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diff --git a/src/gui/kernel/qguiglcontext_qpa.cpp b/src/gui/kernel/qguiglcontext_qpa.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qplatformglcontext_qpa.h"
+#include "qguiglcontext_qpa.h"
+#include "qwindow.h"
+
+#include <QtCore/QThreadStorage>
+#include <QtCore/QThread>
+
+#include <QtGui/private/qguiapplication_p.h>
+
+#include <QDebug>
+
+class QGuiGLThreadContext
+{
+public:
+ ~QGuiGLThreadContext() {
+ if (context)
+ context->doneCurrent();
+ }
+ QGuiGLContext *context;
+};
+
+static QThreadStorage<QGuiGLThreadContext *> qwindow_context_storage;
+
+class QGuiGLContextPrivate
+{
+public:
+ QGuiGLContextPrivate()
+ : qGLContextHandle(0)
+ , platformGLContext(0)
+ , shareContext(0)
+ {
+ }
+
+ virtual ~QGuiGLContextPrivate()
+ {
+ //do not delete the QGLContext handle here as it is deleted in
+ //QWidgetPrivate::deleteTLSysExtra()
+ }
+ void *qGLContextHandle;
+ void (*qGLContextDeleteFunction)(void *handle);
+ QPlatformGLContext *platformGLContext;
+ QGuiGLContext *shareContext;
+
+ static void setCurrentContext(QGuiGLContext *context);
+};
+
+void QGuiGLContextPrivate::setCurrentContext(QGuiGLContext *context)
+{
+ QGuiGLThreadContext *threadContext = qwindow_context_storage.localData();
+ if (!threadContext) {
+ if (!QThread::currentThread()) {
+ qWarning("No QTLS available. currentContext wont work");
+ return;
+ }
+ threadContext = new QGuiGLThreadContext;
+ qwindow_context_storage.setLocalData(threadContext);
+ }
+ threadContext->context = context;
+}
+
+/*!
+ Returns the last context which called makeCurrent. This function is thread aware.
+*/
+QGuiGLContext* QGuiGLContext::currentContext()
+{
+ QGuiGLThreadContext *threadContext = qwindow_context_storage.localData();
+ if(threadContext) {
+ return threadContext->context;
+ }
+ return 0;
+}
+
+QPlatformGLContext *QGuiGLContext::handle() const
+{
+ Q_D(const QGuiGLContext);
+ return d->platformGLContext;
+}
+
+/*!
+ Creates a new GL context with the given format and shared context.
+*/
+QGuiGLContext::QGuiGLContext(const QGuiGLFormat &format, QGuiGLContext *shareContext)
+ : d_ptr(new QGuiGLContextPrivate())
+{
+ Q_D(QGuiGLContext);
+ QPlatformGLContext *share = shareContext ? shareContext->handle() : 0;
+ d->shareContext = shareContext;
+ d->platformGLContext = QGuiApplicationPrivate::platformIntegration()->createPlatformGLContext(format, share);
+}
+
+/*!
+ If this is the current context for the thread, doneCurrent is called
+*/
+QGuiGLContext::~QGuiGLContext()
+{
+ Q_D(QGuiGLContext);
+ if (QGuiGLContext::currentContext() == this)
+ doneCurrent();
+ delete d->platformGLContext;
+}
+
+bool QGuiGLContext::isValid() const
+{
+ Q_D(const QGuiGLContext);
+ return d->platformGLContext != 0;
+}
+
+/*!
+ If surface is 0 this is equivalent to calling doneCurrent().
+*/
+bool QGuiGLContext::makeCurrent(QPlatformGLSurface *surface)
+{
+ Q_D(QGuiGLContext);
+ if (!d->platformGLContext)
+ return false;
+
+ if (!surface) {
+ doneCurrent();
+ return true;
+ }
+
+ if (d->platformGLContext->makeCurrent(*surface)) {
+ QGuiGLContextPrivate::setCurrentContext(this);
+ return true;
+ }
+
+ return false;
+}
+
+/*!
+ Convenience function for calling makeCurrent with a 0 surface.
+*/
+void QGuiGLContext::doneCurrent()
+{
+ Q_D(QGuiGLContext);
+ if (!d->platformGLContext)
+ return;
+
+ d->platformGLContext->doneCurrent();
+ QGuiGLContextPrivate::setCurrentContext(0);
+}
+
+void QGuiGLContext::swapBuffers(QPlatformGLSurface *surface)
+{
+ Q_D(QGuiGLContext);
+ if (!d->platformGLContext)
+ return;
+
+ if (!surface) {
+ qWarning() << "QGuiGLContext::swapBuffers() called with null argument";
+ return;
+ }
+
+ d->platformGLContext->swapBuffers(*surface);
+}
+
+void (*QGuiGLContext::getProcAddress(const QByteArray &procName)) ()
+{
+ Q_D(QGuiGLContext);
+ if (!d->platformGLContext)
+ return 0;
+ return d->platformGLContext->getProcAddress(procName);
+}
+
+QGuiGLFormat QGuiGLContext::format() const
+{
+ Q_D(const QGuiGLContext);
+ if (!d->platformGLContext)
+ return QGuiGLFormat();
+ return d->platformGLContext->format();
+}
+
+QGuiGLContext *QGuiGLContext::shareContext() const
+{
+ Q_D(const QGuiGLContext);
+ if (!d->platformGLContext)
+ return 0;
+ return d->shareContext;
+}
+
+/*
+ internal: Needs to have a pointer to qGLContext. But since this is in QtGui we cant
+ have any type information.
+*/
+void *QGuiGLContext::qGLContextHandle() const
+{
+ Q_D(const QGuiGLContext);
+ return d->qGLContextHandle;
+}
+
+void QGuiGLContext::setQGLContextHandle(void *handle,void (*qGLContextDeleteFunction)(void *))
+{
+ Q_D(QGuiGLContext);
+ d->qGLContextHandle = handle;
+ d->qGLContextDeleteFunction = qGLContextDeleteFunction;
+}
+
+void QGuiGLContext::deleteQGLContext()
+{
+ Q_D(QGuiGLContext);
+ if (d->qGLContextDeleteFunction && d->qGLContextHandle) {
+ d->qGLContextDeleteFunction(d->qGLContextHandle);
+ d->qGLContextDeleteFunction = 0;
+ d->qGLContextHandle = 0;
+ }
+}