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-rw-r--r--src/gui/math3d/qvector3d.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp
index 1cb73a1fa2..7e3ed7c61b 100644
--- a/src/gui/math3d/qvector3d.cpp
+++ b/src/gui/math3d/qvector3d.cpp
@@ -316,12 +316,10 @@ void QVector3D::normalize()
/*!
Returns the dot product of \a v1 and \a v2.
*/
-#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC)
float QVector3D::dotProduct(const QVector3D& v1, const QVector3D& v2)
{
return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp;
}
-#endif
/*!
Returns the cross-product of vectors \a v1 and \a v2, which corresponds
@@ -329,14 +327,12 @@ float QVector3D::dotProduct(const QVector3D& v1, const QVector3D& v2)
\sa normal()
*/
-#if defined(QT_BUILD_GUI_LIB) && !defined(QT_STATIC)
QVector3D QVector3D::crossProduct(const QVector3D& v1, const QVector3D& v2)
{
return QVector3D(v1.yp * v2.zp - v1.zp * v2.yp,
v1.zp * v2.xp - v1.xp * v2.zp,
v1.xp * v2.yp - v1.yp * v2.xp);
}
-#endif
/*!
Returns the normal vector of a plane defined by vectors \a v1 and \a v2,