summaryrefslogtreecommitdiffstats
path: root/src/gui/kernel/qplatformwindowformat_qpa.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/kernel/qplatformwindowformat_qpa.cpp')
-rw-r--r--src/gui/kernel/qplatformwindowformat_qpa.cpp1008
1 files changed, 1008 insertions, 0 deletions
diff --git a/src/gui/kernel/qplatformwindowformat_qpa.cpp b/src/gui/kernel/qplatformwindowformat_qpa.cpp
new file mode 100644
index 0000000000..c165c8513a
--- /dev/null
+++ b/src/gui/kernel/qplatformwindowformat_qpa.cpp
@@ -0,0 +1,1008 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qplatformwindowformat_qpa.h"
+
+#include <QtCore/QDebug>
+
+Q_GLOBAL_STATIC(QPlatformWindowFormat, q_platformwindow_default_format);
+
+class QPlatformWindowFormatPrivate
+{
+public:
+ QPlatformWindowFormatPrivate()
+ : ref(1)
+ , opts(QPlatformWindowFormat::DoubleBuffer | QPlatformWindowFormat::DepthBuffer
+ | QPlatformWindowFormat::Rgba | QPlatformWindowFormat::DirectRendering
+ | QPlatformWindowFormat::StencilBuffer | QPlatformWindowFormat::DeprecatedFunctions
+ | QPlatformWindowFormat::HasWindowSurface)
+ , depthSize(-1)
+ , accumSize(-1)
+ , stencilSize(-1)
+ , redSize(-1)
+ , greenSize(-1)
+ , blueSize(-1)
+ , alphaSize(-1)
+ , numSamples(-1)
+ , swapInterval(-1)
+ , windowApi(QPlatformWindowFormat::Raster)
+ , sharedContext(0)
+ {
+ }
+
+ QPlatformWindowFormatPrivate(const QPlatformWindowFormatPrivate *other)
+ : ref(1),
+ opts(other->opts),
+ depthSize(other->depthSize),
+ accumSize(other->accumSize),
+ stencilSize(other->stencilSize),
+ redSize(other->redSize),
+ greenSize(other->greenSize),
+ blueSize(other->blueSize),
+ alphaSize(other->alphaSize),
+ numSamples(other->numSamples),
+ swapInterval(other->swapInterval),
+ windowApi(other->windowApi),
+ sharedContext(other->sharedContext)
+ {
+ }
+ QAtomicInt ref;
+ QPlatformWindowFormat::FormatOptions opts;
+ int depthSize;
+ int accumSize;
+ int stencilSize;
+ int redSize;
+ int greenSize;
+ int blueSize;
+ int alphaSize;
+ int numSamples;
+ int swapInterval;
+ QPlatformWindowFormat::WindowApi windowApi;
+ QPlatformGLContext *sharedContext;
+};
+
+/*!
+ \class QPlatformWindowFormat
+ \brief The QPlatformWindowFormat class specifies the display format of an OpenGL
+ rendering context and if possible attributes of the corresponding QPlatformWindow.
+
+ \ingroup painting
+
+ QWidget has a setter and getter function for QPlatformWindowFormat. These functions can be used
+ by the application programmer to signal what kind of format he wants to the window and glcontext
+ should have. However, it is not always possible to fulfill these requirements. The application
+ programmer should therefore check the resulting QPlatformWindowFormat from QPlatformGLContext
+ to see the format that was actually created.
+
+ A display format has several characteristics:
+ \list
+ \i \link setDoubleBuffer() Double or single buffering.\endlink
+ \i \link setDepth() Depth buffer.\endlink
+ \i \link setRgba() RGBA or color index mode.\endlink
+ \i \link setAlpha() Alpha channel.\endlink
+ \i \link setAccum() Accumulation buffer.\endlink
+ \i \link setStencil() Stencil buffer.\endlink
+ \i \link setStereo() Stereo buffers.\endlink
+ \i \link setDirectRendering() Direct rendering.\endlink
+ \i \link setOverlay() Presence of an overlay.\endlink
+ \i \link setPlane() Plane of an overlay.\endlink
+ \i \link setSampleBuffers() Multisample buffers.\endlink
+ \endlist
+
+ You can also specify preferred bit depths for the color buffer,
+ depth buffer, alpha buffer, accumulation buffer and the stencil
+ buffer with the functions: setRedBufferSize(), setGreenBufferSize(),
+ setBlueBufferSize(), setDepthBufferSize(), setAlphaBufferSize(),
+ setAccumBufferSize() and setStencilBufferSize().
+
+ Note that even if you specify that you prefer a 32 bit depth
+ buffer (e.g. with setDepthBufferSize(32)), the format that is
+ chosen may not have a 32 bit depth buffer, even if there is a
+ format available with a 32 bit depth buffer. The main reason for
+ this is how the system dependant picking algorithms work on the
+ different platforms, and some format options may have higher
+ precedence than others.
+
+ You create and tell a QPlatformWindowFormat object what rendering options you
+ want from an OpenGL rendering context.
+
+ OpenGL drivers or accelerated hardware may or may not support
+ advanced features such as alpha channel or stereographic viewing.
+ If you request some features that the driver/hardware does not
+ provide when you create a QGLWidget, you will get a rendering
+ context with the nearest subset of features.
+
+ There are different ways to define the display characteristics of
+ a rendering context. One is to create a QPlatformWindowFormat and make it the
+ default for the entire application:
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 0
+
+ Or you can specify the desired format when creating an object of
+ your QGLWidget subclass:
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 1
+
+ After the widget has been created, you can find out which of the
+ requested features the system was able to provide:
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 2
+
+ \legalese
+ OpenGL is a trademark of Silicon Graphics, Inc. in the
+ United States and other countries.
+ \endlegalese
+
+ \sa QPlatformContext, QWidget
+*/
+
+/*!
+ Constructs a QPlatformWindowFormat object with the following default settings:
+ \list
+ \i \link setDoubleBuffer() Double buffer:\endlink Enabled.
+ \i \link setDepth() Depth buffer:\endlink Enabled.
+ \i \link setRgba() RGBA:\endlink Enabled (i.e., color index disabled).
+ \i \link setAlpha() Alpha channel:\endlink Disabled.
+ \i \link setAccum() Accumulator buffer:\endlink Disabled.
+ \i \link setStencil() Stencil buffer:\endlink Enabled.
+ \i \link setStereo() Stereo:\endlink Disabled.
+ \i \link setDirectRendering() Direct rendering:\endlink Enabled.
+ \i \link setOverlay() Overlay:\endlink Disabled.
+ \i \link setPlane() Plane:\endlink 0 (i.e., normal plane).
+ \i \link setSampleBuffers() Multisample buffers:\endlink Disabled.
+ \endlist
+*/
+
+QPlatformWindowFormat::QPlatformWindowFormat()
+{
+ d = new QPlatformWindowFormatPrivate;
+}
+
+
+/*!
+ Creates a QPlatformWindowFormat object that is a copy of the current
+ defaultFormat().
+
+ If \a options is not 0, the default format is modified by the
+ specified format options. The \a options parameter should be
+ QGL::FormatOption values OR'ed together.
+
+ This constructor makes it easy to specify a certain desired format
+ in classes derived from QGLWidget, for example:
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 3
+
+ Note that there are QGL::FormatOption values to turn format settings
+ both on and off, e.g. QGL::DepthBuffer and QGL::NoDepthBuffer,
+ QGL::DirectRendering and QGL::IndirectRendering, etc.
+
+ The \a plane parameter defaults to 0 and is the plane which this
+ format should be associated with. Not all OpenGL implementations
+ supports overlay/underlay rendering planes.
+
+ \sa defaultFormat(), setOption(), setPlane()
+*/
+
+QPlatformWindowFormat::QPlatformWindowFormat(QPlatformWindowFormat::FormatOptions options)
+{
+ d = new QPlatformWindowFormatPrivate;
+ QPlatformWindowFormat::FormatOptions newOpts = options;
+ d->opts = defaultFormat().d->opts;
+ d->opts |= (newOpts & 0xffff);
+ d->opts &= ~(newOpts >> 16);
+}
+
+/*!
+ \internal
+*/
+void QPlatformWindowFormat::detach()
+{
+ if (d->ref != 1) {
+ QPlatformWindowFormatPrivate *newd = new QPlatformWindowFormatPrivate(d);
+ if (!d->ref.deref())
+ delete d;
+ d = newd;
+ }
+}
+
+/*!
+ Constructs a copy of \a other.
+*/
+
+QPlatformWindowFormat::QPlatformWindowFormat(const QPlatformWindowFormat &other)
+{
+ d = other.d;
+ d->ref.ref();
+}
+
+/*!
+ Assigns \a other to this object.
+*/
+
+QPlatformWindowFormat &QPlatformWindowFormat::operator=(const QPlatformWindowFormat &other)
+{
+ if (d != other.d) {
+ other.d->ref.ref();
+ if (!d->ref.deref())
+ delete d;
+ d = other.d;
+ }
+ return *this;
+}
+
+/*!
+ Destroys the QPlatformWindowFormat.
+*/
+QPlatformWindowFormat::~QPlatformWindowFormat()
+{
+ if (!d->ref.deref())
+ delete d;
+}
+
+/*!
+ \fn bool QPlatformWindowFormat::doubleBuffer() const
+
+ Returns true if double buffering is enabled; otherwise returns
+ false. Double buffering is enabled by default.
+
+ \sa setDoubleBuffer()
+*/
+
+/*!
+ If \a enable is true sets double buffering; otherwise sets single
+ buffering.
+
+ Double buffering is enabled by default.
+
+ Double buffering is a technique where graphics are rendered on an
+ off-screen buffer and not directly to the screen. When the drawing
+ has been completed, the program calls a swapBuffers() function to
+ exchange the screen contents with the buffer. The result is
+ flicker-free drawing and often better performance.
+
+ \sa doubleBuffer(), QGLContext::swapBuffers(),
+ QGLWidget::swapBuffers()
+*/
+
+void QPlatformWindowFormat::setDoubleBuffer(bool enable)
+{
+ setOption(enable ? QPlatformWindowFormat::DoubleBuffer : QPlatformWindowFormat::SingleBuffer);
+}
+
+
+/*!
+ \fn bool QPlatformWindowFormat::depth() const
+
+ Returns true if the depth buffer is enabled; otherwise returns
+ false. The depth buffer is enabled by default.
+
+ \sa setDepth(), setDepthBufferSize()
+*/
+
+/*!
+ If \a enable is true enables the depth buffer; otherwise disables
+ the depth buffer.
+
+ The depth buffer is enabled by default.
+
+ The purpose of a depth buffer (or Z-buffering) is to remove hidden
+ surfaces. Pixels are assigned Z values based on the distance to
+ the viewer. A pixel with a high Z value is closer to the viewer
+ than a pixel with a low Z value. This information is used to
+ decide whether to draw a pixel or not.
+
+ \sa depth(), setDepthBufferSize()
+*/
+
+void QPlatformWindowFormat::setDepth(bool enable)
+{
+ setOption(enable ? QPlatformWindowFormat::DepthBuffer : QPlatformWindowFormat::NoDepthBuffer);
+}
+
+
+/*!
+ \fn bool QPlatformWindowFormat::rgba() const
+
+ Returns true if RGBA color mode is set. Returns false if color
+ index mode is set. The default color mode is RGBA.
+
+ \sa setRgba()
+*/
+
+/*!
+ If \a enable is true sets RGBA mode. If \a enable is false sets
+ color index mode.
+
+ The default color mode is RGBA.
+
+ RGBA is the preferred mode for most OpenGL applications. In RGBA
+ color mode you specify colors as red + green + blue + alpha
+ quadruplets.
+
+ In color index mode you specify an index into a color lookup
+ table.
+
+ \sa rgba()
+*/
+
+void QPlatformWindowFormat::setRgba(bool enable)
+{
+ setOption(enable ? QPlatformWindowFormat::Rgba : QPlatformWindowFormat::ColorIndex);
+}
+
+
+/*!
+ \fn bool QPlatformWindowFormat::alpha() const
+
+ Returns true if the alpha buffer in the framebuffer is enabled;
+ otherwise returns false. The alpha buffer is disabled by default.
+
+ \sa setAlpha(), setAlphaBufferSize()
+*/
+
+/*!
+ If \a enable is true enables the alpha buffer; otherwise disables
+ the alpha buffer.
+
+ The alpha buffer is disabled by default.
+
+ The alpha buffer is typically used for implementing transparency
+ or translucency. The A in RGBA specifies the transparency of a
+ pixel.
+
+ \sa alpha(), setAlphaBufferSize()
+*/
+
+void QPlatformWindowFormat::setAlpha(bool enable)
+{
+ setOption(enable ? QPlatformWindowFormat::AlphaChannel : QPlatformWindowFormat::NoAlphaChannel);
+}
+
+
+/*!
+ \fn bool QPlatformWindowFormat::accum() const
+
+ Returns true if the accumulation buffer is enabled; otherwise
+ returns false. The accumulation buffer is disabled by default.
+
+ \sa setAccum(), setAccumBufferSize()
+*/
+
+/*!
+ If \a enable is true enables the accumulation buffer; otherwise
+ disables the accumulation buffer.
+
+ The accumulation buffer is disabled by default.
+
+ The accumulation buffer is used to create blur effects and
+ multiple exposures.
+
+ \sa accum(), setAccumBufferSize()
+*/
+
+void QPlatformWindowFormat::setAccum(bool enable)
+{
+ setOption(enable ? QPlatformWindowFormat::AccumBuffer : QPlatformWindowFormat::NoAccumBuffer);
+}
+
+
+/*!
+ \fn bool QPlatformWindowFormat::stencil() const
+
+ Returns true if the stencil buffer is enabled; otherwise returns
+ false. The stencil buffer is enabled by default.
+
+ \sa setStencil(), setStencilBufferSize()
+*/
+
+/*!
+ If \a enable is true enables the stencil buffer; otherwise
+ disables the stencil buffer.
+
+ The stencil buffer is enabled by default.
+
+ The stencil buffer masks certain parts of the drawing area so that
+ masked parts are not drawn on.
+
+ \sa stencil(), setStencilBufferSize()
+*/
+
+void QPlatformWindowFormat::setStencil(bool enable)
+{
+ setOption(enable ? QPlatformWindowFormat::StencilBuffer: QPlatformWindowFormat::NoStencilBuffer);
+}
+
+
+/*!
+ \fn bool QPlatformWindowFormat::stereo() const
+
+ Returns true if stereo buffering is enabled; otherwise returns
+ false. Stereo buffering is disabled by default.
+
+ \sa setStereo()
+*/
+
+/*!
+ If \a enable is true enables stereo buffering; otherwise disables
+ stereo buffering.
+
+ Stereo buffering is disabled by default.
+
+ Stereo buffering provides extra color buffers to generate left-eye
+ and right-eye images.
+
+ \sa stereo()
+*/
+
+void QPlatformWindowFormat::setStereo(bool enable)
+{
+ setOption(enable ? QPlatformWindowFormat::StereoBuffers : QPlatformWindowFormat::NoStereoBuffers);
+}
+
+
+/*!
+ \fn bool QPlatformWindowFormat::directRendering() const
+
+ Returns true if direct rendering is enabled; otherwise returns
+ false.
+
+ Direct rendering is enabled by default.
+
+ \sa setDirectRendering()
+*/
+
+/*!
+ If \a enable is true enables direct rendering; otherwise disables
+ direct rendering.
+
+ Direct rendering is enabled by default.
+
+ Enabling this option will make OpenGL bypass the underlying window
+ system and render directly from hardware to the screen, if this is
+ supported by the system.
+
+ \sa directRendering()
+*/
+
+void QPlatformWindowFormat::setDirectRendering(bool enable)
+{
+ setOption(enable ? QPlatformWindowFormat::DirectRendering : QPlatformWindowFormat::IndirectRendering);
+}
+
+/*!
+ \fn bool QPlatformWindowFormat::sampleBuffers() const
+
+ Returns true if multisample buffer support is enabled; otherwise
+ returns false.
+
+ The multisample buffer is disabled by default.
+
+ \sa setSampleBuffers()
+*/
+
+/*!
+ If \a enable is true, a GL context with multisample buffer support
+ is picked; otherwise ignored.
+
+ \sa sampleBuffers(), setSamples(), samples()
+*/
+void QPlatformWindowFormat::setSampleBuffers(bool enable)
+{
+ setOption(enable ? QPlatformWindowFormat::SampleBuffers : QPlatformWindowFormat::NoSampleBuffers);
+}
+
+/*!
+ Returns the number of samples per pixel when multisampling is
+ enabled. By default, the highest number of samples that is
+ available is used.
+
+ \sa setSampleBuffers(), sampleBuffers(), setSamples()
+*/
+int QPlatformWindowFormat::samples() const
+{
+ return d->numSamples;
+}
+
+/*!
+ Set the preferred number of samples per pixel when multisampling
+ is enabled to \a numSamples. By default, the highest number of
+ samples available is used.
+
+ \sa setSampleBuffers(), sampleBuffers(), samples()
+*/
+void QPlatformWindowFormat::setSamples(int numSamples)
+{
+ detach();
+ if (numSamples < 0) {
+ qWarning("QPlatformWindowFormat::setSamples: Cannot have negative number of samples per pixel %d", numSamples);
+ return;
+ }
+ d->numSamples = numSamples;
+ setSampleBuffers(numSamples > 0);
+}
+
+/*!
+ \since 4.2
+
+ Set the preferred swap interval. This can be used to sync the GL
+ drawing into a system window to the vertical refresh of the screen.
+ Setting an \a interval value of 0 will turn the vertical refresh syncing
+ off, any value higher than 0 will turn the vertical syncing on.
+
+ Under Windows and under X11, where the \c{WGL_EXT_swap_control}
+ and \c{GLX_SGI_video_sync} extensions are used, the \a interval
+ parameter can be used to set the minimum number of video frames
+ that are displayed before a buffer swap will occur. In effect,
+ setting the \a interval to 10, means there will be 10 vertical
+ retraces between every buffer swap.
+
+ Under Windows the \c{WGL_EXT_swap_control} extension has to be present,
+ and under X11 the \c{GLX_SGI_video_sync} extension has to be present.
+*/
+void QPlatformWindowFormat::setSwapInterval(int interval)
+{
+ detach();
+ d->swapInterval = interval;
+}
+
+/*!
+ \since 4.2
+
+ Returns the currently set swap interval. -1 is returned if setting
+ the swap interval isn't supported in the system GL implementation.
+*/
+int QPlatformWindowFormat::swapInterval() const
+{
+ return d->swapInterval;
+}
+
+void QPlatformWindowFormat::setWindowApi(QPlatformWindowFormat::WindowApi api)
+{
+ detach();
+ d->windowApi = api;
+}
+
+QPlatformWindowFormat::WindowApi QPlatformWindowFormat::windowApi() const
+{
+ return d->windowApi;
+}
+
+void QPlatformWindowFormat::setSharedContext(QPlatformGLContext *context)
+{
+ d->sharedContext = context;
+}
+
+QPlatformGLContext *QPlatformWindowFormat::sharedGLContext() const
+{
+ return d->sharedContext;
+}
+
+/*!
+ \fn bool QPlatformWindowFormat::hasWindowSurface() const
+
+ Returns true if the corresponding widget has an instance of QWindowSurface.
+
+ Otherwise returns false.
+
+ WindowSurface is enabled by default.
+
+ \sa setOverlay()
+*/
+
+/*!
+ If \a enable is true a top level QWidget will create a QWindowSurface at creation;
+
+ otherwise the QWidget will only have a QPlatformWindow.
+
+ This is useful for ie. QGLWidget where the QPlatformGLContext controls the surface.
+
+ \sa hasOverlay()
+*/
+
+void QPlatformWindowFormat::setWindowSurface(bool enable)
+{
+ setOption(enable ? QPlatformWindowFormat::HasWindowSurface : QPlatformWindowFormat::NoWindowSurface);
+}
+
+/*!
+ Sets the format option to \a opt.
+
+ \sa testOption()
+*/
+
+void QPlatformWindowFormat::setOption(QPlatformWindowFormat::FormatOptions opt)
+{
+ detach();
+ if (opt & 0xffff)
+ d->opts |= opt;
+ else
+ d->opts &= ~(opt >> 16);
+}
+
+
+
+/*!
+ Returns true if format option \a opt is set; otherwise returns false.
+
+ \sa setOption()
+*/
+
+bool QPlatformWindowFormat::testOption(QPlatformWindowFormat::FormatOptions opt) const
+{
+ if (opt & 0xffff)
+ return (d->opts & opt) != 0;
+ else
+ return (d->opts & (opt >> 16)) == 0;
+}
+
+/*!
+ Set the minimum depth buffer size to \a size.
+
+ \sa depthBufferSize(), setDepth(), depth()
+*/
+void QPlatformWindowFormat::setDepthBufferSize(int size)
+{
+ detach();
+ if (size < 0) {
+ qWarning("QPlatformWindowFormat::setDepthBufferSize: Cannot set negative depth buffer size %d", size);
+ return;
+ }
+ d->depthSize = size;
+ setDepth(size > 0);
+}
+
+/*!
+ Returns the depth buffer size.
+
+ \sa depth(), setDepth(), setDepthBufferSize()
+*/
+int QPlatformWindowFormat::depthBufferSize() const
+{
+ return d->depthSize;
+}
+
+/*!
+ \since 4.2
+
+ Set the preferred red buffer size to \a size.
+
+ \sa setGreenBufferSize(), setBlueBufferSize(), setAlphaBufferSize()
+*/
+void QPlatformWindowFormat::setRedBufferSize(int size)
+{
+ detach();
+ if (size < 0) {
+ qWarning("QPlatformWindowFormat::setRedBufferSize: Cannot set negative red buffer size %d", size);
+ return;
+ }
+ d->redSize = size;
+}
+
+/*!
+ \since 4.2
+
+ Returns the red buffer size.
+
+ \sa setRedBufferSize()
+*/
+int QPlatformWindowFormat::redBufferSize() const
+{
+ return d->redSize;
+}
+
+/*!
+ \since 4.2
+
+ Set the preferred green buffer size to \a size.
+
+ \sa setRedBufferSize(), setBlueBufferSize(), setAlphaBufferSize()
+*/
+void QPlatformWindowFormat::setGreenBufferSize(int size)
+{
+ detach();
+ if (size < 0) {
+ qWarning("QPlatformWindowFormat::setGreenBufferSize: Cannot set negative green buffer size %d", size);
+ return;
+ }
+ d->greenSize = size;
+}
+
+/*!
+ \since 4.2
+
+ Returns the green buffer size.
+
+ \sa setGreenBufferSize()
+*/
+int QPlatformWindowFormat::greenBufferSize() const
+{
+ return d->greenSize;
+}
+
+/*!
+ \since 4.2
+
+ Set the preferred blue buffer size to \a size.
+
+ \sa setRedBufferSize(), setGreenBufferSize(), setAlphaBufferSize()
+*/
+void QPlatformWindowFormat::setBlueBufferSize(int size)
+{
+ detach();
+ if (size < 0) {
+ qWarning("QPlatformWindowFormat::setBlueBufferSize: Cannot set negative blue buffer size %d", size);
+ return;
+ }
+ d->blueSize = size;
+}
+
+/*!
+ \since 4.2
+
+ Returns the blue buffer size.
+
+ \sa setBlueBufferSize()
+*/
+int QPlatformWindowFormat::blueBufferSize() const
+{
+ return d->blueSize;
+}
+
+/*!
+ Set the preferred alpha buffer size to \a size.
+ This function implicitly enables the alpha channel.
+
+ \sa setRedBufferSize(), setGreenBufferSize(), alphaBufferSize()
+*/
+void QPlatformWindowFormat::setAlphaBufferSize(int size)
+{
+ detach();
+ if (size < 0) {
+ qWarning("QPlatformWindowFormat::setAlphaBufferSize: Cannot set negative alpha buffer size %d", size);
+ return;
+ }
+ d->alphaSize = size;
+ setAlpha(size > 0);
+}
+
+/*!
+ Returns the alpha buffer size.
+
+ \sa alpha(), setAlpha(), setAlphaBufferSize()
+*/
+int QPlatformWindowFormat::alphaBufferSize() const
+{
+ return d->alphaSize;
+}
+
+/*!
+ Set the preferred accumulation buffer size, where \a size is the
+ bit depth for each RGBA component.
+
+ \sa accum(), setAccum(), accumBufferSize()
+*/
+void QPlatformWindowFormat::setAccumBufferSize(int size)
+{
+ detach();
+ if (size < 0) {
+ qWarning("QPlatformWindowFormat::setAccumBufferSize: Cannot set negative accumulate buffer size %d", size);
+ return;
+ }
+ d->accumSize = size;
+ setAccum(size > 0);
+}
+
+/*!
+ Returns the accumulation buffer size.
+
+ \sa setAccumBufferSize(), accum(), setAccum()
+*/
+int QPlatformWindowFormat::accumBufferSize() const
+{
+ return d->accumSize;
+}
+
+/*!
+ Set the preferred stencil buffer size to \a size.
+
+ \sa stencilBufferSize(), setStencil(), stencil()
+*/
+void QPlatformWindowFormat::setStencilBufferSize(int size)
+{
+ detach();
+ if (size < 0) {
+ qWarning("QPlatformWindowFormat::setStencilBufferSize: Cannot set negative stencil buffer size %d", size);
+ return;
+ }
+ d->stencilSize = size;
+ setStencil(size > 0);
+}
+
+/*!
+ Returns the stencil buffer size.
+
+ \sa stencil(), setStencil(), setStencilBufferSize()
+*/
+int QPlatformWindowFormat::stencilBufferSize() const
+{
+ return d->stencilSize;
+}
+
+/*!
+ Returns the default QPlatformWindowFormat for the application. All QGLWidget
+ objects that are created use this format unless another format is
+ specified, e.g. when they are constructed.
+
+ If no special default format has been set using
+ setDefaultFormat(), the default format is the same as that created
+ with QPlatformWindowFormat().
+
+ \sa setDefaultFormat()
+*/
+
+QPlatformWindowFormat QPlatformWindowFormat::defaultFormat()
+{
+ return *q_platformwindow_default_format();
+}
+
+/*!
+ Sets a new default QPlatformWindowFormat for the application to \a f. For
+ example, to set single buffering as the default instead of double
+ buffering, your main() might contain code like this:
+ \snippet doc/src/snippets/code/src_opengl_qgl.cpp 4
+
+ \sa defaultFormat()
+*/
+
+void QPlatformWindowFormat::setDefaultFormat(const QPlatformWindowFormat &f)
+{
+ *q_platformwindow_default_format() = f;
+}
+
+
+/*!
+ Returns the default QPlatformWindowFormat for overlay contexts.
+
+ The default overlay format is:
+ \list
+ \i \link setDoubleBuffer() Double buffer:\endlink Disabled.
+ \i \link setDepth() Depth buffer:\endlink Disabled.
+ \i \link setRgba() RGBA:\endlink Disabled (i.e., color index enabled).
+ \i \link setAlpha() Alpha channel:\endlink Disabled.
+ \i \link setAccum() Accumulator buffer:\endlink Disabled.
+ \i \link setStencil() Stencil buffer:\endlink Disabled.
+ \i \link setStereo() Stereo:\endlink Disabled.
+ \i \link setDirectRendering() Direct rendering:\endlink Enabled.
+ \i \link setOverlay() Overlay:\endlink Disabled.
+ \i \link setSampleBuffers() Multisample buffers:\endlink Disabled.
+ \i \link setPlane() Plane:\endlink 1 (i.e., first overlay plane).
+ \endlist
+
+ \sa setDefaultFormat()
+*/
+
+//QPlatformWindowFormat QPlatformWindowFormat::defaultOverlayFormat()
+//{
+// return *defaultOverlayFormatInstance();
+//}
+
+///*!
+// Sets a new default QPlatformWindowFormat for overlay contexts to \a f. This
+// format is used whenever a QGLWidget is created with a format that
+// hasOverlay() enabled.
+
+// For example, to get a double buffered overlay context (if
+// available), use code like this:
+
+// \snippet doc/src/snippets/code/src_opengl_qgl.cpp 5
+
+// As usual, you can find out after widget creation whether the
+// underlying OpenGL system was able to provide the requested
+// specification:
+
+// \snippet doc/src/snippets/code/src_opengl_qgl.cpp 6
+
+// \sa defaultOverlayFormat()
+//*/
+
+//void QPlatformWindowFormat::setDefaultOverlayFormat(const QPlatformWindowFormat &f)
+//{
+// QPlatformWindowFormat *defaultFormat = defaultOverlayFormatInstance();
+// *defaultFormat = f;
+// // Make sure the user doesn't request that the overlays themselves
+// // have overlays, since it is unlikely that the system supports
+// // infinitely many planes...
+// defaultFormat->setOverlay(false);
+//}
+
+
+/*!
+ Returns true if all the options of the two QPlatformWindowFormat objects
+ \a a and \a b are equal; otherwise returns false.
+
+ \relates QPlatformWindowFormat
+*/
+
+bool operator==(const QPlatformWindowFormat& a, const QPlatformWindowFormat& b)
+{
+ return (a.d == b.d) || ((int) a.d->opts == (int) b.d->opts
+ && a.d->alphaSize == b.d->alphaSize
+ && a.d->accumSize == b.d->accumSize
+ && a.d->stencilSize == b.d->stencilSize
+ && a.d->depthSize == b.d->depthSize
+ && a.d->redSize == b.d->redSize
+ && a.d->greenSize == b.d->greenSize
+ && a.d->blueSize == b.d->blueSize
+ && a.d->numSamples == b.d->numSamples
+ && a.d->swapInterval == b.d->swapInterval
+ && a.d->windowApi == b.d->windowApi);
+}
+
+
+/*!
+ Returns false if all the options of the two QPlatformWindowFormat objects
+ \a a and \a b are equal; otherwise returns true.
+
+ \relates QPlatformWindowFormat
+*/
+
+bool operator!=(const QPlatformWindowFormat& a, const QPlatformWindowFormat& b)
+{
+ return !(a == b);
+}
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug dbg, const QPlatformWindowFormat &f)
+{
+ const QPlatformWindowFormatPrivate * const d = f.d;
+
+ dbg.nospace() << "QGLFormat("
+ << "options " << d->opts
+ << ", depthBufferSize " << d->depthSize
+ << ", accumBufferSize " << d->accumSize
+ << ", stencilBufferSize " << d->stencilSize
+ << ", redBufferSize " << d->redSize
+ << ", greenBufferSize " << d->greenSize
+ << ", blueBufferSize " << d->blueSize
+ << ", alphaBufferSize " << d->alphaSize
+ << ", samples " << d->numSamples
+ << ", swapInterval " << d->swapInterval
+ << ')';
+
+ return dbg.space();
+}
+#endif