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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshortcut.h"
+#include "qshortcut_p.h"
+
+#include <qevent.h>
+#include <qguiapplication.h>
+#include <qwindow.h>
+#include <private/qguiapplication_p.h>
+#include <qpa/qplatformmenu.h>
+
+QT_BEGIN_NAMESPACE
+
+#define QAPP_CHECK(functionName) \
+ if (Q_UNLIKELY(!qApp)) { \
+ qWarning("QShortcut: Initialize QGuiApplication before calling '" functionName "'."); \
+ return; \
+ }
+
+/*!
+ \class QShortcut
+ \brief The QShortcut class is used to create keyboard shortcuts.
+
+ \ingroup events
+ \inmodule QtGui
+
+ The QShortcut class provides a way of connecting keyboard
+ shortcuts to Qt's \l{signals and slots} mechanism, so that
+ objects can be informed when a shortcut is executed. The shortcut
+ can be set up to contain all the key presses necessary to
+ describe a keyboard shortcut, including the states of modifier
+ keys such as \uicontrol Shift, \uicontrol Ctrl, and \uicontrol Alt.
+
+ \target mnemonic
+
+ In widget applications, certain widgets can use '&' in front of a character.
+ This will automatically create a mnemonic (a shortcut) for that character,
+ e.g. "E&xit" will create the shortcut \uicontrol Alt+X (use '&&'
+ to display an actual ampersand). The widget might consume and perform
+ an action on a given shortcut. On X11 the ampersand will not be
+ shown and the character will be underlined. On Windows, shortcuts
+ are normally not displayed until the user presses the \uicontrol Alt
+ key, but this is a setting the user can change. On Mac, shortcuts
+ are disabled by default. Call \l qt_set_sequence_auto_mnemonic() to
+ enable them. However, because mnemonic shortcuts do not fit in
+ with Aqua's guidelines, Qt will not show the shortcut character
+ underlined.
+
+ For applications that use menus, it may be more convenient to
+ use the convenience functions provided in the QMenu class to
+ assign keyboard shortcuts to menu items as they are created.
+ Alternatively, shortcuts may be associated with other types of
+ actions in the QAction class.
+
+ The simplest way to create a shortcut for a particular widget is
+ to construct the shortcut with a key sequence. For example:
+
+ \snippet code/src_gui_kernel_qshortcut.cpp 0
+
+ When the user types the \l{QKeySequence}{key sequence}
+ for a given shortcut, the shortcut's activated() signal is
+ emitted. (In the case of ambiguity, the activatedAmbiguously()
+ signal is emitted.) A shortcut is "listened for" by Qt's event
+ loop when the shortcut's parent widget is receiving events.
+
+ A shortcut's key sequence can be set with setKey() and retrieved
+ with key(). A shortcut can be enabled or disabled with
+ setEnabled(), and can have "What's This?" help text set with
+ setWhatsThis().
+
+ \sa QShortcutEvent, QKeySequence, QAction
+*/
+
+/*!
+ \fn void QShortcut::activated()
+
+ This signal is emitted when the user types the shortcut's key
+ sequence.
+
+ \sa activatedAmbiguously()
+*/
+
+/*!
+ \fn void QShortcut::activatedAmbiguously()
+
+ When a key sequence is being typed at the keyboard, it is said to
+ be ambiguous as long as it matches the start of more than one
+ shortcut.
+
+ When a shortcut's key sequence is completed,
+ activatedAmbiguously() is emitted if the key sequence is still
+ ambiguous (i.e., it is the start of one or more other shortcuts).
+ The activated() signal is not emitted in this case.
+
+ \sa activated()
+*/
+
+static bool simpleContextMatcher(QObject *object, Qt::ShortcutContext context)
+{
+ auto guiShortcut = qobject_cast<QShortcut *>(object);
+ if (QGuiApplication::applicationState() != Qt::ApplicationActive || guiShortcut == nullptr)
+ return false;
+ if (context == Qt::ApplicationShortcut)
+ return true;
+ auto focusWindow = QGuiApplication::focusWindow();
+ if (!focusWindow)
+ return false;
+ auto window = qobject_cast<const QWindow *>(guiShortcut->parent());
+ if (!window)
+ return false;
+ if (focusWindow == window && focusWindow->isTopLevel())
+ return context == Qt::WindowShortcut || context == Qt::WidgetWithChildrenShortcut;
+ return focusWindow->isAncestorOf(window, QWindow::ExcludeTransients);
+}
+
+QShortcutMap::ContextMatcher QShortcutPrivate::contextMatcher() const
+{
+ return simpleContextMatcher;
+}
+
+void QShortcutPrivate::redoGrab(QShortcutMap &map)
+{
+ Q_Q(QShortcut);
+ if (Q_UNLIKELY(!parent)) {
+ qWarning("QShortcut: No window parent defined");
+ return;
+ }
+
+ if (sc_id)
+ map.removeShortcut(sc_id, q);
+ if (sc_sequence.isEmpty())
+ return;
+ sc_id = map.addShortcut(q, sc_sequence, sc_context, contextMatcher());
+ if (!sc_enabled)
+ map.setShortcutEnabled(false, sc_id, q);
+ if (!sc_autorepeat)
+ map.setShortcutAutoRepeat(false, sc_id, q);
+}
+
+QShortcutPrivate *QGuiApplicationPrivate::createShortcutPrivate() const
+{
+ return new QShortcutPrivate;
+}
+
+/*!
+ Constructs a QShortcut object for the \a parent, which should be a
+ QWindow or a QWidget.
+
+ Since no shortcut key sequence is specified, the shortcut will not emit any
+ signals.
+
+ \sa setKey()
+*/
+QShortcut::QShortcut(QObject *parent)
+ : QObject(*QGuiApplicationPrivate::instance()->createShortcutPrivate(), parent)
+{
+ Q_ASSERT(parent != nullptr);
+}
+
+/*!
+ Constructs a QShortcut object for the \a parent, which should be a
+ QWindow or a QWidget.
+
+ The shortcut operates on its parent, listening for \l{QShortcutEvent}s that
+ match the \a key sequence. Depending on the ambiguity of the event, the
+ shortcut will call the \a member function, or the \a ambiguousMember function,
+ if the key press was in the shortcut's \a context.
+*/
+QShortcut::QShortcut(const QKeySequence &key, QObject *parent,
+ const char *member, const char *ambiguousMember,
+ Qt::ShortcutContext context)
+ : QShortcut(parent)
+{
+ Q_D(QShortcut);
+ d->sc_context = context;
+ d->sc_sequence = key;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+ if (member)
+ connect(this, SIGNAL(activated()), parent, member);
+ if (ambiguousMember)
+ connect(this, SIGNAL(activatedAmbiguously()), parent, ambiguousMember);
+}
+
+
+/*!
+ \fn template<typename Functor>
+ QShortcut(const QKeySequence &key, QObject *parent,
+ Functor functor,
+ Qt::ShortcutContext shortcutContext = Qt::WindowShortcut);
+ \since 5.15
+ \overload
+
+ This is a QShortcut convenience constructor which connects the shortcut's
+ \l{QShortcut::activated()}{activated()} signal to the \a functor.
+*/
+/*!
+ \fn template<typename Functor>
+ QShortcut(const QKeySequence &key, QObject *parent,
+ const QObject *context, Functor functor,
+ Qt::ShortcutContext shortcutContext = Qt::WindowShortcut);
+ \since 5.15
+ \overload
+
+ This is a QShortcut convenience constructor which connects the shortcut's
+ \l{QShortcut::activated()}{activated()} signal to the \a functor.
+
+ The \a functor can be a pointer to a member function of the \a context object.
+
+ If the \a context object is destroyed, the \a functor will not be called.
+*/
+/*!
+ \fn template<typename Functor, typename FunctorAmbiguous>
+ QShortcut(const QKeySequence &key, QObject *parent,
+ const QObject *context1, Functor functor,
+ FunctorAmbiguous functorAmbiguous,
+ Qt::ShortcutContext shortcutContext = Qt::WindowShortcut);
+ \since 5.15
+ \overload
+
+ This is a QShortcut convenience constructor which connects the shortcut's
+ \l{QShortcut::activated()}{activated()} signal to the \a functor and
+ \l{QShortcut::activatedAmbiguously()}{activatedAmbiguously()}
+ signal to the \a FunctorAmbiguous.
+
+ The \a functor and \a FunctorAmbiguous can be a pointer to a member
+ function of the \a context object.
+
+ If the \a context object is destroyed, the \a functor and
+ \a FunctorAmbiguous will not be called.
+*/
+/*!
+ \fn template<typename Functor, typename FunctorAmbiguous>
+ QShortcut(const QKeySequence &key, QObject *parent,
+ const QObject *context1, Functor functor,
+ const QObject *context2, FunctorAmbiguous functorAmbiguous,
+ Qt::ShortcutContext shortcutContext = Qt::WindowShortcut);
+ \since 5.15
+ \overload
+
+ This is a QShortcut convenience constructor which connects the shortcut's
+ \l{QShortcut::activated()}{activated()} signal to the \a functor and
+ \l{QShortcut::activatedAmbiguously()}{activatedAmbiguously()}
+ signal to the \a FunctorAmbiguous.
+
+ The \a functor can be a pointer to a member function of the
+ \a context1 object.
+ The \a FunctorAmbiguous can be a pointer to a member function of the
+ \a context2 object.
+
+ If the \a context1 object is destroyed, the \a functor will not be called.
+ If the \a context2 object is destroyed, the \a FunctorAmbiguous
+ will not be called.
+*/
+
+/*!
+ Destroys the shortcut.
+*/
+QShortcut::~QShortcut()
+{
+ Q_D(QShortcut);
+ if (qApp)
+ QGuiApplicationPrivate::instance()->shortcutMap.removeShortcut(d->sc_id, this);
+}
+
+/*!
+ \property QShortcut::key
+ \brief the shortcut's key sequence
+
+ This is a key sequence with an optional combination of Shift, Ctrl,
+ and Alt. The key sequence may be supplied in a number of ways:
+
+ \snippet code/src_gui_kernel_qshortcut.cpp 1
+
+ By default, this property contains an empty key sequence.
+*/
+void QShortcut::setKey(const QKeySequence &key)
+{
+ Q_D(QShortcut);
+ if (d->sc_sequence == key)
+ return;
+ QAPP_CHECK("setKey");
+ d->sc_sequence = key;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+}
+
+QKeySequence QShortcut::key() const
+{
+ Q_D(const QShortcut);
+ return d->sc_sequence;
+}
+
+/*!
+ \property QShortcut::enabled
+ \brief whether the shortcut is enabled
+
+ An enabled shortcut emits the activated() or activatedAmbiguously()
+ signal when a QShortcutEvent occurs that matches the shortcut's
+ key() sequence.
+
+ If the application is in \c WhatsThis mode the shortcut will not emit
+ the signals, but will show the "What's This?" text instead.
+
+ By default, this property is \c true.
+
+ \sa whatsThis
+*/
+void QShortcut::setEnabled(bool enable)
+{
+ Q_D(QShortcut);
+ if (d->sc_enabled == enable)
+ return;
+ QAPP_CHECK("setEnabled");
+ d->sc_enabled = enable;
+ QGuiApplicationPrivate::instance()->shortcutMap.setShortcutEnabled(enable, d->sc_id, this);
+}
+
+bool QShortcut::isEnabled() const
+{
+ Q_D(const QShortcut);
+ return d->sc_enabled;
+}
+
+/*!
+ \property QShortcut::context
+ \brief the context in which the shortcut is valid
+
+ A shortcut's context decides in which circumstances a shortcut is
+ allowed to be triggered. The normal context is Qt::WindowShortcut,
+ which allows the shortcut to trigger if the parent (the widget
+ containing the shortcut) is a subwidget of the active top-level
+ window.
+
+ By default, this property is set to Qt::WindowShortcut.
+*/
+void QShortcut::setContext(Qt::ShortcutContext context)
+{
+ Q_D(QShortcut);
+ if (d->sc_context == context)
+ return;
+ QAPP_CHECK("setContext");
+ d->sc_context = context;
+ d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap);
+}
+
+Qt::ShortcutContext QShortcut::context() const
+{
+ Q_D(const QShortcut);
+ return d->sc_context;
+}
+
+/*!
+ \property QShortcut::autoRepeat
+ \brief whether the shortcut can auto repeat
+
+ If true, the shortcut will auto repeat when the keyboard shortcut
+ combination is held down, provided that keyboard auto repeat is
+ enabled on the system.
+ The default value is true.
+*/
+void QShortcut::setAutoRepeat(bool on)
+{
+ Q_D(QShortcut);
+ if (d->sc_autorepeat == on)
+ return;
+ QAPP_CHECK("setAutoRepeat");
+ d->sc_autorepeat = on;
+ QGuiApplicationPrivate::instance()->shortcutMap.setShortcutAutoRepeat(on, d->sc_id, this);
+}
+
+bool QShortcut::autoRepeat() const
+{
+ Q_D(const QShortcut);
+ return d->sc_autorepeat;
+}
+
+
+/*!
+ \property QShortcut::whatsThis
+ \brief the shortcut's "What's This?" help text
+
+ The text will be shown when a widget application is in "What's
+ This?" mode and the user types the shortcut key() sequence.
+
+ To set "What's This?" help on a menu item (with or without a
+ shortcut key), set the help on the item's action.
+
+ By default, this property contains an empty string.
+
+ This property has no effect in applications that don't use
+ widgets.
+
+ \sa QWhatsThis::inWhatsThisMode(), QAction::setWhatsThis()
+*/
+void QShortcut::setWhatsThis(const QString &text)
+{
+ Q_D(QShortcut);
+ d->sc_whatsthis = text;
+}
+
+QString QShortcut::whatsThis() const
+{
+ Q_D(const QShortcut);
+ return d->sc_whatsthis;
+}
+
+
+/*!
+ Returns the shortcut's ID.
+
+ \sa QShortcutEvent::shortcutId()
+*/
+int QShortcut::id() const
+{
+ Q_D(const QShortcut);
+ return d->sc_id;
+}
+
+/*!
+ \fn QWidget *QShortcut::parentWidget() const
+
+ Returns the shortcut's parent widget.
+*/
+
+/*!
+ \internal
+*/
+bool QShortcut::event(QEvent *e)
+{
+ Q_D(QShortcut);
+ if (d->sc_enabled && e->type() == QEvent::Shortcut) {
+ auto se = static_cast<QShortcutEvent *>(e);
+ if (se->shortcutId() == d->sc_id && se->key() == d->sc_sequence
+ && !d->handleWhatsThis()) {
+ if (se->isAmbiguous())
+ emit activatedAmbiguously();
+ else
+ emit activated();
+ return true;
+ }
+ }
+ return QObject::event(e);
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qshortcut.cpp"