGLESv2/utilities.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/utilities.cpp
+@@ -9,6 +9,14 @@
+
+ #include "libGLESv2/utilities.h"
+ #include "libGLESv2/mathutil.h"
++#if defined(ANGLE_OS_WINRT)
++# include <locale>
++# include <codecvt>
++# include <wrl.h>
++# include <windows.storage.h>
++ using namespace Microsoft::WRL;
++ using namespace ABI::Windows::Storage;
++#endif
+
+ namespace gl
+ {
+@@ -737,6 +745,7 @@ bool IsTriangleMode(GLenum drawMode)
+
+ std::string getTempPath()
+ {
++#if !defined(ANGLE_OS_WINRT)
+ char path[MAX_PATH];
+ DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
+ if (pathLen == 0)
+@@ -751,6 +760,45 @@ std::string getTempPath()
+ UNREACHABLE();
+ return std::string();
+ }
++#else
++ static std::string path;
++
++ while (path.empty()) {
++ ComPtr<IApplicationDataStatics> factory;
++ Wrappers::HStringReference classId(RuntimeClass_Windows_Storage_ApplicationData);
++ HRESULT result = RoGetActivationFactory(classId.Get(), IID_PPV_ARGS(&factory));
++ if (FAILED(result))
++ break;
++
++ ComPtr<IApplicationData> applicationData;
++ result = factory->get_Current(&applicationData);
++ if (FAILED(result))
++ break;
++
++ ComPtr<IStorageFolder> storageFolder;
++ result = applicationData->get_LocalFolder(&storageFolder);
++ if (FAILED(result))
++ break;
++
++ ComPtr<IStorageItem> localFolder;
++ result = storageFolder.As(&localFolder);
++ if (FAILED(result))
++ break;
++
++ HSTRING localFolderPath;
++ result = localFolder->get_Path(&localFolderPath);
++ if (FAILED(result))
++ break;
++
++ std::wstring_convert< std::codecvt_utf8<wchar_t> > converter;
++ path = converter.to_bytes(WindowsGetStringRawBuffer(localFolderPath, NULL));
++ if (path.empty())
++ {
++ UNREACHABLE();
++ break;
++ }
++ }
++#endif
+
+ return path;
+ }
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch b/src/angle/patches/0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
new file mode 100644
index 0000000000..34c881ba21
--- /dev/null
+++ b/src/angle/patches/0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
@@ -0,0 +1,426 @@
+From e84f947df4ae095eae600550749b3a4e8de5ee8b Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Thu, 20 Feb 2014 16:51:36 +0200
+Subject: [PATCH] ANGLE: Enable D3D11 for feature level 9 cards
+
+Enable use of ANGLE on lower-end hardware, such as Surface RT and
+Windows Phone 8.
+
+Based on https://codereview.appspot.com/12917046/
+
+Change-Id: Ice536802e4eedc1d264abd0dd65960638fce59e4
+---
+ .../angle/src/libGLESv2/renderer/d3d11/Image11.cpp | 7 +-
+ .../libGLESv2/renderer/d3d11/RenderStateCache.cpp | 5 +-
+ .../src/libGLESv2/renderer/d3d11/Renderer11.cpp | 90 ++++++++++++++++++++--
+ .../src/libGLESv2/renderer/d3d11/Renderer11.h | 1 +
+ .../libGLESv2/renderer/d3d11/TextureStorage11.cpp | 10 +--
+ .../libGLESv2/renderer/d3d11/renderer11_utils.cpp | 4 +-
+ .../libGLESv2/renderer/d3d11/renderer11_utils.h | 2 +-
+ 7 files changed, 100 insertions(+), 19 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
+index 2b07b9d..5d039a3 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Image11.cpp
+@@ -142,7 +142,7 @@ bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width,
+ mHeight = height;
+ mInternalFormat = internalformat;
+ // compute the d3d format that will be used
+- mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat);
++ mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
+ mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat);
+
+ if (mStagingTexture)
+@@ -191,7 +191,10 @@ void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei heig
+ switch (mInternalFormat)
+ {
+ case GL_ALPHA8_EXT:
+- loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
++ if (mRenderer->getFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)
++ loadAlphaDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
++ else
++ loadAlphaDataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData);
+ break;
+ case GL_LUMINANCE8_EXT:
+ loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false);
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
+index 0047e04..a1c324c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
+@@ -419,7 +419,8 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
+ samplerDesc.BorderColor[2] = 0.0f;
+ samplerDesc.BorderColor[3] = 0.0f;
+ samplerDesc.MinLOD = gl_d3d11::ConvertMinLOD(samplerState.minFilter, samplerState.lodOffset);
+- samplerDesc.MaxLOD = gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset);
++ samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0
++ ? gl_d3d11::ConvertMaxLOD(samplerState.minFilter, samplerState.lodOffset) : FLT_MAX;
+
+ ID3D11SamplerState *dx11SamplerState = NULL;
+ HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
+@@ -435,4 +436,4 @@ ID3D11SamplerState *RenderStateCache::getSamplerState(const gl::SamplerState &sa
+ }
+ }
+
+-}
+\ No newline at end of file
++}
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+index 7f166fd..31d976d 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+@@ -164,6 +164,11 @@ EGLint Renderer11::initialize()
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
++#if !defined(ANGLE_ENABLE_D3D9)
++ D3D_FEATURE_LEVEL_9_3,
++ D3D_FEATURE_LEVEL_9_2,
++ D3D_FEATURE_LEVEL_9_1,
++#endif
+ };
+
+ HRESULT result = S_OK;
+@@ -1533,7 +1538,7 @@ void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArra
+ }
+
+ // needed for the point sprite geometry shader
+- if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
++ if (mFeatureLevel >= D3D_FEATURE_LEVEL_10_0 && mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
+ {
+ mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
+ mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
+@@ -1956,6 +1961,11 @@ bool Renderer11::testDeviceResettable()
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
++#if !defined(ANGLE_ENABLE_D3D9)
++ D3D_FEATURE_LEVEL_9_3,
++ D3D_FEATURE_LEVEL_9_2,
++ D3D_FEATURE_LEVEL_9_1,
++#endif
+ };
+
+ ID3D11Device* dummyDevice;
+@@ -2139,6 +2149,11 @@ float Renderer11::getTextureMaxAnisotropy() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_MAX_MAXANISOTROPY;
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ return 16;
++ case D3D_FEATURE_LEVEL_9_1:
++ return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
+ default: UNREACHABLE();
+ return 0;
+ }
+@@ -2158,6 +2173,11 @@ Range Renderer11::getViewportBounds() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX);
++ case D3D_FEATURE_LEVEL_9_3:
++ return Range(D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return Range(D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * -2, D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2);
+ default: UNREACHABLE();
+ return Range(0, 0);
+ }
+@@ -2172,6 +2192,10 @@ unsigned int Renderer11::getMaxVertexTextureImageUnits() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4;
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return 0;
+ default: UNREACHABLE();
+ return 0;
+ }
+@@ -2195,14 +2219,14 @@ unsigned int Renderer11::getReservedFragmentUniformVectors() const
+ unsigned int Renderer11::getMaxVertexUniformVectors() const
+ {
+ META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
+- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
++ ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
+ return MAX_VERTEX_UNIFORM_VECTORS_D3D11;
+ }
+
+ unsigned int Renderer11::getMaxFragmentUniformVectors() const
+ {
+ META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT);
+- ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0);
++ ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_9_1);
+ return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
+ }
+
+@@ -2216,6 +2240,10 @@ unsigned int Renderer11::getMaxVaryingVectors() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_VS_OUTPUT_REGISTER_COUNT;
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return 8;
+ default: UNREACHABLE();
+ return 0;
+ }
+@@ -2229,6 +2257,10 @@ bool Renderer11::getNonPower2TextureSupport() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return false;
+ default: UNREACHABLE();
+ return false;
+ }
+@@ -2242,6 +2274,11 @@ bool Renderer11::getOcclusionQuerySupport() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ return true;
++ case D3D_FEATURE_LEVEL_9_1:
++ return false;
+ default: UNREACHABLE();
+ return false;
+ }
+@@ -2254,7 +2291,11 @@ bool Renderer11::getInstancingSupport() const
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+- return true;
++ case D3D_FEATURE_LEVEL_9_3:
++ return true;
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return false;
+ default: UNREACHABLE();
+ return false;
+ }
+@@ -2276,6 +2317,11 @@ bool Renderer11::getDerivativeInstructionSupport() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
++ case D3D_FEATURE_LEVEL_9_3:
++ return true;
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return false;
+ default: UNREACHABLE();
+ return false;
+ }
+@@ -2294,6 +2340,9 @@ int Renderer11::getMajorShaderModel() const
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5
+ case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MAJOR_VERSION; // 4 (level 9)
+ default: UNREACHABLE(); return 0;
+ }
+ }
+@@ -2305,6 +2354,9 @@ int Renderer11::getMinorShaderModel() const
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0
+ case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: return D3D10_SHADER_MINOR_VERSION; // 0 (level 9)
+ default: UNREACHABLE(); return 0;
+ }
+ }
+@@ -2330,6 +2382,11 @@ int Renderer11::getMaxViewportDimension() const
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
++ case D3D_FEATURE_LEVEL_9_3:
++ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1:
++ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
+ default: UNREACHABLE();
+ return 0;
+ }
+@@ -2342,6 +2399,9 @@ int Renderer11::getMaxTextureWidth() const
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
++ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
+ default: UNREACHABLE(); return 0;
+ }
+ }
+@@ -2353,6 +2413,9 @@ int Renderer11::getMaxTextureHeight() const
+ case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192
++ case D3D_FEATURE_LEVEL_9_3: return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 4096
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 2048
+ default: UNREACHABLE(); return 0;
+ }
+ }
+@@ -2364,6 +2427,9 @@ bool Renderer11::get32BitIndexSupport() const
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP >= 32; // true
++ case D3D_FEATURE_LEVEL_9_3:
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: return false;
+ default: UNREACHABLE(); return false;
+ }
+ }
+@@ -2410,6 +2476,8 @@ unsigned int Renderer11::getMaxRenderTargets() const
+ {
+ META_ASSERT(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
+ META_ASSERT(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
++ META_ASSERT(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
++ META_ASSERT(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT <= gl::IMPLEMENTATION_MAX_DRAW_BUFFERS);
+
+ switch (mFeatureLevel)
+ {
+@@ -2417,6 +2485,9 @@ unsigned int Renderer11::getMaxRenderTargets() const
+ return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; // 8
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
++ case D3D_FEATURE_LEVEL_9_3: // return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT; // 4
++ case D3D_FEATURE_LEVEL_9_2:
++ case D3D_FEATURE_LEVEL_9_1: // return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT; // 1
+ // Feature level 10.0 and 10.1 cards perform very poorly when the pixel shader
+ // outputs to multiple RTs that are not bound.
+ // TODO: Remove pixel shader outputs for render targets that are not bound.
+@@ -2603,7 +2674,7 @@ bool Renderer11::copyTexture(ID3D11ShaderResourceView *source, const gl::Rectang
+ samplerDesc.BorderColor[2] = 0.0f;
+ samplerDesc.BorderColor[3] = 0.0f;
+ samplerDesc.MinLOD = 0.0f;
+- samplerDesc.MaxLOD = 0.0f;
++ samplerDesc.MaxLOD = mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0 ? 0.0f : FLT_MAX;
+
+ result = mDevice->CreateSamplerState(&samplerDesc, &mCopySampler);
+ ASSERT(SUCCEEDED(result));
+@@ -2848,7 +2919,7 @@ ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length
+
+ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
+ {
+- const char *profile = NULL;
++ std::string profile;
+
+ switch (type)
+ {
+@@ -2866,7 +2937,12 @@ ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const ch
+ return NULL;
+ }
+
+- ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile, D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
++ if (mFeatureLevel == D3D_FEATURE_LEVEL_9_3)
++ profile += "_level_9_3";
++ else if (mFeatureLevel == D3D_FEATURE_LEVEL_9_2 || mFeatureLevel == D3D_FEATURE_LEVEL_9_1)
++ profile += "_level_9_1";
++
++ ID3DBlob *binary = (ID3DBlob*)compileToBinary(infoLog, shaderHLSL, profile.c_str(), D3DCOMPILE_OPTIMIZATION_LEVEL0, false);
+ if (!binary)
+ return NULL;
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+index ba3f0c6..a8a722c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.h
+@@ -177,6 +177,7 @@ class Renderer11 : public Renderer
+ ID3D11Device *getDevice() { return mDevice; }
+ ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
+ IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
++ D3D_FEATURE_LEVEL getFeatureLevel() { return mFeatureLevel; }
+
+ bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
+ void unapplyRenderTargets();
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
+index 5f6ea21..fdfbe52 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp
+@@ -222,14 +222,14 @@ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapch
+ }
+
+ TextureStorage11_2D::TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height)
+- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
++ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
+ {
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mRenderTarget[i] = NULL;
+ }
+
+- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
++ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
+ if (d3d11::IsDepthStencilFormat(convertedFormat))
+ {
+ mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
+@@ -331,7 +331,7 @@ RenderTarget *TextureStorage11_2D::getRenderTarget(int level)
+ srvDesc.Format = mShaderResourceFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MostDetailedMip = level;
+- srvDesc.Texture2D.MipLevels = 1;
++ srvDesc.Texture2D.MipLevels = level ? 1 : -1;
+
+ ID3D11ShaderResourceView *srv;
+ result = device->CreateShaderResourceView(mTexture, &srvDesc, &srv);
+@@ -440,7 +440,7 @@ void TextureStorage11_2D::generateMipmap(int level)
+ }
+
+ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size)
+- : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat), usage, forceRenderable))
++ : TextureStorage11(renderer, GetTextureBindFlags(gl_d3d11::ConvertTextureFormat(internalformat, Renderer11::makeRenderer11(renderer)->getFeatureLevel()), usage, forceRenderable))
+ {
+ for (unsigned int i = 0; i < 6; i++)
+ {
+@@ -450,7 +450,7 @@ TextureStorage11_Cube::TextureStorage11_Cube(Renderer *renderer, int levels, GLe
+ }
+ }
+
+- DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat);
++ DXGI_FORMAT convertedFormat = gl_d3d11::ConvertTextureFormat(internalformat, mRenderer->getFeatureLevel());
+ if (d3d11::IsDepthStencilFormat(convertedFormat))
+ {
+ mTextureFormat = d3d11::GetDepthTextureFormat(convertedFormat);
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
+index 6f06024..34b8259 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp
+@@ -329,7 +329,7 @@ DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ }
+
+-DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
++DXGI_FORMAT ConvertTextureFormat(GLenum internalformat, D3D_FEATURE_LEVEL featureLevel)
+ {
+ switch (internalformat)
+ {
+@@ -342,7 +342,7 @@ DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ case GL_ALPHA8_EXT:
+- return DXGI_FORMAT_A8_UNORM;
++ return featureLevel >= D3D_FEATURE_LEVEL_10_0 ? DXGI_FORMAT_A8_UNORM : DXGI_FORMAT_B8G8R8A8_UNORM;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return DXGI_FORMAT_BC1_UNORM;
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
+index 1bc48c1..70ad4fe 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/renderer11_utils.h
+@@ -32,7 +32,7 @@ FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset);
+ FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset);
+
+ DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
+-DXGI_FORMAT ConvertTextureFormat(GLenum format);
++DXGI_FORMAT ConvertTextureFormat(GLenum format, D3D_FEATURE_LEVEL featureLevel);
+ }
+
+ namespace d3d11_gl
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch b/src/angle/patches/0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
new file mode 100644
index 0000000000..fdee11d324
--- /dev/null
+++ b/src/angle/patches/0011-ANGLE-Fix-compilation-error-on-MinGW-caused-by-trace.patch
@@ -0,0 +1,37 @@
+From 8ea24fcce69900f42299fd01772714a566f9111e Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Mon, 24 Feb 2014 11:08:23 +0200
+Subject: [PATCH] ANGLE: Fix compilation error on MinGW caused by trace_event.h
+
+The event trace header in ANGLE's third_party directory has an unused
+template which causes a compilation error on MinGW. Disable this part
+of the code.
+
+Change-Id: I167eac56507fafba34e3eb5ce6071d8f136a4e41
+---
+ src/3rdparty/angle/src/third_party/trace_event/trace_event.h | 2 ++
+ 1 file changed, 2 insertions(+)
+
+diff --git a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
+index 637cf9a..96ac910 100644
+--- a/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
++++ b/src/3rdparty/angle/src/third_party/trace_event/trace_event.h
+@@ -791,6 +791,7 @@ private:
+ // TraceEventSamplingStateScope records the current sampling state
+ // and sets a new sampling state. When the scope exists, it restores
+ // the sampling state having recorded.
++#if 0 // This is not used by ANGLE and causes a compilation error on MinGW
+ template<size_t BucketNumber>
+ class SamplingStateScope {
+ public:
+@@ -818,6 +819,7 @@ public:
+ private:
+ const char* m_previousState;
+ };
++#endif
+
+ } // namespace TraceEvent
+
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch b/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch
new file mode 100644
index 0000000000..fe16d1d7b2
--- /dev/null
+++ b/src/angle/patches/0012-ANGLE-fix-semantic-index-lookup.patch
@@ -0,0 +1,48 @@
+From 15b694fa33cf76f93de62b8106972083f5fb3114 Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Fri, 21 Feb 2014 13:34:21 +0200
+Subject: [PATCH] ANGLE: fix semantic index lookup
+
+The sorted semantic index table was returning a direct mapping to the
+new indices, instead of the old indices. This caused a mismatch in the
+GL type lookup for the translated attribute.
+
+Change-Id: I75d05ed707f56c45210e3dcbc277f894e3dc5a48
+---
+ src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp | 2 +-
+ src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp | 4 ++--
+ 2 files changed, 3 insertions(+), 3 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+index 41a83b6..13c515a 100644
+--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+@@ -2643,7 +2643,7 @@ void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MA
+ for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
+ {
+ int oldIndex = mAttributesByLayout[i];
+- sortedSemanticIndices[i] = mSemanticIndex[oldIndex];
++ sortedSemanticIndices[i] = oldIndex;
+ attributes[i] = oldTranslatedAttributes[oldIndex];
+ }
+ }
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
+index 3418e89..4940b8c 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp
+@@ -103,10 +103,10 @@ GLenum InputLayoutCache::applyVertexBuffers(TranslatedAttribute attributes[gl::M
+ // Record the type of the associated vertex shader vector in our key
+ // This will prevent mismatched vertex shaders from using the same input layout
+ GLint attributeSize;
+- programBinary->getActiveAttribute(ilKey.elementCount, 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
++ programBinary->getActiveAttribute(sortedSemanticIndices[i], 0, NULL, &attributeSize, &ilKey.elements[ilKey.elementCount].glslElementType, NULL);
+
+ ilKey.elements[ilKey.elementCount].desc.SemanticName = semanticName;
+- ilKey.elements[ilKey.elementCount].desc.SemanticIndex = sortedSemanticIndices[i];
++ ilKey.elements[ilKey.elementCount].desc.SemanticIndex = i;
+ ilKey.elements[ilKey.elementCount].desc.Format = attributes[i].attribute->mArrayEnabled ? vertexBuffer->getDXGIFormat(*attributes[i].attribute) : DXGI_FORMAT_R32G32B32A32_FLOAT;
+ ilKey.elements[ilKey.elementCount].desc.InputSlot = i;
+ ilKey.elements[ilKey.elementCount].desc.AlignedByteOffset = 0;
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/patches/0013-ANGLE-Allow-for-universal-program-binaries.patch b/src/angle/patches/0013-ANGLE-Allow-for-universal-program-binaries.patch
new file mode 100644
index 0000000000..11c32880df
--- /dev/null
+++ b/src/angle/patches/0013-ANGLE-Allow-for-universal-program-binaries.patch
@@ -0,0 +1,93 @@
+From 5eeb4a06f182b4fc0e3dcb82f47fcf4286890f94 Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Fri, 21 Feb 2014 08:35:01 +0200
+Subject: [PATCH] ANGLE: Allow for universal program binaries
+
+As a safety precaution, ANGLE writes the commit hash, optimization level,
+and adapter ID to its binary format. However, this hurts portability
+between systems by making shader pre-compilation/caching artificially
+system-specific.
+
+The shader compiler doesn't take the target adapter into account, and the
+optimization level information discarded by ANGLE anyway. So, allow ANGLE
+to bypass these checks on systems where precompilation is required (i.e.
+WinRT). The default mechanism still applies unless
+ANGLE_ENABLE_UNIVERSAL_BINARY is passed as a define.
+
+Change-Id: Iec6d833fd7010ed163978557238f00e7ac6ae416
+---
+ src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp | 11 ++++++++++-
+ 1 file changed, 10 insertions(+), 1 deletion(-)
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+index 8896665..41a83b6 100644
+--- a/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/ProgramBinary.cpp
+@@ -1637,6 +1637,7 @@ bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
+ return false;
+ }
+
++#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
+ unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
+ stream.read(commitString, ANGLE_COMMIT_HASH_SIZE);
+ if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
+@@ -1652,6 +1653,7 @@ bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
+ infoLog.append("Mismatched compilation flags.");
+ return false;
+ }
++#endif
+
+ for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
+ {
+@@ -1742,6 +1744,7 @@ bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
+
+ const char *ptr = (const char*) binary + stream.offset();
+
++#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
+ const GUID *binaryIdentifier = (const GUID *) ptr;
+ ptr += sizeof(GUID);
+
+@@ -1751,6 +1754,7 @@ bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
+ infoLog.append("Invalid program binary.");
+ return false;
+ }
++#endif
+
+ const char *pixelShaderFunction = ptr;
+ ptr += pixelShaderSize;
+@@ -1808,9 +1812,10 @@ bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
+ stream.write(GL_PROGRAM_BINARY_ANGLE);
+ stream.write(ANGLE_MAJOR_VERSION);
+ stream.write(ANGLE_MINOR_VERSION);
++#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
+ stream.write(ANGLE_COMMIT_HASH, ANGLE_COMMIT_HASH_SIZE);
+ stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
+-
++#endif
+ for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
+ {
+ stream.write(mLinkedAttribute[i].type);
+@@ -1866,7 +1871,9 @@ bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
+ UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
+ stream.write(geometryShaderSize);
+
++#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
+ GUID identifier = mRenderer->getAdapterIdentifier();
++#endif
+
+ GLsizei streamLength = stream.length();
+ const void *streamData = stream.data();
+@@ -1889,8 +1896,10 @@ bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
+ memcpy(ptr, streamData, streamLength);
+ ptr += streamLength;
+
++#if !defined(ANGLE_ENABLE_UNIVERSAL_BINARY)
+ memcpy(ptr, &identifier, sizeof(GUID));
+ ptr += sizeof(GUID);
++#endif
+
+ memcpy(ptr, mPixelExecutable->getFunction(), pixelShaderSize);
+ ptr += pixelShaderSize;
+--
+1.8.4.msysgit.0
+
diff --git a/src/angle/src/common/common.pri b/src/angle/src/common/common.pri
index 514c80dbd1..58ad88673a 100644
--- a/src/angle/src/common/common.pri
+++ b/src/angle/src/common/common.pri
@@ -7,7 +7,7 @@ INCLUDEPATH += \
LIBS_PRIVATE = $$QMAKE_LIBS_CORE $$QMAKE_LIBS_GUI
# DirectX is included in the Windows 8 Kit, but everything else requires the DX SDK.
-win32-msvc2012|win32-msvc2013 {
+win32-msvc2012|win32-msvc2013|winrt {
FXC = fxc.exe
} else {
DX_DIR = $$(DXSDK_DIR)
diff --git a/src/angle/src/compiler/compiler.pro b/src/angle/src/compiler/compiler.pro
index 26b03bfc86..7f3f3e301e 100644
--- a/src/angle/src/compiler/compiler.pro
+++ b/src/angle/src/compiler/compiler.pro
@@ -1,3 +1,3 @@
TEMPLATE = subdirs
CONFIG += ordered
-SUBDIRS = preprocessor translator_common.pro translator_hlsl.pro
+SUBDIRS = preprocessor translator.pro
diff --git a/src/angle/src/compiler/preprocessor/preprocessor.pro b/src/angle/src/compiler/preprocessor/preprocessor.pro
index 432c8dcf32..74cd97c5a4 100644
--- a/src/angle/src/compiler/preprocessor/preprocessor.pro
+++ b/src/angle/src/compiler/preprocessor/preprocessor.pro
@@ -21,6 +21,7 @@ HEADERS += \
$$ANGLE_DIR/src/compiler/preprocessor/DirectiveParser.h \
$$ANGLE_DIR/src/compiler/preprocessor/ExpressionParser.h \
$$ANGLE_DIR/src/compiler/preprocessor/Input.h \
+ $$ANGLE_DIR/src/compiler/preprocessor/length_limits.h \
$$ANGLE_DIR/src/compiler/preprocessor/Lexer.h \
$$ANGLE_DIR/src/compiler/preprocessor/Macro.h \
$$ANGLE_DIR/src/compiler/preprocessor/MacroExpander.h \
diff --git a/src/angle/src/compiler/translator.pro b/src/angle/src/compiler/translator.pro
new file mode 100644
index 0000000000..0051486f82
--- /dev/null
+++ b/src/angle/src/compiler/translator.pro
@@ -0,0 +1,163 @@
+TEMPLATE = lib
+CONFIG += static
+TARGET = $$qtLibraryTarget(translator)
+
+include(../config.pri)
+
+# Mingw 4.7 chokes on implicit move semantics, so disable C++11 here
+mingw: CONFIG -= c++11
+
+INCLUDEPATH += \
+ $$ANGLE_DIR/src \
+ $$ANGLE_DIR/include
+
+DEFINES += _SECURE_SCL=0 _LIB COMPILER_IMPLEMENTATION
+
+FLEX_SOURCES = $$ANGLE_DIR/src/compiler/translator/glslang.l
+BISON_SOURCES = $$ANGLE_DIR/src/compiler/translator/glslang.y
+
+HEADERS += \
+ $$ANGLE_DIR/include/GLSLANG/ResourceLimits.h \
+ $$ANGLE_DIR/include/GLSLANG/ShaderLang.h \
+ $$ANGLE_DIR/src/compiler/translator/BaseTypes.h \
+ $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulator.h \
+ $$ANGLE_DIR/src/compiler/translator/Common.h \
+ $$ANGLE_DIR/src/compiler/translator/compilerdebug.h \
+ $$ANGLE_DIR/src/compiler/translator/ConstantUnion.h \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraph.h \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphBuilder.h \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphOutput.h \
+ $$ANGLE_DIR/src/compiler/translator/DetectCallDepth.h \
+ $$ANGLE_DIR/src/compiler/translator/DetectDiscontinuity.h \
+ $$ANGLE_DIR/src/compiler/translator/Diagnostics.h \
+ $$ANGLE_DIR/src/compiler/translator/DirectiveHandler.h \
+ $$ANGLE_DIR/src/compiler/translator/ExtensionBehavior.h \
+ $$ANGLE_DIR/src/compiler/translator/ForLoopUnroll.h \
+ $$ANGLE_DIR/src/compiler/translator/HashNames.h \
+ $$ANGLE_DIR/src/compiler/translator/InfoSink.h \
+ $$ANGLE_DIR/src/compiler/translator/Initialize.h \
+ $$ANGLE_DIR/src/compiler/translator/InitializeDll.h \
+ $$ANGLE_DIR/src/compiler/translator/InitializeParseContext.h \
+ $$ANGLE_DIR/src/compiler/translator/InitializeVariables.h \
+ $$ANGLE_DIR/src/compiler/translator/intermediate.h \
+ $$ANGLE_DIR/src/compiler/translator/localintermediate.h \
+ $$ANGLE_DIR/src/compiler/translator/MapLongVariableNames.h \
+ $$ANGLE_DIR/src/compiler/translator/MMap.h \
+ $$ANGLE_DIR/src/compiler/translator/NodeSearch.h \
+ $$ANGLE_DIR/src/compiler/translator/osinclude.h \
+ $$ANGLE_DIR/src/compiler/translator/OutputESSL.h \
+ $$ANGLE_DIR/src/compiler/translator/OutputGLSL.h \
+ $$ANGLE_DIR/src/compiler/translator/OutputGLSLBase.h \
+ $$ANGLE_DIR/src/compiler/translator/OutputHLSL.h \
+ $$ANGLE_DIR/src/compiler/translator/ParseContext.h \
+ $$ANGLE_DIR/src/compiler/translator/PoolAlloc.h \
+ $$ANGLE_DIR/src/compiler/translator/Pragma.h \
+ $$ANGLE_DIR/src/compiler/translator/QualifierAlive.h \
+ $$ANGLE_DIR/src/compiler/translator/RemoveTree.h \
+ $$ANGLE_DIR/src/compiler/translator/RenameFunction.h \
+ $$ANGLE_DIR/src/compiler/translator/RewriteElseBlocks.h \
+ $$ANGLE_DIR/src/compiler/translator/SearchSymbol.h \
+ $$ANGLE_DIR/src/compiler/translator/ShHandle.h \
+ $$ANGLE_DIR/src/compiler/translator/SymbolTable.h \
+ $$ANGLE_DIR/src/compiler/translator/timing/RestrictFragmentShaderTiming.h \
+ $$ANGLE_DIR/src/compiler/translator/timing/RestrictVertexShaderTiming.h \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorESSL.h \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorGLSL.h \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorHLSL.h \
+ $$ANGLE_DIR/src/compiler/translator/Types.h \
+ $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuit.h \
+ $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuitAST.h \
+ $$ANGLE_DIR/src/compiler/translator/Uniform.h \
+ $$ANGLE_DIR/src/compiler/translator/util.h \
+ $$ANGLE_DIR/src/compiler/translator/ValidateLimitations.h \
+ $$ANGLE_DIR/src/compiler/translator/VariableInfo.h \
+ $$ANGLE_DIR/src/compiler/translator/VariablePacker.h \
+ $$ANGLE_DIR/src/compiler/translator/VersionGLSL.h \
+ $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.h
+
+
+SOURCES += \
+ $$ANGLE_DIR/src/compiler/translator/BuiltInFunctionEmulator.cpp \
+ $$ANGLE_DIR/src/compiler/translator/CodeGen.cpp \
+ $$ANGLE_DIR/src/compiler/translator/Compiler.cpp \
+ $$ANGLE_DIR/src/compiler/translator/compilerdebug.cpp \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraph.cpp \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphBuilder.cpp \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphOutput.cpp \
+ $$ANGLE_DIR/src/compiler/translator/depgraph/DependencyGraphTraverse.cpp \
+ $$ANGLE_DIR/src/compiler/translator/DetectCallDepth.cpp \
+ $$ANGLE_DIR/src/compiler/translator/DetectDiscontinuity.cpp \
+ $$ANGLE_DIR/src/compiler/translator/Diagnostics.cpp \
+ $$ANGLE_DIR/src/compiler/translator/DirectiveHandler.cpp \
+ $$ANGLE_DIR/src/compiler/translator/ForLoopUnroll.cpp \
+ $$ANGLE_DIR/src/compiler/translator/InfoSink.cpp \
+ $$ANGLE_DIR/src/compiler/translator/Initialize.cpp \
+ $$ANGLE_DIR/src/compiler/translator/InitializeDll.cpp \
+ $$ANGLE_DIR/src/compiler/translator/InitializeParseContext.cpp \
+ $$ANGLE_DIR/src/compiler/translator/InitializeVariables.cpp \
+ $$ANGLE_DIR/src/compiler/translator/Intermediate.cpp \
+ $$ANGLE_DIR/src/compiler/translator/intermOut.cpp \
+ $$ANGLE_DIR/src/compiler/translator/IntermTraverse.cpp \
+ $$ANGLE_DIR/src/compiler/translator/MapLongVariableNames.cpp \
+ $$ANGLE_DIR/src/compiler/translator/OutputESSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/OutputGLSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/OutputGLSLBase.cpp \
+ $$ANGLE_DIR/src/compiler/translator/OutputHLSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/parseConst.cpp \
+ $$ANGLE_DIR/src/compiler/translator/ParseContext.cpp \
+ $$ANGLE_DIR/src/compiler/translator/PoolAlloc.cpp \
+ $$ANGLE_DIR/src/compiler/translator/QualifierAlive.cpp \
+ $$ANGLE_DIR/src/compiler/translator/RemoveTree.cpp \
+ $$ANGLE_DIR/src/compiler/translator/RewriteElseBlocks.cpp \
+ $$ANGLE_DIR/src/compiler/translator/SearchSymbol.cpp \
+ $$ANGLE_DIR/src/compiler/translator/ShaderLang.cpp \
+ $$ANGLE_DIR/src/compiler/translator/SymbolTable.cpp \
+ $$ANGLE_DIR/src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp \
+ $$ANGLE_DIR/src/compiler/translator/timing/RestrictVertexShaderTiming.cpp \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorESSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorGLSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/TranslatorHLSL.cpp \
+ $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuit.cpp \
+ $$ANGLE_DIR/src/compiler/translator/UnfoldShortCircuitAST.cpp \
+ $$ANGLE_DIR/src/compiler/translator/Uniform.cpp \
+ $$ANGLE_DIR/src/compiler/translator/util.cpp \
+ $$ANGLE_DIR/src/compiler/translator/ValidateLimitations.cpp \
+ $$ANGLE_DIR/src/compiler/translator/VariableInfo.cpp \
+ $$ANGLE_DIR/src/compiler/translator/VariablePacker.cpp \
+ $$ANGLE_DIR/src/compiler/translator/VersionGLSL.cpp \
+ $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.cpp
+
+
+winrt {
+ SOURCES += $$ANGLE_DIR/src/compiler/translator/ossource_winrt.cpp
+} else {
+ SOURCES += $$ANGLE_DIR/src/compiler/translator/ossource_win.cpp
+}
+
+# NOTE: 'win_flex' and 'bison' can be found in qt5/gnuwin32/bin
+flex.commands = $$addGnuPath(win_flex) --noline --nounistd --outfile=${QMAKE_FILE_BASE}_lex.cpp ${QMAKE_FILE_NAME}
+flex.output = ${QMAKE_FILE_BASE}_lex.cpp
+flex.input = FLEX_SOURCES
+flex.dependency_type = TYPE_C
+flex.variable_out = GENERATED_SOURCES
+QMAKE_EXTRA_COMPILERS += flex
+
+bison.commands = $$addGnuPath(bison) --no-lines --skeleton=yacc.c --defines=${QMAKE_FILE_BASE}_tab.h \
+ --output=${QMAKE_FILE_BASE}_tab.cpp ${QMAKE_FILE_NAME}
+bison.output = ${QMAKE_FILE_BASE}_tab.h
+bison.input = BISON_SOURCES
+bison.dependency_type = TYPE_C
+bison.variable_out = GENERATED_SOURCES
+QMAKE_EXTRA_COMPILERS += bison
+
+# This is a dummy compiler to work around the fact that an extra compiler can only
+# have one output file even if the command generates two.
+MAKEFILE_NOOP_COMMAND = @echo -n
+msvc: MAKEFILE_NOOP_COMMAND = @echo >NUL
+bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp
+bison_impl.input = BISON_SOURCES
+bison_impl.commands = $$MAKEFILE_NOOP_COMMAND
+bison_impl.depends = ${QMAKE_FILE_BASE}_tab.h
+bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp
+bison_impl.variable_out = GENERATED_SOURCES
+QMAKE_EXTRA_COMPILERS += bison_impl
diff --git a/src/angle/src/compiler/translator_common.pro b/src/angle/src/compiler/translator_common.pro
deleted file mode 100644
index b2812158e1..0000000000
--- a/src/angle/src/compiler/translator_common.pro
+++ /dev/null
@@ -1,128 +0,0 @@
-TEMPLATE = lib
-CONFIG += static
-TARGET = $$qtLibraryTarget(translator_common)
-
-include(../config.pri)
-
-# Mingw 4.7 chokes on implicit move semantics, so disable C++11 here
-win32-g++*: CONFIG -= c++11
-
-INCLUDEPATH += \
- $$ANGLE_DIR/src \
- $$ANGLE_DIR/include
-
-DEFINES += _SECURE_SCL=0 _LIB COMPILER_IMPLEMENTATION
-
-FLEX_SOURCES = $$ANGLE_DIR/src/compiler/glslang.l
-BISON_SOURCES = $$ANGLE_DIR/src/compiler/glslang.y
-
-HEADERS += \
- $$ANGLE_DIR/src/compiler/BaseTypes.h \
- $$ANGLE_DIR/src/compiler/BuiltInFunctionEmulator.h \
- $$ANGLE_DIR/src/compiler/Common.h \
- $$ANGLE_DIR/src/compiler/ConstantUnion.h \
- $$ANGLE_DIR/src/compiler/debug.h \
- $$ANGLE_DIR/src/compiler/DetectRecursion.h \
- $$ANGLE_DIR/src/compiler/DetectCallDepth.h \
- $$ANGLE_DIR/src/compiler/Diagnostics.h \
- $$ANGLE_DIR/src/compiler/DirectiveHandler.h \
- $$ANGLE_DIR/src/compiler/ForLoopUnroll.h \
- $$ANGLE_DIR/src/compiler/InfoSink.h \
- $$ANGLE_DIR/src/compiler/Initialize.h \
- $$ANGLE_DIR/src/compiler/InitializeDll.h \
- $$ANGLE_DIR/src/compiler/InitializeGlobals.h \
- $$ANGLE_DIR/src/compiler/InitializeGLPosition.h \
- $$ANGLE_DIR/src/compiler/InitializeParseContext.h \
- $$ANGLE_DIR/src/compiler/intermediate.h \
- $$ANGLE_DIR/src/compiler/localintermediate.h \
- $$ANGLE_DIR/src/compiler/MapLongVariableNames.h \
- $$ANGLE_DIR/src/compiler/MMap.h \
- $$ANGLE_DIR/src/compiler/osinclude.h \
- $$ANGLE_DIR/src/compiler/ParseHelper.h \
- $$ANGLE_DIR/src/compiler/PoolAlloc.h \
- $$ANGLE_DIR/src/compiler/QualifierAlive.h \
- $$ANGLE_DIR/src/compiler/RemoveTree.h \
- $$ANGLE_DIR/src/compiler/RenameFunction.h \
- $$ANGLE_DIR/include/GLSLANG/ResourceLimits.h \
- $$ANGLE_DIR/include/GLSLANG/ShaderLang.h \
- $$ANGLE_DIR/src/compiler/ShHandle.h \
- $$ANGLE_DIR/src/compiler/SymbolTable.h \
- $$ANGLE_DIR/src/compiler/Types.h \
- $$ANGLE_DIR/src/compiler/UnfoldShortCircuit.h \
- $$ANGLE_DIR/src/compiler/util.h \
- $$ANGLE_DIR/src/compiler/ValidateLimitations.h \
- $$ANGLE_DIR/src/compiler/VariableInfo.h \
- $$ANGLE_DIR/src/compiler/VariablePacker.h \
- $$ANGLE_DIR/src/compiler/timing/RestrictFragmentShaderTiming.h \
- $$ANGLE_DIR/src/compiler/timing/RestrictVertexShaderTiming.h \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraph.h \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphBuilder.h \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphOutput.h \
- $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.h
-
-SOURCES += \
- $$ANGLE_DIR/src/compiler/BuiltInFunctionEmulator.cpp \
- $$ANGLE_DIR/src/compiler/Compiler.cpp \
- $$ANGLE_DIR/src/compiler/debug.cpp \
- $$ANGLE_DIR/src/compiler/DetectCallDepth.cpp \
- $$ANGLE_DIR/src/compiler/DetectRecursion.cpp \
- $$ANGLE_DIR/src/compiler/Diagnostics.cpp \
- $$ANGLE_DIR/src/compiler/DirectiveHandler.cpp \
- $$ANGLE_DIR/src/compiler/ForLoopUnroll.cpp \
- $$ANGLE_DIR/src/compiler/InfoSink.cpp \
- $$ANGLE_DIR/src/compiler/Initialize.cpp \
- $$ANGLE_DIR/src/compiler/InitializeDll.cpp \
- $$ANGLE_DIR/src/compiler/InitializeGLPosition.cpp \
- $$ANGLE_DIR/src/compiler/InitializeParseContext.cpp \
- $$ANGLE_DIR/src/compiler/Intermediate.cpp \
- $$ANGLE_DIR/src/compiler/intermOut.cpp \
- $$ANGLE_DIR/src/compiler/IntermTraverse.cpp \
- $$ANGLE_DIR/src/compiler/MapLongVariableNames.cpp \
- $$ANGLE_DIR/src/compiler/ossource_win.cpp \
- $$ANGLE_DIR/src/compiler/parseConst.cpp \
- $$ANGLE_DIR/src/compiler/ParseHelper.cpp \
- $$ANGLE_DIR/src/compiler/PoolAlloc.cpp \
- $$ANGLE_DIR/src/compiler/QualifierAlive.cpp \
- $$ANGLE_DIR/src/compiler/RemoveTree.cpp \
- $$ANGLE_DIR/src/compiler/ShaderLang.cpp \
- $$ANGLE_DIR/src/compiler/SymbolTable.cpp \
- $$ANGLE_DIR/src/compiler/util.cpp \
- $$ANGLE_DIR/src/compiler/ValidateLimitations.cpp \
- $$ANGLE_DIR/src/compiler/VariableInfo.cpp \
- $$ANGLE_DIR/src/compiler/VariablePacker.cpp \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraph.cpp \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphBuilder.cpp \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphOutput.cpp \
- $$ANGLE_DIR/src/compiler/depgraph/DependencyGraphTraverse.cpp \
- $$ANGLE_DIR/src/compiler/timing/RestrictFragmentShaderTiming.cpp \
- $$ANGLE_DIR/src/compiler/timing/RestrictVertexShaderTiming.cpp \
- $$ANGLE_DIR/src/third_party/compiler/ArrayBoundsClamper.cpp
-
-# NOTE: 'win_flex' and 'bison' can be found in qt5/gnuwin32/bin
-flex.commands = $$addGnuPath(win_flex) --noline --nounistd --outfile=${QMAKE_FILE_BASE}_lex.cpp ${QMAKE_FILE_NAME}
-flex.output = ${QMAKE_FILE_BASE}_lex.cpp
-flex.input = FLEX_SOURCES
-flex.dependency_type = TYPE_C
-flex.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += flex
-
-bison.commands = $$addGnuPath(bison) --no-lines --skeleton=yacc.c --defines=${QMAKE_FILE_BASE}_tab.h \
- --output=${QMAKE_FILE_BASE}_tab.cpp ${QMAKE_FILE_NAME}
-bison.output = ${QMAKE_FILE_BASE}_tab.h
-bison.input = BISON_SOURCES
-bison.dependency_type = TYPE_C
-bison.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += bison
-
-# This is a dummy compiler to work around the fact that an extra compiler can only
-# have one output file even if the command generates two.
-MAKEFILE_NOOP_COMMAND = @echo -n
-msvc: MAKEFILE_NOOP_COMMAND = @echo >NUL
-bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp
-bison_impl.input = BISON_SOURCES
-bison_impl.commands = $$MAKEFILE_NOOP_COMMAND
-bison_impl.depends = ${QMAKE_FILE_BASE}_tab.h
-bison_impl.output = ${QMAKE_FILE_BASE}_tab.cpp
-bison_impl.variable_out = GENERATED_SOURCES
-QMAKE_EXTRA_COMPILERS += bison_impl
-
diff --git a/src/angle/src/compiler/translator_hlsl.pro b/src/angle/src/compiler/translator_hlsl.pro
deleted file mode 100644
index 1c31cad297..0000000000
--- a/src/angle/src/compiler/translator_hlsl.pro
+++ /dev/null
@@ -1,30 +0,0 @@
-TEMPLATE = lib
-CONFIG += static
-TARGET = $$qtLibraryTarget(translator_hlsl)
-
-include(../config.pri)
-
-# Mingw 4.7 chokes on implicit move semantics, so disable C++11 here
-win32-g++*: CONFIG -= c++11
-
-INCLUDEPATH += $$ANGLE_DIR/src \
- $$ANGLE_DIR/include
-
-DEFINES += COMPILER_IMPLEMENTATION
-
-HEADERS += \
- $$ANGLE_DIR/src/compiler/DetectDiscontinuity.h \
- $$ANGLE_DIR/src/compiler/OutputHLSL.h \
- $$ANGLE_DIR/src/compiler/SearchSymbol.h \
- $$ANGLE_DIR/src/compiler/TranslatorHLSL.h \
- $$ANGLE_DIR/src/compiler/UnfoldShortCircuit.h \
- $$ANGLE_DIR/src/compiler/Uniform.h
-
-SOURCES += \
- $$ANGLE_DIR/src/compiler/CodeGenHLSL.cpp \
- $$ANGLE_DIR/src/compiler/DetectDiscontinuity.cpp \
- $$ANGLE_DIR/src/compiler/OutputHLSL.cpp \
- $$ANGLE_DIR/src/compiler/SearchSymbol.cpp \
- $$ANGLE_DIR/src/compiler/TranslatorHLSL.cpp \
- $$ANGLE_DIR/src/compiler/UnfoldShortCircuit.cpp \
- $$ANGLE_DIR/src/compiler/Uniform.cpp
diff --git a/src/angle/src/config.pri b/src/angle/src/config.pri
index 1c6d8b0167..8e0f6b7f42 100644
--- a/src/angle/src/config.pri
+++ b/src/angle/src/config.pri
@@ -37,14 +37,14 @@ DEFINES += _WINDOWS \
NOMINMAX \
WIN32_LEAN_AND_MEAN=1
-# Defines specifying the API version (0x0600 = Vista)
-DEFINES += _WIN32_WINNT=0x0600 WINVER=0x0600
-
-# ANGLE specific defines
-DEFINES += ANGLE_DISABLE_TRACE \
- ANGLE_DISABLE_PERF \
- ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0 \
- ANGLE_USE_NEW_PREPROCESSOR=1
+# Defines specifying the API version (0x0600 = Vista, 0x0602 = Win8))
+winrt {
+ DEFINES += _WIN32_WINNT=0x0602 WINVER=0x0602
+ DEFINES += ANGLE_ENABLE_UNIVERSAL_BINARY
+} else {
+ DEFINES += _WIN32_WINNT=0x0600 WINVER=0x0600
+ DEFINES += ANGLE_ENABLE_D3D9
+}
angle_d3d11 {
DEFINES += ANGLE_ENABLE_D3D11
@@ -54,7 +54,7 @@ angle_d3d11 {
CONFIG(debug, debug|release) {
DEFINES += _DEBUG
} else {
- CONFIG += rtti_off
+ !static: CONFIG += rtti_off
DEFINES += NDEBUG
}
diff --git a/src/angle/src/d3dcompiler/d3dcompiler.pro b/src/angle/src/d3dcompiler/d3dcompiler.pro
new file mode 100644
index 0000000000..5a10187279
--- /dev/null
+++ b/src/angle/src/d3dcompiler/d3dcompiler.pro
@@ -0,0 +1,15 @@
+TEMPLATE = lib
+TARGET = $$qtLibraryTarget(d3dcompiler_qt)
+
+include(../config.pri)
+CONFIG += qt
+
+QT = core
+DEFINES += QT_NO_CAST_FROM_ASCII QT_NO_CAST_TO_ASCII
+SOURCES += main.cpp
+win32:!winrt: LIBS += -lole32
+
+# __stdcall exports get mangled, so use a def file
+DEF_FILE += $${TARGET}.def
+
+load(qt_installs)
diff --git a/src/angle/src/d3dcompiler/d3dcompiler_qt.def b/src/angle/src/d3dcompiler/d3dcompiler_qt.def
new file mode 100644
index 0000000000..0b8679c8e0
--- /dev/null
+++ b/src/angle/src/d3dcompiler/d3dcompiler_qt.def
@@ -0,0 +1,3 @@
+LIBRARY d3dcompiler_qt
+EXPORTS
+ D3DCompile @1
diff --git a/src/angle/src/d3dcompiler/d3dcompiler_qtd.def b/src/angle/src/d3dcompiler/d3dcompiler_qtd.def
new file mode 100644
index 0000000000..0bdd0a1ffd
--- /dev/null
+++ b/src/angle/src/d3dcompiler/d3dcompiler_qtd.def
@@ -0,0 +1,3 @@
+LIBRARY d3dcompiler_qtd
+EXPORTS
+ D3DCompile @1
diff --git a/src/angle/src/d3dcompiler/main.cpp b/src/angle/src/d3dcompiler/main.cpp
new file mode 100644
index 0000000000..7742596226
--- /dev/null
+++ b/src/angle/src/d3dcompiler/main.cpp
@@ -0,0 +1,303 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QByteArray>
+#include <QCryptographicHash>
+#include <QDateTime>
+#include <QDir>
+#include <QElapsedTimer>
+#include <QFile>
+#include <QLoggingCategory>
+#include <QStandardPaths>
+#include <QThread>
+
+#include <qt_windows.h>
+#include <d3dcommon.h>
+
+Q_LOGGING_CATEGORY(QT_D3DCOMPILER, "qt.angle.d3dcompiler")
+
+namespace D3DCompiler {
+
+typedef HRESULT (WINAPI *D3DCompileFunc)(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+static D3DCompileFunc compile;
+
+class Blob : public ID3DBlob
+{
+public:
+ Blob(const QByteArray &data) : m_data(data)
+ {
+ IIDFromString(L"00000000-0000-0000-C000-000000000046", &IID_IUnknown);
+ IIDFromString(L"8BA5FB08-5195-40e2-AC58-0D989C3A0102", &IID_ID3DBlob);
+ }
+
+ virtual ~Blob()
+ {
+ }
+
+ // ID3DBlob
+ LPVOID __stdcall GetBufferPointer()
+ {
+ return m_data.data();
+ }
+
+ SIZE_T __stdcall GetBufferSize()
+ {
+ return m_data.size();
+ }
+
+ // IUnknown
+ HRESULT __stdcall QueryInterface(REFIID riid, void **ppv)
+ {
+ IUnknown *out = 0;
+ if (riid == IID_IUnknown)
+ out = static_cast<IUnknown*>(this);
+ else if (riid == IID_ID3DBlob)
+ out = this;
+
+ *ppv = out;
+ if (!out)
+ return E_NOINTERFACE;
+
+ out->AddRef();
+ return S_OK;
+ }
+
+ ULONG __stdcall AddRef()
+ {
+ return ++m_ref;
+ }
+
+ ULONG __stdcall Release()
+ {
+ ULONG ref = --m_ref;
+ if (!m_ref)
+ delete this;
+
+ return ref;
+ }
+
+private:
+ QByteArray m_data;
+ ULONG m_ref;
+
+ // These symbols might be missing, so define them here
+ IID IID_IUnknown;
+ IID IID_ID3DBlob;
+};
+
+static bool loadCompiler()
+{
+ static HMODULE d3dcompiler = 0;
+ if (!d3dcompiler) {
+ const wchar_t *dllNames[] = {
+ L"d3dcompiler_47.dll",
+ L"d3dcompiler_46.dll",
+ L"d3dcompiler_45.dll",
+ L"d3dcompiler_44.dll",
+ L"d3dcompiler_43.dll",
+ 0
+ };
+ for (int i = 0; const wchar_t *name = dllNames[i]; ++i) {
+#ifndef Q_OS_WINRT
+ d3dcompiler = LoadLibrary(name);
+#else
+ d3dcompiler = LoadPackagedLibrary(name, NULL);
+#endif
+ if (d3dcompiler) {
+ qCDebug(QT_D3DCOMPILER) << "Found" << QString::fromWCharArray(name);
+ D3DCompiler::compile = reinterpret_cast<D3DCompiler::D3DCompileFunc>(GetProcAddress(d3dcompiler, "D3DCompile"));
+ if (D3DCompiler::compile) {
+ qCDebug(QT_D3DCOMPILER) << "Loaded" << QString::fromWCharArray(name);
+ break;
+ }
+ qCDebug(QT_D3DCOMPILER) << "Failed to load" << QString::fromWCharArray(name);
+ }
+ }
+
+ if (!d3dcompiler)
+ qCDebug(QT_D3DCOMPILER) << "Unable to load D3D shader compiler.";
+ }
+
+ return bool(compile);
+}
+
+static QString cacheKeyFor(const void *data)
+{
+ return QString::fromUtf8(QCryptographicHash::hash(reinterpret_cast<const char *>(data), QCryptographicHash::Sha1).toHex());
+}
+
+} // namespace D3DCompiler
+
+#ifdef __MINGW32__
+extern "C"
+#endif
+__declspec(dllexport) HRESULT WINAPI D3DCompile(
+ const void *, SIZE_T, const char *, const D3D_SHADER_MACRO *, ID3DInclude *,
+ const char *, const char *, UINT, UINT, ID3DBlob **, ID3DBlob **);
+
+HRESULT WINAPI D3DCompile(
+ const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **errorMsgs)
+{
+ // Shortcut to compile using the runtime compiler if it is available
+ static bool compilerAvailable =
+ !qgetenv("QT_D3DCOMPILER_DISABLE_DLL").toInt() && D3DCompiler::loadCompiler();
+ if (compilerAvailable) {
+ HRESULT hr = D3DCompiler::compile(data, data_size, filename, defines, include, entrypoint,
+ target, sflags, eflags, shader, errorMsgs);
+ return hr;
+ }
+
+ static bool initialized = false;
+ static QString binaryPath;
+ static QString sourcePath;
+ if (!initialized) {
+ QString base;
+ if (qEnvironmentVariableIsSet("QT_D3DCOMPILER_DIR"))
+ base = QString::fromLocal8Bit(qgetenv("QT_D3DCOMPILER_DIR"));
+
+ if (base.isEmpty()) {
+ const QString location = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
+ if (!location.isEmpty())
+ base = location + QStringLiteral("/d3dcompiler");
+ }
+
+ // Unless the service has run, this directory won't exist.
+ QDir baseDir(base);
+ if (baseDir.exists()) {
+ // Check if we have can read/write blobs
+ if (baseDir.exists(QStringLiteral("binary"))) {
+ binaryPath = baseDir.absoluteFilePath(QStringLiteral("binary/"));
+ } else {
+ qCWarning(QT_D3DCOMPILER) << "D3D compiler base directory exists, but the binary directory does not.\n"
+ "Check the compiler service.";
+ }
+
+ // Check if we can write shader source
+ if (baseDir.exists(QStringLiteral("source"))) {
+ sourcePath = baseDir.absoluteFilePath(QStringLiteral("source/"));
+ } else {
+ qCWarning(QT_D3DCOMPILER) << "D3D compiler base directory exists, but the source directory does not.\n"
+ "Check the compiler service.";
+ }
+ } else {
+ qCWarning(QT_D3DCOMPILER) << "D3D compiler base directory does not exist:"
+ << QDir::toNativeSeparators(base)
+ << "\nCheck that the compiler service is running.";
+ }
+
+ initialized = true;
+ }
+
+ QByteArray macros;
+ if (const D3D_SHADER_MACRO *macro = defines) {
+ while (macro) {
+ macros.append('#').append(macro->Name).append(' ').append(macro->Definition).append('\n');
+ ++macro;
+ }
+ }
+
+ const QByteArray sourceData = macros + QByteArray::fromRawData(reinterpret_cast<const char *>(data), data_size);
+ const QString fileName = D3DCompiler::cacheKeyFor(sourceData)
+ + QLatin1Char('!') + QString::fromUtf8(entrypoint)
+ + QLatin1Char('!') + QString::fromUtf8(target)
+ + QLatin1Char('!') + QString::number(sflags);
+
+ // Check if pre-compiled shader blob is available
+ if (!binaryPath.isEmpty()) {
+ QString blobName = binaryPath + fileName;
+ QFile blob(blobName);
+ while (!blob.exists()) {
+ // Progressively drop optional parts
+ blobName.truncate(blobName.lastIndexOf(QLatin1Char('!')));
+ if (blobName.isEmpty())
+ break;
+ blob.setFileName(blobName);
+ }
+ if (blob.exists()) {
+ if (blob.open(QFile::ReadOnly)) {
+ qCDebug(QT_D3DCOMPILER) << "Opening precompiled shader blob at" << blob.fileName();
+ *shader = new D3DCompiler::Blob(blob.readAll());
+ return S_FALSE;
+ }
+ qCDebug(QT_D3DCOMPILER) << "Found, but unable to open, precompiled shader blob at" << blob.fileName();
+ }
+ }
+
+ // Shader blob is not available; write out shader source
+ if (!sourcePath.isEmpty()) {
+ // Dump source to source path; wait for blob to appear
+ QFile source(sourcePath + fileName);
+ if (!source.open(QFile::WriteOnly)) {
+ qCDebug(QT_D3DCOMPILER) << "Unable to write shader source to file:" << source.fileName() << source.errorString();
+ return E_ACCESSDENIED;
+ }
+
+ source.write(sourceData);
+ qCDebug(QT_D3DCOMPILER) << "Wrote shader source, waiting for blob:" << source.fileName();
+ source.close();
+
+ qint64 timeout = qgetenv("QT_D3DCOMPILER_TIMEOUT").toLong();
+ if (!timeout)
+ timeout = 3000;
+
+ QElapsedTimer timer;
+ timer.start();
+ QFile blob(binaryPath + fileName);
+ while (!(blob.exists() && blob.open(QFile::ReadOnly)) && timer.elapsed() < timeout)
+ QThread::msleep(100);
+
+ if (blob.isOpen()) {
+ *shader = new D3DCompiler::Blob(blob.readAll());
+ return S_FALSE;
+ }
+
+ qCDebug(QT_D3DCOMPILER) << "Shader blob failed to materialize after" << timeout << "ms.";
+ *errorMsgs = new D3DCompiler::Blob("Shader compilation timeout.");
+ return E_ABORT;
+ }
+
+ *errorMsgs = new D3DCompiler::Blob("No shader compiler or service could be found.");
+ return E_FAIL;
+}
diff --git a/src/angle/src/libEGL/libEGL.pro b/src/angle/src/libEGL/libEGL.pro
index b5854189f9..4f10583fc0 100644
--- a/src/angle/src/libEGL/libEGL.pro
+++ b/src/angle/src/libEGL/libEGL.pro
@@ -3,11 +3,11 @@ TARGET = $$qtLibraryTarget(libEGL)
include(../common/common.pri)
-angle_d3d11 {
+angle_d3d11: \
LIBS_PRIVATE += -ld3d11
-} else {
+!winrt: \
LIBS_PRIVATE += -ld3d9
-}
+
LIBS_PRIVATE += -ldxguid -L$$QT_BUILD_TREE/lib -l$$qtLibraryTarget(libGLESv2)
HEADERS += \
@@ -27,7 +27,7 @@ SOURCES += \
!static {
DEF_FILE = $$ANGLE_DIR/src/libEGL/$${TARGET}.def
- win32-g++*:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libEGL/$${TARGET}_mingw32.def
+ mingw:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libEGL/$${TARGET}_mingw32.def
}
load(qt_installs)
diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro
index 5d54c0f86a..6176016f13 100644
--- a/src/angle/src/libGLESv2/libGLESv2.pro
+++ b/src/angle/src/libGLESv2/libGLESv2.pro
@@ -7,13 +7,13 @@ include(../common/common.pri)
INCLUDEPATH += $$OUT_PWD/.. $$ANGLE_DIR/src/libGLESv2
# Remember to adapt tools/configure/configureapp.cpp if the Direct X version changes.
-angle_d3d11 {
+angle_d3d11: \
LIBS_PRIVATE += -ldxgi -ld3d11
-} else {
+!winrt: \
LIBS_PRIVATE += -ld3d9
-}
+
LIBS_PRIVATE += -ldxguid
-STATICLIBS = translator_common translator_hlsl preprocessor
+STATICLIBS = translator preprocessor
for(libname, STATICLIBS) {
# Appends 'd' to the library for debug builds and builds up the fully
@@ -93,72 +93,74 @@ SSE2_SOURCES += $$ANGLE_DIR/src/libGLESv2/renderer/ImageSSE2.cpp
angle_d3d11 {
HEADERS += \
- $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Fence11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Image11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/InputLayoutCache.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Query11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Renderer11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/renderer11_utils.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderStateCache.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage11.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer11.h
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/BufferStorage11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Fence11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Image11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/IndexBuffer11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/InputLayoutCache.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Query11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Renderer11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/renderer11_utils.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderTarget11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderStateCache.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/ShaderExecutable11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/SwapChain11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/TextureStorage11.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/VertexBuffer11.h
SOURCES += \
- $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Fence11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Image11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/InputLayoutCache.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Query11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Renderer11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/renderer11_utils.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderStateCache.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage11.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer11.cpp
-} else {
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/BufferStorage11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Fence11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Image11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Query11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/Renderer11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/renderer11_utils.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderTarget11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/SwapChain11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/TextureStorage11.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp
+}
+
+!winrt {
HEADERS += \
- $$ANGLE_DIR/src/libGLESv2/renderer/Blit.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Fence9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Image9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Query9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/Renderer9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/renderer9_utils.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage9.h \
- $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer9.h
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Blit.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/BufferStorage9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Fence9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Image9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/IndexBuffer9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Query9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Renderer9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/renderer9_utils.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/RenderTarget9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/ShaderExecutable9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/SwapChain9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/TextureStorage9.h \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/VertexBuffer9.h
SOURCES += \
- $$ANGLE_DIR/src/libGLESv2/renderer/Blit.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/BufferStorage9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Fence9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Image9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/IndexBuffer9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Query9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/Renderer9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/renderer9_utils.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/RenderTarget9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/ShaderExecutable9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/SwapChain9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/TextureStorage9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/VertexBuffer9.cpp \
- $$ANGLE_DIR/src/libGLESv2/renderer/VertexDeclarationCache.cpp
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Blit.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/BufferStorage9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Fence9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Image9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Query9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/Renderer9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/renderer9_utils.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/RenderTarget9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/SwapChain9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/TextureStorage9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp \
+ $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp
}
!static {
DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}.def
- win32-g++*:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}_mingw32.def
+ mingw:equals(QT_ARCH, i386): DEF_FILE = $$ANGLE_DIR/src/libGLESv2/$${TARGET}_mingw32.def
}
float_converter.target = float_converter
@@ -167,10 +169,10 @@ float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py
QMAKE_EXTRA_TARGETS += float_converter
# Generate the shader header files.
-PS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Blit.ps
-VS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Blit.vs
-PASSTHROUGH_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Passthrough11.hlsl
-CLEAR_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/shaders/Clear11.hlsl
+PS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/shaders/Blit.ps
+VS_BLIT_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d9/shaders/Blit.vs
+PASSTHROUGH_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/shaders/Passthrough11.hlsl
+CLEAR_INPUT = $$ANGLE_DIR/src/libGLESv2/renderer/d3d11/shaders/Clear11.hlsl
PIXEL_SHADERS_BLIT = passthroughps luminanceps componentmaskps
PIXEL_SHADERS_PASSTHROUGH = PassthroughRGBA PassthroughRGB \
PassthroughLum PassthroughLumAlpha
@@ -178,61 +180,62 @@ PIXEL_SHADERS_CLEAR = ClearSingle ClearMultiple
VERTEX_SHADERS_BLIT = standardvs flipyvs
VERTEX_SHADERS_PASSTHROUGH = Passthrough
VERTEX_SHADERS_CLEAR = Clear
-SHADER_DIR = $$OUT_PWD/renderer/shaders/compiled
+SHADER_DIR_9 = $$OUT_PWD/renderer/d3d9/shaders/compiled
+SHADER_DIR_11 = $$OUT_PWD/renderer/d3d11/shaders/compiled
for (ps, PIXEL_SHADERS_BLIT) {
fxc_ps_$${ps}.commands = $$FXC /nologo /E $$ps /T ps_2_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}.h
+ fxc_ps_$${ps}.output = $$SHADER_DIR_9/$${ps}.h
fxc_ps_$${ps}.input = PS_BLIT_INPUT
fxc_ps_$${ps}.dependency_type = TYPE_C
fxc_ps_$${ps}.variable_out = HEADERS
fxc_ps_$${ps}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
+ !winrt: QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
}
for (ps, PIXEL_SHADERS_PASSTHROUGH) {
- fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
+ fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
+ fxc_ps_$${ps}.output = $$SHADER_DIR_11/$${ps}11ps.h
fxc_ps_$${ps}.input = PASSTHROUGH_INPUT
fxc_ps_$${ps}.dependency_type = TYPE_C
fxc_ps_$${ps}.variable_out = HEADERS
fxc_ps_$${ps}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
+ angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
}
for (ps, PIXEL_SHADERS_CLEAR) {
- fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_ps_$${ps}.output = $$SHADER_DIR/$${ps}11ps.h
+ fxc_ps_$${ps}.commands = $$FXC /nologo /E PS_$$ps /T ps_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
+ fxc_ps_$${ps}.output = $$SHADER_DIR_11/$${ps}11ps.h
fxc_ps_$${ps}.input = CLEAR_INPUT
fxc_ps_$${ps}.dependency_type = TYPE_C
fxc_ps_$${ps}.variable_out = HEADERS
fxc_ps_$${ps}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
+ angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_ps_$${ps}
}
for (vs, VERTEX_SHADERS_BLIT) {
fxc_vs_$${vs}.commands = $$FXC /nologo /E $$vs /T vs_2_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}.h
+ fxc_vs_$${vs}.output = $$SHADER_DIR_9/$${vs}.h
fxc_vs_$${vs}.input = VS_BLIT_INPUT
fxc_vs_$${vs}.dependency_type = TYPE_C
fxc_vs_$${vs}.variable_out = HEADERS
fxc_vs_$${vs}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
+ !winrt: QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
}
for (vs, VERTEX_SHADERS_PASSTHROUGH) {
- fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
+ fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
+ fxc_vs_$${vs}.output = $$SHADER_DIR_11/$${vs}11vs.h
fxc_vs_$${vs}.input = PASSTHROUGH_INPUT
fxc_vs_$${vs}.dependency_type = TYPE_C
fxc_vs_$${vs}.variable_out = HEADERS
fxc_vs_$${vs}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
+ angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
}
for (vs, VERTEX_SHADERS_CLEAR) {
- fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
- fxc_vs_$${vs}.output = $$SHADER_DIR/$${vs}11vs.h
+ fxc_vs_$${vs}.commands = $$FXC /nologo /E VS_$$vs /T vs_4_0_level_9_1 /Fh ${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
+ fxc_vs_$${vs}.output = $$SHADER_DIR_11/$${vs}11vs.h
fxc_vs_$${vs}.input = CLEAR_INPUT
fxc_vs_$${vs}.dependency_type = TYPE_C
fxc_vs_$${vs}.variable_out = HEADERS
fxc_vs_$${vs}.CONFIG += target_predeps
- QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
+ angle_d3d11: QMAKE_EXTRA_COMPILERS += fxc_vs_$${vs}
}
load(qt_installs)
diff --git a/src/angle/src/src.pro b/src/angle/src/src.pro
index d1f5f57591..2b7d523207 100644
--- a/src/angle/src/src.pro
+++ b/src/angle/src/src.pro
@@ -1,3 +1,4 @@
TEMPLATE = subdirs
SUBDIRS += compiler libGLESv2 libEGL
+angle_d3d11: SUBDIRS += d3dcompiler
CONFIG += ordered