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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qplatformopenglcontext_qpa.h"
+
+/*!
+ \class QPlatformOpenGLContext
+ \since 4.8
+ \internal
+ \preliminary
+ \ingroup qpa
+
+ \brief The QPlatformOpenGLContext class provides an abstraction for native GL contexts.
+
+ In QPA the way to support OpenGL or OpenVG or other technologies that requires a native GL
+ context is through the QPlatformOpenGLContext wrapper.
+
+ There is no factory function for QPlatformOpenGLContexts, but rather only one accessor function.
+ The only place to retrieve a QPlatformOpenGLContext from is through a QPlatformWindow.
+
+ The context which is current for a specific thread can be collected by the currentContext()
+ function. This is how QPlatformOpenGLContext also makes it possible to use the QtGui module
+ withhout using QOpenGLWidget. When using QOpenGLContext::currentContext(), it will ask
+ QPlatformOpenGLContext for the currentContext. Then a corresponding QOpenGLContext will be returned,
+ which maps to the QPlatformOpenGLContext.
+*/
+
+/*! \fn void QPlatformOpenGLContext::swapBuffers()
+ Reimplement in subclass to native swap buffers calls
+
+ The implementation must support being called in a thread different than the gui-thread.
+*/
+
+/*! \fn void *QPlatformOpenGLContext::getProcAddress(const QString &procName)
+ Reimplement in subclass to native getProcAddr calls.
+
+ Note: its convenient to use qPrintable(const QString &str) to get the const char * pointer
+*/
+
+/*! \fn QPlatformWindowFormat QPlatformOpenGLContext::platformWindowFormat() const
+ QWidget has the function qplatformWindowFormat(). That function is for the application
+ programmer to request the format of the window and the context that he wants.
+
+ Reimplement this function in a subclass to indicate what format the glContext actually has.
+*/
+
+struct QPlatformOpenGLContextPrivate
+{
+ QOpenGLContext *context;
+};
+
+QPlatformOpenGLContext::QPlatformOpenGLContext()
+ : d_ptr(new QPlatformOpenGLContextPrivate)
+{
+ Q_D(QPlatformOpenGLContext);
+ d->context = 0;
+}
+
+QPlatformOpenGLContext::~QPlatformOpenGLContext()
+{
+}
+
+QOpenGLContext *QPlatformOpenGLContext::context() const
+{
+ Q_D(const QPlatformOpenGLContext);
+ return d->context;
+}
+
+void QPlatformOpenGLContext::setContext(QOpenGLContext *context)
+{
+ Q_D(QPlatformOpenGLContext);
+ d->context = context;
+}