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-rw-r--r--src/corelib/kernel/qtimer.cpp185
-rw-r--r--src/corelib/kernel/qtimer.h64
2 files changed, 245 insertions, 4 deletions
diff --git a/src/corelib/kernel/qtimer.cpp b/src/corelib/kernel/qtimer.cpp
index db6ff568bd..97aae6f7e0 100644
--- a/src/corelib/kernel/qtimer.cpp
+++ b/src/corelib/kernel/qtimer.cpp
@@ -260,26 +260,50 @@ class QSingleShotTimer : public QObject
{
Q_OBJECT
int timerId;
+ bool hasValidReceiver;
+ QPointer<const QObject> receiver;
+ QtPrivate::QSlotObjectBase *slotObj;
public:
~QSingleShotTimer();
QSingleShotTimer(int msec, Qt::TimerType timerType, const QObject *r, const char * m);
+ QSingleShotTimer(int msec, Qt::TimerType timerType, const QObject *r, QtPrivate::QSlotObjectBase *slotObj);
+
Q_SIGNALS:
void timeout();
protected:
void timerEvent(QTimerEvent *);
};
-QSingleShotTimer::QSingleShotTimer(int msec, Qt::TimerType timerType, const QObject *receiver, const char *member)
- : QObject(QAbstractEventDispatcher::instance())
+QSingleShotTimer::QSingleShotTimer(int msec, Qt::TimerType timerType, const QObject *r, const char *member)
+ : QObject(QAbstractEventDispatcher::instance()), hasValidReceiver(true), slotObj(0)
+{
+ timerId = startTimer(msec, timerType);
+ connect(this, SIGNAL(timeout()), r, member);
+}
+
+QSingleShotTimer::QSingleShotTimer(int msec, Qt::TimerType timerType, const QObject *r, QtPrivate::QSlotObjectBase *slotObj)
+ : QObject(QAbstractEventDispatcher::instance()), hasValidReceiver(r), receiver(r), slotObj(slotObj)
{
- connect(this, SIGNAL(timeout()), receiver, member);
timerId = startTimer(msec, timerType);
+ if (r && thread() != r->thread()) {
+ // We need the invocation to happen in the receiver object's thread.
+ // So, move QSingleShotTimer to the correct thread. Before that occurs, we
+ // shall remove the parent from the object.
+ setParent(0);
+ moveToThread(r->thread());
+
+ // Given we're also parentless now, we should take defence against leaks
+ // in case the application quits before we expire.
+ connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, this, &QObject::deleteLater);
+ }
}
QSingleShotTimer::~QSingleShotTimer()
{
if (timerId > 0)
killTimer(timerId);
+ if (slotObj)
+ slotObj->destroyIfLastRef();
}
void QSingleShotTimer::timerEvent(QTimerEvent *)
@@ -289,7 +313,18 @@ void QSingleShotTimer::timerEvent(QTimerEvent *)
if (timerId > 0)
killTimer(timerId);
timerId = -1;
- emit timeout();
+
+ if (slotObj) {
+ // If the receiver was destroyed, skip this part
+ if (Q_LIKELY(!receiver.isNull() || !hasValidReceiver)) {
+ // We allocate only the return type - we previously checked the function had
+ // no arguments.
+ void *args[1] = { 0 };
+ slotObj->call(const_cast<QObject*>(receiver.data()), args);
+ }
+ } else {
+ emit timeout();
+ }
// we would like to use delete later here, but it feels like a
// waste to post a new event to handle this event, so we just unset the flag
@@ -298,6 +333,25 @@ void QSingleShotTimer::timerEvent(QTimerEvent *)
}
/*!
+ \internal
+
+ Implementation of the template version of singleShot
+
+ \a msec is the timer interval
+ \a timerType is the timer type
+ \a receiver is the receiver object, can be null. In such a case, it will be the same
+ as the final sender class.
+ \a slot a pointer only used when using Qt::UniqueConnection
+ \a slotObj the slot object
+ */
+void QTimer::singleShotImpl(int msec, Qt::TimerType timerType,
+ const QObject *receiver,
+ QtPrivate::QSlotObjectBase *slotObj)
+{
+ new QSingleShotTimer(msec, timerType, receiver, slotObj);
+}
+
+/*!
\reentrant
This static function calls a slot after a given time interval.
@@ -357,6 +411,129 @@ void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *receiv
}
}
+/*!\fn void QTimer::singleShot(int msec, const QObject *receiver, PointerToMemberFunction method)
+
+ \since 5.4
+
+ \overload
+ \reentrant
+ This static function calls a member function of a QObject after a given time interval.
+
+ It is very convenient to use this function because you do not need
+ to bother with a \l{QObject::timerEvent()}{timerEvent} or
+ create a local QTimer object.
+
+ The \a receiver is the receiving object and the \a method is the member function. The
+ time interval is \a msec milliseconds.
+
+ If \a receiver is destroyed before the interval occurs, the method will not be called.
+ The function will be run in the thread of \a receiver. The receiver's thread must have
+ a running Qt event loop.
+
+ \sa start()
+*/
+
+/*!\fn void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, PointerToMemberFunction method)
+
+ \since 5.4
+
+ \overload
+ \reentrant
+ This static function calls a member function of a QObject after a given time interval.
+
+ It is very convenient to use this function because you do not need
+ to bother with a \l{QObject::timerEvent()}{timerEvent} or
+ create a local QTimer object.
+
+ The \a receiver is the receiving object and the \a method is the member function. The
+ time interval is \a msec milliseconds. The \a timerType affects the
+ accuracy of the timer.
+
+ If \a receiver is destroyed before the interval occurs, the method will not be called.
+ The function will be run in the thread of \a receiver. The receiver's thread must have
+ a running Qt event loop.
+
+ \sa start()
+*/
+
+/*!\fn void QTimer::singleShot(int msec, Functor functor)
+
+ \since 5.4
+
+ \overload
+ \reentrant
+ This static function calls \a functor after a given time interval.
+
+ It is very convenient to use this function because you do not need
+ to bother with a \l{QObject::timerEvent()}{timerEvent} or
+ create a local QTimer object.
+
+ The time interval is \a msec milliseconds.
+
+ \sa start()
+*/
+
+/*!\fn void QTimer::singleShot(int msec, Qt::TimerType timerType, Functor functor)
+
+ \since 5.4
+
+ \overload
+ \reentrant
+ This static function calls \a functor after a given time interval.
+
+ It is very convenient to use this function because you do not need
+ to bother with a \l{QObject::timerEvent()}{timerEvent} or
+ create a local QTimer object.
+
+ The time interval is \a msec milliseconds. The \a timerType affects the
+ accuracy of the timer.
+
+ \sa start()
+*/
+
+/*!\fn void QTimer::singleShot(int msec, const QObject *context, Functor functor)
+
+ \since 5.4
+
+ \overload
+ \reentrant
+ This static function calls \a functor after a given time interval.
+
+ It is very convenient to use this function because you do not need
+ to bother with a \l{QObject::timerEvent()}{timerEvent} or
+ create a local QTimer object.
+
+ The time interval is \a msec milliseconds.
+
+ If \a context is destroyed before the interval occurs, the method will not be called.
+ The function will be run in the thread of \a context. The context's thread must have
+ a running Qt event loop.
+
+ \sa start()
+*/
+
+/*!\fn void QTimer::singleShot(int msec, Qt::TimerType timerType, const QObject *context, Functor functor)
+
+ \since 5.4
+
+ \overload
+ \reentrant
+ This static function calls \a functor after a given time interval.
+
+ It is very convenient to use this function because you do not need
+ to bother with a \l{QObject::timerEvent()}{timerEvent} or
+ create a local QTimer object.
+
+ The time interval is \a msec milliseconds. The \a timerType affects the
+ accuracy of the timer.
+
+ If \a context is destroyed before the interval occurs, the method will not be called.
+ The function will be run in the thread of \a context. The context's thread must have
+ a running Qt event loop.
+
+ \sa start()
+*/
+
/*!
\property QTimer::singleShot
\brief whether the timer is a single-shot timer
diff --git a/src/corelib/kernel/qtimer.h b/src/corelib/kernel/qtimer.h
index 3484f4dba8..6439070805 100644
--- a/src/corelib/kernel/qtimer.h
+++ b/src/corelib/kernel/qtimer.h
@@ -81,6 +81,67 @@ public:
static void singleShot(int msec, const QObject *receiver, const char *member);
static void singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, const char *member);
+#ifdef Q_QDOC
+ static void singleShot(int msec, const QObject *receiver, PointerToMemberFunction method);
+ static void singleShot(int msec, Qt::TimerType timerType, const QObject *receiver, PointerToMemberFunction method);
+ static void singleShot(int msec, Functor functor);
+ static void singleShot(int msec, Qt::TimerType timerType, Functor functor);
+ static void singleShot(int msec, const QObject *context, Functor functor);
+ static void singleShot(int msec, Qt::TimerType timerType, const QObject *context, Functor functor);
+#else
+ // singleShot to a QObject slot
+ template <typename Func1>
+ static inline void singleShot(int msec, const typename QtPrivate::FunctionPointer<Func1>::Object *receiver, Func1 slot)
+ {
+ singleShot(msec, msec >= 2000 ? Qt::CoarseTimer : Qt::PreciseTimer, receiver, slot);
+ }
+ template <typename Func1>
+ static inline void singleShot(int msec, Qt::TimerType timerType, const typename QtPrivate::FunctionPointer<Func1>::Object *receiver,
+ Func1 slot)
+ {
+ typedef QtPrivate::FunctionPointer<Func1> SlotType;
+
+ //compilation error if the slot has arguments.
+ Q_STATIC_ASSERT_X(int(SlotType::ArgumentCount) == 0,
+ "The slot must not have any arguments.");
+
+ singleShotImpl(msec, timerType, receiver,
+ new QtPrivate::QSlotObject<Func1, typename SlotType::Arguments, void>(slot));
+ }
+ // singleShot to a functor or function pointer (without context)
+ template <typename Func1>
+ static inline void singleShot(int msec, Func1 slot)
+ {
+ singleShot(msec, msec >= 2000 ? Qt::CoarseTimer : Qt::PreciseTimer, Q_NULLPTR, slot);
+ }
+ template <typename Func1>
+ static inline void singleShot(int msec, Qt::TimerType timerType, Func1 slot)
+ {
+ singleShot(msec, timerType, Q_NULLPTR, slot);
+ }
+ // singleShot to a functor or function pointer (with context)
+ template <typename Func1>
+ static inline typename QtPrivate::QEnableIf<!QtPrivate::FunctionPointer<Func1>::IsPointerToMemberFunction &&
+ !QtPrivate::is_same<const char*, Func1>::value, void>::Type
+ singleShot(int msec, QObject *context, Func1 slot)
+ {
+ singleShot(msec, msec >= 2000 ? Qt::CoarseTimer : Qt::PreciseTimer, context, slot);
+ }
+ template <typename Func1>
+ static inline typename QtPrivate::QEnableIf<!QtPrivate::FunctionPointer<Func1>::IsPointerToMemberFunction &&
+ !QtPrivate::is_same<const char*, Func1>::value, void>::Type
+ singleShot(int msec, Qt::TimerType timerType, QObject *context, Func1 slot)
+ {
+ //compilation error if the slot has arguments.
+ typedef QtPrivate::FunctionPointer<Func1> SlotType;
+ Q_STATIC_ASSERT_X(int(SlotType::ArgumentCount) <= 0, "The slot must not have any arguments.");
+
+ singleShotImpl(msec, timerType, context,
+ new QtPrivate::QFunctorSlotObject<Func1, 0,
+ typename QtPrivate::List_Left<void, 0>::Value, void>(slot));
+ }
+#endif
+
public Q_SLOTS:
void start(int msec);
@@ -103,6 +164,9 @@ private:
inline int startTimer(int){ return -1;}
inline void killTimer(int){}
+ static void singleShotImpl(int msec, Qt::TimerType timerType,
+ const QObject *receiver, QtPrivate::QSlotObjectBase *slotObj);
+
int id, inter, del;
uint single : 1;
uint nulltimer : 1;