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Diffstat (limited to 'src/gui/kernel/qshortcut.cpp')
-rw-r--r-- | src/gui/kernel/qshortcut.cpp | 483 |
1 files changed, 483 insertions, 0 deletions
diff --git a/src/gui/kernel/qshortcut.cpp b/src/gui/kernel/qshortcut.cpp new file mode 100644 index 0000000000..c4305d5a7f --- /dev/null +++ b/src/gui/kernel/qshortcut.cpp @@ -0,0 +1,483 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qshortcut.h" +#include "qshortcut_p.h" + +#include <qevent.h> +#include <qguiapplication.h> +#include <qwindow.h> +#include <private/qguiapplication_p.h> +#include <qpa/qplatformmenu.h> + +QT_BEGIN_NAMESPACE + +#define QAPP_CHECK(functionName) \ + if (Q_UNLIKELY(!qApp)) { \ + qWarning("QShortcut: Initialize QGuiApplication before calling '" functionName "'."); \ + return; \ + } + +/*! + \class QShortcut + \brief The QShortcut class is used to create keyboard shortcuts. + + \ingroup events + \inmodule QtGui + + The QShortcut class provides a way of connecting keyboard + shortcuts to Qt's \l{signals and slots} mechanism, so that + objects can be informed when a shortcut is executed. The shortcut + can be set up to contain all the key presses necessary to + describe a keyboard shortcut, including the states of modifier + keys such as \uicontrol Shift, \uicontrol Ctrl, and \uicontrol Alt. + + \target mnemonic + + In widget applications, certain widgets can use '&' in front of a character. + This will automatically create a mnemonic (a shortcut) for that character, + e.g. "E&xit" will create the shortcut \uicontrol Alt+X (use '&&' + to display an actual ampersand). The widget might consume and perform + an action on a given shortcut. On X11 the ampersand will not be + shown and the character will be underlined. On Windows, shortcuts + are normally not displayed until the user presses the \uicontrol Alt + key, but this is a setting the user can change. On Mac, shortcuts + are disabled by default. Call \l qt_set_sequence_auto_mnemonic() to + enable them. However, because mnemonic shortcuts do not fit in + with Aqua's guidelines, Qt will not show the shortcut character + underlined. + + For applications that use menus, it may be more convenient to + use the convenience functions provided in the QMenu class to + assign keyboard shortcuts to menu items as they are created. + Alternatively, shortcuts may be associated with other types of + actions in the QAction class. + + The simplest way to create a shortcut for a particular widget is + to construct the shortcut with a key sequence. For example: + + \snippet code/src_gui_kernel_qshortcut.cpp 0 + + When the user types the \l{QKeySequence}{key sequence} + for a given shortcut, the shortcut's activated() signal is + emitted. (In the case of ambiguity, the activatedAmbiguously() + signal is emitted.) A shortcut is "listened for" by Qt's event + loop when the shortcut's parent widget is receiving events. + + A shortcut's key sequence can be set with setKey() and retrieved + with key(). A shortcut can be enabled or disabled with + setEnabled(), and can have "What's This?" help text set with + setWhatsThis(). + + \sa QShortcutEvent, QKeySequence, QAction +*/ + +/*! + \fn void QShortcut::activated() + + This signal is emitted when the user types the shortcut's key + sequence. + + \sa activatedAmbiguously() +*/ + +/*! + \fn void QShortcut::activatedAmbiguously() + + When a key sequence is being typed at the keyboard, it is said to + be ambiguous as long as it matches the start of more than one + shortcut. + + When a shortcut's key sequence is completed, + activatedAmbiguously() is emitted if the key sequence is still + ambiguous (i.e., it is the start of one or more other shortcuts). + The activated() signal is not emitted in this case. + + \sa activated() +*/ + +static bool simpleContextMatcher(QObject *object, Qt::ShortcutContext context) +{ + auto guiShortcut = qobject_cast<QShortcut *>(object); + if (QGuiApplication::applicationState() != Qt::ApplicationActive || guiShortcut == nullptr) + return false; + if (context == Qt::ApplicationShortcut) + return true; + auto focusWindow = QGuiApplication::focusWindow(); + if (!focusWindow) + return false; + auto window = qobject_cast<const QWindow *>(guiShortcut->parent()); + if (!window) + return false; + if (focusWindow == window && focusWindow->isTopLevel()) + return context == Qt::WindowShortcut || context == Qt::WidgetWithChildrenShortcut; + return focusWindow->isAncestorOf(window, QWindow::ExcludeTransients); +} + +QShortcutMap::ContextMatcher QShortcutPrivate::contextMatcher() const +{ + return simpleContextMatcher; +} + +void QShortcutPrivate::redoGrab(QShortcutMap &map) +{ + Q_Q(QShortcut); + if (Q_UNLIKELY(!parent)) { + qWarning("QShortcut: No window parent defined"); + return; + } + + if (sc_id) + map.removeShortcut(sc_id, q); + if (sc_sequence.isEmpty()) + return; + sc_id = map.addShortcut(q, sc_sequence, sc_context, contextMatcher()); + if (!sc_enabled) + map.setShortcutEnabled(false, sc_id, q); + if (!sc_autorepeat) + map.setShortcutAutoRepeat(false, sc_id, q); +} + +QShortcutPrivate *QGuiApplicationPrivate::createShortcutPrivate() const +{ + return new QShortcutPrivate; +} + +/*! + Constructs a QShortcut object for the \a parent, which should be a + QWindow or a QWidget. + + Since no shortcut key sequence is specified, the shortcut will not emit any + signals. + + \sa setKey() +*/ +QShortcut::QShortcut(QObject *parent) + : QObject(*QGuiApplicationPrivate::instance()->createShortcutPrivate(), parent) +{ + Q_ASSERT(parent != nullptr); +} + +/*! + Constructs a QShortcut object for the \a parent, which should be a + QWindow or a QWidget. + + The shortcut operates on its parent, listening for \l{QShortcutEvent}s that + match the \a key sequence. Depending on the ambiguity of the event, the + shortcut will call the \a member function, or the \a ambiguousMember function, + if the key press was in the shortcut's \a context. +*/ +QShortcut::QShortcut(const QKeySequence &key, QObject *parent, + const char *member, const char *ambiguousMember, + Qt::ShortcutContext context) + : QShortcut(parent) +{ + Q_D(QShortcut); + d->sc_context = context; + d->sc_sequence = key; + d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap); + if (member) + connect(this, SIGNAL(activated()), parent, member); + if (ambiguousMember) + connect(this, SIGNAL(activatedAmbiguously()), parent, ambiguousMember); +} + + +/*! + \fn template<typename Functor> + QShortcut(const QKeySequence &key, QObject *parent, + Functor functor, + Qt::ShortcutContext shortcutContext = Qt::WindowShortcut); + \since 5.15 + \overload + + This is a QShortcut convenience constructor which connects the shortcut's + \l{QShortcut::activated()}{activated()} signal to the \a functor. +*/ +/*! + \fn template<typename Functor> + QShortcut(const QKeySequence &key, QObject *parent, + const QObject *context, Functor functor, + Qt::ShortcutContext shortcutContext = Qt::WindowShortcut); + \since 5.15 + \overload + + This is a QShortcut convenience constructor which connects the shortcut's + \l{QShortcut::activated()}{activated()} signal to the \a functor. + + The \a functor can be a pointer to a member function of the \a context object. + + If the \a context object is destroyed, the \a functor will not be called. +*/ +/*! + \fn template<typename Functor, typename FunctorAmbiguous> + QShortcut(const QKeySequence &key, QObject *parent, + const QObject *context1, Functor functor, + FunctorAmbiguous functorAmbiguous, + Qt::ShortcutContext shortcutContext = Qt::WindowShortcut); + \since 5.15 + \overload + + This is a QShortcut convenience constructor which connects the shortcut's + \l{QShortcut::activated()}{activated()} signal to the \a functor and + \l{QShortcut::activatedAmbiguously()}{activatedAmbiguously()} + signal to the \a FunctorAmbiguous. + + The \a functor and \a FunctorAmbiguous can be a pointer to a member + function of the \a context object. + + If the \a context object is destroyed, the \a functor and + \a FunctorAmbiguous will not be called. +*/ +/*! + \fn template<typename Functor, typename FunctorAmbiguous> + QShortcut(const QKeySequence &key, QObject *parent, + const QObject *context1, Functor functor, + const QObject *context2, FunctorAmbiguous functorAmbiguous, + Qt::ShortcutContext shortcutContext = Qt::WindowShortcut); + \since 5.15 + \overload + + This is a QShortcut convenience constructor which connects the shortcut's + \l{QShortcut::activated()}{activated()} signal to the \a functor and + \l{QShortcut::activatedAmbiguously()}{activatedAmbiguously()} + signal to the \a FunctorAmbiguous. + + The \a functor can be a pointer to a member function of the + \a context1 object. + The \a FunctorAmbiguous can be a pointer to a member function of the + \a context2 object. + + If the \a context1 object is destroyed, the \a functor will not be called. + If the \a context2 object is destroyed, the \a FunctorAmbiguous + will not be called. +*/ + +/*! + Destroys the shortcut. +*/ +QShortcut::~QShortcut() +{ + Q_D(QShortcut); + if (qApp) + QGuiApplicationPrivate::instance()->shortcutMap.removeShortcut(d->sc_id, this); +} + +/*! + \property QShortcut::key + \brief the shortcut's key sequence + + This is a key sequence with an optional combination of Shift, Ctrl, + and Alt. The key sequence may be supplied in a number of ways: + + \snippet code/src_gui_kernel_qshortcut.cpp 1 + + By default, this property contains an empty key sequence. +*/ +void QShortcut::setKey(const QKeySequence &key) +{ + Q_D(QShortcut); + if (d->sc_sequence == key) + return; + QAPP_CHECK("setKey"); + d->sc_sequence = key; + d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap); +} + +QKeySequence QShortcut::key() const +{ + Q_D(const QShortcut); + return d->sc_sequence; +} + +/*! + \property QShortcut::enabled + \brief whether the shortcut is enabled + + An enabled shortcut emits the activated() or activatedAmbiguously() + signal when a QShortcutEvent occurs that matches the shortcut's + key() sequence. + + If the application is in \c WhatsThis mode the shortcut will not emit + the signals, but will show the "What's This?" text instead. + + By default, this property is \c true. + + \sa whatsThis +*/ +void QShortcut::setEnabled(bool enable) +{ + Q_D(QShortcut); + if (d->sc_enabled == enable) + return; + QAPP_CHECK("setEnabled"); + d->sc_enabled = enable; + QGuiApplicationPrivate::instance()->shortcutMap.setShortcutEnabled(enable, d->sc_id, this); +} + +bool QShortcut::isEnabled() const +{ + Q_D(const QShortcut); + return d->sc_enabled; +} + +/*! + \property QShortcut::context + \brief the context in which the shortcut is valid + + A shortcut's context decides in which circumstances a shortcut is + allowed to be triggered. The normal context is Qt::WindowShortcut, + which allows the shortcut to trigger if the parent (the widget + containing the shortcut) is a subwidget of the active top-level + window. + + By default, this property is set to Qt::WindowShortcut. +*/ +void QShortcut::setContext(Qt::ShortcutContext context) +{ + Q_D(QShortcut); + if (d->sc_context == context) + return; + QAPP_CHECK("setContext"); + d->sc_context = context; + d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap); +} + +Qt::ShortcutContext QShortcut::context() const +{ + Q_D(const QShortcut); + return d->sc_context; +} + +/*! + \property QShortcut::autoRepeat + \brief whether the shortcut can auto repeat + + If true, the shortcut will auto repeat when the keyboard shortcut + combination is held down, provided that keyboard auto repeat is + enabled on the system. + The default value is true. +*/ +void QShortcut::setAutoRepeat(bool on) +{ + Q_D(QShortcut); + if (d->sc_autorepeat == on) + return; + QAPP_CHECK("setAutoRepeat"); + d->sc_autorepeat = on; + QGuiApplicationPrivate::instance()->shortcutMap.setShortcutAutoRepeat(on, d->sc_id, this); +} + +bool QShortcut::autoRepeat() const +{ + Q_D(const QShortcut); + return d->sc_autorepeat; +} + + +/*! + \property QShortcut::whatsThis + \brief the shortcut's "What's This?" help text + + The text will be shown when a widget application is in "What's + This?" mode and the user types the shortcut key() sequence. + + To set "What's This?" help on a menu item (with or without a + shortcut key), set the help on the item's action. + + By default, this property contains an empty string. + + This property has no effect in applications that don't use + widgets. + + \sa QWhatsThis::inWhatsThisMode(), QAction::setWhatsThis() +*/ +void QShortcut::setWhatsThis(const QString &text) +{ + Q_D(QShortcut); + d->sc_whatsthis = text; +} + +QString QShortcut::whatsThis() const +{ + Q_D(const QShortcut); + return d->sc_whatsthis; +} + + +/*! + Returns the shortcut's ID. + + \sa QShortcutEvent::shortcutId() +*/ +int QShortcut::id() const +{ + Q_D(const QShortcut); + return d->sc_id; +} + +/*! + \fn QWidget *QShortcut::parentWidget() const + + Returns the shortcut's parent widget. +*/ + +/*! + \internal +*/ +bool QShortcut::event(QEvent *e) +{ + Q_D(QShortcut); + if (d->sc_enabled && e->type() == QEvent::Shortcut) { + auto se = static_cast<QShortcutEvent *>(e); + if (se->shortcutId() == d->sc_id && se->key() == d->sc_sequence + && !d->handleWhatsThis()) { + if (se->isAmbiguous()) + emit activatedAmbiguously(); + else + emit activated(); + return true; + } + } + return QObject::event(e); +} + +QT_END_NAMESPACE + +#include "moc_qshortcut.cpp" |