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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qaction.h"
-#include "qactiongroup.h"
-
-#ifndef QT_NO_ACTION
-#include "qaction_p.h"
-#include "qapplication.h"
-#include "qevent.h"
-#include "qlist.h"
-#include "qdebug.h"
-#include <private/qshortcutmap_p.h>
-#include <private/qapplication_p.h>
-#include <private/qmenu_p.h>
-
-#define QAPP_CHECK(functionName) \
- if (!qApp) { \
- qWarning("QAction: Initialize QApplication before calling '" functionName "'."); \
- return; \
- }
-
-QT_BEGIN_NAMESPACE
-
-/*
- internal: guesses a descriptive text from a text suited for a menu entry
- */
-static QString qt_strippedText(QString s)
-{
- s.remove( QString::fromLatin1("...") );
- int i = 0;
- while (i < s.size()) {
- ++i;
- if (s.at(i-1) != QLatin1Char('&'))
- continue;
- if (i < s.size() && s.at(i) == QLatin1Char('&'))
- ++i;
- s.remove(i-1,1);
- }
- return s.trimmed();
-}
-
-
-QActionPrivate::QActionPrivate() : group(0), enabled(1), forceDisabled(0),
- visible(1), forceInvisible(0), checkable(0), checked(0), separator(0), fontSet(false),
- forceEnabledInSoftkeys(false), menuActionSoftkeys(false),
- iconVisibleInMenu(-1),
- menuRole(QAction::TextHeuristicRole), softKeyRole(QAction::NoSoftKey),
- priority(QAction::NormalPriority)
-{
-#ifdef QT3_SUPPORT
- static int qt_static_action_id = -1;
- param = id = --qt_static_action_id;
- act_signal = 0;
-#endif
-#ifndef QT_NO_SHORTCUT
- shortcutId = 0;
- shortcutContext = Qt::WindowShortcut;
- autorepeat = true;
-#endif
-}
-
-QActionPrivate::~QActionPrivate()
-{
-}
-
-bool QActionPrivate::showStatusText(QWidget *widget, const QString &str)
-{
-#ifdef QT_NO_STATUSTIP
- Q_UNUSED(widget);
- Q_UNUSED(str);
-#else
- if(QObject *object = widget ? widget : parent) {
- QStatusTipEvent tip(str);
- QApplication::sendEvent(object, &tip);
- return true;
- }
-#endif
- return false;
-}
-
-void QActionPrivate::sendDataChanged()
-{
- Q_Q(QAction);
- QActionEvent e(QEvent::ActionChanged, q);
- for (int i = 0; i < widgets.size(); ++i) {
- QWidget *w = widgets.at(i);
- QApplication::sendEvent(w, &e);
- }
-#ifndef QT_NO_GRAPHICSVIEW
- for (int i = 0; i < graphicsWidgets.size(); ++i) {
- QGraphicsWidget *w = graphicsWidgets.at(i);
- QApplication::sendEvent(w, &e);
- }
-#endif
- QApplication::sendEvent(q, &e);
-
- emit q->changed();
-}
-
-#ifndef QT_NO_SHORTCUT
-void QActionPrivate::redoGrab(QShortcutMap &map)
-{
- Q_Q(QAction);
- if (shortcutId)
- map.removeShortcut(shortcutId, q);
- if (shortcut.isEmpty())
- return;
- shortcutId = map.addShortcut(q, shortcut, shortcutContext);
- if (!enabled)
- map.setShortcutEnabled(false, shortcutId, q);
- if (!autorepeat)
- map.setShortcutAutoRepeat(false, shortcutId, q);
-}
-
-void QActionPrivate::redoGrabAlternate(QShortcutMap &map)
-{
- Q_Q(QAction);
- for(int i = 0; i < alternateShortcutIds.count(); ++i) {
- if (const int id = alternateShortcutIds.at(i))
- map.removeShortcut(id, q);
- }
- alternateShortcutIds.clear();
- if (alternateShortcuts.isEmpty())
- return;
- for(int i = 0; i < alternateShortcuts.count(); ++i) {
- const QKeySequence& alternate = alternateShortcuts.at(i);
- if (!alternate.isEmpty())
- alternateShortcutIds.append(map.addShortcut(q, alternate, shortcutContext));
- else
- alternateShortcutIds.append(0);
- }
- if (!enabled) {
- for(int i = 0; i < alternateShortcutIds.count(); ++i) {
- const int id = alternateShortcutIds.at(i);
- map.setShortcutEnabled(false, id, q);
- }
- }
- if (!autorepeat) {
- for(int i = 0; i < alternateShortcutIds.count(); ++i) {
- const int id = alternateShortcutIds.at(i);
- map.setShortcutAutoRepeat(false, id, q);
- }
- }
-}
-
-void QActionPrivate::setShortcutEnabled(bool enable, QShortcutMap &map)
-{
- Q_Q(QAction);
- if (shortcutId)
- map.setShortcutEnabled(enable, shortcutId, q);
- for(int i = 0; i < alternateShortcutIds.count(); ++i) {
- if (const int id = alternateShortcutIds.at(i))
- map.setShortcutEnabled(enable, id, q);
- }
-}
-#endif // QT_NO_SHORTCUT
-
-
-/*!
- \class QAction
- \brief The QAction class provides an abstract user interface
- action that can be inserted into widgets.
-
- \ingroup mainwindow-classes
-
-
- \omit
- * parent and widget are different
- * parent does not define context
- \endomit
-
- In applications many common commands can be invoked via menus,
- toolbar buttons, and keyboard shortcuts. Since the user expects
- each command to be performed in the same way, regardless of the
- user interface used, it is useful to represent each command as
- an \e action.
-
- Actions can be added to menus and toolbars, and will
- automatically keep them in sync. For example, in a word processor,
- if the user presses a Bold toolbar button, the Bold menu item
- will automatically be checked.
-
- Actions can be created as independent objects, but they may
- also be created during the construction of menus; the QMenu class
- contains convenience functions for creating actions suitable for
- use as menu items.
-
- A QAction may contain an icon, menu text, a shortcut, status text,
- "What's This?" text, and a tooltip. Most of these can be set in
- the constructor. They can also be set independently with
- setIcon(), setText(), setIconText(), setShortcut(),
- setStatusTip(), setWhatsThis(), and setToolTip(). For menu items,
- it is possible to set an individual font with setFont().
-
- Actions are added to widgets using QWidget::addAction() or
- QGraphicsWidget::addAction(). Note that an action must be added to a
- widget before it can be used; this is also true when the shortcut should
- be global (i.e., Qt::ApplicationShortcut as Qt::ShortcutContext).
-
- Once a QAction has been created it should be added to the relevant
- menu and toolbar, then connected to the slot which will perform
- the action. For example:
-
- \snippet examples/mainwindows/application/mainwindow.cpp 19
- \codeline
- \snippet examples/mainwindows/application/mainwindow.cpp 28
- \snippet examples/mainwindows/application/mainwindow.cpp 31
-
- We recommend that actions are created as children of the window
- they are used in. In most cases actions will be children of
- the application's main window.
-
- \sa QMenu, QToolBar, {Application Example}
-*/
-
-/*!
- \fn void QAction::trigger()
-
- This is a convenience slot that calls activate(Trigger).
-*/
-
-/*!
- \fn void QAction::hover()
-
- This is a convenience slot that calls activate(Hover).
-*/
-
-/*!
- \enum QAction::MenuRole
-
- This enum describes how an action should be moved into the application menu on Mac OS X.
-
- \value NoRole This action should not be put into the application menu
- \value TextHeuristicRole This action should be put in the application menu based on the action's text
- as described in the QMenuBar documentation.
- \value ApplicationSpecificRole This action should be put in the application menu with an application specific role
- \value AboutQtRole This action matches handles the "About Qt" menu item.
- \value AboutRole This action should be placed where the "About" menu item is in the application menu. The text of
- the menu item will be set to "About <application name>". The application name is fetched from the
- \c{Info.plist} file in the application's bundle (See \l{Deploying an Application on Mac OS X}).
- \value PreferencesRole This action should be placed where the "Preferences..." menu item is in the application menu.
- \value QuitRole This action should be placed where the Quit menu item is in the application menu.
-
- Setting this value only has effect on items that are in the immediate menus
- of the menubar, not the submenus of those menus. For example, if you have
- File menu in your menubar and the File menu has a submenu, setting the
- MenuRole for the actions in that submenu have no effect. They will never be moved.
-*/
-
-/*! \since 4.6
-
- \enum QAction::SoftKeyRole
-
- This enum describes how an action should be placed in the softkey bar. Currently this enum only
- has an effect on the Symbian platform.
-
- \value NoSoftKey This action should not be used as a softkey
- \value PositiveSoftKey This action is used to describe a softkey with a positive or non-destructive
- role such as Ok, Select, or Options.
- \value NegativeSoftKey This action is used to describe a soft ey with a negative or destructive role
- role such as Cancel, Discard, or Close.
- \value SelectSoftKey This action is used to describe a role that selects a particular item or widget
- in the application.
-
- Actions with a softkey role defined are only visible in the softkey bar when the widget containing
- the action has focus. If no widget currently has focus, the softkey framework will traverse up the
- widget parent hierarchy looking for a widget containing softkey actions.
- */
-
-/*!
- Constructs an action with \a parent. If \a parent is an action
- group the action will be automatically inserted into the group.
-*/
-QAction::QAction(QObject* parent)
- : QObject(*(new QActionPrivate), parent)
-{
- Q_D(QAction);
- d->group = qobject_cast<QActionGroup *>(parent);
- if (d->group)
- d->group->addAction(this);
-}
-
-
-/*!
- Constructs an action with some \a text and \a parent. If \a
- parent is an action group the action will be automatically
- inserted into the group.
-
- The action uses a stripped version of \a text (e.g. "\&Menu
- Option..." becomes "Menu Option") as descriptive text for
- tool buttons. You can override this by setting a specific
- description with setText(). The same text will be used for
- tooltips unless you specify a different text using
- setToolTip().
-
-*/
-QAction::QAction(const QString &text, QObject* parent)
- : QObject(*(new QActionPrivate), parent)
-{
- Q_D(QAction);
- d->text = text;
- d->group = qobject_cast<QActionGroup *>(parent);
- if (d->group)
- d->group->addAction(this);
-}
-
-/*!
- Constructs an action with an \a icon and some \a text and \a
- parent. If \a parent is an action group the action will be
- automatically inserted into the group.
-
- The action uses a stripped version of \a text (e.g. "\&Menu
- Option..." becomes "Menu Option") as descriptive text for
- tool buttons. You can override this by setting a specific
- description with setText(). The same text will be used for
- tooltips unless you specify a different text using
- setToolTip().
-*/
-QAction::QAction(const QIcon &icon, const QString &text, QObject* parent)
- : QObject(*(new QActionPrivate), parent)
-{
- Q_D(QAction);
- d->icon = icon;
- d->text = text;
- d->group = qobject_cast<QActionGroup *>(parent);
- if (d->group)
- d->group->addAction(this);
-}
-
-/*!
- \internal
-*/
-QAction::QAction(QActionPrivate &dd, QObject *parent)
- : QObject(dd, parent)
-{
- Q_D(QAction);
- d->group = qobject_cast<QActionGroup *>(parent);
- if (d->group)
- d->group->addAction(this);
-}
-
-/*!
- Returns the parent widget.
-*/
-QWidget *QAction::parentWidget() const
-{
- QObject *ret = parent();
- while (ret && !ret->isWidgetType())
- ret = ret->parent();
- return (QWidget*)ret;
-}
-
-/*!
- \since 4.2
- Returns a list of widgets this action has been added to.
-
- \sa QWidget::addAction(), associatedGraphicsWidgets()
-*/
-QList<QWidget *> QAction::associatedWidgets() const
-{
- Q_D(const QAction);
- return d->widgets;
-}
-
-#ifndef QT_NO_GRAPHICSVIEW
-/*!
- \since 4.5
- Returns a list of widgets this action has been added to.
-
- \sa QWidget::addAction(), associatedWidgets()
-*/
-QList<QGraphicsWidget *> QAction::associatedGraphicsWidgets() const
-{
- Q_D(const QAction);
- return d->graphicsWidgets;
-}
-#endif
-
-#ifndef QT_NO_SHORTCUT
-/*!
- \property QAction::shortcut
- \brief the action's primary shortcut key
-
- Valid keycodes for this property can be found in \l Qt::Key and
- \l Qt::Modifier. There is no default shortcut key.
-*/
-void QAction::setShortcut(const QKeySequence &shortcut)
-{
- QAPP_CHECK("setShortcut");
-
- Q_D(QAction);
- if (d->shortcut == shortcut)
- return;
-
- d->shortcut = shortcut;
- d->redoGrab(qApp->d_func()->shortcutMap);
- d->sendDataChanged();
-}
-
-/*!
- \since 4.2
-
- Sets \a shortcuts as the list of shortcuts that trigger the
- action. The first element of the list is the primary shortcut.
-
- \sa shortcut
-*/
-void QAction::setShortcuts(const QList<QKeySequence> &shortcuts)
-{
- Q_D(QAction);
-
- QList <QKeySequence> listCopy = shortcuts;
-
- QKeySequence primary;
- if (!listCopy.isEmpty())
- primary = listCopy.takeFirst();
-
- if (d->shortcut == primary && d->alternateShortcuts == listCopy)
- return;
-
- QAPP_CHECK("setShortcuts");
-
- d->shortcut = primary;
- d->alternateShortcuts = listCopy;
- d->redoGrab(qApp->d_func()->shortcutMap);
- d->redoGrabAlternate(qApp->d_func()->shortcutMap);
- d->sendDataChanged();
-}
-
-/*!
- \since 4.2
-
- Sets a platform dependent list of shortcuts based on the \a key.
- The result of calling this function will depend on the currently running platform.
- Note that more than one shortcut can assigned by this action.
- If only the primary shortcut is required, use setShortcut instead.
-
- \sa QKeySequence::keyBindings()
-*/
-void QAction::setShortcuts(QKeySequence::StandardKey key)
-{
- QList <QKeySequence> list = QKeySequence::keyBindings(key);
- setShortcuts(list);
-}
-
-/*!
- Returns the primary shortcut.
-
- \sa setShortcuts()
-*/
-QKeySequence QAction::shortcut() const
-{
- Q_D(const QAction);
- return d->shortcut;
-}
-
-/*!
- \since 4.2
-
- Returns the list of shortcuts, with the primary shortcut as
- the first element of the list.
-
- \sa setShortcuts()
-*/
-QList<QKeySequence> QAction::shortcuts() const
-{
- Q_D(const QAction);
- QList <QKeySequence> shortcuts;
- if (!d->shortcut.isEmpty())
- shortcuts << d->shortcut;
- if (!d->alternateShortcuts.isEmpty())
- shortcuts << d->alternateShortcuts;
- return shortcuts;
-}
-
-/*!
- \property QAction::shortcutContext
- \brief the context for the action's shortcut
-
- Valid values for this property can be found in \l Qt::ShortcutContext.
- The default value is Qt::WindowShortcut.
-*/
-void QAction::setShortcutContext(Qt::ShortcutContext context)
-{
- Q_D(QAction);
- if (d->shortcutContext == context)
- return;
- QAPP_CHECK("setShortcutContext");
- d->shortcutContext = context;
- d->redoGrab(qApp->d_func()->shortcutMap);
- d->redoGrabAlternate(qApp->d_func()->shortcutMap);
- d->sendDataChanged();
-}
-
-Qt::ShortcutContext QAction::shortcutContext() const
-{
- Q_D(const QAction);
- return d->shortcutContext;
-}
-
-/*!
- \property QAction::autoRepeat
- \brief whether the action can auto repeat
- \since 4.2
-
- If true, the action will auto repeat when the keyboard shortcut
- combination is held down, provided that keyboard auto repeat is
- enabled on the system.
- The default value is true.
-*/
-void QAction::setAutoRepeat(bool on)
-{
- Q_D(QAction);
- if (d->autorepeat == on)
- return;
- QAPP_CHECK("setAutoRepeat");
- d->autorepeat = on;
- d->redoGrab(qApp->d_func()->shortcutMap);
- d->redoGrabAlternate(qApp->d_func()->shortcutMap);
- d->sendDataChanged();
-}
-
-bool QAction::autoRepeat() const
-{
- Q_D(const QAction);
- return d->autorepeat;
-}
-#endif // QT_NO_SHORTCUT
-
-/*!
- \property QAction::font
- \brief the action's font
-
- The font property is used to render the text set on the
- QAction. The font will can be considered a hint as it will not be
- consulted in all cases based upon application and style.
-
- By default, this property contains the application's default font.
-
- \sa QAction::setText() QStyle
-*/
-void QAction::setFont(const QFont &font)
-{
- Q_D(QAction);
- if (d->font == font)
- return;
-
- d->fontSet = true;
- d->font = font;
- d->sendDataChanged();
-}
-
-QFont QAction::font() const
-{
- Q_D(const QAction);
- return d->font;
-}
-
-#ifdef QT3_SUPPORT
-/*!
- Use one of the QAction constructors that doesn't take a \a name
- argument and call setObjectName() instead.
-*/
-QAction::QAction(QObject* parent, const char* name)
- : QObject(*(new QActionPrivate), parent)
-{
- Q_D(QAction);
- setObjectName(QString::fromAscii(name));
- d->group = qobject_cast<QActionGroup *>(parent);
- if (d->group)
- d->group->addAction(this);
-}
-
-
-/*!
- Use one of the QAction constructors that doesn't take a \a name
- argument and call setObjectName() instead.
-*/
-QAction::QAction(const QString &text, const QKeySequence &shortcut, QObject* parent, const char* name)
- : QObject(*(new QActionPrivate), parent)
-{
- Q_D(QAction);
- setObjectName(QString::fromAscii(name));
- d->text = text;
- setShortcut(shortcut);
- d->group = qobject_cast<QActionGroup *>(parent);
- if (d->group)
- d->group->addAction(this);
-}
-
-/*!
- Use one of the QAction constructors that doesn't take a \a name
- argument and call setObjectName() instead.
-*/
-QAction::QAction(const QIcon &icon, const QString &text, const QKeySequence &shortcut,
- QObject* parent, const char* name)
- : QObject(*(new QActionPrivate), parent)
-{
- Q_D(QAction);
- setObjectName(QString::fromAscii(name));
- d->text = text;
- setShortcut(shortcut);
- d->icon = icon;
- d->group = qobject_cast<QActionGroup *>(parent);
- if (d->group)
- d->group->addAction(this);
-}
-#endif
-
-/*!
- Destroys the object and frees allocated resources.
-*/
-QAction::~QAction()
-{
- Q_D(QAction);
- for (int i = d->widgets.size()-1; i >= 0; --i) {
- QWidget *w = d->widgets.at(i);
- w->removeAction(this);
- }
-#ifndef QT_NO_GRAPHICSVIEW
- for (int i = d->graphicsWidgets.size()-1; i >= 0; --i) {
- QGraphicsWidget *w = d->graphicsWidgets.at(i);
- w->removeAction(this);
- }
-#endif
- if (d->group)
- d->group->removeAction(this);
-#ifndef QT_NO_SHORTCUT
- if (d->shortcutId && qApp) {
- qApp->d_func()->shortcutMap.removeShortcut(d->shortcutId, this);
- for(int i = 0; i < d->alternateShortcutIds.count(); ++i) {
- const int id = d->alternateShortcutIds.at(i);
- qApp->d_func()->shortcutMap.removeShortcut(id, this);
- }
- }
-#endif
-}
-
-/*!
- Sets this action group to \a group. The action will be automatically
- added to the group's list of actions.
-
- Actions within the group will be mutually exclusive.
-
- \sa QActionGroup, QAction::actionGroup()
-*/
-void QAction::setActionGroup(QActionGroup *group)
-{
- Q_D(QAction);
- if(group == d->group)
- return;
-
- if(d->group)
- d->group->removeAction(this);
- d->group = group;
- if(group)
- group->addAction(this);
-}
-
-/*!
- Returns the action group for this action. If no action group manages
- this action then 0 will be returned.
-
- \sa QActionGroup, QAction::setActionGroup()
-*/
-QActionGroup *QAction::actionGroup() const
-{
- Q_D(const QAction);
- return d->group;
-}
-
-
-/*!
- \property QAction::icon
- \brief the action's icon
-
- In toolbars, the icon is used as the tool button icon; in menus,
- it is displayed to the left of the menu text. There is no default
- icon.
-
- On Symbian the icons which are passed to softkeys, i.e. to actions with
- softkey role, need to have pixmap alpha channel correctly set otherwise
- drawing artifacts will appear when softkey is pressed down.
-
- If a null icon (QIcon::isNull() is passed into this function,
- the icon of the action is cleared.
-*/
-void QAction::setIcon(const QIcon &icon)
-{
- Q_D(QAction);
- d->icon = icon;
- d->sendDataChanged();
-}
-
-QIcon QAction::icon() const
-{
- Q_D(const QAction);
- return d->icon;
-}
-
-#ifndef QT_NO_MENU
-/*!
- Returns the menu contained by this action. Actions that contain
- menus can be used to create menu items with submenus, or inserted
- into toolbars to create buttons with popup menus.
-
- \sa QMenu::addAction()
-*/
-QMenu *QAction::menu() const
-{
- Q_D(const QAction);
- return d->menu;
-}
-
-/*!
- Sets the menu contained by this action to the specified \a menu.
-*/
-void QAction::setMenu(QMenu *menu)
-{
- Q_D(QAction);
- if (d->menu)
- d->menu->d_func()->setOverrideMenuAction(0); //we reset the default action of any previous menu
- d->menu = menu;
- if (menu)
- menu->d_func()->setOverrideMenuAction(this);
- d->sendDataChanged();
-}
-#endif // QT_NO_MENU
-
-/*!
- If \a b is true then this action will be considered a separator.
-
- How a separator is represented depends on the widget it is inserted
- into. Under most circumstances the text, submenu, and icon will be
- ignored for separator actions.
-
- \sa QAction::isSeparator()
-*/
-void QAction::setSeparator(bool b)
-{
- Q_D(QAction);
- if (d->separator == b)
- return;
-
- d->separator = b;
- d->sendDataChanged();
-}
-
-/*!
- Returns true if this action is a separator action; otherwise it
- returns false.
-
- \sa QAction::setSeparator()
-*/
-bool QAction::isSeparator() const
-{
- Q_D(const QAction);
- return d->separator;
-}
-
-/*!
- \property QAction::text
- \brief the action's descriptive text
-
- If the action is added to a menu, the menu option will consist of
- the icon (if there is one), the text, and the shortcut (if there
- is one). If the text is not explicitly set in the constructor, or
- by using setText(), the action's description icon text will be
- used as text. There is no default text.
-
- \sa iconText
-*/
-void QAction::setText(const QString &text)
-{
- Q_D(QAction);
- if (d->text == text)
- return;
-
- d->text = text;
- d->sendDataChanged();
-}
-
-QString QAction::text() const
-{
- Q_D(const QAction);
- QString s = d->text;
- if(s.isEmpty()) {
- s = d->iconText;
- s.replace(QLatin1Char('&'), QLatin1String("&&"));
- }
- return s;
-}
-
-
-
-
-
-/*!
- \property QAction::iconText
- \brief the action's descriptive icon text
-
- If QToolBar::toolButtonStyle is set to a value that permits text to
- be displayed, the text defined held in this property appears as a
- label in the relevant tool button.
-
- It also serves as the default text in menus and tooltips if the action
- has not been defined with setText() or setToolTip(), and will
- also be used in toolbar buttons if no icon has been defined using setIcon().
-
- If the icon text is not explicitly set, the action's normal text will be
- used for the icon text.
-
- By default, this property contains an empty string.
-
- \sa setToolTip(), setStatusTip()
-*/
-void QAction::setIconText(const QString &text)
-{
- Q_D(QAction);
- if (d->iconText == text)
- return;
-
- d->iconText = text;
- d->sendDataChanged();
-}
-
-QString QAction::iconText() const
-{
- Q_D(const QAction);
- if (d->iconText.isEmpty())
- return qt_strippedText(d->text);
- return d->iconText;
-}
-
-/*!
- \property QAction::toolTip
- \brief the action's tooltip
-
- This text is used for the tooltip. If no tooltip is specified,
- the action's text is used.
-
- By default, this property contains the action's text.
-
- \sa setStatusTip() setShortcut()
-*/
-void QAction::setToolTip(const QString &tooltip)
-{
- Q_D(QAction);
- if (d->tooltip == tooltip)
- return;
-
- d->tooltip = tooltip;
- d->sendDataChanged();
-}
-
-QString QAction::toolTip() const
-{
- Q_D(const QAction);
- if (d->tooltip.isEmpty()) {
- if (!d->text.isEmpty())
- return qt_strippedText(d->text);
- return qt_strippedText(d->iconText);
- }
- return d->tooltip;
-}
-
-/*!
- \property QAction::statusTip
- \brief the action's status tip
-
- The status tip is displayed on all status bars provided by the
- action's top-level parent widget.
-
- By default, this property contains an empty string.
-
- \sa setToolTip() showStatusText()
-*/
-void QAction::setStatusTip(const QString &statustip)
-{
- Q_D(QAction);
- if (d->statustip == statustip)
- return;
-
- d->statustip = statustip;
- d->sendDataChanged();
-}
-
-QString QAction::statusTip() const
-{
- Q_D(const QAction);
- return d->statustip;
-}
-
-/*!
- \property QAction::whatsThis
- \brief the action's "What's This?" help text
-
- The "What's This?" text is used to provide a brief description of
- the action. The text may contain rich text. There is no default
- "What's This?" text.
-
- \sa QWhatsThis Q3StyleSheet
-*/
-void QAction::setWhatsThis(const QString &whatsthis)
-{
- Q_D(QAction);
- if (d->whatsthis == whatsthis)
- return;
-
- d->whatsthis = whatsthis;
- d->sendDataChanged();
-}
-
-QString QAction::whatsThis() const
-{
- Q_D(const QAction);
- return d->whatsthis;
-}
-
-/*!
- \enum QAction::Priority
- \since 4.6
-
- This enum defines priorities for actions in user interface.
-
- \value LowPriority The action should not be prioritized in
- the user interface.
-
- \value NormalPriority
-
- \value HighPriority The action should be prioritized in
- the user interface.
-
- \sa priority
-*/
-
-
-/*!
- \property QAction::priority
- \since 4.6
-
- \brief the actions's priority in the user interface.
-
- This property can be set to indicate how the action should be prioritized
- in the user interface.
-
- For instance, when toolbars have the Qt::ToolButtonTextBesideIcon
- mode set, then actions with LowPriority will not show the text
- labels.
-*/
-void QAction::setPriority(Priority priority)
-{
- Q_D(QAction);
- if (d->priority == priority)
- return;
-
- d->priority = priority;
- d->sendDataChanged();
-}
-
-QAction::Priority QAction::priority() const
-{
- Q_D(const QAction);
- return d->priority;
-}
-
-/*!
- \property QAction::checkable
- \brief whether the action is a checkable action
-
- A checkable action is one which has an on/off state. For example,
- in a word processor, a Bold toolbar button may be either on or
- off. An action which is not a toggle action is a command action;
- a command action is simply executed, e.g. file save.
- By default, this property is false.
-
- In some situations, the state of one toggle action should depend
- on the state of others. For example, "Left Align", "Center" and
- "Right Align" toggle actions are mutually exclusive. To achieve
- exclusive toggling, add the relevant toggle actions to a
- QActionGroup with the QActionGroup::exclusive property set to
- true.
-
- \sa QAction::setChecked()
-*/
-void QAction::setCheckable(bool b)
-{
- Q_D(QAction);
- if (d->checkable == b)
- return;
-
- d->checkable = b;
- d->checked = false;
- d->sendDataChanged();
-}
-
-bool QAction::isCheckable() const
-{
- Q_D(const QAction);
- return d->checkable;
-}
-
-/*!
- \fn void QAction::toggle()
-
- This is a convenience function for the \l checked property.
- Connect to it to change the checked state to its opposite state.
-*/
-void QAction::toggle()
-{
- Q_D(QAction);
- setChecked(!d->checked);
-}
-
-/*!
- \property QAction::checked
- \brief whether the action is checked.
-
- Only checkable actions can be checked. By default, this is false
- (the action is unchecked).
-
- \sa checkable
-*/
-void QAction::setChecked(bool b)
-{
- Q_D(QAction);
- if (!d->checkable || d->checked == b)
- return;
-
- QPointer<QAction> guard(this);
- d->checked = b;
- d->sendDataChanged();
- if (guard)
- emit toggled(b);
-}
-
-bool QAction::isChecked() const
-{
- Q_D(const QAction);
- return d->checked;
-}
-
-/*!
- \fn void QAction::setDisabled(bool b)
-
- This is a convenience function for the \l enabled property, that
- is useful for signals--slots connections. If \a b is true the
- action is disabled; otherwise it is enabled.
-*/
-
-/*!
- \property QAction::enabled
- \brief whether the action is enabled
-
- Disabled actions cannot be chosen by the user. They do not
- disappear from menus or toolbars, but they are displayed in a way
- which indicates that they are unavailable. For example, they might
- be displayed using only shades of gray.
-
- \gui{What's This?} help on disabled actions is still available, provided
- that the QAction::whatsThis property is set.
-
- An action will be disabled when all widgets to which it is added
- (with QWidget::addAction()) are disabled or not visible. When an
- action is disabled, it is not possible to trigger it through its
- shortcut.
-
- By default, this property is true (actions are enabled).
-
- \sa text
-*/
-void QAction::setEnabled(bool b)
-{
- Q_D(QAction);
- if (b == d->enabled && b != d->forceDisabled)
- return;
- d->forceDisabled = !b;
- if (b && (!d->visible || (d->group && !d->group->isEnabled())))
- return;
- QAPP_CHECK("setEnabled");
- d->enabled = b;
-#ifndef QT_NO_SHORTCUT
- d->setShortcutEnabled(b, qApp->d_func()->shortcutMap);
-#endif
- d->sendDataChanged();
-}
-
-bool QAction::isEnabled() const
-{
- Q_D(const QAction);
- return d->enabled;
-}
-
-/*!
- \property QAction::visible
- \brief whether the action can be seen (e.g. in menus and toolbars)
-
- If \e visible is true the action can be seen (e.g. in menus and
- toolbars) and chosen by the user; if \e visible is false the
- action cannot be seen or chosen by the user.
-
- Actions which are not visible are \e not grayed out; they do not
- appear at all.
-
- By default, this property is true (actions are visible).
-*/
-void QAction::setVisible(bool b)
-{
- Q_D(QAction);
- if (b == d->visible && b != d->forceInvisible)
- return;
- QAPP_CHECK("setVisible");
- d->forceInvisible = !b;
- d->visible = b;
- d->enabled = b && !d->forceDisabled && (!d->group || d->group->isEnabled()) ;
-#ifndef QT_NO_SHORTCUT
- d->setShortcutEnabled(d->enabled, qApp->d_func()->shortcutMap);
-#endif
- d->sendDataChanged();
-}
-
-
-bool QAction::isVisible() const
-{
- Q_D(const QAction);
- return d->visible;
-}
-
-/*!
- \reimp
-*/
-bool
-QAction::event(QEvent *e)
-{
-#ifndef QT_NO_SHORTCUT
- if (e->type() == QEvent::Shortcut) {
- QShortcutEvent *se = static_cast<QShortcutEvent *>(e);
- Q_ASSERT_X(se->key() == d_func()->shortcut || d_func()->alternateShortcuts.contains(se->key()),
- "QAction::event",
- "Received shortcut event from incorrect shortcut");
- if (se->isAmbiguous())
- qWarning("QAction::eventFilter: Ambiguous shortcut overload: %s", QString(se->key()).toLatin1().constData());
- else
- activate(Trigger);
- return true;
- }
-#endif
- return QObject::event(e);
-}
-
-/*!
- Returns the user data as set in QAction::setData.
-
- \sa setData()
-*/
-QVariant
-QAction::data() const
-{
- Q_D(const QAction);
- return d->userData;
-}
-
-/*!
- \fn void QAction::setData(const QVariant &userData)
-
- Sets the action's internal data to the given \a userData.
-
- \sa data()
-*/
-void
-QAction::setData(const QVariant &data)
-{
- Q_D(QAction);
- d->userData = data;
- d->sendDataChanged();
-}
-
-
-/*!
- Updates the relevant status bar for the \a widget specified by sending a
- QStatusTipEvent to its parent widget. Returns true if an event was sent;
- otherwise returns false.
-
- If a null widget is specified, the event is sent to the action's parent.
-
- \sa statusTip
-*/
-bool
-QAction::showStatusText(QWidget *widget)
-{
- return d_func()->showStatusText(widget, statusTip());
-}
-
-/*!
- Sends the relevant signals for ActionEvent \a event.
-
- Action based widgets use this API to cause the QAction
- to emit signals as well as emitting their own.
-*/
-void QAction::activate(ActionEvent event)
-{
- Q_D(QAction);
- if(event == Trigger) {
- QObject *guard = this;
- QMetaObject::addGuard(&guard);
- if(d->checkable) {
- // the checked action of an exclusive group cannot be unchecked
- if (d->checked && (d->group && d->group->isExclusive()
- && d->group->checkedAction() == this)) {
- if (guard)
- emit triggered(true);
- QMetaObject::removeGuard(&guard);
- return;
- }
- setChecked(!d->checked);
- }
- if (guard)
- emit triggered(d->checked);
-#ifdef QT3_SUPPORT
- if (guard)
- emit activated(d->param);
-#endif
- QMetaObject::removeGuard(&guard);
- } else if(event == Hover) {
- emit hovered();
- }
-}
-
-/*!
- \fn void QAction::triggered(bool checked)
-
- This signal is emitted when an action is activated by the user;
- for example, when the user clicks a menu option, toolbar button,
- or presses an action's shortcut key combination, or when trigger()
- was called. Notably, it is \e not emitted when setChecked() or
- toggle() is called.
-
- If the action is checkable, \a checked is true if the action is
- checked, or false if the action is unchecked.
-
- \sa QAction::activate(), QAction::toggled(), checked
-*/
-
-/*!
- \fn void QAction::toggled(bool checked)
-
- This signal is emitted whenever a checkable action changes its
- isChecked() status. This can be the result of a user interaction,
- or because setChecked() was called.
-
- \a checked is true if the action is checked, or false if the
- action is unchecked.
-
- \sa QAction::activate(), QAction::triggered(), checked
-*/
-
-/*!
- \fn void QAction::hovered()
-
- This signal is emitted when an action is highlighted by the user;
- for example, when the user pauses with the cursor over a menu option,
- toolbar button, or presses an action's shortcut key combination.
-
- \sa QAction::activate()
-*/
-
-/*!
- \fn void QAction::changed()
-
- This signal is emitted when an action has changed. If you
- are only interested in actions in a given widget, you can
- watch for QWidget::actionEvent() sent with an
- QEvent::ActionChanged.
-
- \sa QWidget::actionEvent()
-*/
-
-/*!
- \enum QAction::ActionEvent
-
- This enum type is used when calling QAction::activate()
-
- \value Trigger this will cause the QAction::triggered() signal to be emitted.
-
- \value Hover this will cause the QAction::hovered() signal to be emitted.
-*/
-
-/*!
- \fn void QAction::setMenuText(const QString &text)
-
- Use setText() instead.
-*/
-
-/*!
- \fn QString QAction::menuText() const
-
- Use text() instead.
-*/
-
-/*!
- \fn bool QAction::isOn() const
-
- Use isChecked() instead.
-*/
-
-/*!
- \fn void QAction::setOn(bool b)
-
- Use setChecked() instead.
-*/
-
-/*!
- \fn bool QAction::isToggleAction() const
-
- Use isCheckable() instead.
-*/
-
-/*!
- \fn void QAction::setToggleAction(bool b)
-
- Use setCheckable() instead.
-*/
-
-/*!
- \fn void QAction::setIconSet(const QIcon &i)
-
- Use setIcon() instead.
-*/
-
-/*!
- \fn bool QAction::addTo(QWidget *w)
-
- Use QWidget::addAction() instead.
-
- \oldcode
- action->addTo(widget);
- \newcode
- widget->addAction(action);
- \endcode
-*/
-
-/*!
- \fn bool QAction::removeFrom(QWidget *w)
-
- Use QWidget::removeAction() instead.
-
- \oldcode
- action->removeFrom(widget);
- \newcode
- widget->removeAction(action);
- \endcode
-*/
-
-/*!
- \fn void QAction::setAccel(const QKeySequence &shortcut)
-
- Use setShortcut() instead.
-*/
-
-/*!
- \fn QIcon QAction::iconSet() const
-
- Use icon() instead.
-*/
-
-/*!
- \fn QKeySequence QAction::accel() const
-
- Use shortcut() instead.
-*/
-
-/*!
- \fn void QAction::activated(int i);
-
- Use triggered() instead.
-*/
-
-
-/*!
- \property QAction::menuRole
- \brief the action's menu role
- \since 4.2
-
- This indicates what role the action serves in the application menu on Mac
- OS X. By default all action have the TextHeuristicRole, which means that
- the action is added based on its text (see QMenuBar for more information).
-
- The menu role can only be changed before the actions are put into the menu
- bar in Mac OS X (usually just before the first application window is
- shown).
-*/
-void QAction::setMenuRole(MenuRole menuRole)
-{
- Q_D(QAction);
- if (d->menuRole == menuRole)
- return;
-
- d->menuRole = menuRole;
- d->sendDataChanged();
-}
-
-QAction::MenuRole QAction::menuRole() const
-{
- Q_D(const QAction);
- return d->menuRole;
-}
-
-/*!
- \property QAction::softKeyRole
- \brief the action's softkey role
- \since 4.6
-
- This indicates what type of role this action describes in the softkey framework
- on platforms where such a framework is supported. Currently this is only
- supported on the Symbian platform.
-
- The softkey role can be changed any time.
-*/
-void QAction::setSoftKeyRole(SoftKeyRole softKeyRole)
-{
- Q_D(QAction);
- if (d->softKeyRole == softKeyRole)
- return;
-
- d->softKeyRole = softKeyRole;
- d->sendDataChanged();
-}
-
-QAction::SoftKeyRole QAction::softKeyRole() const
-{
- Q_D(const QAction);
- return d->softKeyRole;
-}
-
-/*!
- \property QAction::iconVisibleInMenu
- \brief Whether or not an action should show an icon in a menu
- \since 4.4
-
- In some applications, it may make sense to have actions with icons in the
- toolbar, but not in menus. If true, the icon (if valid) is shown in the menu, when it
- is false, it is not shown.
-
- The default is to follow whether the Qt::AA_DontShowIconsInMenus attribute
- is set for the application. Explicitly settings this property overrides
- the presence (or abscence) of the attribute.
-
- For example:
- \snippet doc/src/snippets/code/src_gui_kernel_qaction.cpp 0
-
- \sa QAction::icon QApplication::setAttribute()
-*/
-void QAction::setIconVisibleInMenu(bool visible)
-{
- Q_D(QAction);
- if (d->iconVisibleInMenu == -1 || visible != bool(d->iconVisibleInMenu)) {
- int oldValue = d->iconVisibleInMenu;
- d->iconVisibleInMenu = visible;
- // Only send data changed if we really need to.
- if (oldValue != -1
- || (oldValue == -1
- && visible == !QApplication::instance()->testAttribute(Qt::AA_DontShowIconsInMenus))) {
- d->sendDataChanged();
- }
- }
-}
-
-bool QAction::isIconVisibleInMenu() const
-{
- Q_D(const QAction);
- if (d->iconVisibleInMenu == -1) {
- return !QApplication::instance()->testAttribute(Qt::AA_DontShowIconsInMenus);
- }
- return d->iconVisibleInMenu;
-}
-
-QT_END_NAMESPACE
-
-#include "moc_qaction.cpp"
-
-#endif // QT_NO_ACTION