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-rw-r--r--src/gui/math3d/qvector2d.h74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h
index 2af5132665..88d8bc199e 100644
--- a/src/gui/math3d/qvector2d.h
+++ b/src/gui/math3d/qvector2d.h
@@ -123,7 +123,7 @@ public:
operator QVariant() const;
private:
- float xp, yp;
+ float v[2];
friend class QVector3D;
friend class QVector4D;
@@ -131,76 +131,76 @@ private:
Q_DECLARE_TYPEINFO(QVector2D, Q_PRIMITIVE_TYPE);
-Q_DECL_CONSTEXPR inline QVector2D::QVector2D() : xp(0.0f), yp(0.0f) {}
+Q_DECL_CONSTEXPR inline QVector2D::QVector2D() : v{0.0f, 0.0f} {}
-Q_DECL_CONSTEXPR inline QVector2D::QVector2D(float xpos, float ypos) : xp(xpos), yp(ypos) {}
+Q_DECL_CONSTEXPR inline QVector2D::QVector2D(float xpos, float ypos) : v{xpos, ypos} {}
-Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {}
+Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPoint& point) : v{float(point.x()), float(point.y())} {}
-Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPointF& point) : xp(float(point.x())), yp(float(point.y())) {}
+Q_DECL_CONSTEXPR inline QVector2D::QVector2D(const QPointF& point) : v{float(point.x()), float(point.y())} {}
inline bool QVector2D::isNull() const
{
- return qIsNull(xp) && qIsNull(yp);
+ return qIsNull(v[0]) && qIsNull(v[1]);
}
-Q_DECL_CONSTEXPR inline float QVector2D::x() const { return xp; }
-Q_DECL_CONSTEXPR inline float QVector2D::y() const { return yp; }
+Q_DECL_CONSTEXPR inline float QVector2D::x() const { return v[0]; }
+Q_DECL_CONSTEXPR inline float QVector2D::y() const { return v[1]; }
-inline void QVector2D::setX(float aX) { xp = aX; }
-inline void QVector2D::setY(float aY) { yp = aY; }
+inline void QVector2D::setX(float aX) { v[0] = aX; }
+inline void QVector2D::setY(float aY) { v[1] = aY; }
inline float &QVector2D::operator[](int i)
{
Q_ASSERT(uint(i) < 2u);
- return *(&xp + i);
+ return v[i];
}
inline float QVector2D::operator[](int i) const
{
Q_ASSERT(uint(i) < 2u);
- return *(&xp + i);
+ return v[i];
}
inline QVector2D &QVector2D::operator+=(const QVector2D &vector)
{
- xp += vector.xp;
- yp += vector.yp;
+ v[0] += vector.v[0];
+ v[1] += vector.v[1];
return *this;
}
inline QVector2D &QVector2D::operator-=(const QVector2D &vector)
{
- xp -= vector.xp;
- yp -= vector.yp;
+ v[0] -= vector.v[0];
+ v[1] -= vector.v[1];
return *this;
}
inline QVector2D &QVector2D::operator*=(float factor)
{
- xp *= factor;
- yp *= factor;
+ v[0] *= factor;
+ v[1] *= factor;
return *this;
}
inline QVector2D &QVector2D::operator*=(const QVector2D &vector)
{
- xp *= vector.xp;
- yp *= vector.yp;
+ v[0] *= vector.v[0];
+ v[1] *= vector.v[1];
return *this;
}
inline QVector2D &QVector2D::operator/=(float divisor)
{
- xp /= divisor;
- yp /= divisor;
+ v[0] /= divisor;
+ v[1] /= divisor;
return *this;
}
inline QVector2D &QVector2D::operator/=(const QVector2D &vector)
{
- xp /= vector.xp;
- yp /= vector.yp;
+ v[0] /= vector.v[0];
+ v[1] /= vector.v[1];
return *this;
}
@@ -209,68 +209,68 @@ QT_WARNING_DISABLE_CLANG("-Wfloat-equal")
QT_WARNING_DISABLE_GCC("-Wfloat-equal")
Q_DECL_CONSTEXPR inline bool operator==(const QVector2D &v1, const QVector2D &v2)
{
- return v1.xp == v2.xp && v1.yp == v2.yp;
+ return v1.v[0] == v2.v[0] && v1.v[1] == v2.v[1];
}
Q_DECL_CONSTEXPR inline bool operator!=(const QVector2D &v1, const QVector2D &v2)
{
- return v1.xp != v2.xp || v1.yp != v2.yp;
+ return v1.v[0] != v2.v[0] || v1.v[1] != v2.v[1];
}
QT_WARNING_POP
Q_DECL_CONSTEXPR inline const QVector2D operator+(const QVector2D &v1, const QVector2D &v2)
{
- return QVector2D(v1.xp + v2.xp, v1.yp + v2.yp);
+ return QVector2D(v1.v[0] + v2.v[0], v1.v[1] + v2.v[1]);
}
Q_DECL_CONSTEXPR inline const QVector2D operator-(const QVector2D &v1, const QVector2D &v2)
{
- return QVector2D(v1.xp - v2.xp, v1.yp - v2.yp);
+ return QVector2D(v1.v[0] - v2.v[0], v1.v[1] - v2.v[1]);
}
Q_DECL_CONSTEXPR inline const QVector2D operator*(float factor, const QVector2D &vector)
{
- return QVector2D(vector.xp * factor, vector.yp * factor);
+ return QVector2D(vector.v[0] * factor, vector.v[1] * factor);
}
Q_DECL_CONSTEXPR inline const QVector2D operator*(const QVector2D &vector, float factor)
{
- return QVector2D(vector.xp * factor, vector.yp * factor);
+ return QVector2D(vector.v[0] * factor, vector.v[1] * factor);
}
Q_DECL_CONSTEXPR inline const QVector2D operator*(const QVector2D &v1, const QVector2D &v2)
{
- return QVector2D(v1.xp * v2.xp, v1.yp * v2.yp);
+ return QVector2D(v1.v[0] * v2.v[0], v1.v[1] * v2.v[1]);
}
Q_DECL_CONSTEXPR inline const QVector2D operator-(const QVector2D &vector)
{
- return QVector2D(-vector.xp, -vector.yp);
+ return QVector2D(-vector.v[0], -vector.v[1]);
}
Q_DECL_CONSTEXPR inline const QVector2D operator/(const QVector2D &vector, float divisor)
{
- return QVector2D(vector.xp / divisor, vector.yp / divisor);
+ return QVector2D(vector.v[0] / divisor, vector.v[1] / divisor);
}
Q_DECL_CONSTEXPR inline const QVector2D operator/(const QVector2D &vector, const QVector2D &divisor)
{
- return QVector2D(vector.xp / divisor.xp, vector.yp / divisor.yp);
+ return QVector2D(vector.v[0] / divisor.v[0], vector.v[1] / divisor.v[1]);
}
Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector2D& v1, const QVector2D& v2)
{
- return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp);
+ return qFuzzyCompare(v1.v[0], v2.v[0]) && qFuzzyCompare(v1.v[1], v2.v[1]);
}
Q_DECL_CONSTEXPR inline QPoint QVector2D::toPoint() const
{
- return QPoint(qRound(xp), qRound(yp));
+ return QPoint(qRound(v[0]), qRound(v[1]));
}
Q_DECL_CONSTEXPR inline QPointF QVector2D::toPointF() const
{
- return QPointF(qreal(xp), qreal(yp));
+ return QPointF(qreal(v[0]), qreal(v[1]));
}
#ifndef QT_NO_DEBUG_STREAM