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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtimeline.h"
+
+#include <private/qobject_p.h>
+#include <QtCore/qcoreevent.h>
+#include <QtCore/qmath.h>
+#include <QtCore/qelapsedtimer.h>
+
+QT_BEGIN_NAMESPACE
+
+class QTimeLinePrivate : public QObjectPrivate
+{
+ Q_DECLARE_PUBLIC(QTimeLine)
+public:
+ inline QTimeLinePrivate()
+ : startTime(0), duration(1000), startFrame(0), endFrame(0),
+ updateInterval(1000 / 25),
+ totalLoopCount(1), currentLoopCount(0), currentTime(0), timerId(0),
+ direction(QTimeLine::Forward), easingCurve(QEasingCurve::InOutSine),
+ state(QTimeLine::NotRunning)
+ { }
+
+ int startTime;
+ int duration;
+ int startFrame;
+ int endFrame;
+ int updateInterval;
+ int totalLoopCount;
+ int currentLoopCount;
+
+ int currentTime;
+ int timerId;
+ QElapsedTimer timer;
+
+ QTimeLine::Direction direction;
+ QEasingCurve easingCurve;
+ QTimeLine::State state;
+ inline void setState(QTimeLine::State newState)
+ {
+ Q_Q(QTimeLine);
+ if (newState != state)
+ emit q->stateChanged(state = newState);
+ }
+
+ void setCurrentTime(int msecs);
+};
+
+/*!
+ \internal
+*/
+void QTimeLinePrivate::setCurrentTime(int msecs)
+{
+ Q_Q(QTimeLine);
+
+ qreal lastValue = q->currentValue();
+ int lastFrame = q->currentFrame();
+
+ // Determine if we are looping.
+ int elapsed = (direction == QTimeLine::Backward) ? (-msecs + duration) : msecs;
+ int loopCount = elapsed / duration;
+
+ bool looping = (loopCount != currentLoopCount);
+#ifdef QTIMELINE_DEBUG
+ qDebug() << "QTimeLinePrivate::setCurrentTime:" << msecs << duration << "with loopCount" << loopCount
+ << "currentLoopCount" << currentLoopCount
+ << "looping" << looping;
+#endif
+ if (looping)
+ currentLoopCount = loopCount;
+
+ // Normalize msecs to be between 0 and duration, inclusive.
+ currentTime = elapsed % duration;
+ if (direction == QTimeLine::Backward)
+ currentTime = duration - currentTime;
+
+ // Check if we have reached the end of loopcount.
+ bool finished = false;
+ if (totalLoopCount && currentLoopCount >= totalLoopCount) {
+ finished = true;
+ currentTime = (direction == QTimeLine::Backward) ? 0 : duration;
+ currentLoopCount = totalLoopCount - 1;
+ }
+
+ int currentFrame = q->frameForTime(currentTime);
+#ifdef QTIMELINE_DEBUG
+ qDebug() << "QTimeLinePrivate::setCurrentTime: frameForTime" << currentTime << currentFrame;
+#endif
+ if (!qFuzzyCompare(lastValue, q->currentValue()))
+ emit q->valueChanged(q->currentValue());
+ if (lastFrame != currentFrame) {
+ const int transitionframe = (direction == QTimeLine::Forward ? endFrame : startFrame);
+ if (looping && !finished && transitionframe != currentFrame) {
+#ifdef QTIMELINE_DEBUG
+ qDebug() << "QTimeLinePrivate::setCurrentTime: transitionframe";
+#endif
+ emit q->frameChanged(transitionframe);
+ }
+#ifdef QTIMELINE_DEBUG
+ else {
+ QByteArray reason;
+ if (!looping)
+ reason += " not looping";
+ if (finished) {
+ if (!reason.isEmpty())
+ reason += " and";
+ reason += " finished";
+ }
+ if (transitionframe == currentFrame) {
+ if (!reason.isEmpty())
+ reason += " and";
+ reason += " transitionframe is equal to currentFrame: " + QByteArray::number(currentFrame);
+ }
+ qDebug("QTimeLinePrivate::setCurrentTime: not transitionframe because %s", reason.constData());
+ }
+#endif
+ emit q->frameChanged(currentFrame);
+ }
+ if (finished && state == QTimeLine::Running) {
+ q->stop();
+ emit q->finished();
+ }
+}
+
+/*!
+ \class QTimeLine
+ \brief The QTimeLine class provides a timeline for controlling animations.
+ \since 4.2
+ \ingroup animation
+
+ It's most commonly used to animate a GUI control by calling a slot
+ periodically. You can construct a timeline by passing its duration in
+ milliseconds to QTimeLine's constructor. The timeline's duration describes
+ for how long the animation will run. Then you set a suitable frame range
+ by calling setFrameRange(). Finally connect the frameChanged() signal to a
+ suitable slot in the widget you wish to animate (e.g., setValue() in
+ QProgressBar). When you proceed to calling start(), QTimeLine will enter
+ Running state, and start emitting frameChanged() at regular intervals,
+ causing your widget's connected property's value to grow from the lower
+ end to the upper and of your frame range, at a steady rate. You can
+ specify the update interval by calling setUpdateInterval(). When done,
+ QTimeLine enters NotRunning state, and emits finished().
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_corelib_tools_qtimeline.cpp 0
+
+ You can also use QTimeLine with the
+ \l{Graphics View}{Graphics View framework} for
+ animations. The QGraphicsItemAnimation class implements animation
+ of \l{QGraphicsItem}{QGraphicsItems} with a timeline.
+
+ By default the timeline runs once, from the beginning and towards the end,
+ upon which you must call start() again to restart from the beginning. To
+ make the timeline loop, you can call setLoopCount(), passing the number of
+ times the timeline should run before finishing. The direction can also be
+ changed, causing the timeline to run backward, by calling
+ setDirection(). You can also pause and unpause the timeline while it's
+ running by calling setPaused(). For interactive control, the
+ setCurrentTime() function is provided, which sets the time position of the
+ time line directly. Although most useful in NotRunning state, (e.g.,
+ connected to a valueChanged() signal in a QSlider,) this function can be
+ called at any time.
+
+ The frame interface is useful for standard widgets, but QTimeLine can be
+ used to control any type of animation. The heart of QTimeLine lies in the
+ valueForTime() function, which generates a \e value between 0 and 1 for a
+ given time. This value is typically used to describe the steps of an
+ animation, where 0 is the first step of an animation, and 1 is the last
+ step. When running, QTimeLine generates values between 0 and 1 by calling
+ valueForTime() and emitting valueChanged(). By default, valueForTime()
+ applies an interpolation algorithm to generate these value. You can choose
+ from a set of predefined timeline algorithms by calling
+ setCurveShape().
+
+ Note that by default, QTimeLine uses the EaseInOut curve shape,
+ which provides a value that grows slowly, then grows steadily, and
+ finally grows slowly. For a custom timeline, you can reimplement
+ valueForTime(), in which case QTimeLine's curveShape property is ignored.
+
+ \sa QProgressBar, QProgressDialog, QGraphicsItemAnimation
+*/
+
+/*!
+ \enum QTimeLine::State
+
+ This enum describes the state of the timeline.
+
+ \value NotRunning The timeline is not running. This is the initial state
+ of QTimeLine, and the state QTimeLine reenters when finished. The current
+ time, frame and value remain unchanged until either setCurrentTime() is
+ called, or the timeline is started by calling start().
+
+ \value Paused The timeline is paused (i.e., temporarily
+ suspended). Calling setPaused(false) will resume timeline activity.
+
+ \value Running The timeline is running. While control is in the event
+ loop, QTimeLine will update its current time at regular intervals,
+ emitting valueChanged() and frameChanged() when appropriate.
+
+ \sa state(), stateChanged()
+*/
+
+/*!
+ \enum QTimeLine::Direction
+
+ This enum describes the direction of the timeline when in \l Running state.
+
+ \value Forward The current time of the timeline increases with time (i.e.,
+ moves from 0 and towards the end / duration).
+
+ \value Backward The current time of the timeline decreases with time (i.e.,
+ moves from the end / duration and towards 0).
+
+ \sa setDirection()
+*/
+
+/*!
+ \enum QTimeLine::CurveShape
+
+ This enum describes the default shape of QTimeLine's value curve. The
+ default, shape is EaseInOutCurve. The curve defines the relation
+ between the value and the timeline.
+
+ \value EaseInCurve The value starts growing slowly, then increases in speed.
+ \value EaseOutCurve The value starts growing steadily, then ends slowly.
+ \value EaseInOutCurve The value starts growing slowly, then runs steadily, then grows slowly again.
+ \value LinearCurve The value grows linearly (e.g., if the duration is 1000 ms,
+ the value at time 500 ms is 0.5).
+ \value SineCurve The value grows sinusoidally.
+ \value CosineCurve The value grows cosinusoidally.
+
+ \sa setCurveShape()
+*/
+
+/*!
+ \fn QTimeLine::valueChanged(qreal value)
+
+ QTimeLine emits this signal at regular intervals when in \l Running state,
+ but only if the current value changes. \a value is the current value. \a value is
+ a number between 0.0 and 1.0
+
+ \sa QTimeLine::setDuration(), QTimeLine::valueForTime(), QTimeLine::updateInterval
+*/
+
+/*!
+ \fn QTimeLine::frameChanged(int frame)
+
+ QTimeLine emits this signal at regular intervals when in \l Running state,
+ but only if the current frame changes. \a frame is the current frame number.
+
+ \sa QTimeLine::setFrameRange(), QTimeLine::updateInterval
+*/
+
+/*!
+ \fn QTimeLine::stateChanged(QTimeLine::State newState)
+
+ This signal is emitted whenever QTimeLine's state changes. The new state
+ is \a newState.
+*/
+
+/*!
+ \fn QTimeLine::finished()
+
+ This signal is emitted when QTimeLine finishes (i.e., reaches the end of
+ its time line), and does not loop.
+*/
+
+/*!
+ Constructs a timeline with a duration of \a duration milliseconds. \a
+ parent is passed to QObject's constructor. The default duration is 1000
+ milliseconds.
+ */
+QTimeLine::QTimeLine(int duration, QObject *parent)
+ : QObject(*new QTimeLinePrivate, parent)
+{
+ setDuration(duration);
+}
+
+/*!
+ Destroys the timeline.
+ */
+QTimeLine::~QTimeLine()
+{
+ Q_D(QTimeLine);
+
+ if (d->state == Running)
+ stop();
+}
+
+/*!
+ Returns the state of the timeline.
+
+ \sa start(), setPaused(), stop()
+*/
+QTimeLine::State QTimeLine::state() const
+{
+ Q_D(const QTimeLine);
+ return d->state;
+}
+
+/*!
+ \property QTimeLine::loopCount
+ \brief the number of times the timeline should loop before it's finished.
+
+ A loop count of of 0 means that the timeline will loop forever.
+
+ By default, this property contains a value of 1.
+*/
+int QTimeLine::loopCount() const
+{
+ Q_D(const QTimeLine);
+ return d->totalLoopCount;
+}
+void QTimeLine::setLoopCount(int count)
+{
+ Q_D(QTimeLine);
+ d->totalLoopCount = count;
+}
+
+/*!
+ \property QTimeLine::direction
+ \brief the direction of the timeline when QTimeLine is in \l Running
+ state.
+
+ This direction indicates whether the time moves from 0 towards the
+ timeline duration, or from the value of the duration and towards 0 after
+ start() has been called.
+
+ By default, this property is set to \l Forward.
+*/
+QTimeLine::Direction QTimeLine::direction() const
+{
+ Q_D(const QTimeLine);
+ return d->direction;
+}
+void QTimeLine::setDirection(Direction direction)
+{
+ Q_D(QTimeLine);
+ d->direction = direction;
+ d->startTime = d->currentTime;
+ d->timer.start();
+}
+
+/*!
+ \property QTimeLine::duration
+ \brief the total duration of the timeline in milliseconds.
+
+ By default, this value is 1000 (i.e., 1 second), but you can change this
+ by either passing a duration to QTimeLine's constructor, or by calling
+ setDuration(). The duration must be larger than 0.
+
+ \note Changing the duration does not cause the current time to be reset
+ to zero or the new duration. You also need to call setCurrentTime() with
+ the desired value.
+*/
+int QTimeLine::duration() const
+{
+ Q_D(const QTimeLine);
+ return d->duration;
+}
+void QTimeLine::setDuration(int duration)
+{
+ Q_D(QTimeLine);
+ if (duration <= 0) {
+ qWarning("QTimeLine::setDuration: cannot set duration <= 0");
+ return;
+ }
+ d->duration = duration;
+}
+
+/*!
+ Returns the start frame, which is the frame corresponding to the start of
+ the timeline (i.e., the frame for which the current value is 0).
+
+ \sa setStartFrame(), setFrameRange()
+*/
+int QTimeLine::startFrame() const
+{
+ Q_D(const QTimeLine);
+ return d->startFrame;
+}
+
+/*!
+ Sets the start frame, which is the frame corresponding to the start of the
+ timeline (i.e., the frame for which the current value is 0), to \a frame.
+
+ \sa startFrame(), endFrame(), setFrameRange()
+*/
+void QTimeLine::setStartFrame(int frame)
+{
+ Q_D(QTimeLine);
+ d->startFrame = frame;
+}
+
+/*!
+ Returns the end frame, which is the frame corresponding to the end of the
+ timeline (i.e., the frame for which the current value is 1).
+
+ \sa setEndFrame(), setFrameRange()
+*/
+int QTimeLine::endFrame() const
+{
+ Q_D(const QTimeLine);
+ return d->endFrame;
+}
+
+/*!
+ Sets the end frame, which is the frame corresponding to the end of the
+ timeline (i.e., the frame for which the current value is 1), to \a frame.
+
+ \sa endFrame(), startFrame(), setFrameRange()
+*/
+void QTimeLine::setEndFrame(int frame)
+{
+ Q_D(QTimeLine);
+ d->endFrame = frame;
+}
+
+/*!
+ Sets the timeline's frame counter to start at \a startFrame, and end and
+ \a endFrame. For each time value, QTimeLine will find the corresponding
+ frame when you call currentFrame() or frameForTime() by interpolating,
+ using the return value of valueForTime().
+
+ When in Running state, QTimeLine also emits the frameChanged() signal when
+ the frame changes.
+
+ \sa startFrame(), endFrame(), start(), currentFrame()
+*/
+void QTimeLine::setFrameRange(int startFrame, int endFrame)
+{
+ Q_D(QTimeLine);
+ d->startFrame = startFrame;
+ d->endFrame = endFrame;
+}
+
+/*!
+ \property QTimeLine::updateInterval
+ \brief the time in milliseconds between each time QTimeLine updates its
+ current time.
+
+ When updating the current time, QTimeLine will emit valueChanged() if the
+ current value changed, and frameChanged() if the frame changed.
+
+ By default, the interval is 40 ms, which corresponds to a rate of 25
+ updates per second.
+*/
+int QTimeLine::updateInterval() const
+{
+ Q_D(const QTimeLine);
+ return d->updateInterval;
+}
+void QTimeLine::setUpdateInterval(int interval)
+{
+ Q_D(QTimeLine);
+ d->updateInterval = interval;
+}
+
+/*!
+ \property QTimeLine::curveShape
+ \brief the shape of the timeline curve.
+
+ The curve shape describes the relation between the time and value for the
+ base implementation of valueForTime().
+
+ If you have reimplemented valueForTime(), this value is ignored.
+
+ By default, this property is set to \l EaseInOutCurve.
+
+ \sa valueForTime()
+*/
+QTimeLine::CurveShape QTimeLine::curveShape() const
+{
+ Q_D(const QTimeLine);
+ switch (d->easingCurve.type()) {
+ default:
+ case QEasingCurve::InOutSine:
+ return EaseInOutCurve;
+ case QEasingCurve::InCurve:
+ return EaseInCurve;
+ case QEasingCurve::OutCurve:
+ return EaseOutCurve;
+ case QEasingCurve::Linear:
+ return LinearCurve;
+ case QEasingCurve::SineCurve:
+ return SineCurve;
+ case QEasingCurve::CosineCurve:
+ return CosineCurve;
+ }
+ return EaseInOutCurve;
+}
+
+void QTimeLine::setCurveShape(CurveShape shape)
+{
+ switch (shape) {
+ default:
+ case EaseInOutCurve:
+ setEasingCurve(QEasingCurve(QEasingCurve::InOutSine));
+ break;
+ case EaseInCurve:
+ setEasingCurve(QEasingCurve(QEasingCurve::InCurve));
+ break;
+ case EaseOutCurve:
+ setEasingCurve(QEasingCurve(QEasingCurve::OutCurve));
+ break;
+ case LinearCurve:
+ setEasingCurve(QEasingCurve(QEasingCurve::Linear));
+ break;
+ case SineCurve:
+ setEasingCurve(QEasingCurve(QEasingCurve::SineCurve));
+ break;
+ case CosineCurve:
+ setEasingCurve(QEasingCurve(QEasingCurve::CosineCurve));
+ break;
+ }
+}
+
+/*!
+ \property QTimeLine::easingCurve
+
+ \since 4.6
+
+ Specifies the easing curve that the timeline will use.
+ If both easing curve and curveShape are set, the last set property will
+ override the previous one. (If valueForTime() is reimplemented it will
+ override both)
+*/
+
+QEasingCurve QTimeLine::easingCurve() const
+{
+ Q_D(const QTimeLine);
+ return d->easingCurve;
+}
+
+void QTimeLine::setEasingCurve(const QEasingCurve& curve)
+{
+ Q_D(QTimeLine);
+ d->easingCurve = curve;
+}
+
+/*!
+ \property QTimeLine::currentTime
+ \brief the current time of the time line.
+
+ When QTimeLine is in Running state, this value is updated continuously as
+ a function of the duration and direction of the timeline. Otherwise, it is
+ value that was current when stop() was called last, or the value set by
+ setCurrentTime().
+
+ By default, this property contains a value of 0.
+*/
+int QTimeLine::currentTime() const
+{
+ Q_D(const QTimeLine);
+ return d->currentTime;
+}
+void QTimeLine::setCurrentTime(int msec)
+{
+ Q_D(QTimeLine);
+ d->startTime = 0;
+ d->currentLoopCount = 0;
+ d->timer.restart();
+ d->setCurrentTime(msec);
+}
+
+/*!
+ Returns the frame corresponding to the current time.
+
+ \sa currentTime(), frameForTime(), setFrameRange()
+*/
+int QTimeLine::currentFrame() const
+{
+ Q_D(const QTimeLine);
+ return frameForTime(d->currentTime);
+}
+
+/*!
+ Returns the value corresponding to the current time.
+
+ \sa valueForTime(), currentFrame()
+*/
+qreal QTimeLine::currentValue() const
+{
+ Q_D(const QTimeLine);
+ return valueForTime(d->currentTime);
+}
+
+/*!
+ Returns the frame corresponding to the time \a msec. This value is
+ calculated using a linear interpolation of the start and end frame, based
+ on the value returned by valueForTime().
+
+ \sa valueForTime(), setFrameRange()
+*/
+int QTimeLine::frameForTime(int msec) const
+{
+ Q_D(const QTimeLine);
+ if (d->direction == Forward)
+ return d->startFrame + int((d->endFrame - d->startFrame) * valueForTime(msec));
+ return d->startFrame + qCeil((d->endFrame - d->startFrame) * valueForTime(msec));
+}
+
+/*!
+ Returns the timeline value for the time \a msec. The returned value, which
+ varies depending on the curve shape, is always between 0 and 1. If \a msec
+ is 0, the default implementation always returns 0.
+
+ Reimplement this function to provide a custom curve shape for your
+ timeline.
+
+ \sa CurveShape, frameForTime()
+*/
+qreal QTimeLine::valueForTime(int msec) const
+{
+ Q_D(const QTimeLine);
+ msec = qMin(qMax(msec, 0), d->duration);
+
+ qreal value = msec / qreal(d->duration);
+ return d->easingCurve.valueForProgress(value);
+}
+
+/*!
+ Starts the timeline. QTimeLine will enter Running state, and once it
+ enters the event loop, it will update its current time, frame and value at
+ regular intervals. The default interval is 40 ms (i.e., 25 times per
+ second). You can change the update interval by calling
+ setUpdateInterval().
+
+ The timeline will start from position 0, or the end if going backward.
+ If you want to resume a stopped timeline without restarting, you can call
+ resume() instead.
+
+ \sa resume(), updateInterval(), frameChanged(), valueChanged()
+*/
+void QTimeLine::start()
+{
+ Q_D(QTimeLine);
+ if (d->timerId) {
+ qWarning("QTimeLine::start: already running");
+ return;
+ }
+ int curTime = 0;
+ if (d->direction == Backward)
+ curTime = d->duration;
+ d->timerId = startTimer(d->updateInterval);
+ d->startTime = curTime;
+ d->currentLoopCount = 0;
+ d->timer.start();
+ d->setState(Running);
+ d->setCurrentTime(curTime);
+}
+
+/*!
+ Resumes the timeline from the current time. QTimeLine will reenter Running
+ state, and once it enters the event loop, it will update its current time,
+ frame and value at regular intervals.
+
+ In contrast to start(), this function does not restart the timeline before
+ it resumes.
+
+ \sa start(), updateInterval(), frameChanged(), valueChanged()
+*/
+void QTimeLine::resume()
+{
+ Q_D(QTimeLine);
+ if (d->timerId) {
+ qWarning("QTimeLine::resume: already running");
+ return;
+ }
+ d->timerId = startTimer(d->updateInterval);
+ d->startTime = d->currentTime;
+ d->timer.start();
+ d->setState(Running);
+}
+
+/*!
+ Stops the timeline, causing QTimeLine to enter NotRunning state.
+
+ \sa start()
+*/
+void QTimeLine::stop()
+{
+ Q_D(QTimeLine);
+ if (d->timerId)
+ killTimer(d->timerId);
+ d->setState(NotRunning);
+ d->timerId = 0;
+}
+
+/*!
+ If \a paused is true, the timeline is paused, causing QTimeLine to enter
+ Paused state. No updates will be signaled until either start() or
+ setPaused(false) is called. If \a paused is false, the timeline is resumed
+ and continues where it left.
+
+ \sa state(), start()
+*/
+void QTimeLine::setPaused(bool paused)
+{
+ Q_D(QTimeLine);
+ if (d->state == NotRunning) {
+ qWarning("QTimeLine::setPaused: Not running");
+ return;
+ }
+ if (paused && d->state != Paused) {
+ d->startTime = d->currentTime;
+ killTimer(d->timerId);
+ d->timerId = 0;
+ d->setState(Paused);
+ } else if (!paused && d->state == Paused) {
+ d->timerId = startTimer(d->updateInterval);
+ d->setState(Running);
+ }
+}
+
+/*!
+ Toggles the direction of the timeline. If the direction was Forward, it
+ becomes Backward, and vice verca.
+
+ \sa setDirection()
+*/
+void QTimeLine::toggleDirection()
+{
+ Q_D(QTimeLine);
+ setDirection(d->direction == Forward ? Backward : Forward);
+}
+
+/*!
+ \reimp
+*/
+void QTimeLine::timerEvent(QTimerEvent *event)
+{
+ Q_D(QTimeLine);
+ if (event->timerId() != d->timerId) {
+ event->ignore();
+ return;
+ }
+ event->accept();
+
+ if (d->direction == Forward) {
+ d->setCurrentTime(d->startTime + d->timer.elapsed());
+ } else {
+ d->setCurrentTime(d->startTime - d->timer.elapsed());
+ }
+}
+
+QT_END_NAMESPACE