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-rw-r--r--src/corelib/kernel/qobject.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/corelib/kernel/qobject.cpp b/src/corelib/kernel/qobject.cpp
index 25e205b812..759ccaacd8 100644
--- a/src/corelib/kernel/qobject.cpp
+++ b/src/corelib/kernel/qobject.cpp
@@ -2875,8 +2875,8 @@ QMetaObject::Connection QObject::connect(const QObject *sender, const QMetaMetho
0 may be used as a wildcard, meaning "any signal", "any receiving
object", or "any slot in the receiving object", respectively.
- The \a sender may never be 0. (You cannot disconnect signals from
- more than one object in a single call.)
+ The \a sender may never be \nullptr. (You cannot disconnect signals
+ from more than one object in a single call.)
If \a signal is 0, it disconnects \a receiver and \a method from
any signal. If not, only the specified signal is disconnected.
@@ -2887,8 +2887,8 @@ QMetaObject::Connection QObject::connect(const QObject *sender, const QMetaMetho
If \a method is 0, it disconnects anything that is connected to \a
receiver. If not, only slots named \a method will be disconnected,
- and all other slots are left alone. The \a method must be 0 if \a
- receiver is left out, so you cannot disconnect a
+ and all other slots are left alone. The \a method must be \nullptr
+ if \a receiver is left out, so you cannot disconnect a
specifically-named slot on all objects.
\sa connect()
@@ -4913,8 +4913,8 @@ bool QObject::disconnect(const QMetaObject::Connection &connection)
0 may be used as a wildcard, meaning "any signal", "any receiving
object", or "any slot in the receiving object", respectively.
- The \a sender may never be 0. (You cannot disconnect signals from
- more than one object in a single call.)
+ The \a sender may never be \nullptr. (You cannot disconnect signals
+ from more than one object in a single call.)
If \a signal is 0, it disconnects \a receiver and \a method from
any signal. If not, only the specified signal is disconnected.
@@ -4925,8 +4925,8 @@ bool QObject::disconnect(const QMetaObject::Connection &connection)
If \a method is 0, it disconnects anything that is connected to \a
receiver. If not, only slots named \a method will be disconnected,
- and all other slots are left alone. The \a method must be 0 if \a
- receiver is left out, so you cannot disconnect a
+ and all other slots are left alone. The \a method must be \nullptr
+ if \a receiver is left out, so you cannot disconnect a
specifically-named slot on all objects.
\note It is not possible to use this overload to diconnect signals