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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qinputdialog.h"
+
+#ifndef QT_NO_INPUTDIALOG
+
+#include "qapplication.h"
+#include "qcombobox.h"
+#include "qdialogbuttonbox.h"
+#include "qlabel.h"
+#include "qlayout.h"
+#include "qlineedit.h"
+#include "qlistwidget.h"
+#include "qpushbutton.h"
+#include "qspinbox.h"
+#include "qstackedlayout.h"
+#include "qvalidator.h"
+#include "qevent.h"
+#include "qdialog_p.h"
+
+QT_USE_NAMESPACE
+
+static const char *signalForMember(const char *member)
+{
+ static const int NumCandidates = 4;
+ static const char * const candidateSignals[NumCandidates] = {
+ SIGNAL(textValueSelected(QString)),
+ SIGNAL(intValueSelected(int)),
+ SIGNAL(doubleValueSelected(double)),
+ SIGNAL(accepted())
+ };
+
+ QByteArray normalizedMember(QMetaObject::normalizedSignature(member));
+
+ int i = 0;
+ while (i < NumCandidates - 1) { // sic
+ if (QMetaObject::checkConnectArgs(candidateSignals[i], normalizedMember))
+ break;
+ ++i;
+ }
+ return candidateSignals[i];
+}
+
+QT_BEGIN_NAMESPACE
+
+/*
+ These internal classes add extra validation to QSpinBox and QDoubleSpinBox by emitting
+ textChanged(bool) after events that may potentially change the visible text. Return or
+ Enter key presses are not propagated if the visible text is invalid. Instead, the visible
+ text is modified to the last valid value.
+*/
+class QInputDialogSpinBox : public QSpinBox
+{
+ Q_OBJECT
+
+public:
+ QInputDialogSpinBox(QWidget *parent)
+ : QSpinBox(parent) {
+ connect(lineEdit(), SIGNAL(textChanged(QString)), this, SLOT(notifyTextChanged()));
+ connect(this, SIGNAL(editingFinished()), this, SLOT(notifyTextChanged()));
+ }
+
+signals:
+ void textChanged(bool);
+
+private slots:
+ void notifyTextChanged() { emit textChanged(hasAcceptableInput()); }
+
+private:
+ void keyPressEvent(QKeyEvent *event) {
+ if ((event->key() == Qt::Key_Return || event->key() == Qt::Key_Enter) && !hasAcceptableInput()) {
+#ifndef QT_NO_PROPERTIES
+ setProperty("value", property("value"));
+#endif
+ } else {
+ QSpinBox::keyPressEvent(event);
+ }
+ notifyTextChanged();
+ }
+
+ void mousePressEvent(QMouseEvent *event) {
+ QSpinBox::mousePressEvent(event);
+ notifyTextChanged();
+ }
+};
+
+class QInputDialogDoubleSpinBox : public QDoubleSpinBox
+{
+ Q_OBJECT
+
+public:
+ QInputDialogDoubleSpinBox(QWidget *parent = 0)
+ : QDoubleSpinBox(parent) {
+ connect(lineEdit(), SIGNAL(textChanged(QString)), this, SLOT(notifyTextChanged()));
+ connect(this, SIGNAL(editingFinished()), this, SLOT(notifyTextChanged()));
+ }
+
+signals:
+ void textChanged(bool);
+
+private slots:
+ void notifyTextChanged() { emit textChanged(hasAcceptableInput()); }
+
+private:
+ void keyPressEvent(QKeyEvent *event) {
+ if ((event->key() == Qt::Key_Return || event->key() == Qt::Key_Enter) && !hasAcceptableInput()) {
+#ifndef QT_NO_PROPERTIES
+ setProperty("value", property("value"));
+#endif
+ } else {
+ QDoubleSpinBox::keyPressEvent(event);
+ }
+ notifyTextChanged();
+ }
+
+ void mousePressEvent(QMouseEvent *event) {
+ QDoubleSpinBox::mousePressEvent(event);
+ notifyTextChanged();
+ }
+};
+
+QT_BEGIN_INCLUDE_NAMESPACE
+#include "qinputdialog.moc"
+QT_END_INCLUDE_NAMESPACE
+
+class QInputDialogPrivate : public QDialogPrivate
+{
+ Q_DECLARE_PUBLIC(QInputDialog)
+
+public:
+ QInputDialogPrivate();
+
+ void ensureLayout();
+ void ensureLineEdit();
+ void ensureComboBox();
+ void ensureListView();
+ void ensureIntSpinBox();
+ void ensureDoubleSpinBox();
+ void ensureEnabledConnection(QAbstractSpinBox *spinBox);
+ void setInputWidget(QWidget *widget);
+ void chooseRightTextInputWidget();
+ void setComboBoxText(const QString &text);
+ void setListViewText(const QString &text);
+ QString listViewText() const;
+ void ensureLayout() const { const_cast<QInputDialogPrivate *>(this)->ensureLayout(); }
+ bool useComboBoxOrListView() const { return comboBox && comboBox->count() > 0; }
+ void _q_textChanged(const QString &text);
+ void _q_currentRowChanged(const QModelIndex &newIndex, const QModelIndex &oldIndex);
+
+ mutable QLabel *label;
+ mutable QDialogButtonBox *buttonBox;
+ mutable QLineEdit *lineEdit;
+ mutable QSpinBox *intSpinBox;
+ mutable QDoubleSpinBox *doubleSpinBox;
+ mutable QComboBox *comboBox;
+ mutable QListView *listView;
+ mutable QWidget *inputWidget;
+ mutable QVBoxLayout *mainLayout;
+ QInputDialog::InputDialogOptions opts;
+ QString textValue;
+ QPointer<QObject> receiverToDisconnectOnClose;
+ QByteArray memberToDisconnectOnClose;
+};
+
+QInputDialogPrivate::QInputDialogPrivate()
+ : label(0), buttonBox(0), lineEdit(0), intSpinBox(0), doubleSpinBox(0), comboBox(0), listView(0),
+ inputWidget(0), mainLayout(0)
+{
+}
+
+void QInputDialogPrivate::ensureLayout()
+{
+ Q_Q(QInputDialog);
+
+ if (mainLayout)
+ return;
+
+ if (!inputWidget) {
+ ensureLineEdit();
+ inputWidget = lineEdit;
+ }
+
+ if (!label)
+ label = new QLabel(QInputDialog::tr("Enter a value:"), q);
+#ifndef QT_NO_SHORTCUT
+ label->setBuddy(inputWidget);
+#endif
+ label->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
+
+ buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, Qt::Horizontal, q);
+ QObject::connect(buttonBox, SIGNAL(accepted()), q, SLOT(accept()));
+ QObject::connect(buttonBox, SIGNAL(rejected()), q, SLOT(reject()));
+
+ mainLayout = new QVBoxLayout(q);
+ //we want to let the input dialog grow to available size on Symbian.
+#ifndef Q_OS_SYMBIAN
+ mainLayout->setSizeConstraint(QLayout::SetMinAndMaxSize);
+#else
+ label->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
+#endif
+ mainLayout->addWidget(label);
+ mainLayout->addWidget(inputWidget);
+ mainLayout->addWidget(buttonBox);
+ ensureEnabledConnection(qobject_cast<QAbstractSpinBox *>(inputWidget));
+ inputWidget->show();
+}
+
+void QInputDialogPrivate::ensureLineEdit()
+{
+ Q_Q(QInputDialog);
+ if (!lineEdit) {
+ lineEdit = new QLineEdit(q);
+#ifndef QT_NO_IM
+ qt_widget_private(lineEdit)->inheritsInputMethodHints = 1;
+#endif
+ lineEdit->hide();
+ QObject::connect(lineEdit, SIGNAL(textChanged(QString)),
+ q, SLOT(_q_textChanged(QString)));
+ }
+}
+
+void QInputDialogPrivate::ensureComboBox()
+{
+ Q_Q(QInputDialog);
+ if (!comboBox) {
+ comboBox = new QComboBox(q);
+#ifndef QT_NO_IM
+ qt_widget_private(comboBox)->inheritsInputMethodHints = 1;
+#endif
+ comboBox->hide();
+ QObject::connect(comboBox, SIGNAL(editTextChanged(QString)),
+ q, SLOT(_q_textChanged(QString)));
+ QObject::connect(comboBox, SIGNAL(currentIndexChanged(QString)),
+ q, SLOT(_q_textChanged(QString)));
+ }
+}
+
+void QInputDialogPrivate::ensureListView()
+{
+ Q_Q(QInputDialog);
+ if (!listView) {
+ ensureComboBox();
+
+ listView = new QListView(q);
+ listView->hide();
+ listView->setEditTriggers(QAbstractItemView::NoEditTriggers);
+ listView->setSelectionMode(QAbstractItemView::SingleSelection);
+ listView->setModel(comboBox->model());
+ listView->setCurrentIndex(QModelIndex()); // ###
+ QObject::connect(listView->selectionModel(),
+ SIGNAL(currentRowChanged(QModelIndex,QModelIndex)),
+ q, SLOT(_q_currentRowChanged(QModelIndex,QModelIndex)));
+ }
+}
+
+void QInputDialogPrivate::ensureIntSpinBox()
+{
+ Q_Q(QInputDialog);
+ if (!intSpinBox) {
+ intSpinBox = new QInputDialogSpinBox(q);
+ intSpinBox->hide();
+ QObject::connect(intSpinBox, SIGNAL(valueChanged(int)),
+ q, SIGNAL(intValueChanged(int)));
+ }
+}
+
+void QInputDialogPrivate::ensureDoubleSpinBox()
+{
+ Q_Q(QInputDialog);
+ if (!doubleSpinBox) {
+ doubleSpinBox = new QInputDialogDoubleSpinBox(q);
+ doubleSpinBox->hide();
+ QObject::connect(doubleSpinBox, SIGNAL(valueChanged(double)),
+ q, SIGNAL(doubleValueChanged(double)));
+ }
+}
+
+void QInputDialogPrivate::ensureEnabledConnection(QAbstractSpinBox *spinBox)
+{
+ if (spinBox) {
+ QAbstractButton *okButton = buttonBox->button(QDialogButtonBox::Ok);
+ QObject::connect(spinBox, SIGNAL(textChanged(bool)), okButton, SLOT(setEnabled(bool)), Qt::UniqueConnection);
+ }
+}
+
+void QInputDialogPrivate::setInputWidget(QWidget *widget)
+{
+ Q_ASSERT(widget);
+ if (inputWidget == widget)
+ return;
+
+ if (mainLayout) {
+ Q_ASSERT(inputWidget);
+ mainLayout->removeWidget(inputWidget);
+ inputWidget->hide();
+ mainLayout->insertWidget(1, widget);
+ widget->show();
+
+ // disconnect old input widget
+ QAbstractButton *okButton = buttonBox->button(QDialogButtonBox::Ok);
+ if (QAbstractSpinBox *spinBox = qobject_cast<QAbstractSpinBox *>(inputWidget))
+ QObject::disconnect(spinBox, SIGNAL(textChanged(bool)), okButton, SLOT(setEnabled(bool)));
+
+ // connect new input widget and update enabled state of OK button
+ QAbstractSpinBox *spinBox = qobject_cast<QAbstractSpinBox *>(widget);
+ ensureEnabledConnection(spinBox);
+ okButton->setEnabled(!spinBox || spinBox->hasAcceptableInput());
+ }
+
+ inputWidget = widget;
+
+ // synchronize the text shown in the new text editor with the current
+ // textValue
+ if (widget == lineEdit) {
+ lineEdit->setText(textValue);
+ } else if (widget == comboBox) {
+ setComboBoxText(textValue);
+ } else if (widget == listView) {
+ setListViewText(textValue);
+ ensureLayout();
+ buttonBox->button(QDialogButtonBox::Ok)->setEnabled(listView->selectionModel()->hasSelection());
+ }
+}
+
+void QInputDialogPrivate::chooseRightTextInputWidget()
+{
+ QWidget *widget;
+
+ if (useComboBoxOrListView()) {
+ if ((opts & QInputDialog::UseListViewForComboBoxItems) && !comboBox->isEditable()) {
+ ensureListView();
+ widget = listView;
+ } else {
+ widget = comboBox;
+ }
+ } else {
+ ensureLineEdit();
+ widget = lineEdit;
+ }
+
+ setInputWidget(widget);
+
+ if (inputWidget == comboBox) {
+ _q_textChanged(comboBox->currentText());
+ } else if (inputWidget == listView) {
+ _q_textChanged(listViewText());
+ }
+}
+
+void QInputDialogPrivate::setComboBoxText(const QString &text)
+{
+ int index = comboBox->findText(text);
+ if (index != -1) {
+ comboBox->setCurrentIndex(index);
+ } else if (comboBox->isEditable()) {
+ comboBox->setEditText(text);
+ }
+}
+
+void QInputDialogPrivate::setListViewText(const QString &text)
+{
+ int row = comboBox->findText(text);
+ if (row != -1) {
+ QModelIndex index(comboBox->model()->index(row, 0));
+ listView->selectionModel()->setCurrentIndex(index, QItemSelectionModel::Clear
+ | QItemSelectionModel::SelectCurrent);
+ }
+}
+
+QString QInputDialogPrivate::listViewText() const
+{
+ if (listView->selectionModel()->hasSelection()) {
+ int row = listView->selectionModel()->selectedRows().value(0).row();
+ return comboBox->itemText(row);
+ } else {
+ return QString();
+ }
+}
+
+void QInputDialogPrivate::_q_textChanged(const QString &text)
+{
+ Q_Q(QInputDialog);
+ if (textValue != text) {
+ textValue = text;
+ emit q->textValueChanged(text);
+ }
+}
+
+void QInputDialogPrivate::_q_currentRowChanged(const QModelIndex &newIndex,
+ const QModelIndex & /* oldIndex */)
+{
+ _q_textChanged(comboBox->model()->data(newIndex).toString());
+ buttonBox->button(QDialogButtonBox::Ok)->setEnabled(true);
+}
+
+/*!
+ \class QInputDialog
+ \brief The QInputDialog class provides a simple convenience dialog to get a
+ single value from the user.
+ \ingroup standard-dialogs
+
+
+ The input value can be a string, a number or an item from a list. A label
+ must be set to tell the user what they should enter.
+
+ Four static convenience functions are provided: getText(), getInt(),
+ getDouble(), and getItem(). All the functions can be used in a similar way,
+ for example:
+
+ \snippet examples/dialogs/standarddialogs/dialog.cpp 3
+
+ The \c ok variable is set to true if the user clicks \gui OK; otherwise it
+ is set to false.
+
+ \img inputdialogs.png Input Dialogs
+
+ The \l{dialogs/standarddialogs}{Standard Dialogs} example shows how to use
+ QInputDialog as well as other built-in Qt dialogs.
+
+ \sa QMessageBox, {Standard Dialogs Example}
+*/
+
+/*!
+ \enum QInputDialog::InputMode
+ \since 4.5
+
+ This enum describes the different modes of input that can be selected for
+ the dialog.
+
+ \value TextInput Used to input text strings.
+ \value IntInput Used to input integers.
+ \value DoubleInput Used to input floating point numbers with double
+ precision accuracy.
+
+ \sa inputMode
+*/
+
+/*!
+ \since 4.5
+
+ Constructs a new input dialog with the given \a parent and window \a flags.
+*/
+QInputDialog::QInputDialog(QWidget *parent, Qt::WindowFlags flags)
+ : QDialog(*new QInputDialogPrivate, parent, flags)
+{
+}
+
+/*!
+ \since 4.5
+
+ Destroys the input dialog.
+*/
+QInputDialog::~QInputDialog()
+{
+}
+
+/*!
+ \since 4.5
+
+ \property QInputDialog::inputMode
+
+ \brief the mode used for input
+
+ This property help determines which widget is used for entering input into
+ the dialog.
+*/
+void QInputDialog::setInputMode(InputMode mode)
+{
+ Q_D(QInputDialog);
+
+ QWidget *widget;
+
+ /*
+ Warning: Some functions in QInputDialog rely on implementation details
+ of the code below. Look for the comments that accompany the calls to
+ setInputMode() throughout this file before you change the code below.
+ */
+
+ switch (mode) {
+ case IntInput:
+ d->ensureIntSpinBox();
+ widget = d->intSpinBox;
+ break;
+ case DoubleInput:
+ d->ensureDoubleSpinBox();
+ widget = d->doubleSpinBox;
+ break;
+ default:
+ Q_ASSERT(mode == TextInput);
+ d->chooseRightTextInputWidget();
+ return;
+ }
+
+ d->setInputWidget(widget);
+}
+
+QInputDialog::InputMode QInputDialog::inputMode() const
+{
+ Q_D(const QInputDialog);
+
+ if (d->inputWidget) {
+ if (d->inputWidget == d->intSpinBox) {
+ return IntInput;
+ } else if (d->inputWidget == d->doubleSpinBox) {
+ return DoubleInput;
+ }
+ }
+
+ return TextInput;
+}
+
+/*!
+ \since 4.5
+
+ \property QInputDialog::labelText
+
+ \brief the text to for the label to describe what needs to be input
+*/
+void QInputDialog::setLabelText(const QString &text)
+{
+ Q_D(QInputDialog);
+ if (!d->label) {
+ d->label = new QLabel(text, this);
+ } else {
+ d->label->setText(text);
+ }
+#ifdef Q_OS_SYMBIAN
+ d->label->setWordWrap(true);
+#endif
+}
+
+QString QInputDialog::labelText() const
+{
+ Q_D(const QInputDialog);
+ d->ensureLayout();
+ return d->label->text();
+}
+
+/*!
+ \enum QInputDialog::InputDialogOption
+
+ \since 4.5
+
+ This enum specifies various options that affect the look and feel
+ of an input dialog.
+
+ \value NoButtons Don't display \gui{OK} and \gui{Cancel} buttons. (Useful for "live dialogs".)
+ \value UseListViewForComboBoxItems Use a QListView rather than a non-editable QComboBox for
+ displaying the items set with setComboBoxItems().
+
+ \sa options, setOption(), testOption()
+*/
+
+/*!
+ Sets the given \a option to be enabled if \a on is true;
+ otherwise, clears the given \a option.
+
+ \sa options, testOption()
+*/
+void QInputDialog::setOption(InputDialogOption option, bool on)
+{
+ Q_D(QInputDialog);
+ if (!(d->opts & option) != !on)
+ setOptions(d->opts ^ option);
+}
+
+/*!
+ Returns true if the given \a option is enabled; otherwise, returns
+ false.
+
+ \sa options, setOption()
+*/
+bool QInputDialog::testOption(InputDialogOption option) const
+{
+ Q_D(const QInputDialog);
+ return (d->opts & option) != 0;
+}
+
+/*!
+ \property QInputDialog::options
+ \brief the various options that affect the look and feel of the dialog
+ \since 4.5
+
+ By default, all options are disabled.
+
+ \sa setOption(), testOption()
+*/
+void QInputDialog::setOptions(InputDialogOptions options)
+{
+ Q_D(QInputDialog);
+
+ InputDialogOptions changed = (options ^ d->opts);
+ if (!changed)
+ return;
+
+ d->opts = options;
+ d->ensureLayout();
+
+ if (changed & NoButtons)
+ d->buttonBox->setVisible(!(options & NoButtons));
+ if ((changed & UseListViewForComboBoxItems) && inputMode() == TextInput)
+ d->chooseRightTextInputWidget();
+}
+
+QInputDialog::InputDialogOptions QInputDialog::options() const
+{
+ Q_D(const QInputDialog);
+ return d->opts;
+}
+
+/*!
+ \since 4.5
+
+ \property QInputDialog::textValue
+
+ \brief the text value for the input dialog
+
+ This property is only relevant when the input dialog is used in
+ TextInput mode.
+*/
+void QInputDialog::setTextValue(const QString &text)
+{
+ Q_D(QInputDialog);
+
+ setInputMode(TextInput);
+ if (d->inputWidget == d->lineEdit) {
+ d->lineEdit->setText(text);
+ } else if (d->inputWidget == d->comboBox) {
+ d->setComboBoxText(text);
+ } else {
+ d->setListViewText(text);
+ }
+}
+
+QString QInputDialog::textValue() const
+{
+ Q_D(const QInputDialog);
+ return d->textValue;
+}
+
+/*!
+ \since 4.5
+
+ \property QInputDialog::textEchoMode
+
+ \brief the echo mode for the text value
+
+ This property is only relevant when the input dialog is used in
+ TextInput mode.
+*/
+void QInputDialog::setTextEchoMode(QLineEdit::EchoMode mode)
+{
+ Q_D(QInputDialog);
+ d->ensureLineEdit();
+ d->lineEdit->setEchoMode(mode);
+}
+
+QLineEdit::EchoMode QInputDialog::textEchoMode() const
+{
+ Q_D(const QInputDialog);
+ if (d->lineEdit) {
+ return d->lineEdit->echoMode();
+ } else {
+ return QLineEdit::Normal;
+ }
+}
+
+/*!
+ \since 4.5
+
+ \property QInputDialog::comboBoxEditable
+
+ \brief whether or not the combo box is used in the input dialog is editable
+*/
+void QInputDialog::setComboBoxEditable(bool editable)
+{
+ Q_D(QInputDialog);
+ d->ensureComboBox();
+ d->comboBox->setEditable(editable);
+ if (inputMode() == TextInput)
+ d->chooseRightTextInputWidget();
+}
+
+bool QInputDialog::isComboBoxEditable() const
+{
+ Q_D(const QInputDialog);
+ if (d->comboBox) {
+ return d->comboBox->isEditable();
+ } else {
+ return false;
+ }
+}
+
+/*!
+ \since 4.5
+
+ \property QInputDialog::comboBoxItems
+
+ \brief the items used in the combobox for the input dialog
+*/
+void QInputDialog::setComboBoxItems(const QStringList &items)
+{
+ Q_D(QInputDialog);
+
+ d->ensureComboBox();
+ d->comboBox->blockSignals(true);
+ d->comboBox->clear();
+ d->comboBox->addItems(items);
+ d->comboBox->blockSignals(false);
+
+ if (inputMode() == TextInput)
+ d->chooseRightTextInputWidget();
+}
+
+QStringList QInputDialog::comboBoxItems() const
+{
+ Q_D(const QInputDialog);
+ QStringList result;
+ if (d->comboBox) {
+ const int count = d->comboBox->count();
+ for (int i = 0; i < count; ++i)
+ result.append(d->comboBox->itemText(i));
+ }
+ return result;
+}
+
+/*!
+ \property QInputDialog::intValue
+ \since 4.5
+ \brief the current integer value accepted as input
+
+ This property is only relevant when the input dialog is used in
+ IntInput mode.
+*/
+void QInputDialog::setIntValue(int value)
+{
+ Q_D(QInputDialog);
+ setInputMode(IntInput);
+ d->intSpinBox->setValue(value);
+}
+
+int QInputDialog::intValue() const
+{
+ Q_D(const QInputDialog);
+ if (d->intSpinBox) {
+ return d->intSpinBox->value();
+ } else {
+ return 0;
+ }
+}
+
+/*!
+ \property QInputDialog::intMinimum
+ \since 4.5
+ \brief the minimum integer value accepted as input
+
+ This property is only relevant when the input dialog is used in
+ IntInput mode.
+*/
+void QInputDialog::setIntMinimum(int min)
+{
+ Q_D(QInputDialog);
+ d->ensureIntSpinBox();
+ d->intSpinBox->setMinimum(min);
+}
+
+int QInputDialog::intMinimum() const
+{
+ Q_D(const QInputDialog);
+ if (d->intSpinBox) {
+ return d->intSpinBox->minimum();
+ } else {
+ return 0;
+ }
+}
+
+/*!
+ \property QInputDialog::intMaximum
+ \since 4.5
+ \brief the maximum integer value accepted as input
+
+ This property is only relevant when the input dialog is used in
+ IntInput mode.
+*/
+void QInputDialog::setIntMaximum(int max)
+{
+ Q_D(QInputDialog);
+ d->ensureIntSpinBox();
+ d->intSpinBox->setMaximum(max);
+}
+
+int QInputDialog::intMaximum() const
+{
+ Q_D(const QInputDialog);
+ if (d->intSpinBox) {
+ return d->intSpinBox->maximum();
+ } else {
+ return 99;
+ }
+}
+
+/*!
+ Sets the range of integer values accepted by the dialog when used in
+ IntInput mode, with minimum and maximum values specified by \a min and
+ \a max respectively.
+*/
+void QInputDialog::setIntRange(int min, int max)
+{
+ Q_D(QInputDialog);
+ d->ensureIntSpinBox();
+ d->intSpinBox->setRange(min, max);
+}
+
+/*!
+ \property QInputDialog::intStep
+ \since 4.5
+ \brief the step by which the integer value is increased and decreased
+
+ This property is only relevant when the input dialog is used in
+ IntInput mode.
+*/
+void QInputDialog::setIntStep(int step)
+{
+ Q_D(QInputDialog);
+ d->ensureIntSpinBox();
+ d->intSpinBox->setSingleStep(step);
+}
+
+int QInputDialog::intStep() const
+{
+ Q_D(const QInputDialog);
+ if (d->intSpinBox) {
+ return d->intSpinBox->singleStep();
+ } else {
+ return 1;
+ }
+}
+
+/*!
+ \property QInputDialog::doubleValue
+ \since 4.5
+ \brief the current double precision floating point value accepted as input
+
+ This property is only relevant when the input dialog is used in
+ DoubleInput mode.
+*/
+void QInputDialog::setDoubleValue(double value)
+{
+ Q_D(QInputDialog);
+ setInputMode(DoubleInput);
+ d->doubleSpinBox->setValue(value);
+}
+
+double QInputDialog::doubleValue() const
+{
+ Q_D(const QInputDialog);
+ if (d->doubleSpinBox) {
+ return d->doubleSpinBox->value();
+ } else {
+ return 0.0;
+ }
+}
+
+/*!
+ \property QInputDialog::doubleMinimum
+ \since 4.5
+ \brief the minimum double precision floating point value accepted as input
+
+ This property is only relevant when the input dialog is used in
+ DoubleInput mode.
+*/
+void QInputDialog::setDoubleMinimum(double min)
+{
+ Q_D(QInputDialog);
+ d->ensureDoubleSpinBox();
+ d->doubleSpinBox->setMinimum(min);
+}
+
+double QInputDialog::doubleMinimum() const
+{
+ Q_D(const QInputDialog);
+ if (d->doubleSpinBox) {
+ return d->doubleSpinBox->minimum();
+ } else {
+ return 0.0;
+ }
+}
+
+/*!
+ \property QInputDialog::doubleMaximum
+ \since 4.5
+ \brief the maximum double precision floating point value accepted as input
+
+ This property is only relevant when the input dialog is used in
+ DoubleInput mode.
+*/
+void QInputDialog::setDoubleMaximum(double max)
+{
+ Q_D(QInputDialog);
+ d->ensureDoubleSpinBox();
+ d->doubleSpinBox->setMaximum(max);
+}
+
+double QInputDialog::doubleMaximum() const
+{
+ Q_D(const QInputDialog);
+ if (d->doubleSpinBox) {
+ return d->doubleSpinBox->maximum();
+ } else {
+ return 99.99;
+ }
+}
+
+/*!
+ Sets the range of double precision floating point values accepted by the
+ dialog when used in DoubleInput mode, with minimum and maximum values
+ specified by \a min and \a max respectively.
+*/
+void QInputDialog::setDoubleRange(double min, double max)
+{
+ Q_D(QInputDialog);
+ d->ensureDoubleSpinBox();
+ d->doubleSpinBox->setRange(min, max);
+}
+
+/*!
+ \since 4.5
+
+ \property QInputDialog::doubleDecimals
+
+ \brief sets the percision of the double spinbox in decimals
+
+ \sa QDoubleSpinBox::setDecimals()
+*/
+void QInputDialog::setDoubleDecimals(int decimals)
+{
+ Q_D(QInputDialog);
+ d->ensureDoubleSpinBox();
+ d->doubleSpinBox->setDecimals(decimals);
+}
+
+int QInputDialog::doubleDecimals() const
+{
+ Q_D(const QInputDialog);
+ if (d->doubleSpinBox) {
+ return d->doubleSpinBox->decimals();
+ } else {
+ return 2;
+ }
+}
+
+/*!
+ \since 4.5
+
+ \property QInputDialog::okButtonText
+
+ \brief the text for the button used to accept the entry in the dialog
+*/
+void QInputDialog::setOkButtonText(const QString &text)
+{
+ Q_D(const QInputDialog);
+ d->ensureLayout();
+ d->buttonBox->button(QDialogButtonBox::Ok)->setText(text);
+}
+
+QString QInputDialog::okButtonText() const
+{
+ Q_D(const QInputDialog);
+ d->ensureLayout();
+ return d->buttonBox->button(QDialogButtonBox::Ok)->text();
+}
+
+/*!
+ \since 4.5
+
+ \property QInputDialog::cancelButtonText
+ \brief the text for the button used to cancel the dialog
+*/
+void QInputDialog::setCancelButtonText(const QString &text)
+{
+ Q_D(const QInputDialog);
+ d->ensureLayout();
+ d->buttonBox->button(QDialogButtonBox::Cancel)->setText(text);
+}
+
+QString QInputDialog::cancelButtonText() const
+{
+ Q_D(const QInputDialog);
+ d->ensureLayout();
+ return d->buttonBox->button(QDialogButtonBox::Cancel)->text();
+}
+
+/*!
+ \since 4.5
+ \overload
+
+ This function connects one of its signals to the slot specified by \a receiver
+ and \a member. The specific signal depends on the arguments that are specified
+ in \a member. These are:
+
+ \list
+ \o textValueSelected() if \a member has a QString for its first argument.
+ \o intValueSelected() if \a member has an int for its first argument.
+ \o doubleValueSelected() if \a member has a double for its first argument.
+ \o accepted() if \a member has NO arguments.
+ \endlist
+
+ The signal will be disconnected from the slot when the dialog is closed.
+*/
+void QInputDialog::open(QObject *receiver, const char *member)
+{
+ Q_D(QInputDialog);
+ connect(this, signalForMember(member), receiver, member);
+ d->receiverToDisconnectOnClose = receiver;
+ d->memberToDisconnectOnClose = member;
+ QDialog::open();
+}
+
+/*!
+ \reimp
+*/
+QSize QInputDialog::minimumSizeHint() const
+{
+ Q_D(const QInputDialog);
+ d->ensureLayout();
+ return QDialog::minimumSizeHint();
+}
+
+/*!
+ \reimp
+*/
+QSize QInputDialog::sizeHint() const
+{
+ Q_D(const QInputDialog);
+ d->ensureLayout();
+ return QDialog::sizeHint();
+}
+
+/*!
+ \reimp
+*/
+void QInputDialog::setVisible(bool visible)
+{
+ Q_D(const QInputDialog);
+ if (visible) {
+ d->ensureLayout();
+ d->inputWidget->setFocus();
+ if (d->inputWidget == d->lineEdit) {
+ d->lineEdit->selectAll();
+ } else if (d->inputWidget == d->intSpinBox) {
+ d->intSpinBox->selectAll();
+ } else if (d->inputWidget == d->doubleSpinBox) {
+ d->doubleSpinBox->selectAll();
+ }
+ }
+ QDialog::setVisible(visible);
+}
+
+/*!
+ Closes the dialog and sets its result code to \a result. If this dialog
+ is shown with exec(), done() causes the local event loop to finish,
+ and exec() to return \a result.
+
+ \sa QDialog::done()
+*/
+void QInputDialog::done(int result)
+{
+ Q_D(QInputDialog);
+ QDialog::done(result);
+ if (result) {
+ InputMode mode = inputMode();
+ switch (mode) {
+ case DoubleInput:
+ emit doubleValueSelected(doubleValue());
+ break;
+ case IntInput:
+ emit intValueSelected(intValue());
+ break;
+ default:
+ Q_ASSERT(mode == TextInput);
+ emit textValueSelected(textValue());
+ }
+ }
+ if (d->receiverToDisconnectOnClose) {
+ disconnect(this, signalForMember(d->memberToDisconnectOnClose),
+ d->receiverToDisconnectOnClose, d->memberToDisconnectOnClose);
+ d->receiverToDisconnectOnClose = 0;
+ }
+ d->memberToDisconnectOnClose.clear();
+}
+
+/*!
+ Static convenience function to get a string from the user.
+
+ \a title is the text which is displayed in the title bar of the dialog.
+ \a label is the text which is shown to the user (it should say what should
+ be entered).
+ \a text is the default text which is placed in the line edit.
+ \a mode is the echo mode the line edit will use.
+ \a inputMethodHints is the input method hints that will be used in the
+ edit widget if an input method is active.
+
+ If \a ok is nonnull \e *\a ok will be set to true if the user pressed
+ \gui OK and to false if the user pressed \gui Cancel. The dialog's parent
+ is \a parent. The dialog will be modal and uses the specified widget
+ \a flags.
+
+ If the dialog is accepted, this function returns the text in the dialog's
+ line edit. If the dialog is rejected, a null QString is returned.
+
+ Use this static function like this:
+
+ \snippet examples/dialogs/standarddialogs/dialog.cpp 3
+
+ \warning Do not delete \a parent during the execution of the dialog. If you
+ want to do this, you should create the dialog yourself using one of the
+ QInputDialog constructors.
+
+ \sa getInt(), getDouble(), getItem()
+*/
+
+QString QInputDialog::getText(QWidget *parent, const QString &title, const QString &label,
+ QLineEdit::EchoMode mode, const QString &text, bool *ok,
+ Qt::WindowFlags flags, Qt::InputMethodHints inputMethodHints)
+{
+ QInputDialog dialog(parent, flags);
+ dialog.setWindowTitle(title);
+ dialog.setLabelText(label);
+ dialog.setTextValue(text);
+ dialog.setTextEchoMode(mode);
+ dialog.setInputMethodHints(inputMethodHints);
+
+ int ret = dialog.exec();
+ if (ok)
+ *ok = !!ret;
+ if (ret) {
+ return dialog.textValue();
+ } else {
+ return QString();
+ }
+}
+
+/*!
+ \internal
+*/
+// ### Qt 5: Use only the version above.
+QString QInputDialog::getText(QWidget *parent, const QString &title, const QString &label,
+ QLineEdit::EchoMode mode, const QString &text, bool *ok,
+ Qt::WindowFlags flags)
+{
+ return getText(parent, title, label, mode, text, ok, flags, Qt::ImhNone);
+}
+
+/*!
+ \since 4.5
+
+ Static convenience function to get an integer input from the user.
+
+ \a title is the text which is displayed in the title bar of the dialog.
+ \a label is the text which is shown to the user (it should say what should
+ be entered).
+ \a value is the default integer which the spinbox will be set to.
+ \a min and \a max are the minimum and maximum values the user may choose.
+ \a step is the amount by which the values change as the user presses the
+ arrow buttons to increment or decrement the value.
+
+ If \a ok is nonnull *\a ok will be set to true if the user pressed \gui OK
+ and to false if the user pressed \gui Cancel. The dialog's parent is
+ \a parent. The dialog will be modal and uses the widget \a flags.
+
+ On success, this function returns the integer which has been entered by the
+ user; on failure, it returns the initial \a value.
+
+ Use this static function like this:
+
+ \snippet examples/dialogs/standarddialogs/dialog.cpp 0
+
+ \warning Do not delete \a parent during the execution of the dialog. If you
+ want to do this, you should create the dialog yourself using one of the
+ QInputDialog constructors.
+
+ \sa getText(), getDouble(), getItem()
+*/
+
+int QInputDialog::getInt(QWidget *parent, const QString &title, const QString &label, int value,
+ int min, int max, int step, bool *ok, Qt::WindowFlags flags)
+{
+ QInputDialog dialog(parent, flags);
+ dialog.setWindowTitle(title);
+ dialog.setLabelText(label);
+ dialog.setIntRange(min, max);
+ dialog.setIntValue(value);
+ dialog.setIntStep(step);
+
+ int ret = dialog.exec();
+ if (ok)
+ *ok = !!ret;
+ if (ret) {
+ return dialog.intValue();
+ } else {
+ return value;
+ }
+}
+
+/*!
+ Static convenience function to get a floating point number from the user.
+
+ \a title is the text which is displayed in the title bar of the dialog.
+ \a label is the text which is shown to the user (it should say what should
+ be entered).
+ \a value is the default floating point number that the line edit will be
+ set to.
+ \a min and \a max are the minimum and maximum values the user may choose.
+ \a decimals is the maximum number of decimal places the number may have.
+
+ If \a ok is nonnull, *\a ok will be set to true if the user pressed \gui OK
+ and to false if the user pressed \gui Cancel. The dialog's parent is
+ \a parent. The dialog will be modal and uses the widget \a flags.
+
+ This function returns the floating point number which has been entered by
+ the user.
+
+ Use this static function like this:
+
+ \snippet examples/dialogs/standarddialogs/dialog.cpp 1
+
+ \warning Do not delete \a parent during the execution of the dialog. If you
+ want to do this, you should create the dialog yourself using one of the
+ QInputDialog constructors.
+
+ \sa getText(), getInt(), getItem()
+*/
+
+double QInputDialog::getDouble(QWidget *parent, const QString &title, const QString &label,
+ double value, double min, double max, int decimals, bool *ok,
+ Qt::WindowFlags flags)
+{
+ QInputDialog dialog(parent, flags);
+ dialog.setWindowTitle(title);
+ dialog.setLabelText(label);
+ dialog.setDoubleDecimals(decimals);
+ dialog.setDoubleRange(min, max);
+ dialog.setDoubleValue(value);
+
+ int ret = dialog.exec();
+ if (ok)
+ *ok = !!ret;
+ if (ret) {
+ return dialog.doubleValue();
+ } else {
+ return value;
+ }
+}
+
+/*!
+ Static convenience function to let the user select an item from a string
+ list.
+
+ \a title is the text which is displayed in the title bar of the dialog.
+ \a label is the text which is shown to the user (it should say what should
+ be entered).
+ \a items is the string list which is inserted into the combobox.
+ \a current is the number of the item which should be the current item.
+ \a inputMethodHints is the input method hints that will be used if the
+ combobox is editable and an input method is active.
+
+ If \a editable is true the user can enter their own text; otherwise the
+ user may only select one of the existing items.
+
+ If \a ok is nonnull \e *\a ok will be set to true if the user pressed
+ \gui OK and to false if the user pressed \gui Cancel. The dialog's parent
+ is \a parent. The dialog will be modal and uses the widget \a flags.
+
+ This function returns the text of the current item, or if \a editable is
+ true, the current text of the combobox.
+
+ Use this static function like this:
+
+ \snippet examples/dialogs/standarddialogs/dialog.cpp 2
+
+ \warning Do not delete \a parent during the execution of the dialog. If you
+ want to do this, you should create the dialog yourself using one of the
+ QInputDialog constructors.
+
+ \sa getText(), getInt(), getDouble()
+*/
+
+QString QInputDialog::getItem(QWidget *parent, const QString &title, const QString &label,
+ const QStringList &items, int current, bool editable, bool *ok,
+ Qt::WindowFlags flags, Qt::InputMethodHints inputMethodHints)
+{
+ QString text(items.value(current));
+
+ QInputDialog dialog(parent, flags);
+ dialog.setWindowTitle(title);
+ dialog.setLabelText(label);
+ dialog.setComboBoxItems(items);
+ dialog.setTextValue(text);
+ dialog.setComboBoxEditable(editable);
+ dialog.setInputMethodHints(inputMethodHints);
+
+ int ret = dialog.exec();
+ if (ok)
+ *ok = !!ret;
+ if (ret) {
+ return dialog.textValue();
+ } else {
+ return text;
+ }
+}
+
+/*!
+ \internal
+*/
+// ### Qt 5: Use only the version above.
+QString QInputDialog::getItem(QWidget *parent, const QString &title, const QString &label,
+ const QStringList &items, int current, bool editable, bool *ok,
+ Qt::WindowFlags flags)
+{
+ return getItem(parent, title, label, items, current, editable, ok, flags, Qt::ImhNone);
+}
+
+/*!
+ \obsolete
+
+ Use getInt() instead.
+*/
+int QInputDialog::getInteger(QWidget *parent, const QString &title, const QString &label,
+ int value, int min, int max, int step, bool *ok,
+ Qt::WindowFlags flags)
+{
+ return getInt(parent, title, label, value, min, max, step, ok, flags);
+}
+
+/*!
+ \fn QString QInputDialog::getText(const QString &title, const QString &label,
+ QLineEdit::EchoMode echo = QLineEdit::Normal,
+ const QString &text = QString(), bool *ok = 0,
+ QWidget *parent = 0, const char *name = 0, Qt::WindowFlags flags = 0)
+
+ Call getText(\a parent, \a title, \a label, \a echo, \a text, \a
+ ok, \a flags) instead.
+
+ The \a name parameter is ignored.
+*/
+
+/*!
+ \fn int QInputDialog::getInteger(const QString &title, const QString &label, int value = 0,
+ int min = -2147483647, int max = 2147483647,
+ int step = 1, bool *ok = 0,
+ QWidget *parent = 0, const char *name = 0, Qt::WindowFlags flags = 0)
+
+
+ Call getInteger(\a parent, \a title, \a label, \a value, \a
+ min, \a max, \a step, \a ok, \a flags) instead.
+
+ The \a name parameter is ignored.
+*/
+
+/*!
+ \fn double QInputDialog::getDouble(const QString &title, const QString &label, double value = 0,
+ double min = -2147483647, double max = 2147483647,
+ int decimals = 1, bool *ok = 0,
+ QWidget *parent = 0, const char *name = 0, Qt::WindowFlags flags = 0)
+
+ Call getDouble(\a parent, \a title, \a label, \a value, \a
+ min, \a max, \a decimals, \a ok, \a flags).
+
+ The \a name parameter is ignored.
+*/
+
+/*!
+ \fn QString QInputDialog::getItem(const QString &title, const QString &label, const QStringList &list,
+ int current = 0, bool editable = true, bool *ok = 0,
+ QWidget *parent = 0, const char *name = 0, Qt::WindowFlags flags = 0)
+
+ Call getItem(\a parent, \a title, \a label, \a list, \a current,
+ \a editable, \a ok, \a flags) instead.
+
+ The \a name parameter is ignored.
+*/
+
+/*!
+ \fn void QInputDialog::doubleValueChanged(double value)
+
+ This signal is emitted whenever the double value changes in the dialog.
+ The current value is specified by \a value.
+
+ This signal is only relevant when the input dialog is used in
+ DoubleInput mode.
+*/
+
+/*!
+ \fn void QInputDialog::doubleValueSelected(double value)
+
+ This signal is emitted whenever the user selects a double value by
+ accepting the dialog; for example, by clicking the \gui{OK} button.
+ The selected value is specified by \a value.
+
+ This signal is only relevant when the input dialog is used in
+ DoubleInput mode.
+*/
+
+/*!
+ \fn void QInputDialog::intValueChanged(int value)
+
+ This signal is emitted whenever the integer value changes in the dialog.
+ The current value is specified by \a value.
+
+ This signal is only relevant when the input dialog is used in
+ IntInput mode.
+*/
+
+/*!
+ \fn void QInputDialog::intValueSelected(int value)
+
+ This signal is emitted whenever the user selects a integer value by
+ accepting the dialog; for example, by clicking the \gui{OK} button.
+ The selected value is specified by \a value.
+
+ This signal is only relevant when the input dialog is used in
+ IntInput mode.
+*/
+
+/*!
+ \fn void QInputDialog::textValueChanged(const QString &text)
+
+ This signal is emitted whenever the text string changes in the dialog.
+ The current string is specified by \a text.
+
+ This signal is only relevant when the input dialog is used in
+ TextInput mode.
+*/
+
+/*!
+ \fn void QInputDialog::textValueSelected(const QString &text)
+
+ This signal is emitted whenever the user selects a text string by
+ accepting the dialog; for example, by clicking the \gui{OK} button.
+ The selected string is specified by \a text.
+
+ This signal is only relevant when the input dialog is used in
+ TextInput mode.
+*/
+
+QT_END_NAMESPACE
+
+#include "moc_qinputdialog.cpp"
+
+#endif // QT_NO_INPUTDIALOG