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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \class QMovie
+
+ \brief The QMovie class is a convenience class for playing movies
+ with QImageReader.
+
+ \ingroup painting
+
+ This class is used to show simple animations without sound. If you want
+ to display video and media content, use the \l{Phonon Module}{Phonon}
+ multimedia framework instead.
+
+ First, create a QMovie object by passing either the name of a file or a
+ pointer to a QIODevice containing an animated image format to QMovie's
+ constructor. You can call isValid() to check if the image data is valid,
+ before starting the movie. To start the movie, call start(). QMovie will
+ enter \l Running state, and emit started() and stateChanged(). To get the
+ current state of the movie, call state().
+
+ To display the movie in your application, you can pass your QMovie object
+ to QLabel::setMovie(). Example:
+
+ \snippet doc/src/snippets/code/src_gui_image_qmovie.cpp 0
+
+ Whenever a new frame is available in the movie, QMovie will emit
+ updated(). If the size of the frame changes, resized() is emitted. You can
+ call currentImage() or currentPixmap() to get a copy of the current
+ frame. When the movie is done, QMovie emits finished(). If any error
+ occurs during playback (i.e, the image file is corrupt), QMovie will emit
+ error().
+
+ You can control the speed of the movie playback by calling setSpeed(),
+ which takes the percentage of the original speed as an argument. Pause the
+ movie by calling setPaused(true). QMovie will then enter \l Paused state
+ and emit stateChanged(). If you call setPaused(false), QMovie will reenter
+ \l Running state and start the movie again. To stop the movie, call
+ stop().
+
+ Certain animation formats allow you to set the background color. You can
+ call setBackgroundColor() to set the color, or backgroundColor() to
+ retrieve the current background color.
+
+ currentFrameNumber() returns the sequence number of the current frame. The
+ first frame in the animation has the sequence number 0. frameCount()
+ returns the total number of frames in the animation, if the image format
+ supports this. You can call loopCount() to get the number of times the
+ movie should loop before finishing. nextFrameDelay() returns the number of
+ milliseconds the current frame should be displayed.
+
+ QMovie can be instructed to cache frames of an animation by calling
+ setCacheMode().
+
+ Call supportedFormats() for a list of formats that QMovie supports.
+
+ \sa QLabel, QImageReader, {Movie Example}
+*/
+
+/*! \enum QMovie::MovieState
+
+ This enum describes the different states of QMovie.
+
+ \value NotRunning The movie is not running. This is QMovie's initial
+ state, and the state it enters after stop() has been called or the movie
+ is finished.
+
+ \value Paused The movie is paused, and QMovie stops emitting updated() or
+ resized(). This state is entered after calling pause() or
+ setPaused(true). The current frame number it kept, and the movie will
+ continue with the next frame when unpause() or setPaused(false) is called.
+
+ \value Running The movie is running.
+*/
+
+/*! \enum QMovie::CacheMode
+
+ This enum describes the different cache modes of QMovie.
+
+ \value CacheNone No frames are cached (the default).
+
+ \value CacheAll All frames are cached.
+*/
+
+/*! \fn void QMovie::started()
+
+ This signal is emitted after QMovie::start() has been called, and QMovie
+ has entered QMovie::Running state.
+*/
+
+/*! \fn void QMovie::resized(const QSize &size)
+
+ This signal is emitted when the current frame has been resized to \a
+ size. This effect is sometimes used in animations as an alternative to
+ replacing the frame. You can call currentImage() or currentPixmap() to get a
+ copy of the updated frame.
+*/
+
+/*! \fn void QMovie::updated(const QRect &rect)
+
+ This signal is emitted when the rect \a rect in the current frame has been
+ updated. You can call currentImage() or currentPixmap() to get a copy of the
+ updated frame.
+*/
+
+/*! \fn void QMovie::frameChanged(int frameNumber)
+ \since 4.1
+
+ This signal is emitted when the frame number has changed to
+ \a frameNumber. You can call currentImage() or currentPixmap() to get a
+ copy of the frame.
+*/
+
+/*!
+ \fn void QMovie::stateChanged(QMovie::MovieState state)
+
+ This signal is emitted every time the state of the movie changes. The new
+ state is specified by \a state.
+
+ \sa QMovie::state()
+*/
+
+/*! \fn void QMovie::error(QImageReader::ImageReaderError error)
+
+ This signal is emitted by QMovie when the error \a error occurred during
+ playback. QMovie will stop the movie, and enter QMovie::NotRunning state.
+*/
+
+/*! \fn void QMovie::finished()
+
+ This signal is emitted when the movie has finished.
+
+ \sa QMovie::stop()
+*/
+
+#include "qglobal.h"
+
+#ifndef QT_NO_MOVIE
+
+#include "qmovie.h"
+#include "qimage.h"
+#include "qimagereader.h"
+#include "qpixmap.h"
+#include "qrect.h"
+#include "qdatetime.h"
+#include "qtimer.h"
+#include "qpair.h"
+#include "qmap.h"
+#include "qlist.h"
+#include "qbuffer.h"
+#include "qdir.h"
+#include "private/qobject_p.h"
+
+#define QMOVIE_INVALID_DELAY -1
+
+QT_BEGIN_NAMESPACE
+
+class QFrameInfo
+{
+public:
+ QPixmap pixmap;
+ int delay;
+ bool endMark;
+ inline QFrameInfo(bool endMark)
+ : pixmap(QPixmap()), delay(QMOVIE_INVALID_DELAY), endMark(endMark)
+ { }
+
+ inline QFrameInfo()
+ : pixmap(QPixmap()), delay(QMOVIE_INVALID_DELAY), endMark(false)
+ { }
+
+ inline QFrameInfo(const QPixmap &pixmap, int delay)
+ : pixmap(pixmap), delay(delay), endMark(false)
+ { }
+
+ inline bool isValid()
+ {
+ return endMark || !(pixmap.isNull() && (delay == QMOVIE_INVALID_DELAY));
+ }
+
+ inline bool isEndMarker()
+ { return endMark; }
+
+ static inline QFrameInfo endMarker()
+ { return QFrameInfo(true); }
+};
+
+class QMoviePrivate : public QObjectPrivate
+{
+ Q_DECLARE_PUBLIC(QMovie)
+
+public:
+ QMoviePrivate(QMovie *qq);
+ bool isDone();
+ bool next();
+ int speedAdjustedDelay(int delay) const;
+ bool isValid() const;
+ bool jumpToFrame(int frameNumber);
+ int frameCount() const;
+ bool jumpToNextFrame();
+ QFrameInfo infoForFrame(int frameNumber);
+ void reset();
+
+ inline void enterState(QMovie::MovieState newState) {
+ movieState = newState;
+ emit q_func()->stateChanged(newState);
+ }
+
+ // private slots
+ void _q_loadNextFrame();
+ void _q_loadNextFrame(bool starting);
+
+ QImageReader *reader;
+ int speed;
+ QMovie::MovieState movieState;
+ QRect frameRect;
+ QPixmap currentPixmap;
+ int currentFrameNumber;
+ int nextFrameNumber;
+ int greatestFrameNumber;
+ int nextDelay;
+ int playCounter;
+ qint64 initialDevicePos;
+ QMovie::CacheMode cacheMode;
+ bool haveReadAll;
+ bool isFirstIteration;
+ QMap<int, QFrameInfo> frameMap;
+ QString absoluteFilePath;
+
+ QTimer nextImageTimer;
+};
+
+/*! \internal
+ */
+QMoviePrivate::QMoviePrivate(QMovie *qq)
+ : reader(0), speed(100), movieState(QMovie::NotRunning),
+ currentFrameNumber(-1), nextFrameNumber(0), greatestFrameNumber(-1),
+ nextDelay(0), playCounter(-1),
+ cacheMode(QMovie::CacheNone), haveReadAll(false), isFirstIteration(true)
+{
+ q_ptr = qq;
+ nextImageTimer.setSingleShot(true);
+}
+
+/*! \internal
+ */
+void QMoviePrivate::reset()
+{
+ nextImageTimer.stop();
+ if (reader->device())
+ initialDevicePos = reader->device()->pos();
+ currentFrameNumber = -1;
+ nextFrameNumber = 0;
+ greatestFrameNumber = -1;
+ nextDelay = 0;
+ playCounter = -1;
+ haveReadAll = false;
+ isFirstIteration = true;
+ frameMap.clear();
+}
+
+/*! \internal
+ */
+bool QMoviePrivate::isDone()
+{
+ return (playCounter == 0);
+}
+
+/*!
+ \internal
+
+ Given the original \a delay, this function returns the
+ actual number of milliseconds to delay according to
+ the current speed. E.g. if the speed is 200%, the
+ result will be half of the original delay.
+*/
+int QMoviePrivate::speedAdjustedDelay(int delay) const
+{
+ return int( (qint64(delay) * qint64(100) ) / qint64(speed) );
+}
+
+/*!
+ \internal
+
+ Returns the QFrameInfo for the given \a frameNumber.
+
+ If the frame number is invalid, an invalid QFrameInfo is
+ returned.
+
+ If the end of the animation has been reached, a
+ special end marker QFrameInfo is returned.
+
+*/
+QFrameInfo QMoviePrivate::infoForFrame(int frameNumber)
+{
+ if (frameNumber < 0)
+ return QFrameInfo(); // Invalid
+
+ if (haveReadAll && (frameNumber > greatestFrameNumber)) {
+ if (frameNumber == greatestFrameNumber+1)
+ return QFrameInfo::endMarker();
+ return QFrameInfo(); // Invalid
+ }
+
+ if (cacheMode == QMovie::CacheNone) {
+ if (frameNumber != currentFrameNumber+1) {
+ // Non-sequential frame access
+ if (!reader->jumpToImage(frameNumber)) {
+ if (frameNumber == 0) {
+ // Special case: Attempt to "rewind" so we can loop
+ // ### This could be implemented as QImageReader::rewind()
+ if (reader->device()->isSequential())
+ return QFrameInfo(); // Invalid
+ QString fileName = reader->fileName();
+ QByteArray format = reader->format();
+ QIODevice *device = reader->device();
+ QColor bgColor = reader->backgroundColor();
+ QSize scaledSize = reader->scaledSize();
+ delete reader;
+ if (fileName.isEmpty())
+ reader = new QImageReader(device, format);
+ else
+ reader = new QImageReader(absoluteFilePath, format);
+ (void)reader->canRead(); // Provoke a device->open() call
+ reader->device()->seek(initialDevicePos);
+ reader->setBackgroundColor(bgColor);
+ reader->setScaledSize(scaledSize);
+ } else {
+ return QFrameInfo(); // Invalid
+ }
+ }
+ }
+ if (reader->canRead()) {
+ // reader says we can read. Attempt to actually read image
+ QImage anImage = reader->read();
+ if (anImage.isNull()) {
+ // Reading image failed.
+ return QFrameInfo(); // Invalid
+ }
+ if (frameNumber > greatestFrameNumber)
+ greatestFrameNumber = frameNumber;
+ QPixmap aPixmap = QPixmap::fromImage(anImage);
+ int aDelay = reader->nextImageDelay();
+ return QFrameInfo(aPixmap, aDelay);
+ } else if (frameNumber != 0) {
+ // We've read all frames now. Return an end marker
+ haveReadAll = true;
+ return QFrameInfo::endMarker();
+ } else {
+ // No readable frames
+ haveReadAll = true;
+ return QFrameInfo();
+ }
+ }
+
+ // CacheMode == CacheAll
+ if (frameNumber > greatestFrameNumber) {
+ // Frame hasn't been read from file yet. Try to do it
+ for (int i = greatestFrameNumber + 1; i <= frameNumber; ++i) {
+ if (reader->canRead()) {
+ // reader says we can read. Attempt to actually read image
+ QImage anImage = reader->read();
+ if (anImage.isNull()) {
+ // Reading image failed.
+ return QFrameInfo(); // Invalid
+ }
+ greatestFrameNumber = i;
+ QPixmap aPixmap = QPixmap::fromImage(anImage);
+ int aDelay = reader->nextImageDelay();
+ QFrameInfo info(aPixmap, aDelay);
+ // Cache it!
+ frameMap.insert(i, info);
+ if (i == frameNumber) {
+ return info;
+ }
+ } else {
+ // We've read all frames now. Return an end marker
+ haveReadAll = true;
+ return QFrameInfo::endMarker();
+ }
+ }
+ }
+ // Return info for requested (cached) frame
+ return frameMap.value(frameNumber);
+}
+
+/*!
+ \internal
+
+ Attempts to advance the animation to the next frame.
+ If successful, currentFrameNumber, currentPixmap and
+ nextDelay are updated accordingly, and true is returned.
+ Otherwise, false is returned.
+ When false is returned, isDone() can be called to
+ determine whether the animation ended gracefully or
+ an error occurred when reading the frame.
+*/
+bool QMoviePrivate::next()
+{
+ QTime time;
+ time.start();
+ QFrameInfo info = infoForFrame(nextFrameNumber);
+ if (!info.isValid())
+ return false;
+ if (info.isEndMarker()) {
+ // We reached the end of the animation.
+ if (isFirstIteration) {
+ if (nextFrameNumber == 0) {
+ // No frames could be read at all (error).
+ return false;
+ }
+ // End of first iteration. Initialize play counter
+ playCounter = reader->loopCount();
+ isFirstIteration = false;
+ }
+ // Loop as appropriate
+ if (playCounter != 0) {
+ if (playCounter != -1) // Infinite?
+ playCounter--; // Nope
+ nextFrameNumber = 0;
+ return next();
+ }
+ // Loop no more. Done
+ return false;
+ }
+ // Image and delay OK, update internal state
+ currentFrameNumber = nextFrameNumber++;
+ QSize scaledSize = reader->scaledSize();
+ if (scaledSize.isValid() && (scaledSize != info.pixmap.size()))
+ currentPixmap = QPixmap::fromImage( info.pixmap.toImage().scaled(scaledSize) );
+ else
+ currentPixmap = info.pixmap;
+ nextDelay = speedAdjustedDelay(info.delay);
+ // Adjust delay according to the time it took to read the frame
+ int processingTime = time.elapsed();
+ if (processingTime > nextDelay)
+ nextDelay = 0;
+ else
+ nextDelay = nextDelay - processingTime;
+ return true;
+}
+
+/*! \internal
+ */
+void QMoviePrivate::_q_loadNextFrame()
+{
+ _q_loadNextFrame(false);
+}
+
+void QMoviePrivate::_q_loadNextFrame(bool starting)
+{
+ Q_Q(QMovie);
+ if (next()) {
+ if (starting && movieState == QMovie::NotRunning) {
+ enterState(QMovie::Running);
+ emit q->started();
+ }
+
+ if (frameRect.size() != currentPixmap.rect().size()) {
+ frameRect = currentPixmap.rect();
+ emit q->resized(frameRect.size());
+ }
+
+ emit q->updated(frameRect);
+ emit q->frameChanged(currentFrameNumber);
+
+ if (movieState == QMovie::Running)
+ nextImageTimer.start(nextDelay);
+ } else {
+ // Could not read another frame
+ if (!isDone()) {
+ emit q->error(reader->error());
+ }
+
+ // Graceful finish
+ if (movieState != QMovie::Paused) {
+ nextFrameNumber = 0;
+ isFirstIteration = true;
+ playCounter = -1;
+ enterState(QMovie::NotRunning);
+ emit q->finished();
+ }
+ }
+}
+
+/*!
+ \internal
+*/
+bool QMoviePrivate::isValid() const
+{
+ return (greatestFrameNumber >= 0) // have we seen valid data
+ || reader->canRead(); // or does the reader see valid data
+}
+
+/*!
+ \internal
+*/
+bool QMoviePrivate::jumpToFrame(int frameNumber)
+{
+ if (frameNumber < 0)
+ return false;
+ if (currentFrameNumber == frameNumber)
+ return true;
+ nextFrameNumber = frameNumber;
+ if (movieState == QMovie::Running)
+ nextImageTimer.stop();
+ _q_loadNextFrame();
+ return (nextFrameNumber == currentFrameNumber+1);
+}
+
+/*!
+ \internal
+*/
+int QMoviePrivate::frameCount() const
+{
+ int result;
+ if ((result = reader->imageCount()) != 0)
+ return result;
+ if (haveReadAll)
+ return greatestFrameNumber+1;
+ return 0; // Don't know
+}
+
+/*!
+ \internal
+*/
+bool QMoviePrivate::jumpToNextFrame()
+{
+ return jumpToFrame(currentFrameNumber+1);
+}
+
+/*!
+ Constructs a QMovie object, passing the \a parent object to QObject's
+ constructor.
+
+ \sa setFileName(), setDevice(), setFormat()
+ */
+QMovie::QMovie(QObject *parent)
+ : QObject(*new QMoviePrivate(this), parent)
+{
+ Q_D(QMovie);
+ d->reader = new QImageReader;
+ connect(&d->nextImageTimer, SIGNAL(timeout()), this, SLOT(_q_loadNextFrame()));
+}
+
+/*!
+ Constructs a QMovie object. QMovie will use read image data from \a
+ device, which it assumes is open and readable. If \a format is not empty,
+ QMovie will use the image format \a format for decoding the image
+ data. Otherwise, QMovie will attempt to guess the format.
+
+ The \a parent object is passed to QObject's constructor.
+ */
+QMovie::QMovie(QIODevice *device, const QByteArray &format, QObject *parent)
+ : QObject(*new QMoviePrivate(this), parent)
+{
+ Q_D(QMovie);
+ d->reader = new QImageReader(device, format);
+ d->initialDevicePos = device->pos();
+ connect(&d->nextImageTimer, SIGNAL(timeout()), this, SLOT(_q_loadNextFrame()));
+}
+
+/*!
+ Constructs a QMovie object. QMovie will use read image data from \a
+ fileName. If \a format is not empty, QMovie will use the image format \a
+ format for decoding the image data. Otherwise, QMovie will attempt to
+ guess the format.
+
+ The \a parent object is passed to QObject's constructor.
+ */
+QMovie::QMovie(const QString &fileName, const QByteArray &format, QObject *parent)
+ : QObject(*new QMoviePrivate(this), parent)
+{
+ Q_D(QMovie);
+ d->absoluteFilePath = QDir(fileName).absolutePath();
+ d->reader = new QImageReader(fileName, format);
+ if (d->reader->device())
+ d->initialDevicePos = d->reader->device()->pos();
+ connect(&d->nextImageTimer, SIGNAL(timeout()), this, SLOT(_q_loadNextFrame()));
+}
+
+/*!
+ Destructs the QMovie object.
+*/
+QMovie::~QMovie()
+{
+ Q_D(QMovie);
+ delete d->reader;
+}
+
+/*!
+ Sets the current device to \a device. QMovie will read image data from
+ this device when the movie is running.
+
+ \sa device(), setFormat()
+*/
+void QMovie::setDevice(QIODevice *device)
+{
+ Q_D(QMovie);
+ d->reader->setDevice(device);
+ d->reset();
+}
+
+/*!
+ Returns the device QMovie reads image data from. If no device has
+ currently been assigned, 0 is returned.
+
+ \sa setDevice(), fileName()
+*/
+QIODevice *QMovie::device() const
+{
+ Q_D(const QMovie);
+ return d->reader->device();
+}
+
+/*!
+ Sets the name of the file that QMovie reads image data from, to \a
+ fileName.
+
+ \sa fileName(), setDevice(), setFormat()
+*/
+void QMovie::setFileName(const QString &fileName)
+{
+ Q_D(QMovie);
+ d->absoluteFilePath = QDir(fileName).absolutePath();
+ d->reader->setFileName(fileName);
+ d->reset();
+}
+
+/*!
+ Returns the name of the file that QMovie reads image data from. If no file
+ name has been assigned, or if the assigned device is not a file, an empty
+ QString is returned.
+
+ \sa setFileName(), device()
+*/
+QString QMovie::fileName() const
+{
+ Q_D(const QMovie);
+ return d->reader->fileName();
+}
+
+/*!
+ Sets the format that QMovie will use when decoding image data, to \a
+ format. By default, QMovie will attempt to guess the format of the image
+ data.
+
+ You can call supportedFormats() for the full list of formats
+ QMovie supports.
+
+ \sa QImageReader::supportedImageFormats()
+*/
+void QMovie::setFormat(const QByteArray &format)
+{
+ Q_D(QMovie);
+ d->reader->setFormat(format);
+}
+
+/*!
+ Returns the format that QMovie uses when decoding image data. If no format
+ has been assigned, an empty QByteArray() is returned.
+
+ \sa setFormat()
+*/
+QByteArray QMovie::format() const
+{
+ Q_D(const QMovie);
+ return d->reader->format();
+}
+
+/*!
+ For image formats that support it, this function sets the background color
+ to \a color.
+
+ \sa backgroundColor()
+*/
+void QMovie::setBackgroundColor(const QColor &color)
+{
+ Q_D(QMovie);
+ d->reader->setBackgroundColor(color);
+}
+
+/*!
+ Returns the background color of the movie. If no background color has been
+ assigned, an invalid QColor is returned.
+
+ \sa setBackgroundColor()
+*/
+QColor QMovie::backgroundColor() const
+{
+ Q_D(const QMovie);
+ return d->reader->backgroundColor();
+}
+
+/*!
+ Returns the current state of QMovie.
+
+ \sa MovieState, stateChanged()
+*/
+QMovie::MovieState QMovie::state() const
+{
+ Q_D(const QMovie);
+ return d->movieState;
+}
+
+/*!
+ Returns the rect of the last frame. If no frame has yet been updated, an
+ invalid QRect is returned.
+
+ \sa currentImage(), currentPixmap()
+*/
+QRect QMovie::frameRect() const
+{
+ Q_D(const QMovie);
+ return d->frameRect;
+}
+
+/*! \fn QImage QMovie::framePixmap() const
+
+ Use currentPixmap() instead.
+*/
+
+/*! \fn void QMovie::pause()
+
+ Use setPaused(true) instead.
+*/
+
+/*! \fn void QMovie::unpause()
+
+ Use setPaused(false) instead.
+*/
+
+/*!
+ Returns the current frame as a QPixmap.
+
+ \sa currentImage(), updated()
+*/
+QPixmap QMovie::currentPixmap() const
+{
+ Q_D(const QMovie);
+ return d->currentPixmap;
+}
+
+/*! \fn QImage QMovie::frameImage() const
+
+ Use currentImage() instead.
+*/
+
+/*!
+ Returns the current frame as a QImage.
+
+ \sa currentPixmap(), updated()
+*/
+QImage QMovie::currentImage() const
+{
+ Q_D(const QMovie);
+ return d->currentPixmap.toImage();
+}
+
+/*!
+ Returns true if the movie is valid (e.g., the image data is readable and
+ the image format is supported); otherwise returns false.
+*/
+bool QMovie::isValid() const
+{
+ Q_D(const QMovie);
+ return d->isValid();
+}
+
+/*! \fn bool QMovie::running() const
+
+ Use state() instead.
+*/
+
+/*! \fn bool QMovie::isNull() const
+
+ Use isValid() instead.
+*/
+
+/*! \fn int QMovie::frameNumber() const
+
+ Use currentFrameNumber() instead.
+*/
+
+/*! \fn bool QMovie::paused() const
+
+ Use state() instead.
+*/
+
+/*! \fn bool QMovie::finished() const
+
+ Use state() instead.
+*/
+
+/*! \fn void QMovie::restart()
+
+ Use stop() and start() instead.
+*/
+
+/*!
+ \fn void QMovie::step()
+
+ Use jumpToNextFrame() instead.
+*/
+
+/*!
+ Returns the number of frames in the movie.
+
+ Certain animation formats do not support this feature, in which
+ case 0 is returned.
+*/
+int QMovie::frameCount() const
+{
+ Q_D(const QMovie);
+ return d->frameCount();
+}
+
+/*!
+ Returns the number of milliseconds QMovie will wait before updating the
+ next frame in the animation.
+*/
+int QMovie::nextFrameDelay() const
+{
+ Q_D(const QMovie);
+ return d->nextDelay;
+}
+
+/*!
+ Returns the sequence number of the current frame. The number of the first
+ frame in the movie is 0.
+*/
+int QMovie::currentFrameNumber() const
+{
+ Q_D(const QMovie);
+ return d->currentFrameNumber;
+}
+
+/*!
+ Jumps to the next frame. Returns true on success; otherwise returns false.
+*/
+bool QMovie::jumpToNextFrame()
+{
+ Q_D(QMovie);
+ return d->jumpToNextFrame();
+}
+
+/*!
+ Jumps to frame number \a frameNumber. Returns true on success; otherwise
+ returns false.
+*/
+bool QMovie::jumpToFrame(int frameNumber)
+{
+ Q_D(QMovie);
+ return d->jumpToFrame(frameNumber);
+}
+
+/*!
+ Returns the number of times the movie will loop before it finishes.
+ If the movie will only play once (no looping), loopCount returns 0.
+ If the movie loops forever, loopCount returns -1.
+
+ Note that, if the image data comes from a sequential device (e.g. a
+ socket), QMovie can only loop the movie if the cacheMode is set to
+ QMovie::CacheAll.
+*/
+int QMovie::loopCount() const
+{
+ Q_D(const QMovie);
+ return d->reader->loopCount();
+}
+
+/*!
+ If \a paused is true, QMovie will enter \l Paused state and emit
+ stateChanged(Paused); otherwise it will enter \l Running state and emit
+ stateChanged(Running).
+
+ \sa state()
+*/
+void QMovie::setPaused(bool paused)
+{
+ Q_D(QMovie);
+ if (paused) {
+ if (d->movieState == NotRunning)
+ return;
+ d->enterState(Paused);
+ d->nextImageTimer.stop();
+ } else {
+ if (d->movieState == Running)
+ return;
+ d->enterState(Running);
+ d->nextImageTimer.start(nextFrameDelay());
+ }
+}
+
+/*!
+ \property QMovie::speed
+ \brief the movie's speed
+
+ The speed is measured in percentage of the original movie speed.
+ The default speed is 100%.
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_image_qmovie.cpp 1
+*/
+void QMovie::setSpeed(int percentSpeed)
+{
+ Q_D(QMovie);
+ d->speed = percentSpeed;
+}
+
+int QMovie::speed() const
+{
+ Q_D(const QMovie);
+ return d->speed;
+}
+
+/*!
+ Starts the movie. QMovie will enter \l Running state, and start emitting
+ updated() and resized() as the movie progresses.
+
+ If QMovie is in the \l Paused state, this function is equivalent
+ to calling setPaused(false). If QMovie is already in the \l
+ Running state, this function does nothing.
+
+ \sa stop(), setPaused()
+*/
+void QMovie::start()
+{
+ Q_D(QMovie);
+ if (d->movieState == NotRunning) {
+ d->_q_loadNextFrame(true);
+ } else if (d->movieState == Paused) {
+ setPaused(false);
+ }
+}
+
+/*!
+ Stops the movie. QMovie enters \l NotRunning state, and stops emitting
+ updated() and resized(). If start() is called again, the movie will
+ restart from the beginning.
+
+ If QMovie is already in the \l NotRunning state, this function
+ does nothing.
+
+ \sa start(), setPaused()
+*/
+void QMovie::stop()
+{
+ Q_D(QMovie);
+ if (d->movieState == NotRunning)
+ return;
+ d->enterState(NotRunning);
+ d->nextImageTimer.stop();
+ d->nextFrameNumber = 0;
+}
+
+/*!
+ \since 4.1
+
+ Returns the scaled size of frames.
+
+ \sa QImageReader::scaledSize()
+*/
+QSize QMovie::scaledSize()
+{
+ Q_D(QMovie);
+ return d->reader->scaledSize();
+}
+
+/*!
+ \since 4.1
+
+ Sets the scaled frame size to \a size.
+
+ \sa QImageReader::setScaledSize()
+*/
+void QMovie::setScaledSize(const QSize &size)
+{
+ Q_D(QMovie);
+ d->reader->setScaledSize(size);
+}
+
+/*!
+ \since 4.1
+
+ Returns the list of image formats supported by QMovie.
+
+ \sa QImageReader::supportedImageFormats()
+*/
+QList<QByteArray> QMovie::supportedFormats()
+{
+ QList<QByteArray> list = QImageReader::supportedImageFormats();
+ QMutableListIterator<QByteArray> it(list);
+ QBuffer buffer;
+ buffer.open(QIODevice::ReadOnly);
+ while (it.hasNext()) {
+ QImageReader reader(&buffer, it.next());
+ if (!reader.supportsAnimation())
+ it.remove();
+ }
+ return list;
+}
+
+/*!
+ \property QMovie::cacheMode
+ \brief the movie's cache mode
+
+ Caching frames can be useful when the underlying animation format handler
+ that QMovie relies on to decode the animation data does not support
+ jumping to particular frames in the animation, or even "rewinding" the
+ animation to the beginning (for looping). Furthermore, if the image data
+ comes from a sequential device, it is not possible for the underlying
+ animation handler to seek back to frames whose data has already been read
+ (making looping altogether impossible).
+
+ To aid in such situations, a QMovie object can be instructed to cache the
+ frames, at the added memory cost of keeping the frames in memory for the
+ lifetime of the object.
+
+ By default, this property is set to \l CacheNone.
+
+ \sa QMovie::CacheMode
+*/
+
+QMovie::CacheMode QMovie::cacheMode() const
+{
+ Q_D(const QMovie);
+ return d->cacheMode;
+}
+
+void QMovie::setCacheMode(CacheMode cacheMode)
+{
+ Q_D(QMovie);
+ d->cacheMode = cacheMode;
+}
+
+/*!
+ \internal
+*/
+QMovie::CacheMode QMovie::cacheMode()
+{
+ Q_D(QMovie);
+ return d->cacheMode;
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qmovie.cpp"
+
+#endif // QT_NO_MOVIE