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-rw-r--r--src/gui/math3d/qvector3d.h34
1 files changed, 27 insertions, 7 deletions
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h
index 40e9035621..5be637e0c5 100644
--- a/src/gui/math3d/qvector3d.h
+++ b/src/gui/math3d/qvector3d.h
@@ -1,7 +1,7 @@
/****************************************************************************
**
-** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
@@ -10,9 +10,9 @@
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
@@ -23,8 +23,8 @@
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
@@ -43,6 +43,7 @@ QT_BEGIN_NAMESPACE
class QMatrix4x4;
class QVector2D;
class QVector4D;
+class QRect;
#ifndef QT_NO_VECTOR3D
@@ -50,6 +51,7 @@ class Q_GUI_EXPORT QVector3D
{
public:
Q_DECL_CONSTEXPR QVector3D();
+ explicit QVector3D(Qt::Initialization) {}
Q_DECL_CONSTEXPR QVector3D(float xpos, float ypos, float zpos) : xp(xpos), yp(ypos), zp(zpos) {}
Q_DECL_CONSTEXPR explicit QVector3D(const QPoint& point);
@@ -86,6 +88,7 @@ public:
QVector3D &operator*=(float factor);
QVector3D &operator*=(const QVector3D& vector);
QVector3D &operator/=(float divisor);
+ inline QVector3D &operator/=(const QVector3D &vector);
static float dotProduct(const QVector3D& v1, const QVector3D& v2); //In Qt 6 convert to inline and constexpr
static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2); //in Qt 6 convert to inline and constexpr
@@ -94,6 +97,9 @@ public:
static QVector3D normal
(const QVector3D& v1, const QVector3D& v2, const QVector3D& v3);
+ QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
+ QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
+
float distanceToPoint(const QVector3D& point) const;
float distanceToPlane(const QVector3D& plane, const QVector3D& normal) const;
float distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const;
@@ -108,6 +114,7 @@ public:
Q_DECL_CONSTEXPR friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2);
Q_DECL_CONSTEXPR friend inline const QVector3D operator-(const QVector3D &vector);
Q_DECL_CONSTEXPR friend inline const QVector3D operator/(const QVector3D &vector, float divisor);
+ Q_DECL_CONSTEXPR friend inline const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor);
Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2);
@@ -207,6 +214,14 @@ inline QVector3D &QVector3D::operator/=(float divisor)
return *this;
}
+inline QVector3D &QVector3D::operator/=(const QVector3D &vector)
+{
+ xp /= vector.xp;
+ yp /= vector.yp;
+ zp /= vector.zp;
+ return *this;
+}
+
Q_DECL_CONSTEXPR inline bool operator==(const QVector3D &v1, const QVector3D &v2)
{
return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp;
@@ -252,6 +267,11 @@ Q_DECL_CONSTEXPR inline const QVector3D operator/(const QVector3D &vector, float
return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor);
}
+Q_DECL_CONSTEXPR inline const QVector3D operator/(const QVector3D &vector, const QVector3D &divisor)
+{
+ return QVector3D(vector.xp / divisor.xp, vector.yp / divisor.yp, vector.zp / divisor.zp);
+}
+
Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2)
{
return qFuzzyCompare(v1.xp, v2.xp) &&