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-rw-r--r--src/gui/math3d/qvector3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp
index a93d994a70..ced4ac9d73 100644
--- a/src/gui/math3d/qvector3d.cpp
+++ b/src/gui/math3d/qvector3d.cpp
@@ -420,7 +420,7 @@ QVector3D QVector3D::project(const QMatrix4x4 &modelView, const QMatrix4x4 &proj
component of the vector components takes place. To prevent dividing by 0 if
w equals to 0, it is set to 1.
- \note y coordinates in \a point should use OpenGL orientation. OpenGL
+ \note y coordinates in \a viewport should use OpenGL orientation. OpenGL
expects the bottom to be 0 whereas for Qt top is 0.
\sa project()