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-rw-r--r--src/corelib/tools/qtimeline.cpp140
1 files changed, 97 insertions, 43 deletions
diff --git a/src/corelib/tools/qtimeline.cpp b/src/corelib/tools/qtimeline.cpp
index 4609b258fc..8a01dbe685 100644
--- a/src/corelib/tools/qtimeline.cpp
+++ b/src/corelib/tools/qtimeline.cpp
@@ -39,6 +39,7 @@
#include "qtimeline.h"
+#include <private/qproperty_p.h>
#include <private/qobject_p.h>
#include <QtCore/qcoreevent.h>
#include <QtCore/qmath.h>
@@ -50,31 +51,29 @@ class QTimeLinePrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QTimeLine)
public:
- inline QTimeLinePrivate()
- : easingCurve(QEasingCurve::InOutSine),
- startTime(0), duration(1000), startFrame(0), endFrame(0),
- updateInterval(1000 / 25),
- totalLoopCount(1), currentLoopCount(0), currentTime(0), timerId(0),
- direction(QTimeLine::Forward),
- state(QTimeLine::NotRunning)
- { }
-
QElapsedTimer timer;
- QEasingCurve easingCurve;
-
- int startTime;
- int duration;
- int startFrame;
- int endFrame;
- int updateInterval;
- int totalLoopCount;
- int currentLoopCount;
-
- int currentTime;
- int timerId;
-
- QTimeLine::Direction direction;
- QTimeLine::State state;
+ Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QTimeLinePrivate, QEasingCurve, easingCurve,
+ QEasingCurve::InOutSine)
+
+ int startTime = 0;
+ void setDuration(int duration) { q_func()->setDuration(duration); }
+ Q_OBJECT_COMPAT_PROPERTY_WITH_ARGS(QTimeLinePrivate, int, duration,
+ &QTimeLinePrivate::setDuration, 1000)
+ int startFrame = 0;
+ int endFrame = 0;
+ Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QTimeLinePrivate, int, updateInterval, 1000 / 25)
+ Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(QTimeLinePrivate, int, loopCount, 1)
+ int currentLoopCount = 0;
+
+ void setCurrentTimeForwardToQ(int time) { q_func()->setCurrentTime(time); }
+ Q_OBJECT_COMPAT_PROPERTY_WITH_ARGS(QTimeLinePrivate, int, currentTime,
+ &QTimeLinePrivate::setCurrentTimeForwardToQ, 0)
+ int timerId = 0;
+
+ void setDirection(QTimeLine::Direction direction) { q_func()->setDirection(direction); }
+ Q_OBJECT_COMPAT_PROPERTY_WITH_ARGS(QTimeLinePrivate, QTimeLine::Direction, direction,
+ &QTimeLinePrivate::setDirection, QTimeLine::Forward)
+ QTimeLine::State state = QTimeLine::NotRunning;
inline void setState(QTimeLine::State newState)
{
Q_Q(QTimeLine);
@@ -91,34 +90,35 @@ public:
void QTimeLinePrivate::setCurrentTime(int msecs)
{
Q_Q(QTimeLine);
+ currentTime.removeBindingUnlessInWrapper();
+ auto previousCurrentTime = currentTime.value();
qreal lastValue = q->currentValue();
int lastFrame = q->currentFrame();
// Determine if we are looping.
int elapsed = (direction == QTimeLine::Backward) ? (-msecs + duration) : msecs;
- int loopCount = elapsed / duration;
+ int loopCountNow = elapsed / duration;
- bool looping = (loopCount != currentLoopCount);
+ bool looping = (loopCountNow != currentLoopCount);
#ifdef QTIMELINE_DEBUG
- qDebug() << "QTimeLinePrivate::setCurrentTime:" << msecs << duration << "with loopCount" << loopCount
- << "currentLoopCount" << currentLoopCount
- << "looping" << looping;
+ qDebug() << "QTimeLinePrivate::setCurrentTime:" << msecs << duration << "with loopCountNow"
+ << loopCountNow << "currentLoopCount" << currentLoopCount << "looping" << looping;
#endif
if (looping)
- currentLoopCount = loopCount;
+ currentLoopCount = loopCountNow;
// Normalize msecs to be between 0 and duration, inclusive.
- currentTime = elapsed % duration;
- if (direction == QTimeLine::Backward)
- currentTime = duration - currentTime;
+ currentTime.setValueBypassingBindings(elapsed % duration);
+ if (direction.value() == QTimeLine::Backward)
+ currentTime.setValueBypassingBindings(duration - currentTime);
// Check if we have reached the end of loopcount.
bool finished = false;
- if (totalLoopCount && currentLoopCount >= totalLoopCount) {
+ if (loopCount && currentLoopCount >= loopCount) {
finished = true;
- currentTime = (direction == QTimeLine::Backward) ? 0 : duration;
- currentLoopCount = totalLoopCount - 1;
+ currentTime.setValueBypassingBindings((direction == QTimeLine::Backward) ? 0 : duration);
+ currentLoopCount = loopCount - 1;
}
int currentFrame = q->frameForTime(currentTime);
@@ -159,6 +159,13 @@ void QTimeLinePrivate::setCurrentTime(int msecs)
q->stop();
emit q->finished(QTimeLine::QPrivateSignal());
}
+ if (currentTime.value() != previousCurrentTime)
+ currentTime.notify();
+}
+QBindable<int> QTimeLine::bindableCurrentTime()
+{
+ Q_D(QTimeLine);
+ return &d->currentTime;
}
/*!
@@ -326,12 +333,19 @@ QTimeLine::State QTimeLine::state() const
int QTimeLine::loopCount() const
{
Q_D(const QTimeLine);
- return d->totalLoopCount;
+ return d->loopCount;
}
+
void QTimeLine::setLoopCount(int count)
{
Q_D(QTimeLine);
- d->totalLoopCount = count;
+ d->loopCount = count;
+}
+
+QBindable<int> QTimeLine::bindableLoopCount()
+{
+ Q_D(QTimeLine);
+ return &d->loopCount;
}
/*!
@@ -343,6 +357,9 @@ void QTimeLine::setLoopCount(int count)
timeline duration, or from the value of the duration and towards 0 after
start() has been called.
+ Any binding of direction will be removed not only by setDirection(),
+ but also by toggleDirection().
+
By default, this property is set to \l Forward.
*/
QTimeLine::Direction QTimeLine::direction() const
@@ -353,9 +370,18 @@ QTimeLine::Direction QTimeLine::direction() const
void QTimeLine::setDirection(Direction direction)
{
Q_D(QTimeLine);
- d->direction = direction;
+ auto previousDirection = d->direction.value();
+ d->direction.setValue(direction);
d->startTime = d->currentTime;
d->timer.start();
+ if (previousDirection != d->direction.value())
+ d->direction.notify();
+}
+
+QBindable<QTimeLine::Direction> QTimeLine::bindableDirection()
+{
+ Q_D(QTimeLine);
+ return &d->direction;
}
/*!
@@ -382,7 +408,18 @@ void QTimeLine::setDuration(int duration)
qWarning("QTimeLine::setDuration: cannot set duration <= 0");
return;
}
- d->duration = duration;
+ if (duration == d->duration) {
+ d->duration.removeBindingUnlessInWrapper();
+ return;
+ }
+ d->duration.setValue(duration);
+ d->duration.notify();
+}
+
+QBindable<int> QTimeLine::bindableDuration()
+{
+ Q_D(QTimeLine);
+ return &d->duration;
}
/*!
@@ -472,6 +509,11 @@ void QTimeLine::setUpdateInterval(int interval)
Q_D(QTimeLine);
d->updateInterval = interval;
}
+QBindable<int> QTimeLine::bindableUpdateInterval()
+{
+ Q_D(QTimeLine);
+ return &d->updateInterval;
+}
/*!
\property QTimeLine::easingCurve
@@ -496,6 +538,12 @@ void QTimeLine::setEasingCurve(const QEasingCurve &curve)
d->easingCurve = curve;
}
+QBindable<QEasingCurve> QTimeLine::bindableEasingCurve()
+{
+ Q_D(QTimeLine);
+ return &d->easingCurve;
+}
+
/*!
\property QTimeLine::currentTime
\brief the current time of the time line.
@@ -505,6 +553,10 @@ void QTimeLine::setEasingCurve(const QEasingCurve &curve)
value that was current when stop() was called last, or the value set by
setCurrentTime().
+ \note You can bind other properties to currentTime, but it is not
+ recommended setting bindings to it. As animation progresses, the currentTime
+ is updated automatically, which cancels its bindings.
+
By default, this property contains a value of 0.
*/
int QTimeLine::currentTime() const
@@ -571,10 +623,10 @@ int QTimeLine::frameForTime(int msec) const
qreal QTimeLine::valueForTime(int msec) const
{
Q_D(const QTimeLine);
- msec = qMin(qMax(msec, 0), d->duration);
+ msec = qBound(0, msec, d->duration.value());
- qreal value = msec / qreal(d->duration);
- return d->easingCurve.valueForProgress(value);
+ qreal value = msec / qreal(d->duration.value());
+ return d->easingCurve.value().valueForProgress(value);
}
/*!
@@ -678,6 +730,8 @@ void QTimeLine::setPaused(bool paused)
Toggles the direction of the timeline. If the direction was Forward, it
becomes Backward, and vice verca.
+ Existing bindings of \l direction are removed.
+
\sa setDirection()
*/
void QTimeLine::toggleDirection()