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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qstate.h"
+
+#ifndef QT_NO_STATEMACHINE
+
+#include "qstate_p.h"
+#include "qhistorystate.h"
+#include "qhistorystate_p.h"
+#include "qabstracttransition.h"
+#include "qabstracttransition_p.h"
+#include "qsignaltransition.h"
+#include "qstatemachine.h"
+#include "qstatemachine_p.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QState
+
+ \brief The QState class provides a general-purpose state for QStateMachine.
+
+ \since 4.6
+ \ingroup statemachine
+
+ QState objects can have child states, and can have transitions to other
+ states. QState is part of \l{The State Machine Framework}.
+
+ The addTransition() function adds a transition. The removeTransition()
+ function removes a transition. The transitions() function returns the
+ state's outgoing transitions.
+
+ The assignProperty() function is used for defining property assignments that
+ should be performed when a state is entered.
+
+ Top-level states must be passed a QStateMachine object as their parent
+ state, or added to a state machine using QStateMachine::addState().
+
+ \section1 States with Child States
+
+ The childMode property determines how child states are treated. For
+ non-parallel state groups, the setInitialState() function must be called to
+ set the initial state. The child states are mutually exclusive states, and
+ the state machine needs to know which child state to enter when the parent
+ state is the target of a transition.
+
+ The state emits the QState::finished() signal when a final child state
+ (QFinalState) is entered.
+
+ The setErrorState() sets the state's error state. The error state is the
+ state that the state machine will transition to if an error is detected when
+ attempting to enter the state (e.g. because no initial state has been set).
+
+*/
+
+/*!
+ \property QState::initialState
+
+ \brief the initial state of this state (one of its child states)
+*/
+
+/*!
+ \property QState::errorState
+
+ \brief the error state of this state
+*/
+
+/*!
+ \property QState::childMode
+
+ \brief the child mode of this state
+
+ The default value of this property is QState::ExclusiveStates.
+*/
+
+/*!
+ \enum QState::ChildMode
+
+ This enum specifies how a state's child states are treated.
+
+ \value ExclusiveStates The child states are mutually exclusive and an
+ initial state must be set by calling QState::setInitialState().
+
+ \value ParallelStates The child states are parallel. When the parent state
+ is entered, all its child states are entered in parallel.
+*/
+
+QStatePrivate::QStatePrivate()
+ : QAbstractStatePrivate(StandardState),
+ errorState(0), initialState(0), childMode(QState::ExclusiveStates),
+ childStatesListNeedsRefresh(true), transitionsListNeedsRefresh(true)
+{
+}
+
+QStatePrivate::~QStatePrivate()
+{
+}
+
+void QStatePrivate::emitFinished()
+{
+ Q_Q(QState);
+ emit q->finished();
+}
+
+void QStatePrivate::emitPropertiesAssigned()
+{
+ Q_Q(QState);
+ emit q->propertiesAssigned();
+}
+
+/*!
+ Constructs a new state with the given \a parent state.
+*/
+QState::QState(QState *parent)
+ : QAbstractState(*new QStatePrivate, parent)
+{
+}
+
+/*!
+ Constructs a new state with the given \a childMode and the given \a parent
+ state.
+*/
+QState::QState(ChildMode childMode, QState *parent)
+ : QAbstractState(*new QStatePrivate, parent)
+{
+ Q_D(QState);
+ d->childMode = childMode;
+}
+
+/*!
+ \internal
+*/
+QState::QState(QStatePrivate &dd, QState *parent)
+ : QAbstractState(dd, parent)
+{
+}
+
+/*!
+ Destroys this state.
+*/
+QState::~QState()
+{
+}
+
+QList<QAbstractState*> QStatePrivate::childStates() const
+{
+ if (childStatesListNeedsRefresh) {
+ childStatesList.clear();
+ QList<QObject*>::const_iterator it;
+ for (it = children.constBegin(); it != children.constEnd(); ++it) {
+ QAbstractState *s = qobject_cast<QAbstractState*>(*it);
+ if (!s || qobject_cast<QHistoryState*>(s))
+ continue;
+ childStatesList.append(s);
+ }
+ childStatesListNeedsRefresh = false;
+ }
+ return childStatesList;
+}
+
+QList<QHistoryState*> QStatePrivate::historyStates() const
+{
+ QList<QHistoryState*> result;
+ QList<QObject*>::const_iterator it;
+ for (it = children.constBegin(); it != children.constEnd(); ++it) {
+ QHistoryState *h = qobject_cast<QHistoryState*>(*it);
+ if (h)
+ result.append(h);
+ }
+ return result;
+}
+
+QList<QAbstractTransition*> QStatePrivate::transitions() const
+{
+ if (transitionsListNeedsRefresh) {
+ transitionsList.clear();
+ QList<QObject*>::const_iterator it;
+ for (it = children.constBegin(); it != children.constEnd(); ++it) {
+ QAbstractTransition *t = qobject_cast<QAbstractTransition*>(*it);
+ if (t)
+ transitionsList.append(t);
+ }
+ transitionsListNeedsRefresh = false;
+ }
+ return transitionsList;
+}
+
+#ifndef QT_NO_PROPERTIES
+
+/*!
+ Instructs this state to set the property with the given \a name of the given
+ \a object to the given \a value when the state is entered.
+
+ \sa propertiesAssigned()
+*/
+void QState::assignProperty(QObject *object, const char *name,
+ const QVariant &value)
+{
+ Q_D(QState);
+ if (!object) {
+ qWarning("QState::assignProperty: cannot assign property '%s' of null object", name);
+ return;
+ }
+ for (int i = 0; i < d->propertyAssignments.size(); ++i) {
+ QPropertyAssignment &assn = d->propertyAssignments[i];
+ if ((assn.object == object) && (assn.propertyName == name)) {
+ assn.value = value;
+ return;
+ }
+ }
+ d->propertyAssignments.append(QPropertyAssignment(object, name, value));
+}
+
+#endif // QT_NO_PROPERTIES
+
+/*!
+ Returns this state's error state.
+
+ \sa QStateMachine::error()
+*/
+QAbstractState *QState::errorState() const
+{
+ Q_D(const QState);
+ return d->errorState;
+}
+
+/*!
+ Sets this state's error state to be the given \a state. If the error state
+ is not set, or if it is set to 0, the state will inherit its parent's error
+ state recursively. If no error state is set for the state itself or any of
+ its ancestors, an error will cause the machine to stop executing and an error
+ will be printed to the console.
+*/
+void QState::setErrorState(QAbstractState *state)
+{
+ Q_D(QState);
+ if (state != 0 && qobject_cast<QStateMachine*>(state)) {
+ qWarning("QStateMachine::setErrorState: root state cannot be error state");
+ return;
+ }
+ if (state != 0 && (!state->machine() || ((state->machine() != machine()) && !qobject_cast<QStateMachine*>(this)))) {
+ qWarning("QState::setErrorState: error state cannot belong "
+ "to a different state machine");
+ return;
+ }
+
+ d->errorState = state;
+}
+
+/*!
+ Adds the given \a transition. The transition has this state as the source.
+ This state takes ownership of the transition.
+*/
+void QState::addTransition(QAbstractTransition *transition)
+{
+ Q_D(QState);
+ if (!transition) {
+ qWarning("QState::addTransition: cannot add null transition");
+ return ;
+ }
+
+ transition->setParent(this);
+ const QList<QWeakPointer<QAbstractState> > &targets = QAbstractTransitionPrivate::get(transition)->targetStates;
+ for (int i = 0; i < targets.size(); ++i) {
+ QAbstractState *t = targets.at(i).data();
+ if (!t) {
+ qWarning("QState::addTransition: cannot add transition to null state");
+ return ;
+ }
+ if ((QAbstractStatePrivate::get(t)->machine() != d->machine())
+ && QAbstractStatePrivate::get(t)->machine() && d->machine()) {
+ qWarning("QState::addTransition: cannot add transition "
+ "to a state in a different state machine");
+ return ;
+ }
+ }
+ if (machine() != 0 && machine()->configuration().contains(this))
+ QStateMachinePrivate::get(machine())->registerTransitions(this);
+}
+
+/*!
+ Adds a transition associated with the given \a signal of the given \a sender
+ object, and returns the new QSignalTransition object. The transition has
+ this state as the source, and the given \a target as the target state.
+*/
+QSignalTransition *QState::addTransition(QObject *sender, const char *signal,
+ QAbstractState *target)
+{
+ if (!sender) {
+ qWarning("QState::addTransition: sender cannot be null");
+ return 0;
+ }
+ if (!signal) {
+ qWarning("QState::addTransition: signal cannot be null");
+ return 0;
+ }
+ if (!target) {
+ qWarning("QState::addTransition: cannot add transition to null state");
+ return 0;
+ }
+ int offset = (*signal == '0'+QSIGNAL_CODE) ? 1 : 0;
+ const QMetaObject *meta = sender->metaObject();
+ if (meta->indexOfSignal(signal+offset) == -1) {
+ if (meta->indexOfSignal(QMetaObject::normalizedSignature(signal+offset)) == -1) {
+ qWarning("QState::addTransition: no such signal %s::%s",
+ meta->className(), signal+offset);
+ return 0;
+ }
+ }
+ QSignalTransition *trans = new QSignalTransition(sender, signal);
+ trans->setTargetState(target);
+ addTransition(trans);
+ return trans;
+}
+
+namespace {
+
+// ### Make public?
+class UnconditionalTransition : public QAbstractTransition
+{
+public:
+ UnconditionalTransition(QAbstractState *target)
+ : QAbstractTransition()
+ { setTargetState(target); }
+protected:
+ void onTransition(QEvent *) {}
+ bool eventTest(QEvent *) { return true; }
+};
+
+} // namespace
+
+/*!
+ Adds an unconditional transition from this state to the given \a target
+ state, and returns then new transition object.
+*/
+QAbstractTransition *QState::addTransition(QAbstractState *target)
+{
+ if (!target) {
+ qWarning("QState::addTransition: cannot add transition to null state");
+ return 0;
+ }
+ UnconditionalTransition *trans = new UnconditionalTransition(target);
+ addTransition(trans);
+ return trans;
+}
+
+/*!
+ Removes the given \a transition from this state. The state releases
+ ownership of the transition.
+
+ \sa addTransition()
+*/
+void QState::removeTransition(QAbstractTransition *transition)
+{
+ Q_D(QState);
+ if (!transition) {
+ qWarning("QState::removeTransition: cannot remove null transition");
+ return;
+ }
+ if (transition->sourceState() != this) {
+ qWarning("QState::removeTransition: transition %p's source state (%p)"
+ " is different from this state (%p)",
+ transition, transition->sourceState(), this);
+ return;
+ }
+ QStateMachinePrivate *mach = QStateMachinePrivate::get(d->machine());
+ if (mach)
+ mach->unregisterTransition(transition);
+ transition->setParent(0);
+}
+
+/*!
+ \since 4.7
+
+ Returns this state's outgoing transitions (i.e. transitions where
+ this state is the \l{QAbstractTransition::sourceState()}{source
+ state}), or an empty list if this state has no outgoing transitions.
+
+ \sa addTransition()
+*/
+QList<QAbstractTransition*> QState::transitions() const
+{
+ Q_D(const QState);
+ return d->transitions();
+}
+
+/*!
+ \reimp
+*/
+void QState::onEntry(QEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ \reimp
+*/
+void QState::onExit(QEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ Returns this state's initial state, or 0 if the state has no initial state.
+*/
+QAbstractState *QState::initialState() const
+{
+ Q_D(const QState);
+ return d->initialState;
+}
+
+/*!
+ Sets this state's initial state to be the given \a state.
+ \a state has to be a child of this state.
+*/
+void QState::setInitialState(QAbstractState *state)
+{
+ Q_D(QState);
+ if (d->childMode == QState::ParallelStates) {
+ qWarning("QState::setInitialState: ignoring attempt to set initial state "
+ "of parallel state group %p", this);
+ return;
+ }
+ if (state && (state->parentState() != this)) {
+ qWarning("QState::setInitialState: state %p is not a child of this state (%p)",
+ state, this);
+ return;
+ }
+ d->initialState = state;
+}
+
+/*!
+ Returns the child mode of this state.
+*/
+QState::ChildMode QState::childMode() const
+{
+ Q_D(const QState);
+ return d->childMode;
+}
+
+/*!
+ Sets the child \a mode of this state.
+*/
+void QState::setChildMode(ChildMode mode)
+{
+ Q_D(QState);
+ d->childMode = mode;
+}
+
+/*!
+ \reimp
+*/
+bool QState::event(QEvent *e)
+{
+ Q_D(QState);
+ if ((e->type() == QEvent::ChildAdded) || (e->type() == QEvent::ChildRemoved)) {
+ d->childStatesListNeedsRefresh = true;
+ d->transitionsListNeedsRefresh = true;
+ }
+ return QAbstractState::event(e);
+}
+
+/*!
+ \fn QState::finished()
+
+ This signal is emitted when a final child state of this state is entered.
+
+ \sa QFinalState
+*/
+
+/*!
+ \fn QState::propertiesAssigned()
+
+ This signal is emitted when all properties have been assigned their final value. If the state
+ assigns a value to one or more properties for which an animation exists (either set on the
+ transition or as a default animation on the state machine), then the signal will not be emitted
+ until all such animations have finished playing.
+
+ If there are no relevant animations, or no property assignments defined for the state, then
+ the signal will be emitted immediately before the state is entered.
+
+ \sa QState::assignProperty(), QAbstractTransition::addAnimation()
+*/
+
+QT_END_NAMESPACE
+
+#endif //QT_NO_STATEMACHINE