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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-static const int QGRAPHICSVIEW_REGION_RECT_THRESHOLD = 50;
-
-static const int QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS = 503; // largest prime < 2^9
-
-/*!
- \class QGraphicsView
- \brief The QGraphicsView class provides a widget for displaying the
- contents of a QGraphicsScene.
- \since 4.2
- \ingroup graphicsview-api
-
-
- QGraphicsView visualizes the contents of a QGraphicsScene in a scrollable
- viewport. To create a scene with geometrical items, see QGraphicsScene's
- documentation. QGraphicsView is part of the \l{Graphics View Framework}.
-
- To visualize a scene, you start by constructing a QGraphicsView object,
- passing the address of the scene you want to visualize to QGraphicsView's
- constructor. Alternatively, you can call setScene() to set the scene at a
- later point. After you call show(), the view will by default scroll to the
- center of the scene and display any items that are visible at this
- point. For example:
-
- \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 0
-
- You can explicitly scroll to any position on the scene by using the
- scroll bars, or by calling centerOn(). By passing a point to centerOn(),
- QGraphicsView will scroll its viewport to ensure that the point is
- centered in the view. An overload is provided for scrolling to a
- QGraphicsItem, in which case QGraphicsView will see to that the center of
- the item is centered in the view. If all you want is to ensure that a
- certain area is visible, (but not necessarily centered,) you can call
- ensureVisible() instead.
-
- QGraphicsView can be used to visualize a whole scene, or only parts of it.
- The visualized area is by default detected automatically when the view is
- displayed for the first time (by calling
- QGraphicsScene::itemsBoundingRect()). To set the visualized area rectangle
- yourself, you can call setSceneRect(). This will adjust the scroll bars'
- ranges appropriately. Note that although the scene supports a virtually
- unlimited size, the range of the scroll bars will never exceed the range of
- an integer (INT_MIN, INT_MAX).
-
- QGraphicsView visualizes the scene by calling render(). By default, the
- items are drawn onto the viewport by using a regular QPainter, and using
- default render hints. To change the default render hints that
- QGraphicsView passes to QPainter when painting items, you can call
- setRenderHints().
-
- By default, QGraphicsView provides a regular QWidget for the viewport
- widget. You can access this widget by calling viewport(), or you can
- replace it by calling setViewport(). To render using OpenGL, simply call
- setViewport(new QGLWidget). QGraphicsView takes ownership of the viewport
- widget.
-
- QGraphicsView supports affine transformations, using QTransform. You can
- either pass a matrix to setTransform(), or you can call one of the
- convenience functions rotate(), scale(), translate() or shear(). The most
- two common transformations are scaling, which is used to implement
- zooming, and rotation. QGraphicsView keeps the center of the view fixed
- during a transformation. Because of the scene alignment (setAligment()),
- translating the view will have no visual impact.
-
- You can interact with the items on the scene by using the mouse and
- keyboard. QGraphicsView translates the mouse and key events into \e scene
- events, (events that inherit QGraphicsSceneEvent,), and forward them to
- the visualized scene. In the end, it's the individual item that handles
- the events and reacts to them. For example, if you click on a selectable
- item, the item will typically let the scene know that it has been
- selected, and it will also redraw itself to display a selection
- rectangle. Similiary, if you click and drag the mouse to move a movable
- item, it's the item that handles the mouse moves and moves itself. Item
- interaction is enabled by default, and you can toggle it by calling
- setInteractive().
-
- You can also provide your own custom scene interaction, by creating a
- subclass of QGraphicsView, and reimplementing the mouse and key event
- handlers. To simplify how you programmatically interact with items in the
- view, QGraphicsView provides the mapping functions mapToScene() and
- mapFromScene(), and the item accessors items() and itemAt(). These
- functions allow you to map points, rectangles, polygons and paths between
- view coordinates and scene coordinates, and to find items on the scene
- using view coordinates.
-
- \img graphicsview-view.png
-
- \sa QGraphicsScene, QGraphicsItem, QGraphicsSceneEvent
-*/
-
-/*!
- \enum QGraphicsView::ViewportAnchor
-
- This enums describe the possible anchors that QGraphicsView can
- use when the user resizes the view or when the view is
- transformed.
-
- \value NoAnchor No anchor, i.e. the view leaves the scene's
- position unchanged.
- \value AnchorViewCenter The scene point at the center of the view
- is used as the anchor.
- \value AnchorUnderMouse The point under the mouse is used as the anchor.
-
- \sa resizeAnchor, transformationAnchor
-*/
-
-/*!
- \enum QGraphicsView::ViewportUpdateMode
-
- \since 4.3
-
- This enum describes how QGraphicsView updates its viewport when the scene
- contents change or are exposed.
-
- \value FullViewportUpdate When any visible part of the scene changes or is
- reexposed, QGraphicsView will update the entire viewport. This approach is
- fastest when QGraphicsView spends more time figuring out what to draw than
- it would spend drawing (e.g., when very many small items are repeatedly
- updated). This is the preferred update mode for viewports that do not
- support partial updates, such as QGLWidget, and for viewports that need to
- disable scroll optimization.
-
- \value MinimalViewportUpdate QGraphicsView will determine the minimal
- viewport region that requires a redraw, minimizing the time spent drawing
- by avoiding a redraw of areas that have not changed. This is
- QGraphicsView's default mode. Although this approach provides the best
- performance in general, if there are many small visible changes on the
- scene, QGraphicsView might end up spending more time finding the minimal
- approach than it will spend drawing.
-
- \value SmartViewportUpdate QGraphicsView will attempt to find an optimal
- update mode by analyzing the areas that require a redraw.
-
- \value BoundingRectViewportUpdate The bounding rectangle of all changes in
- the viewport will be redrawn. This mode has the advantage that
- QGraphicsView searches only one region for changes, minimizing time spent
- determining what needs redrawing. The disadvantage is that areas that have
- not changed also need to be redrawn.
-
- \value NoViewportUpdate QGraphicsView will never update its viewport when
- the scene changes; the user is expected to control all updates. This mode
- disables all (potentially slow) item visibility testing in QGraphicsView,
- and is suitable for scenes that either require a fixed frame rate, or where
- the viewport is otherwise updated externally.
-
- \sa viewportUpdateMode
-*/
-
-/*!
- \enum QGraphicsView::OptimizationFlag
-
- \since 4.3
-
- This enum describes flags that you can enable to improve rendering
- performance in QGraphicsView. By default, none of these flags are set.
- Note that setting a flag usually imposes a side effect, and this effect
- can vary between paint devices and platforms.
-
- \value DontClipPainter This value is obsolete and has no effect.
-
- \value DontSavePainterState When rendering, QGraphicsView protects the
- painter state (see QPainter::save()) when rendering the background or
- foreground, and when rendering each item. This allows you to leave the
- painter in an altered state (i.e., you can call QPainter::setPen() or
- QPainter::setBrush() without restoring the state after painting). However,
- if the items consistently do restore the state, you should enable this
- flag to prevent QGraphicsView from doing the same.
-
- \value DontAdjustForAntialiasing Disables QGraphicsView's antialiasing
- auto-adjustment of exposed areas. Items that render antialiased lines on
- the boundaries of their QGraphicsItem::boundingRect() can end up rendering
- parts of the line outside. To prevent rendering artifacts, QGraphicsView
- expands all exposed regions by 2 pixels in all directions. If you enable
- this flag, QGraphicsView will no longer perform these adjustments,
- minimizing the areas that require redrawing, which improves performance. A
- common side effect is that items that do draw with antialiasing can leave
- painting traces behind on the scene as they are moved.
-
- \value IndirectPainting Since Qt 4.6, restore the old painting algorithm
- that calls QGraphicsView::drawItems() and QGraphicsScene::drawItems().
- To be used only for compatibility with old code.
-*/
-
-/*!
- \enum QGraphicsView::CacheModeFlag
-
- This enum describes the flags that you can set for a QGraphicsView's cache
- mode.
-
- \value CacheNone All painting is done directly onto the viewport.
-
- \value CacheBackground The background is cached. This affects both custom
- backgrounds, and backgrounds based on the backgroundBrush property. When
- this flag is enabled, QGraphicsView will allocate one pixmap with the full
- size of the viewport.
-
- \sa cacheMode
-*/
-
-/*!
- \enum QGraphicsView::DragMode
-
- This enum describes the default action for the view when pressing and
- dragging the mouse over the viewport.
-
- \value NoDrag Nothing happens; the mouse event is ignored.
-
- \value ScrollHandDrag The cursor changes into a pointing hand, and
- dragging the mouse around will scroll the scrolbars. This mode works both
- in \l{QGraphicsView::interactive}{interactive} and non-interactive mode.
-
- \value RubberBandDrag A rubber band will appear. Dragging the mouse will
- set the rubber band geometry, and all items covered by the rubber band are
- selected. This mode is disabled for non-interactive views.
-
- \sa dragMode, QGraphicsScene::setSelectionArea()
-*/
-
-#include "qgraphicsview.h"
-#include "qgraphicsview_p.h"
-
-#ifndef QT_NO_GRAPHICSVIEW
-
-#include "qgraphicsitem.h"
-#include "qgraphicsitem_p.h"
-#include "qgraphicsscene.h"
-#include "qgraphicsscene_p.h"
-#include "qgraphicssceneevent.h"
-#include "qgraphicswidget.h"
-
-#include <QtCore/qdatetime.h>
-#include <QtCore/qdebug.h>
-#include <QtCore/qmath.h>
-#include <QtGui/qapplication.h>
-#include <QtGui/qdesktopwidget.h>
-#include <QtGui/qevent.h>
-#include <QtGui/qlayout.h>
-#include <QtGui/qtransform.h>
-#include <QtGui/qmatrix.h>
-#include <QtGui/qpainter.h>
-#include <QtGui/qscrollbar.h>
-#include <QtGui/qstyleoption.h>
-#include <QtGui/qinputcontext.h>
-#ifdef Q_WS_X11
-#include <QtGui/qpaintengine.h>
-#include <private/qt_x11_p.h>
-#endif
-
-#include <private/qevent_p.h>
-
-QT_BEGIN_NAMESPACE
-
-bool qt_sendSpontaneousEvent(QObject *receiver, QEvent *event);
-
-inline int q_round_bound(qreal d) //### (int)(qreal) INT_MAX != INT_MAX for single precision
-{
- if (d <= (qreal) INT_MIN)
- return INT_MIN;
- else if (d >= (qreal) INT_MAX)
- return INT_MAX;
- return d >= 0.0 ? int(d + 0.5) : int(d - int(d-1) + 0.5) + int(d-1);
-}
-
-void QGraphicsViewPrivate::translateTouchEvent(QGraphicsViewPrivate *d, QTouchEvent *touchEvent)
-{
- QList<QTouchEvent::TouchPoint> touchPoints = touchEvent->touchPoints();
- for (int i = 0; i < touchPoints.count(); ++i) {
- QTouchEvent::TouchPoint &touchPoint = touchPoints[i];
- // the scene will set the item local pos, startPos, lastPos, and rect before delivering to
- // an item, but for now those functions are returning the view's local coordinates
- touchPoint.setSceneRect(d->mapToScene(touchPoint.rect()));
- touchPoint.setStartScenePos(d->mapToScene(touchPoint.startPos()));
- touchPoint.setLastScenePos(d->mapToScene(touchPoint.lastPos()));
-
- // screenPos, startScreenPos, lastScreenPos, and screenRect are already set
- }
-
- touchEvent->setTouchPoints(touchPoints);
-}
-
-/*!
- \internal
-*/
-QGraphicsViewPrivate::QGraphicsViewPrivate()
- : renderHints(QPainter::TextAntialiasing),
- dragMode(QGraphicsView::NoDrag),
- sceneInteractionAllowed(true), hasSceneRect(false),
- connectedToScene(false),
- useLastMouseEvent(false),
- identityMatrix(true),
- dirtyScroll(true),
- accelerateScrolling(true),
- keepLastCenterPoint(true),
- transforming(false),
- handScrolling(false),
- mustAllocateStyleOptions(false),
- mustResizeBackgroundPixmap(true),
- fullUpdatePending(true),
- hasUpdateClip(false),
- mousePressButton(Qt::NoButton),
- leftIndent(0), topIndent(0),
- lastMouseEvent(QEvent::None, QPoint(), Qt::NoButton, 0, 0),
- alignment(Qt::AlignCenter),
- transformationAnchor(QGraphicsView::AnchorViewCenter), resizeAnchor(QGraphicsView::NoAnchor),
- viewportUpdateMode(QGraphicsView::MinimalViewportUpdate),
- optimizationFlags(0),
- scene(0),
-#ifndef QT_NO_RUBBERBAND
- rubberBanding(false),
- rubberBandSelectionMode(Qt::IntersectsItemShape),
-#endif
- handScrollMotions(0), cacheMode(0),
-#ifndef QT_NO_CURSOR
- hasStoredOriginalCursor(false),
-#endif
- lastDragDropEvent(0),
- updateSceneSlotReimplementedChecked(false)
-{
- styleOptions.reserve(QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS);
-}
-
-/*!
- \internal
-*/
-void QGraphicsViewPrivate::recalculateContentSize()
-{
- Q_Q(QGraphicsView);
-
- QSize maxSize = q->maximumViewportSize();
- int width = maxSize.width();
- int height = maxSize.height();
- QRectF viewRect = matrix.mapRect(q->sceneRect());
-
- bool frameOnlyAround = (q->style()->styleHint(QStyle::SH_ScrollView_FrameOnlyAroundContents, 0, q));
- if (frameOnlyAround) {
- if (hbarpolicy == Qt::ScrollBarAlwaysOn)
- height -= frameWidth * 2;
- if (vbarpolicy == Qt::ScrollBarAlwaysOn)
- width -= frameWidth * 2;
- }
-
- // Adjust the maximum width and height of the viewport based on the width
- // of visible scroll bars.
- int scrollBarExtent = q->style()->pixelMetric(QStyle::PM_ScrollBarExtent, 0, q);
- if (frameOnlyAround)
- scrollBarExtent += frameWidth * 2;
-
- bool useHorizontalScrollBar = (viewRect.width() > width) && hbarpolicy != Qt::ScrollBarAlwaysOff;
- bool useVerticalScrollBar = (viewRect.height() > height) && vbarpolicy != Qt::ScrollBarAlwaysOff;
- if (useHorizontalScrollBar && !useVerticalScrollBar) {
- if (viewRect.height() > height - scrollBarExtent)
- useVerticalScrollBar = true;
- }
- if (useVerticalScrollBar && !useHorizontalScrollBar) {
- if (viewRect.width() > width - scrollBarExtent)
- useHorizontalScrollBar = true;
- }
- if (useHorizontalScrollBar && hbarpolicy != Qt::ScrollBarAlwaysOn)
- height -= scrollBarExtent;
- if (useVerticalScrollBar && vbarpolicy != Qt::ScrollBarAlwaysOn)
- width -= scrollBarExtent;
-
- // Setting the ranges of these scroll bars can/will cause the values to
- // change, and scrollContentsBy() will be called correspondingly. This
- // will reset the last center point.
- QPointF savedLastCenterPoint = lastCenterPoint;
-
- // Remember the former indent settings
- qreal oldLeftIndent = leftIndent;
- qreal oldTopIndent = topIndent;
-
- // If the whole scene fits horizontally, we center the scene horizontally,
- // and ignore the horizontal scroll bars.
- int left = q_round_bound(viewRect.left());
- int right = q_round_bound(viewRect.right() - width);
- if (left >= right) {
- hbar->setRange(0, 0);
-
- switch (alignment & Qt::AlignHorizontal_Mask) {
- case Qt::AlignLeft:
- leftIndent = -viewRect.left();
- break;
- case Qt::AlignRight:
- leftIndent = width - viewRect.width() - viewRect.left() - 1;
- break;
- case Qt::AlignHCenter:
- default:
- leftIndent = width / 2 - (viewRect.left() + viewRect.right()) / 2;
- break;
- }
- } else {
- hbar->setRange(left, right);
- hbar->setPageStep(width);
- hbar->setSingleStep(width / 20);
- leftIndent = 0;
- }
-
- // If the whole scene fits vertically, we center the scene vertically, and
- // ignore the vertical scroll bars.
- int top = q_round_bound(viewRect.top());
- int bottom = q_round_bound(viewRect.bottom() - height);
- if (top >= bottom) {
- vbar->setRange(0, 0);
-
- switch (alignment & Qt::AlignVertical_Mask) {
- case Qt::AlignTop:
- topIndent = -viewRect.top();
- break;
- case Qt::AlignBottom:
- topIndent = height - viewRect.height() - viewRect.top() - 1;
- break;
- case Qt::AlignVCenter:
- default:
- topIndent = height / 2 - (viewRect.top() + viewRect.bottom()) / 2;
- break;
- }
- } else {
- vbar->setRange(top, bottom);
- vbar->setPageStep(height);
- vbar->setSingleStep(height / 20);
- topIndent = 0;
- }
-
- // Restorethe center point from before the ranges changed.
- lastCenterPoint = savedLastCenterPoint;
-
- // Issue a full update if the indents change.
- // ### If the transform is still the same, we can get away with just a
- // scroll instead.
- if (oldLeftIndent != leftIndent || oldTopIndent != topIndent) {
- dirtyScroll = true;
- updateAll();
- } else if (q->isRightToLeft() && !leftIndent) {
- // In reverse mode, the horizontal scroll always changes after the content
- // size has changed, as the scroll is calculated by summing the min and
- // max values of the range and subtracting the current value. In normal
- // mode the scroll remains unchanged unless the indent has changed.
- dirtyScroll = true;
- }
-
- if (cacheMode & QGraphicsView::CacheBackground) {
- // Invalidate the background pixmap
- mustResizeBackgroundPixmap = true;
- }
-}
-
-/*!
- \internal
-*/
-void QGraphicsViewPrivate::centerView(QGraphicsView::ViewportAnchor anchor)
-{
- Q_Q(QGraphicsView);
- switch (anchor) {
- case QGraphicsView::AnchorUnderMouse: {
- if (q->underMouse()) {
- // Last scene pos: lastMouseMoveScenePoint
- // Current mouse pos:
- QPointF transformationDiff = q->mapToScene(viewport->rect().center())
- - q->mapToScene(viewport->mapFromGlobal(QCursor::pos()));
- q->centerOn(lastMouseMoveScenePoint + transformationDiff);
- } else {
- q->centerOn(lastCenterPoint);
- }
- break;
- }
- case QGraphicsView::AnchorViewCenter:
- q->centerOn(lastCenterPoint);
- break;
- case QGraphicsView::NoAnchor:
- break;
- }
-}
-
-/*!
- \internal
-*/
-void QGraphicsViewPrivate::updateLastCenterPoint()
-{
- Q_Q(QGraphicsView);
- lastCenterPoint = q->mapToScene(viewport->rect().center());
-}
-
-/*!
- \internal
-
- Returns the horizontal scroll value (the X value of the left edge of the
- viewport).
-*/
-qint64 QGraphicsViewPrivate::horizontalScroll() const
-{
- if (dirtyScroll)
- const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
- return scrollX;
-}
-
-/*!
- \internal
-
- Returns the vertical scroll value (the X value of the top edge of the
- viewport).
-*/
-qint64 QGraphicsViewPrivate::verticalScroll() const
-{
- if (dirtyScroll)
- const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
- return scrollY;
-}
-
-/*!
- \internal
-
- Maps the given rectangle to the scene using QTransform::mapRect()
-*/
-QRectF QGraphicsViewPrivate::mapRectToScene(const QRect &rect) const
-{
- if (dirtyScroll)
- const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
- QRectF scrolled = QRectF(rect.translated(scrollX, scrollY));
- return identityMatrix ? scrolled : matrix.inverted().mapRect(scrolled);
-}
-
-
-/*!
- \internal
-
- Maps the given rectangle from the scene using QTransform::mapRect()
-*/
-QRectF QGraphicsViewPrivate::mapRectFromScene(const QRectF &rect) const
-{
- if (dirtyScroll)
- const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
- return (identityMatrix ? rect : matrix.mapRect(rect)).translated(-scrollX, -scrollY);
-}
-
-/*!
- \internal
-*/
-void QGraphicsViewPrivate::updateScroll()
-{
- Q_Q(QGraphicsView);
- scrollX = qint64(-leftIndent);
- if (q->isRightToLeft()) {
- if (!leftIndent) {
- scrollX += hbar->minimum();
- scrollX += hbar->maximum();
- scrollX -= hbar->value();
- }
- } else {
- scrollX += hbar->value();
- }
-
- scrollY = qint64(vbar->value() - topIndent);
-
- dirtyScroll = false;
-}
-
-/*!
- \internal
-*/
-void QGraphicsViewPrivate::replayLastMouseEvent()
-{
- if (!useLastMouseEvent || !scene)
- return;
- mouseMoveEventHandler(&lastMouseEvent);
-}
-
-/*!
- \internal
-*/
-void QGraphicsViewPrivate::storeMouseEvent(QMouseEvent *event)
-{
- useLastMouseEvent = true;
- lastMouseEvent = QMouseEvent(QEvent::MouseMove, event->pos(), event->globalPos(),
- event->button(), event->buttons(), event->modifiers());
-}
-
-void QGraphicsViewPrivate::mouseMoveEventHandler(QMouseEvent *event)
-{
- Q_Q(QGraphicsView);
-
- storeMouseEvent(event);
- lastMouseEvent.setAccepted(false);
-
- if (!sceneInteractionAllowed)
- return;
- if (handScrolling)
- return;
- if (!scene)
- return;
-
- QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseMove);
- mouseEvent.setWidget(viewport);
- mouseEvent.setButtonDownScenePos(mousePressButton, mousePressScenePoint);
- mouseEvent.setButtonDownScreenPos(mousePressButton, mousePressScreenPoint);
- mouseEvent.setScenePos(q->mapToScene(event->pos()));
- mouseEvent.setScreenPos(event->globalPos());
- mouseEvent.setLastScenePos(lastMouseMoveScenePoint);
- mouseEvent.setLastScreenPos(lastMouseMoveScreenPoint);
- mouseEvent.setButtons(event->buttons());
- mouseEvent.setButton(event->button());
- mouseEvent.setModifiers(event->modifiers());
- lastMouseMoveScenePoint = mouseEvent.scenePos();
- lastMouseMoveScreenPoint = mouseEvent.screenPos();
- mouseEvent.setAccepted(false);
- if (event->spontaneous())
- qt_sendSpontaneousEvent(scene, &mouseEvent);
- else
- QApplication::sendEvent(scene, &mouseEvent);
-
- // Remember whether the last event was accepted or not.
- lastMouseEvent.setAccepted(mouseEvent.isAccepted());
-
- if (mouseEvent.isAccepted() && mouseEvent.buttons() != 0) {
- // The event was delivered to a mouse grabber; the press is likely to
- // have set a cursor, and we must not change it.
- return;
- }
-
-#ifndef QT_NO_CURSOR
- // If all the items ignore hover events, we don't look-up any items
- // in QGraphicsScenePrivate::dispatchHoverEvent, hence the
- // cachedItemsUnderMouse list will be empty. We therefore do the look-up
- // for cursor items here if not all items use the default cursor.
- if (scene->d_func()->allItemsIgnoreHoverEvents && !scene->d_func()->allItemsUseDefaultCursor
- && scene->d_func()->cachedItemsUnderMouse.isEmpty()) {
- scene->d_func()->cachedItemsUnderMouse = scene->d_func()->itemsAtPosition(mouseEvent.screenPos(),
- mouseEvent.scenePos(),
- mouseEvent.widget());
- }
- // Find the topmost item under the mouse with a cursor.
- foreach (QGraphicsItem *item, scene->d_func()->cachedItemsUnderMouse) {
- if (item->hasCursor()) {
- _q_setViewportCursor(item->cursor());
- return;
- }
- }
-
- // No items with cursors found; revert to the view cursor.
- if (hasStoredOriginalCursor) {
- // Restore the original viewport cursor.
- hasStoredOriginalCursor = false;
- viewport->setCursor(originalCursor);
- }
-#endif
-}
-
-/*!
- \internal
-*/
-#ifndef QT_NO_RUBBERBAND
-QRegion QGraphicsViewPrivate::rubberBandRegion(const QWidget *widget, const QRect &rect) const
-{
- QStyleHintReturnMask mask;
- QStyleOptionRubberBand option;
- option.initFrom(widget);
- option.rect = rect;
- option.opaque = false;
- option.shape = QRubberBand::Rectangle;
-
- QRegion tmp;
- tmp += rect;
- if (widget->style()->styleHint(QStyle::SH_RubberBand_Mask, &option, widget, &mask))
- tmp &= mask.region;
- return tmp;
-}
-#endif
-
-/*!
- \internal
-*/
-#ifndef QT_NO_CURSOR
-void QGraphicsViewPrivate::_q_setViewportCursor(const QCursor &cursor)
-{
- if (!hasStoredOriginalCursor) {
- hasStoredOriginalCursor = true;
- originalCursor = viewport->cursor();
- }
- viewport->setCursor(cursor);
-}
-#endif
-
-/*!
- \internal
-*/
-#ifndef QT_NO_CURSOR
-void QGraphicsViewPrivate::_q_unsetViewportCursor()
-{
- Q_Q(QGraphicsView);
- foreach (QGraphicsItem *item, q->items(lastMouseEvent.pos())) {
- if (item->hasCursor()) {
- _q_setViewportCursor(item->cursor());
- return;
- }
- }
-
- // Restore the original viewport cursor.
- if (hasStoredOriginalCursor) {
- hasStoredOriginalCursor = false;
- if (dragMode == QGraphicsView::ScrollHandDrag)
- viewport->setCursor(Qt::OpenHandCursor);
- else
- viewport->setCursor(originalCursor);
- }
-}
-#endif
-
-/*!
- \internal
-*/
-void QGraphicsViewPrivate::storeDragDropEvent(const QGraphicsSceneDragDropEvent *event)
-{
- delete lastDragDropEvent;
- lastDragDropEvent = new QGraphicsSceneDragDropEvent(event->type());
- lastDragDropEvent->setScenePos(event->scenePos());
- lastDragDropEvent->setScreenPos(event->screenPos());
- lastDragDropEvent->setButtons(event->buttons());
- lastDragDropEvent->setModifiers(event->modifiers());
- lastDragDropEvent->setPossibleActions(event->possibleActions());
- lastDragDropEvent->setProposedAction(event->proposedAction());
- lastDragDropEvent->setDropAction(event->dropAction());
- lastDragDropEvent->setMimeData(event->mimeData());
- lastDragDropEvent->setWidget(event->widget());
- lastDragDropEvent->setSource(event->source());
-}
-
-/*!
- \internal
-*/
-void QGraphicsViewPrivate::populateSceneDragDropEvent(QGraphicsSceneDragDropEvent *dest,
- QDropEvent *source)
-{
-#ifndef QT_NO_DRAGANDDROP
- Q_Q(QGraphicsView);
- dest->setScenePos(q->mapToScene(source->pos()));
- dest->setScreenPos(q->mapToGlobal(source->pos()));
- dest->setButtons(source->mouseButtons());
- dest->setModifiers(source->keyboardModifiers());
- dest->setPossibleActions(source->possibleActions());
- dest->setProposedAction(source->proposedAction());
- dest->setDropAction(source->dropAction());
- dest->setMimeData(source->mimeData());
- dest->setWidget(viewport);
- dest->setSource(source->source());
-#else
- Q_UNUSED(dest)
- Q_UNUSED(source)
-#endif
-}
-
-/*!
- \internal
-*/
-QRect QGraphicsViewPrivate::mapToViewRect(const QGraphicsItem *item, const QRectF &rect) const
-{
- Q_Q(const QGraphicsView);
- if (dirtyScroll)
- const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
-
- if (item->d_ptr->itemIsUntransformable()) {
- QTransform itv = item->deviceTransform(q->viewportTransform());
- return itv.mapRect(rect).toAlignedRect();
- }
-
- // Translate-only
- // COMBINE
- QPointF offset;
- const QGraphicsItem *parentItem = item;
- const QGraphicsItemPrivate *itemd;
- do {
- itemd = parentItem->d_ptr.data();
- if (itemd->transformData)
- break;
- offset += itemd->pos;
- } while ((parentItem = itemd->parent));
-
- QRectF baseRect = rect.translated(offset.x(), offset.y());
- if (!parentItem) {
- if (identityMatrix) {
- baseRect.translate(-scrollX, -scrollY);
- return baseRect.toAlignedRect();
- }
- return matrix.mapRect(baseRect).translated(-scrollX, -scrollY).toAlignedRect();
- }
-
- QTransform tr = parentItem->sceneTransform();
- if (!identityMatrix)
- tr *= matrix;
- QRectF r = tr.mapRect(baseRect);
- r.translate(-scrollX, -scrollY);
- return r.toAlignedRect();
-}
-
-/*!
- \internal
-*/
-QRegion QGraphicsViewPrivate::mapToViewRegion(const QGraphicsItem *item, const QRectF &rect) const
-{
- Q_Q(const QGraphicsView);
- if (dirtyScroll)
- const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
-
- // Accurate bounding region
- QTransform itv = item->deviceTransform(q->viewportTransform());
- return item->boundingRegion(itv) & itv.mapRect(rect).toAlignedRect();
-}
-
-/*!
- \internal
-*/
-void QGraphicsViewPrivate::processPendingUpdates()
-{
- if (!scene)
- return;
-
- if (fullUpdatePending) {
- viewport->update();
- } else if (viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate) {
- viewport->update(dirtyBoundingRect);
- } else {
- viewport->update(dirtyRegion); // Already adjusted in updateRect/Region.
- }
-
- dirtyBoundingRect = QRect();
- dirtyRegion = QRegion();
-}
-
-static inline bool intersectsViewport(const QRect &r, int width, int height)
-{ return !(r.left() > width) && !(r.right() < 0) && !(r.top() >= height) && !(r.bottom() < 0); }
-
-static inline bool containsViewport(const QRect &r, int width, int height)
-{ return r.left() <= 0 && r.top() <= 0 && r.right() >= width - 1 && r.bottom() >= height - 1; }
-
-static inline void QRect_unite(QRect *rect, const QRect &other)
-{
- if (rect->isEmpty()) {
- *rect = other;
- } else {
- rect->setCoords(qMin(rect->left(), other.left()), qMin(rect->top(), other.top()),
- qMax(rect->right(), other.right()), qMax(rect->bottom(), other.bottom()));
- }
-}
-
-/*
- Calling this function results in update rects being clipped to the item's
- bounding rect. Note that updates prior to this function call is not clipped.
- The clip is removed by passing 0.
-*/
-void QGraphicsViewPrivate::setUpdateClip(QGraphicsItem *item)
-{
- Q_Q(QGraphicsView);
- // We simply ignore the request if the update mode is either FullViewportUpdate
- // or NoViewportUpdate; in that case there's no point in clipping anything.
- if (!item || viewportUpdateMode == QGraphicsView::NoViewportUpdate
- || viewportUpdateMode == QGraphicsView::FullViewportUpdate) {
- hasUpdateClip = false;
- return;
- }
-
- // Calculate the clip (item's bounding rect in view coordinates).
- // Optimized version of:
- // QRect clip = item->deviceTransform(q->viewportTransform())
- // .mapRect(item->boundingRect()).toAlignedRect();
- QRect clip;
- if (item->d_ptr->itemIsUntransformable()) {
- QTransform xform = item->deviceTransform(q->viewportTransform());
- clip = xform.mapRect(item->boundingRect()).toAlignedRect();
- } else if (item->d_ptr->sceneTransformTranslateOnly && identityMatrix) {
- QRectF r(item->boundingRect());
- r.translate(item->d_ptr->sceneTransform.dx() - horizontalScroll(),
- item->d_ptr->sceneTransform.dy() - verticalScroll());
- clip = r.toAlignedRect();
- } else if (!q->isTransformed()) {
- clip = item->d_ptr->sceneTransform.mapRect(item->boundingRect()).toAlignedRect();
- } else {
- QTransform xform = item->d_ptr->sceneTransform;
- xform *= q->viewportTransform();
- clip = xform.mapRect(item->boundingRect()).toAlignedRect();
- }
-
- if (hasUpdateClip) {
- // Intersect with old clip.
- updateClip &= clip;
- } else {
- updateClip = clip;
- hasUpdateClip = true;
- }
-}
-
-bool QGraphicsViewPrivate::updateRegion(const QRectF &rect, const QTransform &xform)
-{
- if (rect.isEmpty())
- return false;
-
- if (viewportUpdateMode != QGraphicsView::MinimalViewportUpdate
- && viewportUpdateMode != QGraphicsView::SmartViewportUpdate) {
- // No point in updating with QRegion granularity; use the rect instead.
- return updateRectF(xform.mapRect(rect));
- }
-
- // Update mode is either Minimal or Smart, so we have to do a potentially slow operation,
- // which is clearly documented here: QGraphicsItem::setBoundingRegionGranularity.
- const QRegion region = xform.map(QRegion(rect.toAlignedRect()));
- QRect viewRect = region.boundingRect();
- const bool dontAdjustForAntialiasing = optimizationFlags & QGraphicsView::DontAdjustForAntialiasing;
- if (dontAdjustForAntialiasing)
- viewRect.adjust(-1, -1, 1, 1);
- else
- viewRect.adjust(-2, -2, 2, 2);
- if (!intersectsViewport(viewRect, viewport->width(), viewport->height()))
- return false; // Update region for sure outside viewport.
-
- const QVector<QRect> &rects = region.rects();
- for (int i = 0; i < rects.size(); ++i) {
- viewRect = rects.at(i);
- if (dontAdjustForAntialiasing)
- viewRect.adjust(-1, -1, 1, 1);
- else
- viewRect.adjust(-2, -2, 2, 2);
- if (hasUpdateClip)
- viewRect &= updateClip;
- dirtyRegion += viewRect;
- }
-
- return true;
-}
-
-// NB! Assumes the rect 'r' is already aligned and adjusted for antialiasing.
-// For QRectF use updateRectF(const QRectF &) to ensure proper adjustments.
-bool QGraphicsViewPrivate::updateRect(const QRect &r)
-{
- if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate
- || !intersectsViewport(r, viewport->width(), viewport->height())) {
- return false;
- }
-
- switch (viewportUpdateMode) {
- case QGraphicsView::FullViewportUpdate:
- fullUpdatePending = true;
- viewport->update();
- break;
- case QGraphicsView::BoundingRectViewportUpdate:
- if (hasUpdateClip)
- QRect_unite(&dirtyBoundingRect, r & updateClip);
- else
- QRect_unite(&dirtyBoundingRect, r);
- if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) {
- fullUpdatePending = true;
- viewport->update();
- }
- break;
- case QGraphicsView::SmartViewportUpdate: // ### DEPRECATE
- case QGraphicsView::MinimalViewportUpdate:
- if (hasUpdateClip)
- dirtyRegion += r & updateClip;
- else
- dirtyRegion += r;
- break;
- default:
- break;
- }
-
- return true;
-}
-
-QStyleOptionGraphicsItem *QGraphicsViewPrivate::allocStyleOptionsArray(int numItems)
-{
- if (mustAllocateStyleOptions || (numItems > styleOptions.capacity()))
- // too many items, let's allocate on-the-fly
- return new QStyleOptionGraphicsItem[numItems];
-
- // expand only whenever necessary
- if (numItems > styleOptions.size())
- styleOptions.resize(numItems);
-
- mustAllocateStyleOptions = true;
- return styleOptions.data();
-}
-
-void QGraphicsViewPrivate::freeStyleOptionsArray(QStyleOptionGraphicsItem *array)
-{
- mustAllocateStyleOptions = false;
- if (array != styleOptions.data())
- delete [] array;
-}
-
-extern QPainterPath qt_regionToPath(const QRegion &region);
-
-/*!
- ### Adjustments in findItems: mapToScene(QRect) forces us to adjust the
- input rectangle by (0, 0, 1, 1), because it uses QRect::bottomRight()
- (etc) when mapping the rectangle to a polygon (which is _wrong_). In
- addition, as QGraphicsItem::boundingRect() is defined in logical space,
- but the default pen for QPainter is cosmetic with a width of 0, QPainter
- is at risk of painting 1 pixel outside the bounding rect. Therefore we
- must search for items with an adjustment of (-1, -1, 1, 1).
-*/
-QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems,
- const QTransform &viewTransform) const
-{
- Q_Q(const QGraphicsView);
-
- // Step 1) If all items are contained within the expose region, then
- // return a list of all visible items. ### the scene's growing bounding
- // rect does not take into account untransformable items.
- const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 1, 1))
- .boundingRect();
- if (exposedRegionSceneBounds.contains(scene->sceneRect())) {
- Q_ASSERT(allItems);
- *allItems = true;
-
- // All items are guaranteed within the exposed region.
- return scene->items(Qt::AscendingOrder);
- }
-
- // Step 2) If the expose region is a simple rect and the view is only
- // translated or scaled, search for items using
- // QGraphicsScene::items(QRectF).
- bool simpleRectLookup = exposedRegion.rectCount() == 1 && matrix.type() <= QTransform::TxScale;
- if (simpleRectLookup) {
- return scene->items(exposedRegionSceneBounds,
- Qt::IntersectsItemBoundingRect,
- Qt::AscendingOrder, viewTransform);
- }
-
- // If the region is complex or the view has a complex transform, adjust
- // the expose region, convert it to a path, and then search for items
- // using QGraphicsScene::items(QPainterPath);
- QRegion adjustedRegion;
- foreach (const QRect &r, exposedRegion.rects())
- adjustedRegion += r.adjusted(-1, -1, 1, 1);
-
- const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion)));
- return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect,
- Qt::AscendingOrder, viewTransform);
-}
-
-/*!
- \internal
-
- Enables input methods for the view if and only if the current focus item of
- the scene accepts input methods. Call function whenever that condition has
- potentially changed.
-*/
-void QGraphicsViewPrivate::updateInputMethodSensitivity()
-{
- Q_Q(QGraphicsView);
- QGraphicsItem *focusItem = 0;
- bool enabled = scene && (focusItem = scene->focusItem())
- && (focusItem->d_ptr->flags & QGraphicsItem::ItemAcceptsInputMethod);
- q->setAttribute(Qt::WA_InputMethodEnabled, enabled);
- q->viewport()->setAttribute(Qt::WA_InputMethodEnabled, enabled);
-
- if (!enabled) {
- q->setInputMethodHints(0);
- return;
- }
-
- QGraphicsProxyWidget *proxy = focusItem->d_ptr->isWidget && focusItem->d_ptr->isProxyWidget()
- ? static_cast<QGraphicsProxyWidget *>(focusItem) : 0;
- if (!proxy) {
- q->setInputMethodHints(focusItem->inputMethodHints());
- } else if (QWidget *widget = proxy->widget()) {
- if (QWidget *fw = widget->focusWidget())
- widget = fw;
- q->setInputMethodHints(widget->inputMethodHints());
- } else {
- q->setInputMethodHints(0);
- }
-}
-
-/*!
- Constructs a QGraphicsView. \a parent is passed to QWidget's constructor.
-*/
-QGraphicsView::QGraphicsView(QWidget *parent)
- : QAbstractScrollArea(*new QGraphicsViewPrivate, parent)
-{
- setViewport(0);
- setAcceptDrops(true);
- setBackgroundRole(QPalette::Base);
- // Investigate leaving these disabled by default.
- setAttribute(Qt::WA_InputMethodEnabled);
- viewport()->setAttribute(Qt::WA_InputMethodEnabled);
-}
-
-/*!
- Constructs a QGraphicsView and sets the visualized scene to \a
- scene. \a parent is passed to QWidget's constructor.
-*/
-QGraphicsView::QGraphicsView(QGraphicsScene *scene, QWidget *parent)
- : QAbstractScrollArea(*new QGraphicsViewPrivate, parent)
-{
- setScene(scene);
- setViewport(0);
- setAcceptDrops(true);
- setBackgroundRole(QPalette::Base);
- // Investigate leaving these disabled by default.
- setAttribute(Qt::WA_InputMethodEnabled);
- viewport()->setAttribute(Qt::WA_InputMethodEnabled);
-}
-
-/*!
- \internal
- */
-QGraphicsView::QGraphicsView(QGraphicsViewPrivate &dd, QWidget *parent)
- : QAbstractScrollArea(dd, parent)
-{
- setViewport(0);
- setAcceptDrops(true);
- setBackgroundRole(QPalette::Base);
- // Investigate leaving these disabled by default.
- setAttribute(Qt::WA_InputMethodEnabled);
- viewport()->setAttribute(Qt::WA_InputMethodEnabled);
-}
-
-/*!
- Destructs the QGraphicsView object.
-*/
-QGraphicsView::~QGraphicsView()
-{
- Q_D(QGraphicsView);
- if (d->scene)
- d->scene->d_func()->views.removeAll(this);
- delete d->lastDragDropEvent;
-}
-
-/*!
- \reimp
-*/
-QSize QGraphicsView::sizeHint() const
-{
- Q_D(const QGraphicsView);
- if (d->scene) {
- QSizeF baseSize = d->matrix.mapRect(sceneRect()).size();
- baseSize += QSizeF(d->frameWidth * 2, d->frameWidth * 2);
- return baseSize.boundedTo((3 * QApplication::desktop()->size()) / 4).toSize();
- }
- return QAbstractScrollArea::sizeHint();
-}
-
-/*!
- \property QGraphicsView::renderHints
- \brief the default render hints for the view
-
- These hints are
- used to initialize QPainter before each visible item is drawn. QPainter
- uses render hints to toggle rendering features such as antialiasing and
- smooth pixmap transformation.
-
- QPainter::TextAntialiasing is enabled by default.
-
- Example:
-
- \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 1
-*/
-QPainter::RenderHints QGraphicsView::renderHints() const
-{
- Q_D(const QGraphicsView);
- return d->renderHints;
-}
-void QGraphicsView::setRenderHints(QPainter::RenderHints hints)
-{
- Q_D(QGraphicsView);
- if (hints == d->renderHints)
- return;
- d->renderHints = hints;
- d->updateAll();
-}
-
-/*!
- If \a enabled is true, the render hint \a hint is enabled; otherwise it
- is disabled.
-
- \sa renderHints
-*/
-void QGraphicsView::setRenderHint(QPainter::RenderHint hint, bool enabled)
-{
- Q_D(QGraphicsView);
- QPainter::RenderHints oldHints = d->renderHints;
- if (enabled)
- d->renderHints |= hint;
- else
- d->renderHints &= ~hint;
- if (oldHints != d->renderHints)
- d->updateAll();
-}
-
-/*!
- \property QGraphicsView::alignment
- \brief the alignment of the scene in the view when the whole
- scene is visible.
-
- If the whole scene is visible in the view, (i.e., there are no visible
- scroll bars,) the view's alignment will decide where the scene will be
- rendered in the view. For example, if the alignment is Qt::AlignCenter,
- which is default, the scene will be centered in the view, and if the
- alignment is (Qt::AlignLeft | Qt::AlignTop), the scene will be rendered in
- the top-left corner of the view.
-*/
-Qt::Alignment QGraphicsView::alignment() const
-{
- Q_D(const QGraphicsView);
- return d->alignment;
-}
-void QGraphicsView::setAlignment(Qt::Alignment alignment)
-{
- Q_D(QGraphicsView);
- if (d->alignment != alignment) {
- d->alignment = alignment;
- d->recalculateContentSize();
- }
-}
-
-/*!
- \property QGraphicsView::transformationAnchor
- \brief how the view should position the scene during transformations.
-
- QGraphicsView uses this property to decide how to position the scene in
- the viewport when the transformation matrix changes, and the coordinate
- system of the view is transformed. The default behavior, AnchorViewCenter,
- ensures that the scene point at the center of the view remains unchanged
- during transformations (e.g., when rotating, the scene will appear to
- rotate around the center of the view).
-
- Note that the effect of this property is noticeable when only a part of the
- scene is visible (i.e., when there are scroll bars). Otherwise, if the
- whole scene fits in the view, QGraphicsScene uses the view \l alignment to
- position the scene in the view.
-
- \sa alignment, resizeAnchor
-*/
-QGraphicsView::ViewportAnchor QGraphicsView::transformationAnchor() const
-{
- Q_D(const QGraphicsView);
- return d->transformationAnchor;
-}
-void QGraphicsView::setTransformationAnchor(ViewportAnchor anchor)
-{
- Q_D(QGraphicsView);
- d->transformationAnchor = anchor;
-
- // Ensure mouse tracking is enabled in the case we are using AnchorUnderMouse
- // in order to have up-to-date information for centering the view.
- if (d->transformationAnchor == AnchorUnderMouse)
- d->viewport->setMouseTracking(true);
-}
-
-/*!
- \property QGraphicsView::resizeAnchor
- \brief how the view should position the scene when the view is resized.
-
- QGraphicsView uses this property to decide how to position the scene in
- the viewport when the viewport widget's size changes. The default
- behavior, NoAnchor, leaves the scene's position unchanged during a resize;
- the top-left corner of the view will appear to be anchored while resizing.
-
- Note that the effect of this property is noticeable when only a part of the
- scene is visible (i.e., when there are scroll bars). Otherwise, if the
- whole scene fits in the view, QGraphicsScene uses the view \l alignment to
- position the scene in the view.
-
- \sa alignment, transformationAnchor, Qt::WNorthWestGravity
-*/
-QGraphicsView::ViewportAnchor QGraphicsView::resizeAnchor() const
-{
- Q_D(const QGraphicsView);
- return d->resizeAnchor;
-}
-void QGraphicsView::setResizeAnchor(ViewportAnchor anchor)
-{
- Q_D(QGraphicsView);
- d->resizeAnchor = anchor;
-
- // Ensure mouse tracking is enabled in the case we are using AnchorUnderMouse
- // in order to have up-to-date information for centering the view.
- if (d->resizeAnchor == AnchorUnderMouse)
- d->viewport->setMouseTracking(true);
-}
-
-/*!
- \property QGraphicsView::viewportUpdateMode
- \brief how the viewport should update its contents.
-
- \since 4.3
-
- QGraphicsView uses this property to decide how to update areas of the
- scene that have been reexposed or changed. Usually you do not need to
- modify this property, but there are some cases where doing so can improve
- rendering performance. See the ViewportUpdateMode documentation for
- specific details.
-
- The default value is MinimalViewportUpdate, where QGraphicsView will
- update as small an area of the viewport as possible when the contents
- change.
-
- \sa ViewportUpdateMode, cacheMode
-*/
-QGraphicsView::ViewportUpdateMode QGraphicsView::viewportUpdateMode() const
-{
- Q_D(const QGraphicsView);
- return d->viewportUpdateMode;
-}
-void QGraphicsView::setViewportUpdateMode(ViewportUpdateMode mode)
-{
- Q_D(QGraphicsView);
- d->viewportUpdateMode = mode;
-}
-
-/*!
- \property QGraphicsView::optimizationFlags
- \brief flags that can be used to tune QGraphicsView's performance.
-
- \since 4.3
-
- QGraphicsView uses clipping, extra bounding rect adjustments, and certain
- other aids to improve rendering quality and performance for the common
- case graphics scene. However, depending on the target platform, the scene,
- and the viewport in use, some of these operations can degrade performance.
-
- The effect varies from flag to flag; see the OptimizationFlags
- documentation for details.
-
- By default, no optimization flags are enabled.
-
- \sa setOptimizationFlag()
-*/
-QGraphicsView::OptimizationFlags QGraphicsView::optimizationFlags() const
-{
- Q_D(const QGraphicsView);
- return d->optimizationFlags;
-}
-void QGraphicsView::setOptimizationFlags(OptimizationFlags flags)
-{
- Q_D(QGraphicsView);
- d->optimizationFlags = flags;
-}
-
-/*!
- Enables \a flag if \a enabled is true; otherwise disables \a flag.
-
- \sa optimizationFlags
-*/
-void QGraphicsView::setOptimizationFlag(OptimizationFlag flag, bool enabled)
-{
- Q_D(QGraphicsView);
- if (enabled)
- d->optimizationFlags |= flag;
- else
- d->optimizationFlags &= ~flag;
-}
-
-/*!
- \property QGraphicsView::dragMode
- \brief the behavior for dragging the mouse over the scene while
- the left mouse button is pressed.
-
- This property defines what should happen when the user clicks on the scene
- background and drags the mouse (e.g., scrolling the viewport contents
- using a pointing hand cursor, or selecting multiple items with a rubber
- band). The default value, NoDrag, does nothing.
-
- This behavior only affects mouse clicks that are not handled by any item.
- You can define a custom behavior by creating a subclass of QGraphicsView
- and reimplementing mouseMoveEvent().
-*/
-QGraphicsView::DragMode QGraphicsView::dragMode() const
-{
- Q_D(const QGraphicsView);
- return d->dragMode;
-}
-void QGraphicsView::setDragMode(DragMode mode)
-{
- Q_D(QGraphicsView);
- if (d->dragMode == mode)
- return;
-
-#ifndef QT_NO_CURSOR
- if (d->dragMode == ScrollHandDrag)
- viewport()->unsetCursor();
-#endif
-
- // If dragMode is unset while dragging, e.g. via a keyEvent, we
- // don't unset the handScrolling state. When enabling scrolling
- // again the mouseMoveEvent will automatically start scrolling,
- // without a mousePress
- if (d->dragMode == ScrollHandDrag && mode == NoDrag && d->handScrolling)
- d->handScrolling = false;
-
- d->dragMode = mode;
-
-#ifndef QT_NO_CURSOR
- if (d->dragMode == ScrollHandDrag) {
- // Forget the stored viewport cursor when we enter scroll hand drag mode.
- d->hasStoredOriginalCursor = false;
- viewport()->setCursor(Qt::OpenHandCursor);
- }
-#endif
-}
-
-#ifndef QT_NO_RUBBERBAND
-/*!
- \property QGraphicsView::rubberBandSelectionMode
- \brief the behavior for selecting items with a rubber band selection rectangle.
- \since 4.3
-
- This property defines how items are selected when using the RubberBandDrag
- drag mode.
-
- The default value is Qt::IntersectsItemShape; all items whose shape
- intersects with or is contained by the rubber band are selected.
-
- \sa dragMode, items()
-*/
-Qt::ItemSelectionMode QGraphicsView::rubberBandSelectionMode() const
-{
- Q_D(const QGraphicsView);
- return d->rubberBandSelectionMode;
-}
-void QGraphicsView::setRubberBandSelectionMode(Qt::ItemSelectionMode mode)
-{
- Q_D(QGraphicsView);
- d->rubberBandSelectionMode = mode;
-}
-#endif
-
-/*!
- \property QGraphicsView::cacheMode
- \brief which parts of the view are cached
-
- QGraphicsView can cache pre-rendered content in a QPixmap, which is then
- drawn onto the viewport. The purpose of such caching is to speed up the
- total rendering time for areas that are slow to render. Texture, gradient
- and alpha blended backgrounds, for example, can be notibly slow to render;
- especially with a transformed view. The CacheBackground flag enables
- caching of the view's background. For example:
-
- \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 2
-
- The cache is invalidated every time the view is transformed. However, when
- scrolling, only partial invalidation is required.
-
- By default, nothing is cached.
-
- \sa resetCachedContent(), QPixmapCache
-*/
-QGraphicsView::CacheMode QGraphicsView::cacheMode() const
-{
- Q_D(const QGraphicsView);
- return d->cacheMode;
-}
-void QGraphicsView::setCacheMode(CacheMode mode)
-{
- Q_D(QGraphicsView);
- if (mode == d->cacheMode)
- return;
- d->cacheMode = mode;
- resetCachedContent();
-}
-
-/*!
- Resets any cached content. Calling this function will clear
- QGraphicsView's cache. If the current cache mode is \l CacheNone, this
- function does nothing.
-
- This function is called automatically for you when the backgroundBrush or
- QGraphicsScene::backgroundBrush properties change; you only need to call
- this function if you have reimplemented QGraphicsScene::drawBackground()
- or QGraphicsView::drawBackground() to draw a custom background, and need
- to trigger a full redraw.
-
- \sa cacheMode()
-*/
-void QGraphicsView::resetCachedContent()
-{
- Q_D(QGraphicsView);
- if (d->cacheMode == CacheNone)
- return;
-
- if (d->cacheMode & CacheBackground) {
- // Background caching is enabled.
- d->mustResizeBackgroundPixmap = true;
- d->updateAll();
- } else if (d->mustResizeBackgroundPixmap) {
- // Background caching is disabled.
- // Cleanup, free some resources.
- d->mustResizeBackgroundPixmap = false;
- d->backgroundPixmap = QPixmap();
- d->backgroundPixmapExposed = QRegion();
- }
-}
-
-/*!
- Invalidates and schedules a redraw of \a layers inside \a rect. \a rect is
- in scene coordinates. Any cached content for \a layers inside \a rect is
- unconditionally invalidated and redrawn.
-
- You can call this function to notify QGraphicsView of changes to the
- background or the foreground of the scene. It is commonly used for scenes
- with tile-based backgrounds to notify changes when QGraphicsView has
- enabled background caching.
-
- Note that QGraphicsView currently supports background caching only (see
- QGraphicsView::CacheBackground). This function is equivalent to calling update() if any
- layer but QGraphicsScene::BackgroundLayer is passed.
-
- \sa QGraphicsScene::invalidate(), update()
-*/
-void QGraphicsView::invalidateScene(const QRectF &rect, QGraphicsScene::SceneLayers layers)
-{
- Q_D(QGraphicsView);
- if ((layers & QGraphicsScene::BackgroundLayer) && !d->mustResizeBackgroundPixmap) {
- QRect viewRect = mapFromScene(rect).boundingRect();
- if (viewport()->rect().intersects(viewRect)) {
- // The updated background area is exposed; schedule this area for
- // redrawing.
- d->backgroundPixmapExposed += viewRect;
- if (d->scene)
- d->scene->update(rect);
- }
- }
-}
-
-/*!
- \property QGraphicsView::interactive
- \brief whether the view allowed scene interaction.
-
- If enabled, this view is set to allow scene interaction. Otherwise, this
- view will not allow interaction, and any mouse or key events are ignored
- (i.e., it will act as a read-only view).
-
- By default, this property is true.
-*/
-bool QGraphicsView::isInteractive() const
-{
- Q_D(const QGraphicsView);
- return d->sceneInteractionAllowed;
-}
-void QGraphicsView::setInteractive(bool allowed)
-{
- Q_D(QGraphicsView);
- d->sceneInteractionAllowed = allowed;
-}
-
-/*!
- Returns a pointer to the scene that is currently visualized in the
- view. If no scene is currently visualized, 0 is returned.
-
- \sa setScene()
-*/
-QGraphicsScene *QGraphicsView::scene() const
-{
- Q_D(const QGraphicsView);
- return d->scene;
-}
-
-/*!
- Sets the current scene to \a scene. If \a scene is already being
- viewed, this function does nothing.
-
- When a scene is set on a view, the QGraphicsScene::changed() signal
- is automatically connected to this view's updateScene() slot, and the
- view's scroll bars are adjusted to fit the size of the scene.
-*/
-void QGraphicsView::setScene(QGraphicsScene *scene)
-{
- Q_D(QGraphicsView);
- if (d->scene == scene)
- return;
-
- // Always update the viewport when the scene changes.
- d->updateAll();
-
- // Remove the previously assigned scene.
- if (d->scene) {
- disconnect(d->scene, SIGNAL(changed(QList<QRectF>)),
- this, SLOT(updateScene(QList<QRectF>)));
- disconnect(d->scene, SIGNAL(sceneRectChanged(QRectF)),
- this, SLOT(updateSceneRect(QRectF)));
- d->scene->d_func()->removeView(this);
- d->connectedToScene = false;
-
- if (isActiveWindow() && isVisible()) {
- QEvent windowDeactivate(QEvent::WindowDeactivate);
- QApplication::sendEvent(d->scene, &windowDeactivate);
- }
- if(hasFocus())
- d->scene->clearFocus();
- }
-
- // Assign the new scene and update the contents (scrollbars, etc.)).
- if ((d->scene = scene)) {
- connect(d->scene, SIGNAL(sceneRectChanged(QRectF)),
- this, SLOT(updateSceneRect(QRectF)));
- d->updateSceneSlotReimplementedChecked = false;
- d->scene->d_func()->addView(this);
- d->recalculateContentSize();
- d->lastCenterPoint = sceneRect().center();
- d->keepLastCenterPoint = true;
- // We are only interested in mouse tracking if items accept
- // hover events or use non-default cursors.
- if (!d->scene->d_func()->allItemsIgnoreHoverEvents
- || !d->scene->d_func()->allItemsUseDefaultCursor) {
- d->viewport->setMouseTracking(true);
- }
-
- // enable touch events if any items is interested in them
- if (!d->scene->d_func()->allItemsIgnoreTouchEvents)
- d->viewport->setAttribute(Qt::WA_AcceptTouchEvents);
-
- if (isActiveWindow() && isVisible()) {
- QEvent windowActivate(QEvent::WindowActivate);
- QApplication::sendEvent(d->scene, &windowActivate);
- }
- } else {
- d->recalculateContentSize();
- }
-
- d->updateInputMethodSensitivity();
-
- if (d->scene && hasFocus())
- d->scene->setFocus();
-}
-
-/*!
- \property QGraphicsView::sceneRect
- \brief the area of the scene visualized by this view.
-
- The scene rectangle defines the extent of the scene, and in the view's case,
- this means the area of the scene that you can navigate using the scroll
- bars.
-
- If unset, or if a null QRectF is set, this property has the same value as
- QGraphicsScene::sceneRect, and it changes with
- QGraphicsScene::sceneRect. Otherwise, the view's scene rect is unaffected
- by the scene.
-
- Note that, although the scene supports a virtually unlimited size, the
- range of the scroll bars will never exceed the range of an integer
- (INT_MIN, INT_MAX). When the scene is larger than the scroll bars' values,
- you can choose to use translate() to navigate the scene instead.
-
- By default, this property contains a rectangle at the origin with zero
- width and height.
-
- \sa QGraphicsScene::sceneRect
-*/
-QRectF QGraphicsView::sceneRect() const
-{
- Q_D(const QGraphicsView);
- if (d->hasSceneRect)
- return d->sceneRect;
- if (d->scene)
- return d->scene->sceneRect();
- return QRectF();
-}
-void QGraphicsView::setSceneRect(const QRectF &rect)
-{
- Q_D(QGraphicsView);
- d->hasSceneRect = !rect.isNull();
- d->sceneRect = rect;
- d->recalculateContentSize();
-}
-
-/*!
- Returns the current transformation matrix for the view. If no current
- transformation is set, the identity matrix is returned.
-
- \sa setMatrix(), transform(), rotate(), scale(), shear(), translate()
-*/
-QMatrix QGraphicsView::matrix() const
-{
- Q_D(const QGraphicsView);
- return d->matrix.toAffine();
-}
-
-/*!
- Sets the view's current transformation matrix to \a matrix.
-
- If \a combine is true, then \a matrix is combined with the current matrix;
- otherwise, \a matrix \e replaces the current matrix. \a combine is false
- by default.
-
- The transformation matrix tranforms the scene into view coordinates. Using
- the default transformation, provided by the identity matrix, one pixel in
- the view represents one unit in the scene (e.g., a 10x10 rectangular item
- is drawn using 10x10 pixels in the view). If a 2x2 scaling matrix is
- applied, the scene will be drawn in 1:2 (e.g., a 10x10 rectangular item is
- then drawn using 20x20 pixels in the view).
-
- Example:
-
- \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 3
-
- To simplify interation with items using a transformed view, QGraphicsView
- provides mapTo... and mapFrom... functions that can translate between
- scene and view coordinates. For example, you can call mapToScene() to map
- a view coordinate to a floating point scene coordinate, or mapFromScene()
- to map from floating point scene coordinates to view coordinates.
-
- \sa matrix(), setTransform(), rotate(), scale(), shear(), translate()
-*/
-void QGraphicsView::setMatrix(const QMatrix &matrix, bool combine)
-{
- setTransform(QTransform(matrix), combine);
-}
-
-/*!
- Resets the view transformation matrix to the identity matrix.
-
- \sa resetTransform()
-*/
-void QGraphicsView::resetMatrix()
-{
- resetTransform();
-}
-
-/*!
- Rotates the current view transformation \a angle degrees clockwise.
-
- \sa setTransform(), transform(), scale(), shear(), translate()
-*/
-void QGraphicsView::rotate(qreal angle)
-{
- Q_D(QGraphicsView);
- QTransform matrix = d->matrix;
- matrix.rotate(angle);
- setTransform(matrix);
-}
-
-/*!
- Scales the current view transformation by (\a sx, \a sy).
-
- \sa setTransform(), transform(), rotate(), shear(), translate()
-*/
-void QGraphicsView::scale(qreal sx, qreal sy)
-{
- Q_D(QGraphicsView);
- QTransform matrix = d->matrix;
- matrix.scale(sx, sy);
- setTransform(matrix);
-}
-
-/*!
- Shears the current view transformation by (\a sh, \a sv).
-
- \sa setTransform(), transform(), rotate(), scale(), translate()
-*/
-void QGraphicsView::shear(qreal sh, qreal sv)
-{
- Q_D(QGraphicsView);
- QTransform matrix = d->matrix;
- matrix.shear(sh, sv);
- setTransform(matrix);
-}
-
-/*!
- Translates the current view transformation by (\a dx, \a dy).
-
- \sa setTransform(), transform(), rotate(), shear()
-*/
-void QGraphicsView::translate(qreal dx, qreal dy)
-{
- Q_D(QGraphicsView);
- QTransform matrix = d->matrix;
- matrix.translate(dx, dy);
- setTransform(matrix);
-}
-
-/*!
- Scrolls the contents of the viewport to ensure that the scene
- coordinate \a pos, is centered in the view.
-
- Because \a pos is a floating point coordinate, and the scroll bars operate
- on integer coordinates, the centering is only an approximation.
-
- \note If the item is close to or outside the border, it will be visible
- in the view, but not centered.
-
- \sa ensureVisible()
-*/
-void QGraphicsView::centerOn(const QPointF &pos)
-{
- Q_D(QGraphicsView);
- qreal width = viewport()->width();
- qreal height = viewport()->height();
- QPointF viewPoint = d->matrix.map(pos);
- QPointF oldCenterPoint = pos;
-
- if (!d->leftIndent) {
- if (isRightToLeft()) {
- qint64 horizontal = 0;
- horizontal += horizontalScrollBar()->minimum();
- horizontal += horizontalScrollBar()->maximum();
- horizontal -= int(viewPoint.x() - width / 2.0);
- horizontalScrollBar()->setValue(horizontal);
- } else {
- horizontalScrollBar()->setValue(int(viewPoint.x() - width / 2.0));
- }
- }
- if (!d->topIndent)
- verticalScrollBar()->setValue(int(viewPoint.y() - height / 2.0));
- d->lastCenterPoint = oldCenterPoint;
-}
-
-/*!
- \fn QGraphicsView::centerOn(qreal x, qreal y)
- \overload
-
- This function is provided for convenience. It's equivalent to calling
- centerOn(QPointF(\a x, \a y)).
-*/
-
-/*!
- \overload
-
- Scrolls the contents of the viewport to ensure that \a item
- is centered in the view.
-
- \sa ensureVisible()
-*/
-void QGraphicsView::centerOn(const QGraphicsItem *item)
-{
- centerOn(item->sceneBoundingRect().center());
-}
-
-/*!
- Scrolls the contents of the viewport so that the scene rectangle \a rect
- is visible, with margins specified in pixels by \a xmargin and \a
- ymargin. If the specified rect cannot be reached, the contents are
- scrolled to the nearest valid position. The default value for both margins
- is 50 pixels.
-
- \sa centerOn()
-*/
-void QGraphicsView::ensureVisible(const QRectF &rect, int xmargin, int ymargin)
-{
- Q_D(QGraphicsView);
- qreal width = viewport()->width();
- qreal height = viewport()->height();
- QRectF viewRect = d->matrix.mapRect(rect);
-
- qreal left = d->horizontalScroll();
- qreal right = left + width;
- qreal top = d->verticalScroll();
- qreal bottom = top + height;
-
- if (viewRect.left() <= left + xmargin) {
- // need to scroll from the left
- if (!d->leftIndent)
- horizontalScrollBar()->setValue(int(viewRect.left() - xmargin - 0.5));
- }
- if (viewRect.right() >= right - xmargin) {
- // need to scroll from the right
- if (!d->leftIndent)
- horizontalScrollBar()->setValue(int(viewRect.right() - width + xmargin + 0.5));
- }
- if (viewRect.top() <= top + ymargin) {
- // need to scroll from the top
- if (!d->topIndent)
- verticalScrollBar()->setValue(int(viewRect.top() - ymargin - 0.5));
- }
- if (viewRect.bottom() >= bottom - ymargin) {
- // need to scroll from the bottom
- if (!d->topIndent)
- verticalScrollBar()->setValue(int(viewRect.bottom() - height + ymargin + 0.5));
- }
-}
-
-/*!
- \fn QGraphicsView::ensureVisible(qreal x, qreal y, qreal w, qreal h,
- int xmargin, int ymargin)
- \overload
-
- This function is provided for convenience. It's equivalent to calling
- ensureVisible(QRectF(\a x, \a y, \a w, \a h), \a xmargin, \a ymargin).
-*/
-
-/*!
- \overload
-
- Scrolls the contents of the viewport so that the center of item \a item is
- visible, with margins specified in pixels by \a xmargin and \a ymargin. If
- the specified point cannot be reached, the contents are scrolled to the
- nearest valid position. The default value for both margins is 50 pixels.
-
- \sa centerOn()
-*/
-void QGraphicsView::ensureVisible(const QGraphicsItem *item, int xmargin, int ymargin)
-{
- ensureVisible(item->sceneBoundingRect(), xmargin, ymargin);
-}
-
-/*!
- Scales the view matrix and scrolls the scroll bars to ensure that the
- scene rectangle \a rect fits inside the viewport. \a rect must be inside
- the scene rect; otherwise, fitInView() cannot guarantee that the whole
- rect is visible.
-
- This function keeps the view's rotation, translation, or shear. The view
- is scaled according to \a aspectRatioMode. \a rect will be centered in the
- view if it does not fit tightly.
-
- It's common to call fitInView() from inside a reimplementation of
- resizeEvent(), to ensure that the whole scene, or parts of the scene,
- scales automatically to fit the new size of the viewport as the view is
- resized. Note though, that calling fitInView() from inside resizeEvent()
- can lead to unwanted resize recursion, if the new transformation toggles
- the automatic state of the scrollbars. You can toggle the scrollbar
- policies to always on or always off to prevent this (see
- horizontalScrollBarPolicy() and verticalScrollBarPolicy()).
-
- If \a rect is empty, or if the viewport is too small, this
- function will do nothing.
-
- \sa setTransform(), ensureVisible(), centerOn()
-*/
-void QGraphicsView::fitInView(const QRectF &rect, Qt::AspectRatioMode aspectRatioMode)
-{
- Q_D(QGraphicsView);
- if (!d->scene || rect.isNull())
- return;
-
- // Reset the view scale to 1:1.
- QRectF unity = d->matrix.mapRect(QRectF(0, 0, 1, 1));
- if (unity.isEmpty())
- return;
- scale(1 / unity.width(), 1 / unity.height());
-
- // Find the ideal x / y scaling ratio to fit \a rect in the view.
- int margin = 2;
- QRectF viewRect = viewport()->rect().adjusted(margin, margin, -margin, -margin);
- if (viewRect.isEmpty())
- return;
- QRectF sceneRect = d->matrix.mapRect(rect);
- if (sceneRect.isEmpty())
- return;
- qreal xratio = viewRect.width() / sceneRect.width();
- qreal yratio = viewRect.height() / sceneRect.height();
-
- // Respect the aspect ratio mode.
- switch (aspectRatioMode) {
- case Qt::KeepAspectRatio:
- xratio = yratio = qMin(xratio, yratio);
- break;
- case Qt::KeepAspectRatioByExpanding:
- xratio = yratio = qMax(xratio, yratio);
- break;
- case Qt::IgnoreAspectRatio:
- break;
- }
-
- // Scale and center on the center of \a rect.
- scale(xratio, yratio);
- centerOn(rect.center());
-}
-
-/*!
- \fn void QGraphicsView::fitInView(qreal x, qreal y, qreal w, qreal h,
- Qt::AspectRatioMode aspectRatioMode = Qt::IgnoreAspectRatio)
-
- \overload
-
- This convenience function is equivalent to calling
- fitInView(QRectF(\a x, \a y, \a w, \a h), \a aspectRatioMode).
-
- \sa ensureVisible(), centerOn()
-*/
-
-/*!
- \overload
-
- Ensures that \a item fits tightly inside the view, scaling the view
- according to \a aspectRatioMode.
-
- \sa ensureVisible(), centerOn()
-*/
-void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode aspectRatioMode)
-{
- QPainterPath path = item->isClipped() ? item->clipPath() : item->shape();
- if (item->d_ptr->hasTranslateOnlySceneTransform()) {
- path.translate(item->d_ptr->sceneTransform.dx(), item->d_ptr->sceneTransform.dy());
- fitInView(path.boundingRect(), aspectRatioMode);
- } else {
- fitInView(item->d_ptr->sceneTransform.map(path).boundingRect(), aspectRatioMode);
- }
-}
-
-/*!
- Renders the \a source rect, which is in view coordinates, from the scene
- into \a target, which is in paint device coordinates, using \a
- painter. This function is useful for capturing the contents of the view
- onto a paint device, such as a QImage (e.g., to take a screenshot), or for
- printing to QPrinter. For example:
-
- \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 4
-
- If \a source is a null rect, this function will use viewport()->rect() to
- determine what to draw. If \a target is a null rect, the full dimensions
- of \a painter's paint device (e.g., for a QPrinter, the page size) will be
- used.
-
- The source rect contents will be transformed according to \a
- aspectRatioMode to fit into the target rect. By default, the aspect ratio
- is kept, and \a source is scaled to fit in \a target.
-
- \sa QGraphicsScene::render()
-*/
-void QGraphicsView::render(QPainter *painter, const QRectF &target, const QRect &source,
- Qt::AspectRatioMode aspectRatioMode)
-{
- // ### Switch to using the recursive rendering algorithm instead.
-
- Q_D(QGraphicsView);
- if (!d->scene || !(painter && painter->isActive()))
- return;
-
- // Default source rect = viewport rect
- QRect sourceRect = source;
- if (source.isNull())
- sourceRect = viewport()->rect();
-
- // Default target rect = device rect
- QRectF targetRect = target;
- if (target.isNull()) {
- if (painter->device()->devType() == QInternal::Picture)
- targetRect = sourceRect;
- else
- targetRect.setRect(0, 0, painter->device()->width(), painter->device()->height());
- }
-
- // Find the ideal x / y scaling ratio to fit \a source into \a target.
- qreal xratio = targetRect.width() / sourceRect.width();
- qreal yratio = targetRect.height() / sourceRect.height();
-
- // Scale according to the aspect ratio mode.
- switch (aspectRatioMode) {
- case Qt::KeepAspectRatio:
- xratio = yratio = qMin(xratio, yratio);
- break;
- case Qt::KeepAspectRatioByExpanding:
- xratio = yratio = qMax(xratio, yratio);
- break;
- case Qt::IgnoreAspectRatio:
- break;
- }
-
- // Find all items to draw, and reverse the list (we want to draw
- // in reverse order).
- QPolygonF sourceScenePoly = mapToScene(sourceRect.adjusted(-1, -1, 1, 1));
- QList<QGraphicsItem *> itemList = d->scene->items(sourceScenePoly,
- Qt::IntersectsItemBoundingRect);
- QGraphicsItem **itemArray = new QGraphicsItem *[itemList.size()];
- int numItems = itemList.size();
- for (int i = 0; i < numItems; ++i)
- itemArray[numItems - i - 1] = itemList.at(i);
- itemList.clear();
-
- // Setup painter matrix.
- QTransform moveMatrix = QTransform::fromTranslate(-d->horizontalScroll(), -d->verticalScroll());
- QTransform painterMatrix = d->matrix * moveMatrix;
- painterMatrix *= QTransform()
- .translate(targetRect.left(), targetRect.top())
- .scale(xratio, yratio)
- .translate(-sourceRect.left(), -sourceRect.top());
-
- // Generate the style options
- QStyleOptionGraphicsItem *styleOptionArray = d->allocStyleOptionsArray(numItems);
- for (int i = 0; i < numItems; ++i)
- itemArray[i]->d_ptr->initStyleOption(&styleOptionArray[i], painterMatrix, targetRect.toRect());
-
- painter->save();
-
- // Clip in device coordinates to avoid QRegion transformations.
- painter->setClipRect(targetRect);
- QPainterPath path;
- path.addPolygon(sourceScenePoly);
- path.closeSubpath();
- painter->setClipPath(painterMatrix.map(path), Qt::IntersectClip);
-
- // Transform the painter.
- painter->setTransform(painterMatrix, true);
-
- // Render the scene.
- QRectF sourceSceneRect = sourceScenePoly.boundingRect();
- drawBackground(painter, sourceSceneRect);
- drawItems(painter, numItems, itemArray, styleOptionArray);
- drawForeground(painter, sourceSceneRect);
-
- delete [] itemArray;
- d->freeStyleOptionsArray(styleOptionArray);
-
- painter->restore();
-}
-
-/*!
- Returns a list of all the items in the associated scene, in descending
- stacking order (i.e., the first item in the returned list is the uppermost
- item).
-
- \sa QGraphicsScene::items(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QList<QGraphicsItem *> QGraphicsView::items() const
-{
- Q_D(const QGraphicsView);
- if (!d->scene)
- return QList<QGraphicsItem *>();
- return d->scene->items();
-}
-
-/*!
- Returns a list of all the items at the position \a pos in the view. The
- items are listed in descending stacking order (i.e., the first item in the
- list is the uppermost item, and the last item is the lowermost item). \a
- pos is in viewport coordinates.
-
- This function is most commonly called from within mouse event handlers in
- a subclass in QGraphicsView. \a pos is in untransformed viewport
- coordinates, just like QMouseEvent::pos().
-
- \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 5
-
- \sa QGraphicsScene::items(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const
-{
- Q_D(const QGraphicsView);
- if (!d->scene)
- return QList<QGraphicsItem *>();
- // ### Unify these two, and use the items(QPointF) version in
- // QGraphicsScene instead. The scene items function could use the viewport
- // transform to map the point to a rect/polygon.
- if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) {
- // Use the rect version
- QTransform xinv = viewportTransform().inverted();
- return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)),
- Qt::IntersectsItemShape,
- Qt::DescendingOrder,
- viewportTransform());
- }
- // Use the polygon version
- return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1),
- Qt::IntersectsItemShape,
- Qt::DescendingOrder,
- viewportTransform());
-}
-
-/*!
- \fn QGraphicsView::items(int x, int y) const
-
- This function is provided for convenience. It's equivalent to calling
- items(QPoint(\a x, \a y)).
-*/
-
-/*!
- \overload
-
- Returns a list of all the items that, depending on \a mode, are either
- contained by or intersect with \a rect. \a rect is in viewport
- coordinates.
-
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a rect are returned.
-
- The items are sorted in descending stacking order (i.e., the first item in
- the returned list is the uppermost item).
-
- \sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelectionMode mode) const
-{
- Q_D(const QGraphicsView);
- if (!d->scene)
- return QList<QGraphicsItem *>();
- return d->scene->items(mapToScene(rect), mode, Qt::DescendingOrder, viewportTransform());
-}
-
-/*!
- \fn QList<QGraphicsItem *> QGraphicsView::items(int x, int y, int w, int h, Qt::ItemSelectionMode mode) const
- \since 4.3
-
- This convenience function is equivalent to calling items(QRectF(\a x, \a
- y, \a w, \a h), \a mode).
-*/
-
-/*!
- \overload
-
- Returns a list of all the items that, depending on \a mode, are either
- contained by or intersect with \a polygon. \a polygon is in viewport
- coordinates.
-
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a polygon are returned.
-
- The items are sorted by descending stacking order (i.e., the first item in
- the returned list is the uppermost item).
-
- \sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSelectionMode mode) const
-{
- Q_D(const QGraphicsView);
- if (!d->scene)
- return QList<QGraphicsItem *>();
- return d->scene->items(mapToScene(polygon), mode, Qt::DescendingOrder, viewportTransform());
-}
-
-/*!
- \overload
-
- Returns a list of all the items that, depending on \a mode, are either
- contained by or intersect with \a path. \a path is in viewport
- coordinates.
-
- The default value for \a mode is Qt::IntersectsItemShape; all items whose
- exact shape intersects with or is contained by \a path are returned.
-
- \sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
-{
- Q_D(const QGraphicsView);
- if (!d->scene)
- return QList<QGraphicsItem *>();
- return d->scene->items(mapToScene(path), mode, Qt::DescendingOrder, viewportTransform());
-}
-
-/*!
- Returns the item at position \a pos, which is in viewport coordinates.
- If there are several items at this position, this function returns
- the topmost item.
-
- Example:
-
- \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 6
-
- \sa items(), {QGraphicsItem#Sorting}{Sorting}
-*/
-QGraphicsItem *QGraphicsView::itemAt(const QPoint &pos) const
-{
- Q_D(const QGraphicsView);
- if (!d->scene)
- return 0;
- QList<QGraphicsItem *> itemsAtPos = items(pos);
- return itemsAtPos.isEmpty() ? 0 : itemsAtPos.first();
-}
-
-/*!
- \overload
- \fn QGraphicsItem *QGraphicsView::itemAt(int x, int y) const
-
- This function is provided for convenience. It's equivalent to
- calling itemAt(QPoint(\a x, \a y)).
-*/
-
-/*!
- Returns the viewport coordinate \a point mapped to scene coordinates.
-
- Note: It can be useful to map the whole rectangle covered by the pixel at
- \a point instead of the point itself. To do this, you can call
- mapToScene(QRect(\a point, QSize(2, 2))).
-
- \sa mapFromScene()
-*/
-QPointF QGraphicsView::mapToScene(const QPoint &point) const
-{
- Q_D(const QGraphicsView);
- QPointF p = point;
- p.rx() += d->horizontalScroll();
- p.ry() += d->verticalScroll();
- return d->identityMatrix ? p : d->matrix.inverted().map(p);
-}
-
-/*!
- \fn QGraphicsView::mapToScene(int x, int y) const
-
- This function is provided for convenience. It's equivalent to calling
- mapToScene(QPoint(\a x, \a y)).
-*/
-
-/*!
- Returns the viewport rectangle \a rect mapped to a scene coordinate
- polygon.
-
- \sa mapFromScene()
-*/
-QPolygonF QGraphicsView::mapToScene(const QRect &rect) const
-{
- Q_D(const QGraphicsView);
- if (!rect.isValid())
- return QPolygonF();
-
- QPointF scrollOffset(d->horizontalScroll(), d->verticalScroll());
- QRect r = rect.adjusted(0, 0, 1, 1);
- QPointF tl = scrollOffset + r.topLeft();
- QPointF tr = scrollOffset + r.topRight();
- QPointF br = scrollOffset + r.bottomRight();
- QPointF bl = scrollOffset + r.bottomLeft();
-
- QPolygonF poly(4);
- if (!d->identityMatrix) {
- QTransform x = d->matrix.inverted();
- poly[0] = x.map(tl);
- poly[1] = x.map(tr);
- poly[2] = x.map(br);
- poly[3] = x.map(bl);
- } else {
- poly[0] = tl;
- poly[1] = tr;
- poly[2] = br;
- poly[3] = bl;
- }
- return poly;
-}
-
-/*!
- \fn QGraphicsView::mapToScene(int x, int y, int w, int h) const
-
- This function is provided for convenience. It's equivalent to calling
- mapToScene(QRect(\a x, \a y, \a w, \a h)).
-*/
-
-/*!
- Returns the viewport polygon \a polygon mapped to a scene coordinate
- polygon.
-
- \sa mapFromScene()
-*/
-QPolygonF QGraphicsView::mapToScene(const QPolygon &polygon) const
-{
- QPolygonF poly;
- foreach (const QPoint &point, polygon)
- poly << mapToScene(point);
- return poly;
-}
-
-/*!
- Returns the viewport painter path \a path mapped to a scene coordinate
- painter path.
-
- \sa mapFromScene()
-*/
-QPainterPath QGraphicsView::mapToScene(const QPainterPath &path) const
-{
- Q_D(const QGraphicsView);
- QTransform matrix = QTransform::fromTranslate(d->horizontalScroll(), d->verticalScroll());
- matrix *= d->matrix.inverted();
- return matrix.map(path);
-}
-
-/*!
- Returns the scene coordinate \a point to viewport coordinates.
-
- \sa mapToScene()
-*/
-QPoint QGraphicsView::mapFromScene(const QPointF &point) const
-{
- Q_D(const QGraphicsView);
- QPointF p = d->identityMatrix ? point : d->matrix.map(point);
- p.rx() -= d->horizontalScroll();
- p.ry() -= d->verticalScroll();
- return p.toPoint();
-}
-
-/*!
- \fn QGraphicsView::mapFromScene(qreal x, qreal y) const
-
- This function is provided for convenience. It's equivalent to
- calling mapFromScene(QPointF(\a x, \a y)).
-*/
-
-/*!
- Returns the scene rectangle \a rect to a viewport coordinate
- polygon.
-
- \sa mapToScene()
-*/
-QPolygon QGraphicsView::mapFromScene(const QRectF &rect) const
-{
- Q_D(const QGraphicsView);
- QPointF tl;
- QPointF tr;
- QPointF br;
- QPointF bl;
- if (!d->identityMatrix) {
- const QTransform &x = d->matrix;
- tl = x.map(rect.topLeft());
- tr = x.map(rect.topRight());
- br = x.map(rect.bottomRight());
- bl = x.map(rect.bottomLeft());
- } else {
- tl = rect.topLeft();
- tr = rect.topRight();
- br = rect.bottomRight();
- bl = rect.bottomLeft();
- }
- QPointF scrollOffset(d->horizontalScroll(), d->verticalScroll());
- tl -= scrollOffset;
- tr -= scrollOffset;
- br -= scrollOffset;
- bl -= scrollOffset;
-
- QPolygon poly(4);
- poly[0] = tl.toPoint();
- poly[1] = tr.toPoint();
- poly[2] = br.toPoint();
- poly[3] = bl.toPoint();
- return poly;
-}
-
-/*!
- \fn QGraphicsView::mapFromScene(qreal x, qreal y, qreal w, qreal h) const
-
- This function is provided for convenience. It's equivalent to
- calling mapFromScene(QRectF(\a x, \a y, \a w, \a h)).
-*/
-
-/*!
- Returns the scene coordinate polygon \a polygon to a viewport coordinate
- polygon.
-
- \sa mapToScene()
-*/
-QPolygon QGraphicsView::mapFromScene(const QPolygonF &polygon) const
-{
- QPolygon poly;
- foreach (const QPointF &point, polygon)
- poly << mapFromScene(point);
- return poly;
-}
-
-/*!
- Returns the scene coordinate painter path \a path to a viewport coordinate
- painter path.
-
- \sa mapToScene()
-*/
-QPainterPath QGraphicsView::mapFromScene(const QPainterPath &path) const
-{
- Q_D(const QGraphicsView);
- QTransform matrix = d->matrix;
- matrix *= QTransform::fromTranslate(-d->horizontalScroll(), -d->verticalScroll());
- return matrix.map(path);
-}
-
-/*!
- \reimp
-*/
-QVariant QGraphicsView::inputMethodQuery(Qt::InputMethodQuery query) const
-{
- Q_D(const QGraphicsView);
- if (!d->scene)
- return QVariant();
-
- QVariant value = d->scene->inputMethodQuery(query);
- if (value.type() == QVariant::RectF)
- value = d->mapRectFromScene(value.toRectF());
- else if (value.type() == QVariant::PointF)
- value = mapFromScene(value.toPointF());
- else if (value.type() == QVariant::Rect)
- value = d->mapRectFromScene(value.toRect()).toRect();
- else if (value.type() == QVariant::Point)
- value = mapFromScene(value.toPoint());
- return value;
-}
-
-/*!
- \property QGraphicsView::backgroundBrush
- \brief the background brush of the scene.
-
- This property sets the background brush for the scene in this view. It is
- used to override the scene's own background, and defines the behavior of
- drawBackground(). To provide custom background drawing for this view, you
- can reimplement drawBackground() instead.
-
- By default, this property contains a brush with the Qt::NoBrush pattern.
-
- \sa QGraphicsScene::backgroundBrush, foregroundBrush
-*/
-QBrush QGraphicsView::backgroundBrush() const
-{
- Q_D(const QGraphicsView);
- return d->backgroundBrush;
-}
-void QGraphicsView::setBackgroundBrush(const QBrush &brush)
-{
- Q_D(QGraphicsView);
- d->backgroundBrush = brush;
- d->updateAll();
-
- if (d->cacheMode & CacheBackground) {
- // Invalidate the background pixmap
- d->mustResizeBackgroundPixmap = true;
- }
-}
-
-/*!
- \property QGraphicsView::foregroundBrush
- \brief the foreground brush of the scene.
-
- This property sets the foreground brush for the scene in this view. It is
- used to override the scene's own foreground, and defines the behavior of
- drawForeground(). To provide custom foreground drawing for this view, you
- can reimplement drawForeground() instead.
-
- By default, this property contains a brush with the Qt::NoBrush pattern.
-
- \sa QGraphicsScene::foregroundBrush, backgroundBrush
-*/
-QBrush QGraphicsView::foregroundBrush() const
-{
- Q_D(const QGraphicsView);
- return d->foregroundBrush;
-}
-void QGraphicsView::setForegroundBrush(const QBrush &brush)
-{
- Q_D(QGraphicsView);
- d->foregroundBrush = brush;
- d->updateAll();
-}
-
-/*!
- Schedules an update of the scene rectangles \a rects.
-
- \sa QGraphicsScene::changed()
-*/
-void QGraphicsView::updateScene(const QList<QRectF> &rects)
-{
- // ### Note: Since 4.5, this slot is only called if the user explicitly
- // establishes a connection between the scene and the view, as the scene
- // and view are no longer connected. We need to keep it working (basically
- // leave it as it is), but the new delivery path is through
- // QGraphicsScenePrivate::itemUpdate().
- Q_D(QGraphicsView);
- if (d->fullUpdatePending || d->viewportUpdateMode == QGraphicsView::NoViewportUpdate)
- return;
-
- // Extract and reset dirty scene rect info.
- QVector<QRect> dirtyViewportRects;
- const QVector<QRect> &dirtyRects = d->dirtyRegion.rects();
- for (int i = 0; i < dirtyRects.size(); ++i)
- dirtyViewportRects += dirtyRects.at(i);
- d->dirtyRegion = QRegion();
- d->dirtyBoundingRect = QRect();
-
- bool fullUpdate = !d->accelerateScrolling || d->viewportUpdateMode == QGraphicsView::FullViewportUpdate;
- bool boundingRectUpdate = (d->viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate)
- || (d->viewportUpdateMode == QGraphicsView::SmartViewportUpdate
- && ((dirtyViewportRects.size() + rects.size()) >= QGRAPHICSVIEW_REGION_RECT_THRESHOLD));
-
- QRegion updateRegion;
- QRect boundingRect;
- QRect viewportRect = viewport()->rect();
- bool redraw = false;
- QTransform transform = viewportTransform();
-
- // Convert scene rects to viewport rects.
- foreach (const QRectF &rect, rects) {
- QRect xrect = transform.mapRect(rect).toAlignedRect();
- if (!(d->optimizationFlags & DontAdjustForAntialiasing))
- xrect.adjust(-2, -2, 2, 2);
- else
- xrect.adjust(-1, -1, 1, 1);
- if (!viewportRect.intersects(xrect))
- continue;
- dirtyViewportRects << xrect;
- }
-
- foreach (const QRect &rect, dirtyViewportRects) {
- // Add the exposed rect to the update region. In rect update
- // mode, we only count the bounding rect of items.
- if (!boundingRectUpdate) {
- updateRegion += rect;
- } else {
- boundingRect |= rect;
- }
- redraw = true;
- if (fullUpdate) {
- // If fullUpdate is true and we found a visible dirty rect,
- // we're done.
- break;
- }
- }
-
- if (!redraw)
- return;
-
- if (fullUpdate)
- viewport()->update();
- else if (boundingRectUpdate)
- viewport()->update(boundingRect);
- else
- viewport()->update(updateRegion);
-}
-
-/*!
- Notifies QGraphicsView that the scene's scene rect has changed. \a rect
- is the new scene rect. If the view already has an explicitly set scene
- rect, this function does nothing.
-
- \sa sceneRect, QGraphicsScene::sceneRectChanged()
-*/
-void QGraphicsView::updateSceneRect(const QRectF &rect)
-{
- Q_D(QGraphicsView);
- if (!d->hasSceneRect) {
- d->sceneRect = rect;
- d->recalculateContentSize();
- }
-}
-
-/*!
- This slot is called by QAbstractScrollArea after setViewport() has been
- called. Reimplement this function in a subclass of QGraphicsView to
- initialize the new viewport \a widget before it is used.
-
- \sa setViewport()
-*/
-void QGraphicsView::setupViewport(QWidget *widget)
-{
- Q_D(QGraphicsView);
-
- if (!widget) {
- qWarning("QGraphicsView::setupViewport: cannot initialize null widget");
- return;
- }
-
- const bool isGLWidget = widget->inherits("QGLWidget");
-
- d->accelerateScrolling = !(isGLWidget);
-
- widget->setFocusPolicy(Qt::StrongFocus);
-
- if (!isGLWidget) {
- // autoFillBackground enables scroll acceleration.
- widget->setAutoFillBackground(true);
- }
-
- // We are only interested in mouse tracking if items
- // accept hover events or use non-default cursors or if
- // AnchorUnderMouse is used as transformation or resize anchor.
- if ((d->scene && (!d->scene->d_func()->allItemsIgnoreHoverEvents
- || !d->scene->d_func()->allItemsUseDefaultCursor))
- || d->transformationAnchor == AnchorUnderMouse
- || d->resizeAnchor == AnchorUnderMouse) {
- widget->setMouseTracking(true);
- }
-
- // enable touch events if any items is interested in them
- if (d->scene && !d->scene->d_func()->allItemsIgnoreTouchEvents)
- widget->setAttribute(Qt::WA_AcceptTouchEvents);
-
-#ifndef QT_NO_GESTURES
- if (d->scene) {
- foreach (Qt::GestureType gesture, d->scene->d_func()->grabbedGestures.keys())
- widget->grabGesture(gesture);
- }
-#endif
-
- widget->setAcceptDrops(acceptDrops());
-}
-
-/*!
- \reimp
-*/
-bool QGraphicsView::event(QEvent *event)
-{
- Q_D(QGraphicsView);
-
- if (d->sceneInteractionAllowed) {
- switch (event->type()) {
- case QEvent::ShortcutOverride:
- if (d->scene)
- return QApplication::sendEvent(d->scene, event);
- break;
- case QEvent::KeyPress:
- if (d->scene) {
- QKeyEvent *k = static_cast<QKeyEvent *>(event);
- if (k->key() == Qt::Key_Tab || k->key() == Qt::Key_Backtab) {
- // Send the key events to the scene. This will invoke the
- // scene's tab focus handling, and if the event is
- // accepted, we return (prevent further event delivery),
- // and the base implementation will call QGraphicsView's
- // focusNextPrevChild() function. If the event is ignored,
- // we fall back to standard tab focus handling.
- QApplication::sendEvent(d->scene, event);
- if (event->isAccepted())
- return true;
- // Ensure the event doesn't propagate just because the
- // scene ignored it. If the event propagates, then tab
- // handling will be called twice (this and parent).
- event->accept();
- }
- }
- break;
- default:
- break;
- }
- }
-
- return QAbstractScrollArea::event(event);
-}
-
-/*!
- \reimp
-*/
-bool QGraphicsView::viewportEvent(QEvent *event)
-{
- Q_D(QGraphicsView);
- if (!d->scene)
- return QAbstractScrollArea::viewportEvent(event);
-
- switch (event->type()) {
- case QEvent::Enter:
- QApplication::sendEvent(d->scene, event);
- break;
- case QEvent::WindowActivate:
- QApplication::sendEvent(d->scene, event);
- break;
- case QEvent::WindowDeactivate:
- // ### This is a temporary fix for until we get proper mouse
- // grab events. mouseGrabberItem should be set to 0 if we lose
- // the mouse grab.
- // Remove all popups when the scene loses focus.
- if (!d->scene->d_func()->popupWidgets.isEmpty())
- d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
- QApplication::sendEvent(d->scene, event);
- break;
- case QEvent::Show:
- if (d->scene && isActiveWindow()) {
- QEvent windowActivate(QEvent::WindowActivate);
- QApplication::sendEvent(d->scene, &windowActivate);
- }
- break;
- case QEvent::Hide:
- // spontaneous event will generate a WindowDeactivate.
- if (!event->spontaneous() && d->scene && isActiveWindow()) {
- QEvent windowDeactivate(QEvent::WindowDeactivate);
- QApplication::sendEvent(d->scene, &windowDeactivate);
- }
- break;
- case QEvent::Leave:
- // ### This is a temporary fix for until we get proper mouse grab
- // events. activeMouseGrabberItem should be set to 0 if we lose the
- // mouse grab.
- if ((QApplication::activePopupWidget() && QApplication::activePopupWidget() != window())
- || (QApplication::activeModalWidget() && QApplication::activeModalWidget() != window())
- || (QApplication::activeWindow() != window())) {
- if (!d->scene->d_func()->popupWidgets.isEmpty())
- d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
- }
- d->useLastMouseEvent = false;
- // a hack to pass a viewport pointer to the scene inside the leave event
- Q_ASSERT(event->d == 0);
- event->d = reinterpret_cast<QEventPrivate *>(viewport());
- QApplication::sendEvent(d->scene, event);
- break;
-#ifndef QT_NO_TOOLTIP
- case QEvent::ToolTip: {
- QHelpEvent *toolTip = static_cast<QHelpEvent *>(event);
- QGraphicsSceneHelpEvent helpEvent(QEvent::GraphicsSceneHelp);
- helpEvent.setWidget(viewport());
- helpEvent.setScreenPos(toolTip->globalPos());
- helpEvent.setScenePos(mapToScene(toolTip->pos()));
- QApplication::sendEvent(d->scene, &helpEvent);
- toolTip->setAccepted(helpEvent.isAccepted());
- return true;
- }
-#endif
- case QEvent::Paint:
- // Reset full update
- d->fullUpdatePending = false;
- d->dirtyScrollOffset = QPoint();
- if (d->scene) {
- // Check if this view reimplements the updateScene slot; if it
- // does, we can't do direct update delivery and have to fall back
- // to connecting the changed signal.
- if (!d->updateSceneSlotReimplementedChecked) {
- d->updateSceneSlotReimplementedChecked = true;
- const QMetaObject *mo = metaObject();
- if (mo != &QGraphicsView::staticMetaObject) {
- if (mo->indexOfSlot("updateScene(QList<QRectF>)")
- != QGraphicsView::staticMetaObject.indexOfSlot("updateScene(QList<QRectF>)")) {
- connect(d->scene, SIGNAL(changed(QList<QRectF>)),
- this, SLOT(updateScene(QList<QRectF>)));
- }
- }
- }
- }
- break;
- case QEvent::TouchBegin:
- case QEvent::TouchUpdate:
- case QEvent::TouchEnd:
- {
- if (!isEnabled())
- return false;
-
- if (d->scene && d->sceneInteractionAllowed) {
- // Convert and deliver the touch event to the scene.
- QTouchEvent *touchEvent = static_cast<QTouchEvent *>(event);
- touchEvent->setWidget(viewport());
- QGraphicsViewPrivate::translateTouchEvent(d, touchEvent);
- (void) QApplication::sendEvent(d->scene, touchEvent);
- }
-
- return true;
- }
-#ifndef QT_NO_GESTURES
- case QEvent::Gesture:
- case QEvent::GestureOverride:
- {
- if (!isEnabled())
- return false;
-
- if (d->scene && d->sceneInteractionAllowed) {
- QGestureEvent *gestureEvent = static_cast<QGestureEvent *>(event);
- gestureEvent->setWidget(viewport());
- (void) QApplication::sendEvent(d->scene, gestureEvent);
- }
- return true;
- }
-#endif // QT_NO_GESTURES
- default:
- break;
- }
-
- return QAbstractScrollArea::viewportEvent(event);
-}
-
-#ifndef QT_NO_CONTEXTMENU
-/*!
- \reimp
-*/
-void QGraphicsView::contextMenuEvent(QContextMenuEvent *event)
-{
- Q_D(QGraphicsView);
- if (!d->scene || !d->sceneInteractionAllowed)
- return;
-
- d->mousePressViewPoint = event->pos();
- d->mousePressScenePoint = mapToScene(d->mousePressViewPoint);
- d->mousePressScreenPoint = event->globalPos();
- d->lastMouseMoveScenePoint = d->mousePressScenePoint;
- d->lastMouseMoveScreenPoint = d->mousePressScreenPoint;
-
- QGraphicsSceneContextMenuEvent contextEvent(QEvent::GraphicsSceneContextMenu);
- contextEvent.setWidget(viewport());
- contextEvent.setScenePos(d->mousePressScenePoint);
- contextEvent.setScreenPos(d->mousePressScreenPoint);
- contextEvent.setModifiers(event->modifiers());
- contextEvent.setReason((QGraphicsSceneContextMenuEvent::Reason)(event->reason()));
- contextEvent.setAccepted(event->isAccepted());
- QApplication::sendEvent(d->scene, &contextEvent);
- event->setAccepted(contextEvent.isAccepted());
-}
-#endif // QT_NO_CONTEXTMENU
-
-/*!
- \reimp
-*/
-void QGraphicsView::dropEvent(QDropEvent *event)
-{
-#ifndef QT_NO_DRAGANDDROP
- Q_D(QGraphicsView);
- if (!d->scene || !d->sceneInteractionAllowed)
- return;
-
- // Generate a scene event.
- QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDrop);
- d->populateSceneDragDropEvent(&sceneEvent, event);
-
- // Send it to the scene.
- QApplication::sendEvent(d->scene, &sceneEvent);
-
- // Accept the originating event if the scene accepted the scene event.
- event->setAccepted(sceneEvent.isAccepted());
- if (sceneEvent.isAccepted())
- event->setDropAction(sceneEvent.dropAction());
-
- delete d->lastDragDropEvent;
- d->lastDragDropEvent = 0;
-
-#else
- Q_UNUSED(event)
-#endif
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::dragEnterEvent(QDragEnterEvent *event)
-{
-#ifndef QT_NO_DRAGANDDROP
- Q_D(QGraphicsView);
- if (!d->scene || !d->sceneInteractionAllowed)
- return;
-
- // Disable replaying of mouse move events.
- d->useLastMouseEvent = false;
-
- // Generate a scene event.
- QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDragEnter);
- d->populateSceneDragDropEvent(&sceneEvent, event);
-
- // Store it for later use.
- d->storeDragDropEvent(&sceneEvent);
-
- // Send it to the scene.
- QApplication::sendEvent(d->scene, &sceneEvent);
-
- // Accept the originating event if the scene accepted the scene event.
- if (sceneEvent.isAccepted()) {
- event->setAccepted(true);
- event->setDropAction(sceneEvent.dropAction());
- }
-#else
- Q_UNUSED(event)
-#endif
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::dragLeaveEvent(QDragLeaveEvent *event)
-{
-#ifndef QT_NO_DRAGANDDROP
- Q_D(QGraphicsView);
- if (!d->scene || !d->sceneInteractionAllowed)
- return;
- if (!d->lastDragDropEvent) {
- qWarning("QGraphicsView::dragLeaveEvent: drag leave received before drag enter");
- return;
- }
-
- // Generate a scene event.
- QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDragLeave);
- sceneEvent.setScenePos(d->lastDragDropEvent->scenePos());
- sceneEvent.setScreenPos(d->lastDragDropEvent->screenPos());
- sceneEvent.setButtons(d->lastDragDropEvent->buttons());
- sceneEvent.setModifiers(d->lastDragDropEvent->modifiers());
- sceneEvent.setPossibleActions(d->lastDragDropEvent->possibleActions());
- sceneEvent.setProposedAction(d->lastDragDropEvent->proposedAction());
- sceneEvent.setDropAction(d->lastDragDropEvent->dropAction());
- sceneEvent.setMimeData(d->lastDragDropEvent->mimeData());
- sceneEvent.setWidget(d->lastDragDropEvent->widget());
- sceneEvent.setSource(d->lastDragDropEvent->source());
- delete d->lastDragDropEvent;
- d->lastDragDropEvent = 0;
-
- // Send it to the scene.
- QApplication::sendEvent(d->scene, &sceneEvent);
-
- // Accept the originating event if the scene accepted the scene event.
- if (sceneEvent.isAccepted())
- event->setAccepted(true);
-#else
- Q_UNUSED(event)
-#endif
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::dragMoveEvent(QDragMoveEvent *event)
-{
-#ifndef QT_NO_DRAGANDDROP
- Q_D(QGraphicsView);
- if (!d->scene || !d->sceneInteractionAllowed)
- return;
-
- // Generate a scene event.
- QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDragMove);
- d->populateSceneDragDropEvent(&sceneEvent, event);
-
- // Store it for later use.
- d->storeDragDropEvent(&sceneEvent);
-
- // Send it to the scene.
- QApplication::sendEvent(d->scene, &sceneEvent);
-
- // Ignore the originating event if the scene ignored the scene event.
- event->setAccepted(sceneEvent.isAccepted());
- if (sceneEvent.isAccepted())
- event->setDropAction(sceneEvent.dropAction());
-#else
- Q_UNUSED(event)
-#endif
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::focusInEvent(QFocusEvent *event)
-{
- Q_D(QGraphicsView);
- d->updateInputMethodSensitivity();
- QAbstractScrollArea::focusInEvent(event);
- if (d->scene)
- QApplication::sendEvent(d->scene, event);
- // Pass focus on if the scene cannot accept focus.
- if (!d->scene || !event->isAccepted())
- QAbstractScrollArea::focusInEvent(event);
-}
-
-/*!
- \reimp
-*/
-bool QGraphicsView::focusNextPrevChild(bool next)
-{
- return QAbstractScrollArea::focusNextPrevChild(next);
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::focusOutEvent(QFocusEvent *event)
-{
- Q_D(QGraphicsView);
- QAbstractScrollArea::focusOutEvent(event);
- if (d->scene)
- QApplication::sendEvent(d->scene, event);
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::keyPressEvent(QKeyEvent *event)
-{
- Q_D(QGraphicsView);
- if (!d->scene || !d->sceneInteractionAllowed) {
- QAbstractScrollArea::keyPressEvent(event);
- return;
- }
- QApplication::sendEvent(d->scene, event);
- if (!event->isAccepted())
- QAbstractScrollArea::keyPressEvent(event);
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::keyReleaseEvent(QKeyEvent *event)
-{
- Q_D(QGraphicsView);
- if (!d->scene || !d->sceneInteractionAllowed)
- return;
- QApplication::sendEvent(d->scene, event);
- if (!event->isAccepted())
- QAbstractScrollArea::keyReleaseEvent(event);
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::mouseDoubleClickEvent(QMouseEvent *event)
-{
- Q_D(QGraphicsView);
- if (!d->scene || !d->sceneInteractionAllowed)
- return;
-
- d->storeMouseEvent(event);
- d->mousePressViewPoint = event->pos();
- d->mousePressScenePoint = mapToScene(d->mousePressViewPoint);
- d->mousePressScreenPoint = event->globalPos();
- d->lastMouseMoveScenePoint = d->mousePressScenePoint;
- d->lastMouseMoveScreenPoint = d->mousePressScreenPoint;
- d->mousePressButton = event->button();
-
- QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseDoubleClick);
- mouseEvent.setWidget(viewport());
- mouseEvent.setButtonDownScenePos(d->mousePressButton, d->mousePressScenePoint);
- mouseEvent.setButtonDownScreenPos(d->mousePressButton, d->mousePressScreenPoint);
- mouseEvent.setScenePos(mapToScene(d->mousePressViewPoint));
- mouseEvent.setScreenPos(d->mousePressScreenPoint);
- mouseEvent.setLastScenePos(d->lastMouseMoveScenePoint);
- mouseEvent.setLastScreenPos(d->lastMouseMoveScreenPoint);
- mouseEvent.setButtons(event->buttons());
- mouseEvent.setButtons(event->buttons());
- mouseEvent.setAccepted(false);
- mouseEvent.setButton(event->button());
- mouseEvent.setModifiers(event->modifiers());
- if (event->spontaneous())
- qt_sendSpontaneousEvent(d->scene, &mouseEvent);
- else
- QApplication::sendEvent(d->scene, &mouseEvent);
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::mousePressEvent(QMouseEvent *event)
-{
- Q_D(QGraphicsView);
-
- // Store this event for replaying, finding deltas, and for
- // scroll-dragging; even in non-interactive mode, scroll hand dragging is
- // allowed, so we store the event at the very top of this function.
- d->storeMouseEvent(event);
- d->lastMouseEvent.setAccepted(false);
-
- if (d->sceneInteractionAllowed) {
- // Store some of the event's button-down data.
- d->mousePressViewPoint = event->pos();
- d->mousePressScenePoint = mapToScene(d->mousePressViewPoint);
- d->mousePressScreenPoint = event->globalPos();
- d->lastMouseMoveScenePoint = d->mousePressScenePoint;
- d->lastMouseMoveScreenPoint = d->mousePressScreenPoint;
- d->mousePressButton = event->button();
-
- if (d->scene) {
- // Convert and deliver the mouse event to the scene.
- QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMousePress);
- mouseEvent.setWidget(viewport());
- mouseEvent.setButtonDownScenePos(d->mousePressButton, d->mousePressScenePoint);
- mouseEvent.setButtonDownScreenPos(d->mousePressButton, d->mousePressScreenPoint);
- mouseEvent.setScenePos(d->mousePressScenePoint);
- mouseEvent.setScreenPos(d->mousePressScreenPoint);
- mouseEvent.setLastScenePos(d->lastMouseMoveScenePoint);
- mouseEvent.setLastScreenPos(d->lastMouseMoveScreenPoint);
- mouseEvent.setButtons(event->buttons());
- mouseEvent.setButton(event->button());
- mouseEvent.setModifiers(event->modifiers());
- mouseEvent.setAccepted(false);
- if (event->spontaneous())
- qt_sendSpontaneousEvent(d->scene, &mouseEvent);
- else
- QApplication::sendEvent(d->scene, &mouseEvent);
-
- // Update the original mouse event accepted state.
- bool isAccepted = mouseEvent.isAccepted();
- event->setAccepted(isAccepted);
-
- // Update the last mouse event accepted state.
- d->lastMouseEvent.setAccepted(isAccepted);
-
- if (isAccepted)
- return;
- }
- }
-
-#ifndef QT_NO_RUBBERBAND
- if (d->dragMode == QGraphicsView::RubberBandDrag && !d->rubberBanding) {
- if (d->sceneInteractionAllowed) {
- // Rubberbanding is only allowed in interactive mode.
- event->accept();
- d->rubberBanding = true;
- d->rubberBandRect = QRect();
- if (d->scene) {
- // Initiating a rubber band always clears the selection.
- d->scene->clearSelection();
- }
- }
- } else
-#endif
- if (d->dragMode == QGraphicsView::ScrollHandDrag && event->button() == Qt::LeftButton) {
- // Left-button press in scroll hand mode initiates hand scrolling.
- event->accept();
- d->handScrolling = true;
- d->handScrollMotions = 0;
-#ifndef QT_NO_CURSOR
- viewport()->setCursor(Qt::ClosedHandCursor);
-#endif
- }
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::mouseMoveEvent(QMouseEvent *event)
-{
- Q_D(QGraphicsView);
-
-#ifndef QT_NO_RUBBERBAND
- if (d->dragMode == QGraphicsView::RubberBandDrag && d->sceneInteractionAllowed) {
- d->storeMouseEvent(event);
- if (d->rubberBanding) {
- // Check for enough drag distance
- if ((d->mousePressViewPoint - event->pos()).manhattanLength()
- < QApplication::startDragDistance()) {
- return;
- }
-
- // Update old rubberband
- if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate && !d->rubberBandRect.isEmpty()) {
- if (d->viewportUpdateMode != FullViewportUpdate)
- viewport()->update(d->rubberBandRegion(viewport(), d->rubberBandRect));
- else
- d->updateAll();
- }
-
- // Stop rubber banding if the user has let go of all buttons (even
- // if we didn't get the release events).
- if (!event->buttons()) {
- d->rubberBanding = false;
- d->rubberBandRect = QRect();
- return;
- }
-
- // Update rubberband position
- const QPoint &mp = d->mousePressViewPoint;
- QPoint ep = event->pos();
- d->rubberBandRect = QRect(qMin(mp.x(), ep.x()), qMin(mp.y(), ep.y()),
- qAbs(mp.x() - ep.x()) + 1, qAbs(mp.y() - ep.y()) + 1);
-
- // Update new rubberband
- if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate){
- if (d->viewportUpdateMode != FullViewportUpdate)
- viewport()->update(d->rubberBandRegion(viewport(), d->rubberBandRect));
- else
- d->updateAll();
- }
- // Set the new selection area
- QPainterPath selectionArea;
- selectionArea.addPolygon(mapToScene(d->rubberBandRect));
- selectionArea.closeSubpath();
- if (d->scene)
- d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode,
- viewportTransform());
- return;
- }
- } else
-#endif // QT_NO_RUBBERBAND
- if (d->dragMode == QGraphicsView::ScrollHandDrag) {
- if (d->handScrolling) {
- QScrollBar *hBar = horizontalScrollBar();
- QScrollBar *vBar = verticalScrollBar();
- QPoint delta = event->pos() - d->lastMouseEvent.pos();
- hBar->setValue(hBar->value() + (isRightToLeft() ? delta.x() : -delta.x()));
- vBar->setValue(vBar->value() - delta.y());
-
- // Detect how much we've scrolled to disambiguate scrolling from
- // clicking.
- ++d->handScrollMotions;
- }
- }
-
- d->mouseMoveEventHandler(event);
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::mouseReleaseEvent(QMouseEvent *event)
-{
- Q_D(QGraphicsView);
-
-#ifndef QT_NO_RUBBERBAND
- if (d->dragMode == QGraphicsView::RubberBandDrag && d->sceneInteractionAllowed && !event->buttons()) {
- if (d->rubberBanding) {
- if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate){
- if (d->viewportUpdateMode != FullViewportUpdate)
- viewport()->update(d->rubberBandRegion(viewport(), d->rubberBandRect));
- else
- d->updateAll();
- }
- d->rubberBanding = false;
- d->rubberBandRect = QRect();
- }
- } else
-#endif
- if (d->dragMode == QGraphicsView::ScrollHandDrag && event->button() == Qt::LeftButton) {
-#ifndef QT_NO_CURSOR
- // Restore the open hand cursor. ### There might be items
- // under the mouse that have a valid cursor at this time, so
- // we could repeat the steps from mouseMoveEvent().
- viewport()->setCursor(Qt::OpenHandCursor);
-#endif
- d->handScrolling = false;
-
- if (d->scene && d->sceneInteractionAllowed && !d->lastMouseEvent.isAccepted() && d->handScrollMotions <= 6) {
- // If we've detected very little motion during the hand drag, and
- // no item accepted the last event, we'll interpret that as a
- // click to the scene, and reset the selection.
- d->scene->clearSelection();
- }
- }
-
- d->storeMouseEvent(event);
-
- if (!d->sceneInteractionAllowed)
- return;
-
- if (!d->scene)
- return;
-
- QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseRelease);
- mouseEvent.setWidget(viewport());
- mouseEvent.setButtonDownScenePos(d->mousePressButton, d->mousePressScenePoint);
- mouseEvent.setButtonDownScreenPos(d->mousePressButton, d->mousePressScreenPoint);
- mouseEvent.setScenePos(mapToScene(event->pos()));
- mouseEvent.setScreenPos(event->globalPos());
- mouseEvent.setLastScenePos(d->lastMouseMoveScenePoint);
- mouseEvent.setLastScreenPos(d->lastMouseMoveScreenPoint);
- mouseEvent.setButtons(event->buttons());
- mouseEvent.setButton(event->button());
- mouseEvent.setModifiers(event->modifiers());
- mouseEvent.setAccepted(false);
- if (event->spontaneous())
- qt_sendSpontaneousEvent(d->scene, &mouseEvent);
- else
- QApplication::sendEvent(d->scene, &mouseEvent);
-
- // Update the last mouse event selected state.
- d->lastMouseEvent.setAccepted(mouseEvent.isAccepted());
-
-#ifndef QT_NO_CURSOR
- if (mouseEvent.isAccepted() && mouseEvent.buttons() == 0 && viewport()->testAttribute(Qt::WA_SetCursor)) {
- // The last mouse release on the viewport will trigger clearing the cursor.
- d->_q_unsetViewportCursor();
- }
-#endif
-}
-
-#ifndef QT_NO_WHEELEVENT
-/*!
- \reimp
-*/
-void QGraphicsView::wheelEvent(QWheelEvent *event)
-{
- Q_D(QGraphicsView);
- if (!d->scene || !d->sceneInteractionAllowed) {
- QAbstractScrollArea::wheelEvent(event);
- return;
- }
-
- event->ignore();
-
- QGraphicsSceneWheelEvent wheelEvent(QEvent::GraphicsSceneWheel);
- wheelEvent.setWidget(viewport());
- wheelEvent.setScenePos(mapToScene(event->pos()));
- wheelEvent.setScreenPos(event->globalPos());
- wheelEvent.setButtons(event->buttons());
- wheelEvent.setModifiers(event->modifiers());
- wheelEvent.setDelta(event->delta());
- wheelEvent.setOrientation(event->orientation());
- wheelEvent.setAccepted(false);
- QApplication::sendEvent(d->scene, &wheelEvent);
- event->setAccepted(wheelEvent.isAccepted());
- if (!event->isAccepted())
- QAbstractScrollArea::wheelEvent(event);
-}
-#endif // QT_NO_WHEELEVENT
-
-/*!
- \reimp
-*/
-void QGraphicsView::paintEvent(QPaintEvent *event)
-{
- Q_D(QGraphicsView);
- if (!d->scene) {
- QAbstractScrollArea::paintEvent(event);
- return;
- }
-
- // Set up painter state protection.
- d->scene->d_func()->painterStateProtection = !(d->optimizationFlags & DontSavePainterState);
-
- // Determine the exposed region
- d->exposedRegion = event->region();
- QRectF exposedSceneRect = mapToScene(d->exposedRegion.boundingRect()).boundingRect();
-
- // Set up the painter
- QPainter painter(viewport());
-#ifndef QT_NO_RUBBERBAND
- if (d->rubberBanding && !d->rubberBandRect.isEmpty())
- painter.save();
-#endif
- // Set up render hints
- painter.setRenderHints(painter.renderHints(), false);
- painter.setRenderHints(d->renderHints, true);
-
- // Set up viewport transform
- const bool viewTransformed = isTransformed();
- if (viewTransformed)
- painter.setWorldTransform(viewportTransform());
- const QTransform viewTransform = painter.worldTransform();
-
- // Draw background
- if ((d->cacheMode & CacheBackground)
-#ifdef Q_WS_X11
- && X11->use_xrender
-#endif
- ) {
- // Recreate the background pixmap, and flag the whole background as
- // exposed.
- if (d->mustResizeBackgroundPixmap) {
- d->backgroundPixmap = QPixmap(viewport()->size());
- QBrush bgBrush = viewport()->palette().brush(viewport()->backgroundRole());
- if (!bgBrush.isOpaque())
- d->backgroundPixmap.fill(Qt::transparent);
- QPainter p(&d->backgroundPixmap);
- p.fillRect(0, 0, d->backgroundPixmap.width(), d->backgroundPixmap.height(), bgBrush);
- d->backgroundPixmapExposed = QRegion(viewport()->rect());
- d->mustResizeBackgroundPixmap = false;
- }
-
- // Redraw exposed areas
- if (!d->backgroundPixmapExposed.isEmpty()) {
- QPainter backgroundPainter(&d->backgroundPixmap);
- backgroundPainter.setClipRegion(d->backgroundPixmapExposed, Qt::ReplaceClip);
- if (viewTransformed)
- backgroundPainter.setTransform(viewTransform);
- QRectF backgroundExposedSceneRect = mapToScene(d->backgroundPixmapExposed.boundingRect()).boundingRect();
- drawBackground(&backgroundPainter, backgroundExposedSceneRect);
- d->backgroundPixmapExposed = QRegion();
- }
-
- // Blit the background from the background pixmap
- if (viewTransformed) {
- painter.setWorldTransform(QTransform());
- painter.drawPixmap(QPoint(), d->backgroundPixmap);
- painter.setWorldTransform(viewTransform);
- } else {
- painter.drawPixmap(QPoint(), d->backgroundPixmap);
- }
- } else {
- if (!(d->optimizationFlags & DontSavePainterState))
- painter.save();
- drawBackground(&painter, exposedSceneRect);
- if (!(d->optimizationFlags & DontSavePainterState))
- painter.restore();
- }
-
- // Items
- if (!(d->optimizationFlags & IndirectPainting)) {
- const quint32 oldRectAdjust = d->scene->d_func()->rectAdjust;
- if (d->optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
- d->scene->d_func()->rectAdjust = 1;
- else
- d->scene->d_func()->rectAdjust = 2;
- d->scene->d_func()->drawItems(&painter, viewTransformed ? &viewTransform : 0,
- &d->exposedRegion, viewport());
- d->scene->d_func()->rectAdjust = oldRectAdjust;
- // Make sure the painter's world transform is restored correctly when
- // drawing without painter state protection (DontSavePainterState).
- // We only change the worldTransform() so there's no need to do a full-blown
- // save() and restore(). Also note that we don't have to do this in case of
- // IndirectPainting (the else branch), because in that case we always save()
- // and restore() in QGraphicsScene::drawItems().
- if (!d->scene->d_func()->painterStateProtection)
- painter.setOpacity(1.0);
- painter.setWorldTransform(viewTransform);
- } else {
- // Make sure we don't have unpolished items before we draw
- if (!d->scene->d_func()->unpolishedItems.isEmpty())
- d->scene->d_func()->_q_polishItems();
- // We reset updateAll here (after we've issued polish events)
- // so that we can discard update requests coming from polishEvent().
- d->scene->d_func()->updateAll = false;
-
- // Find all exposed items
- bool allItems = false;
- QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems, viewTransform);
- if (!itemList.isEmpty()) {
- // Generate the style options.
- const int numItems = itemList.size();
- QGraphicsItem **itemArray = &itemList[0]; // Relies on QList internals, but is perfectly valid.
- QStyleOptionGraphicsItem *styleOptionArray = d->allocStyleOptionsArray(numItems);
- QTransform transform(Qt::Uninitialized);
- for (int i = 0; i < numItems; ++i) {
- QGraphicsItem *item = itemArray[i];
- QGraphicsItemPrivate *itemd = item->d_ptr.data();
- itemd->initStyleOption(&styleOptionArray[i], viewTransform, d->exposedRegion, allItems);
- // Cache the item's area in view coordinates.
- // Note that we have to do this here in case the base class implementation
- // (QGraphicsScene::drawItems) is not called. If it is, we'll do this
- // operation twice, but that's the price one has to pay for using indirect
- // painting :-/.
- const QRectF brect = adjustedItemEffectiveBoundingRect(item);
- if (!itemd->itemIsUntransformable()) {
- transform = item->sceneTransform();
- if (viewTransformed)
- transform *= viewTransform;
- } else {
- transform = item->deviceTransform(viewTransform);
- }
- itemd->paintedViewBoundingRects.insert(d->viewport, transform.mapRect(brect).toRect());
- }
- // Draw the items.
- drawItems(&painter, numItems, itemArray, styleOptionArray);
- d->freeStyleOptionsArray(styleOptionArray);
- }
- }
-
- // Foreground
- drawForeground(&painter, exposedSceneRect);
-
-#ifndef QT_NO_RUBBERBAND
- // Rubberband
- if (d->rubberBanding && !d->rubberBandRect.isEmpty()) {
- painter.restore();
- QStyleOptionRubberBand option;
- option.initFrom(viewport());
- option.rect = d->rubberBandRect;
- option.shape = QRubberBand::Rectangle;
-
- QStyleHintReturnMask mask;
- if (viewport()->style()->styleHint(QStyle::SH_RubberBand_Mask, &option, viewport(), &mask)) {
- // painter clipping for masked rubberbands
- painter.setClipRegion(mask.region, Qt::IntersectClip);
- }
-
- viewport()->style()->drawControl(QStyle::CE_RubberBand, &option, &painter, viewport());
- }
-#endif
-
- painter.end();
-
- // Restore painter state protection.
- d->scene->d_func()->painterStateProtection = true;
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::resizeEvent(QResizeEvent *event)
-{
- Q_D(QGraphicsView);
- // Save the last center point - the resize may scroll the view, which
- // changes the center point.
- QPointF oldLastCenterPoint = d->lastCenterPoint;
-
- QAbstractScrollArea::resizeEvent(event);
- d->recalculateContentSize();
-
- // Restore the center point again.
- if (d->resizeAnchor == NoAnchor && !d->keepLastCenterPoint) {
- d->updateLastCenterPoint();
- } else {
- d->lastCenterPoint = oldLastCenterPoint;
- }
- d->centerView(d->resizeAnchor);
- d->keepLastCenterPoint = false;
-
- if (d->cacheMode & CacheBackground) {
- // Invalidate the background pixmap
- d->mustResizeBackgroundPixmap = true;
- }
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::scrollContentsBy(int dx, int dy)
-{
- Q_D(QGraphicsView);
- d->dirtyScroll = true;
- if (d->transforming)
- return;
- if (isRightToLeft())
- dx = -dx;
-
- if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate) {
- if (d->viewportUpdateMode != QGraphicsView::FullViewportUpdate) {
- if (d->accelerateScrolling) {
-#ifndef QT_NO_RUBBERBAND
- // Update new and old rubberband regions
- if (!d->rubberBandRect.isEmpty()) {
- QRegion rubberBandRegion(d->rubberBandRegion(viewport(), d->rubberBandRect));
- rubberBandRegion += rubberBandRegion.translated(-dx, -dy);
- viewport()->update(rubberBandRegion);
- }
-#endif
- d->dirtyScrollOffset.rx() += dx;
- d->dirtyScrollOffset.ry() += dy;
- d->dirtyRegion.translate(dx, dy);
- viewport()->scroll(dx, dy);
- } else {
- d->updateAll();
- }
- } else {
- d->updateAll();
- }
- }
-
- d->updateLastCenterPoint();
-
- if ((d->cacheMode & CacheBackground)
-#ifdef Q_WS_X11
- && X11->use_xrender
-#endif
- ) {
- // Scroll the background pixmap
- QRegion exposed;
- if (!d->backgroundPixmap.isNull())
- d->backgroundPixmap.scroll(dx, dy, d->backgroundPixmap.rect(), &exposed);
-
- // Invalidate the background pixmap
- d->backgroundPixmapExposed.translate(dx, dy);
- d->backgroundPixmapExposed += exposed;
- }
-
- // Always replay on scroll.
- if (d->sceneInteractionAllowed)
- d->replayLastMouseEvent();
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::showEvent(QShowEvent *event)
-{
- Q_D(QGraphicsView);
- d->recalculateContentSize();
- d->centerView(d->transformationAnchor);
- QAbstractScrollArea::showEvent(event);
-}
-
-/*!
- \reimp
-*/
-void QGraphicsView::inputMethodEvent(QInputMethodEvent *event)
-{
- Q_D(QGraphicsView);
- if (d->scene)
- QApplication::sendEvent(d->scene, event);
-}
-
-/*!
- Draws the background of the scene using \a painter, before any items and
- the foreground are drawn. Reimplement this function to provide a custom
- background for this view.
-
- If all you want is to define a color, texture or gradient for the
- background, you can call setBackgroundBrush() instead.
-
- All painting is done in \e scene coordinates. \a rect is the exposed
- rectangle.
-
- The default implementation fills \a rect using the view's backgroundBrush.
- If no such brush is defined (the default), the scene's drawBackground()
- function is called instead.
-
- \sa drawForeground(), QGraphicsScene::drawBackground()
-*/
-void QGraphicsView::drawBackground(QPainter *painter, const QRectF &rect)
-{
- Q_D(QGraphicsView);
- if (d->scene && d->backgroundBrush.style() == Qt::NoBrush) {
- d->scene->drawBackground(painter, rect);
- return;
- }
-
- painter->fillRect(rect, d->backgroundBrush);
-}
-
-/*!
- Draws the foreground of the scene using \a painter, after the background
- and all items are drawn. Reimplement this function to provide a custom
- foreground for this view.
-
- If all you want is to define a color, texture or gradient for the
- foreground, you can call setForegroundBrush() instead.
-
- All painting is done in \e scene coordinates. \a rect is the exposed
- rectangle.
-
- The default implementation fills \a rect using the view's foregroundBrush.
- If no such brush is defined (the default), the scene's drawForeground()
- function is called instead.
-
- \sa drawBackground(), QGraphicsScene::drawForeground()
-*/
-void QGraphicsView::drawForeground(QPainter *painter, const QRectF &rect)
-{
- Q_D(QGraphicsView);
- if (d->scene && d->foregroundBrush.style() == Qt::NoBrush) {
- d->scene->drawForeground(painter, rect);
- return;
- }
-
- painter->fillRect(rect, d->foregroundBrush);
-}
-
-/*!
- \obsolete
-
- Draws the items \a items in the scene using \a painter, after the
- background and before the foreground are drawn. \a numItems is the number
- of items in \a items and options in \a options. \a options is a list of
- styleoptions; one for each item. Reimplement this function to provide
- custom item drawing for this view.
-
- The default implementation calls the scene's drawItems() function.
-
- Since Qt 4.6, this function is not called anymore unless
- the QGraphicsView::IndirectPainting flag is given as an Optimization
- flag.
-
- \sa drawForeground(), drawBackground(), QGraphicsScene::drawItems()
-*/
-void QGraphicsView::drawItems(QPainter *painter, int numItems,
- QGraphicsItem *items[],
- const QStyleOptionGraphicsItem options[])
-{
- Q_D(QGraphicsView);
- if (d->scene) {
- QWidget *widget = painter->device() == viewport() ? viewport() : 0;
- d->scene->drawItems(painter, numItems, items, options, widget);
- }
-}
-
-/*!
- Returns the current transformation matrix for the view. If no current
- transformation is set, the identity matrix is returned.
-
- \sa setTransform(), rotate(), scale(), shear(), translate()
-*/
-QTransform QGraphicsView::transform() const
-{
- Q_D(const QGraphicsView);
- return d->matrix;
-}
-
-/*!
- Returns a matrix that maps viewport coordinates to scene coordinates.
-
- \sa mapToScene(), mapFromScene()
-*/
-QTransform QGraphicsView::viewportTransform() const
-{
- Q_D(const QGraphicsView);
- QTransform moveMatrix = QTransform::fromTranslate(-d->horizontalScroll(), -d->verticalScroll());
- return d->identityMatrix ? moveMatrix : d->matrix * moveMatrix;
-}
-
-/*!
- \since 4.6
-
- Returns true if the view is transformed (i.e., a non-identity transform
- has been assigned, or the scrollbars are adjusted).
-
- \sa setTransform(), horizontalScrollBar(), verticalScrollBar()
-*/
-bool QGraphicsView::isTransformed() const
-{
- Q_D(const QGraphicsView);
- return !d->identityMatrix || d->horizontalScroll() || d->verticalScroll();
-}
-
-/*!
- Sets the view's current transformation matrix to \a matrix.
-
- If \a combine is true, then \a matrix is combined with the current matrix;
- otherwise, \a matrix \e replaces the current matrix. \a combine is false
- by default.
-
- The transformation matrix tranforms the scene into view coordinates. Using
- the default transformation, provided by the identity matrix, one pixel in
- the view represents one unit in the scene (e.g., a 10x10 rectangular item
- is drawn using 10x10 pixels in the view). If a 2x2 scaling matrix is
- applied, the scene will be drawn in 1:2 (e.g., a 10x10 rectangular item is
- then drawn using 20x20 pixels in the view).
-
- Example:
-
- \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 7
-
- To simplify interation with items using a transformed view, QGraphicsView
- provides mapTo... and mapFrom... functions that can translate between
- scene and view coordinates. For example, you can call mapToScene() to map
- a view coordiate to a floating point scene coordinate, or mapFromScene()
- to map from floating point scene coordinates to view coordinates.
-
- \sa transform(), rotate(), scale(), shear(), translate()
-*/
-void QGraphicsView::setTransform(const QTransform &matrix, bool combine )
-{
- Q_D(QGraphicsView);
- QTransform oldMatrix = d->matrix;
- if (!combine)
- d->matrix = matrix;
- else
- d->matrix = matrix * d->matrix;
- if (oldMatrix == d->matrix)
- return;
-
- d->identityMatrix = d->matrix.isIdentity();
- d->transforming = true;
- if (d->scene) {
- d->recalculateContentSize();
- d->centerView(d->transformationAnchor);
- } else {
- d->updateLastCenterPoint();
- }
-
- if (d->sceneInteractionAllowed)
- d->replayLastMouseEvent();
- d->transforming = false;
-
- // Any matrix operation requires a full update.
- d->updateAll();
-}
-
-/*!
- Resets the view transformation to the identity matrix.
-
- \sa transform(), setTransform()
-*/
-void QGraphicsView::resetTransform()
-{
- setTransform(QTransform());
-}
-
-QPointF QGraphicsViewPrivate::mapToScene(const QPointF &point) const
-{
- QPointF p = point;
- p.rx() += horizontalScroll();
- p.ry() += verticalScroll();
- return identityMatrix ? p : matrix.inverted().map(p);
-}
-
-QRectF QGraphicsViewPrivate::mapToScene(const QRectF &rect) const
-{
- QPointF scrollOffset(horizontalScroll(), verticalScroll());
- QPointF tl = scrollOffset + rect.topLeft();
- QPointF tr = scrollOffset + rect.topRight();
- QPointF br = scrollOffset + rect.bottomRight();
- QPointF bl = scrollOffset + rect.bottomLeft();
-
- QPolygonF poly(4);
- if (!identityMatrix) {
- QTransform x = matrix.inverted();
- poly[0] = x.map(tl);
- poly[1] = x.map(tr);
- poly[2] = x.map(br);
- poly[3] = x.map(bl);
- } else {
- poly[0] = tl;
- poly[1] = tr;
- poly[2] = br;
- poly[3] = bl;
- }
- return poly.boundingRect();
-}
-
-QT_END_NAMESPACE
-
-#include "moc_qgraphicsview.cpp"
-
-#endif // QT_NO_GRAPHICSVIEW