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-rw-r--r--src/gui/math3d/qvector2d.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp
index 7446d27dab..a56e23eb72 100644
--- a/src/gui/math3d/qvector2d.cpp
+++ b/src/gui/math3d/qvector2d.cpp
@@ -124,8 +124,8 @@ QVector2D::QVector2D(const QVector4D& vector)
/*!
\fn bool QVector2D::isNull() const
- Returns true if the x and y coordinates are set to 0.0,
- otherwise returns false.
+ Returns \c true if the x and y coordinates are set to 0.0,
+ otherwise returns \c false.
*/
/*!
@@ -335,7 +335,7 @@ float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2)
\fn bool operator==(const QVector2D &v1, const QVector2D &v2)
\relates QVector2D
- Returns true if \a v1 is equal to \a v2; otherwise returns false.
+ Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
*/
@@ -343,7 +343,7 @@ float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2)
\fn bool operator!=(const QVector2D &v1, const QVector2D &v2)
\relates QVector2D
- Returns true if \a v1 is not equal to \a v2; otherwise returns false.
+ Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false.
This operator uses an exact floating-point comparison.
*/
@@ -418,7 +418,7 @@ float QVector2D::dotProduct(const QVector2D& v1, const QVector2D& v2)
\fn bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
\relates QVector2D
- Returns true if \a v1 and \a v2 are equal, allowing for a small
+ Returns \c true if \a v1 and \a v2 are equal, allowing for a small
fuzziness factor for floating-point comparisons; false otherwise.
*/