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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qguishortcut.h"
+#include "qguishortcut_p.h"
+
+#include <qevent.h>
+#include <qguiapplication.h>
+#include <qwindow.h>
+#include <private/qguiapplication_p.h>
+#include <qpa/qplatformmenu.h>
+
+QT_BEGIN_NAMESPACE
+
+#define QAPP_CHECK(functionName) \
+ if (Q_UNLIKELY(!qApp)) { \
+ qWarning("QGuiShortcut: Initialize QGuiApplication before calling '" functionName "'."); \
+ return; \
+ }
+
+/*!
+ \class QGuiShortcut
+ \brief The QGuiShortcut class is a base class for handling keyboard shortcuts.
+
+ \ingroup events
+ \inmodule QtGui
+ \since 6.0
+
+ The QGuiShortcut class is a base class for classes providing a way of
+ connecting keyboard shortcuts to Qt's \l{signals and slots} mechanism,
+ so that objects can be informed when a shortcut is executed. The shortcut
+ can be set up to contain all the key presses necessary to
+ describe a keyboard shortcut, including the states of modifier
+ keys such as \uicontrol Shift, \uicontrol Ctrl, and \uicontrol Alt.
+
+ \target mnemonic
+
+ \sa QShortcutEvent, QKeySequence, QAction
+*/
+
+/*!
+ \fn void QGuiShortcut::activated()
+
+ This signal is emitted when the user types the shortcut's key
+ sequence.
+
+ \sa activatedAmbiguously()
+*/
+
+/*!
+ \fn void QGuiShortcut::activatedAmbiguously()
+
+ When a key sequence is being typed at the keyboard, it is said to
+ be ambiguous as long as it matches the start of more than one
+ shortcut.
+
+ When a shortcut's key sequence is completed,
+ activatedAmbiguously() is emitted if the key sequence is still
+ ambiguous (i.e., it is the start of one or more other shortcuts).
+ The activated() signal is not emitted in this case.
+
+ \sa activated()
+*/
+
+static bool simpleContextMatcher(QObject *object, Qt::ShortcutContext context)
+{
+ auto guiShortcut = qobject_cast<QGuiShortcut *>(object);
+ if (QGuiApplication::applicationState() != Qt::ApplicationActive || guiShortcut == nullptr)
+ return false;
+ if (context == Qt::ApplicationShortcut)
+ return true;
+ auto focusWindow = QGuiApplication::focusWindow();
+ if (!focusWindow)
+ return false;
+ auto window = qobject_cast<const QWindow *>(guiShortcut->parent());
+ if (!window)
+ return false;
+ if (focusWindow == window && focusWindow->isTopLevel())
+ return context == Qt::WindowShortcut || context == Qt::WidgetWithChildrenShortcut;
+ return focusWindow->isAncestorOf(window, QWindow::ExcludeTransients);
+}
+
+QShortcutMap::ContextMatcher QGuiShortcutPrivate::contextMatcher() const
+{
+ return simpleContextMatcher;
+}
+
+void QGuiShortcutPrivate::redoGrab(QShortcutMap &map)
+{
+ Q_Q(QGuiShortcut);
+ if (Q_UNLIKELY(!parent)) {
+ qWarning("QGuiShortcut: No window parent defined");
+ return;
+ }
+
+ if (sc_id)
+ map.removeShortcut(sc_id, q);
+ if (sc_sequence.isEmpty())
+ return;
+ sc_id = map.addShortcut(q, sc_sequence, sc_context, contextMatcher());
+ if (!sc_enabled)
+ map.setShortcutEnabled(false, sc_id, q);
+ if (!sc_autorepeat)
+ map.setShortcutAutoRepeat(false, sc_id, q);
+}
+
+/*!
+ Constructs a QGuiShortcut object for the \a parent window. Since no
+ shortcut key sequence is specified, the shortcut will not emit any
+ signals.
+
+ \sa setKey()
+*/
+QGuiShortcut::QGuiShortcut(QWindow *parent)
+ : QGuiShortcut(*new QGuiShortcutPrivate, parent)
+{
+}
+
+/*!
+ Constructs a QGuiShortcut object for the \a parent window. The shortcut
+ operates on its parent, listening for \l{QShortcutEvent}s that
+ match the \a key sequence. Depending on the ambiguity of the
+ event, the shortcut will call the \a member function, or the \a
+ ambiguousMember function, if the key press was in the shortcut's
+ \a context.
+*/
+QGuiShortcut::QGuiShortcut(const QKeySequence &key, QWindow *parent,
+ const char *member, const char *ambiguousMember,
+ Qt::ShortcutContext context)
+ : QGuiShortcut(*new QGuiShortcutPrivate, key, parent, member, ambiguousMember, context)
+{
+}
+
+/*!
+ \internal
+*/
+QGuiShortcut::QGuiShortcut(QGuiShortcutPrivate &dd, QObject *parent)
+ : QObject(dd, parent)
+{
+ Q_ASSERT(parent != nullptr);
+}
+
+/*!
+ \internal
+*/
+QGuiShortcut::QGuiShortcut(QGuiShortcutPrivate &dd,
+ const QKeySequence &key, QObject *parent,
+ const char *member, const char *ambiguousMember,
+ Qt::ShortcutContext context)
+ : QGuiShortcut(dd, parent)
+{
+ QAPP_CHECK("QGuiShortcut");
+
+ Q_D(QGuiShortcut);
+ d->sc_context = context;
+ d->sc_sequence = key;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+ if (member)
+ connect(this, SIGNAL(activated()), parent, member);
+ if (ambiguousMember)
+ connect(this, SIGNAL(activatedAmbiguously()), parent, ambiguousMember);
+}
+
+/*!
+ Destroys the shortcut.
+*/
+QGuiShortcut::~QGuiShortcut()
+{
+ Q_D(QGuiShortcut);
+ if (qApp)
+ QGuiApplicationPrivate::instance()->shortcutMap.removeShortcut(d->sc_id, this);
+}
+
+/*!
+ \property QGuiShortcut::key
+ \brief the shortcut's key sequence
+
+ This is a key sequence with an optional combination of Shift, Ctrl,
+ and Alt. The key sequence may be supplied in a number of ways:
+
+ \snippet code/src_gui_kernel_qshortcut.cpp 1
+
+ By default, this property contains an empty key sequence.
+*/
+void QGuiShortcut::setKey(const QKeySequence &key)
+{
+ Q_D(QGuiShortcut);
+ if (d->sc_sequence == key)
+ return;
+ QAPP_CHECK("setKey");
+ d->sc_sequence = key;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+}
+
+QKeySequence QGuiShortcut::key() const
+{
+ Q_D(const QGuiShortcut);
+ return d->sc_sequence;
+}
+
+/*!
+ \property QGuiShortcut::enabled
+ \brief whether the shortcut is enabled
+
+ An enabled shortcut emits the activated() or activatedAmbiguously()
+ signal when a QShortcutEvent occurs that matches the shortcut's
+ key() sequence.
+
+ If the application is in \c WhatsThis mode the shortcut will not emit
+ the signals, but will show the "What's This?" text instead.
+
+ By default, this property is \c true.
+
+ \sa whatsThis
+*/
+void QGuiShortcut::setEnabled(bool enable)
+{
+ Q_D(QGuiShortcut);
+ if (d->sc_enabled == enable)
+ return;
+ QAPP_CHECK("setEnabled");
+ d->sc_enabled = enable;
+ QGuiApplicationPrivate::instance()->shortcutMap.setShortcutEnabled(enable, d->sc_id, this);
+}
+
+bool QGuiShortcut::isEnabled() const
+{
+ Q_D(const QGuiShortcut);
+ return d->sc_enabled;
+}
+
+/*!
+ \property QGuiShortcut::context
+ \brief the context in which the shortcut is valid
+
+ A shortcut's context decides in which circumstances a shortcut is
+ allowed to be triggered. The normal context is Qt::WindowShortcut,
+ which allows the shortcut to trigger if the parent (the widget
+ containing the shortcut) is a subwidget of the active top-level
+ window.
+
+ By default, this property is set to Qt::WindowShortcut.
+*/
+void QGuiShortcut::setContext(Qt::ShortcutContext context)
+{
+ Q_D(QGuiShortcut);
+ if (d->sc_context == context)
+ return;
+ QAPP_CHECK("setContext");
+ d->sc_context = context;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+}
+
+Qt::ShortcutContext QGuiShortcut::context() const
+{
+ Q_D(const QGuiShortcut);
+ return d->sc_context;
+}
+
+/*!
+ \property QGuiShortcut::autoRepeat
+ \brief whether the shortcut can auto repeat
+
+ If true, the shortcut will auto repeat when the keyboard shortcut
+ combination is held down, provided that keyboard auto repeat is
+ enabled on the system.
+ The default value is true.
+*/
+void QGuiShortcut::setAutoRepeat(bool on)
+{
+ Q_D(QGuiShortcut);
+ if (d->sc_autorepeat == on)
+ return;
+ QAPP_CHECK("setAutoRepeat");
+ d->sc_autorepeat = on;
+ QGuiApplicationPrivate::instance()->shortcutMap.setShortcutAutoRepeat(on, d->sc_id, this);
+}
+
+bool QGuiShortcut::autoRepeat() const
+{
+ Q_D(const QGuiShortcut);
+ return d->sc_autorepeat;
+}
+
+/*!
+ Returns the shortcut's ID.
+
+ \sa QShortcutEvent::shortcutId()
+*/
+int QGuiShortcut::id() const
+{
+ Q_D(const QGuiShortcut);
+ return d->sc_id;
+}
+
+/*!
+ \internal
+*/
+bool QGuiShortcut::event(QEvent *e)
+{
+ Q_D(QGuiShortcut);
+ if (d->sc_enabled && e->type() == QEvent::Shortcut) {
+ auto se = static_cast<QShortcutEvent *>(e);
+ if (se->shortcutId() == d->sc_id && se->key() == d->sc_sequence
+ && !d->handleWhatsThis()) {
+ if (se->isAmbiguous())
+ emit activatedAmbiguously();
+ else
+ emit activated();
+ return true;
+ }
+ }
+ return QObject::event(e);
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qguishortcut.cpp"