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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group tools
+ \title Non-GUI Classes
+ \ingroup groups
+
+ \brief Collection classes such as list, queue, stack and string, along
+ with other classes that can be used without needing QApplication.
+
+ The non-GUI classes are general-purpose collection and string classes
+ that may be used independently of the GUI classes.
+
+ In particular, these classes do not depend on QApplication at all,
+ and so can be used in non-GUI programs.
+
+*/
+
+/*!
+ \page containers.html
+ \title Container Classes
+ \ingroup technology-apis
+ \ingroup groups
+ \ingroup qt-basic-concepts
+ \keyword container class
+ \keyword container classes
+
+ \brief Qt's template-based container classes.
+
+ \tableofcontents
+
+ \section1 Introduction
+
+ The Qt library provides a set of general purpose template-based
+ container classes. These classes can be used to store items of a
+ specified type. For example, if you need a resizable array of
+ \l{QString}s, use QVector<QString>.
+
+ These container classes are designed to be lighter, safer, and
+ easier to use than the STL containers. If you are unfamiliar with
+ the STL, or prefer to do things the "Qt way", you can use these
+ classes instead of the STL classes.
+
+ The container classes are \l{implicitly shared}, they are
+ \l{reentrant}, and they are optimized for speed, low memory
+ consumption, and minimal inline code expansion, resulting in
+ smaller executables. In addition, they are \l{thread-safe}
+ in situations where they are used as read-only containers
+ by all threads used to access them.
+
+ For traversing the items stored in a container, you can use one
+ of two types of iterators: \l{Java-style iterators} and
+ \l{STL-style iterators}. The Java-style iterators are easier to
+ use and provide high-level functionality, whereas the STL-style
+ iterators are slightly more efficient and can be used together
+ with Qt's and STL's \l{generic algorithms}.
+
+ Qt also offers a \l{foreach} keyword that make it very
+ easy to iterate over all the items stored in a container.
+
+ \section1 The Container Classes
+
+ Qt provides the following sequential containers: QList,
+ QLinkedList, QVector, QStack, and QQueue. For most
+ applications, QList is the best type to use. Although it is
+ implemented as an array-list, it provides very fast prepends and
+ appends. If you really need a linked-list, use QLinkedList; if you
+ want your items to occupy consecutive memory locations, use QVector.
+ QStack and QQueue are convenience classes that provide LIFO and
+ FIFO semantics.
+
+ Qt also provides these associative containers: QMap,
+ QMultiMap, QHash, QMultiHash, and QSet. The "Multi" containers
+ conveniently support multiple values associated with a single
+ key. The "Hash" containers provide faster lookup by using a hash
+ function instead of a binary search on a sorted set.
+
+ As special cases, the QCache and QContiguousCache classes provide
+ efficient hash-lookup of objects in a limited cache storage.
+
+ \table
+ \header \li Class \li Summary
+
+ \row \li \l{QList}<T>
+ \li This is by far the most commonly used container class. It
+ stores a list of values of a given type (T) that can be accessed
+ by index. Internally, the QList is implemented using an array,
+ ensuring that index-based access is very fast.
+
+ Items can be added at either end of the list using
+ QList::append() and QList::prepend(), or they can be inserted in
+ the middle using QList::insert(). More than any other container
+ class, QList is highly optimized to expand to as little code as
+ possible in the executable. QStringList inherits from
+ QList<QString>.
+
+ \row \li \l{QLinkedList}<T>
+ \li This is similar to QList, except that it uses
+ iterators rather than integer indexes to access items. It also
+ provides better performance than QList when inserting in the
+ middle of a huge list, and it has nicer iterator semantics.
+ (Iterators pointing to an item in a QLinkedList remain valid as
+ long as the item exists, whereas iterators to a QList can become
+ invalid after any insertion or removal.)
+
+ \row \li \l{QVector}<T>
+ \li This stores an array of values of a given type at adjacent
+ positions in memory. Inserting at the front or in the middle of
+ a vector can be quite slow, because it can lead to large numbers
+ of items having to be moved by one position in memory.
+
+ \row \li \l{QStack}<T>
+ \li This is a convenience subclass of QVector that provides
+ "last in, first out" (LIFO) semantics. It adds the following
+ functions to those already present in QVector:
+ \l{QStack::push()}{push()}, \l{QStack::pop()}{pop()},
+ and \l{QStack::top()}{top()}.
+
+ \row \li \l{QQueue}<T>
+ \li This is a convenience subclass of QList that provides
+ "first in, first out" (FIFO) semantics. It adds the following
+ functions to those already present in QList:
+ \l{QQueue::enqueue()}{enqueue()},
+ \l{QQueue::dequeue()}{dequeue()}, and \l{QQueue::head()}{head()}.
+
+ \row \li \l{QSet}<T>
+ \li This provides a single-valued mathematical set with fast
+ lookups.
+
+ \row \li \l{QMap}<Key, T>
+ \li This provides a dictionary (associative array) that maps keys
+ of type Key to values of type T. Normally each key is associated
+ with a single value. QMap stores its data in Key order; if order
+ doesn't matter QHash is a faster alternative.
+
+ \row \li \l{QMultiMap}<Key, T>
+ \li This is a convenience subclass of QMap that provides a nice
+ interface for multi-valued maps, i.e. maps where one key can be
+ associated with multiple values.
+
+ \row \li \l{QHash}<Key, T>
+ \li This has almost the same API as QMap, but provides
+ significantly faster lookups. QHash stores its data in an
+ arbitrary order.
+
+ \row \li \l{QMultiHash}<Key, T>
+ \li This is a convenience subclass of QHash that
+ provides a nice interface for multi-valued hashes.
+
+ \endtable
+
+ Containers can be nested. For example, it is perfectly possible
+ to use a QMap<QString, QList<int> >, where the key type is
+ QString and the value type QList<int>. The only pitfall is that
+ you must insert a space between the closing angle brackets (>);
+ otherwise the C++ compiler will misinterpret the two >'s as a
+ right-shift operator (>>) and report a syntax error.
+
+ The containers are defined in individual header files with the
+ same name as the container (e.g., \c <QLinkedList>). For
+ convenience, the containers are forward declared in \c
+ <QtContainerFwd>.
+
+ \keyword assignable data type
+ \keyword assignable data types
+
+ The values stored in the various containers can be of any
+ \e{assignable data type}. To qualify, a type must provide a
+ default constructor, a copy constructor, and an assignment
+ operator. This covers most data types you are likely to want to
+ store in a container, including basic types such as \c int and \c
+ double, pointer types, and Qt data types such as QString, QDate,
+ and QTime, but it doesn't cover QObject or any QObject subclass
+ (QWidget, QDialog, QTimer, etc.). If you attempt to instantiate a
+ QList<QWidget>, the compiler will complain that QWidget's copy
+ constructor and assignment operators are disabled. If you want to
+ store these kinds of objects in a container, store them as
+ pointers, for example as QList<QWidget *>.
+
+ Here's an example custom data type that meets the requirement of
+ an assignable data type:
+
+ \snippet code/doc_src_containers.cpp 0
+
+ If we don't provide a copy constructor or an assignment operator,
+ C++ provides a default implementation that performs a
+ member-by-member copy. In the example above, that would have been
+ sufficient. Also, if you don't provide any constructors, C++
+ provides a default constructor that initializes its member using
+ default constructors. Although it doesn't provide any
+ explicit constructors or assignment operator, the following data
+ type can be stored in a container:
+
+ \snippet streaming/main.cpp 0
+
+ Some containers have additional requirements for the data types
+ they can store. For example, the Key type of a QMap<Key, T> must
+ provide \c operator<(). Such special requirements are documented
+ in a class's detailed description. In some cases, specific
+ functions have special requirements; these are described on a
+ per-function basis. The compiler will always emit an error if a
+ requirement isn't met.
+
+ Qt's containers provide operator<<() and operator>>() so that they
+ can easily be read and written using a QDataStream. This means
+ that the data types stored in the container must also support
+ operator<<() and operator>>(). Providing such support is
+ straightforward; here's how we could do it for the Movie struct
+ above:
+
+ \snippet streaming/main.cpp 1
+ \codeline
+ \snippet streaming/main.cpp 2
+
+ \keyword default-constructed values
+
+ The documentation of certain container class functions refer to
+ \e{default-constructed values}; for example, QVector
+ automatically initializes its items with default-constructed
+ values, and QMap::value() returns a default-constructed value if
+ the specified key isn't in the map. For most value types, this
+ simply means that a value is created using the default
+ constructor (e.g. an empty string for QString). But for primitive
+ types like \c{int} and \c{double}, as well as for pointer types,
+ the C++ language doesn't specify any initialization; in those
+ cases, Qt's containers automatically initialize the value to 0.
+
+ \section1 The Iterator Classes
+
+ Iterators provide a uniform means to access items in a container.
+ Qt's container classes provide two types of iterators: Java-style
+ iterators and STL-style iterators. Iterators of both types are
+ invalidated when the data in the container is modified or detached
+ from \l{Implicit Sharing}{implicitly shared copies} due to a call
+ to a non-const member function.
+
+ \section2 Java-Style Iterators
+
+ The Java-style iterators are new in Qt 4 and are the standard
+ ones used in Qt applications. They are more convenient to use than
+ the STL-style iterators, at the price of being slightly less
+ efficient. Their API is modelled on Java's iterator classes.
+
+ For each container class, there are two Java-style iterator data
+ types: one that provides read-only access and one that provides
+ read-write access.
+
+ \table
+ \header \li Containers \li Read-only iterator
+ \li Read-write iterator
+ \row \li QList<T>, QQueue<T> \li QListIterator<T>
+ \li QMutableListIterator<T>
+ \row \li QLinkedList<T> \li QLinkedListIterator<T>
+ \li QMutableLinkedListIterator<T>
+ \row \li QVector<T>, QStack<T> \li QVectorIterator<T>
+ \li QMutableVectorIterator<T>
+ \row \li QSet<T> \li QSetIterator<T>
+ \li QMutableSetIterator<T>
+ \row \li QMap<Key, T>, QMultiMap<Key, T> \li QMapIterator<Key, T>
+ \li QMutableMapIterator<Key, T>
+ \row \li QHash<Key, T>, QMultiHash<Key, T> \li QHashIterator<Key, T>
+ \li QMutableHashIterator<Key, T>
+ \endtable
+
+ In this discussion, we will concentrate on QList and QMap. The
+ iterator types for QLinkedList, QVector, and QSet have exactly
+ the same interface as QList's iterators; similarly, the iterator
+ types for QHash have the same interface as QMap's iterators.
+
+ Unlike STL-style iterators (covered \l{STL-style
+ iterators}{below}), Java-style iterators point \e between items
+ rather than directly \e at items. For this reason, they are
+ either pointing to the very beginning of the container (before
+ the first item), at the very end of the container (after the last
+ item), or between two items. The diagram below shows the valid
+ iterator positions as red arrows for a list containing four
+ items:
+
+ \image javaiterators1.png
+
+ Here's a typical loop for iterating through all the elements of a
+ QList<QString> in order and printing them to the console:
+
+ \snippet code/doc_src_containers.cpp 1
+
+ It works as follows: The QList to iterate over is passed to the
+ QListIterator constructor. At that point, the iterator is located
+ just in front of the first item in the list (before item "A").
+ Then we call \l{QListIterator::hasNext()}{hasNext()} to
+ check whether there is an item after the iterator. If there is, we
+ call \l{QListIterator::next()}{next()} to jump over that
+ item. The next() function returns the item that it jumps over. For
+ a QList<QString>, that item is of type QString.
+
+ Here's how to iterate backward in a QList:
+
+ \snippet code/doc_src_containers.cpp 2
+
+ The code is symmetric with iterating forward, except that we
+ start by calling \l{QListIterator::toBack()}{toBack()}
+ to move the iterator after the last item in the list.
+
+ The diagram below illustrates the effect of calling
+ \l{QListIterator::next()}{next()} and
+ \l{QListIterator::previous()}{previous()} on an iterator:
+
+ \image javaiterators2.png
+
+ The following table summarizes the QListIterator API:
+
+ \table
+ \header \li Function \li Behavior
+ \row \li \l{QListIterator::toFront()}{toFront()}
+ \li Moves the iterator to the front of the list (before the first item)
+ \row \li \l{QListIterator::toBack()}{toBack()}
+ \li Moves the iterator to the back of the list (after the last item)
+ \row \li \l{QListIterator::hasNext()}{hasNext()}
+ \li Returns true if the iterator isn't at the back of the list
+ \row \li \l{QListIterator::next()}{next()}
+ \li Returns the next item and advances the iterator by one position
+ \row \li \l{QListIterator::peekNext()}{peekNext()}
+ \li Returns the next item without moving the iterator
+ \row \li \l{QListIterator::hasPrevious()}{hasPrevious()}
+ \li Returns true if the iterator isn't at the front of the list
+ \row \li \l{QListIterator::previous()}{previous()}
+ \li Returns the previous item and moves the iterator back by one position
+ \row \li \l{QListIterator::peekPrevious()}{peekPrevious()}
+ \li Returns the previous item without moving the iterator
+ \endtable
+
+ QListIterator provides no functions to insert or remove items
+ from the list as we iterate. To accomplish this, you must use
+ QMutableListIterator. Here's an example where we remove all
+ odd numbers from a QList<int> using QMutableListIterator:
+
+ \snippet code/doc_src_containers.cpp 3
+
+ The next() call in the loop is made every time. It jumps over the
+ next item in the list. The
+ \l{QMutableListIterator::remove()}{remove()} function removes the
+ last item that we jumped over from the list. The call to
+ \l{QMutableListIterator::remove()}{remove()} does not invalidate
+ the iterator, so it is safe to continue using it. This works just
+ as well when iterating backward:
+
+ \snippet code/doc_src_containers.cpp 4
+
+ If we just want to modify the value of an existing item, we can
+ use \l{QMutableListIterator::setValue()}{setValue()}. In the code
+ below, we replace any value larger than 128 with 128:
+
+ \snippet code/doc_src_containers.cpp 5
+
+ Just like \l{QMutableListIterator::remove()}{remove()},
+ \l{QMutableListIterator::setValue()}{setValue()} operates on the
+ last item that we jumped over. If we iterate forward, this is the
+ item just before the iterator; if we iterate backward, this is
+ the item just after the iterator.
+
+ The \l{QMutableListIterator::next()}{next()} function returns a
+ non-const reference to the item in the list. For simple
+ operations, we don't even need
+ \l{QMutableListIterator::setValue()}{setValue()}:
+
+ \snippet code/doc_src_containers.cpp 6
+
+ As mentioned above, QLinkedList's, QVector's, and QSet's iterator
+ classes have exactly the same API as QList's. We will now turn to
+ QMapIterator, which is somewhat different because it iterates on
+ (key, value) pairs.
+
+ Like QListIterator, QMapIterator provides
+ \l{QMapIterator::toFront()}{toFront()},
+ \l{QMapIterator::toBack()}{toBack()},
+ \l{QMapIterator::hasNext()}{hasNext()},
+ \l{QMapIterator::next()}{next()},
+ \l{QMapIterator::peekNext()}{peekNext()},
+ \l{QMapIterator::hasPrevious()}{hasPrevious()},
+ \l{QMapIterator::previous()}{previous()}, and
+ \l{QMapIterator::peekPrevious()}{peekPrevious()}. The key and
+ value components are extracted by calling key() and value() on
+ the object returned by next(), peekNext(), previous(), or
+ peekPrevious().
+
+ The following example removes all (capital, country) pairs where
+ the capital's name ends with "City":
+
+ \snippet code/doc_src_containers.cpp 7
+
+ QMapIterator also provides a key() and a value() function that
+ operate directly on the iterator and that return the key and
+ value of the last item that the iterator jumped above. For
+ example, the following code copies the contents of a QMap into a
+ QHash:
+
+ \snippet code/doc_src_containers.cpp 8
+
+ If we want to iterate through all the items with the same
+ value, we can use \l{QMapIterator::findNext()}{findNext()}
+ or \l{QMapIterator::findPrevious()}{findPrevious()}.
+ Here's an example where we remove all the items with a particular
+ value:
+
+ \snippet code/doc_src_containers.cpp 9
+
+ \section2 STL-Style Iterators
+
+ STL-style iterators have been available since the release of Qt
+ 2.0. They are compatible with Qt's and STL's \l{generic
+ algorithms} and are optimized for speed.
+
+ For each container class, there are two STL-style iterator types:
+ one that provides read-only access and one that provides
+ read-write access. Read-only iterators should be used wherever
+ possible because they are faster than read-write iterators.
+
+ \table
+ \header \li Containers \li Read-only iterator
+ \li Read-write iterator
+ \row \li QList<T>, QQueue<T> \li QList<T>::const_iterator
+ \li QList<T>::iterator
+ \row \li QLinkedList<T> \li QLinkedList<T>::const_iterator
+ \li QLinkedList<T>::iterator
+ \row \li QVector<T>, QStack<T> \li QVector<T>::const_iterator
+ \li QVector<T>::iterator
+ \row \li QSet<T> \li QSet<T>::const_iterator
+ \li QSet<T>::iterator
+ \row \li QMap<Key, T>, QMultiMap<Key, T> \li QMap<Key, T>::const_iterator
+ \li QMap<Key, T>::iterator
+ \row \li QHash<Key, T>, QMultiHash<Key, T> \li QHash<Key, T>::const_iterator
+ \li QHash<Key, T>::iterator
+ \endtable
+
+ The API of the STL iterators is modelled on pointers in an array.
+ For example, the \c ++ operator advances the iterator to the next
+ item, and the \c * operator returns the item that the iterator
+ points to. In fact, for QVector and QStack, which store their
+ items at adjacent memory positions, the
+ \l{QVector::iterator}{iterator} type is just a typedef for \c{T *},
+ and the \l{QVector::iterator}{const_iterator} type is
+ just a typedef for \c{const T *}.
+
+ In this discussion, we will concentrate on QList and QMap. The
+ iterator types for QLinkedList, QVector, and QSet have exactly
+ the same interface as QList's iterators; similarly, the iterator
+ types for QHash have the same interface as QMap's iterators.
+
+ Here's a typical loop for iterating through all the elements of a
+ QList<QString> in order and converting them to lowercase:
+
+ \snippet code/doc_src_containers.cpp 10
+
+ Unlike \l{Java-style iterators}, STL-style iterators point
+ directly at items. The begin() function of a container returns an
+ iterator that points to the first item in the container. The
+ end() function of a container returns an iterator to the
+ imaginary item one position past the last item in the container.
+ end() marks an invalid position; it must never be dereferenced.
+ It is typically used in a loop's break condition. If the list is
+ empty, begin() equals end(), so we never execute the loop.
+
+ The diagram below shows the valid iterator positions as red
+ arrows for a vector containing four items:
+
+ \image stliterators1.png
+
+ Iterating backward with an STL-style iterator requires us to
+ decrement the iterator \e before we access the item. This
+ requires a \c while loop:
+
+ \snippet code/doc_src_containers.cpp 11
+
+ In the code snippets so far, we used the unary \c * operator to
+ retrieve the item (of type QString) stored at a certain iterator
+ position, and we then called QString::toLower() on it. Most C++
+ compilers also allow us to write \c{i->toLower()}, but some
+ don't.
+
+ For read-only access, you can use const_iterator, constBegin(),
+ and constEnd(). For example:
+
+ \snippet code/doc_src_containers.cpp 12
+
+ The following table summarizes the STL-style iterators' API:
+
+ \table
+ \header \li Expression \li Behavior
+ \row \li \c{*i} \li Returns the current item
+ \row \li \c{++i} \li Advances the iterator to the next item
+ \row \li \c{i += n} \li Advances the iterator by \c n items
+ \row \li \c{--i} \li Moves the iterator back by one item
+ \row \li \c{i -= n} \li Moves the iterator back by \c n items
+ \row \li \c{i - j} \li Returns the number of items between iterators \c i and \c j
+ \endtable
+
+ The \c{++} and \c{--} operators are available both as prefix
+ (\c{++i}, \c{--i}) and postfix (\c{i++}, \c{i--}) operators. The
+ prefix versions modify the iterators and return a reference to
+ the modified iterator; the postfix versions take a copy of the
+ iterator before they modify it, and return that copy. In
+ expressions where the return value is ignored, we recommend that
+ you use the prefix operators (\c{++i}, \c{--i}), as these are
+ slightly faster.
+
+ For non-const iterator types, the return value of the unary \c{*}
+ operator can be used on the left side of the assignment operator.
+
+ For QMap and QHash, the \c{*} operator returns the value
+ component of an item. If you want to retrieve the key, call key()
+ on the iterator. For symmetry, the iterator types also provide a
+ value() function to retrieve the value. For example, here's how
+ we would print all items in a QMap to the console:
+
+ \snippet code/doc_src_containers.cpp 13
+
+ Thanks to \l{implicit sharing}, it is very inexpensive for a
+ function to return a container per value. The Qt API contains
+ dozens of functions that return a QList or QStringList per value
+ (e.g., QSplitter::sizes()). If you want to iterate over these
+ using an STL iterator, you should always take a copy of the
+ container and iterate over the copy. For example:
+
+ \snippet code/doc_src_containers.cpp 14
+
+ This problem doesn't occur with functions that return a const or
+ non-const reference to a container.
+
+ \l{Implicit sharing} has another consequence on STL-style
+ iterators: You must not take a copy of a container while
+ non-const iterators are active on that container. Java-style
+ iterators don't suffer from that limitation.
+
+ \keyword foreach
+ \section1 The foreach Keyword
+
+ If you just want to iterate over all the items in a container
+ in order, you can use Qt's \c foreach keyword. The keyword is a
+ Qt-specific addition to the C++ language, and is implemented
+ using the preprocessor.
+
+ Its syntax is: \c foreach (\e variable, \e container) \e
+ statement. For example, here's how to use \c foreach to iterate
+ over a QLinkedList<QString>:
+
+ \snippet code/doc_src_containers.cpp 15
+
+ The \c foreach code is significantly shorter than the equivalent
+ code that uses iterators:
+
+ \snippet code/doc_src_containers.cpp 16
+
+ Unless the data type contains a comma (e.g., \c{QPair<int,
+ int>}), the variable used for iteration can be defined within the
+ \c foreach statement:
+
+ \snippet code/doc_src_containers.cpp 17
+
+ And like any other C++ loop construct, you can use braces around
+ the body of a \c foreach loop, and you can use \c break to leave
+ the loop:
+
+ \snippet code/doc_src_containers.cpp 18
+
+ With QMap and QHash, \c foreach accesses the value component of
+ the (key, value) pairs. If you want to iterate over both the keys
+ and the values, you can use iterators (which are fastest), or you
+ can write code like this:
+
+ \snippet code/doc_src_containers.cpp 19
+
+ For a multi-valued map:
+
+ \snippet code/doc_src_containers.cpp 20
+
+ Qt automatically takes a copy of the container when it enters a
+ \c foreach loop. If you modify the container as you are
+ iterating, that won't affect the loop. (If you do not modify the
+ container, the copy still takes place, but thanks to \l{implicit
+ sharing} copying a container is very fast.)
+
+ Since foreach creates a copy of the container, using a non-const
+ reference for the variable does not allow you to modify the original
+ container. It only affects the copy, which is probably not what you
+ want.
+
+ In addition to \c foreach, Qt also provides a \c forever
+ pseudo-keyword for infinite loops:
+
+ \snippet code/doc_src_containers.cpp 21
+
+ If you're worried about namespace pollution, you can disable
+ these macros by adding the following line to your \c .pro file:
+
+ \snippet code/doc_src_containers.cpp 22
+
+ \section1 Other Container-Like Classes
+
+ Qt includes three template classes that resemble containers in
+ some respects. These classes don't provide iterators and cannot
+ be used with the \c foreach keyword.
+
+ \list
+ \li QVarLengthArray<T, Prealloc> provides a low-level
+ variable-length array. It can be used instead of QVector in
+ places where speed is particularly important.
+
+ \li QCache<Key, T> provides a cache to store objects of a certain
+ type T associated with keys of type Key.
+
+ \li QContiguousCache<T> provides an efficient way of caching data
+ that is typically accessed in a contiguous way.
+
+ \li QPair<T1, T2> stores a pair of elements.
+ \endlist
+
+ Additional non-template types that compete with Qt's template
+ containers are QBitArray, QByteArray, QString, and QStringList.
+
+ \section1 Algorithmic Complexity
+
+ Algorithmic complexity is concerned about how fast (or slow) each
+ function is as the number of items in the container grow. For
+ example, inserting an item in the middle of a QLinkedList is an
+ extremely fast operation, irrespective of the number of items
+ stored in the QLinkedList. On the other hand, inserting an item
+ in the middle of a QVector is potentially very expensive if the
+ QVector contains many items, since half of the items must be
+ moved one position in memory.
+
+ To describe algorithmic complexity, we use the following
+ terminology, based on the "big Oh" notation:
+
+ \keyword constant time
+ \keyword logarithmic time
+ \keyword linear time
+ \keyword linear-logarithmic time
+ \keyword quadratic time
+
+ \list
+ \li \b{Constant time:} O(1). A function is said to run in constant
+ time if it requires the same amount of time no matter how many
+ items are present in the container. One example is
+ QLinkedList::insert().
+
+ \li \b{Logarithmic time:} O(log \e n). A function that runs in
+ logarithmic time is a function whose running time is
+ proportional to the logarithm of the number of items in the
+ container. One example is qBinaryFind().
+
+ \li \b{Linear time:} O(\e n). A function that runs in linear time
+ will execute in a time directly proportional to the number of
+ items stored in the container. One example is
+ QVector::insert().
+
+ \li \b{Linear-logarithmic time:} O(\e{n} log \e n). A function
+ that runs in linear-logarithmic time is asymptotically slower
+ than a linear-time function, but faster than a quadratic-time
+ function.
+
+ \li \b{Quadratic time:} O(\e{n}\unicode{178}). A quadratic-time function
+ executes in a time that is proportional to the square of the
+ number of items stored in the container.
+ \endlist
+
+ The following table summarizes the algorithmic complexity of Qt's
+ sequential container classes:
+
+ \table
+ \header \li \li Index lookup \li Insertion \li Prepending \li Appending
+ \row \li QLinkedList<T> \li O(\e n) \li O(1) \li O(1) \li O(1)
+ \row \li QList<T> \li O(1) \li O(n) \li Amort. O(1) \li Amort. O(1)
+ \row \li QVector<T> \li O(1) \li O(n) \li O(n) \li Amort. O(1)
+ \endtable
+
+ In the table, "Amort." stands for "amortized behavior". For
+ example, "Amort. O(1)" means that if you call the function
+ only once, you might get O(\e n) behavior, but if you call it
+ multiple times (e.g., \e n times), the average behavior will be
+ O(1).
+
+ The following table summarizes the algorithmic complexity of Qt's
+ associative containers and sets:
+
+ \table
+ \header \li{1,2} \li{2,1} Key lookup \li{2,1} Insertion
+ \header \li Average \li Worst case \li Average \li Worst case
+ \row \li QMap<Key, T> \li O(log \e n) \li O(log \e n) \li O(log \e n) \li O(log \e n)
+ \row \li QMultiMap<Key, T> \li O(log \e n) \li O(log \e n) \li O(log \e n) \li O(log \e n)
+ \row \li QHash<Key, T> \li Amort. O(1) \li O(\e n) \li Amort. O(1) \li O(\e n)
+ \row \li QSet<Key> \li Amort. O(1) \li O(\e n) \li Amort. O(1) \li O(\e n)
+ \endtable
+
+ With QVector, QHash, and QSet, the performance of appending items
+ is amortized O(log \e n). It can be brought down to O(1) by
+ calling QVector::reserve(), QHash::reserve(), or QSet::reserve()
+ with the expected number of items before you insert the items.
+ The next section discusses this topic in more depth.
+
+ \section1 Growth Strategies
+
+ QVector<T>, QString, and QByteArray store their items
+ contiguously in memory; QList<T> maintains an array of pointers
+ to the items it stores to provide fast index-based access (unless
+ T is a pointer type or a basic type of the size of a pointer, in
+ which case the value itself is stored in the array); QHash<Key,
+ T> keeps a hash table whose size is proportional to the number
+ of items in the hash. To avoid reallocating the data every single
+ time an item is added at the end of the container, these classes
+ typically allocate more memory than necessary.
+
+ Consider the following code, which builds a QString from another
+ QString:
+
+ \snippet code/doc_src_containers.cpp 23
+
+ We build the string \c out dynamically by appending one character
+ to it at a time. Let's assume that we append 15000 characters to
+ the QString string. Then the following 18 reallocations (out of a
+ possible 15000) occur when QString runs out of space: 4, 8, 12,
+ 16, 20, 52, 116, 244, 500, 1012, 2036, 4084, 6132, 8180, 10228,
+ 12276, 14324, 16372. At the end, the QString has 16372 Unicode
+ characters allocated, 15000 of which are occupied.
+
+ The values above may seem a bit strange, but here are the guiding
+ principles:
+ \list
+ \li QString allocates 4 characters at a time until it reaches size 20.
+ \li From 20 to 4084, it advances by doubling the size each time.
+ More precisely, it advances to the next power of two, minus
+ 12. (Some memory allocators perform worst when requested exact
+ powers of two, because they use a few bytes per block for
+ book-keeping.)
+ \li From 4084 on, it advances by blocks of 2048 characters (4096
+ bytes). This makes sense because modern operating systems
+ don't copy the entire data when reallocating a buffer; the
+ physical memory pages are simply reordered, and only the data
+ on the first and last pages actually needs to be copied.
+ \endlist
+
+ QByteArray and QList<T> use more or less the same algorithm as
+ QString.
+
+ QVector<T> also uses that algorithm for data types that can be
+ moved around in memory using memcpy() (including the basic C++
+ types, the pointer types, and Qt's \l{shared classes}) but uses a
+ different algorithm for data types that can only be moved by
+ calling the copy constructor and a destructor. Since the cost of
+ reallocating is higher in that case, QVector<T> reduces the
+ number of reallocations by always doubling the memory when
+ running out of space.
+
+ QHash<Key, T> is a totally different case. QHash's internal hash
+ table grows by powers of two, and each time it grows, the items
+ are relocated in a new bucket, computed as qHash(\e key) %
+ QHash::capacity() (the number of buckets). This remark applies to
+ QSet<T> and QCache<Key, T> as well.
+
+ For most applications, the default growing algorithm provided by
+ Qt does the trick. If you need more control, QVector<T>,
+ QHash<Key, T>, QSet<T>, QString, and QByteArray provide a trio of
+ functions that allow you to check and specify how much memory to
+ use to store the items:
+
+ \list
+ \li \l{QString::capacity()}{capacity()} returns the
+ number of items for which memory is allocated (for QHash and
+ QSet, the number of buckets in the hash table).
+ \li \l{QString::reserve()}{reserve}(\e size) explicitly
+ preallocates memory for \e size items.
+ \li \l{QString::squeeze()}{squeeze()} frees any memory
+ not required to store the items.
+ \endlist
+
+ If you know approximately how many items you will store in a
+ container, you can start by calling reserve(), and when you are
+ done populating the container, you can call squeeze() to release
+ the extra preallocated memory.
+*/
diff --git a/src/corelib/doc/src/datastreamformat.qdoc b/src/corelib/doc/src/datastreamformat.qdoc
new file mode 100644
index 0000000000..8ff31371a2
--- /dev/null
+++ b/src/corelib/doc/src/datastreamformat.qdoc
@@ -0,0 +1,373 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page datastreamformat.html
+ \title Serializing Qt Data Types
+ \ingroup qt-network
+ \brief Representations of data types that can be serialized by QDataStream.
+
+ The \l QDataStream allows you to serialize some of the Qt data types.
+ The table below lists the data types that QDataStream can serialize
+ and how they are represented. The format described below is
+ \l{QDataStream::setVersion()}{version 12}.
+
+ It is always best to cast integers to a Qt integer type, such as
+ qint16 or quint32, when reading and writing. This ensures that
+ you always know exactly what size integers you are reading and
+ writing, no matter what the underlying platform and architecture
+ the application happens to be running on.
+
+ \table
+ \row \li bool
+ \li \list
+ \li boolean
+ \endlist
+ \row \li qint8
+ \li \list
+ \li signed byte
+ \endlist
+ \row \li qint16
+ \li \list
+ \li signed 16-bit integer
+ \endlist
+ \row \li qint32
+ \li \list
+ \li signed 32-bit integer
+ \endlist
+ \row \li qint64
+ \li \list
+ \li signed 64-bit integer
+ \endlist
+ \row \li quint8
+ \li \list
+ \li unsigned byte
+ \endlist
+ \row \li quint16
+ \li \list
+ \li unsigned 16-bit integer
+ \endlist
+ \row \li quint32
+ \li \list
+ \li unsigned 32-bit integer
+ \endlist
+ \row \li quint64
+ \li \list
+ \li unsigned 64-bit integer
+ \endlist
+ \row \li \c float
+ \li \list
+ \li 32-bit floating point number using the standard IEEE 754 format
+ \endlist
+ \row \li \c double
+ \li \list
+ \li 64-bit floating point number using the standard IEEE 754 format
+ \endlist
+ \row \li \c {const char *}
+ \li \list
+ \li The string length (quint32)
+ \li The string bytes, excluding the terminating 0
+ \endlist
+ \row \li QBitArray
+ \li \list
+ \li The array size (quint32)
+ \li The array bits, i.e. (size + 7)/8 bytes
+ \endlist
+ \row \li QBrush
+ \li \list
+ \li The brush style (quint8)
+ \li The brush color (QColor)
+ \li If style is CustomPattern, the brush pixmap (QPixmap)
+ \endlist
+ \row \li QByteArray
+ \li \list
+ \li If the byte array is null: 0xFFFFFFFF (quint32)
+ \li Otherwise: the array size (quint32) followed by the array bytes, i.e. size bytes
+ \endlist
+ \row \li \l QColor
+ \li \list
+ \li Color spec (qint8)
+ \li Alpha value (quint16)
+ \li Red value (quint16)
+ \li Green value (quint16)
+ \li Blue value (quint16)
+ \li Pad value (quint16)
+ \endlist
+ \row \li QCursor
+ \li \list
+ \li Shape ID (qint16)
+ \li If shape is BitmapCursor: The bitmap (QPixmap), mask (QPixmap), and hot spot (QPoint)
+ \endlist
+ \row \li QDate
+ \li \list
+ \li Julian day (quint32)
+ \endlist
+ \row \li QDateTime
+ \li \list
+ \li Date (QDate)
+ \li Time (QTime)
+ \li 0 for Qt::LocalTime, 1 for Qt::UTC (quint8)
+ \endlist
+ \row \li QEasingCurve
+ \li \list
+ \li type (quint8)
+ \li func (quint64)
+ \li hasConfig (bool)
+ \li If hasConfig is true then these fields follow:
+ \li list
+ \li period (double)
+ \li amplitude (double)
+ \li overshoot (double)
+ \endlist
+ \row \li QFont
+ \li \list
+ \li The family (QString)
+ \li The point size (qint16)
+ \li The style hint (quint8)
+ \li The char set (quint8)
+ \li The weight (quint8)
+ \li The font bits (quint8)
+ \endlist
+ \row \li QHash<Key, T>
+ \li \list
+ \li The number of items (quint32)
+ \li For all items, the key (Key) and value (T)
+ \endlist
+ \row \li QIcon
+ \li \list
+ \li The number of pixmap entries (quint32)
+ \li For all pixmap entries:
+ \list
+ \li The pixmap (QPixmap)
+ \li The file name (QString)
+ \li The pixmap size (QSize)
+ \li The \l{QIcon::Mode}{mode} (quint32)
+ \li The \l{QIcon::State}{state} (quint32)
+ \endlist
+ \endlist
+ \row \li QImage
+ \li \list
+ \li If the image is null a "null image" marker is saved;
+ otherwise the image is saved in PNG or BMP format (depending
+ on the stream version). If you want control of the format,
+ stream the image into a QBuffer (using QImageIO) and stream
+ that.
+ \endlist
+ \row \li QKeySequence
+ \li \list
+ \li A QList<int>, where each integer is a key in the key sequence
+ \endlist
+ \row \li QLinkedList<T>
+ \li \list
+ \li The number of items (quint32)
+ \li The items (T)
+ \endlist
+ \row \li QList<T>
+ \li \list
+ \li The number of items (quint32)
+ \li The items (T)
+ \endlist
+ \row \li QMap<Key, T>
+ \li \list
+ \li The number of items (quint32)
+ \li For all items, the key (Key) and value (T)
+ \endlist
+ \row \li QMargins
+ \li \list
+ \li left (int)
+ \li top (int)
+ \li right (int)
+ \li bottom (int)
+ \endlist
+ \row \li QMatrix
+ \li \list
+ \li m11 (double)
+ \li m12 (double)
+ \li m21 (double)
+ \li m22 (double)
+ \li dx (double)
+ \li dy (double)
+ \endlist
+ \row \li QMatrix4x4
+ \li \list
+ \li m11 (double)
+ \li m12 (double)
+ \li m13 (double)
+ \li m14 (double)
+ \li m21 (double)
+ \li m22 (double)
+ \li m23 (double)
+ \li m24 (double)
+ \li m31 (double)
+ \li m32 (double)
+ \li m33 (double)
+ \li m34 (double)
+ \li m41 (double)
+ \li m42 (double)
+ \li m43 (double)
+ \li m44 (double)
+ \endlist
+ \row \li QPair<T1, T2>
+ \li \list
+ \li first (T1)
+ \li second (T2)
+ \endlist
+ \row \li QPalette
+ \li The disabled, active, and inactive color groups, each of which consists
+ of the following:
+ \list
+ \li foreground (QBrush)
+ \li button (QBrush)
+ \li light (QBrush)
+ \li midlight (QBrush)
+ \li dark (QBrush)
+ \li mid (QBrush)
+ \li text (QBrush)
+ \li brightText (QBrush)
+ \li buttonText (QBrush)
+ \li base (QBrush)
+ \li background (QBrush)
+ \li shadow (QBrush)
+ \li highlight (QBrush)
+ \li highlightedText (QBrush)
+ \li link (QBrush)
+ \li linkVisited (QBrush)
+ \endlist
+ \row \li QPen
+ \li \list
+ \li The pen styles (quint8)
+ \li The pen width (quint16)
+ \li The pen color (QColor)
+ \endlist
+ \row \li QPicture
+ \li \list
+ \li The size of the picture data (quint32)
+ \li The raw bytes of picture data (char)
+ \endlist
+ \row \li QPixmap
+ \li \list
+ \li Save it as a PNG image.
+ \endlist
+ \row \li QPoint
+ \li \list
+ \li The x coordinate (qint32)
+ \li The y coordinate (qint32)
+ \endlist
+ \row \li QQuaternion
+ \li \list
+ \li The scalar component (double)
+ \li The x coordinate (double)
+ \li The y coordinate (double)
+ \li The z coordinate (double)
+ \endlist
+ \row \li QRect
+ \li \list
+ \li left (qint32)
+ \li top (qint32)
+ \li right (qint32)
+ \li bottom (qint32)
+ \endlist
+ \row \li QRegExp
+ \li \list
+ \li The regexp pattern (QString)
+ \li Case sensitivity (quint8)
+ \li Regular expression syntax (quint8)
+ \li Minimal matching (quint8)
+ \endlist
+ \row \li QRegularExpression
+ \li \list
+ \li The regular expression pattern (QString)
+ \li The pattern options (quint32)
+ \endlist
+ \row \li QRegion
+ \li \list
+ \li The size of the data, i.e. 8 + 16 * (number of rectangles) (quint32)
+ \li 10 (qint32)
+ \li The number of rectangles (quint32)
+ \li The rectangles in sequential order (QRect)
+ \endlist
+ \row \li QSize
+ \li \list
+ \li width (qint32)
+ \li height (qint32)
+ \endlist
+ \row \li QString
+ \li \list
+ \li If the string is null: 0xFFFFFFFF (quint32)
+ \li Otherwise: The string length in bytes (quint32) followed by the data in UTF-16
+ \endlist
+ \row \li QTime
+ \li \list
+ \li Milliseconds since midnight (quint32)
+ \endlist
+ \row \li QTransform
+ \li \list
+ \li m11 (double)
+ \li m12 (double)
+ \li m13 (double)
+ \li m21 (double)
+ \li m22 (double)
+ \li m23 (double)
+ \li m31 (double)
+ \li m32 (double)
+ \li m33 (double)
+ \endlist
+ \row \li QUrl
+ \li \list
+ \li Holds an URL (QString)
+ \endlist
+ \row \li QVariant
+ \li \list
+ \li The type of the data (quint32)
+ \li The null flag (qint8)
+ \li The data of the specified type
+ \endlist
+ \row \li QVector2D
+ \li \list
+ \li the x coordinate (double)
+ \li the y coordinate (double)
+ \endlist
+ \row \li QVector3D
+ \li \list
+ \li the x coordinate (double)
+ \li the y coordinate (double)
+ \li the z coordinate (double)
+ \endlist
+ \row \li QVector4D
+ \li \list
+ \li the x coordinate (double)
+ \li the y coordinate (double)
+ \li the z coordinate (double)
+ \li the w coordinate (double)
+ \endlist
+ \row \li QVector<T>
+ \li \list
+ \li The number of items (quint32)
+ \li The items (T)
+ \endlist
+ \endtable
+*/
diff --git a/src/corelib/doc/src/implicit-sharing.qdoc b/src/corelib/doc/src/implicit-sharing.qdoc
new file mode 100644
index 0000000000..6fc60de35e
--- /dev/null
+++ b/src/corelib/doc/src/implicit-sharing.qdoc
@@ -0,0 +1,138 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/* TODO: Move some of the documentation from QSharedDataPointer into this
+ document. */
+
+/*!
+ \group shared
+ \title Implicitly Shared Classes
+*/
+
+/*!
+ \page implicit-sharing.html
+ \title Implicit Sharing
+ \ingroup qt-basic-concepts
+
+ \brief Reference counting for fast copying.
+
+ \keyword implicit data sharing
+ \keyword implicit sharing
+ \keyword implicitly shared
+ \keyword reference counting
+ \keyword shared implicitly
+ \keyword shared classes
+
+ Many C++ classes in Qt use implicit data sharing to maximize
+ resource usage and minimize copying. Implicitly shared classes are
+ both safe and efficient when passed as arguments, because only a
+ pointer to the data is passed around, and the data is copied only
+ if and when a function writes to it, i.e., \e {copy-on-write}.
+
+ \tableofcontents
+
+ \section1 Overview
+
+ A shared class consists of a pointer to a shared data block that
+ contains a reference count and the data.
+
+ When a shared object is created, it sets the reference count to 1. The
+ reference count is incremented whenever a new object references the
+ shared data, and decremented when the object dereferences the shared
+ data. The shared data is deleted when the reference count becomes
+ zero.
+
+ \keyword deep copy
+ \keyword shallow copy
+
+ When dealing with shared objects, there are two ways of copying an
+ object. We usually speak about \e deep and \e shallow copies. A deep
+ copy implies duplicating an object. A shallow copy is a reference
+ copy, i.e. just a pointer to a shared data block. Making a deep copy
+ can be expensive in terms of memory and CPU. Making a shallow copy is
+ very fast, because it only involves setting a pointer and incrementing
+ the reference count.
+
+ Object assignment (with operator=()) for implicitly shared objects is
+ implemented using shallow copies.
+
+ The benefit of sharing is that a program does not need to duplicate
+ data unnecessarily, which results in lower memory use and less copying
+ of data. Objects can easily be assigned, sent as function arguments,
+ and returned from functions.
+
+ Implicit sharing takes place behind the scenes; the programmer
+ does not need to worry about it. Even in multithreaded
+ applications, implicit sharing takes place, as explained in
+ \l{Thread-Support in Qt Modules#Threads and Implicitly Shared Classes}
+ {Threads and Implicitly Shared Classes}.
+
+ When implementing your own implicitly shared classes, use the
+ QSharedData and QSharedDataPointer classes.
+
+ \section1 Implicit Sharing in Detail
+
+ Implicit sharing automatically detaches the object from a shared
+ block if the object is about to change and the reference count is
+ greater than one. (This is often called \e {copy-on-write} or
+ \e {value semantics}.)
+
+ An implicitly shared class has total control of its internal data. In
+ any member functions that modify its data, it automatically detaches
+ before modifying the data.
+
+ The QPen class, which uses implicit sharing, detaches from the shared
+ data in all member functions that change the internal data.
+
+ Code fragment:
+ \snippet code/doc_src_groups.cpp 0
+
+
+ \section1 List of Classes
+
+ The classes listed below automatically detach from common data if
+ an object is about to be changed. The programmer will not even
+ notice that the objects are shared. Thus you should treat
+ separate instances of them as separate objects. They will always
+ behave as separate objects but with the added benefit of sharing
+ data whenever possible. For this reason, you can pass instances
+ of these classes as arguments to functions by value without
+ concern for the copying overhead.
+
+ Example:
+ \snippet code/doc_src_groups.cpp 1
+
+ In this example, \c p1 and \c p2 share data until QPainter::begin()
+ is called for \c p2, because painting a pixmap will modify it.
+
+ \warning Do not copy an implicitly shared container (QMap,
+ QVector, etc.) while you are iterating over it using an non-const
+ \l{STL-style iterator}.
+
+ \keyword implicitly shared classes
+ \annotatedlist shared
+*/
diff --git a/src/corelib/doc/src/json.qdoc b/src/corelib/doc/src/json.qdoc
new file mode 100644
index 0000000000..406135cc45
--- /dev/null
+++ b/src/corelib/doc/src/json.qdoc
@@ -0,0 +1,118 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group json
+ \title JSON Classes
+*/
+
+/*!
+ \page json.html
+ \title JSON Support in Qt
+ \ingroup qt-basic-concepts
+ \brief An overview over the JSON support in Qt.
+
+ \ingroup frameworks-technologies
+
+ \keyword JSON
+
+ Qt provides support for dealing with JSON data. JSON is a
+ format to encode object data derived from Javascript, but
+ now widely used as a data exchange format on the internet.
+
+ The JSON support in Qt provides an easy to use C++ API to parse,
+ modify and save JSON data. It also contains support for saving this
+ data in a binary format that is directly mmap'able and very fast to
+ access.
+
+ More details about the JSON data format can be found at \l{http://json.org}{json.org}
+ and in \l{http://tools.ietf.org/html/rfc4627}{RFC-4627}.
+
+ \tableofcontents
+
+ \section1 Overview
+
+ JSON is a format to store structured data. It has 6 basic data types:
+
+ \list
+ \li bool
+ \li double
+ \li string
+ \li array
+ \li object
+ \li null
+ \endlist
+
+ Any value can be any of the above type. A boolean value is represented by the
+ strings true or false in JSON. JSON doesn't explicitly specify the valid range
+ for numbers, but the support in Qt is limited to the valid range and precision of
+ doubles. A string can be any valid unicode string. An array is a list of values, and an
+ object is a dictionary of key/value pairs. All keys in an object are strings, and
+ an object cannot contain any duplicated keys.
+
+ The text representation, of JSON encloses arrays in square brackets ([ ... ]) and
+ objects in curly brackets ({ ... }). The different entries in arrays and objects
+ are separated by commas. The separator between keys and values in an object is a
+ colon (:).
+
+ A simple JSON document encoding a person, its age, address and phone numbers could
+ look like:
+
+ \code
+ {
+ "FirstName": "John",
+ "LastName": "Doe",
+ "Age": 43,
+ "Address": {
+ "Street": "Downing Street 10",
+ "City": "London",
+ "Country": "Great Britain"
+ },
+ "Phone numbers": [
+ "+44 1234567",
+ "+44 2345678"
+ ]
+ }
+ \endcode
+
+ The above example consists of an object with 5 key/value pairs. Two of the values are strings,
+ one is a number, one is another object and the last one an array.
+
+ A valid JSON document is either an array or an object, so a document always starts
+ with a square or curly bracket.
+
+ The JSON support in Qt consists of a set of 4 classes.
+
+
+ \section1 The JSON Classes
+
+ The JSON support in Qt consists of these classes:
+
+ \annotatedlist json
+
+ All JSON classes are value based, implicitly shared classes.
+*/
diff --git a/src/corelib/doc/src/objectmodel/metaobjects.qdoc b/src/corelib/doc/src/objectmodel/metaobjects.qdoc
new file mode 100644
index 0000000000..8e071be91e
--- /dev/null
+++ b/src/corelib/doc/src/objectmodel/metaobjects.qdoc
@@ -0,0 +1,137 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page metaobjects.html
+ \title The Meta-Object System
+ \brief An overview of Qt's meta-object system and introspection capabilities.
+
+ \ingroup qt-basic-concepts
+ \keyword meta-object
+ \target Meta-Object System
+
+ Qt's meta-object system provides the signals and slots mechanism for
+ inter-object communication, run-time type information, and the dynamic
+ property system.
+
+ The meta-object system is based on three things:
+
+ \list 1
+ \li The \l QObject class provides a base class for objects that can
+ take advantage of the meta-object system.
+ \li The Q_OBJECT macro inside the private section of the class
+ declaration is used to enable meta-object features, such as
+ dynamic properties, signals, and slots.
+ \li The \l{moc}{Meta-Object Compiler} (\c moc) supplies each
+ QObject subclass with the necessary code to implement
+ meta-object features.
+ \endlist
+
+ The \c moc tool reads a C++ source file. If it finds one or more
+ class declarations that contain the Q_OBJECT macro, it
+ produces another C++ source file which contains the meta-object
+ code for each of those classes. This generated source file is
+ either \c{#include}'d into the class's source file or, more
+ usually, compiled and linked with the class's implementation.
+
+ In addition to providing the \l{signals and slots} mechanism for
+ communication between objects (the main reason for introducing
+ the system), the meta-object code provides the following
+ additional features:
+
+ \list
+ \li QObject::metaObject() returns the associated
+ \l{QMetaObject}{meta-object} for the class.
+ \li QMetaObject::className() returns the class name as a
+ string at run-time, without requiring native run-time type information
+ (RTTI) support through the C++ compiler.
+ \li QObject::inherits() function returns whether an object is an
+ instance of a class that inherits a specified class within the
+ QObject inheritance tree.
+ \li QObject::tr() and QObject::trUtf8() translate strings for
+ \l{Internationalization with Qt}{internationalization}.
+ \li QObject::setProperty() and QObject::property()
+ dynamically set and get properties by name.
+ \li QMetaObject::newInstance() constructs a new instance of the class.
+ \endlist
+
+ \target qobjectcast
+ It is also possible to perform dynamic casts using qobject_cast()
+ on QObject classes. The qobject_cast() function behaves similarly
+ to the standard C++ \c dynamic_cast(), with the advantages
+ that it doesn't require RTTI support and it works across dynamic
+ library boundaries. It attempts to cast its argument to the pointer
+ type specified in angle-brackets, returning a non-zero pointer if the
+ object is of the correct type (determined at run-time), or 0
+ if the object's type is incompatible.
+
+ For example, let's assume \c MyWidget inherits from QWidget and
+ is declared with the Q_OBJECT macro:
+
+ \snippet qtcast/qtcast.cpp 0
+
+ The \c obj variable, of type \c{QObject *}, actually refers to a
+ \c MyWidget object, so we can cast it appropriately:
+
+ \snippet qtcast/qtcast.cpp 1
+
+ The cast from QObject to QWidget is successful, because the
+ object is actually a \c MyWidget, which is a subclass of QWidget.
+ Since we know that \c obj is a \c MyWidget, we can also cast it to
+ \c{MyWidget *}:
+
+ \snippet qtcast/qtcast.cpp 2
+
+ The cast to \c MyWidget is successful because qobject_cast()
+ makes no distinction between built-in Qt types and custom types.
+
+ \snippet qtcast/qtcast.cpp 3
+ \snippet qtcast/qtcast.cpp 4
+
+ The cast to QLabel, on the other hand, fails. The pointer is then
+ set to 0. This makes it possible to handle objects of different
+ types differently at run-time, based on the type:
+
+ \snippet qtcast/qtcast.cpp 5
+ \snippet qtcast/qtcast.cpp 6
+
+ While it is possible to use QObject as a base class without the
+ Q_OBJECT macro and without meta-object code, neither signals
+ and slots nor the other features described here will be available
+ if the Q_OBJECT macro is not used. From the meta-object
+ system's point of view, a QObject subclass without meta code is
+ equivalent to its closest ancestor with meta-object code. This
+ means for example, that QMetaObject::className() will not return
+ the actual name of your class, but the class name of this
+ ancestor.
+
+ Therefore, we strongly recommend that all subclasses of QObject
+ use the Q_OBJECT macro regardless of whether or not they
+ actually use signals, slots, and properties.
+
+ \sa QMetaObject, {Qt's Property System}, {Signals and Slots}
+*/
diff --git a/src/corelib/doc/src/objectmodel/object.qdoc b/src/corelib/doc/src/objectmodel/object.qdoc
new file mode 100644
index 0000000000..4e212b37dd
--- /dev/null
+++ b/src/corelib/doc/src/objectmodel/object.qdoc
@@ -0,0 +1,124 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page object.html
+ \title Object Model
+ \ingroup qt-basic-concepts
+ \brief A description of the powerful features made possible by Qt's dynamic object model.
+
+ The standard C++ object model provides very efficient runtime
+ support for the object paradigm. But its static nature is
+ inflexibile in certain problem domains. Graphical user interface
+ programming is a domain that requires both runtime efficiency and
+ a high level of flexibility. Qt provides this, by combining the
+ speed of C++ with the flexibility of the Qt Object Model.
+
+ Qt adds these features to C++:
+
+ \list
+ \li a very powerful mechanism for seamless object
+ communication called \l{signals and slots}
+ \li queryable and designable \l{Qt's Property System}{object
+ properties}
+ \li powerful \l{The Event System}{events and event filters}
+ \li contextual \l{i18n}{string translation for internationalization}
+ \li sophisticated interval driven \l timers that make it possible
+ to elegantly integrate many tasks in an event-driven GUI
+ \li hierarchical and queryable \l{Object Trees & Ownership}{object
+ trees} that organize object ownership in a natural way
+ \li guarded pointers (QPointer) that are automatically
+ set to 0 when the referenced object is destroyed, unlike normal C++
+ pointers which become dangling pointers when their objects are destroyed
+ \li a \l{metaobjects.html#qobjectcast}{dynamic cast} that works across
+ library boundaries.
+ \endlist
+
+ Many of these Qt features are implemented with standard C++
+ techniques, based on inheritance from QObject. Others, like the
+ object communication mechanism and the dynamic property system,
+ require the \l{Meta-Object System} provided
+ by Qt's own \l{moc}{Meta-Object Compiler (moc)}.
+
+ The meta-object system is a C++ extension that makes the language
+ better suited to true component GUI programming. Although
+ templates can be used to extend C++, the meta-object system
+ provides benefits using standard C++ that cannot be achieved with
+ templates; see \l{Why Doesn't Qt Use Templates for Signals and
+ Slots?}
+
+ \section1 Important Classes
+
+ These classes form the basis of the Qt Object Model.
+
+ \annotatedlist objectmodel
+
+ \target Identity vs Value
+ \section1 Qt Objects: Identity vs Value
+
+ Some of the added features listed above for the Qt Object Model,
+ require that we think of Qt Objects as identities, not values.
+ Values are copied or assigned; identities are cloned. Cloning
+ means to create a new identity, not an exact copy of the old
+ one. For example, twins have different identities. They may look
+ identical, but they have different names, different locations, and
+ may have completely different social networks.
+
+ Then cloning an identity is a more complex operation than copying
+ or assigning a value. We can see what this means in the Qt Object
+ Model.
+
+ \b{A Qt Object...}
+
+ \list
+
+ \li might have a unique \l{QObject::objectName()}. If we copy a Qt
+ Object, what name should we give the copy?
+
+ \li has a location in an \l{Object Trees & Ownership}
+ {object hierarchy}. If we copy a Qt Object, where should the copy
+ be located?
+
+ \li can be connected to other Qt Objects to emit signals to them or
+ to receive signals emitted by them. If we copy a Qt Object, how
+ should we transfer these connections to the copy?
+
+ \li can have \l{Qt's Property System} {new properties} added to it
+ at runtime that are not declared in the C++ class. If we copy a Qt
+ Object, should the copy include the properties that were added to
+ the original?
+
+ \endlist
+
+ For these reasons, Qt Objects should be treated as identities, not
+ as values. Identities are cloned, not copied or assigned, and
+ cloning an identity is a more complex operation than copying or
+ assigning a value. Therefore, QObject and all subclasses of
+ QObject (direct or indirect) have their \l{No copy constructor}
+ {copy constructor and assignment operator} disabled.
+
+ */
diff --git a/src/corelib/doc/src/objectmodel/objecttrees.qdoc b/src/corelib/doc/src/objectmodel/objecttrees.qdoc
new file mode 100644
index 0000000000..e03a93ab3d
--- /dev/null
+++ b/src/corelib/doc/src/objectmodel/objecttrees.qdoc
@@ -0,0 +1,102 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page objecttrees.html
+ \title Object Trees & Ownership
+ \ingroup qt-basic-concepts
+ \brief Information about the parent-child pattern used to describe
+ object ownership in Qt.
+
+ \section1 Overview
+
+ \link QObject QObjects\endlink organize themselves in object trees.
+ When you create a QObject with another object as parent, it's added to
+ the parent's \link QObject::children() children() \endlink list, and
+ is deleted when the parent is. It turns out that this approach fits
+ the needs of GUI objects very well. For example, a \l QShortcut
+ (keyboard shortcut) is a child of the relevant window, so when the
+ user closes that window, the shorcut is deleted too.
+
+ \l QWidget, the base class of everything that appears on the screen,
+ extends the parent-child relationship. A child normally also becomes a
+ child widget, i.e. it is displayed in its parent's coordinate system
+ and is graphically clipped by its parent's boundaries. For example,
+ when the application deletes a message box after it has been
+ closed, the message box's buttons and label are also deleted, just as
+ we'd want, because the buttons and label are children of the message
+ box.
+
+ You can also delete child objects yourself, and they will remove
+ themselves from their parents. For example, when the user removes a
+ toolbar it may lead to the application deleting one of its \l QToolBar
+ objects, in which case the tool bar's \l QMainWindow parent would
+ detect the change and reconfigure its screen space accordingly.
+
+ The debugging functions \l QObject::dumpObjectTree() and \l
+ QObject::dumpObjectInfo() are often useful when an application looks or
+ acts strangely.
+
+ \target note on the order of construction/destruction of QObjects
+ \section1 Construction/Destruction Order of QObjects
+
+ When \l {QObject} {QObjects} are created on the heap (i.e., created
+ with \e new), a tree can be constructed from them in any order, and
+ later, the objects in the tree can be destroyed in any order. When any
+ QObject in the tree is deleted, if the object has a parent, the
+ destructor automatically removes the object from its parent. If the
+ object has children, the destructor automatically deletes each
+ child. No QObject is deleted twice, regardless of the order of
+ destruction.
+
+ When \l {QObject} {QObjects} are created on the stack, the same
+ behavior applies. Normally, the order of destruction still doesn't
+ present a problem. Consider the following snippet:
+
+ \snippet code/doc_src_objecttrees.cpp 0
+
+ The parent, \c window, and the child, \c quit, are both \l {QObject}
+ {QObjects} because QPushButton inherits QWidget, and QWidget inherits
+ QObject. This code is correct: the destructor of \c quit is \e not
+ called twice because the C++ language standard \e {(ISO/IEC 14882:2003)}
+ specifies that destructors of local objects are called in the reverse
+ order of their constructors. Therefore, the destructor of
+ the child, \c quit, is called first, and it removes itself from its
+ parent, \c window, before the destructor of \c window is called.
+
+ But now consider what happens if we swap the order of construction, as
+ shown in this second snippet:
+
+ \snippet code/doc_src_objecttrees.cpp 1
+
+ In this case, the order of destruction causes a problem. The parent's
+ destructor is called first because it was created last. It then calls
+ the destructor of its child, \c quit, which is incorrect because \c
+ quit is a local variable. When \c quit subsequently goes out of scope,
+ its destructor is called again, this time correctly, but the damage has
+ already been done.
+*/
diff --git a/src/corelib/doc/src/objectmodel/properties.qdoc b/src/corelib/doc/src/objectmodel/properties.qdoc
new file mode 100644
index 0000000000..9d248f00de
--- /dev/null
+++ b/src/corelib/doc/src/objectmodel/properties.qdoc
@@ -0,0 +1,273 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page properties.html
+ \title The Property System
+ \brief An overview of Qt's property system.
+
+ \ingroup qt-basic-concepts
+ \target Qt's Property System
+
+ Qt provides a sophisticated property system similar to the ones
+ supplied by some compiler vendors. However, as a compiler- and
+ platform-independent library, Qt does not rely on non-standard
+ compiler features like \c __property or \c [property]. The Qt
+ solution works with \e any standard C++ compiler on every platform
+ Qt supports. It is based on the \l {Meta-Object System} that also
+ provides inter-object communication via \l{signals and slots}.
+
+ \section1 Requirements for Declaring Properties
+
+ To declare a property, use the \l {Q_PROPERTY()} {Q_PROPERTY()}
+ macro in a class that inherits QObject.
+
+ \snippet code/doc_src_properties.cpp 0
+
+ Here are some typical examples of property declarations taken from
+ class QWidget.
+
+ \snippet code/doc_src_properties.cpp 1
+
+ A property behaves like a class data member, but it has additional
+ features accessible through the \l {Meta-Object System}.
+
+ \list
+
+ \li A \c READ accessor function is required. It is for reading the
+ property value. Ideally, a const function is used for this purpose,
+ and it must return either the property's type or a pointer or
+ reference to that type. e.g., QWidget::focus is a read-only property
+ with \c READ function, QWidget::hasFocus().
+
+ \li A \c WRITE accessor function is optional. It is for setting the
+ property value. It must return void and must take exactly one
+ argument, either of the property's type or a pointer or reference
+ to that type. e.g., QWidget::enabled has the \c WRITE function
+ QWidget::setEnabled(). Read-only properties do not need \c WRITE
+ functions. e.g., QWidget::focus has no \c WRITE function.
+
+ \li A \c RESET function is optional. It is for setting the property
+ back to its context specific default value. e.g., QWidget::cursor
+ has the typical \c READ and \c WRITE functions, QWidget::cursor()
+ and QWidget::setCursor(), and it also has a \c RESET function,
+ QWidget::unsetCursor(), since no call to QWidget::setCursor() can
+ mean \e {reset to the context specific cursor}. The \c RESET
+ function must return void and take no parameters.
+
+ \li A \c NOTIFY signal is optional. If defined, it should specify one
+ existing signal in that class that is emitted whenever the value
+ of the property changes.
+
+ \li A \c REVISION number is optional. If included, it defines the
+ the property and its notifier signal to be used in a particular
+ revision of the API that is exposed to QML.
+
+ \li The \c DESIGNABLE attribute indicates whether the property
+ should be visible in the property editor of GUI design tool (e.g.,
+ \l {Qt Designer}). Most properties are \c DESIGNABLE (default
+ true). Instead of true or false, you can specify a boolean
+ member function.
+
+ \li The \c SCRIPTABLE attribute indicates whether this property
+ should be accessible by a scripting engine (default true).
+ Instead of true or false, you can specify a boolean member
+ function.
+
+ \li The \c STORED attribute indicates whether the property should
+ be thought of as existing on its own or as depending on other
+ values. It also indicates whether the property value must be saved
+ when storing the object's state. Most properties are \c STORED
+ (default true), but e.g., QWidget::minimumWidth() has \c STORED
+ false, because its value is just taken from the width component
+ of property QWidget::minimumSize(), which is a QSize.
+
+ \li The \c USER attribute indicates whether the property is
+ designated as the user-facing or user-editable property for the
+ class. Normally, there is only one \c USER property per class
+ (default false). e.g., QAbstractButton::checked is the user
+ editable property for (checkable) buttons. Note that QItemDelegate
+ gets and sets a widget's \c USER property.
+
+ \li The presence of the \c CONSTANT attibute indicates that the property
+ value is constant. For a given object instance, the READ method of a
+ constant property must return the same value every time it is called. This
+ constant value may be different for different instances of the object. A
+ constant property cannot have a WRITE method or a NOTIFY signal.
+
+ \li The presence of the \c FINAL attribute indicates that the property
+ will not be overridden by a derived class. This can be used for performance
+ optimizations in some cases, but is not enforced by moc. Care must be taken
+ never to override a \c FINAL property.
+
+ \endlist
+
+ The \c READ, \c WRITE, and \c RESET functions can be inherited.
+ They can also be virtual. When they are inherited in classes where
+ multiple inheritance is used, they must come from the first
+ inherited class.
+
+ The property type can be any type supported by QVariant, or it can
+ be a user-defined type. In this example, class QDate is considered
+ to be a user-defined type.
+
+ \snippet code/doc_src_properties.cpp 2
+
+ Because QDate is user-defined, you must include the \c{<QDate>}
+ header file with the property declaration.
+
+ For QMap, QList, and QValueList properties, the property value is
+ a QVariant whose value is the entire list or map. Note that the
+ Q_PROPERTY string cannot contain commas, because commas separate
+ macro arguments. Therefore, you must use \c QMap as the property
+ type instead of \c QMap<QString,QVariant>. For consistency, also
+ use \c QList and \c QValueList instead of \c QList<QVariant> and
+ \c QValueList<QVariant>.
+
+ \section1 Reading and Writing Properties with the Meta-Object System
+
+ A property can be read and written using the generic functions
+ QObject::property() and QObject::setProperty(), without knowing
+ anything about the owning class except the property's name. In
+ the code snippet below, the call to QAbstractButton::setDown() and
+ the call to QObject::setProperty() both set property "down".
+
+ \snippet code/doc_src_properties.cpp 3
+
+ Accessing a property through its \c WRITE accessor is the better
+ of the two, because it is faster and gives better diagnostics at
+ compile time, but setting the property this way requires that you
+ know about the class at compile time. Accessing properties by name
+ lets you access classes you don't know about at compile time. You
+ can \e discover a class's properties at run time by querying its
+ QObject, QMetaObject, and \l {QMetaProperty} {QMetaProperties}.
+
+ \snippet code/doc_src_properties.cpp 4
+
+ In the above snippet, QMetaObject::property() is used to get \l
+ {QMetaProperty} {metadata} about each property defined in some
+ unknown class. The property name is fetched from the metadata and
+ passed to QObject::property() to get the \l {QVariant} {value} of
+ the property in the current \l {QObject}{object}.
+
+ \section1 A Simple Example
+
+ Suppose we have a class MyClass, which is derived from QObject and
+ which uses the Q_OBJECT macro in its private section. We want to
+ declare a property in MyClass to keep track of a priorty
+ value. The name of the property will be \e priority, and its type
+ will be an enumeration type named \e Priority, which is defined in
+ MyClass.
+
+ We declare the property with the Q_PROPERTY() macro in the private
+ section of the class. The required \c READ function is named \c
+ priority, and we include a \c WRITE function named \c setPriority.
+ The enumeration type must be registered with the \l {Meta-Object
+ System} using the Q_ENUMS() macro. Registering an enumeration type
+ makes the enumerator names available for use in calls to
+ QObject::setProperty(). We must also provide our own declarations
+ for the \c READ and \c WRITE functions. The declaration of MyClass
+ then might look like this:
+
+ \snippet code/doc_src_properties.cpp 5
+
+ The \c READ function is const and returns the property type. The
+ \c WRITE function returns void and has exactly one parameter of
+ the property type. The meta-object compiler enforces these
+ requirements.
+
+ Given a pointer to an instance of MyClass or a pointer to a
+ QObject that is an instance of MyClass, we have two ways to set
+ its priority property:
+
+ \snippet code/doc_src_properties.cpp 6
+
+ In the example, the enumeration type that is the property type is
+ declared in MyClass and registered with the \l{Meta-Object System}
+ using the Q_ENUMS() macro. This makes the enumeration values
+ available as strings for use as in the call to setProperty(). Had
+ the enumeration type been declared in another class, its fully
+ qualified name (i.e., OtherClass::Priority) would be required, and
+ that other class would also have to inherit QObject and register
+ the enumeration type there using the Q_ENUMS() macro.
+
+ A similar macro, Q_FLAGS(), is also available. Like Q_ENUMS(), it
+ registers an enumeration type, but it marks the type as being a
+ set of \e flags, i.e. values that can be OR'd together. An I/O
+ class might have enumeration values \c Read and \c Write and then
+ QObject::setProperty() could accept \c{Read | Write}. Q_FLAGS()
+ should be used to register this enumeration type.
+
+ \section1 Dynamic Properties
+
+ QObject::setProperty() can also be used to add \e new properties
+ to an instance of a class at runtime. When it is called with a
+ name and a value, if a property with the given name exists in the
+ QObject, and if the given value is compatible with the property's
+ type, the value is stored in the property, and true is returned.
+ If the value is \e not compatible with the property's type, the
+ property is \e not changed, and false is returned. But if the
+ property with the given name doesn't exist in the QObject (i.e.,
+ if it wasn't declared with Q_PROPERTY(), a new property with the
+ given name and value is automatically added to the QObject, but
+ false is still returned. This means that a return of false can't
+ be used to determine whether a particular property was actually
+ set, unless you know in advance that the property already exists
+ in the QObject.
+
+ Note that \e dynamic properties are added on a per instance basis,
+ i.e., they are added to QObject, not QMetaObject. A property can
+ be removed from an instance by passing the property name and an
+ invalid QVariant value to QObject::setProperty(). The default
+ constructor for QVariant constructs an invalid QVariant.
+
+ Dynamic properties can be queried with QObject::property(), just
+ like properties declared at compile time with Q_PROPERTY().
+
+ \sa {Meta-Object System}, {Signals and Slots}
+
+ \section1 Properties and Custom Types
+
+ Custom types used by properties need to be registered using the
+ Q_DECLARE_METATYPE() macro so that their values can be stored in
+ QVariant objects. This makes them suitable for use with both
+ static properties declared using the Q_PROPERTY() macro in class
+ definitions and dynamic properties created at run-time.
+
+ \sa Q_DECLARE_METATYPE(), QMetaType, QVariant
+
+ \section1 Adding Additional Information to a Class
+
+ Connected to the property system is an additional macro,
+ Q_CLASSINFO(), that can be used to attach additional
+ \e{name}--\e{value} pairs to a class's meta-object, for example:
+
+ \snippet code/doc_src_properties.cpp 7
+
+ Like other meta-data, class information is accessible at run-time
+ through the meta-object; see QMetaObject::classInfo() for details.
+*/
diff --git a/src/corelib/doc/src/objectmodel/signalsandslots.qdoc b/src/corelib/doc/src/objectmodel/signalsandslots.qdoc
new file mode 100644
index 0000000000..0f12c9c8f2
--- /dev/null
+++ b/src/corelib/doc/src/objectmodel/signalsandslots.qdoc
@@ -0,0 +1,468 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page signalsandslots.html
+ \title Signals & Slots
+ \ingroup qt-basic-concepts
+ \brief An overview of Qt's signals and slots inter-object
+ communication mechanism.
+
+ Signals and slots are used for communication between objects. The
+ signals and slots mechanism is a central feature of Qt and
+ probably the part that differs most from the features provided by
+ other frameworks.
+
+ \tableofcontents
+
+ \section1 Introduction
+
+ In GUI programming, when we change one widget, we often want
+ another widget to be notified. More generally, we want objects of
+ any kind to be able to communicate with one another. For example,
+ if a user clicks a \uicontrol{Close} button, we probably want the
+ window's \l{QWidget::close()}{close()} function to be called.
+
+ Older toolkits achieve this kind of communication using
+ callbacks. A callback is a pointer to a function, so if you want
+ a processing function to notify you about some event you pass a
+ pointer to another function (the callback) to the processing
+ function. The processing function then calls the callback when
+ appropriate. Callbacks have two fundamental flaws: Firstly, they
+ are not type-safe. We can never be certain that the processing
+ function will call the callback with the correct arguments.
+ Secondly, the callback is strongly coupled to the processing
+ function since the processing function must know which callback
+ to call.
+
+ \section1 Signals and Slots
+
+ In Qt, we have an alternative to the callback technique: We use
+ signals and slots. A signal is emitted when a particular event
+ occurs. Qt's widgets have many predefined signals, but we can
+ always subclass widgets to add our own signals to them. A slot
+ is a function that is called in response to a particular signal.
+ Qt's widgets have many pre-defined slots, but it is common
+ practice to subclass widgets and add your own slots so that you
+ can handle the signals that you are interested in.
+
+ \image abstract-connections.png
+ \omit
+ \caption An abstract view of some signals and slots connections
+ \endomit
+
+ The signals and slots mechanism is type safe: The signature of a
+ signal must match the signature of the receiving slot. (In fact a
+ slot may have a shorter signature than the signal it receives
+ because it can ignore extra arguments.) Since the signatures are
+ compatible, the compiler can help us detect type mismatches.
+ Signals and slots are loosely coupled: A class which emits a
+ signal neither knows nor cares which slots receive the signal.
+ Qt's signals and slots mechanism ensures that if you connect a
+ signal to a slot, the slot will be called with the signal's
+ parameters at the right time. Signals and slots can take any
+ number of arguments of any type. They are completely type safe.
+
+ All classes that inherit from QObject or one of its subclasses
+ (e.g., QWidget) can contain signals and slots. Signals are emitted by
+ objects when they change their state in a way that may be interesting
+ to other objects. This is all the object does to communicate. It
+ does not know or care whether anything is receiving the signals it
+ emits. This is true information encapsulation, and ensures that the
+ object can be used as a software component.
+
+ Slots can be used for receiving signals, but they are also normal
+ member functions. Just as an object does not know if anything receives
+ its signals, a slot does not know if it has any signals connected to
+ it. This ensures that truly independent components can be created with
+ Qt.
+
+ You can connect as many signals as you want to a single slot, and a
+ signal can be connected to as many slots as you need. It is even
+ possible to connect a signal directly to another signal. (This will
+ emit the second signal immediately whenever the first is emitted.)
+
+ Together, signals and slots make up a powerful component programming
+ mechanism.
+
+ \section1 A Small Example
+
+ A minimal C++ class declaration might read:
+
+ \snippet signalsandslots/signalsandslots.h 0
+
+ A small QObject-based class might read:
+
+ \snippet signalsandslots/signalsandslots.h 1
+ \codeline
+ \snippet signalsandslots/signalsandslots.h 2
+ \snippet signalsandslots/signalsandslots.h 3
+
+ The QObject-based version has the same internal state, and provides
+ public methods to access the state, but in addition it has support
+ for component programming using signals and slots. This class can
+ tell the outside world that its state has changed by emitting a
+ signal, \c{valueChanged()}, and it has a slot which other objects
+ can send signals to.
+
+ All classes that contain signals or slots must mention
+ Q_OBJECT at the top of their declaration. They must also derive
+ (directly or indirectly) from QObject.
+
+ Slots are implemented by the application programmer.
+ Here is a possible implementation of the \c{Counter::setValue()}
+ slot:
+
+ \snippet signalsandslots/signalsandslots.cpp 0
+
+ The \c{emit} line emits the signal \c valueChanged() from the
+ object, with the new value as argument.
+
+ In the following code snippet, we create two \c Counter objects
+ and connect the first object's \c valueChanged() signal to the
+ second object's \c setValue() slot using QObject::connect():
+
+ \snippet signalsandslots/signalsandslots.cpp 1
+ \snippet signalsandslots/signalsandslots.cpp 2
+ \codeline
+ \snippet signalsandslots/signalsandslots.cpp 3
+ \snippet signalsandslots/signalsandslots.cpp 4
+
+ Calling \c{a.setValue(12)} makes \c{a} emit a
+ \c{valueChanged(12)} signal, which \c{b} will receive in its
+ \c{setValue()} slot, i.e. \c{b.setValue(12)} is called. Then
+ \c{b} emits the same \c{valueChanged()} signal, but since no slot
+ has been connected to \c{b}'s \c{valueChanged()} signal, the
+ signal is ignored.
+
+ Note that the \c{setValue()} function sets the value and emits
+ the signal only if \c{value != m_value}. This prevents infinite
+ looping in the case of cyclic connections (e.g., if
+ \c{b.valueChanged()} were connected to \c{a.setValue()}).
+
+ By default, for every connection you make, a signal is emitted;
+ two signals are emitted for duplicate connections. You can break
+ all of these connections with a single disconnect() call.
+ If you pass the Qt::UniqueConnection \a type, the connection will only
+ be made if it is not a duplicate. If there is already a duplicate
+ (exact same signal to the exact same slot on the same objects),
+ the connection will fail and connect will return false
+
+ This example illustrates that objects can work together without needing to
+ know any information about each other. To enable this, the objects only
+ need to be connected together, and this can be achieved with some simple
+ QObject::connect() function calls, or with \c{uic}'s
+ \l{Using a Designer UI File in Your Application#Automatic Connections}
+ {automatic connections} feature.
+
+ \section1 Building the Example
+
+ The C++ preprocessor changes or removes the \c{signals},
+ \c{slots}, and \c{emit} keywords so that the compiler is
+ presented with standard C++.
+
+ By running the \l moc on class definitions that contain signals
+ or slots, a C++ source file is produced which should be compiled
+ and linked with the other object files for the application. If
+ you use \l qmake, the makefile rules to automatically invoke \c
+ moc will be added to your project's makefile.
+
+ \section1 Signals
+
+ Signals are emitted by an object when its internal state has changed
+ in some way that might be interesting to the object's client or owner.
+ Signals are public access functions and can be emitted from anywhere,
+ but we recommend to only emit them from the class that defines the
+ signal and its subclasses.
+
+ When a signal is emitted, the slots connected to it are usually
+ executed immediately, just like a normal function call. When this
+ happens, the signals and slots mechanism is totally independent of
+ any GUI event loop. Execution of the code following the \c emit
+ statement will occur once all slots have returned. The situation is
+ slightly different when using \l{Qt::ConnectionType}{queued
+ connections}; in such a case, the code following the \c emit keyword
+ will continue immediately, and the slots will be executed later.
+
+ If several slots are connected to one signal, the slots will be
+ executed one after the other, in the order they have been connected,
+ when the signal is emitted.
+
+ Signals are automatically generated by the \l moc and must not be
+ implemented in the \c .cpp file. They can never have return types
+ (i.e. use \c void).
+
+ A note about arguments: Our experience shows that signals and slots
+ are more reusable if they do not use special types. If
+ QScrollBar::valueChanged() were to use a special type such as the
+ hypothetical QScrollBar::Range, it could only be connected to
+ slots designed specifically for QScrollBar. Connecting different
+ input widgets together would be impossible.
+
+ \section1 Slots
+
+ A slot is called when a signal connected to it is emitted. Slots are
+ normal C++ functions and can be called normally; their only special
+ feature is that signals can be connected to them.
+
+ Since slots are normal member functions, they follow the normal C++
+ rules when called directly. However, as slots, they can be invoked
+ by any component, regardless of its access level, via a signal-slot
+ connection. This means that a signal emitted from an instance of an
+ arbitrary class can cause a private slot to be invoked in an instance
+ of an unrelated class.
+
+ You can also define slots to be virtual, which we have found quite
+ useful in practice.
+
+ Compared to callbacks, signals and slots are slightly slower
+ because of the increased flexibility they provide, although the
+ difference for real applications is insignificant. In general,
+ emitting a signal that is connected to some slots, is
+ approximately ten times slower than calling the receivers
+ directly, with non-virtual function calls. This is the overhead
+ required to locate the connection object, to safely iterate over
+ all connections (i.e. checking that subsequent receivers have not
+ been destroyed during the emission), and to marshall any
+ parameters in a generic fashion. While ten non-virtual function
+ calls may sound like a lot, it's much less overhead than any \c
+ new or \c delete operation, for example. As soon as you perform a
+ string, vector or list operation that behind the scene requires
+ \c new or \c delete, the signals and slots overhead is only
+ responsible for a very small proportion of the complete function
+ call costs. The same is true whenever you do a system call in a slot;
+ or indirectly call more than ten functions.
+ The simplicity and flexibility of the signals and slots mechanism is
+ well worth the overhead, which your users won't even notice.
+
+ Note that other libraries that define variables called \c signals
+ or \c slots may cause compiler warnings and errors when compiled
+ alongside a Qt-based application. To solve this problem, \c
+ #undef the offending preprocessor symbol.
+
+ \section1 Meta-Object Information
+
+ The meta-object compiler (\l moc) parses the class declaration in
+ a C++ file and generates C++ code that initializes the
+ meta-object. The meta-object contains the names of all the signal
+ and slot members, as well as pointers to these functions.
+
+ The meta-object contains additional information such as the
+ object's \link QObject::className() class name\endlink. You can
+ also check if an object \link QObject::inherits()
+ inherits\endlink a specific class, for example:
+
+ \snippet signalsandslots/signalsandslots.cpp 5
+ \snippet signalsandslots/signalsandslots.cpp 6
+
+ The meta-object information is also used by qobject_cast<T>(), which
+ is similar to QObject::inherits() but is less error-prone:
+
+ \snippet signalsandslots/signalsandslots.cpp 7
+
+ See \l{Meta-Object System} for more information.
+
+ \section1 A Real Example
+
+ Here is a simple commented example of a widget.
+
+ \snippet signalsandslots/lcdnumber.h 0
+ \snippet signalsandslots/lcdnumber.h 1
+ \codeline
+ \snippet signalsandslots/lcdnumber.h 2
+ \codeline
+ \snippet signalsandslots/lcdnumber.h 3
+ \snippet signalsandslots/lcdnumber.h 4
+ \snippet signalsandslots/lcdnumber.h 5
+
+ \c LcdNumber inherits QObject, which has most of the signal-slot
+ knowledge, via QFrame and QWidget. It is somewhat similar to the
+ built-in QLCDNumber widget.
+
+ The Q_OBJECT macro is expanded by the preprocessor to declare
+ several member functions that are implemented by the \c{moc}; if
+ you get compiler errors along the lines of "undefined reference
+ to vtable for \c{LcdNumber}", you have probably forgotten to
+ \l{moc}{run the moc} or to include the moc output in the link
+ command.
+
+ \snippet signalsandslots/lcdnumber.h 6
+ \snippet signalsandslots/lcdnumber.h 7
+
+ It's not obviously relevant to the moc, but if you inherit
+ QWidget you almost certainly want to have the \c parent argument
+ in your constructor and pass it to the base class's constructor.
+
+ Some destructors and member functions are omitted here; the \c
+ moc ignores member functions.
+
+ \snippet signalsandslots/lcdnumber.h 8
+ \snippet signalsandslots/lcdnumber.h 9
+
+ \c LcdNumber emits a signal when it is asked to show an impossible
+ value.
+
+ If you don't care about overflow, or you know that overflow
+ cannot occur, you can ignore the \c overflow() signal, i.e. don't
+ connect it to any slot.
+
+ If on the other hand you want to call two different error
+ functions when the number overflows, simply connect the signal to
+ two different slots. Qt will call both (in the order they were connected).
+
+ \snippet signalsandslots/lcdnumber.h 10
+ \snippet signalsandslots/lcdnumber.h 11
+ \snippet signalsandslots/lcdnumber.h 12
+ \codeline
+ \snippet signalsandslots/lcdnumber.h 13
+
+ A slot is a receiving function used to get information about
+ state changes in other widgets. \c LcdNumber uses it, as the code
+ above indicates, to set the displayed number. Since \c{display()}
+ is part of the class's interface with the rest of the program,
+ the slot is public.
+
+ Several of the example programs connect the
+ \l{QScrollBar::valueChanged()}{valueChanged()} signal of a
+ QScrollBar to the \c display() slot, so the LCD number
+ continuously shows the value of the scroll bar.
+
+ Note that \c display() is overloaded; Qt will select the
+ appropriate version when you connect a signal to the slot. With
+ callbacks, you'd have to find five different names and keep track
+ of the types yourself.
+
+ Some irrelevant member functions have been omitted from this
+ example.
+
+ \section1 Signals And Slots With Default Arguments
+
+ The signatures of signals and slots may contain arguments, and the
+ arguments can have default values. Consider QObject::destroyed():
+
+ \code
+ void destroyed(QObject* = 0);
+ \endcode
+
+ When a QObject is deleted, it emits this QObject::destroyed()
+ signal. We want to catch this signal, wherever we might have a
+ dangling reference to the deleted QObject, so we can clean it up.
+ A suitable slot signature might be:
+
+ \code
+ void objectDestroyed(QObject* obj = 0);
+ \endcode
+
+ To connect the signal to the slot, we use QObject::connect().
+ There are several ways to connect signal and slots. The first is to use
+ function pointers:
+ \code
+ connect(sender, &QObject::destroyed, this, &MyObject::objectDestroyed);
+ \endcode
+
+ There are several advantages to using connect() with function pointers.
+ First, it allows the compiler to check that the signal's arguments are
+ compatible with the slot's arguments. Arguments can also be implicitly
+ converted by the compiler, if needed.
+
+ You can also connect to functors or C++11 lamdas:
+
+ \code
+ connect(sender, &QObject::destroyed, [=](){ this->m_objects.remove(sender); });
+ \endcode
+
+ Note that if your compiler does not support C++11 variadic templates,
+ this syntax only works if the signal and slot have 6 arguments or less.
+
+ The other way to connect a signal to a slot is to use QObject::connect()
+ and the \c{SIGNAL} and \c{SLOT} macros.
+ The rule about whether to
+ include arguments or not in the \c{SIGNAL()} and \c{SLOT()}
+ macros, if the arguments have default values, is that the
+ signature passed to the \c{SIGNAL()} macro must \e not have fewer
+ arguments than the signature passed to the \c{SLOT()} macro.
+
+ All of these would work:
+ \code
+ connect(sender, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed(Qbject*)));
+ connect(sender, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed()));
+ connect(sender, SIGNAL(destroyed()), this, SLOT(objectDestroyed()));
+ \endcode
+ But this one won't work:
+ \code
+ connect(sender, SIGNAL(destroyed()), this, SLOT(objectDestroyed(QObject*)));
+ \endcode
+
+ ...because the slot will be expecting a QObject that the signal
+ will not send. This connection will report a runtime error.
+
+ Note that signal and slot arguments are not checked by the compiler when
+ using this QObject::connect() overload.
+
+ \section1 Advanced Signals and Slots Usage
+
+ For cases where you may require information on the sender of the
+ signal, Qt provides the QObject::sender() function, which returns
+ a pointer to the object that sent the signal.
+
+ The QSignalMapper class is provided for situations where many
+ signals are connected to the same slot and the slot needs to
+ handle each signal differently.
+
+ Suppose you have three push buttons that determine which file you
+ will open: "Tax File", "Accounts File", or "Report File".
+
+ In order to open the correct file, you use QSignalMapper::setMapping() to
+ map all the clicked() signals to a QSignalMapper object. Then you connect
+ the file's QPushButton::clicked() signal to the QSignalMapper::map() slot.
+
+ \snippet signalmapper/filereader.cpp 0
+
+ Then, you connect the \l{QSignalMapper::}{mapped()} signal to
+ \c{readFile()} where a different file will be opened, depending on
+ which push button is pressed.
+
+ \snippet signalmapper/filereader.cpp 1
+
+ \sa {Meta-Object System}, {Qt's Property System}
+
+ \target 3rd Party Signals and Slots
+ \section2 Using Qt with 3rd Party Signals and Slots
+
+ It is possible to use Qt with a 3rd party signal/slot mechanism.
+ You can even use both mechanisms in the same project. Just add the
+ following line to your qmake project (.pro) file.
+
+ \snippet code/doc_src_containers.cpp 22
+
+ It tells Qt not to define the moc keywords \c{signals}, \c{slots},
+ and \c{emit}, because these names will be used by a 3rd party
+ library, e.g. Boost. Then to continue using Qt signals and slots
+ with the \c{no_keywords} flag, simply replace all uses of the Qt
+ moc keywords in your sources with the corresponding Qt macros
+ Q_SIGNALS (or Q_SIGNAL), Q_SLOTS (or Q_SLOT), and Q_EMIT.
+*/
diff --git a/src/corelib/doc/src/qtcore.qdoc b/src/corelib/doc/src/qtcore.qdoc
new file mode 100644
index 0000000000..66c8704322
--- /dev/null
+++ b/src/corelib/doc/src/qtcore.qdoc
@@ -0,0 +1,42 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \module QtCore
+ \title QtCore Module
+ \ingroup modules
+
+ \keyword QtCore
+
+ \brief The QtCore module contains core non-GUI functionality.
+
+ All other Qt modules rely on this module. To include the
+ definitions of the module's classes, use the following directive:
+
+ \snippet code/doc_src_qtcore.cpp 0
+*/
+
diff --git a/src/corelib/doc/src/threads-basics.qdoc b/src/corelib/doc/src/threads-basics.qdoc
new file mode 100644
index 0000000000..0f455c01e5
--- /dev/null
+++ b/src/corelib/doc/src/threads-basics.qdoc
@@ -0,0 +1,572 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page thread-basics.html
+ \ingroup tutorials
+ \startpage {index.html}{Qt Reference Documentation}
+
+ \title Threading Basics
+ \brief An introduction to threads
+
+ \section1 What Are Threads?
+
+ Threads are about doing things in parallel, just like processes. So how do
+ threads differ from processes? While you are making calculations on a
+ spreadsheet, there may also be a media player running on the same desktop
+ playing your favorite song. Here is an example of two processes working in
+ parallel: one running the spreadsheet program; one running a media player.
+ Multitasking is a well known term for this. A closer look at the media
+ player reveals that there are again things going on in parallel within one
+ single process. While the media player is sending music to the audio driver,
+ the user interface with all its bells and whistles is being constantly
+ updated. This is what threads are for -- concurrency within one single
+ process.
+
+ So how is concurrency implemented? Parallel work on single core CPUs is an
+ illusion which is somewhat similar to the illusion of moving images in
+ cinema.
+ For processes, the illusion is produced by interrupting the processor's
+ work on one process after a very short time. Then the processor moves on to
+ the next process. In order to switch between processes, the current program
+ counter is saved and the next processor's program counter is loaded. This
+ is not sufficient because the same needs to be done with registers and
+ certain architecture and OS specific data.
+
+ Just as one CPU can power two or more processes, it is also possible to let
+ the CPU run on two different code segments of one single process. When a
+ process starts, it always executes one code segment and therefore the
+ process is said to have one thread. However, the program may decide to
+ start a second thread. Then, two different code sequences are processed
+ simultaneously inside one process. Concurrency is achieved on single core
+ CPUs by repeatedly saving program counters and registers then loading the
+ next thread's program counters and registers. No cooperation from the
+ program is required to cycle between the active threads. A thread may be in
+ any state when the switch to the next thread occurs.
+
+ The current trend in CPU design is to have several cores. A typical
+ single-threaded application can make use of only one core. However, a
+ program with multiple threads can be assigned to multiple cores, making
+ things happen in a truly concurrent way. As a result, distributing work
+ to more than one thread can make a program run much faster on multicore
+ CPUs because additional cores can be used.
+
+ \section2 GUI Thread and Worker Thread
+
+ As mentioned, each program has one thread when it is started. This thread
+ is called the "main thread" (also known as the "GUI thread" in Qt
+ applications). The Qt GUI must run in this thread. All widgets and several
+ related classes, for example QPixmap, don't work in secondary threads.
+ A secondary thread is commonly referred to as a "worker thread" because it
+ is used to offload processing work from the main thread.
+
+ \section2 Simultaneous Access to Data
+
+ Each thread has its own stack, which means each thread has its own call
+ history and local variables. Unlike processes, threads share the same
+ address space. The following diagram shows how the building blocks of
+ threads are located in memory. Program counter and registers of inactive
+ threads are typically kept in kernel space. There is a shared copy of the
+ code and a separate stack for each thread.
+
+ \image threadvisual-example.png "Thread visualization"
+
+ If two threads have a pointer to the same object, it is possible that both
+ threads will access that object at the same time and this can potentially
+ destroy the object's integrity. It's easy to imagine the many things that
+ can go wrong when two methods of the same object are executed
+ simultaneously.
+
+ Sometimes it is necessary to access one object from different threads;
+ for example, when objects living in different threads need to communicate.
+ Since threads use the same address space, it is easier and faster for
+ threads to exchange data than it is for processes. Data does not have to be
+ serialized and copied. Passing pointers is possible, but there must be a
+ strict coordination of what thread touches which object. Simultaneous
+ execution of operations on one object must be prevented. There are several
+ ways of achieving this and some of them are described below.
+
+ So what can be done safely? All objects created in a thread can be used
+ safely within that thread provided that other threads don't have references
+ to them and objects don't have implicit coupling with other threads. Such
+ implicit coupling may happen when data is shared between instances as with
+ static members, singletons or global data. Familiarize yourself with the
+ concept of \l{Reentrancy and Thread-Safety}{thread safe and reentrant}
+ classes and functions.
+
+ \section1 Using Threads
+
+ There are basically two use cases for threads:
+
+ \list
+ \li Make processing faster by making use of multicore processors.
+ \li Keep the GUI thread or other time critical threads responsive by
+ offloading long lasting processing or blocking calls to other threads.
+ \endlist
+
+ \section2 When to Use Alternatives to Threads
+
+ Developers need to be very careful with threads. It is easy to start other
+ threads, but very hard to ensure that all shared data remains consistent.
+ Problems are often hard to find because they may only show up once in a
+ while or only on specific hardware configurations. Before creating threads
+ to solve certain problems, possible alternatives should be considered.
+
+ \table
+ \header
+ \li Alternative
+ \li Comment
+ \row
+ \li QEventLoop::processEvents()
+ \li Calling QEventLoop::processEvents() repeatedly during a
+ time-consuming calculation prevents GUI blocking. However, this
+ solution doesn't scale well because the call to processEvents() may
+ occur too often, or not often enough, depending on hardware.
+ \row
+ \li QTimer
+ \li Background processing can sometimes be done conveniently using a
+ timer to schedule execution of a slot at some point in the future.
+ A timer with an interval of 0 will time out as soon as there are no
+ more events to process.
+ \row
+ \li QSocketNotifier QNetworkAccessManager QIODevice::readyRead()
+ \li This is an alternative to having one or multiple threads, each with
+ a blocking read on a slow network connection. As long as the
+ calculation in response to a chunk of network data can be executed
+ quickly, this reactive design is better than synchronous waiting in
+ threads. Reactive design is less error prone and energy efficient
+ than threading. In many cases there are also performance benefits.
+ \endtable
+
+ In general, it is recommended to only use safe and tested paths and to
+ avoid introducing ad-hoc threading concepts. QtConcurrent provides an easy
+ interface for distributing work to all of the processor's cores. The
+ threading code is completely hidden in the QtConcurrent framework, so you
+ don't have to take care of the details. However, QtConcurrent can't be used
+ when communication with the running thread is needed, and it shouldn't be
+ used to handle blocking operations.
+
+ \section2 Which Qt Thread Technology Should You Use?
+
+ Sometimes you want to do more than just running a method in the context of
+ another thread. You may want to have an object which lives in another
+ thread that provides a service to the GUI thread. Maybe you want another
+ thread to stay alive forever to poll hardware ports and send a signal to
+ the GUI thread when something noteworthy has happened. Qt provides
+ different solutions for developing threaded applications. The right
+ solution depends on the purpose of the new thread as well as on the
+ thread's lifetime.
+
+ \table
+ \header
+ \li Lifetime of thread
+ \li Development task
+ \li Solution
+ \row
+ \li One call
+ \li Run one method within another thread and quit the thread when the
+ method is finished.
+ \li Qt provides different solutions:
+ \list
+ \li Write a function and run it with QtConcurrent::run()
+ \li Derive a class from QRunnable and run it in the global thread
+ pool with QThreadPool::globalInstance()->start()
+ \li Derive a class from QThread, reimplement the QThread::run()
+ method and use QThread::start() to run it.
+ \endlist
+
+ \row
+ \li One call
+ \li Operations are to be performed on all items of a container.
+ Processing should be performed using all available cores. A common
+ example is to produce thumbnails from a list of images.
+ \li QtConcurrent provides the \l{QtConcurrent::}{map()} function for
+ applying operations on every container element,
+ \l{QtConcurrent::}{filter()} for selecting container elements, and
+ the option of specifying a reduce function for combining the
+ remaining elements.
+ \row
+ \li One call
+ \li A long running operation has to be put in another thread. During the
+ course of processing, status information should be sent to the GUI
+ thread.
+ \li Use QThread, reimplement run and emit signals as needed. Connect the
+ signals to the GUI thread's slots using queued signal/slot
+ connections.
+
+ \row
+ \li Permanent
+ \li Have an object living in another thread and let it perform different
+ tasks upon request.
+ This means communication to and from the worker thread is required.
+ \li Derive a class from QObject and implement the necessary slots and
+ signals, move the object to a thread with a running event loop and
+ communicate with the object over queued signal/slot connections.
+ \row
+ \li Permanent
+ \li Have an object living in another thread, let the object perform
+ repeated tasks such as polling a port and enable communication with
+ the GUI thread.
+ \li Same as above but also use a timer in the worker thread to implement
+ polling. However, the best solution for polling is to avoid it
+ completely. Sometimes using QSocketNotifier is an alternative.
+ \endtable
+
+
+ \section1 Qt Thread Basics
+
+ QThread is a very convenient cross platform abstraction of native platform
+ threads. Starting a thread is very simple. Let us look at a short piece of
+ code that generates another thread which says hello in that thread and then
+ exits.
+
+ \snippet tutorials/threads/hellothread/hellothread.h 1
+
+ We derive a class from QThread and reimplement the \l{QThread::}{run()}
+ method.
+
+ \snippet tutorials/threads/hellothread/hellothread.cpp 1
+
+ The run method contains the code that will be run in a separate thread. In
+ this example, a message containing the thread ID will be printed.
+ QThread::start() will call the method in another thread.
+
+ \snippet tutorials/threads/hellothread/main.cpp 1
+
+ To start the thread, our thread object needs to be instantiated. The
+ \l{QThread::}{start()} method creates a new thread and calls the
+ reimplemented \l{QThread::}{run()} method in this new thread. Right after
+ \l{QThread::}{start()} is called, two program counters walk through the
+ program code. The main function starts with only the GUI thread running and
+ it should terminate with only the GUI thread running. Exiting the program
+ when another thread is still busy is a programming error, and therefore,
+ wait is called which blocks the calling thread until the
+ \l{QThread::}{run()} method has completed.
+
+ This is the result of running the code:
+
+ \badcode
+ hello from GUI thread 3079423696
+ hello from worker thread 3076111216
+ \endcode
+
+
+ \section2 QObject and Threads
+
+ A QObject is said to have a \e{thread affinity} or, in other words, that it
+ lives in a certain thread. This means that, at creation time, QObject saves
+ a pointer to the current thread. This information becomes relevant when an
+ event is posted with \l{QCoreApplication::}{postEvent()}. The event will be
+ put in the corresponding thread's event loop. If the thread where the
+ QObject lives doesn't have an event loop, the event will never be delivered.
+
+ To start an event loop, \l{QThread::}{exec()} must be called inside
+ \l{QThread::}{run()}. Thread affinity can be changed using
+ \l{QObject::}{moveToThread()}.
+
+ As mentioned above, developers must always be careful when calling objects'
+ methods from other threads. Thread affinity does not change this situation.
+ Qt documentation marks several methods as thread-safe.
+ \l{QCoreApplication::}{postEvent()} is a noteworthy example. A thread-safe
+ method may be called from different threads simultaneously.
+
+ In cases where there is usually no concurrent access to methods, calling
+ non-thread-safe methods of objects in other threads may work thousands
+ of times before a concurrent access occurs, causing unexpected behavior.
+ Writing test code does not entirely ensure thread correctness, but it is
+ still important.
+ On Linux, Valgrind and Helgrind can help detect threading errors.
+
+ The anatomy of QThread is quite interesting:
+
+ \list
+ \li QThread does not live in the new thread where \l{QThread::}{run()} is
+ executed. It lives in the old thread.
+ \li Most QThread methods are the thread's control interface and are meant to
+ be called from the old thread. Do not move this interface to the newly
+ created thread using \l{QObject::}{moveToThread()}; i.e., calling
+ \l{QObject::moveToThread()}{moveToThread(this)} is regarded as bad
+ practice.
+ \li \l{QThread::}{exec()} and the static methods
+ \l{QThread::}{usleep()}, \l{QThread::}{msleep()},
+ \l{QThread::}{sleep()} are meant to be called from the newly created
+ thread.
+ \li Additional members defined in the QThread subclass are
+ accessible by both threads. The developer is responsible for
+ coordinating access. A typical strategy is to set the members before
+ \l{QThread::}{start()} is called. Once the worker thread is running,
+ the main thread should not touch the additional members anymore. After
+ the worker has terminated, the main thread can access the additional
+ members again. This is a convenient strategy for passing parameters to a
+ thread before it is started as well as for collecting the result once it
+ has terminated.
+ \endlist
+
+ A QObject's parent must always be in the same thread. This has a surprising
+ consequence for objects generated within the \l{QThread::}{run()} method:
+
+ \code
+ void HelloThread::run()
+ {
+ QObject *object1 = new QObject(this); //error, parent must be in the same thread
+ QObject object2; // OK
+ QSharedPointer <QObject> object3(new QObject); // OK
+ }
+ \endcode
+
+ \section2 Using a Mutex to Protect the Integrity of Data
+
+ A mutex is an object that has \l{QMutex::}{lock()} and \l{QMutex::}{unlock()}
+ methods and remembers if it is already locked. A mutex is designed to be
+ called from multiple threads. \l{QMutex::}{lock()} returns immediately if
+ the mutex is not locked. The next call from another thread will find the
+ mutex in a locked state and then \l{QMutex::}{lock()} will block the thread
+ until the other thread calls \l{QMutex::}{unlock()}. This functionality can
+ make sure that a code section will be executed by only one thread at a time.
+
+ The following line sketches how a mutex can be used to make a method
+ thread-safe:
+
+ \code
+ void Worker::work()
+ {
+ this->mutex.lock(); // first thread can pass, other threads will be blocked here
+ doWork();
+ this->mutex.unlock();
+ }
+ \endcode
+
+ What happens if one thread does not unlock a mutex? The result can be a
+ frozen application. In the example above, an exception might be thrown and
+ \c{mutex.unlock()} will never be reached. To prevent problems like this,
+ QMutexLocker should be used.
+
+ \code
+ void Worker::work()
+ {
+ QMutexLocker locker(&mutex); // Locks the mutex and unlocks when locker exits the scope
+ doWork();
+ }
+ \endcode
+
+ This looks easy, but mutexes introduce a new class of problems: deadlocks.
+ A deadlock happens when a thread waits for a mutex to become unlocked, but
+ the mutex remains locked because the owning thread is waiting for the first
+ thread to unlock it. The result is a frozen application. Mutexes can be
+ used to make a method thread safe. Most Qt methods aren't thread safe
+ because there is always a performance penalty when using mutexes.
+
+ It isn't always possible to lock and unlock a mutex in a method. Sometimes
+ the need to lock spans several calls. For example, modifying a container
+ with an iterator requires a sequence of several calls which should not be
+ interrupted by other threads. In such a scenario, locking can be achieved
+ with a mutex that is kept outside of the object to be manipulated. With an
+ external mutex, the duration of locking can be adjusted to the needs of the
+ operation. One disadvantage is that external mutexes aid locking, but do
+ not enforce it because users of the object may forget to use it.
+
+ \section2 Using the Event Loop to Prevent Data Corruption
+
+ The event loops of Qt are a very valuable tool for inter-thread
+ communication. Every thread may have its own event loop. A safe way of
+ calling a slot in another thread is by placing that call in another
+ thread's event loop. This ensures that the target object finishes the
+ method that is currently running before another method is started.
+
+ So how is it possible to put a method invocation in an event loop? Qt has
+ two ways of doing this. One way is via queued signal-slot connections; the
+ other way is to post an event with QCoreApplication::postEvent(). A queued
+ signal-slot connection is a signal slot connection that is executed
+ asynchronously. The internal implementation is based on posted events. The
+ arguments of the signal are put into the event loop and the signal method
+ returns immediately.
+
+ The connected slot will be executed at a time which depends on what else is
+ in the event loop.
+
+ Communication via the event loop eliminates the deadlock problem we face
+ when using mutexes. This is why we recommend using the event loop rather
+ than locking an object using a mutex.
+
+ \section2 Dealing with Asynchronous Execution
+
+ One way to obtain a worker thread's result is by waiting for the thread
+ to terminate. In many cases, however, a blocking wait isn't acceptable. The
+ alternative to a blocking wait are asynchronous result deliveries with
+ either posted events or queued signals and slots. This generates a certain
+ overhead because an operation's result does not appear on the next source
+ line, but in a slot located somewhere else in the source file. Qt
+ developers are used to working with this kind of asynchronous behavior
+ because it is much similar to the kind of event-driven programming used in
+ GUI applications.
+
+ \section1 Examples
+
+ This tutorial comes with examples for Qt's three basic ways of working with
+ threads. Two more examples show how to communicate with a running thread
+ and how a QObject can be placed in another thread, providing service to the
+ main thread.
+
+ \list
+ \li Using QThread as shown \l{Qt thread basics}{above}
+ \li \l{Example 1: Using the Thread Pool}{Using the global QThreadPool}
+ \li \l{Example 2: Using QtConcurrent}{Using QtConcurrent}
+ \li \l{Example 3: Clock}{Communication with the GUI thread}
+ \li \l{Example 4: A Permanent Thread}{A permanent QObject in another thread
+ provides service to the main thread}
+ \endlist
+
+ The following examples can all be compiled and run independently. The source can
+ be found in the examples directory: examples/tutorials/threads/
+
+ \section2 Example 1: Using the Thread Pool
+
+ Creating and destroying threads frequently can be expensive. To avoid the
+ cost of thread creation, a thread pool can be used. A thread pool is a
+ place where threads can be parked and fetched. We can write the same
+ "hello thread" program as \l{Qt Thread Basics}{above} using the global
+ thread pool. We derive a class from QRunnable. The code we want to run in
+ another thread needs to be placed in the reimplemented QRunnable::run()
+ method.
+
+ \snippet tutorials/threads/hellothreadpool/hellothreadpool.cpp 1
+
+ We instantiate Work in main(), locate the global thread pool and use the
+ QThreadPool::start() method. Now the thread pool runs our worker in another
+ thread. Using the thread pool has a performance advantage because threads
+ are not destroyed after they have finished running. They are kept in a pool
+ and wait to be used again later.
+
+ \section2 Example 2: Using QtConcurrent
+
+ \snippet tutorials/threads/helloconcurrent/helloconcurrent.cpp 1
+
+ We write a global function hello() to implement the work. QtConcurrent::run()
+ is used to run the function in another thread. The result is a QFuture.
+ QFuture provides a method called \l{QFuture::}{waitForFinished()}, which
+ blocks until the calculation is completed. The real power of QtConcurrent
+ becomes visible when data can be made available in a container. QtConcurrent
+ provides several functions that are able to process itemized data on all
+ available cores simultaneously. The use of QtConcurrent is very similar to
+ applying an STL algorithm to an STL container.
+ \l{examples-threadandconcurrent.html}{QtConcurrent Map} is a very short and
+ clear example about how a container of images can be scaled on all available
+ cores. The image scaling example uses the blocking variants of the functions
+ used. For every blocking function there is also a non-blocking, asynchronous
+ counterpart. Getting results asynchronously is implemented with QFuture and
+ QFutureWatcher.
+
+ \section2 Example 3: Clock
+
+ \image thread_clock.png "clock"
+
+ We want to produce a clock application. The application has a GUI and a
+ worker thread. The worker thread checks every 10 milliseconds what time it
+ is. If the formatted time has changed, the result will be sent to the GUI
+ thread where it is displayed.
+
+ Of course, this is an overly complicated way of designing a clock and,
+ actually, a separate thread is unnecessary. We would be better off placing
+ the timer in the main thread because the calculation made in the timer slot
+ is very short-lived. This example is purely for instructional use and shows
+ how to communicate from a worker thread to a GUI thread. Note that
+ communication in this direction is easy. We only need to add a signal
+ to QThread and make a queued signal/slot connection to the main thread.
+ Communication from the GUI to the worker thread is shown in the next
+ example.
+
+ \snippet tutorials/threads/clock/main.cpp 1
+
+ We've connected the \c clockThread with the label. The connection must be a
+ queued signal-slot connection because we want to put the call in the event
+ loop.
+
+ \snippet tutorials/threads/clock/clockthread.h 1
+
+ We have derived a class from QThread and declared the \c sendTime() signal.
+
+ \snippet tutorials/threads/clock/clockthread.cpp 1
+
+ The trickiest part of this example is that the timer is connected to its
+ slot via a direct connection. A default connection would produce a queued
+ signal-slot connection because the connected objects live in different
+ threads; remember that QThread does not live in the thread it creates.
+
+ Still it is safe to access ClockThread::timerHit() from the worker thread
+ because ClockThread::timerHit() is private and only touches local variables
+ and a private member that isn't touched by public methods.
+ QDateTime::currentDateTime() isn't marked as thread-safe in Qt
+ documentation, however we can get away with using it in this small
+ example because we know that the QDateTime::currentDateTime() static
+ method isn't used in any other threads.
+
+ \section2 Example 4: A Permanent Thread
+
+ This example shows how it is possible to have a QObject in a worker thread
+ that accepts requests from the GUI thread, does polling using a timer and
+ continuously reports results back to the GUI thread. The actual work
+ including the polling must be implemented in a class derived from QObject.
+ We have called this class \c WorkerObject in the code shown below. The
+ thread-specific code is hidden in a class called \c Thread, derived from
+ QThread.
+ \c Thread has two additional public members. The \c launchWorker() member
+ takes the worker object and moves it to another thread with a started event
+ loop.
+ The call blocks for a very short moment until the thread creation operation
+ is completed, allowing the worker object to be used again on the next line.
+ The \c Thread class's code is short but somewhat involved, so we only show
+ how to use the class.
+
+ \snippet tutorials/threads/movedobject/main.cpp 1
+
+ QMetaObject::invokeMethod() calls a slot via the event loop. The worker
+ object's methods should not be called directly after the object has been
+ moved to another thread. We let the worker thread do some work and polling,
+ and use a timer to shut the application down after 3 seconds. Shutting the
+ worker down needs some care. We call \c{Thread::stop()} to exit the event
+ loop. We wait for the thread to terminate and, after this has occurred, we
+ delete the worker.
+
+ \section1 Digging Deeper
+
+ Threading is a very complicated subject. Qt offers more classes for
+ threading than we have presented in this tutorial. The following materials
+ can help you go into the subject in more depth:
+
+ \list
+ \li Good video tutorials about threads with Qt can be found in the material
+ from the \l{Training Day at Qt Developer Days 2009}.
+ \li The \l{Thread Support in Qt} document is a good starting point into
+ the reference documentation.
+ \li Qt comes with several additional examples for
+ \l{Threading and Concurrent Programming Examples}{QThread and QtConcurrent}.
+ \li Several good books describe how to work with Qt threads. The most
+ extensive coverage can be found in \e{Advanced Qt Programming} by Mark
+ Summerfield, Prentice Hall - roughly 70 of 500 pages cover QThread and
+ QtConcurrent.
+ \endlist
+*/
diff --git a/src/corelib/doc/src/threads.qdoc b/src/corelib/doc/src/threads.qdoc
new file mode 100644
index 0000000000..80c9445f6f
--- /dev/null
+++ b/src/corelib/doc/src/threads.qdoc
@@ -0,0 +1,705 @@
+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \group thread
+ \title Threading Classes
+*/
+
+/*!
+ \page threads.html
+ \title Thread Support in Qt
+ \ingroup qt-basic-concepts
+ \brief A detailed discussion of thread handling in Qt.
+
+ \ingroup frameworks-technologies
+
+ \nextpage Starting Threads with QThread
+
+ Qt provides thread support in the form of platform-independent
+ threading classes, a thread-safe way of posting events, and
+ signal-slot connections across threads. This makes it easy to
+ develop portable multithreaded Qt applications and take advantage
+ of multiprocessor machines. Multithreaded programming is also a
+ useful paradigm for performing time-consuming operations without
+ freezing the user interface of an application.
+
+ Earlier versions of Qt offered an option to build the library
+ without thread support. Since Qt 4.0, threads are always enabled.
+
+ \section1 Topics:
+
+ \list
+ \li \l{Recommended Reading}
+ \li \l{The Threading Classes}
+ \li \l{Starting Threads with QThread}
+ \li \l{Synchronizing Threads}
+ \li \l{Reentrancy and Thread-Safety}
+ \li \l{Threads and QObjects}
+ \li \l{Concurrent Programming}
+ \li \l{Thread-Support in Qt Modules}
+ \endlist
+
+ \section1 Recommended Reading
+
+ This document is intended for an audience that has knowledge of,
+ and experience with, multithreaded applications. If you are new
+ to threading see our Recommended Reading list:
+
+ \list
+ \li \l{Threads Primer: A Guide to Multithreaded Programming}
+ \li \l{Thread Time: The Multithreaded Programming Guide}
+ \li \l{Pthreads Programming: A POSIX Standard for Better Multiprocessing}
+ \li \l{Win32 Multithreaded Programming}
+ \endlist
+
+ \section1 The Threading Classes
+
+ These classes are relevant to threaded applications.
+
+ \annotatedlist thread
+
+\omit
+ \list
+ \li QThread provides the means to start a new thread.
+ \li QThreadStorage provides per-thread data storage.
+ \li QThreadPool manages a pool of threads that run QRunnable objects.
+ \li QRunnable is an abstract class representing a runnable object.
+ \li QMutex provides a mutual exclusion lock, or mutex.
+ \li QMutexLocker is a convenience class that automatically locks
+ and unlocks a QMutex.
+ \li QReadWriteLock provides a lock that allows simultaneous read access.
+ \li QReadLocker and QWriteLocker are convenience classes that automatically
+ lock and unlock a QReadWriteLock.
+ \li QSemaphore provides an integer semaphore (a generalization of a mutex).
+ \li QWaitCondition provides a way for threads to go to sleep until
+ woken up by another thread.
+ \li QAtomicInt provides atomic operations on integers.
+ \li QAtomicPointer provides atomic operations on pointers.
+ \endlist
+\endomit
+
+ \note Qt's threading classes are implemented with native threading APIs;
+ e.g., Win32 and pthreads. Therefore, they can be used with threads of the
+ same native API.
+*/
+
+/*!
+ \page threads-starting.html
+ \title Starting Threads with QThread
+
+ \contentspage Thread Support in Qt
+ \nextpage Synchronizing Threads
+
+ A QThread instance represents a thread and provides the means to
+ \l{QThread::start()}{start()} a thread, which will then execute the
+ reimplementation of QThread::run(). The \c run() implementation is for a
+ thread what the \c main() entry point is for the application. All code
+ executed in a call stack that starts in the \c run() function is executed
+ by the new thread, and the thread finishes when the function returns.
+ QThread emits signals to indicate that the thread started or finished
+ executing.
+
+ \section1 Creating a Thread
+
+ To create a thread, subclass QThread and reimplement its
+ \l{QThread::run()}{run()} function. For example:
+
+ \snippet threads/threads.h 0
+ \codeline
+ \snippet threads/threads.cpp 0
+ \snippet threads/threads.cpp 1
+ \dots
+ \snippet threads/threads.cpp 2
+
+ \section1 Starting a Thread
+
+ Then, create an instance of the thread object and call
+ QThread::start(). Note that you must create the QApplication (or
+ QCoreApplication) object before you can create a QThread.
+
+ The function will return immediately and the
+ main thread will continue. The code that appears in the
+ \l{QThread::run()}{run()} reimplementation will then be executed
+ in a separate thread.
+
+ Creating threads is explained in more detail in the QThread
+ documentation.
+
+ Note that QCoreApplication::exec() must always be called from the
+ main thread (the thread that executes \c{main()}), not from a
+ QThread. In GUI applications, the main thread is also called the
+ GUI thread because it's the only thread that is allowed to
+ perform GUI-related operations.
+*/
+
+/*!
+ \page threads-synchronizing.html
+ \title Synchronizing Threads
+
+ \previouspage Starting Threads with QThread
+ \contentspage Thread Support in Qt
+ \nextpage Reentrancy and Thread-Safety
+
+ The QMutex, QReadWriteLock, QSemaphore, and QWaitCondition
+ classes provide means to synchronize threads. While the main idea
+ with threads is that they should be as concurrent as possible,
+ there are points where threads must stop and wait for other
+ threads. For example, if two threads try to access the same
+ global variable simultaneously, the results are usually
+ undefined.
+
+ QMutex provides a mutually exclusive lock, or mutex. At most one
+ thread can hold the mutex at any time. If a thread tries to
+ acquire the mutex while the mutex is already locked, the thread will
+ be put to sleep until the thread that currently holds the mutex
+ unlocks it. Mutexes are often used to protect accesses to shared
+ data (i.e., data that can be accessed from multiple threads
+ simultaneously). In the \l{Reentrancy and Thread-Safety} section
+ below, we will use it to make a class thread-safe.
+
+ QReadWriteLock is similar to QMutex, except that it distinguishes
+ between "read" and "write" access to shared data and allows
+ multiple readers to access the data simultaneously. Using
+ QReadWriteLock instead of QMutex when it is possible can make
+ multithreaded programs more concurrent.
+
+ QSemaphore is a generalization of QMutex that protects a certain
+ number of identical resources. In contrast, a mutex protects
+ exactly one resource. The \l{threads/semaphores}{Semaphores}
+ example shows a typical application of semaphores: synchronizing
+ access to a circular buffer between a producer and a consumer.
+
+ QWaitCondition allows a thread to wake up other threads when some
+ condition has been met. One or many threads can block waiting for
+ a QWaitCondition to set a condition with
+ \l{QWaitCondition::wakeOne()}{wakeOne()} or
+ \l{QWaitCondition::wakeAll()}{wakeAll()}. Use
+ \l{QWaitCondition::wakeOne()}{wakeOne()} to wake one randomly
+ selected event or \l{QWaitCondition::wakeAll()}{wakeAll()} to
+ wake them all. The \l{threads/waitconditions}{Wait Conditions}
+ example shows how to solve the producer-consumer problem using
+ QWaitCondition instead of QSemaphore.
+
+ Note that Qt's synchronization classes rely on the use of properly
+ aligned pointers. For instance, you cannot use packed classes with
+ MSVC.
+*/
+
+/*!
+ \page threads-reentrancy.html
+ \title Reentrancy and Thread-Safety
+
+ \keyword reentrant
+ \keyword thread-safe
+
+ \previouspage Synchronizing Threads
+ \contentspage Thread Support in Qt
+ \nextpage Threads and QObjects
+
+ Throughout the documentation, the terms \e{reentrant} and
+ \e{thread-safe} are used to mark classes and functions to indicate
+ how they can be used in multithread applications:
+
+ \list
+ \li A \e thread-safe function can be called simultaneously from
+ multiple threads, even when the invocations use shared data,
+ because all references to the shared data are serialized.
+ \li A \e reentrant function can also be called simultaneously from
+ multiple threads, but only if each invocation uses its own data.
+ \endlist
+
+ Hence, a \e{thread-safe} function is always \e{reentrant}, but a
+ \e{reentrant} function is not always \e{thread-safe}.
+
+ By extension, a class is said to be \e{reentrant} if its member
+ functions can be called safely from multiple threads, as long as
+ each thread uses a \e{different} instance of the class. The class
+ is \e{thread-safe} if its member functions can be called safely
+ from multiple threads, even if all the threads use the \e{same}
+ instance of the class.
+
+ \note Qt classes are only documented as \e{thread-safe} if they
+ are intended to be used by multiple threads. If a function is not
+ marked as thread-safe or reentrant, it should not be used from
+ different threads. If a class is not marked as thread-safe or
+ reentrant then a specific instance of that class should not be
+ accessed from different threads.
+
+ \section1 Reentrancy
+
+ C++ classes are often reentrant, simply because they only access
+ their own member data. Any thread can call a member function on an
+ instance of a reentrant class, as long as no other thread can call
+ a member function on the \e{same} instance of the class at the
+ same time. For example, the \c Counter class below is reentrant:
+
+ \snippet threads/threads.cpp 3
+ \snippet threads/threads.cpp 4
+
+ The class isn't thread-safe, because if multiple threads try to
+ modify the data member \c n, the result is undefined. This is
+ because the \c ++ and \c -- operators aren't always atomic.
+ Indeed, they usually expand to three machine instructions:
+
+ \list 1
+ \li Load the variable's value in a register.
+ \li Increment or decrement the register's value.
+ \li Store the register's value back into main memory.
+ \endlist
+
+ If thread A and thread B load the variable's old value
+ simultaneously, increment their register, and store it back, they
+ end up overwriting each other, and the variable is incremented
+ only once!
+
+ \section1 Thread-Safety
+
+ Clearly, the access must be serialized: Thread A must perform
+ steps 1, 2, 3 without interruption (atomically) before thread B
+ can perform the same steps; or vice versa. An easy way to make
+ the class thread-safe is to protect all access to the data
+ members with a QMutex:
+
+ \snippet threads/threads.cpp 5
+ \snippet threads/threads.cpp 6
+
+ The QMutexLocker class automatically locks the mutex in its
+ constructor and unlocks it when the destructor is invoked, at the
+ end of the function. Locking the mutex ensures that access from
+ different threads will be serialized. The \c mutex data member is
+ declared with the \c mutable qualifier because we need to lock
+ and unlock the mutex in \c value(), which is a const function.
+
+ \section1 Notes on Qt Classes
+
+ Many Qt classes are \e{reentrant}, but they are not made
+ \e{thread-safe}, because making them thread-safe would incur the
+ extra overhead of repeatedly locking and unlocking a QMutex. For
+ example, QString is reentrant but not thread-safe. You can safely
+ access \e{different} instances of QString from multiple threads
+ simultaneously, but you can't safely access the \e{same} instance
+ of QString from multiple threads simultaneously (unless you
+ protect the accesses yourself with a QMutex).
+
+ Some Qt classes and functions are thread-safe. These are mainly
+ the thread-related classes (e.g. QMutex) and fundamental functions
+ (e.g. QCoreApplication::postEvent()).
+
+ \note Terminology in the multithreading domain isn't entirely
+ standardized. POSIX uses definitions of reentrant and thread-safe
+ that are somewhat different for its C APIs. When using other
+ object-oriented C++ class libraries with Qt, be sure the
+ definitions are understood.
+*/
+
+/*!
+ \page threads-qobject.html
+ \title Threads and QObjects
+
+ \previouspage Reentrancy and Thread Safety
+ \contentspage Thread Support in Qt
+ \nextpage Concurrent Programming
+
+ QThread inherits QObject. It emits signals to indicate that the
+ thread started or finished executing, and provides a few slots as
+ well.
+
+ More interesting is that \l{QObject}s can be used in multiple
+ threads, emit signals that invoke slots in other threads, and
+ post events to objects that "live" in other threads. This is
+ possible because each thread is allowed to have its own event
+ loop.
+
+ \section1 QObject Reentrancy
+
+ QObject is reentrant. Most of its non-GUI subclasses, such as
+ QTimer, QTcpSocket, QUdpSocket and QProcess, are also
+ reentrant, making it possible to use these classes from multiple
+ threads simultaneously. Note that these classes are designed to be
+ created and used from within a single thread; creating an object
+ in one thread and calling its functions from another thread is not
+ guaranteed to work. There are three constraints to be aware of:
+
+ \list
+ \li \e{The child of a QObject must always be created in the thread
+ where the parent was created.} This implies, among other
+ things, that you should never pass the QThread object (\c
+ this) as the parent of an object created in the thread (since
+ the QThread object itself was created in another thread).
+
+ \li \e{Event driven objects may only be used in a single thread.}
+ Specifically, this applies to the \l{timers.html}{timer
+ mechanism} and the \l{QtNetwork}{network module}. For example,
+ you cannot start a timer or connect a socket in a thread that
+ is not the \l{QObject::thread()}{object's thread}.
+
+ \li \e{You must ensure that all objects created in a thread are
+ deleted before you delete the QThread.} This can be done
+ easily by creating the objects on the stack in your
+ \l{QThread::run()}{run()} implementation.
+ \endlist
+
+ Although QObject is reentrant, the GUI classes, notably QWidget
+ and all its subclasses, are not reentrant. They can only be used
+ from the main thread. As noted earlier, QCoreApplication::exec()
+ must also be called from that thread.
+
+ In practice, the impossibility of using GUI classes in other
+ threads than the main thread can easily be worked around by
+ putting time-consuming operations in a separate worker thread and
+ displaying the results on screen in the main thread when the
+ worker thread is finished. This is the approach used for
+ implementing the \l{threads/mandelbrot}{Mandelbrot} and
+ the \l{network/blockingfortuneclient}{Blocking Fortune Client}
+ example.
+
+ \section1 Per-Thread Event Loop
+
+ Each thread can have its own event loop. The initial thread
+ starts its event loops using QCoreApplication::exec(); other
+ threads can start an event loop using QThread::exec(). Like
+ QCoreApplication, QThread provides an
+ \l{QThread::exit()}{exit(int)} function and a
+ \l{QThread::quit()}{quit()} slot.
+
+ An event loop in a thread makes it possible for the thread to use
+ certain non-GUI Qt classes that require the presence of an event
+ loop (such as QTimer, QTcpSocket, and QProcess). It also makes it
+ possible to connect signals from any threads to slots of a
+ specific thread. This is explained in more detail in the
+ \l{Signals and Slots Across Threads} section below.
+
+ \image threadsandobjects.png Threads, objects, and event loops
+
+ A QObject instance is said to \e live in the thread in which it
+ is created. Events to that object are dispatched by that thread's
+ event loop. The thread in which a QObject lives is available using
+ QObject::thread().
+
+ Note that for QObjects that are created before QApplication,
+ QObject::thread() returns zero. This means that the main thread
+ will only handle posted events for these objects; other event
+ processing is not done at all for objects with no thread. Use the
+ QObject::moveToThread() function to change the thread affinity for
+ an object and its children (the object cannot be moved if it has a
+ parent).
+
+ Calling \c delete on a QObject from a thread other than the one
+ that \e owns the object (or accessing the object in other ways) is
+ unsafe, unless you guarantee that the object isn't processing
+ events at that moment. Use QObject::deleteLater() instead, and a
+ \l{QEvent::DeferredDelete}{DeferredDelete} event will be posted,
+ which the event loop of the object's thread will eventually pick
+ up. By default, the thread that \e owns a QObject is the thread
+ that \e creates the QObject, but not after QObject::moveToThread()
+ has been called.
+
+ If no event loop is running, events won't be delivered to the
+ object. For example, if you create a QTimer object in a thread but
+ never call \l{QThread::exec()}{exec()}, the QTimer will never emit
+ its \l{QTimer::timeout()}{timeout()} signal. Calling
+ \l{QObject::deleteLater()}{deleteLater()} won't work
+ either. (These restrictions apply to the main thread as well.)
+
+ You can manually post events to any object in any thread at any
+ time using the thread-safe function
+ QCoreApplication::postEvent(). The events will automatically be
+ dispatched by the event loop of the thread where the object was
+ created.
+
+ Event filters are supported in all threads, with the restriction
+ that the monitoring object must live in the same thread as the
+ monitored object. Similarly, QCoreApplication::sendEvent()
+ (unlike \l{QCoreApplication::postEvent()}{postEvent()}) can only
+ be used to dispatch events to objects living in the thread from
+ which the function is called.
+
+ \section1 Accessing QObject Subclasses from Other Threads
+
+ QObject and all of its subclasses are not thread-safe. This
+ includes the entire event delivery system. It is important to keep
+ in mind that the event loop may be delivering events to your
+ QObject subclass while you are accessing the object from another
+ thread.
+
+ If you are calling a function on an QObject subclass that doesn't
+ live in the current thread and the object might receive events,
+ you must protect all access to your QObject subclass's internal
+ data with a mutex; otherwise, you may experience crashes or other
+ undesired behavior.
+
+ Like other objects, QThread objects live in the thread where the
+ object was created -- \e not in the thread that is created when
+ QThread::run() is called. It is generally unsafe to provide slots
+ in your QThread subclass, unless you protect the member variables
+ with a mutex.
+
+ On the other hand, you can safely emit signals from your
+ QThread::run() implementation, because signal emission is
+ thread-safe.
+
+ \section1 Signals and Slots Across Threads
+
+ Qt supports these signal-slot connection types:
+
+ \list
+
+ \li \l{Qt::AutoConnection}{Auto Connection} (default) If the signal is
+ emitted in the thread which the receiving object has affinity then
+ the behavior is the same as the Direct Connection. Otherwise,
+ the behavior is the same as the Queued Connection."
+
+ \li \l{Qt::DirectConnection}{Direct Connection} The slot is invoked
+ immediately, when the signal is emitted. The slot is executed
+ in the emitter's thread, which is not necessarily the
+ receiver's thread.
+
+ \li \l{Qt::QueuedConnection}{Queued Connection} The slot is invoked
+ when control returns to the event loop of the receiver's
+ thread. The slot is executed in the receiver's thread.
+
+ \li \l{Qt::BlockingQueuedConnection}{Blocking Queued Connection}
+ The slot is invoked as for the Queued Connection, except the
+ current thread blocks until the slot returns. \note Using this
+ type to connect objects in the same thread will cause deadlock.
+
+ \li \l{Qt::UniqueConnection}{Unique Connection} The behavior is the
+ same as the Auto Connection, but the connection is made only if
+ it does not duplicate an existing connection. i.e., if the same
+ signal is already connected to the same slot for the same pair
+ of objects, then the connection is not made and connect()
+ returns false.
+
+ \endlist
+
+ The connection type can be specified by passing an additional
+ argument to \l{QObject::connect()}{connect()}. Be aware that
+ using direct connections when the sender and receiver live in
+ different threads is unsafe if an event loop is running in the
+ receiver's thread, for the same reason that calling any function
+ on an object living in another thread is unsafe.
+
+ QObject::connect() itself is thread-safe.
+
+ The \l{threads/mandelbrot}{Mandelbrot} example uses a queued
+ connection to communicate between a worker thread and the main
+ thread. To avoid freezing the main thread's event loop (and, as a
+ consequence, the application's user interface), all the
+ Mandelbrot fractal computation is done in a separate worker
+ thread. The thread emits a signal when it is done rendering the
+ fractal.
+
+ Similarly, the \l{network/blockingfortuneclient}{Blocking Fortune
+ Client} example uses a separate thread for communicating with
+ a TCP server asynchronously.
+*/
+
+/*!
+ \page threads-qtconcurrent.html
+ \title Concurrent Programming
+
+ \previouspage Threads and QObjects
+ \contentspage Thread Support in Qt
+ \nextpage Thread-Support in Qt Modules
+
+ \target qtconcurrent intro
+
+ The QtConcurrent namespace provides high-level APIs that make it
+ possible to write multi-threaded programs without using low-level
+ threading primitives such as mutexes, read-write locks, wait
+ conditions, or semaphores. Programs written with QtConcurrent
+ automatically adjust the number of threads used according to the
+ number of processor cores available. This means that applications
+ written today will continue to scale when deployed on multi-core
+ systems in the future.
+
+ QtConcurrent includes functional programming style APIs for
+ parallel list processing, including a MapReduce and FilterReduce
+ implementation for shared-memory (non-distributed) systems, and
+ classes for managing asynchronous computations in GUI
+ applications:
+
+ \list
+
+ \li QtConcurrent::map() applies a function to every item in a container,
+ modifying the items in-place.
+
+ \li QtConcurrent::mapped() is like map(), except that it returns a new
+ container with the modifications.
+
+ \li QtConcurrent::mappedReduced() is like mapped(), except that the
+ modified results are reduced or folded into a single result.
+
+ \li QtConcurrent::filter() removes all items from a container based on the
+ result of a filter function.
+
+ \li QtConcurrent::filtered() is like filter(), except that it returns a new
+ container with the filtered results.
+
+ \li QtConcurrent::filteredReduced() is like filtered(), except that the
+ filtered results are reduced or folded into a single result.
+
+ \li QtConcurrent::run() runs a function in another thread.
+
+ \li QFuture represents the result of an asynchronous computation.
+
+ \li QFutureIterator allows iterating through results available via QFuture.
+
+ \li QFutureWatcher allows monitoring a QFuture using signals-and-slots.
+
+ \li QFutureSynchronizer is a convenience class that automatically
+ synchronizes several QFutures.
+
+ \endlist
+
+ Qt Concurrent supports several STL-compatible container and iterator types,
+ but works best with Qt containers that have random-access iterators, such as
+ QList or QVector. The map and filter functions accept both containers and begin/end iterators.
+
+ STL Iterator support overview:
+
+ \table
+ \header
+ \li Iterator Type
+ \li Example classes
+ \li Support status
+ \row
+ \li Input Iterator
+ \li
+ \li Not Supported
+ \row
+ \li Output Iterator
+ \li
+ \li Not Supported
+ \row
+ \li Forward Iterator
+ \li std::slist
+ \li Supported
+ \row
+ \li Bidirectional Iterator
+ \li QLinkedList, std::list
+ \li Supported
+ \row
+ \li Random Access Iterator
+ \li QList, QVector, std::vector
+ \li Supported and Recommended
+ \endtable
+
+ Random access iterators can be faster in cases where Qt Concurrent is iterating
+ over a large number of lightweight items, since they allow skipping to any point
+ in the container. In addition, using random access iterators allows Qt Concurrent
+ to provide progress information trough QFuture::progressValue() and QFutureWatcher::
+ progressValueChanged().
+
+ The non in-place modifying functions such as mapped() and filtered() makes a
+ copy of the container when called. If you are using STL containers this copy operation
+ might take some time, in this case we recommend specifying the begin and end iterators
+ for the container instead.
+*/
+
+/*!
+ \page threads-modules.html
+ \title Thread-Support in Qt Modules
+
+ \previouspage Concurrent Programming
+ \contentspage Thread Support in Qt
+
+ \section1 Threads and the SQL Module
+
+ A connection can only be used from within the thread that created it.
+ Moving connections between threads or creating queries from a different
+ thread is not supported.
+
+ In addition, the third party libraries used by the QSqlDrivers can impose
+ further restrictions on using the SQL Module in a multithreaded program.
+ Consult the manual of your database client for more information
+
+ \section1 Painting in Threads
+
+ QPainter can be used in a thread to paint onto QImage, QPrinter, and
+ QPicture paint devices. Painting onto QPixmaps and QWidgets is \e not
+ supported. On Mac OS X the automatic progress dialog will not be
+ displayed if you are printing from outside the GUI thread.
+
+ Any number of threads can paint at any given time, however only
+ one thread at a time can paint on a given paint device. In other
+ words, two threads can paint at the same time if each paints onto
+ separate QImages, but the two threads cannot paint onto the same
+ QImage at the same time.
+
+ Note that on X11 systems without FontConfig support, Qt cannot
+ render text outside of the GUI thread. You can use the
+ QFontDatabase::supportsThreadedFontRendering() function to detect
+ whether or not font rendering can be used outside the GUI thread.
+
+ \section1 Threads and Rich Text Processing
+
+ The QTextDocument, QTextCursor, and \link richtext.html all
+ related classes\endlink are reentrant.
+
+ Note that a QTextDocument instance created in the GUI thread may
+ contain QPixmap image resources. Use QTextDocument::clone() to
+ create a copy of the document, and pass the copy to another thread for
+ further processing (such as printing).
+
+ \section1 Threads and the SVG module
+
+ The QSvgGenerator and QSvgRenderer classes in the QtSvg module
+ are reentrant.
+
+ \section1 Threads and Implicitly Shared Classes
+
+ Qt uses an optimization called \l{implicit sharing} for many of
+ its value class, notably QImage and QString. Beginning with Qt 4,
+ implicit shared classes can safely be copied across threads, like
+ any other value classes. They are fully
+ \l{Reentrancy and Thread-Safety}{reentrant}. The implicit sharing
+ is really \e implicit.
+
+ In many people's minds, implicit sharing and multithreading are
+ incompatible concepts, because of the way the reference counting
+ is typically done. Qt, however, uses atomic reference counting to
+ ensure the integrity of the shared data, avoiding potential
+ corruption of the reference counter.
+
+ Note that atomic reference counting does not guarantee
+ \l{Reentrancy and Thread-Safety}{thread-safety}. Proper locking should be used
+ when sharing an instance of an implicitly shared class between
+ threads. This is the same requirement placed on all
+ \l{Reentrancy and Thread-Safety}{reentrant} classes, shared or not. Atomic reference
+ counting does, however, guarantee that a thread working on its
+ own, local instance of an implicitly shared class is safe. We
+ recommend using \l{Signals and Slots Across Threads}{signals and
+ slots} to pass data between threads, as this can be done without
+ the need for any explicit locking.
+
+ To sum it up, implicitly shared classes in Qt 4 are really \e
+ implicitly shared. Even in multithreaded applications, you can
+ safely use them as if they were plain, non-shared, reentrant
+ value-based classes.
+*/