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-rw-r--r--src/gui/math3d/qmatrix4x4.h349
1 files changed, 142 insertions, 207 deletions
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index 4f1a74a834..f8e5bc4314 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2016 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#ifndef QMATRIX4X4_H
#define QMATRIX4X4_H
@@ -47,6 +11,8 @@
#include <QtGui/qgenericmatrix.h>
#include <QtCore/qrect.h>
+class tst_QMatrixNxN;
+
QT_BEGIN_NAMESPACE
@@ -107,9 +73,11 @@ public:
friend QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2);
friend QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2);
#ifndef QT_NO_VECTOR3D
+#if QT_DEPRECATED_SINCE(6, 1)
friend QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector);
friend QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix);
#endif
+#endif
#ifndef QT_NO_VECTOR4D
friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
@@ -117,13 +85,15 @@ public:
friend QPoint operator*(const QPoint& point, const QMatrix4x4& matrix);
friend QPointF operator*(const QPointF& point, const QMatrix4x4& matrix);
friend QMatrix4x4 operator-(const QMatrix4x4& matrix);
+#if QT_DEPRECATED_SINCE(6, 1)
friend QPoint operator*(const QMatrix4x4& matrix, const QPoint& point);
friend QPointF operator*(const QMatrix4x4& matrix, const QPointF& point);
+#endif
friend QMatrix4x4 operator*(float factor, const QMatrix4x4& matrix);
friend QMatrix4x4 operator*(const QMatrix4x4& matrix, float factor);
friend Q_GUI_EXPORT QMatrix4x4 operator/(const QMatrix4x4& matrix, float divisor);
- friend inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2);
+ friend Q_GUI_EXPORT bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2);
#ifndef QT_NO_VECTOR3D
void scale(const QVector3D& vector);
@@ -157,14 +127,14 @@ public:
QTransform toTransform() const;
QTransform toTransform(float distanceToPlane) const;
- QPoint map(const QPoint& point) const;
- QPointF map(const QPointF& point) const;
+ inline QPoint map(const QPoint& point) const;
+ inline QPointF map(const QPointF& point) const;
#ifndef QT_NO_VECTOR3D
- QVector3D map(const QVector3D& point) const;
- QVector3D mapVector(const QVector3D& vector) const;
+ inline QVector3D map(const QVector3D& point) const;
+ inline QVector3D mapVector(const QVector3D& vector) const;
#endif
#ifndef QT_NO_VECTOR4D
- QVector4D map(const QVector4D& point) const;
+ inline QVector4D map(const QVector4D& point) const;
#endif
QRect mapRect(const QRect& rect) const;
QRectF mapRect(const QRectF& rect) const;
@@ -184,7 +154,13 @@ public:
friend Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QMatrix4x4 &m);
#endif
+#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
+ void projectedRotate(float angle, float x, float y, float z, float distanceToPlane);
+ // ### Qt7: Remove
void projectedRotate(float angle, float x, float y, float z);
+#else
+ void projectedRotate(float angle, float x, float y, float z, float distanceToPlane = 1024.0);
+#endif
// When matrices are multiplied, the flag bits are or-ed together.
// Note that the ordering of the bit values matters. (ident < t < s < r2d < r < p)
@@ -205,10 +181,9 @@ private:
float m[4][4]; // Column-major order to match OpenGL.
Flags flagBits;
- // Construct without initializing identity matrix.
- explicit QMatrix4x4(int) { }
-
QMatrix4x4 orthonormalInverse() const;
+
+ friend class ::tst_QMatrixNxN; // for access to flagBits
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QMatrix4x4::Flags)
@@ -216,7 +191,7 @@ Q_DECLARE_OPERATORS_FOR_FLAGS(QMatrix4x4::Flags)
QT_WARNING_PUSH
QT_WARNING_DISABLE_FLOAT_COMPARE
-Q_DECLARE_TYPEINFO(QMatrix4x4, Q_MOVABLE_TYPE);
+Q_DECLARE_TYPEINFO(QMatrix4x4, Q_PRIMITIVE_TYPE);
inline QMatrix4x4::QMatrix4x4
(float m11, float m12, float m13, float m14,
@@ -429,7 +404,7 @@ inline QMatrix4x4& QMatrix4x4::operator*=(const QMatrix4x4& o)
const QMatrix4x4 other = o; // prevent aliasing when &o == this ### Qt 6: take o by value
flagBits |= other.flagBits;
- if (flagBits < Rotation2D) {
+ if (flagBits.toInt() < Rotation2D) {
m[3][0] += m[0][0] * other.m[3][0];
m[3][1] += m[1][1] * other.m[3][1];
m[3][2] += m[2][2] * other.m[3][2];
@@ -587,7 +562,7 @@ inline bool QMatrix4x4::operator!=(const QMatrix4x4& other) const
inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2)
{
- QMatrix4x4 m(1);
+ QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = m1.m[0][0] + m2.m[0][0];
m.m[0][1] = m1.m[0][1] + m2.m[0][1];
m.m[0][2] = m1.m[0][2] + m2.m[0][2];
@@ -604,13 +579,12 @@ inline QMatrix4x4 operator+(const QMatrix4x4& m1, const QMatrix4x4& m2)
m.m[3][1] = m1.m[3][1] + m2.m[3][1];
m.m[3][2] = m1.m[3][2] + m2.m[3][2];
m.m[3][3] = m1.m[3][3] + m2.m[3][3];
- m.flagBits = QMatrix4x4::General;
return m;
}
inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2)
{
- QMatrix4x4 m(1);
+ QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = m1.m[0][0] - m2.m[0][0];
m.m[0][1] = m1.m[0][1] - m2.m[0][1];
m.m[0][2] = m1.m[0][2] - m2.m[0][2];
@@ -627,14 +601,13 @@ inline QMatrix4x4 operator-(const QMatrix4x4& m1, const QMatrix4x4& m2)
m.m[3][1] = m1.m[3][1] - m2.m[3][1];
m.m[3][2] = m1.m[3][2] - m2.m[3][2];
m.m[3][3] = m1.m[3][3] - m2.m[3][3];
- m.flagBits = QMatrix4x4::General;
return m;
}
inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2)
{
QMatrix4x4::Flags flagBits = m1.flagBits | m2.flagBits;
- if (flagBits < QMatrix4x4::Rotation2D) {
+ if (flagBits.toInt() < QMatrix4x4::Rotation2D) {
QMatrix4x4 m = m1;
m.m[3][0] += m.m[0][0] * m2.m[3][0];
m.m[3][1] += m.m[1][1] * m2.m[3][1];
@@ -647,7 +620,7 @@ inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2)
return m;
}
- QMatrix4x4 m(1);
+ QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = m1.m[0][0] * m2.m[0][0]
+ m1.m[1][0] * m2.m[0][1]
+ m1.m[2][0] * m2.m[0][2]
@@ -721,6 +694,9 @@ inline QMatrix4x4 operator*(const QMatrix4x4& m1, const QMatrix4x4& m2)
#ifndef QT_NO_VECTOR3D
+#if QT_DEPRECATED_SINCE(6, 1)
+
+QT_DEPRECATED_VERSION_X_6_1("Extend the QVector3D to a QVector4D with 1.0 as the w coordinate before multiplying")
inline QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix)
{
float x, y, z, w;
@@ -746,47 +722,16 @@ inline QVector3D operator*(const QVector3D& vector, const QMatrix4x4& matrix)
return QVector3D(x / w, y / w, z / w);
}
+QT_DEPRECATED_VERSION_X_6_1("Use matrix.map(vector) instead")
inline QVector3D operator*(const QMatrix4x4& matrix, const QVector3D& vector)
{
- float x, y, z, w;
- if (matrix.flagBits == QMatrix4x4::Identity) {
- return vector;
- } else if (matrix.flagBits < QMatrix4x4::Rotation2D) {
- // Translation | Scale
- return QVector3D(vector.x() * matrix.m[0][0] + matrix.m[3][0],
- vector.y() * matrix.m[1][1] + matrix.m[3][1],
- vector.z() * matrix.m[2][2] + matrix.m[3][2]);
- } else if (matrix.flagBits < QMatrix4x4::Rotation) {
- // Translation | Scale | Rotation2D
- return QVector3D(vector.x() * matrix.m[0][0] + vector.y() * matrix.m[1][0] + matrix.m[3][0],
- vector.x() * matrix.m[0][1] + vector.y() * matrix.m[1][1] + matrix.m[3][1],
- vector.z() * matrix.m[2][2] + matrix.m[3][2]);
- } else {
- x = vector.x() * matrix.m[0][0] +
- vector.y() * matrix.m[1][0] +
- vector.z() * matrix.m[2][0] +
- matrix.m[3][0];
- y = vector.x() * matrix.m[0][1] +
- vector.y() * matrix.m[1][1] +
- vector.z() * matrix.m[2][1] +
- matrix.m[3][1];
- z = vector.x() * matrix.m[0][2] +
- vector.y() * matrix.m[1][2] +
- vector.z() * matrix.m[2][2] +
- matrix.m[3][2];
- w = vector.x() * matrix.m[0][3] +
- vector.y() * matrix.m[1][3] +
- vector.z() * matrix.m[2][3] +
- matrix.m[3][3];
- if (w == 1.0f)
- return QVector3D(x, y, z);
- else
- return QVector3D(x / w, y / w, z / w);
- }
+ return matrix.map(vector);
}
#endif
+#endif
+
#ifndef QT_NO_VECTOR4D
inline QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix)
@@ -878,76 +823,25 @@ inline QPointF operator*(const QPointF& point, const QMatrix4x4& matrix)
}
}
+#if QT_DEPRECATED_SINCE(6, 1)
+
+QT_DEPRECATED_VERSION_X_6_1("Use matrix.map(point) instead")
inline QPoint operator*(const QMatrix4x4& matrix, const QPoint& point)
{
- float xin, yin;
- float x, y, w;
- xin = point.x();
- yin = point.y();
- if (matrix.flagBits == QMatrix4x4::Identity) {
- return point;
- } else if (matrix.flagBits < QMatrix4x4::Rotation2D) {
- // Translation | Scale
- return QPoint(qRound(xin * matrix.m[0][0] + matrix.m[3][0]),
- qRound(yin * matrix.m[1][1] + matrix.m[3][1]));
- } else if (matrix.flagBits < QMatrix4x4::Perspective) {
- return QPoint(qRound(xin * matrix.m[0][0] + yin * matrix.m[1][0] + matrix.m[3][0]),
- qRound(xin * matrix.m[0][1] + yin * matrix.m[1][1] + matrix.m[3][1]));
- } else {
- x = xin * matrix.m[0][0] +
- yin * matrix.m[1][0] +
- matrix.m[3][0];
- y = xin * matrix.m[0][1] +
- yin * matrix.m[1][1] +
- matrix.m[3][1];
- w = xin * matrix.m[0][3] +
- yin * matrix.m[1][3] +
- matrix.m[3][3];
- if (w == 1.0f)
- return QPoint(qRound(x), qRound(y));
- else
- return QPoint(qRound(x / w), qRound(y / w));
- }
+ return matrix.map(point);
}
+QT_DEPRECATED_VERSION_X_6_1("Use matrix.map(point) instead")
inline QPointF operator*(const QMatrix4x4& matrix, const QPointF& point)
{
- qreal xin, yin;
- qreal x, y, w;
- xin = point.x();
- yin = point.y();
- if (matrix.flagBits == QMatrix4x4::Identity) {
- return point;
- } else if (matrix.flagBits < QMatrix4x4::Rotation2D) {
- // Translation | Scale
- return QPointF(xin * qreal(matrix.m[0][0]) + qreal(matrix.m[3][0]),
- yin * qreal(matrix.m[1][1]) + qreal(matrix.m[3][1]));
- } else if (matrix.flagBits < QMatrix4x4::Perspective) {
- return QPointF(xin * qreal(matrix.m[0][0]) + yin * qreal(matrix.m[1][0]) +
- qreal(matrix.m[3][0]),
- xin * qreal(matrix.m[0][1]) + yin * qreal(matrix.m[1][1]) +
- qreal(matrix.m[3][1]));
- } else {
- x = xin * qreal(matrix.m[0][0]) +
- yin * qreal(matrix.m[1][0]) +
- qreal(matrix.m[3][0]);
- y = xin * qreal(matrix.m[0][1]) +
- yin * qreal(matrix.m[1][1]) +
- qreal(matrix.m[3][1]);
- w = xin * qreal(matrix.m[0][3]) +
- yin * qreal(matrix.m[1][3]) +
- qreal(matrix.m[3][3]);
- if (w == 1.0) {
- return QPointF(qreal(x), qreal(y));
- } else {
- return QPointF(qreal(x / w), qreal(y / w));
- }
- }
+ return matrix.map(point);
}
+#endif
+
inline QMatrix4x4 operator-(const QMatrix4x4& matrix)
{
- QMatrix4x4 m(1);
+ QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = -matrix.m[0][0];
m.m[0][1] = -matrix.m[0][1];
m.m[0][2] = -matrix.m[0][2];
@@ -964,13 +858,12 @@ inline QMatrix4x4 operator-(const QMatrix4x4& matrix)
m.m[3][1] = -matrix.m[3][1];
m.m[3][2] = -matrix.m[3][2];
m.m[3][3] = -matrix.m[3][3];
- m.flagBits = QMatrix4x4::General;
return m;
}
inline QMatrix4x4 operator*(float factor, const QMatrix4x4& matrix)
{
- QMatrix4x4 m(1);
+ QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = matrix.m[0][0] * factor;
m.m[0][1] = matrix.m[0][1] * factor;
m.m[0][2] = matrix.m[0][2] * factor;
@@ -987,13 +880,12 @@ inline QMatrix4x4 operator*(float factor, const QMatrix4x4& matrix)
m.m[3][1] = matrix.m[3][1] * factor;
m.m[3][2] = matrix.m[3][2] * factor;
m.m[3][3] = matrix.m[3][3] * factor;
- m.flagBits = QMatrix4x4::General;
return m;
}
inline QMatrix4x4 operator*(const QMatrix4x4& matrix, float factor)
{
- QMatrix4x4 m(1);
+ QMatrix4x4 m(Qt::Uninitialized);
m.m[0][0] = matrix.m[0][0] * factor;
m.m[0][1] = matrix.m[0][1] * factor;
m.m[0][2] = matrix.m[0][2] * factor;
@@ -1010,53 +902,123 @@ inline QMatrix4x4 operator*(const QMatrix4x4& matrix, float factor)
m.m[3][1] = matrix.m[3][1] * factor;
m.m[3][2] = matrix.m[3][2] * factor;
m.m[3][3] = matrix.m[3][3] * factor;
- m.flagBits = QMatrix4x4::General;
return m;
}
-inline bool qFuzzyCompare(const QMatrix4x4& m1, const QMatrix4x4& m2)
-{
- return qFuzzyCompare(m1.m[0][0], m2.m[0][0]) &&
- qFuzzyCompare(m1.m[0][1], m2.m[0][1]) &&
- qFuzzyCompare(m1.m[0][2], m2.m[0][2]) &&
- qFuzzyCompare(m1.m[0][3], m2.m[0][3]) &&
- qFuzzyCompare(m1.m[1][0], m2.m[1][0]) &&
- qFuzzyCompare(m1.m[1][1], m2.m[1][1]) &&
- qFuzzyCompare(m1.m[1][2], m2.m[1][2]) &&
- qFuzzyCompare(m1.m[1][3], m2.m[1][3]) &&
- qFuzzyCompare(m1.m[2][0], m2.m[2][0]) &&
- qFuzzyCompare(m1.m[2][1], m2.m[2][1]) &&
- qFuzzyCompare(m1.m[2][2], m2.m[2][2]) &&
- qFuzzyCompare(m1.m[2][3], m2.m[2][3]) &&
- qFuzzyCompare(m1.m[3][0], m2.m[3][0]) &&
- qFuzzyCompare(m1.m[3][1], m2.m[3][1]) &&
- qFuzzyCompare(m1.m[3][2], m2.m[3][2]) &&
- qFuzzyCompare(m1.m[3][3], m2.m[3][3]);
-}
-
inline QPoint QMatrix4x4::map(const QPoint& point) const
{
- return *this * point;
+ float xin, yin;
+ float x, y, w;
+ xin = point.x();
+ yin = point.y();
+ if (flagBits == QMatrix4x4::Identity) {
+ return point;
+ } else if (flagBits.toInt() < QMatrix4x4::Rotation2D) {
+ // Translation | Scale
+ return QPoint(qRound(xin * m[0][0] + m[3][0]),
+ qRound(yin * m[1][1] + m[3][1]));
+ } else if (flagBits.toInt() < QMatrix4x4::Perspective) {
+ return QPoint(qRound(xin * m[0][0] + yin * m[1][0] + m[3][0]),
+ qRound(xin * m[0][1] + yin * m[1][1] + m[3][1]));
+ } else {
+ x = xin * m[0][0] +
+ yin * m[1][0] +
+ m[3][0];
+ y = xin * m[0][1] +
+ yin * m[1][1] +
+ m[3][1];
+ w = xin * m[0][3] +
+ yin * m[1][3] +
+ m[3][3];
+ if (w == 1.0f)
+ return QPoint(qRound(x), qRound(y));
+ else
+ return QPoint(qRound(x / w), qRound(y / w));
+ }
}
inline QPointF QMatrix4x4::map(const QPointF& point) const
{
- return *this * point;
+ qreal xin, yin;
+ qreal x, y, w;
+ xin = point.x();
+ yin = point.y();
+ if (flagBits == QMatrix4x4::Identity) {
+ return point;
+ } else if (flagBits.toInt() < QMatrix4x4::Rotation2D) {
+ // Translation | Scale
+ return QPointF(xin * qreal(m[0][0]) + qreal(m[3][0]),
+ yin * qreal(m[1][1]) + qreal(m[3][1]));
+ } else if (flagBits.toInt() < QMatrix4x4::Perspective) {
+ return QPointF(xin * qreal(m[0][0]) + yin * qreal(m[1][0]) +
+ qreal(m[3][0]),
+ xin * qreal(m[0][1]) + yin * qreal(m[1][1]) +
+ qreal(m[3][1]));
+ } else {
+ x = xin * qreal(m[0][0]) +
+ yin * qreal(m[1][0]) +
+ qreal(m[3][0]);
+ y = xin * qreal(m[0][1]) +
+ yin * qreal(m[1][1]) +
+ qreal(m[3][1]);
+ w = xin * qreal(m[0][3]) +
+ yin * qreal(m[1][3]) +
+ qreal(m[3][3]);
+ if (w == 1.0) {
+ return QPointF(qreal(x), qreal(y));
+ } else {
+ return QPointF(qreal(x / w), qreal(y / w));
+ }
+ }
}
#ifndef QT_NO_VECTOR3D
inline QVector3D QMatrix4x4::map(const QVector3D& point) const
{
- return *this * point;
+ float x, y, z, w;
+ if (flagBits == QMatrix4x4::Identity) {
+ return point;
+ } else if (flagBits.toInt() < QMatrix4x4::Rotation2D) {
+ // Translation | Scale
+ return QVector3D(point.x() * m[0][0] + m[3][0],
+ point.y() * m[1][1] + m[3][1],
+ point.z() * m[2][2] + m[3][2]);
+ } else if (flagBits.toInt() < QMatrix4x4::Rotation) {
+ // Translation | Scale | Rotation2D
+ return QVector3D(point.x() * m[0][0] + point.y() * m[1][0] + m[3][0],
+ point.x() * m[0][1] + point.y() * m[1][1] + m[3][1],
+ point.z() * m[2][2] + m[3][2]);
+ } else {
+ x = point.x() * m[0][0] +
+ point.y() * m[1][0] +
+ point.z() * m[2][0] +
+ m[3][0];
+ y = point.x() * m[0][1] +
+ point.y() * m[1][1] +
+ point.z() * m[2][1] +
+ m[3][1];
+ z = point.x() * m[0][2] +
+ point.y() * m[1][2] +
+ point.z() * m[2][2] +
+ m[3][2];
+ w = point.x() * m[0][3] +
+ point.y() * m[1][3] +
+ point.z() * m[2][3] +
+ m[3][3];
+ if (w == 1.0f)
+ return QVector3D(x, y, z);
+ else
+ return QVector3D(x / w, y / w, z / w);
+ }
}
inline QVector3D QMatrix4x4::mapVector(const QVector3D& vector) const
{
- if (flagBits < Scale) {
+ if (flagBits.toInt() < Scale) {
// Translation
return vector;
- } else if (flagBits < Rotation2D) {
+ } else if (flagBits.toInt() < Rotation2D) {
// Translation | Scale
return QVector3D(vector.x() * m[0][0],
vector.y() * m[1][1],
@@ -1109,33 +1071,6 @@ Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix4x4 &);
Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix4x4 &);
#endif
-#if QT_DEPRECATED_SINCE(5, 0)
-template <int N, int M>
-QT_DEPRECATED QMatrix4x4 qGenericMatrixToMatrix4x4(const QGenericMatrix<N, M, float>& matrix)
-{
- return QMatrix4x4(matrix.constData(), N, M);
-}
-
-template <int N, int M>
-QT_DEPRECATED QGenericMatrix<N, M, float> qGenericMatrixFromMatrix4x4(const QMatrix4x4& matrix)
-{
- QGenericMatrix<N, M, float> result;
- const float *m = matrix.constData();
- float *values = result.data();
- for (int col = 0; col < N; ++col) {
- for (int row = 0; row < M; ++row) {
- if (col < 4 && row < 4)
- values[col * M + row] = m[col * 4 + row];
- else if (col == row)
- values[col * M + row] = 1.0f;
- else
- values[col * M + row] = 0.0f;
- }
- }
- return result;
-}
-#endif
-
#endif
QT_END_NAMESPACE