diff options
Diffstat (limited to 'src/gui/math3d/qvector3d.h')
-rw-r--r-- | src/gui/math3d/qvector3d.h | 86 |
1 files changed, 47 insertions, 39 deletions
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h index c880930935..c5506bf1ac 100644 --- a/src/gui/math3d/qvector3d.h +++ b/src/gui/math3d/qvector3d.h @@ -57,10 +57,11 @@ class QVector4D; class Q_GUI_EXPORT QVector3D { public: - QVector3D(); - QVector3D(float xpos, float ypos, float zpos); - explicit QVector3D(const QPoint& point); - explicit QVector3D(const QPointF& point); + Q_DECL_CONSTEXPR QVector3D(); + Q_DECL_CONSTEXPR QVector3D(float xpos, float ypos, float zpos) : xp(xpos), yp(ypos), zp(zpos) {} + + Q_DECL_CONSTEXPR explicit QVector3D(const QPoint& point); + Q_DECL_CONSTEXPR explicit QVector3D(const QPointF& point); #ifndef QT_NO_VECTOR2D QVector3D(const QVector2D& vector); QVector3D(const QVector2D& vector, float zpos); @@ -71,9 +72,9 @@ public: bool isNull() const; - float x() const; - float y() const; - float z() const; + Q_DECL_CONSTEXPR float x() const; + Q_DECL_CONSTEXPR float y() const; + Q_DECL_CONSTEXPR float z() const; void setX(float x); void setY(float y); @@ -94,8 +95,17 @@ public: QVector3D &operator*=(const QVector3D& vector); QVector3D &operator/=(float divisor); +#ifdef QT_BUILD_GUI_LIB static float dotProduct(const QVector3D& v1, const QVector3D& v2); static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2); +#else + Q_DECL_CONSTEXPR inline static float dotProduct(const QVector3D& v1, const QVector3D& v2) + { return v1.xp * v2.xp + v1.yp * v2.yp + v1.zp * v2.zp; } + Q_DECL_CONSTEXPR inline static QVector3D crossProduct(const QVector3D& v1, const QVector3D& v2) + { return QVector3D(v1.yp * v2.zp - v1.zp * v2.yp, + v1.zp * v2.xp - v1.xp * v2.zp, + v1.xp * v2.yp - v1.yp * v2.xp); } +#endif static QVector3D normal(const QVector3D& v1, const QVector3D& v2); static QVector3D normal (const QVector3D& v1, const QVector3D& v2, const QVector3D& v3); @@ -105,17 +115,17 @@ public: float distanceToPlane(const QVector3D& plane1, const QVector3D& plane2, const QVector3D& plane3) const; float distanceToLine(const QVector3D& point, const QVector3D& direction) const; - friend inline bool operator==(const QVector3D &v1, const QVector3D &v2); - friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2); - friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2); - friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2); - friend inline const QVector3D operator*(float factor, const QVector3D &vector); - friend inline const QVector3D operator*(const QVector3D &vector, float factor); - friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2); - friend inline const QVector3D operator-(const QVector3D &vector); - friend inline const QVector3D operator/(const QVector3D &vector, float divisor); + Q_DECL_CONSTEXPR friend inline bool operator==(const QVector3D &v1, const QVector3D &v2); + Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector3D &v1, const QVector3D &v2); + Q_DECL_CONSTEXPR friend inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2); + Q_DECL_CONSTEXPR friend inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2); + Q_DECL_CONSTEXPR friend inline const QVector3D operator*(float factor, const QVector3D &vector); + Q_DECL_CONSTEXPR friend inline const QVector3D operator*(const QVector3D &vector, float factor); + Q_DECL_CONSTEXPR friend const QVector3D operator*(const QVector3D &v1, const QVector3D& v2); + Q_DECL_CONSTEXPR friend inline const QVector3D operator-(const QVector3D &vector); + Q_DECL_CONSTEXPR friend inline const QVector3D operator/(const QVector3D &vector, float divisor); - friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2); + Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2); #ifndef QT_NO_VECTOR2D QVector2D toVector2D() const; @@ -124,8 +134,8 @@ public: QVector4D toVector4D() const; #endif - QPoint toPoint() const; - QPointF toPointF() const; + Q_DECL_CONSTEXPR QPoint toPoint() const; + Q_DECL_CONSTEXPR QPointF toPointF() const; operator QVariant() const; @@ -142,22 +152,20 @@ private: Q_DECLARE_TYPEINFO(QVector3D, Q_MOVABLE_TYPE); -inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {} - -inline QVector3D::QVector3D(float xpos, float ypos, float zpos) : xp(xpos), yp(ypos), zp(zpos) {} +Q_DECL_CONSTEXPR inline QVector3D::QVector3D() : xp(0.0f), yp(0.0f), zp(0.0f) {} -inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} +Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} -inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} +Q_DECL_CONSTEXPR inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {} inline bool QVector3D::isNull() const { return qIsNull(xp) && qIsNull(yp) && qIsNull(zp); } -inline float QVector3D::x() const { return xp; } -inline float QVector3D::y() const { return yp; } -inline float QVector3D::z() const { return zp; } +Q_DECL_CONSTEXPR inline float QVector3D::x() const { return xp; } +Q_DECL_CONSTEXPR inline float QVector3D::y() const { return yp; } +Q_DECL_CONSTEXPR inline float QVector3D::z() const { return zp; } inline void QVector3D::setX(float aX) { xp = aX; } inline void QVector3D::setY(float aY) { yp = aY; } @@ -215,64 +223,64 @@ inline QVector3D &QVector3D::operator/=(float divisor) return *this; } -inline bool operator==(const QVector3D &v1, const QVector3D &v2) +Q_DECL_CONSTEXPR inline bool operator==(const QVector3D &v1, const QVector3D &v2) { return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp; } -inline bool operator!=(const QVector3D &v1, const QVector3D &v2) +Q_DECL_CONSTEXPR inline bool operator!=(const QVector3D &v1, const QVector3D &v2) { return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp; } -inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2) +Q_DECL_CONSTEXPR inline const QVector3D operator+(const QVector3D &v1, const QVector3D &v2) { return QVector3D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp); } -inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2) +Q_DECL_CONSTEXPR inline const QVector3D operator-(const QVector3D &v1, const QVector3D &v2) { return QVector3D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp); } -inline const QVector3D operator*(float factor, const QVector3D &vector) +Q_DECL_CONSTEXPR inline const QVector3D operator*(float factor, const QVector3D &vector) { return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); } -inline const QVector3D operator*(const QVector3D &vector, float factor) +Q_DECL_CONSTEXPR inline const QVector3D operator*(const QVector3D &vector, float factor) { return QVector3D(vector.xp * factor, vector.yp * factor, vector.zp * factor); } -inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2) +Q_DECL_CONSTEXPR inline const QVector3D operator*(const QVector3D &v1, const QVector3D& v2) { return QVector3D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp); } -inline const QVector3D operator-(const QVector3D &vector) +Q_DECL_CONSTEXPR inline const QVector3D operator-(const QVector3D &vector) { return QVector3D(-vector.xp, -vector.yp, -vector.zp); } -inline const QVector3D operator/(const QVector3D &vector, float divisor) +Q_DECL_CONSTEXPR inline const QVector3D operator/(const QVector3D &vector, float divisor) { return QVector3D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor); } -inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2) +Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector3D& v1, const QVector3D& v2) { return qFuzzyCompare(v1.xp, v2.xp) && qFuzzyCompare(v1.yp, v2.yp) && qFuzzyCompare(v1.zp, v2.zp); } -inline QPoint QVector3D::toPoint() const +Q_DECL_CONSTEXPR inline QPoint QVector3D::toPoint() const { return QPoint(qRound(xp), qRound(yp)); } -inline QPointF QVector3D::toPointF() const +Q_DECL_CONSTEXPR inline QPointF QVector3D::toPointF() const { return QPointF(qreal(xp), qreal(yp)); } |