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+/****************************************************************************
+**
+** Copyright (C) 2013 Intel Corporation.
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qglobalstatic.h"
+
+/*!
+ \macro Q_GLOBAL_STATIC(Type, VariableName)
+ \since 5.1
+ \relates QGlobalStatic
+
+ Creates a global and static object of type \l QGlobalStatic, of name \a
+ VariableName and that behaves as a pointer to \a Type. The object created
+ by Q_GLOBAL_STATIC initializes itself on the first use, which means that it
+ will not increase the application or the library's load time. Additionally,
+ the object is initialized in a thread-safe manner on all platforms.
+
+ The typical use of this macro is as follows, in a global context (that is,
+ outside of any function bodies):
+
+ \code
+ Q_GLOBAL_STATIC(MyType, staticType)
+ \endcode
+
+ This macro is intended to replace global static objects that are not POD
+ (Plain Old Data, or in C++11 terms, not made of a trivial type), hence the
+ name. For example, the following C++ code creates a global static:
+
+ \code
+ static MyType staticType;
+ \endcode
+
+ Compared to Q_GLOBAL_STATIC, and assuming that \c MyType is a class or
+ struct that has a constructor, a destructor, or is otherwise non-POD, the
+ above has the following drawbacks:
+
+ \list
+ \li it requires load-time initialization of \c MyType (that is, the
+ default constructor for \c MyType is called when the library or
+ application is loaded);
+
+ \li the type will be initialized even if it is never used;
+
+ \li the order of initialization and destruction among different
+ translation units is not determined, leading to possible uses before
+ initialization or after destruction;
+
+ \li if it is found inside a function (that is, not global), it will be
+ initialized on first use, but many current compilers (as of 2013) do
+ not guarantee that the initialization will be thread-safe;
+ \endlist
+
+ The Q_GLOBAL_STATIC macro solves all of the above problems by guaranteeing
+ thread-safe initialization on first use and allowing the user to query for
+ whether the type has already been destroyed, to avoid the
+ use-after-destruction problem (see QGlobalStatic::isDestroyed()).
+
+ \section1 Constructor and destructor
+
+ For Q_GLOBAL_STATIC, the type \c Type must be publicly
+ default-constructible and publicly destructible. For
+ Q_GLOBAL_STATIC_WITH_ARGS(), there must be a public constructor that
+ matches the arguments passed.
+
+ It is not possible to use Q_GLOBAL_STATIC with types that have protected or
+ private default constructors or destructors (for Q_GLOBAL_STATIC_WITH_ARGS(),
+ a protected or private constructor matching the arguments). If the type in
+ question has those members as protected, it is possible to overcome the
+ issue by deriving from the type and creating public a constructor and
+ destructor. If the type has them as private, a friend declaration is
+ necessary before deriving.
+
+ For example, the following is enough to create \c MyType based on a
+ previously-defined \c MyOtherType which has a protected default constructor
+ and/or a protected destructor (or has them as private, but that defines \c
+ MyType as a friend).
+
+ \code
+ class MyType : public MyOtherType { };
+ Q_GLOBAL_STATIC(MyType, staticType)
+ \endcode
+
+ No body for \c MyType is required since the destructor is an implicit
+ member and so is the default constructor if no other constructors are
+ defined. For use with Q_GLOBAL_STATIC_WITH_ARGS(), however, a suitable
+ constructor body is necessary:
+
+ \code
+ class MyType : public MyOtherType
+ {
+ public:
+ MyType(int i) : MyOtherType(i) {}
+ };
+ Q_GLOBAL_STATIC_WITH_ARGS(MyType, staticType, (42))
+ \endcode
+
+ Alternatively, if the compiler supports C++11 inheriting constructors, one could write:
+
+ \code
+ class MyType : public MyOtherType
+ {
+ public:
+ using MyOtherType::MyOtherType;
+ };
+ Q_GLOBAL_STATIC_WITH_ARGS(MyType, staticType, (42))
+ \endcode
+
+ \section1 Placement
+
+ The Q_GLOBAL_STATIC macro creates a type that is necessarily static, at the
+ global scope. It is not possible to place the Q_GLOBAL_STATIC macro inside
+ a function (doing so will result in compilation errors).
+
+ More importantly, this macro should be placed in source files, never in
+ headers. Since the resulting object is has static linkage, if the macro is
+ placed in a header and included by multiple source files, the object will
+ be defined multiple times and will not cause linking errors. Instead, each
+ translation unit will refer to a different object, which could lead to
+ subtle and hard-to-track errors.
+
+ \section1 Non-recommended uses
+
+ Note that the macro is not recommended for use with types that are POD or
+ that have C++11 constexpr constructors (trivially constructible and
+ destructible). For those types, it is still recommended to use regular
+ static, whether global or function-local.
+
+ This macro will work, but it will add unnecessary overhead.
+
+ \section1 Reentrancy, thread-safety, deadlocks, and exception-safety on construction
+
+ The Q_GLOBAL_STATIC macro creates an object that initializes itself on
+ first use in a thread-safe manner: if multiple threads attempt to
+ initialize the object at the same time, only one thread will proceed to
+ initialize, while all other threads wait for completion.
+
+ If the initialization process throws an exception, the initialization is
+ deemed not complete and will be attempted again when control reaches any
+ use of the object. If there are any threads waiting for initialization, one
+ of them will be woken up to attempt to initialize.
+
+ The macro makes no guarantee about reentrancy from the same thread. If the
+ global static object is accessed directly or indirectly from inside the
+ constructor, a deadlock will surely happen.
+
+ In addition, if two Q_GLOBAL_STATIC objects are being initialized on two
+ different threads and each one's initialization sequence accesses the
+ other, a deadlock might happen. For that reason, it is recommended to keep
+ global static constructors simple or, failing that, to ensure that there's
+ no cross-dependency of uses of global static during construction.
+
+ \section1 Destruction
+
+ If the object is never used during the lifetime of the program, aside from
+ the QGlobalStatic::exists() and QGlobalStatic::isDestroyed() functions, the
+ contents of type \a Type will not be created and there will not be any
+ exit-time operation.
+
+ If the object is created, it will be destroyed at exit-time, similar to the
+ C \c atexit function. On most systems, in fact, the destructor will also be
+ called if the library or plugin is unloaded from memory before exit.
+
+ Since the destruction is meant to happen at program exit, no thread-safety
+ is provided. This includes the case of plugin or library unload. In
+ addition, since destructors are not supposed to throw exceptions, no
+ exception safety is provided either.
+
+ However, reentrancy is permitted: during destruction, it is possible to
+ access the global static object and the pointer returned will be the same
+ as it was before destruction began. After the destruction has completed,
+ accessing the global static object is not permitted, except as noted in the
+ \l QGlobalStatic API.
+
+ \omit
+ \section1 Compatibility with Qt 4 and Qt 5.0
+
+ This macro, in its current form and behavior, was introduced in Qt 5.1.
+ Prior to that version, Qt had another macro with the same name that was
+ private API. This section is not meant to document how to use
+ Q_GLOBAL_STATIC in those versions, but instead to serve as a porting guide
+ for Qt code that used those macros.
+
+ The Qt 4 Q_GLOBAL_STATIC macro differed in behavior in the following ways:
+
+ \list
+ \li the object created was not of type \l QGlobalStatic, but instead
+ it was a function that returned a pointer to \a Type; that means the
+ \l QGlobalStatic API was not present;
+
+ \li the initialization was thread-safe, but not guaranteed to be
+ unique: instead, if N threads tried to initialize the object at the
+ same time, N objects would be created on the heap and N-1 would be
+ destroyed;
+
+ \li the object was always created on the heap.
+ \endlist
+
+ \section1 Implementation details
+
+ Q_GLOBAL_STATIC is implemented by creating a QBasicAtomicInt called the \c
+ guard and a free, inline function called \c innerFunction. The guard
+ variable is initialized to value 0 (chosen so that the guard can be placed
+ in the .bss section of the binary file), which denotes that construction
+ has not yet taken place (uninitialized). The inner function is implemented
+ by the helper macro Q_GLOBAL_STATIC_INTERNAL.
+
+ Both the guard variable and the inner function are passed as template
+ parameters to QGlobalStatic, along with the type \a Type. Both should also
+ have static linkage or be placed inside an anonymous namespace, so that the
+ visibility of Q_GLOBAL_STATIC is that of a global static. To permit
+ multiple Q_GLOBAL_STATIC per translation unit, the guard variable and the
+ inner function must have unique names, which can be accomplished by
+ concatenating with \a VariableName or by placing them in a namespace that
+ has \a VariableName as part of the name. To simplify and improve
+ readability on Q_GLOBAL_STATIC_INTERNAL, we chose the namespace solution.
+ It's also required for C++98 builds, since static symbols cannot be used as
+ template parameters.
+
+ The guard variable can assume the following values:
+
+ \list
+ \li -2: object was once initialized but has been destroyed already;
+ \li -1: object was initialized and is still valid;
+ \li 0: object was not initialized yet;
+ \li +1: object is being initialized and any threads encountering this
+ value must wait for completion (not used in the current implementation).
+ \endlist
+
+ Collectively, all positive values indicate that the initialization is
+ progressing and must be waited on, whereas all negative values indicate
+ that the initialization has terminated and must not be attempted again.
+ Positive values are not used in the current implementation, but were in
+ earlier versions. They could be used again in the future.
+
+ The QGlobalStatic::exists() and QGlobalStatic::isDestroyed() functions
+ operate solely on the guard variable: the former returns true if the guard
+ is negative, whereas the latter returns true only if it is -2.
+
+ The Q_GLOBAL_STATIC_INTERNAL macro implements the actual construction and
+ destruction. There are two implementations of it: one for compilers that
+ support thread-safe initialization of function-local statics and one for
+ compilers that don't. Thread-safe initialization is required by C++11 in
+ [stmt.decl], but as of the time of this writing, only compilers based on
+ the IA-64 C++ ABI implemented it properly. The implementation requiring
+ thread-safe initialization is also used on the Qt bootstrapped tools, which
+ define QT_NO_THREAD.
+
+ The implementation requiring thread-safe initialization from the compiler
+ is the simplest: it creates the \a Type object as a function-local static
+ and returns its address. The actual object is actually inside a holder
+ structure so holder's destructor can set the guard variable to the value -2
+ (destroyed) when the type has finished destruction. Since we need to set
+ the guard \b after the destruction has finished, this code needs to be in a
+ base struct's destructor. A holder structure is used to avoid creating two
+ statics, which the ABI might require duplicating the thread-safe control
+ structures for.
+
+ The other implementation is similar to Qt 4's Q_GLOBAL_STATIC, but unlike
+ that one, it uses a \l QBasicMutex to provide locking. It is also more
+ efficient memory-wise. It use a simple double-checked locking of the mutex
+ and then creates the contents on the heap. After that, it creates a
+ function-local structure called "Cleanup", whose destructor will be run at
+ program exit and will actually destroy the contents.
+
+ \endomit
+
+ \sa Q_GLOBAL_STATIC_WITH_ARGS(), QGlobalStatic
+*/
+
+/*!
+ \macro Q_GLOBAL_STATIC_WITH_ARGS(Type, VariableName, Arguments)
+ \since 5.1
+ \relates QGlobalStatic
+
+ Creates a global and static object of type \l QGlobalStatic, of name \a
+ VariableName, initialized by the arguments \a Arguments and that behaves as
+ a pointer to \a Type. The object created by Q_GLOBAL_STATIC_WITH_ARGS
+ initializes itself on the first use, which means that it will not increase
+ the application or the library's load time. Additionally, the object is
+ initialized in a thread-safe manner on all platforms.
+
+ The typical use of this macro is as follows, in a global context (that is,
+ outside of any function bodies):
+
+ \code
+ Q_GLOBAL_STATIC_WITH_ARGS(MyType, staticType, (42, "Hello", "World"))
+ \endcode
+
+ The \a Arguments macro parameter must always include the parentheses or, if
+ C++11 uniform initialization is allowed, the braces.
+
+ Aside from the actual initialization of the contents with the supplied
+ arguments, this macro behaves identically to Q_GLOBAL_STATIC(). Please
+ see that macro's documentation for more information.
+
+ \sa Q_GLOBAL_STATIC(), QGlobalStatic
+*/
+
+/*!
+ \class QGlobalStatic
+ \threadsafe
+ \inmodule QtCore
+ \since 5.1
+ \brief The QGlobalStatic class is used to implement a global static object
+
+ The QGlobalStatic class is the front-end API exported when
+ Q_GLOBAL_STATIC() is used. See the documentation for the macro for a
+ discussion on when to use it and its requirements.
+
+ Normally, you will never use this class directly, but instead you will use
+ the Q_GLOBAL_STATIC() or Q_GLOBAL_STATIC_WITH_ARGS() macros, as
+ follows:
+
+ \code
+ Q_GLOBAL_STATIC(MyType, staticType)
+ \endcode
+
+ The above example creates an object of type QGlobalStatic called \c
+ staticType. After the above declaration, the \c staticType object may be
+ used as if it were a pointer, guaranteed to be initialized exactly once. In
+ addition to the use as a pointer, the object offers two methods to
+ determine the current status of the global: exists() and isDestroyed().
+
+ \sa Q_GLOBAL_STATIC(), Q_GLOBAL_STATIC_WITH_ARGS()
+*/
+
+/*!
+ \typedef QGlobalStatic::Type
+
+ This type is equivalent to the \c Type parameter passed to the
+ Q_GLOBAL_STATIC() or Q_GLOBAL_STATIC_WITH_ARGS() macros. It is used in the
+ return types of some functions.
+*/
+
+/*!
+ \fn bool QGlobalStatic::isDestroyed() const
+
+ This function returns true if the global static object has already
+ completed destruction (that is, if the destructor for the type has already
+ returned). In specific, note that this function returns false if
+ the destruction is still in progress.
+
+ Once this function has returned true once, it will never return
+ false again until either the program is restarted or the plugin or library
+ containing the global static is unloaded and reloaded.
+
+ This function is safe to call at any point in the program execution: it
+ cannot fail and cannot cause a deadlock. Additionally, it will not cause
+ the contents to be created if they have not yet been created.
+
+ This function is useful in code that may be executed at program shutdown,
+ to determine whether the contents may still be accessed or not.
+
+ \omit
+ Due to the non-atomic nature of destruction, it's possible that
+ QGlobalStatic::isDestroyed might return false for a short time after the
+ destructor has finished. However, since the destructor is only run in an
+ environment where concurrent multithreaded access is impossible, no one can
+ see that state. (omitted because it's useless information)
+ \endomit
+
+ \sa exists()
+*/
+
+/*!
+ \fn bool QGlobalStatic::exists() const
+
+ This function returns true if the global static object has already
+ completed initialization (that is, if the constructor for the type has
+ already returned). In specific, note that this function returns false if
+ the initialization is still in progress.
+
+ Once this function has returned true once, it will never return false again
+ until either the program is restarted or the plugin or library containing
+ the global static is unloaded and reloaded.
+
+ This function is safe to call at any point in the program execution: it
+ cannot fail and cannot cause a deadlock. Additionally, it will not cause
+ the contents to be created if they have not yet been created.
+
+ This function is useful if one can determine the initial conditions of the
+ global static object and would prefer to avoid a possibly expensive
+ construction operation.
+
+ For example, in the following code sample, this function is used to
+ short-circuit the creation of the global static called \c globalState and
+ returns a default value:
+
+ \code
+ Q_GLOBAL_STATIC(MyType, globalState)
+ QString someState()
+ {
+ if (globalState.exists())
+ return globalState->someState;
+ return QString();
+ }
+ \endcode
+
+ \b{Thread-safety notice:} this function is thread-safe in the sense that it
+ may be called from any thread at any time and will always return a valid
+ reply. But due to the non-atomic nature of construction, this function may
+ return false for a short time after the construction has completed.
+
+ \b{Memory ordering notice:} this function does not impose any memory
+ ordering guarantees. That is instead provided by the accessor functions
+ that return the pointer or reference to the contents. If you bypass the
+ accessor functions and attempt to access some global state set by the
+ constructor, be sure to use the correct memory ordering semantics provided
+ by \l QAtomicInt or \l QAtomicPointer.
+
+ \sa isDestroyed()
+*/
+
+/*!
+ \fn QGlobalStatic::operator Type*()
+
+ This function returns the address of the contents of this global static. If
+ the contents have not yet been created, they will be created thread-safely
+ by this function. If the contents have already been destroyed, this
+ function will return a null pointer.
+
+ This function can be used, for example, to store the pointer to the
+ contents of the global static in a local variable, thus avoiding multiple
+ calls to the function. The implementation of Q_GLOBAL_STATIC() is quite
+ efficient already, but in performance-critical sections it might be useful
+ to help the compiler a little. For example:
+
+ \code
+ Q_GLOBAL_STATIC(MyType, globalState)
+ QString someState()
+ {
+ MyType *state = globalState;
+ if (!state) {
+ // we're in a post-destruction state
+ return QString();
+ }
+ if (state->condition)
+ return state->value1;
+ else
+ return state->value2;
+ }
+ \endcode
+
+ \sa operator->(), operator*()
+*/
+
+/*!
+ \fn Type *QGlobalStatic::operator()()
+ \deprecated
+
+ This function returns the address of the contents of this global static. If
+ the contents have not yet been created, they will be created thread-safely
+ by this function. If the contents have already been destroyed, this
+ function will return a null pointer.
+
+ This function is equivalent to \l {operator Type *()}. It is provided for
+ compatibility with the private Q_GLOBAL_STATIC implementation that existed
+ in Qt 4.x and 5.0. New code should avoid using it and should instead treat
+ the object as a smart pointer.
+*/
+
+/*!
+ \fn Type *QGlobalStatic::operator->()
+
+ This function returns the address of the contents of this global static. If
+ the contents have not yet been created, they will be created thread-safely
+ by this function.
+
+ This function does not check if the contents have already been destroyed and
+ will never return null. If this function is called after the object has
+ been destroyed, it will return a dangling pointer that should not be
+ dereferenced.
+*/
+
+/*!
+ \fn Type &QGlobalStatic::operator*()
+
+ This function returns a reference to the contents of this global static. If
+ the contents have not yet been created, they will be created thread-safely
+ by this function.
+
+ This function does not check if the contents have already been destroyed.
+ If this function is called after the object has been destroyed, it will
+ return an invalid reference that must not be used.
+*/