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-rw-r--r--src/corelib/doc/src/objectmodel/signalsandslots.qdoc177
1 files changed, 72 insertions, 105 deletions
diff --git a/src/corelib/doc/src/objectmodel/signalsandslots.qdoc b/src/corelib/doc/src/objectmodel/signalsandslots.qdoc
index e894d547d0..f79e8a7dca 100644
--- a/src/corelib/doc/src/objectmodel/signalsandslots.qdoc
+++ b/src/corelib/doc/src/objectmodel/signalsandslots.qdoc
@@ -36,7 +36,8 @@
Signals and slots are used for communication between objects. The
signals and slots mechanism is a central feature of Qt and
probably the part that differs most from the features provided by
- other frameworks.
+ other frameworks. Signals and slots are made possible by Qt's
+ \l{The Meta-Object System}{meta-object system}.
\tableofcontents
@@ -48,17 +49,14 @@
if a user clicks a \uicontrol{Close} button, we probably want the
window's \l{QWidget::close()}{close()} function to be called.
- Older toolkits achieve this kind of communication using
+ Other toolkits achieve this kind of communication using
callbacks. A callback is a pointer to a function, so if you want
a processing function to notify you about some event you pass a
pointer to another function (the callback) to the processing
function. The processing function then calls the callback when
- appropriate. Callbacks have two fundamental flaws: Firstly, they
- are not type-safe. We can never be certain that the processing
- function will call the callback with the correct arguments.
- Secondly, the callback is strongly coupled to the processing
- function since the processing function must know which callback
- to call.
+ appropriate. While successful frameworks using this method do exist,
+ callbacks can be unintuitive and may suffer from problems in ensuring
+ the type-correctness of callback arguments.
\section1 Signals and Slots
@@ -112,87 +110,6 @@
Together, signals and slots make up a powerful component programming
mechanism.
- \section1 A Small Example
-
- A minimal C++ class declaration might read:
-
- \snippet signalsandslots/signalsandslots.h 0
-
- A small QObject-based class might read:
-
- \snippet signalsandslots/signalsandslots.h 1
- \codeline
- \snippet signalsandslots/signalsandslots.h 2
- \snippet signalsandslots/signalsandslots.h 3
-
- The QObject-based version has the same internal state, and provides
- public methods to access the state, but in addition it has support
- for component programming using signals and slots. This class can
- tell the outside world that its state has changed by emitting a
- signal, \c{valueChanged()}, and it has a slot which other objects
- can send signals to.
-
- All classes that contain signals or slots must mention
- Q_OBJECT at the top of their declaration. They must also derive
- (directly or indirectly) from QObject.
-
- Slots are implemented by the application programmer.
- Here is a possible implementation of the \c{Counter::setValue()}
- slot:
-
- \snippet signalsandslots/signalsandslots.cpp 0
-
- The \c{emit} line emits the signal \c valueChanged() from the
- object, with the new value as argument.
-
- In the following code snippet, we create two \c Counter objects
- and connect the first object's \c valueChanged() signal to the
- second object's \c setValue() slot using QObject::connect():
-
- \snippet signalsandslots/signalsandslots.cpp 1
- \snippet signalsandslots/signalsandslots.cpp 2
- \codeline
- \snippet signalsandslots/signalsandslots.cpp 3
- \snippet signalsandslots/signalsandslots.cpp 4
-
- Calling \c{a.setValue(12)} makes \c{a} emit a
- \c{valueChanged(12)} signal, which \c{b} will receive in its
- \c{setValue()} slot, i.e. \c{b.setValue(12)} is called. Then
- \c{b} emits the same \c{valueChanged()} signal, but since no slot
- has been connected to \c{b}'s \c{valueChanged()} signal, the
- signal is ignored.
-
- Note that the \c{setValue()} function sets the value and emits
- the signal only if \c{value != m_value}. This prevents infinite
- looping in the case of cyclic connections (e.g., if
- \c{b.valueChanged()} were connected to \c{a.setValue()}).
-
- By default, for every connection you make, a signal is emitted;
- two signals are emitted for duplicate connections. You can break
- all of these connections with a single disconnect() call.
- If you pass the Qt::UniqueConnection \a type, the connection will only
- be made if it is not a duplicate. If there is already a duplicate
- (exact same signal to the exact same slot on the same objects),
- the connection will fail and connect will return false
-
- This example illustrates that objects can work together without needing to
- know any information about each other. To enable this, the objects only
- need to be connected together, and this can be achieved with some simple
- QObject::connect() function calls, or with \c{uic}'s
- \l{Using a Designer UI File in Your Application#Automatic Connections}
- {automatic connections} feature.
-
- \section1 Building the Example
-
- The C++ preprocessor changes or removes the \c{signals},
- \c{slots}, and \c{emit} keywords so that the compiler is
- presented with standard C++.
-
- By running the \l moc on class definitions that contain signals
- or slots, a C++ source file is produced which should be compiled
- and linked with the other object files for the application. If
- you use \l qmake, the makefile rules to automatically invoke \c
- moc will be added to your project's makefile.
\section1 Signals
@@ -267,27 +184,77 @@
alongside a Qt-based application. To solve this problem, \c
#undef the offending preprocessor symbol.
- \section1 Meta-Object Information
- The meta-object compiler (\l moc) parses the class declaration in
- a C++ file and generates C++ code that initializes the
- meta-object. The meta-object contains the names of all the signal
- and slot members, as well as pointers to these functions.
+ \section1 A Small Example
+
+ A minimal C++ class declaration might read:
+
+ \snippet signalsandslots/signalsandslots.h 0
+
+ A small QObject-based class might read:
+
+ \snippet signalsandslots/signalsandslots.h 1
+ \codeline
+ \snippet signalsandslots/signalsandslots.h 2
+ \snippet signalsandslots/signalsandslots.h 3
+
+ The QObject-based version has the same internal state, and provides
+ public methods to access the state, but in addition it has support
+ for component programming using signals and slots. This class can
+ tell the outside world that its state has changed by emitting a
+ signal, \c{valueChanged()}, and it has a slot which other objects
+ can send signals to.
+
+ All classes that contain signals or slots must mention
+ Q_OBJECT at the top of their declaration. They must also derive
+ (directly or indirectly) from QObject.
+
+ Slots are implemented by the application programmer.
+ Here is a possible implementation of the \c{Counter::setValue()}
+ slot:
+
+ \snippet signalsandslots/signalsandslots.cpp 0
+
+ The \c{emit} line emits the signal \c valueChanged() from the
+ object, with the new value as argument.
+
+ In the following code snippet, we create two \c Counter objects
+ and connect the first object's \c valueChanged() signal to the
+ second object's \c setValue() slot using QObject::connect():
- The meta-object contains additional information such as the
- object's \l{QMetaObject::className()}{class name}. You can
- also check if an object \l{QObject::inherits()}{inherits}
- a specific class, for example:
+ \snippet signalsandslots/signalsandslots.cpp 1
+ \snippet signalsandslots/signalsandslots.cpp 2
+ \codeline
+ \snippet signalsandslots/signalsandslots.cpp 3
+ \snippet signalsandslots/signalsandslots.cpp 4
+
+ Calling \c{a.setValue(12)} makes \c{a} emit a
+ \c{valueChanged(12)} signal, which \c{b} will receive in its
+ \c{setValue()} slot, i.e. \c{b.setValue(12)} is called. Then
+ \c{b} emits the same \c{valueChanged()} signal, but since no slot
+ has been connected to \c{b}'s \c{valueChanged()} signal, the
+ signal is ignored.
- \snippet signalsandslots/signalsandslots.cpp 5
- \snippet signalsandslots/signalsandslots.cpp 6
+ Note that the \c{setValue()} function sets the value and emits
+ the signal only if \c{value != m_value}. This prevents infinite
+ looping in the case of cyclic connections (e.g., if
+ \c{b.valueChanged()} were connected to \c{a.setValue()}).
- The meta-object information is also used by qobject_cast<T>(), which
- is similar to QObject::inherits() but is less error-prone:
+ By default, for every connection you make, a signal is emitted;
+ two signals are emitted for duplicate connections. You can break
+ all of these connections with a single disconnect() call.
+ If you pass the Qt::UniqueConnection \a type, the connection will only
+ be made if it is not a duplicate. If there is already a duplicate
+ (exact same signal to the exact same slot on the same objects),
+ the connection will fail and connect will return false
- \snippet signalsandslots/signalsandslots.cpp 7
+ This example illustrates that objects can work together without needing to
+ know any information about each other. To enable this, the objects only
+ need to be connected together, and this can be achieved with some simple
+ QObject::connect() function calls, or with \c{uic}'s
+ \l{Using a Designer UI File in Your Application#Automatic Connections}
+ {automatic connections} feature.
- See \l{Meta-Object System} for more information.
\section1 A Real Example
@@ -392,7 +359,7 @@
compatible with the slot's arguments. Arguments can also be implicitly
converted by the compiler, if needed.
- You can also connect to functors or C++11 lamdas:
+ You can also connect to functors or C++11 lambdas:
\code
connect(sender, &QObject::destroyed, [=](){ this->m_objects.remove(sender); });