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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//! [0]
+ class VulkanRenderer : public QVulkanWindowRenderer
+ {
+ public:
+ VulkanRenderer(QVulkanWindow *w) : m_window(w) { }
+
+ void initResources() override
+ {
+ m_devFuncs = m_window->vulkanInstance()->deviceFunctions(m_window->device());
+ ...
+ }
+ void initSwapChainResources() override { ... }
+ void releaseSwapChainResources() override { ... }
+ void releaseResources() override { ... }
+
+ void startNextFrame() override
+ {
+ VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
+ ...
+ m_devFuncs->vkCmdBeginRenderPass(...);
+ ...
+ m_window->frameReady();
+ }
+
+ private:
+ QVulkanWindow *m_window;
+ QVulkanDeviceFunctions *m_devFuncs;
+ };
+
+ class VulkanWindow : public QVulkanWindow
+ {
+ public:
+ QVulkanWindowRenderer *createRenderer() override {
+ return new VulkanRenderer(this);
+ }
+ };
+
+ int main(int argc, char *argv[])
+ {
+ QGuiApplication app(argc, argv);
+
+ QVulkanInstance inst;
+ // enable the standard validation layers, when available
+ inst.setLayers(QByteArrayList() << "VK_LAYER_LUNARG_standard_validation");
+ if (!inst.create())
+ qFatal("Failed to create Vulkan instance: %d", inst.errorCode());
+
+ VulkanWindow w;
+ w.setVulkanInstance(&inst);
+ w.showMaximized();
+
+ return app.exec();
+ }
+//! [0]
+
+//! [1]
+ class Renderer {
+ ...
+ VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
+ };
+
+ void Renderer::startNextFrame()
+ {
+ VkDescriptorBufferInfo &uniformBufInfo(m_uniformBufInfo[m_window->currentFrame()]);
+ ...
+ }
+//! [1]
+
+//! [2]
+ class Renderer {
+ ...
+ VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
+ };
+
+ void Renderer::startNextFrame()
+ {
+ const int count = m_window->concurrentFrameCount();
+ for (int i = 0; i < count; ++i)
+ m_uniformBufInfo[i] = ...
+ ...
+ }
+//! [2]