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Diffstat (limited to 'src/gui/math3d/qvector3d.cpp')
-rw-r--r-- | src/gui/math3d/qvector3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp index a93d994a70..ced4ac9d73 100644 --- a/src/gui/math3d/qvector3d.cpp +++ b/src/gui/math3d/qvector3d.cpp @@ -420,7 +420,7 @@ QVector3D QVector3D::project(const QMatrix4x4 &modelView, const QMatrix4x4 &proj component of the vector components takes place. To prevent dividing by 0 if w equals to 0, it is set to 1. - \note y coordinates in \a point should use OpenGL orientation. OpenGL + \note y coordinates in \a viewport should use OpenGL orientation. OpenGL expects the bottom to be 0 whereas for Qt top is 0. \sa project() |