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-rw-r--r--src/gui/kernel/qplatformscreen.cpp81
1 files changed, 75 insertions, 6 deletions
diff --git a/src/gui/kernel/qplatformscreen.cpp b/src/gui/kernel/qplatformscreen.cpp
index edf546799f..3a4adbc436 100644
--- a/src/gui/kernel/qplatformscreen.cpp
+++ b/src/gui/kernel/qplatformscreen.cpp
@@ -40,6 +40,7 @@
#include <qpa/qplatformintegration.h>
#include <QtGui/qscreen.h>
#include <QtGui/qwindow.h>
+#include <private/qhighdpiscaling_p.h>
QT_BEGIN_NAMESPACE
@@ -97,6 +98,32 @@ QWindow *QPlatformScreen::topLevelAt(const QPoint & pos) const
}
/*!
+ Find the sibling screen corresponding to \a globalPos.
+
+ Returns this screen if no suitable screen is found at the position.
+ */
+const QPlatformScreen *QPlatformScreen::screenForPosition(const QPoint &point) const
+{
+ QPlatformScreen *that = const_cast<QPlatformScreen*>(this);
+ return that->screenForPosition(point);
+}
+
+/*!
+ \overload
+ */
+QPlatformScreen *QPlatformScreen::screenForPosition(const QPoint &point)
+{
+ if (!geometry().contains(point)) {
+ Q_FOREACH (QPlatformScreen* screen, virtualSiblings()) {
+ if (screen->geometry().contains(point))
+ return screen;
+ }
+ }
+ return this;
+}
+
+
+/*!
Returns a list of all the platform screens that are part of the same
virtual desktop.
@@ -156,11 +183,13 @@ QDpi QPlatformScreen::logicalDpi() const
}
/*!
- Reimplement this function in subclass to return the device pixel
- ratio for the screen. This is the ratio between physical pixels
- and device-independent pixels.
+ Reimplement this function in subclass to return the device pixel ratio
+ for the screen. This is the ratio between physical pixels and the
+ device-independent pixels of the windowing system. The default
+ implementation returns 1.0.
- \sa QPlatformWindow::devicePixelRatio();
+ \sa QPlatformWindow::devicePixelRatio()
+ \sa QPlatformScreen::pixelDensity()
*/
qreal QPlatformScreen::devicePixelRatio() const
{
@@ -168,6 +197,26 @@ qreal QPlatformScreen::devicePixelRatio() const
}
/*!
+ Reimplement this function in subclass to return the pixel density of the
+ screen. This is the scale factor needed to make a low-dpi application
+ usable on this screen. The default implementation returns 1.0. In
+ addition the platform integration must return true for the PlatformScreenPixelDensity
+ Capability for this value to have an effect.
+
+ Returning something else than 1 from this function causes Qt to
+ apply the scale factor to the application's coordinate system.
+ This is different from devicePixelRatio, which reports a scale
+ factor already applied by the windowing system. A platform plugin
+ typically implements one (or none) of these two functions.
+
+ \sa QPlatformWindow::devicePixelRatio()
+*/
+qreal QPlatformScreen::pixelDensity() const
+{
+ return 1.0;
+}
+
+/*!
Reimplement this function in subclass to return the vertical refresh rate
of the screen, in Hz.
@@ -290,8 +339,8 @@ void QPlatformScreen::resizeMaximizedWindows()
// 'screen()' still has the old geometry info while 'this' has the new geometry info
const QRect oldGeometry = screen()->geometry();
const QRect oldAvailableGeometry = screen()->availableGeometry();
- const QRect newGeometry = geometry();
- const QRect newAvailableGeometry = availableGeometry();
+ const QRect newGeometry = deviceIndependentGeometry();
+ const QRect newAvailableGeometry = QHighDpi::fromNative(availableGeometry(), QHighDpiScaling::factor(this), newGeometry.topLeft());
// make sure maximized and fullscreen windows are updated
for (int i = 0; i < windows.size(); ++i) {
@@ -393,6 +442,26 @@ QRect QPlatformScreen::mapBetween(Qt::ScreenOrientation a, Qt::ScreenOrientation
return rect;
}
+QRect QPlatformScreen::deviceIndependentGeometry() const
+{
+ qreal scaleFactor = QHighDpiScaling::factor(this);
+ QRect nativeGeometry = geometry();
+ return QRect(nativeGeometry.topLeft(), QHighDpi::fromNative(nativeGeometry.size(), scaleFactor));
+}
+
+
+QRect QPlatformScreen::screenGeometry() const
+{
+ qreal scaleFactor = QHighDpiScaling::factor(this);
+ QRect geometry = screen()->geometry();
+ return QRect(geometry.topLeft(), QHighDpi::toNative(geometry.size(), scaleFactor));
+}
+
+QRect QPlatformScreen::screenAvailableGeometry() const
+{
+ return QHighDpi::toNativePixels(screen()->availableGeometry(), this);
+}
+
/*!
Returns a hint about this screen's subpixel layout structure.