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-rw-r--r--src/gui/kernel/qevent.h26
1 files changed, 24 insertions, 2 deletions
diff --git a/src/gui/kernel/qevent.h b/src/gui/kernel/qevent.h
index 0a207667ad..785884681f 100644
--- a/src/gui/kernel/qevent.h
+++ b/src/gui/kernel/qevent.h
@@ -535,8 +535,9 @@ public:
class Attribute {
public:
Attribute(AttributeType t, int s, int l, QVariant val) : type(t), start(s), length(l), value(qMove(val)) {}
- AttributeType type;
+ Attribute(AttributeType t, int s, int l) : type(t), start(s), length(l), value() {}
+ AttributeType type;
int start;
int length;
QVariant value;
@@ -789,6 +790,22 @@ inline bool operator==(QKeyEvent *e, QKeySequence::StandardKey key){return (e ?
inline bool operator==(QKeySequence::StandardKey key, QKeyEvent *e){return (e ? e->matches(key) : false);}
#endif // QT_NO_SHORTCUT
+class QPointerUniqueIdPrivate;
+class Q_GUI_EXPORT QPointerUniqueId
+{
+ Q_GADGET
+ Q_PROPERTY(qint64 numeric READ numeric CONSTANT)
+public:
+ explicit QPointerUniqueId(qint64 id = -1);
+
+ qint64 numeric();
+
+private:
+ // TODO for TUIO 2, or any other type of complex token ID, a d-pointer can replace
+ // m_numericId without changing the size of this class.
+ qint64 m_numericId;
+};
+
class QTouchEventTouchPointPrivate;
class Q_GUI_EXPORT QTouchEvent : public QInputEvent
{
@@ -797,7 +814,8 @@ public:
{
public:
enum InfoFlag {
- Pen = 0x0001
+ Pen = 0x0001,
+ Token = 0x0002
};
#ifndef Q_MOC_RUN
// otherwise moc gives
@@ -823,6 +841,7 @@ public:
{ qSwap(d, other.d); }
int id() const;
+ QPointerUniqueId uniqueId() const;
Qt::TouchPointState state() const;
@@ -847,12 +866,14 @@ public:
QRectF screenRect() const;
qreal pressure() const;
+ qreal rotation() const;
QVector2D velocity() const;
InfoFlags flags() const;
QVector<QPointF> rawScreenPositions() const;
// internal
void setId(int id);
+ void setUniqueId(qint64 uid);
void setState(Qt::TouchPointStates state);
void setPos(const QPointF &pos);
void setScenePos(const QPointF &scenePos);
@@ -870,6 +891,7 @@ public:
void setSceneRect(const QRectF &sceneRect);
void setScreenRect(const QRectF &screenRect);
void setPressure(qreal pressure);
+ void setRotation(qreal angle);
void setVelocity(const QVector2D &v);
void setFlags(InfoFlags flags);
void setRawScreenPositions(const QVector<QPointF> &positions);