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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QINPUTMETHOD_H
+#define QINPUTMETHOD_H
+
+#include <QtCore/qobject.h>
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Gui)
+
+class QInputMethodPrivate;
+class QWindow;
+class QRectF;
+class QTransform;
+
+class Q_GUI_EXPORT QInputMethod : public QObject
+{
+ Q_OBJECT
+ Q_DECLARE_PRIVATE(QInputMethod)
+ Q_PROPERTY(QObject *inputItem READ inputItem WRITE setInputItem NOTIFY inputItemChanged)
+ Q_PROPERTY(QRectF cursorRectangle READ cursorRectangle NOTIFY cursorRectangleChanged)
+ Q_PROPERTY(QRectF keyboardRectangle READ keyboardRectangle NOTIFY keyboardRectangleChanged)
+ Q_PROPERTY(bool visible READ visible NOTIFY visibleChanged)
+ Q_PROPERTY(bool animating READ isAnimating NOTIFY animatingChanged)
+ Q_PROPERTY(QLocale locale READ locale NOTIFY localeChanged)
+ Q_PROPERTY(Qt::LayoutDirection inputDirection READ inputDirection NOTIFY inputDirectionChanged)
+
+ Q_ENUMS(Action)
+public:
+ QT_DEPRECATED QObject *inputItem() const;
+ QT_DEPRECATED void setInputItem(QObject *inputItemChanged);
+
+ // the window containing the editor
+ QT_DEPRECATED QWindow *inputWindow() const;
+
+ QTransform inputItemTransform() const;
+ void setInputItemTransform(const QTransform &transform);
+
+ // in window coordinates
+ QRectF cursorRectangle() const; // ### what if we have rotations for the item?
+
+ // keyboard geometry in window coords
+ QRectF keyboardRectangle() const;
+
+ enum Action {
+ Click,
+ ContextMenu
+ };
+
+ bool visible() const;
+ void setVisible(bool visible);
+
+ bool isAnimating() const;
+
+ QLocale locale() const;
+ Qt::LayoutDirection inputDirection() const;
+
+public Q_SLOTS:
+ void show();
+ void hide();
+
+ void update(Qt::InputMethodQueries queries);
+ void reset();
+ void commit();
+
+ void invokeAction(Action a, int cursorPosition);
+
+Q_SIGNALS:
+ void inputItemChanged();
+ void cursorRectangleChanged();
+ void keyboardRectangleChanged();
+ void visibleChanged();
+ void animatingChanged();
+ void localeChanged();
+ void inputDirectionChanged(Qt::LayoutDirection newDirection);
+
+private:
+ friend class QGuiApplication;
+ friend class QGuiApplicationPrivate;
+ friend class QPlatformInputContext;
+ QInputMethod();
+ ~QInputMethod();
+
+ Q_PRIVATE_SLOT(d_func(), void q_connectFocusObject());
+ Q_PRIVATE_SLOT(d_func(), void q_checkFocusObject(QObject* object));
+};
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif