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-rw-r--r--src/corelib/kernel/qobject.cpp20
1 files changed, 16 insertions, 4 deletions
diff --git a/src/corelib/kernel/qobject.cpp b/src/corelib/kernel/qobject.cpp
index 6ed3b30917..777f95ef6d 100644
--- a/src/corelib/kernel/qobject.cpp
+++ b/src/corelib/kernel/qobject.cpp
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2013 Olivier Goffart <ogoffart@woboq.com>
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
@@ -852,9 +853,9 @@ QObject::~QObject()
// The destroy operation must happen outside the lock
if (c->isSlotObject) {
+ c->isSlotObject = false;
locker.unlock();
c->slotObj->destroyIfLastRef();
- c->isSlotObject = false;
locker.relock();
}
c->deref();
@@ -869,7 +870,15 @@ QObject::~QObject()
d->connectionLists = 0;
}
- // disconnect all senders
+ /* Disconnect all senders:
+ * This loop basically just does
+ * for (node = d->senders; node; node = node->next) { ... }
+ *
+ * We need to temporarily unlock the receiver mutex to destroy the functors or to lock the
+ * sender's mutex. And when the mutex is released, node->next might be destroyed by another
+ * thread. That's why we set node->prev to &node, that way, if node is destroyed, node will
+ * be updated.
+ */
QObjectPrivate::Connection *node = d->senders;
while (node) {
QObject *sender = node->sender;
@@ -882,6 +891,8 @@ QObject::~QObject()
bool needToUnlock = QOrderedMutexLocker::relock(signalSlotMutex, m);
//the node has maybe been removed while the mutex was unlocked in relock?
if (!node || node->sender != sender) {
+ // We hold the wrong mutex
+ Q_ASSERT(needToUnlock);
m->unlock();
continue;
}
@@ -901,11 +912,12 @@ QObject::~QObject()
m->unlock();
if (slotObj) {
+ if (node)
+ node->prev = &node;
locker.unlock();
slotObj->destroyIfLastRef();
locker.relock();
}
-
}
}
@@ -3186,9 +3198,9 @@ bool QMetaObjectPrivate::disconnectHelper(QObjectPrivate::Connection *c,
c->receiver = 0;
if (c->isSlotObject) {
+ c->isSlotObject = false;
senderMutex->unlock();
c->slotObj->destroyIfLastRef();
- c->isSlotObject = false;
senderMutex->lock();
}