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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qrect.h"
+#include "qdatastream.h"
+#include "qdebug.h"
+#include "qmath.h"
+
+#include <math.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QRect
+ \ingroup painting
+
+ \brief The QRect class defines a rectangle in the plane using
+ integer precision.
+
+ A rectangle is normally expressed as an upper-left corner and a
+ size. The size (width and height) of a QRect is always equivalent
+ to the mathematical rectangle that forms the basis for its
+ rendering.
+
+ A QRect can be constructed with a set of left, top, width and
+ height integers, or from a QPoint and a QSize. The following code
+ creates two identical rectangles.
+
+ \snippet doc/src/snippets/code/src_corelib_tools_qrect.cpp 0
+
+ There is a third constructor that creates a QRect using the
+ top-left and bottom-right coordinates, but we recommend that you
+ avoid using it. The rationale is that for historical reasons the
+ values returned by the bottom() and right() functions deviate from
+ the true bottom-right corner of the rectangle.
+
+ The QRect class provides a collection of functions that return the
+ various rectangle coordinates, and enable manipulation of
+ these. QRect also provide functions to move the rectangle relative
+ to the various coordinates. In addition there is a moveTo()
+ function that moves the rectangle, leaving its top left corner at
+ the given coordinates. Alternatively, the translate() function
+ moves the rectangle the given offset relative to the current
+ position, and the translated() function returns a translated copy
+ of this rectangle.
+
+ The size() function returns the rectange's dimensions as a
+ QSize. The dimensions can also be retrieved separately using the
+ width() and height() functions. To manipulate the dimensions use
+ the setSize(), setWidth() or setHeight() functions. Alternatively,
+ the size can be changed by applying either of the functions
+ setting the rectangle coordinates, for example, setBottom() or
+ setRight().
+
+ The contains() function tells whether a given point is inside the
+ rectangle or not, and the intersects() function returns true if
+ this rectangle intersects with a given rectangle. The QRect class
+ also provides the intersected() function which returns the
+ intersection rectangle, and the united() function which returns the
+ rectangle that encloses the given rectangle and this:
+
+ \table
+ \row
+ \o \inlineimage qrect-intersect.png
+ \o \inlineimage qrect-unite.png
+ \row
+ \o intersected()
+ \o united()
+ \endtable
+
+ The isEmpty() function returns true if left() > right() or top() >
+ bottom(). Note that an empty rectangle is not valid: The isValid()
+ function returns true if left() <= right() \e and top() <=
+ bottom(). A null rectangle (isNull() == true) on the other hand,
+ has both width and height set to 0.
+
+ Note that due to the way QRect and QRectF are defined, an
+ empty QRect is defined in essentially the same way as QRectF.
+
+ Finally, QRect objects can be streamed as well as compared.
+
+ \tableofcontents
+
+ \section1 Rendering
+
+ When using an \l {QPainter::Antialiasing}{anti-aliased} painter,
+ the boundary line of a QRect will be rendered symmetrically on
+ both sides of the mathematical rectangle's boundary line. But when
+ using an aliased painter (the default) other rules apply.
+
+ Then, when rendering with a one pixel wide pen the QRect's boundary
+ line will be rendered to the right and below the mathematical
+ rectangle's boundary line.
+
+ When rendering with a two pixels wide pen the boundary line will
+ be split in the middle by the mathematical rectangle. This will be
+ the case whenever the pen is set to an even number of pixels,
+ while rendering with a pen with an odd number of pixels, the spare
+ pixel will be rendered to the right and below the mathematical
+ rectangle as in the one pixel case.
+
+ \table
+ \row
+ \o \inlineimage qrect-diagram-zero.png
+ \o \inlineimage qrect-diagram-one.png
+ \row
+ \o Logical representation
+ \o One pixel wide pen
+ \row
+ \o \inlineimage qrect-diagram-two.png
+ \o \inlineimage qrect-diagram-three.png
+ \row
+ \o Two pixel wide pen
+ \o Three pixel wide pen
+ \endtable
+
+ \section1 Coordinates
+
+ The QRect class provides a collection of functions that return the
+ various rectangle coordinates, and enable manipulation of
+ these. QRect also provide functions to move the rectangle relative
+ to the various coordinates.
+
+ For example the left(), setLeft() and moveLeft() functions as an
+ example: left() returns the x-coordinate of the rectangle's left
+ edge, setLeft() sets the left edge of the rectangle to the given x
+ coordinate (it may change the width, but will never change the
+ rectangle's right edge) and moveLeft() moves the entire rectangle
+ horizontally, leaving the rectangle's left edge at the given x
+ coordinate and its size unchanged.
+
+ \image qrect-coordinates.png
+
+ Note that for historical reasons the values returned by the
+ bottom() and right() functions deviate from the true bottom-right
+ corner of the rectangle: The right() function returns \e { left()
+ + width() - 1} and the bottom() function returns \e {top() +
+ height() - 1}. The same is the case for the point returned by the
+ bottomRight() convenience function. In addition, the x and y
+ coordinate of the topRight() and bottomLeft() functions,
+ respectively, contain the same deviation from the true right and
+ bottom edges.
+
+ We recommend that you use x() + width() and y() + height() to find
+ the true bottom-right corner, and avoid right() and
+ bottom(). Another solution is to use QRectF: The QRectF class
+ defines a rectangle in the plane using floating point accuracy for
+ coordinates, and the QRectF::right() and QRectF::bottom()
+ functions \e do return the right and bottom coordinates.
+
+ It is also possible to add offsets to this rectangle's coordinates
+ using the adjust() function, as well as retrieve a new rectangle
+ based on adjustments of the original one using the adjusted()
+ function. If either of the width and height is negative, use the
+ normalized() function to retrieve a rectangle where the corners
+ are swapped.
+
+ In addition, QRect provides the getCoords() function which extracts
+ the position of the rectangle's top-left and bottom-right corner,
+ and the getRect() function which extracts the rectangle's top-left
+ corner, width and height. Use the setCoords() and setRect()
+ function to manipulate the rectangle's coordinates and dimensions
+ in one go.
+
+ \sa QRectF, QRegion
+*/
+
+/*****************************************************************************
+ QRect member functions
+ *****************************************************************************/
+
+/*!
+ \fn QRect::QRect()
+
+ Constructs a null rectangle.
+
+ \sa isNull()
+*/
+
+/*!
+ \fn QRect::QRect(const QPoint &topLeft, const QPoint &bottomRight)
+
+ Constructs a rectangle with the given \a topLeft and \a bottomRight corners.
+
+ \sa setTopLeft(), setBottomRight()
+*/
+
+
+/*!
+ \fn QRect::QRect(const QPoint &topLeft, const QSize &size)
+
+ Constructs a rectangle with the given \a topLeft corner and the
+ given \a size.
+
+ \sa setTopLeft(), setSize()
+*/
+
+
+/*!
+ \fn QRect::QRect(int x, int y, int width, int height)
+
+ Constructs a rectangle with (\a x, \a y) as its top-left corner
+ and the given \a width and \a height.
+
+ \sa setRect()
+*/
+
+
+/*!
+ \fn bool QRect::isNull() const
+
+ Returns true if the rectangle is a null rectangle, otherwise
+ returns false.
+
+ A null rectangle has both the width and the height set to 0 (i.e.,
+ right() == left() - 1 and bottom() == top() - 1). A null rectangle
+ is also empty, and hence is not valid.
+
+ \sa isEmpty(), isValid()
+*/
+
+/*!
+ \fn bool QRect::isEmpty() const
+
+ Returns true if the rectangle is empty, otherwise returns false.
+
+ An empty rectangle has a left() > right() or top() > bottom(). An
+ empty rectangle is not valid (i.e., isEmpty() == !isValid()).
+
+ Use the normalized() function to retrieve a rectangle where the
+ corners are swapped.
+
+ \sa isNull(), isValid(), normalized()
+*/
+
+/*!
+ \fn bool QRect::isValid() const
+
+ Returns true if the rectangle is valid, otherwise returns false.
+
+ A valid rectangle has a left() < right() and top() <
+ bottom(). Note that non-trivial operations like intersections are
+ not defined for invalid rectangles. A valid rectangle is not empty
+ (i.e., isValid() == !isEmpty()).
+
+ \sa isNull(), isEmpty(), normalized()
+*/
+
+
+/*!
+ Returns a normalized rectangle; i.e., a rectangle that has a
+ non-negative width and height.
+
+ If width() < 0 the function swaps the left and right corners, and
+ it swaps the top and bottom corners if height() < 0.
+
+ \sa isValid(), isEmpty()
+*/
+
+QRect QRect::normalized() const
+{
+ QRect r;
+ if (x2 < x1 - 1) { // swap bad x values
+ r.x1 = x2;
+ r.x2 = x1;
+ } else {
+ r.x1 = x1;
+ r.x2 = x2;
+ }
+ if (y2 < y1 - 1) { // swap bad y values
+ r.y1 = y2;
+ r.y2 = y1;
+ } else {
+ r.y1 = y1;
+ r.y2 = y2;
+ }
+ return r;
+}
+
+
+/*!
+ \fn QRect QRect::normalize() const
+ \compat
+
+ Returns a normalized rectangle; i.e., a rectangle that has a
+ non-negative width and height.
+
+ Use the normalized() function instead
+*/
+
+/*!
+ \fn int QRect::left() const
+
+ Returns the x-coordinate of the rectangle's left edge. Equivalent
+ to x().
+
+ \sa setLeft(), topLeft(), bottomLeft()
+*/
+
+/*!
+ \fn int QRect::top() const
+
+ Returns the y-coordinate of the rectangle's top edge.
+ Equivalent to y().
+
+ \sa setTop(), topLeft(), topRight()
+*/
+
+/*!
+ \fn int QRect::right() const
+
+ Returns the x-coordinate of the rectangle's right edge.
+
+ Note that for historical reasons this function returns left() +
+ width() - 1; use x() + width() to retrieve the true x-coordinate.
+
+ \sa setRight(), topRight(), bottomRight()
+*/
+
+/*!
+ \fn int QRect::bottom() const
+
+ Returns the y-coordinate of the rectangle's bottom edge.
+
+ Note that for historical reasons this function returns top() +
+ height() - 1; use y() + height() to retrieve the true y-coordinate.
+
+ \sa setBottom(), bottomLeft(), bottomRight()
+*/
+
+/*!
+ \fn int &QRect::rLeft()
+ \compat
+
+ Returns a reference to the left coordinate of the rectangle.
+
+ Use the left() function instead.
+*/
+
+/*!
+ \fn int &QRect::rTop()
+ \compat
+
+ Returns a reference to the top coordinate of the rectangle.
+
+ Use the top() function instead.
+*/
+
+/*!
+ \fn int &QRect::rRight()
+ \compat
+
+ Returns a reference to the right coordinate of the rectangle.
+
+ Use the right() function instead.
+*/
+
+/*!
+ \fn int &QRect::rBottom()
+ \compat
+
+ Returns a reference to the bottom coordinate of the rectangle.
+
+ Use the bottom() function instead.
+*/
+
+/*!
+ \fn int QRect::x() const
+
+ Returns the x-coordinate of the rectangle's left edge. Equivalent to left().
+
+ \sa setX(), y(), topLeft()
+*/
+
+/*!
+ \fn int QRect::y() const
+
+ Returns the y-coordinate of the rectangle's top edge. Equivalent to top().
+
+ \sa setY(), x(), topLeft()
+*/
+
+/*!
+ \fn void QRect::setLeft(int x)
+
+ Sets the left edge of the rectangle to the given \a x
+ coordinate. May change the width, but will never change the right
+ edge of the rectangle.
+
+ Equivalent to setX().
+
+ \sa left(), moveLeft()
+*/
+
+/*!
+ \fn void QRect::setTop(int y)
+
+ Sets the top edge of the rectangle to the given \a y
+ coordinate. May change the height, but will never change the
+ bottom edge of the rectangle.
+
+ Equivalent to setY().
+
+ \sa top(), moveTop()
+*/
+
+/*!
+ \fn void QRect::setRight(int x)
+
+ Sets the right edge of the rectangle to the given \a x
+ coordinate. May change the width, but will never change the left
+ edge of the rectangle.
+
+ \sa right(), moveRight()
+*/
+
+/*!
+ \fn void QRect::setBottom(int y)
+
+ Sets the bottom edge of the rectangle to the given \a y
+ coordinate. May change the height, but will never change the top
+ edge of the rectangle.
+
+ \sa bottom(), moveBottom(),
+*/
+
+/*!
+ \fn void QRect::setX(int x)
+
+ Sets the left edge of the rectangle to the given \a x
+ coordinate. May change the width, but will never change the right
+ edge of the rectangle.
+
+ Equivalent to setLeft().
+
+ \sa x(), setY(), setTopLeft()
+*/
+
+/*!
+ \fn void QRect::setY(int y)
+
+ Sets the top edge of the rectangle to the given \a y
+ coordinate. May change the height, but will never change the
+ bottom edge of the rectangle.
+
+ Equivalent to setTop().
+
+ \sa y(), setX(), setTopLeft()
+*/
+
+/*!
+ \fn void QRect::setTopLeft(const QPoint &position)
+
+ Set the top-left corner of the rectangle to the given \a
+ position. May change the size, but will never change the
+ bottom-right corner of the rectangle.
+
+ \sa topLeft(), moveTopLeft()
+*/
+
+/*!
+ \fn void QRect::setBottomRight(const QPoint &position)
+
+ Set the bottom-right corner of the rectangle to the given \a
+ position. May change the size, but will never change the
+ top-left corner of the rectangle.
+
+ \sa bottomRight(), moveBottomRight()
+*/
+
+/*!
+ \fn void QRect::setTopRight(const QPoint &position)
+
+ Set the top-right corner of the rectangle to the given \a
+ position. May change the size, but will never change the
+ bottom-left corner of the rectangle.
+
+ \sa topRight(), moveTopRight()
+*/
+
+/*!
+ \fn void QRect::setBottomLeft(const QPoint &position)
+
+ Set the bottom-left corner of the rectangle to the given \a
+ position. May change the size, but will never change the
+ top-right corner of the rectangle.
+
+ \sa bottomLeft(), moveBottomLeft()
+*/
+
+/*!
+ \fn QPoint QRect::topLeft() const
+
+ Returns the position of the rectangle's top-left corner.
+
+ \sa setTopLeft(), top(), left()
+*/
+
+/*!
+ \fn QPoint QRect::bottomRight() const
+
+ Returns the position of the rectangle's bottom-right corner.
+
+ Note that for historical reasons this function returns
+ QPoint(left() + width() -1, top() + height() - 1).
+
+ \sa setBottomRight(), bottom(), right()
+*/
+
+/*!
+ \fn QPoint QRect::topRight() const
+
+ Returns the position of the rectangle's top-right corner.
+
+ Note that for historical reasons this function returns
+ QPoint(left() + width() -1, top()).
+
+ \sa setTopRight(), top(), right()
+*/
+
+/*!
+ \fn QPoint QRect::bottomLeft() const
+
+ Returns the position of the rectangle's bottom-left corner. Note
+ that for historical reasons this function returns QPoint(left(),
+ top() + height() - 1).
+
+ \sa setBottomLeft(), bottom(), left()
+*/
+
+/*!
+ \fn QPoint QRect::center() const
+
+ Returns the center point of the rectangle.
+
+ \sa moveCenter()
+*/
+
+
+/*!
+ \fn void QRect::getRect(int *x, int *y, int *width, int *height) const
+
+ Extracts the position of the rectangle's top-left corner to *\a x
+ and *\a y, and its dimensions to *\a width and *\a height.
+
+ \sa setRect(), getCoords()
+*/
+
+
+/*!
+ \fn void QRect::getCoords(int *x1, int *y1, int *x2, int *y2) const
+
+ Extracts the position of the rectangle's top-left corner to *\a x1
+ and *\a y1, and the position of the bottom-right corner to *\a x2
+ and *\a y2.
+
+ \sa setCoords(), getRect()
+*/
+
+/*!
+ \fn void QRect::rect(int *x, int *y, int *width, int *height) const
+ \compat
+
+ Extracts the position of the rectangle's top-left corner to *\a x and
+ *\a y, and its dimensions to *\a width and * \a height.
+
+ Use the getRect() function instead.
+*/
+
+
+/*!
+ \fn void QRect::coords(int *x1, int *y1, int *x2, int *y2) const
+ \compat
+
+ Extracts the position of the rectangle's top-left corner to *\a x1
+ and *\a y1, and the position of the bottom-right corner to *\a x2
+ and *\a y2.
+
+ Use the getCoords() function instead.
+*/
+
+/*!
+ \fn void QRect::moveLeft(int x)
+
+ Moves the rectangle horizontally, leaving the rectangle's left
+ edge at the given \a x coordinate. The rectangle's size is
+ unchanged.
+
+ \sa left(), setLeft(), moveRight()
+*/
+
+/*!
+ \fn void QRect::moveTop(int y)
+
+ Moves the rectangle vertically, leaving the rectangle's top edge
+ at the given \a y coordinate. The rectangle's size is unchanged.
+
+ \sa top(), setTop(), moveBottom()
+*/
+
+
+/*!
+ \fn void QRect::moveRight(int x)
+
+ Moves the rectangle horizontally, leaving the rectangle's right
+ edge at the given \a x coordinate. The rectangle's size is
+ unchanged.
+
+ \sa right(), setRight(), moveLeft()
+*/
+
+
+/*!
+ \fn void QRect::moveBottom(int y)
+
+ Moves the rectangle vertically, leaving the rectangle's bottom
+ edge at the given \a y coordinate. The rectangle's size is
+ unchanged.
+
+ \sa bottom(), setBottom(), moveTop()
+*/
+
+
+/*!
+ \fn void QRect::moveTopLeft(const QPoint &position)
+
+ Moves the rectangle, leaving the top-left corner at the given \a
+ position. The rectangle's size is unchanged.
+
+ \sa setTopLeft(), moveTop(), moveLeft()
+*/
+
+
+/*!
+ \fn void QRect::moveBottomRight(const QPoint &position)
+
+ Moves the rectangle, leaving the bottom-right corner at the given
+ \a position. The rectangle's size is unchanged.
+
+ \sa setBottomRight(), moveRight(), moveBottom()
+*/
+
+
+/*!
+ \fn void QRect::moveTopRight(const QPoint &position)
+
+ Moves the rectangle, leaving the top-right corner at the given \a
+ position. The rectangle's size is unchanged.
+
+ \sa setTopRight(), moveTop(), moveRight()
+*/
+
+
+/*!
+ \fn void QRect::moveBottomLeft(const QPoint &position)
+
+ Moves the rectangle, leaving the bottom-left corner at the given
+ \a position. The rectangle's size is unchanged.
+
+ \sa setBottomLeft(), moveBottom(), moveLeft()
+*/
+
+
+/*!
+ \fn void QRect::moveCenter(const QPoint &position)
+
+ Moves the rectangle, leaving the center point at the given \a
+ position. The rectangle's size is unchanged.
+
+ \sa center()
+*/
+
+void QRect::moveCenter(const QPoint &p)
+{
+ int w = x2 - x1;
+ int h = y2 - y1;
+ x1 = p.x() - w/2;
+ y1 = p.y() - h/2;
+ x2 = x1 + w;
+ y2 = y1 + h;
+}
+
+/*!
+ \fn void QRect::moveBy(int dx, int dy)
+ \compat
+
+ Moves the rectangle \a dx along the x axis and \a dy along the y
+ axis, relative to the current position.
+
+ Use the translate() function instead.
+*/
+
+/*!
+ \fn void QRect::moveBy(const QPoint &)
+ \compat
+
+ Use the translate() function instead.
+*/
+
+/*!
+ \fn void QRect::moveTo(int x, int y)
+
+ Moves the rectangle, leaving the top-left corner at the given
+ position (\a x, \a y). The rectangle's size is unchanged.
+
+ \sa translate(), moveTopLeft()
+*/
+
+/*!
+ \fn void QRect::moveTo(const QPoint &position)
+
+ Moves the rectangle, leaving the top-left corner at the given \a
+ position.
+*/
+
+/*!
+ \fn void QRect::translate(int dx, int dy)
+
+ Moves the rectangle \a dx along the x axis and \a dy along the y
+ axis, relative to the current position. Positive values move the
+ rectangle to the right and down.
+
+ \sa moveTopLeft(), moveTo(), translated()
+*/
+
+
+/*!
+ \fn void QRect::translate(const QPoint &offset)
+ \overload
+
+ Moves the rectangle \a{offset}.\l{QPoint::x()}{x()} along the x
+ axis and \a{offset}.\l{QPoint::y()}{y()} along the y axis,
+ relative to the current position.
+*/
+
+
+/*!
+ \fn QRect QRect::translated(int dx, int dy) const
+
+ Returns a copy of the rectangle that is translated \a dx along the
+ x axis and \a dy along the y axis, relative to the current
+ position. Positive values move the rectangle to the right and
+ down.
+
+ \sa translate()
+
+*/
+
+
+/*!
+ \fn QRect QRect::translated(const QPoint &offset) const
+
+ \overload
+
+ Returns a copy of the rectangle that is translated
+ \a{offset}.\l{QPoint::x()}{x()} along the x axis and
+ \a{offset}.\l{QPoint::y()}{y()} along the y axis, relative to the
+ current position.
+*/
+
+
+/*!
+ \fn void QRect::setRect(int x, int y, int width, int height)
+
+ Sets the coordinates of the rectangle's top-left corner to (\a{x},
+ \a{y}), and its size to the given \a width and \a height.
+
+ \sa getRect(), setCoords()
+*/
+
+
+/*!
+ \fn void QRect::setCoords(int x1, int y1, int x2, int y2)
+
+ Sets the coordinates of the rectangle's top-left corner to (\a x1,
+ \a y1), and the coordinates of its bottom-right corner to (\a x2,
+ \a y2).
+
+ \sa getCoords(), setRect()
+*/
+
+
+/*!
+ \fn void QRect::addCoords(int dx1, int dy1, int dx2, int dy2)
+ \compat
+
+ Adds \a dx1, \a dy1, \a dx2 and \a dy2 to the existing coordinates
+ of the rectangle respectively.
+
+ Use the adjust() function instead.
+*/
+
+/*! \fn QRect QRect::adjusted(int dx1, int dy1, int dx2, int dy2) const
+
+ Returns a new rectangle with \a dx1, \a dy1, \a dx2 and \a dy2
+ added respectively to the existing coordinates of this rectangle.
+
+ \sa adjust()
+*/
+
+/*! \fn void QRect::adjust(int dx1, int dy1, int dx2, int dy2)
+
+ Adds \a dx1, \a dy1, \a dx2 and \a dy2 respectively to the
+ existing coordinates of the rectangle.
+
+ \sa adjusted(), setRect()
+*/
+
+/*!
+ \fn QSize QRect::size() const
+
+ Returns the size of the rectangle.
+
+ \sa setSize(), width(), height()
+*/
+
+/*!
+ \fn int QRect::width() const
+
+ Returns the width of the rectangle.
+
+ \sa setWidth(), height(), size()
+*/
+
+/*!
+ \fn int QRect::height() const
+
+ Returns the height of the rectangle.
+
+ \sa setHeight(), width(), size()
+*/
+
+/*!
+ \fn void QRect::setWidth(int width)
+
+ Sets the width of the rectangle to the given \a width. The right
+ edge is changed, but not the left one.
+
+ \sa width(), setSize()
+*/
+
+
+/*!
+ \fn void QRect::setHeight(int height)
+
+ Sets the height of the rectangle to the given \a height. The bottom
+ edge is changed, but not the top one.
+
+ \sa height(), setSize()
+*/
+
+
+/*!
+ \fn void QRect::setSize(const QSize &size)
+
+ Sets the size of the rectangle to the given \a size. The top-left
+ corner is not moved.
+
+ \sa size(), setWidth(), setHeight()
+*/
+
+
+/*!
+ \fn bool QRect::contains(const QPoint &point, bool proper) const
+
+ Returns true if the given \a point is inside or on the edge of
+ the rectangle, otherwise returns false. If \a proper is true, this
+ function only returns true if the given \a point is \e inside the
+ rectangle (i.e., not on the edge).
+
+ \sa intersects()
+*/
+
+bool QRect::contains(const QPoint &p, bool proper) const
+{
+ int l, r;
+ if (x2 < x1 - 1) {
+ l = x2;
+ r = x1;
+ } else {
+ l = x1;
+ r = x2;
+ }
+ if (proper) {
+ if (p.x() <= l || p.x() >= r)
+ return false;
+ } else {
+ if (p.x() < l || p.x() > r)
+ return false;
+ }
+ int t, b;
+ if (y2 < y1 - 1) {
+ t = y2;
+ b = y1;
+ } else {
+ t = y1;
+ b = y2;
+ }
+ if (proper) {
+ if (p.y() <= t || p.y() >= b)
+ return false;
+ } else {
+ if (p.y() < t || p.y() > b)
+ return false;
+ }
+ return true;
+}
+
+
+/*!
+ \fn bool QRect::contains(int x, int y, bool proper) const
+ \overload
+
+ Returns true if the point (\a x, \a y) is inside or on the edge of
+ the rectangle, otherwise returns false. If \a proper is true, this
+ function only returns true if the point is entirely inside the
+ rectangle(not on the edge).
+*/
+
+/*!
+ \fn bool QRect::contains(int x, int y) const
+ \overload
+
+ Returns true if the point (\a x, \a y) is inside this rectangle,
+ otherwise returns false.
+*/
+
+/*!
+ \fn bool QRect::contains(const QRect &rectangle, bool proper) const
+ \overload
+
+ Returns true if the given \a rectangle is inside this rectangle.
+ otherwise returns false. If \a proper is true, this function only
+ returns true if the \a rectangle is entirely inside this
+ rectangle (not on the edge).
+*/
+
+bool QRect::contains(const QRect &r, bool proper) const
+{
+ if (isNull() || r.isNull())
+ return false;
+
+ int l1 = x1;
+ int r1 = x1;
+ if (x2 - x1 + 1 < 0)
+ l1 = x2;
+ else
+ r1 = x2;
+
+ int l2 = r.x1;
+ int r2 = r.x1;
+ if (r.x2 - r.x1 + 1 < 0)
+ l2 = r.x2;
+ else
+ r2 = r.x2;
+
+ if (proper) {
+ if (l2 <= l1 || r2 >= r1)
+ return false;
+ } else {
+ if (l2 < l1 || r2 > r1)
+ return false;
+ }
+
+ int t1 = y1;
+ int b1 = y1;
+ if (y2 - y1 + 1 < 0)
+ t1 = y2;
+ else
+ b1 = y2;
+
+ int t2 = r.y1;
+ int b2 = r.y1;
+ if (r.y2 - r.y1 + 1 < 0)
+ t2 = r.y2;
+ else
+ b2 = r.y2;
+
+ if (proper) {
+ if (t2 <= t1 || b2 >= b1)
+ return false;
+ } else {
+ if (t2 < t1 || b2 > b1)
+ return false;
+ }
+
+ return true;
+}
+
+/*!
+ \fn QRect& QRect::operator|=(const QRect &rectangle)
+
+ Unites this rectangle with the given \a rectangle.
+
+ \sa united(), operator|()
+*/
+
+/*!
+ \fn QRect& QRect::operator&=(const QRect &rectangle)
+
+ Intersects this rectangle with the given \a rectangle.
+
+ \sa intersected(), operator&()
+*/
+
+
+/*!
+ \fn QRect QRect::operator|(const QRect &rectangle) const
+
+ Returns the bounding rectangle of this rectangle and the given \a
+ rectangle.
+
+ \sa operator|=(), united()
+*/
+
+QRect QRect::operator|(const QRect &r) const
+{
+ if (isNull())
+ return r;
+ if (r.isNull())
+ return *this;
+
+ int l1 = x1;
+ int r1 = x1;
+ if (x2 - x1 + 1 < 0)
+ l1 = x2;
+ else
+ r1 = x2;
+
+ int l2 = r.x1;
+ int r2 = r.x1;
+ if (r.x2 - r.x1 + 1 < 0)
+ l2 = r.x2;
+ else
+ r2 = r.x2;
+
+ int t1 = y1;
+ int b1 = y1;
+ if (y2 - y1 + 1 < 0)
+ t1 = y2;
+ else
+ b1 = y2;
+
+ int t2 = r.y1;
+ int b2 = r.y1;
+ if (r.y2 - r.y1 + 1 < 0)
+ t2 = r.y2;
+ else
+ b2 = r.y2;
+
+ QRect tmp;
+ tmp.x1 = qMin(l1, l2);
+ tmp.x2 = qMax(r1, r2);
+ tmp.y1 = qMin(t1, t2);
+ tmp.y2 = qMax(b1, b2);
+ return tmp;
+}
+
+/*!
+ \fn QRect QRect::unite(const QRect &rectangle) const
+ \obsolete
+
+ Use united(\a rectangle) instead.
+*/
+
+/*!
+ \fn QRect QRect::united(const QRect &rectangle) const
+ \since 4.2
+
+ Returns the bounding rectangle of this rectangle and the given \a rectangle.
+
+ \image qrect-unite.png
+
+ \sa intersected()
+*/
+
+
+/*!
+ \fn QRect QRect::operator&(const QRect &rectangle) const
+
+ Returns the intersection of this rectangle and the given \a
+ rectangle. Returns an empty rectangle if there is no intersection.
+
+ \sa operator&=(), intersected()
+*/
+
+QRect QRect::operator&(const QRect &r) const
+{
+ if (isNull() || r.isNull())
+ return QRect();
+
+ int l1 = x1;
+ int r1 = x1;
+ if (x2 - x1 + 1 < 0)
+ l1 = x2;
+ else
+ r1 = x2;
+
+ int l2 = r.x1;
+ int r2 = r.x1;
+ if (r.x2 - r.x1 + 1 < 0)
+ l2 = r.x2;
+ else
+ r2 = r.x2;
+
+ if (l1 > r2 || l2 > r1)
+ return QRect();
+
+ int t1 = y1;
+ int b1 = y1;
+ if (y2 - y1 + 1 < 0)
+ t1 = y2;
+ else
+ b1 = y2;
+
+ int t2 = r.y1;
+ int b2 = r.y1;
+ if (r.y2 - r.y1 + 1 < 0)
+ t2 = r.y2;
+ else
+ b2 = r.y2;
+
+ if (t1 > b2 || t2 > b1)
+ return QRect();
+
+ QRect tmp;
+ tmp.x1 = qMax(l1, l2);
+ tmp.x2 = qMin(r1, r2);
+ tmp.y1 = qMax(t1, t2);
+ tmp.y2 = qMin(b1, b2);
+ return tmp;
+}
+
+/*!
+ \fn QRect QRect::intersect(const QRect &rectangle) const
+ \obsolete
+
+ Use intersected(\a rectangle) instead.
+*/
+
+/*!
+ \fn QRect QRect::intersected(const QRect &rectangle) const
+ \since 4.2
+
+ Returns the intersection of this rectangle and the given \a
+ rectangle. Note that \c{r.intersected(s)} is equivalent to \c{r & s}.
+
+ \image qrect-intersect.png
+
+ \sa intersects(), united(), operator&=()
+*/
+
+/*!
+ \fn bool QRect::intersects(const QRect &rectangle) const
+
+ Returns true if this rectangle intersects with the given \a
+ rectangle (i.e., there is at least one pixel that is within both
+ rectangles), otherwise returns false.
+
+ The intersection rectangle can be retrieved using the intersected()
+ function.
+
+ \sa contains()
+*/
+
+bool QRect::intersects(const QRect &r) const
+{
+ if (isNull() || r.isNull())
+ return false;
+
+ int l1 = x1;
+ int r1 = x1;
+ if (x2 - x1 + 1 < 0)
+ l1 = x2;
+ else
+ r1 = x2;
+
+ int l2 = r.x1;
+ int r2 = r.x1;
+ if (r.x2 - r.x1 + 1 < 0)
+ l2 = r.x2;
+ else
+ r2 = r.x2;
+
+ if (l1 > r2 || l2 > r1)
+ return false;
+
+ int t1 = y1;
+ int b1 = y1;
+ if (y2 - y1 + 1 < 0)
+ t1 = y2;
+ else
+ b1 = y2;
+
+ int t2 = r.y1;
+ int b2 = r.y1;
+ if (r.y2 - r.y1 + 1 < 0)
+ t2 = r.y2;
+ else
+ b2 = r.y2;
+
+ if (t1 > b2 || t2 > b1)
+ return false;
+
+ return true;
+}
+
+/*!
+ \fn bool operator==(const QRect &r1, const QRect &r2)
+ \relates QRect
+
+ Returns true if the rectangles \a r1 and \a r2 are equal,
+ otherwise returns false.
+*/
+
+
+/*!
+ \fn bool operator!=(const QRect &r1, const QRect &r2)
+ \relates QRect
+
+ Returns true if the rectangles \a r1 and \a r2 are different, otherwise
+ returns false.
+*/
+
+
+/*****************************************************************************
+ QRect stream functions
+ *****************************************************************************/
+#ifndef QT_NO_DATASTREAM
+/*!
+ \fn QDataStream &operator<<(QDataStream &stream, const QRect &rectangle)
+ \relates QRect
+
+ Writes the given \a rectangle to the given \a stream, and returns
+ a reference to the stream.
+
+ \sa {Serializing Qt Data Types}
+*/
+
+QDataStream &operator<<(QDataStream &s, const QRect &r)
+{
+ if (s.version() == 1)
+ s << (qint16)r.left() << (qint16)r.top()
+ << (qint16)r.right() << (qint16)r.bottom();
+ else
+ s << (qint32)r.left() << (qint32)r.top()
+ << (qint32)r.right() << (qint32)r.bottom();
+ return s;
+}
+
+/*!
+ \fn QDataStream &operator>>(QDataStream &stream, QRect &rectangle)
+ \relates QRect
+
+ Reads a rectangle from the given \a stream into the given \a
+ rectangle, and returns a reference to the stream.
+
+ \sa {Serializing Qt Data Types}
+*/
+
+QDataStream &operator>>(QDataStream &s, QRect &r)
+{
+ if (s.version() == 1) {
+ qint16 x1, y1, x2, y2;
+ s >> x1; s >> y1; s >> x2; s >> y2;
+ r.setCoords(x1, y1, x2, y2);
+ }
+ else {
+ qint32 x1, y1, x2, y2;
+ s >> x1; s >> y1; s >> x2; s >> y2;
+ r.setCoords(x1, y1, x2, y2);
+ }
+ return s;
+}
+
+#endif // QT_NO_DATASTREAM
+
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug dbg, const QRect &r) {
+ dbg.nospace() << "QRect(" << r.x() << ',' << r.y() << ' '
+ << r.width() << 'x' << r.height() << ')';
+ return dbg.space();
+}
+#endif
+
+/*!
+ \class QRectF
+ \ingroup painting
+
+ \brief The QRectF class defines a rectangle in the plane using floating
+ point precision.
+
+ A rectangle is normally expressed as an upper-left corner and a
+ size. The size (width and height) of a QRectF is always equivalent
+ to the mathematical rectangle that forms the basis for its
+ rendering.
+
+ A QRectF can be constructed with a set of left, top, width and
+ height integers, or from a QPoint and a QSize. The following code
+ creates two identical rectangles.
+
+ \snippet doc/src/snippets/code/src_corelib_tools_qrect.cpp 1
+
+ There is also a third constructor creating a QRectF from a QRect,
+ and a corresponding toRect() function that returns a QRect object
+ based on the values of this rectangle (note that the coordinates
+ in the returned rectangle are rounded to the nearest integer).
+
+ The QRectF class provides a collection of functions that return
+ the various rectangle coordinates, and enable manipulation of
+ these. QRectF also provide functions to move the rectangle
+ relative to the various coordinates. In addition there is a
+ moveTo() function that moves the rectangle, leaving its top left
+ corner at the given coordinates. Alternatively, the translate()
+ function moves the rectangle the given offset relative to the
+ current position, and the translated() function returns a
+ translated copy of this rectangle.
+
+ The size() function returns the rectange's dimensions as a
+ QSize. The dimensions can also be retrieved separately using the
+ width() and height() functions. To manipulate the dimensions use
+ the setSize(), setWidth() or setHeight() functions. Alternatively,
+ the size can be changed by applying either of the functions
+ setting the rectangle coordinates, for example, setBottom() or
+ setRight().
+
+ The contains() function tells whether a given point is inside the
+ rectangle or not, and the intersects() function returns true if
+ this rectangle intersects with a given rectangle (otherwise
+ false). The QRectF class also provides the intersected() function
+ which returns the intersection rectangle, and the united() function
+ which returns the rectangle that encloses the given rectangle and
+ this:
+
+ \table
+ \row
+ \o \inlineimage qrect-intersect.png
+ \o \inlineimage qrect-unite.png
+ \row
+ \o intersected()
+ \o united()
+ \endtable
+
+ The isEmpty() function returns true if the rectangle's width or
+ height is less than, or equal to, 0. Note that an empty rectangle
+ is not valid: The isValid() function returns true if both width
+ and height is larger than 0. A null rectangle (isNull() == true)
+ on the other hand, has both width and height set to 0.
+
+ Note that due to the way QRect and QRectF are defined, an
+ empty QRectF is defined in essentially the same way as QRect.
+
+ Finally, QRectF objects can be streamed as well as compared.
+
+ \tableofcontents
+
+ \section1 Rendering
+
+ When using an \l {QPainter::Antialiasing}{anti-aliased} painter,
+ the boundary line of a QRectF will be rendered symmetrically on both
+ sides of the mathematical rectangle's boundary line. But when
+ using an aliased painter (the default) other rules apply.
+
+ Then, when rendering with a one pixel wide pen the QRectF's boundary
+ line will be rendered to the right and below the mathematical
+ rectangle's boundary line.
+
+ When rendering with a two pixels wide pen the boundary line will
+ be split in the middle by the mathematical rectangle. This will be
+ the case whenever the pen is set to an even number of pixels,
+ while rendering with a pen with an odd number of pixels, the spare
+ pixel will be rendered to the right and below the mathematical
+ rectangle as in the one pixel case.
+
+ \table
+ \row
+ \o \inlineimage qrect-diagram-zero.png
+ \o \inlineimage qrectf-diagram-one.png
+ \row
+ \o Logical representation
+ \o One pixel wide pen
+ \row
+ \o \inlineimage qrectf-diagram-two.png
+ \o \inlineimage qrectf-diagram-three.png
+ \row
+ \o Two pixel wide pen
+ \o Three pixel wide pen
+ \endtable
+
+ \section1 Coordinates
+
+ The QRectF class provides a collection of functions that return
+ the various rectangle coordinates, and enable manipulation of
+ these. QRectF also provide functions to move the rectangle
+ relative to the various coordinates.
+
+ For example: the bottom(), setBottom() and moveBottom() functions:
+ bottom() returns the y-coordinate of the rectangle's bottom edge,
+ setBottom() sets the bottom edge of the rectangle to the given y
+ coordinate (it may change the height, but will never change the
+ rectangle's top edge) and moveBottom() moves the entire rectangle
+ vertically, leaving the rectangle's bottom edge at the given y
+ coordinate and its size unchanged.
+
+ \image qrectf-coordinates.png
+
+ It is also possible to add offsets to this rectangle's coordinates
+ using the adjust() function, as well as retrieve a new rectangle
+ based on adjustments of the original one using the adjusted()
+ function. If either of the width and height is negative, use the
+ normalized() function to retrieve a rectangle where the corners
+ are swapped.
+
+ In addition, QRectF provides the getCoords() function which extracts
+ the position of the rectangle's top-left and bottom-right corner,
+ and the getRect() function which extracts the rectangle's top-left
+ corner, width and height. Use the setCoords() and setRect()
+ function to manipulate the rectangle's coordinates and dimensions
+ in one go.
+
+ \sa QRect, QRegion
+*/
+
+/*****************************************************************************
+ QRectF member functions
+ *****************************************************************************/
+
+/*!
+ \fn QRectF::QRectF()
+
+ Constructs a null rectangle.
+
+ \sa isNull()
+*/
+
+/*!
+ \fn QRectF::QRectF(const QPointF &topLeft, const QSizeF &size)
+
+ Constructs a rectangle with the given \a topLeft corner and the given \a size.
+
+ \sa setTopLeft(), setSize()
+*/
+
+/*!
+ \fn QRectF::QRectF(const QPointF &topLeft, const QPointF &bottomRight)
+ \since 4.3
+
+ Constructs a rectangle with the given \a topLeft and \a bottomRight corners.
+
+ \sa setTopLeft(), setBottomRight()
+*/
+
+/*!
+ \fn QRectF::QRectF(qreal x, qreal y, qreal width, qreal height)
+
+ Constructs a rectangle with (\a x, \a y) as its top-left corner
+ and the given \a width and \a height.
+
+ \sa setRect()
+*/
+
+/*!
+ \fn QRectF::QRectF(const QRect &rectangle)
+
+ Constructs a QRectF rectangle from the given QRect \a rectangle.
+
+ \sa toRect()
+*/
+
+/*!
+ \fn bool QRectF::isNull() const
+
+ Returns true if the rectangle is a null rectangle, otherwise returns false.
+
+ A null rectangle has both the width and the height set to 0. A
+ null rectangle is also empty, and hence not valid.
+
+ \sa isEmpty(), isValid()
+*/
+
+/*!
+ \fn bool QRectF::isEmpty() const
+
+ Returns true if the rectangle is empty, otherwise returns false.
+
+ An empty rectangle has width() <= 0 or height() <= 0. An empty
+ rectangle is not valid (i.e., isEmpty() == !isValid()).
+
+ Use the normalized() function to retrieve a rectangle where the
+ corners are swapped.
+
+ \sa isNull(), isValid(), normalized()
+*/
+
+/*!
+ \fn bool QRectF::isValid() const
+
+ Returns true if the rectangle is valid, otherwise returns false.
+
+ A valid rectangle has a width() > 0 and height() > 0. Note that
+ non-trivial operations like intersections are not defined for
+ invalid rectangles. A valid rectangle is not empty (i.e., isValid()
+ == !isEmpty()).
+
+ \sa isNull(), isEmpty(), normalized()
+*/
+
+
+/*!
+ Returns a normalized rectangle; i.e., a rectangle that has a
+ non-negative width and height.
+
+ If width() < 0 the function swaps the left and right corners, and
+ it swaps the top and bottom corners if height() < 0.
+
+ \sa isValid(), isEmpty()
+*/
+
+QRectF QRectF::normalized() const
+{
+ QRectF r = *this;
+ if (r.w < 0) {
+ r.xp += r.w;
+ r.w = -r.w;
+ }
+ if (r.h < 0) {
+ r.yp += r.h;
+ r.h = -r.h;
+ }
+ return r;
+}
+
+/*!
+ \fn qreal QRectF::x() const
+
+ Returns the x-coordinate of the rectangle's left edge. Equivalent
+ to left().
+
+
+ \sa setX(), y(), topLeft()
+*/
+
+/*!
+ \fn qreal QRectF::y() const
+
+ Returns the y-coordinate of the rectangle's top edge. Equivalent
+ to top().
+
+ \sa setY(), x(), topLeft()
+*/
+
+
+/*!
+ \fn void QRectF::setLeft(qreal x)
+
+ Sets the left edge of the rectangle to the given \a x
+ coordinate. May change the width, but will never change the right
+ edge of the rectangle.
+
+ Equivalent to setX().
+
+ \sa left(), moveLeft()
+*/
+
+/*!
+ \fn void QRectF::setTop(qreal y)
+
+ Sets the top edge of the rectangle to the given \a y coordinate. May
+ change the height, but will never change the bottom edge of the
+ rectangle.
+
+ Equivalent to setY().
+
+ \sa top(), moveTop()
+*/
+
+/*!
+ \fn void QRectF::setRight(qreal x)
+
+ Sets the right edge of the rectangle to the given \a x
+ coordinate. May change the width, but will never change the left
+ edge of the rectangle.
+
+ \sa right(), moveRight()
+*/
+
+/*!
+ \fn void QRectF::setBottom(qreal y)
+
+ Sets the bottom edge of the rectangle to the given \a y
+ coordinate. May change the height, but will never change the top
+ edge of the rectangle.
+
+ \sa bottom(), moveBottom()
+*/
+
+/*!
+ \fn void QRectF::setX(qreal x)
+
+ Sets the left edge of the rectangle to the given \a x
+ coordinate. May change the width, but will never change the right
+ edge of the rectangle.
+
+ Equivalent to setLeft().
+
+ \sa x(), setY(), setTopLeft()
+*/
+
+/*!
+ \fn void QRectF::setY(qreal y)
+
+ Sets the top edge of the rectangle to the given \a y
+ coordinate. May change the height, but will never change the
+ bottom edge of the rectangle.
+
+ Equivalent to setTop().
+
+ \sa y(), setX(), setTopLeft()
+*/
+
+/*!
+ \fn void QRectF::setTopLeft(const QPointF &position)
+
+ Set the top-left corner of the rectangle to the given \a
+ position. May change the size, but will never change the
+ bottom-right corner of the rectangle.
+
+ \sa topLeft(), moveTopLeft()
+*/
+
+/*!
+ \fn void QRectF::setBottomRight(const QPointF &position)
+
+ Set the bottom-right corner of the rectangle to the given \a
+ position. May change the size, but will never change the
+ top-left corner of the rectangle.
+
+ \sa bottomRight(), moveBottomRight()
+*/
+
+/*!
+ \fn void QRectF::setTopRight(const QPointF &position)
+
+ Set the top-right corner of the rectangle to the given \a
+ position. May change the size, but will never change the
+ bottom-left corner of the rectangle.
+
+ \sa topRight(), moveTopRight()
+*/
+
+/*!
+ \fn void QRectF::setBottomLeft(const QPointF &position)
+
+ Set the bottom-left corner of the rectangle to the given \a
+ position. May change the size, but will never change the
+ top-right corner of the rectangle.
+
+ \sa bottomLeft(), moveBottomLeft()
+*/
+
+/*!
+ \fn QPointF QRectF::center() const
+
+ Returns the center point of the rectangle.
+
+ \sa moveCenter()
+*/
+
+
+/*!
+ \fn void QRectF::getRect(qreal *x, qreal *y, qreal *width, qreal *height) const
+
+ Extracts the position of the rectangle's top-left corner to *\a x and
+ *\a y, and its dimensions to *\a width and *\a height.
+
+ \sa setRect(), getCoords()
+*/
+
+
+/*!
+ \fn void QRectF::getCoords(qreal *x1, qreal *y1, qreal *x2, qreal *y2) const
+
+ Extracts the position of the rectangle's top-left corner to *\a x1
+ and *\a y1, and the position of the bottom-right corner to *\a x2 and
+ *\a y2.
+
+ \sa setCoords(), getRect()
+*/
+
+/*!
+ \fn void QRectF::moveLeft(qreal x)
+
+ Moves the rectangle horizontally, leaving the rectangle's left
+ edge at the given \a x coordinate. The rectangle's size is
+ unchanged.
+
+ \sa left(), setLeft(), moveRight()
+*/
+
+/*!
+ \fn void QRectF::moveTop(qreal y)
+
+ Moves the rectangle vertically, leaving the rectangle's top line
+ at the given \a y coordinate. The rectangle's size is unchanged.
+
+ \sa top(), setTop(), moveBottom()
+*/
+
+
+/*!
+ \fn void QRectF::moveRight(qreal x)
+
+ Moves the rectangle horizontally, leaving the rectangle's right
+ edge at the given \a x coordinate. The rectangle's size is
+ unchanged.
+
+ \sa right(), setRight(), moveLeft()
+*/
+
+
+/*!
+ \fn void QRectF::moveBottom(qreal y)
+
+ Moves the rectangle vertically, leaving the rectangle's bottom
+ edge at the given \a y coordinate. The rectangle's size is
+ unchanged.
+
+ \sa bottom(), setBottom(), moveTop()
+*/
+
+
+/*!
+ \fn void QRectF::moveTopLeft(const QPointF &position)
+
+ Moves the rectangle, leaving the top-left corner at the given \a
+ position. The rectangle's size is unchanged.
+
+ \sa setTopLeft(), moveTop(), moveLeft()
+*/
+
+
+/*!
+ \fn void QRectF::moveBottomRight(const QPointF &position)
+
+ Moves the rectangle, leaving the bottom-right corner at the given
+ \a position. The rectangle's size is unchanged.
+
+ \sa setBottomRight(), moveBottom(), moveRight()
+*/
+
+
+/*!
+ \fn void QRectF::moveTopRight(const QPointF &position)
+
+ Moves the rectangle, leaving the top-right corner at the given
+ \a position. The rectangle's size is unchanged.
+
+ \sa setTopRight(), moveTop(), moveRight()
+*/
+
+
+/*!
+ \fn void QRectF::moveBottomLeft(const QPointF &position)
+
+ Moves the rectangle, leaving the bottom-left corner at the given
+ \a position. The rectangle's size is unchanged.
+
+ \sa setBottomLeft(), moveBottom(), moveLeft()
+*/
+
+
+/*!
+ \fn void QRectF::moveTo(qreal x, qreal y)
+
+ Moves the rectangle, leaving the top-left corner at the given
+ position (\a x, \a y). The rectangle's size is unchanged.
+
+ \sa translate(), moveTopLeft()
+*/
+
+/*!
+ \fn void QRectF::moveTo(const QPointF &position)
+ \overload
+
+ Moves the rectangle, leaving the top-left corner at the given \a
+ position.
+*/
+
+/*!
+ \fn void QRectF::translate(qreal dx, qreal dy)
+
+ Moves the rectangle \a dx along the x-axis and \a dy along the y-axis,
+ relative to the current position. Positive values move the rectangle to the
+ right and downwards.
+
+ \sa moveTopLeft(), moveTo(), translated()
+*/
+
+
+/*!
+ \fn void QRectF::translate(const QPointF &offset)
+ \overload
+
+ Moves the rectangle \a{offset}.\l{QPointF::x()}{x()} along the x
+ axis and \a{offset}.\l{QPointF::y()}{y()} along the y axis,
+ relative to the current position.
+*/
+
+
+/*!
+ \fn QRectF QRectF::translated(qreal dx, qreal dy) const
+
+ Returns a copy of the rectangle that is translated \a dx along the
+ x axis and \a dy along the y axis, relative to the current
+ position. Positive values move the rectangle to the right and
+ down.
+
+ \sa translate()
+*/
+
+
+/*!
+ \fn QRectF QRectF::translated(const QPointF &offset) const
+ \overload
+
+ Returns a copy of the rectangle that is translated
+ \a{offset}.\l{QPointF::x()}{x()} along the x axis and
+ \a{offset}.\l{QPointF::y()}{y()} along the y axis, relative to the
+ current position.
+*/
+
+
+/*!
+ \fn void QRectF::setRect(qreal x, qreal y, qreal width, qreal height)
+
+ Sets the coordinates of the rectangle's top-left corner to (\a x,
+ \a y), and its size to the given \a width and \a height.
+
+ \sa getRect(), setCoords()
+*/
+
+
+/*!
+ \fn void QRectF::setCoords(qreal x1, qreal y1, qreal x2, qreal y2)
+
+ Sets the coordinates of the rectangle's top-left corner to (\a x1,
+ \a y1), and the coordinates of its bottom-right corner to (\a x2,
+ \a y2).
+
+ \sa getCoords() setRect()
+*/
+
+/*!
+ \fn QRectF QRectF::adjusted(qreal dx1, qreal dy1, qreal dx2, qreal dy2) const
+
+ Returns a new rectangle with \a dx1, \a dy1, \a dx2 and \a dy2
+ added respectively to the existing coordinates of this rectangle.
+
+ \sa adjust()
+*/
+
+/*! \fn void QRectF::adjust(qreal dx1, qreal dy1, qreal dx2, qreal dy2)
+
+ Adds \a dx1, \a dy1, \a dx2 and \a dy2 respectively to the
+ existing coordinates of the rectangle.
+
+ \sa adjusted(), setRect()
+*/
+/*!
+ \fn QSizeF QRectF::size() const
+
+ Returns the size of the rectangle.
+
+ \sa setSize(), width(), height()
+*/
+
+/*!
+ \fn qreal QRectF::width() const
+
+ Returns the width of the rectangle.
+
+ \sa setWidth(), height(), size()
+*/
+
+/*!
+ \fn qreal QRectF::height() const
+
+ Returns the height of the rectangle.
+
+ \sa setHeight(), width(), size()
+*/
+
+/*!
+ \fn void QRectF::setWidth(qreal width)
+
+ Sets the width of the rectangle to the given \a width. The right
+ edge is changed, but not the left one.
+
+ \sa width(), setSize()
+*/
+
+
+/*!
+ \fn void QRectF::setHeight(qreal height)
+
+ Sets the height of the rectangle to the given \a height. The bottom
+ edge is changed, but not the top one.
+
+ \sa height(), setSize()
+*/
+
+
+/*!
+ \fn void QRectF::setSize(const QSizeF &size)
+
+ Sets the size of the rectangle to the given \a size. The top-left
+ corner is not moved.
+
+ \sa size(), setWidth(), setHeight()
+*/
+
+
+/*!
+ \fn bool QRectF::contains(const QPointF &point) const
+
+ Returns true if the given \a point is inside or on the edge of the
+ rectangle; otherwise returns false.
+
+ \sa intersects()
+*/
+
+bool QRectF::contains(const QPointF &p) const
+{
+ qreal l = xp;
+ qreal r = xp;
+ if (w < 0)
+ l += w;
+ else
+ r += w;
+ if (l == r) // null rect
+ return false;
+
+ if (p.x() < l || p.x() > r)
+ return false;
+
+ qreal t = yp;
+ qreal b = yp;
+ if (h < 0)
+ t += h;
+ else
+ b += h;
+ if (t == b) // null rect
+ return false;
+
+ if (p.y() < t || p.y() > b)
+ return false;
+
+ return true;
+}
+
+
+/*!
+ \fn bool QRectF::contains(qreal x, qreal y) const
+ \overload
+
+ Returns true if the point (\a x, \a y) is inside or on the edge of
+ the rectangle; otherwise returns false.
+*/
+
+/*!
+ \fn bool QRectF::contains(const QRectF &rectangle) const
+ \overload
+
+ Returns true if the given \a rectangle is inside this rectangle;
+ otherwise returns false.
+*/
+
+bool QRectF::contains(const QRectF &r) const
+{
+ qreal l1 = xp;
+ qreal r1 = xp;
+ if (w < 0)
+ l1 += w;
+ else
+ r1 += w;
+ if (l1 == r1) // null rect
+ return false;
+
+ qreal l2 = r.xp;
+ qreal r2 = r.xp;
+ if (r.w < 0)
+ l2 += r.w;
+ else
+ r2 += r.w;
+ if (l2 == r2) // null rect
+ return false;
+
+ if (l2 < l1 || r2 > r1)
+ return false;
+
+ qreal t1 = yp;
+ qreal b1 = yp;
+ if (h < 0)
+ t1 += h;
+ else
+ b1 += h;
+ if (t1 == b1) // null rect
+ return false;
+
+ qreal t2 = r.yp;
+ qreal b2 = r.yp;
+ if (r.h < 0)
+ t2 += r.h;
+ else
+ b2 += r.h;
+ if (t2 == b2) // null rect
+ return false;
+
+ if (t2 < t1 || b2 > b1)
+ return false;
+
+ return true;
+}
+
+/*!
+ \fn qreal QRectF::left() const
+
+ Returns the x-coordinate of the rectangle's left edge. Equivalent
+ to x().
+
+ \sa setLeft(), topLeft(), bottomLeft()
+*/
+
+/*!
+ \fn qreal QRectF::top() const
+
+ Returns the y-coordinate of the rectangle's top edge. Equivalent
+ to y().
+
+ \sa setTop(), topLeft(), topRight()
+*/
+
+/*!
+ \fn qreal QRectF::right() const
+
+ Returns the x-coordinate of the rectangle's right edge.
+
+ \sa setRight(), topRight(), bottomRight()
+*/
+
+/*!
+ \fn qreal QRectF::bottom() const
+
+ Returns the y-coordinate of the rectangle's bottom edge.
+
+ \sa setBottom(), bottomLeft(), bottomRight()
+*/
+
+/*!
+ \fn QPointF QRectF::topLeft() const
+
+ Returns the position of the rectangle's top-left corner.
+
+ \sa setTopLeft(), top(), left()
+*/
+
+/*!
+ \fn QPointF QRectF::bottomRight() const
+
+ Returns the position of the rectangle's bottom-right corner.
+
+ \sa setBottomRight(), bottom(), right()
+*/
+
+/*!
+ \fn QPointF QRectF::topRight() const
+
+ Returns the position of the rectangle's top-right corner.
+
+ \sa setTopRight(), top(), right()
+*/
+
+/*!
+ \fn QPointF QRectF::bottomLeft() const
+
+ Returns the position of the rectangle's bottom-left corner.
+
+ \sa setBottomLeft(), bottom(), left()
+*/
+
+/*!
+ \fn QRectF& QRectF::operator|=(const QRectF &rectangle)
+
+ Unites this rectangle with the given \a rectangle.
+
+ \sa united(), operator|()
+*/
+
+/*!
+ \fn QRectF& QRectF::operator&=(const QRectF &rectangle)
+
+ Intersects this rectangle with the given \a rectangle.
+
+ \sa intersected(), operator|=()
+*/
+
+
+/*!
+ \fn QRectF QRectF::operator|(const QRectF &rectangle) const
+
+ Returns the bounding rectangle of this rectangle and the given \a rectangle.
+
+ \sa united(), operator|=()
+*/
+
+QRectF QRectF::operator|(const QRectF &r) const
+{
+ if (isNull())
+ return r;
+ if (r.isNull())
+ return *this;
+
+ qreal left = xp;
+ qreal right = xp;
+ if (w < 0)
+ left += w;
+ else
+ right += w;
+
+ if (r.w < 0) {
+ left = qMin(left, r.xp + r.w);
+ right = qMax(right, r.xp);
+ } else {
+ left = qMin(left, r.xp);
+ right = qMax(right, r.xp + r.w);
+ }
+
+ qreal top = yp;
+ qreal bottom = yp;
+ if (h < 0)
+ top += h;
+ else
+ bottom += h;
+
+ if (r.h < 0) {
+ top = qMin(top, r.yp + r.h);
+ bottom = qMax(bottom, r.yp);
+ } else {
+ top = qMin(top, r.yp);
+ bottom = qMax(bottom, r.yp + r.h);
+ }
+
+ return QRectF(left, top, right - left, bottom - top);
+}
+
+/*!
+ \fn QRectF QRectF::unite(const QRectF &rectangle) const
+ \obsolete
+
+ Use united(\a rectangle) instead.
+*/
+
+/*!
+ \fn QRectF QRectF::united(const QRectF &rectangle) const
+ \since 4.2
+
+ Returns the bounding rectangle of this rectangle and the given \a
+ rectangle.
+
+ \image qrect-unite.png
+
+ \sa intersected()
+*/
+
+
+/*!
+ \fn QRectF QRectF::operator &(const QRectF &rectangle) const
+
+ Returns the intersection of this rectangle and the given \a
+ rectangle. Returns an empty rectangle if there is no intersection.
+
+ \sa operator&=(), intersected()
+*/
+
+QRectF QRectF::operator&(const QRectF &r) const
+{
+ qreal l1 = xp;
+ qreal r1 = xp;
+ if (w < 0)
+ l1 += w;
+ else
+ r1 += w;
+ if (l1 == r1) // null rect
+ return QRectF();
+
+ qreal l2 = r.xp;
+ qreal r2 = r.xp;
+ if (r.w < 0)
+ l2 += r.w;
+ else
+ r2 += r.w;
+ if (l2 == r2) // null rect
+ return QRectF();
+
+ if (l1 >= r2 || l2 >= r1)
+ return QRectF();
+
+ qreal t1 = yp;
+ qreal b1 = yp;
+ if (h < 0)
+ t1 += h;
+ else
+ b1 += h;
+ if (t1 == b1) // null rect
+ return QRectF();
+
+ qreal t2 = r.yp;
+ qreal b2 = r.yp;
+ if (r.h < 0)
+ t2 += r.h;
+ else
+ b2 += r.h;
+ if (t2 == b2) // null rect
+ return QRectF();
+
+ if (t1 >= b2 || t2 >= b1)
+ return QRectF();
+
+ QRectF tmp;
+ tmp.xp = qMax(l1, l2);
+ tmp.yp = qMax(t1, t2);
+ tmp.w = qMin(r1, r2) - tmp.xp;
+ tmp.h = qMin(b1, b2) - tmp.yp;
+ return tmp;
+}
+
+/*!
+ \fn QRectF QRectF::intersect(const QRectF &rectangle) const
+ \obsolete
+
+ Use intersected(\a rectangle) instead.
+*/
+
+/*!
+ \fn QRectF QRectF::intersected(const QRectF &rectangle) const
+ \since 4.2
+
+ Returns the intersection of this rectangle and the given \a
+ rectangle. Note that \c {r.intersected(s)} is equivalent to \c
+ {r & s}.
+
+ \image qrect-intersect.png
+
+ \sa intersects(), united(), operator&=()
+*/
+
+/*!
+ \fn bool QRectF::intersects(const QRectF &rectangle) const
+
+ Returns true if this rectangle intersects with the given \a
+ rectangle (i.e. there is a non-empty area of overlap between
+ them), otherwise returns false.
+
+ The intersection rectangle can be retrieved using the intersected()
+ function.
+
+ \sa contains()
+*/
+
+bool QRectF::intersects(const QRectF &r) const
+{
+ qreal l1 = xp;
+ qreal r1 = xp;
+ if (w < 0)
+ l1 += w;
+ else
+ r1 += w;
+ if (l1 == r1) // null rect
+ return false;
+
+ qreal l2 = r.xp;
+ qreal r2 = r.xp;
+ if (r.w < 0)
+ l2 += r.w;
+ else
+ r2 += r.w;
+ if (l2 == r2) // null rect
+ return false;
+
+ if (l1 >= r2 || l2 >= r1)
+ return false;
+
+ qreal t1 = yp;
+ qreal b1 = yp;
+ if (h < 0)
+ t1 += h;
+ else
+ b1 += h;
+ if (t1 == b1) // null rect
+ return false;
+
+ qreal t2 = r.yp;
+ qreal b2 = r.yp;
+ if (r.h < 0)
+ t2 += r.h;
+ else
+ b2 += r.h;
+ if (t2 == b2) // null rect
+ return false;
+
+ if (t1 >= b2 || t2 >= b1)
+ return false;
+
+ return true;
+}
+
+/*!
+ \fn QRect QRectF::toRect() const
+
+ Returns a QRect based on the values of this rectangle. Note that the
+ coordinates in the returned rectangle are rounded to the nearest integer.
+
+ \sa QRectF(), toAlignedRect()
+*/
+
+/*!
+ \fn QRect QRectF::toAlignedRect() const
+ \since 4.3
+
+ Returns a QRect based on the values of this rectangle that is the
+ smallest possible integer rectangle that completely contains this
+ rectangle.
+
+ \sa toRect()
+*/
+
+QRect QRectF::toAlignedRect() const
+{
+ int xmin = int(qFloor(xp));
+ int xmax = int(qCeil(xp + w));
+ int ymin = int(qFloor(yp));
+ int ymax = int(qCeil(yp + h));
+ return QRect(xmin, ymin, xmax - xmin, ymax - ymin);
+}
+
+/*!
+ \fn void QRectF::moveCenter(const QPointF &position)
+
+ Moves the rectangle, leaving the center point at the given \a
+ position. The rectangle's size is unchanged.
+
+ \sa center()
+*/
+
+/*!
+ \fn bool operator==(const QRectF &r1, const QRectF &r2)
+ \relates QRectF
+
+ Returns true if the rectangles \a r1 and \a r2 are equal,
+ otherwise returns false.
+*/
+
+
+/*!
+ \fn bool operator!=(const QRectF &r1, const QRectF &r2)
+ \relates QRectF
+
+ Returns true if the rectangles \a r1 and \a r2 are different, otherwise
+ returns false.
+*/
+
+/*****************************************************************************
+ QRectF stream functions
+ *****************************************************************************/
+#ifndef QT_NO_DATASTREAM
+/*!
+ \fn QDataStream &operator<<(QDataStream &stream, const QRectF &rectangle)
+
+ \relates QRectF
+
+ Writes the \a rectangle to the \a stream, and returns a reference to the
+ stream.
+
+ \sa {Serializing Qt Data Types}
+*/
+
+QDataStream &operator<<(QDataStream &s, const QRectF &r)
+{
+ s << double(r.x()) << double(r.y()) << double(r.width()) << double(r.height());
+ return s;
+}
+
+/*!
+ \fn QDataStream &operator>>(QDataStream &stream, QRectF &rectangle)
+
+ \relates QRectF
+
+ Reads a \a rectangle from the \a stream, and returns a reference to the
+ stream.
+
+ \sa {Serializing Qt Data Types}
+*/
+
+QDataStream &operator>>(QDataStream &s, QRectF &r)
+{
+ double x, y, w, h;
+ s >> x;
+ s >> y;
+ s >> w;
+ s >> h;
+ r.setRect(qreal(x), qreal(y), qreal(w), qreal(h));
+ return s;
+}
+
+#endif // QT_NO_DATASTREAM
+
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug dbg, const QRectF &r) {
+ dbg.nospace() << "QRectF(" << r.x() << ',' << r.y() << ' '
+ << r.width() << 'x' << r.height() << ')';
+ return dbg.space();
+}
+#endif
+
+QT_END_NAMESPACE