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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of this
+** file.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \headerfile <QtPlugin>
+ \title Macros for Defining Plugins
+
+ \brief The <QtPlugin> header files defines macros for defining plugins.
+
+ \sa {How to Create Qt Plugins}
+*/
+
+/*!
+ \macro Q_DECLARE_INTERFACE(ClassName, Identifier)
+ \relates <QtPlugin>
+
+ This macro associates the given \a Identifier (a string literal)
+ to the interface class called \a ClassName. The \a Identifier must
+ be unique. For example:
+
+ \snippet examples/tools/plugandpaint/interfaces.h 3
+
+ This macro is normally used right after the class definition for
+ \a ClassName, in a header file. See the
+ \l{tools/plugandpaint}{Plug & Paint} example for details.
+
+ If you want to use Q_DECLARE_INTERFACE with interface classes
+ declared in a namespace then you have to make sure the Q_DECLARE_INTERFACE
+ is not inside a namespace though. For example:
+ \snippet doc/src/snippets/code/doc_src_qplugin.cpp 0
+
+ \sa Q_INTERFACES(), Q_EXPORT_PLUGIN2(), {How to Create Qt Plugins}
+*/
+
+/*!
+ \macro Q_EXPORT_PLUGIN(ClassName)
+ \relates <QtPlugin>
+ \obsolete
+
+ Use Q_EXPORT_PLUGIN2() instead. This macro is equivalent to
+ Q_EXPORT_PLUGIN2(\a ClassName, \a ClassName).
+*/
+
+/*!
+ \macro Q_EXPORT_PLUGIN2(PluginName, ClassName)
+ \relates <QtPlugin>
+ \since 4.1
+ \keyword Q_EXPORT_PLUGIN2
+
+ This macro exports the plugin class \a ClassName for the plugin specified
+ by \a PluginName. The value of \a PluginName should correspond to the
+ \l{qmake Variable Reference#TARGET}{TARGET} specified in the plugin's
+ project file.
+
+ There should be exactly one occurrence of this macro in the source code
+ for a Qt plugin, and it should be used where the implementation is written
+ rather than in a header file.
+
+ Example:
+
+ \snippet doc/src/snippets/code/doc_src_qplugin.cpp 1
+
+ See the \l{tools/plugandpaint}{Plug & Paint} example for details.
+
+ \sa Q_DECLARE_INTERFACE(), {How to Create Qt Plugins}
+*/
+
+/*!
+ \macro Q_IMPORT_PLUGIN(PluginName)
+ \relates <QtPlugin>
+
+ This macro imports the plugin named \a PluginName, corresponding
+ to the \l{qmake Variable Reference#TARGET}{TARGET} specified in the
+ plugin's project file.
+
+ Inserting this macro into your application's source code will allow
+ you to make use of a static plugin.
+
+ Example:
+
+ \snippet doc/src/snippets/code/doc_src_qplugin.cpp 2
+
+ Static plugins must also be included by the linker when your
+ application is built. For Qt's predefined plugins,
+ you can use the \c QTPLUGIN to add
+ the required plugins to your build. For example:
+
+ \snippet doc/src/snippets/code/doc_src_qplugin.pro 3
+
+ \sa {Static Plugins}, {How to Create Qt Plugins}, {Using qmake}
+*/
+
+/*!
+ \macro Q_EXPORT_STATIC_PLUGIN(ClassName)
+ \relates <QtPlugin>
+ \internal
+*/