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-rw-r--r--src/gui/math3d/qquaternion.cpp77
1 files changed, 39 insertions, 38 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index 5f15949c5b..4f6d063515 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -508,46 +508,47 @@ void QQuaternion::getEulerAngles(float *pitch, float *yaw, float *roll) const
{
Q_ASSERT(pitch && yaw && roll);
- // Algorithm from:
- // http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q37
-
- float xx = xp * xp;
- float xy = xp * yp;
- float xz = xp * zp;
- float xw = xp * wp;
- float yy = yp * yp;
- float yz = yp * zp;
- float yw = yp * wp;
- float zz = zp * zp;
- float zw = zp * wp;
-
- const float lengthSquared = xx + yy + zz + wp * wp;
- if (!qFuzzyIsNull(lengthSquared - 1.0f) && !qFuzzyIsNull(lengthSquared)) {
- xx /= lengthSquared;
- xy /= lengthSquared; // same as (xp / length) * (yp / length)
- xz /= lengthSquared;
- xw /= lengthSquared;
- yy /= lengthSquared;
- yz /= lengthSquared;
- yw /= lengthSquared;
- zz /= lengthSquared;
- zw /= lengthSquared;
- }
-
- *pitch = std::asin(-2.0f * (yz - xw));
- if (*pitch < M_PI_2) {
- if (*pitch > -M_PI_2) {
- *yaw = std::atan2(2.0f * (xz + yw), 1.0f - 2.0f * (xx + yy));
- *roll = std::atan2(2.0f * (xy + zw), 1.0f - 2.0f * (xx + zz));
- } else {
- // not a unique solution
- *roll = 0.0f;
- *yaw = -std::atan2(-2.0f * (xy - zw), 1.0f - 2.0f * (yy + zz));
- }
+ // Algorithm adapted from:
+ // https://ingmec.ual.es/~jlblanco/papers/jlblanco2010geometry3D_techrep.pdf
+ // "A tutorial on SE(3) transformation parameterizations and on-manifold optimization".
+
+ // We can only detect Gimbal lock when we normalize, which we can't do when
+ // length is nearly zero. Do so before multiplying co-ordinates, to avoid
+ // underflow.
+ const float len = length();
+ const bool rescale = !qFuzzyIsNull(len);
+ const float xps = rescale ? xp / len : xp;
+ const float yps = rescale ? yp / len : yp;
+ const float zps = rescale ? zp / len : zp;
+ const float wps = rescale ? wp / len : wp;
+
+ const float xx = xps * xps;
+ const float xy = xps * yps;
+ const float xz = xps * zps;
+ const float xw = xps * wps;
+ const float yy = yps * yps;
+ const float yz = yps * zps;
+ const float yw = yps * wps;
+ const float zz = zps * zps;
+ const float zw = zps * wps;
+
+ // For the common case, we have a hidden division by cos(pitch) to calculate
+ // yaw and roll: atan2(a / cos(pitch), b / cos(pitch)) = atan2(a, b). This equation
+ // wouldn't work if cos(pitch) is close to zero (i.e. abs(sin(pitch)) =~ 1.0).
+ // This threshold is copied from qFuzzyIsNull() to avoid the hidden division by zero.
+ constexpr float epsilon = 0.00001f;
+
+ const float sinp = -2.0f * (yz - xw);
+ if (std::abs(sinp) < 1.0f - epsilon) {
+ *pitch = std::asin(sinp);
+ *yaw = std::atan2(2.0f * (xz + yw), 1.0f - 2.0f * (xx + yy));
+ *roll = std::atan2(2.0f * (xy + zw), 1.0f - 2.0f * (xx + zz));
} else {
- // not a unique solution
+ // Gimbal lock case, which doesn't have a unique solution. We just use
+ // XY rotation.
+ *pitch = std::copysign(static_cast<float>(M_PI_2), sinp);
+ *yaw = 2.0f * std::atan2(yps, wps);
*roll = 0.0f;
- *yaw = std::atan2(-2.0f * (xy - zw), 1.0f - 2.0f * (yy + zz));
}
*pitch = qRadiansToDegrees(*pitch);